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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs6
-rw-r--r--OpenSim/Data/IRegionData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs103
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs82
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs21
-rw-r--r--OpenSim/Data/PGSQL/PGSQLSimulationData.cs117
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs97
-rw-r--r--OpenSim/Framework/Constants.cs11
-rw-r--r--OpenSim/Framework/RegionInfo.cs187
-rw-r--r--OpenSim/Framework/TerrainData.cs418
-rw-r--r--OpenSim/Framework/UserProfileData.cs14
-rw-r--r--OpenSim/Framework/Util.cs38
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs7
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs88
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs497
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs318
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs187
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs9
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs89
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs86
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs278
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs944
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs11
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs12
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs4
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs6
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs5
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs6
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs9
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionConnections.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs4
-rw-r--r--OpenSim/Server/Handlers/Map/MapAddServerConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs10
-rw-r--r--OpenSim/Services/GridService/GridService.cs9
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs37
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs36
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs5
-rw-r--r--OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs8
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs29
65 files changed, 2870 insertions, 1149 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 354f587..ec58692 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1022,7 +1022,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1022 // Set home position 1022 // Set home position
1023 1023
1024 GridRegion home = scene.GridService.GetRegionByPosition(scopeID, 1024 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1025 (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize)); 1025 (int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation));
1026 if (null == home) 1026 if (null == home)
1027 { 1027 {
1028 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstName, lastName); 1028 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstName, lastName);
@@ -1252,7 +1252,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1252 if ((null != regionXLocation) && (null != regionYLocation)) 1252 if ((null != regionXLocation) && (null != regionYLocation))
1253 { 1253 {
1254 GridRegion home = scene.GridService.GetRegionByPosition(scopeID, 1254 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1255 (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize)); 1255 (int)Util.RegionToWorldLoc((uint)regionXLocation), (int)Util.RegionToWorldLoc((uint)regionYLocation));
1256 if (null == home) { 1256 if (null == home) {
1257 m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName); 1257 m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName);
1258 } else { 1258 } else {
@@ -2883,7 +2883,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2883 // Set home position 2883 // Set home position
2884 2884
2885 GridRegion home = scene.GridService.GetRegionByPosition(scopeID, 2885 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
2886 (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize)); 2886 (int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation));
2887 if (null == home) { 2887 if (null == home) {
2888 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]); 2888 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]);
2889 } else { 2889 } else {
diff --git a/OpenSim/Data/IRegionData.cs b/OpenSim/Data/IRegionData.cs
index 463c621..50433ba 100644
--- a/OpenSim/Data/IRegionData.cs
+++ b/OpenSim/Data/IRegionData.cs
@@ -54,12 +54,12 @@ namespace OpenSim.Data
54 /// <summary> 54 /// <summary>
55 /// Return the x-coordinate of this region. 55 /// Return the x-coordinate of this region.
56 /// </summary> 56 /// </summary>
57 public int coordX { get { return posX / (int)Constants.RegionSize; } } 57 public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
58 58
59 /// <summary> 59 /// <summary>
60 /// Return the y-coordinate of this region. 60 /// Return the y-coordinate of this region.
61 /// </summary> 61 /// </summary>
62 public int coordY { get { return posY / (int)Constants.RegionSize; } } 62 public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
63 63
64 public Dictionary<string, object> Data; 64 public Dictionary<string, object> Data;
65 } 65 }
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index f41f60c..9f5991b 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -49,6 +49,7 @@ namespace OpenSim.Data.MSSQL
49 49
50 // private static FileSystemDataStore Instance = new FileSystemDataStore(); 50 // private static FileSystemDataStore Instance = new FileSystemDataStore();
51 private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 private static string LogHeader = "[REGION DB MSSQL]";
52 53
53 /// <summary> 54 /// <summary>
54 /// The database manager 55 /// The database manager
@@ -530,43 +531,49 @@ ELSE
530 /// <returns></returns> 531 /// <returns></returns>
531 public double[,] LoadTerrain(UUID regionID) 532 public double[,] LoadTerrain(UUID regionID)
532 { 533 {
533 double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; 534 TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
534 terrain.Initialize(); 535 return terrData.GetDoubles();
536 }
537
538 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
539 {
540 TerrainData terrData = null;
535 541
536 string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc"; 542 string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
537 543
538 using (SqlConnection conn = new SqlConnection(m_connectionString)) 544 using (SqlConnection conn = new SqlConnection(m_connectionString))
539 using (SqlCommand cmd = new SqlCommand(sql, conn))
540 { 545 {
541 // MySqlParameter param = new MySqlParameter(); 546 using (SqlCommand cmd = new SqlCommand(sql, conn))
542 cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
543 conn.Open();
544 using (SqlDataReader reader = cmd.ExecuteReader())
545 { 547 {
546 int rev; 548 // MySqlParameter param = new MySqlParameter();
547 if (reader.Read()) 549 cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
550 conn.Open();
551 using (SqlDataReader reader = cmd.ExecuteReader())
548 { 552 {
549 MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]); 553 int rev;
550 BinaryReader br = new BinaryReader(str); 554 if (reader.Read())
551 for (int x = 0; x < (int)Constants.RegionSize; x++)
552 { 555 {
553 for (int y = 0; y < (int)Constants.RegionSize; y++) 556 rev = (int)reader["Revision"];
554 { 557 byte[] blob = (byte[])reader["Heightfield"];
555 terrain[x, y] = br.ReadDouble(); 558 terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
556 }
557 } 559 }
558 rev = (int)reader["Revision"]; 560 else
559 } 561 {
560 else 562 _Log.Info("[REGION DB]: No terrain found for region");
561 { 563 return null;
562 _Log.Info("[REGION DB]: No terrain found for region"); 564 }
563 return null; 565 _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
564 } 566 }
565 _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
566 } 567 }
567 } 568 }
568 569
569 return terrain; 570 return terrData;
571 }
572
573 // Legacy entry point for when terrain was always a 256x256 hieghtmap
574 public void StoreTerrain(double[,] ter, UUID regionID)
575 {
576 StoreTerrain(new HeightmapTerrainData(ter), regionID);
570 } 577 }
571 578
572 /// <summary> 579 /// <summary>
@@ -574,10 +581,8 @@ ELSE
574 /// </summary> 581 /// </summary>
575 /// <param name="terrain">terrain map data.</param> 582 /// <param name="terrain">terrain map data.</param>
576 /// <param name="regionID">regionID.</param> 583 /// <param name="regionID">regionID.</param>
577 public void StoreTerrain(double[,] terrain, UUID regionID) 584 public void StoreTerrain(TerrainData terrData, UUID regionID)
578 { 585 {
579 int revision = Util.UnixTimeSinceEpoch();
580
581 //Delete old terrain map 586 //Delete old terrain map
582 string sql = "delete from terrain where RegionUUID=@RegionUUID"; 587 string sql = "delete from terrain where RegionUUID=@RegionUUID";
583 using (SqlConnection conn = new SqlConnection(m_connectionString)) 588 using (SqlConnection conn = new SqlConnection(m_connectionString))
@@ -590,17 +595,23 @@ ELSE
590 595
591 sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)"; 596 sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
592 597
598 int terrainDBRevision;
599 Array terrainDBblob;
600 terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
601
593 using (SqlConnection conn = new SqlConnection(m_connectionString)) 602 using (SqlConnection conn = new SqlConnection(m_connectionString))
594 using (SqlCommand cmd = new SqlCommand(sql, conn))
595 { 603 {
596 cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); 604 using (SqlCommand cmd = new SqlCommand(sql, conn))
597 cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision)); 605 {
598 cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain))); 606 cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
599 conn.Open(); 607 cmd.Parameters.Add(_Database.CreateParameter("@Revision", terrainDBRevision));
600 cmd.ExecuteNonQuery(); 608 cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", terrainDBblob));
609 conn.Open();
610 cmd.ExecuteNonQuery();
611 }
601 } 612 }
602 613
603 _Log.Info("[REGION DB]: Stored terrain revision r " + revision); 614 _Log.InfoFormat("{0} Stored terrain revision r={1}", LogHeader, terrainDBRevision);
604 } 615 }
605 616
606 /// <summary> 617 /// <summary>
@@ -1345,30 +1356,6 @@ VALUES
1345 #region Private Methods 1356 #region Private Methods
1346 1357
1347 /// <summary> 1358 /// <summary>
1348 /// Serializes the terrain data for storage in DB.
1349 /// </summary>
1350 /// <param name="val">terrain data</param>
1351 /// <returns></returns>
1352 private static Array serializeTerrain(double[,] val)
1353 {
1354 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
1355 BinaryWriter bw = new BinaryWriter(str);
1356
1357 // TODO: COMPATIBILITY - Add byte-order conversions
1358 for (int x = 0; x < (int)Constants.RegionSize; x++)
1359 for (int y = 0; y < (int)Constants.RegionSize; y++)
1360 {
1361 double height = val[x, y];
1362 if (height == 0.0)
1363 height = double.Epsilon;
1364
1365 bw.Write(height);
1366 }
1367
1368 return str.ToArray();
1369 }
1370
1371 /// <summary>
1372 /// Stores new regionsettings. 1359 /// Stores new regionsettings.
1373 /// </summary> 1360 /// </summary>
1374 /// <param name="regionSettings">The region settings.</param> 1361 /// <param name="regionSettings">The region settings.</param>
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index b03a904..42f2ebb 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Data.MySQL
48 public class MySQLSimulationData : ISimulationDataStore 48 public class MySQLSimulationData : ISimulationDataStore
49 { 49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 private static string LogHeader = "[REGION DB MYSQL]";
51 52
52 private string m_connectionString; 53 private string m_connectionString;
53 private object m_dbLock = new object(); 54 private object m_dbLock = new object();
@@ -91,7 +92,7 @@ namespace OpenSim.Data.MySQL
91 } 92 }
92 catch (Exception e) 93 catch (Exception e)
93 { 94 {
94 m_log.Error("[REGION DB]: MySQL error in ExecuteReader: " + e.Message); 95 m_log.ErrorFormat("{0} MySQL error in ExecuteReader: {1}", LogHeader, e);
95 throw; 96 throw;
96 } 97 }
97 98
@@ -572,10 +573,14 @@ namespace OpenSim.Data.MySQL
572 } 573 }
573 } 574 }
574 575
576 // Legacy entry point for when terrain was always a 256x256 hieghtmap
575 public void StoreTerrain(double[,] ter, UUID regionID) 577 public void StoreTerrain(double[,] ter, UUID regionID)
576 { 578 {
577 m_log.Info("[REGION DB]: Storing terrain"); 579 StoreTerrain(new HeightmapTerrainData(ter), regionID);
580 }
578 581
582 public void StoreTerrain(TerrainData terrData, UUID regionID)
583 {
579 lock (m_dbLock) 584 lock (m_dbLock)
580 { 585 {
581 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 586 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
@@ -589,11 +594,18 @@ namespace OpenSim.Data.MySQL
589 594
590 ExecuteNonQuery(cmd); 595 ExecuteNonQuery(cmd);
591 596
592 cmd.CommandText = "insert into terrain (RegionUUID, " + 597 int terrainDBRevision;
593 "Revision, Heightfield) values (?RegionUUID, " + 598 Array terrainDBblob;
594 "1, ?Heightfield)"; 599 terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
595 600
596 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 601 m_log.InfoFormat("{0} Storing terrain. X={1}, Y={2}, rev={3}",
602 LogHeader, terrData.SizeX, terrData.SizeY, terrainDBRevision);
603
604 cmd.CommandText = "insert into terrain (RegionUUID, Revision, Heightfield)"
605 + "values (?RegionUUID, ?Revision, ?Heightfield)";
606
607 cmd.Parameters.AddWithValue("Revision", terrainDBRevision);
608 cmd.Parameters.AddWithValue("Heightfield", terrainDBblob);
597 609
598 ExecuteNonQuery(cmd); 610 ExecuteNonQuery(cmd);
599 } 611 }
@@ -601,9 +613,16 @@ namespace OpenSim.Data.MySQL
601 } 613 }
602 } 614 }
603 615
616 // Legacy region loading
604 public double[,] LoadTerrain(UUID regionID) 617 public double[,] LoadTerrain(UUID regionID)
605 { 618 {
606 double[,] terrain = null; 619 TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
620 return terrData.GetDoubles();
621 }
622
623 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
624 {
625 TerrainData terrData = null;
607 626
608 lock (m_dbLock) 627 lock (m_dbLock)
609 { 628 {
@@ -623,32 +642,15 @@ namespace OpenSim.Data.MySQL
623 while (reader.Read()) 642 while (reader.Read())
624 { 643 {
625 int rev = Convert.ToInt32(reader["Revision"]); 644 int rev = Convert.ToInt32(reader["Revision"]);
626 645 byte[] blob = (byte[])reader["Heightfield"];
627 terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; 646 terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
628 terrain.Initialize();
629
630 using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
631 {
632 using (BinaryReader br = new BinaryReader(mstr))
633 {
634 for (int x = 0; x < (int)Constants.RegionSize; x++)
635 {
636 for (int y = 0; y < (int)Constants.RegionSize; y++)
637 {
638 terrain[x, y] = br.ReadDouble();
639 }
640 }
641 }
642
643 m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
644 }
645 } 647 }
646 } 648 }
647 } 649 }
648 } 650 }
649 } 651 }
650 652
651 return terrain; 653 return terrData;
652 } 654 }
653 655
654 public void RemoveLandObject(UUID globalID) 656 public void RemoveLandObject(UUID globalID)
@@ -1525,30 +1527,6 @@ namespace OpenSim.Data.MySQL
1525 } 1527 }
1526 1528
1527 /// <summary> 1529 /// <summary>
1528 ///
1529 /// </summary>
1530 /// <param name="val"></param>
1531 /// <returns></returns>
1532 private static Array SerializeTerrain(double[,] val)
1533 {
1534 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1535 BinaryWriter bw = new BinaryWriter(str);
1536
1537 // TODO: COMPATIBILITY - Add byte-order conversions
1538 for (int x = 0; x < (int)Constants.RegionSize; x++)
1539 for (int y = 0; y < (int)Constants.RegionSize; y++)
1540 {
1541 double height = val[x, y];
1542 if (height == 0.0)
1543 height = double.Epsilon;
1544
1545 bw.Write(height);
1546 }
1547
1548 return str.ToArray();
1549 }
1550
1551 /// <summary>
1552 /// Fill the prim command with prim values 1530 /// Fill the prim command with prim values
1553 /// </summary> 1531 /// </summary>
1554 /// <param name="row"></param> 1532 /// <param name="row"></param>
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index d11ad72..acde1a1 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -132,18 +132,35 @@ namespace OpenSim.Data.Null
132 return new List<SceneObjectGroup>(); 132 return new List<SceneObjectGroup>();
133 } 133 }
134 134
135 Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); 135 Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
136 public void StoreTerrain(double[,] ter, UUID regionID) 136 public void StoreTerrain(TerrainData ter, UUID regionID)
137 { 137 {
138 if (m_terrains.ContainsKey(regionID)) 138 if (m_terrains.ContainsKey(regionID))
139 m_terrains.Remove(regionID); 139 m_terrains.Remove(regionID);
140 m_terrains.Add(regionID, ter); 140 m_terrains.Add(regionID, ter);
141 } 141 }
142 142
143 // Legacy. Just don't do this.
144 public void StoreTerrain(double[,] ter, UUID regionID)
145 {
146 TerrainData terrData = new HeightmapTerrainData(ter);
147 StoreTerrain(terrData, regionID);
148 }
149
150 // Legacy. Just don't do this.
143 public double[,] LoadTerrain(UUID regionID) 151 public double[,] LoadTerrain(UUID regionID)
144 { 152 {
145 if (m_terrains.ContainsKey(regionID)) 153 if (m_terrains.ContainsKey(regionID))
146 { 154 {
155 return m_terrains[regionID].GetDoubles();
156 }
157 return null;
158 }
159
160 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
161 {
162 if (m_terrains.ContainsKey(regionID))
163 {
147 return m_terrains[regionID]; 164 return m_terrains[regionID];
148 } 165 }
149 return null; 166 return null;
diff --git a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
index 354d749..1505f87 100644
--- a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
+++ b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
@@ -46,6 +46,7 @@ namespace OpenSim.Data.PGSQL
46 public class PGSQLSimulationData : ISimulationDataStore 46 public class PGSQLSimulationData : ISimulationDataStore
47 { 47 {
48 private const string _migrationStore = "RegionStore"; 48 private const string _migrationStore = "RegionStore";
49 private const string LogHeader = "[REGION DB PGSQL]";
49 50
50 // private static FileSystemDataStore Instance = new FileSystemDataStore(); 51 // private static FileSystemDataStore Instance = new FileSystemDataStore();
51 private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -523,44 +524,50 @@ namespace OpenSim.Data.PGSQL
523 /// <returns></returns> 524 /// <returns></returns>
524 public double[,] LoadTerrain(UUID regionID) 525 public double[,] LoadTerrain(UUID regionID)
525 { 526 {
526 double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; 527 TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
527 terrain.Initialize(); 528 return terrData.GetDoubles();
529 }
530
531 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
532 {
533 TerrainData terrData = null;
528 534
529 string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from terrain 535 string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from terrain
530 where ""RegionUUID"" = :RegionUUID order by ""Revision"" desc limit 1; "; 536 where ""RegionUUID"" = :RegionUUID order by ""Revision"" desc limit 1; ";
531 537
532 using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) 538 using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
533 using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
534 { 539 {
535 // PGSqlParameter param = new PGSqlParameter(); 540 using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
536 cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
537 conn.Open();
538 using (NpgsqlDataReader reader = cmd.ExecuteReader())
539 { 541 {
540 int rev; 542 // PGSqlParameter param = new PGSqlParameter();
541 if (reader.Read()) 543 cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
544 conn.Open();
545 using (NpgsqlDataReader reader = cmd.ExecuteReader())
542 { 546 {
543 MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]); 547 int rev;
544 BinaryReader br = new BinaryReader(str); 548 if (reader.Read())
545 for (int x = 0; x < (int)Constants.RegionSize; x++)
546 { 549 {
547 for (int y = 0; y < (int)Constants.RegionSize; y++) 550 rev = Convert.ToInt32(reader["Revision"]);
548 { 551 byte[] blob = (byte[])reader["Heightfield"];
549 terrain[x, y] = br.ReadDouble(); 552 terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
550 }
551 } 553 }
552 rev = (int)reader["Revision"]; 554 else
553 } 555 {
554 else 556 _Log.Info("[REGION DB]: No terrain found for region");
555 { 557 return null;
556 _Log.Info("[REGION DB]: No terrain found for region"); 558 }
557 return null; 559 _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
558 } 560 }
559 _Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
560 } 561 }
561 } 562 }
562 563
563 return terrain; 564 return terrData;
565 }
566
567 // Legacy entry point for when terrain was always a 256x256 heightmap
568 public void StoreTerrain(double[,] terrain, UUID regionID)
569 {
570 StoreTerrain(new HeightmapTerrainData(terrain), regionID);
564 } 571 }
565 572
566 /// <summary> 573 /// <summary>
@@ -568,35 +575,43 @@ namespace OpenSim.Data.PGSQL
568 /// </summary> 575 /// </summary>
569 /// <param name="terrain">terrain map data.</param> 576 /// <param name="terrain">terrain map data.</param>
570 /// <param name="regionID">regionID.</param> 577 /// <param name="regionID">regionID.</param>
571 public void StoreTerrain(double[,] terrain, UUID regionID) 578 public void StoreTerrain(TerrainData terrData, UUID regionID)
572 { 579 {
573 int revision = Util.UnixTimeSinceEpoch();
574
575 //Delete old terrain map 580 //Delete old terrain map
576 string sql = @"delete from terrain where ""RegionUUID""=:RegionUUID"; 581 string sql = @"delete from terrain where ""RegionUUID""=:RegionUUID";
577 using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) 582 using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
578 using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
579 { 583 {
580 cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); 584 using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
581 conn.Open(); 585 {
582 cmd.ExecuteNonQuery(); 586 cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
587 conn.Open();
588 cmd.ExecuteNonQuery();
589
590 _Log.InfoFormat("{0} Deleted terrain revision id = {1}", LogHeader, regionID);
591 }
583 } 592 }
584 593
585 _Log.Info("[REGION DB]: Deleted terrain revision r " + revision); 594 int terrainDBRevision;
595 Array terrainDBblob;
596 terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
586 597
587 sql = @"insert into terrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)"; 598 sql = @"insert into terrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)";
588 599
589 using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) 600 using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
590 using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
591 { 601 {
592 cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); 602 using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
593 cmd.Parameters.Add(_Database.CreateParameter("Revision", revision)); 603 {
594 cmd.Parameters.Add(_Database.CreateParameter("Heightfield", serializeTerrain(terrain))); 604 cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
595 conn.Open(); 605 cmd.Parameters.Add(_Database.CreateParameter("Revision", terrainDBRevision));
596 cmd.ExecuteNonQuery(); 606 cmd.Parameters.Add(_Database.CreateParameter("Heightfield", terrainDBblob));
607 conn.Open();
608 cmd.ExecuteNonQuery();
609
610 _Log.InfoFormat("{0} Stored terrain id = {1}, terrainSize = <{2},{3}>",
611 LogHeader, regionID, terrData.SizeX, terrData.SizeY);
612 }
597 } 613 }
598 614
599 _Log.Info("[REGION DB]: Stored terrain revision r " + revision);
600 } 615 }
601 616
602 /// <summary> 617 /// <summary>
@@ -1350,30 +1365,6 @@ namespace OpenSim.Data.PGSQL
1350 #region Private Methods 1365 #region Private Methods
1351 1366
1352 /// <summary> 1367 /// <summary>
1353 /// Serializes the terrain data for storage in DB.
1354 /// </summary>
1355 /// <param name="val">terrain data</param>
1356 /// <returns></returns>
1357 private static Array serializeTerrain(double[,] val)
1358 {
1359 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
1360 BinaryWriter bw = new BinaryWriter(str);
1361
1362 // TODO: COMPATIBILITY - Add byte-order conversions
1363 for (int x = 0; x < (int)Constants.RegionSize; x++)
1364 for (int y = 0; y < (int)Constants.RegionSize; y++)
1365 {
1366 double height = val[x, y];
1367 if (height == 0.0)
1368 height = double.Epsilon;
1369
1370 bw.Write(height);
1371 }
1372
1373 return str.ToArray();
1374 }
1375
1376 /// <summary>
1377 /// Stores new regionsettings. 1368 /// Stores new regionsettings.
1378 /// </summary> 1369 /// </summary>
1379 /// <param name="regionSettings">The region settings.</param> 1370 /// <param name="regionSettings">The region settings.</param>
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index d938b6b..5a34f09 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Data.SQLite
51 public class SQLiteSimulationData : ISimulationDataStore 51 public class SQLiteSimulationData : ISimulationDataStore
52 { 52 {
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 private static readonly string LogHeader = "[REGION DB SQLLITE]";
54 55
55 private const string primSelect = "select * from prims"; 56 private const string primSelect = "select * from prims";
56 private const string shapeSelect = "select * from primshapes"; 57 private const string shapeSelect = "select * from primshapes";
@@ -819,45 +820,44 @@ namespace OpenSim.Data.SQLite
819 prim.Inventory.RestoreInventoryItems(inventory); 820 prim.Inventory.RestoreInventoryItems(inventory);
820 } 821 }
821 822
823 // Legacy entry point for when terrain was always a 256x256 hieghtmap
824 public void StoreTerrain(double[,] ter, UUID regionID)
825 {
826 StoreTerrain(new HeightmapTerrainData(ter), regionID);
827 }
828
822 /// <summary> 829 /// <summary>
823 /// Store a terrain revision in region storage 830 /// Store a terrain revision in region storage
824 /// </summary> 831 /// </summary>
825 /// <param name="ter">terrain heightfield</param> 832 /// <param name="ter">terrain heightfield</param>
826 /// <param name="regionID">region UUID</param> 833 /// <param name="regionID">region UUID</param>
827 public void StoreTerrain(double[,] ter, UUID regionID) 834 public void StoreTerrain(TerrainData terrData, UUID regionID)
828 { 835 {
829 lock (ds) 836 lock (ds)
830 { 837 {
831 int revision = Util.UnixTimeSinceEpoch();
832
833 // This is added to get rid of the infinitely growing
834 // terrain databases which negatively impact on SQLite
835 // over time. Before reenabling this feature there
836 // needs to be a limitter put on the number of
837 // revisions in the database, as this old
838 // implementation is a DOS attack waiting to happen.
839
840 using ( 838 using (
841 SqliteCommand cmd = 839 SqliteCommand cmd = new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID", m_conn))
842 new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
843 m_conn))
844 { 840 {
845 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); 841 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
846 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
847 cmd.ExecuteNonQuery(); 842 cmd.ExecuteNonQuery();
848 } 843 }
849 844
850 // the following is an work around for .NET. The perf 845 // the following is an work around for .NET. The perf
851 // issues associated with it aren't as bad as you think. 846 // issues associated with it aren't as bad as you think.
852 m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
853 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + 847 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
854 " values(:RegionUUID, :Revision, :Heightfield)"; 848 " values(:RegionUUID, :Revision, :Heightfield)";
855 849
850 int terrainDBRevision;
851 Array terrainDBblob;
852 terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
853
854 m_log.DebugFormat("{0} Storing terrain revision r {1}", LogHeader, terrainDBRevision);
855
856 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) 856 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
857 { 857 {
858 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); 858 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
859 cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); 859 cmd.Parameters.Add(new SqliteParameter(":Revision", terrainDBRevision));
860 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); 860 cmd.Parameters.Add(new SqliteParameter(":Heightfield", terrainDBblob));
861 cmd.ExecuteNonQuery(); 861 cmd.ExecuteNonQuery();
862 } 862 }
863 } 863 }
@@ -870,11 +870,16 @@ namespace OpenSim.Data.SQLite
870 /// <returns>Heightfield data</returns> 870 /// <returns>Heightfield data</returns>
871 public double[,] LoadTerrain(UUID regionID) 871 public double[,] LoadTerrain(UUID regionID)
872 { 872 {
873 TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
874 return terrData.GetDoubles();
875 }
876
877 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
878 {
879 TerrainData terrData = null;
880
873 lock (ds) 881 lock (ds)
874 { 882 {
875 double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
876 terret.Initialize();
877
878 String sql = "select RegionUUID, Revision, Heightfield from terrain" + 883 String sql = "select RegionUUID, Revision, Heightfield from terrain" +
879 " where RegionUUID=:RegionUUID order by Revision desc"; 884 " where RegionUUID=:RegionUUID order by Revision desc";
880 885
@@ -887,21 +892,9 @@ namespace OpenSim.Data.SQLite
887 int rev = 0; 892 int rev = 0;
888 if (row.Read()) 893 if (row.Read())
889 { 894 {
890 // TODO: put this into a function
891 using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
892 {
893 using (BinaryReader br = new BinaryReader(str))
894 {
895 for (int x = 0; x < (int)Constants.RegionSize; x++)
896 {
897 for (int y = 0; y < (int)Constants.RegionSize; y++)
898 {
899 terret[x, y] = br.ReadDouble();
900 }
901 }
902 }
903 }
904 rev = Convert.ToInt32(row["Revision"]); 895 rev = Convert.ToInt32(row["Revision"]);
896 byte[] blob = (byte[])row["Heightfield"];
897 terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
905 } 898 }
906 else 899 else
907 { 900 {
@@ -912,8 +905,8 @@ namespace OpenSim.Data.SQLite
912 m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString()); 905 m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
913 } 906 }
914 } 907 }
915 return terret;
916 } 908 }
909 return terrData;
917 } 910 }
918 911
919 public void RemoveLandObject(UUID globalID) 912 public void RemoveLandObject(UUID globalID)
@@ -2019,40 +2012,6 @@ namespace OpenSim.Data.SQLite
2019 /// <summary> 2012 /// <summary>
2020 /// 2013 ///
2021 /// </summary> 2014 /// </summary>
2022 /// <param name="val"></param>
2023 /// <returns></returns>
2024 private static Array serializeTerrain(double[,] val)
2025 {
2026 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double));
2027 BinaryWriter bw = new BinaryWriter(str);
2028
2029 // TODO: COMPATIBILITY - Add byte-order conversions
2030 for (int x = 0; x < (int)Constants.RegionSize; x++)
2031 for (int y = 0; y < (int)Constants.RegionSize; y++)
2032 bw.Write(val[x, y]);
2033
2034 return str.ToArray();
2035 }
2036
2037 // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
2038 // {
2039 // row["RegionUUID"] = regionUUID;
2040 // row["Revision"] = rev;
2041
2042 // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
2043 // BinaryWriter bw = new BinaryWriter(str);
2044
2045 // // TODO: COMPATIBILITY - Add byte-order conversions
2046 // for (int x = 0; x < (int)Constants.RegionSize; x++)
2047 // for (int y = 0; y < (int)Constants.RegionSize; y++)
2048 // bw.Write(val[x, y]);
2049
2050 // row["Heightfield"] = str.ToArray();
2051 // }
2052
2053 /// <summary>
2054 ///
2055 /// </summary>
2056 /// <param name="row"></param> 2015 /// <param name="row"></param>
2057 /// <param name="prim"></param> 2016 /// <param name="prim"></param>
2058 /// <param name="sceneGroupID"></param> 2017 /// <param name="sceneGroupID"></param>
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index a2eb5ee..d80808c 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -30,9 +30,18 @@ namespace OpenSim.Framework
30{ 30{
31 public class Constants 31 public class Constants
32 { 32 {
33 // 'RegionSize' is the legacy region size.
34 // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not
35 // be the legacy region size.
