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-rw-r--r--AssetManagement.cs299
1 files changed, 150 insertions, 149 deletions
diff --git a/AssetManagement.cs b/AssetManagement.cs
index a43a969..07b2b57 100644
--- a/AssetManagement.cs
+++ b/AssetManagement.cs
@@ -44,22 +44,23 @@ namespace OpenSim
44 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets; 44 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
45 public Dictionary<libsecondlife.LLUUID,TextureImage> Textures; 45 public Dictionary<libsecondlife.LLUUID,TextureImage> Textures;
46 46
47 public ArrayList AssetRequests=new ArrayList(); //should change to a generic 47 public ArrayList AssetRequests = new ArrayList(); //should change to a generic
48 public ArrayList TextureRequests=new ArrayList(); 48 public ArrayList TextureRequests = new ArrayList();
49 // public ArrayList uploads=new ArrayList(); 49 //public ArrayList uploads=new ArrayList();
50 private Server server; 50 private Server _server;
51 public InventoryManager InventoryManager; 51 private InventoryManager _inventoryManager;
52 private System.Text.Encoding enc = System.Text.Encoding.ASCII; 52 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
53 53
54 /// <summary> 54 /// <summary>
55 /// 55 ///
56 /// </summary> 56 /// </summary>
57 /// <param name="server"></param> 57 /// <param name="_server"></param>
58 public AssetManagement(Server server) 58 public AssetManagement(Server server, InventoryManager inventoryManager)
59 { 59 {
60 this.server=server; 60 this._server = server;
61 Textures=new Dictionary<libsecondlife.LLUUID,TextureImage> (); 61 this._inventoryManager = inventoryManager;
62 Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> (); 62 Textures = new Dictionary<libsecondlife.LLUUID,TextureImage> ();
63 Assets = new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
63 this.initialise(); 64 this.initialise();
64 } 65 }
65 66
@@ -69,38 +70,38 @@ namespace OpenSim
69 private void initialise() 70 private void initialise()
70 { 71 {
71 //Shape and skin base assets 72 //Shape and skin base assets
72 AssetInfo Asset=new AssetInfo(); 73 AssetInfo Asset = new AssetInfo();
73 Asset.filename="base_shape.dat"; 74 Asset.filename = "base_shape.dat";
74 Asset.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 75 Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
75 this.LoadAsset(Asset, false); 76 this.LoadAsset(Asset, false);
76 this.Assets.Add(Asset.Full_ID, Asset); 77 this.Assets.Add(Asset.FullID, Asset);
77 78
78 Asset=new AssetInfo(); 79 Asset = new AssetInfo();
79 Asset.filename="base_skin.dat"; 80 Asset.filename = "base_skin.dat";
80 Asset.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); 81 Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
81 this.LoadAsset(Asset, false); 82 this.LoadAsset(Asset, false);
82 this.Assets.Add(Asset.Full_ID, Asset); 83 this.Assets.Add(Asset.FullID, Asset);
83 84
84 //our test images 85 //our test images
85 //Change these filenames to images you want to use. 86 //Change these filenames to images you want to use.
86 TextureImage Image=new TextureImage(); 87 TextureImage Image = new TextureImage();
87 Image.filename="testpic2.jp2"; 88 Image.filename = "testpic2.jp2";
88 Image.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005"); 89 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
89 Image.Name="test Texture"; 90 Image.Name = "test Texture";
90 this.LoadAsset(Image, true); 91 this.LoadAsset(Image, true);
91 this.Textures.Add(Image.Full_ID, Image); 92 this.Textures.Add(Image.FullID, Image);
92 93
93 Image=new TextureImage(); 94 Image = new TextureImage();
94 Image.filename="map_base.jp2"; 95 Image.filename = "map_base.jp2";
95 Image.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006"); 96 Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006");
96 this.LoadAsset(Image, true); 97 this.LoadAsset(Image, true);
97 this.Textures.Add(Image.Full_ID, Image); 98 this.Textures.Add(Image.FullID, Image);
98 99
99 Image=new TextureImage(); 100 Image = new TextureImage();
100 Image.filename="map1.jp2"; 101 Image.filename = "map1.jp2";
101 Image.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008"); 102 Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008");
102 this.LoadAsset(Image, true); 103 this.LoadAsset(Image, true);
