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-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/Migration.cs2
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs21
-rw-r--r--OpenSim/Data/SQLite/Resources/001_UserAccount.sql2
-rw-r--r--OpenSim/Data/SQLite/SQLiteAuthenticationData.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs2
-rw-r--r--OpenSim/Framework/Console/LocalConsole.cs63
-rw-r--r--OpenSim/Framework/Util.cs2
-rw-r--r--[-rwxr-xr-x]OpenSim/Region/Application/OpenSim.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs105
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs17
-rw-r--r--OpenSim/Region/DataSnapshot/DataSnapshotManager.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs29
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs59
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs87
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs18
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs6
-rw-r--r--README.txt3
-rw-r--r--bin/Robust.HG.ini.example (renamed from bin/OpenSim.Server.HG.ini.example)0
-rw-r--r--bin/Robust.exe.config (renamed from bin/OpenSim.Server.exe.config)0
-rw-r--r--bin/Robust.ini.example (renamed from bin/OpenSim.Server.ini.example)0
-rw-r--r--prebuild.xml2
41 files changed, 458 insertions, 190 deletions
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 6ee5995..906ba6c 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Data
48 { 48 {
49 UserAccountData[] Get(string[] fields, string[] values); 49 UserAccountData[] Get(string[] fields, string[] values);
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val);
51 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
52 } 53 }
53} 54}
diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index 4622e23..68e25ef 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -146,6 +146,8 @@ namespace OpenSim.Data
146 { 146 {
147 m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", cmd.CommandText); 147 m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", cmd.CommandText);
148 m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}.\n This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message); 148 m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}.\n This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message);
149 cmd.CommandText = "ROLLBACK;";
150 cmd.ExecuteNonQuery();
149 } 151 }
150 152
151 if (version == 0) 153 if (version == 0)
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index fc2c5d5..9eb94e6 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -135,5 +135,26 @@ namespace OpenSim.Data.Null
135 return result; 135 return result;
136 } 136 }
137 137
138 public bool Delete(string field, string val)
139 {
140 // Only delete by PrincipalID
141 if (field.Equals("PrincipalID"))
142 {
143 UUID uuid = UUID.Zero;
144 if (UUID.TryParse(val, out uuid) && m_DataByUUID.ContainsKey(uuid))
145 {
146 UserAccountData account = m_DataByUUID[uuid];
147 m_DataByUUID.Remove(uuid);
148 if (m_DataByName.ContainsKey(account.FirstName + " " + account.LastName))
149 m_DataByName.Remove(account.FirstName + " " + account.LastName);
150 if (account.Data.ContainsKey("Email") && account.Data["Email"] != string.Empty && m_DataByEmail.ContainsKey(account.Data["Email"]))
151 m_DataByEmail.Remove(account.Data["Email"]);
152
153 return true;
154 }
155 }
156
157 return false;
158 }
138 } 159 }
139} 160}
diff --git a/OpenSim/Data/SQLite/Resources/001_UserAccount.sql b/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
index f9bf24c..c38d9a7 100644
--- a/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
+++ b/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
@@ -2,7 +2,7 @@
2 2
3-- useraccounts table 3-- useraccounts table
4CREATE TABLE UserAccounts ( 4CREATE TABLE UserAccounts (
5 PrincipalID CHAR(36) NOT NULL, 5 PrincipalID CHAR(36) primary key,
6 ScopeID CHAR(36) NOT NULL, 6 ScopeID CHAR(36) NOT NULL,
7 FirstName VARCHAR(64) NOT NULL, 7 FirstName VARCHAR(64) NOT NULL,
8 LastName VARCHAR(64) NOT NULL, 8 LastName VARCHAR(64) NOT NULL,
diff --git a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
index 2c28375..aa10734 100644
--- a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
@@ -235,7 +235,7 @@ namespace OpenSim.Data.SQLite
235 if (System.Environment.TickCount - m_LastExpire > 30000) 235 if (System.Environment.TickCount - m_LastExpire > 30000)
236 DoExpire(); 236 DoExpire();
237 237
238 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now, 'localtime', '+" + lifetime.ToString() + 238 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
239 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')"); 239 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
240 240
241 if (ExecuteNonQuery(cmd, m_Connection) > 0) 241 if (ExecuteNonQuery(cmd, m_Connection) > 0)
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index 50e8c23..67cf716 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite
66 66
67 if (words.Length == 1) 67 if (words.Length == 1)
68 { 68 {
69 cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')", 69 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
70 m_Realm, scopeID.ToString(), words[0]); 70 m_Realm, scopeID.ToString(), words[0]);
71 } 71 }
72 else 72 else
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index be936b6..a3036d0 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// A console that uses cursor control and color 40 /// A console that uses cursor control and color
41 /// </summary> 41 /// </summary>
42 public class LocalConsole : CommandConsole 42 public class LocalConsole : CommandConsole
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -100,24 +100,40 @@ namespace OpenSim.Framework.Console
100 private int SetCursorTop(int top) 100 private int SetCursorTop(int top)
101 { 101 {
102 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try 102 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
103 // to set a cursor row position with a currently invalid column, mono will throw an exception. 103 // to set a cursor row position with a currently invalid column, mono will throw an exception.
104 // Therefore, we need to make sure that the column position is valid first. 104 // Therefore, we need to make sure that the column position is valid first.
105 int left = System.Console.CursorLeft; 105 int left = System.Console.CursorLeft;
106 106
107 if (left < 0) 107 if (left < 0)
108 {
108 System.Console.CursorLeft = 0; 109 System.Console.CursorLeft = 0;
109 else if (left >= System.Console.BufferWidth) 110 }
110 System.Console.CursorLeft = System.Console.BufferWidth - 1; 111 else
112 {
113 int bw = System.Console.BufferWidth;
114
115 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
116 if (bw > 0 && left >= bw)
117 System.Console.CursorLeft = bw - 1;
118 }
111 119
112 if (top < 0) 120 if (top < 0)
121 {
113 top = 0; 122 top = 0;
114 if (top >= System.Console.BufferHeight) 123 }
115 top = System.Console.BufferHeight - 1; 124 else
125 {
126 int bh = System.Console.BufferHeight;
127
128 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
129 if (bh > 0 && top >= bh)
130 top = bh - 1;
131 }
116 132
117 System.Console.CursorTop = top; 133 System.Console.CursorTop = top;
118 134
119 return top; 135 return top;
120 } 136 }
121 137
122 /// <summary> 138 /// <summary>
123 /// Set the cursor column. 139 /// Set the cursor column.
