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-rw-r--r--.gitignore3
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs166
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs202
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadComplete.cs3
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs15
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadResponse.cs33
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs7
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs274
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs46
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations2
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs5
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs11
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs73
-rw-r--r--OpenSim/Framework/AvatarWearable.cs18
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs36
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs4
-rw-r--r--OpenSim/Framework/EstateSettings.cs56
-rw-r--r--OpenSim/Framework/ExtraPhysicsData.cs50
-rw-r--r--OpenSim/Framework/IClientAPI.cs28
-rw-r--r--OpenSim/Framework/IMoneyModule.cs1
-rw-r--r--OpenSim/Framework/LandData.cs2
-rw-r--r--OpenSim/Framework/Monitoring/BaseStatsCollector.cs34
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs2
-rw-r--r--OpenSim/Framework/OSChatMessage.cs21
-rw-r--r--OpenSim/Framework/ObjectChangeData.cs80
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs2
-rw-r--r--OpenSim/Framework/PluginLoader.cs17
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs38
-rw-r--r--OpenSim/Framework/PriorityQueue.cs20
-rw-r--r--OpenSim/Framework/RegionInfo.cs13
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs118
-rw-r--r--OpenSim/Framework/RegionSettings.cs22
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs87
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs18
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs286
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs16
-rw-r--r--OpenSim/Framework/Servers/Tests/OSHttpTests.cs4
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs6
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs189
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs6
-rw-r--r--OpenSim/Framework/Util.cs46
-rw-r--r--OpenSim/Framework/WebUtil.cs5
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs83
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs923
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs228
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs7
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs200
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1198
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs65
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs218
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs142
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs93
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs112
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs158
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs203
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs425
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs186
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs31
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs405
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs75
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs83
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs440
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs161
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs547
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs32
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEventQueue.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionConsole.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRestartModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISnmpModule.cs27
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs694
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs791
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs344
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs155
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs835
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs477
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs267
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1367
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1722
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs782
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs599
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs135
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs184
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs24
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs16
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs25
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs61
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs1467
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4124
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs384
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs48
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs3887
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs353
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs122
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs98
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs16
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs204
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs69
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs7
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs72
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs30
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs6
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs11
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs340
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs412
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs1187
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs2324
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMap.cs244
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs220
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1477
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs1087
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs4112
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs624
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs2014
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs90
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2838
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3191
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs86
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs37
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs378
-rw-r--r--OpenSim/Server/Handlers/Map/MapGetServerConnector.cs15
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs33
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs9
-rw-r--r--OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs90
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs11
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs19
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs291
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs7
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs68
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs11
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs90
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs45
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAccountCache.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAgentService.cs10
-rw-r--r--OpenSim/Services/Interfaces/IAttachmentsService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs1
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs20
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs14
-rw-r--r--OpenSim/Services/Interfaces/ISimulationService.cs8
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs5
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs19
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs14
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs21
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs10
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs21
-rw-r--r--ThirdParty/SmartThreadPool/SmartThreadPool.cs13
-rwxr-xr-xbin/HttpServer_OpenSim.dllbin115712 -> 120832 bytes
-rwxr-xr-xbin/MsgPack.dllbin0 -> 37376 bytes
-rw-r--r--bin/OpenMetaverse.StructuredData.XML408
-rw-r--r--bin/OpenMetaverse.XML31378
-rw-r--r--bin/OpenMetaverseTypes.XML2513
-rw-r--r--bin/OpenSim.ini.example4
-rw-r--r--bin/OpenSimDefaults.ini8
-rw-r--r--bin/OpenSimDefaults.ini.example1325
-rw-r--r--bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config7
-rw-r--r--bin/assets/TexturesAssetSet/defaultalpha.jp2bin0 -> 319 bytes
-rwxr-xr-x[-rw-r--r--]bin/lib32/libode.sobin3051566 -> 3134141 bytes
-rwxr-xr-xbin/lib32/ode.dllbin496640 -> 547840 bytes
-rwxr-xr-xbin/lib64/ode.dllbin656384 -> 651776 bytes
-rw-r--r--prebuild.xml128
-rwxr-xr-xrunprebuild.bat2
285 files changed, 65896 insertions, 22852 deletions
diff --git a/.gitignore b/.gitignore
index 39a8333..fae7509 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,5 +1,6 @@
1.project 1.project
2.settings 2.settings
3.gitignore
3*.csproj 4*.csproj
4*.csproj.user 5*.csproj.user
5*.build 6*.build
@@ -10,6 +11,7 @@
10*.pidb 11*.pidb
11*.dll.build 12*.dll.build
12*.dll 13*.dll
14*.log
13*.VisualState.xml 15*.VisualState.xml
14*/*/obj 16*/*/obj
15*/*/*/obj 17*/*/*/obj
@@ -23,6 +25,7 @@
23*/*/*/*/*/bin 25*/*/*/*/*/bin
24*/*/*/*/*/*/bin 26*/*/*/*/*/*/bin
25*/*/*/*/*/*/*/bin 27*/*/*/*/*/*/*/bin
28addon-modules/
26bin/Debug/*.dll 29bin/Debug/*.dll
27bin/*.dll.mdb 30bin/*.dll.mdb
28bin/*.db 31bin/*.db
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 15fbddd..9c933ee 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -131,6 +131,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); 131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); 132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); 133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
134 availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
134 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); 135 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
135 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); 136 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
136 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); 137 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
@@ -257,23 +258,101 @@ namespace OpenSim.ApplicationPlugins.RemoteController
257 { 258 {
258 m_log.Info("[RADMIN]: Request to restart Region."); 259 m_log.Info("[RADMIN]: Request to restart Region.");
259 260
260 CheckRegionParams(requestData, responseData);
261
262 Scene rebootedScene = null; 261 Scene rebootedScene = null;
263 GetSceneFromRegionParams(requestData, responseData, out rebootedScene); 262 bool restartAll = false;
263
264 IConfig startupConfig = m_configSource.Configs["Startup"];
265 if (startupConfig != null)
266 {
267 if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
268 {
269 rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
270 restartAll = true;
271 }
272 }
273
274 if (rebootedScene == null)
275 {
276 CheckRegionParams(requestData, responseData);
277
278 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
279 }
280
281 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
264 282
265 responseData["success"] = false; 283 responseData["success"] = false;
266 responseData["accepted"] = true; 284 responseData["accepted"] = true;
267 responseData["rebooting"] = true; 285 responseData["rebooting"] = true;
268 286
269 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>(); 287 string message;
270 if (restartModule != null) 288 List<int> times = new List<int>();
289
290 if (requestData.ContainsKey("alerts"))
271 { 291 {
272 List<int> times = new List<int> { 30, 15 }; 292 string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','});
293 if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
294 {
295 if (restartModule != null)
296 {
297 message = "Restart has been cancelled";
273 298
274 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 299 if (requestData.ContainsKey("message"))
275 responseData["success"] = true; 300 message = requestData["message"].ToString();
301
302 restartModule.AbortRestart(message);
303
304 responseData["success"] = true;
305 responseData["rebooting"] = false;
306
307 return;
308 }
309 }
310 foreach (string a in alertTimes)
311 times.Add(Convert.ToInt32(a));
276 } 312 }
313 else
314 {
315 int timeout = 30;
316 if (requestData.ContainsKey("milliseconds"))
317 timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
318 while (timeout > 0)
319 {
320 times.Add(timeout);
321 if (timeout > 300)
322 timeout -= 120;
323 else if (timeout > 30)
324 timeout -= 30;
325 else
326 timeout -= 15;
327 }
328 }
329
330 message = "Region is restarting in {0}. Please save what you are doing and log out.";
331
332 if (requestData.ContainsKey("message"))
333 message = requestData["message"].ToString();
334
335 bool notice = true;
336 if (requestData.ContainsKey("noticetype")
337 && ((string)requestData["noticetype"] == "dialog"))
338 {
339 notice = false;
340 }
341
342 List<Scene> restartList;
343
344 if (restartAll)
345 restartList = m_application.SceneManager.Scenes;
346 else
347 restartList = new List<Scene>() { rebootedScene };
348
349 foreach (Scene s in m_application.SceneManager.Scenes)
350 {
351 restartModule = s.RequestModuleInterface<IRestartModule>();
352 if (restartModule != null)
353 restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
354 }
355 responseData["success"] = true;
277 } 356 }
278 catch (Exception e) 357 catch (Exception e)
279 { 358 {
@@ -310,6 +389,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
310 m_log.Info("[RADMIN]: Alert request complete"); 389 m_log.Info("[RADMIN]: Alert request complete");
311 } 390 }
312 391
392 public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
393 {
394 Hashtable responseData = (Hashtable)response.Value;
395
396 m_log.Info("[RADMIN]: Dialog request started");
397
398 Hashtable requestData = (Hashtable)request.Params[0];
399
400 string message = (string)requestData["message"];
401 string fromuuid = (string)requestData["from"];
402 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
403
404 responseData["accepted"] = true;
405 responseData["success"] = true;
406
407 m_application.SceneManager.ForEachScene(
408 delegate(Scene scene)
409 {
410 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
411 if (dialogModule != null)
412 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
413 });
414
415 m_log.Info("[RADMIN]: Dialog request complete");
416 }
417
313 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 418 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
314 { 419 {
315 m_log.Info("[RADMIN]: Load height maps request started"); 420 m_log.Info("[RADMIN]: Load height maps request started");
@@ -398,13 +503,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
398 message = "Region is going down now."; 503 message = "Region is going down now.";
399 } 504 }
400 505
401 m_application.SceneManager.ForEachScene( 506 if (requestData.ContainsKey("noticetype")
507 && ((string) requestData["noticetype"] == "dialog"))
508 {
509 m_application.SceneManager.ForEachScene(
510
402 delegate(Scene scene) 511 delegate(Scene scene)
512 {
513 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
514 if (dialogModule != null)
515 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
516 });
517 }
518 else
519 {
520 if (!requestData.ContainsKey("noticetype")
521 || ((string)requestData["noticetype"] != "none"))
522 {
523 m_application.SceneManager.ForEachScene(
524 delegate(Scene scene)
403 { 525 {
404 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 526 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
405 if (dialogModule != null) 527 if (dialogModule != null)
406 dialogModule.SendGeneralAlert(message); 528 dialogModule.SendGeneralAlert(message);
407 }); 529 });
530 }
531 }
408 532
409 // Perform shutdown 533 // Perform shutdown
410 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 534 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@@ -1576,21 +1700,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1576 1700
1577 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1701 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1578 { 1702 {
1579 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1580
1581 Hashtable responseData = (Hashtable)response.Value; 1703 Hashtable responseData = (Hashtable)response.Value;
1582 Hashtable requestData = (Hashtable)request.Params[0]; 1704 Hashtable requestData = (Hashtable)request.Params[0];
1583 1705
1706 int flags = 0;
1707 string text = String.Empty;
1708 int health = 0;
1709 responseData["success"] = true;
1710
1584 CheckRegionParams(requestData, responseData); 1711 CheckRegionParams(requestData, responseData);
1585 1712
1586 Scene scene = null; 1713 Scene scene = null;
1587 GetSceneFromRegionParams(requestData, responseData, out scene); 1714 try
1588 1715 {
1589 int health = scene.GetHealth(); 1716 GetSceneFromRegionParams(requestData, responseData, out scene);
1590 responseData["health"] = health; 1717 health = scene.GetHealth(out flags, out text);
1718 }
1719 catch (Exception e)
1720 {
1721 responseData["error"] = null;
1722 }
1591 1723
1592 responseData["success"] = true; 1724 responseData["success"] = true;
1593 m_log.Info("[RADMIN]: Query XML Administrator Request complete"); 1725 responseData["health"] = health;
1726 responseData["flags"] = flags;
1727 responseData["message"] = text;
1594 } 1728 }
1595 1729
1596 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1730 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 9b43a80..c275d87 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,36 +47,36 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
57 58
58 // TODO: Change this to a config option 59 public GetTextureHandler(IAssetService assService)
59 const string REDIRECT_URL = null;
60
61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 : base("GET", path, name, description)
63 { 60 {
64 m_assetService = assService; 61 m_assetService = assService;
65 } 62 }
66 63
67 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 64 public Hashtable Handle(Hashtable request)
68 { 65 {
69 // Try to parse the texture ID from the request URL 66 Hashtable ret = new Hashtable();
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 67 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
71 string textureStr = query.GetOne("texture_id"); 68 ret["content_type"] = "text/plain";
72 string format = query.GetOne("format"); 69 ret["keepalive"] = false;
70 ret["reusecontext"] = false;
71
72 string textureStr = (string)request["texture_id"];
73 string format = (string)request["format"];
73 74
74 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 75 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
75 76
76 if (m_assetService == null) 77 if (m_assetService == null)
77 { 78 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 79 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 } 80 }
81 81
82 UUID textureID; 82 UUID textureID;
@@ -91,30 +91,30 @@ namespace OpenSim.Capabilities.Handlers
91 } 91 }
92 else 92 else
93 { 93 {
94 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 94 formats = new string[1] { DefaultFormat }; // default
95 if (((Hashtable)request["headers"])["Accept"] != null)
96 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
95 if (formats.Length == 0) 97 if (formats.Length == 0)
96 formats = new string[1] { DefaultFormat }; // default 98 formats = new string[1] { DefaultFormat }; // default
97 99
98 } 100 }
99 // OK, we have an array with preferred formats, possibly with only one entry 101 // OK, we have an array with preferred formats, possibly with only one entry
100 102
101 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
102 foreach (string f in formats) 103 foreach (string f in formats)
103 { 104 {
104 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 if (FetchTexture(request, ret, textureID, f))
105 break; 106 break;
106 } 107 }
107 } 108 }
108 else 109 else
109 { 110 {
110 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 111 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
111 } 112 }
112 113
113// m_log.DebugFormat( 114// m_log.DebugFormat(
114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 115// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
115// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 116// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
116 117 return ret;
117 return null;
118 } 118 }
119 119
120 /// <summary> 120 /// <summary>
@@ -125,7 +125,7 @@ namespace OpenSim.Capabilities.Handlers
125 /// <param name="textureID"></param> 125 /// <param name="textureID"></param>
126 /// <param name="format"></param> 126 /// <param name="format"></param>
127 /// <returns>False for "caller try another codec"; true otherwise</returns> 127 /// <returns>False for "caller try another codec"; true otherwise</returns>
128 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 128 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
129 { 129 {
130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
131 AssetBase texture; 131 AssetBase texture;
@@ -134,84 +134,65 @@ namespace OpenSim.Capabilities.Handlers
134 if (format != DefaultFormat) 134 if (format != DefaultFormat)
135 fullID = fullID + "-" + format; 135 fullID = fullID + "-" + format;
136 136
137 if (!String.IsNullOrEmpty(REDIRECT_URL)) 137 // try the cache
138 texture = m_assetService.GetCached(fullID);
139
140 if (texture == null)
138 { 141 {
139 // Only try to fetch locally cached textures. Misses are redirected 142 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
140 texture = m_assetService.GetCached(fullID); 143
144 // Fetch locally or remotely. Misses return a 404
145 texture = m_assetService.Get(textureID.ToString());
141 146
142 if (texture != null) 147 if (texture != null)
143 { 148 {
144 if (texture.Type != (sbyte)AssetType.Texture) 149 if (texture.Type != (sbyte)AssetType.Texture)
150 return true;
151
152 if (format == DefaultFormat)
145 { 153 {
146 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 154 WriteTextureData(request, response, texture, format);
147 return true; 155 return true;
148 } 156 }
149 WriteTextureData(httpRequest, httpResponse, texture, format); 157 else
150 }
151 else
152 {
153 string textureUrl = REDIRECT_URL + textureID.ToString();
154 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
155 httpResponse.RedirectLocation = textureUrl;
156 return true;
157 }
158 }
159 else // no redirect
160 {
161 // try the cache
162 texture = m_assetService.GetCached(fullID);
163
164 if (texture == null)
165 {
166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167
168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString());
170
171 if (texture != null)
172 { 158 {
173 if (texture.Type != (sbyte)AssetType.Texture) 159 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
174 { 160 newTexture.Data = ConvertTextureData(texture, format);
175 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 161 if (newTexture.Data.Length == 0)
176 return true; 162 return false; // !!! Caller try another codec, please!
177 } 163
178 if (format == DefaultFormat) 164 newTexture.Flags = AssetFlags.Collectable;
179 { 165 newTexture.Temporary = true;
180 WriteTextureData(httpRequest, httpResponse, texture, format); 166 m_assetService.Store(newTexture);
181 return true; 167 WriteTextureData(request, response, newTexture, format);
182 } 168 return true;
183 else
184 {
185 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
186 newTexture.Data = ConvertTextureData(texture, format);
187 if (newTexture.Data.Length == 0)
188 return false; // !!! Caller try another codec, please!
189
190 newTexture.Flags = AssetFlags.Collectable;
191 newTexture.Temporary = true;
192 m_assetService.Store(newTexture);
193 WriteTextureData(httpRequest, httpResponse, newTexture, format);
194 return true;
195 }
196 } 169 }
197 } 170 }
198 else // it was on the cache 171 }
199 { 172 else // it was on the cache
200// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 173 {
201 WriteTextureData(httpRequest, httpResponse, texture, format); 174 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
202 return true; 175 WriteTextureData(request, response, texture, format);
203 } 176 return true;
204 } 177 }
205 178
206 // not found 179 // not found
207// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 180// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
208 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
209 return true; 181 return true;
210 } 182 }
211 183
212 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 184 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
213 { 185 {
214 string range = request.Headers.GetOne("Range"); 186 Hashtable headers = new Hashtable();
187 response["headers"] = headers;
188
189 string range = String.Empty;
190
191 if (((Hashtable)request["headers"])["range"] != null)
192 range = (string)((Hashtable)request["headers"])["range"];
193
194 else if (((Hashtable)request["headers"])["Range"] != null)
195 range = (string)((Hashtable)request["headers"])["Range"];
215 196
216 if (!String.IsNullOrEmpty(range)) // JP2's only 197 if (!String.IsNullOrEmpty(range)) // JP2's only
217 { 198 {
@@ -223,9 +204,9 @@ namespace OpenSim.Capabilities.Handlers
223 // sending back the last byte instead of an error status 204 // sending back the last byte instead of an error status
224 if (start >= texture.Data.Length) 205 if (start >= texture.Data.Length)
225 { 206 {
226 m_log.DebugFormat( 207// m_log.DebugFormat(
227 "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}", 208// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
228 texture.ID, start, texture.Data.Length); 209// texture.ID, start, texture.Data.Length);
229 210
230 // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back 211 // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
231 // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations 212 // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
@@ -239,10 +220,8 @@ namespace OpenSim.Capabilities.Handlers
239 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 220 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
240 221
241// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 222// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
242// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 223 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
243// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 224 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
244 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
245 response.ContentType = texture.Metadata.ContentType;
246 } 225 }
247 else 226 else
248 { 227 {
@@ -252,41 +231,42 @@ namespace OpenSim.Capabilities.Handlers
252 231
253// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 232// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
254 233
255 // Always return PartialContent, even if the range covered the entire data length 234 response["content-type"] = texture.Metadata.ContentType;
256 // We were accidentally sending back 404 before in this situation 235
257 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 236 if (start == 0 && len == texture.Data.Length) // well redudante maybe
258 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 237 {
259 // 238 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
260 // We also do not want to send back OK even if the whole range was satisfiable since this causes 239 response["bin_response_data"] = texture.Data;
261 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 240 }
262// if (end > maxEnd) 241 else
263// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 242 {
264// else 243 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
265 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 244 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
266 245
267 response.ContentLength = len; 246 byte[] d = new byte[len];
268 response.ContentType = texture.Metadata.ContentType; 247 Array.Copy(texture.Data, start, d, 0, len);
269 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 248 response["bin_response_data"] = d;
270 249 }
271 response.Body.Write(texture.Data, start, len); 250// response.Body.Write(texture.Data, start, len);
272 } 251 }
273 } 252 }
274 else 253 else
275 { 254 {
276 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 255 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
277 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 256 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
278 } 257 }
279 } 258 }
280 else // JP2's or other formats 259 else // JP2's or other formats
281 { 260 {
282 // Full content request 261 // Full content request
283 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 262 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
284 response.ContentLength = texture.Data.Length;
285 if (format == DefaultFormat) 263 if (format == DefaultFormat)
286 response.ContentType = texture.Metadata.ContentType; 264 response["content_type"] = texture.Metadata.ContentType;
287 else 265 else
288 response.ContentType = "image/" + format; 266 response["content_type"] = "image/" + format;
289 response.Body.Write(texture.Data, 0, texture.Data.Length); 267
268 response["bin_response_data"] = texture.Data;
269// response.Body.Write(texture.Data, 0, texture.Data.Length);
290 } 270 }
291 271
292// if (response.StatusCode < 200 || response.StatusCode > 299) 272// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -390,4 +370,4 @@ namespace OpenSim.Capabilities.Handlers
390 return null; 370 return null;
391 } 371 }
392 } 372 }
393} \ No newline at end of file 373}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 71cf033..bf66acb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36/*
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -63,7 +64,8 @@ namespace OpenSim.Capabilities.Handlers
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 64 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 65
65 server.AddStreamHandler( 66 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null)); 67 new GetTextureHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null));
67 } 68 }
68 } 69 }
69} \ No newline at end of file 70}
71*/
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index 761e4e7..b6ae41b 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
41 41
42/*
42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 43namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
43{ 44{
44 [TestFixture] 45 [TestFixture]
@@ -60,4 +61,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 61 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
61 } 62 }
62 } 63 }
63} \ No newline at end of file 64}
65*/
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
index ab6cee5..ae8eb09 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,12 +30,15 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33
33 [LLSDType("MAP")] 34 [LLSDType("MAP")]
34 public class LLSDAssetUploadComplete 35 public class LLSDAssetUploadComplete
35 { 36 {
36 public string new_asset = String.Empty; 37 public string new_asset = String.Empty;
37 public UUID new_inventory_item = UUID.Zero; 38 public UUID new_inventory_item = UUID.Zero;
39// public UUID new_texture_folder_id = UUID.Zero;
38 public string state = String.Empty; 40 public string state = String.Empty;
41 public LLSDAssetUploadError error = null;
39 //public bool success = false; 42 //public bool success = false;
40 43
41 public LLSDAssetUploadComplete() 44 public LLSDAssetUploadComplete()
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..6779cc1 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,14 +31,27 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
37 public string description = String.Empty; 46 public string description = String.Empty;
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
48 public UUID texture_folder_id = UUID.Zero;
49 public int next_owner_mask = 0;
50 public int group_mask = 0;
51 public int everyone_mask = 0;
39 public string inventory_type = String.Empty; 52 public string inventory_type = String.Empty;
40 public string name = String.Empty; 53 public string name = String.Empty;
41 54 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 55 public LLSDAssetUploadRequest()
43 { 56 {
44 } 57 }
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
index 0d6f7f9..7c4bc97 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
@@ -26,20 +26,51 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
31{ 32{
32 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetUploadError
35 {
36 public string message = String.Empty;
37 public UUID identifier = UUID.Zero;
38 }
39
40 [OSDMap]
41 public class LLSDAssetUploadResponsePricebrkDown
42 {
43 public int mesh_streaming;
44 public int mesh_physics;
45 public int mesh_instance;
46 public int texture;
47 public int model;
48 }
49
50 [OSDMap]
51 public class LLSDAssetUploadResponseData
52 {
53 public double resource_cost;
54 public double model_streaming_cost;
55 public double simulation_cost;
56 public double physics_cost;
57 public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
58 }
59
60 [OSDMap]
33 public class LLSDAssetUploadResponse 61 public class LLSDAssetUploadResponse
34 { 62 {
35 public string uploader = String.Empty; 63 public string uploader = String.Empty;
36 public string state = String.Empty; 64 public string state = String.Empty;
37 65 public int upload_price = 0;
66 public LLSDAssetUploadResponseData data = null;
67 public LLSDAssetUploadError error = null;
38 public LLSDAssetUploadResponse() 68 public LLSDAssetUploadResponse()
39 { 69 {
40 } 70 }
41 } 71 }
42 72
73
43 [OSDMap] 74 [OSDMap]
44 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse 75 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
45 { 76 {
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index f31b215c..0c8eadd 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 906ba6c..bc7eda7 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -50,5 +50,6 @@ namespace OpenSim.Data
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val); 51 bool Delete(string field, string val);
52 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
53 UserAccountData[] GetUsersWhere(UUID scopeID, string where);
53 } 54 }
54} 55}
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index c7488d8..c882555 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -192,10 +192,12 @@ namespace OpenSim.Data.MSSQL
192 try 192 try
193 { 193 {
194 command.ExecuteNonQuery(); 194 command.ExecuteNonQuery();
195 return true;
195 } 196 }
196 catch(Exception e) 197 catch(Exception e)
197 { 198 {
198 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 199 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
200 return false;
199 } 201 }
200 } 202 }
201 } 203 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 301b424..49a6b09 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 4145d95..8f471c4 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43// private static readonly ILog m_log = 43 private static readonly ILog m_log =
44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 9e215f9..1870273 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 9a0015c..62c38d3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -185,6 +185,8 @@ namespace OpenSim.Data.MSSQL
185 return parameter; 185 return parameter;
186 } 186 }
187 187
188 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
189
188 /// <summary> 190 /// <summary>
189 /// Checks if we need to do some migrations to the database 191 /// Checks if we need to do some migrations to the database
190 /// </summary> 192 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index 8068d23..e7b3d9c 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 17f42e1..5bb6ec9 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -2203,6 +2203,11 @@ VALUES
2203 } 2203 }
2204 } 2204 }
2205 2205
2206 public UUID[] GetObjectIDs(UUID regionID)
2207 {
2208 return new UUID[0];
2209 }
2210
2206 public void SaveExtra(UUID regionID, string name, string value) 2211 public void SaveExtra(UUID regionID, string name, string value)
2207 { 2212 {
2208 } 2213 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 7feec91..dd0689c 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -242,5 +242,10 @@ namespace OpenSim.Data.MSSQL
242 return DoQuery(cmd); 242 return DoQuery(cmd);
243 } 243 }
244 } 244 }
245
246 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
247 {
248 return null;
249 }
245 } 250 }
246} 251}
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index b19a0da..a1069c6 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
44// MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLGenericTableHandler<XInventoryFolder> m_Folders; 46 private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 73de64b..20df234 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Data.MySQL
155 /// </summary> 155 /// </summary>
156 /// <param name="asset">Asset UUID to create</param> 156 /// <param name="asset">Asset UUID to create</param>
157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
158 override public void StoreAsset(AssetBase asset) 158 override public bool StoreAsset(AssetBase asset)
159 { 159 {
160 lock (m_dbLock) 160 lock (m_dbLock)
161 { 161 {
@@ -201,12 +201,14 @@ namespace OpenSim.Data.MySQL
201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
202 cmd.Parameters.AddWithValue("?data", asset.Data); 202 cmd.Parameters.AddWithValue("?data", asset.Data);
203 cmd.ExecuteNonQuery(); 203 cmd.ExecuteNonQuery();
204 return true;
204 } 205 }
205 } 206 }
206 catch (Exception e) 207 catch (Exception e)
207 { 208 {
208 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
209 asset.FullID, asset.Name, e.Message); 210 asset.FullID, asset.Name, e.Message);
211 return false;
210 } 212 }
211 } 213 }
212 } 214 }
@@ -370,4 +372,4 @@ namespace OpenSim.Data.MySQL
370 372
371 #endregion 373 #endregion
372 } 374 }
373} \ No newline at end of file 375}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index da8e958..86367a1 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Data.MySQL
175 int v = Convert.ToInt32(reader[name]); 175 int v = Convert.ToInt32(reader[name]);
176 m_Fields[name].SetValue(row, v); 176 m_Fields[name].SetValue(row, v);
177 } 177 }
178 else if (m_Fields[name].FieldType == typeof(uint))
179 {
180 uint v = Convert.ToUInt32(reader[name]);
181 m_Fields[name].SetValue(row, v);
182 }
178 else 183 else
179 { 184 {
180 m_Fields[name].SetValue(row, reader[name]); 185 m_Fields[name].SetValue(row, reader[name]);
@@ -296,4 +301,4 @@ namespace OpenSim.Data.MySQL
296 } 301 }
297 } 302 }
298 } 303 }
299} \ No newline at end of file 304}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index d562783..12c979a 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,14 +113,16 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
120 // Eligibility check 120 // Eligibility check
121 // 121 //
122 if ((flags & (uint)PrimFlags.Temporary) != 0) 122 // PrimFlags.Temporary is not used in OpenSim code and cannot
123 return; 123 // be guaranteed to always be clear. Don't check it.
124// if ((flags & (uint)PrimFlags.Temporary) != 0)
125// return;
124 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) 126 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
125 return; 127 return;
126 128
@@ -135,7 +137,7 @@ namespace OpenSim.Data.MySQL
135 foreach (SceneObjectPart prim in obj.Parts) 137 foreach (SceneObjectPart prim in obj.Parts)
136 { 138 {
137 cmd.Parameters.Clear(); 139 cmd.Parameters.Clear();
138 140
139 cmd.CommandText = "replace into prims (" + 141 cmd.CommandText = "replace into prims (" +
140 "UUID, CreationDate, " + 142 "UUID, CreationDate, " +
141 "Name, Text, Description, " + 143 "Name, Text, Description, " +
@@ -171,7 +173,11 @@ namespace OpenSim.Data.MySQL
171 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
172 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
173 "PassTouches, " + 175 "PassTouches, " +
174 "LinkNumber, MediaURL) values (" + "?UUID, " + 176 "PassCollisions, " +
177 "LinkNumber, MediaURL, KeyframeMotion, " +
178 "PhysicsShapeType, Density, GravityModifier, " +
179 "Friction, Restitution, Vehicle " +
180 ") values (" + "?UUID, " +
175 "?CreationDate, ?Name, ?Text, " + 181 "?CreationDate, ?Name, ?Text, " +
176 "?Description, ?SitName, ?TouchName, " + 182 "?Description, ?SitName, ?TouchName, " +
177 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + 183 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
@@ -202,14 +208,17 @@ namespace OpenSim.Data.MySQL
202 "?SaleType, ?ColorR, ?ColorG, " + 208 "?SaleType, ?ColorR, ?ColorG, " +
203 "?ColorB, ?ColorA, ?ParticleSystem, " + 209 "?ColorB, ?ColorA, ?ParticleSystem, " +
204 "?ClickAction, ?Material, ?CollisionSound, " + 210 "?ClickAction, ?Material, ?CollisionSound, " +
205 "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)"; 211 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
206 212 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
213 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
214 "?Friction, ?Restitution, ?Vehicle)";
215
207 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 216 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
208 217
209 ExecuteNonQuery(cmd); 218 ExecuteNonQuery(cmd);
210 219
211 cmd.Parameters.Clear(); 220 cmd.Parameters.Clear();
212 221
213 cmd.CommandText = "replace into primshapes (" + 222 cmd.CommandText = "replace into primshapes (" +
214 "UUID, Shape, ScaleX, ScaleY, " + 223 "UUID, Shape, ScaleX, ScaleY, " +
215 "ScaleZ, PCode, PathBegin, PathEnd, " + 224 "ScaleZ, PCode, PathBegin, PathEnd, " +
@@ -231,9 +240,9 @@ namespace OpenSim.Data.MySQL
231 "?ProfileEnd, ?ProfileCurve, " + 240 "?ProfileEnd, ?ProfileCurve, " +
232 "?ProfileHollow, ?Texture, ?ExtraParams, " + 241 "?ProfileHollow, ?Texture, ?ExtraParams, " +
233 "?State, ?Media)"; 242 "?State, ?Media)";
234 243
235 FillShapeCommand(cmd, prim); 244 FillShapeCommand(cmd, prim);
236 245
237 ExecuteNonQuery(cmd); 246 ExecuteNonQuery(cmd);
238 } 247 }
239 } 248 }
@@ -241,7 +250,7 @@ namespace OpenSim.Data.MySQL
241 } 250 }
242 } 251 }
243 252
244 public void RemoveObject(UUID obj, UUID regionUUID) 253 public virtual void RemoveObject(UUID obj, UUID regionUUID)
245 { 254 {
246// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 255// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
247 256
@@ -390,7 +399,7 @@ namespace OpenSim.Data.MySQL
390 } 399 }
391 } 400 }
392 401
393 public List<SceneObjectGroup> LoadObjects(UUID regionID) 402 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
394 { 403 {
395 const int ROWS_PER_QUERY = 5000; 404 const int ROWS_PER_QUERY = 5000;
396 405
@@ -446,7 +455,11 @@ namespace OpenSim.Data.MySQL
446 foreach (SceneObjectPart prim in prims.Values) 455 foreach (SceneObjectPart prim in prims.Values)
447 { 456 {
448 if (prim.ParentUUID == UUID.Zero) 457 if (prim.ParentUUID == UUID.Zero)
458 {
449 objects[prim.UUID] = new SceneObjectGroup(prim); 459 objects[prim.UUID] = new SceneObjectGroup(prim);
460 if (prim.KeyframeMotion != null)
461 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
462 }
450 } 463 }
451 464
452 // Add all of the children objects to the SOGs 465 // Add all of the children objects to the SOGs
@@ -559,36 +572,51 @@ namespace OpenSim.Data.MySQL
559 } 572 }
560 } 573 }
561 574
562 public void StoreTerrain(double[,] ter, UUID regionID) 575 public virtual void StoreTerrain(double[,] ter, UUID regionID)
563 { 576 {
564 m_log.Info("[REGION DB]: Storing terrain"); 577 Util.FireAndForget(delegate(object x)
565
566 lock (m_dbLock)
567 { 578 {
568 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 579 double[,] oldTerrain = LoadTerrain(regionID);
569 {
570 dbcon.Open();
571 580
572 using (MySqlCommand cmd = dbcon.CreateCommand()) 581 m_log.Info("[REGION DB]: Storing terrain");
582
583 lock (m_dbLock)
584 {
585 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
573 { 586 {
574 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 587 dbcon.Open();
575 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
576 588
577 ExecuteNonQuery(cmd); 589 using (MySqlCommand cmd = dbcon.CreateCommand())
590 {
591 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
592 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
578 593
579 cmd.CommandText = "insert into terrain (RegionUUID, " + 594 using (MySqlCommand cmd2 = dbcon.CreateCommand())
580 "Revision, Heightfield) values (?RegionUUID, " + 595 {
581 "1, ?Heightfield)"; 596 try
597 {
598 cmd2.CommandText = "insert into terrain (RegionUUID, " +
599 "Revision, Heightfield) values (?RegionUUID, " +
600 "1, ?Heightfield)";
582 601
583 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 602 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
603 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
584 604
585 ExecuteNonQuery(cmd); 605 ExecuteNonQuery(cmd);
606 ExecuteNonQuery(cmd2);
607 }
608 catch (Exception e)
609 {
610 m_log.ErrorFormat(e.ToString());
611 }
612 }
613 }
586 } 614 }
587 } 615 }
588 } 616 });
589 } 617 }
590 618
591 public double[,] LoadTerrain(UUID regionID) 619 public virtual double[,] LoadTerrain(UUID regionID)
592 { 620 {
593 double[,] terrain = null; 621 double[,] terrain = null;
594 622
@@ -638,7 +666,7 @@ namespace OpenSim.Data.MySQL
638 return terrain; 666 return terrain;
639 } 667 }
640 668
641 public void RemoveLandObject(UUID globalID) 669 public virtual void RemoveLandObject(UUID globalID)
642 { 670 {
643 lock (m_dbLock) 671 lock (m_dbLock)
644 { 672 {
@@ -657,7 +685,7 @@ namespace OpenSim.Data.MySQL
657 } 685 }
658 } 686 }
659 687
660 public void StoreLandObject(ILandObject parcel) 688 public virtual void StoreLandObject(ILandObject parcel)
661 { 689 {
662 lock (m_dbLock) 690 lock (m_dbLock)
663 { 691 {
@@ -714,7 +742,7 @@ namespace OpenSim.Data.MySQL
714 } 742 }
715 } 743 }
716 744
717 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 745 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
718 { 746 {
719 RegionLightShareData nWP = new RegionLightShareData(); 747 RegionLightShareData nWP = new RegionLightShareData();
720 nWP.OnSave += StoreRegionWindlightSettings; 748 nWP.OnSave += StoreRegionWindlightSettings;
@@ -738,7 +766,7 @@ namespace OpenSim.Data.MySQL
738 { 766 {
739 //No result, so store our default windlight profile and return it 767 //No result, so store our default windlight profile and return it
740 nWP.regionID = regionUUID; 768 nWP.regionID = regionUUID;
741 StoreRegionWindlightSettings(nWP); 769// StoreRegionWindlightSettings(nWP);
742 return nWP; 770 return nWP;
743 } 771 }
744 else 772 else
@@ -815,7 +843,7 @@ namespace OpenSim.Data.MySQL
815 return nWP; 843 return nWP;
816 } 844 }
817 845
818 public RegionSettings LoadRegionSettings(UUID regionUUID) 846 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
819 { 847 {
820 RegionSettings rs = null; 848 RegionSettings rs = null;
821 849
@@ -855,7 +883,7 @@ namespace OpenSim.Data.MySQL
855 return rs; 883 return rs;
856 } 884 }
857 885
858 public void StoreRegionWindlightSettings(RegionLightShareData wl) 886 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
859 { 887 {
860 lock (m_dbLock) 888 lock (m_dbLock)
861 { 889 {
@@ -961,7 +989,7 @@ namespace OpenSim.Data.MySQL
961 } 989 }
962 } 990 }
963 991
964 public void RemoveRegionWindlightSettings(UUID regionID) 992 public virtual void RemoveRegionWindlightSettings(UUID regionID)
965 { 993 {
966 lock (m_dbLock) 994 lock (m_dbLock)
967 { 995 {
@@ -1050,7 +1078,7 @@ namespace OpenSim.Data.MySQL
1050 } 1078 }
1051 #endregion 1079 #endregion
1052 1080
1053 public void StoreRegionSettings(RegionSettings rs) 1081 public virtual void StoreRegionSettings(RegionSettings rs)
1054 { 1082 {
1055 lock (m_dbLock) 1083 lock (m_dbLock)
1056 { 1084 {
@@ -1077,7 +1105,7 @@ namespace OpenSim.Data.MySQL
1077 "use_estate_sun, fixed_sun, sun_position, " + 1105 "use_estate_sun, fixed_sun, sun_position, " +
1078 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1106 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1079 "sunvectorz, loaded_creation_datetime, " + 1107 "sunvectorz, loaded_creation_datetime, " +
1080 "loaded_creation_id, map_tile_ID, " + 1108 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1081 "TelehubObject, parcel_tile_ID) " + 1109 "TelehubObject, parcel_tile_ID) " +
1082 "values (?RegionUUID, ?BlockTerraform, " + 1110 "values (?RegionUUID, ?BlockTerraform, " +
1083 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1111 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1094,7 +1122,8 @@ namespace OpenSim.Data.MySQL
1094 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1122 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1095 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1123 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1096 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1124 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1097 "?TerrainImageID, ?TelehubObject, ?ParcelImageID) "; 1125 "?TerrainImageID, ?block_search, ?casino, " +
1126 "?TelehubObject, ?ParcelImageID)";
1098 1127
1099 FillRegionSettingsCommand(cmd, rs); 1128 FillRegionSettingsCommand(cmd, rs);
1100 1129
@@ -1105,7 +1134,7 @@ namespace OpenSim.Data.MySQL
1105 SaveSpawnPoints(rs); 1134 SaveSpawnPoints(rs);
1106 } 1135 }
1107 1136
1108 public List<LandData> LoadLandObjects(UUID regionUUID) 1137 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1109 { 1138 {
1110 List<LandData> landData = new List<LandData>(); 1139 List<LandData> landData = new List<LandData>();
1111 1140
@@ -1287,11 +1316,40 @@ namespace OpenSim.Data.MySQL
1287 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1316 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1288 1317
1289 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1318 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1319 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1290 prim.LinkNum = (int)row["LinkNumber"]; 1320 prim.LinkNum = (int)row["LinkNumber"];
1291 1321
1292 if (!(row["MediaURL"] is System.DBNull)) 1322 if (!(row["MediaURL"] is System.DBNull))
1293 prim.MediaUrl = (string)row["MediaURL"]; 1323 prim.MediaUrl = (string)row["MediaURL"];
1294 1324
1325 if (!(row["KeyframeMotion"] is DBNull))
1326 {
1327 Byte[] data = (byte[])row["KeyframeMotion"];
1328 if (data.Length > 0)
1329 prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
1330 else
1331 prim.KeyframeMotion = null;
1332 }
1333 else
1334 {
1335 prim.KeyframeMotion = null;
1336 }
1337
1338 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
1339 prim.Density = (float)(double)row["Density"];
1340 prim.GravityModifier = (float)(double)row["GravityModifier"];
1341 prim.Friction = (float)(double)row["Friction"];
1342 prim.Bounciness = (float)(double)row["Restitution"];
1343
1344 SOPVehicle vehicle = null;
1345
1346 if (row["Vehicle"].ToString() != String.Empty)
1347 {
1348 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1349 if (vehicle != null)
1350 prim.VehicleParams = vehicle;
1351 }
1352
1295 return prim; 1353 return prim;
1296 } 1354 }
1297 1355
@@ -1302,32 +1360,40 @@ namespace OpenSim.Data.MySQL
1302 /// <returns></returns> 1360 /// <returns></returns>
1303 private static TaskInventoryItem BuildItem(IDataReader row) 1361 private static TaskInventoryItem BuildItem(IDataReader row)
1304 { 1362 {
1305 TaskInventoryItem taskItem = new TaskInventoryItem(); 1363 try
1306 1364 {
1307 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1365 TaskInventoryItem taskItem = new TaskInventoryItem();
1308 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1366
1309 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1367 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1310 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1368 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1311 1369 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1312 taskItem.InvType = Convert.ToInt32(row["invType"]); 1370 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1313 taskItem.Type = Convert.ToInt32(row["assetType"]); 1371
1314 1372 taskItem.InvType = Convert.ToInt32(row["invType"]);
1315 taskItem.Name = (String)row["name"]; 1373 taskItem.Type = Convert.ToInt32(row["assetType"]);
1316 taskItem.Description = (String)row["description"]; 1374
1317 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1375 taskItem.Name = (String)row["name"];
1318 taskItem.CreatorIdentification = (String)row["creatorID"]; 1376 taskItem.Description = (String)row["description"];
1319 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1377 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1320 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1378 taskItem.CreatorIdentification = (String)row["creatorID"];
1321 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1379 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1322 1380 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1323 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1381 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1324 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1382
1325 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1383 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1326 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1384 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1327 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1385 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1328 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1386 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1329 1387 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1330 return taskItem; 1388 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1389
1390 return taskItem;
1391 }
1392 catch
1393 {
1394 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1395 throw;
1396 }
1331 } 1397 }
1332 1398
1333 private static RegionSettings BuildRegionSettings(IDataReader row) 1399 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1385,6 +1451,9 @@ namespace OpenSim.Data.MySQL
1385 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1451 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1386 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1452 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1387 1453
1454 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1455 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1456
1388 return newSettings; 1457 return newSettings;
1389 } 1458 }
1390 1459
@@ -1482,7 +1551,7 @@ namespace OpenSim.Data.MySQL
1482 /// </summary> 1551 /// </summary>
1483 /// <param name="val"></param> 1552 /// <param name="val"></param>
1484 /// <returns></returns> 1553 /// <returns></returns>
1485 private static Array SerializeTerrain(double[,] val) 1554 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1486 { 1555 {
1487 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1556 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1488 BinaryWriter bw = new BinaryWriter(str); 1557 BinaryWriter bw = new BinaryWriter(str);
@@ -1491,7 +1560,11 @@ namespace OpenSim.Data.MySQL
1491 for (int x = 0; x < (int)Constants.RegionSize; x++) 1560 for (int x = 0; x < (int)Constants.RegionSize; x++)
1492 for (int y = 0; y < (int)Constants.RegionSize; y++) 1561 for (int y = 0; y < (int)Constants.RegionSize; y++)
1493 { 1562 {
1494 double height = val[x, y]; 1563 double height = 20.0;
1564 if (oldTerrain != null)
1565 height = oldTerrain[x, y];
1566 if (!double.IsNaN(val[x, y]))
1567 height = val[x, y];
1495 if (height == 0.0) 1568 if (height == 0.0)
1496 height = double.Epsilon; 1569 height = double.Epsilon;
1497 1570
@@ -1635,8 +1708,29 @@ namespace OpenSim.Data.MySQL
1635 else 1708 else
1636 cmd.Parameters.AddWithValue("PassTouches", 0); 1709 cmd.Parameters.AddWithValue("PassTouches", 0);
1637 1710
1711 if (prim.PassCollisions)
1712 cmd.Parameters.AddWithValue("PassCollisions", 1);
1713 else
1714 cmd.Parameters.AddWithValue("PassCollisions", 0);
1715
1638 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1716 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1639 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1717 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1718
1719 if (prim.KeyframeMotion != null)
1720 cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
1721 else
1722 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1723
1724 cmd.Parameters.AddWithValue("PhysicsShapeType", prim.PhysicsShapeType);
1725 cmd.Parameters.AddWithValue("Density", (double)prim.Density);
1726 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
1727 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
1728 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
1729
1730 if (prim.VehicleParams != null)
1731 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1732 else
1733 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1640 } 1734 }
1641 1735
1642 /// <summary> 1736 /// <summary>
@@ -1715,6 +1809,9 @@ namespace OpenSim.Data.MySQL
1715 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1809 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1716 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1810 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1717 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1811 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1812 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1813 cmd.Parameters.AddWithValue("casino", settings.Casino);
1814
1718 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1815 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1719 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1816 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
1720 } 1817 }
@@ -1875,7 +1972,7 @@ namespace OpenSim.Data.MySQL
1875 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 1972 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1876 } 1973 }
1877 1974
1878 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1975 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1879 { 1976 {
1880 lock (m_dbLock) 1977 lock (m_dbLock)
1881 { 1978 {
@@ -1919,6 +2016,37 @@ namespace OpenSim.Data.MySQL
1919 } 2016 }
1920 } 2017 }
1921 2018
2019 public UUID[] GetObjectIDs(UUID regionID)
2020 {
2021 List<UUID> uuids = new List<UUID>();
2022
2023 lock (m_dbLock)
2024 {
2025 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2026 {
2027 dbcon.Open();
2028
2029 using (MySqlCommand cmd = dbcon.CreateCommand())
2030 {
2031 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID";
2032 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2033
2034 using (IDataReader reader = ExecuteReader(cmd))
2035 {
2036 while (reader.Read())
2037 {
2038 UUID id = new UUID(reader["UUID"].ToString());
2039
2040 uuids.Add(id);
2041 }
2042 }
2043 }
2044 }
2045 }
2046
2047 return uuids.ToArray();
2048 }
2049
1922 private void LoadSpawnPoints(RegionSettings rs) 2050 private void LoadSpawnPoints(RegionSettings rs)
1923 { 2051 {
1924 rs.ClearSpawnPoints(); 2052 rs.ClearSpawnPoints();
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index e964295..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -46,17 +46,21 @@ namespace OpenSim.Data.MySQL
46 { 46 {
47 string[] words = query.Split(new char[] {' '}); 47 string[] words = query.Split(new char[] {' '});
48 48
49 bool valid = false;
50
49 for (int i = 0 ; i < words.Length ; i++) 51 for (int i = 0 ; i < words.Length ; i++)
50 { 52 {
51 if (words[i].Length < 3) 53 if (words[i].Length > 2)
52 { 54 valid = true;
53 if (i != words.Length - 1) 55// if (words[i].Length < 3)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1); 56// {
55 Array.Resize(ref words, words.Length - 1); 57// if (i != words.Length - 1)
56 } 58// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
59// Array.Resize(ref words, words.Length - 1);
60// }
57 } 61 }
58 62
59 if (words.Length == 0) 63 if ((!valid) || words.Length == 0)
60 return new UserAccountData[0]; 64 return new UserAccountData[0];
61 65
62 if (words.Length > 2) 66 if (words.Length > 2)
@@ -66,20 +70,36 @@ namespace OpenSim.Data.MySQL
66 { 70 {
67 if (words.Length == 1) 71 if (words.Length == 1)
68 { 72 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
70 cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%"); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
71 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
72 } 76 }
73 else 77 else
74 { 78 {
75 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); 79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
76 cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); 80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
77 cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); 81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
78 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
79 } 83 }
80 84
81 return DoQuery(cmd); 85 return DoQuery(cmd);
82 } 86 }
83 } 87 }
88
89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
90 {
91 using (MySqlCommand cmd = new MySqlCommand())
92 {
93 if (scopeID != UUID.Zero)
94 {
95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
98
99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
100
101 return DoQuery(cmd);
102 }
103 }
84 } 104 }
85} \ No newline at end of file 105}
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index e6ac22e..9a50373 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -497,4 +497,4 @@ namespace OpenSim.Data.MySQL
497 497
498 #endregion 498 #endregion
499 } 499 }
500} \ No newline at end of file 500}
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index 5b59779..c4b0832 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
717 717
718COMMIT; 718COMMIT;
719 719
720:VERSION 32 720:VERSION 32 #---------------------
721 721
722BEGIN; 722BEGIN;
723CREATE TABLE `regionwindlight` ( 723CREATE TABLE `regionwindlight` (
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index 4979cf6..e7e5c41 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -152,6 +152,11 @@ namespace OpenSim.Data.Null
152 { 152 {
153 } 153 }
154 154
155 public UUID[] GetObjectIDs(UUID regionID)
156 {
157 return new UUID[0];
158 }
159
155 public void SaveExtra(UUID regionID, string name, string value) 160 public void SaveExtra(UUID regionID, string name, string value)
156 { 161 {
157 } 162 }
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index ec54dba..241616b 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -193,5 +193,10 @@ namespace OpenSim.Data.Null
193 193
194 return false; 194 return false;
195 } 195 }
196
197 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
198 {
199 return null;
200 }
196 } 201 }
197} 202}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index d0e24c3..7f7059b 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Data.SQLite
131 /// Create an asset 131 /// Create an asset
132 /// </summary> 132 /// </summary>
133 /// <param name="asset">Asset Base</param> 133 /// <param name="asset">Asset Base</param>
134 override public void StoreAsset(AssetBase asset) 134 override public bool StoreAsset(AssetBase asset)
135 { 135 {
136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
137 if (ExistsAsset(asset.FullID)) 137 if (ExistsAsset(asset.FullID))
@@ -153,6 +153,7 @@ namespace OpenSim.Data.SQLite
153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
154 154
155 cmd.ExecuteNonQuery(); 155 cmd.ExecuteNonQuery();
156 return true;
156 } 157 }
157 } 158 }
158 } 159 }
@@ -173,6 +174,7 @@ namespace OpenSim.Data.SQLite
173 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 174 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
174 175
175 cmd.ExecuteNonQuery(); 176 cmd.ExecuteNonQuery();
177 return true;
176 } 178 }
177 } 179 }
178 } 180 }
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index 56df3cb..431709f 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2890,6 +2890,11 @@ namespace OpenSim.Data.SQLite
2890 } 2890 }
2891 } 2891 }
2892 2892
2893 public UUID[] GetObjectIDs(UUID regionID)
2894 {
2895 return new UUID[0];
2896 }
2897
2893 public void SaveExtra(UUID regionID, string name, string value) 2898 public void SaveExtra(UUID regionID, string name, string value)
2894 { 2899 {
2895 } 2900 }
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index 7a5de50..4d580c0 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -81,5 +81,10 @@ namespace OpenSim.Data.SQLite
81 81
82 return DoQuery(cmd); 82 return DoQuery(cmd);
83 } 83 }
84
85 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
86 {
87 return null;
88 }
84 } 89 }
85} 90}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index d2c6c57..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
60 /// </summary> 60 /// </summary>
61 private AssetMetadata m_metadata; 61 private AssetMetadata m_metadata;
62 62
63 private int m_uploadAttempts;
64
63 // This is needed for .NET serialization!!! 65 // This is needed for .NET serialization!!!
64 // Do NOT "Optimize" away! 66 // Do NOT "Optimize" away!
65 public AssetBase() 67 public AssetBase()
@@ -148,7 +150,8 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
149 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
150 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
151 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
152 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
153 } 156 }
154 } 157 }
@@ -198,6 +201,12 @@ namespace OpenSim.Framework
198 set { m_metadata.Type = value; } 201 set { m_metadata.Type = value; }
199 } 202 }
200 203
204 public int UploadAttempts
205 {
206 get { return m_uploadAttempts; }
207 set { m_uploadAttempts = value; }
208 }
209
201 /// <summary> 210 /// <summary>
202 /// Is this a region only asset, or does this exist on the asset server also 211 /// Is this a region only asset, or does this exist on the asset server also
203 /// </summary> 212 /// </summary>
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 4f598b0..c5d9641 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -42,6 +42,8 @@ namespace OpenSim.Framework
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 // this is viewer capabilities and weared things dependent
46 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 47 public readonly static int VISUALPARAM_COUNT = 218;
46 48
47 public readonly static int TEXTURE_COUNT = 21; 49 public readonly static int TEXTURE_COUNT = 21;
@@ -240,6 +242,21 @@ namespace OpenSim.Framework
240// } 242// }
241 } 243 }
242 244
245 /// <summary>
246 /// Invalidate all of the baked textures in the appearance, useful
247 /// if you know that none are valid
248 /// </summary>
249 public virtual void ResetBakedTextures()
250 {
251 SetDefaultTexture();
252
253 //for (int i = 0; i < BAKE_INDICES.Length; i++)
254 // {
255 // int idx = BAKE_INDICES[i];
256 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
257 // }
258 }
259
243 protected virtual void SetDefaultTexture() 260 protected virtual void SetDefaultTexture()
244 { 261 {
245 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); 262 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -304,19 +321,30 @@ namespace OpenSim.Framework
304 // made. We determine if any of the visual parameters actually 321 // made. We determine if any of the visual parameters actually
305 // changed to know if the appearance should be saved later 322 // changed to know if the appearance should be saved later
306 bool changed = false; 323 bool changed = false;
307 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 324
325 int newsize = visualParams.Length;
326
327 if (newsize != m_visualparams.Length)
308 { 328 {
309 if (visualParams[i] != m_visualparams[i]) 329 changed = true;
330 m_visualparams = (byte[])visualParams.Clone();
331 }
332 else
333 {
334
335 for (int i = 0; i < newsize; i++)
310 { 336 {
311// DEBUG ON 337 if (visualParams[i] != m_visualparams[i])
312// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 338 {
313// i,m_visualparams[i],visualParams[i]); 339 // DEBUG ON
314// DEBUG OFF 340 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
315 m_visualparams[i] = visualParams[i]; 341 // i,m_visualparams[i],visualParams[i]);
316 changed = true; 342 // DEBUG OFF
343 m_visualparams[i] = visualParams[i];
344 changed = true;
345 }
317 } 346 }
318 } 347 }
319
320 // Reset the height if the visual parameters actually changed 348 // Reset the height if the visual parameters actually changed
321 if (changed) 349 if (changed)
322 SetHeight(); 350 SetHeight();
@@ -374,7 +402,8 @@ namespace OpenSim.Framework
374 } 402 }
375 403
376 s += "Visual Params: "; 404 s += "Visual Params: ";
377 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 405 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
406 for (uint j = 0; j < m_visualparams.Length; j++)
378 s += String.Format("{0},",m_visualparams[j]); 407 s += String.Format("{0},",m_visualparams[j]);
379 s += "\n"; 408 s += "\n";
380 409
@@ -390,19 +419,18 @@ namespace OpenSim.Framework
390 /// </remarks> 419 /// </remarks>
391 public List<AvatarAttachment> GetAttachments() 420 public List<AvatarAttachment> GetAttachments()
392 { 421 {
393 List<AvatarAttachment> alist = new List<AvatarAttachment>(); 422
394 423
395 lock (m_attachments) 424 lock (m_attachments)
396 { 425 {
426 List<AvatarAttachment> alist = new List<AvatarAttachment>();
397 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 427 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
398 { 428 {
399 foreach (AvatarAttachment attach in kvp.Value) 429 foreach (AvatarAttachment attach in kvp.Value)
400 alist.Add(new AvatarAttachment(attach)); 430 alist.Add(new AvatarAttachment(attach));
401 } 431 }
402 } 432 return alist;
403 433 } }
404 return alist;
405 }
406 434
407 internal void AppendAttachment(AvatarAttachment attach) 435 internal void AppendAttachment(AvatarAttachment attach)
408 { 436 {
@@ -531,7 +559,6 @@ namespace OpenSim.Framework
531 return kvp.Key; 559 return kvp.Key;
532 } 560 }
533 } 561 }
534
535 return 0; 562 return 0;
536 } 563 }
537 564
@@ -598,12 +625,14 @@ namespace OpenSim.Framework
598 OSDBinary visualparams = new OSDBinary(m_visualparams); 625 OSDBinary visualparams = new OSDBinary(m_visualparams);
599 data["visualparams"] = visualparams; 626 data["visualparams"] = visualparams;
600 627
601 // Attachments 628 lock (m_attachments)
602 List<AvatarAttachment> attachments = GetAttachments(); 629 {
603 OSDArray attachs = new OSDArray(attachments.Count); 630 // Attachments
604 foreach (AvatarAttachment attach in GetAttachments()) 631 OSDArray attachs = new OSDArray(m_attachments.Count);
605 attachs.Add(attach.Pack()); 632 foreach (AvatarAttachment attach in GetAttachments())
606 data["attachments"] = attachs; 633 attachs.Add(attach.Pack());
634 data["attachments"] = attachs;
635 }
607 636
608 return data; 637 return data;
609 } 638 }
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 8e27596..aee295a 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -62,9 +62,14 @@ namespace OpenSim.Framework
62 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65
66 public static readonly int MAX_BASICWEARABLES = 13;
67
65 public static readonly int ALPHA = 13; 68 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14; 69 public static readonly int TATTOO = 14;
70// public static readonly int PHYSICS = 15;
67 71
72 // public static readonly int MAX_WEARABLES = 16;
68 public static readonly int MAX_WEARABLES = 15; 73 public static readonly int MAX_WEARABLES = 15;
69 74
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 75 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@@ -219,7 +224,7 @@ namespace OpenSim.Framework
219 { 224 {
220 get 225 get
221 { 226 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 227 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
223 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
224 { 229 {
225 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -242,10 +247,13 @@ namespace OpenSim.Framework
242 247
243// // Alpha 248// // Alpha
244// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245 250
246// // Tattoo 251 // // Tattoo
247// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248 253
254 // // Physics
255 // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
256
249 return defaultWearables; 257 return defaultWearables;
250 } 258 }
251 } 259 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 6d048f4..e718aa6 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -229,12 +229,14 @@ namespace OpenSim.Framework
229 229
230 public class ControllerData 230 public class ControllerData
231 { 231 {
232 public UUID ObjectID;
232 public UUID ItemID; 233 public UUID ItemID;
233 public uint IgnoreControls; 234 public uint IgnoreControls;
234 public uint EventControls; 235 public uint EventControls;
235 236
236 public ControllerData(UUID item, uint ignore, uint ev) 237 public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
237 { 238 {
239 ObjectID = obj;
238 ItemID = item; 240 ItemID = item;
239 IgnoreControls = ignore; 241 IgnoreControls = ignore;
240 EventControls = ev; 242 EventControls = ev;
@@ -248,6 +250,7 @@ namespace OpenSim.Framework
248 public OSDMap PackUpdateMessage() 250 public OSDMap PackUpdateMessage()
249 { 251 {
250 OSDMap controldata = new OSDMap(); 252 OSDMap controldata = new OSDMap();
253 controldata["object"] = OSD.FromUUID(ObjectID);
251 controldata["item"] = OSD.FromUUID(ItemID); 254 controldata["item"] = OSD.FromUUID(ItemID);
252 controldata["ignore"] = OSD.FromInteger(IgnoreControls); 255 controldata["ignore"] = OSD.FromInteger(IgnoreControls);
253 controldata["event"] = OSD.FromInteger(EventControls); 256 controldata["event"] = OSD.FromInteger(EventControls);
@@ -258,6 +261,8 @@ namespace OpenSim.Framework
258 261
259 public void UnpackUpdateMessage(OSDMap args) 262 public void UnpackUpdateMessage(OSDMap args)
260 { 263 {
264 if (args["object"] != null)
265 ObjectID = args["object"].AsUUID();
261 if (args["item"] != null) 266 if (args["item"] != null)
262 ItemID = args["item"].AsUUID(); 267 ItemID = args["item"].AsUUID();
263 if (args["ignore"] != null) 268 if (args["ignore"] != null)
@@ -306,8 +311,11 @@ namespace OpenSim.Framework
306 311
307 public AgentGroupData[] Groups; 312 public AgentGroupData[] Groups;
308 public Animation[] Anims; 313 public Animation[] Anims;
314 public Animation DefaultAnim = null;
309 315
310 public UUID GranterID; 316 public UUID GranterID;
317 public UUID ParentPart;
318 public Vector3 SitOffset;
311 319
312 // Appearance 320 // Appearance
313 public AvatarAppearance Appearance; 321 public AvatarAppearance Appearance;
@@ -390,6 +398,11 @@ namespace OpenSim.Framework
390 args["animations"] = anims; 398 args["animations"] = anims;
391 } 399 }
392 400
401 if (DefaultAnim != null)
402 {
403 args["default_animation"] = DefaultAnim.PackUpdateMessage();
404 }
405
393 if (Appearance != null) 406 if (Appearance != null)
394 args["packed_appearance"] = Appearance.Pack(); 407 args["packed_appearance"] = Appearance.Pack();
395 408
@@ -468,6 +481,10 @@ namespace OpenSim.Framework
468 } 481 }
469 args["attach_objects"] = attObjs; 482 args["attach_objects"] = attObjs;
470 } 483 }
484
485 args["parent_part"] = OSD.FromUUID(ParentPart);
486 args["sit_offset"] = OSD.FromString(SitOffset.ToString());
487
471 return args; 488 return args;
472 } 489 }
473 490
@@ -583,6 +600,18 @@ namespace OpenSim.Framework
583 } 600 }
584 } 601 }
585 602
603 if (args["default_animation"] != null)
604 {
605 try
606 {
607 DefaultAnim = new Animation((OSDMap)args["default_animation"]);
608 }
609 catch
610 {
611 DefaultAnim = null;
612 }
613 }
614
586 //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) 615 //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
587 //{ 616 //{
588 // OSDArray textures = (OSDArray)(args["agent_textures"]); 617 // OSDArray textures = (OSDArray)(args["agent_textures"]);
@@ -675,6 +704,11 @@ namespace OpenSim.Framework
675 } 704 }
676 } 705 }
677 } 706 }
707
708 if (args["parent_part"] != null)
709 ParentPart = args["parent_part"].AsUUID();
710 if (args["sit_offset"] != null)
711 Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
678 } 712 }
679 713
680 public AgentData() 714 public AgentData()
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index 97b3b60..42c0b18 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
363 _request = (HttpWebRequest) WebRequest.Create(buildUri()); 363 _request = (HttpWebRequest) WebRequest.Create(buildUri());
364 _request.KeepAlive = false; 364 _request.KeepAlive = false;
365 _request.ContentType = "application/xml"; 365 _request.ContentType = "application/xml";
366 _request.Timeout = 900000; 366 _request.Timeout = 30000;
367 _request.Method = RequestMethod; 367 _request.Method = RequestMethod;
368 _asyncException = null; 368 _asyncException = null;
369 _request.ContentLength = src.Length; 369 _request.ContentLength = src.Length;
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 27edd4b..3e3c2b3 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Console
234 string uri = "/ReadResponses/" + sessionID.ToString() + "/"; 234 string uri = "/ReadResponses/" + sessionID.ToString() + "/";
235 235
236 m_Server.AddPollServiceHTTPHandler( 236 m_Server.AddPollServiceHTTPHandler(
237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID)); 237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID,25000)); // 25 secs timeout
238 238
239 XmlDocument xmldoc = new XmlDocument(); 239 XmlDocument xmldoc = new XmlDocument();
240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration, 240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
425 return false; 425 return false;
426 } 426 }
427 427
428 private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request) 428 private Hashtable GetEvents(UUID RequestID, UUID sessionID)
429 { 429 {
430 ConsoleConnection c = null; 430 ConsoleConnection c = null;
431 431
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a92abbf..9020761 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -58,6 +58,30 @@ namespace OpenSim.Framework
58 set { m_EstateName = value; } 58 set { m_EstateName = value; }
59 } 59 }
60 60
61 private bool m_AllowLandmark = true;
62
63 public bool AllowLandmark
64 {
65 get { return m_AllowLandmark; }
66 set { m_AllowLandmark = value; }
67 }
68
69 private bool m_AllowParcelChanges = true;
70
71 public bool AllowParcelChanges
72 {
73 get { return m_AllowParcelChanges; }
74 set { m_AllowParcelChanges = value; }
75 }
76
77 private bool m_AllowSetHome = true;
78
79 public bool AllowSetHome
80 {
81 get { return m_AllowSetHome; }
82 set { m_AllowSetHome = value; }
83 }
84
61 private uint m_ParentEstateID = 1; 85 private uint m_ParentEstateID = 1;
62 86
63 public uint ParentEstateID 87 public uint ParentEstateID
@@ -338,11 +362,30 @@ namespace OpenSim.Framework
338 return false; 362 return false;
339 } 363 }
340 364
341 public bool IsBanned(UUID avatarID) 365 public bool IsBanned(UUID avatarID, int userFlags)
342 { 366 {
343 foreach (EstateBan ban in l_EstateBans) 367 foreach (EstateBan ban in l_EstateBans)
344 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
345 return true; 369 return true;
370
371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 {
373 if (DenyMinors)
374 {
375 if ((userFlags & 32) == 0)
376 {
377 return true;
378 }
379 }
380 if (DenyAnonymous)
381 {
382 if ((userFlags & 4) == 0)
383 {
384 return true;
385 }
386 }
387 }
388
346 return false; 389 return false;
347 } 390 }
348 391
@@ -350,7 +393,7 @@ namespace OpenSim.Framework
350 { 393 {
351 if (ban == null) 394 if (ban == null)
352 return; 395 return;
353 if (!IsBanned(ban.BannedUserID)) 396 if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
354 l_EstateBans.Add(ban); 397 l_EstateBans.Add(ban);
355 } 398 }
356 399
@@ -374,6 +417,15 @@ namespace OpenSim.Framework
374 return l_EstateAccess.Contains(user); 417 return l_EstateAccess.Contains(user);
375 } 418 }
376 419
420 public void SetFromFlags(ulong regionFlags)
421 {
422 ResetHomeOnTeleport = ((regionFlags & (ulong)RegionFlags.ResetHomeOnTeleport) == (ulong)RegionFlags.ResetHomeOnTeleport);
423 BlockDwell = ((regionFlags & (ulong)RegionFlags.BlockDwell) == (ulong)RegionFlags.BlockDwell);
424 AllowLandmark = ((regionFlags & (ulong)RegionFlags.AllowLandmark) == (ulong)RegionFlags.AllowLandmark);
425 AllowParcelChanges = ((regionFlags & (ulong)RegionFlags.AllowParcelChanges) == (ulong)RegionFlags.AllowParcelChanges);
426 AllowSetHome = ((regionFlags & (ulong)RegionFlags.AllowSetHome) == (ulong)RegionFlags.AllowSetHome);
427 }
428
377 public bool GroupAccess(UUID groupID) 429 public bool GroupAccess(UUID groupID)
378 { 430 {
379 return l_EstateGroups.Contains(groupID); 431 return l_EstateGroups.Contains(groupID);
diff --git a/OpenSim/Framework/ExtraPhysicsData.cs b/OpenSim/Framework/ExtraPhysicsData.cs
new file mode 100644
index 0000000..9e7334f
--- /dev/null
+++ b/OpenSim/Framework/ExtraPhysicsData.cs
@@ -0,0 +1,50 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum PhysShapeType : byte
33 {
34 prim = 0,
35 none = 1,
36 convex = 2,
37
38 invalid = 255 // use to mark invalid data in ExtraPhysicsData
39 }
40
41 public struct ExtraPhysicsData
42 {
43 public float Density;
44 public float GravitationModifier;
45 public float Friction;
46 public float Bounce;
47 public PhysShapeType PhysShapeType;
48
49 }
50}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 8a63bff..4ae533e 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -70,6 +70,8 @@ namespace OpenSim.Framework
70 70
71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID); 71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
72 72
73 public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
74
73 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 75 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
74 76
75 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client); 77 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
@@ -124,12 +126,14 @@ namespace OpenSim.Framework
124 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient); 126 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
125 127
126 public delegate void UpdatePrimFlags( 128 public delegate void UpdatePrimFlags(
127 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient); 129 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
128 130
129 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); 131 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
130 132
131 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); 133 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient);
132 134
135 public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient);
136
133 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 137 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
134 138
135 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 139 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
@@ -266,6 +270,9 @@ namespace OpenSim.Framework
266 public delegate void MoveInventoryItem( 270 public delegate void MoveInventoryItem(
267 IClientAPI remoteClient, List<InventoryItemBase> items); 271 IClientAPI remoteClient, List<InventoryItemBase> items);
268 272
273 public delegate void MoveItemsAndLeaveCopy(
274 IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
275
269 public delegate void RemoveInventoryItem( 276 public delegate void RemoveInventoryItem(
270 IClientAPI remoteClient, List<UUID> itemIDs); 277 IClientAPI remoteClient, List<UUID> itemIDs);
271 278
@@ -441,6 +448,7 @@ namespace OpenSim.Framework
441 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client); 448 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
442 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client); 449 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
443 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client); 450 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
451 public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
444 452
445 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client); 453 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
446 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client); 454 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -463,9 +471,9 @@ namespace OpenSim.Framework
463 471
464 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 472 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
465 473
466 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 474 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
467 475
468 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID); 476 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
469 477
470 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 478 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
471 479
@@ -503,6 +511,7 @@ namespace OpenSim.Framework
503 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID); 511 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
504 512
505 public delegate void SendPostcard(IClientAPI client); 513 public delegate void SendPostcard(IClientAPI client);
514 public delegate void ChangeInventoryItemFlags(IClientAPI client, UUID itemID, uint flags);
506 515
507 #endregion 516 #endregion
508 517
@@ -791,6 +800,7 @@ namespace OpenSim.Framework
791 event ObjectDrop OnObjectDrop; 800 event ObjectDrop OnObjectDrop;
792 event StartAnim OnStartAnim; 801 event StartAnim OnStartAnim;
793 event StopAnim OnStopAnim; 802 event StopAnim OnStopAnim;
803 event ChangeAnim OnChangeAnim;
794 event LinkObjects OnLinkObjects; 804 event LinkObjects OnLinkObjects;
795 event DelinkObjects OnDelinkObjects; 805 event DelinkObjects OnDelinkObjects;
796 event RequestMapBlocks OnRequestMapBlocks; 806 event RequestMapBlocks OnRequestMapBlocks;
@@ -840,6 +850,7 @@ namespace OpenSim.Framework
840 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 850 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
841 event UpdatePrimFlags OnUpdatePrimFlags; 851 event UpdatePrimFlags OnUpdatePrimFlags;
842 event UpdatePrimTexture OnUpdatePrimTexture; 852 event UpdatePrimTexture OnUpdatePrimTexture;
853 event ClientChangeObject onClientChangeObject;
843 event UpdateVector OnUpdatePrimGroupPosition; 854 event UpdateVector OnUpdatePrimGroupPosition;
844 event UpdateVector OnUpdatePrimSinglePosition; 855 event UpdateVector OnUpdatePrimSinglePosition;
845 event UpdatePrimRotation OnUpdatePrimGroupRotation; 856 event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -864,6 +875,7 @@ namespace OpenSim.Framework
864 event RequestTaskInventory OnRequestTaskInventory; 875 event RequestTaskInventory OnRequestTaskInventory;
865 event UpdateInventoryItem OnUpdateInventoryItem; 876 event UpdateInventoryItem OnUpdateInventoryItem;
866 event CopyInventoryItem OnCopyInventoryItem; 877 event CopyInventoryItem OnCopyInventoryItem;
878 event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
867 event MoveInventoryItem OnMoveInventoryItem; 879 event MoveInventoryItem OnMoveInventoryItem;
868 event RemoveInventoryFolder OnRemoveInventoryFolder; 880 event RemoveInventoryFolder OnRemoveInventoryFolder;
869 event RemoveInventoryItem OnRemoveInventoryItem; 881 event RemoveInventoryItem OnRemoveInventoryItem;
@@ -982,7 +994,7 @@ namespace OpenSim.Framework
982 event ClassifiedInfoRequest OnClassifiedInfoRequest; 994 event ClassifiedInfoRequest OnClassifiedInfoRequest;
983 event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 995 event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
984 event ClassifiedDelete OnClassifiedDelete; 996 event ClassifiedDelete OnClassifiedDelete;
985 event ClassifiedDelete OnClassifiedGodDelete; 997 event ClassifiedGodDelete OnClassifiedGodDelete;
986 998
987 event EventNotificationAddRequest OnEventNotificationAddRequest; 999 event EventNotificationAddRequest OnEventNotificationAddRequest;
988 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 1000 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1021,6 +1033,7 @@ namespace OpenSim.Framework
1021 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 1033 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
1022 event SimWideDeletesDelegate OnSimWideDeletes; 1034 event SimWideDeletesDelegate OnSimWideDeletes;
1023 event SendPostcard OnSendPostcard; 1035 event SendPostcard OnSendPostcard;
1036 event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
1024 event MuteListEntryUpdate OnUpdateMuteListEntry; 1037 event MuteListEntryUpdate OnUpdateMuteListEntry;
1025 event MuteListEntryRemove OnRemoveMuteListEntry; 1038 event MuteListEntryRemove OnRemoveMuteListEntry;
1026 event GodlikeMessage onGodlikeMessage; 1039 event GodlikeMessage onGodlikeMessage;
@@ -1046,7 +1059,7 @@ namespace OpenSim.Framework
1046 /// If true, attempts the close without checking active status. You do not want to try this except as a last 1059 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1047 /// ditch attempt where Active == false but the ScenePresence still exists. 1060 /// ditch attempt where Active == false but the ScenePresence still exists.
1048 /// </param> 1061 /// </param>
1049 void Close(bool force); 1062 void Close(bool sendStop, bool force);
1050 1063
1051 void Kick(string message); 1064 void Kick(string message);
1052 1065
@@ -1158,6 +1171,7 @@ namespace OpenSim.Framework
1158 /// </summary> 1171 /// </summary>
1159 /// <param name="Item"></param> 1172 /// <param name="Item"></param>
1160 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); 1173 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
1174 void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
1161 1175
1162 void SendRemoveInventoryItem(UUID itemID); 1176 void SendRemoveInventoryItem(UUID itemID);
1163 1177
@@ -1177,7 +1191,7 @@ namespace OpenSim.Framework
1177 /// <param name="node"></param> 1191 /// <param name="node"></param>
1178 void SendBulkUpdateInventory(InventoryNodeBase node); 1192 void SendBulkUpdateInventory(InventoryNodeBase node);
1179 1193
1180 void SendXferPacket(ulong xferID, uint packet, byte[] data); 1194 void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory);
1181 1195
1182 void SendAbortXferPacket(ulong xferID); 1196 void SendAbortXferPacket(ulong xferID);
1183 1197
@@ -1329,6 +1343,8 @@ namespace OpenSim.Framework
1329 1343
1330 void SendObjectPropertiesReply(ISceneEntity Entity); 1344 void SendObjectPropertiesReply(ISceneEntity Entity);
1331 1345
1346 void SendPartPhysicsProprieties(ISceneEntity Entity);
1347
1332 void SendAgentOffline(UUID[] agentIDs); 1348 void SendAgentOffline(UUID[] agentIDs);
1333 1349
1334 void SendAgentOnline(UUID[] agentIDs); 1350 void SendAgentOnline(UUID[] agentIDs);
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 1e09728..71de93a 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -40,6 +40,7 @@ namespace OpenSim.Framework
40 bool AmountCovered(UUID agentID, int amount); 40 bool AmountCovered(UUID agentID, int amount);
41 void ApplyCharge(UUID agentID, int amount, string text); 41 void ApplyCharge(UUID agentID, int amount, string text);
42 void ApplyUploadCharge(UUID agentID, int amount, string text); 42 void ApplyUploadCharge(UUID agentID, int amount, string text);
43 void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
43 44
44 int UploadCharge { get; } 45 int UploadCharge { get; }
45 int GroupCreationCharge { get; } 46 int GroupCreationCharge { get; }
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index bf2ecf2..dcaa46d 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark | 68 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
69 (uint) ParcelFlags.AllowAPrimitiveEntry | 69 (uint) ParcelFlags.AllowAPrimitiveEntry |
70 (uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform | 70 (uint) ParcelFlags.AllowDeedToGroup |
71 (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts | 71 (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
72 (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat; 72 (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
73 73
diff --git a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
index 57a63ef..9ee0876 100644
--- a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
@@ -43,18 +43,30 @@ namespace OpenSim.Framework.Monitoring
43 StringBuilder sb = new StringBuilder(Environment.NewLine); 43 StringBuilder sb = new StringBuilder(Environment.NewLine);
44 sb.Append("MEMORY STATISTICS"); 44 sb.Append("MEMORY STATISTICS");
45 sb.Append(Environment.NewLine); 45 sb.Append(Environment.NewLine);
46 sb.Append(
47 string.Format(
48 "Allocated to OpenSim objects: {0} MB\n",
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
46 50
47 sb.AppendFormat( 51 Process myprocess = Process.GetCurrentProcess();
48 "Allocated to OpenSim objects: {0} MB\n", 52 if (!myprocess.HasExited)
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)); 53 {
50 54 myprocess.Refresh();
51 sb.AppendFormat( 55 sb.Append(
52 "OpenSim object memory churn : {0} MB/s\n", 56 string.Format(
53 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3)); 57 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
54 58 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
55 sb.AppendFormat( 59 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
56 "Process memory : {0} MB\n", 60 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0)));
57 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)); 61 sb.Append(
62 string.Format(
63 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
64 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
65 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0)));
67 }
68 else
69 sb.Append("Process reported as Exited \n");
58 70
59 return sb.ToString(); 71 return sb.ToString();
60 } 72 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 7964f28..eaddb8c 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -365,4 +365,4 @@ namespace OpenSim.Framework.Monitoring
365 m_watchdogTimer.Start(); 365 m_watchdogTimer.Start();
366 } 366 }
367 } 367 }
368} \ No newline at end of file 368}
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 455756d..7450be2 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,12 +51,11 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID; 54 protected UUID m_destination = UUID.Zero;
55 55
56 public OSChatMessage() 56 public OSChatMessage()
57 { 57 {
58 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
60 } 59 }
61 60
62 /// <summary> 61 /// <summary>
@@ -104,15 +103,6 @@ namespace OpenSim.Framework
104 set { m_from = value; } 103 set { m_from = value; }
105 } 104 }
106 105
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
116 #region IEventArgs Members 106 #region IEventArgs Members
117 107
118 /// TODO: Sender and SenderObject should just be Sender and of 108 /// TODO: Sender and SenderObject should just be Sender and of
@@ -142,13 +132,10 @@ namespace OpenSim.Framework
142 set { m_fromID = value; } 132 set { m_fromID = value; }
143 } 133 }
144 134
145 /// <summary> 135 public UUID Destination
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 { 136 {
150 get { return m_toID; } 137 get { return m_destination; }
151 set { m_toID = value; } 138 set { m_destination = value; }
152 } 139 }
153 140
154 /// <summary> 141 /// <summary>
diff --git a/OpenSim/Framework/ObjectChangeData.cs b/OpenSim/Framework/ObjectChangeData.cs
new file mode 100644
index 0000000..8d56291
--- /dev/null
+++ b/OpenSim/Framework/ObjectChangeData.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum ObjectChangeType : uint
33 {
34 // bits definitions
35 Position = 0x01,
36 Rotation = 0x02,
37 Scale = 0x04,
38 Group = 0x08,
39 UniformScale = 0x10,
40
41 // macros from above
42 // single prim
43 primP = 0x01,
44 primR = 0x02,
45 primPR = 0x03,
46 primS = 0x04,
47 primPS = 0x05,
48 primRS = 0x06,
49 primPSR = 0x07,
50
51 primUS = 0x14,
52 primPUS = 0x15,
53 primRUS = 0x16,
54 primPUSR = 0x17,
55
56 // group
57 groupP = 0x09,
58 groupR = 0x0A,
59 groupPR = 0x0B,
60 groupS = 0x0C,
61 groupPS = 0x0D,
62 groupRS = 0x0E,
63 groupPSR = 0x0F,
64
65 groupUS = 0x1C,
66 groupPUS = 0x1D,
67 groupRUS = 0x1E,
68 groupPUSR = 0x1F,
69
70 PRSmask = 0x07
71 }
72
73 public struct ObjectChangeData
74 {
75 public Quaternion rotation;
76 public Vector3 position;
77 public Vector3 scale;
78 public ObjectChangeType change;
79 }
80}
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
27 27
28namespace OpenSim.Framework 28namespace OpenSim.Framework
29{ 29{
30 public enum ParcelMediaCommandEnum 30 public enum ParcelMediaCommandEnum : int
31 { 31 {
32 Stop = 0, 32 Stop = 0,
33 Pause = 1, 33 Pause = 1,
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 819cb7b..cc80943 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -244,13 +244,22 @@ namespace OpenSim.Framework
244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) 244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
245 // occasionally seems to corrupt its addin cache 245 // occasionally seems to corrupt its addin cache
246 // Hence, as a temporary solution we'll remove it before each startup 246 // Hence, as a temporary solution we'll remove it before each startup
247
248 string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
249 string v0 = "addin-db-000";
250 string v1 = "addin-db-001";
251 if (customDir != null && customDir != String.Empty)
252 {
253 v0 = Path.Combine(customDir, v0);
254 v1 = Path.Combine(customDir, v1);
255 }
247 try 256 try
248 { 257 {
249 if (Directory.Exists("addin-db-000")) 258 if (Directory.Exists(v0))
250 Directory.Delete("addin-db-000", true); 259 Directory.Delete(v0, true);
251 260
252 if (Directory.Exists("addin-db-001")) 261 if (Directory.Exists(v1))
253 Directory.Delete("addin-db-001", true); 262 Directory.Delete(v1, true);
254 } 263 }
255 catch (IOException) 264 catch (IOException)
256 { 265 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 76dcfca..fcc9873 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -724,7 +724,12 @@ namespace OpenSim.Framework
724 return _lightColorR; 724 return _lightColorR;
725 } 725 }
726 set { 726 set {
727 _lightColorR = value; 727 if (value < 0)
728 _lightColorR = 0;
729 else if (value > 1.0f)
730 _lightColorR = 1.0f;
731 else
732 _lightColorR = value;
728 } 733 }
729 } 734 }
730 735
@@ -733,7 +738,12 @@ namespace OpenSim.Framework
733 return _lightColorG; 738 return _lightColorG;
734 } 739 }
735 set { 740 set {
736 _lightColorG = value; 741 if (value < 0)
742 _lightColorG = 0;
743 else if (value > 1.0f)
744 _lightColorG = 1.0f;
745 else
746 _lightColorG = value;
737 } 747 }
738 } 748 }
739 749
@@ -742,7 +752,12 @@ namespace OpenSim.Framework
742 return _lightColorB; 752 return _lightColorB;
743 } 753 }
744 set { 754 set {
745 _lightColorB = value; 755 if (value < 0)
756 _lightColorB = 0;
757 else if (value > 1.0f)
758 _lightColorB = 1.0f;
759 else
760 _lightColorB = value;
746 } 761 }
747 } 762 }
748 763
@@ -751,7 +766,12 @@ namespace OpenSim.Framework
751 return _lightColorA; 766 return _lightColorA;
752 } 767 }
753 set { 768 set {
754 _lightColorA = value; 769 if (value < 0)
770 _lightColorA = 0;
771 else if (value > 1.0f)
772 _lightColorA = 1.0f;
773 else
774 _lightColorA = value;
755 } 775 }
756 } 776 }
757 777
@@ -865,6 +885,11 @@ namespace OpenSim.Framework
865 885
866 public ulong GetMeshKey(Vector3 size, float lod) 886 public ulong GetMeshKey(Vector3 size, float lod)
867 { 887 {
888 return GetMeshKey(size, lod, false);
889 }
890
891 public ulong GetMeshKey(Vector3 size, float lod, bool convex)
892 {
868 ulong hash = 5381; 893 ulong hash = 5381;
869 894
870 hash = djb2(hash, this.PathCurve); 895 hash = djb2(hash, this.PathCurve);
@@ -910,6 +935,9 @@ namespace OpenSim.Framework
910 hash = djb2(hash, scaleBytes[i]); 935 hash = djb2(hash, scaleBytes[i]);
911 } 936 }
912 937
938 if(convex)
939 hash = djb2(hash, 0xa5);
940
913 return hash; 941 return hash;
914 } 942 }
915 943
@@ -1414,7 +1442,7 @@ namespace OpenSim.Framework
1414 prim.Textures = this.Textures; 1442 prim.Textures = this.Textures;
1415 1443
1416 prim.Properties = new Primitive.ObjectProperties(); 1444 prim.Properties = new Primitive.ObjectProperties();
1417 prim.Properties.Name = "Primitive"; 1445 prim.Properties.Name = "Object";
1418 prim.Properties.Description = ""; 1446 prim.Properties.Description = "";
1419 prim.Properties.CreatorID = UUID.Zero; 1447 prim.Properties.CreatorID = UUID.Zero;
1420 prim.Properties.GroupID = UUID.Zero; 1448 prim.Properties.GroupID = UUID.Zero;
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e7a7f7f..e4f1111 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Framework
45 /// <summary> 45 /// <summary>
46 /// Total number of queues (priorities) available 46 /// Total number of queues (priorities) available
47 /// </summary> 47 /// </summary>
48 public const uint NumberOfQueues = 12; 48
49 public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
49 50
50 /// <summary> 51 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately 52 /// Number of queuest (priorities) that are processed immediately
@@ -60,7 +61,8 @@ namespace OpenSim.Framework
60 // each pass. weighted towards the higher priority queues 61 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
64 66
65 // next request is a counter of the number of updates queued, it provides 67 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more 68 // a total ordering on the updates coming through the queue and is more
@@ -137,7 +139,7 @@ namespace OpenSim.Framework
137 /// </summary> 139 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 140 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 { 141 {
140 // If there is anything in priority queue 0, return it first no 142 // If there is anything in imediate queues, return it first no
141 // matter what else. Breaks fairness. But very useful. 143 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++) 144 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 { 145 {
@@ -172,14 +174,13 @@ namespace OpenSim.Framework
172 } 174 }
173 175
174 // Find the next non-immediate queue with updates in it 176 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i) 177 for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
176 { 178 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); 179 m_nextQueue++;
178 m_countFromQueue = m_queueCounts[m_nextQueue]; 180 if(m_nextQueue >= NumberOfQueues)
181 m_nextQueue = NumberOfImmediateQueues;
179 182
180 // if this is one of the immediate queues, just skip it 183 m_countFromQueue = m_queueCounts[m_nextQueue];
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183 184
184 if (m_heaps[m_nextQueue].Count > 0) 185 if (m_heaps[m_nextQueue].Count > 0)
185 { 186 {
@@ -189,7 +190,6 @@ namespace OpenSim.Framework
189 m_lookupTable.Remove(item.Value.Entity.LocalId); 190 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 191 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value; 192 value = item.Value;
192
193 return true; 193 return true;
194 } 194 }
195 } 195 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 016f2a6..e7bed6a 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenMetaverse.StructuredData;
40 40
41namespace OpenSim.Framework 41namespace OpenSim.Framework
42{ 42{
43 [Serializable]
43 public class RegionLightShareData : ICloneable 44 public class RegionLightShareData : ICloneable
44 { 45 {
45 public bool valid = false; 46 public bool valid = false;
@@ -102,6 +103,7 @@ namespace OpenSim.Framework
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
106 public string DataStore = String.Empty;
105 public string RegionFile = String.Empty; 107 public string RegionFile = String.Empty;
106 public bool isSandbox = false; 108 public bool isSandbox = false;
107 public bool Persistent = true; 109 public bool Persistent = true;
@@ -694,6 +696,9 @@ namespace OpenSim.Framework
694 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 696 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
695 config.Set("Location", location); 697 config.Set("Location", location);
696 698
699 if (DataStore != String.Empty)
700 config.Set("Datastore", DataStore);
701
697 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 702 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
698 config.Set("InternalPort", m_internalEndPoint.Port); 703 config.Set("InternalPort", m_internalEndPoint.Port);
699 704
@@ -899,6 +904,9 @@ namespace OpenSim.Framework
899 case "sim_location_y": 904 case "sim_location_y":
900 m_regionLocY = (uint) configuration_result; 905 m_regionLocY = (uint) configuration_result;
901 break; 906 break;
907 case "datastore":
908 DataStore = (string) configuration_result;
909 break;
902 case "internal_ip_address": 910 case "internal_ip_address":
903 IPAddress address = (IPAddress) configuration_result; 911 IPAddress address = (IPAddress) configuration_result;
904 m_internalEndPoint = new IPEndPoint(address, 0); 912 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1052,6 +1060,11 @@ namespace OpenSim.Framework
1052 return regionInfo; 1060 return regionInfo;
1053 } 1061 }
1054 1062
1063 public int getInternalEndPointPort()
1064 {
1065 return m_internalEndPoint.Port;
1066 }
1067
1055 public Dictionary<string, object> ToKeyValuePairs() 1068 public Dictionary<string, object> ToKeyValuePairs()
1056 { 1069 {
1057 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1070 Dictionary<string, object> kvp = new Dictionary<string, object>();
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index a2f5d9c..c7caf6f 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
48 48
49 public RegionInfo[] LoadRegions() 49 public RegionInfo[] LoadRegions()
50 { 50 {
51 int tries = 3;
52 int wait = 2000;
53
51 if (m_configSource == null) 54 if (m_configSource == null)
52 { 55 {
53 m_log.Error("[WEBLOADER]: Unable to load configuration source!"); 56 m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -66,63 +69,72 @@ namespace OpenSim.Framework.RegionLoader.Web
66 } 69 }
67 else 70 else
68 { 71 {
69 RegionInfo[] regionInfos = new RegionInfo[] {}; 72 while(tries > 0)
70 int regionCount = 0; 73 {
71 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 74 RegionInfo[] regionInfos = new RegionInfo[] {};
72 webRequest.Timeout = 30000; //30 Second Timeout 75 int regionCount = 0;
73 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url); 76 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
77 webRequest.Timeout = 30000; //30 Second Timeout
78 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
74 79
75 try 80 try
76 { 81 {
77 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse(); 82 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
78 m_log.Debug("[WEBLOADER]: Downloading region information..."); 83 m_log.Debug("[WEBLOADER]: Downloading region information...");
79 StreamReader reader = new StreamReader(webResponse.GetResponseStream()); 84 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
80 string xmlSource = String.Empty; 85 string xmlSource = String.Empty;
81 string tempStr = reader.ReadLine(); 86 string tempStr = reader.ReadLine();
82 while (tempStr != null) 87 while (tempStr != null)
83 { 88 {
84 xmlSource = xmlSource + tempStr; 89 xmlSource = xmlSource + tempStr;
85 tempStr = reader.ReadLine(); 90 tempStr = reader.ReadLine();
86 } 91 }
87 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " + 92 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
88 xmlSource.Length); 93 xmlSource.Length);
89 XmlDocument xmlDoc = new XmlDocument(); 94 XmlDocument xmlDoc = new XmlDocument();
90 xmlDoc.LoadXml(xmlSource); 95 xmlDoc.LoadXml(xmlSource);
91 if (xmlDoc.FirstChild.Name == "Regions") 96 if (xmlDoc.FirstChild.Name == "Regions")
92 { 97 {
93 regionCount = xmlDoc.FirstChild.ChildNodes.Count; 98 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
94 99
95 if (regionCount > 0) 100 if (regionCount > 0)
96 { 101 {
97 regionInfos = new RegionInfo[regionCount]; 102 regionInfos = new RegionInfo[regionCount];
98 int i; 103 int i;
99 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++) 104 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
100 { 105 {
101 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml); 106 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
102 regionInfos[i] = 107 regionInfos[i] =
103 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource); 108 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
104 } 109 }
105 } 110 }
106 } 111 }
107 } 112 }
108 catch (WebException ex) 113 catch (WebException ex)
109 { 114 {
110 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound) 115 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
116 {
117 if (!allowRegionless)
118 throw ex;
119 }
120 else
121 throw ex;
122 }
123
124 if (regionCount > 0 | allowRegionless)
125 return regionInfos;
126
127 m_log.Debug("[WEBLOADER]: Request yielded no regions.");
128 tries--;
129 if (tries > 0)
111 { 130 {
112 if (!allowRegionless) 131 m_log.Debug("[WEBLOADER]: Retrying");
113 throw ex; 132 System.Threading.Thread.Sleep(wait);
114 } 133 }
115 else 134 }
116 throw ex;
117 }
118 135
119 if (regionCount > 0 | allowRegionless) 136 m_log.Error("[WEBLOADER]: No region configs were available.");
120 return regionInfos; 137 return null;
121 else
122 {
123 m_log.Error("[WEBLOADER]: No region configs were available.");
124 return null;
125 }
126 } 138 }
127 } 139 }
128 } 140 }
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 47dbcec..47a2780 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,6 +482,28 @@ namespace OpenSim.Framework
482 set { m_LoadedCreationID = value; } 482 set { m_LoadedCreationID = value; }
483 } 483 }
484 484
485 private bool m_GodBlockSearch = false;
486 public bool GodBlockSearch
487 {
488 get { return m_GodBlockSearch; }
489 set { m_GodBlockSearch = value; }
490 }
491
492 private bool m_Casino = false;
493 public bool Casino
494 {
495 get { return m_Casino; }
496 set { m_Casino = value; }
497 }
498
499 // Telehub support
500 private bool m_TelehubEnabled = false;
501 public bool HasTelehub
502 {
503 get { return m_TelehubEnabled; }
504 set { m_TelehubEnabled = value; }
505 }
506
485 // Connected Telehub object 507 // Connected Telehub object
486 private UUID m_TelehubObject = UUID.Zero; 508 private UUID m_TelehubObject = UUID.Zero;
487 public UUID TelehubObject 509 public UUID TelehubObject
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 7a5c16d..cf19002 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Framework.Servers
308 308
309 EnhanceVersionInformation(); 309 EnhanceVersionInformation();
310 310
311 m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine); 311 m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
312 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and 312 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
313 // the clr version number doesn't match the project version number under Mono. 313 // the clr version number doesn't match the project version number under Mono.
314 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine); 314 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index d5bc3c3..b3e31a6 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -334,6 +334,7 @@ namespace OpenSim.Framework.Servers.HttpServer
334 StreamReader reader = new StreamReader(requestStream, encoding); 334 StreamReader reader = new StreamReader(requestStream, encoding);
335 335
336 string requestBody = reader.ReadToEnd(); 336 string requestBody = reader.ReadToEnd();
337 reader.Close();
337 338
338 Hashtable keysvals = new Hashtable(); 339 Hashtable keysvals = new Hashtable();
339 Hashtable headervals = new Hashtable(); 340 Hashtable headervals = new Hashtable();
@@ -648,7 +649,7 @@ namespace OpenSim.Framework.Servers.HttpServer
648 // Every month or so this will wrap and give bad numbers, not really a problem 649 // Every month or so this will wrap and give bad numbers, not really a problem
649 // since its just for reporting 650 // since its just for reporting
650 int tickdiff = requestEndTick - requestStartTick; 651 int tickdiff = requestEndTick - requestStartTick;
651 if (tickdiff > 3000 && requestHandler.Name != "GetTexture") 652 if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
652 { 653 {
653 m_log.InfoFormat( 654 m_log.InfoFormat(
654 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", 655 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1532,10 +1533,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1532 1533
1533 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response) 1534 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
1534 { 1535 {
1535 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response"); 1536 int responsecode;
1536 int responsecode = (int)responsedata["int_response_code"]; 1537 string responseString = String.Empty;
1537 string responseString = (string)responsedata["str_response_string"]; 1538 byte[] responseData = null;
1538 string contentType = (string)responsedata["content_type"]; 1539 string contentType;
1540
1541 if (responsedata == null)
1542 {
1543 responsecode = 500;
1544 responseString = "No response could be obtained";
1545 contentType = "text/plain";
1546 responsedata = new Hashtable();
1547 }
1548 else
1549 {
1550 try
1551 {
1552 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
1553 responsecode = (int)responsedata["int_response_code"];
1554 if (responsedata["bin_response_data"] != null)
1555 responseData = (byte[])responsedata["bin_response_data"];
1556 else
1557 responseString = (string)responsedata["str_response_string"];
1558 contentType = (string)responsedata["content_type"];
1559 if (responseString == null)
1560 responseString = String.Empty;
1561 }
1562 catch
1563 {
1564 responsecode = 500;
1565 responseString = "No response could be obtained";
1566 contentType = "text/plain";
1567 responsedata = new Hashtable();
1568 }
1569 }
1539 1570
1540 if (responsedata.ContainsKey("error_status_text")) 1571 if (responsedata.ContainsKey("error_status_text"))
1541 { 1572 {
@@ -1580,25 +1611,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1580 1611
1581 response.AddHeader("Content-Type", contentType); 1612 response.AddHeader("Content-Type", contentType);
1582 1613
1614 if (responsedata.ContainsKey("headers"))
1615 {
1616 Hashtable headerdata = (Hashtable)responsedata["headers"];
1617
1618 foreach (string header in headerdata.Keys)
1619 response.AddHeader(header, (string)headerdata[header]);
1620 }
1621
1583 byte[] buffer; 1622 byte[] buffer;
1584 1623
1585 if (!(contentType.Contains("image") 1624 if (responseData != null)
1586 || contentType.Contains("x-shockwave-flash")
1587 || contentType.Contains("application/x-oar")
1588 || contentType.Contains("application/vnd.ll.mesh")))
1589 { 1625 {
1590 // Text 1626 buffer = responseData;
1591 buffer = Encoding.UTF8.GetBytes(responseString);
1592 } 1627 }
1593 else 1628 else
1594 { 1629 {
1595 // Binary! 1630 if (!(contentType.Contains("image")
1596 buffer = Convert.FromBase64String(responseString); 1631 || contentType.Contains("x-shockwave-flash")
1597 } 1632 || contentType.Contains("application/x-oar")
1633 || contentType.Contains("application/vnd.ll.mesh")))
1634 {
1635 // Text
1636 buffer = Encoding.UTF8.GetBytes(responseString);
1637 }
1638 else
1639 {
1640 // Binary!
1641 buffer = Convert.FromBase64String(responseString);
1642 }
1598 1643
1599 response.SendChunked = false; 1644 response.SendChunked = false;
1600 response.ContentLength64 = buffer.Length; 1645 response.ContentLength64 = buffer.Length;
1601 response.ContentEncoding = Encoding.UTF8; 1646 response.ContentEncoding = Encoding.UTF8;
1647 }
1602 1648
1603 return buffer; 1649 return buffer;
1604 } 1650 }
@@ -1678,7 +1724,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1678 m_httpListener2.Start(64); 1724 m_httpListener2.Start(64);
1679 1725
1680 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events 1726 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
1681 m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000); 1727// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
1728 m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
1682 HTTPDRunning = true; 1729 HTTPDRunning = true;
1683 1730
1684 //HttpListenerContext context; 1731 //HttpListenerContext context;
@@ -1712,7 +1759,9 @@ namespace OpenSim.Framework.Servers.HttpServer
1712 1759
1713 public void httpServerException(object source, Exception exception) 1760 public void httpServerException(object source, Exception exception)
1714 { 1761 {
1715 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception); 1762 if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
1763 return;
1764 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
1716 /* 1765 /*
1717 if (HTTPDRunning)// && NotSocketErrors > 5) 1766 if (HTTPDRunning)// && NotSocketErrors > 5)
1718 { 1767 {
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index 3089351..d0a37d0 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
34 public delegate void RequestMethod(UUID requestID, Hashtable request); 34 public delegate void RequestMethod(UUID requestID, Hashtable request);
35 public delegate bool HasEventsMethod(UUID requestID, UUID pId); 35 public delegate bool HasEventsMethod(UUID requestID, UUID pId);
36 36
37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request); 37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
38 38
39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); 39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
40 40
@@ -45,17 +45,29 @@ namespace OpenSim.Framework.Servers.HttpServer
45 public NoEventsMethod NoEvents; 45 public NoEventsMethod NoEvents;
46 public RequestMethod Request; 46 public RequestMethod Request;
47 public UUID Id; 47 public UUID Id;
48 public int TimeOutms;
49 public EventType Type;
50
51 public enum EventType : int
52 {
53 Normal = 0,
54 LslHttp = 1,
55 Inventory = 2,
56 Texture = 3
57 }
48 58
49 public PollServiceEventArgs( 59 public PollServiceEventArgs(
50 RequestMethod pRequest, 60 RequestMethod pRequest,
51 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents, 61 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
52 UUID pId) 62 UUID pId, int pTimeOutms)
53 { 63 {
54 Request = pRequest; 64 Request = pRequest;
55 HasEvents = pHasEvents; 65 HasEvents = pHasEvents;
56 GetEvents = pGetEvents; 66 GetEvents = pGetEvents;
57 NoEvents = pNoEvents; 67 NoEvents = pNoEvents;
58 Id = pId; 68 Id = pId;
69 TimeOutms = pTimeOutms;
70 Type = EventType.Normal;
59 } 71 }
60 } 72 }
61} \ No newline at end of file 73}
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 8d50151..4be8bf4 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -33,15 +33,20 @@ using log4net;
33using HttpServer; 33using HttpServer;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring; 35using OpenSim.Framework.Monitoring;
36using Amib.Threading;
36 37
38
39/*
37namespace OpenSim.Framework.Servers.HttpServer 40namespace OpenSim.Framework.Servers.HttpServer
38{ 41{
42
39 public class PollServiceRequestManager 43 public class PollServiceRequestManager
40 { 44 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 46
43 private readonly BaseHttpServer m_server; 47 private readonly BaseHttpServer m_server;
44 private static Queue m_requests = Queue.Synchronized(new Queue()); 48 private static Queue m_requests = Queue.Synchronized(new Queue());
49 private static ManualResetEvent m_ev = new ManualResetEvent(false);
45 private uint m_WorkerThreadCount = 0; 50 private uint m_WorkerThreadCount = 0;
46 private Thread[] m_workerThreads; 51 private Thread[] m_workerThreads;
47 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@@ -67,7 +72,6 @@ namespace OpenSim.Framework.Servers.HttpServer
67 ThreadPriority.Normal, 72 ThreadPriority.Normal,
68 false, 73 false,
69 true, 74 true,
70 null,
71 int.MaxValue); 75 int.MaxValue);
72 } 76 }
73 77
@@ -77,7 +81,6 @@ namespace OpenSim.Framework.Servers.HttpServer
77 ThreadPriority.Normal, 81 ThreadPriority.Normal,
78 false, 82 false,
79 true, 83 true,
80 null,
81 1000 * 60 * 10); 84 1000 * 60 * 10);
82 } 85 }
83 86
@@ -91,15 +94,17 @@ namespace OpenSim.Framework.Servers.HttpServer
91 { 94 {
92 lock (m_requests) 95 lock (m_requests)
93 m_requests.Enqueue(req); 96 m_requests.Enqueue(req);
97 m_ev.Set();
94 } 98 }
95 99
96 public void ThreadStart() 100 public void ThreadStart()
97 { 101 {
98 while (m_running) 102 while (m_running)
99 { 103 {
104 m_ev.WaitOne(1000);
105 m_ev.Reset();
100 Watchdog.UpdateThread(); 106 Watchdog.UpdateThread();
101 ProcessQueuedRequests(); 107 ProcessQueuedRequests();
102 Thread.Sleep(1000);
103 } 108 }
104 } 109 }
105 110
@@ -141,8 +146,9 @@ namespace OpenSim.Framework.Servers.HttpServer
141 foreach (object o in m_requests) 146 foreach (object o in m_requests)
142 { 147 {
143 PollServiceHttpRequest req = (PollServiceHttpRequest) o; 148 PollServiceHttpRequest req = (PollServiceHttpRequest) o;
144 PollServiceWorkerThread.DoHTTPGruntWork( 149 m_server.DoHTTPGruntWork(
145 m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id)); 150 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
151 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
146 } 152 }
147 153
148 m_requests.Clear(); 154 m_requests.Clear();
@@ -151,8 +157,274 @@ namespace OpenSim.Framework.Servers.HttpServer
151 { 157 {
152 t.Abort(); 158 t.Abort();
153 } 159 }
154
155 m_running = false; 160 m_running = false;
156 } 161 }
157 } 162 }
158} \ No newline at end of file 163}
164 */
165
166using System.IO;
167using System.Text;
168using System.Collections.Generic;
169
170namespace OpenSim.Framework.Servers.HttpServer
171{
172 public class PollServiceRequestManager
173 {
174 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
175
176 private readonly BaseHttpServer m_server;
177
178 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
179 private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
180 private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
181
182 private uint m_WorkerThreadCount = 0;
183 private Thread[] m_workerThreads;
184 private Thread m_retrysThread;
185
186 private bool m_running = true;
187 private int slowCount = 0;
188
189 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
190
191// private int m_timeout = 1000; // increase timeout 250; now use the event one
192
193 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
194 {
195 m_server = pSrv;
196 m_WorkerThreadCount = pWorkerThreadCount;
197 m_workerThreads = new Thread[m_WorkerThreadCount];
198
199 //startup worker threads
200 for (uint i = 0; i < m_WorkerThreadCount; i++)
201 {
202 m_workerThreads[i]
203 = Watchdog.StartThread(
204 PoolWorkerJob,
205 String.Format("PollServiceWorkerThread{0}", i),
206 ThreadPriority.Normal,
207 false,
208 false,
209 null,
210 int.MaxValue);
211 }
212
213 m_retrysThread = Watchdog.StartThread(
214 this.CheckRetries,
215 "PollServiceWatcherThread",
216 ThreadPriority.Normal,
217 false,
218 true,
219 null,
220 1000 * 60 * 10);
221 }
222
223
224 private void ReQueueEvent(PollServiceHttpRequest req)
225 {
226 if (m_running)
227 {
228 lock (m_retryRequests)
229 m_retryRequests.Enqueue(req);
230 }
231 }
232
233 public void Enqueue(PollServiceHttpRequest req)
234 {
235 if (m_running)
236 {
237 if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
238 {
239 m_requests.Enqueue(req);
240 }
241 else
242 {
243 lock (m_slowRequests)
244 m_slowRequests.Enqueue(req);
245 }
246 }
247 }
248
249 private void CheckRetries()
250 {
251 while (m_running)
252 {
253 Thread.Sleep(100); // let the world move .. back to faster rate
254 Watchdog.UpdateThread();
255 lock (m_retryRequests)
256 {
257 while (m_retryRequests.Count > 0 && m_running)
258 m_requests.Enqueue(m_retryRequests.Dequeue());
259 }
260 slowCount++;
261 if (slowCount >= 10)
262 {
263 slowCount = 0;
264
265 lock (m_slowRequests)
266 {
267 while (m_slowRequests.Count > 0 && m_running)
268 m_requests.Enqueue(m_slowRequests.Dequeue());
269 }
270 }
271 }
272 }
273
274 ~PollServiceRequestManager()
275 {
276 m_running = false;
277// m_timeout = -10000; // cause all to expire
278 Thread.Sleep(1000); // let the world move
279
280 foreach (Thread t in m_workerThreads)
281 Watchdog.AbortThread(t.ManagedThreadId);
282
283 try
284 {
285 foreach (PollServiceHttpRequest req in m_retryRequests)
286 {
287 DoHTTPGruntWork(m_server,req,
288 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
289 }
290 }
291 catch
292 {
293 }
294
295 PollServiceHttpRequest wreq;
296 m_retryRequests.Clear();
297
298 lock (m_slowRequests)
299 {
300 while (m_slowRequests.Count > 0 && m_running)
301 m_requests.Enqueue(m_slowRequests.Dequeue());
302 }
303
304 while (m_requests.Count() > 0)
305 {
306 try
307 {
308 wreq = m_requests.Dequeue(0);
309 DoHTTPGruntWork(m_server,wreq,
310 wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
311 }
312 catch
313 {
314 }
315 }
316
317 m_requests.Clear();
318 }
319
320 // work threads
321
322 private void PoolWorkerJob()
323 {
324 while (m_running)
325 {
326 PollServiceHttpRequest req = m_requests.Dequeue(5000);
327
328 Watchdog.UpdateThread();
329 if (req != null)
330 {
331 try
332 {
333 if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
334 {
335 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
336
337 if (responsedata == null)
338 continue;
339
340 if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
341 {
342 try
343 {
344 DoHTTPGruntWork(m_server, req, responsedata);
345 }
346 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
347 {
348 // Ignore it, no need to reply
349 }
350 }
351 else
352 {
353 m_threadPool.QueueWorkItem(x =>
354 {
355 try
356 {
357 DoHTTPGruntWork(m_server, req, responsedata);
358 }
359 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
360 {
361 // Ignore it, no need to reply
362 }
363
364 return null;
365 }, null);
366 }
367 }
368 else
369 {
370 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
371 {
372 DoHTTPGruntWork(m_server, req,
373 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
374 }
375 else
376 {
377 ReQueueEvent(req);
378 }
379 }
380 }
381 catch (Exception e)
382 {
383 m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
384 }
385 }
386 }
387 }
388
389 // DoHTTPGruntWork changed, not sending response
390 // do the same work around as core
391
392 internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
393 {
394 OSHttpResponse response
395 = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
396
397 byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
398
399 response.SendChunked = false;
400 response.ContentLength64 = buffer.Length;
401 response.ContentEncoding = Encoding.UTF8;
402
403 try
404 {
405 response.OutputStream.Write(buffer, 0, buffer.Length);
406 }
407 catch (Exception ex)
408 {
409 m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
410 }
411 finally
412 {
413 //response.OutputStream.Close();
414 try
415 {
416 response.OutputStream.Flush();
417 response.Send();
418
419 //if (!response.KeepAlive && response.ReuseContext)
420 // response.FreeContext();
421 }
422 catch (Exception e)
423 {
424 m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
425 }
426 }
427 }
428 }
429}
430
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
index 5adbcd1..1c529b6 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* Ubit work moved to PollServiceRequestManager
29
28using System; 30using System;
29using System.Collections; 31using System.Collections;
30using System.Collections.Generic; 32using System.Collections.Generic;
@@ -90,8 +92,15 @@ namespace OpenSim.Framework.Servers.HttpServer
90 continue; 92 continue;
91 } 93 }
92 94
93 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); 95 try
94 DoHTTPGruntWork(m_server, req, responsedata); 96 {
97 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
98 DoHTTPGruntWork(m_server, req, responsedata);
99 }
100 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
101 {
102 // Ignore it, no need to reply
103 }
95 } 104 }
96 else 105 else
97 { 106 {
@@ -162,4 +171,5 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 171 }
163 } 172 }
164 } 173 }
165} \ No newline at end of file 174}
175*/ \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
index dc4eb8f..4c2f586 100644
--- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
+++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
@@ -75,6 +75,10 @@ namespace OpenSim.Framework.Servers.Tests
75 /// </summary> 75 /// </summary>
76 public event EventHandler<RequestEventArgs> RequestReceived = delegate { }; 76 public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
77 77
78 public bool CanSend { get { return true; } }
79 public string RemoteEndPoint { get { return ""; } }
80 public string RemoteEndPointAddress { get { return ""; } }
81 public string RemoteEndPointPort { get { return ""; } }
78 } 82 }
79 83
80 public class TestHttpRequest: IHttpRequest 84 public class TestHttpRequest: IHttpRequest
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index c9d9770..bb094ed 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,11 +29,11 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.7.5"; 32 private const string VERSION_NUMBER = "0.7.5CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
36 { 36 {
37 Unknown, 37 Unknown,
38 Dev, 38 Dev,
39 RC1, 39 RC1,
@@ -50,7 +50,7 @@ namespace OpenSim
50 50
51 public static string GetVersionString(string versionNumber, Flavour flavour) 51 public static string GetVersionString(string versionNumber, Flavour flavour)
52 { 52 {
53 string versionString = "OpenSim " + versionNumber + " " + flavour; 53 string versionString = "Careminster " + versionNumber + " " + flavour;
54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH); 54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
55 } 55 }
56 56
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 421bd5d..4d07746 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
33using System.Diagnostics;
31using System.Xml.Schema; 34using System.Xml.Schema;
32using System.Xml.Serialization; 35using System.Xml.Serialization;
36using log4net;
33using OpenMetaverse; 37using OpenMetaverse;
34 38
35namespace OpenSim.Framework 39namespace OpenSim.Framework
@@ -45,6 +49,180 @@ namespace OpenSim.Framework
45 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 50
47 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 51 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private Thread LockedByThread;
55// private string WriterStack;
56
57// private Dictionary<Thread, string> ReadLockers =
58// new Dictionary<Thread, string>();
59
60 /// <value>
61 /// An advanced lock for inventory data
62 /// </value>
63 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
64
65 /// <summary>
66 /// Are we readlocked by the calling thread?
67 /// </summary>
68 public bool IsReadLockedByMe()
69 {
70 if (m_itemLock.RecursiveReadCount > 0)
71 {
72 return true;
73 }
74 else
75 {
76 return false;
77 }
78 }
79
80 /// <summary>
81 /// Lock our inventory list for reading (many can read, one can write)
82 /// </summary>
83 public void LockItemsForRead(bool locked)
84 {
85 if (locked)
86 {
87 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
88 {
89 if (!LockedByThread.IsAlive)
90 {
91 //Locked by dead thread, reset.
92 m_itemLock = new System.Threading.ReaderWriterLockSlim();
93 }
94 }
95
96 if (m_itemLock.RecursiveReadCount > 0)
97 {
98 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
99 try
100 {
101 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
102 // StackTrace stackTrace = new StackTrace(); // get call stack
103 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
104 //
105 // // write call stack method names
106 // foreach (StackFrame stackFrame in stackFrames)
107 // {
108 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
109 // }
110
111 // The below is far more useful
112// System.Console.WriteLine("------------------------------------------");
113// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
114// System.Console.WriteLine("------------------------------------------");
115// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
116// {
117// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
118// System.Console.WriteLine("------------------------------------------");
119// }
120 }
121 catch
122 {}
123 m_itemLock.ExitReadLock();
124 }
125 if (m_itemLock.RecursiveWriteCount > 0)
126 {
127 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
128// try
129// {
130// System.Console.WriteLine("------------------------------------------");
131// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
134// System.Console.WriteLine("------------------------------------------");
135// }
136// catch
137// {}
138 m_itemLock.ExitWriteLock();
139 }
140
141 while (!m_itemLock.TryEnterReadLock(60000))
142 {
143 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
144 if (m_itemLock.IsWriteLockHeld)
145 {
146 m_itemLock = new System.Threading.ReaderWriterLockSlim();
147// System.Console.WriteLine("------------------------------------------");
148// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
149// System.Console.WriteLine("------------------------------------------");
150// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
151// System.Console.WriteLine("------------------------------------------");
152// LockedByThread = null;
153// ReadLockers.Clear();
154 }
155 }
156// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
157 }
158 else
159 {
160 if (m_itemLock.RecursiveReadCount>0)
161 {
162 m_itemLock.ExitReadLock();
163 }
164// if (m_itemLock.RecursiveReadCount == 0)
165// ReadLockers.Remove(Thread.CurrentThread);
166 }
167 }
168
169 /// <summary>
170 /// Lock our inventory list for writing (many can read, one can write)
171 /// </summary>
172 public void LockItemsForWrite(bool locked)
173 {
174 if (locked)
175 {
176 //Enter a write lock, wait indefinately for one to open.
177 if (m_itemLock.RecursiveReadCount > 0)
178 {
179 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
180 m_itemLock.ExitReadLock();
181 }
182 if (m_itemLock.RecursiveWriteCount > 0)
183 {
184 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
185
186 m_itemLock.ExitWriteLock();
187 }
188 while (!m_itemLock.TryEnterWriteLock(60000))
189 {
190 if (m_itemLock.IsWriteLockHeld)
191 {
192 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
193// System.Console.WriteLine("------------------------------------------");
194// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
195// System.Console.WriteLine("------------------------------------------");
196// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
197// System.Console.WriteLine("------------------------------------------");
198 }
199 else
200 {
201 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
202// System.Console.WriteLine("------------------------------------------");
203// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
204// System.Console.WriteLine("------------------------------------------");
205// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
206// {
207// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
208// System.Console.WriteLine("------------------------------------------");
209// }
210 }
211 m_itemLock = new System.Threading.ReaderWriterLockSlim();
212// ReadLockers.Clear();
213 }
214
215 LockedByThread = Thread.CurrentThread;
216// WriterStack = Environment.StackTrace;
217 }
218 else
219 {
220 if (m_itemLock.RecursiveWriteCount > 0)
221 {
222 m_itemLock.ExitWriteLock();
223 }
224 }
225 }
48 226
49 #region ICloneable Members 227 #region ICloneable Members
50 228
@@ -52,14 +230,13 @@ namespace OpenSim.Framework
52 { 230 {
53 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 231 TaskInventoryDictionary clone = new TaskInventoryDictionary();
54 232
55 lock (this) 233 m_itemLock.EnterReadLock();
234 foreach (UUID uuid in Keys)
56 { 235 {
57 foreach (UUID uuid in Keys) 236 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
58 {
59 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 }
61 } 237 }
62 238 m_itemLock.ExitReadLock();
239
63 return clone; 240 return clone;
64 } 241 }
65 242
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index 3b40381..fb818ee 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 private UUID _loadedID = UUID.Zero; 72 private UUID _loadedID = UUID.Zero;
73 73
74 private bool _ownerChanged = false; 74 private bool _ownerChanged = false;
75 75
76 // This used ONLY during copy. It can't be relied on at other times! 76 // This used ONLY during copy. It can't be relied on at other times!
77 private bool _scriptRunning = true; 77 private bool _scriptRunning = true;
78 78
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 672847d..6fde488 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -217,12 +217,12 @@ namespace OpenSim.Framework.Tests
217 BannedHostNameMask = string.Empty, 217 BannedHostNameMask = string.Empty,
218 BannedUserID = bannedUserId} 218 BannedUserID = bannedUserId}
219 ); 219 );
220 Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); 220 Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
221 Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); 221 Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
222 222
223 es.RemoveBan(bannedUserId); 223 es.RemoveBan(bannedUserId);
224 224
225 Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); 225 Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
226 226
227 es.AddEstateManager(UUID.Zero); 227 es.AddEstateManager(UUID.Zero);
228 228
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 1b9777f..a26e930 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -481,19 +481,25 @@ namespace OpenSim.Framework
481 /// </summary> 481 /// </summary>
482 /// <param name="data"></param> 482 /// <param name="data"></param>
483 /// <returns></returns> 483 /// <returns></returns>
484
484 public static string Md5Hash(string data) 485 public static string Md5Hash(string data)
485 { 486 {
486 byte[] dataMd5 = ComputeMD5Hash(data); 487 return Md5Hash(data, Encoding.Default);
488 }
489
490 public static string Md5Hash(string data, Encoding encoding)
491 {
492 byte[] dataMd5 = ComputeMD5Hash(data, encoding);
487 StringBuilder sb = new StringBuilder(); 493 StringBuilder sb = new StringBuilder();
488 for (int i = 0; i < dataMd5.Length; i++) 494 for (int i = 0; i < dataMd5.Length; i++)
489 sb.AppendFormat("{0:x2}", dataMd5[i]); 495 sb.AppendFormat("{0:x2}", dataMd5[i]);
490 return sb.ToString(); 496 return sb.ToString();
491 } 497 }
492 498
493 private static byte[] ComputeMD5Hash(string data) 499 private static byte[] ComputeMD5Hash(string data, Encoding encoding)
494 { 500 {
495 MD5 md5 = MD5.Create(); 501 MD5 md5 = MD5.Create();
496 return md5.ComputeHash(Encoding.Default.GetBytes(data)); 502 return md5.ComputeHash(encoding.GetBytes(data));
497 } 503 }
498 504
499 /// <summary> 505 /// <summary>
@@ -501,6 +507,12 @@ namespace OpenSim.Framework
501 /// </summary> 507 /// </summary>
502 /// <param name="data"></param> 508 /// <param name="data"></param>
503 /// <returns></returns> 509 /// <returns></returns>
510
511 public static string SHA1Hash(string data, Encoding enc)
512 {
513 return SHA1Hash(enc.GetBytes(data));
514 }
515
504 public static string SHA1Hash(string data) 516 public static string SHA1Hash(string data)
505 { 517 {
506 return SHA1Hash(Encoding.Default.GetBytes(data)); 518 return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1143,19 +1155,19 @@ namespace OpenSim.Framework
1143 { 1155 {
1144 string os = String.Empty; 1156 string os = String.Empty;
1145 1157
1146 if (Environment.OSVersion.Platform != PlatformID.Unix) 1158// if (Environment.OSVersion.Platform != PlatformID.Unix)
1147 { 1159// {
1148 os = Environment.OSVersion.ToString(); 1160// os = Environment.OSVersion.ToString();
1149 } 1161// }
1150 else 1162// else
1151 { 1163// {
1152 os = ReadEtcIssue(); 1164// os = ReadEtcIssue();
1153 } 1165// }
1154 1166//
1155 if (os.Length > 45) 1167// if (os.Length > 45)
1156 { 1168// {
1157 os = os.Substring(0, 45); 1169// os = os.Substring(0, 45);
1158 } 1170// }
1159 1171
1160 return os; 1172 return os;
1161 } 1173 }
@@ -1287,7 +1299,7 @@ namespace OpenSim.Framework
1287 1299
1288 public static Guid GetHashGuid(string data, string salt) 1300 public static Guid GetHashGuid(string data, string salt)
1289 { 1301 {
1290 byte[] hash = ComputeMD5Hash(data + salt); 1302 byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
1291 1303
1292 //string s = BitConverter.ToString(hash); 1304 //string s = BitConverter.ToString(hash);
1293 1305
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 5c34cf4..a03d626 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Framework
235 catch (Exception ex) 235 catch (Exception ex)
236 { 236 {
237 errorMessage = ex.Message; 237 errorMessage = ex.Message;
238 m_log.Debug("[WEB UTIL]: Exception making request: " + ex.ToString());
238 } 239 }
239 finally 240 finally
240 { 241 {
@@ -318,7 +319,7 @@ namespace OpenSim.Framework
318 /// </summary> 319 /// </summary>
319 public static OSDMap PostToService(string url, NameValueCollection data) 320 public static OSDMap PostToService(string url, NameValueCollection data)
320 { 321 {
321 return ServiceFormRequest(url,data,10000); 322 return ServiceFormRequest(url,data, 20000);
322 } 323 }
323 324
324 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout) 325 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
@@ -1076,6 +1077,8 @@ namespace OpenSim.Framework
1076 ht.ServicePoint.ConnectionLimit = maxConnections; 1077 ht.ServicePoint.ConnectionLimit = maxConnections;
1077 1078
1078 request.Method = verb; 1079 request.Method = verb;
1080 if (pTimeout != 0)
1081 request.Timeout = pTimeout * 1000;
1079 MemoryStream buffer = null; 1082 MemoryStream buffer = null;
1080 1083
1081 if ((verb == "POST") || (verb == "PUT")) 1084 if ((verb == "POST") || (verb == "PUT"))
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index c3c612f..a9b2745 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -486,7 +486,7 @@ namespace OpenSim
486 if (alert != null) 486 if (alert != null)
487 presence.ControllingClient.Kick(alert); 487 presence.ControllingClient.Kick(alert);
488 else 488 else
489 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 489 presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
490 490
491 presence.Scene.IncomingCloseAgent(presence.UUID, force); 491 presence.Scene.IncomingCloseAgent(presence.UUID, force);
492 } 492 }
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index f784398..d107b7a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -97,6 +97,10 @@ namespace OpenSim
97 97
98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); 98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
99 99
100 private List<string> m_permsModules;
101
102 private bool m_securePermissionsLoading = true;
103
100 /// <value> 104 /// <value>
101 /// The config information passed into the OpenSimulator region server. 105 /// The config information passed into the OpenSimulator region server.
102 /// </value> 106 /// </value>
@@ -201,6 +205,11 @@ namespace OpenSim
201 CreatePIDFile(pidFile); 205 CreatePIDFile(pidFile);
202 206
203 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); 207 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
208
209 m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
210
211 string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
212 m_permsModules = new List<string>(permissionModules.Split(','));
204 } 213 }
205 214
206 // Load the simulation data service 215 // Load the simulation data service
@@ -229,6 +238,12 @@ namespace OpenSim
229 m_moduleLoader = new ModuleLoader(m_config.Source); 238 m_moduleLoader = new ModuleLoader(m_config.Source);
230 239
231 LoadPlugins(); 240 LoadPlugins();
241
242 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
243 {
244 Environment.Exit(1);
245 }
246
232 foreach (IApplicationPlugin plugin in m_plugins) 247 foreach (IApplicationPlugin plugin in m_plugins)
233 { 248 {
234 plugin.PostInitialise(); 249 plugin.PostInitialise();
@@ -387,7 +402,41 @@ namespace OpenSim
387 } 402 }
388 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); 403 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
389 404
405 if (m_securePermissionsLoading)
406 {
407 foreach (string s in m_permsModules)
408 {
409 if (!scene.RegionModules.ContainsKey(s))
410 {
411 bool found = false;
412 foreach (IRegionModule m in modules)
413 {
414 if (m.Name == s)
415 {
416 found = true;
417 }
418 }
419 if (!found)
420 {
421 m_log.Fatal("[MODULES]: Required module " + s + " not found.");
422 Environment.Exit(0);
423 }
424 }
425 }
426 }
427
390 scene.SetModuleInterfaces(); 428 scene.SetModuleInterfaces();
429// First Step of bootreport sequence
430 if (scene.SnmpService != null)
431 {
432 scene.SnmpService.ColdStart(1,scene);
433 scene.SnmpService.LinkDown(scene);
434 }
435
436 if (scene.SnmpService != null)
437 {
438 scene.SnmpService.BootInfo("Loading prins", scene);
439 }
391 440
392 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 441 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
393 SetUpEstateOwner(scene); 442 SetUpEstateOwner(scene);
@@ -401,6 +450,11 @@ namespace OpenSim
401 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 450 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
402 scene.EventManager.TriggerParcelPrimCountUpdate(); 451 scene.EventManager.TriggerParcelPrimCountUpdate();
403 452
453 if (scene.SnmpService != null)
454 {
455 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
456 }
457
404 try 458 try
405 { 459 {
406 scene.RegisterRegionWithGrid(); 460 scene.RegisterRegionWithGrid();
@@ -411,15 +465,29 @@ namespace OpenSim
411 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", 465 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
412 e.Message, e.StackTrace); 466 e.Message, e.StackTrace);
413 467
468 if (scene.SnmpService != null)
469 {
470 scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
471 }
414 // Carrying on now causes a lot of confusion down the 472 // Carrying on now causes a lot of confusion down the
415 // line - we need to get the user's attention 473 // line - we need to get the user's attention
416 Environment.Exit(1); 474 Environment.Exit(1);
417 } 475 }
418 476
477 if (scene.SnmpService != null)
478 {
479 scene.SnmpService.BootInfo("Grid Registration done", scene);
480 }
481
419 // We need to do this after we've initialized the 482 // We need to do this after we've initialized the
420 // scripting engines. 483 // scripting engines.
421 scene.CreateScriptInstances(); 484 scene.CreateScriptInstances();
422 485
486 if (scene.SnmpService != null)
487 {
488 scene.SnmpService.BootInfo("ScriptEngine started", scene);
489 }
490
423 SceneManager.Add(scene); 491 SceneManager.Add(scene);
424 492
425 if (m_autoCreateClientStack) 493 if (m_autoCreateClientStack)
@@ -428,6 +496,10 @@ namespace OpenSim
428 clientServer.Start(); 496 clientServer.Start();
429 } 497 }
430 498
499 if (scene.SnmpService != null)
500 {
501 scene.SnmpService.BootInfo("Initializing region modules", scene);
502 }
431 if (do_post_init) 503 if (do_post_init)
432 { 504 {
433 foreach (IRegionModule module in modules) 505 foreach (IRegionModule module in modules)
@@ -439,6 +511,12 @@ namespace OpenSim
439 511
440 mscene = scene; 512 mscene = scene;
441 513
514 if (scene.SnmpService != null)
515 {
516 scene.SnmpService.BootInfo("The region is operational", scene);
517 scene.SnmpService.LinkUp(scene);
518 }
519
442 scene.Start(); 520 scene.Start();
443 scene.StartScripts(); 521 scene.StartScripts();
444 522
@@ -557,6 +635,11 @@ namespace OpenSim
557 private void ShutdownRegion(Scene scene) 635 private void ShutdownRegion(Scene scene)
558 { 636 {
559 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 637 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
638 if (scene.SnmpService != null)
639 {
640 scene.SnmpService.BootInfo("The region is shutting down", scene);
641 scene.SnmpService.LinkDown(scene);
642 }
560 IRegionModulesController controller; 643 IRegionModulesController controller;
561 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 644 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
562 { 645 {
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 185f9ce..c705f10 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden
96 // private static readonly string m_fetchInventoryPath = "0006/"; 100 // private static readonly string m_fetchInventoryPath = "0006/";
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
106
100 107
101 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
102 // receive capability calls 109 // receive capability calls
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
111 private IAssetService m_assetService; 118 private IAssetService m_assetService;
112 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
113 private string m_regionName; 120 private string m_regionName;
121
114 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
115 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
116 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
117 { 145 {
118 m_Scene = scene; 146 m_Scene = scene;
119 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
120 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
121 if (config != null) 166 if (config != null)
122 { 167 {
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
131 { 176 {
132 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
133 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
134 } 210 }
135 211
136 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
142 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
143 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
144 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
145 } 223 }
146 224
147 /// <summary> 225 /// <summary>
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
187 { 265 {
188 try 266 try
189 { 267 {
190 // I don't think this one works...
191 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
192 "NewFileAgentInventory", 269 "NewFileAgentInventory",
193 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden
204 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 281 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
205 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 282 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
206 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
207 290
208 m_HostCapsObj.RegisterHandler( 291 m_HostCapsObj.RegisterHandler(
209 "CopyInventoryFromNotecard", 292 "CopyInventoryFromNotecard",
@@ -385,62 +468,176 @@ namespace OpenSim.Region.ClientStack.Linden
385 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 468 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
386 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 469 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
387 470
471 // start by getting the client
472 IClientAPI client = null;
473 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
474
475 // check current state so we only have one service at a time
476 lock (m_ModelCost)
477 {
478 switch (m_FileAgentInventoryState)
479 {
480 case FileAgentInventoryState.processRequest:
481 case FileAgentInventoryState.processUpload:
482 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
483 resperror.message = "Uploader busy processing previus request";
484 resperror.identifier = UUID.Zero;
485
486 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
487 errorResponse.uploader = "";
488 errorResponse.state = "error";
489 errorResponse.error = resperror;
490 return errorResponse;
491 break;
492 case FileAgentInventoryState.waitUpload:
493 // todo stop current uploader server
494 break;
495 case FileAgentInventoryState.idle:
496 default:
497 break;
498 }
499
500 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
501 }
502
503 int cost = 0;
504 int nreqtextures = 0;
505 int nreqmeshs= 0;
506 int nreqinstances = 0;
507 bool IsAtestUpload = false;
508
509 string assetName = llsdRequest.name;
510
511 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
512
388 if (llsdRequest.asset_type == "texture" || 513 if (llsdRequest.asset_type == "texture" ||
389 llsdRequest.asset_type == "animation" || 514 llsdRequest.asset_type == "animation" ||
515 llsdRequest.asset_type == "mesh" ||
390 llsdRequest.asset_type == "sound") 516 llsdRequest.asset_type == "sound")
391 { 517 {
392 ScenePresence avatar = null; 518 ScenePresence avatar = null;
393 IClientAPI client = null;
394 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 519 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
395 520
396 // check user level 521 // check user level
397 if (avatar != null) 522 if (avatar != null)
398 { 523 {
399 client = avatar.ControllingClient;
400
401 if (avatar.UserLevel < m_levelUpload) 524 if (avatar.UserLevel < m_levelUpload)
402 { 525 {
403 if (client != null) 526 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
404 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 527 resperror.message = "Insufficient permissions to upload";
528 resperror.identifier = UUID.Zero;
405 529
406 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 530 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
407 errorResponse.uploader = ""; 531 errorResponse.uploader = "";
408 errorResponse.state = "error"; 532 errorResponse.state = "error";
533 errorResponse.error = resperror;
534 lock (m_ModelCost)
535 m_FileAgentInventoryState = FileAgentInventoryState.idle;
409 return errorResponse; 536 return errorResponse;
410 } 537 }
411 } 538 }
412 539
413 // check funds 540 // check test upload and funds
414 if (client != null) 541 if (client != null)
415 { 542 {
416 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 543 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
417 544
545 int baseCost = 0;
418 if (mm != null) 546 if (mm != null)
547 baseCost = mm.UploadCharge;
548
549 string warning = String.Empty;
550
551 if (llsdRequest.asset_type == "mesh")
419 { 552 {
420 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 553 string error;
554 int modelcost;
555
556 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
557 meshcostdata, out error, ref warning))
421 { 558 {
422 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 559 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
560 resperror.message = error;
561 resperror.identifier = UUID.Zero;
423 562
424 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 563 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
425 errorResponse.uploader = ""; 564 errorResponse.uploader = "";
426 errorResponse.state = "error"; 565 errorResponse.state = "error";
566 errorResponse.error = resperror;
567
568 lock (m_ModelCost)
569 m_FileAgentInventoryState = FileAgentInventoryState.idle;
427 return errorResponse; 570 return errorResponse;
428 } 571 }
572 cost = modelcost;
429 } 573 }
574 else
575 {
576 cost = baseCost;
577 }
578
579 if (cost > 0 && mm != null)
580 {
581 // check for test upload
582
583 if (m_ForceFreeTestUpload) // all are test
584 {
585 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
586 assetName = "TEST-" + assetName;
587
588 IsAtestUpload = true;
589 }
590
591 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
592 {
593
594 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
595 }
596
597
598 if(IsAtestUpload) // let user know, still showing cost estimation
599 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
600
601 // check funds
602 else
603 {
604 if (!mm.UploadCovered(client.AgentId, (int)cost))
605 {
606 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
607 resperror.message = "Insuficient funds";
608 resperror.identifier = UUID.Zero;
609
610 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
611 errorResponse.uploader = "";
612 errorResponse.state = "error";
613 errorResponse.error = resperror;
614 lock (m_ModelCost)
615 m_FileAgentInventoryState = FileAgentInventoryState.idle;
616 return errorResponse;
617 }
618 }
619 }
620
621 if (client != null && warning != String.Empty)
622 client.SendAgentAlertMessage(warning, true);
430 } 623 }
431 } 624 }
432 625
433 string assetName = llsdRequest.name;
434 string assetDes = llsdRequest.description; 626 string assetDes = llsdRequest.description;
435 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 627 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
436 UUID newAsset = UUID.Random(); 628 UUID newAsset = UUID.Random();
437 UUID newInvItem = UUID.Random(); 629 UUID newInvItem = UUID.Random();
438 UUID parentFolder = llsdRequest.folder_id; 630 UUID parentFolder = llsdRequest.folder_id;
439 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 631 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
632 UUID texturesFolder = UUID.Zero;
633
634 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
635 texturesFolder = llsdRequest.texture_folder_id;
440 636
441 AssetUploader uploader = 637 AssetUploader uploader =
442 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 638 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
443 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 639 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
640 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
444 641
445 m_HostCapsObj.HttpListener.AddStreamHandler( 642 m_HostCapsObj.HttpListener.AddStreamHandler(
446 new BinaryStreamHandler( 643 new BinaryStreamHandler(
@@ -458,10 +655,22 @@ namespace OpenSim.Region.ClientStack.Linden
458 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 655 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
459 uploaderPath; 656 uploaderPath;
460 657
658
461 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 659 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
462 uploadResponse.uploader = uploaderURL; 660 uploadResponse.uploader = uploaderURL;
463 uploadResponse.state = "upload"; 661 uploadResponse.state = "upload";
662 uploadResponse.upload_price = (int)cost;
663
664 if (llsdRequest.asset_type == "mesh")
665 {
666 uploadResponse.data = meshcostdata;
667 }
668
464 uploader.OnUpLoad += UploadCompleteHandler; 669 uploader.OnUpLoad += UploadCompleteHandler;
670
671 lock (m_ModelCost)
672 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
673
465 return uploadResponse; 674 return uploadResponse;
466 } 675 }
467 676
@@ -473,8 +682,14 @@ namespace OpenSim.Region.ClientStack.Linden
473 /// <param name="data"></param> 682 /// <param name="data"></param>
474 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 683 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
475 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 684 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
476 string assetType) 685 string assetType, int cost,
686 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
687 bool IsAtestUpload, ref string error)
477 { 688 {
689
690 lock (m_ModelCost)
691 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
692
478 m_log.DebugFormat( 693 m_log.DebugFormat(
479 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 694 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
480 assetID, inventoryItem, inventoryType, assetType); 695 assetID, inventoryItem, inventoryType, assetType);
@@ -482,117 +697,247 @@ namespace OpenSim.Region.ClientStack.Linden
482 sbyte assType = 0; 697 sbyte assType = 0;
483 sbyte inType = 0; 698 sbyte inType = 0;
484 699
700 IClientAPI client = null;
701
702 UUID owner_id = m_HostCapsObj.AgentID;
703 UUID creatorID;
704
705 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
706
707 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
708
709 if (istest && m_testAssetsCreatorID != UUID.Zero)
710 creatorID = m_testAssetsCreatorID;
711 else
712 creatorID = owner_id;
713
714 string creatorIDstr = creatorID.ToString();
715
716 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
717 if (mm != null)
718 {
719 // make sure client still has enougth credit
720 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
721 {
722 error = "Insufficient funds.";
723 return;
724 }
725 }
726
727 // strings to types
485 if (inventoryType == "sound") 728 if (inventoryType == "sound")
486 { 729 {
487 inType = 1; 730 inType = (sbyte)InventoryType.Sound;
488 assType = 1; 731 assType = (sbyte)AssetType.Sound;
489 } 732 }
490 else if (inventoryType == "animation") 733 else if (inventoryType == "animation")
491 { 734 {
492 inType = 19; 735 inType = (sbyte)InventoryType.Animation;
493 assType = 20; 736 assType = (sbyte)AssetType.Animation;
494 } 737 }
495 else if (inventoryType == "wearable") 738 else if (inventoryType == "wearable")
496 { 739 {
497 inType = 18; 740 inType = (sbyte)InventoryType.Wearable;
498 switch (assetType) 741 switch (assetType)
499 { 742 {
500 case "bodypart": 743 case "bodypart":
501 assType = 13; 744 assType = (sbyte)AssetType.Bodypart;
502 break; 745 break;
503 case "clothing": 746 case "clothing":
504 assType = 5; 747 assType = (sbyte)AssetType.Clothing;
505 break; 748 break;
506 } 749 }
507 } 750 }
508 else if (inventoryType == "object") 751 else if (inventoryType == "object")
509 { 752 {
510 inType = (sbyte)InventoryType.Object; 753 if (assetType == "mesh") // this code for now is for mesh models uploads only
511 assType = (sbyte)AssetType.Object;
512
513 List<Vector3> positions = new List<Vector3>();
514 List<Quaternion> rotations = new List<Quaternion>();
515 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
516 OSDArray instance_list = (OSDArray)request["instance_list"];
517 OSDArray mesh_list = (OSDArray)request["mesh_list"];
518 OSDArray texture_list = (OSDArray)request["texture_list"];
519 SceneObjectGroup grp = null;
520
521 List<UUID> textures = new List<UUID>();
522 for (int i = 0; i < texture_list.Count; i++)
523 { 754 {
524 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 755 inType = (sbyte)InventoryType.Object;
525 textureAsset.Data = texture_list[i].AsBinary(); 756 assType = (sbyte)AssetType.Object;
526 m_assetService.Store(textureAsset);
527 textures.Add(textureAsset.FullID);
528 }
529 757
530 for (int i = 0; i < mesh_list.Count; i++) 758 List<Vector3> positions = new List<Vector3>();
531 { 759 List<Quaternion> rotations = new List<Quaternion>();
532 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 760 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
761
762 // compare and get updated information
533 763
534 Primitive.TextureEntry textureEntry 764 bool mismatchError = true;
535 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
536 OSDMap inner_instance_list = (OSDMap)instance_list[i];
537 765
538 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 766 while (mismatchError)
539 for (uint face = 0; face < face_list.Count; face++)
540 { 767 {
541 OSDMap faceMap = (OSDMap)face_list[(int)face]; 768 mismatchError = false;
542 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 769 }
543 if(faceMap.ContainsKey("fullbright"))
544 f.Fullbright = faceMap["fullbright"].AsBoolean();
545 if (faceMap.ContainsKey ("diffuse_color"))
546 f.RGBA = faceMap["diffuse_color"].AsColor4();
547 770
548 int textureNum = faceMap["image"].AsInteger(); 771 if (mismatchError)
549 float imagerot = faceMap["imagerot"].AsInteger(); 772 {
550 float offsets = (float)faceMap["offsets"].AsReal(); 773 error = "Upload and fee estimation information don't match";
551 float offsett = (float)faceMap["offsett"].AsReal(); 774 lock (m_ModelCost)
552 float scales = (float)faceMap["scales"].AsReal(); 775 m_FileAgentInventoryState = FileAgentInventoryState.idle;
553 float scalet = (float)faceMap["scalet"].AsReal();
554 776
555 if(imagerot != 0) 777 return;
556 f.Rotation = imagerot; 778 }
557 779
558 if(offsets != 0) 780 OSDArray instance_list = (OSDArray)request["instance_list"];
559 f.OffsetU = offsets; 781 OSDArray mesh_list = (OSDArray)request["mesh_list"];
782 OSDArray texture_list = (OSDArray)request["texture_list"];
783 SceneObjectGroup grp = null;
560 784
561 if (offsett != 0) 785 // create and store texture assets
562 f.OffsetV = offsett; 786 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
787 texturesFolder != UUID.Zero);
563 788
564 if (scales != 0)
565 f.RepeatU = scales;
566 789
567 if (scalet != 0) 790 List<UUID> textures = new List<UUID>();
568 f.RepeatV = scalet;
569 791
570 if (textures.Count > textureNum) 792
571 f.TextureID = textures[textureNum]; 793 if (doTextInv)
572 else 794 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
573 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
574 795
575 textureEntry.FaceTextures[face] = f; 796 if(client == null) // don't put textures in inventory if there is no client
797 doTextInv = false;
798
799 for (int i = 0; i < texture_list.Count; i++)
800 {
801 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
802 textureAsset.Data = texture_list[i].AsBinary();
803 if (istest)
804 textureAsset.Local = true;
805 m_assetService.Store(textureAsset);
806 textures.Add(textureAsset.FullID);
807
808 if (doTextInv)
809 {
810 string name = assetName;
811 if (name.Length > 25)
812 name = name.Substring(0, 24);
813 name += "_Texture#" + i.ToString();
814 InventoryItemBase texitem = new InventoryItemBase();
815 texitem.Owner = m_HostCapsObj.AgentID;
816 texitem.CreatorId = creatorIDstr;
817 texitem.CreatorData = String.Empty;
818 texitem.ID = UUID.Random();
819 texitem.AssetID = textureAsset.FullID;
820 texitem.Description = "mesh model texture";
821 texitem.Name = name;
822 texitem.AssetType = (int)AssetType.Texture;
823 texitem.InvType = (int)InventoryType.Texture;
824 texitem.Folder = texturesFolder;
825
826 texitem.CurrentPermissions
827 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
828
829 texitem.BasePermissions = (uint)PermissionMask.All;
830 texitem.EveryOnePermissions = 0;
831 texitem.NextPermissions = (uint)PermissionMask.All;
832 texitem.CreationDate = Util.UnixTimeSinceEpoch();
833
834 m_Scene.AddInventoryItem(client, texitem);
835 texitem = null;
836 }
837 }
838
839 // create and store meshs assets
840 List<UUID> meshAssets = new List<UUID>();
841 for (int i = 0; i < mesh_list.Count; i++)
842 {
843 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
844 meshAsset.Data = mesh_list[i].AsBinary();
845 if (istest)
846 meshAsset.Local = true;
847 m_assetService.Store(meshAsset);
848 meshAssets.Add(meshAsset.FullID);
576 } 849 }
577 850
578 pbs.TextureEntry = textureEntry.GetBytes(); 851 int skipedMeshs = 0;
852 // build prims from instances
853 for (int i = 0; i < instance_list.Count; i++)
854 {
855 OSDMap inner_instance_list = (OSDMap)instance_list[i];
856
857 // skip prims that are 2 small
858 Vector3 scale = inner_instance_list["scale"].AsVector3();
859
860 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
861 {
862 skipedMeshs++;
863 continue;
864 }
865
866 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
867
868 Primitive.TextureEntry textureEntry
869 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
870
871
872 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
873 for (uint face = 0; face < face_list.Count; face++)
874 {
875 OSDMap faceMap = (OSDMap)face_list[(int)face];
876 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
877 if (faceMap.ContainsKey("fullbright"))
878 f.Fullbright = faceMap["fullbright"].AsBoolean();
879 if (faceMap.ContainsKey("diffuse_color"))
880 f.RGBA = faceMap["diffuse_color"].AsColor4();
881
882 int textureNum = faceMap["image"].AsInteger();
883 float imagerot = faceMap["imagerot"].AsInteger();
884 float offsets = (float)faceMap["offsets"].AsReal();
885 float offsett = (float)faceMap["offsett"].AsReal();
886 float scales = (float)faceMap["scales"].AsReal();
887 float scalet = (float)faceMap["scalet"].AsReal();
579 888
580 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 889 if (imagerot != 0)
581 meshAsset.Data = mesh_list[i].AsBinary(); 890 f.Rotation = imagerot;
582 m_assetService.Store(meshAsset);
583 891
584 pbs.SculptEntry = true; 892 if (offsets != 0)
585 pbs.SculptTexture = meshAsset.FullID; 893 f.OffsetU = offsets;
586 pbs.SculptType = (byte)SculptType.Mesh;
587 pbs.SculptData = meshAsset.Data;
588 894
589 Vector3 position = inner_instance_list["position"].AsVector3(); 895 if (offsett != 0)
590 Vector3 scale = inner_instance_list["scale"].AsVector3(); 896 f.OffsetV = offsett;
591 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 897
898 if (scales != 0)
899 f.RepeatU = scales;
900
901 if (scalet != 0)
902 f.RepeatV = scalet;
903
904 if (textures.Count > textureNum)
905 f.TextureID = textures[textureNum];
906 else
907 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
908
909 textureEntry.FaceTextures[face] = f;
910 }
911
912 pbs.TextureEntry = textureEntry.GetBytes();
913
914 bool hasmesh = false;
915 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
916 {
917 int meshindx = inner_instance_list["mesh"].AsInteger();
918 if (meshAssets.Count > meshindx)
919 {
920 pbs.SculptEntry = true;
921 pbs.SculptType = (byte)SculptType.Mesh;
922 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
923 // data will be requested from asset on rez (i hope)
924 hasmesh = true;
925 }
926 }
927
928 Vector3 position = inner_instance_list["position"].AsVector3();
929 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
930
931 // for now viwers do send fixed defaults
932 // but this may change
933// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
934 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
935 if(hasmesh)
936 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
937// int material = inner_instance_list["material"].AsInteger();
938 byte material = (byte)Material.Wood;
592 939
593// no longer used - begin ------------------------ 940// no longer used - begin ------------------------
594// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
595// int material = inner_instance_list["material"].AsInteger();
596// int mesh = inner_instance_list["mesh"].AsInteger(); 941// int mesh = inner_instance_list["mesh"].AsInteger();
597 942
598// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 943// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -607,24 +952,42 @@ namespace OpenSim.Region.ClientStack.Linden
607// UUID owner_id = permissions["owner_id"].AsUUID(); 952// UUID owner_id = permissions["owner_id"].AsUUID();
608// int owner_mask = permissions["owner_mask"].AsInteger(); 953// int owner_mask = permissions["owner_mask"].AsInteger();
609// no longer used - end ------------------------ 954// no longer used - end ------------------------
955
956
957 SceneObjectPart prim
958 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
959
960 prim.Scale = scale;
961 rotations.Add(rotation);
962 positions.Add(position);
963 prim.UUID = UUID.Random();
964 prim.CreatorID = creatorID;
965 prim.OwnerID = owner_id;
966 prim.GroupID = UUID.Zero;
967 prim.LastOwnerID = creatorID;
968 prim.CreationDate = Util.UnixTimeSinceEpoch();
969
970 if (grp == null)
971 prim.Name = assetName;
972 else
973 prim.Name = assetName + "#" + i.ToString();
610 974
611 UUID owner_id = m_HostCapsObj.AgentID; 975 if (restrictPerms)
976 {
977 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
978 prim.EveryoneMask = 0;
979 prim.GroupMask = 0;
980 prim.NextOwnerMask = 0;
981 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
982 }
612 983
613 SceneObjectPart prim 984 if(istest)
614 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 985 prim.Description = "For testing only. Other uses are prohibited";
986 else
987 prim.Description = "";
615 988
616 prim.Scale = scale; 989 prim.Material = material;
617 prim.OffsetPosition = position; 990 prim.PhysicsShapeType = physicsShapeType;
618 rotations.Add(rotation);
619 positions.Add(position);
620 prim.UUID = UUID.Random();
621 prim.CreatorID = owner_id;
622 prim.OwnerID = owner_id;
623 prim.GroupID = UUID.Zero;
624 prim.LastOwnerID = prim.OwnerID;
625 prim.CreationDate = Util.UnixTimeSinceEpoch();
626 prim.Name = assetName;
627 prim.Description = "";
628 991
629// prim.BaseMask = (uint)base_mask; 992// prim.BaseMask = (uint)base_mask;
630// prim.EveryoneMask = (uint)everyone_mask; 993// prim.EveryoneMask = (uint)everyone_mask;
@@ -632,37 +995,64 @@ namespace OpenSim.Region.ClientStack.Linden
632// prim.NextOwnerMask = (uint)next_owner_mask; 995// prim.NextOwnerMask = (uint)next_owner_mask;
633// prim.OwnerMask = (uint)owner_mask; 996// prim.OwnerMask = (uint)owner_mask;
634 997
635 if (grp == null) 998 if (grp == null)
636 grp = new SceneObjectGroup(prim); 999 {
637 else 1000 grp = new SceneObjectGroup(prim);
638 grp.AddPart(prim); 1001 grp.LastOwnerID = creatorID;
639 } 1002 }
1003 else
1004 grp.AddPart(prim);
1005 }
640 1006
641 // Fix first link number 1007 Vector3 rootPos = positions[0];
642 if (grp.Parts.Length > 1)
643 grp.RootPart.LinkNum++;
644 1008
645 Vector3 rootPos = positions[0]; 1009 if (grp.Parts.Length > 1)
646 grp.AbsolutePosition = rootPos; 1010 {
647 for (int i = 0; i < positions.Count; i++) 1011 // Fix first link number
648 { 1012 grp.RootPart.LinkNum++;
649 Vector3 offset = positions[i] - rootPos; 1013
650 grp.Parts[i].OffsetPosition = offset; 1014 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
1015 Quaternion tmprot;
1016 Vector3 offset;
1017
1018 // fix children rotations and positions
1019 for (int i = 1; i < rotations.Count; i++)
1020 {
1021 tmprot = rotations[i];
1022 tmprot = rootRotConj * tmprot;
1023
1024 grp.Parts[i].RotationOffset = tmprot;
1025
1026 offset = positions[i] - rootPos;
1027
1028 offset *= rootRotConj;
1029 grp.Parts[i].OffsetPosition = offset;
1030 }
1031
1032 grp.AbsolutePosition = rootPos;
1033 grp.UpdateGroupRotationR(rotations[0]);
1034 }
1035 else
1036 {
1037 grp.AbsolutePosition = rootPos;
1038 grp.UpdateGroupRotationR(rotations[0]);
1039 }
1040
1041 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
651 } 1042 }
652 1043
653 for (int i = 0; i < rotations.Count; i++) 1044 else // not a mesh model
654 { 1045 {
655 if (i != 0) 1046 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
656 grp.Parts[i].RotationOffset = rotations[i]; 1047 return;
657 } 1048 }
658
659 grp.UpdateGroupRotationR(rotations[0]);
660 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
661 } 1049 }
662 1050
663 AssetBase asset; 1051 AssetBase asset;
664 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1052 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
665 asset.Data = data; 1053 asset.Data = data;
1054 if (istest)
1055 asset.Local = true;
666 if (AddNewAsset != null) 1056 if (AddNewAsset != null)
667 AddNewAsset(asset); 1057 AddNewAsset(asset);
668 else if (m_assetService != null) 1058 else if (m_assetService != null)
@@ -670,11 +1060,17 @@ namespace OpenSim.Region.ClientStack.Linden
670 1060
671 InventoryItemBase item = new InventoryItemBase(); 1061 InventoryItemBase item = new InventoryItemBase();
672 item.Owner = m_HostCapsObj.AgentID; 1062 item.Owner = m_HostCapsObj.AgentID;
673 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1063 item.CreatorId = creatorIDstr;
674 item.CreatorData = String.Empty; 1064 item.CreatorData = String.Empty;
675 item.ID = inventoryItem; 1065 item.ID = inventoryItem;
676 item.AssetID = asset.FullID; 1066 item.AssetID = asset.FullID;
677 item.Description = assetDescription; 1067 if (istest)
1068 {
1069 item.Description = "For testing only. Other uses are prohibited";
1070 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1071 }
1072 else
1073 item.Description = assetDescription;
678 item.Name = assetName; 1074 item.Name = assetName;
679 item.AssetType = assType; 1075 item.AssetType = assType;
680 item.InvType = inType; 1076 item.InvType = inType;
@@ -682,18 +1078,60 @@ namespace OpenSim.Region.ClientStack.Linden
682 1078
683 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1079 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
684 // (owner) permissions. This becomes a problem if next permissions are changed. 1080 // (owner) permissions. This becomes a problem if next permissions are changed.
685 item.CurrentPermissions
686 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
687 1081
688 item.BasePermissions = (uint)PermissionMask.All; 1082 if (restrictPerms)
689 item.EveryOnePermissions = 0; 1083 {
690 item.NextPermissions = (uint)PermissionMask.All; 1084 item.CurrentPermissions
1085 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1086
1087 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1088 item.EveryOnePermissions = 0;
1089 item.NextPermissions = 0;
1090 }
1091 else
1092 {
1093 item.CurrentPermissions
1094 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1095
1096 item.BasePermissions = (uint)PermissionMask.All;
1097 item.EveryOnePermissions = 0;
1098 item.NextPermissions = (uint)PermissionMask.All;
1099 }
1100
691 item.CreationDate = Util.UnixTimeSinceEpoch(); 1101 item.CreationDate = Util.UnixTimeSinceEpoch();
692 1102
1103 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1104
693 if (AddNewInventoryItem != null) 1105 if (AddNewInventoryItem != null)
694 { 1106 {
695 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1107 if (istest)
1108 {
1109 m_Scene.AddInventoryItem(client, item);
1110/*
1111 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1112 if (client != null)
1113 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1114 */
1115 }
1116 else
1117 {
1118 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1119 if (client != null)
1120 {
1121 // let users see anything.. i don't so far
1122 string str;
1123 if (cost > 0)
1124 // dont remember where is money unit name to put here
1125 str = "Upload complete. charged " + cost.ToString() + "$";
1126 else
1127 str = "Upload complete";
1128 client.SendAgentAlertMessage(str, true);
1129 }
1130 }
696 } 1131 }
1132
1133 lock (m_ModelCost)
1134 m_FileAgentInventoryState = FileAgentInventoryState.idle;
697 } 1135 }
698 1136
699 /// <summary> 1137 /// <summary>
@@ -854,10 +1292,159 @@ namespace OpenSim.Region.ClientStack.Linden
854 response["int_response_code"] = 200; 1292 response["int_response_code"] = 200;
855 return LLSDHelpers.SerialiseLLSDReply(response); 1293 return LLSDHelpers.SerialiseLLSDReply(response);
856 } 1294 }
1295
1296 public string GetObjectPhysicsData(string request, string path,
1297 string param, IOSHttpRequest httpRequest,
1298 IOSHttpResponse httpResponse)
1299 {
1300 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1301 OSDMap resp = new OSDMap();
1302 OSDArray object_ids = (OSDArray)req["object_ids"];
1303
1304 for (int i = 0 ; i < object_ids.Count ; i++)
1305 {
1306 UUID uuid = object_ids[i].AsUUID();
1307
1308 SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
1309 if (obj != null)
1310 {
1311 OSDMap object_data = new OSDMap();
1312
1313 object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
1314 object_data["Density"] = obj.Density;
1315 object_data["Friction"] = obj.Friction;
1316 object_data["Restitution"] = obj.Bounciness;
1317 object_data["GravityMultiplier"] = obj.GravityModifier;
1318
1319 resp[uuid.ToString()] = object_data;
1320 }
1321 }
1322
1323 string response = OSDParser.SerializeLLSDXmlString(resp);
1324 return response;
1325 }
1326
1327 public string GetObjectCost(string request, string path,
1328 string param, IOSHttpRequest httpRequest,
1329 IOSHttpResponse httpResponse)
1330 {
1331 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1332 OSDMap resp = new OSDMap();
1333
1334 OSDArray object_ids = (OSDArray)req["object_ids"];
1335
1336 for (int i = 0; i < object_ids.Count; i++)
1337 {
1338 UUID uuid = object_ids[i].AsUUID();
1339
1340 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1341
1342 if (part != null)
1343 {
1344 SceneObjectGroup grp = part.ParentGroup;
1345 if (grp != null)
1346 {
1347 float linksetCost;
1348 float linksetPhysCost;
1349 float partCost;
1350 float partPhysCost;
1351
1352 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1353
1354 OSDMap object_data = new OSDMap();
1355 object_data["linked_set_resource_cost"] = linksetCost;
1356 object_data["resource_cost"] = partCost;
1357 object_data["physics_cost"] = partPhysCost;
1358 object_data["linked_set_physics_cost"] = linksetPhysCost;
1359
1360 resp[uuid.ToString()] = object_data;
1361 }
1362 }
1363 }
1364
1365 string response = OSDParser.SerializeLLSDXmlString(resp);
1366 return response;
1367 }
1368
1369 public string ResourceCostSelected(string request, string path,
1370 string param, IOSHttpRequest httpRequest,
1371 IOSHttpResponse httpResponse)
1372 {
1373 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1374 OSDMap resp = new OSDMap();
1375
1376
1377 float phys=0;
1378 float stream=0;
1379 float simul=0;
1380
1381 if (req.ContainsKey("selected_roots"))
1382 {
1383 OSDArray object_ids = (OSDArray)req["selected_roots"];
1384
1385 // should go by SOG suming costs for all parts
1386 // ll v3 works ok with several objects select we get the list and adds ok
1387 // FS calls per object so results are wrong guess fs bug
1388 for (int i = 0; i < object_ids.Count; i++)
1389 {
1390 UUID uuid = object_ids[i].AsUUID();
1391 float Physc;
1392 float simulc;
1393 float streamc;
1394
1395 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1396 if (grp != null)
1397 {
1398 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1399 phys += Physc;
1400 stream += streamc;
1401 simul += simulc;
1402 }
1403 }
1404 }
1405 else if (req.ContainsKey("selected_prims"))
1406 {
1407 OSDArray object_ids = (OSDArray)req["selected_prims"];
1408
1409 // don't see in use in any of the 2 viewers
1410 // guess it should be for edit linked but... nothing
1411 // should go to SOP per part
1412 for (int i = 0; i < object_ids.Count; i++)
1413 {
1414 UUID uuid = object_ids[i].AsUUID();
1415
1416 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1417 if (part != null)
1418 {
1419 phys += part.PhysicsCost;
1420 stream += part.StreamingCost;
1421 simul += part.SimulationCost;
1422 }
1423 }
1424 }
1425
1426 if (simul != 0)
1427 {
1428 OSDMap object_data = new OSDMap();
1429
1430 object_data["physics"] = phys;
1431 object_data["streaming"] = stream;
1432 object_data["simulation"] = simul;
1433
1434 resp["selected"] = object_data;
1435 }
1436
1437 string response = OSDParser.SerializeLLSDXmlString(resp);
1438 return response;
1439 }
857 } 1440 }
858 1441
859 public class AssetUploader 1442 public class AssetUploader
860 { 1443 {
1444 private static readonly ILog m_log =
1445 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1446
1447
861 public event UpLoadedAsset OnUpLoad; 1448 public event UpLoadedAsset OnUpLoad;
862 private UpLoadedAsset handlerUpLoad = null; 1449 private UpLoadedAsset handlerUpLoad = null;
863 1450
@@ -872,10 +1459,21 @@ namespace OpenSim.Region.ClientStack.Linden
872 1459
873 private string m_invType = String.Empty; 1460 private string m_invType = String.Empty;
874 private string m_assetType = String.Empty; 1461 private string m_assetType = String.Empty;
1462 private int m_cost;
1463 private string m_error = String.Empty;
1464
1465 private Timer m_timeoutTimer = new Timer();
1466 private UUID m_texturesFolder;
1467 private int m_nreqtextures;
1468 private int m_nreqmeshs;
1469 private int m_nreqinstances;
1470 private bool m_IsAtestUpload;
875 1471
876 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1472 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
877 UUID parentFolderID, string invType, string assetType, string path, 1473 UUID parentFolderID, string invType, string assetType, string path,
878 IHttpServer httpServer, bool dumpAssetsToFile) 1474 IHttpServer httpServer, bool dumpAssetsToFile,
1475 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1476 bool IsAtestUpload)
879 { 1477 {
880 m_assetName = assetName; 1478 m_assetName = assetName;
881 m_assetDes = description; 1479 m_assetDes = description;
@@ -887,6 +1485,18 @@ namespace OpenSim.Region.ClientStack.Linden
887 m_assetType = assetType; 1485 m_assetType = assetType;
888 m_invType = invType; 1486 m_invType = invType;
889 m_dumpAssetsToFile = dumpAssetsToFile; 1487 m_dumpAssetsToFile = dumpAssetsToFile;
1488 m_cost = totalCost;
1489
1490 m_texturesFolder = texturesFolder;
1491 m_nreqtextures = nreqtextures;
1492 m_nreqmeshs = nreqmeshs;
1493 m_nreqinstances = nreqinstances;
1494 m_IsAtestUpload = IsAtestUpload;
1495
1496 m_timeoutTimer.Elapsed += TimedOut;
1497 m_timeoutTimer.Interval = 120000;
1498 m_timeoutTimer.AutoReset = false;
1499 m_timeoutTimer.Start();
890 } 1500 }
891 1501
892 /// <summary> 1502 /// <summary>
@@ -901,12 +1511,14 @@ namespace OpenSim.Region.ClientStack.Linden
901 UUID inv = inventoryItemID; 1511 UUID inv = inventoryItemID;
902 string res = String.Empty; 1512 string res = String.Empty;
903 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1513 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1514/*
904 uploadComplete.new_asset = newAssetID.ToString(); 1515 uploadComplete.new_asset = newAssetID.ToString();
905 uploadComplete.new_inventory_item = inv; 1516 uploadComplete.new_inventory_item = inv;
906 uploadComplete.state = "complete"; 1517 uploadComplete.state = "complete";
907 1518
908 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1519 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
909 1520*/
1521 m_timeoutTimer.Stop();
910 httpListener.RemoveStreamHandler("POST", uploaderPath); 1522 httpListener.RemoveStreamHandler("POST", uploaderPath);
911 1523
912 // TODO: probably make this a better set of extensions here 1524 // TODO: probably make this a better set of extensions here
@@ -923,12 +1535,49 @@ namespace OpenSim.Region.ClientStack.Linden
923 handlerUpLoad = OnUpLoad; 1535 handlerUpLoad = OnUpLoad;
924 if (handlerUpLoad != null) 1536 if (handlerUpLoad != null)
925 { 1537 {
926 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1538 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1539 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1540 }
1541 if (m_IsAtestUpload)
1542 {
1543 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1544 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1545 resperror.identifier = inv;
1546
1547 uploadComplete.error = resperror;
1548 uploadComplete.state = "Upload4Testing";
927 } 1549 }
1550 else
1551 {
1552 if (m_error == String.Empty)
1553 {
1554 uploadComplete.new_asset = newAssetID.ToString();
1555 uploadComplete.new_inventory_item = inv;
1556 // if (m_texturesFolder != UUID.Zero)
1557 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1558 uploadComplete.state = "complete";
1559 }
1560 else
1561 {
1562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1563 resperror.message = m_error;
1564 resperror.identifier = inv;
928 1565
1566 uploadComplete.error = resperror;
1567 uploadComplete.state = "failed";
1568 }
1569 }
1570
1571 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
929 return res; 1572 return res;
930 } 1573 }
931 1574
1575 private void TimedOut(object sender, ElapsedEventArgs args)
1576 {
1577 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1578 httpListener.RemoveStreamHandler("POST", uploaderPath);
1579 }
1580
932 ///Left this in and commented in case there are unforseen issues 1581 ///Left this in and commented in case there are unforseen issues
933 //private void SaveAssetToFile(string filename, byte[] data) 1582 //private void SaveAssetToFile(string filename, byte[] data)
934 //{ 1583 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 594b229..e113c60 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden
377 // TODO: Add EventQueueGet name/description for diagnostics 377 // TODO: Add EventQueueGet name/description for diagnostics
378 MainServer.Instance.AddPollServiceHTTPHandler( 378 MainServer.Instance.AddPollServiceHTTPHandler(
379 eventQueueGetPath, 379 eventQueueGetPath,
380 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 380 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
381 381
382// m_log.DebugFormat( 382// m_log.DebugFormat(
383// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 383// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.Linden
419 } 419 }
420 } 420 }
421 421
422 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 422 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
423 { 423 {
424 if (DebugLevel >= 2) 424 if (DebugLevel >= 2)
425 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 425 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden
831 { 831 {
832 return EventQueueHelper.BuildEvent(eventName, eventBody); 832 return EventQueueHelper.BuildEvent(eventName, eventBody);
833 } 833 }
834
835 public void partPhysicsProperties(uint localID, byte physhapetype,
836 float density, float friction, float bounce, float gravmod,UUID avatarID)
837 {
838 OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
839 density, friction, bounce, gravmod);
840 Enqueue(item, avatarID);
841 }
834 } 842 }
835} 843}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 3f49aba..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden
395 return message; 402 return message;
396 } 403 }
397 404
405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
406 float density, float friction, float bounce, float gravmod)
407 {
408
409 OSDMap physinfo = new OSDMap(6);
410 physinfo["LocalID"] = localID;
411 physinfo["Density"] = density;
412 physinfo["Friction"] = friction;
413 physinfo["GravityMultiplier"] = gravmod;
414 physinfo["Restitution"] = bounce;
415 physinfo["PhysicsShapeType"] = (int)physhapetype;
416
417 OSDArray array = new OSDArray(1);
418 array.Add(physinfo);
419
420 OSDMap llsdBody = new OSDMap(1);
421 llsdBody.Add("ObjectData", array);
422
423 return BuildEvent("ObjectPhysicsProperties", llsdBody);
424 }
398 } 425 }
399} 426}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 5ae9cc3..cc65981 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,64 +42,81 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
53 49
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 50 /// <summary>
51 /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities.
52 /// </summary>
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 54 public class GetTextureModule : INonSharedRegionModule
56 { 55 {
57// private static readonly ILog m_log = 56
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 57 struct aPollRequest
59 58 {
59 public PollServiceTextureEventArgs thepoll;
60 public UUID reqID;
61 public Hashtable request;
62 }
63
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
60 private Scene m_scene; 66 private Scene m_scene;
61 private IAssetService m_assetService;
62 67
63 private bool m_Enabled = false; 68 private static GetTextureHandler m_getTextureHandler;
69
70 private IAssetService m_assetService = null;
64 71
65 // TODO: Change this to a config option 72 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
66 const string REDIRECT_URL = null; 73 private static Thread[] m_workerThreads = null;
67 74
68 private string m_URL; 75 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
76 new OpenMetaverse.BlockingQueue<aPollRequest>();
69 77
70 #region ISharedRegionModule Members 78 #region ISharedRegionModule Members
71 79
72 public void Initialise(IConfigSource source) 80 public void Initialise(IConfigSource source)
73 { 81 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 82 }
83 83
84 public void AddRegion(Scene s) 84 public void AddRegion(Scene s)
85 { 85 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 86 m_scene = s;
87 m_assetService = s.AssetService;
90 } 88 }
91 89
92 public void RemoveRegion(Scene s) 90 public void RemoveRegion(Scene s)
93 { 91 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 92 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
93 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
98 m_scene = null; 94 m_scene = null;
99 } 95 }
100 96
101 public void RegionLoaded(Scene s) 97 public void RegionLoaded(Scene s)
102 { 98 {
103 if (!m_Enabled) 99 // We'll reuse the same handler for all requests.
104 return; 100 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 101
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 102 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
103 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
104
105 if (m_workerThreads == null)
106 {
107 m_workerThreads = new Thread[4];
108
109 for (uint i = 0; i < 4; i++)
110 {
111 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
112 String.Format("TextureWorkerThread{0}", i),
113 ThreadPriority.Normal,
114 false,
115 false,
116 null,
117 int.MaxValue);
118 }
119 }
108 } 120 }
109 121
110 public void PostInitialise() 122 public void PostInitialise()
@@ -122,24 +134,152 @@ namespace OpenSim.Region.ClientStack.Linden
122 134
123 #endregion 135 #endregion
124 136
125 public void RegisterCaps(UUID agentID, Caps caps) 137 ~GetTextureModule()
138 {
139 foreach (Thread t in m_workerThreads)
140 Watchdog.AbortThread(t.ManagedThreadId);
141
142 }
143
144 private class PollServiceTextureEventArgs : PollServiceEventArgs
145 {
146 private List<Hashtable> requests =
147 new List<Hashtable>();
148 private Dictionary<UUID, Hashtable> responses =
149 new Dictionary<UUID, Hashtable>();
150
151 private Scene m_scene;
152
153 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
154 base(null, null, null, null, pId, int.MaxValue)
155 {
156 m_scene = scene;
157
158 HasEvents = (x, y) =>
159 {
160 lock (responses)
161 return responses.ContainsKey(x);
162 };
163 GetEvents = (x, y) =>
164 {
165 lock (responses)
166 {
167 try
168 {
169 return responses[x];
170 }
171 finally
172 {
173 responses.Remove(x);
174 }
175 }
176 };
177
178 Request = (x, y) =>
179 {
180 aPollRequest reqinfo = new aPollRequest();
181 reqinfo.thepoll = this;
182 reqinfo.reqID = x;
183 reqinfo.request = y;
184
185 m_queue.Enqueue(reqinfo);
186 };
187
188 // this should never happen except possible on shutdown
189 NoEvents = (x, y) =>
190 {
191/*
192 lock (requests)
193 {
194 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
195 requests.Remove(request);
196 }
197*/
198 Hashtable response = new Hashtable();
199
200 response["int_response_code"] = 500;
201 response["str_response_string"] = "Script timeout";
202 response["content_type"] = "text/plain";
203 response["keepalive"] = false;
204 response["reusecontext"] = false;
205
206 return response;
207 };
208 }
209
210 public void Process(aPollRequest requestinfo)
211 {
212 Hashtable response;
213
214 UUID requestID = requestinfo.reqID;
215
216 // If the avatar is gone, don't bother to get the texture
217 if (m_scene.GetScenePresence(Id) == null)
218 {
219 response = new Hashtable();
220
221 response["int_response_code"] = 500;
222 response["str_response_string"] = "Script timeout";
223 response["content_type"] = "text/plain";
224 response["keepalive"] = false;
225 response["reusecontext"] = false;
226
227 lock (responses)
228 responses[requestID] = response;
229
230 return;
231 }
232
233 response = m_getTextureHandler.Handle(requestinfo.request);
234 lock (responses)
235 responses[requestID] = response;
236 }
237 }
238
239 private void RegisterCaps(UUID agentID, Caps caps)
126 { 240 {
127 UUID capID = UUID.Random(); 241 string capUrl = "/CAPS/" + UUID.Random() + "/";
242
243 // Register this as a poll service
244 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
245
246 args.Type = PollServiceEventArgs.EventType.Texture;
247 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 248
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 249 string hostName = m_scene.RegionInfo.ExternalHostName;
130 if (m_URL == "localhost") 250 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
251 string protocol = "http";
252
253 if (MainServer.Instance.UseSSL)
131 { 254 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 255 hostName = MainServer.Instance.SSLCommonName;
133 caps.RegisterHandler( 256 port = MainServer.Instance.SSLPort;
134 "GetTexture", 257 protocol = "https";
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
136 } 258 }
137 else 259 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
260
261 m_capsDict[agentID] = capUrl;
262 }
263
264 private void DeregisterCaps(UUID agentID, Caps caps)
265 {
266 string capUrl;
267
268 if (m_capsDict.TryGetValue(agentID, out capUrl))
138 { 269 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 270 MainServer.Instance.RemoveHTTPHandler("", capUrl);
140 caps.RegisterHandler("GetTexture", m_URL); 271 m_capsDict.Remove(agentID);
141 } 272 }
142 } 273 }
143 274
275 private void DoTextureRequests()
276 {
277 while (true)
278 {
279 aPollRequest poolreq = m_queue.Dequeue();
280
281 poolreq.thepoll.Process(poolreq);
282 }
283 }
144 } 284 }
145} 285}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 44a6883..0251ac4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 52c4f44..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region IRegionModuleBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region IRegionModule Members
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 36af55f..413536d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 2359bd6..0caeddf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,22 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
42 46
43namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
44{ 48{
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 52 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 53 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 54 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 struct aPollRequest
56 {
57 public PollServiceInventoryEventArgs thepoll;
58 public UUID reqID;
59 public Hashtable request;
60 }
61
62 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 63
53 private Scene m_scene; 64 private Scene m_scene;
54 65
55 private IInventoryService m_InventoryService; 66 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 67 private ILibraryService m_LibraryService;
57 68
58 private bool m_Enabled; 69 private static WebFetchInvDescHandler m_webFetchHandler;
59 70
60 private string m_fetchInventoryDescendents2Url; 71 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 72 private static Thread[] m_workerThreads = null;
62 73
63 private WebFetchInvDescHandler m_webFetchHandler; 74 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
75 new OpenMetaverse.BlockingQueue<aPollRequest>();
64 76
65 #region ISharedRegionModule Members 77 #region ISharedRegionModule Members
66 78
67 public void Initialise(IConfigSource source) 79 public void Initialise(IConfigSource source)
68 { 80 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 81 }
81 82
82 public void AddRegion(Scene s) 83 public void AddRegion(Scene s)
83 { 84 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 85 m_scene = s;
88 } 86 }
89 87
90 public void RemoveRegion(Scene s) 88 public void RemoveRegion(Scene s)
91 { 89 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 90 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
91 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 92 m_scene = null;
97 } 93 }
98 94
99 public void RegionLoaded(Scene s) 95 public void RegionLoaded(Scene s)
100 { 96 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 97 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 98 m_LibraryService = m_scene.LibraryService;
106 99
107 // We'll reuse the same handler for all requests. 100 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 101 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 102
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 103 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
104 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
105
106 if (m_workerThreads == null)
107 {
108 m_workerThreads = new Thread[2];
109
110 for (uint i = 0; i < 2; i++)
111 {
112 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
113 String.Format("InventoryWorkerThread{0}", i),
114 ThreadPriority.Normal,
115 false,
116 true,
117 null,
118 int.MaxValue);
119 }
120 }
112 } 121 }
113 122
114 public void PostInitialise() 123 public void PostInitialise()
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden
126 135
127 #endregion 136 #endregion
128 137
129 private void RegisterCaps(UUID agentID, Caps caps) 138 ~WebFetchInvDescModule()
130 { 139 {
131 if (m_webFetchInventoryDescendentsUrl != "") 140 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 141 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 142 }
137 143
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 144 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 145 {
140 string capUrl; 146 private Dictionary<UUID, Hashtable> responses =
147 new Dictionary<UUID, Hashtable>();
148
149 public PollServiceInventoryEventArgs(UUID pId) :
150 base(null, null, null, null, pId, int.MaxValue)
151 {
152 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
153 GetEvents = (x, y) =>
154 {
155 lock (responses)
156 {
157 try
158 {
159 return responses[x];
160 }
161 finally
162 {
163 responses.Remove(x);
164 }
165 }
166 };
167
168 Request = (x, y) =>
169 {
170 aPollRequest reqinfo = new aPollRequest();
171 reqinfo.thepoll = this;
172 reqinfo.reqID = x;
173 reqinfo.request = y;
174
175 m_queue.Enqueue(reqinfo);
176 };
177
178 NoEvents = (x, y) =>
179 {
180/*
181 lock (requests)
182 {
183 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
184 requests.Remove(request);
185 }
186*/
187 Hashtable response = new Hashtable();
188
189 response["int_response_code"] = 500;
190 response["str_response_string"] = "Script timeout";
191 response["content_type"] = "text/plain";
192 response["keepalive"] = false;
193 response["reusecontext"] = false;
194
195 return response;
196 };
197 }
141 198
142 if (url == "localhost") 199 public void Process(aPollRequest requestinfo)
143 { 200 {
144 capUrl = "/CAPS/" + UUID.Random(); 201 UUID requestID = requestinfo.reqID;
202
203 Hashtable response = new Hashtable();
204
205 response["int_response_code"] = 200;
206 response["content_type"] = "text/plain";
207 response["keepalive"] = false;
208 response["reusecontext"] = false;
145 209
146 IRequestHandler reqHandler 210 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
147 = new RestStreamHandler( 211 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
148 "POST",
149 capUrl,
150 m_webFetchHandler.FetchInventoryDescendentsRequest,
151 "FetchInventoryDescendents2",
152 agentID.ToString());
153 212
154 caps.RegisterHandler(capName, reqHandler); 213 lock (responses)
214 responses[requestID] = response;
155 } 215 }
156 else 216 }
217
218 private void RegisterCaps(UUID agentID, Caps caps)
219 {
220 string capUrl = "/CAPS/" + UUID.Random() + "/";
221
222 // Register this as a poll service
223 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
224
225 args.Type = PollServiceEventArgs.EventType.Inventory;
226 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
227
228 string hostName = m_scene.RegionInfo.ExternalHostName;
229 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
230 string protocol = "http";
231
232 if (MainServer.Instance.UseSSL)
157 { 233 {
158 capUrl = url; 234 hostName = MainServer.Instance.SSLCommonName;
235 port = MainServer.Instance.SSLPort;
236 protocol = "https";
237 }
238 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
239
240 m_capsDict[agentID] = capUrl;
241 }
159 242
160 caps.RegisterHandler(capName, capUrl); 243 private void DeregisterCaps(UUID agentID, Caps caps)
244 {
245 string capUrl;
246
247 if (m_capsDict.TryGetValue(agentID, out capUrl))
248 {
249 MainServer.Instance.RemoveHTTPHandler("", capUrl);
250 m_capsDict.Remove(agentID);
161 } 251 }
252 }
162 253
163// m_log.DebugFormat( 254 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 255 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 256 while (true)
257 {
258 aPollRequest poolreq = m_queue.Dequeue();
259
260 poolreq.thepoll.Process(poolreq);
261 }
166 } 262 }
167 } 263 }
168} \ No newline at end of file 264}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index d05ffea..6f00957 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 public event AvatarPickerRequest OnAvatarPickerRequest; 98 public event AvatarPickerRequest OnAvatarPickerRequest;
99 public event StartAnim OnStartAnim; 99 public event StartAnim OnStartAnim;
100 public event StopAnim OnStopAnim; 100 public event StopAnim OnStopAnim;
101 public event ChangeAnim OnChangeAnim;
101 public event Action<IClientAPI> OnRequestAvatarsData; 102 public event Action<IClientAPI> OnRequestAvatarsData;
102 public event LinkObjects OnLinkObjects; 103 public event LinkObjects OnLinkObjects;
103 public event DelinkObjects OnDelinkObjects; 104 public event DelinkObjects OnDelinkObjects;
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
125 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
126 public event UpdatePrimFlags OnUpdatePrimFlags; 127 public event UpdatePrimFlags OnUpdatePrimFlags;
127 public event UpdatePrimTexture OnUpdatePrimTexture; 128 public event UpdatePrimTexture OnUpdatePrimTexture;
129 public event ClientChangeObject onClientChangeObject;
128 public event UpdateVector OnUpdatePrimGroupPosition; 130 public event UpdateVector OnUpdatePrimGroupPosition;
129 public event UpdateVector OnUpdatePrimSinglePosition; 131 public event UpdateVector OnUpdatePrimSinglePosition;
130 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 132 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 public event RequestTaskInventory OnRequestTaskInventory; 160 public event RequestTaskInventory OnRequestTaskInventory;
159 public event UpdateInventoryItem OnUpdateInventoryItem; 161 public event UpdateInventoryItem OnUpdateInventoryItem;
160 public event CopyInventoryItem OnCopyInventoryItem; 162 public event CopyInventoryItem OnCopyInventoryItem;
163 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
161 public event MoveInventoryItem OnMoveInventoryItem; 164 public event MoveInventoryItem OnMoveInventoryItem;
162 public event RemoveInventoryItem OnRemoveInventoryItem; 165 public event RemoveInventoryItem OnRemoveInventoryItem;
163 public event RemoveInventoryFolder OnRemoveInventoryFolder; 166 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 259 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
257 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 260 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
258 public event ClassifiedDelete OnClassifiedDelete; 261 public event ClassifiedDelete OnClassifiedDelete;
259 public event ClassifiedDelete OnClassifiedGodDelete; 262 public event ClassifiedGodDelete OnClassifiedGodDelete;
260 public event EventNotificationAddRequest OnEventNotificationAddRequest; 263 public event EventNotificationAddRequest OnEventNotificationAddRequest;
261 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 264 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
262 public event EventGodDelete OnEventGodDelete; 265 public event EventGodDelete OnEventGodDelete;
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
287 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 290 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
288 public event SimWideDeletesDelegate OnSimWideDeletes; 291 public event SimWideDeletesDelegate OnSimWideDeletes;
289 public event SendPostcard OnSendPostcard; 292 public event SendPostcard OnSendPostcard;
293 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
290 public event MuteListEntryUpdate OnUpdateMuteListEntry; 294 public event MuteListEntryUpdate OnUpdateMuteListEntry;
291 public event MuteListEntryRemove OnRemoveMuteListEntry; 295 public event MuteListEntryRemove OnRemoveMuteListEntry;
292 public event GodlikeMessage onGodlikeMessage; 296 public event GodlikeMessage onGodlikeMessage;
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
325 private Prioritizer m_prioritizer; 329 private Prioritizer m_prioritizer;
326 private bool m_disableFacelights = false; 330 private bool m_disableFacelights = false;
327 331
332 private const uint MaxTransferBytesPerPacket = 600;
333
334
328 /// <value> 335 /// <value>
329 /// List used in construction of data blocks for an object update packet. This is to stop us having to 336 /// List used in construction of data blocks for an object update packet. This is to stop us having to
330 /// continually recreate it. 337 /// continually recreate it.
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
336 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 343 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
337 /// ownerless phantom. 344 /// ownerless phantom.
338 /// 345 ///
339 /// All manipulation of this set has to occur under a lock 346 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
340 /// 347 ///
341 /// </value> 348 /// </value>
342 protected HashSet<uint> m_killRecord; 349// protected HashSet<uint> m_killRecord;
343 350
344// protected HashSet<uint> m_attachmentsSent; 351// protected HashSet<uint> m_attachmentsSent;
345 352
346 private int m_moneyBalance; 353 private int m_moneyBalance;
354 private bool m_deliverPackets = true;
347 private int m_animationSequenceNumber = 1; 355 private int m_animationSequenceNumber = 1;
348 private bool m_SendLogoutPacketWhenClosing = true; 356 private bool m_SendLogoutPacketWhenClosing = true;
349 private AgentUpdateArgs lastarg; 357 private AgentUpdateArgs lastarg;
@@ -380,6 +388,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
380 get { return m_startpos; } 388 get { return m_startpos; }
381 set { m_startpos = value; } 389 set { m_startpos = value; }
382 } 390 }
391 public bool DeliverPackets
392 {
393 get { return m_deliverPackets; }
394 set {
395 m_deliverPackets = value;
396 m_udpClient.m_deliverPackets = value;
397 }
398 }
383 public UUID AgentId { get { return m_agentId; } } 399 public UUID AgentId { get { return m_agentId; } }
384 public ISceneAgent SceneAgent { get; set; } 400 public ISceneAgent SceneAgent { get; set; }
385 public UUID ActiveGroupId { get { return m_activeGroupID; } } 401 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -457,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
457 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 473 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
458 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 474 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
459 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 475 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
460 m_killRecord = new HashSet<uint>(); 476// m_killRecord = new HashSet<uint>();
461// m_attachmentsSent = new HashSet<uint>(); 477// m_attachmentsSent = new HashSet<uint>();
462 478
463 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 479 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -487,12 +503,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
487 503
488 #region Client Methods 504 #region Client Methods
489 505
506
507 /// <summary>
508 /// Close down the client view
509 /// </summary>
490 public void Close() 510 public void Close()
491 { 511 {
492 Close(false); 512 Close(true, false);
493 } 513 }
494 514
495 public void Close(bool force) 515 public void Close(bool sendStop, bool force)
496 { 516 {
497 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 517 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
498 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 518 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -504,7 +524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
504 return; 524 return;
505 525
506 IsActive = false; 526 IsActive = false;
507 CloseWithoutChecks(); 527 CloseWithoutChecks(sendStop);
508 } 528 }
509 } 529 }
510 530
@@ -517,12 +537,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
517 /// 537 ///
518 /// Callers must lock ClosingSyncLock before calling. 538 /// Callers must lock ClosingSyncLock before calling.
519 /// </remarks> 539 /// </remarks>
520 public void CloseWithoutChecks() 540 public void CloseWithoutChecks(bool sendStop)
521 { 541 {
522 m_log.DebugFormat( 542 m_log.DebugFormat(
523 "[CLIENT]: Close has been called for {0} attached to scene {1}", 543 "[CLIENT]: Close has been called for {0} attached to scene {1}",
524 Name, m_scene.RegionInfo.RegionName); 544 Name, m_scene.RegionInfo.RegionName);
525 545
546 if (sendStop)
547 {
548 // Send the STOP packet
549 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
550 OutPacket(disable, ThrottleOutPacketType.Unknown);
551 }
552
526 // Shutdown the image manager 553 // Shutdown the image manager
527 ImageManager.Close(); 554 ImageManager.Close();
528 555
@@ -780,7 +807,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
780 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 807 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
781 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 808 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
782 809
783 OutPacket(handshake, ThrottleOutPacketType.Task); 810// OutPacket(handshake, ThrottleOutPacketType.Task);
811 // use same as MoveAgentIntoRegion (both should be task )
812 OutPacket(handshake, ThrottleOutPacketType.Unknown);
784 } 813 }
785 814
786 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 815 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -819,7 +848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
819 reply.ChatData.OwnerID = fromAgentID; 848 reply.ChatData.OwnerID = fromAgentID;
820 reply.ChatData.SourceID = fromAgentID; 849 reply.ChatData.SourceID = fromAgentID;
821 850
822 OutPacket(reply, ThrottleOutPacketType.Task); 851 OutPacket(reply, ThrottleOutPacketType.Unknown);
823 } 852 }
824 853
825 /// <summary> 854 /// <summary>
@@ -1105,6 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1105 public virtual void SendLayerData(float[] map) 1134 public virtual void SendLayerData(float[] map)
1106 { 1135 {
1107 Util.FireAndForget(DoSendLayerData, map); 1136 Util.FireAndForget(DoSendLayerData, map);
1137
1138 // Send it sync, and async. It's not that much data
1139 // and it improves user experience just so much!
1140 DoSendLayerData(map);
1108 } 1141 }
1109 1142
1110 /// <summary> 1143 /// <summary>
@@ -1117,16 +1150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1117 1150
1118 try 1151 try
1119 { 1152 {
1120 //for (int y = 0; y < 16; y++) 1153 for (int y = 0; y < 16; y++)
1121 //{ 1154 {
1122 // for (int x = 0; x < 16; x++) 1155 for (int x = 0; x < 16; x+=4)
1123 // { 1156 {
1124 // SendLayerData(x, y, map); 1157 SendLayerPacket(x, y, map);
1125 // } 1158 }
1126 //} 1159 }
1127
1128 // Send LayerData in a spiral pattern. Fun!
1129 SendLayerTopRight(map, 0, 0, 15, 15);
1130 } 1160 }
1131 catch (Exception e) 1161 catch (Exception e)
1132 { 1162 {
@@ -1134,51 +1164,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1134 } 1164 }
1135 } 1165 }
1136 1166
1137 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1138 {
1139 // Row
1140 for (int i = x1; i <= x2; i++)
1141 SendLayerData(i, y1, map);
1142
1143 // Column
1144 for (int j = y1 + 1; j <= y2; j++)
1145 SendLayerData(x2, j, map);
1146
1147 if (x2 - x1 > 0)
1148 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1149 }
1150
1151 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1152 {
1153 // Row in reverse
1154 for (int i = x2; i >= x1; i--)
1155 SendLayerData(i, y2, map);
1156
1157 // Column in reverse
1158 for (int j = y2 - 1; j >= y1; j--)
1159 SendLayerData(x1, j, map);
1160
1161 if (x2 - x1 > 0)
1162 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1163 }
1164
1165 /// <summary> 1167 /// <summary>
1166 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1168 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1167 /// </summary> 1169 /// </summary>
1168 /// <param name="map">heightmap</param> 1170 /// <param name="map">heightmap</param>
1169 /// <param name="px">X coordinate for patches 0..12</param> 1171 /// <param name="px">X coordinate for patches 0..12</param>
1170 /// <param name="py">Y coordinate for patches 0..15</param> 1172 /// <param name="py">Y coordinate for patches 0..15</param>
1171 // private void SendLayerPacket(float[] map, int y, int x) 1173 private void SendLayerPacket(int x, int y, float[] map)
1172 // { 1174 {
1173 // int[] patches = new int[4]; 1175 int[] patches = new int[4];
1174 // patches[0] = x + 0 + y * 16; 1176 patches[0] = x + 0 + y * 16;
1175 // patches[1] = x + 1 + y * 16; 1177 patches[1] = x + 1 + y * 16;
1176 // patches[2] = x + 2 + y * 16; 1178 patches[2] = x + 2 + y * 16;
1177 // patches[3] = x + 3 + y * 16; 1179 patches[3] = x + 3 + y * 16;
1178 1180
1179 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1181 float[] heightmap = (map.Length == 65536) ?
1180 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1182 map :
1181 // } 1183 LLHeightFieldMoronize(map);
1184
1185 try
1186 {
1187 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1188 OutPacket(layerpack, ThrottleOutPacketType.Land);
1189 }
1190 catch
1191 {
1192 for (int px = x ; px < x + 4 ; px++)
1193 SendLayerData(px, y, map);
1194 }
1195 }
1182 1196
1183 /// <summary> 1197 /// <summary>
1184 /// Sends a specified patch to a client 1198 /// Sends a specified patch to a client
@@ -1198,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1198 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1212 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1199 layerpack.Header.Reliable = true; 1213 layerpack.Header.Reliable = true;
1200 1214
1201 OutPacket(layerpack, ThrottleOutPacketType.Land); 1215 OutPacket(layerpack, ThrottleOutPacketType.Task);
1202 } 1216 }
1203 catch (Exception e) 1217 catch (Exception e)
1204 { 1218 {
@@ -1561,7 +1575,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1561 1575
1562 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1576 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1563 { 1577 {
1564// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1578// foreach (uint id in localIDs)
1579// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1565 1580
1566 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1581 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1567 // TODO: don't create new blocks if recycling an old packet 1582 // TODO: don't create new blocks if recycling an old packet
@@ -1583,17 +1598,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1583 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1598 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1584 // condition where a kill can be processed before an out-of-date update for the same object. 1599 // condition where a kill can be processed before an out-of-date update for the same object.
1585 // ProcessEntityUpdates() also takes the m_killRecord lock. 1600 // ProcessEntityUpdates() also takes the m_killRecord lock.
1586 lock (m_killRecord) 1601// lock (m_killRecord)
1587 { 1602// {
1588 foreach (uint localID in localIDs) 1603// foreach (uint localID in localIDs)
1589 m_killRecord.Add(localID); 1604// m_killRecord.Add(localID);
1590 1605
1591 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1606 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1592 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1607 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1593 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1608 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1594 // scene objects in a viewer until that viewer is relogged in. 1609 // scene objects in a viewer until that viewer is relogged in.
1595 OutPacket(kill, ThrottleOutPacketType.Task); 1610 OutPacket(kill, ThrottleOutPacketType.Task);
1596 } 1611// }
1597 } 1612 }
1598 } 1613 }
1599 1614
@@ -2051,9 +2066,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2051 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2052 } 2067 }
2053 2068
2054 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2055 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2069 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2056 { 2070 {
2071 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2072 }
2073
2074 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2075 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2076 {
2057 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2077 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2058 2078
2059 UpdateCreateInventoryItemPacket InventoryReply 2079 UpdateCreateInventoryItemPacket InventoryReply
@@ -2063,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2063 // TODO: don't create new blocks if recycling an old packet 2083 // TODO: don't create new blocks if recycling an old packet
2064 InventoryReply.AgentData.AgentID = AgentId; 2084 InventoryReply.AgentData.AgentID = AgentId;
2065 InventoryReply.AgentData.SimApproved = true; 2085 InventoryReply.AgentData.SimApproved = true;
2086 InventoryReply.AgentData.TransactionID = transactionID;
2066 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2087 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2067 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2088 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2068 InventoryReply.InventoryData[0].ItemID = Item.ID; 2089 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2132,16 +2153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2132 replytask.InventoryData.TaskID = taskID; 2153 replytask.InventoryData.TaskID = taskID;
2133 replytask.InventoryData.Serial = serial; 2154 replytask.InventoryData.Serial = serial;
2134 replytask.InventoryData.Filename = fileName; 2155 replytask.InventoryData.Filename = fileName;
2135 OutPacket(replytask, ThrottleOutPacketType.Asset); 2156 OutPacket(replytask, ThrottleOutPacketType.Task);
2136 } 2157 }
2137 2158
2138 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2159 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2139 { 2160 {
2161 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2162 if (isTaskInventory)
2163 type = ThrottleOutPacketType.Task;
2164
2140 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2165 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2141 sendXfer.XferID.ID = xferID; 2166 sendXfer.XferID.ID = xferID;
2142 sendXfer.XferID.Packet = packet; 2167 sendXfer.XferID.Packet = packet;
2143 sendXfer.DataPacket.Data = data; 2168 sendXfer.DataPacket.Data = data;
2144 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2169 OutPacket(sendXfer, type);
2145 } 2170 }
2146 2171
2147 public void SendAbortXferPacket(ulong xferID) 2172 public void SendAbortXferPacket(ulong xferID)
@@ -2323,6 +2348,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2323 OutPacket(sound, ThrottleOutPacketType.Task); 2348 OutPacket(sound, ThrottleOutPacketType.Task);
2324 } 2349 }
2325 2350
2351 public void SendTransferAbort(TransferRequestPacket transferRequest)
2352 {
2353 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2354 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2355 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2356 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2357 OutPacket(abort, ThrottleOutPacketType.Task);
2358 }
2359
2326 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2360 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2327 { 2361 {
2328 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2362 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2615,6 +2649,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2615 } 2649 }
2616 } 2650 }
2617 2651
2652 public void SendPartPhysicsProprieties(ISceneEntity entity)
2653 {
2654 SceneObjectPart part = (SceneObjectPart)entity;
2655 if (part != null && AgentId != UUID.Zero)
2656 {
2657 try
2658 {
2659 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2660 if (eq != null)
2661 {
2662 uint localid = part.LocalId;
2663 byte physshapetype = part.PhysicsShapeType;
2664 float density = part.Density;
2665 float friction = part.Friction;
2666 float bounce = part.Bounciness;
2667 float gravmod = part.GravityModifier;
2668
2669 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2670 }
2671 }
2672 catch (Exception ex)
2673 {
2674 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2675 }
2676 part.UpdatePhysRequired = false;
2677 }
2678 }
2679
2680
2618 2681
2619 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2682 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2620 { 2683 {
@@ -2712,7 +2775,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2712 else 2775 else
2713 { 2776 {
2714 int processedLength = 0; 2777 int processedLength = 0;
2715 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2778// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2779
2780 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2716 int packetNumber = 0; 2781 int packetNumber = 0;
2717 2782
2718 while (processedLength < req.AssetInf.Data.Length) 2783 while (processedLength < req.AssetInf.Data.Length)
@@ -2783,7 +2848,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2783 reply.Data.ParcelID = parcelID; 2848 reply.Data.ParcelID = parcelID;
2784 reply.Data.OwnerID = land.OwnerID; 2849 reply.Data.OwnerID = land.OwnerID;
2785 reply.Data.Name = Utils.StringToBytes(land.Name); 2850 reply.Data.Name = Utils.StringToBytes(land.Name);
2786 reply.Data.Desc = Utils.StringToBytes(land.Description); 2851 if (land != null && land.Description != null && land.Description != String.Empty)
2852 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2853 else
2854 reply.Data.Desc = new Byte[0];
2787 reply.Data.ActualArea = land.Area; 2855 reply.Data.ActualArea = land.Area;
2788 reply.Data.BillableArea = land.Area; // TODO: what is this? 2856 reply.Data.BillableArea = land.Area; // TODO: what is this?
2789 2857
@@ -3518,7 +3586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3518 3586
3519 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3587 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3520 // TODO: don't create new blocks if recycling an old packet 3588 // TODO: don't create new blocks if recycling an old packet
3521 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3589 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3522 avp.ObjectData.TextureEntry = textureEntry; 3590 avp.ObjectData.TextureEntry = textureEntry;
3523 3591
3524 AvatarAppearancePacket.VisualParamBlock avblock = null; 3592 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3648,7 +3716,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3648 /// </summary> 3716 /// </summary>
3649 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3717 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3650 { 3718 {
3651 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3719 if (entity is SceneObjectPart)
3720 {
3721 SceneObjectPart e = (SceneObjectPart)entity;
3722 SceneObjectGroup g = e.ParentGroup;
3723 if (g.RootPart.Shape.State > 30) // HUD
3724 if (g.OwnerID != AgentId)
3725 return; // Don't send updates for other people's HUDs
3726 }
3727
3652 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3728 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3653 3729
3654 lock (m_entityUpdates.SyncRoot) 3730 lock (m_entityUpdates.SyncRoot)
@@ -3715,27 +3791,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3715 3791
3716 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3792 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3717 // condition where a kill can be processed before an out-of-date update for the same object. 3793 // condition where a kill can be processed before an out-of-date update for the same object.
3718 lock (m_killRecord) 3794 float avgTimeDilation = 1.0f;
3795 IEntityUpdate iupdate;
3796 Int32 timeinqueue; // this is just debugging code & can be dropped later
3797
3798 while (updatesThisCall < maxUpdates)
3719 { 3799 {
3720 float avgTimeDilation = 1.0f; 3800 lock (m_entityUpdates.SyncRoot)
3721 IEntityUpdate iupdate; 3801 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3722 Int32 timeinqueue; // this is just debugging code & can be dropped later 3802 break;
3803
3804 EntityUpdate update = (EntityUpdate)iupdate;
3805
3806 avgTimeDilation += update.TimeDilation;
3807 avgTimeDilation *= 0.5f;
3723 3808
3724 while (updatesThisCall < maxUpdates) 3809 if (update.Entity is SceneObjectPart)
3725 { 3810 {
3726 lock (m_entityUpdates.SyncRoot) 3811 SceneObjectPart part = (SceneObjectPart)update.Entity;
3727 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3728 break;
3729 3812
3730 EntityUpdate update = (EntityUpdate)iupdate; 3813 if (part.ParentGroup.IsDeleted)
3731 3814 continue;
3732 avgTimeDilation += update.TimeDilation;
3733 avgTimeDilation *= 0.5f;
3734 3815
3735 if (update.Entity is SceneObjectPart) 3816 if (part.ParentGroup.IsAttachment)
3817 { // Someone else's HUD, why are we getting these?
3818 if (part.ParentGroup.OwnerID != AgentId &&
3819 part.ParentGroup.RootPart.Shape.State > 30)
3820 continue;
3821 ScenePresence sp;
3822 // Owner is not in the sim, don't update it to
3823 // anyone
3824 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3825 continue;
3826
3827 List<SceneObjectGroup> atts = sp.GetAttachments();
3828 bool found = false;
3829 foreach (SceneObjectGroup att in atts)
3830 {
3831 if (att == part.ParentGroup)
3832 {
3833 found = true;
3834 break;
3835 }
3836 }
3837
3838 // It's an attachment of a valid avatar, but
3839 // doesn't seem to be attached, skip
3840 if (!found)
3841 continue;
3842
3843 // On vehicle crossing, the attachments are received
3844 // while the avatar is still a child. Don't send
3845 // updates here because the LocalId has not yet
3846 // been updated and the viewer will derender the
3847 // attachments until the avatar becomes root.
3848 if (sp.IsChildAgent)
3849 continue;
3850
3851 // If the object is an attachment we don't want it to be in the kill
3852 // record. Else attaching from inworld and subsequently dropping
3853 // it will no longer work.
3854// lock (m_killRecord)
3855// {
3856// m_killRecord.Remove(part.LocalId);
3857// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3858// }
3859 }
3860 else
3736 { 3861 {
3737 SceneObjectPart part = (SceneObjectPart)update.Entity;
3738
3739 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3862 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3740 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3863 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3741 // safety measure. 3864 // safety measure.
@@ -3746,236 +3869,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3746 // 3869 //
3747 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3870 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3748 // after the root prim has been deleted. 3871 // after the root prim has been deleted.
3749 if (m_killRecord.Contains(part.LocalId)) 3872 //
3750 { 3873 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3751 // m_log.WarnFormat( 3874// lock (m_killRecord)
3752 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3875// {
3753 // part.LocalId, Name); 3876// if (m_killRecord.Contains(part.LocalId))
3754 continue; 3877// continue;
3755 } 3878// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3756 3879// continue;
3757 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3880// }
3881 }
3882
3883 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3884 {
3885 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3886 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3758 { 3887 {
3759 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3888 part.Shape.LightEntry = false;
3760 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3761 {
3762 part.Shape.LightEntry = false;
3763 }
3764 } 3889 }
3765 } 3890 }
3766 3891 }
3767 #region UpdateFlags to packet type conversion 3892
3768 3893 ++updatesThisCall;
3769 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3894
3770 3895 #region UpdateFlags to packet type conversion
3771 bool canUseCompressed = true; 3896
3772 bool canUseImproved = true; 3897 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3773 3898
3774 // Compressed object updates only make sense for LL primitives 3899 bool canUseCompressed = true;
3775 if (!(update.Entity is SceneObjectPart)) 3900 bool canUseImproved = true;
3901
3902 // Compressed object updates only make sense for LL primitives
3903 if (!(update.Entity is SceneObjectPart))
3904 {
3905 canUseCompressed = false;
3906 }
3907
3908 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3909 {
3910 canUseCompressed = false;
3911 canUseImproved = false;
3912 }
3913 else
3914 {
3915 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3916 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3917 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3918 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3776 { 3919 {
3777 canUseCompressed = false; 3920 canUseCompressed = false;
3778 } 3921 }
3779 3922
3780 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3923 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3924 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3925 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3926 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3927 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3928 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3933 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3934 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3781 { 3937 {
3782 canUseCompressed = false;
3783 canUseImproved = false; 3938 canUseImproved = false;
3784 } 3939 }
3785 else 3940 }
3786 {
3787 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3788 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3789 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3790 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3791 {
3792 canUseCompressed = false;
3793 }
3794
3795 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3796 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3797 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3798 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3799 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3800 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3801 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3802 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3803 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3804 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3805 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3806 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3807 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3808 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3809 {
3810 canUseImproved = false;
3811 }
3812 }
3813
3814 #endregion UpdateFlags to packet type conversion
3815
3816 #region Block Construction
3817
3818 // TODO: Remove this once we can build compressed updates
3819 canUseCompressed = false;
3820 3941
3821 if (!canUseImproved && !canUseCompressed) 3942 #endregion UpdateFlags to packet type conversion
3822 {
3823 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3824 3943
3825 if (update.Entity is ScenePresence) 3944 #region Block Construction
3826 {
3827 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3828 }
3829 else
3830 {
3831 SceneObjectPart part = (SceneObjectPart)update.Entity;
3832 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3833
3834 // If the part has become a private hud since the update was scheduled then we do not
3835 // want to send it to other avatars.
3836 if (part.ParentGroup.IsAttachment
3837 && part.ParentGroup.HasPrivateAttachmentPoint
3838 && part.ParentGroup.AttachedAvatar != AgentId)
3839 continue;
3840
3841 // If the part has since been deleted, then drop the update. In the case of attachments,
3842 // this is to avoid spurious updates to other viewers since post-processing of attachments
3843 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3844 // of the test above).
3845 //
3846 // Actual deletions (kills) happen in another method.
3847 if (part.ParentGroup.IsDeleted)
3848 continue;
3849 }
3850 3945
3851 objectUpdateBlocks.Value.Add(updateBlock); 3946 // TODO: Remove this once we can build compressed updates
3852 objectUpdates.Value.Add(update); 3947 canUseCompressed = false;
3853 }
3854 else if (!canUseImproved)
3855 {
3856 SceneObjectPart part = (SceneObjectPart)update.Entity;
3857 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3858 = CreateCompressedUpdateBlock(part, updateFlags);
3859
3860 // If the part has since been deleted, then drop the update. In the case of attachments,
3861 // this is to avoid spurious updates to other viewers since post-processing of attachments
3862 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3863 // of the test above).
3864 //
3865 // Actual deletions (kills) happen in another method.
3866 if (part.ParentGroup.IsDeleted)
3867 continue;
3868 3948
3869 compressedUpdateBlocks.Value.Add(compressedBlock); 3949 if (!canUseImproved && !canUseCompressed)
3870 compressedUpdates.Value.Add(update); 3950 {
3951 if (update.Entity is ScenePresence)
3952 {
3953 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3871 } 3954 }
3872 else 3955 else
3873 { 3956 {
3874 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3957 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3875 {
3876 // Self updates go into a special list
3877 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3878 terseAgentUpdates.Value.Add(update);
3879 }
3880 else
3881 {
3882 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3883 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3884
3885 // Everything else goes here
3886 if (update.Entity is SceneObjectPart)
3887 {
3888 SceneObjectPart part = (SceneObjectPart)update.Entity;
3889
3890 // If the part has become a private hud since the update was scheduled then we do not
3891 // want to send it to other avatars.
3892 if (part.ParentGroup.IsAttachment
3893 && part.ParentGroup.HasPrivateAttachmentPoint
3894 && part.ParentGroup.AttachedAvatar != AgentId)
3895 continue;
3896
3897 // If the part has since been deleted, then drop the update. In the case of attachments,
3898 // this is to avoid spurious updates to other viewers since post-processing of attachments
3899 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3900 // of the test above).
3901 //
3902 // Actual deletions (kills) happen in another method.
3903 if (part.ParentGroup.IsDeleted)
3904 continue;
3905 }
3906
3907 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3908 terseUpdates.Value.Add(update);
3909 }
3910 } 3958 }
3959 }
3960 else if (!canUseImproved)
3961 {
3962 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3963 }
3964 else
3965 {
3966 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3967 // Self updates go into a special list
3968 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3969 else
3970 // Everything else goes here
3971 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3972 }
3973
3974 #endregion Block Construction
3975 }
3911 3976
3912 ++updatesThisCall; 3977 #region Packet Sending
3913 3978
3914 #endregion Block Construction 3979 const float TIME_DILATION = 1.0f;
3915 } 3980 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3916 3981
3917 #region Packet Sending 3982 if (terseAgentUpdateBlocks.IsValueCreated)
3918 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3983 {
3984 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3919 3985
3920 if (terseAgentUpdateBlocks.IsValueCreated) 3986 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3921 { 3987 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3922 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3988 packet.RegionData.TimeDilation = timeDilation;
3989 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3923 3990
3924 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3991 for (int i = 0; i < blocks.Count; i++)
3925 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3992 packet.ObjectData[i] = blocks[i];
3926 packet.RegionData.TimeDilation = timeDilation;
3927 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3928 3993
3929 for (int i = 0; i < blocks.Count; i++) 3994 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3930 packet.ObjectData[i] = blocks[i]; 3995 }
3931 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3932 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); });
3933 }
3934 3996
3935 if (objectUpdateBlocks.IsValueCreated) 3997 if (objectUpdateBlocks.IsValueCreated)
3936 { 3998 {
3937 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; 3999 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3938 4000
3939 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 4001 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3940 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4002 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3941 packet.RegionData.TimeDilation = timeDilation; 4003 packet.RegionData.TimeDilation = timeDilation;
3942 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4004 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3943 4005
3944 for (int i = 0; i < blocks.Count; i++) 4006 for (int i = 0; i < blocks.Count; i++)
3945 packet.ObjectData[i] = blocks[i]; 4007 packet.ObjectData[i] = blocks[i];
3946 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4008
3947 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); 4009 OutPacket(packet, ThrottleOutPacketType.Task, true);
3948 } 4010 }
3949 4011
3950 if (compressedUpdateBlocks.IsValueCreated) 4012 if (compressedUpdateBlocks.IsValueCreated)
3951 { 4013 {
3952 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; 4014 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3953 4015
3954 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); 4016 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3955 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4017 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3956 packet.RegionData.TimeDilation = timeDilation; 4018 packet.RegionData.TimeDilation = timeDilation;
3957 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; 4019 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3958
3959 for (int i = 0; i < blocks.Count; i++)
3960 packet.ObjectData[i] = blocks[i];
3961 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3962 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3963 }
3964 4020
3965 if (terseUpdateBlocks.IsValueCreated) 4021 for (int i = 0; i < blocks.Count; i++)
3966 { 4022 packet.ObjectData[i] = blocks[i];
3967 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; 4023
3968 4024 OutPacket(packet, ThrottleOutPacketType.Task, true);
3969 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 4025 }
3970 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4026
3971 packet.RegionData.TimeDilation = timeDilation; 4027 if (terseUpdateBlocks.IsValueCreated)
3972 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4028 {
3973 4029 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3974 for (int i = 0; i < blocks.Count; i++) 4030
3975 packet.ObjectData[i] = blocks[i]; 4031 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3976 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4032 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3977 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4033 packet.RegionData.TimeDilation = timeDilation;
3978 } 4034 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4035
4036 for (int i = 0; i < blocks.Count; i++)
4037 packet.ObjectData[i] = blocks[i];
4038
4039 OutPacket(packet, ThrottleOutPacketType.Task, true);
3979 } 4040 }
3980 4041
3981 #endregion Packet Sending 4042 #endregion Packet Sending
@@ -4268,11 +4329,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4268 4329
4269 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4330 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4270 // of the object rather than the properties when the packet was created 4331 // of the object rather than the properties when the packet was created
4271 OutPacket(packet, ThrottleOutPacketType.Task, true, 4332 // HACK : Remove intelligent resending until it's fixed in core
4272 delegate(OutgoingPacket oPacket) 4333 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4273 { 4334 // delegate(OutgoingPacket oPacket)
4274 ResendPropertyUpdates(updates, oPacket); 4335 // {
4275 }); 4336 // ResendPropertyUpdates(updates, oPacket);
4337 // });
4338 OutPacket(packet, ThrottleOutPacketType.Task, true);
4276 4339
4277 // pbcnt += blocks.Count; 4340 // pbcnt += blocks.Count;
4278 // ppcnt++; 4341 // ppcnt++;
@@ -4298,11 +4361,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4298 // of the object rather than the properties when the packet was created 4361 // of the object rather than the properties when the packet was created
4299 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4362 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4300 updates.Add(familyUpdates.Value[i]); 4363 updates.Add(familyUpdates.Value[i]);
4301 OutPacket(packet, ThrottleOutPacketType.Task, true, 4364 // HACK : Remove intelligent resending until it's fixed in core
4302 delegate(OutgoingPacket oPacket) 4365 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4303 { 4366 // delegate(OutgoingPacket oPacket)
4304 ResendPropertyUpdates(updates, oPacket); 4367 // {
4305 }); 4368 // ResendPropertyUpdates(updates, oPacket);
4369 // });
4370 OutPacket(packet, ThrottleOutPacketType.Task, true);
4306 4371
4307 // fpcnt++; 4372 // fpcnt++;
4308 // fbcnt++; 4373 // fbcnt++;
@@ -4674,7 +4739,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4674 4739
4675 if (landData.SimwideArea > 0) 4740 if (landData.SimwideArea > 0)
4676 { 4741 {
4677 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4742 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4743 // Never report more than sim total capacity
4744 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4745 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4678 updateMessage.SimWideMaxPrims = simulatorCapacity; 4746 updateMessage.SimWideMaxPrims = simulatorCapacity;
4679 } 4747 }
4680 else 4748 else
@@ -4803,14 +4871,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4803 4871
4804 if (notifyCount > 0) 4872 if (notifyCount > 0)
4805 { 4873 {
4806 if (notifyCount > 32) 4874// if (notifyCount > 32)
4807 { 4875// {
4808 m_log.InfoFormat( 4876// m_log.InfoFormat(
4809 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4877// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4810 + " - a developer might want to investigate whether this is a hard limit", 32); 4878// + " - a developer might want to investigate whether this is a hard limit", 32);
4811 4879//
4812 notifyCount = 32; 4880// notifyCount = 32;
4813 } 4881// }
4814 4882
4815 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4883 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4816 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4884 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4865,9 +4933,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4865 { 4933 {
4866 ScenePresence presence = (ScenePresence)entity; 4934 ScenePresence presence = (ScenePresence)entity;
4867 4935
4936 position = presence.OffsetPosition;
4937 rotation = presence.Rotation;
4938
4939 if (presence.ParentID != 0)
4940 {
4941 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4942 if (part != null && part != part.ParentGroup.RootPart)
4943 {
4944 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4945 rotation = part.RotationOffset * presence.Rotation;
4946 }
4947 }
4948
4868 attachPoint = 0; 4949 attachPoint = 0;
4869 collisionPlane = presence.CollisionPlane; 4950 collisionPlane = presence.CollisionPlane;
4870 position = presence.OffsetPosition;
4871 velocity = presence.Velocity; 4951 velocity = presence.Velocity;
4872 acceleration = Vector3.Zero; 4952 acceleration = Vector3.Zero;
4873 4953
@@ -4877,7 +4957,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4877// acceleration = new Vector3(1, 0, 0); 4957// acceleration = new Vector3(1, 0, 0);
4878 4958
4879 angularVelocity = Vector3.Zero; 4959 angularVelocity = Vector3.Zero;
4880 rotation = presence.Rotation;
4881 4960
4882 if (sendTexture) 4961 if (sendTexture)
4883 textureEntry = presence.Appearance.Texture.GetBytes(); 4962 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -4982,13 +5061,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4982 5061
4983 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5062 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
4984 { 5063 {
5064 Vector3 offsetPosition = data.OffsetPosition;
5065 Quaternion rotation = data.Rotation;
5066 uint parentID = data.ParentID;
5067
5068 if (parentID != 0)
5069 {
5070 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5071 if (part != null && part != part.ParentGroup.RootPart)
5072 {
5073 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5074 rotation = part.RotationOffset * data.Rotation;
5075 parentID = part.ParentGroup.RootPart.LocalId;
5076 }
5077 }
5078
4985 byte[] objectData = new byte[76]; 5079 byte[] objectData = new byte[76];
4986 5080
4987 data.CollisionPlane.ToBytes(objectData, 0); 5081 data.CollisionPlane.ToBytes(objectData, 0);
4988 data.OffsetPosition.ToBytes(objectData, 16); 5082 offsetPosition.ToBytes(objectData, 16);
4989// data.Velocity.ToBytes(objectData, 28); 5083// data.Velocity.ToBytes(objectData, 28);
4990// data.Acceleration.ToBytes(objectData, 40); 5084// data.Acceleration.ToBytes(objectData, 40);
4991 data.Rotation.ToBytes(objectData, 52); 5085 rotation.ToBytes(objectData, 52);
4992 //data.AngularVelocity.ToBytes(objectData, 64); 5086 //data.AngularVelocity.ToBytes(objectData, 64);
4993 5087
4994 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5088 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5002,7 +5096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5002 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5096 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5003 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5097 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5004 update.ObjectData = objectData; 5098 update.ObjectData = objectData;
5005 update.ParentID = data.ParentID; 5099 update.ParentID = parentID;
5006 update.PathCurve = 16; 5100 update.PathCurve = 16;
5007 update.PathScaleX = 100; 5101 update.PathScaleX = 100;
5008 update.PathScaleY = 100; 5102 update.PathScaleY = 100;
@@ -5020,10 +5114,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5020 update.TextureEntry = Utils.EmptyBytes; 5114 update.TextureEntry = Utils.EmptyBytes;
5021// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5115// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5022 5116
5117/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5023 update.UpdateFlags = (uint)( 5118 update.UpdateFlags = (uint)(
5024 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5119 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5025 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5120 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5026 PrimFlags.ObjectOwnerModify); 5121 PrimFlags.ObjectOwnerModify);
5122*/
5123 update.UpdateFlags = 0;
5027 5124
5028 return update; 5125 return update;
5029 } 5126 }
@@ -5343,6 +5440,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5343 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5440 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5344 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5441 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5345 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5442 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5443 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5346 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5444 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5347 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5445 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5348 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5446 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5409,6 +5507,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5409 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5507 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5410 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5508 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5411 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5509 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5510 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5412 5511
5413 AddGenericPacketHandler("autopilot", HandleAutopilot); 5512 AddGenericPacketHandler("autopilot", HandleAutopilot);
5414 } 5513 }
@@ -5444,6 +5543,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5444 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 5543 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5445 (x.CameraUpAxis != lastarg.CameraUpAxis) || 5544 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5446 (x.ControlFlags != lastarg.ControlFlags) || 5545 (x.ControlFlags != lastarg.ControlFlags) ||
5546 (x.ControlFlags != 0) ||
5447 (x.Far != lastarg.Far) || 5547 (x.Far != lastarg.Far) ||
5448 (x.Flags != lastarg.Flags) || 5548 (x.Flags != lastarg.Flags) ||
5449 (x.State != lastarg.State) || 5549 (x.State != lastarg.State) ||
@@ -6341,6 +6441,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6341 { 6441 {
6342 handlerCompleteMovementToRegion(sender, true); 6442 handlerCompleteMovementToRegion(sender, true);
6343 } 6443 }
6444 else
6445 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6446
6344 handlerCompleteMovementToRegion = null; 6447 handlerCompleteMovementToRegion = null;
6345 6448
6346 return true; 6449 return true;
@@ -6358,7 +6461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6358 return true; 6461 return true;
6359 } 6462 }
6360 #endregion 6463 #endregion
6361 6464/*
6362 StartAnim handlerStartAnim = null; 6465 StartAnim handlerStartAnim = null;
6363 StopAnim handlerStopAnim = null; 6466 StopAnim handlerStopAnim = null;
6364 6467
@@ -6382,6 +6485,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6382 } 6485 }
6383 } 6486 }
6384 return true; 6487 return true;
6488*/
6489 ChangeAnim handlerChangeAnim = null;
6490
6491 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6492 {
6493 handlerChangeAnim = OnChangeAnim;
6494 if (handlerChangeAnim != null)
6495 {
6496 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6497 }
6498 }
6499
6500 handlerChangeAnim = OnChangeAnim;
6501 if (handlerChangeAnim != null)
6502 {
6503 handlerChangeAnim(UUID.Zero, false, true);
6504 }
6505
6506 return true;
6385 } 6507 }
6386 6508
6387 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6509 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -7007,10 +7129,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7007 // 46,47,48 are special positions within the packet 7129 // 46,47,48 are special positions within the packet
7008 // This may change so perhaps we need a better way 7130 // This may change so perhaps we need a better way
7009 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7131 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7010 bool UsePhysics = (data[46] != 0) ? true : false; 7132 /*
7011 bool IsTemporary = (data[47] != 0) ? true : false; 7133 bool UsePhysics = (data[46] != 0) ? true : false;
7012 bool IsPhantom = (data[48] != 0) ? true : false; 7134 bool IsTemporary = (data[47] != 0) ? true : false;
7013 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7135 bool IsPhantom = (data[48] != 0) ? true : false;
7136 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7137 */
7138 bool UsePhysics = flags.AgentData.UsePhysics;
7139 bool IsPhantom = flags.AgentData.IsPhantom;
7140 bool IsTemporary = flags.AgentData.IsTemporary;
7141 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7142 ExtraPhysicsData physdata = new ExtraPhysicsData();
7143
7144 if (blocks == null || blocks.Length == 0)
7145 {
7146 physdata.PhysShapeType = PhysShapeType.invalid;
7147 }
7148 else
7149 {
7150 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7151 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7152 physdata.Bounce = phsblock.Restitution;
7153 physdata.Density = phsblock.Density;
7154 physdata.Friction = phsblock.Friction;
7155 physdata.GravitationModifier = phsblock.GravityMultiplier;
7156 }
7157
7158 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7014 } 7159 }
7015 return true; 7160 return true;
7016 } 7161 }
@@ -8611,16 +8756,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8611 8756
8612 #region Parcel related packets 8757 #region Parcel related packets
8613 8758
8759 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8760 // to be done with minimal resources as possible
8761 // variables temporary here while in test
8762
8763 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8764 bool RegionHandleRequestsInService = false;
8765
8614 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8766 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8615 { 8767 {
8616 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8768 UUID currentUUID;
8617 8769
8618 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8770 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8619 if (handlerRegionHandleRequest != null) 8771
8772 if (handlerRegionHandleRequest == null)
8773 return true;
8774
8775 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8776
8777 lock (RegionHandleRequests)
8620 { 8778 {
8621 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8779 if (RegionHandleRequestsInService)
8780 {
8781 // we are already busy doing a previus request
8782 // so enqueue it
8783 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8784 return true;
8785 }
8786
8787 // else do it
8788 currentUUID = rhrPack.RequestBlock.RegionID;
8789 RegionHandleRequestsInService = true;
8622 } 8790 }
8623 return true; 8791
8792 while (true)
8793 {
8794 handlerRegionHandleRequest(this, currentUUID);
8795
8796 lock (RegionHandleRequests)
8797 {
8798 // exit condition, nothing to do or closed
8799 // current code seems to assume we may loose the handler at anytime,
8800 // so keep checking it
8801 handlerRegionHandleRequest = OnRegionHandleRequest;
8802
8803 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8804 {
8805 RegionHandleRequests.Clear();
8806 RegionHandleRequestsInService = false;
8807 return true;
8808 }
8809 currentUUID = RegionHandleRequests.Dequeue();
8810 }
8811 }
8812
8813 return true; // actually unreached
8624 } 8814 }
8625 8815
8626 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8816 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9864,7 +10054,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9864 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10054 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9865 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10055 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9866 UpdateMuteListEntry.MuteData.MuteType, 10056 UpdateMuteListEntry.MuteData.MuteType,
9867 UpdateMuteListEntry.AgentData.AgentID); 10057 UpdateMuteListEntry.MuteData.MuteFlags);
9868 return true; 10058 return true;
9869 } 10059 }
9870 return false; 10060 return false;
@@ -9879,8 +10069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9879 { 10069 {
9880 handlerRemoveMuteListEntry(this, 10070 handlerRemoveMuteListEntry(this,
9881 RemoveMuteListEntry.MuteData.MuteID, 10071 RemoveMuteListEntry.MuteData.MuteID,
9882 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10072 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9883 RemoveMuteListEntry.AgentData.AgentID);
9884 return true; 10073 return true;
9885 } 10074 }
9886 return false; 10075 return false;
@@ -9924,10 +10113,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9924 return false; 10113 return false;
9925 } 10114 }
9926 10115
10116 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10117 {
10118 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10119 (ChangeInventoryItemFlagsPacket)packet;
10120 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10121 if (handlerChangeInventoryItemFlags != null)
10122 {
10123 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10124 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10125 return true;
10126 }
10127 return false;
10128 }
10129
9927 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10130 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9928 { 10131 {
9929 return true; 10132 return true;
9930 } 10133 }
10134
10135 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10136 {
10137 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10138
10139 #region Packet Session and User Check
10140 if (m_checkPackets)
10141 {
10142 if (packet.AgentData.SessionID != SessionId ||
10143 packet.AgentData.AgentID != AgentId)
10144 return true;
10145 }
10146 #endregion
10147 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10148 List<InventoryItemBase> items = new List<InventoryItemBase>();
10149 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10150 {
10151 InventoryItemBase b = new InventoryItemBase();
10152 b.ID = n.OldItemID;
10153 b.Folder = n.OldFolderID;
10154 items.Add(b);
10155 }
10156
10157 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10158 if (handlerMoveItemsAndLeaveCopy != null)
10159 {
10160 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10161 }
10162
10163 return true;
10164 }
9931 10165
9932 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10166 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9933 { 10167 {
@@ -10354,6 +10588,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10354 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10588 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10355 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10589 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10356 10590
10591 Scene scene = (Scene)m_scene;
10592 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10593 {
10594 ScenePresence p;
10595 if (scene.TryGetScenePresence(sender.AgentId, out p))
10596 {
10597 if (p.GodLevel >= 200)
10598 {
10599 groupProfileReply.GroupData.OpenEnrollment = true;
10600 groupProfileReply.GroupData.MembershipFee = 0;
10601 }
10602 }
10603 }
10604
10357 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10605 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10358 } 10606 }
10359 return true; 10607 return true;
@@ -10927,11 +11175,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10927 11175
10928 StartLure handlerStartLure = OnStartLure; 11176 StartLure handlerStartLure = OnStartLure;
10929 if (handlerStartLure != null) 11177 if (handlerStartLure != null)
10930 handlerStartLure(startLureRequest.Info.LureType, 11178 {
10931 Utils.BytesToString( 11179 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10932 startLureRequest.Info.Message), 11180 {
10933 startLureRequest.TargetData[0].TargetID, 11181 handlerStartLure(startLureRequest.Info.LureType,
10934 this); 11182 Utils.BytesToString(
11183 startLureRequest.Info.Message),
11184 startLureRequest.TargetData[i].TargetID,
11185 this);
11186 }
11187 }
10935 return true; 11188 return true;
10936 } 11189 }
10937 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11190 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11045,10 +11298,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11045 } 11298 }
11046 #endregion 11299 #endregion
11047 11300
11048 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11301 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11049 if (handlerClassifiedGodDelete != null) 11302 if (handlerClassifiedGodDelete != null)
11050 handlerClassifiedGodDelete( 11303 handlerClassifiedGodDelete(
11051 classifiedGodDelete.Data.ClassifiedID, 11304 classifiedGodDelete.Data.ClassifiedID,
11305 classifiedGodDelete.Data.QueryID,
11052 this); 11306 this);
11053 return true; 11307 return true;
11054 } 11308 }
@@ -11414,209 +11668,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11414 } 11668 }
11415 else 11669 else
11416 { 11670 {
11417// m_log.DebugFormat( 11671 ClientChangeObject updatehandler = onClientChangeObject;
11418// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11419// i, block.Type, part.Name, part.LocalId);
11420 11672
11421// // Do this once since fetch parts creates a new array. 11673 if (updatehandler != null)
11422// SceneObjectPart[] parts = part.ParentGroup.Parts; 11674 {
11423// for (int j = 0; j < parts.Length; j++) 11675 ObjectChangeData udata = new ObjectChangeData();
11424// {
11425// part.StoreUndoState();
11426// parts[j].IgnoreUndoUpdate = true;
11427// }
11428 11676
11429 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11677 /*ubit from ll JIRA:
11678 * 0x01 position
11679 * 0x02 rotation
11680 * 0x04 scale
11681
11682 * 0x08 LINK_SET
11683 * 0x10 UNIFORM for scale
11684 */
11430 11685
11431 switch (block.Type) 11686 // translate to internal changes
11432 { 11687 // not all cases .. just the ones older code did
11433 case 1:
11434 Vector3 pos1 = new Vector3(block.Data, 0);
11435 11688
11436 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11689 switch (block.Type)
11437 if (handlerUpdatePrimSinglePosition != null) 11690 {
11438 { 11691 case 1: //change position sp
11439 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11692 udata.position = new Vector3(block.Data, 0);
11440 handlerUpdatePrimSinglePosition(localId, pos1, this);
11441 }
11442 break;
11443 11693
11444 case 2: 11694 udata.change = ObjectChangeType.primP;
11445 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11695 updatehandler(localId, udata, this);
11696 break;
11446 11697
11447 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11698 case 2: // rotation sp
11448 if (handlerUpdatePrimSingleRotation != null) 11699 udata.rotation = new Quaternion(block.Data, 0, true);
11449 {
11450 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11451 handlerUpdatePrimSingleRotation(localId, rot1, this);
11452 }
11453 break;
11454 11700
11455 case 3: 11701 udata.change = ObjectChangeType.primR;
11456 Vector3 rotPos = new Vector3(block.Data, 0); 11702 updatehandler(localId, udata, this);
11457 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11703 break;
11458 11704
11459 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11705 case 3: // position plus rotation
11460 if (handlerUpdatePrimSingleRotationPosition != null) 11706 udata.position = new Vector3(block.Data, 0);
11461 { 11707 udata.rotation = new Quaternion(block.Data, 12, true);
11462 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11463 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11464 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11465 }
11466 break;
11467 11708
11468 case 4: 11709 udata.change = ObjectChangeType.primPR;
11469 case 20: 11710 updatehandler(localId, udata, this);
11470 Vector3 scale4 = new Vector3(block.Data, 0); 11711 break;
11471 11712
11472 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11713 case 4: // scale sp
11473 if (handlerUpdatePrimScale != null) 11714 udata.scale = new Vector3(block.Data, 0);
11474 { 11715 udata.change = ObjectChangeType.primS;
11475 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11476 handlerUpdatePrimScale(localId, scale4, this);
11477 }
11478 break;
11479 11716
11480 case 5: 11717 updatehandler(localId, udata, this);
11481 Vector3 scale1 = new Vector3(block.Data, 12); 11718 break;
11482 Vector3 pos11 = new Vector3(block.Data, 0);
11483 11719
11484 handlerUpdatePrimScale = OnUpdatePrimScale; 11720 case 0x14: // uniform scale sp
11485 if (handlerUpdatePrimScale != null) 11721 udata.scale = new Vector3(block.Data, 0);
11486 {
11487 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11488 handlerUpdatePrimScale(localId, scale1, this);
11489 11722
11490 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11723 udata.change = ObjectChangeType.primUS;
11491 if (handlerUpdatePrimSinglePosition != null) 11724 updatehandler(localId, udata, this);
11492 { 11725 break;
11493 handlerUpdatePrimSinglePosition(localId, pos11, this);
11494 }
11495 }
11496 break;
11497 11726
11498 case 9: 11727 case 5: // scale and position sp
11499 Vector3 pos2 = new Vector3(block.Data, 0); 11728 udata.position = new Vector3(block.Data, 0);
11729 udata.scale = new Vector3(block.Data, 12);
11500 11730
11501 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11731 udata.change = ObjectChangeType.primPS;
11732 updatehandler(localId, udata, this);
11733 break;
11502 11734
11503 if (handlerUpdateVector != null) 11735 case 0x15: //uniform scale and position
11504 { 11736 udata.position = new Vector3(block.Data, 0);
11505 handlerUpdateVector(localId, pos2, this); 11737 udata.scale = new Vector3(block.Data, 12);
11506 }
11507 break;
11508 11738
11509 case 10: 11739 udata.change = ObjectChangeType.primPUS;
11510 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11740 updatehandler(localId, udata, this);
11741 break;
11511 11742
11512 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11743 // now group related (bit 4)
11513 if (handlerUpdatePrimRotation != null) 11744 case 9: //( 8 + 1 )group position
11514 { 11745 udata.position = new Vector3(block.Data, 0);
11515 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11516 handlerUpdatePrimRotation(localId, rot3, this);
11517 }
11518 break;
11519 11746
11520 case 11: 11747 udata.change = ObjectChangeType.groupP;
11521 Vector3 pos3 = new Vector3(block.Data, 0); 11748 updatehandler(localId, udata, this);
11522 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11749 break;
11523 11750
11524 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11751 case 0x0A: // (8 + 2) group rotation
11525 if (handlerUpdatePrimGroupRotation != null) 11752 udata.rotation = new Quaternion(block.Data, 0, true);
11526 {
11527 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11528 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11529 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11530 }
11531 break;
11532 case 12:
11533 case 28:
11534 Vector3 scale7 = new Vector3(block.Data, 0);
11535 11753
11536 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11754 udata.change = ObjectChangeType.groupR;
11537 if (handlerUpdatePrimGroupScale != null) 11755 updatehandler(localId, udata, this);
11538 { 11756 break;
11539 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11540 handlerUpdatePrimGroupScale(localId, scale7, this);
11541 }
11542 break;
11543 11757
11544 case 13: 11758 case 0x0B: //( 8 + 2 + 1) group rotation and position
11545 Vector3 scale2 = new Vector3(block.Data, 12); 11759 udata.position = new Vector3(block.Data, 0);
11546 Vector3 pos4 = new Vector3(block.Data, 0); 11760 udata.rotation = new Quaternion(block.Data, 12, true);
11547 11761
11548 handlerUpdatePrimScale = OnUpdatePrimScale; 11762 udata.change = ObjectChangeType.groupPR;
11549 if (handlerUpdatePrimScale != null) 11763 updatehandler(localId, udata, this);
11550 { 11764 break;
11551 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11552 handlerUpdatePrimScale(localId, scale2, this);
11553 11765
11554 // Change the position based on scale (for bug number 246) 11766 case 0x0C: // (8 + 4) group scale
11555 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11767 // only afects root prim and only sent by viewer editor object tab scaling
11556 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11768 // mouse edition only allows uniform scaling
11557 if (handlerUpdatePrimSinglePosition != null) 11769 // SL MAY CHANGE THIS in viewers
11558 {
11559 handlerUpdatePrimSinglePosition(localId, pos4, this);
11560 }
11561 }
11562 break;
11563 11770
11564 case 29: 11771 udata.scale = new Vector3(block.Data, 0);
11565 Vector3 scale5 = new Vector3(block.Data, 12);
11566 Vector3 pos5 = new Vector3(block.Data, 0);
11567 11772
11568 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11773 udata.change = ObjectChangeType.groupS;
11569 if (handlerUpdatePrimGroupScale != null) 11774 updatehandler(localId, udata, this);
11570 {
11571 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11572 part.StoreUndoState(true);
11573 part.IgnoreUndoUpdate = true;
11574 handlerUpdatePrimGroupScale(localId, scale5, this);
11575 handlerUpdateVector = OnUpdatePrimGroupPosition;
11576 11775
11577 if (handlerUpdateVector != null) 11776 break;
11578 {
11579 handlerUpdateVector(localId, pos5, this);
11580 }
11581 11777
11582 part.IgnoreUndoUpdate = false; 11778 case 0x0D: //(8 + 4 + 1) group scale and position
11583 } 11779 // exception as above
11584 11780
11585 break; 11781 udata.position = new Vector3(block.Data, 0);
11782 udata.scale = new Vector3(block.Data, 12);
11586 11783
11587 case 21: 11784 udata.change = ObjectChangeType.groupPS;
11588 Vector3 scale6 = new Vector3(block.Data, 12); 11785 updatehandler(localId, udata, this);
11589 Vector3 pos6 = new Vector3(block.Data, 0); 11786 break;
11590 11787
11591 handlerUpdatePrimScale = OnUpdatePrimScale; 11788 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11592 if (handlerUpdatePrimScale != null) 11789 udata.scale = new Vector3(block.Data, 0);
11593 {
11594 part.StoreUndoState(false);
11595 part.IgnoreUndoUpdate = true;
11596 11790
11597 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11791 udata.change = ObjectChangeType.groupUS;
11598 handlerUpdatePrimScale(localId, scale6, this); 11792 updatehandler(localId, udata, this);
11599 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11793 break;
11600 if (handlerUpdatePrimSinglePosition != null)
11601 {
11602 handlerUpdatePrimSinglePosition(localId, pos6, this);
11603 }
11604 11794
11605 part.IgnoreUndoUpdate = false; 11795 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11606 } 11796 udata.position = new Vector3(block.Data, 0);
11607 break; 11797 udata.scale = new Vector3(block.Data, 12);
11608 11798
11609 default: 11799 udata.change = ObjectChangeType.groupPUS;
11610 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11800 updatehandler(localId, udata, this);
11611 break; 11801 break;
11802
11803 default:
11804 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11805 break;
11806 }
11612 } 11807 }
11613 11808
11614// for (int j = 0; j < parts.Length; j++)
11615// parts[j].IgnoreUndoUpdate = false;
11616 } 11809 }
11617 } 11810 }
11618 } 11811 }
11619
11620 return true; 11812 return true;
11621 } 11813 }
11622 11814
@@ -12066,7 +12258,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12066// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12258// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12067// requestID, taskID, (SourceType)sourceType, Name); 12259// requestID, taskID, (SourceType)sourceType, Name);
12068 12260
12261
12262 //Note, the bool returned from the below function is useless since it is always false.
12069 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12263 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12264
12070 } 12265 }
12071 12266
12072 /// <summary> 12267 /// <summary>
@@ -12132,7 +12327,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12132 /// <returns></returns> 12327 /// <returns></returns>
12133 private static int CalculateNumPackets(byte[] data) 12328 private static int CalculateNumPackets(byte[] data)
12134 { 12329 {
12135 const uint m_maxPacketSize = 600; 12330// const uint m_maxPacketSize = 600;
12331 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12136 int numPackets = 1; 12332 int numPackets = 1;
12137 12333
12138 if (data == null) 12334 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8963756..c472176 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
440 if (category >= 0 && category < m_packetOutboxes.Length) 441 if (category >= 0 && category < m_packetOutboxes.Length)
441 { 442 {
442 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 443 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
444
445 if (m_deliverPackets == false)
446 {
447 queue.Enqueue(packet);
448 return true;
449 }
450
443 TokenBucket bucket = m_throttleCategories[category]; 451 TokenBucket bucket = m_throttleCategories[category];
444 452
445 // Don't send this packet if there is already a packet waiting in the queue 453 // Don't send this packet if there is already a packet waiting in the queue
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
489 /// <returns>True if any packets were sent, otherwise false</returns> 497 /// <returns>True if any packets were sent, otherwise false</returns>
490 public bool DequeueOutgoing() 498 public bool DequeueOutgoing()
491 { 499 {
492 OutgoingPacket packet; 500 if (m_deliverPackets == false) return false;
501
502 OutgoingPacket packet = null;
493 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 503 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
494 TokenBucket bucket; 504 TokenBucket bucket;
495 bool packetSent = false; 505 bool packetSent = false;
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 // No dequeued packet waiting to be sent, try to pull one off 531 // No dequeued packet waiting to be sent, try to pull one off
522 // this queue 532 // this queue
523 queue = m_packetOutboxes[i]; 533 queue = m_packetOutboxes[i];
524 if (queue.Dequeue(out packet)) 534 if (queue != null)
525 { 535 {
526 // A packet was pulled off the queue. See if we have 536 bool success = false;
527 // enough tokens in the bucket to send it out 537 try
528 if (bucket.RemoveTokens(packet.Buffer.DataLength))
529 { 538 {
530 // Send the packet 539 success = queue.Dequeue(out packet);
531 m_udpServer.SendPacketFinal(packet);
532 packetSent = true;
533 } 540 }
534 else 541 catch
535 { 542 {
536 // Save the dequeued packet for the next iteration 543 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
537 m_nextPackets[i] = packet;
538 } 544 }
539 545 if (success)
540 // If the queue is empty after this dequeue, fire the queue 546 {
541 // empty callback now so it has a chance to fill before we 547 // A packet was pulled off the queue. See if we have
542 // get back here 548 // enough tokens in the bucket to send it out
543 if (queue.Count == 0) 549 if (bucket.RemoveTokens(packet.Buffer.DataLength))
550 {
551 // Send the packet
552 m_udpServer.SendPacketFinal(packet);
553 packetSent = true;
554 }
555 else
556 {
557 // Save the dequeued packet for the next iteration
558 m_nextPackets[i] = packet;
559 }
560
561 // If the queue is empty after this dequeue, fire the queue
562 // empty callback now so it has a chance to fill before we
563 // get back here
564 if (queue.Count == 0)
565 emptyCategories |= CategoryToFlag(i);
566 }
567 else
568 {
569 // No packets in this queue. Fire the queue empty callback
570 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 571 emptyCategories |= CategoryToFlag(i);
572 }
545 } 573 }
546 else 574 else
547 { 575 {
548 // No packets in this queue. Fire the queue empty callback 576 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
549 // if it has not been called recently
550 emptyCategories |= CategoryToFlag(i); 577 emptyCategories |= CategoryToFlag(i);
551 } 578 }
552 } 579 }
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
704 } 731 }
705 } 732 }
706 } 733 }
707} \ No newline at end of file 734}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 55780d6..60ab70e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -110,7 +110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
110 /// <summary>Handlers for incoming packets</summary> 110 /// <summary>Handlers for incoming packets</summary>
111 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 111 //PacketEventDictionary packetEvents = new PacketEventDictionary();
112 /// <summary>Incoming packets that are awaiting handling</summary> 112 /// <summary>Incoming packets that are awaiting handling</summary>
113 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 113 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
114
115 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
116
114 /// <summary></summary> 117 /// <summary></summary>
115 //private UDPClientCollection m_clients = new UDPClientCollection(); 118 //private UDPClientCollection m_clients = new UDPClientCollection();
116 /// <summary>Bandwidth throttle for this UDP server</summary> 119 /// <summary>Bandwidth throttle for this UDP server</summary>
@@ -155,6 +158,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
155 /// <summary>Flag to signal when clients should send pings</summary> 158 /// <summary>Flag to signal when clients should send pings</summary>
156 protected bool m_sendPing; 159 protected bool m_sendPing;
157 160
161 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
162
158 private int m_defaultRTO = 0; 163 private int m_defaultRTO = 0;
159 private int m_maxRTO = 0; 164 private int m_maxRTO = 0;
160 private int m_ackTimeout = 0; 165 private int m_ackTimeout = 0;
@@ -765,19 +770,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
765 770
766 #region Packet to Client Mapping 771 #region Packet to Client Mapping
767 772
768 // UseCircuitCode handling 773 // If there is already a client for this endpoint, don't process UseCircuitCode
769 if (packet.Type == PacketType.UseCircuitCode) 774 IClientAPI client = null;
775 if (!m_scene.TryGetClient(address, out client))
770 { 776 {
771 object[] array = new object[] { buffer, packet }; 777 // UseCircuitCode handling
778 if (packet.Type == PacketType.UseCircuitCode)
779 {
780 // And if there is a UseCircuitCode pending, also drop it
781 lock (m_pendingCache)
782 {
783 if (m_pendingCache.Contains(address))
784 return;
772 785
773 Util.FireAndForget(HandleUseCircuitCode, array); 786 m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
787 }
774 788
775 return; 789 object[] array = new object[] { buffer, packet };
790
791 Util.FireAndForget(HandleUseCircuitCode, array);
792
793 return;
794 }
795 }
796
797 // If this is a pending connection, enqueue, don't process yet
798 lock (m_pendingCache)
799 {
800 Queue<UDPPacketBuffer> queue;
801 if (m_pendingCache.TryGetValue(address, out queue))
802 {
803 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
804 queue.Enqueue(buffer);
805 return;
806 }
776 } 807 }
777 808
778 // Determine which agent this packet came from 809 // Determine which agent this packet came from
779 IClientAPI client; 810 if (client == null || !(client is LLClientView))
780 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
781 { 811 {
782 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 812 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
783 return; 813 return;
@@ -786,7 +816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
786 udpClient = ((LLClientView)client).UDPClient; 816 udpClient = ((LLClientView)client).UDPClient;
787 817
788 if (!udpClient.IsConnected) 818 if (!udpClient.IsConnected)
819 {
820// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
789 return; 821 return;
822 }
790 823
791 #endregion Packet to Client Mapping 824 #endregion Packet to Client Mapping
792 825
@@ -889,7 +922,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
889 #endregion Ping Check Handling 922 #endregion Ping Check Handling
890 923
891 // Inbox insertion 924 // Inbox insertion
892 packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); 925 if (packet.Type == PacketType.AgentUpdate ||
926 packet.Type == PacketType.ChatFromViewer)
927 packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
928 else
929 packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
930// packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
893 } 931 }
894 932
895 #region BinaryStats 933 #region BinaryStats
@@ -1011,6 +1049,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1011 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1049 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1012 if (client != null) 1050 if (client != null)
1013 client.SceneAgent.SendInitialDataToMe(); 1051 client.SceneAgent.SendInitialDataToMe();
1052
1053 // Now we know we can handle more data
1054 Thread.Sleep(200);
1055
1056 // Obtain the queue and remove it from the cache
1057 Queue<UDPPacketBuffer> queue = null;
1058
1059 lock (m_pendingCache)
1060 {
1061 if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
1062 {
1063 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1064 return;
1065 }
1066 m_pendingCache.Remove(remoteEndPoint);
1067 }
1068
1069 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1070
1071 // Reinject queued packets
1072 while(queue.Count > 0)
1073 {
1074 UDPPacketBuffer buf = queue.Dequeue();
1075 PacketReceived(buf);
1076 }
1077 queue = null;
1014 } 1078 }
1015 else 1079 else
1016 { 1080 {
@@ -1018,6 +1082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1018 m_log.WarnFormat( 1082 m_log.WarnFormat(
1019 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1083 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1020 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); 1084 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
1085 lock (m_pendingCache)
1086 m_pendingCache.Remove(remoteEndPoint);
1021 } 1087 }
1022 1088
1023 // m_log.DebugFormat( 1089 // m_log.DebugFormat(
@@ -1136,7 +1202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1136 if (!client.SceneAgent.IsChildAgent) 1202 if (!client.SceneAgent.IsChildAgent)
1137 client.Kick("Simulator logged you out due to connection timeout"); 1203 client.Kick("Simulator logged you out due to connection timeout");
1138 1204
1139 client.CloseWithoutChecks(); 1205 client.CloseWithoutChecks(true);
1140 } 1206 }
1141 } 1207 }
1142 1208
@@ -1148,6 +1214,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1148 1214
1149 while (base.IsRunning) 1215 while (base.IsRunning)
1150 { 1216 {
1217 m_scene.ThreadAlive(1);
1151 try 1218 try
1152 { 1219 {
1153 IncomingPacket incomingPacket = null; 1220 IncomingPacket incomingPacket = null;
@@ -1190,6 +1257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1190 1257
1191 while (base.IsRunning) 1258 while (base.IsRunning)
1192 { 1259 {
1260 m_scene.ThreadAlive(2);
1193 try 1261 try
1194 { 1262 {
1195 m_packetSent = false; 1263 m_packetSent = false;
@@ -1411,8 +1479,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1411 Packet packet = incomingPacket.Packet; 1479 Packet packet = incomingPacket.Packet;
1412 LLClientView client = incomingPacket.Client; 1480 LLClientView client = incomingPacket.Client;
1413 1481
1414 if (client.IsActive) 1482// if (client.IsActive)
1415 { 1483// {
1416 m_currentIncomingClient = client; 1484 m_currentIncomingClient = client;
1417 1485
1418 try 1486 try
@@ -1439,13 +1507,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1439 { 1507 {
1440 m_currentIncomingClient = null; 1508 m_currentIncomingClient = null;
1441 } 1509 }
1442 } 1510// }
1443 else 1511// else
1444 { 1512// {
1445 m_log.DebugFormat( 1513// m_log.DebugFormat(
1446 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1514// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1447 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1515// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1448 } 1516// }
1449 } 1517 }
1450 1518
1451 protected void LogoutHandler(IClientAPI client) 1519 protected void LogoutHandler(IClientAPI client)
@@ -1455,8 +1523,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1455 if (!client.IsLoggingOut) 1523 if (!client.IsLoggingOut)
1456 { 1524 {
1457 client.IsLoggingOut = true; 1525 client.IsLoggingOut = true;
1458 client.Close(); 1526 client.Close(false, false);
1527 }
1528 }
1529 }
1530
1531 internal class DoubleQueue<T> where T:class
1532 {
1533 private Queue<T> m_lowQueue = new Queue<T>();
1534 private Queue<T> m_highQueue = new Queue<T>();
1535
1536 private object m_syncRoot = new object();
1537 private Semaphore m_s = new Semaphore(0, 1);
1538
1539 public DoubleQueue()
1540 {
1541 }
1542
1543 public virtual int Count
1544 {
1545 get { return m_highQueue.Count + m_lowQueue.Count; }
1546 }
1547
1548 public virtual void Enqueue(T data)
1549 {
1550 Enqueue(m_lowQueue, data);
1551 }
1552
1553 public virtual void EnqueueLow(T data)
1554 {
1555 Enqueue(m_lowQueue, data);
1556 }
1557
1558 public virtual void EnqueueHigh(T data)
1559 {
1560 Enqueue(m_highQueue, data);
1561 }
1562
1563 private void Enqueue(Queue<T> q, T data)
1564 {
1565 lock (m_syncRoot)
1566 {
1567 m_lowQueue.Enqueue(data);
1568 m_s.WaitOne(0);
1569 m_s.Release();
1570 }
1571 }
1572
1573 public virtual T Dequeue()
1574 {
1575 return Dequeue(Timeout.Infinite);
1576 }
1577
1578 public virtual T Dequeue(int tmo)
1579 {
1580 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1581 }
1582
1583 public virtual T Dequeue(TimeSpan wait)
1584 {
1585 T res = null;
1586
1587 if (!Dequeue(wait, ref res))
1588 return null;
1589
1590 return res;
1591 }
1592
1593 public bool Dequeue(int timeout, ref T res)
1594 {
1595 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1596 }
1597
1598 public bool Dequeue(TimeSpan wait, ref T res)
1599 {
1600 if (!m_s.WaitOne(wait))
1601 return false;
1602
1603 lock (m_syncRoot)
1604 {
1605 if (m_highQueue.Count > 0)
1606 res = m_highQueue.Dequeue();
1607 else
1608 res = m_lowQueue.Dequeue();
1609
1610 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1611 return true;
1612
1613 try
1614 {
1615 m_s.Release();
1616 }
1617 catch
1618 {
1619 }
1620
1621 return true;
1622 }
1623 }
1624
1625 public virtual void Clear()
1626 {
1627
1628 lock (m_syncRoot)
1629 {
1630 // Make sure sem count is 0
1631 m_s.WaitOne(0);
1632
1633 m_lowQueue.Clear();
1634 m_highQueue.Clear();
1459 } 1635 }
1460 } 1636 }
1461 } 1637 }
1462} \ No newline at end of file 1638}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 039379d..cfe7c9d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -100,10 +100,6 @@ namespace OpenMetaverse
100 const int SIO_UDP_CONNRESET = -1744830452; 100 const int SIO_UDP_CONNRESET = -1744830452;
101 101
102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
103
104 m_log.DebugFormat(
105 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
106 ipep.Address, ipep.Port);
107 103
108 m_udpSocket = new Socket( 104 m_udpSocket = new Socket(
109 AddressFamily.InterNetwork, 105 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 73d1f72..4bb8986 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 8add4bb..f6dd5af 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
38{ 39{
39 public class AssetXferUploader 40 public class AssetXferUploader
40 { 41 {
42 // Viewer's notion of the default texture
43 private List<UUID> defaultIDs = new List<UUID> {
44 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
45 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
46 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
47 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
48 };
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 50
43 /// <summary> 51 /// <summary>
@@ -85,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
85 93
86 private sbyte type = 0; 94 private sbyte type = 0;
87 private byte wearableType = 0; 95 private byte wearableType = 0;
96 private byte[] m_oldData = null;
88 public ulong XferID; 97 public ulong XferID;
89 private Scene m_Scene; 98 private Scene m_Scene;
90 99
@@ -393,6 +402,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
393 402
394 private void CompleteCreateItem(uint callbackID) 403 private void CompleteCreateItem(uint callbackID)
395 { 404 {
405 ValidateAssets();
396 m_Scene.AssetService.Store(m_asset); 406 m_Scene.AssetService.Store(m_asset);
397 407
398 InventoryItemBase item = new InventoryItemBase(); 408 InventoryItemBase item = new InventoryItemBase();
@@ -413,6 +423,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
413 item.Flags = (uint) wearableType; 423 item.Flags = (uint) wearableType;
414 item.CreationDate = Util.UnixTimeSinceEpoch(); 424 item.CreationDate = Util.UnixTimeSinceEpoch();
415 425
426 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
427 item.ID, item.AssetID);
428
416 if (m_Scene.AddInventoryItem(item)) 429 if (m_Scene.AddInventoryItem(item))
417 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 430 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
418 else 431 else
@@ -420,5 +433,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
420 433
421 m_transactions.RemoveXferUploader(m_transactionID); 434 m_transactions.RemoveXferUploader(m_transactionID);
422 } 435 }
436
437 private void ValidateAssets()
438 {
439 if (m_asset.Type == (sbyte)AssetType.Clothing ||
440 m_asset.Type == (sbyte)AssetType.Bodypart)
441 {
442 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
443 string[] lines = content.Split(new char[] {'\n'});
444
445 List<string> validated = new List<string>();
446
447 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
448
449 int textures = 0;
450
451 foreach (string line in lines)
452 {
453 try
454 {
455 if (line.StartsWith("textures "))
456 {
457 textures = Convert.ToInt32(line.Substring(9));
458 validated.Add(line);
459 }
460 else if (textures > 0)
461 {
462 string[] parts = line.Split(new char[] {' '});
463
464 UUID tx = new UUID(parts[1]);
465 int id = Convert.ToInt32(parts[0]);
466
467 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
468 (allowed.ContainsKey(id) && allowed[id] == tx))
469 {
470 validated.Add(parts[0] + " " + tx.ToString());
471 }
472 else
473 {
474 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
475 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
476
477 if ((perms & full) != full)
478 {
479 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
480 validated.Add(parts[0] + " " + UUID.Zero.ToString());
481 }
482 else
483 {
484 validated.Add(line);
485 }
486 }
487 textures--;
488 }
489 else
490 {
491 validated.Add(line);
492 }
493 }
494 catch
495 {
496 // If it's malformed, skip it
497 }
498 }
499
500 string final = String.Join("\n", validated.ToArray());
501
502 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
503 }
504 }
505
506 /// <summary>
507 /// Get the asset data uploaded in this transfer.
508 /// </summary>
509 /// <returns>null if the asset has not finished uploading</returns>
510 public AssetBase GetAssetData()
511 {
512 if (m_uploadState == UploadState.Complete)
513 {
514 ValidateAssets();
515 return m_asset;
516 }
517
518 return null;
519 }
520
521 public void SetOldData(byte[] d)
522 {
523 m_oldData = d;
524 }
525
526 private Dictionary<int,UUID> ExtractTexturesFromOldData()
527 {
528 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
529 if (m_oldData == null)
530 return result;
531
532 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
533 string[] lines = content.Split(new char[] {'\n'});
534
535 int textures = 0;
536
537 foreach (string line in lines)
538 {
539 try
540 {
541 if (line.StartsWith("textures "))
542 {
543 textures = Convert.ToInt32(line.Substring(9));
544 }
545 else if (textures > 0)
546 {
547 string[] parts = line.Split(new char[] {' '});
548
549 UUID tx = new UUID(parts[1]);
550 int id = Convert.ToInt32(parts[0]);
551 result[id] = tx;
552 textures--;
553 }
554 }
555 catch
556 {
557 // If it's malformed, skip it
558 }
559 }
560
561 return result;
562 }
423 } 563 }
424} \ No newline at end of file 564}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index b8e2820..78d597d 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -145,6 +145,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
145 { 145 {
146 byte[] fileData = NewFiles[fileName].Data; 146 byte[] fileData = NewFiles[fileName].Data;
147 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 147 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
148 if (fileName.StartsWith("inventory_"))
149 transaction.isTaskInventory = true;
148 150
149 Transfers.Add(xferID, transaction); 151 Transfers.Add(xferID, transaction);
150 152
@@ -228,6 +230,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
228 public uint Packet = 0; 230 public uint Packet = 0;
229 public uint Serial = 1; 231 public uint Serial = 1;
230 public ulong XferID = 0; 232 public ulong XferID = 0;
233 public bool isTaskInventory = false;
231 234
232 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 235 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
233 { 236 {
@@ -253,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
253 byte[] transferData = new byte[Data.Length + 4]; 256 byte[] transferData = new byte[Data.Length + 4];
254 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 257 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
255 Array.Copy(Data, 0, transferData, 4, Data.Length); 258 Array.Copy(Data, 0, transferData, 4, Data.Length);
256 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 259 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
257 complete = true; 260 complete = true;
258 } 261 }
259 else 262 else
@@ -261,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
261 byte[] transferData = new byte[1000 + 4]; 264 byte[] transferData = new byte[1000 + 4];
262 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 265 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
263 Array.Copy(Data, 0, transferData, 4, 1000); 266 Array.Copy(Data, 0, transferData, 4, 1000);
264 Client.SendXferPacket(XferID, 0, transferData); 267 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
265 Packet++; 268 Packet++;
266 DataPointer = 1000; 269 DataPointer = 1000;
267 } 270 }
@@ -282,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
282 { 285 {
283 byte[] transferData = new byte[1000]; 286 byte[] transferData = new byte[1000];
284 Array.Copy(Data, DataPointer, transferData, 0, 1000); 287 Array.Copy(Data, DataPointer, transferData, 0, 1000);
285 Client.SendXferPacket(XferID, Packet, transferData); 288 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
286 Packet++; 289 Packet++;
287 DataPointer += 1000; 290 DataPointer += 1000;
288 } 291 }
@@ -291,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
291 byte[] transferData = new byte[Data.Length - DataPointer]; 294 byte[] transferData = new byte[Data.Length - DataPointer];
292 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 295 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
293 uint endPacket = Packet |= (uint) 0x80000000; 296 uint endPacket = Packet |= (uint) 0x80000000;
294 Client.SendXferPacket(XferID, endPacket, transferData); 297 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
295 Packet++; 298 Packet++;
296 DataPointer += (Data.Length - DataPointer); 299 DataPointer += (Data.Length - DataPointer);
297 300
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 8aa173a..d1a563c 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -253,57 +253,70 @@ namespace OpenSim.Region.CoreModules.Asset
253 253
254 private void UpdateFileCache(string key, AssetBase asset) 254 private void UpdateFileCache(string key, AssetBase asset)
255 { 255 {
256 string filename = GetFileName(asset.ID); 256 // TODO: Spawn this off to some seperate thread to do the actual writing
257 257 if (asset != null)
258 try
259 { 258 {
260 // If the file is already cached just update access time. 259 string filename = GetFileName(key);
261 if (File.Exists(filename)) 260
262 { 261 try
263 lock (m_CurrentlyWriting)
264 {
265 if (!m_CurrentlyWriting.Contains(filename))
266 File.SetLastAccessTime(filename, DateTime.Now);
267 }
268 }
269 else
270 { 262 {
271 // Once we start writing, make sure we flag that we're writing 263 // If the file is already cached, don't cache it, just touch it so access time is updated
272 // that object to the cache so that we don't try to write the 264 if (File.Exists(filename))
273 // same file multiple times.
274 lock (m_CurrentlyWriting)
275 { 265 {
276#if WAIT_ON_INPROGRESS_REQUESTS 266 // We don't really want to know about sharing
277 if (m_CurrentlyWriting.ContainsKey(filename)) 267 // violations here. If the file is locked, then
268 // the other thread has updated the time for us.
269 try
278 { 270 {
279 return; 271 lock (m_CurrentlyWriting)
272 {
273 if (!m_CurrentlyWriting.Contains(filename))
274 File.SetLastAccessTime(filename, DateTime.Now);
275 }
280 } 276 }
281 else 277 catch
282 {
283 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
284 }
285
286#else
287 if (m_CurrentlyWriting.Contains(filename))
288 { 278 {
289 return;
290 } 279 }
291 else 280 } else {
281
282 // Once we start writing, make sure we flag that we're writing
283 // that object to the cache so that we don't try to write the
284 // same file multiple times.
285 lock (m_CurrentlyWriting)
292 { 286 {
293 m_CurrentlyWriting.Add(filename); 287#if WAIT_ON_INPROGRESS_REQUESTS
294 } 288 if (m_CurrentlyWriting.ContainsKey(filename))
289 {
290 return;
291 }
292 else
293 {
294 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
295 }
296
297#else
298 if (m_CurrentlyWriting.Contains(filename))
299 {
300 return;
301 }
302 else
303 {
304 m_CurrentlyWriting.Add(filename);
305 }
295#endif 306#endif
296 }
297 307
298 Util.FireAndForget( 308 }
299 delegate { WriteFileCache(filename, asset); }); 309
310 Util.FireAndForget(
311 delegate { WriteFileCache(filename, asset); });
312 }
313 }
314 catch (Exception e)
315 {
316 m_log.ErrorFormat(
317 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
318 asset.ID, e.Message, e.StackTrace);
300 } 319 }
301 }
302 catch (Exception e)
303 {
304 m_log.ErrorFormat(
305 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
306 asset.ID, e.Message, e.StackTrace);
307 } 320 }
308 } 321 }
309 322
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 2a513e9..e711afb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -169,6 +170,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 170
170// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); 171// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name);
171 172
173 XmlDocument doc = new XmlDocument();
174 string stateData = String.Empty;
175
176 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
177 if (attServ != null)
178 {
179 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
180 stateData = attServ.Get(sp.UUID.ToString());
181 if (stateData != String.Empty)
182 {
183 try
184 {
185 doc.LoadXml(stateData);
186 }
187 catch { }
188 }
189 }
190
191 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
192
193 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
194 if (nodes.Count > 0)
195 {
196 foreach (XmlNode n in nodes)
197 {
198 XmlElement elem = (XmlElement)n;
199 string itemID = elem.GetAttribute("ItemID");
200 string xml = elem.InnerXml;
201
202 itemData[new UUID(itemID)] = xml;
203 }
204 }
205
206
172 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 207 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
173 foreach (AvatarAttachment attach in attachments) 208 foreach (AvatarAttachment attach in attachments)
174 { 209 {
@@ -188,12 +223,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
188 223
189 try 224 try
190 { 225 {
226 string xmlData;
227 XmlDocument d = null;
228 UUID asset;
229 if (itemData.TryGetValue(attach.ItemID, out xmlData))
230 {
231 d = new XmlDocument();
232 d.LoadXml(xmlData);
233 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
234 }
235
191 // If we're an NPC then skip all the item checks and manipulations since we don't have an 236 // If we're an NPC then skip all the item checks and manipulations since we don't have an
192 // inventory right now. 237 // inventory right now.
193 if (sp.PresenceType == PresenceType.Npc) 238 if (sp.PresenceType == PresenceType.Npc)
194 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 239 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
195 else 240 else
196 RezSingleAttachmentFromInventory(sp, attach.ItemID, p); 241 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
197 } 242 }
198 catch (Exception e) 243 catch (Exception e)
199 { 244 {
@@ -238,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 283
239 sp.ClearAttachments(); 284 sp.ClearAttachments();
240 } 285 }
241 286
242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 287 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
243 { 288 {
244 if (!Enabled) 289 if (!Enabled)
245 return false; 290 return false;
246 291
247 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) 292 if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp))
248 { 293 {
249 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); 294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
250 return true; 295 return true;
@@ -253,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 return false; 298 return false;
254 } 299 }
255 300
256 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
257 { 302 {
258 lock (sp.AttachmentsSyncLock) 303 lock (sp.AttachmentsSyncLock)
259 { 304 {
@@ -308,6 +353,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
308 attachPos = Vector3.Zero; 353 attachPos = Vector3.Zero;
309 } 354 }
310 355
356 if (useAttachData)
357 {
358 group.RootPart.RotationOffset = group.RootPart.AttachRotation;
359 attachPos = group.RootPart.AttachOffset;
360 if (attachmentPt == 0)
361 {
362 attachmentPt = group.RootPart.AttachPoint;
363 if (attachmentPt == 0)
364 {
365 attachmentPt = (uint)AttachmentPoint.LeftHand;
366 attachPos = Vector3.Zero;
367 }
368 }
369 else if (group.RootPart.AttachPoint != attachmentPt)
370 {
371 attachPos = Vector3.Zero;
372 }
373 }
311 group.AttachmentPoint = attachmentPt; 374 group.AttachmentPoint = attachmentPt;
312 group.AbsolutePosition = attachPos; 375 group.AbsolutePosition = attachPos;
313 376
@@ -348,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
348 } 411 }
349 } 412 }
350 413
351 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 414 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
415 {
416 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
417 }
418
419 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
352 { 420 {
353 if (!Enabled) 421 if (!Enabled)
354 return null; 422 return null;
@@ -387,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
387 return null; 455 return null;
388 } 456 }
389 457
390 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 458 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
391 } 459 }
392 460
393 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 461 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -461,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
461 so.AttachedAvatar = UUID.Zero; 529 so.AttachedAvatar = UUID.Zero;
462 rootPart.SetParentLocalId(0); 530 rootPart.SetParentLocalId(0);
463 so.ClearPartAttachmentData(); 531 so.ClearPartAttachmentData();
464 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 532 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
465 so.HasGroupChanged = true; 533 so.HasGroupChanged = true;
466 rootPart.Rezzed = DateTime.Now; 534 rootPart.Rezzed = DateTime.Now;
467 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 535 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -778,8 +846,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
778 UpdateDetachedObject(sp, so); 846 UpdateDetachedObject(sp, so);
779 } 847 }
780 848
781 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 849 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
782 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 850 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
783 { 851 {
784 if (m_invAccessModule == null) 852 if (m_invAccessModule == null)
785 return null; 853 return null;
@@ -817,7 +885,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
817 // This will throw if the attachment fails 885 // This will throw if the attachment fails
818 try 886 try
819 { 887 {
820 AttachObjectInternal(sp, objatt, attachmentPt, false, false); 888 AttachObjectInternal(sp, objatt, attachmentPt, false, false, false);
821 } 889 }
822 catch (Exception e) 890 catch (Exception e)
823 { 891 {
@@ -830,10 +898,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
830 m_scene.DeleteSceneObject(objatt, false); 898 m_scene.DeleteSceneObject(objatt, false);
831 return null; 899 return null;
832 } 900 }
833 901
834 if (tainted) 902 if (tainted)
835 objatt.HasGroupChanged = true; 903 objatt.HasGroupChanged = true;
836 904
905 if (doc != null)
906 {
907 objatt.LoadScriptState(doc);
908 objatt.ResetOwnerChangeFlag();
909 }
910
837 // Fire after attach, so we don't get messy perms dialogs 911 // Fire after attach, so we don't get messy perms dialogs
838 // 4 == AttachedRez 912 // 4 == AttachedRez
839 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 913 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
@@ -851,7 +925,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
851 itemID, sp.Name, attachmentPt); 925 itemID, sp.Name, attachmentPt);
852 } 926 }
853 } 927 }
854 928
855 return null; 929 return null;
856 } 930 }
857 931
@@ -974,7 +1048,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
974 AttachmentPt &= 0x7f; 1048 AttachmentPt &= 0x7f;
975 1049
976 // Calls attach with a Zero position 1050 // Calls attach with a Zero position
977 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); 1051 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
1052 {
1053// m_log.Debug(
1054// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
1055// + ", AttachmentPoint: " + AttachmentPt);
1056
1057 // Save avatar attachment information
1058 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
1059 }
978 } 1060 }
979 catch (Exception e) 1061 catch (Exception e)
980 { 1062 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0ee01c7..4e9d3f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
254 sp2.AbsolutePosition = new Vector3(0, 0, 0); 254 sp2.AbsolutePosition = new Vector3(0, 0, 0);
255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
256 256
257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
258 258
259 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
438 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 438 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
439 439
440 SceneObjectGroup rezzedSo 440 SceneObjectGroup rezzedSo
441 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 441 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
442 442
443 // Wait for chat to signal rezzed script has been started. 443 // Wait for chat to signal rezzed script has been started.
444 m_chatEvent.WaitOne(60000); 444 m_chatEvent.WaitOne(60000);
@@ -457,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
458 458
459 // Re-rez the attachment to check script running state 459 // Re-rez the attachment to check script running state
460 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 460 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
461 461
462 // Wait for chat to signal rezzed script has been started. 462 // Wait for chat to signal rezzed script has been started.
