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-rw-r--r--AssetManagement.cs95
1 files changed, 41 insertions, 54 deletions
diff --git a/AssetManagement.cs b/AssetManagement.cs
index adc8bd5..a43a969 100644
--- a/AssetManagement.cs
+++ b/AssetManagement.cs
@@ -72,14 +72,14 @@ namespace OpenSim
72 AssetInfo Asset=new AssetInfo(); 72 AssetInfo Asset=new AssetInfo();
73 Asset.filename="base_shape.dat"; 73 Asset.filename="base_shape.dat";
74 Asset.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 74 Asset.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
75 this.LoadAsset(Asset); 75 this.LoadAsset(Asset, false);
76 this.Assets.Add(Asset.Full_ID,Asset); 76 this.Assets.Add(Asset.Full_ID, Asset);
77 77
78 Asset=new AssetInfo(); 78 Asset=new AssetInfo();
79 Asset.filename="base_skin.dat"; 79 Asset.filename="base_skin.dat";
80 Asset.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); 80 Asset.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
81 this.LoadAsset(Asset); 81 this.LoadAsset(Asset, false);
82 this.Assets.Add(Asset.Full_ID,Asset); 82 this.Assets.Add(Asset.Full_ID, Asset);
83 83
84 //our test images 84 //our test images
85 //Change these filenames to images you want to use. 85 //Change these filenames to images you want to use.
@@ -87,20 +87,20 @@ namespace OpenSim
87 Image.filename="testpic2.jp2"; 87 Image.filename="testpic2.jp2";
88 Image.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005"); 88 Image.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005");
89 Image.Name="test Texture"; 89 Image.Name="test Texture";
90 this.LoadImage(Image); 90 this.LoadAsset(Image, true);
91 this.Textures.Add(Image.Full_ID,Image); 91 this.Textures.Add(Image.Full_ID, Image);
92 92
93 Image=new TextureImage(); 93 Image=new TextureImage();
94 Image.filename="map_base.jp2"; 94 Image.filename="map_base.jp2";
95 Image.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006"); 95 Image.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006");
96 this.LoadImage(Image); 96 this.LoadAsset(Image, true);
97 this.Textures.Add(Image.Full_ID,Image); 97 this.Textures.Add(Image.Full_ID, Image);
98 98
99 Image=new TextureImage(); 99 Image=new TextureImage();
100 Image.filename="map1.jp2"; 100 Image.filename="map1.jp2";
101 Image.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008"); 101 Image.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008");
102 this.LoadImage(Image); 102 this.LoadAsset(Image, true);
103 this.Textures.Add(Image.Full_ID,Image); 103 this.Textures.Add(Image.Full_ID, Image);
104 } 104 }
105 105
106 /// <summary> 106 /// <summary>
@@ -129,7 +129,7 @@ namespace OpenSim
129 Transfer.TransferInfo.Size=info.data.Length; 129 Transfer.TransferInfo.Size=info.data.Length;
130 Transfer.TransferInfo.TransferID=TransferRequest.TransferInfo.TransferID; 130 Transfer.TransferInfo.TransferID=TransferRequest.TransferInfo.TransferID;
131 131
132 server.SendPacket(Transfer,true,UserInfo); 132 server.SendPacket(Transfer, true, UserInfo);
133 133
134 TransferPacketPacket TransferPacket=new TransferPacketPacket(); 134 TransferPacketPacket TransferPacket=new TransferPacketPacket();
135 TransferPacket.TransferData.Packet=0; 135 TransferPacket.TransferData.Packet=0;
@@ -148,16 +148,16 @@ namespace OpenSim
148 TransferPacket.TransferData.ChannelType=2; 148 TransferPacket.TransferData.ChannelType=2;
149 TransferPacket.TransferData.TransferID=TransferRequest.TransferInfo.TransferID; 149 TransferPacket.TransferData.TransferID=TransferRequest.TransferInfo.TransferID;
150 byte[] chunk1=new byte[(info.data.Length-1000)]; 150 byte[] chunk1=new byte[(info.data.Length-1000)];
151 Array.Copy(info.data,1000,chunk1,0,chunk1.Length); 151 Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
152 TransferPacket.TransferData.Data=chunk1; 152 TransferPacket.TransferData.Data=chunk1;
153 TransferPacket.TransferData.Status=1; 153 TransferPacket.TransferData.Status=1;
154 server.SendPacket(TransferPacket,true,UserInfo); 154 server.SendPacket(TransferPacket, true, UserInfo);
155 } 155 }
