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1/*
2 *
3Copyright (c) OpenSim project, http://sim.opensecondlife.org/
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the <organization> nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27 */
28
29using System;
30using System.Collections.Generic;
31using libsecondlife;
32using System.Collections;
33using libsecondlife.Packets;
34using libsecondlife.AssetSystem;
35using System.IO;
36
37namespace OpenSim
38{
39 /// <summary>
40 /// Asset and Image management
41 /// </summary>
42 public class AssetManagement
43 {
44 public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets;
45 public Dictionary<libsecondlife.LLUUID,TextureImage> Textures;
46
47 public ArrayList AssetRequests = new ArrayList(); //should change to a generic
48 public ArrayList TextureRequests = new ArrayList();
49 //public ArrayList uploads=new ArrayList();
50 private Server _server;
51 private InventoryManager _inventoryManager;
52 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
53
54 /// <summary>
55 ///
56 /// </summary>
57 /// <param name="_server"></param>
58 public AssetManagement(Server server, InventoryManager inventoryManager)
59 {
60 this._server = server;
61 this._inventoryManager = inventoryManager;
62 Textures = new Dictionary<libsecondlife.LLUUID,TextureImage> ();
63 Assets = new Dictionary<libsecondlife.LLUUID,AssetInfo> ();
64 this.initialise();
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 private void initialise()
71 {
72 //Shape and skin base assets
73 AssetInfo Asset = new AssetInfo();
74 Asset.filename = "base_shape.dat";
75 Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
76 this.LoadAsset(Asset, false);
77 this.Assets.Add(Asset.FullID, Asset);
78
79 Asset = new AssetInfo();
80 Asset.filename = "base_skin.dat";
81 Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49");
82 this.LoadAsset(Asset, false);
83 this.Assets.Add(Asset.FullID, Asset);
84
85 //our test images
86 //Change these filenames to images you want to use.
87 TextureImage Image = new TextureImage();
88 Image.filename = "testpic2.jp2";
89 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
90 Image.Name = "test Texture";
91 this.LoadAsset(Image, true);
92 this.Textures.Add(Image.FullID, Image);
93
94 Image = new TextureImage();
95 Image.filename = "map_base.jp2";
96 Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006");
97 this.LoadAsset(Image, true);
98 this.Textures.Add(Image.FullID, Image);
99
100 Image = new TextureImage();
101 Image.filename = "map1.jp2";
102 Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008");
103 this.LoadAsset(Image, true);
104 this.Textures.Add(Image.FullID, Image);
105 }
106
107 /// <summary>
108 ///
109 /// </summary>
110 /// <param name="UserInfo"></param>
111 /// <param name="AssetID"></param>
112 /// <param name="TransferRequest"></param>
113 #region AssetRegion
114
115 public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest)
116 {
117
118 if(!this.Assets.ContainsKey(assetID))
119 {
120 //not found asset
121 return;
122 }
123 AssetInfo info = this.Assets[assetID];
124 //for now as it will be only skin or shape request just send back the asset
125 TransferInfoPacket Transfer = new TransferInfoPacket();
126 Transfer.TransferInfo.ChannelType = 2;
127 Transfer.TransferInfo.Status = 0;
128 Transfer.TransferInfo.TargetType = 0;
129 Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params;
130 Transfer.TransferInfo.Size = info.data.Length;
131 Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
132
133 _server.SendPacket(Transfer, true, userInfo);
134
135 TransferPacketPacket TransferPacket = new TransferPacketPacket();
136 TransferPacket.TransferData.Packet = 0;
137 TransferPacket.TransferData.ChannelType = 2;
138 TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID;
139 if(info.data.Length>1000) //but needs to be less than 2000 at the moment
140 {
141 byte[] chunk = new byte[1000];
142 Array.Copy(info.data,chunk,1000);
143 TransferPacket.TransferData.Data = chunk;
144 TransferPacket.TransferData.Status = 0;
145 _server.SendPacket(TransferPacket,true,userInfo);
146
147 TransferPacket = new TransferPacketPacket();