463 m_chatEvent.WaitOne(60000); 463 m_chatEvent.WaitOne(60000);
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
664 } 664 }
665 } 665 }
666} \ No newline at end of file 666}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b5b0082..e3bf997 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -567,12 +567,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
567 /// <param name="client"></param> 567 /// <param name="client"></param>
568 private void Client_OnRequestWearables(IClientAPI client) 568 private void Client_OnRequestWearables(IClientAPI client)
569 { 569 {
570 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 570 Util.FireAndForget(delegate(object x)
571 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 571 {
572 if (sp != null) 572 Thread.Sleep(4000);
573 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 573
574 else 574 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
575 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 575 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
576 if (sp != null)
577 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
578 else
579 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
580 });
576 } 581 }
577 582
578 /// <summary> 583 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index e4452fb..dbbb0ae 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
52 52 private List<string> FreezeCache = new List<string>();
53 private string m_adminPrefix = "";
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
54 55
55 internal IConfig m_config; 56 internal IConfig m_config;
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
171 return; 173 return;
172 } 174 }
173 175
174 DeliverChatToAvatars(ChatSourceType.Agent, c); 176 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
177 {
178 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
179 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
180 }
181 else
182 {
183 DeliverChatToAvatars(ChatSourceType.Agent, c);
184 }
175 } 185 }
176 186
177 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 187 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -185,10 +195,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
185 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 195 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
186 { 196 {
187 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = "";
188 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
189 UUID targetID = c.TargetUUID;
190 string message = c.Message; 200 string message = c.Message;
191 IScene scene = c.Scene; 201 IScene scene = c.Scene;
202 UUID destination = c.Destination;
192 Vector3 fromPos = c.Position; 203 Vector3 fromPos = c.Position;
193 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 204 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
194 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 205 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -208,7 +219,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
208 fromPos = avatar.AbsolutePosition; 219 fromPos = avatar.AbsolutePosition;
209 fromName = avatar.Name; 220 fromName = avatar.Name;
210 fromID = c.Sender.AgentId; 221 fromID = c.Sender.AgentId;
211 222 if (avatar.GodLevel >= 200)
223 {
224 fromNamePrefix = m_adminPrefix;
225 }
226 destination = UUID.Zero; // Avatars cant "SayTo"
212 break; 227 break;
213 228
214 case ChatSourceType.Object: 229 case ChatSourceType.Object:
@@ -222,38 +237,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
222 message = message.Substring(0, 1000); 237 message = message.Substring(0, 1000);
223 238
224// m_log.DebugFormat( 239// m_log.DebugFormat(
225// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 240// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
226// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 241// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
227 242
228 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 243 HashSet<UUID> receiverIDs = new HashSet<UUID>();
229 244
230 foreach (Scene s in m_scenes) 245 foreach (Scene s in m_scenes)
231 { 246 {
232 if (targetID == UUID.Zero) 247 // This should use ForEachClient, but clients don't have a position.
233 { 248 // If camera is moved into client, then camera position can be used
234 // This should use ForEachClient, but clients don't have a position. 249 // MT: No, it can't, as chat is heard from the avatar position, not
235 // If camera is moved into client, then camera position can be used 250 // the camera position.
236 s.ForEachRootScenePresence( 251 s.ForEachRootScenePresence(
237 delegate(ScenePresence presence) 252 delegate(ScenePresence presence)
253 {
254 if (destination != UUID.Zero && presence.UUID != destination)
255 return;
256 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
257 if (Presencecheck != null)
238 { 258 {
239 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) 259 // This will pass all chat from objects. Not
240 receiverIDs.Add(presence.UUID); 260 // perfect, but it will do. For now. Better
261 // than the prior behavior of muting all
262 // objects on a parcel with access restrictions
263 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
264 {
265 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType))
266 receiverIDs.Add(presence.UUID);
267 }
241 } 268 }
242 );
243 }
244 else
245 {
246 // This is a send to a specific client eg from llRegionSayTo
247 // no need to check distance etc, jand send is as say
248 ScenePresence presence = s.GetScenePresence(targetID);
249 if (presence != null && !presence.IsChildAgent)
250 {
251 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
252 receiverIDs.Add(presence.UUID);
253 } 269 }
254 } 270 );
255 } 271 }
256 272
257 (scene as Scene).EventManager.TriggerOnChatToClients( 273 (scene as Scene).EventManager.TriggerOnChatToClients(
258 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 274 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
259 } 275 }
@@ -293,26 +309,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
293 } 309 }
294 310
295 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 311 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
296
297 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 312 HashSet<UUID> receiverIDs = new HashSet<UUID>();
298 313
299 ((Scene)c.Scene).ForEachRootClient( 314 if (c.Scene != null)
300 delegate(IClientAPI client) 315 {
301 { 316 ((Scene)c.Scene).ForEachRootClient
302 // don't forward SayOwner chat from objects to 317 (
303 // non-owner agents 318 delegate(IClientAPI client)
304 if ((c.Type == ChatTypeEnum.Owner) && 319 {
305 (null != c.SenderObject) && 320 // don't forward SayOwner chat from objects to
306 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 321 // non-owner agents
307 return; 322 if ((c.Type == ChatTypeEnum.Owner) &&
308 323 (null != c.SenderObject) &&
309 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 324 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
310 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 325 return;
311 receiverIDs.Add(client.AgentId); 326
312 }); 327 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
313 328 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
314 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 329 receiverIDs.Add(client.AgentId);
315 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 330 }
331 );
332 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
333 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
334 }
316 } 335 }
317 336
318 /// <summary> 337 /// <summary>
@@ -330,9 +349,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
330 /// precondition</returns> 349 /// precondition</returns>
331 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 350 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
332 UUID fromAgentID, string fromName, ChatTypeEnum type, 351 UUID fromAgentID, string fromName, ChatTypeEnum type,
333 string message, ChatSourceType src, bool ignoreDistance) 352 string message, ChatSourceType src)
334 { 353 {
335 // don't send stuff to child agents 354 // don't send chat to child agents
336 if (presence.IsChildAgent) return false; 355 if (presence.IsChildAgent) return false;
337 356
338 Vector3 fromRegionPos = fromPos + regionPos; 357 Vector3 fromRegionPos = fromPos + regionPos;
@@ -341,15 +360,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
341 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 360 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
342 361
343 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 362 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
344 363
345 if (!ignoreDistance) 364 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
365 type == ChatTypeEnum.Say && dis > m_saydistance ||
366 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
346 { 367 {
347 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 368 return false;
348 type == ChatTypeEnum.Say && dis > m_saydistance ||
349 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
350 {
351 return false;
352 }
353 } 369 }
354 370
355 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 371 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -358,5 +374,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
358 374
359 return true; 375 return true;
360 } 376 }
377
378 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
379 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
380 {
381 System.Threading.Timer Timer;
382 if (flags == 0)
383 {
384 FreezeCache.Add(target.ToString());
385 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
386 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
387 Timers.Add(target, Timer);
388 }
389 else
390 {
391 FreezeCache.Remove(target.ToString());
392 Timers.TryGetValue(target, out Timer);
393 Timers.Remove(target);
394 Timer.Dispose();
395 }
396 }
397
398 private void OnEndParcelFrozen(object avatar)
399 {
400 UUID target = (UUID)avatar;
401 FreezeCache.Remove(target.ToString());
402 System.Threading.Timer Timer;
403 Timers.TryGetValue(target, out Timer);
404 Timers.Remove(target);
405 Timer.Dispose();
406 }
361 } 407 }
362} 408}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 325067c..3c294bb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -216,4 +216,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
216 return result; 216 return result;
217 } 217 }
218 } 218 }
219} \ No newline at end of file 219}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 2e3312f..716cc69 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -31,16 +31,40 @@ using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using System;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Specialized;
38using System.Reflection;
39using System.IO;
40using System.Web;
41using System.Xml;
42using log4net;
43using Mono.Addins;
44using OpenMetaverse.Messages.Linden;
45using OpenMetaverse.StructuredData;
46using OpenSim.Framework.Capabilities;
47using OpenSim.Framework.Servers;
48using OpenSim.Framework.Servers.HttpServer;
49using Caps = OpenSim.Framework.Capabilities.Caps;
50using OSDArray = OpenMetaverse.StructuredData.OSDArray;
51using OSDMap = OpenMetaverse.StructuredData.OSDMap;
34 52
35namespace OpenSim.Region.CoreModules.Avatar.Gods 53namespace OpenSim.Region.CoreModules.Avatar.Gods
36{ 54{
37 public class GodsModule : IRegionModule, IGodsModule 55 public class GodsModule : IRegionModule, IGodsModule
38 { 56 {
57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59
39 /// <summary>Special UUID for actions that apply to all agents</summary> 60 /// <summary>Special UUID for actions that apply to all agents</summary>
40 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 61 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
41 62
42 protected Scene m_scene; 63 protected Scene m_scene;
43 protected IDialogModule m_dialogModule; 64 protected IDialogModule m_dialogModule;
65
66 protected Dictionary<UUID, string> m_capsDict =
67 new Dictionary<UUID, string>();
44 68
45 public void Initialise(Scene scene, IConfigSource source) 69 public void Initialise(Scene scene, IConfigSource source)
46 { 70 {
@@ -48,6 +72,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
48 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); 72 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
49 m_scene.RegisterModuleInterface<IGodsModule>(this); 73 m_scene.RegisterModuleInterface<IGodsModule>(this);
50 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 74 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
75 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
76 m_scene.EventManager.OnClientClosed += OnClientClosed;
77 scene.EventManager.OnIncomingInstantMessage +=
78 OnIncomingInstantMessage;
51 } 79 }
52 80
53 public void PostInitialise() {} 81 public void PostInitialise() {}
@@ -67,6 +95,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
67 client.OnRequestGodlikePowers -= RequestGodlikePowers; 95 client.OnRequestGodlikePowers -= RequestGodlikePowers;
68 } 96 }
69 97
98 private void OnClientClosed(UUID agentID, Scene scene)
99 {
100 m_capsDict.Remove(agentID);
101 }
102
103 private void OnRegisterCaps(UUID agentID, Caps caps)
104 {
105 string uri = "/CAPS/" + UUID.Random();
106 m_capsDict[agentID] = uri;
107
108 caps.RegisterHandler("UntrustedSimulatorMessage",
109 new RestStreamHandler("POST", uri,
110 HandleUntrustedSimulatorMessage));
111 }
112
113 private string HandleUntrustedSimulatorMessage(string request,
114 string path, string param, IOSHttpRequest httpRequest,
115 IOSHttpResponse httpResponse)
116 {
117 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
118
119 string message = osd["message"].AsString();
120
121 if (message == "GodKickUser")
122 {
123 OSDMap body = (OSDMap)osd["body"];
124 OSDArray userInfo = (OSDArray)body["UserInfo"];
125 OSDMap userData = (OSDMap)userInfo[0];
126
127 UUID agentID = userData["AgentID"].AsUUID();
128 UUID godID = userData["GodID"].AsUUID();
129 UUID godSessionID = userData["GodSessionID"].AsUUID();
130 uint kickFlags = userData["KickFlags"].AsUInteger();
131 string reason = userData["Reason"].AsString();
132
133 ScenePresence god = m_scene.GetScenePresence(godID);
134 if (god == null || god.ControllingClient.SessionId != godSessionID)
135 return String.Empty;
136
137 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
138 }
139 else
140 {
141 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
142 }
143 return String.Empty;
144 }
145
70 public void RequestGodlikePowers( 146 public void RequestGodlikePowers(
71 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 147 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
72 { 148 {
@@ -115,69 +191,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
115 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 191 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
116 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 192 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
117 { 193 {
118 UUID kickUserID = ALL_AGENTS; 194 if (!m_scene.Permissions.IsGod(godID))
119 195 return;
196
120 ScenePresence sp = m_scene.GetScenePresence(agentID); 197 ScenePresence sp = m_scene.GetScenePresence(agentID);
121 198
122 if (sp != null || agentID == kickUserID) 199 if (sp == null && agentID != ALL_AGENTS)
123 { 200 {
124 if (m_scene.Permissions.IsGod(godID)) 201 IMessageTransferModule transferModule =
202 m_scene.RequestModuleInterface<IMessageTransferModule>();
203 if (transferModule != null)
125 { 204 {
126 if (kickflags == 0) 205 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
127 { 206 transferModule.SendInstantMessage(new GridInstantMessage(
128 if (agentID == kickUserID) 207 m_scene, godID, "God", agentID, (byte)250, false,
129 { 208 Utils.BytesToString(reason), UUID.Zero, true,
130 string reasonStr = Utils.BytesToString(reason); 209 new Vector3(), new byte[] {(byte)kickflags}),
131 210 delegate(bool success) {} );
132 m_scene.ForEachClient( 211 }
133 delegate(IClientAPI controller) 212 return;
134 { 213 }
135 if (controller.AgentId != godID)
136 controller.Kick(reasonStr);
137 }
138 );
139
140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachRootClient(
144 delegate(IClientAPI client)
145 {
146 if (client.AgentId != godID)
147 {
148 client.Close();
149 }
150 }
151 );
152 }
153 else
154 {
155 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
156 214
157 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 215 switch (kickflags)
158 sp.ControllingClient.Close(); 216 {
159 } 217 case 0:
160 } 218 if (sp != null)
161 219 {
162 if (kickflags == 1) 220 KickPresence(sp, Utils.BytesToString(reason));
163 {
164 sp.AllowMovement = false;
165 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
166 m_dialogModule.SendAlertToUser(godID, "User Frozen");
167 }
168
169 if (kickflags == 2)
170 {
171 sp.AllowMovement = true;
172 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
173 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
174 }
175 } 221 }
176 else 222 else if (agentID == ALL_AGENTS)
177 { 223 {
178 m_dialogModule.SendAlertToUser(godID, "Kick request denied"); 224 m_scene.ForEachRootScenePresence(
225 delegate(ScenePresence p)
226 {
227 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
228 KickPresence(p, Utils.BytesToString(reason));
229 }
230 );
179 } 231 }
232 break;
233 case 1:
234 if (sp != null)
235 {
236 sp.AllowMovement = false;
237 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
238 m_dialogModule.SendAlertToUser(godID, "User Frozen");
239 }
240 break;
241 case 2:
242 if (sp != null)
243 {
244 sp.AllowMovement = true;
245 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
246 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
247 }
248 break;
249 default:
250 break;
251 }
252 }
253
254 private void KickPresence(ScenePresence sp, string reason)
255 {
256 if (sp.IsChildAgent)
257 return;
258 sp.ControllingClient.Kick(reason);
259 sp.MakeChildAgent();
260 sp.ControllingClient.Close();
261 }
262
263 private void OnIncomingInstantMessage(GridInstantMessage msg)
264 {
265 if (msg.dialog == (uint)250) // Nonlocal kick
266 {
267 UUID agentID = new UUID(msg.toAgentID);
268 string reason = msg.message;
269 UUID godID = new UUID(msg.fromAgentID);
270 uint kickMode = (uint)msg.binaryBucket[0];
271
272 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
180 } 273 }
181 } 274 }
182 } 275 }
183} \ No newline at end of file 276}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index ca5d485..727f1c9 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Nini.Config; 32using Nini.Config;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -42,6 +43,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
42 private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
44 45
46 private Timer m_logTimer = new Timer(10000);
47 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
48 private string m_restUrl;
49
45 /// <value> 50 /// <value>
46 /// Is this module enabled? 51 /// Is this module enabled?
47 /// </value> 52 /// </value>
@@ -61,9 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
61 "InstantMessageModule", "InstantMessageModule") != 66 "InstantMessageModule", "InstantMessageModule") !=
62 "InstantMessageModule") 67 "InstantMessageModule")
63 return; 68 return;
69 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
64 } 70 }
65 71
66 m_enabled = true; 72 m_enabled = true;
73 m_logTimer.AutoReset = false;
74 m_logTimer.Elapsed += LogTimerElapsed;
67 } 75 }
68 76
69 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
@@ -148,6 +156,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
148 { 156 {
149 byte dialog = im.dialog; 157 byte dialog = im.dialog;
150 158
159 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
160 LogInstantMesssage(im);
161
151 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 162 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
152 && dialog != (byte)InstantMessageDialog.StartTyping 163 && dialog != (byte)InstantMessageDialog.StartTyping
153 && dialog != (byte)InstantMessageDialog.StopTyping 164 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -157,6 +168,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
157 return; 168 return;
158 } 169 }
159 170
171 //DateTime dt = DateTime.UtcNow;
172
173 // Ticks from UtcNow, but make it look like local. Evil, huh?
174 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
175
176 //try
177 //{
178 // // Convert that to the PST timezone
179 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
180 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
181 //}
182 //catch
183 //{
184 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
185 //}
186
187 //// And make it look local again to fool the unix time util
188 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
189
190 // If client is null, this message comes from storage and IS offline
191 if (client != null)
192 im.offline = 0;
193
194 if (im.offline == 0)
195 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
196
160 if (m_TransferModule != null) 197 if (m_TransferModule != null)
161 { 198 {
162 if (client != null) 199 if (client != null)
@@ -200,5 +237,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
200 // 237 //
201 OnInstantMessage(null, msg); 238 OnInstantMessage(null, msg);
202 } 239 }
240
241 private void LogInstantMesssage(GridInstantMessage im)
242 {
243 if (m_logData.Count < 20)
244 {
245 // Restart the log write timer
246 m_logTimer.Stop();
247 }
248 if (!m_logTimer.Enabled)
249 m_logTimer.Start();
250
251 lock (m_logData)
252 {
253 m_logData.Add(im);
254 }
255 }
256
257 private void LogTimerElapsed(object source, ElapsedEventArgs e)
258 {
259 lock (m_logData)
260 {
261 if (m_restUrl != String.Empty && m_logData.Count > 0)
262 {
263 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
264 if (!success)
265 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
266 }
267 m_logData.Clear();
268 }
269 }
203 } 270 }
204} 271}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 596174b..0c067d7 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private bool m_Enabled = false; 50 private bool m_Enabled = false;
51 protected string m_MessageKey = String.Empty;
51 protected List<Scene> m_Scenes = new List<Scene>(); 52 protected List<Scene> m_Scenes = new List<Scene>();
52 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 53 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
53 54
@@ -67,14 +68,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
67 public virtual void Initialise(IConfigSource config) 68 public virtual void Initialise(IConfigSource config)
68 { 69 {
69 IConfig cnf = config.Configs["Messaging"]; 70 IConfig cnf = config.Configs["Messaging"];
70 if (cnf != null && cnf.GetString( 71 if (cnf != null)
71 "MessageTransferModule", "MessageTransferModule") !=
72 "MessageTransferModule")
73 { 72 {
74 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 73 if (cnf.GetString("MessageTransferModule",
75 return; 74 "MessageTransferModule") != "MessageTransferModule")
76 } 75 {
76 return;
77 }
77 78
79 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
80 }
81 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
78 m_Enabled = true; 82 m_Enabled = true;
79 } 83 }
80 84
@@ -133,6 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
133 { 137 {
134 UUID toAgentID = new UUID(im.toAgentID); 138 UUID toAgentID = new UUID(im.toAgentID);
135 139
140 if (toAgentID == UUID.Zero)
141 return;
142
136 // Try root avatar only first 143 // Try root avatar only first
137 foreach (Scene scene in m_Scenes) 144 foreach (Scene scene in m_Scenes)
138 { 145 {
@@ -247,6 +254,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
247 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 254 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
248 && requestData.ContainsKey("binary_bucket")) 255 && requestData.ContainsKey("binary_bucket"))
249 { 256 {
257 if (m_MessageKey != String.Empty)
258 {
259 XmlRpcResponse error_resp = new XmlRpcResponse();
260 Hashtable error_respdata = new Hashtable();
261 error_respdata["success"] = "FALSE";
262 error_resp.Value = error_respdata;
263
264 if (!requestData.Contains("message_key"))
265 return error_resp;
266 if (m_MessageKey != (string)requestData["message_key"])
267 return error_resp;
268 }
269
250 // Do the easy way of validating the UUIDs 270 // Do the easy way of validating the UUIDs
251 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 271 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
252 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 272 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -423,24 +443,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
423 return resp; 443 return resp;
424 } 444 }
425 445
426 /// <summary> 446 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
427 /// delegate for sending a grid instant message asynchronously
428 /// </summary>
429 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
430 447
431 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 448 private class GIM {
432 { 449 public GridInstantMessage im;
433 GridInstantMessageDelegate icon = 450 public MessageResultNotification result;
434 (GridInstantMessageDelegate)iar.AsyncState; 451 };
435 icon.EndInvoke(iar);
436 }
437 452
453 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
454 private int numInstantMessageThreads = 0;
438 455
439 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 456 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
440 { 457 {
441 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 458 lock (pendingInstantMessages) {
459 if (numInstantMessageThreads >= 4) {
460 GIM gim = new GIM();
461 gim.im = im;
462 gim.result = result;
463 pendingInstantMessages.Enqueue(gim);
464 } else {
465 ++ numInstantMessageThreads;
466 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
467 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
468 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
469 }
470 }
471 }
442 472
443 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 473 private void GridInstantMessageCompleted(IAsyncResult iar)
474 {
475 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
476 d.EndInvoke(iar);
444 } 477 }
445 478
446 /// <summary> 479 /// <summary>
@@ -455,8 +488,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
455 /// Pass in 0 the first time this method is called. It will be called recursively with the last 488 /// Pass in 0 the first time this method is called. It will be called recursively with the last
456 /// regionhandle tried 489 /// regionhandle tried
457 /// </param> 490 /// </param>
458 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 491 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
459 { 492 {
493 GIM gim;
494 do {
495 try {
496 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
497 } catch (Exception e) {
498 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
499 }
500 lock (pendingInstantMessages) {
501 if (pendingInstantMessages.Count > 0) {
502 gim = pendingInstantMessages.Dequeue();
503 im = gim.im;
504 result = gim.result;
505 } else {
506 gim = null;
507 -- numInstantMessageThreads;
508 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
509 }
510 }
511 } while (gim != null);
512 }
513 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
514 {
515
460 UUID toAgentID = new UUID(im.toAgentID); 516 UUID toAgentID = new UUID(im.toAgentID);
461 517
462 PresenceInfo upd = null; 518 PresenceInfo upd = null;
@@ -523,7 +579,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
523 579
524 if (upd != null) 580 if (upd != null)
525 { 581 {
526 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 582 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
527 upd.RegionID); 583 upd.RegionID);
528 if (reginfo != null) 584 if (reginfo != null)
529 { 585 {
@@ -672,6 +728,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
672 gim["position_z"] = msg.Position.Z.ToString(); 728 gim["position_z"] = msg.Position.Z.ToString();
673 gim["region_id"] = msg.RegionID.ToString(); 729 gim["region_id"] = msg.RegionID.ToString();
674 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 730 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
731 if (m_MessageKey != String.Empty)
732 gim["message_key"] = m_MessageKey;
675 return gim; 733 return gim;
676 } 734 }
677 735
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index de25048..b27b07d 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -171,7 +171,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
171 171
172 private void RetrieveInstantMessages(IClientAPI client) 172 private void RetrieveInstantMessages(IClientAPI client)
173 { 173 {
174 if (m_RestURL != "") 174 if (m_RestURL == String.Empty)
175 {
176 return;
177 }
178 else
175 { 179 {
176 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 180 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
177 181
@@ -179,22 +183,25 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
179 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 183 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 184 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 185
182 if (msglist == null) 186 if (msglist != null)
183 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
184
185 foreach (GridInstantMessage im in msglist)
186 { 187 {
187 // client.SendInstantMessage(im); 188 foreach (GridInstantMessage im in msglist)
188 189 {
189 // Send through scene event manager so all modules get a chance 190 // client.SendInstantMessage(im);
190 // to look at this message before it gets delivered. 191
191 // 192 // Send through scene event manager so all modules get a chance
192 // Needed for proper state management for stored group 193 // to look at this message before it gets delivered.
193 // invitations 194 //
194 // 195 // Needed for proper state management for stored group
195 Scene s = FindScene(client.AgentId); 196 // invitations
196 if (s != null) 197 //
197 s.EventManager.TriggerIncomingInstantMessage(im); 198
199 im.offline = 1;
200
201 Scene s = FindScene(client.AgentId);
202 if (s != null)
203 s.EventManager.TriggerIncomingInstantMessage(im);
204 }
198 } 205 }
199 } 206 }
200 } 207 }
@@ -205,24 +212,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
205 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 212 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
206 im.dialog != (byte)InstantMessageDialog.GroupNotice && 213 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
207 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 214 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
208 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 215 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
216 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
209 { 217 {
210 return; 218 return;
211 } 219 }
212 220
213 if (!m_ForwardOfflineGroupMessages)
214 {
215 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
216 im.dialog != (byte)InstantMessageDialog.GroupInvitation)
217 return;
218 }
219
220 Scene scene = FindScene(new UUID(im.fromAgentID)); 221 Scene scene = FindScene(new UUID(im.fromAgentID));
221 if (scene == null) 222 if (scene == null)
222 scene = m_SceneList[0]; 223 scene = m_SceneList[0];
223 224
224 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 225 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
225 "POST", m_RestURL+"/SaveMessage/", im); 226 "POST", m_RestURL+"/SaveMessage/?scope=" +
227 scene.RegionInfo.ScopeID.ToString(), im);
226 228
227 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 229 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
228 { 230 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index ee10d04..0833154 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -635,4 +635,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
635 m_assetsLoaded = true; 635 m_assetsLoaded = true;
636 } 636 }
637 } 637 }
638} \ No newline at end of file 638}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index cf87010..7d1fe68 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -492,6 +492,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
492 return null; 492 return null;
493 } 493 }
494 494
495 return account;
496 /*
495 try 497 try
496 { 498 {
497 string encpass = Util.Md5Hash(pass); 499 string encpass = Util.Md5Hash(pass);
@@ -512,6 +514,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
512 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 514 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
513 return null; 515 return null;
514 } 516 }
517 */
515 } 518 }
516 519
517 /// <summary> 520 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 91eda19..c14cb17 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
175 if (im.binaryBucket.Length < 17) // Invalid 175 if (im.binaryBucket.Length < 17) // Invalid
176 return; 176 return;
177 177
178 UUID receipientID = new UUID(im.toAgentID); 178 UUID recipientID = new UUID(im.toAgentID);
179 ScenePresence user = scene.GetScenePresence(receipientID); 179 ScenePresence user = scene.GetScenePresence(recipientID);
180 UUID copyID; 180 UUID copyID;
181 181
182 // First byte is the asset type 182 // First byte is the asset type
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
191 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
192 192
193 InventoryFolderBase folderCopy 193 InventoryFolderBase folderCopy
194 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 194 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
195 195
196 if (folderCopy == null) 196 if (folderCopy == null)
197 { 197 {
@@ -244,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
244 im.imSessionID = itemID.Guid; 244 im.imSessionID = itemID.Guid;
245 } 245 }
246 246
247 im.offline = 0;
248
247 // Send the IM to the recipient. The item is already 249 // Send the IM to the recipient. The item is already
248 // in their inventory, so it will not be lost if 250 // in their inventory, so it will not be lost if
249 // they are offline. 251 // they are offline.
@@ -263,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
263 }); 265 });
264 } 266 }
265 } 267 }
266 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
269 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
267 { 270 {
271 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
272 IInventoryService invService = scene.InventoryService;
273
274 // Special case: folder redirect.
275 // RLV uses this
276 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
277 {
278 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
279 folder = invService.GetFolder(folder);
280
281 if (folder != null)
282 {
283 if (im.binaryBucket.Length >= 16)
284 {
285 UUID destFolderID = new UUID(im.binaryBucket, 0);
286 if (destFolderID != UUID.Zero)
287 {
288 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
289 destFolder = invService.GetFolder(destFolder);
290 if (destFolder != null)
291 {
292 if (folder.ParentID != destFolder.ID)
293 {
294 folder.ParentID = destFolder.ID;
295 invService.MoveFolder(folder);
296 client.SendBulkUpdateInventory(folder);
297 }
298 }
299 }
300 }
301 }
302 }
303
268 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 304 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
269 305
270 if (user != null) // Local 306 if (user != null) // Local
@@ -274,27 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
274 else 310 else
275 { 311 {
276 if (m_TransferModule != null) 312 if (m_TransferModule != null)
277 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
278
279 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
280 // and is apparently supposed to fix bulk inventory updates after accepting items. But
281 // instead it appears to cause two copies of an accepted folder for the receiving user in
282 // at least some cases. Folder/item update is already done when the offer is made (see code above)
283
284// // Send BulkUpdateInventory
285// IInventoryService invService = scene.InventoryService;
286// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
287//
288// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
289// folder = invService.GetFolder(folder);
290//
291// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
292//
293// // If the user has left the scene by the time the message comes back then we can't send
294// // them the update.
295// if (fromUser != null)
296// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
297 });
298 } 314 }
299 } 315 }
300 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 316 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
@@ -374,6 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
374 { 390 {
375 folder.ParentID = trashFolder.ID; 391 folder.ParentID = trashFolder.ID;
376 invService.MoveFolder(folder); 392 invService.MoveFolder(folder);
393 client.SendBulkUpdateInventory(folder);
377 } 394 }
378 } 395 }
379 396
@@ -474,22 +491,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
474 /// 491 ///
475 /// </summary> 492 /// </summary>
476 /// <param name="msg"></param> 493 /// <param name="msg"></param>
477 private void OnGridInstantMessage(GridInstantMessage msg) 494 private void OnGridInstantMessage(GridInstantMessage im)
478 { 495 {
479 // Check if this is ours to handle 496 // Check if this is ours to handle
480 // 497 //
481 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 498 Scene scene = FindClientScene(new UUID(im.toAgentID));
482 499
483 if (scene == null) 500 if (scene == null)
484 return; 501 return;
485 502
486 // Find agent to deliver to 503 // Find agent to deliver to
487 // 504 //
488 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 505 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
506 if (user == null)
507 return;
508
509 // This requires a little bit of processing because we have to make the
510 // new item visible in the recipient's inventory here
511 //
512 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
513 {
514 if (im.binaryBucket.Length < 17) // Invalid
515 return;
516
517 UUID recipientID = new UUID(im.toAgentID);
518
519 // First byte is the asset type
520 AssetType assetType = (AssetType)im.binaryBucket[0];
521
522 if (AssetType.Folder == assetType)
523 {
524 UUID folderID = new UUID(im.binaryBucket, 1);
489 525
490 // Just forward to local handling 526 InventoryFolderBase given =
491 OnInstantMessage(user.ControllingClient, msg); 527 new InventoryFolderBase(folderID, recipientID);
528 InventoryFolderBase folder =
529 scene.InventoryService.GetFolder(given);
492 530
531 if (folder != null)
532 user.ControllingClient.SendBulkUpdateInventory(folder);
533 }
534 else
535 {
536 UUID itemID = new UUID(im.binaryBucket, 1);
537
538 InventoryItemBase given =
539 new InventoryItemBase(itemID, recipientID);
540 InventoryItemBase item =
541 scene.InventoryService.GetItem(given);
542
543 if (item != null)
544 {
545 user.ControllingClient.SendBulkUpdateInventory(item);
546 }
547 }
548 user.ControllingClient.SendInstantMessage(im);
549 }
550 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
551 {
552 if (im.binaryBucket.Length < 1) // Invalid
553 return;
554
555 UUID recipientID = new UUID(im.toAgentID);
556
557 // Bucket is the asset type
558 AssetType assetType = (AssetType)im.binaryBucket[0];
559
560 if (AssetType.Folder == assetType)
561 {
562 UUID folderID = new UUID(im.imSessionID);
563
564 InventoryFolderBase given =
565 new InventoryFolderBase(folderID, recipientID);
566 InventoryFolderBase folder =
567 scene.InventoryService.GetFolder(given);
568
569 if (folder != null)
570 user.ControllingClient.SendBulkUpdateInventory(folder);
571 }
572 else
573 {
574 UUID itemID = new UUID(im.imSessionID);
575
576 InventoryItemBase given =
577 new InventoryItemBase(itemID, recipientID);
578 InventoryItemBase item =
579 scene.InventoryService.GetItem(given);
580
581 if (item != null)
582 {
583 user.ControllingClient.SendBulkUpdateInventory(item);
584 }
585 }
586
587 // Fix up binary bucket since this may be 17 chars long here
588 Byte[] bucket = new Byte[1];
589 bucket[0] = im.binaryBucket[0];
590 im.binaryBucket = bucket;
591
592 user.ControllingClient.SendInstantMessage(im);
593 }
594 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
595 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
596 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
597 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
598 {
599 user.ControllingClient.SendInstantMessage(im);
600 }
493 } 601 }
494 } 602 }
495} 603}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 2d4cffd..a889984 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -161,16 +161,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
161 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
162 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
163 (uint)presence.AbsolutePosition.Y, 163 (uint)presence.AbsolutePosition.Y,
164 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 164 (uint)presence.AbsolutePosition.Z + 2);
165 165
166 m_log.DebugFormat("TP invite with message {0}", message); 166 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
167
168 GridInstantMessage m;
169
170 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
171 {
172 m = new GridInstantMessage(scene, client.AgentId,
173 client.FirstName+" "+client.LastName, targetid,
174 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
175 message, dest, false, presence.AbsolutePosition,
176 new Byte[0]);
177 }
178 else
179 {
180 m = new GridInstantMessage(scene, client.AgentId,
181 client.FirstName+" "+client.LastName, targetid,
182 (byte)InstantMessageDialog.RequestTeleport, false,
183 message, dest, false, presence.AbsolutePosition,
184 new Byte[0]);
185 }
167 186
168 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
169 client.FirstName+" "+client.LastName, targetid,
170 (byte)InstantMessageDialog.RequestTeleport, false,
171 message, dest, false, presence.AbsolutePosition,
172 new Byte[0]);
173
174 if (m_TransferModule != null) 187 if (m_TransferModule != null)
175 { 188 {
176 m_TransferModule.SendInstantMessage(m, 189 m_TransferModule.SendInstantMessage(m,
@@ -205,7 +218,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
205 { 218 {
206 // Forward remote teleport requests 219 // Forward remote teleport requests
207 // 220 //
208 if (msg.dialog != 22) 221 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
222 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
209 return; 223 return;
210 224
211 if (m_TransferModule != null) 225 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 4ea85a8..dbe75b5 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.Framework
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b51570f..c5bb9a5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
146 146
147 protected virtual void OnNewClient(IClientAPI client) 147 protected virtual void OnNewClient(IClientAPI client)
148 { 148 {
149 client.OnTeleportHomeRequest += TeleportHome; 149 client.OnTeleportHomeRequest += TriggerTeleportHome;
150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
151 } 151 }
152 152
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
220 /// <param name="sp"></param> 220 /// <param name="sp"></param>
221 /// <param name="position"></param> 221 /// <param name="position"></param>
222 /// <param name="lookAt"></param> 222 /// <param name="lookAt"></param>
223 /// <param name="teleportFlags"></param 223 /// <param name="teleportFlags"></param>
224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
225 { 225 {
226 m_log.DebugFormat( 226 m_log.DebugFormat(
@@ -264,11 +264,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
264 position.Z = newPosZ; 264 position.Z = newPosZ;
265 } 265 }
266 266
267 if (sp.Flying)
268 teleportFlags |= (uint)TeleportFlags.IsFlying;
269
267 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 270 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
268 271
269 sp.ControllingClient.SendTeleportStart(teleportFlags); 272 sp.ControllingClient.SendTeleportStart(teleportFlags);
270 273
271 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 274 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
275 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
272 sp.Velocity = Vector3.Zero; 276 sp.Velocity = Vector3.Zero;
273 sp.Teleport(position); 277 sp.Teleport(position);
274 278
@@ -444,8 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
444 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 448 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
445 // it's actually doing a lot of work. 449 // it's actually doing a lot of work.
446 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 450 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
447 451 if (endPoint == null || endPoint.Address == null)
448 if (endPoint.Address == null)
449 { 452 {
450 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 453 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
451 m_entityTransferStateMachine.ResetFromTransit(sp.UUID); 454 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
@@ -486,6 +489,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
486 if (sp.ParentID != (uint)0) 489 if (sp.ParentID != (uint)0)
487 sp.StandUp(); 490 sp.StandUp();
488 491
492 else if (sp.Flying)
493 teleportFlags |= (uint)TeleportFlags.IsFlying;
494
489 sp.ControllingClient.SendTeleportStart(teleportFlags); 495 sp.ControllingClient.SendTeleportStart(teleportFlags);
490 496
491 // the avatar.Close below will clear the child region list. We need this below for (possibly) 497 // the avatar.Close below will clear the child region list. We need this below for (possibly)
@@ -657,7 +663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
657 // 663 //
658 // This sleep can be increased if necessary. However, whilst it's active, 664 // This sleep can be increased if necessary. However, whilst it's active,
659 // an agent cannot teleport back to this region if it has teleported away. 665 // an agent cannot teleport back to this region if it has teleported away.
660 Thread.Sleep(2000); 666 Thread.Sleep(3000);
661 667
662 sp.Scene.IncomingCloseAgent(sp.UUID, false); 668 sp.Scene.IncomingCloseAgent(sp.UUID, false);
663 } 669 }
@@ -796,7 +802,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
796 802
797 #region Teleport Home 803 #region Teleport Home
798 804
799 public virtual void TeleportHome(UUID id, IClientAPI client) 805 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
806 {
807 TeleportHome(id, client);
808 }
809
810 public virtual bool TeleportHome(UUID id, IClientAPI client)
800 { 811 {
801 m_log.DebugFormat( 812 m_log.DebugFormat(
802 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 813 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -806,12 +817,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
806 817
807 if (uinfo != null) 818 if (uinfo != null)
808 { 819 {
820 if (uinfo.HomeRegionID == UUID.Zero)
821 {
822 // can't find the Home region: Tell viewer and abort
823 client.SendTeleportFailed("You don't have a home position set.");
824 return false;
825 }
809 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 826 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
810 if (regionInfo == null) 827 if (regionInfo == null)
811 { 828 {
812 // can't find the Home region: Tell viewer and abort 829 // can't find the Home region: Tell viewer and abort
813 client.SendTeleportFailed("Your home region could not be found."); 830 client.SendTeleportFailed("Your home region could not be found.");
814 return; 831 return false;
815 } 832 }
816 833
817 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", 834 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
@@ -824,10 +841,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
824 } 841 }
825 else 842 else
826 { 843 {
827 m_log.ErrorFormat( 844 // can't find the Home region: Tell viewer and abort
828 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 845 client.SendTeleportFailed("Your home region could not be found.");
829 client.Name, client.AgentId); 846 return false;
830 } 847 }
848 return true;
831 } 849 }
832 850
833 #endregion 851 #endregion
@@ -835,11 +853,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
835 853
836 #region Agent Crossings 854 #region Agent Crossings
837 855
838 public bool Cross(ScenePresence agent, bool isFlying) 856 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
839 { 857 {
840 Scene scene = agent.Scene; 858 version = String.Empty;
841 Vector3 pos = agent.AbsolutePosition; 859 newpos = new Vector3(pos.X, pos.Y, pos.Z);
842 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
843 uint neighbourx = scene.RegionInfo.RegionLocX; 860 uint neighbourx = scene.RegionInfo.RegionLocX;
844 uint neighboury = scene.RegionInfo.RegionLocY; 861 uint neighboury = scene.RegionInfo.RegionLocY;
845 const float boundaryDistance = 1.7f; 862 const float boundaryDistance = 1.7f;
@@ -860,52 +877,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
860 } 877 }
861 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 878 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
862 { 879 {
863 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 880 neighboury--;
864 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 881 newpos.Y = Constants.RegionSize - enterDistance;
865 {
866 neighboury--;
867 newpos.Y = Constants.RegionSize - enterDistance;
868 }
869 else
870 {
871 agent.IsInTransit = true;
872
873 neighboury = b.TriggerRegionY;
874 neighbourx = b.TriggerRegionX;
875
876 Vector3 newposition = pos;
877 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
878 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
879 agent.ControllingClient.SendAgentAlertMessage(
880 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
881 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
882 return true;
883 }
884 }
885
886 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
887 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
888 {
889 neighbourx--;
890 newpos.X = Constants.RegionSize - enterDistance;
891 }
892 else
893 {
894 agent.IsInTransit = true;
895
896 neighboury = ba.TriggerRegionY;
897 neighbourx = ba.TriggerRegionX;
898
899 Vector3 newposition = pos;
900 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
901 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
902 agent.ControllingClient.SendAgentAlertMessage(
903 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
904 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
905
906 return true;
907 } 882 }
908 883
884 neighbourx--;
885 newpos.X = Constants.RegionSize - enterDistance;
909 } 886 }
910 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 887 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
911 { 888 {
@@ -915,26 +892,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
915 892
916 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 893 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
917 { 894 {
918 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 895 neighboury--;
919 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 896 newpos.Y = Constants.RegionSize - enterDistance;
920 {
921 neighboury--;
922 newpos.Y = Constants.RegionSize - enterDistance;
923 }
924 else
925 {
926 agent.IsInTransit = true;
927
928 neighboury = ba.TriggerRegionY;
929 neighbourx = ba.TriggerRegionX;
930 Vector3 newposition = pos;
931 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
932 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
933 agent.ControllingClient.SendAgentAlertMessage(
934 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
935 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
936 return true;
937 }
938 } 897 }
939 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 898 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
940 { 899 {
@@ -946,25 +905,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
946 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 905 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
947 { 906 {
948 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 907 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
949 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 908 neighboury--;
950 { 909 newpos.Y = Constants.RegionSize - enterDistance;
951 neighboury--;
952 newpos.Y = Constants.RegionSize - enterDistance;
953 }
954 else
955 {
956 agent.IsInTransit = true;
957
958 neighboury = b.TriggerRegionY;
959 neighbourx = b.TriggerRegionX;
960 Vector3 newposition = pos;
961 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
962 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
963 agent.ControllingClient.SendAgentAlertMessage(
964 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
965 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
966 return true;
967 }
968 } 910 }
969 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 911 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
970 { 912 {
@@ -998,19 +940,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
998 } 940 }
999 */ 941 */
1000 942
1001 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 943 xDest = neighbourx;
944 yDest = neighboury;
1002 945
1003 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 946 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1004 947
948 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
949
1005 ExpiringCache<ulong, DateTime> r; 950 ExpiringCache<ulong, DateTime> r;
1006 DateTime banUntil; 951 DateTime banUntil;
1007 952
1008 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 953 if (m_bannedRegions.TryGetValue(agentID, out r))
1009 { 954 {
1010 if (r.TryGetValue(neighbourHandle, out banUntil)) 955 if (r.TryGetValue(neighbourHandle, out banUntil))
1011 { 956 {
1012 if (DateTime.Now < banUntil) 957 if (DateTime.Now < banUntil)
1013 return false; 958 return null;
1014 r.Remove(neighbourHandle); 959 r.Remove(neighbourHandle);
1015 } 960 }
1016 } 961 }
@@ -1022,28 +967,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1022 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 967 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1023 968
1024 string reason; 969 string reason;
1025 string version; 970 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1026 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1027 { 971 {
1028 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1029 if (r == null) 972 if (r == null)
1030 { 973 {
1031 r = new ExpiringCache<ulong, DateTime>(); 974 r = new ExpiringCache<ulong, DateTime>();
1032 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 975 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1033 976
1034 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 977 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1035 } 978 }
1036 else 979 else
1037 { 980 {
1038 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 981 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1039 } 982 }
983 return null;
984 }
985
986 return neighbourRegion;
987 }
988
989 public bool Cross(ScenePresence agent, bool isFlying)
990 {
991 uint x;
992 uint y;
993 Vector3 newpos;
994 string version;
995
996 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
997 if (neighbourRegion == null)
998 {
999 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1040 return false; 1000 return false;
1041 } 1001 }
1042 1002
1043 agent.IsInTransit = true; 1003 agent.IsInTransit = true;
1044 1004
1045 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1005 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1046 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1006 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1047 1007
1048 return true; 1008 return true;
1049 } 1009 }
@@ -1100,44 +1060,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1100 icon.EndInvoke(iar); 1060 icon.EndInvoke(iar);
1101 } 1061 }
1102 1062
1103 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1063 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1064 {
1065 if (neighbourRegion == null)
1066 return false;
1067
1068 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1069
1070 agent.RemoveFromPhysicalScene();
1071
1072 return true;
1073 }
1104 1074
1105 /// <summary> 1075 /// <summary>
1106 /// This Closes child agents on neighbouring regions 1076 /// This Closes child agents on neighbouring regions
1107 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1077 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1108 /// </summary> 1078 /// </summary>
1109 protected ScenePresence CrossAgentToNewRegionAsync( 1079 public ScenePresence CrossAgentToNewRegionAsync(
1110 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1080 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1111 bool isFlying, string version) 1081 bool isFlying, string version)
1112 { 1082 {
1113 if (neighbourRegion == null) 1083 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1114 return agent; 1084 return agent;
1115 1085
1116 try 1086 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1117 { 1087 return agent;
1118 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1119
1120 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1121
1122 m_log.DebugFormat(
1123 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1124 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1125
1126 Scene m_scene = agent.Scene;
1127
1128 if (!agent.ValidateAttachments())
1129 m_log.DebugFormat(
1130 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1131 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1132
1133 pos = pos + agent.Velocity;
1134 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1135 1088
1136 agent.RemoveFromPhysicalScene(); 1089 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1090 return agent;
1091 }
1137 1092
1093 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1094 {
1095 try
1096 {
1138 AgentData cAgent = new AgentData(); 1097 AgentData cAgent = new AgentData();
1139 agent.CopyTo(cAgent); 1098 agent.CopyTo(cAgent);
1140 cAgent.Position = pos; 1099 cAgent.Position = pos + agent.Velocity;
1141 if (isFlying) 1100 if (isFlying)
1142 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1101 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1143 1102
@@ -1147,7 +1106,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1147 // Beyond this point, extra cleanup is needed beyond removing transit state 1106 // Beyond this point, extra cleanup is needed beyond removing transit state
1148 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1107 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1149 1108
1150 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1109 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1151 { 1110 {
1152 // region doesn't take it 1111 // region doesn't take it
1153 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1112 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1156,93 +1115,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1156 agent.AddToPhysicalScene(isFlying); 1115 agent.AddToPhysicalScene(isFlying);
1157 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1116 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1158 1117
1159 return agent; 1118 return false;
1160 } 1119 }
1161 1120
1162 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1121 }
1163 agent.ControllingClient.RequestClientInfo(); 1122 catch (Exception e)
1123 {
1124 m_log.ErrorFormat(
1125 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1126 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1164 1127
1165 //m_log.Debug("BEFORE CROSS"); 1128 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1166 //Scene.DumpChildrenSeeds(UUID); 1129 return false;
1167 //DumpKnownRegions(); 1130 }
1168 string agentcaps;
1169 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1170 {
1171 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1172 neighbourRegion.RegionHandle);
1173 return agent;
1174 }
1175 // No turning back
1176 agent.IsChildAgent = true;
1177 1131
1178 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1132 return true;
1133 }
1179 1134
1180 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1135 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1136 bool isFlying, string version)
1137 {
1138 agent.ControllingClient.RequestClientInfo();
1181 1139
1182 if (m_eqModule != null) 1140 string agentcaps;
1183 { 1141 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1184 m_eqModule.CrossRegion( 1142 {
1185 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1143 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1186 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1144 neighbourRegion.RegionHandle);
1187 } 1145 return;
1188 else 1146 }
1189 {
1190 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1191 capsPath);
1192 }
1193 1147
1194 // SUCCESS! 1148 // No turning back
1195 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1149 agent.IsChildAgent = true;
1196 1150
1197 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1151 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1198 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1199 1152
1200 agent.MakeChildAgent(); 1153 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1154
1155 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1156
1157 if (m_eqModule != null)
1158 {
1159 m_eqModule.CrossRegion(
1160 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1161 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1162 }
1163 else
1164 {
1165 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1166 capsPath);
1167 }
1201 1168
1202 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1169 // SUCCESS!
1203 // but not sure yet what the side effects would be. 1170 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1204 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1205 1171
1206 // now we have a child agent in this region. Request all interesting data about other (root) agents 1172 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1207 agent.SendOtherAgentsAvatarDataToMe(); 1173 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1208 agent.SendOtherAgentsAppearanceToMe();
1209 1174
1210 // Backwards compatibility. Best effort 1175 agent.MakeChildAgent();
1211 if (version == "Unknown" || version == string.Empty)
1212 {
1213 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1214 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1215 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1216 }
1217 1176
1218 // Next, let's close the child agent connections that are too far away. 1177 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1219 agent.CloseChildAgents(neighbourx, neighboury); 1178 // but not sure yet what the side effects would be.
1179 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1220 1180
1221 AgentHasMovedAway(agent, false); 1181 // now we have a child agent in this region. Request all interesting data about other (root) agents
1182 agent.SendOtherAgentsAvatarDataToMe();
1183 agent.SendOtherAgentsAppearanceToMe();
1222 1184
1223 // the user may change their profile information in other region, 1185 // Backwards compatibility. Best effort
1224 // so the userinfo in UserProfileCache is not reliable any more, delete it 1186 if (version == "Unknown" || version == string.Empty)
1225 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1226 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1227 {
1228 m_log.DebugFormat(
1229 "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1230 }
1231
1232 //m_log.Debug("AFTER CROSS");
1233 //Scene.DumpChildrenSeeds(UUID);
1234 //DumpKnownRegions();
1235 }
1236 catch (Exception e)
1237 { 1187 {
1238 m_log.ErrorFormat( 1188 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1239 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", 1189 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1240 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); 1190 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1191 }
1241 1192
1242 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1193 // Next, let's close the child agent connections that are too far away.
1194 uint neighbourx;
1195 uint neighboury;
1196
1197 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1198
1199 neighbourx /= Constants.RegionSize;
1200 neighboury /= Constants.RegionSize;
1201
1202 agent.CloseChildAgents(neighbourx, neighboury);
1203
1204 AgentHasMovedAway(agent, false);
1205
1206 // the user may change their profile information in other region,
1207 // so the userinfo in UserProfileCache is not reliable any more, delete it
1208 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1209 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1210 {
1211 m_log.DebugFormat(
1212 "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1243 } 1213 }
1244 1214
1245 return agent; 1215 //m_log.Debug("AFTER CROSS");
1216 //Scene.DumpChildrenSeeds(UUID);
1217 //DumpKnownRegions();
1218
1219 return;
1246 } 1220 }
1247 1221
1248 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1222 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1313,10 +1287,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1313 agent.Id0 = currentAgentCircuit.Id0; 1287 agent.Id0 = currentAgentCircuit.Id0;
1314 } 1288 }
1315 1289
1316 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1290 IPEndPoint external = region.ExternalEndPoint;
1317 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1291 if (external != null)
1292 {
1293 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1294 d.BeginInvoke(sp, agent, region, external, true,
1318 InformClientOfNeighbourCompleted, 1295 InformClientOfNeighbourCompleted,
1319 d); 1296 d);
1297 }
1320 } 1298 }
1321 #endregion 1299 #endregion
1322 1300
@@ -1897,27 +1875,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1897 Utils.LongToUInts(newRegionHandle, out x, out y); 1875 Utils.LongToUInts(newRegionHandle, out x, out y);
1898 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1876 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1899 1877
1900 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 1878 if (destination != null)
1901 { 1879 {
1902 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 1880 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
1881 return; // we did it
1882 }
1903 1883
1904 // We are going to move the object back to the old position so long as the old position 1884 // no one or failed lets go back and tell physics to go on
1905 // is in the region 1885 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
1906 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 1886 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
1907 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 1887 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
1908 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
1909 1888
1910 grp.RootPart.GroupPosition = oldGroupPosition; 1889 grp.AbsolutePosition = oldGroupPosition;
1890 grp.Velocity = Vector3.Zero;
1911 1891
1912 // Need to turn off the physics flags, otherwise the object will continue to attempt to 1892 if (grp.RootPart.PhysActor != null)
1913 // move out of the region creating an infinite loop of failed attempts to cross 1893 grp.RootPart.PhysActor.CrossingFailure();
1914 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
1915 1894
1916 grp.ScheduleGroupForFullUpdate(); 1895 if (grp.RootPart.KeyframeMotion != null)
1917 } 1896 grp.RootPart.KeyframeMotion.CrossingFailure();
1897
1898 grp.ScheduleGroupForFullUpdate();
1918 } 1899 }
1919 1900
1920 1901
1902
1921 /// <summary> 1903 /// <summary>
1922 /// Move the given scene object into a new region 1904 /// Move the given scene object into a new region
1923 /// </summary> 1905 /// </summary>
@@ -1968,17 +1950,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1968 grp, e); 1950 grp, e);
1969 } 1951 }
1970 } 1952 }
1953/*
1954 * done on caller ( not in attachments crossing for now)
1971 else 1955 else
1972 { 1956 {
1957
1973 if (!grp.IsDeleted) 1958 if (!grp.IsDeleted)
1974 { 1959 {
1975 PhysicsActor pa = grp.RootPart.PhysActor; 1960 PhysicsActor pa = grp.RootPart.PhysActor;
1976 if (pa != null) 1961 if (pa != null)
1962 {
1977 pa.CrossingFailure(); 1963 pa.CrossingFailure();
1964 if (grp.RootPart.KeyframeMotion != null)
1965 {
1966 // moved to KeyframeMotion.CrossingFailure
1967// grp.RootPart.Velocity = Vector3.Zero;
1968 grp.RootPart.KeyframeMotion.CrossingFailure();
1969// grp.SendGroupRootTerseUpdate();
1970 }
1971 }
1978 } 1972 }
1979 1973
1980 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 1974 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
1981 } 1975 }
1976 */
1982 } 1977 }
1983 else 1978 else
1984 { 1979 {
@@ -2063,4 +2058,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2063 #endregion 2058 #endregion
2064 2059
2065 } 2060 }
2066} \ No newline at end of file 2061}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index d0cab49..70dd1bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
218 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 218 id, m_mod.Scene.RegionInfo.RegionName, currentState));
219 } 219 }
220 220
221 int count = 200; 221 int count = 400;
222 222
223 // There should be no race condition here since no other code should be removing the agent transfer or 223 // There should be no race condition here since no other code should be removing the agent transfer or
224 // changing the state to another other than Transferring => ReceivedAtDestination. 224 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -266,4 +266,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 } 266 }
267 } 267 }
268 } 268 }
269} \ No newline at end of file 269}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index aa1e127..a5c4584 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
182 182
183 protected override void OnNewClient(IClientAPI client) 183 protected override void OnNewClient(IClientAPI client)
184 { 184 {
185 client.OnTeleportHomeRequest += TeleportHome; 185 client.OnTeleportHomeRequest += TriggerTeleportHome;
186 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 186 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
187 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 187 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
188 } 188 }
@@ -289,6 +289,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
289 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 289 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
290 } 290 }
291 291
292 public void TriggerTeleportHome(UUID id, IClientAPI client)
293 {
294 TeleportHome(id, client);
295 }
296
292 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 297 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
293 { 298 {
294 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 299 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -407,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
407 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 412 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
408 //} 413 //}
409 414
410 public override void TeleportHome(UUID id, IClientAPI client) 415 public override bool TeleportHome(UUID id, IClientAPI client)
411 { 416 {
412 m_log.DebugFormat( 417 m_log.DebugFormat(
413 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 418 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -418,8 +423,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
418 { 423 {
419 // local grid user 424 // local grid user
420 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 425 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
421 base.TeleportHome(id, client); 426 return base.TeleportHome(id, client);
422 return;
423 } 427 }
424 428
425 // Foreign user wants to go home 429 // Foreign user wants to go home
@@ -429,7 +433,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
429 { 433 {
430 client.SendTeleportFailed("Your information has been lost"); 434 client.SendTeleportFailed("Your information has been lost");
431 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 435 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
432 return; 436 return false;
433 } 437 }
434 438
435 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 439 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -439,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
439 { 443 {
440 client.SendTeleportFailed("Your home region could not be found"); 444 client.SendTeleportFailed("Your home region could not be found");
441 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 445 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
442 return; 446 return false;
443 } 447 }
444 448
445 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 449 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -447,7 +451,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
447 { 451 {
448 client.SendTeleportFailed("Internal error"); 452 client.SendTeleportFailed("Internal error");
449 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 453 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
450 return; 454 return false;
451 } 455 }
452 456
453 GridRegion homeGatekeeper = MakeRegion(aCircuit); 457 GridRegion homeGatekeeper = MakeRegion(aCircuit);
@@ -455,9 +459,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
455 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 459 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
456 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 460 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
457 461
458 DoTeleport( 462 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
459 sp, homeGatekeeper, finalDestination, 463 return true;
460 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
461 } 464 }
462 465
463 /// <summary> 466 /// <summary>
@@ -584,4 +587,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
584 return region; 587 return region;
585 } 588 }
586 } 589 }
587} \ No newline at end of file 590}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 8b34c28..50f5f68 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -186,44 +186,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
186 if (folder == null || folder.Owner != remoteClient.AgentId) 186 if (folder == null || folder.Owner != remoteClient.AgentId)
187 return; 187 return;
188 188
189 if (transactionID == UUID.Zero) 189 if (transactionID != UUID.Zero)
190 { 190 {
191 ScenePresence presence; 191 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
192 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 192 if (agentTransactions != null)
193 { 193 {
194 byte[] data = null; 194 if (agentTransactions.HandleItemCreationFromTransaction(
195 remoteClient, transactionID, folderID, callbackID, description,
196 name, invType, assetType, wearableType, nextOwnerMask))
197 return;
198 }
199 }
195 200
196 if (invType == (sbyte)InventoryType.Landmark && presence != null) 201 ScenePresence presence;
197 { 202 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
198 string suffix = string.Empty, prefix = string.Empty; 203 {
199 string strdata = GenerateLandmark(presence, out prefix, out suffix); 204 byte[] data = null;
200 data = Encoding.ASCII.GetBytes(strdata);
201 name = prefix + name;
202 description += suffix;
203 }
204 205
205 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 206 if (invType == (sbyte)InventoryType.Landmark && presence != null)
206 m_Scene.AssetService.Store(asset);
207 m_Scene.CreateNewInventoryItem(
208 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
209 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
210 }
211 else
212 { 207 {
213 m_log.ErrorFormat( 208 string suffix = string.Empty, prefix = string.Empty;
214 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 209 string strdata = GenerateLandmark(presence, out prefix, out suffix);
215 remoteClient.AgentId); 210 data = Encoding.ASCII.GetBytes(strdata);
211 name = prefix + name;
212 description += suffix;
216 } 213 }
214
215 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
216 m_Scene.AssetService.Store(asset);
217 m_Scene.CreateNewInventoryItem(
218 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
219 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
217 } 220 }
218 else 221 else
219 { 222 {
220 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 223 m_log.ErrorFormat(
221 if (agentTransactions != null) 224 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
222 { 225 remoteClient.AgentId);
223 agentTransactions.HandleItemCreationFromTransaction(
224 remoteClient, transactionID, folderID, callbackID, description,
225 name, invType, assetType, wearableType, nextOwnerMask);
226 }
227 } 226 }
228 } 227 }
229 228
@@ -360,6 +359,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
360 359
361 foreach (SceneObjectGroup objectGroup in objlist) 360 foreach (SceneObjectGroup objectGroup in objlist)
362 { 361 {
362 if (objectGroup.RootPart.KeyframeMotion != null)
363 objectGroup.RootPart.KeyframeMotion.Stop();
364 objectGroup.RootPart.SetForce(Vector3.Zero);
365 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
366 objectGroup.RootPart.KeyframeMotion = null;
367
363 Vector3 inventoryStoredPosition = new Vector3 368 Vector3 inventoryStoredPosition = new Vector3
364 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 369 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
365 ? 250 370 ? 250
@@ -370,9 +375,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
370 : objectGroup.AbsolutePosition.Y, 375 : objectGroup.AbsolutePosition.Y,
371 objectGroup.AbsolutePosition.Z); 376 objectGroup.AbsolutePosition.Z);
372 377
378 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
373 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 379 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
374 380
381 // Restore attachment data after trip through the sim
382 if (objectGroup.RootPart.AttachPoint > 0)
383 {
384 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
385 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
386 }
387 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
388
375 objectGroup.AbsolutePosition = inventoryStoredPosition; 389 objectGroup.AbsolutePosition = inventoryStoredPosition;
390 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
376 391
377 // Make sure all bits but the ones we want are clear 392 // Make sure all bits but the ones we want are clear
378 // on take. 393 // on take.
@@ -490,8 +505,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
490 IClientAPI remoteClient) 505 IClientAPI remoteClient)
491 { 506 {
492 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 507 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
508 // For the porposes of inventory, an object is modify if the prims
509 // are modify. This allows renaming an object that contains no
510 // mod items.
493 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 511 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
494 effectivePerms &= grp.GetEffectivePermissions(); 512 {
513 uint groupPerms = grp.GetEffectivePermissions(true);
514 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
515 groupPerms |= (uint)PermissionMask.Modify;
516
517 effectivePerms &= groupPerms;
518 }
495 effectivePerms |= (uint)PermissionMask.Move; 519 effectivePerms |= (uint)PermissionMask.Move;
496 520
497 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 521 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -670,7 +694,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
670 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 694 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
671 { 695 {
672 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 696 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
673 folder = m_Scene.InventoryService.GetFolder(f); 697 if (f != null)
698 folder = m_Scene.InventoryService.GetFolder(f);
674 } 699 }
675 } 700 }
676 701
@@ -700,16 +725,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
700 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 725 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
701 { 726 {
702// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 727// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
703
704 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 728 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
705 item = m_Scene.InventoryService.GetItem(item); 729 item = m_Scene.InventoryService.GetItem(item);
706 730
707 if (item == null) 731 if (item == null)
708 { 732 {
709 m_log.WarnFormat(
710 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
711 itemID, remoteClient.Name);
712
713 return null; 733 return null;
714 } 734 }
715 735
@@ -760,6 +780,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
760 if (e == null || attachment) // Single 780 if (e == null || attachment) // Single
761 { 781 {
762 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 782 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
783 if (!attachment)
784 {
785 g.RootPart.AttachPoint = g.RootPart.Shape.State;
786 g.RootPart.AttachOffset = g.AbsolutePosition;
787 g.RootPart.AttachRotation = g.GroupRotation;
788 g.RootPart.Shape.State = 0;
789 }
763 790
764 objlist.Add(g); 791 objlist.Add(g);
765 veclist.Add(new Vector3(0, 0, 0)); 792 veclist.Add(new Vector3(0, 0, 0));
@@ -789,6 +816,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
789 foreach (XmlNode n in groups) 816 foreach (XmlNode n in groups)
790 { 817 {
791 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 818 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
819 g.RootPart.AttachPoint = g.RootPart.Shape.State;
820 g.RootPart.AttachOffset = g.AbsolutePosition;
821 g.RootPart.AttachRotation = g.GroupRotation;
822 g.RootPart.Shape.State = 0;
792 823
793 objlist.Add(g); 824 objlist.Add(g);
794 XmlElement el = (XmlElement)n; 825 XmlElement el = (XmlElement)n;
@@ -808,12 +839,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
808 } 839 }
809 } 840 }
810 841
842 int primcount = 0;
843 foreach (SceneObjectGroup g in objlist)
844 primcount += g.PrimCount;
845
846 if (!m_Scene.Permissions.CanRezObject(
847 primcount, remoteClient.AgentId, pos)
848 && !attachment)
849 {
850 // The client operates in no fail mode. It will
851 // have already removed the item from the folder
852 // if it's no copy.
853 // Put it back if it's not an attachment
854 //
855 if (item != null)
856 {
857 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
858 remoteClient.SendBulkUpdateInventory(item);
859 }
860
861 return null;
862 }
863
811 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 864 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
812 return null; 865 return null;
813 866
814 for (int i = 0; i < objlist.Count; i++) 867 for (int i = 0; i < objlist.Count; i++)
815 { 868 {
816 group = objlist[i]; 869 group = objlist[i];
870 SceneObjectPart rootPart = group.RootPart;
817 871
818// m_log.DebugFormat( 872// m_log.DebugFormat(
819// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 873// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -874,8 +928,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
874 928
875 if (!attachment) 929 if (!attachment)
876 { 930 {
877 SceneObjectPart rootPart = group.RootPart;
878
879 if (rootPart.Shape.PCode == (byte)PCode.Prim) 931 if (rootPart.Shape.PCode == (byte)PCode.Prim)
880 group.ClearPartAttachmentData(); 932 group.ClearPartAttachmentData();
881 933
@@ -893,6 +945,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
893// remoteClient.Name); 945// remoteClient.Name);
894 } 946 }
895 947
948 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
949
896 if (item != null) 950 if (item != null)
897 DoPostRezWhenFromItem(item, attachment); 951 DoPostRezWhenFromItem(item, attachment);
898 952
@@ -971,8 +1025,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
971 { 1025 {
972 rootPart.Name = item.Name; 1026 rootPart.Name = item.Name;
973 rootPart.Description = item.Description; 1027 rootPart.Description = item.Description;
974 rootPart.ObjectSaleType = item.SaleType; 1028 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
975 rootPart.SalePrice = item.SalePrice; 1029 {
1030 rootPart.ObjectSaleType = item.SaleType;
1031 rootPart.SalePrice = item.SalePrice;
1032 }
976 } 1033 }
977 1034
978 so.FromFolderID = item.Folder; 1035 so.FromFolderID = item.Folder;
@@ -982,7 +1039,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
982// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1039// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
983 1040
984 if ((rootPart.OwnerID != item.Owner) || 1041 if ((rootPart.OwnerID != item.Owner) ||
985 (item.CurrentPermissions & 16) != 0) 1042 (item.CurrentPermissions & 16) != 0 ||
1043 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
986 { 1044 {
987 //Need to kill the for sale here 1045 //Need to kill the for sale here
988 rootPart.ObjectSaleType = 0; 1046 rootPart.ObjectSaleType = 0;
@@ -992,31 +1050,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
992 { 1050 {
993 foreach (SceneObjectPart part in so.Parts) 1051 foreach (SceneObjectPart part in so.Parts)
994 { 1052 {
995 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
996 {
997 part.EveryoneMask = item.EveryOnePermissions;
998 part.NextOwnerMask = item.NextPermissions;
999 }
1000 part.GroupMask = 0; // DO NOT propagate here 1053 part.GroupMask = 0; // DO NOT propagate here
1054
1055 part.LastOwnerID = part.OwnerID;
1056 part.OwnerID = item.Owner;
1057 part.Inventory.ChangeInventoryOwner(item.Owner);
1001 } 1058 }
1002 1059
1003 so.ApplyNextOwnerPermissions(); 1060 so.ApplyNextOwnerPermissions();
1061
1062 // In case the user has changed flags on a received item
1063 // we have to apply those changes after the slam. Else we
1064 // get a net loss of permissions
1065 foreach (SceneObjectPart part in so.Parts)
1066 {
1067 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1068 {
1069 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1070 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1071 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1072 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1073 }
1074 }
1004 } 1075 }
1005 } 1076 }
1006 1077 else
1007 foreach (SceneObjectPart part in so.Parts)
1008 { 1078 {
1009 part.FromUserInventoryItemID = fromUserInventoryItemId; 1079 foreach (SceneObjectPart part in so.Parts)
1010
1011 if ((part.OwnerID != item.Owner) ||
1012 (item.CurrentPermissions & 16) != 0)
1013 { 1080 {
1014 part.Inventory.ChangeInventoryOwner(item.Owner); 1081 part.FromUserInventoryItemID = fromUserInventoryItemId;
1015 part.GroupMask = 0; // DO NOT propagate here 1082
1083 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1084 part.EveryoneMask = item.EveryOnePermissions;
1085 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1086 part.NextOwnerMask = item.NextPermissions;
1087 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1088 part.GroupMask = item.GroupPermissions;
1016 } 1089 }
1017
1018 part.EveryoneMask = item.EveryOnePermissions;
1019 part.NextOwnerMask = item.NextPermissions;
1020 } 1090 }
1021 1091
1022 rootPart.TrimPermissions(); 1092 rootPart.TrimPermissions();
@@ -1154,4 +1224,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1154 1224
1155 #endregion 1225 #endregion
1156 } 1226 }
1157} \ No newline at end of file 1227}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index 0c60391..4f18b53 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -90,9 +90,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
90 } 90 }
91 } 91 }
92 92
93 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 93 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
94 { 94 {
95 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 95 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
96 lock (m_SeenMapBlocks) 96 lock (m_SeenMapBlocks)
97 { 97 {
98 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 98 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index 16cbbf5..f49641f 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -170,7 +170,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
170 170
171 private void EventManager_OnMakeRootAgent(ScenePresence presence) 171 private void EventManager_OnMakeRootAgent(ScenePresence presence)
172 { 172 {
173 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 173 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
174 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
174 SendProfileToClient(presence.ControllingClient); 175 SendProfileToClient(presence.ControllingClient);
175 } 176 }
176 177
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index d328eb3..9dac6b9 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -382,6 +382,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
382 try 382 try
383 { 383 {
384 Request = (HttpWebRequest) WebRequest.Create(Url); 384 Request = (HttpWebRequest) WebRequest.Create(Url);
385
386 //This works around some buggy HTTP Servers like Lighttpd
387 Request.ServicePoint.Expect100Continue = false;
388
385 Request.Method = HttpMethod; 389 Request.Method = HttpMethod;
386 Request.ContentType = HttpMIMEType; 390 Request.ContentType = HttpMIMEType;
387 391
@@ -458,15 +462,36 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
458 462
459 // continue building the string 463 // continue building the string
460 sb.Append(tempString); 464 sb.Append(tempString);
465 if (sb.Length > 2048)
466 break;
461 } 467 }
462 } while (count > 0); // any more data to read? 468 } while (count > 0); // any more data to read?
463 469
464 ResponseBody = sb.ToString(); 470 ResponseBody = sb.ToString().Replace("\r", "");
465 } 471 }
466 catch (Exception e) 472 catch (Exception e)
467 { 473 {
468 Status = (int)OSHttpStatusCode.ClientErrorJoker; 474 if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
469 ResponseBody = e.Message; 475 {
476 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
477 Status = (int)webRsp.StatusCode;
478 try
479 {
480 using (Stream responseStream = webRsp.GetResponseStream())
481 {
482 ResponseBody = responseStream.GetStreamString();
483 }
484 }
485 catch
486 {
487 ResponseBody = webRsp.StatusDescription;
488 }
489 }
490 else
491 {
492 Status = (int)OSHttpStatusCode.ClientErrorJoker;
493 ResponseBody = e.Message;
494 }
470 495
471 _finished = true; 496 _finished = true;
472 return; 497 return;
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 53a9679..0b9174f 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -41,39 +41,13 @@ using OpenSim.Region.Framework.Scenes;
41 41
42namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 42namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
43{ 43{
44 /// <summary>
45 /// Data describing an external URL set up by a script.
46 /// </summary>
47 public class UrlData 44 public class UrlData
48 { 45 {
49 /// <summary>
50 /// Scene object part hosting the script
51 /// </summary>
52 public UUID hostID; 46 public UUID hostID;
53
54 /// <summary>
55 /// The item ID of the script that requested the URL.
56 /// </summary>
57 public UUID itemID; 47 public UUID itemID;
58
59 /// <summary>
60 /// The script engine that runs the script.
61 /// </summary>
62 public IScriptModule engine; 48 public IScriptModule engine;
63
64 /// <summary>
65 /// The generated URL.
66 /// </summary>
67 public string url; 49 public string url;
68
69 /// <summary>
70 /// The random UUID component of the generated URL.
71 /// </summary>
72 public UUID urlcode; 50 public UUID urlcode;
73
74 /// <summary>
75 /// The external requests currently being processed or awaiting retrieval for this URL.
76 /// </summary>
77 public Dictionary<UUID, RequestData> requests; 51 public Dictionary<UUID, RequestData> requests;
78 } 52 }
79 53
@@ -88,37 +62,26 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
88 //public ManualResetEvent ev; 62 //public ManualResetEvent ev;
89 public bool requestDone; 63 public bool requestDone;
90 public int startTime; 64 public int startTime;
65 public bool responseSent;
91 public string uri; 66 public string uri;
92 } 67 }
93 68
94 /// <summary>
95 /// This module provides external URLs for in-world scripts.
96 /// </summary>
97 public class UrlModule : ISharedRegionModule, IUrlModule 69 public class UrlModule : ISharedRegionModule, IUrlModule
98 { 70 {
99 private static readonly ILog m_log = 71 private static readonly ILog m_log =
100 LogManager.GetLogger( 72 LogManager.GetLogger(
101 MethodBase.GetCurrentMethod().DeclaringType); 73 MethodBase.GetCurrentMethod().DeclaringType);
102 74
103 /// <summary> 75 private Dictionary<UUID, UrlData> m_RequestMap =
104 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 76 new Dictionary<UUID, UrlData>();
105 /// randomly generated when a request is received for this URL.
106 /// </summary>
107 /// <remarks>
108 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
109 /// m_UrlMap
110 /// </remarks>
111 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
112 77
113 /// <summary> 78 private Dictionary<string, UrlData> m_UrlMap =
114 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 79 new Dictionary<string, UrlData>();
115 /// </summary>
116 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
117 80
118 /// <summary> 81 /// <summary>
119 /// Maximum number of external urls that can be set up by this module. 82 /// Maximum number of external urls that can be set up by this module.
120 /// </summary> 83 /// </summary>
121 private int m_TotalUrls = 100; 84 private int m_TotalUrls = 15000;
122 85
123 private uint https_port = 0; 86 private uint https_port = 0;
124 private IHttpServer m_HttpServer = null; 87 private IHttpServer m_HttpServer = null;
@@ -144,9 +107,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
144 { 107 {
145 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); 108 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
146 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); 109 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
147
148 if (ssl_enabled) 110 if (ssl_enabled)
111 {
149 https_port = (uint) config.Configs["Network"].GetInt("https_port",0); 112 https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
113 }
150 114
151 IConfig llFunctionsConfig = config.Configs["LL-Functions"]; 115 IConfig llFunctionsConfig = config.Configs["LL-Functions"];
152 116
@@ -207,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
207 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 171 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
208 return urlcode; 172 return urlcode;
209 } 173 }
210 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 174 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
211 175
212 UrlData urlData = new UrlData(); 176 UrlData urlData = new UrlData();
213 urlData.hostID = host.UUID; 177 urlData.hostID = host.UUID;
@@ -216,18 +180,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
216 urlData.url = url; 180 urlData.url = url;
217 urlData.urlcode = urlcode; 181 urlData.urlcode = urlcode;
218 urlData.requests = new Dictionary<UUID, RequestData>(); 182 urlData.requests = new Dictionary<UUID, RequestData>();
219 183
220 m_UrlMap[url] = urlData; 184 m_UrlMap[url] = urlData;
221 185
222 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 186 string uri = "/lslhttp/" + urlcode.ToString();
223 187
224 m_HttpServer.AddPollServiceHTTPHandler( 188 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
225 uri, 189 args.Type = PollServiceEventArgs.EventType.LslHttp;
226 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 190 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
227 191
228 m_log.DebugFormat( 192// m_log.DebugFormat(
229 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 193// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
230 uri, itemID, host.Name, host.LocalId); 194// uri, itemID, host.Name, host.LocalId);
231 195
232 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 196 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
233 } 197 }
@@ -252,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
252 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 216 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
253 return urlcode; 217 return urlcode;
254 } 218 }
255 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 219 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
256 220
257 UrlData urlData = new UrlData(); 221 UrlData urlData = new UrlData();
258 urlData.hostID = host.UUID; 222 urlData.hostID = host.UUID;
@@ -262,17 +226,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
262 urlData.urlcode = urlcode; 226 urlData.urlcode = urlcode;
263 urlData.requests = new Dictionary<UUID, RequestData>(); 227 urlData.requests = new Dictionary<UUID, RequestData>();
264 228
229
265 m_UrlMap[url] = urlData; 230 m_UrlMap[url] = urlData;
266 231
267 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 232 string uri = "/lslhttps/" + urlcode.ToString();
268 233
269 m_HttpsServer.AddPollServiceHTTPHandler( 234 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
270 uri, 235 args.Type = PollServiceEventArgs.EventType.LslHttp;
271 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 236 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
272 237
273 m_log.DebugFormat( 238// m_log.DebugFormat(
274 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 239// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
275 uri, itemID, host.Name, host.LocalId); 240// uri, itemID, host.Name, host.LocalId);
276 241
277 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 242 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
278 } 243 }
@@ -291,12 +256,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
291 return; 256 return;
292 } 257 }
293 258
294 foreach (UUID req in data.requests.Keys) 259 lock (m_RequestMap)
295 m_RequestMap.Remove(req); 260 {
296 261 foreach (UUID req in data.requests.Keys)
297 m_log.DebugFormat( 262 m_RequestMap.Remove(req);
298 "[URL MODULE]: Releasing url {0} for {1} in {2}", 263 }
299 url, data.itemID, data.hostID); 264
265// m_log.DebugFormat(
266// "[URL MODULE]: Releasing url {0} for {1} in {2}",
267// url, data.itemID, data.hostID);
300 268
301 RemoveUrl(data); 269 RemoveUrl(data);
302 m_UrlMap.Remove(url); 270 m_UrlMap.Remove(url);
@@ -321,15 +289,19 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
321 289
322 public void HttpResponse(UUID request, int status, string body) 290 public void HttpResponse(UUID request, int status, string body)
323 { 291 {
324 lock (m_UrlMap) 292 lock (m_RequestMap)
325 { 293 {
326 if (m_RequestMap.ContainsKey(request)) 294 if (m_RequestMap.ContainsKey(request))
327 { 295 {
328 UrlData urlData = m_RequestMap[request]; 296 UrlData urlData = m_RequestMap[request];
329 urlData.requests[request].responseCode = status; 297 if (!urlData.requests[request].responseSent)
330 urlData.requests[request].responseBody = body; 298 {
331 //urlData.requests[request].ev.Set(); 299 urlData.requests[request].responseCode = status;
332 urlData.requests[request].requestDone =true; 300 urlData.requests[request].responseBody = body;
301 //urlData.requests[request].ev.Set();
302 urlData.requests[request].requestDone = true;
303 urlData.requests[request].responseSent = true;
304 }
333 } 305 }
334 else 306 else
335 { 307 {
@@ -340,7 +312,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
340 312
341 public string GetHttpHeader(UUID requestId, string header) 313 public string GetHttpHeader(UUID requestId, string header)
342 { 314 {
343 lock (m_UrlMap) 315 lock (m_RequestMap)
344 { 316 {
345 if (m_RequestMap.ContainsKey(requestId)) 317 if (m_RequestMap.ContainsKey(requestId))
346 { 318 {
@@ -354,14 +326,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
354 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 326 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
355 } 327 }
356 } 328 }
357
358 return String.Empty; 329 return String.Empty;
359 } 330 }
360 331
361 public int GetFreeUrls() 332 public int GetFreeUrls()
362 { 333 {
363 lock (m_UrlMap) 334 return m_TotalUrls - m_UrlMap.Count;
364 return m_TotalUrls - m_UrlMap.Count;
365 } 335 }
366 336
367 public void ScriptRemoved(UUID itemID) 337 public void ScriptRemoved(UUID itemID)
@@ -378,8 +348,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
378 { 348 {
379 RemoveUrl(url.Value); 349 RemoveUrl(url.Value);
380 removeURLs.Add(url.Key); 350 removeURLs.Add(url.Key);
381 foreach (UUID req in url.Value.requests.Keys) 351 lock (m_RequestMap)
382 m_RequestMap.Remove(req); 352 {
353 foreach (UUID req in url.Value.requests.Keys)
354 m_RequestMap.Remove(req);
355 }
383 } 356 }
384 } 357 }
385 358
@@ -400,9 +373,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
400 { 373 {
401 RemoveUrl(url.Value); 374 RemoveUrl(url.Value);
402 removeURLs.Add(url.Key); 375 removeURLs.Add(url.Key);
403 376 lock (m_RequestMap)
404 foreach (UUID req in url.Value.requests.Keys) 377 {
405 m_RequestMap.Remove(req); 378 foreach (UUID req in url.Value.requests.Keys)
379 m_RequestMap.Remove(req);
380 }
406 } 381 }
407 } 382 }
408 383
@@ -411,123 +386,125 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
411 } 386 }
412 } 387 }
413 388
389
414 private void RemoveUrl(UrlData data) 390 private void RemoveUrl(UrlData data)
415 { 391 {
416 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 392 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
417 } 393 }
418 394
419 private Hashtable NoEvents(UUID requestID, UUID sessionID) 395 private Hashtable NoEvents(UUID requestID, UUID sessionID)
420 { 396 {
421 Hashtable response = new Hashtable(); 397 Hashtable response = new Hashtable();
422 UrlData urlData; 398 UrlData url;
423 399 int startTime = 0;
424 lock (m_UrlMap) 400 lock (m_RequestMap)
425 { 401 {
426 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
427 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
428 // for the request ID.
429 if (!m_RequestMap.ContainsKey(requestID)) 402 if (!m_RequestMap.ContainsKey(requestID))
430 {
431 response["int_response_code"] = 404;
432 response["str_response_string"] = "";
433 response["keepalive"] = false;
434 response["reusecontext"] = false;
435
436 return response; 403 return response;
437 } 404 url = m_RequestMap[requestID];
405 startTime = url.requests[requestID].startTime;
406 }
438 407
439 urlData = m_RequestMap[requestID]; 408 if (System.Environment.TickCount - startTime > 25000)
409 {
410 response["int_response_code"] = 500;
411 response["str_response_string"] = "Script timeout";
412 response["content_type"] = "text/plain";
413 response["keepalive"] = false;
414 response["reusecontext"] = false;
440 415
441 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 416 //remove from map
417 lock (url.requests)
418 {
419 url.requests.Remove(requestID);
420 }
421 lock (m_RequestMap)
442 { 422 {
443 response["int_response_code"] = 500;
444 response["str_response_string"] = "Script timeout";
445 response["content_type"] = "text/plain";
446 response["keepalive"] = false;
447 response["reusecontext"] = false;
448
449 //remove from map
450 urlData.requests.Remove(requestID);
451 m_RequestMap.Remove(requestID); 423 m_RequestMap.Remove(requestID);
452
453 return response;
454 } 424 }
425
426 return response;
455 } 427 }
456 428
429
457 return response; 430 return response;
458 } 431 }
459 432
460 private bool HasEvents(UUID requestID, UUID sessionID) 433 private bool HasEvents(UUID requestID, UUID sessionID)
461 { 434 {
462 lock (m_UrlMap) 435 UrlData url=null;
436
437 lock (m_RequestMap)
463 { 438 {
464 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
465 // can still make it through to HttpRequestHandler(). That will return without setting up a request
466 // when it detects that the URL has been removed. The poller, however, will continue to ask for
467 // events for that request, so here we will signal that there are events and in GetEvents we will
468 // return a 404.
469 if (!m_RequestMap.ContainsKey(requestID)) 439 if (!m_RequestMap.ContainsKey(requestID))
470 { 440 {
471 return true; 441 return false;
472 } 442 }
473 443 url = m_RequestMap[requestID];
474 UrlData urlData = m_RequestMap[requestID]; 444 }
475 445 lock (url.requests)
476 if (!urlData.requests.ContainsKey(requestID)) 446 {
447 if (!url.requests.ContainsKey(requestID))
477 { 448 {
478 return true; 449 return false;
479 } 450 }
480 451 else
481 // Trigger return of timeout response.
482 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
483 { 452 {
484 return true; 453 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
454 {
455 return true;
456 }
457 if (url.requests[requestID].requestDone)
458 return true;
459 else
460 return false;
485 } 461 }
486
487 return urlData.requests[requestID].requestDone;
488 } 462 }
489 } 463 }
490 464 private Hashtable GetEvents(UUID requestID, UUID sessionID)
491 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
492 { 465 {
493 Hashtable response; 466 UrlData url = null;
467 RequestData requestData = null;
494 468
495 lock (m_UrlMap) 469 lock (m_RequestMap)
496 { 470 {
497 UrlData url = null;
498 RequestData requestData = null;
499
500 if (!m_RequestMap.ContainsKey(requestID)) 471 if (!m_RequestMap.ContainsKey(requestID))
501 return NoEvents(requestID, sessionID); 472 return NoEvents(requestID,sessionID);
502
503 url = m_RequestMap[requestID]; 473 url = m_RequestMap[requestID];
474 }
475 lock (url.requests)
476 {
504 requestData = url.requests[requestID]; 477 requestData = url.requests[requestID];
478 }
479
480 if (!requestData.requestDone)
481 return NoEvents(requestID,sessionID);
482
483 Hashtable response = new Hashtable();
505 484
506 if (!requestData.requestDone) 485 if (System.Environment.TickCount - requestData.startTime > 25000)
507 return NoEvents(requestID, sessionID); 486 {
508 487 response["int_response_code"] = 500;
509 response = new Hashtable(); 488 response["str_response_string"] = "Script timeout";
510 489 response["content_type"] = "text/plain";
511 if (System.Environment.TickCount - requestData.startTime > 25000)
512 {
513 response["int_response_code"] = 500;
514 response["str_response_string"] = "Script timeout";
515 response["content_type"] = "text/plain";
516 response["keepalive"] = false;
517 response["reusecontext"] = false;
518 return response;
519 }
520
521 //put response
522 response["int_response_code"] = requestData.responseCode;
523 response["str_response_string"] = requestData.responseBody;
524 response["content_type"] = requestData.responseType;
525 // response["content_type"] = "text/plain";
526 response["keepalive"] = false; 490 response["keepalive"] = false;
527 response["reusecontext"] = false; 491 response["reusecontext"] = false;
528 492 return response;
529 //remove from map 493 }
494 //put response
495 response["int_response_code"] = requestData.responseCode;
496 response["str_response_string"] = requestData.responseBody;
497 response["content_type"] = "text/plain";
498 response["keepalive"] = false;
499 response["reusecontext"] = false;
500
501 //remove from map
502 lock (url.requests)
503 {
530 url.requests.Remove(requestID); 504 url.requests.Remove(requestID);
505 }
506 lock (m_RequestMap)
507 {
531 m_RequestMap.Remove(requestID); 508 m_RequestMap.Remove(requestID);
532 } 509 }
533 510
@@ -536,41 +513,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
536 513
537 public void HttpRequestHandler(UUID requestID, Hashtable request) 514 public void HttpRequestHandler(UUID requestID, Hashtable request)
538 { 515 {
539 string uri = request["uri"].ToString(); 516 lock (request)
540 bool is_ssl = uri.Contains("lslhttps");
541
542 try
543 { 517 {
544 Hashtable headers = (Hashtable)request["headers"]; 518 string uri = request["uri"].ToString();
545 519 bool is_ssl = uri.Contains("lslhttps");
546// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
547
548 int pos1 = uri.IndexOf("/");// /lslhttp
549 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
550 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
551 string uri_tmp = uri.Substring(0, pos3 + 1);
552 //HTTP server code doesn't provide us with QueryStrings
553 string pathInfo;
554 string queryString;
555 queryString = "";
556 520
557 pathInfo = uri.Substring(pos3); 521 try
558
559 UrlData urlData = null;
560
561 lock (m_UrlMap)
562 { 522 {
563 string url; 523 Hashtable headers = (Hashtable)request["headers"];
524
525// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
564 526
565 if (is_ssl) 527 int pos1 = uri.IndexOf("/");// /lslhttp
566 url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 528 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
529 int pos3 = pos2 + 37; // /lslhttp/urlcode
530 string uri_tmp = uri.Substring(0, pos3);
531 //HTTP server code doesn't provide us with QueryStrings
532 string pathInfo;
533 string queryString;
534 queryString = "";
535
536 pathInfo = uri.Substring(pos3);
537
538 UrlData url = null;
539 string urlkey;
540 if (!is_ssl)
541 urlkey = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
542 //m_UrlMap[];
567 else 543 else
568 url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 544 urlkey = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
569 545
570 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 546 if (m_UrlMap.ContainsKey(urlkey))
571 // request was being processed. 547 {
572 if (!m_UrlMap.TryGetValue(url, out urlData)) 548 url = m_UrlMap[urlkey];
549 }
550 else
551 {
552 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
573 return; 553 return;
554 }
574 555
575 //for llGetHttpHeader support we need to store original URI here 556 //for llGetHttpHeader support we need to store original URI here
576 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 557 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -590,7 +571,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
590 string value = (string)header.Value; 571 string value = (string)header.Value;
591 requestData.headers.Add(key, value); 572 requestData.headers.Add(key, value);
592 } 573 }
593
594 foreach (DictionaryEntry de in request) 574 foreach (DictionaryEntry de in request)
595 { 575 {
596 if (de.Key.ToString() == "querystringkeys") 576 if (de.Key.ToString() == "querystringkeys")
@@ -601,13 +581,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
601 if (request.ContainsKey(key)) 581 if (request.ContainsKey(key))
602 { 582 {
603 string val = (String)request[key]; 583 string val = (String)request[key];
604 queryString = queryString + key + "=" + val + "&"; 584 if (key != "")
585 {
586 queryString = queryString + key + "=" + val + "&";
587 }
588 else
589 {
590 queryString = queryString + val + "&";
591 }
605 } 592 }
606 } 593 }
607
608 if (queryString.Length > 1) 594 if (queryString.Length > 1)
609 queryString = queryString.Substring(0, queryString.Length - 1); 595 queryString = queryString.Substring(0, queryString.Length - 1);
596
610 } 597 }
598
611 } 599 }
612 600
613 //if this machine is behind DNAT/port forwarding, currently this is being 601 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -615,23 +603,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
615 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 603 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
616 requestData.headers["x-path-info"] = pathInfo; 604 requestData.headers["x-path-info"] = pathInfo;
617 requestData.headers["x-query-string"] = queryString; 605 requestData.headers["x-query-string"] = queryString;
618 requestData.headers["x-script-url"] = urlData.url; 606 requestData.headers["x-script-url"] = url.url;
619 607
620 urlData.requests.Add(requestID, requestData); 608 //requestData.ev = new ManualResetEvent(false);
621 m_RequestMap.Add(requestID, urlData); 609 lock (url.requests)
622 } 610 {
611 url.requests.Add(requestID, requestData);
612 }
613 lock (m_RequestMap)
614 {
615 //add to request map
616 m_RequestMap.Add(requestID, url);
617 }
623 618
624 urlData.engine.PostScriptEvent( 619 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
625 urlData.itemID, 620
626 "http_request", 621 //send initial response?
627 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 622// Hashtable response = new Hashtable();
628 } 623
629 catch (Exception we) 624 return;
630 { 625
631 //Hashtable response = new Hashtable(); 626 }
632 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 627 catch (Exception we)
633 m_log.Warn(we.Message); 628 {
634 m_log.Warn(we.StackTrace); 629 //Hashtable response = new Hashtable();
630 m_log.Warn("[HttpRequestHandler]: http-in request failed");
631 m_log.Warn(we.Message);
632 m_log.Warn(we.StackTrace);
633 }
635 } 634 }
636 } 635 }
637 636
@@ -640,4 +639,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
640 ScriptRemoved(itemID); 639 ScriptRemoved(itemID);
641 } 640 }
642 } 641 }
643} \ No newline at end of file 642}
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index b4e3d77..673c2d1 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -840,4 +840,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
840 return null; 840 return null;
841 } 841 }
842 } 842 }
843} \ No newline at end of file 843}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 8358bc0..07bb291 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -90,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
90 // private static readonly ILog m_log = 90 // private static readonly ILog m_log =
91 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 91 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
92 92
93 private const int DEBUG_CHANNEL = 2147483647;
94
93 private ListenerManager m_listenerManager; 95 private ListenerManager m_listenerManager;
94 private Queue m_pending; 96 private Queue m_pending;
95 private Queue m_pendingQ; 97 private Queue m_pendingQ;
@@ -308,56 +310,59 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
308 /// <param name='msg'> 310 /// <param name='msg'>
309 /// Message. 311 /// Message.
310 /// </param> 312 /// </param>
311 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) 313 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
312 { 314 {
315 error = null;
316
317 if (channel == DEBUG_CHANNEL)
318 return true;
319
313 // Is id an avatar? 320 // Is id an avatar?
314 ScenePresence sp = m_scene.GetScenePresence(target); 321 ScenePresence sp = m_scene.GetScenePresence(target);
315 322
316 if (sp != null) 323 if (sp != null)
317 { 324 {
318 // ignore if a child agent this is restricted to inside one region 325 // Send message to avatar
319 if (sp.IsChildAgent)
320 return;
321
322 // Send message to the avatar.
323 // Channel zero only goes to the avatar
324 // non zero channel messages only go to the attachments
325 if (channel == 0) 326 if (channel == 0)
326 { 327 {
327 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false); 328 // Channel 0 goes to viewer ONLY
328 } 329 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target);
329 else 330 return true;
330 { 331 }
331 List<SceneObjectGroup> attachments = sp.GetAttachments();
332 if (attachments.Count == 0)
333 return;
334 332
335 // Get uuid of attachments 333 List<SceneObjectGroup> attachments = sp.GetAttachments();
336 List<UUID> targets = new List<UUID>();
337 foreach (SceneObjectGroup sog in attachments)
338 {
339 if (!sog.IsDeleted)
340 targets.Add(sog.UUID);
341 }
342 334
343 // Need to check each attachment 335 if (attachments.Count == 0)
344 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 336 return true;
345 {
346 if (li.GetHostID().Equals(id))
347 continue;
348 337
349 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) 338 // Get uuid of attachments
350 continue; 339 List<UUID> targets = new List<UUID>();
340 foreach (SceneObjectGroup sog in attachments)
341 {
342 if (!sog.IsDeleted)
343 targets.Add(sog.UUID);
344 }
351 345
352 if (targets.Contains(li.GetHostID())) 346 // Need to check each attachment
353 QueueMessage(new ListenerInfo(li, name, id, msg)); 347 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
354 } 348 {
349 if (li.GetHostID().Equals(id))
350 continue;
351
352 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
353 continue;
354
355 if (targets.Contains(li.GetHostID()))
356 QueueMessage(new ListenerInfo(li, name, id, msg));
355 } 357 }
356 358
357 return; 359 return true;
358 } 360 }
359 361
360 // No avatar found so look for an object 362 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
363 if (part == null) // Not even an object
364 return true; // No error
365
361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 366 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
362 { 367 {
363 // Dont process if this message is from yourself! 368 // Dont process if this message is from yourself!
@@ -375,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
375 } 380 }
376 } 381 }
377 382
378 return; 383 return true;
379 } 384 }
380 385
381 protected void QueueMessage(ListenerInfo li) 386 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 9484a5a..d809ac2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -137,6 +137,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
137 137
138 #region IAuthenticationService 138 #region IAuthenticationService
139 139
140 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
141 {
142 // Not implemented at the regions
143 realID = UUID.Zero;
144 return string.Empty;
145 }
146
140 public string Authenticate(UUID principalID, string password, int lifetime) 147 public string Authenticate(UUID principalID, string password, int lifetime)
141 { 148 {
142 // Not implemented at the regions 149 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 9d282b8..e4c6c1a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -93,8 +93,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
93 if (config == null) 93 if (config == null)
94 return; 94 return;
95 95
96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
97 if (refreshminutes <= 0) 97 if (refreshminutes < 0)
98 { 98 {
99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
100 return; 100 return;
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
117 return; 117 return;
118 } 118 }
119 119
120 m_refreshTimer.Enabled = true; 120 if (m_refreshtime > 0)
121 m_refreshTimer.AutoReset = true; 121 {
122 m_refreshTimer.Interval = m_refreshtime; 122 m_refreshTimer.Enabled = true;
123 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 123 m_refreshTimer.AutoReset = true;
124 m_refreshTimer.Interval = m_refreshtime;
125 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
126 }
124 127
125 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 128 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
126 refreshminutes, service); 129 refreshminutes, service);
127 130
128 m_enabled = true; 131 m_enabled = true;
@@ -227,4 +230,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
227 } 230 }
228 } 231 }
229 } 232 }
230} \ No newline at end of file 233}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 1e52d37..8ed1833 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -301,6 +301,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
301 return false; 301 return false;
302 } 302 }
303 303
304 public bool CloseChildAgent(GridRegion destination, UUID id)
305 {
306 return CloseAgent(destination, id);
307 }
308
304 public bool CloseAgent(GridRegion destination, UUID id) 309 public bool CloseAgent(GridRegion destination, UUID id)
305 { 310 {
306 if (destination == null) 311 if (destination == null)
@@ -315,7 +320,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
315 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 320 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
316 return true; 321 return true;
317 } 322 }
318
319 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 323 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
320 return false; 324 return false;
321 } 325 }
@@ -374,4 +378,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
374 378
375 #endregion 379 #endregion
376 } 380 }
377} \ No newline at end of file 381}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index bd4a23b..68be552 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -260,6 +260,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
260 return false; 260 return false;
261 } 261 }
262 262
263 public bool CloseChildAgent(GridRegion destination, UUID id)
264 {
265 if (destination == null)
266 return false;
267
268 // Try local first
269 if (m_localBackend.CloseChildAgent(destination, id))
270 return true;
271
272 // else do the remote thing
273 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
274 return m_remoteConnector.CloseChildAgent(destination, id);
275
276 return false;
277 }
263 278
264 public bool CloseAgent(GridRegion destination, UUID id) 279 public bool CloseAgent(GridRegion destination, UUID id)
265 { 280 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 0a0ce3c..1ffd480 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
127 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 127 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
128 // user account service?! 128 // user account service?!
129 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 129 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
130 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
130 } 131 }
131 132
132 public void RemoveRegion(Scene scene) 133 public void RemoveRegion(Scene scene)
@@ -179,6 +180,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
179 return UserAccountService.GetUserAccount(scopeID, Email); 180 return UserAccountService.GetUserAccount(scopeID, Email);
180 } 181 }
181 182
183 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
184 {
185 return null;
186 }
187
182 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 188 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
183 { 189 {
184 return UserAccountService.GetUserAccounts(scopeID, query); 190 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -193,4 +199,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
193 199
194 #endregion 200 #endregion
195 } 201 }
196} \ No newline at end of file 202}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 3321b38..f6b6aeb 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors; 35using OpenSim.Services.Connectors;
36using OpenSim.Framework;
36 37
37using OpenMetaverse; 38using OpenMetaverse;
38 39
@@ -101,6 +102,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
101 return; 102 return;
102 103
103 scene.RegisterModuleInterface<IUserAccountService>(this); 104 scene.RegisterModuleInterface<IUserAccountService>(this);
105 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
106
107 scene.EventManager.OnNewClient += OnNewClient;
104 } 108 }
105 109
106 public void RemoveRegion(Scene scene) 110 public void RemoveRegion(Scene scene)
@@ -115,6 +119,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
115 return; 119 return;
116 } 120 }
117 121
122 // When a user actually enters the sim, clear them from
123 // cache so the sim will have the current values for
124 // flags, title, etc. And country, don't forget country!
125 private void OnNewClient(IClientAPI client)
126 {
127 m_Cache.Remove(client.Name);
128 }
129
118 #region Overwritten methods from IUserAccountService 130 #region Overwritten methods from IUserAccountService
119 131
120 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 132 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index a6923ef..2127f4d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -878,4 +896,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
878 return dearchivedScenes; 896 return dearchivedScenes;
879 } 897 }
880 } 898 }
881} \ No newline at end of file 899}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 5787279..bf58591 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -265,18 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
265 265
266 if (asset != null) 266 if (asset != null)
267 { 267 {
268 if (m_options.ContainsKey("verbose")) 268// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
269 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
270
271 m_foundAssetUuids.Add(asset.FullID); 269 m_foundAssetUuids.Add(asset.FullID);
272 270
273 m_assetsArchiver.WriteAsset(PostProcess(asset)); 271 m_assetsArchiver.WriteAsset(PostProcess(asset));
274 } 272 }
275 else 273 else
276 { 274 {
277 if (m_options.ContainsKey("verbose")) 275// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
278 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
279
280 m_notFoundAssetUuids.Add(new UUID(id)); 276 m_notFoundAssetUuids.Add(new UUID(id));
281 } 277 }
282 278
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 58bbd24..fdef9d8 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -47,6 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
47 { 48 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 50
51 private Timer m_regionChangeTimer = new Timer();
50 public Scene Scene { get; private set; } 52 public Scene Scene { get; private set; }
51 public IUserManagement UserManager { get; private set; } 53 public IUserManagement UserManager { get; private set; }
52 54
@@ -59,8 +61,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
59 public event ChangeDelegate OnEstateInfoChange; 61 public event ChangeDelegate OnEstateInfoChange;
60 public event MessageDelegate OnEstateMessage; 62 public event MessageDelegate OnEstateMessage;
61 63
64 private int m_delayCount = 0;
65
62 #region Packet Data Responders 66 #region Packet Data Responders
63 67
68 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
69 {
70 sendDetailedEstateData(remote_client, invoice);
71 sendEstateLists(remote_client, invoice);
72 }
73
64 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 74 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
65 { 75 {
66 uint sun = 0; 76 uint sun = 0;
@@ -83,7 +93,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
83 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 93 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
84 Scene.RegionInfo.EstateSettings.AbuseEmail, 94 Scene.RegionInfo.EstateSettings.AbuseEmail,
85 estateOwner); 95 estateOwner);
96 }
86 97
98 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
99 {
87 remote_client.SendEstateList(invoice, 100 remote_client.SendEstateList(invoice,
88 (int)Constants.EstateAccessCodex.EstateManagers, 101 (int)Constants.EstateAccessCodex.EstateManagers,
89 Scene.RegionInfo.EstateSettings.EstateManagers, 102 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -257,6 +270,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
257 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 270 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
258 if (restartModule != null) 271 if (restartModule != null)
259 { 272 {
273 if (timeInSeconds == -1)
274 {
275 m_delayCount++;
276 if (m_delayCount > 3)
277 return;
278
279 restartModule.DelayRestart(3600, "Restart delayed by region manager");
280 return;
281 }
282
260 List<int> times = new List<int>(); 283 List<int> times = new List<int>();
261 while (timeInSeconds > 0) 284 while (timeInSeconds > 0)
262 { 285 {
@@ -269,7 +292,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
269 timeInSeconds -= 15; 292 timeInSeconds -= 15;
270 } 293 }
271 294
272 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 295 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
273 } 296 }
274 } 297 }
275 298
@@ -477,7 +500,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
477 { 500 {
478 if (!s.IsChildAgent) 501 if (!s.IsChildAgent)
479 { 502 {
480 Scene.TeleportClientHome(user, s.ControllingClient); 503 if (!Scene.TeleportClientHome(user, s.ControllingClient))
504 {
505 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
506 s.ControllingClient.Close();
507 }
481 } 508 }
482 } 509 }
483 510
@@ -486,7 +513,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
486 { 513 {
487 remote_client.SendAlertMessage("User is already on the region ban list"); 514 remote_client.SendAlertMessage("User is already on the region ban list");
488 } 515 }
489 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 516 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
490 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 517 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
491 } 518 }
492 else 519 else
@@ -541,7 +568,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
541 remote_client.SendAlertMessage("User is not on the region ban list"); 568 remote_client.SendAlertMessage("User is not on the region ban list");
542 } 569 }
543 570
544 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 571 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
545 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 572 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
546 } 573 }
547 else 574 else
@@ -700,7 +727,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
700 ScenePresence s = Scene.GetScenePresence(prey); 727 ScenePresence s = Scene.GetScenePresence(prey);
701 if (s != null) 728 if (s != null)
702 { 729 {
703 Scene.TeleportClientHome(prey, s.ControllingClient); 730 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
731 {
732 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
733 s.ControllingClient.Close();
734 }
704 } 735 }
705 } 736 }
706 } 737 }
@@ -718,7 +749,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
718 // Also make sure they are actually in the region 749 // Also make sure they are actually in the region
719 ScenePresence p; 750 ScenePresence p;
720 if(Scene.TryGetScenePresence(client.AgentId, out p)) 751 if(Scene.TryGetScenePresence(client.AgentId, out p))
721 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 752 {
753 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
754 {
755 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
756 p.ControllingClient.Close();
757 }
758 }
722 } 759 }
723 }); 760 });
724 } 761 }
@@ -1081,6 +1118,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1081 1118
1082 public void AddRegion(Scene scene) 1119 public void AddRegion(Scene scene)
1083 { 1120 {
1121 m_regionChangeTimer.AutoReset = false;
1122 m_regionChangeTimer.Interval = 2000;
1123 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
1124
1084 Scene = scene; 1125 Scene = scene;
1085 Scene.RegisterModuleInterface<IEstateModule>(this); 1126 Scene.RegisterModuleInterface<IEstateModule>(this);
1086 Scene.EventManager.OnNewClient += EventManager_OnNewClient; 1127 Scene.EventManager.OnNewClient += EventManager_OnNewClient;
@@ -1131,7 +1172,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1131 1172
1132 private void EventManager_OnNewClient(IClientAPI client) 1173 private void EventManager_OnNewClient(IClientAPI client)
1133 { 1174 {
1134 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1175 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1135 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1176 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1136// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1177// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1137 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1178 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1183,6 +1224,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1183 flags |= RegionFlags.AllowParcelChanges; 1224 flags |= RegionFlags.AllowParcelChanges;
1184 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1225 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1185 flags |= RegionFlags.BlockParcelSearch; 1226 flags |= RegionFlags.BlockParcelSearch;
1227 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1228 flags |= (RegionFlags)(1 << 11);
1229 if (Scene.RegionInfo.RegionSettings.Casino)
1230 flags |= (RegionFlags)(1 << 10);
1186 1231
1187 if (Scene.RegionInfo.RegionSettings.FixedSun) 1232 if (Scene.RegionInfo.RegionSettings.FixedSun)
1188 flags |= RegionFlags.SunFixed; 1233 flags |= RegionFlags.SunFixed;
@@ -1190,11 +1235,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1190 flags |= RegionFlags.Sandbox; 1235 flags |= RegionFlags.Sandbox;
1191 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1236 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1192 flags |= RegionFlags.AllowVoice; 1237 flags |= RegionFlags.AllowVoice;
1238 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1239 flags |= RegionFlags.AllowLandmark;
1240 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1241 flags |= RegionFlags.AllowSetHome;
1242 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1243 flags |= RegionFlags.BlockDwell;
1244 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1245 flags |= RegionFlags.ResetHomeOnTeleport;
1193 1246
1194 // Fudge these to always on, so the menu options activate
1195 //
1196 flags |= RegionFlags.AllowLandmark;
1197 flags |= RegionFlags.AllowSetHome;
1198 1247
1199 // TODO: SkipUpdateInterestList 1248 // TODO: SkipUpdateInterestList
1200 1249
@@ -1235,6 +1284,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1235 flags |= RegionFlags.ResetHomeOnTeleport; 1284 flags |= RegionFlags.ResetHomeOnTeleport;
1236 if (Scene.RegionInfo.EstateSettings.TaxFree) 1285 if (Scene.RegionInfo.EstateSettings.TaxFree)
1237 flags |= RegionFlags.TaxFree; 1286 flags |= RegionFlags.TaxFree;
1287 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1288 flags |= RegionFlags.AllowLandmark;
1289 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1290 flags |= RegionFlags.AllowParcelChanges;
1291 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1292 flags |= RegionFlags.AllowSetHome;
1238 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1293 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1239 flags |= (RegionFlags)(1 << 30); 1294 flags |= (RegionFlags)(1 << 30);
1240 1295
@@ -1255,6 +1310,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1255 1310
1256 public void TriggerRegionInfoChange() 1311 public void TriggerRegionInfoChange()
1257 { 1312 {
1313 m_regionChangeTimer.Stop();
1314 m_regionChangeTimer.Start();
1315 }
1316
1317 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1318 {
1258 ChangeDelegate change = OnRegionInfoChange; 1319 ChangeDelegate change = OnRegionInfoChange;
1259 1320
1260 if (change != null) 1321 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 8b7406d..aae6603 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -86,19 +86,21 @@ namespace OpenSim.Region.CoreModules.World.Land
86 /// <value> 86 /// <value>
87 /// Land objects keyed by local id 87 /// Land objects keyed by local id
88 /// </value> 88 /// </value>
89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 89// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90
91 //ubit: removed the readonly so i can move it around
92 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90 93
91 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 94 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
92 95
93 private bool m_allowedForcefulBans = true; 96 private bool m_allowedForcefulBans = true;
97 private UUID DefaultGodParcelGroup;
98 private string DefaultGodParcelName;
94 99
95 // caches ExtendedLandData 100 // caches ExtendedLandData
96 private Cache parcelInfoCache; 101 private Cache parcelInfoCache;
97 102 private Dictionary<UUID, Vector3> forcedPosition =
98 /// <summary> 103 new Dictionary<UUID, Vector3>();
99 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
100 /// </summary>
101 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
102 104
103 #region INonSharedRegionModule Members 105 #region INonSharedRegionModule Members
104 106
@@ -109,6 +111,12 @@ namespace OpenSim.Region.CoreModules.World.Land
109 111
110 public void Initialise(IConfigSource source) 112 public void Initialise(IConfigSource source)
111 { 113 {
114 IConfig cnf = source.Configs["LandManagement"];
115 if (cnf != null)
116 {
117 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
118 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
119 }
112 } 120 }
113 121
114 public void AddRegion(Scene scene) 122 public void AddRegion(Scene scene)
@@ -160,13 +168,6 @@ namespace OpenSim.Region.CoreModules.World.Land
160 m_scene.UnregisterModuleCommander(m_commander.Name); 168 m_scene.UnregisterModuleCommander(m_commander.Name);
161 } 169 }
162 170
163// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
164// {
165// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
166// reason = "You are not allowed to enter this sim.";
167// return nearestParcel != null;
168// }
169
170 /// <summary> 171 /// <summary>
171 /// Processes commandline input. Do not call directly. 172 /// Processes commandline input. Do not call directly.
172 /// </summary> 173 /// </summary>
@@ -207,6 +208,8 @@ namespace OpenSim.Region.CoreModules.World.Land
207 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 208 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
208 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 209 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
209 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 210 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
211 client.OnParcelEjectUser += ClientOnParcelEjectUser;
212 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
210 213
211 EntityBase presenceEntity; 214 EntityBase presenceEntity;
212 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 215 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -218,48 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land
218 221
219 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 222 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
220 { 223 {
221 //If we are forcing a position for them to go
222 if (forcedPosition.ContainsKey(remoteClient.AgentId))
223 {
224 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
225
226 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
227 //When the avatar walks into a ban line on the ground, it prevents getting stuck
228 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
229
230 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
231 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
232 {
233// m_log.DebugFormat(
234// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
235// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
236
237 forcedPosition.Remove(remoteClient.AgentId);
238 }
239 //if we are far away, teleport
240 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
241 {
242 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
243// m_log.DebugFormat(
244// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
245// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
246
247 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
248 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
249
250 forcedPosition.Remove(remoteClient.AgentId);
251 }
252 else
253 {
254// m_log.DebugFormat(
255// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
256// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
257
258 //Forces them toward the forced position we want if they aren't there yet
259 agentData.UseClientAgentPosition = true;
260 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
261 }
262 }
263 } 224 }
264 225
265 public void Close() 226 public void Close()
@@ -284,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land
284 { 245 {
285 LandData newData = data.Copy(); 246 LandData newData = data.Copy();
286 newData.LocalID = local_id; 247 newData.LocalID = local_id;
248 ILandObject landobj = null;
287 249
288 lock (m_landList) 250 lock (m_landList)
289 { 251 {
290 if (m_landList.ContainsKey(local_id)) 252 if (m_landList.ContainsKey(local_id))
291 { 253 {
292 m_landList[local_id].LandData = newData; 254 m_landList[local_id].LandData = newData;
293 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); 255 landobj = m_landList[local_id];
256// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
294 } 257 }
295 } 258 }
259 if(landobj != null)
260 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
296 } 261 }
297 262
298 public bool AllowedForcefulBans 263 public bool AllowedForcefulBans
@@ -322,14 +287,14 @@ namespace OpenSim.Region.CoreModules.World.Land
322 protected ILandObject CreateDefaultParcel() 287 protected ILandObject CreateDefaultParcel()
323 { 288 {
324 m_log.DebugFormat( 289 m_log.DebugFormat(
325 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 290 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
326 291
327 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 292 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
328 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 293 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
329 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 294 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
330 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 295 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
331 296
332 return AddLandObject(fullSimParcel); 297 return AddLandObject(fullSimParcel);
333 } 298 }
334 299
335 public List<ILandObject> AllParcels() 300 public List<ILandObject> AllParcels()
@@ -378,10 +343,16 @@ namespace OpenSim.Region.CoreModules.World.Land
378 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 343 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
379 { 344 {
380 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 345 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
381 if (position.HasValue) 346
382 { 347 if (!position.HasValue)
383 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 348 return;
384 } 349
350 bool isFlying = avatar.PhysicsActor.Flying;
351 avatar.RemoveFromPhysicalScene();
352
353 avatar.AbsolutePosition = (Vector3)position;
354
355 avatar.AddToPhysicalScene(isFlying);
385 } 356 }
386 357
387 public void SendYouAreRestrictedNotice(ScenePresence avatar) 358 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -401,29 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
401 } 372 }
402 373
403 if (parcelAvatarIsEntering != null) 374 if (parcelAvatarIsEntering != null)
404 { 375 EnforceBans(parcelAvatarIsEntering, avatar);
405 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
406 {
407 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
408 {
409 SendYouAreBannedNotice(avatar);
410 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
411 }
412 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
413 {
414 SendYouAreRestrictedNotice(avatar);
415 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
416 }
417 else
418 {
419 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
420 }
421 }
422 else
423 {
424 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
425 }
426 }
427 } 376 }
428 } 377 }
429 378
@@ -452,30 +401,51 @@ namespace OpenSim.Region.CoreModules.World.Land
452 401
453 public void SendLandUpdate(ScenePresence avatar, bool force) 402 public void SendLandUpdate(ScenePresence avatar, bool force)
454 { 403 {
404
405 /* stop sendind same data twice
406 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
407 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
408
409 if (over != null)
410 {
411
412 if (force)
413 {
414 if (!avatar.IsChildAgent)
415 {
416 over.SendLandUpdateToClient(avatar.ControllingClient);
417 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
418 m_scene.RegionInfo.RegionID);
419 }
420 }
421
422 if (avatar.currentParcelUUID != over.LandData.GlobalID)
423 {
424 if (!avatar.IsChildAgent)
425 {
426 over.SendLandUpdateToClient(avatar.ControllingClient);
427 avatar.currentParcelUUID = over.LandData.GlobalID;
428 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
429 m_scene.RegionInfo.RegionID);
430 }
431 }
432 */
433 if (avatar.IsChildAgent)
434 return;
435
455 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 436 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
456 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 437 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
457 438
458 if (over != null) 439 if (over != null)
459 { 440 {
460 if (force) 441 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
442 if (force || NotsameID)
461 { 443 {
462 if (!avatar.IsChildAgent) 444 over.SendLandUpdateToClient(avatar.ControllingClient);
463 { 445 if (NotsameID)
464 over.SendLandUpdateToClient(avatar.ControllingClient);
465 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
466 m_scene.RegionInfo.RegionID);
467 }
468 }
469
470 if (avatar.currentParcelUUID != over.LandData.GlobalID)
471 {
472 if (!avatar.IsChildAgent)
473 {
474 over.SendLandUpdateToClient(avatar.ControllingClient);
475 avatar.currentParcelUUID = over.LandData.GlobalID; 446 avatar.currentParcelUUID = over.LandData.GlobalID;
476 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 447 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
477 m_scene.RegionInfo.RegionID); 448 m_scene.RegionInfo.RegionID);
478 }
479 } 449 }
480 } 450 }
481 } 451 }
@@ -527,6 +497,7 @@ namespace OpenSim.Region.CoreModules.World.Land
527 //when we are finally in a safe place, lets release the forced position lock 497 //when we are finally in a safe place, lets release the forced position lock
528 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 498 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
529 } 499 }
500 EnforceBans(parcel, clientAvatar);
530 } 501 }
531 } 502 }
532 503
@@ -674,21 +645,28 @@ namespace OpenSim.Region.CoreModules.World.Land
674 /// </summary> 645 /// </summary>
675 public void Clear(bool setupDefaultParcel) 646 public void Clear(bool setupDefaultParcel)
676 { 647 {
648 Dictionary<int, ILandObject> landworkList;
649 // move to work pointer since we are deleting it all
677 lock (m_landList) 650 lock (m_landList)
678 { 651 {
679 foreach (ILandObject lo in m_landList.Values) 652 landworkList = m_landList;
680 { 653 m_landList = new Dictionary<int, ILandObject>();
681 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 654 }
682 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
683 }
684 655
685 m_landList.Clear(); 656 // this 2 methods have locks (now)
657 ResetSimLandObjects();
686 658
687 ResetSimLandObjects(); 659 if (setupDefaultParcel)
660 CreateDefaultParcel();
688 661
689 if (setupDefaultParcel) 662 // fire outside events unlocked
690 CreateDefaultParcel(); 663 foreach (ILandObject lo in landworkList.Values)
664 {
665 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
666 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
691 } 667 }
668 landworkList.Clear();
669
692 } 670 }
693 671
694 private void performFinalLandJoin(ILandObject master, ILandObject slave) 672 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -735,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Land
735 int x; 713 int x;
736 int y; 714 int y;
737 715
738 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 716 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
739 return null; 717 return null;
740 718
741 try 719 try
@@ -785,14 +763,13 @@ namespace OpenSim.Region.CoreModules.World.Land
785 { 763 {
786 try 764 try
787 { 765 {
788 return m_landList[m_landIDList[x / 4, y / 4]]; 766 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
767 return m_landList[m_landIDList[x / 4, y / 4]];
768 //else
769 // return null;
789 } 770 }
790 catch (IndexOutOfRangeException) 771 catch (IndexOutOfRangeException)
791 { 772 {
792// m_log.WarnFormat(
793// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
794// x, y, m_scene.RegionInfo.RegionName);
795
796 return null; 773 return null;
797 } 774 }
798 } 775 }
@@ -1075,6 +1052,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1075 //Owner Flag 1052 //Owner Flag
1076 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1053 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1077 } 1054 }
1055 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1056 {
1057 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1058 }
1078 else if (currentParcelBlock.LandData.SalePrice > 0 && 1059 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1079 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1060 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1080 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1061 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1155,8 +1136,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1155 { 1136 {
1156 if (!temp.Contains(currentParcel)) 1137 if (!temp.Contains(currentParcel))
1157 { 1138 {
1158 currentParcel.ForceUpdateLandInfo(); 1139 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1159 temp.Add(currentParcel); 1140 {
1141 currentParcel.ForceUpdateLandInfo();
1142 temp.Add(currentParcel);
1143 }
1160 } 1144 }
1161 } 1145 }
1162 } 1146 }
@@ -1375,6 +1359,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1375 1359
1376 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1360 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1377 { 1361 {
1362 Dictionary<int, ILandObject> landworkList;
1363 // move to work pointer since we are deleting it all
1364 lock (m_landList)
1365 {
1366 landworkList = m_landList;
1367 m_landList = new Dictionary<int, ILandObject>();
1368 }
1369
1370 //Remove all the land objects in the sim and then process our new data
1371 foreach (int n in landworkList.Keys)
1372 {
1373 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1374 }
1375 landworkList.Clear();
1376
1377 lock (m_landList)
1378 {
1379 m_landIDList.Initialize();
1380 m_landList.Clear();
1381 }
1382
1378 for (int i = 0; i < data.Count; i++) 1383 for (int i = 0; i < data.Count; i++)
1379 { 1384 {
1380 IncomingLandObjectFromStorage(data[i]); 1385 IncomingLandObjectFromStorage(data[i]);
@@ -1383,10 +1388,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1383 1388
1384 public void IncomingLandObjectFromStorage(LandData data) 1389 public void IncomingLandObjectFromStorage(LandData data)
1385 { 1390 {
1391
1386 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1392 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1387 new_land.LandData = data.Copy(); 1393 new_land.LandData = data.Copy();
1388 new_land.SetLandBitmapFromByteArray(); 1394 new_land.SetLandBitmapFromByteArray();
1389 AddLandObject(new_land); 1395 AddLandObject(new_land);
1396 new_land.SendLandUpdateToAvatarsOverMe();
1390 } 1397 }
1391 1398
1392 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1399 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1404,7 +1411,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1404 1411
1405 public void EventManagerOnNoLandDataFromStorage() 1412 public void EventManagerOnNoLandDataFromStorage()
1406 { 1413 {
1407 lock (m_landList) 1414 // called methods already have locks
1415// lock (m_landList)
1408 { 1416 {
1409 ResetSimLandObjects(); 1417 ResetSimLandObjects();
1410 CreateDefaultParcel(); 1418 CreateDefaultParcel();
@@ -1669,6 +1677,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1669 1677
1670 UpdateLandObject(localID, land.LandData); 1678 UpdateLandObject(localID, land.LandData);
1671 } 1679 }
1680
1681 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1682 {
1683 ILandObject land = null;
1684 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1685 foreach (ILandObject landObject in Land)
1686 {
1687 if (landObject.LandData.LocalID == landID)
1688 {
1689 land = landObject;
1690 }
1691 }
1692 land.DeedToGroup(DefaultGodParcelGroup);
1693 land.LandData.Name = DefaultGodParcelName;
1694 land.SendLandUpdateToAvatarsOverMe();
1695 }
1696
1697 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1698 {
1699 ScenePresence SP;
1700 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1701 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1702 if (SP.UserLevel != 0)
1703 {
1704 if (flags == 0) //All parcels, scripted or not
1705 {
1706 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1707 {
1708 if (e.OwnerID == targetID)
1709 {
1710 returns.Add(e);
1711 }
1712 }
1713 );
1714 }
1715 if (flags == 4) //All parcels, scripted object
1716 {
1717 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1718 {
1719 if (e.OwnerID == targetID)
1720 {
1721 if (e.ContainsScripts())
1722 {
1723 returns.Add(e);
1724 }
1725 }
1726 }
1727 );
1728 }
1729 if (flags == 4) //not target parcel, scripted object
1730 {
1731 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1732 {
1733 if (e.OwnerID == targetID)
1734 {
1735 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1736 if (landobject.LandData.OwnerID != e.OwnerID)
1737 {
1738 if (e.ContainsScripts())
1739 {
1740 returns.Add(e);
1741 }
1742 }
1743 }
1744 }
1745 );
1746 }
1747 foreach (SceneObjectGroup ol in returns)
1748 {
1749 ReturnObject(ol, client);
1750 }
1751 }
1752 }
1753 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1754 {
1755 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1756 objs[0] = obj;
1757 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1758 }
1759
1760 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1761
1762 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1763 {
1764 ScenePresence targetAvatar = null;
1765 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1766 ScenePresence parcelManager = null;
1767 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1768 System.Threading.Timer Timer;
1769
1770 if (targetAvatar.UserLevel == 0)
1771 {
1772 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1773 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1774 return;
1775 if (flags == 0)
1776 {
1777 targetAvatar.AllowMovement = false;
1778 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1779 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1780 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1781 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1782 Timers.Add(targetAvatar.UUID, Timer);
1783 }
1784 else
1785 {
1786 targetAvatar.AllowMovement = true;
1787 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1788 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1789 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1790 Timers.Remove(targetAvatar.UUID);
1791 Timer.Dispose();
1792 }
1793 }
1794 }
1795 private void OnEndParcelFrozen(object avatar)
1796 {
1797 ScenePresence targetAvatar = (ScenePresence)avatar;
1798 targetAvatar.AllowMovement = true;
1799 System.Threading.Timer Timer;
1800 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1801 Timers.Remove(targetAvatar.UUID);
1802 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1803 }
1804
1805
1806 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1807 {
1808 ScenePresence targetAvatar = null;
1809 ScenePresence parcelManager = null;
1810
1811 // Must have presences
1812 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1813 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1814 return;
1815
1816 // Cannot eject estate managers or gods
1817 if (m_scene.Permissions.IsAdministrator(target))
1818 return;
1819
1820 // Check if you even have permission to do this
1821 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1822 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1823 !m_scene.Permissions.IsAdministrator(client.AgentId))
1824 return;
1825
1826 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1827
1828 targetAvatar.TeleportWithMomentum(pos, null);
1829 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1830 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1831
1832 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1833 {
1834 LandAccessEntry entry = new LandAccessEntry();
1835 entry.AgentID = targetAvatar.UUID;
1836 entry.Flags = AccessList.Ban;
1837 entry.Expires = 0; // Perm
1838
1839 land.LandData.ParcelAccessList.Add(entry);
1840 }
1841 }
1672 1842
1673 protected void InstallInterfaces() 1843 protected void InstallInterfaces()
1674 { 1844 {
@@ -1731,5 +1901,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1731 1901
1732 MainConsole.Instance.Output(report.ToString()); 1902 MainConsole.Instance.Output(report.ToString());
1733 } 1903 }
1904
1905 public void EnforceBans(ILandObject land, ScenePresence avatar)
1906 {
1907 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1908 return;
1909
1910 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1911 {
1912 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1913 {
1914 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1915 if (pos == null)
1916 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1917 else
1918 ForceAvatarToPosition(avatar, (Vector3)pos);
1919 }
1920 else
1921 {
1922 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1923 }
1924 }
1925 }
1734 } 1926 }
1735} 1927}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 0536f6e..4f06737 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Land
50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
51 51
52 private int m_lastSeqId = 0; 52 private int m_lastSeqId = 0;
53 private int m_expiryCounter = 0;
53 54
54 protected LandData m_landData = new LandData(); 55 protected LandData m_landData = new LandData();
55 protected Scene m_scene; 56 protected Scene m_scene;
@@ -135,6 +136,8 @@ namespace OpenSim.Region.CoreModules.World.Land
135 else 136 else
136 LandData.GroupID = UUID.Zero; 137 LandData.GroupID = UUID.Zero;
137 LandData.IsGroupOwned = is_group_owned; 138 LandData.IsGroupOwned = is_group_owned;
139
140 m_scene.EventManager.OnFrame += OnFrame;
138 } 141 }
139 142
140 #endregion 143 #endregion
@@ -193,10 +196,27 @@ namespace OpenSim.Region.CoreModules.World.Land
193 else 196 else
194 { 197 {
195 // Normal Calculations 198 // Normal Calculations
196 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 199 int parcelMax = (int)((long)LandData.Area
197 * (float)m_scene.RegionInfo.ObjectCapacity 200 * (long)m_scene.RegionInfo.ObjectCapacity
198 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 201 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
199 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 202 / 65536L);
203 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
204 return parcelMax;
205 }
206 }
207
208 private int GetParcelBasePrimCount()
209 {
210 if (overrideParcelMaxPrimCount != null)
211 {
212 return overrideParcelMaxPrimCount(this);
213 }
214 else
215 {
216 // Normal Calculations
217 int parcelMax = (int)((long)LandData.Area
218 * (long)m_scene.RegionInfo.ObjectCapacity
219 / 65536L);
200 return parcelMax; 220 return parcelMax;
201 } 221 }
202 } 222 }
@@ -210,8 +230,9 @@ namespace OpenSim.Region.CoreModules.World.Land
210 else 230 else
211 { 231 {
212 //Normal Calculations 232 //Normal Calculations
213 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 233 int simMax = (int)((long)LandData.SimwideArea
214 * (float)m_scene.RegionInfo.ObjectCapacity); 234 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
235 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
215 return simMax; 236 return simMax;
216 } 237 }
217 } 238 }
@@ -248,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Land
248 remote_client.SendLandProperties(seq_id, 269 remote_client.SendLandProperties(seq_id,
249 snap_selection, request_result, this, 270 snap_selection, request_result, this,
250 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 271 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
251 GetParcelMaxPrimCount(), 272 GetParcelBasePrimCount(),
252 GetSimulatorMaxPrimCount(), regionFlags); 273 GetSimulatorMaxPrimCount(), regionFlags);
253 } 274 }
254 275
@@ -308,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Land
308 329
309 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 330 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
310 ParcelFlags.AllowPublish | 331 ParcelFlags.AllowPublish |
311 ParcelFlags.MaturePublish); 332 ParcelFlags.MaturePublish) | (uint)(1 << 23);
312 } 333 }
313 334
314 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 335 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -1181,6 +1202,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1181 1202
1182 #endregion 1203 #endregion
1183 1204
1205 private void OnFrame()
1206 {
1207 m_expiryCounter++;
1208
1209 if (m_expiryCounter >= 50)
1210 {
1211 ExpireAccessList();
1212 m_expiryCounter = 0;
1213 }
1214 }
1215
1184 private void ExpireAccessList() 1216 private void ExpireAccessList()
1185 { 1217 {
1186 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1218 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1191,7 +1223,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1191 delete.Add(entry); 1223 delete.Add(entry);
1192 } 1224 }
1193 foreach (LandAccessEntry entry in delete) 1225 foreach (LandAccessEntry entry in delete)
1226 {
1194 LandData.ParcelAccessList.Remove(entry); 1227 LandData.ParcelAccessList.Remove(entry);
1228 ScenePresence presence;
1229
1230 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1231 {
1232 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1233 if (land.LandData.LocalID == LandData.LocalID)
1234 {
1235 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1236 presence.TeleportWithMomentum(pos, null);
1237 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1238 }
1239 }
1240 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1241 }
1195 1242
1196 if (delete.Count > 0) 1243 if (delete.Count > 0)
1197 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1244 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 665875f..cbb3abe 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Land
205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
206 { 206 {
207 UUID landOwner = landData.OwnerID; 207 UUID landOwner = landData.OwnerID;
208 int partCount = obj.Parts.Length; 208 int partCount = obj.GetPartCount();
209 209
210 m_SimwideCounts[landOwner] += partCount; 210 m_SimwideCounts[landOwner] += partCount;
211 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 211 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -592,4 +592,4 @@ namespace OpenSim.Region.CoreModules.World.Land
592 } 592 }
593 } 593 }
594 } 594 }
595} \ No newline at end of file 595}
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 1e4f0a4..eb4731c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
176 return false; 176 return false;
177 } 177 }
178 178
179 if ((perms & (uint)PermissionMask.Copy) == 0)
180 {
181 if (m_dialogModule != null)
182 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
183 return false;
184 }
185
179 AssetBase asset = m_scene.CreateAsset( 186 AssetBase asset = m_scene.CreateAsset(
180 group.GetPartName(localID), 187 group.GetPartName(localID),
181 group.GetPartDescription(localID), 188 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 7a8a57c..f3d38bc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
368 368
369 public string Name 369 public string Name
370 { 370 {
371 get { return "PermissionsModule"; } 371 get { return "DefaultPermissionsModule"; }
372 } 372 }
373 373
374 public bool IsSharedModule 374 public bool IsSharedModule
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index fea4de0..287738a 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Timers; 30using System.Timers;
31using System.IO;
32using System.Diagnostics;
31using System.Threading; 33using System.Threading;
32using System.Collections.Generic; 34using System.Collections.Generic;
33using log4net; 35using log4net;
@@ -56,13 +58,24 @@ namespace OpenSim.Region.CoreModules.World.Region
56 protected UUID m_Initiator; 58 protected UUID m_Initiator;
57 protected bool m_Notice = false; 59 protected bool m_Notice = false;
58 protected IDialogModule m_DialogModule = null; 60 protected IDialogModule m_DialogModule = null;
61 protected string m_MarkerPath = String.Empty;
62 private int[] m_CurrentAlerts = null;
59 63
60 public void Initialise(IConfigSource config) 64 public void Initialise(IConfigSource config)
61 { 65 {
66 IConfig restartConfig = config.Configs["RestartModule"];
67 if (restartConfig != null)
68 {
69 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
70 }
62 } 71 }
63 72
64 public void AddRegion(Scene scene) 73 public void AddRegion(Scene scene)
65 { 74 {
75 if (m_MarkerPath != String.Empty)
76 File.Delete(Path.Combine(m_MarkerPath,
77 scene.RegionInfo.RegionID.ToString()));
78
66 m_Scene = scene; 79 m_Scene = scene;
67 80
68 scene.RegisterModuleInterface<IRestartModule>(this); 81 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -121,6 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Region
121 134
122 if (alerts == null) 135 if (alerts == null)
123 { 136 {
137 CreateMarkerFile();
124 m_Scene.RestartNow(); 138 m_Scene.RestartNow();
125 return; 139 return;
126 } 140 }
@@ -128,25 +142,28 @@ namespace OpenSim.Region.CoreModules.World.Region
128 m_Message = message; 142 m_Message = message;
129 m_Initiator = initiator; 143 m_Initiator = initiator;
130 m_Notice = notice; 144 m_Notice = notice;
145 m_CurrentAlerts = alerts;
131 m_Alerts = new List<int>(alerts); 146 m_Alerts = new List<int>(alerts);
132 m_Alerts.Sort(); 147 m_Alerts.Sort();
133 m_Alerts.Reverse(); 148 m_Alerts.Reverse();
134 149
135 if (m_Alerts[0] == 0) 150 if (m_Alerts[0] == 0)
136 { 151 {
152 CreateMarkerFile();
137 m_Scene.RestartNow(); 153 m_Scene.RestartNow();
138 return; 154 return;
139 } 155 }
140 156
141 int nextInterval = DoOneNotice(); 157 int nextInterval = DoOneNotice(true);
142 158
143 SetTimer(nextInterval); 159 SetTimer(nextInterval);
144 } 160 }
145 161
146 public int DoOneNotice() 162 public int DoOneNotice(bool sendOut)
147 { 163 {
148 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 164 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
149 { 165 {
166 CreateMarkerFile();
150 m_Scene.RestartNow(); 167 m_Scene.RestartNow();
151 return 0; 168 return 0;
152 } 169 }
@@ -167,34 +184,37 @@ namespace OpenSim.Region.CoreModules.World.Region
167 184
168 m_Alerts.RemoveAt(0); 185 m_Alerts.RemoveAt(0);
169 186
170 int minutes = currentAlert / 60; 187 if (sendOut)
171 string currentAlertString = String.Empty;
172 if (minutes > 0)
173 { 188 {
174 if (minutes == 1) 189 int minutes = currentAlert / 60;
175 currentAlertString += "1 minute"; 190 string currentAlertString = String.Empty;
176 else 191 if (minutes > 0)
177 currentAlertString += String.Format("{0} minutes", minutes); 192 {
193 if (minutes == 1)
194 currentAlertString += "1 minute";
195 else
196 currentAlertString += String.Format("{0} minutes", minutes);
197 if ((currentAlert % 60) != 0)
198 currentAlertString += " and ";
199 }
178 if ((currentAlert % 60) != 0) 200 if ((currentAlert % 60) != 0)
179 currentAlertString += " and "; 201 {
180 } 202 int seconds = currentAlert % 60;
181 if ((currentAlert % 60) != 0) 203 if (seconds == 1)
182 { 204 currentAlertString += "1 second";
183 int seconds = currentAlert % 60; 205 else
184 if (seconds == 1) 206 currentAlertString += String.Format("{0} seconds", seconds);
185 currentAlertString += "1 second"; 207 }
186 else
187 currentAlertString += String.Format("{0} seconds", seconds);
188 }
189 208
190 string msg = String.Format(m_Message, currentAlertString); 209 string msg = String.Format(m_Message, currentAlertString);
191 210
192 if (m_DialogModule != null && msg != String.Empty) 211 if (m_DialogModule != null && msg != String.Empty)
193 { 212 {
194 if (m_Notice) 213 if (m_Notice)
195 m_DialogModule.SendGeneralAlert(msg); 214 m_DialogModule.SendGeneralAlert(msg);
196 else 215 else
197 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 216 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
217 }
198 } 218 }
199 219
200 return currentAlert - nextAlert; 220 return currentAlert - nextAlert;
@@ -211,7 +231,25 @@ namespace OpenSim.Region.CoreModules.World.Region
211 231
212 private void OnTimer(object source, ElapsedEventArgs e) 232 private void OnTimer(object source, ElapsedEventArgs e)
213 { 233 {
214 int nextInterval = DoOneNotice(); 234 int nextInterval = DoOneNotice(true);
235
236 SetTimer(nextInterval);
237 }
238
239 public void DelayRestart(int seconds, string message)
240 {
241 if (m_CountdownTimer == null)
242 return;
243
244 m_CountdownTimer.Stop();
245 m_CountdownTimer = null;
246
247 m_Alerts = new List<int>(m_CurrentAlerts);
248 m_Alerts.Add(seconds);
249 m_Alerts.Sort();
250 m_Alerts.Reverse();
251
252 int nextInterval = DoOneNotice(false);
215 253
216 SetTimer(nextInterval); 254 SetTimer(nextInterval);
217 } 255 }
@@ -225,6 +263,9 @@ namespace OpenSim.Region.CoreModules.World.Region
225 if (m_DialogModule != null && message != String.Empty) 263 if (m_DialogModule != null && message != String.Empty)
226 m_DialogModule.SendGeneralAlert(message); 264 m_DialogModule.SendGeneralAlert(message);
227 } 265 }
266 if (m_MarkerPath != String.Empty)
267 File.Delete(Path.Combine(m_MarkerPath,
268 m_Scene.RegionInfo.RegionID.ToString()));
228 } 269 }
229 270
230 private void HandleRegionRestart(string module, string[] args) 271 private void HandleRegionRestart(string module, string[] args)
@@ -266,5 +307,25 @@ namespace OpenSim.Region.CoreModules.World.Region
266 307
267 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 308 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
268 } 309 }
310
311 protected void CreateMarkerFile()
312 {
313 if (m_MarkerPath == String.Empty)
314 return;
315
316 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
317 try
318 {
319 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
320 FileStream fs = File.Create(path);
321 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
322 Byte[] buf = enc.GetBytes(pidstring);
323 fs.Write(buf, 0, buf.Length);
324 fs.Close();
325 }
326 catch (Exception)
327 {
328 }
329 }
269 } 330 }
270} 331}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 4694b14..d99567c 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -642,6 +642,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
643 m_scene.SaveTerrain(); 643 m_scene.SaveTerrain();
644 644
645 m_scene.EventManager.TriggerTerrainUpdate();
646
645 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
646 //m_scene.CreateTerrainTexture(true); 648 //m_scene.CreateTerrainTexture(true);
647 } 649 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 2d762fb..33f6c3f 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -63,6 +63,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
63 private bool m_useAntiAliasing = false; // TODO: Make this a config option 63 private bool m_useAntiAliasing = false; // TODO: Make this a config option
64 private bool m_Enabled = false; 64 private bool m_Enabled = false;
65 65
66 private Bitmap lastImage = null;
67 private DateTime lastImageTime = DateTime.MinValue;
68
66 #region IRegionModule Members 69 #region IRegionModule Members
67 70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
@@ -85,14 +88,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
85 88
86 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 89 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
87 if (renderers.Count > 0) 90 if (renderers.Count > 0)
88 { 91 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
89 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
90 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
91 }
92 else 92 else
93 { 93 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
94 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
95 }
96 94
97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 95 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
98 } 96 }
@@ -125,9 +123,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
125 123
126 public Bitmap CreateMapTile() 124 public Bitmap CreateMapTile()
127 { 125 {
126 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
127 {
128 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
129 }
130
131 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
132 if (renderers.Count > 0)
133 {
134 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
135 }
136
128 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 137 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
129 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 138 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
130 return CreateMapTile(viewport, false); 139 Bitmap tile = CreateMapTile(viewport, false);
140 m_primMesher = null;
141
142 lastImage = tile;
143 lastImageTime = DateTime.Now;
144 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 } 145 }
132 146
133 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 147 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index f37dd94..2417b1a 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -86,90 +86,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
86 86
87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
88 { 88 {
89 if (mapName.Length < 3) 89 Util.FireAndForget(x =>
90 { 90 {
91 remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); 91 if (mapName.Length < 2)
92 return; 92 {
93 } 93 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
94 return;
95 }
94 96
95 //m_log.DebugFormat("MAP NAME=({0})", mapName); 97 //m_log.DebugFormat("MAP NAME=({0})", mapName);
96 98
97 // Hack to get around the fact that ll V3 now drops the port from the 99 // Hack to get around the fact that ll V3 now drops the port from the
98 // map name. See https://jira.secondlife.com/browse/VWR-28570 100 // map name. See https://jira.secondlife.com/browse/VWR-28570
99 // 101 //
100 // Caller, use this magic form instead: 102 // Caller, use this magic form instead:
101 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 103 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
102 // or url encode if possible. 104 // or url encode if possible.
103 // the hacks we do with this viewer... 105 // the hacks we do with this viewer...
104 // 106 //
105 string mapNameOrig = mapName; 107 string mapNameOrig = mapName;
106 if (mapName.Contains("|")) 108 if (mapName.Contains("|"))
107 mapName = mapName.Replace('|', ':'); 109 mapName = mapName.Replace('|', ':');
108 if (mapName.Contains("+")) 110 if (mapName.Contains("+"))
109 mapName = mapName.Replace('+', ' '); 111 mapName = mapName.Replace('+', ' ');
110 if (mapName.Contains("!")) 112 if (mapName.Contains("!"))
111 mapName = mapName.Replace('!', '/'); 113 mapName = mapName.Replace('!', '/');
112 114
113 // try to fetch from GridServer 115 // try to fetch from GridServer
114 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 116 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
115 if (regionInfos.Count == 0) 117 // if (regionInfos.Count == 0)
116 remoteClient.SendAlertMessage("Hyperlink could not be established."); 118 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
117 119
118 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); 120 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
119 List<MapBlockData> blocks = new List<MapBlockData>(); 121 List<MapBlockData> blocks = new List<MapBlockData>();
120 122
121 MapBlockData data; 123 MapBlockData data;
122 if (regionInfos.Count > 0) 124 if (regionInfos.Count > 0)
123 {
124 foreach (GridRegion info in regionInfos)
125 { 125 {
126 data = new MapBlockData(); 126 foreach (GridRegion info in regionInfos)
127 data.Agents = 0; 127 {
128 data.Access = info.Access; 128 data = new MapBlockData();
129 if (flags == 2) // V2 sends this 129 data.Agents = 0;
130 data.MapImageId = UUID.Zero; 130 data.Access = info.Access;
131 else 131 if (flags == 2) // V2 sends this
132 data.MapImageId = info.TerrainImage; 132 data.MapImageId = UUID.Zero;
133 // ugh! V2-3 is very sensitive about the result being 133 else
134 // exactly the same as the requested name 134 data.MapImageId = info.TerrainImage;
135 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) 135 // ugh! V2-3 is very sensitive about the result being
136 data.Name = mapNameOrig; 136 // exactly the same as the requested name
137 else 137 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
138 data.Name = info.RegionName; 138 data.Name = mapNameOrig;
139 data.RegionFlags = 0; // TODO not used? 139 else
140 data.WaterHeight = 0; // not used 140 data.Name = info.RegionName;
141 data.X = (ushort)(info.RegionLocX / Constants.RegionSize); 141 data.RegionFlags = 0; // TODO not used?
142 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); 142 data.WaterHeight = 0; // not used
143 blocks.Add(data); 143 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
144 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
145 blocks.Add(data);
146 }
144 } 147 }
145 }
146 148
147 // final block, closing the search result 149 // final block, closing the search result
148 data = new MapBlockData(); 150 data = new MapBlockData();
149 data.Agents = 0; 151 data.Agents = 0;
150 data.Access = 255; 152 data.Access = 255;
151 data.MapImageId = UUID.Zero; 153 data.MapImageId = UUID.Zero;
152 data.Name = ""; // mapName; 154 data.Name = mapName;
153 data.RegionFlags = 0; 155 data.RegionFlags = 0;
154 data.WaterHeight = 0; // not used 156 data.WaterHeight = 0; // not used
155 data.X = 0; 157 data.X = 0;
156 data.Y = 0; 158 data.Y = 0;
157 blocks.Add(data); 159 blocks.Add(data);
158 160
159 // flags are agent flags sent from the viewer. 161 // flags are agent flags sent from the viewer.
160 // they have different values depending on different viewers, apparently 162 // they have different values depending on different viewers, apparently
161 remoteClient.SendMapBlock(blocks, flags); 163 remoteClient.SendMapBlock(blocks, flags);
162 164
163 // send extra user messages for V3 165 // send extra user messages for V3
164 // because the UI is very confusing 166 // because the UI is very confusing
165 // while we don't fix the hard-coded urls 167 // while we don't fix the hard-coded urls
166 if (flags == 2) 168 if (flags == 2)
167 { 169 {
168 if (regionInfos.Count == 0) 170 if (regionInfos.Count == 0)
169 remoteClient.SendAgentAlertMessage("No regions found with that name.", true); 171 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
170 else if (regionInfos.Count == 1) 172 else if (regionInfos.Count == 1)
171 remoteClient.SendAgentAlertMessage("Region found!", false); 173 remoteClient.SendAgentAlertMessage("Region found!", false);
172 } 174 }
175 });
173 } 176 }
174 177
175// private Scene GetClientScene(IClientAPI client) 178// private Scene GetClientScene(IClientAPI client)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index dfba3ff..26b406e 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -64,7 +64,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
64 private static readonly UUID STOP_UUID = UUID.Random(); 64 private static readonly UUID STOP_UUID = UUID.Random();
65 private static readonly string m_mapLayerPath = "0001/"; 65 private static readonly string m_mapLayerPath = "0001/";
66 66
67 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 67 private ManualResetEvent queueEvent = new ManualResetEvent(false);
68 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
69
70 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
71 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
68 72
69 protected Scene m_scene; 73 protected Scene m_scene;
70 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 74 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -72,7 +76,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
72 private int blacklistTimeout = 10*60*1000; // 10 minutes 76 private int blacklistTimeout = 10*60*1000; // 10 minutes
73 private byte[] myMapImageJPEG; 77 private byte[] myMapImageJPEG;
74 protected volatile bool m_Enabled = false; 78 protected volatile bool m_Enabled = false;
75 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
76 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 79 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
77 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 80 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
78 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 81 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -229,54 +232,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
229 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 232 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
230 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 233 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
231 234
232 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 235 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
233 { 236 //{
234 ScenePresence avatarPresence = null; 237 // ScenePresence avatarPresence = null;
235 238
236 m_scene.TryGetScenePresence(agentID, out avatarPresence); 239 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
237 240
238 if (avatarPresence != null) 241 // if (avatarPresence != null)
239 { 242 // {
240 bool lookup = false; 243 // bool lookup = false;
241 244
242 lock (cachedMapBlocks) 245 // lock (cachedMapBlocks)
243 { 246 // {
244 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 247 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
245 { 248 // {
246 List<MapBlockData> mapBlocks; 249 // List<MapBlockData> mapBlocks;
247 250
248 mapBlocks = cachedMapBlocks; 251 // mapBlocks = cachedMapBlocks;
249 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 252 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
250 } 253 // }
251 else 254 // else
252 { 255 // {
253 lookup = true; 256 // lookup = true;
254 } 257 // }
255 } 258 // }
256 if (lookup) 259 // if (lookup)
257 { 260 // {
258 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 261 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
259 262
260 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 263 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
261 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 264 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
262 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 265 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
263 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 266 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
264 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 267 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
265 foreach (GridRegion r in regions) 268 // foreach (GridRegion r in regions)
266 { 269 // {
267 MapBlockData block = new MapBlockData(); 270 // MapBlockData block = new MapBlockData();
268 MapBlockFromGridRegion(block, r, 0); 271 // MapBlockFromGridRegion(block, r, 0);
269 mapBlocks.Add(block); 272 // mapBlocks.Add(block);
270 } 273 // }
271 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 274 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
272 275
273 lock (cachedMapBlocks) 276 // lock (cachedMapBlocks)
274 cachedMapBlocks = mapBlocks; 277 // cachedMapBlocks = mapBlocks;
275 278
276 cachedTime = Util.UnixTimeSinceEpoch(); 279 // cachedTime = Util.UnixTimeSinceEpoch();
277 } 280 // }
278 } 281 // }
279 } 282 //}
280 283
281 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 284 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
282 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 285 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -303,8 +306,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
303 protected static OSDMapLayer GetOSDMapLayerResponse() 306 protected static OSDMapLayer GetOSDMapLayerResponse()
304 { 307 {
305 OSDMapLayer mapLayer = new OSDMapLayer(); 308 OSDMapLayer mapLayer = new OSDMapLayer();
306 mapLayer.Right = 5000; 309 mapLayer.Right = 2048;
307 mapLayer.Top = 5000; 310 mapLayer.Top = 2048;
308 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 311 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
309 312
310 return mapLayer; 313 return mapLayer;
@@ -333,6 +336,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
333 { 336 {
334 m_rootAgents.Remove(AgentId); 337 m_rootAgents.Remove(AgentId);
335 } 338 }
339 lock (m_mapBlockRequestEvent)
340 {
341 if (m_mapBlockRequests.ContainsKey(AgentId))
342 m_mapBlockRequests.Remove(AgentId);
343 }
336 } 344 }
337 #endregion 345 #endregion
338 346
@@ -355,6 +363,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
355 ThreadPriority.BelowNormal, 363 ThreadPriority.BelowNormal,
356 true, 364 true,
357 true); 365 true);
366 Watchdog.StartThread(
367 MapBlockSendThread,
368 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
369 ThreadPriority.BelowNormal,
370 true,
371 true);
358 } 372 }
359 373
360 /// <summary> 374 /// <summary>
@@ -370,7 +384,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
370 st.itemtype=0; 384 st.itemtype=0;
371 st.regionhandle=0; 385 st.regionhandle=0;
372 386
373 requests.Enqueue(st); 387 lock (requests)
388 {
389 queueEvent.Set();
390 requests.Enqueue(st);
391 }
392
393 MapBlockRequestData req = new MapBlockRequestData();
394
395 req.client = null;
396 req.minX = 0;
397 req.maxX = 0;
398 req.minY = 0;
399 req.maxY = 0;
400 req.flags = 0;
401
402 lock (m_mapBlockRequestEvent)
403 {
404 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
405 m_mapBlockRequests[UUID.Zero].Enqueue(req);
406 m_mapBlockRequestEvent.Set();
407 }
374 } 408 }
375 409
376 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 410 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -526,7 +560,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
526 { 560 {
527 while (true) 561 while (true)
528 { 562 {
529 MapRequestState st = requests.Dequeue(1000); 563 MapRequestState st = new MapRequestState();
564 bool valid = false;
565 queueEvent.WaitOne();
566 lock (requests)
567 {
568 if (requests.Count > 0)
569 {
570 st = requests.Dequeue();
571 valid = true;
572 }
573 if (requests.Count == 0)
574 queueEvent.Reset();
575 }
576 if (!valid)
577 continue;
530 578
531 // end gracefully 579 // end gracefully
532 if (st.agentID == STOP_UUID) 580 if (st.agentID == STOP_UUID)
@@ -544,13 +592,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
544 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 592 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
545 { 593 {
546 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 594 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
547 Thread.Sleep(80); 595 Thread.Sleep(100);
548 596
549 RequestMapItemsDelegate d = RequestMapItemsAsync;
550 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
551 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
552 //RequestMapItemsCompleted(response);
553 Interlocked.Increment(ref nAsyncRequests); 597 Interlocked.Increment(ref nAsyncRequests);
598 Util.FireAndForget(x =>
599 {
600 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
601 });
554 } 602 }
555 } 603 }
556 604
@@ -572,110 +620,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
572 /// <param name="state"></param> 620 /// <param name="state"></param>
573 public void EnqueueMapItemRequest(MapRequestState state) 621 public void EnqueueMapItemRequest(MapRequestState state)
574 { 622 {
575 requests.Enqueue(state); 623 lock (requests)
576 }
577
578 /// <summary>
579 /// Sends the mapitem response to the IClientAPI
580 /// </summary>
581 /// <param name="response">The OSDMap Response for the mapitem</param>
582 private void RequestMapItemsCompleted(IAsyncResult iar)
583 {
584 AsyncResult result = (AsyncResult)iar;
585 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
586
587 OSDMap response = (OSDMap)icon.EndInvoke(iar);
588
589 Interlocked.Decrement(ref nAsyncRequests);
590
591 if (!response.ContainsKey("requestID"))
592 return;
593
594 UUID requestID = response["requestID"].AsUUID();
595
596 if (requestID != UUID.Zero)
597 { 624 {
598 MapRequestState mrs = new MapRequestState(); 625 queueEvent.Set();
599 mrs.agentID = UUID.Zero; 626 requests.Enqueue(state);
600 lock (m_openRequests)
601 {
602 if (m_openRequests.ContainsKey(requestID))
603 {
604 mrs = m_openRequests[requestID];
605 m_openRequests.Remove(requestID);
606 }
607 }
608
609 if (mrs.agentID != UUID.Zero)
610 {
611 ScenePresence av = null;
612 m_scene.TryGetScenePresence(mrs.agentID, out av);
613 if (av != null)
614 {
615 if (response.ContainsKey(mrs.itemtype.ToString()))
616 {
617 List<mapItemReply> returnitems = new List<mapItemReply>();
618 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
619 for (int i = 0; i < itemarray.Count; i++)
620 {
621 OSDMap mapitem = (OSDMap)itemarray[i];
622 mapItemReply mi = new mapItemReply();
623 mi.x = (uint)mapitem["X"].AsInteger();
624 mi.y = (uint)mapitem["Y"].AsInteger();
625 mi.id = mapitem["ID"].AsUUID();
626 mi.Extra = mapitem["Extra"].AsInteger();
627 mi.Extra2 = mapitem["Extra2"].AsInteger();
628 mi.name = mapitem["Name"].AsString();
629 returnitems.Add(mi);
630 }
631 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
632 }
633
634 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
635 uint itemtype = 7;
636
637 if (response.ContainsKey(itemtype.ToString()))
638 {
639 List<mapItemReply> returnitems = new List<mapItemReply>();
640 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
641 for (int i = 0; i < itemarray.Count; i++)
642 {
643 OSDMap mapitem = (OSDMap)itemarray[i];
644 mapItemReply mi = new mapItemReply();
645 mi.x = (uint)mapitem["X"].AsInteger();
646 mi.y = (uint)mapitem["Y"].AsInteger();
647 mi.id = mapitem["ID"].AsUUID();
648 mi.Extra = mapitem["Extra"].AsInteger();
649 mi.Extra2 = mapitem["Extra2"].AsInteger();
650 mi.name = mapitem["Name"].AsString();
651 returnitems.Add(mi);
652 }
653 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
654 }
655
656 // Service 1 (MAP_ITEM_TELEHUB)
657 itemtype = 1;
658
659 if (response.ContainsKey(itemtype.ToString()))
660 {
661 List<mapItemReply> returnitems = new List<mapItemReply>();
662 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
663 for (int i = 0; i < itemarray.Count; i++)
664 {
665 OSDMap mapitem = (OSDMap)itemarray[i];
666 mapItemReply mi = new mapItemReply();
667 mi.x = (uint)mapitem["X"].AsInteger();
668 mi.y = (uint)mapitem["Y"].AsInteger();
669 mi.id = mapitem["ID"].AsUUID();
670 mi.Extra = mapitem["Extra"].AsInteger();
671 mi.Extra2 = mapitem["Extra2"].AsInteger();
672 mi.name = mapitem["Name"].AsString();
673 returnitems.Add(mi);
674 }
675 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
676 }
677 }
678 }
679 } 627 }
680 } 628 }
681 629
@@ -702,8 +650,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
702 EnqueueMapItemRequest(st); 650 EnqueueMapItemRequest(st);
703 } 651 }
704 652
705 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
706 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
707 /// <summary> 653 /// <summary>
708 /// Does the actual remote mapitem request 654 /// Does the actual remote mapitem request
709 /// This should be called from an asynchronous thread 655 /// This should be called from an asynchronous thread
@@ -718,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
718 /// <param name="itemtype">passed in from packet</param> 664 /// <param name="itemtype">passed in from packet</param>
719 /// <param name="regionhandle">Region we're looking up</param> 665 /// <param name="regionhandle">Region we're looking up</param>
720 /// <returns></returns> 666 /// <returns></returns>
721 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 667 private void RequestMapItemsAsync(UUID id, uint flags,
722 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 668 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
723 { 669 {
724// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 670// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -741,7 +687,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
741 } 687 }
742 688
743 if (blacklisted) 689 if (blacklisted)
744 return new OSDMap(); 690 {
691 Interlocked.Decrement(ref nAsyncRequests);
692 return;
693 }
745 694
746 UUID requestID = UUID.Random(); 695 UUID requestID = UUID.Random();
747 lock (m_cachedRegionMapItemsAddress) 696 lock (m_cachedRegionMapItemsAddress)
@@ -749,6 +698,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
749 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 698 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
750 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 699 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
751 } 700 }
701
752 if (httpserver.Length == 0) 702 if (httpserver.Length == 0)
753 { 703 {
754 uint x = 0, y = 0; 704 uint x = 0, y = 0;
@@ -793,18 +743,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
793 743
794 // Can't find the http server 744 // Can't find the http server
795 if (httpserver.Length == 0 || blacklisted) 745 if (httpserver.Length == 0 || blacklisted)
796 return new OSDMap(); 746 {
797 747 Interlocked.Decrement(ref nAsyncRequests);
798 MapRequestState mrs = new MapRequestState(); 748 return;
799 mrs.agentID = id; 749 }
800 mrs.EstateID = EstateID;
801 mrs.flags = flags;
802 mrs.godlike = godlike;
803 mrs.itemtype=itemtype;
804 mrs.regionhandle = regionhandle;
805
806 lock (m_openRequests)
807 m_openRequests.Add(requestID, mrs);
808 750
809 WebRequest mapitemsrequest = null; 751 WebRequest mapitemsrequest = null;
810 try 752 try
@@ -814,7 +756,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
814 catch (Exception e) 756 catch (Exception e)
815 { 757 {
816 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 758 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
817 return new OSDMap(); 759 Interlocked.Decrement(ref nAsyncRequests);
760 return;
818 } 761 }
819 762
820 mapitemsrequest.Method = "POST"; 763 mapitemsrequest.Method = "POST";
@@ -839,7 +782,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
839 catch (WebException ex) 782 catch (WebException ex)
840 { 783 {
841 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 784 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
842 responseMap["connect"] = OSD.FromBoolean(false);
843 lock (m_blacklistedurls) 785 lock (m_blacklistedurls)
844 { 786 {
845 if (!m_blacklistedurls.ContainsKey(httpserver)) 787 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -848,13 +790,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
848 790
849 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 791 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
850 792
851 return responseMap; 793 Interlocked.Decrement(ref nAsyncRequests);
794 return;
852 } 795 }
853 catch 796 catch
854 { 797 {
855 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 798 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
856 responseMap["connect"] = OSD.FromBoolean(false); 799 Interlocked.Decrement(ref nAsyncRequests);
857 return responseMap; 800 return;
858 } 801 }
859 finally 802 finally
860 { 803 {
@@ -875,12 +818,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
875 } 818 }
876 else 819 else
877 { 820 {
878 return new OSDMap(); 821 Interlocked.Decrement(ref nAsyncRequests);
822 return;
879 } 823 }
880 } 824 }
881 catch (WebException) 825 catch (WebException)
882 { 826 {
883 responseMap["connect"] = OSD.FromBoolean(false);
884 lock (m_blacklistedurls) 827 lock (m_blacklistedurls)
885 { 828 {
886 if (!m_blacklistedurls.ContainsKey(httpserver)) 829 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -889,19 +832,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
889 832
890 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 833 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
891 834
892 return responseMap; 835 Interlocked.Decrement(ref nAsyncRequests);
836 return;
893 } 837 }
894 catch 838 catch
895 { 839 {
896 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 840 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
897 responseMap["connect"] = OSD.FromBoolean(false);
898 lock (m_blacklistedregions) 841 lock (m_blacklistedregions)
899 { 842 {
900 if (!m_blacklistedregions.ContainsKey(regionhandle)) 843 if (!m_blacklistedregions.ContainsKey(regionhandle))
901 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 844 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
902 } 845 }
903 846
904 return responseMap; 847 Interlocked.Decrement(ref nAsyncRequests);
848 return;
905 } 849 }
906 finally 850 finally
907 { 851 {
@@ -920,14 +864,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
920 catch (Exception ex) 864 catch (Exception ex)
921 { 865 {
922 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 866 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
923 responseMap["connect"] = OSD.FromBoolean(false);
924 lock (m_blacklistedregions) 867 lock (m_blacklistedregions)
925 { 868 {
926 if (!m_blacklistedregions.ContainsKey(regionhandle)) 869 if (!m_blacklistedregions.ContainsKey(regionhandle))
927 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 870 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
928 } 871 }
929 872
930 return responseMap; 873 Interlocked.Decrement(ref nAsyncRequests);
874 return;
931 } 875 }
932 } 876 }
933 877
@@ -941,7 +885,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
941 } 885 }
942 } 886 }
943 887
944 return responseMap; 888 Interlocked.Decrement(ref nAsyncRequests);
889
890 if (id != UUID.Zero)
891 {
892 ScenePresence av = null;
893 m_scene.TryGetScenePresence(id, out av);
894 if (av != null)
895 {
896 if (responseMap.ContainsKey(itemtype.ToString()))
897 {
898 List<mapItemReply> returnitems = new List<mapItemReply>();
899 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
900 for (int i = 0; i < itemarray.Count; i++)
901 {
902 OSDMap mapitem = (OSDMap)itemarray[i];
903 mapItemReply mi = new mapItemReply();
904 mi.x = (uint)mapitem["X"].AsInteger();
905 mi.y = (uint)mapitem["Y"].AsInteger();
906 mi.id = mapitem["ID"].AsUUID();
907 mi.Extra = mapitem["Extra"].AsInteger();
908 mi.Extra2 = mapitem["Extra2"].AsInteger();
909 mi.name = mapitem["Name"].AsString();
910 returnitems.Add(mi);
911 }
912 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
913 }
914
915 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
916 itemtype = 7;
917
918 if (responseMap.ContainsKey(itemtype.ToString()))
919 {
920 List<mapItemReply> returnitems = new List<mapItemReply>();
921 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
922 for (int i = 0; i < itemarray.Count; i++)
923 {
924 OSDMap mapitem = (OSDMap)itemarray[i];
925 mapItemReply mi = new mapItemReply();
926 mi.x = (uint)mapitem["X"].AsInteger();
927 mi.y = (uint)mapitem["Y"].AsInteger();
928 mi.id = mapitem["ID"].AsUUID();
929 mi.Extra = mapitem["Extra"].AsInteger();
930 mi.Extra2 = mapitem["Extra2"].AsInteger();
931 mi.name = mapitem["Name"].AsString();
932 returnitems.Add(mi);
933 }
934 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
935 }
936
937 // Service 1 (MAP_ITEM_TELEHUB)
938 itemtype = 1;
939
940 if (responseMap.ContainsKey(itemtype.ToString()))
941 {
942 List<mapItemReply> returnitems = new List<mapItemReply>();
943 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
944 for (int i = 0; i < itemarray.Count; i++)
945 {
946 OSDMap mapitem = (OSDMap)itemarray[i];
947 mapItemReply mi = new mapItemReply();
948 mi.x = (uint)mapitem["X"].AsInteger();
949 mi.y = (uint)mapitem["Y"].AsInteger();
950 mi.id = mapitem["ID"].AsUUID();
951 mi.Extra = mapitem["Extra"].AsInteger();
952 mi.Extra2 = mapitem["Extra2"].AsInteger();
953 mi.name = mapitem["Name"].AsString();
954 returnitems.Add(mi);
955 }
956 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
957 }
958 }
959 }
945 } 960 }
946 961
947 /// <summary> 962 /// <summary>
@@ -951,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
951 /// <param name="minY"></param> 966 /// <param name="minY"></param>
952 /// <param name="maxX"></param> 967 /// <param name="maxX"></param>
953 /// <param name="maxY"></param> 968 /// <param name="maxY"></param>
954 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 969 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
955 { 970 {
956 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 971 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
957 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 972 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1004,21 +1019,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1004 1019
1005 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1020 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1006 { 1021 {
1022 MapBlockRequestData req = new MapBlockRequestData();
1023
1024 req.client = remoteClient;
1025 req.minX = minX;
1026 req.maxX = maxX;
1027 req.minY = minY;
1028 req.maxY = maxY;
1029 req.flags = flag;
1030
1031 lock (m_mapBlockRequestEvent)
1032 {
1033 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1034 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1035 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1036 m_mapBlockRequestEvent.Set();
1037 }
1038
1039 return new List<MapBlockData>();
1040 }
1041
1042 protected void MapBlockSendThread()
1043 {
1044 while (true)
1045 {
1046 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1047
1048 m_mapBlockRequestEvent.WaitOne();
1049 lock (m_mapBlockRequestEvent)
1050 {
1051 int total = 0;
1052 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1053 {
1054 if (q.Count > 0)
1055 thisRunData.Add(q.Dequeue());
1056
1057 total += q.Count;
1058 }
1059
1060 if (total == 0)
1061 m_mapBlockRequestEvent.Reset();
1062 }
1063
1064 foreach (MapBlockRequestData req in thisRunData)
1065 {
1066 // Null client stops thread
1067 if (req.client == null)
1068 return;
1069
1070 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1071 }
1072
1073 Thread.Sleep(50);
1074 }
1075 }
1076
1077 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1078 {
1079 List<MapBlockData> allBlocks = new List<MapBlockData>();
1007 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1080 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1008 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1081 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1009 (minX - 4) * (int)Constants.RegionSize, 1082 minX * (int)Constants.RegionSize,
1010 (maxX + 4) * (int)Constants.RegionSize, 1083 maxX * (int)Constants.RegionSize,
1011 (minY - 4) * (int)Constants.RegionSize, 1084 minY * (int)Constants.RegionSize,
1012 (maxY + 4) * (int)Constants.RegionSize); 1085 maxY * (int)Constants.RegionSize);
1086// (minX - 4) * (int)Constants.RegionSize,
1087// (maxX + 4) * (int)Constants.RegionSize,
1088// (minY - 4) * (int)Constants.RegionSize,
1089// (maxY + 4) * (int)Constants.RegionSize);
1013 foreach (GridRegion r in regions) 1090 foreach (GridRegion r in regions)
1014 { 1091 {
1015 MapBlockData block = new MapBlockData(); 1092 MapBlockData block = new MapBlockData();
1016 MapBlockFromGridRegion(block, r, flag); 1093 MapBlockFromGridRegion(block, r, flag);
1017 mapBlocks.Add(block); 1094 mapBlocks.Add(block);
1095 allBlocks.Add(block);
1096 if (mapBlocks.Count >= 10)
1097 {
1098 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1099 mapBlocks.Clear();
1100 Thread.Sleep(50);
1101 }
1018 } 1102 }
1019 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1103 if (mapBlocks.Count > 0)
1104 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1020 1105
1021 return mapBlocks; 1106 return allBlocks;
1022 } 1107 }
1023 1108
1024 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1109 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1242,7 +1327,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1242 } 1327 }
1243 else 1328 else
1244 { 1329 {
1245 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1330 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1246 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1331 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1247 { 1332 {
1248 OSDMap responsemapdata = new OSDMap(); 1333 OSDMap responsemapdata = new OSDMap();
@@ -1418,6 +1503,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1418 { 1503 {
1419 m_rootAgents.Remove(avatar.UUID); 1504 m_rootAgents.Remove(avatar.UUID);
1420 } 1505 }
1506
1507 lock (m_mapBlockRequestEvent)
1508 {
1509 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1510 m_mapBlockRequests.Remove(avatar.UUID);
1511 }
1421 } 1512 }
1422 1513
1423 public void OnRegionUp(GridRegion otherRegion) 1514 public void OnRegionUp(GridRegion otherRegion)
@@ -1462,9 +1553,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1462 Color background = Color.FromArgb(0, 0, 0, 0); 1553 Color background = Color.FromArgb(0, 0, 0, 0);
1463 SolidBrush transparent = new SolidBrush(background); 1554 SolidBrush transparent = new SolidBrush(background);
1464 Graphics g = Graphics.FromImage(overlay); 1555 Graphics g = Graphics.FromImage(overlay);
1465 g.FillRectangle(transparent, 0, 0, 256, 256); 1556 g.FillRectangle(transparent, 0, 0, 255, 255);
1466 1557
1467 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1558 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1559 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1468 1560
1469 foreach (ILandObject land in parcels) 1561 foreach (ILandObject land in parcels)
1470 { 1562 {
@@ -1472,8 +1564,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1472 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1564 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1473 { 1565 {
1474 landForSale = true; 1566 landForSale = true;
1567
1568 bool[,] landBitmap = land.GetLandBitmap();
1569
1570 for (int x = 0 ; x < 64 ; x++)
1571 {
1572 for (int y = 0 ; y < 64 ; y++)
1573 {
1574 if (landBitmap[x, y])
1575 {
1576 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1577
1578 if (x > 0)
1579 {
1580 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1581 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1582 }
1583 if (y > 0)
1584 {
1585 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1586 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1587 }
1588 if (x < 63)
1589 {
1590 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1591 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1592 }
1593 if (y < 63)
1594 {
1595 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1596 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1597 }
1598 }
1599 }
1600 }
1475 1601
1476 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1602 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1477 } 1603 }
1478 } 1604 }
1479 1605
@@ -1485,15 +1611,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1485 1611
1486 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1612 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1487 1613
1488 for (int x = 0 ; x < 64 ; x++)
1489 {
1490 for (int y = 0 ; y < 64 ; y++)
1491 {
1492 if (saleBitmap[x, y])
1493 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1494 }
1495 }
1496
1497 try 1614 try
1498 { 1615 {
1499 return OpenJPEG.EncodeFromImage(overlay, true); 1616 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1515,4 +1632,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1515 public uint itemtype; 1632 public uint itemtype;
1516 public ulong regionhandle; 1633 public ulong regionhandle;
1517 } 1634 }
1635
1636 public struct MapBlockRequestData
1637 {
1638 public IClientAPI client;
1639 public int minX;
1640 public int minY;
1641 public int maxX;
1642 public int maxY;
1643 public uint flags;
1644 }
1518} 1645}
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index 0cc8fb6..e0aad2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, 36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
37 InventoryItemBase item); 37 InventoryItemBase item);
38 38
39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
40 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 620ec22..d781eae 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// <param name="AttachmentPt"></param> 84 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 85 /// <param name="silent"></param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 86 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); 87 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp);
87 88
88 /// <summary> 89 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 90 /// Rez an attachment from user inventory and change inventory status to match.
@@ -92,7 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces
92 /// <param name="itemID"></param> 93 /// <param name="itemID"></param>
93 /// <param name="AttachmentPt"></param> 94 /// <param name="AttachmentPt"></param>
94 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 95 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
95 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 96 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
97
98 // Same as above, but also load script states from a separate doc
99 ISceneEntity RezSingleAttachmentFromInventory(
100 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
96 101
97 /// <summary> 102 /// <summary>
98 /// Rez multiple attachments from a user's inventory 103 /// Rez multiple attachments from a user's inventory
@@ -124,7 +129,6 @@ namespace OpenSim.Region.Framework.Interfaces
124 /// <param name="grp">The attachment to detach.</param> 129 /// <param name="grp">The attachment to detach.</param>
125 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); 130 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
126 131
127 /// <summary>
128 /// Update the position of an attachment. 132 /// Update the position of an attachment.
129 /// </summary> 133 /// </summary>
130 /// <param name="sog"></param> 134 /// <param name="sog"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 8d62847..4274cbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -295,5 +297,6 @@ namespace OpenSim.Region.Framework.Interfaces
295 /// A <see cref="Dictionary`2"/> 297 /// A <see cref="Dictionary`2"/>
296 /// </returns> 298 /// </returns>
297 Dictionary<UUID, string> GetScriptStates(); 299 Dictionary<UUID, string> GetScriptStates();
300 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
298 } 301 }
299} 302}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 69be83e..1949a90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39
38 public interface IEntityTransferModule 40 public interface IEntityTransferModule
39 { 41 {
40 /// <summary> 42 /// <summary>
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name='teleportFlags'></param> 52 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); 53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
52 54
53 /// <summary> 55 bool TeleportHome(UUID id, IClientAPI client);
54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
69 56
70 /// <summary> 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
71 /// Teleports the agent for the given client to their home destination. 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
75 void TeleportHome(UUID id, IClientAPI client);
76 59
77 /// <summary> 60 /// <summary>
78 /// Show whether the given agent is being teleported. 61 /// Show whether the given agent is being teleported.
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces
89 72
90 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
91 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
76
92 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
93 } 81 }
94 82
95 public interface IUserAgentVerificationModule 83 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..292efa4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange();
48 49
49 /// <summary> 50 /// <summary>
50 /// Fires the OnRegionInfoChange event. 51 /// Fires the OnRegionInfoChange event.
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index bfa5d17..5512642 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); 59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
60 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); 60 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
61 OSD BuildEvent(string eventName, OSD eventBody); 61 OSD BuildEvent(string eventName, OSD eventBody);
62 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
63
62 } 64 }
63} 65}
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
index 4d261d6..5d5ce34 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
@@ -30,8 +30,12 @@ using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ConsoleMessage(UUID toAgentID, string message);
34
33 public interface IRegionConsole 35 public interface IRegionConsole
34 { 36 {
37 event ConsoleMessage OnConsoleMessage;
38
35 bool RunCommand(string command, UUID invokerID); 39 bool RunCommand(string command, UUID invokerID);
36 void SendConsoleOutput(UUID agentID, string message); 40 void SendConsoleOutput(UUID agentID, string message);
37 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); 41 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
index c68550f..9b25beb 100644
--- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 TimeSpan TimeUntilRestart { get; } 35 TimeSpan TimeUntilRestart { get; }
36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); 36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice);
37 void AbortRestart(string message); 37 void AbortRestart(string message);
38 void DelayRestart(int seconds, string message);
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..3e97a7a 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
120
119 void SaveExtra(UUID regionID, string name, string value); 121 void SaveExtra(UUID regionID, string name, string value);
120 122
121 void RemoveExtra(UUID regionID, string name); 123 void RemoveExtra(UUID regionID, string name);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..17bd48b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
new file mode 100644
index 0000000..e01f649
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -0,0 +1,27 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6// Mod 2
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface ISnmpModule
11{
12 void Trap(int code, string Message, Scene scene);
13 void Critical(string Message, Scene scene);
14 void Warning(string Message, Scene scene);
15 void Major(string Message, Scene scene);
16 void ColdStart(int step , Scene scene);
17 void Shutdown(int step , Scene scene);
18 //
19 // Node Start/stop events
20 //
21 void LinkUp(Scene scene);
22 void LinkDown(Scene scene);
23 void BootInfo(string data, Scene scene);
24 void trapDebug(string Module,string data, Scene scene);
25 void trapXMRE(int data, string Message, Scene scene);
26
27}
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
new file mode 100644
index 0000000..d1a4d8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
@@ -0,0 +1,13 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster Limited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6//
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface IUserAccountCacheModule
11{
12 void Remove(string name);
13}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 4e74781..e8e375e 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs
index 14ecd44..32ee674 100644
--- a/OpenSim/Region/Framework/ModuleLoader.cs
+++ b/OpenSim/Region/Framework/ModuleLoader.cs
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework
227 pluginAssembly.FullName, e.Message, e.StackTrace); 227 pluginAssembly.FullName, e.Message, e.StackTrace);
228 228
229 // justincc: Right now this is fatal to really get the user's attention 229 // justincc: Right now this is fatal to really get the user's attention
230 throw e; 230 // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to?
231 //throw e;
231 } 232 }
232 } 233 }
233 234
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index bb33f07..9458079 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
79 m_scenePresence = sp; 79 m_scenePresence = sp;
80 CurrentMovementAnimation = "CROUCH"; 80 CurrentMovementAnimation = "CROUCH";
81 } 81 }
82 82
83 public void AddAnimation(UUID animID, UUID objectID) 83 public void AddAnimation(UUID animID, UUID objectID)
84 { 84 {
85 if (m_scenePresence.IsChildAgent) 85 if (m_scenePresence.IsChildAgent)
86 return; 86 return;
87 87
88// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); 88 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
89 89
90 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) 90 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
91 SendAnimPack(); 91 SendAnimPack();
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
117 SendAnimPack(); 117 SendAnimPack();
118 } 118 }
119 119
120 public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
121 {
122 if (m_scenePresence.IsChildAgent)
123 return;
124
125 if (animID != UUID.Zero)
126 {
127 if (addRemove)
128 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
129 else
130 m_animations.Remove(animID);
131 }
132 if(sendPack)
133 SendAnimPack();
134 }
135
120 // Called from scripts 136 // Called from scripts
121 public void RemoveAnimation(string name) 137 public void RemoveAnimation(string name)
122 { 138 {
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..075724e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,304 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Reflection;
31using System.Collections.Generic;
32using OpenMetaverse;
33using OpenSim.Framework;
34using log4net;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public struct CollisionForSoundInfo
39 {
40 public uint colliderID;
41 public Vector3 position;
42 public float relativeVel;
43 }
44
45 public static class CollisionSounds
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private const int MaxMaterials = 7;
50 // part part
51
52 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
53 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
54 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
55 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
56 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
57 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
58 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
59
60 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
61 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
62 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
63 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
64 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
65 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
66
67 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
68 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
69 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
70 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
71 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
72
73 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
74 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
75 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
76 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
77
78 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
79 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
80 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
81
82 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
83 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
84
85 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
86
87 // terrain part
88 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
89 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
90 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
91 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
92 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
93 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
94 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
95
96 public static UUID[] m_TerrainPart = {
97 snd_TerrainStone,
98 snd_TerrainMetal,
99 snd_TerrainGlass,
100 snd_TerrainWood,
101 snd_TerrainFlesh,
102 snd_TerrainPlastic,
103 snd_TerrainRubber
104 };
105
106 // simetric sounds
107 public static UUID[] m_PartPart = {
108 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
109 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
110 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
111 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
112 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
113 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
114 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
115 };
116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 {
119 if (collidersinfolist.Count == 0 || part == null)
120 return;
121
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return;
124
125 if (part.ParentGroup == null)
126 return;
127
128 if (part.CollisionSoundType < 0)
129 return;
130
131 float volume = 0.0f;
132 bool HaveSound = false;
133
134 UUID soundID = part.CollisionSound;
135
136 if (part.CollisionSoundType > 0)
137 {
138 // soundID = part.CollisionSound;
139 volume = part.CollisionSoundVolume;
140 if (volume == 0.0f)
141 return;
142 HaveSound = true;
143 }
144
145 bool doneownsound = false;
146
147 int thisMaterial = (int)part.Material;
148 if (thisMaterial >= MaxMaterials)
149 thisMaterial = 3;
150 int thisMatScaled = thisMaterial * MaxMaterials;
151
152 CollisionForSoundInfo colInfo;
153 uint id;
154
155 for(int i = 0; i< collidersinfolist.Count; i++)
156 {
157 colInfo = collidersinfolist[i];
158
159 id = colInfo.colliderID;
160 if (id == 0) // terrain collision
161 {
162 if (!doneownsound)
163 {
164 if (!HaveSound)
165 {
166 volume = Math.Abs(colInfo.relativeVel);
167 if (volume < 0.2f)
168 continue;
169
170 volume *= volume * .0625f; // 4m/s == full volume
171 if (volume > 1.0f)
172 volume = 1.0f;
173
174 soundID = m_TerrainPart[thisMaterial];
175 }
176 part.SendCollisionSound(soundID, volume, colInfo.position);
177 doneownsound = true;
178 }
179 continue;
180 }
181
182 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
183 if (otherPart != null)
184 {
185 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
186 continue;
187
188 if (!HaveSound)
189 {
190 if (otherPart.CollisionSoundType > 0)
191 {
192 soundID = otherPart.CollisionSound;
193 volume = otherPart.CollisionSoundVolume;
194 if (volume == 0.0f)
195 continue;
196 }
197 else
198 {
199 volume = Math.Abs(colInfo.relativeVel);
200 if (volume < 0.2f)
201 continue;
202
203 volume *= volume * .0625f; // 4m/s == full volume
204 if (volume > 1.0f)
205 volume = 1.0f;
206
207 int otherMaterial = (int)otherPart.Material;
208 if (otherMaterial >= MaxMaterials)
209 otherMaterial = 3;
210
211 soundID = m_PartPart[thisMatScaled + otherMaterial];
212 }
213 }
214
215 if (doneownsound)
216 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
217 else
218 {
219 part.SendCollisionSound(soundID, volume, colInfo.position);
220 doneownsound = true;
221 }
222 }
223 }
224 }
225
226 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
227 {
228 if (collidersinfolist.Count == 0 || av == null)
229 return;
230
231 UUID soundID;
232 int otherMaterial;
233
234 int thisMaterial = 4; // flesh
235
236 int thisMatScaled = thisMaterial * MaxMaterials;
237
238 // bool doneownsound = false;
239
240 CollisionForSoundInfo colInfo;
241 uint id;
242 float volume;
243
244 for(int i = 0; i< collidersinfolist.Count; i++)
245 {
246 colInfo = collidersinfolist[i];
247
248 id = colInfo.colliderID;
249
250 if (id == 0) // no terrain collision sounds for now
251 {
252 continue;
253// volume = Math.Abs(colInfo.relativeVel);
254// if (volume < 0.2f)
255// continue;
256
257 }
258
259 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
260 if (otherPart != null)
261 {
262 if (otherPart.CollisionSoundType < 0)
263 continue;
264 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
265 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
266 else
267 {
268 volume = Math.Abs(colInfo.relativeVel);
269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
272 continue;
273// m_log.DebugFormat("Collision speed was {0}", volume);
274
275 // Cap to 0.2 times volume because climbing stairs should not be noisy
276 // Also changed scaling
277 volume *= volume * .0125f; // 4m/s == volume 0.2
278 if (volume > 0.2f)
279 volume = 0.2f;
280 otherMaterial = (int)otherPart.Material;
281 if (otherMaterial >= MaxMaterials)
282 otherMaterial = 3;
283
284 soundID = m_PartPart[thisMatScaled + otherMaterial];
285 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
286 }
287 continue;
288 }
289/*
290 else if (!doneownsound)
291 {
292 ScenePresence otherav = av.Scene.GetScenePresence(Id);
293 if (otherav != null && (!otherav.IsChildAgent))
294 {
295 soundID = snd_FleshFlesh;
296 av.SendCollisionSound(soundID, 1.0);
297 doneownsound = true;
298 }
299 }
300 */
301 }
302 }
303 }
304}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index e25fa94..7133817 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes
90 /// </remarks> 90 /// </remarks>
91 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
92 92
93 public delegate void OnTerrainUpdateDelegate();
94
95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
96
93 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
94 98
95 /// <summary> 99 /// <summary>
@@ -1379,6 +1383,26 @@ namespace OpenSim.Region.Framework.Scenes
1379 } 1383 }
1380 } 1384 }
1381 } 1385 }
1386 public void TriggerTerrainUpdate()
1387 {
1388 OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
1389 if (handlerTerrainUpdate != null)
1390 {
1391 foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
1392 {
1393 try
1394 {
1395 d();
1396 }
1397 catch (Exception e)
1398 {
1399 m_log.ErrorFormat(
1400 "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
1401 e.Message, e.StackTrace);
1402 }
1403 }
1404 }
1405 }
1382 1406
1383 public void TriggerTerrainTick() 1407 public void TriggerTerrainTick()
1384 { 1408 {
@@ -1669,6 +1693,7 @@ namespace OpenSim.Region.Framework.Scenes
1669 m_log.ErrorFormat( 1693 m_log.ErrorFormat(
1670 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", 1694 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
1671 e.Message, e.StackTrace); 1695 e.Message, e.StackTrace);
1696 m_log.ErrorFormat(Environment.StackTrace);
1672 } 1697 }
1673 } 1698 }
1674 } 1699 }
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
new file mode 100644
index 0000000..233e559
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -0,0 +1,694 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker
3//
4
5using System;
6using System.Timers;
7using System.Collections;
8using System.Collections.Generic;
9using System.IO;
10using System.Diagnostics;
11using System.Reflection;
12using System.Threading;
13using OpenMetaverse;
14using OpenSim.Framework;
15using OpenSim.Region.Framework.Interfaces;
16using OpenSim.Region.Physics.Manager;
17using OpenSim.Region.Framework.Scenes.Serialization;
18using System.Runtime.Serialization.Formatters.Binary;
19using System.Runtime.Serialization;
20using Timer = System.Timers.Timer;
21using log4net;
22
23namespace OpenSim.Region.Framework.Scenes
24{
25 [Serializable]
26 public class KeyframeMotion
27 {
28 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
29
30 public enum PlayMode : int
31 {
32 Forward = 0,
33 Reverse = 1,
34 Loop = 2,
35 PingPong = 3
36 };
37
38 [Flags]
39 public enum DataFormat : int
40 {
41 Translation = 2,
42 Rotation = 1
43 }
44
45 [Serializable]
46 public struct Keyframe
47 {
48 public Vector3? Position;
49 public Quaternion? Rotation;
50 public Quaternion StartRotation;
51 public int TimeMS;
52 public int TimeTotal;
53 public Vector3 AngularVelocity;
54 };
55
56 private Vector3 m_serializedPosition;
57 private Vector3 m_basePosition;
58 private Quaternion m_baseRotation;
59
60 private Keyframe m_currentFrame;
61
62 private List<Keyframe> m_frames = new List<Keyframe>();
63
64 private Keyframe[] m_keyframes;
65
66 [NonSerialized()]
67 protected Timer m_timer = null;
68
69 // timer lock
70 [NonSerialized()]
71 private object m_onTimerLock;
72
73 // timer overrun detect
74 // prevents overlap or timer events threads frozen on the lock
75 [NonSerialized()]
76 private bool m_inOnTimer;
77
78 // skip timer events.
79 //timer.stop doesn't assure there aren't event threads still being fired
80 [NonSerialized()]
81 private bool m_timerStopped;
82
83 [NonSerialized()]
84 private bool m_isCrossing;
85
86 [NonSerialized()]
87 private bool m_waitingCrossing;
88
89 // retry position for cross fail
90 [NonSerialized()]
91 private Vector3 m_nextPosition;
92
93 [NonSerialized()]
94 private SceneObjectGroup m_group;
95
96 private PlayMode m_mode = PlayMode.Forward;
97 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
98
99 private bool m_running = false;
100 [NonSerialized()]
101 private bool m_selected = false;
102
103 private int m_iterations = 0;
104
105 private const double timerInterval = 50.0;
106
107 public DataFormat Data
108 {
109 get { return m_data; }
110 }
111
112 public bool Selected
113 {
114 set
115 {
116 if (m_group != null)
117 {
118 if (!value)
119 {
120 // Once we're let go, recompute positions
121 if (m_selected)
122 UpdateSceneObject(m_group);
123 }
124 else
125 {
126 // Save selection position in case we get moved
127 if (!m_selected)
128 {
129 StopTimer();
130 m_serializedPosition = m_group.AbsolutePosition;
131 }
132 }
133 }
134 m_isCrossing = false;
135 m_waitingCrossing = false;
136 m_selected = value;
137 }
138 }
139
140 private void StartTimer()
141 {
142 if (m_timer == null)
143 return;
144 m_timerStopped = false;
145 m_timer.Start();
146 }
147
148 private void StopTimer()
149 {
150 if (m_timer == null || m_timerStopped)
151 return;
152 m_timerStopped = true;
153 m_timer.Stop();
154 }
155
156 private void RemoveTimer()
157 {
158 if (m_timer == null)
159 return;
160 m_timerStopped = true;
161 m_timer.Stop();
162 m_timer.Elapsed -= OnTimer;
163 m_timer = null;
164 }
165
166
167 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
168 {
169 KeyframeMotion newMotion = null;
170
171 try
172 {
173 MemoryStream ms = new MemoryStream(data);
174 BinaryFormatter fmt = new BinaryFormatter();
175
176 newMotion = (KeyframeMotion)fmt.Deserialize(ms);
177
178 newMotion.m_group = grp;
179
180 if (grp != null && grp.IsSelected)
181 newMotion.m_selected = true;
182
183 newMotion.m_onTimerLock = new object();
184 newMotion.m_timerStopped = false;
185 newMotion.m_inOnTimer = false;
186 newMotion.m_isCrossing = false;
187 newMotion.m_waitingCrossing = false;
188 }
189 catch
190 {
191 newMotion = null;
192 }
193
194 return newMotion;
195 }
196
197 public void UpdateSceneObject(SceneObjectGroup grp)
198 {
199// lock (m_onTimerLock)
200 {
201 m_isCrossing = false;
202 m_waitingCrossing = false;
203 StopTimer();
204
205 if (grp == null)
206 return;
207
208 m_group = grp;
209 Vector3 grppos = grp.AbsolutePosition;
210 Vector3 offset = grppos - m_serializedPosition;
211 // avoid doing it more than once
212 // current this will happen draging a prim to other region
213 m_serializedPosition = grppos;
214
215 m_basePosition += offset;
216 m_currentFrame.Position += offset;
217
218 m_nextPosition += offset;
219
220 for (int i = 0; i < m_frames.Count; i++)
221 {
222 Keyframe k = m_frames[i];
223 k.Position += offset;
224 m_frames[i]=k;
225 }
226
227 if (m_running)
228 Start();
229 }
230 }
231
232 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
233 {
234 m_mode = mode;
235 m_data = data;
236
237 m_group = grp;
238 if (grp != null)
239 {
240 m_basePosition = grp.AbsolutePosition;
241 m_baseRotation = grp.GroupRotation;
242 }
243
244 m_onTimerLock = new object();
245 m_timerStopped = true;
246 m_inOnTimer = false;
247 m_isCrossing = false;
248 m_waitingCrossing = false;
249 }
250
251 public void SetKeyframes(Keyframe[] frames)
252 {
253 m_keyframes = frames;
254 }
255
256 public KeyframeMotion Copy(SceneObjectGroup newgrp)
257 {
258 StopTimer();
259
260 KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
261
262 newmotion.m_group = newgrp;
263
264 if (m_keyframes != null)
265 {
266 newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
267 m_keyframes.CopyTo(newmotion.m_keyframes, 0);
268 }
269
270 newmotion.m_frames = new List<Keyframe>(m_frames);
271
272 newmotion.m_basePosition = m_basePosition;
273 newmotion.m_baseRotation = m_baseRotation;
274
275 if (m_selected)
276 newmotion.m_serializedPosition = m_serializedPosition;
277 else
278 {
279 if (m_group != null)
280 newmotion.m_serializedPosition = m_group.AbsolutePosition;
281 else
282 newmotion.m_serializedPosition = m_serializedPosition;
283 }
284
285 newmotion.m_currentFrame = m_currentFrame;
286
287 newmotion.m_iterations = m_iterations;
288 newmotion.m_running = m_running;
289
290 if (m_running && !m_waitingCrossing)
291 StartTimer();
292
293 return newmotion;
294 }
295
296 public void Delete()
297 {
298 m_running = false;
299 RemoveTimer();
300 m_isCrossing = false;
301 m_waitingCrossing = false;
302 m_frames.Clear();
303 m_keyframes = null;
304 }
305
306 public void Start()
307 {
308 m_isCrossing = false;
309 m_waitingCrossing = false;
310 if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
311 {
312 if (m_timer == null)
313 {
314 m_timer = new Timer();
315 m_timer.Interval = timerInterval;
316 m_timer.AutoReset = true;
317 m_timer.Elapsed += OnTimer;
318 }
319 else
320 {
321 StopTimer();
322 m_timer.Interval = timerInterval;
323 }
324
325 m_inOnTimer = false;
326 StartTimer();
327 m_running = true;
328 }
329 else
330 {
331 m_running = false;
332 RemoveTimer();
333 }
334 }
335
336 public void Stop()
337 {
338 m_running = false;
339 m_isCrossing = false;
340 m_waitingCrossing = false;
341
342 RemoveTimer();
343
344 m_basePosition = m_group.AbsolutePosition;
345 m_baseRotation = m_group.GroupRotation;
346
347 m_group.RootPart.Velocity = Vector3.Zero;
348 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
349 m_group.SendGroupRootTerseUpdate();
350
351 m_frames.Clear();
352 }
353
354 public void Pause()
355 {
356 m_running = false;
357 RemoveTimer();
358
359 m_group.RootPart.Velocity = Vector3.Zero;
360 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
361 m_group.SendGroupRootTerseUpdate();
362 }
363
364 private void GetNextList()
365 {
366 m_frames.Clear();
367 Vector3 pos = m_basePosition;
368 Quaternion rot = m_baseRotation;
369
370 if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0)
371 {
372 int direction = 1;
373 if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0)))
374 direction = -1;
375
376 int start = 0;
377 int end = m_keyframes.Length;
378// if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1)
379// end = m_keyframes.Length - 1;
380
381 if (direction < 0)
382 {
383 start = m_keyframes.Length - 1;
384 end = -1;
385// if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1)
386// end = 0;
387 }
388
389 for (int i = start; i != end ; i += direction)
390 {
391 Keyframe k = m_keyframes[i];
392
393 if (k.Position.HasValue)
394 {
395 k.Position = (k.Position * direction);
396// k.Velocity = (Vector3)k.Position / (k.TimeMS / 1000.0f);
397 k.Position += pos;
398 }
399 else
400 {
401 k.Position = pos;
402// k.Velocity = Vector3.Zero;
403 }
404
405 k.StartRotation = rot;
406 if (k.Rotation.HasValue)
407 {
408 if (direction == -1)
409 k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation);
410 k.Rotation = rot * k.Rotation;
411 }
412 else
413 {
414 k.Rotation = rot;
415 }
416
417/* ang vel not in use for now
418
419 float angle = 0;
420
421 float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W;
422 float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W;
423 float aa_bb = aa * bb;
424
425 if (aa_bb == 0)
426 {
427 angle = 0;
428 }
429 else
430 {
431 float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X +
432 k.StartRotation.Y * ((Quaternion)k.Rotation).Y +
433 k.StartRotation.Z * ((Quaternion)k.Rotation).Z +
434 k.StartRotation.W * ((Quaternion)k.Rotation).W;
435 float q = (ab * ab) / aa_bb;
436
437 if (q > 1.0f)
438 {
439 angle = 0;
440 }
441 else
442 {
443 angle = (float)Math.Acos(2 * q - 1);
444 }
445 }
446
447 k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000));
448 */
449 k.TimeTotal = k.TimeMS;
450
451 m_frames.Add(k);
452
453 pos = (Vector3)k.Position;
454 rot = (Quaternion)k.Rotation;
455 }
456
457 m_basePosition = pos;
458 m_baseRotation = rot;
459
460 m_iterations++;
461 }
462 }
463
464 protected void OnTimer(object sender, ElapsedEventArgs e)
465 {
466 if (m_timerStopped) // trap events still in air even after a timer.stop
467 return;
468
469 if (m_inOnTimer) // don't let overruns to happen
470 {
471 m_log.Warn("[KeyFrame]: timer overrun");
472 return;
473 }
474
475 if (m_group == null)
476 return;
477
478 lock (m_onTimerLock)
479 {
480
481 m_inOnTimer = true;
482
483 bool update = false;
484
485 try
486 {
487 if (m_selected)
488 {
489 if (m_group.RootPart.Velocity != Vector3.Zero)
490 {
491 m_group.RootPart.Velocity = Vector3.Zero;
492 m_group.SendGroupRootTerseUpdate();
493 }
494 m_inOnTimer = false;
495 return;
496 }
497
498 if (m_isCrossing)
499 {
500 // if crossing and timer running then cross failed
501 // wait some time then
502 // retry to set the position that evtually caused the outbound
503 // if still outside region this will call startCrossing below
504 m_isCrossing = false;
505 m_group.AbsolutePosition = m_nextPosition;
506 if (!m_isCrossing)
507 {
508 StopTimer();
509 m_timer.Interval = timerInterval;
510 StartTimer();
511 }
512 m_inOnTimer = false;
513 return;
514 }
515
516 if (m_frames.Count == 0)
517 {
518 GetNextList();
519
520 if (m_frames.Count == 0)
521 {
522 Stop();
523 m_inOnTimer = false;
524 return;
525 }
526
527 m_currentFrame = m_frames[0];
528 m_currentFrame.TimeMS += (int)timerInterval;
529
530 //force a update on a keyframe transition
531 update = true;
532 }
533
534 m_currentFrame.TimeMS -= (int)timerInterval;
535
536 // Do the frame processing
537 double steps = (double)m_currentFrame.TimeMS / timerInterval;
538
539 if (steps <= 0.0)
540 {
541 m_group.RootPart.Velocity = Vector3.Zero;
542 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
543
544 m_nextPosition = (Vector3)m_currentFrame.Position;
545 m_group.AbsolutePosition = m_nextPosition;
546
547 m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
548
549 m_frames.RemoveAt(0);
550 if (m_frames.Count > 0)
551 m_currentFrame = m_frames[0];
552
553 update = true;
554 }
555 else
556 {
557 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
558
559 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition;
560 Vector3 motionThisFrame = v / (float)steps;
561 v = v * 1000 / m_currentFrame.TimeMS;
562
563 if (Vector3.Mag(motionThisFrame) >= 0.05f)
564 {
565 // m_group.AbsolutePosition += motionThisFrame;
566 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
567 m_group.AbsolutePosition = m_nextPosition;
568
569 m_group.RootPart.Velocity = v;
570 update = true;
571 }
572
573 if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
574 {
575 Quaternion current = m_group.GroupRotation;
576
577 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete);
578/* use simpler change detection
579 * float angle = 0;
580
581 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W;
582 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
583 float aa_bb = aa * bb;
584
585 if (aa_bb == 0)
586 {
587 angle = 0;
588 }
589 else
590 {
591 float ab = current.X * step.X +
592 current.Y * step.Y +
593 current.Z * step.Z +
594 current.W * step.W;
595 float q = (ab * ab) / aa_bb;
596
597 if (q > 1.0f)
598 {
599 angle = 0;
600 }
601 else
602 {
603 angle = (float)Math.Acos(2 * q - 1);
604 }
605 }
606
607 if (angle > 0.01f)
608 */
609 if(Math.Abs(step.X - current.X) > 0.001f
610 || Math.Abs(step.Y - current.Y) > 0.001f
611 || Math.Abs(step.Z - current.Z) > 0.001f)
612 // assuming w is a dependente var
613
614 {
615 m_group.UpdateGroupRotationR(step);
616 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
617 update = true;
618 }
619 }
620 }
621
622 if (update)
623 m_group.SendGroupRootTerseUpdate();
624
625 }
626 catch ( Exception ex)
627 {
628 // still happening sometimes
629 // lets try to see where
630 m_log.Warn("[KeyFrame]: timer overrun" + ex.Message);
631 }
632
633 finally
634 {
635 // make sure we do not let this frozen
636 m_inOnTimer = false;
637 }
638 }
639 }
640
641 public Byte[] Serialize()
642 {
643 StopTimer();
644 MemoryStream ms = new MemoryStream();
645
646 BinaryFormatter fmt = new BinaryFormatter();
647 SceneObjectGroup tmp = m_group;
648 m_group = null;
649 if (!m_selected && tmp != null)
650 m_serializedPosition = tmp.AbsolutePosition;
651 fmt.Serialize(ms, this);
652 m_group = tmp;
653 if (m_running && !m_waitingCrossing)
654 StartTimer();
655
656 return ms.ToArray();
657 }
658
659 public void StartCrossingCheck()
660 {
661 // timer will be restart by crossingFailure
662 // or never since crossing worked and this
663 // should be deleted
664 StopTimer();
665
666 m_isCrossing = true;
667 m_waitingCrossing = true;
668
669// to remove / retune to smoth crossings
670 if (m_group.RootPart.Velocity != Vector3.Zero)
671 {
672 m_group.RootPart.Velocity = Vector3.Zero;
673 m_group.SendGroupRootTerseUpdate();
674 }
675 }
676
677 public void CrossingFailure()
678 {
679 m_waitingCrossing = false;
680
681 if (m_group != null)
682 {
683 m_group.RootPart.Velocity = Vector3.Zero;
684 m_group.SendGroupRootTerseUpdate();
685
686 if (m_running && m_timer != null)
687 {
688 m_timer.Interval = 60000;
689 StartTimer();
690 }
691 }
692 }
693 }
694}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 1b10e3c..ddae073 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
157 157
158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
159 { 159 {
160 uint pqueue = ComputeDistancePriority(client,entity,true); 160 uint pqueue = ComputeDistancePriority(client,entity,false);
161 161
162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
163 if (presence != null) 163 if (presence != null)
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 213
214 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents
215 Vector3 presencePos = (presence.IsChildAgent) ? 215 // Why would I want that? They could be camming but I still see them at the
216 presence.AbsolutePosition : 216 // avatar position, so why should I update them as if they were at their
217 presence.CameraPosition; 217 // camera positions? Makes no sense!
218 // TODO: Fix this mess
219 //Vector3 presencePos = (presence.IsChildAgent) ?
220 // presence.AbsolutePosition :
221 // presence.CameraPosition;
222
223 Vector3 presencePos = presence.AbsolutePosition;
218 224
219 // Compute the distance... 225 // Compute the distance...
220 double distance = Vector3.Distance(presencePos, entityPos); 226 double distance = Vector3.Distance(presencePos, entityPos);
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
226 232
227 for (int i = 0; i < queues - 1; i++) 233 for (int i = 0; i < queues - 1; i++)
228 { 234 {
229 if (distance < 10 * Math.Pow(2.0,i)) 235 if (distance < 30 * Math.Pow(2.0,i))
230 break; 236 break;
231 pqueue++; 237 pqueue++;
232 } 238 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
new file mode 100644
index 0000000..9cb901a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -0,0 +1,791 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
35using System.Xml;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.Framework.Scenes.Serialization;
39
40namespace OpenSim.Region.Framework.Scenes
41{
42 public class SOPVehicle
43 {
44 public VehicleData vd;
45
46 public Vehicle Type
47 {
48 get { return vd.m_type; }
49 }
50
51 public SOPVehicle()
52 {
53 vd = new VehicleData();
54 ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
55 }
56
57 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
58 {
59 float len;
60 float timestep = 0.01f;
61 switch (pParam)
62 {
63 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
64 if (pValue < 0f) pValue = 0f;
65 if (pValue > 1f) pValue = 1f;
66 vd.m_angularDeflectionEfficiency = pValue;
67 break;
68 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
69 if (pValue < timestep) pValue = timestep;
70 vd.m_angularDeflectionTimescale = pValue;
71 break;
72 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
73 if (pValue < timestep) pValue = timestep;
74 else if (pValue > 120) pValue = 120;
75 vd.m_angularMotorDecayTimescale = pValue;
76 break;
77 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
78 if (pValue < timestep) pValue = timestep;
79 vd.m_angularMotorTimescale = pValue;
80 break;
81 case Vehicle.BANKING_EFFICIENCY:
82 if (pValue < -1f) pValue = -1f;
83 if (pValue > 1f) pValue = 1f;
84 vd.m_bankingEfficiency = pValue;
85 break;
86 case Vehicle.BANKING_MIX:
87 if (pValue < 0f) pValue = 0f;
88 if (pValue > 1f) pValue = 1f;
89 vd.m_bankingMix = pValue;
90 break;
91 case Vehicle.BANKING_TIMESCALE:
92 if (pValue < timestep) pValue = timestep;
93 vd.m_bankingTimescale = pValue;
94 break;
95 case Vehicle.BUOYANCY:
96 if (pValue < -1f) pValue = -1f;
97 if (pValue > 1f) pValue = 1f;
98 vd.m_VehicleBuoyancy = pValue;
99 break;
100 case Vehicle.HOVER_EFFICIENCY:
101 if (pValue < 0f) pValue = 0f;
102 if (pValue > 1f) pValue = 1f;
103 vd.m_VhoverEfficiency = pValue;
104 break;
105 case Vehicle.HOVER_HEIGHT:
106 vd.m_VhoverHeight = pValue;
107 break;
108 case Vehicle.HOVER_TIMESCALE:
109 if (pValue < timestep) pValue = timestep;
110 vd.m_VhoverTimescale = pValue;
111 break;
112 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
113 if (pValue < 0f) pValue = 0f;
114 if (pValue > 1f) pValue = 1f;
115 vd.m_linearDeflectionEfficiency = pValue;
116 break;
117 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
118 if (pValue < timestep) pValue = timestep;
119 vd.m_linearDeflectionTimescale = pValue;
120 break;
121 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
122 if (pValue < timestep) pValue = timestep;
123 else if (pValue > 120) pValue = 120;
124 vd.m_linearMotorDecayTimescale = pValue;
125 break;
126 case Vehicle.LINEAR_MOTOR_TIMESCALE:
127 if (pValue < timestep) pValue = timestep;
128 vd.m_linearMotorTimescale = pValue;
129 break;
130 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
131 if (pValue < 0f) pValue = 0f;
132 if (pValue > 1f) pValue = 1f;
133 vd.m_verticalAttractionEfficiency = pValue;
134 break;
135 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
136 if (pValue < timestep) pValue = timestep;
137 vd.m_verticalAttractionTimescale = pValue;
138 break;
139
140 // These are vector properties but the engine lets you use a single float value to
141 // set all of the components to the same value
142 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
143 if (pValue < timestep) pValue = timestep;
144 vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
145 break;
146 case Vehicle.ANGULAR_MOTOR_DIRECTION:
147 vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
148 len = vd.m_angularMotorDirection.Length();
149 if (len > 12.566f)
150 vd.m_angularMotorDirection *= (12.566f / len);
151 break;
152 case Vehicle.LINEAR_FRICTION_TIMESCALE:
153 if (pValue < timestep) pValue = timestep;
154 vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
155 break;
156 case Vehicle.LINEAR_MOTOR_DIRECTION:
157 vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
158 len = vd.m_linearMotorDirection.Length();
159 if (len > 30.0f)
160 vd.m_linearMotorDirection *= (30.0f / len);
161 break;
162 case Vehicle.LINEAR_MOTOR_OFFSET:
163 vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
164 len = vd.m_linearMotorOffset.Length();
165 if (len > 100.0f)
166 vd.m_linearMotorOffset *= (100.0f / len);
167 break;
168 }
169 }//end ProcessFloatVehicleParam
170
171 public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
172 {
173 float len;
174 float timestep = 0.01f;
175 switch (pParam)
176 {
177 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
178 if (pValue.X < timestep) pValue.X = timestep;
179 if (pValue.Y < timestep) pValue.Y = timestep;
180 if (pValue.Z < timestep) pValue.Z = timestep;
181
182 vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
183 break;
184 case Vehicle.ANGULAR_MOTOR_DIRECTION:
185 vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
186 // Limit requested angular speed to 2 rps= 4 pi rads/sec
187 len = vd.m_angularMotorDirection.Length();
188 if (len > 12.566f)
189 vd.m_angularMotorDirection *= (12.566f / len);
190 break;
191 case Vehicle.LINEAR_FRICTION_TIMESCALE:
192 if (pValue.X < timestep) pValue.X = timestep;
193 if (pValue.Y < timestep) pValue.Y = timestep;
194 if (pValue.Z < timestep) pValue.Z = timestep;
195 vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
196 break;
197 case Vehicle.LINEAR_MOTOR_DIRECTION:
198 vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
199 len = vd.m_linearMotorDirection.Length();
200 if (len > 30.0f)
201 vd.m_linearMotorDirection *= (30.0f / len);
202 break;
203 case Vehicle.LINEAR_MOTOR_OFFSET:
204 vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
205 len = vd.m_linearMotorOffset.Length();
206 if (len > 100.0f)
207 vd.m_linearMotorOffset *= (100.0f / len);
208 break;
209 }
210 }//end ProcessVectorVehicleParam
211
212 public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
213 {
214 switch (pParam)
215 {
216 case Vehicle.REFERENCE_FRAME:
217 vd.m_referenceFrame = pValue;
218 break;
219 }
220 }//end ProcessRotationVehicleParam
221
222 public void ProcessVehicleFlags(int pParam, bool remove)
223 {
224 if (remove)
225 {
226 vd.m_flags &= ~((VehicleFlag)pParam);
227 }
228 else
229 {
230 vd.m_flags |= (VehicleFlag)pParam;
231 }
232 }//end ProcessVehicleFlags
233
234 public void ProcessTypeChange(Vehicle pType)
235 {
236 vd.m_linearMotorDirection = Vector3.Zero;
237 vd.m_angularMotorDirection = Vector3.Zero;
238 vd.m_linearMotorOffset = Vector3.Zero;
239 vd.m_referenceFrame = Quaternion.Identity;
240
241 // Set Defaults For Type
242 vd.m_type = pType;
243 switch (pType)
244 {
245 case Vehicle.TYPE_NONE:
246 vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
247 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
248 vd.m_linearMotorTimescale = 1000;
249 vd.m_linearMotorDecayTimescale = 120;
250 vd.m_angularMotorTimescale = 1000;
251 vd.m_angularMotorDecayTimescale = 1000;
252 vd.m_VhoverHeight = 0;
253 vd.m_VhoverEfficiency = 1;
254 vd.m_VhoverTimescale = 1000;
255 vd.m_VehicleBuoyancy = 0;
256 vd.m_linearDeflectionEfficiency = 0;
257 vd.m_linearDeflectionTimescale = 1000;
258 vd.m_angularDeflectionEfficiency = 0;
259 vd.m_angularDeflectionTimescale = 1000;
260 vd.m_bankingEfficiency = 0;
261 vd.m_bankingMix = 1;
262 vd.m_bankingTimescale = 1000;
263 vd.m_verticalAttractionEfficiency = 0;
264 vd.m_verticalAttractionTimescale = 1000;
265
266 vd.m_flags = (VehicleFlag)0;
267 break;
268
269 case Vehicle.TYPE_SLED:
270 vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
271 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
272 vd.m_linearMotorTimescale = 1000;
273 vd.m_linearMotorDecayTimescale = 120;
274 vd.m_angularMotorTimescale = 1000;
275 vd.m_angularMotorDecayTimescale = 120;
276 vd.m_VhoverHeight = 0;
277 vd.m_VhoverEfficiency = 1;
278 vd.m_VhoverTimescale = 10;
279 vd.m_VehicleBuoyancy = 0;
280 vd.m_linearDeflectionEfficiency = 1;
281 vd.m_linearDeflectionTimescale = 1;
282 vd.m_angularDeflectionEfficiency = 0;
283 vd.m_angularDeflectionTimescale = 1000;
284 vd.m_bankingEfficiency = 0;
285 vd.m_bankingMix = 1;
286 vd.m_bankingTimescale = 10;
287 vd.m_flags &=
288 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
289 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
290 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
291 break;
292 case Vehicle.TYPE_CAR:
293 vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
294 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
295 vd.m_linearMotorTimescale = 1;
296 vd.m_linearMotorDecayTimescale = 60;
297 vd.m_angularMotorTimescale = 1;
298 vd.m_angularMotorDecayTimescale = 0.8f;
299 vd.m_VhoverHeight = 0;
300 vd.m_VhoverEfficiency = 0;
301 vd.m_VhoverTimescale = 1000;
302 vd.m_VehicleBuoyancy = 0;
303 vd.m_linearDeflectionEfficiency = 1;
304 vd.m_linearDeflectionTimescale = 2;
305 vd.m_angularDeflectionEfficiency = 0;
306 vd.m_angularDeflectionTimescale = 10;
307 vd.m_verticalAttractionEfficiency = 1f;
308 vd.m_verticalAttractionTimescale = 10f;
309 vd.m_bankingEfficiency = -0.2f;
310 vd.m_bankingMix = 1;
311 vd.m_bankingTimescale = 1;
312 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
313 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
314 VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
315 break;
316 case Vehicle.TYPE_BOAT:
317 vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
318 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
319 vd.m_linearMotorTimescale = 5;
320 vd.m_linearMotorDecayTimescale = 60;
321 vd.m_angularMotorTimescale = 4;
322 vd.m_angularMotorDecayTimescale = 4;
323 vd.m_VhoverHeight = 0;
324 vd.m_VhoverEfficiency = 0.5f;
325 vd.m_VhoverTimescale = 2;
326 vd.m_VehicleBuoyancy = 1;
327 vd.m_linearDeflectionEfficiency = 0.5f;
328 vd.m_linearDeflectionTimescale = 3;
329 vd.m_angularDeflectionEfficiency = 0.5f;
330 vd.m_angularDeflectionTimescale = 5;
331 vd.m_verticalAttractionEfficiency = 0.5f;
332 vd.m_verticalAttractionTimescale = 5f;
333 vd.m_bankingEfficiency = -0.3f;
334 vd.m_bankingMix = 0.8f;
335 vd.m_bankingTimescale = 1;
336 vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
337 VehicleFlag.HOVER_GLOBAL_HEIGHT |
338 VehicleFlag.HOVER_UP_ONLY |
339 VehicleFlag.LIMIT_ROLL_ONLY);
340 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
341 VehicleFlag.LIMIT_MOTOR_UP |
342 VehicleFlag.HOVER_WATER_ONLY);
343 break;
344 case Vehicle.TYPE_AIRPLANE:
345 vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
346 vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
347 vd.m_linearMotorTimescale = 2;
348 vd.m_linearMotorDecayTimescale = 60;
349 vd.m_angularMotorTimescale = 4;
350 vd.m_angularMotorDecayTimescale = 8;
351 vd.m_VhoverHeight = 0;
352 vd.m_VhoverEfficiency = 0.5f;
353 vd.m_VhoverTimescale = 1000;
354 vd.m_VehicleBuoyancy = 0;
355 vd.m_linearDeflectionEfficiency = 0.5f;
356 vd.m_linearDeflectionTimescale = 0.5f;
357 vd.m_angularDeflectionEfficiency = 1;
358 vd.m_angularDeflectionTimescale = 2;
359 vd.m_verticalAttractionEfficiency = 0.9f;
360 vd.m_verticalAttractionTimescale = 2f;
361 vd.m_bankingEfficiency = 1;
362 vd.m_bankingMix = 0.7f;
363 vd.m_bankingTimescale = 2;
364 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
365 VehicleFlag.HOVER_TERRAIN_ONLY |
366 VehicleFlag.HOVER_GLOBAL_HEIGHT |
367 VehicleFlag.HOVER_UP_ONLY |
368 VehicleFlag.NO_DEFLECTION_UP |
369 VehicleFlag.LIMIT_MOTOR_UP);
370 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
371 break;
372 case Vehicle.TYPE_BALLOON:
373 vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
374 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
375 vd.m_linearMotorTimescale = 5;
376 vd.m_linearMotorDecayTimescale = 60;
377 vd.m_angularMotorTimescale = 6;
378 vd.m_angularMotorDecayTimescale = 10;
379 vd.m_VhoverHeight = 5;
380 vd.m_VhoverEfficiency = 0.8f;
381 vd.m_VhoverTimescale = 10;
382 vd.m_VehicleBuoyancy = 1;
383 vd.m_linearDeflectionEfficiency = 0;
384 vd.m_linearDeflectionTimescale = 5;
385 vd.m_angularDeflectionEfficiency = 0;
386 vd.m_angularDeflectionTimescale = 5;
387 vd.m_verticalAttractionEfficiency = 0f;
388 vd.m_verticalAttractionTimescale = 1000f;
389 vd.m_bankingEfficiency = 0;
390 vd.m_bankingMix = 0.7f;
391 vd.m_bankingTimescale = 5;
392 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
393 VehicleFlag.HOVER_TERRAIN_ONLY |
394 VehicleFlag.HOVER_UP_ONLY |
395 VehicleFlag.NO_DEFLECTION_UP |
396 VehicleFlag.LIMIT_MOTOR_UP);
397 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
398 VehicleFlag.HOVER_GLOBAL_HEIGHT);
399 break;
400 }
401 }
402 public void SetVehicle(PhysicsActor ph)
403 {
404 if (ph == null)
405 return;
406 ph.SetVehicle(vd);
407 }
408
409 private XmlTextWriter writer;
410
411 private void XWint(string name, int i)
412 {
413 writer.WriteElementString(name, i.ToString());
414 }
415
416 private void XWfloat(string name, float f)
417 {
418 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
419 }
420
421 private void XWVector(string name, Vector3 vec)
422 {
423 writer.WriteStartElement(name);
424 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
425 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
426 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
427 writer.WriteEndElement();
428 }
429
430 private void XWQuat(string name, Quaternion quat)
431 {
432 writer.WriteStartElement(name);
433 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
434 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
435 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
436 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
437 writer.WriteEndElement();
438 }
439
440 public void ToXml2(XmlTextWriter twriter)
441 {
442 writer = twriter;
443 writer.WriteStartElement("Vehicle");
444
445 XWint("TYPE", (int)vd.m_type);
446 XWint("FLAGS", (int)vd.m_flags);
447
448 // Linear properties
449 XWVector("LMDIR", vd.m_linearMotorDirection);
450 XWVector("LMFTIME", vd.m_linearFrictionTimescale);
451 XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
452 XWfloat("LMTIME", vd.m_linearMotorTimescale);
453 XWVector("LMOFF", vd.m_linearMotorOffset);
454
455 //Angular properties
456 XWVector("AMDIR", vd.m_angularMotorDirection);
457 XWfloat("AMTIME", vd.m_angularMotorTimescale);
458 XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
459 XWVector("AMFTIME", vd.m_angularFrictionTimescale);
460
461 //Deflection properties
462 XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
463 XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
464 XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
465 XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
466
467 //Banking properties
468 XWfloat("BEFF", vd.m_bankingEfficiency);
469 XWfloat("BMIX", vd.m_bankingMix);
470 XWfloat("BTIME", vd.m_bankingTimescale);
471
472 //Hover and Buoyancy properties
473 XWfloat("HHEI", vd.m_VhoverHeight);
474 XWfloat("HEFF", vd.m_VhoverEfficiency);
475 XWfloat("HTIME", vd.m_VhoverTimescale);
476 XWfloat("VBUO", vd.m_VehicleBuoyancy);
477
478 //Attractor properties
479 XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
480 XWfloat("VATIME", vd.m_verticalAttractionTimescale);
481
482 XWQuat("REF_FRAME", vd.m_referenceFrame);
483
484 writer.WriteEndElement();
485 writer = null;
486 }
487
488
489
490 XmlTextReader reader;
491
492 private int XRint()
493 {
494 return reader.ReadElementContentAsInt();
495 }
496
497 private float XRfloat()
498 {
499 return reader.ReadElementContentAsFloat();
500 }
501
502 public Vector3 XRvector()
503 {
504 Vector3 vec;
505 reader.ReadStartElement();
506 vec.X = reader.ReadElementContentAsFloat();
507 vec.Y = reader.ReadElementContentAsFloat();
508 vec.Z = reader.ReadElementContentAsFloat();
509 reader.ReadEndElement();
510 return vec;
511 }
512
513 public Quaternion XRquat()
514 {
515 Quaternion q;
516 reader.ReadStartElement();
517 q.X = reader.ReadElementContentAsFloat();
518 q.Y = reader.ReadElementContentAsFloat();
519 q.Z = reader.ReadElementContentAsFloat();
520 q.W = reader.ReadElementContentAsFloat();
521 reader.ReadEndElement();
522 return q;
523 }
524
525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors,
527 XmlTextReader xtr)
528 {
529 bool errors = false;
530
531 string nodeName = string.Empty;
532 while (xtr.NodeType != XmlNodeType.EndElement)
533 {
534 nodeName = xtr.Name;
535
536 // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
537
538 Action p = null;
539 if (processors.TryGetValue(xtr.Name, out p))
540 {
541 // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
542
543 try
544 {
545 p();
546 }
547 catch (Exception e)
548 {
549 errors = true;
550 if (xtr.NodeType == XmlNodeType.EndElement)
551 xtr.Read();
552 }
553 }
554 else
555 {
556 // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
557 xtr.ReadOuterXml(); // ignore
558 }
559 }
560
561 return errors;
562 }
563
564
565 public string ToXml2()
566 {
567 MemoryStream ms = new MemoryStream(512);
568 UTF8Encoding enc = new UTF8Encoding();
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
570 ToXml2(xwriter);
571 xwriter.Flush();
572 string s = ms.GetStreamString();
573 xwriter.Close();
574 return s;
575 }
576
577 public static SOPVehicle FromXml2(string text)
578 {
579 if (text == String.Empty)
580 return null;
581
582 UTF8Encoding enc = new UTF8Encoding();
583 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
584 XmlTextReader xreader = new XmlTextReader(ms);
585
586 SOPVehicle v = new SOPVehicle();
587 bool error;
588
589 v.FromXml2(xreader, out error);
590
591 xreader.Close();
592
593 if (error)
594 {
595 v = null;
596 return null;
597 }
598 return v;
599 }
600
601 public static SOPVehicle FromXml2(XmlTextReader reader)
602 {
603 SOPVehicle vehicle = new SOPVehicle();
604
605 bool errors = false;
606
607 vehicle.FromXml2(reader, out errors);
608 if (errors)
609 return null;
610
611 return vehicle;
612 }
613
614 private void FromXml2(XmlTextReader _reader, out bool errors)
615 {
616 errors = false;
617 reader = _reader;
618
619 Dictionary<string, Action> m_VehicleXmlProcessors
620 = new Dictionary<string, Action>();
621
622 m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
623 m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
624
625 // Linear properties
626 m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
627 m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
628 m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
629 m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
630 m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
631
632 //Angular properties
633 m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
634 m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
635 m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
636 m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
637
638 //Deflection properties
639 m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
640 m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
641 m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
642 m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
643
644 //Banking properties
645 m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
646 m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
647 m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
648
649 //Hover and Buoyancy properties
650 m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
651 m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
652 m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
653
654 m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
655
656 //Attractor properties
657 m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
658 m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
659
660 m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
661
662 vd = new VehicleData();
663
664 reader.ReadStartElement("Vehicle", String.Empty);
665
666 errors = EReadProcessors(
667 m_VehicleXmlProcessors,
668 reader);
669
670 reader.ReadEndElement();
671 reader = null;
672 }
673
674 private void ProcessXR_type()
675 {
676 vd.m_type = (Vehicle)XRint();
677 }
678 private void ProcessXR_flags()
679 {
680 vd.m_flags = (VehicleFlag)XRint();
681 }
682 // Linear properties
683 private void ProcessXR_linearMotorDirection()
684 {
685 vd.m_linearMotorDirection = XRvector();
686 }
687
688 private void ProcessXR_linearFrictionTimescale()
689 {
690 vd.m_linearFrictionTimescale = XRvector();
691 }
692
693 private void ProcessXR_linearMotorDecayTimescale()
694 {
695 vd.m_linearMotorDecayTimescale = XRfloat();
696 }
697 private void ProcessXR_linearMotorTimescale()
698 {
699 vd.m_linearMotorTimescale = XRfloat();
700 }
701 private void ProcessXR_linearMotorOffset()
702 {
703 vd.m_linearMotorOffset = XRvector();
704 }
705
706
707 //Angular properties
708 private void ProcessXR_angularMotorDirection()
709 {
710 vd.m_angularMotorDirection = XRvector();
711 }
712 private void ProcessXR_angularMotorTimescale()
713 {
714 vd.m_angularMotorTimescale = XRfloat();
715 }
716 private void ProcessXR_angularMotorDecayTimescale()
717 {
718 vd.m_angularMotorDecayTimescale = XRfloat();
719 }
720 private void ProcessXR_angularFrictionTimescale()
721 {
722 vd.m_angularFrictionTimescale = XRvector();
723 }
724
725 //Deflection properties
726 private void ProcessXR_angularDeflectionEfficiency()
727 {
728 vd.m_angularDeflectionEfficiency = XRfloat();
729 }
730 private void ProcessXR_angularDeflectionTimescale()
731 {
732 vd.m_angularDeflectionTimescale = XRfloat();
733 }
734 private void ProcessXR_linearDeflectionEfficiency()
735 {
736 vd.m_linearDeflectionEfficiency = XRfloat();
737 }
738 private void ProcessXR_linearDeflectionTimescale()
739 {
740 vd.m_linearDeflectionTimescale = XRfloat();
741 }
742
743 //Banking properties
744 private void ProcessXR_bankingEfficiency()
745 {
746 vd.m_bankingEfficiency = XRfloat();
747 }
748 private void ProcessXR_bankingMix()
749 {
750 vd.m_bankingMix = XRfloat();
751 }
752 private void ProcessXR_bankingTimescale()
753 {
754 vd.m_bankingTimescale = XRfloat();
755 }
756
757 //Hover and Buoyancy properties
758 private void ProcessXR_VhoverHeight()
759 {
760 vd.m_VhoverHeight = XRfloat();
761 }
762 private void ProcessXR_VhoverEfficiency()
763 {
764 vd.m_VhoverEfficiency = XRfloat();
765 }
766 private void ProcessXR_VhoverTimescale()
767 {
768 vd.m_VhoverTimescale = XRfloat();
769 }
770
771 private void ProcessXR_VehicleBuoyancy()
772 {
773 vd.m_VehicleBuoyancy = XRfloat();
774 }
775
776 //Attractor properties
777 private void ProcessXR_verticalAttractionEfficiency()
778 {
779 vd.m_verticalAttractionEfficiency = XRfloat();
780 }
781 private void ProcessXR_verticalAttractionTimescale()
782 {
783 vd.m_verticalAttractionTimescale = XRfloat();
784 }
785
786 private void ProcessXR_referenceFrame()
787 {
788 vd.m_referenceFrame = XRquat();
789 }
790 }
791}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3b59dc4..35df85c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
101 engine.StartProcessing(); 101 engine.StartProcessing();
102 } 102 }
103 103
104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
105 { 105 {
106 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 106 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
107 if (money != null) 107 if (money != null)
108 { 108 {
109 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 109 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
110 } 110 }
111 111
112 AddInventoryItem(item); 112 AddInventoryItem(item);
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 return false; 169 return false;
170 } 170 }
171 } 171 }
172 172
173 if (InventoryService.AddItem(item)) 173 if (InventoryService.AddItem(item))
174 { 174 {
175 int userlevel = 0; 175 int userlevel = 0;
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes
324 324
325 // Update item with new asset 325 // Update item with new asset
326 item.AssetID = asset.FullID; 326 item.AssetID = asset.FullID;
327 if (group.UpdateInventoryItem(item)) 327 group.UpdateInventoryItem(item);
328 remoteClient.SendAgentAlertMessage("Script saved", false);
329 328
330 part.SendPropertiesToClient(remoteClient); 329 part.SendPropertiesToClient(remoteClient);
331 330
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
336 { 335 {
337 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
338 // 337 //
339 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
340 errors = part.Inventory.GetScriptErrors(item.ItemID);
341 }
342 else
343 {
344 remoteClient.SendAgentAlertMessage("Script saved", false);
345 } 339 }
346 340
347 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
409 403
410 if (UUID.Zero == transactionID) 404 if (UUID.Zero == transactionID)
411 { 405 {
406 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
412 item.Name = itemUpd.Name; 407 item.Name = itemUpd.Name;
413 item.Description = itemUpd.Description; 408 item.Description = itemUpd.Description;
414 409
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes
795 return; 790 return;
796 } 791 }
797 792
793 if (newName == null) newName = item.Name;
794
798 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 795 AssetBase asset = AssetService.Get(item.AssetID.ToString());
799 796
800 if (asset != null) 797 if (asset != null)
@@ -855,6 +852,24 @@ namespace OpenSim.Region.Framework.Scenes
855 } 852 }
856 853
857 /// <summary> 854 /// <summary>
855 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
856 /// </summary>
857 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
858 {
859 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
860 foreach (InventoryItemBase b in items)
861 {
862 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
863 InventoryItemBase n = InventoryService.GetItem(b);
864 n.Folder = destfolder;
865 moveitems.Add(n);
866 remoteClient.SendInventoryItemCreateUpdate(n, 0);
867 }
868
869 MoveInventoryItem(remoteClient, moveitems);
870 }
871
872 /// <summary>
858 /// Move an item within the agent's inventory. 873 /// Move an item within the agent's inventory.
859 /// </summary> 874 /// </summary>
860 /// <param name="remoteClient"></param> 875 /// <param name="remoteClient"></param>
@@ -889,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes
889 public void CreateNewInventoryItem( 904 public void CreateNewInventoryItem(
890 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 905 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
891 string name, string description, uint flags, uint callbackID, 906 string name, string description, uint flags, uint callbackID,
892 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 907 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
893 { 908 {
894 CreateNewInventoryItem( 909 CreateNewInventoryItem(
895 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 910 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
896 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 911 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
912 }
913
914
915 private void CreateNewInventoryItem(
916 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
917 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
918 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
919 {
920 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
921 name, description, flags, callbackID, asset, invType,
922 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
897 } 923 }
898 924
899 /// <summary> 925 /// <summary>
@@ -918,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
918 private void CreateNewInventoryItem( 944 private void CreateNewInventoryItem(
919 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 945 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
920 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 946 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
921 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 947 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
922 { 948 {
923 InventoryItemBase item = new InventoryItemBase(); 949 InventoryItemBase item = new InventoryItemBase();
924 item.Owner = remoteClient.AgentId; 950 item.Owner = remoteClient.AgentId;
@@ -941,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
941 967
942 if (AddInventoryItem(item)) 968 if (AddInventoryItem(item))
943 { 969 {
944 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 970 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
945 } 971 }
946 else 972 else
947 { 973 {
@@ -1216,6 +1242,10 @@ namespace OpenSim.Region.Framework.Scenes
1216 { 1242 {
1217 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1243 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1218 1244
1245 // Can't move a null item
1246 if (itemId == UUID.Zero)
1247 return;
1248
1219 if (null == part) 1249 if (null == part)
1220 { 1250 {
1221 m_log.WarnFormat( 1251 m_log.WarnFormat(
@@ -1320,21 +1350,28 @@ namespace OpenSim.Region.Framework.Scenes
1320 return; 1350 return;
1321 } 1351 }
1322 1352
1323 if (part.OwnerID != destPart.OwnerID) 1353 // Can't transfer this
1354 //
1355 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1356 return;
1357
1358 bool overrideNoMod = false;
1359 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1360 overrideNoMod = true;
1361
1362 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1324 { 1363 {
1325 // Source must have transfer permissions 1364 // object cannot copy items to an object owned by a different owner
1326 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1365 // unless llAllowInventoryDrop has been called
1327 return;
1328 1366
1329 // Object cannot copy items to an object owned by a different owner 1367 return;
1330 // unless llAllowInventoryDrop has been called on the destination
1331 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1332 return;
1333 } 1368 }
1334 1369
1335 // must have both move and modify permission to put an item in an object 1370 // must have both move and modify permission to put an item in an object
1336 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1371 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1372 {
1337 return; 1373 return;
1374 }
1338 1375
1339 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1376 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1340 1377
@@ -1390,6 +1427,14 @@ namespace OpenSim.Region.Framework.Scenes
1390 1427
1391 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1428 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1392 { 1429 {
1430 SceneObjectPart destPart = GetSceneObjectPart(destID);
1431 if (destPart != null) // Move into a prim
1432 {
1433 foreach(UUID itemID in items)
1434 MoveTaskInventoryItem(destID, host, itemID);
1435 return destID; // Prim folder ID == prim ID
1436 }
1437
1393 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1438 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1394 1439
1395 UUID newFolderID = UUID.Random(); 1440 UUID newFolderID = UUID.Random();
@@ -1572,12 +1617,12 @@ namespace OpenSim.Region.Framework.Scenes
1572 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1617 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1573 remoteClient, part, transactionID, currentItem); 1618 remoteClient, part, transactionID, currentItem);
1574 1619
1575 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1620// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1576 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1621// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1577 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1622// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1578 remoteClient.SendAgentAlertMessage("Script saved", false); 1623// remoteClient.SendAgentAlertMessage("Script saved", false);
1579 else 1624// else
1580 remoteClient.SendAgentAlertMessage("Item saved", false); 1625// remoteClient.SendAgentAlertMessage("Item saved", false);
1581 } 1626 }
1582 1627
1583 // Base ALWAYS has move 1628 // Base ALWAYS has move
@@ -1760,7 +1805,7 @@ namespace OpenSim.Region.Framework.Scenes
1760 } 1805 }
1761 1806
1762 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1807 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1763 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1808 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
1764 agentID); 1809 agentID);
1765 AssetService.Store(asset); 1810 AssetService.Store(asset);
1766 1811
@@ -1916,23 +1961,32 @@ namespace OpenSim.Region.Framework.Scenes
1916 // build a list of eligible objects 1961 // build a list of eligible objects
1917 List<uint> deleteIDs = new List<uint>(); 1962 List<uint> deleteIDs = new List<uint>();
1918 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 1963 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1919 1964 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1920 // Start with true for both, then remove the flags if objects
1921 // that we can't derez are part of the selection
1922 bool permissionToTake = true;
1923 bool permissionToTakeCopy = true;
1924 bool permissionToDelete = true;
1925 1965
1926 foreach (uint localID in localIDs) 1966 foreach (uint localID in localIDs)
1927 { 1967 {
1968 // Start with true for both, then remove the flags if objects
1969 // that we can't derez are part of the selection
1970 bool permissionToTake = true;
1971 bool permissionToTakeCopy = true;
1972 bool permissionToDelete = true;
1973
1928 // Invalid id 1974 // Invalid id
1929 SceneObjectPart part = GetSceneObjectPart(localID); 1975 SceneObjectPart part = GetSceneObjectPart(localID);
1930 if (part == null) 1976 if (part == null)
1977 {
1978 //Client still thinks the object exists, kill it
1979 deleteIDs.Add(localID);
1931 continue; 1980 continue;
1981 }
1932 1982
1933 // Already deleted by someone else 1983 // Already deleted by someone else
1934 if (part.ParentGroup.IsDeleted) 1984 if (part.ParentGroup.IsDeleted)
1985 {
1986 //Client still thinks the object exists, kill it
1987 deleteIDs.Add(localID);
1935 continue; 1988 continue;
1989 }
1936 1990
1937 // Can't delete child prims 1991 // Can't delete child prims
1938 if (part != part.ParentGroup.RootPart) 1992 if (part != part.ParentGroup.RootPart)
@@ -1940,8 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes
1940 1994
1941 SceneObjectGroup grp = part.ParentGroup; 1995 SceneObjectGroup grp = part.ParentGroup;
1942 1996
1943 deleteIDs.Add(localID); 1997 // If child prims have invalid perms, fix them
1944 deleteGroups.Add(grp); 1998 grp.AdjustChildPrimPermissions();
1945 1999
1946 // If child prims have invalid perms, fix them 2000 // If child prims have invalid perms, fix them
1947 grp.AdjustChildPrimPermissions(); 2001 grp.AdjustChildPrimPermissions();
@@ -1962,83 +2016,195 @@ namespace OpenSim.Region.Framework.Scenes
1962 } 2016 }
1963 else 2017 else
1964 { 2018 {
1965 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2019 if (action == DeRezAction.TakeCopy)
2020 {
2021 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2022 permissionToTakeCopy = false;
2023 }
2024 else
2025 {
1966 permissionToTakeCopy = false; 2026 permissionToTakeCopy = false;
1967 2027 }
1968 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2028 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1969 permissionToTake = false; 2029 permissionToTake = false;
1970 2030
1971 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2031 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1972 permissionToDelete = false; 2032 permissionToDelete = false;
1973 } 2033 }
1974 }
1975 2034
1976 // Handle god perms 2035 // Handle god perms
1977 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2036 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
1978 { 2037 {
1979 permissionToTake = true; 2038 permissionToTake = true;
1980 permissionToTakeCopy = true; 2039 permissionToTakeCopy = true;
1981 permissionToDelete = true; 2040 permissionToDelete = true;
1982 } 2041 }
1983 2042
1984 // If we're re-saving, we don't even want to delete 2043 // If we're re-saving, we don't even want to delete
1985 if (action == DeRezAction.SaveToExistingUserInventoryItem) 2044 if (action == DeRezAction.SaveToExistingUserInventoryItem)
1986 permissionToDelete = false; 2045 permissionToDelete = false;
1987 2046
1988 // if we want to take a copy, we also don't want to delete 2047 // if we want to take a copy, we also don't want to delete
1989 // Note: after this point, the permissionToTakeCopy flag 2048 // Note: after this point, the permissionToTakeCopy flag
1990 // becomes irrelevant. It already includes the permissionToTake 2049 // becomes irrelevant. It already includes the permissionToTake
1991 // permission and after excluding no copy items here, we can 2050 // permission and after excluding no copy items here, we can
1992 // just use that. 2051 // just use that.
1993 if (action == DeRezAction.TakeCopy) 2052 if (action == DeRezAction.TakeCopy)
1994 { 2053 {
1995 // If we don't have permission, stop right here 2054 // If we don't have permission, stop right here
1996 if (!permissionToTakeCopy) 2055 if (!permissionToTakeCopy)
1997 return; 2056 return;
1998 2057
1999 permissionToTake = true; 2058 permissionToTake = true;
2000 // Don't delete 2059 // Don't delete
2001 permissionToDelete = false; 2060 permissionToDelete = false;
2002 } 2061 }
2003 2062
2004 if (action == DeRezAction.Return) 2063 if (action == DeRezAction.Return)
2005 {
2006 if (remoteClient != null)
2007 { 2064 {
2008 if (Permissions.CanReturnObjects( 2065 if (remoteClient != null)
2009 null,
2010 remoteClient.AgentId,
2011 deleteGroups))
2012 { 2066 {
2013 permissionToTake = true; 2067 if (Permissions.CanReturnObjects(
2014 permissionToDelete = true; 2068 null,
2015 2069 remoteClient.AgentId,
2016 foreach (SceneObjectGroup g in deleteGroups) 2070 new List<SceneObjectGroup>() {grp}))
2017 { 2071 {
2018 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2072 permissionToTake = true;
2073 permissionToDelete = true;
2074
2075 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2019 } 2076 }
2020 } 2077 }
2078 else // Auto return passes through here with null agent
2079 {
2080 permissionToTake = true;
2081 permissionToDelete = true;
2082 }
2021 } 2083 }
2022 else // Auto return passes through here with null agent 2084
2085 if (permissionToTake && (!permissionToDelete))
2086 takeGroups.Add(grp);
2087
2088 if (permissionToDelete)
2023 { 2089 {
2024 permissionToTake = true; 2090 if (permissionToTake)
2025 permissionToDelete = true; 2091 deleteGroups.Add(grp);
2092 deleteIDs.Add(grp.LocalId);
2026 } 2093 }
2027 } 2094 }
2028 2095
2029 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2096 SendKillObject(deleteIDs);
2097
2098 if (deleteGroups.Count > 0)
2030 { 2099 {
2100 foreach (SceneObjectGroup g in deleteGroups)
2101 deleteIDs.Remove(g.LocalId);
2102
2031 m_asyncSceneObjectDeleter.DeleteToInventory( 2103 m_asyncSceneObjectDeleter.DeleteToInventory(
2032 action, destinationID, deleteGroups, remoteClient, 2104 action, destinationID, deleteGroups, remoteClient,
2033 permissionToDelete); 2105 true);
2034 } 2106 }
2035 else if (permissionToDelete) 2107 if (takeGroups.Count > 0)
2108 {
2109 m_asyncSceneObjectDeleter.DeleteToInventory(
2110 action, destinationID, takeGroups, remoteClient,
2111 false);
2112 }
2113 if (deleteIDs.Count > 0)
2036 { 2114 {
2037 foreach (SceneObjectGroup g in deleteGroups) 2115 foreach (SceneObjectGroup g in deleteGroups)
2038 DeleteSceneObject(g, false); 2116 DeleteSceneObject(g, true);
2039 } 2117 }
2040 } 2118 }
2041 2119
2120 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2121 {
2122 itemID = UUID.Zero;
2123 if (grp != null)
2124 {
2125 Vector3 inventoryStoredPosition = new Vector3
2126 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2127 ? 250
2128 : grp.AbsolutePosition.X)
2129 ,
2130 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2131 ? 250
2132 : grp.AbsolutePosition.X,
2133 grp.AbsolutePosition.Z);
2134
2135 Vector3 originalPosition = grp.AbsolutePosition;
2136
2137 grp.AbsolutePosition = inventoryStoredPosition;
2138
2139 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2140
2141 grp.AbsolutePosition = originalPosition;
2142
2143 AssetBase asset = CreateAsset(
2144 grp.GetPartName(grp.LocalId),
2145 grp.GetPartDescription(grp.LocalId),
2146 (sbyte)AssetType.Object,
2147 Utils.StringToBytes(sceneObjectXml),
2148 remoteClient.AgentId);
2149 AssetService.Store(asset);
2150
2151 InventoryItemBase item = new InventoryItemBase();
2152 item.CreatorId = grp.RootPart.CreatorID.ToString();
2153 item.CreatorData = grp.RootPart.CreatorData;
2154 item.Owner = remoteClient.AgentId;
2155 item.ID = UUID.Random();
2156 item.AssetID = asset.FullID;
2157 item.Description = asset.Description;
2158 item.Name = asset.Name;
2159 item.AssetType = asset.Type;
2160 item.InvType = (int)InventoryType.Object;
2161
2162 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2163 if (folder != null)
2164 item.Folder = folder.ID;
2165 else // oopsies
2166 item.Folder = UUID.Zero;
2167
2168 // Set up base perms properly
2169 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2170 permsBase &= grp.RootPart.BaseMask;
2171 permsBase |= (uint)PermissionMask.Move;
2172
2173 // Make sure we don't lock it
2174 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2175
2176 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2177 {
2178 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2179 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2180 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2181 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2182 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2183 }
2184 else
2185 {
2186 item.BasePermissions = permsBase;
2187 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2188 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2189 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2190 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2191 }
2192 item.CreationDate = Util.UnixTimeSinceEpoch();
2193
2194 // sets itemID so client can show item as 'attached' in inventory
2195 grp.FromItemID = item.ID;
2196
2197 if (AddInventoryItem(item))
2198 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2199 else
2200 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2201
2202 itemID = item.ID;
2203 return item.AssetID;
2204 }
2205 return UUID.Zero;
2206 }
2207
2042 /// <summary> 2208 /// <summary>
2043 /// Event Handler Rez an object into a scene 2209 /// Event Handler Rez an object into a scene
2044 /// Calls the non-void event handler 2210 /// Calls the non-void event handler
@@ -2166,6 +2332,9 @@ namespace OpenSim.Region.Framework.Scenes
2166 2332
2167 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2333 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2168 { 2334 {
2335 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2336 return;
2337
2169 SceneObjectPart part = GetSceneObjectPart(objectID); 2338 SceneObjectPart part = GetSceneObjectPart(objectID);
2170 if (part == null) 2339 if (part == null)
2171 return; 2340 return;
@@ -2222,7 +2391,10 @@ namespace OpenSim.Region.Framework.Scenes
2222 } 2391 }
2223 else 2392 else
2224 { 2393 {
2225 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2394 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2395 continue;
2396
2397 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2226 continue; 2398 continue;
2227 2399
2228 if (sog.GroupID != groupID) 2400 if (sog.GroupID != groupID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 6e53951..16c0d25 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,9 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41 41 public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 UUID fromID, bool fromAgent, bool broadcast, UUID destination)
43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
44 { 43 {
45 OSChatMessage args = new OSChatMessage(); 44 OSChatMessage args = new OSChatMessage();
46 45
@@ -50,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
50 args.Position = fromPos; 49 args.Position = fromPos;
51 args.SenderUUID = fromID; 50 args.SenderUUID = fromID;
52 args.Scene = this; 51 args.Scene = this;
52 args.Destination = destination;
53 53
54 if (fromAgent) 54 if (fromAgent)
55 { 55 {
@@ -64,18 +64,18 @@ namespace OpenSim.Region.Framework.Scenes
64 } 64 }
65 65
66 args.From = fromName; 66 args.From = fromName;
67 args.TargetUUID = targetID; 67 //args.
68 68
69 if (broadcast) 69 if (broadcast)
70 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
71 else 71 else
72 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
73 } 73 }
74 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast) 76 UUID fromID, bool fromAgent, bool broadcast)
77 { 77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); 78 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero);
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
@@ -115,19 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
115 { 115 {
116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
117 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
131 118
132 /// <summary> 119 /// <summary>
133 /// Invoked when the client requests a prim. 120 /// Invoked when the client requests a prim.
@@ -149,27 +136,47 @@ namespace OpenSim.Region.Framework.Scenes
149 /// <param name="remoteClient"></param> 136 /// <param name="remoteClient"></param>
150 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 137 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
151 { 138 {
139 /*
140 SceneObjectPart part = GetSceneObjectPart(primLocalID);
141
142 if (null == part)
143 return;
144
145 if (part.IsRoot)
146 {
147 SceneObjectGroup sog = part.ParentGroup;
148 sog.SendPropertiesToClient(remoteClient);
149
150 // A prim is only tainted if it's allowed to be edited by the person clicking it.
151 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
152 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
153 {
154 sog.IsSelected = true;
155 EventManager.TriggerParcelPrimCountTainted();
156 }
157 }
158 else
159 {
160 part.SendPropertiesToClient(remoteClient);
161 }
162 */
152 SceneObjectPart part = GetSceneObjectPart(primLocalID); 163 SceneObjectPart part = GetSceneObjectPart(primLocalID);
153 164
154 if (null == part) 165 if (null == part)
155 return; 166 return;
156 167
157 if (part.IsRoot) 168 SceneObjectGroup sog = part.ParentGroup;
158 { 169 if (sog == null)
159 SceneObjectGroup sog = part.ParentGroup; 170 return;
160 sog.SendPropertiesToClient(remoteClient);
161 sog.IsSelected = true;
162 171
163 // A prim is only tainted if it's allowed to be edited by the person clicking it. 172 part.SendPropertiesToClient(remoteClient);
164 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 173
165 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 174 // A prim is only tainted if it's allowed to be edited by the person clicking it.
166 { 175 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
167 EventManager.TriggerParcelPrimCountTainted(); 176 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
168 }
169 }
170 else
171 { 177 {
172 part.SendPropertiesToClient(remoteClient); 178 part.IsSelected = true;
179 EventManager.TriggerParcelPrimCountTainted();
173 } 180 }
174 } 181 }
175 182
@@ -222,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes
222 SceneObjectPart part = GetSceneObjectPart(primLocalID); 229 SceneObjectPart part = GetSceneObjectPart(primLocalID);
223 if (part == null) 230 if (part == null)
224 return; 231 return;
225 232 /*
226 // A deselect packet contains all the local prims being deselected. However, since selection is still 233 // A deselect packet contains all the local prims being deselected. However, since selection is still
227 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 234 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
228 // we end up sending many duplicate ObjectUpdates 235 // we end up sending many duplicate ObjectUpdates
@@ -235,7 +242,9 @@ namespace OpenSim.Region.Framework.Scenes
235 // handled by group, but by prim. Legacy cruft. 242 // handled by group, but by prim. Legacy cruft.
236 // TODO: Make selection flagging per prim! 243 // TODO: Make selection flagging per prim!
237 // 244 //
238 part.ParentGroup.IsSelected = false; 245 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
246 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
247 part.ParentGroup.IsSelected = false;
239 248
240 if (part.ParentGroup.IsAttachment) 249 if (part.ParentGroup.IsAttachment)
241 isAttachment = true; 250 isAttachment = true;
@@ -255,6 +264,22 @@ namespace OpenSim.Region.Framework.Scenes
255 part.UUID, remoteClient.AgentId)) 264 part.UUID, remoteClient.AgentId))
256 EventManager.TriggerParcelPrimCountTainted(); 265 EventManager.TriggerParcelPrimCountTainted();
257 } 266 }
267 */
268
269 bool oldgprSelect = part.ParentGroup.IsSelected;
270
271 // This is wrong, wrong, wrong. Selection should not be
272 // handled by group, but by prim. Legacy cruft.
273 // TODO: Make selection flagging per prim!
274 //
275 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
276 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
277 {
278 part.IsSelected = false;
279 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
280 EventManager.TriggerParcelPrimCountTainted();
281 }
282
258 } 283 }
259 284
260 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 285 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
@@ -397,6 +422,20 @@ namespace OpenSim.Region.Framework.Scenes
397 ); 422 );
398 } 423 }
399 424
425 private class DescendentsRequestData
426 {
427 public IClientAPI RemoteClient;
428 public UUID FolderID;
429 public UUID OwnerID;
430 public bool FetchFolders;
431 public bool FetchItems;
432 public int SortOrder;
433 }
434
435 private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
436 private Object m_descendentsRequestLock = new Object();
437 private bool m_descendentsRequestProcessing = false;
438
400 /// <summary> 439 /// <summary>
401 /// Tell the client about the various child items and folders contained in the requested folder. 440 /// Tell the client about the various child items and folders contained in the requested folder.
402 /// </summary> 441 /// </summary>
@@ -433,17 +472,38 @@ namespace OpenSim.Region.Framework.Scenes
433 } 472 }
434 } 473 }
435 474
436 // We're going to send the reply async, because there may be 475 lock (m_descendentsRequestLock)
437 // an enormous quantity of packets -- basically the entire inventory! 476 {
438 // We don't want to block the client thread while all that is happening. 477 if (!m_descendentsRequestProcessing)
439 SendInventoryDelegate d = SendInventoryAsync; 478 {
440 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); 479 m_descendentsRequestProcessing = true;
480
481 // We're going to send the reply async, because there may be
482 // an enormous quantity of packets -- basically the entire inventory!
483 // We don't want to block the client thread while all that is happening.
484 SendInventoryDelegate d = SendInventoryAsync;
485 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
486
487 return;
488 }
489
490 DescendentsRequestData req = new DescendentsRequestData();
491 req.RemoteClient = remoteClient;
492 req.FolderID = folderID;
493 req.OwnerID = ownerID;
494 req.FetchFolders = fetchFolders;
495 req.FetchItems = fetchItems;
496 req.SortOrder = sortOrder;
497
498 m_descendentsRequestQueue.Enqueue(req);
499 }
441 } 500 }
442 501
443 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 502 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
444 503
445 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 504 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
446 { 505 {
506 Thread.Sleep(20);
447 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 507 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
448 } 508 }
449 509
@@ -451,6 +511,21 @@ namespace OpenSim.Region.Framework.Scenes
451 { 511 {
452 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 512 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
453 d.EndInvoke(iar); 513 d.EndInvoke(iar);
514
515 lock (m_descendentsRequestLock)
516 {
517 if (m_descendentsRequestQueue.Count > 0)
518 {
519 DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
520
521 d = SendInventoryAsync;
522 d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
523
524 return;
525 }
526
527 m_descendentsRequestProcessing = false;
528 }
454 } 529 }
455 530
456 /// <summary> 531 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0a4aa4a..6e3e436 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -151,8 +151,8 @@ namespace OpenSim.Region.Framework.Scenes
151 // TODO: need to figure out how allow client agents but deny 151 // TODO: need to figure out how allow client agents but deny
152 // root agents when ACL denies access to root agent 152 // root agents when ACL denies access to root agent
153 public bool m_strictAccessControl = true; 153 public bool m_strictAccessControl = true;
154 154 public bool m_seeIntoBannedRegion = false;
155 public int MaxUndoCount { get; set; } 155 public int MaxUndoCount = 5;
156 156
157 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 157 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
158 public bool LoginLock = false; 158 public bool LoginLock = false;
@@ -168,12 +168,14 @@ namespace OpenSim.Region.Framework.Scenes
168 168
169 protected int m_splitRegionID; 169 protected int m_splitRegionID;
170 protected Timer m_restartWaitTimer = new Timer(); 170 protected Timer m_restartWaitTimer = new Timer();
171 protected Timer m_timerWatchdog = new Timer();
171 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 172 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
172 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 173 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
173 protected string m_simulatorVersion = "OpenSimulator Server"; 174 protected string m_simulatorVersion = "OpenSimulator Server";
174 protected ModuleLoader m_moduleLoader; 175 protected ModuleLoader m_moduleLoader;
175 protected AgentCircuitManager m_authenticateHandler; 176 protected AgentCircuitManager m_authenticateHandler;
176 protected SceneCommunicationService m_sceneGridService; 177 protected SceneCommunicationService m_sceneGridService;
178 protected ISnmpModule m_snmpService = null;
177 179
178 protected ISimulationDataService m_SimulationDataService; 180 protected ISimulationDataService m_SimulationDataService;
179 protected IEstateDataService m_EstateDataService; 181 protected IEstateDataService m_EstateDataService;
@@ -236,8 +238,8 @@ namespace OpenSim.Region.Framework.Scenes
236 private int m_update_presences = 1; // Update scene presence movements 238 private int m_update_presences = 1; // Update scene presence movements
237 private int m_update_events = 1; 239 private int m_update_events = 1;
238 private int m_update_backup = 200; 240 private int m_update_backup = 200;
239 private int m_update_terrain = 50; 241 private int m_update_terrain = 1000;
240// private int m_update_land = 1; 242 private int m_update_land = 10;
241 private int m_update_coarse_locations = 50; 243 private int m_update_coarse_locations = 50;
242 244
243 private int agentMS; 245 private int agentMS;
@@ -250,13 +252,13 @@ namespace OpenSim.Region.Framework.Scenes
250 private int backupMS; 252 private int backupMS;
251 private int terrainMS; 253 private int terrainMS;
252 private int landMS; 254 private int landMS;
253 private int spareMS;
254 255
255 /// <summary> 256 /// <summary>
256 /// Tick at which the last frame was processed. 257 /// Tick at which the last frame was processed.
257 /// </summary> 258 /// </summary>
258 private int m_lastFrameTick; 259 private int m_lastFrameTick;
259 260
261 public bool CombineRegions = false;
260 /// <summary> 262 /// <summary>
261 /// Tick at which the last maintenance run occurred. 263 /// Tick at which the last maintenance run occurred.
262 /// </summary> 264 /// </summary>
@@ -287,6 +289,11 @@ namespace OpenSim.Region.Framework.Scenes
287 /// </summary> 289 /// </summary>
288 private int m_LastLogin; 290 private int m_LastLogin;
289 291
292 private int m_lastIncoming;
293 private int m_lastOutgoing;
294 private int m_hbRestarts = 0;
295
296
290 /// <summary> 297 /// <summary>
291 /// Thread that runs the scene loop. 298 /// Thread that runs the scene loop.
292 /// </summary> 299 /// </summary>
@@ -302,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes
302 private volatile bool m_shuttingDown; 309 private volatile bool m_shuttingDown;
303 310
304// private int m_lastUpdate; 311// private int m_lastUpdate;
305// private bool m_firstHeartbeat = true; 312 private bool m_firstHeartbeat = true;
306 313
307 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 314 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
308 private bool m_reprioritizationEnabled = true; 315 private bool m_reprioritizationEnabled = true;
@@ -347,6 +354,19 @@ namespace OpenSim.Region.Framework.Scenes
347 get { return m_sceneGridService; } 354 get { return m_sceneGridService; }
348 } 355 }
349 356
357 public ISnmpModule SnmpService
358 {
359 get
360 {
361 if (m_snmpService == null)
362 {
363 m_snmpService = RequestModuleInterface<ISnmpModule>();
364 }
365
366 return m_snmpService;
367 }
368 }
369
350 public ISimulationDataService SimulationDataService 370 public ISimulationDataService SimulationDataService
351 { 371 {
352 get 372 get
@@ -646,6 +666,8 @@ namespace OpenSim.Region.Framework.Scenes
646 m_SimulationDataService = simDataService; 666 m_SimulationDataService = simDataService;
647 m_EstateDataService = estateDataService; 667 m_EstateDataService = estateDataService;
648 m_regionHandle = RegionInfo.RegionHandle; 668 m_regionHandle = RegionInfo.RegionHandle;
669 m_lastIncoming = 0;
670 m_lastOutgoing = 0;
649 671
650 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 672 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
651 m_asyncSceneObjectDeleter.Enabled = true; 673 m_asyncSceneObjectDeleter.Enabled = true;
@@ -728,139 +750,148 @@ namespace OpenSim.Region.Framework.Scenes
728 750
729 // Region config overrides global config 751 // Region config overrides global config
730 // 752 //
731 if (m_config.Configs["Startup"] != null) 753 try
732 { 754 {
733 IConfig startupConfig = m_config.Configs["Startup"]; 755 if (m_config.Configs["Startup"] != null)
734 756 {
735 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 757 IConfig startupConfig = m_config.Configs["Startup"];
736
737 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
738 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
739 if (!m_useBackup)
740 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
741
742 //Animation states
743 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
744 758
745 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); 759 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
746 760
747 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); 761 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
748 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); 762 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
763 if (!m_useBackup)
764 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
765
766 //Animation states
767 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
749 768
750 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); 769 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
751 if (RegionInfo.NonphysPrimMin > 0) 770 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
752 {
753 m_minNonphys = RegionInfo.NonphysPrimMin;
754 }
755 771
756 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); 772 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
757 if (RegionInfo.NonphysPrimMax > 0) 773 if (RegionInfo.NonphysPrimMin > 0)
758 { 774 {
759 m_maxNonphys = RegionInfo.NonphysPrimMax; 775 m_minNonphys = RegionInfo.NonphysPrimMin;
760 } 776 }
761 777
762 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); 778 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
763 if (RegionInfo.PhysPrimMin > 0) 779 if (RegionInfo.NonphysPrimMax > 0)
764 { 780 {
765 m_minPhys = RegionInfo.PhysPrimMin; 781 m_maxNonphys = RegionInfo.NonphysPrimMax;
766 } 782 }
767 783
768 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 784 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
769 if (RegionInfo.PhysPrimMax > 0) 785 if (RegionInfo.PhysPrimMin > 0)
770 { 786 {
771 m_maxPhys = RegionInfo.PhysPrimMax; 787 m_minPhys = RegionInfo.PhysPrimMin;
772 } 788 }
773 789
774 // Here, if clamping is requested in either global or 790 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
775 // local config, it will be used
776 //
777 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
778 if (RegionInfo.ClampPrimSize)
779 {
780 m_clampPrimSize = true;
781 }
782 791
783 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 792 if (RegionInfo.PhysPrimMax > 0)
784 if (RegionInfo.LinksetCapacity > 0) 793 {
785 { 794 m_maxPhys = RegionInfo.PhysPrimMax;
786 m_linksetCapacity = RegionInfo.LinksetCapacity; 795 }
787 }
788 796
789 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); 797 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
790 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 798 if (RegionInfo.LinksetCapacity > 0)
791 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 799 {
792 m_dontPersistBefore = 800 m_linksetCapacity = RegionInfo.LinksetCapacity;
793 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); 801 }
794 m_dontPersistBefore *= 10000000;
795 m_persistAfter =
796 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
797 m_persistAfter *= 10000000;
798 802
799 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 803 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
804 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
800 805
801 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); 806 // Here, if clamping is requested in either global or
802 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); 807 // local config, it will be used
808 //
809 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
810 if (RegionInfo.ClampPrimSize)
811 {
812 m_clampPrimSize = true;
813 }
803 814
804 IConfig packetConfig = m_config.Configs["PacketPool"]; 815 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
805 if (packetConfig != null) 816 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
806 { 817 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
807 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); 818 m_dontPersistBefore =
808 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); 819 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
809 } 820 m_dontPersistBefore *= 10000000;
821 m_persistAfter =
822 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
823 m_persistAfter *= 10000000;
824
825 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
826 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
827
828 IConfig packetConfig = m_config.Configs["PacketPool"];
829 if (packetConfig != null)
830 {
831 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
832 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
833 }
810 834
811 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 835 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
836 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
837 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
812 838
813 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 839 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
814 if (m_generateMaptiles) 840 if (m_generateMaptiles)
815 {
816 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
817 if (maptileRefresh != 0)
818 { 841 {
819 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 842 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
820 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; 843 if (maptileRefresh != 0)
821 m_mapGenerationTimer.AutoReset = true; 844 {
822 m_mapGenerationTimer.Start(); 845 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
846 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
847 m_mapGenerationTimer.AutoReset = true;
848 m_mapGenerationTimer.Start();
849 }
823 } 850 }
824 } 851 else
825 else
826 {
827 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
828 UUID tileID;
829
830 if (UUID.TryParse(tile, out tileID))
831 { 852 {
832 RegionInfo.RegionSettings.TerrainImageID = tileID; 853 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
854 UUID tileID;
855
856 if (UUID.TryParse(tile, out tileID))
857 {
858 RegionInfo.RegionSettings.TerrainImageID = tileID;
859 }
833 } 860 }
834 }
835 861
836 string grant = startupConfig.GetString("AllowedClients", String.Empty); 862 string grant = startupConfig.GetString("AllowedClients", String.Empty);
837 if (grant.Length > 0) 863 if (grant.Length > 0)
838 {
839 foreach (string viewer in grant.Split('|'))
840 { 864 {
841 m_AllowedViewers.Add(viewer.Trim().ToLower()); 865 foreach (string viewer in grant.Split(','))
866 {
867 m_AllowedViewers.Add(viewer.Trim().ToLower());
868 }
842 } 869 }
843 }
844 870
845 grant = startupConfig.GetString("BannedClients", String.Empty); 871 grant = startupConfig.GetString("BannedClients", String.Empty);
846 if (grant.Length > 0) 872 if (grant.Length > 0)
847 {
848 foreach (string viewer in grant.Split('|'))
849 { 873 {
850 m_BannedViewers.Add(viewer.Trim().ToLower()); 874 foreach (string viewer in grant.Split(','))
875 {
876 m_BannedViewers.Add(viewer.Trim().ToLower());
877 }
851 } 878 }
852 }
853 879
854 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 880 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
855 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 881 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
856 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 882 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
857 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 883 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
858 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 884 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
859 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); 885 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
860 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); 886 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
861 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); 887 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
862 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); 888 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
863 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); 889 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
890 }
891 }
892 catch (Exception e)
893 {
894 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
864 } 895 }
865 896
866 // FIXME: Ultimately this should be in a module. 897 // FIXME: Ultimately this should be in a module.
@@ -905,6 +936,8 @@ namespace OpenSim.Region.Framework.Scenes
905 StatsReporter = new SimStatsReporter(this); 936 StatsReporter = new SimStatsReporter(this);
906 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 937 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
907 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 938 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
939
940 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
908 } 941 }
909 942
910 public Scene(RegionInfo regInfo) : base(regInfo) 943 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1307,7 +1340,22 @@ namespace OpenSim.Region.Framework.Scenes
1307 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1340 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1308 if (m_heartbeatThread != null) 1341 if (m_heartbeatThread != null)
1309 { 1342 {
1343 m_hbRestarts++;
1344 if(m_hbRestarts > 10)
1345 Environment.Exit(1);
1346 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1347
1348//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1349//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1350//proc.EnableRaisingEvents=false;
1351//proc.StartInfo.FileName = "/bin/kill";
1352//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1353//proc.Start();
1354//proc.WaitForExit();
1355//Thread.Sleep(1000);
1356//Environment.Exit(1);
1310 m_heartbeatThread.Abort(); 1357 m_heartbeatThread.Abort();
1358 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1311 m_heartbeatThread = null; 1359 m_heartbeatThread = null;
1312 } 1360 }
1313// m_lastUpdate = Util.EnvironmentTickCount(); 1361// m_lastUpdate = Util.EnvironmentTickCount();
@@ -1454,16 +1502,20 @@ namespace OpenSim.Region.Framework.Scenes
1454 endFrame = Frame + frames; 1502 endFrame = Frame + frames;
1455 1503
1456 float physicsFPS = 0f; 1504 float physicsFPS = 0f;
1457 int previousFrameTick, tmpMS; 1505 int tmpMS;
1458 int maintc = Util.EnvironmentTickCount(); 1506 int previousFrameTick;
1507 int maintc;
1508 int sleepMS;
1509 int framestart;
1459 1510
1460 while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) 1511 while (!m_shuttingDown && (endFrame == null || Frame < endFrame))
1461 { 1512 {
1513 framestart = Util.EnvironmentTickCount();
1462 ++Frame; 1514 ++Frame;
1463 1515
1464// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1516// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1465 1517
1466 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1518 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1467 1519
1468 try 1520 try
1469 { 1521 {
@@ -1515,6 +1567,7 @@ namespace OpenSim.Region.Framework.Scenes
1515 m_sceneGraph.UpdatePresences(); 1567 m_sceneGraph.UpdatePresences();
1516 1568
1517 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1569 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1570
1518 1571
1519 // Delete temp-on-rez stuff 1572 // Delete temp-on-rez stuff
1520 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1573 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1596,34 +1649,37 @@ namespace OpenSim.Region.Framework.Scenes
1596 1649
1597 Watchdog.UpdateThread(); 1650 Watchdog.UpdateThread();
1598 1651
1652 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1653
1654 StatsReporter.AddPhysicsFPS(physicsFPS);
1655 StatsReporter.AddTimeDilation(TimeDilation);
1656 StatsReporter.AddFPS(1);
1657
1658 StatsReporter.addAgentMS(agentMS);
1659 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1660 StatsReporter.addOtherMS(otherMS);
1661 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1662
1599 previousFrameTick = m_lastFrameTick; 1663 previousFrameTick = m_lastFrameTick;
1600 m_lastFrameTick = Util.EnvironmentTickCount(); 1664 m_lastFrameTick = Util.EnvironmentTickCount();
1601 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1665 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1602 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1666 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1603 1667
1668 m_firstHeartbeat = false;
1669
1670 sleepMS = Util.EnvironmentTickCount();
1671
1604 if (tmpMS > 0) 1672 if (tmpMS > 0)
1605 {
1606 Thread.Sleep(tmpMS); 1673 Thread.Sleep(tmpMS);
1607 spareMS += tmpMS;
1608 }
1609
1610 frameMS = Util.EnvironmentTickCountSubtract(maintc);
1611 maintc = Util.EnvironmentTickCount();
1612 1674
1613 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1675 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1676 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1677 StatsReporter.addSleepMS(sleepMS);
1678 StatsReporter.addFrameMS(frameMS);
1614 1679
1615 // if (Frame%m_update_avatars == 0) 1680 // if (Frame%m_update_avatars == 0)
1616 // UpdateInWorldTime(); 1681 // UpdateInWorldTime();
1617 StatsReporter.AddPhysicsFPS(physicsFPS);
1618 StatsReporter.AddTimeDilation(TimeDilation);
1619 StatsReporter.AddFPS(1);
1620 1682
1621 StatsReporter.addFrameMS(frameMS);
1622 StatsReporter.addAgentMS(agentMS);
1623 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1624 StatsReporter.addOtherMS(otherMS);
1625 StatsReporter.AddSpareMS(spareMS);
1626 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1627 1683
1628 // Optionally warn if a frame takes double the amount of time that it should. 1684 // Optionally warn if a frame takes double the amount of time that it should.
1629 if (DebugUpdates 1685 if (DebugUpdates
@@ -1651,9 +1707,9 @@ namespace OpenSim.Region.Framework.Scenes
1651 1707
1652 private void CheckAtTargets() 1708 private void CheckAtTargets()
1653 { 1709 {
1654 Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; 1710 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1655 lock (m_groupsWithTargets) 1711 lock (m_groupsWithTargets)
1656 objs = m_groupsWithTargets.Values; 1712 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
1657 1713
1658 foreach (SceneObjectGroup entry in objs) 1714 foreach (SceneObjectGroup entry in objs)
1659 entry.checkAtTargets(); 1715 entry.checkAtTargets();
@@ -1734,7 +1790,7 @@ namespace OpenSim.Region.Framework.Scenes
1734 msg.fromAgentName = "Server"; 1790 msg.fromAgentName = "Server";
1735 msg.dialog = (byte)19; // Object msg 1791 msg.dialog = (byte)19; // Object msg
1736 msg.fromGroup = false; 1792 msg.fromGroup = false;
1737 msg.offline = (byte)0; 1793 msg.offline = (byte)1;
1738 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1794 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1739 msg.Position = Vector3.Zero; 1795 msg.Position = Vector3.Zero;
1740 msg.RegionID = RegionInfo.RegionID.Guid; 1796 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1956,6 +2012,19 @@ namespace OpenSim.Region.Framework.Scenes
1956 EventManager.TriggerPrimsLoaded(this); 2012 EventManager.TriggerPrimsLoaded(this);
1957 } 2013 }
1958 2014
2015 public bool SuportsRayCastFiltered()
2016 {
2017 if (PhysicsScene == null)
2018 return false;
2019 return PhysicsScene.SuportsRaycastWorldFiltered();
2020 }
2021
2022 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2023 {
2024 if (PhysicsScene == null)
2025 return null;
2026 return PhysicsScene.RaycastWorld(position, direction, length, Count,filter);
2027 }
1959 2028
1960 /// <summary> 2029 /// <summary>
1961 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. 2030 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed.
@@ -1972,14 +2041,24 @@ namespace OpenSim.Region.Framework.Scenes
1972 /// <returns></returns> 2041 /// <returns></returns>
1973 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2042 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
1974 { 2043 {
2044
2045 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2046 Vector3 wpos = Vector3.Zero;
2047 // Check for water surface intersection from above
2048 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2049 {
2050 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2051 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2052 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2053 wpos.Z = wheight;
2054 }
2055
1975 Vector3 pos = Vector3.Zero; 2056 Vector3 pos = Vector3.Zero;
1976 if (RayEndIsIntersection == (byte)1) 2057 if (RayEndIsIntersection == (byte)1)
1977 { 2058 {
1978 pos = RayEnd; 2059 pos = RayEnd;
1979 return pos;
1980 } 2060 }
1981 2061 else if (RayTargetID != UUID.Zero)
1982 if (RayTargetID != UUID.Zero)
1983 { 2062 {
1984 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2063 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
1985 2064
@@ -2001,7 +2080,7 @@ namespace OpenSim.Region.Framework.Scenes
2001 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2080 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2002 2081
2003 // Un-comment out the following line to Get Raytrace results printed to the console. 2082 // Un-comment out the following line to Get Raytrace results printed to the console.
2004 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2083 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2005 float ScaleOffset = 0.5f; 2084 float ScaleOffset = 0.5f;
2006 2085
2007 // If we hit something 2086 // If we hit something
@@ -2024,13 +2103,10 @@ namespace OpenSim.Region.Framework.Scenes
2024 //pos.Z -= 0.25F; 2103 //pos.Z -= 0.25F;
2025 2104
2026 } 2105 }
2027
2028 return pos;
2029 } 2106 }
2030 else 2107 else
2031 { 2108 {
2032 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2109 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2033
2034 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2110 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2035 2111
2036 // Un-comment the following line to print the raytrace results to the console. 2112 // Un-comment the following line to print the raytrace results to the console.
@@ -2039,13 +2115,12 @@ namespace OpenSim.Region.Framework.Scenes
2039 if (ei.HitTF) 2115 if (ei.HitTF)
2040 { 2116 {
2041 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2117 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2042 } else 2118 }
2119 else
2043 { 2120 {
2044 // fall back to our stupid functionality 2121 // fall back to our stupid functionality
2045 pos = RayEnd; 2122 pos = RayEnd;
2046 } 2123 }
2047
2048 return pos;
2049 } 2124 }
2050 } 2125 }
2051 else 2126 else
@@ -2056,8 +2131,12 @@ namespace OpenSim.Region.Framework.Scenes
2056 //increase height so its above the ground. 2131 //increase height so its above the ground.
2057 //should be getting the normal of the ground at the rez point and using that? 2132 //should be getting the normal of the ground at the rez point and using that?