156 else 156 else
157 { 157 {
158 TransferPacket.TransferData.Status=1; //last packet? so set to 1 158 TransferPacket.TransferData.Status=1; //last packet? so set to 1
159 TransferPacket.TransferData.Data=info.data; 159 TransferPacket.TransferData.Data=info.data;
160 server.SendPacket(TransferPacket,true,UserInfo); 160 server.SendPacket(TransferPacket, true, UserInfo);
161 } 161 }
162 162
163 } 163 }
@@ -166,12 +166,12 @@ namespace OpenSim
166 { 166 {
167 //Create Folders 167 //Create Folders
168 LLUUID BaseFolder=Avata.BaseFolder; 168 LLUUID BaseFolder=Avata.BaseFolder;
169 InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder); 169 InventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
170 InventoryManager.CreateNewFolder(UserInfo, BaseFolder); 170 InventoryManager.CreateNewFolder(UserInfo, BaseFolder);
171 171
172 //Give a copy of default shape 172 //Give a copy of default shape
173 AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; 173 AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
174 AssetInfo Shape=this.CloneAsset(UserInfo.AgentID,Base); 174 AssetInfo Shape=this.CloneAsset(UserInfo.AgentID, Base);
175 175
176 Shape.filename=""; 176 Shape.filename="";
177 Shape.Name="Default Shape"; 177 Shape.Name="Default Shape";
@@ -180,15 +180,15 @@ namespace OpenSim
180 Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; 180 Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
181 181
182 byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); 182 byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
183 Array.Copy(Agentid,0,Shape.data,294,Agentid.Length); 183 Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
184 this.Assets.Add(Shape.Full_ID,Shape); 184 this.Assets.Add(Shape.Full_ID, Shape);
185 185
186 Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape); 186 Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
187 Avata.Wearables[0].AssetID=Shape.Full_ID; 187 Avata.Wearables[0].AssetID=Shape.Full_ID;
188 188
189 //Give copy of default skin 189 //Give copy of default skin
190 Base=this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")]; 190 Base=this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
191 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID,Base); 191 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
192 192
193 Skin.filename=""; 193 Skin.filename="";
194 Skin.Name="Default Skin"; 194 Skin.Name="Default Skin";
@@ -197,25 +197,33 @@ namespace OpenSim
197 Skin.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; 197 Skin.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
198 198
199 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length); 199 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
200 this.Assets.Add(Skin.Full_ID,Skin); 200 this.Assets.Add(Skin.Full_ID, Skin);
201 201
202 Avata.Wearables[1].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Skin); 202 Avata.Wearables[1].ItemID=InventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
203 Avata.Wearables[1].AssetID=Skin.Full_ID; 203 Avata.Wearables[1].AssetID=Skin.Full_ID;
204 204
205 //give a copy of test texture 205 //give a copy of test texture
206 TextureImage Texture=this.CloneImage(UserInfo.AgentID,Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]); 206 TextureImage Texture=this.CloneImage(UserInfo.AgentID,Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
207 this.Textures.Add(Texture.Full_ID,Texture); 207 this.Textures.Add(Texture.Full_ID, Texture);
208 InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture); 208 InventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
209 209
210 } 210 }
211 211
212 212
213 private void LoadAsset(AssetInfo info) 213 private void LoadAsset(AssetBase info, bool Image)
214 { 214 {
215 //should request Asset from storage manager 215 //should request Asset from storage manager
216 //but for now read from file 216 //but for now read from file
217 217 string folder;
218 string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\"; 218 if(Image)
219 {
220 folder=@"\textures\";