33 public const uint RegionSize = 256; 36 public const uint RegionSize = 256;
34 public const uint RegionHeight = 4096; 37 public const uint RegionHeight = 4096;
35 public const byte TerrainPatchSize = 16; 38 // This could be a parameters but, really, a region of greater than this is pretty unmanageable
39 public const uint MaximumRegionSize = 8192;
40
41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42 public const int MinRegionSize = 16;
43 public const int TerrainPatchSize = 16;
44
36 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; 45 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
37 46
38 public enum EstateAccessCodex : uint 47 public enum EstateAccessCodex : uint
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 24b9c89..35278f8 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Framework
99 public class RegionInfo 99 public class RegionInfo
100 { 100 {
101 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 101 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
102 private static readonly string LogHeader = "[REGION INFO]";
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
@@ -137,16 +138,20 @@ namespace OpenSim.Framework
137 public bool m_allow_alternate_ports; 138 public bool m_allow_alternate_ports;
138 protected string m_externalHostName; 139 protected string m_externalHostName;
139 protected IPEndPoint m_internalEndPoint; 140 protected IPEndPoint m_internalEndPoint;
140 protected uint? m_regionLocX;
141 protected uint? m_regionLocY;
142 protected uint m_remotingPort; 141 protected uint m_remotingPort;
143 public UUID RegionID = UUID.Zero; 142 public UUID RegionID = UUID.Zero;
144 public string RemotingAddress; 143 public string RemotingAddress;
145 public UUID ScopeID = UUID.Zero; 144 public UUID ScopeID = UUID.Zero;
146 private UUID m_maptileStaticUUID = UUID.Zero; 145 private UUID m_maptileStaticUUID = UUID.Zero;
147 146
148 private Dictionary<String, String> m_otherSettings = new Dictionary<string, string>(); 147 public uint WorldLocX = 0;
148 public uint WorldLocY = 0;
149 public uint WorldLocZ = 0;
150 public uint RegionSizeX = Constants.RegionSize;
151 public uint RegionSizeY = Constants.RegionSize;
152 public uint RegionSizeZ = Constants.RegionHeight;
149 153
154 private Dictionary<String, String> m_otherSettings = new Dictionary<string, string>();
150 155
151 // Apparently, we're applying the same estatesettings regardless of whether it's local or remote. 156 // Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
152 157
@@ -229,11 +234,8 @@ namespace OpenSim.Framework
229 m_serverURI = string.Empty; 234 m_serverURI = string.Empty;
230 } 235 }
231 236
232 public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) 237 public RegionInfo(uint legacyRegionLocX, uint legacyRegionLocY, IPEndPoint internalEndPoint, string externalUri)
233 { 238 {
234 m_regionLocX = regionLocX;
235 m_regionLocY = regionLocY;
236
237 m_internalEndPoint = internalEndPoint; 239 m_internalEndPoint = internalEndPoint;
238 m_externalHostName = externalUri; 240 m_externalHostName = externalUri;
239 m_serverURI = string.Empty; 241 m_serverURI = string.Empty;
@@ -447,25 +449,42 @@ namespace OpenSim.Framework
447 449
448 /// <summary> 450 /// <summary>
449 /// The x co-ordinate of this region in map tiles (e.g. 1000). 451 /// The x co-ordinate of this region in map tiles (e.g. 1000).
452 /// Coordinate is scaled as world coordinates divided by the legacy region size
453 /// and is thus is the number of legacy regions.
450 /// </summary> 454 /// </summary>
451 public uint RegionLocX 455 public uint RegionLocX
452 { 456 {
453 get { return m_regionLocX.Value; } 457 get { return WorldLocX / Constants.RegionSize; }
454 set { m_regionLocX = value; } 458 set { WorldLocX = value * Constants.RegionSize; }
455 } 459 }
456 460
457 /// <summary> 461 /// <summary>
458 /// The y co-ordinate of this region in map tiles (e.g. 1000). 462 /// The y co-ordinate of this region in map tiles (e.g. 1000).
463 /// Coordinate is scaled as world coordinates divided by the legacy region size
464 /// and is thus is the number of legacy regions.
459 /// </summary> 465 /// </summary>
460 public uint RegionLocY 466 public uint RegionLocY
461 { 467 {
462 get { return m_regionLocY.Value; } 468 get { return WorldLocY / Constants.RegionSize; }
463 set { m_regionLocY = value; } 469 set { WorldLocY = value * Constants.RegionSize; }
470 }
471
472 public void SetDefaultRegionSize()
473 {
474 WorldLocX = 0;
475 WorldLocY = 0;
476 WorldLocZ = 0;
477 RegionSizeX = Constants.RegionSize;
478 RegionSizeY = Constants.RegionSize;
479 RegionSizeZ = Constants.RegionHeight;
464 } 480 }
465 481
482 // A unique region handle is created from the region's world coordinates.
483 // This cannot be changed because some code expects to receive the region handle and then
484 // compute the region coordinates from it.
466 public ulong RegionHandle 485 public ulong RegionHandle
467 { 486 {
468 get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); } 487 get { return Util.UIntsToLong(WorldLocX, WorldLocY); }
469 } 488 }
470 489
471 public void SetEndPoint(string ipaddr, int port) 490 public void SetEndPoint(string ipaddr, int port)
@@ -572,8 +591,25 @@ namespace OpenSim.Framework
572 591
573 string[] locationElements = location.Split(new char[] {','}); 592 string[] locationElements = location.Split(new char[] {','});
574 593
575 m_regionLocX = Convert.ToUInt32(locationElements[0]); 594 RegionLocX = Convert.ToUInt32(locationElements[0]);
576 m_regionLocY = Convert.ToUInt32(locationElements[1]); 595 RegionLocY = Convert.ToUInt32(locationElements[1]);
596
597 // Region size
598 // Default to legacy region size if not specified.
599 allKeys.Remove("SizeX");
600 string configSizeX = config.GetString("SizeX", Constants.RegionSize.ToString());
601 config.Set("SizeX", configSizeX);
602 RegionSizeX = Convert.ToUInt32(configSizeX);
603 allKeys.Remove("SizeY");
604 string configSizeY = config.GetString("SizeY", Constants.RegionSize.ToString());
605 config.Set("SizeY", configSizeX);
606 RegionSizeY = Convert.ToUInt32(configSizeY);
607 allKeys.Remove("SizeZ");
608 string configSizeZ = config.GetString("SizeZ", Constants.RegionHeight.ToString());
609 config.Set("SizeZ", configSizeX);
610 RegionSizeZ = Convert.ToUInt32(configSizeZ);
611
612 DoRegionSizeSanityChecks();
577 613
578 // InternalAddress 614 // InternalAddress
579 // 615 //
@@ -693,6 +729,57 @@ namespace OpenSim.Framework
693 } 729 }
694 } 730 }
695 731
732 // Make sure user specified region sizes are sane.
733 // Must be multiples of legacy region size (256).
734 private void DoRegionSizeSanityChecks()
735 {
736 if (RegionSizeX != Constants.RegionSize || RegionSizeY != Constants.RegionSize)
737 {
738 // Doing non-legacy region sizes.
739 // Enforce region size to be multiples of the legacy region size (256)
740 uint partial = RegionSizeX % Constants.RegionSize;
741 if (partial != 0)
742 {
743 RegionSizeX -= partial;
744 if (RegionSizeX == 0)
745 RegionSizeX = Constants.RegionSize;
746 m_log.ErrorFormat("{0} Region size must be multiple of {1}. Enforcing {2}.RegionSizeX={3} instead of specified {4}",
747 LogHeader, Constants.RegionSize, m_regionName, RegionSizeX, RegionSizeX + partial);
748 }
749 partial = RegionSizeY % Constants.RegionSize;
750 if (partial != 0)
751 {
752 RegionSizeY -= partial;
753 if (RegionSizeY == 0)
754 RegionSizeY = Constants.RegionSize;
755 m_log.ErrorFormat("{0} Region size must be multiple of {1}. Enforcing {2}.RegionSizeY={3} instead of specified {4}",
756 LogHeader, Constants.RegionSize, m_regionName, RegionSizeY, RegionSizeY + partial);
757 }
758
759 // Because of things in the viewer, regions MUST be square.
760 // Remove this check when viewers have been updated.
761 if (RegionSizeX != RegionSizeY)
762 {
763 uint minSize = Math.Min(RegionSizeX, RegionSizeY);
764 RegionSizeX = minSize;
765 RegionSizeY = minSize;
766 m_log.ErrorFormat("{0} Regions must be square until viewers are updated. Forcing region {1} size to <{2},{3}>",
767 LogHeader, m_regionName, RegionSizeX, RegionSizeY);
768 }
769
770 // There is a practical limit to region size.
771 if (RegionSizeX > Constants.MaximumRegionSize || RegionSizeY > Constants.MaximumRegionSize)
772 {
773 RegionSizeX = Util.Clamp<uint>(RegionSizeX, Constants.RegionSize, Constants.MaximumRegionSize);
774 RegionSizeY = Util.Clamp<uint>(RegionSizeY, Constants.RegionSize, Constants.MaximumRegionSize);
775 m_log.ErrorFormat("{0} Region dimensions must be less than {1}. Clamping {2}'s size to <{3},{4}>",
776 LogHeader, Constants.MaximumRegionSize, m_regionName, RegionSizeX, RegionSizeY);
777 }
778
779 m_log.InfoFormat("{0} Region {1} size set to <{2},{3}>", LogHeader, m_regionName, RegionSizeX, RegionSizeY);
780 }
781 }
782
696 private void WriteNiniConfig(IConfigSource source) 783 private void WriteNiniConfig(IConfigSource source)
697 { 784 {
698 IConfig config = source.Configs[RegionName]; 785 IConfig config = source.Configs[RegionName];
@@ -704,9 +791,16 @@ namespace OpenSim.Framework
704 791
705 config.Set("RegionUUID", RegionID.ToString()); 792 config.Set("RegionUUID", RegionID.ToString());
706 793
707 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 794 string location = String.Format("{0},{1}", RegionLocX, RegionLocY);
708 config.Set("Location", location); 795 config.Set("Location", location);
709 796
797 if (RegionSizeX != Constants.RegionSize || RegionSizeY != Constants.RegionSize)
798 {
799 config.Set("SizeX", RegionSizeX);
800 config.Set("SizeY", RegionSizeY);
801 config.Set("SizeZ", RegionSizeZ);
802 }
803
710 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 804 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
711 config.Set("InternalPort", m_internalEndPoint.Port); 805 config.Set("InternalPort", m_internalEndPoint.Port);
712 806
@@ -789,10 +883,18 @@ namespace OpenSim.Framework
789 RegionID.ToString(), true); 883 RegionID.ToString(), true);
790 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, 884 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
791 "Region Name", RegionName, true); 885 "Region Name", RegionName, true);
886
792 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, 887 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
793 "Grid Location (X Axis)", m_regionLocX.ToString(), true); 888 "Grid Location (X Axis)", RegionLocX.ToString(), true);
794 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, 889 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
795 "Grid Location (Y Axis)", m_regionLocY.ToString(), true); 890 "Grid Location (Y Axis)", RegionLocY.ToString(), true);
891 configMember.addConfigurationOption("sim_size_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
892 "Size of region in X dimension", RegionSizeX.ToString(), true);
893 configMember.addConfigurationOption("sim_size_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
894 "Size of region in Y dimension", RegionSizeY.ToString(), true);
895 configMember.addConfigurationOption("sim_size_z", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
896 "Size of region in Z dimension", RegionSizeZ.ToString(), true);
897
796 //m_configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false); 898 //m_configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
797 configMember.addConfigurationOption("internal_ip_address", 899 configMember.addConfigurationOption("internal_ip_address",
798 ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, 900 ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS,
@@ -855,10 +957,18 @@ namespace OpenSim.Framework
855 UUID.Random().ToString(), true); 957 UUID.Random().ToString(), true);
856 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, 958 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
857 "Region Name", "OpenSim Test", false); 959 "Region Name", "OpenSim Test", false);
960
858 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, 961 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
859 "Grid Location (X Axis)", "1000", false); 962 "Grid Location (X Axis)", "1000", false);
860 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, 963 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
861 "Grid Location (Y Axis)", "1000", false); 964 "Grid Location (Y Axis)", "1000", false);
965 configMember.addConfigurationOption("sim_size_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
966 "Size of region in X dimension", Constants.RegionSize.ToString(), false);
967 configMember.addConfigurationOption("sim_size_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
968 "Size of region in Y dimension", Constants.RegionSize.ToString(), false);
969 configMember.addConfigurationOption("sim_size_z", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
970 "Size of region in Z dimension", Constants.RegionHeight.ToString(), false);
971
862 //m_configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false); 972 //m_configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
863 configMember.addConfigurationOption("internal_ip_address", 973 configMember.addConfigurationOption("internal_ip_address",
864 ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, 974 ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS,
@@ -916,10 +1026,19 @@ namespace OpenSim.Framework
916 RegionName = (string) configuration_result; 1026 RegionName = (string) configuration_result;
917 break; 1027 break;
918 case "sim_location_x": 1028 case "sim_location_x":
919 m_regionLocX = (uint) configuration_result; 1029 RegionLocX = (uint) configuration_result;
920 break; 1030 break;
921 case "sim_location_y": 1031 case "sim_location_y":
922 m_regionLocY = (uint) configuration_result; 1032 RegionLocY = (uint) configuration_result;
1033 break;
1034 case "sim_size_x":
1035 RegionSizeX = (uint) configuration_result;
1036 break;
1037 case "sim_size_y":
1038 RegionSizeY = (uint) configuration_result;
1039 break;
1040 case "sim_size_z":
1041 RegionSizeZ = (uint) configuration_result;
923 break; 1042 break;
924 case "internal_ip_address": 1043 case "internal_ip_address":
925 IPAddress address = (IPAddress) configuration_result; 1044 IPAddress address = (IPAddress) configuration_result;
@@ -1000,8 +1119,13 @@ namespace OpenSim.Framework
1000 args["external_host_name"] = OSD.FromString(ExternalHostName); 1119 args["external_host_name"] = OSD.FromString(ExternalHostName);
1001 args["http_port"] = OSD.FromString(HttpPort.ToString()); 1120 args["http_port"] = OSD.FromString(HttpPort.ToString());
1002 args["server_uri"] = OSD.FromString(ServerURI); 1121 args["server_uri"] = OSD.FromString(ServerURI);
1122
1003 args["region_xloc"] = OSD.FromString(RegionLocX.ToString()); 1123 args["region_xloc"] = OSD.FromString(RegionLocX.ToString());
1004 args["region_yloc"] = OSD.FromString(RegionLocY.ToString()); 1124 args["region_yloc"] = OSD.FromString(RegionLocY.ToString());
1125 args["region_size_x"] = OSD.FromString(RegionSizeX.ToString());
1126 args["region_size_y"] = OSD.FromString(RegionSizeY.ToString());
1127 args["region_size_z"] = OSD.FromString(RegionSizeZ.ToString());
1128
1005 args["internal_ep_address"] = OSD.FromString(InternalEndPoint.Address.ToString()); 1129 args["internal_ep_address"] = OSD.FromString(InternalEndPoint.Address.ToString());
1006 args["internal_ep_port"] = OSD.FromString(InternalEndPoint.Port.ToString()); 1130 args["internal_ep_port"] = OSD.FromString(InternalEndPoint.Port.ToString());
1007 if ((RemotingAddress != null) && !RemotingAddress.Equals("")) 1131 if ((RemotingAddress != null) && !RemotingAddress.Equals(""))
@@ -1040,6 +1164,13 @@ namespace OpenSim.Framework
1040 UInt32.TryParse(args["region_yloc"].AsString(), out locy); 1164 UInt32.TryParse(args["region_yloc"].AsString(), out locy);
1041 RegionLocY = locy; 1165 RegionLocY = locy;
1042 } 1166 }
1167 if (args.ContainsKey("region_size_x"))
1168 RegionSizeX = (uint)args["region_size_x"].AsInteger();
1169 if (args.ContainsKey("region_size_y"))
1170 RegionSizeY = (uint)args["region_size_y"].AsInteger();
1171 if (args.ContainsKey("region_size_z"))
1172 RegionSizeZ = (uint)args["region_size_z"].AsInteger();
1173
1043 IPAddress ip_addr = null; 1174 IPAddress ip_addr = null;
1044 if (args["internal_ep_address"] != null) 1175 if (args["internal_ep_address"] != null)
1045 { 1176 {
@@ -1076,23 +1207,5 @@ namespace OpenSim.Framework
1076 regionInfo.ServerURI = serverURI; 1207 regionInfo.ServerURI = serverURI;
1077 return regionInfo; 1208 return regionInfo;
1078 } 1209 }
1079
1080 public Dictionary<string, object> ToKeyValuePairs()
1081 {
1082 Dictionary<string, object> kvp = new Dictionary<string, object>();
1083 kvp["uuid"] = RegionID.ToString();
1084 kvp["locX"] = RegionLocX.ToString();
1085 kvp["locY"] = RegionLocY.ToString();
1086 kvp["external_ip_address"] = ExternalEndPoint.Address.ToString();
1087 kvp["external_port"] = ExternalEndPoint.Port.ToString();
1088 kvp["external_host_name"] = ExternalHostName;
1089 kvp["http_port"] = HttpPort.ToString();
1090 kvp["internal_ip_address"] = InternalEndPoint.Address.ToString();
1091 kvp["internal_port"] = InternalEndPoint.Port.ToString();
1092 kvp["alternate_ports"] = m_allow_alternate_ports.ToString();
1093 kvp["server_uri"] = ServerURI;
1094
1095 return kvp;
1096 }
1097 } 1210 }
1098} 1211}
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs
new file mode 100644
index 0000000..1c52a69
--- /dev/null
+++ b/OpenSim/Framework/TerrainData.cs
@@ -0,0 +1,418 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32
33using OpenMetaverse;
34
35using log4net;
36
37namespace OpenSim.Framework
38{
39 public abstract class TerrainData
40 {
41 // Terrain always is a square
42 public int SizeX { get; protected set; }
43 public int SizeY { get; protected set; }
44 public int SizeZ { get; protected set; }
45
46 // A height used when the user doesn't specify anything
47 public const float DefaultTerrainHeight = 21f;
48
49 public abstract float this[int x, int y] { get; set; }
50 // Someday terrain will have caves
51 public abstract float this[int x, int y, int z] { get; set; }
52
53 public bool IsTainted { get; protected set; }
54 public abstract bool IsTaintedAt(int xx, int yy);
55 public abstract void ClearTaint();
56
57 public abstract void ClearLand();
58 public abstract void ClearLand(float height);
59
60 // Return a representation of this terrain for storing as a blob in the database.
61 // Returns 'true' to say blob was stored in the 'out' locations.
62 public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob);
63
64 // Given a revision code and a blob from the database, create and return the right type of TerrainData.
65 // The sizes passed are the expected size of the region. The database info will be used to
66 // initialize the heightmap of that sized region with as much data is in the blob.
67 // Return created TerrainData or 'null' if unsuccessful.
68 public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
69 {
70 // For the moment, there is only one implementation class
71 return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
72 }
73
74 // return a special compressed representation of the heightmap in shorts
75 public abstract short[] GetCompressedMap();
76 public abstract float CompressionFactor { get; }
77
78 public abstract double[,] GetDoubles();
79 public abstract TerrainData Clone();
80 }
81
82 // The terrain is stored in the database as a blob with a 'revision' field.
83 // Some implementations of terrain storage would fill the revision field with
84 // the time the terrain was stored. When real revisions were added and this
85 // feature removed, that left some old entries with the time in the revision
86 // field.
87 // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is
88 // left over and it is presumed to be 'Legacy256'.
89 // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation.
90 // If a revision does not match any of these, it is assumed to be Legacy256.
91 public enum DBTerrainRevision
92 {
93 // Terrain is 'double[256,256]'
94 Legacy256 = 11,
95 // Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
96 // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
97 Variable2D = 22,
98 // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
99 // and third int is the 'compression factor'. The heights are compressed as
100 // "short compressedHeight = (short)(height * compressionFactor);"
101 // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
102 Compressed2D = 27,
103 // A revision that is not listed above or any revision greater than this value is 'Legacy256'.
104 RevisionHigh = 1234
105 }
106
107 // Version of terrain that is a heightmap.
108 // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge
109 // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer.
110 // The heighmap is kept as an array of short integers. The integer values are converted to
111 // and from floats by TerrainCompressionFactor. Shorts are used to limit storage used.
112 public class HeightmapTerrainData : TerrainData
113 {
114 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
115 private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]";
116
117 // TerrainData.this[x, y]
118 public override float this[int x, int y]
119 {
120 get { return FromCompressedHeight(m_heightmap[x, y]); }
121 set {
122 short newVal = ToCompressedHeight(value);
123 if (m_heightmap[x, y] != newVal)
124 {
125 m_heightmap[x, y] = newVal;
126 m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
127 }
128 }
129 }
130
131 // TerrainData.this[x, y, z]
132 public override float this[int x, int y, int z]
133 {
134 get { return this[x, y]; }
135 set { this[x, y] = value; }
136 }
137
138 // TerrainData.ClearTaint
139 public override void ClearTaint()
140 {
141 IsTainted = false;
142 for (int ii = 0; ii < m_taint.GetLength(0); ii++)
143 for (int jj = 0; jj < m_taint.GetLength(1); jj++)
144 m_taint[ii, jj] = false;
145 }
146
147 // TerrainData.ClearLand
148 public override void ClearLand()
149 {
150 ClearLand(DefaultTerrainHeight);
151 }
152 // TerrainData.ClearLand(float)
153 public override void ClearLand(float pHeight)
154 {
155 short flatHeight = ToCompressedHeight(pHeight);
156 for (int xx = 0; xx < SizeX; xx++)
157 for (int yy = 0; yy < SizeY; yy++)
158 m_heightmap[xx, yy] = flatHeight;
159 }
160
161 public override bool IsTaintedAt(int xx, int yy)
162 {
163 return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize];
164 }
165
166 // TerrainData.GetDatabaseBlob
167 // The user wants something to store in the database.
168 public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
169 {
170 bool ret = false;
171 if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize)
172 {
173 DBRevisionCode = (int)DBTerrainRevision.Legacy256;
174 blob = ToLegacyTerrainSerialization();
175 ret = true;
176 }
177 else
178 {
179 DBRevisionCode = (int)DBTerrainRevision.Compressed2D;
180 blob = ToCompressedTerrainSerialization();
181 ret = true;
182 }
183 return ret;
184 }
185
186 // TerrainData.CompressionFactor
187 private float m_compressionFactor = 100.0f;
188 public override float CompressionFactor { get { return m_compressionFactor; } }
189
190 // TerrainData.GetCompressedMap
191 public override short[] GetCompressedMap()
192 {
193 short[] newMap = new short[SizeX * SizeY];
194
195 int ind = 0;
196 for (int xx = 0; xx < SizeX; xx++)
197 for (int yy = 0; yy < SizeY; yy++)
198 newMap[ind++] = m_heightmap[xx, yy];
199
200 return newMap;
201
202 }
203 // TerrainData.Clone
204 public override TerrainData Clone()
205 {
206 HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
207 ret.m_heightmap = (short[,])this.m_heightmap.Clone();
208 return ret;
209 }
210
211 // TerrainData.GetDoubles
212 public override double[,] GetDoubles()
213 {
214 double[,] ret = new double[SizeX, SizeY];
215 for (int xx = 0; xx < SizeX; xx++)
216 for (int yy = 0; yy < SizeY; yy++)
217 ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
218
219 return ret;
220 }
221
222
223 // =============================================================
224
225 private short[,] m_heightmap;
226 // Remember subregions of the heightmap that has changed.
227 private bool[,] m_taint;
228
229 // To save space (especially for large regions), keep the height as a short integer
230 // that is coded as the float height times the compression factor (usually '100'
231 // to make for two decimal points).
232 public short ToCompressedHeight(double pHeight)
233 {
234 return (short)(pHeight * CompressionFactor);
235 }
236
237 public float FromCompressedHeight(short pHeight)
238 {
239 return ((float)pHeight) / CompressionFactor;
240 }
241
242 // To keep with the legacy theme, create an instance of this class based on the
243 // way terrain used to be passed around.
244 public HeightmapTerrainData(double[,] pTerrain)
245 {
246 SizeX = pTerrain.GetLength(0);
247 SizeY = pTerrain.GetLength(1);
248 SizeZ = (int)Constants.RegionHeight;
249 m_compressionFactor = 100.0f;
250
251 m_heightmap = new short[SizeX, SizeY];
252 for (int ii = 0; ii < SizeX; ii++)
253 {
254 for (int jj = 0; jj < SizeY; jj++)
255 {
256 m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]);
257
258 }
259 }
260 // m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
261
262 m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
263 ClearTaint();
264 }
265
266 // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
267 public HeightmapTerrainData(int pX, int pY, int pZ)
268 {
269 SizeX = pX;
270 SizeY = pY;
271 SizeZ = pZ;
272 m_compressionFactor = 100.0f;
273 m_heightmap = new short[SizeX, SizeY];
274 m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
275 // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
276 ClearTaint();
277 }
278
279 public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
280 {
281 m_compressionFactor = pCompressionFactor;
282 int ind = 0;
283 for (int xx = 0; xx < SizeX; xx++)
284 for (int yy = 0; yy < SizeY; yy++)
285 m_heightmap[xx, yy] = cmap[ind++];
286 // m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
287 }
288
289 // Create a heighmap from a database blob
290 public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ)
291 {
292 switch ((DBTerrainRevision)pFormatCode)
293 {
294 case DBTerrainRevision.Compressed2D:
295 FromCompressedTerrainSerialization(pBlob);
296 m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
297 break;
298 default:
299 FromLegacyTerrainSerialization(pBlob);
300 m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
301 break;
302 }
303 }
304
305 // Just create an array of doubles. Presumes the caller implicitly knows the size.
306 public Array ToLegacyTerrainSerialization()
307 {
308 Array ret = null;
309
310 using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
311 {
312 using (BinaryWriter bw = new BinaryWriter(str))
313 {
314 for (int xx = 0; xx < Constants.RegionSize; xx++)
315 {
316 for (int yy = 0; yy < Constants.RegionSize; yy++)
317 {
318 double height = this[xx, yy];
319 if (height == 0.0)
320 height = double.Epsilon;
321 bw.Write(height);
322 }
323 }
324 }
325 ret = str.ToArray();
326 }
327 return ret;
328 }
329
330 // Just create an array of doubles. Presumes the caller implicitly knows the size.
331 public void FromLegacyTerrainSerialization(byte[] pBlob)
332 {
333 // In case database info doesn't match real terrain size, initialize the whole terrain.
334 ClearLand();
335
336 using (MemoryStream mstr = new MemoryStream(pBlob))
337 {
338 using (BinaryReader br = new BinaryReader(mstr))
339 {
340 for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
341 {
342 for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
343 {
344 float val = (float)br.ReadDouble();
345 if (xx < SizeX && yy < SizeY)
346 m_heightmap[xx, yy] = ToCompressedHeight(val);
347 }
348 }
349 }
350 ClearTaint();
351 }
352 }
353
354 // See the reader below.
355 public Array ToCompressedTerrainSerialization()
356 {
357 Array ret = null;
358 using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16))))
359 {
360 using (BinaryWriter bw = new BinaryWriter(str))
361 {
362 bw.Write((Int32)DBTerrainRevision.Compressed2D);
363 bw.Write((Int32)SizeX);
364 bw.Write((Int32)SizeY);
365 bw.Write((Int32)CompressionFactor);
366 for (int yy = 0; yy < SizeY; yy++)
367 for (int xx = 0; xx < SizeX; xx++)
368 {
369 bw.Write((Int16)m_heightmap[xx, yy]);
370 }
371 }
372 ret = str.ToArray();
373 }
374 return ret;
375 }
376
377 // Initialize heightmap from blob consisting of:
378 // int32, int32, int32, int32, int16[]
379 // where the first int32 is format code, next two int32s are the X and y of heightmap data and
380 // the forth int is the compression factor for the following int16s
381 // This is just sets heightmap info. The actual size of the region was set on this instance's
382 // creation and any heights not initialized by theis blob are set to the default height.
383 public void FromCompressedTerrainSerialization(byte[] pBlob)
384 {
385 Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
386
387 using (MemoryStream mstr = new MemoryStream(pBlob))
388 {
389 using (BinaryReader br = new BinaryReader(mstr))
390 {
391 hmFormatCode = br.ReadInt32();
392 hmSizeX = br.ReadInt32();
393 hmSizeY = br.ReadInt32();
394 hmCompressionFactor = br.ReadInt32();
395
396 m_compressionFactor = hmCompressionFactor;
397
398 // In case database info doesn't match real terrain size, initialize the whole terrain.
399 ClearLand();
400
401 for (int yy = 0; yy < hmSizeY; yy++)
402 {
403 for (int xx = 0; xx < hmSizeX; xx++)
404 {
405 Int16 val = br.ReadInt16();
406 if (xx < SizeX && yy < SizeY)
407 m_heightmap[xx, yy] = val;
408 }
409 }
410 }
411 ClearTaint();
412
413 m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
414 LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
415 }
416 }
417 }
418}
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 9bac739..266ccf0 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -160,15 +160,19 @@ namespace OpenSim.Framework
160 public virtual ulong HomeRegion 160 public virtual ulong HomeRegion
161 { 161 {
162 get 162 get
163 { 163 {
164 return Utils.UIntsToLong( 164 return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY));
165 m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); 165 // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
166 } 166 }
167 167
168 set 168 set
169 { 169 {
170 m_homeRegionX = (uint) (value >> 40); 170 uint regionWorldLocX, regionWorldLocY;
171 m_homeRegionY = (((uint) (value)) >> 8); 171 Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY);
172 m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX);
173 m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY);
174 // m_homeRegionX = (uint) (value >> 40);
175 // m_homeRegionY = (((uint) (value)) >> 8);
172 } 176 }
173 } 177 }
174 178
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index e8dfec1..2276951 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -333,6 +333,44 @@ namespace OpenSim.Framework
333 return Utils.UIntsToLong(X, Y); 333 return Utils.UIntsToLong(X, Y);
334 } 334 }
335 335
336 // Regions are identified with a 'handle' made up of its region coordinates packed into a ulong.