@@ -129,23 +145,38 @@ namespace OpenSim.Framework.Console
129 /// </param> 145 /// </param>
130 /// <returns> 146 /// <returns>
131 /// The new cursor column. 147 /// The new cursor column.
132 /// </returns> 148 /// </returns>
133 private int SetCursorLeft(int left) 149 private int SetCursorLeft(int left)
134 { 150 {
135 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try 151 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
136 // to set a cursor column position with a currently invalid row, mono will throw an exception. 152 // to set a cursor column position with a currently invalid row, mono will throw an exception.
137 // Therefore, we need to make sure that the row position is valid first. 153 // Therefore, we need to make sure that the row position is valid first.
138 int top = System.Console.CursorTop; 154 int top = System.Console.CursorTop;
139 155
140 if (top < 0) 156 if (top < 0)
157 {
141 System.Console.CursorTop = 0; 158 System.Console.CursorTop = 0;
142 else if (top >= System.Console.BufferHeight) 159 }
143 System.Console.CursorTop = System.Console.BufferHeight - 1; 160 else
161 {
162 int bh = System.Console.BufferHeight;
163 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
164 if (bh > 0 && top >= bh)
165 System.Console.CursorTop = bh - 1;
166 }
144 167
145 if (left < 0) 168 if (left < 0)
169 {
146 left = 0; 170 left = 0;
147 if (left >= System.Console.BufferWidth) 171 }
148 left = System.Console.BufferWidth - 1; 172 else
173 {
174 int bw = System.Console.BufferWidth;
175
176 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
177 if (bw > 0 && left >= bw)
178 left = bw - 1;
179 }
149 180
150 System.Console.CursorLeft = left; 181 System.Console.CursorLeft = left;
151 182
@@ -183,7 +214,7 @@ namespace OpenSim.Framework.Console
183 System.Console.Write("{0}", prompt); 214 System.Console.Write("{0}", prompt);
184 215
185 SetCursorTop(new_y); 216 SetCursorTop(new_y);
186 SetCursorLeft(new_x); 217 SetCursorLeft(new_x);
187 } 218 }
188 } 219 }
189 220
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 64f6118..802cb37 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1486,4 +1486,4 @@ namespace OpenSim.Framework
1486 } 1486 }
1487 1487
1488 } 1488 }
1489} 1489} \ No newline at end of file
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 38b2084..1395030 100755..100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -251,8 +251,9 @@ namespace OpenSim
251 "Save named prim to XML2", SavePrimsXml2); 251 "Save named prim to XML2", SavePrimsXml2);
252 252
253 m_console.Commands.AddCommand("region", false, "load oar", 253 m_console.Commands.AddCommand("region", false, "load oar",
254 "load oar [--merge] <oar name>", 254 "load oar [--merge] [--skip-assets] <oar name>",
255 "Load a region's data from OAR archive", LoadOar); 255 "Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains",
256 LoadOar);
256 257
257 m_console.Commands.AddCommand("region", false, "save oar", 258 m_console.Commands.AddCommand("region", false, "save oar",
258 "save oar <oar name>", 259 "save oar <oar name>",
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b3f5f09..d7120a5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -7091,32 +7091,90 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7091 taskID = new UUID(transfer.TransferInfo.Params, 48); 7091 taskID = new UUID(transfer.TransferInfo.Params, 48);
7092 UUID itemID = new UUID(transfer.TransferInfo.Params, 64); 7092 UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
7093 UUID requestID = new UUID(transfer.TransferInfo.Params, 80); 7093 UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
7094
7095// m_log.DebugFormat(
7096// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
7097// requestID, itemID, taskID, Name);
7098
7094 if (!(((Scene)m_scene).Permissions.BypassPermissions())) 7099 if (!(((Scene)m_scene).Permissions.BypassPermissions()))
7095 { 7100 {
7096 if (taskID != UUID.Zero) // Prim 7101 if (taskID != UUID.Zero) // Prim
7097 { 7102 {
7098 SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); 7103 SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
7104
7099 if (part == null) 7105 if (part == null)
7106 {
7107 m_log.WarnFormat(
7108 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
7109 Name, requestID, itemID, taskID);
7100 return true; 7110 return true;
7111 }
7101 7112
7102 if (part.OwnerID != AgentId) 7113 TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID);
7103 return true; 7114 if (tii == null)
7104 7115 {
7105 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 7116 m_log.WarnFormat(
7106 return true; 7117 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
7107 7118 Name, requestID, itemID, taskID);
7108 TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID);
7109 if (ti == null)
7110 return true;
7111
7112 if (ti.OwnerID != AgentId)
7113 return true;
7114
7115 if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
7116 return true;
7117
7118 if (ti.AssetID != requestID)
7119 return true; 7119 return true;
7120 }
7121
7122 if (tii.Type == (int)AssetType.LSLText)
7123 {
7124 if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId))
7125 return true;
7126 }
7127 else if (tii.Type == (int)AssetType.Notecard)
7128 {
7129 if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId))
7130 return true;
7131 }
7132 else
7133 {
7134 // TODO: Change this code to allow items other than notecards and scripts to be successfully
7135 // shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule
7136 if (part.OwnerID != AgentId)
7137 {
7138 m_log.WarnFormat(
7139 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}",
7140 Name, requestID, itemID, taskID, part.OwnerID);
7141 return true;
7142 }
7143
7144 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
7145 {
7146 m_log.WarnFormat(
7147 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
7148 Name, requestID, itemID, taskID);
7149 return true;
7150 }
7151
7152 if (tii.OwnerID != AgentId)
7153 {
7154 m_log.WarnFormat(
7155 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
7156 Name, requestID, itemID, taskID, tii.OwnerID);
7157 return true;
7158 }
7159
7160 if ((
7161 tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
7162 != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
7163 {
7164 m_log.WarnFormat(
7165 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
7166 Name, requestID, itemID, taskID);
7167 return true;
7168 }
7169
7170 if (tii.AssetID != requestID)
7171 {
7172 m_log.WarnFormat(
7173 "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
7174 Name, requestID, itemID, taskID, tii.AssetID);
7175 return true;
7176 }
7177 }
7120 } 7178 }
7121 else // Agent 7179 else // Agent
7122 { 7180 {
@@ -7136,7 +7194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7136 // only to notecards and scripts. All 7194 // only to notecards and scripts. All
7137 // other asset types are always available 7195 // other asset types are always available
7138 // 7196 //
7139 if (assetRequestItem.AssetType == 10) 7197 if (assetRequestItem.AssetType == (int)AssetType.LSLText)
7140 { 7198 {
7141 if (!((Scene)m_scene).Permissions.CanViewScript(itemID, UUID.Zero, AgentId)) 7199 if (!((Scene)m_scene).Permissions.CanViewScript(itemID, UUID.Zero, AgentId))
7142 { 7200 {
@@ -7144,7 +7202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7144 return true; 7202 return true;
7145 } 7203 }
7146 } 7204 }
7147 else if (assetRequestItem.AssetType == 7) 7205 else if (assetRequestItem.AssetType == (int)AssetType.Notecard)
7148 { 7206 {
7149 if (!((Scene)m_scene).Permissions.CanViewNotecard(itemID, UUID.Zero, AgentId)) 7207 if (!((Scene)m_scene).Permissions.CanViewNotecard(itemID, UUID.Zero, AgentId))