148 TransferPacket.TransferData.Packet = 1;
149 TransferPacket.TransferData.ChannelType = 2;
150 TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID;
151 byte[] chunk1 = new byte[(info.data.Length-1000)];
152 Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length);
153 TransferPacket.TransferData.Data = chunk1;
154 TransferPacket.TransferData.Status = 1;
155 _server.SendPacket(TransferPacket, true, userInfo);
156 }
157 else
158 {
159 TransferPacket.TransferData.Status = 1; //last packet? so set to 1
160 TransferPacket.TransferData.Data = info.data;
161 _server.SendPacket(TransferPacket, true, userInfo);
162 }
163
164 }
165
166 public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo)
167 {
168 //Create Folders
169 LLUUID BaseFolder = Avata.BaseFolder;
170 _inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder);
171 _inventoryManager.CreateNewFolder(UserInfo, BaseFolder);
172
173 //Give a copy of default shape
174 AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")];
175 AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base);
176
177 Shape.filename = "";
178 Shape.Name = "Default Shape";
179 Shape.Description = "Default Shape";
180 Shape.InvType = 18;
181 Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
182
183 byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated());
184 Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length);
185 this.Assets.Add(Shape.FullID, Shape);
186
187 Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape);
188 Avata.Wearables[0].AssetID = Shape.FullID;
189
190 //Give copy of default skin
191 Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")];
192 AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base);
193
194 Skin.filename = "";
195 Skin.Name = "Default Skin";
196 Skin.Description = "Default Skin";
197 Skin.InvType = 18;
198 Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY;
199
200 Array.Copy(Agentid,0,Skin.data,238,Agentid.Length);
201 this.Assets.Add(Skin.FullID, Skin);
202
203 Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin);
204 Avata.Wearables[1].AssetID = Skin.FullID;
205
206 //give a copy of test texture
207 TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]);
208 this.Textures.Add(Texture.FullID, Texture);
209 _inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture);
210
211 }
212
213
214 private void LoadAsset(AssetBase info, bool Image)
215 {
216 //should request Asset from storage manager
217 //but for now read from file
218 string folder;
219 if(Image)
220 {
221 folder = @"textures";
222 }
223 else
224 {
225 folder = @"assets";
226 }
227 string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, folder);
228 string filename = System.IO.Path.Combine(data_path, @info.filename);
229 FileInfo fInfo = new FileInfo(filename);
230
231 long numBytes = fInfo.Length;
232
233 FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
234 byte[] idata = new byte[numBytes];
235 BinaryReader br = new BinaryReader(fStream);
236 idata= br.ReadBytes((int)numBytes);
237 br.Close();
238 fStream.Close();
239 info.data = idata;
240 //info.loaded=true;
241 }
242
243 public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset)
244 {
245 AssetInfo NewAsset = new AssetInfo();
246 NewAsset.data = new byte[SourceAsset.data.Length];
247 Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length);
248 NewAsset.FullID = LLUUID.Random();
249 NewAsset.Type = SourceAsset.Type;
250 NewAsset.InvType = SourceAsset.InvType;
251 return(NewAsset);
252 }
253 #endregion
254
255 #region TextureRegion
256 public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID)
257 {
258
259 if(!this.Textures.ContainsKey(imageID))
260 {
261 //not found image so send back image not in data base message
262 ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket();
263 im_not.ImageID.ID=imageID;
264 _server.SendPacket(im_not, true, userInfo);
265 return;
266 }
267 TextureImage imag = this.Textures[imageID];
268 TextureRequest req = new TextureRequest();
269 req.RequestUser = userInfo;
270 req.RequestImage = imageID;
271 req.ImageInfo = imag;
272
273 if(imag.data.LongLength>600) //should be bigger or smaller?