337 // Several places rely on the ability to extract a region's location from its handle.
338 // Note the location is in 'world coordinates' (see below).
339 // Region handles are based on the lowest coordinate of the region so trim the passed x,y to be the regions 0,0.
340 public static ulong RegionWorldLocToHandle(uint X, uint Y)
341 {
342 return Utils.UIntsToLong(X, Y);
343 }
344
345 public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
346 {
347 X = (uint)(handle >> 32);
348 Y = (uint)(handle & (ulong)uint.MaxValue);
349 }
350
351 public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y)
352 {
353 uint worldX, worldY;
354 RegionHandleToWorldLoc(handle, out worldX, out worldY);
355 X = WorldToRegionLoc(worldX);
356 Y = WorldToRegionLoc(worldY);
357 }
358
359 // A region location can be 'world coordinates' (meters from zero) or 'region coordinates'
360 // (number of regions from zero). This measurement of regions relies on the legacy 256 region size.
361 // These routines exist to make what is being converted explicit so the next person knows what was meant.
362 // Convert a region's 'world coordinate' to its 'region coordinate'.
363 public static uint WorldToRegionLoc(uint worldCoord)
364 {
365 return worldCoord / Constants.RegionSize;
366 }
367
368 // Convert a region's 'region coordinate' to its 'world coordinate'.
369 public static uint RegionToWorldLoc(uint regionCoord)
370 {
371 return regionCoord * Constants.RegionSize;
372 }
373
336 public static T Clamp<T>(T x, T min, T max) 374 public static T Clamp<T>(T x, T min, T max)
337 where T : IComparable<T> 375 where T : IComparable<T>
338 { 376 {
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 308638c..0dc9306 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -690,7 +690,8 @@ namespace OpenSim
690 clientServer = clientNetworkServers; 690 clientServer = clientNetworkServers;
691 scene.LoadWorldMap(); 691 scene.LoadWorldMap();
692 692
693 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 693 Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
694 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName, regionExtent);
694 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset; 695 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
695 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 696 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
696 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 697 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
@@ -752,10 +753,10 @@ namespace OpenSim
752 753
753 # region Setup methods 754 # region Setup methods
754 755
755 protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) 756 protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
756 { 757 {
757 return GetPhysicsScene( 758 return GetPhysicsScene(
758 m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); 759 m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
759 } 760 }
760 761
761 /// <summary> 762 /// <summary>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 6cb7332..739e202 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -34,11 +34,13 @@ using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Timers; 35using System.Timers;
36using System.Xml; 36using System.Xml;
37
37using log4net; 38using log4net;
38using OpenMetaverse; 39using OpenMetaverse;
39using OpenMetaverse.Packets; 40using OpenMetaverse.Packets;
40using OpenMetaverse.Messages.Linden; 41using OpenMetaverse.Messages.Linden;
41using OpenMetaverse.StructuredData; 42using OpenMetaverse.StructuredData;
43
42using OpenSim.Framework; 44using OpenSim.Framework;
43using OpenSim.Framework.Client; 45using OpenSim.Framework.Client;
44using OpenSim.Framework.Monitoring; 46using OpenSim.Framework.Monitoring;
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces;
48using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 51using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using RegionFlags = OpenMetaverse.RegionFlags; 52using RegionFlags = OpenMetaverse.RegionFlags;
51using Nini.Config;
52 53
53using System.IO; 54using System.IO;
54using PermissionMask = OpenSim.Framework.PermissionMask; 55using PermissionMask = OpenSim.Framework.PermissionMask;
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
307 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; 308 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
308 309
309 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 310 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
311 private static string LogHeader = "[LLCLIENTVIEW]";
310 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 312 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
311 313
312 /// <summary> 314 /// <summary>
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
447 449
448// ~LLClientView() 450// ~LLClientView()
449// { 451// {
450// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); 452// m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode);
451// } 453// }
452 454
453 /// <summary> 455 /// <summary>
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 // there is some unidentified connection problem, not where we have issues due to deadlock 515 // there is some unidentified connection problem, not where we have issues due to deadlock
514 if (!IsActive && !force) 516 if (!IsActive && !force)
515 { 517 {
516 m_log.DebugFormat( 518 m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set",
517 "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", 519 LogHeader, Name, m_scene.Name);
518 Name, m_scene.Name);
519 520
520 return; 521 return;
521 } 522 }
@@ -1153,7 +1154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1153 /// <param name="map">heightmap</param> 1154 /// <param name="map">heightmap</param>
1154 public virtual void SendLayerData(float[] map) 1155 public virtual void SendLayerData(float[] map)
1155 { 1156 {
1156 Util.FireAndForget(DoSendLayerData, map); 1157 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData());
1157 } 1158 }
1158 1159
1159 /// <summary> 1160 /// <summary>
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1162 /// <param name="o"></param> 1163 /// <param name="o"></param>
1163 private void DoSendLayerData(object o) 1164 private void DoSendLayerData(object o)
1164 { 1165 {
1165 float[] map = LLHeightFieldMoronize((float[])o); 1166 TerrainData map = (TerrainData)o;
1166 1167
1167 try 1168 try
1168 { 1169 {
1170 // Send LayerData in typerwriter pattern
1169 //for (int y = 0; y < 16; y++) 1171 //for (int y = 0; y < 16; y++)
1170 //{ 1172 //{
1171 // for (int x = 0; x < 16; x++) 1173 // for (int x = 0; x < 16; x++)
@@ -1175,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1175 //} 1177 //}
1176 1178
1177 // Send LayerData in a spiral pattern. Fun! 1179 // Send LayerData in a spiral pattern. Fun!
1178 SendLayerTopRight(map, 0, 0, 15, 15); 1180 SendLayerTopRight(map, 0, 0, map.SizeX/Constants.TerrainPatchSize-1, map.SizeY/Constants.TerrainPatchSize-1);
1179 } 1181 }
1180 catch (Exception e) 1182 catch (Exception e)
1181 { 1183 {
@@ -1183,7 +1185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1183 } 1185 }
1184 } 1186 }
1185 1187
1186 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) 1188 private void SendLayerTopRight(TerrainData map, int x1, int y1, int x2, int y2)
1187 { 1189 {
1188 // Row 1190 // Row
1189 for (int i = x1; i <= x2; i++) 1191 for (int i = x1; i <= x2; i++)
@@ -1193,11 +1195,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1193 for (int j = y1 + 1; j <= y2; j++) 1195 for (int j = y1 + 1; j <= y2; j++)
1194 SendLayerData(x2, j, map); 1196 SendLayerData(x2, j, map);
1195 1197
1196 if (x2 - x1 > 0) 1198 if (x2 - x1 > 0 && y2 - y1 > 0)
1197 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); 1199 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1198 } 1200 }
1199 1201
1200 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) 1202 void SendLayerBottomLeft(TerrainData map, int x1, int y1, int x2, int y2)
1201 { 1203 {
1202 // Row in reverse 1204 // Row in reverse
1203 for (int i = x2; i >= x1; i--) 1205 for (int i = x2; i >= x1; i--)
@@ -1207,7 +1209,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1207 for (int j = y2 - 1; j >= y1; j--) 1209 for (int j = y2 - 1; j >= y1; j--)
1208 SendLayerData(x1, j, map); 1210 SendLayerData(x1, j, map);
1209 1211
1210 if (x2 - x1 > 0) 1212 if (x2 - x1 > 0 && y2 - y1 > 0)
1211 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); 1213 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1212 } 1214 }
1213 1215
@@ -1229,22 +1231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1229 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1231 // OutPacket(layerpack, ThrottleOutPacketType.Land);
1230 // } 1232 // }
1231 1233
1234 // Legacy form of invocation that passes around a bare data array.
1235 // Just ignore what was passed and use the real terrain info that is part of the scene.
1236 public void SendLayerData(int px, int py, float[] map)
1237 {
1238 SendLayerData(px, py, m_scene.Heightmap.GetTerrainData());
1239 }
1240
1232 /// <summary> 1241 /// <summary>
1233 /// Sends a specified patch to a client 1242 /// Sends a terrain packet for the point specified.
1243 /// This is a legacy call that has refarbed the terrain into a flat map of floats.
1244 /// We just use the terrain from the region we know about.
1234 /// </summary> 1245 /// </summary>
1235 /// <param name="px">Patch coordinate (x) 0..15</param> 1246 /// <param name="px">Patch coordinate (x) 0..15</param>
1236 /// <param name="py">Patch coordinate (y) 0..15</param> 1247 /// <param name="py">Patch coordinate (y) 0..15</param>
1237 /// <param name="map">heightmap</param> 1248 /// <param name="map">heightmap</param>
1238 public void SendLayerData(int px, int py, float[] map) 1249 public void SendLayerData(int px, int py, TerrainData terrData)
1239 { 1250 {
1240 try 1251 try
1241 { 1252 {
1242 int[] patches = new int[] { py * 16 + px }; 1253 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1243 float[] heightmap = (map.Length == 65536) ?
1244 map :
1245 LLHeightFieldMoronize(map);
1246
1247 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1248 1254
1249 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1255 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
1250 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. 1256 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain.
@@ -1262,14 +1268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1262 if (m_justEditedTerrain) 1268 if (m_justEditedTerrain)
1263 { 1269 {
1264 layerpack.Header.Reliable = false; 1270 layerpack.Header.Reliable = false;
1265 OutPacket(layerpack, 1271 OutPacket(layerpack, ThrottleOutPacketType.Unknown );
1266 ThrottleOutPacketType.Unknown );
1267 } 1272 }
1268 else 1273 else
1269 { 1274 {
1270 layerpack.Header.Reliable = true; 1275 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1276 OutPacket(layerpack, ThrottleOutPacketType.Land);
1272 ThrottleOutPacketType.Land);
1273 } 1277 }
1274 } 1278 }
1275 catch (Exception e) 1279 catch (Exception e)
@@ -1279,38 +1283,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1279 } 1283 }
1280 1284
1281 /// <summary> 1285 /// <summary>
1282 /// Munges heightfield into the LLUDP backed in restricted heightfield.
1283 /// </summary>
1284 /// <param name="map">float array in the base; Constants.RegionSize</param>
1285 /// <returns>float array in the base 256</returns>
1286 internal float[] LLHeightFieldMoronize(float[] map)
1287 {
1288 if (map.Length == 65536)
1289 return map;
1290 else
1291 {
1292 float[] returnmap = new float[65536];
1293
1294 if (map.Length < 65535)
1295 {
1296 // rebase the vector stride to 256
1297 for (int i = 0; i < Constants.RegionSize; i++)
1298 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize);
1299 }
1300 else
1301 {
1302 for (int i = 0; i < 256; i++)
1303 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
1304 }
1305
1306 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
1307
1308 return returnmap;
1309 }
1310
1311 }
1312
1313 /// <summary>
1314 /// Send the wind matrix to the client 1286 /// Send the wind matrix to the client
1315 /// </summary> 1287 /// </summary>
1316 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1288 /// <param name="windSpeeds">16x16 array of wind speeds</param>
@@ -2785,8 +2757,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2785 { 2757 {
2786 if (req.AssetInf.Data == null) 2758 if (req.AssetInf.Data == null)
2787 { 2759 {
2788 m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", 2760 m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null",
2789 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2761 LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2790 return; 2762 return;
2791 } 2763 }
2792 2764
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 853b72d..1ce166e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ClientStack
69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 69 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
70 /// </param> 70 /// </param>
71 /// <returns></returns> 71 /// <returns></returns>
72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 72 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
73 73
74 protected abstract ClientStackManager CreateClientStackManager(); 74 protected abstract ClientStackManager CreateClientStackManager();
75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); 75 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
@@ -123,13 +123,13 @@ namespace OpenSim.Region.ClientStack
123 /// </param> 123 /// </param>
124 /// <returns></returns> 124 /// <returns></returns>
125 protected PhysicsScene GetPhysicsScene( 125 protected PhysicsScene GetPhysicsScene(
126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) 126 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
127 { 127 {
128 PhysicsPluginManager physicsPluginManager; 128 PhysicsPluginManager physicsPluginManager;
129 physicsPluginManager = new PhysicsPluginManager(); 129 physicsPluginManager = new PhysicsPluginManager();
130 physicsPluginManager.LoadPluginsFromAssemblies("Physics"); 130 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
131 131
132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); 132 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
133 } 133 }
134 } 134 }
135} \ No newline at end of file 135} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 27ace68..10122e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -189,8 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
189 string message = c.Message; 189 string message = c.Message;
190 Scene scene = (Scene)c.Scene; 190 Scene scene = (Scene)c.Scene;
191 Vector3 fromPos = c.Position; 191 Vector3 fromPos = c.Position;
192 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 192 Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
193 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
194 193
195 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; 194 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
196 195
@@ -342,8 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
342 { 341 {
343 Vector3 fromRegionPos = fromPos + regionPos; 342 Vector3 fromRegionPos = fromPos + regionPos;
344 Vector3 toRegionPos = presence.AbsolutePosition + 343 Vector3 toRegionPos = presence.AbsolutePosition +
345 new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, 344 new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
346 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
347 345
348 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 346 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
349 347
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
index bfa30e6..7e50cc6 100644
--- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
@@ -667,8 +667,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
667 667
668 Vector3 avaPos = p.AbsolutePosition; 668 Vector3 avaPos = p.AbsolutePosition;
669 // Getting the global position for the Avatar 669 // Getting the global position for the Avatar
670 Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, 670 Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X,
671 remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, 671 remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y,
672 avaPos.Z); 672 avaPos.Z);
673 673
674 string landOwnerName = string.Empty; 674 string landOwnerName = string.Empty;
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6545a99..13cc99a 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework
269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) 269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
270 { 270 {
271 uint x, y; 271 uint x, y;
272 Utils.LongToUInts(kvp.Key, out x, out y); 272 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
273 x = x / Constants.RegionSize;
274 y = y / Constants.RegionSize;
275 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 273 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
276 } 274 }
277 } 275 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ef5239a..4954cd9 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
52 public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule 52 public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]";
55 56
56 public const int DefaultMaxTransferDistance = 4095; 57 public const int DefaultMaxTransferDistance = 4095;
57 public const bool WaitForAgentArrivedAtDestinationDefault = true; 58 public const bool WaitForAgentArrivedAtDestinationDefault = true;
@@ -433,10 +434,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
433 float posZLimit = 22; 434 float posZLimit = 22;
434 435
435 // TODO: Check other Scene HeightField 436 // TODO: Check other Scene HeightField
436 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) 437 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
437 {
438 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
439 }
440 438
441 float newPosZ = posZLimit + localAVHeight; 439 float newPosZ = posZLimit + localAVHeight;
442 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 440 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
@@ -489,9 +487,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
489 487
490 if (finalDestination == null) 488 if (finalDestination == null)
491 { 489 {
492 m_log.WarnFormat( 490 m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}",
493 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}", 491 LogHeader, sp.Name, sp.UUID);
494 sp.Name, sp.UUID);
495 492
496 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 493 sp.ControllingClient.SendTeleportFailed("Problem at destination");
497 return; 494 return;
@@ -532,11 +529,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
532 529
533 // and set the map-tile to '(Offline)' 530 // and set the map-tile to '(Offline)'
534 uint regX, regY; 531 uint regX, regY;
535 Utils.LongToUInts(regionHandle, out regX, out regY); 532 Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY);
536 533
537 MapBlockData block = new MapBlockData(); 534 MapBlockData block = new MapBlockData();
538 block.X = (ushort)(regX / Constants.RegionSize); 535 block.X = (ushort)Util.WorldToRegionLoc(regX);
539 block.Y = (ushort)(regY / Constants.RegionSize); 536 block.Y = (ushort)Util.WorldToRegionLoc(regY);
540 block.Access = 254; // == not there 537 block.Access = 254; // == not there
541 538
542 List<MapBlockData> blocks = new List<MapBlockData>(); 539 List<MapBlockData> blocks = new List<MapBlockData>();
@@ -1342,6 +1339,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1342 if (uinfo.HomeRegionID == UUID.Zero) 1339 if (uinfo.HomeRegionID == UUID.Zero)
1343 { 1340 {
1344 // can't find the Home region: Tell viewer and abort 1341 // can't find the Home region: Tell viewer and abort
1342 m_log.ErrorFormat("{0} No grid user info found for {1} {2}. Cannot send home.",
1343 LogHeader, client.Name, client.AgentId);
1345 client.SendTeleportFailed("You don't have a home position set."); 1344 client.SendTeleportFailed("You don't have a home position set.");
1346 return false; 1345 return false;
1347 } 1346 }
@@ -1375,7 +1374,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1375 1374
1376 #region Agent Crossings 1375 #region Agent Crossings
1377 1376
1378 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos) 1377 // Given a position relative to the current region (which has previously been tested to
1378 // see that it is actually outside the current region), find the new region that the
1379 // point is actually in.
1380 // Returns the coordinates and information of the new region or 'null' of it doesn't exist.
1381 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos)
1379 { 1382 {
1380 version = String.Empty; 1383 version = String.Empty;
1381 newpos = new Vector3(pos.X, pos.Y, pos.Z); 1384 newpos = new Vector3(pos.X, pos.Y, pos.Z);
@@ -1383,130 +1386,59 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1383// m_log.DebugFormat( 1386// m_log.DebugFormat(
1384// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); 1387// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1385 1388
1386 uint neighbourx = scene.RegionInfo.RegionLocX; 1389 // Compute world location of the object's position
1387 uint neighboury = scene.RegionInfo.RegionLocY; 1390 double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X;
1388 const float boundaryDistance = 1.7f; 1391 double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y;
1389 Vector3 northCross = new Vector3(0, boundaryDistance, 0); 1392
1390 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); 1393 // Call the grid service to lookup the region containing the new position.
1391 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); 1394 GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
1392 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); 1395 presenceWorldX, presenceWorldY);
1393 1396
1394 // distance into new region to place avatar 1397 if (neighbourRegion != null)
1395 const float enterDistance = 0.5f; 1398 {
1396 1399 // Compute the entity's position relative to the new region
1397 if (scene.TestBorderCross(pos + westCross, Cardinals.W)) 1400 newpos = new Vector3( (float)(presenceWorldX - (double)neighbourRegion.RegionLocX),
1398 { 1401 (float)(presenceWorldY - (double)neighbourRegion.RegionLocY),
1399 if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1402 pos.Z);
1400 { 1403
1401 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); 1404 // Check if banned from destination region.
1402 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); 1405 ExpiringCache<ulong, DateTime> r;
1406 DateTime banUntil;
1407 if (m_bannedRegions.TryGetValue(agentID, out r))
1408 {
1409 if (r.TryGetValue(neighbourRegion.RegionHandle, out banUntil))
1410 {
1411 if (DateTime.Now < banUntil)
1412 {
1413 // If we're banned from the destination, we just can't go there.
1414 neighbourRegion = null;
1415 }
1416 r.Remove(neighbourRegion.RegionHandle);
1417 }
1418 }
1419 else
1420 {
1421 r = null;
1403 } 1422 }
1404 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1405 {
1406 neighboury--;
1407 newpos.Y = Constants.RegionSize - enterDistance;
1408 }
1409
1410 neighbourx--;
1411 newpos.X = Constants.RegionSize - enterDistance;
1412 }
1413 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1414 {
1415 Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
1416 neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1417 newpos.X = enterDistance;
1418 1423
1419 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1424 // Check to see if we have access to the target region.
1425 string reason;
1426 if (neighbourRegion != null
1427 && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1420 { 1428 {
1421 neighboury--; 1429 if (r == null)
1422 newpos.Y = Constants.RegionSize - enterDistance; 1430 {
1423 } 1431 r = new ExpiringCache<ulong, DateTime>();
1424 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1432 r.Add(neighbourRegion.RegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1425 {
1426 Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1427 neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
1428 newpos.Y = enterDistance;
1429 }
1430 }
1431 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1432 {
1433 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1434 neighboury--;
1435 newpos.Y = Constants.RegionSize - enterDistance;
1436 }
1437 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1438 {
1439 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1440 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1441 newpos.Y = enterDistance;
1442 }
1443
1444 /*
1445
1446 if (pos.X < boundaryDistance) //West
1447 {
1448 neighbourx--;
1449 newpos.X = Constants.RegionSize - enterDistance;
1450 }
1451 else if (pos.X > Constants.RegionSize - boundaryDistance) // East
1452 {
1453 neighbourx++;
1454 newpos.X = enterDistance;
1455 }
1456
1457 if (pos.Y < boundaryDistance) // South
1458 {
1459 neighboury--;
1460 newpos.Y = Constants.RegionSize - enterDistance;
1461 }
1462 else if (pos.Y > Constants.RegionSize - boundaryDistance) // North
1463 {
1464 neighboury++;
1465 newpos.Y = enterDistance;
1466 }
1467 */
1468
1469 xDest = neighbourx;
1470 yDest = neighboury;
1471
1472 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1473
1474 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
1475
1476 ExpiringCache<ulong, DateTime> r;
1477 DateTime banUntil;
1478
1479 if (m_bannedRegions.TryGetValue(agentID, out r))
1480 {
1481 if (r.TryGetValue(neighbourHandle, out banUntil))
1482 {
1483 if (DateTime.Now < banUntil)
1484 return null;
1485 r.Remove(neighbourHandle);
1486 }
1487 }
1488 else
1489 {
1490 r = null;
1491 }
1492
1493 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1494
1495 string reason;
1496 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1497 {
1498 if (r == null)
1499 {
1500 r = new ExpiringCache<ulong, DateTime>();
1501 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1502 1433
1503 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); 1434 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1504 } 1435 }
1505 else 1436 else
1506 { 1437 {
1507 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1438 r.Add(neighbourRegion.RegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1508 } 1439 }
1509 return null; 1440 neighbourRegion = null;
1441 }
1510 } 1442 }
1511 1443
1512 return neighbourRegion; 1444 return neighbourRegion;
@@ -1519,7 +1451,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1519 Vector3 newpos; 1451 Vector3 newpos;
1520 string version; 1452 string version;
1521 1453
1522 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); 1454 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out version, out newpos);
1523 if (neighbourRegion == null) 1455 if (neighbourRegion == null)
1524 { 1456 {
1525 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); 1457 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
@@ -2028,15 +1960,80 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2028 } 1960 }
2029 } 1961 }
2030 1962
1963 // Computes the difference between two region bases.
1964 // Returns a vector of world coordinates (meters) from base of first region to the second.
1965 // The first region is the home region of the passed scene presence.
2031 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) 1966 Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
2032 { 1967 {
2033 int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; 1968 /*
2034 int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; 1969 int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX;
1970 int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY;
2035 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; 1971 int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
2036 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; 1972 int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize;
2037 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; 1973 int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
2038 int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; 1974 int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
2039 return new Vector3(shiftx, shifty, 0f); 1975 return new Vector3(shiftx, shifty, 0f);
1976 */
1977 return new Vector3(sp.Scene.RegionInfo.RegionLocX - neighbour.RegionLocX,
1978 sp.Scene.RegionInfo.RegionLocY - neighbour.RegionLocY,
1979 0f);
1980 }
1981
1982 // Given a world position (fractional meter coordinate), get the GridRegion info for
1983 // the region containing that point.
1984 // Return 'null' if no such region exists.
1985 private GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
1986 {
1987 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
1988 GridRegion ret = null;
1989
1990 // As an optimization, since most regions will be legacy sized regions (256x256), first try to get
1991 // the region at the appropriate legacy region location.
1992 uint possibleX = (uint)Math.Floor(px);
1993 possibleX -= possibleX % Constants.RegionSize;
1994 uint possibleY = (uint)Math.Floor(py);
1995 possibleY -= possibleY % Constants.RegionSize;
1996 ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY);
1997 if (ret != null)
1998 {
1999 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}",
2000 LogHeader, possibleX, possibleY, ret.RegionName);
2001 }
2002
2003 if (ret == null)
2004 {
2005 // If the simple lookup failed, search the larger area for a region that contains this point
2006 double range = (double)Constants.RegionSize * 2 + 2;
2007 while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize))
2008 {
2009 // Get from the grid service a list of regions that might contain this point
2010 List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID,
2011 (int)(px - range), (int)(px + range),
2012 (int)(py - range), (int)(py + range));
2013 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}",
2014 LogHeader, possibleRegions.Count, range);
2015 if (possibleRegions != null && possibleRegions.Count > 0)
2016 {
2017 // If we found some regions, check to see if the point is within
2018 foreach (GridRegion gr in possibleRegions)
2019 {
2020 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>",
2021 LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY);
2022 if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX)
2023 && py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY))
2024 {
2025 // Found a region that contains the point
2026 ret = gr;
2027 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName);
2028 break;
2029 }
2030 }
2031 }
2032 // Larger search area for next time around if not found
2033 range *= 2;
2034 }
2035 }
2036 return ret;
2040 } 2037 }
2041 2038
2042 private void InformClientOfNeighbourCompleted(IAsyncResult iar) 2039 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
@@ -2245,10 +2242,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2245 /// Move the given scene object into a new region depending on which region its absolute position has moved 2242 /// Move the given scene object into a new region depending on which region its absolute position has moved
2246 /// into. 2243 /// into.
2247 /// 2244 ///
2248 /// This method locates the new region handle and offsets the prim position for the new region 2245 /// Using the objects new world location, ask the grid service for a the new region and adjust the prim
2246 /// position to be relative to the new region.
2249 /// </summary> 2247 /// </summary>
2250 /// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
2251 /// <param name="grp">the scene object that we're crossing</param> 2248 /// <param name="grp">the scene object that we're crossing</param>
2249 /// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is
2250 /// relative to the region the object currently is in.</param>
2251 /// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param>
2252 public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) 2252 public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent)
2253 { 2253 {
2254 if (grp == null) 2254 if (grp == null)
@@ -2274,208 +2274,51 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2274 return; 2274 return;
2275 } 2275 }
2276 2276
2277 int thisx = (int)scene.RegionInfo.RegionLocX; 2277 // Remember the old group position in case the region lookup fails so position can be restored.
2278 int thisy = (int)scene.RegionInfo.RegionLocY; 2278 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
2279 Vector3 EastCross = new Vector3(0.1f, 0, 0);
2280 Vector3 WestCross = new Vector3(-0.1f, 0, 0);
2281 Vector3 NorthCross = new Vector3(0, 0.1f, 0);
2282 Vector3 SouthCross = new Vector3(0, -0.1f, 0);
2283
2284
2285 // use this if no borders were crossed!
2286 ulong newRegionHandle
2287 = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
2288 (uint)((thisy) * Constants.RegionSize));
2289
2290 Vector3 pos = attemptedPosition;
2291
2292 int changeX = 1;
2293 int changeY = 1;
2294
2295 if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
2296 {
2297 if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2298 {
2299
2300 Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2301
2302 if (crossedBorderx.BorderLine.Z > 0)
2303 {
2304 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2305 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2306 }
2307 else
2308 pos.X = ((pos.X + Constants.RegionSize));
2309
2310 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2311 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2312
2313 if (crossedBordery.BorderLine.Z > 0)
2314 {
2315 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2316 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2317 }
2318 else
2319 pos.Y = ((pos.Y + Constants.RegionSize));
2320
2321
2322
2323 newRegionHandle
2324 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2325 (uint)((thisy - changeY) * Constants.RegionSize));
2326 // x - 1
2327 // y - 1
2328 }
2329 else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2330 {
2331 Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2332
2333 if (crossedBorderx.BorderLine.Z > 0)
2334 {
2335 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2336 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2337 }
2338 else
2339 pos.X = ((pos.X + Constants.RegionSize));
2340
2341
2342 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2343 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2344
2345 if (crossedBordery.BorderLine.Z > 0)
2346 {
2347 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2348 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2349 }
2350 else
2351 pos.Y = ((pos.Y + Constants.RegionSize));
2352 2279
2353 newRegionHandle 2280 // Compute the absolute position of the object.
2354 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), 2281 double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X;
2355 (uint)((thisy + changeY) * Constants.RegionSize)); 2282 double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y;
2356 // x - 1
2357 // y + 1
2358 }
2359 else
2360 {
2361 Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2362 2283
2363 if (crossedBorderx.BorderLine.Z > 0) 2284 // Ask the grid service for the region that contains the passed address
2364 { 2285 GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, objectWorldLocX, objectWorldLocY);
2365 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2366 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2367 }
2368 else
2369 pos.X = ((pos.X + Constants.RegionSize));
2370 2286
2371 newRegionHandle 2287 Vector3 pos = Vector3.Zero;
2372 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), 2288 if (destination != null)
2373 (uint)(thisy * Constants.RegionSize));
2374 // x - 1
2375 }
2376 }
2377 else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
2378 { 2289 {
2379 if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) 2290 // Adjust the object's relative position from the old region (attemptedPosition)
2380 { 2291 // to be relative to the new region (pos).