2058 pos.Z += scale.Z / 2f; 2133 pos.Z += scale.Z / 2f;
2059 return pos; 2134// return pos;
2060 } 2135 }
2136
2137 // check against posible water intercept
2138 if (wpos.Z > pos.Z) pos = wpos;
2139 return pos;
2061 } 2140 }
2062 2141
2063 2142
@@ -2146,7 +2225,10 @@ namespace OpenSim.Region.Framework.Scenes
2146 public bool AddRestoredSceneObject( 2225 public bool AddRestoredSceneObject(
2147 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 2226 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
2148 { 2227 {
2149 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); 2228 bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
2229 if (result)
2230 sceneObject.IsDeleted = false;
2231 return result;
2150 } 2232 }
2151 2233
2152 /// <summary> 2234 /// <summary>
@@ -2238,6 +2320,15 @@ namespace OpenSim.Region.Framework.Scenes
2238 /// </summary> 2320 /// </summary>
2239 public void DeleteAllSceneObjects() 2321 public void DeleteAllSceneObjects()
2240 { 2322 {
2323 DeleteAllSceneObjects(false);
2324 }
2325
2326 /// <summary>
2327 /// Delete every object from the scene. This does not include attachments worn by avatars.
2328 /// </summary>
2329 public void DeleteAllSceneObjects(bool exceptNoCopy)
2330 {
2331 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2241 lock (Entities) 2332 lock (Entities)
2242 { 2333 {
2243 EntityBase[] entities = Entities.GetEntities(); 2334 EntityBase[] entities = Entities.GetEntities();
@@ -2246,11 +2337,24 @@ namespace OpenSim.Region.Framework.Scenes
2246 if (e is SceneObjectGroup) 2337 if (e is SceneObjectGroup)
2247 { 2338 {
2248 SceneObjectGroup sog = (SceneObjectGroup)e; 2339 SceneObjectGroup sog = (SceneObjectGroup)e;
2249 if (!sog.IsAttachment) 2340 if (sog != null && !sog.IsAttachment)
2250 DeleteSceneObject((SceneObjectGroup)e, false); 2341 {
2342 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2343 {
2344 DeleteSceneObject((SceneObjectGroup)e, false);
2345 }
2346 else
2347 {
2348 toReturn.Add((SceneObjectGroup)e);
2349 }
2350 }
2251 } 2351 }
2252 } 2352 }
2253 } 2353 }
2354 if (toReturn.Count > 0)
2355 {
2356 returnObjects(toReturn.ToArray(), UUID.Zero);
2357 }
2254 } 2358 }
2255 2359
2256 /// <summary> 2360 /// <summary>
@@ -2285,6 +2389,12 @@ namespace OpenSim.Region.Framework.Scenes
2285 2389
2286 foreach (SceneObjectPart part in partList) 2390 foreach (SceneObjectPart part in partList)
2287 { 2391 {
2392 if (part.KeyframeMotion != null)
2393 {
2394 part.KeyframeMotion.Delete();
2395 part.KeyframeMotion = null;
2396 }
2397
2288 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2398 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2289 { 2399 {
2290 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2400 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
@@ -2302,6 +2412,8 @@ namespace OpenSim.Region.Framework.Scenes
2302 } 2412 }
2303 2413
2304 group.DeleteGroupFromScene(silent); 2414 group.DeleteGroupFromScene(silent);
2415 if (!silent)
2416 SendKillObject(new List<uint>() { group.LocalId });
2305 2417
2306// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2418// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2307 } 2419 }
@@ -2592,7 +2704,7 @@ namespace OpenSim.Region.Framework.Scenes
2592 // If the user is banned, we won't let any of their objects 2704 // If the user is banned, we won't let any of their objects
2593 // enter. Period. 2705 // enter. Period.
2594 // 2706 //
2595 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2707 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2596 { 2708 {
2597 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2709 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2598 return false; 2710 return false;
@@ -2600,6 +2712,8 @@ namespace OpenSim.Region.Framework.Scenes
2600 2712
2601 if (newPosition != Vector3.Zero) 2713 if (newPosition != Vector3.Zero)
2602 newObject.RootPart.GroupPosition = newPosition; 2714 newObject.RootPart.GroupPosition = newPosition;
2715 if (newObject.RootPart.KeyframeMotion != null)
2716 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2603 2717
2604 if (!AddSceneObject(newObject)) 2718 if (!AddSceneObject(newObject))
2605 { 2719 {
@@ -2644,6 +2758,23 @@ namespace OpenSim.Region.Framework.Scenes
2644 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2758 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2645 public bool AddSceneObject(SceneObjectGroup sceneObject) 2759 public bool AddSceneObject(SceneObjectGroup sceneObject)
2646 { 2760 {
2761 if (sceneObject.OwnerID == UUID.Zero)
2762 {
2763 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2764 return false;
2765 }
2766
2767 // If the user is banned, we won't let any of their objects
2768 // enter. Period.
2769 //
2770 int flags = GetUserFlags(sceneObject.OwnerID);
2771 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2772 {
2773 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2774
2775 return false;
2776 }
2777
2647 // Force allocation of new LocalId 2778 // Force allocation of new LocalId
2648 // 2779 //
2649 SceneObjectPart[] parts = sceneObject.Parts; 2780 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2677,16 +2808,27 @@ namespace OpenSim.Region.Framework.Scenes
2677 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2808 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2678 2809
2679 if (AttachmentsModule != null) 2810 if (AttachmentsModule != null)
2680 AttachmentsModule.AttachObject(sp, grp, 0, false, false); 2811 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false);
2681 } 2812 }
2682 else 2813 else
2683 { 2814 {
2815 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2684 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2816 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2685 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2817 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2686 } 2818 }
2819 if (sceneObject.OwnerID == UUID.Zero)
2820 {
2821 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2822 return false;
2823 }
2687 } 2824 }
2688 else 2825 else
2689 { 2826 {
2827 if (sceneObject.OwnerID == UUID.Zero)
2828 {
2829 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2830 return false;
2831 }
2690 AddRestoredSceneObject(sceneObject, true, false); 2832 AddRestoredSceneObject(sceneObject, true, false);
2691 } 2833 }
2692 2834
@@ -2703,6 +2845,24 @@ namespace OpenSim.Region.Framework.Scenes
2703 return 2; // StateSource.PrimCrossing 2845 return 2; // StateSource.PrimCrossing
2704 } 2846 }
2705 2847
2848 public int GetUserFlags(UUID user)
2849 {
2850 //Unfortunately the SP approach means that the value is cached until region is restarted
2851 /*
2852 ScenePresence sp;
2853 if (TryGetScenePresence(user, out sp))
2854 {
2855 return sp.UserFlags;
2856 }
2857 else
2858 {
2859 */
2860 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2861 if (uac == null)
2862 return 0;
2863 return uac.UserFlags;
2864 //}
2865 }
2706 #endregion 2866 #endregion
2707 2867
2708 #region Add/Remove Avatar Methods 2868 #region Add/Remove Avatar Methods
@@ -2716,7 +2876,7 @@ namespace OpenSim.Region.Framework.Scenes
2716 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2876 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2717 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2877 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2718 2878
2719// CheckHeartbeat(); 2879 CheckHeartbeat();
2720 2880
2721 ScenePresence sp = GetScenePresence(client.AgentId); 2881 ScenePresence sp = GetScenePresence(client.AgentId);
2722 2882
@@ -2770,7 +2930,15 @@ namespace OpenSim.Region.Framework.Scenes
2770 2930
2771 EventManager.TriggerOnNewClient(client); 2931 EventManager.TriggerOnNewClient(client);
2772 if (vialogin) 2932 if (vialogin)
2933 {
2773 EventManager.TriggerOnClientLogin(client); 2934 EventManager.TriggerOnClientLogin(client);
2935 // Send initial parcel data
2936/* this is done on TriggerOnNewClient by landmanegement respective event handler
2937 Vector3 pos = sp.AbsolutePosition;
2938 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2939 land.SendLandUpdateToClient(client);
2940*/
2941 }
2774 2942
2775 return sp; 2943 return sp;
2776 } 2944 }
@@ -2859,19 +3027,14 @@ namespace OpenSim.Region.Framework.Scenes
2859 // and the scene presence and the client, if they exist 3027 // and the scene presence and the client, if they exist
2860 try 3028 try
2861 { 3029 {
2862 // We need to wait for the client to make UDP contact first. 3030 ScenePresence sp = GetScenePresence(agentID);
2863 // It's the UDP contact that creates the scene presence 3031
2864 ScenePresence sp = WaitGetScenePresence(agentID);
2865 if (sp != null) 3032 if (sp != null)
2866 { 3033 {
2867 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3034 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2868
2869 sp.ControllingClient.Close(); 3035 sp.ControllingClient.Close();
2870 } 3036 }
2871 else 3037
2872 {
2873 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2874 }
2875 // BANG! SLASH! 3038 // BANG! SLASH!
2876 m_authenticateHandler.RemoveCircuit(agentID); 3039 m_authenticateHandler.RemoveCircuit(agentID);
2877 3040
@@ -2916,6 +3079,8 @@ namespace OpenSim.Region.Framework.Scenes
2916 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3079 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2917 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3080 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2918 3081
3082 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3083
2919 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3084 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2920 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3085 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2921 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3086 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -2972,6 +3137,7 @@ namespace OpenSim.Region.Framework.Scenes
2972 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3137 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
2973 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3138 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2974 client.OnCopyInventoryItem += CopyInventoryItem; 3139 client.OnCopyInventoryItem += CopyInventoryItem;
3140 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
2975 client.OnMoveInventoryItem += MoveInventoryItem; 3141 client.OnMoveInventoryItem += MoveInventoryItem;
2976 client.OnRemoveInventoryItem += RemoveInventoryItem; 3142 client.OnRemoveInventoryItem += RemoveInventoryItem;
2977 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3143 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3043,6 +3209,8 @@ namespace OpenSim.Region.Framework.Scenes
3043 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3209 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3044 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3210 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3045 3211
3212 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3213
3046 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3214 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3047 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3215 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3048 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3216 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3145,7 +3313,7 @@ namespace OpenSim.Region.Framework.Scenes
3145 /// </summary> 3313 /// </summary>
3146 /// <param name="agentId">The avatar's Unique ID</param> 3314 /// <param name="agentId">The avatar's Unique ID</param>
3147 /// <param name="client">The IClientAPI for the client</param> 3315 /// <param name="client">The IClientAPI for the client</param>
3148 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3316 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3149 { 3317 {
3150 if (EntityTransferModule != null) 3318 if (EntityTransferModule != null)
3151 { 3319 {
@@ -3156,6 +3324,7 @@ namespace OpenSim.Region.Framework.Scenes
3156 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3324 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3157 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3325 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3158 } 3326 }
3327 return false;
3159 } 3328 }
3160 3329
3161 /// <summary> 3330 /// <summary>
@@ -3265,6 +3434,16 @@ namespace OpenSim.Region.Framework.Scenes
3265 /// <param name="flags"></param> 3434 /// <param name="flags"></param>
3266 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3435 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3267 { 3436 {
3437 //Add half the avatar's height so that the user doesn't fall through prims
3438 ScenePresence presence;
3439 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3440 {
3441 if (presence.Appearance != null)
3442 {
3443 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3444 }
3445 }
3446
3268 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3447 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3269 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3448 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3270 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3449 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3381,6 +3560,7 @@ namespace OpenSim.Region.Framework.Scenes
3381 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3560 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3382 3561
3383 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3562 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3563 m_log.Debug("[Scene] The avatar has left the building");
3384 } 3564 }
3385 catch (Exception e) 3565 catch (Exception e)
3386 { 3566 {
@@ -3578,17 +3758,20 @@ namespace OpenSim.Region.Framework.Scenes
3578 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", 3758 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3579 sp.Name, sp.UUID, RegionInfo.RegionName); 3759 sp.Name, sp.UUID, RegionInfo.RegionName);
3580 3760
3581 sp.ControllingClient.Close(true); 3761 sp.ControllingClient.Close(true, true);
3582 sp = null; 3762 sp = null;
3583 } 3763 }
3584 3764
3585 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3586 3765
3587 //On login test land permisions 3766 //On login test land permisions
3588 if (vialogin) 3767 if (vialogin)
3589 { 3768 {
3590 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3769 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3770 if (cache != null)
3771 cache.Remove(agent.firstname + " " + agent.lastname);
3772 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3591 { 3773 {
3774 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3592 return false; 3775 return false;
3593 } 3776 }
3594 } 3777 }
@@ -3611,9 +3794,15 @@ namespace OpenSim.Region.Framework.Scenes
3611 3794
3612 try 3795 try
3613 { 3796 {
3614 if (!AuthorizeUser(agent, out reason)) 3797 // Always check estate if this is a login. Always
3615 return false; 3798 // check if banned regions are to be blacked out.
3616 } catch (Exception e) 3799 if (vialogin || (!m_seeIntoBannedRegion))
3800 {
3801 if (!AuthorizeUser(agent, out reason))
3802 return false;
3803 }
3804 }
3805 catch (Exception e)
3617 { 3806 {
3618 m_log.ErrorFormat( 3807 m_log.ErrorFormat(
3619 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); 3808 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
@@ -3744,6 +3933,8 @@ namespace OpenSim.Region.Framework.Scenes
3744 } 3933 }
3745 3934
3746 // Honor parcel landing type and position. 3935 // Honor parcel landing type and position.
3936 /*
3937 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3747 if (land != null) 3938 if (land != null)
3748 { 3939 {
3749 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3940 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3751,25 +3942,43 @@ namespace OpenSim.Region.Framework.Scenes
3751 agent.startpos = land.LandData.UserLocation; 3942 agent.startpos = land.LandData.UserLocation;
3752 } 3943 }
3753 } 3944 }
3945 */// This is now handled properly in ScenePresence.MakeRootAgent
3754 } 3946 }
3755 3947
3756 return true; 3948 return true;
3757 } 3949 }
3758 3950
3759 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 3951 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3760 { 3952 {
3761 bool banned = land.IsBannedFromLand(agent.AgentID); 3953 if (posX < 0)
3762 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 3954 posX = 0;
3955 else if (posX >= 256)
3956 posX = 255.999f;
3957 if (posY < 0)
3958 posY = 0;
3959 else if (posY >= 256)
3960 posY = 255.999f;
3961
3962 reason = String.Empty;
3963 if (Permissions.IsGod(agentID))
3964 return true;
3965
3966 ILandObject land = LandChannel.GetLandObject(posX, posY);
3967 if (land == null)
3968 return false;
3969
3970 bool banned = land.IsBannedFromLand(agentID);
3971 bool restricted = land.IsRestrictedFromLand(agentID);
3763 3972
3764 if (banned || restricted) 3973 if (banned || restricted)
3765 { 3974 {
3766 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 3975 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3767 if (nearestParcel != null) 3976 if (nearestParcel != null)
3768 { 3977 {
3769 //Move agent to nearest allowed 3978 //Move agent to nearest allowed
3770 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 3979 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3771 agent.startpos.X = newPosition.X; 3980 posX = newPosition.X;
3772 agent.startpos.Y = newPosition.Y; 3981 posY = newPosition.Y;
3773 } 3982 }
3774 else 3983 else
3775 { 3984 {
@@ -3831,7 +4040,7 @@ namespace OpenSim.Region.Framework.Scenes
3831 4040
3832 if (!m_strictAccessControl) return true; 4041 if (!m_strictAccessControl) return true;
3833 if (Permissions.IsGod(agent.AgentID)) return true; 4042 if (Permissions.IsGod(agent.AgentID)) return true;
3834 4043
3835 if (AuthorizationService != null) 4044 if (AuthorizationService != null)
3836 { 4045 {
3837 if (!AuthorizationService.IsAuthorizedForRegion( 4046 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3846,7 +4055,7 @@ namespace OpenSim.Region.Framework.Scenes
3846 4055
3847 if (RegionInfo.EstateSettings != null) 4056 if (RegionInfo.EstateSettings != null)
3848 { 4057 {
3849 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4058 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0))
3850 { 4059 {
3851 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4060 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3852 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4061 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4036,6 +4245,15 @@ namespace OpenSim.Region.Framework.Scenes
4036 4245
4037 // XPTO: if this agent is not allowed here as root, always return false 4246 // XPTO: if this agent is not allowed here as root, always return false
4038 4247
4248 // We have to wait until the viewer contacts this region after receiving EAC.
4249 // That calls AddNewClient, which finally creates the ScenePresence
4250 int flags = GetUserFlags(cAgentData.AgentID);
4251 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4252 {
4253 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4254 return false;
4255 }
4256
4039 // TODO: This check should probably be in QueryAccess(). 4257 // TODO: This check should probably be in QueryAccess().
4040 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4258 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4041 if (nearestParcel == null) 4259 if (nearestParcel == null)
@@ -4099,7 +4317,7 @@ namespace OpenSim.Region.Framework.Scenes
4099 /// <param name='agentID'></param> 4317 /// <param name='agentID'></param>
4100 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4318 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4101 { 4319 {
4102 int ntimes = 10; 4320 int ntimes = 30;
4103 ScenePresence sp = null; 4321 ScenePresence sp = null;
4104 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4322 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4105 Thread.Sleep(1000); 4323 Thread.Sleep(1000);
@@ -4129,6 +4347,16 @@ namespace OpenSim.Region.Framework.Scenes
4129 return false; 4347 return false;
4130 } 4348 }
4131 4349
4350 public bool IncomingCloseAgent(UUID agentID)
4351 {
4352 return IncomingCloseAgent(agentID, false);
4353 }
4354
4355 public bool IncomingCloseChildAgent(UUID agentID)
4356 {
4357 return IncomingCloseAgent(agentID, true);
4358 }
4359
4132 /// <summary> 4360 /// <summary>
4133 /// Tell a single agent to disconnect from the region. 4361 /// Tell a single agent to disconnect from the region.
4134 /// </summary> 4362 /// </summary>
@@ -4144,7 +4372,7 @@ namespace OpenSim.Region.Framework.Scenes
4144 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4372 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4145 if (presence != null) 4373 if (presence != null)
4146 { 4374 {
4147 presence.ControllingClient.Close(force); 4375 presence.ControllingClient.Close(force, force);
4148 return true; 4376 return true;
4149 } 4377 }
4150 4378
@@ -4792,35 +5020,81 @@ namespace OpenSim.Region.Framework.Scenes
4792 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5020 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4793 } 5021 }
4794 5022
4795 public int GetHealth() 5023 public int GetHealth(out int flags, out string message)
4796 { 5024 {
4797 // Returns: 5025 // Returns:
4798 // 1 = sim is up and accepting http requests. The heartbeat has 5026 // 1 = sim is up and accepting http requests. The heartbeat has
4799 // stopped and the sim is probably locked up, but a remote 5027 // stopped and the sim is probably locked up, but a remote
4800 // admin restart may succeed 5028 // admin restart may succeed
4801 // 5029 //
4802 // 2 = Sim is up and the heartbeat is running. The sim is likely 5030 // 2 = Sim is up and the heartbeat is running. The sim is likely
4803 // usable for people within and logins _may_ work 5031 // usable for people within
5032 //
5033 // 3 = Sim is up and one packet thread is running. Sim is
5034 // unstable and will not accept new logins
4804 // 5035 //
4805 // 3 = We have seen a new user enter within the past 4 minutes 5036 // 4 = Sim is up and both packet threads are running. Sim is
5037 // likely usable
5038 //
5039 // 5 = We have seen a new user enter within the past 4 minutes
4806 // which can be seen as positive confirmation of sim health 5040 // which can be seen as positive confirmation of sim health
4807 // 5041 //
5042
5043 flags = 0;
5044 message = String.Empty;
5045
5046 CheckHeartbeat();
5047
5048 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5049 {
5050 // We're still starting
5051 // 0 means "in startup", it can't happen another way, since
5052 // to get here, we must be able to accept http connections
5053 return 0;
5054 }
5055
4808 int health=1; // Start at 1, means we're up 5056 int health=1; // Start at 1, means we're up
4809 5057
4810 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5058 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4811 health += 1; 5059 {
5060 health+=1;
5061 flags |= 1;
5062 }
5063
5064 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5065 {
5066 health+=1;
5067 flags |= 2;
5068 }
5069
5070 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5071 {
5072 health+=1;
5073 flags |= 4;
5074 }
4812 else 5075 else
5076 {
5077int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5078System.Diagnostics.Process proc = new System.Diagnostics.Process();
5079proc.EnableRaisingEvents=false;
5080proc.StartInfo.FileName = "/bin/kill";
5081proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5082proc.Start();
5083proc.WaitForExit();
5084Thread.Sleep(1000);
5085Environment.Exit(1);
5086 }
5087
5088 if (flags != 7)
4813 return health; 5089 return health;
4814 5090
4815 // A login in the last 4 mins? We can't be doing too badly 5091 // A login in the last 4 mins? We can't be doing too badly
4816 // 5092 //
4817 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5093 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4818 health++; 5094 health++;
4819 else 5095 else
4820 return health; 5096 return health;
4821 5097
4822// CheckHeartbeat();
4823
4824 return health; 5098 return health;
4825 } 5099 }
4826 5100
@@ -4908,7 +5182,7 @@ namespace OpenSim.Region.Framework.Scenes
4908 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5182 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
4909 if (wasUsingPhysics) 5183 if (wasUsingPhysics)
4910 { 5184 {
4911 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5185 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
4912 } 5186 }
4913 } 5187 }
4914 5188
@@ -5007,14 +5281,14 @@ namespace OpenSim.Region.Framework.Scenes
5007 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5281 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5008 } 5282 }
5009 5283
5010// private void CheckHeartbeat() 5284 private void CheckHeartbeat()
5011// { 5285 {
5012// if (m_firstHeartbeat) 5286 if (m_firstHeartbeat)
5013// return; 5287 return;
5014// 5288
5015// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5289 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5016// StartTimer(); 5290 Start();
5017// } 5291 }
5018 5292
5019 public override ISceneObject DeserializeObject(string representation) 5293 public override ISceneObject DeserializeObject(string representation)
5020 { 5294 {
@@ -5026,9 +5300,14 @@ namespace OpenSim.Region.Framework.Scenes
5026 get { return m_allowScriptCrossings; } 5300 get { return m_allowScriptCrossings; }
5027 } 5301 }
5028 5302
5029 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5303 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5030 { 5304 {
5031 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5305 return GetNearestAllowedPosition(avatar, null);
5306 }
5307
5308 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
5309 {
5310 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
5032 5311
5033 if (nearestParcel != null) 5312 if (nearestParcel != null)
5034 { 5313 {
@@ -5037,10 +5316,7 @@ namespace OpenSim.Region.Framework.Scenes
5037 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5316 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5038 if (nearestPoint != null) 5317 if (nearestPoint != null)
5039 { 5318 {
5040// m_log.DebugFormat( 5319 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5041// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
5042// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
5043
5044 return nearestPoint.Value; 5320 return nearestPoint.Value;
5045 } 5321 }
5046 5322
@@ -5050,17 +5326,20 @@ namespace OpenSim.Region.Framework.Scenes
5050 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5326 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5051 if (nearestPoint != null) 5327 if (nearestPoint != null)
5052 { 5328 {
5053// m_log.DebugFormat( 5329 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5054// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
5055
5056 return nearestPoint.Value; 5330 return nearestPoint.Value;
5057 } 5331 }
5058 5332
5059 //Ultimate backup if we have no idea where they are 5333 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
5060// m_log.DebugFormat( 5334 if (dest != excludeParcel)
5061// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5335 {
5336 // Ultimate backup if we have no idea where they are and
5337 // the last allowed position was in another parcel
5338 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5339 return avatar.lastKnownAllowedPosition;
5340 }
5062 5341
5063 return avatar.lastKnownAllowedPosition; 5342 // else fall through to region edge
5064 } 5343 }
5065 5344
5066 //Go to the edge, this happens in teleporting to a region with no available parcels 5345 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -5094,13 +5373,18 @@ namespace OpenSim.Region.Framework.Scenes
5094 5373
5095 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5374 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5096 { 5375 {
5376 return GetNearestAllowedParcel(avatarId, x, y, null);
5377 }
5378
5379 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5380 {
5097 List<ILandObject> all = AllParcels(); 5381 List<ILandObject> all = AllParcels();
5098 float minParcelDistance = float.MaxValue; 5382 float minParcelDistance = float.MaxValue;
5099 ILandObject nearestParcel = null; 5383 ILandObject nearestParcel = null;
5100 5384
5101 foreach (var parcel in all) 5385 foreach (var parcel in all)
5102 { 5386 {
5103 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5387 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
5104 { 5388 {
5105 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5389 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5106 if (parcelDistance < minParcelDistance) 5390 if (parcelDistance < minParcelDistance)
@@ -5342,7 +5626,55 @@ namespace OpenSim.Region.Framework.Scenes
5342 mapModule.GenerateMaptile(); 5626 mapModule.GenerateMaptile();
5343 } 5627 }
5344 5628
5345 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5629// public void CleanDroppedAttachments()
5630// {
5631// List<SceneObjectGroup> objectsToDelete =
5632// new List<SceneObjectGroup>();
5633//
5634// lock (m_cleaningAttachments)
5635// {
5636// ForEachSOG(delegate (SceneObjectGroup grp)
5637// {
5638// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5639// {
5640// UUID agentID = grp.OwnerID;
5641// if (agentID == UUID.Zero)
5642// {
5643// objectsToDelete.Add(grp);
5644// return;
5645// }
5646//
5647// ScenePresence sp = GetScenePresence(agentID);
5648// if (sp == null)
5649// {
5650// objectsToDelete.Add(grp);
5651// return;
5652// }
5653// }
5654// });
5655// }
5656//
5657// foreach (SceneObjectGroup grp in objectsToDelete)
5658// {
5659// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5660// DeleteSceneObject(grp, true);
5661// }
5662// }
5663
5664 public void ThreadAlive(int threadCode)
5665 {
5666 switch(threadCode)
5667 {
5668 case 1: // Incoming
5669 m_lastIncoming = Util.EnvironmentTickCount();
5670 break;
5671 case 2: // Incoming
5672 m_lastOutgoing = Util.EnvironmentTickCount();
5673 break;
5674 }
5675 }
5676
5677 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5346 { 5678 {
5347 RegenerateMaptile(); 5679 RegenerateMaptile();
5348 5680
@@ -5370,6 +5702,8 @@ namespace OpenSim.Region.Framework.Scenes
5370 /// <returns></returns> 5702 /// <returns></returns>
5371 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5703 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5372 { 5704 {
5705 reason = "You are banned from the region";
5706
5373 if (EntityTransferModule.IsInTransit(agentID)) 5707 if (EntityTransferModule.IsInTransit(agentID))
5374 { 5708 {
5375 reason = "Agent is still in transit from this region"; 5709 reason = "Agent is still in transit from this region";
@@ -5381,6 +5715,12 @@ namespace OpenSim.Region.Framework.Scenes
5381 return false; 5715 return false;
5382 } 5716 }
5383 5717
5718 if (Permissions.IsGod(agentID))
5719 {
5720 reason = String.Empty;
5721 return true;
5722 }
5723
5384 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 5724 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5385 // However, the long term fix is to make sure root agent count is always accurate. 5725 // However, the long term fix is to make sure root agent count is always accurate.
5386 m_sceneGraph.RecalculateStats(); 5726 m_sceneGraph.RecalculateStats();
@@ -5401,6 +5741,41 @@ namespace OpenSim.Region.Framework.Scenes
5401 } 5741 }
5402 } 5742 }
5403 5743
5744 ScenePresence presence = GetScenePresence(agentID);
5745 IClientAPI client = null;
5746 AgentCircuitData aCircuit = null;
5747
5748 if (presence != null)
5749 {
5750 client = presence.ControllingClient;
5751 if (client != null)
5752 aCircuit = client.RequestClientInfo();
5753 }
5754
5755 // We may be called before there is a presence or a client.
5756 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5757 if (client == null)
5758 {
5759 aCircuit = new AgentCircuitData();
5760 aCircuit.AgentID = agentID;
5761 aCircuit.firstname = String.Empty;
5762 aCircuit.lastname = String.Empty;
5763 }
5764
5765 try
5766 {
5767 if (!AuthorizeUser(aCircuit, out reason))
5768 {
5769 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5770 return false;
5771 }
5772 }
5773 catch (Exception e)
5774 {
5775 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5776 return false;
5777 }
5778
5404 if (position == Vector3.Zero) // Teleport 5779 if (position == Vector3.Zero) // Teleport
5405 { 5780 {
5406 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5781 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5429,13 +5804,46 @@ namespace OpenSim.Region.Framework.Scenes
5429 } 5804 }
5430 } 5805 }
5431 } 5806 }
5807
5808 float posX = 128.0f;
5809 float posY = 128.0f;
5810
5811 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5812 {
5813 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5814 return false;
5815 }
5816 }
5817 else // Walking
5818 {
5819 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5820 if (land == null)
5821 return false;
5822
5823 bool banned = land.IsBannedFromLand(agentID);
5824 bool restricted = land.IsRestrictedFromLand(agentID);
5825
5826 if (banned || restricted)
5827 return false;
5432 } 5828 }
5433 5829
5434 reason = String.Empty; 5830 reason = String.Empty;
5435 return true; 5831 return true;
5436 } 5832 }
5437 5833
5438 /// <summary> 5834 public void StartTimerWatchdog()
5835 {
5836 m_timerWatchdog.Interval = 1000;
5837 m_timerWatchdog.Elapsed += TimerWatchdog;
5838 m_timerWatchdog.AutoReset = true;
5839 m_timerWatchdog.Start();
5840 }
5841
5842 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5843 {
5844 CheckHeartbeat();
5845 }
5846
5439 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5847 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5440 /// autopilot that moves an avatar to a sit target!. 5848 /// autopilot that moves an avatar to a sit target!.
5441 /// </summary> 5849 /// </summary>
@@ -5514,6 +5922,11 @@ namespace OpenSim.Region.Framework.Scenes
5514 return m_SpawnPoint - 1; 5922 return m_SpawnPoint - 1;
5515 } 5923 }
5516 5924
5925 private void HandleGcCollect(string module, string[] args)
5926 {
5927 GC.Collect();
5928 }
5929
5517 // Wrappers to get physics modules retrieve assets. Has to be done this way 5930 // Wrappers to get physics modules retrieve assets. Has to be done this way
5518 // because we can't assign the asset service to physics directly - at the 5931 // because we can't assign the asset service to physics directly - at the
5519 // time physics are instantiated it's not registered but it will be by 5932 // time physics are instantiated it's not registered but it will be by
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index b87a38a..7c8bd88 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -149,7 +149,6 @@ namespace OpenSim.Region.Framework.Scenes
149 149
150 protected ulong m_regionHandle; 150 protected ulong m_regionHandle;
151 protected string m_regionName; 151 protected string m_regionName;
152 protected RegionInfo m_regInfo;
153 152
154 public ITerrainChannel Heightmap; 153 public ITerrainChannel Heightmap;
155 154
@@ -174,6 +173,8 @@ namespace OpenSim.Region.Framework.Scenes
174 get { return m_permissions; } 173 get { return m_permissions; }
175 } 174 }
176 175
176 protected string m_datastore;
177
177 /* Used by the loadbalancer plugin on GForge */ 178 /* Used by the loadbalancer plugin on GForge */
178 protected RegionStatus m_regStatus; 179 protected RegionStatus m_regStatus;
179 public RegionStatus RegionStatus 180 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..775a4c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes
194 } 194 }
195 } 195 }
196 196
197 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
198
197 /// <summary> 199 /// <summary>
198 /// Closes a child agent on a given region 200 /// This Closes child agents on neighboring regions
201 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
199 /// </summary> 202 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) 203 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
201 { 204 {
202 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 205 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
203 206
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes
206 Utils.LongToUInts(regionHandle, out x, out y); 209 Utils.LongToUInts(regionHandle, out x, out y);
207 210
208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 211 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
212 m_scene.SimulationService.CloseChildAgent(destination, agentID);
213 }
209 214
210 m_log.DebugFormat( 215 private void SendCloseChildAgentCompleted(IAsyncResult iar)
211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 216 {
212 217 SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
213 m_scene.SimulationService.CloseAgent(destination, agentID); 218 icon.EndInvoke(iar);
214 } 219 }
215 220
216 /// <summary>
217 /// Closes a child agents in a collection of regions. Does so asynchronously
218 /// so that the caller doesn't wait.
219 /// </summary>
220 /// <param name="agentID"></param>
221 /// <param name="regionslst"></param>
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 221 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 222 {
224 foreach (ulong handle in regionslst) 223 foreach (ulong handle in regionslst)
225 { 224 {
226 SendCloseChildAgent(agentID, handle); 225 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
226 d.BeginInvoke(agentID, handle,
227 SendCloseChildAgentCompleted,
228 d);
227 } 229 }
228 } 230 }
229 231
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 232 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
231 { 233 {
232 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 234 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
233 } 235 }
234 } 236 }
235} \ No newline at end of file 237}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 209a770..c4b7b27 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public delegate void PhysicsCrash(); 42 public delegate void PhysicsCrash();
43 43
44 public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
45
46 public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
47
48 public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
49
44 /// <summary> 50 /// <summary>
45 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components 51 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
46 /// should be migrated out over time. 52 /// should be migrated out over time.
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes
54 protected internal event PhysicsCrash UnRecoverableError; 60 protected internal event PhysicsCrash UnRecoverableError;
55 private PhysicsCrash handlerPhysicsCrash = null; 61 private PhysicsCrash handlerPhysicsCrash = null;
56 62
63 public event AttachToBackupDelegate OnAttachToBackup;
64 public event DetachFromBackupDelegate OnDetachFromBackup;
65 public event ChangedBackupDelegate OnChangeBackup;
66
57 #endregion 67 #endregion
58 68
59 #region Fields 69 #region Fields
60 70
61 protected object m_presenceLock = new object(); 71 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
62 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 72 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
63 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 73 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
64 74
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes
127 137
128 protected internal void Close() 138 protected internal void Close()
129 { 139 {
130 lock (m_presenceLock) 140 m_scenePresencesLock.EnterWriteLock();
141 try
131 { 142 {
132 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); 143 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
133 List<ScenePresence> newlist = new List<ScenePresence>(); 144 List<ScenePresence> newlist = new List<ScenePresence>();
134 m_scenePresenceMap = newmap; 145 m_scenePresenceMap = newmap;
135 m_scenePresenceArray = newlist; 146 m_scenePresenceArray = newlist;
136 } 147 }
148 finally
149 {
150 m_scenePresencesLock.ExitWriteLock();
151 }
137 152
138 lock (SceneObjectGroupsByFullID) 153 lock (SceneObjectGroupsByFullID)
139 SceneObjectGroupsByFullID.Clear(); 154 SceneObjectGroupsByFullID.Clear();
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes
254 protected internal bool AddRestoredSceneObject( 269 protected internal bool AddRestoredSceneObject(
255 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 270 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
256 { 271 {
272 if (!m_parentScene.CombineRegions)
273 {
274 // KF: Check for out-of-region, move inside and make static.
275 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
276 sceneObject.RootPart.GroupPosition.Y,
277 sceneObject.RootPart.GroupPosition.Z);
278 if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
279 npos.X > Constants.RegionSize ||
280 npos.Y > Constants.RegionSize))
281 {
282 if (npos.X < 0.0) npos.X = 1.0f;
283 if (npos.Y < 0.0) npos.Y = 1.0f;
284 if (npos.Z < 0.0) npos.Z = 0.0f;
285 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
286 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
287
288 foreach (SceneObjectPart part in sceneObject.Parts)
289 {
290 part.GroupPosition = npos;
291 }
292 sceneObject.RootPart.Velocity = Vector3.Zero;
293 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
294 sceneObject.RootPart.Acceleration = Vector3.Zero;
295 sceneObject.RootPart.Velocity = Vector3.Zero;
296 }
297 }
298
257 if (attachToBackup && (!alreadyPersisted)) 299 if (attachToBackup && (!alreadyPersisted))
258 { 300 {
259 sceneObject.ForceInventoryPersistence(); 301 sceneObject.ForceInventoryPersistence();
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes
317 if (pa != null && pa.IsPhysical && vel != Vector3.Zero) 359 if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
318 { 360 {
319 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 361 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
320 sceneObject.Velocity = vel;
321 } 362 }
322 363
323 return true; 364 return true;
324 } 365 }
325 366
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes
344 /// </returns> 385 /// </returns>
345 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 386 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
346 { 387 {
388 if (sceneObject == null)
389 {
390 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
391 return false;
392 }
347 if (sceneObject.UUID == UUID.Zero) 393 if (sceneObject.UUID == UUID.Zero)
348 { 394 {
349 m_log.ErrorFormat( 395 m_log.ErrorFormat(
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes
475 m_updateList[obj.UUID] = obj; 521 m_updateList[obj.UUID] = obj;
476 } 522 }
477 523
524 public void FireAttachToBackup(SceneObjectGroup obj)
525 {
526 if (OnAttachToBackup != null)
527 {
528 OnAttachToBackup(obj);
529 }
530 }
531
532 public void FireDetachFromBackup(SceneObjectGroup obj)
533 {
534 if (OnDetachFromBackup != null)
535 {
536 OnDetachFromBackup(obj);
537 }
538 }
539
540 public void FireChangeBackup(SceneObjectGroup obj)
541 {
542 if (OnChangeBackup != null)
543 {
544 OnChangeBackup(obj);
545 }
546 }
547
478 /// <summary> 548 /// <summary>
479 /// Process all pending updates 549 /// Process all pending updates
480 /// </summary> 550 /// </summary>
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes
519 589
520 protected internal void AddPhysicalPrim(int number) 590 protected internal void AddPhysicalPrim(int number)
521 { 591 {
522 m_physicalPrim++; 592 m_physicalPrim += number;
523 } 593 }
524 594
525 protected internal void RemovePhysicalPrim(int number) 595 protected internal void RemovePhysicalPrim(int number)
526 { 596 {
527 m_physicalPrim--; 597 m_physicalPrim -= number;
528 } 598 }
529 599
530 protected internal void AddToScriptLPS(int number) 600 protected internal void AddToScriptLPS(int number)
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
592 662
593 Entities[presence.UUID] = presence; 663 Entities[presence.UUID] = presence;
594 664
595 lock (m_presenceLock) 665 m_scenePresencesLock.EnterWriteLock();
666 try
596 { 667 {
597 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 668 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
598 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 669 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
616 m_scenePresenceMap = newmap; 687 m_scenePresenceMap = newmap;
617 m_scenePresenceArray = newlist; 688 m_scenePresenceArray = newlist;
618 } 689 }
690 finally
691 {
692 m_scenePresencesLock.ExitWriteLock();
693 }
619 } 694 }
620 695
621 /// <summary> 696 /// <summary>
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes
630 agentID); 705 agentID);
631 } 706 }
632 707
633 lock (m_presenceLock) 708 m_scenePresencesLock.EnterWriteLock();
709 try
634 { 710 {
635 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 711 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
636 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 712 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
652 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 728 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
653 } 729 }
654 } 730 }
731 finally
732 {
733 m_scenePresencesLock.ExitWriteLock();
734 }
655 } 735 }
656 736
657 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 737 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -1181,6 +1261,52 @@ namespace OpenSim.Region.Framework.Scenes
1181 1261
1182 #region Client Event handlers 1262 #region Client Event handlers
1183 1263
1264 protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient)
1265 {
1266 SceneObjectPart part = GetSceneObjectPart(localID);
1267 ObjectChangeData data = (ObjectChangeData)odata;
1268
1269 if (part != null)
1270 {
1271 SceneObjectGroup grp = part.ParentGroup;
1272 if (grp != null)
1273 {
1274 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
1275 {
1276 // These two are exceptions SL makes in the interpretation
1277 // of the change flags. Must check them here because otherwise
1278 // the group flag (see below) would be lost
1279 if (data.change == ObjectChangeType.groupS)
1280 data.change = ObjectChangeType.primS;
1281 if (data.change == ObjectChangeType.groupPS)
1282 data.change = ObjectChangeType.primPS;
1283 part.StoreUndoState(data.change); // lets test only saving what we changed
1284 grp.doChangeObject(part, (ObjectChangeData)data);
1285 }
1286 else
1287 {
1288 // Is this any kind of group operation?
1289 if ((data.change & ObjectChangeType.Group) != 0)
1290 {
1291 // Is a move and/or rotation requested?
1292 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1293 {
1294 // Are we allowed to move it?
1295 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
1296 {
1297 // Strip all but move and rotation from request
1298 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
1299
1300 part.StoreUndoState(data.change);
1301 grp.doChangeObject(part, (ObjectChangeData)data);
1302 }
1303 }
1304 }
1305 }
1306 }
1307 }
1308 }
1309
1184 /// <summary> 1310 /// <summary>
1185 /// Update the scale of an individual prim. 1311 /// Update the scale of an individual prim.
1186 /// </summary> 1312 /// </summary>
@@ -1195,7 +1321,17 @@ namespace OpenSim.Region.Framework.Scenes
1195 { 1321 {
1196 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1322 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
1197 { 1323 {
1324 bool physbuild = false;
1325 if (part.ParentGroup.RootPart.PhysActor != null)
1326 {
1327 part.ParentGroup.RootPart.PhysActor.Building = true;
1328 physbuild = true;
1329 }
1330
1198 part.Resize(scale); 1331 part.Resize(scale);
1332
1333 if (physbuild)
1334 part.ParentGroup.RootPart.PhysActor.Building = false;
1199 } 1335 }
1200 } 1336 }
1201 } 1337 }
@@ -1207,7 +1343,17 @@ namespace OpenSim.Region.Framework.Scenes
1207 { 1343 {
1208 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1344 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1209 { 1345 {
1346 bool physbuild = false;
1347 if (group.RootPart.PhysActor != null)
1348 {
1349 group.RootPart.PhysActor.Building = true;
1350 physbuild = true;
1351 }
1352
1210 group.GroupResize(scale); 1353 group.GroupResize(scale);
1354
1355 if (physbuild)
1356 group.RootPart.PhysActor.Building = false;
1211 } 1357 }
1212 } 1358 }
1213 } 1359 }
@@ -1335,8 +1481,13 @@ namespace OpenSim.Region.Framework.Scenes
1335 { 1481 {
1336 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1482 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1337 { 1483 {
1338 if (m_parentScene.AttachmentsModule != null) 1484 // Set the new attachment point data in the object
1339 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); 1485 byte attachmentPoint = group.GetAttachmentPoint();
1486 group.UpdateGroupPosition(pos);
1487 group.IsAttachment = false;
1488 group.AbsolutePosition = group.RootPart.AttachedPos;
1489 group.AttachmentPoint = attachmentPoint;
1490 group.HasGroupChanged = true;
1340 } 1491 }
1341 else 1492 else
1342 { 1493 {
@@ -1384,7 +1535,7 @@ namespace OpenSim.Region.Framework.Scenes
1384 /// <param name="SetPhantom"></param> 1535 /// <param name="SetPhantom"></param>
1385 /// <param name="remoteClient"></param> 1536 /// <param name="remoteClient"></param>
1386 protected internal void UpdatePrimFlags( 1537 protected internal void UpdatePrimFlags(
1387 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) 1538 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
1388 { 1539 {
1389 SceneObjectGroup group = GetGroupByPrim(localID); 1540 SceneObjectGroup group = GetGroupByPrim(localID);
1390 if (group != null) 1541 if (group != null)
@@ -1392,7 +1543,28 @@ namespace OpenSim.Region.Framework.Scenes
1392 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1543 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1393 { 1544 {
1394 // VolumeDetect can't be set via UI and will always be off when a change is made there 1545 // VolumeDetect can't be set via UI and will always be off when a change is made there
1395 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); 1546 // now only change volume dtc if phantom off
1547
1548 if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data
1549 {
1550 bool vdtc;
1551 if (SetPhantom) // if phantom keep volumedtc
1552 vdtc = group.RootPart.VolumeDetectActive;
1553 else // else turn it off
1554 vdtc = false;
1555
1556 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc);
1557 }
1558 else
1559 {
1560 SceneObjectPart part = GetSceneObjectPart(localID);
1561 if (part != null)
1562 {
1563 part.UpdateExtraPhysics(PhysData);
1564 if (part.UpdatePhysRequired)
1565 remoteClient.SendPartPhysicsProprieties(part);
1566 }
1567 }
1396 } 1568 }
1397 } 1569 }
1398 } 1570 }
@@ -1536,6 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes
1536 { 1708 {
1537 part.Material = Convert.ToByte(material); 1709 part.Material = Convert.ToByte(material);
1538 group.HasGroupChanged = true; 1710 group.HasGroupChanged = true;
1711 remoteClient.SendPartPhysicsProprieties(part);
1539 } 1712 }
1540 } 1713 }
1541 } 1714 }
@@ -1600,6 +1773,12 @@ namespace OpenSim.Region.Framework.Scenes
1600 /// <param name="childPrims"></param> 1773 /// <param name="childPrims"></param>
1601 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) 1774 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1602 { 1775 {
1776 if (root.KeyframeMotion != null)
1777 {
1778 root.KeyframeMotion.Stop();
1779 root.KeyframeMotion = null;
1780 }
1781
1603 SceneObjectGroup parentGroup = root.ParentGroup; 1782 SceneObjectGroup parentGroup = root.ParentGroup;
1604 if (parentGroup == null) return; 1783 if (parentGroup == null) return;
1605 1784
@@ -1608,8 +1787,10 @@ namespace OpenSim.Region.Framework.Scenes
1608 return; 1787 return;
1609 1788
1610 Monitor.Enter(m_updateLock); 1789 Monitor.Enter(m_updateLock);
1790
1611 try 1791 try
1612 { 1792 {
1793
1613 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1794 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1614 1795
1615 // We do this in reverse to get the link order of the prims correct 1796 // We do this in reverse to get the link order of the prims correct
@@ -1624,9 +1805,13 @@ namespace OpenSim.Region.Framework.Scenes
1624 // Make sure no child prim is set for sale 1805 // Make sure no child prim is set for sale
1625 // So that, on delink, no prims are unwittingly 1806 // So that, on delink, no prims are unwittingly
1626 // left for sale and sold off 1807 // left for sale and sold off
1627 child.RootPart.ObjectSaleType = 0; 1808
1628 child.RootPart.SalePrice = 10; 1809 if (child != null)
1629 childGroups.Add(child); 1810 {
1811 child.RootPart.ObjectSaleType = 0;
1812 child.RootPart.SalePrice = 10;
1813 childGroups.Add(child);
1814 }
1630 } 1815 }
1631 1816
1632 foreach (SceneObjectGroup child in childGroups) 1817 foreach (SceneObjectGroup child in childGroups)
@@ -1655,6 +1840,15 @@ namespace OpenSim.Region.Framework.Scenes
1655 } 1840 }
1656 finally 1841 finally
1657 { 1842 {
1843 lock (SceneObjectGroupsByLocalPartID)
1844 {
1845 foreach (SceneObjectPart part in parentGroup.Parts)
1846 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1847 }
1848
1849 parentGroup.HasGroupChanged = true;
1850 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1851 parentGroup.ScheduleGroupForFullUpdate();
1658 Monitor.Exit(m_updateLock); 1852 Monitor.Exit(m_updateLock);
1659 } 1853 }
1660 } 1854 }
@@ -1677,6 +1871,11 @@ namespace OpenSim.Region.Framework.Scenes
1677 { 1871 {
1678 if (part != null) 1872 if (part != null)
1679 { 1873 {
1874 if (part.KeyframeMotion != null)
1875 {
1876 part.KeyframeMotion.Stop();
1877 part.KeyframeMotion = null;
1878 }
1680 if (part.ParentGroup.PrimCount != 1) // Skip single 1879 if (part.ParentGroup.PrimCount != 1) // Skip single
1681 { 1880 {
1682 if (part.LinkNum < 2) // Root 1881 if (part.LinkNum < 2) // Root
@@ -1691,21 +1890,23 @@ namespace OpenSim.Region.Framework.Scenes
1691 1890
1692 SceneObjectGroup group = part.ParentGroup; 1891 SceneObjectGroup group = part.ParentGroup;
1693 if (!affectedGroups.Contains(group)) 1892 if (!affectedGroups.Contains(group))
1893 {
1694 affectedGroups.Add(group); 1894 affectedGroups.Add(group);
1895 }
1695 } 1896 }
1696 } 1897 }
1697 } 1898 }
1698 1899
1699 foreach (SceneObjectPart child in childParts) 1900 if (childParts.Count > 0)
1700 { 1901 {
1701 // Unlink all child parts from their groups 1902 foreach (SceneObjectPart child in childParts)
1702 // 1903 {
1703 child.ParentGroup.DelinkFromGroup(child, true); 1904 // Unlink all child parts from their groups
1704 1905 //
1705 // These are not in affected groups and will not be 1906 child.ParentGroup.DelinkFromGroup(child, true);
1706 // handled further. Do the honors here. 1907 child.ParentGroup.HasGroupChanged = true;
1707 child.ParentGroup.HasGroupChanged = true; 1908 child.ParentGroup.ScheduleGroupForFullUpdate();
1708 child.ParentGroup.ScheduleGroupForFullUpdate(); 1909 }
1709 } 1910 }
1710 1911
1711 foreach (SceneObjectPart root in rootParts) 1912 foreach (SceneObjectPart root in rootParts)
@@ -1719,52 +1920,61 @@ namespace OpenSim.Region.Framework.Scenes
1719 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1920 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1720 int numChildren = newSet.Count; 1921 int numChildren = newSet.Count;
1721 1922
1923 if (numChildren == 1)
1924 break;
1925
1722 // If there are prims left in a link set, but the root is 1926 // If there are prims left in a link set, but the root is
1723 // slated for unlink, we need to do this 1927 // slated for unlink, we need to do this
1928 // Unlink the remaining set
1724 // 1929 //
1725 if (numChildren != 1) 1930 bool sendEventsToRemainder = true;
1726 { 1931 if (numChildren > 1)
1727 // Unlink the remaining set 1932 sendEventsToRemainder = false;
1728 //
1729 bool sendEventsToRemainder = true;
1730 if (numChildren > 1)
1731 sendEventsToRemainder = false;
1732 1933
1733 foreach (SceneObjectPart p in newSet) 1934 foreach (SceneObjectPart p in newSet)
1935 {
1936 if (p != group.RootPart)
1734 { 1937 {
1735 if (p != group.RootPart) 1938 group.DelinkFromGroup(p, sendEventsToRemainder);
1736 group.DelinkFromGroup(p, sendEventsToRemainder); 1939 if (numChildren > 2)
1940 {
1941 }
1942 else
1943 {
1944 p.ParentGroup.HasGroupChanged = true;
1945 p.ParentGroup.ScheduleGroupForFullUpdate();
1946 }
1737 } 1947 }
1948 }
1949
1950 // If there is more than one prim remaining, we
1951 // need to re-link
1952 //
1953 if (numChildren > 2)
1954 {
1955 // Remove old root
1956 //
1957 if (newSet.Contains(root))
1958 newSet.Remove(root);
1738 1959
1739 // If there is more than one prim remaining, we 1960 // Preserve link ordering
1740 // need to re-link
1741 // 1961 //
1742 if (numChildren > 2) 1962 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1743 { 1963 {
1744 // Remove old root 1964 return a.LinkNum.CompareTo(b.LinkNum);
1745 // 1965 });
1746 if (newSet.Contains(root))
1747 newSet.Remove(root);
1748
1749 // Preserve link ordering
1750 //
1751 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1752 {
1753 return a.LinkNum.CompareTo(b.LinkNum);
1754 });
1755 1966
1756 // Determine new root 1967 // Determine new root
1757 // 1968 //
1758 SceneObjectPart newRoot = newSet[0]; 1969 SceneObjectPart newRoot = newSet[0];
1759 newSet.RemoveAt(0); 1970 newSet.RemoveAt(0);
1760 1971
1761 foreach (SceneObjectPart newChild in newSet) 1972 foreach (SceneObjectPart newChild in newSet)
1762 newChild.ClearUpdateSchedule(); 1973 newChild.ClearUpdateSchedule();
1763 1974
1764 LinkObjects(newRoot, newSet); 1975 LinkObjects(newRoot, newSet);
1765 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1976 if (!affectedGroups.Contains(newRoot.ParentGroup))
1766 affectedGroups.Add(newRoot.ParentGroup); 1977 affectedGroups.Add(newRoot.ParentGroup);
1767 }
1768 } 1978 }
1769 } 1979 }
1770 1980
@@ -1772,6 +1982,11 @@ namespace OpenSim.Region.Framework.Scenes
1772 // 1982 //
1773 foreach (SceneObjectGroup g in affectedGroups) 1983 foreach (SceneObjectGroup g in affectedGroups)
1774 { 1984 {
1985 // Child prims that have been unlinked and deleted will
1986 // return unless the root is deleted. This will remove them
1987 // from the database. They will be rewritten immediately,
1988 // minus the rows for the unlinked child prims.
1989 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1775 g.TriggerScriptChangedEvent(Changed.LINK); 1990 g.TriggerScriptChangedEvent(Changed.LINK);
1776 g.HasGroupChanged = true; // Persist 1991 g.HasGroupChanged = true; // Persist
1777 g.ScheduleGroupForFullUpdate(); 1992 g.ScheduleGroupForFullUpdate();
@@ -1845,108 +2060,96 @@ namespace OpenSim.Region.Framework.Scenes
1845 /// <param name="GroupID"></param> 2060 /// <param name="GroupID"></param>
1846 /// <param name="rot"></param> 2061 /// <param name="rot"></param>
1847 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2062 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
1848 public SceneObjectGroup DuplicateObject( 2063 /// <summary>
1849 uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2064 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1850 { 2065 {
1851 Monitor.Enter(m_updateLock); 2066// m_log.DebugFormat(
2067// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2068// originalPrimID, offset, AgentID);
1852 2069
1853 try 2070 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2071 if (original != null)
1854 { 2072 {
1855 // m_log.DebugFormat( 2073 if (m_parentScene.Permissions.CanDuplicateObject(
1856 // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2074 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1857 // originalPrimID, offset, AgentID);
1858
1859 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1860 if (original == null)
1861 { 2075 {
1862 m_log.WarnFormat( 2076 SceneObjectGroup copy = original.Copy(true);
1863 "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); 2077 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1864 2078
1865 return null; 2079 if (original.OwnerID != AgentID)
1866 } 2080 {
2081 copy.SetOwnerId(AgentID);
2082 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1867 2083
1868 if (!m_parentScene.Permissions.CanDuplicateObject( 2084 SceneObjectPart[] partList = copy.Parts;
1869 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1870 return null;
1871 2085
1872 SceneObjectGroup copy = original.Copy(true); 2086 if (m_parentScene.Permissions.PropagatePermissions())
1873 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2087 {
2088 foreach (SceneObjectPart child in partList)
2089 {
2090 child.Inventory.ChangeInventoryOwner(AgentID);
2091 child.TriggerScriptChangedEvent(Changed.OWNER);
2092 child.ApplyNextOwnerPermissions();
2093 }
2094 }
2095 }
1874 2096
1875 if (original.OwnerID != AgentID) 2097 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1876 { 2098 Entities.Add(copy);
1877 copy.SetOwnerId(AgentID);
1878 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1879 2099
1880 SceneObjectPart[] partList = copy.Parts; 2100 lock (SceneObjectGroupsByFullID)
2101 SceneObjectGroupsByFullID[copy.UUID] = copy;
1881 2102
1882 if (m_parentScene.Permissions.PropagatePermissions()) 2103 SceneObjectPart[] children = copy.Parts;
2104
2105 lock (SceneObjectGroupsByFullPartID)
1883 { 2106 {
1884 foreach (SceneObjectPart child in partList) 2107 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1885 { 2108 foreach (SceneObjectPart part in children)
1886 child.Inventory.ChangeInventoryOwner(AgentID); 2109 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1887 child.TriggerScriptChangedEvent(Changed.OWNER);
1888 child.ApplyNextOwnerPermissions();
1889 }
1890 } 2110 }
1891 2111
1892 copy.RootPart.ObjectSaleType = 0; 2112 lock (SceneObjectGroupsByLocalPartID)
1893 copy.RootPart.SalePrice = 10; 2113 {
1894 } 2114 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2115 foreach (SceneObjectPart part in children)
2116 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2117 }
2118 // PROBABLE END OF FIXME
1895 2119
1896 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2120 // Since we copy from a source group that is in selected
1897 Entities.Add(copy); 2121 // state, but the copy is shown deselected in the viewer,
1898 2122 // We need to clear the selection flag here, else that
1899 lock (SceneObjectGroupsByFullID) 2123 // prim never gets persisted at all. The client doesn't
1900 SceneObjectGroupsByFullID[copy.UUID] = copy; 2124 // think it's selected, so it will never send a deselect...
1901 2125 copy.IsSelected = false;
1902 SceneObjectPart[] children = copy.Parts; 2126
1903 2127 m_numPrim += copy.Parts.Length;
1904 lock (SceneObjectGroupsByFullPartID) 2128
1905 { 2129 if (rot != Quaternion.Identity)
1906 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2130 {
1907 foreach (SceneObjectPart part in children) 2131 copy.UpdateGroupRotationR(rot);
1908 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2132 }
1909 }
1910
1911 lock (SceneObjectGroupsByLocalPartID)
1912 {
1913 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1914 foreach (SceneObjectPart part in children)
1915 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1916 }
1917 // PROBABLE END OF FIXME
1918
1919 // Since we copy from a source group that is in selected
1920 // state, but the copy is shown deselected in the viewer,
1921 // We need to clear the selection flag here, else that
1922 // prim never gets persisted at all. The client doesn't
1923 // think it's selected, so it will never send a deselect...
1924 copy.IsSelected = false;
1925
1926 m_numPrim += copy.Parts.Length;
1927
1928 if (rot != Quaternion.Identity)
1929 {
1930 copy.UpdateGroupRotationR(rot);
1931 }
1932 2133
1933 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2134 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
1934 copy.HasGroupChanged = true; 2135 copy.HasGroupChanged = true;
1935 copy.ScheduleGroupForFullUpdate(); 2136 copy.ScheduleGroupForFullUpdate();
1936 copy.ResumeScripts(); 2137 copy.ResumeScripts();
1937 2138
1938 // required for physics to update it's position 2139 // required for physics to update it's position
1939 copy.AbsolutePosition = copy.AbsolutePosition; 2140 copy.AbsolutePosition = copy.AbsolutePosition;
1940 2141
1941 return copy; 2142 return copy;
2143 }
1942 } 2144 }
1943 finally 2145 else
1944 { 2146 {
1945 Monitor.Exit(m_updateLock); 2147 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1946 } 2148 }
2149
2150 return null;
1947 } 2151 }
1948 2152
1949 /// <summary>
1950 /// Calculates the distance between two Vector3s 2153 /// Calculates the distance between two Vector3s
1951 /// </summary> 2154 /// </summary>
1952 /// <param name="v1"></param> 2155 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index cb5b2ba..dba3a61 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -99,12 +99,12 @@ namespace OpenSim.Region.Framework.Scenes
99 } 99 }
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
103 private Scene m_currentScene = null; 103 private Scene m_currentScene = null;
104 104
105 public List<Scene> Scenes 105 public List<Scene> Scenes
106 { 106 {
107 get { return new List<Scene>(m_localScenes); } 107 get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
108 } 108 }
109 109
110 public Scene CurrentScene 110 public Scene CurrentScene
@@ -118,13 +118,10 @@ namespace OpenSim.Region.Framework.Scenes
118 { 118 {
119 if (m_currentScene == null) 119 if (m_currentScene == null)
120 { 120 {
121 lock (m_localScenes) 121 List<Scene> sceneList = Scenes;
122 { 122 if (sceneList.Count == 0)
123 if (m_localScenes.Count > 0) 123 return null;
124 return m_localScenes[0]; 124 return sceneList[0];
125 else
126 return null;
127 }
128 } 125 }
129 else 126 else
130 { 127 {
@@ -136,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
136 public SceneManager() 133 public SceneManager()
137 { 134 {
138 m_instance = this; 135 m_instance = this;
139 m_localScenes = new List<Scene>(); 136 m_localScenes = new DoubleDictionary<UUID, string, Scene>();
140 } 137 }
141 138
142 public void Close() 139 public void Close()
@@ -144,20 +141,18 @@ namespace OpenSim.Region.Framework.Scenes
144 // collect known shared modules in sharedModules 141 // collect known shared modules in sharedModules
145 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); 142 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
146 143
147 lock (m_localScenes) 144 List<Scene> sceneList = Scenes;
145 for (int i = 0; i < sceneList.Count; i++)
148 { 146 {
149 for (int i = 0; i < m_localScenes.Count; i++) 147 // extract known shared modules from scene
148 foreach (string k in sceneList[i].Modules.Keys)
150 { 149 {
151 // extract known shared modules from scene 150 if (sceneList[i].Modules[k].IsSharedModule &&
152 foreach (string k in m_localScenes[i].Modules.Keys) 151 !sharedModules.ContainsKey(k))
153 { 152 sharedModules[k] = sceneList[i].Modules[k];
154 if (m_localScenes[i].Modules[k].IsSharedModule &&
155 !sharedModules.ContainsKey(k))
156 sharedModules[k] = m_localScenes[i].Modules[k];
157 }
158 // close scene/region
159 m_localScenes[i].Close();
160 } 153 }
154 // close scene/region
155 sceneList[i].Close();
161 } 156 }
162 157
163 // all regions/scenes are now closed, we can now safely 158 // all regions/scenes are now closed, we can now safely
@@ -166,29 +161,21 @@ namespace OpenSim.Region.Framework.Scenes
166 { 161 {
167 mod.Close(); 162 mod.Close();
168 } 163 }
164
165 m_localScenes.Clear();
169 } 166 }
170 167
171 public void Close(Scene cscene) 168 public void Close(Scene cscene)
172 { 169 {
173 lock (m_localScenes) 170 if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
174 { 171 return;
175 if (m_localScenes.Contains(cscene)) 172 cscene.Close();
176 {
177 for (int i = 0; i < m_localScenes.Count; i++)
178 {
179 if (m_localScenes[i].Equals(cscene))
180 {
181 m_localScenes[i].Close();
182 }
183 }
184 }
185 }
186 } 173 }
187 174
188 public void Add(Scene scene) 175 public void Add(Scene scene)
189 { 176 {
190 lock (m_localScenes) 177 lock (m_localScenes)
191 m_localScenes.Add(scene); 178 m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
192 179
193 scene.OnRestart += HandleRestart; 180 scene.OnRestart += HandleRestart;
194 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; 181 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
@@ -200,23 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
200 int RegionSceneElement = -1; 187 int RegionSceneElement = -1;
201 188
202 lock (m_localScenes) 189 lock (m_localScenes)
203 { 190 m_localScenes.Remove(rdata.RegionID);
204 for (int i = 0; i < m_localScenes.Count; i++)
205 {
206 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
207 {
208 RegionSceneElement = i;
209 }
210 }
211
212 // Now we make sure the region is no longer known about by the SceneManager
213 // Prevents duplicates.
214
215 if (RegionSceneElement >= 0)
216 {
217 m_localScenes.RemoveAt(RegionSceneElement);
218 }
219 }
220 191
221 // Send signal to main that we're restarting this sim. 192 // Send signal to main that we're restarting this sim.
222 OnRestartSim(rdata); 193 OnRestartSim(rdata);
@@ -225,39 +196,36 @@ namespace OpenSim.Region.Framework.Scenes
225 private void HandleRegionReadyStatusChange(IScene scene) 196 private void HandleRegionReadyStatusChange(IScene scene)
226 { 197 {
227 lock (m_localScenes) 198 lock (m_localScenes)
228 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); 199 AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0;
229 } 200 }
230 201
231 public void SendSimOnlineNotification(ulong regionHandle) 202 public void SendSimOnlineNotification(ulong regionHandle)
232 { 203 {
233 RegionInfo Result = null; 204 RegionInfo Result = null;
234 205
235 lock (m_localScenes) 206 Scene s = m_localScenes.FindValue(delegate(Scene x)
236 {
237 for (int i = 0; i < m_localScenes.Count; i++)
238 {
239 if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
240 { 207 {
241 // Inform other regions to tell their avatar about me 208 if (x.RegionInfo.RegionHandle == regionHandle)
242 Result = m_localScenes[i].RegionInfo; 209 return true;
243 } 210 return false;
244 } 211 });
245 212
246 if (Result != null) 213 if (s != null)
214 {
215 List<Scene> sceneList = Scenes;
216
217 for (int i = 0; i < sceneList.Count; i++)
247 { 218 {
248 for (int i = 0; i < m_localScenes.Count; i++) 219 if (sceneList[i]!= s)
249 { 220 {
250 if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) 221 // Inform other regions to tell their avatar about me
251 { 222 //sceneList[i].OtherRegionUp(Result);
252 // Inform other regions to tell their avatar about me
253 //m_localScenes[i].OtherRegionUp(Result);
254 }
255 } 223 }
256 } 224 }
257 else 225 }
258 { 226 else
259 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); 227 {
260 } 228 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
261 } 229 }
262 } 230 }
263 231
@@ -361,8 +329,8 @@ namespace OpenSim.Region.Framework.Scenes
361 { 329 {
362 if (m_currentScene == null) 330 if (m_currentScene == null)
363 { 331 {
364 lock (m_localScenes) 332 List<Scene> sceneList = Scenes;
365 m_localScenes.ForEach(func); 333 sceneList.ForEach(func);
366 } 334 }
367 else 335 else
368 { 336 {
@@ -391,16 +359,12 @@ namespace OpenSim.Region.Framework.Scenes
391 } 359 }
392 else 360 else
393 { 361 {
394 lock (m_localScenes) 362 Scene s;
363
364 if (m_localScenes.TryGetValue(regionName, out s))
395 { 365 {
396 foreach (Scene scene in m_localScenes) 366 m_currentScene = s;
397 { 367 return true;
398 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
399 {
400 m_currentScene = scene;
401 return true;
402 }
403 }
404 } 368 }
405 369
406 return false; 370 return false;
@@ -409,18 +373,14 @@ namespace OpenSim.Region.Framework.Scenes
409 373
410 public bool TrySetCurrentScene(UUID regionID) 374 public bool TrySetCurrentScene(UUID regionID)
411 { 375 {
412 m_log.Debug("Searching for Region: '" + regionID + "'"); 376// m_log.Debug("Searching for Region: '" + regionID + "'");
413 377
414 lock (m_localScenes) 378 Scene s;
379
380 if (m_localScenes.TryGetValue(regionID, out s))
415 { 381 {
416 foreach (Scene scene in m_localScenes) 382 m_currentScene = s;
417 { 383 return true;
418 if (scene.RegionInfo.RegionID == regionID)
419 {
420 m_currentScene = scene;
421 return true;
422 }
423 }
424 } 384 }
425 385
426 return false; 386 return false;
@@ -428,52 +388,24 @@ namespace OpenSim.Region.Framework.Scenes
428 388
429 public bool TryGetScene(string regionName, out Scene scene) 389 public bool TryGetScene(string regionName, out Scene scene)
430 { 390 {
431 lock (m_localScenes) 391 return m_localScenes.TryGetValue(regionName, out scene);
432 {
433 foreach (Scene mscene in m_localScenes)
434 {
435 if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
436 {
437 scene = mscene;
438 return true;
439 }
440 }
441 }
442
443 scene = null;
444 return false;
445 } 392 }
446 393
447 public bool TryGetScene(UUID regionID, out Scene scene) 394 public bool TryGetScene(UUID regionID, out Scene scene)
448 { 395 {
449 lock (m_localScenes) 396 return m_localScenes.TryGetValue(regionID, out scene);
450 {
451 foreach (Scene mscene in m_localScenes)
452 {
453 if (mscene.RegionInfo.RegionID == regionID)
454 {
455 scene = mscene;
456 return true;
457 }
458 }
459 }
460
461 scene = null;
462 return false;
463 } 397 }
464 398
465 public bool TryGetScene(uint locX, uint locY, out Scene scene) 399 public bool TryGetScene(uint locX, uint locY, out Scene scene)
466 { 400 {
467 lock (m_localScenes) 401 List<Scene> sceneList = Scenes;
402 foreach (Scene mscene in sceneList)
468 { 403 {
469 foreach (Scene mscene in m_localScenes) 404 if (mscene.RegionInfo.RegionLocX == locX &&
405 mscene.RegionInfo.RegionLocY == locY)
470 { 406 {
471 if (mscene.RegionInfo.RegionLocX == locX && 407 scene = mscene;
472 mscene.RegionInfo.RegionLocY == locY) 408 return true;
473 {
474 scene = mscene;
475 return true;
476 }
477 } 409 }
478 } 410 }
479 411
@@ -483,16 +415,14 @@ namespace OpenSim.Region.Framework.Scenes
483 415
484 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) 416 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
485 { 417 {
486 lock (m_localScenes) 418 List<Scene> sceneList = Scenes;
419 foreach (Scene mscene in sceneList)
487 { 420 {
488 foreach (Scene mscene in m_localScenes) 421 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
422 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
489 { 423 {
490 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 424 scene = mscene;
491 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 425 return true;
492 {
493 scene = mscene;
494 return true;
495 }
496 } 426 }
497 } 427 }
498 428
@@ -557,15 +487,10 @@ namespace OpenSim.Region.Framework.Scenes
557 487
558 public RegionInfo GetRegionInfo(UUID regionID) 488 public RegionInfo GetRegionInfo(UUID regionID)
559 { 489 {
560 lock (m_localScenes) 490 Scene s;
491 if (m_localScenes.TryGetValue(regionID, out s))
561 { 492 {
562 foreach (Scene scene in m_localScenes) 493 return s.RegionInfo;
563 {
564 if (scene.RegionInfo.RegionID == regionID)
565 {
566 return scene.RegionInfo;
567 }
568 }
569 } 494 }
570 495
571 return null; 496 return null;
@@ -583,14 +508,12 @@ namespace OpenSim.Region.Framework.Scenes
583 508
584 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) 509 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
585 { 510 {
586 lock (m_localScenes) 511 List<Scene> sceneList = Scenes;
512 foreach (Scene scene in sceneList)
587 { 513 {
588 foreach (Scene scene in m_localScenes) 514 if (scene.TryGetScenePresence(avatarId, out avatar))
589 { 515 {
590 if (scene.TryGetScenePresence(avatarId, out avatar)) 516 return true;
591 {
592 return true;
593 }
594 } 517 }
595 } 518 }
596 519
@@ -600,15 +523,13 @@ namespace OpenSim.Region.Framework.Scenes
600 523
601 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) 524 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
602 { 525 {
603 lock (m_localScenes) 526 List<Scene> sceneList = Scenes;
527 foreach (Scene scene in sceneList)
604 { 528 {
605 foreach (Scene scene in m_localScenes) 529 avatar = scene.GetScenePresence(avatarId);
606 {
607 avatar = scene.GetScenePresence(avatarId);
608 530
609 if (avatar != null && !avatar.IsChildAgent) 531 if (avatar != null && !avatar.IsChildAgent)
610 return true; 532 return true;
611 }
612 } 533 }
613 534
614 avatar = null; 535 avatar = null;
@@ -618,21 +539,19 @@ namespace OpenSim.Region.Framework.Scenes
618 public void CloseScene(Scene scene) 539 public void CloseScene(Scene scene)
619 { 540 {
620 lock (m_localScenes) 541 lock (m_localScenes)
621 m_localScenes.Remove(scene); 542 m_localScenes.Remove(scene.RegionInfo.RegionID);
622 543
623 scene.Close(); 544 scene.Close();
624 } 545 }
625 546
626 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 547 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
627 { 548 {
628 lock (m_localScenes) 549 List<Scene> sceneList = Scenes;
550 foreach (Scene scene in sceneList)
629 { 551 {
630 foreach (Scene scene in m_localScenes) 552 if (scene.TryGetAvatarByName(avatarName, out avatar))
631 { 553 {
632 if (scene.TryGetAvatarByName(avatarName, out avatar)) 554 return true;
633 {
634 return true;
635 }
636 } 555 }
637 } 556 }
638 557
@@ -642,14 +561,12 @@ namespace OpenSim.Region.Framework.Scenes
642 561
643 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) 562 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
644 { 563 {
645 lock (m_localScenes) 564 List<Scene> sceneList = Scenes;
565 foreach (Scene scene in sceneList)
646 { 566 {
647 foreach (Scene scene in m_localScenes) 567 sp = scene.GetScenePresence(firstName, lastName);
648 { 568 if (sp != null && !sp.IsChildAgent)
649 sp = scene.GetScenePresence(firstName, lastName); 569 return true;
650 if (sp != null && !sp.IsChildAgent)
651 return true;
652 }
653 } 570 }
654 571
655 sp = null; 572 sp = null;
@@ -658,8 +575,8 @@ namespace OpenSim.Region.Framework.Scenes
658 575
659 public void ForEachScene(Action<Scene> action) 576 public void ForEachScene(Action<Scene> action)
660 { 577 {
661 lock (m_localScenes) 578 List<Scene> sceneList = Scenes;
662 m_localScenes.ForEach(action); 579 sceneList.ForEach(action);
663 } 580 }
664 } 581 }
665} 582}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index ddf5da0..26524fb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
81 /// <summary> 81 /// <summary>
82 /// Stop and remove the scripts contained in all the prims in this group 82 /// Stop and remove the scripts contained in all the prims in this group
83 /// </summary> 83 /// </summary>
84 /// <param name="sceneObjectBeingDeleted">
85 /// Should be true if these scripts are being removed because the scene
86 /// object is being deleted. This will prevent spurious updates to the client.
87 /// </param>
88 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 84 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
89 { 85 {
90 SceneObjectPart[] parts = m_parts.GetArray(); 86 SceneObjectPart[] parts = m_parts.GetArray();
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes
247 243
248 public uint GetEffectivePermissions() 244 public uint GetEffectivePermissions()
249 { 245 {
246 return GetEffectivePermissions(false);
247 }
248
249 public uint GetEffectivePermissions(bool useBase)
250 {
250 uint perms=(uint)(PermissionMask.Modify | 251 uint perms=(uint)(PermissionMask.Modify |
251 PermissionMask.Copy | 252 PermissionMask.Copy |
252 PermissionMask.Move | 253 PermissionMask.Move |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes
258 for (int i = 0; i < parts.Length; i++) 259 for (int i = 0; i < parts.Length; i++)
259 { 260 {
260 SceneObjectPart part = parts[i]; 261 SceneObjectPart part = parts[i];
261 ownerMask &= part.OwnerMask; 262 if (useBase)
263 ownerMask &= part.BaseMask;
264 else
265 ownerMask &= part.OwnerMask;
262 perms &= part.Inventory.MaskEffectivePermissions(); 266 perms &= part.Inventory.MaskEffectivePermissions();
263 } 267 }
264 268
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
400 404
401 public void ResumeScripts() 405 public void ResumeScripts()
402 { 406 {
407 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
408 return;
409
403 SceneObjectPart[] parts = m_parts.GetArray(); 410 SceneObjectPart[] parts = m_parts.GetArray();
404 for (int i = 0; i < parts.Length; i++) 411 for (int i = 0; i < parts.Length; i++)
405 parts[i].Inventory.ResumeScripts(); 412 parts[i].Inventory.ResumeScripts();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 45bbbda..bf898bb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -24,12 +24,13 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel; 29using System.ComponentModel;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Drawing; 31using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Diagnostics;
33using System.Linq; 34using System.Linq;
34using System.Threading; 35using System.Threading;
35using System.Xml; 36using System.Xml;
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
43 44
44namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
45{ 46{
47
46 [Flags] 48 [Flags]
47 public enum scriptEvents 49 public enum scriptEvents
48 { 50 {
@@ -106,8 +108,12 @@ namespace OpenSim.Region.Framework.Scenes
106 /// since the group's last persistent backup 108 /// since the group's last persistent backup
107 /// </summary> 109 /// </summary>
108 private bool m_hasGroupChanged = false; 110 private bool m_hasGroupChanged = false;
109 private long timeFirstChanged; 111 private long timeFirstChanged = 0;
110 private long timeLastChanged; 112 private long timeLastChanged = 0;
113 private long m_maxPersistTime = 0;
114 private long m_minPersistTime = 0;
115 private Random m_rand;
116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
111 117
112 /// <summary> 118 /// <summary>
113 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 119 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -124,9 +130,39 @@ namespace OpenSim.Region.Framework.Scenes
124 { 130 {
125 if (value) 131 if (value)
126 { 132 {
133 if (m_isBackedUp)
134 {
135 m_scene.SceneGraph.FireChangeBackup(this);
136 }
127 timeLastChanged = DateTime.Now.Ticks; 137 timeLastChanged = DateTime.Now.Ticks;
128 if (!m_hasGroupChanged) 138 if (!m_hasGroupChanged)
129 timeFirstChanged = DateTime.Now.Ticks; 139 timeFirstChanged = DateTime.Now.Ticks;
140 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
141 {
142 if (m_rand == null)
143 {
144 byte[] val = new byte[16];
145 m_rootPart.UUID.ToBytes(val, 0);
146 m_rand = new Random(BitConverter.ToInt32(val, 0));
147 }
148
149 if (m_scene.GetRootAgentCount() == 0)
150 {
151 //If the region is empty, this change has been made by an automated process
152 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
153
154 float factor = 1.5f + (float)(m_rand.NextDouble());
155 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
156 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
157 }
158 else
159 {
160 //If the region is not empty, we want to obey the minimum and maximum persist times
161 //but add a random factor so we stagger the object persistance a little
162 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
163 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
164 }
165 }
130 } 166 }
131 m_hasGroupChanged = value; 167 m_hasGroupChanged = value;
132 168
@@ -141,7 +177,7 @@ namespace OpenSim.Region.Framework.Scenes
141 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since 177 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
142 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. 178 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
143 /// </summary> 179 /// </summary>
144 public bool HasGroupChangedDueToDelink { get; private set; } 180 public bool HasGroupChangedDueToDelink { get; set; }
145 181
146 private bool isTimeToPersist() 182 private bool isTimeToPersist()
147 { 183 {
@@ -151,8 +187,19 @@ namespace OpenSim.Region.Framework.Scenes
151 return false; 187 return false;
152 if (m_scene.ShuttingDown) 188 if (m_scene.ShuttingDown)
153 return true; 189 return true;
190
191 if (m_minPersistTime == 0 || m_maxPersistTime == 0)
192 {
193 m_maxPersistTime = m_scene.m_persistAfter;
194 m_minPersistTime = m_scene.m_dontPersistBefore;
195 }
196
154 long currentTime = DateTime.Now.Ticks; 197 long currentTime = DateTime.Now.Ticks;
155 if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) 198
199 if (timeLastChanged == 0) timeLastChanged = currentTime;
200 if (timeFirstChanged == 0) timeFirstChanged = currentTime;
201
202 if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime)
156 return true; 203 return true;
157 return false; 204 return false;
158 } 205 }
@@ -271,10 +318,10 @@ namespace OpenSim.Region.Framework.Scenes
271 318
272 private bool m_scriptListens_atTarget; 319 private bool m_scriptListens_atTarget;
273 private bool m_scriptListens_notAtTarget; 320 private bool m_scriptListens_notAtTarget;
274
275 private bool m_scriptListens_atRotTarget; 321 private bool m_scriptListens_atRotTarget;
276 private bool m_scriptListens_notAtRotTarget; 322 private bool m_scriptListens_notAtRotTarget;
277 323
324 public bool m_dupeInProgress = false;
278 internal Dictionary<UUID, string> m_savedScriptState; 325 internal Dictionary<UUID, string> m_savedScriptState;
279 326
280 #region Properties 327 #region Properties
@@ -311,6 +358,16 @@ namespace OpenSim.Region.Framework.Scenes
311 get { return m_parts.Count; } 358 get { return m_parts.Count; }
312 } 359 }
313 360
361// protected Quaternion m_rotation = Quaternion.Identity;
362//
363// public virtual Quaternion Rotation
364// {
365// get { return m_rotation; }
366// set {
367// m_rotation = value;
368// }
369// }
370
314 public Quaternion GroupRotation 371 public Quaternion GroupRotation
315 { 372 {
316 get { return m_rootPart.RotationOffset; } 373 get { return m_rootPart.RotationOffset; }
@@ -417,7 +474,15 @@ namespace OpenSim.Region.Framework.Scenes
417 { 474 {
418 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 475 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
419 } 476 }
420 477
478
479
480 private struct avtocrossInfo
481 {
482 public ScenePresence av;
483 public uint ParentID;
484 }
485
421 /// <summary> 486 /// <summary>
422 /// The absolute position of this scene object in the scene 487 /// The absolute position of this scene object in the scene
423 /// </summary> 488 /// </summary>
@@ -430,14 +495,136 @@ namespace OpenSim.Region.Framework.Scenes
430 495
431 if (Scene != null) 496 if (Scene != null)
432 { 497 {
433 if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 498 // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
434 || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) 499 // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
500 // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
501 if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W)
502 || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S))
435 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 503 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
436 { 504 {
437 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 505 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
506 uint x = 0;
507 uint y = 0;
508 string version = String.Empty;
509 Vector3 newpos = Vector3.Zero;
510 OpenSim.Services.Interfaces.GridRegion destination = null;
511
512 if (m_rootPart.KeyframeMotion != null)
513 m_rootPart.KeyframeMotion.StartCrossingCheck();
514
515 bool canCross = true;
516 foreach (ScenePresence av in m_linkedAvatars)
517 {
518 // We need to cross these agents. First, let's find
519 // out if any of them can't cross for some reason.
520 // We have to deny the crossing entirely if any
521 // of them are banned. Alternatively, we could
522 // unsit banned agents....
523
524
525 // We set the avatar position as being the object
526 // position to get the region to send to
527 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
528 {
529 canCross = false;
530 break;
531 }
532
533 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
534 }
535
536 if (canCross)
537 {
538 // We unparent the SP quietly so that it won't
539 // be made to stand up
540
541 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
542
543 foreach (ScenePresence av in m_linkedAvatars)
544 {
545 avtocrossInfo avinfo = new avtocrossInfo();
546 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
547 if (parentPart != null)
548 av.ParentUUID = parentPart.UUID;
549
550 avinfo.av = av;
551 avinfo.ParentID = av.ParentID;
552 avsToCross.Add(avinfo);
553
554 av.ParentID = 0;
555 }
556
557 // m_linkedAvatars.Clear();
558 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
559
560 // Normalize
561 if (val.X >= Constants.RegionSize)
562 val.X -= Constants.RegionSize;
563 if (val.Y >= Constants.RegionSize)
564 val.Y -= Constants.RegionSize;
565 if (val.X < 0)
566 val.X += Constants.RegionSize;
567 if (val.Y < 0)
568 val.Y += Constants.RegionSize;
569
570 // If it's deleted, crossing was successful
571 if (IsDeleted)
572 {
573 // foreach (ScenePresence av in m_linkedAvatars)
574 foreach (avtocrossInfo avinfo in avsToCross)
575 {
576 ScenePresence av = avinfo.av;
577 if (!av.IsInTransit) // just in case...
578 {
579 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
580
581 av.IsInTransit = true;
582
583 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
584 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
585 }
586 else
587 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
588 }
589 avsToCross.Clear();
590 return;
591 }
592 else // cross failed, put avas back ??
593 {
594 foreach (avtocrossInfo avinfo in avsToCross)
595 {
596 ScenePresence av = avinfo.av;
597 av.ParentUUID = UUID.Zero;
598 av.ParentID = avinfo.ParentID;
599// m_linkedAvatars.Add(av);
600 }
601 }
602 avsToCross.Clear();
603
604 }
605 else
606 {
607 if (m_rootPart.KeyframeMotion != null)
608 m_rootPart.KeyframeMotion.CrossingFailure();
609
610 if (RootPart.PhysActor != null)
611 {
612 RootPart.PhysActor.CrossingFailure();
613 }
614 }
615 Vector3 oldp = AbsolutePosition;
616 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
617 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
618 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
438 } 619 }
439 } 620 }
440 621
622/* don't see the need but worse don't see where is restored to false if things stay in
623 foreach (SceneObjectPart part in m_parts.GetArray())
624 {
625 part.IgnoreUndoUpdate = true;
626 }
627 */
441 if (RootPart.GetStatusSandbox()) 628 if (RootPart.GetStatusSandbox())
442 { 629 {
443 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 630 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -455,9 +642,38 @@ namespace OpenSim.Region.Framework.Scenes
455 // Restuff the new GroupPosition into each SOP of the linkset. 642 // Restuff the new GroupPosition into each SOP of the linkset.
456 // This has the affect of resetting and tainting the physics actors. 643 // This has the affect of resetting and tainting the physics actors.
457 SceneObjectPart[] parts = m_parts.GetArray(); 644 SceneObjectPart[] parts = m_parts.GetArray();
458 for (int i = 0; i < parts.Length; i++) 645 bool triggerScriptEvent = m_rootPart.GroupPosition != val;
459 parts[i].GroupPosition = val; 646 if (m_dupeInProgress)
647 triggerScriptEvent = false;
648 foreach (SceneObjectPart part in parts)
649 {
650 part.GroupPosition = val;
651 if (triggerScriptEvent)
652 part.TriggerScriptChangedEvent(Changed.POSITION);
653 }
460 654
655/*
656 This seems not needed and should not be needed:
657 sp absolute position depends on sit part absolute position fixed above.
658 sp ParentPosition is not used anywhere.
659 Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it
660 Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature.
661
662 if (!m_dupeInProgress)
663 {
664 foreach (ScenePresence av in m_linkedAvatars)
665 {
666 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
667 if (p != null && m_parts.TryGetValue(p.UUID, out p))
668 {
669 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
670 av.AbsolutePosition += offset;
671// av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
672 av.SendAvatarDataToAllAgents();
673 }
674 }
675 }
676*/
461 //if (m_rootPart.PhysActor != null) 677 //if (m_rootPart.PhysActor != null)
462 //{ 678 //{
463 //m_rootPart.PhysActor.Position = 679 //m_rootPart.PhysActor.Position =
@@ -471,6 +687,40 @@ namespace OpenSim.Region.Framework.Scenes
471 } 687 }
472 } 688 }
473 689
690 public override Vector3 Velocity
691 {
692 get { return RootPart.Velocity; }
693 set { RootPart.Velocity = value; }
694 }
695
696 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
697 {
698 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
699 ScenePresence agent = icon.EndInvoke(iar);
700
701 //// If the cross was successful, this agent is a child agent
702 if (agent.IsChildAgent)
703 {
704 if (agent.ParentUUID != UUID.Zero)
705 {
706 agent.ParentPart = null;
707// agent.ParentPosition = Vector3.Zero;
708// agent.ParentUUID = UUID.Zero;
709 }
710 }
711
712 agent.ParentUUID = UUID.Zero;
713
714// agent.Reset();
715// else // Not successful
716// agent.RestoreInCurrentScene();
717
718 // In any case
719 agent.IsInTransit = false;
720
721 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
722 }
723
474 public override uint LocalId 724 public override uint LocalId
475 { 725 {
476 get { return m_rootPart.LocalId; } 726 get { return m_rootPart.LocalId; }
@@ -541,6 +791,11 @@ namespace OpenSim.Region.Framework.Scenes
541 m_isSelected = value; 791 m_isSelected = value;
542 // Tell physics engine that group is selected 792 // Tell physics engine that group is selected
543 793
794 // this is not right
795 // but ode engines should only really need to know about root part
796 // so they can put entire object simulation on hold and not colliding
797 // keep as was for now
798
544 PhysicsActor pa = m_rootPart.PhysActor; 799 PhysicsActor pa = m_rootPart.PhysActor;
545 if (pa != null) 800 if (pa != null)
546 { 801 {
@@ -557,6 +812,42 @@ namespace OpenSim.Region.Framework.Scenes
557 childPa.Selected = value; 812 childPa.Selected = value;
558 } 813 }
559 } 814 }
815 if (RootPart.KeyframeMotion != null)
816 RootPart.KeyframeMotion.Selected = value;
817 }
818 }
819
820 public void PartSelectChanged(bool partSelect)
821 {
822 // any part selected makes group selected
823 if (m_isSelected == partSelect)
824 return;
825
826 if (partSelect)
827 {
828 IsSelected = partSelect;
829// if (!IsAttachment)
830// ScheduleGroupForFullUpdate();
831 }
832 else
833 {
834 // bad bad bad 2 heavy for large linksets
835 // since viewer does send lot of (un)selects
836 // this needs to be replaced by a specific list or count ?
837 // but that will require extra code in several places
838
839 SceneObjectPart[] parts = m_parts.GetArray();
840 for (int i = 0; i < parts.Length; i++)
841 {
842 SceneObjectPart part = parts[i];
843 if (part.IsSelected)
844 return;
845 }
846 IsSelected = partSelect;
847 if (!IsAttachment)
848 {
849 ScheduleGroupForFullUpdate();
850 }
560 } 851 }
561 } 852 }
562 853
@@ -642,6 +933,7 @@ namespace OpenSim.Region.Framework.Scenes
642 /// </summary> 933 /// </summary>
643 public SceneObjectGroup() 934 public SceneObjectGroup()
644 { 935 {
936
645 } 937 }
646 938
647 /// <summary> 939 /// <summary>
@@ -659,8 +951,8 @@ namespace OpenSim.Region.Framework.Scenes
659 /// Constructor. This object is added to the scene later via AttachToScene() 951 /// Constructor. This object is added to the scene later via AttachToScene()
660 /// </summary> 952 /// </summary>
661 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 953 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
662 :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) 954 {
663 { 955 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
664 } 956 }
665 957
666 /// <summary> 958 /// <summary>
@@ -695,6 +987,9 @@ namespace OpenSim.Region.Framework.Scenes
695 /// </summary> 987 /// </summary>
696 public virtual void AttachToBackup() 988 public virtual void AttachToBackup()
697 { 989 {
990 if (IsAttachment) return;
991 m_scene.SceneGraph.FireAttachToBackup(this);
992
698 if (InSceneBackup) 993 if (InSceneBackup)
699 { 994 {
700 //m_log.DebugFormat( 995 //m_log.DebugFormat(
@@ -737,6 +1032,13 @@ namespace OpenSim.Region.Framework.Scenes
737 1032
738 ApplyPhysics(); 1033 ApplyPhysics();
739 1034
1035 if (RootPart.PhysActor != null)
1036 RootPart.Force = RootPart.Force;
1037 if (RootPart.PhysActor != null)
1038 RootPart.Torque = RootPart.Torque;
1039 if (RootPart.PhysActor != null)
1040 RootPart.Buoyancy = RootPart.Buoyancy;
1041
740 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1042 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
741 // for the same object with very different properties. The caller must schedule the update. 1043 // for the same object with very different properties. The caller must schedule the update.
742 //ScheduleGroupForFullUpdate(); 1044 //ScheduleGroupForFullUpdate();
@@ -752,6 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes
752 EntityIntersection result = new EntityIntersection(); 1054 EntityIntersection result = new EntityIntersection();
753 1055
754 SceneObjectPart[] parts = m_parts.GetArray(); 1056 SceneObjectPart[] parts = m_parts.GetArray();
1057
1058 // Find closest hit here
1059 float idist = float.MaxValue;
1060
755 for (int i = 0; i < parts.Length; i++) 1061 for (int i = 0; i < parts.Length; i++)
756 { 1062 {
757 SceneObjectPart part = parts[i]; 1063 SceneObjectPart part = parts[i];
@@ -766,11 +1072,6 @@ namespace OpenSim.Region.Framework.Scenes
766 1072
767 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); 1073 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
768 1074
769 // This may need to be updated to the maximum draw distance possible..
770 // We might (and probably will) be checking for prim creation from other sims
771 // when the camera crosses the border.
772 float idist = Constants.RegionSize;
773
774 if (inter.HitTF) 1075 if (inter.HitTF)
775 { 1076 {
776 // We need to find the closest prim to return to the testcaller along the ray 1077 // We need to find the closest prim to return to the testcaller along the ray
@@ -781,10 +1082,11 @@ namespace OpenSim.Region.Framework.Scenes
781 result.obj = part; 1082 result.obj = part;
782 result.normal = inter.normal; 1083 result.normal = inter.normal;
783 result.distance = inter.distance; 1084 result.distance = inter.distance;
1085
1086 idist = inter.distance;
784 } 1087 }
785 } 1088 }
786 } 1089 }
787
788 return result; 1090 return result;
789 } 1091 }
790 1092
@@ -796,25 +1098,27 @@ namespace OpenSim.Region.Framework.Scenes
796 /// <returns></returns> 1098 /// <returns></returns>
797 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1099 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
798 { 1100 {
799 maxX = -256f; 1101 maxX = float.MinValue;
800 maxY = -256f; 1102 maxY = float.MinValue;
801 maxZ = -256f; 1103 maxZ = float.MinValue;
802 minX = 256f; 1104 minX = float.MaxValue;
803 minY = 256f; 1105 minY = float.MaxValue;
804 minZ = 8192f; 1106 minZ = float.MaxValue;
805 1107
806 SceneObjectPart[] parts = m_parts.GetArray(); 1108 SceneObjectPart[] parts = m_parts.GetArray();
807 for (int i = 0; i < parts.Length; i++) 1109 foreach (SceneObjectPart part in parts)
808 { 1110 {
809 SceneObjectPart part = parts[i];
810
811 Vector3 worldPos = part.GetWorldPosition(); 1111 Vector3 worldPos = part.GetWorldPosition();
812 Vector3 offset = worldPos - AbsolutePosition; 1112 Vector3 offset = worldPos - AbsolutePosition;
813 Quaternion worldRot; 1113 Quaternion worldRot;
814 if (part.ParentID == 0) 1114 if (part.ParentID == 0)
1115 {
815 worldRot = part.RotationOffset; 1116 worldRot = part.RotationOffset;
1117 }
816 else 1118 else
1119 {
817 worldRot = part.GetWorldRotation(); 1120 worldRot = part.GetWorldRotation();
1121 }
818 1122
819 Vector3 frontTopLeft; 1123 Vector3 frontTopLeft;
820 Vector3 frontTopRight; 1124 Vector3 frontTopRight;
@@ -826,6 +1130,8 @@ namespace OpenSim.Region.Framework.Scenes
826 Vector3 backBottomLeft; 1130 Vector3 backBottomLeft;
827 Vector3 backBottomRight; 1131 Vector3 backBottomRight;
828 1132
1133 // Vector3[] corners = new Vector3[8];
1134
829 Vector3 orig = Vector3.Zero; 1135 Vector3 orig = Vector3.Zero;
830 1136
831 frontTopLeft.X = orig.X - (part.Scale.X / 2); 1137 frontTopLeft.X = orig.X - (part.Scale.X / 2);
@@ -860,6 +1166,38 @@ namespace OpenSim.Region.Framework.Scenes
860 backBottomRight.Y = orig.Y + (part.Scale.Y / 2); 1166 backBottomRight.Y = orig.Y + (part.Scale.Y / 2);
861 backBottomRight.Z = orig.Z - (part.Scale.Z / 2); 1167 backBottomRight.Z = orig.Z - (part.Scale.Z / 2);
862 1168
1169
1170
1171 //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1172 //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1173 //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1174 //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1175 //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1176 //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1177 //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1178 //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1179
1180 //for (int i = 0; i < 8; i++)
1181 //{
1182 // corners[i] = corners[i] * worldRot;
1183 // corners[i] += offset;
1184
1185 // if (corners[i].X > maxX)
1186 // maxX = corners[i].X;
1187 // if (corners[i].X < minX)
1188 // minX = corners[i].X;
1189
1190 // if (corners[i].Y > maxY)
1191 // maxY = corners[i].Y;
1192 // if (corners[i].Y < minY)
1193 // minY = corners[i].Y;
1194
1195 // if (corners[i].Z > maxZ)
1196 // maxZ = corners[i].Y;
1197 // if (corners[i].Z < minZ)
1198 // minZ = corners[i].Z;
1199 //}
1200
863 frontTopLeft = frontTopLeft * worldRot; 1201 frontTopLeft = frontTopLeft * worldRot;
864 frontTopRight = frontTopRight * worldRot; 1202 frontTopRight = frontTopRight * worldRot;
865 frontBottomLeft = frontBottomLeft * worldRot; 1203 frontBottomLeft = frontBottomLeft * worldRot;
@@ -881,6 +1219,15 @@ namespace OpenSim.Region.Framework.Scenes
881 backTopLeft += offset; 1219 backTopLeft += offset;
882 backTopRight += offset; 1220 backTopRight += offset;
883 1221
1222 //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1223 //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1224 //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1225 //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1226 //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1227 //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1228 //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1229 //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1230
884 if (frontTopRight.X > maxX) 1231 if (frontTopRight.X > maxX)
885 maxX = frontTopRight.X; 1232 maxX = frontTopRight.X;
886 if (frontTopLeft.X > maxX) 1233 if (frontTopLeft.X > maxX)
@@ -1024,17 +1371,118 @@ namespace OpenSim.Region.Framework.Scenes
1024 1371
1025 #endregion 1372 #endregion
1026 1373
1374 public void GetResourcesCosts(SceneObjectPart apart,
1375 out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)
1376 {
1377 // this information may need to be cached
1378
1379 float cost;
1380 float tmpcost;
1381
1382 bool ComplexCost = false;
1383
1384 SceneObjectPart p;
1385 SceneObjectPart[] parts;
1386
1387 lock (m_parts)
1388 {
1389 parts = m_parts.GetArray();
1390 }
1391
1392 int nparts = parts.Length;
1393
1394
1395 for (int i = 0; i < nparts; i++)
1396 {
1397 p = parts[i];
1398
1399 if (p.UsesComplexCost)
1400 {
1401 ComplexCost = true;
1402 break;
1403 }
1404 }
1405
1406 if (ComplexCost)
1407 {
1408 linksetResCost = 0;
1409 linksetPhysCost = 0;
1410 partCost = 0;
1411 partPhysCost = 0;
1412
1413 for (int i = 0; i < nparts; i++)
1414 {
1415 p = parts[i];
1416
1417 cost = p.StreamingCost;
1418 tmpcost = p.SimulationCost;
1419 if (tmpcost > cost)
1420 cost = tmpcost;
1421 tmpcost = p.PhysicsCost;
1422 if (tmpcost > cost)
1423 cost = tmpcost;
1424
1425 linksetPhysCost += tmpcost;
1426 linksetResCost += cost;
1427
1428 if (p == apart)
1429 {
1430 partCost = cost;
1431 partPhysCost = tmpcost;
1432 }
1433 }
1434 }
1435 else
1436 {
1437 partPhysCost = 1.0f;
1438 partCost = 1.0f;
1439 linksetResCost = (float)nparts;
1440 linksetPhysCost = linksetResCost;
1441 }
1442 }
1443
1444 public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
1445 {
1446 SceneObjectPart p;
1447 SceneObjectPart[] parts;
1448
1449 lock (m_parts)
1450 {
1451 parts = m_parts.GetArray();
1452 }
1453
1454 int nparts = parts.Length;
1455
1456 PhysCost = 0;
1457 StreamCost = 0;
1458 SimulCost = 0;
1459
1460 for (int i = 0; i < nparts; i++)
1461 {
1462 p = parts[i];
1463
1464 StreamCost += p.StreamingCost;
1465 SimulCost += p.SimulationCost;
1466 PhysCost += p.PhysicsCost;
1467 }
1468 }
1469
1027 public void SaveScriptedState(XmlTextWriter writer) 1470 public void SaveScriptedState(XmlTextWriter writer)
1028 { 1471 {
1472 SaveScriptedState(writer, false);
1473 }
1474
1475 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1476 {
1029 XmlDocument doc = new XmlDocument(); 1477 XmlDocument doc = new XmlDocument();
1030 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1478 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1031 1479
1032 SceneObjectPart[] parts = m_parts.GetArray(); 1480 SceneObjectPart[] parts = m_parts.GetArray();
1033 for (int i = 0; i < parts.Length; i++) 1481 for (int i = 0; i < parts.Length; i++)
1034 { 1482 {
1035 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); 1483 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
1036 foreach (KeyValuePair<UUID, string> kvp in pstates) 1484 foreach (KeyValuePair<UUID, string> kvp in pstates)
1037 states.Add(kvp.Key, kvp.Value); 1485 states[kvp.Key] = kvp.Value;
1038 } 1486 }
1039 1487
1040 if (states.Count > 0) 1488 if (states.Count > 0)
@@ -1054,6 +1502,169 @@ namespace OpenSim.Region.Framework.Scenes
1054 } 1502 }
1055 1503
1056 /// <summary> 1504 /// <summary>
1505 /// Add the avatar to this linkset (avatar is sat).
1506 /// </summary>
1507 /// <param name="agentID"></param>
1508 public void AddAvatar(UUID agentID)
1509 {
1510 ScenePresence presence;
1511 if (m_scene.TryGetScenePresence(agentID, out presence))
1512 {
1513 if (!m_linkedAvatars.Contains(presence))
1514 {
1515 m_linkedAvatars.Add(presence);
1516 }
1517 }
1518 }
1519
1520 /// <summary>
1521 /// Delete the avatar from this linkset (avatar is unsat).
1522 /// </summary>
1523 /// <param name="agentID"></param>
1524 public void DeleteAvatar(UUID agentID)
1525 {
1526 ScenePresence presence;
1527 if (m_scene.TryGetScenePresence(agentID, out presence))
1528 {
1529 if (m_linkedAvatars.Contains(presence))
1530 {
1531 m_linkedAvatars.Remove(presence);
1532 }
1533 }
1534 }
1535
1536 /// <summary>
1537 /// Returns the list of linked presences (avatars sat on this group)
1538 /// </summary>
1539 /// <param name="agentID"></param>
1540 public List<ScenePresence> GetLinkedAvatars()
1541 {
1542 return m_linkedAvatars;
1543 }
1544
1545 /// <summary>
1546 /// Attach this scene object to the given avatar.
1547 /// </summary>
1548 /// <param name="agentID"></param>
1549 /// <param name="attachmentpoint"></param>
1550 /// <param name="AttachOffset"></param>
1551 private void AttachToAgent(
1552 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1553 {
1554 if (avatar != null)
1555 {
1556 // don't attach attachments to child agents
1557 if (avatar.IsChildAgent) return;
1558
1559 // Remove from database and parcel prim count
1560 m_scene.DeleteFromStorage(so.UUID);
1561 m_scene.EventManager.TriggerParcelPrimCountTainted();
1562
1563 so.AttachedAvatar = avatar.UUID;
1564
1565 if (so.RootPart.PhysActor != null)
1566 {
1567 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1568 so.RootPart.PhysActor = null;
1569 }
1570
1571 so.AbsolutePosition = attachOffset;
1572 so.RootPart.AttachedPos = attachOffset;
1573 so.IsAttachment = true;
1574 so.RootPart.SetParentLocalId(avatar.LocalId);
1575 so.AttachmentPoint = attachmentpoint;
1576
1577 avatar.AddAttachment(this);
1578
1579 if (!silent)
1580 {
1581 // Killing it here will cause the client to deselect it
1582 // It then reappears on the avatar, deselected
1583 // through the full update below
1584 //
1585 if (IsSelected)
1586 {
1587 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1588 }
1589
1590 IsSelected = false; // fudge....
1591 ScheduleGroupForFullUpdate();
1592 }
1593 }
1594 else
1595 {
1596 m_log.WarnFormat(
1597 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1598 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1599 }
1600 }
1601
1602 public byte GetAttachmentPoint()
1603 {
1604 return m_rootPart.Shape.State;
1605 }
1606
1607 public void DetachToGround()
1608 {
1609 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1610 if (avatar == null)
1611 return;
1612
1613 avatar.RemoveAttachment(this);
1614
1615 Vector3 detachedpos = new Vector3(127f,127f,127f);
1616 if (avatar == null)
1617 return;
1618
1619 detachedpos = avatar.AbsolutePosition;
1620 FromItemID = UUID.Zero;
1621
1622 AbsolutePosition = detachedpos;
1623 AttachedAvatar = UUID.Zero;
1624
1625 //SceneObjectPart[] parts = m_parts.GetArray();
1626 //for (int i = 0; i < parts.Length; i++)
1627 // parts[i].AttachedAvatar = UUID.Zero;
1628
1629 m_rootPart.SetParentLocalId(0);
1630 AttachmentPoint = (byte)0;
1631 // must check if buildind should be true or false here
1632 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1633 HasGroupChanged = true;
1634 RootPart.Rezzed = DateTime.Now;
1635 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1636 AttachToBackup();
1637 m_scene.EventManager.TriggerParcelPrimCountTainted();
1638 m_rootPart.ScheduleFullUpdate();
1639 m_rootPart.ClearUndoState();
1640 }
1641
1642 public void DetachToInventoryPrep()
1643 {
1644 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1645 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1646 if (avatar != null)
1647 {
1648 //detachedpos = avatar.AbsolutePosition;
1649 avatar.RemoveAttachment(this);
1650 }
1651
1652 AttachedAvatar = UUID.Zero;
1653
1654 /*SceneObjectPart[] parts = m_parts.GetArray();
1655 for (int i = 0; i < parts.Length; i++)
1656 parts[i].AttachedAvatar = UUID.Zero;*/
1657
1658 m_rootPart.SetParentLocalId(0);
1659 //m_rootPart.SetAttachmentPoint((byte)0);
1660 IsAttachment = false;
1661 AbsolutePosition = m_rootPart.AttachedPos;
1662 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1663 //AttachToBackup();
1664 //m_rootPart.ScheduleFullUpdate();
1665 }
1666
1667 /// <summary>
1057 /// 1668 ///
1058 /// </summary> 1669 /// </summary>
1059 /// <param name="part"></param> 1670 /// <param name="part"></param>
@@ -1093,7 +1704,10 @@ namespace OpenSim.Region.Framework.Scenes
1093 public void AddPart(SceneObjectPart part) 1704 public void AddPart(SceneObjectPart part)
1094 { 1705 {
1095 part.SetParent(this); 1706 part.SetParent(this);
1096 part.LinkNum = m_parts.Add(part.UUID, part); 1707 m_parts.Add(part.UUID, part);
1708
1709 part.LinkNum = m_parts.Count;
1710
1097 if (part.LinkNum == 2) 1711 if (part.LinkNum == 2)
1098 RootPart.LinkNum = 1; 1712 RootPart.LinkNum = 1;
1099 } 1713 }
@@ -1119,6 +1733,14 @@ namespace OpenSim.Region.Framework.Scenes
1119 parts[i].UUID = UUID.Random(); 1733 parts[i].UUID = UUID.Random();
1120 } 1734 }
1121 1735
1736 // helper provided for parts.
1737 public int GetSceneMaxUndo()
1738 {
1739 if (m_scene != null)
1740 return m_scene.MaxUndoCount;
1741 return 5;
1742 }
1743
1122 // justincc: I don't believe this hack is needed any longer, especially since the physics 1744 // justincc: I don't believe this hack is needed any longer, especially since the physics
1123 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1745 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1124 // this method was preventing proper reload of scene objects. 1746 // this method was preventing proper reload of scene objects.
@@ -1176,7 +1798,7 @@ namespace OpenSim.Region.Framework.Scenes
1176// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", 1798// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}",
1177// remoteClient.Name, part.Name, part.LocalId, offsetPos); 1799// remoteClient.Name, part.Name, part.LocalId, offsetPos);
1178 1800
1179 part.StoreUndoState(); 1801// part.StoreUndoState();
1180 part.OnGrab(offsetPos, remoteClient); 1802 part.OnGrab(offsetPos, remoteClient);
1181 } 1803 }
1182 1804
@@ -1196,6 +1818,11 @@ namespace OpenSim.Region.Framework.Scenes
1196 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1818 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1197 public void DeleteGroupFromScene(bool silent) 1819 public void DeleteGroupFromScene(bool silent)
1198 { 1820 {
1821 // We need to keep track of this state in case this group is still queued for backup.
1822 IsDeleted = true;
1823
1824 DetachFromBackup();
1825
1199 SceneObjectPart[] parts = m_parts.GetArray(); 1826 SceneObjectPart[] parts = m_parts.GetArray();
1200 for (int i = 0; i < parts.Length; i++) 1827 for (int i = 0; i < parts.Length; i++)
1201 { 1828 {
@@ -1219,6 +1846,7 @@ namespace OpenSim.Region.Framework.Scenes
1219 } 1846 }
1220 }); 1847 });
1221 } 1848 }
1849
1222 } 1850 }
1223 1851
1224 public void AddScriptLPS(int count) 1852 public void AddScriptLPS(int count)
@@ -1288,28 +1916,43 @@ namespace OpenSim.Region.Framework.Scenes
1288 /// </summary> 1916 /// </summary>
1289 public void ApplyPhysics() 1917 public void ApplyPhysics()
1290 { 1918 {
1291 // Apply physics to the root prim
1292 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1293
1294 // Apply physics to child prims
1295 SceneObjectPart[] parts = m_parts.GetArray(); 1919 SceneObjectPart[] parts = m_parts.GetArray();
1296 if (parts.Length > 1) 1920 if (parts.Length > 1)
1297 { 1921 {
1922 ResetChildPrimPhysicsPositions();
1923
1924 // Apply physics to the root prim
1925 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
1926
1927
1298 for (int i = 0; i < parts.Length; i++) 1928 for (int i = 0; i < parts.Length; i++)
1299 { 1929 {
1300 SceneObjectPart part = parts[i]; 1930 SceneObjectPart part = parts[i];
1301 if (part.LocalId != m_rootPart.LocalId) 1931 if (part.LocalId != m_rootPart.LocalId)
1302 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); 1932 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
1303 } 1933 }
1304
1305 // Hack to get the physics scene geometries in the right spot 1934 // Hack to get the physics scene geometries in the right spot
1306 ResetChildPrimPhysicsPositions(); 1935// ResetChildPrimPhysicsPositions();
1936 if (m_rootPart.PhysActor != null)
1937 {
1938 m_rootPart.PhysActor.Building = false;
1939 }
1940 }
1941 else
1942 {
1943 // Apply physics to the root prim
1944 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1307 } 1945 }
1308 } 1946 }
1309 1947
1310 public void SetOwnerId(UUID userId) 1948 public void SetOwnerId(UUID userId)
1311 { 1949 {
1312 ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); 1950 ForEachPart(delegate(SceneObjectPart part)
1951 {
1952
1953 part.OwnerID = userId;
1954
1955 });
1313 } 1956 }
1314 1957
1315 public void ForEachPart(Action<SceneObjectPart> whatToDo) 1958 public void ForEachPart(Action<SceneObjectPart> whatToDo)
@@ -1341,11 +1984,17 @@ namespace OpenSim.Region.Framework.Scenes
1341 return; 1984 return;
1342 } 1985 }
1343 1986
1987 if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
1988 return;
1989
1344 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1990 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1345 // any exception propogate upwards. 1991 // any exception propogate upwards.
1346 try 1992 try
1347 { 1993 {
1348 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 1994 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
1995 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
1996 m_scene.LoadingPrims) // Land may not be valid yet
1997
1349 { 1998 {
1350 ILandObject parcel = m_scene.LandChannel.GetLandObject( 1999 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1351 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 2000 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
@@ -1372,6 +2021,7 @@ namespace OpenSim.Region.Framework.Scenes
1372 } 2021 }
1373 } 2022 }
1374 } 2023 }
2024
1375 } 2025 }
1376 2026
1377 if (m_scene.UseBackup && HasGroupChanged) 2027 if (m_scene.UseBackup && HasGroupChanged)
@@ -1379,10 +2029,30 @@ namespace OpenSim.Region.Framework.Scenes
1379 // don't backup while it's selected or you're asking for changes mid stream. 2029 // don't backup while it's selected or you're asking for changes mid stream.
1380 if (isTimeToPersist() || forcedBackup) 2030 if (isTimeToPersist() || forcedBackup)
1381 { 2031 {
2032 if (m_rootPart.PhysActor != null &&
2033 (!m_rootPart.PhysActor.IsPhysical))
2034 {
2035 // Possible ghost prim
2036 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2037 {
2038 foreach (SceneObjectPart part in m_parts.GetArray())
2039 {
2040 // Re-set physics actor positions and
2041 // orientations
2042 part.GroupPosition = m_rootPart.GroupPosition;
2043 }
2044 }
2045 }
1382// m_log.DebugFormat( 2046// m_log.DebugFormat(
1383// "[SCENE]: Storing {0}, {1} in {2}", 2047// "[SCENE]: Storing {0}, {1} in {2}",
1384// Name, UUID, m_scene.RegionInfo.RegionName); 2048// Name, UUID, m_scene.RegionInfo.RegionName);
1385 2049
2050 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2051 {
2052 RootPart.Shape.State = 0;
2053 ScheduleGroupForFullUpdate();
2054 }
2055
1386 SceneObjectGroup backup_group = Copy(false); 2056 SceneObjectGroup backup_group = Copy(false);
1387 backup_group.RootPart.Velocity = RootPart.Velocity; 2057 backup_group.RootPart.Velocity = RootPart.Velocity;
1388 backup_group.RootPart.Acceleration = RootPart.Acceleration; 2058 backup_group.RootPart.Acceleration = RootPart.Acceleration;
@@ -1392,6 +2062,16 @@ namespace OpenSim.Region.Framework.Scenes
1392 HasGroupChangedDueToDelink = false; 2062 HasGroupChangedDueToDelink = false;
1393 2063
1394 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2064 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2065/*
2066 backup_group.ForEachPart(delegate(SceneObjectPart part)
2067 {
2068 if (part.KeyframeMotion != null)
2069 {
2070 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2071// part.KeyframeMotion.UpdateSceneObject(this);
2072 }
2073 });
2074*/
1395 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2075 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1396 2076
1397 backup_group.ForEachPart(delegate(SceneObjectPart part) 2077 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1448,10 +2128,14 @@ namespace OpenSim.Region.Framework.Scenes
1448 /// <returns></returns> 2128 /// <returns></returns>
1449 public SceneObjectGroup Copy(bool userExposed) 2129 public SceneObjectGroup Copy(bool userExposed)
1450 { 2130 {
2131 m_dupeInProgress = true;
1451 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2132 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1452 dupe.m_isBackedUp = false; 2133 dupe.m_isBackedUp = false;
1453 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2134 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1454 2135
2136 // new group as no sitting avatars
2137 dupe.m_linkedAvatars = new List<ScenePresence>();
2138
1455 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2139 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1456 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2140 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1457 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2141 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
@@ -1462,7 +2146,7 @@ namespace OpenSim.Region.Framework.Scenes
1462 // This is only necessary when userExposed is false! 2146 // This is only necessary when userExposed is false!
1463 2147
1464 bool previousAttachmentStatus = dupe.IsAttachment; 2148 bool previousAttachmentStatus = dupe.IsAttachment;
1465 2149
1466 if (!userExposed) 2150 if (!userExposed)
1467 dupe.IsAttachment = true; 2151 dupe.IsAttachment = true;
1468 2152
@@ -1475,16 +2159,17 @@ namespace OpenSim.Region.Framework.Scenes
1475 2159
1476 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2160 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1477 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2161 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2162
1478 2163
1479 if (userExposed) 2164 if (userExposed)
1480 dupe.m_rootPart.TrimPermissions(); 2165 dupe.m_rootPart.TrimPermissions();
1481 2166
1482 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2167 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1483 2168
1484 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2169 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1485 { 2170 {
1486 return p1.LinkNum.CompareTo(p2.LinkNum); 2171 return p1.LinkNum.CompareTo(p2.LinkNum);
1487 } 2172 }
1488 ); 2173 );
1489 2174
1490 foreach (SceneObjectPart part in partList) 2175 foreach (SceneObjectPart part in partList)
@@ -1494,41 +2179,56 @@ namespace OpenSim.Region.Framework.Scenes
1494 { 2179 {
1495 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 2180 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1496 newPart.LinkNum = part.LinkNum; 2181 newPart.LinkNum = part.LinkNum;
1497 } 2182 if (userExposed)
2183 newPart.ParentID = dupe.m_rootPart.LocalId;
2184 }
1498 else 2185 else
1499 { 2186 {
1500 newPart = dupe.m_rootPart; 2187 newPart = dupe.m_rootPart;
1501 } 2188 }
2189/*
2190 bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0);
2191 bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0);
1502 2192
1503 // Need to duplicate the physics actor as well 2193 // Need to duplicate the physics actor as well
1504 PhysicsActor originalPartPa = part.PhysActor; 2194 if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive))
1505 if (originalPartPa != null && userExposed)
1506 { 2195 {
1507 PrimitiveBaseShape pbs = newPart.Shape; 2196 PrimitiveBaseShape pbs = newPart.Shape;
1508
1509 newPart.PhysActor 2197 newPart.PhysActor
1510 = m_scene.PhysicsScene.AddPrimShape( 2198 = m_scene.PhysicsScene.AddPrimShape(
1511 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 2199 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
1512 pbs, 2200 pbs,
1513 newPart.AbsolutePosition, 2201 newPart.AbsolutePosition,
1514 newPart.Scale, 2202 newPart.Scale,
1515 newPart.RotationOffset, 2203 newPart.GetWorldRotation(),
1516 originalPartPa.IsPhysical, 2204 isphys,
2205 isphan,
1517 newPart.LocalId); 2206 newPart.LocalId);
1518 2207
1519 newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); 2208 newPart.DoPhysicsPropertyUpdate(isphys, true);
1520 } 2209 */
2210 if (userExposed)
2211 newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
2212// }
2213 // copy keyframemotion
2214 if (part.KeyframeMotion != null)
2215 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
1521 } 2216 }
1522 2217
1523 if (userExposed) 2218 if (userExposed)
1524 { 2219 {
1525 dupe.UpdateParentIDs(); 2220// done above dupe.UpdateParentIDs();
2221
2222 if (dupe.m_rootPart.PhysActor != null)
2223 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2224
1526 dupe.HasGroupChanged = true; 2225 dupe.HasGroupChanged = true;
1527 dupe.AttachToBackup(); 2226 dupe.AttachToBackup();
1528 2227
1529 ScheduleGroupForFullUpdate(); 2228 ScheduleGroupForFullUpdate();
1530 } 2229 }
1531 2230
2231 m_dupeInProgress = false;
1532 return dupe; 2232 return dupe;
1533 } 2233 }
1534 2234
@@ -1540,11 +2240,24 @@ namespace OpenSim.Region.Framework.Scenes
1540 /// <param name="cGroupID"></param> 2240 /// <param name="cGroupID"></param>
1541 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2241 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1542 { 2242 {
1543 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 2243 // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
2244 // give newpart a new local ID lettng old part keep same
2245 SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed);
2246 newpart.LocalId = m_scene.AllocateLocalId();
2247
2248 SetRootPart(newpart);
2249 if (userExposed)
2250 RootPart.Velocity = Vector3.Zero; // In case source is moving
1544 } 2251 }
1545 2252
1546 public void ScriptSetPhysicsStatus(bool usePhysics) 2253 public void ScriptSetPhysicsStatus(bool usePhysics)
1547 { 2254 {
2255 if (usePhysics)
2256 {
2257 if (RootPart.KeyframeMotion != null)
2258 RootPart.KeyframeMotion.Stop();
2259 RootPart.KeyframeMotion = null;
2260 }
1548 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2261 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1549 } 2262 }
1550 2263
@@ -1592,27 +2305,14 @@ namespace OpenSim.Region.Framework.Scenes
1592 2305
1593 if (pa != null) 2306 if (pa != null)
1594 { 2307 {
1595 pa.AddForce(impulse, true); 2308 // false to be applied as a impulse
1596 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2309 pa.AddForce(impulse, false);
1597 }
1598 }
1599 }
1600
1601 public void applyAngularImpulse(Vector3 impulse)
1602 {
1603 PhysicsActor pa = RootPart.PhysActor;
1604
1605 if (pa != null)
1606 {
1607 if (!IsAttachment)
1608 {
1609 pa.AddAngularForce(impulse, true);
1610 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2310 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1611 } 2311 }
1612 } 2312 }
1613 } 2313 }
1614 2314
1615 public void setAngularImpulse(Vector3 impulse) 2315 public void ApplyAngularImpulse(Vector3 impulse)
1616 { 2316 {
1617 PhysicsActor pa = RootPart.PhysActor; 2317 PhysicsActor pa = RootPart.PhysActor;
1618 2318
@@ -1620,7 +2320,8 @@ namespace OpenSim.Region.Framework.Scenes
1620 { 2320 {
1621 if (!IsAttachment) 2321 if (!IsAttachment)
1622 { 2322 {
1623 pa.Torque = impulse; 2323 // false to be applied as a impulse
2324 pa.AddAngularForce(impulse, false);
1624 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2325 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1625 } 2326 }
1626 } 2327 }
@@ -1628,20 +2329,10 @@ namespace OpenSim.Region.Framework.Scenes
1628 2329
1629 public Vector3 GetTorque() 2330 public Vector3 GetTorque()
1630 { 2331 {
1631 PhysicsActor pa = RootPart.PhysActor; 2332 return RootPart.Torque;
1632
1633 if (pa != null)
1634 {
1635 if (!IsAttachment)
1636 {
1637 Vector3 torque = pa.Torque;
1638 return torque;
1639 }
1640 }
1641
1642 return Vector3.Zero;
1643 } 2333 }
1644 2334
2335 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
1645 public void moveToTarget(Vector3 target, float tau) 2336 public void moveToTarget(Vector3 target, float tau)
1646 { 2337 {
1647 if (IsAttachment) 2338 if (IsAttachment)
@@ -1673,6 +2364,46 @@ namespace OpenSim.Region.Framework.Scenes
1673 pa.PIDActive = false; 2364 pa.PIDActive = false;
1674 } 2365 }
1675 2366
2367 public void rotLookAt(Quaternion target, float strength, float damping)
2368 {
2369 SceneObjectPart rootpart = m_rootPart;
2370 if (rootpart != null)
2371 {
2372 if (IsAttachment)
2373 {
2374 /*
2375 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2376 if (avatar != null)
2377 {
2378 Rotate the Av?
2379 } */
2380 }
2381 else
2382 {
2383 if (rootpart.PhysActor != null)
2384 { // APID must be implemented in your physics system for this to function.
2385 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
2386 rootpart.PhysActor.APIDStrength = strength;
2387 rootpart.PhysActor.APIDDamping = damping;
2388 rootpart.PhysActor.APIDActive = true;
2389 }
2390 }
2391 }
2392 }
2393
2394 public void stopLookAt()
2395 {
2396 SceneObjectPart rootpart = m_rootPart;
2397 if (rootpart != null)
2398 {
2399 if (rootpart.PhysActor != null)
2400 { // APID must be implemented in your physics system for this to function.
2401 rootpart.PhysActor.APIDActive = false;
2402 }
2403 }
2404
2405 }
2406
1676 /// <summary> 2407 /// <summary>
1677 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2408 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1678 /// </summary> 2409 /// </summary>
@@ -1689,7 +2420,7 @@ namespace OpenSim.Region.Framework.Scenes
1689 { 2420 {
1690 pa.PIDHoverHeight = height; 2421 pa.PIDHoverHeight = height;
1691 pa.PIDHoverType = hoverType; 2422 pa.PIDHoverType = hoverType;
1692 pa.PIDTau = tau; 2423 pa.PIDHoverTau = tau;
1693 pa.PIDHoverActive = true; 2424 pa.PIDHoverActive = true;
1694 } 2425 }
1695 else 2426 else
@@ -1729,7 +2460,12 @@ namespace OpenSim.Region.Framework.Scenes
1729 /// <param name="cGroupID"></param> 2460 /// <param name="cGroupID"></param>
1730 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2461 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1731 { 2462 {
1732 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 2463 // give new ID to the new part, letting old keep original
2464 // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
2465 SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
2466 newPart.LocalId = m_scene.AllocateLocalId();
2467 newPart.SetParent(this);
2468
1733 AddPart(newPart); 2469 AddPart(newPart);
1734 2470
1735 SetPartAsNonRoot(newPart); 2471 SetPartAsNonRoot(newPart);
@@ -1868,11 +2604,11 @@ namespace OpenSim.Region.Framework.Scenes
1868 /// Immediately send a full update for this scene object. 2604 /// Immediately send a full update for this scene object.
1869 /// </summary> 2605 /// </summary>
1870 public void SendGroupFullUpdate() 2606 public void SendGroupFullUpdate()
1871 { 2607 {
1872 if (IsDeleted) 2608 if (IsDeleted)
1873 return; 2609 return;
1874 2610
1875// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2611// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
1876 2612
1877 RootPart.SendFullUpdateToAllClients(); 2613 RootPart.SendFullUpdateToAllClients();
1878 2614
@@ -2028,6 +2764,11 @@ namespace OpenSim.Region.Framework.Scenes
2028 // 'linkPart' == the root of the group being linked into this group 2764 // 'linkPart' == the root of the group being linked into this group
2029 SceneObjectPart linkPart = objectGroup.m_rootPart; 2765 SceneObjectPart linkPart = objectGroup.m_rootPart;
2030 2766
2767 if (m_rootPart.PhysActor != null)
2768 m_rootPart.PhysActor.Building = true;
2769 if (linkPart.PhysActor != null)
2770 linkPart.PhysActor.Building = true;
2771
2031 // physics flags from group to be applied to linked parts 2772 // physics flags from group to be applied to linked parts
2032 bool grpusephys = UsesPhysics; 2773 bool grpusephys = UsesPhysics;
2033 bool grptemporary = IsTemporary; 2774 bool grptemporary = IsTemporary;
@@ -2053,12 +2794,12 @@ namespace OpenSim.Region.Framework.Scenes
2053 Vector3 axPos = linkPart.OffsetPosition; 2794 Vector3 axPos = linkPart.OffsetPosition;
2054 // Rotate the linking root SOP's position to be relative to the new root prim 2795 // Rotate the linking root SOP's position to be relative to the new root prim
2055 Quaternion parentRot = m_rootPart.RotationOffset; 2796 Quaternion parentRot = m_rootPart.RotationOffset;
2056 axPos *= Quaternion.Inverse(parentRot); 2797 axPos *= Quaternion.Conjugate(parentRot);
2057 linkPart.OffsetPosition = axPos; 2798 linkPart.OffsetPosition = axPos;
2058 2799
2059 // Make the linking root SOP's rotation relative to the new root prim 2800 // Make the linking root SOP's rotation relative to the new root prim
2060 Quaternion oldRot = linkPart.RotationOffset; 2801 Quaternion oldRot = linkPart.RotationOffset;
2061 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2802 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2062 linkPart.RotationOffset = newRot; 2803 linkPart.RotationOffset = newRot;
2063 2804
2064 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. 2805 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
@@ -2092,7 +2833,7 @@ namespace OpenSim.Region.Framework.Scenes
2092 linkPart.CreateSelected = true; 2833 linkPart.CreateSelected = true;
2093 2834
2094 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2835 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2095 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); 2836 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
2096 2837
2097 // If the added SOP is physical, also tell the physics engine about the link relationship. 2838 // If the added SOP is physical, also tell the physics engine about the link relationship.
2098 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2839 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2102,6 +2843,7 @@ namespace OpenSim.Region.Framework.Scenes
2102 } 2843 }
2103 2844
2104 linkPart.LinkNum = linkNum++; 2845 linkPart.LinkNum = linkNum++;
2846 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2105 2847
2106 // Get a list of the SOP's in the old group in order of their linknum's. 2848 // Get a list of the SOP's in the old group in order of their linknum's.
2107 SceneObjectPart[] ogParts = objectGroup.Parts; 2849 SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2120,7 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes
2120 2862
2121 // Update the physics flags for the newly added SOP 2863 // Update the physics flags for the newly added SOP
2122 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) 2864 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??)
2123 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); 2865 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
2124 2866
2125 // If the added SOP is physical, also tell the physics engine about the link relationship. 2867 // If the added SOP is physical, also tell the physics engine about the link relationship.
2126 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2868 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2138,7 +2880,7 @@ namespace OpenSim.Region.Framework.Scenes
2138 objectGroup.IsDeleted = true; 2880 objectGroup.IsDeleted = true;
2139 2881
2140 objectGroup.m_parts.Clear(); 2882 objectGroup.m_parts.Clear();
2141 2883
2142 // Can't do this yet since backup still makes use of the root part without any synchronization 2884 // Can't do this yet since backup still makes use of the root part without any synchronization
2143// objectGroup.m_rootPart = null; 2885// objectGroup.m_rootPart = null;
2144 2886
@@ -2152,6 +2894,9 @@ namespace OpenSim.Region.Framework.Scenes
2152 // unmoved prims! 2894 // unmoved prims!
2153 ResetChildPrimPhysicsPositions(); 2895 ResetChildPrimPhysicsPositions();
2154 2896
2897 if (m_rootPart.PhysActor != null)
2898 m_rootPart.PhysActor.Building = false;
2899
2155 //HasGroupChanged = true; 2900 //HasGroupChanged = true;
2156 //ScheduleGroupForFullUpdate(); 2901 //ScheduleGroupForFullUpdate();
2157 } 2902 }
@@ -2219,7 +2964,10 @@ namespace OpenSim.Region.Framework.Scenes
2219// m_log.DebugFormat( 2964// m_log.DebugFormat(
2220// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 2965// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
2221// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 2966// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
2222 2967
2968 if (m_rootPart.PhysActor != null)
2969 m_rootPart.PhysActor.Building = true;
2970
2223 linkPart.ClearUndoState(); 2971 linkPart.ClearUndoState();
2224 2972
2225 Vector3 worldPos = linkPart.GetWorldPosition(); 2973 Vector3 worldPos = linkPart.GetWorldPosition();
@@ -2290,6 +3038,14 @@ namespace OpenSim.Region.Framework.Scenes
2290 3038
2291 // When we delete a group, we currently have to force persist to the database if the object id has changed 3039 // When we delete a group, we currently have to force persist to the database if the object id has changed
2292 // (since delete works by deleting all rows which have a given object id) 3040 // (since delete works by deleting all rows which have a given object id)
3041
3042 // this is as it seems to be in sl now
3043 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
3044 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
3045
3046 if (m_rootPart.PhysActor != null)
3047 m_rootPart.PhysActor.Building = false;
3048
2293 objectGroup.HasGroupChangedDueToDelink = true; 3049 objectGroup.HasGroupChangedDueToDelink = true;
2294 3050
2295 return objectGroup; 3051 return objectGroup;
@@ -2301,6 +3057,8 @@ namespace OpenSim.Region.Framework.Scenes
2301 /// <param name="objectGroup"></param> 3057 /// <param name="objectGroup"></param>
2302 public virtual void DetachFromBackup() 3058 public virtual void DetachFromBackup()
2303 { 3059 {
3060 if (m_scene != null)
3061 m_scene.SceneGraph.FireDetachFromBackup(this);
2304 if (m_isBackedUp && Scene != null) 3062 if (m_isBackedUp && Scene != null)
2305 m_scene.EventManager.OnBackup -= ProcessBackup; 3063 m_scene.EventManager.OnBackup -= ProcessBackup;
2306 3064
@@ -2321,7 +3079,8 @@ namespace OpenSim.Region.Framework.Scenes
2321 Vector3 axPos = part.OffsetPosition; 3079 Vector3 axPos = part.OffsetPosition;
2322 axPos *= parentRot; 3080 axPos *= parentRot;
2323 part.OffsetPosition = axPos; 3081 part.OffsetPosition = axPos;
2324 part.GroupPosition = oldGroupPosition + part.OffsetPosition; 3082 Vector3 newPos = oldGroupPosition + part.OffsetPosition;
3083 part.GroupPosition = newPos;
2325 part.OffsetPosition = Vector3.Zero; 3084 part.OffsetPosition = Vector3.Zero;
2326 3085
2327 // Compution our rotation to be not relative to the old parent 3086 // Compution our rotation to be not relative to the old parent
@@ -2336,7 +3095,7 @@ namespace OpenSim.Region.Framework.Scenes
2336 part.LinkNum = linkNum; 3095 part.LinkNum = linkNum;
2337 3096
2338 // Compute the new position of this SOP relative to the group position 3097 // Compute the new position of this SOP relative to the group position
2339 part.OffsetPosition = part.GroupPosition - AbsolutePosition; 3098 part.OffsetPosition = newPos - AbsolutePosition;
2340 3099
2341 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. 3100 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times.
2342 // It would have the affect of setting the physics engine position multiple 3101 // It would have the affect of setting the physics engine position multiple
@@ -2346,18 +3105,19 @@ namespace OpenSim.Region.Framework.Scenes
2346 // Rotate the relative position by the rotation of the group 3105 // Rotate the relative position by the rotation of the group
2347 Quaternion rootRotation = m_rootPart.RotationOffset; 3106 Quaternion rootRotation = m_rootPart.RotationOffset;
2348 Vector3 pos = part.OffsetPosition; 3107 Vector3 pos = part.OffsetPosition;
2349 pos *= Quaternion.Inverse(rootRotation); 3108 pos *= Quaternion.Conjugate(rootRotation);
2350 part.OffsetPosition = pos; 3109 part.OffsetPosition = pos;
2351 3110
2352 // Compute the SOP's rotation relative to the rotation of the group. 3111 // Compute the SOP's rotation relative to the rotation of the group.
2353 parentRot = m_rootPart.RotationOffset; 3112 parentRot = m_rootPart.RotationOffset;
2354 oldRot = part.RotationOffset; 3113 oldRot = part.RotationOffset;
2355 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 3114 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2356 part.RotationOffset = newRot; 3115 part.RotationOffset = newRot;
2357 3116
2358 // Since this SOP's state has changed, push those changes into the physics engine 3117 // Since this SOP's state has changed, push those changes into the physics engine
2359 // and the simulator. 3118 // and the simulator.
2360 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 3119 // done on caller
3120// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2361 } 3121 }
2362 3122
2363 /// <summary> 3123 /// <summary>
@@ -2379,10 +3139,14 @@ namespace OpenSim.Region.Framework.Scenes
2379 { 3139 {
2380 if (!m_rootPart.BlockGrab) 3140 if (!m_rootPart.BlockGrab)
2381 { 3141 {
2382 Vector3 llmoveforce = pos - AbsolutePosition; 3142/* Vector3 llmoveforce = pos - AbsolutePosition;
2383 Vector3 grabforce = llmoveforce; 3143 Vector3 grabforce = llmoveforce;
2384 grabforce = (grabforce / 10) * pa.Mass; 3144 grabforce = (grabforce / 10) * pa.Mass;
2385 pa.AddForce(grabforce, true); 3145 */
3146 // empirically convert distance diference to a impulse
3147 Vector3 grabforce = pos - AbsolutePosition;
3148 grabforce = grabforce * (pa.Mass/ 10.0f);
3149 pa.AddForce(grabforce, false);
2386 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3150 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
2387 } 3151 }
2388 } 3152 }
@@ -2578,6 +3342,8 @@ namespace OpenSim.Region.Framework.Scenes
2578 /// <param name="SetVolumeDetect"></param> 3342 /// <param name="SetVolumeDetect"></param>
2579 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3343 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2580 { 3344 {
3345 HasGroupChanged = true;
3346
2581 SceneObjectPart selectionPart = GetPart(localID); 3347 SceneObjectPart selectionPart = GetPart(localID);
2582 3348
2583 if (SetTemporary && Scene != null) 3349 if (SetTemporary && Scene != null)
@@ -2608,8 +3374,22 @@ namespace OpenSim.Region.Framework.Scenes
2608 } 3374 }
2609 } 3375 }
2610 3376
2611 for (int i = 0; i < parts.Length; i++) 3377 if (parts.Length > 1)
2612 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); 3378 {
3379 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3380
3381 for (int i = 0; i < parts.Length; i++)
3382 {
3383
3384 if (parts[i].UUID != m_rootPart.UUID)
3385 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3386 }
3387
3388 if (m_rootPart.PhysActor != null)
3389 m_rootPart.PhysActor.Building = false;
3390 }
3391 else
3392 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
2613 } 3393 }
2614 } 3394 }
2615 3395
@@ -2622,6 +3402,17 @@ namespace OpenSim.Region.Framework.Scenes
2622 } 3402 }
2623 } 3403 }
2624 3404
3405
3406
3407 /// <summary>
3408 /// Gets the number of parts
3409 /// </summary>
3410 /// <returns></returns>
3411 public int GetPartCount()
3412 {
3413 return Parts.Count();
3414 }
3415
2625 /// <summary> 3416 /// <summary>
2626 /// Update the texture entry for this part 3417 /// Update the texture entry for this part
2627 /// </summary> 3418 /// </summary>
@@ -2697,8 +3488,6 @@ namespace OpenSim.Region.Framework.Scenes
2697 3488
2698 PhysicsActor pa = m_rootPart.PhysActor; 3489 PhysicsActor pa = m_rootPart.PhysActor;
2699 3490
2700 RootPart.StoreUndoState(true);
2701
2702 if (Scene != null) 3491 if (Scene != null)
2703 { 3492 {
2704 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); 3493 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
@@ -2726,7 +3515,6 @@ namespace OpenSim.Region.Framework.Scenes
2726 SceneObjectPart obPart = parts[i]; 3515 SceneObjectPart obPart = parts[i];
2727 if (obPart.UUID != m_rootPart.UUID) 3516 if (obPart.UUID != m_rootPart.UUID)
2728 { 3517 {
2729// obPart.IgnoreUndoUpdate = true;
2730 Vector3 oldSize = new Vector3(obPart.Scale); 3518 Vector3 oldSize = new Vector3(obPart.Scale);
2731 3519
2732 float f = 1.0f; 3520 float f = 1.0f;
@@ -2838,8 +3626,6 @@ namespace OpenSim.Region.Framework.Scenes
2838 z *= a; 3626 z *= a;
2839 } 3627 }
2840 } 3628 }
2841
2842// obPart.IgnoreUndoUpdate = false;
2843 } 3629 }
2844 } 3630 }
2845 } 3631 }
@@ -2849,9 +3635,7 @@ namespace OpenSim.Region.Framework.Scenes
2849 prevScale.Y *= y; 3635 prevScale.Y *= y;
2850 prevScale.Z *= z; 3636 prevScale.Z *= z;
2851 3637
2852// RootPart.IgnoreUndoUpdate = true;
2853 RootPart.Resize(prevScale); 3638 RootPart.Resize(prevScale);
2854// RootPart.IgnoreUndoUpdate = false;
2855 3639
2856 for (int i = 0; i < parts.Length; i++) 3640 for (int i = 0; i < parts.Length; i++)
2857 { 3641 {
@@ -2859,8 +3643,6 @@ namespace OpenSim.Region.Framework.Scenes
2859 3643
2860 if (obPart.UUID != m_rootPart.UUID) 3644 if (obPart.UUID != m_rootPart.UUID)
2861 { 3645 {
2862 obPart.IgnoreUndoUpdate = true;
2863
2864 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 3646 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
2865 currentpos.X *= x; 3647 currentpos.X *= x;
2866 currentpos.Y *= y; 3648 currentpos.Y *= y;
@@ -2873,16 +3655,12 @@ namespace OpenSim.Region.Framework.Scenes
2873 3655
2874 obPart.Resize(newSize); 3656 obPart.Resize(newSize);
2875 obPart.UpdateOffSet(currentpos); 3657 obPart.UpdateOffSet(currentpos);
2876
2877 obPart.IgnoreUndoUpdate = false;
2878 } 3658 }
2879 3659
2880// obPart.IgnoreUndoUpdate = false; 3660 HasGroupChanged = true;
2881// obPart.StoreUndoState(); 3661 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3662 ScheduleGroupForTerseUpdate();
2882 } 3663 }
2883
2884// m_log.DebugFormat(
2885// "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale);
2886 } 3664 }
2887 3665
2888 #endregion 3666 #endregion
@@ -2895,14 +3673,6 @@ namespace OpenSim.Region.Framework.Scenes
2895 /// <param name="pos"></param> 3673 /// <param name="pos"></param>
2896 public void UpdateGroupPosition(Vector3 pos) 3674 public void UpdateGroupPosition(Vector3 pos)
2897 { 3675 {
2898// m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos);
2899
2900 RootPart.StoreUndoState(true);
2901
2902// SceneObjectPart[] parts = m_parts.GetArray();
2903// for (int i = 0; i < parts.Length; i++)
2904// parts[i].StoreUndoState();
2905
2906 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 3676 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2907 { 3677 {
2908 if (IsAttachment) 3678 if (IsAttachment)
@@ -2935,21 +3705,17 @@ namespace OpenSim.Region.Framework.Scenes
2935 /// </summary> 3705 /// </summary>
2936 /// <param name="pos"></param> 3706 /// <param name="pos"></param>
2937 /// <param name="localID"></param> 3707 /// <param name="localID"></param>
3708 ///
3709
2938 public void UpdateSinglePosition(Vector3 pos, uint localID) 3710 public void UpdateSinglePosition(Vector3 pos, uint localID)
2939 { 3711 {
2940 SceneObjectPart part = GetPart(localID); 3712 SceneObjectPart part = GetPart(localID);
2941 3713
2942// SceneObjectPart[] parts = m_parts.GetArray();
2943// for (int i = 0; i < parts.Length; i++)
2944// parts[i].StoreUndoState();
2945
2946 if (part != null) 3714 if (part != null)
2947 { 3715 {
2948// m_log.DebugFormat( 3716// unlock parts position change
2949// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 3717 if (m_rootPart.PhysActor != null)
2950 3718 m_rootPart.PhysActor.Building = true;
2951 part.StoreUndoState(false);
2952 part.IgnoreUndoUpdate = true;
2953 3719
2954 if (part.UUID == m_rootPart.UUID) 3720 if (part.UUID == m_rootPart.UUID)
2955 { 3721 {
@@ -2960,8 +3726,10 @@ namespace OpenSim.Region.Framework.Scenes
2960 part.UpdateOffSet(pos); 3726 part.UpdateOffSet(pos);
2961 } 3727 }
2962 3728
3729 if (m_rootPart.PhysActor != null)
3730 m_rootPart.PhysActor.Building = false;
3731
2963 HasGroupChanged = true; 3732 HasGroupChanged = true;
2964 part.IgnoreUndoUpdate = false;
2965 } 3733 }
2966 } 3734 }
2967 3735
@@ -2971,13 +3739,7 @@ namespace OpenSim.Region.Framework.Scenes
2971 /// <param name="pos"></param> 3739 /// <param name="pos"></param>
2972 public void UpdateRootPosition(Vector3 pos) 3740 public void UpdateRootPosition(Vector3 pos)
2973 { 3741 {
2974// m_log.DebugFormat( 3742 // needs to be called with phys building true
2975// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
2976
2977// SceneObjectPart[] parts = m_parts.GetArray();
2978// for (int i = 0; i < parts.Length; i++)
2979// parts[i].StoreUndoState();
2980
2981 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 3743 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
2982 Vector3 oldPos = 3744 Vector3 oldPos =
2983 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, 3745 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@@ -3000,7 +3762,14 @@ namespace OpenSim.Region.Framework.Scenes
3000 AbsolutePosition = newPos; 3762 AbsolutePosition = newPos;
3001 3763
3002 HasGroupChanged = true; 3764 HasGroupChanged = true;
3003 ScheduleGroupForTerseUpdate(); 3765 if (m_rootPart.Undoing)
3766 {
3767 ScheduleGroupForFullUpdate();
3768 }
3769 else
3770 {
3771 ScheduleGroupForTerseUpdate();
3772 }
3004 } 3773 }
3005 3774
3006 #endregion 3775 #endregion
@@ -3013,24 +3782,16 @@ namespace OpenSim.Region.Framework.Scenes
3013 /// <param name="rot"></param> 3782 /// <param name="rot"></param>
3014 public void UpdateGroupRotationR(Quaternion rot) 3783 public void UpdateGroupRotationR(Quaternion rot)
3015 { 3784 {
3016// m_log.DebugFormat(
3017// "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot);
3018
3019// SceneObjectPart[] parts = m_parts.GetArray();
3020// for (int i = 0; i < parts.Length; i++)
3021// parts[i].StoreUndoState();
3022
3023 m_rootPart.StoreUndoState(true);
3024
3025 m_rootPart.UpdateRotation(rot); 3785 m_rootPart.UpdateRotation(rot);
3026 3786
3787/* this is done by rootpart RotationOffset set called by UpdateRotation
3027 PhysicsActor actor = m_rootPart.PhysActor; 3788 PhysicsActor actor = m_rootPart.PhysActor;
3028 if (actor != null) 3789 if (actor != null)
3029 { 3790 {
3030 actor.Orientation = m_rootPart.RotationOffset; 3791 actor.Orientation = m_rootPart.RotationOffset;
3031 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3792 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3032 } 3793 }
3033 3794*/
3034 HasGroupChanged = true; 3795 HasGroupChanged = true;
3035 ScheduleGroupForTerseUpdate(); 3796 ScheduleGroupForTerseUpdate();
3036 } 3797 }
@@ -3042,16 +3803,6 @@ namespace OpenSim.Region.Framework.Scenes
3042 /// <param name="rot"></param> 3803 /// <param name="rot"></param>
3043 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3804 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3044 { 3805 {
3045// m_log.DebugFormat(
3046// "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot);
3047
3048// SceneObjectPart[] parts = m_parts.GetArray();
3049// for (int i = 0; i < parts.Length; i++)
3050// parts[i].StoreUndoState();
3051
3052 RootPart.StoreUndoState(true);
3053 RootPart.IgnoreUndoUpdate = true;
3054
3055 m_rootPart.UpdateRotation(rot); 3806 m_rootPart.UpdateRotation(rot);
3056 3807
3057 PhysicsActor actor = m_rootPart.PhysActor; 3808 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3070,8 +3821,6 @@ namespace OpenSim.Region.Framework.Scenes
3070 3821
3071 HasGroupChanged = true; 3822 HasGroupChanged = true;
3072 ScheduleGroupForTerseUpdate(); 3823 ScheduleGroupForTerseUpdate();
3073
3074 RootPart.IgnoreUndoUpdate = false;
3075 } 3824 }
3076 3825
3077 /// <summary> 3826 /// <summary>
@@ -3084,13 +3833,11 @@ namespace OpenSim.Region.Framework.Scenes
3084 SceneObjectPart part = GetPart(localID); 3833 SceneObjectPart part = GetPart(localID);
3085 3834
3086 SceneObjectPart[] parts = m_parts.GetArray(); 3835 SceneObjectPart[] parts = m_parts.GetArray();
3087 for (int i = 0; i < parts.Length; i++)
3088 parts[i].StoreUndoState();
3089 3836
3090 if (part != null) 3837 if (part != null)
3091 { 3838 {
3092// m_log.DebugFormat( 3839 if (m_rootPart.PhysActor != null)
3093// "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); 3840 m_rootPart.PhysActor.Building = true;
3094 3841
3095 if (part.UUID == m_rootPart.UUID) 3842 if (part.UUID == m_rootPart.UUID)
3096 { 3843 {
@@ -3100,6 +3847,9 @@ namespace OpenSim.Region.Framework.Scenes
3100 { 3847 {
3101 part.UpdateRotation(rot); 3848 part.UpdateRotation(rot);
3102 } 3849 }
3850
3851 if (m_rootPart.PhysActor != null)
3852 m_rootPart.PhysActor.Building = false;
3103 } 3853 }
3104 } 3854 }
3105 3855
@@ -3113,12 +3863,8 @@ namespace OpenSim.Region.Framework.Scenes
3113 SceneObjectPart part = GetPart(localID); 3863 SceneObjectPart part = GetPart(localID);
3114 if (part != null) 3864 if (part != null)
3115 { 3865 {
3116// m_log.DebugFormat( 3866 if (m_rootPart.PhysActor != null)
3117// "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", 3867 m_rootPart.PhysActor.Building = true;
3118// part.Name, part.LocalId, rot);
3119
3120 part.StoreUndoState();
3121 part.IgnoreUndoUpdate = true;
3122 3868
3123 if (part.UUID == m_rootPart.UUID) 3869 if (part.UUID == m_rootPart.UUID)
3124 { 3870 {
@@ -3131,7 +3877,8 @@ namespace OpenSim.Region.Framework.Scenes
3131 part.OffsetPosition = pos; 3877 part.OffsetPosition = pos;
3132 } 3878 }
3133 3879
3134 part.IgnoreUndoUpdate = false; 3880 if (m_rootPart.PhysActor != null)
3881 m_rootPart.PhysActor.Building = false;
3135 } 3882 }
3136 } 3883 }
3137 3884
@@ -3141,15 +3888,12 @@ namespace OpenSim.Region.Framework.Scenes
3141 /// <param name="rot"></param> 3888 /// <param name="rot"></param>
3142 public void UpdateRootRotation(Quaternion rot) 3889 public void UpdateRootRotation(Quaternion rot)
3143 { 3890 {
3144// m_log.DebugFormat( 3891 // needs to be called with phys building true
3145// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3146// Name, LocalId, rot);
3147
3148 Quaternion axRot = rot; 3892 Quaternion axRot = rot;
3149 Quaternion oldParentRot = m_rootPart.RotationOffset; 3893 Quaternion oldParentRot = m_rootPart.RotationOffset;
3150 3894
3151 m_rootPart.StoreUndoState(); 3895 //Don't use UpdateRotation because it schedules an update prematurely
3152 m_rootPart.UpdateRotation(rot); 3896 m_rootPart.RotationOffset = rot;
3153 3897
3154 PhysicsActor pa = m_rootPart.PhysActor; 3898 PhysicsActor pa = m_rootPart.PhysActor;
3155 3899
@@ -3165,35 +3909,145 @@ namespace OpenSim.Region.Framework.Scenes
3165 SceneObjectPart prim = parts[i]; 3909 SceneObjectPart prim = parts[i];
3166 if (prim.UUID != m_rootPart.UUID) 3910 if (prim.UUID != m_rootPart.UUID)
3167 { 3911 {
3168 prim.IgnoreUndoUpdate = true; 3912 Quaternion NewRot = oldParentRot * prim.RotationOffset;
3913 NewRot = Quaternion.Inverse(axRot) * NewRot;
3914 prim.RotationOffset = NewRot;
3915
3169 Vector3 axPos = prim.OffsetPosition; 3916 Vector3 axPos = prim.OffsetPosition;
3917
3170 axPos *= oldParentRot; 3918 axPos *= oldParentRot;
3171 axPos *= Quaternion.Inverse(axRot); 3919 axPos *= Quaternion.Inverse(axRot);
3172 prim.OffsetPosition = axPos; 3920 prim.OffsetPosition = axPos;
3173 Quaternion primsRot = prim.RotationOffset; 3921 }
3174 Quaternion newRot = oldParentRot * primsRot; 3922 }
3175 newRot = Quaternion.Inverse(axRot) * newRot;
3176 prim.RotationOffset = newRot;
3177 prim.ScheduleTerseUpdate();
3178 prim.IgnoreUndoUpdate = false;
3179 }
3180 }
3181
3182// for (int i = 0; i < parts.Length; i++)
3183// {
3184// SceneObjectPart childpart = parts[i];
3185// if (childpart != m_rootPart)
3186// {
3187//// childpart.IgnoreUndoUpdate = false;
3188//// childpart.StoreUndoState();
3189// }
3190// }
3191 3923
3192 m_rootPart.ScheduleTerseUpdate(); 3924 HasGroupChanged = true;
3925 ScheduleGroupForFullUpdate();
3926 }
3193 3927
3194// m_log.DebugFormat( 3928 private enum updatetype :int
3195// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 3929 {
3196// Name, LocalId, rot); 3930 none = 0,
3931 partterse = 1,
3932 partfull = 2,
3933 groupterse = 3,
3934 groupfull = 4
3935 }
3936
3937 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
3938 {
3939 // TODO this still as excessive *.Schedule*Update()s
3940
3941 if (part != null && part.ParentGroup != null)
3942 {
3943 ObjectChangeType change = data.change;
3944 bool togroup = ((change & ObjectChangeType.Group) != 0);
3945 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
3946
3947 SceneObjectGroup group = part.ParentGroup;
3948 PhysicsActor pha = group.RootPart.PhysActor;
3949
3950 updatetype updateType = updatetype.none;
3951
3952 if (togroup)
3953 {
3954 // related to group
3955 if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
3956 {
3957 if ((change & ObjectChangeType.Rotation) != 0)
3958 {
3959 group.RootPart.UpdateRotation(data.rotation);
3960 updateType = updatetype.none;
3961 }
3962 if ((change & ObjectChangeType.Position) != 0)
3963 {
3964 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
3965 UpdateGroupPosition(data.position);
3966 updateType = updatetype.groupterse;
3967 }
3968 else
3969 // ugly rotation update of all parts
3970 {
3971 group.ResetChildPrimPhysicsPositions();
3972 }
3973
3974 }
3975 if ((change & ObjectChangeType.Scale) != 0)
3976 {
3977 if (pha != null)
3978 pha.Building = true;
3979
3980 group.GroupResize(data.scale);
3981 updateType = updatetype.none;
3982
3983 if (pha != null)
3984 pha.Building = false;
3985 }
3986 }
3987 else
3988 {
3989 // related to single prim in a link-set ( ie group)
3990 if (pha != null)
3991 pha.Building = true;
3992
3993 // root part is special
3994 // parts offset positions or rotations need to change also
3995
3996 if (part == group.RootPart)
3997 {
3998 if ((change & ObjectChangeType.Rotation) != 0)
3999 group.UpdateRootRotation(data.rotation);
4000 if ((change & ObjectChangeType.Position) != 0)
4001 group.UpdateRootPosition(data.position);
4002 if ((change & ObjectChangeType.Scale) != 0)
4003 part.Resize(data.scale);
4004 }
4005 else
4006 {
4007 if ((change & ObjectChangeType.Position) != 0)
4008 {
4009 part.OffsetPosition = data.position;
4010 updateType = updatetype.partterse;
4011 }
4012 if ((change & ObjectChangeType.Rotation) != 0)
4013 {
4014 part.UpdateRotation(data.rotation);
4015 updateType = updatetype.none;
4016 }
4017 if ((change & ObjectChangeType.Scale) != 0)
4018 {
4019 part.Resize(data.scale);
4020 updateType = updatetype.none;
4021 }
4022 }
4023
4024 if (pha != null)
4025 pha.Building = false;
4026 }
4027
4028 if (updateType != updatetype.none)
4029 {
4030 group.HasGroupChanged = true;
4031
4032 switch (updateType)
4033 {
4034 case updatetype.partterse:
4035 part.ScheduleTerseUpdate();
4036 break;
4037 case updatetype.partfull:
4038 part.ScheduleFullUpdate();
4039 break;
4040 case updatetype.groupterse:
4041 group.ScheduleGroupForTerseUpdate();
4042 break;
4043 case updatetype.groupfull:
4044 group.ScheduleGroupForFullUpdate();
4045 break;
4046 default:
4047 break;
4048 }
4049 }
4050 }
3197 } 4051 }
3198 4052
3199 #endregion 4053 #endregion
@@ -3292,10 +4146,11 @@ namespace OpenSim.Region.Framework.Scenes
3292 scriptPosTarget target = m_targets[idx]; 4146 scriptPosTarget target = m_targets[idx];
3293 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) 4147 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
3294 { 4148 {
4149 at_target = true;
4150
3295 // trigger at_target 4151 // trigger at_target
3296 if (m_scriptListens_atTarget) 4152 if (m_scriptListens_atTarget)
3297 { 4153 {
3298 at_target = true;
3299 scriptPosTarget att = new scriptPosTarget(); 4154 scriptPosTarget att = new scriptPosTarget();
3300 att.targetPos = target.targetPos; 4155 att.targetPos = target.targetPos;
3301 att.tolerance = target.tolerance; 4156 att.tolerance = target.tolerance;
@@ -3413,11 +4268,50 @@ namespace OpenSim.Region.Framework.Scenes
3413 } 4268 }
3414 } 4269 }
3415 } 4270 }
3416 4271
4272 public Vector3 GetGeometricCenter()
4273 {
4274 // this is not real geometric center but a average of positions relative to root prim acording to
4275 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
4276 // ignoring tortured prims details since sl also seems to ignore
4277 // so no real use in doing it on physics
4278
4279 Vector3 gc = Vector3.Zero;
4280
4281 int nparts = m_parts.Count;
4282 if (nparts <= 1)
4283 return gc;
4284
4285 SceneObjectPart[] parts = m_parts.GetArray();
4286 nparts = parts.Length; // just in case it changed
4287 if (nparts <= 1)
4288 return gc;
4289
4290 Quaternion parentRot = RootPart.RotationOffset;
4291 Vector3 pPos;
4292
4293 // average all parts positions
4294 for (int i = 0; i < nparts; i++)
4295 {
4296 // do it directly
4297 // gc += parts[i].GetWorldPosition();
4298 if (parts[i] != RootPart)
4299 {
4300 pPos = parts[i].OffsetPosition;
4301 gc += pPos;
4302 }
4303
4304 }
4305 gc /= nparts;
4306
4307 // relative to root:
4308// gc -= AbsolutePosition;
4309 return gc;
4310 }
4311
3417 public float GetMass() 4312 public float GetMass()
3418 { 4313 {
3419 float retmass = 0f; 4314 float retmass = 0f;
3420
3421 SceneObjectPart[] parts = m_parts.GetArray(); 4315 SceneObjectPart[] parts = m_parts.GetArray();
3422 for (int i = 0; i < parts.Length; i++) 4316 for (int i = 0; i < parts.Length; i++)
3423 retmass += parts[i].GetMass(); 4317 retmass += parts[i].GetMass();
@@ -3425,6 +4319,39 @@ namespace OpenSim.Region.Framework.Scenes
3425 return retmass; 4319 return retmass;
3426 } 4320 }
3427 4321
4322 // center of mass of full object
4323 public Vector3 GetCenterOfMass()
4324 {
4325 PhysicsActor pa = RootPart.PhysActor;
4326
4327 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
4328 {
4329 // physics knows better about center of mass of physical prims
4330 Vector3 tmp = pa.CenterOfMass;
4331 return tmp;
4332 }
4333
4334 Vector3 Ptot = Vector3.Zero;
4335 float totmass = 0f;
4336 float m;
4337
4338 SceneObjectPart[] parts = m_parts.GetArray();
4339 for (int i = 0; i < parts.Length; i++)
4340 {
4341 m = parts[i].GetMass();
4342 Ptot += parts[i].GetPartCenterOfMass() * m;
4343 totmass += m;
4344 }
4345
4346 if (totmass == 0)
4347 totmass = 0;
4348 else
4349 totmass = 1 / totmass;
4350 Ptot *= totmass;
4351
4352 return Ptot;
4353 }
4354
3428 /// <summary> 4355 /// <summary>
3429 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that 4356 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
3430 /// the physics engine can use it. 4357 /// the physics engine can use it.
@@ -3592,6 +4519,14 @@ namespace OpenSim.Region.Framework.Scenes
3592 FromItemID = uuid; 4519 FromItemID = uuid;
3593 } 4520 }
3594 4521
4522 public void ResetOwnerChangeFlag()
4523 {
4524 ForEachPart(delegate(SceneObjectPart part)
4525 {
4526 part.ResetOwnerChangeFlag();
4527 });
4528 }
4529
3595 #endregion 4530 #endregion
3596 } 4531 }
3597} 4532}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3f10b34..a31a9ea 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
62 TELEPORT = 512, 62 TELEPORT = 512,
63 REGION_RESTART = 1024, 63 REGION_RESTART = 1024,
64 MEDIA = 2048, 64 MEDIA = 2048,
65 ANIMATION = 16384 65 ANIMATION = 16384,
66 POSITION = 32768
66 } 67 }
67 68
68 // I don't really know where to put this except here. 69 // I don't really know where to put this except here.
@@ -121,7 +122,18 @@ namespace OpenSim.Region.Framework.Scenes
121 /// Denote all sides of the prim 122 /// Denote all sides of the prim
122 /// </value> 123 /// </value>
123 public const int ALL_SIDES = -1; 124 public const int ALL_SIDES = -1;
124 125
126 private const scriptEvents PhysicsNeededSubsEvents = (
127 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
128 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
129 );
130 private const scriptEvents PhyscicsPhantonSubsEvents = (
131 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
132 );
133 private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
134 scriptEvents.collision_start | scriptEvents.collision_end
135 );
136
125 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 137 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
126 138
127 /// <value> 139 /// <value>
@@ -191,12 +203,25 @@ namespace OpenSim.Region.Framework.Scenes
191 203
192 public double SoundRadius; 204 public double SoundRadius;
193 205
206
194 public uint TimeStampFull; 207 public uint TimeStampFull;
195 208
196 public uint TimeStampLastActivity; // Will be used for AutoReturn 209 public uint TimeStampLastActivity; // Will be used for AutoReturn
197 210
198 public uint TimeStampTerse; 211 public uint TimeStampTerse;
199 212
213 // The following two are to hold the attachment data
214 // while an object is inworld
215 [XmlIgnore]
216 public byte AttachPoint = 0;
217
218 [XmlIgnore]
219 public Vector3 AttachOffset = Vector3.Zero;
220
221 [XmlIgnore]
222 public Quaternion AttachRotation = Quaternion.Identity;
223
224 [XmlIgnore]
200 public int STATUS_ROTATE_X; 225 public int STATUS_ROTATE_X;
201 226
202 public int STATUS_ROTATE_Y; 227 public int STATUS_ROTATE_Y;
@@ -223,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
223 248
224 public Vector3 RotationAxis = Vector3.One; 249 public Vector3 RotationAxis = Vector3.One;
225 250
226 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 251 public bool VolumeDetectActive;
227 // Certainly this must be a persistant setting finally
228 252
229 public bool IsWaitingForFirstSpinUpdatePacket; 253 public bool IsWaitingForFirstSpinUpdatePacket;
230 254
@@ -264,10 +288,10 @@ namespace OpenSim.Region.Framework.Scenes
264 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 288 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
265 private Vector3 m_sitTargetPosition; 289 private Vector3 m_sitTargetPosition;
266 private string m_sitAnimation = "SIT"; 290 private string m_sitAnimation = "SIT";
291 private bool m_occupied; // KF if any av is sitting on this prim
267 private string m_text = String.Empty; 292 private string m_text = String.Empty;
268 private string m_touchName = String.Empty; 293 private string m_touchName = String.Empty;
269 private readonly List<UndoState> m_undo = new List<UndoState>(5); 294 private UndoRedoState m_UndoRedo = null;
270 private readonly List<UndoState> m_redo = new List<UndoState>(5);
271 295
272 private bool m_passTouches = false; 296 private bool m_passTouches = false;
273 private bool m_passCollisions = false; 297 private bool m_passCollisions = false;
@@ -296,7 +320,19 @@ namespace OpenSim.Region.Framework.Scenes
296 protected Vector3 m_lastAcceleration; 320 protected Vector3 m_lastAcceleration;
297 protected Vector3 m_lastAngularVelocity; 321 protected Vector3 m_lastAngularVelocity;
298 protected int m_lastTerseSent; 322 protected int m_lastTerseSent;
299 323 protected float m_buoyancy = 0.0f;
324 protected Vector3 m_force;
325 protected Vector3 m_torque;
326
327 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
328 protected float m_density = 1000.0f; // in kg/m^3
329 protected float m_gravitymod = 1.0f;
330 protected float m_friction = 0.6f; // wood
331 protected float m_bounce = 0.5f; // wood
332
333
334 protected bool m_isSelected = false;
335
300 /// <summary> 336 /// <summary>
301 /// Stores media texture data 337 /// Stores media texture data
302 /// </summary> 338 /// </summary>
@@ -308,10 +344,25 @@ namespace OpenSim.Region.Framework.Scenes
308 private Vector3 m_cameraAtOffset; 344 private Vector3 m_cameraAtOffset;
309 private bool m_forceMouselook; 345 private bool m_forceMouselook;
310 346
311 // TODO: Collision sound should have default. 347
348 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
349 private sbyte m_collisionSoundType;
312 private UUID m_collisionSound; 350 private UUID m_collisionSound;
313 private float m_collisionSoundVolume; 351 private float m_collisionSoundVolume;
314 352
353 private int LastColSoundSentTime;
354
355
356 private SOPVehicle m_vehicleParams = null;
357
358 private KeyframeMotion m_keyframeMotion = null;
359
360 public KeyframeMotion KeyframeMotion
361 {
362 get; set;
363 }
364
365
315 #endregion Fields 366 #endregion Fields
316 367
317// ~SceneObjectPart() 368// ~SceneObjectPart()
@@ -340,6 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
340 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 391 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
341 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 392 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
342 m_inventory = new SceneObjectPartInventory(this); 393 m_inventory = new SceneObjectPartInventory(this);
394 LastColSoundSentTime = Util.EnvironmentTickCount();
343 } 395 }
344 396
345 /// <summary> 397 /// <summary>
@@ -354,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
354 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 406 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
355 Quaternion rotationOffset, Vector3 offsetPosition) : this() 407 Quaternion rotationOffset, Vector3 offsetPosition) : this()
356 { 408 {
357 m_name = "Primitive"; 409 m_name = "Object";
358 410
359 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 411 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
360 LastOwnerID = CreatorID = OwnerID = ownerID; 412 LastOwnerID = CreatorID = OwnerID = ownerID;
@@ -393,7 +445,7 @@ namespace OpenSim.Region.Framework.Scenes
393 private uint _ownerMask = (uint)PermissionMask.All; 445 private uint _ownerMask = (uint)PermissionMask.All;
394 private uint _groupMask = (uint)PermissionMask.None; 446 private uint _groupMask = (uint)PermissionMask.None;
395 private uint _everyoneMask = (uint)PermissionMask.None; 447 private uint _everyoneMask = (uint)PermissionMask.None;
396 private uint _nextOwnerMask = (uint)PermissionMask.All; 448 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
397 private PrimFlags _flags = PrimFlags.None; 449 private PrimFlags _flags = PrimFlags.None;
398 private DateTime m_expires; 450 private DateTime m_expires;
399 private DateTime m_rezzed; 451 private DateTime m_rezzed;
@@ -487,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes
487 } 539 }
488 540
489 /// <value> 541 /// <value>
490 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 542 /// Get the inventory list
491 /// </value> 543 /// </value>
492 public TaskInventoryDictionary TaskInventory 544 public TaskInventoryDictionary TaskInventory
493 { 545 {
494 get { return m_inventory.Items; } 546 get {
495 set { m_inventory.Items = value; } 547 return m_inventory.Items;
548 }
549 set {
550 m_inventory.Items = value;
551 }
496 } 552 }
497 553
498 /// <summary> 554 /// <summary>
@@ -542,20 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
542 } 598 }
543 } 599 }
544 600
545 public byte Material
546 {
547 get { return (byte) m_material; }
548 set
549 {
550 m_material = (Material)value;
551
552 PhysicsActor pa = PhysActor;
553
554 if (pa != null)
555 pa.SetMaterial((int)value);
556 }
557 }
558
559 [XmlIgnore] 601 [XmlIgnore]
560 public bool PassTouches 602 public bool PassTouches
561 { 603 {
@@ -581,6 +623,18 @@ namespace OpenSim.Region.Framework.Scenes
581 } 623 }
582 } 624 }
583 625
626 public bool IsSelected
627 {
628 get { return m_isSelected; }
629 set
630 {
631 m_isSelected = value;
632 if (ParentGroup != null)
633 ParentGroup.PartSelectChanged(value);
634 }
635 }
636
637
584 public Dictionary<int, string> CollisionFilter 638 public Dictionary<int, string> CollisionFilter
585 { 639 {
586 get { return m_CollisionFilter; } 640 get { return m_CollisionFilter; }
@@ -649,14 +703,12 @@ namespace OpenSim.Region.Framework.Scenes
649 set { m_LoopSoundSlavePrims = value; } 703 set { m_LoopSoundSlavePrims = value; }
650 } 704 }
651 705
652
653 public Byte[] TextureAnimation 706 public Byte[] TextureAnimation
654 { 707 {
655 get { return m_TextureAnimation; } 708 get { return m_TextureAnimation; }
656 set { m_TextureAnimation = value; } 709 set { m_TextureAnimation = value; }
657 } 710 }
658 711
659
660 public Byte[] ParticleSystem 712 public Byte[] ParticleSystem
661 { 713 {
662 get { return m_particleSystem; } 714 get { return m_particleSystem; }
@@ -693,9 +745,12 @@ namespace OpenSim.Region.Framework.Scenes
693 { 745 {
694 // If this is a linkset, we don't want the physics engine mucking up our group position here. 746 // If this is a linkset, we don't want the physics engine mucking up our group position here.
695 PhysicsActor actor = PhysActor; 747 PhysicsActor actor = PhysActor;
696 // If physical and the root prim of a linkset, the position of the group is what physics thinks. 748 if (ParentID == 0)
697 if (actor != null && ParentID == 0) 749 {
698 m_groupPosition = actor.Position; 750 if (actor != null)
751 m_groupPosition = actor.Position;
752 return m_groupPosition;
753 }
699 754
700 // If I'm an attachment, my position is reported as the position of who I'm attached to 755 // If I'm an attachment, my position is reported as the position of who I'm attached to
701 if (ParentGroup.IsAttachment) 756 if (ParentGroup.IsAttachment)
@@ -705,14 +760,16 @@ namespace OpenSim.Region.Framework.Scenes
705 return sp.AbsolutePosition; 760 return sp.AbsolutePosition;
706 } 761 }
707 762
763 // use root prim's group position. Physics may have updated it
764 if (ParentGroup.RootPart != this)
765 m_groupPosition = ParentGroup.RootPart.GroupPosition;
708 return m_groupPosition; 766 return m_groupPosition;
709 } 767 }
710 set 768 set
711 { 769 {
712 m_groupPosition = value; 770 m_groupPosition = value;
713
714 PhysicsActor actor = PhysActor; 771 PhysicsActor actor = PhysActor;
715 if (actor != null) 772 if (actor != null && ParentGroup.Scene.PhysicsScene != null)
716 { 773 {
717 try 774 try
718 { 775 {
@@ -736,16 +793,6 @@ namespace OpenSim.Region.Framework.Scenes
736 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); 793 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
737 } 794 }
738 } 795 }
739
740 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
741 if (SitTargetAvatar != UUID.Zero)
742 {
743 ScenePresence avatar;
744 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))
745 {
746 avatar.ParentPosition = GetWorldPosition();
747 }
748 }
749 } 796 }
750 } 797 }
751 798
@@ -754,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
754 get { return m_offsetPosition; } 801 get { return m_offsetPosition; }
755 set 802 set
756 { 803 {
757// StoreUndoState(); 804 Vector3 oldpos = m_offsetPosition;
758 m_offsetPosition = value; 805 m_offsetPosition = value;
759 806
760 if (ParentGroup != null && !ParentGroup.IsDeleted) 807 if (ParentGroup != null && !ParentGroup.IsDeleted)
@@ -769,7 +816,22 @@ namespace OpenSim.Region.Framework.Scenes
769 if (ParentGroup.Scene != null) 816 if (ParentGroup.Scene != null)
770 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
771 } 818 }
819
820 if (!m_parentGroup.m_dupeInProgress)
821 {
822 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
823 foreach (ScenePresence av in avs)
824 {
825 if (av.ParentID == m_localId)
826 {
827 Vector3 offset = (m_offsetPosition - oldpos);
828 av.AbsolutePosition += offset;
829 av.SendAvatarDataToAllAgents();
830 }
831 }
832 }
772 } 833 }
834 TriggerScriptChangedEvent(Changed.POSITION);
773 } 835 }
774 } 836 }
775 837
@@ -820,7 +882,7 @@ namespace OpenSim.Region.Framework.Scenes
820 882
821 set 883 set
822 { 884 {
823 StoreUndoState(); 885// StoreUndoState();
824 m_rotationOffset = value; 886 m_rotationOffset = value;
825 887
826 PhysicsActor actor = PhysActor; 888 PhysicsActor actor = PhysActor;
@@ -908,19 +970,36 @@ namespace OpenSim.Region.Framework.Scenes
908 get 970 get
909 { 971 {
910 PhysicsActor actor = PhysActor; 972 PhysicsActor actor = PhysActor;
911 if ((actor != null) && actor.IsPhysical) 973 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
912 { 974 {
913 m_angularVelocity = actor.RotationalVelocity; 975 m_angularVelocity = actor.RotationalVelocity;
914 } 976 }
915 return m_angularVelocity; 977 return m_angularVelocity;
916 } 978 }
917 set { m_angularVelocity = value; } 979 set
980 {
981 m_angularVelocity = value;
982 PhysicsActor actor = PhysActor;
983 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
984 {
985 actor.RotationalVelocity = m_angularVelocity;
986 }
987 }
918 } 988 }
919 989
920 /// <summary></summary> 990 /// <summary></summary>
921 public Vector3 Acceleration 991 public Vector3 Acceleration
922 { 992 {
923 get { return m_acceleration; } 993 get
994 {
995 PhysicsActor actor = PhysActor;
996 if (actor != null)
997 {
998 m_acceleration = actor.Acceleration;
999 }
1000 return m_acceleration;
1001 }
1002
924 set { m_acceleration = value; } 1003 set { m_acceleration = value; }
925 } 1004 }
926 1005
@@ -988,7 +1067,10 @@ namespace OpenSim.Region.Framework.Scenes
988 public PrimitiveBaseShape Shape 1067 public PrimitiveBaseShape Shape
989 { 1068 {
990 get { return m_shape; } 1069 get { return m_shape; }
991 set { m_shape = value;} 1070 set
1071 {
1072 m_shape = value;
1073 }
992 } 1074 }
993 1075
994 /// <summary> 1076 /// <summary>
@@ -1001,7 +1083,6 @@ namespace OpenSim.Region.Framework.Scenes
1001 { 1083 {
1002 if (m_shape != null) 1084 if (m_shape != null)
1003 { 1085 {
1004 StoreUndoState();
1005 1086
1006 m_shape.Scale = value; 1087 m_shape.Scale = value;
1007 1088
@@ -1028,6 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1028 } 1109 }
1029 1110
1030 public UpdateRequired UpdateFlag { get; set; } 1111 public UpdateRequired UpdateFlag { get; set; }
1112 public bool UpdatePhysRequired { get; set; }
1031 1113
1032 /// <summary> 1114 /// <summary>
1033 /// Used for media on a prim. 1115 /// Used for media on a prim.
@@ -1068,10 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 { 1150 {
1069 get 1151 get
1070 { 1152 {
1071 if (ParentGroup.IsAttachment) 1153 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1072 return GroupPosition;
1073
1074 return m_offsetPosition + m_groupPosition;
1075 } 1154 }
1076 } 1155 }
1077 1156
@@ -1249,6 +1328,13 @@ namespace OpenSim.Region.Framework.Scenes
1249 _flags = value; 1328 _flags = value;
1250 } 1329 }
1251 } 1330 }
1331
1332 [XmlIgnore]
1333 public bool IsOccupied // KF If an av is sittingon this prim
1334 {
1335 get { return m_occupied; }
1336 set { m_occupied = value; }
1337 }
1252 1338
1253 /// <summary> 1339 /// <summary>
1254 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero 1340 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
@@ -1299,12 +1385,41 @@ namespace OpenSim.Region.Framework.Scenes
1299 set { m_sitAnimation = value; } 1385 set { m_sitAnimation = value; }
1300 } 1386 }
1301 1387
1388 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1389
1390 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1391 // runtime thing.. do not persist
1392 [XmlIgnore]
1393 public sbyte CollisionSoundType
1394 {
1395 get
1396 {
1397 return m_collisionSoundType;
1398 }
1399 set
1400 {
1401 m_collisionSoundType = value;
1402 if (value == -1)
1403 m_collisionSound = invalidCollisionSoundUUID;
1404 else if (value == 0)
1405 m_collisionSound = UUID.Zero;
1406 }
1407 }
1408
1302 public UUID CollisionSound 1409 public UUID CollisionSound
1303 { 1410 {
1304 get { return m_collisionSound; } 1411 get { return m_collisionSound; }
1305 set 1412 set
1306 { 1413 {
1307 m_collisionSound = value; 1414 m_collisionSound = value;
1415
1416 if (value == invalidCollisionSoundUUID)
1417 m_collisionSoundType = -1;
1418 else if (value == UUID.Zero)
1419 m_collisionSoundType = 0;
1420 else
1421 m_collisionSoundType = 1;
1422
1308 aggregateScriptEvents(); 1423 aggregateScriptEvents();
1309 } 1424 }
1310 } 1425 }
@@ -1315,6 +1430,319 @@ namespace OpenSim.Region.Framework.Scenes
1315 set { m_collisionSoundVolume = value; } 1430 set { m_collisionSoundVolume = value; }
1316 } 1431 }
1317 1432
1433 public float Buoyancy
1434 {
1435 get
1436 {
1437 if (ParentGroup.RootPart == this)
1438 return m_buoyancy;
1439
1440 return ParentGroup.RootPart.Buoyancy;
1441 }
1442 set
1443 {
1444 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1445 {
1446 ParentGroup.RootPart.Buoyancy = value;
1447 return;
1448 }
1449 m_buoyancy = value;
1450 if (PhysActor != null)
1451 PhysActor.Buoyancy = value;
1452 }
1453 }
1454
1455 public Vector3 Force
1456 {
1457 get
1458 {
1459 if (ParentGroup.RootPart == this)
1460 return m_force;
1461
1462 return ParentGroup.RootPart.Force;
1463 }
1464
1465 set
1466 {
1467 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1468 {
1469 ParentGroup.RootPart.Force = value;
1470 return;
1471 }
1472 m_force = value;
1473 if (PhysActor != null)
1474 PhysActor.Force = value;
1475 }
1476 }
1477
1478 public Vector3 Torque
1479 {
1480 get
1481 {
1482 if (ParentGroup.RootPart == this)
1483 return m_torque;
1484
1485 return ParentGroup.RootPart.Torque;
1486 }
1487
1488 set
1489 {
1490 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1491 {
1492 ParentGroup.RootPart.Torque = value;
1493 return;
1494 }
1495 m_torque = value;
1496 if (PhysActor != null)
1497 PhysActor.Torque = value;
1498 }
1499 }
1500
1501 public byte Material
1502 {
1503 get { return (byte)m_material; }
1504 set
1505 {
1506 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1507 {
1508 bool update = false;
1509
1510 if (m_material != (Material)value)
1511 {
1512 update = true;
1513 m_material = (Material)value;
1514 }
1515
1516 if (m_friction != SOPMaterialData.friction(m_material))
1517 {
1518 update = true;
1519 m_friction = SOPMaterialData.friction(m_material);
1520 }
1521
1522 if (m_bounce != SOPMaterialData.bounce(m_material))
1523 {
1524 update = true;
1525 m_bounce = SOPMaterialData.bounce(m_material);
1526 }
1527
1528 if (update)
1529 {
1530 if (PhysActor != null)
1531 {
1532 PhysActor.SetMaterial((int)value);
1533 }
1534 if(ParentGroup != null)
1535 ParentGroup.HasGroupChanged = true;
1536 ScheduleFullUpdateIfNone();
1537 UpdatePhysRequired = true;
1538 }
1539 }
1540 }
1541 }
1542
1543 // not a propriety to move to methods place later
1544 private bool HasMesh()
1545 {
1546 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1547 return true;
1548 return false;
1549 }
1550
1551 // not a propriety to move to methods place later
1552 public byte DefaultPhysicsShapeType()
1553 {
1554 byte type;
1555
1556 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1557 type = (byte)PhysShapeType.convex;
1558 else
1559 type = (byte)PhysShapeType.prim;
1560
1561 return type;
1562 }
1563
1564 [XmlIgnore]
1565 public bool UsesComplexCost
1566 {
1567 get
1568 {
1569 byte pst = PhysicsShapeType;
1570 if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh())
1571 return true;
1572 return false;
1573 }
1574 }
1575
1576 [XmlIgnore]
1577 public float PhysicsCost
1578 {
1579 get
1580 {
1581 if(PhysicsShapeType == (byte)PhysShapeType.none)
1582 return 0;
1583
1584 float cost = 0.1f;
1585 if (PhysActor != null)
1586// cost += PhysActor.Cost;
1587
1588 if ((Flags & PrimFlags.Physics) != 0)
1589 cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
1590 return cost;
1591 }
1592 }
1593
1594 [XmlIgnore]
1595 public float StreamingCost
1596 {
1597 get
1598 {
1599
1600
1601 return 0.1f;
1602 }
1603 }
1604
1605 [XmlIgnore]
1606 public float SimulationCost
1607 {
1608 get
1609 {
1610 // ignoring scripts. Don't like considering them for this
1611 if((Flags & PrimFlags.Physics) != 0)
1612 return 1.0f;
1613
1614 return 0.5f;
1615 }
1616 }
1617
1618 public byte PhysicsShapeType
1619 {
1620 get { return m_physicsShapeType; }
1621 set
1622 {
1623 byte oldv = m_physicsShapeType;
1624
1625 if (value >= 0 && value <= (byte)PhysShapeType.convex)
1626 {
1627 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
1628 m_physicsShapeType = DefaultPhysicsShapeType();
1629 else
1630 m_physicsShapeType = value;
1631 }
1632 else
1633 m_physicsShapeType = DefaultPhysicsShapeType();
1634
1635 if (m_physicsShapeType != oldv && ParentGroup != null)
1636 {
1637 if (m_physicsShapeType == (byte)PhysShapeType.none)
1638 {
1639 if (PhysActor != null)
1640 {
1641 Velocity = new Vector3(0, 0, 0);
1642 Acceleration = new Vector3(0, 0, 0);
1643 if (ParentGroup.RootPart == this)
1644 AngularVelocity = new Vector3(0, 0, 0);
1645 ParentGroup.Scene.RemovePhysicalPrim(1);
1646 RemoveFromPhysics();
1647 }
1648 }
1649 else if (PhysActor == null)
1650 {
1651 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1652 UpdatePhysicsSubscribedEvents();
1653 }
1654 else
1655 {
1656 PhysActor.PhysicsShapeType = m_physicsShapeType;
1657 if (Shape.SculptEntry)
1658 CheckSculptAndLoad();
1659 }
1660
1661 if (ParentGroup != null)
1662 ParentGroup.HasGroupChanged = true;
1663 }
1664
1665 if (m_physicsShapeType != value)
1666 {
1667 UpdatePhysRequired = true;
1668 }
1669 }
1670 }
1671
1672 public float Density // in kg/m^3
1673 {
1674 get { return m_density; }
1675 set
1676 {
1677 if (value >=1 && value <= 22587.0)
1678 {
1679 m_density = value;
1680 UpdatePhysRequired = true;
1681 }
1682
1683 ScheduleFullUpdateIfNone();
1684
1685 if (ParentGroup != null)
1686 ParentGroup.HasGroupChanged = true;
1687 }
1688 }
1689
1690 public float GravityModifier
1691 {
1692 get { return m_gravitymod; }
1693 set
1694 {
1695 if( value >= -1 && value <=28.0f)
1696 {
1697 m_gravitymod = value;
1698 UpdatePhysRequired = true;
1699 }
1700
1701 ScheduleFullUpdateIfNone();
1702
1703 if (ParentGroup != null)
1704 ParentGroup.HasGroupChanged = true;
1705
1706 }
1707 }
1708
1709 public float Friction
1710 {
1711 get { return m_friction; }
1712 set
1713 {
1714 if (value >= 0 && value <= 255.0f)
1715 {
1716 m_friction = value;
1717 UpdatePhysRequired = true;
1718 }
1719
1720 ScheduleFullUpdateIfNone();
1721
1722 if (ParentGroup != null)
1723 ParentGroup.HasGroupChanged = true;
1724 }
1725 }
1726
1727 public float Bounciness
1728 {
1729 get { return m_bounce; }
1730 set
1731 {
1732 if (value >= 0 && value <= 1.0f)
1733 {
1734 m_bounce = value;
1735 UpdatePhysRequired = true;
1736 }
1737
1738 ScheduleFullUpdateIfNone();
1739
1740 if (ParentGroup != null)
1741 ParentGroup.HasGroupChanged = true;
1742 }
1743 }
1744
1745
1318 #endregion Public Properties with only Get 1746 #endregion Public Properties with only Get
1319 1747
1320 private uint ApplyMask(uint val, bool set, uint mask) 1748 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1460,6 +1888,61 @@ namespace OpenSim.Region.Framework.Scenes
1460 } 1888 }
1461 } 1889 }
1462 1890
1891 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1892 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1893 {
1894 if (ParentGroup == null || ParentGroup.IsDeleted)
1895 return;
1896
1897 if (ParentGroup.IsAttachment)
1898 return; // don't work on attachments (for now ??)
1899
1900 SceneObjectPart root = ParentGroup.RootPart;
1901
1902 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1903 return;
1904
1905 PhysicsActor pa = root.PhysActor;
1906
1907 if (pa == null || !pa.IsPhysical)
1908 return;
1909
1910 if (localGlobalTF)
1911 {
1912 pVel = pVel * GetWorldRotation();
1913 }
1914
1915 ParentGroup.Velocity = pVel;
1916 }
1917
1918 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1919 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1920 {
1921 if (ParentGroup == null || ParentGroup.IsDeleted)
1922 return;
1923
1924 if (ParentGroup.IsAttachment)
1925 return; // don't work on attachments (for now ??)
1926
1927 SceneObjectPart root = ParentGroup.RootPart;
1928
1929 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1930 return;
1931
1932 PhysicsActor pa = root.PhysActor;
1933
1934 if (pa == null || !pa.IsPhysical)
1935 return;
1936
1937 if (localGlobalTF)
1938 {
1939 pAngVel = pAngVel * GetWorldRotation();
1940 }
1941
1942 root.AngularVelocity = pAngVel;
1943 }
1944
1945
1463 /// <summary> 1946 /// <summary>
1464 /// hook to the physics scene to apply angular impulse 1947 /// hook to the physics scene to apply angular impulse
1465 /// This is sent up to the group, which then finds the root prim 1948 /// This is sent up to the group, which then finds the root prim
@@ -1480,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes
1480 impulse = newimpulse; 1963 impulse = newimpulse;
1481 } 1964 }
1482 1965
1483 ParentGroup.applyAngularImpulse(impulse); 1966 ParentGroup.ApplyAngularImpulse(impulse);
1484 } 1967 }
1485 1968
1486 /// <summary> 1969 /// <summary>
@@ -1490,20 +1973,24 @@ namespace OpenSim.Region.Framework.Scenes
1490 /// </summary> 1973 /// </summary>
1491 /// <param name="impulsei">Vector force</param> 1974 /// <param name="impulsei">Vector force</param>
1492 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 1975 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
1493 public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) 1976
1977 // this is actualy Set Torque.. keeping naming so not to edit lslapi also
1978 public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
1494 { 1979 {
1495 Vector3 impulse = impulsei; 1980 Vector3 torque = torquei;
1496 1981
1497 if (localGlobalTF) 1982 if (localGlobalTF)
1498 { 1983 {
1984/*
1499 Quaternion grot = GetWorldRotation(); 1985 Quaternion grot = GetWorldRotation();
1500 Quaternion AXgrot = grot; 1986 Quaternion AXgrot = grot;
1501 Vector3 AXimpulsei = impulsei; 1987 Vector3 AXimpulsei = impulsei;
1502 Vector3 newimpulse = AXimpulsei * AXgrot; 1988 Vector3 newimpulse = AXimpulsei * AXgrot;
1503 impulse = newimpulse; 1989 */
1990 torque *= GetWorldRotation();
1504 } 1991 }
1505 1992
1506 ParentGroup.setAngularImpulse(impulse); 1993 Torque = torque;
1507 } 1994 }
1508 1995
1509 /// <summary> 1996 /// <summary>
@@ -1511,17 +1998,23 @@ namespace OpenSim.Region.Framework.Scenes
1511 /// </summary> 1998 /// </summary>
1512 /// <param name="rootObjectFlags"></param> 1999 /// <param name="rootObjectFlags"></param>
1513 /// <param name="VolumeDetectActive"></param> 2000 /// <param name="VolumeDetectActive"></param>
1514 public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) 2001 /// <param name="building"></param>
2002
2003 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1515 { 2004 {
2005 VolumeDetectActive = _VolumeDetectActive;
2006
1516 if (!ParentGroup.Scene.CollidablePrims) 2007 if (!ParentGroup.Scene.CollidablePrims)
1517 return; 2008 return;
1518 2009
1519// m_log.DebugFormat( 2010 if (PhysicsShapeType == (byte)PhysShapeType.none)
1520// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", 2011 return;
1521// Name, LocalId, UUID, m_physicalPrim); 2012
2013 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
2014 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
1522 2015
1523 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 2016 if (_VolumeDetectActive)
1524 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 2017 isPhantom = true;
1525 2018
1526 if (IsJoint()) 2019 if (IsJoint())
1527 { 2020 {
@@ -1529,22 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes
1529 } 2022 }
1530 else 2023 else
1531 { 2024 {
1532 // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored 2025 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
1533 if (VolumeDetectActive) 2026 && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1534 isPhantom = false;
1535
1536 // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
1537 // or flexible
1538 if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1539 { 2027 {
1540 // Added clarification.. since A rigid body is an object that you can kick around, etc. 2028 AddToPhysics(isPhysical, isPhantom, building, isPhysical);
1541 bool rigidBody = isPhysical && !isPhantom; 2029 UpdatePhysicsSubscribedEvents(); // not sure if appliable here
1542
1543 PhysicsActor pa = AddToPhysics(rigidBody);
1544
1545 if (pa != null)
1546 pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1547 } 2030 }
2031 else
2032 PhysActor = null; // just to be sure
1548 } 2033 }
1549 } 2034 }
1550 2035
@@ -1596,6 +2081,12 @@ namespace OpenSim.Region.Framework.Scenes
1596 dupe.Category = Category; 2081 dupe.Category = Category;
1597 dupe.m_rezzed = m_rezzed; 2082 dupe.m_rezzed = m_rezzed;
1598 2083
2084 dupe.m_UndoRedo = null;
2085 dupe.m_isSelected = false;
2086
2087 dupe.IgnoreUndoUpdate = false;
2088 dupe.Undoing = false;
2089
1599 dupe.m_inventory = new SceneObjectPartInventory(dupe); 2090 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1600 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); 2091 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1601 2092
@@ -1611,6 +2102,7 @@ namespace OpenSim.Region.Framework.Scenes
1611 2102
1612 // Move afterwards ResetIDs as it clears the localID 2103 // Move afterwards ResetIDs as it clears the localID
1613 dupe.LocalId = localID; 2104 dupe.LocalId = localID;
2105
1614 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2106 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1615 dupe.LastOwnerID = OwnerID; 2107 dupe.LastOwnerID = OwnerID;
1616 2108
@@ -1618,6 +2110,9 @@ namespace OpenSim.Region.Framework.Scenes
1618 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2110 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1619 dupe.Shape.ExtraParams = extraP; 2111 dupe.Shape.ExtraParams = extraP;
1620 2112
2113 // safeguard actual copy is done in sog.copy
2114 dupe.KeyframeMotion = null;
2115
1621 if (userExposed) 2116 if (userExposed)
1622 { 2117 {
1623 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) 2118 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
@@ -1628,8 +2123,12 @@ namespace OpenSim.Region.Framework.Scenes
1628 2123
1629 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); 2124 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
1630 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2125 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
2126// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
1631 } 2127 }
1632 2128
2129 if (dupe.PhysActor != null)
2130 dupe.PhysActor.LocalID = localID;
2131
1633 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); 2132 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
1634 2133
1635// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 2134// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
@@ -1647,10 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes
1647 { 2146 {
1648 if (asset != null) 2147 if (asset != null)
1649 SculptTextureCallback(asset); 2148 SculptTextureCallback(asset);
1650 else 2149// else
1651 m_log.WarnFormat( 2150// m_log.WarnFormat(
1652 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2151// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
1653 Name, UUID, id); 2152// Name, UUID, id);
1654 } 2153 }
1655 2154
1656 /// <summary> 2155 /// <summary>
@@ -1749,6 +2248,7 @@ namespace OpenSim.Region.Framework.Scenes
1749 2248
1750 /// <summary> 2249 /// <summary>
1751 /// Do a physics propery update for this part. 2250 /// Do a physics propery update for this part.
2251 /// now also updates phantom and volume detector
1752 /// </summary> 2252 /// </summary>
1753 /// <param name="UsePhysics"></param> 2253 /// <param name="UsePhysics"></param>
1754 /// <param name="isNew"></param> 2254 /// <param name="isNew"></param>
@@ -1774,61 +2274,69 @@ namespace OpenSim.Region.Framework.Scenes
1774 { 2274 {
1775 if (pa.IsPhysical) // implies UsePhysics==false for this block 2275 if (pa.IsPhysical) // implies UsePhysics==false for this block
1776 { 2276 {
1777 if (!isNew) 2277 if (!isNew) // implies UsePhysics==false for this block
2278 {
1778 ParentGroup.Scene.RemovePhysicalPrim(1); 2279 ParentGroup.Scene.RemovePhysicalPrim(1);
1779 2280
1780 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 2281 Velocity = new Vector3(0, 0, 0);
1781 pa.OnOutOfBounds -= PhysicsOutOfBounds; 2282 Acceleration = new Vector3(0, 0, 0);
1782 pa.delink(); 2283 if (ParentGroup.RootPart == this)
2284 AngularVelocity = new Vector3(0, 0, 0);
1783 2285
1784 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 2286 if (pa.Phantom && !VolumeDetectActive)
1785 { 2287 {
1786 // destroy all joints connected to this now deactivated body 2288 RemoveFromPhysics();
1787 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); 2289 return;
1788 } 2290 }
1789 2291
1790 // stop client-side interpolation of all joint proxy objects that have just been deleted 2292 pa.IsPhysical = UsePhysics;
1791 // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, 2293 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1792 // which stops client-side interpolation of deactivated joint proxy objects. 2294 pa.OnOutOfBounds -= PhysicsOutOfBounds;
2295 pa.delink();
2296 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
2297 {
2298 // destroy all joints connected to this now deactivated body
2299 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
2300 }
2301 }
1793 } 2302 }
1794 2303
1795 if (!UsePhysics && !isNew) 2304 if (pa.IsPhysical != UsePhysics)
1796 { 2305 pa.IsPhysical = UsePhysics;
1797 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1798 // prim still has velocity and continues to interpolate its position along the old
1799 // velocity-vector.
1800 Velocity = new Vector3(0, 0, 0);
1801 Acceleration = new Vector3(0, 0, 0);
1802 AngularVelocity = new Vector3(0, 0, 0);
1803 //RotationalVelocity = new Vector3(0, 0, 0);
1804 }
1805 2306
1806 pa.IsPhysical = UsePhysics; 2307 if (UsePhysics)
2308 {
2309 if (ParentGroup.RootPart.KeyframeMotion != null)
2310 ParentGroup.RootPart.KeyframeMotion.Stop();
2311 ParentGroup.RootPart.KeyframeMotion = null;
2312 ParentGroup.Scene.AddPhysicalPrim(1);
1807 2313
1808 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 2314 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
1809 //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 2315 PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
1810 /// that's not wholesome. Had to make Scene public
1811 //PhysActor = null;
1812 2316
1813 if ((Flags & PrimFlags.Phantom) == 0) 2317 if (ParentID != 0 && ParentID != LocalId)
1814 {
1815 if (UsePhysics)
1816 { 2318 {
1817 ParentGroup.Scene.AddPhysicalPrim(1); 2319 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
1818 2320
1819 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 2321 if (parentPa != null)
1820 pa.OnOutOfBounds += PhysicsOutOfBounds;
1821 if (ParentID != 0 && ParentID != LocalId)
1822 { 2322 {
1823 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; 2323 pa.link(parentPa);
1824
1825 if (parentPa != null)
1826 {
1827 pa.link(parentPa);
1828 }
1829 } 2324 }
1830 } 2325 }
1831 } 2326 }
2327 }
2328
2329 bool phan = ((Flags & PrimFlags.Phantom) != 0);
2330 if (pa.Phantom != phan)
2331 pa.Phantom = phan;
2332
2333// some engines dont' have this check still
2334// if (VolumeDetectActive != pa.IsVolumeDtc)
2335 {
2336 if (VolumeDetectActive)
2337 pa.SetVolumeDetect(1);
2338 else
2339 pa.SetVolumeDetect(0);
1832 } 2340 }
1833 2341
1834 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2342 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
@@ -1947,12 +2455,26 @@ namespace OpenSim.Region.Framework.Scenes
1947 2455
1948 public Vector3 GetGeometricCenter() 2456 public Vector3 GetGeometricCenter()
1949 { 2457 {
1950 PhysicsActor pa = PhysActor; 2458 // this is not real geometric center but a average of positions relative to root prim acording to
1951 2459 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
1952 if (pa != null) 2460 // ignoring tortured prims details since sl also seems to ignore
1953 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); 2461 // so no real use in doing it on physics
1954 else 2462 if (ParentGroup.IsDeleted)
1955 return new Vector3(0, 0, 0); 2463 return new Vector3(0, 0, 0);
2464
2465 return ParentGroup.GetGeometricCenter();
2466
2467 /*
2468 PhysicsActor pa = PhysActor;
2469
2470 if (pa != null)
2471 {
2472 Vector3 vtmp = pa.CenterOfMass;
2473 return vtmp;
2474 }
2475 else
2476 return new Vector3(0, 0, 0);
2477 */
1956 } 2478 }
1957 2479
1958 public float GetMass() 2480 public float GetMass()
@@ -1965,14 +2487,43 @@ namespace OpenSim.Region.Framework.Scenes
1965 return 0; 2487 return 0;
1966 } 2488 }
1967 2489
1968 public Vector3 GetForce() 2490 public Vector3 GetCenterOfMass()
2491 {
2492 if (ParentGroup.RootPart == this)
2493 {
2494 if (ParentGroup.IsDeleted)
2495 return AbsolutePosition;
2496 return ParentGroup.GetCenterOfMass();
2497 }
2498
2499 PhysicsActor pa = PhysActor;
2500
2501 if (pa != null)
2502 {
2503 Vector3 tmp = pa.CenterOfMass;
2504 return tmp;
2505 }
2506 else
2507 return AbsolutePosition;
2508 }
2509
2510 public Vector3 GetPartCenterOfMass()
1969 { 2511 {
1970 PhysicsActor pa = PhysActor; 2512 PhysicsActor pa = PhysActor;
1971 2513
1972 if (pa != null) 2514 if (pa != null)
1973 return pa.Force; 2515 {
2516 Vector3 tmp = pa.CenterOfMass;
2517 return tmp;
2518 }
1974 else 2519 else
1975 return Vector3.Zero; 2520 return AbsolutePosition;
2521 }
2522
2523
2524 public Vector3 GetForce()
2525 {
2526 return Force;
1976 } 2527 }
1977 2528
1978 /// <summary> 2529 /// <summary>
@@ -2187,15 +2738,25 @@ namespace OpenSim.Region.Framework.Scenes
2187 2738
2188 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) 2739 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
2189 { 2740 {
2190 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) 2741 bool sendToRoot = true;
2191 { 2742
2192 ColliderArgs LandCollidingMessage = new ColliderArgs(); 2743 ColliderArgs LandCollidingMessage = new ColliderArgs();
2193 List<DetectedObject> colliding = new List<DetectedObject>(); 2744 List<DetectedObject> colliding = new List<DetectedObject>();
2194 2745
2195 colliding.Add(CreateDetObjectForGround()); 2746 colliding.Add(CreateDetObjectForGround());
2196 LandCollidingMessage.Colliders = colliding; 2747 LandCollidingMessage.Colliders = colliding;
2197 2748
2749 if (Inventory.ContainsScripts())
2750 {
2751 if (!PassCollisions)
2752 sendToRoot = false;
2753 }
2754 if ((ScriptEvents & ev) != 0)
2198 notify(LocalId, LandCollidingMessage); 2755 notify(LocalId, LandCollidingMessage);
2756
2757 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2758 {
2759 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2199 } 2760 }
2200 } 2761 }
2201 2762
@@ -2211,45 +2772,87 @@ namespace OpenSim.Region.Framework.Scenes
2211 List<uint> endedColliders = new List<uint>(); 2772 List<uint> endedColliders = new List<uint>();
2212 List<uint> startedColliders = new List<uint>(); 2773 List<uint> startedColliders = new List<uint>();
2213 2774
2214 // calculate things that started colliding this time 2775 if (collissionswith.Count == 0)
2215 // and build up list of colliders this time
2216 foreach (uint localid in collissionswith.Keys)
2217 { 2776 {
2218 thisHitColliders.Add(localid); 2777 if (m_lastColliders.Count == 0)
2219 if (!m_lastColliders.Contains(localid)) 2778 return; // nothing to do
2220 startedColliders.Add(localid);
2221 }
2222 2779
2223 // calculate things that ended colliding 2780 foreach (uint localID in m_lastColliders)
2224 foreach (uint localID in m_lastColliders) 2781 {
2225 {
2226 if (!thisHitColliders.Contains(localID))
2227 endedColliders.Add(localID); 2782 endedColliders.Add(localID);
2783 }
2784 m_lastColliders.Clear();
2228 } 2785 }
2229 2786
2230 //add the items that started colliding this time to the last colliders list. 2787 else
2231 foreach (uint localID in startedColliders) 2788 {
2232 m_lastColliders.Add(localID); 2789 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2790
2791 // calculate things that started colliding this time
2792 // and build up list of colliders this time
2793 if (!VolumeDetectActive && CollisionSoundType >= 0)
2794 {
2795 CollisionForSoundInfo soundinfo;
2796 ContactPoint curcontact;
2797
2798 foreach (uint id in collissionswith.Keys)
2799 {
2800 thisHitColliders.Add(id);
2801 if (!m_lastColliders.Contains(id))
2802 {
2803 startedColliders.Add(id);
2233 2804
2234 // remove things that ended colliding from the last colliders list 2805 curcontact = collissionswith[id];
2235 foreach (uint localID in endedColliders) 2806 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2236 m_lastColliders.Remove(localID); 2807 {
2808 soundinfo = new CollisionForSoundInfo();
2809 soundinfo.colliderID = id;
2810 soundinfo.position = curcontact.Position;
2811 soundinfo.relativeVel = curcontact.RelativeSpeed;
2812 soundinfolist.Add(soundinfo);
2813 }
2814 }
2815 }
2816 }
2817 else
2818 {
2819 foreach (uint id in collissionswith.Keys)
2820 {
2821 thisHitColliders.Add(id);
2822 if (!m_lastColliders.Contains(id))
2823 startedColliders.Add(id);
2824 }
2825 }
2237 2826
2238 // play the sound. 2827 // calculate things that ended colliding
2239 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2828 foreach (uint localID in m_lastColliders)
2240 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); 2829 {
2830 if (!thisHitColliders.Contains(localID))
2831 endedColliders.Add(localID);
2832 }
2833
2834 //add the items that started colliding this time to the last colliders list.
2835 foreach (uint localID in startedColliders)
2836 m_lastColliders.Add(localID);
2837
2838 // remove things that ended colliding from the last colliders list
2839 foreach (uint localID in endedColliders)
2840 m_lastColliders.Remove(localID);
2841
2842 // play sounds.
2843 if (soundinfolist.Count > 0)
2844 CollisionSounds.PartCollisionSound(this, soundinfolist);
2845 }
2241 2846
2242 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2847 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2243 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2848 if (!VolumeDetectActive)
2849 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2244 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2850 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2245 2851
2246 if (startedColliders.Contains(0)) 2852 if (startedColliders.Contains(0))
2247 { 2853 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2248 if (m_lastColliders.Contains(0)) 2854 if (m_lastColliders.Contains(0))
2249 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); 2855 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
2250 else
2251 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2252 }
2253 if (endedColliders.Contains(0)) 2856 if (endedColliders.Contains(0))
2254 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 2857 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
2255 } 2858 }
@@ -2272,9 +2875,9 @@ namespace OpenSim.Region.Framework.Scenes
2272 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); 2875 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2273 2876
2274 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) 2877 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
2275 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) 2878 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
2276 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) 2879 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
2277 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2880 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2278 { 2881 {
2279 ParentGroup.AbsolutePosition = newpos; 2882 ParentGroup.AbsolutePosition = newpos;
2280 return; 2883 return;
@@ -2296,17 +2899,18 @@ namespace OpenSim.Region.Framework.Scenes
2296 //Trys to fetch sound id from prim's inventory. 2899 //Trys to fetch sound id from prim's inventory.
2297 //Prim's inventory doesn't support non script items yet 2900 //Prim's inventory doesn't support non script items yet
2298 2901
2299 lock (TaskInventory) 2902 TaskInventory.LockItemsForRead(true);
2903
2904 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
2300 { 2905 {
2301 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) 2906 if (item.Value.Name == sound)
2302 { 2907 {
2303 if (item.Value.Name == sound) 2908 soundID = item.Value.ItemID;
2304 { 2909 break;
2305 soundID = item.Value.ItemID;
2306 break;
2307 }
2308 } 2910 }
2309 } 2911 }
2912
2913 TaskInventory.LockItemsForRead(false);
2310 } 2914 }
2311 2915
2312 ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 2916 ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
@@ -2432,6 +3036,19 @@ namespace OpenSim.Region.Framework.Scenes
2432 APIDTarget = Quaternion.Identity; 3036 APIDTarget = Quaternion.Identity;
2433 } 3037 }
2434 3038
3039
3040
3041 public void ScheduleFullUpdateIfNone()
3042 {
3043 if (ParentGroup == null)
3044 return;
3045
3046// ??? ParentGroup.HasGroupChanged = true;
3047
3048 if (UpdateFlag != UpdateRequired.FULL)
3049 ScheduleFullUpdate();
3050 }
3051
2435 /// <summary> 3052 /// <summary>
2436 /// Schedules this prim for a full update 3053 /// Schedules this prim for a full update
2437 /// </summary> 3054 /// </summary>
@@ -2634,8 +3251,8 @@ namespace OpenSim.Region.Framework.Scenes
2634 { 3251 {
2635 const float ROTATION_TOLERANCE = 0.01f; 3252 const float ROTATION_TOLERANCE = 0.01f;
2636 const float VELOCITY_TOLERANCE = 0.001f; 3253 const float VELOCITY_TOLERANCE = 0.001f;
2637 const float POSITION_TOLERANCE = 0.05f; 3254 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2638 const int TIME_MS_TOLERANCE = 3000; 3255 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2639 3256
2640 switch (UpdateFlag) 3257 switch (UpdateFlag)
2641 { 3258 {
@@ -2697,17 +3314,16 @@ namespace OpenSim.Region.Framework.Scenes
2697 if (!UUID.TryParse(sound, out soundID)) 3314 if (!UUID.TryParse(sound, out soundID))
2698 { 3315 {
2699 // search sound file from inventory 3316 // search sound file from inventory
2700 lock (TaskInventory) 3317 TaskInventory.LockItemsForRead(true);
3318 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
2701 { 3319 {
2702 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) 3320 if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
2703 { 3321 {
2704 if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) 3322 soundID = item.Value.ItemID;
2705 { 3323 break;
2706 soundID = item.Value.ItemID;
2707 break;
2708 }
2709 } 3324 }
2710 } 3325 }
3326 TaskInventory.LockItemsForRead(false);
2711 } 3327 }
2712 3328
2713 if (soundID == UUID.Zero) 3329 if (soundID == UUID.Zero)
@@ -2764,11 +3380,43 @@ namespace OpenSim.Region.Framework.Scenes
2764 } 3380 }
2765 } 3381 }
2766 3382
3383 public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
3384 {
3385 if (soundID == UUID.Zero)
3386 return;
3387
3388 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
3389 if (soundModule == null)
3390 return;
3391
3392 if (volume > 1)
3393 volume = 1;
3394 if (volume < 0)
3395 volume = 0;
3396
3397 int now = Util.EnvironmentTickCount();
3398 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
3399 return;
3400
3401 LastColSoundSentTime = now;
3402
3403 UUID ownerID = OwnerID;
3404 UUID objectID = ParentGroup.RootPart.UUID;
3405 UUID parentID = ParentGroup.UUID;
3406 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
3407
3408 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
3409 }
3410
3411
2767 /// <summary> 3412 /// <summary>
2768 /// Send a terse update to all clients 3413 /// Send a terse update to all clients
2769 /// </summary> 3414 /// </summary>
2770 public void SendTerseUpdateToAllClients() 3415 public void SendTerseUpdateToAllClients()
2771 { 3416 {
3417 if (ParentGroup == null || ParentGroup.Scene == null)
3418 return;
3419
2772 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3420 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
2773 { 3421 {
2774 SendTerseUpdateToClient(client); 3422 SendTerseUpdateToClient(client);
@@ -2792,10 +3440,13 @@ namespace OpenSim.Region.Framework.Scenes
2792 3440
2793 public void SetBuoyancy(float fvalue) 3441 public void SetBuoyancy(float fvalue)
2794 { 3442 {
2795 PhysicsActor pa = PhysActor; 3443 Buoyancy = fvalue;
2796 3444/*
2797 if (pa != null) 3445 if (PhysActor != null)
2798 pa.Buoyancy = fvalue; 3446 {
3447 PhysActor.Buoyancy = fvalue;
3448 }
3449 */
2799 } 3450 }
2800 3451
2801 public void SetDieAtEdge(bool p) 3452 public void SetDieAtEdge(bool p)
@@ -2811,47 +3462,111 @@ namespace OpenSim.Region.Framework.Scenes
2811 PhysicsActor pa = PhysActor; 3462 PhysicsActor pa = PhysActor;
2812 3463
2813 if (pa != null) 3464 if (pa != null)
2814 pa.FloatOnWater = floatYN == 1; 3465 pa.FloatOnWater = (floatYN == 1);
2815 } 3466 }
2816 3467
2817 public void SetForce(Vector3 force) 3468 public void SetForce(Vector3 force)
2818 { 3469 {
2819 PhysicsActor pa = PhysActor; 3470 Force = force;
3471 }
2820 3472
2821 if (pa != null) 3473 public SOPVehicle VehicleParams
2822 pa.Force = force; 3474 {
3475 get
3476 {
3477 return m_vehicleParams;
3478 }
3479 set
3480 {
3481 m_vehicleParams = value;
3482 }
3483 }
3484
3485
3486 public int VehicleType
3487 {
3488 get
3489 {
3490 if (m_vehicleParams == null)
3491 return (int)Vehicle.TYPE_NONE;
3492 else
3493 return (int)m_vehicleParams.Type;
3494 }
3495 set
3496 {
3497 SetVehicleType(value);
3498 }
2823 } 3499 }
2824 3500
2825 public void SetVehicleType(int type) 3501 public void SetVehicleType(int type)
2826 { 3502 {
2827 PhysicsActor pa = PhysActor; 3503 m_vehicleParams = null;
3504
3505 if (type == (int)Vehicle.TYPE_NONE)
3506 {
3507 if (_parentID ==0 && PhysActor != null)
3508 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3509 return;
3510 }
3511 m_vehicleParams = new SOPVehicle();
3512 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3513 {
3514 if (_parentID ==0 && PhysActor != null)
3515 PhysActor.VehicleType = type;
3516 return;
3517 }
3518 }
2828 3519
2829 if (pa != null) 3520 public void SetVehicleFlags(int param, bool remove)
2830 pa.VehicleType = type; 3521 {
3522 if (m_vehicleParams == null)
3523 return;
3524
3525 m_vehicleParams.ProcessVehicleFlags(param, remove);
3526
3527 if (_parentID ==0 && PhysActor != null)
3528 {
3529 PhysActor.VehicleFlags(param, remove);
3530 }
2831 } 3531 }
2832 3532
2833 public void SetVehicleFloatParam(int param, float value) 3533 public void SetVehicleFloatParam(int param, float value)
2834 { 3534 {
2835 PhysicsActor pa = PhysActor; 3535 if (m_vehicleParams == null)
3536 return;
2836 3537
2837 if (pa != null) 3538 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
2838 pa.VehicleFloatParam(param, value); 3539
3540 if (_parentID == 0 && PhysActor != null)
3541 {
3542 PhysActor.VehicleFloatParam(param, value);
3543 }
2839 } 3544 }
2840 3545
2841 public void SetVehicleVectorParam(int param, Vector3 value) 3546 public void SetVehicleVectorParam(int param, Vector3 value)
2842 { 3547 {
2843 PhysicsActor pa = PhysActor; 3548 if (m_vehicleParams == null)
3549 return;
2844 3550
2845 if (pa != null) 3551 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
2846 pa.VehicleVectorParam(param, value); 3552
3553 if (_parentID == 0 && PhysActor != null)
3554 {
3555 PhysActor.VehicleVectorParam(param, value);
3556 }
2847 } 3557 }
2848 3558
2849 public void SetVehicleRotationParam(int param, Quaternion rotation) 3559 public void SetVehicleRotationParam(int param, Quaternion rotation)
2850 { 3560 {
2851 PhysicsActor pa = PhysActor; 3561 if (m_vehicleParams == null)
3562 return;
2852 3563
2853 if (pa != null) 3564 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
2854 pa.VehicleRotationParam(param, rotation); 3565
3566 if (_parentID == 0 && PhysActor != null)
3567 {
3568 PhysActor.VehicleRotationParam(param, rotation);
3569 }
2855 } 3570 }
2856 3571
2857 /// <summary> 3572 /// <summary>
@@ -3052,14 +3767,6 @@ namespace OpenSim.Region.Framework.Scenes
3052 hasProfileCut = hasDimple; // is it the same thing? 3767 hasProfileCut = hasDimple; // is it the same thing?
3053 } 3768 }
3054 3769
3055 public void SetVehicleFlags(int param, bool remove)
3056 {
3057 PhysicsActor pa = PhysActor;
3058
3059 if (pa != null)
3060 pa.VehicleFlags(param, remove);
3061 }
3062
3063 public void SetGroup(UUID groupID, IClientAPI client) 3770 public void SetGroup(UUID groupID, IClientAPI client)
3064 { 3771 {
3065 // Scene.AddNewPrims() calls with client == null so can't use this. 3772 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3163,67 +3870,16 @@ namespace OpenSim.Region.Framework.Scenes
3163 //ParentGroup.ScheduleGroupForFullUpdate(); 3870 //ParentGroup.ScheduleGroupForFullUpdate();
3164 } 3871 }
3165 3872
3166 public void StoreUndoState() 3873 public void StoreUndoState(ObjectChangeType change)
3167 { 3874 {
3168 StoreUndoState(false); 3875 if (m_UndoRedo == null)
3169 } 3876 m_UndoRedo = new UndoRedoState(5);
3170 3877
3171 public void StoreUndoState(bool forGroup) 3878 lock (m_UndoRedo)
3172 {
3173 if (ParentGroup == null || ParentGroup.Scene == null)
3174 return;
3175
3176 if (Undoing)
3177 {
3178// m_log.DebugFormat(
3179// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3180 return;
3181 }
3182
3183 if (IgnoreUndoUpdate)
3184 {
3185// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3186 return;
3187 }
3188
3189 lock (m_undo)
3190 { 3879 {
3191 if (m_undo.Count > 0) 3880 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3192 { 3881 {
3193 UndoState last = m_undo[m_undo.Count - 1]; 3882 m_UndoRedo.StoreUndo(this, change);
3194 if (last != null)
3195 {
3196 // TODO: May need to fix for group comparison
3197 if (last.Compare(this))
3198 {
3199// m_log.DebugFormat(
3200// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
3201// Name, LocalId, m_undo.Count);
3202
3203 return;
3204 }
3205 }
3206 }
3207
3208// m_log.DebugFormat(
3209// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3210// Name, LocalId, forGroup, m_undo.Count);
3211
3212 if (ParentGroup.Scene.MaxUndoCount > 0)
3213 {
3214 UndoState nUndo = new UndoState(this, forGroup);
3215
3216 m_undo.Add(nUndo);
3217
3218 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3219 m_undo.RemoveAt(0);
3220
3221 if (m_redo.Count > 0)
3222 m_redo.Clear();
3223
3224// m_log.DebugFormat(
3225// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3226// Name, LocalId, forGroup, m_undo.Count);
3227 } 3883 }
3228 } 3884 }
3229 } 3885 }
@@ -3235,88 +3891,46 @@ namespace OpenSim.Region.Framework.Scenes
3235 { 3891 {
3236 get 3892 get
3237 { 3893 {
3238 lock (m_undo) 3894 if (m_UndoRedo == null)
3239 return m_undo.Count; 3895 return 0;
3896 return m_UndoRedo.Count;
3240 } 3897 }
3241 } 3898 }
3242 3899
3243 public void Undo() 3900 public void Undo()
3244 { 3901 {
3245 lock (m_undo) 3902 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3246 { 3903 return;
3247// m_log.DebugFormat(
3248// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}",
3249// Name, LocalId, m_undo.Count);
3250
3251 if (m_undo.Count > 0)
3252 {
3253 UndoState goback = m_undo[m_undo.Count - 1];
3254 m_undo.RemoveAt(m_undo.Count - 1);
3255
3256 UndoState nUndo = null;
3257
3258 if (ParentGroup.Scene.MaxUndoCount > 0)
3259 {
3260 nUndo = new UndoState(this, goback.ForGroup);
3261 }
3262
3263 goback.PlaybackState(this);
3264
3265 if (nUndo != null)
3266 {
3267 m_redo.Add(nUndo);
3268
3269 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3270 m_redo.RemoveAt(0);
3271 }
3272 }
3273 3904
3274// m_log.DebugFormat( 3905 lock (m_UndoRedo)
3275// "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", 3906 {
3276// Name, LocalId, m_undo.Count); 3907 Undoing = true;
3908 m_UndoRedo.Undo(this);
3909 Undoing = false;
3277 } 3910 }
3278 } 3911 }
3279 3912
3280 public void Redo() 3913 public void Redo()
3281 { 3914 {
3282 lock (m_undo) 3915 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3283 { 3916 return;
3284// m_log.DebugFormat(
3285// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
3286// Name, LocalId, m_redo.Count);
3287
3288 if (m_redo.Count > 0)
3289 {
3290 UndoState gofwd = m_redo[m_redo.Count - 1];
3291 m_redo.RemoveAt(m_redo.Count - 1);
3292
3293 if (ParentGroup.Scene.MaxUndoCount > 0)
3294 {
3295 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3296
3297 m_undo.Add(nUndo);
3298
3299 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3300 m_undo.RemoveAt(0);
3301 }
3302
3303 gofwd.PlayfwdState(this);
3304 3917
3305// m_log.DebugFormat( 3918 lock (m_UndoRedo)
3306// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", 3919 {
3307// Name, LocalId, m_redo.Count); 3920 Undoing = true;
3308 } 3921 m_UndoRedo.Redo(this);
3922 Undoing = false;
3309 } 3923 }
3310 } 3924 }
3311 3925
3312 public void ClearUndoState() 3926 public void ClearUndoState()
3313 { 3927 {
3314// m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); 3928 if (m_UndoRedo == null || Undoing)
3929 return;
3315 3930
3316 lock (m_undo) 3931 lock (m_UndoRedo)
3317 { 3932 {
3318 m_undo.Clear(); 3933 m_UndoRedo.Clear();
3319 m_redo.Clear();
3320 } 3934 }
3321 } 3935 }
3322 3936
@@ -3967,6 +4581,27 @@ namespace OpenSim.Region.Framework.Scenes
3967 } 4581 }
3968 } 4582 }
3969 4583
4584
4585 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4586 {
4587 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
4588 return;
4589
4590 if (PhysicsShapeType != (byte)physdata.PhysShapeType)
4591 {
4592 PhysicsShapeType = (byte)physdata.PhysShapeType;
4593
4594 }
4595
4596 if(Density != physdata.Density)
4597 Density = physdata.Density;
4598 if(GravityModifier != physdata.GravitationModifier)
4599 GravityModifier = physdata.GravitationModifier;
4600 if(Friction != physdata.Friction)
4601 Friction = physdata.Friction;
4602 if(Bounciness != physdata.Bounce)
4603 Bounciness = physdata.Bounce;
4604 }
3970 /// <summary> 4605 /// <summary>
3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 4606 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
3972 /// </summary> 4607 /// </summary>
@@ -3974,7 +4609,7 @@ namespace OpenSim.Region.Framework.Scenes
3974 /// <param name="SetTemporary"></param> 4609 /// <param name="SetTemporary"></param>
3975 /// <param name="SetPhantom"></param> 4610 /// <param name="SetPhantom"></param>
3976 /// <param name="SetVD"></param> 4611 /// <param name="SetVD"></param>
3977 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) 4612 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
3978 { 4613 {
3979 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); 4614 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
3980 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); 4615 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
@@ -3984,237 +4619,230 @@ namespace OpenSim.Region.Framework.Scenes
3984 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4619 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
3985 return; 4620 return;
3986 4621
3987 PhysicsActor pa = PhysActor; 4622 VolumeDetectActive = SetVD;
3988
3989 // Special cases for VD. VD can only be called from a script
3990 // and can't be combined with changes to other states. So we can rely
3991 // that...
3992 // ... if VD is changed, all others are not.
3993 // ... if one of the others is changed, VD is not.
3994 if (SetVD) // VD is active, special logic applies
3995 {
3996 // State machine logic for VolumeDetect
3997 // More logic below
3998 bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
3999 4623
4000 if (phanReset) // Phantom changes from on to off switch VD off too 4624 // volume detector implies phantom
4001 { 4625 if (VolumeDetectActive)
4002 SetVD = false; // Switch it of for the course of this routine
4003 VolumeDetectActive = false; // and also permanently
4004
4005 if (pa != null)
4006 pa.SetVolumeDetect(0); // Let physics know about it too
4007 }
4008 else
4009 {
4010 // If volumedetect is active we don't want phantom to be applied.
4011 // If this is a new call to VD out of the state "phantom"
4012 // this will also cause the prim to be visible to physics
4013 SetPhantom = false;
4014 }
4015 }
4016
4017 if (UsePhysics && IsJoint())
4018 {
4019 SetPhantom = true; 4626 SetPhantom = true;
4020 }
4021 4627
4022 if (UsePhysics) 4628 if (UsePhysics)
4023 {
4024 AddFlag(PrimFlags.Physics); 4629 AddFlag(PrimFlags.Physics);
4025 if (!wasUsingPhysics)
4026 {
4027 DoPhysicsPropertyUpdate(UsePhysics, false);
4028
4029 if (!ParentGroup.IsDeleted)
4030 {
4031 if (LocalId == ParentGroup.RootPart.LocalId)
4032 {
4033 ParentGroup.CheckSculptAndLoad();
4034 }
4035 }
4036 }
4037 }
4038 else 4630 else
4039 {
4040 RemFlag(PrimFlags.Physics); 4631 RemFlag(PrimFlags.Physics);
4041 if (wasUsingPhysics)
4042 {
4043 DoPhysicsPropertyUpdate(UsePhysics, false);
4044 }
4045 }
4046 4632
4047 if (SetPhantom 4633 if (SetPhantom)
4048 || ParentGroup.IsAttachment
4049 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
4050 {
4051 AddFlag(PrimFlags.Phantom); 4634 AddFlag(PrimFlags.Phantom);
4635 else
4636 RemFlag(PrimFlags.Phantom);
4052 4637
4053 if (PhysActor != null) 4638 if (SetTemporary)
4639 AddFlag(PrimFlags.TemporaryOnRez);
4640 else
4641 RemFlag(PrimFlags.TemporaryOnRez);
4642
4643
4644 if (ParentGroup.Scene == null)
4645 return;
4646
4647 PhysicsActor pa = PhysActor;
4648
4649 if (pa != null && building && pa.Building != building)
4650 pa.Building = building;
4651
4652 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4653 || (Shape.PathCurve == (byte)Extrusion.Flexible))
4654 {
4655 if (pa != null)
4054 { 4656 {
4657 if(wasUsingPhysics)
4658 ParentGroup.Scene.RemovePhysicalPrim(1);
4055 RemoveFromPhysics(); 4659 RemoveFromPhysics();
4056 pa = null;
4057 } 4660 }
4661
4662 Velocity = new Vector3(0, 0, 0);
4663 Acceleration = new Vector3(0, 0, 0);
4664 if (ParentGroup.RootPart == this)
4665 AngularVelocity = new Vector3(0, 0, 0);
4058 } 4666 }
4059 else // Not phantom 4667 else
4060 { 4668 {
4061 RemFlag(PrimFlags.Phantom); 4669 if (ParentGroup.Scene.CollidablePrims)
4062
4063 if (ParentGroup.Scene == null)
4064 return;
4065
4066 if (ParentGroup.Scene.CollidablePrims && pa == null)
4067 { 4670 {
4068 pa = AddToPhysics(UsePhysics); 4671 if (pa == null)
4069
4070 if (pa != null)
4071 { 4672 {
4072 pa.SetMaterial(Material); 4673 AddToPhysics(UsePhysics, SetPhantom, building, false);
4073 DoPhysicsPropertyUpdate(UsePhysics, true); 4674 pa = PhysActor;
4074 4675/*
4075 if (!ParentGroup.IsDeleted) 4676 if (pa != null)
4076 { 4677 {
4077 if (LocalId == ParentGroup.RootPart.LocalId) 4678 if (
4679// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4680// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4681// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4682// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4683// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4684// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4685 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4686 ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4687 (CollisionSound != UUID.Zero)
4688 )
4078 { 4689 {
4079 ParentGroup.CheckSculptAndLoad(); 4690 pa.OnCollisionUpdate += PhysicsCollision;
4691 pa.SubscribeEvents(1000);
4080 } 4692 }
4081 } 4693 }
4082 4694*/
4083 if (
4084 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4085 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4086 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4087 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4088 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4089 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4090 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4091 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4092 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4093 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4094 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4095 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4096 (CollisionSound != UUID.Zero)
4097 )
4098 {
4099 pa.OnCollisionUpdate += PhysicsCollision;
4100 pa.SubscribeEvents(1000);
4101 }
4102 } 4695 }
4103 } 4696 else // it already has a physical representation
4104 else // it already has a physical representation
4105 {
4106 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
4107
4108 if (!ParentGroup.IsDeleted)
4109 { 4697 {
4110 if (LocalId == ParentGroup.RootPart.LocalId) 4698 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4111 { 4699/* moved into DoPhysicsPropertyUpdate
4112 ParentGroup.CheckSculptAndLoad(); 4700 if(VolumeDetectActive)
4113 } 4701 pa.SetVolumeDetect(1);
4702 else
4703 pa.SetVolumeDetect(0);
4704*/
4705
4706 if (pa.Building != building)
4707 pa.Building = building;
4114 } 4708 }
4115 }
4116 }
4117 4709
4118 if (SetVD) 4710 UpdatePhysicsSubscribedEvents();
4119 {
4120 // If the above logic worked (this is urgent candidate to unit tests!)
4121 // we now have a physicsactor.
4122 // Defensive programming calls for a check here.
4123 // Better would be throwing an exception that could be catched by a unit test as the internal
4124 // logic should make sure, this Physactor is always here.
4125 if (pa != null)
4126 {
4127 pa.SetVolumeDetect(1);
4128 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
4129 VolumeDetectActive = true;
4130 } 4711 }
4131 } 4712 }
4132 else
4133 {
4134 // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
4135 // (mumbles, well, at least if you have infinte CPU powers :-))
4136 if (pa != null)
4137 pa.SetVolumeDetect(0);
4138
4139 VolumeDetectActive = false;
4140 }
4141
4142 if (SetTemporary)
4143 {
4144 AddFlag(PrimFlags.TemporaryOnRez);
4145 }
4146 else
4147 {
4148 RemFlag(PrimFlags.TemporaryOnRez);
4149 }
4150 4713
4151 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 4714 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4152 4715
4716 // and last in case we have a new actor and not building
4717
4153 if (ParentGroup != null) 4718 if (ParentGroup != null)
4154 { 4719 {
4155 ParentGroup.HasGroupChanged = true; 4720 ParentGroup.HasGroupChanged = true;
4156 ScheduleFullUpdate(); 4721 ScheduleFullUpdate();
4157 } 4722 }
4158 4723
4159// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4724// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4160 } 4725 }
4161 4726
4162 /// <summary> 4727 /// <summary>
4163 /// Adds this part to the physics scene. 4728 /// Adds this part to the physics scene.
4729 /// and sets the PhysActor property
4164 /// </summary> 4730 /// </summary>
4165 /// <remarks>This method also sets the PhysActor property.</remarks> 4731 /// <param name="isPhysical">Add this prim as physical.</param>
4166 /// <param name="rigidBody">Add this prim with a rigid body.</param> 4732 /// <param name="isPhantom">Add this prim as phantom.</param>
4167 /// <returns> 4733 /// <param name="building">tells physics to delay full construction of object</param>
4168 /// The physics actor. null if there was a failure. 4734 /// <param name="applyDynamics">applies velocities, force and torque</param>
4169 /// </returns> 4735 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4170 private PhysicsActor AddToPhysics(bool rigidBody) 4736 {
4171 {
4172 PhysicsActor pa; 4737 PhysicsActor pa;
4173 4738
4739 Vector3 velocity = Velocity;
4740 Vector3 rotationalVelocity = AngularVelocity;;
4741
4174 try 4742 try
4175 { 4743 {
4176 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( 4744 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
4177 string.Format("{0}/{1}", Name, UUID), 4745 string.Format("{0}/{1}", Name, UUID),
4178 Shape, 4746 Shape,
4179 AbsolutePosition, 4747 AbsolutePosition,
4180 Scale, 4748 Scale,
4181 RotationOffset, 4749 GetWorldRotation(),
4182 rigidBody, 4750 isPhysical,
4183 m_localId); 4751 isPhantom,
4752 PhysicsShapeType,
4753 m_localId);
4184 } 4754 }
4185 catch 4755 catch (Exception ex)
4186 { 4756 {
4187 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); 4757 m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message);
4188 pa = null; 4758 pa = null;
4189 } 4759 }
4190 4760
4191 // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical
4192 // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor
4193 // being set.
4194 PhysActor = pa;
4195
4196 // Basic Physics can also return null as well as an exception catch.
4197 if (pa != null) 4761 if (pa != null)
4198 { 4762 {
4199 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4763 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
4200 pa.SetMaterial(Material); 4764 pa.SetMaterial(Material);
4201 DoPhysicsPropertyUpdate(rigidBody, true); 4765
4766 if (VolumeDetectActive) // change if not the default only
4767 pa.SetVolumeDetect(1);
4768
4769 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4770 m_vehicleParams.SetVehicle(pa);
4771
4772 // we are going to tell rest of code about physics so better have this here
4773 PhysActor = pa;
4774
4775 // DoPhysicsPropertyUpdate(isPhysical, true);
4776 // lets expand it here just with what it really needs to do
4777
4778 if (isPhysical)
4779 {
4780 if (ParentGroup.RootPart.KeyframeMotion != null)
4781 ParentGroup.RootPart.KeyframeMotion.Stop();
4782 ParentGroup.RootPart.KeyframeMotion = null;
4783 ParentGroup.Scene.AddPhysicalPrim(1);
4784
4785 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
4786 pa.OnOutOfBounds += PhysicsOutOfBounds;
4787
4788 if (ParentID != 0 && ParentID != LocalId)
4789 {
4790 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
4791
4792 if (parentPa != null)
4793 {
4794 pa.link(parentPa);
4795 }
4796 }
4797 }
4798
4799 if (applyDynamics)
4800 // do independent of isphysical so parameters get setted (at least some)
4801 {
4802 Velocity = velocity;
4803 AngularVelocity = rotationalVelocity;
4804// pa.Velocity = velocity;
4805 pa.RotationalVelocity = rotationalVelocity;
4806
4807 // if not vehicle and root part apply force and torque
4808 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4809 && LocalId == ParentGroup.RootPart.LocalId)
4810 {
4811 pa.Force = Force;
4812 pa.Torque = Torque;
4813 }
4814 }
4815
4816 if (Shape.SculptEntry)
4817 CheckSculptAndLoad();
4818 else
4819 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
4820
4821 if (!building)
4822 pa.Building = false;
4202 } 4823 }
4203 4824
4204 return pa; 4825 PhysActor = pa;
4205 } 4826 }
4206 4827
4207 /// <summary> 4828 /// <summary>
4208 /// This removes the part from the physics scene. 4829 /// This removes the part from the physics scene.
4209 /// </summary> 4830 /// </summary>
4210 /// <remarks> 4831 /// <remarks>
4211 /// This isn't the same as turning off physical, since even without being physical the prim has a physics 4832 /// This isn't the same as turning off physical, since even without being physical the prim has a physics
4212 /// representation for collision detection. Rather, this would be used in situations such as making a prim 4833 /// representation for collision detection.
4213 /// phantom.
4214 /// </remarks> 4834 /// </remarks>
4215 public void RemoveFromPhysics() 4835 public void RemoveFromPhysics()
4216 { 4836 {
4217 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4837 PhysicsActor pa = PhysActor;
4838 if (pa != null)
4839 {
4840 pa.OnCollisionUpdate -= PhysicsCollision;
4841 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4842 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4843
4844 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4845 }
4218 PhysActor = null; 4846 PhysActor = null;
4219 } 4847 }
4220 4848
@@ -4425,6 +5053,44 @@ namespace OpenSim.Region.Framework.Scenes
4425 ScheduleFullUpdate(); 5053 ScheduleFullUpdate();
4426 } 5054 }
4427 5055
5056
5057 private void UpdatePhysicsSubscribedEvents()
5058 {
5059 PhysicsActor pa = PhysActor;
5060 if (pa == null)
5061 return;
5062
5063 pa.OnCollisionUpdate -= PhysicsCollision;
5064
5065 bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
5066
5067 scriptEvents CombinedEvents = AggregateScriptEvents;
5068
5069 // merge with root part
5070 if (ParentGroup != null && ParentGroup.RootPart != null)
5071 CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
5072
5073 // submit to this part case
5074 if (VolumeDetectActive)
5075 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
5076 else if ((Flags & PrimFlags.Phantom) != 0)
5077 CombinedEvents &= PhyscicsPhantonSubsEvents;
5078 else
5079 CombinedEvents &= PhysicsNeededSubsEvents;
5080
5081 if (hassound || CombinedEvents != 0)
5082 {
5083 // subscribe to physics updates.
5084 pa.OnCollisionUpdate += PhysicsCollision;
5085 pa.SubscribeEvents(50); // 20 reports per second
5086 }
5087 else
5088 {
5089 pa.UnSubscribeEvents();
5090 }
5091 }
5092
5093
4428 public void aggregateScriptEvents() 5094 public void aggregateScriptEvents()
4429 { 5095 {
4430 if (ParentGroup == null || ParentGroup.RootPart == null) 5096 if (ParentGroup == null || ParentGroup.RootPart == null)
@@ -4461,40 +5127,32 @@ namespace OpenSim.Region.Framework.Scenes
4461 { 5127 {
4462 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5128 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4463 } 5129 }
4464 5130/*
4465 PhysicsActor pa = PhysActor; 5131 PhysicsActor pa = PhysActor;
4466 5132 if (pa != null)
4467 if (
4468 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4469 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4470 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4471 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4472 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4473 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4474 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4475 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4476 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4477 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4478 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4479 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4480 (CollisionSound != UUID.Zero)
4481 )
4482 { 5133 {
4483 // subscribe to physics updates. 5134 if (
4484 if (pa != null) 5135// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
5136// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
5137// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
5138// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
5139// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
5140// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
5141 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
5142 )
4485 { 5143 {
5144 // subscribe to physics updates.
4486 pa.OnCollisionUpdate += PhysicsCollision; 5145 pa.OnCollisionUpdate += PhysicsCollision;
4487 pa.SubscribeEvents(1000); 5146 pa.SubscribeEvents(1000);
4488 } 5147 }
4489 } 5148 else
4490 else
4491 {
4492 if (pa != null)
4493 { 5149 {
4494 pa.UnSubscribeEvents(); 5150 pa.UnSubscribeEvents();
4495 pa.OnCollisionUpdate -= PhysicsCollision; 5151 pa.OnCollisionUpdate -= PhysicsCollision;
4496 } 5152 }
4497 } 5153 }
5154 */
5155 UpdatePhysicsSubscribedEvents();
4498 5156
4499 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 5157 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4500 //{ 5158 //{
@@ -4624,6 +5282,18 @@ namespace OpenSim.Region.Framework.Scenes
4624 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); 5282 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4625 } 5283 }
4626 5284
5285 public void ResetOwnerChangeFlag()
5286 {
5287 List<UUID> inv = Inventory.GetInventoryList();
5288
5289 foreach (UUID itemID in inv)
5290 {
5291 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
5292 item.OwnerChanged = false;
5293 Inventory.UpdateInventoryItem(item, false, false);
5294 }
5295 }
5296
4627 /// <summary> 5297 /// <summary>
4628 /// Record an avatar sitting on this part. 5298 /// Record an avatar sitting on this part.
4629 /// </summary> 5299 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 821fd81..e010864 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes
48 private string m_inventoryFileName = String.Empty; 48 private string m_inventoryFileName = String.Empty;
49 private byte[] m_inventoryFileData = new byte[0]; 49 private byte[] m_inventoryFileData = new byte[0];
50 private uint m_inventoryFileNameSerial = 0; 50 private uint m_inventoryFileNameSerial = 0;
51 private bool m_inventoryPrivileged = false;
52
53 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
51 54
52 /// <value> 55 /// <value>
53 /// The part to which the inventory belongs. 56 /// The part to which the inventory belongs.
@@ -84,7 +87,9 @@ namespace OpenSim.Region.Framework.Scenes
84 /// </value> 87 /// </value>
85 protected internal TaskInventoryDictionary Items 88 protected internal TaskInventoryDictionary Items
86 { 89 {
87 get { return m_items; } 90 get {
91 return m_items;
92 }
88 set 93 set
89 { 94 {
90 m_items = value; 95 m_items = value;
@@ -124,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes
124 public void ResetInventoryIDs() 129 public void ResetInventoryIDs()
125 { 130 {
126 if (null == m_part) 131 if (null == m_part)
127 return; 132 m_items.LockItemsForWrite(true);
128 133
129 lock (m_items) 134 if (Items.Count == 0)
130 { 135 {
131 if (0 == m_items.Count) 136 m_items.LockItemsForWrite(false);
132 return; 137 return;
138 }
133 139
134 IList<TaskInventoryItem> items = GetInventoryItems(); 140 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
135 m_items.Clear(); 141 Items.Clear();
136 142
137 foreach (TaskInventoryItem item in items) 143 foreach (TaskInventoryItem item in items)
138 { 144 {
139 item.ResetIDs(m_part.UUID); 145 item.ResetIDs(m_part.UUID);
140 m_items.Add(item.ItemID, item); 146 Items.Add(item.ItemID, item);
141 }
142 } 147 }
148 m_items.LockItemsForWrite(false);
143 } 149 }
144 150
145 public void ResetObjectID() 151 public void ResetObjectID()
146 { 152 {
147 lock (Items) 153 m_items.LockItemsForWrite(true);
154
155 if (Items.Count == 0)
148 { 156 {
149 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 157 m_items.LockItemsForWrite(false);
150 Items.Clear(); 158 return;
151
152 foreach (TaskInventoryItem item in items)
153 {
154 item.ParentPartID = m_part.UUID;
155 item.ParentID = m_part.UUID;
156 Items.Add(item.ItemID, item);
157 }
158 } 159 }
160
161 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
162 Items.Clear();
163
164 foreach (TaskInventoryItem item in items)
165 {
166 item.ParentPartID = m_part.UUID;
167 item.ParentID = m_part.UUID;
168 Items.Add(item.ItemID, item);
169 }
170 m_items.LockItemsForWrite(false);
159 } 171 }
160 172
161 /// <summary> 173 /// <summary>
@@ -164,17 +176,14 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <param name="ownerId"></param> 176 /// <param name="ownerId"></param>
165 public void ChangeInventoryOwner(UUID ownerId) 177 public void ChangeInventoryOwner(UUID ownerId)
166 { 178 {
167 lock (Items) 179 List<TaskInventoryItem> items = GetInventoryItems();
168 { 180
169 if (0 == Items.Count) 181 if (items.Count == 0)
170 { 182 return;
171 return;
172 }
173 }
174 183
184 m_items.LockItemsForWrite(true);
175 HasInventoryChanged = true; 185 HasInventoryChanged = true;
176 m_part.ParentGroup.HasGroupChanged = true; 186 m_part.ParentGroup.HasGroupChanged = true;
177 List<TaskInventoryItem> items = GetInventoryItems();
178 foreach (TaskInventoryItem item in items) 187 foreach (TaskInventoryItem item in items)
179 { 188 {
180 if (ownerId != item.OwnerID) 189 if (ownerId != item.OwnerID)
@@ -185,6 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
185 item.PermsGranter = UUID.Zero; 194 item.PermsGranter = UUID.Zero;
186 item.OwnerChanged = true; 195 item.OwnerChanged = true;
187 } 196 }
197 m_items.LockItemsForWrite(false);
188 } 198 }
189 199
190 /// <summary> 200 /// <summary>
@@ -193,12 +203,11 @@ namespace OpenSim.Region.Framework.Scenes
193 /// <param name="groupID"></param> 203 /// <param name="groupID"></param>
194 public void ChangeInventoryGroup(UUID groupID) 204 public void ChangeInventoryGroup(UUID groupID)
195 { 205 {
196 lock (Items) 206 m_items.LockItemsForWrite(true);
207 if (0 == Items.Count)
197 { 208 {
198 if (0 == Items.Count) 209 m_items.LockItemsForWrite(false);
199 { 210 return;
200 return;
201 }
202 } 211 }
203 212
204 // Don't let this set the HasGroupChanged flag for attachments 213 // Don't let this set the HasGroupChanged flag for attachments
@@ -210,12 +219,15 @@ namespace OpenSim.Region.Framework.Scenes
210 m_part.ParentGroup.HasGroupChanged = true; 219 m_part.ParentGroup.HasGroupChanged = true;
211 } 220 }
212 221
213 List<TaskInventoryItem> items = GetInventoryItems(); 222 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
214 foreach (TaskInventoryItem item in items) 223 foreach (TaskInventoryItem item in items)
215 { 224 {
216 if (groupID != item.GroupID) 225 if (groupID != item.GroupID)
226 {
217 item.GroupID = groupID; 227 item.GroupID = groupID;
228 }
218 } 229 }
230 m_items.LockItemsForWrite(false);
219 } 231 }
220 232
221 private void QueryScriptStates() 233 private void QueryScriptStates()
@@ -227,25 +239,25 @@ namespace OpenSim.Region.Framework.Scenes
227 if (engines == null) // No engine at all 239 if (engines == null) // No engine at all
228 return; 240 return;
229 241
230 lock (Items) 242 Items.LockItemsForRead(true);
243 foreach (TaskInventoryItem item in Items.Values)
231 { 244 {
232 foreach (TaskInventoryItem item in Items.Values) 245 if (item.InvType == (int)InventoryType.LSL)
233 { 246 {
234 if (item.InvType == (int)InventoryType.LSL) 247 foreach (IScriptModule e in engines)
235 { 248 {
236 foreach (IScriptModule e in engines) 249 bool running;
237 {
238 bool running;
239 250
240 if (e.HasScript(item.ItemID, out running)) 251 if (e.HasScript(item.ItemID, out running))
241 { 252 {
242 item.ScriptRunning = running; 253 item.ScriptRunning = running;
243 break; 254 break;
244 }
245 } 255 }
246 } 256 }
247 } 257 }
248 } 258 }
259
260 Items.LockItemsForRead(false);
249 } 261 }
250 262
251 public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 263 public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
@@ -290,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes
290 { 302 {
291 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
292 foreach (TaskInventoryItem item in scripts) 304 foreach (TaskInventoryItem item in scripts)
305 {
293 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
307 m_part.RemoveScriptEvents(item.ItemID);
308 }
294 } 309 }
295 310
296 /// <summary> 311 /// <summary>
@@ -312,7 +327,10 @@ namespace OpenSim.Region.Framework.Scenes
312// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 327// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
313 328
314 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 329 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
330 {
331 StoreScriptError(item.ItemID, "no permission");
315 return false; 332 return false;
333 }
316 334
317 m_part.AddFlag(PrimFlags.Scripted); 335 m_part.AddFlag(PrimFlags.Scripted);
318 336
@@ -322,14 +340,13 @@ namespace OpenSim.Region.Framework.Scenes
322 if (stateSource == 2 && // Prim crossing 340 if (stateSource == 2 && // Prim crossing
323 m_part.ParentGroup.Scene.m_trustBinaries) 341 m_part.ParentGroup.Scene.m_trustBinaries)
324 { 342 {
325 lock (m_items) 343 m_items.LockItemsForWrite(true);
326 { 344 m_items[item.ItemID].PermsMask = 0;
327 m_items[item.ItemID].PermsMask = 0; 345 m_items[item.ItemID].PermsGranter = UUID.Zero;
328 m_items[item.ItemID].PermsGranter = UUID.Zero; 346 m_items.LockItemsForWrite(false);
329 }
330
331 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 347 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
332 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 348 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
349 StoreScriptErrors(item.ItemID, null);
333 m_part.ParentGroup.AddActiveScriptCount(1); 350 m_part.ParentGroup.AddActiveScriptCount(1);
334 m_part.ScheduleFullUpdate(); 351 m_part.ScheduleFullUpdate();
335 return true; 352 return true;
@@ -338,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes
338 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 355 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
339 if (null == asset) 356 if (null == asset)
340 { 357 {
358 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
359 StoreScriptError(item.ItemID, msg);
341 m_log.ErrorFormat( 360 m_log.ErrorFormat(
342 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 361 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
343 item.Name, item.ItemID, m_part.AbsolutePosition, 362 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -350,16 +369,18 @@ namespace OpenSim.Region.Framework.Scenes
350 if (m_part.ParentGroup.m_savedScriptState != null) 369 if (m_part.ParentGroup.m_savedScriptState != null)
351 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 370 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
352 371
353 lock (m_items) 372 m_items.LockItemsForWrite(true);
354 {
355 m_items[item.ItemID].OldItemID = item.OldItemID;
356 m_items[item.ItemID].PermsMask = 0;
357 m_items[item.ItemID].PermsGranter = UUID.Zero;
358 }
359 373
374 m_items[item.ItemID].OldItemID = item.OldItemID;
375 m_items[item.ItemID].PermsMask = 0;
376 m_items[item.ItemID].PermsGranter = UUID.Zero;
377
378 m_items.LockItemsForWrite(false);
379
360 string script = Utils.BytesToString(asset.Data); 380 string script = Utils.BytesToString(asset.Data);
361 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 381 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
362 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 382 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
383 StoreScriptErrors(item.ItemID, null);
363 if (!item.ScriptRunning) 384 if (!item.ScriptRunning)
364 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 385 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
365 m_part.LocalId, item.ItemID); 386 m_part.LocalId, item.ItemID);
@@ -432,24 +453,151 @@ namespace OpenSim.Region.Framework.Scenes
432 return stateID; 453 return stateID;
433 } 454 }
434 455
456 /// <summary>
457 /// Start a script which is in this prim's inventory.
458 /// Some processing may occur in the background, but this routine returns asap.
459 /// </summary>
460 /// <param name="itemId">
461 /// A <see cref="UUID"/>
462 /// </param>
435 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 463 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
436 { 464 {
437 TaskInventoryItem item = GetInventoryItem(itemId); 465 lock (m_scriptErrors)
438 if (item != null) 466 {
467 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
468 m_scriptErrors.Remove(itemId);
469 }
470 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
471 return true;
472 }
473
474 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
475 {
476 m_items.LockItemsForRead(true);
477 if (m_items.ContainsKey(itemId))
439 { 478 {
440 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 479 if (m_items.ContainsKey(itemId))
480 {
481 m_items.LockItemsForRead(false);
482 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
483 }
484 else
485 {
486 m_items.LockItemsForRead(false);
487 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
488 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
489 StoreScriptError(itemId, msg);
490 m_log.ErrorFormat(
491 "[PRIM INVENTORY]: " +
492 "Couldn't start script with ID {0} since it {1}", itemId, msg);
493 }
441 } 494 }
442 else 495 else
443 { 496 {
497 m_items.LockItemsForRead(false);
498 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
499 StoreScriptError(itemId, msg);
444 m_log.ErrorFormat( 500 m_log.ErrorFormat(
445 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 501 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
446 itemId, m_part.Name, m_part.UUID, 502 itemId, m_part.Name, m_part.UUID,
447 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 503 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
504 }
505
506 }
448 507
449 return false; 508 /// <summary>
509 /// Start a script which is in this prim's inventory and return any compilation error messages.
510 /// </summary>
511 /// <param name="itemId">
512 /// A <see cref="UUID"/>
513 /// </param>
514 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
515 {
516 ArrayList errors;
517
518 // Indicate to CreateScriptInstanceInternal() we want it to
519 // post any compilation/loading error messages
520 lock (m_scriptErrors)
521 {
522 m_scriptErrors[itemId] = null;
523 }
524
525 // Perform compilation/loading
526 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
527
528 // Wait for and retrieve any errors
529 lock (m_scriptErrors)
530 {
531 while ((errors = m_scriptErrors[itemId]) == null)
532 {
533 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
534 {
535 m_log.ErrorFormat(
536 "[PRIM INVENTORY]: " +
537 "timedout waiting for script {0} errors", itemId);
538 errors = m_scriptErrors[itemId];
539 if (errors == null)
540 {
541 errors = new ArrayList(1);
542 errors.Add("timedout waiting for errors");
543 }
544 break;
545 }
546 }
547 m_scriptErrors.Remove(itemId);
548 }
549 return errors;
550 }
551
552 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
553 private void StoreScriptErrors(UUID itemId, ArrayList errors)
554 {
555 lock (m_scriptErrors)
556 {
557 // If compilation/loading initiated via CreateScriptInstance(),
558 // it does not want the errors, so just get out
559 if (!m_scriptErrors.ContainsKey(itemId))
560 {
561 return;
562 }
563
564 // Initiated via CreateScriptInstanceEr(), if we know what the
565 // errors are, save them and wake CreateScriptInstanceEr().
566 if (errors != null)
567 {
568 m_scriptErrors[itemId] = errors;
569 System.Threading.Monitor.PulseAll(m_scriptErrors);
570 return;
571 }
572 }
573
574 // Initiated via CreateScriptInstanceEr() but we don't know what
575 // the errors are yet, so retrieve them from the script engine.
576 // This may involve some waiting internal to GetScriptErrors().
577 errors = GetScriptErrors(itemId);
578
579 // Get a default non-null value to indicate success.
580 if (errors == null)
581 {
582 errors = new ArrayList();
583 }
584
585 // Post to CreateScriptInstanceEr() and wake it up
586 lock (m_scriptErrors)
587 {
588 m_scriptErrors[itemId] = errors;
589 System.Threading.Monitor.PulseAll(m_scriptErrors);
450 } 590 }
451 } 591 }
452 592
593 // Like StoreScriptErrors(), but just posts a single string message
594 private void StoreScriptError(UUID itemId, string message)
595 {
596 ArrayList errors = new ArrayList(1);
597 errors.Add(message);
598 StoreScriptErrors(itemId, errors);
599 }
600
453 /// <summary> 601 /// <summary>
454 /// Stop and remove a script which is in this prim's inventory. 602 /// Stop and remove a script which is in this prim's inventory.
455 /// </summary> 603 /// </summary>
@@ -460,15 +608,7 @@ namespace OpenSim.Region.Framework.Scenes
460 /// </param> 608 /// </param>
461 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 609 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
462 { 610 {
463 bool scriptPresent = false; 611 if (m_items.ContainsKey(itemId))
464
465 lock (m_items)
466 {
467 if (m_items.ContainsKey(itemId))
468 scriptPresent = true;
469 }
470
471 if (scriptPresent)
472 { 612 {
473 if (!sceneObjectBeingDeleted) 613 if (!sceneObjectBeingDeleted)
474 m_part.RemoveScriptEvents(itemId); 614 m_part.RemoveScriptEvents(itemId);
@@ -538,14 +678,16 @@ namespace OpenSim.Region.Framework.Scenes
538 /// <returns></returns> 678 /// <returns></returns>
539 private bool InventoryContainsName(string name) 679 private bool InventoryContainsName(string name)
540 { 680 {
541 lock (m_items) 681 m_items.LockItemsForRead(true);
682 foreach (TaskInventoryItem item in m_items.Values)
542 { 683 {
543 foreach (TaskInventoryItem item in m_items.Values) 684 if (item.Name == name)
544 { 685 {
545 if (item.Name == name) 686 m_items.LockItemsForRead(false);
546 return true; 687 return true;
547 } 688 }
548 } 689 }
690 m_items.LockItemsForRead(false);
549 return false; 691 return false;
550 } 692 }
551 693
@@ -587,8 +729,9 @@ namespace OpenSim.Region.Framework.Scenes
587 /// <param name="item"></param> 729 /// <param name="item"></param>
588 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 730 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
589 { 731 {
590 List<TaskInventoryItem> il = GetInventoryItems(); 732 m_items.LockItemsForRead(true);
591 733 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
734 m_items.LockItemsForRead(false);
592 foreach (TaskInventoryItem i in il) 735 foreach (TaskInventoryItem i in il)
593 { 736 {
594 if (i.Name == item.Name) 737 if (i.Name == item.Name)
@@ -626,14 +769,14 @@ namespace OpenSim.Region.Framework.Scenes
626 item.Name = name; 769 item.Name = name;
627 item.GroupID = m_part.GroupID; 770 item.GroupID = m_part.GroupID;
628 771
629 lock (m_items) 772 m_items.LockItemsForWrite(true);
630 m_items.Add(item.ItemID, item); 773 m_items.Add(item.ItemID, item);
631 774 m_items.LockItemsForWrite(false);
632 if (allowedDrop) 775 if (allowedDrop)
633 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 776 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
634 else 777 else
635 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 778 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
636 779
637 m_inventorySerial++; 780 m_inventorySerial++;
638 //m_inventorySerial += 2; 781 //m_inventorySerial += 2;
639 HasInventoryChanged = true; 782 HasInventoryChanged = true;
@@ -649,15 +792,15 @@ namespace OpenSim.Region.Framework.Scenes
649 /// <param name="items"></param> 792 /// <param name="items"></param>
650 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 793 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
651 { 794 {
652 lock (m_items) 795 m_items.LockItemsForWrite(true);
796 foreach (TaskInventoryItem item in items)
653 { 797 {
654 foreach (TaskInventoryItem item in items) 798 m_items.Add(item.ItemID, item);
655 { 799// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
656 m_items.Add(item.ItemID, item);
657// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
658 }
659 m_inventorySerial++;
660 } 800 }
801 m_items.LockItemsForWrite(false);
802
803 m_inventorySerial++;
661 } 804 }
662 805
663 /// <summary> 806 /// <summary>
@@ -668,23 +811,24 @@ namespace OpenSim.Region.Framework.Scenes
668 public TaskInventoryItem GetInventoryItem(UUID itemId) 811 public TaskInventoryItem GetInventoryItem(UUID itemId)
669 { 812 {
670 TaskInventoryItem item; 813 TaskInventoryItem item;
671 814 m_items.LockItemsForRead(true);
672 lock (m_items) 815 m_items.TryGetValue(itemId, out item);
673 m_items.TryGetValue(itemId, out item); 816 m_items.LockItemsForRead(false);
674
675 return item; 817 return item;
676 } 818 }
677 819
678 public TaskInventoryItem GetInventoryItem(string name) 820 public TaskInventoryItem GetInventoryItem(string name)
679 { 821 {
680 lock (m_items) 822 m_items.LockItemsForRead(true);
823 foreach (TaskInventoryItem item in m_items.Values)
681 { 824 {
682 foreach (TaskInventoryItem item in m_items.Values) 825 if (item.Name == name)
683 { 826 {
684 if (item.Name == name) 827 m_items.LockItemsForRead(false);
685 return item; 828 return item;
686 } 829 }
687 } 830 }
831 m_items.LockItemsForRead(false);
688 832
689 return null; 833 return null;
690 } 834 }
@@ -693,15 +837,16 @@ namespace OpenSim.Region.Framework.Scenes
693 { 837 {
694 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 838 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
695 839
696 lock (m_items) 840 m_items.LockItemsForRead(true);
841
842 foreach (TaskInventoryItem item in m_items.Values)
697 { 843 {
698 foreach (TaskInventoryItem item in m_items.Values) 844 if (item.Name == name)
699 { 845 items.Add(item);
700 if (item.Name == name)
701 items.Add(item);
702 }
703 } 846 }
704 847
848 m_items.LockItemsForRead(false);
849
705 return items; 850 return items;
706 } 851 }
707 852
@@ -720,6 +865,10 @@ namespace OpenSim.Region.Framework.Scenes
720 string xmlData = Utils.BytesToString(rezAsset.Data); 865 string xmlData = Utils.BytesToString(rezAsset.Data);
721 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 866 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
722 867
868 group.RootPart.AttachPoint = group.RootPart.Shape.State;
869 group.RootPart.AttachOffset = group.AbsolutePosition;
870 group.RootPart.AttachRotation = group.GroupRotation;
871
723 group.ResetIDs(); 872 group.ResetIDs();
724 873
725 SceneObjectPart rootPart = group.GetPart(group.UUID); 874 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -794,8 +943,9 @@ namespace OpenSim.Region.Framework.Scenes
794 943
795 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 944 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
796 { 945 {
797 TaskInventoryItem it = GetInventoryItem(item.ItemID); 946 m_items.LockItemsForWrite(true);
798 if (it != null) 947
948 if (m_items.ContainsKey(item.ItemID))
799 { 949 {
800// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 950// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
801 951
@@ -808,14 +958,10 @@ namespace OpenSim.Region.Framework.Scenes
808 item.GroupID = m_part.GroupID; 958 item.GroupID = m_part.GroupID;
809 959
810 if (item.AssetID == UUID.Zero) 960 if (item.AssetID == UUID.Zero)
811 item.AssetID = it.AssetID; 961 item.AssetID = m_items[item.ItemID].AssetID;
812 962
813 lock (m_items) 963 m_items[item.ItemID] = item;
814 { 964 m_inventorySerial++;
815 m_items[item.ItemID] = item;
816 m_inventorySerial++;
817 }
818
819 if (fireScriptEvents) 965 if (fireScriptEvents)
820 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 966 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
821 967
@@ -824,7 +970,7 @@ namespace OpenSim.Region.Framework.Scenes
824 HasInventoryChanged = true; 970 HasInventoryChanged = true;
825 m_part.ParentGroup.HasGroupChanged = true; 971 m_part.ParentGroup.HasGroupChanged = true;
826 } 972 }
827 973 m_items.LockItemsForWrite(false);
828 return true; 974 return true;
829 } 975 }
830 else 976 else
@@ -835,8 +981,9 @@ namespace OpenSim.Region.Framework.Scenes
835 item.ItemID, m_part.Name, m_part.UUID, 981 item.ItemID, m_part.Name, m_part.UUID,
836 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 982 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
837 } 983 }
838 return false; 984 m_items.LockItemsForWrite(false);
839 985
986 return false;
840 } 987 }
841 988
842 /// <summary> 989 /// <summary>
@@ -847,43 +994,59 @@ namespace OpenSim.Region.Framework.Scenes
847 /// in this prim's inventory.</returns> 994 /// in this prim's inventory.</returns>
848 public int RemoveInventoryItem(UUID itemID) 995 public int RemoveInventoryItem(UUID itemID)
849 { 996 {
850 TaskInventoryItem item = GetInventoryItem(itemID); 997 m_items.LockItemsForRead(true);
851 if (item != null) 998
999 if (m_items.ContainsKey(itemID))
852 { 1000 {
853 int type = m_items[itemID].InvType; 1001 int type = m_items[itemID].InvType;
1002 m_items.LockItemsForRead(false);
854 if (type == 10) // Script 1003 if (type == 10) // Script
855 { 1004 {
856 m_part.RemoveScriptEvents(itemID);
857 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1005 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
858 } 1006 }
1007 m_items.LockItemsForWrite(true);
859 m_items.Remove(itemID); 1008 m_items.Remove(itemID);
1009 m_items.LockItemsForWrite(false);
860 m_inventorySerial++; 1010 m_inventorySerial++;
861 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1011 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
862 1012
863 HasInventoryChanged = true; 1013 HasInventoryChanged = true;
864 m_part.ParentGroup.HasGroupChanged = true; 1014 m_part.ParentGroup.HasGroupChanged = true;
865 1015
866 if (!ContainsScripts()) 1016 int scriptcount = 0;
1017 m_items.LockItemsForRead(true);
1018 foreach (TaskInventoryItem item in m_items.Values)
1019 {
1020 if (item.Type == 10)
1021 {
1022 scriptcount++;
1023 }
1024 }
1025 m_items.LockItemsForRead(false);
1026
1027
1028 if (scriptcount <= 0)
1029 {
867 m_part.RemFlag(PrimFlags.Scripted); 1030 m_part.RemFlag(PrimFlags.Scripted);
1031 }
868 1032
869 m_part.ScheduleFullUpdate(); 1033 m_part.ScheduleFullUpdate();
870 1034
871 return type; 1035 return type;
872
873 } 1036 }
874 else 1037 else
875 { 1038 {
1039 m_items.LockItemsForRead(false);
876 m_log.ErrorFormat( 1040 m_log.ErrorFormat(
877 "[PRIM INVENTORY]: " + 1041 "[PRIM INVENTORY]: " +
878 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1042 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
879 itemID, m_part.Name, m_part.UUID, 1043 itemID, m_part.Name, m_part.UUID);
880 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
881 } 1044 }
882 1045
883 return -1; 1046 return -1;
884 } 1047 }
885 1048
886 private bool CreateInventoryFile() 1049 private bool CreateInventoryFileName()
887 { 1050 {
888// m_log.DebugFormat( 1051// m_log.DebugFormat(
889// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", 1052// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
@@ -892,70 +1055,12 @@ namespace OpenSim.Region.Framework.Scenes
892 if (m_inventoryFileName == String.Empty || 1055 if (m_inventoryFileName == String.Empty ||
893 m_inventoryFileNameSerial < m_inventorySerial) 1056 m_inventoryFileNameSerial < m_inventorySerial)
894 { 1057 {
895 // Something changed, we need to create a new file
896 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; 1058 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
897 m_inventoryFileNameSerial = m_inventorySerial; 1059 m_inventoryFileNameSerial = m_inventorySerial;
898 1060
899 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
900
901 lock (m_items)
902 {
903 foreach (TaskInventoryItem item in m_items.Values)
904 {
905// m_log.DebugFormat(
906// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
907// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
908
909 UUID ownerID = item.OwnerID;
910 uint everyoneMask = 0;
911 uint baseMask = item.BasePermissions;
912 uint ownerMask = item.CurrentPermissions;
913 uint groupMask = item.GroupPermissions;
914
915 invString.AddItemStart();
916 invString.AddNameValueLine("item_id", item.ItemID.ToString());
917 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
918
919 invString.AddPermissionsStart();
920
921 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
922 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
923 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
924 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
925 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
926
927 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
928 invString.AddNameValueLine("owner_id", ownerID.ToString());
929
930 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
931
932 invString.AddNameValueLine("group_id", item.GroupID.ToString());
933 invString.AddSectionEnd();
934
935 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
936 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
937 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
938 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
939
940 invString.AddSaleStart();
941 invString.AddNameValueLine("sale_type", "not");
942 invString.AddNameValueLine("sale_price", "0");
943 invString.AddSectionEnd();
944
945 invString.AddNameValueLine("name", item.Name + "|");
946 invString.AddNameValueLine("desc", item.Description + "|");
947
948 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
949 invString.AddSectionEnd();
950 }
951 }
952
953 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
954
955 return true; 1061 return true;
956 } 1062 }
957 1063
958 // No need to recreate, the existing file is fine
959 return false; 1064 return false;
960 } 1065 }
961 1066
@@ -965,43 +1070,110 @@ namespace OpenSim.Region.Framework.Scenes
965 /// <param name="xferManager"></param> 1070 /// <param name="xferManager"></param>
966 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 1071 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
967 { 1072 {
968 lock (m_items) 1073 bool changed = CreateInventoryFileName();
969 {
970 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
971 // a new script if any previous deletion has left the prim inventory empty.
972 if (m_items.Count == 0) // No inventory
973 {
974// m_log.DebugFormat(
975// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
976// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
977 1074
978 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1075 bool includeAssets = false;
979 return; 1076 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
980 } 1077 includeAssets = true;
1078
1079 if (m_inventoryPrivileged != includeAssets)
1080 changed = true;
981 1081
982 CreateInventoryFile(); 1082 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
1083
1084 Items.LockItemsForRead(true);
1085
1086 if (m_inventorySerial == 0) // No inventory
1087 {
1088 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1089 Items.LockItemsForRead(false);
1090 return;
1091 }
1092
1093 if (m_items.Count == 0) // No inventory
1094 {
1095 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1096 Items.LockItemsForRead(false);
1097 return;
1098 }
983 1099
984 // In principle, we should only do the rest if the inventory changed; 1100 if (!changed)
985 // by sending m_inventorySerial to the client, it ought to know 1101 {
986 // that nothing changed and that it doesn't need to request the file.
987 // Unfortunately, it doesn't look like the client optimizes this;
988 // the client seems to always come back and request the Xfer,
989 // no matter what value m_inventorySerial has.
990 // FIXME: Could probably be > 0 here rather than > 2
991 if (m_inventoryFileData.Length > 2) 1102 if (m_inventoryFileData.Length > 2)
992 { 1103 {
993 // Add the file for Xfer 1104 xferManager.AddNewFile(m_inventoryFileName,
994 // m_log.DebugFormat( 1105 m_inventoryFileData);
995 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1106 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
996 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1107 Util.StringToBytes256(m_inventoryFileName));
997 1108
998 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 1109 Items.LockItemsForRead(false);
1110 return;
999 } 1111 }
1000
1001 // Tell the client we're ready to Xfer the file
1002 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1003 Util.StringToBytes256(m_inventoryFileName));
1004 } 1112 }
1113
1114 m_inventoryPrivileged = includeAssets;
1115
1116 foreach (TaskInventoryItem item in m_items.Values)
1117 {
1118 UUID ownerID = item.OwnerID;
1119 uint everyoneMask = 0;
1120 uint baseMask = item.BasePermissions;
1121 uint ownerMask = item.CurrentPermissions;
1122 uint groupMask = item.GroupPermissions;
1123
1124 invString.AddItemStart();
1125 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1126 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1127
1128 invString.AddPermissionsStart();
1129
1130 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1131 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1132 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1133 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1134 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1135
1136 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1137 invString.AddNameValueLine("owner_id", ownerID.ToString());
1138
1139 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1140
1141 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1142 invString.AddSectionEnd();
1143
1144 if (includeAssets)
1145 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1146 else
1147 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1148 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1149 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1150 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1151
1152 invString.AddSaleStart();
1153 invString.AddNameValueLine("sale_type", "not");
1154 invString.AddNameValueLine("sale_price", "0");
1155 invString.AddSectionEnd();
1156
1157 invString.AddNameValueLine("name", item.Name + "|");
1158 invString.AddNameValueLine("desc", item.Description + "|");
1159
1160 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1161 invString.AddSectionEnd();
1162 }
1163
1164 Items.LockItemsForRead(false);
1165
1166 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1167
1168 if (m_inventoryFileData.Length > 2)
1169 {
1170 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1171 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1172 Util.StringToBytes256(m_inventoryFileName));
1173 return;
1174 }
1175
1176 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1005 } 1177 }
1006 1178
1007 /// <summary> 1179 /// <summary>
@@ -1010,13 +1182,19 @@ namespace OpenSim.Region.Framework.Scenes
1010 /// <param name="datastore"></param> 1182 /// <param name="datastore"></param>
1011 public void ProcessInventoryBackup(ISimulationDataService datastore) 1183 public void ProcessInventoryBackup(ISimulationDataService datastore)
1012 { 1184 {
1013 if (HasInventoryChanged) 1185// Removed this because linking will cause an immediate delete of the new
1014 { 1186// child prim from the database and the subsequent storing of the prim sees
1015 HasInventoryChanged = false; 1187// the inventory of it as unchanged and doesn't store it at all. The overhead
1016 List<TaskInventoryItem> items = GetInventoryItems(); 1188// of storing prim inventory needlessly is much less than the aggravation
1017 datastore.StorePrimInventory(m_part.UUID, items); 1189// of prim inventory loss.
