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-rw-r--r--Common/OpenSim.Framework/Types/PrimData.cs201
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diff --git a/Common/OpenSim.Framework/Types/PrimData.cs b/Common/OpenSim.Framework/Types/PrimData.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Text;
32using libsecondlife;
33
34namespace OpenSim.Framework.Types
35{
36 public class PrimData
37 {
38 private const uint FULL_MASK_PERMISSIONS = 2147483647;
39
40 public LLUUID OwnerID;
41 public byte PCode;
42 public ushort PathBegin;
43 public ushort PathEnd;
44 public byte PathScaleX;
45 public byte PathScaleY;
46 public byte PathShearX;
47 public byte PathShearY;
48 public sbyte PathSkew;
49 public ushort ProfileBegin;
50 public ushort ProfileEnd;
51 public LLVector3 Scale;
52 public byte PathCurve;
53 public byte ProfileCurve;
54 public uint ParentID = 0;
55 public ushort ProfileHollow;
56 public sbyte PathRadiusOffset;
57 public byte PathRevolutions;
58 public sbyte PathTaperX;
59 public sbyte PathTaperY;
60 public sbyte PathTwist;
61 public sbyte PathTwistBegin;
62 public byte[] Texture;
63
64
65 public Int32 CreationDate;
66 public uint OwnerMask = FULL_MASK_PERMISSIONS;
67 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
68 public uint GroupMask = FULL_MASK_PERMISSIONS;
69 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
70 public uint BaseMask = FULL_MASK_PERMISSIONS;
71
72 //following only used during prim storage
73 public LLVector3 Position;
74 public LLQuaternion Rotation = new LLQuaternion(0,1,0,0);
75 public uint LocalID;
76 public LLUUID FullID;
77
78 public PrimData()
79 {
80
81 }
82
83 public PrimData(byte[] data)
84 {
85 int i =0;
86
87 this.OwnerID = new LLUUID(data, i); i += 16;
88 this.PCode = data[i++];
89 this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
90 this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
91 this.PathScaleX = data[i++];
92 this.PathScaleY = data[i++];
93 this.PathShearX = data[i++];
94 this.PathShearY = data[i++];
95 this.PathSkew = (sbyte)data[i++];
96 this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
97 this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
98 this.Scale = new LLVector3(data, i); i += 12;
99 this.PathCurve = data[i++];
100 this.ProfileCurve = data[i++];
101 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
102 this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
103 this.PathRadiusOffset = (sbyte)data[i++];
104 this.PathRevolutions = data[i++];
105 this.PathTaperX = (sbyte)data[i++];
106 this.PathTaperY =(sbyte) data[i++];
107 this.PathTwist = (sbyte) data[i++];
108 this.PathTwistBegin = (sbyte) data[i++];
109 ushort length = (ushort)(data[i++] + (data[i++] << 8));
110 this.Texture = new byte[length];
111 Array.Copy(data, i, Texture, 0, length); i += length;
112 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
113 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
114 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
115 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
116 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
117 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
118 this.Position = new LLVector3(data, i); i += 12;
119 this.Rotation = new LLQuaternion(data,i, true); i += 12;
120 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
121 this.FullID = new LLUUID(data, i); i += 16;
122
123 }
124
125 public byte[] ToBytes()
126 {
127 int i = 0;
128 byte[] bytes = new byte[126 + Texture.Length];
129 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
130 bytes[i++] = this.PCode;
131 bytes[i++] = (byte)(this.PathBegin % 256);
132 bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
133 bytes[i++] = (byte)(this.PathEnd % 256);
134 bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
135 bytes[i++] = this.PathScaleX;
136 bytes[i++] = this.PathScaleY;
137 bytes[i++] = this.PathShearX;
138 bytes[i++] = this.PathShearY;
139 bytes[i++] = (byte)this.PathSkew;
140 bytes[i++] = (byte)(this.ProfileBegin % 256);
141 bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
142 bytes[i++] = (byte)(this.ProfileEnd % 256);
143 bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
144 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
145 bytes[i++] = this.PathCurve;
146 bytes[i++] = this.ProfileCurve;
147 bytes[i++] = (byte)(ParentID % 256);
148 bytes[i++] = (byte)((ParentID >> 8) % 256);
149 bytes[i++] = (byte)((ParentID >> 16) % 256);
150 bytes[i++] = (byte)((ParentID >> 24) % 256);
151 bytes[i++] = (byte)(this.ProfileHollow %256);
152 bytes[i++] = (byte)((this.ProfileHollow >> 8)% 256);
153 bytes[i++] = ((byte)this.PathRadiusOffset);
154 bytes[i++] = this.PathRevolutions;
155 bytes[i++] = ((byte) this.PathTaperX);
156 bytes[i++] = ((byte) this.PathTaperY);
157 bytes[i++] = ((byte) this.PathTwist);
158 bytes[i++] = ((byte) this.PathTwistBegin);
159 bytes[i++] = (byte)(Texture.Length % 256);
160 bytes[i++] = (byte)((Texture.Length >> 8) % 256);
161 Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length;
162 bytes[i++] = (byte)(this.CreationDate % 256);
163 bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
164 bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
165 bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
166 bytes[i++] = (byte)(this.OwnerMask % 256);
167 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
168 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
169 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
170 bytes[i++] = (byte)(this.NextOwnerMask % 256);
171 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
172 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
173 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
174 bytes[i++] = (byte)(this.GroupMask % 256);
175 bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
176 bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
177 bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
178 bytes[i++] = (byte)(this.EveryoneMask % 256);
179 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
180 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
181 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
182 bytes[i++] = (byte)(this.BaseMask % 256);
183 bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
184 bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
185 bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
186 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
187 if (this.Rotation == new LLQuaternion(0,0,0,0))
188 {
189 this.Rotation = new LLQuaternion(0, 1, 0, 0);
190 }
191 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
192 bytes[i++] = (byte)(this.LocalID % 256);
193 bytes[i++] = (byte)((this.LocalID >> 8) % 256);
194 bytes[i++] = (byte)((this.LocalID >> 16) % 256);
195 bytes[i++] = (byte)((this.LocalID >> 24) % 256);
196 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
197
198 return bytes;
199 }
200 }
201}