2381 2292 pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX),
2382 pos.X = ((pos.X - Constants.RegionSize)); 2293 (float)(objectWorldLocY - (double)destination.RegionLocY),
2383 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); 2294 attemptedPosition.Z);
2384 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2385
2386 if (crossedBordery.BorderLine.Z > 0)
2387 {
2388 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2389 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2390 }
2391 else
2392 pos.Y = ((pos.Y + Constants.RegionSize));
2393
2394
2395 newRegionHandle
2396 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2397 (uint)((thisy - changeY) * Constants.RegionSize));
2398 // x + 1
2399 // y - 1
2400 }
2401 else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2402 {
2403 pos.X = ((pos.X - Constants.RegionSize));
2404 pos.Y = ((pos.Y - Constants.RegionSize));
2405 newRegionHandle
2406 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2407 (uint)((thisy + changeY) * Constants.RegionSize));
2408 // x + 1
2409 // y + 1
2410 }
2411 else
2412 {
2413 pos.X = ((pos.X - Constants.RegionSize));
2414 newRegionHandle
2415 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2416 (uint)(thisy * Constants.RegionSize));
2417 // x + 1
2418 }
2419 } 2295 }
2420 else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2421 {
2422 Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2423 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2424 2296
2425 if (crossedBordery.BorderLine.Z > 0) 2297 if (destination != null)
2298 {
2299 if (!CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
2426 { 2300 {
2427 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); 2301 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID);
2428 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); 2302
2303 // We are going to move the object back to the old position so long as the old position
2304 // is in the region
2305 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1));
2306 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1));
2307 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight);
2308
2309 grp.AbsolutePosition = oldGroupPosition;
2310 grp.Velocity = Vector3.Zero;
2311 if (grp.RootPart.PhysActor != null)
2312 grp.RootPart.PhysActor.CrossingFailure();
2313
2314 if (grp.RootPart.KeyframeMotion != null)
2315 grp.RootPart.KeyframeMotion.CrossingFailure();
2316
2317 grp.ScheduleGroupForFullUpdate();
2429 } 2318 }
2430 else
2431 pos.Y = ((pos.Y + Constants.RegionSize));
2432
2433 newRegionHandle
2434 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
2435 // y - 1
2436 } 2319 }
2437 else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2438 {
2439
2440 pos.Y = ((pos.Y - Constants.RegionSize));
2441 newRegionHandle
2442 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
2443 // y + 1
2444 }
2445
2446 // Offset the positions for the new region across the border
2447 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
2448
2449 // If we fail to cross the border, then reset the position of the scene object on that border.
2450 uint x = 0, y = 0;
2451 Utils.LongToUInts(newRegionHandle, out x, out y);
2452 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
2453
2454 if (destination != null)
2455 {
2456 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
2457 return; // we did it
2458 }
2459
2460 // no one or failed lets go back and tell physics to go on
2461 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
2462 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
2463 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
2464
2465 grp.AbsolutePosition = oldGroupPosition;
2466 grp.Velocity = Vector3.Zero;
2467
2468 if (grp.RootPart.PhysActor != null)
2469 grp.RootPart.PhysActor.CrossingFailure();
2470
2471 if (grp.RootPart.KeyframeMotion != null)
2472 grp.RootPart.KeyframeMotion.CrossingFailure();
2473
2474 grp.ScheduleGroupForFullUpdate();
2475 } 2320 }
2476 2321
2477
2478
2479 /// <summary> 2322 /// <summary>
2480 /// Move the given scene object into a new region 2323 /// Move the given scene object into a new region
2481 /// </summary> 2324 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index d943b20..4e7ad75 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
213 if (part != null) 213 if (part != null)
214 { 214 {
215 ObjectRegionName = s.RegionInfo.RegionName; 215 ObjectRegionName = s.RegionInfo.RegionName;
216 uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); 216 uint localX = s.RegionInfo.WorldLocX;
217 uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); 217 uint localY = s.RegionInfo.WorldLocY;
218 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; 218 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
219 return part; 219 return part;
220 } 220 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 31ef79b..277293a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -192,8 +192,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
192 return m_GridService.GetRegionByUUID(scopeID, regionID); 192 return m_GridService.GetRegionByUUID(scopeID, regionID);
193 } 193 }
194 194
195 // Get a region given its base coordinates.
196 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
197 // be the base coordinate of the region.
195 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 198 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
196 { 199 {
200 m_log.DebugFormat("{0} GetRegionByPosition. pos=<{1},{2}>", "[LOCAL GRID SERVICE CONNECTOR", x, y);
197 GridRegion region = null; 201 GridRegion region = null;
198 202
199 // First see if it's a neighbour, even if it isn't on this sim. 203 // First see if it's a neighbour, even if it isn't on this sim.
@@ -206,6 +210,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
206 region = rcache.GetRegionByPosition(x, y); 210 region = rcache.GetRegionByPosition(x, y);
207 if (region != null) 211 if (region != null)
208 { 212 {
213 m_log.DebugFormat("{0} GetRegionByPosition. Found region {1}. Pos=<{2},{3}>",
214 "[LOCAL GRID SERVICE CONNECTOR", region.RegionName, x, y);
209 return region; 215 return region;
210 } 216 }
211 } 217 }
@@ -268,7 +274,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
268 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); 274 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
269 List<GridRegion> regions = kvp.Value.GetNeighbours(); 275 List<GridRegion> regions = kvp.Value.GetNeighbours();
270 foreach (GridRegion r in regions) 276 foreach (GridRegion r in regions)
271 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); 277 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY));
272 } 278 }
273 } 279 }
274 280
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
index 9172536..33ff7ea 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
66 return; 66 return;
67 67
68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", 68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); 69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
70 70
71 m_neighbours[otherRegion.RegionHandle] = otherRegion; 71 m_neighbours[otherRegion.RegionHandle] = otherRegion;
72 } 72 }
@@ -82,11 +82,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
82 return new List<GridRegion>(m_neighbours.Values); 82 return new List<GridRegion>(m_neighbours.Values);
83 } 83 }
84 84
85 // Get a region given its base coordinates.
86 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
87 // be the base coordinate of the region.
88 // The snapping is technically unnecessary but is harmless because regions are always
89 // multiples of the legacy region size (256).
85 public GridRegion GetRegionByPosition(int x, int y) 90 public GridRegion GetRegionByPosition(int x, int y)
86 { 91 {
87 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; 92 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize;
88 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; 93 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize;
89 ulong handle = Utils.UIntsToLong(xsnap, ysnap); 94 ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap);
90 95
91 if (m_neighbours.ContainsKey(handle)) 96 if (m_neighbours.ContainsKey(handle))
92 return m_neighbours[handle]; 97 return m_neighbours[handle];
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
index 6a57d1f..ac81337 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
@@ -186,10 +186,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
186 return rinfo; 186 return rinfo;
187 } 187 }
188 188
189 // Get a region given its base coordinates.
190 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
191 // be the base coordinate of the region.
192 // The coordinates are world coords (meters), NOT region units.
189 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 193 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
190 { 194 {
191 bool inCache = false; 195 bool inCache = false;
192 GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache); 196 GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.RegionWorldLocToHandle((uint)x, (uint)y), out inCache);
193 if (inCache) 197 if (inCache)
194 return rinfo; 198 return rinfo;
195 199
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
index 4338133..25ae689 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs
@@ -34,6 +34,7 @@ using log4net.Config;
34using Nini.Config; 34using Nini.Config;
35using NUnit.Framework; 35using NUnit.Framework;
36using OpenMetaverse; 36using OpenMetaverse;
37
37using OpenSim.Framework; 38using OpenSim.Framework;
38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
@@ -141,7 +142,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
141 Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); 142 Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null");
142 Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); 143 Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match");
143 144
144 result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); 145 result = m_LocalConnector.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000));
145 Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); 146 Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null");
146 Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); 147 Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match");
147 148
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 73c4d6c..99db7ff 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land
64 public class LandManagementModule : INonSharedRegionModule 64 public class LandManagementModule : INonSharedRegionModule
65 { 65 {
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
67 68
68 private static readonly string remoteParcelRequestPath = "0009/"; 69 private static readonly string remoteParcelRequestPath = "0009/";
69 70
@@ -74,15 +75,11 @@ namespace OpenSim.Region.CoreModules.World.Land
74 protected IPrimCountModule m_primCountModule; 75 protected IPrimCountModule m_primCountModule;
75 protected IDialogModule m_Dialog; 76 protected IDialogModule m_Dialog;
76 77
77 // Minimum for parcels to work is 64m even if we don't actually use them.
78 #pragma warning disable 0429
79 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
80 #pragma warning restore 0429
81
82 /// <value> 78 /// <value>
83 /// Local land ids at specified region co-ordinates (region size / 4) 79 /// Local land ids at specified region co-ordinates (region size / 4)
84 /// </value> 80 /// </value>
85 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; 81 private int[,] m_landIDList;
82 private const int landUnit = 4;
86 83
87 /// <value> 84 /// <value>
88 /// Land objects keyed by local id 85 /// Land objects keyed by local id
@@ -115,6 +112,8 @@ namespace OpenSim.Region.CoreModules.World.Land
115 public void AddRegion(Scene scene) 112 public void AddRegion(Scene scene)
116 { 113 {
117 m_scene = scene; 114 m_scene = scene;
115 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
116
118 m_landIDList.Initialize(); 117 m_landIDList.Initialize();
119 landChannel = new LandChannel(scene, this); 118 landChannel = new LandChannel(scene, this);
120 119
@@ -297,6 +296,7 @@ namespace OpenSim.Region.CoreModules.World.Land
297 { 296 {
298 m_landList.Clear(); 297 m_landList.Clear();
299 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 298 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
299 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
300 m_landIDList.Initialize(); 300 m_landIDList.Initialize();
301 } 301 }
302 } 302 }
@@ -311,7 +311,8 @@ namespace OpenSim.Region.CoreModules.World.Land
311 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 311 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
312 312
313 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 313 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
314 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 314 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
315 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
315 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 316 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
316 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 317 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
317 318
@@ -438,8 +439,8 @@ namespace OpenSim.Region.CoreModules.World.Land
438 439
439 public void SendLandUpdate(ScenePresence avatar, bool force) 440 public void SendLandUpdate(ScenePresence avatar, bool force)
440 { 441 {
441 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 442 ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
442 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 443 (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
443 444
444 if (over != null) 445 if (over != null)
445 { 446 {
@@ -605,17 +606,29 @@ namespace OpenSim.Region.CoreModules.World.Land
605 new_land.LandData.LocalID = newLandLocalID; 606 new_land.LandData.LocalID = newLandLocalID;
606 607
607 bool[,] landBitmap = new_land.GetLandBitmap(); 608 bool[,] landBitmap = new_land.GetLandBitmap();
608 for (int x = 0; x < landArrayMax; x++) 609 // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}",
610 // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID);
611
612 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
609 { 613 {
610 for (int y = 0; y < landArrayMax; y++) 614 // Going to variable sized regions can cause mismatches
615 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
616 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) );
617 }
618 else
619 {
620 for (int x = 0; x < landBitmap.GetLength(0); x++)
611 { 621 {
612 if (landBitmap[x, y]) 622 for (int y = 0; y < landBitmap.GetLength(1); y++)
613 { 623 {
614// m_log.DebugFormat( 624 if (landBitmap[x, y])
615// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", 625 {
616// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); 626 // m_log.DebugFormat(
617 627 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
618 m_landIDList[x, y] = newLandLocalID; 628 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
629
630 m_landIDList[x, y] = newLandLocalID;
631 }
619 } 632 }
620 } 633 }
621 } 634 }
@@ -637,9 +650,9 @@ namespace OpenSim.Region.CoreModules.World.Land
637 ILandObject land; 650 ILandObject land;
638 lock (m_landList) 651 lock (m_landList)
639 { 652 {
640 for (int x = 0; x < 64; x++) 653 for (int x = 0; x < m_landIDList.GetLength(0); x++)
641 { 654 {
642 for (int y = 0; y < 64; y++) 655 for (int y = 0; y < m_landIDList.GetLength(1); y++)
643 { 656 {
644 if (m_landIDList[x, y] == local_id) 657 if (m_landIDList[x, y] == local_id)
645 { 658 {
@@ -691,9 +704,9 @@ namespace OpenSim.Region.CoreModules.World.Land
691 bool[,] landBitmapSlave = slave.GetLandBitmap(); 704 bool[,] landBitmapSlave = slave.GetLandBitmap();
692 lock (m_landList) 705 lock (m_landList)
693 { 706 {
694 for (int x = 0; x < 64; x++) 707 for (int x = 0; x < landBitmapSlave.GetLength(0); x++)
695 { 708 {
696 for (int y = 0; y < 64; y++) 709 for (int y = 0; y < landBitmapSlave.GetLength(1); y++)
697 { 710 {
698 if (landBitmapSlave[x, y]) 711 if (landBitmapSlave[x, y])
699 { 712 {
@@ -727,23 +740,28 @@ namespace OpenSim.Region.CoreModules.World.Land
727 /// <returns>Land object at the point supplied</returns> 740 /// <returns>Land object at the point supplied</returns>
728 public ILandObject GetLandObject(float x_float, float y_float) 741 public ILandObject GetLandObject(float x_float, float y_float)
729 { 742 {
743 return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */);
744 /*
730 int x; 745 int x;
731 int y; 746 int y;
732 747
733 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 748 if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0)
734 return null; 749 return null;
735 750
736 try 751 try
737 { 752 {
738 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); 753 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit));
739 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); 754 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit));
740 } 755 }
741 catch (OverflowException) 756 catch (OverflowException)
742 { 757 {
743 return null; 758 return null;
744 } 759 }
745 760
746 if (x >= 64 || y >= 64 || x < 0 || y < 0) 761 if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit)
762 || y >= (m_scene.RegionInfo.RegionSizeY / landUnit)
763 || x < 0
764 || y < 0)
747 { 765 {
748 return null; 766 return null;
749 } 767 }
@@ -759,38 +777,122 @@ namespace OpenSim.Region.CoreModules.World.Land
759// m_log.DebugFormat( 777// m_log.DebugFormat(
760// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", 778// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
761// x, y, m_scene.RegionInfo.RegionName); 779// x, y, m_scene.RegionInfo.RegionName);
762 780
763 if (m_landList.ContainsKey(m_landIDList[x, y])) 781 try
764 return m_landList[m_landIDList[x, y]]; 782 {
783 if (m_landList.ContainsKey(m_landIDList[x, y]))
784 return m_landList[m_landIDList[x, y]];
785 }
786 catch (Exception e)
787 {
788 m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})",
789 LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
790 }
765 791
766 return null; 792 return null;
767 } 793 }
794 */
768 } 795 }
769 796
797 // Public entry.
798 // Throws exception if land object is not found
770 public ILandObject GetLandObject(int x, int y) 799 public ILandObject GetLandObject(int x, int y)
771 { 800 {
772 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) 801 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */);
802 }
803
804 // Given a region position, return the parcel land object for that location
805 private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectNotFound)
806 {
807 ILandObject ret = null;
808
809 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
773 { 810 {
774 // These exceptions here will cause a lot of complaints from the users specifically because 811 // These exceptions here will cause a lot of complaints from the users specifically because
775 // they happen every time at border crossings 812 // they happen every time at border crossings
776 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 813 if (returnNullIfLandObjectNotFound)
814 return null;
815 else
816 throw new Exception(
817 String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}",
818 LogHeader, m_scene.RegionInfo.RegionName, x, y)
819 );
777 } 820 }
778 821
779 lock (m_landIDList) 822 lock (m_landIDList)
780 { 823 {
781 try 824 try
782 { 825 {
783 return m_landList[m_landIDList[x / 4, y / 4]]; 826 int landID = m_landIDList[x / landUnit, y / landUnit];
827 if (landID == 0)
828 {
829 // Zero is the uninitialized value saying there is no parcel for this location.
830 // This sometimes happens when terrain is resized.
831 if (m_landList.Count == 1)
832 {
833 int onlyParcelID = 0;
834 ILandObject onlyLandObject = null;
835 foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
836 {
837 onlyParcelID = kvp.Key;
838 onlyLandObject = kvp.Value;
839 break;
840 }
841
842 // There is only one parcel. Grow it to fill all the unallocated spaces.
843 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
844 for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
845 if (m_landIDList[xx, yy] == 0)
846 m_landIDList[xx, yy] = onlyParcelID;
847
848 onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
849 landID = onlyParcelID;
850 }
851 else
852 {
853 // There are several other parcels so we must create a new one for the unassigned space
854 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
855 // Claim all the unclaimed "0" ids
856 newLand.SetLandBitmap(CreateBitmapForID(0));
857 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
858 newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
859 AddLandObject(newLand);
860 landID = m_lastLandLocalID;
861 }
862 }
863
864 ret = m_landList[landID];
784 } 865 }
785 catch (IndexOutOfRangeException) 866 catch (IndexOutOfRangeException)
786 { 867 {
787// m_log.WarnFormat( 868 m_log.ErrorFormat(
788// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}", 869 "{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})",
789// x, y, m_scene.RegionInfo.RegionName); 870 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
790 871 return null;
872 }
873 catch
874 {
875 m_log.ErrorFormat(
876 "{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}",
877 LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/landUnit, y/landUnit]);
791 return null; 878 return null;
792 } 879 }
793 } 880 }
881 return ret;
882 }
883
884 // Create a 'parcel is here' bitmap for the parcel identified by the passed landID
885 private bool[,] CreateBitmapForID(int landID)
886 {
887 bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
888 ret.Initialize();
889
890 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
891 for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
892 if (m_landIDList[xx, yy] == landID)
893 ret[xx, yy] = true;
894
895 return ret;
794 } 896 }
795 897
796 #endregion 898 #endregion
@@ -1053,85 +1155,93 @@ namespace OpenSim.Region.CoreModules.World.Land
1053 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 1155 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1054 int byteArrayCount = 0; 1156 int byteArrayCount = 0;
1055 int sequenceID = 0; 1157 int sequenceID = 0;
1056 int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
1057
1058 1158
1059 for (int y = 0; y < blockmeters; y++) 1159 // Layer data is in landUnit (4m) chunks
1160 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++)
1060 { 1161 {
1061 for (int x = 0; x < blockmeters; x++) 1162 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++)
1062 { 1163 {
1063 byte tempByte = 0; //This represents the byte for the current 4x4 1164 byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * landUnit, y * landUnit), x, y, remote_client);
1165 byteArrayCount++;
1166 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
1167 {
1168 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1169 byteArrayCount = 0;
1170 sequenceID++;
1171 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1172 }
1064 1173
1065 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); 1174 }
1175 }
1176 if (byteArrayCount != 0)
1177 {
1178 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1179 }
1180 }
1066 1181
1067 if (currentParcelBlock != null) 1182 private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client)
1068 { 1183 {
1069 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) 1184 byte tempByte = 0; //This represents the byte for the current 4x4
1070 {
1071 //Owner Flag
1072 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1073 }
1074 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1075 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1076 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1077 {
1078 //Sale Flag
1079 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1080 }
1081 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1082 {
1083 //Public Flag
1084 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1085 }
1086 else
1087 {
1088 //Other Flag
1089 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1090 }
1091 1185
1092 //Now for border control 1186 if (currentParcelBlock != null)
1187 {
1188 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
1189 {
1190 //Owner Flag
1191 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1192 }
1193 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1194 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1195 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1196 {
1197 //Sale Flag
1198 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
1199 }
1200 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1201 {
1202 //Public Flag
1203 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
1204 }
1205 else
1206 {
1207 //Other Flag
1208 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
1209 }
1093 1210
1094 ILandObject westParcel = null; 1211 //Now for border control
1095 ILandObject southParcel = null;
1096 if (x > 0)
1097 {
1098 westParcel = GetLandObject((x - 1) * 4, y * 4);
1099 }
1100 if (y > 0)
1101 {
1102 southParcel = GetLandObject(x * 4, (y - 1) * 4);
1103 }
1104 1212
1105 if (x == 0) 1213 ILandObject westParcel = null;
1106 { 1214 ILandObject southParcel = null;
1107 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); 1215 if (x > 0)
1108 } 1216 {
1109 else if (westParcel != null && westParcel != currentParcelBlock) 1217 westParcel = GetLandObject((x - 1) * landUnit, y * landUnit);
1110 { 1218 }
1111 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); 1219 if (y > 0)
1112 } 1220 {
1221 southParcel = GetLandObject(x * landUnit, (y - 1) * landUnit);
1222 }
1113 1223
1114 if (y == 0) 1224 if (x == 0)
1115 { 1225 {
1116 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1226 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1117 } 1227 }
1118 else if (southParcel != null && southParcel != currentParcelBlock) 1228 else if (westParcel != null && westParcel != currentParcelBlock)
1119 { 1229 {
1120 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1230 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
1121 } 1231 }
1122 1232
1123 byteArray[byteArrayCount] = tempByte; 1233 if (y == 0)
1124 byteArrayCount++; 1234 {
1125 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 1235 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1126 { 1236 }
1127 remote_client.SendLandParcelOverlay(byteArray, sequenceID); 1237 else if (southParcel != null && southParcel != currentParcelBlock)
1128 byteArrayCount = 0; 1238 {
1129 sequenceID++; 1239 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1130 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1131 }
1132 }
1133 } 1240 }
1241
1134 } 1242 }
1243
1244 return tempByte;
1135 } 1245 }
1136 1246
1137 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 1247 public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
@@ -1679,7 +1789,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1679 { 1789 {
1680 // most likely still cached from building the extLandData entry 1790 // most likely still cached from building the extLandData entry
1681 uint x = 0, y = 0; 1791 uint x = 0, y = 0;
1682 Utils.LongToUInts(data.RegionHandle, out x, out y); 1792 Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y);
1683 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 1793 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1684 } 1794 }
1685 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1795 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
@@ -2007,4 +2117,4 @@ namespace OpenSim.Region.CoreModules.World.Land
2007 cdl.AddToStringBuilder(report); 2117 cdl.AddToStringBuilder(report);
2008 } 2118 }
2009 } 2119 }
2010} \ No newline at end of file 2120}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e54c849..f8f4986 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -45,10 +45,10 @@ namespace OpenSim.Region.CoreModules.World.Land
45 #region Member Variables 45 #region Member Variables
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 #pragma warning disable 0429 48 private static readonly string LogHeader = "[LAND OBJECT]";
49 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; 49
50 #pragma warning restore 0429 50 private bool[,] m_landBitmap;
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private readonly int landUnit = 4;
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 54
@@ -93,15 +93,17 @@ namespace OpenSim.Region.CoreModules.World.Land
93 { 93 {
94 get 94 get
95 { 95 {
96 for (int y = 0; y < landArrayMax; y++) 96 for (int y = 0; y < LandBitmap.GetLength(1); y++)
97 { 97 {
98 for (int x = 0; x < landArrayMax; x++) 98 for (int x = 0; x < LandBitmap.GetLength(0); x++)
99 { 99 {
100 if (LandBitmap[x, y]) 100 if (LandBitmap[x, y])
101 return new Vector3(x * 4, y * 4, 0); 101 return new Vector3(x * landUnit, y * landUnit, 0);
102 } 102 }
103 } 103 }
104 104
105 m_log.ErrorFormat("{0} StartPoint. No start point found. bitmapSize=<{1},{2}>",
106 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
105 return new Vector3(-1, -1, -1); 107 return new Vector3(-1, -1, -1);
106 } 108 }
107 } 109 }
@@ -110,17 +112,19 @@ namespace OpenSim.Region.CoreModules.World.Land
110 { 112 {
111 get 113 get
112 { 114 {
113 for (int y = landArrayMax - 1; y >= 0; y--) 115 for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--)
114 { 116 {
115 for (int x = landArrayMax - 1; x >= 0; x--) 117 for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--)
116 { 118 {
117 if (LandBitmap[x, y]) 119 if (LandBitmap[x, y])
118 { 120 {
119 return new Vector3(x * 4 + 4, y * 4 + 4, 0); 121 return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0);
120 } 122 }
121 } 123 }
122 } 124 }
123 125
126 m_log.ErrorFormat("{0} EndPoint. No end point found. bitmapSize=<{1},{2}>",
127 LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
124 return new Vector3(-1, -1, -1); 128 return new Vector3(-1, -1, -1);
125 } 129 }
126 } 130 }
@@ -130,6 +134,8 @@ namespace OpenSim.Region.CoreModules.World.Land
130 public LandObject(UUID owner_id, bool is_group_owned, Scene scene) 134 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
131 { 135 {
132 m_scene = scene; 136 m_scene = scene;
137 m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
138
133 LandData.OwnerID = owner_id; 139 LandData.OwnerID = owner_id;
134 if (is_group_owned) 140 if (is_group_owned)
135 LandData.GroupID = owner_id; 141 LandData.GroupID = owner_id;
@@ -152,9 +158,9 @@ namespace OpenSim.Region.CoreModules.World.Land
152 /// <returns>Returns true if the piece of land contains the specified point</returns> 158 /// <returns>Returns true if the piece of land contains the specified point</returns>
153 public bool ContainsPoint(int x, int y) 159 public bool ContainsPoint(int x, int y)
154 { 160 {
155 if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) 161 if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY)
156 { 162 {
157 return (LandBitmap[x / 4, y / 4] == true); 163 return (LandBitmap[x / landUnit, y / landUnit] == true);
158 } 164 }
159 else 165 else
160 { 166 {
@@ -194,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 200 else
195 { 201 {
196 // Normal Calculations 202 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 203 int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
198 * (float)m_scene.RegionInfo.ObjectCapacity 204 * (float)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 205 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 206 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 217 else
212 { 218 {
213 //Normal Calculations 219 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 220 int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
215 * (float)m_scene.RegionInfo.ObjectCapacity); 221 * (float)m_scene.RegionInfo.ObjectCapacity);
216 return simMax; 222 return simMax;
217 } 223 }
@@ -224,7 +230,12 @@ namespace OpenSim.Region.CoreModules.World.Land
224 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 230 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
225 { 231 {
226 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 232 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
227 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 233 // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
234 uint regionFlags = (uint)(RegionFlags.PublicAllowed
235 | RegionFlags.AllowDirectTeleport
236 | RegionFlags.AllowParcelChanges
237 | RegionFlags.AllowVoice );
238
228 if (estateModule != null) 239 if (estateModule != null)
229 regionFlags = estateModule.GetRegionFlags(); 240 regionFlags = estateModule.GetRegionFlags();
230 241
@@ -559,8 +570,8 @@ namespace OpenSim.Region.CoreModules.World.Land
559 try 570 try
560 { 571 {
561 over = 572 over =
562 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), 573 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)),
563 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); 574 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1)));
564 } 575 }
565 catch (Exception) 576 catch (Exception)
566 { 577 {
@@ -707,15 +718,15 @@ namespace OpenSim.Region.CoreModules.World.Land
707 /// </summary> 718 /// </summary>
708 private void UpdateAABBAndAreaValues() 719 private void UpdateAABBAndAreaValues()
709 { 720 {
710 int min_x = 64; 721 int min_x = 10000;
711 int min_y = 64; 722 int min_y = 10000;
712 int max_x = 0; 723 int max_x = 0;
713 int max_y = 0; 724 int max_y = 0;
714 int tempArea = 0; 725 int tempArea = 0;
715 int x, y; 726 int x, y;
716 for (x = 0; x < 64; x++) 727 for (x = 0; x < LandBitmap.GetLength(0); x++)
717 { 728 {
718 for (y = 0; y < 64; y++) 729 for (y = 0; y < LandBitmap.GetLength(1); y++)
719 { 730 {
720 if (LandBitmap[x, y] == true) 731 if (LandBitmap[x, y] == true)
721 { 732 {
@@ -723,31 +734,31 @@ namespace OpenSim.Region.CoreModules.World.Land
723 if (min_y > y) min_y = y; 734 if (min_y > y) min_y = y;
724 if (max_x < x) max_x = x; 735 if (max_x < x) max_x = x;
725 if (max_y < y) max_y = y; 736 if (max_y < y) max_y = y;
726 tempArea += 16; //16sqm peice of land 737 tempArea += landUnit * landUnit; //16sqm peice of land
727 } 738 }
728 } 739 }
729 } 740 }
730 int tx = min_x * 4; 741 int tx = min_x * landUnit;
731 if (tx > ((int)Constants.RegionSize - 1)) 742 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
732 tx = ((int)Constants.RegionSize - 1); 743 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
733 int ty = min_y * 4; 744 int ty = min_y * landUnit;
734 if (ty > ((int)Constants.RegionSize - 1)) 745 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
735 ty = ((int)Constants.RegionSize - 1); 746 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
736 747
737 LandData.AABBMin = 748 LandData.AABBMin =
738 new Vector3( 749 new Vector3(
739 (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 750 (float)(min_x * landUnit), (float)(min_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
740 751
741 tx = max_x * 4; 752 tx = max_x * landUnit;
742 if (tx > ((int)Constants.RegionSize - 1)) 753 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
743 tx = ((int)Constants.RegionSize - 1); 754 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
744 ty = max_y * 4; 755 ty = max_y * landUnit;
745 if (ty > ((int)Constants.RegionSize - 1)) 756 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
746 ty = ((int)Constants.RegionSize - 1); 757 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
747 758
748 LandData.AABBMax 759 LandData.AABBMax
749 = new Vector3( 760 = new Vector3(
750 (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 761 (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
751 762
752 LandData.Area = tempArea; 763 LandData.Area = tempArea;
753 } 764 }
@@ -759,20 +770,12 @@ namespace OpenSim.Region.CoreModules.World.Land
759 /// <summary> 770 /// <summary>
760 /// Sets the land's bitmap manually 771 /// Sets the land's bitmap manually
761 /// </summary> 772 /// </summary>
762 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 773 /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param>
763 public void SetLandBitmap(bool[,] bitmap) 774 public void SetLandBitmap(bool[,] bitmap)
764 { 775 {
765 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 776 LandBitmap = bitmap;
766 { 777 // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
767 //Throw an exception - The bitmap is not 64x64 778 ForceUpdateLandInfo();
768 //throw new Exception("Error: Invalid Parcel Bitmap");
769 }
770 else
771 {
772 //Valid: Lets set it
773 LandBitmap = bitmap;
774 ForceUpdateLandInfo();
775 }
776 } 779 }
777 780
778 /// <summary> 781 /// <summary>
@@ -786,15 +789,19 @@ namespace OpenSim.Region.CoreModules.World.Land
786 789
787 public bool[,] BasicFullRegionLandBitmap() 790 public bool[,] BasicFullRegionLandBitmap()
788 { 791 {
789 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 792 return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY);
790 } 793 }
791 794
792 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 795 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
793 { 796 {
794 bool[,] tempBitmap = new bool[64,64]; 797 // Empty bitmap for the whole region
798 bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
795 tempBitmap.Initialize(); 799 tempBitmap.Initialize();
796 800
801 // Fill the bitmap square area specified by state and end
797 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 802 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
803 // m_log.DebugFormat("{0} GetSquareLandBitmap. tempBitmapSize=<{1},{2}>",
804 // LogHeader, tempBitmap.GetLength(0), tempBitmap.GetLength(1));
798 return tempBitmap; 805 return tempBitmap;
799 } 806 }
800 807
@@ -811,24 +818,20 @@ namespace OpenSim.Region.CoreModules.World.Land
811 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 818 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
812 bool set_value) 819 bool set_value)
813 { 820 {
814 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
815 {
816 //Throw an exception - The bitmap is not 64x64
817 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
818 }
819
820 int x, y; 821 int x, y;
821 for (y = 0; y < 64; y++) 822 for (y = 0; y < land_bitmap.GetLength(1); y++)
822 { 823 {
823 for (x = 0; x < 64; x++) 824 for (x = 0; x < land_bitmap.GetLength(0); x++)
824 { 825 {
825 if (x >= start_x / 4 && x < end_x / 4 826 if (x >= start_x / landUnit && x < end_x / landUnit
826 && y >= start_y / 4 && y < end_y / 4) 827 && y >= start_y / landUnit && y < end_y / landUnit)
827 { 828 {
828 land_bitmap[x, y] = set_value; 829 land_bitmap[x, y] = set_value;
829 } 830 }
830 } 831 }
831 } 832 }
833 // m_log.DebugFormat("{0} ModifyLandBitmapSquare. startXY=<{1},{2}>, endXY=<{3},{4}>, val={5}, landBitmapSize=<{6},{7}>",
834 // LogHeader, start_x, start_y, end_x, end_y, set_value, land_bitmap.GetLength(0), land_bitmap.GetLength(1));
832 return land_bitmap; 835 return land_bitmap;
833 } 836 }
834 837
@@ -840,21 +843,21 @@ namespace OpenSim.Region.CoreModules.World.Land
840 /// <returns></returns> 843 /// <returns></returns>
841 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 844 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
842 { 845 {
843 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 846 if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0)
847 || bitmap_base.GetLength(1) != bitmap_add.GetLength(1)
848 || bitmap_add.Rank != 2
849 || bitmap_base.Rank != 2)
844 { 850 {
845 //Throw an exception - The bitmap is not 64x64 851 throw new Exception(
846 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 852 String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>",
847 } 853 LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1))
848 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 854 );
849 {
850 //Throw an exception - The bitmap is not 64x64
851 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
852 } 855 }
853 856
854 int x, y; 857 int x, y;
855 for (y = 0; y < 64; y++) 858 for (y = 0; y < bitmap_base.GetLength(1); y++)
856 { 859 {
857 for (x = 0; x < 64; x++) 860 for (x = 0; x < bitmap_add.GetLength(0); x++)
858 { 861 {
859 if (bitmap_add[x, y]) 862 if (bitmap_add[x, y])
860 { 863 {
@@ -871,13 +874,13 @@ namespace OpenSim.Region.CoreModules.World.Land
871 /// <returns></returns> 874 /// <returns></returns>
872 private byte[] ConvertLandBitmapToBytes() 875 private byte[] ConvertLandBitmapToBytes()
873 { 876 {
874 byte[] tempConvertArr = new byte[512]; 877 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
875 byte tempByte = 0; 878 byte tempByte = 0;
876 int x, y, i, byteNum = 0; 879 int byteNum = 0;
877 i = 0; 880 int i = 0;
878 for (y = 0; y < 64; y++) 881 for (int y = 0; y < LandBitmap.GetLength(1); y++)
879 { 882 {
880 for (x = 0; x < 64; x++) 883 for (int x = 0; x < LandBitmap.GetLength(0); x++)
881 { 884 {
882 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); 885 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
883 if (i % 8 == 0) 886 if (i % 8 == 0)
@@ -889,30 +892,52 @@ namespace OpenSim.Region.CoreModules.World.Land
889 } 892 }
890 } 893 }
891 } 894 }
895 // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>",
896 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
892 return tempConvertArr; 897 return tempConvertArr;
893 } 898 }
894 899
895 private bool[,] ConvertBytesToLandBitmap() 900 private bool[,] ConvertBytesToLandBitmap()
896 { 901 {
897 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; 902 bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
898 tempConvertMap.Initialize(); 903 tempConvertMap.Initialize();
899 byte tempByte = 0; 904 byte tempByte = 0;
900 int x = 0, y = 0, i = 0, bitNum = 0; 905 // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap.