1190// if (HasInventoryChanged)
1191// {
1192 Items.LockItemsForRead(true);
1193 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1194 Items.LockItemsForRead(false);
1018 1195
1019 } 1196 HasInventoryChanged = false;
1197// }
1020 } 1198 }
1021 1199
1022 public class InventoryStringBuilder 1200 public class InventoryStringBuilder
@@ -1082,87 +1260,63 @@ namespace OpenSim.Region.Framework.Scenes
1082 { 1260 {
1083 uint mask=0x7fffffff; 1261 uint mask=0x7fffffff;
1084 1262
1085 lock (m_items) 1263 foreach (TaskInventoryItem item in m_items.Values)
1086 { 1264 {
1087 foreach (TaskInventoryItem item in m_items.Values) 1265 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1266 mask &= ~((uint)PermissionMask.Copy >> 13);
1267 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1268 mask &= ~((uint)PermissionMask.Transfer >> 13);
1269 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1270 mask &= ~((uint)PermissionMask.Modify >> 13);
1271
1272 if (item.InvType == (int)InventoryType.Object)
1088 { 1273 {
1089 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1274 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1090 mask &= ~((uint)PermissionMask.Copy >> 13); 1275 mask &= ~((uint)PermissionMask.Copy >> 13);
1091 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1276 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1092 mask &= ~((uint)PermissionMask.Transfer >> 13); 1277 mask &= ~((uint)PermissionMask.Transfer >> 13);
1093 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1278 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1094 mask &= ~((uint)PermissionMask.Modify >> 13); 1279 mask &= ~((uint)PermissionMask.Modify >> 13);
1095
1096 if (item.InvType != (int)InventoryType.Object)
1097 {
1098 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1099 mask &= ~((uint)PermissionMask.Copy >> 13);
1100 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1101 mask &= ~((uint)PermissionMask.Transfer >> 13);
1102 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1103 mask &= ~((uint)PermissionMask.Modify >> 13);
1104 }
1105 else
1106 {
1107 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1108 mask &= ~((uint)PermissionMask.Copy >> 13);
1109 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1110 mask &= ~((uint)PermissionMask.Transfer >> 13);
1111 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1112 mask &= ~((uint)PermissionMask.Modify >> 13);
1113 }
1114
1115 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1116 mask &= ~(uint)PermissionMask.Copy;
1117 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1118 mask &= ~(uint)PermissionMask.Transfer;
1119 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1120 mask &= ~(uint)PermissionMask.Modify;
1121 } 1280 }
1281
1282 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1283 mask &= ~(uint)PermissionMask.Copy;
1284 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1285 mask &= ~(uint)PermissionMask.Transfer;
1286 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1287 mask &= ~(uint)PermissionMask.Modify;
1122 } 1288 }
1123
1124 return mask; 1289 return mask;
1125 } 1290 }
1126 1291
1127 public void ApplyNextOwnerPermissions() 1292 public void ApplyNextOwnerPermissions()
1128 { 1293 {
1129 lock (m_items) 1294 foreach (TaskInventoryItem item in m_items.Values)
1130 { 1295 {
1131 foreach (TaskInventoryItem item in m_items.Values) 1296 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1132 { 1297 {
1133// m_log.DebugFormat ( 1298 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1134// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1299 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1135// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1300 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1136 1301 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1137 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1302 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1138 { 1303 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1139 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1140 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1141 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1142 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1143 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1144 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1145 }
1146
1147 item.CurrentPermissions &= item.NextPermissions;
1148 item.BasePermissions &= item.NextPermissions;
1149 item.EveryonePermissions &= item.NextPermissions;
1150 item.OwnerChanged = true;
1151 item.PermsMask = 0;
1152 item.PermsGranter = UUID.Zero;
1153 } 1304 }
1305 item.CurrentPermissions &= item.NextPermissions;
1306 item.BasePermissions &= item.NextPermissions;
1307 item.EveryonePermissions &= item.NextPermissions;
1308 item.OwnerChanged = true;
1309 item.PermsMask = 0;
1310 item.PermsGranter = UUID.Zero;
1154 } 1311 }
1155 } 1312 }
1156 1313
1157 public void ApplyGodPermissions(uint perms) 1314 public void ApplyGodPermissions(uint perms)
1158 { 1315 {
1159 lock (m_items) 1316 foreach (TaskInventoryItem item in m_items.Values)
1160 { 1317 {
1161 foreach (TaskInventoryItem item in m_items.Values) 1318 item.CurrentPermissions = perms;
1162 { 1319 item.BasePermissions = perms;
1163 item.CurrentPermissions = perms;
1164 item.BasePermissions = perms;
1165 }
1166 } 1320 }
1167 1321
1168 m_inventorySerial++; 1322 m_inventorySerial++;
@@ -1175,14 +1329,11 @@ namespace OpenSim.Region.Framework.Scenes
1175 /// <returns></returns> 1329 /// <returns></returns>
1176 public bool ContainsScripts() 1330 public bool ContainsScripts()
1177 { 1331 {
1178 lock (m_items) 1332 foreach (TaskInventoryItem item in m_items.Values)
1179 { 1333 {
1180 foreach (TaskInventoryItem item in m_items.Values) 1334 if (item.InvType == (int)InventoryType.LSL)
1181 { 1335 {
1182 if (item.InvType == (int)InventoryType.LSL) 1336 return true;
1183 {
1184 return true;
1185 }
1186 } 1337 }
1187 } 1338 }
1188 1339
@@ -1196,17 +1347,15 @@ namespace OpenSim.Region.Framework.Scenes
1196 public int ScriptCount() 1347 public int ScriptCount()
1197 { 1348 {
1198 int count = 0; 1349 int count = 0;
1199 lock (m_items) 1350 Items.LockItemsForRead(true);
1351 foreach (TaskInventoryItem item in m_items.Values)
1200 { 1352 {
1201 foreach (TaskInventoryItem item in m_items.Values) 1353 if (item.InvType == (int)InventoryType.LSL)
1202 { 1354 {
1203 if (item.InvType == (int)InventoryType.LSL) 1355 count++;
1204 {
1205 count++;
1206 }
1207 } 1356 }
1208 } 1357 }
1209 1358 Items.LockItemsForRead(false);
1210 return count; 1359 return count;
1211 } 1360 }
1212 /// <summary> 1361 /// <summary>
@@ -1242,11 +1391,8 @@ namespace OpenSim.Region.Framework.Scenes
1242 { 1391 {
1243 List<UUID> ret = new List<UUID>(); 1392 List<UUID> ret = new List<UUID>();
1244 1393
1245 lock (m_items) 1394 foreach (TaskInventoryItem item in m_items.Values)
1246 { 1395 ret.Add(item.ItemID);
1247 foreach (TaskInventoryItem item in m_items.Values)
1248 ret.Add(item.ItemID);
1249 }
1250 1396
1251 return ret; 1397 return ret;
1252 } 1398 }
@@ -1255,8 +1401,9 @@ namespace OpenSim.Region.Framework.Scenes
1255 { 1401 {
1256 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1402 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1257 1403
1258 lock (m_items) 1404 Items.LockItemsForRead(true);
1259 ret = new List<TaskInventoryItem>(m_items.Values); 1405 ret = new List<TaskInventoryItem>(m_items.Values);
1406 Items.LockItemsForRead(false);
1260 1407
1261 return ret; 1408 return ret;
1262 } 1409 }
@@ -1265,18 +1412,24 @@ namespace OpenSim.Region.Framework.Scenes
1265 { 1412 {
1266 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1413 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1267 1414
1268 lock (m_items) 1415 Items.LockItemsForRead(true);
1269 { 1416
1270 foreach (TaskInventoryItem item in m_items.Values) 1417 foreach (TaskInventoryItem item in m_items.Values)
1271 if (item.InvType == (int)type) 1418 if (item.InvType == (int)type)
1272 ret.Add(item); 1419 ret.Add(item);
1273 } 1420
1421 Items.LockItemsForRead(false);
1274 1422
1275 return ret; 1423 return ret;
1276 } 1424 }
1277 1425
1278 public Dictionary<UUID, string> GetScriptStates() 1426 public Dictionary<UUID, string> GetScriptStates()
1279 { 1427 {
1428 return GetScriptStates(false);
1429 }
1430
1431 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1432 {
1280 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1433 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1281 1434
1282 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1435 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1302,14 +1455,21 @@ namespace OpenSim.Region.Framework.Scenes
1302 string n = e.GetXMLState(item.ItemID); 1455 string n = e.GetXMLState(item.ItemID);
1303 if (n != String.Empty) 1456 if (n != String.Empty)
1304 { 1457 {
1305 if (!ret.ContainsKey(item.ItemID)) 1458 if (oldIDs)
1306 ret[item.ItemID] = n; 1459 {
1460 if (!ret.ContainsKey(item.OldItemID))
1461 ret[item.OldItemID] = n;
1462 }
1463 else
1464 {
1465 if (!ret.ContainsKey(item.ItemID))
1466 ret[item.ItemID] = n;
1467 }
1307 break; 1468 break;
1308 } 1469 }
1309 } 1470 }
1310 } 1471 }
1311 } 1472 }
1312
1313 return ret; 1473 return ret;
1314 } 1474 }
1315 1475
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1222ac6..adb3d38 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 63
64 struct ScriptControllers 64 struct ScriptControllers
65 { 65 {
66 public UUID objectID;
66 public UUID itemID; 67 public UUID itemID;
67 public ScriptControlled ignoreControls; 68 public ScriptControlled ignoreControls;
68 public ScriptControlled eventControls; 69 public ScriptControlled eventControls;
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes
98 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 99 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
99 /// issue #1716 100 /// issue #1716
100 /// </summary> 101 /// </summary>
101 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 102 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
102 103
103 /// <summary> 104 /// <summary>
104 /// Movement updates for agents in neighboring regions are sent directly to clients. 105 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -170,6 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
170// private int m_lastColCount = -1; //KF: Look for Collision chnages 171// private int m_lastColCount = -1; //KF: Look for Collision chnages
171// private int m_updateCount = 0; //KF: Update Anims for a while 172// private int m_updateCount = 0; //KF: Update Anims for a while
172// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 173// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
174 private List<uint> m_lastColliders = new List<uint>();
173 175
174 private TeleportFlags m_teleportFlags; 176 private TeleportFlags m_teleportFlags;
175 public TeleportFlags TeleportFlags 177 public TeleportFlags TeleportFlags
@@ -231,6 +233,13 @@ namespace OpenSim.Region.Framework.Scenes
231 //private int m_moveToPositionStateStatus; 233 //private int m_moveToPositionStateStatus;
232 //***************************************************** 234 //*****************************************************
233 235
236 private bool m_collisionEventFlag = false;
237 private object m_collisionEventLock = new Object();
238
239 private int m_movementAnimationUpdateCounter = 0;
240
241 private Vector3 m_prevSitOffset;
242
234 protected AvatarAppearance m_appearance; 243 protected AvatarAppearance m_appearance;
235 244
236 public AvatarAppearance Appearance 245 public AvatarAppearance Appearance
@@ -425,7 +434,7 @@ namespace OpenSim.Region.Framework.Scenes
425 get { return (IClientCore)ControllingClient; } 434 get { return (IClientCore)ControllingClient; }
426 } 435 }
427 436
428 public Vector3 ParentPosition { get; set; } 437// public Vector3 ParentPosition { get; set; }
429 438
430 /// <summary> 439 /// <summary>
431 /// Position of this avatar relative to the region the avatar is in 440 /// Position of this avatar relative to the region the avatar is in
@@ -483,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
483 if (ParentID == 0) 492 if (ParentID == 0)
484 { 493 {
485 m_pos = value; 494 m_pos = value;
486 ParentPosition = Vector3.Zero; 495// ParentPosition = Vector3.Zero;
487 } 496 }
488 497
489 //m_log.DebugFormat( 498 //m_log.DebugFormat(
@@ -572,6 +581,13 @@ namespace OpenSim.Region.Framework.Scenes
572 /// </summary> 581 /// </summary>
573 public uint ParentID { get; set; } 582 public uint ParentID { get; set; }
574 583
584 public UUID ParentUUID
585 {
586 get { return m_parentUUID; }
587 set { m_parentUUID = value; }
588 }
589 private UUID m_parentUUID = UUID.Zero;
590
575 /// <summary> 591 /// <summary>
576 /// Are we sitting on an object? 592 /// Are we sitting on an object?
577 /// </summary> 593 /// </summary>
@@ -738,6 +754,33 @@ namespace OpenSim.Region.Framework.Scenes
738 Appearance = appearance; 754 Appearance = appearance;
739 } 755 }
740 756
757 private void RegionHeartbeatEnd(Scene scene)
758 {
759 if (IsChildAgent)
760 return;
761
762 m_movementAnimationUpdateCounter ++;
763 if (m_movementAnimationUpdateCounter >= 2)
764 {
765 m_movementAnimationUpdateCounter = 0;
766 if (Animator != null)
767 {
768 // If the parentID == 0 we are not sitting
769 // if !SitGournd then we are not sitting on the ground
770 // Fairly straightforward, now here comes the twist
771 // if ParentUUID is NOT UUID.Zero, we are looking to
772 // be sat on an object that isn't there yet. Should
773 // be treated as if sat.
774 if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
775 Animator.UpdateMovementAnimations();
776 }
777 else
778 {
779 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
780 }
781 }
782 }
783
741 public void RegisterToEvents() 784 public void RegisterToEvents()
742 { 785 {
743 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 786 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
@@ -747,6 +790,7 @@ namespace OpenSim.Region.Framework.Scenes
747 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 790 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
748 ControllingClient.OnStartAnim += HandleStartAnim; 791 ControllingClient.OnStartAnim += HandleStartAnim;
749 ControllingClient.OnStopAnim += HandleStopAnim; 792 ControllingClient.OnStopAnim += HandleStopAnim;
793 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
750 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 794 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
751 ControllingClient.OnAutoPilotGo += MoveToTarget; 795 ControllingClient.OnAutoPilotGo += MoveToTarget;
752 796
@@ -807,10 +851,39 @@ namespace OpenSim.Region.Framework.Scenes
807 "[SCENE]: Upgrading child to root agent for {0} in {1}", 851 "[SCENE]: Upgrading child to root agent for {0} in {1}",
808 Name, m_scene.RegionInfo.RegionName); 852 Name, m_scene.RegionInfo.RegionName);
809 853
810 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
811
812 bool wasChild = IsChildAgent; 854 bool wasChild = IsChildAgent;
813 IsChildAgent = false; 855
856 if (ParentUUID != UUID.Zero)
857 {
858 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
859 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
860 if (part == null)
861 {
862 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
863 }
864 else
865 {
866 part.ParentGroup.AddAvatar(UUID);
867 if (part.SitTargetPosition != Vector3.Zero)
868 part.SitTargetAvatar = UUID;
869// ParentPosition = part.GetWorldPosition();
870 ParentID = part.LocalId;
871 ParentPart = part;
872 m_pos = m_prevSitOffset;
873// pos = ParentPosition;
874 pos = part.GetWorldPosition();
875 }
876 ParentUUID = UUID.Zero;
877
878 IsChildAgent = false;
879
880// Animator.TrySetMovementAnimation("SIT");
881 }
882 else
883 {
884 IsChildAgent = false;
885 }
886
814 887
815 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 888 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
816 if (gm != null) 889 if (gm != null)
@@ -820,62 +893,72 @@ namespace OpenSim.Region.Framework.Scenes
820 893
821 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 894 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
822 895
823 // Moved this from SendInitialData to ensure that Appearance is initialized 896 if (ParentID == 0)
824 // before the inventory is processed in MakeRootAgent. This fixes a race condition
825 // related to the handling of attachments
826 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
827 if (m_scene.TestBorderCross(pos, Cardinals.E))
828 { 897 {
829 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 898 // Moved this from SendInitialData to ensure that Appearance is initialized
830 pos.X = crossedBorder.BorderLine.Z - 1; 899 // before the inventory is processed in MakeRootAgent. This fixes a race condition
831 } 900 // related to the handling of attachments
901 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
902 if (m_scene.TestBorderCross(pos, Cardinals.E))
903 {
904 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
905 pos.X = crossedBorder.BorderLine.Z - 1;
906 }
832 907
833 if (m_scene.TestBorderCross(pos, Cardinals.N)) 908 if (m_scene.TestBorderCross(pos, Cardinals.N))
834 { 909 {
835 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 910 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
836 pos.Y = crossedBorder.BorderLine.Z - 1; 911 pos.Y = crossedBorder.BorderLine.Z - 1;
837 } 912 }
838 913
839 CheckAndAdjustLandingPoint(ref pos); 914 CheckAndAdjustLandingPoint(ref pos);
840 915
841 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) 916 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
842 { 917 {
843 m_log.WarnFormat( 918 m_log.WarnFormat(
844 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 919 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
845 pos, Name, UUID); 920 pos, Name, UUID);
846 921
847 if (pos.X < 0f) pos.X = 0f; 922 if (pos.X < 0f) pos.X = 0f;
848 if (pos.Y < 0f) pos.Y = 0f; 923 if (pos.Y < 0f) pos.Y = 0f;
849 if (pos.Z < 0f) pos.Z = 0f; 924 if (pos.Z < 0f) pos.Z = 0f;
850 } 925 }
851 926
852 float localAVHeight = 1.56f; 927 float localAVHeight = 1.56f;
853 if (Appearance.AvatarHeight > 0) 928 if (Appearance.AvatarHeight > 0)
854 localAVHeight = Appearance.AvatarHeight; 929 localAVHeight = Appearance.AvatarHeight;
855 930
856 float posZLimit = 0; 931 float posZLimit = 0;
857 932
858 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 933 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
859 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 934 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
860 935
861 float newPosZ = posZLimit + localAVHeight / 2; 936 float newPosZ = posZLimit + localAVHeight / 2;
862 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 937 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
863 { 938 {
864 pos.Z = newPosZ; 939 pos.Z = newPosZ;
865 } 940 }
866 AbsolutePosition = pos; 941 AbsolutePosition = pos;
867 942
868 AddToPhysicalScene(isFlying); 943 if (m_teleportFlags == TeleportFlags.Default)
944 {
945 Vector3 vel = Velocity;
946 AddToPhysicalScene(isFlying);
947 if (PhysicsActor != null)
948 PhysicsActor.SetMomentum(vel);
949 }
950 else
951 AddToPhysicalScene(isFlying);
869 952
870 if (ForceFly) 953 if (ForceFly)
871 { 954 {
872 Flying = true; 955 Flying = true;
873 } 956 }
874 else if (FlyDisabled) 957 else if (FlyDisabled)
875 { 958 {
876 Flying = false; 959 Flying = false;
960 }
877 } 961 }
878
879 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 962 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
880 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 963 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
881 // elsewhere anyway 964 // elsewhere anyway
@@ -895,14 +978,19 @@ namespace OpenSim.Region.Framework.Scenes
895 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 978 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
896 979
897 // Resume scripts 980 // Resume scripts
898 foreach (SceneObjectGroup sog in m_attachments) 981 Util.FireAndForget(delegate(object x) {
899 { 982 foreach (SceneObjectGroup sog in m_attachments)
900 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 983 {
901 sog.ResumeScripts(); 984 sog.ScheduleGroupForFullUpdate();
902 } 985 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
986 sog.ResumeScripts();
987 }
988 });
903 } 989 }
904 } 990 }
905 991
992 SendAvatarDataToAllAgents();
993
906 // send the animations of the other presences to me 994 // send the animations of the other presences to me
907 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 995 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
908 { 996 {
@@ -913,9 +1001,12 @@ namespace OpenSim.Region.Framework.Scenes
913 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1001 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
914 // stall on the border crossing since the existing child agent will still have the last movement 1002 // stall on the border crossing since the existing child agent will still have the last movement
915 // recorded, which stops the input from being processed. 1003 // recorded, which stops the input from being processed.
1004
916 MovementFlag = 0; 1005 MovementFlag = 0;
917 1006
918 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1007 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1008
1009 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
919 } 1010 }
920 1011
921 public int GetStateSource() 1012 public int GetStateSource()
@@ -943,12 +1034,16 @@ namespace OpenSim.Region.Framework.Scenes
943 /// </remarks> 1034 /// </remarks>
944 public void MakeChildAgent() 1035 public void MakeChildAgent()
945 { 1036 {
1037 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1038
946 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1039 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
947 1040
948 // Reset these so that teleporting in and walking out isn't seen 1041 // Reset these so that teleporting in and walking out isn't seen
949 // as teleporting back 1042 // as teleporting back
950 TeleportFlags = TeleportFlags.Default; 1043 TeleportFlags = TeleportFlags.Default;
951 1044
1045 MovementFlag = 0;
1046
952 // It looks like Animator is set to null somewhere, and MakeChild 1047 // It looks like Animator is set to null somewhere, and MakeChild
953 // is called after that. Probably in aborted teleports. 1048 // is called after that. Probably in aborted teleports.
954 if (Animator == null) 1049 if (Animator == null)
@@ -956,6 +1051,7 @@ namespace OpenSim.Region.Framework.Scenes
956 else 1051 else
957 Animator.ResetAnimations(); 1052 Animator.ResetAnimations();
958 1053
1054
959// m_log.DebugFormat( 1055// m_log.DebugFormat(
960// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1056// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
961// Name, UUID, m_scene.RegionInfo.RegionName); 1057// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -967,6 +1063,7 @@ namespace OpenSim.Region.Framework.Scenes
967 IsChildAgent = true; 1063 IsChildAgent = true;
968 m_scene.SwapRootAgentCount(true); 1064 m_scene.SwapRootAgentCount(true);
969 RemoveFromPhysicalScene(); 1065 RemoveFromPhysicalScene();
1066 ParentID = 0; // Child agents can't be sitting
970 1067
971 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1068 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
972 1069
@@ -982,9 +1079,9 @@ namespace OpenSim.Region.Framework.Scenes
982 { 1079 {
983// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1080// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
984 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1081 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
985 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
986 PhysicsActor.UnSubscribeEvents();
987 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1082 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1083 PhysicsActor.UnSubscribeEvents();
1084 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
988 PhysicsActor = null; 1085 PhysicsActor = null;
989 } 1086 }
990// else 1087// else
@@ -1001,7 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1001 /// <param name="pos"></param> 1098 /// <param name="pos"></param>
1002 public void Teleport(Vector3 pos) 1099 public void Teleport(Vector3 pos)
1003 { 1100 {
1004 TeleportWithMomentum(pos, null); 1101 TeleportWithMomentum(pos, Vector3.Zero);
1005 } 1102 }
1006 1103
1007 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1104 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1025,6 +1122,41 @@ namespace OpenSim.Region.Framework.Scenes
1025 SendTerseUpdateToAllClients(); 1122 SendTerseUpdateToAllClients();
1026 } 1123 }
1027 1124
1125 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1126 {
1127 CheckLandingPoint(ref newpos);
1128 AbsolutePosition = newpos;
1129
1130 if (newvel.HasValue)
1131 {
1132 if ((Vector3)newvel == Vector3.Zero)
1133 {
1134 if (PhysicsActor != null)
1135 PhysicsActor.SetMomentum(Vector3.Zero);
1136 m_velocity = Vector3.Zero;
1137 }
1138 else
1139 {
1140 if (PhysicsActor != null)
1141 PhysicsActor.SetMomentum((Vector3)newvel);
1142 m_velocity = (Vector3)newvel;
1143
1144 if (rotateToVelXY)
1145 {
1146 Vector3 lookAt = (Vector3)newvel;
1147 lookAt.Z = 0;
1148 lookAt.Normalize();
1149 ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation);
1150 return;
1151 }
1152 }
1153 }
1154
1155 SendTerseUpdateToAllClients();
1156 }
1157
1158
1159
1028 public void StopFlying() 1160 public void StopFlying()
1029 { 1161 {
1030 ControllingClient.StopFlying(this); 1162 ControllingClient.StopFlying(this);
@@ -1134,7 +1266,8 @@ namespace OpenSim.Region.Framework.Scenes
1134 1266
1135 Vector3 look = Velocity; 1267 Vector3 look = Velocity;
1136 1268
1137 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1269 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1270 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1138 { 1271 {
1139 look = new Vector3(0.99f, 0.042f, 0); 1272 look = new Vector3(0.99f, 0.042f, 0);
1140 } 1273 }
@@ -1184,13 +1317,15 @@ namespace OpenSim.Region.Framework.Scenes
1184 // Create child agents in neighbouring regions 1317 // Create child agents in neighbouring regions
1185 if (openChildAgents && !IsChildAgent) 1318 if (openChildAgents && !IsChildAgent)
1186 { 1319 {
1320
1187 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1321 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1188 if (m_agentTransfer != null) 1322 if (m_agentTransfer != null)
1189 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1323 m_agentTransfer.EnableChildAgents(this);
1190 1324
1191 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1325 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1192 if (friendsModule != null) 1326 if (friendsModule != null)
1193 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1327 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1328
1194 } 1329 }
1195 1330
1196// m_log.DebugFormat( 1331// m_log.DebugFormat(
@@ -1340,8 +1475,18 @@ namespace OpenSim.Region.Framework.Scenes
1340 { 1475 {
1341 if (m_followCamAuto) 1476 if (m_followCamAuto)
1342 { 1477 {
1343 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; 1478 // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT;
1344 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); 1479 // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback);
1480
1481 Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT;
1482 Vector3 distTocam = CameraPosition - posAdjusted;
1483 float distTocamlen = distTocam.Length();
1484 if (distTocamlen > 0)
1485 {
1486 distTocam *= 1.0f / distTocamlen;
1487 m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback);
1488 }
1489
1345 } 1490 }
1346 } 1491 }
1347 1492
@@ -1780,12 +1925,17 @@ namespace OpenSim.Region.Framework.Scenes
1780// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 1925// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
1781 1926
1782 SitGround = false; 1927 SitGround = false;
1928
1929/* move this down so avatar gets physical in the new position and not where it is siting
1783 if (PhysicsActor == null) 1930 if (PhysicsActor == null)
1784 AddToPhysicalScene(false); 1931 AddToPhysicalScene(false);
1932 */
1785 1933
1786 if (ParentID != 0) 1934 if (ParentID != 0)
1787 { 1935 {
1788 SceneObjectPart part = ParentPart; 1936 SceneObjectPart part = ParentPart;
1937 UnRegisterSeatControls(part.ParentGroup.UUID);
1938
1789 TaskInventoryDictionary taskIDict = part.TaskInventory; 1939 TaskInventoryDictionary taskIDict = part.TaskInventory;
1790 if (taskIDict != null) 1940 if (taskIDict != null)
1791 { 1941 {
@@ -1801,14 +1951,22 @@ namespace OpenSim.Region.Framework.Scenes
1801 } 1951 }
1802 } 1952 }
1803 1953
1804 ParentPosition = part.GetWorldPosition(); 1954 part.ParentGroup.DeleteAvatar(UUID);
1955// ParentPosition = part.GetWorldPosition();
1805 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1956 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1806 1957
1807 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 1958// m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1808 ParentPosition = Vector3.Zero; 1959// ParentPosition = Vector3.Zero;
1960 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1961 if (part.SitTargetAvatar == UUID)
1962 m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation;
1809 1963
1810 ParentID = 0; 1964 ParentID = 0;
1811 ParentPart = null; 1965 ParentPart = null;
1966
1967 if (PhysicsActor == null)
1968 AddToPhysicalScene(false);
1969
1812 SendAvatarDataToAllAgents(); 1970 SendAvatarDataToAllAgents();
1813 m_requestedSitTargetID = 0; 1971 m_requestedSitTargetID = 0;
1814 1972
@@ -1818,6 +1976,9 @@ namespace OpenSim.Region.Framework.Scenes
1818 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 1976 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1819 } 1977 }
1820 1978
1979 else if (PhysicsActor == null)
1980 AddToPhysicalScene(false);
1981
1821 Animator.TrySetMovementAnimation("STAND"); 1982 Animator.TrySetMovementAnimation("STAND");
1822 } 1983 }
1823 1984
@@ -1869,7 +2030,7 @@ namespace OpenSim.Region.Framework.Scenes
1869 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it 2030 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
1870 2031
1871 if (PhysicsActor != null) 2032 if (PhysicsActor != null)
1872 m_sitAvatarHeight = PhysicsActor.Size.Z; 2033 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
1873 2034
1874 bool canSit = false; 2035 bool canSit = false;
1875 Vector3 pos = part.AbsolutePosition + offset; 2036 Vector3 pos = part.AbsolutePosition + offset;
@@ -1918,7 +2079,7 @@ namespace OpenSim.Region.Framework.Scenes
1918 forceMouselook = part.GetForceMouselook(); 2079 forceMouselook = part.GetForceMouselook();
1919 2080
1920 ControllingClient.SendSitResponse( 2081 ControllingClient.SendSitResponse(
1921 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2082 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
1922 2083
1923 m_requestedSitTargetUUID = targetID; 2084 m_requestedSitTargetUUID = targetID;
1924 2085
@@ -1932,6 +2093,9 @@ namespace OpenSim.Region.Framework.Scenes
1932 2093
1933 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2094 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
1934 { 2095 {
2096 if (IsChildAgent)
2097 return;
2098
1935 if (ParentID != 0) 2099 if (ParentID != 0)
1936 { 2100 {
1937 StandUp(); 2101 StandUp();
@@ -2209,14 +2373,39 @@ namespace OpenSim.Region.Framework.Scenes
2209 2373
2210 //Quaternion result = (sitTargetOrient * vq) * nq; 2374 //Quaternion result = (sitTargetOrient * vq) * nq;
2211 2375
2212 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2376 double x, y, z, m;
2377
2378 Quaternion r = sitTargetOrient;
2379 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2380
2381 if (Math.Abs(1.0 - m) > 0.000001)
2382 {
2383 m = 1.0 / Math.Sqrt(m);
2384 r.X *= (float)m;
2385 r.Y *= (float)m;
2386 r.Z *= (float)m;
2387 r.W *= (float)m;
2388 }
2389
2390 x = 2 * (r.X * r.Z + r.Y * r.W);
2391 y = 2 * (-r.X * r.W + r.Y * r.Z);
2392 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2393
2394 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2395 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2396
2397 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2398
2399// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2213 Rotation = sitTargetOrient; 2400 Rotation = sitTargetOrient;
2214 ParentPosition = part.AbsolutePosition; 2401// ParentPosition = part.AbsolutePosition;
2402 part.ParentGroup.AddAvatar(UUID);
2215 } 2403 }
2216 else 2404 else
2217 { 2405 {
2218 m_pos -= part.AbsolutePosition; 2406 m_pos -= part.AbsolutePosition;
2219 ParentPosition = part.AbsolutePosition; 2407// ParentPosition = part.AbsolutePosition;
2408 part.ParentGroup.AddAvatar(UUID);
2220 2409
2221// m_log.DebugFormat( 2410// m_log.DebugFormat(
2222// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2411// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -2261,6 +2450,13 @@ namespace OpenSim.Region.Framework.Scenes
2261 Animator.RemoveAnimation(animID); 2450 Animator.RemoveAnimation(animID);
2262 } 2451 }
2263 2452
2453 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
2454 {
2455 Animator.avnChangeAnim(animID, addRemove, sendPack);
2456 }
2457
2458
2459
2264 /// <summary> 2460 /// <summary>
2265 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2461 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2266 /// </summary> 2462 /// </summary>
@@ -2314,14 +2510,15 @@ namespace OpenSim.Region.Framework.Scenes
2314 direc.Z *= 2.6f; 2510 direc.Z *= 2.6f;
2315 2511
2316 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2512 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2317 Animator.TrySetMovementAnimation("PREJUMP"); 2513// Animator.TrySetMovementAnimation("PREJUMP");
2318 Animator.TrySetMovementAnimation("JUMP"); 2514// Animator.TrySetMovementAnimation("JUMP");
2319 } 2515 }
2320 } 2516 }
2321 } 2517 }
2322 2518
2323 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2519 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2324 m_forceToApply = direc; 2520 m_forceToApply = direc;
2521 Animator.UpdateMovementAnimations();
2325 } 2522 }
2326 2523
2327 #endregion 2524 #endregion
@@ -2713,8 +2910,9 @@ namespace OpenSim.Region.Framework.Scenes
2713 2910
2714 // If we don't have a PhysActor, we can't cross anyway 2911 // If we don't have a PhysActor, we can't cross anyway
2715 // Also don't do this while sat, sitting avatars cross with the 2912 // Also don't do this while sat, sitting avatars cross with the
2716 // object they sit on. 2913 // object they sit on. ParentUUID denoted a pending sit, don't
2717 if (ParentID != 0 || PhysicsActor == null) 2914 // interfere with it.
2915 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2718 return; 2916 return;
2719 2917
2720 if (!IsInTransit) 2918 if (!IsInTransit)
@@ -3055,6 +3253,9 @@ namespace OpenSim.Region.Framework.Scenes
3055 cAgent.AlwaysRun = SetAlwaysRun; 3253 cAgent.AlwaysRun = SetAlwaysRun;
3056 3254
3057 cAgent.Appearance = new AvatarAppearance(Appearance); 3255 cAgent.Appearance = new AvatarAppearance(Appearance);
3256
3257 cAgent.ParentPart = ParentUUID;
3258 cAgent.SitOffset = m_pos;
3058 3259
3059 lock (scriptedcontrols) 3260 lock (scriptedcontrols)
3060 { 3261 {
@@ -3063,7 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes
3063 3264
3064 foreach (ScriptControllers c in scriptedcontrols.Values) 3265 foreach (ScriptControllers c in scriptedcontrols.Values)
3065 { 3266 {
3066 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3267 controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3067 } 3268 }
3068 cAgent.Controllers = controls; 3269 cAgent.Controllers = controls;
3069 } 3270 }
@@ -3074,6 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes
3074 cAgent.Anims = Animator.Animations.ToArray(); 3275 cAgent.Anims = Animator.Animations.ToArray();
3075 } 3276 }
3076 catch { } 3277 catch { }
3278 cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
3077 3279
3078 if (Scene.AttachmentsModule != null) 3280 if (Scene.AttachmentsModule != null)
3079 Scene.AttachmentsModule.CopyAttachments(this, cAgent); 3281 Scene.AttachmentsModule.CopyAttachments(this, cAgent);
@@ -3094,6 +3296,8 @@ namespace OpenSim.Region.Framework.Scenes
3094 CameraAtAxis = cAgent.AtAxis; 3296 CameraAtAxis = cAgent.AtAxis;
3095 CameraLeftAxis = cAgent.LeftAxis; 3297 CameraLeftAxis = cAgent.LeftAxis;
3096 CameraUpAxis = cAgent.UpAxis; 3298 CameraUpAxis = cAgent.UpAxis;
3299 ParentUUID = cAgent.ParentPart;
3300 m_prevSitOffset = cAgent.SitOffset;
3097 3301
3098 // When we get to the point of re-computing neighbors everytime this 3302 // When we get to the point of re-computing neighbors everytime this
3099 // changes, then start using the agent's drawdistance rather than the 3303 // changes, then start using the agent's drawdistance rather than the
@@ -3131,6 +3335,7 @@ namespace OpenSim.Region.Framework.Scenes
3131 foreach (ControllerData c in cAgent.Controllers) 3335 foreach (ControllerData c in cAgent.Controllers)
3132 { 3336 {
3133 ScriptControllers sc = new ScriptControllers(); 3337 ScriptControllers sc = new ScriptControllers();
3338 sc.objectID = c.ObjectID;
3134 sc.itemID = c.ItemID; 3339 sc.itemID = c.ItemID;
3135 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3340 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3136 sc.eventControls = (ScriptControlled)c.EventControls; 3341 sc.eventControls = (ScriptControlled)c.EventControls;
@@ -3145,6 +3350,8 @@ namespace OpenSim.Region.Framework.Scenes
3145 // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? 3350 // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object?
3146 if (cAgent.Anims != null) 3351 if (cAgent.Anims != null)
3147 Animator.Animations.FromArray(cAgent.Anims); 3352 Animator.Animations.FromArray(cAgent.Anims);
3353 if (cAgent.DefaultAnim != null)
3354 Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);
3148 3355
3149 if (Scene.AttachmentsModule != null) 3356 if (Scene.AttachmentsModule != null)
3150 Scene.AttachmentsModule.CopyAttachments(cAgent, this); 3357 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
@@ -3207,7 +3414,7 @@ namespace OpenSim.Region.Framework.Scenes
3207 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3414 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3208 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3415 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3209 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3416 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3210 PhysicsActor.SubscribeEvents(500); 3417 PhysicsActor.SubscribeEvents(100);
3211 PhysicsActor.LocalID = LocalId; 3418 PhysicsActor.LocalID = LocalId;
3212 } 3419 }
3213 3420
@@ -3234,7 +3441,7 @@ namespace OpenSim.Region.Framework.Scenes
3234 /// <param name="e"></param> 3441 /// <param name="e"></param>
3235 public void PhysicsCollisionUpdate(EventArgs e) 3442 public void PhysicsCollisionUpdate(EventArgs e)
3236 { 3443 {
3237 if (IsChildAgent) 3444 if (IsChildAgent || Animator == null)
3238 return; 3445 return;
3239 3446
3240 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3447 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
@@ -3289,6 +3496,8 @@ namespace OpenSim.Region.Framework.Scenes
3289 } 3496 }
3290 } 3497 }
3291 3498
3499 RaiseCollisionScriptEvents(coldata);
3500
3292 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 3501 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3293 if (Invulnerable || GodLevel > 0) 3502 if (Invulnerable || GodLevel > 0)
3294 return; 3503 return;
@@ -3386,6 +3595,13 @@ namespace OpenSim.Region.Framework.Scenes
3386 // m_reprioritizationTimer.Dispose(); 3595 // m_reprioritizationTimer.Dispose();
3387 3596
3388 RemoveFromPhysicalScene(); 3597 RemoveFromPhysicalScene();
3598
3599 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
3600
3601// if (Animator != null)
3602// Animator.Close();
3603 Animator = null;
3604
3389 } 3605 }
3390 3606
3391 public void AddAttachment(SceneObjectGroup gobj) 3607 public void AddAttachment(SceneObjectGroup gobj)
@@ -3619,10 +3835,18 @@ namespace OpenSim.Region.Framework.Scenes
3619 3835
3620 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 3836 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
3621 { 3837 {
3838 SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
3839 if (p == null)
3840 return;
3841
3842 ControllingClient.SendTakeControls(controls, false, false);
3843 ControllingClient.SendTakeControls(controls, true, false);
3844
3622 ScriptControllers obj = new ScriptControllers(); 3845 ScriptControllers obj = new ScriptControllers();
3623 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 3846 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
3624 obj.eventControls = ScriptControlled.CONTROL_ZERO; 3847 obj.eventControls = ScriptControlled.CONTROL_ZERO;
3625 3848
3849 obj.objectID = p.ParentGroup.UUID;
3626 obj.itemID = Script_item_UUID; 3850 obj.itemID = Script_item_UUID;
3627 if (pass_on == 0 && accept == 0) 3851 if (pass_on == 0 && accept == 0)
3628 { 3852 {
@@ -3671,6 +3895,21 @@ namespace OpenSim.Region.Framework.Scenes
3671 ControllingClient.SendTakeControls(int.MaxValue, false, false); 3895 ControllingClient.SendTakeControls(int.MaxValue, false, false);
3672 } 3896 }
3673 3897
3898 private void UnRegisterSeatControls(UUID obj)
3899 {
3900 List<UUID> takers = new List<UUID>();
3901
3902 foreach (ScriptControllers c in scriptedcontrols.Values)
3903 {
3904 if (c.objectID == obj)
3905 takers.Add(c.itemID);
3906 }
3907 foreach (UUID t in takers)
3908 {
3909 UnRegisterControlEventsToScript(0, t);
3910 }
3911 }
3912
3674 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 3913 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
3675 { 3914 {
3676 ScriptControllers takecontrols; 3915 ScriptControllers takecontrols;
@@ -3989,6 +4228,12 @@ namespace OpenSim.Region.Framework.Scenes
3989 4228
3990 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4229 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3991 { 4230 {
4231 string reason;
4232
4233 // Honor bans
4234 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
4235 return;
4236
3992 SceneObjectGroup telehub = null; 4237 SceneObjectGroup telehub = null;
3993 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 4238 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
3994 { 4239 {
@@ -4028,11 +4273,206 @@ namespace OpenSim.Region.Framework.Scenes
4028 pos = land.LandData.UserLocation; 4273 pos = land.LandData.UserLocation;
4029 } 4274 }
4030 } 4275 }
4031 4276
4032 land.SendLandUpdateToClient(ControllingClient); 4277 land.SendLandUpdateToClient(ControllingClient);
4033 } 4278 }
4034 } 4279 }
4035 4280
4281 private DetectedObject CreateDetObject(SceneObjectPart obj)
4282 {
4283 DetectedObject detobj = new DetectedObject();
4284 detobj.keyUUID = obj.UUID;
4285 detobj.nameStr = obj.Name;
4286 detobj.ownerUUID = obj.OwnerID;
4287 detobj.posVector = obj.AbsolutePosition;
4288 detobj.rotQuat = obj.GetWorldRotation();
4289 detobj.velVector = obj.Velocity;
4290 detobj.colliderType = 0;
4291 detobj.groupUUID = obj.GroupID;
4292
4293 return detobj;
4294 }
4295
4296 private DetectedObject CreateDetObject(ScenePresence av)
4297 {
4298 DetectedObject detobj = new DetectedObject();
4299 detobj.keyUUID = av.UUID;
4300 detobj.nameStr = av.ControllingClient.Name;
4301 detobj.ownerUUID = av.UUID;
4302 detobj.posVector = av.AbsolutePosition;
4303 detobj.rotQuat = av.Rotation;
4304 detobj.velVector = av.Velocity;
4305 detobj.colliderType = 0;
4306 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
4307
4308 return detobj;
4309 }
4310
4311 private DetectedObject CreateDetObjectForGround()
4312 {
4313 DetectedObject detobj = new DetectedObject();
4314 detobj.keyUUID = UUID.Zero;
4315 detobj.nameStr = "";
4316 detobj.ownerUUID = UUID.Zero;
4317 detobj.posVector = AbsolutePosition;
4318 detobj.rotQuat = Quaternion.Identity;
4319 detobj.velVector = Vector3.Zero;
4320 detobj.colliderType = 0;
4321 detobj.groupUUID = UUID.Zero;
4322
4323 return detobj;
4324 }
4325
4326 private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
4327 {
4328 ColliderArgs colliderArgs = new ColliderArgs();
4329 List<DetectedObject> colliding = new List<DetectedObject>();
4330 foreach (uint localId in colliders)
4331 {
4332 if (localId == 0)
4333 continue;
4334
4335 SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
4336 if (obj != null)
4337 {
4338 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
4339 colliding.Add(CreateDetObject(obj));
4340 }
4341 else
4342 {
4343 ScenePresence av = m_scene.GetScenePresence(localId);
4344 if (av != null && (!av.IsChildAgent))
4345 {
4346 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
4347 colliding.Add(CreateDetObject(av));
4348 }
4349 }
4350 }
4351
4352 colliderArgs.Colliders = colliding;
4353
4354 return colliderArgs;
4355 }
4356
4357 private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
4358
4359 private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
4360 {
4361 ColliderArgs CollidingMessage;
4362
4363 if (colliders.Count > 0)
4364 {
4365 if ((dest.RootPart.ScriptEvents & ev) != 0)
4366 {
4367 CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
4368
4369 if (CollidingMessage.Colliders.Count > 0)
4370 notify(dest.RootPart.LocalId, CollidingMessage);
4371 }
4372 }
4373 }
4374
4375 private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
4376 {
4377 if ((dest.RootPart.ScriptEvents & ev) != 0)
4378 {
4379 ColliderArgs LandCollidingMessage = new ColliderArgs();
4380 List<DetectedObject> colliding = new List<DetectedObject>();
4381
4382 colliding.Add(CreateDetObjectForGround());
4383 LandCollidingMessage.Colliders = colliding;
4384
4385 notify(dest.RootPart.LocalId, LandCollidingMessage);
4386 }
4387 }
4388
4389 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4390 {
4391 try
4392 {
4393 List<uint> thisHitColliders = new List<uint>();
4394 List<uint> endedColliders = new List<uint>();
4395 List<uint> startedColliders = new List<uint>();
4396 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4397 CollisionForSoundInfo soundinfo;
4398 ContactPoint curcontact;
4399
4400 if (coldata.Count == 0)
4401 {
4402 if (m_lastColliders.Count == 0)
4403 return; // nothing to do
4404
4405 foreach (uint localID in m_lastColliders)
4406 {
4407 endedColliders.Add(localID);
4408 }
4409 m_lastColliders.Clear();
4410 }
4411
4412 else
4413 {
4414 foreach (uint id in coldata.Keys)
4415 {
4416 thisHitColliders.Add(id);
4417 if (!m_lastColliders.Contains(id))
4418 {
4419 startedColliders.Add(id);
4420 curcontact = coldata[id];
4421 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4422 {
4423 soundinfo = new CollisionForSoundInfo();
4424 soundinfo.colliderID = id;
4425 soundinfo.position = curcontact.Position;
4426 soundinfo.relativeVel = curcontact.RelativeSpeed;
4427 soundinfolist.Add(soundinfo);
4428 }
4429 }
4430 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4431 }
4432
4433 // calculate things that ended colliding
4434 foreach (uint localID in m_lastColliders)
4435 {
4436 if (!thisHitColliders.Contains(localID))
4437 {
4438 endedColliders.Add(localID);
4439 }
4440 }
4441 //add the items that started colliding this time to the last colliders list.
4442 foreach (uint localID in startedColliders)
4443 {
4444 m_lastColliders.Add(localID);
4445 }
4446 // remove things that ended colliding from the last colliders list
4447 foreach (uint localID in endedColliders)
4448 {
4449 m_lastColliders.Remove(localID);
4450 }
4451
4452 if (soundinfolist.Count > 0)
4453 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4454 }
4455
4456 foreach (SceneObjectGroup att in GetAttachments())
4457 {
4458 SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
4459 SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
4460 SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
4461
4462 if (startedColliders.Contains(0))
4463 SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
4464 if (m_lastColliders.Contains(0))
4465 SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
4466 if (endedColliders.Contains(0))
4467 SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
4468 }
4469 }
4470 finally
4471 {
4472 m_collisionEventFlag = false;
4473 }
4474 }
4475
4036 private void TeleportFlagsDebug() { 4476 private void TeleportFlagsDebug() {
4037 4477
4038 // Some temporary debugging help to show all the TeleportFlags we have... 4478 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -4057,6 +4497,5 @@ namespace OpenSim.Region.Framework.Scenes
4057 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4497 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
4058 4498
4059 } 4499 }
4060
4061 } 4500 }
4062} 4501}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2d4c60a..123c158 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 sr.Close(); 262 sr.Close();
263 } 263 }
264 264
265 XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
266 if (keymotion.Count > 0)
267 sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
268 else
269 sceneObject.RootPart.KeyframeMotion = null;
270
265 // Script state may, or may not, exist. Not having any, is NOT 271 // Script state may, or may not, exist. Not having any, is NOT
266 // ever a problem. 272 // ever a problem.
267 sceneObject.LoadScriptState(doc); 273 sceneObject.LoadScriptState(doc);
@@ -366,6 +372,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
366 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); 372 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
367 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 373 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
368 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 374 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
375
376 m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
377 m_SOPXmlProcessors.Add("Force", ProcessForce);
378 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
379 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
380
381
382 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
383
384 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
385 m_SOPXmlProcessors.Add("Density", ProcessDensity);
386 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
387 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
388 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
389 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
390 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
391
369 #endregion 392 #endregion
370 393
371 #region TaskInventoryXmlProcessors initialization 394 #region TaskInventoryXmlProcessors initialization
@@ -393,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
393 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 416 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
394 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 417 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
395 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 418 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
396 419
397 #endregion 420 #endregion
398 421
399 #region ShapeXmlProcessors initialization 422 #region ShapeXmlProcessors initialization
@@ -593,6 +616,58 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
593 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); 616 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
594 } 617 }
595 618
619 private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
620 {
621 obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
622 }
623
624 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
625 {
626 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
627 }
628
629 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
630 {
631 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
632 }
633
634 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
635 {
636 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
637 }
638
639 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
640 {
641 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
642 }
643
644 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
645 {
646 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
647 }
648
649 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
650 {
651 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
652 }
653
654 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
655 {
656 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
657
658 if (vehicle == null)
659 {
660 obj.VehicleParams = null;
661 m_log.DebugFormat(
662 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
663 obj.Name, obj.UUID);
664 }
665 else
666 {
667 obj.VehicleParams = vehicle;
668 }
669 }
670
596 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 671 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
597 { 672 {
598 List<string> errorNodeNames; 673 List<string> errorNodeNames;
@@ -757,6 +832,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
757 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 832 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
758 } 833 }
759 834
835 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
836 {
837 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
838 }
839
840 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
841 {
842 obj.Force = Util.ReadVector(reader, "Force");
843 }
844 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
845 {
846 obj.Torque = Util.ReadVector(reader, "Torque");
847 }
848
849 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
850 {
851 obj.VolumeDetectActive = Util.ReadBoolean(reader);
852 }
853
760 #endregion 854 #endregion
761 855
762 #region TaskInventoryXmlProcessors 856 #region TaskInventoryXmlProcessors
@@ -1144,6 +1238,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1144 }); 1238 });
1145 1239
1146 writer.WriteEndElement(); 1240 writer.WriteEndElement();
1241
1242 if (sog.RootPart.KeyframeMotion != null)
1243 {
1244 Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
1245
1246 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1247 writer.WriteBase64(data, 0, data.Length);
1248 writer.WriteEndElement();
1249 }
1250
1147 writer.WriteEndElement(); 1251 writer.WriteEndElement();
1148 } 1252 }
1149 1253
@@ -1243,6 +1347,29 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1243 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1347 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1244 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1348 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1245 1349
1350 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
1351
1352 WriteVector(writer, "Force", sop.Force);
1353 WriteVector(writer, "Torque", sop.Torque);
1354
1355 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1356
1357 if (sop.VehicleParams != null)
1358 sop.VehicleParams.ToXml2(writer);
1359
1360 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1361 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1362 if (sop.Density != 1000.0f)
1363 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1364 if (sop.Friction != 0.6f)
1365 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1366 if (sop.Bounciness != 0.5f)
1367 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
1368 if (sop.GravityModifier != 1.0f)
1369 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1370 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1371 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1372
1246 writer.WriteEndElement(); 1373 writer.WriteEndElement();
1247 } 1374 }
1248 1375
@@ -1467,12 +1594,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1467 { 1594 {
1468 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1595 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1469 1596
1470 if (reader.IsEmptyElement)
1471 {
1472 reader.Read();
1473 return tinv;
1474 }
1475
1476 reader.ReadStartElement(name, String.Empty); 1597 reader.ReadStartElement(name, String.Empty);
1477 1598
1478 while (reader.Name == "TaskInventoryItem") 1599 while (reader.Name == "TaskInventoryItem")
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 2addb5b..0d359b9 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 // saved last reported value so there is something available for llGetRegionFPS 176 // saved last reported value so there is something available for llGetRegionFPS
177 private float lastReportedSimFPS; 177 private float lastReportedSimFPS;
178 private float[] lastReportedSimStats = new float[22]; 178 private float[] lastReportedSimStats = new float[23];
179 private float m_pfps; 179 private float m_pfps;
180 180
181 /// <summary> 181 /// <summary>
@@ -189,12 +189,13 @@ namespace OpenSim.Region.Framework.Scenes
189 private int m_objectUpdates; 189 private int m_objectUpdates;
190 190
191 private int m_frameMS; 191 private int m_frameMS;
192 private int m_spareMS; 192
193 private int m_netMS; 193 private int m_netMS;
194 private int m_agentMS; 194 private int m_agentMS;
195 private int m_physicsMS; 195 private int m_physicsMS;
196 private int m_imageMS; 196 private int m_imageMS;
197 private int m_otherMS; 197 private int m_otherMS;
198 private int m_sleeptimeMS;
198 199
199//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 200//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
200//Ckrinke private int m_scriptMS = 0; 201//Ckrinke private int m_scriptMS = 0;
@@ -287,7 +288,7 @@ namespace OpenSim.Region.Framework.Scenes
287 288
288 private void statsHeartBeat(object sender, EventArgs e) 289 private void statsHeartBeat(object sender, EventArgs e)
289 { 290 {
290 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 291 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
291 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 292 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
292 293
293 // Know what's not thread safe in Mono... modifying timers. 294 // Know what's not thread safe in Mono... modifying timers.
@@ -325,6 +326,35 @@ namespace OpenSim.Region.Framework.Scenes
325 physfps = 0; 326 physfps = 0;
326 327
327#endregion 328#endregion
329 float factor = 1 / m_statsUpdateFactor;
330
331 if (reportedFPS <= 0)
332 reportedFPS = 1;
333
334 float perframe = 1.0f / (float)reportedFPS;
335
336 float TotalFrameTime = m_frameMS * perframe;
337
338 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
339
340 float sparetime;
341 float sleeptime;
342
343 if (TotalFrameTime > targetframetime)
344 {
345 sparetime = 0;
346 sleeptime = 0;
347 }
348 else
349 {
350 sparetime = m_frameMS - m_physicsMS - m_agentMS;
351 sparetime *= perframe;
352 if (sparetime < 0)
353 sparetime = 0;
354 else if (sparetime > TotalFrameTime)
355 sparetime = TotalFrameTime;
356 sleeptime = m_sleeptimeMS * perframe;
357 }
328 358
329 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); 359 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
330 m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); 360 m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
@@ -336,25 +366,15 @@ namespace OpenSim.Region.Framework.Scenes
336 // so that stat numbers are always consistent. 366 // so that stat numbers are always consistent.
337 CheckStatSanity(); 367 CheckStatSanity();
338 368
339 //Our time dilation is 0.91 when we're running a full speed, 369 // other MS is actually simulation time
340 // therefore to make sure we get an appropriate range, 370 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
341 // we have to factor in our error. (0.10f * statsUpdateFactor) 371 // m_imageMS m_netMS are not included in m_frameMS
342 // multiplies the fix for the error times the amount of times it'll occur a second
343 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
344 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
345
346 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
347 // values to X-per-second values.
348 372
349 uint thisFrame = m_scene.Frame; 373 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
350 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; 374 if (m_otherMS < 0)
351 m_lastUpdateFrame = thisFrame; 375 m_otherMS = 0;
352 376
353 // Avoid div-by-zero if somehow we've not updated any frames. 377 for (int i = 0; i < 23; i++)
354 if (framesUpdated == 0)
355 framesUpdated = 1;
356
357 for (int i = 0; i < 22; i++)
358 { 378 {
359 sb[i] = new SimStatsPacket.StatBlock(); 379 sb[i] = new SimStatsPacket.StatBlock();
360 } 380 }
@@ -384,19 +404,19 @@ namespace OpenSim.Region.Framework.Scenes
384 sb[7].StatValue = m_activePrim; 404 sb[7].StatValue = m_activePrim;
385 405
386 sb[8].StatID = (uint)Stats.FrameMS; 406 sb[8].StatID = (uint)Stats.FrameMS;
387 sb[8].StatValue = m_frameMS / framesUpdated; 407 sb[8].StatValue = TotalFrameTime;
388 408
389 sb[9].StatID = (uint)Stats.NetMS; 409 sb[9].StatID = (uint)Stats.NetMS;
390 sb[9].StatValue = m_netMS / framesUpdated; 410 sb[9].StatValue = m_netMS * perframe;
391 411
392 sb[10].StatID = (uint)Stats.PhysicsMS; 412 sb[10].StatID = (uint)Stats.PhysicsMS;
393 sb[10].StatValue = m_physicsMS / framesUpdated; 413 sb[10].StatValue = m_physicsMS * perframe;
394 414
395 sb[11].StatID = (uint)Stats.ImageMS ; 415 sb[11].StatID = (uint)Stats.ImageMS ;
396 sb[11].StatValue = m_imageMS / framesUpdated; 416 sb[11].StatValue = m_imageMS * perframe;
397 417
398 sb[12].StatID = (uint)Stats.OtherMS; 418 sb[12].StatID = (uint)Stats.OtherMS;
399 sb[12].StatValue = m_otherMS / framesUpdated; 419 sb[12].StatValue = m_otherMS * perframe;
400 420
401 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 421 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
402 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 422 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -408,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes
408 sb[15].StatValue = m_unAckedBytes; 428 sb[15].StatValue = m_unAckedBytes;
409 429
410 sb[16].StatID = (uint)Stats.AgentMS; 430 sb[16].StatID = (uint)Stats.AgentMS;
411 sb[16].StatValue = m_agentMS / framesUpdated; 431 sb[16].StatValue = m_agentMS * perframe;
412 432
413 sb[17].StatID = (uint)Stats.PendingDownloads; 433 sb[17].StatID = (uint)Stats.PendingDownloads;
414 sb[17].StatValue = m_pendingDownloads; 434 sb[17].StatValue = m_pendingDownloads;
@@ -423,7 +443,10 @@ namespace OpenSim.Region.Framework.Scenes
423 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; 443 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
424 444
425 sb[21].StatID = (uint)Stats.SimSpareMs; 445 sb[21].StatID = (uint)Stats.SimSpareMs;
426 sb[21].StatValue = m_spareMS / framesUpdated; 446 sb[21].StatValue = sparetime;
447
448 sb[22].StatID = (uint)Stats.SimSleepMs;
449 sb[22].StatValue = sleeptime;
427 450
428 for (int i = 0; i < 22; i++) 451 for (int i = 0; i < 22; i++)
429 { 452 {
@@ -442,28 +465,32 @@ namespace OpenSim.Region.Framework.Scenes
442 } 465 }
443 466
444 // Extra statistics that aren't currently sent to clients 467 // Extra statistics that aren't currently sent to clients
445 lock (m_lastReportedExtraSimStats) 468 if (m_scene.PhysicsScene != null)
446 { 469 {
447 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 470 lock (m_lastReportedExtraSimStats)
448 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
449
450 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
451
452 if (physicsStats != null)
453 { 471 {
454 foreach (KeyValuePair<string, float> tuple in physicsStats) 472 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
473 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
474
475 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
476
477 if (physicsStats != null)
455 { 478 {
456 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second 479 foreach (KeyValuePair<string, float> tuple in physicsStats)
457 // Need to change things so that stats source can indicate whether they are per second or 480 {
458 // per frame. 481 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
459 if (tuple.Key.EndsWith("MS")) 482 // Need to change things so that stats source can indicate whether they are per second or
460 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; 483 // per frame.
461 else 484 if (tuple.Key.EndsWith("MS"))
462 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; 485 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
486 else
487 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
488 }
463 } 489 }
464 } 490 }
465 } 491 }
466 492
493// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
467 ResetValues(); 494 ResetValues();
468 } 495 }
469 } 496 }
@@ -486,7 +513,8 @@ namespace OpenSim.Region.Framework.Scenes
486 m_physicsMS = 0; 513 m_physicsMS = 0;
487 m_imageMS = 0; 514 m_imageMS = 0;
488 m_otherMS = 0; 515 m_otherMS = 0;
489 m_spareMS = 0; 516// m_spareMS = 0;
517 m_sleeptimeMS = 0;
490 518
491//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 519//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
492//Ckrinke m_scriptMS = 0; 520//Ckrinke m_scriptMS = 0;
@@ -570,11 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
570 SlowFramesStat.Value++; 598 SlowFramesStat.Value++;
571 } 599 }
572 600
573 public void AddSpareMS(int ms)
574 {
575 m_spareMS += ms;
576 }
577
578 public void addNetMS(int ms) 601 public void addNetMS(int ms)
579 { 602 {
580 m_netMS += ms; 603 m_netMS += ms;
@@ -600,6 +623,11 @@ namespace OpenSim.Region.Framework.Scenes
600 m_otherMS += ms; 623 m_otherMS += ms;
601 } 624 }
602 625
626 public void addSleepMS(int ms)
627 {
628 m_sleeptimeMS += ms;
629 }
630
603 public void AddPendingDownloads(int count) 631 public void AddPendingDownloads(int count)
604 { 632 {
605 m_pendingDownloads += count; 633 m_pendingDownloads += count;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 89647d6..e931859 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
deleted file mode 100644
index 96973de..0000000
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ /dev/null
@@ -1,184 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Tests for undo/redo
42 /// </summary>
43 public class SceneObjectUndoRedoTests : OpenSimTestCase
44 {
45 [Test]
46 public void TestUndoRedoResizeSceneObject()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 Vector3 firstSize = new Vector3(2, 3, 4);
52 Vector3 secondSize = new Vector3(5, 6, 7);
53
54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57
58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
59 // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
60 // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
61 // in a scene.
62 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
63
64 g1.GroupResize(firstSize);
65 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
66
67 g1.GroupResize(secondSize);
68 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
69
70 g1.RootPart.Undo();
71 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
72 Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
73
74 g1.RootPart.Redo();
75 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
76 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
77 }
78
79 [Test]
80 public void TestUndoLimit()
81 {
82 TestHelpers.InMethod();
83
84 Vector3 firstSize = new Vector3(2, 3, 4);
85 Vector3 secondSize = new Vector3(5, 6, 7);
86 Vector3 thirdSize = new Vector3(8, 9, 10);
87 Vector3 fourthSize = new Vector3(11, 12, 13);
88
89 Scene scene = new SceneHelpers().SetupScene();
90 scene.MaxUndoCount = 2;
91 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
92
93 g1.GroupResize(firstSize);
94 g1.GroupResize(secondSize);
95 g1.GroupResize(thirdSize);
96 g1.GroupResize(fourthSize);
97
98 g1.RootPart.Undo();
99 g1.RootPart.Undo();
100 g1.RootPart.Undo();
101
102 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
103 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
104 }
105
106 [Test]
107 public void TestNoUndoOnObjectsNotInScene()
108 {
109 TestHelpers.InMethod();
110
111 Vector3 firstSize = new Vector3(2, 3, 4);
112 Vector3 secondSize = new Vector3(5, 6, 7);
113 Vector3 thirdSize = new Vector3(8, 9, 10);
114 Vector3 fourthSize = new Vector3(11, 12, 13);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
119
120 g1.GroupResize(firstSize);
121 g1.GroupResize(secondSize);
122
123 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
124
125 g1.RootPart.Undo();
126
127 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
128 }
129
130 [Test]
131 public void TestUndoBeyondAvailable()
132 {
133 TestHelpers.InMethod();
134
135 Vector3 newSize = new Vector3(2, 3, 4);
136
137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
140 Vector3 originalSize = g1.GroupScale;
141
142 g1.RootPart.Undo();
143
144 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
145 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
146
147 g1.GroupResize(newSize);
148 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
149 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
150
151 g1.RootPart.Undo();
152 g1.RootPart.Undo();
153
154 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
155 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
156 }
157
158 [Test]
159 public void TestRedoBeyondAvailable()
160 {
161 TestHelpers.InMethod();
162
163 Vector3 newSize = new Vector3(2, 3, 4);
164
165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
168 Vector3 originalSize = g1.GroupScale;
169
170 g1.RootPart.Redo();
171
172 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
173 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
174
175 g1.GroupResize(newSize);
176 g1.RootPart.Undo();
177 g1.RootPart.Redo();
178 g1.RootPart.Redo();
179
180 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
181 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
182 }
183 }
184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 2b79271..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class SceneObjectUserGroupTests : OpenSimTestCase 47 public class SceneObjectUserGroupTests
48 { 48 {
49 /// <summary> 49 /// <summary>
50 /// Test share with group object functionality 50 /// Test share with group object functionality
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
54 public void TestShareWithGroup() 54 public void TestShareWithGroup()
55 { 55 {
56 TestHelpers.InMethod(); 56 TestHelpers.InMethod();
57// log4net.Config.XmlConfigurator.Configure();
57 58
58 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
59 60
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 860172c..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,202 +27,307 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using log4net; 31using log4net;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
33 35
34namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
35{ 37{
36 public class UndoState 38 public class UndoState
37 { 39 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later)
39
40 public Vector3 Position = Vector3.Zero;
41 public Vector3 Scale = Vector3.Zero;
42 public Quaternion Rotation = Quaternion.Identity;
43
44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48 41
42 public ObjectChangeData data;
43 public DateTime creationtime;
49 /// <summary> 44 /// <summary>
50 /// Constructor. 45 /// Constructor.
51 /// </summary> 46 /// </summary>
52 /// <param name="part"></param> 47 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param> 48 /// <param name="change">bit field with what is changed</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 49 ///
50 public UndoState(SceneObjectPart part, ObjectChangeType change)
55 { 51 {
56 if (part.ParentID == 0) 52 data = new ObjectChangeData();
57 { 53 data.change = change;
58 ForGroup = forGroup; 54 creationtime = DateTime.UtcNow;
59
60// if (ForGroup)
61 Position = part.ParentGroup.AbsolutePosition;
62// else
63// Position = part.OffsetPosition;
64
65// m_log.DebugFormat(
66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
67 55
68 Rotation = part.RotationOffset; 56 if (part.ParentGroup.RootPart == part)
69 57 {
70// m_log.DebugFormat( 58 if ((change & ObjectChangeType.Position) != 0)
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 59 data.position = part.ParentGroup.AbsolutePosition;
72 60 if ((change & ObjectChangeType.Rotation) != 0)
73 Scale = part.Shape.Scale; 61 data.rotation = part.RotationOffset;
74 62 if ((change & ObjectChangeType.Scale) != 0)
75// m_log.DebugFormat( 63 data.scale = part.Shape.Scale;
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 } 64 }
78 else 65 else
79 { 66 {
80 Position = part.OffsetPosition; 67 if ((change & ObjectChangeType.Position) != 0)
81// m_log.DebugFormat( 68 data.position = part.OffsetPosition;
82// "[UNDO STATE]: Storing undo position {0} for child part", Position); 69 if ((change & ObjectChangeType.Rotation) != 0)
70 data.rotation = part.RotationOffset;
71 if ((change & ObjectChangeType.Scale) != 0)
72 data.scale = part.Shape.Scale;
73 }
74 }
75 /// <summary>
76 /// check if undo or redo is too old
77 /// </summary>
83 78
84 Rotation = part.RotationOffset; 79 public bool checkExpire()
85// m_log.DebugFormat( 80 {
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 81 TimeSpan t = DateTime.UtcNow - creationtime;
82 if (t.Seconds > UNDOEXPIRESECONDS)
83 return true;
84 return false;
85 }
87 86
88 Scale = part.Shape.Scale; 87 /// <summary>
89// m_log.DebugFormat( 88 /// updates undo or redo creation time to now
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 89 /// </summary>
91 } 90 public void updateExpire()
91 {
92 creationtime = DateTime.UtcNow;
92 } 93 }
93 94
94 /// <summary> 95 /// <summary>
95 /// Compare the relevant state in the given part to this state. 96 /// Compare the relevant state in the given part to this state.
96 /// </summary> 97 /// </summary>
97 /// <param name="part"></param> 98 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> 99 /// <returns>true what fiels and related data are equal, False otherwise.</returns>
99 public bool Compare(SceneObjectPart part) 100 ///
101 public bool Compare(SceneObjectPart part, ObjectChangeType change)
100 { 102 {
103 if (data.change != change) // if diferent targets, then they are diferent
104 return false;
105
101 if (part != null) 106 if (part != null)
102 { 107 {
103 if (part.ParentID == 0) 108 if (part.ParentID == 0)
104 return 109 {
105 Position == part.ParentGroup.AbsolutePosition 110 if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
106 && Rotation == part.RotationOffset 111 return false;
107 && Scale == part.Shape.Scale; 112 }
108 else 113 else
109 return 114 {
110 Position == part.OffsetPosition 115 if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
111 && Rotation == part.RotationOffset 116 return false;
112 && Scale == part.Shape.Scale; 117 }
113 } 118
119 if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
120 return false;
121 if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
122 return false;
123 return true;
114 124
125 }
115 return false; 126 return false;
116 } 127 }
117 128
118 public void PlaybackState(SceneObjectPart part) 129 /// <summary>
130 /// executes the undo or redo to a part or its group
131 /// </summary>
132 /// <param name="part"></param>
133 ///
134
135 public void PlayState(SceneObjectPart part)
119 { 136 {
120 part.Undoing = true; 137 part.Undoing = true;
121 138
122 if (part.ParentID == 0) 139 SceneObjectGroup grp = part.ParentGroup;
123 {
124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
127 140
128 if (Position != Vector3.Zero) 141 if (grp != null)
129 { 142 {
130 if (ForGroup) 143 grp.doChangeObject(part, data);
131 part.ParentGroup.AbsolutePosition = Position; 144 }
132 else 145 part.Undoing = false;
133 part.ParentGroup.UpdateRootPosition(Position); 146 }
134 } 147 }
135 148
136// m_log.DebugFormat( 149 public class UndoRedoState
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 150 {
138// part.RotationOffset, Rotation, part.Name, part.LocalId); 151 int size;
152 public LinkedList<UndoState> m_redo = new LinkedList<UndoState>();
153 public LinkedList<UndoState> m_undo = new LinkedList<UndoState>();
139 154
140 if (ForGroup) 155 /// <summary>
141 part.UpdateRotation(Rotation); 156 /// creates a new UndoRedoState with default states memory size
142 else 157 /// </summary>
143 part.ParentGroup.UpdateRootRotation(Rotation);
144 158
145 if (Scale != Vector3.Zero) 159 public UndoRedoState()
146 { 160 {
147// m_log.DebugFormat( 161 size = 5;
148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 162 }
149// part.Shape.Scale, Scale, part.Name, part.LocalId);
150 163
151 if (ForGroup) 164 /// <summary>
152 part.ParentGroup.GroupResize(Scale); 165 /// creates a new UndoRedoState with states memory having indicated size
153 else 166 /// </summary>
154 part.Resize(Scale); 167 /// <param name="size"></param>
155 }
156 168
157 part.ParentGroup.ScheduleGroupForTerseUpdate(); 169 public UndoRedoState(int _size)
158 } 170 {
171 if (_size < 3)
172 size = 3;
159 else 173 else
160 { 174 size = _size;
161 // Note: Updating these properties on sop automatically schedules an update if needed 175 }
162 if (Position != Vector3.Zero)
163 {
164// m_log.DebugFormat(
165// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
166// part.OffsetPosition, Position, part.Name, part.LocalId);
167 176
168 part.OffsetPosition = Position; 177 /// <summary>
169 } 178 /// returns number of undo entries in memory
179 /// </summary>
170 180
171// m_log.DebugFormat( 181 public int Count
172// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 182 {
173// part.RotationOffset, Rotation, part.Name, part.LocalId); 183 get { return m_undo.Count; }
184 }
174 185
175 part.UpdateRotation(Rotation); 186 /// <summary>
187 /// clears all undo and redo entries
188 /// </summary>
176 189
177 if (Scale != Vector3.Zero) 190 public void Clear()
191 {
192 m_undo.Clear();
193 m_redo.Clear();
194 }
195
196 /// <summary>
197 /// adds a new state undo to part or its group, with changes indicated by what bits
198 /// </summary>
199 /// <param name="part"></param>
200 /// <param name="change">bit field with what is changed</param>
201
202 public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
203 {
204 lock (m_undo)
205 {
206 UndoState last;
207
208 if (m_redo.Count > 0) // last code seems to clear redo on every new undo
178 { 209 {
179// m_log.DebugFormat( 210 m_redo.Clear();
180// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 211 }
181// part.Shape.Scale, Scale, part.Name, part.LocalId);
182 212
183 part.Resize(Scale); 213 if (m_undo.Count > 0)
214 {
215 // check expired entry
216 last = m_undo.First.Value;
217 if (last != null && last.checkExpire())
218 m_undo.Clear();
219 else
220 {
221 // see if we actually have a change
222 if (last != null)
223 {
224 if (last.Compare(part, change))
225 return;
226 }
227 }
184 } 228 }
185 }
186 229
187 part.Undoing = false; 230 // limite size
231 while (m_undo.Count >= size)
232 m_undo.RemoveLast();
233
234 UndoState nUndo = new UndoState(part, change);
235 m_undo.AddFirst(nUndo);
236 }
188 } 237 }
189 238
190 public void PlayfwdState(SceneObjectPart part) 239 /// <summary>
191 { 240 /// executes last state undo to part or its group
192 part.Undoing = true; 241 /// current state is pushed into redo
242 /// </summary>
243 /// <param name="part"></param>
193 244
194 if (part.ParentID == 0) 245 public void Undo(SceneObjectPart part)
246 {
247 lock (m_undo)
195 { 248 {
196 if (Position != Vector3.Zero) 249 UndoState nUndo;
197 part.ParentGroup.AbsolutePosition = Position;
198
199 if (Rotation != Quaternion.Identity)
200 part.UpdateRotation(Rotation);
201 250
202 if (Scale != Vector3.Zero) 251 // expire redo
252 if (m_redo.Count > 0)
203 { 253 {
204 if (ForGroup) 254 nUndo = m_redo.First.Value;
205 part.ParentGroup.GroupResize(Scale); 255 if (nUndo != null && nUndo.checkExpire())
206 else 256 m_redo.Clear();
207 part.Resize(Scale);
208 } 257 }
209 258
210 part.ParentGroup.ScheduleGroupForTerseUpdate(); 259 if (m_undo.Count > 0)
260 {
261 UndoState goback = m_undo.First.Value;
262 // check expired
263 if (goback != null && goback.checkExpire())
264 {
265 m_undo.Clear();
266 return;
267 }
268
269 if (goback != null)
270 {
271 m_undo.RemoveFirst();
272
273 // redo limite size
274 while (m_redo.Count >= size)
275 m_redo.RemoveLast();
276
277 nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
278 m_redo.AddFirst(nUndo);
279
280 goback.PlayState(part);
281 }
282 }
211 } 283 }
212 else 284 }
285
286 /// <summary>
287 /// executes last state redo to part or its group
288 /// current state is pushed into undo
289 /// </summary>
290 /// <param name="part"></param>
291
292 public void Redo(SceneObjectPart part)
293 {
294 lock (m_undo)
213 { 295 {
214 // Note: Updating these properties on sop automatically schedules an update if needed 296 UndoState nUndo;
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217 297
218 if (Rotation != Quaternion.Identity) 298 // expire undo
219 part.UpdateRotation(Rotation); 299 if (m_undo.Count > 0)
300 {
301 nUndo = m_undo.First.Value;
302 if (nUndo != null && nUndo.checkExpire())
303 m_undo.Clear();
304 }
220 305
221 if (Scale != Vector3.Zero) 306 if (m_redo.Count > 0)
222 part.Resize(Scale); 307 {
308 UndoState gofwd = m_redo.First.Value;
309 // check expired
310 if (gofwd != null && gofwd.checkExpire())
311 {
312 m_redo.Clear();
313 return;
314 }
315
316 if (gofwd != null)
317 {
318 m_redo.RemoveFirst();
319
320 // limite undo size
321 while (m_undo.Count >= size)
322 m_undo.RemoveLast();
323
324 nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
325 m_undo.AddFirst(nUndo);
326
327 gofwd.PlayState(part);
328 }
329 }
223 } 330 }
224
225 part.Undoing = false;
226 } 331 }
227 } 332 }
228 333
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes
247 m_terrainModule.UndoTerrain(m_terrainChannel); 352 m_terrainModule.UndoTerrain(m_terrainChannel);
248 } 353 }
249 } 354 }
250} \ No newline at end of file 355}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 28cd09f..b5ef7b0 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -84,10 +84,6 @@ namespace OpenSim.Region.Framework.Scenes
84 /// <param name="assetUuids">The assets gathered</param> 84 /// <param name="assetUuids">The assets gathered</param>
85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
86 { 86 {
87 // avoid infinite loops
88 if (assetUuids.ContainsKey(assetUuid))
89 return;
90
91 try 87 try
92 { 88 {
93 assetUuids[assetUuid] = assetType; 89 assetUuids[assetUuid] = assetType;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index e93bd7c..f3382b2 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -670,6 +670,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
670 public event ObjectDrop OnObjectDrop; 670 public event ObjectDrop OnObjectDrop;
671 public event StartAnim OnStartAnim; 671 public event StartAnim OnStartAnim;
672 public event StopAnim OnStopAnim; 672 public event StopAnim OnStopAnim;
673 public event ChangeAnim OnChangeAnim;
673 public event LinkObjects OnLinkObjects; 674 public event LinkObjects OnLinkObjects;
674 public event DelinkObjects OnDelinkObjects; 675 public event DelinkObjects OnDelinkObjects;
675 public event RequestMapBlocks OnRequestMapBlocks; 676 public event RequestMapBlocks OnRequestMapBlocks;
@@ -715,6 +716,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
715 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 716 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
716 public event UpdatePrimFlags OnUpdatePrimFlags; 717 public event UpdatePrimFlags OnUpdatePrimFlags;
717 public event UpdatePrimTexture OnUpdatePrimTexture; 718 public event UpdatePrimTexture OnUpdatePrimTexture;
719 public event ClientChangeObject onClientChangeObject;
718 public event UpdateVector OnUpdatePrimGroupPosition; 720 public event UpdateVector OnUpdatePrimGroupPosition;
719 public event UpdateVector OnUpdatePrimSinglePosition; 721 public event UpdateVector OnUpdatePrimSinglePosition;
720 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 722 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -819,6 +821,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
819 public event ObjectOwner OnObjectOwner; 821 public event ObjectOwner OnObjectOwner;
820 public event DirPlacesQuery OnDirPlacesQuery; 822 public event DirPlacesQuery OnDirPlacesQuery;
821 public event DirFindQuery OnDirFindQuery; 823 public event DirFindQuery OnDirFindQuery;
824 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
822 public event DirLandQuery OnDirLandQuery; 825 public event DirLandQuery OnDirLandQuery;
823 public event DirPopularQuery OnDirPopularQuery; 826 public event DirPopularQuery OnDirPopularQuery;
824 public event DirClassifiedQuery OnDirClassifiedQuery; 827 public event DirClassifiedQuery OnDirClassifiedQuery;
@@ -835,7 +838,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
835 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 838 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
836 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 839 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
837 public event ClassifiedDelete OnClassifiedDelete; 840 public event ClassifiedDelete OnClassifiedDelete;
838 public event ClassifiedDelete OnClassifiedGodDelete; 841 public event ClassifiedGodDelete OnClassifiedGodDelete;
839 public event EventNotificationAddRequest OnEventNotificationAddRequest; 842 public event EventNotificationAddRequest OnEventNotificationAddRequest;
840 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 843 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
841 public event EventGodDelete OnEventGodDelete; 844 public event EventGodDelete OnEventGodDelete;
@@ -865,6 +868,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
865 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 868 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
866 public event SimWideDeletesDelegate OnSimWideDeletes; 869 public event SimWideDeletesDelegate OnSimWideDeletes;
867 public event SendPostcard OnSendPostcard; 870 public event SendPostcard OnSendPostcard;
871 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
868 public event MuteListEntryUpdate OnUpdateMuteListEntry; 872 public event MuteListEntryUpdate OnUpdateMuteListEntry;
869 public event MuteListEntryRemove OnRemoveMuteListEntry; 873 public event MuteListEntryRemove OnRemoveMuteListEntry;
870 public event GodlikeMessage onGodlikeMessage; 874 public event GodlikeMessage onGodlikeMessage;
@@ -886,10 +890,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
886 890
887 public void Close() 891 public void Close()
888 { 892 {
889 Close(false); 893 Close(true, false);
890 } 894 }
891 895
892 public void Close(bool force) 896 public void Close(bool sendStop, bool force)
893 { 897 {
894 Disconnect(); 898 Disconnect();
895 } 899 }
@@ -1096,7 +1100,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1096 1100
1097 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 1101 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
1098 { 1102 {
1099 1103
1104 }
1105
1106 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
1107 {
1108
1100 } 1109 }
1101 1110
1102 public void SendRemoveInventoryItem(UUID itemID) 1111 public void SendRemoveInventoryItem(UUID itemID)
@@ -1119,7 +1128,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1119 1128
1120 } 1129 }
1121 1130
1122 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 1131 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
1123 { 1132 {
1124 1133
1125 } 1134 }
@@ -1677,5 +1686,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1677 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1686 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1678 { 1687 {
1679 } 1688 }
1689
1690 public void SendPartPhysicsProprieties(ISceneEntity entity)
1691 {
1692 }
1693
1680 } 1694 }
1681} 1695}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index d7fb272..17971e3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
76 76
77 if (m_console != null) 77 if (m_console != null)
78 { 78 {
79 m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); 79 m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
80 } 80 }
81 } 81 }
82 else 82 else
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
184 } 184 }
185 185
186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true) ? 1 : 0; 186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0;
187 } 187 }
188 } 188 }
189} 189}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 37ab35a..f292a75 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -568,7 +568,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
568 568
569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
570 { 570 {
571 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 571// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
572 572
573 Hashtable response = new Hashtable(); 573 Hashtable response = new Hashtable();
574 response["content_type"] = "text/xml"; 574 response["content_type"] = "text/xml";
@@ -719,7 +719,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
719 719
720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
721 { 721 {
722 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); 722 //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
723// string requestbody = (string)request["body"]; 723// string requestbody = (string)request["body"];
724// string uri = (string)request["uri"]; 724// string uri = (string)request["uri"];
725// string contenttype = (string)request["content-type"]; 725// string contenttype = (string)request["content-type"];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index c5fcef4..8a8a31c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
190 break; 190 break;
191 } 191 }
192 192
193 m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); 193 m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer);
194 194
195 // Admin interface required values 195 // Admin interface required values
196 if (String.IsNullOrEmpty(m_vivoxServer) || 196 if (String.IsNullOrEmpty(m_vivoxServer) ||
@@ -469,8 +469,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
469 avatarName = avatar.Name; 469 avatarName = avatar.Name;
470 470
471 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID); 471 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
472 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 472// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
473 request, path, param); 473// request, path, param);
474 474
475 XmlElement resp; 475 XmlElement resp;
476 bool retry = false; 476 bool retry = false;
@@ -577,7 +577,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
577 577
578 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 578 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
579 579
580 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 580// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
581 581
582 return r; 582 return r;
583 } 583 }
@@ -625,8 +625,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
625 // voice channel 625 // voice channel
626 LandData land = scene.GetLandData(avatar.AbsolutePosition); 626 LandData land = scene.GetLandData(avatar.AbsolutePosition);
627 627
628 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", 628// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
629 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); 629// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
630 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}", 630 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
631 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 631 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
632 632
@@ -656,8 +656,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
656 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 656 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
657 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 657 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
658 658
659 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 659// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
660 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 660// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
661 return r; 661 return r;
662 } 662 }
663 catch (Exception e) 663 catch (Exception e)
@@ -684,11 +684,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
684 public string ChatSessionRequest(Scene scene, string request, string path, string param, 684 public string ChatSessionRequest(Scene scene, string request, string path, string param,
685 UUID agentID, Caps caps) 685 UUID agentID, Caps caps)
686 { 686 {
687 ScenePresence avatar = scene.GetScenePresence(agentID); 687// ScenePresence avatar = scene.GetScenePresence(agentID);
688 string avatarName = avatar.Name; 688// string avatarName = avatar.Name;
689 689
690 m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 690// m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
691 avatarName, request, path, param); 691// avatarName, request, path, param);
692 return "<llsd>true</llsd>"; 692 return "<llsd>true</llsd>";
693 } 693 }
694 694
@@ -738,7 +738,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
738 return channelUri; 738 return channelUri;
739 } 739 }
740 740
741 private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; 741
742 private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
742 743
743 /// <summary> 744 /// <summary>
744 /// Perform administrative login for Vivox. 745 /// Perform administrative login for Vivox.
@@ -750,7 +751,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
750 return VivoxCall(requrl, false); 751 return VivoxCall(requrl, false);
751 } 752 }
752 753
753 private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; 754 private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
754 755
755 /// <summary> 756 /// <summary>
756 /// Perform administrative logout for Vivox. 757 /// Perform administrative logout for Vivox.
@@ -761,7 +762,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
761 return VivoxCall(requrl, false); 762 return VivoxCall(requrl, false);
762 } 763 }
763 764
764 private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; 765
766 private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
765 767
766 /// <summary> 768 /// <summary>
767 /// Retrieve account information for the specified user. 769 /// Retrieve account information for the specified user.
@@ -773,7 +775,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
773 return VivoxCall(requrl, true); 775 return VivoxCall(requrl, true);
774 } 776 }
775 777
776 private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; 778
779 private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
777 780
778 /// <summary> 781 /// <summary>
779 /// Creates a new account. 782 /// Creates a new account.
@@ -787,7 +790,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
787 return VivoxCall(requrl, true); 790 return VivoxCall(requrl, true);
788 } 791 }
789 792
790 private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; 793
794 private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
791 795
792 /// <summary> 796 /// <summary>
793 /// Change the user's password. 797 /// Change the user's password.
@@ -798,7 +802,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
798 return VivoxCall(requrl, true); 802 return VivoxCall(requrl, true);
799 } 803 }
800 804
801 private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; 805
806 private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
802 807
803 /// <summary> 808 /// <summary>
804 /// Create a channel. 809 /// Create a channel.
@@ -870,7 +875,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
870 return false; 875 return false;
871 } 876 }
872 877
873 private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; 878 private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}";
874 879
875 /// <summary> 880 /// <summary>
876 /// Retrieve a channel. 881 /// Retrieve a channel.
@@ -1013,7 +1018,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1013 return false; 1018 return false;
1014 } 1019 }
1015 1020
1016 // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1021 // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1017 1022
1018 // private XmlElement VivoxGetChannelById(string parent, string channelid) 1023 // private XmlElement VivoxGetChannelById(string parent, string channelid)
1019 // { 1024 // {
@@ -1025,7 +1030,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1025 // return VivoxCall(requrl, true); 1030 // return VivoxCall(requrl, true);
1026 // } 1031 // }
1027 1032
1028 private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1033 private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1029 1034
1030 /// <summary> 1035 /// <summary>
1031 /// Delete a channel. 1036 /// Delete a channel.
@@ -1038,6 +1043,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1038 /// are required in a later phase. 1043 /// are required in a later phase.
1039 /// In this case the call handles parent and description as optional values. 1044 /// In this case the call handles parent and description as optional values.
1040 /// </summary> 1045 /// </summary>
1046
1041 private XmlElement VivoxDeleteChannel(string parent, string channelid) 1047 private XmlElement VivoxDeleteChannel(string parent, string channelid)
1042 { 1048 {
1043 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); 1049 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@@ -1048,11 +1054,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1048 return VivoxCall(requrl, true); 1054 return VivoxCall(requrl, true);
1049 } 1055 }
1050 1056
1051 private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; 1057 private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
1052 1058
1053 /// <summary> 1059 /// <summary>
1054 /// Return information on channels in the given directory 1060 /// Return information on channels in the given directory
1055 /// </summary> 1061 /// </summary>
1062
1056 private XmlElement VivoxListChildren(string channelid) 1063 private XmlElement VivoxListChildren(string channelid)
1057 { 1064 {
1058 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); 1065 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@@ -1112,7 +1119,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1112 try 1119 try
1113 { 1120 {
1114 // Otherwise prepare the request 1121 // Otherwise prepare the request
1115 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1122// m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1116 1123
1117 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1124 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1118 HttpWebResponse rsp = null; 1125 HttpWebResponse rsp = null;
@@ -1314,4 +1321,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1314 return false; 1321 return false;
1315 } 1322 }
1316 } 1323 }
1317} \ No newline at end of file 1324}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index e669f4c..65bd26c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -892,7 +892,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
892 msg.dialog = dialog; 892 msg.dialog = dialog;
893 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; 893 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
894 msg.fromGroup = true; 894 msg.fromGroup = true;
895 msg.offline = (byte)0; 895 msg.offline = (byte)1; // Allow this message to be stored for offline use
896 msg.ParentEstateID = 0; 896 msg.ParentEstateID = 0;
897 msg.Position = Vector3.Zero; 897 msg.Position = Vector3.Zero;
898 msg.RegionID = UUID.Zero.Guid; 898 msg.RegionID = UUID.Zero.Guid;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index c1957e2..59ff9b8 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -121,12 +121,18 @@ namespace OpenSim.Region.OptionalModules
121 121
122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
123 { 123 {
124 if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f))
125 return true;
126
124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 127 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
125 Vector3 oldPoint = obj.GroupPosition; 128 Vector3 oldPoint = obj.GroupPosition;
126 int objectCount = obj.ParentGroup.PrimCount; 129 int objectCount = obj.ParentGroup.PrimCount;
127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 130 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 131 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
129 132
133 if (newParcel == null)
134 return true;
135
130 int usedPrims = newParcel.PrimCounts.Total; 136 int usedPrims = newParcel.PrimCounts.Total;
131 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); 137 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
132 138
@@ -171,4 +177,4 @@ namespace OpenSim.Region.OptionalModules
171 return true; 177 return true;
172 } 178 }
173 } 179 }
174} \ No newline at end of file 180}
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
index 32659c8..11c87f8 100644
--- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
@@ -42,17 +42,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
42 public class XmlRpcRouter : IRegionModule, IXmlRpcRouter 42 public class XmlRpcRouter : IRegionModule, IXmlRpcRouter
43 { 43 {
44 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45 private bool m_enabled = false;
46 public void Initialise(Scene scene, IConfigSource config) 46 public void Initialise(Scene scene, IConfigSource config)
47 { 47 {
48 IConfig startupConfig = config.Configs["Startup"]; 48 IConfig startupConfig = config.Configs["XMLRPC"];
49 if (startupConfig == null) 49 if (startupConfig == null)
50 return; 50 return;
51 51
52 if (startupConfig.GetString("XmlRpcRouterModule", 52 if (startupConfig.GetString("XmlRpcRouterModule",
53 "XmlRpcRouterModule") == "XmlRpcRouterModule") 53 "") == "XmlRpcRouterModule")
54 { 54 {
55 scene.RegisterModuleInterface<IXmlRpcRouter>(this); 55 scene.RegisterModuleInterface<IXmlRpcRouter>(this);
56 m_enabled = true;
57 }
58 else
59 {
60 m_enabled = false;
56 } 61 }
57 } 62 }
58 63
@@ -76,7 +81,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
76 81
77 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) 82 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri)
78 { 83 {
79 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); 84 if (m_enabled)
85 {
86 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri });
87 }
80 } 88 }
81 89
82 public void ScriptRemoved(UUID itemID) 90 public void ScriptRemoved(UUID itemID)
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 9c838d0..d206f69 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
838 if (module != null) 838 if (module != null)
839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
840 } 840 }
841
842 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
843 {
844 }
841 } 845 }
842 846
843 public enum TransactionType : int 847 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index a8e4d90..bb3748e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221#pragma warning disable 67 221#pragma warning disable 67
222 public event Action<IClientAPI> OnLogout; 222 public event Action<IClientAPI> OnLogout;
223 public event ObjectPermissions OnObjectPermissions; 223 public event ObjectPermissions OnObjectPermissions;
224 224 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
225 public event MoneyTransferRequest OnMoneyTransferRequest; 225 public event MoneyTransferRequest OnMoneyTransferRequest;
226 public event ParcelBuy OnParcelBuy; 226 public event ParcelBuy OnParcelBuy;
227 public event Action<IClientAPI> OnConnectionClosed; 227 public event Action<IClientAPI> OnConnectionClosed;
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
241 public event ObjectDrop OnObjectDrop; 241 public event ObjectDrop OnObjectDrop;
242 public event StartAnim OnStartAnim; 242 public event StartAnim OnStartAnim;
243 public event StopAnim OnStopAnim; 243 public event StopAnim OnStopAnim;
244 public event ChangeAnim OnChangeAnim;
244 public event LinkObjects OnLinkObjects; 245 public event LinkObjects OnLinkObjects;
245 public event DelinkObjects OnDelinkObjects; 246 public event DelinkObjects OnDelinkObjects;
246 public event RequestMapBlocks OnRequestMapBlocks; 247 public event RequestMapBlocks OnRequestMapBlocks;
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
290 public event UpdatePrimTexture OnUpdatePrimTexture; 291 public event UpdatePrimTexture OnUpdatePrimTexture;
291 public event UpdateVector OnUpdatePrimGroupPosition; 292 public event UpdateVector OnUpdatePrimGroupPosition;
292 public event UpdateVector OnUpdatePrimSinglePosition; 293 public event UpdateVector OnUpdatePrimSinglePosition;
294 public event ClientChangeObject onClientChangeObject;
293 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 295 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
294 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 296 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
295 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 297 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
427 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 429 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
428 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 430 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
429 public event ClassifiedDelete OnClassifiedDelete; 431 public event ClassifiedDelete OnClassifiedDelete;
430 public event ClassifiedDelete OnClassifiedGodDelete; 432 public event ClassifiedGodDelete OnClassifiedGodDelete;
431 433
432 public event EventNotificationAddRequest OnEventNotificationAddRequest; 434 public event EventNotificationAddRequest OnEventNotificationAddRequest;
433 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 435 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -466,6 +468,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
466 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 468 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
467 public event SimWideDeletesDelegate OnSimWideDeletes; 469 public event SimWideDeletesDelegate OnSimWideDeletes;
468 public event SendPostcard OnSendPostcard; 470 public event SendPostcard OnSendPostcard;
471 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
469 public event MuteListEntryUpdate OnUpdateMuteListEntry; 472 public event MuteListEntryUpdate OnUpdateMuteListEntry;
470 public event MuteListEntryRemove OnRemoveMuteListEntry; 473 public event MuteListEntryRemove OnRemoveMuteListEntry;
471 public event GodlikeMessage onGodlikeMessage; 474 public event GodlikeMessage onGodlikeMessage;
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
493 public virtual UUID AgentId 496 public virtual UUID AgentId
494 { 497 {
495 get { return m_uuid; } 498 get { return m_uuid; }
499 set { m_uuid = value; }
496 } 500 }
497 501
498 public UUID SessionId 502 public UUID SessionId
@@ -735,6 +739,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
735 { 739 {
736 } 740 }
737 741
742 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
743 {
744 }
745
738 public virtual void SendRemoveInventoryItem(UUID itemID) 746 public virtual void SendRemoveInventoryItem(UUID itemID)
739 { 747 {
740 } 748 }
@@ -751,7 +759,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
751 { 759 {
752 } 760 }
753 761
754 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 762 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
755 { 763 {
756 } 764 }
757 public virtual void SendAbortXferPacket(ulong xferID) 765 public virtual void SendAbortXferPacket(ulong xferID)
@@ -901,10 +909,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
901 909
902 public void Close() 910 public void Close()
903 { 911 {
904 Close(false); 912 Close(true, false);
905 } 913 }
906 914
907 public void Close(bool force) 915 public void Close(bool sendStop, bool force)
908 { 916 {
909 // Remove ourselves from the scene 917 // Remove ourselves from the scene
910 m_scene.RemoveClient(AgentId, false); 918 m_scene.RemoveClient(AgentId, false);
@@ -1232,5 +1240,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1232 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1240 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1233 { 1241 {
1234 } 1242 }
1243
1244 public void SendPartPhysicsProprieties(ISceneEntity entity)
1245 {
1246 }
1247
1235 } 1248 }
1236} 1249}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3f25bcf..f16927c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -124,9 +124,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
124 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene); 124 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
125 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 125 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
126 126
127 m_log.DebugFormat( 127// m_log.DebugFormat(
128 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 128// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
129 firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); 129// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
130 130
131 AgentCircuitData acd = new AgentCircuitData(); 131 AgentCircuitData acd = new AgentCircuitData();
132 acd.AgentID = npcAvatar.AgentId; 132 acd.AgentID = npcAvatar.AgentId;
@@ -144,29 +144,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
145// } 145// }
146 146
147 lock (m_avatars) 147 ManualResetEvent ev = new ManualResetEvent(false);
148 {
149 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 148
152 ScenePresence sp; 149 Util.FireAndForget(delegate(object x) {
153 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 150 lock (m_avatars)
154 { 151 {
155// m_log.DebugFormat( 152 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
156// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 153 scene.AddNewClient(npcAvatar, PresenceType.Npc);
157
158 sp.CompleteMovement(npcAvatar, false);
159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
161 154
162 return npcAvatar.AgentId; 155 ScenePresence sp;
163 } 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
164 else 157 {
165 { 158 sp.CompleteMovement(npcAvatar, false);
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
167 return UUID.Zero; 160// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
161 }
168 } 162 }
169 } 163 ev.Set();
164 });
165
166 ev.WaitOne();
167
168// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
169
170 return npcAvatar.AgentId;
170 } 171 }
171 172
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) 173 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
@@ -178,9 +179,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
178 ScenePresence sp; 179 ScenePresence sp;
179 if (scene.TryGetScenePresence(agentID, out sp)) 180 if (scene.TryGetScenePresence(agentID, out sp))
180 { 181 {
181 m_log.DebugFormat( 182// m_log.DebugFormat(
182 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 183// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 184// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
184 185
185 sp.MoveToTarget(pos, noFly, landAtTarget); 186 sp.MoveToTarget(pos, noFly, landAtTarget);
186 sp.SetAlwaysRun = running; 187 sp.SetAlwaysRun = running;
@@ -347,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
347 scene.RemoveClient(agentID, false); 348 scene.RemoveClient(agentID, false);
348 m_avatars.Remove(agentID); 349 m_avatars.Remove(agentID);
349 350
350 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); 351// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
351 return true; 352 return true;
352 } 353 }
353 } 354 }
@@ -362,9 +363,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
362 { 363 {
363 NPCAvatar av; 364 NPCAvatar av;
364 if (m_avatars.TryGetValue(npcID, out av)) 365 if (m_avatars.TryGetValue(npcID, out av))
366 {
367 if (npcID == callerID)
368 return true;
365 return CheckPermissions(av, callerID); 369 return CheckPermissions(av, callerID);
370 }
366 else 371 else
372 {
367 return false; 373 return false;
374 }
368 } 375 }
369 } 376 }
370 377
@@ -376,7 +383,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
376 /// <returns>true if they do, false if they don't.</returns> 383 /// <returns>true if they do, false if they don't.</returns>
377 private bool CheckPermissions(NPCAvatar av, UUID callerID) 384 private bool CheckPermissions(NPCAvatar av, UUID callerID)
378 { 385 {
379 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID; 386 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
380 } 387 }
381 } 388 }
382} 389}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d65929a
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..ec717d7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -0,0 +1,1467 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using Ode.NET;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using log4net;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 /// <summary>
40 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
41 /// </summary>
42
43 public enum dParam : int
44 {
45 LowStop = 0,
46 HiStop = 1,
47 Vel = 2,
48 FMax = 3,
49 FudgeFactor = 4,
50 Bounce = 5,
51 CFM = 6,
52 StopERP = 7,
53 StopCFM = 8,
54 LoStop2 = 256,
55 HiStop2 = 257,
56 Vel2 = 258,
57 FMax2 = 259,
58 StopERP2 = 7 + 256,
59 StopCFM2 = 8 + 256,
60 LoStop3 = 512,
61 HiStop3 = 513,
62 Vel3 = 514,
63 FMax3 = 515,
64 StopERP3 = 7 + 512,
65 StopCFM3 = 8 + 512
66 }
67 public class OdeCharacter : PhysicsActor
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 private Vector3 _position;
72 private d.Vector3 _zeroPosition;
73 // private d.Matrix3 m_StandUpRotation;
74 private bool _zeroFlag = false;
75 private bool m_lastUpdateSent = false;
76 private Vector3 _velocity;
77 private Vector3 _target_velocity;
78 private Vector3 _acceleration;
79 private Vector3 m_rotationalVelocity;
80 private float m_mass = 80f;
81 public float m_density = 60f;
82 private bool m_pidControllerActive = true;
83 public float PID_D = 800.0f;
84 public float PID_P = 900.0f;
85 //private static float POSTURE_SERVO = 10000.0f;
86 public float CAPSULE_RADIUS = 0.37f;
87 public float CAPSULE_LENGTH = 2.140599f;
88 public float m_tensor = 3800000f;
89 public float heightFudgeFactor = 0.52f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool jumping = false; // add for jumping
94 private bool m_iscolliding = false;
95 private bool m_iscollidingGround = false;
96 private bool m_wascolliding = false;
97 private bool m_wascollidingGround = false;
98 private bool m_iscollidingObj = false;
99 private bool m_alwaysRun = false;
100 private bool m_hackSentFall = false;
101 private bool m_hackSentFly = false;
102 private int m_requestedUpdateFrequency = 0;
103 private Vector3 m_taintPosition = Vector3.Zero;
104 public uint m_localID = 0;
105 public bool m_returnCollisions = false;
106 // taints and their non-tainted counterparts
107 public bool m_isPhysical = false; // the current physical status
108 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
109 public float MinimumGroundFlightOffset = 3f;
110
111 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
112 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
113
114
115 private float m_buoyancy = 0f;
116
117 // private CollisionLocker ode;
118
119 private string m_name = String.Empty;
120
121 private bool[] m_colliderarr = new bool[11];
122 private bool[] m_colliderGroundarr = new bool[11];
123
124 // Default we're a Character
125 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
126
127 // Default, Collide with Other Geometries, spaces, bodies and characters.
128 private CollisionCategories m_collisionFlags = (CollisionCategories.Geom
129 | CollisionCategories.Space
130 | CollisionCategories.Body
131 | CollisionCategories.Character
132 | CollisionCategories.Land);
133 public IntPtr Body = IntPtr.Zero;
134 private OdeScene _parent_scene;
135 public IntPtr Shell = IntPtr.Zero;
136 public IntPtr Amotor = IntPtr.Zero;
137 public d.Mass ShellMass;
138 public bool collidelock = false;
139
140 public int m_eventsubscription = 0;
141 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
142
143 private Vector3 m_taintMomentum = Vector3.Zero;
144 private bool m_haveTaintMomentum = false;
145
146
147 // unique UUID of this character object
148 public UUID m_uuid;
149 public bool bad = false;
150 private Object m_syncRoot = new Object();
151
152 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
153 {
154 m_uuid = UUID.Random();
155
156 if (pos.IsFinite())
157 {
158 if (pos.Z > 9999999f)
159 {
160 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
161 }
162 if (pos.Z < -90000f)
163 {
164 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
165 }
166 _position = pos;
167 m_taintPosition.X = pos.X;
168 m_taintPosition.Y = pos.Y;
169 m_taintPosition.Z = pos.Z;
170 }
171 else
172 {
173 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
174 m_taintPosition.X = _position.X;
175 m_taintPosition.Y = _position.Y;
176 m_taintPosition.Z = _position.Z;
177 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
178 }
179
180 _parent_scene = parent_scene;
181
182 PID_D = pid_d;
183 PID_P = pid_p;
184 CAPSULE_RADIUS = capsule_radius;
185 m_tensor = tensor;
186 m_density = density;
187 heightFudgeFactor = height_fudge_factor;
188 walkDivisor = walk_divisor;
189 runDivisor = rundivisor;
190
191 // m_StandUpRotation =
192 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
193 // 0.5f);
194
195 for (int i = 0; i < 11; i++)
196 {
197 m_colliderarr[i] = false;
198 }
199 CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
200 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
201 m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
202
203 m_isPhysical = false; // current status: no ODE information exists
204 m_tainted_isPhysical = true; // new tainted status: need to create ODE information
205
206 _parent_scene.AddPhysicsActorTaint(this);
207
208 m_name = avName;
209 }
210
211 public override int PhysicsActorType
212 {
213 get { return (int) ActorTypes.Agent; }
214 set { return; }
215 }
216
217 /// <summary>
218 /// If this is set, the avatar will move faster
219 /// </summary>
220 public override bool SetAlwaysRun
221 {
222 get { return m_alwaysRun; }
223 set { m_alwaysRun = value; }
224 }
225
226 public override uint LocalID
227 {
228 set { m_localID = value; }
229 }
230
231 public override bool Grabbed
232 {
233 set { return; }
234 }
235
236 public override bool Selected
237 {
238// set { return; }
239 set { jumping = value; } // add for jumping flag
240 }
241
242 public override float Buoyancy
243 {
244 get { return m_buoyancy; }
245 set { m_buoyancy = value; }
246 }
247
248 public override bool FloatOnWater
249 {
250 set { return; }
251 }
252
253 public override bool IsPhysical
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool ThrottleUpdates
260 {
261 get { return false; }
262 set { return; }
263 }
264
265 public override bool Flying
266 {
267 get { return flying; }
268 set { flying = value; }
269 }
270
271 /// <summary>
272 /// Returns if the avatar is colliding in general.
273 /// This includes the ground and objects and avatar.
274 /// </summary>
275 public override bool IsColliding
276 {
277//#@ get { return m_iscolliding; }
278 get { //##
279//Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //##
280 return m_iscolliding; } //##
281 set
282 {
283 int i;
284 int truecount = 0;
285 int falsecount = 0;
286
287 if (m_colliderarr.Length >= 10)
288 {
289 for (i = 0; i < 10; i++)
290 {
291 m_colliderarr[i] = m_colliderarr[i + 1];
292 }
293 }
294 m_colliderarr[10] = value;
295
296 for (i = 0; i < 11; i++)
297 {
298 if (m_colliderarr[i])
299 {
300 truecount++;
301 }
302 else
303 {
304 falsecount++;
305 }
306 }
307
308 // Equal truecounts and false counts means we're colliding with something.
309
310 if (falsecount > 1.2*truecount)
311 {
312 m_iscolliding = false;
313 }
314 else
315 {
316 m_iscolliding = true;
317 }
318// ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding);
319 if (m_wascolliding != m_iscolliding)
320 {
321 //base.SendCollisionUpdate(new CollisionEventUpdate());
322 }
323 m_wascolliding = m_iscolliding;
324 }
325 }
326
327 /// <summary>
328 /// Returns if an avatar is colliding with the ground
329 /// </summary>
330 public override bool CollidingGround
331 {
332 get { return m_iscollidingGround; }
333 set
334 {
335 // Collisions against the ground are not really reliable
336 // So, to get a consistant value we have to average the current result over time
337 // Currently we use 1 second = 10 calls to this.
338 int i;
339 int truecount = 0;
340 int falsecount = 0;
341
342 if (m_colliderGroundarr.Length >= 10)
343 {
344 for (i = 0; i < 10; i++)
345 {
346 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
347 }
348 }
349 m_colliderGroundarr[10] = value;
350
351 for (i = 0; i < 11; i++)
352 {
353 if (m_colliderGroundarr[i])
354 {
355 truecount++;
356 }
357 else
358 {
359 falsecount++;
360 }
361 }
362
363 // Equal truecounts and false counts means we're colliding with something.
364
365 if (falsecount > 1.2*truecount)
366 {
367 m_iscollidingGround = false;
368 }
369 else
370 {
371 m_iscollidingGround = true;
372 }
373 if (m_wascollidingGround != m_iscollidingGround)
374 {
375 //base.SendCollisionUpdate(new CollisionEventUpdate());
376 }
377 m_wascollidingGround = m_iscollidingGround;
378 }
379 }
380
381 /// <summary>
382 /// Returns if the avatar is colliding with an object
383 /// </summary>
384 public override bool CollidingObj
385 {
386 get { return m_iscollidingObj; }
387 set
388 {
389 m_iscollidingObj = value;
390 if (value)
391 m_pidControllerActive = false;
392 else
393 m_pidControllerActive = true;
394 }
395 }
396
397 /// <summary>
398 /// turn the PID controller on or off.
399 /// The PID Controller will turn on all by itself in many situations
400 /// </summary>
401 /// <param name="status"></param>
402 public void SetPidStatus(bool status)
403 {
404 m_pidControllerActive = status;
405 }
406
407 public override bool Stopped
408 {
409 get { return _zeroFlag; }
410 }
411
412 /// <summary>
413 /// This 'puts' an avatar somewhere in the physics space.
414 /// Not really a good choice unless you 'know' it's a good
415 /// spot otherwise you're likely to orbit the avatar.
416 /// </summary>
417 public override Vector3 Position
418 {
419 get { return _position; }
420 set
421 {
422 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
423 {
424 if (value.IsFinite())
425 {
426 if (value.Z > 9999999f)
427 {
428 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
429 }
430 if (value.Z < -90000f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434
435 _position.X = value.X;
436 _position.Y = value.Y;
437 _position.Z = value.Z;
438
439 m_taintPosition.X = value.X;
440 m_taintPosition.Y = value.Y;
441 m_taintPosition.Z = value.Z;
442 _parent_scene.AddPhysicsActorTaint(this);
443 }
444 else
445 {
446 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
447 }
448 }
449 }
450 }
451
452 public override Vector3 RotationalVelocity
453 {
454 get { return m_rotationalVelocity; }
455 set { m_rotationalVelocity = value; }
456 }
457
458 /// <summary>
459 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
460 /// and use it to offset landings properly
461 /// </summary>
462 public override Vector3 Size
463 {
464 get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
465 set
466 {
467 if (value.IsFinite())
468 {
469 m_pidControllerActive = true;
470
471 Vector3 SetSize = value;
472 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
473 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
474
475 Velocity = Vector3.Zero;
476 m_taintPosition = _position; // update the stale taint position
477 _parent_scene.AddPhysicsActorTaint(this);
478 }
479 else
480 {
481 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
482 }
483 }
484 }
485
486 private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector)
487 {
488 movementVector.Z = 0f;
489 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
490 if (magnitude < 0.1f) return;
491
492 // normalize the velocity vector
493 float invMagnitude = 1.0f / magnitude;
494 movementVector.X *= invMagnitude;
495 movementVector.Y *= invMagnitude;
496
497 // if we change the capsule heading too often, the capsule can fall down
498 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
499 // meaning only 4 possible capsule tilt orientations
500 if (movementVector.X > 0)
501 {
502 // east
503 if (movementVector.Y > 0)
504 {
505 // northeast
506 movementVector.X = (float)Math.Sqrt(2.0);
507 movementVector.Y = (float)Math.Sqrt(2.0);
508 }
509 else
510 {
511 // southeast
512 movementVector.X = (float)Math.Sqrt(2.0);
513 movementVector.Y = -(float)Math.Sqrt(2.0);
514 }
515 }
516 else
517 {
518 // west
519 if (movementVector.Y > 0)
520 {
521 // northwest
522 movementVector.X = -(float)Math.Sqrt(2.0);
523 movementVector.Y = (float)Math.Sqrt(2.0);
524 }
525 else
526 {
527 // southwest
528 movementVector.X = -(float)Math.Sqrt(2.0);
529 movementVector.Y = -(float)Math.Sqrt(2.0);
530 }
531 }
532
533
534 // movementVector.Z is zero
535
536 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
537 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
538 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
539 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
540
541 //m_log.Debug("[PHYSICS] changing avatar tilt");
542 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
544 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
545 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
546 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
547 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
548 }
549
550 /// <summary>
551 /// This creates the Avatar's physical Surrogate at the position supplied
552 /// </summary>
553 /// <param name="npositionX"></param>
554 /// <param name="npositionY"></param>
555 /// <param name="npositionZ"></param>
556
557 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
558 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
559 // place that is safe to call this routine AvatarGeomAndBodyCreation.
560 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
561 {
562 //CAPSULE_LENGTH = -5;
563 //CAPSULE_RADIUS = -5;
564 int dAMotorEuler = 1;
565 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
566 if (CAPSULE_LENGTH <= 0)
567 {
568 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
569 CAPSULE_LENGTH = 0.01f;
570
571 }
572
573 if (CAPSULE_RADIUS <= 0)
574 {
575 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
576 CAPSULE_RADIUS = 0.01f;
577
578 }
579
580 if(Shell != IntPtr.Zero)
581 {
582 try
583 {
584 d.GeomDestroy(Shell);
585 }
586 catch (System.AccessViolationException)
587 {
588 m_log.Error("[PHYSICS]: PrimGeom dead");
589 }
590 // Remove any old entries
591//string tShell;
592//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
593//Console.WriteLine("**** Remove {0}", tShell);
594 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
595 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
596 }
597
598 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
599 _parent_scene.geom_name_map[Shell] = m_name;
600 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
601//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
602
603 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
604 d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
605
606 d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
607 Body = d.BodyCreate(_parent_scene.world);
608 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
609
610 _position.X = npositionX;
611 _position.Y = npositionY;
612 _position.Z = npositionZ;
613
614
615 m_taintPosition.X = npositionX;
616 m_taintPosition.Y = npositionY;
617 m_taintPosition.Z = npositionZ;
618
619 d.BodySetMass(Body, ref ShellMass);
620 d.Matrix3 m_caprot;
621 // 90 Stand up on the cap of the capped cyllinder
622 if (_parent_scene.IsAvCapsuleTilted)
623 {
624 d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2));
625 }
626 else
627 {
628 d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2));
629 }
630
631
632 d.GeomSetRotation(Shell, ref m_caprot);
633 d.BodySetRotation(Body, ref m_caprot);
634
635 d.GeomSetBody(Shell, Body);
636
637
638 // The purpose of the AMotor here is to keep the avatar's physical
639 // surrogate from rotating while moving
640 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
641 d.JointAttach(Amotor, Body, IntPtr.Zero);
642 d.JointSetAMotorMode(Amotor, dAMotorEuler);
643 d.JointSetAMotorNumAxes(Amotor, 3);
644 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
645 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
646 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
647 d.JointSetAMotorAngle(Amotor, 0, 0);
648 d.JointSetAMotorAngle(Amotor, 1, 0);
649 d.JointSetAMotorAngle(Amotor, 2, 0);
650
651 // These lowstops and high stops are effectively (no wiggle room)
652 if (_parent_scene.IsAvCapsuleTilted)
653 {
654 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f);
655 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f);
656 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f);
657 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
658 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
659 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
660 }
661 else
662 {
663 #region Documentation of capsule motor LowStop and HighStop parameters
664 // Intentionally introduce some tilt into the capsule by setting
665 // the motor stops to small epsilon values. This small tilt prevents
666 // the capsule from falling into the terrain; a straight-up capsule
667 // (with -0..0 motor stops) falls into the terrain for reasons yet
668 // to be comprehended in their entirety.
669 #endregion
670 AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero);
671 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
672 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
673 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
674 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
675 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
676 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
677 }
678
679 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
680 // capped cyllinder will fall over
681 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
682 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor);
683
684 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
685 //d.QfromR(
686 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
687 //
688 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
689 //standupStraight();
690 }
691
692 //
693 /// <summary>
694 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
695 /// This may be used in calculations in the scene/scenepresence
696 /// </summary>
697 public override float Mass
698 {
699 get
700 {
701 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
702 return m_density*AVvolume;
703 }
704 }
705 public override void link(PhysicsActor obj)
706 {
707
708 }
709
710 public override void delink()
711 {
712
713 }
714
715 public override void LockAngularMotion(Vector3 axis)
716 {
717
718 }
719
720// This code is very useful. Written by DanX0r. We're just not using it right now.
721// Commented out to prevent a warning.
722//
723// private void standupStraight()
724// {
725// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
726// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
727// // change appearance and when you enter the simulator
728// // After this routine is done, the amotor stabilizes much quicker
729// d.Vector3 feet;
730// d.Vector3 head;
731// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
732// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
733// float posture = head.Z - feet.Z;
734
735// // restoring force proportional to lack of posture:
736// float servo = (2.5f - posture) * POSTURE_SERVO;
737// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
738// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
739// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
740// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
741// }
742
743 public override Vector3 Force
744 {
745 get { return _target_velocity; }
746 set { return; }
747 }
748
749 public override int VehicleType
750 {
751 get { return 0; }
752 set { return; }
753 }
754
755 public override void VehicleFloatParam(int param, float value)
756 {
757
758 }
759
760 public override void VehicleVectorParam(int param, Vector3 value)
761 {
762
763 }
764
765 public override void VehicleRotationParam(int param, Quaternion rotation)
766 {
767
768 }
769
770 public override void VehicleFlags(int flags, bool remove)
771 {
772 }
773
774 public override void SetVolumeDetect(int param)
775 {
776
777 }
778
779 public override Vector3 CenterOfMass
780 {
781 get { return Vector3.Zero; }
782 }
783
784 public override Vector3 GeometricCenter
785 {
786 get { return Vector3.Zero; }
787 }
788
789 public override PrimitiveBaseShape Shape
790 {
791 set { return; }
792 }
793
794 public override Vector3 Velocity
795 {
796 get {
797 // There's a problem with Vector3.Zero! Don't Use it Here!
798 if (_zeroFlag)
799 return Vector3.Zero;
800 m_lastUpdateSent = false;
801 return _velocity;
802 }
803 set
804 {
805 if (value.IsFinite())
806 {
807 _target_velocity = value;
808 m_pidControllerActive = true;
809 }
810 else
811 {
812 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
813 }
814 }
815 }
816
817 public override Vector3 Torque
818 {
819 get { return Vector3.Zero; }
820 set { return; }
821 }
822
823 public override float CollisionScore
824 {
825 get { return 0f; }
826 set { }
827 }
828
829 public override bool Kinematic
830 {
831 get { return false; }
832 set { }
833 }
834
835 public override Quaternion Orientation
836 {
837 get { return Quaternion.Identity; }
838 set {
839 //Matrix3 or = Orientation.ToRotationMatrix();
840 //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
841 //d.BodySetRotation(Body, ref ord);
842 }
843 }
844
845 public override Vector3 Acceleration
846 {
847 get { return _acceleration; }
848 set { _acceleration = value; }
849 }
850
851 public void SetAcceleration(Vector3 accel)
852 {
853 m_pidControllerActive = true;
854 _acceleration = accel;
855 }
856
857 /// <summary>
858 /// Adds the force supplied to the Target Velocity
859 /// The PID controller takes this target velocity and tries to make it a reality
860 /// </summary>
861 /// <param name="force"></param>
862 public override void AddForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866 if (pushforce)
867 {
868 m_pidControllerActive = false;
869 force *= 100f;
870//Console.WriteLine("DF 1"); // ##
871 if (!force.ApproxEquals(Vector3.Zero, 0.01f))
872 doForce(force);
873 // If uncommented, things get pushed off world
874 //
875 // m_log.Debug("Push!");
876 // _target_velocity.X += force.X;
877 // _target_velocity.Y += force.Y;
878 // _target_velocity.Z += force.Z;
879 }
880 else
881 {
882 m_pidControllerActive = true;
883 _target_velocity.X += force.X;
884 _target_velocity.Y += force.Y;
885 _target_velocity.Z += force.Z;
886 }
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
891 }
892 //m_lastUpdateSent = false;
893 }
894
895 public override void AddAngularForce(Vector3 force, bool pushforce)
896 {
897
898 }
899
900 /// <summary>
901 /// After all of the forces add up with 'add force' we apply them with doForce
902 /// </summary>
903 /// <param name="force"></param>
904 public void doForce(Vector3 force)
905 {
906 if (!collidelock)
907 {
908 d.BodyAddForce(Body, force.X, force.Y, force.Z);
909 //d.BodySetRotation(Body, ref m_StandUpRotation);
910 //standupStraight();
911 d.Vector3 vel = d.BodyGetLinearVel(Body); //##
912//Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //##
913 }
914 }
915
916 public override void SetMomentum(Vector3 momentum)
917 {
918 if (momentum.IsFinite())
919 {
920 m_taintMomentum = momentum;
921 m_haveTaintMomentum = true;
922 _parent_scene.AddPhysicsActorTaint(this);
923 }
924 else
925 m_log.Warn("[PHYSICS] !isFinite momentum");
926 }
927
928
929 /// <summary>
930 /// Called from Simulate
931 /// This is the avatar's movement control + PID Controller
932 /// </summary>
933 /// <param name="timeStep"></param>
934 public void Move(float timeStep, List<OdeCharacter> defects)
935 {
936 // no lock; for now it's only called from within Simulate()
937
938 // If the PID Controller isn't active then we set our force
939 // calculating base velocity to the current position
940
941 if (Body == IntPtr.Zero)
942 return;
943
944 if (m_pidControllerActive == false)
945 {
946 _zeroPosition = d.BodyGetPosition(Body);
947 }
948 //PidStatus = true;
949
950 d.Vector3 localpos = d.BodyGetPosition(Body);
951 Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
952
953 if (!localPos.IsFinite())
954 {
955
956 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
957 defects.Add(this);
958 // _parent_scene.RemoveCharacter(this);
959
960 // destroy avatar capsule and related ODE data
961 if (Amotor != IntPtr.Zero)
962 {
963 // Kill the Amotor
964 d.JointDestroy(Amotor);
965 Amotor = IntPtr.Zero;
966 }
967
968 //kill the Geometry
969 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
970
971 if (Body != IntPtr.Zero)
972 {
973 //kill the body
974 d.BodyDestroy(Body);
975
976 Body = IntPtr.Zero;
977 }
978
979 if(Shell != IntPtr.Zero)
980 {
981 try
982 {
983 d.GeomDestroy(Shell);
984 }
985 catch (System.AccessViolationException)
986 {
987 m_log.Error("[PHYSICS]: PrimGeom dead");
988 }
989 // Remove any old entries
990//string tShell;
991//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
992//Console.WriteLine("**** Remove {0}", tShell);
993
994 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
995 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
996 Shell = IntPtr.Zero;
997 }
998
999 return;
1000 }
1001
1002 Vector3 vec = Vector3.Zero;
1003 d.Vector3 vel = d.BodyGetLinearVel(Body);
1004
1005 float movementdivisor = 1f;
1006
1007 if (!m_alwaysRun)
1008 {
1009 movementdivisor = walkDivisor;
1010 }
1011 else
1012 {
1013 movementdivisor = runDivisor;
1014 }
1015
1016 // if velocity is zero, use position control; otherwise, velocity control
1017 if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding)
1018 {
1019 // keep track of where we stopped. No more slippin' & slidin'
1020 if (!_zeroFlag)
1021 {
1022 _zeroFlag = true;
1023 _zeroPosition = d.BodyGetPosition(Body);
1024 }
1025 if (m_pidControllerActive)
1026 {
1027 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1028 // react to the physics scene by moving it's position.
1029 // Avatar to Avatar collisions
1030 // Prim to avatar collisions
1031
1032 d.Vector3 pos = d.BodyGetPosition(Body);
1033 float errX = _zeroPosition.X - pos.X;
1034 float errY = _zeroPosition.Y - pos.Y;
1035 if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) )
1036 {
1037 vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2);
1038 vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2);
1039 }
1040 else
1041 { // close, jump to lateral destination
1042 d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z);
1043 }
1044// if (flying)
1045 if (flying || jumping) // add for jumping
1046 {
1047 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
1048 }
1049 }
1050 //PidStatus = true;
1051 }
1052 else
1053 {
1054 m_pidControllerActive = true;
1055 _zeroFlag = false;
1056 if (m_iscolliding && !flying)
1057 {
1058 // We're standing on something
1059 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
1060 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
1061 }
1062 else if (m_iscolliding && flying)
1063 {
1064 // We're flying and colliding with something
1065 vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16);
1066 vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16);
1067 }
1068 else if (!m_iscolliding && flying)
1069 {
1070 // we're in mid air suspended
1071 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
1072 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
1073 }
1074
1075 if (m_iscolliding && !flying && _target_velocity.Z > 0.0f)
1076 {
1077 // We're colliding with something and we're not flying but we're moving
1078 // This means we're walking or running.
1079 d.Vector3 pos = d.BodyGetPosition(Body);
1080 vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P;
1081 if (_target_velocity.X > 0)
1082 {
1083 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1084 }
1085 if (_target_velocity.Y > 0)
1086 {
1087 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1088 }
1089 }
1090 else if (!m_iscolliding && !flying)
1091 {
1092 // we're not colliding and we're not flying so that means we're falling!
1093 // m_iscolliding includes collisions with the ground.
1094
1095 // d.Vector3 pos = d.BodyGetPosition(Body);
1096 if (Math.Abs(_target_velocity.X) > 0)
1097 {
1098 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1099 }
1100 if (Math.Abs(_target_velocity.Y) > 0)
1101 {
1102 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1103 }
1104 }
1105
1106 if (flying)
1107 {
1108 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
1109 }
1110 }
1111 if (flying)
1112 {
1113 vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
1114
1115 //Added for auto fly height. Kitto Flora
1116 //d.Vector3 pos = d.BodyGetPosition(Body);
1117 float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
1118
1119 if (_position.Z < target_altitude)
1120 {
1121 vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
1122 }
1123 // end add Kitto Flora
1124 }
1125
1126 if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks
1127 {
1128 float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
1129 vec.X -= breakfactor * vel.X;
1130 vec.Y -= breakfactor * vel.Y;
1131 vec.Z -= breakfactor * vel.Z;
1132 }
1133
1134 if (vec.IsFinite())
1135 {
1136 if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !!
1137 {
1138//Console.WriteLine("DF 2"); // ##
1139
1140 doForce(vec);
1141 if (!_zeroFlag)
1142 {
1143// AlignAvatarTiltWithCurrentDirectionOfMovement(vec);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1150 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1151 defects.Add(this);
1152 // _parent_scene.RemoveCharacter(this);
1153 // destroy avatar capsule and related ODE data
1154 if (Amotor != IntPtr.Zero)
1155 {
1156 // Kill the Amotor
1157 d.JointDestroy(Amotor);
1158 Amotor = IntPtr.Zero;
1159 }
1160 //kill the Geometry
1161 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1162
1163 if (Body != IntPtr.Zero)
1164 {
1165 //kill the body
1166 d.BodyDestroy(Body);
1167
1168 Body = IntPtr.Zero;
1169 }
1170
1171 if(Shell != IntPtr.Zero)
1172 {
1173 try
1174 {
1175 d.GeomDestroy(Shell);
1176 }
1177 catch (System.AccessViolationException)
1178 {
1179 m_log.Error("[PHYSICS]: PrimGeom dead");
1180 }
1181 // Remove any old entries
1182//string tShell;
1183//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1184//Console.WriteLine("**** Remove {0}", tShell);
1185
1186 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1187 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1188 Shell = IntPtr.Zero;
1189 }
1190 }
1191 }
1192
1193 /// <summary>
1194 /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence.
1195 /// </summary>
1196 public void UpdatePositionAndVelocity()
1197 {
1198 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1199 d.Vector3 vec;
1200 try
1201 {
1202 vec = d.BodyGetPosition(Body);
1203 }
1204 catch (NullReferenceException)
1205 {
1206 bad = true;
1207 _parent_scene.BadCharacter(this);
1208 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1209 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1210 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1211 }
1212
1213
1214 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1215 if (vec.X < 0.0f) vec.X = 0.0f;
1216 if (vec.Y < 0.0f) vec.Y = 0.0f;
1217 if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
1218 if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
1219
1220 _position.X = vec.X;
1221 _position.Y = vec.Y;
1222 _position.Z = vec.Z;
1223
1224 // Did we move last? = zeroflag
1225 // This helps keep us from sliding all over
1226
1227 if (_zeroFlag)
1228 {
1229 _velocity.X = 0.0f;
1230 _velocity.Y = 0.0f;
1231 _velocity.Z = 0.0f;
1232
1233 // Did we send out the 'stopped' message?
1234 if (!m_lastUpdateSent)
1235 {
1236 m_lastUpdateSent = true;
1237 //base.RequestPhysicsterseUpdate();
1238
1239 }
1240 }
1241 else
1242 {
1243 m_lastUpdateSent = false;
1244 try
1245 {
1246 vec = d.BodyGetLinearVel(Body);
1247 }
1248 catch (NullReferenceException)
1249 {
1250 vec.X = _velocity.X;
1251 vec.Y = _velocity.Y;
1252 vec.Z = _velocity.Z;
1253 }
1254 _velocity.X = (vec.X);
1255 _velocity.Y = (vec.Y);
1256
1257 _velocity.Z = (vec.Z);
1258
1259 if (_velocity.Z < -6 && !m_hackSentFall)
1260 {
1261 m_hackSentFall = true;
1262 m_pidControllerActive = false;
1263 }
1264 else if (flying && !m_hackSentFly)
1265 {
1266 //m_hackSentFly = true;
1267 //base.SendCollisionUpdate(new CollisionEventUpdate());
1268 }
1269 else
1270 {
1271 m_hackSentFly = false;
1272 m_hackSentFall = false;
1273 }
1274 }
1275 }
1276
1277 /// <summary>
1278 /// Cleanup the things we use in the scene.
1279 /// </summary>
1280 public void Destroy()
1281 {
1282 m_tainted_isPhysical = false;
1283 _parent_scene.AddPhysicsActorTaint(this);
1284 }
1285
1286 public override void CrossingFailure()
1287 {
1288 }
1289
1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } }
1292 public override float PIDTau { set { return; } }
1293
1294 public override float PIDHoverHeight { set { return; } }
1295 public override bool PIDHoverActive { set { return; } }
1296 public override PIDHoverType PIDHoverType { set { return; } }
1297 public override float PIDHoverTau { set { return; } }
1298
1299 public override Quaternion APIDTarget{ set { return; } }
1300
1301 public override bool APIDActive{ set { return; } }
1302
1303 public override float APIDStrength{ set { return; } }
1304
1305 public override float APIDDamping{ set { return; } }
1306
1307
1308 public override void SubscribeEvents(int ms)
1309 {
1310 m_requestedUpdateFrequency = ms;
1311 m_eventsubscription = ms;
1312 _parent_scene.addCollisionEventReporting(this);
1313 }
1314 public override void UnSubscribeEvents()
1315 {
1316 _parent_scene.remCollisionEventReporting(this);
1317 m_requestedUpdateFrequency = 0;
1318 m_eventsubscription = 0;
1319 }
1320 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1321 {
1322 if (m_eventsubscription > 0)
1323 {
1324 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1325 }
1326 }
1327
1328 public void SendCollisions()
1329 {
1330 if (m_eventsubscription > m_requestedUpdateFrequency)
1331 {
1332 if (CollisionEventsThisFrame != null)
1333 {
1334 base.SendCollisionUpdate(CollisionEventsThisFrame);
1335 }
1336 CollisionEventsThisFrame = new CollisionEventUpdate();
1337 m_eventsubscription = 0;
1338 }
1339 }
1340 public override bool SubscribedEvents()
1341 {
1342 if (m_eventsubscription > 0)
1343 return true;
1344 return false;
1345 }
1346
1347 public void ProcessTaints(float timestep)
1348 {
1349 lock (m_syncRoot)
1350 {
1351 if (m_tainted_isPhysical != m_isPhysical)
1352 {
1353 if (m_tainted_isPhysical)
1354 {
1355 // Create avatar capsule and related ODE data
1356 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1357 {
1358 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1359 + (Shell!=IntPtr.Zero ? "Shell ":"")
1360 + (Body!=IntPtr.Zero ? "Body ":"")
1361 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1362 }
1363 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
1364 _parent_scene.AddCharacter(this);
1365 }
1366 else
1367 {
1368 _parent_scene.RemoveCharacter(this);
1369 // destroy avatar capsule and related ODE data
1370 if (Amotor != IntPtr.Zero)
1371 {
1372 // Kill the Amotor
1373 d.JointDestroy(Amotor);
1374 Amotor = IntPtr.Zero;
1375 }
1376 //kill the Geometry
1377 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1378
1379 if (Body != IntPtr.Zero)
1380 {
1381 //kill the body
1382 d.BodyDestroy(Body);
1383 Body = IntPtr.Zero;
1384 }
1385
1386 if(Shell != IntPtr.Zero)
1387 {
1388 try
1389 {
1390 d.GeomDestroy(Shell);
1391 }
1392 catch (Exception e)
1393 {
1394 m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message);
1395 }
1396 // Remove any old entries
1397 //string tShell;
1398 //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1399 //Console.WriteLine("**** Remove {0}", tShell);
1400
1401 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1402 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1403 Shell = IntPtr.Zero;
1404 }
1405 }
1406
1407 m_isPhysical = m_tainted_isPhysical;
1408 }
1409
1410 if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
1411 {
1412 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1413 {
1414
1415 m_pidControllerActive = true;
1416 // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
1417 d.JointDestroy(Amotor);
1418 float prevCapsule = CAPSULE_LENGTH;
1419 CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
1420 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
1421 d.BodyDestroy(Body);
1422 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1423 _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
1424 Velocity = Vector3.Zero;
1425 }
1426 else
1427 {
1428 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1429 + (Shell==IntPtr.Zero ? "Shell ":"")
1430 + (Body==IntPtr.Zero ? "Body ":"")
1431 + (Amotor==IntPtr.Zero ? "Amotor ":""));
1432 }
1433 }
1434
1435 if (!m_taintPosition.ApproxEquals(_position, 0.05f))
1436 {
1437 if (Body != IntPtr.Zero)
1438 {
1439 d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
1440
1441 }
1442 _position.X = m_taintPosition.X;
1443 _position.Y = m_taintPosition.Y;
1444 _position.Z = m_taintPosition.Z;
1445 }
1446
1447 if (m_haveTaintMomentum)
1448 {
1449 m_haveTaintMomentum = false;
1450 _velocity = m_taintMomentum;
1451 _target_velocity = m_taintMomentum;
1452 m_pidControllerActive = true;
1453 if (Body != IntPtr.Zero)
1454 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1455 }
1456 }
1457 }
1458
1459 internal void AddCollisionFrameTime(int p)
1460 {
1461 // protect it from overflow crashing
1462 if (m_eventsubscription + p >= int.MaxValue)
1463 m_eventsubscription = 0;
1464 m_eventsubscription += p;
1465 }
1466 }
1467}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..5b743e8
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -0,0 +1,4124 @@
1/* Copyright (c) Contributors, http://opensimulator.org/
2 * See CONTRIBUTORS.TXT for a full list of copyright holders.
3 * Redistribution and use in source and binary forms, with or without
4 * modification, are permitted provided that the following conditions are met:
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 * * Redistributions in binary form must reproduce the above copyright
8 * notice, this list of conditions and the following disclaimer in the
9 * documentation and/or other materials provided with the distribution.
10 * * Neither the name of the OpenSimulator Project nor the
11 * names of its contributors may be used to endorse or promote products
12 * derived from this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs
26 * Ubit 2012
27 * rolled into ODEPrim.cs
28 */
29
30using System;
31using System.IO;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using log4net;
37using OpenMetaverse;
38using Ode.NET;
39using OpenSim.Framework;
40using OpenSim.Region.Physics.Manager;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
46 /// </summary>
47
48 public class OdePrim : PhysicsActor
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public class SerialControl
53 {
54 public object alock = new object();
55 public byte[] data = new byte[0];
56 }
57 private Vector3 _position;
58 private Vector3 _velocity;
59 private Vector3 _torque;
60 private Vector3 m_lastVelocity;
61 private Vector3 m_lastposition;
62 private Quaternion m_lastorientation = new Quaternion();
63 private Vector3 m_rotationalVelocity;
64 private Vector3 _size;
65 private Vector3 _acceleration;
66 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
67 private Quaternion _orientation;
68 private Vector3 m_taintposition;
69 private Vector3 m_taintsize;
70 private Vector3 m_taintVelocity;
71 private Vector3 m_taintTorque;
72 private Quaternion m_taintrot;
73 private Vector3 m_rotateEnable = Vector3.One; // Current setting
74 private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL
75 private bool m_rotateEnableUpdate = false;
76 private Vector3 m_lockX;
77 private Vector3 m_lockY;
78 private Vector3 m_lockZ;
79 private IntPtr Amotor = IntPtr.Zero;
80 private IntPtr AmotorX = IntPtr.Zero;
81 private IntPtr AmotorY = IntPtr.Zero;
82 private IntPtr AmotorZ = IntPtr.Zero;
83
84 private Vector3 m_PIDTarget;
85 private float m_PIDTau;
86 private float PID_D = 35f;
87 private float PID_G = 25f;
88 private bool m_usePID = false;
89
90 private Quaternion m_APIDTarget = new Quaternion();
91 private float m_APIDStrength = 0.5f;
92 private float m_APIDDamping = 0.5f;
93 private bool m_useAPID = false;
94 private float m_APIDdamper = 1.0f;
95
96 // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
97 // do not confuse with VEHICLE HOVER
98
99 private float m_PIDHoverHeight;
100 private float m_PIDHoverTau;
101 private bool m_useHoverPID;
102 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
103 private float m_targetHoverHeight;
104 private float m_groundHeight;
105 private float m_waterHeight;
106 private float m_buoyancy; //m_buoyancy set by llSetBuoyancy()
107
108 // private float m_tensor = 5f;
109 private int body_autodisable_frames = 20;
110
111
112 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
113 | CollisionCategories.Space
114 | CollisionCategories.Body
115 | CollisionCategories.Character
116 );
117 private bool m_taintshape;
118 private bool m_taintPhysics;
119 private bool m_collidesLand = true;
120 private bool m_collidesWater;
121 // public bool m_returnCollisions;
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125
126 // Default, Collide with Other Geometries, spaces and Bodies
127 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
128
129 public bool m_taintremove;
130 public bool m_taintdisable;
131 public bool m_disabled;
132 public bool m_taintadd;
133 public bool m_taintselected;
134 public bool m_taintphantom;
135 public bool m_taintCollidesWater;
136
137 public uint m_localID;
138
139 //public GCHandle gc;
140 private CollisionLocker ode;
141
142 private bool m_meshfailed = false;
143 private bool m_taintforce = false;
144 private bool m_taintaddangularforce = false;
145 private Vector3 m_force;
146 private List<Vector3> m_forcelist = new List<Vector3>();
147 private List<Vector3> m_angularforcelist = new List<Vector3>();
148
149 private IMesh _mesh;
150 private PrimitiveBaseShape _pbs;
151 private OdeScene _parent_scene;
152 public IntPtr m_targetSpace = IntPtr.Zero;
153 public IntPtr prim_geom;
154 // public IntPtr prev_geom;
155 public IntPtr _triMeshData;
156
157 private IntPtr _linkJointGroup = IntPtr.Zero;
158 private PhysicsActor _parent;
159 private PhysicsActor m_taintparent;
160
161 private List<OdePrim> childrenPrim = new List<OdePrim>();
162
163 private bool iscolliding;
164 private bool m_isphysical;
165 private bool m_isphantom;
166 private bool m_isSelected;
167
168 private bool m_NoColide; // for now only for internal use for bad meshs
169
170 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
171
172 private bool m_throttleUpdates;
173 private int throttleCounter;
174 public int m_interpenetrationcount;
175 public float m_collisionscore;
176 // public int m_roundsUnderMotionThreshold;
177 // private int m_crossingfailures;
178
179 public bool m_outofBounds;
180 private float m_density = 10.000006836f; // Aluminum g/cm3;
181
182 private float m_primMass = 10.000006836f; // Aluminum g/cm3;
183
184 private byte m_shapetype;
185 private byte m_taintshapetype;
186
187 public bool _zeroFlag; // if body has been stopped
188 private bool m_lastUpdateSent;
189
190 public IntPtr Body = IntPtr.Zero;
191 public String m_primName;
192 private Vector3 _target_velocity;
193 public d.Mass pMass;
194
195 public int m_eventsubscription;
196 private CollisionEventUpdate CollisionEventsThisFrame;
197
198 private IntPtr m_linkJoint = IntPtr.Zero;
199
200 public volatile bool childPrim;
201
202 internal int m_material = (int)Material.Wood;
203
204 private IntPtr m_body = IntPtr.Zero;
205
206 // Vehicle properties ============================================================================================
207 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
208 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
209 private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings:
210 // HOVER_TERRAIN_ONLY
211 // HOVER_GLOBAL_HEIGHT
212 // NO_DEFLECTION_UP
213 // HOVER_WATER_ONLY
214 // HOVER_UP_ONLY
215 // LIMIT_MOTOR_UP
216 // LIMIT_ROLL_ONLY
217
218 // Linear properties
219 private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity
220 //requested by LSL
221 private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL
222 private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL
223 private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL
224
225 private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor
226 private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity
227 private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity
228
229 //Angular properties
230 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
231
232 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
233 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
234 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
235
236 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
237 // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity
238 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
239
240 //Deflection properties
241 // private float m_angularDeflectionEfficiency = 0;
242 // private float m_angularDeflectionTimescale = 0;
243 // private float m_linearDeflectionEfficiency = 0;
244 // private float m_linearDeflectionTimescale = 0;
245
246 //Banking properties
247 // private float m_bankingEfficiency = 0;
248 // private float m_bankingMix = 0;
249 // private float m_bankingTimescale = 0;
250
251 //Hover and Buoyancy properties
252 private float m_VhoverHeight = 0f;
253 // private float m_VhoverEfficiency = 0f;
254 private float m_VhoverTimescale = 0f;
255 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
256 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
257 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
258 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
259 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
260
261 //Attractor properties
262 private float m_verticalAttractionEfficiency = 1.0f; // damped
263 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
264
265// SerialControl m_taintserial = null;
266 object m_taintvehicledata = null;
267
268 public void DoSetVehicle()
269 {
270 VehicleData vd = (VehicleData)m_taintvehicledata;
271
272 m_type = vd.m_type;
273 m_flags = vd.m_flags;
274
275 // Linear properties
276 m_linearMotorDirection = vd.m_linearMotorDirection;
277 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
278 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
279 m_linearMotorTimescale = vd.m_linearMotorTimescale;
280// m_linearMotorOffset = vd.m_linearMotorOffset;
281
282 //Angular properties
283 m_angularMotorDirection = vd.m_angularMotorDirection;
284 m_angularMotorTimescale = vd.m_angularMotorTimescale;
285 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
286 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
287
288 //Deflection properties
289// m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
290// m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
291// m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
292// m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
293
294 //Banking properties
295// m_bankingEfficiency = vd.m_bankingEfficiency;
296// m_bankingMix = vd.m_bankingMix;
297// m_bankingTimescale = vd.m_bankingTimescale;
298
299 //Hover and Buoyancy properties
300 m_VhoverHeight = vd.m_VhoverHeight;
301// m_VhoverEfficiency = vd.m_VhoverEfficiency;
302 m_VhoverTimescale = vd.m_VhoverTimescale;
303 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
304
305 //Attractor properties
306 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
307 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
308
309 // Axis
310// m_referenceFrame = vd.m_referenceFrame;
311
312
313 m_taintvehicledata = null;
314 }
315
316 public override void SetVehicle(object vdata)
317 {
318 m_taintvehicledata = vdata;
319 _parent_scene.AddPhysicsActorTaint(this);
320 }
321
322 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
323 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,
324 bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid)
325 {
326 m_localID = localid;
327 ode = dode;
328 if (!pos.IsFinite())
329 {
330 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
331 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
332 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
333 }
334
335 _position = pos;
336 m_taintposition = pos;
337 PID_D = parent_scene.bodyPIDD;
338 PID_G = parent_scene.bodyPIDG;
339 m_density = parent_scene.geomDefaultDensity;
340 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
341 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
342
343 prim_geom = IntPtr.Zero;
344 // prev_geom = IntPtr.Zero;
345
346 if (!pos.IsFinite())
347 {
348 size = new Vector3(0.5f, 0.5f, 0.5f);
349 m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
350 }
351
352 if (size.X <= 0) size.X = 0.01f;
353 if (size.Y <= 0) size.Y = 0.01f;
354 if (size.Z <= 0) size.Z = 0.01f;
355
356 _size = size;
357 m_taintsize = _size;
358
359 if (!QuaternionIsFinite(rotation))
360 {
361 rotation = Quaternion.Identity;
362 m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
363 }
364
365 _orientation = rotation;
366 m_taintrot = _orientation;
367 _mesh = mesh;
368 _pbs = pbs;
369 m_shapetype = shapetype;
370 m_taintshapetype = shapetype;
371
372 _parent_scene = parent_scene;
373 m_targetSpace = (IntPtr)0;
374
375 // if (pos.Z < 0)
376 if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y))
377 m_isphysical = false;
378 else
379 {
380 m_isphysical = pisPhysical;
381 // If we're physical, we need to be in the master space for now.
382 // linksets *should* be in a space together.. but are not currently
383 if (m_isphysical)
384 m_targetSpace = _parent_scene.space;
385 }
386
387 m_isphantom = pisPhantom;
388 m_taintphantom = pisPhantom;
389
390 _triMeshData = IntPtr.Zero;
391 m_NoColide = false;
392
393// m_taintserial = null;
394 m_primName = primName;
395 m_taintadd = true;
396 _parent_scene.AddPhysicsActorTaint(this);
397 // don't do .add() here; old geoms get recycled with the same hash
398 }
399
400 public override int PhysicsActorType
401 {
402 get { return (int)ActorTypes.Prim; }
403 set { return; }
404 }
405
406 public override bool SetAlwaysRun
407 {
408 get { return false; }
409 set { return; }
410 }
411
412 public override uint LocalID
413 {
414 set
415 {
416 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
417 m_localID = value;
418 }
419 }
420
421 public override bool Grabbed
422 {
423 set { return; }
424 }
425
426 public override bool Selected
427 {
428 set
429 {
430 //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
431 // This only makes the object not collidable if the object
432 // is physical or the object is modified somehow *IN THE FUTURE*
433 // without this, if an avatar selects prim, they can walk right
434 // through it while it's selected
435 m_collisionscore = 0;
436 if ((m_isphysical && !_zeroFlag) || !value)
437 {
438 m_taintselected = value;
439 _parent_scene.AddPhysicsActorTaint(this);
440 }
441 else
442 {
443 m_taintselected = value;
444 m_isSelected = value;
445 }
446 if (m_isSelected) disableBodySoft();
447 }
448 }
449
450 public override bool IsPhysical
451 {
452 get { return m_isphysical; }
453 set
454 {
455 m_isphysical = value;
456 if (!m_isphysical)
457 { // Zero the remembered last velocity
458 m_lastVelocity = Vector3.Zero;
459 if (m_type != Vehicle.TYPE_NONE) Halt();
460 }
461 }
462 }
463
464 public override bool IsVolumeDtc
465 {
466 set { return; }
467 get { return m_isVolumeDetect; }
468
469 }
470
471 public override bool Phantom
472 {
473 get { return m_isphantom; }
474 set
475 {
476 m_isphantom = value;
477 }
478 }
479
480 public void setPrimForRemoval()
481 {
482 m_taintremove = true;
483 }
484
485 public override bool Flying
486 {
487 // no flying prims for you
488 get { return false; }
489 set { }
490 }
491
492 public override bool IsColliding
493 {
494 get { return iscolliding; }
495 set { iscolliding = value; }
496 }
497
498 public override bool CollidingGround
499 {
500 get { return false; }
501 set { return; }
502 }
503
504 public override bool CollidingObj
505 {
506 get { return false; }
507 set { return; }
508 }
509
510 public override bool ThrottleUpdates
511 {
512 get { return m_throttleUpdates; }
513 set { m_throttleUpdates = value; }
514 }
515
516 public override bool Stopped
517 {
518 get { return _zeroFlag; }
519 }
520
521 public override Vector3 Position
522 {
523 get { return _position; }
524
525 set
526 {
527 _position = value;
528 //m_log.Info("[PHYSICS]: " + _position.ToString());
529 }
530 }
531
532 public override Vector3 Size
533 {
534 get { return _size; }
535 set
536 {
537 if (value.IsFinite())
538 {
539 _size = value;
540 }
541 else
542 {
543 m_log.Warn("[PHYSICS]: Got NaN Size on object");
544 }
545 }
546 }
547
548 public override float Mass
549 {
550 get
551 {
552 CalculateMass();
553 return m_primMass;
554 }
555 }
556
557 public override Vector3 Force
558 {
559 //get { return Vector3.Zero; }
560 get { return m_force; }
561 set
562 {
563 if (value.IsFinite())
564 {
565 m_force = value;
566 }
567 else
568 {
569 m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
570 }
571 }
572 }
573
574 public override int VehicleType
575 {
576 get { return (int)m_type; }
577 set { ProcessTypeChange((Vehicle)value); }
578 }
579
580 public override void VehicleFloatParam(int param, float value)
581 {
582 ProcessFloatVehicleParam((Vehicle)param, value);
583 }
584
585 public override void VehicleVectorParam(int param, Vector3 value)
586 {
587 ProcessVectorVehicleParam((Vehicle)param, value);
588 }
589
590 public override void VehicleRotationParam(int param, Quaternion rotation)
591 {
592 ProcessRotationVehicleParam((Vehicle)param, rotation);
593 }
594
595 public override void VehicleFlags(int param, bool remove)
596 {
597 ProcessVehicleFlags(param, remove);
598 }
599
600 public override void SetVolumeDetect(int param)
601 {
602 lock (_parent_scene.OdeLock)
603 {
604 m_isVolumeDetect = (param != 0);
605 }
606 }
607
608
609 public override Vector3 CenterOfMass
610 {
611 get { return Vector3.Zero; }
612 }
613
614 public override Vector3 GeometricCenter
615 {
616 get { return Vector3.Zero; }
617 }
618
619 public override PrimitiveBaseShape Shape
620 {
621 set
622 {
623 _pbs = value;
624 m_taintshape = true;
625 }
626 }
627
628 public override byte PhysicsShapeType
629 {
630 get
631 {
632 return m_shapetype;
633 }
634 set
635 {
636 m_taintshapetype = value;
637 _parent_scene.AddPhysicsActorTaint(this);
638 }
639 }
640
641 public override Vector3 Velocity
642 {
643 get
644 {
645 // Averate previous velocity with the new one so
646 // client object interpolation works a 'little' better
647 if (_zeroFlag)
648 return Vector3.Zero;
649
650 Vector3 returnVelocity = Vector3.Zero;
651 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
652 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
653 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
654 return returnVelocity;
655 }
656 set
657 {
658 if (value.IsFinite())
659 {
660 _velocity = value;
661 if (_velocity.ApproxEquals(Vector3.Zero, 0.001f))
662 _acceleration = Vector3.Zero;
663
664 m_taintVelocity = value;
665 _parent_scene.AddPhysicsActorTaint(this);
666 }
667 else
668 {
669 m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
670 }
671
672 }
673 }
674
675 public override Vector3 Torque
676 {
677 get
678 {
679 if (!m_isphysical || Body == IntPtr.Zero)
680 return Vector3.Zero;
681
682 return _torque;
683 }
684
685 set
686 {
687 if (value.IsFinite())
688 {
689 m_taintTorque = value;
690 _parent_scene.AddPhysicsActorTaint(this);
691 }
692 else
693 {
694 m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
695 }
696 }
697 }
698
699 public override float CollisionScore
700 {
701 get { return m_collisionscore; }
702 set { m_collisionscore = value; }
703 }
704
705 public override bool Kinematic
706 {
707 get { return false; }
708 set { }
709 }
710
711 public override Quaternion Orientation
712 {
713 get { return _orientation; }
714 set
715 {
716 if (QuaternionIsFinite(value))
717 {
718 _orientation = value;
719 }
720 else
721 m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
722
723 }
724 }
725
726 public override bool FloatOnWater
727 {
728 set
729 {
730 m_taintCollidesWater = value;
731 _parent_scene.AddPhysicsActorTaint(this);
732 }
733 }
734
735 public override void SetMomentum(Vector3 momentum)
736 {
737 }
738
739 public override Vector3 PIDTarget
740 {
741 set
742 {
743 if (value.IsFinite())
744 {
745 m_PIDTarget = value;
746 }
747 else
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 }
750 }
751 public override bool PIDActive { set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } }
753
754 // For RotLookAt
755 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
756 public override bool APIDActive { set { m_useAPID = value; } }
757 public override float APIDStrength { set { m_APIDStrength = value; } }
758 public override float APIDDamping { set { m_APIDDamping = value; } }
759
760 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
761 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
762 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
763 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
764
765 internal static bool QuaternionIsFinite(Quaternion q)
766 {
767 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
768 return false;
769 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
770 return false;
771 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
772 return false;
773 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
774 return false;
775 return true;
776 }
777
778 public override Vector3 Acceleration // client updates read data via here
779 {
780 get
781 {
782 if (_zeroFlag)
783 {
784 return Vector3.Zero;
785 }
786 return _acceleration;
787 }
788 set { _acceleration = value; }
789 }
790
791
792 public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything.
793 {
794 _acceleration = accel;
795 }
796
797 public override void AddForce(Vector3 force, bool pushforce)
798 {
799 if (force.IsFinite())
800 {
801 lock (m_forcelist)
802 m_forcelist.Add(force);
803
804 m_taintforce = true;
805 }
806 else
807 {
808 m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
809 }
810 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
811 }
812
813 public override void AddAngularForce(Vector3 force, bool pushforce)
814 {
815 if (force.IsFinite())
816 {
817 m_angularforcelist.Add(force);
818 m_taintaddangularforce = true;
819 }
820 else
821 {
822 m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
823 }
824 }
825
826 public override Vector3 RotationalVelocity
827 {
828 get
829 {
830 return m_rotationalVelocity;
831 }
832 set
833 {
834 if (value.IsFinite())
835 {
836 m_rotationalVelocity = value;
837 }
838 else
839 {
840 m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
841 }
842 }
843 }
844
845 public override void CrossingFailure()
846 {
847 if (m_outofBounds)
848 {
849 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
850 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
851 _position.Z = Util.Clip(_position.Z, -100f, 50000f);
852 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
853
854 m_lastposition = _position;
855
856 _velocity = Vector3.Zero;
857 m_lastVelocity = _velocity;
858
859
860 if (m_type != Vehicle.TYPE_NONE)
861 Halt();
862
863 d.BodySetLinearVel(Body, 0, 0, 0);
864 base.RequestPhysicsterseUpdate();
865 m_outofBounds = false;
866 }
867 /*
868 int tmp = Interlocked.Increment(ref m_crossingfailures);
869 if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds)
870 {
871 base.RaiseOutOfBounds(_position);
872 return;
873 }
874 else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
875 {
876 m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
877 }
878 */
879 }
880
881 public override float Buoyancy
882 {
883 get { return m_buoyancy; }
884 set { m_buoyancy = value; }
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 m_taintparent = obj;
890 }
891
892 public override void delink()
893 {
894 m_taintparent = null;
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // This is actually ROTATION ENABLE, not a lock.
900 // default is <1,1,1> which is all enabled.
901 // The lock value is updated inside Move(), no point in using the taint system.
902 // OS 'm_taintAngularLock' etc change to m_rotateEnable.
903 if (axis.IsFinite())
904 {
905 axis.X = (axis.X > 0) ? 1f : 0f;
906 axis.Y = (axis.Y > 0) ? 1f : 0f;
907 axis.Z = (axis.Z > 0) ? 1f : 0f;
908 m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
909 m_rotateEnableRequest = axis;
910 m_rotateEnableUpdate = true;
911 }
912 else
913 {
914 m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
915 }
916 }
917
918 public void SetGeom(IntPtr geom)
919 {
920 if (prim_geom != IntPtr.Zero)
921 {
922 // Remove any old entries
923 //string tPA;
924 //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
925 //Console.WriteLine("**** Remove {0}", tPA);
926 if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
927 if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
928 d.GeomDestroy(prim_geom);
929 }
930
931 prim_geom = geom;
932 //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
933 if (prim_geom != IntPtr.Zero)
934 {
935 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
936 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
937 //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
938 if (m_NoColide)
939 {
940 d.GeomSetCategoryBits(prim_geom, 0);
941 if (m_isphysical && !m_isVolumeDetect)
942 {
943 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
944 }
945 else
946 {
947 d.GeomSetCollideBits(prim_geom, 0);
948 d.GeomDisable(prim_geom);
949 }
950 }
951 else
952 {
953 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
954 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
955 }
956 }
957
958 if (childPrim)
959 {
960 if (_parent != null && _parent is OdePrim)
961 {
962 OdePrim parent = (OdePrim)_parent;
963 //Console.WriteLine("SetGeom calls ChildSetGeom");
964 parent.ChildSetGeom(this);
965 }
966 }
967 //m_log.Warn("Setting Geom to: " + prim_geom);
968 }
969
970 public void enableBodySoft()
971 {
972 if (!childPrim)
973 {
974 if (m_isphysical && Body != IntPtr.Zero)
975 {
976 d.BodyEnable(Body);
977 if (m_type != Vehicle.TYPE_NONE)
978 Enable(Body, _parent_scene);
979 }
980
981 m_disabled = false;
982 }
983 }
984
985 public void disableBodySoft()
986 {
987 m_disabled = true;
988
989 if (m_isphysical && Body != IntPtr.Zero)
990 {
991 d.BodyDisable(Body);
992 Halt();
993 }
994 }
995
996 public void enableBody()
997 {
998 // Don't enable this body if we're a child prim
999 // this should be taken care of in the parent function not here
1000 if (!childPrim)
1001 {
1002 // Sets the geom to a body
1003 Body = d.BodyCreate(_parent_scene.world);
1004
1005 setMass();
1006 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
1007 d.Quaternion myrot = new d.Quaternion();
1008 myrot.X = _orientation.X;
1009 myrot.Y = _orientation.Y;
1010 myrot.Z = _orientation.Z;
1011 myrot.W = _orientation.W;
1012 d.BodySetQuaternion(Body, ref myrot);
1013 d.GeomSetBody(prim_geom, Body);
1014
1015 m_collisionCategories |= CollisionCategories.Body;
1016 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1017
1018 if (m_NoColide)
1019 {
1020 d.GeomSetCategoryBits(prim_geom, 0);
1021 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1022 }
1023 else
1024 {
1025 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1026 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1027 }
1028
1029 d.BodySetAutoDisableFlag(Body, true);
1030 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1031
1032 // disconnect from world gravity so we can apply buoyancy
1033 d.BodySetGravityMode(Body, false);
1034
1035 m_interpenetrationcount = 0;
1036 m_collisionscore = 0;
1037 m_disabled = false;
1038
1039 if (m_type != Vehicle.TYPE_NONE)
1040 {
1041 Enable(Body, _parent_scene);
1042 }
1043
1044 _parent_scene.addActivePrim(this);
1045 }
1046 }
1047
1048 #region Mass Calculation
1049
1050 private float CalculateMass()
1051 {
1052 float volume = _size.X * _size.Y * _size.Z; // default
1053 float tmp;
1054
1055 float returnMass = 0;
1056 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
1057 float hollowVolume = hollowAmount * hollowAmount;
1058
1059 switch (_pbs.ProfileShape)
1060 {
1061 case ProfileShape.Square:
1062 // default box
1063
1064 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1065 {
1066 if (hollowAmount > 0.0)
1067 {
1068 switch (_pbs.HollowShape)
1069 {
1070 case HollowShape.Square:
1071 case HollowShape.Same:
1072 break;
1073
1074 case HollowShape.Circle:
1075
1076 hollowVolume *= 0.78539816339f;
1077 break;
1078
1079 case HollowShape.Triangle:
1080
1081 hollowVolume *= (0.5f * .5f);
1082 break;
1083
1084 default:
1085 hollowVolume = 0;
1086 break;
1087 }
1088 volume *= (1.0f - hollowVolume);
1089 }
1090 }
1091
1092 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1093 {
1094 //a tube
1095
1096 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
1097 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
1098 volume -= volume * tmp * tmp;
1099
1100 if (hollowAmount > 0.0)
1101 {
1102 hollowVolume *= hollowAmount;
1103
1104 switch (_pbs.HollowShape)
1105 {
1106 case HollowShape.Square:
1107 case HollowShape.Same:
1108 break;
1109
1110 case HollowShape.Circle:
1111 hollowVolume *= 0.78539816339f; ;
1112 break;
1113
1114 case HollowShape.Triangle:
1115 hollowVolume *= 0.5f * 0.5f;
1116 break;
1117 default:
1118 hollowVolume = 0;
1119 break;
1120 }
1121 volume *= (1.0f - hollowVolume);
1122 }
1123 }
1124
1125 break;
1126
1127 case ProfileShape.Circle:
1128
1129 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1130 {
1131 volume *= 0.78539816339f; // elipse base
1132
1133 if (hollowAmount > 0.0)
1134 {
1135 switch (_pbs.HollowShape)
1136 {
1137 case HollowShape.Same:
1138 case HollowShape.Circle:
1139 break;
1140
1141 case HollowShape.Square:
1142 hollowVolume *= 0.5f * 2.5984480504799f;
1143 break;
1144
1145 case HollowShape.Triangle:
1146 hollowVolume *= .5f * 1.27323954473516f;
1147 break;
1148
1149 default:
1150 hollowVolume = 0;
1151 break;
1152 }
1153 volume *= (1.0f - hollowVolume);
1154 }
1155 }
1156
1157 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1158 {
1159 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
1160 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1161 volume *= (1.0f - tmp * tmp);
1162
1163 if (hollowAmount > 0.0)
1164 {
1165
1166 // calculate the hollow volume by it's shape compared to the prim shape
1167 hollowVolume *= hollowAmount;
1168
1169 switch (_pbs.HollowShape)
1170 {
1171 case HollowShape.Same:
1172 case HollowShape.Circle:
1173 break;
1174
1175 case HollowShape.Square:
1176 hollowVolume *= 0.5f * 2.5984480504799f;
1177 break;
1178
1179 case HollowShape.Triangle:
1180 hollowVolume *= .5f * 1.27323954473516f;
1181 break;
1182
1183 default:
1184 hollowVolume = 0;
1185 break;
1186 }
1187 volume *= (1.0f - hollowVolume);
1188 }
1189 }
1190 break;
1191
1192 case ProfileShape.HalfCircle:
1193 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1194 {
1195 volume *= 0.52359877559829887307710723054658f;
1196 }
1197 break;
1198
1199 case ProfileShape.EquilateralTriangle:
1200
1201 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1202 {
1203 volume *= 0.32475953f;
1204
1205 if (hollowAmount > 0.0)
1206 {
1207
1208 // calculate the hollow volume by it's shape compared to the prim shape
1209 switch (_pbs.HollowShape)
1210 {
1211 case HollowShape.Same:
1212 case HollowShape.Triangle:
1213 hollowVolume *= .25f;
1214 break;
1215
1216 case HollowShape.Square:
1217 hollowVolume *= 0.499849f * 3.07920140172638f;
1218 break;
1219
1220 case HollowShape.Circle:
1221 // Hollow shape is a perfect cyllinder in respect to the cube's scale
1222 // Cyllinder hollow volume calculation
1223
1224 hollowVolume *= 0.1963495f * 3.07920140172638f;
1225 break;
1226
1227 default:
1228 hollowVolume = 0;
1229 break;
1230 }
1231 volume *= (1.0f - hollowVolume);
1232 }
1233 }
1234 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1235 {
1236 volume *= 0.32475953f;
1237 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
1238 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1239 volume *= (1.0f - tmp * tmp);
1240
1241 if (hollowAmount > 0.0)
1242 {
1243
1244 hollowVolume *= hollowAmount;
1245
1246 switch (_pbs.HollowShape)
1247 {
1248 case HollowShape.Same:
1249 case HollowShape.Triangle:
1250 hollowVolume *= .25f;
1251 break;
1252
1253 case HollowShape.Square:
1254 hollowVolume *= 0.499849f * 3.07920140172638f;
1255 break;
1256
1257 case HollowShape.Circle:
1258
1259 hollowVolume *= 0.1963495f * 3.07920140172638f;
1260 break;
1261
1262 default:
1263 hollowVolume = 0;
1264 break;
1265 }
1266 volume *= (1.0f - hollowVolume);
1267 }
1268 }
1269 break;
1270
1271 default:
1272 break;
1273 }
1274
1275
1276
1277 float taperX1;
1278 float taperY1;
1279 float taperX;
1280 float taperY;
1281 float pathBegin;
1282 float pathEnd;
1283 float profileBegin;
1284 float profileEnd;
1285
1286 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
1287 {
1288 taperX1 = _pbs.PathScaleX * 0.01f;
1289 if (taperX1 > 1.0f)
1290 taperX1 = 2.0f - taperX1;
1291 taperX = 1.0f - taperX1;
1292
1293 taperY1 = _pbs.PathScaleY * 0.01f;
1294 if (taperY1 > 1.0f)
1295 taperY1 = 2.0f - taperY1;
1296 taperY = 1.0f - taperY1;
1297 }
1298 else
1299 {
1300 taperX = _pbs.PathTaperX * 0.01f;
1301 if (taperX < 0.0f)
1302 taperX = -taperX;
1303 taperX1 = 1.0f - taperX;
1304
1305 taperY = _pbs.PathTaperY * 0.01f;
1306 if (taperY < 0.0f)
1307 taperY = -taperY;
1308 taperY1 = 1.0f - taperY;
1309
1310 }
1311
1312
1313 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
1314
1315 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
1316 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
1317 volume *= (pathEnd - pathBegin);
1318
1319 // this is crude aproximation
1320 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
1321 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
1322 volume *= (profileEnd - profileBegin);
1323
1324 returnMass = m_density * volume;
1325
1326 if (returnMass <= 0)
1327 returnMass = 0.0001f;//ckrinke: Mass must be greater then zero.
1328 // else if (returnMass > _parent_scene.maximumMassObject)
1329 // returnMass = _parent_scene.maximumMassObject;
1330
1331
1332
1333 m_primMass = returnMass;
1334 if (m_primMass > _parent_scene.maximumMassObject)
1335 m_primMass = _parent_scene.maximumMassObject;
1336
1337 // Recursively calculate mass
1338 bool HasChildPrim = false;
1339 lock (childrenPrim)
1340 {
1341 if (childrenPrim.Count > 0)
1342 {
1343 HasChildPrim = true;
1344 }
1345
1346 }
1347 if (HasChildPrim)
1348 {
1349 OdePrim[] childPrimArr = new OdePrim[0];
1350
1351 lock (childrenPrim)
1352 childPrimArr = childrenPrim.ToArray();
1353
1354 for (int i = 0; i < childPrimArr.Length; i++)
1355 {
1356 if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove)
1357 returnMass += childPrimArr[i].CalculateMass();
1358 // failsafe, this shouldn't happen but with OpenSim, you never know :)
1359 if (i > 256)
1360 break;
1361 }
1362 }
1363 if (returnMass > _parent_scene.maximumMassObject)
1364 returnMass = _parent_scene.maximumMassObject;
1365 return returnMass;
1366 }// end CalculateMass
1367
1368 #endregion
1369
1370 public void setMass()
1371 {
1372 if (Body != (IntPtr)0)
1373 {
1374 float newmass = CalculateMass();
1375
1376 //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString());
1377
1378 d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z);
1379 d.BodySetMass(Body, ref pMass);
1380 }
1381 }
1382
1383
1384 private void UpdateDataFromGeom()
1385 {
1386 if (prim_geom != IntPtr.Zero)
1387 {
1388 d.Quaternion qtmp;
1389 d.GeomCopyQuaternion(prim_geom, out qtmp);
1390 _orientation.W = qtmp.W;
1391 _orientation.X = qtmp.X;
1392 _orientation.Y = qtmp.Y;
1393 _orientation.Z = qtmp.Z;
1394
1395 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
1396 _position.X = lpos.X;
1397 _position.Y = lpos.Y;
1398 _position.Z = lpos.Z;
1399 }
1400 }
1401
1402 public void disableBody()
1403 {
1404 //this kills the body so things like 'mesh' can re-create it.
1405 lock (this)
1406 {
1407 if (!childPrim)
1408 {
1409 if (Body != IntPtr.Zero)
1410 {
1411 _parent_scene.remActivePrim(this);
1412 m_collisionCategories &= ~CollisionCategories.Body;
1413 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1414
1415 if (prim_geom != IntPtr.Zero)
1416 {
1417 if (m_NoColide)
1418 {
1419 d.GeomSetCategoryBits(prim_geom, 0);
1420 d.GeomSetCollideBits(prim_geom, 0);
1421 d.GeomDisable(prim_geom);
1422 }
1423 else
1424 {
1425 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1426 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1427 }
1428 }
1429
1430 UpdateDataFromGeom();
1431
1432 lock (childrenPrim)
1433 {
1434 if (childrenPrim.Count > 0)
1435 {
1436 foreach (OdePrim prm in childrenPrim)
1437 {
1438 if (prm.prim_geom != IntPtr.Zero)
1439 {
1440 if (prm.m_NoColide)
1441 {
1442 d.GeomSetCategoryBits(prm.prim_geom, 0);
1443 d.GeomSetCollideBits(prm.prim_geom, 0);
1444 d.GeomDisable(prm.prim_geom);
1445
1446 }
1447 prm.UpdateDataFromGeom();
1448 }
1449 _parent_scene.remActivePrim(prm);
1450 prm.Body = IntPtr.Zero;
1451 }
1452 }
1453 }
1454 d.BodyDestroy(Body);
1455 Body = IntPtr.Zero;
1456 }
1457 }
1458 else
1459 {
1460 _parent_scene.remActivePrim(this);
1461
1462 m_collisionCategories &= ~CollisionCategories.Body;
1463 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1464
1465 if (prim_geom != IntPtr.Zero)
1466 {
1467 if (m_NoColide)
1468 {
1469 d.GeomSetCategoryBits(prim_geom, 0);
1470 d.GeomSetCollideBits(prim_geom, 0);
1471 d.GeomDisable(prim_geom);
1472 }
1473 else
1474 {
1475 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1476 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1477 }
1478 }
1479
1480 Body = IntPtr.Zero;
1481 }
1482 }
1483 m_disabled = true;
1484 m_collisionscore = 0;
1485 }
1486
1487// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1488
1489 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1490 {
1491 //Kill Body so that mesh can re-make the geom
1492 if (IsPhysical && Body != IntPtr.Zero)
1493 {
1494 if (childPrim)
1495 {
1496 if (_parent != null)
1497 {
1498 OdePrim parent = (OdePrim)_parent;
1499 parent.ChildDelink(this);
1500 }
1501 }
1502 else
1503 {
1504 disableBody();
1505 }
1506 }
1507
1508 IntPtr vertices, indices;
1509 int vertexCount, indexCount;
1510 int vertexStride, triStride;
1511 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1512 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1513
1514 // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
1515 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
1516
1517 if (vertexCount == 0 || indexCount == 0)
1518 {
1519 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1520 return false;
1521 }
1522
1523 IntPtr geo = IntPtr.Zero;
1524 try
1525 {
1526 _triMeshData = d.GeomTriMeshDataCreate();
1527 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1528 d.GeomTriMeshDataPreprocess(_triMeshData);
1529
1530 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1531
1532 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1533 }
1534 catch (Exception e)
1535 {
1536 m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
1537
1538 if (_triMeshData != IntPtr.Zero)
1539 {
1540 d.GeomTriMeshDataDestroy(_triMeshData);
1541 _triMeshData = IntPtr.Zero;
1542 }
1543 return false;
1544 }
1545
1546 SetGeom(geo);
1547
1548 return true;
1549 }
1550
1551 public void ProcessTaints(float timestep) //=============================================================================
1552 {
1553 if (m_taintadd)
1554 {
1555 changeadd(timestep);
1556 }
1557
1558 if (m_taintremove)
1559 return;
1560
1561 if (prim_geom != IntPtr.Zero)
1562 {
1563 if (!_position.ApproxEquals(m_taintposition, 0f))
1564 {
1565 changemove(timestep);
1566 }
1567 if (m_taintrot != _orientation)
1568 {
1569 if (childPrim && IsPhysical) // For physical child prim...
1570 {
1571 rotate(timestep);
1572 // KF: ODE will also rotate the parent prim!
1573 // so rotate the root back to where it was
1574 OdePrim parent = (OdePrim)_parent;
1575 parent.rotate(timestep);
1576 }
1577 else
1578 {
1579 //Just rotate the prim
1580 rotate(timestep);
1581 }
1582 }
1583 //
1584 if (m_taintphantom != m_isphantom )
1585 {
1586 changePhantomStatus();
1587 }//
1588
1589 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1590 {
1591 changePhysicsStatus(timestep);
1592 }//
1593
1594
1595 if (!_size.ApproxEquals(m_taintsize, 0f))
1596 changesize(timestep);
1597 //
1598
1599 if(m_taintshapetype != m_shapetype)
1600 {
1601 m_shapetype = m_taintshapetype;
1602 changeshape(timestep);
1603 }
1604
1605 if (m_taintshape)
1606 changeshape(timestep);
1607 //
1608
1609 if (m_taintforce)
1610 changeAddForce(timestep);
1611
1612 if (m_taintaddangularforce)
1613 changeAddAngularForce(timestep);
1614
1615 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
1616 changeSetTorque(timestep);
1617
1618 if (m_taintdisable)
1619 changedisable(timestep);
1620
1621 if (m_taintselected != m_isSelected)
1622 changeSelectedStatus();
1623
1624 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1625 changevelocity(timestep);
1626
1627 if (m_taintparent != _parent)
1628 changelink(timestep);
1629
1630 if (m_taintCollidesWater != m_collidesWater)
1631 changefloatonwater(timestep);
1632
1633 if (m_taintvehicledata != null)
1634 DoSetVehicle();
1635
1636 /* obsolete
1637 if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f))
1638 changeAngularLock(timestep);
1639 */
1640 }
1641
1642 else
1643 {
1644 m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom");
1645
1646 // not sure this will not flame...
1647 m_taintremove = true;
1648 _parent_scene.AddPhysicsActorTaint(this);
1649 }
1650
1651 }
1652
1653 private void changelink(float timestep)
1654 {
1655 // If the newly set parent is not null
1656 // create link
1657 if (_parent == null && m_taintparent != null)
1658 {
1659 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1660 {
1661 OdePrim obj = (OdePrim)m_taintparent;
1662 obj.ParentPrim(this);
1663 }
1664 }
1665 // If the newly set parent is null
1666 // destroy link
1667 else if (_parent != null && m_taintparent == null)
1668 {
1669 if (_parent is OdePrim)
1670 {
1671 OdePrim obj = (OdePrim)_parent;
1672 obj.ChildDelink(this);
1673 childPrim = false;
1674 }
1675 }
1676
1677 _parent = m_taintparent;
1678 m_taintPhysics = m_isphysical;
1679 }
1680
1681 // I'm the parent
1682 // prim is the child
1683 public void ParentPrim(OdePrim prim)
1684 {
1685 if (this.m_localID != prim.m_localID)
1686 {
1687 if (Body == IntPtr.Zero)
1688 {
1689 Body = d.BodyCreate(_parent_scene.world);
1690 // disconnect from world gravity so we can apply buoyancy
1691 d.BodySetGravityMode(Body, false);
1692
1693 setMass();
1694 }
1695 if (Body != IntPtr.Zero)
1696 {
1697 lock (childrenPrim)
1698 {
1699 if (!childrenPrim.Contains(prim))
1700 {
1701 childrenPrim.Add(prim);
1702
1703 foreach (OdePrim prm in childrenPrim)
1704 {
1705 d.Mass m2;
1706 d.MassSetZero(out m2);
1707 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1708
1709
1710 d.Quaternion quat = new d.Quaternion();
1711 quat.W = prm._orientation.W;
1712 quat.X = prm._orientation.X;
1713 quat.Y = prm._orientation.Y;
1714 quat.Z = prm._orientation.Z;
1715
1716 d.Matrix3 mat = new d.Matrix3();
1717 d.RfromQ(out mat, ref quat);
1718 d.MassRotate(ref m2, ref mat);
1719 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1720 d.MassAdd(ref pMass, ref m2);
1721 }
1722 foreach (OdePrim prm in childrenPrim)
1723 {
1724 if (m_isphantom && !prm.m_isVolumeDetect)
1725 {
1726 prm.m_collisionCategories = 0;
1727 prm.m_collisionFlags = CollisionCategories.Land;
1728 }
1729 else
1730 {
1731 prm.m_collisionCategories |= CollisionCategories.Body;
1732 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1733 }
1734 if (prm.prim_geom == IntPtr.Zero)
1735 {
1736 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
1737 continue;
1738 }
1739
1740 if (prm.m_NoColide)
1741 {
1742 d.GeomSetCategoryBits(prm.prim_geom, 0);
1743 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1744 }
1745 else
1746 {
1747 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1748 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1749 }
1750
1751 d.Quaternion quat = new d.Quaternion();
1752 quat.W = prm._orientation.W;
1753 quat.X = prm._orientation.X;
1754 quat.Y = prm._orientation.Y;
1755 quat.Z = prm._orientation.Z;
1756
1757 d.Matrix3 mat = new d.Matrix3();
1758 d.RfromQ(out mat, ref quat);
1759 if (Body != IntPtr.Zero)
1760 {
1761 d.GeomSetBody(prm.prim_geom, Body);
1762 prm.childPrim = true;
1763 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z);
1764 //d.GeomSetOffsetPosition(prim.prim_geom,
1765 // (Position.X - prm.Position.X) - pMass.c.X,
1766 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1767 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1768 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1769 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1770 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1771 d.BodySetMass(Body, ref pMass);
1772 }
1773 else
1774 {
1775 m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
1776 }
1777
1778 prm.m_interpenetrationcount = 0;
1779 prm.m_collisionscore = 0;
1780 prm.m_disabled = false;
1781
1782 prm.Body = Body;
1783
1784 _parent_scene.addActivePrim(prm);
1785 }
1786
1787 if (m_isphantom && !m_isVolumeDetect)
1788 {
1789 m_collisionCategories = 0;
1790 m_collisionFlags = CollisionCategories.Land;
1791 }
1792 else
1793 {
1794 m_collisionCategories |= CollisionCategories.Body;
1795 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1796 }
1797
1798 if (m_NoColide)
1799 {
1800 d.GeomSetCategoryBits(prim_geom, 0);
1801 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1802 }
1803 else
1804 {
1805 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1806 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1807 }
1808
1809 d.Quaternion quat2 = new d.Quaternion();
1810 quat2.W = _orientation.W;
1811 quat2.X = _orientation.X;
1812 quat2.Y = _orientation.Y;
1813 quat2.Z = _orientation.Z;
1814
1815 d.Matrix3 mat2 = new d.Matrix3();
1816 d.RfromQ(out mat2, ref quat2);
1817 d.GeomSetBody(prim_geom, Body);
1818 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1819 //d.GeomSetOffsetPosition(prim.prim_geom,
1820 // (Position.X - prm.Position.X) - pMass.c.X,
1821 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1822 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1823 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1824 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1825 d.BodySetMass(Body, ref pMass);
1826
1827 d.BodySetAutoDisableFlag(Body, true);
1828 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1829
1830 m_interpenetrationcount = 0;
1831 m_collisionscore = 0;
1832 m_disabled = false;
1833
1834 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1835 if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene);
1836
1837 _parent_scene.addActivePrim(this);
1838 }
1839 }
1840 }
1841 }
1842 }
1843
1844 private void ChildSetGeom(OdePrim odePrim)
1845 {
1846 lock (childrenPrim)
1847 {
1848 foreach (OdePrim prm in childrenPrim)
1849 {
1850 prm.disableBody();
1851 }
1852 }
1853 disableBody();
1854
1855 if (Body != IntPtr.Zero)
1856 {
1857 _parent_scene.remActivePrim(this);
1858 }
1859
1860 lock (childrenPrim)
1861 {
1862 foreach (OdePrim prm in childrenPrim)
1863 {
1864 ParentPrim(prm);
1865 }
1866 }
1867 }
1868
1869 private void ChildDelink(OdePrim odePrim)
1870 {
1871 // Okay, we have a delinked child.. need to rebuild the body.
1872 lock (childrenPrim)
1873 {
1874 foreach (OdePrim prm in childrenPrim)
1875 {
1876 prm.childPrim = true;
1877 prm.disableBody();
1878 }
1879 }
1880 disableBody();
1881
1882 lock (childrenPrim)
1883 {
1884 childrenPrim.Remove(odePrim);
1885 }
1886
1887 if (Body != IntPtr.Zero)
1888 {
1889 _parent_scene.remActivePrim(this);
1890 }
1891
1892 lock (childrenPrim)
1893 {
1894 foreach (OdePrim prm in childrenPrim)
1895 {
1896 ParentPrim(prm);
1897 }
1898 }
1899 }
1900
1901 private void changePhantomStatus()
1902 {
1903 m_taintphantom = m_isphantom;
1904 changeSelectedStatus();
1905 }
1906
1907/* not in use
1908 private void SetCollider()
1909 {
1910 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1911 }
1912
1913 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1914 {
1915 if (sel)
1916 {
1917 m_collisionCategories = CollisionCategories.Selected;
1918 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1919 }
1920 else
1921 {
1922 if (phan && !vdtc)
1923 {
1924 m_collisionCategories = 0;
1925 if (phys)
1926 m_collisionFlags = CollisionCategories.Land;
1927 else
1928 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1929 }
1930 else
1931 {
1932 m_collisionCategories = CollisionCategories.Geom;
1933 if (phys)
1934 m_collisionCategories |= CollisionCategories.Body;
1935
1936 m_collisionFlags = m_default_collisionFlags;
1937
1938 if (m_collidesLand)
1939 m_collisionFlags |= CollisionCategories.Land;
1940 if (m_collidesWater)
1941 m_collisionFlags |= CollisionCategories.Water;
1942 }
1943 }
1944
1945 if (prim_geom != IntPtr.Zero)
1946 {
1947 if (m_NoColide)
1948 {
1949 d.GeomSetCategoryBits(prim_geom, 0);
1950 if (phys)
1951 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1952 else
1953 {
1954 d.GeomSetCollideBits(prim_geom, 0);
1955 d.GeomDisable(prim_geom);
1956 }
1957 }
1958 else
1959 {
1960 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1961 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1962 }
1963 }
1964 }
1965*/
1966
1967 private void changeSelectedStatus()
1968 {
1969 if (m_taintselected)
1970 {
1971 m_collisionCategories = CollisionCategories.Selected;
1972 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1973
1974 // We do the body disable soft twice because 'in theory' a collision could have happened
1975 // in between the disabling and the collision properties setting
1976 // which would wake the physical body up from a soft disabling and potentially cause it to fall
1977 // through the ground.
1978
1979 // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select
1980 // just one part of the assembly, the rest of the assembly is non-selected and still simulating,
1981 // so that causes the selected part to wake up and continue moving.
1982
1983 // even if you select all parts of a jointed assembly, it is not guaranteed that the entire
1984 // assembly will stop simulating during the selection, because of the lack of atomicity
1985 // of select operations (their processing could be interrupted by a thread switch, causing
1986 // simulation to continue before all of the selected object notifications trickle down to
1987 // the physics engine).
1988
1989 // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are
1990 // selected and disabled. then, due to a thread switch, the selection processing is
1991 // interrupted and the physics engine continues to simulate, so the last 50 items, whose
1992 // selection was not yet processed, continues to simulate. this wakes up ALL of the
1993 // first 50 again. then the last 50 are disabled. then the first 50, which were just woken
1994 // up, start simulating again, which in turn wakes up the last 50.
1995
1996 if (m_isphysical)
1997 {
1998 disableBodySoft();
1999 }
2000
2001 if (prim_geom != IntPtr.Zero)
2002 {
2003 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2004 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2005 if (m_NoColide)
2006 d.GeomDisable(prim_geom);
2007 }
2008
2009 if (m_isphysical)
2010 {
2011 disableBodySoft();
2012 }
2013 if (Body != IntPtr.Zero)
2014 {
2015 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2016 d.BodySetForce(Body, 0f, 0f, 0f);
2017 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2018 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2019 }
2020 }
2021 else
2022 {
2023 if (m_isphantom && !m_isVolumeDetect)
2024 {
2025 m_collisionCategories = 0;
2026 if (m_isphysical)
2027 m_collisionFlags = CollisionCategories.Land;
2028 else
2029 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
2030 }
2031 else
2032 {
2033 m_collisionCategories = CollisionCategories.Geom;
2034 if (m_isphysical)
2035 m_collisionCategories |= CollisionCategories.Body;
2036
2037 m_collisionFlags = m_default_collisionFlags;
2038
2039 if (m_collidesLand)
2040 m_collisionFlags |= CollisionCategories.Land;
2041 if (m_collidesWater)
2042 m_collisionFlags |= CollisionCategories.Water;
2043 }
2044
2045 if (prim_geom != IntPtr.Zero)
2046 {
2047 if (m_NoColide)
2048 {
2049 d.GeomSetCategoryBits(prim_geom, 0);
2050 if (m_isphysical)
2051 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
2052 else
2053 {
2054 d.GeomSetCollideBits(prim_geom, 0);
2055 d.GeomDisable(prim_geom);
2056 }
2057 }
2058 else
2059 {
2060 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2061 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 }
2063 }
2064 if (Body != IntPtr.Zero)
2065 {
2066 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2067 d.BodySetForce(Body, 0f, 0f, 0f);
2068 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2069 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2070 }
2071
2072 if (m_isphysical)
2073 {
2074 if (Body != IntPtr.Zero)
2075 {
2076 enableBodySoft();
2077 }
2078 }
2079 }
2080
2081 resetCollisionAccounting();
2082 m_isSelected = m_taintselected;
2083 }//end changeSelectedStatus
2084
2085 public void ResetTaints()
2086 {
2087 m_taintposition = _position;
2088 m_taintrot = _orientation;
2089 m_taintPhysics = m_isphysical;
2090 m_taintselected = m_isSelected;
2091 m_taintsize = _size;
2092 m_taintshape = false;
2093 m_taintforce = false;
2094 m_taintdisable = false;
2095 m_taintVelocity = Vector3.Zero;
2096 }
2097
2098 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
2099 {
2100 bool gottrimesh = false;
2101
2102 m_NoColide = false; // assume all will go well
2103
2104 if (_triMeshData != IntPtr.Zero)
2105 {
2106 d.GeomTriMeshDataDestroy(_triMeshData);
2107 _triMeshData = IntPtr.Zero;
2108 }
2109
2110 if (_mesh != null)
2111 {
2112 gottrimesh = setMesh(_parent_scene, _mesh);
2113 if (!gottrimesh)
2114 {
2115 // getting a mesh failed,
2116 // lets go on having a basic box or sphere, with prim size but not coliding
2117 // physical colides with land, non with nothing
2118
2119 m_NoColide = true;
2120 }
2121 }
2122
2123 if (!gottrimesh)
2124 { // we will have a basic box or sphere
2125 IntPtr geo = IntPtr.Zero;
2126
2127 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
2128 && _size.X == _size.Y && _size.X == _size.Z)
2129 {
2130 // its a sphere
2131 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2132 try
2133 {
2134 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
2135 }
2136 catch (Exception e)
2137 {
2138 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2139 geo = IntPtr.Zero;
2140 ode.dunlock(_parent_scene.world);
2141 }
2142 }
2143 else // make it a box
2144 {
2145 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2146 try
2147 {
2148 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
2149 }
2150 catch (Exception e)
2151 {
2152 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2153 geo = IntPtr.Zero;
2154 ode.dunlock(_parent_scene.world);
2155 }
2156 }
2157
2158 if (geo == IntPtr.Zero) // if this happens it must be fixed
2159 {
2160 // if it does lets stop what we can
2161 // not sure this will not flame...
2162
2163 m_taintremove = true;
2164 _parent_scene.AddPhysicsActorTaint(this);
2165 return;
2166 }
2167
2168 SetGeom(geo); // this processes the m_NoColide
2169 }
2170 }
2171
2172 public void changeadd(float timestep)
2173 {
2174 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2175 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
2176
2177 if (targetspace == IntPtr.Zero)
2178 targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2179
2180 m_targetSpace = targetspace;
2181
2182 if (_mesh == null) // && m_meshfailed == false)
2183 {
2184 if (_parent_scene.needsMeshing(_pbs))
2185 {
2186 bool convex;
2187 if (m_shapetype == 2)
2188 convex = true;
2189 else
2190 convex = false;
2191 try
2192 {
2193 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex);
2194 }
2195 catch
2196 {
2197 //Don't continuously try to mesh prims when meshing has failed
2198 m_meshfailed = true;
2199 _mesh = null;
2200 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2201 }
2202 }
2203 }
2204
2205 lock (_parent_scene.OdeLock)
2206 {
2207 CreateGeom(m_targetSpace, _mesh);
2208
2209 if (prim_geom != IntPtr.Zero)
2210 {
2211 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2212 d.Quaternion myrot = new d.Quaternion();
2213 myrot.X = _orientation.X;
2214 myrot.Y = _orientation.Y;
2215 myrot.Z = _orientation.Z;
2216 myrot.W = _orientation.W;
2217 d.GeomSetQuaternion(prim_geom, ref myrot);
2218 }
2219
2220 if (m_isphysical && Body == IntPtr.Zero)
2221 {
2222 enableBody();
2223 }
2224 }
2225
2226 changeSelectedStatus();
2227
2228 m_taintadd = false;
2229 }
2230
2231 public void changemove(float timestep)
2232 {
2233 if (m_isphysical)
2234 {
2235 // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits!
2236 if (!m_taintremove && !childPrim)
2237 {
2238 if (Body == IntPtr.Zero)
2239 enableBody();
2240 //Prim auto disable after 20 frames,
2241 //if you move it, re-enable the prim manually.
2242 if (_parent != null)
2243 {
2244 if (m_linkJoint != IntPtr.Zero)
2245 {
2246 d.JointDestroy(m_linkJoint);
2247 m_linkJoint = IntPtr.Zero;
2248 }
2249 }
2250 if (Body != IntPtr.Zero)
2251 {
2252 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
2253
2254 if (_parent != null)
2255 {
2256 OdePrim odParent = (OdePrim)_parent;
2257 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
2258 {
2259 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
2260 Console.WriteLine("ODEPrim JointCreateFixed !!!");
2261 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
2262 d.JointAttach(m_linkJoint, Body, odParent.Body);
2263 d.JointSetFixed(m_linkJoint);
2264 }
2265 }
2266 d.BodyEnable(Body);
2267 if (m_type != Vehicle.TYPE_NONE)
2268 {
2269 Enable(Body, _parent_scene);
2270 }
2271 }
2272 else
2273 {
2274 m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
2275 }
2276 }
2277 //else
2278 // {
2279 //m_log.Debug("[BUG]: race!");
2280 //}
2281 }
2282 else
2283 {
2284 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2285 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2286 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2287
2288 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
2289 m_targetSpace = tempspace;
2290
2291 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2292 if (prim_geom != IntPtr.Zero)
2293 {
2294 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2295
2296 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2297 d.SpaceAdd(m_targetSpace, prim_geom);
2298 }
2299 }
2300
2301 changeSelectedStatus();
2302
2303 resetCollisionAccounting();
2304 m_taintposition = _position;
2305 }
2306
2307 public void rotate(float timestep)
2308 {
2309 d.Quaternion myrot = new d.Quaternion();
2310 myrot.X = _orientation.X;
2311 myrot.Y = _orientation.Y;
2312 myrot.Z = _orientation.Z;
2313 myrot.W = _orientation.W;
2314 if (Body != IntPtr.Zero)
2315 {
2316 // KF: If this is a root prim do BodySet
2317 d.BodySetQuaternion(Body, ref myrot);
2318 }
2319 else
2320 {
2321 // daughter prim, do Geom set
2322 d.GeomSetQuaternion(prim_geom, ref myrot);
2323 }
2324
2325 resetCollisionAccounting();
2326 m_taintrot = _orientation;
2327 }
2328
2329 private void resetCollisionAccounting()
2330 {
2331 m_collisionscore = 0;
2332 m_interpenetrationcount = 0;
2333 m_disabled = false;
2334 }
2335
2336 public void changedisable(float timestep)
2337 {
2338 m_disabled = true;
2339 if (Body != IntPtr.Zero)
2340 {
2341 d.BodyDisable(Body);
2342 Body = IntPtr.Zero;
2343 }
2344
2345 m_taintdisable = false;
2346 }
2347
2348 public void changePhysicsStatus(float timestep)
2349 {
2350 if (m_isphysical == true)
2351 {
2352 if (Body == IntPtr.Zero)
2353 {
2354 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2355 {
2356 changeshape(2f);
2357 }
2358 else
2359 {
2360 enableBody();
2361 }
2362 }
2363 }
2364 else
2365 {
2366 if (Body != IntPtr.Zero)
2367 {
2368 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2369 {
2370 _mesh = null;
2371 changeadd(2f);
2372 }
2373 if (childPrim)
2374 {
2375 if (_parent != null)
2376 {
2377 OdePrim parent = (OdePrim)_parent;
2378 parent.ChildDelink(this);
2379 }
2380 }
2381 else
2382 {
2383 disableBody();
2384 }
2385 }
2386 }
2387
2388 changeSelectedStatus();
2389
2390 resetCollisionAccounting();
2391 m_taintPhysics = m_isphysical;
2392 }
2393
2394 public void changesize(float timestamp)
2395 {
2396
2397 string oldname = _parent_scene.geom_name_map[prim_geom];
2398
2399 if (_size.X <= 0) _size.X = 0.01f;
2400 if (_size.Y <= 0) _size.Y = 0.01f;
2401 if (_size.Z <= 0) _size.Z = 0.01f;
2402
2403 // Cleanup of old prim geometry
2404 if (_mesh != null)
2405 {
2406 // Cleanup meshing here
2407 }
2408 //kill body to rebuild
2409 if (IsPhysical && Body != IntPtr.Zero)
2410 {
2411 if (childPrim)
2412 {
2413 if (_parent != null)
2414 {
2415 OdePrim parent = (OdePrim)_parent;
2416 parent.ChildDelink(this);
2417 }
2418 }
2419 else
2420 {
2421 disableBody();
2422 }
2423 }
2424 if (d.SpaceQuery(m_targetSpace, prim_geom))
2425 {
2426 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2427 d.SpaceRemove(m_targetSpace, prim_geom);
2428 }
2429 // we don't need to do space calculation because the client sends a position update also.
2430
2431 // Construction of new prim
2432 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2433 {
2434 float meshlod = _parent_scene.meshSculptLOD;
2435
2436 if (IsPhysical)
2437 meshlod = _parent_scene.MeshSculptphysicalLOD;
2438 // Don't need to re-enable body.. it's done in SetMesh
2439
2440 IMesh mesh = null;
2441
2442 try
2443 {
2444 if (_parent_scene.needsMeshing(_pbs))
2445 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
2446 }
2447 catch
2448 {
2449 m_meshfailed = true;
2450 mesh = null;
2451 m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2452 }
2453
2454 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2455 CreateGeom(m_targetSpace, mesh);
2456 }
2457 else
2458 {
2459 _mesh = null;
2460 CreateGeom(m_targetSpace, _mesh);
2461 }
2462
2463 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2464 d.Quaternion myrot = new d.Quaternion();
2465 myrot.X = _orientation.X;
2466 myrot.Y = _orientation.Y;
2467 myrot.Z = _orientation.Z;
2468 myrot.W = _orientation.W;
2469 d.GeomSetQuaternion(prim_geom, ref myrot);
2470
2471 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2472 if (IsPhysical && Body == IntPtr.Zero && !childPrim)
2473 {
2474 // Re creates body on size.
2475 // EnableBody also does setMass()
2476 enableBody();
2477 d.BodyEnable(Body);
2478 }
2479
2480 _parent_scene.geom_name_map[prim_geom] = oldname;
2481
2482 changeSelectedStatus();
2483 if (childPrim)
2484 {
2485 if (_parent is OdePrim)
2486 {
2487 OdePrim parent = (OdePrim)_parent;
2488 parent.ChildSetGeom(this);
2489 }
2490 }
2491 resetCollisionAccounting();
2492 m_taintsize = _size;
2493 }
2494
2495
2496
2497 public void changefloatonwater(float timestep)
2498 {
2499 m_collidesWater = m_taintCollidesWater;
2500
2501 if (prim_geom != IntPtr.Zero)
2502 {
2503 if (m_collidesWater)
2504 {
2505 m_collisionFlags |= CollisionCategories.Water;
2506 }
2507 else
2508 {
2509 m_collisionFlags &= ~CollisionCategories.Water;
2510 }
2511 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2512 }
2513 }
2514
2515 public void changeshape(float timestamp)
2516 {
2517 string oldname = _parent_scene.geom_name_map[prim_geom];
2518
2519 // Cleanup of old prim geometry and Bodies
2520 if (IsPhysical && Body != IntPtr.Zero)
2521 {
2522 if (childPrim)
2523 {
2524 if (_parent != null)
2525 {
2526 OdePrim parent = (OdePrim)_parent;
2527 parent.ChildDelink(this);
2528 }
2529 }
2530 else
2531 {
2532 disableBody();
2533 }
2534 }
2535
2536
2537 // we don't need to do space calculation because the client sends a position update also.
2538 if (_size.X <= 0) _size.X = 0.01f;
2539 if (_size.Y <= 0) _size.Y = 0.01f;
2540 if (_size.Z <= 0) _size.Z = 0.01f;
2541 // Construction of new prim
2542
2543 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2544 {
2545 // Don't need to re-enable body.. it's done in SetMesh
2546 float meshlod = _parent_scene.meshSculptLOD;
2547 IMesh mesh;
2548
2549 if (IsPhysical)
2550 meshlod = _parent_scene.MeshSculptphysicalLOD;
2551
2552 bool convex;
2553 if (m_shapetype == 2)
2554 convex = true;
2555 else
2556 convex = false;
2557
2558 try
2559 {
2560 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, convex);
2561 }
2562 catch
2563 {
2564 mesh = null;
2565 m_meshfailed = true;
2566 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2567 }
2568
2569 CreateGeom(m_targetSpace, mesh);
2570
2571 // createmesh returns null when it doesn't mesh.
2572 }
2573 else
2574 {
2575 _mesh = null;
2576 CreateGeom(m_targetSpace, null);
2577 }
2578
2579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2580 d.Quaternion myrot = new d.Quaternion();
2581 //myrot.W = _orientation.w;
2582 myrot.W = _orientation.W;
2583 myrot.X = _orientation.X;
2584 myrot.Y = _orientation.Y;
2585 myrot.Z = _orientation.Z;
2586 d.GeomSetQuaternion(prim_geom, ref myrot);
2587
2588 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2589 if (IsPhysical && Body == IntPtr.Zero)
2590 {
2591 // Re creates body on size.
2592 // EnableBody also does setMass()
2593 enableBody();
2594 if (Body != IntPtr.Zero)
2595 {
2596 d.BodyEnable(Body);
2597 }
2598 }
2599 _parent_scene.geom_name_map[prim_geom] = oldname;
2600
2601 changeSelectedStatus();
2602 if (childPrim)
2603 {
2604 if (_parent is OdePrim)
2605 {
2606 OdePrim parent = (OdePrim)_parent;
2607 parent.ChildSetGeom(this);
2608 }
2609 }
2610 resetCollisionAccounting();
2611 m_taintshape = false;
2612 }
2613
2614 public void changeAddForce(float timestamp)
2615 {
2616 if (!m_isSelected)
2617 {
2618 lock (m_forcelist)
2619 {
2620 //m_log.Info("[PHYSICS]: dequeing forcelist");
2621 if (IsPhysical)
2622 {
2623 Vector3 iforce = Vector3.Zero;
2624 int i = 0;
2625 try
2626 {
2627 for (i = 0; i < m_forcelist.Count; i++)
2628 {
2629
2630 iforce = iforce + (m_forcelist[i] * 100);
2631 }
2632 }
2633 catch (IndexOutOfRangeException)
2634 {
2635 m_forcelist = new List<Vector3>();
2636 m_collisionscore = 0;
2637 m_interpenetrationcount = 0;
2638 m_taintforce = false;
2639 return;
2640 }
2641 catch (ArgumentOutOfRangeException)
2642 {
2643 m_forcelist = new List<Vector3>();
2644 m_collisionscore = 0;
2645 m_interpenetrationcount = 0;
2646 m_taintforce = false;
2647 return;
2648 }
2649 d.BodyEnable(Body);
2650
2651 d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z);
2652 }
2653 m_forcelist.Clear();
2654 }
2655
2656 m_collisionscore = 0;
2657 m_interpenetrationcount = 0;
2658 }
2659
2660 m_taintforce = false;
2661
2662 }
2663
2664
2665
2666 public void changeSetTorque(float timestamp)
2667 {
2668 if (!m_isSelected)
2669 {
2670 if (IsPhysical && Body != IntPtr.Zero)
2671 {
2672 d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
2673 }
2674 }
2675
2676 m_taintTorque = Vector3.Zero;
2677 }
2678
2679 public void changeAddAngularForce(float timestamp)
2680 {
2681 if (!m_isSelected)
2682 {
2683 lock (m_angularforcelist)
2684 {
2685 //m_log.Info("[PHYSICS]: dequeing forcelist");
2686 if (IsPhysical)
2687 {
2688 Vector3 iforce = Vector3.Zero;
2689 for (int i = 0; i < m_angularforcelist.Count; i++)
2690 {
2691 iforce = iforce + (m_angularforcelist[i] * 100);
2692 }
2693 d.BodyEnable(Body);
2694 d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z);
2695
2696 }
2697 m_angularforcelist.Clear();
2698 }
2699
2700 m_collisionscore = 0;
2701 m_interpenetrationcount = 0;
2702 }
2703
2704 m_taintaddangularforce = false;
2705 }
2706
2707 private void changevelocity(float timestep)
2708 {
2709 if (!m_isSelected)
2710 {
2711 Thread.Sleep(20);
2712 if (IsPhysical)
2713 {
2714 if (Body != IntPtr.Zero)
2715 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
2716 }
2717
2718 //resetCollisionAccounting();
2719 }
2720 m_taintVelocity = Vector3.Zero;
2721 }
2722
2723 public void UpdatePositionAndVelocity()
2724 {
2725 return; // moved to the Move () method
2726 }
2727
2728 public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj)
2729 {
2730 obj.I.M00 = pMat[0, 0];
2731 obj.I.M01 = pMat[0, 1];
2732 obj.I.M02 = pMat[0, 2];
2733 obj.I.M10 = pMat[1, 0];
2734 obj.I.M11 = pMat[1, 1];
2735 obj.I.M12 = pMat[1, 2];
2736 obj.I.M20 = pMat[2, 0];
2737 obj.I.M21 = pMat[2, 1];
2738 obj.I.M22 = pMat[2, 2];
2739 return obj;
2740 }
2741
2742 public override void SubscribeEvents(int ms)
2743 {
2744 m_eventsubscription = ms;
2745 _parent_scene.addCollisionEventReporting(this);
2746 }
2747
2748 public override void UnSubscribeEvents()
2749 {
2750 _parent_scene.remCollisionEventReporting(this);
2751 m_eventsubscription = 0;
2752 }
2753
2754 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2755 {
2756 if (CollisionEventsThisFrame == null)
2757 CollisionEventsThisFrame = new CollisionEventUpdate();
2758 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
2759 }
2760
2761 public void SendCollisions()
2762 {
2763 if (CollisionEventsThisFrame == null)
2764 return;
2765
2766 base.SendCollisionUpdate(CollisionEventsThisFrame);
2767
2768 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
2769 CollisionEventsThisFrame = null;
2770 else
2771 CollisionEventsThisFrame = new CollisionEventUpdate();
2772 }
2773
2774 public override bool SubscribedEvents()
2775 {
2776 if (m_eventsubscription > 0)
2777 return true;
2778 return false;
2779 }
2780
2781 public static Matrix4 Inverse(Matrix4 pMat)
2782 {
2783 if (determinant3x3(pMat) == 0)
2784 {
2785 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
2786 }
2787
2788
2789
2790 return (Adjoint(pMat) / determinant3x3(pMat));
2791 }
2792
2793 public static Matrix4 Adjoint(Matrix4 pMat)
2794 {
2795 Matrix4 adjointMatrix = new Matrix4();
2796 for (int i = 0; i < 4; i++)
2797 {
2798 for (int j = 0; j < 4; j++)
2799 {
2800 Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j)))));
2801 }
2802 }
2803
2804 adjointMatrix = Transpose(adjointMatrix);
2805 return adjointMatrix;
2806 }
2807
2808 public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol)
2809 {
2810 Matrix4 minor = new Matrix4();
2811 int m = 0, n = 0;
2812 for (int i = 0; i < 4; i++)
2813 {
2814 if (i == iRow)
2815 continue;
2816 n = 0;
2817 for (int j = 0; j < 4; j++)
2818 {
2819 if (j == iCol)
2820 continue;
2821 Matrix4SetValue(ref minor, m, n, matrix[i, j]);
2822 n++;
2823 }
2824 m++;
2825 }
2826 return minor;
2827 }
2828
2829 public static Matrix4 Transpose(Matrix4 pMat)
2830 {
2831 Matrix4 transposeMatrix = new Matrix4();
2832 for (int i = 0; i < 4; i++)
2833 for (int j = 0; j < 4; j++)
2834 Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]);
2835 return transposeMatrix;
2836 }
2837
2838 public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val)
2839 {
2840 switch (r)
2841 {
2842 case 0:
2843 switch (c)
2844 {
2845 case 0:
2846 pMat.M11 = val;
2847 break;
2848 case 1:
2849 pMat.M12 = val;
2850 break;
2851 case 2:
2852 pMat.M13 = val;
2853 break;
2854 case 3:
2855 pMat.M14 = val;
2856 break;
2857 }
2858
2859 break;
2860 case 1:
2861 switch (c)
2862 {
2863 case 0:
2864 pMat.M21 = val;
2865 break;
2866 case 1:
2867 pMat.M22 = val;
2868 break;
2869 case 2:
2870 pMat.M23 = val;
2871 break;
2872 case 3:
2873 pMat.M24 = val;
2874 break;
2875 }
2876
2877 break;
2878 case 2:
2879 switch (c)
2880 {
2881 case 0:
2882 pMat.M31 = val;
2883 break;
2884 case 1:
2885 pMat.M32 = val;
2886 break;
2887 case 2:
2888 pMat.M33 = val;
2889 break;
2890 case 3:
2891 pMat.M34 = val;
2892 break;
2893 }
2894
2895 break;
2896 case 3:
2897 switch (c)
2898 {
2899 case 0:
2900 pMat.M41 = val;
2901 break;
2902 case 1:
2903 pMat.M42 = val;
2904 break;
2905 case 2:
2906 pMat.M43 = val;
2907 break;
2908 case 3:
2909 pMat.M44 = val;
2910 break;
2911 }
2912
2913 break;
2914 }
2915 }
2916 private static float determinant3x3(Matrix4 pMat)
2917 {
2918 float det = 0;
2919 float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2];
2920 float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0];
2921 float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1];
2922 float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2];
2923 float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0];
2924 float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1];
2925
2926 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
2927 return det;
2928
2929 }
2930
2931 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
2932 {
2933 dst.c.W = src.c.W;
2934 dst.c.X = src.c.X;
2935 dst.c.Y = src.c.Y;
2936 dst.c.Z = src.c.Z;
2937 dst.mass = src.mass;
2938 dst.I.M00 = src.I.M00;
2939 dst.I.M01 = src.I.M01;
2940 dst.I.M02 = src.I.M02;
2941 dst.I.M10 = src.I.M10;
2942 dst.I.M11 = src.I.M11;
2943 dst.I.M12 = src.I.M12;
2944 dst.I.M20 = src.I.M20;
2945 dst.I.M21 = src.I.M21;
2946 dst.I.M22 = src.I.M22;
2947 }
2948
2949 public override void SetMaterial(int pMaterial)
2950 {
2951 m_material = pMaterial;
2952 }
2953
2954 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
2955 {
2956 switch (pParam)
2957 {
2958 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
2959 if (pValue < 0.01f) pValue = 0.01f;
2960 // m_angularDeflectionEfficiency = pValue;
2961 break;
2962 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
2963 if (pValue < 0.1f) pValue = 0.1f;
2964 // m_angularDeflectionTimescale = pValue;
2965 break;
2966 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
2967 if (pValue < 0.3f) pValue = 0.3f;
2968 m_angularMotorDecayTimescale = pValue;
2969 break;
2970 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
2971 if (pValue < 0.3f) pValue = 0.3f;
2972 m_angularMotorTimescale = pValue;
2973 break;
2974 case Vehicle.BANKING_EFFICIENCY:
2975 if (pValue < 0.01f) pValue = 0.01f;
2976 // m_bankingEfficiency = pValue;
2977 break;
2978 case Vehicle.BANKING_MIX:
2979 if (pValue < 0.01f) pValue = 0.01f;
2980 // m_bankingMix = pValue;
2981 break;
2982 case Vehicle.BANKING_TIMESCALE:
2983 if (pValue < 0.01f) pValue = 0.01f;
2984 // m_bankingTimescale = pValue;
2985 break;
2986 case Vehicle.BUOYANCY:
2987 if (pValue < -1f) pValue = -1f;
2988 if (pValue > 1f) pValue = 1f;
2989 m_VehicleBuoyancy = pValue;
2990 break;
2991 // case Vehicle.HOVER_EFFICIENCY:
2992 // if (pValue < 0f) pValue = 0f;
2993 // if (pValue > 1f) pValue = 1f;
2994 // m_VhoverEfficiency = pValue;
2995 // break;
2996 case Vehicle.HOVER_HEIGHT:
2997 m_VhoverHeight = pValue;
2998 break;
2999 case Vehicle.HOVER_TIMESCALE:
3000 if (pValue < 0.1f) pValue = 0.1f;
3001 m_VhoverTimescale = pValue;
3002 break;
3003 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
3004 if (pValue < 0.01f) pValue = 0.01f;
3005 // m_linearDeflectionEfficiency = pValue;
3006 break;
3007 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
3008 if (pValue < 0.01f) pValue = 0.01f;
3009 // m_linearDeflectionTimescale = pValue;
3010 break;
3011 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
3012 if (pValue < 0.3f) pValue = 0.3f;
3013 m_linearMotorDecayTimescale = pValue;
3014 break;
3015 case Vehicle.LINEAR_MOTOR_TIMESCALE:
3016 if (pValue < 0.1f) pValue = 0.1f;
3017 m_linearMotorTimescale = pValue;
3018 break;
3019 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
3020 if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
3021 if (pValue > 1.0f) pValue = 1.0f;
3022 m_verticalAttractionEfficiency = pValue;
3023 break;
3024 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
3025 if (pValue < 0.1f) pValue = 0.1f;
3026 m_verticalAttractionTimescale = pValue;
3027 break;
3028
3029 // These are vector properties but the engine lets you use a single float value to
3030 // set all of the components to the same value
3031 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3032 if (pValue > 30f) pValue = 30f;
3033 if (pValue < 0.1f) pValue = 0.1f;
3034 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
3035 break;
3036 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3037 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
3038 UpdateAngDecay();
3039 break;
3040 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3041 if (pValue < 0.1f) pValue = 0.1f;
3042 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
3043 break;
3044 case Vehicle.LINEAR_MOTOR_DIRECTION:
3045 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
3046 UpdateLinDecay();
3047 break;
3048 case Vehicle.LINEAR_MOTOR_OFFSET:
3049 // m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
3050 break;
3051
3052 }
3053
3054 }//end ProcessFloatVehicleParam
3055
3056 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
3057 {
3058 switch (pParam)
3059 {
3060 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3061 if (pValue.X > 30f) pValue.X = 30f;
3062 if (pValue.X < 0.1f) pValue.X = 0.1f;
3063 if (pValue.Y > 30f) pValue.Y = 30f;
3064 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3065 if (pValue.Z > 30f) pValue.Z = 30f;
3066 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3067 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3068 break;
3069 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3070 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
3071 // Limit requested angular speed to 2 rps= 4 pi rads/sec
3072 if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
3073 if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f;
3074 if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
3075 if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f;
3076 if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
3077 if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f;
3078 UpdateAngDecay();
3079 break;
3080 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3081 if (pValue.X < 0.1f) pValue.X = 0.1f;
3082 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3083 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3084 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3085 break;
3086 case Vehicle.LINEAR_MOTOR_DIRECTION:
3087 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting
3088 UpdateLinDecay();
3089 break;
3090 case Vehicle.LINEAR_MOTOR_OFFSET:
3091 // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
3092 break;
3093 }
3094
3095 }//end ProcessVectorVehicleParam
3096
3097 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
3098 {
3099 switch (pParam)
3100 {
3101 case Vehicle.REFERENCE_FRAME:
3102 // m_referenceFrame = pValue;
3103 break;
3104 }
3105
3106 }//end ProcessRotationVehicleParam
3107
3108 internal void ProcessVehicleFlags(int pParam, bool remove)
3109 {
3110 if (remove)
3111 {
3112 m_flags &= ~((VehicleFlag)pParam);
3113 }
3114 else
3115 {
3116 m_flags |= (VehicleFlag)pParam;
3117 }
3118 }
3119
3120 internal void ProcessTypeChange(Vehicle pType)
3121 {
3122 // Set Defaults For Type
3123 m_type = pType;
3124 switch (pType)
3125 {
3126 case Vehicle.TYPE_SLED:
3127 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
3128 m_angularFrictionTimescale = new Vector3(30, 30, 30);
3129 // m_lLinMotorVel = Vector3.Zero;
3130 m_linearMotorTimescale = 1000;
3131 m_linearMotorDecayTimescale = 120;
3132 m_angularMotorDirection = Vector3.Zero;
3133 m_angularMotorDVel = Vector3.Zero;
3134 m_angularMotorTimescale = 1000;
3135 m_angularMotorDecayTimescale = 120;
3136 m_VhoverHeight = 0;
3137 // m_VhoverEfficiency = 1;
3138 m_VhoverTimescale = 10;
3139 m_VehicleBuoyancy = 0;
3140 // m_linearDeflectionEfficiency = 1;
3141 // m_linearDeflectionTimescale = 1;
3142 // m_angularDeflectionEfficiency = 1;
3143 // m_angularDeflectionTimescale = 1000;
3144 // m_bankingEfficiency = 0;
3145 // m_bankingMix = 1;
3146 // m_bankingTimescale = 10;
3147 // m_referenceFrame = Quaternion.Identity;
3148 m_flags &=
3149 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3150 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3151 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3152 break;
3153 case Vehicle.TYPE_CAR:
3154 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
3155 m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30.
3156 // m_lLinMotorVel = Vector3.Zero;
3157 m_linearMotorTimescale = 1;
3158 m_linearMotorDecayTimescale = 60;
3159 m_angularMotorDirection = Vector3.Zero;
3160 m_angularMotorDVel = Vector3.Zero;
3161 m_angularMotorTimescale = 1;
3162 m_angularMotorDecayTimescale = 0.8f;
3163 m_VhoverHeight = 0;
3164 // m_VhoverEfficiency = 0;
3165 m_VhoverTimescale = 1000;
3166 m_VehicleBuoyancy = 0;
3167 // // m_linearDeflectionEfficiency = 1;
3168 // // m_linearDeflectionTimescale = 2;
3169 // // m_angularDeflectionEfficiency = 0;
3170 // m_angularDeflectionTimescale = 10;
3171 m_verticalAttractionEfficiency = 1f;
3172 m_verticalAttractionTimescale = 10f;
3173 // m_bankingEfficiency = -0.2f;
3174 // m_bankingMix = 1;
3175 // m_bankingTimescale = 1;
3176 // m_referenceFrame = Quaternion.Identity;
3177 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3178 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
3179 VehicleFlag.LIMIT_MOTOR_UP);
3180 break;
3181 case Vehicle.TYPE_BOAT:
3182 m_linearFrictionTimescale = new Vector3(10, 3, 2);
3183 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3184 // m_lLinMotorVel = Vector3.Zero;
3185 m_linearMotorTimescale = 5;
3186 m_linearMotorDecayTimescale = 60;
3187 m_angularMotorDirection = Vector3.Zero;
3188 m_angularMotorDVel = Vector3.Zero;
3189 m_angularMotorTimescale = 4;
3190 m_angularMotorDecayTimescale = 4;
3191 m_VhoverHeight = 0;
3192 // m_VhoverEfficiency = 0.5f;
3193 m_VhoverTimescale = 2;
3194 m_VehicleBuoyancy = 1;
3195 // m_linearDeflectionEfficiency = 0.5f;
3196 // m_linearDeflectionTimescale = 3;
3197 // m_angularDeflectionEfficiency = 0.5f;
3198 // m_angularDeflectionTimescale = 5;
3199 m_verticalAttractionEfficiency = 0.5f;
3200 m_verticalAttractionTimescale = 5f;
3201 // m_bankingEfficiency = -0.3f;
3202 // m_bankingMix = 0.8f;
3203 // m_bankingTimescale = 1;
3204 // m_referenceFrame = Quaternion.Identity;
3205 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
3206 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3207 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
3208 VehicleFlag.LIMIT_MOTOR_UP);
3209 break;
3210 case Vehicle.TYPE_AIRPLANE:
3211 m_linearFrictionTimescale = new Vector3(200, 10, 5);
3212 m_angularFrictionTimescale = new Vector3(20, 20, 20);
3213 // m_lLinMotorVel = Vector3.Zero;
3214 m_linearMotorTimescale = 2;
3215 m_linearMotorDecayTimescale = 60;
3216 m_angularMotorDirection = Vector3.Zero;
3217 m_angularMotorDVel = Vector3.Zero;
3218 m_angularMotorTimescale = 4;
3219 m_angularMotorDecayTimescale = 4;
3220 m_VhoverHeight = 0;
3221 // m_VhoverEfficiency = 0.5f;
3222 m_VhoverTimescale = 1000;
3223 m_VehicleBuoyancy = 0;
3224 // m_linearDeflectionEfficiency = 0.5f;
3225 // m_linearDeflectionTimescale = 3;
3226 // m_angularDeflectionEfficiency = 1;
3227 // m_angularDeflectionTimescale = 2;
3228 m_verticalAttractionEfficiency = 0.9f;
3229 m_verticalAttractionTimescale = 2f;
3230 // m_bankingEfficiency = 1;
3231 // m_bankingMix = 0.7f;
3232 // m_bankingTimescale = 2;
3233 // m_referenceFrame = Quaternion.Identity;
3234 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3235 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3236 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
3237 break;
3238 case Vehicle.TYPE_BALLOON:
3239 m_linearFrictionTimescale = new Vector3(5, 5, 5);
3240 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3241 m_linearMotorTimescale = 5;
3242 m_linearMotorDecayTimescale = 60;
3243 m_angularMotorDirection = Vector3.Zero;
3244 m_angularMotorDVel = Vector3.Zero;
3245 m_angularMotorTimescale = 6;
3246 m_angularMotorDecayTimescale = 10;
3247 m_VhoverHeight = 5;
3248 // m_VhoverEfficiency = 0.8f;
3249 m_VhoverTimescale = 10;
3250 m_VehicleBuoyancy = 1;
3251 // m_linearDeflectionEfficiency = 0;
3252 // m_linearDeflectionTimescale = 5;
3253 // m_angularDeflectionEfficiency = 0;
3254 // m_angularDeflectionTimescale = 5;
3255 m_verticalAttractionEfficiency = 1f;
3256 m_verticalAttractionTimescale = 100f;
3257 // m_bankingEfficiency = 0;
3258 // m_bankingMix = 0.7f;
3259 // m_bankingTimescale = 5;
3260 // m_referenceFrame = Quaternion.Identity;
3261 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3262 VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3263 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3264 break;
3265
3266 }
3267 }//end SetDefaultsForType
3268
3269 internal void Enable(IntPtr pBody, OdeScene pParentScene)
3270 {
3271 if (m_type == Vehicle.TYPE_NONE)
3272 return;
3273
3274 m_body = pBody;
3275 }
3276
3277
3278 internal void Halt()
3279 { // Kill all motions, when non-physical
3280 // m_linearMotorDirection = Vector3.Zero;
3281 m_lLinMotorDVel = Vector3.Zero;
3282 m_lLinObjectVel = Vector3.Zero;
3283 m_wLinObjectVel = Vector3.Zero;
3284 m_angularMotorDirection = Vector3.Zero;
3285 m_lastAngularVelocity = Vector3.Zero;
3286 m_angularMotorDVel = Vector3.Zero;
3287 _acceleration = Vector3.Zero;
3288 }
3289
3290 private void UpdateLinDecay()
3291 {
3292 m_lLinMotorDVel.X = m_linearMotorDirection.X;
3293 m_lLinMotorDVel.Y = m_linearMotorDirection.Y;
3294 m_lLinMotorDVel.Z = m_linearMotorDirection.Z;
3295 } // else let the motor decay on its own
3296
3297 private void UpdateAngDecay()
3298 {
3299 m_angularMotorDVel.X = m_angularMotorDirection.X;
3300 m_angularMotorDVel.Y = m_angularMotorDirection.Y;
3301 m_angularMotorDVel.Z = m_angularMotorDirection.Z;
3302 } // else let the motor decay on its own
3303
3304 public void Move(float timestep)
3305 {
3306 float fx = 0;
3307 float fy = 0;
3308 float fz = 0;
3309 Vector3 linvel; // velocity applied, including any reversal
3310
3311 // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders.
3312 // This is a temp patch until proper region crossing is developed.
3313
3314
3315 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims.
3316 {
3317 // Old public void UpdatePositionAndVelocity(), more accuratley calculated here
3318 bool lastZeroFlag = _zeroFlag; // was it stopped
3319
3320 d.Vector3 vec = d.BodyGetPosition(Body);
3321 Vector3 l_position = Vector3.Zero;
3322 l_position.X = vec.X;
3323 l_position.Y = vec.Y;
3324 l_position.Z = vec.Z;
3325 m_lastposition = _position;
3326 _position = l_position;
3327
3328 d.Quaternion ori = d.BodyGetQuaternion(Body);
3329 // Quaternion l_orientation = Quaternion.Identity;
3330 _orientation.X = ori.X;
3331 _orientation.Y = ori.Y;
3332 _orientation.Z = ori.Z;
3333 _orientation.W = ori.W;
3334 m_lastorientation = _orientation;
3335
3336 d.Vector3 vel = d.BodyGetLinearVel(Body);
3337 m_lastVelocity = _velocity;
3338 _velocity.X = vel.X;
3339 _velocity.Y = vel.Y;
3340 _velocity.Z = vel.Z;
3341 _acceleration = ((_velocity - m_lastVelocity) / timestep);
3342
3343 d.Vector3 torque = d.BodyGetTorque(Body);
3344 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3345
3346
3347 if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X
3348 || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y
3349 )
3350 {
3351 // we are outside current region
3352 // clip position to a stop just outside region and stop it only internally
3353 // do it only once using m_crossingfailures as control
3354 _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f);
3355 _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f);
3356 _position.Z = Util.Clip(l_position.Z, -100f, 50000f);
3357 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3358 d.BodySetLinearVel(Body, 0, 0, 0);
3359 m_outofBounds = true;
3360 base.RequestPhysicsterseUpdate();
3361 return;
3362 }
3363
3364 base.RequestPhysicsterseUpdate();
3365
3366 if (l_position.Z < 0)
3367 {
3368 // This is so prim that get lost underground don't fall forever and suck up
3369 //
3370 // Sim resources and memory.
3371 // Disables the prim's movement physics....
3372 // It's a hack and will generate a console message if it fails.
3373
3374 //IsPhysical = false;
3375 if (_parent == null) base.RaiseOutOfBounds(_position);
3376
3377
3378 _acceleration.X = 0; // This stuff may stop client display but it has no
3379 _acceleration.Y = 0; // effect on the object in phys engine!
3380 _acceleration.Z = 0;
3381
3382 _velocity.X = 0;
3383 _velocity.Y = 0;
3384 _velocity.Z = 0;
3385 m_lastVelocity = Vector3.Zero;
3386 m_rotationalVelocity.X = 0;
3387 m_rotationalVelocity.Y = 0;
3388 m_rotationalVelocity.Z = 0;
3389
3390 if (_parent == null) base.RequestPhysicsterseUpdate();
3391
3392 m_throttleUpdates = false;
3393 throttleCounter = 0;
3394 _zeroFlag = true;
3395 //outofBounds = true;
3396 } // end neg Z check
3397
3398 // Is it moving?
3399 /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
3400 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
3401 && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */
3402 if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly
3403 (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating
3404 (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly
3405 {
3406 _zeroFlag = true;
3407 m_throttleUpdates = false;
3408 }
3409 else
3410 {
3411 //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString());
3412 _zeroFlag = false;
3413 m_lastUpdateSent = false;
3414 //m_throttleUpdates = false;
3415 }
3416
3417 if (_zeroFlag)
3418 { // Its stopped
3419 _velocity.X = 0.0f;
3420 _velocity.Y = 0.0f;
3421 // _velocity.Z = 0.0f;
3422
3423 _acceleration.X = 0;
3424 _acceleration.Y = 0;
3425 // _acceleration.Z = 0;
3426
3427 m_rotationalVelocity.X = 0;
3428 m_rotationalVelocity.Y = 0;
3429 m_rotationalVelocity.Z = 0;
3430 // Stop it in the phys engine
3431 d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z);
3432 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
3433 d.BodySetForce(Body, 0f, 0f, 0f);
3434
3435 if (!m_lastUpdateSent)
3436 {
3437 m_throttleUpdates = false;
3438 throttleCounter = 0;
3439 if (_parent == null)
3440 {
3441 base.RequestPhysicsterseUpdate();
3442 }
3443
3444 m_lastUpdateSent = true;
3445 }
3446 }
3447 else
3448 { // Its moving
3449 if (lastZeroFlag != _zeroFlag)
3450 {
3451 if (_parent == null)
3452 {
3453 base.RequestPhysicsterseUpdate();
3454 }
3455 }
3456 m_lastUpdateSent = false;
3457 if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate)
3458 {
3459 if (_parent == null)
3460 {
3461 base.RequestPhysicsterseUpdate();
3462 }
3463 }
3464 else
3465 {
3466 throttleCounter++;
3467 }
3468 }
3469 m_lastposition = l_position;
3470
3471 /// End UpdatePositionAndVelocity insert
3472
3473
3474 // Rotation lock =====================================
3475 if (m_rotateEnableUpdate)
3476 {
3477 // Snapshot current angles, set up Amotor(s)
3478 m_rotateEnableUpdate = false;
3479 m_rotateEnable = m_rotateEnableRequest;
3480 //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable);
3481
3482 if (Amotor != IntPtr.Zero)
3483 {
3484 d.JointDestroy(Amotor);
3485 Amotor = IntPtr.Zero;
3486 //Console.WriteLine("Old Amotor Destroyed");
3487 }
3488
3489 if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f))
3490 { // not all are enabled
3491 d.Quaternion r = d.BodyGetQuaternion(Body);
3492 Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W);
3493 // extract the axes vectors
3494 Vector3 vX = new Vector3(1f, 0f, 0f);
3495 Vector3 vY = new Vector3(0f, 1f, 0f);
3496 Vector3 vZ = new Vector3(0f, 0f, 1f);
3497 vX = vX * locrot;
3498 vY = vY * locrot;
3499 vZ = vZ * locrot;
3500 // snapshot the current angle vectors
3501 m_lockX = vX;
3502 m_lockY = vY;
3503 m_lockZ = vZ;
3504 // m_lockRot = locrot;
3505 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
3506 d.JointAttach(Amotor, Body, IntPtr.Zero);
3507 d.JointSetAMotorMode(Amotor, 0); // User mode??
3508 //Console.WriteLine("New Amotor Created for {0}", m_primName);
3509
3510 float axisnum = 3; // how many to lock
3511 axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z));
3512 d.JointSetAMotorNumAxes(Amotor, (int)axisnum);
3513 //Console.WriteLine("AxisNum={0}",(int)axisnum);
3514
3515 int i = 0;
3516
3517 if (m_rotateEnable.X == 0)
3518 {
3519 d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z);
3520 //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX);
3521 i++;
3522 }
3523
3524 if (m_rotateEnable.Y == 0)
3525 {
3526 d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z);
3527 //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY);
3528 i++;
3529 }
3530
3531 if (m_rotateEnable.Z == 0)
3532 {
3533 d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z);
3534 //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ);
3535 i++;
3536 }
3537
3538 // These lowstops and high stops are effectively (no wiggle room)
3539 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f);
3540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
3541 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f);
3542 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f);
3543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f);
3544 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f);
3545 d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f);
3546 d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f);
3547 d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f);
3548 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f);
3549 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
3550 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
3551 } // else none are locked
3552 } // end Rotation Update
3553
3554
3555 // VEHICLE processing ==========================================
3556 if (m_type != Vehicle.TYPE_NONE)
3557 {
3558 // get body attitude
3559 d.Quaternion rot = d.BodyGetQuaternion(Body);
3560 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
3561 Quaternion irotq = Quaternion.Inverse(rotq);
3562
3563 // VEHICLE Linear Motion
3564 d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame
3565 Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z);
3566 m_lLinObjectVel = vel_now * irotq;
3567 if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate
3568 {
3569 if (Vector3.Mag(m_lLinMotorDVel) < 1.0f)
3570 {
3571 float decayfactor = m_linearMotorDecayTimescale / timestep;
3572 Vector3 decayAmount = (m_lLinMotorDVel / decayfactor);
3573 m_lLinMotorDVel -= decayAmount;
3574 }
3575 else
3576 {
3577 float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale)));
3578 Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep;
3579 m_lLinMotorDVel -= decel;
3580 }
3581 if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3582 {
3583 m_lLinMotorDVel = Vector3.Zero;
3584 }
3585
3586 /* else
3587 {
3588 if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X;
3589 if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y;
3590 if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z;
3591 } */
3592 } // end linear motor decay
3593
3594 if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3595 {
3596 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3597 if (m_linearMotorTimescale < 300.0f)
3598 {
3599 Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel;
3600 float linfactor = m_linearMotorTimescale / timestep;
3601 Vector3 attackAmount = (attack_error / linfactor) * 1.3f;
3602 m_lLinObjectVel += attackAmount;
3603 }
3604 if (m_linearFrictionTimescale.X < 300.0f)
3605 {
3606 float fricfactor = m_linearFrictionTimescale.X / timestep;
3607 float fricX = m_lLinObjectVel.X / fricfactor;
3608 m_lLinObjectVel.X -= fricX;
3609 }
3610 if (m_linearFrictionTimescale.Y < 300.0f)
3611 {
3612 float fricfactor = m_linearFrictionTimescale.Y / timestep;
3613 float fricY = m_lLinObjectVel.Y / fricfactor;
3614 m_lLinObjectVel.Y -= fricY;
3615 }
3616 if (m_linearFrictionTimescale.Z < 300.0f)
3617 {
3618 float fricfactor = m_linearFrictionTimescale.Z / timestep;
3619 float fricZ = m_lLinObjectVel.Z / fricfactor;
3620 m_lLinObjectVel.Z -= fricZ;
3621 }
3622 }
3623 m_wLinObjectVel = m_lLinObjectVel * rotq;
3624
3625 // Gravity and Buoyancy
3626 Vector3 grav = Vector3.Zero;
3627 if (m_VehicleBuoyancy < 1.0f)
3628 {
3629 // There is some gravity, make a gravity force vector
3630 // that is applied after object velocity.
3631 d.Mass objMass;
3632 d.BodyGetMass(Body, out objMass);
3633 // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
3634 grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force
3635 } // else its 1.0, no gravity.
3636
3637 // Hovering
3638 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
3639 {
3640 // We should hover, get the target height
3641 d.Vector3 pos = d.BodyGetPosition(Body);
3642 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
3643 {
3644 m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight;
3645 }
3646 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
3647 {
3648 m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
3649 }
3650 else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
3651 {
3652 m_VhoverTargetHeight = m_VhoverHeight;
3653 }
3654
3655 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
3656 {
3657 // If body is aready heigher, use its height as target height
3658 if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
3659 }
3660
3661 // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
3662 // m_VhoverTimescale = 0f; // time to acheive height
3663 // timestep is time since last frame,in secs
3664 float herr0 = pos.Z - m_VhoverTargetHeight;
3665 // Replace Vertical speed with correction figure if significant
3666 if (Math.Abs(herr0) > 0.01f)
3667 {
3668 //? d.Mass objMass;
3669 //? d.BodyGetMass(Body, out objMass);
3670 m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale);
3671 //KF: m_VhoverEfficiency is not yet implemented
3672 }
3673 else
3674 {
3675 m_wLinObjectVel.Z = 0f;
3676 }
3677 }
3678 else
3679 { // not hovering
3680 if (m_wLinObjectVel.Z == 0f)
3681 { // Gravity rules
3682 m_wLinObjectVel.Z = vel_now.Z;
3683 } // else the motor has it
3684 }
3685 linvel = m_wLinObjectVel;
3686
3687 // Vehicle Linear Motion done =======================================
3688 // Apply velocity
3689 d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z);
3690 // apply gravity force
3691 d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
3692 //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav);
3693 // end MoveLinear()
3694
3695
3696 // MoveAngular
3697 /*
3698 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
3699
3700 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
3701 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
3702 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
3703
3704 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
3705 private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body
3706 */
3707 //if(frcount == 0) Console.WriteLine("MoveAngular ");
3708
3709 d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body);
3710 Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z);
3711 angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation
3712
3713 //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel);
3714
3715 // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack.
3716 float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep);
3717 m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor;
3718 // Decay Angular Motor 2.
3719 if (m_angularMotorDecayTimescale < 300.0f)
3720 {
3721 if (Vector3.Mag(m_angularMotorDVel) < 1.0f)
3722 {
3723 float decayfactor = (m_angularMotorDecayTimescale) / timestep;
3724 Vector3 decayAmount = (m_angularMotorDVel / decayfactor);
3725 m_angularMotorDVel -= decayAmount;
3726 }
3727 else
3728 {
3729 Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale;
3730 m_angularMotorDVel -= decel;
3731 }
3732
3733 if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3734 {
3735 m_angularMotorDVel = Vector3.Zero;
3736 }
3737 else
3738 {
3739 if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X;
3740 if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y;
3741 if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z;
3742 }
3743 } // end decay angular motor
3744 //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3745
3746 //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel);
3747
3748 if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3749 { // if motor or object have motion
3750 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3751
3752 if (m_angularMotorTimescale < 300.0f)
3753 {
3754 Vector3 attack_error = m_angularMotorDVel - angObjectVel;
3755 float angfactor = m_angularMotorTimescale / timestep;
3756 Vector3 attackAmount = (attack_error / angfactor);
3757 angObjectVel += attackAmount;
3758 //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount);
3759 //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel);
3760 }
3761
3762 angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep);
3763 angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep);
3764 angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep);
3765 } // else no signif. motion
3766
3767 //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3768 // Bank section tba
3769 // Deflection section tba
3770 //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel);
3771
3772
3773 /* // Rotation Axis Disables:
3774 if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f))
3775 {
3776 if (m_angularEnable.X == 0)
3777 angObjectVel.X = 0f;
3778 if (m_angularEnable.Y == 0)
3779 angObjectVel.Y = 0f;
3780 if (m_angularEnable.Z == 0)
3781 angObjectVel.Z = 0f;
3782 }
3783 */
3784 angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation
3785
3786 // Vertical attractor section
3787 Vector3 vertattr = Vector3.Zero;
3788
3789 if (m_verticalAttractionTimescale < 300)
3790 {
3791 float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep);
3792 // make a vector pointing up
3793 Vector3 verterr = Vector3.Zero;
3794 verterr.Z = 1.0f;
3795 // rotate it to Body Angle
3796 verterr = verterr * rotq;
3797 // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
3798 // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
3799 // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
3800
3801 if (verterr.Z < 0.0f)
3802 { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to
3803 // vertical, BUT for some reason a z-rotation is imparted to the object. TBI.
3804 //Console.WriteLine("InvertFlip");
3805 verterr.X = 2.0f - verterr.X;
3806 verterr.Y = 2.0f - verterr.Y;
3807 }
3808 verterr *= 0.5f;
3809 // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt)
3810 Vector3 xyav = angObjectVel;
3811 xyav.Z = 0.0f;
3812 if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f))
3813 {
3814 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
3815 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
3816 vertattr.X = verterr.Y;
3817 vertattr.Y = -verterr.X;
3818 vertattr.Z = 0f;
3819 //if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
3820
3821 // scaling appears better usingsquare-law
3822 float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency;
3823 float bounce = 1.0f - damped;
3824 // 0 = crit damp, 1 = bouncy
3825 float oavz = angObjectVel.Z; // retain z velocity
3826 // time-scaled correction, which sums, therefore is bouncy:
3827 angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce;
3828 // damped, good @ < 90:
3829 angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped);
3830 angObjectVel.Z = oavz;
3831 //if(frcount == 0) Console.WriteLine("VA+");
3832 //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel);
3833 }
3834 else
3835 {
3836 // else error is very small
3837 angObjectVel.X = 0f;
3838 angObjectVel.Y = 0f;
3839 //if(frcount == 0) Console.WriteLine("VA0");
3840 }
3841 } // else vertical attractor is off
3842 //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel);
3843
3844
3845 m_lastAngularVelocity = angObjectVel;
3846 // apply Angular Velocity to body
3847 d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
3848 //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity);
3849
3850 } // end VEHICLES
3851 else
3852 {
3853 // Dyamics (NON-'VEHICLES') are dealt with here ================================================================
3854
3855 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
3856
3857 /// Dynamics Buoyancy
3858 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
3859 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
3860 // NB Prims in ODE are no subject to global gravity
3861 // This should only affect gravity operations
3862
3863 float m_mass = CalculateMass();
3864 // calculate z-force due togravity on object.
3865 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
3866 if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget.
3867 {
3868 fz = 0; // llMoveToTarget ignores gravity.
3869 // it also ignores mass of object, and any physical resting on it.
3870 // Vector3 m_PIDTarget is where we are going
3871 // float m_PIDTau is time to get there
3872 fx = 0;
3873 fy = 0;
3874 d.Vector3 pos = d.BodyGetPosition(Body);
3875 Vector3 error = new Vector3(
3876 (m_PIDTarget.X - pos.X),
3877 (m_PIDTarget.Y - pos.Y),
3878 (m_PIDTarget.Z - pos.Z));
3879 if (error.ApproxEquals(Vector3.Zero, 0.01f))
3880 { // Very close, Jump there and quit move
3881
3882 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3883 _target_velocity = Vector3.Zero;
3884 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3885 d.BodySetForce(Body, 0f, 0f, 0f);
3886 }
3887 else
3888 {
3889 float scale = 50.0f * timestep / m_PIDTau;
3890 if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero))
3891 {
3892 // Nearby, quit update of velocity
3893 }
3894 else
3895 { // Far, calc damped velocity
3896 _target_velocity = error * scale;
3897 }
3898 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3899 }
3900 } // end PID MoveToTarget
3901
3902
3903 /// Dynamics Hover ===================================================================================
3904 // Hover PID Controller can only run if the PIDcontroller is not in use.
3905 if (m_useHoverPID && !m_usePID)
3906 {
3907 //Console.WriteLine("Hover " + m_primName);
3908
3909 // If we're using the PID controller, then we have no gravity
3910 fz = (-1 * _parent_scene.gravityz) * m_mass;
3911
3912 // no lock; for now it's only called from within Simulate()
3913
3914 // If the PID Controller isn't active then we set our force
3915 // calculating base velocity to the current position
3916
3917 if ((m_PIDTau < 1))
3918 {
3919 PID_G = PID_G / m_PIDTau;
3920 }
3921
3922 if ((PID_G - m_PIDTau) <= 0)
3923 {
3924 PID_G = m_PIDTau + 1;
3925 }
3926
3927
3928 // Where are we, and where are we headed?
3929 d.Vector3 pos = d.BodyGetPosition(Body);
3930 // d.Vector3 vel = d.BodyGetLinearVel(Body);
3931
3932
3933 // Non-Vehicles have a limited set of Hover options.
3934 // determine what our target height really is based on HoverType
3935 switch (m_PIDHoverType)
3936 {
3937 case PIDHoverType.Ground:
3938 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3939 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3940 break;
3941 case PIDHoverType.GroundAndWater:
3942 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3943 m_waterHeight = _parent_scene.GetWaterLevel();
3944 if (m_groundHeight > m_waterHeight)
3945 {
3946 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3947 }
3948 else
3949 {
3950 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3951 }
3952 break;
3953
3954 } // end switch (m_PIDHoverType)
3955
3956
3957 _target_velocity =
3958 new Vector3(0.0f, 0.0f,
3959 (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
3960 );
3961
3962 // if velocity is zero, use position control; otherwise, velocity control
3963
3964 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
3965 {
3966 // keep track of where we stopped. No more slippin' & slidin'
3967
3968 // We only want to deactivate the PID Controller if we think we want to have our surrogate
3969 // react to the physics scene by moving it's position.
3970 // Avatar to Avatar collisions
3971 // Prim to avatar collisions
3972 d.Vector3 dlinvel = vel;
3973 d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
3974 d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z);
3975 d.BodyAddForce(Body, 0, 0, fz);
3976 //KF this prevents furthur motions return;
3977 }
3978 else
3979 {
3980 _zeroFlag = false;
3981
3982 // We're flying and colliding with something
3983 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
3984 }
3985 } // end m_useHoverPID && !m_usePID
3986
3987
3988 /// Dynamics Apply Forces ===================================================================================
3989 fx *= m_mass;
3990 fy *= m_mass;
3991 //fz *= m_mass;
3992 fx += m_force.X;
3993 fy += m_force.Y;
3994 fz += m_force.Z;
3995
3996 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3997 if (fx != 0 || fy != 0 || fz != 0)
3998 {
3999 //m_taintdisable = true;
4000 //base.RaiseOutOfBounds(Position);
4001 //d.BodySetLinearVel(Body, fx, fy, 0f);
4002 if (!d.BodyIsEnabled(Body))
4003 {
4004 // A physical body at rest on a surface will auto-disable after a while,
4005 // this appears to re-enable it incase the surface it is upon vanishes,
4006 // and the body should fall again.
4007 d.BodySetLinearVel(Body, 0f, 0f, 0f);
4008 d.BodySetForce(Body, 0f, 0f, 0f);
4009 enableBodySoft();
4010 }
4011
4012 // 35x10 = 350n times the mass per second applied maximum.
4013 float nmax = 35f * m_mass;
4014 float nmin = -35f * m_mass;
4015
4016
4017 if (fx > nmax)
4018 fx = nmax;
4019 if (fx < nmin)
4020 fx = nmin;
4021 if (fy > nmax)
4022 fy = nmax;
4023 if (fy < nmin)
4024 fy = nmin;
4025 d.BodyAddForce(Body, fx, fy, fz);
4026 } // end apply forces
4027 } // end Vehicle/Dynamics
4028
4029 /// RotLookAt / LookAt =================================================================================
4030 if (m_useAPID)
4031 {
4032 // RotLookAt, apparently overrides all other rotation sources. Inputs:
4033 // Quaternion m_APIDTarget
4034 // float m_APIDStrength // From SL experiments, this is the time to get there
4035 // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
4036 // Also in SL the mass of the object has no effect on time to get there.
4037 // Factors:
4038 // get present body rotation
4039 float limit = 1.0f;
4040 float rscaler = 50f; // adjusts rotation damping time
4041 float lscaler = 10f; // adjusts linear damping time in llLookAt
4042 float RLAservo = 0f;
4043 Vector3 diff_axis;
4044 float diff_angle;
4045 d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation
4046 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
4047 Quaternion rtarget = new Quaternion();
4048
4049 if (m_APIDTarget.W == -99.9f)
4050 {
4051 // this is really a llLookAt(), x,y,z is the target vector
4052 Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z);
4053 Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq;
4054 Vector3 error = new Vector3(0.0f, 0.0f, 0.0f);
4055 float twopi = 2.0f * (float)Math.PI;
4056 Vector3 dir = target - _position;
4057 dir.Normalize();
4058 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
4059 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
4060 float terot = (float)Math.Atan2(dir.Z, txy);
4061 float ozrot = (float)Math.Atan2(ospin.Y, ospin.X);
4062 float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y));
4063 float oerot = (float)Math.Atan2(ospin.Z, oxy);
4064 float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z));
4065 float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X));
4066 float roll = (float)Math.Atan2(ra, rb);
4067 float errorz = tzrot - ozrot;
4068 if (errorz > (float)Math.PI) errorz -= twopi;
4069 else if (errorz < -(float)Math.PI) errorz += twopi;
4070 float errory = oerot - terot;
4071 if (errory > (float)Math.PI) errory -= twopi;
4072 else if (errory < -(float)Math.PI) errory += twopi;
4073 diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll);
4074 if (diff_angle > 0.01f * m_APIDdamper)
4075 {
4076 m_APIDdamper = 1.0f;
4077 RLAservo = timestep / m_APIDStrength * rscaler;
4078 errorz *= RLAservo;
4079 errory *= RLAservo;
4080 error.X = -roll * 8.0f;
4081 error.Y = errory;
4082 error.Z = errorz;
4083 error *= rotq;
4084 d.BodySetAngularVel(Body, error.X, error.Y, error.Z);
4085 }
4086 else
4087 {
4088 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4089 m_APIDdamper = 2.0f;
4090 }
4091 }
4092 else
4093 {
4094 // this is a llRotLookAt()
4095 rtarget = m_APIDTarget;
4096
4097 Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot
4098 rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle
4099 //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle);
4100
4101 // diff_axis.Normalize(); it already is!
4102 if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error
4103 {
4104 m_APIDdamper = 1.0f;
4105 Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
4106 rotforce = rotforce * rotq;
4107 if (diff_angle > limit) diff_angle = limit; // cap the rotate rate
4108 RLAservo = timestep / m_APIDStrength * lscaler;
4109 rotforce = rotforce * RLAservo * diff_angle;
4110 d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z);
4111 //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
4112 }
4113 else
4114 { // close enough
4115 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4116 m_APIDdamper = 2.0f;
4117 }
4118 } // end llLookAt/llRotLookAt
4119 //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
4120 } // end m_useAPID
4121 } // end root prims
4122 } // end Move()
4123 } // end class
4124}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..712029e
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,384 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.Physics.Manager;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.Physics.OdePlugin
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending Raycast Requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Scene that created this object.
54 /// </summary>
55 private OdeScene m_scene;
56
57 /// <summary>
58 /// ODE contact array to be filled by the collision testing
59 /// </summary>
60 d.ContactGeom[] contacts = new d.ContactGeom[5];
61
62 /// <summary>
63 /// ODE near callback delegate
64 /// </summary>
65 private d.NearCallback nearCallback;
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private List<ContactResult> m_contactResults = new List<ContactResult>();
68
69
70 public ODERayCastRequestManager(OdeScene pScene)
71 {
72 m_scene = pScene;
73 nearCallback = near;
74
75 }
76
77 /// <summary>
78 /// Queues a raycast
79 /// </summary>
80 /// <param name="position">Origin of Ray</param>
81 /// <param name="direction">Ray normal</param>
82 /// <param name="length">Ray length</param>
83 /// <param name="retMethod">Return method to send the results</param>
84 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
85 {
86 lock (m_PendingRequests)
87 {
88 ODERayCastRequest req = new ODERayCastRequest();
89 req.callbackMethod = retMethod;
90 req.length = length;
91 req.Normal = direction;
92 req.Origin = position;
93
94 m_PendingRequests.Add(req);
95 }
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104 int time = System.Environment.TickCount;
105 lock (m_PendingRequests)
106 {
107 if (m_PendingRequests.Count > 0)
108 {
109 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
110 for (int i = 0; i < reqs.Length; i++)
111 {
112 try
113 {
114 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
115 RayCast(reqs[i]); // if there isn't anyone to send results
116 }
117 catch
118 {
119 //Fail silently
120 //This can genuinely happen because raycast requests are queued, and the actor may have
121 //been removed from the scene since it was queued
122 }
123 }
124 /*
125 foreach (ODERayCastRequest req in m_PendingRequests)
126 {
127 if (req.callbackMethod != null) // quick optimization here, don't raycast
128 RayCast(req); // if there isn't anyone to send results to
129
130 }
131 */
132 m_PendingRequests.Clear();
133 }
134 }
135
136 lock (m_contactResults)
137 m_contactResults.Clear();
138
139 return System.Environment.TickCount - time;
140 }
141
142 /// <summary>
143 /// Method that actually initiates the raycast
144 /// </summary>
145 /// <param name="req"></param>
146 private void RayCast(ODERayCastRequest req)
147 {
148 // Create the ray
149 IntPtr ray = d.CreateRay(m_scene.space, req.length);
150 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
151
152 // Collide test
153 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
154
155 // Remove Ray
156 d.GeomDestroy(ray);
157
158
159 // Define default results
160 bool hitYN = false;
161 uint hitConsumerID = 0;
162 float distance = 999999999999f;
163 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
164 Vector3 snormal = Vector3.Zero;
165
166 // Find closest contact and object.
167 lock (m_contactResults)
168 {
169 foreach (ContactResult cResult in m_contactResults)
170 {
171 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
172 {
173 closestcontact = cResult.Pos;
174 hitConsumerID = cResult.ConsumerID;
175 distance = cResult.Depth;
176 hitYN = true;
177 snormal = cResult.Normal;
178 }
179 }
180
181 m_contactResults.Clear();
182 }
183
184 // Return results
185 if (req.callbackMethod != null)
186 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
187 }
188
189 // This is the standard Near. Uses space AABBs to speed up detection.
190 private void near(IntPtr space, IntPtr g1, IntPtr g2)
191 {
192
193 //Don't test against heightfield Geom, or you'll be sorry!
194
195 /*
196 terminate called after throwing an instance of 'std::bad_alloc'
197 what(): std::bad_alloc
198 Stacktrace:
199
200 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
201 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
202 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
203 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
204 fffff>
205 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
206 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
207 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
208 0x00114>
209 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
210 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
211 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
212 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
213 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
214 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
215
216 Native stacktrace:
217
218 mono [0x80d2a42]
219 [0xb7f5840c]
220 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
221 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
222 /usr/lib/libstdc++.so.6 [0xb45fa865]
223 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
224 /usr/lib/libstdc++.so.6 [0xb45fa9da]
225 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
226 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
227 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
228 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
229 libode.so(dCollide+0x102) [0xb46571b2]
230 [0x95cfdec9]
231 [0x8ea07fe1]
232 [0xab260146]
233 libode.so [0xb465a5c4]
234 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
235 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
236 [0x95cf978e]
237 [0x8ea07945]
238 [0x95cf2bbc]
239 [0xab2787e7]
240 [0xab419fb3]
241 [0xab416657]
242 [0xab415bda]
243 [0xb609b08e]
244 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
245 mono [0x81a2f0f]
246 mono [0x81d28b6]
247 mono [0x81ea2c6]
248 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
249 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
250 */
251
252 // Exclude heightfield geom
253
254 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
255 return;
256 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
257 return;
258
259 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
260 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
261 {
262 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
263 return;
264
265 // Separating static prim geometry spaces.
266 // We'll be calling near recursivly if one
267 // of them is a space to find all of the
268 // contact points in the space
269 try
270 {
271 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
272 }
273 catch (AccessViolationException)
274 {
275 m_log.Warn("[PHYSICS]: Unable to collide test a space");
276 return;
277 }
278 //Colliding a space or a geom with a space or a geom. so drill down
279
280 //Collide all geoms in each space..
281 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
282 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
283 return;
284 }
285
286 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
287 return;
288
289 int count = 0;
290 try
291 {
292
293 if (g1 == g2)
294 return; // Can't collide with yourself
295
296 lock (contacts)
297 {
298 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
299 }
300 }
301 catch (SEHException)
302 {
303 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
304 }
305 catch (Exception e)
306 {
307 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
308 return;
309 }
310
311 PhysicsActor p1 = null;
312 PhysicsActor p2 = null;
313
314 if (g1 != IntPtr.Zero)
315 m_scene.actor_name_map.TryGetValue(g1, out p1);
316
317 if (g2 != IntPtr.Zero)
318 m_scene.actor_name_map.TryGetValue(g1, out p2);
319
320 // Loop over contacts, build results.
321 for (int i = 0; i < count; i++)
322 {
323 if (p1 != null) {
324 if (p1 is OdePrim)
325 {
326 ContactResult collisionresult = new ContactResult();
327
328 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
333 lock (m_contactResults)
334 m_contactResults.Add(collisionresult);
335 }
336 }
337
338 if (p2 != null)
339 {
340 if (p2 is OdePrim)
341 {
342 ContactResult collisionresult = new ContactResult();
343
344 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
345 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
346 collisionresult.Depth = contacts[i].depth;
347 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
348 contacts[i].normal.Z);
349
350 lock (m_contactResults)
351 m_contactResults.Add(collisionresult);
352 }
353 }
354
355
356 }
357
358 }
359
360 /// <summary>
361 /// Dereference the creator scene so that it can be garbage collected if needed.
362 /// </summary>
363 internal void Dispose()
364 {
365 m_scene = null;
366 }
367 }
368
369 public struct ODERayCastRequest
370 {
371 public Vector3 Origin;
372 public Vector3 Normal;
373 public float length;
374 public RaycastCallback callbackMethod;
375 }
376
377 public struct ContactResult
378 {
379 public Vector3 Pos;
380 public float Depth;
381 public uint ConsumerID;
382 public Vector3 Normal;
383 }
384}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
new file mode 100644
index 0000000..b4a3c48
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using Ode.NET;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenSim.Region.Physics.OdePlugin;
34
35namespace OpenSim.Region.Physics.OdePlugin
36{
37 class OdePhysicsJoint : PhysicsJoint
38 {
39 public override bool IsInPhysicsEngine
40 {
41 get
42 {
43 return (jointID != IntPtr.Zero);
44 }
45 }
46 public IntPtr jointID;
47 }
48}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..00f5122
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -0,0 +1,3887 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define USE_DRAWSTUFF
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using Ode.NET;
40#if USE_DRAWSTUFF
41using Drawstuff.NET;
42#endif
43using OpenSim.Framework;
44using OpenSim.Region.Physics.Manager;
45using OpenMetaverse;
46
47//using OpenSim.Region.Physics.OdePlugin.Meshing;
48
49namespace OpenSim.Region.Physics.OdePlugin
50{
51 /// <summary>
52 /// ODE plugin
53 /// </summary>
54 public class OdePlugin : IPhysicsPlugin
55 {
56 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
57
58 private CollisionLocker ode;
59 private OdeScene _mScene;
60
61 public OdePlugin()
62 {
63 ode = new CollisionLocker();
64 }
65
66 public bool Init()
67 {
68 return true;
69 }
70
71 public PhysicsScene GetScene(String sceneIdentifier)
72 {
73 if (_mScene == null)
74 {
75 if (Util.IsWindows())
76 Util.LoadArchSpecificWindowsDll("ode.dll");
77
78 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
79 // http://opensimulator.org/mantis/view.php?id=2750).
80 d.InitODE();
81
82 _mScene = new OdeScene(ode, sceneIdentifier);
83 }
84 return (_mScene);
85 }
86
87 public string GetName()
88 {
89 return ("ChODE");
90 }
91
92 public void Dispose()
93 {
94 }
95 }
96
97 public enum StatusIndicators : int
98 {
99 Generic = 0,
100 Start = 1,
101 End = 2
102 }
103
104 public struct sCollisionData
105 {
106 public uint ColliderLocalId;
107 public uint CollidedWithLocalId;
108 public int NumberOfCollisions;
109 public int CollisionType;
110 public int StatusIndicator;
111 public int lastframe;
112 }
113
114 [Flags]
115 public enum CollisionCategories : int
116 {
117 Disabled = 0,
118 Geom = 0x00000001,
119 Body = 0x00000002,
120 Space = 0x00000004,
121 Character = 0x00000008,
122 Land = 0x00000010,
123 Water = 0x00000020,
124 Wind = 0x00000040,
125 Sensor = 0x00000080,
126 Selected = 0x00000100
127 }
128
129 /// <summary>
130 /// Material type for a primitive
131 /// </summary>
132 public enum Material : int
133 {
134 /// <summary></summary>
135 Stone = 0,
136 /// <summary></summary>
137 Metal = 1,
138 /// <summary></summary>
139 Glass = 2,
140 /// <summary></summary>
141 Wood = 3,
142 /// <summary></summary>
143 Flesh = 4,
144 /// <summary></summary>
145 Plastic = 5,
146 /// <summary></summary>
147 Rubber = 6
148
149 }
150
151 public sealed class OdeScene : PhysicsScene
152 {
153 private readonly ILog m_log;
154 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
155
156 CollisionLocker ode;
157
158 private Random fluidRandomizer = new Random(Environment.TickCount);
159
160 private const uint m_regionWidth = Constants.RegionSize;
161 private const uint m_regionHeight = Constants.RegionSize;
162
163 private float ODE_STEPSIZE = 0.020f;
164 private float metersInSpace = 29.9f;
165 private float m_timeDilation = 1.0f;
166
167 public float gravityx = 0f;
168 public float gravityy = 0f;
169 public float gravityz = -9.8f;
170
171 private float contactsurfacelayer = 0.001f;
172
173 private int worldHashspaceLow = -4;
174 private int worldHashspaceHigh = 128;
175
176 private int smallHashspaceLow = -4;
177 private int smallHashspaceHigh = 66;
178
179 private float waterlevel = 0f;
180 private int framecount = 0;
181 //private int m_returncollisions = 10;
182
183 private readonly IntPtr contactgroup;
184
185 internal IntPtr LandGeom;
186 internal IntPtr WaterGeom;
187
188 private float nmTerrainContactFriction = 255.0f;
189 private float nmTerrainContactBounce = 0.1f;
190 private float nmTerrainContactERP = 0.1025f;
191
192 private float mTerrainContactFriction = 75f;
193 private float mTerrainContactBounce = 0.1f;
194 private float mTerrainContactERP = 0.05025f;
195
196 private float nmAvatarObjectContactFriction = 250f;
197 private float nmAvatarObjectContactBounce = 0.1f;
198
199 private float mAvatarObjectContactFriction = 75f;
200 private float mAvatarObjectContactBounce = 0.1f;
201
202 private float avPIDD = 3200f;
203 private float avPIDP = 1400f;
204 private float avCapRadius = 0.37f;
205 private float avStandupTensor = 2000000f;
206 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
207 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
208 private float avDensity = 80f;
209 private float avHeightFudgeFactor = 0.52f;
210 private float avMovementDivisorWalk = 1.3f;
211 private float avMovementDivisorRun = 0.8f;
212 private float minimumGroundFlightOffset = 3f;
213 public float maximumMassObject = 10000.01f;
214
215 public bool meshSculptedPrim = true;
216 public bool forceSimplePrimMeshing = false;
217
218 public float meshSculptLOD = 32;
219 public float MeshSculptphysicalLOD = 16;
220
221 public float geomDefaultDensity = 10.000006836f;
222
223 public int geomContactPointsStartthrottle = 3;
224 public int geomUpdatesPerThrottledUpdate = 15;
225
226 public float bodyPIDD = 35f;
227 public float bodyPIDG = 25;
228
229 public int geomCrossingFailuresBeforeOutofbounds = 5;
230 public float geomRegionFence = 0.0f;
231
232 public float bodyMotorJointMaxforceTensor = 2;
233
234 public int bodyFramesAutoDisable = 20;
235
236 private DateTime m_lastframe = DateTime.UtcNow;
237
238 private float[] _watermap;
239 private bool m_filterCollisions = true;
240
241 private d.NearCallback nearCallback;
242 public d.TriCallback triCallback;
243 public d.TriArrayCallback triArrayCallback;
244 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
245 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
246 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
247 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
248 private readonly Object _taintedPrimLock = new Object();
249 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
250 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
251 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
252 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
255 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
256 private bool m_NINJA_physics_joints_enabled = false;
257 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
258 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
259 private d.ContactGeom[] contacts;
260 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
261 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
262 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
263 private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active
264 private Object externalJointRequestsLock = new Object();
265 private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>();
266 private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>();
267 private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
268 private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
269
270 private d.Contact ContactCopy; // local copy that can be modified
271 private d.Contact TerrainContact;
272 private d.Contact AvatarStaticprimContact; // was 'contact'
273 private d.Contact AvatarMovementprimContact;
274 private d.Contact AvatarMovementTerrainContact;
275 private d.Contact WaterContact;
276 private d.Contact[,] m_materialContacts;
277
278//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
279//Ckrinke private int m_randomizeWater = 200;
280 private int m_physicsiterations = 10;
281 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
282 private readonly PhysicsActor PANull = new NullPhysicsActor();
283 private float step_time = 0.0f;
284//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
285//Ckrinke private int ms = 0;
286 public IntPtr world;
287 //private bool returncollisions = false;
288 // private uint obj1LocalID = 0;
289 private uint obj2LocalID = 0;
290 //private int ctype = 0;
291 private OdeCharacter cc1;
292 private OdePrim cp1;
293 private OdeCharacter cc2;
294 private OdePrim cp2;
295 //private int cStartStop = 0;
296 //private string cDictKey = "";
297
298 public IntPtr space;
299
300 //private IntPtr tmpSpace;
301 // split static geometry collision handling into spaces of 30 meters
302 public IntPtr[,] staticPrimspace;
303
304 public Object OdeLock;
305
306 public IMesher mesher;
307
308 private IConfigSource m_config;
309
310 public bool physics_logging = false;
311 public int physics_logging_interval = 0;
312 public bool physics_logging_append_existing_logfile = false;
313
314 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
315 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
316
317 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
318 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
319 // TODO: unused: private uint heightmapWidthSamples;
320 // TODO: unused: private uint heightmapHeightSamples;
321
322 private volatile int m_global_contactcount = 0;
323
324 private Vector3 m_worldOffset = Vector3.Zero;
325 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
326 private PhysicsScene m_parentScene = null;
327
328 private ODERayCastRequestManager m_rayCastManager;
329
330 /// <summary>
331 /// Initiailizes the scene
332 /// Sets many properties that ODE requires to be stable
333 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
334 /// </summary>
335 public OdeScene(CollisionLocker dode, string sceneIdentifier)
336 {
337 m_log
338 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
339
340 OdeLock = new Object();
341 ode = dode;
342 nearCallback = near;
343 triCallback = TriCallback;
344 triArrayCallback = TriArrayCallback;
345 m_rayCastManager = new ODERayCastRequestManager(this);
346 lock (OdeLock)
347 {
348 // Create the world and the first space
349 world = d.WorldCreate();
350 space = d.HashSpaceCreate(IntPtr.Zero);
351
352
353 contactgroup = d.JointGroupCreate(0);
354 //contactgroup
355
356 d.WorldSetAutoDisableFlag(world, false);
357 #if USE_DRAWSTUFF
358
359 Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
360 viewthread.Start();
361 #endif
362 }
363
364
365 _watermap = new float[258 * 258];
366
367 // Zero out the prim spaces array (we split our space into smaller spaces so
368 // we can hit test less.
369 }
370
371#if USE_DRAWSTUFF
372 public void startvisualization(object o)
373 {
374 ds.Functions fn;
375 fn.version = ds.VERSION;
376 fn.start = new ds.CallbackFunction(start);
377 fn.step = new ds.CallbackFunction(step);
378 fn.command = new ds.CallbackFunction(command);
379 fn.stop = null;
380 fn.path_to_textures = "./textures";
381 string[] args = new string[0];
382 ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
383 }
384#endif
385
386 // Initialize the mesh plugin
387 public override void Initialise(IMesher meshmerizer, IConfigSource config)
388 {
389 mesher = meshmerizer;
390 m_config = config;
391 // Defaults
392
393 if (Environment.OSVersion.Platform == PlatformID.Unix)
394 {
395 avPIDD = 3200.0f;
396 avPIDP = 1400.0f;
397 avStandupTensor = 2000000f;
398 }
399 else
400 {
401 avPIDD = 2200.0f;
402 avPIDP = 900.0f;
403 avStandupTensor = 550000f;
404 }
405
406 int contactsPerCollision = 80;
407
408 if (m_config != null)
409 {
410 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
411 if (physicsconfig != null)
412 {
413 gravityx = physicsconfig.GetFloat("world_gravityx", 0f);
414 gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
415 gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
416
417 worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
418 worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
419
420 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
421 smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
422 smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66);
423
424 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f);
425
426 nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f);
427 nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f);
428 nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
429
430 mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
431 mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
432 mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
433
434 nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
435 nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f);
436
437 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
438 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
439
440 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
441 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
442
443 avDensity = physicsconfig.GetFloat("av_density", 80f);
444 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
445 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
446 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
447 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
448 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
449
450 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
451
452 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
453 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
454 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
455 geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f);
456
457 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
458 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
459
460 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
461 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
462
463 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
464 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
465 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
466 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
467 m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
468
469 if (Environment.OSVersion.Platform == PlatformID.Unix)
470 {
471 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
472 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
473 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
474 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
475 }
476 else
477 {
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
480 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
481 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
482 }
483
484 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
485 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
486 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
487
488 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
489 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
490 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f);
491 }
492 }
493
494 contacts = new d.ContactGeom[contactsPerCollision];
495
496 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
497
498 // Avatar static on a Prim parameters
499 AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
500 AvatarStaticprimContact.surface.mu = 255.0f;
501 AvatarStaticprimContact.surface.bounce = 0.0f;
502 AvatarStaticprimContact.surface.soft_cfm = 0.0f;
503 AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru
504
505 // Avatar moving on a Prim parameters
506 AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
507 AvatarMovementprimContact.surface.mu = 255.0f;
508 AvatarMovementprimContact.surface.bounce = 0.0f;
509 AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs!
510 AvatarMovementprimContact.surface.soft_erp = 0.3f;
511
512 // Static Avatar on Terrain parameters
513 // Keeps Avatar in place better
514 TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
515 TerrainContact.surface.mu = 255.0f;
516 TerrainContact.surface.bounce = 0.0f;
517 TerrainContact.surface.soft_cfm = 0.0f;
518 TerrainContact.surface.soft_erp = 0.05f;
519
520 // Moving Avatar on Terrain parameters
521 AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
522 AvatarMovementTerrainContact.surface.mu = 75f;
523 AvatarMovementTerrainContact.surface.bounce = 0.0f;
524 AvatarMovementTerrainContact.surface.soft_cfm = 0.0f;
525 AvatarMovementTerrainContact.surface.soft_erp = 0.05f;
526
527 // Avatar or prim the the water, this may not be used, possibly water is same as air?
528 WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM);
529 WaterContact.surface.mu = 0.0f; // No friction
530 WaterContact.surface.bounce = 0.0f; // No bounce
531 WaterContact.surface.soft_cfm = 0.010f;
532 WaterContact.surface.soft_erp = 0.010f;
533
534
535 // Prim static or moving on a prim, depends on material type
536 m_materialContacts = new d.Contact[7,2];
537 // V 1 = Sliding; 0 = static or fell onto
538 m_materialContacts[(int)Material.Stone, 0] = new d.Contact();
539 m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
540 m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip
541 m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f;
542 m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f;
543 m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction
544
545 m_materialContacts[(int)Material.Stone, 1] = new d.Contact();
546 m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
547 m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f;
548 m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f;
549 m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f;
550 m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f;
551
552 m_materialContacts[(int)Material.Metal, 0] = new d.Contact();
553 m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
554 m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f;
555 m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f;
556 m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f;
557 m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f;
558
559 m_materialContacts[(int)Material.Metal, 1] = new d.Contact();
560 m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
561 m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f;
562 m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f;
563 m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f;
564 m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f;
565
566 m_materialContacts[(int)Material.Glass, 0] = new d.Contact();
567 m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
568 m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f;
569 m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f;
570 m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f;
571 m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f;
572
573 m_materialContacts[(int)Material.Glass, 1] = new d.Contact();
574 m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
575 m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f;
576 m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f;
577 m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f;
578 m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f;
579
580 m_materialContacts[(int)Material.Wood, 0] = new d.Contact();
581 m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
582 m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f;
583 m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f;
584 m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f;
585 m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f;
586
587 m_materialContacts[(int)Material.Wood, 1] = new d.Contact();
588 m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
589 m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f;
590 m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f;
591 m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f;
592 m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f;
593
594 m_materialContacts[(int)Material.Flesh, 0] = new d.Contact();
595 m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
596 m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f;
597 m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f;
598 m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f;
599 m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f;
600
601 m_materialContacts[(int)Material.Flesh, 1] = new d.Contact();
602 m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
603 m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f;
604 m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f;
605 m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f;
606 m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f;
607
608 m_materialContacts[(int)Material.Plastic, 0] = new d.Contact();
609 m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
610 m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f;
611 m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f;
612 m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f;
613 m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f;
614
615 m_materialContacts[(int)Material.Plastic, 1] = new d.Contact();
616 m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
617 m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f;
618 m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f;
619 m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f;
620 m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f;
621
622 m_materialContacts[(int)Material.Rubber, 0] = new d.Contact();
623 m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
624 m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f;
625 m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f;
626 m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f;
627 m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f;
628
629 m_materialContacts[(int)Material.Rubber, 1] = new d.Contact();
630 m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
631 m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f;
632 m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f;
633 m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f;
634 m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f;
635
636 d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh);
637
638 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
639
640 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
641 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
642
643
644 d.WorldSetLinearDampingThreshold(world, 256f);
645 d.WorldSetLinearDamping(world, 256f);
646// d.WorldSetLinearDampingThreshold(world, 0.01f);
647// d.WorldSetLinearDamping(world, 0.1f);
648 d.WorldSetAngularDampingThreshold(world, 256f);
649 d.WorldSetAngularDamping(world, 256f);
650 d.WorldSetMaxAngularSpeed(world, 256f);
651
652 // Set how many steps we go without running collision testing
653 // This is in addition to the step size.
654 // Essentially Steps * m_physicsiterations
655 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
656 //d.WorldSetContactMaxCorrectingVel(world, 1000.0f);
657
658
659
660 for (int i = 0; i < staticPrimspace.GetLength(0); i++)
661 {
662 for (int j = 0; j < staticPrimspace.GetLength(1); j++)
663 {
664 staticPrimspace[i, j] = IntPtr.Zero;
665 }
666 }
667 }
668
669 internal void waitForSpaceUnlock(IntPtr space)
670 {
671 //if (space != IntPtr.Zero)
672 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
673 }
674
675 /// <summary>
676 /// Debug space message for printing the space that a prim/avatar is in.
677 /// </summary>
678 /// <param name="pos"></param>
679 /// <returns>Returns which split up space the given position is in.</returns>
680 public string whichspaceamIin(Vector3 pos)
681 {
682 return calculateSpaceForGeom(pos).ToString();
683 }
684
685 #region Collision Detection
686
687 /// <summary>
688 /// This is our near callback. A geometry is near a body
689 /// </summary>
690 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
691 /// <param name="g1">a geometry or space</param>
692 /// <param name="g2">another geometry or space</param>
693 private void near(IntPtr space, IntPtr g1, IntPtr g2)
694 {
695 // no lock here! It's invoked from within Simulate(), which is thread-locked
696
697 // Test if we're colliding a geom with a space.
698 // If so we have to drill down into the space recursively
699//Console.WriteLine("near -----------"); //##
700 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
701 {
702 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
703 return;
704
705 // Separating static prim geometry spaces.
706 // We'll be calling near recursivly if one
707 // of them is a space to find all of the
708 // contact points in the space
709 try
710 {
711 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
712 }
713 catch (AccessViolationException)
714 {
715 m_log.Warn("[PHYSICS]: Unable to collide test a space");
716 return;
717 }
718 //Colliding a space or a geom with a space or a geom. so drill down
719
720 //Collide all geoms in each space..
721 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
722 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
723 return;
724 }
725
726 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
727 return;
728
729 IntPtr b1 = d.GeomGetBody(g1);
730 IntPtr b2 = d.GeomGetBody(g2);
731
732 // d.GeomClassID id = d.GeomGetClass(g1);
733
734 String name1 = null;
735 String name2 = null;
736
737 if (!geom_name_map.TryGetValue(g1, out name1))
738 {
739 name1 = "null";
740 }
741 if (!geom_name_map.TryGetValue(g2, out name2))
742 {
743 name2 = "null";
744 }
745
746 //if (id == d.GeomClassId.TriMeshClass)
747 //{
748 // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2);
749 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
750 //}
751
752 // Figure out how many contact points we have
753 int count = 0;
754 try
755 {
756 // Colliding Geom To Geom
757 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
758
759 if (g1 == g2)
760 return; // Can't collide with yourself
761
762 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
763 return;
764
765 lock (contacts)
766 {
767 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
768 if (count > contacts.Length)
769 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
770 }
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 PhysicsActor p1;
785 PhysicsActor p2;
786
787 if (!actor_name_map.TryGetValue(g1, out p1))
788 {
789 p1 = PANull;
790 }
791
792 if (!actor_name_map.TryGetValue(g2, out p2))
793 {
794 p2 = PANull;
795 }
796
797 ContactPoint maxDepthContact = new ContactPoint();
798 if (p1.CollisionScore + count >= float.MaxValue)
799 p1.CollisionScore = 0;
800 p1.CollisionScore += count;
801
802 if (p2.CollisionScore + count >= float.MaxValue)
803 p2.CollisionScore = 0;
804 p2.CollisionScore += count;
805 for (int i = 0; i < count; i++)
806 {
807 d.ContactGeom curContact = contacts[i];
808
809 if (curContact.depth > maxDepthContact.PenetrationDepth)
810 {
811 maxDepthContact = new ContactPoint(
812 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
813 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
814 curContact.depth
815 );
816 }
817
818 //m_log.Warn("[CCOUNT]: " + count);
819 IntPtr joint;
820 // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact.
