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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs19
1 files changed, 9 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index d182996..c524090 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -55,7 +55,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
55 public Scene scene; 55 public Scene scene;
56 public UUID agent1; 56 public UUID agent1;
57 public static Random random; 57 public static Random random;
58 public ulong region1;
59 public AgentCircuitData acd1; 58 public AgentCircuitData acd1;
60 public SceneObjectGroup sog1, sog2; 59 public SceneObjectGroup sog1, sog2;
61 60
@@ -73,11 +72,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
73 random = new Random(); 72 random = new Random();
74 sog1 = NewSOG(UUID.Random(), scene, agent1); 73 sog1 = NewSOG(UUID.Random(), scene, agent1);
75 sog2 = NewSOG(UUID.Random(), scene, agent1); 74 sog2 = NewSOG(UUID.Random(), scene, agent1);
76
77 //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
78 region1 = scene.RegionInfo.RegionHandle;
79
80 SceneHelpers.AddScenePresence(scene, agent1);
81 } 75 }
82 76
83 [Test] 77 [Test]
@@ -85,8 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
85 { 79 {
86 TestHelpers.InMethod(); 80 TestHelpers.InMethod();
87 81
88 ScenePresence presence = scene.GetScenePresence(agent1); 82 ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1);
89
90 presence.AddAttachment(sog1); 83 presence.AddAttachment(sog1);
91 presence.AddAttachment(sog2); 84 presence.AddAttachment(sog2);
92 85
@@ -99,14 +92,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
99 { 92 {
100 TestHelpers.InMethod(); 93 TestHelpers.InMethod();
101 94
102 ScenePresence presence = scene.GetScenePresence(agent1); 95 ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1);
103 presence.AddAttachment(sog1); 96 presence.AddAttachment(sog1);
104 presence.AddAttachment(sog2); 97 presence.AddAttachment(sog2);
105 presence.RemoveAttachment(sog1); 98 presence.RemoveAttachment(sog1);
106 presence.RemoveAttachment(sog2); 99 presence.RemoveAttachment(sog2);
107 Assert.That(presence.HasAttachments(), Is.False); 100 Assert.That(presence.HasAttachments(), Is.False);
108 } 101 }
109 102
103// [Test]
104// public void TestRezAttachmentsOnAvatarEntrance()
105// {
106// ScenePresence presence = scene.GetScenePresence(agent1);
107// }
108
110 // I'm commenting this test because scene setup NEEDS InventoryService to 109 // I'm commenting this test because scene setup NEEDS InventoryService to
111 // be non-null 110 // be non-null
112 //[Test] 111 //[Test]