901 for (i = 0; i < 512; i++) 906 int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8);
907 int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit);
908
909 if (bitmapLen == 512)
910 {
911 // Legacy bitmap being passed in. Use the legacy region size
912 // and only set the lower area of the larger region.
913 xLen = (int)(Constants.RegionSize / landUnit);
914 }
915 // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen);
916
917 int x = 0, y = 0;
918 for (int i = 0; i < bitmapLen; i++)
902 { 919 {
903 tempByte = LandData.Bitmap[i]; 920 tempByte = LandData.Bitmap[i];
904 for (bitNum = 0; bitNum < 8; bitNum++) 921 for (int bitNum = 0; bitNum < 8; bitNum++)
905 { 922 {
906 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 923 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
907 tempConvertMap[x, y] = bit; 924 try
925 {
926 tempConvertMap[x, y] = bit;
927 }
928 catch (Exception e)
929 {
930 m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y);
931 }
908 x++; 932 x++;
909 if (x > 63) 933 if (x >= xLen)
910 { 934 {
911 x = 0; 935 x = 0;
912 y++; 936 y++;
913 } 937 }
914 } 938 }
915 } 939 }
940
916 return tempConvertMap; 941 return tempConvertMap;
917 } 942 }
918 943
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f8e93e1..45617fc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1571 float X = position.X; 1571 float X = position.X;
1572 float Y = position.Y; 1572 float Y = position.Y;
1573 1573
1574 if (X > ((int)Constants.RegionSize - 1)) 1574 if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1))
1575 X = ((int)Constants.RegionSize - 1); 1575 X = ((int)m_scene.RegionInfo.RegionSizeX - 1);
1576 if (Y > ((int)Constants.RegionSize - 1)) 1576 if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1))
1577 Y = ((int)Constants.RegionSize - 1); 1577 Y = ((int)m_scene.RegionInfo.RegionSizeY - 1);
1578 if (X < 0) 1578 if (X < 0)
1579 X = 0; 1579 X = 0;
1580 if (Y < 0) 1580 if (Y < 0)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 7186dd7..89087b1 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
45 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 45 double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
46 if (map[x, y] < spherFac) 46 if (map[x, y] < spherFac)
47 { 47 {
48 map[x, y] = spherFac; 48 map[x, y] = spherFac;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d78ade5..d5c77ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
67 { 67 {
68 using (Bitmap bitmap = new Bitmap(filename)) 68 using (Bitmap bitmap = new Bitmap(filename))
69 { 69 {
70 ITerrainChannel retval = new TerrainChannel(true); 70 ITerrainChannel retval = new TerrainChannel(w, h);
71 71
72 for (int x = 0; x < retval.Width; x++) 72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..9766bfe 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -30,10 +30,14 @@ using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Net; 32using System.Net;
33
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
36
35using OpenMetaverse; 37using OpenMetaverse;
36using Mono.Addins; 38using Mono.Addins;
39
40using OpenSim.Data;
37using OpenSim.Framework; 41using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Framework.InterfaceCommander; 42using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
39using OpenSim.Region.CoreModules.World.Terrain.FileLoaders; 43using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
@@ -70,6 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
70 #endregion 74 #endregion
71 75
72 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 private static readonly string LogHeader = "[TERRAIN MODULE]";
73 78
74 private readonly Commander m_commander = new Commander("terrain"); 79 private readonly Commander m_commander = new Commander("terrain");
75 80
@@ -130,15 +135,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
130 { 135 {
131 if (m_scene.Heightmap == null) 136 if (m_scene.Heightmap == null)
132 { 137 {
133 m_channel = new TerrainChannel(m_InitialTerrain); 138 m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX,
139 (int)m_scene.RegionInfo.RegionSizeY,
140 (int)m_scene.RegionInfo.RegionSizeZ);
134 m_scene.Heightmap = m_channel; 141 m_scene.Heightmap = m_channel;
135 m_revert = new TerrainChannel();
136 UpdateRevertMap(); 142 UpdateRevertMap();
137 } 143 }
138 else 144 else
139 { 145 {
140 m_channel = m_scene.Heightmap; 146 m_channel = m_scene.Heightmap;
141 m_revert = new TerrainChannel();
142 UpdateRevertMap(); 147 UpdateRevertMap();
143 } 148 }
144 149
@@ -230,11 +235,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
230 try 235 try
231 { 236 {
232 ITerrainChannel channel = loader.Value.LoadFile(filename); 237 ITerrainChannel channel = loader.Value.LoadFile(filename);
233 if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) 238 if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY)
234 { 239 {
235 // TerrainChannel expects a RegionSize x RegionSize map, currently 240 // TerrainChannel expects a RegionSize x RegionSize map, currently
236 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", 241 throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
237 Constants.RegionSize, Constants.RegionSize)); 242 m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
238 } 243 }
239 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); 244 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
240 m_scene.Heightmap = channel; 245 m_scene.Heightmap = channel;
@@ -532,6 +537,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
532 /// </summary> 537 /// </summary>
533 public void UpdateRevertMap() 538 public void UpdateRevertMap()
534 { 539 {
540 /*
535 int x; 541 int x;
536 for (x = 0; x < m_channel.Width; x++) 542 for (x = 0; x < m_channel.Width; x++)
537 { 543 {
@@ -541,6 +547,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 m_revert[x, y] = m_channel[x, y]; 547 m_revert[x, y] = m_channel[x, y];
542 } 548 }
543 } 549 }
550 */
551 m_revert = m_channel.MakeCopy();
544 } 552 }
545 553
546 /// <summary> 554 /// <summary>
@@ -567,8 +575,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
567 { 575 {
568 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 576 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
569 fileWidth, fileHeight, 577 fileWidth, fileHeight,
570 (int) Constants.RegionSize, 578 (int) m_scene.RegionInfo.RegionSizeX,
571 (int) Constants.RegionSize); 579 (int) m_scene.RegionInfo.RegionSizeY);
572 m_scene.Heightmap = channel; 580 m_scene.Heightmap = channel;
573 m_channel = channel; 581 m_channel = channel;
574 UpdateRevertMap(); 582 UpdateRevertMap();
@@ -615,8 +623,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
615 { 623 {
616 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, 624 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
617 fileWidth, fileHeight, 625 fileWidth, fileHeight,
618 (int)Constants.RegionSize, 626 (int)m_scene.RegionInfo.RegionSizeX,
619 (int)Constants.RegionSize); 627 (int)m_scene.RegionInfo.RegionSizeY);
620 628
621 MainConsole.Instance.OutputFormat( 629 MainConsole.Instance.OutputFormat(
622 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", 630 "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
@@ -705,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
705 private void CheckForTerrainUpdates(bool respectEstateSettings) 713 private void CheckForTerrainUpdates(bool respectEstateSettings)
706 { 714 {
707 bool shouldTaint = false; 715 bool shouldTaint = false;
708 float[] serialised = m_channel.GetFloatsSerialised(); 716 float[] terrHeights = m_channel.GetFloatsSerialised();
709 int x; 717 int x;
710 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 718 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
711 { 719 {
@@ -714,16 +722,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
714 { 722 {
715 if (m_channel.Tainted(x, y)) 723 if (m_channel.Tainted(x, y))
716 { 724 {
717 // if we should respect the estate settings then 725 // If we should respect the estate settings then
718 // fixup and height deltas that don't respect them 726 // fixup and height deltas that don't respect them.
727 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
719 if (respectEstateSettings && LimitChannelChanges(x, y)) 728 if (respectEstateSettings && LimitChannelChanges(x, y))
720 { 729 {
721 // this has been vetoed, so update 730 // Terrain heights were modified. Refetch the terrain info.
722 // what we are going to send to the client 731 terrHeights = m_channel.GetFloatsSerialised();
723 serialised = m_channel.GetFloatsSerialised();
724 } 732 }
725 733
726 SendToClients(serialised, x, y); 734 // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y);
735 SendToClients(terrHeights, x, y);
727 shouldTaint = true; 736 shouldTaint = true;
728 } 737 }
729 } 738 }
@@ -792,13 +801,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
792 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> 801 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
793 /// <param name="x">The patch corner to send</param> 802 /// <param name="x">The patch corner to send</param>
794 /// <param name="y">The patch corner to send</param> 803 /// <param name="y">The patch corner to send</param>
795 private void SendToClients(float[] serialised, int x, int y) 804 private void SendToClients(float[] heightMap, int x, int y)
796 { 805 {
797 m_scene.ForEachClient( 806 m_scene.ForEachClient(
798 delegate(IClientAPI controller) 807 delegate(IClientAPI controller)
799 { controller.SendLayerData( 808 { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); }
800 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
801 }
802 ); 809 );
803 } 810 }
804 811
@@ -984,28 +991,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
984 991
985 if (direction.ToLower().StartsWith("y")) 992 if (direction.ToLower().StartsWith("y"))
986 { 993 {
987 for (int x = 0; x < Constants.RegionSize; x++) 994 for (int x = 0; x < m_channel.Width; x++)
988 { 995 {
989 for (int y = 0; y < Constants.RegionSize / 2; y++) 996 for (int y = 0; y < m_channel.Height / 2; y++)
990 { 997 {
991 double height = m_channel[x, y]; 998 double height = m_channel[x, y];
992 double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; 999 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
993 m_channel[x, y] = flippedHeight; 1000 m_channel[x, y] = flippedHeight;
994 m_channel[x, (int)Constants.RegionSize - 1 - y] = height; 1001 m_channel[x, (int)m_channel.Height - 1 - y] = height;
995 1002
996 } 1003 }
997 } 1004 }
998 } 1005 }
999 else if (direction.ToLower().StartsWith("x")) 1006 else if (direction.ToLower().StartsWith("x"))
1000 { 1007 {
1001 for (int y = 0; y < Constants.RegionSize; y++) 1008 for (int y = 0; y < m_channel.Height; y++)
1002 { 1009 {
1003 for (int x = 0; x < Constants.RegionSize / 2; x++) 1010 for (int x = 0; x < m_channel.Width / 2; x++)
1004 { 1011 {
1005 double height = m_channel[x, y]; 1012 double height = m_channel[x, y];
1006 double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; 1013 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
1007 m_channel[x, y] = flippedHeight; 1014 m_channel[x, y] = flippedHeight;
1008 m_channel[(int)Constants.RegionSize - 1 - x, y] = height; 1015 m_channel[(int)m_channel.Width - 1 - x, y] = height;
1009 1016
1010 } 1017 }
1011 } 1018 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index cdf1467..cd315b1 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -803,7 +803,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
803 if (httpserver.Length == 0) 803 if (httpserver.Length == 0)
804 { 804 {
805 uint x = 0, y = 0; 805 uint x = 0, y = 0;
806 Utils.LongToUInts(regionhandle, out x, out y); 806 Util.RegionHandleToWorldLoc(regionhandle, out x, out y);
807 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 807 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
808 808
809 if (mreg != null) 809 if (mreg != null)
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 1949a90..3fa3706 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces
72 72
73 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
74 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); 75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos);
76 76
77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78 78
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..8948f04 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces
68 /// </summary> 68 /// </summary>
69 /// <param name="ter">HeightField data</param> 69 /// <param name="ter">HeightField data</param>
70 /// <param name="regionID">region UUID</param> 70 /// <param name="regionID">region UUID</param>
71 void StoreTerrain(TerrainData terrain, UUID regionID);
72
73 // Legacy version kept for downward compabibility
71 void StoreTerrain(double[,] terrain, UUID regionID); 74 void StoreTerrain(double[,] terrain, UUID regionID);
72 75
73 /// <summary> 76 /// <summary>
74 /// Load the latest terrain revision from region storage 77 /// Load the latest terrain revision from region storage
75 /// </summary> 78 /// </summary>
76 /// <param name="regionID">the region UUID</param> 79 /// <param name="regionID">the region UUID</param>
80 /// <param name="sizeX">the X dimension of the region being filled</param>
81 /// <param name="sizeY">the Y dimension of the region being filled</param>
82 /// <param name="sizeZ">the Z dimension of the region being filled</param>
77 /// <returns>Heightfield data</returns> 83 /// <returns>Heightfield data</returns>
84 TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
85
86 // Legacy version kept for downward compabibility
78 double[,] LoadTerrain(UUID regionID); 87 double[,] LoadTerrain(UUID regionID);
79 88
80 void StoreLandObject(ILandObject Parcel); 89 void StoreLandObject(ILandObject Parcel);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..917b5d1 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces
79 /// </summary> 79 /// </summary>
80 /// <param name="ter">HeightField data</param> 80 /// <param name="ter">HeightField data</param>
81 /// <param name="regionID">region UUID</param> 81 /// <param name="regionID">region UUID</param>
82 void StoreTerrain(TerrainData terrain, UUID regionID);
83
84 // Legacy version kept for downward compabibility
82 void StoreTerrain(double[,] terrain, UUID regionID); 85 void StoreTerrain(double[,] terrain, UUID regionID);
83 86
84 /// <summary> 87 /// <summary>
85 /// Load the latest terrain revision from region storage 88 /// Load the latest terrain revision from region storage
86 /// </summary> 89 /// </summary>
87 /// <param name="regionID">the region UUID</param> 90 /// <param name="regionID">the region UUID</param>
91 /// <param name="pSizeX">the X dimension of the terrain being filled</param>
92 /// <param name="pSizeY">the Y dimension of the terrain being filled</param>
93 /// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
88 /// <returns>Heightfield data</returns> 94 /// <returns>Heightfield data</returns>
95 TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
96
97 // Legacy version kept for downward compabibility
89 double[,] LoadTerrain(UUID regionID); 98 double[,] LoadTerrain(UUID regionID);
90 99
91 void StoreLandObject(ILandObject Parcel); 100 void StoreLandObject(ILandObject Parcel);
@@ -135,4 +144,5 @@ namespace OpenSim.Region.Framework.Interfaces
135 144
136 void Shutdown(); 145 void Shutdown();
137 } 146 }
147
138} 148}
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
index e467701..469bd31 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
@@ -25,13 +25,22 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
29
28namespace OpenSim.Region.Framework.Interfaces 30namespace OpenSim.Region.Framework.Interfaces
29{ 31{
30 public interface ITerrainChannel 32 public interface ITerrainChannel
31 { 33 {
32 int Height { get; } 34 int Width { get;} // X dimension
35 int Height { get;} // Y dimension
36 int Altitude { get;} // Z dimension
37
33 double this[int x, int y] { get; set; } 38 double this[int x, int y] { get; set; }
34 int Width { get; } 39
40 float GetHeightAtXYZ(float x, float y, float z);
41
42 // Return the packaged terrain data for passing into lower levels of communication
43 TerrainData GetTerrainData();
35 44
36 /// <summary> 45 /// <summary>
37 /// Squash the entire heightmap into a single dimensioned array 46 /// Squash the entire heightmap into a single dimensioned array
@@ -40,7 +49,10 @@ namespace OpenSim.Region.Framework.Interfaces
40 float[] GetFloatsSerialised(); 49 float[] GetFloatsSerialised();
41 50
42 double[,] GetDoubles(); 51 double[,] GetDoubles();
52
53 // Check if a location has been updated. Clears the taint flag as a side effect.
43 bool Tainted(int x, int y); 54 bool Tainted(int x, int y);
55
44 ITerrainChannel MakeCopy(); 56 ITerrainChannel MakeCopy();
45 string SaveToXmlString(); 57 string SaveToXmlString();
46 void LoadFromXmlString(string data); 58 void LoadFromXmlString(string data);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7772f94..3a5aa0f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes
1033 1033
1034 BordersLocked = true; 1034 BordersLocked = true;
1035 Border northBorder = new Border(); 1035 Border northBorder = new Border();
1036 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 1036 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<---
1037 northBorder.CrossDirection = Cardinals.N; 1037 northBorder.CrossDirection = Cardinals.N;
1038 NorthBorders.Add(northBorder); 1038 NorthBorders.Add(northBorder);
1039 1039
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes
1043 SouthBorders.Add(southBorder); 1043 SouthBorders.Add(southBorder);
1044 1044
1045 Border eastBorder = new Border(); 1045 Border eastBorder = new Border();
1046 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 1046 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (float)RegionInfo.RegionSizeY); //<---
1047 eastBorder.CrossDirection = Cardinals.E; 1047 eastBorder.CrossDirection = Cardinals.E;
1048 EastBorders.Add(eastBorder); 1048 EastBorders.Add(eastBorder);
1049 1049
@@ -1099,8 +1099,11 @@ namespace OpenSim.Region.Framework.Scenes
1099 /// <returns>True after all operations complete, throws exceptions otherwise.</returns> 1099 /// <returns>True after all operations complete, throws exceptions otherwise.</returns>
1100 public override void OtherRegionUp(GridRegion otherRegion) 1100 public override void OtherRegionUp(GridRegion otherRegion)
1101 { 1101 {
1102 uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); 1102 // uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
1103 uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); 1103 // uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
1104 uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
1105 uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
1106
1104 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", 1107 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
1105 // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); 1108 // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
1106 1109
@@ -1198,9 +1201,11 @@ namespace OpenSim.Region.Framework.Scenes
1198 else if (dir > 3 && dir < 7) // Heading Sout 1201 else if (dir > 3 && dir < 7) // Heading Sout
1199 neighboury--; 1202 neighboury--;
1200 1203
1201 int x = (int)(neighbourx * Constants.RegionSize); 1204 // int x = (int)(neighbourx * Constants.RegionSize);
1202 int y = (int)(neighboury * Constants.RegionSize); 1205 // int y = (int)(neighboury * Constants.RegionSize);
1203 GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); 1206 uint x = Util.RegionToWorldLoc(neighbourx);
1207 uint y = Util.RegionToWorldLoc(neighboury);
1208 GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, (int)x, (int)y);
1204 1209
1205 if (neighbourRegion == null) 1210 if (neighbourRegion == null)
1206 { 1211 {
@@ -1894,7 +1899,7 @@ namespace OpenSim.Region.Framework.Scenes
1894 { 1899 {
1895 try 1900 try
1896 { 1901 {
1897 double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); 1902 TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
1898 if (map == null) 1903 if (map == null)
1899 { 1904 {
1900 // This should be in the Terrain module, but it isn't because 1905 // This should be in the Terrain module, but it isn't because
@@ -1905,7 +1910,7 @@ namespace OpenSim.Region.Framework.Scenes
1905 m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); 1910 m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
1906 1911
1907 m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); 1912 m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
1908 Heightmap = new TerrainChannel(m_InitialTerrain); 1913 Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
1909 1914
1910 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); 1915 SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1911 } 1916 }
@@ -2478,6 +2483,23 @@ namespace OpenSim.Region.Framework.Scenes
2478 EntityTransferModule.Cross(grp, attemptedPosition, silent); 2483 EntityTransferModule.Cross(grp, attemptedPosition, silent);
2479 } 2484 }
2480 2485
2486 // Simple test to see if a position is in the current region.
2487 // Resuming the position is relative to the region so anything outside its bounds.
2488 // Return 'true' if position inside region.
2489 public bool PositionIsInCurrentRegion(Vector3 pos)
2490 {
2491 bool ret = true;
2492 int xx = (int)Math.Floor(pos.X);
2493 int yy = (int)Math.Floor(pos.Y);
2494 if (xx < 0
2495 || xx > RegionInfo.RegionSizeX
2496 || yy < 0
2497 || yy > RegionInfo.RegionSizeY)
2498 ret = false;
2499 return ret;
2500
2501 }
2502
2481 public Border GetCrossedBorder(Vector3 position, Cardinals gridline) 2503 public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
2482 { 2504 {
2483 if (BordersLocked) 2505 if (BordersLocked)
@@ -3994,12 +4016,12 @@ namespace OpenSim.Region.Framework.Scenes
3994 { 4016 {
3995 if (posX < 0) 4017 if (posX < 0)
3996 posX = 0; 4018 posX = 0;
3997 else if (posX >= 256) 4019 else if (posX >= (float)RegionInfo.RegionSizeX)
3998 posX = 255.999f; 4020 posX = (float)RegionInfo.RegionSizeX - 0.001f;
3999 if (posY < 0) 4021 if (posY < 0)
4000 posY = 0; 4022 posY = 0;
4001 else if (posY >= 256) 4023 else if (posY >= (float)RegionInfo.RegionSizeY)
4002 posY = 255.999f; 4024 posY = (float)RegionInfo.RegionSizeY - 0.001f;
4003 4025
4004 reason = String.Empty; 4026 reason = String.Empty;
4005 if (Permissions.IsGod(agentID)) 4027 if (Permissions.IsGod(agentID))
@@ -4293,7 +4315,7 @@ namespace OpenSim.Region.Framework.Scenes
4293 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 4315 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
4294 4316
4295 // TODO: This check should probably be in QueryAccess(). 4317 // TODO: This check should probably be in QueryAccess().
4296 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4318 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2);
4297 if (nearestParcel == null) 4319 if (nearestParcel == null)
4298 { 4320 {
4299 m_log.InfoFormat( 4321 m_log.InfoFormat(
@@ -4600,13 +4622,22 @@ namespace OpenSim.Region.Framework.Scenes
4600 ScenePresence sp = GetScenePresence(remoteClient.AgentId); 4622 ScenePresence sp = GetScenePresence(remoteClient.AgentId);
4601 if (sp != null) 4623 if (sp != null)
4602 { 4624 {
4603 uint regionX = RegionInfo.RegionLocX; 4625 /*
4604 uint regionY = RegionInfo.RegionLocY; 4626 uint regionX = RegionInfo.LegacyRegionLocX;
4627 uint regionY = RegionInfo.LegacyRegionLocY;
4605 4628
4629 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4606 Utils.LongToUInts(regionHandle, out regionX, out regionY); 4630 Utils.LongToUInts(regionHandle, out regionX, out regionY);
4607 4631
4608 int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; 4632 int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize;
4609 int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; 4633 int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize;
4634 */
4635
4636 uint regionX, regionY;
4637 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4638
4639 int shiftx = (int) regionX - (int)RegionInfo.WorldLocX;
4640 int shifty = (int) regionY - (int)RegionInfo.WorldLocY;
4610 4641
4611 position.X += shiftx; 4642 position.X += shiftx;
4612 position.Y += shifty; 4643 position.Y += shifty;
@@ -4817,7 +4848,7 @@ namespace OpenSim.Region.Framework.Scenes
4817 else 4848 else
4818 { 4849 {
4819 4850
4820 if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) 4851 if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY)
4821 { 4852 {
4822 // The only time parcel != null when an object is inside a region is when 4853 // The only time parcel != null when an object is inside a region is when
4823 // there is nothing behind the landchannel. IE, no land plugin loaded. 4854 // there is nothing behind the landchannel. IE, no land plugin loaded.