821 // allows us to have different settings
822
823 // We only need to test p2 for 'jump crouch purposes'
824 if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
825 {
826 // Testing if the collision is at the feet of the avatar
827
828 //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f));
829//#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f))
830//#@ p2.IsColliding = true;
831 if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //##
832 p2.IsColliding = true; //##
833 }else{
834
835 } //##
836 }
837 else
838 {
839 p2.IsColliding = true;
840 }
841
842 //if ((framecount % m_returncollisions) == 0)
843
844 switch (p1.PhysicsActorType)
845 {
846 case (int)ActorTypes.Agent:
847 p2.CollidingObj = true;
848 break;
849 case (int)ActorTypes.Prim:
850 if (p2.Velocity.LengthSquared() > 0.0f)
851 p2.CollidingObj = true;
852 break;
853 case (int)ActorTypes.Unknown:
854 p2.CollidingGround = true;
855 break;
856 default:
857 p2.CollidingGround = true;
858 break;
859 }
860
861 // we don't want prim or avatar to explode
862
863 #region InterPenetration Handling - Unintended physics explosions
864# region disabled code1
865
866 if (curContact.depth >= 0.08f)
867 {
868 //This is disabled at the moment only because it needs more tweaking
869 //It will eventually be uncommented
870 /*
871 if (AvatarStaticprimContact.depth >= 1.00f)
872 {
873 //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString());
874 }
875
876 //If you interpenetrate a prim with an agent
877 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
878 p1.PhysicsActorType == (int) ActorTypes.Prim) ||
879 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
880 p2.PhysicsActorType == (int) ActorTypes.Prim))
881 {
882
883 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f;
884 /*
885 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
886 {
887 p2.CollidingObj = true;
888 AvatarStaticprimContact.depth = 0.003f;
889 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
890 OdeCharacter character = (OdeCharacter) p2;
891 character.SetPidStatus(true);
892 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2));
893
894 }
895 else
896 {
897
898 //AvatarStaticprimContact.depth = 0.0000000f;
899 }
900 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
901 {
902
903 p1.CollidingObj = true;
904 AvatarStaticprimContact.depth = 0.003f;
905 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
906 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2));
907 OdeCharacter character = (OdeCharacter)p1;
908 character.SetPidStatus(true);
909 }
910 else
911 {
912
913 //AvatarStaticprimContact.depth = 0.0000000f;
914 }
915
916
917
918 }
919*/
920 // If you interpenetrate a prim with another prim
921 /*
922 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
923 {
924 #region disabledcode2
925 //OdePrim op1 = (OdePrim)p1;
926 //OdePrim op2 = (OdePrim)p2;
927 //op1.m_collisionscore++;
928 //op2.m_collisionscore++;
929
930 //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000)
931 //{
932 //op1.m_taintdisable = true;
933 //AddPhysicsActorTaint(p1);
934 //op2.m_taintdisable = true;
935 //AddPhysicsActorTaint(p2);
936 //}
937
938 //if (AvatarStaticprimContact.depth >= 0.25f)
939 //{
940 // Don't collide, one or both prim will expld.
941
942 //op1.m_interpenetrationcount++;
943 //op2.m_interpenetrationcount++;
944 //interpenetrations_before_disable = 200;
945 //if (op1.m_interpenetrationcount >= interpenetrations_before_disable)
946 //{
947 //op1.m_taintdisable = true;
948 //AddPhysicsActorTaint(p1);
949 //}
950 //if (op2.m_interpenetrationcount >= interpenetrations_before_disable)
951 //{
952 // op2.m_taintdisable = true;
953 //AddPhysicsActorTaint(p2);
954 //}
955
956 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f;
957 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
958 //}
959 //if (op1.m_disabled || op2.m_disabled)
960 //{
961 //Manually disabled objects stay disabled
962 //AvatarStaticprimContact.depth = 0f;
963 //}
964 #endregion
965 }
966 */
967#endregion
968 if (curContact.depth >= 1.00f)
969 {
970 //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString());
971 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
972 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
973 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
974 p2.PhysicsActorType == (int) ActorTypes.Unknown))
975 {
976 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
977 {
978 if (p2 is OdeCharacter)
979 {
980 OdeCharacter character = (OdeCharacter) p2;
981
982 //p2.CollidingObj = true;
983 curContact.depth = 0.00000003f;
984 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
985 curContact.pos =
986 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 curContact.pos.Y + (p1.Size.Y/2),
988 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true);
990 }
991 }
992
993
994 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
995 {
996 if (p1 is OdeCharacter)
997 {
998 OdeCharacter character = (OdeCharacter) p1;
999
1000 //p2.CollidingObj = true;
1001 curContact.depth = 0.00000003f;
1002 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
1003 curContact.pos =
1004 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
1005 curContact.pos.Y + (p1.Size.Y/2),
1006 curContact.pos.Z + (p1.Size.Z/2));
1007 character.SetPidStatus(true);
1008 }
1009 }
1010 }
1011 }
1012 }
1013
1014 #endregion
1015
1016 // Logic for collision handling
1017 // Note, that if *all* contacts are skipped (VolumeDetect)
1018 // The prim still detects (and forwards) collision events but
1019 // appears to be phantom for the world
1020 Boolean skipThisContact = false;
1021
1022 if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect))
1023 skipThisContact = true; // No collision on volume detect prims
1024
1025 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1026 skipThisContact = true; // No collision on volume detect prims
1027
1028 if (!skipThisContact && curContact.depth < 0f)
1029 skipThisContact = true;
1030
1031 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1032 skipThisContact = true;
1033
1034 const int maxContactsbeforedeath = 4000;
1035 joint = IntPtr.Zero;
1036
1037 if (!skipThisContact)
1038 {
1039 // Add contact joints with materials params----------------------------------
1040 // p1 is what is being hit, p2 is the physical object doing the hitting
1041 int material = (int) Material.Wood;
1042 int movintYN = 0; // 1 = Sliding; 0 = static or fell onto
1043 if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1;
1044
1045 // If we're colliding against terrain
1046 if (name1 == "Terrain" || name2 == "Terrain")
1047 {
1048 // If we're moving
1049 if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1))
1050 {
1051 //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact
1052 AvatarMovementTerrainContact.geom = curContact;
1053 _perloopContact.Add(curContact);
1054 if (m_global_contactcount < maxContactsbeforedeath)
1055 {
1056 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
1057 m_global_contactcount++;
1058 }
1059 }
1060 else
1061 {
1062 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1063 {
1064 //$ Av standing on terrain, Use the non moving Avata terrain contact
1065 TerrainContact.geom = curContact;
1066 _perloopContact.Add(curContact);
1067 if (m_global_contactcount < maxContactsbeforedeath)
1068 {
1069 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
1070 m_global_contactcount++;
1071 }
1072 }
1073 else
1074 {
1075 if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
1076 {
1077 //& THIS NEVER HAPPENS? prim prim contact In terrain contact?
1078 // int pj294950 = 0;
1079 // prim terrain contact
1080
1081 if (p2 is OdePrim)
1082 material = ((OdePrim)p2).m_material;
1083 //m_log.DebugFormat("Material: {0}", material);
1084 m_materialContacts[material, movintYN].geom = curContact;
1085 _perloopContact.Add(curContact);
1086
1087 if (m_global_contactcount < maxContactsbeforedeath)
1088 {
1089 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1090 m_global_contactcount++;
1091
1092 }
1093
1094 }
1095 else
1096 {
1097 //$ prim on terrain contact
1098 if (p2 is OdePrim)
1099 material = ((OdePrim)p2).m_material;
1100 //m_log.DebugFormat("Material: {0}", material);
1101 m_materialContacts[material, movintYN].geom = curContact;
1102 _perloopContact.Add(curContact);
1103
1104 ContactCopy = m_materialContacts[material, movintYN];
1105 if(movintYN == 1)
1106 {
1107 // prevent excessive slide on terrain
1108 ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f;
1109 }
1110
1111 if (m_global_contactcount < maxContactsbeforedeath)
1112 {
1113 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1114 m_global_contactcount++;
1115 }
1116 }
1117 }
1118 }
1119 }
1120 else if (name1 == "Water" || name2 == "Water")
1121 {
1122 //$ This never happens! Perhaps water is treated like air?
1123 /*
1124 if ((p2.PhysicsActorType == (int) ActorTypes.Prim))
1125 {
1126 }
1127 else
1128 {
1129 }
1130 */
1131 //WaterContact.surface.soft_cfm = 0.0000f;
1132 //WaterContact.surface.soft_erp = 0.00000f;
1133 if (curContact.depth > 0.1f)
1134 {
1135 curContact.depth *= 52;
1136 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
1137 //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1138 }
1139 WaterContact.geom = curContact;
1140 _perloopContact.Add(curContact);
1141 if (m_global_contactcount < maxContactsbeforedeath)
1142 {
1143 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1144 m_global_contactcount++;
1145 }
1146 //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth);
1147 }
1148 else
1149 {
1150
1151 // no terrain and no water, we're colliding with prim or avatar
1152 // check if we're moving
1153 if ((p2.PhysicsActorType == (int)ActorTypes.Agent))
1154 {
1155 //$ Avatar on Prim or other Avatar
1156 if (movintYN == 1)
1157 {
1158 // Use the AV Movement / prim contact
1159 AvatarMovementprimContact.geom = curContact;
1160 _perloopContact.Add(curContact);
1161 if (m_global_contactcount < maxContactsbeforedeath)
1162 {
1163 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
1164 m_global_contactcount++;
1165 }
1166 }
1167 else
1168 {
1169 // Use the Av non movement / prim contact
1170 AvatarStaticprimContact.geom = curContact;
1171 _perloopContact.Add(curContact);
1172 ContactCopy = AvatarStaticprimContact; // local copy so we can change locally
1173
1174 if (m_global_contactcount < maxContactsbeforedeath)
1175 {
1176 if (curContact.depth > 0.2)
1177 { // embedded, eject slowly
1178 ContactCopy.surface.soft_erp = 0.1f;
1179 ContactCopy.surface.soft_cfm = 0.1f;
1180 }
1181 else
1182 { // keep on the surface
1183 ContactCopy.surface.soft_erp = 0.3f;
1184 ContactCopy.surface.soft_cfm = 0.0f;
1185 }
1186 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1187 m_global_contactcount++;
1188 }
1189 }
1190 }
1191 else if (p2.PhysicsActorType == (int)ActorTypes.Prim)
1192 {
1193 //$ Prim on Prim
1194 //p1.PhysicsActorType
1195
1196 if (p2 is OdePrim) material = ((OdePrim)p2).m_material;
1197 //m_log.DebugFormat("Material: {0}", material);
1198
1199 m_materialContacts[material, movintYN].geom = curContact;
1200 _perloopContact.Add(curContact);
1201
1202 if (m_global_contactcount < maxContactsbeforedeath)
1203 {
1204 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1205 m_global_contactcount++;
1206 }
1207 }
1208 }
1209
1210 if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide!
1211 {
1212 d.JointAttach(joint, b1, b2);
1213 m_global_contactcount++;
1214 }
1215
1216 }
1217 collision_accounting_events(p1, p2, maxDepthContact);
1218 if (count > geomContactPointsStartthrottle)
1219 {
1220 // If there are more then 3 contact points, it's likely
1221 // that we've got a pile of objects, so ...
1222 // We don't want to send out hundreds of terse updates over and over again
1223 // so lets throttle them and send them again after it's somewhat sorted out.
1224 p2.ThrottleUpdates = true;
1225 }
1226 //m_log.Debug(count.ToString());
1227 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
1228 } // end for i.. loop
1229 } // end near
1230
1231 private bool checkDupe(d.ContactGeom contactGeom, int atype)
1232 {
1233 bool result = false;
1234 //return result;
1235 if (!m_filterCollisions)
1236 return false;
1237
1238 ActorTypes at = (ActorTypes)atype;
1239 lock (_perloopContact)
1240 {
1241 foreach (d.ContactGeom contact in _perloopContact)
1242 {
1243 //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2))
1244 //{
1245 // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2)
1246 if (at == ActorTypes.Agent)
1247 {
1248 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1249 {
1250
1251 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1252 {
1253 //contactGeom.depth *= .00005f;
1254 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1255 // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1256 result = true;
1257 break;
1258 }
1259 else
1260 {
1261 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1262 }
1263 }
1264 else
1265 {
1266 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1267 //int i = 0;
1268 }
1269 }
1270 else if (at == ActorTypes.Prim)
1271 {
1272 //d.AABB aabb1 = new d.AABB();
1273 //d.AABB aabb2 = new d.AABB();
1274
1275 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1276 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1277 //aabb1.
1278 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1279 {
1280 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1281 {
1282 if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f)
1283 {
1284 result = true;
1285 break;
1286 }
1287 }
1288 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1289 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1290 }
1291
1292 }
1293
1294 //}
1295
1296 }
1297 }
1298 return result;
1299 }
1300
1301 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1302 {
1303 // obj1LocalID = 0;
1304 //returncollisions = false;
1305 obj2LocalID = 0;
1306 //ctype = 0;
1307 //cStartStop = 0;
1308 if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
1309 return;
1310
1311 switch ((ActorTypes)p2.PhysicsActorType)
1312 {
1313 case ActorTypes.Agent:
1314 cc2 = (OdeCharacter)p2;
1315
1316 // obj1LocalID = cc2.m_localID;
1317 switch ((ActorTypes)p1.PhysicsActorType)
1318 {
1319 case ActorTypes.Agent:
1320 cc1 = (OdeCharacter)p1;
1321 obj2LocalID = cc1.m_localID;
1322 cc1.AddCollisionEvent(cc2.m_localID, contact);
1323 //ctype = (int)CollisionCategories.Character;
1324
1325 //if (cc1.CollidingObj)
1326 //cStartStop = (int)StatusIndicators.Generic;
1327 //else
1328 //cStartStop = (int)StatusIndicators.Start;
1329
1330 //returncollisions = true;
1331 break;
1332 case ActorTypes.Prim:
1333 if (p1 is OdePrim)
1334 {
1335 cp1 = (OdePrim) p1;
1336 obj2LocalID = cp1.m_localID;
1337 cp1.AddCollisionEvent(cc2.m_localID, contact);
1338 }
1339 //ctype = (int)CollisionCategories.Geom;
1340
1341 //if (cp1.CollidingObj)
1342 //cStartStop = (int)StatusIndicators.Generic;
1343 //else
1344 //cStartStop = (int)StatusIndicators.Start;
1345
1346 //returncollisions = true;
1347 break;
1348
1349 case ActorTypes.Ground:
1350 case ActorTypes.Unknown:
1351 obj2LocalID = 0;
1352 //ctype = (int)CollisionCategories.Land;
1353 //returncollisions = true;
1354 break;
1355 }
1356
1357 cc2.AddCollisionEvent(obj2LocalID, contact);
1358 break;
1359 case ActorTypes.Prim:
1360
1361 if (p2 is OdePrim)
1362 {
1363 cp2 = (OdePrim) p2;
1364
1365 // obj1LocalID = cp2.m_localID;
1366 switch ((ActorTypes) p1.PhysicsActorType)
1367 {
1368 case ActorTypes.Agent:
1369 if (p1 is OdeCharacter)
1370 {
1371 cc1 = (OdeCharacter) p1;
1372 obj2LocalID = cc1.m_localID;
1373 cc1.AddCollisionEvent(cp2.m_localID, contact);
1374 //ctype = (int)CollisionCategories.Character;
1375
1376 //if (cc1.CollidingObj)
1377 //cStartStop = (int)StatusIndicators.Generic;
1378 //else
1379 //cStartStop = (int)StatusIndicators.Start;
1380 //returncollisions = true;
1381 }
1382 break;
1383 case ActorTypes.Prim:
1384
1385 if (p1 is OdePrim)
1386 {
1387 cp1 = (OdePrim) p1;
1388 obj2LocalID = cp1.m_localID;
1389 cp1.AddCollisionEvent(cp2.m_localID, contact);
1390 //ctype = (int)CollisionCategories.Geom;
1391
1392 //if (cp1.CollidingObj)
1393 //cStartStop = (int)StatusIndicators.Generic;
1394 //else
1395 //cStartStop = (int)StatusIndicators.Start;
1396
1397 //returncollisions = true;
1398 }
1399 break;
1400
1401 case ActorTypes.Ground:
1402 case ActorTypes.Unknown:
1403 obj2LocalID = 0;
1404 //ctype = (int)CollisionCategories.Land;
1405
1406 //returncollisions = true;
1407 break;
1408 }
1409
1410 cp2.AddCollisionEvent(obj2LocalID, contact);
1411 }
1412 break;
1413 }
1414 //if (returncollisions)
1415 //{
1416
1417 //lock (m_storedCollisions)
1418 //{
1419 //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
1420 //if (m_storedCollisions.ContainsKey(cDictKey))
1421 //{
1422 //sCollisionData objd = m_storedCollisions[cDictKey];
1423 //objd.NumberOfCollisions += 1;
1424 //objd.lastframe = framecount;
1425 //m_storedCollisions[cDictKey] = objd;
1426 //}
1427 //else
1428 //{
1429 //sCollisionData objd = new sCollisionData();
1430 //objd.ColliderLocalId = obj1LocalID;
1431 //objd.CollidedWithLocalId = obj2LocalID;
1432 //objd.CollisionType = ctype;
1433 //objd.NumberOfCollisions = 1;
1434 //objd.lastframe = framecount;
1435 //objd.StatusIndicator = cStartStop;
1436 //m_storedCollisions.Add(cDictKey, objd);
1437 //}
1438 //}
1439 // }
1440 }
1441
1442 public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount)
1443 {
1444 /* String name1 = null;
1445 String name2 = null;
1446
1447 if (!geom_name_map.TryGetValue(trimesh, out name1))
1448 {
1449 name1 = "null";
1450 }
1451 if (!geom_name_map.TryGetValue(refObject, out name2))
1452 {
1453 name2 = "null";
1454 }
1455
1456 m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2);
1457 */
1458 return 1;
1459 }
1460
1461 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
1462 {
1463 String name1 = null;
1464 String name2 = null;
1465
1466 if (!geom_name_map.TryGetValue(trimesh, out name1))
1467 {
1468 name1 = "null";
1469 }
1470
1471 if (!geom_name_map.TryGetValue(refObject, out name2))
1472 {
1473 name2 = "null";
1474 }
1475
1476 // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex);
1477
1478 d.Vector3 v0 = new d.Vector3();
1479 d.Vector3 v1 = new d.Vector3();
1480 d.Vector3 v2 = new d.Vector3();
1481
1482 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
1483 // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
1484
1485 return 1;
1486 }
1487
1488 /// <summary>
1489 /// This is our collision testing routine in ODE
1490 /// </summary>
1491 /// <param name="timeStep"></param>
1492 private void collision_optimized(float timeStep)
1493 {
1494 _perloopContact.Clear();
1495
1496 lock (_characters)
1497 {
1498 foreach (OdeCharacter chr in _characters)
1499 {
1500 // Reset the collision values to false
1501 // since we don't know if we're colliding yet
1502
1503 // For some reason this can happen. Don't ask...
1504 //
1505 if (chr == null)
1506 continue;
1507
1508 if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1509 continue;
1510
1511 chr.IsColliding = false;
1512 chr.CollidingGround = false;
1513 chr.CollidingObj = false;
1514
1515 // test the avatar's geometry for collision with the space
1516 // This will return near and the space that they are the closest to
1517 // And we'll run this again against the avatar and the space segment
1518 // This will return with a bunch of possible objects in the space segment
1519 // and we'll run it again on all of them.
1520 try
1521 {
1522 d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback);
1523 }
1524 catch (AccessViolationException)
1525 {
1526 m_log.Warn("[PHYSICS]: Unable to space collide");
1527 }
1528 //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
1529 //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
1530 //{
1531 //chr.Position.Z = terrainheight + 10.0f;
1532 //forcedZ = true;
1533 //}
1534 }
1535 }
1536
1537 lock (_activeprims)
1538 {
1539 List<OdePrim> removeprims = null;
1540 foreach (OdePrim chr in _activeprims)
1541 {
1542 if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds)
1543 {
1544 try
1545 {
1546 lock (chr)
1547 {
1548 if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
1549 {
1550 d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
1551 }
1552 else
1553 {
1554 if (removeprims == null)
1555 {
1556 removeprims = new List<OdePrim>();
1557 }
1558 removeprims.Add(chr);
1559 /// Commented this because it triggers on every bullet
1560 //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
1561 }
1562 }
1563 }
1564 catch (AccessViolationException)
1565 {
1566 m_log.Warn("[PHYSICS]: Unable to space collide");
1567 }
1568 }
1569 }
1570 if (removeprims != null)
1571 {
1572 foreach (OdePrim chr in removeprims)
1573 {
1574 _activeprims.Remove(chr);
1575 }
1576 }
1577 }
1578
1579 _perloopContact.Clear();
1580 }
1581
1582 #endregion
1583
1584 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1585 {
1586 m_worldOffset = offset;
1587 WorldExtents = new Vector2(extents.X, extents.Y);
1588 m_parentScene = pScene;
1589
1590 }
1591
1592 // Recovered for use by fly height. Kitto Flora
1593 public float GetTerrainHeightAtXY(float x, float y)
1594 {
1595
1596 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1597 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1598
1599 IntPtr heightFieldGeom = IntPtr.Zero;
1600
1601 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1602 {
1603 if (heightFieldGeom != IntPtr.Zero)
1604 {
1605 if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1606 {
1607
1608 int index;
1609
1610
1611 if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
1612 (int)x < 0.001f || (int)y < 0.001f)
1613 return 0;
1614
1615 x = x - offsetX;
1616 y = y - offsetY;
1617
1618 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1619
1620 if (index < TerrainHeightFieldHeights[heightFieldGeom].Length)
1621 {
1622 //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
1623 return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
1624 }
1625
1626 else
1627 return 0f;
1628 }
1629 else
1630 {
1631 return 0f;
1632 }
1633
1634 }
1635 else
1636 {
1637 return 0f;
1638 }
1639
1640 }
1641 else
1642 {
1643 return 0f;
1644 }
1645
1646
1647 }
1648// End recovered. Kitto Flora
1649
1650 public void addCollisionEventReporting(PhysicsActor obj)
1651 {
1652 lock (_collisionEventPrim)
1653 {
1654 if (!_collisionEventPrim.Contains(obj))
1655 _collisionEventPrim.Add(obj);
1656 }
1657 }
1658
1659 public void remCollisionEventReporting(PhysicsActor obj)
1660 {
1661 lock (_collisionEventPrim)
1662 {
1663 if (!_collisionEventPrim.Contains(obj))
1664 _collisionEventPrim.Remove(obj);
1665 }
1666 }
1667
1668 #region Add/Remove Entities
1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 {
1672 Vector3 pos;
1673 pos.X = position.X;
1674 pos.Y = position.Y;
1675 pos.Z = position.Z;
1676 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1677 newAv.Flying = isFlying;
1678 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1679
1680 return newAv;
1681 }
1682
1683 public void AddCharacter(OdeCharacter chr)
1684 {
1685 lock (_characters)
1686 {
1687 if (!_characters.Contains(chr))
1688 {
1689 _characters.Add(chr);
1690 if (chr.bad)
1691 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1692 }
1693 }
1694 }
1695
1696 public void RemoveCharacter(OdeCharacter chr)
1697 {
1698 lock (_characters)
1699 {
1700 if (_characters.Contains(chr))
1701 {
1702 _characters.Remove(chr);
1703 }
1704 }
1705 }
1706 public void BadCharacter(OdeCharacter chr)
1707 {
1708 lock (_badCharacter)
1709 {
1710 if (!_badCharacter.Contains(chr))
1711 _badCharacter.Add(chr);
1712 }
1713 }
1714
1715 public override void RemoveAvatar(PhysicsActor actor)
1716 {
1717 //m_log.Debug("[PHYSICS]:ODELOCK");
1718 ((OdeCharacter) actor).Destroy();
1719
1720 }
1721
1722 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1723 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid)
1724 {
1725
1726 Vector3 pos = position;
1727 Vector3 siz = size;
1728 Quaternion rot = rotation;
1729
1730 OdePrim newPrim;
1731 lock (OdeLock)
1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid);
1734
1735 lock (_prims)
1736 _prims.Add(newPrim);
1737 }
1738
1739 return newPrim;
1740 }
1741
1742
1743 public void addActivePrim(OdePrim activatePrim)
1744 {
1745 // adds active prim.. (ones that should be iterated over in collisions_optimized
1746 lock (_activeprims)
1747 {
1748 if (!_activeprims.Contains(activatePrim))
1749 _activeprims.Add(activatePrim);
1750 //else
1751 // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent");
1752 }
1753 }
1754
1755 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1756 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1757 {
1758 PhysicsActor result;
1759 IMesh mesh = null;
1760
1761 if (needsMeshing(pbs))
1762 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1763
1764 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid);
1765
1766 return result;
1767 }
1768
1769 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1770 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1771 {
1772 PhysicsActor result;
1773 IMesh mesh = null;
1774
1775 if (needsMeshing(pbs))
1776 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1777
1778 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid);
1779
1780 return result;
1781 }
1782
1783 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1784 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
1785 {
1786 PhysicsActor result;
1787 IMesh mesh = null;
1788
1789 if (needsMeshing(pbs))
1790 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1791
1792 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid);
1793
1794 return result;
1795 }
1796
1797 public override float TimeDilation
1798 {
1799 get { return m_timeDilation; }
1800 }
1801
1802 public override bool SupportsNINJAJoints
1803 {
1804 get { return m_NINJA_physics_joints_enabled; }
1805 }
1806
1807 // internal utility function: must be called within a lock (OdeLock)
1808 private void InternalAddActiveJoint(PhysicsJoint joint)
1809 {
1810 activeJoints.Add(joint);
1811 SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint);
1812 }
1813
1814 // internal utility function: must be called within a lock (OdeLock)
1815 private void InternalAddPendingJoint(OdePhysicsJoint joint)
1816 {
1817 pendingJoints.Add(joint);
1818 SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint);
1819 }
1820
1821 // internal utility function: must be called within a lock (OdeLock)
1822 private void InternalRemovePendingJoint(PhysicsJoint joint)
1823 {
1824 pendingJoints.Remove(joint);
1825 SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene);
1826 }
1827
1828 // internal utility function: must be called within a lock (OdeLock)
1829 private void InternalRemoveActiveJoint(PhysicsJoint joint)
1830 {
1831 activeJoints.Remove(joint);
1832 SOPName_to_activeJoint.Remove(joint.ObjectNameInScene);
1833 }
1834
1835 public override void DumpJointInfo()
1836 {
1837 string hdr = "[NINJA] JOINTINFO: ";
1838 foreach (PhysicsJoint j in pendingJoints)
1839 {
1840 m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1841 }
1842 m_log.Debug(hdr + pendingJoints.Count + " total pending joints");
1843 foreach (string jointName in SOPName_to_pendingJoint.Keys)
1844 {
1845 m_log.Debug(hdr + " pending joints dict contains Name: " + jointName);
1846 }
1847 m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries");
1848 foreach (PhysicsJoint j in activeJoints)
1849 {
1850 m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1851 }
1852 m_log.Debug(hdr + activeJoints.Count + " total active joints");
1853 foreach (string jointName in SOPName_to_activeJoint.Keys)
1854 {
1855 m_log.Debug(hdr + " active joints dict contains Name: " + jointName);
1856 }
1857 m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries");
1858
1859 m_log.Debug(hdr + " Per-body joint connectivity information follows.");
1860 m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints.");
1861 foreach (string actorName in joints_connecting_actor.Keys)
1862 {
1863 m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it");
1864 foreach (PhysicsJoint j in joints_connecting_actor[actorName])
1865 {
1866 m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1867 }
1868 m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor");
1869 }
1870 }
1871
1872 public override void RequestJointDeletion(string ObjectNameInScene)
1873 {
1874 lock (externalJointRequestsLock)
1875 {
1876 if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously
1877 {
1878 requestedJointsToBeDeleted.Add(ObjectNameInScene);
1879 }
1880 }
1881 }
1882
1883 private void DeleteRequestedJoints()
1884 {
1885 List<string> myRequestedJointsToBeDeleted;
1886 lock (externalJointRequestsLock)
1887 {
1888 // make a local copy of the shared list for processing (threading issues)
1889 myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted);
1890 }
1891
1892 foreach (string jointName in myRequestedJointsToBeDeleted)
1893 {
1894 lock (OdeLock)
1895 {
1896 //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName);
1897 if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName))
1898 {
1899 OdePhysicsJoint joint = null;
1900 if (SOPName_to_activeJoint.ContainsKey(jointName))
1901 {
1902 joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint;
1903 InternalRemoveActiveJoint(joint);
1904 }
1905 else if (SOPName_to_pendingJoint.ContainsKey(jointName))
1906 {
1907 joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint;
1908 InternalRemovePendingJoint(joint);
1909 }
1910
1911 if (joint != null)
1912 {
1913 //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames);
1914 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1915 {
1916 string bodyName = joint.BodyNames[iBodyName];
1917 if (bodyName != "NULL")
1918 {
1919 joints_connecting_actor[bodyName].Remove(joint);
1920 if (joints_connecting_actor[bodyName].Count == 0)
1921 {
1922 joints_connecting_actor.Remove(bodyName);
1923 }
1924 }
1925 }
1926
1927 DoJointDeactivated(joint);
1928 if (joint.jointID != IntPtr.Zero)
1929 {
1930 d.JointDestroy(joint.jointID);
1931 joint.jointID = IntPtr.Zero;
1932 //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName);
1933 }
1934 else
1935 {
1936 //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName);
1937 }
1938 }
1939 else
1940 {
1941 // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName);
1942 }
1943 }
1944 else
1945 {
1946 // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName);
1947 }
1948 }
1949 }
1950
1951 // remove processed joints from the shared list
1952 lock (externalJointRequestsLock)
1953 {
1954 foreach (string jointName in myRequestedJointsToBeDeleted)
1955 {
1956 requestedJointsToBeDeleted.Remove(jointName);
1957 }
1958 }
1959 }
1960
1961 // for pending joints we don't know if their associated bodies exist yet or not.
1962 // the joint is actually created during processing of the taints
1963 private void CreateRequestedJoints()
1964 {
1965 List<PhysicsJoint> myRequestedJointsToBeCreated;
1966 lock (externalJointRequestsLock)
1967 {
1968 // make a local copy of the shared list for processing (threading issues)
1969 myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated);
1970 }
1971
1972 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
1973 {
1974 lock (OdeLock)
1975 {
1976 if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null)
1977 {
1978 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1979 continue;
1980 }
1981 if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null)
1982 {
1983 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1984 continue;
1985 }
1986
1987 InternalAddPendingJoint(joint as OdePhysicsJoint);
1988
1989 if (joint.BodyNames.Count >= 2)
1990 {
1991 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1992 {
1993 string bodyName = joint.BodyNames[iBodyName];
1994 if (bodyName != "NULL")
1995 {
1996 if (!joints_connecting_actor.ContainsKey(bodyName))
1997 {
1998 joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>());
1999 }
2000 joints_connecting_actor[bodyName].Add(joint);
2001 }
2002 }
2003 }
2004 }
2005 }
2006
2007 // remove processed joints from shared list
2008 lock (externalJointRequestsLock)
2009 {
2010 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
2011 {
2012 requestedJointsToBeCreated.Remove(joint);
2013 }
2014 }
2015
2016 }
2017
2018 // public function to add an request for joint creation
2019 // this joint will just be added to a waiting list that is NOT processed during the main
2020 // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests.
2021
2022 public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
2023 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
2024
2025 {
2026
2027 OdePhysicsJoint joint = new OdePhysicsJoint();
2028 joint.ObjectNameInScene = objectNameInScene;
2029 joint.Type = jointType;
2030 joint.Position = position;
2031 joint.Rotation = rotation;
2032 joint.RawParams = parms;
2033 joint.BodyNames = new List<string>(bodyNames);
2034 joint.TrackedBodyName = trackedBodyName;
2035 joint.LocalRotation = localRotation;
2036 joint.jointID = IntPtr.Zero;
2037 joint.ErrorMessageCount = 0;
2038
2039 lock (externalJointRequestsLock)
2040 {
2041 if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
2042 {
2043 requestedJointsToBeCreated.Add(joint);
2044 }
2045 }
2046 return joint;
2047 }
2048
2049 private void RemoveAllJointsConnectedToActor(PhysicsActor actor)
2050 {
2051 //m_log.Debug("RemoveAllJointsConnectedToActor: start");
2052 if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null)
2053 {
2054
2055 List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>();
2056 //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism)
2057 foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName])
2058 {
2059 jointsToRemove.Add(j);
2060 }
2061 foreach (PhysicsJoint j in jointsToRemove)
2062 {
2063 //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene);
2064 RequestJointDeletion(j.ObjectNameInScene);
2065 //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene);
2066 j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing)
2067 }
2068 }
2069 }
2070
2071 public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
2072 {
2073 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start");
2074 lock (OdeLock)
2075 {
2076 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock");
2077 RemoveAllJointsConnectedToActor(actor);
2078 }
2079 }
2080
2081 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2082 public override Vector3 GetJointAnchor(PhysicsJoint joint)
2083 {
2084 Debug.Assert(joint.IsInPhysicsEngine);
2085 d.Vector3 pos = new d.Vector3();
2086
2087 if (!(joint is OdePhysicsJoint))
2088 {
2089 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2090 }
2091 else
2092 {
2093 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2094 switch (odeJoint.Type)
2095 {
2096 case PhysicsJointType.Ball:
2097 d.JointGetBallAnchor(odeJoint.jointID, out pos);
2098 break;
2099 case PhysicsJointType.Hinge:
2100 d.JointGetHingeAnchor(odeJoint.jointID, out pos);
2101 break;
2102 }
2103 }
2104 return new Vector3(pos.X, pos.Y, pos.Z);
2105 }
2106
2107 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2108 // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function
2109 // appears to be unreliable. Fortunately we can compute the joint axis ourselves by
2110 // keeping track of the joint's original orientation relative to one of the involved bodies.
2111 public override Vector3 GetJointAxis(PhysicsJoint joint)
2112 {
2113 Debug.Assert(joint.IsInPhysicsEngine);
2114 d.Vector3 axis = new d.Vector3();
2115
2116 if (!(joint is OdePhysicsJoint))
2117 {
2118 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2119 }
2120 else
2121 {
2122 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2123 switch (odeJoint.Type)
2124 {
2125 case PhysicsJointType.Ball:
2126 DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene);
2127 break;
2128 case PhysicsJointType.Hinge:
2129 d.JointGetHingeAxis(odeJoint.jointID, out axis);
2130 break;
2131 }
2132 }
2133 return new Vector3(axis.X, axis.Y, axis.Z);
2134 }
2135
2136
2137 public void remActivePrim(OdePrim deactivatePrim)
2138 {
2139 lock (_activeprims)
2140 {
2141 _activeprims.Remove(deactivatePrim);
2142 }
2143 }
2144
2145 public override void RemovePrim(PhysicsActor prim)
2146 {
2147 if (prim is OdePrim)
2148 {
2149 lock (OdeLock)
2150 {
2151 OdePrim p = (OdePrim) prim;
2152
2153 p.setPrimForRemoval();
2154 AddPhysicsActorTaint(prim);
2155 //RemovePrimThreadLocked(p);
2156 }
2157 }
2158 }
2159
2160 /// <summary>
2161 /// This is called from within simulate but outside the locked portion
2162 /// We need to do our own locking here
2163 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2164 ///
2165 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
2166 /// that the space was using.
2167 /// </summary>
2168 /// <param name="prim"></param>
2169 public void RemovePrimThreadLocked(OdePrim prim)
2170 {
2171//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2172 lock (prim)
2173 {
2174 remCollisionEventReporting(prim);
2175 lock (ode)
2176 {
2177 if (prim.prim_geom != IntPtr.Zero)
2178 {
2179 prim.ResetTaints();
2180
2181 try
2182 {
2183 if (prim._triMeshData != IntPtr.Zero)
2184 {
2185 d.GeomTriMeshDataDestroy(prim._triMeshData);
2186 prim._triMeshData = IntPtr.Zero;
2187 }
2188 }
2189 catch { };
2190
2191 if (prim.IsPhysical)
2192 {
2193 prim.disableBody();
2194 if (prim.childPrim)
2195 {
2196 prim.childPrim = false;
2197 prim.Body = IntPtr.Zero;
2198 prim.m_disabled = true;
2199 prim.IsPhysical = false;
2200 }
2201
2202 }
2203 // we don't want to remove the main space
2204
2205 // If the geometry is in the targetspace, remove it from the target space
2206 //m_log.Warn(prim.m_targetSpace);
2207
2208 //if (prim.m_targetSpace != IntPtr.Zero)
2209 //{
2210 //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
2211 //{
2212
2213 //if (d.GeomIsSpace(prim.m_targetSpace))
2214 //{
2215 //waitForSpaceUnlock(prim.m_targetSpace);
2216 //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
2217 prim.m_targetSpace = IntPtr.Zero;
2218 //}
2219 //else
2220 //{
2221 // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2222 //((OdePrim)prim).m_targetSpace.ToString());
2223 //}
2224
2225 //}
2226 //}
2227 //m_log.Warn(prim.prim_geom);
2228 try
2229 {
2230 if (prim.prim_geom != IntPtr.Zero)
2231 {
2232
2233//string tPA;
2234//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
2235//Console.WriteLine("**** Remove {0}", tPA);
2236 if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
2237 if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
2238 d.GeomDestroy(prim.prim_geom);
2239 prim.prim_geom = IntPtr.Zero;
2240 }
2241 else
2242 {
2243 m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
2244 }
2245 }
2246 catch (AccessViolationException)
2247 {
2248 m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
2249 }
2250 lock (_prims)
2251 _prims.Remove(prim);
2252
2253 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2254 //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
2255 //{
2256 //if (prim.m_targetSpace != null)
2257 //{
2258 //if (d.GeomIsSpace(prim.m_targetSpace))
2259 //{
2260 //waitForSpaceUnlock(prim.m_targetSpace);
2261 //d.SpaceRemove(space, prim.m_targetSpace);
2262 // free up memory used by the space.
2263 //d.SpaceDestroy(prim.m_targetSpace);
2264 //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
2265 //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
2266 //}
2267 //else
2268 //{
2269 //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2270 //((OdePrim) prim).m_targetSpace.ToString());
2271 //}
2272 //}
2273 //}
2274
2275 if (SupportsNINJAJoints)
2276 {
2277 RemoveAllJointsConnectedToActorThreadLocked(prim);
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 #endregion
2285
2286 #region Space Separation Calculation
2287
2288 /// <summary>
2289 /// Takes a space pointer and zeros out the array we're using to hold the spaces
2290 /// </summary>
2291 /// <param name="pSpace"></param>
2292 public void resetSpaceArrayItemToZero(IntPtr pSpace)
2293 {
2294 for (int x = 0; x < staticPrimspace.GetLength(0); x++)
2295 {
2296 for (int y = 0; y < staticPrimspace.GetLength(1); y++)
2297 {
2298 if (staticPrimspace[x, y] == pSpace)
2299 staticPrimspace[x, y] = IntPtr.Zero;
2300 }
2301 }
2302 }
2303
2304 public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY)
2305 {
2306 staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero;
2307 }
2308
2309 /// <summary>
2310 /// Called when a static prim moves. Allocates a space for the prim based on its position
2311 /// </summary>
2312 /// <param name="geom">the pointer to the geom that moved</param>
2313 /// <param name="pos">the position that the geom moved to</param>
2314 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
2315 /// <returns>a pointer to the new space it's in</returns>
2316 public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace)
2317 {
2318 // Called from setting the Position and Size of an ODEPrim so
2319 // it's already in locked space.
2320
2321 // we don't want to remove the main space
2322 // we don't need to test physical here because this function should
2323 // never be called if the prim is physical(active)
2324
2325 // All physical prim end up in the root space
2326 //Thread.Sleep(20);
2327 if (currentspace != space)
2328 {
2329 //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
2330 //if (currentspace == IntPtr.Zero)
2331 //{
2332 //int adfadf = 0;
2333 //}
2334 if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
2335 {
2336 if (d.GeomIsSpace(currentspace))
2337 {
2338 waitForSpaceUnlock(currentspace);
2339 d.SpaceRemove(currentspace, geom);
2340 }
2341 else
2342 {
2343 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace +
2344 " Geom:" + geom);
2345 }
2346 }
2347 else
2348 {
2349 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2350 if (sGeomIsIn != IntPtr.Zero)
2351 {
2352 if (d.GeomIsSpace(currentspace))
2353 {
2354 waitForSpaceUnlock(sGeomIsIn);
2355 d.SpaceRemove(sGeomIsIn, geom);
2356 }
2357 else
2358 {
2359 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2360 sGeomIsIn + " Geom:" + geom);
2361 }
2362 }
2363 }
2364
2365 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2366 if (d.SpaceGetNumGeoms(currentspace) == 0)
2367 {
2368 if (currentspace != IntPtr.Zero)
2369 {
2370 if (d.GeomIsSpace(currentspace))
2371 {
2372 waitForSpaceUnlock(currentspace);
2373 waitForSpaceUnlock(space);
2374 d.SpaceRemove(space, currentspace);
2375 // free up memory used by the space.
2376
2377 //d.SpaceDestroy(currentspace);
2378 resetSpaceArrayItemToZero(currentspace);
2379 }
2380 else
2381 {
2382 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2383 currentspace + " Geom:" + geom);
2384 }
2385 }
2386 }
2387 }
2388 else
2389 {
2390 // this is a physical object that got disabled. ;.;
2391 if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
2392 {
2393 if (d.SpaceQuery(currentspace, geom))
2394 {
2395 if (d.GeomIsSpace(currentspace))
2396 {
2397 waitForSpaceUnlock(currentspace);
2398 d.SpaceRemove(currentspace, geom);
2399 }
2400 else
2401 {
2402 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2403 currentspace + " Geom:" + geom);
2404 }
2405 }
2406 else
2407 {
2408 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2409 if (sGeomIsIn != IntPtr.Zero)
2410 {
2411 if (d.GeomIsSpace(sGeomIsIn))
2412 {
2413 waitForSpaceUnlock(sGeomIsIn);
2414 d.SpaceRemove(sGeomIsIn, geom);
2415 }
2416 else
2417 {
2418 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2419 sGeomIsIn + " Geom:" + geom);
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 // The routines in the Position and Size sections do the 'inserting' into the space,
2427 // so all we have to do is make sure that the space that we're putting the prim into
2428 // is in the 'main' space.
2429 int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos);
2430 IntPtr newspace = calculateSpaceForGeom(pos);
2431
2432 if (newspace == IntPtr.Zero)
2433 {
2434 newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2435 d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh);
2436 }
2437
2438 return newspace;
2439 }
2440
2441 /// <summary>
2442 /// Creates a new space at X Y
2443 /// </summary>
2444 /// <param name="iprimspaceArrItemX"></param>
2445 /// <param name="iprimspaceArrItemY"></param>
2446 /// <returns>A pointer to the created space</returns>
2447 public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY)
2448 {
2449 // creating a new space for prim and inserting it into main space.
2450 staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero);
2451 d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space);
2452 waitForSpaceUnlock(space);
2453 d.SpaceSetSublevel(space, 1);
2454 d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
2455 return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
2456 }
2457
2458 /// <summary>
2459 /// Calculates the space the prim should be in by its position
2460 /// </summary>
2461 /// <param name="pos"></param>
2462 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
2463 public IntPtr calculateSpaceForGeom(Vector3 pos)
2464 {
2465 int[] xyspace = calculateSpaceArrayItemFromPos(pos);
2466 //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
2467 return staticPrimspace[xyspace[0], xyspace[1]];
2468 }
2469
2470 /// <summary>
2471 /// Holds the space allocation logic
2472 /// </summary>
2473 /// <param name="pos"></param>
2474 /// <returns>an array item based on the position</returns>
2475 public int[] calculateSpaceArrayItemFromPos(Vector3 pos)
2476 {
2477 int[] returnint = new int[2];
2478
2479 returnint[0] = (int) (pos.X/metersInSpace);
2480
2481 if (returnint[0] > ((int) (259f/metersInSpace)))
2482 returnint[0] = ((int) (259f/metersInSpace));
2483 if (returnint[0] < 0)
2484 returnint[0] = 0;
2485
2486 returnint[1] = (int) (pos.Y/metersInSpace);
2487 if (returnint[1] > ((int) (259f/metersInSpace)))
2488 returnint[1] = ((int) (259f/metersInSpace));
2489 if (returnint[1] < 0)
2490 returnint[1] = 0;
2491
2492 return returnint;
2493 }
2494
2495 #endregion
2496
2497 /// <summary>
2498 /// Routine to figure out if we need to mesh this prim with our mesher
2499 /// </summary>
2500 /// <param name="pbs"></param>
2501 /// <returns></returns>
2502 public bool needsMeshing(PrimitiveBaseShape pbs)
2503 {
2504 // most of this is redundant now as the mesher will return null if it cant mesh a prim
2505 // but we still need to check for sculptie meshing being enabled so this is the most
2506 // convenient place to do it for now...
2507
2508 // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
2509 // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
2510 int iPropertiesNotSupportedDefault = 0;
2511
2512 if (pbs.SculptEntry && !meshSculptedPrim)
2513 {
2514#if SPAM
2515 m_log.Warn("NonMesh");
2516#endif
2517 return false;
2518 }
2519
2520 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
2521 if (!forceSimplePrimMeshing && !pbs.SculptEntry)
2522 {
2523 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
2524 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
2525 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
2526 {
2527
2528 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
2529 && pbs.ProfileHollow == 0
2530 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
2531 && pbs.PathBegin == 0 && pbs.PathEnd == 0
2532 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
2533 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2534 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2535 {
2536#if SPAM
2537 m_log.Warn("NonMesh");
2538#endif
2539 return false;
2540 }
2541 }
2542 }
2543
2544 if (forceSimplePrimMeshing)
2545 return true;
2546
2547 if (pbs.ProfileHollow != 0)
2548 iPropertiesNotSupportedDefault++;
2549
2550 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2551 iPropertiesNotSupportedDefault++;
2552
2553 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
2554 iPropertiesNotSupportedDefault++;
2555
2556 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
2557 iPropertiesNotSupportedDefault++;
2558
2559 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
2560 iPropertiesNotSupportedDefault++;
2561
2562 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
2563 iPropertiesNotSupportedDefault++;
2564
2565 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
2566 iPropertiesNotSupportedDefault++;
2567
2568 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
2569 iPropertiesNotSupportedDefault++;
2570
2571 // test for torus
2572 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
2573 {
2574 if (pbs.PathCurve == (byte)Extrusion.Curve1)
2575 {
2576 iPropertiesNotSupportedDefault++;
2577 }
2578 }
2579 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
2580 {
2581 if (pbs.PathCurve == (byte)Extrusion.Straight)
2582 {
2583 iPropertiesNotSupportedDefault++;
2584 }
2585
2586 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
2587 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2588 {
2589 iPropertiesNotSupportedDefault++;
2590 }
2591 }
2592 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
2593 {
2594 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
2595 {
2596 iPropertiesNotSupportedDefault++;
2597 }
2598 }
2599 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
2600 {
2601 if (pbs.PathCurve == (byte)Extrusion.Straight)
2602 {
2603 iPropertiesNotSupportedDefault++;
2604 }
2605 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2606 {
2607 iPropertiesNotSupportedDefault++;
2608 }
2609 }
2610
2611 if (pbs.SculptEntry && meshSculptedPrim)
2612 iPropertiesNotSupportedDefault++;
2613
2614 if (iPropertiesNotSupportedDefault == 0)
2615 {
2616#if SPAM
2617 m_log.Warn("NonMesh");
2618#endif
2619 return false;
2620 }
2621#if SPAM
2622 m_log.Debug("Mesh");
2623#endif
2624 return true;
2625 }
2626
2627 /// <summary>
2628 /// Called after our prim properties are set Scale, position etc.
2629 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
2630 /// This assures us that we have no race conditions
2631 /// </summary>
2632 /// <param name="prim"></param>
2633 public override void AddPhysicsActorTaint(PhysicsActor prim)
2634 {
2635
2636 if (prim is OdePrim)
2637 {
2638 OdePrim taintedprim = ((OdePrim) prim);
2639 lock (_taintedPrimLock)
2640 {
2641 if (!(_taintedPrimH.Contains(taintedprim)))
2642 {
2643//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2644 _taintedPrimH.Add(taintedprim); // HashSet for searching
2645 _taintedPrimL.Add(taintedprim); // List for ordered readout
2646 }
2647 }
2648 return;
2649 }
2650 else if (prim is OdeCharacter)
2651 {
2652 OdeCharacter taintedchar = ((OdeCharacter)prim);
2653 lock (_taintedActors)
2654 {
2655 if (!(_taintedActors.Contains(taintedchar)))
2656 {
2657 _taintedActors.Add(taintedchar);
2658 if (taintedchar.bad)
2659 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2660 }
2661 }
2662 }
2663 }
2664
2665 /// <summary>
2666 /// This is our main simulate loop
2667 /// It's thread locked by a Mutex in the scene.
2668 /// It holds Collisions, it instructs ODE to step through the physical reactions
2669 /// It moves the objects around in memory
2670 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2671 /// </summary>
2672 /// <param name="timeStep"></param>
2673 /// <returns></returns>
2674 public override float Simulate(float timeStep)
2675 {
2676 if (framecount >= int.MaxValue)
2677 framecount = 0;
2678 //if (m_worldOffset != Vector3.Zero)
2679 // return 0;
2680
2681 framecount++;
2682
2683 DateTime now = DateTime.UtcNow;
2684 TimeSpan SinceLastFrame = now - m_lastframe;
2685 m_lastframe = now;
2686 float realtime = (float)SinceLastFrame.TotalSeconds;
2687// Console.WriteLine("ts={0} rt={1}", timeStep, realtime);
2688 timeStep = realtime;
2689
2690 // float fps = 1.0f / realtime;
2691 float fps = 0.0f; // number of ODE steps in this Simulate step
2692 //m_log.Info(timeStep.ToString());
2693 step_time += timeStep;
2694
2695 // If We're loaded down by something else,
2696 // or debugging with the Visual Studio project on pause
2697 // skip a few frames to catch up gracefully.
2698 // without shooting the physicsactors all over the place
2699
2700 if (step_time >= m_SkipFramesAtms)
2701 {
2702 // Instead of trying to catch up, it'll do 5 physics frames only
2703 step_time = ODE_STEPSIZE;
2704 m_physicsiterations = 5;
2705 }
2706 else
2707 {
2708 m_physicsiterations = 10;
2709 }
2710
2711 if (SupportsNINJAJoints)
2712 {
2713 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2714 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2715 }
2716
2717 lock (OdeLock)
2718 {
2719 // Process 10 frames if the sim is running normal..
2720 // process 5 frames if the sim is running slow
2721 //try
2722 //{
2723 //d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
2724 //}
2725 //catch (StackOverflowException)
2726 //{
2727 // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
2728 // ode.drelease(world);
2729 //base.TriggerPhysicsBasedRestart();
2730 //}
2731
2732 int i = 0;
2733
2734 // Figure out the Frames Per Second we're going at.
2735 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2736
2737 // fps = (step_time / ODE_STEPSIZE) * 1000;
2738 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2739 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2740
2741 // step_time = 0.09375f;
2742
2743 while (step_time > 0.0f)
2744 {
2745 //lock (ode)
2746 //{
2747 //if (!ode.lockquery())
2748 //{
2749 // ode.dlock(world);
2750 try
2751 {
2752 // Insert, remove Characters
2753 bool processedtaints = false;
2754
2755 lock (_taintedActors)
2756 {
2757 if (_taintedActors.Count > 0)
2758 {
2759 foreach (OdeCharacter character in _taintedActors)
2760 {
2761
2762 character.ProcessTaints(ODE_STEPSIZE);
2763
2764 processedtaints = true;
2765 //character.m_collisionscore = 0;
2766 }
2767
2768 if (processedtaints)
2769 _taintedActors.Clear();
2770 }
2771 } // end lock _taintedActors
2772
2773 // Modify other objects in the scene.
2774 processedtaints = false;
2775
2776 lock (_taintedPrimLock)
2777 {
2778 foreach (OdePrim prim in _taintedPrimL)
2779 {
2780 if (prim.m_taintremove)
2781 {
2782 //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2783 RemovePrimThreadLocked(prim);
2784 }
2785 else
2786 {
2787 //Console.WriteLine("Simulate calls ProcessTaints");
2788 prim.ProcessTaints(ODE_STEPSIZE);
2789 }
2790 processedtaints = true;
2791 prim.m_collisionscore = 0;
2792
2793 // This loop can block up the Heartbeat for a very long time on large regions.
2794 // We need to let the Watchdog know that the Heartbeat is not dead
2795 // NOTE: This is currently commented out, but if things like OAR loading are
2796 // timing the heartbeat out we will need to uncomment it
2797 //Watchdog.UpdateThread();
2798 }
2799
2800 if (SupportsNINJAJoints)
2801 {
2802 // Create pending joints, if possible
2803
2804 // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating
2805 // a joint requires specifying the body id of both involved bodies
2806 if (pendingJoints.Count > 0)
2807 {
2808 List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>();
2809 //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints");
2810 foreach (PhysicsJoint joint in pendingJoints)
2811 {
2812 //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams);
2813 string[] jointParams = joint.RawParams.Split(" ".ToCharArray(),
2814 System.StringSplitOptions.RemoveEmptyEntries);
2815 List<IntPtr> jointBodies = new List<IntPtr>();
2816 bool allJointBodiesAreReady = true;
2817 foreach (string jointParam in jointParams)
2818 {
2819 if (jointParam == "NULL")
2820 {
2821 //DoJointErrorMessage(joint, "attaching NULL joint to world");
2822 jointBodies.Add(IntPtr.Zero);
2823 }
2824 else
2825 {
2826 //DoJointErrorMessage(joint, "looking for prim name: " + jointParam);
2827 bool foundPrim = false;
2828 lock (_prims)
2829 {
2830 foreach (OdePrim prim in _prims) // FIXME: inefficient
2831 {
2832 if (prim.SOPName == jointParam)
2833 {
2834 //DoJointErrorMessage(joint, "found for prim name: " + jointParam);
2835 if (prim.IsPhysical && prim.Body != IntPtr.Zero)
2836 {
2837 jointBodies.Add(prim.Body);
2838 foundPrim = true;
2839 break;
2840 }
2841 else
2842 {
2843 DoJointErrorMessage(joint, "prim name " + jointParam +
2844 " exists but is not (yet) physical; deferring joint creation. " +
2845 "IsPhysical property is " + prim.IsPhysical +
2846 " and body is " + prim.Body);
2847 foundPrim = false;
2848 break;
2849 }
2850 }
2851 }
2852 }
2853 if (foundPrim)
2854 {
2855 // all is fine
2856 }
2857 else
2858 {
2859 allJointBodiesAreReady = false;
2860 break;
2861 }
2862 }
2863 }
2864 if (allJointBodiesAreReady)
2865 {
2866 //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams);
2867 if (jointBodies[0] == jointBodies[1])
2868 {
2869 DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams);
2870 }
2871 else
2872 {
2873 switch (joint.Type)
2874 {
2875 case PhysicsJointType.Ball:
2876 {
2877 IntPtr odeJoint;
2878 //DoJointErrorMessage(joint, "ODE creating ball joint ");
2879 odeJoint = d.JointCreateBall(world, IntPtr.Zero);
2880 //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2881 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2882 //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position);
2883 d.JointSetBallAnchor(odeJoint,
2884 joint.Position.X,
2885 joint.Position.Y,
2886 joint.Position.Z);
2887 //DoJointErrorMessage(joint, "ODE joint setting OK");
2888 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: ");
2889 //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment"));
2890 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: ");
2891 //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment"));
2892
2893 if (joint is OdePhysicsJoint)
2894 {
2895 ((OdePhysicsJoint)joint).jointID = odeJoint;
2896 }
2897 else
2898 {
2899 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2900 }
2901 }
2902 break;
2903 case PhysicsJointType.Hinge:
2904 {
2905 IntPtr odeJoint;
2906 //DoJointErrorMessage(joint, "ODE creating hinge joint ");
2907 odeJoint = d.JointCreateHinge(world, IntPtr.Zero);
2908 //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2909 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2910 //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position);
2911 d.JointSetHingeAnchor(odeJoint,
2912 joint.Position.X,
2913 joint.Position.Y,
2914 joint.Position.Z);
2915 // We use the orientation of the x-axis of the joint's coordinate frame
2916 // as the axis for the hinge.
2917
2918 // Therefore, we must get the joint's coordinate frame based on the
2919 // joint.Rotation field, which originates from the orientation of the
2920 // joint's proxy object in the scene.
2921
2922 // The joint's coordinate frame is defined as the transformation matrix
2923 // that converts a vector from joint-local coordinates into world coordinates.
2924 // World coordinates are defined as the XYZ coordinate system of the sim,
2925 // as shown in the top status-bar of the viewer.
2926
2927 // Once we have the joint's coordinate frame, we extract its X axis (AtAxis)
2928 // and use that as the hinge axis.
2929
2930 //joint.Rotation.Normalize();
2931 Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation);
2932
2933 // Now extract the X axis of the joint's coordinate frame.
2934
2935 // Do not try to use proxyFrame.AtAxis or you will become mired in the
2936 // tar pit of transposed, inverted, and generally messed-up orientations.
2937 // (In other words, Matrix4.AtAxis() is borked.)
2938 // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness
2939
2940 // Instead, compute the X axis of the coordinate frame by transforming
2941 // the (1,0,0) vector. At least that works.
2942
2943 //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame);
2944 Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame);
2945 //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis);
2946 //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis);
2947 d.JointSetHingeAxis(odeJoint,
2948 jointAxis.X,
2949 jointAxis.Y,
2950 jointAxis.Z);
2951 //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f);
2952 if (joint is OdePhysicsJoint)
2953 {
2954 ((OdePhysicsJoint)joint).jointID = odeJoint;
2955 }
2956 else
2957 {
2958 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2959 }
2960 }
2961 break;
2962 }
2963 successfullyProcessedPendingJoints.Add(joint);
2964 }
2965 }
2966 else
2967 {
2968 DoJointErrorMessage(joint, "joint could not yet be created; still pending");
2969 }
2970 }
2971 foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints)
2972 {
2973 //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams);
2974 //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending");
2975 InternalRemovePendingJoint(successfullyProcessedJoint);
2976 //DoJointErrorMessage(successfullyProcessedJoint, "adding to active");
2977 InternalAddActiveJoint(successfullyProcessedJoint);
2978 //DoJointErrorMessage(successfullyProcessedJoint, "done");
2979 }
2980 }
2981 } // end SupportsNINJAJoints
2982
2983 if (processedtaints)
2984//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2985 _taintedPrimH.Clear(); // ??? if this only ???
2986 _taintedPrimL.Clear();
2987 } // end lock _taintedPrimLock
2988
2989 // Move characters
2990 lock (_characters)
2991 {
2992 List<OdeCharacter> defects = new List<OdeCharacter>();
2993 foreach (OdeCharacter actor in _characters)
2994 {
2995 if (actor != null)
2996 actor.Move(ODE_STEPSIZE, defects);
2997 }
2998 if (0 != defects.Count)
2999 {
3000 foreach (OdeCharacter defect in defects)
3001 {
3002 RemoveCharacter(defect);
3003 }
3004 }
3005 } // end lock _characters
3006
3007 // Move other active objects
3008 lock (_activeprims)
3009 {
3010 foreach (OdePrim prim in _activeprims)
3011 {
3012 prim.m_collisionscore = 0;
3013 prim.Move(ODE_STEPSIZE);
3014 }
3015 } // end lock _activeprims
3016
3017 //if ((framecount % m_randomizeWater) == 0)
3018 // randomizeWater(waterlevel);
3019
3020 //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
3021 m_rayCastManager.ProcessQueuedRequests();
3022
3023 collision_optimized(ODE_STEPSIZE);
3024
3025 lock (_collisionEventPrim)
3026 {
3027 foreach (PhysicsActor obj in _collisionEventPrim)
3028 {
3029 if (obj == null)
3030 continue;
3031
3032 switch ((ActorTypes)obj.PhysicsActorType)
3033 {
3034 case ActorTypes.Agent:
3035 OdeCharacter cobj = (OdeCharacter)obj;
3036 cobj.AddCollisionFrameTime(100);
3037 cobj.SendCollisions();
3038 break;
3039 case ActorTypes.Prim:
3040 OdePrim pobj = (OdePrim)obj;
3041 pobj.SendCollisions();
3042 break;
3043 }
3044 }
3045 } // end lock _collisionEventPrim
3046
3047 //if (m_global_contactcount > 5)
3048 //{
3049 // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount);
3050 //}
3051
3052 m_global_contactcount = 0;
3053
3054 d.WorldQuickStep(world, ODE_STEPSIZE);
3055 d.JointGroupEmpty(contactgroup);
3056 fps++;
3057 //ode.dunlock(world);
3058 } // end try
3059 catch (Exception e)
3060 {
3061 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3062 ode.dunlock(world);
3063 }
3064
3065 step_time -= ODE_STEPSIZE;
3066 i++;
3067 //}
3068 //else
3069 //{
3070 //fps = 0;
3071 //}
3072 //}
3073 } // end while (step_time > 0.0f)
3074
3075 lock (_characters)
3076 {
3077 foreach (OdeCharacter actor in _characters)
3078 {
3079 if (actor != null)
3080 {
3081 if (actor.bad)
3082 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
3083 actor.UpdatePositionAndVelocity();
3084 }
3085 }
3086 }
3087
3088 lock (_badCharacter)
3089 {
3090 if (_badCharacter.Count > 0)
3091 {
3092 foreach (OdeCharacter chr in _badCharacter)
3093 {
3094 RemoveCharacter(chr);
3095 }
3096 _badCharacter.Clear();
3097 }
3098 }
3099
3100 lock (_activeprims)
3101 {
3102 //if (timeStep < 0.2f)
3103 {
3104 foreach (OdePrim actor in _activeprims)
3105 {
3106 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
3107 {
3108 actor.UpdatePositionAndVelocity();
3109
3110 if (SupportsNINJAJoints)
3111 {
3112 // If an actor moved, move its joint proxy objects as well.
3113 // There seems to be an event PhysicsActor.OnPositionUpdate that could be used
3114 // for this purpose but it is never called! So we just do the joint
3115 // movement code here.
3116
3117 if (actor.SOPName != null &&
3118 joints_connecting_actor.ContainsKey(actor.SOPName) &&
3119 joints_connecting_actor[actor.SOPName] != null &&
3120 joints_connecting_actor[actor.SOPName].Count > 0)
3121 {
3122 foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName])
3123 {
3124 if (affectedJoint.IsInPhysicsEngine)
3125 {
3126 DoJointMoved(affectedJoint);
3127 }
3128 else
3129 {
3130 DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams);
3131 }
3132 }
3133 }
3134 }
3135 }
3136 }
3137 }
3138 } // end lock _activeprims
3139
3140 //DumpJointInfo();
3141
3142 // Finished with all sim stepping. If requested, dump world state to file for debugging.
3143 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
3144 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
3145 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
3146 {
3147 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
3148 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
3149
3150 if (physics_logging_append_existing_logfile)
3151 {
3152 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
3153 TextWriter fwriter = File.AppendText(fname);
3154 fwriter.WriteLine(header);
3155 fwriter.Close();
3156 }
3157 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3158 }
3159 } // end lock OdeLock
3160
3161 return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter!
3162 } // end Simulate
3163
3164 public override void GetResults()
3165 {
3166 }
3167
3168 public override bool IsThreaded
3169 {
3170 // for now we won't be multithreaded
3171 get { return (false); }
3172 }
3173
3174 #region ODE Specific Terrain Fixes
3175 public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3176 {
3177 float[] returnarr = new float[262144];
3178 float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
3179
3180 // Filling out the array into its multi-dimensional components
3181 for (int y = 0; y < WorldExtents.Y; y++)
3182 {
3183 for (int x = 0; x < WorldExtents.X; x++)
3184 {
3185 resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
3186 }
3187 }
3188
3189 // Resize using Nearest Neighbour
3190
3191 // This particular way is quick but it only works on a multiple of the original
3192
3193 // The idea behind this method can be described with the following diagrams
3194 // second pass and third pass happen in the same loop really.. just separated
3195 // them to show what this does.
3196
3197 // First Pass
3198 // ResultArr:
3199 // 1,1,1,1,1,1
3200 // 1,1,1,1,1,1
3201 // 1,1,1,1,1,1
3202 // 1,1,1,1,1,1
3203 // 1,1,1,1,1,1
3204 // 1,1,1,1,1,1
3205
3206 // Second Pass
3207 // ResultArr2:
3208 // 1,,1,,1,,1,,1,,1,
3209 // ,,,,,,,,,,
3210 // 1,,1,,1,,1,,1,,1,
3211 // ,,,,,,,,,,
3212 // 1,,1,,1,,1,,1,,1,
3213 // ,,,,,,,,,,
3214 // 1,,1,,1,,1,,1,,1,
3215 // ,,,,,,,,,,
3216 // 1,,1,,1,,1,,1,,1,
3217 // ,,,,,,,,,,
3218 // 1,,1,,1,,1,,1,,1,
3219
3220 // Third pass fills in the blanks
3221 // ResultArr2:
3222 // 1,1,1,1,1,1,1,1,1,1,1,1
3223 // 1,1,1,1,1,1,1,1,1,1,1,1
3224 // 1,1,1,1,1,1,1,1,1,1,1,1
3225 // 1,1,1,1,1,1,1,1,1,1,1,1
3226 // 1,1,1,1,1,1,1,1,1,1,1,1
3227 // 1,1,1,1,1,1,1,1,1,1,1,1
3228 // 1,1,1,1,1,1,1,1,1,1,1,1
3229 // 1,1,1,1,1,1,1,1,1,1,1,1
3230 // 1,1,1,1,1,1,1,1,1,1,1,1
3231 // 1,1,1,1,1,1,1,1,1,1,1,1
3232 // 1,1,1,1,1,1,1,1,1,1,1,1
3233
3234 // X,Y = .
3235 // X+1,y = ^
3236 // X,Y+1 = *
3237 // X+1,Y+1 = #
3238
3239 // Filling in like this;
3240 // .*
3241 // ^#
3242 // 1st .
3243 // 2nd *
3244 // 3rd ^
3245 // 4th #
3246 // on single loop.
3247
3248 float[,] resultarr2 = new float[512, 512];
3249 for (int y = 0; y < WorldExtents.Y; y++)
3250 {
3251 for (int x = 0; x < WorldExtents.X; x++)
3252 {
3253 resultarr2[y * 2, x * 2] = resultarr[y, x];
3254
3255 if (y < WorldExtents.Y)
3256 {
3257 resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
3258 }
3259 if (x < WorldExtents.X)
3260 {
3261 resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
3262 }
3263 if (x < WorldExtents.X && y < WorldExtents.Y)
3264 {
3265 resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
3266 }
3267 }
3268 }
3269
3270 //Flatten out the array
3271 int i = 0;
3272 for (int y = 0; y < 512; y++)
3273 {
3274 for (int x = 0; x < 512; x++)
3275 {
3276 if (resultarr2[y, x] <= 0)
3277 returnarr[i] = 0.0000001f;
3278 else
3279 returnarr[i] = resultarr2[y, x];
3280
3281 i++;
3282 }
3283 }
3284
3285 return returnarr;
3286 }
3287
3288 public float[] ResizeTerrain512Interpolation(float[] heightMap)
3289 {
3290 float[] returnarr = new float[262144];
3291 float[,] resultarr = new float[512,512];
3292
3293 // Filling out the array into its multi-dimensional components
3294 for (int y = 0; y < 256; y++)
3295 {
3296 for (int x = 0; x < 256; x++)
3297 {
3298 resultarr[y, x] = heightMap[y * 256 + x];
3299 }
3300 }
3301
3302 // Resize using interpolation
3303
3304 // This particular way is quick but it only works on a multiple of the original
3305
3306 // The idea behind this method can be described with the following diagrams
3307 // second pass and third pass happen in the same loop really.. just separated
3308 // them to show what this does.
3309
3310 // First Pass
3311 // ResultArr:
3312 // 1,1,1,1,1,1
3313 // 1,1,1,1,1,1
3314 // 1,1,1,1,1,1
3315 // 1,1,1,1,1,1
3316 // 1,1,1,1,1,1
3317 // 1,1,1,1,1,1
3318
3319 // Second Pass
3320 // ResultArr2:
3321 // 1,,1,,1,,1,,1,,1,
3322 // ,,,,,,,,,,
3323 // 1,,1,,1,,1,,1,,1,
3324 // ,,,,,,,,,,
3325 // 1,,1,,1,,1,,1,,1,
3326 // ,,,,,,,,,,
3327 // 1,,1,,1,,1,,1,,1,
3328 // ,,,,,,,,,,
3329 // 1,,1,,1,,1,,1,,1,
3330 // ,,,,,,,,,,
3331 // 1,,1,,1,,1,,1,,1,
3332
3333 // Third pass fills in the blanks
3334 // ResultArr2:
3335 // 1,1,1,1,1,1,1,1,1,1,1,1
3336 // 1,1,1,1,1,1,1,1,1,1,1,1
3337 // 1,1,1,1,1,1,1,1,1,1,1,1
3338 // 1,1,1,1,1,1,1,1,1,1,1,1
3339 // 1,1,1,1,1,1,1,1,1,1,1,1
3340 // 1,1,1,1,1,1,1,1,1,1,1,1
3341 // 1,1,1,1,1,1,1,1,1,1,1,1
3342 // 1,1,1,1,1,1,1,1,1,1,1,1
3343 // 1,1,1,1,1,1,1,1,1,1,1,1
3344 // 1,1,1,1,1,1,1,1,1,1,1,1
3345 // 1,1,1,1,1,1,1,1,1,1,1,1
3346
3347 // X,Y = .
3348 // X+1,y = ^
3349 // X,Y+1 = *
3350 // X+1,Y+1 = #
3351
3352 // Filling in like this;
3353 // .*
3354 // ^#
3355 // 1st .
3356 // 2nd *
3357 // 3rd ^
3358 // 4th #
3359 // on single loop.
3360
3361 float[,] resultarr2 = new float[512,512];
3362 for (int y = 0; y < (int)Constants.RegionSize; y++)
3363 {
3364 for (int x = 0; x < (int)Constants.RegionSize; x++)
3365 {
3366 resultarr2[y*2, x*2] = resultarr[y, x];
3367
3368 if (y < (int)Constants.RegionSize)
3369 {
3370 if (y + 1 < (int)Constants.RegionSize)
3371 {
3372 if (x + 1 < (int)Constants.RegionSize)
3373 {
3374 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
3375 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3376 }
3377 else
3378 {
3379 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2);
3380 }
3381 }
3382 else
3383 {
3384 resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
3385 }
3386 }
3387 if (x < (int)Constants.RegionSize)
3388 {
3389 if (x + 1 < (int)Constants.RegionSize)
3390 {
3391 if (y + 1 < (int)Constants.RegionSize)
3392 {
3393 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3394 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3395 }
3396 else
3397 {
3398 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2);
3399 }
3400 }
3401 else
3402 {
3403 resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
3404 }
3405 }
3406 if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize)
3407 {
3408 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
3409 {
3410 resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3411 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3412 }
3413 else
3414 {
3415 resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x];
3416 }
3417 }
3418 }
3419 }
3420 //Flatten out the array
3421 int i = 0;
3422 for (int y = 0; y < 512; y++)
3423 {
3424 for (int x = 0; x < 512; x++)
3425 {
3426 if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x]))
3427 {
3428 m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0");
3429 resultarr2[y, x] = 0;
3430 }
3431 returnarr[i] = resultarr2[y, x];
3432 i++;
3433 }
3434 }
3435
3436 return returnarr;
3437 }
3438
3439 #endregion
3440
3441 public override void SetTerrain(float[] heightMap)
3442 {
3443 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
3444 {
3445 if (m_parentScene is OdeScene)
3446 {
3447 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
3448 }
3449 }
3450 else
3451 {
3452 SetTerrain(heightMap, m_worldOffset);
3453 }
3454 }
3455
3456 public void SetTerrain(float[] heightMap, Vector3 pOffset)
3457 {
3458
3459 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3460
3461 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3462 int heightmapHeight = regionsize + 2;
3463
3464 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3465 int heightmapHeightSamples = (int)regionsize + 2;
3466
3467 // Array of height samples for ODE
3468 float[] _heightmap;
3469 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3470
3471 // Other ODE parameters
3472 const float scale = 1.0f;
3473 const float offset = 0.0f;
3474 const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through
3475 const int wrap = 0;
3476
3477 float hfmin = 2000f;
3478 float hfmax = -2000f;
3479 float minele = 0.0f; // Dont allow -ve heights
3480
3481 int x = 0;
3482 int y = 0;
3483 int xx = 0;
3484 int yy = 0;
3485
3486 // load the height samples array from the heightMap
3487 for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257
3488 {
3489 for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257
3490 {
3491 xx = x - 1;
3492 if (xx < 0) xx = 0;
3493 if (xx > (regionsize - 1)) xx = regionsize - 1;
3494
3495 yy = y - 1;
3496 if (yy < 0) yy = 0;
3497 if (yy > (regionsize - 1)) yy = regionsize - 1;
3498 // Input xx = 0 0 1 2 ..... 254 255 255 256 total in
3499 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3500 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3501 if (val < minele) val = minele;
3502 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3503 hfmin = (val < hfmin) ? val : hfmin;
3504 hfmax = (val > hfmax) ? val : hfmax;
3505 }
3506 }
3507
3508 lock (OdeLock)
3509 {
3510 IntPtr GroundGeom = IntPtr.Zero;
3511 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
3512 {
3513 RegionTerrain.Remove(pOffset);
3514 if (GroundGeom != IntPtr.Zero)
3515 {
3516 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
3517 {
3518 TerrainHeightFieldHeights.Remove(GroundGeom);
3519 }
3520 d.SpaceRemove(space, GroundGeom);
3521 d.GeomDestroy(GroundGeom);
3522 }
3523 }
3524 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3525 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0,
3526 heightmapWidth, heightmapHeight, (int)heightmapWidthSamples,
3527 (int)heightmapHeightSamples, scale, offset, thickness, wrap);
3528 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3529 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3530 if (GroundGeom != IntPtr.Zero)
3531 {
3532 d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land));
3533 d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space));
3534 }
3535 geom_name_map[GroundGeom] = "Terrain";
3536
3537 d.Matrix3 R = new d.Matrix3();
3538
3539 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3540 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3541 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3542
3543 q1 = q1 * q2;
3544 //q1 = q1 * q3;
3545 Vector3 v3;
3546 float angle;
3547 q1.GetAxisAngle(out v3, out angle);
3548
3549 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3550 d.GeomSetRotation(GroundGeom, ref R);
3551 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3552 IntPtr testGround = IntPtr.Zero;
3553 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3554 {
3555 RegionTerrain.Remove(pOffset);
3556 }
3557 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3558 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3559 }
3560 }
3561
3562 public override void DeleteTerrain()
3563 {
3564 }
3565
3566 public float GetWaterLevel()
3567 {
3568 return waterlevel;
3569 }
3570
3571 public override bool SupportsCombining()
3572 {
3573 return true;
3574 }
3575
3576 public override void UnCombine(PhysicsScene pScene)
3577 {
3578 IntPtr localGround = IntPtr.Zero;
3579// float[] localHeightfield;
3580 bool proceed = false;
3581 List<IntPtr> geomDestroyList = new List<IntPtr>();
3582
3583 lock (OdeLock)
3584 {
3585 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3586 {
3587 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3588 {
3589 if (geom == localGround)
3590 {
3591// localHeightfield = TerrainHeightFieldHeights[geom];
3592 proceed = true;
3593 }
3594 else
3595 {
3596 geomDestroyList.Add(geom);
3597 }
3598 }
3599
3600 if (proceed)
3601 {
3602 m_worldOffset = Vector3.Zero;
3603 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3604 m_parentScene = null;
3605
3606 foreach (IntPtr g in geomDestroyList)
3607 {
3608 // removingHeightField needs to be done or the garbage collector will
3609 // collect the terrain data before we tell ODE to destroy it causing
3610 // memory corruption
3611 if (TerrainHeightFieldHeights.ContainsKey(g))
3612 {
3613// float[] removingHeightField = TerrainHeightFieldHeights[g];
3614 TerrainHeightFieldHeights.Remove(g);
3615
3616 if (RegionTerrain.ContainsKey(g))
3617 {
3618 RegionTerrain.Remove(g);
3619 }
3620
3621 d.GeomDestroy(g);
3622 //removingHeightField = new float[0];
3623 }
3624 }
3625
3626 }
3627 else
3628 {
3629 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3630
3631 }
3632 }
3633 }
3634 }
3635
3636 public override void SetWaterLevel(float baseheight)
3637 {
3638 waterlevel = baseheight;
3639 randomizeWater(waterlevel);
3640 }
3641
3642 public void randomizeWater(float baseheight)
3643 {
3644 const uint heightmapWidth = m_regionWidth + 2;
3645 const uint heightmapHeight = m_regionHeight + 2;
3646 const uint heightmapWidthSamples = m_regionWidth + 2;
3647 const uint heightmapHeightSamples = m_regionHeight + 2;
3648 const float scale = 1.0f;
3649 const float offset = 0.0f;
3650 const float thickness = 2.9f;
3651 const int wrap = 0;
3652
3653 for (int i = 0; i < (258 * 258); i++)
3654 {
3655 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
3656 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
3657 }
3658
3659 lock (OdeLock)
3660 {
3661 if (WaterGeom != IntPtr.Zero)
3662 {
3663 d.SpaceRemove(space, WaterGeom);
3664 }
3665 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3666 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
3667 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3668 offset, thickness, wrap);
3669 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
3670 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
3671 if (WaterGeom != IntPtr.Zero)
3672 {
3673 d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
3674 d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
3675
3676 }
3677 geom_name_map[WaterGeom] = "Water";
3678
3679 d.Matrix3 R = new d.Matrix3();
3680
3681 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3682 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3683 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3684
3685 q1 = q1 * q2;
3686 //q1 = q1 * q3;
3687 Vector3 v3;
3688 float angle;
3689 q1.GetAxisAngle(out v3, out angle);
3690
3691 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3692 d.GeomSetRotation(WaterGeom, ref R);
3693 d.GeomSetPosition(WaterGeom, 128, 128, 0);
3694
3695 }
3696
3697 }
3698
3699 public override void Dispose()
3700 {
3701 m_rayCastManager.Dispose();
3702 m_rayCastManager = null;
3703
3704 lock (OdeLock)
3705 {
3706 lock (_prims)
3707 {
3708 foreach (OdePrim prm in _prims)
3709 {
3710 RemovePrim(prm);
3711 }
3712 }
3713
3714 //foreach (OdeCharacter act in _characters)
3715 //{
3716 //RemoveAvatar(act);
3717 //}
3718 d.WorldDestroy(world);
3719 //d.CloseODE();
3720 }
3721 }
3722 public override Dictionary<uint, float> GetTopColliders()
3723 {
3724 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
3725 int cnt = 0;
3726 lock (_prims)
3727 {
3728 foreach (OdePrim prm in _prims)
3729 {
3730 if (prm.CollisionScore > 0)
3731 {
3732 returncolliders.Add(prm.m_localID, prm.CollisionScore);
3733 cnt++;
3734 prm.CollisionScore = 0f;
3735 if (cnt > 25)
3736 {
3737 break;
3738 }
3739 }
3740 }
3741 }
3742 return returncolliders;
3743 }
3744
3745 public override bool SupportsRayCast()
3746 {
3747 return true;
3748 }
3749
3750 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
3751 {
3752 if (retMethod != null)
3753 {
3754 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
3755 }
3756 }
3757
3758#if USE_DRAWSTUFF
3759 // Keyboard callback
3760 public void command(int cmd)
3761 {
3762 IntPtr geom;
3763 d.Mass mass;
3764 d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
3765
3766
3767
3768 Char ch = Char.ToLower((Char)cmd);
3769 switch ((Char)ch)
3770 {
3771 case 'w':
3772 try
3773 {
3774 Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3775
3776 xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
3777 ds.SetViewpoint(ref xyz, ref hpr);
3778 }
3779 catch (ArgumentException)
3780 { hpr.X = 0; }
3781 break;
3782
3783 case 'a':
3784 hpr.X++;
3785 ds.SetViewpoint(ref xyz, ref hpr);
3786 break;
3787
3788 case 's':
3789 try
3790 {
3791 Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3792
3793 xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
3794 ds.SetViewpoint(ref xyz, ref hpr);
3795 }
3796 catch (ArgumentException)
3797 { hpr.X = 0; }
3798 break;
3799 case 'd':
3800 hpr.X--;
3801 ds.SetViewpoint(ref xyz, ref hpr);
3802 break;
3803 case 'r':
3804 xyz.Z++;
3805 ds.SetViewpoint(ref xyz, ref hpr);
3806 break;
3807 case 'f':
3808 xyz.Z--;
3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 break;
3811 case 'e':
3812 xyz.Y++;
3813 ds.SetViewpoint(ref xyz, ref hpr);
3814 break;
3815 case 'q':
3816 xyz.Y--;
3817 ds.SetViewpoint(ref xyz, ref hpr);
3818 break;
3819 }
3820 }
3821
3822 public void step(int pause)
3823 {
3824
3825 ds.SetColor(1.0f, 1.0f, 0.0f);
3826 ds.SetTexture(ds.Texture.Wood);
3827 lock (_prims)
3828 {
3829 foreach (OdePrim prm in _prims)
3830 {
3831 //IntPtr body = d.GeomGetBody(prm.prim_geom);
3832 if (prm.prim_geom != IntPtr.Zero)
3833 {
3834 d.Vector3 pos;
3835 d.GeomCopyPosition(prm.prim_geom, out pos);
3836 //d.BodyCopyPosition(body, out pos);
3837
3838 d.Matrix3 R;
3839 d.GeomCopyRotation(prm.prim_geom, out R);
3840 //d.BodyCopyRotation(body, out R);
3841
3842
3843 d.Vector3 sides = new d.Vector3();
3844 sides.X = prm.Size.X;
3845 sides.Y = prm.Size.Y;
3846 sides.Z = prm.Size.Z;
3847
3848 ds.DrawBox(ref pos, ref R, ref sides);
3849 }
3850 }
3851 }
3852 ds.SetColor(1.0f, 0.0f, 0.0f);
3853 lock (_characters)
3854 {
3855 foreach (OdeCharacter chr in _characters)
3856 {
3857 if (chr.Shell != IntPtr.Zero)
3858 {
3859 IntPtr body = d.GeomGetBody(chr.Shell);
3860
3861 d.Vector3 pos;
3862 d.GeomCopyPosition(chr.Shell, out pos);
3863 //d.BodyCopyPosition(body, out pos);
3864
3865 d.Matrix3 R;
3866 d.GeomCopyRotation(chr.Shell, out R);
3867 //d.BodyCopyRotation(body, out R);
3868
3869 ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
3870 d.Vector3 sides = new d.Vector3();
3871 sides.X = 0.5f;
3872 sides.Y = 0.5f;
3873 sides.Z = 0.5f;
3874
3875 ds.DrawBox(ref pos, ref R, ref sides);
3876 }
3877 }
3878 }
3879 }
3880
3881 public void start(int unused)
3882 {
3883 ds.SetViewpoint(ref xyz, ref hpr);
3884 }
3885#endif
3886 }
3887}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
new file mode 100644
index 0000000..e7e7bb3
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
@@ -0,0 +1,353 @@
1/* Ubit 2012
2 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
3 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
4 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
5 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
6 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
7 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
8 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
9 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
10 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
11 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
12*/
13
14// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
15
16using System;
17using System.IO;
18using OpenMetaverse;
19
20namespace OpenSim.Region.Physics.OdePlugin
21{
22
23 unsafe public class wstreamer
24 {
25 byte[] buf;
26 int index;
27 byte* src;
28
29 public wstreamer()
30 {
31 buf = new byte[1024];
32 index = 0;
33 }
34 public wstreamer(int size)
35 {
36 buf = new byte[size];
37 index = 0;
38 }
39
40 public byte[] close()
41 {
42 byte[] data = new byte[index];
43 Buffer.BlockCopy(buf, 0, data, 0, index);
44 return data;
45 }
46
47 public void Seek(int pos)
48 {
49 index = pos;
50 }
51
52 public void Seekrel(int pos)
53 {
54 index += pos;
55 }
56
57 public void Wbyte(byte value)
58 {
59 buf[index++] = value;
60 }
61 public void Wshort(short value)
62 {
63 src = (byte*)&value;
64 buf[index++] = *src++;
65 buf[index++] = *src;
66 }
67 public void Wushort(ushort value)
68 {
69 src = (byte*)&value;
70 buf[index++] = *src++;
71 buf[index++] = *src;
72 }
73 public void Wint(int value)
74 {
75 src = (byte*)&value;
76 buf[index++] = *src++;
77 buf[index++] = *src++;
78 buf[index++] = *src++;
79 buf[index++] = *src;
80 }
81 public void Wuint(uint value)
82 {
83 src = (byte*)&value;
84 buf[index++] = *src++;
85 buf[index++] = *src++;
86 buf[index++] = *src++;
87 buf[index++] = *src;
88 }
89 public void Wlong(long value)
90 {
91 src = (byte*)&value;
92 buf[index++] = *src++;
93 buf[index++] = *src++;
94 buf[index++] = *src++;
95 buf[index++] = *src++;
96 buf[index++] = *src++;
97 buf[index++] = *src++;
98 buf[index++] = *src++;
99 buf[index++] = *src;
100 }
101 public void Wulong(ulong value)
102 {
103 src = (byte*)&value;
104 buf[index++] = *src++;
105 buf[index++] = *src++;
106 buf[index++] = *src++;
107 buf[index++] = *src++;
108 buf[index++] = *src++;
109 buf[index++] = *src++;
110 buf[index++] = *src++;
111 buf[index++] = *src;
112 }
113
114 public void Wfloat(float value)
115 {
116 src = (byte*)&value;
117 buf[index++] = *src++;
118 buf[index++] = *src++;
119 buf[index++] = *src++;
120 buf[index++] = *src;
121 }
122
123 public void Wdouble(double value)
124 {
125 src = (byte*)&value;
126 buf[index++] = *src++;
127 buf[index++] = *src++;
128 buf[index++] = *src++;
129 buf[index++] = *src++;
130 buf[index++] = *src++;
131 buf[index++] = *src++;
132 buf[index++] = *src++;
133 buf[index++] = *src;
134 }
135
136 public void Wvector3(Vector3 value)
137 {
138 src = (byte*)&value.X;
139 buf[index++] = *src++;
140 buf[index++] = *src++;
141 buf[index++] = *src++;
142 buf[index++] = *src;
143 src = (byte*)&value.Y; // it may have padding ??
144 buf[index++] = *src++;
145 buf[index++] = *src++;
146 buf[index++] = *src++;
147 buf[index++] = *src;
148 src = (byte*)&value.Z;
149 buf[index++] = *src++;
150 buf[index++] = *src++;
151 buf[index++] = *src++;
152 buf[index++] = *src;
153 }
154 public void Wquat(Quaternion value)
155 {
156 src = (byte*)&value.X;
157 buf[index++] = *src++;
158 buf[index++] = *src++;
159 buf[index++] = *src++;
160 buf[index++] = *src;
161 src = (byte*)&value.Y; // it may have padding ??
162 buf[index++] = *src++;
163 buf[index++] = *src++;
164 buf[index++] = *src++;
165 buf[index++] = *src;
166 src = (byte*)&value.Z;
167 buf[index++] = *src++;
168 buf[index++] = *src++;
169 buf[index++] = *src++;
170 buf[index++] = *src;
171 src = (byte*)&value.W;
172 buf[index++] = *src++;
173 buf[index++] = *src++;
174 buf[index++] = *src++;
175 buf[index++] = *src;
176 }
177 }
178
179 unsafe public class rstreamer
180 {
181 private byte[] rbuf;
182 private int ptr;
183 private byte* dst;
184
185 public rstreamer(byte[] data)
186 {
187 rbuf = data;
188 ptr = 0;
189 }
190
191 public void close()
192 {
193 }
194
195 public void Seek(int pos)
196 {
197 ptr = pos;
198 }
199
200 public void Seekrel(int pos)
201 {
202 ptr += pos;
203 }
204
205 public byte Rbyte()
206 {
207 return (byte)rbuf[ptr++];
208 }
209
210 public short Rshort()
211 {
212 short v;
213 dst = (byte*)&v;
214 *dst++ = rbuf[ptr++];
215 *dst = rbuf[ptr++];
216 return v;
217 }
218 public ushort Rushort()
219 {
220 ushort v;
221 dst = (byte*)&v;
222 *dst++ = rbuf[ptr++];
223 *dst = rbuf[ptr++];
224 return v;
225 }
226 public int Rint()
227 {
228 int v;
229 dst = (byte*)&v;
230 *dst++ = rbuf[ptr++];
231 *dst++ = rbuf[ptr++];
232 *dst++ = rbuf[ptr++];
233 *dst = rbuf[ptr++];
234 return v;
235 }
236 public uint Ruint()
237 {
238 uint v;
239 dst = (byte*)&v;
240 *dst++ = rbuf[ptr++];
241 *dst++ = rbuf[ptr++];
242 *dst++ = rbuf[ptr++];
243 *dst = rbuf[ptr++];
244 return v;
245 }
246 public long Rlong()
247 {
248 long v;
249 dst = (byte*)&v;
250 *dst++ = rbuf[ptr++];
251 *dst++ = rbuf[ptr++];
252 *dst++ = rbuf[ptr++];
253 *dst++ = rbuf[ptr++];
254 *dst++ = rbuf[ptr++];
255 *dst++ = rbuf[ptr++];
256 *dst++ = rbuf[ptr++];
257 *dst = rbuf[ptr++];
258 return v;
259 }
260 public ulong Rulong()
261 {
262 ulong v;
263 dst = (byte*)&v;
264 *dst++ = rbuf[ptr++];
265 *dst++ = rbuf[ptr++];
266 *dst++ = rbuf[ptr++];
267 *dst++ = rbuf[ptr++];
268 *dst++ = rbuf[ptr++];
269 *dst++ = rbuf[ptr++];
270 *dst++ = rbuf[ptr++];
271 *dst = rbuf[ptr++];
272 return v;
273 }
274 public float Rfloat()
275 {
276 float v;
277 dst = (byte*)&v;
278 *dst++ = rbuf[ptr++];
279 *dst++ = rbuf[ptr++];
280 *dst++ = rbuf[ptr++];
281 *dst = rbuf[ptr++];
282 return v;
283 }
284
285 public double Rdouble()
286 {
287 double v;
288 dst = (byte*)&v;
289 *dst++ = rbuf[ptr++];
290 *dst++ = rbuf[ptr++];
291 *dst++ = rbuf[ptr++];
292 *dst++ = rbuf[ptr++];
293 *dst++ = rbuf[ptr++];
294 *dst++ = rbuf[ptr++];
295 *dst++ = rbuf[ptr++];
296 *dst = rbuf[ptr++];
297 return v;
298 }
299
300 public Vector3 Rvector3()
301 {
302 Vector3 v;
303 dst = (byte*)&v.X;
304 *dst++ = rbuf[ptr++];
305 *dst++ = rbuf[ptr++];
306 *dst++ = rbuf[ptr++];
307 *dst = rbuf[ptr++];
308
309 dst = (byte*)&v.Y;
310 *dst++ = rbuf[ptr++];
311 *dst++ = rbuf[ptr++];
312 *dst++ = rbuf[ptr++];
313 *dst = rbuf[ptr++];
314
315 dst = (byte*)&v.Z;
316 *dst++ = rbuf[ptr++];
317 *dst++ = rbuf[ptr++];
318 *dst++ = rbuf[ptr++];
319 *dst = rbuf[ptr++];
320 return v;
321 }
322
323 public Quaternion Rquat()
324 {
325 Quaternion v;
326 dst = (byte*)&v.X;
327 *dst++ = rbuf[ptr++];
328 *dst++ = rbuf[ptr++];
329 *dst++ = rbuf[ptr++];
330 *dst = rbuf[ptr++];
331
332 dst = (byte*)&v.Y;
333 *dst++ = rbuf[ptr++];
334 *dst++ = rbuf[ptr++];
335 *dst++ = rbuf[ptr++];
336 *dst = rbuf[ptr++];
337
338 dst = (byte*)&v.Z;
339 *dst++ = rbuf[ptr++];
340 *dst++ = rbuf[ptr++];
341 *dst++ = rbuf[ptr++];
342 *dst = rbuf[ptr++];
343
344 dst = (byte*)&v.W;
345 *dst++ = rbuf[ptr++];
346 *dst++ = rbuf[ptr++];
347 *dst++ = rbuf[ptr++];
348 *dst = rbuf[ptr++];
349
350 return v;
351 }
352 }
353}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
new file mode 100644
index 0000000..69e2d03
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34using log4net;
35using System.Reflection;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 [TestFixture]
40 public class ODETestClass
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private OdePlugin cbt;
45 private PhysicsScene ps;
46 private IMeshingPlugin imp;
47
48 [SetUp]
49 public void Initialize()
50 {
51 // Loading ODEPlugin
52 cbt = new OdePlugin();
53 // Loading Zero Mesher
54 imp = new ZeroMesherPlugin();
55 // Getting Physics Scene
56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 {
62 _heightmap[i] = 21f;
63 }
64 ps.SetTerrain(_heightmap);
65 }
66
67 [TearDown]
68 public void Terminate()
69 {
70 ps.DeleteTerrain();
71 ps.Dispose();
72
73 }
74
75 [Test]
76 public void CreateAndDropPhysicalCube()
77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
80 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
83 OdePrim oprim = (OdePrim)prim;
84 OdeScene pscene = (OdeScene) ps;
85
86 Assert.That(oprim.m_taintadd);
87
88 prim.LocalID = 5;
89
90 for (int i = 0; i < 58; i++)
91 {
92 ps.Simulate(0.133f);
93
94 Assert.That(oprim.prim_geom != (IntPtr)0);
95
96 Assert.That(oprim.m_targetSpace != (IntPtr)0);
97
98 //Assert.That(oprim.m_targetSpace == pscene.space);
99 m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
100
101 Assert.That(!oprim.m_taintadd);
102 m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
103
104 // Make sure we're above the ground
105 //Assert.That(prim.Position.Z > 20f);
106 //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
107
108 // Make sure we've got a Body
109 Assert.That(oprim.Body != (IntPtr)0);
110 //m_log.Info(
111 }
112
113 // Make sure we're not somewhere above the ground
114 Assert.That(prim.Position.Z < 21.5f);
115
116 ps.RemovePrim(prim);
117 Assert.That(oprim.m_taintremove);
118 ps.Simulate(0.133f);
119 Assert.That(oprim.Body == (IntPtr)0);
120 }
121 }
122}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
new file mode 100644
index 0000000..87ca446
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright ODE
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 *
39 */
40
41using System;
42using System.Runtime.InteropServices;
43using Ode.NET;
44
45namespace Drawstuff.NET
46{
47#if dDOUBLE
48 using dReal = System.Double;
49#else
50 using dReal = System.Single;
51#endif
52
53 public static class ds
54 {
55 public const int VERSION = 2;
56
57 public enum Texture
58 {
59 None,
60 Wood
61 }
62
63 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
64 public delegate void CallbackFunction(int arg);
65
66 [StructLayout(LayoutKind.Sequential)]
67 public struct Functions
68 {
69 public int version;
70 public CallbackFunction start;
71 public CallbackFunction step;
72 public CallbackFunction command;
73 public CallbackFunction stop;
74 public string path_to_textures;
75 }
76
77 [DllImport("drawstuff", EntryPoint = "dsDrawBox")]
78 public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
79
80 [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
81 public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
82
83 [DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
84 public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
85
86 [DllImport("drawstuff", EntryPoint = "dsSetColor")]
87 public static extern void SetColor(float red, float green, float blue);
88
89 [DllImport("drawstuff", EntryPoint = "dsSetTexture")]
90 public static extern void SetTexture(Texture texture);
91
92 [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
93 public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
94
95 [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
96 public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
97 }
98}
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 3a9ca1b..a8c99f7 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,6 +37,9 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical,bool convex);
41 void ReleaseMesh(IMesh mesh);
42 void ExpireReleaseMeshs();
39 } 43 }
40 44
41 // Values for level of detail to be passed to the mesher. 45 // Values for level of detail to be passed to the mesher.
@@ -53,6 +57,17 @@ namespace OpenSim.Region.Physics.Manager
53 { 57 {
54 } 58 }
55 59
60 [StructLayout(LayoutKind.Explicit)]
61 public struct AMeshKey
62 {
63 [FieldOffset(0)]
64 public UUID uuid;
65 [FieldOffset(0)]
66 public ulong hashA;
67 [FieldOffset(8)]
68 public ulong hashB;
69 }
70
56 public interface IMesh 71 public interface IMesh
57 { 72 {
58 List<Vector3> getVertexList(); 73 List<Vector3> getVertexList();
@@ -65,5 +80,6 @@ namespace OpenSim.Region.Physics.Manager
65 void releasePinned(); 80 void releasePinned();
66 void Append(IMesh newMesh); 81 void Append(IMesh newMesh);
67 void TransformLinear(float[,] matrix, float[] offset); 82 void TransformLinear(float[,] matrix, float[] offset);
83 Vector3 GetCentroid();
68 } 84 }
69} 85}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0587054..a2c72c3 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,30 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
62 64
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 65 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 66 {
65 Position = position; 67 Position = position;
66 SurfaceNormal = surfaceNormal; 68 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 69 PenetrationDepth = penetrationDepth;
70 RelativeSpeed = 0f; // for now let this one be set explicity
68 } 71 }
69 } 72 }
70 73
74 public struct ContactData
75 {
76 public float mu;
77 public float bounce;
78 public bool softcolide;
79
80 public ContactData(float _mu, float _bounce, bool _softcolide)
81 {
82 mu = _mu;
83 bounce = _bounce;
84 softcolide = _softcolide;
85 }
86 }
71 /// <summary> 87 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 88 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 89 /// </summary>
@@ -99,7 +115,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 115 m_objCollisionList.Add(localID, contact);
100 } 116 }
101 else 117 else
102 { 118 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 119 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 120 m_objCollisionList[localID] = contact;
105 } 121 }
@@ -135,6 +151,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 151 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 152 public event CollisionUpdate OnCollisionUpdate;
137 153
154 public virtual void SetVehicle(object vdata) { }
155
138 public event OutOfBounds OnOutOfBounds; 156 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 157#pragma warning restore 67
140 158
@@ -142,11 +160,29 @@ namespace OpenSim.Region.Physics.Manager
142 { 160 {
143 get { return new NullPhysicsActor(); } 161 get { return new NullPhysicsActor(); }
144 } 162 }
163
164 public virtual bool Building { get; set; }
165
166 public virtual void getContactData(ref ContactData cdata)
167 {
168 cdata.mu = 0;
169 cdata.bounce = 0;
170 }
145 171
146 public abstract bool Stopped { get; } 172 public abstract bool Stopped { get; }
147 173
148 public abstract Vector3 Size { get; set; } 174 public abstract Vector3 Size { get; set; }
149 175
176 public virtual bool Phantom { get; set; }
177
178 public virtual bool IsVolumeDtc
179 {
180 get { return false; }
181 set { return; }
182 }
183
184 public virtual byte PhysicsShapeType { get; set; }
185
150 public abstract PrimitiveBaseShape Shape { set; } 186 public abstract PrimitiveBaseShape Shape { set; }
151 187
152 uint m_baseLocalID; 188 uint m_baseLocalID;
@@ -167,7 +203,7 @@ namespace OpenSim.Region.Physics.Manager
167 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 203 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
168 /// water. This is not a problem due to the formatting of names given by prims and avatars. 204 /// water. This is not a problem due to the formatting of names given by prims and avatars.
169 /// </remarks> 205 /// </remarks>
170 public string Name { get; protected set; } 206 public string Name { get; set; }
171 207
172 /// <summary> 208 /// <summary>
173 /// This is being used by ODE joint code. 209 /// This is being used by ODE joint code.
@@ -218,9 +254,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 254 handler(e);
219 } 255 }
220 256
221 public virtual void SetMaterial (int material) 257 public virtual void SetMaterial (int material) { }
222 { 258 public virtual float Density { get; set; }
223 } 259 public virtual float GravModifier { get; set; }
260 public virtual float Friction { get; set; }
261 public virtual float Bounce { get; set; }
224 262
225 /// <summary> 263 /// <summary>
226 /// Position of this actor. 264 /// Position of this actor.
@@ -249,6 +287,34 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 287 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 288 public abstract Vector3 CenterOfMass { get; }
251 289
290 public virtual Vector3 OOBsize
291 {
292 get
293 {
294 Vector3 s=Size;
295 s.X *=0.5f;
296 s.Y *=0.5f;
297 s.Z *=0.5f;
298 return s;
299 }
300 }
301
302 public virtual Vector3 OOBoffset
303 {
304 get
305 {
306 return Vector3.Zero;
307 }
308 }
309
310 public virtual float OOBRadiusSQ
311 {
312 get
313 {
314 return Size.LengthSquared() * 0.25f; // ((0.5^2)
315 }
316 }
317
252 /// <summary> 318 /// <summary>
253 /// Velocity of this actor. 319 /// Velocity of this actor.
254 /// </summary> 320 /// </summary>
@@ -300,13 +366,21 @@ namespace OpenSim.Region.Physics.Manager
300 public abstract void SubscribeEvents(int ms); 366 public abstract void SubscribeEvents(int ms);
301 public abstract void UnSubscribeEvents(); 367 public abstract void UnSubscribeEvents();
302 public abstract bool SubscribedEvents(); 368 public abstract bool SubscribedEvents();
369
370 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
371
372 // Warning in a parent part it returns itself, not null
373 public virtual PhysicsActor ParentActor { get { return this; } }
374
303 } 375 }
304 376
305 public class NullPhysicsActor : PhysicsActor 377 public class NullPhysicsActor : PhysicsActor
306 { 378 {
379 private ActorTypes m_actorType = ActorTypes.Unknown;
380
307 public override bool Stopped 381 public override bool Stopped
308 { 382 {
309 get{ return false; } 383 get{ return true; }
310 } 384 }
311 385
312 public override Vector3 Position 386 public override Vector3 Position
@@ -323,6 +397,7 @@ namespace OpenSim.Region.Physics.Manager
323 397
324 public override uint LocalID 398 public override uint LocalID
325 { 399 {
400 get { return 0; }
326 set { return; } 401 set { return; }
327 } 402 }
328 403
@@ -382,50 +457,17 @@ namespace OpenSim.Region.Physics.Manager
382 set { return; } 457 set { return; }
383 } 458 }
384 459
385 public override void VehicleFloatParam(int param, float value) 460 public override void VehicleFloatParam(int param, float value) {}
386 { 461 public override void VehicleVectorParam(int param, Vector3 value) { }
387 462 public override void VehicleRotationParam(int param, Quaternion rotation) { }
388 } 463 public override void VehicleFlags(int param, bool remove) { }
389 464 public override void SetVolumeDetect(int param) {}
390 public override void VehicleVectorParam(int param, Vector3 value) 465 public override void SetMaterial(int material) {}
391 { 466 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
392
393 }
394
395 public override void VehicleRotationParam(int param, Quaternion rotation)
396 {
397
398 }
399
400 public override void VehicleFlags(int param, bool remove)
401 {
402
403 }
404
405 public override void SetVolumeDetect(int param)
406 {
407
408 }
409
410 public override void SetMaterial(int material)
411 {
412
413 }
414
415 public override Vector3 CenterOfMass
416 {
417 get { return Vector3.Zero; }
418 }
419 467
420 public override Vector3 GeometricCenter 468 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
421 {
422 get { return Vector3.Zero; }
423 }
424 469
425 public override PrimitiveBaseShape Shape 470 public override PrimitiveBaseShape Shape { set { return; }}
426 {
427 set { return; }
428 }
429 471
430 public override Vector3 Velocity 472 public override Vector3 Velocity
431 { 473 {
@@ -445,9 +487,7 @@ namespace OpenSim.Region.Physics.Manager
445 set { } 487 set { }
446 } 488 }
447 489
448 public override void CrossingFailure() 490 public override void CrossingFailure() {}
449 {
450 }
451 491
452 public override Quaternion Orientation 492 public override Quaternion Orientation
453 { 493 {
@@ -487,8 +527,20 @@ namespace OpenSim.Region.Physics.Manager
487 527
488 public override int PhysicsActorType 528 public override int PhysicsActorType
489 { 529 {
490 get { return (int) ActorTypes.Unknown; } 530 get { return (int)m_actorType; }
491 set { return; } 531 set {
532 ActorTypes type = (ActorTypes)value;
533 switch (type)
534 {
535 case ActorTypes.Ground:
536 case ActorTypes.Water:
537 m_actorType = type;
538 break;
539 default:
540 m_actorType = ActorTypes.Unknown;
541 break;
542 }
543 }
492 } 544 }
493 545
494 public override bool Kinematic 546 public override bool Kinematic
@@ -497,26 +549,11 @@ namespace OpenSim.Region.Physics.Manager
497 set { return; } 549 set { return; }
498 } 550 }
499 551
500 public override void link(PhysicsActor obj) 552 public override void link(PhysicsActor obj) { }
501 { 553 public override void delink() { }
502 } 554 public override void LockAngularMotion(Vector3 axis) { }
503 555 public override void AddForce(Vector3 force, bool pushforce) { }
504 public override void delink() 556 public override void AddAngularForce(Vector3 force, bool pushforce) { }
505 {
506 }
507
508 public override void LockAngularMotion(Vector3 axis)
509 {
510 }
511
512 public override void AddForce(Vector3 force, bool pushforce)
513 {
514 }
515
516 public override void AddAngularForce(Vector3 force, bool pushforce)
517 {
518
519 }
520 557
521 public override Vector3 RotationalVelocity 558 public override Vector3 RotationalVelocity
522 { 559 {
@@ -538,21 +575,10 @@ namespace OpenSim.Region.Physics.Manager
538 public override float APIDStrength { set { return; } } 575 public override float APIDStrength { set { return; } }
539 public override float APIDDamping { set { return; } } 576 public override float APIDDamping { set { return; } }
540 577
541 public override void SetMomentum(Vector3 momentum) 578 public override void SetMomentum(Vector3 momentum) { }
542 {
543 }
544
545 public override void SubscribeEvents(int ms)
546 {
547 579
548 } 580 public override void SubscribeEvents(int ms) { }
549 public override void UnSubscribeEvents() 581 public override void UnSubscribeEvents() { }
550 { 582 public override bool SubscribedEvents() { return false; }
551
552 }
553 public override bool SubscribedEvents()
554 {
555 return false;
556 }
557 } 583 }
558} 584}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 6a0558a..5274f3b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -43,6 +43,34 @@ namespace OpenSim.Region.Physics.Manager
43 public delegate void JointDeactivated(PhysicsJoint joint); 43 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 45
46 public enum RayFilterFlags:ushort
47 {
48 // the flags
49 water = 0x01,
50 land = 0x02,
51 agent = 0x04,
52 nonphysical = 0x08,
53 physical = 0x10,
54 phantom = 0x20,
55 volumedtc = 0x40,
56
57 // ray cast colision control (may only work for meshs)
58 BackFaceCull = 0x4000,
59 ClosestHit = 0x8000,
60
61 // some combinations
62 LSLPhanton = phantom | volumedtc,
63 PrimsNonPhantom = nonphysical | physical,
64 PrimsNonPhantomAgents = nonphysical | physical | agent,
65
66 AllPrims = nonphysical | phantom | volumedtc | physical,
67 AllButLand = agent | nonphysical | physical | phantom | volumedtc,
68
69 ClosestAndBackCull = ClosestHit | BackFaceCull,
70
71 All = 0x3f
72 }
73
46 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); 74 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
47 public delegate void AssetReceivedDelegate(AssetBase asset); 75 public delegate void AssetReceivedDelegate(AssetBase asset);
48 76
@@ -57,6 +85,8 @@ namespace OpenSim.Region.Physics.Manager
57 public Vector3 Normal; 85 public Vector3 Normal;
58 } 86 }
59 87
88
89
60 public abstract class PhysicsScene 90 public abstract class PhysicsScene
61 { 91 {
62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 92// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -130,6 +160,25 @@ namespace OpenSim.Region.Physics.Manager
130 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 160 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
131 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 161 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
132 162
163 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
164 uint localid, byte[] sdata)
165 {
166 return null;
167 }
168
169 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
170 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
171 {
172 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
173 }
174
175
176 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
177 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
178 {
179 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
180 }
181
133 public virtual float TimeDilation 182 public virtual float TimeDilation
134 { 183 {
135 get { return 1.0f; } 184 get { return 1.0f; }
@@ -241,7 +290,7 @@ namespace OpenSim.Region.Physics.Manager
241 } 290 }
242 291
243 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 292 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
244 293 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
245 public virtual void UnCombine(PhysicsScene pScene) {} 294 public virtual void UnCombine(PhysicsScene pScene) {}
246 295
247 /// <summary> 296 /// <summary>
@@ -279,5 +328,23 @@ namespace OpenSim.Region.Physics.Manager
279 { 328 {
280 return new List<ContactResult>(); 329 return new List<ContactResult>();
281 } 330 }
331
332 public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
333 {
334 return null;
335 }
336
337 public virtual bool SuportsRaycastWorldFiltered()
338 {
339 return false;
340 }
341
342 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
343 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
344 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
345 {
346 return new List<ContactResult>();
347 }
348
282 } 349 }
283} 350}
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index ba19db6..f555cb9 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false); 67 return CreateMesh(primName, primShape, size, lod, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 // Remove the reference to the encoded JPEG2000 data so it can be GCed 77 // Remove the reference to the encoded JPEG2000 data so it can be GCed
@@ -74,5 +79,7 @@ namespace OpenSim.Region.Physics.Manager
74 79
75 return null; 80 return null;
76 } 81 }
82 public void ReleaseMesh(IMesh mesh) { }
83 public void ExpireReleaseMeshs() { }
77 } 84 }
78} 85}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index f781ff9..c715642 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,57 @@ namespace OpenSim.Region.Physics.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
83 public void CalcNormals() 151 public void CalcNormals()
84 { 152 {
85 int iTriangles = m_triangles.Count; 153 int iTriangles = m_triangles.Count;
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3bd15ce..3c4f737 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -74,6 +74,8 @@ namespace OpenSim.Region.Physics.Meshing
74#endif 74#endif
75 75
76 private bool cacheSculptMaps = true; 76 private bool cacheSculptMaps = true;
77 private bool cacheSculptAlphaMaps = true;
78
77 private string decodedSculptMapPath = null; 79 private string decodedSculptMapPath = null;
78 private bool useMeshiesPhysicsMesh = false; 80 private bool useMeshiesPhysicsMesh = false;
79 81
@@ -87,7 +89,16 @@ namespace OpenSim.Region.Physics.Meshing
87 IConfig mesh_config = config.Configs["Mesh"]; 89 IConfig mesh_config = config.Configs["Mesh"];
88 90
89 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 91 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
92
90 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 93 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
94
95 if (Environment.OSVersion.Platform == PlatformID.Unix)
96 {
97 cacheSculptAlphaMaps = false;
98 }
99 else
100 cacheSculptAlphaMaps = cacheSculptMaps;
101
91 if(mesh_config != null) 102 if(mesh_config != null)
92 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); 103 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
93 104
@@ -268,15 +279,18 @@ namespace OpenSim.Region.Physics.Meshing
268 { 279 {
269 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) 280 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
270 return null; 281 return null;
282 // Remove the reference to any JPEG2000 sculpt data so it can be GCed
283 // don't loose it
284 // primShape.SculptData = Utils.EmptyBytes;
271 } 285 }
286// primShape.SculptDataLoaded = true;
272 } 287 }
273 else 288 else
274 { 289 {
275 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) 290 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces))
276 return null; 291 return null;
277 } 292 }
278 293 // keep compatible
279 // Remove the reference to any JPEG2000 sculpt data so it can be GCed
280 primShape.SculptData = Utils.EmptyBytes; 294 primShape.SculptData = Utils.EmptyBytes;
281 295
282 int numCoords = coords.Count; 296 int numCoords = coords.Count;
@@ -321,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
321 335
322 if (primShape.SculptData.Length <= 0) 336 if (primShape.SculptData.Length <= 0)
323 { 337 {
324 m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); 338 m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
325 return false; 339 return false;
326 } 340 }
327 341
@@ -482,7 +496,8 @@ namespace OpenSim.Region.Physics.Meshing
482 496
483 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); 497 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
484 498
485 if (cacheSculptMaps) 499 if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
500 // don't cache images with alpha channel in linux since mono can't load them correctly)
486 { 501 {
487 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } 502 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
488 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } 503 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
@@ -702,6 +717,11 @@ namespace OpenSim.Region.Physics.Meshing
702 return CreateMesh(primName, primShape, size, lod, false); 717 return CreateMesh(primName, primShape, size, lod, false);
703 } 718 }
704 719
720 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
721 {
722 return CreateMesh(primName, primShape, size, lod, false);
723 }
724
705 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 725 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
706 { 726 {
707#if SPAM 727#if SPAM
@@ -743,5 +763,7 @@ namespace OpenSim.Region.Physics.Meshing
743 763
744 return mesh; 764 return mesh;
745 } 765 }
766 public void ReleaseMesh(IMesh imesh) { }
767 public void ExpireReleaseMeshs() { }
746 } 768 }
747} 769}
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index e7b3b2b..eb02536 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -604,8 +604,8 @@ namespace OpenSim.Region.Physics.OdePlugin
604 break; 604 break;
605 605
606 case HollowShape.Circle: 606 case HollowShape.Circle:
607 // Hollow shape is a perfect cyllinder in respect to the cube's scale 607 // Hollow shape is a perfect cylinder in respect to the cube's scale
608 // Cyllinder hollow volume calculation 608 // Cylinder hollow volume calculation
609 609
610 hollowVolume *= 0.1963495f * 3.07920140172638f; 610 hollowVolume *= 0.1963495f * 3.07920140172638f;
611 break; 611 break;
@@ -2850,7 +2850,7 @@ Console.WriteLine(" JointCreateFixed");
2850 } 2850 }
2851 public override bool PIDActive { set { m_usePID = value; } } 2851 public override bool PIDActive { set { m_usePID = value; } }
2852 public override float PIDTau { set { m_PIDTau = value; } } 2852 public override float PIDTau { set { m_PIDTau = value; } }
2853 2853
2854 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2854 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2855 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2855 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2856 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2856 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index 8d7d3b3..7e3ec63 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -137,8 +137,15 @@ namespace OpenSim.Region.Physics.OdePlugin
137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); 137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
138 for (int i = 0; i < reqs.Length; i++) 138 for (int i = 0; i < reqs.Length; i++)
139 { 139 {
140 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast 140 try
141 RayCast(reqs[i]); // if there isn't anyone to send results 141 {
142 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
143 RayCast(reqs[i]); // if there isn't anyone to send results
144 }
145 catch
146 {
147 //Fail silently
148 }
142 } 149 }
143 150
144 m_PendingRequests.Clear(); 151 m_PendingRequests.Clear();
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..2ea8bfc 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin
297 { 297 {
298 set { return; } 298 set { return; }
299 } 299 }
300 300
301 public override Quaternion APIDTarget 301 public override Quaternion APIDTarget
302 { 302 {
303 set { return; } 303 set { return; }
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
new file mode 100644
index 0000000..2938257
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
@@ -0,0 +1,340 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Globalization;
32using OpenMetaverse;
33using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Physics.Meshing;
35
36public class Vertex : IComparable<Vertex>
37{
38 Vector3 vector;
39
40 public float X
41 {
42 get { return vector.X; }
43 set { vector.X = value; }
44 }
45
46 public float Y
47 {
48 get { return vector.Y; }
49 set { vector.Y = value; }
50 }
51
52 public float Z
53 {
54 get { return vector.Z; }
55 set { vector.Z = value; }
56 }
57
58 public Vertex(float x, float y, float z)
59 {
60 vector.X = x;
61 vector.Y = y;
62 vector.Z = z;
63 }
64
65 public Vertex normalize()
66 {
67 float tlength = vector.Length();
68 if (tlength != 0f)
69 {
70 float mul = 1.0f / tlength;
71 return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul);
72 }
73 else
74 {
75 return new Vertex(0f, 0f, 0f);
76 }
77 }
78
79 public Vertex cross(Vertex v)
80 {
81 return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X);
82 }
83
84 // disable warning: mono compiler moans about overloading
85 // operators hiding base operator but should not according to C#
86 // language spec
87#pragma warning disable 0108
88 public static Vertex operator *(Vertex v, Quaternion q)
89 {
90 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
91
92 Vertex v2 = new Vertex(0f, 0f, 0f);
93
94 v2.X = q.W * q.W * v.X +
95 2f * q.Y * q.W * v.Z -
96 2f * q.Z * q.W * v.Y +
97 q.X * q.X * v.X +
98 2f * q.Y * q.X * v.Y +
99 2f * q.Z * q.X * v.Z -
100 q.Z * q.Z * v.X -
101 q.Y * q.Y * v.X;
102
103 v2.Y =
104 2f * q.X * q.Y * v.X +
105 q.Y * q.Y * v.Y +
106 2f * q.Z * q.Y * v.Z +
107 2f * q.W * q.Z * v.X -
108 q.Z * q.Z * v.Y +
109 q.W * q.W * v.Y -
110 2f * q.X * q.W * v.Z -
111 q.X * q.X * v.Y;
112
113 v2.Z =
114 2f * q.X * q.Z * v.X +
115 2f * q.Y * q.Z * v.Y +
116 q.Z * q.Z * v.Z -
117 2f * q.W * q.Y * v.X -
118 q.Y * q.Y * v.Z +
119 2f * q.W * q.X * v.Y -
120 q.X * q.X * v.Z +
121 q.W * q.W * v.Z;
122
123 return v2;
124 }
125
126 public static Vertex operator +(Vertex v1, Vertex v2)
127 {
128 return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
129 }
130
131 public static Vertex operator -(Vertex v1, Vertex v2)
132 {
133 return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
134 }
135
136 public static Vertex operator *(Vertex v1, Vertex v2)
137 {
138 return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z);
139 }
140
141 public static Vertex operator +(Vertex v1, float am)
142 {
143 v1.X += am;
144 v1.Y += am;
145 v1.Z += am;
146 return v1;
147 }
148
149 public static Vertex operator -(Vertex v1, float am)
150 {
151 v1.X -= am;
152 v1.Y -= am;
153 v1.Z -= am;
154 return v1;
155 }
156
157 public static Vertex operator *(Vertex v1, float am)
158 {
159 v1.X *= am;
160 v1.Y *= am;
161 v1.Z *= am;
162 return v1;
163 }
164
165 public static Vertex operator /(Vertex v1, float am)
166 {
167 if (am == 0f)
168 {
169 return new Vertex(0f,0f,0f);
170 }
171 float mul = 1.0f / am;
172 v1.X *= mul;
173 v1.Y *= mul;
174 v1.Z *= mul;
175 return v1;
176 }
177#pragma warning restore 0108
178
179
180 public float dot(Vertex v)
181 {
182 return X * v.X + Y * v.Y + Z * v.Z;
183 }
184
185 public Vertex(Vector3 v)
186 {
187 vector = v;
188 }
189
190 public Vertex Clone()
191 {
192 return new Vertex(X, Y, Z);
193 }
194
195 public static Vertex FromAngle(double angle)
196 {
197 return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f);
198 }
199
200 public float Length()
201 {
202 return vector.Length();
203 }
204
205 public virtual bool Equals(Vertex v, float tolerance)
206 {
207 Vertex diff = this - v;
208 float d = diff.Length();
209 if (d < tolerance)
210 return true;
211
212 return false;
213 }
214
215
216 public int CompareTo(Vertex other)
217 {
218 if (X < other.X)
219 return -1;
220
221 if (X > other.X)
222 return 1;
223
224 if (Y < other.Y)
225 return -1;
226
227 if (Y > other.Y)
228 return 1;
229
230 if (Z < other.Z)
231 return -1;
232
233 if (Z > other.Z)
234 return 1;
235
236 return 0;
237 }
238
239 public static bool operator >(Vertex me, Vertex other)
240 {
241 return me.CompareTo(other) > 0;
242 }
243
244 public static bool operator <(Vertex me, Vertex other)
245 {
246 return me.CompareTo(other) < 0;
247 }
248
249 public String ToRaw()
250 {
251 // Why this stuff with the number formatter?
252 // Well, the raw format uses the english/US notation of numbers
253 // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1.
254 // The german notation uses these characters exactly vice versa!
255 // The Float.ToString() routine is a localized one, giving different results depending on the country
256 // settings your machine works with. Unusable for a machine readable file format :-(
257 NumberFormatInfo nfi = new NumberFormatInfo();
258 nfi.NumberDecimalSeparator = ".";
259 nfi.NumberDecimalDigits = 3;
260
261 String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi);
262
263 return s1;
264 }
265}
266
267public class Triangle
268{
269 public Vertex v1;
270 public Vertex v2;
271 public Vertex v3;
272
273 public Triangle(Vertex _v1, Vertex _v2, Vertex _v3)
274 {
275 v1 = _v1;
276 v2 = _v2;
277 v3 = _v3;
278 }
279
280 public Triangle(float _v1x,float _v1y,float _v1z,
281 float _v2x,float _v2y,float _v2z,
282 float _v3x,float _v3y,float _v3z)
283 {
284 v1 = new Vertex(_v1x, _v1y, _v1z);
285 v2 = new Vertex(_v2x, _v2y, _v2z);
286 v3 = new Vertex(_v3x, _v3y, _v3z);
287 }
288
289 public override String ToString()
290 {
291 NumberFormatInfo nfi = new NumberFormatInfo();
292 nfi.CurrencyDecimalDigits = 2;
293 nfi.CurrencyDecimalSeparator = ".";
294
295 String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">";
296 String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">";
297 String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">";
298
299 return s1 + ";" + s2 + ";" + s3;
300 }
301
302 public Vector3 getNormal()
303 {
304 // Vertices
305
306 // Vectors for edges
307 Vector3 e1;
308 Vector3 e2;
309
310 e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
311 e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z);
312
313 // Cross product for normal
314 Vector3 n = Vector3.Cross(e1, e2);
315
316 // Length
317 float l = n.Length();
318
319 // Normalized "normal"
320 n = n/l;
321
322 return n;
323 }
324
325 public void invertNormal()
326 {
327 Vertex vt;
328 vt = v1;
329 v1 = v2;
330 v2 = vt;
331 }
332
333 // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and
334 // debugging purposes
335 public String ToStringRaw()
336 {
337 String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw();
338 return output;
339 }
340}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
new file mode 100644
index 0000000..98c0f0b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -0,0 +1,412 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Runtime.InteropServices;
32using OpenSim.Region.Physics.Manager;
33using PrimMesher;
34using OpenMetaverse;
35
36namespace OpenSim.Region.Physics.Meshing
37{
38 public class Mesh : IMesh
39 {
40
41 private Dictionary<Vertex, int> m_vertices;
42 private List<Triangle> m_triangles;
43 GCHandle m_pinnedVertexes;
44 GCHandle m_pinnedIndex;
45 IntPtr m_verticesPtr = IntPtr.Zero;
46 int m_vertexCount = 0;
47 IntPtr m_indicesPtr = IntPtr.Zero;
48 int m_indexCount = 0;
49 public float[] m_normals;
50 Vector3 m_centroid;
51 int m_centroidDiv;
52
53
54 private class vertexcomp : IEqualityComparer<Vertex>
55 {
56 public bool Equals(Vertex v1, Vertex v2)
57 {
58 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
59 return true;
60 else
61 return false;
62 }
63 public int GetHashCode(Vertex v)
64 {
65 int a = v.X.GetHashCode();
66 int b = v.Y.GetHashCode();
67 int c = v.Z.GetHashCode();
68 return (a << 16) ^ (b << 8) ^ c;
69 }
70 }
71
72 public Mesh()
73 {
74 vertexcomp vcomp = new vertexcomp();
75
76 m_vertices = new Dictionary<Vertex, int>(vcomp);
77 m_triangles = new List<Triangle>();
78 m_centroid = Vector3.Zero;
79 m_centroidDiv = 0;
80 }
81
82 public int RefCount { get; set; }
83
84 public AMeshKey Key { get; set; }
85
86 public void Scale(Vector3 scale)
87 {
88
89
90 }
91
92 public Mesh Clone()
93 {
94 Mesh result = new Mesh();
95
96 foreach (Triangle t in m_triangles)
97 {
98 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
99 }
100 result.m_centroid = m_centroid;
101 result.m_centroidDiv = m_centroidDiv;
102 return result;
103 }
104
105 public void Add(Triangle triangle)
106 {
107 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
108 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
109 // If a vertex of the triangle is not yet in the vertices list,
110 // add it and set its index to the current index count
111 // vertex == seems broken
112 // skip colapsed triangles
113 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
114 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
115 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
116 )
117 {
118 return;
119 }
120
121 if (m_vertices.Count == 0)
122 {
123 m_centroidDiv = 0;
124 m_centroid = Vector3.Zero;
125 }
126
127 if (!m_vertices.ContainsKey(triangle.v1))
128 {
129 m_vertices[triangle.v1] = m_vertices.Count;
130 m_centroid.X += triangle.v1.X;
131 m_centroid.Y += triangle.v1.Y;
132 m_centroid.Z += triangle.v1.Z;
133 m_centroidDiv++;
134 }
135 if (!m_vertices.ContainsKey(triangle.v2))
136 {
137 m_vertices[triangle.v2] = m_vertices.Count;
138 m_centroid.X += triangle.v2.X;
139 m_centroid.Y += triangle.v2.Y;
140 m_centroid.Z += triangle.v2.Z;
141 m_centroidDiv++;
142 }
143 if (!m_vertices.ContainsKey(triangle.v3))
144 {
145 m_vertices[triangle.v3] = m_vertices.Count;
146 m_centroid.X += triangle.v3.X;
147 m_centroid.Y += triangle.v3.Y;
148 m_centroid.Z += triangle.v3.Z;
149 m_centroidDiv++;
150 }
151 m_triangles.Add(triangle);
152 }
153
154 public Vector3 GetCentroid()
155 {
156 if (m_centroidDiv > 0)
157 return new Vector3(m_centroid.X / m_centroidDiv, m_centroid.Y / m_centroidDiv, m_centroid.Z / m_centroidDiv);
158 else
159 return Vector3.Zero;
160 }
161
162 public void CalcNormals()
163 {
164 int iTriangles = m_triangles.Count;
165
166 this.m_normals = new float[iTriangles * 3];
167
168 int i = 0;
169 foreach (Triangle t in m_triangles)
170 {
171 float ux, uy, uz;
172 float vx, vy, vz;
173 float wx, wy, wz;
174
175 ux = t.v1.X;
176 uy = t.v1.Y;
177 uz = t.v1.Z;
178
179 vx = t.v2.X;
180 vy = t.v2.Y;
181 vz = t.v2.Z;
182
183 wx = t.v3.X;
184 wy = t.v3.Y;
185 wz = t.v3.Z;
186
187
188 // Vectors for edges
189 float e1x, e1y, e1z;
190 float e2x, e2y, e2z;
191
192 e1x = ux - vx;
193 e1y = uy - vy;
194 e1z = uz - vz;
195
196 e2x = ux - wx;
197 e2y = uy - wy;
198 e2z = uz - wz;
199
200
201 // Cross product for normal
202 float nx, ny, nz;
203 nx = e1y * e2z - e1z * e2y;
204 ny = e1z * e2x - e1x * e2z;
205 nz = e1x * e2y - e1y * e2x;
206
207 // Length
208 float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz);
209 float lReciprocal = 1.0f / l;
210
211 // Normalized "normal"
212 //nx /= l;
213 //ny /= l;
214 //nz /= l;
215
216 m_normals[i] = nx * lReciprocal;
217 m_normals[i + 1] = ny * lReciprocal;
218 m_normals[i + 2] = nz * lReciprocal;
219
220 i += 3;
221 }
222 }
223
224 public List<Vector3> getVertexList()
225 {
226 List<Vector3> result = new List<Vector3>();
227 foreach (Vertex v in m_vertices.Keys)
228 {
229 result.Add(new Vector3(v.X, v.Y, v.Z));
230 }
231 return result;
232 }
233
234 private float[] getVertexListAsFloat()
235 {
236 if (m_vertices == null)
237 throw new NotSupportedException();
238 float[] result = new float[m_vertices.Count * 3];
239 foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
240 {
241 Vertex v = kvp.Key;
242 int i = kvp.Value;
243 result[3 * i + 0] = v.X;
244 result[3 * i + 1] = v.Y;
245 result[3 * i + 2] = v.Z;
246 }
247 return result;
248 }
249
250 public float[] getVertexListAsFloatLocked()
251 {
252 if (m_pinnedVertexes.IsAllocated)
253 return (float[])(m_pinnedVertexes.Target);
254
255 float[] result = getVertexListAsFloat();
256 m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned);
257 // Inform the garbage collector of this unmanaged allocation so it can schedule
258 // the next GC round more intelligently
259 GC.AddMemoryPressure(Buffer.ByteLength(result));
260
261 return result;
262 }
263
264 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
265 {
266 // A vertex is 3 floats
267 vertexStride = 3 * sizeof(float);
268
269 // If there isn't an unmanaged array allocated yet, do it now
270 if (m_verticesPtr == IntPtr.Zero)
271 {
272 float[] vertexList = getVertexListAsFloat();
273 // Each vertex is 3 elements (floats)
274 m_vertexCount = vertexList.Length / 3;
275 int byteCount = m_vertexCount * vertexStride;
276 m_verticesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount);
277 System.Runtime.InteropServices.Marshal.Copy(vertexList, 0, m_verticesPtr, m_vertexCount * 3);
278 }
279 vertices = m_verticesPtr;
280 vertexCount = m_vertexCount;
281 }
282
283 public int[] getIndexListAsInt()
284 {
285 if (m_triangles == null)
286 throw new NotSupportedException();
287 int[] result = new int[m_triangles.Count * 3];
288 for (int i = 0; i < m_triangles.Count; i++)
289 {
290 Triangle t = m_triangles[i];
291 result[3 * i + 0] = m_vertices[t.v1];
292 result[3 * i + 1] = m_vertices[t.v2];
293 result[3 * i + 2] = m_vertices[t.v3];
294 }
295 return result;
296 }
297
298 /// <summary>
299 /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA
300 /// </summary>
301 /// <returns></returns>
302 public int[] getIndexListAsIntLocked()
303 {
304 if (m_pinnedIndex.IsAllocated)
305 return (int[])(m_pinnedIndex.Target);
306
307 int[] result = getIndexListAsInt();
308 m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned);
309 // Inform the garbage collector of this unmanaged allocation so it can schedule
310 // the next GC round more intelligently
311 GC.AddMemoryPressure(Buffer.ByteLength(result));
312
313 return result;
314 }
315
316 public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount)
317 {
318 // If there isn't an unmanaged array allocated yet, do it now
319 if (m_indicesPtr == IntPtr.Zero)
320 {
321 int[] indexList = getIndexListAsInt();
322 m_indexCount = indexList.Length;
323 int byteCount = m_indexCount * sizeof(int);
324 m_indicesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount);
325 System.Runtime.InteropServices.Marshal.Copy(indexList, 0, m_indicesPtr, m_indexCount);
326 }
327 // A triangle is 3 ints (indices)
328 triStride = 3 * sizeof(int);
329 indices = m_indicesPtr;
330 indexCount = m_indexCount;
331 }
332
333 public void releasePinned()
334 {
335 if (m_pinnedVertexes.IsAllocated)
336 m_pinnedVertexes.Free();
337 if (m_pinnedIndex.IsAllocated)
338 m_pinnedIndex.Free();
339 if (m_verticesPtr != IntPtr.Zero)
340 {
341 System.Runtime.InteropServices.Marshal.FreeHGlobal(m_verticesPtr);
342 m_verticesPtr = IntPtr.Zero;
343 }
344 if (m_indicesPtr != IntPtr.Zero)
345 {
346 System.Runtime.InteropServices.Marshal.FreeHGlobal(m_indicesPtr);
347 m_indicesPtr = IntPtr.Zero;
348 }
349 }
350
351 /// <summary>
352 /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions
353 /// </summary>
354 public void releaseSourceMeshData()
355 {
356 m_triangles = null;
357 m_vertices = null;
358 }
359
360 public void Append(IMesh newMesh)
361 {
362 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
363 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
364
365 if (!(newMesh is Mesh))
366 return;
367
368 foreach (Triangle t in ((Mesh)newMesh).m_triangles)
369 Add(t);
370 }
371
372 // Do a linear transformation of mesh.
373 public void TransformLinear(float[,] matrix, float[] offset)
374 {
375 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
376 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
377
378 foreach (Vertex v in m_vertices.Keys)
379 {
380 if (v == null)
381 continue;
382 float x, y, z;
383 x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0];
384 y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1];
385 z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2];
386 v.X = x + offset[0];
387 v.Y = y + offset[1];
388 v.Z = z + offset[2];
389 }
390 }
391
392 public void DumpRaw(String path, String name, String title)
393 {
394 if (path == null)
395 return;
396 String fileName = name + "_" + title + ".raw";
397 String completePath = System.IO.Path.Combine(path, fileName);
398 StreamWriter sw = new StreamWriter(completePath);
399 foreach (Triangle t in m_triangles)
400 {
401 String s = t.ToStringRaw();
402 sw.WriteLine(s);
403 }
404 sw.Close();
405 }
406
407 public void TrimExcess()
408 {
409 m_triangles.TrimExcess();
410 }
411 }
412}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
new file mode 100644
index 0000000..4c40175
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -0,0 +1,1187 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45
46namespace OpenSim.Region.Physics.Meshing
47{
48 public class MeshmerizerPlugin : IMeshingPlugin
49 {
50 public MeshmerizerPlugin()
51 {
52 }
53
54 public string GetName()
55 {
56 return "UbitMeshmerizer";
57 }
58
59 public IMesher GetMesher(IConfigSource config)
60 {
61 return new Meshmerizer(config);
62 }
63 }
64
65 public class Meshmerizer : IMesher
66 {
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
68
69 // Setting baseDir to a path will enable the dumping of raw files
70 // raw files can be imported by blender so a visual inspection of the results can be done
71#if SPAM
72 const string baseDir = "rawFiles";
73#else
74 private const string baseDir = null; //"rawFiles";
75#endif
76
77 private bool cacheSculptMaps = true;
78 private bool cacheSculptAlphaMaps = true;
79
80 private string decodedSculptMapPath = null;
81 private bool useMeshiesPhysicsMesh = false;
82
83 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
84
85// private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
86// private Dictionary<ulong, Mesh> m_uniqueReleasedMeshes = new Dictionary<ulong, Mesh>();
87 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
88 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
89
90 public Meshmerizer(IConfigSource config)
91 {
92 IConfig start_config = config.Configs["Startup"];
93 IConfig mesh_config = config.Configs["Mesh"];
94
95 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
96
97 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
98
99 if (Environment.OSVersion.Platform == PlatformID.Unix)
100 {
101 cacheSculptAlphaMaps = false;
102 }
103 else
104 cacheSculptAlphaMaps = cacheSculptMaps;
105
106 if(mesh_config != null)
107 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
108
109 try
110 {
111 if (!Directory.Exists(decodedSculptMapPath))
112 Directory.CreateDirectory(decodedSculptMapPath);
113 }
114 catch (Exception e)
115 {
116 m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
117 }
118 }
119
120 /// <summary>
121 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
122 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
123 /// for some reason
124 /// </summary>
125 /// <param name="minX"></param>
126 /// <param name="maxX"></param>
127 /// <param name="minY"></param>
128 /// <param name="maxY"></param>
129 /// <param name="minZ"></param>
130 /// <param name="maxZ"></param>
131 /// <returns></returns>
132 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
133 {
134 Mesh box = new Mesh();
135 List<Vertex> vertices = new List<Vertex>();
136 // bottom
137
138 vertices.Add(new Vertex(minX, maxY, minZ));
139 vertices.Add(new Vertex(maxX, maxY, minZ));
140 vertices.Add(new Vertex(maxX, minY, minZ));
141 vertices.Add(new Vertex(minX, minY, minZ));
142
143 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
144 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
145
146 // top
147
148 vertices.Add(new Vertex(maxX, maxY, maxZ));
149 vertices.Add(new Vertex(minX, maxY, maxZ));
150 vertices.Add(new Vertex(minX, minY, maxZ));
151 vertices.Add(new Vertex(maxX, minY, maxZ));
152
153 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
154 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
155
156 // sides
157
158 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
159 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
160
161 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
162 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
163
164 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
165 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
166
167 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
168 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
169
170 return box;
171 }
172
173 /// <summary>
174 /// Creates a simple bounding box mesh for a complex input mesh
175 /// </summary>
176 /// <param name="meshIn"></param>
177 /// <returns></returns>
178 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
179 {
180 float minX = float.MaxValue;
181 float maxX = float.MinValue;
182 float minY = float.MaxValue;
183 float maxY = float.MinValue;
184 float minZ = float.MaxValue;
185 float maxZ = float.MinValue;
186
187 foreach (Vector3 v in meshIn.getVertexList())
188 {
189 if (v.X < minX) minX = v.X;
190 if (v.Y < minY) minY = v.Y;
191 if (v.Z < minZ) minZ = v.Z;
192
193 if (v.X > maxX) maxX = v.X;
194 if (v.Y > maxY) maxY = v.Y;
195 if (v.Z > maxZ) maxZ = v.Z;
196 }
197
198 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
199 }
200
201 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
202 {
203 m_log.Error(message);
204 m_log.Error("\nPrim Name: " + primName);
205 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
206 }
207
208 /// <summary>
209 /// Add a submesh to an existing list of coords and faces.
210 /// </summary>
211 /// <param name="subMeshData"></param>
212 /// <param name="size">Size of entire object</param>
213 /// <param name="coords"></param>
214 /// <param name="faces"></param>
215 private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
216 {
217 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
218
219 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
220 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
221 // geometry for this submesh.
222 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
223 return;
224
225 OpenMetaverse.Vector3 posMax;
226 OpenMetaverse.Vector3 posMin;
227 if (subMeshData.ContainsKey("PositionDomain"))
228 {
229 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
230 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
231 }
232 else
233 {
234 posMax = new Vector3(0.5f, 0.5f, 0.5f);
235 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
236 }
237
238 ushort faceIndexOffset = (ushort)coords.Count;
239
240 byte[] posBytes = subMeshData["Position"].AsBinary();
241 for (int i = 0; i < posBytes.Length; i += 6)
242 {
243 ushort uX = Utils.BytesToUInt16(posBytes, i);
244 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
245 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
246
247 Coord c = new Coord(
248 Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
249 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
250 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
251
252 coords.Add(c);
253 }
254
255 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
256 for (int i = 0; i < triangleBytes.Length; i += 6)
257 {
258 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
259 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
260 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
261 Face f = new Face(v1, v2, v3);
262 faces.Add(f);
263 }
264 }
265
266 /// <summary>
267 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
268 /// </summary>
269 /// <param name="primName"></param>
270 /// <param name="primShape"></param>
271 /// <param name="size"></param>
272 /// <param name="lod"></param>
273 /// <returns></returns>
274 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool convex)
275 {
276// m_log.DebugFormat(
277// "[MESH]: Creating physics proxy for {0}, shape {1}",
278// primName, (OpenMetaverse.SculptType)primShape.SculptType);
279
280 List<Coord> coords;
281 List<Face> faces;
282
283 if (primShape.SculptEntry)
284 {
285 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
286 {
287 if (!useMeshiesPhysicsMesh)
288 return null;
289
290 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces, convex))
291 return null;
292 }
293 else
294 {
295 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
296 return null;
297 }
298 }
299 else
300 {
301 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces))
302 return null;
303 }
304
305 primShape.SculptData = Utils.EmptyBytes;
306
307 int numCoords = coords.Count;
308 int numFaces = faces.Count;
309
310 Mesh mesh = new Mesh();
311 // Add the corresponding triangles to the mesh
312 for (int i = 0; i < numFaces; i++)
313 {
314 Face f = faces[i];
315 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
316 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
317 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
318 }
319
320 coords.Clear();
321 faces.Clear();
322
323 return mesh;
324 }
325
326 /// <summary>
327 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
328 /// </summary>
329 /// <param name="primName"></param>
330 /// <param name="primShape"></param>
331 /// <param name="size"></param>
332 /// <param name="coords">Coords are added to this list by the method.</param>
333 /// <param name="faces">Faces are added to this list by the method.</param>
334 /// <returns>true if coords and faces were successfully generated, false if not</returns>
335 private bool GenerateCoordsAndFacesFromPrimMeshData(
336 string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces, bool convex)
337 {
338// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
339
340 bool usemesh = false;
341
342 coords = new List<Coord>();
343 faces = new List<Face>();
344 OSD meshOsd = null;
345
346 if (primShape.SculptData.Length <= 0)
347 {
348 m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
349 return false;
350 }
351
352 long start = 0;
353 using (MemoryStream data = new MemoryStream(primShape.SculptData))
354 {
355 try
356 {
357 OSD osd = OSDParser.DeserializeLLSDBinary(data);
358 if (osd is OSDMap)
359 meshOsd = (OSDMap)osd;
360 else
361 {
362 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
363 return false;
364 }
365 }
366 catch (Exception e)
367 {
368 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
369 }
370
371 start = data.Position;
372 }
373
374 if (meshOsd is OSDMap)
375 {
376 OSDMap physicsParms = null;
377 OSDMap map = (OSDMap)meshOsd;
378
379 if (!convex)
380 {
381 if (map.ContainsKey("physics_shape"))
382 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
383 else if (map.ContainsKey("physics_mesh"))
384 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
385
386 if (physicsParms != null)
387 usemesh = true;
388 }
389
390 if(!usemesh && (map.ContainsKey("physics_convex")))
391 physicsParms = (OSDMap)map["physics_convex"];
392
393
394 if (physicsParms == null)
395 {
396 m_log.Warn("[MESH]: unknown mesh type");
397 return false;
398 }
399
400 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
401 int physSize = physicsParms["size"].AsInteger();
402
403 if (physOffset < 0 || physSize == 0)
404 return false; // no mesh data in asset
405
406 OSD decodedMeshOsd = new OSD();
407 byte[] meshBytes = new byte[physSize];
408 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
409// byte[] decompressed = new byte[physSize * 5];
410 try
411 {
412 using (MemoryStream inMs = new MemoryStream(meshBytes))
413 {
414 using (MemoryStream outMs = new MemoryStream())
415 {
416 using (ZOutputStream zOut = new ZOutputStream(outMs))
417 {
418 byte[] readBuffer = new byte[2048];
419 int readLen = 0;
420 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
421 {
422 zOut.Write(readBuffer, 0, readLen);
423 }
424 zOut.Flush();
425 outMs.Seek(0, SeekOrigin.Begin);
426
427 byte[] decompressedBuf = outMs.GetBuffer();
428
429 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
430 }
431 }
432 }
433 }
434 catch (Exception e)
435 {
436 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
437 return false;
438 }
439
440 if (usemesh)
441 {
442 OSDArray decodedMeshOsdArray = null;
443
444 // physics_shape is an array of OSDMaps, one for each submesh
445 if (decodedMeshOsd is OSDArray)
446 {
447 // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
448
449 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
450 foreach (OSD subMeshOsd in decodedMeshOsdArray)
451 {
452 if (subMeshOsd is OSDMap)
453 AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
454 }
455 }
456 }
457 else
458 {
459 OSDMap cmap = (OSDMap)decodedMeshOsd;
460 if (cmap == null)
461 return false;
462
463 byte[] data;
464
465 List<float3> vs = new List<float3>();
466 PHullResult hullr = new PHullResult();
467 float3 f3;
468 Coord c;
469 Face f;
470 Vector3 range;
471 Vector3 min;
472
473 const float invMaxU16 = 1.0f / 65535f;
474 int t1;
475 int t2;
476 int t3;
477 int i;
478 int nverts;
479 int nindexs;
480
481 if (cmap.ContainsKey("Max"))
482 range = cmap["Max"].AsVector3();
483 else
484 range = new Vector3(0.5f, 0.5f, 0.5f);
485
486 if (cmap.ContainsKey("Min"))
487 min = cmap["Min"].AsVector3();
488 else
489 min = new Vector3(-0.5f, -0.5f, -0.5f);
490
491 range = range - min;
492 range *= invMaxU16;
493
494 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
495 {
496 List<int> hsizes = new List<int>();
497 int totalpoints = 0;
498 data = cmap["HullList"].AsBinary();
499 for (i = 0; i < data.Length; i++)
500 {
501 t1 = data[i];
502 if (t1 == 0)
503 t1 = 256;
504 totalpoints += t1;
505 hsizes.Add(t1);
506 }
507
508 data = cmap["Positions"].AsBinary();
509 int ptr = 0;
510 int vertsoffset = 0;
511
512 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
513 {
514 foreach (int hullsize in hsizes)
515 {
516 for (i = 0; i < hullsize; i++ )
517 {
518 t1 = data[ptr++];
519 t1 += data[ptr++] << 8;
520 t2 = data[ptr++];
521 t2 += data[ptr++] << 8;
522 t3 = data[ptr++];
523 t3 += data[ptr++] << 8;
524
525 f3 = new float3((t1 * range.X + min.X) * size.X,
526 (t2 * range.Y + min.Y) * size.Y,
527 (t3 * range.Z + min.Z) * size.Z);
528 vs.Add(f3);
529 }
530
531 if(hullsize <3)
532 {
533 vs.Clear();
534 continue;
535 }
536
537 if (hullsize <5)
538 {
539 foreach (float3 point in vs)
540 {
541 c.X = point.x;
542 c.Y = point.y;
543 c.Z = point.z;
544 coords.Add(c);
545 }
546 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
547 faces.Add(f);
548
549 if (hullsize == 4)
550 {
551 // not sure about orientation..
552 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
553 faces.Add(f);
554 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
555 faces.Add(f);
556 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
557 faces.Add(f);
558 }
559 vertsoffset += vs.Count;
560 vs.Clear();
561 continue;
562 }
563
564 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
565 {
566 vs.Clear();
567 continue;
568 }
569
570 nverts = hullr.Vertices.Count;
571 nindexs = hullr.Indices.Count;
572
573 if (nindexs % 3 != 0)
574 {
575 vs.Clear();
576 continue;
577 }
578
579 for (i = 0; i < nverts; i++)
580 {
581 c.X = hullr.Vertices[i].x;
582 c.Y = hullr.Vertices[i].y;
583 c.Z = hullr.Vertices[i].z;
584 coords.Add(c);
585 }
586
587 for (i = 0; i < nindexs; i += 3)
588 {
589 t1 = hullr.Indices[i];
590 if (t1 > nverts)
591 break;
592 t2 = hullr.Indices[i + 1];
593 if (t2 > nverts)
594 break;
595 t3 = hullr.Indices[i + 2];
596 if (t3 > nverts)
597 break;
598 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
599 faces.Add(f);
600 }
601 vertsoffset += nverts;
602 vs.Clear();
603 }
604 }
605 if (coords.Count > 0 && faces.Count > 0)
606 return true;
607 }
608
609 vs.Clear();
610
611 if (cmap.ContainsKey("BoundingVerts"))
612 {
613 data = cmap["BoundingVerts"].AsBinary();
614
615 for (i = 0; i < data.Length; )
616 {
617 t1 = data[i++];
618 t1 += data[i++] << 8;
619 t2 = data[i++];
620 t2 += data[i++] << 8;
621 t3 = data[i++];
622 t3 += data[i++] << 8;
623
624 f3 = new float3((t1 * range.X + min.X) * size.X,
625 (t2 * range.Y + min.Y) * size.Y,
626 (t3 * range.Z + min.Z) * size.Z);
627 vs.Add(f3);
628 }
629
630 if (vs.Count < 3)
631 {
632 vs.Clear();
633 return false;
634 }
635
636 if (vs.Count < 5)
637 {
638 foreach (float3 point in vs)
639 {
640 c.X = point.x;
641 c.Y = point.y;
642 c.Z = point.z;
643 coords.Add(c);
644 }
645 f = new Face(0, 1, 2);
646 faces.Add(f);
647
648 if (vs.Count == 4)
649 {
650 f = new Face(0, 2, 3);
651 faces.Add(f);
652 f = new Face(0, 3, 1);
653 faces.Add(f);
654 f = new Face( 3, 2, 1);
655 faces.Add(f);
656 }
657 vs.Clear();
658 return true;
659 }
660
661 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
662 return false;
663
664 nverts = hullr.Vertices.Count;
665 nindexs = hullr.Indices.Count;
666
667 if (nindexs % 3 != 0)
668 return false;
669
670 for (i = 0; i < nverts; i++)
671 {
672 c.X = hullr.Vertices[i].x;
673 c.Y = hullr.Vertices[i].y;
674 c.Z = hullr.Vertices[i].z;
675 coords.Add(c);
676 }
677 for (i = 0; i < nindexs; i += 3)
678 {
679 t1 = hullr.Indices[i];
680 if (t1 > nverts)
681 break;
682 t2 = hullr.Indices[i + 1];
683 if (t2 > nverts)
684 break;
685 t3 = hullr.Indices[i + 2];
686 if (t3 > nverts)
687 break;
688 f = new Face(t1, t2, t3);
689 faces.Add(f);
690 }
691
692 if (coords.Count > 0 && faces.Count > 0)
693 return true;
694 }
695 else
696 return false;
697 }
698 }
699
700 return true;
701 }
702
703 /// <summary>
704 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
705 /// </summary>
706 /// <param name="primName"></param>
707 /// <param name="primShape"></param>
708 /// <param name="size"></param>
709 /// <param name="lod"></param>
710 /// <param name="coords">Coords are added to this list by the method.</param>
711 /// <param name="faces">Faces are added to this list by the method.</param>
712 /// <returns>true if coords and faces were successfully generated, false if not</returns>
713 private bool GenerateCoordsAndFacesFromPrimSculptData(
714 string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
715 {
716 coords = new List<Coord>();
717 faces = new List<Face>();
718 PrimMesher.SculptMesh sculptMesh;
719 Image idata = null;
720 string decodedSculptFileName = "";
721
722 if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
723 {
724 decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString());
725 try
726 {
727 if (File.Exists(decodedSculptFileName))
728 {
729 idata = Image.FromFile(decodedSculptFileName);
730 }
731 }
732 catch (Exception e)
733 {
734 m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
735
736 }
737 //if (idata != null)
738 // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
739 }
740
741 if (idata == null)
742 {
743 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
744 return false;
745
746 try
747 {
748 OpenMetaverse.Imaging.ManagedImage unusedData;
749 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
750
751 if (idata == null)
752 {
753 // In some cases it seems that the decode can return a null bitmap without throwing
754 // an exception
755 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
756
757 return false;
758 }
759
760 unusedData = null;
761
762 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
763
764 if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
765 // don't cache images with alpha channel in linux since mono can't load them correctly)
766 {
767 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
768 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
769 }
770 }
771 catch (DllNotFoundException)
772 {
773 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
774 return false;
775 }
776 catch (IndexOutOfRangeException)
777 {
778 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
779 return false;
780 }
781 catch (Exception ex)
782 {
783 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
784 return false;
785 }
786 }
787
788 PrimMesher.SculptMesh.SculptType sculptType;
789 // remove mirror and invert bits
790 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
791 switch (pbsSculptType)
792 {
793 case OpenMetaverse.SculptType.Cylinder:
794 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
795 break;
796 case OpenMetaverse.SculptType.Plane:
797 sculptType = PrimMesher.SculptMesh.SculptType.plane;
798 break;
799 case OpenMetaverse.SculptType.Torus:
800 sculptType = PrimMesher.SculptMesh.SculptType.torus;
801 break;
802 case OpenMetaverse.SculptType.Sphere:
803 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
804 break;
805 default:
806 sculptType = PrimMesher.SculptMesh.SculptType.plane;
807 break;
808 }
809
810 bool mirror = ((primShape.SculptType & 128) != 0);
811 bool invert = ((primShape.SculptType & 64) != 0);
812
813 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
814
815 idata.Dispose();
816
817 sculptMesh.DumpRaw(baseDir, primName, "primMesh");
818
819 sculptMesh.Scale(size.X, size.Y, size.Z);
820
821 coords = sculptMesh.coords;
822 faces = sculptMesh.faces;
823
824 return true;
825 }
826
827 /// <summary>
828 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
829 /// </summary>
830 /// <param name="primName"></param>
831 /// <param name="primShape"></param>
832 /// <param name="size"></param>
833 /// <param name="coords">Coords are added to this list by the method.</param>
834 /// <param name="faces">Faces are added to this list by the method.</param>
835 /// <returns>true if coords and faces were successfully generated, false if not</returns>
836 private bool GenerateCoordsAndFacesFromPrimShapeData(
837 string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
838 {
839 PrimMesh primMesh;
840 coords = new List<Coord>();
841 faces = new List<Face>();
842
843 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
844 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
845 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
846 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
847 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
848 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
849
850 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
851 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
852 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
853 if (profileHollow > 0.95f)
854 profileHollow = 0.95f;
855
856 int sides = 4;
857 LevelOfDetail iLOD = (LevelOfDetail)lod;
858 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
859 sides = 3;
860 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
861 {
862 switch (iLOD)
863 {
864 case LevelOfDetail.High: sides = 24; break;
865 case LevelOfDetail.Medium: sides = 12; break;
866 case LevelOfDetail.Low: sides = 6; break;
867 case LevelOfDetail.VeryLow: sides = 3; break;
868 default: sides = 24; break;
869 }
870 }
871 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
872 { // half circle, prim is a sphere
873 switch (iLOD)
874 {
875 case LevelOfDetail.High: sides = 24; break;
876 case LevelOfDetail.Medium: sides = 12; break;
877 case LevelOfDetail.Low: sides = 6; break;
878 case LevelOfDetail.VeryLow: sides = 3; break;
879 default: sides = 24; break;
880 }
881
882 profileBegin = 0.5f * profileBegin + 0.5f;
883 profileEnd = 0.5f * profileEnd + 0.5f;
884 }
885
886 int hollowSides = sides;
887 if (primShape.HollowShape == HollowShape.Circle)
888 {
889 switch (iLOD)
890 {
891 case LevelOfDetail.High: hollowSides = 24; break;
892 case LevelOfDetail.Medium: hollowSides = 12; break;
893 case LevelOfDetail.Low: hollowSides = 6; break;
894 case LevelOfDetail.VeryLow: hollowSides = 3; break;
895 default: hollowSides = 24; break;
896 }
897 }
898 else if (primShape.HollowShape == HollowShape.Square)
899 hollowSides = 4;
900 else if (primShape.HollowShape == HollowShape.Triangle)
901 hollowSides = 3;
902
903 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
904
905 if (primMesh.errorMessage != null)
906 if (primMesh.errorMessage.Length > 0)
907 m_log.Error("[ERROR] " + primMesh.errorMessage);
908
909 primMesh.topShearX = pathShearX;
910 primMesh.topShearY = pathShearY;
911 primMesh.pathCutBegin = pathBegin;
912 primMesh.pathCutEnd = pathEnd;
913
914 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
915 {
916 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
917 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
918 primMesh.taperX = pathScaleX;
919 primMesh.taperY = pathScaleY;
920
921 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
922 {
923 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
924 if (profileBegin < 0.0f) profileBegin = 0.0f;
925 if (profileEnd > 1.0f) profileEnd = 1.0f;
926 }
927#if SPAM
928 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
929#endif
930 try
931 {
932 primMesh.ExtrudeLinear();
933 }
934 catch (Exception ex)
935 {
936 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
937 return false;
938 }
939 }
940 else
941 {
942 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
943 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
944 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
945 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
946 primMesh.skew = 0.01f * primShape.PathSkew;
947 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
948 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
949 primMesh.taperX = primShape.PathTaperX * 0.01f;
950 primMesh.taperY = primShape.PathTaperY * 0.01f;
951
952 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
953 {
954 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
955 if (profileBegin < 0.0f) profileBegin = 0.0f;
956 if (profileEnd > 1.0f) profileEnd = 1.0f;
957 }
958#if SPAM
959 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
960#endif
961 try
962 {
963 primMesh.ExtrudeCircular();
964 }
965 catch (Exception ex)
966 {
967 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
968 return false;
969 }
970 }
971
972 primMesh.DumpRaw(baseDir, primName, "primMesh");
973
974 primMesh.Scale(size.X, size.Y, size.Z);
975
976 coords = primMesh.coords;
977 faces = primMesh.faces;
978
979 return true;
980 }
981
982 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
983 {
984 AMeshKey key = new AMeshKey();
985 Byte[] someBytes;
986
987 key.hashB = 5181;
988 ulong hash = 5381;
989
990 if (primShape.SculptEntry)
991 {
992 key.uuid = primShape.SculptTexture;
993 key.hashB = mdjb2(key.hashB, primShape.SculptType);
994 }
995 else
996 {
997 hash = mdjb2(hash, primShape.PathCurve);
998 hash = mdjb2(hash, (byte)primShape.HollowShape);
999 hash = mdjb2(hash, (byte)primShape.ProfileShape);
1000 hash = mdjb2(hash, primShape.PathBegin);
1001 hash = mdjb2(hash, primShape.PathEnd);
1002 hash = mdjb2(hash, primShape.PathScaleX);
1003 hash = mdjb2(hash, primShape.PathScaleY);
1004 hash = mdjb2(hash, primShape.PathShearX);
1005 hash = mdjb2(hash, primShape.PathShearY);
1006 hash = mdjb2(hash, (byte)primShape.PathTwist);
1007 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
1008 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
1009 hash = mdjb2(hash, (byte)primShape.PathTaperX);
1010 hash = mdjb2(hash, (byte)primShape.PathTaperY);
1011 hash = mdjb2(hash, primShape.PathRevolutions);
1012 hash = mdjb2(hash, (byte)primShape.PathSkew);
1013 hash = mdjb2(hash, primShape.ProfileBegin);
1014 hash = mdjb2(hash, primShape.ProfileEnd);
1015 hash = mdjb2(hash, primShape.ProfileHollow);
1016 key.hashA = hash;
1017 }
1018
1019 hash = key.hashB;
1020
1021 someBytes = size.GetBytes();
1022 for (int i = 0; i < someBytes.Length; i++)
1023 hash = mdjb2(hash, someBytes[i]);
1024
1025 hash = mdjb2(hash, lod);
1026
1027 hash &= 0x3fffffffffffffff;
1028
1029 if (convex)
1030 hash |= 0x4000000000000000;
1031
1032 if (primShape.SculptEntry)
1033 hash |= 0x8000000000000000;
1034
1035 key.hashB = hash;
1036
1037 return key;
1038 }
1039
1040 private ulong mdjb2(ulong hash, byte c)
1041 {
1042 return ((hash << 5) + hash) + (ulong)c;
1043 }
1044
1045 private ulong mdjb2(ulong hash, ushort c)
1046 {
1047 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1048 return ((hash << 5) + hash) + (ulong)(c >> 8);
1049 }
1050
1051
1052 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1053 {
1054 return CreateMesh(primName, primShape, size, lod, false,false);
1055 }
1056
1057 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1058 {
1059 return CreateMesh(primName, primShape, size, lod, false,false);
1060 }
1061
1062 private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f);
1063
1064 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1065 {
1066#if SPAM
1067 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1068#endif
1069
1070 Mesh mesh = null;
1071// ulong key = 0;
1072
1073
1074 if (size.X < 0.01f) size.X = 0.01f;
1075 if (size.Y < 0.01f) size.Y = 0.01f;
1076 if (size.Z < 0.01f) size.Z = 0.01f;
1077
1078 // try to find a identical mesh on meshs in use
1079// key = primShape.GetMeshKey(size, lod, convex);
1080 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1081
1082 lock (m_uniqueMeshes)
1083 {
1084 m_uniqueMeshes.TryGetValue(key, out mesh);
1085
1086 if (mesh != null)
1087 {
1088 mesh.RefCount++;
1089 return mesh;
1090 }
1091 }
1092
1093 // try to find a identical mesh on meshs recently released
1094 lock (m_uniqueReleasedMeshes)
1095 {
1096 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1097 if (mesh != null)
1098 {
1099 m_uniqueReleasedMeshes.Remove(key);
1100 lock (m_uniqueMeshes)
1101 m_uniqueMeshes.Add(key, mesh);
1102 mesh.RefCount = 1;
1103 return mesh;
1104 }
1105 }
1106
1107 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex);
1108
1109 if (mesh != null)
1110 {
1111 if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh)
1112 {
1113#if SPAM
1114 m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " +
1115 minSizeForComplexMesh.ToString() + " - creating simple bounding box");
1116#endif
1117 mesh = CreateBoundingBoxMesh(mesh);
1118 mesh.DumpRaw(baseDir, primName, "Z extruded");
1119 }
1120
1121 // trim the vertex and triangle lists to free up memory
1122 mesh.TrimExcess();
1123 mesh.Key = key;
1124 mesh.RefCount = 1;
1125
1126 lock(m_uniqueMeshes)
1127 m_uniqueMeshes.Add(key, mesh);
1128 }
1129
1130 return mesh;
1131 }
1132
1133 public void ReleaseMesh(IMesh imesh)
1134 {
1135 if (imesh == null)
1136 return;
1137
1138 Mesh mesh = (Mesh)imesh;
1139
1140 int curRefCount = mesh.RefCount;
1141 curRefCount--;
1142
1143 if (curRefCount > 0)
1144 {
1145 mesh.RefCount = curRefCount;
1146 return;
1147 }
1148
1149 lock (m_uniqueMeshes)
1150 {
1151 mesh.RefCount = 0;
1152 m_uniqueMeshes.Remove(mesh.Key);
1153 lock (m_uniqueReleasedMeshes)
1154 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1155 }
1156 }
1157
1158 public void ExpireReleaseMeshs()
1159 {
1160 if (m_uniqueReleasedMeshes.Count == 0)
1161 return;
1162
1163 List<Mesh> meshstodelete = new List<Mesh>();
1164 int refcntr;
1165
1166 lock (m_uniqueReleasedMeshes)
1167 {
1168 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1169 {
1170 refcntr = m.RefCount;
1171 refcntr--;
1172 if (refcntr > -6)
1173 m.RefCount = refcntr;
1174 else
1175 meshstodelete.Add(m);
1176 }
1177
1178 foreach (Mesh m in meshstodelete)
1179 {
1180 m_uniqueReleasedMeshes.Remove(m.Key);
1181 m.releaseSourceMeshData();
1182 m.releasePinned();
1183 }
1184 }
1185 }
1186 }
1187}
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
new file mode 100644
index 0000000..4049ee1
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
@@ -0,0 +1,2324 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33namespace PrimMesher
34{
35 public struct Quat
36 {
37 /// <summary>X value</summary>
38 public float X;
39 /// <summary>Y value</summary>
40 public float Y;
41 /// <summary>Z value</summary>
42 public float Z;
43 /// <summary>W value</summary>
44 public float W;
45
46 public Quat(float x, float y, float z, float w)
47 {
48 X = x;
49 Y = y;
50 Z = z;
51 W = w;
52 }
53
54 public Quat(Coord axis, float angle)
55 {
56 axis = axis.Normalize();
57
58 angle *= 0.5f;
59 float c = (float)Math.Cos(angle);
60 float s = (float)Math.Sin(angle);
61
62 X = axis.X * s;
63 Y = axis.Y * s;
64 Z = axis.Z * s;
65 W = c;
66
67 Normalize();
68 }
69
70 public float Length()
71 {
72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
73 }
74
75 public Quat Normalize()
76 {
77 const float MAG_THRESHOLD = 0.0000001f;
78 float mag = Length();
79
80 // Catch very small rounding errors when normalizing
81 if (mag > MAG_THRESHOLD)
82 {
83 float oomag = 1f / mag;
84 X *= oomag;
85 Y *= oomag;
86 Z *= oomag;
87 W *= oomag;
88 }
89 else
90 {
91 X = 0f;
92 Y = 0f;
93 Z = 0f;
94 W = 1f;
95 }
96
97 return this;
98 }
99
100 public static Quat operator *(Quat q1, Quat q2)
101 {
102 float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y;
103 float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X;
104 float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W;
105 float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z;
106 return new Quat(x, y, z, w);
107 }
108
109 public override string ToString()
110 {
111 return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">";
112 }
113 }
114
115 public struct Coord
116 {
117 public float X;
118 public float Y;
119 public float Z;
120
121 public Coord(float x, float y, float z)
122 {
123 this.X = x;
124 this.Y = y;
125 this.Z = z;
126 }
127
128 public float Length()
129 {
130 return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z);
131 }
132
133 public Coord Invert()
134 {
135 this.X = -this.X;
136 this.Y = -this.Y;
137 this.Z = -this.Z;
138
139 return this;
140 }
141
142 public Coord Normalize()
143 {
144 const float MAG_THRESHOLD = 0.0000001f;
145 float mag = Length();
146
147 // Catch very small rounding errors when normalizing
148 if (mag > MAG_THRESHOLD)
149 {
150 float oomag = 1.0f / mag;
151 this.X *= oomag;
152 this.Y *= oomag;
153 this.Z *= oomag;
154 }
155 else
156 {
157 this.X = 0.0f;
158 this.Y = 0.0f;
159 this.Z = 0.0f;
160 }
161
162 return this;
163 }
164
165 public override string ToString()
166 {
167 return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString();
168 }
169
170 public static Coord Cross(Coord c1, Coord c2)
171 {
172 return new Coord(
173 c1.Y * c2.Z - c2.Y * c1.Z,
174 c1.Z * c2.X - c2.Z * c1.X,
175 c1.X * c2.Y - c2.X * c1.Y
176 );
177 }
178
179 public static Coord operator +(Coord v, Coord a)
180 {
181 return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z);
182 }
183
184 public static Coord operator *(Coord v, Coord m)
185 {
186 return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z);
187 }
188
189 public static Coord operator *(Coord v, Quat q)
190 {
191 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
192
193 Coord c2 = new Coord(0.0f, 0.0f, 0.0f);
194
195 c2.X = q.W * q.W * v.X +
196 2f * q.Y * q.W * v.Z -
197 2f * q.Z * q.W * v.Y +
198 q.X * q.X * v.X +
199 2f * q.Y * q.X * v.Y +
200 2f * q.Z * q.X * v.Z -
201 q.Z * q.Z * v.X -
202 q.Y * q.Y * v.X;
203
204 c2.Y =
205 2f * q.X * q.Y * v.X +
206 q.Y * q.Y * v.Y +
207 2f * q.Z * q.Y * v.Z +
208 2f * q.W * q.Z * v.X -
209 q.Z * q.Z * v.Y +
210 q.W * q.W * v.Y -
211 2f * q.X * q.W * v.Z -
212 q.X * q.X * v.Y;
213
214 c2.Z =
215 2f * q.X * q.Z * v.X +
216 2f * q.Y * q.Z * v.Y +
217 q.Z * q.Z * v.Z -
218 2f * q.W * q.Y * v.X -
219 q.Y * q.Y * v.Z +
220 2f * q.W * q.X * v.Y -
221 q.X * q.X * v.Z +
222 q.W * q.W * v.Z;
223
224 return c2;
225 }
226 }
227
228 public struct UVCoord
229 {
230 public float U;
231 public float V;
232
233
234 public UVCoord(float u, float v)
235 {
236 this.U = u;
237 this.V = v;
238 }
239
240 public UVCoord Flip()
241 {
242 this.U = 1.0f - this.U;
243 this.V = 1.0f - this.V;
244 return this;
245 }
246 }
247
248 public struct Face
249 {
250 public int primFace;
251
252 // vertices
253 public int v1;
254 public int v2;
255 public int v3;
256
257 //normals
258 public int n1;
259 public int n2;
260 public int n3;
261
262 // uvs
263 public int uv1;
264 public int uv2;
265 public int uv3;
266
267 public Face(int v1, int v2, int v3)
268 {
269 primFace = 0;
270
271 this.v1 = v1;
272 this.v2 = v2;
273 this.v3 = v3;
274
275 this.n1 = 0;
276 this.n2 = 0;
277 this.n3 = 0;
278
279 this.uv1 = 0;
280 this.uv2 = 0;
281 this.uv3 = 0;
282
283 }
284
285 public Face(int v1, int v2, int v3, int n1, int n2, int n3)
286 {
287 primFace = 0;
288
289 this.v1 = v1;
290 this.v2 = v2;
291 this.v3 = v3;
292
293 this.n1 = n1;
294 this.n2 = n2;
295 this.n3 = n3;
296
297 this.uv1 = 0;
298 this.uv2 = 0;
299 this.uv3 = 0;
300 }
301
302 public Coord SurfaceNormal(List<Coord> coordList)
303 {
304 Coord c1 = coordList[this.v1];
305 Coord c2 = coordList[this.v2];
306 Coord c3 = coordList[this.v3];
307
308 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
309 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
310
311 return Coord.Cross(edge1, edge2).Normalize();
312 }
313 }
314
315 public struct ViewerFace
316 {
317 public int primFaceNumber;
318
319 public Coord v1;
320 public Coord v2;
321 public Coord v3;
322
323 public int coordIndex1;
324 public int coordIndex2;
325 public int coordIndex3;
326
327 public Coord n1;
328 public Coord n2;
329 public Coord n3;
330
331 public UVCoord uv1;
332 public UVCoord uv2;
333 public UVCoord uv3;
334
335 public ViewerFace(int primFaceNumber)
336 {
337 this.primFaceNumber = primFaceNumber;
338
339 this.v1 = new Coord();
340 this.v2 = new Coord();
341 this.v3 = new Coord();
342
343 this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet
344
345 this.n1 = new Coord();
346 this.n2 = new Coord();
347 this.n3 = new Coord();
348
349 this.uv1 = new UVCoord();
350 this.uv2 = new UVCoord();
351 this.uv3 = new UVCoord();
352 }
353
354 public void Scale(float x, float y, float z)
355 {
356 this.v1.X *= x;
357 this.v1.Y *= y;
358 this.v1.Z *= z;
359
360 this.v2.X *= x;
361 this.v2.Y *= y;
362 this.v2.Z *= z;
363
364 this.v3.X *= x;
365 this.v3.Y *= y;
366 this.v3.Z *= z;
367 }
368
369 public void AddPos(float x, float y, float z)
370 {
371 this.v1.X += x;
372 this.v2.X += x;
373 this.v3.X += x;
374
375 this.v1.Y += y;
376 this.v2.Y += y;
377 this.v3.Y += y;
378
379 this.v1.Z += z;
380 this.v2.Z += z;
381 this.v3.Z += z;
382 }
383
384 public void AddRot(Quat q)
385 {
386 this.v1 *= q;
387 this.v2 *= q;
388 this.v3 *= q;
389
390 this.n1 *= q;
391 this.n2 *= q;
392 this.n3 *= q;
393 }
394
395 public void CalcSurfaceNormal()
396 {
397
398 Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z);
399 Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z);
400
401 this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize();
402 }
403 }
404
405 internal struct Angle
406 {
407 internal float angle;
408 internal float X;
409 internal float Y;
410
411 internal Angle(float angle, float x, float y)
412 {
413 this.angle = angle;
414 this.X = x;
415 this.Y = y;
416 }
417 }
418
419 internal class AngleList
420 {
421 private float iX, iY; // intersection point
422
423 private static Angle[] angles3 =
424 {
425 new Angle(0.0f, 1.0f, 0.0f),
426 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
427 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
428 new Angle(1.0f, 1.0f, 0.0f)
429 };
430
431 private static Coord[] normals3 =
432 {
433 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(),
434 new Coord(-0.5f, 0.0f, 0.0f).Normalize(),
435 new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(),
436 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize()
437 };
438
439 private static Angle[] angles4 =
440 {
441 new Angle(0.0f, 1.0f, 0.0f),
442 new Angle(0.25f, 0.0f, 1.0f),
443 new Angle(0.5f, -1.0f, 0.0f),
444 new Angle(0.75f, 0.0f, -1.0f),
445 new Angle(1.0f, 1.0f, 0.0f)
446 };
447
448 private static Coord[] normals4 =
449 {
450 new Coord(0.5f, 0.5f, 0.0f).Normalize(),
451 new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
452 new Coord(-0.5f, -0.5f, 0.0f).Normalize(),
453 new Coord(0.5f, -0.5f, 0.0f).Normalize(),
454 new Coord(0.5f, 0.5f, 0.0f).Normalize()
455 };
456
457 private static Angle[] angles24 =
458 {
459 new Angle(0.0f, 1.0f, 0.0f),
460 new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f),
461 new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f),
462 new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f),
463 new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f),
464 new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f),
465 new Angle(0.25f, 0.0f, 1.0f),
466 new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f),
467 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
468 new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f),
469 new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f),
470 new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f),
471 new Angle(0.5f, -1.0f, 0.0f),
472 new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f),
473 new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f),
474 new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f),
475 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
476 new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f),
477 new Angle(0.75f, 0.0f, -1.0f),
478 new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f),
479 new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f),
480 new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f),
481 new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f),
482 new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f),
483 new Angle(1.0f, 1.0f, 0.0f)
484 };
485
486 private Angle interpolatePoints(float newPoint, Angle p1, Angle p2)
487 {
488 float m = (newPoint - p1.angle) / (p2.angle - p1.angle);
489 return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y));
490 }
491
492 private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
493 { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
494 double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
495 double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
496
497 if (denom != 0.0)
498 {
499 double ua = uaNumerator / denom;
500 iX = (float)(x1 + ua * (x2 - x1));
501 iY = (float)(y1 + ua * (y2 - y1));
502 }
503 }
504
505 internal List<Angle> angles;
506 internal List<Coord> normals;
507
508 internal void makeAngles(int sides, float startAngle, float stopAngle)
509 {
510 angles = new List<Angle>();
511 normals = new List<Coord>();
512
513 double twoPi = System.Math.PI * 2.0;
514 float twoPiInv = 1.0f / (float)twoPi;
515
516 if (sides < 1)
517 throw new Exception("number of sides not greater than zero");
518 if (stopAngle <= startAngle)
519 throw new Exception("stopAngle not greater than startAngle");
520
521 if ((sides == 3 || sides == 4 || sides == 24))
522 {
523 startAngle *= twoPiInv;
524 stopAngle *= twoPiInv;
525
526 Angle[] sourceAngles;
527 if (sides == 3)
528 sourceAngles = angles3;
529 else if (sides == 4)
530 sourceAngles = angles4;
531 else sourceAngles = angles24;
532
533 int startAngleIndex = (int)(startAngle * sides);
534 int endAngleIndex = sourceAngles.Length - 1;
535 if (stopAngle < 1.0f)
536 endAngleIndex = (int)(stopAngle * sides) + 1;
537 if (endAngleIndex == startAngleIndex)
538 endAngleIndex++;
539
540 for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
541 {
542 angles.Add(sourceAngles[angleIndex]);
543 if (sides == 3)
544 normals.Add(normals3[angleIndex]);
545 else if (sides == 4)
546 normals.Add(normals4[angleIndex]);
547 }
548
549 if (startAngle > 0.0f)
550 angles[0] = interpolatePoints(startAngle, angles[0], angles[1]);
551
552 if (stopAngle < 1.0f)
553 {
554 int lastAngleIndex = angles.Count - 1;
555 angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]);
556 }
557 }
558 else
559 {
560 double stepSize = twoPi / sides;
561
562 int startStep = (int)(startAngle / stepSize);
563 double angle = stepSize * startStep;
564 int step = startStep;
565 double stopAngleTest = stopAngle;
566 if (stopAngle < twoPi)
567 {
568 stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1);
569 if (stopAngleTest < stopAngle)
570 stopAngleTest += stepSize;
571 if (stopAngleTest > twoPi)
572 stopAngleTest = twoPi;
573 }
574
575 while (angle <= stopAngleTest)
576 {
577 Angle newAngle;
578 newAngle.angle = (float)angle;
579 newAngle.X = (float)System.Math.Cos(angle);
580 newAngle.Y = (float)System.Math.Sin(angle);
581 angles.Add(newAngle);
582 step += 1;
583 angle = stepSize * step;
584 }
585
586 if (startAngle > angles[0].angle)
587 {
588 Angle newAngle;
589 intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle));
590 newAngle.angle = startAngle;
591 newAngle.X = iX;
592 newAngle.Y = iY;
593 angles[0] = newAngle;
594 }
595
596 int index = angles.Count - 1;
597 if (stopAngle < angles[index].angle)
598 {
599 Angle newAngle;
600 intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle));
601 newAngle.angle = stopAngle;
602 newAngle.X = iX;
603 newAngle.Y = iY;
604 angles[index] = newAngle;
605 }
606 }
607 }
608 }
609
610 /// <summary>
611 /// generates a profile for extrusion
612 /// </summary>
613 public class Profile
614 {
615 private const float twoPi = 2.0f * (float)Math.PI;
616
617 public string errorMessage = null;
618
619 public List<Coord> coords;
620 public List<Face> faces;
621 public List<Coord> vertexNormals;
622 public List<float> us;
623 public List<UVCoord> faceUVs;
624 public List<int> faceNumbers;
625
626 // use these for making individual meshes for each prim face
627 public List<int> outerCoordIndices = null;
628 public List<int> hollowCoordIndices = null;
629 public List<int> cut1CoordIndices = null;
630 public List<int> cut2CoordIndices = null;
631
632 public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
633 public Coord cutNormal1 = new Coord();
634 public Coord cutNormal2 = new Coord();
635
636 public int numOuterVerts = 0;
637 public int numHollowVerts = 0;
638
639 public int outerFaceNumber = -1;
640 public int hollowFaceNumber = -1;
641
642 public bool calcVertexNormals = false;
643 public int bottomFaceNumber = 0;
644 public int numPrimFaces = 0;
645
646 public Profile()
647 {
648 this.coords = new List<Coord>();
649 this.faces = new List<Face>();
650 this.vertexNormals = new List<Coord>();
651 this.us = new List<float>();
652 this.faceUVs = new List<UVCoord>();
653 this.faceNumbers = new List<int>();
654 }
655
656 public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
657 {
658 this.calcVertexNormals = calcVertexNormals;
659 this.coords = new List<Coord>();
660 this.faces = new List<Face>();
661 this.vertexNormals = new List<Coord>();
662 this.us = new List<float>();
663 this.faceUVs = new List<UVCoord>();
664 this.faceNumbers = new List<int>();
665
666 Coord center = new Coord(0.0f, 0.0f, 0.0f);
667
668 List<Coord> hollowCoords = new List<Coord>();
669 List<Coord> hollowNormals = new List<Coord>();
670 List<float> hollowUs = new List<float>();
671
672 if (calcVertexNormals)
673 {
674 this.outerCoordIndices = new List<int>();
675 this.hollowCoordIndices = new List<int>();
676 this.cut1CoordIndices = new List<int>();
677 this.cut2CoordIndices = new List<int>();
678 }
679
680 bool hasHollow = (hollow > 0.0f);
681
682 bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f);
683
684 AngleList angles = new AngleList();
685 AngleList hollowAngles = new AngleList();
686
687 float xScale = 0.5f;
688 float yScale = 0.5f;
689 if (sides == 4) // corners of a square are sqrt(2) from center
690 {
691 xScale = 0.707107f;
692 yScale = 0.707107f;
693 }
694
695 float startAngle = profileStart * twoPi;
696 float stopAngle = profileEnd * twoPi;
697
698 try { angles.makeAngles(sides, startAngle, stopAngle); }
699 catch (Exception ex)
700 {
701
702 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
703 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
704
705 return;
706 }
707
708 this.numOuterVerts = angles.angles.Count;
709
710 // flag to create as few triangles as possible for 3 or 4 side profile
711 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
712
713 if (hasHollow)
714 {
715 if (sides == hollowSides)
716 hollowAngles = angles;
717 else
718 {
719 try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); }
720 catch (Exception ex)
721 {
722 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
723 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
724
725 return;
726 }
727 }
728 this.numHollowVerts = hollowAngles.angles.Count;
729 }
730 else if (!simpleFace)
731 {
732 this.coords.Add(center);
733 if (this.calcVertexNormals)
734 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
735 this.us.Add(0.0f);
736 }
737
738 float z = 0.0f;
739
740 Angle angle;
741 Coord newVert = new Coord();
742 if (hasHollow && hollowSides != sides)
743 {
744 int numHollowAngles = hollowAngles.angles.Count;
745 for (int i = 0; i < numHollowAngles; i++)
746 {
747 angle = hollowAngles.angles[i];
748 newVert.X = hollow * xScale * angle.X;
749 newVert.Y = hollow * yScale * angle.Y;
750 newVert.Z = z;
751
752 hollowCoords.Add(newVert);
753 if (this.calcVertexNormals)
754 {
755 if (hollowSides < 5)
756 hollowNormals.Add(hollowAngles.normals[i].Invert());
757 else
758 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
759
760 if (hollowSides == 4)
761 hollowUs.Add(angle.angle * hollow * 0.707107f);
762 else
763 hollowUs.Add(angle.angle * hollow);
764 }
765 }
766 }
767
768 int index = 0;
769 int numAngles = angles.angles.Count;
770
771 for (int i = 0; i < numAngles; i++)
772 {
773 angle = angles.angles[i];
774 newVert.X = angle.X * xScale;
775 newVert.Y = angle.Y * yScale;
776 newVert.Z = z;
777 this.coords.Add(newVert);
778 if (this.calcVertexNormals)
779 {
780 this.outerCoordIndices.Add(this.coords.Count - 1);
781
782 if (sides < 5)
783 {
784 this.vertexNormals.Add(angles.normals[i]);
785 float u = angle.angle;
786 this.us.Add(u);
787 }
788 else
789 {
790 this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f));
791 this.us.Add(angle.angle);
792 }
793 }
794
795 if (hasHollow)
796 {
797 if (hollowSides == sides)
798 {
799 newVert.X *= hollow;
800 newVert.Y *= hollow;
801 newVert.Z = z;
802 hollowCoords.Add(newVert);
803 if (this.calcVertexNormals)
804 {
805 if (sides < 5)
806 {
807 hollowNormals.Add(angles.normals[i].Invert());
808 }
809
810 else
811 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
812
813 hollowUs.Add(angle.angle * hollow);
814 }
815 }
816 }
817 else if (!simpleFace && createFaces && angle.angle > 0.0001f)
818 {
819 Face newFace = new Face();
820 newFace.v1 = 0;
821 newFace.v2 = index;
822 newFace.v3 = index + 1;
823
824 this.faces.Add(newFace);
825 }
826 index += 1;
827 }
828
829 if (hasHollow)
830 {
831 hollowCoords.Reverse();
832 if (this.calcVertexNormals)
833 {
834 hollowNormals.Reverse();
835 hollowUs.Reverse();
836 }
837
838 if (createFaces)
839 {
840 int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
841
842 if (this.numOuterVerts == this.numHollowVerts)
843 {
844 Face newFace = new Face();
845
846 for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
847 {
848 newFace.v1 = coordIndex;
849 newFace.v2 = coordIndex + 1;
850 newFace.v3 = numTotalVerts - coordIndex - 1;
851 this.faces.Add(newFace);
852
853 newFace.v1 = coordIndex + 1;
854 newFace.v2 = numTotalVerts - coordIndex - 2;
855 newFace.v3 = numTotalVerts - coordIndex - 1;
856 this.faces.Add(newFace);
857 }
858 }
859 else
860 {
861 if (this.numOuterVerts < this.numHollowVerts)
862 {
863 Face newFace = new Face();
864 int j = 0; // j is the index for outer vertices
865 int maxJ = this.numOuterVerts - 1;
866 for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
867 {
868 if (j < maxJ)
869 if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
870 {
871 newFace.v1 = numTotalVerts - i - 1;
872 newFace.v2 = j;
873 newFace.v3 = j + 1;
874
875 this.faces.Add(newFace);
876 j += 1;
877 }
878
879 newFace.v1 = j;
880 newFace.v2 = numTotalVerts - i - 2;
881 newFace.v3 = numTotalVerts - i - 1;
882
883 this.faces.Add(newFace);
884 }
885 }
886 else // numHollowVerts < numOuterVerts
887 {
888 Face newFace = new Face();
889 int j = 0; // j is the index for inner vertices
890 int maxJ = this.numHollowVerts - 1;
891 for (int i = 0; i < this.numOuterVerts; i++)
892 {
893 if (j < maxJ)
894 if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
895 {
896 newFace.v1 = i;
897 newFace.v2 = numTotalVerts - j - 2;
898 newFace.v3 = numTotalVerts - j - 1;
899
900 this.faces.Add(newFace);
901 j += 1;
902 }
903
904 newFace.v1 = numTotalVerts - j - 1;
905 newFace.v2 = i;
906 newFace.v3 = i + 1;
907
908 this.faces.Add(newFace);
909 }
910 }
911 }
912 }
913
914 if (calcVertexNormals)
915 {
916 foreach (Coord hc in hollowCoords)
917 {
918 this.coords.Add(hc);
919 hollowCoordIndices.Add(this.coords.Count - 1);
920 }
921 }
922 else
923 this.coords.AddRange(hollowCoords);
924
925 if (this.calcVertexNormals)
926 {
927 this.vertexNormals.AddRange(hollowNormals);
928 this.us.AddRange(hollowUs);
929
930 }
931 }
932
933 if (simpleFace && createFaces)
934 {
935 if (sides == 3)
936 this.faces.Add(new Face(0, 1, 2));
937 else if (sides == 4)
938 {
939 this.faces.Add(new Face(0, 1, 2));
940 this.faces.Add(new Face(0, 2, 3));
941 }
942 }
943
944 if (calcVertexNormals && hasProfileCut)
945 {
946 int lastOuterVertIndex = this.numOuterVerts - 1;
947
948 if (hasHollow)
949 {
950 this.cut1CoordIndices.Add(0);
951 this.cut1CoordIndices.Add(this.coords.Count - 1);
952
953 this.cut2CoordIndices.Add(lastOuterVertIndex + 1);
954 this.cut2CoordIndices.Add(lastOuterVertIndex);
955
956 this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y;
957 this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X);
958
959 this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y;
960 this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X);
961 }
962
963 else
964 {
965 this.cut1CoordIndices.Add(0);
966 this.cut1CoordIndices.Add(1);
967
968 this.cut2CoordIndices.Add(lastOuterVertIndex);
969 this.cut2CoordIndices.Add(0);
970
971 this.cutNormal1.X = this.vertexNormals[1].Y;
972 this.cutNormal1.Y = -this.vertexNormals[1].X;
973
974 this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y;
975 this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X;
976
977 }
978 this.cutNormal1.Normalize();
979 this.cutNormal2.Normalize();
980 }
981
982 this.MakeFaceUVs();
983
984 hollowCoords = null;
985 hollowNormals = null;
986 hollowUs = null;
987
988 if (calcVertexNormals)
989 { // calculate prim face numbers
990
991 // face number order is top, outer, hollow, bottom, start cut, end cut
992 // I know it's ugly but so is the whole concept of prim face numbers
993
994 int faceNum = 1; // start with outer faces
995 this.outerFaceNumber = faceNum;
996
997 int startVert = hasProfileCut && !hasHollow ? 1 : 0;
998 if (startVert > 0)
999 this.faceNumbers.Add(-1);
1000 for (int i = 0; i < this.numOuterVerts - 1; i++)
1001 this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
1002
1003 this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
1004
1005 if (sides > 4 && (hasHollow || hasProfileCut))
1006 faceNum++;
1007
1008 if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides)
1009 faceNum++;
1010
1011 if (hasHollow)
1012 {
1013 for (int i = 0; i < this.numHollowVerts; i++)
1014 this.faceNumbers.Add(faceNum);
1015
1016 this.hollowFaceNumber = faceNum++;
1017 }
1018
1019 this.bottomFaceNumber = faceNum++;
1020
1021 if (hasHollow && hasProfileCut)
1022 this.faceNumbers.Add(faceNum++);
1023
1024 for (int i = 0; i < this.faceNumbers.Count; i++)
1025 if (this.faceNumbers[i] == -1)
1026 this.faceNumbers[i] = faceNum++;
1027
1028 this.numPrimFaces = faceNum;
1029 }
1030
1031 }
1032
1033 public void MakeFaceUVs()
1034 {
1035 this.faceUVs = new List<UVCoord>();
1036 foreach (Coord c in this.coords)
1037 this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
1038 }
1039
1040 public Profile Copy()
1041 {
1042 return this.Copy(true);
1043 }
1044
1045 public Profile Copy(bool needFaces)
1046 {
1047 Profile copy = new Profile();
1048
1049 copy.coords.AddRange(this.coords);
1050 copy.faceUVs.AddRange(this.faceUVs);
1051
1052 if (needFaces)
1053 copy.faces.AddRange(this.faces);
1054 if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
1055 {
1056 copy.vertexNormals.AddRange(this.vertexNormals);
1057 copy.faceNormal = this.faceNormal;
1058 copy.cutNormal1 = this.cutNormal1;
1059 copy.cutNormal2 = this.cutNormal2;
1060 copy.us.AddRange(this.us);
1061 copy.faceNumbers.AddRange(this.faceNumbers);
1062
1063 copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices);
1064 copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices);
1065 copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices);
1066 copy.outerCoordIndices = new List<int>(this.outerCoordIndices);
1067 }
1068 copy.numOuterVerts = this.numOuterVerts;
1069 copy.numHollowVerts = this.numHollowVerts;
1070
1071 return copy;
1072 }
1073
1074 public void AddPos(Coord v)
1075 {
1076 this.AddPos(v.X, v.Y, v.Z);
1077 }
1078
1079 public void AddPos(float x, float y, float z)
1080 {
1081 int i;
1082 int numVerts = this.coords.Count;
1083 Coord vert;
1084
1085 for (i = 0; i < numVerts; i++)
1086 {
1087 vert = this.coords[i];
1088 vert.X += x;
1089 vert.Y += y;
1090 vert.Z += z;
1091 this.coords[i] = vert;
1092 }
1093 }
1094
1095 public void AddRot(Quat q)
1096 {
1097 int i;
1098 int numVerts = this.coords.Count;
1099
1100 for (i = 0; i < numVerts; i++)
1101 this.coords[i] *= q;
1102
1103 if (this.calcVertexNormals)
1104 {
1105 int numNormals = this.vertexNormals.Count;
1106 for (i = 0; i < numNormals; i++)
1107 this.vertexNormals[i] *= q;
1108
1109 this.faceNormal *= q;
1110 this.cutNormal1 *= q;
1111 this.cutNormal2 *= q;
1112
1113 }
1114 }
1115
1116 public void Scale(float x, float y)
1117 {
1118 int i;
1119 int numVerts = this.coords.Count;
1120 Coord vert;
1121
1122 for (i = 0; i < numVerts; i++)
1123 {
1124 vert = this.coords[i];
1125 vert.X *= x;
1126 vert.Y *= y;
1127 this.coords[i] = vert;
1128 }
1129 }
1130
1131 /// <summary>
1132 /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
1133 /// </summary>
1134 public void FlipNormals()
1135 {
1136 int i;
1137 int numFaces = this.faces.Count;
1138 Face tmpFace;
1139 int tmp;
1140
1141 for (i = 0; i < numFaces; i++)
1142 {
1143 tmpFace = this.faces[i];
1144 tmp = tmpFace.v3;
1145 tmpFace.v3 = tmpFace.v1;
1146 tmpFace.v1 = tmp;
1147 this.faces[i] = tmpFace;
1148 }
1149
1150 if (this.calcVertexNormals)
1151 {
1152 int normalCount = this.vertexNormals.Count;
1153 if (normalCount > 0)
1154 {
1155 Coord n = this.vertexNormals[normalCount - 1];
1156 n.Z = -n.Z;
1157 this.vertexNormals[normalCount - 1] = n;
1158 }
1159 }
1160
1161 this.faceNormal.X = -this.faceNormal.X;
1162 this.faceNormal.Y = -this.faceNormal.Y;
1163 this.faceNormal.Z = -this.faceNormal.Z;
1164
1165 int numfaceUVs = this.faceUVs.Count;
1166 for (i = 0; i < numfaceUVs; i++)
1167 {
1168 UVCoord uv = this.faceUVs[i];
1169 uv.V = 1.0f - uv.V;
1170 this.faceUVs[i] = uv;
1171 }
1172 }
1173
1174 public void AddValue2FaceVertexIndices(int num)
1175 {
1176 int numFaces = this.faces.Count;
1177 Face tmpFace;
1178 for (int i = 0; i < numFaces; i++)
1179 {
1180 tmpFace = this.faces[i];
1181 tmpFace.v1 += num;
1182 tmpFace.v2 += num;
1183 tmpFace.v3 += num;
1184
1185 this.faces[i] = tmpFace;
1186 }
1187 }
1188
1189 public void AddValue2FaceNormalIndices(int num)
1190 {
1191 if (this.calcVertexNormals)
1192 {
1193 int numFaces = this.faces.Count;
1194 Face tmpFace;
1195 for (int i = 0; i < numFaces; i++)
1196 {
1197 tmpFace = this.faces[i];
1198 tmpFace.n1 += num;
1199 tmpFace.n2 += num;
1200 tmpFace.n3 += num;
1201
1202 this.faces[i] = tmpFace;
1203 }
1204 }
1205 }
1206
1207 public void DumpRaw(String path, String name, String title)
1208 {
1209 if (path == null)
1210 return;
1211 String fileName = name + "_" + title + ".raw";
1212 String completePath = System.IO.Path.Combine(path, fileName);
1213 StreamWriter sw = new StreamWriter(completePath);
1214
1215 for (int i = 0; i < this.faces.Count; i++)
1216 {
1217 string s = this.coords[this.faces[i].v1].ToString();
1218 s += " " + this.coords[this.faces[i].v2].ToString();
1219 s += " " + this.coords[this.faces[i].v3].ToString();
1220
1221 sw.WriteLine(s);
1222 }
1223
1224 sw.Close();
1225 }
1226 }
1227
1228 public struct PathNode
1229 {
1230 public Coord position;
1231 public Quat rotation;
1232 public float xScale;
1233 public float yScale;
1234 public float percentOfPath;
1235 }
1236
1237 public enum PathType { Linear = 0, Circular = 1, Flexible = 2 }
1238
1239 public class Path
1240 {
1241 public List<PathNode> pathNodes = new List<PathNode>();
1242
1243 public float twistBegin = 0.0f;
1244 public float twistEnd = 0.0f;
1245 public float topShearX = 0.0f;
1246 public float topShearY = 0.0f;
1247 public float pathCutBegin = 0.0f;
1248 public float pathCutEnd = 1.0f;
1249 public float dimpleBegin = 0.0f;
1250 public float dimpleEnd = 1.0f;
1251 public float skew = 0.0f;
1252 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1253 public float holeSizeY = 0.25f;
1254 public float taperX = 0.0f;
1255 public float taperY = 0.0f;
1256 public float radius = 0.0f;
1257 public float revolutions = 1.0f;
1258 public int stepsPerRevolution = 24;
1259
1260 private const float twoPi = 2.0f * (float)Math.PI;
1261
1262 public void Create(PathType pathType, int steps)
1263 {
1264 if (this.taperX > 0.999f)
1265 this.taperX = 0.999f;
1266 if (this.taperX < -0.999f)
1267 this.taperX = -0.999f;
1268 if (this.taperY > 0.999f)
1269 this.taperY = 0.999f;
1270 if (this.taperY < -0.999f)
1271 this.taperY = -0.999f;
1272
1273 if (pathType == PathType.Linear || pathType == PathType.Flexible)
1274 {
1275 int step = 0;
1276
1277 float length = this.pathCutEnd - this.pathCutBegin;
1278 float twistTotal = twistEnd - twistBegin;
1279 float twistTotalAbs = Math.Abs(twistTotal);
1280 if (twistTotalAbs > 0.01f)
1281 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1282
1283 float start = -0.5f;
1284 float stepSize = length / (float)steps;
1285 float percentOfPathMultiplier = stepSize * 0.999999f;
1286 float xOffset = this.topShearX * this.pathCutBegin;
1287 float yOffset = this.topShearY * this.pathCutBegin;
1288 float zOffset = start;
1289 float xOffsetStepIncrement = this.topShearX * length / steps;
1290 float yOffsetStepIncrement = this.topShearY * length / steps;
1291
1292 float percentOfPath = this.pathCutBegin;
1293 zOffset += percentOfPath;
1294
1295 // sanity checks
1296
1297 bool done = false;
1298
1299 while (!done)
1300 {
1301 PathNode newNode = new PathNode();
1302
1303 newNode.xScale = 1.0f;
1304 if (this.taperX == 0.0f)
1305 newNode.xScale = 1.0f;
1306 else if (this.taperX > 0.0f)
1307 newNode.xScale = 1.0f - percentOfPath * this.taperX;
1308 else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
1309
1310 newNode.yScale = 1.0f;
1311 if (this.taperY == 0.0f)
1312 newNode.yScale = 1.0f;
1313 else if (this.taperY > 0.0f)
1314 newNode.yScale = 1.0f - percentOfPath * this.taperY;
1315 else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
1316
1317 float twist = twistBegin + twistTotal * percentOfPath;
1318
1319 newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1320 newNode.position = new Coord(xOffset, yOffset, zOffset);
1321 newNode.percentOfPath = percentOfPath;
1322
1323 pathNodes.Add(newNode);
1324
1325 if (step < steps)
1326 {
1327 step += 1;
1328 percentOfPath += percentOfPathMultiplier;
1329 xOffset += xOffsetStepIncrement;
1330 yOffset += yOffsetStepIncrement;
1331 zOffset += stepSize;
1332 if (percentOfPath > this.pathCutEnd)
1333 done = true;
1334 }
1335 else done = true;
1336 }
1337 } // end of linear path code
1338
1339 else // pathType == Circular
1340 {
1341 float twistTotal = twistEnd - twistBegin;
1342
1343 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
1344 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
1345 // accurately match the viewer
1346 float twistTotalAbs = Math.Abs(twistTotal);
1347 if (twistTotalAbs > 0.01f)
1348 {
1349 if (twistTotalAbs > Math.PI * 1.5f)
1350 steps *= 2;
1351 if (twistTotalAbs > Math.PI * 3.0f)
1352 steps *= 2;
1353 }
1354
1355 float yPathScale = this.holeSizeY * 0.5f;
1356 float pathLength = this.pathCutEnd - this.pathCutBegin;
1357 float totalSkew = this.skew * 2.0f * pathLength;
1358 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
1359 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
1360 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
1361
1362 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
1363 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
1364 // to calculate the sine for generating the path radius appears to approximate it's effects there
1365 // too, but there are some subtle differences in the radius which are noticeable as the prim size
1366 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
1367 // the meshes generated with this technique appear nearly identical in shape to the same prims when
1368 // displayed by the viewer.
1369
1370 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
1371 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
1372 float stepSize = twoPi / this.stepsPerRevolution;
1373
1374 int step = (int)(startAngle / stepSize);
1375 float angle = startAngle;
1376
1377 bool done = false;
1378 while (!done) // loop through the length of the path and add the layers
1379 {
1380 PathNode newNode = new PathNode();
1381
1382 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
1383 float yProfileScale = this.holeSizeY;
1384
1385 float percentOfPath = angle / (twoPi * this.revolutions);
1386 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
1387
1388 if (this.taperX > 0.01f)
1389 xProfileScale *= 1.0f - percentOfPath * this.taperX;
1390 else if (this.taperX < -0.01f)
1391 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
1392
1393 if (this.taperY > 0.01f)
1394 yProfileScale *= 1.0f - percentOfPath * this.taperY;
1395 else if (this.taperY < -0.01f)
1396 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
1397
1398 newNode.xScale = xProfileScale;
1399 newNode.yScale = yProfileScale;
1400
1401 float radiusScale = 1.0f;
1402 if (this.radius > 0.001f)
1403 radiusScale = 1.0f - this.radius * percentOfPath;
1404 else if (this.radius < 0.001f)
1405 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
1406
1407 float twist = twistBegin + twistTotal * percentOfPath;
1408
1409 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
1410 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
1411
1412 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
1413
1414 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
1415
1416 newNode.position = new Coord(xOffset, yOffset, zOffset);
1417
1418 // now orient the rotation of the profile layer relative to it's position on the path
1419 // adding taperY to the angle used to generate the quat appears to approximate the viewer
1420
1421 newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY);
1422
1423 // next apply twist rotation to the profile layer
1424 if (twistTotal != 0.0f || twistBegin != 0.0f)
1425 newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1426
1427 newNode.percentOfPath = percentOfPath;
1428
1429 pathNodes.Add(newNode);
1430
1431 // calculate terms for next iteration
1432 // calculate the angle for the next iteration of the loop
1433
1434 if (angle >= endAngle - 0.01)
1435 done = true;
1436 else
1437 {
1438 step += 1;
1439 angle = stepSize * step;
1440 if (angle > endAngle)
1441 angle = endAngle;
1442 }
1443 }
1444 }
1445 }
1446 }
1447
1448 public class PrimMesh
1449 {
1450 public string errorMessage = "";
1451 private const float twoPi = 2.0f * (float)Math.PI;
1452
1453 public List<Coord> coords;
1454 public List<Coord> normals;
1455 public List<Face> faces;
1456
1457 public List<ViewerFace> viewerFaces;
1458
1459 private int sides = 4;
1460 private int hollowSides = 4;
1461 private float profileStart = 0.0f;
1462 private float profileEnd = 1.0f;
1463 private float hollow = 0.0f;
1464 public int twistBegin = 0;
1465 public int twistEnd = 0;
1466 public float topShearX = 0.0f;
1467 public float topShearY = 0.0f;
1468 public float pathCutBegin = 0.0f;
1469 public float pathCutEnd = 1.0f;
1470 public float dimpleBegin = 0.0f;
1471 public float dimpleEnd = 1.0f;
1472 public float skew = 0.0f;
1473 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1474 public float holeSizeY = 0.25f;
1475 public float taperX = 0.0f;
1476 public float taperY = 0.0f;
1477 public float radius = 0.0f;
1478 public float revolutions = 1.0f;
1479 public int stepsPerRevolution = 24;
1480
1481 private int profileOuterFaceNumber = -1;
1482 private int profileHollowFaceNumber = -1;
1483
1484 private bool hasProfileCut = false;
1485 private bool hasHollow = false;
1486 public bool calcVertexNormals = false;
1487 private bool normalsProcessed = false;
1488 public bool viewerMode = false;
1489 public bool sphereMode = false;
1490
1491 public int numPrimFaces = 0;
1492
1493 /// <summary>
1494 /// Human readable string representation of the parameters used to create a mesh.
1495 /// </summary>
1496 /// <returns></returns>
1497 public string ParamsToDisplayString()
1498 {
1499 string s = "";
1500 s += "sides..................: " + this.sides.ToString();
1501 s += "\nhollowSides..........: " + this.hollowSides.ToString();
1502 s += "\nprofileStart.........: " + this.profileStart.ToString();
1503 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
1504 s += "\nhollow...............: " + this.hollow.ToString();
1505 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
1506 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
1507 s += "\ntopShearX............: " + this.topShearX.ToString();
1508 s += "\ntopShearY............: " + this.topShearY.ToString();
1509 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
1510 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
1511 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
1512 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
1513 s += "\nskew.................: " + this.skew.ToString();
1514 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
1515 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
1516 s += "\ntaperX...............: " + this.taperX.ToString();
1517 s += "\ntaperY...............: " + this.taperY.ToString();
1518 s += "\nradius...............: " + this.radius.ToString();
1519 s += "\nrevolutions..........: " + this.revolutions.ToString();
1520 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
1521 s += "\nsphereMode...........: " + this.sphereMode.ToString();
1522 s += "\nhasProfileCut........: " + this.hasProfileCut.ToString();
1523 s += "\nhasHollow............: " + this.hasHollow.ToString();
1524 s += "\nviewerMode...........: " + this.viewerMode.ToString();
1525
1526 return s;
1527 }
1528
1529 public int ProfileOuterFaceNumber
1530 {
1531 get { return profileOuterFaceNumber; }
1532 }
1533
1534 public int ProfileHollowFaceNumber
1535 {
1536 get { return profileHollowFaceNumber; }
1537 }
1538
1539 public bool HasProfileCut
1540 {
1541 get { return hasProfileCut; }
1542 }
1543
1544 public bool HasHollow
1545 {
1546 get { return hasHollow; }
1547 }
1548
1549
1550 /// <summary>
1551 /// Constructs a PrimMesh object and creates the profile for extrusion.
1552 /// </summary>
1553 /// <param name="sides"></param>
1554 /// <param name="profileStart"></param>
1555 /// <param name="profileEnd"></param>
1556 /// <param name="hollow"></param>
1557 /// <param name="hollowSides"></param>
1558 public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides)
1559 {
1560 this.coords = new List<Coord>();
1561 this.faces = new List<Face>();
1562
1563 this.sides = sides;
1564 this.profileStart = profileStart;
1565 this.profileEnd = profileEnd;
1566 this.hollow = hollow;
1567 this.hollowSides = hollowSides;
1568
1569 if (sides < 3)
1570 this.sides = 3;
1571 if (hollowSides < 3)
1572 this.hollowSides = 3;
1573 if (profileStart < 0.0f)
1574 this.profileStart = 0.0f;
1575 if (profileEnd > 1.0f)
1576 this.profileEnd = 1.0f;
1577 if (profileEnd < 0.02f)
1578 this.profileEnd = 0.02f;
1579 if (profileStart >= profileEnd)
1580 this.profileStart = profileEnd - 0.02f;
1581 if (hollow > 0.99f)
1582 this.hollow = 0.99f;
1583 if (hollow < 0.0f)
1584 this.hollow = 0.0f;
1585 }
1586
1587 /// <summary>
1588 /// Extrudes a profile along a path.
1589 /// </summary>
1590 public void Extrude(PathType pathType)
1591 {
1592 bool needEndFaces = false;
1593
1594 this.coords = new List<Coord>();
1595 this.faces = new List<Face>();
1596
1597 if (this.viewerMode)
1598 {
1599 this.viewerFaces = new List<ViewerFace>();
1600 this.calcVertexNormals = true;
1601 }
1602
1603 if (this.calcVertexNormals)
1604 this.normals = new List<Coord>();
1605
1606 int steps = 1;
1607
1608 float length = this.pathCutEnd - this.pathCutBegin;
1609 normalsProcessed = false;
1610
1611 if (this.viewerMode && this.sides == 3)
1612 {
1613 // prisms don't taper well so add some vertical resolution
1614 // other prims may benefit from this but just do prisms for now
1615 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
1616 steps = (int)(steps * 4.5 * length);
1617 }
1618
1619 if (this.sphereMode)
1620 this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
1621 else
1622 this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
1623 this.hasHollow = (this.hollow > 0.001f);
1624
1625 float twistBegin = this.twistBegin / 360.0f * twoPi;
1626 float twistEnd = this.twistEnd / 360.0f * twoPi;
1627 float twistTotal = twistEnd - twistBegin;
1628 float twistTotalAbs = Math.Abs(twistTotal);
1629 if (twistTotalAbs > 0.01f)
1630 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1631
1632 float hollow = this.hollow;
1633
1634 if (pathType == PathType.Circular)
1635 {
1636 needEndFaces = false;
1637 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1638 needEndFaces = true;
1639 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1640 needEndFaces = true;
1641 else if (this.skew != 0.0f)
1642 needEndFaces = true;
1643 else if (twistTotal != 0.0f)
1644 needEndFaces = true;
1645 else if (this.radius != 0.0f)
1646 needEndFaces = true;
1647 }
1648 else needEndFaces = true;
1649
1650 // sanity checks
1651 float initialProfileRot = 0.0f;
1652 if (pathType == PathType.Circular)
1653 {
1654 if (this.sides == 3)
1655 {
1656 initialProfileRot = (float)Math.PI;
1657 if (this.hollowSides == 4)
1658 {
1659 if (hollow > 0.7f)
1660 hollow = 0.7f;
1661 hollow *= 0.707f;
1662 }
1663 else hollow *= 0.5f;
1664 }
1665 else if (this.sides == 4)
1666 {
1667 initialProfileRot = 0.25f * (float)Math.PI;
1668 if (this.hollowSides != 4)
1669 hollow *= 0.707f;
1670 }
1671 else if (this.sides > 4)
1672 {
1673 initialProfileRot = (float)Math.PI;
1674 if (this.hollowSides == 4)
1675 {
1676 if (hollow > 0.7f)
1677 hollow = 0.7f;
1678 hollow /= 0.7f;
1679 }
1680 }
1681 }
1682 else
1683 {
1684 if (this.sides == 3)
1685 {
1686 if (this.hollowSides == 4)
1687 {
1688 if (hollow > 0.7f)
1689 hollow = 0.7f;
1690 hollow *= 0.707f;
1691 }
1692 else hollow *= 0.5f;
1693 }
1694 else if (this.sides == 4)
1695 {
1696 initialProfileRot = 1.25f * (float)Math.PI;
1697 if (this.hollowSides != 4)
1698 hollow *= 0.707f;
1699 }
1700 else if (this.sides == 24 && this.hollowSides == 4)
1701 hollow *= 1.414f;
1702 }
1703
1704 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
1705 this.errorMessage = profile.errorMessage;
1706
1707 this.numPrimFaces = profile.numPrimFaces;
1708
1709 int cut1FaceNumber = profile.bottomFaceNumber + 1;
1710 int cut2FaceNumber = cut1FaceNumber + 1;
1711 if (!needEndFaces)
1712 {
1713 cut1FaceNumber -= 2;
1714 cut2FaceNumber -= 2;
1715 }
1716
1717 profileOuterFaceNumber = profile.outerFaceNumber;
1718 if (!needEndFaces)
1719 profileOuterFaceNumber--;
1720
1721 if (hasHollow)
1722 {
1723 profileHollowFaceNumber = profile.hollowFaceNumber;
1724 if (!needEndFaces)
1725 profileHollowFaceNumber--;
1726 }
1727
1728 int cut1Vert = -1;
1729 int cut2Vert = -1;
1730 if (hasProfileCut)
1731 {
1732 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
1733 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1734 }
1735
1736 if (initialProfileRot != 0.0f)
1737 {
1738 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
1739 if (viewerMode)
1740 profile.MakeFaceUVs();
1741 }
1742
1743 Coord lastCutNormal1 = new Coord();
1744 Coord lastCutNormal2 = new Coord();
1745 float thisV = 0.0f;
1746 float lastV = 0.0f;
1747
1748 Path path = new Path();
1749 path.twistBegin = twistBegin;
1750 path.twistEnd = twistEnd;
1751 path.topShearX = topShearX;
1752 path.topShearY = topShearY;
1753 path.pathCutBegin = pathCutBegin;
1754 path.pathCutEnd = pathCutEnd;
1755 path.dimpleBegin = dimpleBegin;
1756 path.dimpleEnd = dimpleEnd;
1757 path.skew = skew;
1758 path.holeSizeX = holeSizeX;
1759 path.holeSizeY = holeSizeY;
1760 path.taperX = taperX;
1761 path.taperY = taperY;
1762 path.radius = radius;
1763 path.revolutions = revolutions;
1764 path.stepsPerRevolution = stepsPerRevolution;
1765
1766 path.Create(pathType, steps);
1767
1768 for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
1769 {
1770 PathNode node = path.pathNodes[nodeIndex];
1771 Profile newLayer = profile.Copy();
1772 newLayer.Scale(node.xScale, node.yScale);
1773
1774 newLayer.AddRot(node.rotation);
1775 newLayer.AddPos(node.position);
1776
1777 if (needEndFaces && nodeIndex == 0)
1778 {
1779 newLayer.FlipNormals();
1780
1781 // add the bottom faces to the viewerFaces list
1782 if (this.viewerMode)
1783 {
1784 Coord faceNormal = newLayer.faceNormal;
1785 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
1786 int numFaces = newLayer.faces.Count;
1787 List<Face> faces = newLayer.faces;
1788
1789 for (int i = 0; i < numFaces; i++)
1790 {
1791 Face face = faces[i];
1792 newViewerFace.v1 = newLayer.coords[face.v1];
1793 newViewerFace.v2 = newLayer.coords[face.v2];
1794 newViewerFace.v3 = newLayer.coords[face.v3];
1795
1796 newViewerFace.coordIndex1 = face.v1;
1797 newViewerFace.coordIndex2 = face.v2;
1798 newViewerFace.coordIndex3 = face.v3;
1799
1800 newViewerFace.n1 = faceNormal;
1801 newViewerFace.n2 = faceNormal;
1802 newViewerFace.n3 = faceNormal;
1803
1804 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
1805 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
1806 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
1807
1808 if (pathType == PathType.Linear)
1809 {
1810 newViewerFace.uv1.Flip();
1811 newViewerFace.uv2.Flip();
1812 newViewerFace.uv3.Flip();
1813 }
1814
1815 this.viewerFaces.Add(newViewerFace);
1816 }
1817 }
1818 } // if (nodeIndex == 0)
1819
1820 // append this layer
1821
1822 int coordsLen = this.coords.Count;
1823 newLayer.AddValue2FaceVertexIndices(coordsLen);
1824
1825 this.coords.AddRange(newLayer.coords);
1826
1827 if (this.calcVertexNormals)
1828 {
1829 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
1830 this.normals.AddRange(newLayer.vertexNormals);
1831 }
1832
1833 if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f)
1834 this.faces.AddRange(newLayer.faces);
1835
1836 // fill faces between layers
1837
1838 int numVerts = newLayer.coords.Count;
1839 Face newFace1 = new Face();
1840 Face newFace2 = new Face();
1841
1842 thisV = 1.0f - node.percentOfPath;
1843
1844 if (nodeIndex > 0)
1845 {
1846 int startVert = coordsLen + 1;
1847 int endVert = this.coords.Count;
1848
1849 if (sides < 5 || this.hasProfileCut || this.hasHollow)
1850 startVert--;
1851
1852 for (int i = startVert; i < endVert; i++)
1853 {
1854 int iNext = i + 1;
1855 if (i == endVert - 1)
1856 iNext = startVert;
1857
1858 int whichVert = i - startVert;
1859
1860 newFace1.v1 = i;
1861 newFace1.v2 = i - numVerts;
1862 newFace1.v3 = iNext;
1863
1864 newFace1.n1 = newFace1.v1;
1865 newFace1.n2 = newFace1.v2;
1866 newFace1.n3 = newFace1.v3;
1867 this.faces.Add(newFace1);
1868
1869 newFace2.v1 = iNext;
1870 newFace2.v2 = i - numVerts;
1871 newFace2.v3 = iNext - numVerts;
1872
1873 newFace2.n1 = newFace2.v1;
1874 newFace2.n2 = newFace2.v2;
1875 newFace2.n3 = newFace2.v3;
1876 this.faces.Add(newFace2);
1877
1878 if (this.viewerMode)
1879 {
1880 // add the side faces to the list of viewerFaces here
1881
1882 int primFaceNum = profile.faceNumbers[whichVert];
1883 if (!needEndFaces)
1884 primFaceNum -= 1;
1885
1886 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
1887 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
1888
1889 int uIndex = whichVert;
1890 if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
1891 {
1892 uIndex++;
1893 }
1894
1895 float u1 = newLayer.us[uIndex];
1896 float u2 = 1.0f;
1897 if (uIndex < (int)newLayer.us.Count - 1)
1898 u2 = newLayer.us[uIndex + 1];
1899
1900 if (whichVert == cut1Vert || whichVert == cut2Vert)
1901 {
1902 u1 = 0.0f;
1903 u2 = 1.0f;
1904 }
1905 else if (sides < 5)
1906 {
1907 if (whichVert < profile.numOuterVerts)
1908 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
1909 // to reflect the entire texture width
1910 u1 *= sides;
1911 u2 *= sides;
1912 u2 -= (int)u1;
1913 u1 -= (int)u1;
1914 if (u2 < 0.1f)
1915 u2 = 1.0f;
1916 }
1917 }
1918
1919 if (this.sphereMode)
1920 {
1921 if (whichVert != cut1Vert && whichVert != cut2Vert)
1922 {
1923 u1 = u1 * 2.0f - 1.0f;
1924 u2 = u2 * 2.0f - 1.0f;
1925
1926 if (whichVert >= newLayer.numOuterVerts)
1927 {
1928 u1 -= hollow;
1929 u2 -= hollow;
1930 }
1931
1932 }
1933 }
1934
1935 newViewerFace1.uv1.U = u1;
1936 newViewerFace1.uv2.U = u1;
1937 newViewerFace1.uv3.U = u2;
1938
1939 newViewerFace1.uv1.V = thisV;
1940 newViewerFace1.uv2.V = lastV;
1941 newViewerFace1.uv3.V = thisV;
1942
1943 newViewerFace2.uv1.U = u2;
1944 newViewerFace2.uv2.U = u1;
1945 newViewerFace2.uv3.U = u2;
1946
1947 newViewerFace2.uv1.V = thisV;
1948 newViewerFace2.uv2.V = lastV;
1949 newViewerFace2.uv3.V = lastV;
1950
1951 newViewerFace1.v1 = this.coords[newFace1.v1];
1952 newViewerFace1.v2 = this.coords[newFace1.v2];
1953 newViewerFace1.v3 = this.coords[newFace1.v3];
1954
1955 newViewerFace2.v1 = this.coords[newFace2.v1];
1956 newViewerFace2.v2 = this.coords[newFace2.v2];
1957 newViewerFace2.v3 = this.coords[newFace2.v3];
1958
1959 newViewerFace1.coordIndex1 = newFace1.v1;
1960 newViewerFace1.coordIndex2 = newFace1.v2;
1961 newViewerFace1.coordIndex3 = newFace1.v3;
1962
1963 newViewerFace2.coordIndex1 = newFace2.v1;
1964 newViewerFace2.coordIndex2 = newFace2.v2;
1965 newViewerFace2.coordIndex3 = newFace2.v3;
1966
1967 // profile cut faces
1968 if (whichVert == cut1Vert)
1969 {
1970 newViewerFace1.primFaceNumber = cut1FaceNumber;
1971 newViewerFace2.primFaceNumber = cut1FaceNumber;
1972 newViewerFace1.n1 = newLayer.cutNormal1;
1973 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
1974
1975 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
1976 newViewerFace2.n2 = lastCutNormal1;
1977 }
1978 else if (whichVert == cut2Vert)
1979 {
1980 newViewerFace1.primFaceNumber = cut2FaceNumber;
1981 newViewerFace2.primFaceNumber = cut2FaceNumber;
1982 newViewerFace1.n1 = newLayer.cutNormal2;
1983 newViewerFace1.n2 = lastCutNormal2;
1984 newViewerFace1.n3 = lastCutNormal2;
1985
1986 newViewerFace2.n1 = newLayer.cutNormal2;
1987 newViewerFace2.n3 = newLayer.cutNormal2;
1988 newViewerFace2.n2 = lastCutNormal2;
1989 }
1990
1991 else // outer and hollow faces
1992 {
1993 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
1994 { // looks terrible when path is twisted... need vertex normals here
1995 newViewerFace1.CalcSurfaceNormal();
1996 newViewerFace2.CalcSurfaceNormal();
1997 }
1998 else
1999 {
2000 newViewerFace1.n1 = this.normals[newFace1.n1];
2001 newViewerFace1.n2 = this.normals[newFace1.n2];
2002 newViewerFace1.n3 = this.normals[newFace1.n3];
2003
2004 newViewerFace2.n1 = this.normals[newFace2.n1];
2005 newViewerFace2.n2 = this.normals[newFace2.n2];
2006 newViewerFace2.n3 = this.normals[newFace2.n3];
2007 }
2008 }
2009
2010 this.viewerFaces.Add(newViewerFace1);
2011 this.viewerFaces.Add(newViewerFace2);
2012
2013 }
2014 }
2015 }
2016
2017 lastCutNormal1 = newLayer.cutNormal1;
2018 lastCutNormal2 = newLayer.cutNormal2;
2019 lastV = thisV;
2020
2021 if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
2022 {
2023 // add the top faces to the viewerFaces list here
2024 Coord faceNormal = newLayer.faceNormal;
2025 ViewerFace newViewerFace = new ViewerFace(0);
2026 int numFaces = newLayer.faces.Count;
2027 List<Face> faces = newLayer.faces;
2028
2029 for (int i = 0; i < numFaces; i++)
2030 {
2031 Face face = faces[i];
2032 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2033 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2034 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2035
2036 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2037 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2038 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2039
2040 newViewerFace.n1 = faceNormal;
2041 newViewerFace.n2 = faceNormal;
2042 newViewerFace.n3 = faceNormal;
2043
2044 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2045 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2046 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2047
2048 if (pathType == PathType.Linear)
2049 {
2050 newViewerFace.uv1.Flip();
2051 newViewerFace.uv2.Flip();
2052 newViewerFace.uv3.Flip();
2053 }
2054
2055 this.viewerFaces.Add(newViewerFace);
2056 }
2057 }
2058
2059
2060 } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
2061
2062 }
2063
2064
2065 /// <summary>
2066 /// DEPRICATED - use Extrude(PathType.Linear) instead
2067 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
2068 /// </summary>
2069 ///
2070 public void ExtrudeLinear()
2071 {
2072 this.Extrude(PathType.Linear);
2073 }
2074
2075
2076 /// <summary>
2077 /// DEPRICATED - use Extrude(PathType.Circular) instead
2078 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2079 /// </summary>
2080 ///
2081 public void ExtrudeCircular()
2082 {
2083 this.Extrude(PathType.Circular);
2084 }
2085
2086
2087 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2088 {
2089 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
2090 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
2091
2092 Coord normal = Coord.Cross(edge1, edge2);
2093
2094 normal.Normalize();
2095
2096 return normal;
2097 }
2098
2099 private Coord SurfaceNormal(Face face)
2100 {
2101 return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]);
2102 }
2103
2104 /// <summary>
2105 /// Calculate the surface normal for a face in the list of faces
2106 /// </summary>
2107 /// <param name="faceIndex"></param>
2108 /// <returns></returns>
2109 public Coord SurfaceNormal(int faceIndex)
2110 {
2111 int numFaces = this.faces.Count;
2112 if (faceIndex < 0 || faceIndex >= numFaces)
2113 throw new Exception("faceIndex out of range");
2114
2115 return SurfaceNormal(this.faces[faceIndex]);
2116 }
2117
2118 /// <summary>
2119 /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
2120 /// </summary>
2121 /// <returns></returns>
2122 public PrimMesh Copy()
2123 {
2124 PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
2125 copy.twistBegin = this.twistBegin;
2126 copy.twistEnd = this.twistEnd;
2127 copy.topShearX = this.topShearX;
2128 copy.topShearY = this.topShearY;
2129 copy.pathCutBegin = this.pathCutBegin;
2130 copy.pathCutEnd = this.pathCutEnd;
2131 copy.dimpleBegin = this.dimpleBegin;
2132 copy.dimpleEnd = this.dimpleEnd;
2133 copy.skew = this.skew;
2134 copy.holeSizeX = this.holeSizeX;
2135 copy.holeSizeY = this.holeSizeY;
2136 copy.taperX = this.taperX;
2137 copy.taperY = this.taperY;
2138 copy.radius = this.radius;
2139 copy.revolutions = this.revolutions;
2140 copy.stepsPerRevolution = this.stepsPerRevolution;
2141 copy.calcVertexNormals = this.calcVertexNormals;
2142 copy.normalsProcessed = this.normalsProcessed;
2143 copy.viewerMode = this.viewerMode;
2144 copy.numPrimFaces = this.numPrimFaces;
2145 copy.errorMessage = this.errorMessage;
2146
2147 copy.coords = new List<Coord>(this.coords);
2148 copy.faces = new List<Face>(this.faces);
2149 copy.viewerFaces = new List<ViewerFace>(this.viewerFaces);
2150 copy.normals = new List<Coord>(this.normals);
2151
2152 return copy;
2153 }
2154
2155 /// <summary>
2156 /// Calculate surface normals for all of the faces in the list of faces in this mesh
2157 /// </summary>
2158 public void CalcNormals()
2159 {
2160 if (normalsProcessed)
2161 return;
2162
2163 normalsProcessed = true;
2164
2165 int numFaces = faces.Count;
2166
2167 if (!this.calcVertexNormals)
2168 this.normals = new List<Coord>();
2169
2170 for (int i = 0; i < numFaces; i++)
2171 {
2172 Face face = faces[i];
2173
2174 this.normals.Add(SurfaceNormal(i).Normalize());
2175
2176 int normIndex = normals.Count - 1;
2177 face.n1 = normIndex;
2178 face.n2 = normIndex;
2179 face.n3 = normIndex;
2180
2181 this.faces[i] = face;
2182 }
2183 }
2184
2185 /// <summary>
2186 /// Adds a value to each XYZ vertex coordinate in the mesh
2187 /// </summary>
2188 /// <param name="x"></param>
2189 /// <param name="y"></param>
2190 /// <param name="z"></param>
2191 public void AddPos(float x, float y, float z)
2192 {
2193 int i;
2194 int numVerts = this.coords.Count;
2195 Coord vert;
2196
2197 for (i = 0; i < numVerts; i++)
2198 {
2199 vert = this.coords[i];
2200 vert.X += x;
2201 vert.Y += y;
2202 vert.Z += z;
2203 this.coords[i] = vert;
2204 }
2205
2206 if (this.viewerFaces != null)
2207 {
2208 int numViewerFaces = this.viewerFaces.Count;
2209
2210 for (i = 0; i < numViewerFaces; i++)
2211 {
2212 ViewerFace v = this.viewerFaces[i];
2213 v.AddPos(x, y, z);
2214 this.viewerFaces[i] = v;
2215 }
2216 }
2217 }
2218
2219 /// <summary>
2220 /// Rotates the mesh
2221 /// </summary>
2222 /// <param name="q"></param>
2223 public void AddRot(Quat q)
2224 {
2225 int i;
2226 int numVerts = this.coords.Count;
2227
2228 for (i = 0; i < numVerts; i++)
2229 this.coords[i] *= q;
2230
2231 if (this.normals != null)
2232 {
2233 int numNormals = this.normals.Count;
2234 for (i = 0; i < numNormals; i++)
2235 this.normals[i] *= q;
2236 }
2237
2238 if (this.viewerFaces != null)
2239 {
2240 int numViewerFaces = this.viewerFaces.Count;
2241
2242 for (i = 0; i < numViewerFaces; i++)
2243 {
2244 ViewerFace v = this.viewerFaces[i];
2245 v.v1 *= q;
2246 v.v2 *= q;
2247 v.v3 *= q;
2248
2249 v.n1 *= q;
2250 v.n2 *= q;
2251 v.n3 *= q;
2252 this.viewerFaces[i] = v;
2253 }
2254 }
2255 }
2256
2257#if VERTEX_INDEXER
2258 public VertexIndexer GetVertexIndexer()
2259 {
2260 if (this.viewerMode && this.viewerFaces.Count > 0)
2261 return new VertexIndexer(this);
2262 return null;
2263 }
2264#endif
2265
2266 /// <summary>
2267 /// Scales the mesh
2268 /// </summary>
2269 /// <param name="x"></param>
2270 /// <param name="y"></param>
2271 /// <param name="z"></param>
2272 public void Scale(float x, float y, float z)
2273 {
2274 int i;
2275 int numVerts = this.coords.Count;
2276 //Coord vert;
2277
2278 Coord m = new Coord(x, y, z);
2279 for (i = 0; i < numVerts; i++)
2280 this.coords[i] *= m;
2281
2282 if (this.viewerFaces != null)
2283 {
2284 int numViewerFaces = this.viewerFaces.Count;
2285 for (i = 0; i < numViewerFaces; i++)
2286 {
2287 ViewerFace v = this.viewerFaces[i];
2288 v.v1 *= m;
2289 v.v2 *= m;
2290 v.v3 *= m;
2291 this.viewerFaces[i] = v;
2292 }
2293
2294 }
2295
2296 }
2297
2298 /// <summary>
2299 /// Dumps the mesh to a Blender compatible "Raw" format file
2300 /// </summary>
2301 /// <param name="path"></param>
2302 /// <param name="name"></param>
2303 /// <param name="title"></param>
2304 public void DumpRaw(String path, String name, String title)
2305 {
2306 if (path == null)
2307 return;
2308 String fileName = name + "_" + title + ".raw";
2309 String completePath = System.IO.Path.Combine(path, fileName);
2310 StreamWriter sw = new StreamWriter(completePath);
2311
2312 for (int i = 0; i < this.faces.Count; i++)
2313 {
2314 string s = this.coords[this.faces[i].v1].ToString();
2315 s += " " + this.coords[this.faces[i].v2].ToString();
2316 s += " " + this.coords[this.faces[i].v3].ToString();
2317
2318 sw.WriteLine(s);
2319 }
2320
2321 sw.Close();
2322 }
2323 }
2324}
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
new file mode 100644
index 0000000..1c75db6
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
@@ -0,0 +1,244 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using System.Drawing;
33using System.Drawing.Imaging;
34
35namespace PrimMesher
36{
37 public class SculptMap
38 {
39 public int width;
40 public int height;
41 public byte[] redBytes;
42 public byte[] greenBytes;
43 public byte[] blueBytes;
44
45 public SculptMap()
46 {
47 }
48
49 public SculptMap(Bitmap bm, int lod)
50 {
51 int bmW = bm.Width;
52 int bmH = bm.Height;
53
54 if (bmW == 0 || bmH == 0)
55 throw new Exception("SculptMap: bitmap has no data");
56
57 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
58
59 bool needsScaling = false;
60 bool smallMap = false;
61
62 width = bmW;
63 height = bmH;
64
65 while (width * height > numLodPixels * 4)
66 {
67 width >>= 1;
68 height >>= 1;
69 needsScaling = true;
70 }
71
72 try
73 {
74 if (needsScaling)
75 bm = ScaleImage(bm, width, height);
76 }
77
78 catch (Exception e)
79 {
80 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
81 }
82
83 if (width * height > numLodPixels)
84 {
85 smallMap = false;
86 width >>= 1;
87 height >>= 1;
88 }
89 else
90 smallMap = true;
91
92 int numBytes = (width + 1) * (height + 1);
93 redBytes = new byte[numBytes];
94 greenBytes = new byte[numBytes];
95 blueBytes = new byte[numBytes];
96
97 int byteNdx = 0;
98 Color c;
99
100 try
101 {
102 for (int y = 0; y <= height; y++)
103 {
104 for (int x = 0; x < width; x++)
105 {
106 if (smallMap)
107 c = bm.GetPixel(x, y < height ? y : y - 1);
108 else
109 c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117
118 if (smallMap)
119 c = bm.GetPixel(width - 1, y < height ? y : y - 1);
120 else
121 c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1);
122
123 redBytes[byteNdx] = c.R;
124 greenBytes[byteNdx] = c.G;
125 blueBytes[byteNdx] = c.B;
126
127 ++byteNdx;
128 }
129 }
130 catch (Exception e)
131 {
132 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
133 }
134
135 width++;
136 height++;
137 }
138
139 public List<List<Coord>> ToRows(bool mirror)
140 {
141 int numRows = height;
142 int numCols = width;
143
144 List<List<Coord>> rows = new List<List<Coord>>(numRows);
145
146 float pixScale = 1.0f / 255;
147
148 int rowNdx, colNdx;
149 int smNdx = 0;
150
151 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
152 {
153 List<Coord> row = new List<Coord>(numCols);
154 for (colNdx = 0; colNdx < numCols; colNdx++)
155 {
156
157 if (mirror)
158 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
159 else
160 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
161
162 ++smNdx;
163 }
164 rows.Add(row);
165 }
166 return rows;
167 }
168
169 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
170 {
171
172 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
173
174 Color c;
175
176
177 // will let last step to be eventually diferent, as seems to be in sl
178
179 float xscale = (float)srcImage.Width / (float)destWidth;
180 float yscale = (float)srcImage.Height / (float)destHeight;
181
182 int lastsx = srcImage.Width - 1;
183 int lastsy = srcImage.Height - 1;
184 int lastdx = destWidth - 1;
185 int lastdy = destHeight - 1;
186
187 float sy = 0.5f;
188 float sx;
189
190 for (int y = 0; y < lastdy; y++)
191 {
192 sx = 0.5f;
193 for (int x = 0; x < lastdx; x++)
194 {
195 try
196 {
197 c = srcImage.GetPixel((int)(sx), (int)(sy));
198 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
199 }
200 catch (IndexOutOfRangeException)
201 {
202 }
203 sx += xscale;
204 }
205 try
206 {
207 c = srcImage.GetPixel(lastsx, (int)(sy));
208 scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B));
209 }
210 catch (IndexOutOfRangeException)
211 {
212 }
213
214 sy += yscale;
215 }
216
217 sx = 0.5f;
218 for (int x = 0; x < lastdx; x++)
219 {
220 try
221 {
222 c = srcImage.GetPixel((int)(sx), lastsy);
223 scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B));
224 }
225 catch (IndexOutOfRangeException)
226 {
227 }
228
229 sx += xscale;
230 }
231 try
232 {
233 c = srcImage.GetPixel(lastsx, lastsy);
234 scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B));
235 }
236 catch (IndexOutOfRangeException)
237 {
238 }
239
240 srcImage.Dispose();
241 return scaledImage;
242 }
243 }
244} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
new file mode 100644
index 0000000..bc1375b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33using System.Drawing;
34using System.Drawing.Imaging;
35
36namespace PrimMesher
37{
38
39 public class SculptMesh
40 {
41 public List<Coord> coords;
42 public List<Face> faces;
43
44 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
45
46
47 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
48 {
49 if (mirror)
50 invert = !invert;
51
52 SculptMap smap = new SculptMap(sculptBitmap, lod);
53
54 List<List<Coord>> rows = smap.ToRows(mirror);
55
56 _SculptMesh(rows, sculptType, invert);
57 }
58
59 private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
60 {
61 coords = new List<Coord>();
62 faces = new List<Face>();
63
64 sculptType = (SculptType)(((int)sculptType) & 0x07);
65
66 int width = rows[0].Count;
67
68 int p1, p2, p3, p4;
69
70 int imageX, imageY;
71
72 if (sculptType != SculptType.plane)
73 {
74 if (rows.Count % 2 == 0)
75 {
76 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
77 rows[rowNdx].Add(rows[rowNdx][0]);
78 }
79 else
80 {
81 int lastIndex = rows[0].Count - 1;
82
83 for (int i = 0; i < rows.Count; i++)
84 rows[i][0] = rows[i][lastIndex];
85 }
86 }
87
88 Coord topPole = rows[0][width / 2];
89 Coord bottomPole = rows[rows.Count - 1][width / 2];
90
91 if (sculptType == SculptType.sphere)
92 {
93 if (rows.Count % 2 == 0)
94 {
95 int count = rows[0].Count;
96 List<Coord> topPoleRow = new List<Coord>(count);
97 List<Coord> bottomPoleRow = new List<Coord>(count);
98
99 for (int i = 0; i < count; i++)
100 {
101 topPoleRow.Add(topPole);
102 bottomPoleRow.Add(bottomPole);
103 }
104 rows.Insert(0, topPoleRow);
105 rows.Add(bottomPoleRow);
106 }
107 else
108 {
109 int count = rows[0].Count;
110
111 List<Coord> topPoleRow = rows[0];
112 List<Coord> bottomPoleRow = rows[rows.Count - 1];
113
114 for (int i = 0; i < count; i++)
115 {
116 topPoleRow[i] = topPole;
117 bottomPoleRow[i] = bottomPole;
118 }
119 }
120 }
121
122 if (sculptType == SculptType.torus)
123 rows.Add(rows[0]);
124
125 int coordsDown = rows.Count;
126 int coordsAcross = rows[0].Count;
127
128 float widthUnit = 1.0f / (coordsAcross - 1);
129 float heightUnit = 1.0f / (coordsDown - 1);
130
131 for (imageY = 0; imageY < coordsDown; imageY++)
132 {
133 int rowOffset = imageY * coordsAcross;
134
135 for (imageX = 0; imageX < coordsAcross; imageX++)
136 {
137 /*
138 * p1-----p2
139 * | \ f2 |
140 * | \ |
141 * | f1 \|
142 * p3-----p4
143 */
144
145 p4 = rowOffset + imageX;
146 p3 = p4 - 1;
147
148 p2 = p4 - coordsAcross;
149 p1 = p3 - coordsAcross;
150
151 this.coords.Add(rows[imageY][imageX]);
152
153 if (imageY > 0 && imageX > 0)
154 {
155 Face f1, f2;
156
157 if (invert)
158 {
159 f1 = new Face(p1, p4, p3);
160 f2 = new Face(p1, p2, p4);
161 }
162 else
163 {
164 f1 = new Face(p1, p3, p4);
165 f2 = new Face(p1, p4, p2);
166 }
167
168 this.faces.Add(f1);
169 this.faces.Add(f2);
170 }
171 }
172 }
173 }
174
175 /// <summary>
176 /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
177 /// </summary>
178 /// <returns></returns>
179 public SculptMesh Copy()
180 {
181 return new SculptMesh(this);
182 }
183
184 public SculptMesh(SculptMesh sm)
185 {
186 coords = new List<Coord>(sm.coords);
187 faces = new List<Face>(sm.faces);
188 }
189
190 public void Scale(float x, float y, float z)
191 {
192 int i;
193 int numVerts = this.coords.Count;
194
195 Coord m = new Coord(x, y, z);
196 for (i = 0; i < numVerts; i++)
197 this.coords[i] *= m;
198 }
199
200 public void DumpRaw(String path, String name, String title)
201 {
202 if (path == null)
203 return;
204 String fileName = name + "_" + title + ".raw";
205 String completePath = System.IO.Path.Combine(path, fileName);
206 StreamWriter sw = new StreamWriter(completePath);
207
208 for (int i = 0; i < this.faces.Count; i++)
209 {
210 string s = this.coords[this.faces[i].v1].ToString();
211 s += " " + this.coords[this.faces[i].v2].ToString();
212 s += " " + this.coords[this.faces[i].v3].ToString();
213
214 sw.WriteLine(s);
215 }
216
217 sw.Close();
218 }
219 }
220}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d46341b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("Ubit Variation")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..c363310
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -0,0 +1,1477 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.Physics.Manager;
38using log4net;
39
40namespace OpenSim.Region.Physics.OdePlugin
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private bool _zeroFlag = false;
78 private Vector3 _velocity;
79 private Vector3 _target_velocity;
80 private Vector3 _acceleration;
81 private Vector3 m_rotationalVelocity;
82 private float m_mass = 80f;
83 public float m_density = 60f;
84 private bool m_pidControllerActive = true;
85 public float PID_D = 800.0f;
86 public float PID_P = 900.0f;
87 //private static float POSTURE_SERVO = 10000.0f;
88 public float CAPSULE_RADIUS = 0.37f;
89 public float CAPSULE_LENGTH = 2.140599f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool m_iscolliding = false;
94 private bool m_iscollidingGround = false;
95 private bool m_iscollidingObj = false;
96 private bool m_alwaysRun = false;
97 private int m_requestedUpdateFrequency = 0;
98 private uint m_localID = 0;
99 public bool m_returnCollisions = false;
100 // taints and their non-tainted counterparts
101 public bool m_isPhysical = false; // the current physical status
102 public float MinimumGroundFlightOffset = 3f;
103
104 private float m_buoyancy = 0f;
105
106 private bool m_freemove = false;
107 // private CollisionLocker ode;
108
109// private string m_name = String.Empty;
110 // other filter control
111 int m_colliderfilter = 0;
112 int m_colliderGroundfilter = 0;
113 int m_colliderObjectfilter = 0;
114
115 // Default we're a Character
116 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
117
118 // Default, Collide with Other Geometries, spaces, bodies and characters.
119 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
120 | CollisionCategories.Geom
121 | CollisionCategories.VolumeDtc
122 );
123 // we do land collisions not ode | CollisionCategories.Land);
124 public IntPtr Body = IntPtr.Zero;
125 private OdeScene _parent_scene;
126 public IntPtr Shell = IntPtr.Zero;
127 public IntPtr Amotor = IntPtr.Zero;
128 public d.Mass ShellMass;
129// public bool collidelock = false;
130
131 public int m_eventsubscription = 0;
132 private int m_cureventsubscription = 0;
133 private CollisionEventUpdate CollisionEventsThisFrame = null;
134 private bool SentEmptyCollisionsEvent;
135
136 // unique UUID of this character object
137 public UUID m_uuid;
138 public bool bad = false;
139
140 float mu;
141
142 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor)
143 {
144 m_uuid = UUID.Random();
145
146 if (pos.IsFinite())
147 {
148 if (pos.Z > 99999f)
149 {
150 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
151 }
152 if (pos.Z < -100f) // shouldn't this be 0 ?
153 {
154 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
155 }
156 _position = pos;
157 }
158 else
159 {
160 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
161 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
162 }
163
164 _parent_scene = parent_scene;
165
166 PID_D = pid_d;
167 PID_P = pid_p;
168 CAPSULE_RADIUS = capsule_radius;
169 m_density = density;
170 m_mass = 80f; // sure we have a default
171
172 // force lower density for testing
173 m_density = 3.0f;
174
175
176 mu = parent_scene.AvatarFriction;
177
178 walkDivisor = walk_divisor;
179 runDivisor = rundivisor;
180
181 CAPSULE_LENGTH = size.Z * 1.15f - CAPSULE_RADIUS * 2.0f;
182 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
183
184 m_isPhysical = false; // current status: no ODE information exists
185
186 Name = avName;
187
188 AddChange(changes.Add, null);
189 }
190
191 public override int PhysicsActorType
192 {
193 get { return (int)ActorTypes.Agent; }
194 set { return; }
195 }
196
197 public override void getContactData(ref ContactData cdata)
198 {
199 cdata.mu = mu;
200 cdata.bounce = 0;
201 cdata.softcolide = false;
202 }
203
204 public override bool Building { get; set; }
205
206 /// <summary>
207 /// If this is set, the avatar will move faster
208 /// </summary>
209 public override bool SetAlwaysRun
210 {
211 get { return m_alwaysRun; }
212 set { m_alwaysRun = value; }
213 }
214
215 public override uint LocalID
216 {
217 get { return m_localID; }
218 set { m_localID = value; }
219 }
220
221 public override PhysicsActor ParentActor
222 {
223 get { return (PhysicsActor)this; }
224 }
225
226 public override bool Grabbed
227 {
228 set { return; }
229 }
230
231 public override bool Selected
232 {
233 set { return; }
234 }
235
236 public override float Buoyancy
237 {
238 get { return m_buoyancy; }
239 set { m_buoyancy = value; }
240 }
241
242 public override bool FloatOnWater
243 {
244 set { return; }
245 }
246
247 public override bool IsPhysical
248 {
249 get { return m_isPhysical; }
250 set { return; }
251 }
252
253 public override bool ThrottleUpdates
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool Flying
260 {
261 get { return flying; }
262 set
263 {
264 flying = value;
265 // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
266 }
267 }
268
269 /// <summary>
270 /// Returns if the avatar is colliding in general.
271 /// This includes the ground and objects and avatar.
272 /// </summary>
273 public override bool IsColliding
274 {
275 get { return (m_iscolliding || m_iscollidingGround); }
276 set
277 {
278 if (value)
279 {
280 m_colliderfilter += 2;
281 if (m_colliderfilter > 2)
282 m_colliderfilter = 2;
283 }
284 else
285 {
286 m_colliderfilter--;
287 if (m_colliderfilter < 0)
288 m_colliderfilter = 0;
289 }
290
291 if (m_colliderfilter == 0)
292 m_iscolliding = false;
293 else
294 {
295 m_pidControllerActive = true;
296 m_iscolliding = true;
297 }
298 }
299 }
300
301 /// <summary>
302 /// Returns if an avatar is colliding with the ground
303 /// </summary>
304 public override bool CollidingGround
305 {
306 get { return m_iscollidingGround; }
307 set
308 {
309 /* we now control this
310 if (value)
311 {
312 m_colliderGroundfilter += 2;
313 if (m_colliderGroundfilter > 2)
314 m_colliderGroundfilter = 2;
315 }
316 else
317 {
318 m_colliderGroundfilter--;
319 if (m_colliderGroundfilter < 0)
320 m_colliderGroundfilter = 0;
321 }
322
323 if (m_colliderGroundfilter == 0)
324 m_iscollidingGround = false;
325 else
326 m_iscollidingGround = true;
327 */
328 }
329
330 }
331
332 /// <summary>
333 /// Returns if the avatar is colliding with an object
334 /// </summary>
335 public override bool CollidingObj
336 {
337 get { return m_iscollidingObj; }
338 set
339 {
340 // Ubit filter this also
341 if (value)
342 {
343 m_colliderObjectfilter += 2;
344 if (m_colliderObjectfilter > 2)
345 m_colliderObjectfilter = 2;
346 }
347 else
348 {
349 m_colliderObjectfilter--;
350 if (m_colliderObjectfilter < 0)
351 m_colliderObjectfilter = 0;
352 }
353
354 if (m_colliderObjectfilter == 0)
355 m_iscollidingObj = false;
356 else
357 m_iscollidingObj = true;
358
359 // m_iscollidingObj = value;
360
361 if (m_iscollidingObj)
362 m_pidControllerActive = false;
363 else
364 m_pidControllerActive = true;
365 }
366 }
367
368 /// <summary>
369 /// turn the PID controller on or off.
370 /// The PID Controller will turn on all by itself in many situations
371 /// </summary>
372 /// <param name="status"></param>
373 public void SetPidStatus(bool status)
374 {
375 m_pidControllerActive = status;
376 }
377
378 public override bool Stopped
379 {
380 get { return _zeroFlag; }
381 }
382
383 /// <summary>
384 /// This 'puts' an avatar somewhere in the physics space.
385 /// Not really a good choice unless you 'know' it's a good
386 /// spot otherwise you're likely to orbit the avatar.
387 /// </summary>
388 public override Vector3 Position
389 {
390 get { return _position; }
391 set
392 {
393 if (value.IsFinite())
394 {
395 if (value.Z > 9999999f)
396 {
397 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
398 }
399 if (value.Z < -100f)
400 {
401 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
402 }
403 AddChange(changes.Position, value);
404 }
405 else
406 {
407 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
408 }
409 }
410 }
411
412 public override Vector3 RotationalVelocity
413 {
414 get { return m_rotationalVelocity; }
415 set { m_rotationalVelocity = value; }
416 }
417
418 /// <summary>
419 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
420 /// and use it to offset landings properly
421 /// </summary>
422 public override Vector3 Size
423 {
424 get {
425 float d = CAPSULE_RADIUS * 2;
426 return new Vector3(d, d, (CAPSULE_LENGTH +d)/1.15f); }
427 set
428 {
429 if (value.IsFinite())
430 {
431 AddChange(changes.Size, value);
432 }
433 else
434 {
435 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
436 }
437 }
438 }
439
440 /// <summary>
441 /// This creates the Avatar's physical Surrogate at the position supplied
442 /// </summary>
443 /// <param name="npositionX"></param>
444 /// <param name="npositionY"></param>
445 /// <param name="npositionZ"></param>
446
447 //
448 /// <summary>
449 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
450 /// This may be used in calculations in the scene/scenepresence
451 /// </summary>
452 public override float Mass
453 {
454 get
455 {
456 float AVvolume = (float)(Math.PI * CAPSULE_RADIUS * CAPSULE_RADIUS * (1.3333333333f * CAPSULE_RADIUS + CAPSULE_LENGTH));
457 return m_density * AVvolume;
458 }
459 }
460 public override void link(PhysicsActor obj)
461 {
462
463 }
464
465 public override void delink()
466 {
467
468 }
469
470 public override void LockAngularMotion(Vector3 axis)
471 {
472
473 }
474
475
476 public override Vector3 Force
477 {
478 get { return _target_velocity; }
479 set { return; }
480 }
481
482 public override int VehicleType
483 {
484 get { return 0; }
485 set { return; }
486 }
487
488 public override void VehicleFloatParam(int param, float value)
489 {
490
491 }
492
493 public override void VehicleVectorParam(int param, Vector3 value)
494 {
495
496 }
497
498 public override void VehicleRotationParam(int param, Quaternion rotation)
499 {
500
501 }
502
503 public override void VehicleFlags(int param, bool remove)
504 {
505
506 }
507
508 public override void SetVolumeDetect(int param)
509 {
510
511 }
512
513 public override Vector3 CenterOfMass
514 {
515 get
516 {
517 Vector3 pos = _position;
518 return pos;
519 }
520 }
521
522 public override Vector3 GeometricCenter
523 {
524 get
525 {
526 Vector3 pos = _position;
527 return pos;
528 }
529 }
530
531 public override PrimitiveBaseShape Shape
532 {
533 set { return; }
534 }
535
536 public override Vector3 Velocity
537 {
538 get
539 {
540 return _velocity;
541 }
542 set
543 {
544 if (value.IsFinite())
545 {
546 AddChange(changes.Velocity, value);
547 }
548 else
549 {
550 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
551 }
552 }
553 }
554
555 public override Vector3 Torque
556 {
557 get { return Vector3.Zero; }
558 set { return; }
559 }
560
561 public override float CollisionScore
562 {
563 get { return 0f; }
564 set { }
565 }
566
567 public override bool Kinematic
568 {
569 get { return false; }
570 set { }
571 }
572
573 public override Quaternion Orientation
574 {
575 get { return Quaternion.Identity; }
576 set
577 {
578 }
579 }
580
581 public override Vector3 Acceleration
582 {
583 get { return _acceleration; }
584 set { }
585 }
586
587 public void SetAcceleration(Vector3 accel)
588 {
589 m_pidControllerActive = true;
590 _acceleration = accel;
591 }
592
593 /// <summary>
594 /// Adds the force supplied to the Target Velocity
595 /// The PID controller takes this target velocity and tries to make it a reality
596 /// </summary>
597 /// <param name="force"></param>
598 public override void AddForce(Vector3 force, bool pushforce)
599 {
600 if (force.IsFinite())
601 {
602 if (pushforce)
603 {
604 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
605 }
606 else
607 {
608 AddChange(changes.Velocity, force);
609 }
610 }
611 else
612 {
613 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
614 }
615 //m_lastUpdateSent = false;
616 }
617
618 public override void AddAngularForce(Vector3 force, bool pushforce)
619 {
620
621 }
622
623 public override void SetMomentum(Vector3 momentum)
624 {
625 if (momentum.IsFinite())
626 AddChange(changes.Momentum, momentum);
627 }
628
629
630 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
631 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
632 // place that is safe to call this routine AvatarGeomAndBodyCreation.
633 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
634 {
635 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
636 if (CAPSULE_LENGTH <= 0)
637 {
638 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
639 CAPSULE_LENGTH = 0.01f;
640
641 }
642
643 if (CAPSULE_RADIUS <= 0)
644 {
645 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
646 CAPSULE_RADIUS = 0.01f;
647
648 }
649 Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH);
650
651 d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories);
652 d.GeomSetCollideBits(Shell, (uint)m_collisionFlags);
653
654 d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
655
656 m_mass = ShellMass.mass; // update mass
657
658 // rescale PID parameters
659 PID_D = _parent_scene.avPIDD;
660 PID_P = _parent_scene.avPIDP;
661
662 // rescale PID parameters so that this aren't affected by mass
663 // and so don't get unstable for some masses
664 // also scale by ode time step so you don't need to refix them
665
666 PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps
667 PID_D *= m_mass / _parent_scene.ODE_STEPSIZE;
668 PID_P /= 50 * 80;
669 PID_P *= m_mass / _parent_scene.ODE_STEPSIZE;
670
671 Body = d.BodyCreate(_parent_scene.world);
672
673 _zeroFlag = false;
674 m_pidControllerActive = true;
675 m_freemove = false;
676
677 d.BodySetAutoDisableFlag(Body, false);
678 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
679
680 _position.X = npositionX;
681 _position.Y = npositionY;
682 _position.Z = npositionZ;
683
684 d.BodySetMass(Body, ref ShellMass);
685 d.GeomSetBody(Shell, Body);
686
687 // The purpose of the AMotor here is to keep the avatar's physical
688 // surrogate from rotating while moving
689 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
690 d.JointAttach(Amotor, Body, IntPtr.Zero);
691
692 d.JointSetAMotorMode(Amotor, 0);
693 d.JointSetAMotorNumAxes(Amotor, 3);
694 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
695 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
696 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
697
698 d.JointSetAMotorAngle(Amotor, 0, 0);
699 d.JointSetAMotorAngle(Amotor, 1, 0);
700 d.JointSetAMotorAngle(Amotor, 2, 0);
701
702 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
703 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
704 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
705 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
706 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
707 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
708
709 // These lowstops and high stops are effectively (no wiggle room)
710 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
711 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
712 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
713 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
714 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
715 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
716
717 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
718 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
719 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
720
721 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
722 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
723 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
724 }
725
726 /// <summary>
727 /// Destroys the avatar body and geom
728
729 private void AvatarGeomAndBodyDestroy()
730 {
731 // Kill the Amotor
732 if (Amotor != IntPtr.Zero)
733 {
734 d.JointDestroy(Amotor);
735 Amotor = IntPtr.Zero;
736 }
737
738 if (Body != IntPtr.Zero)
739 {
740 //kill the body
741 d.BodyDestroy(Body);
742 Body = IntPtr.Zero;
743 }
744
745 //kill the Geometry
746 if (Shell != IntPtr.Zero)
747 {
748// _parent_scene.geom_name_map.Remove(Shell);
749 _parent_scene.actor_name_map.Remove(Shell);
750 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
751 d.GeomDestroy(Shell);
752 Shell = IntPtr.Zero;
753 }
754 }
755
756 /// <summary>
757 /// Called from Simulate
758 /// This is the avatar's movement control + PID Controller
759 /// </summary>
760 /// <param name="timeStep"></param>
761 public void Move(float timeStep, List<OdeCharacter> defects)
762 {
763 if (Body == IntPtr.Zero)
764 return;
765
766 d.Vector3 dtmp = d.BodyGetPosition(Body);
767 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
768
769 // the Amotor still lets avatar rotation to drift during colisions
770 // so force it back to identity
771
772 d.Quaternion qtmp;
773 qtmp.W = 1;
774 qtmp.X = 0;
775 qtmp.Y = 0;
776 qtmp.Z = 0;
777 d.BodySetQuaternion(Body, ref qtmp);
778
779 if (m_pidControllerActive == false)
780 {
781 _zeroPosition = localpos;
782 }
783
784 if (!localpos.IsFinite())
785 {
786 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
787 defects.Add(this);
788 // _parent_scene.RemoveCharacter(this);
789
790 // destroy avatar capsule and related ODE data
791 AvatarGeomAndBodyDestroy();
792 return;
793 }
794
795 // check outbounds forcing to be in world
796 bool fixbody = false;
797 if (localpos.X < 0.0f)
798 {
799 fixbody = true;
800 localpos.X = 0.1f;
801 }
802 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
803 {
804 fixbody = true;
805 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
806 }
807 if (localpos.Y < 0.0f)
808 {
809 fixbody = true;
810 localpos.Y = 0.1f;
811 }
812 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
813 {
814 fixbody = true;
815 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
816 }
817 if (fixbody)
818 {
819 m_freemove = false;
820 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
821 }
822
823 float breakfactor;
824
825 Vector3 vec = Vector3.Zero;
826 dtmp = d.BodyGetLinearVel(Body);
827 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
828 float velLengthSquared = vel.LengthSquared();
829
830 float movementdivisor = 1f;
831 //Ubit change divisions into multiplications below
832 if (!m_alwaysRun)
833 movementdivisor = 1 / walkDivisor;
834 else
835 movementdivisor = 1 / runDivisor;
836
837 //******************************************
838 // colide with land
839 d.AABB aabb;
840 d.GeomGetAABB(Shell, out aabb);
841 float chrminZ = aabb.MinZ;
842
843 Vector3 posch = localpos;
844
845 float ftmp;
846
847 if (flying)
848 {
849 ftmp = timeStep;
850 posch.X += vel.X * ftmp;
851 posch.Y += vel.Y * ftmp;
852 }
853
854 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
855 if (chrminZ < terrainheight)
856 {
857 float depth = terrainheight - chrminZ;
858 if (!flying)
859 {
860 vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
861 }
862 else
863 vec.Z = depth * PID_P * 50;
864
865 if (depth < 0.1f)
866 {
867 m_colliderGroundfilter++;
868 if (m_colliderGroundfilter > 2)
869 {
870 m_iscolliding = true;
871 m_colliderfilter = 2;
872
873 if (m_colliderGroundfilter > 10)
874 {
875 m_colliderGroundfilter = 10;
876 m_freemove = false;
877 }
878
879 m_iscollidingGround = true;
880
881 ContactPoint contact = new ContactPoint();
882 contact.PenetrationDepth = depth;
883 contact.Position.X = localpos.X;
884 contact.Position.Y = localpos.Y;
885 contact.Position.Z = chrminZ;
886 contact.SurfaceNormal.X = 0f;
887 contact.SurfaceNormal.Y = 0f;
888 contact.SurfaceNormal.Z = -1f;
889 contact.RelativeSpeed = -vel.Z;
890 AddCollisionEvent(0, contact);
891
892 vec.Z *= 0.5f;
893 }
894 }
895
896 else
897 {
898 m_colliderGroundfilter = 0;
899 m_iscollidingGround = false;
900 }
901 }
902 else
903 {
904 m_colliderGroundfilter = 0;
905 m_iscollidingGround = false;
906 }
907
908 //******************************************
909
910 bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
911
912 // if (!tviszero || m_iscolliding || velLengthSquared <0.01)
913 if (!tviszero)
914 m_freemove = false;
915
916 if (!m_freemove)
917 {
918
919 // if velocity is zero, use position control; otherwise, velocity control
920 if (tviszero && m_iscolliding)
921 {
922 // keep track of where we stopped. No more slippin' & slidin'
923 if (!_zeroFlag)
924 {
925 _zeroFlag = true;
926 _zeroPosition = localpos;
927 }
928 if (m_pidControllerActive)
929 {
930 // We only want to deactivate the PID Controller if we think we want to have our surrogate
931 // react to the physics scene by moving it's position.
932 // Avatar to Avatar collisions
933 // Prim to avatar collisions
934
935 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
936 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
937 if (flying)
938 {
939 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
940 }
941 }
942 //PidStatus = true;
943 }
944 else
945 {
946 m_pidControllerActive = true;
947 _zeroFlag = false;
948
949 if (m_iscolliding)
950 {
951 if (!flying)
952 {
953 if (_target_velocity.Z > 0.0f)
954 {
955 // We're colliding with something and we're not flying but we're moving
956 // This means we're walking or running. JUMPING
957 vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
958 }
959 // We're standing on something
960 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D);
961 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D);
962 }
963 else
964 {
965 // We're flying and colliding with something
966 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f);
967 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f);
968 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
969 }
970 }
971 else // ie not colliding
972 {
973 if (flying) //(!m_iscolliding && flying)
974 {
975 // we're in mid air suspended
976 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f);
977 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f);
978 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
979 }
980
981 else
982 {
983 // we're not colliding and we're not flying so that means we're falling!
984 // m_iscolliding includes collisions with the ground.
985
986 // d.Vector3 pos = d.BodyGetPosition(Body);
987 vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f;
988 vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f;
989 }
990 }
991 }
992
993 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
994 {
995 breakfactor = 0.16f * m_mass;
996 vec.X -= breakfactor * vel.X;
997 vec.Y -= breakfactor * vel.Y;
998 vec.Z -= breakfactor * vel.Z;
999 }
1000 }
1001 else
1002 {
1003 breakfactor = m_mass;
1004 vec.X -= breakfactor * vel.X;
1005 vec.Y -= breakfactor * vel.Y;
1006 if (flying)
1007 vec.Z -= breakfactor * vel.Z;
1008 else
1009 vec.Z -= .5f* m_mass * vel.Z;
1010 }
1011
1012 if (flying)
1013 {
1014 vec.Z -= _parent_scene.gravityz * m_mass;
1015
1016 //Added for auto fly height. Kitto Flora
1017 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1018
1019 if (localpos.Z < target_altitude)
1020 {
1021 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1022 }
1023 // end add Kitto Flora
1024 }
1025
1026 if (vec.IsFinite())
1027 {
1028 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1029 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1030 }
1031 else
1032 {
1033 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1034 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1035 defects.Add(this);
1036 // _parent_scene.RemoveCharacter(this);
1037 // destroy avatar capsule and related ODE data
1038 AvatarGeomAndBodyDestroy();
1039 return;
1040 }
1041
1042 // update our local ideia of position velocity and aceleration
1043 _position = localpos;
1044 if (_zeroFlag)
1045 {
1046 _velocity = Vector3.Zero;
1047 _acceleration = Vector3.Zero;
1048 }
1049 else
1050 {
1051 _acceleration = _velocity; // previus velocity
1052 _velocity = vel;
1053 _acceleration = (vel - _acceleration) / timeStep;
1054 }
1055
1056 }
1057
1058 /// <summary>
1059 /// Updates the reported position and velocity.
1060 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1061 /// also outbounds checking
1062 /// copy and outbounds now done in move(..) at ode rate
1063 ///
1064 /// </summary>
1065 public void UpdatePositionAndVelocity()
1066 {
1067 return;
1068
1069// if (Body == IntPtr.Zero)
1070// return;
1071
1072 }
1073
1074 /// <summary>
1075 /// Cleanup the things we use in the scene.
1076 /// </summary>
1077 public void Destroy()
1078 {
1079 AddChange(changes.Remove, null);
1080 }
1081
1082 public override void CrossingFailure()
1083 {
1084 }
1085
1086 public override Vector3 PIDTarget { set { return; } }
1087 public override bool PIDActive { set { return; } }
1088 public override float PIDTau { set { return; } }
1089
1090 public override float PIDHoverHeight { set { return; } }
1091 public override bool PIDHoverActive { set { return; } }
1092 public override PIDHoverType PIDHoverType { set { return; } }
1093 public override float PIDHoverTau { set { return; } }
1094
1095 public override Quaternion APIDTarget { set { return; } }
1096
1097 public override bool APIDActive { set { return; } }
1098
1099 public override float APIDStrength { set { return; } }
1100
1101 public override float APIDDamping { set { return; } }
1102
1103
1104 public override void SubscribeEvents(int ms)
1105 {
1106 m_eventsubscription = ms;
1107 m_cureventsubscription = 0;
1108 if (CollisionEventsThisFrame == null)
1109 CollisionEventsThisFrame = new CollisionEventUpdate();
1110 SentEmptyCollisionsEvent = false;
1111 }
1112
1113 public override void UnSubscribeEvents()
1114 {
1115 if (CollisionEventsThisFrame != null)
1116 {
1117 CollisionEventsThisFrame.Clear();
1118 CollisionEventsThisFrame = null;
1119 }
1120 m_eventsubscription = 0;
1121 }
1122
1123 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1124 {
1125 if (CollisionEventsThisFrame == null)
1126 CollisionEventsThisFrame = new CollisionEventUpdate();
1127 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1128 _parent_scene.AddCollisionEventReporting(this);
1129 }
1130
1131 public void SendCollisions()
1132 {
1133 if (CollisionEventsThisFrame == null)
1134 return;
1135
1136 if (m_cureventsubscription < m_eventsubscription)
1137 return;
1138
1139 m_cureventsubscription = 0;
1140
1141 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1142
1143 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1144 {
1145 base.SendCollisionUpdate(CollisionEventsThisFrame);
1146
1147 if (ncolisions == 0)
1148 {
1149 SentEmptyCollisionsEvent = true;
1150 _parent_scene.RemoveCollisionEventReporting(this);
1151 }
1152 else
1153 {
1154 SentEmptyCollisionsEvent = false;
1155 CollisionEventsThisFrame.Clear();
1156 }
1157 }
1158 }
1159
1160 internal void AddCollisionFrameTime(int t)
1161 {
1162 // protect it from overflow crashing
1163 if (m_cureventsubscription < 50000)
1164 m_cureventsubscription += t;
1165 }
1166
1167 public override bool SubscribedEvents()
1168 {
1169 if (m_eventsubscription > 0)
1170 return true;
1171 return false;
1172 }
1173
1174 private void changePhysicsStatus(bool NewStatus)
1175 {
1176 if (NewStatus != m_isPhysical)
1177 {
1178 if (NewStatus)
1179 {
1180 // Create avatar capsule and related ODE data
1181 if ((Shell != IntPtr.Zero))
1182 {
1183 // a lost shell ?