103 this.Textures.Add(Image.Full_ID, Image); 104 this.Textures.Add(Image.FullID, Image);
104 } 105 }
105 106
106 /// <summary> 107 /// <summary>
@@ -111,101 +112,101 @@ namespace OpenSim
111 /// <param name="TransferRequest"></param> 112 /// <param name="TransferRequest"></param>
112 #region AssetRegion 113 #region AssetRegion
113 114
114 public void AddAssetRequest(User_Agent_info UserInfo, LLUUID AssetID, TransferRequestPacket TransferRequest) 115 public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest)
115 { 116 {
116 117
117 if(!this.Assets.ContainsKey(AssetID)) 118 if(!this.Assets.ContainsKey(assetID))
118 { 119 {
119 //not found asset 120 //not found asset
120 return; 121 return;
121 } 122 }
122 AssetInfo info=this.Assets[AssetID]; 123 AssetInfo info = this.Assets[assetID];
123 //for now as it will be only skin or shape request just send back the asset 124 //for now as it will be only skin or shape request just send back the asset
124 TransferInfoPacket Transfer=new TransferInfoPacket(); 125 TransferInfoPacket Transfer = new TransferInfoPacket();
125 Transfer.TransferInfo.ChannelType=2; 126 Transfer.TransferInfo.ChannelType = 2;
126 Transfer.TransferInfo.Status=0; 127 Transfer.TransferInfo.Status = 0;
127 Transfer.TransferInfo.TargetType=0; 128 Transfer.TransferInfo.TargetType = 0;
128 Transfer.TransferInfo.Params=TransferRequest.TransferInfo.Params; 129 Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params;
129 Transfer.TransferInfo.Size=info.data.Length; 130 Transfer.TransferInfo.Size = info.data.Length;
130 Transfer.TransferInfo.TransferID=TransferRequest.TransferInfo.TransferID; 131 Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
131 132
132 server.SendPacket(Transfer, true, UserInfo); 133 _server.SendPacket(Transfer, true, userInfo);
133 134
134 TransferPacketPacket TransferPacket=new TransferPacketPacket(); 135 TransferPacketPacket TransferPacket = new TransferPacketPacket();
135 TransferPacket.TransferData.Packet=0; 136 TransferPacket.TransferData.Packet = 0;
136 TransferPacket.TransferData.ChannelType=2; 137 TransferPacket.TransferData.ChannelType = 2;
137 TransferPacket.TransferData.TransferID=TransferRequest.TransferInfo.TransferID; 138 TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID;
138 if(info.data.Length>1000) //but needs to be less than 2000 at the moment 139 if(info.data.Length>1000) //but needs to be less than 2000 at the moment
139 { 140 {
140 byte[] chunk=new byte[1000]; 141 byte[] chunk = new byte[1000];
141 Array.Copy(info.data,chunk,1000); 142 Array.Copy(info.data,chunk,1000);
142 TransferPacket.TransferData.Data=chunk; 143 TransferPacket.TransferData.Data = chunk;
143 TransferPacket.TransferData.Status=0; 144 TransferPacket.TransferData.Status = 0;
144 server.SendPacket(TransferPacket,true,UserInfo); 145 _server.SendPacket(TransferPacket,true,userInfo);
145 146
146 TransferPacket=new TransferPacketPacket(); 147 TransferPacket = new TransferPacketPacket();
147 TransferPacket.TransferData.Packet=1; 148 TransferPacket.TransferData.Packet = 1;
148 TransferPacket.TransferData.ChannelType=2; 149 TransferPacket.TransferData.ChannelType = 2;
149 TransferPacket.TransferData.TransferID=TransferRequest.TransferInfo.TransferID; 150 TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID;
150 byte[] chunk1=new byte[(info.data.Length-1000)]; 151 byte[] chunk1 = new byte[(info.data.Length-1000)];
151 Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length); 152 Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
152 TransferPacket.TransferData.Data=chunk1; 153 TransferPacket.TransferData.Data = chunk1;
153 TransferPacket.TransferData.Status=1; 154 TransferPacket.TransferData.Status = 1;
154 server.SendPacket(TransferPacket, true, UserInfo); 155 _server.SendPacket(TransferPacket, true, userInfo);
155 } 156 }
156 else 157 else
157 { 158 {
158 TransferPacket.TransferData.Status=1; //last packet? so set to 1 159 TransferPacket.TransferData.Status = 1; //last packet? so set to 1
159 TransferPacket.TransferData.Data=info.data; 160 TransferPacket.TransferData.Data = info.data;
160 server.SendPacket(TransferPacket, true, UserInfo); 161 _server.SendPacket(TransferPacket, true, userInfo);
161 } 162 }
162 163
163 } 164 }
164 165
165 public void CreateNewInventorySet(ref AvatarData Avata,User_Agent_info UserInfo) 166 public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo)