7150 { 7208 {
@@ -7154,7 +7212,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7154 } 7212 }
7155 7213
7156 if (assetRequestItem.AssetID != requestID) 7214 if (assetRequestItem.AssetID != requestID)
7215 {
7216 m_log.WarnFormat(
7217 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
7218 Name, requestID, itemID, assetRequestItem.AssetID);
7157 return true; 7219 return true;
7220 }
7158 } 7221 }
7159 } 7222 }
7160 } 7223 }
@@ -11389,7 +11452,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11389 // } 11452 // }
11390 } 11453 }
11391 11454
11392 //m_log.DebugFormat("[LLCLIENTVIEW]: {0} requesting asset {1}", Name, requestID); 11455// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
11393 11456
11394 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 11457 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
11395 } 11458 }
@@ -11757,4 +11820,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11757 OutPacket(dialog, ThrottleOutPacketType.Task); 11820 OutPacket(dialog, ThrottleOutPacketType.Task);
11758 } 11821 }
11759 } 11822 }
11760} 11823} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 012d581..d30e954 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -181,7 +181,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
181 Manager.MyScene.AssetService.Store(asset); 181 Manager.MyScene.AssetService.Store(asset);
182 182
183 if (part.Inventory.UpdateInventoryItem(item)) 183 if (part.Inventory.UpdateInventoryItem(item))
184 {
185 remoteClient.SendAgentAlertMessage("Notecard saved", false);
184 part.GetProperties(remoteClient); 186 part.GetProperties(remoteClient);
187 }
185 } 188 }
186 } 189 }
187 } 190 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 23828ef..f050dcf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -30,6 +30,7 @@ using System.Reflection;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenMetaverse.Packets;
33using OpenSim.Framework; 34using OpenSim.Framework;
34using OpenSim.Region.Framework; 35using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
@@ -169,6 +170,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 return true; 170 return true;
170 } 171 }
171 172
173 public void RezMultipleAttachmentsFromInventory(
174 IClientAPI remoteClient,
175 RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
176 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
177 {
178 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
179 {
180 RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
181 }
182 }
183
172 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 184 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
173 { 185 {
174 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); 186 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
@@ -227,6 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
227 // Fire after attach, so we don't get messy perms dialogs 239 // Fire after attach, so we don't get messy perms dialogs
228 // 3 == AttachedRez 240 // 3 == AttachedRez
229 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3); 241 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
242 objatt.ResumeScripts();
230 243
231 // Do this last so that event listeners have access to all the effects of the attachment 244 // Do this last so that event listeners have access to all the effects of the attachment
232 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 245 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
@@ -311,6 +324,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
311 } 324 }
312 } 325 }
313 326
327 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
328 {
329 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
330 if (group != null)
331 {
332 //group.DetachToGround();
333 ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
334 }
335 }
336
314 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 337 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
315 { 338 {
316 ScenePresence presence; 339 ScenePresence presence;
@@ -329,6 +352,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
329 DetachSingleAttachmentToInv(itemID, remoteClient); 352 DetachSingleAttachmentToInv(itemID, remoteClient);
330 } 353 }
331 354
355 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
356 {
357 SceneObjectPart part = m_scene.GetSceneObjectPart(itemID);
358 if (part == null || part.ParentGroup == null)
359 return;
360
361 UUID inventoryID = part.ParentGroup.GetFromItemID();
362
363 ScenePresence presence;
364 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
365 {
366 if (!m_scene.Permissions.CanRezObject(
367 part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
368 return;
369
370 presence.Appearance.DetachAttachment(itemID);
371
372 if (m_scene.AvatarFactory != null)
373 {
374 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
375 }
376 part.ParentGroup.DetachToGround();
377
378 List<UUID> uuids = new List<UUID>();
379 uuids.Add(inventoryID);
380 m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
381 remoteClient.SendRemoveInventoryItem(inventoryID);
382 }
383
384 m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
385 }
386
332 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 387 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
333 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 388 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
334 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) 389 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
@@ -359,4 +414,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
359 } 414 }
360 } 415 }
361 } 416 }
362} \ No newline at end of file 417}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 16e05b7..2352ced 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -601,6 +601,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
601 601
602 // Fire on_rez 602 // Fire on_rez
603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); 603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
604 rootPart.ParentGroup.ResumeScripts();
604 605
605 rootPart.ScheduleFullUpdate(); 606 rootPart.ScheduleFullUpdate();
606 } 607 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index e97d21f..a2f26d5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -311,10 +311,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
311 { 311 {
312// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); 312// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
313 313
314 UUID requestedItemId = item.ID;
315
314 item = m_InventoryService.GetItem(item); 316 item = m_InventoryService.GetItem(item);
315 317
316 if (null == item) 318 if (null == item)
317 m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", item.ID); 319 m_log.ErrorFormat(
320 "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
318 321
319 return item; 322 return item;
320 } 323 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index b1b2336f8..c52f029 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -53,25 +53,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); 56 protected Scene m_scene;
57 private static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); 57 protected Stream m_loadStream;
58 58 protected Guid m_requestId;
59 private Scene m_scene; 59 protected string m_errorMessage;
60 private Stream m_loadStream;
61 private Guid m_requestId;
62 private string m_errorMessage;
63 60
64 /// <value> 61 /// <value>
65 /// Should the archive being loaded be merged with what is already on the region? 62 /// Should the archive being loaded be merged with what is already on the region?