1184 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1185 + (Shell != IntPtr.Zero ? "Shell " : "")
1186 + (Body != IntPtr.Zero ? "Body " : "")
1187 + (Amotor != IntPtr.Zero ? "Amotor " : ""));
1188 AvatarGeomAndBodyDestroy();
1189 }
1190
1191 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1192
1193 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
1194 _parent_scene.AddCharacter(this);
1195 }
1196 else
1197 {
1198 _parent_scene.RemoveCollisionEventReporting(this);
1199 _parent_scene.RemoveCharacter(this);
1200 // destroy avatar capsule and related ODE data
1201 AvatarGeomAndBodyDestroy();
1202 }
1203 m_freemove = false;
1204 m_isPhysical = NewStatus;
1205 }
1206 }
1207
1208 private void changeAdd()
1209 {
1210 changePhysicsStatus(true);
1211 }
1212
1213 private void changeRemove()
1214 {
1215 changePhysicsStatus(false);
1216 }
1217
1218 private void changeShape(PrimitiveBaseShape arg)
1219 {
1220 }
1221
1222 private void changeSize(Vector3 Size)
1223 {
1224 if (Size.IsFinite())
1225 {
1226 float caplen = Size.Z;
1227
1228 caplen = caplen * 1.15f - CAPSULE_RADIUS * 2.0f;
1229
1230 if (caplen != CAPSULE_LENGTH)
1231 {
1232 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1233 {
1234 AvatarGeomAndBodyDestroy();
1235
1236 float prevCapsule = CAPSULE_LENGTH;
1237 CAPSULE_LENGTH = caplen;
1238
1239 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1240 _position.Z + (CAPSULE_LENGTH - prevCapsule) * 0.5f);
1241
1242 Velocity = Vector3.Zero;
1243
1244 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
1245 }
1246 else
1247 {
1248 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1249 + (Shell == IntPtr.Zero ? "Shell " : "")
1250 + (Body == IntPtr.Zero ? "Body " : "")
1251 + (Amotor == IntPtr.Zero ? "Amotor " : ""));
1252 }
1253 }
1254 m_freemove = false;
1255 m_pidControllerActive = true;
1256 }
1257 else
1258 {
1259 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1260 }
1261 }
1262
1263 private void changePosition( Vector3 newPos)
1264 {
1265 if (Body != IntPtr.Zero)
1266 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1267 _position = newPos;
1268 m_freemove = false;
1269 m_pidControllerActive = true;
1270 }
1271
1272 private void changeOrientation(Quaternion newOri)
1273 {
1274 }
1275
1276 private void changeVelocity(Vector3 newVel)
1277 {
1278 m_pidControllerActive = true;
1279 m_freemove = false;
1280 _target_velocity = newVel;
1281 }
1282
1283 private void changeSetTorque(Vector3 newTorque)
1284 {
1285 }
1286
1287 private void changeAddForce(Vector3 newForce)
1288 {
1289 }
1290
1291 private void changeAddAngularForce(Vector3 arg)
1292 {
1293 }
1294
1295 private void changeAngularLock(Vector3 arg)
1296 {
1297 }
1298
1299 private void changeFloatOnWater(bool arg)
1300 {
1301 }
1302
1303 private void changeVolumedetetion(bool arg)
1304 {
1305 }
1306
1307 private void changeSelectedStatus(bool arg)
1308 {
1309 }
1310
1311 private void changeDisable(bool arg)
1312 {
1313 }
1314
1315 private void changeBuilding(bool arg)
1316 {
1317 }
1318
1319 private void setFreeMove()
1320 {
1321 m_pidControllerActive = true;
1322 _zeroFlag = false;
1323 _target_velocity = Vector3.Zero;
1324 m_freemove = true;
1325 m_colliderfilter = -2;
1326 m_colliderObjectfilter = -2;
1327 m_colliderGroundfilter = -2;
1328
1329 m_iscolliding = false;
1330 m_iscollidingGround = false;
1331 m_iscollidingObj = false;
1332
1333 CollisionEventsThisFrame.Clear();
1334 }
1335
1336 private void changeForce(Vector3 newForce)
1337 {
1338 setFreeMove();
1339
1340 if (Body != IntPtr.Zero)
1341 {
1342 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1343 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1344 }
1345 }
1346
1347 // for now momentum is actually velocity
1348 private void changeMomentum(Vector3 newmomentum)
1349 {
1350 _velocity = newmomentum;
1351 setFreeMove();
1352
1353 if (Body != IntPtr.Zero)
1354 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1355 }
1356
1357 private void donullchange()
1358 {
1359 }
1360
1361 public bool DoAChange(changes what, object arg)
1362 {
1363 if (Shell == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1364 {
1365 return false;
1366 }
1367
1368 // nasty switch
1369 switch (what)
1370 {
1371 case changes.Add:
1372 changeAdd();
1373 break;
1374 case changes.Remove:
1375 changeRemove();
1376 break;
1377
1378 case changes.Position:
1379 changePosition((Vector3)arg);
1380 break;
1381
1382 case changes.Orientation:
1383 changeOrientation((Quaternion)arg);
1384 break;
1385
1386 case changes.PosOffset:
1387 donullchange();
1388 break;
1389
1390 case changes.OriOffset:
1391 donullchange();
1392 break;
1393
1394 case changes.Velocity:
1395 changeVelocity((Vector3)arg);
1396 break;
1397
1398 // case changes.Acceleration:
1399 // changeacceleration((Vector3)arg);
1400 // break;
1401 // case changes.AngVelocity:
1402 // changeangvelocity((Vector3)arg);
1403 // break;
1404
1405 case changes.Force:
1406 changeForce((Vector3)arg);
1407 break;
1408
1409 case changes.Torque:
1410 changeSetTorque((Vector3)arg);
1411 break;
1412
1413 case changes.AddForce:
1414 changeAddForce((Vector3)arg);
1415 break;
1416
1417 case changes.AddAngForce:
1418 changeAddAngularForce((Vector3)arg);
1419 break;
1420
1421 case changes.AngLock:
1422 changeAngularLock((Vector3)arg);
1423 break;
1424
1425 case changes.Size:
1426 changeSize((Vector3)arg);
1427 break;
1428
1429 case changes.Momentum:
1430 changeMomentum((Vector3)arg);
1431 break;
1432/* not in use for now
1433 case changes.Shape:
1434 changeShape((PrimitiveBaseShape)arg);
1435 break;
1436
1437 case changes.CollidesWater:
1438 changeFloatOnWater((bool)arg);
1439 break;
1440
1441 case changes.VolumeDtc:
1442 changeVolumedetetion((bool)arg);
1443 break;
1444
1445 case changes.Physical:
1446 changePhysicsStatus((bool)arg);
1447 break;
1448
1449 case changes.Selected:
1450 changeSelectedStatus((bool)arg);
1451 break;
1452
1453 case changes.disabled:
1454 changeDisable((bool)arg);
1455 break;
1456
1457 case changes.building:
1458 changeBuilding((bool)arg);
1459 break;
1460*/
1461 case changes.Null:
1462 donullchange();
1463 break;
1464
1465 default:
1466 donullchange();
1467 break;
1468 }
1469 return false;
1470 }
1471
1472 public void AddChange(changes what, object arg)
1473 {
1474 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1475 }
1476 }
1477}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
new file mode 100644
index 0000000..a7dda7a
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -0,0 +1,1087 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.Physics.Manager;
52
53namespace OpenSim.Region.Physics.OdePlugin
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private OdeScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140
141 public float FrictionFactor
142 {
143 get
144 {
145 return m_ffactor;
146 }
147 }
148
149
150 public ODEDynamics(OdePrim rootp)
151 {
152 rootPrim = rootp;
153 _pParentScene = rootPrim._parent_scene;
154 m_timestep = _pParentScene.ODE_STEPSIZE;
155 m_invtimestep = 1.0f / m_timestep;
156 }
157
158 public void DoSetVehicle(VehicleData vd)
159 {
160 m_type = vd.m_type;
161 m_flags = vd.m_flags;
162
163
164 // Linear properties
165 m_linearMotorDirection = vd.m_linearMotorDirection;
166
167 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
168 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
169 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
170 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
171
172 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
173 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
174 m_linearMotorDecayTimescale += 0.2f;
175 m_linearMotorDecayTimescale *= m_invtimestep;
176
177 m_linearMotorTimescale = vd.m_linearMotorTimescale;
178 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
179
180 m_linearMotorOffset = vd.m_linearMotorOffset;
181
182 //Angular properties
183 m_angularMotorDirection = vd.m_angularMotorDirection;
184 m_angularMotorTimescale = vd.m_angularMotorTimescale;
185 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
186
187 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
188 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
189 m_angularMotorDecayTimescale *= m_invtimestep;
190
191 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
192 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
193 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
194 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
195
196 //Deflection properties
197 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
198 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
199 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
200
201 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
202 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
203 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
204
205 //Banking properties
206 m_bankingEfficiency = vd.m_bankingEfficiency;
207 m_bankingMix = vd.m_bankingMix;
208 m_bankingTimescale = vd.m_bankingTimescale;
209 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
210
211 //Hover and Buoyancy properties
212 m_VhoverHeight = vd.m_VhoverHeight;
213 m_VhoverEfficiency = vd.m_VhoverEfficiency;
214 m_VhoverTimescale = vd.m_VhoverTimescale;
215 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
216
217 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
218
219 //Attractor properties
220 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
221 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
222 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
223
224 // Axis
225 m_referenceFrame = vd.m_referenceFrame;
226
227 m_lmEfect = 0;
228 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
229 m_amEfect = 0;
230 m_ffactor = 1.0f;
231 }
232
233 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
234 {
235 float len;
236
237 switch (pParam)
238 {
239 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
240 if (pValue < 0f) pValue = 0f;
241 if (pValue > 1f) pValue = 1f;
242 m_angularDeflectionEfficiency = pValue;
243 break;
244 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
245 if (pValue < m_timestep) pValue = m_timestep;
246 m_angularDeflectionTimescale = pValue;
247 break;
248 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
249 if (pValue < m_timestep) pValue = m_timestep;
250 else if (pValue > 120) pValue = 120;
251 m_angularMotorDecayTimescale = pValue * m_invtimestep;
252 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
253 break;
254 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularMotorTimescale = pValue;
257 break;
258 case Vehicle.BANKING_EFFICIENCY:
259 if (pValue < -1f) pValue = -1f;
260 if (pValue > 1f) pValue = 1f;
261 m_bankingEfficiency = pValue;
262 break;
263 case Vehicle.BANKING_MIX:
264 if (pValue < 0f) pValue = 0f;
265 if (pValue > 1f) pValue = 1f;
266 m_bankingMix = pValue;
267 break;
268 case Vehicle.BANKING_TIMESCALE:
269 if (pValue < m_timestep) pValue = m_timestep;
270 m_bankingTimescale = pValue;
271 break;
272 case Vehicle.BUOYANCY:
273 if (pValue < -1f) pValue = -1f;
274 if (pValue > 1f) pValue = 1f;
275 m_VehicleBuoyancy = pValue;
276 break;
277 case Vehicle.HOVER_EFFICIENCY:
278 if (pValue < 0f) pValue = 0f;
279 if (pValue > 1f) pValue = 1f;
280 m_VhoverEfficiency = pValue;
281 break;
282 case Vehicle.HOVER_HEIGHT:
283 m_VhoverHeight = pValue;
284 break;
285 case Vehicle.HOVER_TIMESCALE:
286 if (pValue < m_timestep) pValue = m_timestep;
287 m_VhoverTimescale = pValue;
288 break;
289 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
290 if (pValue < 0f) pValue = 0f;
291 if (pValue > 1f) pValue = 1f;
292 m_linearDeflectionEfficiency = pValue;
293 break;
294 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
295 if (pValue < m_timestep) pValue = m_timestep;
296 m_linearDeflectionTimescale = pValue;
297 break;
298 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
299 if (pValue < m_timestep) pValue = m_timestep;
300 else if (pValue > 120) pValue = 120;
301 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
302 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
303 break;
304 case Vehicle.LINEAR_MOTOR_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearMotorTimescale = pValue;
307 break;
308 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
309 if (pValue < 0f) pValue = 0f;
310 if (pValue > 1f) pValue = 1f;
311 m_verticalAttractionEfficiency = pValue;
312 break;
313 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
314 if (pValue < m_timestep) pValue = m_timestep;
315 m_verticalAttractionTimescale = pValue;
316 break;
317
318 // These are vector properties but the engine lets you use a single float value to
319 // set all of the components to the same value
320 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
321 if (pValue < m_timestep) pValue = m_timestep;
322 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
323 break;
324 case Vehicle.ANGULAR_MOTOR_DIRECTION:
325 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
326 len = m_angularMotorDirection.Length();
327 if (len > 12.566f)
328 m_angularMotorDirection *= (12.566f / len);
329
330 m_amEfect = 1.0f ; // turn it on
331 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
332
333 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
334 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
335 d.BodyEnable(rootPrim.Body);
336 break;
337 case Vehicle.LINEAR_FRICTION_TIMESCALE:
338 if (pValue < m_timestep) pValue = m_timestep;
339 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
340 break;
341 case Vehicle.LINEAR_MOTOR_DIRECTION:
342 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
343 len = m_linearMotorDirection.Length();
344 if (len > 100.0f)
345 m_linearMotorDirection *= (100.0f / len);
346
347 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
348 m_lmEfect = 1.0f; // turn it on
349
350 m_ffactor = 0.0f;
351 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
352 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
353 d.BodyEnable(rootPrim.Body);
354 break;
355 case Vehicle.LINEAR_MOTOR_OFFSET:
356 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
357 len = m_linearMotorOffset.Length();
358 if (len > 100.0f)
359 m_linearMotorOffset *= (100.0f / len);
360 break;
361 }
362 }//end ProcessFloatVehicleParam
363
364 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
365 {
366 float len;
367
368 switch (pParam)
369 {
370 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
371 if (pValue.X < m_timestep) pValue.X = m_timestep;
372 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
373 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
374
375 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
376 break;
377 case Vehicle.ANGULAR_MOTOR_DIRECTION:
378 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
379 // Limit requested angular speed to 2 rps= 4 pi rads/sec
380 len = m_angularMotorDirection.Length();
381 if (len > 12.566f)
382 m_angularMotorDirection *= (12.566f / len);
383
384 m_amEfect = 1.0f; // turn it on
385 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
386
387 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
388 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
389 d.BodyEnable(rootPrim.Body);
390 break;
391 case Vehicle.LINEAR_FRICTION_TIMESCALE:
392 if (pValue.X < m_timestep) pValue.X = m_timestep;
393 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
394 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
395 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
396 break;
397 case Vehicle.LINEAR_MOTOR_DIRECTION:
398 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
399 len = m_linearMotorDirection.Length();
400 if (len > 100.0f)
401 m_linearMotorDirection *= (100.0f / len);
402
403 m_lmEfect = 1.0f; // turn it on
404 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
405
406 m_ffactor = 0.0f;
407 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
408 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
409 d.BodyEnable(rootPrim.Body);
410 break;
411 case Vehicle.LINEAR_MOTOR_OFFSET:
412 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
413 len = m_linearMotorOffset.Length();
414 if (len > 100.0f)
415 m_linearMotorOffset *= (100.0f / len);
416 break;
417 case Vehicle.BLOCK_EXIT:
418 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
419 break;
420 }
421 }//end ProcessVectorVehicleParam
422
423 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
424 {
425 switch (pParam)
426 {
427 case Vehicle.REFERENCE_FRAME:
428 // m_referenceFrame = Quaternion.Inverse(pValue);
429 m_referenceFrame = pValue;
430 break;
431 case Vehicle.ROLL_FRAME:
432 m_RollreferenceFrame = pValue;
433 break;
434 }
435 }//end ProcessRotationVehicleParam
436
437 internal void ProcessVehicleFlags(int pParam, bool remove)
438 {
439 if (remove)
440 {
441 m_flags &= ~((VehicleFlag)pParam);
442 }
443 else
444 {
445 m_flags |= (VehicleFlag)pParam;
446 }
447 }//end ProcessVehicleFlags
448
449 internal void ProcessTypeChange(Vehicle pType)
450 {
451 m_lmEfect = 0;
452
453 m_amEfect = 0;
454 m_ffactor = 1f;
455
456 m_linearMotorDirection = Vector3.Zero;
457 m_angularMotorDirection = Vector3.Zero;
458
459 m_BlockingEndPoint = Vector3.Zero;
460 m_RollreferenceFrame = Quaternion.Identity;
461 m_linearMotorOffset = Vector3.Zero;
462
463 m_referenceFrame = Quaternion.Identity;
464
465 // Set Defaults For Type
466 m_type = pType;
467 switch (pType)
468 {
469 case Vehicle.TYPE_NONE:
470 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
471 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
472 m_linearMotorTimescale = 1000;
473 m_linearMotorDecayTimescale = 120 * m_invtimestep;
474 m_angularMotorTimescale = 1000;
475 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
476 m_VhoverHeight = 0;
477 m_VhoverEfficiency = 1;
478 m_VhoverTimescale = 1000;
479 m_VehicleBuoyancy = 0;
480 m_linearDeflectionEfficiency = 0;
481 m_linearDeflectionTimescale = 1000;
482 m_angularDeflectionEfficiency = 0;
483 m_angularDeflectionTimescale = 1000;
484 m_bankingEfficiency = 0;
485 m_bankingMix = 1;
486 m_bankingTimescale = 1000;
487 m_verticalAttractionEfficiency = 0;
488 m_verticalAttractionTimescale = 1000;
489
490 m_flags = (VehicleFlag)0;
491 break;
492
493 case Vehicle.TYPE_SLED:
494 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
495 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
496 m_linearMotorTimescale = 1000;
497 m_linearMotorDecayTimescale = 120 * m_invtimestep;
498 m_angularMotorTimescale = 1000;
499 m_angularMotorDecayTimescale = 120 * m_invtimestep;
500 m_VhoverHeight = 0;
501 m_VhoverEfficiency = 1;
502 m_VhoverTimescale = 10;
503 m_VehicleBuoyancy = 0;
504 m_linearDeflectionEfficiency = 1;
505 m_linearDeflectionTimescale = 1;
506 m_angularDeflectionEfficiency = 0;
507 m_angularDeflectionTimescale = 10;
508 m_verticalAttractionEfficiency = 1;
509 m_verticalAttractionTimescale = 1000;
510 m_bankingEfficiency = 0;
511 m_bankingMix = 1;
512 m_bankingTimescale = 10;
513 m_flags &=
514 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
515 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
516 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
517 VehicleFlag.LIMIT_ROLL_ONLY |
518 VehicleFlag.LIMIT_MOTOR_UP);
519 break;
520
521 case Vehicle.TYPE_CAR:
522 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
523 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
524 m_linearMotorTimescale = 1;
525 m_linearMotorDecayTimescale = 60 * m_invtimestep;
526 m_angularMotorTimescale = 1;
527 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
528 m_VhoverHeight = 0;
529 m_VhoverEfficiency = 0;
530 m_VhoverTimescale = 1000;
531 m_VehicleBuoyancy = 0;
532 m_linearDeflectionEfficiency = 1;
533 m_linearDeflectionTimescale = 2;
534 m_angularDeflectionEfficiency = 0;
535 m_angularDeflectionTimescale = 10;
536 m_verticalAttractionEfficiency = 1f;
537 m_verticalAttractionTimescale = 10f;
538 m_bankingEfficiency = -0.2f;
539 m_bankingMix = 1;
540 m_bankingTimescale = 1;
541 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
542 VehicleFlag.HOVER_TERRAIN_ONLY |
543 VehicleFlag.HOVER_GLOBAL_HEIGHT);
544 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
545 VehicleFlag.LIMIT_ROLL_ONLY |
546 VehicleFlag.LIMIT_MOTOR_UP |
547 VehicleFlag.HOVER_UP_ONLY);
548 break;
549 case Vehicle.TYPE_BOAT:
550 m_linearFrictionTimescale = new Vector3(10, 3, 2);
551 m_angularFrictionTimescale = new Vector3(10, 10, 10);
552 m_linearMotorTimescale = 5;
553 m_linearMotorDecayTimescale = 60 * m_invtimestep;
554 m_angularMotorTimescale = 4;
555 m_angularMotorDecayTimescale = 4 * m_invtimestep;
556 m_VhoverHeight = 0;
557 m_VhoverEfficiency = 0.5f;
558 m_VhoverTimescale = 2;
559 m_VehicleBuoyancy = 1;
560 m_linearDeflectionEfficiency = 0.5f;
561 m_linearDeflectionTimescale = 3;
562 m_angularDeflectionEfficiency = 0.5f;
563 m_angularDeflectionTimescale = 5;
564 m_verticalAttractionEfficiency = 0.5f;
565 m_verticalAttractionTimescale = 5f;
566 m_bankingEfficiency = -0.3f;
567 m_bankingMix = 0.8f;
568 m_bankingTimescale = 1;
569 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
570 VehicleFlag.HOVER_GLOBAL_HEIGHT |
571 VehicleFlag.HOVER_UP_ONLY); // |
572// VehicleFlag.LIMIT_ROLL_ONLY);
573 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
574 VehicleFlag.LIMIT_MOTOR_UP |
575 VehicleFlag.HOVER_UP_ONLY | // new sl
576 VehicleFlag.HOVER_WATER_ONLY);
577 break;
578
579 case Vehicle.TYPE_AIRPLANE:
580 m_linearFrictionTimescale = new Vector3(200, 10, 5);
581 m_angularFrictionTimescale = new Vector3(20, 20, 20);
582 m_linearMotorTimescale = 2;
583 m_linearMotorDecayTimescale = 60 * m_invtimestep;
584 m_angularMotorTimescale = 4;
585 m_angularMotorDecayTimescale = 8 * m_invtimestep;
586 m_VhoverHeight = 0;
587 m_VhoverEfficiency = 0.5f;
588 m_VhoverTimescale = 1000;
589 m_VehicleBuoyancy = 0;
590 m_linearDeflectionEfficiency = 0.5f;
591 m_linearDeflectionTimescale = 0.5f;
592 m_angularDeflectionEfficiency = 1;
593 m_angularDeflectionTimescale = 2;
594 m_verticalAttractionEfficiency = 0.9f;
595 m_verticalAttractionTimescale = 2f;
596 m_bankingEfficiency = 1;
597 m_bankingMix = 0.7f;
598 m_bankingTimescale = 2;
599 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
600 VehicleFlag.HOVER_TERRAIN_ONLY |
601 VehicleFlag.HOVER_GLOBAL_HEIGHT |
602 VehicleFlag.HOVER_UP_ONLY |
603 VehicleFlag.NO_DEFLECTION_UP |
604 VehicleFlag.LIMIT_MOTOR_UP);
605 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
606 break;
607
608 case Vehicle.TYPE_BALLOON:
609 m_linearFrictionTimescale = new Vector3(5, 5, 5);
610 m_angularFrictionTimescale = new Vector3(10, 10, 10);
611 m_linearMotorTimescale = 5;
612 m_linearMotorDecayTimescale = 60 * m_invtimestep;
613 m_angularMotorTimescale = 6;
614 m_angularMotorDecayTimescale = 10 * m_invtimestep;
615 m_VhoverHeight = 5;
616 m_VhoverEfficiency = 0.8f;
617 m_VhoverTimescale = 10;
618 m_VehicleBuoyancy = 1;
619 m_linearDeflectionEfficiency = 0;
620 m_linearDeflectionTimescale = 5 * m_invtimestep;
621 m_angularDeflectionEfficiency = 0;
622 m_angularDeflectionTimescale = 5;
623 m_verticalAttractionEfficiency = 1f;
624 m_verticalAttractionTimescale = 1000f;
625 m_bankingEfficiency = 0;
626 m_bankingMix = 0.7f;
627 m_bankingTimescale = 5;
628 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
629 VehicleFlag.HOVER_TERRAIN_ONLY |
630 VehicleFlag.HOVER_UP_ONLY |
631 VehicleFlag.NO_DEFLECTION_UP |
632 VehicleFlag.LIMIT_MOTOR_UP | //);
633 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
634 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
635
636// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
637// VehicleFlag.HOVER_GLOBAL_HEIGHT);
638 break;
639
640 }
641
642 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
643 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
644
645 }//end SetDefaultsForType
646
647 internal void Stop()
648 {
649 m_lmEfect = 0;
650 m_lmDecay = 0f;
651 m_amEfect = 0;
652 m_amDecay = 0;
653 m_ffactor = 1f;
654 }
655
656 public static Vector3 Xrot(Quaternion rot)
657 {
658 Vector3 vec;
659 rot.Normalize(); // just in case
660 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
661 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
662 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
663 return vec;
664 }
665
666 public static Vector3 Zrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
671 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
672 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
673
674 return vec;
675 }
676
677 private const float pi = (float)Math.PI;
678 private const float halfpi = 0.5f * (float)Math.PI;
679 private const float twopi = 2.0f * pi;
680
681 public static Vector3 ubitRot2Euler(Quaternion rot)
682 {
683 // returns roll in X
684 // pitch in Y
685 // yaw in Z
686 Vector3 vec;
687
688 // assuming rot is normalised
689 // rot.Normalize();
690
691 float zX = rot.X * rot.Z + rot.Y * rot.W;
692
693 if (zX < -0.49999f)
694 {
695 vec.X = 0;
696 vec.Y = -halfpi;
697 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
698 }
699 else if (zX > 0.49999f)
700 {
701 vec.X = 0;
702 vec.Y = halfpi;
703 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
704 }
705 else
706 {
707 vec.Y = (float)Math.Asin(2 * zX);
708
709 float sqw = rot.W * rot.W;
710
711 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
712 float zZ = rot.Z * rot.Z + sqw - 0.5f;
713
714 vec.X = (float)Math.Atan2(minuszY, zZ);
715
716 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
717 float yY = rot.X * rot.X + sqw - 0.5f;
718 vec.Z = (float)Math.Atan2(yX, yY);
719 }
720 return vec;
721 }
722
723 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
724 {
725 // assuming rot is normalised
726 // rot.Normalize();
727
728 float zX = rot.X * rot.Z + rot.Y * rot.W;
729
730 if (zX < -0.49999f)
731 {
732 roll = 0;
733 pitch = -halfpi;
734 }
735 else if (zX > 0.49999f)
736 {
737 roll = 0;
738 pitch = halfpi;
739 }
740 else
741 {
742 pitch = (float)Math.Asin(2 * zX);
743
744 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
745 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
746
747 roll = (float)Math.Atan2(minuszY, zZ);
748 }
749 return ;
750 }
751
752 internal void Step()
753 {
754 IntPtr Body = rootPrim.Body;
755
756 d.Mass dmass;
757 d.BodyGetMass(Body, out dmass);
758
759 d.Quaternion rot = d.BodyGetQuaternion(Body);
760 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
761 Quaternion rotq = objrotq; // rotq = rotation of object
762 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
763 Quaternion irotq = Quaternion.Inverse(rotq);
764
765 d.Vector3 dvtmp;
766 Vector3 tmpV;
767 Vector3 curVel; // velocity in world
768 Vector3 curAngVel; // angular velocity in world
769 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
770 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
771 d.Vector3 dtorque = new d.Vector3();
772
773 dvtmp = d.BodyGetLinearVel(Body);
774 curVel.X = dvtmp.X;
775 curVel.Y = dvtmp.Y;
776 curVel.Z = dvtmp.Z;
777 Vector3 curLocalVel = curVel * irotq; // current velocity in local
778
779 dvtmp = d.BodyGetAngularVel(Body);
780 curAngVel.X = dvtmp.X;
781 curAngVel.Y = dvtmp.Y;
782 curAngVel.Z = dvtmp.Z;
783 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
784
785 float ldampZ = 0;
786
787 // linear motor
788 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
789 {
790 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
791 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
792 tmpV *= rotq; // to world
793
794 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
795 tmpV.Z = 0;
796
797 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
798 {
799 // have offset, do it now
800 tmpV *= dmass.mass;
801 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
802 }
803 else
804 {
805 force.X += tmpV.X;
806 force.Y += tmpV.Y;
807 force.Z += tmpV.Z;
808 }
809
810 m_lmEfect *= m_lmDecay;
811// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
812 m_ffactor = 0.0f;
813 }
814 else
815 {
816 m_lmEfect = 0;
817 m_ffactor = 1f;
818 }
819
820 // hover
821 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
822 {
823 // d.Vector3 pos = d.BodyGetPosition(Body);
824 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
825 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
826
827 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
828 float perr;
829
830 // default to global but don't go underground
831 perr = m_VhoverHeight - pos.Z;
832
833 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
834 {
835 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
836 {
837 perr += _pParentScene.GetWaterLevel();
838 }
839 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
840 {
841 perr += t;
842 }
843 else
844 {
845 float w = _pParentScene.GetWaterLevel();
846 if (t > w)
847 perr += t;
848 else
849 perr += w;
850 }
851 }
852 else if (t > m_VhoverHeight)
853 perr = t - pos.Z; ;
854
855 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
856 {
857 ldampZ = m_VhoverEfficiency * m_invtimestep;
858
859 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
860
861 // force.Z += perr - curVel.Z * tmp;
862 force.Z += perr;
863 ldampZ *= -curVel.Z;
864
865 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
866 }
867 else // no buoyancy
868 force.Z += _pParentScene.gravityz;
869 }
870 else
871 {
872 // default gravity and Buoyancy
873 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
874 }
875
876 // linear deflection
877 if (m_linearDeflectionEfficiency > 0)
878 {
879 float len = curVel.Length();
880 if (len > 0.01) // if moving
881 {
882 Vector3 atAxis;
883 atAxis = Xrot(rotq); // where are we pointing to
884 atAxis *= len; // make it same size as world velocity vector
885
886 tmpV = -atAxis; // oposite direction
887 atAxis -= curVel; // error to one direction
888 len = atAxis.LengthSquared();
889
890 tmpV -= curVel; // error to oposite
891 float lens = tmpV.LengthSquared();
892
893 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
894 {
895 if (len < lens)
896 tmpV = atAxis;
897
898 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
899 force.X += tmpV.X;
900 force.Y += tmpV.Y;
901 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
902 force.Z += tmpV.Z;
903 }
904 }
905 }
906
907 // linear friction/damping
908 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
909 {
910 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
911 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
912 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
913 tmpV *= rotq; // to world
914
915 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
916 tmpV.Z = ldampZ;
917 force.X += tmpV.X;
918 force.Y += tmpV.Y;
919 force.Z += tmpV.Z;
920 }
921
922 // vertical atractor
923 if (m_verticalAttractionTimescale < 300)
924 {
925 float roll;
926 float pitch;
927
928
929
930 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
931
932 float ftmp2;
933 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
934 m_amdampX = ftmp2;
935
936 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
937
938 GetRollPitch(irotq, out roll, out pitch);
939
940 if (roll > halfpi)
941 roll = pi - roll;
942 else if (roll < -halfpi)
943 roll = -pi - roll;
944
945 float effroll = pitch / halfpi;
946 effroll *= effroll;
947 effroll = 1 - effroll;
948 effroll *= roll;
949
950
951 torque.X += effroll * ftmp;
952
953 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
954 {
955 float effpitch = roll / halfpi;
956 effpitch *= effpitch;
957 effpitch = 1 - effpitch;
958 effpitch *= pitch;
959
960 torque.Y += effpitch * ftmp;
961 }
962
963 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
964 {
965
966 float broll = effroll;
967 /*
968 if (broll > halfpi)
969 broll = pi - broll;
970 else if (broll < -halfpi)
971 broll = -pi - broll;
972 */
973 broll *= m_bankingEfficiency;
974 if (m_bankingMix != 0)
975 {
976 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
977 if (vfact > 1.0f) vfact = 1.0f;
978
979 if (curLocalVel.X >= 0)
980 broll *= (1 + (vfact - 1) * m_bankingMix);
981 else
982 broll *= -(1 + (vfact - 1) * m_bankingMix);
983 }
984 // make z rot be in world Z not local as seems to be in sl
985
986 broll = broll / m_bankingTimescale;
987
988
989 tmpV = Zrot(irotq);
990 tmpV *= broll;
991
992 torque.X += tmpV.X;
993 torque.Y += tmpV.Y;
994 torque.Z += tmpV.Z;
995
996 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
997 m_amdampY = m_amdampZ;
998
999 }
1000 else
1001 {
1002 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1003 m_amdampY = m_amdampX;
1004 }
1005 }
1006 else
1007 {
1008 m_ampwr = 1.0f;
1009 m_amdampX = 1 / m_angularFrictionTimescale.X;
1010 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1011 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1012 }
1013
1014 // angular motor
1015 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1016 {
1017 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1018 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1019 torque.X += tmpV.X * m_ampwr;
1020 torque.Y += tmpV.Y * m_ampwr;
1021 torque.Z += tmpV.Z;
1022
1023 m_amEfect *= m_amDecay;
1024 }
1025 else
1026 m_amEfect = 0;
1027
1028 // angular deflection
1029 if (m_angularDeflectionEfficiency > 0)
1030 {
1031 Vector3 dirv;
1032
1033 if (curLocalVel.X > 0.01f)
1034 dirv = curLocalVel;
1035 else if (curLocalVel.X < -0.01f)
1036 // use oposite
1037 dirv = -curLocalVel;
1038 else
1039 {
1040 // make it fall into small positive x case
1041 dirv.X = 0.01f;
1042 dirv.Y = curLocalVel.Y;
1043 dirv.Z = curLocalVel.Z;
1044 }
1045
1046 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1047
1048 if (Math.Abs(dirv.Z) > 0.01)
1049 {
1050 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1051 }
1052
1053 if (Math.Abs(dirv.Y) > 0.01)
1054 {
1055 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1056 }
1057 }
1058
1059 // angular friction
1060 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1061 {
1062 torque.X -= curLocalAngVel.X * m_amdampX;
1063 torque.Y -= curLocalAngVel.Y * m_amdampY;
1064 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1065 }
1066
1067
1068
1069 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1070 {
1071 force *= dmass.mass;
1072 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1073 }
1074
1075 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1076 {
1077 torque *= m_referenceFrame; // to object frame
1078 dtorque.X = torque.X ;
1079 dtorque.Y = torque.Y;
1080 dtorque.Z = torque.Z;
1081
1082 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1083 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1084 }
1085 }
1086 }
1087}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..f2f4725
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -0,0 +1,4112 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revision 2011/12 by Ubit Umarov
29 *
30 *
31 */
32
33/*
34 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
35 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
36 * ODEPrim.cs contains methods dealing with Prim editing, Prim
37 * characteristics and Kinetic motion.
38 * ODEDynamics.cs contains methods dealing with Prim Physical motion
39 * (dynamics) and the associated settings. Old Linear and angular
40 * motors for dynamic motion have been replace with MoveLinear()
41 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
42 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
43 * switch between 'VEHICLE' parameter use and general dynamics
44 * settings use.
45 */
46
47//#define SPAM
48
49using System;
50using System.Collections.Generic;
51using System.Reflection;
52using System.Runtime.InteropServices;
53using System.Threading;
54using log4net;
55using OpenMetaverse;
56using OdeAPI;
57using OpenSim.Framework;
58using OpenSim.Region.Physics.Manager;
59
60namespace OpenSim.Region.Physics.OdePlugin
61{
62 public class OdePrim : PhysicsActor
63 {
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
66 private bool m_isphysical;
67 private bool m_fakeisphysical;
68 private bool m_isphantom;
69 private bool m_fakeisphantom;
70 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
71 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
72
73 protected bool m_building;
74 protected bool m_forcePosOrRotation;
75 private bool m_iscolliding;
76
77 internal bool m_isSelected;
78 private bool m_delaySelect;
79 private bool m_lastdoneSelected;
80 internal bool m_outbounds;
81
82 private Quaternion m_lastorientation = new Quaternion();
83 private Quaternion _orientation;
84
85 private Vector3 _position;
86 private Vector3 _velocity;
87 private Vector3 _torque;
88 private Vector3 m_lastVelocity;
89 private Vector3 m_lastposition;
90 private Vector3 m_rotationalVelocity;
91 private Vector3 _size;
92 private Vector3 _acceleration;
93 private Vector3 m_angularlock = Vector3.One;
94 private IntPtr Amotor = IntPtr.Zero;
95
96 private Vector3 m_force;
97 private Vector3 m_forceacc;
98 private Vector3 m_angularForceacc;
99
100 private float m_invTimeStep = 50.0f;
101 private float m_timeStep = .02f;
102
103 private Vector3 m_PIDTarget;
104 private float m_PIDTau;
105 private bool m_usePID;
106
107 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
108 // and are for non-VEHICLES only.
109
110 private float m_PIDHoverHeight;
111 private float m_PIDHoverTau;
112 private bool m_useHoverPID;
113 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
114 private float m_targetHoverHeight;
115 private float m_groundHeight;
116 private float m_waterHeight;
117 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
118
119 private int body_autodisable_frames = 5;
120 public int bodydisablecontrol = 0;
121
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125 // Default colide nonphysical don't try to colide with anything
126 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
127
128 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
129 CollisionCategories.Character |
130 CollisionCategories.Land |
131 CollisionCategories.VolumeDtc);
132
133// private bool m_collidesLand = true;
134 private bool m_collidesWater;
135// public bool m_returnCollisions;
136
137 private bool m_NoColide; // for now only for internal use for bad meshs
138
139
140 // Default, Collide with Other Geometries, spaces and Bodies
141 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
142
143 public bool m_disabled;
144
145 private uint m_localID;
146
147 private IMesh m_mesh;
148 private object m_meshlock = new object();
149 private PrimitiveBaseShape _pbs;
150 public OdeScene _parent_scene;
151
152 /// <summary>
153 /// The physics space which contains prim geometry
154 /// </summary>
155 public IntPtr m_targetSpace = IntPtr.Zero;
156
157 public IntPtr prim_geom;
158 public IntPtr _triMeshData;
159
160 private PhysicsActor _parent;
161
162 private List<OdePrim> childrenPrim = new List<OdePrim>();
163
164 public float m_collisionscore;
165 private int m_colliderfilter = 0;
166
167 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
168
169 private float m_density = 10.000006836f; // Aluminum g/cm3;
170 private byte m_shapetype;
171 public bool _zeroFlag;
172 private bool m_lastUpdateSent;
173
174 public IntPtr Body = IntPtr.Zero;
175
176 private Vector3 _target_velocity;
177
178 public Vector3 primOOBsize; // prim real dimensions from mesh
179 public Vector3 primOOBoffset; // its centroid out of mesh or rest aabb
180 public float primOOBradiusSQ;
181 public d.Mass primdMass; // prim inertia information on it's own referencial
182 float primMass; // prim own mass
183 float primVolume; // prim own volume;
184 float _mass; // object mass acording to case
185 private bool hasOOBoffsetFromMesh = false; // if true we did compute it form mesh centroid, else from aabb
186
187 public int givefakepos = 0;
188 private Vector3 fakepos;
189 public int givefakeori = 0;
190 private Quaternion fakeori;
191
192 private int m_eventsubscription;
193 private int m_cureventsubscription;
194 private CollisionEventUpdate CollisionEventsThisFrame = null;
195 private bool SentEmptyCollisionsEvent;
196
197 public volatile bool childPrim;
198
199 public ODEDynamics m_vehicle;
200
201 internal int m_material = (int)Material.Wood;
202 private float mu;
203 private float bounce;
204
205 /// <summary>
206 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
207 /// </summary>
208 public override bool IsPhysical // this is not reliable for internal use
209 {
210 get { return m_fakeisphysical; }
211 set
212 {
213 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
214 // and also to stop imediatly some updates
215 // but real change will only happen in taintprocessing
216
217 if (!value) // Zero the remembered last velocity
218 m_lastVelocity = Vector3.Zero;
219 AddChange(changes.Physical, value);
220 }
221 }
222
223 public override bool IsVolumeDtc
224 {
225 get { return m_fakeisVolumeDetect; }
226 set
227 {
228 m_fakeisVolumeDetect = value;
229 AddChange(changes.VolumeDtc, value);
230 }
231 }
232
233 public override bool Phantom // this is not reliable for internal use
234 {
235 get { return m_fakeisphantom; }
236 set
237 {
238 m_fakeisphantom = value;
239 AddChange(changes.Phantom, value);
240 }
241 }
242
243 public override bool Building // this is not reliable for internal use
244 {
245 get { return m_building; }
246 set
247 {
248 if (value)
249 m_building = true;
250 AddChange(changes.building, value);
251 }
252 }
253
254 public override void getContactData(ref ContactData cdata)
255 {
256 cdata.mu = mu;
257 cdata.bounce = bounce;
258
259 // cdata.softcolide = m_softcolide;
260 cdata.softcolide = false;
261
262 if (m_isphysical)
263 {
264 ODEDynamics veh;
265 if (_parent != null)
266 veh = ((OdePrim)_parent).m_vehicle;
267 else
268 veh = m_vehicle;
269
270 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
271 cdata.mu *= veh.FrictionFactor;
272// cdata.mu *= 0;
273 }
274 }
275
276 public override int PhysicsActorType
277 {
278 get { return (int)ActorTypes.Prim; }
279 set { return; }
280 }
281
282 public override bool SetAlwaysRun
283 {
284 get { return false; }
285 set { return; }
286 }
287
288 public override uint LocalID
289 {
290 get { return m_localID; }
291 set { m_localID = value; }
292 }
293
294 public override PhysicsActor ParentActor
295 {
296 get
297 {
298 if (childPrim)
299 return _parent;
300 else
301 return (PhysicsActor)this;
302 }
303 }
304
305 public override bool Grabbed
306 {
307 set { return; }
308 }
309
310 public override bool Selected
311 {
312 set
313 {
314 if (value)
315 m_isSelected = value; // if true set imediatly to stop moves etc
316 AddChange(changes.Selected, value);
317 }
318 }
319
320 public override bool Flying
321 {
322 // no flying prims for you
323 get { return false; }
324 set { }
325 }
326
327 public override bool IsColliding
328 {
329 get { return m_iscolliding; }
330 set
331 {
332 if (value)
333 {
334 m_colliderfilter += 2;
335 if (m_colliderfilter > 2)
336 m_colliderfilter = 2;
337 }
338 else
339 {
340 m_colliderfilter--;
341 if (m_colliderfilter < 0)
342 m_colliderfilter = 0;
343 }
344
345 if (m_colliderfilter == 0)
346 m_iscolliding = false;
347 else
348 m_iscolliding = true;
349 }
350 }
351
352 public override bool CollidingGround
353 {
354 get { return false; }
355 set { return; }
356 }
357
358 public override bool CollidingObj
359 {
360 get { return false; }
361 set { return; }
362 }
363
364
365 public override bool ThrottleUpdates {get;set;}
366
367 public override bool Stopped
368 {
369 get { return _zeroFlag; }
370 }
371
372 public override Vector3 Position
373 {
374 get
375 {
376 if (givefakepos > 0)
377 return fakepos;
378 else
379 return _position;
380 }
381
382 set
383 {
384 fakepos = value;
385 givefakepos++;
386 AddChange(changes.Position, value);
387 }
388 }
389
390 public override Vector3 Size
391 {
392 get { return _size; }
393 set
394 {
395 if (value.IsFinite())
396 {
397 AddChange(changes.Size, value);
398 }
399 else
400 {
401 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
402 }
403 }
404 }
405
406 public override float Mass
407 {
408 get { return primMass; }
409 }
410
411 public override Vector3 Force
412 {
413 get { return m_force; }
414 set
415 {
416 if (value.IsFinite())
417 {
418 AddChange(changes.Force, value);
419 }
420 else
421 {
422 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
423 }
424 }
425 }
426
427 public override void SetVolumeDetect(int param)
428 {
429 m_fakeisVolumeDetect = (param != 0);
430 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
431 }
432
433 public override Vector3 GeometricCenter
434 {
435 // this is not real geometric center but a average of positions relative to root prim acording to
436 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
437 // ignoring tortured prims details since sl also seems to ignore
438 // so no real use in doing it on physics
439 get
440 {
441 return Vector3.Zero;
442 }
443 }
444
445 public override Vector3 CenterOfMass
446 {
447 get
448 {
449 lock (_parent_scene.OdeLock)
450 {
451 d.Vector3 dtmp;
452 if (!childPrim && Body != IntPtr.Zero)
453 {
454 dtmp = d.BodyGetPosition(Body);
455 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
456 }
457 else if (prim_geom != IntPtr.Zero)
458 {
459 d.Quaternion dq;
460 d.GeomCopyQuaternion(prim_geom, out dq);
461 Quaternion q;
462 q.X = dq.X;
463 q.Y = dq.Y;
464 q.Z = dq.Z;
465 q.W = dq.W;
466
467 Vector3 Ptot = primOOBoffset * q;
468 dtmp = d.GeomGetPosition(prim_geom);
469 Ptot.X += dtmp.X;
470 Ptot.Y += dtmp.Y;
471 Ptot.Z += dtmp.Z;
472
473 // if(childPrim) we only know about physical linksets
474 return Ptot;
475/*
476 float tmass = _mass;
477 Ptot *= tmass;
478
479 float m;
480
481 foreach (OdePrim prm in childrenPrim)
482 {
483 m = prm._mass;
484 Ptot += prm.CenterOfMass * m;
485 tmass += m;
486 }
487
488 if (tmass == 0)
489 tmass = 0;
490 else
491 tmass = 1.0f / tmass;
492
493 Ptot *= tmass;
494 return Ptot;
495*/
496 }
497 else
498 return _position;
499 }
500 }
501 }
502
503 public override Vector3 OOBsize
504 {
505 get
506 {
507 return primOOBsize;
508 }
509 }
510
511 public override Vector3 OOBoffset
512 {
513 get
514 {
515 return primOOBoffset;
516 }
517 }
518
519 public override float OOBRadiusSQ
520 {
521 get
522 {
523 return primOOBradiusSQ;
524 }
525 }
526
527 public override PrimitiveBaseShape Shape
528 {
529 set
530 {
531 AddChange(changes.Shape, value);
532 }
533 }
534
535 public override byte PhysicsShapeType
536 {
537 get
538 {
539 return m_shapetype;
540 }
541 set
542 {
543 m_shapetype = value;
544 AddChange(changes.Shape, null);
545 }
546 }
547
548
549 public override Vector3 Velocity
550 {
551 get
552 {
553 if (_zeroFlag)
554 return Vector3.Zero;
555 return _velocity;
556 }
557 set
558 {
559 if (value.IsFinite())
560 {
561 AddChange(changes.Velocity, value);
562 }
563 else
564 {
565 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
566 }
567
568 }
569 }
570
571 public override Vector3 Torque
572 {
573 get
574 {
575 if (!IsPhysical || Body == IntPtr.Zero)
576 return Vector3.Zero;
577
578 return _torque;
579 }
580
581 set
582 {
583 if (value.IsFinite())
584 {
585 AddChange(changes.Torque, value);
586 }
587 else
588 {
589 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
590 }
591 }
592 }
593
594 public override float CollisionScore
595 {
596 get { return m_collisionscore; }
597 set { m_collisionscore = value; }
598 }
599
600 public override bool Kinematic
601 {
602 get { return false; }
603 set { }
604 }
605
606 public override Quaternion Orientation
607 {
608 get
609 {
610 if (givefakeori > 0)
611 return fakeori;
612 else
613
614 return _orientation;
615 }
616 set
617 {
618 if (QuaternionIsFinite(value))
619 {
620 fakeori = value;
621 givefakeori++;
622 AddChange(changes.Orientation, value);
623 }
624 else
625 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
626
627 }
628 }
629
630 public override Vector3 Acceleration
631 {
632 get { return _acceleration; }
633 set { }
634 }
635
636 public override Vector3 RotationalVelocity
637 {
638 get
639 {
640 Vector3 pv = Vector3.Zero;
641 if (_zeroFlag)
642 return pv;
643
644 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
645 return pv;
646
647 return m_rotationalVelocity;
648 }
649 set
650 {
651 if (value.IsFinite())
652 {
653 AddChange(changes.AngVelocity, value);
654 }
655 else
656 {
657 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
658 }
659 }
660 }
661
662 public override float Buoyancy
663 {
664 get { return m_buoyancy; }
665 set
666 {
667 AddChange(changes.Buoyancy,value);
668 }
669 }
670
671 public override bool FloatOnWater
672 {
673 set
674 {
675 AddChange(changes.CollidesWater, value);
676 }
677 }
678
679 public override Vector3 PIDTarget
680 {
681 set
682 {
683 if (value.IsFinite())
684 {
685 AddChange(changes.PIDTarget,value);
686 }
687 else
688 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
689 }
690 }
691
692 public override bool PIDActive
693 {
694 set
695 {
696 AddChange(changes.PIDActive,value);
697 }
698 }
699
700 public override float PIDTau
701 {
702 set
703 {
704 float tmp = 0;
705 if (value > 0)
706 {
707 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
708 if (value < mint)
709 tmp = mint;
710 else
711 tmp = value;
712 }
713 AddChange(changes.PIDTau,tmp);
714 }
715 }
716
717 public override float PIDHoverHeight
718 {
719 set
720 {
721 AddChange(changes.PIDHoverHeight,value);
722 }
723 }
724 public override bool PIDHoverActive
725 {
726 set
727 {
728 AddChange(changes.PIDHoverActive, value);
729 }
730 }
731
732 public override PIDHoverType PIDHoverType
733 {
734 set
735 {
736 AddChange(changes.PIDHoverType,value);
737 }
738 }
739
740 public override float PIDHoverTau
741 {
742 set
743 {
744 float tmp =0;
745 if (value > 0)
746 {
747 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
748 if (value < mint)
749 tmp = mint;
750 else
751 tmp = value;
752 }
753 AddChange(changes.PIDHoverTau, tmp);
754 }
755 }
756
757 public override Quaternion APIDTarget { set { return; } }
758
759 public override bool APIDActive { set { return; } }
760
761 public override float APIDStrength { set { return; } }
762
763 public override float APIDDamping { set { return; } }
764
765 public override int VehicleType
766 {
767 // we may need to put a fake on this
768 get
769 {
770 if (m_vehicle == null)
771 return (int)Vehicle.TYPE_NONE;
772 else
773 return (int)m_vehicle.Type;
774 }
775 set
776 {
777 AddChange(changes.VehicleType, value);
778 }
779 }
780
781 public override void VehicleFloatParam(int param, float value)
782 {
783 strVehicleFloatParam fp = new strVehicleFloatParam();
784 fp.param = param;
785 fp.value = value;
786 AddChange(changes.VehicleFloatParam, fp);
787 }
788
789 public override void VehicleVectorParam(int param, Vector3 value)
790 {
791 strVehicleVectorParam fp = new strVehicleVectorParam();
792 fp.param = param;
793 fp.value = value;
794 AddChange(changes.VehicleVectorParam, fp);
795 }
796
797 public override void VehicleRotationParam(int param, Quaternion value)
798 {
799 strVehicleQuatParam fp = new strVehicleQuatParam();
800 fp.param = param;
801 fp.value = value;
802 AddChange(changes.VehicleRotationParam, fp);
803 }
804
805 public override void VehicleFlags(int param, bool value)
806 {
807 strVehicleBoolParam bp = new strVehicleBoolParam();
808 bp.param = param;
809 bp.value = value;
810 AddChange(changes.VehicleFlags, bp);
811 }
812
813 public override void SetVehicle(object vdata)
814 {
815 AddChange(changes.SetVehicle, vdata);
816 }
817 public void SetAcceleration(Vector3 accel)
818 {
819 _acceleration = accel;
820 }
821
822 public override void AddForce(Vector3 force, bool pushforce)
823 {
824 if (force.IsFinite())
825 {
826 if(pushforce)
827 AddChange(changes.AddForce, force);
828 else // a impulse
829 AddChange(changes.AddForce, force * m_invTimeStep);
830 }
831 else
832 {
833 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
834 }
835 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
836 }
837
838 public override void AddAngularForce(Vector3 force, bool pushforce)
839 {
840 if (force.IsFinite())
841 {
842// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
843 AddChange(changes.AddAngForce, force);
844// else // a impulse
845// AddChange(changes.AddAngForce, force * m_invTimeStep);
846 }
847 else
848 {
849 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
850 }
851 }
852
853 public override void CrossingFailure()
854 {
855 if (m_outbounds)
856 {
857 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
858 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
859 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
860
861 m_lastposition = _position;
862 _velocity.X = 0;
863 _velocity.Y = 0;
864 _velocity.Z = 0;
865
866 m_lastVelocity = _velocity;
867 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
868 m_vehicle.Stop();
869
870 if(Body != IntPtr.Zero)
871 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
872 if (prim_geom != IntPtr.Zero)
873 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
874
875 m_outbounds = false;
876 changeDisable(false);
877 base.RequestPhysicsterseUpdate();
878 }
879 }
880
881 public override void SetMomentum(Vector3 momentum)
882 {
883 }
884
885 public override void SetMaterial(int pMaterial)
886 {
887 m_material = pMaterial;
888 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
889 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
890 }
891
892 public void setPrimForRemoval()
893 {
894 AddChange(changes.Remove, null);
895 }
896
897 public override void link(PhysicsActor obj)
898 {
899 AddChange(changes.Link, obj);
900 }
901
902 public override void delink()
903 {
904 AddChange(changes.DeLink, null);
905 }
906
907 public override void LockAngularMotion(Vector3 axis)
908 {
909 // reverse the zero/non zero values for ODE.
910 if (axis.IsFinite())
911 {
912 axis.X = (axis.X > 0) ? 1f : 0f;
913 axis.Y = (axis.Y > 0) ? 1f : 0f;
914 axis.Z = (axis.Z > 0) ? 1f : 0f;
915// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
916 AddChange(changes.AngLock, axis);
917 }
918 else
919 {
920 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
921 }
922 }
923
924 public override void SubscribeEvents(int ms)
925 {
926 m_eventsubscription = ms;
927 m_cureventsubscription = 0;
928 if (CollisionEventsThisFrame == null)
929 CollisionEventsThisFrame = new CollisionEventUpdate();
930 SentEmptyCollisionsEvent = false;
931 }
932
933 public override void UnSubscribeEvents()
934 {
935 if (CollisionEventsThisFrame != null)
936 {
937 CollisionEventsThisFrame.Clear();
938 CollisionEventsThisFrame = null;
939 }
940 m_eventsubscription = 0;
941 _parent_scene.RemoveCollisionEventReporting(this);
942 }
943
944 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
945 {
946 if (CollisionEventsThisFrame == null)
947 CollisionEventsThisFrame = new CollisionEventUpdate();
948// if(CollisionEventsThisFrame.Count < 32)
949 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
950 }
951
952 public void SendCollisions()
953 {
954 if (CollisionEventsThisFrame == null)
955 return;
956
957 if (m_cureventsubscription < m_eventsubscription)
958 return;
959
960 m_cureventsubscription = 0;
961
962 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
963
964 if (!SentEmptyCollisionsEvent || ncolisions > 0)
965 {
966 base.SendCollisionUpdate(CollisionEventsThisFrame);
967
968 if (ncolisions == 0)
969 {
970 SentEmptyCollisionsEvent = true;
971 _parent_scene.RemoveCollisionEventReporting(this);
972 }
973 else
974 {
975 SentEmptyCollisionsEvent = false;
976 CollisionEventsThisFrame.Clear();
977 }
978 }
979 }
980
981 internal void AddCollisionFrameTime(int t)
982 {
983 if (m_cureventsubscription < 50000)
984 m_cureventsubscription += t;
985 }
986
987 public override bool SubscribedEvents()
988 {
989 if (m_eventsubscription > 0)
990 return true;
991 return false;
992 }
993
994 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
995 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
996 {
997 Name = primName;
998 LocalID = plocalID;
999
1000 m_vehicle = null;
1001
1002 if (!pos.IsFinite())
1003 {
1004 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
1005 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
1006 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
1007 }
1008 _position = pos;
1009 givefakepos = 0;
1010
1011 m_timeStep = parent_scene.ODE_STEPSIZE;
1012 m_invTimeStep = 1f / m_timeStep;
1013
1014 m_density = parent_scene.geomDefaultDensity;
1015 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
1016 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1017
1018 prim_geom = IntPtr.Zero;
1019 collide_geom = IntPtr.Zero;
1020 Body = IntPtr.Zero;
1021
1022 if (!size.IsFinite())
1023 {
1024 size = new Vector3(0.5f, 0.5f, 0.5f);
1025 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1026 }
1027
1028 if (size.X <= 0) size.X = 0.01f;
1029 if (size.Y <= 0) size.Y = 0.01f;
1030 if (size.Z <= 0) size.Z = 0.01f;
1031
1032 _size = size;
1033
1034 if (!QuaternionIsFinite(rotation))
1035 {
1036 rotation = Quaternion.Identity;
1037 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1038 }
1039
1040 _orientation = rotation;
1041 givefakeori = 0;
1042
1043 _pbs = pbs;
1044
1045 _parent_scene = parent_scene;
1046 m_targetSpace = IntPtr.Zero;
1047
1048 if (pos.Z < 0)
1049 {
1050 m_isphysical = false;
1051 }
1052 else
1053 {
1054 m_isphysical = pisPhysical;
1055 }
1056 m_fakeisphysical = m_isphysical;
1057
1058 m_isVolumeDetect = false;
1059 m_fakeisVolumeDetect = false;
1060
1061 m_force = Vector3.Zero;
1062
1063 m_iscolliding = false;
1064 m_colliderfilter = 0;
1065 m_NoColide = false;
1066
1067 hasOOBoffsetFromMesh = false;
1068 _triMeshData = IntPtr.Zero;
1069
1070 m_shapetype = _shapeType;
1071
1072 m_lastdoneSelected = false;
1073 m_isSelected = false;
1074 m_delaySelect = false;
1075
1076 m_isphantom = pisPhantom;
1077 m_fakeisphantom = pisPhantom;
1078
1079 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1080 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1081
1082 CalcPrimBodyData();
1083
1084 m_mesh = null;
1085 if (_parent_scene.needsMeshing(pbs) && (pbs.SculptData.Length > 0))
1086 {
1087 bool convex;
1088 int clod = (int)LevelOfDetail.High;
1089 if (m_shapetype == 0)
1090 convex = false;
1091 else
1092 {
1093 convex = true;
1094 if (_pbs.SculptType != (byte)SculptType.Mesh)
1095 clod = (int)LevelOfDetail.Low;
1096 }
1097 m_mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, clod, true, convex);
1098 }
1099
1100 m_building = true; // control must set this to false when done
1101
1102 AddChange(changes.Add, null);
1103 }
1104
1105 private void resetCollisionAccounting()
1106 {
1107 m_collisionscore = 0;
1108 }
1109
1110 private void UpdateCollisionCatFlags()
1111 {
1112 if(m_isphysical && m_disabled)
1113 {
1114 m_collisionCategories = 0;
1115 m_collisionFlags = 0;
1116 }
1117
1118 else if (m_isSelected)
1119 {
1120 m_collisionCategories = CollisionCategories.Selected;
1121 m_collisionFlags = 0;
1122 }
1123
1124 else if (m_isVolumeDetect)
1125 {
1126 m_collisionCategories = CollisionCategories.VolumeDtc;
1127 if (m_isphysical)
1128 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1129 else
1130 m_collisionFlags = 0;
1131 }
1132 else if (m_isphantom)
1133 {
1134 m_collisionCategories = CollisionCategories.Phantom;
1135 if (m_isphysical)
1136 m_collisionFlags = CollisionCategories.Land;
1137 else
1138 m_collisionFlags = 0;
1139 }
1140 else
1141 {
1142 m_collisionCategories = CollisionCategories.Geom;
1143 if (m_isphysical)
1144 m_collisionFlags = m_default_collisionFlagsPhysical;
1145 else
1146 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1147 }
1148 }
1149
1150 private void ApplyCollisionCatFlags()
1151 {
1152 if (prim_geom != IntPtr.Zero)
1153 {
1154 if (!childPrim && childrenPrim.Count > 0)
1155 {
1156 foreach (OdePrim prm in childrenPrim)
1157 {
1158 if (m_isphysical && m_disabled)
1159 {
1160 prm.m_collisionCategories = 0;
1161 prm.m_collisionFlags = 0;
1162 }
1163 else
1164 {
1165 // preserve some
1166 if (prm.m_isSelected)
1167 {
1168 prm.m_collisionCategories = CollisionCategories.Selected;
1169 prm.m_collisionFlags = 0;
1170 }
1171 else if (prm.m_isVolumeDetect)
1172 {
1173 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1174 if (m_isphysical)
1175 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1176 else
1177 prm.m_collisionFlags = 0;
1178 }
1179 else if (prm.m_isphantom)
1180 {
1181 prm.m_collisionCategories = CollisionCategories.Phantom;
1182 if (m_isphysical)
1183 prm.m_collisionFlags = CollisionCategories.Land;
1184 else
1185 prm.m_collisionFlags = 0;
1186 }
1187 else
1188 {
1189 prm.m_collisionCategories = m_collisionCategories;
1190 prm.m_collisionFlags = m_collisionFlags;
1191 }
1192 }
1193
1194 if (prm.prim_geom != IntPtr.Zero)
1195 {
1196 if (prm.m_NoColide)
1197 {
1198 d.GeomSetCategoryBits(prm.prim_geom, 0);
1199 if (m_isphysical)
1200 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1201 else
1202 d.GeomSetCollideBits(prm.prim_geom, 0);
1203 }
1204 else
1205 {
1206 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1207 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1208 }
1209 }
1210 }
1211 }
1212
1213 if (m_NoColide)
1214 {
1215 d.GeomSetCategoryBits(prim_geom, 0);
1216 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1217 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1218 {
1219 d.GeomSetCategoryBits(collide_geom, 0);
1220 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1221 }
1222 }
1223 else
1224 {
1225 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1226 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1227 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1228 {
1229 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1230 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1231 }
1232 }
1233 }
1234 }
1235
1236 private void createAMotor(Vector3 axis)
1237 {
1238 if (Body == IntPtr.Zero)
1239 return;
1240
1241 if (Amotor != IntPtr.Zero)
1242 {
1243 d.JointDestroy(Amotor);
1244 Amotor = IntPtr.Zero;
1245 }
1246
1247 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1248
1249 if (axisnum <= 0)
1250 return;
1251
1252 // stop it
1253 d.BodySetTorque(Body, 0, 0, 0);
1254 d.BodySetAngularVel(Body, 0, 0, 0);
1255
1256 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1257 d.JointAttach(Amotor, Body, IntPtr.Zero);
1258
1259 d.JointSetAMotorMode(Amotor, 0);
1260
1261 d.JointSetAMotorNumAxes(Amotor, axisnum);
1262
1263 // get current orientation to lock
1264
1265 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1266 Quaternion curr; // crap convertion between identical things
1267 curr.X = dcur.X;
1268 curr.Y = dcur.Y;
1269 curr.Z = dcur.Z;
1270 curr.W = dcur.W;
1271 Vector3 ax;
1272
1273 int i = 0;
1274 int j = 0;
1275 if (axis.X == 0)
1276 {
1277 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1278 // ODE should do this with axis relative to body 1 but seems to fail
1279 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1280 d.JointSetAMotorAngle(Amotor, 0, 0);
1281 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f);
1282 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f);
1283 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1284 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1285 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1286 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1287 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1288 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1289 i++;
1290 j = 256; // move to next axis set
1291 }
1292
1293 if (axis.Y == 0)
1294 {
1295 ax = (new Vector3(0, 1, 0)) * curr;
1296 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1297 d.JointSetAMotorAngle(Amotor, i, 0);
1298 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1299 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1300 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1301 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1302 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1303 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1304 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1305 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1306 i++;
1307 j += 256;
1308 }
1309
1310 if (axis.Z == 0)
1311 {
1312 ax = (new Vector3(0, 0, 1)) * curr;
1313 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1314 d.JointSetAMotorAngle(Amotor, i, 0);
1315 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1316 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1317 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1318 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1319 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1320 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1321 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1322 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1323 }
1324 }
1325
1326 private bool setMesh(OdeScene parent_scene)
1327 {
1328 IntPtr vertices, indices;
1329 int vertexCount, indexCount;
1330 int vertexStride, triStride;
1331
1332 if (Body != IntPtr.Zero)
1333 {
1334 if (childPrim)
1335 {
1336 if (_parent != null)
1337 {
1338 OdePrim parent = (OdePrim)_parent;
1339 parent.ChildDelink(this, false);
1340 }
1341 }
1342 else
1343 {
1344 DestroyBody();
1345 }
1346 }
1347
1348 IMesh mesh = null;
1349
1350 lock (m_meshlock)
1351 {
1352 if (m_mesh == null)
1353 {
1354 bool convex;
1355 int clod = (int)LevelOfDetail.High;
1356
1357 if (m_shapetype == 0)
1358 convex = false;
1359 else
1360 {
1361 convex = true;
1362 if (_pbs.SculptType != (byte)SculptType.Mesh)
1363 clod = (int)LevelOfDetail.Low;
1364 }
1365
1366 mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, clod, true, convex);
1367 }
1368 else
1369 {
1370 mesh = m_mesh;
1371 }
1372
1373 if (mesh == null)
1374 {
1375 m_log.WarnFormat("[PHYSICS]: CreateMesh Failed on prim {0} at <{1},{2},{3}>.", Name, _position.X, _position.Y, _position.Z);
1376 return false;
1377 }
1378
1379
1380 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1381 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1382
1383 if (vertexCount == 0 || indexCount == 0)
1384 {
1385 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}",
1386 Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1387 mesh.releaseSourceMeshData();
1388 return false;
1389 }
1390
1391 primOOBoffset = mesh.GetCentroid();
1392 hasOOBoffsetFromMesh = true;
1393
1394 mesh.releaseSourceMeshData();
1395 m_mesh = mesh;
1396 }
1397
1398 IntPtr geo = IntPtr.Zero;
1399
1400 try
1401 {
1402 _triMeshData = d.GeomTriMeshDataCreate();
1403
1404 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1405 d.GeomTriMeshDataPreprocess(_triMeshData);
1406
1407 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1408 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1409 }
1410
1411 catch (Exception e)
1412 {
1413 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1414 if (_triMeshData != IntPtr.Zero)
1415 {
1416 d.GeomTriMeshDataDestroy(_triMeshData);
1417 _triMeshData = IntPtr.Zero;
1418 }
1419 return false;
1420 }
1421
1422 SetGeom(geo);
1423 return true;
1424 }
1425
1426 private void SetGeom(IntPtr geom)
1427 {
1428 prim_geom = geom;
1429 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1430 if (prim_geom != IntPtr.Zero)
1431 {
1432
1433 if (m_NoColide)
1434 {
1435 d.GeomSetCategoryBits(prim_geom, 0);
1436 if (m_isphysical)
1437 {
1438 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1439 }
1440 else
1441 {
1442 d.GeomSetCollideBits(prim_geom, 0);
1443 d.GeomDisable(prim_geom);
1444 }
1445 }
1446 else
1447 {
1448 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1449 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1450 }
1451
1452 CalcPrimBodyData();
1453
1454 _parent_scene.actor_name_map[prim_geom] = this;
1455
1456 }
1457 else
1458 m_log.Warn("Setting bad Geom");
1459 }
1460
1461
1462 /// <summary>
1463 /// Create a geometry for the given mesh in the given target space.
1464 /// </summary>
1465 /// <param name="m_targetSpace"></param>
1466 /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param>
1467 private void CreateGeom()
1468 {
1469 if (_triMeshData != IntPtr.Zero)
1470 {
1471 d.GeomTriMeshDataDestroy(_triMeshData);
1472 _triMeshData = IntPtr.Zero;
1473 }
1474
1475 bool haveMesh = false;
1476 hasOOBoffsetFromMesh = false;
1477 m_NoColide = false;
1478
1479 if (_parent_scene.needsMeshing(_pbs))
1480 {
1481 haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims
1482 if (!haveMesh)
1483 m_NoColide = true;
1484 }
1485
1486 if (!haveMesh)
1487 {
1488 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1489 && _size.X == _size.Y && _size.Y == _size.Z)
1490 { // it's a sphere
1491 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1492 try
1493 {
1494 SetGeom(d.CreateSphere(m_targetSpace, _size.X * 0.5f));
1495 }
1496 catch (Exception e)
1497 {
1498 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1499 return;
1500 }
1501 }
1502 else
1503 {// do it as a box
1504 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1505 try
1506 {
1507 //Console.WriteLine(" CreateGeom 4");
1508 SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
1509 }
1510 catch (Exception e)
1511 {
1512 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1513 return;
1514 }
1515 }
1516 }
1517 }
1518
1519 /// <summary>
1520 /// Set a new geometry for this prim.
1521 /// </summary>
1522 /// <param name="geom"></param>
1523 private void RemoveGeom()
1524 {
1525 if (prim_geom != IntPtr.Zero)
1526 {
1527// _parent_scene.geom_name_map.Remove(prim_geom);
1528 _parent_scene.actor_name_map.Remove(prim_geom);
1529 try
1530 {
1531 d.GeomDestroy(prim_geom);
1532 if (_triMeshData != IntPtr.Zero)
1533 {
1534 d.GeomTriMeshDataDestroy(_triMeshData);
1535 _triMeshData = IntPtr.Zero;
1536 }
1537
1538 }
1539
1540
1541 // catch (System.AccessViolationException)
1542 catch (Exception e)
1543 {
1544 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1545 }
1546
1547 prim_geom = IntPtr.Zero;
1548 collide_geom = IntPtr.Zero;
1549 }
1550 else
1551 {
1552 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1553 }
1554
1555 if (m_mesh != null)
1556 {
1557 _parent_scene.mesher.ReleaseMesh(m_mesh);
1558 m_mesh = null;
1559 }
1560
1561 Body = IntPtr.Zero;
1562 hasOOBoffsetFromMesh = false;
1563 }
1564/*
1565 private void ChildSetGeom(OdePrim odePrim)
1566 {
1567 // well..
1568 DestroyBody();
1569 MakeBody();
1570 }
1571*/
1572 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1573 // should only be called for non physical prims unless they are becoming non physical
1574 private void SetInStaticSpace(OdePrim prim)
1575 {
1576 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1577 prim.m_targetSpace = targetSpace;
1578 collide_geom = IntPtr.Zero;
1579 }
1580
1581 public void enableBodySoft()
1582 {
1583 m_disabled = false;
1584 if (!childPrim && !m_isSelected)
1585 {
1586 if (m_isphysical && Body != IntPtr.Zero)
1587 {
1588 UpdateCollisionCatFlags();
1589 ApplyCollisionCatFlags();
1590
1591 d.BodyEnable(Body);
1592 }
1593 }
1594 resetCollisionAccounting();
1595 }
1596
1597 private void disableBodySoft()
1598 {
1599 m_disabled = true;
1600 if (!childPrim)
1601 {
1602 if (m_isphysical && Body != IntPtr.Zero)
1603 {
1604 if (m_isSelected)
1605 m_collisionFlags = CollisionCategories.Selected;
1606 else
1607 m_collisionCategories = 0;
1608 m_collisionFlags = 0;
1609 ApplyCollisionCatFlags();
1610 d.BodyDisable(Body);
1611 }
1612 }
1613 }
1614
1615 private void MakeBody()
1616 {
1617 if (!m_isphysical) // only physical get bodies
1618 return;
1619
1620 if (childPrim) // child prims don't get bodies;
1621 return;
1622
1623 if (m_building)
1624 return;
1625
1626 if (prim_geom == IntPtr.Zero)
1627 {
1628 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1629 return;
1630 }
1631
1632 if (Body != IntPtr.Zero)
1633 {
1634// d.BodyDestroy(Body);
1635// Body = IntPtr.Zero;
1636 // do a more complet destruction
1637 DestroyBody();
1638 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1639 }
1640
1641 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1642 {
1643 d.GeomSetBody(prim_geom, IntPtr.Zero);
1644 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1645 }
1646
1647 d.Matrix3 mymat = new d.Matrix3();
1648 d.Quaternion myrot = new d.Quaternion();
1649 d.Mass objdmass = new d.Mass { };
1650
1651 Body = d.BodyCreate(_parent_scene.world);
1652
1653 objdmass = primdMass;
1654
1655 // rotate inertia
1656 myrot.X = _orientation.X;
1657 myrot.Y = _orientation.Y;
1658 myrot.Z = _orientation.Z;
1659 myrot.W = _orientation.W;
1660
1661 d.RfromQ(out mymat, ref myrot);
1662 d.MassRotate(ref objdmass, ref mymat);
1663
1664 // set the body rotation
1665 d.BodySetRotation(Body, ref mymat);
1666
1667 // recompute full object inertia if needed
1668 if (childrenPrim.Count > 0)
1669 {
1670 d.Matrix3 mat = new d.Matrix3();
1671 d.Quaternion quat = new d.Quaternion();
1672 d.Mass tmpdmass = new d.Mass { };
1673 Vector3 rcm;
1674
1675 rcm.X = _position.X;
1676 rcm.Y = _position.Y;
1677 rcm.Z = _position.Z;
1678
1679 lock (childrenPrim)
1680 {
1681 foreach (OdePrim prm in childrenPrim)
1682 {
1683 if (prm.prim_geom == IntPtr.Zero)
1684 {
1685 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1686 continue;
1687 }
1688
1689 tmpdmass = prm.primdMass;
1690
1691 // apply prim current rotation to inertia
1692 quat.X = prm._orientation.X;
1693 quat.Y = prm._orientation.Y;
1694 quat.Z = prm._orientation.Z;
1695 quat.W = prm._orientation.W;
1696 d.RfromQ(out mat, ref quat);
1697 d.MassRotate(ref tmpdmass, ref mat);
1698
1699 Vector3 ppos = prm._position;
1700 ppos.X -= rcm.X;
1701 ppos.Y -= rcm.Y;
1702 ppos.Z -= rcm.Z;
1703 // refer inertia to root prim center of mass position
1704 d.MassTranslate(ref tmpdmass,
1705 ppos.X,
1706 ppos.Y,
1707 ppos.Z);
1708
1709 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1710 // fix prim colision cats
1711
1712 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1713 {
1714 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1715 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1716 }
1717
1718 d.GeomClearOffset(prm.prim_geom);
1719 d.GeomSetBody(prm.prim_geom, Body);
1720 prm.Body = Body;
1721 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1722 }
1723 }
1724 }
1725
1726 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1727 // associate root geom with body
1728 d.GeomSetBody(prim_geom, Body);
1729
1730 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1731 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1732
1733 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1734 myrot.X = -myrot.X;
1735 myrot.Y = -myrot.Y;
1736 myrot.Z = -myrot.Z;
1737
1738 d.RfromQ(out mymat, ref myrot);
1739 d.MassRotate(ref objdmass, ref mymat);
1740
1741 d.BodySetMass(Body, ref objdmass);
1742 _mass = objdmass.mass;
1743
1744 // disconnect from world gravity so we can apply buoyancy
1745 d.BodySetGravityMode(Body, false);
1746
1747 d.BodySetAutoDisableFlag(Body, true);
1748 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1749 d.BodySetDamping(Body, .005f, .005f);
1750
1751 if (m_targetSpace != IntPtr.Zero)
1752 {
1753 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1754 if (d.SpaceQuery(m_targetSpace, prim_geom))
1755 d.SpaceRemove(m_targetSpace, prim_geom);
1756 }
1757
1758 if (childrenPrim.Count == 0)
1759 {
1760 collide_geom = prim_geom;
1761 m_targetSpace = _parent_scene.ActiveSpace;
1762 }
1763 else
1764 {
1765 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1766 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1767 d.SpaceSetSublevel(m_targetSpace, 3);
1768 d.SpaceSetCleanup(m_targetSpace, false);
1769
1770 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1771 CollisionCategories.Geom |
1772 CollisionCategories.Phantom |
1773 CollisionCategories.VolumeDtc
1774 ));
1775 d.GeomSetCollideBits(m_targetSpace, 0);
1776 collide_geom = m_targetSpace;
1777 }
1778
1779 d.SpaceAdd(m_targetSpace, prim_geom);
1780
1781 if (m_delaySelect)
1782 {
1783 m_isSelected = true;
1784 m_delaySelect = false;
1785 }
1786
1787 m_collisionscore = 0;
1788
1789 UpdateCollisionCatFlags();
1790 ApplyCollisionCatFlags();
1791
1792 _parent_scene.addActivePrim(this);
1793
1794 lock (childrenPrim)
1795 {
1796 foreach (OdePrim prm in childrenPrim)
1797 {
1798 if (prm.prim_geom == IntPtr.Zero)
1799 continue;
1800
1801 Vector3 ppos = prm._position;
1802 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1803
1804 if (prm.m_targetSpace != m_targetSpace)
1805 {
1806 if (prm.m_targetSpace != IntPtr.Zero)
1807 {
1808 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1809 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1810 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1811 }
1812 prm.m_targetSpace = m_targetSpace;
1813 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1814 }
1815
1816 prm.m_collisionscore = 0;
1817
1818 if(!m_disabled)
1819 prm.m_disabled = false;
1820
1821 _parent_scene.addActivePrim(prm);
1822 }
1823 }
1824
1825 // The body doesn't already have a finite rotation mode set here
1826 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1827 {
1828 createAMotor(m_angularlock);
1829 }
1830
1831
1832 if (m_isSelected || m_disabled)
1833 {
1834 d.BodyDisable(Body);
1835 }
1836 else
1837 {
1838 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1839 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1840 }
1841 _parent_scene.addActiveGroups(this);
1842 }
1843
1844 private void DestroyBody()
1845 {
1846 if (Body != IntPtr.Zero)
1847 {
1848 _parent_scene.remActivePrim(this);
1849
1850 collide_geom = IntPtr.Zero;
1851
1852 if (m_disabled)
1853 m_collisionCategories = 0;
1854 else if (m_isSelected)
1855 m_collisionCategories = CollisionCategories.Selected;
1856 else if (m_isVolumeDetect)
1857 m_collisionCategories = CollisionCategories.VolumeDtc;
1858 else if (m_isphantom)
1859 m_collisionCategories = CollisionCategories.Phantom;
1860 else
1861 m_collisionCategories = CollisionCategories.Geom;
1862
1863 m_collisionFlags = 0;
1864
1865 if (prim_geom != IntPtr.Zero)
1866 {
1867 if (m_NoColide)
1868 {
1869 d.GeomSetCategoryBits(prim_geom, 0);
1870 d.GeomSetCollideBits(prim_geom, 0);
1871 }
1872 else
1873 {
1874 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1875 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1876 }
1877 UpdateDataFromGeom();
1878 d.GeomSetBody(prim_geom, IntPtr.Zero);
1879 SetInStaticSpace(this);
1880 }
1881
1882 if (!childPrim)
1883 {
1884 lock (childrenPrim)
1885 {
1886 foreach (OdePrim prm in childrenPrim)
1887 {
1888 _parent_scene.remActivePrim(prm);
1889
1890 if (prm.m_isSelected)
1891 prm.m_collisionCategories = CollisionCategories.Selected;
1892 else if (prm.m_isVolumeDetect)
1893 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1894 else if (prm.m_isphantom)
1895 prm.m_collisionCategories = CollisionCategories.Phantom;
1896 else
1897 prm.m_collisionCategories = CollisionCategories.Geom;
1898
1899 prm.m_collisionFlags = 0;
1900
1901 if (prm.prim_geom != IntPtr.Zero)
1902 {
1903 if (prm.m_NoColide)
1904 {
1905 d.GeomSetCategoryBits(prm.prim_geom, 0);
1906 d.GeomSetCollideBits(prm.prim_geom, 0);
1907 }
1908 else
1909 {
1910 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1911 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1912 }
1913 prm.UpdateDataFromGeom();
1914 SetInStaticSpace(prm);
1915 }
1916 prm.Body = IntPtr.Zero;
1917 prm._mass = prm.primMass;
1918 prm.m_collisionscore = 0;
1919 }
1920 }
1921 if (Amotor != IntPtr.Zero)
1922 {
1923 d.JointDestroy(Amotor);
1924 Amotor = IntPtr.Zero;
1925 }
1926 _parent_scene.remActiveGroup(this);
1927 d.BodyDestroy(Body);
1928 }
1929 Body = IntPtr.Zero;
1930 }
1931 _mass = primMass;
1932 m_collisionscore = 0;
1933 }
1934
1935 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1936 {
1937 d.Matrix3 mat = new d.Matrix3();
1938 d.Quaternion quat = new d.Quaternion();
1939
1940 d.Mass tmpdmass = new d.Mass { };
1941 d.Mass objdmass = new d.Mass { };
1942
1943 d.BodyGetMass(Body, out tmpdmass);
1944 objdmass = tmpdmass;
1945
1946 d.Vector3 dobjpos;
1947 d.Vector3 thispos;
1948
1949 // get current object position and rotation
1950 dobjpos = d.BodyGetPosition(Body);
1951
1952 // get prim own inertia in its local frame
1953 tmpdmass = primdMass;
1954
1955 // transform to object frame
1956 mat = d.GeomGetOffsetRotation(prim_geom);
1957 d.MassRotate(ref tmpdmass, ref mat);
1958
1959 thispos = d.GeomGetOffsetPosition(prim_geom);
1960 d.MassTranslate(ref tmpdmass,
1961 thispos.X,
1962 thispos.Y,
1963 thispos.Z);
1964
1965 // subtract current prim inertia from object
1966 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
1967
1968 // back prim own inertia
1969 tmpdmass = primdMass;
1970
1971 // update to new position and orientation
1972 _position = NewPos;
1973 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
1974 _orientation = newrot;
1975 quat.X = newrot.X;
1976 quat.Y = newrot.Y;
1977 quat.Z = newrot.Z;
1978 quat.W = newrot.W;
1979 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
1980
1981 mat = d.GeomGetOffsetRotation(prim_geom);
1982 d.MassRotate(ref tmpdmass, ref mat);
1983
1984 thispos = d.GeomGetOffsetPosition(prim_geom);
1985 d.MassTranslate(ref tmpdmass,
1986 thispos.X,
1987 thispos.Y,
1988 thispos.Z);
1989
1990 d.MassAdd(ref objdmass, ref tmpdmass);
1991
1992 // fix all positions
1993 IntPtr g = d.BodyGetFirstGeom(Body);
1994 while (g != IntPtr.Zero)
1995 {
1996 thispos = d.GeomGetOffsetPosition(g);
1997 thispos.X -= objdmass.c.X;
1998 thispos.Y -= objdmass.c.Y;
1999 thispos.Z -= objdmass.c.Z;
2000 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2001 g = d.dBodyGetNextGeom(g);
2002 }
2003 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
2004
2005 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2006 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2007 d.BodySetMass(Body, ref objdmass);
2008 _mass = objdmass.mass;
2009 }
2010
2011
2012
2013 private void FixInertia(Vector3 NewPos)
2014 {
2015 d.Matrix3 primmat = new d.Matrix3();
2016 d.Mass tmpdmass = new d.Mass { };
2017 d.Mass objdmass = new d.Mass { };
2018 d.Mass primmass = new d.Mass { };
2019
2020 d.Vector3 dobjpos;
2021 d.Vector3 thispos;
2022
2023 d.BodyGetMass(Body, out objdmass);
2024
2025 // get prim own inertia in its local frame
2026 primmass = primdMass;
2027 // transform to object frame
2028 primmat = d.GeomGetOffsetRotation(prim_geom);
2029 d.MassRotate(ref primmass, ref primmat);
2030
2031 tmpdmass = primmass;
2032
2033 thispos = d.GeomGetOffsetPosition(prim_geom);
2034 d.MassTranslate(ref tmpdmass,
2035 thispos.X,
2036 thispos.Y,
2037 thispos.Z);
2038
2039 // subtract current prim inertia from object
2040 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2041
2042 // update to new position
2043 _position = NewPos;
2044 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2045
2046 thispos = d.GeomGetOffsetPosition(prim_geom);
2047 d.MassTranslate(ref primmass,
2048 thispos.X,
2049 thispos.Y,
2050 thispos.Z);
2051
2052 d.MassAdd(ref objdmass, ref primmass);
2053
2054 // fix all positions
2055 IntPtr g = d.BodyGetFirstGeom(Body);
2056 while (g != IntPtr.Zero)
2057 {
2058 thispos = d.GeomGetOffsetPosition(g);
2059 thispos.X -= objdmass.c.X;
2060 thispos.Y -= objdmass.c.Y;
2061 thispos.Z -= objdmass.c.Z;
2062 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2063 g = d.dBodyGetNextGeom(g);
2064 }
2065
2066 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2067
2068 // get current object position and rotation
2069 dobjpos = d.BodyGetPosition(Body);
2070
2071 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2072 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2073 d.BodySetMass(Body, ref objdmass);
2074 _mass = objdmass.mass;
2075 }
2076
2077 private void FixInertia(Quaternion newrot)
2078 {
2079 d.Matrix3 mat = new d.Matrix3();
2080 d.Quaternion quat = new d.Quaternion();
2081
2082 d.Mass tmpdmass = new d.Mass { };
2083 d.Mass objdmass = new d.Mass { };
2084 d.Vector3 dobjpos;
2085 d.Vector3 thispos;
2086
2087 d.BodyGetMass(Body, out objdmass);
2088
2089 // get prim own inertia in its local frame
2090 tmpdmass = primdMass;
2091 mat = d.GeomGetOffsetRotation(prim_geom);
2092 d.MassRotate(ref tmpdmass, ref mat);
2093 // transform to object frame
2094 thispos = d.GeomGetOffsetPosition(prim_geom);
2095 d.MassTranslate(ref tmpdmass,
2096 thispos.X,
2097 thispos.Y,
2098 thispos.Z);
2099
2100 // subtract current prim inertia from object
2101 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2102
2103 // update to new orientation
2104 _orientation = newrot;
2105 quat.X = newrot.X;
2106 quat.Y = newrot.Y;
2107 quat.Z = newrot.Z;
2108 quat.W = newrot.W;
2109 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2110
2111 tmpdmass = primdMass;
2112 mat = d.GeomGetOffsetRotation(prim_geom);
2113 d.MassRotate(ref tmpdmass, ref mat);
2114 d.MassTranslate(ref tmpdmass,
2115 thispos.X,
2116 thispos.Y,
2117 thispos.Z);
2118
2119 d.MassAdd(ref objdmass, ref tmpdmass);
2120
2121 // fix all positions
2122 IntPtr g = d.BodyGetFirstGeom(Body);
2123 while (g != IntPtr.Zero)
2124 {
2125 thispos = d.GeomGetOffsetPosition(g);
2126 thispos.X -= objdmass.c.X;
2127 thispos.Y -= objdmass.c.Y;
2128 thispos.Z -= objdmass.c.Z;
2129 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2130 g = d.dBodyGetNextGeom(g);
2131 }
2132
2133 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2134 // get current object position and rotation
2135 dobjpos = d.BodyGetPosition(Body);
2136
2137 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2138 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2139 d.BodySetMass(Body, ref objdmass);
2140 _mass = objdmass.mass;
2141 }
2142
2143
2144 #region Mass Calculation
2145
2146 private float CalculatePrimVolume()
2147 {
2148 float volume = _size.X * _size.Y * _size.Z; // default
2149 float tmp;
2150
2151 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
2152 float hollowVolume = hollowAmount * hollowAmount;
2153
2154 switch (_pbs.ProfileShape)
2155 {
2156 case ProfileShape.Square:
2157 // default box
2158
2159 if (_pbs.PathCurve == (byte)Extrusion.Straight)
2160 {
2161 if (hollowAmount > 0.0)
2162 {
2163 switch (_pbs.HollowShape)
2164 {
2165 case HollowShape.Square:
2166 case HollowShape.Same:
2167 break;
2168
2169 case HollowShape.Circle:
2170
2171 hollowVolume *= 0.78539816339f;
2172 break;
2173
2174 case HollowShape.Triangle:
2175
2176 hollowVolume *= (0.5f * .5f);
2177 break;
2178
2179 default:
2180 hollowVolume = 0;
2181 break;
2182 }
2183 volume *= (1.0f - hollowVolume);
2184 }
2185 }
2186
2187 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2188 {
2189 //a tube
2190
2191 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
2192 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
2193 volume -= volume * tmp * tmp;
2194
2195 if (hollowAmount > 0.0)
2196 {
2197 hollowVolume *= hollowAmount;
2198
2199 switch (_pbs.HollowShape)
2200 {
2201 case HollowShape.Square:
2202 case HollowShape.Same:
2203 break;
2204
2205 case HollowShape.Circle:
2206 hollowVolume *= 0.78539816339f;
2207 break;
2208
2209 case HollowShape.Triangle:
2210 hollowVolume *= 0.5f * 0.5f;
2211 break;
2212 default:
2213 hollowVolume = 0;
2214 break;
2215 }
2216 volume *= (1.0f - hollowVolume);
2217 }
2218 }
2219
2220 break;
2221
2222 case ProfileShape.Circle:
2223
2224 if (_pbs.PathCurve == (byte)Extrusion.Straight)
2225 {
2226 volume *= 0.78539816339f; // elipse base
2227
2228 if (hollowAmount > 0.0)
2229 {
2230 switch (_pbs.HollowShape)
2231 {
2232 case HollowShape.Same:
2233 case HollowShape.Circle:
2234 break;
2235
2236 case HollowShape.Square:
2237 hollowVolume *= 0.5f * 2.5984480504799f;
2238 break;
2239
2240 case HollowShape.Triangle:
2241 hollowVolume *= .5f * 1.27323954473516f;
2242 break;
2243
2244 default:
2245 hollowVolume = 0;
2246 break;
2247 }
2248 volume *= (1.0f - hollowVolume);
2249 }
2250 }
2251
2252 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2253 {
2254 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
2255 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
2256 volume *= (1.0f - tmp * tmp);
2257
2258 if (hollowAmount > 0.0)
2259 {
2260
2261 // calculate the hollow volume by it's shape compared to the prim shape
2262 hollowVolume *= hollowAmount;
2263
2264 switch (_pbs.HollowShape)
2265 {
2266 case HollowShape.Same:
2267 case HollowShape.Circle:
2268 break;
2269
2270 case HollowShape.Square:
2271 hollowVolume *= 0.5f * 2.5984480504799f;
2272 break;
2273
2274 case HollowShape.Triangle:
2275 hollowVolume *= .5f * 1.27323954473516f;
2276 break;
2277
2278 default:
2279 hollowVolume = 0;
2280 break;
2281 }
2282 volume *= (1.0f - hollowVolume);
2283 }
2284 }
2285 break;
2286
2287 case ProfileShape.HalfCircle:
2288 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2289 {
2290 volume *= 0.5236f;
2291
2292 if (hollowAmount > 0.0)
2293 {
2294 hollowVolume *= hollowAmount;
2295
2296 switch (_pbs.HollowShape)
2297 {
2298 case HollowShape.Circle:
2299 case HollowShape.Triangle: // diference in sl is minor and odd
2300 case HollowShape.Same:
2301 break;
2302
2303 case HollowShape.Square:
2304 hollowVolume *= 0.909f;
2305 break;
2306
2307 // case HollowShape.Triangle:
2308 // hollowVolume *= .827f;
2309 // break;
2310 default:
2311 hollowVolume = 0;
2312 break;
2313 }
2314 volume *= (1.0f - hollowVolume);
2315 }
2316
2317 }
2318 break;
2319
2320 case ProfileShape.EquilateralTriangle:
2321
2322 if (_pbs.PathCurve == (byte)Extrusion.Straight)
2323 {
2324 volume *= 0.32475953f;
2325
2326 if (hollowAmount > 0.0)
2327 {
2328
2329 // calculate the hollow volume by it's shape compared to the prim shape
2330 switch (_pbs.HollowShape)
2331 {
2332 case HollowShape.Same:
2333 case HollowShape.Triangle:
2334 hollowVolume *= .25f;
2335 break;
2336
2337 case HollowShape.Square:
2338 hollowVolume *= 0.499849f * 3.07920140172638f;
2339 break;
2340
2341 case HollowShape.Circle:
2342 // Hollow shape is a perfect cyllinder in respect to the cube's scale
2343 // Cyllinder hollow volume calculation
2344
2345 hollowVolume *= 0.1963495f * 3.07920140172638f;
2346 break;
2347
2348 default:
2349 hollowVolume = 0;
2350 break;
2351 }
2352 volume *= (1.0f - hollowVolume);
2353 }
2354 }
2355 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2356 {
2357 volume *= 0.32475953f;
2358 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
2359 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
2360 volume *= (1.0f - tmp * tmp);
2361
2362 if (hollowAmount > 0.0)
2363 {
2364
2365 hollowVolume *= hollowAmount;
2366
2367 switch (_pbs.HollowShape)
2368 {
2369 case HollowShape.Same:
2370 case HollowShape.Triangle:
2371 hollowVolume *= .25f;
2372 break;
2373
2374 case HollowShape.Square:
2375 hollowVolume *= 0.499849f * 3.07920140172638f;
2376 break;
2377
2378 case HollowShape.Circle:
2379
2380 hollowVolume *= 0.1963495f * 3.07920140172638f;
2381 break;
2382
2383 default:
2384 hollowVolume = 0;
2385 break;
2386 }
2387 volume *= (1.0f - hollowVolume);
2388 }
2389 }
2390 break;
2391
2392 default:
2393 break;
2394 }
2395
2396 float taperX1;
2397 float taperY1;
2398 float taperX;
2399 float taperY;
2400 float pathBegin;
2401 float pathEnd;
2402 float profileBegin;
2403 float profileEnd;
2404
2405 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
2406 {
2407 taperX1 = _pbs.PathScaleX * 0.01f;
2408 if (taperX1 > 1.0f)
2409 taperX1 = 2.0f - taperX1;
2410 taperX = 1.0f - taperX1;
2411
2412 taperY1 = _pbs.PathScaleY * 0.01f;
2413 if (taperY1 > 1.0f)
2414 taperY1 = 2.0f - taperY1;
2415 taperY = 1.0f - taperY1;
2416 }
2417 else
2418 {
2419 taperX = _pbs.PathTaperX * 0.01f;
2420 if (taperX < 0.0f)
2421 taperX = -taperX;
2422 taperX1 = 1.0f - taperX;
2423
2424 taperY = _pbs.PathTaperY * 0.01f;
2425 if (taperY < 0.0f)
2426 taperY = -taperY;
2427 taperY1 = 1.0f - taperY;
2428 }
2429
2430 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
2431
2432 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
2433 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
2434 volume *= (pathEnd - pathBegin);
2435
2436 // this is crude aproximation
2437 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
2438 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
2439 volume *= (profileEnd - profileBegin);
2440
2441 return volume;
2442 }
2443
2444
2445 private void CalcPrimBodyData()
2446 {
2447 float volume;
2448
2449 if (prim_geom == IntPtr.Zero)
2450 {
2451 // Ubit let's have a initial basic OOB
2452 primOOBsize.X = _size.X;
2453 primOOBsize.Y = _size.Y;
2454 primOOBsize.Z = _size.Z;
2455 primOOBoffset = Vector3.Zero;
2456 }
2457 else
2458 {
2459 d.AABB AABB;
2460 d.GeomGetAABB(prim_geom, out AABB); // get the AABB from engine geom
2461
2462 primOOBsize.X = (AABB.MaxX - AABB.MinX);
2463 primOOBsize.Y = (AABB.MaxY - AABB.MinY);
2464 primOOBsize.Z = (AABB.MaxZ - AABB.MinZ);
2465 if (!hasOOBoffsetFromMesh)
2466 {
2467 primOOBoffset.X = (AABB.MaxX + AABB.MinX) * 0.5f;
2468 primOOBoffset.Y = (AABB.MaxY + AABB.MinY) * 0.5f;
2469 primOOBoffset.Z = (AABB.MaxZ + AABB.MinZ) * 0.5f;
2470 }
2471 }
2472
2473 // also its own inertia and mass
2474 // keep using basic shape mass for now
2475 volume = CalculatePrimVolume();
2476
2477 primVolume = volume;
2478 primMass = m_density * volume;
2479
2480 if (primMass <= 0)
2481 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2482 if (primMass > _parent_scene.maximumMassObject)
2483 primMass = _parent_scene.maximumMassObject;
2484
2485 _mass = primMass; // just in case
2486
2487 d.MassSetBoxTotal(out primdMass, primMass, primOOBsize.X, primOOBsize.Y, primOOBsize.Z);
2488
2489 d.MassTranslate(ref primdMass,
2490 primOOBoffset.X,
2491 primOOBoffset.Y,
2492 primOOBoffset.Z);
2493
2494 primOOBsize *= 0.5f; // let obb size be a corner coords
2495 primOOBradiusSQ = primOOBsize.LengthSquared();
2496 }
2497
2498
2499 #endregion
2500
2501
2502 /// <summary>
2503 /// Add a child prim to this parent prim.
2504 /// </summary>
2505 /// <param name="prim">Child prim</param>
2506 // I'm the parent
2507 // prim is the child
2508 public void ParentPrim(OdePrim prim)
2509 {
2510 //Console.WriteLine("ParentPrim " + m_primName);
2511 if (this.m_localID != prim.m_localID)
2512 {
2513 DestroyBody(); // for now we need to rebuil entire object on link change
2514
2515 lock (childrenPrim)
2516 {
2517 // adopt the prim
2518 if (!childrenPrim.Contains(prim))
2519 childrenPrim.Add(prim);
2520
2521 // see if this prim has kids and adopt them also
2522 // should not happen for now
2523 foreach (OdePrim prm in prim.childrenPrim)
2524 {
2525 if (!childrenPrim.Contains(prm))
2526 {
2527 if (prm.Body != IntPtr.Zero)
2528 {
2529 if (prm.prim_geom != IntPtr.Zero)
2530 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2531 if (prm.Body != prim.Body)
2532 prm.DestroyBody(); // don't loose bodies around
2533 prm.Body = IntPtr.Zero;
2534 }
2535
2536 childrenPrim.Add(prm);
2537 prm._parent = this;
2538 }
2539 }
2540 }
2541 //Remove old children from the prim
2542 prim.childrenPrim.Clear();
2543
2544 if (prim.Body != IntPtr.Zero)
2545 {
2546 if (prim.prim_geom != IntPtr.Zero)
2547 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2548 prim.DestroyBody(); // don't loose bodies around
2549 prim.Body = IntPtr.Zero;
2550 }
2551
2552 prim.childPrim = true;
2553 prim._parent = this;
2554
2555 MakeBody(); // full nasty reconstruction
2556 }
2557 }
2558
2559 private void UpdateChildsfromgeom()
2560 {
2561 if (childrenPrim.Count > 0)
2562 {
2563 foreach (OdePrim prm in childrenPrim)
2564 prm.UpdateDataFromGeom();
2565 }
2566 }
2567
2568 private void UpdateDataFromGeom()
2569 {
2570 if (prim_geom != IntPtr.Zero)
2571 {
2572 d.Quaternion qtmp;
2573 d.GeomCopyQuaternion(prim_geom, out qtmp);
2574 _orientation.X = qtmp.X;
2575 _orientation.Y = qtmp.Y;
2576 _orientation.Z = qtmp.Z;
2577 _orientation.W = qtmp.W;
2578
2579 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2580 _position.X = lpos.X;
2581 _position.Y = lpos.Y;
2582 _position.Z = lpos.Z;
2583 }
2584 }
2585
2586 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2587 {
2588 // Okay, we have a delinked child.. destroy all body and remake
2589 if (odePrim != this && !childrenPrim.Contains(odePrim))
2590 return;
2591
2592 DestroyBody();
2593
2594 if (odePrim == this) // delinking the root prim
2595 {
2596 OdePrim newroot = null;
2597 lock (childrenPrim)
2598 {
2599 if (childrenPrim.Count > 0)
2600 {
2601 newroot = childrenPrim[0];
2602 childrenPrim.RemoveAt(0);
2603 foreach (OdePrim prm in childrenPrim)
2604 {
2605 newroot.childrenPrim.Add(prm);
2606 }
2607 childrenPrim.Clear();
2608 }
2609 if (newroot != null)
2610 {
2611 newroot.childPrim = false;
2612 newroot._parent = null;
2613 if (remakebodies)
2614 newroot.MakeBody();
2615 }
2616 }
2617 }
2618
2619 else
2620 {
2621 lock (childrenPrim)
2622 {
2623 childrenPrim.Remove(odePrim);
2624 odePrim.childPrim = false;
2625 odePrim._parent = null;
2626 // odePrim.UpdateDataFromGeom();
2627 if (remakebodies)
2628 odePrim.MakeBody();
2629 }
2630 }
2631 if (remakebodies)
2632 MakeBody();
2633 }
2634
2635 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2636 {
2637 // Okay, we have a delinked child.. destroy all body and remake
2638 if (odePrim != this && !childrenPrim.Contains(odePrim))
2639 return;
2640
2641 DestroyBody();
2642
2643 if (odePrim == this)
2644 {
2645 OdePrim newroot = null;
2646 lock (childrenPrim)
2647 {
2648 if (childrenPrim.Count > 0)
2649 {
2650 newroot = childrenPrim[0];
2651 childrenPrim.RemoveAt(0);
2652 foreach (OdePrim prm in childrenPrim)
2653 {
2654 newroot.childrenPrim.Add(prm);
2655 }
2656 childrenPrim.Clear();
2657 }
2658 if (newroot != null)
2659 {
2660 newroot.childPrim = false;
2661 newroot._parent = null;
2662 newroot.MakeBody();
2663 }
2664 }
2665 if (reMakeBody)
2666 MakeBody();
2667 return;
2668 }
2669 else
2670 {
2671 lock (childrenPrim)
2672 {
2673 childrenPrim.Remove(odePrim);
2674 odePrim.childPrim = false;
2675 odePrim._parent = null;
2676 if (reMakeBody)
2677 odePrim.MakeBody();
2678 }
2679 }
2680 MakeBody();
2681 }
2682
2683 #region changes
2684
2685 private void changeadd()
2686 {
2687 CreateGeom();
2688
2689 if (prim_geom != IntPtr.Zero)
2690 {
2691 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2692 d.Quaternion myrot = new d.Quaternion();
2693 myrot.X = _orientation.X;
2694 myrot.Y = _orientation.Y;
2695 myrot.Z = _orientation.Z;
2696 myrot.W = _orientation.W;
2697 d.GeomSetQuaternion(prim_geom, ref myrot);
2698
2699 if (!m_isphysical)
2700 {
2701 SetInStaticSpace(this);
2702 UpdateCollisionCatFlags();
2703 ApplyCollisionCatFlags();
2704 }
2705 else
2706 MakeBody();
2707 }
2708 }
2709
2710 private void changeAngularLock(Vector3 newLock)
2711 {
2712 // do we have a Physical object?
2713 if (Body != IntPtr.Zero)
2714 {
2715 //Check that we have a Parent
2716 //If we have a parent then we're not authorative here
2717 if (_parent == null)
2718 {
2719 if (!newLock.ApproxEquals(Vector3.One, 0f))
2720 {
2721 createAMotor(newLock);
2722 }
2723 else
2724 {
2725 if (Amotor != IntPtr.Zero)
2726 {
2727 d.JointDestroy(Amotor);
2728 Amotor = IntPtr.Zero;
2729 }
2730 }
2731 }
2732 }
2733 // Store this for later in case we get turned into a separate body
2734 m_angularlock = newLock;
2735 }
2736
2737 private void changeLink(OdePrim NewParent)
2738 {
2739 if (_parent == null && NewParent != null)
2740 {
2741 NewParent.ParentPrim(this);
2742 }
2743 else if (_parent != null)
2744 {
2745 if (_parent is OdePrim)
2746 {
2747 if (NewParent != _parent)
2748 {
2749 (_parent as OdePrim).ChildDelink(this, false); // for now...
2750 childPrim = false;
2751
2752 if (NewParent != null)
2753 {
2754 NewParent.ParentPrim(this);
2755 }
2756 }
2757 }
2758 }
2759 _parent = NewParent;
2760 }
2761
2762
2763 private void Stop()
2764 {
2765 if (!childPrim)
2766 {
2767 m_force = Vector3.Zero;
2768 m_forceacc = Vector3.Zero;
2769 m_angularForceacc = Vector3.Zero;
2770 _torque = Vector3.Zero;
2771 _velocity = Vector3.Zero;
2772 _acceleration = Vector3.Zero;
2773 m_rotationalVelocity = Vector3.Zero;
2774 _target_velocity = Vector3.Zero;
2775 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2776 m_vehicle.Stop();
2777 }
2778
2779 if (Body != IntPtr.Zero)
2780 {
2781 d.BodySetForce(Body, 0f, 0f, 0f);
2782 d.BodySetTorque(Body, 0f, 0f, 0f);
2783 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2784 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2785 }
2786 }
2787
2788 private void changePhantomStatus(bool newval)
2789 {
2790 m_isphantom = newval;
2791
2792 UpdateCollisionCatFlags();
2793 ApplyCollisionCatFlags();
2794 }
2795
2796/* not in use
2797 internal void ChildSelectedChange(bool childSelect)
2798 {
2799 if(childPrim)
2800 return;
2801
2802 if (childSelect == m_isSelected)
2803 return;
2804
2805 if (childSelect)
2806 {
2807 DoSelectedStatus(true);
2808 }
2809
2810 else
2811 {
2812 foreach (OdePrim prm in childrenPrim)
2813 {
2814 if (prm.m_isSelected)
2815 return;
2816 }
2817 DoSelectedStatus(false);
2818 }
2819 }
2820*/
2821 private void changeSelectedStatus(bool newval)
2822 {
2823 if (m_lastdoneSelected == newval)
2824 return;
2825
2826 m_lastdoneSelected = newval;
2827 DoSelectedStatus(newval);
2828 }
2829
2830 private void CheckDelaySelect()
2831 {
2832 if (m_delaySelect)
2833 {
2834 DoSelectedStatus(m_isSelected);
2835 }
2836 }
2837
2838 private void DoSelectedStatus(bool newval)
2839 {
2840 m_isSelected = newval;
2841 Stop();
2842
2843 if (newval)
2844 {
2845 if (!childPrim && Body != IntPtr.Zero)
2846 d.BodyDisable(Body);
2847
2848 if (m_delaySelect || m_isphysical)
2849 {
2850 m_collisionCategories = CollisionCategories.Selected;
2851 m_collisionFlags = 0;
2852
2853 if (!childPrim)
2854 {
2855 foreach (OdePrim prm in childrenPrim)
2856 {
2857 prm.m_collisionCategories = m_collisionCategories;
2858 prm.m_collisionFlags = m_collisionFlags;
2859
2860 if (prm.prim_geom != null)
2861 {
2862
2863 if (prm.m_NoColide)
2864 {
2865 d.GeomSetCategoryBits(prm.prim_geom, 0);
2866 d.GeomSetCollideBits(prm.prim_geom, 0);
2867 }
2868 else
2869 {
2870 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2871 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2872 }
2873 }
2874 prm.m_delaySelect = false;
2875 }
2876 }
2877// else if (_parent != null)
2878// ((OdePrim)_parent).ChildSelectedChange(true);
2879
2880
2881 if (prim_geom != null)
2882 {
2883 if (m_NoColide)
2884 {
2885 d.GeomSetCategoryBits(prim_geom, 0);
2886 d.GeomSetCollideBits(prim_geom, 0);
2887 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2888 {
2889 d.GeomSetCategoryBits(collide_geom, 0);
2890 d.GeomSetCollideBits(collide_geom, 0);
2891 }
2892
2893 }
2894 else
2895 {
2896 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2897 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2898 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2899 {
2900 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2901 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2902 }
2903 }
2904 }
2905
2906 m_delaySelect = false;
2907 }
2908 else if(!m_isphysical)
2909 {
2910 m_delaySelect = true;
2911 }
2912 }
2913 else
2914 {
2915 if (!childPrim)
2916 {
2917 if (Body != IntPtr.Zero && !m_disabled)
2918 d.BodyEnable(Body);
2919 }
2920// else if (_parent != null)
2921// ((OdePrim)_parent).ChildSelectedChange(false);
2922
2923 UpdateCollisionCatFlags();
2924 ApplyCollisionCatFlags();
2925
2926 m_delaySelect = false;
2927 }
2928
2929 resetCollisionAccounting();
2930 }
2931
2932 private void changePosition(Vector3 newPos)
2933 {
2934 CheckDelaySelect();
2935 if (m_isphysical)
2936 {
2937 if (childPrim) // inertia is messed, must rebuild
2938 {
2939 if (m_building)
2940 {
2941 _position = newPos;
2942 }
2943
2944 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2945 {
2946 FixInertia(newPos);
2947 if (!d.BodyIsEnabled(Body))
2948 d.BodyEnable(Body);
2949 }
2950 }
2951 else
2952 {
2953 if (_position != newPos)
2954 {
2955 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2956 _position = newPos;
2957 }
2958 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2959 d.BodyEnable(Body);
2960 }
2961 }
2962 else
2963 {
2964 if (prim_geom != IntPtr.Zero)
2965 {
2966 if (newPos != _position)
2967 {
2968 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2969 _position = newPos;
2970
2971 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2972 }
2973 }
2974 }
2975 givefakepos--;
2976 if (givefakepos < 0)
2977 givefakepos = 0;
2978// changeSelectedStatus();
2979 resetCollisionAccounting();
2980 }
2981
2982 private void changeOrientation(Quaternion newOri)
2983 {
2984 CheckDelaySelect();
2985 if (m_isphysical)
2986 {
2987 if (childPrim) // inertia is messed, must rebuild
2988 {
2989 if (m_building)
2990 {
2991 _orientation = newOri;
2992 }
2993/*
2994 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2995 {
2996 FixInertia(_position, newOri);
2997 if (!d.BodyIsEnabled(Body))
2998 d.BodyEnable(Body);
2999 }
3000*/
3001 }
3002 else
3003 {
3004 if (newOri != _orientation)
3005 {
3006 d.Quaternion myrot = new d.Quaternion();
3007 myrot.X = newOri.X;
3008 myrot.Y = newOri.Y;
3009 myrot.Z = newOri.Z;
3010 myrot.W = newOri.W;
3011 d.GeomSetQuaternion(prim_geom, ref myrot);
3012 _orientation = newOri;
3013 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
3014 createAMotor(m_angularlock);
3015 }
3016 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3017 d.BodyEnable(Body);
3018 }
3019 }
3020 else
3021 {
3022 if (prim_geom != IntPtr.Zero)
3023 {
3024 if (newOri != _orientation)
3025 {
3026 d.Quaternion myrot = new d.Quaternion();
3027 myrot.X = newOri.X;
3028 myrot.Y = newOri.Y;
3029 myrot.Z = newOri.Z;
3030 myrot.W = newOri.W;
3031 d.GeomSetQuaternion(prim_geom, ref myrot);
3032 _orientation = newOri;
3033 }
3034 }
3035 }
3036 givefakeori--;
3037 if (givefakeori < 0)
3038 givefakeori = 0;
3039 resetCollisionAccounting();
3040 }
3041
3042 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
3043 {
3044 CheckDelaySelect();
3045 if (m_isphysical)
3046 {
3047 if (childPrim && m_building) // inertia is messed, must rebuild
3048 {
3049 _position = newPos;
3050 _orientation = newOri;
3051 }
3052 else
3053 {
3054 if (newOri != _orientation)
3055 {
3056 d.Quaternion myrot = new d.Quaternion();
3057 myrot.X = newOri.X;
3058 myrot.Y = newOri.Y;
3059 myrot.Z = newOri.Z;
3060 myrot.W = newOri.W;
3061 d.GeomSetQuaternion(prim_geom, ref myrot);
3062 _orientation = newOri;
3063 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
3064 createAMotor(m_angularlock);
3065 }
3066 if (_position != newPos)
3067 {
3068 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
3069 _position = newPos;
3070 }
3071 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3072 d.BodyEnable(Body);
3073 }
3074 }
3075 else
3076 {
3077 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
3078 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
3079
3080 if (prim_geom != IntPtr.Zero)
3081 {
3082 if (newOri != _orientation)
3083 {
3084 d.Quaternion myrot = new d.Quaternion();
3085 myrot.X = newOri.X;
3086 myrot.Y = newOri.Y;
3087 myrot.Z = newOri.Z;
3088 myrot.W = newOri.W;
3089 d.GeomSetQuaternion(prim_geom, ref myrot);
3090 _orientation = newOri;
3091 }
3092
3093 if (newPos != _position)
3094 {
3095 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
3096 _position = newPos;
3097
3098 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
3099 }
3100 }
3101 }
3102 givefakepos--;
3103 if (givefakepos < 0)
3104 givefakepos = 0;
3105 givefakeori--;
3106 if (givefakeori < 0)
3107 givefakeori = 0;
3108 resetCollisionAccounting();
3109 }
3110
3111 private void changeDisable(bool disable)
3112 {
3113 if (disable)
3114 {
3115 if (!m_disabled)
3116 disableBodySoft();
3117 }
3118 else
3119 {
3120 if (m_disabled)
3121 enableBodySoft();
3122 }
3123 }
3124
3125 private void changePhysicsStatus(bool NewStatus)
3126 {
3127 CheckDelaySelect();
3128
3129 m_isphysical = NewStatus;
3130
3131 if (!childPrim)
3132 {
3133 if (NewStatus)
3134 {
3135 if (Body == IntPtr.Zero)
3136 MakeBody();
3137 }
3138 else
3139 {
3140 if (Body != IntPtr.Zero)
3141 {
3142 DestroyBody();
3143 }
3144 Stop();
3145 }
3146 }
3147
3148 resetCollisionAccounting();
3149 }
3150
3151 private void changeprimsizeshape()
3152 {
3153 CheckDelaySelect();
3154
3155 OdePrim parent = (OdePrim)_parent;
3156
3157 bool chp = childPrim;
3158
3159 if (chp)
3160 {
3161 if (parent != null)
3162 {
3163 parent.DestroyBody();
3164 }
3165 }
3166 else
3167 {
3168 DestroyBody();
3169 }
3170
3171 RemoveGeom();
3172
3173 // we don't need to do space calculation because the client sends a position update also.
3174 if (_size.X <= 0)
3175 _size.X = 0.01f;
3176 if (_size.Y <= 0)
3177 _size.Y = 0.01f;
3178 if (_size.Z <= 0)
3179 _size.Z = 0.01f;
3180 // Construction of new prim
3181
3182 CreateGeom();
3183
3184 if (prim_geom != IntPtr.Zero)
3185 {
3186 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3187 d.Quaternion myrot = new d.Quaternion();
3188 myrot.X = _orientation.X;
3189 myrot.Y = _orientation.Y;
3190 myrot.Z = _orientation.Z;
3191 myrot.W = _orientation.W;
3192 d.GeomSetQuaternion(prim_geom, ref myrot);
3193 }
3194
3195 if (m_isphysical)
3196 {
3197 if (chp)
3198 {
3199 if (parent != null)
3200 {
3201 parent.MakeBody();
3202 }
3203 }
3204 else
3205 MakeBody();
3206 }
3207
3208 else
3209 {
3210 UpdateCollisionCatFlags();
3211 ApplyCollisionCatFlags();
3212 }
3213
3214 resetCollisionAccounting();
3215 }
3216
3217 private void changeSize(Vector3 newSize)
3218 {
3219 _size = newSize;
3220 changeprimsizeshape();
3221 }
3222
3223 private void changeShape(PrimitiveBaseShape newShape)
3224 {
3225 if(newShape != null)
3226 _pbs = newShape;
3227 changeprimsizeshape();
3228 }
3229
3230 private void changeFloatOnWater(bool newval)
3231 {
3232 m_collidesWater = newval;
3233
3234 UpdateCollisionCatFlags();
3235 ApplyCollisionCatFlags();
3236 }
3237
3238 private void changeSetTorque(Vector3 newtorque)
3239 {
3240 if (!m_isSelected)
3241 {
3242 if (m_isphysical && Body != IntPtr.Zero)
3243 {
3244 if (m_disabled)
3245 enableBodySoft();
3246 else if (!d.BodyIsEnabled(Body))
3247 d.BodyEnable(Body);
3248
3249 }
3250 _torque = newtorque;
3251 }
3252 }
3253
3254 private void changeForce(Vector3 force)
3255 {
3256 m_force = force;
3257 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3258 d.BodyEnable(Body);
3259 }
3260
3261 private void changeAddForce(Vector3 theforce)
3262 {
3263 m_forceacc += theforce;
3264 if (!m_isSelected)
3265 {
3266 lock (this)
3267 {
3268 //m_log.Info("[PHYSICS]: dequeing forcelist");
3269 if (m_isphysical && Body != IntPtr.Zero)
3270 {
3271 if (m_disabled)
3272 enableBodySoft();
3273 else if (!d.BodyIsEnabled(Body))
3274 d.BodyEnable(Body);
3275 }
3276 }
3277 m_collisionscore = 0;
3278 }
3279 }
3280
3281 // actually angular impulse
3282 private void changeAddAngularImpulse(Vector3 aimpulse)
3283 {
3284 m_angularForceacc += aimpulse * m_invTimeStep;
3285 if (!m_isSelected)
3286 {
3287 lock (this)
3288 {
3289 if (m_isphysical && Body != IntPtr.Zero)
3290 {
3291 if (m_disabled)
3292 enableBodySoft();
3293 else if (!d.BodyIsEnabled(Body))
3294 d.BodyEnable(Body);
3295 }
3296 }
3297 m_collisionscore = 0;
3298 }
3299 }
3300
3301 private void changevelocity(Vector3 newVel)
3302 {
3303 float len = newVel.LengthSquared();
3304 if (len > 100000.0f) // limit to 100m/s
3305 {
3306 len = 100.0f / (float)Math.Sqrt(len);
3307 newVel *= len;
3308 }
3309
3310 if (!m_isSelected)
3311 {
3312 if (Body != IntPtr.Zero)
3313 {
3314 if (m_disabled)
3315 enableBodySoft();
3316 else if (!d.BodyIsEnabled(Body))
3317 d.BodyEnable(Body);
3318
3319 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3320 }
3321 //resetCollisionAccounting();
3322 }
3323 _velocity = newVel;
3324 }
3325
3326 private void changeangvelocity(Vector3 newAngVel)
3327 {
3328 float len = newAngVel.LengthSquared();
3329 if (len > 144.0f) // limit to 12rad/s
3330 {
3331 len = 12.0f / (float)Math.Sqrt(len);
3332 newAngVel *= len;
3333 }
3334
3335 if (!m_isSelected)
3336 {
3337 if (Body != IntPtr.Zero)
3338 {
3339 if (m_disabled)
3340 enableBodySoft();
3341 else if (!d.BodyIsEnabled(Body))
3342 d.BodyEnable(Body);
3343
3344
3345 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3346 }
3347 //resetCollisionAccounting();
3348 }
3349 m_rotationalVelocity = newAngVel;
3350 }
3351
3352 private void changeVolumedetetion(bool newVolDtc)
3353 {
3354 m_isVolumeDetect = newVolDtc;
3355 m_fakeisVolumeDetect = newVolDtc;
3356 UpdateCollisionCatFlags();
3357 ApplyCollisionCatFlags();
3358 }
3359
3360 protected void changeBuilding(bool newbuilding)
3361 {
3362 // Check if we need to do anything
3363 if (newbuilding == m_building)
3364 return;
3365
3366 if ((bool)newbuilding)
3367 {
3368 m_building = true;
3369 if (!childPrim)
3370 DestroyBody();
3371 }
3372 else
3373 {
3374 m_building = false;
3375 CheckDelaySelect();
3376 if (!childPrim)
3377 MakeBody();
3378 }
3379 if (!childPrim && childrenPrim.Count > 0)
3380 {
3381 foreach (OdePrim prm in childrenPrim)
3382 prm.changeBuilding(m_building); // call directly
3383 }
3384 }
3385
3386 public void changeSetVehicle(VehicleData vdata)
3387 {
3388 if (m_vehicle == null)
3389 m_vehicle = new ODEDynamics(this);
3390 m_vehicle.DoSetVehicle(vdata);
3391 }
3392
3393 private void changeVehicleType(int value)
3394 {
3395 if (value == (int)Vehicle.TYPE_NONE)
3396 {
3397 if (m_vehicle != null)
3398 m_vehicle = null;
3399 }
3400 else
3401 {
3402 if (m_vehicle == null)
3403 m_vehicle = new ODEDynamics(this);
3404
3405 m_vehicle.ProcessTypeChange((Vehicle)value);
3406 }
3407 }
3408
3409 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3410 {
3411 if (m_vehicle == null)
3412 return;
3413
3414 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3415 }
3416
3417 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3418 {
3419 if (m_vehicle == null)
3420 return;
3421 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3422 }
3423
3424 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3425 {
3426 if (m_vehicle == null)
3427 return;
3428 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3429 }
3430
3431 private void changeVehicleFlags(strVehicleBoolParam bp)
3432 {
3433 if (m_vehicle == null)
3434 return;
3435 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3436 }
3437
3438 private void changeBuoyancy(float b)
3439 {
3440 m_buoyancy = b;
3441 }
3442
3443 private void changePIDTarget(Vector3 trg)
3444 {
3445 m_PIDTarget = trg;
3446 }
3447
3448 private void changePIDTau(float tau)
3449 {
3450 m_PIDTau = tau;
3451 }
3452
3453 private void changePIDActive(bool val)
3454 {
3455 m_usePID = val;
3456 }
3457
3458 private void changePIDHoverHeight(float val)
3459 {
3460 m_PIDHoverHeight = val;
3461 if (val == 0)
3462 m_useHoverPID = false;
3463 }
3464
3465 private void changePIDHoverType(PIDHoverType type)
3466 {
3467 m_PIDHoverType = type;
3468 }
3469
3470 private void changePIDHoverTau(float tau)
3471 {
3472 m_PIDHoverTau = tau;
3473 }
3474
3475 private void changePIDHoverActive(bool active)
3476 {
3477 m_useHoverPID = active;
3478 }
3479
3480 #endregion
3481
3482 public void Move()
3483 {
3484 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3485 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3486 {
3487 if (!d.BodyIsEnabled(Body))
3488 {
3489 // let vehicles sleep
3490 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3491 return;
3492
3493 if (++bodydisablecontrol < 20)
3494 return;
3495
3496
3497 d.BodyEnable(Body);
3498 }
3499
3500 bodydisablecontrol = 0;
3501
3502 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3503
3504 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3505 {
3506 // 'VEHICLES' are dealt with in ODEDynamics.cs
3507 m_vehicle.Step();
3508 return;
3509 }
3510
3511 float fx = 0;
3512 float fy = 0;
3513 float fz = 0;
3514
3515 float m_mass = _mass;
3516
3517 if (m_usePID && m_PIDTau > 0)
3518 {
3519 // for now position error
3520 _target_velocity =
3521 new Vector3(
3522 (m_PIDTarget.X - lpos.X),
3523 (m_PIDTarget.Y - lpos.Y),
3524 (m_PIDTarget.Z - lpos.Z)
3525 );
3526
3527 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3528 {
3529 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3530 d.BodySetLinearVel(Body, 0, 0, 0);
3531 return;
3532 }
3533 else
3534 {
3535 _zeroFlag = false;
3536
3537 float tmp = 1 / m_PIDTau;
3538 _target_velocity *= tmp;
3539
3540 // apply limits
3541 tmp = _target_velocity.Length();
3542 if (tmp > 50.0f)
3543 {
3544 tmp = 50 / tmp;
3545 _target_velocity *= tmp;
3546 }
3547 else if (tmp < 0.05f)
3548 {
3549 tmp = 0.05f / tmp;
3550 _target_velocity *= tmp;
3551 }
3552
3553 d.Vector3 vel = d.BodyGetLinearVel(Body);
3554 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3555 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3556 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3557// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3558 }
3559 } // end if (m_usePID)
3560
3561 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3562 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3563 {
3564
3565 // Non-Vehicles have a limited set of Hover options.
3566 // determine what our target height really is based on HoverType
3567
3568 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3569
3570 switch (m_PIDHoverType)
3571 {
3572 case PIDHoverType.Ground:
3573 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3574 break;
3575
3576 case PIDHoverType.GroundAndWater:
3577 m_waterHeight = _parent_scene.GetWaterLevel();
3578 if (m_groundHeight > m_waterHeight)
3579 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3580 else
3581 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3582 break;
3583 } // end switch (m_PIDHoverType)
3584
3585 // don't go underground unless volumedetector
3586
3587 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3588 {
3589 d.Vector3 vel = d.BodyGetLinearVel(Body);
3590
3591 fz = (m_targetHoverHeight - lpos.Z);
3592
3593 // if error is zero, use position control; otherwise, velocity control
3594 if (Math.Abs(fz) < 0.01f)
3595 {
3596 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3597 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3598 }
3599 else
3600 {
3601 _zeroFlag = false;
3602 fz /= m_PIDHoverTau;
3603
3604 float tmp = Math.Abs(fz);
3605 if (tmp > 50)
3606 fz = 50 * Math.Sign(fz);
3607 else if (tmp < 0.1)
3608 fz = 0.1f * Math.Sign(fz);
3609
3610 fz = ((fz - vel.Z) * m_invTimeStep);
3611 }
3612 }
3613 }
3614 else
3615 {
3616 float b = (1.0f - m_buoyancy);
3617 fx = _parent_scene.gravityx * b;
3618 fy = _parent_scene.gravityy * b;
3619 fz = _parent_scene.gravityz * b;
3620 }
3621
3622 fx *= m_mass;
3623 fy *= m_mass;
3624 fz *= m_mass;
3625
3626 // constant force
3627 fx += m_force.X;
3628 fy += m_force.Y;
3629 fz += m_force.Z;
3630
3631 fx += m_forceacc.X;
3632 fy += m_forceacc.Y;
3633 fz += m_forceacc.Z;
3634
3635 m_forceacc = Vector3.Zero;
3636
3637 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3638 if (fx != 0 || fy != 0 || fz != 0)
3639 {
3640 d.BodyAddForce(Body, fx, fy, fz);
3641 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3642 }
3643
3644 Vector3 trq;
3645
3646 trq = _torque;
3647 trq += m_angularForceacc;
3648 m_angularForceacc = Vector3.Zero;
3649 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3650 {
3651 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3652 }
3653 }
3654 else
3655 { // is not physical, or is not a body or is selected
3656 // _zeroPosition = d.BodyGetPosition(Body);
3657 return;
3658 //Console.WriteLine("Nothing " + Name);
3659
3660 }
3661 }
3662
3663 public void UpdatePositionAndVelocity()
3664 {
3665 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3666 {
3667 if (d.BodyIsEnabled(Body) || !_zeroFlag)
3668 {
3669 bool lastZeroFlag = _zeroFlag;
3670
3671 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3672
3673 // check outside region
3674 if (lpos.Z < -100 || lpos.Z > 100000f)
3675 {
3676 m_outbounds = true;
3677
3678 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3679 _acceleration.X = 0;
3680 _acceleration.Y = 0;
3681 _acceleration.Z = 0;
3682
3683 _velocity.X = 0;
3684 _velocity.Y = 0;
3685 _velocity.Z = 0;
3686 m_rotationalVelocity.X = 0;
3687 m_rotationalVelocity.Y = 0;
3688 m_rotationalVelocity.Z = 0;
3689
3690 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3691 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3692 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3693 m_lastposition = _position;
3694 m_lastorientation = _orientation;
3695
3696 base.RequestPhysicsterseUpdate();
3697
3698// throttleCounter = 0;
3699 _zeroFlag = true;
3700
3701 disableBodySoft(); // disable it and colisions
3702 base.RaiseOutOfBounds(_position);
3703 return;
3704 }
3705
3706 if (lpos.X < 0f)
3707 {
3708 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3709 m_outbounds = true;
3710 }
3711 else if (lpos.X > _parent_scene.WorldExtents.X)
3712 {
3713 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3714 m_outbounds = true;
3715 }
3716 if (lpos.Y < 0f)
3717 {
3718 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3719 m_outbounds = true;
3720 }
3721 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3722 {
3723 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3724 m_outbounds = true;
3725 }
3726
3727 if (m_outbounds)
3728 {
3729 m_lastposition = _position;
3730 m_lastorientation = _orientation;
3731
3732 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3733 m_rotationalVelocity.X = dtmp.X;
3734 m_rotationalVelocity.Y = dtmp.Y;
3735 m_rotationalVelocity.Z = dtmp.Z;
3736
3737 dtmp = d.BodyGetLinearVel(Body);
3738 _velocity.X = dtmp.X;
3739 _velocity.Y = dtmp.Y;
3740 _velocity.Z = dtmp.Z;
3741
3742 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3743 d.BodySetAngularVel(Body, 0, 0, 0);
3744 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3745 disableBodySoft(); // stop collisions
3746 UnSubscribeEvents();
3747
3748 base.RequestPhysicsterseUpdate();
3749 return;
3750 }
3751
3752 d.Quaternion ori;
3753 d.GeomCopyQuaternion(prim_geom, out ori);
3754
3755 // decide if moving
3756 // use positions since this are integrated quantities
3757 // tolerance values depende a lot on simulation noise...
3758 // use simple math.abs since we dont need to be exact
3759
3760 if (
3761 (Math.Abs(_position.X - lpos.X) < 0.001f)
3762 && (Math.Abs(_position.Y - lpos.Y) < 0.001f)
3763 && (Math.Abs(_position.Z - lpos.Z) < 0.001f)
3764 && (Math.Abs(_orientation.X - ori.X) < 0.0001f)
3765 && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f)
3766 && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W
3767 )
3768 {
3769 _zeroFlag = true;
3770 }
3771 else
3772 _zeroFlag = false;
3773
3774 // update velocities and aceleration
3775 if (!(_zeroFlag && lastZeroFlag))
3776 {
3777 d.Vector3 vel = d.BodyGetLinearVel(Body);
3778
3779 _acceleration = _velocity;
3780
3781 if ((Math.Abs(vel.X) < 0.001f) &&
3782 (Math.Abs(vel.Y) < 0.001f) &&
3783 (Math.Abs(vel.Z) < 0.001f))
3784 {
3785 _velocity = Vector3.Zero;
3786 float t = -m_invTimeStep;
3787 _acceleration = _acceleration * t;
3788 }
3789 else
3790 {
3791 _velocity.X = vel.X;
3792 _velocity.Y = vel.Y;
3793 _velocity.Z = vel.Z;
3794 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3795 }
3796
3797 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3798 (Math.Abs(_acceleration.Y) < 0.01f) &&
3799 (Math.Abs(_acceleration.Z) < 0.01f))
3800 {
3801 _acceleration = Vector3.Zero;
3802 }
3803
3804 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3805 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3806 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3807 )
3808 {
3809 m_rotationalVelocity = Vector3.Zero;
3810 }
3811 else
3812 {
3813 vel = d.BodyGetAngularVel(Body);
3814 m_rotationalVelocity.X = vel.X;
3815 m_rotationalVelocity.Y = vel.Y;
3816 m_rotationalVelocity.Z = vel.Z;
3817 }
3818 }
3819
3820 if (_zeroFlag)
3821 {
3822 if (lastZeroFlag)
3823 {
3824 _velocity = Vector3.Zero;
3825 _acceleration = Vector3.Zero;
3826 m_rotationalVelocity = Vector3.Zero;
3827 }
3828
3829 if (!m_lastUpdateSent)
3830 {
3831 base.RequestPhysicsterseUpdate();
3832 if (lastZeroFlag)
3833 m_lastUpdateSent = true;
3834 }
3835 return;
3836 }
3837
3838 _position.X = lpos.X;
3839 _position.Y = lpos.Y;
3840 _position.Z = lpos.Z;
3841
3842 _orientation.X = ori.X;
3843 _orientation.Y = ori.Y;
3844 _orientation.Z = ori.Z;
3845 _orientation.W = ori.W;
3846 base.RequestPhysicsterseUpdate();
3847 m_lastUpdateSent = false;
3848 }
3849 }
3850 }
3851
3852 internal static bool QuaternionIsFinite(Quaternion q)
3853 {
3854 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3855 return false;
3856 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3857 return false;
3858 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3859 return false;
3860 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3861 return false;
3862 return true;
3863 }
3864
3865 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3866 {
3867 // assumes object center of mass is zero
3868 float smass = part.mass;
3869 theobj.mass -= smass;
3870
3871 smass *= 1.0f / (theobj.mass); ;
3872
3873 theobj.c.X -= part.c.X * smass;
3874 theobj.c.Y -= part.c.Y * smass;
3875 theobj.c.Z -= part.c.Z * smass;
3876
3877 theobj.I.M00 -= part.I.M00;
3878 theobj.I.M01 -= part.I.M01;
3879 theobj.I.M02 -= part.I.M02;
3880 theobj.I.M10 -= part.I.M10;
3881 theobj.I.M11 -= part.I.M11;
3882 theobj.I.M12 -= part.I.M12;
3883 theobj.I.M20 -= part.I.M20;
3884 theobj.I.M21 -= part.I.M21;
3885 theobj.I.M22 -= part.I.M22;
3886 }
3887
3888 private void donullchange()
3889 {
3890 }
3891
3892 public bool DoAChange(changes what, object arg)
3893 {
3894 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.Remove)
3895 {
3896 return false;
3897 }
3898
3899 // nasty switch
3900 switch (what)
3901 {
3902 case changes.Add:
3903 changeadd();
3904 break;
3905 case changes.Remove:
3906 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3907 //When we return true, it destroys all of the prims in the linkset anyway
3908 if (_parent != null)
3909 {
3910 OdePrim parent = (OdePrim)_parent;
3911 parent.ChildRemove(this, false);
3912 }
3913 else
3914 ChildRemove(this, false);
3915
3916 m_vehicle = null;
3917 RemoveGeom();
3918 m_targetSpace = IntPtr.Zero;
3919 UnSubscribeEvents();
3920 return true;
3921
3922 case changes.Link:
3923 OdePrim tmp = (OdePrim)arg;
3924 changeLink(tmp);
3925 break;
3926
3927 case changes.DeLink:
3928 changeLink(null);
3929 break;
3930
3931 case changes.Position:
3932 changePosition((Vector3)arg);
3933 break;
3934
3935 case changes.Orientation:
3936 changeOrientation((Quaternion)arg);
3937 break;
3938
3939 case changes.PosOffset:
3940 donullchange();
3941 break;
3942
3943 case changes.OriOffset:
3944 donullchange();
3945 break;
3946
3947 case changes.Velocity:
3948 changevelocity((Vector3)arg);
3949 break;
3950
3951// case changes.Acceleration:
3952// changeacceleration((Vector3)arg);
3953// break;
3954
3955 case changes.AngVelocity:
3956 changeangvelocity((Vector3)arg);
3957 break;
3958
3959 case changes.Force:
3960 changeForce((Vector3)arg);
3961 break;
3962
3963 case changes.Torque:
3964 changeSetTorque((Vector3)arg);
3965 break;
3966
3967 case changes.AddForce:
3968 changeAddForce((Vector3)arg);
3969 break;
3970
3971 case changes.AddAngForce:
3972 changeAddAngularImpulse((Vector3)arg);
3973 break;
3974
3975 case changes.AngLock:
3976 changeAngularLock((Vector3)arg);
3977 break;
3978
3979 case changes.Size:
3980 changeSize((Vector3)arg);
3981 break;
3982
3983 case changes.Shape:
3984 changeShape((PrimitiveBaseShape)arg);
3985 break;
3986
3987 case changes.CollidesWater:
3988 changeFloatOnWater((bool)arg);
3989 break;
3990
3991 case changes.VolumeDtc:
3992 changeVolumedetetion((bool)arg);
3993 break;
3994
3995 case changes.Phantom:
3996 changePhantomStatus((bool)arg);
3997 break;
3998
3999 case changes.Physical:
4000 changePhysicsStatus((bool)arg);
4001 break;
4002
4003 case changes.Selected:
4004 changeSelectedStatus((bool)arg);
4005 break;
4006
4007 case changes.disabled:
4008 changeDisable((bool)arg);
4009 break;
4010
4011 case changes.building:
4012 changeBuilding((bool)arg);
4013 break;
4014
4015 case changes.VehicleType:
4016 changeVehicleType((int)arg);
4017 break;
4018
4019 case changes.VehicleFlags:
4020 changeVehicleFlags((strVehicleBoolParam) arg);
4021 break;
4022
4023 case changes.VehicleFloatParam:
4024 changeVehicleFloatParam((strVehicleFloatParam) arg);
4025 break;
4026
4027 case changes.VehicleVectorParam:
4028 changeVehicleVectorParam((strVehicleVectorParam) arg);
4029 break;
4030
4031 case changes.VehicleRotationParam:
4032 changeVehicleRotationParam((strVehicleQuatParam) arg);
4033 break;
4034
4035 case changes.SetVehicle:
4036 changeSetVehicle((VehicleData) arg);
4037 break;
4038
4039 case changes.Buoyancy:
4040 changeBuoyancy((float)arg);
4041 break;
4042
4043 case changes.PIDTarget:
4044 changePIDTarget((Vector3)arg);
4045 break;
4046
4047 case changes.PIDTau:
4048 changePIDTau((float)arg);
4049 break;
4050
4051 case changes.PIDActive:
4052 changePIDActive((bool)arg);
4053 break;
4054
4055 case changes.PIDHoverHeight:
4056 changePIDHoverHeight((float)arg);
4057 break;
4058
4059 case changes.PIDHoverType:
4060 changePIDHoverType((PIDHoverType)arg);
4061 break;
4062
4063 case changes.PIDHoverTau:
4064 changePIDHoverTau((float)arg);
4065 break;
4066
4067 case changes.PIDHoverActive:
4068 changePIDHoverActive((bool)arg);
4069 break;
4070
4071 case changes.Null:
4072 donullchange();
4073 break;
4074
4075 default:
4076 donullchange();
4077 break;
4078 }
4079 return false;
4080 }
4081
4082 public void AddChange(changes what, object arg)
4083 {
4084 _parent_scene.AddChange((PhysicsActor) this, what, arg);
4085 }
4086
4087
4088 private struct strVehicleBoolParam
4089 {
4090 public int param;
4091 public bool value;
4092 }
4093
4094 private struct strVehicleFloatParam
4095 {
4096 public int param;
4097 public float value;
4098 }
4099
4100 private struct strVehicleQuatParam
4101 {
4102 public int param;
4103 public Quaternion value;
4104 }
4105
4106 private struct strVehicleVectorParam
4107 {
4108 public int param;
4109 public Vector3 value;
4110 }
4111 }
4112}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..21fe9c0
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,624 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private OdeScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59
60 private const int ColisionContactGeomsPerTest = 5;
61 private const int DefaultMaxCount = 25;
62 private const int MaxTimePerCallMS = 30;
63
64 /// <summary>
65 /// ODE near callback delegate
66 /// </summary>
67 private d.NearCallback nearCallback;
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69 private List<ContactResult> m_contactResults = new List<ContactResult>();
70 private RayFilterFlags CurrentRayFilter;
71 private int CurrentMaxCount;
72
73 public ODERayCastRequestManager(OdeScene pScene)
74 {
75 m_scene = pScene;
76 nearCallback = near;
77 ray = d.CreateRay(IntPtr.Zero, 1.0f);
78 d.GeomSetCategoryBits(ray,0);
79 }
80
81 /// <summary>
82 /// Queues request for a raycast to all world
83 /// </summary>
84 /// <param name="position">Origin of Ray</param>
85 /// <param name="direction">Ray direction</param>
86 /// <param name="length">Ray length</param>
87 /// <param name="retMethod">Return method to send the results</param>
88 public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod)
89 {
90 ODERayRequest req = new ODERayRequest();
91 req.geom = IntPtr.Zero;
92 req.callbackMethod = retMethod;
93 req.Count = DefaultMaxCount;
94 req.length = length;
95 req.Normal = direction;
96 req.Origin = position;
97 req.filter = RayFilterFlags.AllPrims;
98
99 m_PendingRequests.Enqueue(req);
100 }
101
102 /// <summary>
103 /// Queues request for a raycast to particular part
104 /// </summary>
105 /// <param name="position">Origin of Ray</param>
106 /// <param name="direction">Ray direction</param>
107 /// <param name="length">Ray length</param>
108 /// <param name="retMethod">Return method to send the results</param>
109 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod)
110 {
111 ODERayRequest req = new ODERayRequest();
112 req.geom = geom;
113 req.callbackMethod = retMethod;
114 req.length = length;
115 req.Normal = direction;
116 req.Origin = position;
117 req.Count = DefaultMaxCount;
118 req.filter = RayFilterFlags.AllPrims;
119
120 m_PendingRequests.Enqueue(req);
121 }
122
123 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
124 {
125 ODERayRequest req = new ODERayRequest();
126 req.geom = IntPtr.Zero;
127 req.callbackMethod = retMethod;
128 req.Count = DefaultMaxCount;
129 req.length = length;
130 req.Normal = direction;
131 req.Origin = position;
132 req.filter = RayFilterFlags.AllPrims;
133
134 m_PendingRequests.Enqueue(req);
135 }
136
137 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
138 {
139 ODERayRequest req = new ODERayRequest();
140 req.geom = geom;
141 req.callbackMethod = retMethod;
142 req.length = length;
143 req.Normal = direction;
144 req.Origin = position;
145 req.Count = DefaultMaxCount;
146 req.filter = RayFilterFlags.AllPrims;
147
148 m_PendingRequests.Enqueue(req);
149 }
150
151 /// <summary>
152 /// Queues a raycast
153 /// </summary>
154 /// <param name="position">Origin of Ray</param>
155 /// <param name="direction">Ray normal</param>
156 /// <param name="length">Ray length</param>
157 /// <param name="count"></param>
158 /// <param name="retMethod">Return method to send the results</param>
159 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
160 {
161 ODERayRequest req = new ODERayRequest();
162 req.geom = IntPtr.Zero;
163 req.callbackMethod = retMethod;
164 req.length = length;
165 req.Normal = direction;
166 req.Origin = position;
167 req.Count = count;
168 req.filter = RayFilterFlags.AllPrims;
169
170 m_PendingRequests.Enqueue(req);
171 }
172
173
174 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count,RayFilterFlags filter , RayCallback retMethod)
175 {
176 ODERayRequest req = new ODERayRequest();
177 req.geom = IntPtr.Zero;
178 req.callbackMethod = retMethod;
179 req.length = length;
180 req.Normal = direction;
181 req.Origin = position;
182 req.Count = count;
183 req.filter = filter;
184
185 m_PendingRequests.Enqueue(req);
186 }
187
188 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
189 {
190 ODERayRequest req = new ODERayRequest();
191 req.geom = geom;
192 req.callbackMethod = retMethod;
193 req.length = length;
194 req.Normal = direction;
195 req.Origin = position;
196 req.Count = count;
197 req.filter = RayFilterFlags.AllPrims;
198
199 m_PendingRequests.Enqueue(req);
200 }
201
202 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
203 {
204 ODERayRequest req = new ODERayRequest();
205 req.geom = IntPtr.Zero;
206 req.callbackMethod = retMethod;
207 req.length = length;
208 req.Normal = direction;
209 req.Origin = position;
210 req.Count = count;
211 req.filter = RayFilterFlags.AllPrims;
212
213 m_PendingRequests.Enqueue(req);
214 }
215
216 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
217 {
218 ODERayRequest req = new ODERayRequest();
219 req.geom = geom;
220 req.callbackMethod = retMethod;
221 req.length = length;
222 req.Normal = direction;
223 req.Origin = position;
224 req.Count = count;
225 req.filter = RayFilterFlags.AllPrims;
226
227 m_PendingRequests.Enqueue(req);
228 }
229
230 /// <summary>
231 /// Process all queued raycast requests
232 /// </summary>
233 /// <returns>Time in MS the raycasts took to process.</returns>
234 public int ProcessQueuedRequests()
235 {
236
237 if (m_PendingRequests.Count <= 0)
238 return 0;
239
240 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
241 // oops something got wrong or scene isn't ready still
242 {
243 m_PendingRequests.Clear();
244 return 0;
245 }
246
247 int time = Util.EnvironmentTickCount();
248
249 ODERayRequest req;
250 int closestHit;
251 int backfacecull;
252 CollisionCategories catflags;
253
254 while (m_PendingRequests.Dequeue(out req))
255 {
256 if (req.callbackMethod != null)
257 {
258 CurrentRayFilter = req.filter;
259 CurrentMaxCount = req.Count;
260
261 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
262 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
263
264 d.GeomRaySetLength(ray, req.length);
265 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
266 d.GeomRaySetParams(ray, 0, backfacecull);
267 d.GeomRaySetClosestHit(ray, closestHit);
268
269 if (req.callbackMethod is RaycastCallback)
270 // if we only want one get only one per colision pair saving memory
271 CurrentRayFilter |= RayFilterFlags.ClosestHit;
272
273 if (req.geom == IntPtr.Zero)
274 {
275 // translate ray filter to colision flags
276 catflags = 0;
277 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
278 catflags |= CollisionCategories.VolumeDtc;
279 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
280 catflags |= CollisionCategories.Phantom;
281 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
282 catflags |= CollisionCategories.Character;
283 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
284 catflags |= CollisionCategories.Geom;
285 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
286 catflags |= CollisionCategories.Land;
287 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
288 catflags |= CollisionCategories.Water;
289
290 if (catflags != 0)
291 doSpaceRay(req);
292 }
293 else
294 {
295 // if we select a geom don't use filters
296 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
297 doGeomRay(req);
298 }
299 }
300
301 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
302 break;
303 }
304
305 lock (m_contactResults)
306 m_contactResults.Clear();
307
308 return Util.EnvironmentTickCountSubtract(time);
309 }
310 /// <summary>
311 /// Method that actually initiates the raycast with spaces
312 /// </summary>
313 /// <param name="req"></param>
314 ///
315
316 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
317 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
318
319 private void doSpaceRay(ODERayRequest req)
320 {
321 // Collide tests
322 if ((CurrentRayFilter & FilterActiveSpace) != 0)
323 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
324 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
325 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
326
327 if (req.callbackMethod is RaycastCallback)
328 {
329 // Define default results
330 bool hitYN = false;
331 uint hitConsumerID = 0;
332 float distance = float.MaxValue;
333 Vector3 closestcontact = Vector3.Zero;
334 Vector3 snormal = Vector3.Zero;
335
336 // Find closest contact and object.
337 lock (m_contactResults)
338 {
339 foreach (ContactResult cResult in m_contactResults)
340 {
341 if(cResult.Depth < distance)
342 {
343 closestcontact = cResult.Pos;
344 hitConsumerID = cResult.ConsumerID;
345 distance = cResult.Depth;
346 snormal = cResult.Normal;
347 }
348 }
349 m_contactResults.Clear();
350 }
351
352 if (distance > 0 && distance < float.MaxValue)
353 hitYN = true;
354 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
355 }
356 else
357 {
358 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
359 lock (m_PendingRequests)
360 {
361 cresult.AddRange(m_contactResults);
362 m_contactResults.Clear();
363 }
364 ((RayCallback)req.callbackMethod)(cresult);
365 }
366 }
367
368 /// <summary>
369 /// Method that actually initiates the raycast with a geom
370 /// </summary>
371 /// <param name="req"></param>
372 private void doGeomRay(ODERayRequest req)
373 {
374 // Collide test
375 d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
376
377 if (req.callbackMethod is RaycastCallback)
378 {
379 // Define default results
380 bool hitYN = false;
381 uint hitConsumerID = 0;
382 float distance = float.MaxValue;
383 Vector3 closestcontact = Vector3.Zero;
384 Vector3 snormal = Vector3.Zero;
385
386 // Find closest contact and object.
387 lock (m_contactResults)
388 {
389 foreach (ContactResult cResult in m_contactResults)
390 {
391 if(cResult.Depth < distance )
392 {
393 closestcontact = cResult.Pos;
394 hitConsumerID = cResult.ConsumerID;
395 distance = cResult.Depth;
396 snormal = cResult.Normal;
397 }
398 }
399 m_contactResults.Clear();
400 }
401
402 if (distance > 0 && distance < float.MaxValue)
403 hitYN = true;
404
405 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
406 }
407 else
408 {
409 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
410 lock (m_PendingRequests)
411 {
412 cresult.AddRange(m_contactResults);
413 m_contactResults.Clear();
414 }
415 ((RayCallback)req.callbackMethod)(cresult);
416 }
417 }
418
419 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
420 {
421 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
422 if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest)
423 return false;
424
425 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
426 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
427 return true;
428 }
429
430 // This is the standard Near. g1 is the ray
431 private void near(IntPtr space, IntPtr g1, IntPtr g2)
432 {
433 if (g2 == IntPtr.Zero || g1 == g2)
434 return;
435
436 if (m_contactResults.Count >= CurrentMaxCount)
437 return;
438
439 if (d.GeomIsSpace(g2))
440 {
441 try
442 {
443 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
444 }
445 catch (Exception e)
446 {
447 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
448 }
449 return;
450 }
451
452 int count = 0;
453 try
454 {
455 count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
456 }
457 catch (Exception e)
458 {
459 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
460 return;
461 }
462
463 if (count == 0)
464 return;
465
466 uint ID = 0;
467 PhysicsActor p2 = null;
468
469 m_scene.actor_name_map.TryGetValue(g2, out p2);
470
471 if (p2 == null)
472 {
473 /*
474 string name;
475
476 if (!m_scene.geom_name_map.TryGetValue(g2, out name))
477 return;
478
479 if (name == "Terrain")
480 {
481 // land colision
482 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
483 return;
484 }
485 else if (name == "Water")
486 {
487 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
488 return;
489 }
490 else
491 return;
492 */
493 return;
494 }
495 else
496 {
497 switch (p2.PhysicsActorType)
498 {
499 case (int)ActorTypes.Prim:
500
501 RayFilterFlags thisFlags;
502
503 if (p2.IsPhysical)
504 thisFlags = RayFilterFlags.physical;
505 else
506 thisFlags = RayFilterFlags.nonphysical;
507
508 if (p2.Phantom)
509 thisFlags |= RayFilterFlags.phantom;
510
511 if (p2.IsVolumeDtc)
512 thisFlags |= RayFilterFlags.volumedtc;
513
514 if ((thisFlags & CurrentRayFilter) == 0)
515 return;
516
517 ID = ((OdePrim)p2).LocalID;
518 break;
519
520 case (int)ActorTypes.Agent:
521
522 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
523 return;
524 else
525 ID = ((OdeCharacter)p2).LocalID;
526 break;
527
528 case (int)ActorTypes.Ground:
529
530 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
531 return;
532 break;
533
534 case (int)ActorTypes.Water:
535
536 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
537 return;
538 break;
539
540 default:
541 return;
542 break;
543 }
544 }
545
546 d.ContactGeom curcontact = new d.ContactGeom();
547
548 // closestHit for now only works for meshs, so must do it for others
549 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
550 {
551 // Loop all contacts, build results.
552 for (int i = 0; i < count; i++)
553 {
554 if (!GetCurContactGeom(i, ref curcontact))
555 break;
556
557 ContactResult collisionresult = new ContactResult();
558 collisionresult.ConsumerID = ID;
559 collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
560 collisionresult.Depth = curcontact.depth;
561 collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
562 curcontact.normal.Z);
563 lock (m_contactResults)
564 {
565 m_contactResults.Add(collisionresult);
566 if (m_contactResults.Count >= CurrentMaxCount)
567 return;
568 }
569 }
570 }
571 else
572 {
573 // keep only closest contact
574 ContactResult collisionresult = new ContactResult();
575 collisionresult.ConsumerID = ID;
576 collisionresult.Depth = float.MaxValue;
577
578 for (int i = 0; i < count; i++)
579 {
580 if (!GetCurContactGeom(i, ref curcontact))
581 break;
582
583 if (curcontact.depth < collisionresult.Depth)
584 {
585 collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
586 collisionresult.Depth = curcontact.depth;
587 collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
588 curcontact.normal.Z);
589 }
590 }
591
592 if (collisionresult.Depth != float.MaxValue)
593 {
594 lock (m_contactResults)
595 m_contactResults.Add(collisionresult);
596 }
597 }
598 }
599
600 /// <summary>
601 /// Dereference the creator scene so that it can be garbage collected if needed.
602 /// </summary>
603 internal void Dispose()
604 {
605 m_scene = null;
606 if (ray != IntPtr.Zero)
607 {
608 d.GeomDestroy(ray);
609 ray = IntPtr.Zero;
610 }
611 }
612 }
613
614 public struct ODERayRequest
615 {
616 public IntPtr geom;
617 public Vector3 Origin;
618 public Vector3 Normal;
619 public int Count;
620 public float length;
621 public object callbackMethod;
622 public RayFilterFlags filter;
623 }
624} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
new file mode 100644
index 0000000..403a4ce
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
@@ -0,0 +1,2014 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40
41 * Revision/fixs by Ubit Umarov
42 */
43
44using System;
45using System.Runtime.InteropServices;
46using System.Security;
47
48namespace OdeAPI
49{
50//#if dDOUBLE
51// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
52// at least we save same memory and memory access time, FPU performance on intel usually is similar
53// using dReal = System.Double;
54//#else
55 using dReal = System.Single;
56//#endif
57
58 public static class d
59 {
60 public static dReal Infinity = dReal.MaxValue;
61 public static int NTotalBodies = 0;
62 public static int NTotalGeoms = 0;
63
64 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
65
66 #region Flags and Enumerations
67
68 [Flags]
69 public enum AllocateODEDataFlags : uint
70 {
71 BasicData = 0,
72 CollisionData = 0x00000001,
73 All = ~0u
74 }
75
76 [Flags]
77 public enum IniteODEFlags : uint
78 {
79 dInitFlagManualThreadCleanup = 0x00000001
80 }
81
82 [Flags]
83 public enum ContactFlags : int
84 {
85 Mu2 = 0x001,
86 FDir1 = 0x002,
87 Bounce = 0x004,
88 SoftERP = 0x008,
89 SoftCFM = 0x010,
90 Motion1 = 0x020,
91 Motion2 = 0x040,
92 MotionN = 0x080,
93 Slip1 = 0x100,
94 Slip2 = 0x200,
95 Approx0 = 0x0000,
96 Approx1_1 = 0x1000,
97 Approx1_2 = 0x2000,
98 Approx1 = 0x3000
99 }
100
101 public enum GeomClassID : int
102 {
103 SphereClass,
104 BoxClass,
105 CapsuleClass,
106 CylinderClass,
107 PlaneClass,
108 RayClass,
109 ConvexClass,
110 GeomTransformClass,
111 TriMeshClass,
112 HeightfieldClass,
113 FirstSpaceClass,
114 SimpleSpaceClass = FirstSpaceClass,
115 HashSpaceClass,
116 QuadTreeSpaceClass,
117 LastSpaceClass = QuadTreeSpaceClass,
118 UbitTerrainClass,
119 FirstUserClass,
120 LastUserClass = FirstUserClass + MaxUserClasses - 1,
121 NumClasses,
122 MaxUserClasses = 5
123 }
124
125 public enum JointType : int
126 {
127 None,
128 Ball,
129 Hinge,
130 Slider,
131 Contact,
132 Universal,
133 Hinge2,
134 Fixed,
135 Null,
136 AMotor,
137 LMotor,
138 Plane2D
139 }
140
141 public enum JointParam : int
142 {
143 LoStop,
144 HiStop,
145 Vel,
146 FMax,
147 FudgeFactor,
148 Bounce,
149 CFM,
150 StopERP,
151 StopCFM,
152 SuspensionERP,
153 SuspensionCFM,
154 LoStop2 = 256,
155 HiStop2,
156 Vel2,
157 FMax2,
158 FudgeFactor2,
159 Bounce2,
160 CFM2,
161 StopERP2,
162 StopCFM2,
163 SuspensionERP2,
164 SuspensionCFM2,
165 LoStop3 = 512,
166 HiStop3,
167 Vel3,
168 FMax3,
169 FudgeFactor3,
170 Bounce3,
171 CFM3,
172 StopERP3,
173 StopCFM3,
174 SuspensionERP3,
175 SuspensionCFM3
176 }
177
178 public enum dSweepAndPruneAxis : int
179 {
180 XYZ = ((0)|(1<<2)|(2<<4)),
181 XZY = ((0)|(2<<2)|(1<<4)),
182 YXZ = ((1)|(0<<2)|(2<<4)),
183 YZX = ((1)|(2<<2)|(0<<4)),
184 ZXY = ((2)|(0<<2)|(1<<4)),
185 ZYX = ((2)|(1<<2)|(0<<4))
186 }
187
188 #endregion
189
190 #region Callbacks
191
192 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
193 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
194
195 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
196 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
197
198 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
199 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
200
201 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
202 public delegate ColliderFn GetColliderFnFn(int num);
203
204 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
205 public delegate void GeomDtorFn(IntPtr o);
206
207 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
208 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
209
210 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
211 public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
212
213 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
214 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
215
216 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
217 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
218
219 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
220 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
221
222 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
223 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
224
225 #endregion
226
227 #region Structs
228
229 [StructLayout(LayoutKind.Sequential)]
230 public struct AABB
231 {
232 public dReal MinX, MaxX;
233 public dReal MinY, MaxY;
234 public dReal MinZ, MaxZ;
235 }
236
237
238 [StructLayout(LayoutKind.Sequential)]
239 public struct Contact
240 {
241 public SurfaceParameters surface;
242 public ContactGeom geom;
243 public Vector3 fdir1;
244 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
245 }
246
247
248 [StructLayout(LayoutKind.Sequential)]
249 public struct ContactGeom
250 {
251
252 public Vector3 pos;
253 public Vector3 normal;
254 public dReal depth;
255 public IntPtr g1;
256 public IntPtr g2;
257 public int side1;
258 public int side2;
259 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
260 }
261
262 [StructLayout(LayoutKind.Sequential)]
263 public struct GeomClass
264 {
265 public int bytes;
266 public GetColliderFnFn collider;
267 public GetAABBFn aabb;
268 public AABBTestFn aabb_test;
269 public GeomDtorFn dtor;
270 }
271
272
273 [StructLayout(LayoutKind.Sequential)]
274 public struct JointFeedback
275 {
276 public Vector3 f1;
277 public Vector3 t1;
278 public Vector3 f2;
279 public Vector3 t2;
280 }
281
282
283 [StructLayout(LayoutKind.Sequential)]
284 public struct Mass
285 {
286 public dReal mass;
287 public Vector4 c;
288 public Matrix3 I;
289 }
290
291
292 [StructLayout(LayoutKind.Sequential)]
293 public struct Matrix3
294 {
295 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
296 {
297 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
298 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
299 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
300 }
301 public dReal M00, M10, M20;
302 private dReal _m30;
303 public dReal M01, M11, M21;
304 private dReal _m31;
305 public dReal M02, M12, M22;
306 private dReal _m32;
307 }
308
309 [StructLayout(LayoutKind.Sequential)]
310 public struct Matrix4
311 {
312 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
313 dReal m01, dReal m11, dReal m21, dReal m31,
314 dReal m02, dReal m12, dReal m22, dReal m32,
315 dReal m03, dReal m13, dReal m23, dReal m33)
316 {
317 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
318 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
319 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
320 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
321 }
322 public dReal M00, M10, M20, M30;
323 public dReal M01, M11, M21, M31;
324 public dReal M02, M12, M22, M32;
325 public dReal M03, M13, M23, M33;
326 }
327
328 [StructLayout(LayoutKind.Sequential)]
329 public struct Quaternion
330 {
331 public dReal W, X, Y, Z;
332 }
333
334
335 [StructLayout(LayoutKind.Sequential)]
336 public struct SurfaceParameters
337 {
338 public ContactFlags mode;
339 public dReal mu;
340 public dReal mu2;
341 public dReal bounce;
342 public dReal bounce_vel;
343 public dReal soft_erp;
344 public dReal soft_cfm;
345 public dReal motion1;
346 public dReal motion2;
347 public dReal motionN;
348 public dReal slip1;
349 public dReal slip2;
350 }
351
352
353 [StructLayout(LayoutKind.Sequential)]
354 public struct Vector3
355 {
356 public Vector3(dReal x, dReal y, dReal z)
357 {
358 X = x; Y = y; Z = z; _w = 0.0f;
359 }
360 public dReal X, Y, Z;
361 private dReal _w;
362 }
363
364
365 [StructLayout(LayoutKind.Sequential)]
366 public struct Vector4
367 {
368 public Vector4(dReal x, dReal y, dReal z, dReal w)
369 {
370 X = x; Y = y; Z = z; W = w;
371 }
372 public dReal X, Y, Z, W;
373 }
374
375 #endregion
376
377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
378 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
379
380 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
381 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
382
383 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
384 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
385
386 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
387 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
388
389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
390 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
391
392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
393 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
394
395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
396 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
397
398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
399 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
400
401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
402 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
403
404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
405 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
406
407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
408 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
409
410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
411 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
412
413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
414 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
415
416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
417 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
418
419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
420 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
421
422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
423 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
424
425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
426 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
427
428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
429 public static extern IntPtr BodyiCreate(IntPtr world);
430 public static IntPtr BodyCreate(IntPtr world)
431 {
432 NTotalBodies++;
433 return BodyiCreate(world);
434 }
435
436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
437 public static extern void BodyiDestroy(IntPtr body);
438 public static void BodyDestroy(IntPtr body)
439 {
440 NTotalBodies--;
441 BodyiDestroy(body);
442 }
443
444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
445 public static extern void BodyDisable(IntPtr body);
446
447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
448 public static extern void BodyEnable(IntPtr body);
449
450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
451 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
452
453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
454 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
455
456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
457 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
458
459 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
460 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
461
462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
463 public static extern int BodyGetAutoDisableSteps(IntPtr body);
464
465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
466 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
467
468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
469 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
470 public static Vector3 BodyGetAngularVel(IntPtr body)
471 {
472 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
473 }
474
475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
476 public static extern IntPtr BodyGetData(IntPtr body);
477
478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
479 public static extern int BodyGetFiniteRotationMode(IntPtr body);
480
481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
482 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
483
484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
485 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
486 public static Vector3 BodyGetForce(IntPtr body)
487 {
488 unsafe { return *(BodyGetForceUnsafe(body)); }
489 }
490
491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
492 public static extern bool BodyGetGravityMode(IntPtr body);
493
494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
495 public static extern int BodyGetGyroscopicMode(IntPtr body);
496
497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
498 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
499
500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
501 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
502 public static Vector3 BodyGetLinearVel(IntPtr body)
503 {
504 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
505 }
506
507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
508 public static extern void BodyGetMass(IntPtr body, out Mass mass);
509
510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
511 public static extern int BodyGetNumJoints(IntPtr body);
512
513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
514 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
515
516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
517 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
518 public static Vector3 BodyGetPosition(IntPtr body)
519 {
520 unsafe { return *(BodyGetPositionUnsafe(body)); }
521 }
522
523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
524 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
525
526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
527 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
528 public static Quaternion BodyGetQuaternion(IntPtr body)
529 {
530 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
531 }
532
533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
534 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
535
536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
537 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
538
539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
540 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
541 public static Matrix3 BodyGetRotation(IntPtr body)
542 {
543 unsafe { return *(BodyGetRotationUnsafe(body)); }
544 }
545
546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
547 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
548 public static Vector3 BodyGetTorque(IntPtr body)
549 {
550 unsafe { return *(BodyGetTorqueUnsafe(body)); }
551 }
552
553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
554 public static extern IntPtr BodyGetWorld(IntPtr body);
555
556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
557 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
558
559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
560 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
561
562
563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
564 public static extern bool BodyIsEnabled(IntPtr body);
565
566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
567 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
568
569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
570 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
571
572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
573 public static extern void BodySetAutoDisableDefaults(IntPtr body);
574
575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
576 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
577
578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
579 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
580
581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
582 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
583
584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
585 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
586
587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
588 public static extern void BodySetData(IntPtr body, IntPtr data);
589
590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
591 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
592
593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
594 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
595
596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
597 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
598
599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
600 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
601
602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
603 public static extern dReal BodyGetLinearDamping(IntPtr body);
604
605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
606 public static extern dReal BodyGetAngularDamping(IntPtr body);
607
608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
609 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
610
611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
612 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
613
614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
615 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
616
617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
618 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
619
620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
621 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
622
623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
624 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
625
626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
627 public static extern void BodySetGravityMode(IntPtr body, bool mode);
628
629 /// <summary>
630 /// Sets the Gyroscopic term status on the body specified.
631 /// </summary>
632 /// <param name="body">Pointer to body</param>
633 /// <param name="enabled">NonZero enabled, Zero disabled</param>
634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
635 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
636
637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
638 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
639
640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
641 public static extern void BodySetMass(IntPtr body, ref Mass mass);
642
643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
644 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
645
646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
647 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
648
649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
650 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
651
652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
653 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
654
655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
656 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
657
658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
659 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
660
661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
662 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
663
664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
665 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
666
667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
668 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
669 ref Vector3 side1, ref Vector3 p2,
670 ref Matrix3 R2, ref Vector3 side2,
671 ref Vector3 normal, out dReal depth, out int return_code,
672 int maxc, out ContactGeom contact, int skip);
673
674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
675 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
676 ref Vector3 side1, ref Vector3 _p2,
677 ref Matrix3 R2, ref Vector3 side2);
678
679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
680 public static extern void CleanupODEAllDataForThread();
681
682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
683 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
684 ref Vector3 b1, ref Vector3 b2,
685 ref Vector3 cp1, ref Vector3 cp2);
686
687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
688 public static extern void CloseODE();
689
690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
691 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
693 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
694
695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
696 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
697
698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
699 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
700 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
701 {
702 NTotalGeoms++;
703 return CreateiBox(space, lx, ly, lz);
704 }
705
706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
707 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
708 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
709 {
710 NTotalGeoms++;
711 return CreateiCapsule(space, radius, length);
712 }
713
714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
715 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
716 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
717 {
718 NTotalGeoms++;
719 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
720 }
721
722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
723 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
724 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
725 {
726 NTotalGeoms++;
727 return CreateiCylinder(space, radius, length);
728 }
729
730 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
731 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
732 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
733 {
734 NTotalGeoms++;
735 return CreateiHeightfield(space, data, bPlaceable);
736 }
737
738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
739 public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
740 public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
741 {
742 NTotalGeoms++;
743 return CreateiUbitTerrain(space, data, bPlaceable);
744 }
745
746
747
748
749
750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
751 public static extern IntPtr CreateiGeom(int classnum);
752 public static IntPtr CreateGeom(int classnum)
753 {
754 NTotalGeoms++;
755 return CreateiGeom(classnum);
756 }
757
758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
759 public static extern int CreateGeomClass(ref GeomClass classptr);
760
761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
762 public static extern IntPtr CreateGeomTransform(IntPtr space);
763
764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
765 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
766 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
767 {
768 NTotalGeoms++;
769 return CreateiPlane(space, a, b, c, d);
770 }
771
772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
773 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
774 public static IntPtr CreateRay(IntPtr space, dReal length)
775 {
776 NTotalGeoms++;
777 return CreateiRay(space, length);
778 }
779
780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
781 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
782 public static IntPtr CreateSphere(IntPtr space, dReal radius)
783 {
784 NTotalGeoms++;
785 return CreateiSphere(space, radius);
786 }
787
788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
789 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
790 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
791 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
792 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
793 {
794 NTotalGeoms++;
795 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
796 }
797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
798 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
799
800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
801 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
802
803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
804 public static extern int FactorCholesky(ref dReal A00, int n);
805
806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
807 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
808
809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
810 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
811
812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
813 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
814
815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
816 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
817
818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
819 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
820
821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
822 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
823
824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
825 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
826
827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
828 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
829
830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
831 public static extern void GeomClearOffset(IntPtr geom);
832
833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
834 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
835
836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
837 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
838
839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
840 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
841
842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
843 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
844
845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
846 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
847
848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
849 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
850
851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
852 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
853
854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
855 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
856
857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
858 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
859
860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
861 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
862
863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
864 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
865
866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
867 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
868
869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
870 public static extern void GeomiDestroy(IntPtr geom);
871 public static void GeomDestroy(IntPtr geom)
872 {
873 NTotalGeoms--;
874 GeomiDestroy(geom);
875 }
876
877
878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
879 public static extern void GeomDisable(IntPtr geom);
880
881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
882 public static extern void GeomEnable(IntPtr geom);
883
884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
885 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
886
887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
888 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
889
890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
891 public static extern IntPtr GeomGetBody(IntPtr geom);
892
893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
894 public static extern uint GeomGetCategoryBits(IntPtr geom);
895
896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
897 public static extern IntPtr GeomGetClassData(IntPtr geom);
898
899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
900 public static extern uint GeomGetCollideBits(IntPtr geom);
901
902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
903 public static extern GeomClassID GeomGetClass(IntPtr geom);
904
905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
906 public static extern IntPtr GeomGetData(IntPtr geom);
907
908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
909 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
910 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
911 {
912 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
913 }
914
915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
916 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
917 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
918 {
919 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
920 }
921
922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
923 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
924 public static Vector3 GeomGetPosition(IntPtr geom)
925 {
926 unsafe { return *(GeomGetPositionUnsafe(geom)); }
927 }
928
929 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
930 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
931
932 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
933 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
934
935 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
936 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
937 public static Matrix3 GeomGetRotation(IntPtr geom)
938 {
939 unsafe { return *(GeomGetRotationUnsafe(geom)); }
940 }
941
942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
943 public static extern IntPtr GeomGetSpace(IntPtr geom);
944
945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
946 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
947 dReal width, dReal depth, int widthSamples, int depthSamples,
948 dReal scale, dReal offset, dReal thickness, int bWrap);
949
950 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
951 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
952 dReal width, dReal depth, int widthSamples, int depthSamples,
953 dReal scale, dReal offset, dReal thickness, int bWrap);
954
955 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
956 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
957 dReal width, dReal depth, int widthSamples, int depthSamples,
958 dReal scale, dReal offset, dReal thickness, int bWrap);
959
960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
961 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
962 dReal width, dReal depth, int widthSamples, int depthSamples,
963 dReal scale, dReal offset, dReal thickness, int bWrap);
964
965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
966 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
967 dReal width, dReal depth, int widthSamples, int depthSamples,
968 dReal scale, dReal offset, dReal thickness, int bWrap);
969
970 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
971 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
972 dReal width, dReal depth, int widthSamples, int depthSamples,
973 dReal scale, dReal offset, dReal thickness, int bWrap);
974
975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
976 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
977 dReal width, dReal depth, int widthSamples, int depthSamples,
978 dReal scale, dReal offset, dReal thickness, int bWrap);
979
980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
981 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
982 dReal width, dReal depth, int widthSamples, int depthSamples,
983 dReal scale, dReal offset, dReal thickness, int bWrap);
984
985
986
987 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
988 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
989 dReal width, dReal depth, int widthSamples, int depthSamples,
990 dReal scale, dReal offset, dReal thickness, int bWrap);
991
992 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
993 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
994 dReal width, dReal depth, int widthSamples, int depthSamples,
995 dReal scale, dReal offset, dReal thickness, int bWrap);
996
997 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
998 public static extern IntPtr GeomHeightfieldDataCreate();
999
1000 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1001 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1002
1003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1004 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1005
1006 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1007 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1008
1009 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1010 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1011
1012
1013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1014 public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1015 dReal sampleSize, int widthSamples, int depthSamples,
1016 dReal offset, dReal thickness, int bWrap);
1017
1018 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1019 public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1020 dReal sampleSize, int widthSamples, int depthSamples,
1021 dReal thickness, int bWrap);
1022
1023 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1024 public static extern IntPtr GeomUbitTerrainDataCreate();
1025
1026 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1027 public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
1028
1029 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1030 public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1031
1032 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1033 public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
1034
1035 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1036 public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1037
1038
1039 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1040 public static extern bool GeomIsEnabled(IntPtr geom);
1041
1042 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1043 public static extern bool GeomIsOffset(IntPtr geom);
1044
1045 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1046 public static extern bool GeomIsSpace(IntPtr geom);
1047
1048 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1049 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1050
1051 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1052 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1053
1054 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1055 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1056
1057 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1058 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1059
1060 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1061 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1062
1063 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1064 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1065
1066 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1067 public static extern int GeomRayGetClosestHit(IntPtr ray);
1068
1069 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1070 public static extern dReal GeomRayGetLength(IntPtr ray);
1071
1072 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1073 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1074
1075 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1076 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1077
1078 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1079 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1080
1081 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1082 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1083
1084 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1085 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1086
1087 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1088 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1089
1090 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1091 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1092
1093 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1094 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1095
1096 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1097 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1098
1099 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1100 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1101
1102 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1103 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1104
1105 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1106 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1107
1108 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1109 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1110
1111 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1112 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1113
1114 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1115 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1116
1117 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1118 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1119
1120 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1121 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1122
1123 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1124 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1125
1126 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1127 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1128
1129 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1130 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1131
1132 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1133 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1134
1135 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1136 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1137
1138 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1139 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1140
1141 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1142 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1143
1144 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1145 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1146
1147 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1148 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1149
1150 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1151 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1152
1153 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1154 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1155
1156 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1157 public static extern int GeomTransformGetCleanup(IntPtr geom);
1158
1159 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1160 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1161
1162 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1163 public static extern int GeomTransformGetInfo(IntPtr geom);
1164
1165 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1166 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1167
1168 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1169 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1170
1171 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1172 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1173
1174 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1175 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1176 double[] vertices, int vertexStride, int vertexCount,
1177 int[] indices, int indexCount, int triStride);
1178
1179 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1180 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1181 IntPtr vertices, int vertexStride, int vertexCount,
1182 IntPtr indices, int indexCount, int triStride);
1183
1184 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1185 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1186 double[] vertices, int vertexStride, int vertexCount,
1187 int[] indices, int indexCount, int triStride,
1188 double[] normals);
1189
1190 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1191 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1192 IntPtr vertices, int vertexStride, int vertexCount,
1193 IntPtr indices, int indexCount, int triStride,
1194 IntPtr normals);
1195
1196 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1197 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1198 dReal[] vertices, int vertexStride, int vertexCount,
1199 int[] indices, int indexCount, int triStride);
1200
1201 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1202 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1203 IntPtr vertices, int vertexStride, int vertexCount,
1204 IntPtr indices, int indexCount, int triStride);
1205
1206 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1207 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1208 dReal[] vertices, int vertexStride, int vertexCount,
1209 int[] indices, int indexCount, int triStride,
1210 dReal[] normals);
1211
1212 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1213 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1214 IntPtr vertices, int vertexStride, int vertexCount,
1215 IntPtr indices, int indexCount, int triStride,
1216 IntPtr normals);
1217
1218 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1219 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1220 float[] vertices, int vertexStride, int vertexCount,
1221 int[] indices, int indexCount, int triStride);
1222
1223 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1224 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1225 IntPtr vertices, int vertexStride, int vertexCount,
1226 IntPtr indices, int indexCount, int triStride);
1227
1228 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1229 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1230 float[] vertices, int vertexStride, int vertexCount,
1231 int[] indices, int indexCount, int triStride,
1232 float[] normals);
1233
1234 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1235 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1236 IntPtr vertices, int vertexStride, int vertexCount,
1237 IntPtr indices, int indexCount, int triStride,
1238 IntPtr normals);
1239
1240 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1241 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1242
1243 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1244 public static extern IntPtr GeomTriMeshDataCreate();
1245
1246 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1247 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1248
1249 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1250 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1251
1252 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1253 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1254
1255 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1256 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1257
1258 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1259 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1260
1261 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1262 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1263
1264 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1265 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1266
1267 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1268 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1269
1270 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1271 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1272
1273 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1274 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1275 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1276 {
1277 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1278 }
1279
1280 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1281 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1282
1283 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1284 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1285
1286 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1287 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1288
1289 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1290 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1291
1292 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1293 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1294
1295 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1296 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1297
1298 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1299 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1300
1301 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1302 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1303
1304 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1305 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1306
1307 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1308 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1309
1310 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1311 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1312
1313 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1314 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1315
1316 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1317 public static extern IntPtr iGetConfiguration();
1318
1319 public static string GetConfiguration()
1320 {
1321 IntPtr ptr = iGetConfiguration();
1322 string s = Marshal.PtrToStringAnsi(ptr);
1323 return s;
1324 }
1325
1326 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1327 public static extern IntPtr HashSpaceCreate(IntPtr space);
1328
1329 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1330 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1331
1332 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1333 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1334
1335 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1336 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1337
1338 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1339 public static extern void InitODE();
1340
1341 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1342 public static extern int InitODE2(uint ODEInitFlags);
1343
1344 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1345 public static extern int IsPositiveDefinite(ref dReal A, int n);
1346
1347 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1348 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1349
1350 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1351 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1352
1353 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1354 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1355
1356 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1357 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1358
1359 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1360 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1361
1362 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1363 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1364
1365 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1366 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1367
1368 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1369 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1370
1371 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1372 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1373
1374 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1375 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1376
1377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1378 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1380 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1381
1382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1383 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1384
1385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1386 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1387
1388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1389 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1390
1391 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1392 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1393
1394 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1395 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1396
1397 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1398 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1399
1400 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1401 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1402
1403 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1404 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1405
1406 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1407 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1408
1409 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1410 public static extern void JointDestroy(IntPtr j);
1411
1412 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1413 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1414
1415 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1416 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1417
1418 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1419 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1420
1421 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1422 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1423
1424 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1425 public static extern int JointGetAMotorMode(IntPtr j);
1426
1427 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1428 public static extern int JointGetAMotorNumAxes(IntPtr j);
1429
1430 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1431 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1432
1433 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1434 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1435
1436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1437 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1438
1439 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1440 public static extern IntPtr JointGetBody(IntPtr j);
1441
1442 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1443 public static extern IntPtr JointGetData(IntPtr j);
1444
1445 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1446 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1447 public static JointFeedback JointGetFeedback(IntPtr j)
1448 {
1449 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1450 }
1451
1452 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1453 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1454
1455 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1456 public static extern dReal JointGetHingeAngle(IntPtr j);
1457
1458 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1459 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1460
1461 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1462 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1463
1464 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1465 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1466
1467 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1468 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1469
1470 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1471 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1472
1473 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1474 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1475
1476 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1477 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1478
1479 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1480 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1481
1482 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1483 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1484
1485 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1486 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1487
1488 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1489 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1490
1491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1492 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1493
1494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1495 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1496
1497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1498 public static extern int JointGetLMotorNumAxes(IntPtr j);
1499
1500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1501 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1502
1503 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1504 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1505
1506 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1507 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1508
1509 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1510 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1511
1512 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1513 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1514
1515 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1516 public static extern dReal JointGetPRPosition(IntPtr j);
1517
1518 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1519 public static extern dReal JointGetPRPositionRate(IntPtr j);
1520
1521 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1522 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1523
1524 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1525 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1526
1527 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1528 public static extern dReal JointGetSliderPosition(IntPtr j);
1529
1530 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1531 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1532
1533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1534 public static extern JointType JointGetType(IntPtr j);
1535
1536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1537 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1538
1539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1540 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1541
1542 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1543 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1544
1545 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1546 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1547
1548 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1549 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1550
1551 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1552 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1553
1554 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1555 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1556
1557 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1558 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1559
1560 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1561 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1562
1563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1564 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1565
1566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1567 public static extern IntPtr JointGroupCreate(int max_size);
1568
1569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1570 public static extern void JointGroupDestroy(IntPtr group);
1571
1572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1573 public static extern void JointGroupEmpty(IntPtr group);
1574
1575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1576 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1577
1578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1579 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1580
1581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1582 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1583
1584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1585 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1586
1587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1588 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1589
1590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1591 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1592
1593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1594 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1595
1596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1597 public static extern void JointSetData(IntPtr j, IntPtr data);
1598
1599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1600 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1601
1602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1603 public static extern void JointSetFixed(IntPtr j);
1604
1605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1606 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1607
1608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1609 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1610
1611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1612 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1613
1614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1615 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1616
1617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1618 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1619
1620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1621 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1622
1623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1624 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1625
1626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1627 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1628
1629 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1630 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1631
1632 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1633 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1634
1635 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1636 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1637
1638 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1639 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1640
1641 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1642 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1643
1644 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1645 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1646
1647 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1648 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1649
1650 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1651 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1652
1653 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1654 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1655
1656 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1657 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1658
1659 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1660 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1661
1662 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1663 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1664
1665 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1666 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1667
1668 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1669 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1670
1671 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1672 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1673
1674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1675 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1676
1677 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1678 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1679
1680 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1681 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1682
1683 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1684 public static extern void MassAdd(ref Mass a, ref Mass b);
1685
1686 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1687 public static extern void MassAdjust(ref Mass m, dReal newmass);
1688
1689 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1690 public static extern bool MassCheck(ref Mass m);
1691
1692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1693 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1694
1695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1696 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1697
1698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1699 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1700
1701 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1702 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1703
1704 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1705 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1706
1707 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1708 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1709
1710 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1711 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1712
1713 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1714 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1715
1716 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1717 public static extern void MassSetParameters(out Mass mass, dReal themass,
1718 dReal cgx, dReal cgy, dReal cgz,
1719 dReal i11, dReal i22, dReal i33,
1720 dReal i12, dReal i13, dReal i23);
1721
1722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1723 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1724
1725 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1726 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1727
1728 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1729 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1730
1731 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1732 public static extern void MassSetZero(out Mass mass);
1733
1734 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1735 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1736
1737 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1738 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1739
1740 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1741 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1742 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1743 {
1744 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1745 }
1746
1747 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1748 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1749
1750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1751 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1752
1753 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1754 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1755
1756 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1757 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1758
1759 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1760 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1761
1762 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1763 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1764
1765 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1766 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1767
1768 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1769 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1770
1771 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1772 public static extern void QSetIdentity(out Quaternion q);
1773
1774 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1775 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1776
1777 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1778 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1779
1780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1781 public static extern dReal RandReal();
1782
1783 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1784 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1785
1786 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1787 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1788
1789 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1790 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1791
1792 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1793 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1794
1795 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1796 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1797
1798 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1799 public static extern void RSetIdentity(out Matrix3 R);
1800
1801 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1802 public static extern void SetValue(out dReal a, int n);
1803
1804 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1805 public static extern void SetZero(out dReal a, int n);
1806
1807 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1808 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1809
1810 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1811 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1812
1813 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1814 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1815
1816 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1817 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1818
1819 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1820 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1821
1822 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1823 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1824
1825 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1826 public static extern bool SpaceLockQuery(IntPtr space);
1827
1828 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1829 public static extern void SpaceClean(IntPtr space);
1830
1831 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1832 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1833
1834 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1835 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1836
1837 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1838 public static extern void SpaceDestroy(IntPtr space);
1839
1840 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1841 public static extern bool SpaceGetCleanup(IntPtr space);
1842
1843 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1844 public static extern int SpaceGetNumGeoms(IntPtr space);
1845
1846 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1847 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1848
1849 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1850 public static extern int SpaceGetSublevel(IntPtr space);
1851
1852 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1853 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1854
1855 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1856 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1857
1858 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1859 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1860
1861 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1862 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1863
1864 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1865 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1866
1867 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1868 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1869
1870 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1871 public static extern IntPtr WorldCreate();
1872
1873 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1874 public static extern void WorldDestroy(IntPtr world);
1875
1876 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1877 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1878
1879 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1880 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1881
1882 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1883 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1884
1885 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1886 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1887
1888 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1889 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1890
1891 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1892 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1893
1894 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1895 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1896
1897 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1898 public static extern dReal WorldGetCFM(IntPtr world);
1899
1900 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1901 public static extern dReal WorldGetERP(IntPtr world);
1902
1903 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1904 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1905
1906 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1907 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1908
1909 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1910 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1911
1912 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1913 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1914
1915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1916 public static extern dReal WorldGetAngularDamping(IntPtr world);
1917
1918 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1919 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1920
1921 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1922 public static extern dReal WorldGetLinearDamping(IntPtr world);
1923
1924 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1925 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1926
1927 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1928 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1929
1930 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1931 public static extern dReal WorldGetQuickStepW(IntPtr world);
1932
1933 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1934 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1935
1936 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1937 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1938
1939 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1940 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1941
1942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1943 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1944
1945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1946 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1947
1948 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1949 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1950
1951 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1952 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1953
1954 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1955 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1956
1957 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1958 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1959
1960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1961 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1962
1963 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1964 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1965
1966 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1967 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1968
1969 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1970 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1971
1972 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1973 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1974
1975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1976 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1977
1978 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1979 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1980
1981 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1982 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1983
1984 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1985 public static extern void WorldSetERP(IntPtr world, dReal erp);
1986
1987 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1988 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
1989
1990 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
1991 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
1992
1993 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1994 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
1995
1996 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1997 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
1998
1999 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2000 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2001
2002 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2003 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2004
2005 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2006 public static extern void WorldStep(IntPtr world, dReal stepsize);
2007
2008 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2009 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2010
2011 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2012 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2013 }
2014}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..d32188e
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using OdeAPI;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40using OpenMetaverse;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin
48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51 private OdeScene m_scene;
52
53 public bool Init()
54 {
55 if (Util.IsWindows())
56 Util.LoadArchSpecificWindowsDll("ode.dll");
57
58 if (d.InitODE2(0) != 0)
59 {
60 if (d.AllocateODEDataForThread(~0U) == 0)
61 {
62 d.CloseODE();
63 return false;
64 }
65 return true;
66 }
67 return false;
68 }
69
70 public PhysicsScene GetScene(String sceneIdentifier)
71 {
72 if (m_scene == null)
73 {
74
75 m_scene = new OdeScene(sceneIdentifier);
76 }
77 return (m_scene);
78 }
79
80 public string GetName()
81 {
82 return ("UbitODE");
83 }
84
85 public void Dispose()
86 {
87 d.CloseODE();
88 }
89 }
90} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
new file mode 100644
index 0000000..f126644
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -0,0 +1,2838 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define SPAM
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using OdeAPI;
40using OpenSim.Framework;
41using OpenSim.Region.Physics.Manager;
42using OpenMetaverse;
43
44namespace OpenSim.Region.Physics.OdePlugin
45{
46 public enum StatusIndicators : int
47 {
48 Generic = 0,
49 Start = 1,
50 End = 2
51 }
52
53 public struct sCollisionData
54 {
55 public uint ColliderLocalId;
56 public uint CollidedWithLocalId;
57 public int NumberOfCollisions;
58 public int CollisionType;
59 public int StatusIndicator;
60 public int lastframe;
61 }
62
63 // colision flags of things others can colide with
64 // rays, sensors, probes removed since can't be colided with
65 // The top space where things are placed provided further selection
66 // ie physical are in active space nonphysical in static
67 // this should be exclusive as possible
68
69 [Flags]
70 public enum CollisionCategories : uint
71 {
72 Disabled = 0,
73 //by 'things' types
74 Space = 0x01,
75 Geom = 0x02, // aka prim/part
76 Character = 0x04,
77 Land = 0x08,
78 Water = 0x010,
79
80 // by state
81 Phantom = 0x01000,
82 VolumeDtc = 0x02000,
83 Selected = 0x04000,
84 NoShape = 0x08000,
85
86
87 All = 0xffffffff
88 }
89
90 /// <summary>
91 /// Material type for a primitive
92 /// </summary>
93 public enum Material : int
94 {
95 /// <summary></summary>
96 Stone = 0,
97 /// <summary></summary>
98 Metal = 1,
99 /// <summary></summary>
100 Glass = 2,
101 /// <summary></summary>
102 Wood = 3,
103 /// <summary></summary>
104 Flesh = 4,
105 /// <summary></summary>
106 Plastic = 5,
107 /// <summary></summary>
108 Rubber = 6,
109
110 light = 7 // compatibility with old viewers
111 }
112
113 public enum changes : int
114 {
115 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
116 Remove,
117 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
118 // or removes from a object if arg is null
119 DeLink,
120 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
121 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
122 PosOffset, // not in use
123 // arg Vector3 new position in local coords. Changes prim position in object
124 OriOffset, // not in use
125 // arg Vector3 new position in local coords. Changes prim position in object
126 Velocity,
127 AngVelocity,
128 Acceleration,
129 Force,
130 Torque,
131 Momentum,
132
133 AddForce,
134 AddAngForce,
135 AngLock,
136
137 Buoyancy,
138
139 PIDTarget,
140 PIDTau,
141 PIDActive,
142
143 PIDHoverHeight,
144 PIDHoverType,
145 PIDHoverTau,
146 PIDHoverActive,
147
148 Size,
149 Shape,
150
151 CollidesWater,
152 VolumeDtc,
153
154 Physical,
155 Phantom,
156 Selected,
157 disabled,
158 building,
159
160 VehicleType,
161 VehicleFloatParam,
162 VehicleVectorParam,
163 VehicleRotationParam,
164 VehicleFlags,
165 SetVehicle,
166
167 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
168 }
169
170 public struct ODEchangeitem
171 {
172 public PhysicsActor actor;
173 public OdeCharacter character;
174 public changes what;
175 public Object arg;
176 }
177
178 public class OdeScene : PhysicsScene
179 {
180 private readonly ILog m_log;
181 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
182
183 public bool OdeUbitLib = false;
184// private int threadid = 0;
185 private Random fluidRandomizer = new Random(Environment.TickCount);
186
187 const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
188 const float MaxERP = 0.8f;
189 const float minERP = 0.1f;
190 const float comumContactCFM = 0.0001f;
191
192 float frictionMovementMult = 0.8f;
193
194 float TerrainBounce = 0.1f;
195 float TerrainFriction = 0.3f;
196
197 public float AvatarFriction = 0;// 0.9f * 0.5f;
198
199 private const uint m_regionWidth = Constants.RegionSize;
200 private const uint m_regionHeight = Constants.RegionSize;
201
202 public float ODE_STEPSIZE = 0.020f;
203 public float HalfOdeStep = 0.01f;
204 public int odetimestepMS = 20; // rounded
205 private float metersInSpace = 25.6f;
206 private float m_timeDilation = 1.0f;
207
208 private DateTime m_lastframe;
209 private DateTime m_lastMeshExpire;
210
211 public float gravityx = 0f;
212 public float gravityy = 0f;
213 public float gravityz = -9.8f;
214
215 private float waterlevel = 0f;
216 private int framecount = 0;
217
218 private int m_meshExpireCntr;
219
220// private IntPtr WaterGeom = IntPtr.Zero;
221// private IntPtr WaterHeightmapData = IntPtr.Zero;
222// private GCHandle WaterMapHandler = new GCHandle();
223
224 public float avPIDD = 2200f; // make it visible
225 public float avPIDP = 900f; // make it visible
226 private float avCapRadius = 0.37f;
227 private float avDensity = 3f;
228 private float avMovementDivisorWalk = 1.3f;
229 private float avMovementDivisorRun = 0.8f;
230 private float minimumGroundFlightOffset = 3f;
231 public float maximumMassObject = 10000.01f;
232
233 public bool meshSculptedPrim = true;
234 public bool forceSimplePrimMeshing = false;
235
236 public float meshSculptLOD = 32;
237 public float MeshSculptphysicalLOD = 32;
238
239 public float geomDefaultDensity = 10.000006836f;
240
241 public int geomContactPointsStartthrottle = 3;
242 public int geomUpdatesPerThrottledUpdate = 15;
243
244 public float bodyPIDD = 35f;
245 public float bodyPIDG = 25;
246
247// public int geomCrossingFailuresBeforeOutofbounds = 6;
248
249 public int bodyFramesAutoDisable = 5;
250
251
252 private d.NearCallback nearCallback;
253
254 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
255 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
256 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
257 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
258
259 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
260
261 /// <summary>
262 /// A list of actors that should receive collision events.
263 /// </summary>
264 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
265 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
266
267 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
268// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
269 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
270
271 private float contactsurfacelayer = 0.002f;
272
273 private int contactsPerCollision = 80;
274 internal IntPtr ContactgeomsArray = IntPtr.Zero;
275 private IntPtr GlobalContactsArray = IntPtr.Zero;
276
277 const int maxContactsbeforedeath = 4000;
278 private volatile int m_global_contactcount = 0;
279
280 private IntPtr contactgroup;
281
282 public ContactData[] m_materialContactsData = new ContactData[8];
283
284 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
285 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
286 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
287
288 private int m_physicsiterations = 10;
289 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
290// private PhysicsActor PANull = new NullPhysicsActor();
291 private float step_time = 0.0f;
292
293 public IntPtr world;
294
295
296 // split the spaces acording to contents type
297 // ActiveSpace contains characters and active prims
298 // StaticSpace contains land and other that is mostly static in enviroment
299 // this can contain subspaces, like the grid in staticspace
300 // as now space only contains this 2 top spaces
301
302 public IntPtr TopSpace; // the global space
303 public IntPtr ActiveSpace; // space for active prims
304 public IntPtr StaticSpace; // space for the static things around
305
306 // some speedup variables
307 private int spaceGridMaxX;
308 private int spaceGridMaxY;
309 private float spacesPerMeter;
310
311 // split static geometry collision into a grid as before
312 private IntPtr[,] staticPrimspace;
313 private IntPtr[] staticPrimspaceOffRegion;
314
315 public Object OdeLock;
316 private static Object SimulationLock;
317
318 public IMesher mesher;
319
320 private IConfigSource m_config;
321
322 public bool physics_logging = false;
323 public int physics_logging_interval = 0;
324 public bool physics_logging_append_existing_logfile = false;
325
326 private Vector3 m_worldOffset = Vector3.Zero;
327 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
328 private PhysicsScene m_parentScene = null;
329
330 private ODERayCastRequestManager m_rayCastManager;
331
332
333/* maybe needed if ode uses tls
334 private void checkThread()
335 {
336
337 int th = Thread.CurrentThread.ManagedThreadId;
338 if(th != threadid)
339 {
340 threadid = th;
341 d.AllocateODEDataForThread(~0U);
342 }
343 }
344 */
345 /// <summary>
346 /// Initiailizes the scene
347 /// Sets many properties that ODE requires to be stable
348 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
349 /// </summary>
350 public OdeScene(string sceneIdentifier)
351 {
352 m_log
353 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
354
355// checkThread();
356 Name = sceneIdentifier;
357
358 OdeLock = new Object();
359 SimulationLock = new Object();
360
361 nearCallback = near;
362
363 m_rayCastManager = new ODERayCastRequestManager(this);
364 lock (OdeLock)
365 {
366 // Create the world and the first space
367 try
368 {
369 world = d.WorldCreate();
370 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
371
372 // now the major subspaces
373 ActiveSpace = d.HashSpaceCreate(TopSpace);
374 StaticSpace = d.HashSpaceCreate(TopSpace);
375 }
376 catch
377 {
378 // i must RtC#FM
379 }
380
381 d.HashSpaceSetLevels(TopSpace, -2, 8);
382 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
383 d.HashSpaceSetLevels(StaticSpace, -2, 8);
384
385 // demote to second level
386 d.SpaceSetSublevel(ActiveSpace, 1);
387 d.SpaceSetSublevel(StaticSpace, 1);
388
389 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
390 CollisionCategories.Geom |
391 CollisionCategories.Character |
392 CollisionCategories.Phantom |
393 CollisionCategories.VolumeDtc
394 ));
395 d.GeomSetCollideBits(ActiveSpace, 0);
396 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
397 CollisionCategories.Geom |
398 CollisionCategories.Land |
399 CollisionCategories.Water |
400 CollisionCategories.Phantom |
401 CollisionCategories.VolumeDtc
402 ));
403 d.GeomSetCollideBits(StaticSpace, 0);
404
405 contactgroup = d.JointGroupCreate(0);
406 //contactgroup
407
408 d.WorldSetAutoDisableFlag(world, false);
409 }
410 }
411
412 // Initialize the mesh plugin
413// public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region )
414 public override void Initialise(IMesher meshmerizer, IConfigSource config)
415 {
416// checkThread();
417 mesher = meshmerizer;
418 m_config = config;
419
420 string ode_config = d.GetConfiguration();
421 if (ode_config != null && ode_config != "")
422 {
423 m_log.WarnFormat("ODE configuration: {0}", ode_config);
424
425 if (ode_config.Contains("ODE_Ubit"))
426 {
427 OdeUbitLib = true;
428 }
429 }
430
431 /*
432 if (region != null)
433 {
434 WorldExtents.X = region.RegionSizeX;
435 WorldExtents.Y = region.RegionSizeY;
436 }
437 */
438
439 // Defaults
440
441 int contactsPerCollision = 80;
442
443 if (m_config != null)
444 {
445 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
446 if (physicsconfig != null)
447 {
448 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
449 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
450 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
451
452 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
453
454 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
455
456 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
457 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations);
458
459 avDensity = physicsconfig.GetFloat("av_density", avDensity);
460 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
461 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
462 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius);
463
464 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
465
466 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
467 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
468// geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
469
470 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
471 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
472/*
473 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD);
474 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG);
475*/
476 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
477 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
478 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD);
479 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
480/*
481 if (Environment.OSVersion.Platform == PlatformID.Unix)
482 {
483 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD);
484 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP);
485 }
486 else
487 {
488
489 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD);
490 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP);
491 }
492*/
493 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
494 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
495 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
496
497 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
498 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
499 }
500 }
501
502 HalfOdeStep = ODE_STEPSIZE * 0.5f;
503 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
504
505 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
506 GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
507
508 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
509 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
510
511 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
512 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
513
514 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
515 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
516
517 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
518 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
519
520 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
521 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
522
523 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
524 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
525
526 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
527 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
528
529 m_materialContactsData[(int)Material.light].mu = 0.0f;
530 m_materialContactsData[(int)Material.light].bounce = 0.0f;
531
532 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
533
534 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
535 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
536
537 d.WorldSetLinearDamping(world, 0.002f);
538 d.WorldSetAngularDamping(world, 0.002f);
539 d.WorldSetAngularDampingThreshold(world, 0f);
540 d.WorldSetLinearDampingThreshold(world, 0f);
541 d.WorldSetMaxAngularSpeed(world, 100f);
542
543 d.WorldSetCFM(world,1e-6f); // a bit harder than default
544 //d.WorldSetCFM(world, 1e-4f); // a bit harder than default
545 d.WorldSetERP(world, 0.6f); // higher than original
546
547 // Set how many steps we go without running collision testing
548 // This is in addition to the step size.
549 // Essentially Steps * m_physicsiterations
550 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
551
552 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
553
554 spacesPerMeter = 1 / metersInSpace;
555 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
556 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter);
557
558 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
559
560 // create all spaces now
561 int i, j;
562 IntPtr newspace;
563
564 for (i = 0; i < spaceGridMaxX; i++)
565 for (j = 0; j < spaceGridMaxY; j++)
566 {
567 newspace = d.HashSpaceCreate(StaticSpace);
568 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
569 waitForSpaceUnlock(newspace);
570 d.SpaceSetSublevel(newspace, 2);
571 d.HashSpaceSetLevels(newspace, -2, 8);
572 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
573 CollisionCategories.Geom |
574 CollisionCategories.Land |
575 CollisionCategories.Water |
576 CollisionCategories.Phantom |
577 CollisionCategories.VolumeDtc
578 ));
579 d.GeomSetCollideBits(newspace, 0);
580
581 staticPrimspace[i, j] = newspace;
582 }
583 // let this now be real maximum values
584 spaceGridMaxX--;
585 spaceGridMaxY--;
586
587 // create 4 off world spaces (x<0,x>max,y<0,y>max)
588 staticPrimspaceOffRegion = new IntPtr[4];
589
590 for (i = 0; i < 4; i++)
591 {
592 newspace = d.HashSpaceCreate(StaticSpace);
593 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
594 waitForSpaceUnlock(newspace);
595 d.SpaceSetSublevel(newspace, 2);
596 d.HashSpaceSetLevels(newspace, -2, 8);
597 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
598 CollisionCategories.Geom |
599 CollisionCategories.Land |
600 CollisionCategories.Water |
601 CollisionCategories.Phantom |
602 CollisionCategories.VolumeDtc
603 ));
604 d.GeomSetCollideBits(newspace, 0);
605
606 staticPrimspaceOffRegion[i] = newspace;
607 }
608
609 m_lastframe = DateTime.UtcNow;
610 m_lastMeshExpire = m_lastframe;
611 }
612
613 internal void waitForSpaceUnlock(IntPtr space)
614 {
615 //if (space != IntPtr.Zero)
616 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
617 }
618
619 #region Collision Detection
620
621 // sets a global contact for a joint for contactgeom , and base contact description)
622
623 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale)
624 {
625 if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath)
626 return IntPtr.Zero;
627
628 float erp = contactGeom.depth;
629 erp *= erpscale;
630 if (erp < minERP)
631 erp = minERP;
632 else if (erp > MaxERP)
633 erp = MaxERP;
634
635 float depth = contactGeom.depth * dscale;
636 if (depth > 0.5f)
637 depth = 0.5f;
638
639 d.Contact newcontact = new d.Contact();
640 newcontact.geom.depth = depth;
641 newcontact.geom.g1 = contactGeom.g1;
642 newcontact.geom.g2 = contactGeom.g2;
643 newcontact.geom.pos = contactGeom.pos;
644 newcontact.geom.normal = contactGeom.normal;
645 newcontact.geom.side1 = contactGeom.side1;
646 newcontact.geom.side2 = contactGeom.side2;
647
648 // this needs bounce also
649 newcontact.surface.mode = comumContactFlags;
650 newcontact.surface.mu = mu;
651 newcontact.surface.bounce = bounce;
652 newcontact.surface.soft_cfm = cfm;
653 newcontact.surface.soft_erp = erp;
654
655 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
656 Marshal.StructureToPtr(newcontact, contact, true);
657 return d.JointCreateContactPtr(world, contactgroup, contact);
658 }
659
660 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
661 {
662 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
663 return false;
664
665 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
666 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
667 return true;
668 }
669
670 /// <summary>
671 /// This is our near callback. A geometry is near a body
672 /// </summary>
673 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
674 /// <param name="g1">a geometry or space</param>
675 /// <param name="g2">another geometry or space</param>
676 ///
677
678 private void near(IntPtr space, IntPtr g1, IntPtr g2)
679 {
680 // no lock here! It's invoked from within Simulate(), which is thread-locked
681
682 if (m_global_contactcount >= maxContactsbeforedeath)
683 return;
684
685 // Test if we're colliding a geom with a space.
686 // If so we have to drill down into the space recursively
687
688 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
689 return;
690
691 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
692 {
693 // We'll be calling near recursivly if one
694 // of them is a space to find all of the
695 // contact points in the space
696 try
697 {
698 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
699 }
700 catch (AccessViolationException)
701 {
702 m_log.Warn("[PHYSICS]: Unable to collide test a space");
703 return;
704 }
705 //here one should check collisions of geoms inside a space
706 // but on each space we only should have geoms that not colide amoung each other
707 // so we don't dig inside spaces
708 return;
709 }
710
711 // get geom bodies to check if we already a joint contact
712 // guess this shouldn't happen now
713 IntPtr b1 = d.GeomGetBody(g1);
714 IntPtr b2 = d.GeomGetBody(g2);
715
716 // d.GeomClassID id = d.GeomGetClass(g1);
717
718 // Figure out how many contact points we have
719 int count = 0;
720 try
721 {
722 // Colliding Geom To Geom
723 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
724
725 if (g1 == g2)
726 return; // Can't collide with yourself
727
728 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
729 return;
730
731 if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
732 d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc)
733 {
734 int cflags;
735 unchecked
736 {
737 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
738 }
739 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
740 }
741 else
742 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
743 }
744 catch (SEHException)
745 {
746 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
747// ode.drelease(world);
748 base.TriggerPhysicsBasedRestart();
749 }
750 catch (Exception e)
751 {
752 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
753 return;
754 }
755
756 // contacts done
757 if (count == 0)
758 return;
759
760 // try get physical actors
761 PhysicsActor p1;
762 PhysicsActor p2;
763
764 if (!actor_name_map.TryGetValue(g1, out p1))
765 {
766 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
767 return;
768 }
769
770 if (!actor_name_map.TryGetValue(g2, out p2))
771 {
772 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
773 return;
774 }
775
776 // update actors collision score
777 if (p1.CollisionScore >= float.MaxValue - count)
778 p1.CollisionScore = 0;
779 p1.CollisionScore += count;
780
781 if (p2.CollisionScore >= float.MaxValue - count)
782 p2.CollisionScore = 0;
783 p2.CollisionScore += count;
784
785 // get first contact
786 d.ContactGeom curContact = new d.ContactGeom();
787 if (!GetCurContactGeom(0, ref curContact))
788 return;
789 // for now it's the one with max depth
790 ContactPoint maxDepthContact = new ContactPoint(
791 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
792 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
793 curContact.depth
794 );
795 // do volume detection case
796 if (
797 (p1.IsVolumeDtc || p2.IsVolumeDtc))
798 {
799 collision_accounting_events(p1, p2, maxDepthContact);
800 return;
801 }
802
803 // big messy collision analises
804
805 Vector3 normoverride = Vector3.Zero; //damm c#
806
807 float mu = 0;
808 float bounce = 0;
809 float cfm = 0.0001f;
810 float erpscale = 1.0f;
811 float dscale = 1.0f;
812 bool IgnoreNegSides = false;
813
814 ContactData contactdata1 = new ContactData(0, 0, false);
815 ContactData contactdata2 = new ContactData(0, 0, false);
816
817 bool dop1foot = false;
818 bool dop2foot = false;
819 bool ignore = false;
820 bool AvanormOverride = false;
821
822 switch (p1.PhysicsActorType)
823 {
824 case (int)ActorTypes.Agent:
825 {
826 AvanormOverride = true;
827 Vector3 tmp = p2.Position - p1.Position;
828 normoverride = p2.Velocity - p1.Velocity;
829 mu = normoverride.LengthSquared();
830
831 if (mu > 1e-6)
832 {
833 mu = 1.0f / (float)Math.Sqrt(mu);
834 normoverride *= mu;
835 mu = Vector3.Dot(tmp, normoverride);
836 if (mu > 0)
837 normoverride *= -1;
838 }
839 else
840 {
841 tmp.Normalize();
842 normoverride = -tmp;
843 }
844
845 switch (p2.PhysicsActorType)
846 {
847 case (int)ActorTypes.Agent:
848 p1.CollidingObj = true;
849 p2.CollidingObj = true;
850 break;
851
852 case (int)ActorTypes.Prim:
853 if (p2.Velocity.LengthSquared() > 0.0f)
854 p2.CollidingObj = true;
855 dop1foot = true;
856 break;
857
858 default:
859 ignore = true; // avatar to terrain and water ignored
860 break;
861 }
862 break;
863 }
864
865 case (int)ActorTypes.Prim:
866 switch (p2.PhysicsActorType)
867 {
868 case (int)ActorTypes.Agent:
869 AvanormOverride = true;
870
871 Vector3 tmp = p2.Position - p1.Position;
872 normoverride = p2.Velocity - p1.Velocity;
873 mu = normoverride.LengthSquared();
874 if (mu > 1e-6)
875 {
876 mu = 1.0f / (float)Math.Sqrt(mu);
877 normoverride *= mu;
878 mu = Vector3.Dot(tmp, normoverride);
879 if (mu > 0)
880 normoverride *= -1;
881 }
882 else
883 {
884 tmp.Normalize();
885 normoverride = -tmp;
886 }
887
888 bounce = 0;
889 mu = 0;
890 cfm = 0.0001f;
891
892 dop2foot = true;
893 if (p1.Velocity.LengthSquared() > 0.0f)
894 p1.CollidingObj = true;
895 break;
896
897 case (int)ActorTypes.Prim:
898 if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f)
899 {
900 p1.CollidingObj = true;
901 p2.CollidingObj = true;
902 }
903 p1.getContactData(ref contactdata1);
904 p2.getContactData(ref contactdata2);
905 bounce = contactdata1.bounce * contactdata2.bounce;
906 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
907
908 cfm = p1.Mass;
909 if (cfm > p2.Mass)
910 cfm = p2.Mass;
911 dscale = 10 / cfm;
912 dscale = (float)Math.Sqrt(dscale);
913 if (dscale > 1.0f)
914 dscale = 1.0f;
915 erpscale = cfm * 0.01f;
916 cfm = 0.0001f / cfm;
917 if (cfm > 0.01f)
918 cfm = 0.01f;
919 else if (cfm < 0.00001f)
920 cfm = 0.00001f;
921
922 if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
923 mu *= frictionMovementMult;
924
925 break;
926
927 case (int)ActorTypes.Ground:
928 p1.getContactData(ref contactdata1);
929 bounce = contactdata1.bounce * TerrainBounce;
930 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
931 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
932 mu *= frictionMovementMult;
933 p1.CollidingGround = true;
934
935 cfm = p1.Mass;
936 dscale = 10 / cfm;
937 dscale = (float)Math.Sqrt(dscale);
938 if (dscale > 1.0f)
939 dscale = 1.0f;
940 erpscale = cfm * 0.01f;
941 cfm = 0.0001f / cfm;
942 if (cfm > 0.01f)
943 cfm = 0.01f;
944 else if (cfm < 0.00001f)
945 cfm = 0.00001f;
946
947 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
948 {
949 if (curContact.side1 > 0)
950 IgnoreNegSides = true;
951 }
952 break;
953
954 case (int)ActorTypes.Water:
955 default:
956 ignore = true;
957 break;
958 }
959 break;
960
961 case (int)ActorTypes.Ground:
962 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
963 {
964 p2.CollidingGround = true;
965 p2.getContactData(ref contactdata2);
966 bounce = contactdata2.bounce * TerrainBounce;
967 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
968
969 cfm = p2.Mass;
970 dscale = 10 / cfm;
971 dscale = (float)Math.Sqrt(dscale);
972
973 if (dscale > 1.0f)
974 dscale = 1.0f;
975
976 erpscale = cfm * 0.01f;
977 cfm = 0.0001f / cfm;
978 if (cfm > 0.01f)
979 cfm = 0.01f;
980 else if (cfm < 0.00001f)
981 cfm = 0.00001f;
982
983 if (curContact.side1 > 0) // should be 2 ?
984 IgnoreNegSides = true;
985
986 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
987 mu *= frictionMovementMult;
988 }
989 else
990 ignore = true;
991 break;
992
993 case (int)ActorTypes.Water:
994 default:
995 break;
996 }
997 if (ignore)
998 return;
999
1000 IntPtr Joint;
1001
1002 int i = 0;
1003 while(true)
1004 {
1005
1006 if (IgnoreNegSides && curContact.side1 < 0)
1007 {
1008 if (++i >= count)
1009 break;
1010
1011 if (!GetCurContactGeom(i, ref curContact))
1012 break;
1013 }
1014 else
1015
1016 {
1017
1018 if (AvanormOverride)
1019 {
1020 if (curContact.depth > 0.3f)
1021 {
1022 if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
1023 p1.IsColliding = true;
1024 if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
1025 p2.IsColliding = true;
1026 curContact.normal.X = normoverride.X;
1027 curContact.normal.Y = normoverride.Y;
1028 curContact.normal.Z = normoverride.Z;
1029 }
1030
1031 else
1032 {
1033 if (dop1foot)
1034 {
1035 float sz = p1.Size.Z;
1036 Vector3 vtmp = p1.Position;
1037 float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
1038 if (ppos > 0f)
1039 {
1040 if (!p1.Flying)
1041 {
1042 d.AABB aabb;
1043 d.GeomGetAABB(g2, out aabb);
1044 float tmp = vtmp.Z - sz * .18f;
1045
1046 if (aabb.MaxZ < tmp)
1047 {
1048 vtmp.X = curContact.pos.X - vtmp.X;
1049 vtmp.Y = curContact.pos.Y - vtmp.Y;
1050 vtmp.Z = -0.2f;
1051 vtmp.Normalize();
1052 curContact.normal.X = vtmp.X;
1053 curContact.normal.Y = vtmp.Y;
1054 curContact.normal.Z = vtmp.Z;
1055 }
1056 }
1057 }
1058 else
1059 p1.IsColliding = true;
1060
1061 }
1062
1063 if (dop2foot)
1064 {
1065 float sz = p2.Size.Z;
1066 Vector3 vtmp = p2.Position;
1067 float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
1068 if (ppos > 0f)
1069 {
1070 if (!p2.Flying)
1071 {
1072 d.AABB aabb;
1073 d.GeomGetAABB(g1, out aabb);
1074 float tmp = vtmp.Z - sz * .18f;
1075
1076 if (aabb.MaxZ < tmp)
1077 {
1078 vtmp.X = curContact.pos.X - vtmp.X;
1079 vtmp.Y = curContact.pos.Y - vtmp.Y;
1080 vtmp.Z = -0.2f;
1081 vtmp.Normalize();
1082 curContact.normal.X = vtmp.X;
1083 curContact.normal.Y = vtmp.Y;
1084 curContact.normal.Z = vtmp.Z;
1085 }
1086 }
1087 }
1088 else
1089 p2.IsColliding = true;
1090
1091 }
1092 }
1093 }
1094
1095 Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
1096 d.JointAttach(Joint, b1, b2);
1097
1098 if (++m_global_contactcount >= maxContactsbeforedeath)
1099 break;
1100
1101 if (++i >= count)
1102 break;
1103
1104 if (!GetCurContactGeom(i, ref curContact))
1105 break;
1106
1107 if (curContact.depth > maxDepthContact.PenetrationDepth)
1108 {
1109 maxDepthContact.Position.X = curContact.pos.X;
1110 maxDepthContact.Position.Y = curContact.pos.Y;
1111 maxDepthContact.Position.Z = curContact.pos.Z;
1112 maxDepthContact.SurfaceNormal.X = curContact.normal.X;
1113 maxDepthContact.SurfaceNormal.Y = curContact.normal.Y;
1114 maxDepthContact.SurfaceNormal.Z = curContact.normal.Z;
1115 maxDepthContact.PenetrationDepth = curContact.depth;
1116 }
1117 }
1118 }
1119
1120 collision_accounting_events(p1, p2, maxDepthContact);
1121
1122/*
1123 if (notskipedcount > geomContactPointsStartthrottle)
1124 {
1125 // If there are more then 3 contact points, it's likely
1126 // that we've got a pile of objects, so ...
1127 // We don't want to send out hundreds of terse updates over and over again
1128 // so lets throttle them and send them again after it's somewhat sorted out.
1129 this needs checking so out for now
1130 if (b1 != IntPtr.Zero)
1131 p1.ThrottleUpdates = true;
1132 if (b2 != IntPtr.Zero)
1133 p2.ThrottleUpdates = true;
1134
1135 }
1136 */
1137 }
1138
1139 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1140 {
1141 uint obj2LocalID = 0;
1142
1143 bool p1events = p1.SubscribedEvents();
1144 bool p2events = p2.SubscribedEvents();
1145
1146 if (p1.IsVolumeDtc)
1147 p2events = false;
1148 if (p2.IsVolumeDtc)
1149 p1events = false;
1150
1151 if (!p2events && !p1events)
1152 return;
1153
1154 Vector3 vel = Vector3.Zero;
1155 if (p2 != null && p2.IsPhysical)
1156 vel = p2.Velocity;
1157
1158 if (p1 != null && p1.IsPhysical)
1159 vel -= p1.Velocity;
1160
1161 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1162
1163 switch ((ActorTypes)p1.PhysicsActorType)
1164 {
1165 case ActorTypes.Agent:
1166 case ActorTypes.Prim:
1167 {
1168 switch ((ActorTypes)p2.PhysicsActorType)
1169 {
1170 case ActorTypes.Agent:
1171 case ActorTypes.Prim:
1172 if (p2events)
1173 {
1174 AddCollisionEventReporting(p2);
1175 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1176 }
1177 obj2LocalID = p2.ParentActor.LocalID;
1178 break;
1179
1180 case ActorTypes.Ground:
1181 case ActorTypes.Unknown:
1182 default:
1183 obj2LocalID = 0;
1184 break;
1185 }
1186 if (p1events)
1187 {
1188 contact.SurfaceNormal = -contact.SurfaceNormal;
1189 AddCollisionEventReporting(p1);
1190 p1.AddCollisionEvent(obj2LocalID, contact);
1191 }
1192 break;
1193 }
1194 case ActorTypes.Ground:
1195 case ActorTypes.Unknown:
1196 default:
1197 {
1198 if (p2events && !p2.IsVolumeDtc)
1199 {
1200 AddCollisionEventReporting(p2);
1201 p2.AddCollisionEvent(0, contact);
1202 }
1203 break;
1204 }
1205 }
1206 }
1207
1208 /// <summary>
1209 /// This is our collision testing routine in ODE
1210 /// </summary>
1211 /// <param name="timeStep"></param>
1212 private void collision_optimized()
1213 {
1214 lock (_characters)
1215 {
1216 try
1217 {
1218 foreach (OdeCharacter chr in _characters)
1219 {
1220 if (chr == null || chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1221 continue;
1222
1223 chr.IsColliding = false;
1224 // chr.CollidingGround = false; not done here
1225 chr.CollidingObj = false;
1226 // do colisions with static space
1227 d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback);
1228 }
1229 }
1230 catch (AccessViolationException)
1231 {
1232 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1233 }
1234
1235 }
1236
1237 lock (_activeprims)
1238 {
1239 foreach (OdePrim aprim in _activeprims)
1240 {
1241 aprim.CollisionScore = 0;
1242 aprim.IsColliding = false;
1243 }
1244 }
1245
1246 // collide active prims with static enviroment
1247 lock (_activegroups)
1248 {
1249 try
1250 {
1251 foreach (OdePrim prm in _activegroups)
1252 {
1253 if (!prm.m_outbounds)
1254 {
1255 if (d.BodyIsEnabled(prm.Body))
1256 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1257 }
1258 }
1259 }
1260 catch (AccessViolationException)
1261 {
1262 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1263 }
1264 }
1265 // finally colide active things amoung them
1266 try
1267 {
1268 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1269 }
1270 catch (AccessViolationException)
1271 {
1272 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1273 }
1274// _perloopContact.Clear();
1275 }
1276
1277 #endregion
1278 /// <summary>
1279 /// Add actor to the list that should receive collision events in the simulate loop.
1280 /// </summary>
1281 /// <param name="obj"></param>
1282 public void AddCollisionEventReporting(PhysicsActor obj)
1283 {
1284 if (!_collisionEventPrim.Contains(obj))
1285 _collisionEventPrim.Add(obj);
1286 }
1287
1288 /// <summary>
1289 /// Remove actor from the list that should receive collision events in the simulate loop.
1290 /// </summary>
1291 /// <param name="obj"></param>
1292 public void RemoveCollisionEventReporting(PhysicsActor obj)
1293 {
1294 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1295 _collisionEventPrimRemove.Add(obj);
1296 }
1297
1298
1299 #region Add/Remove Entities
1300
1301 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1302 {
1303 Vector3 pos;
1304 pos.X = position.X;
1305 pos.Y = position.Y;
1306 pos.Z = position.Z;
1307 OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avPIDD, avPIDP, avCapRadius, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1308 newAv.Flying = isFlying;
1309 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1310
1311 return newAv;
1312 }
1313
1314 public void AddCharacter(OdeCharacter chr)
1315 {
1316 lock (_characters)
1317 {
1318 if (!_characters.Contains(chr))
1319 {
1320 _characters.Add(chr);
1321 if (chr.bad)
1322 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1323 }
1324 }
1325 }
1326
1327 public void RemoveCharacter(OdeCharacter chr)
1328 {
1329 lock (_characters)
1330 {
1331 if (_characters.Contains(chr))
1332 {
1333 _characters.Remove(chr);
1334 }
1335 }
1336 }
1337
1338 public void BadCharacter(OdeCharacter chr)
1339 {
1340 lock (_badCharacter)
1341 {
1342 if (!_badCharacter.Contains(chr))
1343 _badCharacter.Add(chr);
1344 }
1345 }
1346
1347 public override void RemoveAvatar(PhysicsActor actor)
1348 {
1349 //m_log.Debug("[PHYSICS]:ODELOCK");
1350 ((OdeCharacter) actor).Destroy();
1351 }
1352
1353 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1354 PrimitiveBaseShape pbs, bool isphysical, uint localID)
1355 {
1356 Vector3 pos = position;
1357 Vector3 siz = size;
1358 Quaternion rot = rotation;
1359
1360 OdePrim newPrim;
1361 lock (OdeLock)
1362 {
1363 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID);
1364
1365 lock (_prims)
1366 _prims.Add(newPrim);
1367 }
1368 return newPrim;
1369 }
1370
1371 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1372 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID)
1373 {
1374 Vector3 pos = position;
1375 Vector3 siz = size;
1376 Quaternion rot = rotation;
1377
1378 OdePrim newPrim;
1379 lock (OdeLock)
1380 {
1381 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID);
1382
1383 lock (_prims)
1384 _prims.Add(newPrim);
1385 }
1386 return newPrim;
1387 }
1388
1389 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1390 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1391 {
1392 Vector3 pos = position;
1393 Vector3 siz = size;
1394 Quaternion rot = rotation;
1395
1396 OdePrim newPrim;
1397 lock (OdeLock)
1398 {
1399 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID);
1400
1401 lock (_prims)
1402 _prims.Add(newPrim);
1403 }
1404 return newPrim;
1405 }
1406
1407 public void addActivePrim(OdePrim activatePrim)
1408 {
1409 // adds active prim..
1410 lock (_activeprims)
1411 {
1412 if (!_activeprims.Contains(activatePrim))
1413 _activeprims.Add(activatePrim);
1414 }
1415 }
1416
1417 public void addActiveGroups(OdePrim activatePrim)
1418 {
1419 lock (_activegroups)
1420 {
1421 if (!_activegroups.Contains(activatePrim))
1422 _activegroups.Add(activatePrim);
1423 }
1424 }
1425
1426 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1427 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1428 {
1429 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid);
1430 }
1431
1432
1433 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1434 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1435 {
1436#if SPAM
1437 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
1438#endif
1439
1440 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
1441 }
1442
1443 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1444 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1445 {
1446#if SPAM
1447 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
1448#endif
1449
1450 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1451 }
1452
1453 public override float TimeDilation
1454 {
1455 get { return m_timeDilation; }
1456 }
1457
1458 public override bool SupportsNINJAJoints
1459 {
1460 get { return false; }
1461 }
1462
1463
1464 public void remActivePrim(OdePrim deactivatePrim)
1465 {
1466 lock (_activeprims)
1467 {
1468 _activeprims.Remove(deactivatePrim);
1469 }
1470 }
1471 public void remActiveGroup(OdePrim deactivatePrim)
1472 {
1473 lock (_activegroups)
1474 {
1475 _activegroups.Remove(deactivatePrim);
1476 }
1477 }
1478
1479 public override void RemovePrim(PhysicsActor prim)
1480 {
1481 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1482 // removed in the next physics simulate pass.
1483 if (prim is OdePrim)
1484 {
1485// lock (OdeLock)
1486 {
1487
1488 OdePrim p = (OdePrim)prim;
1489 p.setPrimForRemoval();
1490 }
1491 }
1492 }
1493 /// <summary>
1494 /// This is called from within simulate but outside the locked portion
1495 /// We need to do our own locking here
1496 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
1497 /// Simulate() -- justincc).
1498 ///
1499 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
1500 ///
1501 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
1502 /// that the space was using.
1503 /// </summary>
1504 /// <param name="prim"></param>
1505 public void RemovePrimThreadLocked(OdePrim prim)
1506 {
1507 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1508 lock (prim)
1509 {
1510// RemoveCollisionEventReporting(prim);
1511 lock (_prims)
1512 _prims.Remove(prim);
1513 }
1514
1515 }
1516 #endregion
1517
1518 #region Space Separation Calculation
1519
1520 /// <summary>
1521 /// Called when a static prim moves or becomes static
1522 /// Places the prim in a space one the static sub-spaces grid
1523 /// </summary>
1524 /// <param name="geom">the pointer to the geom that moved</param>
1525 /// <param name="pos">the position that the geom moved to</param>
1526 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1527 /// <returns>a pointer to the new space it's in</returns>
1528 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1529 {
1530 // moves a prim into another static sub-space or from another space into a static sub-space
1531
1532 // Called ODEPrim so
1533 // it's already in locked space.
1534
1535 if (geom == IntPtr.Zero) // shouldn't happen
1536 return IntPtr.Zero;
1537
1538 // get the static sub-space for current position
1539 IntPtr newspace = calculateSpaceForGeom(pos);
1540
1541 if (newspace == currentspace) // if we are there all done
1542 return newspace;
1543
1544 // else remove it from its current space
1545 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1546 {
1547 if (d.GeomIsSpace(currentspace))
1548 {
1549 waitForSpaceUnlock(currentspace);
1550 d.SpaceRemove(currentspace, geom);
1551
1552 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1553 {
1554 d.SpaceDestroy(currentspace);
1555 }
1556 }
1557 else
1558 {
1559 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1560 " Geom:" + geom);
1561 }
1562 }
1563 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1564 {
1565 currentspace = d.GeomGetSpace(geom);
1566 if (currentspace != IntPtr.Zero)
1567 {
1568 if (d.GeomIsSpace(currentspace))
1569 {
1570 waitForSpaceUnlock(currentspace);
1571 d.SpaceRemove(currentspace, geom);
1572
1573 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1574 {
1575 d.SpaceDestroy(currentspace);
1576 }
1577
1578 }
1579 }
1580 }
1581
1582 // put the geom in the newspace
1583 waitForSpaceUnlock(newspace);
1584 d.SpaceAdd(newspace, geom);
1585
1586 // let caller know this newspace
1587 return newspace;
1588 }
1589
1590 /// <summary>
1591 /// Calculates the space the prim should be in by its position
1592 /// </summary>
1593 /// <param name="pos"></param>
1594 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1595 public IntPtr calculateSpaceForGeom(Vector3 pos)
1596 {
1597 int x, y;
1598
1599 if (pos.X < 0)
1600 return staticPrimspaceOffRegion[0];
1601
1602 if (pos.Y < 0)
1603 return staticPrimspaceOffRegion[2];
1604
1605 x = (int)(pos.X * spacesPerMeter);
1606 if (x > spaceGridMaxX)
1607 return staticPrimspaceOffRegion[1];
1608
1609 y = (int)(pos.Y * spacesPerMeter);
1610 if (y > spaceGridMaxY)
1611 return staticPrimspaceOffRegion[3];
1612
1613 return staticPrimspace[x, y];
1614 }
1615
1616 #endregion
1617
1618 /// <summary>
1619 /// Routine to figure out if we need to mesh this prim with our mesher
1620 /// </summary>
1621 /// <param name="pbs"></param>
1622 /// <returns></returns>
1623 public bool needsMeshing(PrimitiveBaseShape pbs)
1624 {
1625 // check sculpts or meshs
1626 if (pbs.SculptEntry)
1627 {
1628 if (meshSculptedPrim)
1629 return true;
1630
1631 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
1632 return true;
1633
1634 return false;
1635 }
1636
1637 if (forceSimplePrimMeshing)
1638 return true;
1639
1640 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
1641
1642 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
1643 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
1644 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
1645 {
1646
1647 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
1648 && pbs.ProfileHollow == 0
1649 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
1650 && pbs.PathBegin == 0 && pbs.PathEnd == 0
1651 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
1652 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
1653 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
1654 {
1655#if SPAM
1656 m_log.Warn("NonMesh");
1657#endif
1658 return false;
1659 }
1660 }
1661
1662 // following code doesn't give meshs to boxes and spheres ever
1663 // and it's odd.. so for now just return true if asked to force meshs
1664 // hopefully mesher will fail if doesn't suport so things still get basic boxes
1665
1666 int iPropertiesNotSupportedDefault = 0;
1667
1668 if (pbs.ProfileHollow != 0)
1669 iPropertiesNotSupportedDefault++;
1670
1671 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
1672 iPropertiesNotSupportedDefault++;
1673
1674 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
1675 iPropertiesNotSupportedDefault++;
1676
1677 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
1678 iPropertiesNotSupportedDefault++;
1679
1680 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
1681 iPropertiesNotSupportedDefault++;
1682
1683 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
1684 iPropertiesNotSupportedDefault++;
1685
1686 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
1687 iPropertiesNotSupportedDefault++;
1688
1689 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
1690 iPropertiesNotSupportedDefault++;
1691
1692 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
1693 iPropertiesNotSupportedDefault++;
1694
1695 // test for torus
1696 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
1697 {
1698 if (pbs.PathCurve == (byte)Extrusion.Curve1)
1699 {
1700 iPropertiesNotSupportedDefault++;
1701 }
1702 }
1703 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
1704 {
1705 if (pbs.PathCurve == (byte)Extrusion.Straight)
1706 {
1707 iPropertiesNotSupportedDefault++;
1708 }
1709
1710 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
1711 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
1712 {
1713 iPropertiesNotSupportedDefault++;
1714 }
1715 }
1716 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
1717 {
1718 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
1719 {
1720 iPropertiesNotSupportedDefault++;
1721 }
1722 }
1723 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
1724 {
1725 if (pbs.PathCurve == (byte)Extrusion.Straight)
1726 {
1727 iPropertiesNotSupportedDefault++;
1728 }
1729 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
1730 {
1731 iPropertiesNotSupportedDefault++;
1732 }
1733 }
1734
1735 if (iPropertiesNotSupportedDefault == 0)
1736 {
1737#if SPAM
1738 m_log.Warn("NonMesh");
1739#endif
1740 return false;
1741 }
1742#if SPAM
1743 m_log.Debug("Mesh");
1744#endif
1745 return true;
1746 }
1747
1748 /// <summary>
1749 /// Called to queue a change to a actor
1750 /// to use in place of old taint mechanism so changes do have a time sequence
1751 /// </summary>
1752
1753 public void AddChange(PhysicsActor actor, changes what, Object arg)
1754 {
1755 ODEchangeitem item = new ODEchangeitem();
1756 item.actor = actor;
1757 item.what = what;
1758 item.arg = arg;
1759 ChangesQueue.Enqueue(item);
1760 }
1761
1762 /// <summary>
1763 /// Called after our prim properties are set Scale, position etc.
1764 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1765 /// This assures us that we have no race conditions
1766 /// </summary>
1767 /// <param name="prim"></param>
1768 public override void AddPhysicsActorTaint(PhysicsActor prim)
1769 {
1770 }
1771
1772 /// <summary>
1773 /// This is our main simulate loop
1774 /// It's thread locked by a Mutex in the scene.
1775 /// It holds Collisions, it instructs ODE to step through the physical reactions
1776 /// It moves the objects around in memory
1777 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1778 /// </summary>
1779 /// <param name="timeStep"></param>
1780 /// <returns></returns>
1781 public override float Simulate(float timeStep)
1782 {
1783
1784 DateTime now = DateTime.UtcNow;
1785 TimeSpan timedif = now - m_lastframe;
1786 m_lastframe = now;
1787 timeStep = (float)timedif.TotalSeconds;
1788
1789 // acumulate time so we can reduce error
1790 step_time += timeStep;
1791
1792 if (step_time < HalfOdeStep)
1793 return 0;
1794
1795 if (framecount < 0)
1796 framecount = 0;
1797
1798 framecount++;
1799
1800 int curphysiteractions;
1801
1802 // if in trouble reduce step resolution
1803 if (step_time >= m_SkipFramesAtms)
1804 curphysiteractions = m_physicsiterations / 2;
1805 else
1806 curphysiteractions = m_physicsiterations;
1807
1808 int nodeframes = 0;
1809
1810// checkThread();
1811
1812 lock (SimulationLock)
1813 lock(OdeLock)
1814 {
1815 if (world == IntPtr.Zero)
1816 return 0;
1817
1818 // adjust number of iterations per step
1819
1820// try
1821// {
1822 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1823/* }
1824 catch (StackOverflowException)
1825 {
1826 m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
1827// ode.drelease(world);
1828 base.TriggerPhysicsBasedRestart();
1829 }
1830*/
1831 while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
1832 {
1833 try
1834 {
1835 // clear pointer/counter to contacts to pass into joints
1836 m_global_contactcount = 0;
1837
1838 ODEchangeitem item;
1839
1840 if(ChangesQueue.Count >0)
1841 {
1842 int ttmpstart = Util.EnvironmentTickCount();
1843 int ttmp;
1844
1845 while(ChangesQueue.Dequeue(out item))
1846 {
1847 if (item.actor != null)
1848 {
1849 try
1850 {
1851 if (item.actor is OdeCharacter)
1852 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1853 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1854 RemovePrimThreadLocked((OdePrim)item.actor);
1855 }
1856 catch
1857 {
1858 m_log.Warn("[PHYSICS]: doChange failed for a actor");
1859 };
1860 }
1861 ttmp = Util.EnvironmentTickCountSubtract(ttmpstart);
1862 if (ttmp > 20)
1863 break;
1864 }
1865 }
1866
1867 // Move characters
1868 lock (_characters)
1869 {
1870 List<OdeCharacter> defects = new List<OdeCharacter>();
1871 foreach (OdeCharacter actor in _characters)
1872 {
1873 if (actor != null)
1874 actor.Move(ODE_STEPSIZE, defects);
1875 }
1876 if (defects.Count != 0)
1877 {
1878 foreach (OdeCharacter defect in defects)
1879 {
1880 RemoveCharacter(defect);
1881 }
1882 defects.Clear();
1883 }
1884 }
1885
1886 // Move other active objects
1887 lock (_activegroups)
1888 {
1889 foreach (OdePrim aprim in _activegroups)
1890 {
1891 aprim.Move();
1892 }
1893 }
1894
1895 //if ((framecount % m_randomizeWater) == 0)
1896 // randomizeWater(waterlevel);
1897
1898 m_rayCastManager.ProcessQueuedRequests();
1899
1900 collision_optimized();
1901
1902 foreach (PhysicsActor obj in _collisionEventPrim)
1903 {
1904 if (obj == null)
1905 continue;
1906
1907 switch ((ActorTypes)obj.PhysicsActorType)
1908 {
1909 case ActorTypes.Agent:
1910 OdeCharacter cobj = (OdeCharacter)obj;
1911 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1912 cobj.SendCollisions();
1913 break;
1914
1915 case ActorTypes.Prim:
1916 OdePrim pobj = (OdePrim)obj;
1917 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1918 if (!pobj.m_outbounds)
1919 {
1920 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1921 pobj.SendCollisions();
1922 }
1923 break;
1924 }
1925 }
1926
1927 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1928 _collisionEventPrim.Remove(obj);
1929
1930 _collisionEventPrimRemove.Clear();
1931
1932 // do a ode simulation step
1933 d.WorldQuickStep(world, ODE_STEPSIZE);
1934 d.JointGroupEmpty(contactgroup);
1935
1936 // update managed ideia of physical data and do updates to core
1937 /*
1938 lock (_characters)
1939 {
1940 foreach (OdeCharacter actor in _characters)
1941 {
1942 if (actor != null)
1943 {
1944 if (actor.bad)
1945 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1946
1947 actor.UpdatePositionAndVelocity();
1948 }
1949 }
1950 }
1951 */
1952
1953 lock (_activegroups)
1954 {
1955 {
1956 foreach (OdePrim actor in _activegroups)
1957 {
1958 if (actor.IsPhysical)
1959 {
1960 actor.UpdatePositionAndVelocity();
1961 }
1962 }
1963 }
1964 }
1965 }
1966 catch (Exception e)
1967 {
1968 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1969// ode.dunlock(world);
1970 }
1971
1972
1973 step_time -= ODE_STEPSIZE;
1974 nodeframes++;
1975 }
1976
1977 lock (_badCharacter)
1978 {
1979 if (_badCharacter.Count > 0)
1980 {
1981 foreach (OdeCharacter chr in _badCharacter)
1982 {
1983 RemoveCharacter(chr);
1984 }
1985
1986 _badCharacter.Clear();
1987 }
1988 }
1989
1990 timedif = now - m_lastMeshExpire;
1991
1992 if (timedif.Seconds > 10)
1993 {
1994 mesher.ExpireReleaseMeshs();
1995 m_lastMeshExpire = now;
1996 }
1997/*
1998 int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1999 int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
2000 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
2001 int nbodies = d.NTotalBodies;
2002 int ngeoms = d.NTotalGeoms;
2003*/
2004 // Finished with all sim stepping. If requested, dump world state to file for debugging.
2005 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
2006 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
2007 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
2008 {
2009 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
2010 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
2011
2012 if (physics_logging_append_existing_logfile)
2013 {
2014 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
2015 TextWriter fwriter = File.AppendText(fname);
2016 fwriter.WriteLine(header);
2017 fwriter.Close();
2018 }
2019
2020 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
2021 }
2022
2023 // think time dilation as to do with dinamic step size that we dont' have
2024 // even so tell something to world
2025 if (nodeframes < 10) // we did the requested loops
2026 m_timeDilation = 1.0f;
2027 else if (step_time > 0)
2028 {
2029 m_timeDilation = timeStep / step_time;
2030 if (m_timeDilation > 1)
2031 m_timeDilation = 1;
2032 if (step_time > m_SkipFramesAtms)
2033 step_time = 0;
2034 }
2035 }
2036
2037// return nodeframes * ODE_STEPSIZE; // return real simulated time
2038 return 1000 * nodeframes; // return steps for now * 1000 to keep core happy
2039 }
2040
2041 /// <summary>
2042 public override void GetResults()
2043 {
2044 }
2045
2046 public override bool IsThreaded
2047 {
2048 // for now we won't be multithreaded
2049 get { return (false); }
2050 }
2051
2052 public float GetTerrainHeightAtXY(float x, float y)
2053 {
2054
2055
2056 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2057 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2058
2059
2060 IntPtr heightFieldGeom = IntPtr.Zero;
2061
2062 // get region map
2063 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
2064 return 0f;
2065
2066 if (heightFieldGeom == IntPtr.Zero)
2067 return 0f;
2068
2069 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
2070 return 0f;
2071
2072 // TerrainHeightField for ODE as offset 1m
2073 x += 1f - offsetX;
2074 y += 1f - offsetY;
2075
2076 // make position fit into array
2077 if (x < 0)
2078 x = 0;
2079 if (y < 0)
2080 y = 0;
2081
2082 // integer indexs
2083 int ix;
2084 int iy;
2085 // interpolators offset
2086 float dx;
2087 float dy;
2088
2089 int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples
2090
2091 if (OdeUbitLib)
2092 {
2093 if (x < regsize - 1)
2094 {
2095 ix = (int)x;
2096 dx = x - (float)ix;
2097 }
2098 else // out world use external height
2099 {
2100 ix = regsize - 2;
2101 dx = 0;
2102 }
2103 if (y < regsize - 1)
2104 {
2105 iy = (int)y;
2106 dy = y - (float)iy;
2107 }
2108 else
2109 {
2110 iy = regsize - 2;
2111 dy = 0;
2112 }
2113 }
2114
2115 else
2116 {
2117 // we still have square fixed size regions
2118 // also flip x and y because of how map is done for ODE fliped axis
2119 // so ix,iy,dx and dy are inter exchanged
2120 if (x < regsize - 1)
2121 {
2122 iy = (int)x;
2123 dy = x - (float)iy;
2124 }
2125 else // out world use external height
2126 {
2127 iy = regsize - 2;
2128 dy = 0;
2129 }
2130 if (y < regsize - 1)
2131 {
2132 ix = (int)y;
2133 dx = y - (float)ix;
2134 }
2135 else
2136 {
2137 ix = regsize - 2;
2138 dx = 0;
2139 }
2140 }
2141
2142 float h0;
2143 float h1;
2144 float h2;
2145
2146 iy *= regsize;
2147 iy += ix; // all indexes have iy + ix
2148
2149 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2150 /*
2151 if ((dx + dy) <= 1.0f)
2152 {
2153 h0 = ((float)heights[iy]); // 0,0 vertice
2154 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
2155 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
2156 }
2157 else
2158 {
2159 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2160 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2161 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2162 }
2163 */
2164 h0 = ((float)heights[iy]); // 0,0 vertice
2165
2166 if ((dy > dx))
2167 {
2168 iy += regsize;
2169 h2 = (float)heights[iy]; // 0,1 vertice
2170 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2171 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2172 }
2173 else
2174 {
2175 iy++;
2176 h2 = (float)heights[iy]; // vertice 1,0
2177 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2178 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2179 }
2180
2181 return h0 + h1 + h2;
2182 }
2183
2184
2185 public override void SetTerrain(float[] heightMap)
2186 {
2187 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2188 {
2189 if (m_parentScene is OdeScene)
2190 {
2191 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2192 }
2193 }
2194 else
2195 {
2196 SetTerrain(heightMap, m_worldOffset);
2197 }
2198 }
2199
2200 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2201 {
2202 SetTerrain(heightMap, pOffset);
2203 }
2204
2205 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2206 {
2207 if (OdeUbitLib)
2208 UbitSetTerrain(heightMap, pOffset);
2209 else
2210 OriSetTerrain(heightMap, pOffset);
2211 }
2212
2213 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2214 {
2215 // assumes 1m size grid and constante size square regions
2216 // needs to know about sims around in future
2217
2218 float[] _heightmap;
2219
2220 uint heightmapWidth = Constants.RegionSize + 2;
2221 uint heightmapHeight = Constants.RegionSize + 2;
2222
2223 uint heightmapWidthSamples = heightmapWidth + 1;
2224 uint heightmapHeightSamples = heightmapHeight + 1;
2225
2226 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2227
2228 const float scale = 1.0f;
2229 const float offset = 0.0f;
2230 const float thickness = 10f;
2231 const int wrap = 0;
2232
2233 uint regionsize = Constants.RegionSize;
2234
2235 float hfmin = float.MaxValue;
2236 float hfmax = float.MinValue;
2237 float val;
2238 uint xx;
2239 uint yy;
2240
2241 uint maxXXYY = regionsize - 1;
2242 // flipping map adding one margin all around so things don't fall in edges
2243
2244 uint xt = 0;
2245 xx = 0;
2246
2247 for (uint x = 0; x < heightmapWidthSamples; x++)
2248 {
2249 if (x > 1 && xx < maxXXYY)
2250 xx++;
2251 yy = 0;
2252 for (uint y = 0; y < heightmapHeightSamples; y++)
2253 {
2254 if (y > 1 && y < maxXXYY)
2255 yy += regionsize;
2256
2257 val = heightMap[yy + xx];
2258 if (val < 0.0f)
2259 val = 0.0f; // no neg terrain as in chode
2260 _heightmap[xt + y] = val;
2261
2262 if (hfmin > val)
2263 hfmin = val;
2264 if (hfmax < val)
2265 hfmax = val;
2266 }
2267 xt += heightmapHeightSamples;
2268 }
2269 lock (OdeLock)
2270 {
2271 IntPtr GroundGeom = IntPtr.Zero;
2272 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2273 {
2274 RegionTerrain.Remove(pOffset);
2275 if (GroundGeom != IntPtr.Zero)
2276 {
2277 actor_name_map.Remove(GroundGeom);
2278 d.GeomDestroy(GroundGeom);
2279
2280 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2281 {
2282 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2283 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2284 TerrainHeightFieldHeights.Remove(GroundGeom);
2285 }
2286 }
2287 }
2288 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2289
2290 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2291
2292 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2293 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2294 offset, thickness, wrap);
2295
2296 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2297 GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1);
2298 if (GroundGeom != IntPtr.Zero)
2299 {
2300 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2301 d.GeomSetCollideBits(GroundGeom, 0);
2302
2303 PhysicsActor pa = new NullPhysicsActor();
2304 pa.Name = "Terrain";
2305 pa.PhysicsActorType = (int)ActorTypes.Ground;
2306 actor_name_map[GroundGeom] = pa;
2307
2308// geom_name_map[GroundGeom] = "Terrain";
2309
2310 d.Matrix3 R = new d.Matrix3();
2311
2312 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2313 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2314
2315
2316 q1 = q1 * q2;
2317
2318 Vector3 v3;
2319 float angle;
2320 q1.GetAxisAngle(out v3, out angle);
2321
2322 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2323 d.GeomSetRotation(GroundGeom, ref R);
2324 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2325 RegionTerrain.Add(pOffset, GroundGeom);
2326 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2327 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2328 }
2329 }
2330 }
2331
2332 public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
2333 {
2334 // assumes 1m size grid and constante size square regions
2335 // needs to know about sims around in future
2336
2337 float[] _heightmap;
2338
2339 uint heightmapWidth = Constants.RegionSize + 2;
2340 uint heightmapHeight = Constants.RegionSize + 2;
2341
2342 uint heightmapWidthSamples = heightmapWidth + 1;
2343 uint heightmapHeightSamples = heightmapHeight + 1;
2344
2345 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2346
2347
2348 uint regionsize = Constants.RegionSize;
2349
2350 float hfmin = float.MaxValue;
2351// float hfmax = float.MinValue;
2352 float val;
2353
2354
2355 uint maxXXYY = regionsize - 1;
2356 // adding one margin all around so things don't fall in edges
2357
2358 uint xx;
2359 uint yy = 0;
2360 uint yt = 0;
2361
2362 for (uint y = 0; y < heightmapHeightSamples; y++)
2363 {
2364 if (y > 1 && y < maxXXYY)
2365 yy += regionsize;
2366 xx = 0;
2367 for (uint x = 0; x < heightmapWidthSamples; x++)
2368 {
2369 if (x > 1 && x < maxXXYY)
2370 xx++;
2371
2372 val = heightMap[yy + xx];
2373 if (val < 0.0f)
2374 val = 0.0f; // no neg terrain as in chode
2375 _heightmap[yt + x] = val;
2376
2377 if (hfmin > val)
2378 hfmin = val;
2379// if (hfmax < val)
2380// hfmax = val;
2381 }
2382 yt += heightmapWidthSamples;
2383 }
2384 lock (OdeLock)
2385 {
2386 IntPtr GroundGeom = IntPtr.Zero;
2387 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2388 {
2389 RegionTerrain.Remove(pOffset);
2390 if (GroundGeom != IntPtr.Zero)
2391 {
2392 actor_name_map.Remove(GroundGeom);
2393 d.GeomDestroy(GroundGeom);
2394
2395 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2396 {
2397 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2398 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2399 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2400 TerrainHeightFieldHeights.Remove(GroundGeom);
2401 }
2402 }
2403 }
2404 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2405
2406 const int wrap = 0;
2407 float thickness = hfmin;
2408 if (thickness < 0)
2409 thickness = 1;
2410
2411 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2412
2413 d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2414 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2415 thickness, wrap);
2416
2417// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2418 GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1);
2419 if (GroundGeom != IntPtr.Zero)
2420 {
2421 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2422 d.GeomSetCollideBits(GroundGeom, 0);
2423
2424 PhysicsActor pa = new NullPhysicsActor();
2425 pa.Name = "Terrain";
2426 pa.PhysicsActorType = (int)ActorTypes.Ground;
2427 actor_name_map[GroundGeom] = pa;
2428
2429// geom_name_map[GroundGeom] = "Terrain";
2430
2431 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2432 RegionTerrain.Add(pOffset, GroundGeom);
2433 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2434 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2435 }
2436 }
2437 }
2438
2439
2440 public override void DeleteTerrain()
2441 {
2442 }
2443
2444 public float GetWaterLevel()
2445 {
2446 return waterlevel;
2447 }
2448
2449 public override bool SupportsCombining()
2450 {
2451 return true;
2452 }
2453/*
2454 public override void UnCombine(PhysicsScene pScene)
2455 {
2456 IntPtr localGround = IntPtr.Zero;
2457// float[] localHeightfield;
2458 bool proceed = false;
2459 List<IntPtr> geomDestroyList = new List<IntPtr>();
2460
2461 lock (OdeLock)
2462 {
2463 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
2464 {
2465 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
2466 {
2467 if (geom == localGround)
2468 {
2469// localHeightfield = TerrainHeightFieldHeights[geom];
2470 proceed = true;
2471 }
2472 else
2473 {
2474 geomDestroyList.Add(geom);
2475 }
2476 }
2477
2478 if (proceed)
2479 {
2480 m_worldOffset = Vector3.Zero;
2481 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
2482 m_parentScene = null;
2483
2484 foreach (IntPtr g in geomDestroyList)
2485 {
2486 // removingHeightField needs to be done or the garbage collector will
2487 // collect the terrain data before we tell ODE to destroy it causing
2488 // memory corruption
2489 if (TerrainHeightFieldHeights.ContainsKey(g))
2490 {
2491// float[] removingHeightField = TerrainHeightFieldHeights[g];
2492 TerrainHeightFieldHeights.Remove(g);
2493
2494 if (RegionTerrain.ContainsKey(g))
2495 {
2496 RegionTerrain.Remove(g);
2497 }
2498
2499 d.GeomDestroy(g);
2500 //removingHeightField = new float[0];
2501 }
2502 }
2503
2504 }
2505 else
2506 {
2507 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
2508 }
2509 }
2510 }
2511 }
2512*/
2513 public override void SetWaterLevel(float baseheight)
2514 {
2515 waterlevel = baseheight;
2516// randomizeWater(waterlevel);
2517 }
2518/*
2519 public void randomizeWater(float baseheight)
2520 {
2521 const uint heightmapWidth = Constants.RegionSize + 2;
2522 const uint heightmapHeight = Constants.RegionSize + 2;
2523 const uint heightmapWidthSamples = heightmapWidth + 1;
2524 const uint heightmapHeightSamples = heightmapHeight + 1;
2525
2526 const float scale = 1.0f;
2527 const float offset = 0.0f;
2528 const int wrap = 0;
2529
2530 float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples];
2531
2532 float maxheigh = float.MinValue;
2533 float minheigh = float.MaxValue;
2534 float val;
2535 for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++)
2536 {
2537
2538 val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f);
2539 _watermap[i] = val;
2540 if (maxheigh < val)
2541 maxheigh = val;
2542 if (minheigh > val)
2543 minheigh = val;
2544 }
2545
2546 float thickness = minheigh;
2547
2548 lock (OdeLock)
2549 {
2550 if (WaterGeom != IntPtr.Zero)
2551 {
2552 actor_name_map.Remove(WaterGeom);
2553 d.GeomDestroy(WaterGeom);
2554 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2555 WaterGeom = IntPtr.Zero;
2556 WaterHeightmapData = IntPtr.Zero;
2557 if(WaterMapHandler.IsAllocated)
2558 WaterMapHandler.Free();
2559 }
2560
2561 WaterHeightmapData = d.GeomHeightfieldDataCreate();
2562
2563 WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned);
2564
2565 d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight,
2566 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2567 offset, thickness, wrap);
2568 d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh);
2569 WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1);
2570 if (WaterGeom != IntPtr.Zero)
2571 {
2572 d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water));
2573 d.GeomSetCollideBits(WaterGeom, 0);
2574
2575
2576 PhysicsActor pa = new NullPhysicsActor();
2577 pa.Name = "Water";
2578 pa.PhysicsActorType = (int)ActorTypes.Water;
2579
2580 actor_name_map[WaterGeom] = pa;
2581// geom_name_map[WaterGeom] = "Water";
2582
2583 d.Matrix3 R = new d.Matrix3();
2584
2585 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2586 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2587
2588 q1 = q1 * q2;
2589 Vector3 v3;
2590 float angle;
2591 q1.GetAxisAngle(out v3, out angle);
2592
2593 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2594 d.GeomSetRotation(WaterGeom, ref R);
2595 d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0);
2596 }
2597 }
2598 }
2599*/
2600 public override void Dispose()
2601 {
2602 lock (OdeLock)
2603 {
2604 m_rayCastManager.Dispose();
2605 m_rayCastManager = null;
2606
2607 lock (_prims)
2608 {
2609 ChangesQueue.Clear();
2610 foreach (OdePrim prm in _prims)
2611 {
2612 prm.DoAChange(changes.Remove, null);
2613 _collisionEventPrim.Remove(prm);
2614 }
2615 _prims.Clear();
2616 }
2617
2618 OdeCharacter[] chtorem;
2619 lock (_characters)
2620 {
2621 chtorem = new OdeCharacter[_characters.Count];
2622 _characters.CopyTo(chtorem);
2623 }
2624
2625 ChangesQueue.Clear();
2626 foreach (OdeCharacter ch in chtorem)
2627 ch.DoAChange(changes.Remove, null);
2628
2629
2630 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2631 {
2632 if (GroundGeom != IntPtr.Zero)
2633 d.GeomDestroy(GroundGeom);
2634 }
2635
2636 RegionTerrain.Clear();
2637
2638 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2639 {
2640 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2641 {
2642 if (gch.IsAllocated)
2643 gch.Free();
2644 }
2645 }
2646
2647 TerrainHeightFieldHeightsHandlers.Clear();
2648 TerrainHeightFieldHeights.Clear();
2649/*
2650 if (WaterGeom != IntPtr.Zero)
2651 {
2652 d.GeomDestroy(WaterGeom);
2653 WaterGeom = IntPtr.Zero;
2654 if (WaterHeightmapData != IntPtr.Zero)
2655 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2656 WaterHeightmapData = IntPtr.Zero;
2657
2658 if (WaterMapHandler.IsAllocated)
2659 WaterMapHandler.Free();
2660 }
2661*/
2662 if (ContactgeomsArray != IntPtr.Zero)
2663 Marshal.FreeHGlobal(ContactgeomsArray);
2664 if (GlobalContactsArray != IntPtr.Zero)
2665 Marshal.FreeHGlobal(GlobalContactsArray);
2666
2667
2668 d.WorldDestroy(world);
2669 world = IntPtr.Zero;
2670 //d.CloseODE();
2671 }
2672 }
2673
2674 public override Dictionary<uint, float> GetTopColliders()
2675 {
2676 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2677 int cnt = 0;
2678 lock (_prims)
2679 {
2680 foreach (OdePrim prm in _prims)
2681 {
2682 if (prm.CollisionScore > 0)
2683 {
2684 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2685 cnt++;
2686 prm.CollisionScore = 0f;
2687 if (cnt > 25)
2688 {
2689 break;
2690 }
2691 }
2692 }
2693 }
2694 return returncolliders;
2695 }
2696
2697 public override bool SupportsRayCast()
2698 {
2699 return true;
2700 }
2701
2702 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2703 {
2704 if (retMethod != null)
2705 {
2706 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
2707 }
2708 }
2709
2710 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2711 {
2712 if (retMethod != null)
2713 {
2714 m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
2715 }
2716 }
2717
2718 // don't like this
2719 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2720 {
2721 ContactResult[] ourResults = null;
2722 RayCallback retMethod = delegate(List<ContactResult> results)
2723 {
2724 ourResults = new ContactResult[results.Count];
2725 results.CopyTo(ourResults, 0);
2726 };
2727 int waitTime = 0;
2728 m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
2729 while (ourResults == null && waitTime < 1000)
2730 {
2731 Thread.Sleep(1);
2732 waitTime++;
2733 }
2734 if (ourResults == null)
2735 return new List<ContactResult>();
2736 return new List<ContactResult>(ourResults);
2737 }
2738
2739 public override bool SuportsRaycastWorldFiltered()
2740 {
2741 return true;
2742 }
2743
2744 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2745 {
2746 object SyncObject = new object();
2747 List<ContactResult> ourresults = new List<ContactResult>();
2748
2749 RayCallback retMethod = delegate(List<ContactResult> results)
2750 {
2751 lock (SyncObject)
2752 {
2753 ourresults = results;
2754 Monitor.PulseAll(SyncObject);
2755 }
2756 };
2757
2758 lock (SyncObject)
2759 {
2760 m_rayCastManager.QueueRequest(position, direction, length, Count,filter, retMethod);
2761 if (!Monitor.Wait(SyncObject, 500))
2762 return null;
2763 else
2764 return ourresults;
2765 }
2766 }
2767
2768 public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2769 {
2770 if (retMethod != null && actor !=null)
2771 {
2772 IntPtr geom;
2773 if (actor is OdePrim)
2774 geom = ((OdePrim)actor).prim_geom;
2775 else if (actor is OdeCharacter)
2776 geom = ((OdePrim)actor).prim_geom;
2777 else
2778 return;
2779 if (geom == IntPtr.Zero)
2780 return;
2781 m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod);
2782 }
2783 }
2784
2785 public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2786 {
2787 if (retMethod != null && actor != null)
2788 {
2789 IntPtr geom;
2790 if (actor is OdePrim)
2791 geom = ((OdePrim)actor).prim_geom;
2792 else if (actor is OdeCharacter)
2793 geom = ((OdePrim)actor).prim_geom;
2794 else
2795 return;
2796 if (geom == IntPtr.Zero)
2797 return;
2798
2799 m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
2800 }
2801 }
2802
2803 // don't like this
2804 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
2805 {
2806 if (actor != null)
2807 {
2808 IntPtr geom;
2809 if (actor is OdePrim)
2810 geom = ((OdePrim)actor).prim_geom;
2811 else if (actor is OdeCharacter)
2812 geom = ((OdePrim)actor).prim_geom;
2813 else
2814 return new List<ContactResult>();
2815 if (geom == IntPtr.Zero)
2816 return new List<ContactResult>();
2817
2818 ContactResult[] ourResults = null;
2819 RayCallback retMethod = delegate(List<ContactResult> results)
2820 {
2821 ourResults = new ContactResult[results.Count];
2822 results.CopyTo(ourResults, 0);
2823 };
2824 int waitTime = 0;
2825 m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
2826 while (ourResults == null && waitTime < 1000)
2827 {
2828 Thread.Sleep(1);
2829 waitTime++;
2830 }
2831 if (ourResults == null)
2832 return new List<ContactResult>();
2833 return new List<ContactResult>(ourResults);
2834 }
2835 return new List<ContactResult>();
2836 }
2837 }
2838}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..94fd940 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 xmlrpc.DeleteChannels(itemID);
321 xmlrpc.CancelSRDRequests(itemID);
322
323 // Remove Sensors
324 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
325
326 }
327
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 328 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 329 {
310 List<Object> data = new List<Object>(); 330 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..b5fa6de
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,116 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal TaskInventoryItem m_item;
63 internal bool m_CMFunctionsEnabled = false;
64
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
66 {
67 m_ScriptEngine = ScriptEngine;
68 m_host = host;
69 m_item = item;
70
71 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
72 m_CMFunctionsEnabled = true;
73 }
74
75 public override Object InitializeLifetimeService()
76 {
77 ILease lease = (ILease)base.InitializeLifetimeService();
78
79 if (lease.CurrentState == LeaseState.Initial)
80 {
81 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
82 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
83 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
84 }
85 return lease;
86 }
87
88 public Scene World
89 {
90 get { return m_ScriptEngine.World; }
91 }
92
93 public string cmDetectedCountry(int number)
94 {
95 m_host.AddScriptLPS(1);
96 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
97 if (detectedParams == null)
98 return String.Empty;
99 return detectedParams.Country;
100 }
101
102 public string cmGetAgentCountry(LSL_Key key)
103 {
104 if (!World.Permissions.IsGod(m_host.OwnerID))
105 return String.Empty;
106
107 UUID uuid;
108
109 if (!UUID.TryParse(key, out uuid))
110 return String.Empty;
111
112 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
113 return account.UserCountry;
114 }
115 }
116}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7fa6f05..d8da173 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
65using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 68using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
66using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 69using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
67using System.Reflection; 70using System.Reflection;
71using Timer = System.Timers.Timer;
68 72
69namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
70{ 74{
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
103 protected int m_notecardLineReadCharsMax = 255; 107 protected int m_notecardLineReadCharsMax = 255;
104 protected int m_scriptConsoleChannel = 0; 108 protected int m_scriptConsoleChannel = 0;
105 protected bool m_scriptConsoleChannelEnabled = false; 109 protected bool m_scriptConsoleChannelEnabled = false;
110 protected bool m_debuggerSafe = false;
106 protected IUrlModule m_UrlModule = null; 111 protected IUrlModule m_UrlModule = null;
107 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 112 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
108 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 113 new Dictionary<UUID, UserInfoCacheEntry>();
114 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
115
116// protected Timer m_ShoutSayTimer;
117 protected int m_SayShoutCount = 0;
118 DateTime m_lastSayShoutCheck;
119
120 private Dictionary<string, string> MovementAnimationsForLSL =
121 new Dictionary<string, string> {
122 {"FLY", "Flying"},
123 {"FLYSLOW", "FlyingSlow"},
124 {"HOVER_UP", "Hovering Up"},
125 {"HOVER_DOWN", "Hovering Down"},
126 {"HOVER", "Hovering"},
127 {"LAND", "Landing"},
128 {"FALLDOWN", "Falling Down"},
129 {"PREJUMP", "PreJumping"},
130 {"JUMP", "Jumping"},
131 {"STANDUP", "Standing Up"},
132 {"SOFT_LAND", "Soft Landing"},
133 {"STAND", "Standing"},
134 {"CROUCHWALK", "CrouchWalking"},
135 {"RUN", "Running"},
136 {"WALK", "Walking"},
137 {"CROUCH", "Crouching"},
138 {"TURNLEFT", "Turning Left"},
139 {"TURNRIGHT", "Turning Right"}
140 };
109 141
110 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 142 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
111 { 143 {
144/*
145 m_ShoutSayTimer = new Timer(1000);
146 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
147 m_ShoutSayTimer.AutoReset = true;
148 m_ShoutSayTimer.Start();
149*/
150 m_lastSayShoutCheck = DateTime.UtcNow;
151
112 m_ScriptEngine = ScriptEngine; 152 m_ScriptEngine = ScriptEngine;
113 m_host = host; 153 m_host = host;
114 m_item = item; 154 m_item = item;
155 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
115 156
116 LoadLimits(); // read script limits from config. 157 LoadLimits(); // read script limits from config.
117 158
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
171 get { return m_ScriptEngine.World; } 212 get { return m_ScriptEngine.World; }
172 } 213 }
173 214
215 [DebuggerNonUserCode]
174 public void state(string newState) 216 public void state(string newState)
175 { 217 {
176 m_ScriptEngine.SetState(m_item.ItemID, newState); 218 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
180 /// Reset the named script. The script must be present 222 /// Reset the named script. The script must be present
181 /// in the same prim. 223 /// in the same prim.
182 /// </summary> 224 /// </summary>
225 [DebuggerNonUserCode]
183 public void llResetScript() 226 public void llResetScript()
184 { 227 {
185 m_host.AddScriptLPS(1); 228 m_host.AddScriptLPS(1);
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
242 } 285 }
243 } 286 }
244 287
288 public List<ScenePresence> GetLinkAvatars(int linkType)
289 {
290 List<ScenePresence> ret = new List<ScenePresence>();
291 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
292 return ret;
293
294 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
295
296 switch (linkType)
297 {
298 case ScriptBaseClass.LINK_SET:
299 return avs;
300
301 case ScriptBaseClass.LINK_ROOT:
302 return ret;
303
304 case ScriptBaseClass.LINK_ALL_OTHERS:
305 return avs;
306
307 case ScriptBaseClass.LINK_ALL_CHILDREN:
308 return avs;
309
310 case ScriptBaseClass.LINK_THIS:
311 return ret;
312
313 default:
314 if (linkType < 0)
315 return ret;
316
317 int partCount = m_host.ParentGroup.GetPartCount();
318
319 if (linkType <= partCount)
320 {
321 return ret;
322 }
323 else
324 {
325 linkType = linkType - partCount;
326 if (linkType > avs.Count)
327 {
328 return ret;
329 }
330 else
331 {
332 ret.Add(avs[linkType-1]);
333 return ret;
334 }
335 }
336 }
337 }
338
245 public List<SceneObjectPart> GetLinkParts(int linkType) 339 public List<SceneObjectPart> GetLinkParts(int linkType)
246 { 340 {
247 return GetLinkParts(m_host, linkType); 341 return GetLinkParts(m_host, linkType);
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
250 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 344 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
251 { 345 {
252 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 346 List<SceneObjectPart> ret = new List<SceneObjectPart>();
347 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
348 return ret;
253 ret.Add(part); 349 ret.Add(part);
254 350
255 switch (linkType) 351 switch (linkType)
@@ -440,31 +536,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
440 536
441 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 537 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
442 538
443 /// <summary> 539 // Utility function for llRot2Euler
444 /// Convert an LSL rotation to a Euler vector. 540
445 /// </summary> 541 // normalize an angle between -PI and PI (-180 to +180 degrees)
446 /// <remarks> 542 protected double NormalizeAngle(double angle)
447 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
448 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
449 /// </remarks>
450 /// <param name="r"></param>
451 /// <returns></returns>
452 public LSL_Vector llRot2Euler(LSL_Rotation r)
453 { 543 {
454 m_host.AddScriptLPS(1); 544 if (angle > -Math.PI && angle < Math.PI)
545 return angle;
455 546
456 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 547 int numPis = (int)(Math.PI / angle);
457 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 548 double remainder = angle - Math.PI * numPis;
458 if (m == 0.0) return new LSL_Vector(); 549 if (numPis % 2 == 1)
459 double x = Math.Atan2(-v.y, v.z); 550 return Math.PI - angle;
460 double sin = v.x / m; 551 return remainder;
461 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 552 }
462 double y = Math.Asin(sin);
463 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
464 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
465 double z = Math.Atan2(v.y, v.x);
466 553
467 return new LSL_Vector(x, y, z); 554 public LSL_Vector llRot2Euler(LSL_Rotation q1)
555 {
556 m_host.AddScriptLPS(1);
557 LSL_Vector eul = new LSL_Vector();
558
559 double sqw = q1.s*q1.s;
560 double sqx = q1.x*q1.x;
561 double sqy = q1.z*q1.z;
562 double sqz = q1.y*q1.y;
563 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
564 double test = q1.x*q1.z + q1.y*q1.s;
565 if (test > 0.4999*unit) { // singularity at north pole
566 eul.z = 2 * Math.Atan2(q1.x,q1.s);
567 eul.y = Math.PI/2;
568 eul.x = 0;
569 return eul;
570 }
571 if (test < -0.4999*unit) { // singularity at south pole
572 eul.z = -2 * Math.Atan2(q1.x,q1.s);
573 eul.y = -Math.PI/2;
574 eul.x = 0;
575 return eul;
576 }
577 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
578 eul.y = Math.Asin(2*test/unit);
579 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
580 return eul;
468 } 581 }
469 582
470 /* From wiki: 583 /* From wiki:
@@ -517,18 +630,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
517 m_host.AddScriptLPS(1); 630 m_host.AddScriptLPS(1);
518 631
519 double x,y,z,s; 632 double x,y,z,s;
520 633 v.x *= 0.5;
521 double c1 = Math.Cos(v.x * 0.5); 634 v.y *= 0.5;
522 double c2 = Math.Cos(v.y * 0.5); 635 v.z *= 0.5;
523 double c3 = Math.Cos(v.z * 0.5); 636 double c1 = Math.Cos(v.x);
524 double s1 = Math.Sin(v.x * 0.5); 637 double c2 = Math.Cos(v.y);
525 double s2 = Math.Sin(v.y * 0.5); 638 double c1c2 = c1 * c2;
526 double s3 = Math.Sin(v.z * 0.5); 639 double s1 = Math.Sin(v.x);
527 640 double s2 = Math.Sin(v.y);
528 x = s1 * c2 * c3 + c1 * s2 * s3; 641 double s1s2 = s1 * s2;
529 y = c1 * s2 * c3 - s1 * c2 * s3; 642 double c1s2 = c1 * s2;
530 z = s1 * s2 * c3 + c1 * c2 * s3; 643 double s1c2 = s1 * c2;
531 s = c1 * c2 * c3 - s1 * s2 * s3; 644 double c3 = Math.Cos(v.z);
645 double s3 = Math.Sin(v.z);
646
647 x = s1c2 * c3 + c1s2 * s3;
648 y = c1s2 * c3 - s1c2 * s3;
649 z = s1s2 * c3 + c1c2 * s3;
650 s = c1c2 * c3 - s1s2 * s3;
532 651
533 return new LSL_Rotation(x, y, z, s); 652 return new LSL_Rotation(x, y, z, s);
534 } 653 }
@@ -666,77 +785,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
666 { 785 {
667 //A and B should both be normalized 786 //A and B should both be normalized
668 m_host.AddScriptLPS(1); 787 m_host.AddScriptLPS(1);
669 LSL_Rotation rotBetween; 788 /* This method is more accurate than the SL one, and thus causes problems
670 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 789 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
671 // continue calculation. 790
672 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 791 double dotProduct = LSL_Vector.Dot(a, b);
792 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
793 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
794 double angle = Math.Acos(dotProduct / magProduct);
795 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
796 double s = Math.Sin(angle / 2);
797
798 double x = axis.x * s;
799 double y = axis.y * s;
800 double z = axis.z * s;
801 double w = Math.Cos(angle / 2);
802
803 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
804 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
805
806 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
807 */
808
809 // This method mimics the 180 errors found in SL
810 // See www.euclideanspace.com... angleBetween
811 LSL_Vector vec_a = a;
812 LSL_Vector vec_b = b;
813
814 // Eliminate zero length
815 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
816 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
817 if (vec_a_mag < 0.00001 ||
818 vec_b_mag < 0.00001)
673 { 819 {
674 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 820 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
675 } 821 }
676 else 822
823 // Normalize
824 vec_a = llVecNorm(vec_a);
825 vec_b = llVecNorm(vec_b);
826
827 // Calculate axis and rotation angle
828 LSL_Vector axis = vec_a % vec_b;
829 LSL_Float cos_theta = vec_a * vec_b;
830
831 // Check if parallel
832 if (cos_theta > 0.99999)
677 { 833 {
678 a = LSL_Vector.Norm(a); 834 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
679 b = LSL_Vector.Norm(b); 835 }
680 double dotProduct = LSL_Vector.Dot(a, b); 836
681 // There are two degenerate cases possible. These are for vectors 180 or 837 // Check if anti-parallel
682 // 0 degrees apart. These have to be detected and handled individually. 838 else if (cos_theta < -0.99999)
683 // 839 {
684 // Check for vectors 180 degrees apart. 840 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
685 // A dot product of -1 would mean the angle between vectors is 180 degrees. 841 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
686 if (dotProduct < -0.9999999f) 842 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
687 { 843 }
688 // First assume X axis is orthogonal to the vectors. 844 else // other rotation
689 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 845 {
690 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 846 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
691 // Check for near zero vector. A very small non-zero number here will create 847 axis = llVecNorm(axis);
692 // a rotation in an undesired direction. 848 double x, y, z, s, t;
693 if (LSL_Vector.Mag(orthoVector) > 0.0001) 849 s = Math.Cos(theta);
694 { 850 t = Math.Sin(theta);
695 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 851 x = axis.x * t;
696 } 852 y = axis.y * t;
697 // If the magnitude of the vector was near zero, then assume the X axis is not 853 z = axis.z * t;
698 // orthogonal and use the Z axis instead. 854 return new LSL_Rotation(x,y,z,s);
699 else
700 {
701 // Set 180 z rotation.
702 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
703 }
704 }
705 // Check for parallel vectors.
706 // A dot product of 1 would mean the angle between vectors is 0 degrees.
707 else if (dotProduct > 0.9999999f)
708 {
709 // Set zero rotation.
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
711 }
712 else
713 {
714 // All special checks have been performed so get the axis of rotation.
715 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
716 // Quarternion s value is the length of the unit vector + dot product.
717 double qs = 1.0 + dotProduct;
718 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
719 // Normalize the rotation.
720 double mag = LSL_Rotation.Mag(rotBetween);
721 // We shouldn't have to worry about a divide by zero here. The qs value will be
722 // non-zero because we already know if we're here, then the dotProduct is not -1 so
723 // qs will not be zero. Also, we've already handled the input vectors being zero so the
724 // crossProduct vector should also not be zero.
725 rotBetween.x = rotBetween.x / mag;
726 rotBetween.y = rotBetween.y / mag;
727 rotBetween.z = rotBetween.z / mag;
728 rotBetween.s = rotBetween.s / mag;
729 // Check for undefined values and set zero rotation if any found. This code might not actually be required
730 // any longer since zero vectors are checked for at the top.