166 { 167 {
167 //Create Folders 168 //Create Folders
168 LLUUID BaseFolder=Avata.BaseFolder; 169 LLUUID BaseFolder = Avata.BaseFolder;
169 InventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder); 170 _inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
170 InventoryManager.CreateNewFolder(UserInfo, BaseFolder); 171 _inventoryManager.CreateNewFolder(UserInfo, BaseFolder);
171 172
172 //Give a copy of default shape 173 //Give a copy of default shape
173 AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; 174 AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
174 AssetInfo Shape=this.CloneAsset(UserInfo.AgentID, Base); 175 AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base);
175 176
176 Shape.filename=""; 177 Shape.filename = "";
177 Shape.Name="Default Shape"; 178 Shape.Name = "Default Shape";
178 Shape.Description="Default Shape"; 179 Shape.Description = "Default Shape";
179 Shape.InvType=18; 180 Shape.InvType = 18;
180 Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; 181 Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
181 182
182 byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); 183 byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
183 Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length); 184 Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
184 this.Assets.Add(Shape.Full_ID, Shape); 185 this.Assets.Add(Shape.FullID, Shape);
185 186
186 Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo, BaseFolder, Shape); 187 Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
187 Avata.Wearables[0].AssetID=Shape.Full_ID; 188 Avata.Wearables[0].AssetID = Shape.FullID;
188 189
189 //Give copy of default skin 190 //Give copy of default skin
190 Base=this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")]; 191 Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
191 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base); 192 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
192 193
193 Skin.filename=""; 194 Skin.filename = "";
194 Skin.Name="Default Skin"; 195 Skin.Name = "Default Skin";
195 Skin.Description="Default Skin"; 196 Skin.Description = "Default Skin";
196 Skin.InvType=18; 197 Skin.InvType = 18;
197 Skin.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; 198 Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
198 199
199 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length); 200 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
200 this.Assets.Add(Skin.Full_ID, Skin); 201 this.Assets.Add(Skin.FullID, Skin);
201 202
202 Avata.Wearables[1].ItemID=InventoryManager.AddToInventory(UserInfo, BaseFolder, Skin); 203 Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
203 Avata.Wearables[1].AssetID=Skin.Full_ID; 204 Avata.Wearables[1].AssetID = Skin.FullID;
204 205
205 //give a copy of test texture 206 //give a copy of test texture
206 TextureImage Texture=this.CloneImage(UserInfo.AgentID,Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]); 207 TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
207 this.Textures.Add(Texture.Full_ID, Texture); 208 this.Textures.Add(Texture.FullID, Texture);
208 InventoryManager.AddToInventory(UserInfo, BaseFolder, Texture); 209 _inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
209 210
210 } 211 }
211 212
@@ -217,116 +218,116 @@ namespace OpenSim
217 string folder; 218 string folder;
218 if(Image) 219 if(Image)
219 { 220 {
220 folder=@"\textures\"; 221 folder = @"\textures\";
221 } 222 }
222 else 223 else
223 { 224 {
224 folder=@"\assets\"; 225 folder = @"\assets\";
225 } 226 }
226 string data_path = System.AppDomain.CurrentDomain.BaseDirectory + folder; 227 string data_path = System.AppDomain.CurrentDomain.BaseDirectory + folder;
227 string filename=data_path+@info.filename; 228 string filename = data_path+@info.filename;
228 FileInfo fInfo = new FileInfo(filename); 229 FileInfo fInfo = new FileInfo(filename);
229 230
230 long numBytes = fInfo.Length; 231 long numBytes = fInfo.Length;
231 232
232 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read); 233 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
233 byte[] idata=new byte[numBytes]; 234 byte[] idata = new byte[numBytes];
