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Diffstat (limited to 'Common-Source/OpenSim.Servers/LoginServer.cs')
-rw-r--r-- | Common-Source/OpenSim.Servers/LoginServer.cs | 284 |
1 files changed, 0 insertions, 284 deletions
diff --git a/Common-Source/OpenSim.Servers/LoginServer.cs b/Common-Source/OpenSim.Servers/LoginServer.cs deleted file mode 100644 index 6fd174b..0000000 --- a/Common-Source/OpenSim.Servers/LoginServer.cs +++ /dev/null | |||
@@ -1,284 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using Nwc.XmlRpc; | ||
29 | using System; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Text; | ||
34 | using System.Text.RegularExpressions; | ||
35 | using System.Threading; | ||
36 | using System.Collections; | ||
37 | using System.Security.Cryptography; | ||
38 | using System.Xml; | ||
39 | using libsecondlife; | ||
40 | using OpenSim; | ||
41 | using OpenSim.Framework.Interfaces; | ||
42 | using OpenSim.Framework.Grid; | ||
43 | using OpenSim.Framework.Inventory; | ||
44 | using OpenSim.Framework.User; | ||
45 | using OpenSim.Framework.Utilities; | ||
46 | using OpenSim.Framework.Types; | ||
47 | |||
48 | namespace OpenSim.UserServer | ||
49 | { | ||
50 | public delegate void AddNewSessionHandler(Login loginData); | ||
51 | /// <summary> | ||
52 | /// When running in local (default) mode , handles client logins. | ||
53 | /// </summary> | ||
54 | public class LoginServer : LoginService, IUserServer | ||
55 | { | ||
56 | private IGridServer m_gridServer; | ||
57 | public IPAddress clientAddress = IPAddress.Loopback; | ||
58 | public IPAddress remoteAddress = IPAddress.Any; | ||
59 | private int NumClients; | ||
60 | private bool userAccounts = false; | ||
61 | private string _mpasswd; | ||
62 | private bool _needPasswd = false; | ||
63 | private LocalUserProfileManager userManager; | ||
64 | private int m_simPort; | ||
65 | private string m_simAddr; | ||
66 | private uint regionX; | ||
67 | private uint regionY; | ||
68 | private AddNewSessionHandler AddSession; | ||
69 | |||
70 | public LocalUserProfileManager LocalUserManager | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | return userManager; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts) | ||
79 | { | ||
80 | m_simPort = simPort; | ||
81 | m_simAddr = simAddr; | ||
82 | regionX = regX; | ||
83 | regionY = regY; | ||
84 | this.userAccounts = useAccounts; | ||
85 | } | ||
86 | |||
87 | public void SetSessionHandler(AddNewSessionHandler sessionHandler) | ||
88 | { | ||
89 | this.AddSession = sessionHandler; | ||
90 | this.userManager.SetSessionHandler(sessionHandler); | ||
91 | } | ||
92 | |||
93 | public void Startup() | ||
94 | { | ||
95 | this._needPasswd = false; | ||
96 | |||
97 | this._mpasswd = EncodePassword("testpass"); | ||
98 | |||
99 | userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr, regionX, regionY); | ||
100 | //userManager.InitUserProfiles(); | ||
101 | userManager.SetKeys("", "", "", "Welcome to OpenSim"); | ||
102 | } | ||
103 | |||
104 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | ||
105 | { | ||
106 | Console.WriteLine("login attempt"); | ||
107 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
108 | string first; | ||
109 | string last; | ||
110 | string passwd; | ||
111 | |||
112 | LoginResponse loginResponse = new LoginResponse(); | ||
113 | loginResponse.RegionX = regionX; | ||
114 | loginResponse.RegionY = regionY; | ||
115 | |||
116 | //get login name | ||
117 | if (requestData.Contains("first")) | ||
118 | { | ||
119 | first = (string)requestData["first"]; | ||
120 | } | ||
121 | else | ||
122 | { | ||
123 | first = "test"; | ||
124 | } | ||
125 | |||
126 | if (requestData.Contains("last")) | ||
127 | { | ||
128 | last = (string)requestData["last"]; | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | last = "User" + NumClients.ToString(); | ||
133 | } | ||
134 | |||
135 | if (requestData.Contains("passwd")) | ||
136 | { | ||
137 | passwd = (string)requestData["passwd"]; | ||
138 | } | ||
139 | else | ||
140 | { | ||
141 | passwd = "notfound"; | ||
142 | } | ||
143 | |||
144 | if (!Authenticate(first, last, passwd)) | ||
145 | { | ||
146 | return loginResponse.LoginFailedResponse(); | ||
147 | } | ||
148 | |||
149 | NumClients++; | ||
150 | |||
151 | // Create a agent and session LLUUID | ||
152 | // Agent = GetAgentId(first, last); | ||
153 | // int SessionRand = Util.RandomClass.Next(1, 999); | ||
154 | // Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); | ||
155 | // LLUUID secureSess = LLUUID.Random(); | ||
156 | |||
157 | loginResponse.SimPort = m_simPort.ToString(); | ||