731 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
732 {
733 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
734 }
735 }
736 } 855 }
737 return rotBetween;
738 } 856 }
739 857
740 public void llWhisper(int channelID, string text) 858 public void llWhisper(int channelID, string text)
741 { 859 {
742 m_host.AddScriptLPS(1); 860 m_host.AddScriptLPS(1);
@@ -752,10 +870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
752 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 870 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
753 } 871 }
754 872
873 private void CheckSayShoutTime()
874 {
875 DateTime now = DateTime.UtcNow;
876 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
877 {
878 m_lastSayShoutCheck = now;
879 m_SayShoutCount = 0;
880 }
881 else
882 m_SayShoutCount++;
883 }
884
755 public void llSay(int channelID, string text) 885 public void llSay(int channelID, string text)
756 { 886 {
757 m_host.AddScriptLPS(1); 887 m_host.AddScriptLPS(1);
758 888
889 if (channelID == 0)
890// m_SayShoutCount++;
891 CheckSayShoutTime();
892
893 if (m_SayShoutCount >= 11)
894 ScriptSleep(2000);
895
759 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 896 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
760 { 897 {
761 Console.WriteLine(text); 898 Console.WriteLine(text);
@@ -778,6 +915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
778 { 915 {
779 m_host.AddScriptLPS(1); 916 m_host.AddScriptLPS(1);
780 917
918 if (channelID == 0)
919// m_SayShoutCount++;
920 CheckSayShoutTime();
921
922 if (m_SayShoutCount >= 11)
923 ScriptSleep(2000);
924
781 if (text.Length > 1023) 925 if (text.Length > 1023)
782 text = text.Substring(0, 1023); 926 text = text.Substring(0, 1023);
783 927
@@ -809,22 +953,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
809 953
810 public void llRegionSayTo(string target, int channel, string msg) 954 public void llRegionSayTo(string target, int channel, string msg)
811 { 955 {
956 string error = String.Empty;
957
812 if (msg.Length > 1023) 958 if (msg.Length > 1023)
813 msg = msg.Substring(0, 1023); 959 msg = msg.Substring(0, 1023);
814 960
815 m_host.AddScriptLPS(1); 961 m_host.AddScriptLPS(1);
816 962
817 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
818 {
819 return;
820 }
821
822 UUID TargetID; 963 UUID TargetID;
823 UUID.TryParse(target, out TargetID); 964 UUID.TryParse(target, out TargetID);
824 965
825 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 966 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
826 if (wComm != null) 967 if (wComm != null)
827 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 968 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
969 LSLError(error);
828 } 970 }
829 971
830 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 972 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1080,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1080 return detectedParams.TouchUV; 1222 return detectedParams.TouchUV;
1081 } 1223 }
1082 1224
1225 [DebuggerNonUserCode]
1083 public virtual void llDie() 1226 public virtual void llDie()
1084 { 1227 {
1085 m_host.AddScriptLPS(1); 1228 m_host.AddScriptLPS(1);
1086 throw new SelfDeleteException(); 1229 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1087 } 1230 }
1088 1231
1089 public LSL_Float llGround(LSL_Vector offset) 1232 public LSL_Float llGround(LSL_Vector offset)
@@ -1154,6 +1297,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1154 1297
1155 public void llSetStatus(int status, int value) 1298 public void llSetStatus(int status, int value)
1156 { 1299 {
1300 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1301 return;
1157 m_host.AddScriptLPS(1); 1302 m_host.AddScriptLPS(1);
1158 1303
1159 int statusrotationaxis = 0; 1304 int statusrotationaxis = 0;
@@ -1177,6 +1322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 if (!allow) 1322 if (!allow)
1178 return; 1323 return;
1179 1324
1325 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1326 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1327 return;
1328
1180 m_host.ScriptSetPhysicsStatus(true); 1329 m_host.ScriptSetPhysicsStatus(true);
1181 } 1330 }
1182 else 1331 else
@@ -1376,6 +1525,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1376 { 1525 {
1377 m_host.AddScriptLPS(1); 1526 m_host.AddScriptLPS(1);
1378 1527
1528 SetColor(m_host, color, face);
1529 }
1530
1531 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1532 {
1533 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1534 return;
1535
1536 Primitive.TextureEntry tex = part.Shape.Textures;
1537 Color4 texcolor;
1538 if (face >= 0 && face < GetNumberOfSides(part))
1539 {
1540 texcolor = tex.CreateFace((uint)face).RGBA;
1541 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1542 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1543 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1544 tex.FaceTextures[face].RGBA = texcolor;
1545 part.UpdateTextureEntry(tex.GetBytes());
1546 return;
1547 }
1548 else if (face == ScriptBaseClass.ALL_SIDES)
1549 {
1550 for (uint i = 0; i < GetNumberOfSides(part); i++)
1551 {
1552 if (tex.FaceTextures[i] != null)
1553 {
1554 texcolor = tex.FaceTextures[i].RGBA;
1555 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1556 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1557 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1558 tex.FaceTextures[i].RGBA = texcolor;
1559 }
1560 texcolor = tex.DefaultTexture.RGBA;
1561 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1562 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1563 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1564 tex.DefaultTexture.RGBA = texcolor;
1565 }
1566 part.UpdateTextureEntry(tex.GetBytes());
1567 return;
1568 }
1569
1379 if (face == ScriptBaseClass.ALL_SIDES) 1570 if (face == ScriptBaseClass.ALL_SIDES)
1380 face = SceneObjectPart.ALL_SIDES; 1571 face = SceneObjectPart.ALL_SIDES;
1381 1572
@@ -1384,6 +1575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1384 1575
1385 public void SetTexGen(SceneObjectPart part, int face,int style) 1576 public void SetTexGen(SceneObjectPart part, int face,int style)
1386 { 1577 {
1578 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1579 return;
1580
1387 Primitive.TextureEntry tex = part.Shape.Textures; 1581 Primitive.TextureEntry tex = part.Shape.Textures;
1388 MappingType textype; 1582 MappingType textype;
1389 textype = MappingType.Default; 1583 textype = MappingType.Default;
@@ -1414,6 +1608,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1608
1415 public void SetGlow(SceneObjectPart part, int face, float glow) 1609 public void SetGlow(SceneObjectPart part, int face, float glow)
1416 { 1610 {
1611 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1612 return;
1613
1417 Primitive.TextureEntry tex = part.Shape.Textures; 1614 Primitive.TextureEntry tex = part.Shape.Textures;
1418 if (face >= 0 && face < GetNumberOfSides(part)) 1615 if (face >= 0 && face < GetNumberOfSides(part))
1419 { 1616 {
@@ -1439,6 +1636,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1439 1636
1440 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1637 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1441 { 1638 {
1639 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1640 return;
1442 1641
1443 Shininess sval = new Shininess(); 1642 Shininess sval = new Shininess();
1444 1643
@@ -1489,6 +1688,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1489 1688
1490 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1689 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1491 { 1690 {
1691 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1692 return;
1693
1492 Primitive.TextureEntry tex = part.Shape.Textures; 1694 Primitive.TextureEntry tex = part.Shape.Textures;
1493 if (face >= 0 && face < GetNumberOfSides(part)) 1695 if (face >= 0 && face < GetNumberOfSides(part))
1494 { 1696 {
@@ -1549,13 +1751,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1549 m_host.AddScriptLPS(1); 1751 m_host.AddScriptLPS(1);
1550 1752
1551 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1753 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1552 1754 if (parts.Count > 0)
1553 foreach (SceneObjectPart part in parts) 1755 {
1554 SetAlpha(part, alpha, face); 1756 try
1757 {
1758 foreach (SceneObjectPart part in parts)
1759 SetAlpha(part, alpha, face);
1760 }
1761 finally
1762 {
1763 }
1764 }
1555 } 1765 }
1556 1766
1557 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1767 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1558 { 1768 {
1769 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1770 return;
1771
1559 Primitive.TextureEntry tex = part.Shape.Textures; 1772 Primitive.TextureEntry tex = part.Shape.Textures;
1560 Color4 texcolor; 1773 Color4 texcolor;
1561 if (face >= 0 && face < GetNumberOfSides(part)) 1774 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1608,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1608 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1821 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1609 float wind, float tension, LSL_Vector Force) 1822 float wind, float tension, LSL_Vector Force)
1610 { 1823 {
1611 if (part == null) 1824 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1612 return; 1825 return;
1613 1826
1614 if (flexi) 1827 if (flexi)
@@ -1642,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1642 /// <param name="falloff"></param> 1855 /// <param name="falloff"></param>
1643 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1856 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1644 { 1857 {
1645 if (part == null) 1858 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1646 return; 1859 return;
1647 1860
1648 if (light) 1861 if (light)
@@ -1675,11 +1888,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1675 Primitive.TextureEntry tex = part.Shape.Textures; 1888 Primitive.TextureEntry tex = part.Shape.Textures;
1676 Color4 texcolor; 1889 Color4 texcolor;
1677 LSL_Vector rgb = new LSL_Vector(); 1890 LSL_Vector rgb = new LSL_Vector();
1891 int nsides = GetNumberOfSides(part);
1892
1678 if (face == ScriptBaseClass.ALL_SIDES) 1893 if (face == ScriptBaseClass.ALL_SIDES)
1679 { 1894 {
1680 int i; 1895 int i;
1681 1896 for (i = 0; i < nsides; i++)
1682 for (i = 0 ; i < GetNumberOfSides(part); i++)
1683 { 1897 {
1684 texcolor = tex.GetFace((uint)i).RGBA; 1898 texcolor = tex.GetFace((uint)i).RGBA;
1685 rgb.x += texcolor.R; 1899 rgb.x += texcolor.R;
@@ -1687,14 +1901,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1687 rgb.z += texcolor.B; 1901 rgb.z += texcolor.B;
1688 } 1902 }
1689 1903
1690 rgb.x /= (float)GetNumberOfSides(part); 1904 float invnsides = 1.0f / (float)nsides;
1691 rgb.y /= (float)GetNumberOfSides(part); 1905
1692 rgb.z /= (float)GetNumberOfSides(part); 1906 rgb.x *= invnsides;
1907 rgb.y *= invnsides;
1908 rgb.z *= invnsides;
1693 1909
1694 return rgb; 1910 return rgb;
1695 } 1911 }
1696 1912 if (face >= 0 && face < nsides)
1697 if (face >= 0 && face < GetNumberOfSides(part))
1698 { 1913 {
1699 texcolor = tex.GetFace((uint)face).RGBA; 1914 texcolor = tex.GetFace((uint)face).RGBA;
1700 rgb.x = texcolor.R; 1915 rgb.x = texcolor.R;
@@ -1721,15 +1936,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1721 m_host.AddScriptLPS(1); 1936 m_host.AddScriptLPS(1);
1722 1937
1723 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1938 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1724 1939 if (parts.Count > 0)
1725 foreach (SceneObjectPart part in parts) 1940 {
1726 SetTexture(part, texture, face); 1941 try
1727 1942 {
1943 foreach (SceneObjectPart part in parts)
1944 SetTexture(part, texture, face);
1945 }
1946 finally
1947 {
1948 }
1949 }
1728 ScriptSleep(200); 1950 ScriptSleep(200);
1729 } 1951 }
1730 1952
1731 protected void SetTexture(SceneObjectPart part, string texture, int face) 1953 protected void SetTexture(SceneObjectPart part, string texture, int face)
1732 { 1954 {
1955 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1956 return;
1957
1733 UUID textureID = new UUID(); 1958 UUID textureID = new UUID();
1734 1959
1735 textureID = InventoryKey(texture, (int)AssetType.Texture); 1960 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1774,6 +1999,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1774 1999
1775 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2000 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1776 { 2001 {
2002 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2003 return;
2004
1777 Primitive.TextureEntry tex = part.Shape.Textures; 2005 Primitive.TextureEntry tex = part.Shape.Textures;
1778 if (face >= 0 && face < GetNumberOfSides(part)) 2006 if (face >= 0 && face < GetNumberOfSides(part))
1779 { 2007 {
@@ -1810,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1810 2038
1811 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2039 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1812 { 2040 {
2041 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2042 return;
2043
1813 Primitive.TextureEntry tex = part.Shape.Textures; 2044 Primitive.TextureEntry tex = part.Shape.Textures;
1814 if (face >= 0 && face < GetNumberOfSides(part)) 2045 if (face >= 0 && face < GetNumberOfSides(part))
1815 { 2046 {
@@ -1846,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1846 2077
1847 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2078 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1848 { 2079 {
2080 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2081 return;
2082
1849 Primitive.TextureEntry tex = part.Shape.Textures; 2083 Primitive.TextureEntry tex = part.Shape.Textures;
1850 if (face >= 0 && face < GetNumberOfSides(part)) 2084 if (face >= 0 && face < GetNumberOfSides(part))
1851 { 2085 {
@@ -2016,24 +2250,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2016 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2250 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2017 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2251 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2018 { 2252 {
2019 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2253 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2254 return;
2255
2020 LSL_Vector currentPos = GetPartLocalPos(part); 2256 LSL_Vector currentPos = GetPartLocalPos(part);
2257 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
2021 2258
2022 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2023 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2024 2259
2025 if (part.ParentGroup.RootPart == part) 2260 if (part.ParentGroup.RootPart == part)
2026 { 2261 {
2027 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2028 targetPos.z = ground;
2029 SceneObjectGroup parent = part.ParentGroup; 2262 SceneObjectGroup parent = part.ParentGroup;
2030 parent.UpdateGroupPosition(!adjust ? targetPos : 2263 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2031 SetPosAdjust(currentPos, targetPos)); 2264 return;
2265 Util.FireAndForget(delegate(object x) {
2266 parent.UpdateGroupPosition((Vector3)toPos);
2267 });
2032 } 2268 }
2033 else 2269 else
2034 { 2270 {
2035 part.OffsetPosition = !adjust ? targetPos : 2271 part.OffsetPosition = (Vector3)toPos;
2036 SetPosAdjust(currentPos, targetPos);
2037 SceneObjectGroup parent = part.ParentGroup; 2272 SceneObjectGroup parent = part.ParentGroup;
2038 parent.HasGroupChanged = true; 2273 parent.HasGroupChanged = true;
2039 parent.ScheduleGroupForTerseUpdate(); 2274 parent.ScheduleGroupForTerseUpdate();
@@ -2066,13 +2301,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2066 else 2301 else
2067 { 2302 {
2068 if (part.ParentGroup.IsAttachment) 2303 if (part.ParentGroup.IsAttachment)
2069 {
2070 pos = part.AttachedPos; 2304 pos = part.AttachedPos;
2071 }
2072 else 2305 else
2073 {
2074 pos = part.AbsolutePosition; 2306 pos = part.AbsolutePosition;
2075 }
2076 } 2307 }
2077 2308
2078// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2309// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2112,25 +2343,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2112 2343
2113 protected void SetRot(SceneObjectPart part, Quaternion rot) 2344 protected void SetRot(SceneObjectPart part, Quaternion rot)
2114 { 2345 {
2115 part.UpdateRotation(rot); 2346 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2116 // Update rotation does not move the object in the physics scene if it's a linkset. 2347 return;
2117 2348
2118//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2349 bool isroot = (part == part.ParentGroup.RootPart);
2119// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2350 bool isphys;
2120 2351
2121 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2122 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2123 // It's perfectly okay when the object is not an active physical body though.
2124 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2125 // but only if the object is not physial and active. This is important for rotating doors.
2126 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2127 // scene
2128 PhysicsActor pa = part.PhysActor; 2352 PhysicsActor pa = part.PhysActor;
2129 2353
2130 if (pa != null && !pa.IsPhysical) 2354 // keep using physactor ideia of isphysical
2355 // it should be SOP ideia of that
2356 // not much of a issue with ubitODE
2357 if (pa != null && pa.IsPhysical)
2358 isphys = true;
2359 else
2360 isphys = false;
2361
2362 // SL doesn't let scripts rotate root of physical linksets
2363 if (isroot && isphys)
2364 return;
2365
2366 part.UpdateRotation(rot);
2367
2368 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2369 // so do a nasty update of parts positions if is a root part rotation
2370 if (isroot && pa != null) // with if above implies non physical root part
2131 { 2371 {
2132 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2372 part.ParentGroup.ResetChildPrimPhysicsPositions();
2133 } 2373 }
2374 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2375 {
2376 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2377 if (sittingavas.Count > 0)
2378 {
2379 foreach (ScenePresence av in sittingavas)
2380 {
2381 if (isroot || part.LocalId == av.ParentID)
2382 av.SendTerseUpdateToAllClients();
2383 }
2384 }
2385 }
2134 } 2386 }
2135 2387
2136 /// <summary> 2388 /// <summary>
@@ -2178,8 +2430,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2178 2430
2179 public LSL_Rotation llGetLocalRot() 2431 public LSL_Rotation llGetLocalRot()
2180 { 2432 {
2433 return GetPartLocalRot(m_host);
2434 }
2435
2436 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2437 {
2181 m_host.AddScriptLPS(1); 2438 m_host.AddScriptLPS(1);
2182 return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 2439 Quaternion rot = part.RotationOffset;
2440 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2183 } 2441 }
2184 2442
2185 public void llSetForce(LSL_Vector force, int local) 2443 public void llSetForce(LSL_Vector force, int local)
@@ -2259,16 +2517,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2259 m_host.ApplyImpulse(v, local != 0); 2517 m_host.ApplyImpulse(v, local != 0);
2260 } 2518 }
2261 2519
2520
2262 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2521 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2263 { 2522 {
2264 m_host.AddScriptLPS(1); 2523 m_host.AddScriptLPS(1);
2265 m_host.ApplyAngularImpulse(force, local != 0); 2524 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2266 } 2525 }
2267 2526
2268 public void llSetTorque(LSL_Vector torque, int local) 2527 public void llSetTorque(LSL_Vector torque, int local)
2269 { 2528 {
2270 m_host.AddScriptLPS(1); 2529 m_host.AddScriptLPS(1);
2271 m_host.SetAngularImpulse(torque, local != 0); 2530 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2272 } 2531 }
2273 2532
2274 public LSL_Vector llGetTorque() 2533 public LSL_Vector llGetTorque()
@@ -2285,20 +2544,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2285 llSetTorque(torque, local); 2544 llSetTorque(torque, local);
2286 } 2545 }
2287 2546
2547 public void llSetVelocity(LSL_Vector vel, int local)
2548 {
2549 m_host.AddScriptLPS(1);
2550 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2551 }
2552
2288 public LSL_Vector llGetVel() 2553 public LSL_Vector llGetVel()
2289 { 2554 {
2290 m_host.AddScriptLPS(1); 2555 m_host.AddScriptLPS(1);
2291 2556
2292 Vector3 vel; 2557 Vector3 vel = Vector3.Zero;
2293 2558
2294 if (m_host.ParentGroup.IsAttachment) 2559 if (m_host.ParentGroup.IsAttachment)
2295 { 2560 {
2296 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2561 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2297 vel = avatar.Velocity; 2562 if (avatar != null)
2563 vel = avatar.Velocity;
2298 } 2564 }
2299 else 2565 else
2300 { 2566 {
2301 vel = m_host.Velocity; 2567 vel = m_host.ParentGroup.RootPart.Velocity;
2302 } 2568 }
2303 2569
2304 return new LSL_Vector(vel.X, vel.Y, vel.Z); 2570 return new LSL_Vector(vel.X, vel.Y, vel.Z);
@@ -2310,10 +2576,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2310 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2576 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2311 } 2577 }
2312 2578
2579 public void llSetAngularVelocity(LSL_Vector avel, int local)
2580 {
2581 m_host.AddScriptLPS(1);
2582 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2583 }
2584
2313 public LSL_Vector llGetOmega() 2585 public LSL_Vector llGetOmega()
2314 { 2586 {
2315 m_host.AddScriptLPS(1); 2587 m_host.AddScriptLPS(1);
2316 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); 2588 Vector3 avel = m_host.AngularVelocity;
2589 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2317 } 2590 }
2318 2591
2319 public LSL_Float llGetTimeOfDay() 2592 public LSL_Float llGetTimeOfDay()
@@ -2839,16 +3112,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2839 new_group.RootPart.UUID.ToString()) }, 3112 new_group.RootPart.UUID.ToString()) },
2840 new DetectParams[0])); 3113 new DetectParams[0]));
2841 3114
2842 float groupmass = new_group.GetMass(); 3115 // do recoil
3116 SceneObjectGroup hostgrp = m_host.ParentGroup;
3117 if (hostgrp == null)
3118 return;
3119
3120 if (hostgrp.IsAttachment) // don't recoil avatars
3121 return;
2843 3122
2844 PhysicsActor pa = new_group.RootPart.PhysActor; 3123 PhysicsActor pa = new_group.RootPart.PhysActor;
2845 3124
2846 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3125 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2847 { 3126 {
2848 //Recoil. 3127 float groupmass = new_group.GetMass();
2849 llApplyImpulse(vel * groupmass, 0); 3128 vel *= -groupmass;
3129 llApplyImpulse(vel, 0);
2850 } 3130 }
2851 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3131 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3132 return;
3133
2852 }); 3134 });
2853 3135
2854 //ScriptSleep((int)((groupmass * velmag) / 10)); 3136 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2863,35 +3145,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2863 public void llLookAt(LSL_Vector target, double strength, double damping) 3145 public void llLookAt(LSL_Vector target, double strength, double damping)
2864 { 3146 {
2865 m_host.AddScriptLPS(1); 3147 m_host.AddScriptLPS(1);
2866 // Determine where we are looking from
2867 LSL_Vector from = llGetPos();
2868 3148
2869 // Work out the normalised vector from the source to the target 3149 // Get the normalized vector to the target
2870 LSL_Vector delta = llVecNorm(target - from); 3150 LSL_Vector d1 = llVecNorm(target - llGetPos());
2871 LSL_Vector angle = new LSL_Vector(0,0,0);
2872 3151
2873 // Calculate the yaw 3152 // Get the bearing (yaw)
2874 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3153 LSL_Vector a1 = new LSL_Vector(0,0,0);
2875 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3154 a1.z = llAtan2(d1.y, d1.x);
2876 3155
2877 // Calculate pitch 3156 // Get the elevation (pitch)
2878 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3157 LSL_Vector a2 = new LSL_Vector(0,0,0);
3158 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2879 3159
2880 // we need to convert from a vector describing 3160 LSL_Rotation r1 = llEuler2Rot(a1);
2881 // the angles of rotation in radians into rotation value 3161 LSL_Rotation r2 = llEuler2Rot(a2);
2882 LSL_Rotation rot = llEuler2Rot(angle); 3162 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2883
2884 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2885 // set the rotation of the object, copy that behavior
2886 PhysicsActor pa = m_host.PhysActor;
2887 3163
2888 if (strength == 0 || pa == null || !pa.IsPhysical) 3164 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2889 { 3165 {
2890 llSetRot(rot); 3166 // Do nothing if either value is 0 (this has been checked in SL)
3167 if (strength <= 0.0 || damping <= 0.0)
3168 return;
3169
3170 llSetRot(r3 * r2 * r1);
2891 } 3171 }
2892 else 3172 else
2893 { 3173 {
2894 m_host.StartLookAt(rot, (float)strength, (float)damping); 3174 if (strength == 0)
3175 {
3176 llSetRot(r3 * r2 * r1);
3177 return;
3178 }
3179
3180 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2895 } 3181 }
2896 } 3182 }
2897 3183
@@ -2937,17 +3223,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2937 } 3223 }
2938 else 3224 else
2939 { 3225 {
2940 if (m_host.IsRoot) 3226 // new SL always returns object mass
2941 { 3227// if (m_host.IsRoot)
3228// {
2942 return m_host.ParentGroup.GetMass(); 3229 return m_host.ParentGroup.GetMass();
2943 } 3230// }
2944 else 3231// else
2945 { 3232// {
2946 return m_host.GetMass(); 3233// return m_host.GetMass();
2947 } 3234// }
2948 } 3235 }
2949 } 3236 }
2950 3237
3238
3239 public LSL_Float llGetMassMKS()
3240 {
3241 return 100f * llGetMass();
3242 }
3243
2951 public void llCollisionFilter(string name, string id, int accept) 3244 public void llCollisionFilter(string name, string id, int accept)
2952 { 3245 {
2953 m_host.AddScriptLPS(1); 3246 m_host.AddScriptLPS(1);
@@ -2995,8 +3288,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2995 { 3288 {
2996 // Unregister controls from Presence 3289 // Unregister controls from Presence
2997 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3290 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
2998 // Remove Take Control permission.
2999 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3000 } 3291 }
3001 } 3292 }
3002 } 3293 }
@@ -3022,7 +3313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3022 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3313 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3023 3314
3024 if (attachmentsModule != null) 3315 if (attachmentsModule != null)
3025 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); 3316 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
3026 else 3317 else
3027 return false; 3318 return false;
3028 } 3319 }
@@ -3052,9 +3343,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3052 { 3343 {
3053 m_host.AddScriptLPS(1); 3344 m_host.AddScriptLPS(1);
3054 3345
3055// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3056// return;
3057
3058 if (m_item.PermsGranter != m_host.OwnerID) 3346 if (m_item.PermsGranter != m_host.OwnerID)
3059 return; 3347 return;
3060 3348
@@ -3097,6 +3385,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 3385
3098 public void llInstantMessage(string user, string message) 3386 public void llInstantMessage(string user, string message)
3099 { 3387 {
3388 UUID result;
3389 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3390 {
3391 ShoutError("An invalid key was passed to llInstantMessage");
3392 ScriptSleep(2000);
3393 return;
3394 }
3395
3396
3100 m_host.AddScriptLPS(1); 3397 m_host.AddScriptLPS(1);
3101 3398
3102 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3399 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3111,14 +3408,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3111 UUID friendTransactionID = UUID.Random(); 3408 UUID friendTransactionID = UUID.Random();
3112 3409
3113 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3410 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3114 3411
3115 GridInstantMessage msg = new GridInstantMessage(); 3412 GridInstantMessage msg = new GridInstantMessage();
3116 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3413 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3117 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3414 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3118 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3415 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3119// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3416// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3120// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3417// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3121 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3418// DateTime dt = DateTime.UtcNow;
3419//
3420// // Ticks from UtcNow, but make it look like local. Evil, huh?
3421// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3422//
3423// try
3424// {
3425// // Convert that to the PST timezone
3426// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3427// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3428// }
3429// catch
3430// {
3431// // No logging here, as it could be VERY spammy
3432// }
3433//
3434// // And make it look local again to fool the unix time util
3435// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3436
3437 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3438
3122 //if (client != null) 3439 //if (client != null)
3123 //{ 3440 //{
3124 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3441 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3132,12 +3449,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3132 msg.message = message.Substring(0, 1024); 3449 msg.message = message.Substring(0, 1024);
3133 else 3450 else
3134 msg.message = message; 3451 msg.message = message;
3135 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3452 msg.dialog = (byte)19; // MessageFromObject
3136 msg.fromGroup = false;// fromGroup; 3453 msg.fromGroup = false;// fromGroup;
3137 msg.offline = (byte)0; //offline; 3454 msg.offline = (byte)0; //offline;
3138 msg.ParentEstateID = 0; //ParentEstateID; 3455 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3139 msg.Position = new Vector3(m_host.AbsolutePosition); 3456 msg.Position = new Vector3(m_host.AbsolutePosition);
3140 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3457 msg.RegionID = World.RegionInfo.RegionID.Guid;
3141 msg.binaryBucket 3458 msg.binaryBucket
3142 = Util.StringToBytes256( 3459 = Util.StringToBytes256(
3143 "{0}/{1}/{2}/{3}", 3460 "{0}/{1}/{2}/{3}",
@@ -3165,7 +3482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3165 } 3482 }
3166 3483
3167 emailModule.SendEmail(m_host.UUID, address, subject, message); 3484 emailModule.SendEmail(m_host.UUID, address, subject, message);
3168 llSleep(EMAIL_PAUSE_TIME); 3485 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3169 } 3486 }
3170 3487
3171 public void llGetNextEmail(string address, string subject) 3488 public void llGetNextEmail(string address, string subject)
@@ -3411,7 +3728,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3411 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3728 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3412 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3729 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3413 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3730 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3731 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3414 ScriptBaseClass.PERMISSION_ATTACH; 3732 ScriptBaseClass.PERMISSION_ATTACH;
3733
3415 } 3734 }
3416 else 3735 else
3417 { 3736 {
@@ -3446,11 +3765,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3446 3765
3447 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3766 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3448 { 3767 {
3449 lock (m_host.TaskInventory) 3768 m_host.TaskInventory.LockItemsForWrite(true);
3450 { 3769 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3451 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3770 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3452 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3771 m_host.TaskInventory.LockItemsForWrite(false);
3453 }
3454 3772
3455 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3773 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3456 "run_time_permissions", new Object[] { 3774 "run_time_permissions", new Object[] {
@@ -3493,11 +3811,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3493 3811
3494 if (!m_waitingForScriptAnswer) 3812 if (!m_waitingForScriptAnswer)
3495 { 3813 {
3496 lock (m_host.TaskInventory) 3814 m_host.TaskInventory.LockItemsForWrite(true);
3497 { 3815 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3498 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3816 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3499 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3817 m_host.TaskInventory.LockItemsForWrite(false);
3500 }
3501 3818
3502 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3819 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3503 m_waitingForScriptAnswer=true; 3820 m_waitingForScriptAnswer=true;
@@ -3526,14 +3843,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3843 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3527 llReleaseControls(); 3844 llReleaseControls();
3528 3845
3529 lock (m_host.TaskInventory) 3846 m_host.TaskInventory.LockItemsForWrite(true);
3530 { 3847 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3531 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3848 m_host.TaskInventory.LockItemsForWrite(false);
3532 } 3849
3533 3850 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3534 m_ScriptEngine.PostScriptEvent( 3851 "run_time_permissions", new Object[] {
3535 m_item.ItemID, 3852 new LSL_Integer(answer) },
3536 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3853 new DetectParams[0]));
3537 } 3854 }
3538 3855
3539 public LSL_String llGetPermissionsKey() 3856 public LSL_String llGetPermissionsKey()
@@ -3572,14 +3889,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3572 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3889 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3573 { 3890 {
3574 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3891 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3575 3892 if (parts.Count > 0)
3576 foreach (SceneObjectPart part in parts) 3893 {
3577 part.SetFaceColorAlpha(face, color, null); 3894 try
3895 {
3896 foreach (SceneObjectPart part in parts)
3897 part.SetFaceColorAlpha(face, color, null);
3898 }
3899 finally
3900 {
3901 }
3902 }
3578 } 3903 }
3579 3904
3580 public void llCreateLink(string target, int parent) 3905 public void llCreateLink(string target, int parent)
3581 { 3906 {
3582 m_host.AddScriptLPS(1); 3907 m_host.AddScriptLPS(1);
3908
3583 UUID targetID; 3909 UUID targetID;
3584 3910
3585 if (!UUID.TryParse(target, out targetID)) 3911 if (!UUID.TryParse(target, out targetID))
@@ -3685,10 +4011,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3685 // Restructuring Multiple Prims. 4011 // Restructuring Multiple Prims.
3686 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4012 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3687 parts.Remove(parentPrim.RootPart); 4013 parts.Remove(parentPrim.RootPart);
3688 foreach (SceneObjectPart part in parts) 4014 if (parts.Count > 0)
3689 { 4015 {
3690 parentPrim.DelinkFromGroup(part.LocalId, true); 4016 try
4017 {
4018 foreach (SceneObjectPart part in parts)
4019 {
4020 parentPrim.DelinkFromGroup(part.LocalId, true);
4021 }
4022 }
4023 finally
4024 {
4025 }
3691 } 4026 }
4027
3692 parentPrim.HasGroupChanged = true; 4028 parentPrim.HasGroupChanged = true;
3693 parentPrim.ScheduleGroupForFullUpdate(); 4029 parentPrim.ScheduleGroupForFullUpdate();
3694 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4030 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3697,12 +4033,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3697 { 4033 {
3698 SceneObjectPart newRoot = parts[0]; 4034 SceneObjectPart newRoot = parts[0];
3699 parts.Remove(newRoot); 4035 parts.Remove(newRoot);
3700 foreach (SceneObjectPart part in parts) 4036
4037 try
3701 { 4038 {
3702 // Required for linking 4039 foreach (SceneObjectPart part in parts)
3703 part.ClearUpdateSchedule(); 4040 {
3704 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4041 part.ClearUpdateSchedule();
4042 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4043 }
3705 } 4044 }
4045 finally
4046 {
4047 }
4048
4049
3706 newRoot.ParentGroup.HasGroupChanged = true; 4050 newRoot.ParentGroup.HasGroupChanged = true;
3707 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4051 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3708 } 4052 }
@@ -3722,6 +4066,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3722 public void llBreakAllLinks() 4066 public void llBreakAllLinks()
3723 { 4067 {
3724 m_host.AddScriptLPS(1); 4068 m_host.AddScriptLPS(1);
4069
4070 TaskInventoryItem item = m_item;
4071
4072 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4073 && !m_automaticLinkPermission)
4074 {
4075 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4076 return;
4077 }
4078
3725 SceneObjectGroup parentPrim = m_host.ParentGroup; 4079 SceneObjectGroup parentPrim = m_host.ParentGroup;
3726 if (parentPrim.AttachmentPoint != 0) 4080 if (parentPrim.AttachmentPoint != 0)
3727 return; // Fail silently if attached 4081 return; // Fail silently if attached
@@ -3741,25 +4095,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3741 public LSL_String llGetLinkKey(int linknum) 4095 public LSL_String llGetLinkKey(int linknum)
3742 { 4096 {
3743 m_host.AddScriptLPS(1); 4097 m_host.AddScriptLPS(1);
3744 List<UUID> keytable = new List<UUID>();
3745 // parse for sitting avatare-uuids
3746 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3747 {
3748 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
3749 keytable.Add(presence.UUID);
3750 });
3751
3752 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3753 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3754 {
3755 return keytable[totalprims - linknum].ToString();
3756 }
3757
3758 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3759 {
3760 return m_host.UUID.ToString();
3761 }
3762
3763 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 4098 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3764 if (part != null) 4099 if (part != null)
3765 { 4100 {
@@ -3767,6 +4102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3767 } 4102 }
3768 else 4103 else
3769 { 4104 {
4105 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4106 {
4107 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4108
4109 if (linknum < 0)
4110 return UUID.Zero.ToString();
4111
4112 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4113 if (avatars.Count > linknum)
4114 {
4115 return avatars[linknum].UUID.ToString();
4116 }
4117 }
3770 return UUID.Zero.ToString(); 4118 return UUID.Zero.ToString();
3771 } 4119 }
3772 } 4120 }
@@ -3866,17 +4214,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3866 m_host.AddScriptLPS(1); 4214 m_host.AddScriptLPS(1);
3867 int count = 0; 4215 int count = 0;
3868 4216
3869 lock (m_host.TaskInventory) 4217 m_host.TaskInventory.LockItemsForRead(true);
4218 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3870 { 4219 {
3871 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4220 if (inv.Value.Type == type || type == -1)
3872 { 4221 {
3873 if (inv.Value.Type == type || type == -1) 4222 count = count + 1;
3874 {
3875 count = count + 1;
3876 }
3877 } 4223 }
3878 } 4224 }
3879 4225
4226 m_host.TaskInventory.LockItemsForRead(false);
3880 return count; 4227 return count;
3881 } 4228 }
3882 4229
@@ -3885,16 +4232,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3885 m_host.AddScriptLPS(1); 4232 m_host.AddScriptLPS(1);
3886 ArrayList keys = new ArrayList(); 4233 ArrayList keys = new ArrayList();
3887 4234
3888 lock (m_host.TaskInventory) 4235 m_host.TaskInventory.LockItemsForRead(true);
4236 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3889 { 4237 {
3890 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4238 if (inv.Value.Type == type || type == -1)
3891 { 4239 {
3892 if (inv.Value.Type == type || type == -1) 4240 keys.Add(inv.Value.Name);
3893 {
3894 keys.Add(inv.Value.Name);
3895 }
3896 } 4241 }
3897 } 4242 }
4243 m_host.TaskInventory.LockItemsForRead(false);
3898 4244
3899 if (keys.Count == 0) 4245 if (keys.Count == 0)
3900 { 4246 {
@@ -3932,7 +4278,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3932 if (item == null) 4278 if (item == null)
3933 { 4279 {
3934 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4280 llSay(0, String.Format("Could not find object '{0}'", inventory));
3935 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4281 return;
4282// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3936 } 4283 }
3937 4284
3938 UUID objId = item.ItemID; 4285 UUID objId = item.ItemID;
@@ -3960,33 +4307,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3960 return; 4307 return;
3961 } 4308 }
3962 } 4309 }
4310
3963 // destination is an avatar 4311 // destination is an avatar
3964 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4312 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3965 4313
3966 if (agentItem == null) 4314 if (agentItem == null)
3967 return; 4315 return;
3968 4316
3969 if (m_TransferModule != null) 4317 byte[] bucket = new byte[1];
3970 { 4318 bucket[0] = (byte)item.Type;
3971 byte[] bucket = new byte[] { (byte)item.Type }; 4319 //byte[] objBytes = agentItem.ID.GetBytes();
4320 //Array.Copy(objBytes, 0, bucket, 1, 16);
3972 4321
3973 GridInstantMessage msg = new GridInstantMessage(World, 4322 GridInstantMessage msg = new GridInstantMessage(World,
3974 m_host.UUID, m_host.Name + ", an object owned by " + 4323 m_host.OwnerID, m_host.Name, destId,
3975 resolveName(m_host.OwnerID) + ",", destId, 4324 (byte)InstantMessageDialog.TaskInventoryOffered,
3976 (byte)InstantMessageDialog.TaskInventoryOffered, 4325 false, item.Name+". "+m_host.Name+" is located at "+
3977 false, item.Name + "\n" + m_host.Name + " is located at " + 4326 World.RegionInfo.RegionName+" "+
3978 World.RegionInfo.RegionName+" "+ 4327 m_host.AbsolutePosition.ToString(),
3979 m_host.AbsolutePosition.ToString(), 4328 agentItem.ID, true, m_host.AbsolutePosition,
3980 agentItem.ID, true, m_host.AbsolutePosition, 4329 bucket);
3981 bucket);
3982 4330
3983 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4331 ScenePresence sp;
3984 }
3985 4332
4333 if (World.TryGetScenePresence(destId, out sp))
4334 {
4335 sp.ControllingClient.SendInstantMessage(msg);
4336 }
4337 else
4338 {
4339 if (m_TransferModule != null)
4340 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4341 }
4342
4343 //This delay should only occur when giving inventory to avatars.
3986 ScriptSleep(3000); 4344 ScriptSleep(3000);
3987 } 4345 }
3988 } 4346 }
3989 4347
4348 [DebuggerNonUserCode]
3990 public void llRemoveInventory(string name) 4349 public void llRemoveInventory(string name)
3991 { 4350 {
3992 m_host.AddScriptLPS(1); 4351 m_host.AddScriptLPS(1);
@@ -4041,109 +4400,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4041 { 4400 {
4042 m_host.AddScriptLPS(1); 4401 m_host.AddScriptLPS(1);
4043 4402
4044 UUID uuid = (UUID)id; 4403 UUID uuid;
4045 PresenceInfo pinfo = null; 4404 if (UUID.TryParse(id, out uuid))
4046 UserAccount account;
4047
4048 UserInfoCacheEntry ce;
4049 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4050 { 4405 {
4051 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4406 PresenceInfo pinfo = null;
4052 if (account == null) 4407 UserAccount account;
4408
4409 UserInfoCacheEntry ce;
4410 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4053 { 4411 {
4054 m_userInfoCache[uuid] = null; // Cache negative 4412 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4055 return UUID.Zero.ToString(); 4413 if (account == null)
4056 } 4414 {
4415 m_userInfoCache[uuid] = null; // Cache negative
4416 return UUID.Zero.ToString();
4417 }
4057 4418
4058 4419
4059 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4420 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4060 if (pinfos != null && pinfos.Length > 0) 4421 if (pinfos != null && pinfos.Length > 0)
4061 {
4062 foreach (PresenceInfo p in pinfos)
4063 { 4422 {
4064 if (p.RegionID != UUID.Zero) 4423 foreach (PresenceInfo p in pinfos)
4065 { 4424 {
4066 pinfo = p; 4425 if (p.RegionID != UUID.Zero)
4426 {
4427 pinfo = p;
4428 }
4067 } 4429 }
4068 } 4430 }
4069 }
4070 4431
4071 ce = new UserInfoCacheEntry(); 4432 ce = new UserInfoCacheEntry();
4072 ce.time = Util.EnvironmentTickCount(); 4433 ce.time = Util.EnvironmentTickCount();
4073 ce.account = account; 4434 ce.account = account;
4074 ce.pinfo = pinfo; 4435 ce.pinfo = pinfo;
4075 } 4436 m_userInfoCache[uuid] = ce;
4076 else 4437 }
4077 { 4438 else
4078 if (ce == null) 4439 {
4079 return UUID.Zero.ToString(); 4440 if (ce == null)
4441 return UUID.Zero.ToString();
4080 4442
4081 account = ce.account; 4443 account = ce.account;
4082 pinfo = ce.pinfo; 4444 pinfo = ce.pinfo;
4083 } 4445 }
4084 4446
4085 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4447 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4086 {
4087 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4088 if (pinfos != null && pinfos.Length > 0)
4089 { 4448 {
4090 foreach (PresenceInfo p in pinfos) 4449 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4450 if (pinfos != null && pinfos.Length > 0)
4091 { 4451 {
4092 if (p.RegionID != UUID.Zero) 4452 foreach (PresenceInfo p in pinfos)
4093 { 4453 {
4094 pinfo = p; 4454 if (p.RegionID != UUID.Zero)
4455 {
4456 pinfo = p;
4457 }
4095 } 4458 }
4096 } 4459 }
4097 } 4460 else
4098 else 4461 pinfo = null;
4099 pinfo = null;
4100 4462
4101 ce.time = Util.EnvironmentTickCount(); 4463 ce.time = Util.EnvironmentTickCount();
4102 ce.pinfo = pinfo; 4464 ce.pinfo = pinfo;
4103 } 4465 }
4104 4466
4105 string reply = String.Empty; 4467 string reply = String.Empty;
4106 4468
4107 switch (data) 4469 switch (data)
4108 { 4470 {
4109 case 1: // DATA_ONLINE (0|1) 4471 case 1: // DATA_ONLINE (0|1)
4110 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4472 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4111 reply = "1"; 4473 reply = "1";
4112 else 4474 else
4113 reply = "0"; 4475 reply = "0";
4114 break; 4476 break;
4115 case 2: // DATA_NAME (First Last) 4477 case 2: // DATA_NAME (First Last)
4116 reply = account.FirstName + " " + account.LastName; 4478 reply = account.FirstName + " " + account.LastName;
4117 break; 4479 break;
4118 case 3: // DATA_BORN (YYYY-MM-DD) 4480 case 3: // DATA_BORN (YYYY-MM-DD)
4119 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4481 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4120 born = born.AddSeconds(account.Created); 4482 born = born.AddSeconds(account.Created);
4121 reply = born.ToString("yyyy-MM-dd"); 4483 reply = born.ToString("yyyy-MM-dd");
4122 break; 4484 break;
4123 case 4: // DATA_RATING (0,0,0,0,0,0) 4485 case 4: // DATA_RATING (0,0,0,0,0,0)
4124 reply = "0,0,0,0,0,0"; 4486 reply = "0,0,0,0,0,0";
4125 break; 4487 break;
4126 case 7: // DATA_USERLEVEL (integer) 4488 case 8: // DATA_PAYINFO (0|1|2|3)
4127 reply = account.UserLevel.ToString(); 4489 reply = "0";
4128 break; 4490 break;
4129 case 8: // DATA_PAYINFO (0|1|2|3) 4491 default:
4130 reply = "0"; 4492 return UUID.Zero.ToString(); // Raise no event
4131 break; 4493 }
4132 default:
4133 return UUID.Zero.ToString(); // Raise no event
4134 }
4135 4494
4136 UUID rq = UUID.Random(); 4495 UUID rq = UUID.Random();
4137 4496
4138 UUID tid = AsyncCommands. 4497 UUID tid = AsyncCommands.
4139 DataserverPlugin.RegisterRequest(m_host.LocalId, 4498 DataserverPlugin.RegisterRequest(m_host.LocalId,
4140 m_item.ItemID, rq.ToString()); 4499 m_item.ItemID, rq.ToString());
4141 4500
4142 AsyncCommands. 4501 AsyncCommands.
4143 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4502 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4144 4503
4145 ScriptSleep(100); 4504 ScriptSleep(100);
4146 return tid.ToString(); 4505 return tid.ToString();
4506 }
4507 else
4508 {
4509 ShoutError("Invalid UUID passed to llRequestAgentData.");
4510 }
4511 return "";
4147 } 4512 }
4148 4513
4149 public LSL_String llRequestInventoryData(string name) 4514 public LSL_String llRequestInventoryData(string name)
@@ -4200,13 +4565,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4200 if (UUID.TryParse(agent, out agentId)) 4565 if (UUID.TryParse(agent, out agentId))
4201 { 4566 {
4202 ScenePresence presence = World.GetScenePresence(agentId); 4567 ScenePresence presence = World.GetScenePresence(agentId);
4203 if (presence != null) 4568 if (presence != null && presence.PresenceType != PresenceType.Npc)
4204 { 4569 {
4570 // agent must not be a god
4571 if (presence.UserLevel >= 200) return;
4572
4205 // agent must be over the owners land 4573 // agent must be over the owners land
4206 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4574 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4207 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4575 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4208 { 4576 {
4209 World.TeleportClientHome(agentId, presence.ControllingClient); 4577 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4578 {
4579 // They can't be teleported home for some reason
4580 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4581 if (regionInfo != null)
4582 {
4583 World.RequestTeleportLocation(
4584 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4585 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4586 }
4587 }
4210 } 4588 }
4211 } 4589 }
4212 } 4590 }
@@ -4313,7 +4691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4313 UUID av = new UUID(); 4691 UUID av = new UUID();
4314 if (!UUID.TryParse(agent,out av)) 4692 if (!UUID.TryParse(agent,out av))
4315 { 4693 {
4316 LSLError("First parameter to llDialog needs to be a key"); 4694 //LSLError("First parameter to llDialog needs to be a key");
4317 return; 4695 return;
4318 } 4696 }
4319 4697
@@ -4345,7 +4723,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4345 public void llCollisionSound(string impact_sound, double impact_volume) 4723 public void llCollisionSound(string impact_sound, double impact_volume)
4346 { 4724 {
4347 m_host.AddScriptLPS(1); 4725 m_host.AddScriptLPS(1);
4348 4726
4727 if(impact_sound == "")
4728 {
4729 m_host.CollisionSoundVolume = (float)impact_volume;
4730 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4731 m_host.CollisionSoundType = 0;
4732 return;
4733 }
4349 // TODO: Parameter check logic required. 4734 // TODO: Parameter check logic required.
4350 UUID soundId = UUID.Zero; 4735 UUID soundId = UUID.Zero;
4351 if (!UUID.TryParse(impact_sound, out soundId)) 4736 if (!UUID.TryParse(impact_sound, out soundId))
@@ -4358,6 +4743,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4358 4743
4359 m_host.CollisionSound = soundId; 4744 m_host.CollisionSound = soundId;
4360 m_host.CollisionSoundVolume = (float)impact_volume; 4745 m_host.CollisionSoundVolume = (float)impact_volume;
4746 m_host.CollisionSoundType = 1;
4361 } 4747 }
4362 4748
4363 public LSL_String llGetAnimation(string id) 4749 public LSL_String llGetAnimation(string id)
@@ -4371,14 +4757,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4371 4757
4372 if (m_host.RegionHandle == presence.RegionHandle) 4758 if (m_host.RegionHandle == presence.RegionHandle)
4373 { 4759 {
4374 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4375
4376 if (presence != null) 4760 if (presence != null)
4377 { 4761 {
4378 AnimationSet currentAnims = presence.Animator.Animations; 4762 if (presence.SitGround)
4379 string currentAnimationState = String.Empty; 4763 return "Sitting on Ground";
4380 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) 4764 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4381 return currentAnimationState; 4765 return "Sitting";
4766
4767 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4768 string lslMovementAnimation;
4769
4770 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4771 return lslMovementAnimation;
4382 } 4772 }
4383 } 4773 }
4384 4774
@@ -4525,7 +4915,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4525 { 4915 {
4526 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4916 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4527 float distance_term = distance * distance * distance; // Script Energy 4917 float distance_term = distance * distance * distance; // Script Energy
4528 float pusher_mass = m_host.GetMass(); 4918 // use total object mass and not part
4919 float pusher_mass = m_host.ParentGroup.GetMass();
4529 4920
4530 float PUSH_ATTENUATION_DISTANCE = 17f; 4921 float PUSH_ATTENUATION_DISTANCE = 17f;
4531 float PUSH_ATTENUATION_SCALE = 5f; 4922 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4775,6 +5166,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4775 { 5166 {
4776 return item.AssetID.ToString(); 5167 return item.AssetID.ToString();
4777 } 5168 }
5169 m_host.TaskInventory.LockItemsForRead(false);
4778 5170
4779 return UUID.Zero.ToString(); 5171 return UUID.Zero.ToString();
4780 } 5172 }
@@ -4908,7 +5300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4908 public LSL_Vector llGetCenterOfMass() 5300 public LSL_Vector llGetCenterOfMass()
4909 { 5301 {
4910 m_host.AddScriptLPS(1); 5302 m_host.AddScriptLPS(1);
4911 Vector3 center = m_host.GetGeometricCenter(); 5303 Vector3 center = m_host.GetCenterOfMass();
4912 return new LSL_Vector(center.X,center.Y,center.Z); 5304 return new LSL_Vector(center.X,center.Y,center.Z);
4913 } 5305 }
4914 5306
@@ -4927,14 +5319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4927 { 5319 {
4928 m_host.AddScriptLPS(1); 5320 m_host.AddScriptLPS(1);
4929 5321
4930 if (src == null) 5322 return src.Length;
4931 {
4932 return 0;
4933 }
4934 else
4935 {
4936 return src.Length;
4937 }
4938 } 5323 }
4939 5324
4940 public LSL_Integer llList2Integer(LSL_List src, int index) 5325 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -5005,7 +5390,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5005 else if (src.Data[index] is LSL_Float) 5390 else if (src.Data[index] is LSL_Float)
5006 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5391 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
5007 else if (src.Data[index] is LSL_String) 5392 else if (src.Data[index] is LSL_String)
5008 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5393 {
5394 string str = ((LSL_String) src.Data[index]).m_string;
5395 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5396 if (m != Match.Empty)
5397 {
5398 str = m.Value;
5399 double d = 0.0;
5400 if (!Double.TryParse(str, out d))
5401 return 0.0;
5402
5403 return d;
5404 }
5405 return 0.0;
5406 }
5009 return Convert.ToDouble(src.Data[index]); 5407 return Convert.ToDouble(src.Data[index]);
5010 } 5408 }
5011 catch (FormatException) 5409 catch (FormatException)
@@ -5047,7 +5445,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5047 // for completion and should LSL_Key ever be implemented 5445 // for completion and should LSL_Key ever be implemented
5048 // as it's own struct 5446 // as it's own struct
5049 else if (!(src.Data[index] is LSL_String || 5447 else if (!(src.Data[index] is LSL_String ||
5050 src.Data[index] is LSL_Key)) 5448 src.Data[index] is LSL_Key ||
5449 src.Data[index] is String))
5051 { 5450 {
5052 return ""; 5451 return "";
5053 } 5452 }
@@ -5305,7 +5704,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5305 } 5704 }
5306 } 5705 }
5307 } 5706 }
5308 else { 5707 else
5708 {
5309 object[] array = new object[src.Length]; 5709 object[] array = new object[src.Length];
5310 Array.Copy(src.Data, 0, array, 0, src.Length); 5710 Array.Copy(src.Data, 0, array, 0, src.Length);
5311 result = new LSL_List(array); 5711 result = new LSL_List(array);
@@ -5412,7 +5812,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5412 public LSL_Integer llGetRegionAgentCount() 5812 public LSL_Integer llGetRegionAgentCount()
5413 { 5813 {
5414 m_host.AddScriptLPS(1); 5814 m_host.AddScriptLPS(1);
5415 return new LSL_Integer(World.GetRootAgentCount()); 5815
5816 int count = 0;
5817 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5818 count++;
5819 });
5820
5821 return new LSL_Integer(count);
5416 } 5822 }
5417 5823
5418 public LSL_Vector llGetRegionCorner() 5824 public LSL_Vector llGetRegionCorner()
@@ -5653,6 +6059,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5653 flags |= ScriptBaseClass.AGENT_AWAY; 6059 flags |= ScriptBaseClass.AGENT_AWAY;
5654 } 6060 }
5655 6061
6062 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6063 UUID[] anims = agent.Animator.GetAnimationArray();
6064 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6065 {
6066 flags |= ScriptBaseClass.AGENT_BUSY;
6067 }
6068
5656 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6069 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5657 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6070 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5658 { 6071 {
@@ -5700,6 +6113,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5700 flags |= ScriptBaseClass.AGENT_SITTING; 6113 flags |= ScriptBaseClass.AGENT_SITTING;
5701 } 6114 }
5702 6115
6116 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6117 {
6118 flags |= ScriptBaseClass.AGENT_MALE;
6119 }
6120
5703 return flags; 6121 return flags;
5704 } 6122 }
5705 6123
@@ -5847,9 +6265,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5847 6265
5848 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6266 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5849 6267
5850 foreach (SceneObjectPart part in parts) 6268 try
6269 {
6270 foreach (SceneObjectPart part in parts)
6271 {
6272 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6273 }
6274 }
6275 finally
5851 { 6276 {
5852 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5853 } 6277 }
5854 } 6278 }
5855 6279
@@ -5901,13 +6325,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5901 6325
5902 if (m_host.OwnerID == land.LandData.OwnerID) 6326 if (m_host.OwnerID == land.LandData.OwnerID)
5903 { 6327 {
5904 World.TeleportClientHome(agentID, presence.ControllingClient); 6328 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6329 presence.TeleportWithMomentum(pos, null);
6330 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5905 } 6331 }
5906 } 6332 }
5907 } 6333 }
5908 ScriptSleep(5000); 6334 ScriptSleep(5000);
5909 } 6335 }
5910 6336
6337 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6338 {
6339 return ParseString2List(str, separators, in_spacers, false);
6340 }
6341
5911 public LSL_Integer llOverMyLand(string id) 6342 public LSL_Integer llOverMyLand(string id)
5912 { 6343 {
5913 m_host.AddScriptLPS(1); 6344 m_host.AddScriptLPS(1);
@@ -5966,20 +6397,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5966 return agentSize; 6397 return agentSize;
5967 } 6398 }
5968 6399
5969 public LSL_Integer llSameGroup(string agent) 6400 public LSL_Integer llSameGroup(string id)
5970 { 6401 {
5971 m_host.AddScriptLPS(1); 6402 m_host.AddScriptLPS(1);
5972 UUID agentId = new UUID(); 6403 UUID uuid = new UUID();
5973 if (!UUID.TryParse(agent, out agentId)) 6404 if (!UUID.TryParse(id, out uuid))
5974 return new LSL_Integer(0);
5975 ScenePresence presence = World.GetScenePresence(agentId);
5976 if (presence == null || presence.IsChildAgent) // Return flase for child agents
5977 return new LSL_Integer(0); 6405 return new LSL_Integer(0);
5978 IClientAPI client = presence.ControllingClient; 6406
5979 if (m_host.GroupID == client.ActiveGroupId) 6407 // Check if it's a group key
6408 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5980 return new LSL_Integer(1); 6409 return new LSL_Integer(1);
5981 else 6410
6411 // We got passed a UUID.Zero
6412 if (uuid == UUID.Zero)
5982 return new LSL_Integer(0); 6413 return new LSL_Integer(0);
6414
6415 // Handle the case where id names an avatar
6416 ScenePresence presence = World.GetScenePresence(uuid);
6417 if (presence != null)
6418 {
6419 if (presence.IsChildAgent)
6420 return new LSL_Integer(0);
6421
6422 IClientAPI client = presence.ControllingClient;
6423 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6424 return new LSL_Integer(1);
6425
6426 return new LSL_Integer(0);
6427 }
6428
6429 // Handle object case
6430 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6431 if (part != null)
6432 {
6433 // This will handle both deed and non-deed and also the no
6434 // group case
6435 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6436 return new LSL_Integer(1);
6437
6438 return new LSL_Integer(0);
6439 }
6440
6441 return new LSL_Integer(0);
5983 } 6442 }
5984 6443
5985 public void llUnSit(string id) 6444 public void llUnSit(string id)
@@ -6104,7 +6563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6104 return m_host.ParentGroup.AttachmentPoint; 6563 return m_host.ParentGroup.AttachmentPoint;
6105 } 6564 }
6106 6565
6107 public LSL_Integer llGetFreeMemory() 6566 public virtual LSL_Integer llGetFreeMemory()
6108 { 6567 {
6109 m_host.AddScriptLPS(1); 6568 m_host.AddScriptLPS(1);
6110 // Make scripts designed for LSO happy 6569 // Make scripts designed for LSO happy
@@ -6221,7 +6680,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6221 SetParticleSystem(m_host, rules); 6680 SetParticleSystem(m_host, rules);
6222 } 6681 }
6223 6682
6224 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6683 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6684 {
6225 6685
6226 6686
6227 if (rules.Length == 0) 6687 if (rules.Length == 0)
@@ -6535,6 +6995,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6535 6995
6536 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 6996 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6537 { 6997 {
6998 // LSL quaternions can normalize to 0, normal Quaternions can't.
6999 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7000 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7001
6538 part.SitTargetPosition = offset; 7002 part.SitTargetPosition = offset;
6539 part.SitTargetOrientation = rot; 7003 part.SitTargetOrientation = rot;
6540 part.ParentGroup.HasGroupChanged = true; 7004 part.ParentGroup.HasGroupChanged = true;
@@ -6690,13 +7154,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6690 UUID av = new UUID(); 7154 UUID av = new UUID();
6691 if (!UUID.TryParse(avatar,out av)) 7155 if (!UUID.TryParse(avatar,out av))
6692 { 7156 {
6693 LSLError("First parameter to llDialog needs to be a key"); 7157 //LSLError("First parameter to llDialog needs to be a key");
6694 return; 7158 return;
6695 } 7159 }
6696 if (buttons.Length < 1) 7160 if (buttons.Length < 1)
6697 { 7161 {
6698 LSLError("No less than 1 button can be shown"); 7162 buttons.Add("OK");
6699 return;
6700 } 7163 }
6701 if (buttons.Length > 12) 7164 if (buttons.Length > 12)
6702 { 7165 {
@@ -6713,7 +7176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6713 } 7176 }
6714 if (buttons.Data[i].ToString().Length > 24) 7177 if (buttons.Data[i].ToString().Length > 24)
6715 { 7178 {
6716 LSLError("button label cannot be longer than 24 characters"); 7179 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6717 return; 7180 return;
6718 } 7181 }
6719 buts[i] = buttons.Data[i].ToString(); 7182 buts[i] = buttons.Data[i].ToString();
@@ -6780,9 +7243,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6780 return; 7243 return;
6781 } 7244 }
6782 7245
6783 // the rest of the permission checks are done in RezScript, so check the pin there as well 7246 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6784 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7247 if (dest != null)
7248 {
7249 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7250 {
7251 // the rest of the permission checks are done in RezScript, so check the pin there as well
7252 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6785 7253
7254 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7255 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7256 }
7257 }
6786 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7258 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6787 ScriptSleep(3000); 7259 ScriptSleep(3000);
6788 } 7260 }
@@ -6845,19 +7317,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6845 public LSL_String llMD5String(string src, int nonce) 7317 public LSL_String llMD5String(string src, int nonce)
6846 { 7318 {
6847 m_host.AddScriptLPS(1); 7319 m_host.AddScriptLPS(1);
6848 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7320 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6849 } 7321 }
6850 7322
6851 public LSL_String llSHA1String(string src) 7323 public LSL_String llSHA1String(string src)
6852 { 7324 {
6853 m_host.AddScriptLPS(1); 7325 m_host.AddScriptLPS(1);
6854 return Util.SHA1Hash(src).ToLower(); 7326 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6855 } 7327 }
6856 7328
6857 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7329 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6858 { 7330 {
6859 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7331 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6860 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7332 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7333 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7334 return shapeBlock;
6861 7335
6862 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7336 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6863 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7337 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6962,6 +7436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6962 // Prim type box, cylinder and prism. 7436 // Prim type box, cylinder and prism.
6963 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7437 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6964 { 7438 {
7439 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7440 return;
7441
6965 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7442 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6966 ObjectShapePacket.ObjectDataBlock shapeBlock; 7443 ObjectShapePacket.ObjectDataBlock shapeBlock;
6967 7444
@@ -7015,6 +7492,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7015 // Prim type sphere. 7492 // Prim type sphere.
7016 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7493 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7017 { 7494 {
7495 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7496 return;
7497
7018 ObjectShapePacket.ObjectDataBlock shapeBlock; 7498 ObjectShapePacket.ObjectDataBlock shapeBlock;
7019 7499
7020 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7500 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7056,6 +7536,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7056 // Prim type torus, tube and ring. 7536 // Prim type torus, tube and ring.
7057 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7537 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7058 { 7538 {
7539 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7540 return;
7541
7059 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7542 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7060 ObjectShapePacket.ObjectDataBlock shapeBlock; 7543 ObjectShapePacket.ObjectDataBlock shapeBlock;
7061 7544
@@ -7191,6 +7674,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7191 // Prim type sculpt. 7674 // Prim type sculpt.
7192 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7675 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7193 { 7676 {
7677 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7678 return;
7679
7194 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7680 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7195 UUID sculptId; 7681 UUID sculptId;
7196 7682
@@ -7215,7 +7701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7215 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7701 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7216 { 7702 {
7217 // default 7703 // default
7218 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7704 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7219 } 7705 }
7220 7706
7221 part.Shape.SetSculptProperties((byte)type, sculptId); 7707 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7232,48 +7718,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7232 ScriptSleep(200); 7718 ScriptSleep(200);
7233 } 7719 }
7234 7720
7235 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7721 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7236 { 7722 {
7237 m_host.AddScriptLPS(1); 7723 m_host.AddScriptLPS(1);
7238 7724
7239 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); 7725 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7240 7726
7241 ScriptSleep(200); 7727 ScriptSleep(200);
7242 } 7728 }
7243 7729
7244 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7730 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7245 { 7731 {
7246 m_host.AddScriptLPS(1); 7732 List<object> parts = new List<object>();
7733 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7734 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7735 foreach (SceneObjectPart p in prims)
7736 parts.Add(p);
7737 foreach (ScenePresence p in avatars)
7738 parts.Add(p);
7247 7739
7248 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7740 LSL_List remaining = null;
7741 uint rulesParsed = 0;
7742
7743 if (parts.Count > 0)
7744 {
7745 foreach (object part in parts)
7746 {
7747 if (part is SceneObjectPart)
7748 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7749 else
7750 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7751 }
7752
7753 while ((object)remaining != null && remaining.Length > 2)
7754 {
7755 linknumber = remaining.GetLSLIntegerItem(0);
7756 rules = remaining.GetSublist(1, -1);
7757 parts.Clear();
7758 prims = GetLinkParts(linknumber);
7759 avatars = GetLinkAvatars(linknumber);
7760 foreach (SceneObjectPart p in prims)
7761 parts.Add(p);
7762 foreach (ScenePresence p in avatars)
7763 parts.Add(p);
7764
7765 remaining = null;
7766 foreach (object part in parts)
7767 {
7768 if (part is SceneObjectPart)
7769 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7770 else
7771 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7772 }
7773 }
7774 }
7249 } 7775 }
7250 7776
7251 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7777 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7778 float material_density, float material_friction,
7779 float material_restitution, float material_gravity_modifier)
7252 { 7780 {
7253 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7781 ExtraPhysicsData physdata = new ExtraPhysicsData();
7782 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7783 physdata.Density = part.Density;
7784 physdata.Friction = part.Friction;
7785 physdata.Bounce = part.Bounciness;
7786 physdata.GravitationModifier = part.GravityModifier;
7254 7787
7255 LSL_List remaining = null; 7788 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7256 uint rulesParsed = 0; 7789 physdata.Density = material_density;
7790 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7791 physdata.Friction = material_friction;
7792 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7793 physdata.Bounce = material_restitution;
7794 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7795 physdata.GravitationModifier = material_gravity_modifier;
7257 7796
7258 foreach (SceneObjectPart part in parts) 7797 part.UpdateExtraPhysics(physdata);
7259 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7798 }
7260 7799
7261 while (remaining != null && remaining.Length > 2) 7800 public void llSetPhysicsMaterial(int material_bits,
7262 { 7801 float material_gravity_modifier, float material_restitution,
7263 linknumber = remaining.GetLSLIntegerItem(0); 7802 float material_friction, float material_density)
7264 rules = remaining.GetSublist(1, -1); 7803 {
7265 parts = GetLinkParts(linknumber); 7804 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7805 }
7266 7806
7267 foreach (SceneObjectPart part in parts) 7807 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7268 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7808 {
7809 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7810 llSetLinkPrimitiveParamsFast(linknumber, rules);
7811 ScriptSleep(200);
7812 }
7813
7814 // vector up using libomv (c&p from sop )
7815 // vector up rotated by r
7816 private Vector3 Zrot(Quaternion r)
7817 {
7818 double x, y, z, m;
7819
7820 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7821 if (Math.Abs(1.0 - m) > 0.000001)
7822 {
7823 m = 1.0 / Math.Sqrt(m);
7824 r.X *= (float)m;
7825 r.Y *= (float)m;
7826 r.Z *= (float)m;
7827 r.W *= (float)m;
7269 } 7828 }
7829
7830 x = 2 * (r.X * r.Z + r.Y * r.W);
7831 y = 2 * (-r.X * r.W + r.Y * r.Z);
7832 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7833
7834 return new Vector3((float)x, (float)y, (float)z);
7270 } 7835 }
7271 7836
7272 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7837 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7273 { 7838 {
7839 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7840 return null;
7841
7274 int idx = 0; 7842 int idx = 0;
7275 int idxStart = 0; 7843 int idxStart = 0;
7276 7844
7845 SceneObjectGroup parentgrp = part.ParentGroup;
7846
7277 bool positionChanged = false; 7847 bool positionChanged = false;
7278 LSL_Vector currentPosition = GetPartLocalPos(part); 7848 LSL_Vector currentPosition = GetPartLocalPos(part);
7279 7849
@@ -7298,8 +7868,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7298 return null; 7868 return null;
7299 7869
7300 v=rules.GetVector3Item(idx++); 7870 v=rules.GetVector3Item(idx++);
7301 positionChanged = true;
7302 currentPosition = GetSetPosTarget(part, v, currentPosition); 7871 currentPosition = GetSetPosTarget(part, v, currentPosition);
7872 positionChanged = true;
7303 7873
7304 break; 7874 break;
7305 case (int)ScriptBaseClass.PRIM_SIZE: 7875 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7576,7 +8146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7576 return null; 8146 return null;
7577 8147
7578 string ph = rules.Data[idx++].ToString(); 8148 string ph = rules.Data[idx++].ToString();
7579 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8149 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7580 8150
7581 break; 8151 break;
7582 8152
@@ -7594,12 +8164,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7594 part.ScriptSetPhysicsStatus(physics); 8164 part.ScriptSetPhysicsStatus(physics);
7595 break; 8165 break;
7596 8166
8167 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
8168 if (remain < 1)
8169 return null;
8170
8171 int shape_type = rules.GetLSLIntegerItem(idx++);
8172
8173 ExtraPhysicsData physdata = new ExtraPhysicsData();
8174 physdata.Density = part.Density;
8175 physdata.Bounce = part.Bounciness;
8176 physdata.GravitationModifier = part.GravityModifier;
8177 physdata.PhysShapeType = (PhysShapeType)shape_type;
8178
8179 part.UpdateExtraPhysics(physdata);
8180
8181 break;
8182
8183 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8184 if (remain < 5)
8185 return null;
8186
8187 int material_bits = rules.GetLSLIntegerItem(idx++);
8188 float material_density = (float)rules.GetLSLFloatItem(idx++);
8189 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8190 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8191 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8192
8193 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8194
8195 break;
8196
7597 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8197 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7598 if (remain < 1) 8198 if (remain < 1)
7599 return null; 8199 return null;
7600 string temp = rules.Data[idx++].ToString(); 8200 string temp = rules.Data[idx++].ToString();
7601 8201
7602 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8202 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7603 8203
7604 break; 8204 break;
7605 8205
@@ -7673,7 +8273,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7673 if (part.ParentGroup.RootPart == part) 8273 if (part.ParentGroup.RootPart == part)
7674 { 8274 {
7675 SceneObjectGroup parent = part.ParentGroup; 8275 SceneObjectGroup parent = part.ParentGroup;
7676 parent.UpdateGroupPosition(currentPosition); 8276 Util.FireAndForget(delegate(object x) {
8277 parent.UpdateGroupPosition(currentPosition);
8278 });
7677 } 8279 }
7678 else 8280 else
7679 { 8281 {
@@ -7718,10 +8320,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7718 8320
7719 public LSL_String llXorBase64Strings(string str1, string str2) 8321 public LSL_String llXorBase64Strings(string str1, string str2)
7720 { 8322 {
7721 m_host.AddScriptLPS(1); 8323 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7722 Deprecated("llXorBase64Strings"); 8324
7723 ScriptSleep(300); 8325 ScriptSleep(300);
7724 return String.Empty; 8326 m_host.AddScriptLPS(1);
8327
8328 if (str1 == String.Empty)
8329 return String.Empty;
8330 if (str2 == String.Empty)
8331 return str1;
8332
8333 int len = str2.Length;
8334 if ((len % 4) != 0) // LL is EVIL!!!!
8335 {
8336 while (str2.EndsWith("="))
8337 str2 = str2.Substring(0, str2.Length - 1);
8338
8339 len = str2.Length;
8340 int mod = len % 4;
8341
8342 if (mod == 1)
8343 str2 = str2.Substring(0, str2.Length - 1);
8344 else if (mod == 2)
8345 str2 += "==";
8346 else if (mod == 3)
8347 str2 += "=";
8348 }
8349
8350 byte[] data1;
8351 byte[] data2;
8352 try
8353 {
8354 data1 = Convert.FromBase64String(str1);
8355 data2 = Convert.FromBase64String(str2);
8356 }
8357 catch (Exception)
8358 {
8359 return new LSL_String(String.Empty);
8360 }
8361
8362 // For cases where the decoded length of s2 is greater
8363 // than the decoded length of s1, simply perform a normal
8364 // decode and XOR
8365 //
8366 if (data2.Length >= data1.Length)
8367 {
8368 for (int pos = 0 ; pos < data1.Length ; pos++ )
8369 data1[pos] ^= data2[pos];
8370
8371 return Convert.ToBase64String(data1);
8372 }
8373
8374 // Remove padding
8375 while (str1.EndsWith("="))
8376 str1 = str1.Substring(0, str1.Length - 1);
8377 while (str2.EndsWith("="))
8378 str2 = str2.Substring(0, str2.Length - 1);
8379
8380 byte[] d1 = new byte[str1.Length];
8381 byte[] d2 = new byte[str2.Length];
8382
8383 for (int i = 0 ; i < str1.Length ; i++)
8384 {
8385 int idx = b64.IndexOf(str1.Substring(i, 1));
8386 if (idx == -1)
8387 idx = 0;
8388 d1[i] = (byte)idx;
8389 }
8390
8391 for (int i = 0 ; i < str2.Length ; i++)
8392 {
8393 int idx = b64.IndexOf(str2.Substring(i, 1));
8394 if (idx == -1)
8395 idx = 0;
8396 d2[i] = (byte)idx;
8397 }
8398
8399 string output = String.Empty;
8400
8401 for (int pos = 0 ; pos < d1.Length ; pos++)
8402 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8403
8404 while (output.Length % 3 > 0)
8405 output += "=";
8406
8407 return output;
7725 } 8408 }
7726 8409
7727 public void llRemoteDataSetRegion() 8410 public void llRemoteDataSetRegion()
@@ -7845,13 +8528,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7845 public LSL_Integer llGetNumberOfPrims() 8528 public LSL_Integer llGetNumberOfPrims()
7846 { 8529 {
7847 m_host.AddScriptLPS(1); 8530 m_host.AddScriptLPS(1);
7848 int avatarCount = 0; 8531 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7849 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8532
7850 {
7851 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
7852 avatarCount++;
7853 });
7854
7855 return m_host.ParentGroup.PrimCount + avatarCount; 8533 return m_host.ParentGroup.PrimCount + avatarCount;
7856 } 8534 }
7857 8535
@@ -7867,55 +8545,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7867 m_host.AddScriptLPS(1); 8545 m_host.AddScriptLPS(1);
7868 UUID objID = UUID.Zero; 8546 UUID objID = UUID.Zero;
7869 LSL_List result = new LSL_List(); 8547 LSL_List result = new LSL_List();
8548
8549 // If the ID is not valid, return null result
7870 if (!UUID.TryParse(obj, out objID)) 8550 if (!UUID.TryParse(obj, out objID))
7871 { 8551 {
7872 result.Add(new LSL_Vector()); 8552 result.Add(new LSL_Vector());
7873 result.Add(new LSL_Vector()); 8553 result.Add(new LSL_Vector());
7874 return result; 8554 return result;
7875 } 8555 }
8556
8557 // Check if this is an attached prim. If so, replace
8558 // the UUID with the avatar UUID and report it's bounding box
8559 SceneObjectPart part = World.GetSceneObjectPart(objID);
8560 if (part != null && part.ParentGroup.IsAttachment)
8561 objID = part.ParentGroup.AttachedAvatar;
8562
8563 // Find out if this is an avatar ID. If so, return it's box
7876 ScenePresence presence = World.GetScenePresence(objID); 8564 ScenePresence presence = World.GetScenePresence(objID);
7877 if (presence != null) 8565 if (presence != null)
7878 { 8566 {
7879 if (presence.ParentID == 0) // not sat on an object 8567 // As per LSL Wiki, there is no difference between sitting
8568 // and standing avatar since server 1.36
8569 LSL_Vector lower;
8570 LSL_Vector upper;
8571 if (presence.Animator.Animations.DefaultAnimation.AnimID
8572 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7880 { 8573 {
7881 LSL_Vector lower; 8574 // This is for ground sitting avatars
7882 LSL_Vector upper; 8575 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7883 if (presence.Animator.Animations.DefaultAnimation.AnimID 8576 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7884 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8577 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7885 {
7886 // This is for ground sitting avatars
7887 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7888 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7889 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7890 }
7891 else
7892 {
7893 // This is for standing/flying avatars
7894 float height = presence.Appearance.AvatarHeight / 2.0f;
7895 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7896 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7897 }
7898 result.Add(lower);
7899 result.Add(upper);
7900 return result;
7901 } 8578 }
7902 else 8579 else
7903 { 8580 {
7904 // sitting on an object so we need the bounding box of that 8581 // This is for standing/flying avatars
7905 // which should include the avatar so set the UUID to the 8582 float height = presence.Appearance.AvatarHeight / 2.0f;
7906 // UUID of the object the avatar is sat on and allow it to fall through 8583 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7907 // to processing an object 8584 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7908 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7909 objID = p.UUID;
7910 } 8585 }
8586
8587 // Adjust to the documented error offsets (see LSL Wiki)
8588 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8589 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8590
8591 if (lower.x > upper.x)
8592 lower.x = upper.x;
8593 if (lower.y > upper.y)
8594 lower.y = upper.y;
8595 if (lower.z > upper.z)
8596 lower.z = upper.z;
8597
8598 result.Add(lower);
8599 result.Add(upper);
8600 return result;
7911 } 8601 }
7912 SceneObjectPart part = World.GetSceneObjectPart(objID); 8602
8603 part = World.GetSceneObjectPart(objID);
7913 // Currently only works for single prims without a sitting avatar 8604 // Currently only works for single prims without a sitting avatar
7914 if (part != null) 8605 if (part != null)
7915 { 8606 {
7916 Vector3 halfSize = part.Scale / 2.0f; 8607 float minX;
7917 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8608 float maxX;
7918 LSL_Vector upper = new LSL_Vector(halfSize); 8609 float minY;
8610 float maxY;
8611 float minZ;
8612 float maxZ;
8613
8614 // This BBox is in sim coordinates, with the offset being
8615 // a contained point.
8616 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8617 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8618
8619 minX -= offsets[0].X;
8620 maxX -= offsets[0].X;
8621 minY -= offsets[0].Y;
8622 maxY -= offsets[0].Y;
8623 minZ -= offsets[0].Z;
8624 maxZ -= offsets[0].Z;
8625
8626 LSL_Vector lower;
8627 LSL_Vector upper;
8628
8629 // Adjust to the documented error offsets (see LSL Wiki)
8630 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8631 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8632
8633 if (lower.x > upper.x)
8634 lower.x = upper.x;
8635 if (lower.y > upper.y)
8636 lower.y = upper.y;
8637 if (lower.z > upper.z)
8638 lower.z = upper.z;
8639
7919 result.Add(lower); 8640 result.Add(lower);
7920 result.Add(upper); 8641 result.Add(upper);
7921 return result; 8642 return result;
@@ -7929,7 +8650,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7929 8650
7930 public LSL_Vector llGetGeometricCenter() 8651 public LSL_Vector llGetGeometricCenter()
7931 { 8652 {
7932 return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 8653 Vector3 tmp = m_host.GetGeometricCenter();
8654 return new LSL_Vector(tmp.X, tmp.Y, tmp.Z);
7933 } 8655 }
7934 8656
7935 public LSL_List llGetPrimitiveParams(LSL_List rules) 8657 public LSL_List llGetPrimitiveParams(LSL_List rules)
@@ -7957,24 +8679,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7957 { 8679 {
7958 m_host.AddScriptLPS(1); 8680 m_host.AddScriptLPS(1);
7959 8681
7960 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8682 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8683 // keep other options as before
7961 8684
8685 List<SceneObjectPart> parts;
8686 List<ScenePresence> avatars;
8687
7962 LSL_List res = new LSL_List(); 8688 LSL_List res = new LSL_List();
7963 LSL_List remaining = null; 8689 LSL_List remaining = null;
7964 8690
7965 foreach (SceneObjectPart part in parts) 8691 while (rules.Length > 0)
7966 { 8692 {
7967 remaining = GetPrimParams(part, rules, ref res);
7968 }
7969
7970 while (remaining != null && remaining.Length > 2)
7971 {
7972 linknumber = remaining.GetLSLIntegerItem(0);
7973 rules = remaining.GetSublist(1, -1);
7974 parts = GetLinkParts(linknumber); 8693 parts = GetLinkParts(linknumber);
8694 avatars = GetLinkAvatars(linknumber);
7975 8695
8696 remaining = null;
7976 foreach (SceneObjectPart part in parts) 8697 foreach (SceneObjectPart part in parts)
8698 {
7977 remaining = GetPrimParams(part, rules, ref res); 8699 remaining = GetPrimParams(part, rules, ref res);
8700 }
8701 foreach (ScenePresence avatar in avatars)
8702 {
8703 remaining = GetPrimParams(avatar, rules, ref res);
8704 }
8705
8706 if (remaining != null && remaining.Length > 0)
8707 {
8708 linknumber = remaining.GetLSLIntegerItem(0);
8709 rules = remaining.GetSublist(1, -1);
8710 }
7978 } 8711 }
7979 8712
7980 return res; 8713 return res;
@@ -8019,13 +8752,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8019 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8752 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8020 part.AbsolutePosition.Y, 8753 part.AbsolutePosition.Y,
8021 part.AbsolutePosition.Z); 8754 part.AbsolutePosition.Z);
8022 // For some reason, the part.AbsolutePosition.* values do not change if the
8023 // linkset is rotated; they always reflect the child prim's world position
8024 // as though the linkset is unrotated. This is incompatible behavior with SL's
8025 // implementation, so will break scripts imported from there (not to mention it
8026 // makes it more difficult to determine a child prim's actual inworld position).
8027 if (part.ParentID != 0)
8028 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8029 res.Add(v); 8755 res.Add(v);
8030 break; 8756 break;
8031 8757
@@ -8197,30 +8923,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8197 if (remain < 1) 8923 if (remain < 1)
8198 return null; 8924 return null;
8199 8925
8200 face=(int)rules.GetLSLIntegerItem(idx++); 8926 face = (int)rules.GetLSLIntegerItem(idx++);
8201 8927
8202 tex = part.Shape.Textures; 8928 tex = part.Shape.Textures;
8929 int shiny;
8203 if (face == ScriptBaseClass.ALL_SIDES) 8930 if (face == ScriptBaseClass.ALL_SIDES)
8204 { 8931 {
8205 for (face = 0; face < GetNumberOfSides(part); face++) 8932 for (face = 0; face < GetNumberOfSides(part); face++)
8206 { 8933 {
8207 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8934 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8208 // Convert Shininess to PRIM_SHINY_* 8935 if (shinyness == Shininess.High)
8209 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8936 {
8210 // PRIM_BUMP_* 8937 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8211 res.Add(new LSL_Integer((int)texface.Bump)); 8938 }
8939 else if (shinyness == Shininess.Medium)
8940 {
8941 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8942 }
8943 else if (shinyness == Shininess.Low)
8944 {
8945 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8946 }
8947 else
8948 {
8949 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8950 }
8951 res.Add(new LSL_Integer(shiny));
8952 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8212 } 8953 }
8213 } 8954 }
8214 else 8955 else
8215 { 8956 {
8216 if (face >= 0 && face < GetNumberOfSides(part)) 8957 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8958 if (shinyness == Shininess.High)
8217 { 8959 {
8218 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8960 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8219 // Convert Shininess to PRIM_SHINY_* 8961 }
8220 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8962 else if (shinyness == Shininess.Medium)
8221 // PRIM_BUMP_* 8963 {
8222 res.Add(new LSL_Integer((int)texface.Bump)); 8964 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8965 }
8966 else if (shinyness == Shininess.Low)
8967 {
8968 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8969 }
8970 else
8971 {
8972 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8223 } 8973 }
8974 res.Add(new LSL_Integer(shiny));
8975 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8224 } 8976 }
8225 break; 8977 break;
8226 8978
@@ -8228,24 +8980,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8228 if (remain < 1) 8980 if (remain < 1)
8229 return null; 8981 return null;
8230 8982
8231 face=(int)rules.GetLSLIntegerItem(idx++); 8983 face = (int)rules.GetLSLIntegerItem(idx++);
8232 8984
8233 tex = part.Shape.Textures; 8985 tex = part.Shape.Textures;
8986 int fullbright;
8234 if (face == ScriptBaseClass.ALL_SIDES) 8987 if (face == ScriptBaseClass.ALL_SIDES)
8235 { 8988 {
8236 for (face = 0; face < GetNumberOfSides(part); face++) 8989 for (face = 0; face < GetNumberOfSides(part); face++)
8237 { 8990 {
8238 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8991 if (tex.GetFace((uint)face).Fullbright == true)
8239 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 8992 {
8993 fullbright = ScriptBaseClass.TRUE;
8994 }
8995 else
8996 {
8997 fullbright = ScriptBaseClass.FALSE;
8998 }
8999 res.Add(new LSL_Integer(fullbright));
8240 } 9000 }
8241 } 9001 }
8242 else 9002 else
8243 { 9003 {
8244 if (face >= 0 && face < GetNumberOfSides(part)) 9004 if (tex.GetFace((uint)face).Fullbright == true)
8245 { 9005 {
8246 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9006 fullbright = ScriptBaseClass.TRUE;
8247 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9007 }
9008 else
9009 {
9010 fullbright = ScriptBaseClass.FALSE;
8248 } 9011 }
9012 res.Add(new LSL_Integer(fullbright));
8249 } 9013 }
8250 break; 9014 break;
8251 9015
@@ -8267,27 +9031,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8267 break; 9031 break;
8268 9032
8269 case (int)ScriptBaseClass.PRIM_TEXGEN: 9033 case (int)ScriptBaseClass.PRIM_TEXGEN:
9034 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8270 if (remain < 1) 9035 if (remain < 1)
8271 return null; 9036 return null;
8272 9037
8273 face=(int)rules.GetLSLIntegerItem(idx++); 9038 face = (int)rules.GetLSLIntegerItem(idx++);
8274 9039
8275 tex = part.Shape.Textures; 9040 tex = part.Shape.Textures;
8276 if (face == ScriptBaseClass.ALL_SIDES) 9041 if (face == ScriptBaseClass.ALL_SIDES)
8277 { 9042 {
8278 for (face = 0; face < GetNumberOfSides(part); face++) 9043 for (face = 0; face < GetNumberOfSides(part); face++)
8279 { 9044 {
8280 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9045 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8281 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9046 {
8282 res.Add(new LSL_Integer((uint)texgen >> 1)); 9047 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9048 }
9049 else
9050 {
9051 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9052 }
8283 } 9053 }
8284 } 9054 }
8285 else 9055 else
8286 { 9056 {
8287 if (face >= 0 && face < GetNumberOfSides(part)) 9057 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8288 { 9058 {
8289 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9059 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8290 res.Add(new LSL_Integer((uint)texgen >> 1)); 9060 }
9061 else
9062 {
9063 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8291 } 9064 }
8292 } 9065 }
8293 break; 9066 break;
@@ -8311,24 +9084,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8311 if (remain < 1) 9084 if (remain < 1)
8312 return null; 9085 return null;
8313 9086
8314 face=(int)rules.GetLSLIntegerItem(idx++); 9087 face = (int)rules.GetLSLIntegerItem(idx++);
8315 9088
8316 tex = part.Shape.Textures; 9089 tex = part.Shape.Textures;
9090 float primglow;
8317 if (face == ScriptBaseClass.ALL_SIDES) 9091 if (face == ScriptBaseClass.ALL_SIDES)
8318 { 9092 {
8319 for (face = 0; face < GetNumberOfSides(part); face++) 9093 for (face = 0; face < GetNumberOfSides(part); face++)
8320 { 9094 {
8321 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9095 primglow = tex.GetFace((uint)face).Glow;
8322 res.Add(new LSL_Float(texface.Glow)); 9096 res.Add(new LSL_Float(primglow));
8323 } 9097 }
8324 } 9098 }
8325 else 9099 else
8326 { 9100 {
8327 if (face >= 0 && face < GetNumberOfSides(part)) 9101 primglow = tex.GetFace((uint)face).Glow;
8328 { 9102 res.Add(new LSL_Float(primglow));
8329 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8330 res.Add(new LSL_Float(texface.Glow));
8331 }
8332 } 9103 }
8333 break; 9104 break;
8334 9105
@@ -8340,15 +9111,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8340 textColor.B)); 9111 textColor.B));
8341 res.Add(new LSL_Float(textColor.A)); 9112 res.Add(new LSL_Float(textColor.A));
8342 break; 9113 break;
9114
8343 case (int)ScriptBaseClass.PRIM_NAME: 9115 case (int)ScriptBaseClass.PRIM_NAME:
8344 res.Add(new LSL_String(part.Name)); 9116 res.Add(new LSL_String(part.Name));
8345 break; 9117 break;
9118
8346 case (int)ScriptBaseClass.PRIM_DESC: 9119 case (int)ScriptBaseClass.PRIM_DESC:
8347 res.Add(new LSL_String(part.Description)); 9120 res.Add(new LSL_String(part.Description));
8348 break; 9121 break;
9122
8349 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9123 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8350 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); 9124 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
8351 break; 9125 break;
9126
8352 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9127 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8353 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9128 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8354 break; 9129 break;
@@ -8959,8 +9734,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8959 // The function returns an ordered list 9734 // The function returns an ordered list
8960 // representing the tokens found in the supplied 9735 // representing the tokens found in the supplied
8961 // sources string. If two successive tokenizers 9736 // sources string. If two successive tokenizers
8962 // are encountered, then a NULL entry is added 9737 // are encountered, then a null-string entry is
8963 // to the list. 9738 // added to the list.
8964 // 9739 //
8965 // It is a precondition that the source and 9740 // It is a precondition that the source and
8966 // toekizer lisst are non-null. If they are null, 9741 // toekizer lisst are non-null. If they are null,
@@ -8968,7 +9743,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8968 // while their lengths are being determined. 9743 // while their lengths are being determined.
8969 // 9744 //
8970 // A small amount of working memoryis required 9745 // A small amount of working memoryis required
8971 // of approximately 8*#tokenizers. 9746 // of approximately 8*#tokenizers + 8*srcstrlen.
8972 // 9747 //
8973 // There are many ways in which this function 9748 // There are many ways in which this function
8974 // can be implemented, this implementation is 9749 // can be implemented, this implementation is
@@ -8984,155 +9759,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8984 // and eliminates redundant tokenizers as soon 9759 // and eliminates redundant tokenizers as soon
8985 // as is possible. 9760 // as is possible.
8986 // 9761 //
8987 // The implementation tries to avoid any copying 9762 // The implementation tries to minimize temporary
8988 // of arrays or other objects. 9763 // garbage generation.
8989 // </remarks> 9764 // </remarks>
8990 9765
8991 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9766 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8992 { 9767 {
8993 int beginning = 0; 9768 return ParseString2List(src, separators, spacers, true);
8994 int srclen = src.Length; 9769 }
8995 int seplen = separators.Length;
8996 object[] separray = separators.Data;
8997 int spclen = spacers.Length;
8998 object[] spcarray = spacers.Data;
8999 int mlen = seplen+spclen;
9000
9001 int[] offset = new int[mlen+1];
9002 bool[] active = new bool[mlen];
9003
9004 int best;
9005 int j;
9006
9007 // Initial capacity reduces resize cost
9008 9770
9009 LSL_List tokens = new LSL_List(); 9771 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9772 {
9773 int srclen = src.Length;
9774 int seplen = separators.Length;
9775 object[] separray = separators.Data;
9776 int spclen = spacers.Length;
9777 object[] spcarray = spacers.Data;
9778 int dellen = 0;
9779 string[] delarray = new string[seplen+spclen];
9010 9780
9011 // All entries are initially valid 9781 int outlen = 0;
9782 string[] outarray = new string[srclen*2+1];
9012 9783
9013 for (int i = 0; i < mlen; i++) 9784 int i, j;
9014 active[i] = true; 9785 string d;
9015 9786
9016 offset[mlen] = srclen; 9787 m_host.AddScriptLPS(1);
9017 9788
9018 while (beginning < srclen) 9789 /*
9790 * Convert separator and spacer lists to C# strings.
9791 * Also filter out null strings so we don't hang.
9792 */
9793 for (i = 0; i < seplen; i ++)
9019 { 9794 {
9795 d = separray[i].ToString();
9796 if (d.Length > 0)
9797 {
9798 delarray[dellen++] = d;
9799 }
9800 }
9801 seplen = dellen;
9020 9802
9021 best = mlen; // as bad as it gets 9803 for (i = 0; i < spclen; i ++)
9804 {
9805 d = spcarray[i].ToString();
9806 if (d.Length > 0)
9807 {
9808 delarray[dellen++] = d;
9809 }
9810 }
9022 9811
9023 // Scan for separators 9812 /*
9813 * Scan through source string from beginning to end.
9814 */
9815 for (i = 0;;)
9816 {
9024 9817
9025 for (j = 0; j < seplen; j++) 9818 /*
9819 * Find earliest delimeter in src starting at i (if any).
9820 */
9821 int earliestDel = -1;
9822 int earliestSrc = srclen;
9823 string earliestStr = null;
9824 for (j = 0; j < dellen; j ++)
9026 { 9825 {
9027 if (separray[j].ToString() == String.Empty) 9826 d = delarray[j];
9028 active[j] = false; 9827 if (d != null)
9029
9030 if (active[j])
9031 { 9828 {
9032 // scan all of the markers 9829 int index = src.IndexOf(d, i);
9033 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9830 if (index < 0)
9034 { 9831 {
9035 // not present at all 9832 delarray[j] = null; // delim nowhere in src, don't check it anymore
9036 active[j] = false;
9037 } 9833 }
9038 else 9834 else if (index < earliestSrc)
9039 { 9835 {
9040 // present and correct 9836 earliestSrc = index; // where delimeter starts in source string
9041 if (offset[j] < offset[best]) 9837 earliestDel = j; // where delimeter is in delarray[]
9042 { 9838 earliestStr = d; // the delimeter string from delarray[]
9043 // closest so far 9839 if (index == i) break; // can't do any better than found at beg of string
9044 best = j;
9045 if (offset[best] == beginning)
9046 break;
9047 }
9048 } 9840 }
9049 } 9841 }
9050 } 9842 }
9051 9843
9052 // Scan for spacers 9844 /*
9053 9845 * Output source string starting at i through start of earliest delimeter.
9054 if (offset[best] != beginning) 9846 */
9847 if (keepNulls || (earliestSrc > i))
9055 { 9848 {
9056 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9849 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9057 {
9058 if (spcarray[j-seplen].ToString() == String.Empty)
9059 active[j] = false;
9060
9061 if (active[j])
9062 {
9063 // scan all of the markers
9064 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9065 {
9066 // not present at all
9067 active[j] = false;
9068 }
9069 else
9070 {
9071 // present and correct
9072 if (offset[j] < offset[best])
9073 {
9074 // closest so far
9075 best = j;
9076 }
9077 }
9078 }
9079 }
9080 } 9850 }
9081 9851
9082 // This is the normal exit from the scanning loop 9852 /*
9853 * If no delimeter found at or after i, we're done scanning.
9854 */
9855 if (earliestDel < 0) break;
9083 9856
9084 if (best == mlen) 9857 /*
9858 * If delimeter was a spacer, output the spacer.
9859 */
9860 if (earliestDel >= seplen)
9085 { 9861 {
9086 // no markers were found on this pass 9862 outarray[outlen++] = earliestStr;
9087 // so we're pretty much done
9088 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9089 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9090 break;
9091 } 9863 }
9092 9864
9093 // Otherwise we just add the newly delimited token 9865 /*
9094 // and recalculate where the search should continue. 9866 * Look at rest of src string following delimeter.
9095 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9867 */
9096 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9868 i = earliestSrc + earliestStr.Length;
9097
9098 if (best < seplen)
9099 {
9100 beginning = offset[best] + (separray[best].ToString()).Length;
9101 }
9102 else
9103 {
9104 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9105 string str = spcarray[best - seplen].ToString();
9106 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9107 tokens.Add(new LSL_String(str));
9108 }
9109 } 9869 }
9110 9870
9111 // This an awkward an not very intuitive boundary case. If the 9871 /*
9112 // last substring is a tokenizer, then there is an implied trailing 9872 * Make up an exact-sized output array suitable for an LSL_List object.
9113 // null list entry. Hopefully the single comparison will not be too 9873 */
9114 // arduous. Alternatively the 'break' could be replced with a return 9874 object[] outlist = new object[outlen];
9115 // but that's shabby programming. 9875 for (i = 0; i < outlen; i ++)
9116
9117 if ((beginning == srclen) && (keepNulls))
9118 { 9876 {
9119 if (srclen != 0) 9877 outlist[i] = new LSL_String(outarray[i]);
9120 tokens.Add(new LSL_String(""));
9121 } 9878 }
9122 9879 return new LSL_List(outlist);
9123 return tokens;
9124 }
9125
9126 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9127 {
9128 m_host.AddScriptLPS(1);
9129 return this.ParseString(src, separators, spacers, false);
9130 }
9131
9132 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9133 {
9134 m_host.AddScriptLPS(1);
9135 return this.ParseString(src, separators, spacers, true);
9136 } 9880 }
9137 9881
9138 public LSL_Integer llGetObjectPermMask(int mask) 9882 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9227,6 +9971,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9227 case 4: 9971 case 4:
9228 return (int)item.NextPermissions; 9972 return (int)item.NextPermissions;
9229 } 9973 }
9974 m_host.TaskInventory.LockItemsForRead(false);
9230 9975
9231 return -1; 9976 return -1;
9232 } 9977 }
@@ -9415,31 +10160,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9415 UUID key = new UUID(); 10160 UUID key = new UUID();
9416 if (UUID.TryParse(id, out key)) 10161 if (UUID.TryParse(id, out key))
9417 { 10162 {
9418 try 10163 // return total object mass
9419 { 10164 SceneObjectPart part = World.GetSceneObjectPart(key);
9420 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10165 if (part != null)
9421 if (obj != null) 10166 return part.ParentGroup.GetMass();
9422 return (double)obj.GetMass(); 10167
9423 // the object is null so the key is for an avatar 10168 // the object is null so the key is for an avatar
9424 ScenePresence avatar = World.GetScenePresence(key); 10169 ScenePresence avatar = World.GetScenePresence(key);
9425 if (avatar != null) 10170 if (avatar != null)
9426 if (avatar.IsChildAgent)
9427 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9428 // child agents have a mass of 1.0
9429 return 1;
9430 else
9431 return (double)avatar.GetMass();
9432 }
9433 catch (KeyNotFoundException)
9434 { 10171 {
9435 return 0; // The Object/Agent not in the region so just return zero 10172 if (avatar.IsChildAgent)
10173 {
10174 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10175 // child agents have a mass of 1.0
10176 return 1;
10177 }
10178 else
10179 {
10180 return (double)avatar.GetMass();
10181 }
9436 } 10182 }
9437 } 10183 }
9438 return 0; 10184 return 0;
9439 } 10185 }
9440 10186
9441 /// <summary> 10187 /// <summary>
9442 /// illListReplaceList removes the sub-list defined by the inclusive indices 10188 /// llListReplaceList removes the sub-list defined by the inclusive indices
9443 /// start and end and inserts the src list in its place. The inclusive 10189 /// start and end and inserts the src list in its place. The inclusive
9444 /// nature of the indices means that at least one element must be deleted 10190 /// nature of the indices means that at least one element must be deleted
9445 /// if the indices are within the bounds of the existing list. I.e. 2,2 10191 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9496,16 +10242,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9496 // based upon end. Note that if end exceeds the upper 10242 // based upon end. Note that if end exceeds the upper
9497 // bound in this case, the entire destination list 10243 // bound in this case, the entire destination list
9498 // is removed. 10244 // is removed.
9499 else 10245 else if (start == 0)
9500 { 10246 {
9501 if (end + 1 < dest.Length) 10247 if (end + 1 < dest.Length)
9502 {
9503 return src + dest.GetSublist(end + 1, -1); 10248 return src + dest.GetSublist(end + 1, -1);
9504 }
9505 else 10249 else
9506 {
9507 return src; 10250 return src;
9508 } 10251 }
10252 else // Start < 0
10253 {
10254 if (end + 1 < dest.Length)
10255 return dest.GetSublist(end + 1, -1);
10256 else
10257 return new LSL_List();
9509 } 10258 }
9510 } 10259 }
9511 // Finally, if start > end, we strip away a prefix and 10260 // Finally, if start > end, we strip away a prefix and
@@ -9556,17 +10305,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9556 int width = 0; 10305 int width = 0;
9557 int height = 0; 10306 int height = 0;
9558 10307
9559 ParcelMediaCommandEnum? commandToSend = null; 10308 uint commandToSend = 0;
9560 float time = 0.0f; // default is from start 10309 float time = 0.0f; // default is from start
9561 10310
9562 ScenePresence presence = null; 10311 ScenePresence presence = null;
9563 10312
9564 for (int i = 0; i < commandList.Data.Length; i++) 10313 for (int i = 0; i < commandList.Data.Length; i++)
9565 { 10314 {
9566 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10315 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9567 switch (command) 10316 switch (command)
9568 { 10317 {
9569 case ParcelMediaCommandEnum.Agent: 10318 case (uint)ParcelMediaCommandEnum.Agent:
9570 // we send only to one agent 10319 // we send only to one agent
9571 if ((i + 1) < commandList.Length) 10320 if ((i + 1) < commandList.Length)
9572 { 10321 {
@@ -9583,25 +10332,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9583 } 10332 }
9584 break; 10333 break;
9585 10334
9586 case ParcelMediaCommandEnum.Loop: 10335 case (uint)ParcelMediaCommandEnum.Loop:
9587 loop = 1; 10336 loop = 1;
9588 commandToSend = command; 10337 commandToSend = command;
9589 update = true; //need to send the media update packet to set looping 10338 update = true; //need to send the media update packet to set looping
9590 break; 10339 break;
9591 10340
9592 case ParcelMediaCommandEnum.Play: 10341 case (uint)ParcelMediaCommandEnum.Play:
9593 loop = 0; 10342 loop = 0;
9594 commandToSend = command; 10343 commandToSend = command;
9595 update = true; //need to send the media update packet to make sure it doesn't loop 10344 update = true; //need to send the media update packet to make sure it doesn't loop
9596 break; 10345 break;
9597 10346
9598 case ParcelMediaCommandEnum.Pause: 10347 case (uint)ParcelMediaCommandEnum.Pause:
9599 case ParcelMediaCommandEnum.Stop: 10348 case (uint)ParcelMediaCommandEnum.Stop:
9600 case ParcelMediaCommandEnum.Unload: 10349 case (uint)ParcelMediaCommandEnum.Unload:
9601 commandToSend = command; 10350 commandToSend = command;
9602 break; 10351 break;
9603 10352
9604 case ParcelMediaCommandEnum.Url: 10353 case (uint)ParcelMediaCommandEnum.Url:
9605 if ((i + 1) < commandList.Length) 10354 if ((i + 1) < commandList.Length)
9606 { 10355 {
9607 if (commandList.Data[i + 1] is LSL_String) 10356 if (commandList.Data[i + 1] is LSL_String)
@@ -9614,7 +10363,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9614 } 10363 }
9615 break; 10364 break;
9616 10365
9617 case ParcelMediaCommandEnum.Texture: 10366 case (uint)ParcelMediaCommandEnum.Texture:
9618 if ((i + 1) < commandList.Length) 10367 if ((i + 1) < commandList.Length)
9619 { 10368 {
9620 if (commandList.Data[i + 1] is LSL_String) 10369 if (commandList.Data[i + 1] is LSL_String)
@@ -9627,7 +10376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9627 } 10376 }
9628 break; 10377 break;
9629 10378
9630 case ParcelMediaCommandEnum.Time: 10379 case (uint)ParcelMediaCommandEnum.Time:
9631 if ((i + 1) < commandList.Length) 10380 if ((i + 1) < commandList.Length)
9632 { 10381 {
9633 if (commandList.Data[i + 1] is LSL_Float) 10382 if (commandList.Data[i + 1] is LSL_Float)
@@ -9639,7 +10388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9639 } 10388 }
9640 break; 10389 break;
9641 10390
9642 case ParcelMediaCommandEnum.AutoAlign: 10391 case (uint)ParcelMediaCommandEnum.AutoAlign:
9643 if ((i + 1) < commandList.Length) 10392 if ((i + 1) < commandList.Length)
9644 { 10393 {
9645 if (commandList.Data[i + 1] is LSL_Integer) 10394 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9653,7 +10402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9653 } 10402 }
9654 break; 10403 break;
9655 10404
9656 case ParcelMediaCommandEnum.Type: 10405 case (uint)ParcelMediaCommandEnum.Type:
9657 if ((i + 1) < commandList.Length) 10406 if ((i + 1) < commandList.Length)
9658 { 10407 {
9659 if (commandList.Data[i + 1] is LSL_String) 10408 if (commandList.Data[i + 1] is LSL_String)
@@ -9666,7 +10415,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9666 } 10415 }
9667 break; 10416 break;
9668 10417
9669 case ParcelMediaCommandEnum.Desc: 10418 case (uint)ParcelMediaCommandEnum.Desc:
9670 if ((i + 1) < commandList.Length) 10419 if ((i + 1) < commandList.Length)
9671 { 10420 {
9672 if (commandList.Data[i + 1] is LSL_String) 10421 if (commandList.Data[i + 1] is LSL_String)
@@ -9679,7 +10428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9679 } 10428 }
9680 break; 10429 break;
9681 10430
9682 case ParcelMediaCommandEnum.Size: 10431 case (uint)ParcelMediaCommandEnum.Size:
9683 if ((i + 2) < commandList.Length) 10432 if ((i + 2) < commandList.Length)
9684 { 10433 {
9685 if (commandList.Data[i + 1] is LSL_Integer) 10434 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9749,7 +10498,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9749 } 10498 }
9750 } 10499 }
9751 10500
9752 if (commandToSend != null) 10501 if (commandToSend != 0)
9753 { 10502 {
9754 // the commandList contained a start/stop/... command, too 10503 // the commandList contained a start/stop/... command, too
9755 if (presence == null) 10504 if (presence == null)
@@ -9786,7 +10535,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9786 10535
9787 if (aList.Data[i] != null) 10536 if (aList.Data[i] != null)
9788 { 10537 {
9789 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10538 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9790 { 10539 {
9791 case ParcelMediaCommandEnum.Url: 10540 case ParcelMediaCommandEnum.Url:
9792 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10541 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -9843,15 +10592,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9843 10592
9844 if (quick_pay_buttons.Data.Length < 4) 10593 if (quick_pay_buttons.Data.Length < 4)
9845 { 10594 {
9846 LSLError("List must have at least 4 elements"); 10595 int x;
9847 return; 10596 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10597 {
10598 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10599 }
9848 } 10600 }
9849 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10601 int[] nPrice = new int[5];
9850 10602 nPrice[0] = price;
9851 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10603 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9852 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10604 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9853 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10605 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9854 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10606 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10607 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9855 m_host.ParentGroup.HasGroupChanged = true; 10608 m_host.ParentGroup.HasGroupChanged = true;
9856 } 10609 }
9857 10610
@@ -9868,7 +10621,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9868 return new LSL_Vector(); 10621 return new LSL_Vector();
9869 } 10622 }
9870 10623
9871 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10624// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10625 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9872 if (presence != null) 10626 if (presence != null)
9873 { 10627 {
9874 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 10628 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -9890,7 +10644,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9890 return new LSL_Rotation(); 10644 return new LSL_Rotation();
9891 } 10645 }
9892 10646
9893 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10647// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10648 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9894 if (presence != null) 10649 if (presence != null)
9895 { 10650 {
9896 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 10651 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
@@ -9950,14 +10705,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9950 { 10705 {
9951 m_host.AddScriptLPS(1); 10706 m_host.AddScriptLPS(1);
9952 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10707 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
9953 if (detectedParams == null) return; // only works on the first detected avatar 10708 if (detectedParams == null)
9954 10709 {
10710 if (m_host.ParentGroup.IsAttachment == true)
10711 {
10712 detectedParams = new DetectParams();
10713 detectedParams.Key = m_host.OwnerID;
10714 }
10715 else
10716 {
10717 return;
10718 }
10719 }
10720
9955 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10721 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9956 if (avatar != null) 10722 if (avatar != null)
9957 { 10723 {
9958 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10724 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
9959 simname, pos, lookAt); 10725 simname, pos, lookAt);
9960 } 10726 }
10727
9961 ScriptSleep(1000); 10728 ScriptSleep(1000);
9962 } 10729 }
9963 10730
@@ -10081,12 +10848,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10081 10848
10082 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10849 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10083 object[] data = rules.Data; 10850 object[] data = rules.Data;
10084 for (int i = 0; i < data.Length; ++i) { 10851 for (int i = 0; i < data.Length; ++i)
10852 {
10085 int type = Convert.ToInt32(data[i++].ToString()); 10853 int type = Convert.ToInt32(data[i++].ToString());
10086 if (i >= data.Length) break; // odd number of entries => ignore the last 10854 if (i >= data.Length) break; // odd number of entries => ignore the last
10087 10855
10088 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10856 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10089 switch (type) { 10857 switch (type)
10858 {
10090 case ScriptBaseClass.CAMERA_FOCUS: 10859 case ScriptBaseClass.CAMERA_FOCUS:
10091 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10860 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10092 case ScriptBaseClass.CAMERA_POSITION: 10861 case ScriptBaseClass.CAMERA_POSITION:
@@ -10191,19 +10960,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10191 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10960 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10192 { 10961 {
10193 m_host.AddScriptLPS(1); 10962 m_host.AddScriptLPS(1);
10194 string ret = String.Empty; 10963
10195 string src1 = llBase64ToString(str1); 10964 if (str1 == String.Empty)
10196 string src2 = llBase64ToString(str2); 10965 return String.Empty;
10197 int c = 0; 10966 if (str2 == String.Empty)
10198 for (int i = 0; i < src1.Length; i++) 10967 return str1;
10968
10969 int len = str2.Length;
10970 if ((len % 4) != 0) // LL is EVIL!!!!
10199 { 10971 {
10200 ret += (char) (src1[i] ^ src2[c]); 10972 while (str2.EndsWith("="))
10973 str2 = str2.Substring(0, str2.Length - 1);
10974
10975 len = str2.Length;
10976 int mod = len % 4;
10201 10977
10202 c++; 10978 if (mod == 1)
10203 if (c >= src2.Length) 10979 str2 = str2.Substring(0, str2.Length - 1);
10204 c = 0; 10980 else if (mod == 2)
10981 str2 += "==";
10982 else if (mod == 3)
10983 str2 += "=";
10984 }
10985
10986 byte[] data1;
10987 byte[] data2;
10988 try
10989 {
10990 data1 = Convert.FromBase64String(str1);
10991 data2 = Convert.FromBase64String(str2);
10992 }
10993 catch (Exception)
10994 {
10995 return new LSL_String(String.Empty);
10996 }
10997
10998 byte[] d2 = new Byte[data1.Length];
10999 int pos = 0;
11000
11001 if (data1.Length <= data2.Length)
11002 {
11003 Array.Copy(data2, 0, d2, 0, data1.Length);
11004 }
11005 else
11006 {
11007 while (pos < data1.Length)
11008 {
11009 len = data1.Length - pos;
11010 if (len > data2.Length)
11011 len = data2.Length;
11012
11013 Array.Copy(data2, 0, d2, pos, len);
11014 pos += len;
11015 }
10205 } 11016 }
10206 return llStringToBase64(ret); 11017
11018 for (pos = 0 ; pos < data1.Length ; pos++ )
11019 data1[pos] ^= d2[pos];
11020
11021 return Convert.ToBase64String(data1);
10207 } 11022 }
10208 11023
10209 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11024 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10256,16 +11071,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10256 if (userAgent != null) 11071 if (userAgent != null)
10257 httpHeaders["User-Agent"] = userAgent; 11072 httpHeaders["User-Agent"] = userAgent;
10258 11073
11074 // See if the URL contains any header hacks
11075 string[] urlParts = url.Split(new char[] {'\n'});
11076 if (urlParts.Length > 1)
11077 {
11078 // Iterate the passed headers and parse them
11079 for (int i = 1 ; i < urlParts.Length ; i++ )
11080 {
11081 // The rest of those would be added to the body in SL.
11082 // Let's not do that.
11083 if (urlParts[i] == String.Empty)
11084 break;
11085
11086 // See if this could be a valid header
11087 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11088 if (headerParts.Length != 2)
11089 continue;
11090
11091 string headerName = headerParts[0].Trim();
11092 string headerValue = headerParts[1].Trim();
11093
11094 // Filter out headers that could be used to abuse
11095 // another system or cloak the request
11096 if (headerName.ToLower() == "x-secondlife-shard" ||
11097 headerName.ToLower() == "x-secondlife-object-name" ||
11098 headerName.ToLower() == "x-secondlife-object-key" ||
11099 headerName.ToLower() == "x-secondlife-region" ||
11100 headerName.ToLower() == "x-secondlife-local-position" ||
11101 headerName.ToLower() == "x-secondlife-local-velocity" ||
11102 headerName.ToLower() == "x-secondlife-local-rotation" ||
11103 headerName.ToLower() == "x-secondlife-owner-name" ||
11104 headerName.ToLower() == "x-secondlife-owner-key" ||
11105 headerName.ToLower() == "connection" ||
11106 headerName.ToLower() == "content-length" ||
11107 headerName.ToLower() == "from" ||
11108 headerName.ToLower() == "host" ||
11109 headerName.ToLower() == "proxy-authorization" ||
11110 headerName.ToLower() == "referer" ||
11111 headerName.ToLower() == "trailer" ||
11112 headerName.ToLower() == "transfer-encoding" ||
11113 headerName.ToLower() == "via" ||
11114 headerName.ToLower() == "authorization")
11115 continue;
11116
11117 httpHeaders[headerName] = headerValue;
11118 }
11119
11120 // Finally, strip any protocol specifier from the URL
11121 url = urlParts[0].Trim();
11122 int idx = url.IndexOf(" HTTP/");
11123 if (idx != -1)
11124 url = url.Substring(0, idx);
11125 }
11126
10259 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11127 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10260 Regex r = new Regex(authregex); 11128 Regex r = new Regex(authregex);
10261 int[] gnums = r.GetGroupNumbers(); 11129 int[] gnums = r.GetGroupNumbers();
10262 Match m = r.Match(url); 11130 Match m = r.Match(url);
10263 if (m.Success) { 11131 if (m.Success)
10264 for (int i = 1; i < gnums.Length; i++) { 11132 {
11133 for (int i = 1; i < gnums.Length; i++)
11134 {
10265 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11135 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10266 //CaptureCollection cc = g.Captures; 11136 //CaptureCollection cc = g.Captures;
10267 } 11137 }
10268 if (m.Groups.Count == 5) { 11138 if (m.Groups.Count == 5)
11139 {
10269 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11140 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10270 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11141 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10271 } 11142 }
@@ -10468,6 +11339,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10468 11339
10469 LSL_List ret = new LSL_List(); 11340 LSL_List ret = new LSL_List();
10470 UUID key = new UUID(); 11341 UUID key = new UUID();
11342
11343
10471 if (UUID.TryParse(id, out key)) 11344 if (UUID.TryParse(id, out key))
10472 { 11345 {
10473 ScenePresence av = World.GetScenePresence(key); 11346 ScenePresence av = World.GetScenePresence(key);
@@ -10485,13 +11358,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10485 ret.Add(new LSL_String("")); 11358 ret.Add(new LSL_String(""));
10486 break; 11359 break;
10487 case ScriptBaseClass.OBJECT_POS: 11360 case ScriptBaseClass.OBJECT_POS:
10488 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11361 Vector3 avpos;
11362
11363 if (av.ParentID != 0 && av.ParentPart != null)
11364 {
11365 avpos = av.OffsetPosition;
11366
11367 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11368 avpos -= sitOffset;
11369
11370 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11371 }
11372 else
11373 avpos = av.AbsolutePosition;
11374
11375 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10489 break; 11376 break;
10490 case ScriptBaseClass.OBJECT_ROT: 11377 case ScriptBaseClass.OBJECT_ROT:
10491 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 11378 Quaternion avrot = av.Rotation;
11379 if (av.ParentID != 0 && av.ParentPart != null)
11380 {
11381 avrot = av.ParentPart.GetWorldRotation() * avrot;
11382 }
11383 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10492 break; 11384 break;
10493 case ScriptBaseClass.OBJECT_VELOCITY: 11385 case ScriptBaseClass.OBJECT_VELOCITY:
10494 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11386 Vector3 avvel = av.Velocity;
11387 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10495 break; 11388 break;
10496 case ScriptBaseClass.OBJECT_OWNER: 11389 case ScriptBaseClass.OBJECT_OWNER:
10497 ret.Add(new LSL_String(id)); 11390 ret.Add(new LSL_String(id));
@@ -10547,11 +11440,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10547 case ScriptBaseClass.OBJECT_NAME: 11440 case ScriptBaseClass.OBJECT_NAME:
10548 ret.Add(new LSL_String(obj.Name)); 11441 ret.Add(new LSL_String(obj.Name));
10549 break; 11442 break;
10550 case ScriptBaseClass.OBJECT_DESC: 11443 case ScriptBaseClass.OBJECT_DESC:
10551 ret.Add(new LSL_String(obj.Description)); 11444 ret.Add(new LSL_String(obj.Description));
10552 break; 11445 break;
10553 case ScriptBaseClass.OBJECT_POS: 11446 case ScriptBaseClass.OBJECT_POS:
10554 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11447 Vector3 opos = obj.AbsolutePosition;
11448 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10555 break; 11449 break;
10556 case ScriptBaseClass.OBJECT_ROT: 11450 case ScriptBaseClass.OBJECT_ROT:
10557 { 11451 {
@@ -10601,9 +11495,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10601 // The value returned in SL for normal prims is prim count 11495 // The value returned in SL for normal prims is prim count
10602 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11496 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10603 break; 11497 break;
10604 // The following 3 costs I have intentionaly coded to return zero. They are part of 11498
10605 // "Land Impact" calculations. These calculations are probably not applicable 11499 // costs below may need to be diferent for root parts, need to check
10606 // to OpenSim and are not yet complete in SL
10607 case ScriptBaseClass.OBJECT_SERVER_COST: 11500 case ScriptBaseClass.OBJECT_SERVER_COST:
10608 // The linden calculation is here 11501 // The linden calculation is here
10609 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11502 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10611,16 +11504,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10611 ret.Add(new LSL_Float(0)); 11504 ret.Add(new LSL_Float(0));
10612 break; 11505 break;
10613 case ScriptBaseClass.OBJECT_STREAMING_COST: 11506 case ScriptBaseClass.OBJECT_STREAMING_COST:
10614 // The linden calculation is here 11507 // The value returned in SL for normal prims is prim count * 0.06
10615 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11508 ret.Add(new LSL_Float(obj.StreamingCost));
10616 // The value returned in SL for normal prims looks like the prim count * 0.06
10617 ret.Add(new LSL_Float(0));
10618 break; 11509 break;
10619 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11510 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10620 // The linden calculation is here 11511 // The value returned in SL for normal prims is prim count
10621 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11512 ret.Add(new LSL_Float(obj.PhysicsCost));
10622 // The value returned in SL for normal prims looks like the prim count
10623 ret.Add(new LSL_Float(0));
10624 break; 11513 break;
10625 default: 11514 default:
10626 // Invalid or unhandled constant. 11515 // Invalid or unhandled constant.
@@ -10831,15 +11720,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10831 return result; 11720 return result;
10832 } 11721 }
10833 11722
10834 public void print(string str) 11723 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10835 { 11724 {
10836 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11725 List<SceneObjectPart> parts = GetLinkParts(link);
10837 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 11726 if (parts.Count < 1)
10838 if (ossl != null) 11727 return 0;
10839 { 11728
10840 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11729 return GetNumberOfSides(parts[0]);
10841 m_log.Info("LSL print():" + str);
10842 }
10843 } 11730 }
10844 11731
10845 private string Name2Username(string name) 11732 private string Name2Username(string name)
@@ -10884,7 +11771,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10884 11771
10885 return rq.ToString(); 11772 return rq.ToString();
10886 } 11773 }
10887 11774/*
11775 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
11776 {
11777 m_SayShoutCount = 0;
11778 }
11779*/
10888 private struct Tri 11780 private struct Tri
10889 { 11781 {
10890 public Vector3 p1; 11782 public Vector3 p1;
@@ -11024,9 +11916,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11024 11916
11025 ContactResult result = new ContactResult (); 11917 ContactResult result = new ContactResult ();
11026 result.ConsumerID = group.LocalId; 11918 result.ConsumerID = group.LocalId;
11027 result.Depth = intersection.distance; 11919// result.Depth = intersection.distance;
11028 result.Normal = intersection.normal; 11920 result.Normal = intersection.normal;
11029 result.Pos = intersection.ipoint; 11921 result.Pos = intersection.ipoint;
11922 result.Depth = Vector3.Mag(rayStart - result.Pos);
11030 11923
11031 contacts.Add(result); 11924 contacts.Add(result);
11032 }); 11925 });
@@ -11159,6 +12052,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11159 12052
11160 return contacts[0]; 12053 return contacts[0];
11161 } 12054 }
12055/*
12056 // not done:
12057 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12058 {
12059 ContactResult[] contacts = null;
12060 World.ForEachSOG(delegate(SceneObjectGroup group)
12061 {
12062 if (m_host.ParentGroup == group)
12063 return;
12064
12065 if (group.IsAttachment)
12066 return;
12067
12068 if(group.RootPart.PhysActor != null)
12069 return;
12070
12071 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12072 });
12073 return contacts;
12074 }
12075*/
11162 12076
11163 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12077 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11164 { 12078 {
@@ -11200,32 +12114,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11200 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 12114 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
11201 12115
11202 12116
11203 if (checkTerrain) 12117 if (World.SuportsRayCastFiltered())
11204 { 12118 {
11205 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12119 if (dist == 0)
11206 if (groundContact != null) 12120 return list;
11207 results.Add((ContactResult)groundContact);
11208 }
11209 12121
11210 if (checkAgents) 12122 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
11211 { 12123 if (checkTerrain)
11212 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 12124 rayfilter |= RayFilterFlags.land;
11213 foreach (ContactResult r in agentHits) 12125// if (checkAgents)
11214 results.Add(r); 12126// rayfilter |= RayFilterFlags.agent;
11215 } 12127 if (checkPhysical)
12128 rayfilter |= RayFilterFlags.physical;
12129 if (checkNonPhysical)
12130 rayfilter |= RayFilterFlags.nonphysical;
12131 if (detectPhantom)
12132 rayfilter |= RayFilterFlags.LSLPhanton;
12133
12134 Vector3 direction = dir * ( 1/dist);
12135
12136 if(rayfilter == 0)
12137 {
12138 list.Add(new LSL_Integer(0));
12139 return list;
12140 }
12141
12142 // get some more contacts to sort ???
12143 int physcount = 4 * count;
12144 if (physcount > 20)
12145 physcount = 20;
12146
12147 object physresults;
12148 physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter);
12149
12150 if (physresults == null)
12151 {
12152 list.Add(new LSL_Integer(-3)); // timeout error
12153 return list;
12154 }
11216 12155
11217 if (checkPhysical || checkNonPhysical || detectPhantom) 12156 results = (List<ContactResult>)physresults;
12157
12158 // for now physics doesn't detect sitted avatars so do it outside physics
12159 if (checkAgents)
12160 {
12161 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12162 foreach (ContactResult r in agentHits)
12163 results.Add(r);
12164 }
12165
12166 // TODO: Replace this with a better solution. ObjectIntersection can only
12167 // detect nonphysical phantoms. They are detected by virtue of being
12168 // nonphysical (e.g. no PhysActor) so will not conflict with detecting
12169 // physicsl phantoms as done by the physics scene
12170 // We don't want anything else but phantoms here.
12171 if (detectPhantom)
12172 {
12173 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
12174 foreach (ContactResult r in objectHits)
12175 results.Add(r);
12176 }
12177 }
12178 else
11218 { 12179 {
11219 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); 12180 if (checkTerrain)
11220 foreach (ContactResult r in objectHits) 12181 {
11221 results.Add(r); 12182 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12183 if (groundContact != null)
12184 results.Add((ContactResult)groundContact);
12185 }
12186
12187 if (checkAgents)
12188 {
12189 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12190 foreach (ContactResult r in agentHits)
12191 results.Add(r);
12192 }
12193
12194 if (checkPhysical || checkNonPhysical || detectPhantom)
12195 {
12196 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
12197 foreach (ContactResult r in objectHits)
12198 results.Add(r);
12199 }
11222 } 12200 }
11223 12201
11224 results.Sort(delegate(ContactResult a, ContactResult b) 12202 results.Sort(delegate(ContactResult a, ContactResult b)
11225 { 12203 {
11226 return a.Depth.CompareTo(b.Depth); 12204 return a.Depth.CompareTo(b.Depth);
11227 }); 12205 });
11228 12206
11229 int values = 0; 12207 int values = 0;
11230 SceneObjectGroup thisgrp = m_host.ParentGroup; 12208 SceneObjectGroup thisgrp = m_host.ParentGroup;
11231 12209
@@ -11318,7 +12296,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11318 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12296 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11319 if (!isAccount) return 0; 12297 if (!isAccount) return 0;
11320 if (estate.HasAccess(id)) return 1; 12298 if (estate.HasAccess(id)) return 1;
11321 if (estate.IsBanned(id)) 12299 if (estate.IsBanned(id, World.GetUserFlags(id)))
11322 estate.RemoveBan(id); 12300 estate.RemoveBan(id);
11323 estate.AddEstateUser(id); 12301 estate.AddEstateUser(id);
11324 break; 12302 break;
@@ -11337,14 +12315,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11337 break; 12315 break;
11338 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12316 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11339 if (!isAccount) return 0; 12317 if (!isAccount) return 0;
11340 if (estate.IsBanned(id)) return 1; 12318 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11341 EstateBan ban = new EstateBan(); 12319 EstateBan ban = new EstateBan();
11342 ban.EstateID = estate.EstateID; 12320 ban.EstateID = estate.EstateID;
11343 ban.BannedUserID = id; 12321 ban.BannedUserID = id;
11344 estate.AddBan(ban); 12322 estate.AddBan(ban);
11345 break; 12323 break;
11346 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12324 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11347 if (!isAccount || !estate.IsBanned(id)) return 0; 12325 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11348 estate.RemoveBan(id); 12326 estate.RemoveBan(id);
11349 break; 12327 break;
11350 default: return 0; 12328 default: return 0;
@@ -11373,7 +12351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11373 return 16384; 12351 return 16384;
11374 } 12352 }
11375 12353
11376 public LSL_Integer llGetUsedMemory() 12354 public virtual LSL_Integer llGetUsedMemory()
11377 { 12355 {
11378 m_host.AddScriptLPS(1); 12356 m_host.AddScriptLPS(1);
11379 // The value returned for LSO scripts in SL 12357 // The value returned for LSO scripts in SL
@@ -11401,22 +12379,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11401 public void llSetSoundQueueing(int queue) 12379 public void llSetSoundQueueing(int queue)
11402 { 12380 {
11403 m_host.AddScriptLPS(1); 12381 m_host.AddScriptLPS(1);
11404 NotImplemented("llSetSoundQueueing");
11405 } 12382 }
11406 12383
11407 public void llCollisionSprite(string impact_sprite) 12384 public void llCollisionSprite(string impact_sprite)
11408 { 12385 {
11409 m_host.AddScriptLPS(1); 12386 m_host.AddScriptLPS(1);
11410 NotImplemented("llCollisionSprite"); 12387 // Viewer 2.0 broke this and it's likely LL has no intention
12388 // of fixing it. Therefore, letting this be a NOP seems appropriate.
11411 } 12389 }
11412 12390
11413 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12391 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11414 { 12392 {
11415 m_host.AddScriptLPS(1); 12393 m_host.AddScriptLPS(1);
11416 NotImplemented("llGodLikeRezObject"); 12394
12395 if (!World.Permissions.IsGod(m_host.OwnerID))
12396 NotImplemented("llGodLikeRezObject");
12397
12398 AssetBase rezAsset = World.AssetService.Get(inventory);
12399 if (rezAsset == null)
12400 {
12401 llSay(0, "Asset not found");
12402 return;
12403 }
12404
12405 SceneObjectGroup group = null;
12406
12407 try
12408 {
12409 string xmlData = Utils.BytesToString(rezAsset.Data);
12410 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12411 }
12412 catch
12413 {
12414 llSay(0, "Asset not found");
12415 return;
12416 }
12417
12418 if (group == null)
12419 {
12420 llSay(0, "Asset not found");
12421 return;
12422 }
12423
12424 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12425 group.RootPart.AttachOffset = group.AbsolutePosition;
12426
12427 group.ResetIDs();
12428
12429 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12430 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12431 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12432 group.ScheduleGroupForFullUpdate();
12433
12434 // objects rezzed with this method are die_at_edge by default.
12435 group.RootPart.SetDieAtEdge(true);
12436
12437 group.ResumeScripts();
12438
12439 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12440 "object_rez", new Object[] {
12441 new LSL_String(
12442 group.RootPart.UUID.ToString()) },
12443 new DetectParams[0]));
12444 }
12445
12446 public LSL_String llTransferLindenDollars(string destination, int amount)
12447 {
12448 UUID txn = UUID.Random();
12449
12450 Util.FireAndForget(delegate(object x)
12451 {
12452 int replycode = 0;
12453 string replydata = destination + "," + amount.ToString();
12454
12455 try
12456 {
12457 TaskInventoryItem item = m_item;
12458 if (item == null)
12459 {
12460 replydata = "SERVICE_ERROR";
12461 return;
12462 }
12463
12464 m_host.AddScriptLPS(1);
12465
12466 if (item.PermsGranter == UUID.Zero)
12467 {
12468 replydata = "MISSING_PERMISSION_DEBIT";
12469 return;
12470 }
12471
12472 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
12473 {
12474 replydata = "MISSING_PERMISSION_DEBIT";
12475 return;
12476 }
12477
12478 UUID toID = new UUID();
12479
12480 if (!UUID.TryParse(destination, out toID))
12481 {
12482 replydata = "INVALID_AGENT";
12483 return;
12484 }
12485
12486 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
12487
12488 if (money == null)
12489 {
12490 replydata = "TRANSFERS_DISABLED";
12491 return;
12492 }
12493
12494 bool result = money.ObjectGiveMoney(
12495 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
12496
12497 if (result)
12498 {
12499 replycode = 1;
12500 return;
12501 }
12502
12503 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
12504 }
12505 finally
12506 {
12507 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
12508 "transaction_result", new Object[] {
12509 new LSL_String(txn.ToString()),
12510 new LSL_Integer(replycode),
12511 new LSL_String(replydata) },
12512 new DetectParams[0]));
12513 }
12514 });
12515
12516 return txn.ToString();
11417 } 12517 }
11418 12518
11419 #endregion 12519 #endregion
12520
12521 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12522 {
12523 SceneObjectGroup group = m_host.ParentGroup;
12524
12525 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12526 return;
12527 if (group.IsAttachment)
12528 return;
12529
12530 if (frames.Data.Length > 0) // We are getting a new motion
12531 {
12532 if (group.RootPart.KeyframeMotion != null)
12533 group.RootPart.KeyframeMotion.Delete();
12534 group.RootPart.KeyframeMotion = null;
12535
12536 int idx = 0;
12537
12538 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12539 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12540
12541 while (idx < options.Data.Length)
12542 {
12543 int option = (int)options.GetLSLIntegerItem(idx++);
12544 int remain = options.Data.Length - idx;
12545
12546 switch (option)
12547 {
12548 case ScriptBaseClass.KFM_MODE:
12549 if (remain < 1)
12550 break;
12551 int modeval = (int)options.GetLSLIntegerItem(idx++);
12552 switch(modeval)
12553 {
12554 case ScriptBaseClass.KFM_FORWARD:
12555 mode = KeyframeMotion.PlayMode.Forward;
12556 break;
12557 case ScriptBaseClass.KFM_REVERSE:
12558 mode = KeyframeMotion.PlayMode.Reverse;
12559 break;
12560 case ScriptBaseClass.KFM_LOOP:
12561 mode = KeyframeMotion.PlayMode.Loop;
12562 break;
12563 case ScriptBaseClass.KFM_PING_PONG:
12564 mode = KeyframeMotion.PlayMode.PingPong;
12565 break;
12566 }
12567 break;
12568 case ScriptBaseClass.KFM_DATA:
12569 if (remain < 1)
12570 break;
12571 int dataval = (int)options.GetLSLIntegerItem(idx++);
12572 data = (KeyframeMotion.DataFormat)dataval;
12573 break;
12574 }
12575 }
12576
12577 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12578
12579 idx = 0;
12580
12581 int elemLength = 2;
12582 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12583 elemLength = 3;
12584
12585 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12586 while (idx < frames.Data.Length)
12587 {
12588 int remain = frames.Data.Length - idx;
12589
12590 if (remain < elemLength)
12591 break;
12592
12593 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12594 frame.Position = null;
12595 frame.Rotation = null;
12596
12597 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12598 {
12599 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12600 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12601 }
12602 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12603 {
12604 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12605 frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12606 }
12607
12608 float tempf = (float)frames.GetLSLFloatItem(idx++);
12609 frame.TimeMS = (int)(tempf * 1000.0f);
12610
12611 keyframes.Add(frame);
12612 }
12613
12614 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12615 group.RootPart.KeyframeMotion.Start();
12616 }
12617 else
12618 {
12619 if (group.RootPart.KeyframeMotion == null)
12620 return;
12621
12622 if (options.Data.Length == 0)
12623 {
12624 group.RootPart.KeyframeMotion.Stop();
12625 return;
12626 }
12627
12628 int code = (int)options.GetLSLIntegerItem(0);
12629
12630 int idx = 0;
12631
12632 while (idx < options.Data.Length)
12633 {
12634 int option = (int)options.GetLSLIntegerItem(idx++);
12635 int remain = options.Data.Length - idx;
12636
12637 switch (option)
12638 {
12639 case ScriptBaseClass.KFM_COMMAND:
12640 int cmd = (int)options.GetLSLIntegerItem(idx++);
12641 switch (cmd)
12642 {
12643 case ScriptBaseClass.KFM_CMD_PLAY:
12644 group.RootPart.KeyframeMotion.Start();
12645 break;
12646 case ScriptBaseClass.KFM_CMD_STOP:
12647 group.RootPart.KeyframeMotion.Stop();
12648 break;
12649 case ScriptBaseClass.KFM_CMD_PAUSE:
12650 group.RootPart.KeyframeMotion.Pause();
12651 break;
12652 }
12653 break;
12654 }
12655 }
12656 }
12657 }
12658
12659 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12660 {
12661 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12662
12663 int idx = 0;
12664 int idxStart = 0;
12665
12666 bool positionChanged = false;
12667 Vector3 finalPos = Vector3.Zero;
12668
12669 try
12670 {
12671 while (idx < rules.Length)
12672 {
12673 ++rulesParsed;
12674 int code = rules.GetLSLIntegerItem(idx++);
12675
12676 int remain = rules.Length - idx;
12677 idxStart = idx;
12678
12679 switch (code)
12680 {
12681 case (int)ScriptBaseClass.PRIM_POSITION:
12682 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12683 {
12684 if (remain < 1)
12685 return null;
12686
12687 LSL_Vector v;
12688 v = rules.GetVector3Item(idx++);
12689
12690 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12691 if (part == null)
12692 break;
12693
12694 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12695 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12696 if (part.LinkNum > 1)
12697 {
12698 localRot = GetPartLocalRot(part);
12699 localPos = GetPartLocalPos(part);
12700 }
12701
12702 v -= localPos;
12703 v /= localRot;
12704
12705 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12706
12707 v = v + 2 * sitOffset;
12708
12709 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12710 av.SendAvatarDataToAllAgents();
12711
12712 }
12713 break;
12714
12715 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12716 case (int)ScriptBaseClass.PRIM_ROTATION:
12717 {
12718 if (remain < 1)
12719 return null;
12720
12721 LSL_Rotation r;
12722 r = rules.GetQuaternionItem(idx++);
12723
12724 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12725 if (part == null)
12726 break;
12727
12728 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12729 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12730
12731 if (part.LinkNum > 1)
12732 localRot = GetPartLocalRot(part);
12733
12734 r = r * llGetRootRotation() / localRot;
12735 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
12736 av.SendAvatarDataToAllAgents();
12737 }
12738 break;
12739
12740 // parse rest doing nothing but number of parameters error check
12741 case (int)ScriptBaseClass.PRIM_SIZE:
12742 case (int)ScriptBaseClass.PRIM_MATERIAL:
12743 case (int)ScriptBaseClass.PRIM_PHANTOM:
12744 case (int)ScriptBaseClass.PRIM_PHYSICS:
12745 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
12746 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12747 case (int)ScriptBaseClass.PRIM_NAME:
12748 case (int)ScriptBaseClass.PRIM_DESC:
12749 if (remain < 1)
12750 return null;
12751 idx++;
12752 break;
12753
12754 case (int)ScriptBaseClass.PRIM_GLOW:
12755 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12756 case (int)ScriptBaseClass.PRIM_TEXGEN:
12757 if (remain < 2)
12758 return null;
12759 idx += 2;
12760 break;
12761
12762 case (int)ScriptBaseClass.PRIM_TYPE:
12763 if (remain < 3)
12764 return null;
12765 code = (int)rules.GetLSLIntegerItem(idx++);
12766 remain = rules.Length - idx;
12767 switch (code)
12768 {
12769 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
12770 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
12771 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
12772 if (remain < 6)
12773 return null;
12774 idx += 6;
12775 break;
12776
12777 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
12778 if (remain < 5)
12779 return null;
12780 idx += 5;
12781 break;
12782
12783 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
12784 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
12785 case (int)ScriptBaseClass.PRIM_TYPE_RING:
12786 if (remain < 11)
12787 return null;
12788 idx += 11;
12789 break;
12790
12791 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
12792 if (remain < 2)
12793 return null;
12794 idx += 2;
12795 break;
12796 }
12797 break;
12798
12799 case (int)ScriptBaseClass.PRIM_COLOR:
12800 case (int)ScriptBaseClass.PRIM_TEXT:
12801 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12802 case (int)ScriptBaseClass.PRIM_OMEGA:
12803 if (remain < 3)
12804 return null;
12805 idx += 3;
12806 break;
12807
12808 case (int)ScriptBaseClass.PRIM_TEXTURE:
12809 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
12810 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
12811 if (remain < 5)
12812 return null;
12813 idx += 5;
12814 break;
12815
12816 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12817 if (remain < 7)
12818 return null;
12819
12820 idx += 7;
12821 break;
12822
12823 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
12824 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
12825 return null;
12826
12827 return rules.GetSublist(idx, -1);
12828 }
12829 }
12830 }
12831 catch (InvalidCastException e)
12832 {
12833 ShoutError(string.Format(
12834 "{0} error running rule #{1}: arg #{2} ",
12835 originFunc, rulesParsed, idx - idxStart) + e.Message);
12836 }
12837 finally
12838 {
12839 if (positionChanged)
12840 {
12841 av.OffsetPosition = finalPos;
12842// av.SendAvatarDataToAllAgents();
12843 av.SendTerseUpdateToAllClients();
12844 positionChanged = false;
12845 }
12846 }
12847 return null;
12848 }
12849
12850 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
12851 {
12852 // avatars case
12853 // replies as SL wiki
12854
12855// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
12856 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
12857
12858 int idx = 0;
12859 while (idx < rules.Length)
12860 {
12861 int code = (int)rules.GetLSLIntegerItem(idx++);
12862 int remain = rules.Length - idx;
12863
12864 switch (code)
12865 {
12866 case (int)ScriptBaseClass.PRIM_MATERIAL:
12867 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
12868 break;
12869
12870 case (int)ScriptBaseClass.PRIM_PHYSICS:
12871 res.Add(new LSL_Integer(0));
12872 break;
12873
12874 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12875 res.Add(new LSL_Integer(0));
12876 break;
12877
12878 case (int)ScriptBaseClass.PRIM_PHANTOM:
12879 res.Add(new LSL_Integer(0));
12880 break;
12881
12882 case (int)ScriptBaseClass.PRIM_POSITION:
12883
12884 Vector3 pos = avatar.OffsetPosition;
12885
12886 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
12887 pos -= sitOffset;
12888
12889 if( sitPart != null)
12890 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
12891
12892 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
12893 break;
12894
12895 case (int)ScriptBaseClass.PRIM_SIZE:
12896 // as in llGetAgentSize above
12897 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
12898 break;
12899
12900 case (int)ScriptBaseClass.PRIM_ROTATION:
12901 Quaternion rot = avatar.Rotation;
12902 if (sitPart != null)
12903 {
12904 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
12905 }
12906
12907 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
12908 break;
12909
12910 case (int)ScriptBaseClass.PRIM_TYPE:
12911 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
12912 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
12913 res.Add(new LSL_Vector(0f,1.0f,0f));
12914 res.Add(new LSL_Float(0.0f));
12915 res.Add(new LSL_Vector(0, 0, 0));
12916 res.Add(new LSL_Vector(1.0f,1.0f,0f));
12917 res.Add(new LSL_Vector(0, 0, 0));
12918 break;
12919
12920 case (int)ScriptBaseClass.PRIM_TEXTURE:
12921 if (remain < 1)
12922 return null;
12923
12924 int face = (int)rules.GetLSLIntegerItem(idx++);
12925 if (face == ScriptBaseClass.ALL_SIDES)
12926 {
12927 for (face = 0; face < 21; face++)
12928 {
12929 res.Add(new LSL_String(""));
12930 res.Add(new LSL_Vector(0,0,0));
12931 res.Add(new LSL_Vector(0,0,0));
12932 res.Add(new LSL_Float(0.0));
12933 }
12934 }
12935 else
12936 {
12937 if (face >= 0 && face < 21)
12938 {
12939 res.Add(new LSL_String(""));
12940 res.Add(new LSL_Vector(0,0,0));
12941 res.Add(new LSL_Vector(0,0,0));
12942 res.Add(new LSL_Float(0.0));
12943 }
12944 }
12945 break;
12946
12947 case (int)ScriptBaseClass.PRIM_COLOR:
12948 if (remain < 1)
12949 return null;
12950
12951 face = (int)rules.GetLSLIntegerItem(idx++);
12952
12953 if (face == ScriptBaseClass.ALL_SIDES)
12954 {
12955 for (face = 0; face < 21; face++)
12956 {
12957 res.Add(new LSL_Vector(0,0,0));
12958 res.Add(new LSL_Float(0));
12959 }
12960 }
12961 else
12962 {
12963 res.Add(new LSL_Vector(0,0,0));
12964 res.Add(new LSL_Float(0));
12965 }
12966 break;
12967
12968 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12969 if (remain < 1)
12970 return null;
12971 face = (int)rules.GetLSLIntegerItem(idx++);
12972
12973 if (face == ScriptBaseClass.ALL_SIDES)
12974 {
12975 for (face = 0; face < 21; face++)
12976 {
12977 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
12978 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
12979 }
12980 }
12981 else
12982 {
12983 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
12984 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
12985 }
12986 break;
12987
12988 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12989 if (remain < 1)
12990 return null;
12991 face = (int)rules.GetLSLIntegerItem(idx++);
12992
12993 if (face == ScriptBaseClass.ALL_SIDES)
12994 {
12995 for (face = 0; face < 21; face++)
12996 {
12997 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
12998 }
12999 }
13000 else
13001 {
13002 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13003 }
13004 break;
13005
13006 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13007 res.Add(new LSL_Integer(0));
13008 res.Add(new LSL_Integer(0));// softness
13009 res.Add(new LSL_Float(0.0f)); // gravity
13010 res.Add(new LSL_Float(0.0f)); // friction
13011 res.Add(new LSL_Float(0.0f)); // wind
13012 res.Add(new LSL_Float(0.0f)); // tension
13013 res.Add(new LSL_Vector(0f,0f,0f));
13014 break;
13015
13016 case (int)ScriptBaseClass.PRIM_TEXGEN:
13017 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13018 if (remain < 1)
13019 return null;
13020 face = (int)rules.GetLSLIntegerItem(idx++);
13021
13022 if (face == ScriptBaseClass.ALL_SIDES)
13023 {
13024 for (face = 0; face < 21; face++)
13025 {
13026 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13027 }
13028 }
13029 else
13030 {
13031 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13032 }
13033 break;
13034
13035 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13036 res.Add(new LSL_Integer(0));
13037 res.Add(new LSL_Vector(0f,0f,0f));
13038 res.Add(new LSL_Float(0f)); // intensity
13039 res.Add(new LSL_Float(0f)); // radius
13040 res.Add(new LSL_Float(0f)); // falloff
13041 break;
13042
13043 case (int)ScriptBaseClass.PRIM_GLOW:
13044 if (remain < 1)
13045 return null;
13046 face = (int)rules.GetLSLIntegerItem(idx++);
13047
13048 if (face == ScriptBaseClass.ALL_SIDES)
13049 {
13050 for (face = 0; face < 21; face++)
13051 {
13052 res.Add(new LSL_Float(0f));
13053 }
13054 }
13055 else
13056 {
13057 res.Add(new LSL_Float(0f));
13058 }
13059 break;
13060
13061 case (int)ScriptBaseClass.PRIM_TEXT:
13062 res.Add(new LSL_String(""));
13063 res.Add(new LSL_Vector(0f,0f,0f));
13064 res.Add(new LSL_Float(1.0f));
13065 break;
13066
13067 case (int)ScriptBaseClass.PRIM_NAME:
13068 res.Add(new LSL_String(avatar.Name));
13069 break;
13070
13071 case (int)ScriptBaseClass.PRIM_DESC:
13072 res.Add(new LSL_String(""));
13073 break;
13074
13075 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13076 Quaternion lrot = avatar.Rotation;
13077
13078 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13079 {
13080 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13081 }
13082 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13083 break;
13084
13085 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13086 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13087 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13088 lpos -= lsitOffset;
13089
13090 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13091 {
13092 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13093 }
13094 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13095 break;
13096
13097 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13098 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13099 return null;
13100
13101 return rules.GetSublist(idx, -1);
13102 }
13103 }
13104
13105 return null;
13106 }
11420 } 13107 }
11421 13108
11422 public class NotecardCache 13109 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 31be450..2c682d4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
139 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
140 internal float m_ScriptDistanceFactor = 1.0f; 140 internal float m_ScriptDistanceFactor = 1.0f;
141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 protected IUrlModule m_UrlModule = null; 144 protected IUrlModule m_UrlModule = null;
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
147 m_ScriptEngine = ScriptEngine; 148 m_ScriptEngine = ScriptEngine;
148 m_host = host; 149 m_host = host;
149 m_item = item; 150 m_item = item;
151 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
150 152
151 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
152 154
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
210 212
211 internal void OSSLError(string msg) 213 internal void OSSLError(string msg)
212 { 214 {
213 throw new Exception("OSSL Runtime Error: " + msg); 215 if (m_debuggerSafe)
216 {
217 OSSLShoutError(msg);
218 }
219 else
220 {
221 throw new Exception("OSSL Runtime Error: " + msg);
222 }
214 } 223 }
215 224
216 /// <summary> 225 /// <summary>
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
918 if (target != null) 927 if (target != null)
919 { 928 {
920 UUID animID=UUID.Zero; 929 UUID animID=UUID.Zero;
921 lock (m_host.TaskInventory) 930 m_host.TaskInventory.LockItemsForRead(true);
931 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
922 { 932 {
923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 933 if (inv.Value.Name == animation)
924 { 934 {
925 if (inv.Value.Name == animation) 935 if (inv.Value.Type == (int)AssetType.Animation)
926 { 936 animID = inv.Value.AssetID;
927 if (inv.Value.Type == (int)AssetType.Animation) 937 continue;
928 animID = inv.Value.AssetID;
929 continue;
930 }
931 } 938 }
932 } 939 }
940 m_host.TaskInventory.LockItemsForRead(false);
933 if (animID == UUID.Zero) 941 if (animID == UUID.Zero)
934 target.Animator.AddAnimation(animation, m_host.UUID); 942 target.Animator.AddAnimation(animation, m_host.UUID);
935 else 943 else
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
970 else 978 else
971 animID = UUID.Zero; 979 animID = UUID.Zero;
972 } 980 }
981 m_host.TaskInventory.LockItemsForRead(false);
973 982
974 if (animID == UUID.Zero) 983 if (animID == UUID.Zero)
975 target.Animator.RemoveAnimation(animation); 984 target.Animator.RemoveAnimation(animation);
@@ -1808,6 +1817,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1808 1817
1809 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1818 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1810 { 1819 {
1820 m_host.TaskInventory.LockItemsForRead(true);
1811 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1821 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1812 { 1822 {
1813 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1823 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1815,6 +1825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1815 assetID = item.AssetID; 1825 assetID = item.AssetID;
1816 } 1826 }
1817 } 1827 }
1828 m_host.TaskInventory.LockItemsForRead(false);
1818 } 1829 }
1819 1830
1820 if (assetID == UUID.Zero) 1831 if (assetID == UUID.Zero)
@@ -2300,7 +2311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2300 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2311 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2301 m_host.AddScriptLPS(1); 2312 m_host.AddScriptLPS(1);
2302 2313
2303 return NpcCreate(firstname, lastname, position, notecard, false, false); 2314 return NpcCreate(firstname, lastname, position, notecard, true, false);
2304 } 2315 }
2305 2316
2306 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2317 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2311,24 +2322,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2311 return NpcCreate( 2322 return NpcCreate(
2312 firstname, lastname, position, notecard, 2323 firstname, lastname, position, notecard,
2313 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2324 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2314 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2325 false);
2326// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2315 } 2327 }
2316 2328
2317 private LSL_Key NpcCreate( 2329 private LSL_Key NpcCreate(
2318 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2330 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2319 { 2331 {
2332 if (!owned)
2333 OSSLError("Unowned NPCs are unsupported");
2334
2335 string groupTitle = String.Empty;
2336
2337 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2338 return new LSL_Key(UUID.Zero.ToString());
2339
2340 if (firstname != String.Empty || lastname != String.Empty)
2341 {
2342 if (firstname != "Shown outfit:")
2343 groupTitle = "- NPC -";
2344 }
2345
2320 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2346 INPCModule module = World.RequestModuleInterface<INPCModule>();
2321 if (module != null) 2347 if (module != null)
2322 { 2348 {
2323 AvatarAppearance appearance = null; 2349 AvatarAppearance appearance = null;
2324 2350
2325 UUID id; 2351// UUID id;
2326 if (UUID.TryParse(notecard, out id)) 2352// if (UUID.TryParse(notecard, out id))
2327 { 2353// {
2328 ScenePresence clonePresence = World.GetScenePresence(id); 2354// ScenePresence clonePresence = World.GetScenePresence(id);
2329 if (clonePresence != null) 2355// if (clonePresence != null)
2330 appearance = clonePresence.Appearance; 2356// appearance = clonePresence.Appearance;
2331 } 2357// }
2332 2358
2333 if (appearance == null) 2359 if (appearance == null)
2334 { 2360 {
@@ -2336,9 +2362,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2336 2362
2337 if (appearanceSerialized != null) 2363 if (appearanceSerialized != null)
2338 { 2364 {
2339 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2365 try
2340 appearance = new AvatarAppearance(); 2366 {
2341 appearance.Unpack(appearanceOsd); 2367 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2368 appearance = new AvatarAppearance();
2369 appearance.Unpack(appearanceOsd);
2370 }
2371 catch
2372 {
2373 return UUID.Zero.ToString();
2374 }
2342 } 2375 }
2343 } 2376 }
2344 2377
@@ -2356,6 +2389,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2356 World, 2389 World,
2357 appearance); 2390 appearance);
2358 2391
2392 ScenePresence sp;
2393 if (World.TryGetScenePresence(x, out sp))
2394 {
2395 sp.Grouptitle = groupTitle;
2396 sp.SendAvatarDataToAllAgents();
2397 }
2359 return new LSL_Key(x.ToString()); 2398 return new LSL_Key(x.ToString());
2360 } 2399 }
2361 2400
@@ -2655,16 +2694,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2655 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2694 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2656 m_host.AddScriptLPS(1); 2695 m_host.AddScriptLPS(1);
2657 2696
2658 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2697 ManualResetEvent ev = new ManualResetEvent(false);
2659 if (module != null)
2660 {
2661 UUID npcId = new UUID(npc.m_string);
2662 2698
2663 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2699 Util.FireAndForget(delegate(object x) {
2664 return; 2700 try
2701 {
2702 INPCModule module = World.RequestModuleInterface<INPCModule>();
2703 if (module != null)
2704 {
2705 UUID npcId = new UUID(npc.m_string);
2665 2706
2666 module.DeleteNPC(npcId, World); 2707 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2667 } 2708 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2709 {
2710 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2711 return;
2712 }
2713
2714 module.DeleteNPC(npcId, World);
2715 }
2716 }
2717 finally
2718 {
2719 ev.Set();
2720 }
2721 });
2722 ev.WaitOne();
2668 } 2723 }
2669 2724
2670 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2725 public void osNpcPlayAnimation(LSL_Key npc, string animation)
@@ -3549,6 +3604,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3549 if (m_UrlModule != null) 3604 if (m_UrlModule != null)
3550 m_UrlModule.HttpContentType(new UUID(id),type); 3605 m_UrlModule.HttpContentType(new UUID(id),type);
3551 } 3606 }
3607
3552 /// Shout an error if the object owner did not grant the script the specified permissions. 3608 /// Shout an error if the object owner did not grant the script the specified permissions.
3553 /// </summary> 3609 /// </summary>
3554 /// <param name="perms"></param> 3610 /// <param name="perms"></param>
@@ -3636,4 +3692,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3636 DropAttachmentAt(false, pos, rot); 3692 DropAttachmentAt(false, pos, rot);
3637 } 3693 }
3638 } 3694 }
3639} \ No newline at end of file 3695}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 24cceea..4dd795d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
70 private const int AGENT = 1; 70 private const int AGENT = 1;
71 private const int AGENT_BY_USERNAME = 0x10; 71 private const int AGENT_BY_USERNAME = 0x10;
72 private const int NPC = 0x20; 72 private const int NPC = 0x20;
73 private const int OS_NPC = 0x01000000;
74 private const int ACTIVE = 2; 73 private const int ACTIVE = 2;
75 private const int PASSIVE = 4; 74 private const int PASSIVE = 4;
76 private const int SCRIPTED = 8; 75 private const int SCRIPTED = 8;
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
235 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 234 List<SensedEntity> sensedEntities = new List<SensedEntity>();
236 235
237 // Is the sensor type is AGENT and not SCRIPTED then include agents 236 // Is the sensor type is AGENT and not SCRIPTED then include agents
238 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 237 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
239 { 238 {
240 sensedEntities.AddRange(doAgentSensor(ts)); 239 sensedEntities.AddRange(doAgentSensor(ts));
241 } 240 }
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
334 float dy; 333 float dy;
335 float dz; 334 float dz;
336 335
337 Quaternion q = SensePoint.GetWorldRotation(); 336// Quaternion q = SensePoint.RotationOffset;
337 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
338 if (SensePoint.ParentGroup.IsAttachment) 338 if (SensePoint.ParentGroup.IsAttachment)
339 { 339 {
340 // In attachments, rotate the sensor cone with the 340 // In attachments, rotate the sensor cone with the
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
348 // Position of a sensor in a child prim attached to an avatar 348 // Position of a sensor in a child prim attached to an avatar
349 // will be still wrong. 349 // will be still wrong.
350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
351 q = avatar.Rotation * q; 351 fromRegionPos = avatar.AbsolutePosition;
352 q = avatar.Rotation;
352 } 353 }
353 354
354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
475 // Position of a sensor in a child prim attached to an avatar 476 // Position of a sensor in a child prim attached to an avatar
476 // will be still wrong. 477 // will be still wrong.
477 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 478 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
478 q = avatar.Rotation * q; 479 if (avatar == null)
480 return sensedEntities;
481 fromRegionPos = avatar.AbsolutePosition;
482 q = avatar.Rotation;
479 } 483 }
480 484
481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
491// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 495// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
492// presence.Name, presence.PresenceType, ts.name, ts.type); 496// presence.Name, presence.PresenceType, ts.name, ts.type);
493 497
494 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 498 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
495 { 499 {
496 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 500 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
497 if (npcData == null || !npcData.SenseAsAgent) 501 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index bc63030..9ee6946 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 118 if (Timers.Count == 0)
119 return; 119 return;
120 120
121 Dictionary<string, TimerClass>.ValueCollection tvals;
121 lock (TimerListLock) 122 lock (TimerListLock)
122 { 123 {
123 // Go through all timers 124 // Go through all timers
124 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 125 tvals = Timers.Values;
125 foreach (TimerClass ts in tvals) 126 }
127
128 foreach (TimerClass ts in tvals)
129 {
130 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks)
126 { 132 {
127 // Time has passed? 133 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
128 if (ts.next < DateTime.Now.Ticks) 134 // Add it to queue
129 { 135 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
130 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 136 new EventParams("timer", new Object[0],
131 // Add it to queue 137 new DetectParams[0]));
132 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 138 // set next interval
133 new EventParams("timer", new Object[0], 139
134 new DetectParams[0])); 140 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 // set next interval 141 ts.next = DateTime.Now.Ticks + ts.interval;
136
137 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
138 ts.next = DateTime.Now.Ticks + ts.interval;
139 }
140 } 142 }
141 } 143 }
142 } 144 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index e97ff9d..05c20f9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 LSL_Integer llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
212 LSL_String llTransferLindenDollars(string destination, int amount);
211 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
212 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
213 LSL_Vector llGroundContour(LSL_Vector offset); 215 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
330 void llSensorRemove(); 332 void llSensorRemove();
331 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
332 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
333 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
334 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
335 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
355 void llSetParcelMusicURL(string url); 358 void llSetParcelMusicURL(string url);
356 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 359 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
357 void llSetPos(LSL_Vector pos); 360 void llSetPos(LSL_Vector pos);
361 LSL_Integer llSetRegionPos(LSL_Vector pos);
358 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 362 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
359 void llSetPrimitiveParams(LSL_List rules); 363 void llSetPrimitiveParams(LSL_List rules);
360 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 364 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
361 void llSetPrimURL(string url); 365 void llSetPrimURL(string url);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
363 void llSetRemoteScriptAccessPin(int pin); 366 void llSetRemoteScriptAccessPin(int pin);
364 void llSetRot(LSL_Rotation rot); 367 void llSetRot(LSL_Rotation rot);
365 void llSetScale(LSL_Vector scale); 368 void llSetScale(LSL_Vector scale);
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
379 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 382 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
380 void llSetVehicleType(int type); 383 void llSetVehicleType(int type);
381 void llSetVehicleVectorParam(int param, LSL_Vector vec); 384 void llSetVehicleVectorParam(int param, LSL_Vector vec);
385 void llSetVelocity(LSL_Vector velocity, int local);
382 void llShout(int channelID, string text); 386 void llShout(int channelID, string text);
383 LSL_Float llSin(double f); 387 LSL_Float llSin(double f);
384 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 388 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
422 LSL_Vector llWind(LSL_Vector offset); 426 LSL_Vector llWind(LSL_Vector offset);
423 LSL_String llXorBase64Strings(string str1, string str2); 427 LSL_String llXorBase64Strings(string str1, string str2);
424 LSL_String llXorBase64StringsCorrect(string str1, string str2); 428 LSL_String llXorBase64StringsCorrect(string str1, string str2);
425 void print(string str); 429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
426 431
427 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
433 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
428 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 434 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
429 } 435 }
430} 436}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 93188c9..b1fbed5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 60a7e14..c788407 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
338 public const int CHANGED_MEDIA = 2048; 338 public const int CHANGED_MEDIA = 2048;
339 public const int CHANGED_ANIMATION = 16384; 339 public const int CHANGED_ANIMATION = 16384;
340 public const int CHANGED_POSITION = 32768;
340 public const int TYPE_INVALID = 0; 341 public const int TYPE_INVALID = 0;
341 public const int TYPE_INTEGER = 1; 342 public const int TYPE_INTEGER = 1;
342 public const int TYPE_FLOAT = 2; 343 public const int TYPE_FLOAT = 2;
@@ -642,6 +643,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
642 public const int PRIM_MEDIA_PERM_OWNER = 1; 643 public const int PRIM_MEDIA_PERM_OWNER = 1;
643 public const int PRIM_MEDIA_PERM_GROUP = 2; 644 public const int PRIM_MEDIA_PERM_GROUP = 2;
644 public const int PRIM_MEDIA_PERM_ANYONE = 4; 645 public const int PRIM_MEDIA_PERM_ANYONE = 4;
646
647 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
648 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
649 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
650 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
651
652 public const int PRIM_PHYSICS_MATERIAL = 31;
653 public const int DENSITY = 1;
654 public const int FRICTION = 2;
655 public const int RESTITUTION = 4;
656 public const int GRAVITY_MULTIPLIER = 8;
645 657
646 // extra constants for llSetPrimMediaParams 658 // extra constants for llSetPrimMediaParams
647 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 659 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
@@ -714,6 +726,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
714 726
715 public static readonly LSLInteger RCERR_UNKNOWN = -1; 727 public static readonly LSLInteger RCERR_UNKNOWN = -1;
716 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 728 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
717 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 729 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
730
731 public const int KFM_MODE = 1;
732 public const int KFM_LOOP = 1;
733 public const int KFM_REVERSE = 3;
734 public const int KFM_FORWARD = 0;
735 public const int KFM_PING_PONG = 2;
736 public const int KFM_DATA = 2;
737 public const int KFM_TRANSLATION = 2;
738 public const int KFM_ROTATION = 1;
739 public const int KFM_COMMAND = 0;
740 public const int KFM_CMD_PLAY = 0;
741 public const int KFM_CMD_STOP = 1;
742 public const int KFM_CMD_PAUSE = 2;
718 } 743 }
719} 744}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index c457880..89b6eff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 return m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
884 public LSL_String llTransferLindenDollars(string destination, int amount)
885 {
886 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
887 }
888
877 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 889 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
878 { 890 {
879 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 891 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1483 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1484 } 1496 }
1485 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1486 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1487 { 1504 {
1488 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1603 m_LSL_Functions.llSetPos(pos); 1620 m_LSL_Functions.llSetPos(pos);
1604 } 1621 }
1605 1622
1623 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1624 {
1625 return m_LSL_Functions.llSetRegionPos(pos);
1626 }
1627
1606 public void llSetPrimitiveParams(LSL_List rules) 1628 public void llSetPrimitiveParams(LSL_List rules)
1607 { 1629 {
1608 m_LSL_Functions.llSetPrimitiveParams(rules); 1630 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1618 m_LSL_Functions.llSetPrimURL(url); 1640 m_LSL_Functions.llSetPrimURL(url);
1619 } 1641 }
1620 1642
1621 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1622 {
1623 return m_LSL_Functions.llSetRegionPos(pos);
1624 }
1625
1626 public void llSetRemoteScriptAccessPin(int pin) 1643 public void llSetRemoteScriptAccessPin(int pin)
1627 { 1644 {
1628 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1645 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1718 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1735 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1719 } 1736 }
1720 1737
1738 public void llSetVelocity(LSL_Vector velocity, int local)
1739 {
1740 m_LSL_Functions.llSetVelocity(velocity, local);
1741 }
1742
1721 public void llShout(int channelID, string text) 1743 public void llShout(int channelID, string text)
1722 { 1744 {
1723 m_LSL_Functions.llShout(channelID, text); 1745 m_LSL_Functions.llShout(channelID, text);
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1968 return m_LSL_Functions.llClearLinkMedia(link, face); 1990 return m_LSL_Functions.llClearLinkMedia(link, face);
1969 } 1991 }
1970 1992
1971 public void print(string str) 1993 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1994 {
1995 return m_LSL_Functions.llGetLinkNumberOfSides(link);
1996 }
1997
1998 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
1999 {
2000 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2001 }
2002
2003 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1972 { 2004 {
1973 m_LSL_Functions.print(str); 2005 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1974 } 2006 }
1975 } 2007 }
1976} 2008}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 5a58f73..22804f5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 Type = 0; 103 Type = 0;
103 Velocity = new LSL_Types.Vector3(); 104 Velocity = new LSL_Types.Vector3();
104 initializeSurfaceTouch(); 105 initializeSurfaceTouch();
106 Country = String.Empty;
105 } 107 }
106 108
107 public UUID Key; 109 public UUID Key;
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
133 private int touchFace; 135 private int touchFace;
134 public int TouchFace { get { return touchFace; } } 136 public int TouchFace { get { return touchFace; } }
135 137
138 public string Country;
139
136 // This can be done in two places including the constructor 140 // This can be done in two places including the constructor
137 // so be carefull what gets added here 141 // so be carefull what gets added here
138 private void initializeSurfaceTouch() 142 private void initializeSurfaceTouch()
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
180 return; 184 return;
181 185
182 Name = presence.Firstname + " " + presence.Lastname; 186 Name = presence.Firstname + " " + presence.Lastname;
187 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
188 if (account != null)
189 Country = account.UserCountry;
190
183 Owner = Key; 191 Owner = Key;
184 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 192 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
185 Rotation = new LSL_Types.Quaternion( 193 Rotation = new LSL_Types.Quaternion(
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
189 presence.Rotation.W); 197 presence.Rotation.W);
190 Velocity = new LSL_Types.Vector3(presence.Velocity); 198 Velocity = new LSL_Types.Vector3(presence.Velocity);
191 199
192 if (presence.PresenceType != PresenceType.Npc) 200 Type = 0x01; // Avatar
193 { 201 if (presence.PresenceType == PresenceType.Npc)
194 Type = AGENT; 202 Type = 0x20;
195 } 203
196 else 204 // Cope Impl. We don't use OS_NPC.
197 { 205 //if (presence.PresenceType != PresenceType.Npc)
198 Type = OS_NPC; 206 //{
199 207 // Type = AGENT;
200 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 208 //}
201 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 209 //else
202 210 //{
203 if (npcData.SenseAsAgent) 211 // Type = OS_NPC;
204 { 212
205 Type |= AGENT; 213 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
206 } 214 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
207 } 215
216 // if (npcData.SenseAsAgent)
217 // {
218 // Type |= AGENT;
219 // }
220 //}
208 221
209 if (presence.Velocity != Vector3.Zero) 222 if (presence.Velocity != Vector3.Zero)
210 Type |= ACTIVE; 223 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 5793cc9..771db0c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
219 220
220 if (part != null) 221 if (part != null)
221 { 222 {
222 lock (part.TaskInventory) 223 part.TaskInventory.LockItemsForRead(true);
224 if (part.TaskInventory.ContainsKey(ItemID))
223 { 225 {
224 if (part.TaskInventory.ContainsKey(ItemID)) 226 ScriptTask = part.TaskInventory[ItemID];
225 {
226 ScriptTask = part.TaskInventory[ItemID];
227 }
228 } 227 }
228 part.TaskInventory.LockItemsForRead(false);
229 } 229 }
230 230
231 ApiManager am = new ApiManager(); 231 ApiManager am = new ApiManager();
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
417 { 417 {
418 int permsMask; 418 int permsMask;
419 UUID permsGranter; 419 UUID permsGranter;
420 lock (part.TaskInventory) 420 part.TaskInventory.LockItemsForRead(true);
421 if (!part.TaskInventory.ContainsKey(ItemID))
421 { 422 {
422 if (!part.TaskInventory.ContainsKey(ItemID)) 423 part.TaskInventory.LockItemsForRead(false);
423 return; 424 return;
424
425 permsGranter = part.TaskInventory[ItemID].PermsGranter;
426 permsMask = part.TaskInventory[ItemID].PermsMask;
427 } 425 }
426 permsGranter = part.TaskInventory[ItemID].PermsGranter;
427 permsMask = part.TaskInventory[ItemID].PermsMask;
428 part.TaskInventory.LockItemsForRead(false);
428 429
429 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 430 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
430 { 431 {
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
552 return true; 553 return true;
553 } 554 }
554 555
556 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
555 public void SetState(string state) 557 public void SetState(string state)
556 { 558 {
557 if (state == State) 559 if (state == State)
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
563 new DetectParams[0])); 565 new DetectParams[0]));
564 PostEvent(new EventParams("state_entry", new Object[0], 566 PostEvent(new EventParams("state_entry", new Object[0],
565 new DetectParams[0])); 567 new DetectParams[0]));
566 568
567 throw new EventAbortException(); 569 throw new EventAbortException();
568 } 570 }
569 571
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
653 /// <returns></returns> 655 /// <returns></returns>
654 public object EventProcessor() 656 public object EventProcessor()
655 { 657 {
658 EventParams data = null;
656 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 659 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
657 if (!Running) 660 if (!Running)
658 return 0; 661 return 0;
659 662
660 lock (m_Script)
661 {
662// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 663// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
663 664
664 if (Suspended) 665 if (Suspended)
665 return 0; 666 return 0;
666
667 EventParams data = null;
668 667
669 lock (EventQueue) 668 lock (EventQueue)
669 {
670 data = (EventParams) EventQueue.Dequeue();
671 if (data == null) // Shouldn't happen
670 { 672 {
671 data = (EventParams)EventQueue.Dequeue(); 673 if (EventQueue.Count > 0 && Running && !ShuttingDown)
672 if (data == null) // Shouldn't happen
673 { 674 {
674 if (EventQueue.Count > 0 && Running && !ShuttingDown) 675 m_CurrentWorkItem = Engine.QueueEventHandler(this);
675 {
676 m_CurrentWorkItem = Engine.QueueEventHandler(this);
677 }
678 else
679 {
680 m_CurrentWorkItem = null;
681 }
682 return 0;
683 } 676 }
684 677 else
685 if (data.EventName == "timer")
686 m_TimerQueued = false;
687 if (data.EventName == "control")
688 { 678 {
689 if (m_ControlEventsInQueue > 0) 679 m_CurrentWorkItem = null;
690 m_ControlEventsInQueue--;
691 } 680 }
692 if (data.EventName == "collision") 681 return 0;
693 m_CollisionInQueue = false;
694 } 682 }
683
684 if (data.EventName == "timer")
685 m_TimerQueued = false;
686 if (data.EventName == "control")
687 {
688 if (m_ControlEventsInQueue > 0)
689 m_ControlEventsInQueue--;
690 }
691 if (data.EventName == "collision")
692 m_CollisionInQueue = false;
693 }
694
695 lock(m_Script)
696 {
695 697
696// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); 698// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
697 699
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
846 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 848 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
847 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 849 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
848 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 850 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
851 part.CollisionSound = UUID.Zero;
849 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 852 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
850 EventQueue.Clear(); 853 EventQueue.Clear();
851 m_Script.ResetVars(); 854 m_Script.ResetVars();
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
860 new Object[0], new DetectParams[0])); 863 new Object[0], new DetectParams[0]));
861 } 864 }
862 865
866 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
863 public void ApiResetScript() 867 public void ApiResetScript()
864 { 868 {
865 // bool running = Running; 869 // bool running = Running;
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
871 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 875 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
872 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 876 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
873 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 877 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
878 part.CollisionSound = UUID.Zero;
874 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 879 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
875 880
876 EventQueue.Clear(); 881 EventQueue.Clear();
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
891 896
892 public Dictionary<string, object> GetVars() 897 public Dictionary<string, object> GetVars()
893 { 898 {
894 if (m_Script != null) 899 return m_Script.GetVars();
895 return m_Script.GetVars();
896 else
897 return new Dictionary<string, object>();
898 } 900 }
899 901
900 public void SetVars(Dictionary<string, object> vars) 902 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index fcb98a5..c9c4753 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 105 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 106 return s;
107 } 107 }
108 108
109 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
110 { 110 {
111 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 111 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 112 return new LSLString(s);
113 } 113 }
114 114
115 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
116 { 116 {
117 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 117 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 118 return s;
119 } 119 }
120 120
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
389 389
390 public override string ToString() 390 public override string ToString()
391 { 391 {
392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
393 return st; 393 return st;
394 } 394 }
395 395
396 public static explicit operator string(Quaternion r) 396 public static explicit operator string(Quaternion r)
397 { 397 {
398 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 398 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
399 return s; 399 return s;
400 } 400 }
401 401
402 public static explicit operator LSLString(Quaternion r) 402 public static explicit operator LSLString(Quaternion r)
403 { 403 {
404 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 404 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
405 return new LSLString(s); 405 return new LSLString(s);
406 } 406 }
407 407
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
521 size += 64; 521 size += 64;
522 else if (o is int) 522 else if (o is int)
523 size += 4; 523 size += 4;
524 else if (o is uint)
525 size += 4;
524 else if (o is string) 526 else if (o is string)
525 size += ((string)o).Length; 527 size += ((string)o).Length;
526 else if (o is float) 528 else if (o is float)
@@ -686,24 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
686 688
687 public static bool operator ==(list a, list b) 689 public static bool operator ==(list a, list b)
688 { 690 {
689 int la = -1; 691 int la = a.Length;
690 int lb = -1; 692 int lb = b.Length;
691 try { la = a.Length; }
692 catch (NullReferenceException) { }
693 try { lb = b.Length; }
694 catch (NullReferenceException) { }
695 693
696 return la == lb; 694 return la == lb;
697 } 695 }
698 696
699 public static bool operator !=(list a, list b) 697 public static bool operator !=(list a, list b)
700 { 698 {
701 int la = -1; 699 int la = a.Length;
702 int lb = -1; 700 int lb = b.Length;
703 try { la = a.Length; }
704 catch (NullReferenceException) { }
705 try {lb = b.Length;}
706 catch (NullReferenceException) { }
707 701
708 return la != lb; 702 return la != lb;
709 } 703 }
@@ -937,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
937 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 931 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
938 } 932 }
939 933
940 if (ascending == 0) 934 if (ascending != 1)
941 { 935 {
942 ret = 0 - ret; 936 ret = 0 - ret;
943 } 937 }
@@ -970,6 +964,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
970 stride = 1; 964 stride = 1;
971 } 965 }
972 966
967 if ((Data.Length % stride) != 0)
968 return new list(ret);
969
973 // we can optimize here in the case where stride == 1 and the list 970 // we can optimize here in the case where stride == 1 and the list
974 // consists of homogeneous types 971 // consists of homogeneous types
975 972
@@ -989,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
989 if (homogeneous) 986 if (homogeneous)
990 { 987 {
991 Array.Sort(ret, new HomogeneousComparer()); 988 Array.Sort(ret, new HomogeneousComparer());
992 if (ascending == 0) 989 if (ascending != 1)
993 { 990 {
994 Array.Reverse(ret); 991 Array.Reverse(ret);
995 } 992 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 0460f22..9f05666 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Reflection; 34using System.Reflection;
@@ -128,6 +129,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
128 private Dictionary<UUID, IScriptInstance> m_Scripts = 129 private Dictionary<UUID, IScriptInstance> m_Scripts =
129 new Dictionary<UUID, IScriptInstance>(); 130 new Dictionary<UUID, IScriptInstance>();
130 131
132 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
133
131 // Maps the asset ID to the assembly 134 // Maps the asset ID to the assembly
132 135
133 private Dictionary<UUID, string> m_Assemblies = 136 private Dictionary<UUID, string> m_Assemblies =
@@ -150,6 +153,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
150 IWorkItemResult m_CurrentCompile = null; 153 IWorkItemResult m_CurrentCompile = null;
151 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 154 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
152 155
156 private void lockScriptsForRead(bool locked)
157 {
158 if (locked)
159 {
160 if (m_scriptsLock.RecursiveReadCount > 0)
161 {
162 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
163 m_scriptsLock.ExitReadLock();
164 }
165 if (m_scriptsLock.RecursiveWriteCount > 0)
166 {
167 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
168 m_scriptsLock.ExitWriteLock();
169 }
170
171 while (!m_scriptsLock.TryEnterReadLock(60000))
172 {
173 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
174 if (m_scriptsLock.IsWriteLockHeld)
175 {
176 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
177 }
178 }
179 }
180 else
181 {
182 if (m_scriptsLock.RecursiveReadCount > 0)
183 {
184 m_scriptsLock.ExitReadLock();
185 }
186 }
187 }
188 private void lockScriptsForWrite(bool locked)
189 {
190 if (locked)
191 {
192 if (m_scriptsLock.RecursiveReadCount > 0)
193 {
194 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
195 m_scriptsLock.ExitReadLock();
196 }
197 if (m_scriptsLock.RecursiveWriteCount > 0)
198 {
199 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
200 m_scriptsLock.ExitWriteLock();
201 }
202
203 while (!m_scriptsLock.TryEnterWriteLock(60000))
204 {
205 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
206 if (m_scriptsLock.IsWriteLockHeld)
207 {
208 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
209 }
210 }
211 }
212 else
213 {
214 if (m_scriptsLock.RecursiveWriteCount > 0)
215 {
216 m_scriptsLock.ExitWriteLock();
217 }
218 }
219 }
220
153 public string ScriptEngineName 221 public string ScriptEngineName
154 { 222 {
155 get { return "XEngine"; } 223 get { return "XEngine"; }
@@ -576,64 +644,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine
576 { 644 {
577 if (!m_Enabled) 645 if (!m_Enabled)
578 return; 646 return;
647 lockScriptsForRead(true);
579 648
580 lock (m_Scripts) 649 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
581 {
582 m_log.InfoFormat(
583 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
584 650
585 foreach (IScriptInstance instance in m_Scripts.Values) 651// foreach (IScriptInstance instance in m_Scripts.Values)
652 foreach (IScriptInstance instance in instancesToDel)
653 {
654 // Force a final state save
655 //
656 if (m_Assemblies.ContainsKey(instance.AssetID))
586 { 657 {
587 // Force a final state save 658 string assembly = m_Assemblies[instance.AssetID];
588 //
589 if (m_Assemblies.ContainsKey(instance.AssetID))
590 {
591 string assembly = m_Assemblies[instance.AssetID];
592 659
593 try 660 try
594 { 661 {
595 instance.SaveState(assembly); 662 instance.SaveState(assembly);
596 }
597 catch (Exception e)
598 {
599 m_log.Error(
600 string.Format(
601 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
602 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
603 , e);
604 }
605 } 663 }
664 catch (Exception e)
665 {
666 m_log.Error(
667 string.Format(
668 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
669 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
670 , e);
671 }
672 }
606 673
607 // Clear the event queue and abort the instance thread 674 // Clear the event queue and abort the instance thread
608 // 675 //
609 instance.ClearQueue(); 676 instance.ClearQueue();
610 instance.Stop(0); 677 instance.Stop(0);
611 678
612 // Release events, timer, etc 679 // Release events, timer, etc
613 // 680 //
614 instance.DestroyScriptInstance(); 681 instance.DestroyScriptInstance();
615 682
616 // Unload scripts and app domains. 683 // Unload scripts and app domains
617 // Must be done explicitly because they have infinite 684 // Must be done explicitly because they have infinite
618 // lifetime. 685 // lifetime
619 // However, don't bother to do this if the simulator is shutting 686 //
620 // down since it takes a long time with many scripts. 687// if (!m_SimulatorShuttingDown)
621 if (!m_SimulatorShuttingDown) 688 {
689 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
690 if (m_DomainScripts[instance.AppDomain].Count == 0)
622 { 691 {
623 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 692 m_DomainScripts.Remove(instance.AppDomain);
624 if (m_DomainScripts[instance.AppDomain].Count == 0) 693 UnloadAppDomain(instance.AppDomain);
625 {
626 m_DomainScripts.Remove(instance.AppDomain);
627 UnloadAppDomain(instance.AppDomain);
628 }
629 } 694 }
630 } 695 }
631 696
632 m_Scripts.Clear(); 697// m_Scripts.Clear();
633 m_PrimObjects.Clear(); 698// m_PrimObjects.Clear();
634 m_Assemblies.Clear(); 699// m_Assemblies.Clear();
635 m_DomainScripts.Clear(); 700// m_DomainScripts.Clear();
636 } 701 }
702 lockScriptsForRead(false);
703 lockScriptsForWrite(true);
704 m_Scripts.Clear();
705 lockScriptsForWrite(false);
706 m_PrimObjects.Clear();
707 m_Assemblies.Clear();
708 m_DomainScripts.Clear();
709
637 lock (m_ScriptEngines) 710 lock (m_ScriptEngines)
638 { 711 {
639 m_ScriptEngines.Remove(this); 712 m_ScriptEngines.Remove(this);
@@ -702,22 +775,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
702 775
703 List<IScriptInstance> instances = new List<IScriptInstance>(); 776 List<IScriptInstance> instances = new List<IScriptInstance>();
704 777
705 lock (m_Scripts) 778 lockScriptsForRead(true);
706 { 779 foreach (IScriptInstance instance in m_Scripts.Values)
707 foreach (IScriptInstance instance in m_Scripts.Values)
708 instances.Add(instance); 780 instances.Add(instance);
709 } 781 lockScriptsForRead(false);
710 782
711 foreach (IScriptInstance i in instances) 783 foreach (IScriptInstance i in instances)
712 { 784 {
713 string assembly = String.Empty; 785 string assembly = String.Empty;
714 786
715 lock (m_Scripts) 787
716 {
717 if (!m_Assemblies.ContainsKey(i.AssetID)) 788 if (!m_Assemblies.ContainsKey(i.AssetID))
718 continue; 789 continue;
719 assembly = m_Assemblies[i.AssetID]; 790 assembly = m_Assemblies[i.AssetID];
720 } 791
721 792
722 try 793 try
723 { 794 {
@@ -1119,96 +1190,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1119 } 1190 }
1120 1191
1121 ScriptInstance instance = null; 1192 ScriptInstance instance = null;
1122 lock (m_Scripts) 1193 // Create the object record
1194 lockScriptsForRead(true);
1195 if ((!m_Scripts.ContainsKey(itemID)) ||
1196 (m_Scripts[itemID].AssetID != assetID))
1123 { 1197 {
1124 // Create the object record 1198 lockScriptsForRead(false);
1125 if ((!m_Scripts.ContainsKey(itemID)) ||
1126 (m_Scripts[itemID].AssetID != assetID))
1127 {
1128 UUID appDomain = assetID;
1129 1199
1130 if (part.ParentGroup.IsAttachment) 1200 UUID appDomain = assetID;
1131 appDomain = part.ParentGroup.RootPart.UUID;
1132 1201
1133 if (!m_AppDomains.ContainsKey(appDomain)) 1202 if (part.ParentGroup.IsAttachment)
1134 { 1203 appDomain = part.ParentGroup.RootPart.UUID;
1135 try
1136 {
1137 AppDomainSetup appSetup = new AppDomainSetup();
1138 appSetup.PrivateBinPath = Path.Combine(
1139 m_ScriptEnginesPath,
1140 m_Scene.RegionInfo.RegionID.ToString());
1141 1204
1142 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1205 if (!m_AppDomains.ContainsKey(appDomain))
1143 Evidence evidence = new Evidence(baseEvidence); 1206 {
1207 try
1208 {
1209 AppDomainSetup appSetup = new AppDomainSetup();
1210 appSetup.PrivateBinPath = Path.Combine(
1211 m_ScriptEnginesPath,
1212 m_Scene.RegionInfo.RegionID.ToString());
1144 1213
1145 AppDomain sandbox; 1214 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1146 if (m_AppDomainLoading) 1215 Evidence evidence = new Evidence(baseEvidence);
1147 {
1148 sandbox = AppDomain.CreateDomain(
1149 m_Scene.RegionInfo.RegionID.ToString(),
1150 evidence, appSetup);
1151 sandbox.AssemblyResolve +=
1152 new ResolveEventHandler(
1153 AssemblyResolver.OnAssemblyResolve);
1154 }
1155 else
1156 {
1157 sandbox = AppDomain.CurrentDomain;
1158 }
1159
1160 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1161 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1162 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1163 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1164 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1165 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1166 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1167
1168 m_AppDomains[appDomain] = sandbox;
1169 1216
1170 m_DomainScripts[appDomain] = new List<UUID>(); 1217 AppDomain sandbox;
1218 if (m_AppDomainLoading)
1219 {
1220 sandbox = AppDomain.CreateDomain(
1221 m_Scene.RegionInfo.RegionID.ToString(),
1222 evidence, appSetup);
1223 m_AppDomains[appDomain].AssemblyResolve +=
1224 new ResolveEventHandler(
1225 AssemblyResolver.OnAssemblyResolve);
1171 } 1226 }
1172 catch (Exception e) 1227 else
1173 { 1228 {
1174 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1229 sandbox = AppDomain.CurrentDomain;
1175 m_ScriptErrorMessage += "Exception creating app domain:\n";
1176 m_ScriptFailCount++;
1177 lock (m_AddingAssemblies)
1178 {
1179 m_AddingAssemblies[assembly]--;
1180 }
1181 return false;
1182 } 1230 }
1183 }
1184 m_DomainScripts[appDomain].Add(itemID);
1185
1186 instance = new ScriptInstance(this, part,
1187 itemID, assetID, assembly,
1188 m_AppDomains[appDomain],
1189 part.ParentGroup.RootPart.Name,
1190 item.Name, startParam, postOnRez,
1191 stateSource, m_MaxScriptQueue);
1192
1193// if (DebugLevel >= 1)
1194// m_log.DebugFormat(
1195// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1196// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1197// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1198 1231
1199 if (presence != null) 1232 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1233 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1234 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1235 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1236 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1237 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1238 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1239
1240 m_AppDomains[appDomain] = sandbox;
1241
1242 m_DomainScripts[appDomain] = new List<UUID>();
1243 }
1244 catch (Exception e)
1200 { 1245 {
1201 ShowScriptSaveResponse(item.OwnerID, 1246 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1202 assetID, "Compile successful", true); 1247 m_ScriptErrorMessage += "Exception creating app domain:\n";
1248 m_ScriptFailCount++;
1249 lock (m_AddingAssemblies)
1250 {
1251 m_AddingAssemblies[assembly]--;
1252 }
1253 return false;
1203 } 1254 }
1255 }
1256 m_DomainScripts[appDomain].Add(itemID);
1257
1258 instance = new ScriptInstance(this, part,
1259 itemID, assetID, assembly,
1260 m_AppDomains[appDomain],
1261 part.ParentGroup.RootPart.Name,
1262 item.Name, startParam, postOnRez,
1263 stateSource, m_MaxScriptQueue);
1264
1265// m_log.DebugFormat(
1266// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1267// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1268// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1204 1269
1205 instance.AppDomain = appDomain; 1270 if (presence != null)
1206 instance.LineMap = linemap; 1271 {
1207 1272 ShowScriptSaveResponse(item.OwnerID,
1208 m_Scripts[itemID] = instance; 1273 assetID, "Compile successful", true);
1209 } 1274 }
1210 }
1211 1275
1276 instance.AppDomain = appDomain;
1277 instance.LineMap = linemap;
1278 lockScriptsForWrite(true);
1279 m_Scripts[itemID] = instance;
1280 lockScriptsForWrite(false);
1281 }
1282 else
1283 {
1284 lockScriptsForRead(false);
1285 }
1212 lock (m_PrimObjects) 1286 lock (m_PrimObjects)
1213 { 1287 {
1214 if (!m_PrimObjects.ContainsKey(localID)) 1288 if (!m_PrimObjects.ContainsKey(localID))
@@ -1226,7 +1300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1226 m_AddingAssemblies[assembly]--; 1300 m_AddingAssemblies[assembly]--;
1227 } 1301 }
1228 1302
1229 if (instance != null) 1303 if (instance!=null)
1230 instance.Init(); 1304 instance.Init();
1231 1305
1232 bool runIt; 1306 bool runIt;
@@ -1249,18 +1323,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1249 m_CompileDict.Remove(itemID); 1323 m_CompileDict.Remove(itemID);
1250 } 1324 }
1251 1325
1252 IScriptInstance instance = null; 1326 lockScriptsForRead(true);
1253 1327 // Do we even have it?
1254 lock (m_Scripts) 1328 if (!m_Scripts.ContainsKey(itemID))
1255 { 1329 {
1256 // Do we even have it? 1330 // Do we even have it?
1257 if (!m_Scripts.ContainsKey(itemID)) 1331 if (!m_Scripts.ContainsKey(itemID))
1258 return; 1332 return;
1259 1333
1260 instance = m_Scripts[itemID]; 1334 lockScriptsForRead(false);
1335 lockScriptsForWrite(true);
1261 m_Scripts.Remove(itemID); 1336 m_Scripts.Remove(itemID);
1337 lockScriptsForWrite(false);
1338
1339 return;
1262 } 1340 }
1341
1263 1342
1343 IScriptInstance instance=m_Scripts[itemID];
1344 lockScriptsForRead(false);
1345 lockScriptsForWrite(true);
1346 m_Scripts.Remove(itemID);
1347 lockScriptsForWrite(false);
1264 instance.ClearQueue(); 1348 instance.ClearQueue();
1265 1349
1266 // Give the script some time to finish processing its last event. Simply aborting the script thread can 1350 // Give the script some time to finish processing its last event. Simply aborting the script thread can
@@ -1299,8 +1383,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1299 1383
1300 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1384 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1301 if (handlerObjectRemoved != null) 1385 if (handlerObjectRemoved != null)
1302 handlerObjectRemoved(instance.ObjectID); 1386 {
1387 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1388 handlerObjectRemoved(part.UUID);
1389 }
1303 1390
1391 CleanAssemblies();
1392
1304 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1393 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1305 if (handlerScriptRemoved != null) 1394 if (handlerScriptRemoved != null)
1306 handlerScriptRemoved(itemID); 1395 handlerScriptRemoved(itemID);
@@ -1561,12 +1650,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1561 private IScriptInstance GetInstance(UUID itemID) 1650 private IScriptInstance GetInstance(UUID itemID)
1562 { 1651 {
1563 IScriptInstance instance; 1652 IScriptInstance instance;
1564 lock (m_Scripts) 1653 lockScriptsForRead(true);
1654 if (!m_Scripts.ContainsKey(itemID))
1565 { 1655 {
1566 if (!m_Scripts.ContainsKey(itemID)) 1656 lockScriptsForRead(false);
1567 return null; 1657 return null;
1568 instance = m_Scripts[itemID];
1569 } 1658 }
1659 instance = m_Scripts[itemID];
1660 lockScriptsForRead(false);
1570 return instance; 1661 return instance;
1571 } 1662 }
1572 1663
@@ -1590,6 +1681,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1590 return false; 1681 return false;
1591 } 1682 }
1592 1683
1684 [DebuggerNonUserCode]
1593 public void ApiResetScript(UUID itemID) 1685 public void ApiResetScript(UUID itemID)
1594 { 1686 {
1595 IScriptInstance instance = GetInstance(itemID); 1687 IScriptInstance instance = GetInstance(itemID);
@@ -1651,6 +1743,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1651 return UUID.Zero; 1743 return UUID.Zero;
1652 } 1744 }
1653 1745
1746 [DebuggerNonUserCode]
1654 public void SetState(UUID itemID, string newState) 1747 public void SetState(UUID itemID, string newState)
1655 { 1748 {
1656 IScriptInstance instance = GetInstance(itemID); 1749 IScriptInstance instance = GetInstance(itemID);
@@ -1673,11 +1766,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1673 1766
1674 List<IScriptInstance> instances = new List<IScriptInstance>(); 1767 List<IScriptInstance> instances = new List<IScriptInstance>();
1675 1768
1676 lock (m_Scripts) 1769 lockScriptsForRead(true);
1677 { 1770 foreach (IScriptInstance instance in m_Scripts.Values)
1678 foreach (IScriptInstance instance in m_Scripts.Values)
1679 instances.Add(instance); 1771 instances.Add(instance);
1680 } 1772 lockScriptsForRead(false);
1681 1773
1682 foreach (IScriptInstance i in instances) 1774 foreach (IScriptInstance i in instances)
1683 { 1775 {
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
index fb85d1c..4502b7d 100644
--- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32 33
33using Nini.Config; 34using Nini.Config;
34using log4net; 35using log4net;
@@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
70 71
71 class MapServerGetHandler : BaseStreamHandler 72 class MapServerGetHandler : BaseStreamHandler
72 { 73 {
74 public static ManualResetEvent ev = new ManualResetEvent(true);
75
73// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74 77
75 private IMapImageService m_MapService; 78 private IMapImageService m_MapService;
@@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
82 85
83 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 86 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
84 { 87 {
85 byte[] result = new byte[0]; 88 ev.WaitOne();
89 lock (ev)
90 {
91 ev.Reset();
92 }
86 93
94 byte[] result = new byte[0];
87 string format = string.Empty; 95 string format = string.Empty;
88 result = m_MapService.GetMapTile(path.Trim('/'), out format); 96 result = m_MapService.GetMapTile(path.Trim('/'), out format);
89 if (result.Length > 0) 97 if (result.Length > 0)
@@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
100 httpResponse.ContentType = "text/plain"; 108 httpResponse.ContentType = "text/plain";
101 } 109 }
102 110
111 lock (ev)
112 {
113 ev.Set();
114 }
115
103 return result; 116 return result;
104 } 117 }
105 118
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 012b14e..0bd8269 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Server.Handlers.Simulation
100 DoAgentDelete(request, responsedata, agentID, action, regionID); 100 DoAgentDelete(request, responsedata, agentID, action, regionID);
101 return responsedata; 101 return responsedata;
102 } 102 }
103 else if (method.Equals("DELETECHILD"))
104 {
105 DoChildAgentDelete(request, responsedata, agentID, action, regionID);
106 return responsedata;
107 }
103 else if (method.Equals("QUERYACCESS")) 108 else if (method.Equals("QUERYACCESS"))
104 { 109 {
105 DoQueryAccess(request, responsedata, agentID, regionID); 110 DoQueryAccess(request, responsedata, agentID, regionID);
@@ -208,6 +213,24 @@ namespace OpenSim.Server.Handlers.Simulation
208 } 213 }
209 } 214 }
210 215
216 protected void DoChildAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
217 {
218 m_log.Debug(" >>> DoChildAgentDelete action:" + action + "; RegionID:" + regionID);
219
220 GridRegion destination = new GridRegion();
221 destination.RegionID = regionID;
222
223 if (action.Equals("release"))
224 ReleaseAgent(regionID, id);
225 else
226 m_SimulationService.CloseChildAgent(destination, id);
227
228 responsedata["int_response_code"] = HttpStatusCode.OK;
229 responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
230
231 m_log.Debug("[AGENT HANDLER]: Child Agent Released/Deleted.");
232 }
233
211 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID) 234 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
212 { 235 {
213 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID); 236 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
@@ -420,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
420 // subclasses can override this 443 // subclasses can override this
421 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 444 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
422 { 445 {
423 return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); 446 reason = String.Empty;
447
448 Util.FireAndForget(x =>
449 {
450 string r;
451 m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
452 });
453
454 return true;
424 } 455 }
425 } 456 }
426 457
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index b1f0f7e..96b430d 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -173,7 +173,10 @@ namespace OpenSim.Services.AssetService
173 { 173 {
174// m_log.DebugFormat( 174// m_log.DebugFormat(
175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
176 m_Database.StoreAsset(asset); 176 if (!m_Database.StoreAsset(asset))
177 {
178 return UUID.Zero.ToString();
179 }
177 } 180 }
178// else 181// else
179// { 182// {
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
index 229f557..e42f9a0 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
@@ -30,10 +30,11 @@ using OpenMetaverse;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
33using OpenSim.Data; 35using OpenSim.Data;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Services.Base; 37using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Services.AuthenticationService 39namespace OpenSim.Services.AuthenticationService
39{ 40{
@@ -50,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
50 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 protected IAuthenticationData m_Database; 53 protected IAuthenticationData m_Database;
54 protected IUserAccountService m_UserAccountService = null;
55
56 public AuthenticationServiceBase(IConfigSource config, IUserAccountService acct) : this(config)
57 {
58 m_UserAccountService = acct;
59 }
53 60
54 public AuthenticationServiceBase(IConfigSource config) : base(config) 61 public AuthenticationServiceBase(IConfigSource config) : base(config)
55 { 62 {
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 5f1bde1..a069838 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -51,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
51 LogManager.GetLogger( 51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType); 52 MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public PasswordAuthenticationService(IConfigSource config, IUserAccountService userService) :
55 base(config, userService)
56 {
57 m_log.Debug("[AUTH SERVICE]: Started with User Account access");
58 }
59
54 public PasswordAuthenticationService(IConfigSource config) : 60 public PasswordAuthenticationService(IConfigSource config) :
55 base(config) 61 base(config)
56 { 62 {
@@ -58,42 +64,90 @@ namespace OpenSim.Services.AuthenticationService
58 64
59 public string Authenticate(UUID principalID, string password, int lifetime) 65 public string Authenticate(UUID principalID, string password, int lifetime)
60 { 66 {
67 UUID realID;
68 return Authenticate(principalID, password, lifetime, out realID);
69 }
70
71 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
72 {
73 realID = UUID.Zero;
74
75 m_log.DebugFormat("[AUTH SERVICE]: Authenticating for {0}, user account service present: {1}", principalID, m_UserAccountService != null);
61 AuthenticationData data = m_Database.Get(principalID); 76 AuthenticationData data = m_Database.Get(principalID);
77 UserAccount user = null;
78 if (m_UserAccountService != null)
79 user = m_UserAccountService.GetUserAccount(UUID.Zero, principalID);
62 80
63 if (data == null) 81 if (data == null || data.Data == null)
64 { 82 {
65 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} not found", principalID); 83 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
66 return String.Empty; 84 return String.Empty;
67 } 85 }
68 else if (data.Data == null) 86
87 if (!data.Data.ContainsKey("passwordHash") ||
88 !data.Data.ContainsKey("passwordSalt"))
69 { 89 {
70 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} data not found", principalID);
71 return String.Empty; 90 return String.Empty;
72 } 91 }
73 else if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) 92
93 string hashed = Util.Md5Hash(password + ":" +
94 data.Data["passwordSalt"].ToString());
95
96 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
97
98 if (data.Data["passwordHash"].ToString() == hashed)
99 {
100 return GetToken(principalID, lifetime);
101 }
102
103 if (user == null)
74 { 104 {
75 m_log.DebugFormat( 105 m_log.DebugFormat("[PASS AUTH]: No user record for {0}", principalID);
76 "[AUTH SERVICE]: PrincipalID {0} data didn't contain either passwordHash or passwordSalt", principalID);
77 return String.Empty; 106 return String.Empty;
78 } 107 }
79 else 108
109 int impersonateFlag = 1 << 6;
110
111 if ((user.UserFlags & impersonateFlag) == 0)
112 return String.Empty;
113
114 m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
115
116 List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
117 if (accounts == null || accounts.Count == 0)
118 return String.Empty;
119
120 foreach (UserAccount a in accounts)
80 { 121 {
81 string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); 122 data = m_Database.Get(a.PrincipalID);
123 if (data == null || data.Data == null ||
124 !data.Data.ContainsKey("passwordHash") ||
125 !data.Data.ContainsKey("passwordSalt"))
126 {
127 continue;
128 }
129
130// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
82 131
83 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); 132 hashed = Util.Md5Hash(password + ":" +
133 data.Data["passwordSalt"].ToString());
84 134
85 if (data.Data["passwordHash"].ToString() == hashed) 135 if (data.Data["passwordHash"].ToString() == hashed)
86 { 136 {
137 m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
138 realID = a.PrincipalID;
87 return GetToken(principalID, lifetime); 139 return GetToken(principalID, lifetime);
88 } 140 }
89 else 141// else
90 { 142// {
91 m_log.DebugFormat( 143// m_log.DebugFormat(
92 "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.", 144// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
93 hashed, data.Data["passwordHash"], principalID); 145// hashed, data.Data["passwordHash"], data.PrincipalID);
94 return String.Empty; 146// }
95 }
96 } 147 }
148
149 m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
150 return String.Empty;
97 } 151 }
98 } 152 }
99} \ No newline at end of file 153}
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index 2344c0e..1510168 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -49,12 +49,23 @@ namespace OpenSim.Services.AuthenticationService
49 private static readonly ILog m_log = 49 private static readonly ILog m_log =
50 LogManager.GetLogger( 50 LogManager.GetLogger(
51 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
52
53 public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
54 base(config, userService)
55 {
56 }
52 57
53 public WebkeyAuthenticationService(IConfigSource config) : 58 public WebkeyAuthenticationService(IConfigSource config) :
54 base(config) 59 base(config)
55 { 60 {
56 } 61 }
57 62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
65 realID = UUID.Zero;
66 return Authenticate(principalID, password, lifetime);
67 }
68
58 public string Authenticate(UUID principalID, string password, int lifetime) 69 public string Authenticate(UUID principalID, string password, int lifetime)
59 { 70 {
60 if (new UUID(password) == UUID.Zero) 71 if (new UUID(password) == UUID.Zero)
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
index 2c6cebd..bbc8470 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -55,14 +55,22 @@ namespace OpenSim.Services.AuthenticationService
55 55
56 public string Authenticate(UUID principalID, string password, int lifetime) 56 public string Authenticate(UUID principalID, string password, int lifetime)
57 { 57 {
58 UUID realID;
59
60 return Authenticate(principalID, password, lifetime, out realID);
61 }
62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
58 AuthenticationData data = m_Database.Get(principalID); 65 AuthenticationData data = m_Database.Get(principalID);
59 string result = String.Empty; 66 string result = String.Empty;
67 realID = UUID.Zero;
60 if (data != null && data.Data != null) 68 if (data != null && data.Data != null)
61 { 69 {
62 if (data.Data.ContainsKey("webLoginKey")) 70 if (data.Data.ContainsKey("webLoginKey"))
63 { 71 {
64 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID); 72 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
65 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime); 73 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime, out realID);
66 if (result == String.Empty) 74 if (result == String.Empty)
67 { 75 {
68 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID); 76 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
@@ -71,12 +79,15 @@ namespace OpenSim.Services.AuthenticationService
71 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt")) 79 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
72 { 80 {
73 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID); 81 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
74 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime); 82 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime, out realID);
75 if (result == String.Empty) 83 if (result == String.Empty)
76 { 84 {
77 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID); 85 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
78 } 86 }
79 } 87 }
88
89
90
80 if (result == string.Empty) 91 if (result == string.Empty)
81 { 92 {
82 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID); 93 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
@@ -86,7 +97,9 @@ namespace OpenSim.Services.AuthenticationService
86 { 97 {
87 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); 98 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
88 } 99 }
100
101
89 return result; 102 return result;
90 } 103 }
91 } 104 }
92} \ No newline at end of file 105}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 086b5ad..9d6d9ad 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -27,9 +27,11 @@
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Threading;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
32using System.Reflection; 33using System.Reflection;
34using System.Timers;
33using Nini.Config; 35using Nini.Config;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
@@ -47,13 +49,20 @@ namespace OpenSim.Services.Connectors
47 49
48 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
50 52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private System.Timers.Timer m_retryTimer;
51 private delegate void AssetRetrievedEx(AssetBase asset); 55 private delegate void AssetRetrievedEx(AssetBase asset);
52 56
53 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 57 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
54 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 58 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
55 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 59// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
60
61 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
56 62
63 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
64
65 private Thread[] m_fetchThreads;
57 66
58 public AssetServicesConnector() 67 public AssetServicesConnector()
59 { 68 {
@@ -81,13 +90,102 @@ namespace OpenSim.Services.Connectors
81 string serviceURI = assetConfig.GetString("AssetServerURI", 90 string serviceURI = assetConfig.GetString("AssetServerURI",
82 String.Empty); 91 String.Empty);
83 92
93 m_ServerURI = serviceURI;
94
84 if (serviceURI == String.Empty) 95 if (serviceURI == String.Empty)
85 { 96 {
86 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); 97 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
87 throw new Exception("Asset connector init error"); 98 throw new Exception("Asset connector init error");
88 } 99 }
89 100
90 m_ServerURI = serviceURI; 101
102 m_retryTimer = new System.Timers.Timer();
103 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
104 m_retryTimer.Interval = 60000;
105
106 Uri serverUri = new Uri(m_ServerURI);
107
108 string groupHost = serverUri.Host;
109
110 for (int i = 0 ; i < 256 ; i++)
111 {
112 string prefix = i.ToString("x2");
113 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
114
115 m_UriMap[prefix] = groupHost;
116 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
117 }
118
119 m_fetchThreads = new Thread[2];
120
121 for (int i = 0 ; i < 2 ; i++)
122 {
123 m_fetchThreads[i] = new Thread(AssetRequestProcessor);
124 m_fetchThreads[i].Start();
125 }
126 }
127
128 private string MapServer(string id)
129 {
130 UriBuilder serverUri = new UriBuilder(m_ServerURI);
131
132 string prefix = id.Substring(0, 2).ToLower();
133
134 string host = m_UriMap[prefix];
135
136 serverUri.Host = host;
137
138 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
139
140 string ret = serverUri.Uri.AbsoluteUri;
141 if (ret.EndsWith("/"))
142 ret = ret.Substring(0, ret.Length - 1);
143 return ret;
144 }
145
146 protected void retryCheck(object source, ElapsedEventArgs e)
147 {
148 m_retryCounter++;
149 if (m_retryCounter > 60) m_retryCounter -= 60;
150 List<int> keys = new List<int>();
151 foreach (int a in m_retryQueue.Keys)
152 {
153 keys.Add(a);
154 }
155 foreach (int a in keys)
156 {
157 //We exponentially fall back on frequency until we reach one attempt per hour
158 //The net result is that we end up in the queue for roughly 24 hours..
159 //24 hours worth of assets could be a lot, so the hope is that the region admin
160 //will have gotten the asset connector back online quickly!
161
162 int timefactor = a ^ 2;
163 if (timefactor > 60)
164 {
165 timefactor = 60;
166 }
167
168 //First, find out if we care about this timefactor
169 if (timefactor % a == 0)
170 {
171 //Yes, we do!
172 List<AssetBase> retrylist = m_retryQueue[a];
173 m_retryQueue.Remove(a);
174
175 foreach(AssetBase ass in retrylist)
176 {
177 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
178 }
179 }
180 }
181
182 if (m_retryQueue.Count == 0)
183 {
184 //It might only be one tick per minute, but I have
185 //repented and abandoned my wasteful ways
186 m_retryCounter = 0;
187 m_retryTimer.Stop();
188 }
91 } 189 }
92 190
93 protected void SetCache(IImprovedAssetCache cache) 191 protected void SetCache(IImprovedAssetCache cache)
@@ -97,15 +195,13 @@ namespace OpenSim.Services.Connectors
97 195
98 public AssetBase Get(string id) 196 public AssetBase Get(string id)
99 { 197 {
100// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 198 string uri = MapServer(id) + "/assets/" + id;
101
102 string uri = m_ServerURI + "/assets/" + id;
103 199
104 AssetBase asset = null; 200 AssetBase asset = null;
105 if (m_Cache != null) 201 if (m_Cache != null)
106 asset = m_Cache.Get(id); 202 asset = m_Cache.Get(id);
107 203
108 if (asset == null) 204 if (asset == null || asset.Data == null || asset.Data.Length == 0)
109 { 205 {
110 asset = SynchronousRestObjectRequester. 206 asset = SynchronousRestObjectRequester.
111 MakeRequest<int, AssetBase>("GET", uri, 0, 30); 207 MakeRequest<int, AssetBase>("GET", uri, 0, 30);
@@ -136,7 +232,7 @@ namespace OpenSim.Services.Connectors
136 return fullAsset.Metadata; 232 return fullAsset.Metadata;
137 } 233 }
138 234
139 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 235 string uri = MapServer(id) + "/assets/" + id + "/metadata";
140 236
141 AssetMetadata asset = SynchronousRestObjectRequester. 237 AssetMetadata asset = SynchronousRestObjectRequester.
142 MakeRequest<int, AssetMetadata>("GET", uri, 0); 238 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -153,7 +249,7 @@ namespace OpenSim.Services.Connectors
153 return fullAsset.Data; 249 return fullAsset.Data;
154 } 250 }
155 251
156 RestClient rc = new RestClient(m_ServerURI); 252 RestClient rc = new RestClient(MapServer(id));
157 rc.AddResourcePath("assets"); 253 rc.AddResourcePath("assets");
158 rc.AddResourcePath(id); 254 rc.AddResourcePath(id);
159 rc.AddResourcePath("data"); 255 rc.AddResourcePath("data");
@@ -176,34 +272,25 @@ namespace OpenSim.Services.Connectors
176 return null; 272 return null;
177 } 273 }
178 274
179 public bool Get(string id, Object sender, AssetRetrieved handler) 275 private class QueuedAssetRequest
180 { 276 {
181// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 277 public string uri;
278 public string id;
279 }
182 280
183 string uri = m_ServerURI + "/assets/" + id; 281 private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
282 new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
184 283
185 AssetBase asset = null; 284 private void AssetRequestProcessor()
186 if (m_Cache != null) 285 {
187 asset = m_Cache.Get(id); 286 QueuedAssetRequest r;
188 287
189 if (asset == null) 288 while (true)
190 { 289 {
191 lock (m_AssetHandlers) 290 r = m_requestQueue.Dequeue();
192 {
193 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
194 291
195 AssetRetrievedEx handlers; 292 string uri = r.uri;
196 if (m_AssetHandlers.TryGetValue(id, out handlers)) 293 string id = r.id;
197 {
198 // Someone else is already loading this asset. It will notify our handler when done.
199 handlers += handlerEx;
200 return true;
201 }
202
203 // Load the asset ourselves
204 handlers += handlerEx;
205 m_AssetHandlers.Add(id, handlers);
206 }
207 294
208 bool success = false; 295 bool success = false;
209 try 296 try
@@ -214,13 +301,16 @@ namespace OpenSim.Services.Connectors
214 if (m_Cache != null) 301 if (m_Cache != null)
215 m_Cache.Cache(a); 302 m_Cache.Cache(a);
216 303
217 AssetRetrievedEx handlers; 304 List<AssetRetrievedEx> handlers;
218 lock (m_AssetHandlers) 305 lock (m_AssetHandlers)
219 { 306 {
220 handlers = m_AssetHandlers[id]; 307 handlers = m_AssetHandlers[id];
221 m_AssetHandlers.Remove(id); 308 m_AssetHandlers.Remove(id);
222 } 309 }
223 handlers.Invoke(a); 310 foreach (AssetRetrievedEx h in handlers)
311 h.Invoke(a);
312 if (handlers != null)
313 handlers.Clear();
224 }, 30); 314 }, 30);
225 315
226 success = true; 316 success = true;
@@ -229,13 +319,57 @@ namespace OpenSim.Services.Connectors
229 { 319 {
230 if (!success) 320 if (!success)
231 { 321 {
322 List<AssetRetrievedEx> handlers;
232 lock (m_AssetHandlers) 323 lock (m_AssetHandlers)
233 { 324 {
325 handlers = m_AssetHandlers[id];
234 m_AssetHandlers.Remove(id); 326 m_AssetHandlers.Remove(id);
235 } 327 }
328 if (handlers != null)
329 handlers.Clear();
236 } 330 }
237 } 331 }
238 } 332 }
333 }
334
335 public bool Get(string id, Object sender, AssetRetrieved handler)
336 {
337 string uri = MapServer(id) + "/assets/" + id;
338
339 AssetBase asset = null;
340 if (m_Cache != null)
341 asset = m_Cache.Get(id);
342
343 if (asset == null || asset.Data == null || asset.Data.Length == 0)
344 {
345 lock (m_AssetHandlers)
346 {
347 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
348
349// AssetRetrievedEx handlers;
350 List<AssetRetrievedEx> handlers;
351 if (m_AssetHandlers.TryGetValue(id, out handlers))
352 {
353 // Someone else is already loading this asset. It will notify our handler when done.
354// handlers += handlerEx;
355 handlers.Add(handlerEx);
356 return true;
357 }
358
359 // Load the asset ourselves
360// handlers += handlerEx;
361 handlers = new List<AssetRetrievedEx>();
362 handlers.Add(handlerEx);
363
364 m_AssetHandlers.Add(id, handlers);
365 }
366
367 QueuedAssetRequest request = new QueuedAssetRequest();
368 request.id = id;
369 request.uri = uri;
370
371 m_requestQueue.Enqueue(request);
372 }
239 else 373 else
240 { 374 {
241 handler(id, sender, asset); 375 handler(id, sender, asset);
@@ -246,38 +380,95 @@ namespace OpenSim.Services.Connectors
246 380
247 public string Store(AssetBase asset) 381 public string Store(AssetBase asset)
248 { 382 {
249 if (asset.Temporary || asset.Local) 383 // Have to assign the asset ID here. This isn't likely to
384 // trigger since current callers don't pass emtpy IDs
385 // We need the asset ID to route the request to the proper
386 // cluster member, so we can't have the server assign one.
387 if (asset.ID == string.Empty)
250 { 388 {
251 if (m_Cache != null) 389 if (asset.FullID == UUID.Zero)
252 m_Cache.Cache(asset); 390 {
391 asset.FullID = UUID.Random();
392 }
393 asset.ID = asset.FullID.ToString();
394 }
395 else if (asset.FullID == UUID.Zero)
396 {
397 UUID uuid = UUID.Zero;
398 if (UUID.TryParse(asset.ID, out uuid))
399 {
400 asset.FullID = uuid;
401 }
402 else
403 {
404 asset.FullID = UUID.Random();
405 }
406 }
253 407
408 if (m_Cache != null)
409 m_Cache.Cache(asset);
410 if (asset.Temporary || asset.Local)
411 {
254 return asset.ID; 412 return asset.ID;
255 } 413 }
256 414
257 string uri = m_ServerURI + "/assets/"; 415 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
258 416
259 string newID = string.Empty; 417 string newID = string.Empty;
260 try 418 try
261 { 419 {
262 newID = SynchronousRestObjectRequester. 420 newID = SynchronousRestObjectRequester.
263 MakeRequest<AssetBase, string>("POST", uri, asset); 421 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
422 if (newID == null || newID == "")
423 {
424 newID = UUID.Zero.ToString();
425 }
264 } 426 }
265 catch (Exception e) 427 catch (Exception e)
266 { 428 {
267 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 429 newID = UUID.Zero.ToString();
268 } 430 }
269 431
270 if (newID != String.Empty) 432 if (newID == UUID.Zero.ToString())
271 { 433 {
272 // Placing this here, so that this work with old asset servers that don't send any reply back 434 //The asset upload failed, put it in a queue for later
273 // SynchronousRestObjectRequester returns somethins that is not an empty string 435 asset.UploadAttempts++;
274 if (newID != null) 436 if (asset.UploadAttempts > 30)
275 asset.ID = newID; 437 {
438 //By this stage we've been in the queue for a good few hours;
439 //We're going to drop the asset.
440 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
441 }
442 else
443 {
444 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
445 {
446 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
447 }
448 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
449 m_queue.Add(asset);
450 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
451 m_retryTimer.Start();
452 }
453 }
454 else
455 {
456 if (asset.UploadAttempts > 0)
457 {
458 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
459 }
460 if (newID != String.Empty)
461 {
462 // Placing this here, so that this work with old asset servers that don't send any reply back
463 // SynchronousRestObjectRequester returns somethins that is not an empty string
464 if (newID != null)
465 asset.ID = newID;
276 466
277 if (m_Cache != null) 467 if (m_Cache != null)
278 m_Cache.Cache(asset); 468 m_Cache.Cache(asset);
469 }
279 } 470 }
280 return newID; 471 return asset.ID;
281 } 472 }
282 473
283 public bool UpdateContent(string id, byte[] data) 474 public bool UpdateContent(string id, byte[] data)
@@ -298,7 +489,7 @@ namespace OpenSim.Services.Connectors
298 } 489 }
299 asset.Data = data; 490 asset.Data = data;
300 491
301 string uri = m_ServerURI + "/assets/" + id; 492 string uri = MapServer(id) + "/assets/" + id;
302 493
303 if (SynchronousRestObjectRequester. 494 if (SynchronousRestObjectRequester.
304 MakeRequest<AssetBase, bool>("POST", uri, asset)) 495 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -313,7 +504,7 @@ namespace OpenSim.Services.Connectors
313 504
314 public bool Delete(string id) 505 public bool Delete(string id)
315 { 506 {
316 string uri = m_ServerURI + "/assets/" + id; 507 string uri = MapServer(id) + "/assets/" + id;
317 508
318 if (SynchronousRestObjectRequester. 509 if (SynchronousRestObjectRequester.
319 MakeRequest<int, bool>("DELETE", uri, 0)) 510 MakeRequest<int, bool>("DELETE", uri, 0))
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..f996aca 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
@@ -81,6 +81,13 @@ namespace OpenSim.Services.Connectors
81 m_ServerURI = serviceURI; 81 m_ServerURI = serviceURI;
82 } 82 }
83 83
84 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
85 {
86 realID = UUID.Zero;
87
88 return Authenticate(principalID, password, lifetime);
89 }
90
84 public string Authenticate(UUID principalID, string password, int lifetime) 91 public string Authenticate(UUID principalID, string password, int lifetime)
85 { 92 {
86 Dictionary<string, object> sendData = new Dictionary<string, object>(); 93 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 3fd0c53..6cd21d1 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
144 144
145 private bool Call(GridRegion region, Dictionary<string, object> sendData) 145 private bool Call(GridRegion region, Dictionary<string, object> sendData)
146 { 146 {
147 string reqString = ServerUtils.BuildQueryString(sendData); 147 Util.FireAndForget(x => {
148 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString); 148 string reqString = ServerUtils.BuildQueryString(sendData);
149 if (region == null) 149 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
150 return false; 150 if (region == null)
151 151 return;
152 string path = ServicePath(); 152
153 if (!region.ServerURI.EndsWith("/")) 153 string path = ServicePath();
154 path = "/" + path; 154 if (!region.ServerURI.EndsWith("/"))
155 string uri = region.ServerURI + path; 155 path = "/" + path;
156 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri); 156 string uri = region.ServerURI + path;
157 157 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
158 try 158
159 { 159 try
160 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
161 if (reply != string.Empty)
162 { 160 {
163 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); 161 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
164 162 if (reply != string.Empty)
165 if (replyData.ContainsKey("RESULT"))
166 { 163 {
167 if (replyData["RESULT"].ToString().ToLower() == "true") 164 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
168 return true; 165
166 if (replyData.ContainsKey("RESULT"))
167 {
168// if (replyData["RESULT"].ToString().ToLower() == "true")
169// return;
170// else
171 return;
172 }
169 else 173 else
170 return false; 174 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
175
171 } 176 }
172 else 177 else
173 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field"); 178 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
174 179 }
180 catch (Exception e)
181 {
182 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
175 } 183 }
176 else 184
177 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply"); 185 return;
178 } 186 });
179 catch (Exception e) 187
180 { 188 return true;
181 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
182 }
183
184 return false;
185 } 189 }
186 } 190 }
187} 191}
diff --git a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 34ed0d7..f982cc1 100644
--- a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors
48 48
49 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
50 50
51 private ExpiringCache<ulong, GridRegion> m_regionCache =
52 new ExpiringCache<ulong, GridRegion>();
53
51 public GridServicesConnector() 54 public GridServicesConnector()
52 { 55 {
53 } 56 }
@@ -272,6 +275,11 @@ namespace OpenSim.Services.Connectors
272 275
273 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 276 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
274 { 277 {
278 ulong regionHandle = Util.UIntsToLong((uint)x, (uint)y);
279
280 if (m_regionCache.Contains(regionHandle))
281 return (GridRegion)m_regionCache[regionHandle];
282
275 Dictionary<string, object> sendData = new Dictionary<string, object>(); 283 Dictionary<string, object> sendData = new Dictionary<string, object>();
276 284
277 sendData["SCOPEID"] = scopeID.ToString(); 285 sendData["SCOPEID"] = scopeID.ToString();
@@ -313,6 +321,8 @@ namespace OpenSim.Services.Connectors
313 else 321 else
314 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply"); 322 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply");
315 323
324 m_regionCache.Add(regionHandle, rinfo, TimeSpan.FromSeconds(600));
325
316 return rinfo; 326 return rinfo;
317 } 327 }
318 328
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index 19dffc3..4cd933c 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
158 try 158 try
159 { 159 {
160 WebClient c = new WebClient(); 160 WebClient c = new WebClient();
161 //m_log.Debug("JPEG: " + imageURL);
161 string name = regionID.ToString(); 162 string name = regionID.ToString();
162 filename = Path.Combine(storagePath, name + ".jpg"); 163 filename = Path.Combine(storagePath, name + ".jpg");
163 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename); 164 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
@@ -186,11 +187,10 @@ namespace OpenSim.Services.Connectors.Hypergrid
186 187
187 ass.Data = imageData; 188 ass.Data = imageData;
188 189
189 mapTile = ass.FullID;
190
191 // finally
192 m_AssetService.Store(ass); 190 m_AssetService.Store(ass);
193 191
192 // finally
193 mapTile = ass.FullID;
194 } 194 }
195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke 195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
196 { 196 {
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
index 2f263ae..c542c29 100644
--- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
@@ -98,8 +98,6 @@ namespace OpenSim.Services.Connectors.Hypergrid
98 throw new Exception("UserAgent connector init error"); 98 throw new Exception("UserAgent connector init error");
99 } 99 }
100 m_ServerURL = serviceURI; 100 m_ServerURL = serviceURI;
101 if (!m_ServerURL.EndsWith("/"))
102 m_ServerURL += "/";
103 101
104 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL); 102 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL);
105 } 103 }
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -130,4 +130,4 @@ namespace OpenSim.Services.Connectors
130 return landData; 130 return landData;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133}
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index f7d8c53..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
@@ -304,6 +304,17 @@ namespace OpenSim.Services.Connectors
304 { 304 {
305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]); 305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
306 } 306 }
307 else
308 {
309 if (replyData["result"].ToString() == "null")
310 return null;
311
312 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
313 }
314 }
315 else
316 {
317 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
307 } 318 }
308 319
309 return pinfo; 320 return pinfo;
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index 69f6ed2..ffae0da 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -102,6 +102,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector"); 102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector");
103 } 103 }
104 104
105 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
106 {
107 realID = UUID.Zero;
108 return Authenticate(principalID, password, lifetime);
109 }
110
105 public string Authenticate(UUID principalID, string password, int lifetime) 111 public string Authenticate(UUID principalID, string password, int lifetime)
106 { 112 {
107 NameValueCollection requestArgs = new NameValueCollection 113 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index 35cb408..67a10b0 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections.Specialized; 30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
31using System.IO; 33using System.IO;
32using System.Net; 34using System.Net;
33using System.Reflection; 35using System.Reflection;
@@ -100,6 +102,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
100 102
101 public string RegisterRegion(UUID scopeID, GridRegion regionInfo) 103 public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
102 { 104 {
105 IPEndPoint ext = regionInfo.ExternalEndPoint;
106 if (ext == null) return "Region registration for " + regionInfo.RegionName + " failed: Could not resolve EndPoint";
107 // Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
108// Scene scene;
109// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
110// UploadMapTile(scene);
111// else
112// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
113
103 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); 114 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
104 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 115 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
105 116
@@ -108,7 +119,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
108 { "ServerURI", OSD.FromString(regionInfo.ServerURI) }, 119 { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
109 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) }, 120 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
110 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) }, 121 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
111 { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) }, 122 { "ExternalAddress", OSD.FromString(ext.Address.ToString()) },
112 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) }, 123 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
113 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) }, 124 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
114 { "Access", OSD.FromInteger(regionInfo.Access) }, 125 { "Access", OSD.FromInteger(regionInfo.Access) },
@@ -399,6 +410,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
399 410
400 #endregion IGridService 411 #endregion IGridService
401 412
413 private void UploadMapTile(IScene scene)
414 {
415 string errorMessage = null;
416
417 // Create a PNG map tile and upload it to the AddMapTile API
418 byte[] pngData = Utils.EmptyBytes;
419 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
420 if (tileGenerator == null)
421 {
422 m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
423 return;
424 }
425
426 using (Image mapTile = tileGenerator.CreateMapTile())
427 {
428 using (MemoryStream stream = new MemoryStream())
429 {
430 mapTile.Save(stream, ImageFormat.Png);
431 pngData = stream.ToArray();
432 }
433 }
434
435 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
436 {
437 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
438 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
439 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
440 };
441
442 // Make the remote storage request
443 try
444 {
445 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
446
447 HttpWebResponse response = MultipartForm.Post(request, postParameters);
448 using (Stream responseStream = response.GetResponseStream())
449 {
450 string responseStr = null;
451
452 try
453 {
454 responseStr = responseStream.GetStreamString();
455 OSD responseOSD = OSDParser.Deserialize(responseStr);
456 if (responseOSD.Type == OSDType.Map)
457 {
458 OSDMap responseMap = (OSDMap)responseOSD;
459 if (responseMap["Success"].AsBoolean())
460 m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
461 else
462 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
463 }
464 else
465 {
466 errorMessage = "Response format was invalid:\n" + responseStr;
467 }
468 }
469 catch (Exception ex)
470 {
471 if (!String.IsNullOrEmpty(responseStr))
472 errorMessage = "Failed to parse the response:\n" + responseStr;
473 else
474 errorMessage = "Failed to retrieve the response: " + ex.Message;
475 }
476 }
477 }
478 catch (WebException ex)
479 {
480 errorMessage = ex.Message;
481 }
482
483 if (!String.IsNullOrEmpty(errorMessage))
484 {
485 m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
486 pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
487 }
488 }
489
402 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled) 490 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
403 { 491 {
404 NameValueCollection requestArgs = new NameValueCollection 492 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 4350749..f38ebe8 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
191 return accounts; 191 return accounts;
192 } 192 }
193 193
194 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
195 {
196 return null;
197 }
198
194 public bool StoreUserAccount(UserAccount data) 199 public bool StoreUserAccount(UserAccount data)
195 { 200 {
196// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name); 201// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..96c02d9 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -164,6 +164,11 @@ namespace OpenSim.Services.Connectors
164 m_database.RemoveRegionEnvironmentSettings(regionUUID); 164 m_database.RemoveRegionEnvironmentSettings(regionUUID);
165 } 165 }
166 166
167 public UUID[] GetObjectIDs(UUID regionID)
168 {
169 return m_database.GetObjectIDs(regionID);
170 }
171
167 public void SaveExtra(UUID regionID, string name, string val) 172 public void SaveExtra(UUID regionID, string name, string val)
168 { 173 {
169 m_database.SaveExtra(regionID, name, val); 174 m_database.SaveExtra(regionID, name, val);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 95c4f87..508baf7 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors.Simulation
86 reason = String.Empty; 86 reason = String.Empty;
87 if (destination == null) 87 if (destination == null)
88 { 88 {
89 reason = "Destination not found";
89 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null"); 90 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
90 return false; 91 return false;
91 } 92 }
@@ -359,6 +360,10 @@ namespace OpenSim.Services.Connectors.Simulation
359 return false; 360 return false;
360 } 361 }
361 362
363 OSDMap resp = (OSDMap)result["_Result"];
364 success = resp["success"].AsBoolean();
365 reason = resp["reason"].AsString();
366
362 return success; 367 return success;
363 } 368 }
364 catch (Exception e) 369 catch (Exception e)
@@ -387,26 +392,35 @@ namespace OpenSim.Services.Connectors.Simulation
387 return true; 392 return true;
388 } 393 }
389 394
390 /// <summary> 395 private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
391 /// </summary>
392 public bool CloseAgent(GridRegion destination, UUID id)
393 { 396 {
394// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start"); 397// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
398 Util.FireAndForget(x => {
399 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
395 400
396 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/"; 401 try
397 402 {
398 try 403 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
399 { 404 }
400 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false); 405 catch (Exception e)
401 } 406 {
402 catch (Exception e) 407 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
403 { 408 }
404 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString()); 409 });
405 }
406 410
407 return true; 411 return true;
408 } 412 }
409 413
414 public bool CloseChildAgent(GridRegion destination, UUID id)
415 {
416 return CloseAgent(destination, id, true);
417 }
418
419 public bool CloseAgent(GridRegion destination, UUID id)
420 {
421 return CloseAgent(destination, id, false);
422 }
423
410 #endregion Agents 424 #endregion Agents
411 425
412 #region Objects 426 #region Objects
@@ -444,11 +458,14 @@ namespace OpenSim.Services.Connectors.Simulation
444 args["destination_name"] = OSD.FromString(destination.RegionName); 458 args["destination_name"] = OSD.FromString(destination.RegionName);
445 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); 459 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
446 460
447 WebUtil.PostToService(uri, args, 40000); 461 OSDMap response = WebUtil.PostToService(uri, args, 40000);
462 if (response["Success"] == "False")
463 return false;
448 } 464 }
449 catch (Exception e) 465 catch (Exception e)
450 { 466 {
451 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); 467 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
468 return false;
452 } 469 }
453 470
454 return true; 471 return true;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 6d5ce28..5731e2f 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
@@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
187 return accounts; 187 return accounts;
188 } 188 }
189 189
190 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
191 {
192 return null; // Not implemented for regions
193 }
194
190 public virtual bool StoreUserAccount(UserAccount data) 195 public virtual bool StoreUserAccount(UserAccount data)
191 { 196 {
192 Dictionary<string, object> sendData = new Dictionary<string, object>(); 197 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/HypergridService/UserAccountCache.cs b/OpenSim/Services/HypergridService/UserAccountCache.cs
index 65f9dd5..e0a3e61 100644
--- a/OpenSim/Services/HypergridService/UserAccountCache.cs
+++ b/OpenSim/Services/HypergridService/UserAccountCache.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.HypergridService
90 return null; 90 return null;
91 } 91 }
92 92
93 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
94 {
95 return null;
96 }
97
93 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 98 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
94 { 99 {
95 return null; 100 return null;
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs
index a6fc731..56aafe6 100644
--- a/OpenSim/Services/HypergridService/UserAgentService.cs
+++ b/OpenSim/Services/HypergridService/UserAgentService.cs
@@ -381,13 +381,11 @@ namespace OpenSim.Services.HypergridService
381 381
382 if (m_TravelingAgents.ContainsKey(sessionID)) 382 if (m_TravelingAgents.ContainsKey(sessionID))
383 { 383 {
384 bool result = m_TravelingAgents[sessionID].ClientIPAddress == reportedIP || 384 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing with login IP {0} and MyIP {1}",
385 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed 385 m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress);
386
387 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing {0} with login IP {1} and MyIP {1}; result is {3}",
388 reportedIP, m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress, result);
389 386
390 return result; 387 return m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
388 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
391 } 389 }
392 390
393 return false; 391 return false;
diff --git a/OpenSim/Services/Interfaces/IAttachmentsService.cs b/OpenSim/Services/Interfaces/IAttachmentsService.cs
new file mode 100644
index 0000000..bdde369
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAttachmentsService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IAttachmentsService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index cee8bc0..cdcfad9 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Services.Interfaces
67 // various services. 67 // various services.
68 // 68 //
69 string Authenticate(UUID principalID, string password, int lifetime); 69 string Authenticate(UUID principalID, string password, int lifetime);
70 string Authenticate(UUID principalID, string password, int lifetime, out UUID realID);
70 71
71 ////////////////////////////////////////////////////// 72 //////////////////////////////////////////////////////
72 // Verification 73 // Verification
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 863fd93..0caa521 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
162 } 162 }
163 163
164 // Visual Params 164 // Visual Params
165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; 165 // string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 // byte[] binary = appearance.VisualParams;
167
168 // for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169
170
166 byte[] binary = appearance.VisualParams; 171 byte[] binary = appearance.VisualParams;
172 string[] vps = new string[binary.Length];
167 173
168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) 174 for (int i = 0; i < binary.Length; i++)
169 { 175 {
170 vps[i] = binary[i].ToString(); 176 vps[i] = binary[i].ToString();
171 } 177 }
@@ -266,10 +272,14 @@ namespace OpenSim.Services.Interfaces
266 if (Data.ContainsKey("VisualParams")) 272 if (Data.ContainsKey("VisualParams"))
267 { 273 {
268 string[] vps = Data["VisualParams"].Split(new char[] {','}); 274 string[] vps = Data["VisualParams"].Split(new char[] {','});
269 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; 275 // byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
276
277 // for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
278 byte[] binary = new byte[vps.Length];
279
280 for (int i = 0; i < vps.Length; i++)
270 281
271 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) 282 binary[i] = (byte)Convert.ToInt32(vps[i]);
272 binary[i] = (byte)Convert.ToInt32(vps[i]);
273 283
274 appearance.VisualParams = binary; 284 appearance.VisualParams = binary;
275 } 285 }
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index d809996..cdcb961 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -324,9 +324,13 @@ namespace OpenSim.Services.Interfaces
324 } 324 }
325 catch (SocketException e) 325 catch (SocketException e)
326 { 326 {
327 throw new Exception( 327 /*throw new Exception(
328 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" + 328 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
329 e + "' attached to this exception", e); 329 e + "' attached to this exception", e);*/
330 // Don't throw a fatal exception here, instead, return Null and handle it in the caller.
331 // Reason is, on systems such as OSgrid it has occured that known hostnames stop
332 // resolving and thus make surrounding regions crash out with this exception.
333 return null;
330 } 334 }
331 335
332 return new IPEndPoint(ia, m_internalEndPoint.Port); 336 return new IPEndPoint(ia, m_internalEndPoint.Port);
@@ -385,6 +389,12 @@ namespace OpenSim.Services.Interfaces
385 if (kvp.ContainsKey("regionName")) 389 if (kvp.ContainsKey("regionName"))
386 RegionName = (string)kvp["regionName"]; 390 RegionName = (string)kvp["regionName"];
387 391
392 if (kvp.ContainsKey("access"))
393 {
394 byte access = Convert.ToByte((string)kvp["access"]);
395 Maturity = (int)Util.ConvertAccessLevelToMaturity(access);
396 }
397
388 if (kvp.ContainsKey("serverIP")) 398 if (kvp.ContainsKey("serverIP"))
389 { 399 {
390 //int port = 0; 400 //int port = 0;
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index b10a85c..a963b8e 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -90,6 +90,14 @@ namespace OpenSim.Services.Interfaces
90 bool ReleaseAgent(UUID originRegion, UUID id, string uri); 90 bool ReleaseAgent(UUID originRegion, UUID id, string uri);
91 91
92 /// <summary> 92 /// <summary>
93 /// Close child agent.
94 /// </summary>
95 /// <param name="regionHandle"></param>
96 /// <param name="id"></param>
97 /// <returns></returns>
98 bool CloseChildAgent(GridRegion destination, UUID id);
99
100 /// <summary>
93 /// Close agent. 101 /// Close agent.
94 /// </summary> 102 /// </summary>
95 /// <param name="regionHandle"></param> 103 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 1b85980..6d5d2a0 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
91 public int UserLevel; 91 public int UserLevel;
92 public int UserFlags; 92 public int UserFlags;
93 public string UserTitle; 93 public string UserTitle;
94 public string UserCountry;
94 public Boolean LocalToGrid = true; 95 public Boolean LocalToGrid = true;
95 96
96 public Dictionary<string, object> ServiceURLs; 97 public Dictionary<string, object> ServiceURLs;
@@ -120,6 +121,8 @@ namespace OpenSim.Services.Interfaces
120 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString()); 121 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
121 if (kvp.ContainsKey("UserTitle")) 122 if (kvp.ContainsKey("UserTitle"))
122 UserTitle = kvp["UserTitle"].ToString(); 123 UserTitle = kvp["UserTitle"].ToString();
124 if (kvp.ContainsKey("UserCountry"))
125 UserCountry = kvp["UserCountry"].ToString();
123 if (kvp.ContainsKey("LocalToGrid")) 126 if (kvp.ContainsKey("LocalToGrid"))
124 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid); 127 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
125 128
@@ -155,6 +158,7 @@ namespace OpenSim.Services.Interfaces
155 result["UserLevel"] = UserLevel.ToString(); 158 result["UserLevel"] = UserLevel.ToString();
156 result["UserFlags"] = UserFlags.ToString(); 159 result["UserFlags"] = UserFlags.ToString();
157 result["UserTitle"] = UserTitle; 160 result["UserTitle"] = UserTitle;
161 result["UserCountry"] = UserCountry;
158 result["LocalToGrid"] = LocalToGrid.ToString(); 162 result["LocalToGrid"] = LocalToGrid.ToString();
159 163
160 string str = string.Empty; 164 string str = string.Empty;
@@ -182,6 +186,7 @@ namespace OpenSim.Services.Interfaces
182 /// <param name="query"></param> 186 /// <param name="query"></param>
183 /// <returns></returns> 187 /// <returns></returns>
184 List<UserAccount> GetUserAccounts(UUID scopeID, string query); 188 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
189 List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where);
185 190
186 /// <summary> 191 /// <summary>
187 /// Store the data given, wich replaces the stored data, therefore must be complete. 192 /// Store the data given, wich replaces the stored data, therefore must be complete.
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 9ec744f..e2f947c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Services.LLLoginService
55 public static LLFailedLoginResponse InventoryProblem; 55 public static LLFailedLoginResponse InventoryProblem;
56 public static LLFailedLoginResponse DeadRegionProblem; 56 public static LLFailedLoginResponse DeadRegionProblem;
57 public static LLFailedLoginResponse LoginBlockedProblem; 57 public static LLFailedLoginResponse LoginBlockedProblem;
58 public static LLFailedLoginResponse UnverifiedAccountProblem;
58 public static LLFailedLoginResponse AlreadyLoggedInProblem; 59 public static LLFailedLoginResponse AlreadyLoggedInProblem;
59 public static LLFailedLoginResponse InternalError; 60 public static LLFailedLoginResponse InternalError;
60 61
@@ -75,6 +76,10 @@ namespace OpenSim.Services.LLLoginService
75 LoginBlockedProblem = new LLFailedLoginResponse("presence", 76 LoginBlockedProblem = new LLFailedLoginResponse("presence",
76 "Logins are currently restricted. Please try again later.", 77 "Logins are currently restricted. Please try again later.",
77 "false"); 78 "false");
79 UnverifiedAccountProblem = new LLFailedLoginResponse("presence",
80 "Your account has not yet been verified. Please check " +
81 "your email and click the provided link.",
82 "false");
78 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence", 83 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
79 "You appear to be already logged in. " + 84 "You appear to be already logged in. " +
80 "If this is not the case please wait for your session to timeout. " + 85 "If this is not the case please wait for your session to timeout. " +
@@ -145,6 +150,7 @@ namespace OpenSim.Services.LLLoginService
145 private UUID agentID; 150 private UUID agentID;
146 private UUID sessionID; 151 private UUID sessionID;
147 private UUID secureSessionID; 152 private UUID secureSessionID;
153 private UUID realID;
148 154
149 // Login Flags 155 // Login Flags
150 private string dst; 156 private string dst;
@@ -227,7 +233,7 @@ namespace OpenSim.Services.LLLoginService
227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 233 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 234 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 235 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
230 string DSTZone) 236 string DSTZone, UUID realID)
231 : this() 237 : this()
232 { 238 {
233 FillOutInventoryData(invSkel, libService); 239 FillOutInventoryData(invSkel, libService);
@@ -240,6 +246,7 @@ namespace OpenSim.Services.LLLoginService
240 AgentID = account.PrincipalID; 246 AgentID = account.PrincipalID;
241 SessionID = aCircuit.SessionID; 247 SessionID = aCircuit.SessionID;
242 SecureSessionID = aCircuit.SecureSessionID; 248 SecureSessionID = aCircuit.SecureSessionID;
249 RealID = realID;
243 Message = message; 250 Message = message;
244 BuddList = ConvertFriendListItem(friendsList); 251 BuddList = ConvertFriendListItem(friendsList);
245 StartLocation = where; 252 StartLocation = where;
@@ -375,6 +382,7 @@ namespace OpenSim.Services.LLLoginService
375 private void FillOutRegionData(GridRegion destination) 382 private void FillOutRegionData(GridRegion destination)
376 { 383 {
377 IPEndPoint endPoint = destination.ExternalEndPoint; 384 IPEndPoint endPoint = destination.ExternalEndPoint;
385 if (endPoint == null) return;
378 SimAddress = endPoint.Address.ToString(); 386 SimAddress = endPoint.Address.ToString();
379 SimPort = (uint)endPoint.Port; 387 SimPort = (uint)endPoint.Port;
380 RegionX = (uint)destination.RegionLocX; 388 RegionX = (uint)destination.RegionLocX;
@@ -450,6 +458,7 @@ namespace OpenSim.Services.LLLoginService
450 SessionID = UUID.Random(); 458 SessionID = UUID.Random();
451 SecureSessionID = UUID.Random(); 459 SecureSessionID = UUID.Random();
452 AgentID = UUID.Random(); 460 AgentID = UUID.Random();
461 RealID = UUID.Zero;
453 462
454 Hashtable InitialOutfitHash = new Hashtable(); 463 Hashtable InitialOutfitHash = new Hashtable();
455 InitialOutfitHash["folder_name"] = "Nightclub Female"; 464 InitialOutfitHash["folder_name"] = "Nightclub Female";
@@ -493,6 +502,7 @@ namespace OpenSim.Services.LLLoginService
493 responseData["http_port"] = (Int32)SimHttpPort; 502 responseData["http_port"] = (Int32)SimHttpPort;
494 503
495 responseData["agent_id"] = AgentID.ToString(); 504 responseData["agent_id"] = AgentID.ToString();
505 responseData["real_id"] = RealID.ToString();
496 responseData["session_id"] = SessionID.ToString(); 506 responseData["session_id"] = SessionID.ToString();
497 responseData["secure_session_id"] = SecureSessionID.ToString(); 507 responseData["secure_session_id"] = SecureSessionID.ToString();
498 responseData["circuit_code"] = CircuitCode; 508 responseData["circuit_code"] = CircuitCode;
@@ -575,6 +585,7 @@ namespace OpenSim.Services.LLLoginService
575 map["sim_ip"] = OSD.FromString(SimAddress); 585 map["sim_ip"] = OSD.FromString(SimAddress);
576 586
577 map["agent_id"] = OSD.FromUUID(AgentID); 587 map["agent_id"] = OSD.FromUUID(AgentID);
588 map["real_id"] = OSD.FromUUID(RealID);
578 map["session_id"] = OSD.FromUUID(SessionID); 589 map["session_id"] = OSD.FromUUID(SessionID);
579 map["secure_session_id"] = OSD.FromUUID(SecureSessionID); 590 map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
580 map["circuit_code"] = OSD.FromInteger(CircuitCode); 591 map["circuit_code"] = OSD.FromInteger(CircuitCode);
@@ -882,6 +893,12 @@ namespace OpenSim.Services.LLLoginService
882 set { secureSessionID = value; } 893 set { secureSessionID = value; }
883 } 894 }
884 895
896 public UUID RealID
897 {
898 get { return realID; }
899 set { realID = value; }
900 }
901
885 public Int32 CircuitCode 902 public Int32 CircuitCode
886 { 903 {
887 get { return circuitCode; } 904 get { return circuitCode; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 59fb559..cbb6e6c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Services.LLLoginService
140 Object[] args = new Object[] { config }; 140 Object[] args = new Object[] { config };
141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); 141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); 142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
143 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); 143 Object[] authArgs = new Object[] { config, m_UserAccountService };
144 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, authArgs);
144 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); 145 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
145 146
146 if (gridService != string.Empty) 147 if (gridService != string.Empty)
@@ -289,6 +290,12 @@ namespace OpenSim.Services.LLLoginService
289 return LLFailedLoginResponse.UserProblem; 290 return LLFailedLoginResponse.UserProblem;
290 } 291 }
291 292
293 if (account.UserLevel < 0)
294 {
295 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: Unverified account");
296 return LLFailedLoginResponse.UnverifiedAccountProblem;
297 }
298
292 if (account.UserLevel < m_MinLoginLevel) 299 if (account.UserLevel < m_MinLoginLevel)
293 { 300 {
294 m_log.InfoFormat( 301 m_log.InfoFormat(
@@ -320,7 +327,8 @@ namespace OpenSim.Services.LLLoginService
320 if (!passwd.StartsWith("$1$")) 327 if (!passwd.StartsWith("$1$"))
321 passwd = "$1$" + Util.Md5Hash(passwd); 328 passwd = "$1$" + Util.Md5Hash(passwd);
322 passwd = passwd.Remove(0, 3); //remove $1$ 329 passwd = passwd.Remove(0, 3); //remove $1$
323 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); 330 UUID realID;
331 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30, out realID);
324 UUID secureSession = UUID.Zero; 332 UUID secureSession = UUID.Zero;
325 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) 333 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
326 { 334 {
@@ -452,7 +460,7 @@ namespace OpenSim.Services.LLLoginService
452 = new LLLoginResponse( 460 = new LLLoginResponse(
453 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 461 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
454 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 462 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
455 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); 463 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, realID);
456 464
457 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 465 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
458 466
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index a281b3b..95c2935 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -170,6 +170,10 @@ namespace OpenSim.Services.UserAccountService
170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
173 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
174 u.UserCountry = d.Data["UserCountry"].ToString();
175 else
176 u.UserTitle = string.Empty;
173 177
174 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 178 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
175 { 179 {
@@ -291,7 +295,22 @@ namespace OpenSim.Services.UserAccountService
291 295
292 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 296 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
293 { 297 {
294 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 298 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
299
300 if (d == null)
301 return new List<UserAccount>();
302
303 List<UserAccount> ret = new List<UserAccount>();
304
305 foreach (UserAccountData data in d)
306 ret.Add(MakeUserAccount(data));
307
308 return ret;
309 }
310
311 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
312 {
313 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
295 314
296 if (d == null) 315 if (d == null)
297 return new List<UserAccount>(); 316 return new List<UserAccount>();
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5c1ec0b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Data.Null
128 m_store.RemoveRegionEnvironmentSettings(regionUUID); 128 m_store.RemoveRegionEnvironmentSettings(regionUUID);
129 } 129 }
130 130
131 public UUID[] GetObjectIDs(UUID regionID)
132 {
133 return new UUID[0];
134 }
135
131 public void SaveExtra(UUID regionID, string name, string value) 136 public void SaveExtra(UUID regionID, string name, string value)
132 { 137 {
133 } 138 }
@@ -332,6 +337,11 @@ namespace OpenSim.Data.Null
332 { 337 {
333 } 338 }
334 339
340 public UUID[] GetObjectIDs(UUID regionID)
341 {
342 return new UUID[0];
343 }
344
335 public void SaveExtra(UUID regionID, string name, string value) 345 public void SaveExtra(UUID regionID, string name, string value)
336 { 346 {
337 } 347 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index bb8b935..87ca944 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Tests.Common.Mock
69 public event MoneyTransferRequest OnMoneyTransferRequest; 69 public event MoneyTransferRequest OnMoneyTransferRequest;
70 public event ParcelBuy OnParcelBuy; 70 public event ParcelBuy OnParcelBuy;
71 public event Action<IClientAPI> OnConnectionClosed; 71 public event Action<IClientAPI> OnConnectionClosed;
72 72 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
73 public event ImprovedInstantMessage OnInstantMessage; 73 public event ImprovedInstantMessage OnInstantMessage;
74 public event ChatMessage OnChatFromClient; 74 public event ChatMessage OnChatFromClient;
75 public event TextureRequest OnRequestTexture; 75 public event TextureRequest OnRequestTexture;
@@ -86,6 +86,7 @@ namespace OpenSim.Tests.Common.Mock
86 public event ObjectDrop OnObjectDrop; 86 public event ObjectDrop OnObjectDrop;
87 public event StartAnim OnStartAnim; 87 public event StartAnim OnStartAnim;
88 public event StopAnim OnStopAnim; 88 public event StopAnim OnStopAnim;
89 public event ChangeAnim OnChangeAnim;
89 public event LinkObjects OnLinkObjects; 90 public event LinkObjects OnLinkObjects;
90 public event DelinkObjects OnDelinkObjects; 91 public event DelinkObjects OnDelinkObjects;
91 public event RequestMapBlocks OnRequestMapBlocks; 92 public event RequestMapBlocks OnRequestMapBlocks;
@@ -133,6 +134,7 @@ namespace OpenSim.Tests.Common.Mock
133 public event GenericCall7 OnObjectMaterial; 134 public event GenericCall7 OnObjectMaterial;
134 public event UpdatePrimFlags OnUpdatePrimFlags; 135 public event UpdatePrimFlags OnUpdatePrimFlags;
135 public event UpdatePrimTexture OnUpdatePrimTexture; 136 public event UpdatePrimTexture OnUpdatePrimTexture;
137 public event ClientChangeObject onClientChangeObject;
136 public event UpdateVector OnUpdatePrimGroupPosition; 138 public event UpdateVector OnUpdatePrimGroupPosition;
137 public event UpdateVector OnUpdatePrimSinglePosition; 139 public event UpdateVector OnUpdatePrimSinglePosition;
138 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 140 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -274,7 +276,7 @@ namespace OpenSim.Tests.Common.Mock
274 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 276 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
275 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 277 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
276 public event ClassifiedDelete OnClassifiedDelete; 278 public event ClassifiedDelete OnClassifiedDelete;
277 public event ClassifiedDelete OnClassifiedGodDelete; 279 public event ClassifiedGodDelete OnClassifiedGodDelete;
278 280
279 public event EventNotificationAddRequest OnEventNotificationAddRequest; 281 public event EventNotificationAddRequest OnEventNotificationAddRequest;
280 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 282 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -313,6 +315,7 @@ namespace OpenSim.Tests.Common.Mock
313 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 315 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
314 public event SimWideDeletesDelegate OnSimWideDeletes; 316 public event SimWideDeletesDelegate OnSimWideDeletes;
315 public event SendPostcard OnSendPostcard; 317 public event SendPostcard OnSendPostcard;
318 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
316 public event MuteListEntryUpdate OnUpdateMuteListEntry; 319 public event MuteListEntryUpdate OnUpdateMuteListEntry;
317 public event MuteListEntryRemove OnRemoveMuteListEntry; 320 public event MuteListEntryRemove OnRemoveMuteListEntry;
318 public event GodlikeMessage onGodlikeMessage; 321 public event GodlikeMessage onGodlikeMessage;
@@ -713,6 +716,10 @@ namespace OpenSim.Tests.Common.Mock
713 { 716 {
714 } 717 }
715 718
719 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
720 {
721 }
722
716 public virtual void SendRemoveInventoryItem(UUID itemID) 723 public virtual void SendRemoveInventoryItem(UUID itemID)
717 { 724 {
718 } 725 }
@@ -729,7 +736,7 @@ namespace OpenSim.Tests.Common.Mock
729 { 736 {
730 } 737 }
731 738
732 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 739 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
733 { 740 {
734 } 741 }
735 742
@@ -934,10 +941,10 @@ namespace OpenSim.Tests.Common.Mock
934 941
935 public void Close() 942 public void Close()
936 { 943 {
937 Close(false); 944 Close(true, false);
938 } 945 }
939 946
940 public void Close(bool force) 947 public void Close(bool sendStop, bool force)
941 { 948 {
942 // Fire the callback for this connection closing 949 // Fire the callback for this connection closing
943 // This is necesary to get the presence detector to notice that a client has logged out. 950 // This is necesary to get the presence detector to notice that a client has logged out.
@@ -1280,5 +1287,9 @@ namespace OpenSim.Tests.Common.Mock
1280 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1287 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1281 { 1288 {
1282 } 1289 }
1290
1291 public void SendPartPhysicsProprieties(ISceneEntity entity)
1292 {
1293 }
1283 } 1294 }
1284} 1295}
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
index bd52f62..8c9d38b 100644
--- a/ThirdParty/SmartThreadPool/SmartThreadPool.cs
+++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
@@ -535,17 +535,10 @@ namespace Amib.Threading
535 // Process until shutdown. 535 // Process until shutdown.
536 while(!_shutdown) 536 while(!_shutdown)
537 { 537 {
538 // Update the last time this thread was seen alive. 538
539 // It's good for debugging.
540 _workerThreads[Thread.CurrentThread] = DateTime.Now;
541
542 // Wait for a work item, shutdown, or timeout 539 // Wait for a work item, shutdown, or timeout
543 WorkItem workItem = Dequeue(); 540 WorkItem workItem = Dequeue();
544 541
545 // Update the last time this thread was seen alive.
546 // It's good for debugging.
547 _workerThreads[Thread.CurrentThread] = DateTime.Now;
548
549 // On timeout or shut down. 542 // On timeout or shut down.
550 if (null == workItem) 543 if (null == workItem)
551 { 544 {
@@ -554,6 +547,10 @@ namespace Amib.Threading
554 { 547 {
555 lock(_workerThreads.SyncRoot) 548 lock(_workerThreads.SyncRoot)
556 { 549 {
550 // Update the last time this thread was seen alive.
551 // It's good for debugging.
552 _workerThreads[Thread.CurrentThread] = DateTime.Now;
553
557 if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) 554 if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
558 { 555 {
559 // Inform that the thread is quiting and then quit. 556 // Inform that the thread is quiting and then quit.
diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll
index d910bb9..2512b85 100755
--- a/bin/HttpServer_OpenSim.dll
+++ b/bin/HttpServer_OpenSim.dll
Binary files differ
diff --git a/bin/MsgPack.dll b/bin/MsgPack.dll
new file mode 100755
index 0000000..90e6b7b
--- /dev/null
+++ b/bin/MsgPack.dll
Binary files differ
diff --git a/bin/OpenMetaverse.StructuredData.XML b/bin/OpenMetaverse.StructuredData.XML
index 897a330..d6c31df 100644
--- a/bin/OpenMetaverse.StructuredData.XML
+++ b/bin/OpenMetaverse.StructuredData.XML
@@ -1,333 +1,377 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverse.StructuredData</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverse.StructuredData</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.StructuredData.OSDParser"> 7 <member name="T:OpenMetaverse.StructuredData.OSDType">
8 <summary> 8 <summary>
9
10 </summary> 9 </summary>
10 </member>
11 <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
11 <summary> 12 <summary>
12
13 </summary> 13 </summary>
14 </member>
15 <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
14 <summary> 16 <summary>
15
16 </summary> 17 </summary>
17 </member> 18 </member>
18 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])"> 19 <member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
19 <summary> 20 <summary>
20 Deserializes binary LLSD
21 </summary> 21 </summary>
22 <param name="binaryData">Serialized data</param>
23 <returns>OSD containting deserialized data</returns>
24 </member> 22 </member>
25 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)"> 23 <member name="F:OpenMetaverse.StructuredData.OSDType.Real">
26 <summary> 24 <summary>
27 Deserializes binary LLSD
28 </summary> 25 </summary>
29 <param name="stream">Stream to read the data from</param>
30 <returns>OSD containting deserialized data</returns>
31 </member> 26 </member>
32 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)"> 27 <member name="F:OpenMetaverse.StructuredData.OSDType.String">
33 <summary> 28 <summary>
34
35 </summary> 29 </summary>
36 <param name="osd"></param>
37 <returns></returns>
38 </member> 30 </member>
39 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)"> 31 <member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
40 <summary> 32 <summary>
41
42 </summary> 33 </summary>
43 <param name="data"></param>
44 <returns></returns>
45 </member> 34 </member>
46 <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)"> 35 <member name="F:OpenMetaverse.StructuredData.OSDType.Date">
47 <summary> 36 <summary>
48
49 </summary> 37 </summary>
50 <param name="stream"></param>
51 </member> 38 </member>
52 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)"> 39 <member name="F:OpenMetaverse.StructuredData.OSDType.URI">
53 <summary> 40 <summary>
54
55 </summary> 41 </summary>
56 <param name="stream"></param>
57 <param name="toFind"></param>
58 <returns></returns>
59 </member> 42 </member>
60 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)"> 43 <member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
61 <summary> 44 <summary>
62
63 </summary> 45 </summary>
64 <param name="stream"></param>
65 <param name="toFind"></param>
66 <returns></returns>
67 </member> 46 </member>
68 <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)"> 47 <member name="F:OpenMetaverse.StructuredData.OSDType.Map">
69 <summary> 48 <summary>
70
71 </summary> 49 </summary>
72 <param name="stream"></param>
73 <param name="consumeBytes"></param>
74 <returns></returns>
75 </member> 50 </member>
76 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])"> 51 <member name="F:OpenMetaverse.StructuredData.OSDType.Array">
77 <summary> 52 <summary>
78
79 </summary> 53 </summary>
80 <param name="binaryNetEnd"></param>
81 <returns></returns>
82 </member> 54 </member>
83 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])"> 55 <member name="T:OpenMetaverse.StructuredData.OSDException">
84 <summary> 56 <summary>
85
86 </summary> 57 </summary>
87 <param name="binaryNetEnd"></param>
88 <returns></returns>
89 </member> 58 </member>
90 <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)"> 59 <member name="T:OpenMetaverse.StructuredData.OSD">
91 <summary> 60 <summary>
92
93 </summary> 61 </summary>
94 <param name="intHostEnd"></param>
95 <returns></returns>
96 </member> 62 </member>
97 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])"> 63 <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
98 <summary> 64 <summary>
99 65 Uses reflection to create an SDMap from all of the SD
66 serializable types in an object
100 </summary> 67 </summary>
101 <param name="xmlData"></param> 68 <param name="obj">Class or struct containing serializable types</param>
102 <returns></returns> 69 <returns>An SDMap holding the serialized values from the
70 container object</returns>
103 </member> 71 </member>
104 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)"> 72 <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
105 <summary> 73 <summary>
106 74 Uses reflection to deserialize member variables in an object from
75 an SDMap
107 </summary> 76 </summary>
108 <param name="xmlData"></param> 77 <param name="obj">Reference to an object to fill with deserialized
109 <returns></returns> 78 values</param>
79 <param name="serialized">Serialized values to put in the target
80 object</param>
110 </member> 81 </member>
111 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)"> 82 <member name="T:OpenMetaverse.StructuredData.OSDBoolean">
112 <summary> 83 <summary>
113
114 </summary> 84 </summary>
115 <param name="xmlData"></param>
116 <returns></returns>
117 </member> 85 </member>
118 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)"> 86 <member name="T:OpenMetaverse.StructuredData.OSDInteger">
119 <summary> 87 <summary>
120
121 </summary> 88 </summary>
122 <param name="data"></param>
123 <returns></returns>
124 </member> 89 </member>
125 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)"> 90 <member name="T:OpenMetaverse.StructuredData.OSDReal">
126 <summary> 91 <summary>
127
128 </summary> 92 </summary>
129 <param name="data"></param>
130 <returns></returns>
131 </member> 93 </member>
132 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)"> 94 <member name="T:OpenMetaverse.StructuredData.OSDString">
133 <summary> 95 <summary>
134
135 </summary> 96 </summary>
136 <param name="writer"></param>
137 <param name="data"></param>
138 </member> 97 </member>
139 <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)"> 98 <member name="T:OpenMetaverse.StructuredData.OSDUUID">
140 <summary> 99 <summary>
141
142 </summary> 100 </summary>
143 <param name="xmlData"></param>
144 <param name="error"></param>
145 <returns></returns>
146 </member> 101 </member>
147 <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)"> 102 <member name="T:OpenMetaverse.StructuredData.OSDDate">
148 <summary> 103 <summary>
149
150 </summary> 104 </summary>
151 <param name="reader"></param>
152 <returns></returns>
153 </member> 105 </member>
154 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)"> 106 <member name="T:OpenMetaverse.StructuredData.OSDUri">
155 <summary> 107 <summary>
156
157 </summary> 108 </summary>
158 <param name="reader"></param>
159 <returns></returns>
160 </member> 109 </member>
161 <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)"> 110 <member name="T:OpenMetaverse.StructuredData.OSDBinary">
162 <summary> 111 <summary>
163
164 </summary> 112 </summary>
165 <param name="reader"></param>
166 <returns></returns>
167 </member> 113 </member>
168 <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)"> 114 <member name="T:OpenMetaverse.StructuredData.OSDMap">
169 <summary> 115 <summary>
170
171 </summary> 116 </summary>
172 <param name="reader"></param>
173 <returns></returns>
174 </member> 117 </member>
175 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)"> 118 <member name="T:OpenMetaverse.StructuredData.OSDArray">
176 <summary> 119 <summary>
177
178 </summary> 120 </summary>
179 <param name="reader"></param>
180 <returns></returns>
181 </member> 121 </member>
182 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)"> 122 <member name="T:OpenMetaverse.StructuredData.OSDParser">
123 <summary>
124 </summary>
125 <summary>
126 </summary>
183 <summary> 127 <summary>
184
185 </summary> 128 </summary>
186 <param name="reader"></param>
187 <param name="delimiter"></param>
188 <returns></returns>
189 </member> 129 </member>
190 <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)"> 130 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
191 <summary> 131 <summary>
192 132 Deserializes binary LLSD
193 </summary> 133 </summary>
194 <param name="reader"></param> 134 <param name="binaryData">Serialized data</param>
195 <param name="buffer"></param> 135 <returns>OSD containting deserialized data</returns>
196 <param name="offset"></param>
197 <returns></returns>
198 </member> 136 </member>
199 <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)"> 137 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
200 <summary> 138 <summary>
201 139 Deserializes binary LLSD
202 </summary> 140 </summary>
203 <param name="s"></param> 141 <param name="stream">Stream to read the data from</param>
204 <param name="c"></param> 142 <returns>OSD containting deserialized data</returns>
205 <returns></returns>
206 </member> 143 </member>
207 <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)"> 144 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
208 <summary> 145 <summary>
209 146 Serializes OSD to binary format. It does no prepend header
210 </summary> 147 </summary>
211 <param name="s"></param> 148 <param name="osd">OSD to serialize</param>
212 <param name="c"></param> 149 <returns>Serialized data</returns>
213 <returns></returns>
214 </member> 150 </member>
215 <member name="T:OpenMetaverse.StructuredData.OSDType"> 151 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD,System.Boolean)">
216 <summary> 152 <summary>
217 153 Serializes OSD to binary format
218 </summary> 154 </summary>
155 <param name="osd">OSD to serialize</param>
156 <param name="prependHeader">
157 </param>
158 <returns>Serialized data</returns>
219 </member> 159 </member>
220 <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown"> 160 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)">
221 <summary></summary> 161 <summary>
162 Serializes OSD to binary format. It does no prepend header
163 </summary>
164 <param name="data">OSD to serialize</param>
165 <returns>Serialized data</returns>
222 </member> 166 </member>
223 <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean"> 167 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD,System.Boolean)">
224 <summary></summary> 168 <summary>
169 Serializes OSD to binary format
170 </summary>
171 <param name="data">OSD to serialize</param>
172 <param name="prependHeader">
173 </param>
174 <returns>Serialized data</returns>
225 </member> 175 </member>
226 <member name="F:OpenMetaverse.StructuredData.OSDType.Integer"> 176 <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)">
227 <summary></summary> 177 <summary>
178 </summary>
179 <param name="stream">
180 </param>
228 </member> 181 </member>
229 <member name="F:OpenMetaverse.StructuredData.OSDType.Real"> 182 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)">
230 <summary></summary> 183 <summary>
184 </summary>
185 <param name="stream">
186 </param>
187 <param name="toFind">
188 </param>
189 <returns>
190 </returns>
231 </member> 191 </member>
232 <member name="F:OpenMetaverse.StructuredData.OSDType.String"> 192 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
233 <summary></summary> 193 <summary>
194 </summary>
195 <param name="stream">
196 </param>
197 <param name="toFind">
198 </param>
199 <returns>
200 </returns>
234 </member> 201 </member>
235 <member name="F:OpenMetaverse.StructuredData.OSDType.UUID"> 202 <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)">
236 <summary></summary> 203 <summary>
204 </summary>
205 <param name="stream">
206 </param>
207 <param name="consumeBytes">
208 </param>
209 <returns>
210 </returns>
237 </member> 211 </member>
238 <member name="F:OpenMetaverse.StructuredData.OSDType.Date"> 212 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])">
239 <summary></summary> 213 <summary>
214 </summary>
215 <param name="binaryNetEnd">
216 </param>
217 <returns>
218 </returns>
240 </member> 219 </member>
241 <member name="F:OpenMetaverse.StructuredData.OSDType.URI"> 220 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])">
242 <summary></summary> 221 <summary>
222 </summary>
223 <param name="binaryNetEnd">
224 </param>
225 <returns>
226 </returns>
243 </member> 227 </member>
244 <member name="F:OpenMetaverse.StructuredData.OSDType.Binary"> 228 <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)">
245 <summary></summary> 229 <summary>
230 </summary>
231 <param name="intHostEnd">
232 </param>
233 <returns>
234 </returns>
246 </member> 235 </member>
247 <member name="F:OpenMetaverse.StructuredData.OSDType.Map"> 236 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)">
248 <summary></summary> 237 <summary>
238 </summary>
239 <param name="reader">
240 </param>
241 <returns>
242 </returns>
249 </member> 243 </member>
250 <member name="F:OpenMetaverse.StructuredData.OSDType.Array"> 244 <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)">
251 <summary></summary> 245 <summary>
246 </summary>
247 <param name="reader">
248 </param>
249 <returns>
250 </returns>
252 </member> 251 </member>
253 <member name="T:OpenMetaverse.StructuredData.OSDException"> 252 <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)">
254 <summary> 253 <summary>
255
256 </summary> 254 </summary>
255 <param name="reader">
256 </param>
257 <returns>
258 </returns>
257 </member> 259 </member>
258 <member name="T:OpenMetaverse.StructuredData.OSD"> 260 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)">
259 <summary> 261 <summary>
260
261 </summary> 262 </summary>
263 <param name="reader">
264 </param>
265 <returns>
266 </returns>
262 </member> 267 </member>
263 <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)"> 268 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)">
264 <summary> 269 <summary>
265 Uses reflection to create an SDMap from all of the SD
266 serializable types in an object
267 </summary> 270 </summary>
268 <param name="obj">Class or struct containing serializable types</param> 271 <param name="reader">
269 <returns>An SDMap holding the serialized values from the 272 </param>
270 container object</returns> 273 <param name="delimiter">
274 </param>
275 <returns>
276 </returns>
271 </member> 277 </member>
272 <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)"> 278 <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)">
273 <summary> 279 <summary>
274 Uses reflection to deserialize member variables in an object from
275 an SDMap
276 </summary> 280 </summary>
277 <param name="obj">Reference to an object to fill with deserialized 281 <param name="reader">
278 values</param> 282 </param>
279 <param name="serialized">Serialized values to put in the target 283 <param name="buffer">
280 object</param> 284 </param>
285 <param name="offset">
286 </param>
287 <returns>
288 </returns>
281 </member> 289 </member>
282 <member name="T:OpenMetaverse.StructuredData.OSDBoolean"> 290 <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)">
283 <summary> 291 <summary>
284
285 </summary> 292 </summary>
293 <param name="s">
294 </param>
295 <param name="c">
296 </param>
297 <returns>
298 </returns>
286 </member> 299 </member>
287 <member name="T:OpenMetaverse.StructuredData.OSDInteger"> 300 <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)">
288 <summary> 301 <summary>
289
290 </summary> 302 </summary>
303 <param name="s">
304 </param>
305 <param name="c">
306 </param>
307 <returns>
308 </returns>
291 </member> 309 </member>
292 <member name="T:OpenMetaverse.StructuredData.OSDReal"> 310 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])">
293 <summary> 311 <summary>
294
295 </summary> 312 </summary>
313 <param name="xmlData">
314 </param>
315 <returns>
316 </returns>
296 </member> 317 </member>
297 <member name="T:OpenMetaverse.StructuredData.OSDString"> 318 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)">
298 <summary> 319 <summary>
299
300 </summary> 320 </summary>
321 <param name="xmlData">
322 </param>
323 <returns>
324 </returns>
301 </member> 325 </member>
302 <member name="T:OpenMetaverse.StructuredData.OSDUUID"> 326 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)">
303 <summary> 327 <summary>
304
305 </summary> 328 </summary>
329 <param name="xmlData">
330 </param>
331 <returns>
332 </returns>
306 </member> 333 </member>
307 <member name="T:OpenMetaverse.StructuredData.OSDDate"> 334 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)">
308 <summary> 335 <summary>
309
310 </summary> 336 </summary>
337 <param name="data">
338 </param>
339 <returns>
340 </returns>
311 </member> 341 </member>
312 <member name="T:OpenMetaverse.StructuredData.OSDUri"> 342 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)">
313 <summary> 343 <summary>
314
315 </summary> 344 </summary>
345 <param name="data">
346 </param>
347 <returns>
348 </returns>
316 </member> 349 </member>
317 <member name="T:OpenMetaverse.StructuredData.OSDBinary"> 350 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)">
318 <summary> 351 <summary>
319
320 </summary> 352 </summary>
353 <param name="writer">
354 </param>
355 <param name="data">
356 </param>
321 </member> 357 </member>
322 <member name="T:OpenMetaverse.StructuredData.OSDMap"> 358 <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)">
323 <summary> 359 <summary>
324
325 </summary> 360 </summary>
361 <param name="xmlData">
362 </param>
363 <param name="error">
364 </param>
365 <returns>
366 </returns>
326 </member> 367 </member>
327 <member name="T:OpenMetaverse.StructuredData.OSDArray"> 368 <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)">
328 <summary> 369 <summary>
329
330 </summary> 370 </summary>
371 <param name="reader">
372 </param>
373 <returns>
374 </returns>
331 </member> 375 </member>
332 </members> 376 </members>
333</doc> 377</doc>
diff --git a/bin/OpenMetaverse.XML b/bin/OpenMetaverse.XML
index 6e57fed..81cc005 100644
--- a/bin/OpenMetaverse.XML
+++ b/bin/OpenMetaverse.XML
@@ -1,5574 +1,1829 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverse</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverse</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="F:OpenMetaverse.Http.EventQueueClient.REQUEST_TIMEOUT"> 7 <member name="T:OpenMetaverse.ScriptPermission">
8 <summary>=</summary>
9 </member>
10 <member name="F:OpenMetaverse.Http.EventQueueClient._errorCount">
11 <summary>Number of times we've received an unknown CAPS exception in series.</summary>
12 </member>
13 <member name="F:OpenMetaverse.Http.EventQueueClient._random">
14 <summary>For exponential backoff on error.</summary>
15 </member>
16 <member name="M:OpenMetaverse.Packets.PacketDecoder.AddCallback(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
17 <summary>
18 Add a custom decoder callback
19 </summary>
20 <param name="key">The key of the field to decode</param>
21 <param name="customPacketHandler">The custom decode handler</param>
22 </member>
23 <member name="M:OpenMetaverse.Packets.PacketDecoder.RemoveCustomHandler(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
24 <summary>
25 Remove a custom decoder callback
26 </summary>
27 <param name="key">The key of the field to decode</param>
28 <param name="customPacketHandler">The custom decode handler</param>
29 </member>
30 <member name="M:OpenMetaverse.Packets.PacketDecoder.PacketToString(OpenMetaverse.Packets.Packet)">
31 <summary>
32 Creates a formatted string containing the values of a Packet
33 </summary>
34 <param name="packet">The Packet</param>
35 <returns>A formatted string of values of the nested items in the Packet object</returns>
36 </member>
37 <member name="M:OpenMetaverse.Packets.PacketDecoder.MessageToString(System.Object,System.Int32)">
38 <summary>
39 Decode an IMessage object into a beautifully formatted string
40 </summary>
41 <param name="message">The IMessage object</param>
42 <param name="recurseLevel">Recursion level (used for indenting)</param>
43 <returns>A formatted string containing the names and values of the source object</returns>
44 </member>
45 <member name="T:OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder">
46 <summary>
47 A custom decoder callback
48 </summary>
49 <param name="fieldName">The key of the object</param>
50 <param name="fieldData">the data to decode</param>
51 <returns>A string represending the fieldData</returns>
52 </member>
53 <member name="T:OpenMetaverse.DirectoryManager">
54 <summary>
55 Access to the data server which allows searching for land, events, people, etc
56 </summary>
57 </member>
58 <member name="F:OpenMetaverse.DirectoryManager.m_EventInfoReply">
59 <summary>The event subscribers. null if no subcribers</summary>
60 </member>
61 <member name="M:OpenMetaverse.DirectoryManager.OnEventInfo(OpenMetaverse.EventInfoReplyEventArgs)">
62 <summary>Raises the EventInfoReply event</summary>
63 <param name="e">An EventInfoReplyEventArgs object containing the
64 data returned from the data server</param>
65 </member>
66 <member name="F:OpenMetaverse.DirectoryManager.m_EventDetailLock">
67 <summary>Thread sync lock object</summary>
68 </member>
69 <member name="F:OpenMetaverse.DirectoryManager.m_DirEvents">
70 <summary>The event subscribers. null if no subcribers</summary>
71 </member>
72 <member name="M:OpenMetaverse.DirectoryManager.OnDirEvents(OpenMetaverse.DirEventsReplyEventArgs)">
73 <summary>Raises the DirEventsReply event</summary>
74 <param name="e">An DirEventsReplyEventArgs object containing the
75 data returned from the data server</param>
76 </member>
77 <member name="F:OpenMetaverse.DirectoryManager.m_DirEventsLock">
78 <summary>Thread sync lock object</summary>
79 </member>
80 <member name="F:OpenMetaverse.DirectoryManager.m_Places">
81 <summary>The event subscribers. null if no subcribers</summary>
82 </member>
83 <member name="M:OpenMetaverse.DirectoryManager.OnPlaces(OpenMetaverse.PlacesReplyEventArgs)">
84 <summary>Raises the PlacesReply event</summary>
85 <param name="e">A PlacesReplyEventArgs object containing the
86 data returned from the data server</param>
87 </member>
88 <member name="F:OpenMetaverse.DirectoryManager.m_PlacesLock">
89 <summary>Thread sync lock object</summary>
90 </member>
91 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlaces">
92 <summary>The event subscribers. null if no subcribers</summary>
93 </member>
94 <member name="M:OpenMetaverse.DirectoryManager.OnDirPlaces(OpenMetaverse.DirPlacesReplyEventArgs)">
95 <summary>Raises the DirPlacesReply event</summary>
96 <param name="e">A DirPlacesReplyEventArgs object containing the
97 data returned from the data server</param>
98 </member>
99 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlacesLock">
100 <summary>Thread sync lock object</summary>
101 </member>
102 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifieds">
103 <summary>The event subscribers. null if no subcribers</summary>
104 </member>
105 <member name="M:OpenMetaverse.DirectoryManager.OnDirClassifieds(OpenMetaverse.DirClassifiedsReplyEventArgs)">
106 <summary>Raises the DirClassifiedsReply event</summary>
107 <param name="e">A DirClassifiedsReplyEventArgs object containing the
108 data returned from the data server</param>
109 </member>
110 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifiedsLock">
111 <summary>Thread sync lock object</summary>
112 </member>
113 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroups">
114 <summary>The event subscribers. null if no subcribers</summary>
115 </member>
116 <member name="M:OpenMetaverse.DirectoryManager.OnDirGroups(OpenMetaverse.DirGroupsReplyEventArgs)">
117 <summary>Raises the DirGroupsReply event</summary>
118 <param name="e">A DirGroupsReplyEventArgs object containing the
119 data returned from the data server</param>
120 </member>
121 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroupsLock">
122 <summary>Thread sync lock object</summary>
123 </member>
124 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeople">
125 <summary>The event subscribers. null if no subcribers</summary>
126 </member>
127 <member name="M:OpenMetaverse.DirectoryManager.OnDirPeople(OpenMetaverse.DirPeopleReplyEventArgs)">
128 <summary>Raises the DirPeopleReply event</summary>
129 <param name="e">A DirPeopleReplyEventArgs object containing the
130 data returned from the data server</param>
131 </member>
132 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeopleLock">
133 <summary>Thread sync lock object</summary>
134 </member>
135 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandReply">
136 <summary>The event subscribers. null if no subcribers</summary>
137 </member>
138 <member name="M:OpenMetaverse.DirectoryManager.OnDirLand(OpenMetaverse.DirLandReplyEventArgs)">
139 <summary>Raises the DirLandReply event</summary>
140 <param name="e">A DirLandReplyEventArgs object containing the
141 data returned from the data server</param>
142 </member>
143 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandLock">
144 <summary>Thread sync lock object</summary>
145 </member>
146 <member name="M:OpenMetaverse.DirectoryManager.#ctor(OpenMetaverse.GridClient)">
147 <summary>
148 Constructs a new instance of the DirectoryManager class
149 </summary>
150 <param name="client">An instance of GridClient</param>
151 </member>
152 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String)">
153 <summary>
154 Query the data server for a list of classified ads containing the specified string.
155 Defaults to searching for classified placed in any category, and includes PG, Adult and Mature
156 results.