234 BinaryReader br = new BinaryReader(fStream); 235 BinaryReader br = new BinaryReader(fStream);
235 idata= br.ReadBytes((int)numBytes); 236 idata= br.ReadBytes((int)numBytes);
236 br.Close(); 237 br.Close();
237 fStream.Close(); 238 fStream.Close();
238 info.data=idata; 239 info.data = idata;
239 //info.loaded=true; 240 //info.loaded=true;
240 } 241 }
241 242
242 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset) 243 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
243 { 244 {
244 AssetInfo NewAsset=new AssetInfo(); 245 AssetInfo NewAsset = new AssetInfo();
245 NewAsset.data=new byte[SourceAsset.data.Length]; 246 NewAsset.data = new byte[SourceAsset.data.Length];
246 Array.Copy(SourceAsset.data,NewAsset.data,SourceAsset.data.Length); 247 Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length);
247 NewAsset.Full_ID=LLUUID.Random(); 248 NewAsset.FullID = LLUUID.Random();
248 NewAsset.Type=SourceAsset.Type; 249 NewAsset.Type = SourceAsset.Type;
249 NewAsset.InvType=SourceAsset.InvType; 250 NewAsset.InvType = SourceAsset.InvType;
250 return(NewAsset); 251 return(NewAsset);
251 } 252 }
252 #endregion 253 #endregion
253 254
254 #region TextureRegion 255 #region TextureRegion
255 public void AddTextureRequest(User_Agent_info user, LLUUID image_id) 256 public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID)
256 { 257 {
257 258
258 if(!this.Textures.ContainsKey(image_id)) 259 if(!this.Textures.ContainsKey(imageID))
259 { 260 {
260 //not found image so send back image not in data base message 261 //not found image so send back image not in data base message
261 ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket(); 262 ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket();
262 im_not.ImageID.ID=image_id; 263 im_not.ImageID.ID=imageID;
263 server.SendPacket(im_not, true, user); 264 _server.SendPacket(im_not, true, userInfo);
264 return; 265 return;
265 } 266 }
266 TextureImage imag=this.Textures[image_id]; 267 TextureImage imag = this.Textures[imageID];
267 TextureRequest req=new TextureRequest(); 268 TextureRequest req = new TextureRequest();
268 req.RequestUser=user; 269 req.RequestUser = userInfo;
269 req.RequestImage=image_id; 270 req.RequestImage = imageID;
270 req.image_info=imag; 271 req.image_info = imag;
271 272
272 if(imag.data.LongLength>1000) //should be bigger or smaller? 273 if(imag.data.LongLength>1000) //should be bigger or smaller?
273 { 274 {
274 //over 1000 bytes so split up file 275 //over 1000 bytes so split up file
275 req.num_packets=(int)imag.data.LongLength/1000; 276 req.num_packets = (int)imag.data.LongLength/1000;
276 req.num_packets++; 277 req.num_packets++;
277 } 278 }
278 else 279 else
279 { 280 {
280 req.num_packets=1; 281 req.num_packets = 1;
281 } 282 }
282 283
283 this.TextureRequests.Add(req); 284 this.TextureRequests.Add(req);
284 285
285 } 286 }
286 287
287 public void AddTexture(LLUUID image_id, string name, byte[] data) 288 public void AddTexture(LLUUID imageID, string name, byte[] data)
288 { 289 {
289 290
290 } 291 }
291 public void DoWork(ulong time) 292 public void DoWork(ulong time)
292 { 293 {
293 if(this.TextureRequests.Count==0) 294 if(this.TextureRequests.Count == 0)
294 { 295 {
295 //no requests waiting 296 //no requests waiting
296 return; 297 return;
297 } 298 }
298 int num; 299 int num;
299 //should be running in its own thread but for now is called by timer 300 //should be running in its own thread but for now is called by timer
300 if(this.TextureRequests.Count<5) 301 if(this.TextureRequests.Count < 5)
301 { 302 {
302 //lower than 5 so do all of them 303 //lower than 5 so do all of them
303 num=this.TextureRequests.Count; 304 num = this.TextureRequests.Count;
304 } 305 }
305 else 306 else
306 { 307 {
307 num=5; 308 num=5;
308 } 309 }
309 TextureRequest req; 310 TextureRequest req;
310 for(int i=0; i<num; i++) 311 for(int i = 0; i < num; i++)
311 { 312 {
312 req=(TextureRequest)this.TextureRequests[i]; 313 req=(TextureRequest)this.TextureRequests[i];
313 314
314 if(req.packet_counter==0) 315 if(req.packet_counter == 0)
315 { 316 {
316 //first time for this request so send imagedata packet 317 //first time for this request so send imagedata packet
317 if(req.num_packets==1) 318 if(req.num_packets == 1)
318 { 319 {
319 //only one packet so send whole file 320 //only one packet so send whole file