274 {
275 //over 600 bytes so split up file
276 req.NumPackets = 1 + (int)(imag.data.Length-600+999)/1000;
277 }
278 else
279 {
280 req.NumPackets = 1;
281 }
282
283 this.TextureRequests.Add(req);
284
285 }
286
287 public void AddTexture(LLUUID imageID, string name, byte[] data)
288 {
289
290 }
291 public void DoWork(ulong time)
292 {
293 if(this.TextureRequests.Count == 0)
294 {
295 //no requests waiting
296 return;
297 }
298 int num;
299 //should be running in its own thread but for now is called by timer
300 if(this.TextureRequests.Count < 5)
301 {
302 //lower than 5 so do all of them
303 num = this.TextureRequests.Count;
304 }
305 else
306 {
307 num=5;
308 }
309 TextureRequest req;
310 for(int i = 0; i < num; i++)
311 {
312 req=(TextureRequest)this.TextureRequests[i];
313
314 if(req.PacketCounter == 0)
315 {
316 //first time for this request so send imagedata packet
317 if(req.NumPackets == 1)
318 {
319 //only one packet so send whole file
320 ImageDataPacket im = new ImageDataPacket();
321 im.ImageID.Packets = 1;
322 im.ImageID.ID = req.ImageInfo.FullID;
323 im.ImageID.Size = (uint)req.ImageInfo.data.Length;
324 im.ImageData.Data = req.ImageInfo.data;
325 im.ImageID.Codec = 2;
326 _server.SendPacket(im, true, req.RequestUser);
327 req.PacketCounter++;
328 req.ImageInfo.last_used = time;
329 //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
330 }
331 else
332 {
333 //more than one packet so split file up
334 ImageDataPacket im = new ImageDataPacket();
335 im.ImageID.Packets = (ushort)req.NumPackets;
336 im.ImageID.ID = req.ImageInfo.FullID;
337 im.ImageID.Size = (uint)req.ImageInfo.data.Length;
338 im.ImageData.Data = new byte[600];
339 Array.Copy(req.ImageInfo.data, 0, im.ImageData.Data, 0, 600);
340 im.ImageID.Codec = 2;
341 _server.SendPacket(im, true, req.RequestUser);
342 req.PacketCounter++;
343 req.ImageInfo.last_used = time;
344 //System.Console.WriteLine("sent first packet of texture:
345 }
346 }
347 else
348 {
349 //send imagepacket
350 //more than one packet so split file up
351 ImagePacketPacket im = new ImagePacketPacket();
352 im.ImageID.Packet = (ushort)req.PacketCounter;
353 im.ImageID.ID = req.ImageInfo.FullID;
354 int size = req.ImageInfo.data.Length - 600 - 1000*(req.PacketCounter - 1);
355 if(size > 1000) size = 1000;
356 im.ImageData.Data = new byte[size];
357 Array.Copy(req.ImageInfo.data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
358 _server.SendPacket(im, true, req.RequestUser);
359 req.PacketCounter++;
360 req.ImageInfo.last_used = time;
361 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
362 }
363 }
364
365 //remove requests that have been completed
366 for(int i = 0; i < num; i++)
367 {
368 req=(TextureRequest)this.TextureRequests[i];
369 if(req.PacketCounter == req.NumPackets)
370 {
371 this.TextureRequests.Remove(req);
372 }
373 }
374 }
375
376 public void RecieveTexture(Packet pack)
377 {
378
379 }
380
381 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
382 {
383 TextureImage newImage = new TextureImage();
384 newImage.data = new byte[source.data.Length];
385 Array.Copy(source.data,newImage.data,source.data.Length);
386 newImage.filename = source.filename;
387 newImage.FullID = LLUUID.Random();
388 newImage.Name = source.Name;
389 return(newImage);
390 }
391
392 #endregion
393 }
394
395 public class AssetRequest
396 {
397 public UserAgentInfo RequestUser;
398 public LLUUID RequestImage;
399 public AssetInfo asset_inf;
400 public long data_pointer = 0;
401 public int num_packets = 0;
402 public int packet_counter = 0;
403
404 public AssetRequest()
405 {
406
407 }
408 }
409 public class AssetInfo:AssetBase
410 {
411 //public byte[] data;
412 //public LLUUID Full_ID;
413 public bool loaded;
414 public ulong last_used; //need to add a tick/time counter and keep record
415 // of how often images are requested to unload unused ones.
416
417 public AssetInfo()
418 {
419
420 }
421 }
422
423 public class AssetBase
424 {
425 public byte[] data;
426 public LLUUID FullID;
427 public sbyte Type;
428 public sbyte InvType;
429 public string Name;
430 public string Description;
431 public string filename;
432
433 public AssetBase()
434 {
435
436 }
437 }
438 public class TextureRequest
439 {
440 public UserAgentInfo RequestUser;
441 public LLUUID RequestImage;
442 public TextureImage ImageInfo;
443 public long DataPointer = 0;
444 public int NumPackets = 0;
445 public int PacketCounter = 0;
446
447 public TextureRequest()
448 {
449
450 }
451 }
452 public class TextureImage: AssetBase
453 {
454 //any need for this class now most has been moved into AssetBase?
455 //public byte[] data;
456 //public LLUUID Full_ID;
457 //public string name;
458 public bool loaded;
459 public ulong last_used; //need to add a tick/time counter and keep record
460 // of how often images are requested to unload unused ones.
461
462 public TextureImage()
463 {
464
465 }
466 }
467
468
469}