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-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index 635e430..6906451 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -135,20 +135,19 @@ namespace OpenSim.Region.Physics.POSPlugin
135 " absX: " + Math.Abs(p.Position.X - c.Position.X) + 135 " absX: " + Math.Abs(p.Position.X - c.Position.X) +
136 " sizeX: " + p.Size.X * 0.5 + 0.5); 136 " sizeX: " + p.Size.X * 0.5 + 0.5);
137 */ 137 */
138 bool collides = true;
139 if (Math.Abs(p.Position.X - c.Position.X) >= (p.Size.X * 0.5 + 0.5)) 138 if (Math.Abs(p.Position.X - c.Position.X) >= (p.Size.X * 0.5 + 0.5))
140 { 139 {
141 collides = false; 140 return false;
142 } 141 }
143 if (Math.Abs(p.Position.Y - c.Position.Y) >= (p.Size.Y * 0.5 + 0.5)) 142 if (Math.Abs(p.Position.Y - c.Position.Y) >= (p.Size.Y * 0.5 + 0.5))
144 { 143 {
145 collides = false; 144 return false;
146 } 145 }
147 if (Math.Abs(p.Position.Z - c.Position.Z) >= (p.Size.Z * 0.5 + 1.0)) 146 if (Math.Abs(p.Position.Z - c.Position.Z) >= (p.Size.Z * 0.5 + 1.0))
148 { 147 {
149 collides = false; 148 return false;
150 } 149 }
151 return collides; 150 return true;
152 } 151 }
153 152
154 public override void Simulate(float timeStep) 153 public override void Simulate(float timeStep)