@@ -5478,7 +5509,7 @@ namespace OpenSim.Region.Framework.Scenes
5478 { 5509 {
5479 Vector3 unitDirection = Vector3.Normalize(direction); 5510 Vector3 unitDirection = Vector3.Normalize(direction);
5480 //Making distance to search go through some sane limit of distance 5511 //Making distance to search go through some sane limit of distance
5481 for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) 5512 for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f)
5482 { 5513 {
5483 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); 5514 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
5484 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) 5515 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
@@ -5532,9 +5563,9 @@ namespace OpenSim.Region.Framework.Scenes
5532 int count = 0; 5563 int count = 0;
5533 int avgx = 0; 5564 int avgx = 0;
5534 int avgy = 0; 5565 int avgy = 0;
5535 for (int x = 0; x < Constants.RegionSize; x++) 5566 for (int x = 0; x < RegionInfo.RegionSizeX; x++)
5536 { 5567 {
5537 for (int y = 0; y < Constants.RegionSize; y++) 5568 for (int y = 0; y < RegionInfo.RegionSizeY; y++)
5538 { 5569 {
5539 //Just keep a running average as we check if all the points are inside or not 5570 //Just keep a running average as we check if all the points are inside or not
5540 if (parcel.ContainsPoint(x, y)) 5571 if (parcel.ContainsPoint(x, y))
@@ -5558,31 +5589,33 @@ namespace OpenSim.Region.Framework.Scenes
5558 5589
5559 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) 5590 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar)
5560 { 5591 {
5561 float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; 5592 float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2
5562 float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; 5593 ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X;
5594 float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2
5595 ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y;
5563 5596
5564 //find out what vertical edge to go to 5597 //find out what vertical edge to go to
5565 if (xdistance < ydistance) 5598 if (xdistance < ydistance)
5566 { 5599 {
5567 if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) 5600 if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2)
5568 { 5601 {
5569 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); 5602 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y);
5570 } 5603 }
5571 else 5604 else
5572 { 5605 {
5573 return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); 5606 return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y);
5574 } 5607 }
5575 } 5608 }
5576 //find out what horizontal edge to go to 5609 //find out what horizontal edge to go to
5577 else 5610 else
5578 { 5611 {
5579 if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) 5612 if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2)
5580 { 5613 {
5581 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); 5614 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f);
5582 } 5615 }
5583 else 5616 else
5584 { 5617 {
5585 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); 5618 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY);
5586 } 5619 }
5587 } 5620 }
5588 } 5621 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 77889fa..c873e40 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
92 { 92 {
93 m_log.DebugFormat( 93 m_log.DebugFormat(
94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", 94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up",
95 m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); 95 m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
96 96
97 m_scene.EventManager.TriggerOnRegionUp(neighbour); 97 m_scene.EventManager.TriggerOnRegionUp(neighbour);
98 } 98 }
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
100 { 100 {
101 m_log.WarnFormat( 101 m_log.WarnFormat(
102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", 102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
103 m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); 103 m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
104 } 104 }
105 } 105 }
106 106
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes
166 // we only want to send one update to each simulator; the simulator will 166 // we only want to send one update to each simulator; the simulator will
167 // hand it off to the regions where a child agent exists, this does assume 167 // hand it off to the regions where a child agent exists, this does assume
168 // that the region position is cached or performance will degrade 168 // that the region position is cached or performance will degrade
169 Utils.LongToUInts(regionHandle, out x, out y); 169 Util.RegionHandleToWorldLoc(regionHandle, out x, out y);
170 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 170 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
171 if (dest == null) 171 if (dest == null)
172 continue; 172 continue;
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
203 203
204 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 204 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
205 uint x = 0, y = 0; 205 uint x = 0, y = 0;
206 Utils.LongToUInts(regionHandle, out x, out y); 206 Util.RegionHandleToWorldLoc(regionHandle, out x, out y);
207 207
208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
209 209
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a2e4417..d4cbf7d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -463,8 +463,6 @@ namespace OpenSim.Region.Framework.Scenes
463 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 463 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
464 { 464 {
465 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 465 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
466 uint x = 0;
467 uint y = 0;
468 string version = String.Empty; 466 string version = String.Empty;
469 Vector3 newpos = Vector3.Zero; 467 Vector3 newpos = Vector3.Zero;
470 OpenSim.Services.Interfaces.GridRegion destination = null; 468 OpenSim.Services.Interfaces.GridRegion destination = null;
@@ -484,7 +482,7 @@ namespace OpenSim.Region.Framework.Scenes
484 482
485 // We set the avatar position as being the object 483 // We set the avatar position as being the object
486 // position to get the region to send to 484 // position to get the region to send to
487 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) 485 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out version, out newpos)) == null)
488 { 486 {
489 canCross = false; 487 canCross = false;
490 break; 488 break;
@@ -993,9 +991,9 @@ namespace OpenSim.Region.Framework.Scenes
993 maxX = -256f; 991 maxX = -256f;
994 maxY = -256f; 992 maxY = -256f;
995 maxZ = -256f; 993 maxZ = -256f;
996 minX = 256f; 994 minX = 10000f;
997 minY = 256f; 995 minY = 10000f;
998 minZ = 8192f; 996 minZ = 10000f;
999 997
1000 SceneObjectPart[] parts = m_parts.GetArray(); 998 SceneObjectPart[] parts = m_parts.GetArray();
1001 for (int i = 0; i < parts.Length; i++) 999 for (int i = 0; i < parts.Length; i++)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index cf98ef2..0cd8b21 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -749,9 +749,8 @@ namespace OpenSim.Region.Framework.Scenes
749 foreach (ulong handle in seeds.Keys) 749 foreach (ulong handle in seeds.Keys)
750 { 750 {
751 uint x, y; 751 uint x, y;
752 Utils.LongToUInts(handle, out x, out y); 752 Util.RegionHandleToRegionLoc(handle, out x, out y);
753 x = x / Constants.RegionSize; 753
754 y = y / Constants.RegionSize;
755 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) 754 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
756 { 755 {
757 old.Add(handle); 756 old.Add(handle);
@@ -773,9 +772,7 @@ namespace OpenSim.Region.Framework.Scenes
773 foreach (KeyValuePair<ulong, string> kvp in KnownRegions) 772 foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
774 { 773 {
775 uint x, y; 774 uint x, y;
776 Utils.LongToUInts(kvp.Key, out x, out y); 775 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
777 x = x / Constants.RegionSize;
778 y = y / Constants.RegionSize;
779 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 776 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
780 } 777 }
781 } 778 }
@@ -1109,7 +1106,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 1106
1110 float posZLimit = 0; 1107 float posZLimit = 0;
1111 1108
1112 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 1109 if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY)
1113 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 1110 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
1114 1111
1115 float newPosZ = posZLimit + localAVHeight / 2; 1112 float newPosZ = posZLimit + localAVHeight / 2;
@@ -2362,7 +2359,7 @@ namespace OpenSim.Region.Framework.Scenes
2362 if (regionCombinerModule != null) 2359 if (regionCombinerModule != null)
2363 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); 2360 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
2364 else 2361 else
2365 regionSize = new Vector2(Constants.RegionSize); 2362 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2366 2363
2367 if (pos.X < 0 || pos.X >= regionSize.X 2364 if (pos.X < 0 || pos.X >= regionSize.X
2368 || pos.Y < 0 || pos.Y >= regionSize.Y 2365 || pos.Y < 0 || pos.Y >= regionSize.Y
@@ -2380,8 +2377,8 @@ namespace OpenSim.Region.Framework.Scenes
2380// } 2377// }
2381 2378
2382 // Get terrain height for sub-region in a megaregion if necessary 2379 // Get terrain height for sub-region in a megaregion if necessary
2383 int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); 2380 int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X);
2384 int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); 2381 int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y);
2385 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); 2382 GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y);
2386 // If X and Y is NaN, target_region will be null 2383 // If X and Y is NaN, target_region will be null
2387 if (target_region == null) 2384 if (target_region == null)
@@ -2392,7 +2389,7 @@ namespace OpenSim.Region.Framework.Scenes
2392 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) 2389 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
2393 targetScene = m_scene; 2390 targetScene = m_scene;
2394 2391
2395 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; 2392 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
2396 pos.Z = Math.Max(terrainHeight, pos.Z); 2393 pos.Z = Math.Max(terrainHeight, pos.Z);
2397 2394
2398 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is 2395 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
@@ -3431,6 +3428,9 @@ namespace OpenSim.Region.Framework.Scenes
3431 int neighbor = 0; 3428 int neighbor = 0;
3432 int[] fix = new int[2]; 3429 int[] fix = new int[2];
3433 3430
3431 // Compute the avatar position in the next physics tick.
3432 // If the avatar will be crossing, we force the crossing to happen now
3433 // in the hope that this will make the avatar movement smoother when crossing.
3434 float timeStep = 0.1f; 3434 float timeStep = 0.1f;
3435 pos2.X = pos2.X + (vel.X * timeStep); 3435 pos2.X = pos2.X + (vel.X * timeStep);
3436 pos2.Y = pos2.Y + (vel.Y * timeStep); 3436 pos2.Y = pos2.Y + (vel.Y * timeStep);
@@ -3438,12 +3438,48 @@ namespace OpenSim.Region.Framework.Scenes
3438 3438
3439 if (!IsInTransit) 3439 if (!IsInTransit)
3440 { 3440 {
3441// m_log.DebugFormat( 3441 m_log.DebugFormat(
3442// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", 3442 "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
3443// pos2, Name, Scene.Name); 3443 pos2, Name, Scene.Name);
3444
3445 if (!m_scene.PositionIsInCurrentRegion(pos2))
3446 {
3447 // Disconnect from the current region
3448 bool isFlying = Flying;
3449 RemoveFromPhysicalScene();
3450 // pos2 is the forcasted position so make that the 'current' position so the crossing
3451 // code will move us into the newly addressed region.
3452 m_pos = pos2;
3453 if (CrossToNewRegion())
3454 {
3455 AddToPhysicalScene(isFlying);
3456 }
3457 else
3458 {
3459 // Tried to make crossing happen but it failed.
3460 if (m_requestedSitTargetUUID == UUID.Zero)
3461 {
3462
3463 Vector3 pos = AbsolutePosition;
3464 if (AbsolutePosition.X < 0)
3465 pos.X += Velocity.X * 2;
3466 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3467 pos.X -= Velocity.X * 2;
3468 if (AbsolutePosition.Y < 0)
3469 pos.Y += Velocity.Y * 2;
3470 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3471 pos.Y -= Velocity.Y * 2;
3472 Velocity = Vector3.Zero;
3473 AbsolutePosition = pos;
3474
3475 AddToPhysicalScene(isFlying);
3476 }
3477 }
3478
3479 }
3444 3480
3481 /*
3445 // Checks if where it's headed exists a region 3482 // Checks if where it's headed exists a region
3446 bool needsTransit = false;
3447 if (m_scene.TestBorderCross(pos2, Cardinals.W)) 3483 if (m_scene.TestBorderCross(pos2, Cardinals.W))
3448 { 3484 {
3449 if (m_scene.TestBorderCross(pos2, Cardinals.S)) 3485 if (m_scene.TestBorderCross(pos2, Cardinals.S))
@@ -3504,11 +3540,11 @@ namespace OpenSim.Region.Framework.Scenes
3504 Vector3 pos = AbsolutePosition; 3540 Vector3 pos = AbsolutePosition;
3505 if (AbsolutePosition.X < 0) 3541 if (AbsolutePosition.X < 0)
3506 pos.X += Velocity.X * 2; 3542 pos.X += Velocity.X * 2;
3507 else if (AbsolutePosition.X > Constants.RegionSize) 3543 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3508 pos.X -= Velocity.X * 2; 3544 pos.X -= Velocity.X * 2;
3509 if (AbsolutePosition.Y < 0) 3545 if (AbsolutePosition.Y < 0)
3510 pos.Y += Velocity.Y * 2; 3546 pos.Y += Velocity.Y * 2;
3511 else if (AbsolutePosition.Y > Constants.RegionSize) 3547 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3512 pos.Y -= Velocity.Y * 2; 3548 pos.Y -= Velocity.Y * 2;
3513 Velocity = Vector3.Zero; 3549 Velocity = Vector3.Zero;
3514 AbsolutePosition = pos; 3550 AbsolutePosition = pos;
@@ -3531,11 +3567,11 @@ namespace OpenSim.Region.Framework.Scenes
3531 Vector3 pos = AbsolutePosition; 3567 Vector3 pos = AbsolutePosition;
3532 if (AbsolutePosition.X < 0) 3568 if (AbsolutePosition.X < 0)
3533 pos.X += Velocity.X * 2; 3569 pos.X += Velocity.X * 2;
3534 else if (AbsolutePosition.X > Constants.RegionSize) 3570 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3535 pos.X -= Velocity.X * 2; 3571 pos.X -= Velocity.X * 2;
3536 if (AbsolutePosition.Y < 0) 3572 if (AbsolutePosition.Y < 0)
3537 pos.Y += Velocity.Y * 2; 3573 pos.Y += Velocity.Y * 2;
3538 else if (AbsolutePosition.Y > Constants.RegionSize) 3574 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3539 pos.Y -= Velocity.Y * 2; 3575 pos.Y -= Velocity.Y * 2;
3540 Velocity = Vector3.Zero; 3576 Velocity = Vector3.Zero;
3541 AbsolutePosition = pos; 3577 AbsolutePosition = pos;
@@ -3544,6 +3580,7 @@ namespace OpenSim.Region.Framework.Scenes
3544 } 3580 }
3545 } 3581 }
3546 } 3582 }
3583 */
3547 } 3584 }
3548 else 3585 else
3549 { 3586 {
@@ -3584,7 +3621,7 @@ namespace OpenSim.Region.Framework.Scenes
3584 3621
3585 // Put the child agent back at the center 3622 // Put the child agent back at the center
3586 AbsolutePosition 3623 AbsolutePosition
3587 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); 3624 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
3588 3625
3589 Animator.ResetAnimations(); 3626 Animator.ResetAnimations();
3590 } 3627 }
@@ -3611,9 +3648,7 @@ namespace OpenSim.Region.Framework.Scenes
3611 if (handle != Scene.RegionInfo.RegionHandle) 3648 if (handle != Scene.RegionInfo.RegionHandle)
3612 { 3649 {
3613 uint x, y; 3650 uint x, y;
3614 Utils.LongToUInts(handle, out x, out y); 3651 Util.RegionHandleToRegionLoc(handle, out x, out y);
3615 x = x / Constants.RegionSize;
3616 y = y / Constants.RegionSize;
3617 3652
3618// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3653// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3619// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3654// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
@@ -3694,8 +3729,9 @@ namespace OpenSim.Region.Framework.Scenes
3694 return; 3729 return;
3695 3730
3696 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3731 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
3697 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3732 // Find the distance (in meters) between the two regions
3698 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3733 uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX);
3734 uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY);
3699 3735
3700 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3736 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3701 3737
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index c0ca48e..b4b1823 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -25,14 +25,19 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
29using OpenSim.Region.Framework.Interfaces;
30using System; 28using System;
29using System.IO;
31using System.Text; 30using System.Text;
31using System.Reflection;
32using System.Xml; 32using System.Xml;
33using System.IO;
34using System.Xml.Serialization; 33using System.Xml.Serialization;
35 34
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38
39using log4net;
40
36namespace OpenSim.Region.Framework.Scenes 41namespace OpenSim.Region.Framework.Scenes
37{ 42{
38 /// <summary> 43 /// <summary>
@@ -40,132 +45,146 @@ namespace OpenSim.Region.Framework.Scenes
40 /// </summary> 45 /// </summary>
41 public class TerrainChannel : ITerrainChannel 46 public class TerrainChannel : ITerrainChannel
42 { 47 {
43 private readonly bool[,] taint; 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private double[,] map; 49 private static string LogHeader = "[TERRAIN CHANNEL]";
50
51 protected TerrainData m_terrainData;
45 52
53 public int Width { get { return m_terrainData.SizeX; } } // X dimension
54 // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y
55 public int Height { get { return m_terrainData.SizeY; } } // Y dimension
56 public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension
57
58 // Default, not-often-used builder
46 public TerrainChannel() 59 public TerrainChannel()
47 { 60 {
48 map = new double[Constants.RegionSize, Constants.RegionSize]; 61 m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
49 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; 62 FlatLand();
50 63 // PinHeadIsland();
51 PinHeadIsland();
52 } 64 }
53 65
54 public TerrainChannel(String type) 66 // Create terrain of given size
67 public TerrainChannel(int pX, int pY)
55 { 68 {
56 map = new double[Constants.RegionSize, Constants.RegionSize]; 69 m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight);
57 taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; 70 }
58 71
72 // Create terrain of specified size and initialize with specified terrain.
73 // TODO: join this with the terrain initializers.
74 public TerrainChannel(String type, int pX, int pY, int pZ)
75 {
76 m_terrainData = new HeightmapTerrainData(pX, pY, pZ);
59 if (type.Equals("flat")) 77 if (type.Equals("flat"))
60 FlatLand(); 78 FlatLand();
61 else 79 else
62 PinHeadIsland(); 80 PinHeadIsland();
63 } 81 }
64 82
65 public TerrainChannel(double[,] import) 83 // Create channel passed a heightmap and expected dimensions of the region.
84 // The heightmap might not fit the passed size so accomodations must be made.
85 public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude)
66 { 86 {
67 map = import; 87 int hmSizeX = pM.GetLength(0);
68 taint = new bool[import.GetLength(0),import.GetLength(1)]; 88 int hmSizeY = pM.GetLength(1);
69 }
70 89
71 public TerrainChannel(bool createMap) 90 m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude);
72 { 91
73 if (createMap) 92 for (int xx = 0; xx < pSizeX; xx++)
74 { 93 for (int yy = 0; yy < pSizeY; yy++)
75 map = new double[Constants.RegionSize,Constants.RegionSize]; 94 if (xx > hmSizeX || yy > hmSizeY)
76 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 95 m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight;
77 } 96 else
97 m_terrainData[xx, yy] = (float)pM[xx, yy];
78 } 98 }
79 99
80 public TerrainChannel(int w, int h) 100 public TerrainChannel(TerrainData pTerrData)
81 { 101 {
82 map = new double[w,h]; 102 m_terrainData = pTerrData;
83 taint = new bool[w / 16,h / 16];
84 } 103 }
85 104
86 #region ITerrainChannel Members 105 #region ITerrainChannel Members
87 106
88 public int Width 107 // ITerrainChannel.MakeCopy()
108 public ITerrainChannel MakeCopy()
89 { 109 {
90 get { return map.GetLength(0); } 110 return this.Copy();
91 } 111 }
92 112
93 public int Height 113 // ITerrainChannel.GetTerrainData()
114 public TerrainData GetTerrainData()
94 { 115 {
95 get { return map.GetLength(1); } 116 return m_terrainData;
96 } 117 }
97 118
98 public ITerrainChannel MakeCopy() 119 // ITerrainChannel.GetFloatsSerialized()
120 // This one dimensional version is ordered so height = map[y*sizeX+x];
121 // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
122 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
123 public float[] GetFloatsSerialised()
99 { 124 {
100 TerrainChannel copy = new TerrainChannel(false); 125 int points = Width * Height;
101 copy.map = (double[,]) map.Clone(); 126 float[] heights = new float[points];
102 127
103 return copy; 128 int idx = 0;
129 for (int jj = 0; jj < Height; jj++)
130 for (int ii = 0; ii < Width; ii++)
131 {
132 heights[idx++] = m_terrainData[ii, jj];
133 }
134
135 return heights;
104 } 136 }
105 137
106 public float[] GetFloatsSerialised() 138 // ITerrainChannel.GetDoubles()
139 public double[,] GetDoubles()
107 { 140 {
108 // Move the member variables into local variables, calling 141 double[,] heights = new double[Width, Height];
109 // member variables 256*256 times gets expensive
110 int w = Width;
111 int h = Height;
112 float[] heights = new float[w * h];
113 142
114 int i, j; // map coordinates
115 int idx = 0; // index into serialized array 143 int idx = 0; // index into serialized array
116 for (i = 0; i < h; i++) 144 for (int ii = 0; ii < Width; ii++)
117 { 145 {
118 for (j = 0; j < w; j++) 146 for (int jj = 0; jj < Height; jj++)
119 { 147 {
120 heights[idx++] = (float)map[j, i]; 148 heights[ii, jj] = (double)m_terrainData[ii, jj];
149 idx++;
121 } 150 }
122 } 151 }
123 152
124 return heights; 153 return heights;
125 } 154 }
126 155
127 public double[,] GetDoubles() 156 // ITerrainChannel.this[x,y]
128 {
129 return map;
130 }
131
132 public double this[int x, int y] 157 public double this[int x, int y]
133 { 158 {
134 get { return map[x, y]; } 159 get {
160 if (x < 0 || x >= Width || y < 0 || y >= Height)
161 return 0;
162 return (double)m_terrainData[x, y];
163 }
135 set 164 set
136 { 165 {
137 // Will "fix" terrain hole problems. Although not fantastically.
138 if (Double.IsNaN(value) || Double.IsInfinity(value)) 166 if (Double.IsNaN(value) || Double.IsInfinity(value))
139 return; 167 return;
140 168
141 if (map[x, y] != value) 169 m_terrainData[x, y] = (float)value;
142 {
143 taint[x / 16, y / 16] = true;
144 map[x, y] = value;
145 }
146 } 170 }
147 } 171 }
148 172
149 public bool Tainted(int x, int y) 173 // ITerrainChannel.GetHieghtAtXYZ(x, y, z)
174 public float GetHeightAtXYZ(float x, float y, float z)
150 { 175 {
151 if (taint[x / 16, y / 16]) 176 if (x < 0 || x >= Width || y < 0 || y >= Height)
152 { 177 return 0;
153 taint[x / 16, y / 16] = false; 178 return m_terrainData[(int)x, (int)y];
154 return true;
155 }
156 return false;
157 } 179 }
158 180
159 #endregion 181 // ITerrainChannel.Tainted()
160 182 public bool Tainted(int x, int y)
161 public TerrainChannel Copy()
162 { 183 {
163 TerrainChannel copy = new TerrainChannel(false); 184 return m_terrainData.IsTaintedAt(x, y);
164 copy.map = (double[,]) map.Clone();
165
166 return copy;
167 } 185 }
168 186
187 // ITerrainChannel.SaveToXmlString()
169 public string SaveToXmlString() 188 public string SaveToXmlString()
170 { 189 {
171 XmlWriterSettings settings = new XmlWriterSettings(); 190 XmlWriterSettings settings = new XmlWriterSettings();
@@ -181,13 +200,7 @@ namespace OpenSim.Region.Framework.Scenes
181 } 200 }
182 } 201 }
183 202
184 private void WriteXml(XmlWriter writer) 203 // ITerrainChannel.LoadFromXmlString()
185 {
186 writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
187 ToXml(writer);
188 writer.WriteEndElement();
189 }
190
191 public void LoadFromXmlString(string data) 204 public void LoadFromXmlString(string data)
192 { 205 {
193 StringReader sr = new StringReader(data); 206 StringReader sr = new StringReader(data);
@@ -199,12 +212,50 @@ namespace OpenSim.Region.Framework.Scenes
199 sr.Close(); 212 sr.Close();
200 } 213 }
201 214
215 #endregion
216
217 public TerrainChannel Copy()
218 {
219 TerrainChannel copy = new TerrainChannel();
220 copy.m_terrainData = m_terrainData.Clone();
221 return copy;
222 }
223
224 private void WriteXml(XmlWriter writer)
225 {
226 if (Width == Constants.RegionSize && Height == Constants.RegionSize)
227 {
228 // Downward compatibility for legacy region terrain maps.
229 // If region is exactly legacy size, return the old format XML.
230 writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
231 ToXml(writer);
232 writer.WriteEndElement();
233 }
234 else
235 {
236 // New format XML that includes width and length.
237 writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty);
238 ToXml2(writer);
239 writer.WriteEndElement();
240 }
241 }
242
202 private void ReadXml(XmlReader reader) 243 private void ReadXml(XmlReader reader)
203 { 244 {
204 reader.ReadStartElement("TerrainMap"); 245 // Check the first element. If legacy element, use the legacy reader.
205 FromXml(reader); 246 if (reader.IsStartElement("TerrainMap"))
247 {
248 reader.ReadStartElement("TerrainMap");
249 FromXml(reader);
250 }
251 else
252 {
253 reader.ReadStartElement("TerrainMap2");
254 FromXml2(reader);
255 }
206 } 256 }
207 257
258 // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
208 private void ToXml(XmlWriter xmlWriter) 259 private void ToXml(XmlWriter xmlWriter)
209 { 260 {
210 float[] mapData = GetFloatsSerialised(); 261 float[] mapData = GetFloatsSerialised();
@@ -218,12 +269,15 @@ namespace OpenSim.Region.Framework.Scenes
218 serializer.Serialize(xmlWriter, buffer); 269 serializer.Serialize(xmlWriter, buffer);
219 } 270 }
220 271
272 // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
221 private void FromXml(XmlReader xmlReader) 273 private void FromXml(XmlReader xmlReader)
222 { 274 {
223 XmlSerializer serializer = new XmlSerializer(typeof(byte[])); 275 XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
224 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); 276 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
225 int index = 0; 277 int index = 0;
226 278
279 m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
280
227 for (int y = 0; y < Height; y++) 281 for (int y = 0; y < Height; y++)
228 { 282 {
229 for (int x = 0; x < Width; x++) 283 for (int x = 0; x < Width; x++)
@@ -236,35 +290,63 @@ namespace OpenSim.Region.Framework.Scenes
236 } 290 }
237 } 291 }
238 292
293 private class TerrainChannelXMLPackage
294 {
295 public int Version;
296 public int SizeX;
297 public int SizeY;
298 public int SizeZ;
299 public float CompressionFactor;
300 public short[] Map;
301 public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, short[] pMap)
302 {
303 Version = 1;
304 SizeX = pX;
305 SizeY = pY;
306 SizeZ = pZ;
307 CompressionFactor = pCompressionFactor;
308 Map = pMap;
309 }
310 }
311
312 // New terrain serialization format that includes the width and length.
313 private void ToXml2(XmlWriter xmlWriter)
314 {
315 TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor,
316 m_terrainData.GetCompressedMap());
317 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
318 serializer.Serialize(xmlWriter, package);
319 }
320
321 // New terrain serialization format that includes the width and length.
322 private void FromXml2(XmlReader xmlReader)
323 {
324 XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
325 TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader);
326 m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ);
327 }
328
329 // Fill the heightmap with the center bump terrain
239 private void PinHeadIsland() 330 private void PinHeadIsland()
240 { 331 {
241 int x; 332 for (int x = 0; x < Width; x++)
242 for (x = 0; x < Constants.RegionSize; x++)
243 { 333 {
244 int y; 334 for (int y = 0; y < Height; y++)
245 for (y = 0; y < Constants.RegionSize; y++)
246 { 335 {
247 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; 336 m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
248 double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; 337 float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d);
249 double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; 338 float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d);
250 if (map[x, y] < spherFacA) 339 if (m_terrainData[x, y]< spherFacA)
251 map[x, y] = spherFacA; 340 m_terrainData[x, y]= spherFacA;
252 if (map[x, y] < spherFacB) 341 if (m_terrainData[x, y]< spherFacB)
253 map[x, y] = spherFacB; 342 m_terrainData[x, y] = spherFacB;
254 } 343 }
255 } 344 }
256 } 345 }
257 346
258 private void FlatLand() 347 private void FlatLand()
259 { 348 {
260 int x; 349 m_terrainData.ClearLand();
261 for (x = 0; x < Constants.RegionSize; x++)
262 {
263 int y;
264 for (y = 0; y < Constants.RegionSize; y++)
265 map[x, y] = 21;
266 }
267 } 350 }
268
269 } 351 }
270} 352}
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
new file mode 100644
index 0000000..ced62e2
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -0,0 +1,944 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Freely adapted from the Aurora version of the terrain compressor.
29 * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
30 */
31
32using System;
33using System.Reflection;
34
35using log4net;
36
37using OpenSim.Framework;
38using OpenSim.Region.Framework;
39using OpenSim.Region.Framework.Scenes;
40
41using OpenMetaverse;
42using OpenMetaverse.Packets;
43
44namespace OpenSim.Region.ClientStack.LindenUDP
45{
46 public static class OpenSimTerrainCompressor
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 private static string LogHeader = "[TERRAIN COMPRESSOR]";
50
51 public const int END_OF_PATCHES = 97;
52
53 private const float OO_SQRT2 = 0.7071067811865475244008443621049f;
54 private const int STRIDE = 264;
55
56 private const int ZERO_CODE = 0x0;
57 private const int ZERO_EOB = 0x2;
58 private const int POSITIVE_VALUE = 0x6;
59 private const int NEGATIVE_VALUE = 0x7;
60
61 private static readonly float[] DequantizeTable16 =
62 new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
63
64 private static readonly float[] DequantizeTable32 =
65 new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
66
67 private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
68 //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
69 private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
70 private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
71
72 private static readonly float[] QuantizeTable16 =
73 new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
74
75 static OpenSimTerrainCompressor()
76 {
77 // Initialize the decompression tables
78 BuildDequantizeTable16();
79 SetupCosines16();
80 BuildCopyMatrix16();
81 BuildQuantizeTable16();
82 }
83
84 // Unused: left for historical reference.
85 public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX,
86 int pRegionSizeY)
87 {
88 LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
89
90 TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
91 {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
92
93 // Should be enough to fit even the most poorly packed data
94 byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2];
95 BitPack bitpack = new BitPack(data, 0);
96 bitpack.PackBits(header.Stride, 16);
97 bitpack.PackBits(header.PatchSize, 8);
98 bitpack.PackBits(type, 8);
99
100 foreach (TerrainPatch t in patches)
101 CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY);
102
103 bitpack.PackBits(END_OF_PATCHES, 8);
104
105 layer.LayerData.Data = new byte[bitpack.BytePos + 1];
106 Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
107
108 return layer;
109 }
110
111 // Create a land packet for a single patch.
112 public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY)
113 {
114 int[] xPieces = new int[1];
115 int[] yPieces = new int[1];
116 xPieces[0] = patchX; // patch X dimension
117 yPieces[0] = patchY;
118
119 byte landPacketType = (byte)TerrainPatch.LayerType.Land;
120 if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
121 {
122 // libOMV does not have a packet type defined for the extended parcel format.
123 // We just happen to know the extended parcel format code is one more than the usual code.
124 landPacketType++;
125 }
126
127 return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
128 }
129
130 /// <summary>
131 /// Creates a LayerData packet for compressed land data given a full
132 /// simulator heightmap and an array of indices of patches to compress
133 /// </summary>
134 /// <param name="terrData">
135 /// Terrain data that can result in a meter square heightmap.
136 /// </param>
137 /// <param name="x">
138 /// Array of indexes in the grid of patches
139 /// for this simulator.
140 /// If creating a packet for multiple patches, there will be entries in
141 /// both the X and Y arrays for each of the patches.
142 /// For example if patches 1 and 17 are to be sent,
143 /// x[] = {1,1} and y[] = {0,1} which specifies the patches at
144 /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches).
145 /// </param>
146 /// <param name="y">
147 /// Array of indexes in the grid of patches.
148 /// </param>
149 /// <param name="type"></param>
150 /// <param name="pRegionSizeX"></param>
151 /// <param name="pRegionSizeY"></param>
152 /// <returns></returns>
153 public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type)
154 {
155 LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
156
157 TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
158 {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
159
160 byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
161 BitPack bitpack = new BitPack(data, 0);
162 bitpack.PackBits(header.Stride, 16);
163 bitpack.PackBits(header.PatchSize, 8);
164 bitpack.PackBits(type, 8);
165
166 for (int i = 0; i < x.Length; i++)
167 CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]);
168
169 bitpack.PackBits(END_OF_PATCHES, 8);
170
171 layer.LayerData.Data = new byte[bitpack.BytePos + 1];
172 Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
173
174 return layer;
175 }
176
177 // Unused: left for historical reference.