320 ImageDataPacket im=new ImageDataPacket(); 321 ImageDataPacket im = new ImageDataPacket();
321 im.ImageID.Packets=1; 322 im.ImageID.Packets = 1;
322 im.ImageID.ID=req.image_info.Full_ID; 323 im.ImageID.ID = req.image_info.FullID;
323 im.ImageID.Size=(uint)req.image_info.data.Length; 324 im.ImageID.Size = (uint)req.image_info.data.Length;
324 im.ImageData.Data=req.image_info.data; 325 im.ImageData.Data = req.image_info.data;
325 im.ImageID.Codec=2; 326 im.ImageID.Codec = 2;
326 server.SendPacket(im,true,req.RequestUser); 327 _server.SendPacket(im, true, req.RequestUser);
327 req.packet_counter++; 328 req.packet_counter++;
328 req.image_info.last_used=time; 329 req.image_info.last_used = time;
329 System.Console.WriteLine("sent texture: "+req.image_info.Full_ID); 330 System.Console.WriteLine("sent texture: "+req.image_info.FullID);
330 } 331 }
331 else 332 else
332 { 333 {
@@ -341,10 +342,10 @@ namespace OpenSim
341 } 342 }
342 343
343 //remove requests that have been completed 344 //remove requests that have been completed
344 for(int i=0; i<num; i++) 345 for(int i = 0; i < num; i++)
345 { 346 {
346 req=(TextureRequest)this.TextureRequests[i]; 347 req=(TextureRequest)this.TextureRequests[i];
347 if(req.packet_counter==req.num_packets) 348 if(req.packet_counter == req.num_packets)
348 { 349 {
349 this.TextureRequests.Remove(req); 350 this.TextureRequests.Remove(req);
350 } 351 }
@@ -356,15 +357,15 @@ namespace OpenSim
356 357
357 } 358 }
358 359
359 public TextureImage CloneImage(LLUUID NewOwner,TextureImage Source) 360 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
360 { 361 {
361 TextureImage NewImage=new TextureImage(); 362 TextureImage newImage = new TextureImage();
362 NewImage.data=new byte[Source.data.Length]; 363 newImage.data = new byte[source.data.Length];
363 Array.Copy(Source.data,NewImage.data,Source.data.Length); 364 Array.Copy(source.data,newImage.data,source.data.Length);
364 NewImage.filename=Source.filename; 365 newImage.filename = source.filename;
365 NewImage.Full_ID=LLUUID.Random(); 366 newImage.FullID = LLUUID.Random();
366 NewImage.Name=Source.Name; 367 newImage.Name = source.Name;
367 return(NewImage); 368 return(newImage);
368 } 369 }
369 370
370 #endregion 371 #endregion
@@ -372,12 +373,12 @@ namespace OpenSim
372 373
373 public class AssetRequest 374 public class AssetRequest
374 { 375 {
375 public User_Agent_info RequestUser; 376 public UserAgentInfo RequestUser;
376 public LLUUID RequestImage; 377 public LLUUID RequestImage;
377 public AssetInfo asset_inf; 378 public AssetInfo asset_inf;
378 public long data_pointer=0; 379 public long data_pointer = 0;
379 public int num_packets=0; 380 public int num_packets = 0;
380 public int packet_counter=0; 381 public int packet_counter = 0;
381 382
382 public AssetRequest() 383 public AssetRequest()
383 { 384 {
@@ -401,7 +402,7 @@ namespace OpenSim
401 public class AssetBase 402 public class AssetBase
402 { 403 {
403 public byte[] data; 404 public byte[] data;
404 public LLUUID Full_ID; 405 public LLUUID FullID;
405 public sbyte Type; 406 public sbyte Type;
406 public sbyte InvType; 407 public sbyte InvType;
407 public string Name; 408 public string Name;
@@ -413,14 +414,14 @@ namespace OpenSim
413 414
414 } 415 }
415 } 416 }
416 public class TextureRequest 417 public class TextureRequest
417 { 418 {
418 public User_Agent_info RequestUser; 419 public UserAgentInfo RequestUser;
419 public LLUUID RequestImage; 420 public LLUUID RequestImage;
420 public TextureImage image_info; 421 public TextureImage image_info;
421 public long data_pointer=0; 422 public long data_pointer = 0;
422 public int num_packets=0; 423 public int num_packets = 0;
423 public int packet_counter=0; 424 public int packet_counter = 0;
424 425
425 public TextureRequest() 426 public TextureRequest()
426 { 427 {
@@ -435,7 +436,7 @@ namespace OpenSim
435 //public string name; 436 //public string name;
436 public bool loaded; 437 public bool loaded;
437 public ulong last_used; //need to add a tick/time counter and keep record 438 public ulong last_used; //need to add a tick/time counter and keep record
438 // of how often images are requested to unload unused ones. 439 // of how often images are requested to unload unused ones.
439 440
440 public TextureImage() 441 public TextureImage()
441 { 442 {