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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5517dc3..c4bd028 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes
150 private int m_update_backup = 200; 150 private int m_update_backup = 200;
151 private int m_update_terrain = 50; 151 private int m_update_terrain = 50;
152// private int m_update_land = 1; 152// private int m_update_land = 1;
153 private int m_update_coarse_locations = 80; 153 private int m_update_coarse_locations = 50;
154 154
155 private int frameMS; 155 private int frameMS;
156 private int physicsMS2; 156 private int physicsMS2;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9d72bf6..46234f9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes
3206 3206
3207 m_updateflag = true; 3207 m_updateflag = true;
3208 3208
3209 // The magic constant 0.855f seems to make walking feel less jerky, 3209 // The magic constant 0.95f seems to make walking feel less jerky,
3210 // probably because it hackishly accounts for the overall latency of 3210 // probably because it hackishly accounts for the overall latency of
3211 // these Velocity updates -- Diva 3211 // these Velocity updates -- Diva
3212 Velocity = force * .855F; 3212 Velocity = force * .95F;
3213 3213
3214 m_forceToApply = null; 3214 m_forceToApply = null;
3215 } 3215 }