66 /// </value> 63 /// </value>
67 private bool m_merge; 64 protected bool m_merge;
65
66 /// <value>
67 /// Should we ignore any assets when reloading the archive?
68 /// </value>
69 protected bool m_skipAssets;
68 70
69 /// <summary> 71 /// <summary>
70 /// Used to cache lookups for valid uuids. 72 /// Used to cache lookups for valid uuids.
71 /// </summary> 73 /// </summary>
72 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); 74 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
73 75
74 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId) 76 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
75 { 77 {
76 m_scene = scene; 78 m_scene = scene;
77 79
@@ -89,14 +91,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
89 91
90 m_errorMessage = String.Empty; 92 m_errorMessage = String.Empty;
91 m_merge = merge; 93 m_merge = merge;
94 m_skipAssets = skipAssets;
92 m_requestId = requestId; 95 m_requestId = requestId;
93 } 96 }
94 97
95 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, Guid requestId) 98 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
96 { 99 {
97 m_scene = scene; 100 m_scene = scene;
98 m_loadStream = loadStream; 101 m_loadStream = loadStream;
99 m_merge = merge; 102 m_merge = merge;
103 m_skipAssets = skipAssets;
100 m_requestId = requestId; 104 m_requestId = requestId;
101 } 105 }
102 106
@@ -133,9 +137,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
133 137
134 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) 138 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
135 { 139 {
136 serialisedSceneObjects.Add(m_utf8Encoding.GetString(data)); 140 serialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
137 } 141 }
138 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 142 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
139 { 143 {
140 if (LoadAsset(filePath, data)) 144 if (LoadAsset(filePath, data))
141 successfulAssetRestores++; 145 successfulAssetRestores++;
@@ -155,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
155 } 159 }
156 else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) 160 else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
157 { 161 {
158 serialisedParcels.Add(m_utf8Encoding.GetString(data)); 162 serialisedParcels.Add(Encoding.UTF8.GetString(data));
159 } 163 }
160 else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) 164 else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
161 { 165 {
@@ -178,12 +182,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
178 archive.Close(); 182 archive.Close();
179 } 183 }
180 184
181 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 185 if (!m_skipAssets)
182
183 if (failedAssetRestores > 0)
184 { 186 {
185 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); 187 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
186 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); 188
189 if (failedAssetRestores > 0)
190 {
191 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
192 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
193 }
187 } 194 }
188 195
189 if (!m_merge) 196 if (!m_merge)
@@ -277,6 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
277 { 284 {
278 sceneObjectsLoadedCount++; 285 sceneObjectsLoadedCount++;
279 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); 286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
287 sceneObject.ResumeScripts();
280 } 288 }
281 } 289 }
282 290
@@ -541,7 +549,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
541 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 549 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
542 550
543 XmlTextReader xtr 551 XmlTextReader xtr
544 = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context); 552 = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
545 553
546 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; 554 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
547 555
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index fc8d4e1..82ede01 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -94,8 +94,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
94 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) 94 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
95 { 95 {
96 bool mergeOar = false; 96 bool mergeOar = false;
97 bool skipAssets = false;
97 98
98 OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; }); 99 OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
100 options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
101
99 List<string> mainParams = options.Parse(cmdparams); 102 List<string> mainParams = options.Parse(cmdparams);
100 103
101// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar); 104// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
@@ -105,11 +108,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
105 108
106 if (mainParams.Count > 2) 109 if (mainParams.Count > 2)
107 { 110 {
108 DearchiveRegion(mainParams[2], mergeOar, Guid.Empty); 111 DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty);
109 } 112 }
110 else 113 else
111 { 114 {
112 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty); 115 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty);
113 } 116 }
114 } 117 }
115 118
@@ -154,25 +157,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver
154 157
155 public void DearchiveRegion(string loadPath) 158 public void DearchiveRegion(string loadPath)
156 { 159 {
157 DearchiveRegion(loadPath, false, Guid.Empty); 160 DearchiveRegion(loadPath, false, false, Guid.Empty);
158 } 161 }
159 162
160 public void DearchiveRegion(string loadPath, bool merge, Guid requestId) 163 public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
161 { 164 {
162 m_log.InfoFormat( 165 m_log.InfoFormat(
163 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); 166 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
164 167
165 new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion(); 168 new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
166 } 169 }
167 170
168 public void DearchiveRegion(Stream loadStream) 171 public void DearchiveRegion(Stream loadStream)
169 { 172 {
170 DearchiveRegion(loadStream, false, Guid.Empty); 173 DearchiveRegion(loadStream, false, false, Guid.Empty);
171 } 174 }
172 175
173 public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId) 176 public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
174 { 177 {
175 new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion(); 178 new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
176 } 179 }
177 } 180 }
178} 181}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index de16d89..624dc22 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -442,7 +442,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
442 byte[] archive = archiveWriteStream.ToArray(); 442 byte[] archive = archiveWriteStream.ToArray();
443 MemoryStream archiveReadStream = new MemoryStream(archive); 443 MemoryStream archiveReadStream = new MemoryStream(archive);
444 444
445 m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); 445 m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty);