178 public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY)
179 {
180 TerrainPatch.Header header = PrescanPatch(patchData);
181 header.QuantWBits = 136;
182 if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
183 {
184 header.PatchIDs = (y & 0xFFFF);
185 header.PatchIDs += (x << 16);
186 }
187 else
188 {
189 header.PatchIDs = (y & 0x1F);
190 header.PatchIDs += (x << 5);
191 }
192
193 // NOTE: No idea what prequant and postquant should be or what they do
194
195 int wbits;
196 int[] patch = CompressPatch(patchData, header, 10, out wbits);
197 wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits);
198 EncodePatch(output, patch, 0, wbits);
199 }
200
201 /// <summary>
202 /// Add a patch of terrain to a BitPacker
203 /// </summary>
204 /// <param name="output">BitPacker to write the patch to</param>
205 /// <param name="heightmap">
206 /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array.
207 /// </param>
208 /// <param name="patchX">
209 /// X offset of the patch to create.
210 /// </param>
211 /// <param name="patchY">
212 /// Y offset of the patch to create.
213 /// </param>
214 /// <param name="pRegionSizeX"></param>
215 /// <param name="pRegionSizeY"></param>
216 public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY)
217 {
218 TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY);
219 header.QuantWBits = 136;
220
221 // If larger than legacy region size, pack patch X and Y info differently.
222 if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
223 {
224 header.PatchIDs = (patchY & 0xFFFF);
225 header.PatchIDs += (patchX << 16);
226 }
227 else
228 {
229 header.PatchIDs = (patchY & 0x1F);
230 header.PatchIDs += (patchX << 5);
231 }
232
233 // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}",
234 // LogHeader, patchX, patchY, header.DCOffset, header.Range);
235
236 // NOTE: No idea what prequant and postquant should be or what they do
237 int wbits;
238 int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
239 wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits);
240 EncodePatch(output, patch, 0, wbits);
241 }
242
243 private static TerrainPatch.Header PrescanPatch(float[] patch)
244 {
245 TerrainPatch.Header header = new TerrainPatch.Header();
246 float zmax = -99999999.0f;
247 float zmin = 99999999.0f;
248
249 for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
250 {
251 float val = patch[i];
252 if (val > zmax) zmax = val;
253 if (val < zmin) zmin = val;
254 }
255
256 header.DCOffset = zmin;
257 header.Range = (int) ((zmax - zmin) + 1.0f);
258
259 return header;
260 }
261
262 // Scan the height info we're returning and return a patch packet header for this patch.
263 private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY)
264 {
265 TerrainPatch.Header header = new TerrainPatch.Header();
266 float zmax = -99999999.0f;
267 float zmin = 99999999.0f;
268
269 for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++)
270 {
271 for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++)
272 {
273 float val = terrData[i, j];
274 if (val > zmax) zmax = val;
275 if (val < zmin) zmin = val;
276 }
277 }
278
279 header.DCOffset = zmin;
280 header.Range = (int)(zmax - zmin + 1.0f);
281
282 return header;
283 }
284
285 public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
286 {
287 TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)};
288
289 // Quantized word bits
290 if (header.QuantWBits == END_OF_PATCHES)
291 return header;
292
293 // DC offset
294 header.DCOffset = bitpack.UnpackFloat();
295
296 // Range
297 header.Range = bitpack.UnpackBits(16);
298
299 // Patch IDs (10 bits)
300 header.PatchIDs = bitpack.UnpackBits(10);
301
302 // Word bits
303 header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2);
304
305 return header;
306 }
307
308 private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX,
309 uint pRegionSizeY, int wbits)
310 {
311 /*
312 int temp;
313 int wbits = (header.QuantWBits & 0x0f) + 2;
314 uint maxWbits = (uint)wbits + 5;
315 uint minWbits = ((uint)wbits >> 1);
316 int wbitsMaxValue;
317 */
318 // goal is to determ minimum number of bits to use so all data fits
319 /*
320 wbits = (int)minWbits;
321 wbitsMaxValue = (1 << wbits);
322
323 for (int i = 0; i < patch.Length; i++)
324 {
325 temp = patch[i];
326 if (temp != 0)
327 {
328 // Get the absolute value
329 if (temp < 0) temp *= -1;
330
331 no coments..
332
333 for (int j = (int)maxWbits; j > (int)minWbits; j--)
334 {
335 if ((temp & (1 << j)) != 0)
336 {
337 if (j > wbits) wbits = j;
338 break;
339 }
340 }
341
342 while (temp > wbitsMaxValue)
343 {
344 wbits++;
345 if (wbits == maxWbits)
346 goto Done;
347 wbitsMaxValue = 1 << wbits;
348 }
349 }
350 }
351
352 Done:
353
354 // wbits += 1;
355 */
356 // better check
357 if (wbits > 17)
358 wbits = 16;
359 else if (wbits < 3)
360 wbits = 3;
361
362 header.QuantWBits &= 0xf0;
363
364 header.QuantWBits |= (wbits - 2);
365
366 output.PackBits(header.QuantWBits, 8);
367 output.PackFloat(header.DCOffset);
368 output.PackBits(header.Range, 16);
369 if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
370 output.PackBits(header.PatchIDs, 32);
371 else
372 output.PackBits(header.PatchIDs, 10);
373
374 return wbits;
375 }
376
377 private static void IDCTColumn16(float[] linein, float[] lineout, int column)
378 {
379 for (int n = 0; n < Constants.TerrainPatchSize; n++)
380 {
381 float total = OO_SQRT2*linein[column];
382
383 for (int u = 1; u < Constants.TerrainPatchSize; u++)
384 {
385 int usize = u*Constants.TerrainPatchSize;
386 total += linein[usize + column]*CosineTable16[usize + n];
387 }
388
389 lineout[Constants.TerrainPatchSize*n + column] = total;
390 }
391 }
392
393 private static void IDCTLine16(float[] linein, float[] lineout, int line)
394 {
395 const float oosob = 2.0f/Constants.TerrainPatchSize;
396 int lineSize = line*Constants.TerrainPatchSize;
397
398 for (int n = 0; n < Constants.TerrainPatchSize; n++)
399 {
400 float total = OO_SQRT2*linein[lineSize];
401
402 for (int u = 1; u < Constants.TerrainPatchSize; u++)
403 {
404 total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n];
405 }
406
407 lineout[lineSize + n] = total*oosob;
408 }
409 }
410
411/*
412 private static void DCTLine16(float[] linein, float[] lineout, int line)
413 {
414 float total = 0.0f;
415 int lineSize = line * Constants.TerrainPatchSize;
416
417 for (int n = 0; n < Constants.TerrainPatchSize; n++)
418 {
419 total += linein[lineSize + n];
420 }
421
422 lineout[lineSize] = OO_SQRT2 * total;
423
424 int uptr = 0;
425 for (int u = 1; u < Constants.TerrainPatchSize; u++)
426 {
427 total = 0.0f;
428 uptr += Constants.TerrainPatchSize;
429
430 for (int n = 0; n < Constants.TerrainPatchSize; n++)
431 {
432 total += linein[lineSize + n] * CosineTable16[uptr + n];
433 }
434
435 lineout[lineSize + u] = total;
436 }
437 }
438*/
439
440 private static void DCTLine16(float[] linein, float[] lineout, int line)
441 {
442 // outputs transpose data (lines exchanged with coluns )
443 // so to save a bit of cpu when doing coluns
444 float total = 0.0f;
445 int lineSize = line*Constants.TerrainPatchSize;
446
447 for (int n = 0; n < Constants.TerrainPatchSize; n++)
448 {
449 total += linein[lineSize + n];
450 }
451
452 lineout[line] = OO_SQRT2*total;
453
454 for (int u = Constants.TerrainPatchSize;
455 u < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
456 u += Constants.TerrainPatchSize)
457 {
458 total = 0.0f;
459 for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++)
460 {
461 total += linein[ptrn]*CosineTable16[ptru];
462 }
463
464 lineout[line + u] = total;
465 }
466 }
467
468
469 /*
470 private static void DCTColumn16(float[] linein, int[] lineout, int column)
471 {
472 float total = 0.0f;
473 // const float oosob = 2.0f / Constants.TerrainPatchSize;
474
475 for (int n = 0; n < Constants.TerrainPatchSize; n++)
476 {
477 total += linein[Constants.TerrainPatchSize * n + column];
478 }
479
480 // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
481 lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]);
482
483 for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize)
484 {
485 total = 0.0f;
486
487 for (int n = 0; n < Constants.TerrainPatchSize; n++)
488 {
489 total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n];
490 }
491
492 // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
493 lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]);
494 }
495 }
496 */
497
498 private static void DCTColumn16(float[] linein, int[] lineout, int column)
499 {
500 // input columns are in fact stored in lines now
501
502 float total = 0.0f;
503// const float oosob = 2.0f / Constants.TerrainPatchSize;
504 int inlinesptr = Constants.TerrainPatchSize*column;
505
506 for (int n = 0; n < Constants.TerrainPatchSize; n++)
507 {
508 total += linein[inlinesptr + n];
509 }
510
511 // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
512 lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]);
513
514 for (int uptr = Constants.TerrainPatchSize;
515 uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
516 uptr += Constants.TerrainPatchSize)
517 {
518 total = 0.0f;
519
520 for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
521 {
522 total += linein[n]*CosineTable16[ptru];
523 }
524
525// lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
526 lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]);
527 }
528 }
529
530 private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits)
531 {
532 // input columns are in fact stored in lines now
533
534 bool dowbits = wbits != maxwbits;
535 int wbitsMaxValue = 1 << wbits;
536
537 float total = 0.0f;
538 // const float oosob = 2.0f / Constants.TerrainPatchSize;
539 int inlinesptr = Constants.TerrainPatchSize*column;
540
541 for (int n = 0; n < Constants.TerrainPatchSize; n++)
542 {
543 total += linein[inlinesptr + n];
544 }
545
546 // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
547 int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]);
548 lineout[CopyMatrix16[column]] = tmp;
549
550 if (dowbits)
551 {
552 if (tmp < 0) tmp *= -1;
553 while (tmp > wbitsMaxValue)
554 {
555 wbits++;
556 wbitsMaxValue = 1 << wbits;
557 if (wbits == maxwbits)
558 {
559 dowbits = false;
560 break;
561 }
562 }
563 }
564
565 for (int uptr = Constants.TerrainPatchSize;
566 uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
567 uptr += Constants.TerrainPatchSize)
568 {
569 total = 0.0f;
570
571 for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
572 {
573 total += linein[n]*CosineTable16[ptru];
574 }
575
576 tmp = (int) (total*QuantizeTable16[uptr + column]);
577 lineout[CopyMatrix16[uptr + column]] = tmp;
578
579 if (dowbits)
580 {
581 if (tmp < 0) tmp *= -1;
582 while (tmp > wbitsMaxValue)
583 {
584 wbits++;
585 wbitsMaxValue = 1 << wbits;
586 if (wbits == maxwbits)
587 {
588 dowbits = false;
589 break;
590 }
591 }
592 }
593 }
594 return wbits;
595 }
596
597 public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
598 {
599 for (int n = 0; n < size*size; n++)
600 {
601 // ?
602 int temp = bitpack.UnpackBits(1);
603 if (temp != 0)
604 {
605 // Value or EOB
606 temp = bitpack.UnpackBits(1);
607 if (temp != 0)
608 {
609 // Value
610 temp = bitpack.UnpackBits(1);
611 if (temp != 0)
612 {
613 // Negative
614 temp = bitpack.UnpackBits((int) header.WordBits);
615 patches[n] = temp*-1;
616 }
617 else
618 {
619 // Positive
620 temp = bitpack.UnpackBits((int) header.WordBits);
621 patches[n] = temp;
622 }
623 }
624 else
625 {
626 // Set the rest to zero
627 // TODO: This might not be necessary
628 for (int o = n; o < size*size; o++)
629 {
630 patches[o] = 0;
631 }
632 break;
633 }
634 }
635 else
636 {
637 patches[n] = 0;
638 }
639 }
640 }
641
642 private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
643 {
644 int maxwbitssize = (1 << wbits) - 1;
645
646 if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0)
647 {
648 Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
649 return;
650 }
651
652 if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0;
653
654 for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
655 {
656 int temp = patch[i];
657
658 if (temp == 0)
659 {
660 bool eob = true;
661
662 for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++)
663 {
664 if (patch[j] != 0)
665 {
666 eob = false;
667 break;
668 }
669 }
670
671 if (eob)
672 {
673 output.PackBits(ZERO_EOB, 2);
674 return;
675 }
676 output.PackBits(ZERO_CODE, 1);
677 }
678 else
679 {
680 if (temp < 0)
681 {
682 temp *= -1;
683
684 if (temp > maxwbitssize) temp = maxwbitssize;
685
686 output.PackBits(NEGATIVE_VALUE, 3);
687 output.PackBits(temp, wbits);
688 }
689 else
690 {
691 if (temp > maxwbitssize) temp = maxwbitssize;
692
693 output.PackBits(POSITIVE_VALUE, 3);
694 output.PackBits(temp, wbits);
695 }
696 }
697 }
698 }
699
700 public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group)
701 {
702 float[] block = new float[group.PatchSize*group.PatchSize];
703 float[] output = new float[group.PatchSize*group.PatchSize];
704 int prequant = (header.QuantWBits >> 4) + 2;
705 int quantize = 1 << prequant;
706 float ooq = 1.0f/quantize;
707 float mult = ooq*header.Range;
708 float addval = mult*(1 << (prequant - 1)) + header.DCOffset;
709
710 if (group.PatchSize == Constants.TerrainPatchSize)
711 {
712 for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++)
713 {
714 block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n];
715 }
716
717 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
718
719 for (int o = 0; o < Constants.TerrainPatchSize; o++)
720 IDCTColumn16(block, ftemp, o);
721 for (int o = 0; o < Constants.TerrainPatchSize; o++)
722 IDCTLine16(ftemp, block, o);
723 }
724 else
725 {
726 for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++)
727 {
728 block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n];
729 }
730
731 Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error);
732 }
733
734 for (int j = 0; j < block.Length; j++)
735 {
736 output[j] = block[j]*mult + addval;
737 }
738
739 return output;
740 }
741
742 private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
743 {
744 float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
745 int wordsize = (prequant - 2) & 0x0f;
746 float oozrange = 1.0f/header.Range;
747 float range = (1 << prequant);
748 float premult = oozrange*range;
749 float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
750
751 header.QuantWBits = wordsize;
752 header.QuantWBits |= wordsize << 4;
753
754 int k = 0;
755 for (int j = 0; j < Constants.TerrainPatchSize; j++)
756 {
757 for (int i = 0; i < Constants.TerrainPatchSize; i++)
758 block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub;
759 }
760
761 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
762 int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
763
764
765 int maxWbits = prequant + 5;
766 wbits = (prequant >> 1);
767
768 for (int o = 0; o < Constants.TerrainPatchSize; o++)
769 DCTLine16(block, ftemp, o);
770 for (int o = 0; o < Constants.TerrainPatchSize; o++)
771 wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
772
773 return itemp;
774 }
775
776 private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits)
777 {
778 float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
779 float oozrange = 1.0f/header.Range;
780 float range = (1 << prequant);
781 float premult = oozrange*range;
782 float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
783 int wordsize = (prequant - 2) & 0x0f;
784
785 header.QuantWBits = wordsize;
786 header.QuantWBits |= wordsize << 4;
787
788 int k = 0;
789 for (int j = 0; j < Constants.TerrainPatchSize; j++)
790 {
791 for (int i = 0; i < Constants.TerrainPatchSize; i++)
792 block[k++] = patchData[j, i]*premult - sub;
793 }
794
795 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
796 int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
797
798 int maxWbits = prequant + 5;
799 wbits = (prequant >> 1);
800
801 for (int o = 0; o < Constants.TerrainPatchSize; o++)
802 DCTLine16(block, ftemp, o);
803 for (int o = 0; o < Constants.TerrainPatchSize; o++)
804 wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
805
806 return itemp;
807 }
808
809 private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
810 int prequant, out int wbits)
811 {
812 float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
813 int wordsize = prequant;
814 float oozrange = 1.0f/header.Range;
815 float range = (1 << prequant);
816 float premult = oozrange*range;
817 float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
818
819 header.QuantWBits = wordsize - 2;
820 header.QuantWBits |= (prequant - 2) << 4;
821
822 int k = 0;
823
824 int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ?
825 (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY;
826 yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize;
827
828 int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ?
829 (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX;
830 xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize;
831
832 for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++)
833 {
834 for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++)
835 {
836 block[k++] = terrData[xx, yy] * premult - sub;
837 }
838 }
839
840 float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
841 int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
842
843 int maxWbits = prequant + 5;
844 wbits = (prequant >> 1);
845
846 for (int o = 0; o < Constants.TerrainPatchSize; o++)
847 DCTLine16(block, ftemp, o);
848 for (int o = 0; o < Constants.TerrainPatchSize; o++)
849 wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
850
851 return itemp;
852 }
853
854 #region Initialization
855
856 private static void BuildDequantizeTable16()
857 {
858 for (int j = 0; j < Constants.TerrainPatchSize; j++)
859 {
860 for (int i = 0; i < Constants.TerrainPatchSize; i++)
861 {
862 DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j);
863 }
864 }
865 }
866
867 private static void BuildQuantizeTable16()
868 {
869 const float oosob = 2.0f/Constants.TerrainPatchSize;
870 for (int j = 0; j < Constants.TerrainPatchSize; j++)
871 {
872 for (int i = 0; i < Constants.TerrainPatchSize; i++)
873 {
874// QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j));
875 QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j));
876 }
877 }
878 }
879
880 private static void SetupCosines16()
881 {
882 const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize;
883
884 for (int u = 0; u < Constants.TerrainPatchSize; u++)
885 {
886 for (int n = 0; n < Constants.TerrainPatchSize; n++)
887 {
888 CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz);
889 }
890 }
891 }
892
893 private static void BuildCopyMatrix16()
894 {
895 bool diag = false;
896 bool right = true;
897 int i = 0;
898 int j = 0;
899 int count = 0;
900
901 while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize)
902 {
903 CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++;
904
905 if (!diag)
906 {
907 if (right)
908 {
909 if (i < Constants.TerrainPatchSize - 1) i++;
910 else j++;
911
912 right = false;
913 diag = true;
914 }
915 else
916 {
917 if (j < Constants.TerrainPatchSize - 1) j++;
918 else i++;
919
920 right = true;
921 diag = true;
922 }
923 }
924 else
925 {
926 if (right)
927 {
928 i++;
929 j--;
930 if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false;
931 }
932 else
933 {
934 i--;
935 j++;
936 if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false;
937 }
938 }
939 }
940 }
941
942 #endregion Initialization
943 }
944}
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index eb386fe..296ab87 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -170,7 +170,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
170 c.Channel = m_channelNotify; 170 c.Channel = m_channelNotify;
171 c.Message += numScriptsFailed.ToString() + "," + message; 171 c.Message += numScriptsFailed.ToString() + "," + message;
172 c.Type = ChatTypeEnum.Region; 172 c.Type = ChatTypeEnum.Region;
173 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); 173 if (m_scene != null)
174 c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30);
175 else
176 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
174 c.Sender = null; 177 c.Sender = null;
175 c.SenderUUID = UUID.Zero; 178 c.SenderUUID = UUID.Zero;
176 c.Scene = m_scene; 179 c.Scene = m_scene;
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index 8144870..e4a3382 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
748 position.X = s_tree.AbsolutePosition.X + (float)randX; 748 position.X = s_tree.AbsolutePosition.X + (float)randX;
749 position.Y = s_tree.AbsolutePosition.Y + (float)randY; 749 position.Y = s_tree.AbsolutePosition.Y + (float)randY;
750 750
751 if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && 751 if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 &&
752 position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && 752 position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 &&
753 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 753 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
754 { 754 {
755 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 755 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 15b7090..edec949 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -376,18 +376,19 @@ public class BSPrim : BSPhysObject
376 { 376 {
377 bool ret = false; 377 bool ret = false;
378 378
379 uint wayOutThere = Constants.RegionSize * Constants.RegionSize; 379 int wayOverThere = -1000;
380 int wayOutThere = 10000;
380 // There have been instances of objects getting thrown way out of bounds and crashing 381 // There have been instances of objects getting thrown way out of bounds and crashing
381 // the border crossing code. 382 // the border crossing code.
382 if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere 383 if ( RawPosition.X < wayOverThere || RawPosition.X > wayOutThere
383 || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere 384 || RawPosition.Y < wayOverThere || RawPosition.X > wayOutThere
384 || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) 385 || RawPosition.Z < wayOverThere || RawPosition.X > wayOutThere)
385 { 386 {
386 RawPosition = new OMV.Vector3(10, 10, 50); 387 RawPosition = new OMV.Vector3(10, 10, 50);
387 ZeroMotion(inTaintTime); 388 ZeroMotion(inTaintTime);
388 ret = true; 389 ret = true;
389 } 390 }
390 if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocity) 391 if (RawVelocity.LengthSquared() > BSParam.MaxLinearVelocitySquared)
391 { 392 {
392 RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); 393 RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity);
393 ret = true; 394 ret = true;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index b3dfa41..83ef1f6 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -210,6 +210,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
210 210
211 public override void Initialise(IMesher meshmerizer, IConfigSource config) 211 public override void Initialise(IMesher meshmerizer, IConfigSource config)
212 { 212 {
213 m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up.");
214 Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
215 Initialise(meshmerizer, config, regionExtent);
216
217 }
218
219 public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
220 {
213 mesher = meshmerizer; 221 mesher = meshmerizer;
214 _taintOperations = new List<TaintCallbackEntry>(); 222 _taintOperations = new List<TaintCallbackEntry>();
215 _postTaintOperations = new Dictionary<string, TaintCallbackEntry>(); 223 _postTaintOperations = new Dictionary<string, TaintCallbackEntry>();
@@ -250,13 +258,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
250 // a child in a mega-region. 258 // a child in a mega-region.
251 // Bullet actually doesn't care about the extents of the simulated 259 // Bullet actually doesn't care about the extents of the simulated
252 // area. It tracks active objects no matter where they are. 260 // area. It tracks active objects no matter where they are.
253 Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 261 Vector3 worldExtent = regionExtent;
254 262
255 World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray); 263 World = PE.Initialize(worldExtent, Params, m_maxCollisionsPerFrame, ref m_collisionArray, m_maxUpdatesPerFrame, ref m_updateArray);
256 264
257 Constraints = new BSConstraintCollection(World); 265 Constraints = new BSConstraintCollection(World);
258 266
259 TerrainManager = new BSTerrainManager(this); 267 TerrainManager = new BSTerrainManager(this, worldExtent);
260 TerrainManager.CreateInitialGroundPlaneAndTerrain(); 268 TerrainManager.CreateInitialGroundPlaneAndTerrain();
261 269
262 // Put some informational messages into the log file. 270 // Put some informational messages into the log file.
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
index 8888d6d..d70b2fb 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
@@ -58,7 +58,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
58 { 58 {
59 initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; 59 initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION;
60 } 60 }
61 m_mapInfo = new BulletHMapInfo(id, initialMap); 61 m_mapInfo = new BulletHMapInfo(id, initialMap, regionSize.X, regionSize.Y);
62 m_mapInfo.minCoords = minTerrainCoords; 62 m_mapInfo.minCoords = minTerrainCoords;
63 m_mapInfo.maxCoords = maxTerrainCoords; 63 m_mapInfo.maxCoords = maxTerrainCoords;
64 m_mapInfo.terrainRegionBase = TerrainBase; 64 m_mapInfo.terrainRegionBase = TerrainBase;
@@ -72,7 +72,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
72 Vector3 minCoords, Vector3 maxCoords) 72 Vector3 minCoords, Vector3 maxCoords)
73 : base(physicsScene, regionBase, id) 73 : base(physicsScene, regionBase, id)
74 { 74 {
75 m_mapInfo = new BulletHMapInfo(id, initialMap); 75 m_mapInfo = new BulletHMapInfo(id, initialMap, maxCoords.X - minCoords.X, maxCoords.Y - minCoords.Y);
76 m_mapInfo.minCoords = minCoords; 76 m_mapInfo.minCoords = minCoords;
77 m_mapInfo.maxCoords = maxCoords; 77 m_mapInfo.maxCoords = maxCoords;
78 m_mapInfo.minZ = minCoords.Z; 78 m_mapInfo.minZ = minCoords.Z;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index 441d2d3..3013077 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -111,9 +111,11 @@ public sealed class BSTerrainManager : IDisposable
111 private Vector3 m_worldMax; 111 private Vector3 m_worldMax;
112 private PhysicsScene MegaRegionParentPhysicsScene { get; set; } 112 private PhysicsScene MegaRegionParentPhysicsScene { get; set; }
113 113
114 public BSTerrainManager(BSScene physicsScene) 114 public BSTerrainManager(BSScene physicsScene, Vector3 regionSize)
115 { 115 {
116 m_physicsScene = physicsScene; 116 m_physicsScene = physicsScene;
117 DefaultRegionSize = regionSize;
118
117 m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); 119 m_terrains = new Dictionary<Vector3,BSTerrainPhys>();
118 120
119 // Assume one region of default size 121 // Assume one region of default size
@@ -268,7 +270,7 @@ public sealed class BSTerrainManager : IDisposable
268 { 270 {
269 // There is already a terrain in this spot. Free the old and build the new. 271 // There is already a terrain in this spot. Free the old and build the new.
270 DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", 272 DetailLog("{0},BSTErrainManager.UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}",
271 BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); 273 BSScene.DetailLogZero, id, terrainRegionBase, minCoords, maxCoords);
272 274
273 // Remove old terrain from the collection 275 // Remove old terrain from the collection
274 m_terrains.Remove(terrainRegionBase); 276 m_terrains.Remove(terrainRegionBase);
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
index 971ff9f..3425d9e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs
@@ -165,14 +165,15 @@ public class BulletConstraint
165// than making copies. 165// than making copies.
166public class BulletHMapInfo 166public class BulletHMapInfo
167{ 167{
168 public BulletHMapInfo(uint id, float[] hm) { 168 public BulletHMapInfo(uint id, float[] hm, float pSizeX, float pSizeY) {
169 ID = id; 169 ID = id;
170 heightMap = hm; 170 heightMap = hm;
171 terrainRegionBase = OMV.Vector3.Zero; 171 terrainRegionBase = OMV.Vector3.Zero;
172 minCoords = new OMV.Vector3(100f, 100f, 25f); 172 minCoords = new OMV.Vector3(100f, 100f, 25f);
173 maxCoords = new OMV.Vector3(101f, 101f, 26f); 173 maxCoords = new OMV.Vector3(101f, 101f, 26f);
174 minZ = maxZ = 0f; 174 minZ = maxZ = 0f;
175 sizeX = sizeY = 256f; 175 sizeX = pSizeX;
176 sizeY = pSizeY;
176 } 177 }
177 public uint ID; 178 public uint ID;
178 public float[] heightMap; 179 public float[] heightMap;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index 8ccfda5..9b06353 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -32,6 +32,7 @@ using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenMetaverse;
35 36
36namespace OpenSim.Region.Physics.Manager 37namespace OpenSim.Region.Physics.Manager
37{ 38{
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager
66 /// <param name="meshEngineName"></param> 67 /// <param name="meshEngineName"></param>
67 /// <param name="config"></param> 68 /// <param name="config"></param>
68 /// <returns></returns> 69 /// <returns></returns>
69 public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) 70 public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
71 IConfigSource config, string regionName, Vector3 regionExtent)
70 { 72 {
71 if (String.IsNullOrEmpty(physEngineName)) 73 if (String.IsNullOrEmpty(physEngineName))
72 { 74 {
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager
94 { 96 {
95 m_log.Info("[PHYSICS]: creating " + physEngineName); 97 m_log.Info("[PHYSICS]: creating " + physEngineName);
96 PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); 98 PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
97 result.Initialise(meshEngine, config); 99 result.Initialise(meshEngine, config, regionExtent);
98 return result; 100 return result;
99 } 101 }
100 else 102 else
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index c93206d..71ad795 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -126,8 +126,17 @@ namespace OpenSim.Region.Physics.Manager
126 } 126 }
127 } 127 }
128 128
129 // Deprecated. Do not use this for new physics engines.
129 public abstract void Initialise(IMesher meshmerizer, IConfigSource config); 130 public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
130 131
132 // For older physics engines that do not implement non-legacy region sizes.
133 // If the physics engine handles the region extent feature, it overrides this function.
134 public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
135 {
136 // If not overridden, call the old initialization entry.
137 Initialise(meshmerizer, config);
138 }
139
131 /// <summary> 140 /// <summary>
132 /// Add an avatar 141 /// Add an avatar
133 /// </summary> 142 /// </summary>
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
index fba51d2..62a3a91 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule
64 /// <summary> 64 /// <summary>
65 /// The X meters position of this connection. 65 /// The X meters position of this connection.
66 /// </summary> 66 /// </summary>
67 public uint PosX { get { return X * Constants.RegionSize; } } 67 public uint PosX { get { return Util.RegionToWorldLoc(X); } }
68 68
69 /// <summary> 69 /// <summary>
70 /// The Y meters co-ordinate of this connection. 70 /// The Y meters co-ordinate of this connection.
71 /// </summary> 71 /// </summary>
72 public uint PosY { get { return Y * Constants.RegionSize; } } 72 public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
73 73
74 /// <summary> 74 /// <summary>
75 /// The size of the megaregion in meters. 75 /// The size of the megaregion in meters.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5663048..6861865 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2107 // 2107 //
2108 // This workaround is to prevent silent failure of this function. 2108 // This workaround is to prevent silent failure of this function.
