diff options
Diffstat (limited to '')
-rw-r--r-- | Agent_Manager.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Agent_Manager.cs b/Agent_Manager.cs index a143bda..11b523e 100644 --- a/Agent_Manager.cs +++ b/Agent_Manager.cs | |||
@@ -195,6 +195,28 @@ namespace OpenSim | |||
195 | ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID; | 195 | ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID; |
196 | Console.WriteLine("Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager.AnimsNames[ani.AnimationList[0].AnimID]); | 196 | Console.WriteLine("Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager.AnimsNames[ani.AnimationList[0].AnimID]); |
197 | _server.SendPacket(ani, true, userInfo); | 197 | _server.SendPacket(ani, true, userInfo); |
198 | |||
199 | // update other agents as appropiate | ||
200 | Axiom.MathLib.Sphere BoundingSphere; | ||
201 | foreach (KeyValuePair<libsecondlife.LLUUID, AvatarData> kp in this.AgentList) | ||
202 | { | ||
203 | if(kp.Key!=userInfo.AgentID) { | ||
204 | // Make a bounding sphere for the other avatar | ||
205 | BoundingSphere = new Sphere(new Vector3(kp.Value.Position.X,kp.Value.Position.Y,kp.Value.Position.Z), kp.Value.far); | ||
206 | |||
207 | // If it intersects with our position, send an update packet | ||
208 | if(BoundingSphere.Intersects(new Vector3(this.AgentList[userInfo.AgentID].Position.X,this.AgentList[userInfo.AgentID].Position.Y,this.AgentList[userInfo.AgentID].Position.Z))) { | ||
209 | ani.AnimationSourceList[0].ObjectID = userInfo.AgentID; | ||
210 | ani.Sender = new AvatarAnimationPacket.SenderBlock(); | ||
211 | ani.Sender.ID = userInfo.AgentID; | ||
212 | ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; | ||
213 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | ||
214 | ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID; | ||
215 | ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID; | ||
216 | _server.SendPacket(ani, true, kp.Value.NetInfo); | ||
217 | } | ||
218 | } | ||
219 | } | ||
198 | } | 220 | } |
199 | /// <summary> | 221 | /// <summary> |
200 | /// | 222 | /// |
@@ -816,6 +838,11 @@ namespace OpenSim | |||
816 | public LLUUID BaseFolder; | 838 | public LLUUID BaseFolder; |
817 | public LLUUID AnimID; | 839 | public LLUUID AnimID; |
818 | public int AnimSequenceID; | 840 | public int AnimSequenceID; |
841 | public float far; | ||
842 | public libsecondlife.LLVector3 CameraAtAxis; | ||
843 | public libsecondlife.LLVector3 CameraCenter; | ||
844 | public libsecondlife.LLVector3 CameraLeftAxis; | ||
845 | public libsecondlife.LLVector3 CameraUpAxis; | ||
819 | 846 | ||
820 | public AvatarData() | 847 | public AvatarData() |
821 | { | 848 | { |