158 | loginResponse.SimAddress = m_simAddr.ToString(); | ||
159 | // loginResponse.AgentID = Agent.ToStringHyphenated(); | ||
160 | // loginResponse.SessionID = Session.ToStringHyphenated(); | ||
161 | // loginResponse.SecureSessionID = secureSess.ToStringHyphenated(); | ||
162 | loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next()); | ||
163 | XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); | ||
164 | Hashtable responseData = (Hashtable)response.Value; | ||
165 | |||
166 | //inventory | ||
167 | /* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; | ||
168 | Hashtable Inventory1 = (Hashtable)InventoryList[0]; | ||
169 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; | ||
170 | LLUUID BaseFolderID = LLUUID.Random(); | ||
171 | LLUUID InventoryFolderID = LLUUID.Random(); | ||
172 | Inventory2["name"] = "Textures"; | ||
173 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); | ||
174 | Inventory2["type_default"] = 0; | ||
175 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); | ||
176 | |||
177 | ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; | ||
178 | Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; | ||
179 | Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); | ||
180 | */ | ||
181 | CustomiseLoginResponse(responseData, first, last); | ||
182 | |||
183 | Login _login = new Login(); | ||
184 | //copy data to login object | ||
185 | _login.First = first; | ||
186 | _login.Last = last; | ||
187 | _login.Agent = loginResponse.AgentID; | ||
188 | _login.Session = loginResponse.SessionID; | ||
189 | _login.SecureSession = loginResponse.SecureSessionID; | ||
190 | _login.CircuitCode = (uint) loginResponse.CircuitCode; | ||
191 | _login.BaseFolder = loginResponse.BaseFolderID; | ||
192 | _login.InventoryFolder = loginResponse.InventoryFolderID; | ||
193 | |||
194 | //working on local computer if so lets add to the gridserver's list of sessions? | ||
195 | /* if (m_gridServer.GetName() == "Local") | ||
196 | { | ||
197 | ((LocalGridBase)m_gridServer).AddNewSession(_login); | ||
198 | }*/ | ||
199 | AddSession(_login); | ||
200 | |||
201 | return response; | ||
202 | } | ||
203 | |||
204 | protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) | ||
205 | { | ||
206 | } | ||
207 | |||
208 | protected virtual LLUUID GetAgentId(string firstName, string lastName) | ||
209 | { | ||
210 | LLUUID Agent; | ||
211 | int AgentRand = Util.RandomClass.Next(1, 9999); | ||
212 | Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); | ||
213 | return Agent; | ||
214 | } | ||
215 | |||
216 | protected virtual bool Authenticate(string first, string last, string passwd) | ||
217 | { | ||
218 | if (this._needPasswd) | ||
219 | { | ||
220 | //every user needs the password to login | ||
221 | string encodedPass = passwd.Remove(0, 3); //remove $1$ | ||
222 | if (encodedPass == this._mpasswd) | ||
223 | { | ||
224 | return true; | ||
225 | } | ||
226 | else | ||
227 | { | ||
228 | return false; | ||
229 | } | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | //do not need password to login | ||
234 | return true; | ||
235 | } | ||
236 | } | ||
237 | |||
238 | private static string EncodePassword(string passwd) | ||
239 | { | ||
240 | Byte[] originalBytes; | ||
241 | Byte[] encodedBytes; | ||
242 | MD5 md5; | ||
243 | |||
244 | md5 = new MD5CryptoServiceProvider(); | ||
245 | originalBytes = ASCIIEncoding.Default.GetBytes(passwd); | ||
246 | encodedBytes = md5.ComputeHash(originalBytes); | ||
247 | |||
248 | return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); | ||
249 | } | ||
250 | |||
251 | public bool CreateUserAccount(string firstName, string lastName, string password) | ||
252 | { | ||
253 | Console.WriteLine("creating new user account"); | ||
254 | string mdPassword = EncodePassword(password); | ||
255 | Console.WriteLine("with password: " + mdPassword); | ||
256 | this.userManager.CreateNewProfile(firstName, lastName, mdPassword); | ||
257 | return true; | ||
258 | } | ||
259 | |||
260 | //IUserServer implementation | ||
261 | public AgentInventory RequestAgentsInventory(LLUUID agentID) | ||
262 | { | ||
263 | AgentInventory aInventory = null; | ||
264 | if (this.userAccounts) | ||
265 | { | ||
266 | aInventory = this.userManager.GetUsersInventory(agentID); | ||
267 | } | ||
268 | |||
269 | return aInventory; | ||
270 | } | ||
271 | |||
272 | public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) | ||
273 | { | ||
274 | return true; | ||
275 | } | ||
276 | |||
277 | public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) | ||
278 | { | ||
279 | |||
280 | } | ||
281 | } | ||
282 | |||
283 | |||
284 | } | ||