2109 // According to the specification on the SL Wiki, providing a position outside of the 2109 // According to the specification on the SL Wiki, providing a position outside of the
2110 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2110 if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
2111 { 2111 {
2112 return 0; 2112 return 0;
2113 } 2113 }
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
2118 ( 2118 (
2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2120 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2120 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2122 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2122 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2124 ) 2124 )
2125 ) 2125 )
@@ -4244,10 +4244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4244 DataserverPlugin.RegisterRequest(m_host.LocalId, 4244 DataserverPlugin.RegisterRequest(m_host.LocalId,
4245 m_item.ItemID, item.AssetID.ToString()); 4245 m_item.ItemID, item.AssetID.ToString());
4246 4246
4247 Vector3 region = new Vector3( 4247 Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
4248 World.RegionInfo.RegionLocX * Constants.RegionSize,
4249 World.RegionInfo.RegionLocY * Constants.RegionSize,
4250 0);
4251 4248
4252 World.AssetService.Get(item.AssetID.ToString(), this, 4249 World.AssetService.Get(item.AssetID.ToString(), this,
4253 delegate(string i, object sender, AssetBase a) 4250 delegate(string i, object sender, AssetBase a)
@@ -5481,7 +5478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5481 public LSL_Vector llGetRegionCorner() 5478 public LSL_Vector llGetRegionCorner()
5482 { 5479 {
5483 m_host.AddScriptLPS(1); 5480 m_host.AddScriptLPS(1);
5484 return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); 5481 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
5485 } 5482 }
5486 5483
5487 /// <summary> 5484 /// <summary>
@@ -5628,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5628 LSL_Float mag; 5625 LSL_Float mag;
5629 if (dir.x > 0) 5626 if (dir.x > 0)
5630 { 5627 {
5631 mag = (Constants.RegionSize - pos.x) / dir.x; 5628 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
5632 } 5629 }
5633 else 5630 else
5634 { 5631 {
@@ -5639,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5639 5636
5640 edge.y = pos.y + (dir.y * mag); 5637 edge.y = pos.y + (dir.y * mag);
5641 5638
5642 if (edge.y > Constants.RegionSize || edge.y < 0) 5639 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
5643 { 5640 {
5644 // Y goes out of bounds first 5641 // Y goes out of bounds first
5645 edge.y = dir.y / Math.Abs(dir.y); 5642 edge.y = dir.y / Math.Abs(dir.y);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f4d5562..4fb0856 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
450 { 450 {
451 m_host.AddScriptLPS(1); 451 m_host.AddScriptLPS(1);
452 452
453 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 453 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
454 OSSLError("osSetTerrainHeight: Coordinate out of bounds"); 454 OSSLError("osSetTerrainHeight: Coordinate out of bounds");
455 455
456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
480 private LSL_Float GetTerrainHeight(int x, int y) 480 private LSL_Float GetTerrainHeight(int x, int y)
481 { 481 {
482 m_host.AddScriptLPS(1); 482 m_host.AddScriptLPS(1);
483 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 483 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
484 OSSLError("osGetTerrainHeight: Coordinate out of bounds"); 484 OSSLError("osGetTerrainHeight: Coordinate out of bounds");
485 485
486 return World.Heightmap[x, y]; 486 return World.Heightmap[x, y];
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
814 private void TeleportAgent(string agent, int regionX, int regionY, 814 private void TeleportAgent(string agent, int regionX, int regionY,
815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
816 { 816 {
817 ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); 817 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
818 ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
818 819
819 m_host.AddScriptLPS(1); 820 m_host.AddScriptLPS(1);
820 UUID agentId = new UUID(); 821 UUID agentId = new UUID();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..e3f3fc7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
721 Position.y = ((int)Constants.RegionSize - 1); 721 Position.y = ((int)Constants.RegionSize - 1);
722 if (Position.y < 0) 722 if (Position.y < 0)
723 Position.y = 0; 723 Position.y = 0;
724 if (Position.z > 768) 724 if (Position.z > Constants.RegionHeight)
725 Position.z = 768; 725 Position.z = Constants.RegionHeight;
726 if (Position.z < 0) 726 if (Position.z < 0)
727 Position.z = 0; 727 Position.z = 0;
728 prim.OSSL.llSetPos(Position); 728 prim.OSSL.llSetPos(Position);
diff --git a/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs b/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs
index d438fc7..4d1729e 100644
--- a/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs
@@ -116,9 +116,9 @@ namespace OpenSim.Server.Handlers.MapImage
116 httpResponse.StatusCode = (int)OSHttpStatusCode.ClientErrorBadRequest; 116 httpResponse.StatusCode = (int)OSHttpStatusCode.ClientErrorBadRequest;
117 return FailureResult("Bad request."); 117 return FailureResult("Bad request.");
118 } 118 }
119 int x = 0, y = 0; 119 uint x = 0, y = 0;
120 Int32.TryParse(request["X"].ToString(), out x); 120 UInt32.TryParse(request["X"].ToString(), out x);
121 Int32.TryParse(request["Y"].ToString(), out y); 121 UInt32.TryParse(request["Y"].ToString(), out y);
122 122
123 m_log.DebugFormat("[MAP ADD SERVER CONNECTOR]: Received map data for region at {0}-{1}", x, y); 123 m_log.DebugFormat("[MAP ADD SERVER CONNECTOR]: Received map data for region at {0}-{1}", x, y);
124 124
@@ -130,7 +130,7 @@ namespace OpenSim.Server.Handlers.MapImage
130 if (m_GridService != null) 130 if (m_GridService != null)
131 { 131 {
132 System.Net.IPAddress ipAddr = GetCallerIP(httpRequest); 132 System.Net.IPAddress ipAddr = GetCallerIP(httpRequest);
133 GridRegion r = m_GridService.GetRegionByPosition(UUID.Zero, x * (int)Constants.RegionSize, y * (int)Constants.RegionSize); 133 GridRegion r = m_GridService.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(x), (int)Util.RegionToWorldLoc(y));
134 if (r != null) 134 if (r != null)
135 { 135 {
136 if (r.ExternalEndPoint.Address.ToString() != ipAddr.ToString()) 136 if (r.ExternalEndPoint.Address.ToString() != ipAddr.ToString())
@@ -151,7 +151,7 @@ namespace OpenSim.Server.Handlers.MapImage
151 byte[] data = Convert.FromBase64String(request["DATA"].ToString()); 151 byte[] data = Convert.FromBase64String(request["DATA"].ToString());
152 152
153 string reason = string.Empty; 153 string reason = string.Empty;
154 bool result = m_MapService.AddMapTile(x, y, data, out reason); 154 bool result = m_MapService.AddMapTile((int)x, (int)y, data, out reason);
155 155
156 if (result) 156 if (result)
157 return SuccessResult(); 157 return SuccessResult();
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..644331a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Services.Connectors
78 try 78 try
79 { 79 {
80 uint xpos = 0, ypos = 0; 80 uint xpos = 0, ypos = 0;
81 Utils.LongToUInts(regionHandle, out xpos, out ypos); 81 Util.RegionHandleToWorldLoc(regionHandle, out xpos, out ypos);
82 GridRegion info = m_GridService.GetRegionByPosition(scopeID, (int)xpos, (int)ypos); 82 GridRegion info = m_GridService.GetRegionByPosition(scopeID, (int)xpos, (int)ypos);
83 if (info != null) // just to be sure 83 if (info != null) // just to be sure
84 { 84 {
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 774fe2a..beead97 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Services.Connectors
69 public virtual GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 69 public virtual GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
70 { 70 {
71 uint x = 0, y = 0; 71 uint x = 0, y = 0;
72 Utils.LongToUInts(regionHandle, out x, out y); 72 Util.RegionHandleToWorldLoc(regionHandle, out x, out y);
73 GridRegion regInfo = m_GridService.GetRegionByPosition(thisRegion.ScopeID, (int)x, (int)y); 73 GridRegion regInfo = m_GridService.GetRegionByPosition(thisRegion.ScopeID, (int)x, (int)y);
74 if ((regInfo != null) && 74 if ((regInfo != null) &&
75 // Don't remote-call this instance; that's a startup hickup 75 // Don't remote-call this instance; that's a startup hickup
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..2cbf967 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Services.Connectors
100 return m_database.LoadObjects(regionUUID); 100 return m_database.LoadObjects(regionUUID);
101 } 101 }
102 102
103 public void StoreTerrain(TerrainData terrain, UUID regionID)
104 {
105 m_database.StoreTerrain(terrain, regionID);
106 }
107
103 public void StoreTerrain(double[,] terrain, UUID regionID) 108 public void StoreTerrain(double[,] terrain, UUID regionID)
104 { 109 {
105 m_database.StoreTerrain(terrain, regionID); 110 m_database.StoreTerrain(terrain, regionID);
@@ -110,6 +115,11 @@ namespace OpenSim.Services.Connectors
110 return m_database.LoadTerrain(regionID); 115 return m_database.LoadTerrain(regionID);
111 } 116 }
112 117
118 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
119 {
120 return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
121 }
122
113 public void StoreLandObject(ILandObject Parcel) 123 public void StoreLandObject(ILandObject Parcel)
114 { 124 {
115 m_database.StoreLandObject(Parcel); 125 m_database.StoreLandObject(Parcel);
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs
index e72b7f9..aa7ffc1 100644
--- a/OpenSim/Services/GridService/GridService.cs
+++ b/OpenSim/Services/GridService/GridService.cs
@@ -347,6 +347,11 @@ namespace OpenSim.Services.GridService
347 return null; 347 return null;
348 } 348 }
349 349
350 // Get a region given its base coordinates.
351 // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST
352 // be the base coordinate of the region.
353 // The snapping is technically unnecessary but is harmless because regions are always
354 // multiples of the legacy region size (256).
350 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 355 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
351 { 356 {
352 int snapX = (int)(x / Constants.RegionSize) * (int)Constants.RegionSize; 357 int snapX = (int)(x / Constants.RegionSize) * (int)Constants.RegionSize;
@@ -441,6 +446,8 @@ namespace OpenSim.Services.GridService
441 RegionData rdata = new RegionData(); 446 RegionData rdata = new RegionData();
442 rdata.posX = (int)rinfo.RegionLocX; 447 rdata.posX = (int)rinfo.RegionLocX;
443 rdata.posY = (int)rinfo.RegionLocY; 448 rdata.posY = (int)rinfo.RegionLocY;
449 rdata.sizeX = rinfo.RegionSizeX;
450 rdata.sizeY = rinfo.RegionSizeY;
444 rdata.RegionID = rinfo.RegionID; 451 rdata.RegionID = rinfo.RegionID;
445 rdata.RegionName = rinfo.RegionName; 452 rdata.RegionName = rinfo.RegionName;
446 rdata.Data = rinfo.ToKeyValuePairs(); 453 rdata.Data = rinfo.ToKeyValuePairs();
@@ -454,6 +461,8 @@ namespace OpenSim.Services.GridService
454 GridRegion rinfo = new GridRegion(rdata.Data); 461 GridRegion rinfo = new GridRegion(rdata.Data);
455 rinfo.RegionLocX = rdata.posX; 462 rinfo.RegionLocX = rdata.posX;
456 rinfo.RegionLocY = rdata.posY; 463 rinfo.RegionLocY = rdata.posY;
464 rinfo.RegionSizeX = rdata.sizeX;
465 rinfo.RegionSizeY = rdata.sizeY;
457 rinfo.RegionID = rdata.RegionID; 466 rinfo.RegionID = rdata.RegionID;
458 rinfo.RegionName = rdata.RegionName; 467 rinfo.RegionName = rdata.RegionName;
459 rinfo.ScopeID = rdata.ScopeID; 468 rinfo.ScopeID = rdata.ScopeID;
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index 88ac5b3..d4708b7 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -168,15 +168,16 @@ namespace OpenSim.Services.Interfaces
168 /// <summary> 168 /// <summary>
169 /// The co-ordinate of this region. 169 /// The co-ordinate of this region.
170 /// </summary> 170 /// </summary>
171 public int RegionCoordX { get { return RegionLocX / (int)Constants.RegionSize; } } 171 public int RegionCoordX { get { return (int)Util.WorldToRegionLoc((uint)RegionLocX); } }
172 172
173 /// <summary> 173 /// <summary>
174 /// The co-ordinate of this region 174 /// The co-ordinate of this region
175 /// </summary> 175 /// </summary>
176 public int RegionCoordY { get { return RegionLocY / (int)Constants.RegionSize; } } 176 public int RegionCoordY { get { return (int)Util.WorldToRegionLoc((uint)RegionLocY); } }
177 177
178 /// <summary> 178 /// <summary>
179 /// The location of this region in meters. 179 /// The location of this region in meters.
180 /// DANGER DANGER! Note that this name means something different in RegionInfo.
180 /// </summary> 181 /// </summary>
181 public int RegionLocX 182 public int RegionLocX
182 { 183 {
@@ -185,8 +186,12 @@ namespace OpenSim.Services.Interfaces
185 } 186 }
186 protected int m_regionLocX; 187 protected int m_regionLocX;
187 188
189 public int RegionSizeX { get; set; }
190 public int RegionSizeY { get; set; }
191
188 /// <summary> 192 /// <summary>
189 /// The location of this region in meters. 193 /// The location of this region in meters.
194 /// DANGER DANGER! Note that this name means something different in RegionInfo.
190 /// </summary> 195 /// </summary>
191 public int RegionLocY 196 public int RegionLocY
192 { 197 {
@@ -222,6 +227,8 @@ namespace OpenSim.Services.Interfaces
222 { 227 {
223 m_regionLocX = regionLocX; 228 m_regionLocX = regionLocX;
224 m_regionLocY = regionLocY; 229 m_regionLocY = regionLocY;
230 RegionSizeX = (int)Constants.RegionSize;
231 RegionSizeY = (int)Constants.RegionSize;
225 232
226 m_internalEndPoint = internalEndPoint; 233 m_internalEndPoint = internalEndPoint;
227 m_externalHostName = externalUri; 234 m_externalHostName = externalUri;
@@ -231,6 +238,8 @@ namespace OpenSim.Services.Interfaces
231 { 238 {
232 m_regionLocX = regionLocX; 239 m_regionLocX = regionLocX;
233 m_regionLocY = regionLocY; 240 m_regionLocY = regionLocY;
241 RegionSizeX = (int)Constants.RegionSize;
242 RegionSizeY = (int)Constants.RegionSize;
234 243
235 m_externalHostName = externalUri; 244 m_externalHostName = externalUri;
236 245
@@ -239,15 +248,19 @@ namespace OpenSim.Services.Interfaces
239 248
240 public GridRegion(uint xcell, uint ycell) 249 public GridRegion(uint xcell, uint ycell)
241 { 250 {
242 m_regionLocX = (int)(xcell * Constants.RegionSize); 251 m_regionLocX = (int)Util.RegionToWorldLoc(xcell);
243 m_regionLocY = (int)(ycell * Constants.RegionSize); 252 m_regionLocY = (int)Util.RegionToWorldLoc(ycell);
253 RegionSizeX = (int)Constants.RegionSize;
254 RegionSizeY = (int)Constants.RegionSize;
244 } 255 }
245 256
246 public GridRegion(RegionInfo ConvertFrom) 257 public GridRegion(RegionInfo ConvertFrom)
247 { 258 {
248 m_regionName = ConvertFrom.RegionName; 259 m_regionName = ConvertFrom.RegionName;
249 m_regionLocX = (int)(ConvertFrom.RegionLocX * Constants.RegionSize); 260 m_regionLocX = (int)(ConvertFrom.WorldLocX);
250 m_regionLocY = (int)(ConvertFrom.RegionLocY * Constants.RegionSize); 261 m_regionLocY = (int)(ConvertFrom.WorldLocY);
262 RegionSizeX = (int)ConvertFrom.RegionSizeX;
263 RegionSizeY = (int)ConvertFrom.RegionSizeY;
251 m_internalEndPoint = ConvertFrom.InternalEndPoint; 264 m_internalEndPoint = ConvertFrom.InternalEndPoint;
252 m_externalHostName = ConvertFrom.ExternalHostName; 265 m_externalHostName = ConvertFrom.ExternalHostName;
253 m_httpPort = ConvertFrom.HttpPort; 266 m_httpPort = ConvertFrom.HttpPort;
@@ -266,6 +279,8 @@ namespace OpenSim.Services.Interfaces
266 m_regionName = ConvertFrom.RegionName; 279 m_regionName = ConvertFrom.RegionName;
267 m_regionLocX = ConvertFrom.RegionLocX; 280 m_regionLocX = ConvertFrom.RegionLocX;
268 m_regionLocY = ConvertFrom.RegionLocY; 281 m_regionLocY = ConvertFrom.RegionLocY;
282 RegionSizeX = ConvertFrom.RegionSizeX;
283 RegionSizeY = ConvertFrom.RegionSizeY;
269 m_internalEndPoint = ConvertFrom.InternalEndPoint; 284 m_internalEndPoint = ConvertFrom.InternalEndPoint;
270 m_externalHostName = ConvertFrom.ExternalHostName; 285 m_externalHostName = ConvertFrom.ExternalHostName;
271 m_httpPort = ConvertFrom.HttpPort; 286 m_httpPort = ConvertFrom.HttpPort;
@@ -373,6 +388,8 @@ namespace OpenSim.Services.Interfaces
373 kvp["uuid"] = RegionID.ToString(); 388 kvp["uuid"] = RegionID.ToString();
374 kvp["locX"] = RegionLocX.ToString(); 389 kvp["locX"] = RegionLocX.ToString();
375 kvp["locY"] = RegionLocY.ToString(); 390 kvp["locY"] = RegionLocY.ToString();
391 kvp["sizeX"] = RegionSizeX.ToString();
392 kvp["sizeY"] = RegionSizeY.ToString();
376 kvp["regionName"] = RegionName; 393 kvp["regionName"] = RegionName;
377 kvp["serverIP"] = ExternalHostName; //ExternalEndPoint.Address.ToString(); 394 kvp["serverIP"] = ExternalHostName; //ExternalEndPoint.Address.ToString();
378 kvp["serverHttpPort"] = HttpPort.ToString(); 395 kvp["serverHttpPort"] = HttpPort.ToString();
@@ -399,6 +416,12 @@ namespace OpenSim.Services.Interfaces
399 if (kvp.ContainsKey("locY")) 416 if (kvp.ContainsKey("locY"))
400 RegionLocY = Convert.ToInt32((string)kvp["locY"]); 417 RegionLocY = Convert.ToInt32((string)kvp["locY"]);
401 418
419 if (kvp.ContainsKey("sizeX"))
420 RegionSizeX = Convert.ToInt32((string)kvp["sizeX"]);
421
422 if (kvp.ContainsKey("sizeY"))
423 RegionSizeY = Convert.ToInt32((string)kvp["sizeY"]);
424
402 if (kvp.ContainsKey("regionName")) 425 if (kvp.ContainsKey("regionName"))
403 RegionName = (string)kvp["regionName"]; 426 RegionName = (string)kvp["regionName"];
404 427
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 6ab5258..ff51f09 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -254,11 +254,12 @@ namespace OpenSim.Services.LLLoginService
254 Currency = currency; 254 Currency = currency;
255 ClassifiedFee = classifiedFee; 255 ClassifiedFee = classifiedFee;
256 256
257
258 FillOutHomeData(pinfo, home); 257 FillOutHomeData(pinfo, home);
259 LookAt = String.Format("[r{0},r{1},r{2}]", lookAt.X, lookAt.Y, lookAt.Z); 258 LookAt = String.Format("[r{0},r{1},r{2}]", lookAt.X, lookAt.Y, lookAt.Z);
260 259
261 FillOutRegionData(destination); 260 FillOutRegionData(destination);
261 m_log.DebugFormat("[LOGIN RESPONSE] LLLoginResponse create. sizeX={0}, sizeY={1}", RegionSizeX, RegionSizeY);
262 Util.PrintCallStack();
262 263
263 FillOutSeedCap(aCircuit, destination, clientIP); 264 FillOutSeedCap(aCircuit, destination, clientIP);
264 265
@@ -361,7 +362,9 @@ namespace OpenSim.Services.LLLoginService
361 362
362 private void FillOutHomeData(GridUserInfo pinfo, GridRegion home) 363 private void FillOutHomeData(GridUserInfo pinfo, GridRegion home)
363 { 364 {
364 int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize; 365 // int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
366 int x = (int)Util.RegionToWorldLoc(1000);
367 int y = (int)Util.RegionToWorldLoc(1000);
365 if (home != null) 368 if (home != null)
366 { 369 {
367 x = home.RegionLocX; 370 x = home.RegionLocX;
@@ -384,6 +387,8 @@ namespace OpenSim.Services.LLLoginService
384 SimPort = (uint)endPoint.Port; 387 SimPort = (uint)endPoint.Port;
385 RegionX = (uint)destination.RegionLocX; 388 RegionX = (uint)destination.RegionLocX;
386 RegionY = (uint)destination.RegionLocY; 389 RegionY = (uint)destination.RegionLocY;
390 RegionSizeX = destination.RegionSizeX;
391 RegionSizeY = destination.RegionSizeY;
387 } 392 }
388 393
389 private void FillOutSeedCap(AgentCircuitData aCircuit, GridRegion destination, IPEndPoint ipepClient) 394 private void FillOutSeedCap(AgentCircuitData aCircuit, GridRegion destination, IPEndPoint ipepClient)
@@ -433,10 +438,23 @@ namespace OpenSim.Services.LLLoginService
433 ErrorReason = "key"; 438 ErrorReason = "key";
434 welcomeMessage = "Welcome to OpenSim!"; 439 welcomeMessage = "Welcome to OpenSim!";
435 seedCapability = String.Empty; 440 seedCapability = String.Empty;
436 home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" + 441 home = "{'region_handle':[r"
437 userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" + 442 + Util.RegionToWorldLoc(1000).ToString()
438 userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" + 443 + ",r"
439 userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}"; 444 + Util.RegionToWorldLoc(1000).ToString()
445 + "], 'position':[r"
446 + userProfile.homepos.X.ToString()
447 + ",r"
448 + userProfile.homepos.Y.ToString()
449 + ",r"
450 + userProfile.homepos.Z.ToString()
451 + "], 'look_at':[r"
452 + userProfile.homelookat.X.ToString()
453 + ",r"
454 + userProfile.homelookat.Y.ToString()
455 + ",r"
456 + userProfile.homelookat.Z.ToString()
457 + "]}";
440 lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]"; 458 lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
441 RegionX = (uint) 255232; 459 RegionX = (uint) 255232;
442 RegionY = (uint) 254976; 460 RegionY = (uint) 254976;
@@ -529,6 +547,9 @@ namespace OpenSim.Services.LLLoginService
529 responseData["message"] = welcomeMessage; 547 responseData["message"] = welcomeMessage;
530 responseData["region_x"] = (Int32)(RegionX); 548 responseData["region_x"] = (Int32)(RegionX);
531 responseData["region_y"] = (Int32)(RegionY); 549 responseData["region_y"] = (Int32)(RegionY);
550 responseData["region_size_x"] = (Int32)RegionSizeX;
551 responseData["region_size_y"] = (Int32)RegionSizeY;
552 m_log.DebugFormat("[LOGIN RESPONSE] returning sizeX={0}, sizeY={1}", RegionSizeX, RegionSizeY);
532 553
533 if (searchURL != String.Empty) 554 if (searchURL != String.Empty)
534 responseData["search"] = searchURL; 555 responseData["search"] = searchURL;
@@ -918,6 +939,9 @@ namespace OpenSim.Services.LLLoginService
918 set { regionY = value; } 939 set { regionY = value; }
919 } 940 }
920 941
942 public int RegionSizeX { get; private set; }
943 public int RegionSizeY { get; private set; }
944
921 public string SunTexture 945 public string SunTexture
922 { 946 {
923 get { return sunTexture; } 947 get { return sunTexture; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index fe43582..150c2c0 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Services.LLLoginService
50 public class LLLoginService : ILoginService 50 public class LLLoginService : ILoginService
51 { 51 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 private static readonly string LogHeader = "[LLOGIN SERVICE]";
54
53 private static bool Initialized = false; 55 private static bool Initialized = false;
54 56
55 protected IUserAccountService m_UserAccountService; 57 protected IUserAccountService m_UserAccountService;
@@ -389,6 +391,7 @@ namespace OpenSim.Services.LLLoginService
389 if (guinfo == null) 391 if (guinfo == null)
390 { 392 {
391 // something went wrong, make something up, so that we don't have to test this anywhere else 393 // something went wrong, make something up, so that we don't have to test this anywhere else
394 m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader);
392 guinfo = new GridUserInfo(); 395 guinfo = new GridUserInfo();
393 guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30); 396 guinfo.LastPosition = guinfo.HomePosition = new Vector3(128, 128, 30);
394 } 397 }
@@ -681,7 +684,7 @@ namespace OpenSim.Services.LLLoginService
681 private GridRegion FindAlternativeRegion(UUID scopeID) 684 private GridRegion FindAlternativeRegion(UUID scopeID)
682 { 685 {
683 List<GridRegion> hyperlinks = null; 686 List<GridRegion> hyperlinks = null;
684 List<GridRegion> regions = m_GridService.GetFallbackRegions(scopeID, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); 687 List<GridRegion> regions = m_GridService.GetFallbackRegions(scopeID, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000));
685 if (regions != null && regions.Count > 0) 688 if (regions != null && regions.Count > 0)
686 { 689 {
687 hyperlinks = m_GridService.GetHyperlinks(scopeID); 690 hyperlinks = m_GridService.GetHyperlinks(scopeID);
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index 52a17e7..049200c 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -69,9 +69,7 @@ namespace OpenSim.Tests.Common
69 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) => 69 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
70 { 70 {
71 uint x, y; 71 uint x, y;
72 Utils.LongToUInts(neighbourHandle, out x, out y); 72 Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
73 x /= Constants.RegionSize;
74 y /= Constants.RegionSize;
75 73
76 m_log.DebugFormat( 74 m_log.DebugFormat(
77 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", 75 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
@@ -104,9 +102,7 @@ namespace OpenSim.Tests.Common
104 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) => 102 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
105 { 103 {
106 uint x, y; 104 uint x, y;
107 Utils.LongToUInts(regionHandle, out x, out y); 105 Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
108 x /= Constants.RegionSize;
109 y /= Constants.RegionSize;
110 106
111 m_log.DebugFormat( 107 m_log.DebugFormat(
112 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}", 108 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 4cdfe98..008f2d0 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -186,8 +186,9 @@ namespace OpenSim.Tests.Common
186 186
187 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); 187 PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
188 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); 188 physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
189 Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
189 testScene.PhysicsScene 190 testScene.PhysicsScene
190 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); 191 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test", regionExtent);
191 192
192 testScene.RegionInfo.EstateSettings = new EstateSettings(); 193 testScene.RegionInfo.EstateSettings = new EstateSettings();
193 testScene.LoginsEnabled = true; 194 testScene.LoginsEnabled = true;
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5df8e04 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -69,11 +69,21 @@ namespace OpenSim.Data.Null
69 m_store.StoreTerrain(terrain, regionID); 69 m_store.StoreTerrain(terrain, regionID);
70 } 70 }
71 71
72 public void StoreTerrain(TerrainData terrain, UUID regionID)
73 {
74 m_store.StoreTerrain(terrain, regionID);
75 }
76
72 public double[,] LoadTerrain(UUID regionID) 77 public double[,] LoadTerrain(UUID regionID)
73 { 78 {
74 return m_store.LoadTerrain(regionID); 79 return m_store.LoadTerrain(regionID);
75 } 80 }
76 81
82 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
83 {
84 return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
85 }
86
77 public void StoreLandObject(ILandObject Parcel) 87 public void StoreLandObject(ILandObject Parcel)
78 { 88 {
79 m_store.StoreLandObject(Parcel); 89 m_store.StoreLandObject(Parcel);
@@ -154,7 +164,7 @@ namespace OpenSim.Data.Null
154 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); 164 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
155 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems 165 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
156 = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); 166 = new Dictionary<UUID, ICollection<TaskInventoryItem>>();
157 protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); 167 protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
158 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); 168 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
159 169
160 public void Initialise(string dbfile) 170 public void Initialise(string dbfile)
@@ -299,12 +309,17 @@ namespace OpenSim.Data.Null
299 return new List<SceneObjectGroup>(objects.Values); 309 return new List<SceneObjectGroup>(objects.Values);
300 } 310 }
301 311
302 public void StoreTerrain(double[,] ter, UUID regionID) 312 public void StoreTerrain(TerrainData ter, UUID regionID)
303 { 313 {
304 m_terrains[regionID] = ter; 314 m_terrains[regionID] = ter;
305 } 315 }
306 316
307 public double[,] LoadTerrain(UUID regionID) 317 public void StoreTerrain(double[,] ter, UUID regionID)
318 {
319 m_terrains[regionID] = new HeightmapTerrainData(ter);
320 }
321
322 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
308 { 323 {
309 if (m_terrains.ContainsKey(regionID)) 324 if (m_terrains.ContainsKey(regionID))
310 return m_terrains[regionID]; 325 return m_terrains[regionID];
@@ -312,6 +327,14 @@ namespace OpenSim.Data.Null
312 return null; 327 return null;
313 } 328 }
314 329
330 public double[,] LoadTerrain(UUID regionID)
331 {
332 if (m_terrains.ContainsKey(regionID))
333 return m_terrains[regionID].GetDoubles();
334 else
335 return null;
336 }
337
315 public void RemoveLandObject(UUID globalID) 338 public void RemoveLandObject(UUID globalID)
316 { 339 {
317 if (m_landData.ContainsKey(globalID)) 340 if (m_landData.ContainsKey(globalID))