446 446
447 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); 447 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
448 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); 448 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index d940564..01359f0 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1079,7 +1079,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1079 1079
1080 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0) 1080 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
1081 return false; 1081 return false;
1082 } else { 1082 }
1083 else
1084 {
1083 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1085 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1084 return false; 1086 return false;
1085 } 1087 }
@@ -1095,7 +1097,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1095 return false; 1097 return false;
1096 1098
1097 if (!IsGroupMember(ti.GroupID, user, 0)) 1099 if (!IsGroupMember(ti.GroupID, user, 0))
1098 return false; 1100 return false;
1099 } 1101 }
1100 1102
1101 // Require full perms 1103 // Require full perms
@@ -1593,14 +1595,16 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1593 if (part.OwnerID != user) 1595 if (part.OwnerID != user)
1594 { 1596 {
1595 if (part.GroupID == UUID.Zero) 1597 if (part.GroupID == UUID.Zero)
1596 return false; 1598 return false;
1597 1599
1598 if (!IsGroupMember(part.GroupID, user, 0)) 1600 if (!IsGroupMember(part.GroupID, user, 0))
1599 return false; 1601 return false;
1600 1602
1601 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0) 1603 if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
1602 return false; 1604 return false;
1603 } else { 1605 }
1606 else
1607 {
1604 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1608 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1605 return false; 1609 return false;
1606 } 1610 }
@@ -1855,7 +1859,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1855 return GenericObjectPermission(agentID, prim, false); 1859 return GenericObjectPermission(agentID, prim, false);
1856 } 1860 }
1857 1861
1858 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { 1862 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene)
1863 {
1859 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); 1864 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
1860 switch (scriptType) { 1865 switch (scriptType) {
1861 case 0: 1866 case 0:
@@ -1889,4 +1894,4 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1889 return(false); 1894 return(false);
1890 } 1895 }
1891 } 1896 }
1892} 1897} \ No newline at end of file
diff --git a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
index 6949d7c..9fc002b 100644
--- a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
+++ b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.DataSnapshot
94 if (!m_configLoaded) 94 if (!m_configLoaded)
95 { 95 {
96 m_configLoaded = true; 96 m_configLoaded = true;
97 m_log.Info("[DATASNAPSHOT]: Loading configuration"); 97 //m_log.Debug("[DATASNAPSHOT]: Loading configuration");
98 //Read from the config for options 98 //Read from the config for options
99 lock (m_syncInit) 99 lock (m_syncInit)
100 { 100 {
@@ -123,7 +123,7 @@ namespace OpenSim.Region.DataSnapshot
123 } 123 }
124 catch (Exception) 124 catch (Exception)
125 { 125 {
126 m_log.Info("[DATASNAPSHOT]: Could not load configuration. DataSnapshot will be disabled."); 126 m_log.Warn("[DATASNAPSHOT]: Could not load configuration. DataSnapshot will be disabled.");
127 m_enabled = false; 127 m_enabled = false;
128 return; 128 return;
129 } 129 }
@@ -179,7 +179,7 @@ namespace OpenSim.Region.DataSnapshot
179 } 179 }
180 else 180 else
181 { 181 {
182 m_log.Warn("[DATASNAPSHOT]: Data snapshot disabled, not adding scene to module (or anything else)."); 182 //m_log.Debug("[DATASNAPSHOT]: Data snapshot disabled, not adding scene to module (or anything else).");
183 } 183 }
184 } 184 }
185 185
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0222b02..f8af367 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenMetaverse.Packets;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
32 33
@@ -82,6 +83,34 @@ namespace OpenSim.Region.Framework.Interfaces
82 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); 83 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
83 84
84 /// <summary> 85 /// <summary>
86 /// Rez multiple attachments from a user's inventory
87 /// </summary>
88 /// <param name="remoteClient"></param>
89 /// <param name="header"></param>
90 /// <param name="objects"></param>
91 void RezMultipleAttachmentsFromInventory(
92 IClientAPI remoteClient,
93 RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
94 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
95
96 /// <summary>
97 /// Detach an object from the avatar.
98 /// </summary>
99 ///
100 /// This method is called in response to a client's detach request, so we only update the information in
101 /// inventory
102 /// <param name="objectLocalID"></param>
103 /// <param name="remoteClient"></param>
104 void DetachObject(uint objectLocalID, IClientAPI remoteClient);
105
106 /// <summary>
107 /// Detach the given item to the ground.
108 /// </summary>
109 /// <param name="itemID"></param>
110 /// <param name="remoteClient"></param>
111 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
112
113 /// <summary>
85 /// Update the user inventory to the attachment of an item 114 /// Update the user inventory to the attachment of an item
86 /// </summary> 115 /// </summary>
87 /// <param name="att"></param> 116 /// <param name="att"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f58904f..2b90960 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
77 void ResumeScripts();
77 78
78 /// <summary> 79 /// <summary>
79 /// Stop all the scripts in this entity. 80 /// Stop all the scripts in this entity.
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 991d60c..89e59d0 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
91 /// settings in the archive will be ignored. 91 /// settings in the archive will be ignored.
92 /// </param> 92 /// </param>
93 /// <param name="skipAssets">
94 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
95 /// assets are already known to be present in the grid's asset service.
96 /// </param>
93 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 97 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
94 void DearchiveRegion(string loadPath, bool merge, Guid requestId); 98 void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
95 99
96 /// <summary> 100 /// <summary>
97 /// Dearchive a region from a stream. This replaces the existing scene. 101 /// Dearchive a region from a stream. This replaces the existing scene.
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 117 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
114 /// settings in the archive will be ignored. 118 /// settings in the archive will be ignored.
115 /// </param> 119 /// </param>
120 /// <param name="skipAssets">
121 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
122 /// assets are already known to be present in the grid's asset service.
