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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs25
1 files changed, 1 insertions, 24 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index b8c692f..626f7eb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -918,30 +918,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
918 client.DisableFacelights = m_disableFacelights; 918 client.DisableFacelights = m_disableFacelights;
919 919
920 // Start the IClientAPI 920 // Start the IClientAPI
921 // Spin it off so that it doesn't clog up the LLUDPServer 921 client.Start();
922
923 //First, and very importantly:
924 //
925 //Set our DeliverPackets flag in the client to *false*
926 //this will prevent us from missing important messages
927 //before the modules are bound
928 client.DeliverPackets = false;
929 client.DisableFacelights = m_disableFacelights;
930
931 Util.FireAndForget(
932 delegate
933 {
934 try
935 {
936 client.Start();
937 }
938 finally
939 {
940 //Now, release the hounds. er, packets.
941 client.DeliverPackets = true;
942 }
943 }
944 );
945 } 922 }
946 else 923 else
947 { 924 {