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Diffstat (limited to 'Common/OpenSim.Servers/UDPServerBase.cs')
-rw-r--r-- | Common/OpenSim.Servers/UDPServerBase.cs | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/Common/OpenSim.Servers/UDPServerBase.cs b/Common/OpenSim.Servers/UDPServerBase.cs deleted file mode 100644 index b763315..0000000 --- a/Common/OpenSim.Servers/UDPServerBase.cs +++ /dev/null | |||
@@ -1,103 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Text; | ||
30 | using System.IO; | ||
31 | using System.Threading; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.Timers; | ||
35 | using System.Reflection; | ||
36 | using System.Collections; | ||
37 | using System.Collections.Generic; | ||
38 | using libsecondlife; | ||
39 | using libsecondlife.Packets; | ||
40 | |||
41 | namespace OpenSim.Servers | ||
42 | { | ||
43 | public class UDPServerBase | ||
44 | { | ||
45 | public Socket Server; | ||
46 | protected IPEndPoint ServerIncoming; | ||
47 | protected byte[] RecvBuffer = new byte[4096]; | ||
48 | protected byte[] ZeroBuffer = new byte[8192]; | ||
49 | protected IPEndPoint ipeSender; | ||
50 | protected EndPoint epSender; | ||
51 | protected AsyncCallback ReceivedData; | ||
52 | protected int listenPort; | ||
53 | |||
54 | public UDPServerBase(int port) | ||
55 | { | ||
56 | listenPort = port; | ||
57 | } | ||
58 | |||
59 | protected virtual void OnReceivedData(IAsyncResult result) | ||
60 | { | ||
61 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
62 | epSender = (EndPoint)ipeSender; | ||
63 | Packet packet = null; | ||
64 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
65 | int packetEnd = numBytes - 1; | ||
66 | |||
67 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
68 | |||
69 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
70 | } | ||
71 | |||
72 | protected virtual void AddNewClient(Packet packet) | ||
73 | { | ||
74 | } | ||
75 | |||
76 | public virtual void ServerListener() | ||
77 | { | ||
78 | |||
79 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | ||
80 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
81 | |||
82 | /// Add this new socket to the list of sockets that was opened by the application. When the application | ||
83 | /// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method | ||
84 | /// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as | ||
85 | /// socket registration would not be neccessary. | ||
86 | SocketRegistry.Register(Server); | ||
87 | |||
88 | Server.Bind(ServerIncoming); | ||
89 | |||
90 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
91 | epSender = (EndPoint)ipeSender; | ||
92 | ReceivedData = new AsyncCallback(this.OnReceivedData); | ||
93 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
94 | } | ||
95 | |||
96 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
97 | { | ||
98 | |||
99 | } | ||
100 | } | ||
101 | } | ||
102 | |||
103 | |||