123 /// </param
116 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 124 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
117 void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); 125 void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
118 } 126 }
119} 127}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 7c68ef4..15b5230 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -35,7 +35,6 @@ using OpenMetaverse;
35using OpenMetaverse.Packets; 35using OpenMetaverse.Packets;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38
39using OpenSim.Region.Framework; 38using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Serialization; 40using OpenSim.Region.Framework.Scenes.Serialization;
@@ -64,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
64 if (group is SceneObjectGroup) 63 if (group is SceneObjectGroup)
65 { 64 {
66 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
66 ((SceneObjectGroup) group).ResumeScripts();
67 } 67 }
68 } 68 }
69 } 69 }
@@ -202,7 +202,9 @@ namespace OpenSim.Region.Framework.Scenes
202 202
203 // Update item with new asset 203 // Update item with new asset
204 item.AssetID = asset.FullID; 204 item.AssetID = asset.FullID;
205 group.UpdateInventoryItem(item); 205 if (group.UpdateInventoryItem(item))
206 remoteClient.SendAgentAlertMessage("Notecard saved", false);
207
206 part.GetProperties(remoteClient); 208 part.GetProperties(remoteClient);
207 209
208 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 210 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
@@ -219,6 +221,7 @@ namespace OpenSim.Region.Framework.Scenes
219 { 221 {
220 remoteClient.SendAgentAlertMessage("Script saved", false); 222 remoteClient.SendAgentAlertMessage("Script saved", false);
221 } 223 }
224 part.ParentGroup.ResumeScripts();
222 return errors; 225 return errors;
223 } 226 }
224 227
@@ -472,7 +475,6 @@ namespace OpenSim.Region.Framework.Scenes
472 return null; 475 return null;
473 } 476 }
474 477
475
476 if (recipientParentFolderId == UUID.Zero) 478 if (recipientParentFolderId == UUID.Zero)
477 { 479 {
478 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId); 480 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
@@ -1226,7 +1228,10 @@ namespace OpenSim.Region.Framework.Scenes
1226 remoteClient, part, transactionID, currentItem); 1228 remoteClient, part, transactionID, currentItem);
1227 } 1229 }
1228 if (part.Inventory.UpdateInventoryItem(itemInfo)) 1230 if (part.Inventory.UpdateInventoryItem(itemInfo))
1231 {
1232 remoteClient.SendAgentAlertMessage("Notecard saved", false);
1229 part.GetProperties(remoteClient); 1233 part.GetProperties(remoteClient);
1234 }
1230 } 1235 }
1231 } 1236 }
1232 else 1237 else
@@ -1278,6 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
1278 // "Rezzed script {0} into prim local ID {1} for user {2}", 1283 // "Rezzed script {0} into prim local ID {1} for user {2}",
1279 // item.inventoryName, localID, remoteClient.Name); 1284 // item.inventoryName, localID, remoteClient.Name);
1280 part.GetProperties(remoteClient); 1285 part.GetProperties(remoteClient);
1286 part.ParentGroup.ResumeScripts();
1281 } 1287 }
1282 else 1288 else
1283 { 1289 {
@@ -1347,6 +1353,7 @@ namespace OpenSim.Region.Framework.Scenes
1347 part.GetProperties(remoteClient); 1353 part.GetProperties(remoteClient);
1348 1354
1349 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1355 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1356 part.ParentGroup.ResumeScripts();
1350 } 1357 }
1351 } 1358 }
1352 1359
@@ -1450,6 +1457,8 @@ namespace OpenSim.Region.Framework.Scenes
1450 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0); 1457 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
1451 } 1458 }
1452 1459
1460 destPart.ParentGroup.ResumeScripts();
1461
1453 ScenePresence avatar; 1462 ScenePresence avatar;
1454 1463
1455 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) 1464 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
@@ -1870,50 +1879,6 @@ namespace OpenSim.Region.Framework.Scenes
1870 EventManager.TriggerStopScript(part.LocalId, itemID); 1879 EventManager.TriggerStopScript(part.LocalId, itemID);
1871 } 1880 }
1872 1881
1873 internal void SendAttachEvent(uint localID, UUID itemID, UUID avatarID)
1874 {
1875 EventManager.TriggerOnAttach(localID, itemID, avatarID);
1876 }
1877
1878 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
1879 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
1880 {
1881 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
1882 {
1883 AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
1884 }
1885 }
1886
1887 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
1888 {
1889 SceneObjectPart part = GetSceneObjectPart(itemID);
1890 if (part == null || part.ParentGroup == null)
1891 return;
1892
1893 UUID inventoryID = part.ParentGroup.GetFromItemID();
1894
1895 ScenePresence presence;
1896 if (TryGetScenePresence(remoteClient.AgentId, out presence))
1897 {
1898 if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
1899 return;
1900
1901 presence.Appearance.DetachAttachment(itemID);
1902 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
1903 if (ava != null)
1904 {
1905 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1906 }
1907 part.ParentGroup.DetachToGround();
1908
1909 List<UUID> uuids = new List<UUID>();
1910 uuids.Add(inventoryID);
1911 InventoryService.DeleteItems(remoteClient.AgentId, uuids);
1912 remoteClient.SendRemoveInventoryItem(inventoryID);
1913 }
1914 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
1915 }
1916
1917 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1882 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
1918 { 1883 {
1919 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1884 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 685a678..57587be 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1131,7 +1131,6 @@ namespace OpenSim.Region.Framework.Scenes
1131 { 1131 {
1132 if (m_scripts_enabled != !ScriptEngine) 1132 if (m_scripts_enabled != !ScriptEngine)
1133 { 1133 {
1134 // Tedd! Here's the method to disable the scripting engine!