221 }
222 else
223 {
224 folder=@"\assets\";
225 }
226 string data_path = System.AppDomain.CurrentDomain.BaseDirectory + folder;
219 string filename=data_path+@info.filename; 227 string filename=data_path+@info.filename;
220 FileInfo fInfo = new FileInfo(filename); 228 FileInfo fInfo = new FileInfo(filename);
221 229
@@ -228,7 +236,7 @@ namespace OpenSim
228 br.Close(); 236 br.Close();
229 fStream.Close(); 237 fStream.Close();
230 info.data=idata; 238 info.data=idata;
231 info.loaded=true; 239 //info.loaded=true;
232 } 240 }
233 241
234 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset) 242 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
@@ -252,7 +260,7 @@ namespace OpenSim
252 //not found image so send back image not in data base message 260 //not found image so send back image not in data base message
253 ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket(); 261 ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket();
254 im_not.ImageID.ID=image_id; 262 im_not.ImageID.ID=image_id;
255 server.SendPacket(im_not,true,user); 263 server.SendPacket(im_not, true, user);
256 return; 264 return;
257 } 265 }
258 TextureImage imag=this.Textures[image_id]; 266 TextureImage imag=this.Textures[image_id];
@@ -348,27 +356,6 @@ namespace OpenSim
348 356
349 } 357 }
350 358
351 private void LoadImage(TextureImage im)
352 {
353 //should request Image from StorageManager
354 //but for now read from file
355
356 string data_path=System.AppDomain.CurrentDomain.BaseDirectory + @"\textures\";
357 string filename=data_path+@im.filename;
358 FileInfo fInfo = new FileInfo(filename);
359
360 long numBytes = fInfo.Length;
361
362 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
363 byte[] idata=new byte[numBytes];
364 BinaryReader br = new BinaryReader(fStream);
365 idata= br.ReadBytes((int)numBytes);
366 br.Close();
367 fStream.Close();
368 im.data=idata;
369 im.loaded=true;
370 }
371
372 public TextureImage CloneImage(LLUUID NewOwner,TextureImage Source) 359 public TextureImage CloneImage(LLUUID NewOwner,TextureImage Source)
373 { 360 {
374 TextureImage NewImage=new TextureImage(); 361 TextureImage NewImage=new TextureImage();
@@ -401,7 +388,6 @@ namespace OpenSim
401 { 388 {
402 //public byte[] data; 389 //public byte[] data;
403 //public LLUUID Full_ID; 390 //public LLUUID Full_ID;
404 public string filename;
405 public bool loaded; 391 public bool loaded;
406 public ulong last_used; //need to add a tick/time counter and keep record 392 public ulong last_used; //need to add a tick/time counter and keep record
407 // of how often images are requested to unload unused ones. 393 // of how often images are requested to unload unused ones.
@@ -420,13 +406,14 @@ namespace OpenSim
420 public sbyte InvType; 406 public sbyte InvType;
421 public string Name; 407 public string Name;
422 public string Description; 408 public string Description;
409 public string filename;
423 410
424 public AssetBase() 411 public AssetBase()
425 { 412 {
426 413
427 } 414 }
428 } 415 }
429 public class TextureRequest 416 public class TextureRequest
430 { 417 {
431 public User_Agent_info RequestUser; 418 public User_Agent_info RequestUser;
432 public LLUUID RequestImage; 419 public LLUUID RequestImage;
@@ -442,13 +429,13 @@ namespace OpenSim
442 } 429 }
443 public class TextureImage: AssetBase 430 public class TextureImage: AssetBase
444 { 431 {
432 //any need for this class now most has been moved into AssetBase?
445 //public byte[] data; 433 //public byte[] data;
446 //public LLUUID Full_ID; 434 //public LLUUID Full_ID;
447 //public string name; 435 //public string name;
448 public string filename;
449 public bool loaded; 436 public bool loaded;
450 public ulong last_used; //need to add a tick/time counter and keep record 437 public ulong last_used; //need to add a tick/time counter and keep record
451 // of how often images are requested to unload unused ones. 438 // of how often images are requested to unload unused ones.
452 439
453 public TextureImage() 440 public TextureImage()
454 { 441 {