diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ef291f7..fc8f8b9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
71 | { | 71 | { |
72 | // ~ScenePresence() | 72 | // ~ScenePresence() |
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -542,7 +542,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
542 | } | 542 | } |
543 | catch (Exception e) | 543 | catch (Exception e) |
544 | { | 544 | { |
545 | m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); | 545 | m_log.Error("[SCENE PRESENCE]: ABSOLUTE POSITION " + e.Message); |
546 | } | 546 | } |
547 | } | 547 | } |
548 | 548 | ||
@@ -597,7 +597,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
597 | } | 597 | } |
598 | catch (Exception e) | 598 | catch (Exception e) |
599 | { | 599 | { |
600 | m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); | 600 | m_log.Error("[SCENE PRESENCE]: VELOCITY " + e.Message); |
601 | } | 601 | } |
602 | } | 602 | } |
603 | 603 | ||
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | Animator.ResetAnimations(); | 1150 | Animator.ResetAnimations(); |
1151 | 1151 | ||
1152 | // m_log.DebugFormat( | 1152 | // m_log.DebugFormat( |
1153 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1153 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1154 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1154 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1155 | 1155 | ||
1156 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, | 1156 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, |
@@ -1326,7 +1326,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1326 | m_callbackURI = null; | 1326 | m_callbackURI = null; |
1327 | } | 1327 | } |
1328 | 1328 | ||
1329 | //m_log.DebugFormat("Completed movement"); | 1329 | m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1330 | 1330 | ||
1331 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1331 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1332 | SendInitialData(); | 1332 | SendInitialData(); |
@@ -2768,7 +2768,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2768 | Vector3 pos = m_pos; | 2768 | Vector3 pos = m_pos; |
2769 | pos.Z += m_appearance.HipOffset; | 2769 | pos.Z += m_appearance.HipOffset; |
2770 | 2770 | ||
2771 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2771 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2772 | 2772 | ||
2773 | remoteClient.SendPrimUpdate( | 2773 | remoteClient.SendPrimUpdate( |
2774 | this, | 2774 | this, |
@@ -2855,6 +2855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2855 | /// </summary> | 2855 | /// </summary> |
2856 | private void SendInitialData() | 2856 | private void SendInitialData() |
2857 | { | 2857 | { |
2858 | m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); | ||
2858 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2859 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2859 | // the inventory arrives | 2860 | // the inventory arrives |
2860 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2861 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
@@ -2899,10 +2900,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2899 | /// </summary> | 2900 | /// </summary> |
2900 | public void SendAvatarDataToAllAgents() | 2901 | public void SendAvatarDataToAllAgents() |
2901 | { | 2902 | { |
2903 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); | ||
2902 | // only send update from root agents to other clients; children are only "listening posts" | 2904 | // only send update from root agents to other clients; children are only "listening posts" |
2903 | if (IsChildAgent) | 2905 | if (IsChildAgent) |
2904 | { | 2906 | { |
2905 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); | 2907 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2906 | return; | 2908 | return; |
2907 | } | 2909 | } |
2908 | 2910 | ||
@@ -2952,7 +2954,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2952 | /// <param name="avatar"></param> | 2954 | /// <param name="avatar"></param> |
2953 | public void SendAvatarDataToAgent(ScenePresence avatar) | 2955 | public void SendAvatarDataToAgent(ScenePresence avatar) |
2954 | { | 2956 | { |
2955 | // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | 2957 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2956 | 2958 | ||
2957 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2959 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2958 | if (Animator != null) | 2960 | if (Animator != null) |
@@ -2965,10 +2967,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2965 | /// </summary> | 2967 | /// </summary> |
2966 | public void SendAppearanceToAllOtherAgents() | 2968 | public void SendAppearanceToAllOtherAgents() |
2967 | { | 2969 | { |
2970 | m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID); | ||
2968 | // only send update from root agents to other clients; children are only "listening posts" | 2971 | // only send update from root agents to other clients; children are only "listening posts" |
2969 | if (IsChildAgent) | 2972 | if (IsChildAgent) |
2970 | { | 2973 | { |
2971 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); | 2974 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2972 | return; | 2975 | return; |
2973 | } | 2976 | } |
2974 | 2977 | ||
@@ -2994,6 +2997,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2994 | /// </summary> | 2997 | /// </summary> |
2995 | public void SendOtherAgentsAppearanceToMe() | 2998 | public void SendOtherAgentsAppearanceToMe() |
2996 | { | 2999 | { |
3000 | m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); | ||
2997 | m_perfMonMS = Util.EnvironmentTickCount(); | 3001 | m_perfMonMS = Util.EnvironmentTickCount(); |
2998 | 3002 | ||
2999 | int count = 0; | 3003 | int count = 0; |