1135 if (ScriptEngine) 1134 if (ScriptEngine)
1136 { 1135 {
1137 m_log.Info("Stopping all Scripts in Scene"); 1136 m_log.Info("Stopping all Scripts in Scene");
@@ -1153,6 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
1153 if (ent is SceneObjectGroup) 1152 if (ent is SceneObjectGroup)
1154 { 1153 {
1155 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1154 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1155 ((SceneObjectGroup)ent).ResumeScripts();
1156 } 1156 }
1157 } 1157 }
1158 } 1158 }
@@ -2769,14 +2769,13 @@ namespace OpenSim.Region.Framework.Scenes
2769 } 2769 }
2770 2770
2771 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2771 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2772 { 2772 {
2773 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2774 client.OnObjectDetach += m_sceneGraph.DetachObject;
2775
2776 if (AttachmentsModule != null) 2773 if (AttachmentsModule != null)
2777 { 2774 {
2778 client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory; 2775 client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
2776 client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory;
2779 client.OnObjectAttach += AttachmentsModule.AttachObject; 2777 client.OnObjectAttach += AttachmentsModule.AttachObject;
2778 client.OnObjectDetach += AttachmentsModule.DetachObject;
2780 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; 2779 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2781 } 2780 }
2782 } 2781 }
@@ -2925,14 +2924,13 @@ namespace OpenSim.Region.Framework.Scenes
2925 } 2924 }
2926 2925
2927 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2926 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2928 { 2927 {
2929 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2930 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2931
2932 if (AttachmentsModule != null) 2928 if (AttachmentsModule != null)
2933 { 2929 {
2934 client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory; 2930 client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
2931 client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory;
2935 client.OnObjectAttach -= AttachmentsModule.AttachObject; 2932 client.OnObjectAttach -= AttachmentsModule.AttachObject;
2933 client.OnObjectDetach -= AttachmentsModule.DetachObject;
2936 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; 2934 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2937 } 2935 }
2938 } 2936 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 23a4ee9..1421d0e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -443,9 +443,7 @@ namespace OpenSim.Region.Framework.Scenes
443 { 443 {
444 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 444 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
445 if (group != null) 445 if (group != null)
446 { 446 m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
447 m_parentScene.DetachSingleAttachmentToGround(group.UUID, remoteClient);
448 }
449 } 447 }
450 448
451 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) 449 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
@@ -1757,6 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
1757 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); 1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
1758 copy.HasGroupChanged = true; 1756 copy.HasGroupChanged = true;
1759 copy.ScheduleGroupForFullUpdate(); 1757 copy.ScheduleGroupForFullUpdate();
1758 copy.ResumeScripts();
1760 1759
1761 // required for physics to update it's position 1760 // required for physics to update it's position
1762 copy.AbsolutePosition = copy.AbsolutePosition; 1761 copy.AbsolutePosition = copy.AbsolutePosition;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 4034744..f7e46af 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -416,5 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
416 scriptModule.SetXMLState(itemID, n.OuterXml); 416 scriptModule.SetXMLState(itemID, n.OuterXml);
417 } 417 }
418 } 418 }
419
420 public void ResumeScripts()
421 {
422 foreach (SceneObjectPart part in m_parts.Values)
423 {
424 part.Inventory.ResumeScripts();
425 }
426 }
419 } 427 }
420} 428}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 2e13f90..3b1b567 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -282,36 +282,32 @@ namespace OpenSim.Region.Framework.Scenes
282 return; 282 return;
283 } 283 }
284 284
285 m_part.ParentGroup.Scene.AssetService.Get( 285 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
286 item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) 286 if (null == asset)
287 { 287 {
288 if (null == asset) 288 m_log.ErrorFormat(
289 { 289 "[PRIM INVENTORY]: " +
290 m_log.ErrorFormat( 290 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
291 "[PRIM INVENTORY]: " + 291 item.Name, item.ItemID, m_part.AbsolutePosition,
292 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 292 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
293 item.Name, item.ItemID, m_part.AbsolutePosition, 293 }
294 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); 294 else
295 } 295 {
296 else 296 if (m_part.ParentGroup.m_savedScriptState != null)
297 { 297 RestoreSavedScriptState(item.OldItemID, item.ItemID);
298 if (m_part.ParentGroup.m_savedScriptState != null)
299 RestoreSavedScriptState(item.OldItemID, item.ItemID);
300 298
301 lock (m_items) 299 lock (m_items)
302 { 300 {
303 m_items[item.ItemID].PermsMask = 0; 301 m_items[item.ItemID].PermsMask = 0;
304 m_items[item.ItemID].PermsGranter = UUID.Zero; 302 m_items[item.ItemID].PermsGranter = UUID.Zero;
305 }
306
307 string script = Utils.BytesToString(asset.Data);
308 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
309 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
310 m_part.ParentGroup.AddActiveScriptCount(1);
311 m_part.ScheduleFullUpdate();
312 }
313 } 303 }
314 ); 304
305 string script = Utils.BytesToString(asset.Data);
306 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
307 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
308 m_part.ParentGroup.AddActiveScriptCount(1);
309 m_part.ScheduleFullUpdate();
310 }
315 } 311 }
316 } 312 }
317 313
@@ -630,16 +626,6 @@ namespace OpenSim.Region.Framework.Scenes
630 { 626 {
631 item.AssetID = m_items[item.ItemID].AssetID; 627 item.AssetID = m_items[item.ItemID].AssetID;
632 } 628 }
633 else if ((InventoryType)item.Type == InventoryType.Notecard)
634 {
635 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
636
637 if (presence != null)
638 {
639 presence.ControllingClient.SendAgentAlertMessage(
640 "Notecard saved", false);
641 }
642 }
643 629
644 m_items[item.ItemID] = item; 630 m_items[item.ItemID] = item;
645 m_inventorySerial++; 631 m_inventorySerial++;
@@ -1042,5 +1028,28 @@ namespace OpenSim.Region.Framework.Scenes
1042 1028
1043 return ret; 1029 return ret;
1044 } 1030 }
1031
1032 public void ResumeScripts()
1033 {
1034 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1035 if (engines == null)
1036 return;
1037
1038
1039 lock (m_items)
1040 {
1041 foreach (TaskInventoryItem item in m_items.Values)
1042 {
1043 if (item.InvType == (int)InventoryType.LSL)
1044 {
1045 foreach (IScriptModule engine in engines)
1046 {
1047 if (engine != null)
1048 engine.ResumeScript(item.ItemID);
1049 }
1050 }
1051 }
1052 }
1053 }
1045 } 1054 }
1046} \ No newline at end of file 1055}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
index e664b44..d49a489 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
109 } 109 }
110 else 110 else
111 { 111 {
112 m_log.WarnFormat("[IRC-Bridge] Not enabled. Connect for region {0} ignored", scene.RegionInfo.RegionName); 112 //m_log.DebugFormat("[IRC-Bridge] Not enabled. Connect for region {0} ignored", scene.RegionInfo.RegionName);
113 } 113 }
114 } 114 }
115 115
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
index e7967d1..79b9a16 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
@@ -142,8 +142,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
142 m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout); 142 m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout);
143 } 143 }
144 144
145
146 // If we got all the config options we need, lets start'er'up 145 // If we got all the config options we need, lets start'er'up
146 m_memoryCache = new ExpiringCache<string, XmlRpcResponse>();
147 m_connectorEnabled = true; 147 m_connectorEnabled = true;
148 } 148 }
149 } 149 }
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index ae148a9..9f6ea35 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
81 81
82 void PostEvent(EventParams data); 82 void PostEvent(EventParams data);
83 83
84 void Suspend();
85 void Resume();
86
84 /// <summary> 87 /// <summary>
85 /// Process the next event queued for this script 88 /// Process the next event queued for this script
86 /// </summary> 89 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 2296379..4d7ead6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -302,6 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
302 float dz; 302 float dz;
303 303
304 Quaternion q = SensePoint.RotationOffset; 304 Quaternion q = SensePoint.RotationOffset;
305 if (SensePoint.ParentGroup.RootPart.IsAttachment)
306 {
307 // In attachments, the sensor cone always orients with the
308 // avatar rotation. This may include a nonzero elevation if
309 // in mouselook.
310
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
312 q = avatar.Rotation;
313 }
305 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
306 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 315 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
307 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 316 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d30d2dc..3dd381d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
95 private bool m_startedFromSavedState; 95 private bool m_startedFromSavedState;
96 private UUID m_CurrentStateHash; 96 private UUID m_CurrentStateHash;
97 private UUID m_RegionID; 97 private UUID m_RegionID;
98 private bool m_Suspended = false;
98 99
99 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 100 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
100 m_LineMap; 101 m_LineMap;
@@ -638,6 +639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
638 /// <returns></returns> 639 /// <returns></returns>
639 public object EventProcessor() 640 public object EventProcessor()
640 { 641 {
642 if (m_Suspended)
643 return 0;
644
641 lock (m_Script) 645 lock (m_Script)
642 { 646 {
643 EventParams data = null; 647 EventParams data = null;
@@ -1011,5 +1015,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1011 { 1015 {
1012 get { return m_RegionID; } 1016 get { return m_RegionID; }
1013 } 1017 }
1018
1019 public void Suspend()
1020 {
1021 m_Suspended = true;
1022 }
1023
1024 public void Resume()
1025 {
1026 m_Suspended = false;
1027 }
1014 } 1028 }
1015} 1029}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 98e77c0..54074ed 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1488,5 +1488,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1488 return new ArrayList(); 1488 return new ArrayList();
1489 } 1489 }
1490 } 1490 }
1491
1492 public void SuspendScript(UUID itemID)
1493 {
1494 IScriptInstance instance = GetInstance(itemID);
1495 if (instance == null)
1496 return;
1497
1498 instance.Suspend();
1499 }
1500
1501 public void ResumeScript(UUID itemID)
1502 {
1503 IScriptInstance instance = GetInstance(itemID);
1504 if (instance == null)
1505 return;
1506
1507 instance.Resume();
1508 }
1491 } 1509 }
1492} 1510}
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 7b25274..c333b5c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -405,9 +405,9 @@ namespace OpenSim.Services.LLLoginService
405 } 405 }
406 else 406 else
407 { 407 {
408 position = new Vector3(float.Parse(uriMatch.Groups["x"].Value), 408 position = new Vector3(float.Parse(uriMatch.Groups["x"].Value, Culture.NumberFormatInfo),
409 float.Parse(uriMatch.Groups["y"].Value), 409 float.Parse(uriMatch.Groups["y"].Value, Culture.NumberFormatInfo),
410 float.Parse(uriMatch.Groups["z"].Value)); 410 float.Parse(uriMatch.Groups["z"].Value, Culture.NumberFormatInfo));
411 411
412 string regionName = uriMatch.Groups["region"].ToString(); 412 string regionName = uriMatch.Groups["region"].ToString();
413 if (regionName != null) 413 if (regionName != null)
diff --git a/README.txt b/README.txt
index ed59bf5..f1a71be 100644
--- a/README.txt
+++ b/README.txt
@@ -59,7 +59,8 @@ Once you are presented with a prompt that looks like:
59 59
60You have successfully started OpenSim. 60You have successfully started OpenSim.
61 61
62Before you can log in you will need to create a user account. You can do 62Before you can log in you will need to create a user account if you didn't already create
63your user as the "Master Avatar" during the region configuration stage. You can do
63this by running the "create user" command on the OpenSim console. This will 64this by running the "create user" command on the OpenSim console. This will
64ask you a series of questions such as first name, last name and password. 65ask you a series of questions such as first name, last name and password.
65 66
diff --git a/bin/OpenSim.Server.HG.ini.example b/bin/Robust.HG.ini.example
index 5e3f9a7..5e3f9a7 100644
--- a/bin/OpenSim.Server.HG.ini.example
+++ b/bin/Robust.HG.ini.example
diff --git a/bin/OpenSim.Server.exe.config b/bin/Robust.exe.config
index c2d93c0..c2d93c0 100644
--- a/bin/OpenSim.Server.exe.config
+++ b/bin/Robust.exe.config
diff --git a/bin/OpenSim.Server.ini.example b/bin/Robust.ini.example
index 9bedac6..9bedac6 100644
--- a/bin/OpenSim.Server.ini.example
+++ b/bin/Robust.ini.example
diff --git a/prebuild.xml b/prebuild.xml
index 5cc742c..47f0347 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1299,7 +1299,7 @@
1299 </Project> 1299 </Project>
1300 1300
1301 1301
1302 <Project frameworkVersion="v3_5" name="OpenSim.Server" path="OpenSim/Server" type="Exe"> 1302 <Project frameworkVersion="v3_5" name="Robust" path="OpenSim/Server" type="Exe">
1303 <Configuration name="Debug"> 1303 <Configuration name="Debug">
1304 <Options> 1304 <Options>
1305 <OutputPath>../../bin/</OutputPath> 1305 <OutputPath>../../bin/</OutputPath>