157
158 Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
159 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
160
161 The <see cref="!:OnClassifiedReply"/> event is raised when a response is received from the simulator
162 </summary>
163 <param name="searchText">A string containing a list of keywords to search for</param>
164 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply"/> event is raised</returns>
165 </member>
166 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)">
167 <summary>
168 Query the data server for a list of classified ads which contain specified keywords (Overload)
169
170 The <see cref="!:OnClassifiedReply"/> event is raised when a response is received from the simulator
171 </summary>
172 <param name="searchText">A string containing a list of keywords to search for</param>
173 <param name="category">The category to search</param>
174 <param name="queryFlags">A set of flags which can be ORed to modify query options
175 such as classified maturity rating.</param>
176 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply"/> event is raised</returns>
177 <example>
178 Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
179 <code>
180 UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
181 </code>
182 </example>
183 <remarks>
184 Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
185 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
186 </remarks>
187 </member>
188 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)">
189 <summary> 8 <summary>
190 Starts search for places (Overloaded) 9 Permission request flags, asked when a script wants to control an Avatar
191
192 The <see cref="!:OnDirPlacesReply"/> event is raised when a response is received from the simulator
193 </summary> 10 </summary>
194 <param name="searchText">Search text</param>
195 <param name="queryStart">Each request is limited to 100 places
196 being returned. To get the first 100 result entries of a request use 0,
197 from 100-199 use 1, 200-299 use 2, etc.</param>
198 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply"/> event is raised</returns>
199 </member> 11 </member>
200 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)"> 12 <member name="F:OpenMetaverse.ScriptPermission.None">
201 <summary> 13 <summary>Placeholder for empty values, shouldn't ever see this</summary>
202 Queries the dataserver for parcels of land which are flagged to be shown in search
203
204 The <see cref="!:OnDirPlacesReply"/> event is raised when a response is received from the simulator
205 </summary>
206 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
207 <param name="queryFlags">A set of flags which can be ORed to modify query options
208 such as classified maturity rating.</param>
209 <param name="category">The category to search</param>
210 <param name="queryStart">Each request is limited to 100 places
211 being returned. To get the first 100 result entries of a request use 0,
212 from 100-199 use 1, 200-299 use 2, etc.</param>
213 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply"/> event is raised</returns>
214 <example>
215 Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
216 <code>
217 UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
218 </code>
219 </example>
220 <remarks>
221 Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
222 </remarks>
223 </member> 14 </member>
224 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)"> 15 <member name="F:OpenMetaverse.ScriptPermission.Debit">
225 <summary> 16 <summary>Script wants ability to take money from you</summary>
226 Starts a search for land sales using the directory
227
228 The <see cref="!:OnDirLandReply"/> event is raised when a response is received from the simulator
229 </summary>
230 <param name="typeFlags">What type of land to search for. Auction,
231 estate, mainland, "first land", etc</param>
232 <remarks>The OnDirLandReply event handler must be registered before
233 calling this function. There is no way to determine how many
234 results will be returned, or how many times the callback will be
235 fired other than you won't get more than 100 total parcels from
236 each query.</remarks>
237 </member> 17 </member>
238 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)"> 18 <member name="F:OpenMetaverse.ScriptPermission.TakeControls">
239 <summary> 19 <summary>Script wants to take camera controls for you</summary>
240 Starts a search for land sales using the directory
241
242 The <seealso cref="!:OnDirLandReply"/> event is raised when a response is received from the simulator
243 </summary>
244 <param name="typeFlags">What type of land to search for. Auction,
245 estate, mainland, "first land", etc</param>
246 <param name="priceLimit">Maximum price to search for</param>
247 <param name="areaLimit">Maximum area to search for</param>
248 <param name="queryStart">Each request is limited to 100 parcels
249 being returned. To get the first 100 parcels of a request use 0,
250 from 100-199 use 1, 200-299 use 2, etc.</param>
251 <remarks>The OnDirLandReply event handler must be registered before
252 calling this function. There is no way to determine how many
253 results will be returned, or how many times the callback will be
254 fired other than you won't get more than 100 total parcels from
255 each query.</remarks>
256 </member> 20 </member>
257 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)"> 21 <member name="F:OpenMetaverse.ScriptPermission.RemapControls">
258 <summary> 22 <summary>Script wants to remap avatars controls</summary>
259 Send a request to the data server for land sales listings
260 </summary>
261
262 <param name="findFlags">Flags sent to specify query options
263
264 Available flags:
265 Specify the parcel rating with one or more of the following:
266 IncludePG IncludeMature IncludeAdult
267
268 Specify the field to pre sort the results with ONLY ONE of the following:
269 PerMeterSort NameSort AreaSort PricesSort
270
271 Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
272 SortAsc
273
274 Specify additional filters to limit the results with one or both of the following:
275 LimitByPrice LimitByArea
276
277 Flags can be combined by separating them with the | (pipe) character
278
279 Additional details can be found in <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags"/>
280 </param>
281 <param name="typeFlags">What type of land to search for. Auction,
282 Estate or Mainland</param>
283 <param name="priceLimit">Maximum price to search for when the
284 DirFindFlags.LimitByPrice flag is specified in findFlags</param>
285 <param name="areaLimit">Maximum area to search for when the
286 DirFindFlags.LimitByArea flag is specified in findFlags</param>
287 <param name="queryStart">Each request is limited to 100 parcels
288 being returned. To get the first 100 parcels of a request use 0,
289 from 100-199 use 100, 200-299 use 200, etc.</param>
290 <remarks><para>The <seealso cref="!:OnDirLandReply"/> event will be raised with the response from the simulator
291
292 There is no way to determine how many results will be returned, or how many times the callback will be
293 fired other than you won't get more than 100 total parcels from
294 each reply.</para>
295
296 <para>Any land set for sale to either anybody or specific to the connected agent will be included in the
297 results if the land is included in the query</para></remarks>
298 <example>
299 <code>
300 // request all mainland, any maturity rating that is larger than 512 sq.m
301 StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
302 </code></example>
303 </member> 23 </member>
304 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"> 24 <member name="F:OpenMetaverse.ScriptPermission.TriggerAnimation">
305 <summary> 25 <summary>Script wants to trigger avatar animations</summary>
306 Search for Groups 26 <remarks>This function is not implemented on the grid</remarks>
307 </summary>
308 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
309 <param name="queryStart">Start from the match number</param>
310 <returns></returns>
311 </member> 27 </member>
312 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)"> 28 <member name="F:OpenMetaverse.ScriptPermission.Attach">
313 <summary> 29 <summary>Script wants to attach or detach the prim or primset to your avatar</summary>
314 Search for Groups
315 </summary>
316 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
317 <param name="queryStart">Start from the match number</param>
318 <param name="flags">Search flags</param>
319 <returns></returns>
320 </member> 30 </member>
321 <member name="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"> 31 <member name="F:OpenMetaverse.ScriptPermission.ReleaseOwnership">
322 <summary> 32 <summary>Script wants permission to release ownership</summary>
323 Search the People directory for other avatars 33 <remarks>This function is not implemented on the grid
324 </summary> 34 The concept of "public" objects does not exist anymore.</remarks>
325 <param name="searchText">The name or portion of the name of the avatar you wish to search for</param>
326 <param name="queryStart"></param>
327 <returns></returns>
328 </member> 35 </member>
329 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"> 36 <member name="F:OpenMetaverse.ScriptPermission.ChangeLinks">
330 <summary> 37 <summary>Script wants ability to link/delink with other prims</summary>
331 Search Places for parcels of land you personally own
332 </summary>
333 </member> 38 </member>
334 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.UUID)"> 39 <member name="F:OpenMetaverse.ScriptPermission.ChangeJoints">
335 <summary> 40 <summary>Script wants permission to change joints</summary>
336 Searches Places for land owned by the specified group 41 <remarks>This function is not implemented on the grid</remarks>
337 </summary>
338 <param name="groupID">ID of the group you want to recieve land list for (You must be a member of the group)</param>
339 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
340 </member> 42 </member>
341 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(System.String)"> 43 <member name="F:OpenMetaverse.ScriptPermission.ChangePermissions">
342 <summary> 44 <summary>Script wants permissions to change permissions</summary>
343 Search the Places directory for parcels that are listed in search and contain the specified keywords 45 <remarks>This function is not implemented on the grid</remarks>
344 </summary>
345 <param name="searchText">A string containing the keywords to search for</param>
346 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
347 </member> 46 </member>
348 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 47 <member name="F:OpenMetaverse.ScriptPermission.TrackCamera">
349 <summary> 48 <summary>Script wants to track avatars camera position and rotation </summary>
350 Search Places - All Options
351 </summary>
352 <param name="findFlags">One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.</param>
353 <param name="searchCategory">One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer</param>
354 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
355 <param name="simulatorName">String Simulator Name to search in</param>
356 <param name="groupID">LLUID of group you want to recieve results for</param>
357 <param name="transactionID">Transaction (Query) ID which can be associated with results from your request.</param>
358 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
359 </member> 49 </member>
360 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"> 50 <member name="F:OpenMetaverse.ScriptPermission.ControlCamera">
361 <summary> 51 <summary>Script wants to control your camera</summary>
362 Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
363 </summary>
364 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
365 <param name="queryStart">Each request is limited to 100 entries
366 being returned. To get the first group of entries of a request use 0,
367 from 100-199 use 100, 200-299 use 200, etc.</param>
368 <returns>UUID of query to correlate results in callback.</returns>
369 </member> 52 </member>
370 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)"> 53 <member name="T:OpenMetaverse.InstantMessageDialog">
371 <summary> 54 <summary>
372 Search Events 55 Special commands used in Instant Messages
373 </summary> 56 </summary>
374 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
375 <param name="queryFlags">One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
376 from the <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags"/> Enum
377
378 Multiple flags can be combined by separating the flags with the | (pipe) character</param>
379 <param name="eventDay">"u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
380 For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.</param>
381 <param name="queryStart">Each request is limited to 100 entries
382 being returned. To get the first group of entries of a request use 0,
383 from 100-199 use 100, 200-299 use 200, etc.</param>
384 <param name="category">EventCategory event is listed under.</param>
385 <returns>UUID of query to correlate results in callback.</returns>
386 </member>
387 <member name="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)">
388 <summary>Requests Event Details</summary>
389 <param name="eventID">ID of Event returned from the <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/> method</param>
390 </member>
391 <member name="M:OpenMetaverse.DirectoryManager.DirClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
392 <summary>Process an incoming packet and raise the appropriate events</summary>
393 <param name="sender">The sender</param>
394 <param name="e">The EventArgs object containing the packet data</param>
395 </member>
396 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
397 <summary>Process an incoming packet and raise the appropriate events</summary>
398 <param name="sender">The sender</param>
399 <param name="e">The EventArgs object containing the packet data</param>
400 </member> 57 </member>
401 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 58 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromAgent">
402 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage"/> event message</summary> 59 <summary>Indicates a regular IM from another agent</summary>
403 <param name="capsKey">The Unique Capabilities Key</param>
404 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage"/> event message containing the data</param>
405 <param name="simulator">The simulator the message originated from</param>
406 </member> 60 </member>
407 <member name="M:OpenMetaverse.DirectoryManager.DirPeopleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 61 <member name="F:OpenMetaverse.InstantMessageDialog.MessageBox">
408 <summary>Process an incoming packet and raise the appropriate events</summary> 62 <summary>Simple notification box with an OK button</summary>
409 <param name="sender">The sender</param>
410 <param name="e">The EventArgs object containing the packet data</param>
411 </member> 63 </member>
412 <member name="M:OpenMetaverse.DirectoryManager.DirGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 64 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitation">
413 <summary>Process an incoming packet and raise the appropriate events</summary> 65 <summary>You've been invited to join a group.</summary>
414 <param name="sender">The sender</param>
415 <param name="e">The EventArgs object containing the packet data</param>
416 </member> 66 </member>
417 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 67 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryOffered">
418 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage"/> event message</summary> 68 <summary>Inventory offer</summary>
419 <param name="capsKey">The Unique Capabilities Key</param>
420 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage"/> event message containing the data</param>
421 <param name="simulator">The simulator the message originated from</param>
422 </member> 69 </member>
423 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 70 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryAccepted">
424 <summary>Process an incoming packet and raise the appropriate events</summary> 71 <summary>Accepted inventory offer</summary>
425 <param name="sender">The sender</param>
426 <param name="e">The EventArgs object containing the packet data</param>
427 </member> 72 </member>
428 <member name="M:OpenMetaverse.DirectoryManager.EventsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 73 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryDeclined">
429 <summary>Process an incoming packet and raise the appropriate events</summary> 74 <summary>Declined inventory offer</summary>
430 <param name="sender">The sender</param>
431 <param name="e">The EventArgs object containing the packet data</param>
432 </member> 75 </member>
433 <member name="M:OpenMetaverse.DirectoryManager.EventInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 76 <member name="F:OpenMetaverse.InstantMessageDialog.GroupVote">
434 <summary>Process an incoming packet and raise the appropriate events</summary> 77 <summary>Group vote</summary>
435 <param name="sender">The sender</param>
436 <param name="e">The EventArgs object containing the packet data</param>
437 </member> 78 </member>
438 <member name="M:OpenMetaverse.DirectoryManager.DirPlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 79 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryOffered">
439 <summary>Process an incoming packet and raise the appropriate events</summary> 80 <summary>An object is offering its inventory</summary>
440 <param name="sender">The sender</param>
441 <param name="e">The EventArgs object containing the packet data</param>
442 </member> 81 </member>
443 <member name="E:OpenMetaverse.DirectoryManager.EventInfoReply"> 82 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryAccepted">
444 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)"/> request.</summary> 83 <summary>Accept an inventory offer from an object</summary>
445 </member> 84 </member>
446 <member name="E:OpenMetaverse.DirectoryManager.DirEventsReply"> 85 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryDeclined">
447 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/> request.</summary> 86 <summary>Decline an inventory offer from an object</summary>
448 </member> 87 </member>
449 <member name="E:OpenMetaverse.DirectoryManager.PlacesReply"> 88 <member name="F:OpenMetaverse.InstantMessageDialog.NewUserDefault">
450 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/> request.</summary> 89 <summary>Unknown</summary>
451 </member> 90 </member>
452 <member name="E:OpenMetaverse.DirectoryManager.DirPlacesReply"> 91 <member name="F:OpenMetaverse.InstantMessageDialog.SessionAdd">
453 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)"/> request.</summary> 92 <summary>Start a session, or add users to a session</summary>
454 </member> 93 </member>
455 <member name="E:OpenMetaverse.DirectoryManager.DirClassifiedsReply"> 94 <member name="F:OpenMetaverse.InstantMessageDialog.SessionOfflineAdd">
456 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,System.Boolean)"/> request.</summary> 95 <summary>Start a session, but don't prune offline users</summary>
457 </member> 96 </member>
458 <member name="E:OpenMetaverse.DirectoryManager.DirGroupsReply"> 97 <member name="F:OpenMetaverse.InstantMessageDialog.SessionGroupStart">
459 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"/> request.</summary> 98 <summary>Start a session with your group</summary>
460 </member> 99 </member>
461 <member name="E:OpenMetaverse.DirectoryManager.DirPeopleReply"> 100 <member name="F:OpenMetaverse.InstantMessageDialog.SessionCardlessStart">
462 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"/> request.</summary> 101 <summary>Start a session without a calling card (finder or objects)</summary>
463 </member> 102 </member>
464 <member name="E:OpenMetaverse.DirectoryManager.DirLandReply"> 103 <member name="F:OpenMetaverse.InstantMessageDialog.SessionSend">
465 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)"/> request.</summary> 104 <summary>Send a message to a session</summary>
466 </member> 105 </member>
467 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedCategories"> 106 <member name="F:OpenMetaverse.InstantMessageDialog.SessionDrop">
468 <summary>Classified Ad categories</summary> 107 <summary>Leave a session</summary>
469 </member> 108 </member>
470 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Any"> 109 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromObject">
471 <summary>Classified is listed in the Any category</summary> 110 <summary>Indicates that the IM is from an object</summary>
472 </member> 111 </member>
473 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Shopping"> 112 <member name="F:OpenMetaverse.InstantMessageDialog.BusyAutoResponse">
474 <summary>Classified is shopping related</summary> 113 <summary>Sent an IM to a busy user, this is the auto response</summary>
475 </member> 114 </member>
476 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.LandRental"> 115 <member name="F:OpenMetaverse.InstantMessageDialog.ConsoleAndChatHistory">
477 <summary>Classified is </summary> 116 <summary>Shows the message in the console and chat history</summary>
478 </member> 117 </member>
479 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.PropertyRental"> 118 <member name="F:OpenMetaverse.InstantMessageDialog.RequestTeleport">
480 <summary></summary> 119 <summary>Send a teleport lure</summary>
481 </member> 120 </member>
482 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.SpecialAttraction"> 121 <member name="F:OpenMetaverse.InstantMessageDialog.AcceptTeleport">
483 <summary></summary> 122 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
484 </member> 123 </member>
485 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.NewProducts"> 124 <member name="F:OpenMetaverse.InstantMessageDialog.DenyTeleport">
486 <summary></summary> 125 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
487 </member> 126 </member>
488 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Employment"> 127 <member name="F:OpenMetaverse.InstantMessageDialog.GodLikeRequestTeleport">
489 <summary></summary> 128 <summary>Only useful if you have Linden permissions</summary>
490 </member> 129 </member>
491 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Wanted"> 130 <member name="F:OpenMetaverse.InstantMessageDialog.CurrentlyUnused">
492 <summary></summary> 131 <summary>A placeholder type for future expansion, currently not
132 used</summary>
493 </member> 133 </member>
494 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Service"> 134 <member name="F:OpenMetaverse.InstantMessageDialog.GotoUrl">
495 <summary></summary> 135 <summary>IM to tell the user to go to an URL</summary>
496 </member> 136 </member>
497 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Personal"> 137 <member name="F:OpenMetaverse.InstantMessageDialog.Session911Start">
498 <summary></summary> 138 <summary>IM for help</summary>
499 </member> 139 </member>
500 <member name="T:OpenMetaverse.DirectoryManager.EventCategories"> 140 <member name="F:OpenMetaverse.InstantMessageDialog.Lure911">
501 <summary>Event Categories</summary> 141 <summary>IM sent automatically on call for help, sends a lure
142 to each Helper reached</summary>
502 </member> 143 </member>
503 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.All"> 144 <member name="F:OpenMetaverse.InstantMessageDialog.FromTaskAsAlert">
504 <summary></summary> 145 <summary>Like an IM but won't go to email</summary>
505 </member> 146 </member>
506 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Discussion"> 147 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNotice">
507 <summary></summary> 148 <summary>IM from a group officer to all group members</summary>
508 </member> 149 </member>
509 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Sports"> 150 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryAccepted">
510 <summary></summary> 151 <summary>Unknown</summary>
511 </member> 152 </member>
512 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.LiveMusic"> 153 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryDeclined">
513 <summary></summary> 154 <summary>Unknown</summary>
514 </member> 155 </member>
515 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Commercial"> 156 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationAccept">
516 <summary></summary> 157 <summary>Accept a group invitation</summary>
517 </member> 158 </member>
518 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Nightlife"> 159 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationDecline">
519 <summary></summary> 160 <summary>Decline a group invitation</summary>
520 </member> 161 </member>
521 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Games"> 162 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeRequested">
522 <summary></summary> 163 <summary>Unknown</summary>
523 </member> 164 </member>
524 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Pageants"> 165 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipOffered">
525 <summary></summary> 166 <summary>An avatar is offering you friendship</summary>
526 </member> 167 </member>
527 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Education"> 168 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipAccepted">
528 <summary></summary> 169 <summary>An avatar has accepted your friendship offer</summary>
529 </member> 170 </member>
530 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Arts"> 171 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipDeclined">
531 <summary></summary> 172 <summary>An avatar has declined your friendship offer</summary>
532 </member> 173 </member>
533 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Charity"> 174 <member name="F:OpenMetaverse.InstantMessageDialog.StartTyping">
534 <summary></summary> 175 <summary>Indicates that a user has started typing</summary>
535 </member> 176 </member>
536 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Miscellaneous"> 177 <member name="F:OpenMetaverse.InstantMessageDialog.StopTyping">
537 <summary></summary> 178 <summary>Indicates that a user has stopped typing</summary>
538 </member> 179 </member>
539 <member name="T:OpenMetaverse.DirectoryManager.DirFindFlags"> 180 <member name="T:OpenMetaverse.InstantMessageOnline">
540 <summary> 181 <summary>
541 Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results. 182 Flag in Instant Messages, whether the IM should be delivered to
542 183 offline avatars as well
543 Flags can be combined using the | (pipe) character, not all flags are available in all queries
544 </summary> 184 </summary>
545 </member> 185 </member>
546 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.People"> 186 <member name="F:OpenMetaverse.InstantMessageOnline.Online">
547 <summary>Query the People database</summary> 187 <summary>Only deliver to online avatars</summary>
548 </member>
549 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Online">
550 <summary></summary>
551 </member>
552 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Events">
553 <summary></summary>
554 </member>
555 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Groups">
556 <summary>Query the Groups database</summary>
557 </member>
558 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DateEvents">
559 <summary>Query the Events database</summary>
560 </member>
561 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AgentOwned">
562 <summary>Query the land holdings database for land owned by the currently connected agent</summary>
563 </member>
564 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.ForSale">
565 <summary></summary>
566 </member>
567 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.GroupOwned">
568 <summary>Query the land holdings database for land which is owned by a Group</summary>
569 </member>
570 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DwellSort">
571 <summary>Specifies the query should pre sort the results based upon traffic
572 when searching the Places database</summary>
573 </member>
574 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgSimsOnly">
575 <summary></summary>
576 </member>
577 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PicturesOnly">
578 <summary></summary>
579 </member>
580 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgEventsOnly">
581 <summary></summary>
582 </member>
583 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.MatureSimsOnly">
584 <summary></summary>
585 </member>
586 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.SortAsc">
587 <summary>Specifies the query should pre sort the results in an ascending order when searching the land sales database.
588 This flag is only used when searching the land sales database</summary>
589 </member>
590 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PricesSort">
591 <summary>Specifies the query should pre sort the results using the SalePrice field when searching the land sales database.
592 This flag is only used when searching the land sales database</summary>
593 </member>
594 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PerMeterSort">
595 <summary>Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database.
596 This flag is only used when searching the land sales database</summary>
597 </member> 188 </member>
598 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AreaSort"> 189 <member name="F:OpenMetaverse.InstantMessageOnline.Offline">
599 <summary>Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database. 190 <summary>If the avatar is offline the message will be held until
600 This flag is only used when searching the land sales database</summary> 191 they login next, and possibly forwarded to their e-mail account</summary>
601 </member> 192 </member>
602 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.NameSort"> 193 <member name="T:OpenMetaverse.ChatType">
603 <summary>Specifies the query should pre sort the results using the Name field when searching the land sales database. 194 <summary>
604 This flag is only used when searching the land sales database</summary> 195 Conversion type to denote Chat Packet types in an easier-to-understand format
196 </summary>
605 </member> 197 </member>
606 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByPrice"> 198 <member name="F:OpenMetaverse.ChatType.Whisper">
607 <summary>When set, only parcels less than the specified Price will be included when searching the land sales database. 199 <summary>Whisper (5m radius)</summary>
608 This flag is only used when searching the land sales database</summary>
609 </member> 200 </member>
610 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByArea"> 201 <member name="F:OpenMetaverse.ChatType.Normal">
611 <summary>When set, only parcels greater than the specified Size will be included when searching the land sales database. 202 <summary>Normal chat (10/20m radius), what the official viewer typically sends</summary>
612 This flag is only used when searching the land sales database</summary>
613 </member> 203 </member>
614 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.FilterMature"> 204 <member name="F:OpenMetaverse.ChatType.Shout">
615 <summary></summary> 205 <summary>Shouting! (100m radius)</summary>
616 </member> 206 </member>
617 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PGOnly"> 207 <member name="F:OpenMetaverse.ChatType.StartTyping">
618 <summary></summary> 208 <summary>Event message when an Avatar has begun to type</summary>
619 </member> 209 </member>
620 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludePG"> 210 <member name="F:OpenMetaverse.ChatType.StopTyping">
621 <summary>Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 211 <summary>Event message when an Avatar has stopped typing</summary>
622 </member> 212 </member>
623 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeMature"> 213 <member name="F:OpenMetaverse.ChatType.Debug">
624 <summary>Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 214 <summary>Send the message to the debug channel</summary>
625 </member> 215 </member>
626 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeAdult"> 216 <member name="F:OpenMetaverse.ChatType.OwnerSay">
627 <summary>Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 217 <summary>Event message when an object uses llOwnerSay</summary>
628 </member> 218 </member>
629 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AdultOnly"> 219 <member name="F:OpenMetaverse.ChatType.RegionSay">
630 <summary></summary> 220 <summary>Special value to support llRegionSay, never sent to the client</summary>
631 </member> 221 </member>
632 <member name="T:OpenMetaverse.DirectoryManager.SearchTypeFlags"> 222 <member name="T:OpenMetaverse.ChatSourceType">
633 <summary> 223 <summary>
634 Land types to search dataserver for 224 Identifies the source of a chat message
635 </summary> 225 </summary>
636 </member> 226 </member>
637 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Any"> 227 <member name="F:OpenMetaverse.ChatSourceType.System">
638 <summary>Search Auction, Mainland and Estate</summary> 228 <summary>Chat from the grid or simulator</summary>
639 </member>
640 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Auction">
641 <summary>Land which is currently up for auction</summary>
642 </member> 229 </member>
643 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Mainland"> 230 <member name="F:OpenMetaverse.ChatSourceType.Agent">
644 <summary>Parcels which are on the mainland (Linden owned) continents</summary> 231 <summary>Chat from another avatar</summary>
645 </member> 232 </member>
646 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Estate"> 233 <member name="F:OpenMetaverse.ChatSourceType.Object">
647 <summary>Parcels which are on privately owned simulators</summary> 234 <summary>Chat from an object</summary>
648 </member> 235 </member>
649 <member name="T:OpenMetaverse.DirectoryManager.EventFlags"> 236 <member name="T:OpenMetaverse.ChatAudibleLevel">
650 <summary> 237 <summary>
651 The content rating of the event
652 </summary> 238 </summary>
653 </member> 239 </member>
654 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.PG"> 240 <member name="F:OpenMetaverse.ChatAudibleLevel.Not">
655 <summary>Event is PG</summary>
656 </member>
657 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Mature">
658 <summary>Event is Mature</summary>
659 </member>
660 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Adult">
661 <summary>Event is Adult</summary>
662 </member>
663 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedFlags">
664 <summary> 241 <summary>
665 Classified Ad Options
666 </summary> 242 </summary>
667 <remarks>There appear to be two formats the flags are packed in.
668 This set of flags is for the newer style</remarks>
669 </member>
670 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.None">
671 <summary></summary>
672 </member>
673 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Mature">
674 <summary></summary>
675 </member>
676 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Enabled">
677 <summary></summary>
678 </member>
679 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.UpdateTime">
680 <summary></summary>
681 </member> 243 </member>
682 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.AutoRenew"> 244 <member name="F:OpenMetaverse.ChatAudibleLevel.Barely">
683 <summary></summary>
684 </member>
685 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags">
686 <summary> 245 <summary>
687 Classified ad query options
688 </summary> 246 </summary>
689 </member> 247 </member>
690 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.All"> 248 <member name="F:OpenMetaverse.ChatAudibleLevel.Fully">
691 <summary>Include all ads in results</summary>
692 </member>
693 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.PG">
694 <summary>Include PG ads in results</summary>
695 </member>
696 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Mature">
697 <summary>Include Mature ads in results</summary>
698 </member>
699 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Adult">
700 <summary>Include Adult ads in results</summary>
701 </member>
702 <member name="T:OpenMetaverse.DirectoryManager.PlacesFlags">
703 <summary> 249 <summary>
704 The For Sale flag in PlacesReplyData
705 </summary> 250 </summary>
706 </member> 251 </member>
707 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.NotForSale"> 252 <member name="T:OpenMetaverse.EffectType">
708 <summary>Parcel is not listed for sale</summary>
709 </member>
710 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.ForSale">
711 <summary>Parcel is For Sale</summary>
712 </member>
713 <member name="T:OpenMetaverse.DirectoryManager.Classified">
714 <summary> 253 <summary>
715 A classified ad on the grid 254 Effect type used in ViewerEffect packets
716 </summary> 255 </summary>
717 </member> 256 </member>
718 <member name="F:OpenMetaverse.DirectoryManager.Classified.ID"> 257 <member name="F:OpenMetaverse.EffectType.Text">
719 <summary>UUID for this ad, useful for looking up detailed
720 information about it</summary>
721 </member>
722 <member name="F:OpenMetaverse.DirectoryManager.Classified.Name">
723 <summary>The title of this classified ad</summary>
724 </member>
725 <member name="F:OpenMetaverse.DirectoryManager.Classified.Flags">
726 <summary>Flags that show certain options applied to the classified</summary>
727 </member>
728 <member name="F:OpenMetaverse.DirectoryManager.Classified.CreationDate">
729 <summary>Creation date of the ad</summary>
730 </member>
731 <member name="F:OpenMetaverse.DirectoryManager.Classified.ExpirationDate">
732 <summary>Expiration date of the ad</summary>
733 </member>
734 <member name="F:OpenMetaverse.DirectoryManager.Classified.Price">
735 <summary>Price that was paid for this ad</summary>
736 </member>
737 <member name="M:OpenMetaverse.DirectoryManager.Classified.ToString">
738 <summary>Print the struct data as a string</summary>
739 <returns>A string containing the field name, and field value</returns>
740 </member>
741 <member name="T:OpenMetaverse.DirectoryManager.DirectoryParcel">
742 <summary> 258 <summary>
743 A parcel retrieved from the dataserver such as results from the
744 "For-Sale" listings or "Places" Search
745 </summary> 259 </summary>
746 </member> 260 </member>
747 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ID"> 261 <member name="F:OpenMetaverse.EffectType.Icon">
748 <summary>The unique dataserver parcel ID</summary>
749 <remarks>This id is used to obtain additional information from the entry
750 by using the <see cref="!:ParcelManager.InfoRequest"/> method</remarks>
751 </member>
752 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Name">
753 <summary>A string containing the name of the parcel</summary>
754 </member>
755 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ActualArea">
756 <summary>The size of the parcel</summary>
757 <remarks>This field is not returned for Places searches</remarks>
758 </member>
759 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.SalePrice">
760 <summary>The price of the parcel</summary>
761 <remarks>This field is not returned for Places searches</remarks>
762 </member>
763 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Auction">
764 <summary>If True, this parcel is flagged to be auctioned</summary>
765 </member>
766 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ForSale">
767 <summary>If true, this parcel is currently set for sale</summary>
768 </member>
769 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Dwell">
770 <summary>Parcel traffic</summary>
771 </member>
772 <member name="M:OpenMetaverse.DirectoryManager.DirectoryParcel.ToString">
773 <summary>Print the struct data as a string</summary>
774 <returns>A string containing the field name, and field value</returns>
775 </member>
776 <member name="T:OpenMetaverse.DirectoryManager.AgentSearchData">
777 <summary> 262 <summary>
778 An Avatar returned from the dataserver
779 </summary> 263 </summary>
780 </member> 264 </member>
781 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.Online"> 265 <member name="F:OpenMetaverse.EffectType.Connector">
782 <summary>Online status of agent</summary>
783 <remarks>This field appears to be obsolete and always returns false</remarks>
784 </member>
785 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.FirstName">
786 <summary>The agents first name</summary>
787 </member>
788 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.LastName">
789 <summary>The agents last name</summary>
790 </member>
791 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.AgentID">
792 <summary>The agents <see cref="T:OpenMetaverse.UUID"/></summary>
793 </member>
794 <member name="M:OpenMetaverse.DirectoryManager.AgentSearchData.ToString">
795 <summary>Print the struct data as a string</summary>
796 <returns>A string containing the field name, and field value</returns>
797 </member>
798 <member name="T:OpenMetaverse.DirectoryManager.GroupSearchData">
799 <summary> 266 <summary>
800 Response to a "Groups" Search
801 </summary> 267 </summary>
802 </member> 268 </member>
803 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupID"> 269 <member name="F:OpenMetaverse.EffectType.FlexibleObject">
804 <summary>The Group ID</summary>
805 </member>
806 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupName">
807 <summary>The name of the group</summary>
808 </member>
809 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.Members">
810 <summary>The current number of members</summary>
811 </member>
812 <member name="M:OpenMetaverse.DirectoryManager.GroupSearchData.ToString">
813 <summary>Print the struct data as a string</summary>
814 <returns>A string containing the field name, and field value</returns>
815 </member>
816 <member name="T:OpenMetaverse.DirectoryManager.PlacesSearchData">
817 <summary> 270 <summary>
818 Parcel information returned from a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/> request
819 <para>
820 Represents one of the following:
821 A parcel of land on the grid that has its Show In Search flag set
822 A parcel of land owned by the agent making the request
823 A parcel of land owned by a group the agent making the request is a member of
824 </para>
825 <para>
826 In a request for Group Land, the First record will contain an empty record
827 </para>
828 Note: This is not the same as searching the land for sale data source
829 </summary> 271 </summary>
830 </member> 272 </member>
831 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.OwnerID"> 273 <member name="F:OpenMetaverse.EffectType.AnimalControls">
832 <summary>The ID of the Agent of Group that owns the parcel</summary>
833 </member>
834 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Name">
835 <summary>The name</summary>
836 </member>
837 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Desc">
838 <summary>The description</summary>
839 </member>
840 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.ActualArea">
841 <summary>The Size of the parcel</summary>
842 </member>
843 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.BillableArea">
844 <summary>The billable Size of the parcel, for mainland
845 parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
846 than the ActualArea. For Estate land this will always be 0</summary>
847 </member>
848 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Flags">
849 <summary>Indicates the ForSale status of the parcel</summary>
850 </member>
851 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalX">
852 <summary>The Gridwide X position</summary>
853 </member>
854 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalY">
855 <summary>The Gridwide Y position</summary>
856 </member>
857 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalZ">
858 <summary>The Z position of the parcel, or 0 if no landing point set</summary>
859 </member>
860 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SimName">
861 <summary>The name of the Region the parcel is located in</summary>
862 </member>
863 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SnapshotID">
864 <summary>The Asset ID of the parcels Snapshot texture</summary>
865 </member>
866 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Dwell">
867 <summary>The calculated visitor traffic</summary>
868 </member>
869 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SKU">
870 <summary>The billing product SKU</summary>
871 <remarks>Known values are:
872 <list type="table">
873 <item><term>023</term><description>Mainland / Full Region</description></item>
874 <item><term>024</term><description>Estate / Full Region</description></item>
875 <item><term>027</term><description>Estate / Openspace</description></item>
876 <item><term>029</term><description>Estate / Homestead</description></item>
877 <item><term>129</term><description>Mainland / Homestead (Linden Owned)</description></item>
878 </list>
879 </remarks>
880 </member>
881 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Price">
882 <summary>No longer used, will always be 0</summary>
883 </member>
884 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToSLurl">
885 <summary>Get a SL URL for the parcel</summary>
886 <returns>A string, containing a standard SLURL</returns>
887 </member>
888 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToString">
889 <summary>Print the struct data as a string</summary>
890 <returns>A string containing the field name, and field value</returns>
891 </member>
892 <member name="T:OpenMetaverse.DirectoryManager.EventsSearchData">
893 <summary> 274 <summary>
894 An "Event" Listing summary
895 </summary> 275 </summary>
896 </member> 276 </member>
897 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Owner"> 277 <member name="F:OpenMetaverse.EffectType.AnimationObject">
898 <summary>The ID of the event creator</summary>
899 </member>
900 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Name">
901 <summary>The name of the event</summary>
902 </member>
903 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.ID">
904 <summary>The events ID</summary>
905 </member>
906 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Date">
907 <summary>A string containing the short date/time the event will begin</summary>
908 </member>
909 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Time">
910 <summary>The event start time in Unixtime (seconds since epoch)</summary>
911 </member>
912 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Flags">
913 <summary>The events maturity rating</summary>
914 </member>
915 <member name="M:OpenMetaverse.DirectoryManager.EventsSearchData.ToString">
916 <summary>Print the struct data as a string</summary>
917 <returns>A string containing the field name, and field value</returns>
918 </member>
919 <member name="T:OpenMetaverse.DirectoryManager.EventInfo">
920 <summary> 278 <summary>
921 The details of an "Event"
922 </summary> 279 </summary>
923 </member> 280 </member>
924 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.ID"> 281 <member name="F:OpenMetaverse.EffectType.Cloth">
925 <summary>The events ID</summary>
926 </member>
927 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Creator">
928 <summary>The ID of the event creator</summary>
929 </member>
930 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Name">
931 <summary>The name of the event</summary>
932 </member>
933 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Category">
934 <summary>The category</summary>
935 </member>
936 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Desc">
937 <summary>The events description</summary>
938 </member>
939 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Date">
940 <summary>The short date/time the event will begin</summary>
941 </member>
942 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.DateUTC">
943 <summary>The event start time in Unixtime (seconds since epoch) UTC adjusted</summary>
944 </member>
945 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Duration">
946 <summary>The length of the event in minutes</summary>
947 </member>
948 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Cover">
949 <summary>0 if no cover charge applies</summary>
950 </member>
951 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Amount">
952 <summary>The cover charge amount in L$ if applicable</summary>
953 </member>
954 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.SimName">
955 <summary>The name of the region where the event is being held</summary>
956 </member>
957 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.GlobalPos">
958 <summary>The gridwide location of the event</summary>
959 </member>
960 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Flags">
961 <summary>The maturity rating</summary>
962 </member>
963 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToSLurl">
964 <summary>Get a SL URL for the parcel where the event is hosted</summary>
965 <returns>A string, containing a standard SLURL</returns>
966 </member>
967 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToString">
968 <summary>Print the struct data as a string</summary>
969 <returns>A string containing the field name, and field value</returns>
970 </member>
971 <member name="T:OpenMetaverse.EventInfoReplyEventArgs">
972 <summary>Contains the Event data returned from the data server from an EventInfoRequest</summary>
973 </member>
974 <member name="M:OpenMetaverse.EventInfoReplyEventArgs.#ctor(OpenMetaverse.DirectoryManager.EventInfo)">
975 <summary>Construct a new instance of the EventInfoReplyEventArgs class</summary>
976 <param name="matchedEvent">A single EventInfo object containing the details of an event</param>
977 </member>
978 <member name="P:OpenMetaverse.EventInfoReplyEventArgs.MatchedEvent">
979 <summary> 282 <summary>
980 A single EventInfo object containing the details of an event
981 </summary> 283 </summary>
982 </member> 284 </member>
983 <member name="T:OpenMetaverse.DirEventsReplyEventArgs"> 285 <member name="F:OpenMetaverse.EffectType.Beam">
984 <summary>Contains the "Event" detail data returned from the data server</summary> 286 <summary>Project a beam from a source to a destination, such as
985 </member> 287 the one used when editing an object</summary>
986 <member name="M:OpenMetaverse.DirEventsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.EventsSearchData})">
987 <summary>Construct a new instance of the DirEventsReplyEventArgs class</summary>
988 <param name="queryID">The ID of the query returned by the data server.
989 This will correlate to the ID returned by the <see cref="!:StartEventsSearch"/> method</param>
990 <param name="matchedEvents">A list containing the "Events" returned by the search query</param>
991 </member>
992 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.QueryID">
993 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/></summary>
994 </member>
995 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.MatchedEvents">
996 <summary>A list of "Events" returned by the data server</summary>
997 </member>
998 <member name="T:OpenMetaverse.PlacesReplyEventArgs">
999 <summary>Contains the "Event" list data returned from the data server</summary>
1000 </member>
1001 <member name="M:OpenMetaverse.PlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.PlacesSearchData})">
1002 <summary>Construct a new instance of PlacesReplyEventArgs class</summary>
1003 <param name="queryID">The ID of the query returned by the data server.
1004 This will correlate to the ID returned by the <see cref="!:StartPlacesSearch"/> method</param>
1005 <param name="matchedPlaces">A list containing the "Places" returned by the data server query</param>
1006 </member>
1007 <member name="P:OpenMetaverse.PlacesReplyEventArgs.QueryID">
1008 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/></summary>
1009 </member>
1010 <member name="P:OpenMetaverse.PlacesReplyEventArgs.MatchedPlaces">
1011 <summary>A list of "Places" returned by the data server</summary>
1012 </member>
1013 <member name="T:OpenMetaverse.DirPlacesReplyEventArgs">
1014 <summary>Contains the places data returned from the data server</summary>
1015 </member>
1016 <member name="M:OpenMetaverse.DirPlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
1017 <summary>Construct a new instance of the DirPlacesReplyEventArgs class</summary>
1018 <param name="queryID">The ID of the query returned by the data server.
1019 This will correlate to the ID returned by the <see cref="!:StartDirPlacesSearch"/> method</param>
1020 <param name="matchedParcels">A list containing land data returned by the data server</param>
1021 </member>
1022 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.QueryID">
1023 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)"/></summary>
1024 </member>
1025 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.MatchedParcels">
1026 <summary>A list containing Places data returned by the data server</summary>
1027 </member>
1028 <member name="T:OpenMetaverse.DirClassifiedsReplyEventArgs">
1029 <summary>Contains the classified data returned from the data server</summary>
1030 </member>
1031 <member name="M:OpenMetaverse.DirClassifiedsReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.Classified})">
1032 <summary>Construct a new instance of the DirClassifiedsReplyEventArgs class</summary>
1033 <param name="classifieds">A list of classified ad data returned from the data server</param>
1034 </member>
1035 <member name="P:OpenMetaverse.DirClassifiedsReplyEventArgs.Classifieds">
1036 <summary>A list containing Classified Ads returned by the data server</summary>
1037 </member>
1038 <member name="T:OpenMetaverse.DirGroupsReplyEventArgs">
1039 <summary>Contains the group data returned from the data server</summary>
1040 </member>
1041 <member name="M:OpenMetaverse.DirGroupsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.GroupSearchData})">
1042 <summary>Construct a new instance of the DirGroupsReplyEventArgs class</summary>
1043 <param name="queryID">The ID of the query returned by the data server.
1044 This will correlate to the ID returned by the <see cref="!:StartGroupSearch"/> method</param>
1045 <param name="matchedGroups">A list of groups data returned by the data server</param>
1046 </member>
1047 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.QueryID">
1048 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"/></summary>
1049 </member>
1050 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.MatchedGroups">
1051 <summary>A list containing Groups data returned by the data server</summary>
1052 </member>
1053 <member name="T:OpenMetaverse.DirPeopleReplyEventArgs">
1054 <summary>Contains the people data returned from the data server</summary>
1055 </member>
1056 <member name="M:OpenMetaverse.DirPeopleReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.AgentSearchData})">
1057 <summary>Construct a new instance of the DirPeopleReplyEventArgs class</summary>
1058 <param name="queryID">The ID of the query returned by the data server.
1059 This will correlate to the ID returned by the <see cref="!:StartPeopleSearch"/> method</param>
1060 <param name="matchedPeople">A list of people data returned by the data server</param>
1061 </member>
1062 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.QueryID">
1063 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"/></summary>
1064 </member>
1065 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.MatchedPeople">
1066 <summary>A list containing People data returned by the data server</summary>
1067 </member>
1068 <member name="T:OpenMetaverse.DirLandReplyEventArgs">
1069 <summary>Contains the land sales data returned from the data server</summary>
1070 </member>
1071 <member name="M:OpenMetaverse.DirLandReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
1072 <summary>Construct a new instance of the DirLandReplyEventArgs class</summary>
1073 <param name="dirParcels">A list of parcels for sale returned by the data server</param>
1074 </member>
1075 <member name="P:OpenMetaverse.DirLandReplyEventArgs.DirParcels">
1076 <summary>A list containing land forsale data returned by the data server</summary>
1077 </member> 288 </member>
1078 <member name="T:OpenMetaverse.Messages.Linden.TeleportFinishMessage"> 289 <member name="F:OpenMetaverse.EffectType.Glow">
1079 <summary> 290 <summary>
1080 Sent to the client to indicate a teleport request has completed
1081 </summary> 291 </summary>
1082 </member> 292 </member>
1083 <member name="T:OpenMetaverse.Interfaces.IMessage"> 293 <member name="F:OpenMetaverse.EffectType.Point">
1084 <summary> 294 <summary>
1085 Interface requirements for Messaging system
1086 </summary> 295 </summary>
1087 </member> 296 </member>
1088 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.AgentID"> 297 <member name="F:OpenMetaverse.EffectType.Trail">
1089 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the agent</summary>
1090 </member>
1091 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.LocationID">
1092 <summary></summary>
1093 </member>
1094 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.RegionHandle">
1095 <summary>The simulators handle the agent teleported to</summary>
1096 </member>
1097 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SeedCapability">
1098 <summary>A Uri which contains a list of Capabilities the simulator supports</summary>
1099 </member>
1100 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SimAccess">
1101 <summary>Indicates the level of access required
1102 to access the simulator, or the content rating, or the simulators
1103 map status</summary>
1104 </member>
1105 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.IP">
1106 <summary>The IP Address of the simulator</summary>
1107 </member>
1108 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Port">
1109 <summary>The UDP Port the simulator will listen for UDP traffic on</summary>
1110 </member>
1111 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Flags">
1112 <summary>Status flags indicating the state of the Agent upon arrival, Flying, etc.</summary>
1113 </member>
1114 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Serialize">
1115 <summary> 298 <summary>
1116 Serialize the object
1117 </summary> 299 </summary>
1118 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1119 </member> 300 </member>
1120 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 301 <member name="F:OpenMetaverse.EffectType.Sphere">
302 <summary>Create a swirl of particles around an object</summary>
303 </member>
304 <member name="F:OpenMetaverse.EffectType.Spiral">
1121 <summary> 305 <summary>
1122 Deserialize the message
1123 </summary> 306 </summary>
1124 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1125 </member> 307 </member>
1126 <member name="T:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage"> 308 <member name="F:OpenMetaverse.EffectType.Edit">
1127 <summary> 309 <summary>
1128 Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
1129 </summary> 310 </summary>
1130 </member> 311 </member>
1131 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Serialize"> 312 <member name="F:OpenMetaverse.EffectType.LookAt">
313 <summary>Cause an avatar to look at an object</summary>
314 </member>
315 <member name="F:OpenMetaverse.EffectType.PointAt">
316 <summary>Cause an avatar to point at an object</summary>
317 </member>
318 <member name="T:OpenMetaverse.LookAtType">
1132 <summary> 319 <summary>
1133 Serialize the object 320 The action an avatar is doing when looking at something, used in
321 ViewerEffect packets for the LookAt effect
1134 </summary> 322 </summary>
1135 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1136 </member> 323 </member>
1137 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 324 <member name="F:OpenMetaverse.LookAtType.None">
1138 <summary> 325 <summary>
1139 Deserialize the message
1140 </summary> 326 </summary>
1141 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1142 </member> 327 </member>
1143 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Serialize"> 328 <member name="F:OpenMetaverse.LookAtType.Idle">
1144 <summary> 329 <summary>
1145 Serialize the object
1146 </summary> 330 </summary>
1147 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1148 </member> 331 </member>
1149 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 332 <member name="F:OpenMetaverse.LookAtType.AutoListen">
1150 <summary> 333 <summary>
1151 Deserialize the message
1152 </summary> 334 </summary>
1153 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1154 </member> 335 </member>
1155 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Serialize"> 336 <member name="F:OpenMetaverse.LookAtType.FreeLook">
1156 <summary> 337 <summary>
1157 Serialize the object
1158 </summary> 338 </summary>
1159 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1160 </member> 339 </member>
1161 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 340 <member name="F:OpenMetaverse.LookAtType.Respond">
1162 <summary> 341 <summary>
1163 Deserialize the message
1164 </summary> 342 </summary>
1165 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1166 </member> 343 </member>
1167 <member name="T:OpenMetaverse.Messages.Linden.TeleportFailedMessage"> 344 <member name="F:OpenMetaverse.LookAtType.Hover">
1168 <summary> 345 <summary>
1169 A message sent to the client which indicates a teleport request has failed
1170 and contains some information on why it failed
1171 </summary> 346 </summary>
1172 </member> 347 </member>
1173 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.ExtraParams"> 348 <member name="F:OpenMetaverse.LookAtType.Conversation">
1174 <summary></summary> 349 <summary>Deprecated</summary>
1175 </member>
1176 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.MessageKey">
1177 <summary>A string key of the reason the teleport failed e.g. CouldntTPCloser
1178 Which could be used to look up a value in a dictionary or enum</summary>
1179 </member>
1180 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.AgentID">
1181 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the Agent</summary>
1182 </member>
1183 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Reason">
1184 <summary>A string human readable message containing the reason </summary>
1185 <remarks>An example: Could not teleport closer to destination</remarks>
1186 </member> 350 </member>
1187 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Serialize"> 351 <member name="F:OpenMetaverse.LookAtType.Select">
1188 <summary> 352 <summary>
1189 Serialize the object
1190 </summary> 353 </summary>
1191 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1192 </member> 354 </member>
1193 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 355 <member name="F:OpenMetaverse.LookAtType.Focus">
1194 <summary> 356 <summary>
1195 Deserialize the message
1196 </summary> 357 </summary>
1197 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1198 </member> 358 </member>
1199 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Serialize"> 359 <member name="F:OpenMetaverse.LookAtType.Mouselook">
1200 <summary> 360 <summary>
1201 Serialize the object
1202 </summary> 361 </summary>
1203 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1204 </member> 362 </member>
1205 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 363 <member name="F:OpenMetaverse.LookAtType.Clear">
1206 <summary> 364 <summary>
1207 Deserialize the message
1208 </summary> 365 </summary>
1209 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1210 </member> 366 </member>
1211 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage"> 367 <member name="T:OpenMetaverse.PointAtType">
1212 <summary> 368 <summary>
1213 Contains a list of prim owner information for a specific parcel in a simulator 369 The action an avatar is doing when pointing at something, used in
370 ViewerEffect packets for the PointAt effect
1214 </summary> 371 </summary>
1215 <remarks>
1216 A Simulator will always return at least 1 entry
1217 If agent does not have proper permission the OwnerID will be UUID.Zero
1218 If agent does not have proper permission OR there are no primitives on parcel
1219 the DataBlocksExtended map will not be sent from the simulator
1220 </remarks>
1221 </member>
1222 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwnersBlock">
1223 <summary>An Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner"/> objects</summary>
1224 </member> 372 </member>
1225 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Serialize"> 373 <member name="F:OpenMetaverse.PointAtType.None">
1226 <summary> 374 <summary>
1227 Serialize the object
1228 </summary> 375 </summary>
1229 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1230 </member> 376 </member>
1231 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 377 <member name="F:OpenMetaverse.PointAtType.Select">
1232 <summary> 378 <summary>
1233 Deserialize the message
1234 </summary> 379 </summary>
1235 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1236 </member> 380 </member>
1237 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner"> 381 <member name="F:OpenMetaverse.PointAtType.Grab">
1238 <summary> 382 <summary>
1239 Prim ownership information for a specified owner on a single parcel
1240 </summary> 383 </summary>
1241 </member> 384 </member>
1242 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OwnerID"> 385 <member name="F:OpenMetaverse.PointAtType.Clear">
1243 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the prim owner,
1244 UUID.Zero if agent has no permission to view prim owner information</summary>
1245 </member>
1246 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.Count">
1247 <summary>The total number of prims</summary>
1248 </member>
1249 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.IsGroupOwned">
1250 <summary>True if the OwnerID is a <see cref="T:OpenMetaverse.Group"/></summary>
1251 </member>
1252 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OnlineStatus">
1253 <summary>True if the owner is online
1254 <remarks>This is no longer used by the LL Simulators</remarks></summary>
1255 </member>
1256 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.TimeStamp">
1257 <summary>The date the most recent prim was rezzed</summary>
1258 </member>
1259 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage">
1260 <summary> 386 <summary>
1261 The details of a single parcel in a region, also contains some regionwide globals
1262 </summary> 387 </summary>
1263 </member> 388 </member>
1264 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LocalID"> 389 <member name="T:OpenMetaverse.MoneyTransactionType">
1265 <summary>Simulator-local ID of this parcel</summary>
1266 </member>
1267 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMax">
1268 <summary>Maximum corner of the axis-aligned bounding box for this
1269 parcel</summary>
1270 </member>
1271 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMin">
1272 <summary>Minimum corner of the axis-aligned bounding box for this
1273 parcel</summary>
1274 </member>
1275 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Area">
1276 <summary>Total parcel land area</summary>
1277 </member>
1278 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuctionID">
1279 <summary></summary>
1280 </member>
1281 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuthBuyerID">
1282 <summary>Key of authorized buyer</summary>
1283 </member>
1284 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Bitmap">
1285 <summary>Bitmap describing land layout in 4x4m squares across the
1286 entire region</summary>
1287 </member>
1288 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Category">
1289 <summary></summary>
1290 </member>
1291 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimDate">
1292 <summary>Date land was claimed</summary>
1293 </member>
1294 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimPrice">
1295 <summary>Appears to always be zero</summary>
1296 </member>
1297 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Desc">
1298 <summary>Parcel Description</summary>
1299 </member>
1300 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelFlags">
1301 <summary></summary>
1302 </member>
1303 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupID">
1304 <summary></summary>
1305 </member>
1306 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupPrims">
1307 <summary>Total number of primitives owned by the parcel group on
1308 this parcel</summary>
1309 </member>
1310 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.IsGroupOwned">
1311 <summary>Whether the land is deeded to a group or not</summary>
1312 </member>
1313 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LandingType">
1314 <summary></summary>
1315 </member>
1316 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MaxPrims">
1317 <summary>Maximum number of primitives this parcel supports</summary>
1318 </member>
1319 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaID">
1320 <summary>The Asset UUID of the Texture which when applied to a
1321 primitive will display the media</summary>
1322 </member>
1323 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaURL">
1324 <summary>A URL which points to any Quicktime supported media type</summary>
1325 </member>
1326 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaAutoScale">
1327 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
1328 </member>
1329 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MusicURL">
1330 <summary>URL For Music Stream</summary>
1331 </member>
1332 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Name">
1333 <summary>Parcel Name</summary>
1334 </member>
1335 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCleanTime">
1336 <summary>Autoreturn value in minutes for others' objects</summary>
1337 </member>
1338 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCount">
1339 <summary></summary>
1340 </member>
1341 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherPrims">
1342 <summary>Total number of other primitives on this parcel</summary>
1343 </member>
1344 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerID">
1345 <summary>UUID of the owner of this parcel</summary>
1346 </member>
1347 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerPrims">
1348 <summary>Total number of primitives owned by the parcel owner on
1349 this parcel</summary>
1350 </member>
1351 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelPrimBonus">
1352 <summary></summary>
1353 </member>
1354 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassHours">
1355 <summary>How long is pass valid for</summary>
1356 </member>
1357 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassPrice">
1358 <summary>Price for a temporary pass</summary>
1359 </member>
1360 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PublicCount">
1361 <summary></summary>
1362 </member>
1363 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAnonymous">
1364 <summary></summary>
1365 </member>
1366 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyIdentified">
1367 <summary></summary>
1368 </member>
1369 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyTransacted">
1370 <summary></summary>
1371 </member>
1372 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAgeUnverified">
1373 <summary>True if the region denies access to age unverified users</summary>
1374 </member>
1375 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionPushOverride">
1376 <summary></summary>
1377 </member>
1378 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RentPrice">
1379 <summary>This field is no longer used</summary>
1380 </member>
1381 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RequestResult">
1382 The result of a request for parcel properties
1383 </member>
1384 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SalePrice">
1385 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
1386 <remarks>The SalePrice will remain the same after an ownership
1387 transfer (sale), so it can be used to see the purchase price after
1388 a sale if the new owner has not changed it</remarks>
1389 </member>
1390 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelectedPrims">
1391 <summary> 390 <summary>
1392 Number of primitives your avatar is currently 391 Money transaction types
1393 selecting and sitting on in this parcel
1394 </summary> 392 </summary>
1395 </member> 393 </member>
1396 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelfCount"> 394 <member name="F:OpenMetaverse.MoneyTransactionType.None">
1397 <summary></summary>
1398 </member>
1399 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SequenceID">
1400 <summary> 395 <summary>
1401 A number which increments by 1, starting at 0 for each ParcelProperties request.
1402 Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent.
1403 a Negative number indicates the action in <seealso cref="T:OpenMetaverse.ParcelPropertiesStatus"/> has occurred.
1404 </summary> 396 </summary>
1405 </member> 397 </member>
1406 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideMaxPrims"> 398 <member name="F:OpenMetaverse.MoneyTransactionType.FailSimulatorTimeout">
1407 <summary>Maximum primitives across the entire simulator</summary>
1408 </member>
1409 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideTotalPrims">
1410 <summary>Total primitives across the entire simulator</summary>
1411 </member>
1412 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapSelection">
1413 <summary></summary>
1414 </member>
1415 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapshotID">
1416 <summary>Key of parcel snapshot</summary>
1417 </member>
1418 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Status">
1419 <summary>Parcel ownership status</summary>
1420 </member>
1421 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.TotalPrims">
1422 <summary>Total number of primitives on this parcel</summary>
1423 </member>
1424 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLocation">
1425 <summary></summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLookAt">
1428 <summary></summary>
1429 </member>
1430 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaDesc">
1431 <summary>A description of the media</summary>
1432 </member>
1433 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaHeight">
1434 <summary>An Integer which represents the height of the media</summary>
1435 </member>
1436 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaWidth">
1437 <summary>An integer which represents the width of the media</summary>
1438 </member>
1439 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaLoop">
1440 <summary>A boolean, if true the viewer should loop the media</summary>
1441 </member>
1442 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaType">
1443 <summary>A string which contains the mime type of the media</summary>
1444 </member>
1445 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMedia">
1446 <summary>true to obscure (hide) media url</summary>
1447 </member>
1448 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMusic">
1449 <summary>true to obscure (hide) music url</summary>
1450 </member>
1451 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Serialize">
1452 <summary> 399 <summary>
1453 Serialize the object
1454 </summary> 400 </summary>
1455 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1456 </member> 401 </member>
1457 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 402 <member name="F:OpenMetaverse.MoneyTransactionType.FailDataserverTimeout">
1458 <summary> 403 <summary>
1459 Deserialize the message
1460 </summary> 404 </summary>
1461 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1462 </member>
1463 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage">
1464 <summary>A message sent from the viewer to the simulator to updated a specific parcels settings</summary>
1465 </member>
1466 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.AuthBuyerID">
1467 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the agent authorized to purchase this
1468 parcel of land or a NULL <seealso cref="T:OpenMetaverse.UUID"/> if the sale is authorized to anyone</summary>
1469 </member>
1470 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaAutoScale">
1471 <summary>true to enable auto scaling of the parcel media</summary>
1472 </member>
1473 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Category">
1474 <summary>The category of this parcel used when search is enabled to restrict
1475 search results</summary>
1476 </member>
1477 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Desc">
1478 <summary>A string containing the description to set</summary>
1479 </member>
1480 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.GroupID">
1481 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the <seealso cref="T:OpenMetaverse.Group"/> which allows for additional
1482 powers and restrictions.</summary>
1483 </member>
1484 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Landing">
1485 <summary>The <seealso cref="T:OpenMetaverse.LandingType"/> which specifies how avatars which teleport
1486 to this parcel are handled</summary>
1487 </member>
1488 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.LocalID">
1489 <summary>The LocalID of the parcel to update settings on</summary>
1490 </member>
1491 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaDesc">
1492 <summary>A string containing the description of the media which can be played
1493 to visitors</summary>
1494 </member>
1495 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaHeight">
1496 <summary></summary>
1497 </member>
1498 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaLoop">
1499 <summary></summary>
1500 </member>
1501 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaID">
1502 <summary></summary>
1503 </member>
1504 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaType">
1505 <summary></summary>
1506 </member>
1507 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaURL">
1508 <summary></summary>
1509 </member>
1510 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaWidth">
1511 <summary></summary>
1512 </member>
1513 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MusicURL">
1514 <summary></summary>
1515 </member>
1516 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Name">
1517 <summary></summary>
1518 </member>
1519 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMedia">
1520 <summary></summary>
1521 </member> 405 </member>
1522 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMusic"> 406 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectClaim">
1523 <summary></summary>
1524 </member>
1525 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ParcelFlags">
1526 <summary></summary>
1527 </member>
1528 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassHours">
1529 <summary></summary>
1530 </member>
1531 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassPrice">
1532 <summary></summary>
1533 </member>
1534 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SalePrice">
1535 <summary></summary>
1536 </member>
1537 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SnapshotID">
1538 <summary></summary>
1539 </member>
1540 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLocation">
1541 <summary></summary>
1542 </member>
1543 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLookAt">
1544 <summary></summary>
1545 </member>
1546 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
1547 <summary> 407 <summary>
1548 Deserialize the message
1549 </summary> 408 </summary>
1550 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1551 </member> 409 </member>
1552 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Serialize"> 410 <member name="F:OpenMetaverse.MoneyTransactionType.LandClaim">
1553 <summary> 411 <summary>
1554 Serialize the object
1555 </summary> 412 </summary>
1556 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1557 </member>
1558 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestBlock">
1559 <summary>Base class used for the RemoteParcelRequest message</summary>
1560 </member> 413 </member>
1561 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest"> 414 <member name="F:OpenMetaverse.MoneyTransactionType.GroupCreate">
1562 <summary> 415 <summary>
1563 A message sent from the viewer to the simulator to request information
1564 on a remote parcel
1565 </summary> 416 </summary>
1566 </member> 417 </member>
1567 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Location"> 418 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicClaim">
1568 <summary>Local sim position of the parcel we are looking up</summary>
1569 </member>
1570 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionHandle">
1571 <summary>Region handle of the parcel we are looking up</summary>
1572 </member>
1573 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionID">
1574 <summary>Region <see cref="T:OpenMetaverse.UUID"/> of the parcel we are looking up</summary>
1575 </member>
1576 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Serialize">
1577 <summary> 419 <summary>
1578 Serialize the object
1579 </summary> 420 </summary>
1580 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1581 </member> 421 </member>
1582 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 422 <member name="F:OpenMetaverse.MoneyTransactionType.GroupJoin">
1583 <summary> 423 <summary>
1584 Deserialize the message
1585 </summary> 424 </summary>
1586 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1587 </member> 425 </member>
1588 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply"> 426 <member name="F:OpenMetaverse.MoneyTransactionType.TeleportCharge">
1589 <summary> 427 <summary>
1590 A message sent from the simulator to the viewer in response to a <see cref="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest"/>
1591 which will contain parcel information
1592 </summary> 428 </summary>
1593 </member> 429 </member>
1594 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.ParcelID"> 430 <member name="F:OpenMetaverse.MoneyTransactionType.UploadCharge">
1595 <summary>The grid-wide unique parcel ID</summary>
1596 </member>
1597 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Serialize">
1598 <summary> 431 <summary>
1599 Serialize the object
1600 </summary> 432 </summary>
1601 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1602 </member> 433 </member>
1603 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 434 <member name="F:OpenMetaverse.MoneyTransactionType.LandAuction">
1604 <summary> 435 <summary>
1605 Deserialize the message
1606 </summary> 436 </summary>
1607 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1608 </member> 437 </member>
1609 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage"> 438 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedCharge">
1610 <summary> 439 <summary>
1611 A message containing a request for a remote parcel from a viewer, or a response
1612 from the simulator to that request
1613 </summary> 440 </summary>
1614 </member> 441 </member>
1615 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Request"> 442 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectTax">
1616 <summary>The request or response details block</summary>
1617 </member>
1618 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Serialize">
1619 <summary> 443 <summary>
1620 Serialize the object
1621 </summary> 444 </summary>
1622 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1623 </member> 445 </member>
1624 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 446 <member name="F:OpenMetaverse.MoneyTransactionType.LandTax">
1625 <summary> 447 <summary>
1626 Deserialize the message
1627 </summary> 448 </summary>
1628 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1629 </member> 449 </member>
1630 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Serialize"> 450 <member name="F:OpenMetaverse.MoneyTransactionType.LightTax">
1631 <summary> 451 <summary>
1632 Serialize the object
1633 </summary> 452 </summary>
1634 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1635 </member> 453 </member>
1636 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 454 <member name="F:OpenMetaverse.MoneyTransactionType.ParcelDirFee">
1637 <summary> 455 <summary>
1638 Deserialize the message
1639 </summary> 456 </summary>
1640 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1641 </member> 457 </member>
1642 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Serialize"> 458 <member name="F:OpenMetaverse.MoneyTransactionType.GroupTax">
1643 <summary> 459 <summary>
1644 Serialize the object
1645 </summary> 460 </summary>
1646 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1647 </member> 461 </member>
1648 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 462 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedRenew">
1649 <summary> 463 <summary>
1650 Deserialize the message
1651 </summary> 464 </summary>
1652 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1653 </member> 465 </member>
1654 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage"> 466 <member name="F:OpenMetaverse.MoneyTransactionType.GiveInventory">
1655 <summary> 467 <summary>
1656 A message sent from the simulator to an agent which contains
1657 the groups the agent is in
1658 </summary> 468 </summary>
1659 </member> 469 </member>
1660 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.AgentID"> 470 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectSale">
1661 <summary>The Agent receiving the message</summary>
1662 </member>
1663 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupDataBlock">
1664 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData"/> information
1665 for each <see cref="T:OpenMetaverse.Group"/> the agent is a member of</summary>
1666 </member>
1667 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupDataBlock">
1668 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData"/> information
1669 for each <see cref="T:OpenMetaverse.Group"/> the agent is a member of</summary>
1670 </member>
1671 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Serialize">
1672 <summary> 471 <summary>
1673 Serialize the object
1674 </summary> 472 </summary>
1675 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1676 </member> 473 </member>
1677 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 474 <member name="F:OpenMetaverse.MoneyTransactionType.Gift">
1678 <summary> 475 <summary>
1679 Deserialize the message
1680 </summary> 476 </summary>
1681 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1682 </member>
1683 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData">
1684 <summary>Group Details specific to the agent</summary>
1685 </member>
1686 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.AcceptNotices">
1687 <summary>true of the agent accepts group notices</summary>
1688 </member>
1689 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.Contribution">
1690 <summary>The agents tier contribution to the group</summary>
1691 </member>
1692 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupID">
1693 <summary>The Groups <seealso cref="T:OpenMetaverse.UUID"/></summary>
1694 </member>
1695 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupInsigniaID">
1696 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the groups insignia</summary>
1697 </member>
1698 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupName">
1699 <summary>The name of the group</summary>
1700 </member> 477 </member>
1701 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupPowers"> 478 <member name="F:OpenMetaverse.MoneyTransactionType.LandSale">
1702 <summary>The aggregate permissions the agent has in the group for all roles the agent
1703 is assigned</summary>
1704 </member>
1705 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData">
1706 <summary>An optional block containing additional agent specific information</summary>
1707 </member>
1708 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData.ListInProfile">
1709 <summary>true of the agent allows this group to be
1710 listed in their profile</summary>
1711 </member>
1712 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage">
1713 <summary> 479 <summary>
1714 A message sent from the viewer to the simulator which
1715 specifies the language and permissions for others to detect
1716 the language specified
1717 </summary> 480 </summary>
1718 </member> 481 </member>
1719 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Language"> 482 <member name="F:OpenMetaverse.MoneyTransactionType.ReferBonus">
1720 <summary>A string containng the default language
1721 to use for the agent</summary>
1722 </member>
1723 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.LanguagePublic">
1724 <summary>true of others are allowed to
1725 know the language setting</summary>
1726 </member>
1727 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Serialize">
1728 <summary> 483 <summary>
1729 Serialize the object
1730 </summary> 484 </summary>
1731 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1732 </member> 485 </member>
1733 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 486 <member name="F:OpenMetaverse.MoneyTransactionType.InventorySale">
1734 <summary> 487 <summary>
1735 Deserialize the message
1736 </summary> 488 </summary>
1737 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1738 </member> 489 </member>
1739 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage"> 490 <member name="F:OpenMetaverse.MoneyTransactionType.RefundPurchase">
1740 <summary> 491 <summary>
1741 An EventQueue message sent from the simulator to an agent when the agent
1742 leaves a group
1743 </summary> 492 </summary>
1744 </member> 493 </member>
1745 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentDataBlock"> 494 <member name="F:OpenMetaverse.MoneyTransactionType.LandPassSale">
1746 <summary> 495 <summary>
1747 An Array containing the AgentID and GroupID
1748 </summary> 496 </summary>
1749 </member> 497 </member>
1750 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Serialize"> 498 <member name="F:OpenMetaverse.MoneyTransactionType.DwellBonus">
1751 <summary> 499 <summary>
1752 Serialize the object
1753 </summary> 500 </summary>
1754 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1755 </member> 501 </member>
1756 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 502 <member name="F:OpenMetaverse.MoneyTransactionType.PayObject">
1757 <summary> 503 <summary>
1758 Deserialize the message
1759 </summary> 504 </summary>
1760 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1761 </member>
1762 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData">
1763 <summary>An object containing the Agents UUID, and the Groups UUID</summary>
1764 </member>
1765 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.AgentID">
1766 <summary>The ID of the Agent leaving the group</summary>
1767 </member>
1768 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.GroupID">
1769 <summary>The GroupID the Agent is leaving</summary>
1770 </member>
1771 <member name="T:OpenMetaverse.Messages.Linden.AssetUploaderBlock">
1772 <summary>Base class for Asset uploads/results via Capabilities</summary>
1773 </member> 505 </member>
1774 <member name="F:OpenMetaverse.Messages.Linden.AssetUploaderBlock.State"> 506 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPays">
1775 <summary> 507 <summary>
1776 The request state
1777 </summary> 508 </summary>
1778 </member> 509 </member>
1779 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Serialize"> 510 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLandDeed">
1780 <summary> 511 <summary>
1781 Serialize the object
1782 </summary> 512 </summary>
1783 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1784 </member> 513 </member>
1785 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 514 <member name="F:OpenMetaverse.MoneyTransactionType.GroupObjectDeed">
1786 <summary> 515 <summary>
1787 Deserialize the message
1788 </summary> 516 </summary>
1789 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1790 </member> 517 </member>
1791 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestUpload"> 518 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLiability">
1792 <summary> 519 <summary>
1793 A message sent from the viewer to the simulator to request a temporary upload capability
1794 which allows an asset to be uploaded
1795 </summary> 520 </summary>
1796 </member> 521 </member>
1797 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestUpload.Url"> 522 <member name="F:OpenMetaverse.MoneyTransactionType.GroupDividend">
1798 <summary>The Capability URL sent by the simulator to upload the baked texture to</summary>
1799 </member>
1800 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestComplete">
1801 <summary> 523 <summary>
1802 A message sent from the simulator that will inform the agent the upload is complete,
1803 and the UUID of the uploaded asset
1804 </summary> 524 </summary>
1805 </member> 525 </member>
1806 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestComplete.AssetID"> 526 <member name="F:OpenMetaverse.MoneyTransactionType.GroupMembershipDues">
1807 <summary>The uploaded texture asset ID</summary>
1808 </member>
1809 <member name="T:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage">
1810 <summary> 527 <summary>
1811 A message sent from the viewer to the simulator to request a temporary
1812 capability URI which is used to upload an agents baked appearance textures
1813 </summary> 528 </summary>
1814 </member> 529 </member>
1815 <member name="F:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Request"> 530 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectRelease">
1816 <summary>Object containing request or response</summary>
1817 </member>
1818 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Serialize">
1819 <summary> 531 <summary>
1820 Serialize the object
1821 </summary> 532 </summary>
1822 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1823 </member> 533 </member>
1824 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 534 <member name="F:OpenMetaverse.MoneyTransactionType.LandRelease">
1825 <summary> 535 <summary>
1826 Deserialize the message
1827 </summary> 536 </summary>
1828 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1829 </member> 537 </member>
1830 <member name="T:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage"> 538 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectDelete">
1831 <summary> 539 <summary>
1832 A message sent from the simulator which indicates the minimum version required for
1833 using voice chat
1834 </summary> 540 </summary>
1835 </member> 541 </member>
1836 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MajorVersion"> 542 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDecay">
1837 <summary>Major Version Required</summary>
1838 </member>
1839 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MinorVersion">
1840 <summary>Minor version required</summary>
1841 </member>
1842 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.RegionName">
1843 <summary>The name of the region sending the version requrements</summary>
1844 </member>
1845 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Serialize">
1846 <summary> 543 <summary>
1847 Serialize the object
1848 </summary> 544 </summary>
1849 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1850 </member> 545 </member>
1851 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 546 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDelete">
1852 <summary> 547 <summary>
1853 Deserialize the message
1854 </summary> 548 </summary>
1855 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1856 </member> 549 </member>
1857 <member name="T:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage"> 550 <member name="F:OpenMetaverse.MoneyTransactionType.LindenAdjustment">
1858 <summary> 551 <summary>
1859 A message sent from the simulator to the viewer containing the
1860 voice server URI
1861 </summary> 552 </summary>
1862 </member> 553 </member>
1863 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.ParcelID"> 554 <member name="F:OpenMetaverse.MoneyTransactionType.LindenGrant">
1864 <summary>The Parcel ID which the voice server URI applies</summary>
1865 </member>
1866 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.RegionName">
1867 <summary>The name of the region</summary>
1868 </member>
1869 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.SipChannelUri">
1870 <summary>A uri containing the server/channel information
1871 which the viewer can utilize to participate in voice conversations</summary>
1872 </member>
1873 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Serialize">
1874 <summary> 555 <summary>
1875 Serialize the object
1876 </summary> 556 </summary>
1877 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1878 </member> 557 </member>
1879 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 558 <member name="F:OpenMetaverse.MoneyTransactionType.LindenPenalty">
1880 <summary> 559 <summary>
1881 Deserialize the message
1882 </summary> 560 </summary>
1883 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1884 </member> 561 </member>
1885 <member name="T:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage"> 562 <member name="F:OpenMetaverse.MoneyTransactionType.EventFee">
1886 <summary> 563 <summary>
1887
1888 </summary> 564 </summary>
1889 </member> 565 </member>
1890 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Password"> 566 <member name="F:OpenMetaverse.MoneyTransactionType.EventPrize">
1891 <summary></summary>
1892 </member>
1893 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Username">
1894 <summary></summary>
1895 </member>
1896 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Serialize">
1897 <summary> 567 <summary>
1898 Serialize the object
1899 </summary> 568 </summary>
1900 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1901 </member> 569 </member>
1902 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 570 <member name="F:OpenMetaverse.MoneyTransactionType.StipendBasic">
1903 <summary> 571 <summary>
1904 Deserialize the message
1905 </summary> 572 </summary>
1906 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1907 </member> 573 </member>
1908 <member name="T:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage"> 574 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDeveloper">
1909 <summary> 575 <summary>
1910 A message sent by the viewer to the simulator to request a temporary
1911 capability for a script contained with in a Tasks inventory to be updated
1912 </summary> 576 </summary>
1913 </member> 577 </member>
1914 <member name="F:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Request"> 578 <member name="F:OpenMetaverse.MoneyTransactionType.StipendAlways">
1915 <summary>Object containing request or response</summary>
1916 </member>
1917 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Serialize">
1918 <summary> 579 <summary>
1919 Serialize the object
1920 </summary> 580 </summary>
1921 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1922 </member> 581 </member>
1923 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 582 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDaily">
1924 <summary> 583 <summary>
1925 Deserialize the message
1926 </summary> 584 </summary>
1927 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1928 </member> 585 </member>
1929 <member name="T:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage"> 586 <member name="F:OpenMetaverse.MoneyTransactionType.StipendRating">
1930 <summary> 587 <summary>
1931 A message sent from the simulator to the viewer to indicate
1932 a Tasks scripts status.
1933 </summary> 588 </summary>
1934 </member> 589 </member>
1935 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ItemID"> 590 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDelta">
1936 <summary>The Asset ID of the script</summary>
1937 </member>
1938 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Mono">
1939 <summary>True of the script is compiled/ran using the mono interpreter, false indicates it
1940 uses the older less efficient lsl2 interprter</summary>
1941 </member>
1942 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ObjectID">
1943 <summary>The Task containing the scripts <seealso cref="T:OpenMetaverse.UUID"/></summary>
1944 </member>
1945 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Running">
1946 <summary>true of the script is in a running state</summary>
1947 </member>
1948 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Serialize">
1949 <summary> 591 <summary>
1950 Serialize the object
1951 </summary> 592 </summary>
1952 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1953 </member> 593 </member>
1954 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 594 <member name="T:OpenMetaverse.TransactionFlags">
1955 <summary> 595 <summary>
1956 Deserialize the message
1957 </summary> 596 </summary>
1958 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1959 </member> 597 </member>
1960 <member name="T:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage"> 598 <member name="F:OpenMetaverse.TransactionFlags.None">
1961 <summary> 599 <summary>
1962 A message containing the request/response used for updating a gesture
1963 contained with an agents inventory
1964 </summary> 600 </summary>
1965 </member> 601 </member>
1966 <member name="F:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Request"> 602 <member name="F:OpenMetaverse.TransactionFlags.SourceGroup">
1967 <summary>Object containing request or response</summary>
1968 </member>
1969 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Serialize">
1970 <summary> 603 <summary>
1971 Serialize the object
1972 </summary> 604 </summary>
1973 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1974 </member> 605 </member>
1975 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 606 <member name="F:OpenMetaverse.TransactionFlags.DestGroup">
1976 <summary> 607 <summary>
1977 Deserialize the message
1978 </summary> 608 </summary>
1979 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1980 </member> 609 </member>
1981 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage"> 610 <member name="F:OpenMetaverse.TransactionFlags.OwnerGroup">
1982 <summary> 611 <summary>
1983 A message request/response which is used to update a notecard contained within
1984 a tasks inventory
1985 </summary> 612 </summary>
1986 </member> 613 </member>
1987 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.TaskID"> 614 <member name="F:OpenMetaverse.TransactionFlags.SimultaneousContribution">
1988 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the Task containing the notecard asset to update</summary>
1989 </member>
1990 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.ItemID">
1991 <summary>The notecard assets <seealso cref="T:OpenMetaverse.UUID"/> contained in the tasks inventory</summary>
1992 </member>
1993 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Serialize">
1994 <summary> 615 <summary>
1995 Serialize the object
1996 </summary> 616 </summary>
1997 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1998 </member> 617 </member>
1999 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 618 <member name="F:OpenMetaverse.TransactionFlags.ContributionRemoval">
2000 <summary> 619 <summary>
2001 Deserialize the message
2002 </summary> 620 </summary>
2003 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2004 </member> 621 </member>
2005 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage"> 622 <member name="T:OpenMetaverse.MeanCollisionType">
2006 <summary> 623 <summary>
2007 A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
2008 which is used to update an asset in an agents inventory
2009 </summary> 624 </summary>
2010 </member> 625 </member>
2011 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.ItemID"> 626 <member name="F:OpenMetaverse.MeanCollisionType.None">
2012 <summary> 627 <summary>
2013 The Notecard AssetID to replace
2014 </summary> 628 </summary>
2015 </member> 629 </member>
2016 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Serialize"> 630 <member name="F:OpenMetaverse.MeanCollisionType.Bump">
2017 <summary> 631 <summary>
2018 Serialize the object
2019 </summary> 632 </summary>
2020 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2021 </member> 633 </member>
2022 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 634 <member name="F:OpenMetaverse.MeanCollisionType.LLPushObject">
2023 <summary> 635 <summary>
2024 Deserialize the message
2025 </summary> 636 </summary>
2026 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2027 </member> 637 </member>
2028 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage"> 638 <member name="F:OpenMetaverse.MeanCollisionType.SelectedObjectCollide">
2029 <summary> 639 <summary>
2030 A message containing the request/response used for updating a notecard
2031 contained with an agents inventory
2032 </summary> 640 </summary>
2033 </member> 641 </member>
2034 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Request"> 642 <member name="F:OpenMetaverse.MeanCollisionType.ScriptedObjectCollide">
2035 <summary>Object containing request or response</summary>
2036 </member>
2037 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Serialize">
2038 <summary> 643 <summary>
2039 Serialize the object
2040 </summary> 644 </summary>
2041 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2042 </member> 645 </member>
2043 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 646 <member name="F:OpenMetaverse.MeanCollisionType.PhysicalObjectCollide">
2044 <summary> 647 <summary>
2045 Deserialize the message
2046 </summary> 648 </summary>
2047 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2048 </member> 649 </member>
2049 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Serialize"> 650 <member name="T:OpenMetaverse.ScriptControlChange">
2050 <summary> 651 <summary>
2051 Serialize the object 652 Flags sent when a script takes or releases a control
2052 </summary> 653 </summary>
2053 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns> 654 <remarks>NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,</remarks>
2054 </member> 655 </member>
2055 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 656 <member name="F:OpenMetaverse.ScriptControlChange.None">
2056 <summary> 657 <summary>No Flags set</summary>
2057 Deserialize the message
2058 </summary>
2059 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2060 </member> 658 </member>
2061 <member name="T:OpenMetaverse.Messages.Linden.UploaderScriptRequestError"> 659 <member name="F:OpenMetaverse.ScriptControlChange.Forward">
2062 <summary> 660 <summary>Forward (W or up Arrow)</summary>
2063 A message sent from the simulator to the viewer which indicates
2064 an error occurred while attempting to update a script in an agents or tasks
2065 inventory
2066 </summary>
2067 </member> 661 </member>
2068 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Compiled"> 662 <member name="F:OpenMetaverse.ScriptControlChange.Back">
2069 <summary>true of the script was successfully compiled by the simulator</summary> 663 <summary>Back (S or down arrow)</summary>
2070 </member> 664 </member>
2071 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Error"> 665 <member name="F:OpenMetaverse.ScriptControlChange.Left">
2072 <summary>A string containing the error which occured while trying 666 <summary>Move left (shift+A or left arrow)</summary>
2073 to update the script</summary>
2074 </member> 667 </member>
2075 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.AssetID"> 668 <member name="F:OpenMetaverse.ScriptControlChange.Right">
2076 <summary>A new AssetID assigned to the script</summary> 669 <summary>Move right (shift+D or right arrow)</summary>
2077 </member> 670 </member>
2078 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage"> 671 <member name="F:OpenMetaverse.ScriptControlChange.Up">
2079 <summary> 672 <summary>Up (E or PgUp)</summary>
2080 A message sent from the viewer to the simulator
2081 requesting the update of an existing script contained
2082 within a tasks inventory
2083 </summary>
2084 </member> 673 </member>
2085 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ScriptRunning"> 674 <member name="F:OpenMetaverse.ScriptControlChange.Down">
2086 <summary>if true, set the script mode to running</summary> 675 <summary>Down (C or PgDown)</summary>
2087 </member> 676 </member>
2088 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ItemID"> 677 <member name="F:OpenMetaverse.ScriptControlChange.RotateLeft">
2089 <summary>The scripts InventoryItem ItemID to update</summary> 678 <summary>Rotate left (A or left arrow)</summary>
2090 </member> 679 </member>
2091 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Target"> 680 <member name="F:OpenMetaverse.ScriptControlChange.RotateRight">
2092 <summary>A lowercase string containing either "mono" or "lsl2" which 681 <summary>Rotate right (D or right arrow)</summary>
2093 specifies the script is compiled and ran on the mono runtime, or the older
2094 lsl runtime</summary>
2095 </member> 682 </member>
2096 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.TaskID"> 683 <member name="F:OpenMetaverse.ScriptControlChange.LeftButton">
2097 <summary>The tasks <see cref="T:OpenMetaverse.UUID"/> which contains the script to update</summary> 684 <summary>Left Mouse Button</summary>
2098 </member> 685 </member>
2099 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Serialize"> 686 <member name="F:OpenMetaverse.ScriptControlChange.MouseLookLeftButton">
687 <summary>Left Mouse button in MouseLook</summary>
688 </member>
689 <member name="T:OpenMetaverse.AgentFlags">
2100 <summary> 690 <summary>
2101 Serialize the object 691 Currently only used to hide your group title
2102 </summary> 692 </summary>
2103 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2104 </member> 693 </member>
2105 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 694 <member name="F:OpenMetaverse.AgentFlags.None">
695 <summary>No flags set</summary>
696 </member>
697 <member name="F:OpenMetaverse.AgentFlags.HideTitle">
698 <summary>Hide your group title</summary>
699 </member>
700 <member name="T:OpenMetaverse.AgentState">
2106 <summary> 701 <summary>
2107 Deserialize the message 702 Action state of the avatar, which can currently be typing and
703 editing
2108 </summary> 704 </summary>
2109 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2110 </member> 705 </member>
2111 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage"> 706 <member name="F:OpenMetaverse.AgentState.None">
2112 <summary> 707 <summary>
2113 A message containing either the request or response used in updating a script inside
2114 a tasks inventory
2115 </summary> 708 </summary>
2116 </member> 709 </member>
2117 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Request"> 710 <member name="F:OpenMetaverse.AgentState.Typing">
2118 <summary>Object containing request or response</summary>
2119 </member>
2120 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Serialize">
2121 <summary> 711 <summary>
2122 Serialize the object
2123 </summary> 712 </summary>
2124 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2125 </member> 713 </member>
2126 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 714 <member name="F:OpenMetaverse.AgentState.Editing">
2127 <summary> 715 <summary>
2128 Deserialize the message
2129 </summary> 716 </summary>
2130 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2131 </member> 717 </member>
2132 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete"> 718 <member name="T:OpenMetaverse.TeleportStatus">
2133 <summary> 719 <summary>
2134 Response from the simulator to notify the viewer the upload is completed, and 720 Current teleport status
2135 the UUID of the script asset and its compiled status
2136 </summary> 721 </summary>
2137 </member> 722 </member>
2138 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.AssetID"> 723 <member name="F:OpenMetaverse.TeleportStatus.None">
2139 <summary>The uploaded texture asset ID</summary> 724 <summary>Unknown status</summary>
2140 </member> 725 </member>
2141 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.Compiled"> 726 <member name="F:OpenMetaverse.TeleportStatus.Start">
2142 <summary>true of the script was compiled successfully</summary> 727 <summary>Teleport initialized</summary>
2143 </member> 728 </member>
2144 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage"> 729 <member name="F:OpenMetaverse.TeleportStatus.Progress">
2145 <summary> 730 <summary>Teleport in progress</summary>
2146 A message sent from a viewer to the simulator requesting a temporary uploader capability
2147 used to update a script contained in an agents inventory
2148 </summary>
2149 </member> 731 </member>
2150 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.ItemID"> 732 <member name="F:OpenMetaverse.TeleportStatus.Failed">
2151 <summary>The existing asset if of the script in the agents inventory to replace</summary> 733 <summary>Teleport failed</summary>
2152 </member> 734 </member>
2153 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Target"> 735 <member name="F:OpenMetaverse.TeleportStatus.Finished">
2154 <summary>The language of the script</summary> 736 <summary>Teleport completed</summary>
2155 <remarks>Defaults to lsl version 2, "mono" might be another possible option</remarks>
2156 </member> 737 </member>
2157 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Serialize"> 738 <member name="F:OpenMetaverse.TeleportStatus.Cancelled">
2158 <summary> 739 <summary>Teleport cancelled</summary>
2159 Serialize the object
2160 </summary>
2161 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2162 </member> 740 </member>
2163 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 741 <member name="T:OpenMetaverse.TeleportFlags">
2164 <summary> 742 <summary>
2165 Deserialize the message
2166 </summary> 743 </summary>
2167 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2168 </member> 744 </member>
2169 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage"> 745 <member name="F:OpenMetaverse.TeleportFlags.Default">
2170 <summary> 746 <summary>No flags set, or teleport failed</summary>
2171 A message containing either the request or response used in updating a script inside
2172 an agents inventory
2173 </summary>
2174 </member> 747 </member>
2175 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Request"> 748 <member name="F:OpenMetaverse.TeleportFlags.SetHomeToTarget">
2176 <summary>Object containing request or response</summary> 749 <summary>Set when newbie leaves help island for first time</summary>
2177 </member> 750 </member>
2178 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Serialize"> 751 <member name="F:OpenMetaverse.TeleportFlags.SetLastToTarget">
2179 <summary> 752 <summary>
2180 Serialize the object
2181 </summary> 753 </summary>
2182 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2183 </member> 754 </member>
2184 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 755 <member name="F:OpenMetaverse.TeleportFlags.ViaLure">
2185 <summary> 756 <summary>Via Lure</summary>
2186 Deserialize the message
2187 </summary>
2188 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2189 </member> 757 </member>
2190 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Serialize"> 758 <member name="F:OpenMetaverse.TeleportFlags.ViaLandmark">
2191 <summary> 759 <summary>Via Landmark</summary>
2192 Serialize the object
2193 </summary>
2194 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2195 </member> 760 </member>
2196 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 761 <member name="F:OpenMetaverse.TeleportFlags.ViaLocation">
2197 <summary> 762 <summary>Via Location</summary>
2198 Deserialize the message
2199 </summary>
2200 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2201 </member> 763 </member>
2202 <member name="T:OpenMetaverse.Messages.Linden.MapLayerMessageBase"> 764 <member name="F:OpenMetaverse.TeleportFlags.ViaHome">
2203 <summary>Base class for Map Layers via Capabilities</summary> 765 <summary>Via Home</summary>
2204 </member> 766 </member>
2205 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Flags"> 767 <member name="F:OpenMetaverse.TeleportFlags.ViaTelehub">
2206 <summary></summary> 768 <summary>Via Telehub</summary>
2207 </member> 769 </member>
2208 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Serialize"> 770 <member name="F:OpenMetaverse.TeleportFlags.ViaLogin">
2209 <summary> 771 <summary>Via Login</summary>
2210 Serialize the object
2211 </summary>
2212 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2213 </member> 772 </member>
2214 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 773 <member name="F:OpenMetaverse.TeleportFlags.ViaGodlikeLure">
2215 <summary> 774 <summary>Linden Summoned</summary>
2216 Deserialize the message
2217 </summary>
2218 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2219 </member> 775 </member>
2220 <member name="T:OpenMetaverse.Messages.Linden.MapLayerRequestVariant"> 776 <member name="F:OpenMetaverse.TeleportFlags.Godlike">
2221 <summary> 777 <summary>Linden Forced me</summary>
2222 Sent by an agent to the capabilities server to request map layers
2223 </summary>
2224 </member> 778 </member>
2225 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant"> 779 <member name="F:OpenMetaverse.TeleportFlags.NineOneOne">
2226 <summary> 780 <summary>
2227 A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
2228 </summary> 781 </summary>
2229 </member> 782 </member>
2230 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerDataBlocks"> 783 <member name="F:OpenMetaverse.TeleportFlags.DisableCancel">
2231 <summary>An array containing LayerData items</summary> 784 <summary>Agent Teleported Home via Script</summary>
2232 </member> 785 </member>
2233 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Serialize"> 786 <member name="F:OpenMetaverse.TeleportFlags.ViaRegionID">
2234 <summary> 787 <summary>
2235 Serialize the object
2236 </summary> 788 </summary>
2237 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2238 </member> 789 </member>
2239 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 790 <member name="F:OpenMetaverse.TeleportFlags.IsFlying">
2240 <summary> 791 <summary>
2241 Deserialize the message
2242 </summary> 792 </summary>
2243 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2244 </member> 793 </member>
2245 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData"> 794 <member name="F:OpenMetaverse.TeleportFlags.ResetHome">
2246 <summary> 795 <summary>
2247 An object containing map location details
2248 </summary> 796 </summary>
2249 </member> 797 </member>
2250 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.ImageID"> 798 <member name="F:OpenMetaverse.TeleportFlags.ForceRedirect">
2251 <summary>The Asset ID of the regions tile overlay</summary> 799 <summary>forced to new location for example when avatar is banned or ejected</summary>
2252 </member>
2253 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Bottom">
2254 <summary>The grid location of the southern border of the map tile</summary>
2255 </member>
2256 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Left">
2257 <summary>The grid location of the western border of the map tile</summary>
2258 </member> 800 </member>
2259 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Right"> 801 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaLure">
2260 <summary>The grid location of the eastern border of the map tile</summary> 802 <summary>Teleport Finished via a Lure</summary>
2261 </member> 803 </member>
2262 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Top"> 804 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaNewSim">
2263 <summary>The grid location of the northern border of the map tile</summary> 805 <summary>Finished, Sim Changed</summary>
2264 </member> 806 </member>
2265 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessage.Request"> 807 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaSameSim">
2266 <summary>Object containing request or response</summary> 808 <summary>Finished, Same Sim</summary>
2267 </member> 809 </member>
2268 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Serialize"> 810 <member name="T:OpenMetaverse.TeleportLureFlags">
2269 <summary> 811 <summary>
2270 Serialize the object
2271 </summary> 812 </summary>
2272 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2273 </member> 813 </member>
2274 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 814 <member name="F:OpenMetaverse.TeleportLureFlags.NormalLure">
2275 <summary> 815 <summary>
2276 Deserialize the message
2277 </summary> 816 </summary>
2278 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2279 </member> 817 </member>
2280 <member name="T:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage"> 818 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikeLure">
2281 <summary> 819 <summary>
2282 New as of 1.23 RC1, no details yet.
2283 </summary> 820 </summary>
2284 </member> 821 </member>
2285 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Serialize"> 822 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikePursuit">
2286 <summary> 823 <summary>
2287 Serialize the object
2288 </summary> 824 </summary>
2289 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2290 </member> 825 </member>
2291 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 826 <member name="T:OpenMetaverse.ScriptSensorTypeFlags">
2292 <summary> 827 <summary>
2293 Deserialize the message
2294 </summary> 828 </summary>
2295 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2296 </member> 829 </member>
2297 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Serialize"> 830 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Agent">
2298 <summary> 831 <summary>
2299 Serialize the object
2300 </summary> 832 </summary>
2301 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2302 </member> 833 </member>
2303 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 834 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Active">
2304 <summary> 835 <summary>
2305 Deserialize the message
2306 </summary> 836 </summary>
2307 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2308 </member>
2309 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestBlock.Method">
2310 <summary>A string containing the method used</summary>
2311 </member> 837 </member>
2312 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference"> 838 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Passive">
2313 <summary>
2314 A request sent from an agent to the Simulator to begin a new conference.
2315 Contains a list of Agents which will be included in the conference
2316 </summary>
2317 </member>
2318 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.AgentsBlock">
2319 <summary>An array containing the <see cref="T:OpenMetaverse.UUID"/> of the agents invited to this conference</summary>
2320 </member>
2321 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.SessionID">
2322 <summary>The conferences Session ID</summary>
2323 </member>
2324 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Serialize">
2325 <summary> 839 <summary>
2326 Serialize the object
2327 </summary> 840 </summary>
2328 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2329 </member> 841 </member>
2330 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 842 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Scripted">
2331 <summary> 843 <summary>
2332 Deserialize the message
2333 </summary> 844 </summary>
2334 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2335 </member> 845 </member>
2336 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate"> 846 <member name="T:OpenMetaverse.MuteType">
2337 <summary> 847 <summary>
2338 A moderation request sent from a conference moderator 848 Type of mute entry
2339 Contains an agent and an optional action to take
2340 </summary>
2341 </member>
2342 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.SessionID">
2343 <summary>The Session ID</summary>
2344 </member>
2345 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.AgentID">
2346 <summary></summary>
2347 </member>
2348 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestKey">
2349 <summary>A list containing Key/Value pairs, known valid values:
2350 key: text value: true/false - allow/disallow specified agents ability to use text in session
2351 key: voice value: true/false - allow/disallow specified agents ability to use voice in session
2352 </summary> 849 </summary>
2353 <remarks>"text" or "voice"</remarks>
2354 </member> 850 </member>
2355 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestValue"> 851 <member name="F:OpenMetaverse.MuteType.ByName">
2356 <summary></summary> 852 <summary>Object muted by name</summary>
2357 </member> 853 </member>
2358 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Serialize"> 854 <member name="F:OpenMetaverse.MuteType.Resident">
2359 <summary> 855 <summary>Muted residet</summary>
2360 Serialize the object
2361 </summary>
2362 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2363 </member> 856 </member>
2364 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 857 <member name="F:OpenMetaverse.MuteType.Object">
2365 <summary> 858 <summary>Object muted by UUID</summary>
2366 Deserialize the message
2367 </summary>
2368 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2369 </member> 859 </member>
2370 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation"> 860 <member name="F:OpenMetaverse.MuteType.Group">
2371 <summary> 861 <summary>Muted group</summary>
2372 A message sent from the agent to the simulator which tells the
2373 simulator we've accepted a conference invitation
2374 </summary>
2375 </member> 862 </member>
2376 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.SessionID"> 863 <member name="F:OpenMetaverse.MuteType.External">
2377 <summary>The conference SessionID</summary> 864 <summary>Muted external entry</summary>
2378 </member> 865 </member>
2379 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Serialize"> 866 <member name="T:OpenMetaverse.MuteFlags">
2380 <summary> 867 <summary>
2381 Serialize the object 868 Flags of mute entry
2382 </summary> 869 </summary>
2383 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2384 </member> 870 </member>
2385 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 871 <member name="F:OpenMetaverse.MuteFlags.Default">
2386 <summary> 872 <summary>No exceptions</summary>
2387 Deserialize the message
2388 </summary>
2389 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2390 </member> 873 </member>
2391 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Serialize"> 874 <member name="F:OpenMetaverse.MuteFlags.TextChat">
2392 <summary> 875 <summary>Don't mute text chat</summary>
2393 Serialize the object
2394 </summary>
2395 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2396 </member> 876 </member>
2397 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 877 <member name="F:OpenMetaverse.MuteFlags.VoiceChat">
2398 <summary> 878 <summary>Don't mute voice chat</summary>
2399 Deserialize the message
2400 </summary>
2401 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2402 </member> 879 </member>
2403 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Serialize"> 880 <member name="F:OpenMetaverse.MuteFlags.Particles">
2404 <summary> 881 <summary>Don't mute particles</summary>
2405 Serialize the object
2406 </summary>
2407 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2408 </member> 882 </member>
2409 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 883 <member name="F:OpenMetaverse.MuteFlags.ObjectSounds">
2410 <summary> 884 <summary>Don't mute sounds</summary>
2411 Deserialize the message
2412 </summary>
2413 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2414 </member> 885 </member>
2415 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Serialize"> 886 <member name="F:OpenMetaverse.MuteFlags.All">
2416 <summary> 887 <summary>Don't mute</summary>
2417 Serialize the object
2418 </summary>
2419 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2420 </member> 888 </member>
2421 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 889 <member name="T:OpenMetaverse.InstantMessage">
2422 <summary> 890 <summary>
2423 Deserialize the message 891 Instant Message
2424 </summary> 892 </summary>
2425 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2426 </member> 893 </member>
2427 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentID"> 894 <member name="F:OpenMetaverse.InstantMessage.FromAgentID">
2428 <summary>Key of sender</summary> 895 <summary>Key of sender</summary>
2429 </member> 896 </member>
2430 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentName"> 897 <member name="F:OpenMetaverse.InstantMessage.FromAgentName">
2431 <summary>Name of sender</summary> 898 <summary>Name of sender</summary>
2432 </member> 899 </member>
2433 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ToAgentID"> 900 <member name="F:OpenMetaverse.InstantMessage.ToAgentID">
2434 <summary>Key of destination avatar</summary> 901 <summary>Key of destination avatar</summary>
2435 </member> 902 </member>
2436 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ParentEstateID"> 903 <member name="F:OpenMetaverse.InstantMessage.ParentEstateID">
2437 <summary>ID of originating estate</summary> 904 <summary>ID of originating estate</summary>
2438 </member> 905 </member>
2439 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.RegionID"> 906 <member name="F:OpenMetaverse.InstantMessage.RegionID">
2440 <summary>Key of originating region</summary> 907 <summary>Key of originating region</summary>
2441 </member> 908 </member>
2442 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Position"> 909 <member name="F:OpenMetaverse.InstantMessage.Position">
2443 <summary>Coordinates in originating region</summary> 910 <summary>Coordinates in originating region</summary>
2444 </member> 911 </member>
2445 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Dialog"> 912 <member name="F:OpenMetaverse.InstantMessage.Dialog">
2446 <summary>Instant message type</summary> 913 <summary>Instant message type</summary>
2447 </member> 914 </member>
2448 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.GroupIM"> 915 <member name="F:OpenMetaverse.InstantMessage.GroupIM">
2449 <summary>Group IM session toggle</summary> 916 <summary>Group IM session toggle</summary>
2450 </member> 917 </member>
2451 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.IMSessionID"> 918 <member name="F:OpenMetaverse.InstantMessage.IMSessionID">
2452 <summary>Key of IM session, for Group Messages, the groups UUID</summary> 919 <summary>Key of IM session, for Group Messages, the groups UUID</summary>
2453 </member> 920 </member>
2454 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Timestamp"> 921 <member name="F:OpenMetaverse.InstantMessage.Timestamp">
2455 <summary>Timestamp of the instant message</summary> 922 <summary>Timestamp of the instant message</summary>
2456 </member> 923 </member>
2457 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Message"> 924 <member name="F:OpenMetaverse.InstantMessage.Message">
2458 <summary>Instant message text</summary> 925 <summary>Instant message text</summary>
2459 </member> 926 </member>
2460 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Offline"> 927 <member name="F:OpenMetaverse.InstantMessage.Offline">
2461 <summary>Whether this message is held for offline avatars</summary> 928 <summary>Whether this message is held for offline avatars</summary>
2462 </member> 929 </member>
2463 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.BinaryBucket"> 930 <member name="F:OpenMetaverse.InstantMessage.BinaryBucket">
2464 <summary>Context specific packed data</summary> 931 <summary>Context specific packed data</summary>
2465 </member> 932 </member>
2466 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Voice"> 933 <member name="M:OpenMetaverse.InstantMessage.ToString">
2467 <summary>Is this invitation for voice group/conference chat</summary> 934 <summary>Print the struct data as a string</summary>
2468 </member> 935 <returns>A string containing the field name, and field value</returns>
2469 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Serialize">
2470 <summary>
2471 Serialize the object
2472 </summary>
2473 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2474 </member>
2475 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2476 <summary>
2477 Deserialize the message
2478 </summary>
2479 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2480 </member>
2481 <member name="T:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage">
2482 <summary>
2483 Sent from the simulator to the viewer.
2484
2485 When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
2486 a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate
2487 this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
2488
2489 During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
2490 excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
2491 the string "ENTER" or "LEAVE" respectively.
2492 </summary>
2493 </member>
2494 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Serialize">
2495 <summary>
2496 Serialize the object
2497 </summary>
2498 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2499 </member>
2500 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2501 <summary>
2502 Deserialize the message
2503 </summary>
2504 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2505 </member>
2506 <member name="T:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage">
2507 <summary>
2508 An EventQueue message sent when the agent is forcibly removed from a chatterbox session
2509 </summary>
2510 </member>
2511 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Reason">
2512 <summary>
2513 A string containing the reason the agent was removed
2514 </summary>
2515 </member>
2516 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.SessionID">
2517 <summary>
2518 The ChatterBoxSession's SessionID
2519 </summary>
2520 </member>
2521 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Serialize">
2522 <summary>
2523 Serialize the object
2524 </summary>
2525 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2526 </member>
2527 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2528 <summary>
2529 Deserialize the message
2530 </summary>
2531 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2532 </member>
2533 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Serialize">
2534 <summary>
2535 Serialize the object
2536 </summary>
2537 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2538 </member>
2539 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2540 <summary>
2541 Deserialize the message
2542 </summary>
2543 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2544 </member>
2545 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Serialize">
2546 <summary>
2547 Serialize the object
2548 </summary>
2549 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2550 </member>
2551 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2552 <summary>
2553 Deserialize the message
2554 </summary>
2555 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2556 </member>
2557 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Serialize">
2558 <summary>
2559 Serialize the object
2560 </summary>
2561 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2562 </member>
2563 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2564 <summary>
2565 Deserialize the message
2566 </summary>
2567 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2568 </member>
2569 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Serialize">
2570 <summary>
2571 Serialize the object
2572 </summary>
2573 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2574 </member>
2575 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2576 <summary>
2577 Deserialize the message
2578 </summary>
2579 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2580 </member>
2581 <member name="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage">
2582 <summary>
2583
2584 </summary>
2585 </member>
2586 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Serialize">
2587 <summary>
2588 Serialize the object
2589 </summary>
2590 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2591 </member>
2592 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2593 <summary>
2594 Deserialize the message
2595 </summary>
2596 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2597 </member>
2598 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Serialize">
2599 <summary>
2600 Serialize the object
2601 </summary>
2602 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2603 </member>
2604 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2605 <summary>
2606 Deserialize the message
2607 </summary>
2608 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2609 </member>
2610 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Serialize">
2611 <summary>
2612 Serialize the object
2613 </summary>
2614 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2615 </member>
2616 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2617 <summary>
2618 Deserialize the message
2619 </summary>
2620 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2621 </member>
2622 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage">
2623 <summary>
2624 A message sent from the viewer to the simulator which
2625 specifies that the user has changed current URL
2626 of the specific media on a prim face
2627 </summary>
2628 </member>
2629 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.URL">
2630 <summary>
2631 New URL
2632 </summary>
2633 </member>
2634 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.PrimID">
2635 <summary>
2636 Prim UUID where navigation occured
2637 </summary>
2638 </member>
2639 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Face">
2640 <summary>
2641 Face index
2642 </summary>
2643 </member>
2644 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Serialize">
2645 <summary>
2646 Serialize the object
2647 </summary>
2648 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2649 </member>
2650 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2651 <summary>
2652 Deserialize the message
2653 </summary>
2654 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2655 </member>
2656 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaBlock">
2657 <summary>Base class used for the ObjectMedia message</summary>
2658 </member>
2659 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaRequest">
2660 <summary>
2661 Message used to retrive prim media data
2662 </summary>
2663 </member>
2664 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.PrimID">
2665 <summary>
2666 Prim UUID
2667 </summary>
2668 </member>
2669 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Verb">
2670 <summary>
2671 Requested operation, either GET or UPDATE
2672 </summary>
2673 </member>
2674 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Serialize">
2675 <summary>
2676 Serialize object
2677 </summary>
2678 <returns>Serialized object as OSDMap</returns>
2679 </member>
2680 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2681 <summary>
2682 Deserialize the message
2683 </summary>
2684 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2685 </member>
2686 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaResponse">
2687 <summary>
2688 Message used to update prim media data
2689 </summary>
2690 </member>
2691 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.PrimID">
2692 <summary>
2693 Prim UUID
2694 </summary>
2695 </member>
2696 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.FaceMedia">
2697 <summary>
2698 Array of media entries indexed by face number
2699 </summary>
2700 </member>
2701 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Version">
2702 <summary>
2703 Media version string
2704 </summary>
2705 </member>
2706 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Serialize">
2707 <summary>
2708 Serialize object
2709 </summary>
2710 <returns>Serialized object as OSDMap</returns>
2711 </member>
2712 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2713 <summary>
2714 Deserialize the message
2715 </summary>
2716 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2717 </member>
2718 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaUpdate">
2719 <summary>
2720 Message used to update prim media data
2721 </summary>
2722 </member>
2723 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.PrimID">
2724 <summary>
2725 Prim UUID
2726 </summary>
2727 </member>
2728 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.FaceMedia">
2729 <summary>
2730 Array of media entries indexed by face number
2731 </summary>
2732 </member>
2733 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Verb">
2734 <summary>
2735 Requested operation, either GET or UPDATE
2736 </summary>
2737 </member>
2738 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Serialize">
2739 <summary>
2740 Serialize object
2741 </summary>
2742 <returns>Serialized object as OSDMap</returns>
2743 </member>
2744 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2745 <summary>
2746 Deserialize the message
2747 </summary>
2748 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2749 </member>
2750 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaMessage">
2751 <summary>
2752 Message for setting or getting per face MediaEntry
2753 </summary>
2754 </member>
2755 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Request">
2756 <summary>The request or response details block</summary>
2757 </member>
2758 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Serialize">
2759 <summary>
2760 Serialize the object
2761 </summary>
2762 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2763 </member>
2764 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2765 <summary>
2766 Deserialize the message
2767 </summary>
2768 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2769 </member>
2770 <member name="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail">
2771 <summary>Details about object resource usage</summary>
2772 </member>
2773 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.ID">
2774 <summary>Object UUID</summary>
2775 </member>
2776 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Name">
2777 <summary>Object name</summary>
2778 </member>
2779 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.GroupOwned">
2780 <summary>Indicates if object is group owned</summary>
2781 </member>
2782 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Location">
2783 <summary>Locatio of the object</summary>
2784 </member>
2785 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.OwnerID">
2786 <summary>Object owner</summary>
2787 </member>
2788 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Resources">
2789 <summary>Resource usage, keys are resource names, values are resource usage for that specific resource</summary>
2790 </member>
2791 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2792 <summary>
2793 Deserializes object from OSD
2794 </summary>
2795 <param name="obj">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2796 </member>
2797 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
2798 <summary>
2799 Makes an instance based on deserialized data
2800 </summary>
2801 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2802 <returns>Instance containg deserialized data</returns>
2803 </member>
2804 <member name="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail">
2805 <summary>Details about parcel resource usage</summary>
2806 </member>
2807 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.ID">
2808 <summary>Parcel UUID</summary>
2809 </member>
2810 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.LocalID">
2811 <summary>Parcel local ID</summary>
2812 </member>
2813 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Name">
2814 <summary>Parcel name</summary>
2815 </member>
2816 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.GroupOwned">
2817 <summary>Indicates if parcel is group owned</summary>
2818 </member>
2819 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.OwnerID">
2820 <summary>Parcel owner</summary>
2821 </member>
2822 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Objects">
2823 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail"/> containing per object resource usage</summary>
2824 </member>
2825 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2826 <summary>
2827 Deserializes object from OSD
2828 </summary>
2829 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2830 </member>
2831 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
2832 <summary>
2833 Makes an instance based on deserialized data
2834 </summary>
2835 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2836 <returns>Instance containg deserialized data</returns>
2837 </member>
2838 <member name="T:OpenMetaverse.Messages.Linden.BaseResourcesInfo">
2839 <summary>Resource usage base class, both agent and parcel resource
2840 usage contains summary information</summary>
2841 </member>
2842 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryAvailable">
2843 <summary>Summary of available resources, keys are resource names,
2844 values are resource usage for that specific resource</summary>
2845 </member>
2846 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryUsed">
2847 <summary>Summary resource usage, keys are resource names,
2848 values are resource usage for that specific resource</summary>
2849 </member>
2850 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Serialize">
2851 <summary>
2852 Serializes object
2853 </summary>
2854 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2855 </member>
2856 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2857 <summary>
2858 Deserializes object from OSD
2859 </summary>
2860 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2861 </member>
2862 <member name="T:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage">
2863 <summary>Agent resource usage</summary>
2864 </member>
2865 <member name="F:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Attachments">
2866 <summary>Per attachment point object resource usage</summary>
2867 </member>
2868 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2869 <summary>
2870 Deserializes object from OSD
2871 </summary>
2872 <param name="osd">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2873 </member>
2874 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.FromOSD(OpenMetaverse.StructuredData.OSD)">
2875 <summary>
2876 Makes an instance based on deserialized data
2877 </summary>
2878 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2879 <returns>Instance containg deserialized data</returns>
2880 </member>
2881 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
2882 <summary>
2883 Detects which class handles deserialization of this message
2884 </summary>
2885 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2886 <returns>Object capable of decoding this message</returns>
2887 </member>
2888 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesRequest">
2889 <summary>Request message for parcel resource usage</summary>
2890 </member>
2891 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesRequest.ParcelID">
2892 <summary>UUID of the parel to request resource usage info</summary>
2893 </member>
2894 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Serialize">
2895 <summary>
2896 Serializes object
2897 </summary>
2898 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2899 </member>
2900 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2901 <summary>
2902 Deserializes object from OSD
2903 </summary>
2904 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2905 </member>
2906 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesMessage">
2907 <summary>Response message for parcel resource usage</summary>
2908 </member>
2909 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceDetails">
2910 <summary>URL where parcel resource usage details can be retrieved</summary>
2911 </member>
2912 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceSummary">
2913 <summary>URL where parcel resource usage summary can be retrieved</summary>
2914 </member>
2915 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Serialize">
2916 <summary>
2917 Serializes object
2918 </summary>
2919 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2920 </member>
2921 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2922 <summary>
2923 Deserializes object from OSD
2924 </summary>
2925 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2926 </member>
2927 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
2928 <summary>
2929 Detects which class handles deserialization of this message
2930 </summary>
2931 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2932 <returns>Object capable of decoding this message</returns>
2933 </member>
2934 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesInfo">
2935 <summary>Parcel resource usage</summary>
2936 </member>
2937 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesInfo.Parcels">
2938 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail"/> containing per percal resource usage</summary>
2939 </member>
2940 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2941 <summary>
2942 Deserializes object from OSD
2943 </summary>
2944 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2945 </member>
2946 <member name="T:OpenMetaverse.Assets.GestureStepType">
2947 <summary>
2948 Type of gesture step
2949 </summary>
2950 </member>
2951 <member name="T:OpenMetaverse.Assets.GestureStep">
2952 <summary>
2953 Base class for gesture steps
2954 </summary>
2955 </member>
2956 <member name="P:OpenMetaverse.Assets.GestureStep.GestureStepType">
2957 <summary>
2958 Retururns what kind of gesture step this is
2959 </summary>
2960 </member>
2961 <member name="T:OpenMetaverse.Assets.GestureStepAnimation">
2962 <summary>
2963 Describes animation step of a gesture
2964 </summary>
2965 </member>
2966 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.AnimationStart">
2967 <summary>
2968 If true, this step represents start of animation, otherwise animation stop
2969 </summary>
2970 </member>
2971 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.ID">
2972 <summary>
2973 Animation asset <see cref="T:OpenMetaverse.UUID"/>
2974 </summary>
2975 </member>
2976 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.Name">
2977 <summary>
2978 Animation inventory name
2979 </summary>
2980 </member>
2981 <member name="P:OpenMetaverse.Assets.GestureStepAnimation.GestureStepType">
2982 <summary>
2983 Returns what kind of gesture step this is
2984 </summary>
2985 </member>
2986 <member name="T:OpenMetaverse.Assets.GestureStepSound">
2987 <summary>
2988 Describes sound step of a gesture
2989 </summary>
2990 </member>
2991 <member name="F:OpenMetaverse.Assets.GestureStepSound.ID">
2992 <summary>
2993 Sound asset <see cref="T:OpenMetaverse.UUID"/>
2994 </summary>
2995 </member>
2996 <member name="F:OpenMetaverse.Assets.GestureStepSound.Name">
2997 <summary>
2998 Sound inventory name
2999 </summary>
3000 </member>
3001 <member name="P:OpenMetaverse.Assets.GestureStepSound.GestureStepType">
3002 <summary>
3003 Returns what kind of gesture step this is
3004 </summary>
3005 </member>
3006 <member name="T:OpenMetaverse.Assets.GestureStepChat">
3007 <summary>
3008 Describes sound step of a gesture
3009 </summary>
3010 </member>
3011 <member name="F:OpenMetaverse.Assets.GestureStepChat.Text">
3012 <summary>
3013 Text to output in chat
3014 </summary>
3015 </member>
3016 <member name="P:OpenMetaverse.Assets.GestureStepChat.GestureStepType">
3017 <summary>
3018 Returns what kind of gesture step this is
3019 </summary>
3020 </member>
3021 <member name="T:OpenMetaverse.Assets.GestureStepWait">
3022 <summary>
3023 Describes sound step of a gesture
3024 </summary>
3025 </member>
3026 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForAnimation">
3027 <summary>
3028 If true in this step we wait for all animations to finish
3029 </summary>
3030 </member>
3031 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForTime">
3032 <summary>
3033 If true gesture player should wait for the specified amount of time
3034 </summary>
3035 </member>
3036 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitTime">
3037 <summary>
3038 Time in seconds to wait if WaitForAnimation is false
3039 </summary>
3040 </member>
3041 <member name="P:OpenMetaverse.Assets.GestureStepWait.GestureStepType">
3042 <summary>
3043 Returns what kind of gesture step this is
3044 </summary>
3045 </member>
3046 <member name="T:OpenMetaverse.Assets.GestureStepEOF">
3047 <summary>
3048 Describes the final step of a gesture
3049 </summary>
3050 </member>
3051 <member name="P:OpenMetaverse.Assets.GestureStepEOF.GestureStepType">
3052 <summary>
3053 Returns what kind of gesture step this is
3054 </summary>
3055 </member>
3056 <member name="T:OpenMetaverse.Assets.AssetGesture">
3057 <summary>
3058 Represents a sequence of animations, sounds, and chat actions
3059 </summary>
3060 </member>
3061 <member name="T:OpenMetaverse.Assets.Asset">
3062 <summary>
3063 Base class for all Asset types
3064 </summary>
3065 </member>
3066 <member name="F:OpenMetaverse.Assets.Asset.AssetData">
3067 <summary>A byte array containing the raw asset data</summary>
3068 </member>
3069 <member name="F:OpenMetaverse.Assets.Asset.Temporary">
3070 <summary>True if the asset it only stored on the server temporarily</summary>
3071 </member>
3072 <member name="F:OpenMetaverse.Assets.Asset._AssetID">
3073 <summary>A unique ID</summary>
3074 </member>
3075 <member name="M:OpenMetaverse.Assets.Asset.#ctor">
3076 <summary>
3077 Construct a new Asset object
3078 </summary>
3079 </member>
3080 <member name="M:OpenMetaverse.Assets.Asset.#ctor(OpenMetaverse.UUID,System.Byte[])">
3081 <summary>
3082 Construct a new Asset object
3083 </summary>
3084 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
3085 <param name="assetData">A byte array containing the raw asset data</param>
3086 </member>
3087 <member name="M:OpenMetaverse.Assets.Asset.Encode">
3088 <summary>
3089 Regenerates the <code>AssetData</code> byte array from the properties
3090 of the derived class.
3091 </summary>
3092 </member>
3093 <member name="M:OpenMetaverse.Assets.Asset.Decode">
3094 <summary>
3095 Decodes the AssetData, placing it in appropriate properties of the derived
3096 class.
3097 </summary>
3098 <returns>True if the asset decoding succeeded, otherwise false</returns>
3099 </member>
3100 <member name="P:OpenMetaverse.Assets.Asset.AssetID">
3101 <summary>The assets unique ID</summary>
3102 </member>
3103 <member name="P:OpenMetaverse.Assets.Asset.AssetType">
3104 <summary>
3105 The "type" of asset, Notecard, Animation, etc
3106 </summary>
3107 </member>
3108 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKey">
3109 <summary>
3110 Keyboard key that triggers the gestyre
3111 </summary>
3112 </member>
3113 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKeyMask">
3114 <summary>
3115 Modifier to the trigger key
3116 </summary>
3117 </member>
3118 <member name="F:OpenMetaverse.Assets.AssetGesture.Trigger">
3119 <summary>
3120 String that triggers playing of the gesture sequence
3121 </summary>
3122 </member>
3123 <member name="F:OpenMetaverse.Assets.AssetGesture.ReplaceWith">
3124 <summary>
3125 Text that replaces trigger in chat once gesture is triggered
3126 </summary>
3127 </member>
3128 <member name="F:OpenMetaverse.Assets.AssetGesture.Sequence">
3129 <summary>
3130 Sequence of gesture steps
3131 </summary>
3132 </member>
3133 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor">
3134 <summary>
3135 Constructs guesture asset
3136 </summary>
3137 </member>
3138 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor(OpenMetaverse.UUID,System.Byte[])">
3139 <summary>
3140 Constructs guesture asset
3141 </summary>
3142 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
3143 <param name="assetData">A byte array containing the raw asset data</param>
3144 </member>
3145 <member name="M:OpenMetaverse.Assets.AssetGesture.Encode">
3146 <summary>
3147 Encodes gesture asset suitable for uplaod
3148 </summary>
3149 </member>
3150 <member name="M:OpenMetaverse.Assets.AssetGesture.Decode">
3151 <summary>
3152 Decodes gesture assset into play sequence
3153 </summary>
3154 <returns>true if the asset data was decoded successfully</returns>
3155 </member>
3156 <member name="P:OpenMetaverse.Assets.AssetGesture.AssetType">
3157 <summary>
3158 Returns asset type
3159 </summary>
3160 </member>
3161 <member name="T:OpenMetaverse.Assets.AssetsArchiver">
3162 <summary>
3163 Archives assets
3164 </summary>
3165 </member>
3166 <member name="F:OpenMetaverse.Assets.AssetsArchiver.m_assets">
3167 <summary>
3168 Archive assets
3169 </summary>
3170 </member>
3171 <member name="M:OpenMetaverse.Assets.AssetsArchiver.Archive(OpenMetaverse.Assets.TarArchiveWriter)">
3172 <summary>
3173 Archive the assets given to this archiver to the given archive.
3174 </summary>
3175 <param name="archive"></param>
3176 </member>
3177 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteMetadata(OpenMetaverse.Assets.TarArchiveWriter)">
3178 <summary>
3179 Write an assets metadata file to the given archive
3180 </summary>
3181 <param name="archive"></param>
3182 </member>
3183 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteData(OpenMetaverse.Assets.TarArchiveWriter)">
3184 <summary>
3185 Write asset data files to the given archive
3186 </summary>
3187 <param name="archive"></param>
3188 </member>
3189 <member name="T:OpenMetaverse.Assets.ArchiveConstants">
3190 <summary>
3191 Constants for the archiving module
3192 </summary>
3193 </member>
3194 <member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
3195 <summary>
3196 The location of the archive control file
3197 </summary>
3198 </member>
3199 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSETS_PATH">
3200 <summary>
3201 Path for the assets held in an archive
3202 </summary>
3203 </member>
3204 <member name="F:OpenMetaverse.Assets.ArchiveConstants.OBJECTS_PATH">
3205 <summary>
3206 Path for the prims file
3207 </summary>
3208 </member>
3209 <member name="F:OpenMetaverse.Assets.ArchiveConstants.TERRAINS_PATH">
3210 <summary>
3211 Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
3212 </summary>
3213 </member>
3214 <member name="F:OpenMetaverse.Assets.ArchiveConstants.SETTINGS_PATH">
3215 <summary>
3216 Path for region settings.
3217 </summary>
3218 </member>
3219 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_EXTENSION_SEPARATOR">
3220 <summary>
3221 The character the separates the uuid from extension information in an archived asset filename
3222 </summary>
3223 </member>
3224 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_TYPE_TO_EXTENSION">
3225 <summary>
3226 Extensions used for asset types in the archive
3227 </summary>
3228 </member>
3229 <member name="T:OpenMetaverse.Caps">
3230 <summary>
3231 Capabilities is the name of the bi-directional HTTP REST protocol
3232 used to communicate non real-time transactions such as teleporting or
3233 group messaging
3234 </summary>
3235 </member>
3236 <member name="F:OpenMetaverse.Caps.Simulator">
3237 <summary>Reference to the simulator this system is connected to</summary>
3238 </member>
3239 <member name="M:OpenMetaverse.Caps.#ctor(OpenMetaverse.Simulator,System.String)">
3240 <summary>
3241 Default constructor
3242 </summary>
3243 <param name="simulator"></param>
3244 <param name="seedcaps"></param>
3245 </member>
3246 <member name="M:OpenMetaverse.Caps.CapabilityURI(System.String)">
3247 <summary>
3248 Request the URI of a named capability
3249 </summary>
3250 <param name="capability">Name of the capability to request</param>
3251 <returns>The URI of the requested capability, or String.Empty if
3252 the capability does not exist</returns>
3253 </member>
3254 <member name="M:OpenMetaverse.Caps.EventQueueEventHandler(System.String,OpenMetaverse.StructuredData.OSDMap)">
3255 <summary>
3256 Process any incoming events, check to see if we have a message created for the event,
3257 </summary>
3258 <param name="eventName"></param>
3259 <param name="body"></param>
3260 </member>
3261 <member name="P:OpenMetaverse.Caps.SeedCapsURI">
3262 <summary>Capabilities URI this system was initialized with</summary>
3263 </member>
3264 <member name="P:OpenMetaverse.Caps.IsEventQueueRunning">
3265 <summary>Whether the capabilities event queue is connected and
3266 listening for incoming events</summary>
3267 </member>
3268 <member name="T:OpenMetaverse.Caps.EventQueueCallback">
3269 <summary>
3270 Triggered when an event is received via the EventQueueGet
3271 capability
3272 </summary>
3273 <param name="capsKey">Event name</param>
3274 <param name="message">Decoded event data</param>
3275 <param name="simulator">The simulator that generated the event</param>
3276 </member>
3277 <member name="T:OpenMetaverse.AgentThrottle">
3278 <summary>
3279 Throttles the network traffic for various different traffic types.
3280 Access this class through GridClient.Throttle
3281 </summary>
3282 </member>
3283 <member name="M:OpenMetaverse.AgentThrottle.#ctor(OpenMetaverse.GridClient)">
3284 <summary>
3285 Default constructor, uses a default high total of 1500 KBps (1536000)
3286 </summary>
3287 </member>
3288 <member name="M:OpenMetaverse.AgentThrottle.#ctor(System.Byte[],System.Int32)">
3289 <summary>
3290 Constructor that decodes an existing AgentThrottle packet in to
3291 individual values
3292 </summary>
3293 <param name="data">Reference to the throttle data in an AgentThrottle
3294 packet</param>
3295 <param name="pos">Offset position to start reading at in the
3296 throttle data</param>
3297 <remarks>This is generally not needed in clients as the server will
3298 never send a throttle packet to the client</remarks>
3299 </member>
3300 <member name="M:OpenMetaverse.AgentThrottle.Set">
3301 <summary>
3302 Send an AgentThrottle packet to the current server using the
3303 current values
3304 </summary>
3305 </member>
3306 <member name="M:OpenMetaverse.AgentThrottle.Set(OpenMetaverse.Simulator)">
3307 <summary>
3308 Send an AgentThrottle packet to the specified server using the
3309 current values
3310 </summary>
3311 </member>
3312 <member name="M:OpenMetaverse.AgentThrottle.ToBytes">
3313 <summary>
3314 Convert the current throttle values to a byte array that can be put
3315 in an AgentThrottle packet
3316 </summary>
3317 <returns>Byte array containing all the throttle values</returns>
3318 </member>
3319 <member name="P:OpenMetaverse.AgentThrottle.Resend">
3320 <summary>Maximum bits per second for resending unacknowledged packets</summary>
3321 </member>
3322 <member name="P:OpenMetaverse.AgentThrottle.Land">
3323 <summary>Maximum bits per second for LayerData terrain</summary>
3324 </member>
3325 <member name="P:OpenMetaverse.AgentThrottle.Wind">
3326 <summary>Maximum bits per second for LayerData wind data</summary>
3327 </member>
3328 <member name="P:OpenMetaverse.AgentThrottle.Cloud">
3329 <summary>Maximum bits per second for LayerData clouds</summary>
3330 </member>
3331 <member name="P:OpenMetaverse.AgentThrottle.Task">
3332 <summary>Unknown, includes object data</summary>
3333 </member>
3334 <member name="P:OpenMetaverse.AgentThrottle.Texture">
3335 <summary>Maximum bits per second for textures</summary>
3336 </member>
3337 <member name="P:OpenMetaverse.AgentThrottle.Asset">
3338 <summary>Maximum bits per second for downloaded assets</summary>
3339 </member>
3340 <member name="P:OpenMetaverse.AgentThrottle.Total">
3341 <summary>Maximum bits per second the entire connection, divided up
3342 between invidiual streams using default multipliers</summary>
3343 </member>
3344 <member name="T:OpenMetaverse.Primitive">
3345 <summary>
3346 Particle system specific enumerators, flags and methods.
3347 </summary>
3348 </member>
3349 <member name="F:OpenMetaverse.Primitive.ID">
3350 <summary></summary>
3351 </member>
3352 <member name="F:OpenMetaverse.Primitive.GroupID">
3353 <summary></summary>
3354 </member>
3355 <member name="F:OpenMetaverse.Primitive.LocalID">
3356 <summary></summary>
3357 </member>
3358 <member name="F:OpenMetaverse.Primitive.ParentID">
3359 <summary></summary>
3360 </member>
3361 <member name="F:OpenMetaverse.Primitive.RegionHandle">
3362 <summary></summary>
3363 </member>
3364 <member name="F:OpenMetaverse.Primitive.Flags">
3365 <summary></summary>
3366 </member>
3367 <member name="F:OpenMetaverse.Primitive.TreeSpecies">
3368 <summary>Foliage type for this primitive. Only applicable if this
3369 primitive is foliage</summary>
3370 </member>
3371 <member name="F:OpenMetaverse.Primitive.ScratchPad">
3372 <summary>Unknown</summary>
3373 </member>
3374 <member name="F:OpenMetaverse.Primitive.Position">
3375 <summary></summary>
3376 </member>
3377 <member name="F:OpenMetaverse.Primitive.Scale">
3378 <summary></summary>
3379 </member>
3380 <member name="F:OpenMetaverse.Primitive.Rotation">
3381 <summary></summary>
3382 </member>
3383 <member name="F:OpenMetaverse.Primitive.Velocity">
3384 <summary></summary>
3385 </member>
3386 <member name="F:OpenMetaverse.Primitive.AngularVelocity">
3387 <summary></summary>
3388 </member>
3389 <member name="F:OpenMetaverse.Primitive.Acceleration">
3390 <summary></summary>
3391 </member>
3392 <member name="F:OpenMetaverse.Primitive.CollisionPlane">
3393 <summary></summary>
3394 </member>
3395 <member name="F:OpenMetaverse.Primitive.Flexible">
3396 <summary></summary>
3397 </member>
3398 <member name="F:OpenMetaverse.Primitive.Light">
3399 <summary></summary>
3400 </member>
3401 <member name="F:OpenMetaverse.Primitive.Sculpt">
3402 <summary></summary>
3403 </member>
3404 <member name="F:OpenMetaverse.Primitive.ClickAction">
3405 <summary></summary>
3406 </member>
3407 <member name="F:OpenMetaverse.Primitive.Sound">
3408 <summary></summary>
3409 </member>
3410 <member name="F:OpenMetaverse.Primitive.OwnerID">
3411 <summary>Identifies the owner if audio or a particle system is
3412 active</summary>
3413 </member>
3414 <member name="F:OpenMetaverse.Primitive.SoundFlags">
3415 <summary></summary>
3416 </member>
3417 <member name="F:OpenMetaverse.Primitive.SoundGain">
3418 <summary></summary>
3419 </member>
3420 <member name="F:OpenMetaverse.Primitive.SoundRadius">
3421 <summary></summary>
3422 </member>
3423 <member name="F:OpenMetaverse.Primitive.Text">
3424 <summary></summary>
3425 </member>
3426 <member name="F:OpenMetaverse.Primitive.TextColor">
3427 <summary></summary>
3428 </member>
3429 <member name="F:OpenMetaverse.Primitive.MediaURL">
3430 <summary></summary>
3431 </member>
3432 <member name="F:OpenMetaverse.Primitive.Joint">
3433 <summary></summary>
3434 </member>
3435 <member name="F:OpenMetaverse.Primitive.JointPivot">
3436 <summary></summary>
3437 </member>
3438 <member name="F:OpenMetaverse.Primitive.JointAxisOrAnchor">
3439 <summary></summary>
3440 </member>
3441 <member name="F:OpenMetaverse.Primitive.NameValues">
3442 <summary></summary>
3443 </member>
3444 <member name="F:OpenMetaverse.Primitive.PrimData">
3445 <summary></summary>
3446 </member>
3447 <member name="F:OpenMetaverse.Primitive.Properties">
3448 <summary></summary>
3449 </member>
3450 <member name="M:OpenMetaverse.Primitive.#ctor">
3451 <summary>
3452 Default constructor
3453 </summary>
3454 </member>
3455 <member name="M:OpenMetaverse.Primitive.PackPathTwist(System.Single)">
3456 <summary>
3457 Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
3458 parameters in to signed eight bit values
3459 </summary>
3460 <param name="pathTwist">Floating point parameter to pack</param>
3461 <returns>Signed eight bit value containing the packed parameter</returns>
3462 </member>
3463 <member name="M:OpenMetaverse.Primitive.UnpackPathTwist(System.SByte)">
3464 <summary>
3465 Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
3466 parameters from signed eight bit integers to floating point values
3467 </summary>
3468 <param name="pathTwist">Signed eight bit value to unpack</param>
3469 <returns>Unpacked floating point value</returns>
3470 </member>
3471 <member name="F:OpenMetaverse.Primitive.ParticleSys">
3472 <summary></summary>
3473 </member>
3474 <member name="F:OpenMetaverse.Primitive.MediaVersion">
3475 <summary>
3476 Current version of the media data for the prim
3477 </summary>
3478 </member>
3479 <member name="F:OpenMetaverse.Primitive.FaceMedia">
3480 <summary>
3481 Array of media entries indexed by face number
3482 </summary>
3483 </member>
3484 <member name="F:OpenMetaverse.Primitive.Textures">
3485 <summary></summary>
3486 </member>
3487 <member name="F:OpenMetaverse.Primitive.TextureAnim">
3488 <summary></summary>
3489 </member>
3490 <member name="P:OpenMetaverse.Primitive.Type">
3491 <summary>Uses basic heuristics to estimate the primitive shape</summary>
3492 </member>
3493 <member name="T:OpenMetaverse.Primitive.ConstructionData">
3494 <summary>
3495 Parameters used to construct a visual representation of a primitive
3496 </summary>
3497 </member>
3498 <member name="F:OpenMetaverse.Primitive.ConstructionData.profileCurve">
3499 <summary></summary>
3500 </member>
3501 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathCurve">
3502 <summary></summary>
3503 </member>
3504 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathEnd">
3505 <summary></summary>
3506 </member>
3507 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRadiusOffset">
3508 <summary></summary>
3509 </member>
3510 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathSkew">
3511 <summary></summary>
3512 </member>
3513 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleX">
3514 <summary></summary>
3515 </member>
3516 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleY">
3517 <summary></summary>
3518 </member>
3519 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearX">
3520 <summary></summary>
3521 </member>
3522 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearY">
3523 <summary></summary>
3524 </member>
3525 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperX">
3526 <summary></summary>
3527 </member>
3528 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperY">
3529 <summary></summary>
3530 </member>
3531 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathBegin">
3532 <summary></summary>
3533 </member>
3534 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwist">
3535 <summary></summary>
3536 </member>
3537 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwistBegin">
3538 <summary></summary>
3539 </member>
3540 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRevolutions">
3541 <summary></summary>
3542 </member>
3543 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileBegin">
3544 <summary></summary>
3545 </member>
3546 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileEnd">
3547 <summary></summary>
3548 </member>
3549 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileHollow">
3550 <summary></summary>
3551 </member>
3552 <member name="F:OpenMetaverse.Primitive.ConstructionData.Material">
3553 <summary></summary>
3554 </member>
3555 <member name="F:OpenMetaverse.Primitive.ConstructionData.State">
3556 <summary></summary>
3557 </member>
3558 <member name="F:OpenMetaverse.Primitive.ConstructionData.PCode">
3559 <summary></summary>
3560 </member>
3561 <member name="P:OpenMetaverse.Primitive.ConstructionData.AttachmentPoint">
3562 <summary>Attachment point to an avatar</summary>
3563 </member> 936 </member>
3564 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileCurve"> 937 <member name="T:OpenMetaverse.MuteEntry">
3565 <summary></summary> 938 <summary>Represents muted object or resident</summary>
3566 </member> 939 </member>
3567 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileHole"> 940 <member name="F:OpenMetaverse.MuteEntry.Type">
3568 <summary></summary> 941 <summary>Type of the mute entry</summary>
3569 </member> 942 </member>
3570 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathBeginScale"> 943 <member name="F:OpenMetaverse.MuteEntry.ID">
3571 <summary></summary> 944 <summary>UUID of the mute etnry</summary>
3572 </member> 945 </member>
3573 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathEndScale"> 946 <member name="F:OpenMetaverse.MuteEntry.Name">
3574 <summary></summary> 947 <summary>Mute entry name</summary>
3575 </member> 948 </member>
3576 <member name="T:OpenMetaverse.Primitive.FlexibleData"> 949 <member name="F:OpenMetaverse.MuteEntry.Flags">
3577 <summary> 950 <summary>Mute flags</summary>
3578 Information on the flexible properties of a primitive
3579 </summary>
3580 </member> 951 </member>
3581 <member name="F:OpenMetaverse.Primitive.FlexibleData.Softness"> 952 <member name="T:OpenMetaverse.TransactionInfo">
3582 <summary></summary> 953 <summary>Transaction detail sent with MoneyBalanceReply message</summary>
3583 </member> 954 </member>
3584 <member name="F:OpenMetaverse.Primitive.FlexibleData.Gravity"> 955 <member name="F:OpenMetaverse.TransactionInfo.TransactionType">
3585 <summary></summary> 956 <summary>Type of the transaction</summary>
3586 </member> 957 </member>
3587 <member name="F:OpenMetaverse.Primitive.FlexibleData.Drag"> 958 <member name="F:OpenMetaverse.TransactionInfo.SourceID">
3588 <summary></summary> 959 <summary>UUID of the transaction source</summary>
3589 </member> 960 </member>
3590 <member name="F:OpenMetaverse.Primitive.FlexibleData.Wind"> 961 <member name="F:OpenMetaverse.TransactionInfo.IsSourceGroup">
3591 <summary></summary> 962 <summary>Is the transaction source a group</summary>
3592 </member> 963 </member>
3593 <member name="F:OpenMetaverse.Primitive.FlexibleData.Tension"> 964 <member name="F:OpenMetaverse.TransactionInfo.DestID">
3594 <summary></summary> 965 <summary>UUID of the transaction destination</summary>
3595 </member> 966 </member>
3596 <member name="F:OpenMetaverse.Primitive.FlexibleData.Force"> 967 <member name="F:OpenMetaverse.TransactionInfo.IsDestGroup">
3597 <summary></summary> 968 <summary>Is transaction destination a group</summary>
3598 </member> 969 </member>
3599 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor"> 970 <member name="F:OpenMetaverse.TransactionInfo.Amount">
3600 <summary> 971 <summary>Transaction amount</summary>
3601 Default constructor
3602 </summary>
3603 </member> 972 </member>
3604 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor(System.Byte[],System.Int32)"> 973 <member name="F:OpenMetaverse.TransactionInfo.ItemDescription">
3605 <summary> 974 <summary>Transaction description</summary>
3606
3607 </summary>
3608 <param name="data"></param>
3609 <param name="pos"></param>
3610 </member>
3611 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetBytes">
3612 <summary>
3613
3614 </summary>
3615 <returns></returns>
3616 </member>
3617 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetOSD">
3618 <summary>
3619
3620 </summary>
3621 <returns></returns>
3622 </member>
3623 <member name="T:OpenMetaverse.Primitive.LightData">
3624 <summary>
3625 Information on the light properties of a primitive
3626 </summary>
3627 </member>
3628 <member name="F:OpenMetaverse.Primitive.LightData.Color">
3629 <summary></summary>
3630 </member>
3631 <member name="F:OpenMetaverse.Primitive.LightData.Intensity">
3632 <summary></summary>
3633 </member>
3634 <member name="F:OpenMetaverse.Primitive.LightData.Radius">
3635 <summary></summary>
3636 </member>
3637 <member name="F:OpenMetaverse.Primitive.LightData.Cutoff">
3638 <summary></summary>
3639 </member>
3640 <member name="F:OpenMetaverse.Primitive.LightData.Falloff">
3641 <summary></summary>
3642 </member> 975 </member>
3643 <member name="M:OpenMetaverse.Primitive.LightData.#ctor"> 976 <member name="T:OpenMetaverse.AgentManager">
3644 <summary>
3645 Default constructor
3646 </summary>
3647 </member>
3648 <member name="M:OpenMetaverse.Primitive.LightData.#ctor(System.Byte[],System.Int32)">
3649 <summary>
3650
3651 </summary>
3652 <param name="data"></param>
3653 <param name="pos"></param>
3654 </member>
3655 <member name="M:OpenMetaverse.Primitive.LightData.GetBytes">
3656 <summary>
3657
3658 </summary>
3659 <returns></returns>
3660 </member>
3661 <member name="M:OpenMetaverse.Primitive.LightData.ToString">
3662 <summary>
3663
3664 </summary>
3665 <returns></returns>
3666 </member>
3667 <member name="T:OpenMetaverse.Primitive.SculptData">
3668 <summary>
3669 Information on the sculpt properties of a sculpted primitive
3670 </summary>
3671 </member>
3672 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor">
3673 <summary> 977 <summary>
3674 Default constructor 978 Manager class for our own avatar
3675 </summary> 979 </summary>
3676 </member> 980 </member>
3677 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor(System.Byte[],System.Int32)"> 981 <member name="M:OpenMetaverse.AgentManager.#ctor(OpenMetaverse.GridClient)">
3678 <summary> 982 <summary>
3679 983 Constructor, setup callbacks for packets related to our avatar
3680 </summary> 984 </summary>
3681 <param name="data"></param> 985 <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient" /> Class</param>
3682 <param name="pos"></param>
3683 </member> 986 </member>
3684 <member name="P:OpenMetaverse.Primitive.SculptData.Invert"> 987 <member name="T:OpenMetaverse.AgentManager.AgentMovement">
3685 <summary> 988 <summary>
3686 Render inside out (inverts the normals). 989 Agent movement and camera control
990 Agent movement is controlled by setting specific <seealso cref="T:AgentManager.ControlFlags" />
991 After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
992 This is most easily accomplished by setting one or more of the AgentMovement properties
993 Movement of an avatar is always based on a compass direction, for example AtPos will move the
994 agent from West to East or forward on the X Axis, AtNeg will of course move agent from
995 East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
996 The Z axis is Up, finer grained control of movements can be done using the Nudge properties
3687 </summary> 997 </summary>
3688 </member> 998 </member>
3689 <member name="P:OpenMetaverse.Primitive.SculptData.Mirror"> 999 <member name="M:OpenMetaverse.AgentManager.AgentMovement.#ctor(OpenMetaverse.GridClient)">
3690 <summary> 1000 <summary>Default constructor</summary>
3691 Render an X axis mirror of the sculpty.
3692 </summary>
3693 </member> 1001 </member>
3694 <member name="T:OpenMetaverse.Primitive.ObjectProperties"> 1002 <member name="T:OpenMetaverse.AgentManager.AgentMovement.AgentCamera">
3695 <summary> 1003 <summary>
3696 Extended properties to describe an object 1004 Camera controls for the agent, mostly a thin wrapper around
1005 CoordinateFrame. This class is only responsible for state
1006 tracking and math, it does not send any packets
3697 </summary> 1007 </summary>
3698 </member> 1008 </member>
3699 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ObjectID"> 1009 <member name="M:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.#ctor">
3700 <summary></summary>
3701 </member>
3702 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreatorID">
3703 <summary></summary>
3704 </member>
3705 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnerID">
3706 <summary></summary>
3707 </member>
3708 <member name="F:OpenMetaverse.Primitive.ObjectProperties.GroupID">
3709 <summary></summary>
3710 </member>
3711 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreationDate">
3712 <summary></summary>
3713 </member>
3714 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Permissions">
3715 <summary></summary>
3716 </member>
3717 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnershipCost">
3718 <summary></summary>
3719 </member>
3720 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SaleType">
3721 <summary></summary>
3722 </member>
3723 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SalePrice">
3724 <summary></summary>
3725 </member>
3726 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePerms">
3727 <summary></summary>
3728 </member>
3729 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTextures">
3730 <summary></summary>
3731 </member>
3732 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTexturesOwner">
3733 <summary></summary>
3734 </member>
3735 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Category">
3736 <summary></summary>
3737 </member>
3738 <member name="F:OpenMetaverse.Primitive.ObjectProperties.InventorySerial">
3739 <summary></summary>
3740 </member>
3741 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ItemID">
3742 <summary></summary>
3743 </member>
3744 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FolderID">
3745 <summary></summary>
3746 </member>
3747 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FromTaskID">
3748 <summary></summary>
3749 </member>
3750 <member name="F:OpenMetaverse.Primitive.ObjectProperties.LastOwnerID">
3751 <summary></summary>
3752 </member>
3753 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Name">
3754 <summary></summary>
3755 </member>
3756 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Description">
3757 <summary></summary>
3758 </member>
3759 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TouchName">
3760 <summary></summary>
3761 </member>
3762 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SitName">
3763 <summary></summary>
3764 </member>
3765 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TextureIDs">
3766 <summary></summary>
3767 </member>
3768 <member name="M:OpenMetaverse.Primitive.ObjectProperties.#ctor">
3769 <summary> 1010 <summary>
3770 Default constructor 1011 Default constructor
3771 </summary> 1012 </summary>
3772 </member> 1013 </member>
3773 <member name="M:OpenMetaverse.Primitive.ObjectProperties.SetFamilyProperties(OpenMetaverse.Primitive.ObjectProperties)"> 1014 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Far">
3774 <summary>
3775 Set the properties that are set in an ObjectPropertiesFamily packet
3776 </summary>
3777 <param name="props"><seealso cref="T:OpenMetaverse.Primitive.ObjectProperties"/> that has
3778 been partially filled by an ObjectPropertiesFamily packet</param>
3779 </member>
3780 <member name="T:OpenMetaverse.Primitive.ParticleSystem">
3781 <summary>
3782 Complete structure for the particle system
3783 </summary>
3784 </member>
3785 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartFlags">
3786 <summary>Particle Flags</summary>
3787 <remarks>There appears to be more data packed in to this area
3788 for many particle systems. It doesn't appear to be flag values
3789 and serialization breaks unless there is a flag for every
3790 possible bit so it is left as an unsigned integer</remarks>
3791 </member>
3792 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Pattern">
3793 <summary><seealso cref="T:SourcePattern"/> pattern of particles</summary>
3794 </member>
3795 <member name="F:OpenMetaverse.Primitive.ParticleSystem.MaxAge">
3796 <summary>A <see langword="float"/> representing the maximimum age (in seconds) particle will be displayed</summary>
3797 <remarks>Maximum value is 30 seconds</remarks>
3798 </member>
3799 <member name="F:OpenMetaverse.Primitive.ParticleSystem.StartAge">
3800 <summary>A <see langword="float"/> representing the number of seconds,
3801 from when the particle source comes into view,
3802 or the particle system's creation, that the object will emits particles;
3803 after this time period no more particles are emitted</summary>
3804 </member>
3805 <member name="F:OpenMetaverse.Primitive.ParticleSystem.InnerAngle">
3806 <summary>A <see langword="float"/> in radians that specifies where particles will not be created</summary>
3807 </member>
3808 <member name="F:OpenMetaverse.Primitive.ParticleSystem.OuterAngle">
3809 <summary>A <see langword="float"/> in radians that specifies where particles will be created</summary>
3810 </member>
3811 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRate">
3812 <summary>A <see langword="float"/> representing the number of seconds between burts.</summary>
3813 </member>
3814 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRadius">
3815 <summary>A <see langword="float"/> representing the number of meters
3816 around the center of the source where particles will be created.</summary>
3817 </member>
3818 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMin">
3819 <summary>A <see langword="float"/> representing in seconds, the minimum speed between bursts of new particles
3820 being emitted</summary>
3821 </member>
3822 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMax">
3823 <summary>A <see langword="float"/> representing in seconds the maximum speed of new particles being emitted.</summary>
3824 </member>
3825 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstPartCount">
3826 <summary>A <see langword="byte"/> representing the maximum number of particles emitted per burst</summary>
3827 </member>
3828 <member name="F:OpenMetaverse.Primitive.ParticleSystem.AngularVelocity">
3829 <summary>A <see cref="T:Vector3"/> which represents the velocity (speed) from the source which particles are emitted</summary>
3830 </member>
3831 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartAcceleration">
3832 <summary>A <see cref="T:Vector3"/> which represents the Acceleration from the source which particles are emitted</summary>
3833 </member>
3834 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Texture">
3835 <summary>The <see cref="T:UUID"/> Key of the texture displayed on the particle</summary>
3836 </member>
3837 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Target">
3838 <summary>The <see cref="T:UUID"/> Key of the specified target object or avatar particles will follow</summary>
3839 </member>
3840 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartDataFlags">
3841 <summary>Flags of particle from <seealso cref="T:ParticleDataFlags"/></summary>
3842 </member>
3843 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartMaxAge">
3844 <summary>Max Age particle system will emit particles for</summary>
3845 </member>
3846 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartColor">
3847 <summary>The <see cref="T:Color4"/> the particle has at the beginning of its lifecycle</summary>
3848 </member>
3849 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndColor">
3850 <summary>The <see cref="T:Color4"/> the particle has at the ending of its lifecycle</summary>
3851 </member>
3852 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleX">
3853 <summary>A <see langword="float"/> that represents the starting X size of the particle</summary>
3854 <remarks>Minimum value is 0, maximum value is 4</remarks>
3855 </member>
3856 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleY">
3857 <summary>A <see langword="float"/> that represents the starting Y size of the particle</summary>
3858 <remarks>Minimum value is 0, maximum value is 4</remarks>
3859 </member>
3860 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleX">
3861 <summary>A <see langword="float"/> that represents the ending X size of the particle</summary>
3862 <remarks>Minimum value is 0, maximum value is 4</remarks>
3863 </member>
3864 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleY">
3865 <summary>A <see langword="float"/> that represents the ending Y size of the particle</summary>
3866 <remarks>Minimum value is 0, maximum value is 4</remarks>
3867 </member>
3868 <member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
3869 <summary>
3870 Decodes a byte[] array into a ParticleSystem Object
3871 </summary>
3872 <param name="data">ParticleSystem object</param>
3873 <param name="pos">Start position for BitPacker</param>
3874 </member>
3875 <member name="M:OpenMetaverse.Primitive.ParticleSystem.GetBytes">
3876 <summary>
3877 Generate byte[] array from particle data
3878 </summary>
3879 <returns>Byte array</returns>
3880 </member>
3881 <member name="T:OpenMetaverse.Primitive.ParticleSystem.SourcePattern">
3882 <summary>
3883 Particle source pattern
3884 </summary>
3885 </member>
3886 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.None">
3887 <summary>None</summary>
3888 </member>
3889 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Drop">
3890 <summary>Drop particles from source position with no force</summary>
3891 </member>
3892 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Explode">
3893 <summary>"Explode" particles in all directions</summary>
3894 </member>
3895 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Angle">
3896 <summary>Particles shoot across a 2D area</summary>
3897 </member>
3898 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleCone">
3899 <summary>Particles shoot across a 3D Cone</summary>
3900 </member>
3901 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleConeEmpty">
3902 <summary>Inverse of AngleCone (shoot particles everywhere except the 3D cone defined</summary>
3903 </member>
3904 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags">
3905 <summary>
3906 Particle Data Flags
3907 </summary>
3908 </member>
3909 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.None">
3910 <summary>None</summary>
3911 </member>
3912 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpColor">
3913 <summary>Interpolate color and alpha from start to end</summary>
3914 </member>
3915 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpScale">
3916 <summary>Interpolate scale from start to end</summary>
3917 </member>
3918 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Bounce">
3919 <summary>Bounce particles off particle sources Z height</summary>
3920 </member>
3921 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Wind">
3922 <summary>velocity of particles is dampened toward the simulators wind</summary>
3923 </member>
3924 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowSrc">
3925 <summary>Particles follow the source</summary>
3926 </member>
3927 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity">
3928 <summary>Particles point towards the direction of source's velocity</summary>
3929 </member>
3930 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetPos">
3931 <summary>Target of the particles</summary>
3932 </member>
3933 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetLinear">
3934 <summary>Particles are sent in a straight line</summary>
3935 </member>
3936 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Emissive">
3937 <summary>Particles emit a glow</summary>
3938 </member>
3939 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
3940 <summary>used for point/grab/touch</summary>
3941 </member>
3942 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
3943 <summary>
3944 Particle Flags Enum
3945 </summary>
3946 </member>
3947 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.None">
3948 <summary>None</summary>
3949 </member>
3950 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.ObjectRelative">
3951 <summary>Acceleration and velocity for particles are
3952 relative to the object rotation</summary>
3953 </member>
3954 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.UseNewAngle">
3955 <summary>Particles use new 'correct' angle parameters</summary>
3956 </member>
3957 <member name="T:OpenMetaverse.Primitive.TextureAnimMode">
3958 <summary> 1015 <summary>
3959 Texture animation mode
3960 </summary> 1016 </summary>
3961 </member> 1017 </member>
3962 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_OFF"> 1018 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Frame">
3963 <summary>Disable texture animation</summary> 1019 <summary>The camera is a local frame of reference inside of
3964 </member> 1020 the larger grid space. This is where the math happens</summary>
3965 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_ON">
3966 <summary>Enable texture animation</summary>
3967 </member>
3968 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.LOOP">
3969 <summary>Loop when animating textures</summary>
3970 </member>
3971 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.REVERSE">
3972 <summary>Animate in reverse direction</summary>
3973 </member>
3974 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.PING_PONG">
3975 <summary>Animate forward then reverse</summary>
3976 </member>
3977 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SMOOTH">
3978 <summary>Slide texture smoothly instead of frame-stepping</summary>
3979 </member>
3980 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ROTATE">
3981 <summary>Rotate texture instead of using frames</summary>
3982 </member>
3983 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SCALE">
3984 <summary>Scale texture instead of using frames</summary>
3985 </member> 1021 </member>
3986 <member name="T:OpenMetaverse.Primitive.TextureEntryFace"> 1022 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Position">
3987 <summary> 1023 <summary>
3988 A single textured face. Don't instantiate this class yourself, use the
3989 methods in TextureEntry
3990 </summary> 1024 </summary>
3991 </member> 1025 </member>
3992 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.#ctor(OpenMetaverse.Primitive.TextureEntryFace)"> 1026 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.AtAxis">
3993 <summary> 1027 <summary>
3994 Contains the definition for individual faces
3995 </summary> 1028 </summary>
3996 <param name="defaultTexture"></param>
3997 </member> 1029 </member>
3998 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.ToString"> 1030 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.LeftAxis">
3999 <summary> 1031 <summary>
4000
4001 </summary> 1032 </summary>
4002 <returns></returns>
4003 </member>
4004 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.material">
4005 <summary></summary>
4006 </member>
4007 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.media">
4008 <summary></summary>
4009 </member>
4010 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RGBA">
4011 <summary></summary>
4012 </member>
4013 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatU">
4014 <summary></summary>
4015 </member>
4016 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatV">
4017 <summary></summary>
4018 </member>
4019 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetU">
4020 <summary></summary>
4021 </member>
4022 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetV">
4023 <summary></summary>
4024 </member> 1033 </member>
4025 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Rotation"> 1034 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.UpAxis">
4026 <summary></summary>
4027 </member>
4028 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Glow">
4029 <summary></summary>
4030 </member>
4031 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Bump">
4032 <summary></summary>
4033 </member>
4034 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.MediaFlags">
4035 <summary>In the future this will specify whether a webpage is
4036 attached to this face</summary>
4037 </member>
4038 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.TextureID">
4039 <summary></summary>
4040 </member>
4041 <member name="T:OpenMetaverse.Primitive.TextureEntry">
4042 <summary> 1035 <summary>
4043 Represents all of the texturable faces for an object
4044 </summary> 1036 </summary>
4045 <remarks>Grid objects have infinite faces, with each face
4046 using the properties of the default face unless set otherwise. So if
4047 you have a TextureEntry with a default texture uuid of X, and face 18
4048 has a texture UUID of Y, every face would be textured with X except for
4049 face 18 that uses Y. In practice however, primitives utilize a maximum
4050 of nine faces</remarks>
4051 </member>
4052 <member name="F:OpenMetaverse.Primitive.TextureEntry.DefaultTexture">
4053 <summary></summary>
4054 </member> 1037 </member>
4055 <member name="F:OpenMetaverse.Primitive.TextureEntry.FaceTextures"> 1038 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Camera">
4056 <summary></summary> 1039 <summary>Agent camera controls</summary>
4057 </member> 1040 </member>
4058 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.UUID)"> 1041 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Flags">
4059 <summary> 1042 <summary>Currently only used for hiding your group title</summary>
4060 Constructor that takes a default texture UUID
4061 </summary>
4062 <param name="defaultTextureID">Texture UUID to use as the default texture</param>
4063 </member> 1043 </member>
4064 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.Primitive.TextureEntryFace)"> 1044 <member name="F:OpenMetaverse.AgentManager.AgentMovement.State">
4065 <summary> 1045 <summary>Action state of the avatar, which can currently be
4066 Constructor that takes a <code>TextureEntryFace</code> for the 1046 typing and editing</summary>
4067 default face
4068 </summary>
4069 <param name="defaultFace">Face to use as the default face</param>
4070 </member> 1047 </member>
4071 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(System.Byte[],System.Int32,System.Int32)"> 1048 <member name="F:OpenMetaverse.AgentManager.AgentMovement.BodyRotation">
4072 <summary> 1049 <summary>
4073 Constructor that creates the TextureEntry class from a byte array
4074 </summary> 1050 </summary>
4075 <param name="data">Byte array containing the TextureEntry field</param>
4076 <param name="pos">Starting position of the TextureEntry field in
4077 the byte array</param>
4078 <param name="length">Length of the TextureEntry field, in bytes</param>
4079 </member> 1051 </member>
4080 <member name="M:OpenMetaverse.Primitive.TextureEntry.CreateFace(System.UInt32)"> 1052 <member name="F:OpenMetaverse.AgentManager.AgentMovement.HeadRotation">
4081 <summary> 1053 <summary>
4082 This will either create a new face if a custom face for the given
4083 index is not defined, or return the custom face for that index if
4084 it already exists
4085 </summary> 1054 </summary>
4086 <param name="index">The index number of the face to create or
4087 retrieve</param>
4088 <returns>A TextureEntryFace containing all the properties for that
4089 face</returns>
4090 </member> 1055 </member>
4091 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetFace(System.UInt32)"> 1056 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastBodyRotation">
4092 <summary> 1057 <summary>
4093
4094 </summary> 1058 </summary>
4095 <param name="index"></param>
4096 <returns></returns>
4097 </member> 1059 </member>
4098 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetOSD"> 1060 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastHeadRotation">
4099 <summary> 1061 <summary>
4100
4101 </summary> 1062 </summary>
4102 <returns></returns>
4103 </member> 1063 </member>
4104 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetBytes"> 1064 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraCenter">
4105 <summary> 1065 <summary>
4106
4107 </summary> 1066 </summary>
4108 <returns></returns>
4109 </member> 1067 </member>
4110 <member name="M:OpenMetaverse.Primitive.TextureEntry.ToString"> 1068 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraXAxis">
4111 <summary> 1069 <summary>
4112
4113 </summary> 1070 </summary>
4114 <returns></returns>
4115 </member> 1071 </member>
4116 <member name="T:OpenMetaverse.Primitive.TextureAnimation"> 1072 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraYAxis">
4117 <summary> 1073 <summary>
4118 Controls the texture animation of a particular prim
4119 </summary> 1074 </summary>
4120 </member> 1075 </member>
4121 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Flags"> 1076 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraZAxis">
4122 <summary></summary>
4123 </member>
4124 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Face">
4125 <summary></summary>
4126 </member>
4127 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeX">
4128 <summary></summary>
4129 </member>
4130 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeY">
4131 <summary></summary>
4132 </member>
4133 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Start">
4134 <summary></summary>
4135 </member>
4136 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Length">
4137 <summary></summary>
4138 </member>
4139 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Rate">
4140 <summary></summary>
4141 </member>
4142 <member name="M:OpenMetaverse.Primitive.TextureAnimation.#ctor(System.Byte[],System.Int32)">
4143 <summary> 1077 <summary>
4144
4145 </summary> 1078 </summary>
4146 <param name="data"></param>
4147 <param name="pos"></param>
4148 </member> 1079 </member>
4149 <member name="M:OpenMetaverse.Primitive.TextureAnimation.GetBytes"> 1080 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastFar">
4150 <summary> 1081 <summary>
4151
4152 </summary> 1082 </summary>
4153 <returns></returns>
4154 </member> 1083 </member>
4155 <member name="T:OpenMetaverse.Imaging.OpenJPEG"> 1084 <member name="F:OpenMetaverse.AgentManager.AgentMovement.updateTimer">
4156 <summary> 1085 <summary>Timer for sending AgentUpdate packets</summary>
4157 A Wrapper around openjpeg to encode and decode images to and from byte arrays
4158 </summary>
4159 </member> 1086 </member>
4160 <member name="F:OpenMetaverse.Imaging.OpenJPEG.TGA_HEADER_SIZE"> 1087 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtPos">
4161 <summary>TGA Header size</summary> 1088 <summary>Move agent positive along the X axis</summary>
4162 </member> 1089 </member>
4163 <member name="F:OpenMetaverse.Imaging.OpenJPEG.OpenJPEGLock"> 1090 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtNeg">
4164 <summary>OpenJPEG is not threadsafe, so this object is used to lock 1091 <summary>Move agent negative along the X axis</summary>
4165 during calls into unmanaged code</summary>
4166 </member> 1092 </member>
4167 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage,System.Boolean)"> 1093 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftPos">
4168 <summary> 1094 <summary>Move agent positive along the Y axis</summary>
4169 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object into a byte array
4170 </summary>
4171 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object to encode</param>
4172 <param name="lossless">true to enable lossless conversion, only useful for small images ie: sculptmaps</param>
4173 <returns>A byte array containing the encoded Image object</returns>
4174 </member> 1095 </member>
4175 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage)"> 1096 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftNeg">
4176 <summary> 1097 <summary>Move agent negative along the Y axis</summary>
4177 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object into a byte array
4178 </summary>
4179 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object to encode</param>
4180 <returns>a byte array of the encoded image</returns>
4181 </member> 1098 </member>
4182 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@,System.Drawing.Image@)"> 1099 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpPos">
4183 <summary> 1100 <summary>Move agent positive along the Z axis</summary>
4184 Decode JPEG2000 data to an <seealso cref="T:System.Drawing.Image"/> and
4185 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/>
4186 </summary>
4187 <param name="encoded">JPEG2000 encoded data</param>
4188 <param name="managedImage">ManagedImage object to decode to</param>
4189 <param name="image">Image object to decode to</param>
4190 <returns>True if the decode succeeds, otherwise false</returns>
4191 </member> 1101 </member>
4192 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@)"> 1102 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpNeg">
4193 <summary> 1103 <summary>Move agent negative along the Z axis</summary>
4194
4195 </summary>
4196 <param name="encoded"></param>
4197 <param name="managedImage"></param>
4198 <returns></returns>
4199 </member> 1104 </member>
4200 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeLayerBoundaries(System.Byte[],OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo[]@,System.Int32@)"> 1105 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchPos">
4201 <summary> 1106 <summary>
4202
4203 </summary> 1107 </summary>
4204 <param name="encoded"></param>
4205 <param name="layerInfo"></param>
4206 <param name="components"></param>
4207 <returns></returns>
4208 </member> 1108 </member>
4209 <member name="M:OpenMetaverse.Imaging.OpenJPEG.EncodeFromImage(System.Drawing.Bitmap,System.Boolean)"> 1109 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchNeg">
4210 <summary> 1110 <summary>
4211 Encode a <seealso cref="T:System.Drawing.Bitmap"/> object into a byte array
4212 </summary> 1111 </summary>
4213 <param name="bitmap">The source <seealso cref="T:System.Drawing.Bitmap"/> object to encode</param>
4214 <param name="lossless">true to enable lossless decoding</param>
4215 <returns>A byte array containing the source Bitmap object</returns>
4216 </member> 1112 </member>
4217 <member name="T:OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo"> 1113 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawPos">
4218 <summary> 1114 <summary>
4219 Defines the beginning and ending file positions of a layer in an
4220 LRCP-progression JPEG2000 file
4221 </summary> 1115 </summary>
4222 </member> 1116 </member>
4223 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledImage"> 1117 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawNeg">
4224 <summary> 1118 <summary>
4225 This structure is used to marshal both encoded and decoded images.
4226 MUST MATCH THE STRUCT IN dotnet.h!
4227 </summary> 1119 </summary>
4228 </member> 1120 </member>
4229 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket"> 1121 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastAt">
4230 <summary> 1122 <summary>
4231 Information about a single packet in a JPEG2000 stream
4232 </summary> 1123 </summary>
4233 </member> 1124 </member>
4234 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.start_pos"> 1125 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastLeft">
4235 <summary>Packet start position</summary>
4236 </member>
4237 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_ph_pos">
4238 <summary>Packet header end position</summary>
4239 </member>
4240 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_pos">
4241 <summary>Packet end position</summary>
4242 </member>
4243 <member name="T:OpenMetaverse.Assets.AssetBodypart">
4244 <summary> 1126 <summary>
4245 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable"/> that represents an avatars body ie: Hair, Etc.
4246 </summary> 1127 </summary>
4247 </member> 1128 </member>
4248 <member name="T:OpenMetaverse.Assets.AssetWearable"> 1129 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastUp">
4249 <summary> 1130 <summary>
4250 Represents a Wearable Asset, Clothing, Hair, Skin, Etc
4251 </summary> 1131 </summary>
4252 </member> 1132 </member>
4253 <member name="F:OpenMetaverse.Assets.AssetWearable.Name"> 1133 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Fly">
4254 <summary>A string containing the name of the asset</summary> 1134 <summary>Causes simulator to make agent fly</summary>
4255 </member>
4256 <member name="F:OpenMetaverse.Assets.AssetWearable.Description">
4257 <summary>A string containing a short description of the asset</summary>
4258 </member>
4259 <member name="F:OpenMetaverse.Assets.AssetWearable.WearableType">
4260 <summary>The Assets WearableType</summary>
4261 </member>
4262 <member name="F:OpenMetaverse.Assets.AssetWearable.ForSale">
4263 <summary>The For-Sale status of the object</summary>
4264 </member>
4265 <member name="F:OpenMetaverse.Assets.AssetWearable.SalePrice">
4266 <summary>An Integer representing the purchase price of the asset</summary>
4267 </member> 1135 </member>
4268 <member name="F:OpenMetaverse.Assets.AssetWearable.Creator"> 1136 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Stop">
4269 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets creator</summary> 1137 <summary>Stop movement</summary>
4270 </member> 1138 </member>
4271 <member name="F:OpenMetaverse.Assets.AssetWearable.Owner"> 1139 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FinishAnim">
4272 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets current owner</summary> 1140 <summary>Finish animation</summary>
4273 </member> 1141 </member>
4274 <member name="F:OpenMetaverse.Assets.AssetWearable.LastOwner"> 1142 <member name="P:OpenMetaverse.AgentManager.AgentMovement.StandUp">
4275 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets prior owner</summary> 1143 <summary>Stand up from a sit</summary>
4276 </member> 1144 </member>
4277 <member name="F:OpenMetaverse.Assets.AssetWearable.Group"> 1145 <member name="P:OpenMetaverse.AgentManager.AgentMovement.SitOnGround">
4278 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the Group this asset is set to</summary> 1146 <summary>Tells simulator to sit agent on ground</summary>
4279 </member> 1147 </member>
4280 <member name="F:OpenMetaverse.Assets.AssetWearable.GroupOwned"> 1148 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Mouselook">
4281 <summary>True if the asset is owned by a <seealso cref="F:OpenMetaverse.Assets.AssetWearable.Group"/></summary> 1149 <summary>Place agent into mouselook mode</summary>
4282 </member> 1150 </member>
4283 <member name="F:OpenMetaverse.Assets.AssetWearable.Permissions"> 1151 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtPos">
4284 <summary>The Permissions mask of the asset</summary> 1152 <summary>Nudge agent positive along the X axis</summary>
4285 </member> 1153 </member>
4286 <member name="F:OpenMetaverse.Assets.AssetWearable.Params"> 1154 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtNeg">
4287 <summary>A Dictionary containing Key/Value pairs of the objects parameters</summary> 1155 <summary>Nudge agent negative along the X axis</summary>
4288 </member> 1156 </member>
4289 <member name="F:OpenMetaverse.Assets.AssetWearable.Textures"> 1157 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftPos">
4290 <summary>A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures <seealso cref="T:OpenMetaverse.UUID"/></summary> 1158 <summary>Nudge agent positive along the Y axis</summary>
4291 </member> 1159 </member>
4292 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor"> 1160 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftNeg">
4293 <summary>Initializes a new instance of an AssetWearable object</summary> 1161 <summary>Nudge agent negative along the Y axis</summary>
4294 </member> 1162 </member>
4295 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor(OpenMetaverse.UUID,System.Byte[])"> 1163 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpPos">
4296 <summary>Initializes a new instance of an AssetWearable object with parameters</summary> 1164 <summary>Nudge agent positive along the Z axis</summary>
4297 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
4298 <param name="assetData">A byte array containing the raw asset data</param>
4299 </member> 1165 </member>
4300 <member name="M:OpenMetaverse.Assets.AssetWearable.Decode"> 1166 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpNeg">
4301 <summary> 1167 <summary>Nudge agent negative along the Z axis</summary>
4302 Decode an assets byte encoded data to a string
4303 </summary>
4304 <returns>true if the asset data was decoded successfully</returns>
4305 </member> 1168 </member>
4306 <member name="M:OpenMetaverse.Assets.AssetWearable.Encode"> 1169 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnLeft">
4307 <summary> 1170 <summary>
4308 Encode the assets string represantion into a format consumable by the asset server
4309 </summary> 1171 </summary>
4310 </member> 1172 </member>
4311 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor"> 1173 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnRight">
4312 <summary>Initializes a new instance of an AssetBodyPart object</summary>
4313 </member>
4314 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor(OpenMetaverse.UUID,System.Byte[])">
4315 <summary>Initializes a new instance of an AssetBodyPart object with parameters</summary>
4316 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
4317 <param name="assetData">A byte array containing the raw asset data</param>
4318 </member>
4319 <member name="P:OpenMetaverse.Assets.AssetBodypart.AssetType">
4320 <summary>Override the base classes AssetType</summary>
4321 </member>
4322 <member name="T:OpenMetaverse.FieldType">
4323 <summary> 1174 <summary>
4324
4325 </summary> 1175 </summary>
4326 </member> 1176 </member>
4327 <member name="F:OpenMetaverse.FieldType.U8"> 1177 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Away">
4328 <summary></summary> 1178 <summary>Tell simulator to mark agent as away</summary>
4329 </member>
4330 <member name="F:OpenMetaverse.FieldType.U16">
4331 <summary></summary>
4332 </member>
4333 <member name="F:OpenMetaverse.FieldType.U32">
4334 <summary></summary>
4335 </member>
4336 <member name="F:OpenMetaverse.FieldType.U64">
4337 <summary></summary>
4338 </member>
4339 <member name="F:OpenMetaverse.FieldType.S8">
4340 <summary></summary>
4341 </member>
4342 <member name="F:OpenMetaverse.FieldType.S16">
4343 <summary></summary>
4344 </member>
4345 <member name="F:OpenMetaverse.FieldType.S32">
4346 <summary></summary>
4347 </member>
4348 <member name="F:OpenMetaverse.FieldType.F32">
4349 <summary></summary>
4350 </member>
4351 <member name="F:OpenMetaverse.FieldType.F64">
4352 <summary></summary>
4353 </member>
4354 <member name="F:OpenMetaverse.FieldType.UUID">
4355 <summary></summary>
4356 </member>
4357 <member name="F:OpenMetaverse.FieldType.BOOL">
4358 <summary></summary>
4359 </member>
4360 <member name="F:OpenMetaverse.FieldType.Vector3">
4361 <summary></summary>
4362 </member>
4363 <member name="F:OpenMetaverse.FieldType.Vector3d">
4364 <summary></summary>
4365 </member>
4366 <member name="F:OpenMetaverse.FieldType.Vector4">
4367 <summary></summary>
4368 </member>
4369 <member name="F:OpenMetaverse.FieldType.Quaternion">
4370 <summary></summary>
4371 </member>
4372 <member name="F:OpenMetaverse.FieldType.IPADDR">
4373 <summary></summary>
4374 </member>
4375 <member name="F:OpenMetaverse.FieldType.IPPORT">
4376 <summary></summary>
4377 </member>
4378 <member name="F:OpenMetaverse.FieldType.Variable">
4379 <summary></summary>
4380 </member>
4381 <member name="F:OpenMetaverse.FieldType.Fixed">
4382 <summary></summary>
4383 </member>
4384 <member name="F:OpenMetaverse.FieldType.Single">
4385 <summary></summary>
4386 </member>
4387 <member name="F:OpenMetaverse.FieldType.Multiple">
4388 <summary></summary>
4389 </member> 1179 </member>
4390 <member name="T:OpenMetaverse.MapField"> 1180 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonDown">
4391 <summary> 1181 <summary>
4392
4393 </summary> 1182 </summary>
4394 </member> 1183 </member>
4395 <member name="F:OpenMetaverse.MapField.KeywordPosition"> 1184 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonUp">
4396 <summary></summary>
4397 </member>
4398 <member name="F:OpenMetaverse.MapField.Name">
4399 <summary></summary>
4400 </member>
4401 <member name="F:OpenMetaverse.MapField.Type">
4402 <summary></summary>
4403 </member>
4404 <member name="F:OpenMetaverse.MapField.Count">
4405 <summary></summary>
4406 </member>
4407 <member name="M:OpenMetaverse.MapField.CompareTo(System.Object)">
4408 <summary> 1185 <summary>
4409
4410 </summary> 1186 </summary>
4411 <param name="obj"></param>
4412 <returns></returns>
4413 </member> 1187 </member>
4414 <member name="T:OpenMetaverse.MapBlock"> 1188 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonDown">
4415 <summary> 1189 <summary>
4416
4417 </summary> 1190 </summary>
4418 </member> 1191 </member>
4419 <member name="F:OpenMetaverse.MapBlock.KeywordPosition"> 1192 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonUp">
4420 <summary></summary>
4421 </member>
4422 <member name="F:OpenMetaverse.MapBlock.Name">
4423 <summary></summary>
4424 </member>
4425 <member name="F:OpenMetaverse.MapBlock.Count">
4426 <summary></summary>
4427 </member>
4428 <member name="F:OpenMetaverse.MapBlock.Fields">
4429 <summary></summary>
4430 </member>
4431 <member name="M:OpenMetaverse.MapBlock.CompareTo(System.Object)">
4432 <summary> 1193 <summary>
4433
4434 </summary> 1194 </summary>
4435 <param name="obj"></param>
4436 <returns></returns>
4437 </member> 1195 </member>
4438 <member name="T:OpenMetaverse.MapPacket"> 1196 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AlwaysRun">
4439 <summary> 1197 <summary>
4440 1198 Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
4441 </summary> 1199 </summary>
4442 </member> 1200 </member>
4443 <member name="F:OpenMetaverse.MapPacket.ID"> 1201 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentControls">
4444 <summary></summary> 1202 <summary>The current value of the agent control flags</summary>
4445 </member>
4446 <member name="F:OpenMetaverse.MapPacket.Name">
4447 <summary></summary>
4448 </member>
4449 <member name="F:OpenMetaverse.MapPacket.Frequency">
4450 <summary></summary>
4451 </member> 1203 </member>
4452 <member name="F:OpenMetaverse.MapPacket.Trusted"> 1204 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateInterval">
4453 <summary></summary> 1205 <summary>Gets or sets the interval in milliseconds at which
1206 AgentUpdate packets are sent to the current simulator. Setting
1207 this to a non-zero value will also enable the packet sending if
1208 it was previously off, and setting it to zero will disable</summary>
4454 </member> 1209 </member>
4455 <member name="F:OpenMetaverse.MapPacket.Encoded"> 1210 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateEnabled">
4456 <summary></summary> 1211 <summary>Gets or sets whether AgentUpdate packets are sent to
1212 the current simulator</summary>
4457 </member> 1213 </member>
4458 <member name="F:OpenMetaverse.MapPacket.Blocks"> 1214 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AutoResetControls">
4459 <summary></summary> 1215 <summary>Reset movement controls every time we send an update</summary>
4460 </member> 1216 </member>
4461 <member name="T:OpenMetaverse.ProtocolManager"> 1217 <member name="M:OpenMetaverse.AgentManager.AgentMovement.UpdateFromHeading(System.Double,System.Boolean)">
4462 <summary> 1218 <summary>
4463 1219 Send an AgentUpdate with the camera set at the current agent
1220 position and pointing towards the heading specified
4464 </summary> 1221 </summary>
1222 <param name="heading">Camera rotation in radians</param>
1223 <param name="reliable">Whether to send the AgentUpdate reliable
1224 or not</param>
4465 </member> 1225 </member>
4466 <member name="F:OpenMetaverse.ProtocolManager.TypeSizes"> 1226 <member name="M:OpenMetaverse.AgentManager.AgentMovement.TurnToward(OpenMetaverse.Vector3)">
4467 <summary></summary>
4468 </member>
4469 <member name="F:OpenMetaverse.ProtocolManager.KeywordPositions">
4470 <summary></summary>
4471 </member>
4472 <member name="F:OpenMetaverse.ProtocolManager.LowMaps">
4473 <summary></summary>
4474 </member>
4475 <member name="F:OpenMetaverse.ProtocolManager.MediumMaps">
4476 <summary></summary>
4477 </member>
4478 <member name="F:OpenMetaverse.ProtocolManager.HighMaps">
4479 <summary></summary>
4480 </member>
4481 <member name="M:OpenMetaverse.ProtocolManager.#ctor(System.String,OpenMetaverse.GridClient)">
4482 <summary> 1227 <summary>
4483 1228 Rotates the avatar body and camera toward a target position.
1229 This will also anchor the camera position on the avatar
4484 </summary> 1230 </summary>
4485 <param name="mapFile"></param> 1231 <param name="target">Region coordinates to turn toward</param>
4486 <param name="client"></param>
4487 </member> 1232 </member>
4488 <member name="M:OpenMetaverse.ProtocolManager.Command(System.String)"> 1233 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate">
4489 <summary> 1234 <summary>
4490 1235 Send new AgentUpdate packet to update our current camera
1236 position and rotation
4491 </summary> 1237 </summary>
4492 <param name="command"></param>
4493 <returns></returns>
4494 </member> 1238 </member>
4495 <member name="M:OpenMetaverse.ProtocolManager.Command(System.Byte[])"> 1239 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean)">
4496 <summary> 1240 <summary>
4497 1241 Send new AgentUpdate packet to update our current camera
1242 position and rotation
4498 </summary> 1243 </summary>
4499 <param name="data"></param> 1244 <param name="reliable">Whether to require server acknowledgement
4500 <returns></returns> 1245 of this packet</param>
4501 </member> 1246 </member>
4502 <member name="M:OpenMetaverse.ProtocolManager.Command(System.UInt16,OpenMetaverse.PacketFrequency)"> 1247 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean,OpenMetaverse.Simulator)">
4503 <summary> 1248 <summary>
4504 1249 Send new AgentUpdate packet to update our current camera
1250 position and rotation
4505 </summary> 1251 </summary>
4506 <param name="command"></param> 1252 <param name="reliable">Whether to require server acknowledgement
4507 <param name="frequency"></param> 1253 of this packet</param>
4508 <returns></returns> 1254 <param name="simulator">Simulator to send the update to</param>
4509 </member> 1255 </member>
4510 <member name="M:OpenMetaverse.ProtocolManager.PrintMap"> 1256 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendManualUpdate(OpenMetaverse.AgentManager.ControlFlags,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single,OpenMetaverse.AgentFlags,OpenMetaverse.AgentState,System.Boolean)">
4511 <summary> 1257 <summary>
4512 1258 Builds an AgentUpdate packet entirely from parameters. This
1259 will not touch the state of Self.Movement or
1260 Self.Movement.Camera in any way
4513 </summary> 1261 </summary>
1262 <param name="controlFlags">
1263 </param>
1264 <param name="position">
1265 </param>
1266 <param name="forwardAxis">
1267 </param>
1268 <param name="leftAxis">
1269 </param>
1270 <param name="upAxis">
1271 </param>
1272 <param name="bodyRotation">
1273 </param>
1274 <param name="headRotation">
1275 </param>
1276 <param name="farClip">
1277 </param>
1278 <param name="reliable">
1279 </param>
1280 <param name="flags">
1281 </param>
1282 <param name="state">
1283 </param>
4514 </member> 1284 </member>
4515 <member name="M:OpenMetaverse.ProtocolManager.PrintOneMap(OpenMetaverse.MapPacket[],System.String)"> 1285 <member name="T:OpenMetaverse.AgentManager.ControlFlags">
4516 <summary> 1286 <summary>
4517 1287 Used to specify movement actions for your agent
4518 </summary> 1288 </summary>
4519 <param name="map"></param>
4520 <param name="frequency"></param>
4521 </member> 1289 </member>
4522 <member name="M:OpenMetaverse.ProtocolManager.DecodeMapFile(System.String,System.String)"> 1290 <member name="F:OpenMetaverse.AgentManager.ControlFlags.NONE">
4523 <summary> 1291 <summary>Empty flag</summary>
4524
4525 </summary>
4526 <param name="mapFile"></param>
4527 <param name="outputFile"></param>
4528 </member> 1292 </member>
4529 <member name="M:OpenMetaverse.ProtocolManager.LoadMapFile(System.String)"> 1293 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_POS">
4530 <summary> 1294 <summary>Move Forward (SL Keybinding: W/Up Arrow)</summary>
4531
4532 </summary>
4533 <param name="mapFile"></param>
4534 </member> 1295 </member>
4535 <member name="T:OpenMetaverse.ScriptPermission"> 1296 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG">
4536 <summary> 1297 <summary>Move Backward (SL Keybinding: S/Down Arrow)</summary>
4537 Permission request flags, asked when a script wants to control an Avatar
4538 </summary>
4539 </member> 1298 </member>
4540 <member name="F:OpenMetaverse.ScriptPermission.None"> 1299 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS">
4541 <summary>Placeholder for empty values, shouldn't ever see this</summary> 1300 <summary>Move Left (SL Keybinding: Shift-(A/Left Arrow))</summary>
4542 </member> 1301 </member>
4543 <member name="F:OpenMetaverse.ScriptPermission.Debit"> 1302 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG">
4544 <summary>Script wants ability to take money from you</summary> 1303 <summary>Move Right (SL Keybinding: Shift-(D/Right Arrow))</summary>
4545 </member> 1304 </member>
4546 <member name="F:OpenMetaverse.ScriptPermission.TakeControls"> 1305 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_POS">
4547 <summary>Script wants to take camera controls for you</summary> 1306 <summary>Not Flying: Jump/Flying: Move Up (SL Keybinding: E)</summary>
4548 </member> 1307 </member>
4549 <member name="F:OpenMetaverse.ScriptPermission.RemapControls"> 1308 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG">
4550 <summary>Script wants to remap avatars controls</summary> 1309 <summary>Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)</summary>
4551 </member> 1310 </member>
4552 <member name="F:OpenMetaverse.ScriptPermission.TriggerAnimation"> 1311 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_POS">
4553 <summary>Script wants to trigger avatar animations</summary> 1312 <summary>Unused</summary>
4554 <remarks>This function is not implemented on the grid</remarks>
4555 </member> 1313 </member>
4556 <member name="F:OpenMetaverse.ScriptPermission.Attach"> 1314 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_NEG">
4557 <summary>Script wants to attach or detach the prim or primset to your avatar</summary> 1315 <summary>Unused</summary>
4558 </member> 1316 </member>
4559 <member name="F:OpenMetaverse.ScriptPermission.ReleaseOwnership"> 1317 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS">
4560 <summary>Script wants permission to release ownership</summary> 1318 <summary>Unused</summary>
4561 <remarks>This function is not implemented on the grid
4562 The concept of "public" objects does not exist anymore.</remarks>
4563 </member> 1319 </member>
4564 <member name="F:OpenMetaverse.ScriptPermission.ChangeLinks"> 1320 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG">
4565 <summary>Script wants ability to link/delink with other prims</summary> 1321 <summary>Unused</summary>
4566 </member> 1322 </member>
4567 <member name="F:OpenMetaverse.ScriptPermission.ChangeJoints"> 1323 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_AT">
4568 <summary>Script wants permission to change joints</summary> 1324 <summary>ORed with AGENT_CONTROL_AT_* if the keyboard is being used</summary>
4569 <remarks>This function is not implemented on the grid</remarks>
4570 </member> 1325 </member>
4571 <member name="F:OpenMetaverse.ScriptPermission.ChangePermissions"> 1326 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_LEFT">
4572 <summary>Script wants permissions to change permissions</summary> 1327 <summary>ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used</summary>
4573 <remarks>This function is not implemented on the grid</remarks>
4574 </member> 1328 </member>
4575 <member name="F:OpenMetaverse.ScriptPermission.TrackCamera"> 1329 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_UP">
4576 <summary>Script wants to track avatars camera position and rotation </summary> 1330 <summary>ORed with AGENT_CONTROL_UP_* if the keyboard is being used</summary>
4577 </member> 1331 </member>
4578 <member name="F:OpenMetaverse.ScriptPermission.ControlCamera"> 1332 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FLY">
4579 <summary>Script wants to control your camera</summary> 1333 <summary>Fly</summary>
4580 </member> 1334 </member>
4581 <member name="T:OpenMetaverse.InstantMessageDialog"> 1335 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STOP">
4582 <summary> 1336 <summary>
4583 Special commands used in Instant Messages
4584 </summary> 1337 </summary>
4585 </member> 1338 </member>
4586 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromAgent"> 1339 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FINISH_ANIM">
4587 <summary>Indicates a regular IM from another agent</summary> 1340 <summary>Finish our current animation</summary>
4588 </member>
4589 <member name="F:OpenMetaverse.InstantMessageDialog.MessageBox">
4590 <summary>Simple notification box with an OK button</summary>
4591 </member>
4592 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitation">
4593 <summary>You've been invited to join a group.</summary>
4594 </member>
4595 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryOffered">
4596 <summary>Inventory offer</summary>
4597 </member>
4598 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryAccepted">
4599 <summary>Accepted inventory offer</summary>
4600 </member>
4601 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryDeclined">
4602 <summary>Declined inventory offer</summary>
4603 </member>
4604 <member name="F:OpenMetaverse.InstantMessageDialog.GroupVote">
4605 <summary>Group vote</summary>
4606 </member>
4607 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryOffered">
4608 <summary>An object is offering its inventory</summary>
4609 </member>
4610 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryAccepted">
4611 <summary>Accept an inventory offer from an object</summary>
4612 </member>
4613 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryDeclined">
4614 <summary>Decline an inventory offer from an object</summary>
4615 </member>
4616 <member name="F:OpenMetaverse.InstantMessageDialog.NewUserDefault">
4617 <summary>Unknown</summary>
4618 </member>
4619 <member name="F:OpenMetaverse.InstantMessageDialog.SessionAdd">
4620 <summary>Start a session, or add users to a session</summary>
4621 </member>
4622 <member name="F:OpenMetaverse.InstantMessageDialog.SessionOfflineAdd">
4623 <summary>Start a session, but don't prune offline users</summary>
4624 </member>
4625 <member name="F:OpenMetaverse.InstantMessageDialog.SessionGroupStart">
4626 <summary>Start a session with your group</summary>
4627 </member>
4628 <member name="F:OpenMetaverse.InstantMessageDialog.SessionCardlessStart">
4629 <summary>Start a session without a calling card (finder or objects)</summary>
4630 </member>
4631 <member name="F:OpenMetaverse.InstantMessageDialog.SessionSend">
4632 <summary>Send a message to a session</summary>
4633 </member>
4634 <member name="F:OpenMetaverse.InstantMessageDialog.SessionDrop">
4635 <summary>Leave a session</summary>
4636 </member>
4637 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromObject">
4638 <summary>Indicates that the IM is from an object</summary>
4639 </member>
4640 <member name="F:OpenMetaverse.InstantMessageDialog.BusyAutoResponse">
4641 <summary>Sent an IM to a busy user, this is the auto response</summary>
4642 </member>
4643 <member name="F:OpenMetaverse.InstantMessageDialog.ConsoleAndChatHistory">
4644 <summary>Shows the message in the console and chat history</summary>
4645 </member>
4646 <member name="F:OpenMetaverse.InstantMessageDialog.RequestTeleport">
4647 <summary>Send a teleport lure</summary>
4648 </member>
4649 <member name="F:OpenMetaverse.InstantMessageDialog.AcceptTeleport">
4650 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
4651 </member>
4652 <member name="F:OpenMetaverse.InstantMessageDialog.DenyTeleport">
4653 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
4654 </member>
4655 <member name="F:OpenMetaverse.InstantMessageDialog.GodLikeRequestTeleport">
4656 <summary>Only useful if you have Linden permissions</summary>
4657 </member>
4658 <member name="F:OpenMetaverse.InstantMessageDialog.CurrentlyUnused">
4659 <summary>A placeholder type for future expansion, currently not
4660 used</summary>
4661 </member>
4662 <member name="F:OpenMetaverse.InstantMessageDialog.GotoUrl">
4663 <summary>IM to tell the user to go to an URL</summary>
4664 </member>
4665 <member name="F:OpenMetaverse.InstantMessageDialog.Session911Start">
4666 <summary>IM for help</summary>
4667 </member>
4668 <member name="F:OpenMetaverse.InstantMessageDialog.Lure911">
4669 <summary>IM sent automatically on call for help, sends a lure
4670 to each Helper reached</summary>
4671 </member>
4672 <member name="F:OpenMetaverse.InstantMessageDialog.FromTaskAsAlert">
4673 <summary>Like an IM but won't go to email</summary>
4674 </member>
4675 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNotice">
4676 <summary>IM from a group officer to all group members</summary>
4677 </member>
4678 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryAccepted">
4679 <summary>Unknown</summary>
4680 </member>
4681 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryDeclined">
4682 <summary>Unknown</summary>
4683 </member>
4684 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationAccept">
4685 <summary>Accept a group invitation</summary>
4686 </member>
4687 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationDecline">
4688 <summary>Decline a group invitation</summary>
4689 </member> 1341 </member>
4690 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeRequested"> 1342 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP">
4691 <summary>Unknown</summary> 1343 <summary>Stand up from the ground or a prim seat</summary>
4692 </member> 1344 </member>
4693 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipOffered"> 1345 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND">
4694 <summary>An avatar is offering you friendship</summary> 1346 <summary>Sit on the ground at our current location</summary>
4695 </member> 1347 </member>
4696 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipAccepted"> 1348 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK">
4697 <summary>An avatar has accepted your friendship offer</summary> 1349 <summary>Whether mouselook is currently enabled</summary>
4698 </member> 1350 </member>
4699 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipDeclined"> 1351 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS">
4700 <summary>An avatar has declined your friendship offer</summary> 1352 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4701 </member> 1353 </member>
4702 <member name="F:OpenMetaverse.InstantMessageDialog.StartTyping"> 1354 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG">
4703 <summary>Indicates that a user has started typing</summary> 1355 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4704 </member> 1356 </member>
4705 <member name="F:OpenMetaverse.InstantMessageDialog.StopTyping"> 1357 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS">
4706 <summary>Indicates that a user has stopped typing</summary> 1358 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4707 </member> 1359 </member>
4708 <member name="T:OpenMetaverse.InstantMessageOnline"> 1360 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG">
4709 <summary> 1361 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4710 Flag in Instant Messages, whether the IM should be delivered to
4711 offline avatars as well
4712 </summary>
4713 </member> 1362 </member>
4714 <member name="F:OpenMetaverse.InstantMessageOnline.Online"> 1363 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS">
4715 <summary>Only deliver to online avatars</summary> 1364 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4716 </member> 1365 </member>
4717 <member name="F:OpenMetaverse.InstantMessageOnline.Offline"> 1366 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG">
4718 <summary>If the avatar is offline the message will be held until 1367 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4719 they login next, and possibly forwarded to their e-mail account</summary>
4720 </member> 1368 </member>
4721 <member name="T:OpenMetaverse.ChatType"> 1369 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT">
4722 <summary> 1370 <summary>
4723 Conversion type to denote Chat Packet types in an easier-to-understand format
4724 </summary> 1371 </summary>
4725 </member> 1372 </member>
4726 <member name="F:OpenMetaverse.ChatType.Whisper"> 1373 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT">
4727 <summary>Whisper (5m radius)</summary>
4728 </member>
4729 <member name="F:OpenMetaverse.ChatType.Normal">
4730 <summary>Normal chat (10/20m radius), what the official viewer typically sends</summary>
4731 </member>
4732 <member name="F:OpenMetaverse.ChatType.Shout">
4733 <summary>Shouting! (100m radius)</summary>
4734 </member>
4735 <member name="F:OpenMetaverse.ChatType.StartTyping">
4736 <summary>Event message when an Avatar has begun to type</summary>
4737 </member>
4738 <member name="F:OpenMetaverse.ChatType.StopTyping">
4739 <summary>Event message when an Avatar has stopped typing</summary>
4740 </member>
4741 <member name="F:OpenMetaverse.ChatType.Debug">
4742 <summary>Send the message to the debug channel</summary>
4743 </member>
4744 <member name="F:OpenMetaverse.ChatType.OwnerSay">
4745 <summary>Event message when an object uses llOwnerSay</summary>
4746 </member>
4747 <member name="F:OpenMetaverse.ChatType.RegionSay">
4748 <summary>Special value to support llRegionSay, never sent to the client</summary>
4749 </member>
4750 <member name="T:OpenMetaverse.ChatSourceType">
4751 <summary> 1374 <summary>
4752 Identifies the source of a chat message
4753 </summary> 1375 </summary>
4754 </member> 1376 </member>
4755 <member name="F:OpenMetaverse.ChatSourceType.System"> 1377 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AWAY">
4756 <summary>Chat from the grid or simulator</summary> 1378 <summary>Set when the avatar is idled or set to away. Note that the away animation is
4757 </member> 1379 activated separately from setting this flag</summary>
4758 <member name="F:OpenMetaverse.ChatSourceType.Agent">
4759 <summary>Chat from another avatar</summary>
4760 </member>
4761 <member name="F:OpenMetaverse.ChatSourceType.Object">
4762 <summary>Chat from an object</summary>
4763 </member> 1380 </member>
4764 <member name="T:OpenMetaverse.ChatAudibleLevel"> 1381 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN">
4765 <summary> 1382 <summary>
4766
4767 </summary> 1383 </summary>
4768 </member> 1384 </member>
4769 <member name="F:OpenMetaverse.ChatAudibleLevel.Not"> 1385 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP">
4770 <summary></summary>
4771 </member>
4772 <member name="F:OpenMetaverse.ChatAudibleLevel.Barely">
4773 <summary></summary>
4774 </member>
4775 <member name="F:OpenMetaverse.ChatAudibleLevel.Fully">
4776 <summary></summary>
4777 </member>
4778 <member name="T:OpenMetaverse.EffectType">
4779 <summary> 1386 <summary>
4780 Effect type used in ViewerEffect packets
4781 </summary> 1387 </summary>
4782 </member> 1388 </member>
4783 <member name="F:OpenMetaverse.EffectType.Text"> 1389 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN">
4784 <summary></summary>
4785 </member>
4786 <member name="F:OpenMetaverse.EffectType.Icon">
4787 <summary></summary>
4788 </member>
4789 <member name="F:OpenMetaverse.EffectType.Connector">
4790 <summary></summary>
4791 </member>
4792 <member name="F:OpenMetaverse.EffectType.FlexibleObject">
4793 <summary></summary>
4794 </member>
4795 <member name="F:OpenMetaverse.EffectType.AnimalControls">
4796 <summary></summary>
4797 </member>
4798 <member name="F:OpenMetaverse.EffectType.AnimationObject">
4799 <summary></summary>
4800 </member>
4801 <member name="F:OpenMetaverse.EffectType.Cloth">
4802 <summary></summary>
4803 </member>
4804 <member name="F:OpenMetaverse.EffectType.Beam">
4805 <summary>Project a beam from a source to a destination, such as
4806 the one used when editing an object</summary>
4807 </member>
4808 <member name="F:OpenMetaverse.EffectType.Glow">
4809 <summary></summary>
4810 </member>
4811 <member name="F:OpenMetaverse.EffectType.Point">
4812 <summary></summary>
4813 </member>
4814 <member name="F:OpenMetaverse.EffectType.Trail">
4815 <summary></summary>
4816 </member>
4817 <member name="F:OpenMetaverse.EffectType.Sphere">
4818 <summary>Create a swirl of particles around an object</summary>
4819 </member>
4820 <member name="F:OpenMetaverse.EffectType.Spiral">
4821 <summary></summary>
4822 </member>
4823 <member name="F:OpenMetaverse.EffectType.Edit">
4824 <summary></summary>
4825 </member>
4826 <member name="F:OpenMetaverse.EffectType.LookAt">
4827 <summary>Cause an avatar to look at an object</summary>
4828 </member>
4829 <member name="F:OpenMetaverse.EffectType.PointAt">
4830 <summary>Cause an avatar to point at an object</summary>
4831 </member>
4832 <member name="T:OpenMetaverse.LookAtType">
4833 <summary> 1390 <summary>
4834 The action an avatar is doing when looking at something, used in
4835 ViewerEffect packets for the LookAt effect
4836 </summary> 1391 </summary>
4837 </member> 1392 </member>
4838 <member name="F:OpenMetaverse.LookAtType.None"> 1393 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP">
4839 <summary></summary>
4840 </member>
4841 <member name="F:OpenMetaverse.LookAtType.Idle">
4842 <summary></summary>
4843 </member>
4844 <member name="F:OpenMetaverse.LookAtType.AutoListen">
4845 <summary></summary>
4846 </member>
4847 <member name="F:OpenMetaverse.LookAtType.FreeLook">
4848 <summary></summary>
4849 </member>
4850 <member name="F:OpenMetaverse.LookAtType.Respond">
4851 <summary></summary>
4852 </member>
4853 <member name="F:OpenMetaverse.LookAtType.Hover">
4854 <summary></summary>
4855 </member>
4856 <member name="F:OpenMetaverse.LookAtType.Conversation">
4857 <summary>Deprecated</summary>
4858 </member>
4859 <member name="F:OpenMetaverse.LookAtType.Select">
4860 <summary></summary>
4861 </member>
4862 <member name="F:OpenMetaverse.LookAtType.Focus">
4863 <summary></summary>
4864 </member>
4865 <member name="F:OpenMetaverse.LookAtType.Mouselook">
4866 <summary></summary>
4867 </member>
4868 <member name="F:OpenMetaverse.LookAtType.Clear">
4869 <summary></summary>
4870 </member>
4871 <member name="T:OpenMetaverse.PointAtType">
4872 <summary> 1394 <summary>
4873 The action an avatar is doing when pointing at something, used in
4874 ViewerEffect packets for the PointAt effect
4875 </summary> 1395 </summary>
4876 </member> 1396 </member>
4877 <member name="F:OpenMetaverse.PointAtType.None"> 1397 <member name="T:OpenMetaverse.AgentManager.AttachmentResourcesCallback">
4878 <summary></summary>
4879 </member>
4880 <member name="F:OpenMetaverse.PointAtType.Select">
4881 <summary></summary>
4882 </member>
4883 <member name="F:OpenMetaverse.PointAtType.Grab">
4884 <summary></summary>
4885 </member>
4886 <member name="F:OpenMetaverse.PointAtType.Clear">
4887 <summary></summary>
4888 </member>
4889 <member name="T:OpenMetaverse.MoneyTransactionType">
4890 <summary> 1398 <summary>
4891 Money transaction types 1399 Called once attachment resource usage information has been collected
4892 </summary> 1400 </summary>
1401 <param name="success">Indicates if operation was successfull</param>
1402 <param name="info">Attachment resource usage information</param>
4893 </member> 1403 </member>
4894 <member name="F:OpenMetaverse.MoneyTransactionType.None"> 1404 <member name="F:OpenMetaverse.AgentManager.m_Chat">
4895 <summary></summary> 1405 <summary>The event subscribers. null if no subcribers</summary>
4896 </member>
4897 <member name="F:OpenMetaverse.MoneyTransactionType.FailSimulatorTimeout">
4898 <summary></summary>
4899 </member>
4900 <member name="F:OpenMetaverse.MoneyTransactionType.FailDataserverTimeout">
4901 <summary></summary>
4902 </member>
4903 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectClaim">
4904 <summary></summary>
4905 </member>
4906 <member name="F:OpenMetaverse.MoneyTransactionType.LandClaim">
4907 <summary></summary>
4908 </member>
4909 <member name="F:OpenMetaverse.MoneyTransactionType.GroupCreate">
4910 <summary></summary>
4911 </member>
4912 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicClaim">
4913 <summary></summary>
4914 </member>
4915 <member name="F:OpenMetaverse.MoneyTransactionType.GroupJoin">
4916 <summary></summary>
4917 </member>
4918 <member name="F:OpenMetaverse.MoneyTransactionType.TeleportCharge">
4919 <summary></summary>
4920 </member>
4921 <member name="F:OpenMetaverse.MoneyTransactionType.UploadCharge">
4922 <summary></summary>
4923 </member>
4924 <member name="F:OpenMetaverse.MoneyTransactionType.LandAuction">
4925 <summary></summary>
4926 </member>
4927 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedCharge">
4928 <summary></summary>
4929 </member>
4930 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectTax">
4931 <summary></summary>
4932 </member>
4933 <member name="F:OpenMetaverse.MoneyTransactionType.LandTax">
4934 <summary></summary>
4935 </member>
4936 <member name="F:OpenMetaverse.MoneyTransactionType.LightTax">
4937 <summary></summary>
4938 </member>
4939 <member name="F:OpenMetaverse.MoneyTransactionType.ParcelDirFee">
4940 <summary></summary>
4941 </member>
4942 <member name="F:OpenMetaverse.MoneyTransactionType.GroupTax">
4943 <summary></summary>
4944 </member>
4945 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedRenew">
4946 <summary></summary>
4947 </member>
4948 <member name="F:OpenMetaverse.MoneyTransactionType.GiveInventory">
4949 <summary></summary>
4950 </member>
4951 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectSale">
4952 <summary></summary>
4953 </member>
4954 <member name="F:OpenMetaverse.MoneyTransactionType.Gift">
4955 <summary></summary>
4956 </member>
4957 <member name="F:OpenMetaverse.MoneyTransactionType.LandSale">
4958 <summary></summary>
4959 </member>
4960 <member name="F:OpenMetaverse.MoneyTransactionType.ReferBonus">
4961 <summary></summary>
4962 </member>
4963 <member name="F:OpenMetaverse.MoneyTransactionType.InventorySale">
4964 <summary></summary>
4965 </member>
4966 <member name="F:OpenMetaverse.MoneyTransactionType.RefundPurchase">
4967 <summary></summary>
4968 </member>
4969 <member name="F:OpenMetaverse.MoneyTransactionType.LandPassSale">
4970 <summary></summary>
4971 </member>
4972 <member name="F:OpenMetaverse.MoneyTransactionType.DwellBonus">
4973 <summary></summary>
4974 </member>
4975 <member name="F:OpenMetaverse.MoneyTransactionType.PayObject">
4976 <summary></summary>
4977 </member>
4978 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPays">
4979 <summary></summary>
4980 </member>
4981 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLandDeed">
4982 <summary></summary>
4983 </member>
4984 <member name="F:OpenMetaverse.MoneyTransactionType.GroupObjectDeed">
4985 <summary></summary>
4986 </member>
4987 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLiability">
4988 <summary></summary>
4989 </member>
4990 <member name="F:OpenMetaverse.MoneyTransactionType.GroupDividend">
4991 <summary></summary>
4992 </member>
4993 <member name="F:OpenMetaverse.MoneyTransactionType.GroupMembershipDues">
4994 <summary></summary>
4995 </member>
4996 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectRelease">
4997 <summary></summary>
4998 </member>
4999 <member name="F:OpenMetaverse.MoneyTransactionType.LandRelease">
5000 <summary></summary>
5001 </member>
5002 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectDelete">
5003 <summary></summary>
5004 </member>
5005 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDecay">
5006 <summary></summary>
5007 </member>
5008 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDelete">
5009 <summary></summary>
5010 </member>
5011 <member name="F:OpenMetaverse.MoneyTransactionType.LindenAdjustment">
5012 <summary></summary>
5013 </member>
5014 <member name="F:OpenMetaverse.MoneyTransactionType.LindenGrant">
5015 <summary></summary>
5016 </member> 1406 </member>
5017 <member name="F:OpenMetaverse.MoneyTransactionType.LindenPenalty"> 1407 <member name="F:OpenMetaverse.AgentManager.m_ChatLock">
5018 <summary></summary> 1408 <summary>Thread sync lock object</summary>
5019 </member> 1409 </member>
5020 <member name="F:OpenMetaverse.MoneyTransactionType.EventFee"> 1410 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialog">
5021 <summary></summary> 1411 <summary>The event subscribers. null if no subcribers</summary>
5022 </member> 1412 </member>
5023 <member name="F:OpenMetaverse.MoneyTransactionType.EventPrize"> 1413 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialogLock">
5024 <summary></summary> 1414 <summary>Thread sync lock object</summary>
5025 </member> 1415 </member>
5026 <member name="F:OpenMetaverse.MoneyTransactionType.StipendBasic"> 1416 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestion">
5027 <summary></summary> 1417 <summary>The event subscribers. null if no subcribers</summary>
5028 </member> 1418 </member>
5029 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDeveloper"> 1419 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestionLock">
5030 <summary></summary> 1420 <summary>Thread sync lock object</summary>
5031 </member> 1421 </member>
5032 <member name="F:OpenMetaverse.MoneyTransactionType.StipendAlways"> 1422 <member name="F:OpenMetaverse.AgentManager.m_LoadURL">
5033 <summary></summary> 1423 <summary>The event subscribers. null if no subcribers</summary>
5034 </member> 1424 </member>
5035 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDaily"> 1425 <member name="F:OpenMetaverse.AgentManager.m_LoadUrlLock">
5036 <summary></summary> 1426 <summary>Thread sync lock object</summary>
5037 </member> 1427 </member>
5038 <member name="F:OpenMetaverse.MoneyTransactionType.StipendRating"> 1428 <member name="F:OpenMetaverse.AgentManager.m_Balance">
5039 <summary></summary> 1429 <summary>The event subscribers. null if no subcribers</summary>
5040 </member> 1430 </member>
5041 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDelta"> 1431 <member name="F:OpenMetaverse.AgentManager.m_BalanceLock">
5042 <summary></summary> 1432 <summary>Thread sync lock object</summary>
5043 </member> 1433 </member>
5044 <member name="T:OpenMetaverse.TransactionFlags"> 1434 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalance">
5045 <summary> 1435 <summary>The event subscribers. null if no subcribers</summary>
5046
5047 </summary>
5048 </member> 1436 </member>
5049 <member name="F:OpenMetaverse.TransactionFlags.None"> 1437 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalanceReplyLock">
5050 <summary></summary> 1438 <summary>Thread sync lock object</summary>
5051 </member> 1439 </member>
5052 <member name="F:OpenMetaverse.TransactionFlags.SourceGroup"> 1440 <member name="F:OpenMetaverse.AgentManager.m_InstantMessage">
5053 <summary></summary> 1441 <summary>The event subscribers. null if no subcribers</summary>
5054 </member> 1442 </member>
5055 <member name="F:OpenMetaverse.TransactionFlags.DestGroup"> 1443 <member name="F:OpenMetaverse.AgentManager.m_InstantMessageLock">
5056 <summary></summary> 1444 <summary>Thread sync lock object</summary>
5057 </member> 1445 </member>
5058 <member name="F:OpenMetaverse.TransactionFlags.OwnerGroup"> 1446 <member name="F:OpenMetaverse.AgentManager.m_Teleport">
5059 <summary></summary> 1447 <summary>The event subscribers. null if no subcribers</summary>
5060 </member> 1448 </member>
5061 <member name="F:OpenMetaverse.TransactionFlags.SimultaneousContribution"> 1449 <member name="F:OpenMetaverse.AgentManager.m_TeleportLock">
5062 <summary></summary> 1450 <summary>Thread sync lock object</summary>
5063 </member> 1451 </member>
5064 <member name="F:OpenMetaverse.TransactionFlags.ContributionRemoval"> 1452 <member name="F:OpenMetaverse.AgentManager.m_AgentData">
5065 <summary></summary> 1453 <summary>The event subscribers. null if no subcribers</summary>
5066 </member> 1454 </member>
5067 <member name="T:OpenMetaverse.MeanCollisionType"> 1455 <member name="F:OpenMetaverse.AgentManager.m_AgentDataLock">
5068 <summary> 1456 <summary>Thread sync lock object</summary>
5069
5070 </summary>
5071 </member> 1457 </member>
5072 <member name="F:OpenMetaverse.MeanCollisionType.None"> 1458 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChanged">
5073 <summary></summary> 1459 <summary>The event subscribers. null if no subcribers</summary>
5074 </member> 1460 </member>
5075 <member name="F:OpenMetaverse.MeanCollisionType.Bump"> 1461 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChangedLock">
5076 <summary></summary> 1462 <summary>Thread sync lock object</summary>
5077 </member> 1463 </member>
5078 <member name="F:OpenMetaverse.MeanCollisionType.LLPushObject"> 1464 <member name="F:OpenMetaverse.AgentManager.m_MeanCollision">
5079 <summary></summary> 1465 <summary>The event subscribers. null if no subcribers</summary>
5080 </member> 1466 </member>
5081 <member name="F:OpenMetaverse.MeanCollisionType.SelectedObjectCollide"> 1467 <member name="F:OpenMetaverse.AgentManager.m_MeanCollisionLock">
5082 <summary></summary> 1468 <summary>Thread sync lock object</summary>
5083 </member> 1469 </member>
5084 <member name="F:OpenMetaverse.MeanCollisionType.ScriptedObjectCollide"> 1470 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossed">
5085 <summary></summary> 1471 <summary>The event subscribers. null if no subcribers</summary>
5086 </member> 1472 </member>
5087 <member name="F:OpenMetaverse.MeanCollisionType.PhysicalObjectCollide"> 1473 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossedLock">
5088 <summary></summary> 1474 <summary>Thread sync lock object</summary>
5089 </member> 1475 </member>
5090 <member name="T:OpenMetaverse.ScriptControlChange"> 1476 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoined">
5091 <summary> 1477 <summary>The event subscribers. null if no subcribers</summary>
5092 Flags sent when a script takes or releases a control
5093 </summary>
5094 <remarks>NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,</remarks>
5095 </member> 1478 </member>
5096 <member name="F:OpenMetaverse.ScriptControlChange.None"> 1479 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoinedLock">
5097 <summary>No Flags set</summary> 1480 <summary>Thread sync lock object</summary>
5098 </member> 1481 </member>
5099 <member name="F:OpenMetaverse.ScriptControlChange.Forward"> 1482 <member name="F:OpenMetaverse.AgentManager.m_AlertMessage">
5100 <summary>Forward (W or up Arrow)</summary> 1483 <summary>The event subscribers. null if no subcribers</summary>
5101 </member> 1484 </member>
5102 <member name="F:OpenMetaverse.ScriptControlChange.Back"> 1485 <member name="F:OpenMetaverse.AgentManager.m_AlertMessageLock">
5103 <summary>Back (S or down arrow)</summary> 1486 <summary>Thread sync lock object</summary>
5104 </member> 1487 </member>
5105 <member name="F:OpenMetaverse.ScriptControlChange.Left"> 1488 <member name="F:OpenMetaverse.AgentManager.m_ScriptControl">
5106 <summary>Move left (shift+A or left arrow)</summary> 1489 <summary>The event subscribers. null if no subcribers</summary>
5107 </member> 1490 </member>
5108 <member name="F:OpenMetaverse.ScriptControlChange.Right"> 1491 <member name="F:OpenMetaverse.AgentManager.m_ScriptControlLock">
5109 <summary>Move right (shift+D or right arrow)</summary> 1492 <summary>Thread sync lock object</summary>
5110 </member> 1493 </member>
5111 <member name="F:OpenMetaverse.ScriptControlChange.Up"> 1494 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraint">
5112 <summary>Up (E or PgUp)</summary> 1495 <summary>The event subscribers. null if no subcribers</summary>
5113 </member> 1496 </member>
5114 <member name="F:OpenMetaverse.ScriptControlChange.Down"> 1497 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraintLock">
5115 <summary>Down (C or PgDown)</summary> 1498 <summary>Thread sync lock object</summary>
5116 </member> 1499 </member>
5117 <member name="F:OpenMetaverse.ScriptControlChange.RotateLeft"> 1500 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReply">
5118 <summary>Rotate left (A or left arrow)</summary> 1501 <summary>The event subscribers. null if no subcribers</summary>
5119 </member> 1502 </member>
5120 <member name="F:OpenMetaverse.ScriptControlChange.RotateRight"> 1503 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReplyLock">
5121 <summary>Rotate right (D or right arrow)</summary> 1504 <summary>Thread sync lock object</summary>
5122 </member> 1505 </member>
5123 <member name="F:OpenMetaverse.ScriptControlChange.LeftButton"> 1506 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponse">
5124 <summary>Left Mouse Button</summary> 1507 <summary>The event subscribers. null if no subcribers</summary>
5125 </member> 1508 </member>
5126 <member name="F:OpenMetaverse.ScriptControlChange.MouseLookLeftButton"> 1509 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponseLock">
5127 <summary>Left Mouse button in MouseLook</summary> 1510 <summary>Thread sync lock object</summary>
5128 </member> 1511 </member>
5129 <member name="T:OpenMetaverse.AgentFlags"> 1512 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAdded">
5130 <summary> 1513 <summary>The event subscribers. null if no subcribers</summary>
5131 Currently only used to hide your group title
5132 </summary>
5133 </member> 1514 </member>
5134 <member name="F:OpenMetaverse.AgentFlags.None"> 1515 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAddedLock">
5135 <summary>No flags set</summary> 1516 <summary>Thread sync lock object</summary>
5136 </member> 1517 </member>
5137 <member name="F:OpenMetaverse.AgentFlags.HideTitle"> 1518 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeft">
5138 <summary>Hide your group title</summary> 1519 <summary>The event subscribers. null if no subcribers</summary>
5139 </member> 1520 </member>
5140 <member name="T:OpenMetaverse.AgentState"> 1521 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeftLock">
5141 <summary> 1522 <summary>Thread sync lock object</summary>
5142 Action state of the avatar, which can currently be typing and
5143 editing
5144 </summary>
5145 </member> 1523 </member>
5146 <member name="F:OpenMetaverse.AgentState.None"> 1524 <member name="F:OpenMetaverse.AgentManager.m_SetDisplayNameReply">
5147 <summary></summary> 1525 <summary>The event subscribers, null of no subscribers</summary>
5148 </member> 1526 </member>
5149 <member name="F:OpenMetaverse.AgentState.Typing"> 1527 <member name="F:OpenMetaverse.AgentManager.m_SetDisplayNameReplyLock">
5150 <summary></summary> 1528 <summary>Thread sync lock object</summary>
5151 </member> 1529 </member>
5152 <member name="F:OpenMetaverse.AgentState.Editing"> 1530 <member name="F:OpenMetaverse.AgentManager.m_MuteListUpdated">
5153 <summary></summary> 1531 <summary>The event subscribers. null if no subcribers</summary>
5154 </member> 1532 </member>
5155 <member name="T:OpenMetaverse.TeleportStatus"> 1533 <member name="F:OpenMetaverse.AgentManager.m_MuteListUpdatedLock">
5156 <summary> 1534 <summary>Thread sync lock object</summary>
5157 Current teleport status
5158 </summary>
5159 </member> 1535 </member>
5160 <member name="F:OpenMetaverse.TeleportStatus.None"> 1536 <member name="F:OpenMetaverse.AgentManager.Client">
5161 <summary>Unknown status</summary> 1537 <summary>Reference to the GridClient instance</summary>
5162 </member> 1538 </member>
5163 <member name="F:OpenMetaverse.TeleportStatus.Start"> 1539 <member name="F:OpenMetaverse.AgentManager.Movement">
5164 <summary>Teleport initialized</summary> 1540 <summary>Used for movement and camera tracking</summary>
5165 </member> 1541 </member>
5166 <member name="F:OpenMetaverse.TeleportStatus.Progress"> 1542 <member name="F:OpenMetaverse.AgentManager.SignaledAnimations">
5167 <summary>Teleport in progress</summary> 1543 <summary>Currently playing animations for the agent. Can be used to
1544 check the current movement status such as walking, hovering, aiming,
1545 etc. by checking against system animations found in the Animations class</summary>
5168 </member> 1546 </member>
5169 <member name="F:OpenMetaverse.TeleportStatus.Failed"> 1547 <member name="F:OpenMetaverse.AgentManager.GroupChatSessions">
5170 <summary>Teleport failed</summary> 1548 <summary>Dictionary containing current Group Chat sessions and members</summary>
5171 </member> 1549 </member>
5172 <member name="F:OpenMetaverse.TeleportStatus.Finished"> 1550 <member name="F:OpenMetaverse.AgentManager.MuteList">
5173 <summary>Teleport completed</summary> 1551 <summary>Dictionary containing mute list keyead on mute name and key</summary>
5174 </member> 1552 </member>
5175 <member name="F:OpenMetaverse.TeleportStatus.Cancelled"> 1553 <member name="E:OpenMetaverse.AgentManager.ChatFromSimulator">
5176 <summary>Teleport cancelled</summary> 1554 <summary>Raised when a scripted object or agent within range sends a public message</summary>
5177 </member> 1555 </member>
5178 <member name="T:OpenMetaverse.TeleportFlags"> 1556 <member name="E:OpenMetaverse.AgentManager.ScriptDialog">
5179 <summary> 1557 <summary>Raised when a scripted object sends a dialog box containing possible
5180 1558 options an agent can respond to</summary>
5181 </summary>
5182 </member> 1559 </member>
5183 <member name="F:OpenMetaverse.TeleportFlags.Default"> 1560 <member name="E:OpenMetaverse.AgentManager.ScriptQuestion">
5184 <summary>No flags set, or teleport failed</summary> 1561 <summary>Raised when an object requests a change in the permissions an agent has permitted</summary>
5185 </member> 1562 </member>
5186 <member name="F:OpenMetaverse.TeleportFlags.SetHomeToTarget"> 1563 <member name="E:OpenMetaverse.AgentManager.LoadURL">
5187 <summary>Set when newbie leaves help island for first time</summary> 1564 <summary>Raised when a script requests an agent open the specified URL</summary>
5188 </member> 1565 </member>
5189 <member name="F:OpenMetaverse.TeleportFlags.SetLastToTarget"> 1566 <member name="E:OpenMetaverse.AgentManager.MoneyBalance">
5190 <summary></summary> 1567 <summary>Raised when an agents currency balance is updated</summary>
5191 </member> 1568 </member>
5192 <member name="F:OpenMetaverse.TeleportFlags.ViaLure"> 1569 <member name="E:OpenMetaverse.AgentManager.MoneyBalanceReply">
5193 <summary>Via Lure</summary> 1570 <summary>Raised when a transaction occurs involving currency such as a land purchase</summary>
5194 </member> 1571 </member>
5195 <member name="F:OpenMetaverse.TeleportFlags.ViaLandmark"> 1572 <member name="E:OpenMetaverse.AgentManager.IM">
5196 <summary>Via Landmark</summary> 1573 <summary>Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
1574 private messaging to friendship offers. The Dialog field defines what type of message has arrived</summary>
5197 </member> 1575 </member>
5198 <member name="F:OpenMetaverse.TeleportFlags.ViaLocation"> 1576 <member name="E:OpenMetaverse.AgentManager.TeleportProgress">
5199 <summary>Via Location</summary> 1577 <summary>Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
1578 for each teleport indicating the progress of the request</summary>
5200 </member> 1579 </member>
5201 <member name="F:OpenMetaverse.TeleportFlags.ViaHome"> 1580 <member name="E:OpenMetaverse.AgentManager.AgentDataReply">
5202 <summary>Via Home</summary> 1581 <summary>Raised when a simulator sends agent specific information for our avatar.</summary>
5203 </member> 1582 </member>
5204 <member name="F:OpenMetaverse.TeleportFlags.ViaTelehub"> 1583 <member name="E:OpenMetaverse.AgentManager.AnimationsChanged">
5205 <summary>Via Telehub</summary> 1584 <summary>Raised when our agents animation playlist changes</summary>
5206 </member> 1585 </member>
5207 <member name="F:OpenMetaverse.TeleportFlags.ViaLogin"> 1586 <member name="E:OpenMetaverse.AgentManager.MeanCollision">
5208 <summary>Via Login</summary> 1587 <summary>Raised when an object or avatar forcefully collides with our agent</summary>
5209 </member> 1588 </member>
5210 <member name="F:OpenMetaverse.TeleportFlags.ViaGodlikeLure"> 1589 <member name="E:OpenMetaverse.AgentManager.RegionCrossed">
5211 <summary>Linden Summoned</summary> 1590 <summary>Raised when our agent crosses a region border into another region</summary>
5212 </member> 1591 </member>
5213 <member name="F:OpenMetaverse.TeleportFlags.Godlike"> 1592 <member name="E:OpenMetaverse.AgentManager.GroupChatJoined">
5214 <summary>Linden Forced me</summary> 1593 <summary>Raised when our agent succeeds or fails to join a group chat session</summary>
5215 </member> 1594 </member>
5216 <member name="F:OpenMetaverse.TeleportFlags.NineOneOne"> 1595 <member name="E:OpenMetaverse.AgentManager.AlertMessage">
5217 <summary></summary> 1596 <summary>Raised when a simulator sends an urgent message usually indication the recent failure of
1597 another action we have attempted to take such as an attempt to enter a parcel where we are denied access</summary>
5218 </member> 1598 </member>
5219 <member name="F:OpenMetaverse.TeleportFlags.DisableCancel"> 1599 <member name="E:OpenMetaverse.AgentManager.ScriptControlChange">
5220 <summary>Agent Teleported Home via Script</summary> 1600 <summary>Raised when a script attempts to take or release specified controls for our agent</summary>
5221 </member> 1601 </member>
5222 <member name="F:OpenMetaverse.TeleportFlags.ViaRegionID"> 1602 <member name="E:OpenMetaverse.AgentManager.CameraConstraint">
5223 <summary></summary> 1603 <summary>Raised when the simulator detects our agent is trying to view something
1604 beyond its limits</summary>
5224 </member> 1605 </member>
5225 <member name="F:OpenMetaverse.TeleportFlags.IsFlying"> 1606 <member name="E:OpenMetaverse.AgentManager.ScriptSensorReply">
5226 <summary></summary> 1607 <summary>Raised when a script sensor reply is received from a simulator</summary>
5227 </member> 1608 </member>
5228 <member name="F:OpenMetaverse.TeleportFlags.ResetHome"> 1609 <member name="E:OpenMetaverse.AgentManager.AvatarSitResponse">
5229 <summary></summary> 1610 <summary>Raised in response to a <see cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)" /> request</summary>
5230 </member> 1611 </member>
5231 <member name="F:OpenMetaverse.TeleportFlags.ForceRedirect"> 1612 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberAdded">
5232 <summary>forced to new location for example when avatar is banned or ejected</summary> 1613 <summary>Raised when an avatar enters a group chat session we are participating in</summary>
5233 </member> 1614 </member>
5234 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaLure"> 1615 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberLeft">
5235 <summary>Teleport Finished via a Lure</summary> 1616 <summary>Raised when an agent exits a group chat session we are participating in</summary>
5236 </member> 1617 </member>
5237 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaNewSim"> 1618 <member name="E:OpenMetaverse.AgentManager.SetDisplayNameReply">
5238 <summary>Finished, Sim Changed</summary> 1619 <summary>Raised when the simulator sends us data containing
1620 the details of display name change</summary>
5239 </member> 1621 </member>
5240 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaSameSim"> 1622 <member name="E:OpenMetaverse.AgentManager.MuteListUpdated">
5241 <summary>Finished, Same Sim</summary> 1623 <summary>Raised when a scripted object or agent within range sends a public message</summary>
5242 </member> 1624 </member>
5243 <member name="T:OpenMetaverse.TeleportLureFlags"> 1625 <member name="P:OpenMetaverse.AgentManager.AgentID">
5244 <summary> 1626 <summary>Your (client) avatars <see cref="T:OpenMetaverse.UUID" /></summary>
5245 1627 <remarks>"client", "agent", and "avatar" all represent the same thing</remarks>
5246 </summary>
5247 </member> 1628 </member>
5248 <member name="F:OpenMetaverse.TeleportLureFlags.NormalLure"> 1629 <member name="P:OpenMetaverse.AgentManager.SessionID">
5249 <summary></summary> 1630 <summary>Temporary <seealso cref="T:OpenMetaverse.UUID" /> assigned to this session, used for
1631 verifying our identity in packets</summary>
5250 </member> 1632 </member>
5251 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikeLure"> 1633 <member name="P:OpenMetaverse.AgentManager.SecureSessionID">
5252 <summary></summary> 1634 <summary>Shared secret <seealso cref="T:OpenMetaverse.UUID" /> that is never sent over the wire</summary>
5253 </member> 1635 </member>
5254 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikePursuit"> 1636 <member name="P:OpenMetaverse.AgentManager.LocalID">
5255 <summary></summary> 1637 <summary>Your (client) avatar ID, local to the current region/sim</summary>
5256 </member> 1638 </member>
5257 <member name="T:OpenMetaverse.ScriptSensorTypeFlags"> 1639 <member name="P:OpenMetaverse.AgentManager.StartLocation">
5258 <summary> 1640 <summary>Where the avatar started at login. Can be "last", "home"
5259 1641 or a login <seealso cref="T:OpenMetaverse.URI" /></summary>
5260 </summary>
5261 </member> 1642 </member>
5262 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Agent"> 1643 <member name="P:OpenMetaverse.AgentManager.AgentAccess">
5263 <summary></summary> 1644 <summary>The access level of this agent, usually M or PG</summary>
5264 </member> 1645 </member>
5265 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Active"> 1646 <member name="P:OpenMetaverse.AgentManager.CollisionPlane">
5266 <summary></summary> 1647 <summary>The CollisionPlane of Agent</summary>
5267 </member> 1648 </member>
5268 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Passive"> 1649 <member name="P:OpenMetaverse.AgentManager.Velocity">
5269 <summary></summary> 1650 <summary>An <seealso cref="T:OpenMetaverse.Vector3" /> representing the velocity of our agent</summary>
5270 </member> 1651 </member>
5271 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Scripted"> 1652 <member name="P:OpenMetaverse.AgentManager.Acceleration">
5272 <summary></summary> 1653 <summary>An <seealso cref="T:OpenMetaverse.Vector3" /> representing the acceleration of our agent</summary>
5273 </member> 1654 </member>
5274 <member name="T:OpenMetaverse.InstantMessage"> 1655 <member name="P:OpenMetaverse.AgentManager.AngularVelocity">
5275 <summary> 1656 <summary>A <seealso cref="T:OpenMetaverse.Vector3" /> which specifies the angular speed, and axis about which an Avatar is rotating.</summary>
5276 Instant Message
5277 </summary>
5278 </member> 1657 </member>
5279 <member name="F:OpenMetaverse.InstantMessage.FromAgentID"> 1658 <member name="P:OpenMetaverse.AgentManager.HomePosition">
5280 <summary>Key of sender</summary> 1659 <summary>Position avatar client will goto when login to 'home' or during
1660 teleport request to 'home' region.</summary>
5281 </member> 1661 </member>
5282 <member name="F:OpenMetaverse.InstantMessage.FromAgentName"> 1662 <member name="P:OpenMetaverse.AgentManager.HomeLookAt">
5283 <summary>Name of sender</summary> 1663 <summary>LookAt point saved/restored with HomePosition</summary>
5284 </member> 1664 </member>
5285 <member name="F:OpenMetaverse.InstantMessage.ToAgentID"> 1665 <member name="P:OpenMetaverse.AgentManager.FirstName">
5286 <summary>Key of destination avatar</summary> 1666 <summary>Avatar First Name (i.e. Philip)</summary>
5287 </member> 1667 </member>
5288 <member name="F:OpenMetaverse.InstantMessage.ParentEstateID"> 1668 <member name="P:OpenMetaverse.AgentManager.LastName">
5289 <summary>ID of originating estate</summary> 1669 <summary>Avatar Last Name (i.e. Linden)</summary>
5290 </member> 1670 </member>
5291 <member name="F:OpenMetaverse.InstantMessage.RegionID"> 1671 <member name="P:OpenMetaverse.AgentManager.Name">
5292 <summary>Key of originating region</summary> 1672 <summary>Avatar Full Name (i.e. Philip Linden)</summary>
5293 </member> 1673 </member>
5294 <member name="F:OpenMetaverse.InstantMessage.Position"> 1674 <member name="P:OpenMetaverse.AgentManager.Health">
5295 <summary>Coordinates in originating region</summary> 1675 <summary>Gets the health of the agent</summary>
5296 </member> 1676 </member>
5297 <member name="F:OpenMetaverse.InstantMessage.Dialog"> 1677 <member name="P:OpenMetaverse.AgentManager.Balance">
5298 <summary>Instant message type</summary> 1678 <summary>Gets the current balance of the agent</summary>
5299 </member> 1679 </member>
5300 <member name="F:OpenMetaverse.InstantMessage.GroupIM"> 1680 <member name="P:OpenMetaverse.AgentManager.SittingOn">
5301 <summary>Group IM session toggle</summary> 1681 <summary>Gets the local ID of the prim the agent is sitting on,
1682 zero if the avatar is not currently sitting</summary>
5302 </member> 1683 </member>
5303 <member name="F:OpenMetaverse.InstantMessage.IMSessionID"> 1684 <member name="P:OpenMetaverse.AgentManager.ActiveGroup">
5304 <summary>Key of IM session, for Group Messages, the groups UUID</summary> 1685 <summary>Gets the <seealso cref="T:OpenMetaverse.UUID" /> of the agents active group.</summary>
5305 </member> 1686 </member>
5306 <member name="F:OpenMetaverse.InstantMessage.Timestamp"> 1687 <member name="P:OpenMetaverse.AgentManager.ActiveGroupPowers">
5307 <summary>Timestamp of the instant message</summary> 1688 <summary>Gets the Agents powers in the currently active group</summary>
5308 </member> 1689 </member>
5309 <member name="F:OpenMetaverse.InstantMessage.Message"> 1690 <member name="P:OpenMetaverse.AgentManager.TeleportMessage">
5310 <summary>Instant message text</summary> 1691 <summary>Current status message for teleporting</summary>
5311 </member> 1692 </member>
5312 <member name="F:OpenMetaverse.InstantMessage.Offline"> 1693 <member name="P:OpenMetaverse.AgentManager.RelativePosition">
5313 <summary>Whether this message is held for offline avatars</summary> 1694 <summary>Current position of the agent as a relative offset from
1695 the simulator, or the parent object if we are sitting on something</summary>
5314 </member> 1696 </member>
5315 <member name="F:OpenMetaverse.InstantMessage.BinaryBucket"> 1697 <member name="P:OpenMetaverse.AgentManager.RelativeRotation">
5316 <summary>Context specific packed data</summary> 1698 <summary>Current rotation of the agent as a relative rotation from
1699 the simulator, or the parent object if we are sitting on something</summary>
5317 </member> 1700 </member>
5318 <member name="M:OpenMetaverse.InstantMessage.ToString"> 1701 <member name="P:OpenMetaverse.AgentManager.SimPosition">
5319 <summary>Print the struct data as a string</summary> 1702 <summary>Current position of the agent in the simulator</summary>
5320 <returns>A string containing the field name, and field value</returns>
5321 </member> 1703 </member>
5322 <member name="T:OpenMetaverse.AgentManager"> 1704 <member name="P:OpenMetaverse.AgentManager.SimRotation">
5323 <summary> 1705 <summary>
5324 Manager class for our own avatar 1706 A <seealso cref="T:OpenMetaverse.Quaternion" /> representing the agents current rotation
5325 </summary> 1707 </summary>
5326 </member> 1708 </member>
5327 <member name="F:OpenMetaverse.AgentManager.m_Chat"> 1709 <member name="P:OpenMetaverse.AgentManager.GlobalPosition">
5328 <summary>The event subscribers. null if no subcribers</summary> 1710 <summary>Returns the global grid position of the avatar</summary>
5329 </member> 1711 </member>
5330 <member name="M:OpenMetaverse.AgentManager.OnChat(OpenMetaverse.ChatEventArgs)"> 1712 <member name="M:OpenMetaverse.AgentManager.OnChat(OpenMetaverse.ChatEventArgs)">
5331 <summary>Raises the ChatFromSimulator event</summary> 1713 <summary>Raises the ChatFromSimulator event</summary>
5332 <param name="e">A ChatEventArgs object containing the 1714 <param name="e">A ChatEventArgs object containing the
5333 data returned from the data server</param> 1715 data returned from the data server</param>
5334 </member> 1716 </member>
5335 <member name="F:OpenMetaverse.AgentManager.m_ChatLock">
5336 <summary>Thread sync lock object</summary>
5337 </member>
5338 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialog">
5339 <summary>The event subscribers. null if no subcribers</summary>
5340 </member>
5341 <member name="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)"> 1717 <member name="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)">
5342 <summary>Raises the ScriptDialog event</summary> 1718 <summary>Raises the ScriptDialog event</summary>
5343 <param name="e">A SctriptDialogEventArgs object containing the 1719 <param name="e">A SctriptDialogEventArgs object containing the
5344 data returned from the data server</param> 1720 data returned from the data server</param>
5345 </member> 1721 </member>
5346 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialogLock">
5347 <summary>Thread sync lock object</summary>
5348 </member>
5349 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestion">
5350 <summary>The event subscribers. null if no subcribers</summary>
5351 </member>
5352 <member name="M:OpenMetaverse.AgentManager.OnScriptQuestion(OpenMetaverse.ScriptQuestionEventArgs)"> 1722 <member name="M:OpenMetaverse.AgentManager.OnScriptQuestion(OpenMetaverse.ScriptQuestionEventArgs)">
5353 <summary>Raises the ScriptQuestion event</summary> 1723 <summary>Raises the ScriptQuestion event</summary>
5354 <param name="e">A ScriptQuestionEventArgs object containing the 1724 <param name="e">A ScriptQuestionEventArgs object containing the
5355 data returned from the data server</param> 1725 data returned from the data server</param>
5356 </member> 1726 </member>
5357 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestionLock">
5358 <summary>Thread sync lock object</summary>
5359 </member>
5360 <member name="F:OpenMetaverse.AgentManager.m_LoadURL">
5361 <summary>The event subscribers. null if no subcribers</summary>
5362 </member>
5363 <member name="M:OpenMetaverse.AgentManager.OnLoadURL(OpenMetaverse.LoadUrlEventArgs)"> 1727 <member name="M:OpenMetaverse.AgentManager.OnLoadURL(OpenMetaverse.LoadUrlEventArgs)">
5364 <summary>Raises the LoadURL event</summary> 1728 <summary>Raises the LoadURL event</summary>
5365 <param name="e">A LoadUrlEventArgs object containing the 1729 <param name="e">A LoadUrlEventArgs object containing the
5366 data returned from the data server</param> 1730 data returned from the data server</param>
5367 </member> 1731 </member>
5368 <member name="F:OpenMetaverse.AgentManager.m_LoadUrlLock">
5369 <summary>Thread sync lock object</summary>
5370 </member>
5371 <member name="F:OpenMetaverse.AgentManager.m_Balance">
5372 <summary>The event subscribers. null if no subcribers</summary>
5373 </member>
5374 <member name="M:OpenMetaverse.AgentManager.OnBalance(OpenMetaverse.BalanceEventArgs)"> 1732 <member name="M:OpenMetaverse.AgentManager.OnBalance(OpenMetaverse.BalanceEventArgs)">
5375 <summary>Raises the MoneyBalance event</summary> 1733 <summary>Raises the MoneyBalance event</summary>
5376 <param name="e">A BalanceEventArgs object containing the 1734 <param name="e">A BalanceEventArgs object containing the
5377 data returned from the data server</param> 1735 data returned from the data server</param>
5378 </member> 1736 </member>
5379 <member name="F:OpenMetaverse.AgentManager.m_BalanceLock">
5380 <summary>Thread sync lock object</summary>
5381 </member>
5382 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalance">
5383 <summary>The event subscribers. null if no subcribers</summary>
5384 </member>
5385 <member name="M:OpenMetaverse.AgentManager.OnMoneyBalanceReply(OpenMetaverse.MoneyBalanceReplyEventArgs)"> 1737 <member name="M:OpenMetaverse.AgentManager.OnMoneyBalanceReply(OpenMetaverse.MoneyBalanceReplyEventArgs)">
5386 <summary>Raises the MoneyBalanceReply event</summary> 1738 <summary>Raises the MoneyBalanceReply event</summary>
5387 <param name="e">A MoneyBalanceReplyEventArgs object containing the 1739 <param name="e">A MoneyBalanceReplyEventArgs object containing the
5388 data returned from the data server</param> 1740 data returned from the data server</param>
5389 </member> 1741 </member>
5390 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalanceReplyLock">
5391 <summary>Thread sync lock object</summary>
5392 </member>
5393 <member name="F:OpenMetaverse.AgentManager.m_InstantMessage">
5394 <summary>The event subscribers. null if no subcribers</summary>
5395 </member>
5396 <member name="M:OpenMetaverse.AgentManager.OnInstantMessage(OpenMetaverse.InstantMessageEventArgs)"> 1742 <member name="M:OpenMetaverse.AgentManager.OnInstantMessage(OpenMetaverse.InstantMessageEventArgs)">
5397 <summary>Raises the IM event</summary> 1743 <summary>Raises the IM event</summary>
5398 <param name="e">A InstantMessageEventArgs object containing the 1744 <param name="e">A InstantMessageEventArgs object containing the
5399 data returned from the data server</param> 1745 data returned from the data server</param>
5400 </member> 1746 </member>
5401 <member name="F:OpenMetaverse.AgentManager.m_InstantMessageLock">
5402 <summary>Thread sync lock object</summary>
5403 </member>
5404 <member name="F:OpenMetaverse.AgentManager.m_Teleport">
5405 <summary>The event subscribers. null if no subcribers</summary>
5406 </member>
5407 <member name="M:OpenMetaverse.AgentManager.OnTeleport(OpenMetaverse.TeleportEventArgs)"> 1747 <member name="M:OpenMetaverse.AgentManager.OnTeleport(OpenMetaverse.TeleportEventArgs)">
5408 <summary>Raises the TeleportProgress event</summary> 1748 <summary>Raises the TeleportProgress event</summary>
5409 <param name="e">A TeleportEventArgs object containing the 1749 <param name="e">A TeleportEventArgs object containing the
5410 data returned from the data server</param> 1750 data returned from the data server</param>
5411 </member> 1751 </member>
5412 <member name="F:OpenMetaverse.AgentManager.m_TeleportLock">
5413 <summary>Thread sync lock object</summary>
5414 </member>
5415 <member name="F:OpenMetaverse.AgentManager.m_AgentData">
5416 <summary>The event subscribers. null if no subcribers</summary>
5417 </member>
5418 <member name="M:OpenMetaverse.AgentManager.OnAgentData(OpenMetaverse.AgentDataReplyEventArgs)"> 1752 <member name="M:OpenMetaverse.AgentManager.OnAgentData(OpenMetaverse.AgentDataReplyEventArgs)">
5419 <summary>Raises the AgentDataReply event</summary> 1753 <summary>Raises the AgentDataReply event</summary>
5420 <param name="e">A AgentDataReplyEventArgs object containing the 1754 <param name="e">A AgentDataReplyEventArgs object containing the
5421 data returned from the data server</param> 1755 data returned from the data server</param>
5422 </member> 1756 </member>
5423 <member name="F:OpenMetaverse.AgentManager.m_AgentDataLock">
5424 <summary>Thread sync lock object</summary>
5425 </member>
5426 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChanged">
5427 <summary>The event subscribers. null if no subcribers</summary>
5428 </member>
5429 <member name="M:OpenMetaverse.AgentManager.OnAnimationsChanged(OpenMetaverse.AnimationsChangedEventArgs)"> 1757 <member name="M:OpenMetaverse.AgentManager.OnAnimationsChanged(OpenMetaverse.AnimationsChangedEventArgs)">
5430 <summary>Raises the AnimationsChanged event</summary> 1758 <summary>Raises the AnimationsChanged event</summary>
5431 <param name="e">A AnimationsChangedEventArgs object containing the 1759 <param name="e">A AnimationsChangedEventArgs object containing the
5432 data returned from the data server</param> 1760 data returned from the data server</param>
5433 </member> 1761 </member>
5434 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChangedLock">
5435 <summary>Thread sync lock object</summary>
5436 </member>
5437 <member name="F:OpenMetaverse.AgentManager.m_MeanCollision">
5438 <summary>The event subscribers. null if no subcribers</summary>
5439 </member>
5440 <member name="M:OpenMetaverse.AgentManager.OnMeanCollision(OpenMetaverse.MeanCollisionEventArgs)"> 1762 <member name="M:OpenMetaverse.AgentManager.OnMeanCollision(OpenMetaverse.MeanCollisionEventArgs)">
5441 <summary>Raises the MeanCollision event</summary> 1763 <summary>Raises the MeanCollision event</summary>
5442 <param name="e">A MeanCollisionEventArgs object containing the 1764 <param name="e">A MeanCollisionEventArgs object containing the
5443 data returned from the data server</param> 1765 data returned from the data server</param>
5444 </member> 1766 </member>
5445 <member name="F:OpenMetaverse.AgentManager.m_MeanCollisionLock">
5446 <summary>Thread sync lock object</summary>
5447 </member>
5448 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossed">
5449 <summary>The event subscribers. null if no subcribers</summary>
5450 </member>
5451 <member name="M:OpenMetaverse.AgentManager.OnRegionCrossed(OpenMetaverse.RegionCrossedEventArgs)"> 1767 <member name="M:OpenMetaverse.AgentManager.OnRegionCrossed(OpenMetaverse.RegionCrossedEventArgs)">
5452 <summary>Raises the RegionCrossed event</summary> 1768 <summary>Raises the RegionCrossed event</summary>
5453 <param name="e">A RegionCrossedEventArgs object containing the 1769 <param name="e">A RegionCrossedEventArgs object containing the
5454 data returned from the data server</param> 1770 data returned from the data server</param>
5455 </member> 1771 </member>
5456 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossedLock">
5457 <summary>Thread sync lock object</summary>
5458 </member>
5459 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoined">
5460 <summary>The event subscribers. null if no subcribers</summary>
5461 </member>
5462 <member name="M:OpenMetaverse.AgentManager.OnGroupChatJoined(OpenMetaverse.GroupChatJoinedEventArgs)"> 1772 <member name="M:OpenMetaverse.AgentManager.OnGroupChatJoined(OpenMetaverse.GroupChatJoinedEventArgs)">
5463 <summary>Raises the GroupChatJoined event</summary> 1773 <summary>Raises the GroupChatJoined event</summary>
5464 <param name="e">A GroupChatJoinedEventArgs object containing the 1774 <param name="e">A GroupChatJoinedEventArgs object containing the
5465 data returned from the data server</param> 1775 data returned from the data server</param>
5466 </member> 1776 </member>
5467 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoinedLock">
5468 <summary>Thread sync lock object</summary>
5469 </member>
5470 <member name="F:OpenMetaverse.AgentManager.m_AlertMessage">
5471 <summary>The event subscribers. null if no subcribers</summary>
5472 </member>
5473 <member name="M:OpenMetaverse.AgentManager.OnAlertMessage(OpenMetaverse.AlertMessageEventArgs)"> 1777 <member name="M:OpenMetaverse.AgentManager.OnAlertMessage(OpenMetaverse.AlertMessageEventArgs)">
5474 <summary>Raises the AlertMessage event</summary> 1778 <summary>Raises the AlertMessage event</summary>
5475 <param name="e">A AlertMessageEventArgs object containing the 1779 <param name="e">A AlertMessageEventArgs object containing the
5476 data returned from the data server</param> 1780 data returned from the data server</param>
5477 </member> 1781 </member>
5478 <member name="F:OpenMetaverse.AgentManager.m_AlertMessageLock">
5479 <summary>Thread sync lock object</summary>
5480 </member>
5481 <member name="F:OpenMetaverse.AgentManager.m_ScriptControl">
5482 <summary>The event subscribers. null if no subcribers</summary>
5483 </member>
5484 <member name="M:OpenMetaverse.AgentManager.OnScriptControlChange(OpenMetaverse.ScriptControlEventArgs)"> 1782 <member name="M:OpenMetaverse.AgentManager.OnScriptControlChange(OpenMetaverse.ScriptControlEventArgs)">
5485 <summary>Raises the ScriptControlChange event</summary> 1783 <summary>Raises the ScriptControlChange event</summary>
5486 <param name="e">A ScriptControlEventArgs object containing the 1784 <param name="e">A ScriptControlEventArgs object containing the
5487 data returned from the data server</param> 1785 data returned from the data server</param>
5488 </member> 1786 </member>
5489 <member name="F:OpenMetaverse.AgentManager.m_ScriptControlLock">
5490 <summary>Thread sync lock object</summary>
5491 </member>
5492 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraint">
5493 <summary>The event subscribers. null if no subcribers</summary>
5494 </member>
5495 <member name="M:OpenMetaverse.AgentManager.OnCameraConstraint(OpenMetaverse.CameraConstraintEventArgs)"> 1787 <member name="M:OpenMetaverse.AgentManager.OnCameraConstraint(OpenMetaverse.CameraConstraintEventArgs)">
5496 <summary>Raises the CameraConstraint event</summary> 1788 <summary>Raises the CameraConstraint event</summary>
5497 <param name="e">A CameraConstraintEventArgs object containing the 1789 <param name="e">A CameraConstraintEventArgs object containing the
5498 data returned from the data server</param> 1790 data returned from the data server</param>
5499 </member> 1791 </member>
5500 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraintLock">
5501 <summary>Thread sync lock object</summary>
5502 </member>
5503 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReply">
5504 <summary>The event subscribers. null if no subcribers</summary>
5505 </member>
5506 <member name="M:OpenMetaverse.AgentManager.OnScriptSensorReply(OpenMetaverse.ScriptSensorReplyEventArgs)"> 1792 <member name="M:OpenMetaverse.AgentManager.OnScriptSensorReply(OpenMetaverse.ScriptSensorReplyEventArgs)">
5507 <summary>Raises the ScriptSensorReply event</summary> 1793 <summary>Raises the ScriptSensorReply event</summary>
5508 <param name="e">A ScriptSensorReplyEventArgs object containing the 1794 <param name="e">A ScriptSensorReplyEventArgs object containing the
5509 data returned from the data server</param> 1795 data returned from the data server</param>
5510 </member> 1796 </member>
5511 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReplyLock">
5512 <summary>Thread sync lock object</summary>
5513 </member>
5514 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponse">
5515 <summary>The event subscribers. null if no subcribers</summary>
5516 </member>
5517 <member name="M:OpenMetaverse.AgentManager.OnAvatarSitResponse(OpenMetaverse.AvatarSitResponseEventArgs)"> 1797 <member name="M:OpenMetaverse.AgentManager.OnAvatarSitResponse(OpenMetaverse.AvatarSitResponseEventArgs)">
5518 <summary>Raises the AvatarSitResponse event</summary> 1798 <summary>Raises the AvatarSitResponse event</summary>
5519 <param name="e">A AvatarSitResponseEventArgs object containing the 1799 <param name="e">A AvatarSitResponseEventArgs object containing the
5520 data returned from the data server</param> 1800 data returned from the data server</param>
5521 </member> 1801 </member>
5522 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponseLock">
5523 <summary>Thread sync lock object</summary>
5524 </member>
5525 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAdded">
5526 <summary>The event subscribers. null if no subcribers</summary>
5527 </member>
5528 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberAdded(OpenMetaverse.ChatSessionMemberAddedEventArgs)"> 1802 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberAdded(OpenMetaverse.ChatSessionMemberAddedEventArgs)">
5529 <summary>Raises the ChatSessionMemberAdded event</summary> 1803 <summary>Raises the ChatSessionMemberAdded event</summary>
5530 <param name="e">A ChatSessionMemberAddedEventArgs object containing the 1804 <param name="e">A ChatSessionMemberAddedEventArgs object containing the
5531 data returned from the data server</param> 1805 data returned from the data server</param>
5532 </member> 1806 </member>
5533 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAddedLock">
5534 <summary>Thread sync lock object</summary>
5535 </member>
5536 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeft">
5537 <summary>The event subscribers. null if no subcribers</summary>
5538 </member>
5539 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberLeft(OpenMetaverse.ChatSessionMemberLeftEventArgs)"> 1807 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberLeft(OpenMetaverse.ChatSessionMemberLeftEventArgs)">
5540 <summary>Raises the ChatSessionMemberLeft event</summary> 1808 <summary>Raises the ChatSessionMemberLeft event</summary>
5541 <param name="e">A ChatSessionMemberLeftEventArgs object containing the 1809 <param name="e">A ChatSessionMemberLeftEventArgs object containing the
5542 data returned from the data server</param> 1810 data returned from the data server</param>
5543 </member> 1811 </member>
5544 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeftLock"> 1812 <member name="M:OpenMetaverse.AgentManager.OnSetDisplayNameReply(OpenMetaverse.SetDisplayNameReplyEventArgs)">
5545 <summary>Thread sync lock object</summary> 1813 <summary>Raises the SetDisplayNameReply Event</summary>
5546 </member> 1814 <param name="e">A SetDisplayNameReplyEventArgs object containing
5547 <member name="F:OpenMetaverse.AgentManager.Client"> 1815 the data sent from the simulator</param>
5548 <summary>Reference to the GridClient instance</summary>
5549 </member>
5550 <member name="F:OpenMetaverse.AgentManager.Movement">
5551 <summary>Used for movement and camera tracking</summary>
5552 </member> 1816 </member>
5553 <member name="F:OpenMetaverse.AgentManager.SignaledAnimations"> 1817 <member name="M:OpenMetaverse.AgentManager.OnMuteListUpdated(System.EventArgs)">
5554 <summary>Currently playing animations for the agent. Can be used to 1818 <summary>Raises the MuteListUpdated event</summary>
5555 check the current movement status such as walking, hovering, aiming, 1819 <param name="e">A EventArgs object containing the
5556 etc. by checking against system animations found in the Animations class</summary> 1820 data returned from the data server</param>
5557 </member>
5558 <member name="F:OpenMetaverse.AgentManager.GroupChatSessions">
5559 <summary>Dictionary containing current Group Chat sessions and members</summary>
5560 </member>
5561 <member name="M:OpenMetaverse.AgentManager.#ctor(OpenMetaverse.GridClient)">
5562 <summary>
5563 Constructor, setup callbacks for packets related to our avatar
5564 </summary>
5565 <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient"/> Class</param>
5566 </member> 1821 </member>
5567 <member name="M:OpenMetaverse.AgentManager.Chat(System.String,System.Int32,OpenMetaverse.ChatType)"> 1822 <member name="M:OpenMetaverse.AgentManager.Chat(System.String,System.Int32,OpenMetaverse.ChatType)">
5568 <summary> 1823 <summary>
5569 Send a text message from the Agent to the Simulator 1824 Send a text message from the Agent to the Simulator
5570 </summary> 1825 </summary>
5571 <param name="message">A <see cref="T:System.String"/> containing the message</param> 1826 <param name="message">A <see cref="T:System.String" /> containing the message</param>
5572 <param name="channel">The channel to send the message on, 0 is the public channel. Channels above 0 1827 <param name="channel">The channel to send the message on, 0 is the public channel. Channels above 0
5573 can be used however only scripts listening on the specified channel will see the message</param> 1828 can be used however only scripts listening on the specified channel will see the message</param>
5574 <param name="type">Denotes the type of message being sent, shout, whisper, etc.</param> 1829 <param name="type">Denotes the type of message being sent, shout, whisper, etc.</param>
@@ -5582,15 +1837,15 @@
5582 <summary> 1837 <summary>
5583 Send an Instant Message to another Avatar 1838 Send an Instant Message to another Avatar
5584 </summary> 1839 </summary>
5585 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID"/></param> 1840 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID" /></param>
5586 <param name="message">A <see cref="T:System.String"/> containing the message to send</param> 1841 <param name="message">A <see cref="T:System.String" /> containing the message to send</param>
5587 </member> 1842 </member>
5588 <member name="M:OpenMetaverse.AgentManager.InstantMessage(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)"> 1843 <member name="M:OpenMetaverse.AgentManager.InstantMessage(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)">
5589 <summary> 1844 <summary>
5590 Send an Instant Message to an existing group chat or conference chat 1845 Send an Instant Message to an existing group chat or conference chat
5591 </summary> 1846 </summary>
5592 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID"/></param> 1847 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID" /></param>
5593 <param name="message">A <see cref="T:System.String"/> containing the message to send</param> 1848 <param name="message">A <see cref="T:System.String" /> containing the message to send</param>
5594 <param name="imSessionID">IM session ID (to differentiate between IM windows)</param> 1849 <param name="imSessionID">IM session ID (to differentiate between IM windows)</param>
5595 </member> 1850 </member>
5596 <member name="M:OpenMetaverse.AgentManager.InstantMessage(System.String,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID[])"> 1851 <member name="M:OpenMetaverse.AgentManager.InstantMessage(System.String,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID[])">
@@ -5622,7 +1877,8 @@
5622 <summary> 1877 <summary>
5623 Send an Instant Message to a group 1878 Send an Instant Message to a group
5624 </summary> 1879 </summary>
5625 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of the group to send message to</param> 1880 <param name="groupID">
1881 <seealso cref="T:OpenMetaverse.UUID" /> of the group to send message to</param>
5626 <param name="message">Text Message being sent.</param> 1882 <param name="message">Text Message being sent.</param>
5627 </member> 1883 </member>
5628 <member name="M:OpenMetaverse.AgentManager.InstantMessageGroup(System.String,OpenMetaverse.UUID,System.String)"> 1884 <member name="M:OpenMetaverse.AgentManager.InstantMessageGroup(System.String,OpenMetaverse.UUID,System.String)">
@@ -5630,84 +1886,96 @@
5630 Send an Instant Message to a group the agent is a member of 1886 Send an Instant Message to a group the agent is a member of
5631 </summary> 1887 </summary>
5632 <param name="fromName">The name this IM will show up as being from</param> 1888 <param name="fromName">The name this IM will show up as being from</param>
5633 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of the group to send message to</param> 1889 <param name="groupID">
1890 <seealso cref="T:OpenMetaverse.UUID" /> of the group to send message to</param>
5634 <param name="message">Text message being sent</param> 1891 <param name="message">Text message being sent</param>
5635 </member> 1892 </member>
5636 <member name="M:OpenMetaverse.AgentManager.RequestJoinGroupChat(OpenMetaverse.UUID)"> 1893 <member name="M:OpenMetaverse.AgentManager.RequestJoinGroupChat(OpenMetaverse.UUID)">
5637 <summary> 1894 <summary>
5638 Send a request to join a group chat session 1895 Send a request to join a group chat session
5639 </summary> 1896 </summary>
5640 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of Group to leave</param> 1897 <param name="groupID">
1898 <seealso cref="T:OpenMetaverse.UUID" /> of Group to leave</param>
5641 </member> 1899 </member>
5642 <member name="M:OpenMetaverse.AgentManager.RequestLeaveGroupChat(OpenMetaverse.UUID)"> 1900 <member name="M:OpenMetaverse.AgentManager.RequestLeaveGroupChat(OpenMetaverse.UUID)">
5643 <summary> 1901 <summary>
5644 Exit a group chat session. This will stop further Group chat messages 1902 Exit a group chat session. This will stop further Group chat messages
5645 from being sent until session is rejoined. 1903 from being sent until session is rejoined.
5646 </summary> 1904 </summary>
5647 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of Group chat session to leave</param> 1905 <param name="groupID">
1906 <seealso cref="T:OpenMetaverse.UUID" /> of Group chat session to leave</param>
5648 </member> 1907 </member>
5649 <member name="M:OpenMetaverse.AgentManager.ReplyToScriptDialog(System.Int32,System.Int32,System.String,OpenMetaverse.UUID)"> 1908 <member name="M:OpenMetaverse.AgentManager.ReplyToScriptDialog(System.Int32,System.Int32,System.String,OpenMetaverse.UUID)">
5650 <summary> 1909 <summary>
5651 Reply to script dialog questions. 1910 Reply to script dialog questions.
5652 </summary> 1911 </summary>
5653 <param name="channel">Channel initial request came on</param> 1912 <param name="channel">Channel initial request came on</param>
5654 <param name="buttonIndex">Index of button you're "clicking"</param> 1913 <param name="buttonIndex">Index of button you're "clicking"</param>
5655 <param name="buttonlabel">Label of button you're "clicking"</param> 1914 <param name="buttonlabel">Label of button you're "clicking"</param>
5656 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of Object that sent the dialog request</param> 1915 <param name="objectID">
5657 <seealso cref="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)"/> 1916 <seealso cref="T:OpenMetaverse.UUID" /> of Object that sent the dialog request</param>
1917 <seealso cref="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)" />
5658 </member> 1918 </member>
5659 <member name="M:OpenMetaverse.AgentManager.ChatterBoxAcceptInvite(OpenMetaverse.UUID)"> 1919 <member name="M:OpenMetaverse.AgentManager.ChatterBoxAcceptInvite(OpenMetaverse.UUID)">
5660 <summary> 1920 <summary>
5661 Accept invite for to a chatterbox session 1921 Accept invite for to a chatterbox session
5662 </summary> 1922 </summary>
5663 <param name="session_id"><seealso cref="T:OpenMetaverse.UUID"/> of session to accept invite to</param> 1923 <param name="session_id">
1924 <seealso cref="T:OpenMetaverse.UUID" /> of session to accept invite to</param>
5664 </member> 1925 </member>
5665 <member name="M:OpenMetaverse.AgentManager.StartIMConference(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.UUID)"> 1926 <member name="M:OpenMetaverse.AgentManager.StartIMConference(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.UUID)">
5666 <summary> 1927 <summary>
5667 Start a friends conference 1928 Start a friends conference
5668 </summary> 1929 </summary>
5669 <param name="participants"><seealso cref="T:OpenMetaverse.UUID"/> List of UUIDs to start a conference with</param> 1930 <param name="participants">
5670 <param name="tmp_session_id">the temportary session ID returned in the <see cref="!:OnJoinedGroupChat"/> callback&gt;</param> 1931 <seealso cref="T:OpenMetaverse.UUID" /> List of UUIDs to start a conference with</param>
1932 <param name="tmp_session_id">the temportary session ID returned in the <see cref="!:OnJoinedGroupChat" /> callback&gt;</param>
5671 </member> 1933 </member>
5672 <member name="M:OpenMetaverse.AgentManager.PointAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.PointAtType,OpenMetaverse.UUID)"> 1934 <member name="M:OpenMetaverse.AgentManager.PointAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.PointAtType,OpenMetaverse.UUID)">
5673 <summary> 1935 <summary>
5674 Start a particle stream between an agent and an object 1936 Start a particle stream between an agent and an object
5675 </summary> 1937 </summary>
5676 <param name="sourceAvatar"><seealso cref="T:OpenMetaverse.UUID"/> Key of the source agent</param> 1938 <param name="sourceAvatar">
5677 <param name="targetObject"><seealso cref="T:OpenMetaverse.UUID"/> Key of the target object</param> 1939 <seealso cref="T:OpenMetaverse.UUID" /> Key of the source agent</param>
5678 <param name="globalOffset"></param> 1940 <param name="targetObject">
5679 <param name="type">The type from the <seealso cref="T:PointAtType"/> enum</param> 1941 <seealso cref="T:OpenMetaverse.UUID" /> Key of the target object</param>
5680 <param name="effectID">A unique <seealso cref="T:OpenMetaverse.UUID"/> for this effect</param> 1942 <param name="globalOffset">
1943 </param>
1944 <param name="type">The type from the <seealso cref="T:PointAtType" /> enum</param>
1945 <param name="effectID">A unique <seealso cref="T:OpenMetaverse.UUID" /> for this effect</param>
5681 </member> 1946 </member>
5682 <member name="M:OpenMetaverse.AgentManager.LookAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.LookAtType,OpenMetaverse.UUID)"> 1947 <member name="M:OpenMetaverse.AgentManager.LookAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.LookAtType,OpenMetaverse.UUID)">
5683 <summary> 1948 <summary>
5684 Start a particle stream between an agent and an object 1949 Start a particle stream between an agent and an object
5685 </summary> 1950 </summary>
5686 <param name="sourceAvatar"><seealso cref="T:OpenMetaverse.UUID"/> Key of the source agent</param> 1951 <param name="sourceAvatar">
5687 <param name="targetObject"><seealso cref="T:OpenMetaverse.UUID"/> Key of the target object</param> 1952 <seealso cref="T:OpenMetaverse.UUID" /> Key of the source agent</param>
5688 <param name="globalOffset">A <seealso cref="T:OpenMetaverse.Vector3d"/> representing the beams offset from the source</param> 1953 <param name="targetObject">
5689 <param name="type">A <seealso cref="T:PointAtType"/> which sets the avatars lookat animation</param> 1954 <seealso cref="T:OpenMetaverse.UUID" /> Key of the target object</param>
5690 <param name="effectID"><seealso cref="T:OpenMetaverse.UUID"/> of the Effect</param> 1955 <param name="globalOffset">A <seealso cref="T:OpenMetaverse.Vector3d" /> representing the beams offset from the source</param>
1956 <param name="type">A <seealso cref="T:PointAtType" /> which sets the avatars lookat animation</param>
1957 <param name="effectID">
1958 <seealso cref="T:OpenMetaverse.UUID" /> of the Effect</param>
5691 </member> 1959 </member>
5692 <member name="M:OpenMetaverse.AgentManager.BeamEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)"> 1960 <member name="M:OpenMetaverse.AgentManager.BeamEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)">
5693 <summary> 1961 <summary>
5694 Create a particle beam between an avatar and an primitive 1962 Create a particle beam between an avatar and an primitive
5695 </summary> 1963 </summary>
5696 <param name="sourceAvatar">The ID of source avatar</param> 1964 <param name="sourceAvatar">The ID of source avatar</param>
5697 <param name="targetObject">The ID of the target primitive</param> 1965 <param name="targetObject">The ID of the target primitive</param>
5698 <param name="globalOffset">global offset</param> 1966 <param name="globalOffset">global offset</param>
5699 <param name="color">A <see cref="T:OpenMetaverse.Color4"/> object containing the combined red, green, blue and alpha 1967 <param name="color">A <see cref="T:OpenMetaverse.Color4" /> object containing the combined red, green, blue and alpha
5700 color values of particle beam</param> 1968 color values of particle beam</param>
5701 <param name="duration">a float representing the duration the parcicle beam will last</param> 1969 <param name="duration">a float representing the duration the parcicle beam will last</param>
5702 <param name="effectID">A Unique ID for the beam</param> 1970 <param name="effectID">A Unique ID for the beam</param>
5703 <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket"/> 1971 <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket" />
5704 </member> 1972 </member>
5705 <member name="M:OpenMetaverse.AgentManager.SphereEffect(OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)"> 1973 <member name="M:OpenMetaverse.AgentManager.SphereEffect(OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)">
5706 <summary> 1974 <summary>
5707 Create a particle swirl around a target position using a <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket"/> packet 1975 Create a particle swirl around a target position using a <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket" /> packet
5708 </summary> 1976 </summary>
5709 <param name="globalOffset">global offset</param> 1977 <param name="globalOffset">global offset</param>
5710 <param name="color">A <see cref="T:OpenMetaverse.Color4"/> object containing the combined red, green, blue and alpha 1978 <param name="color">A <see cref="T:OpenMetaverse.Color4" /> object containing the combined red, green, blue and alpha
5711 color values of particle beam</param> 1979 color values of particle beam</param>
5712 <param name="duration">a float representing the duration the parcicle beam will last</param> 1980 <param name="duration">a float representing the duration the parcicle beam will last</param>
5713 <param name="effectID">A Unique ID for the beam</param> 1981 <param name="effectID">A Unique ID for the beam</param>
@@ -5716,12 +1984,13 @@
5716 <summary> 1984 <summary>
5717 Sends a request to sit on the specified object 1985 Sends a request to sit on the specified object
5718 </summary> 1986 </summary>
5719 <param name="targetID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to sit on</param> 1987 <param name="targetID">
1988 <seealso cref="T:OpenMetaverse.UUID" /> of the object to sit on</param>
5720 <param name="offset">Sit at offset</param> 1989 <param name="offset">Sit at offset</param>
5721 </member> 1990 </member>
5722 <member name="M:OpenMetaverse.AgentManager.Sit"> 1991 <member name="M:OpenMetaverse.AgentManager.Sit">
5723 <summary> 1992 <summary>
5724 Follows a call to <seealso cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> to actually sit on the object 1993 Follows a call to <seealso cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)" /> to actually sit on the object
5725 </summary> 1994 </summary>
5726 </member> 1995 </member>
5727 <member name="M:OpenMetaverse.AgentManager.Stand"> 1996 <member name="M:OpenMetaverse.AgentManager.Stand">
@@ -5788,14 +2057,15 @@
5788 Grabs an object 2057 Grabs an object
5789 </summary> 2058 </summary>
5790 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2059 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5791 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2060 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5792 </member> 2061 </member>
5793 <member name="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2062 <member name="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5794 <summary> 2063 <summary>
5795 Overload: Grab a simulated object 2064 Overload: Grab a simulated object
5796 </summary> 2065 </summary>
5797 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2066 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5798 <param name="grabOffset"></param> 2067 <param name="grabOffset">
2068 </param>
5799 <param name="uvCoord">The texture coordinates to grab</param> 2069 <param name="uvCoord">The texture coordinates to grab</param>
5800 <param name="stCoord">The surface coordinates to grab</param> 2070 <param name="stCoord">The surface coordinates to grab</param>
5801 <param name="faceIndex">The face of the position to grab</param> 2071 <param name="faceIndex">The face of the position to grab</param>
@@ -5808,16 +2078,19 @@
5808 <summary> 2078 <summary>
5809 Drag an object 2079 Drag an object
5810 </summary> 2080 </summary>
5811 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to drag</param> 2081 <param name="objectID">
2082 <seealso cref="T:OpenMetaverse.UUID" /> of the object to drag</param>
5812 <param name="grabPosition">Drag target in region coordinates</param> 2083 <param name="grabPosition">Drag target in region coordinates</param>
5813 </member> 2084 </member>
5814 <member name="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2085 <member name="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5815 <summary> 2086 <summary>
5816 Overload: Drag an object 2087 Overload: Drag an object
5817 </summary> 2088 </summary>
5818 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to drag</param> 2089 <param name="objectID">
2090 <seealso cref="T:OpenMetaverse.UUID" /> of the object to drag</param>
5819 <param name="grabPosition">Drag target in region coordinates</param> 2091 <param name="grabPosition">Drag target in region coordinates</param>
5820 <param name="grabOffset"></param> 2092 <param name="grabOffset">
2093 </param>
5821 <param name="uvCoord">The texture coordinates to grab</param> 2094 <param name="uvCoord">The texture coordinates to grab</param>
5822 <param name="stCoord">The surface coordinates to grab</param> 2095 <param name="stCoord">The surface coordinates to grab</param>
5823 <param name="faceIndex">The face of the position to grab</param> 2096 <param name="faceIndex">The face of the position to grab</param>
@@ -5831,9 +2104,9 @@
5831 Release a grabbed object 2104 Release a grabbed object
5832 </summary> 2105 </summary>
5833 <param name="objectLocalID">The Objects Simulator Local ID</param> 2106 <param name="objectLocalID">The Objects Simulator Local ID</param>
5834 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2107 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5835 <seealso cref="M:OpenMetaverse.AgentManager.Grab(System.UInt32)"/> 2108 <seealso cref="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)" />
5836 <seealso cref="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> 2109 <seealso cref="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)" />
5837 </member> 2110 </member>
5838 <member name="M:OpenMetaverse.AgentManager.DeGrab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2111 <member name="M:OpenMetaverse.AgentManager.DeGrab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5839 <summary> 2112 <summary>
@@ -5853,7 +2126,7 @@
5853 Touches an object 2126 Touches an object
5854 </summary> 2127 </summary>
5855 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2128 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5856 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2129 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5857 </member> 2130 </member>
5858 <member name="M:OpenMetaverse.AgentManager.RequestBalance"> 2131 <member name="M:OpenMetaverse.AgentManager.RequestBalance">
5859 <summary> 2132 <summary>
@@ -5880,7 +2153,7 @@
5880 <summary> 2153 <summary>
5881 Give L$ to an object 2154 Give L$ to an object
5882 </summary> 2155 </summary>
5883 <param name="target">object <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2156 <param name="target">object <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5884 <param name="amount">amount of L$ to give</param> 2157 <param name="amount">amount of L$ to give</param>
5885 <param name="objectName">name of object</param> 2158 <param name="objectName">name of object</param>
5886 </member> 2159 </member>
@@ -5888,14 +2161,14 @@
5888 <summary> 2161 <summary>
5889 Give L$ to a group 2162 Give L$ to a group
5890 </summary> 2163 </summary>
5891 <param name="target">group <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2164 <param name="target">group <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5892 <param name="amount">amount of L$ to give</param> 2165 <param name="amount">amount of L$ to give</param>
5893 </member> 2166 </member>
5894 <member name="M:OpenMetaverse.AgentManager.GiveGroupMoney(OpenMetaverse.UUID,System.Int32,System.String)"> 2167 <member name="M:OpenMetaverse.AgentManager.GiveGroupMoney(OpenMetaverse.UUID,System.Int32,System.String)">
5895 <summary> 2168 <summary>
5896 Give L$ to a group 2169 Give L$ to a group
5897 </summary> 2170 </summary>
5898 <param name="target">group <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2171 <param name="target">group <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5899 <param name="amount">amount of L$ to give</param> 2172 <param name="amount">amount of L$ to give</param>
5900 <param name="description">description of transaction</param> 2173 <param name="description">description of transaction</param>
5901 </member> 2174 </member>
@@ -5925,33 +2198,33 @@
5925 <summary> 2198 <summary>
5926 Plays a gesture 2199 Plays a gesture
5927 </summary> 2200 </summary>
5928 <param name="gestureID">Asset <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2201 <param name="gestureID">Asset <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5929 </member> 2202 </member>
5930 <member name="M:OpenMetaverse.AgentManager.ActivateGesture(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 2203 <member name="M:OpenMetaverse.AgentManager.ActivateGesture(OpenMetaverse.UUID,OpenMetaverse.UUID)">
5931 <summary> 2204 <summary>
5932 Mark gesture active 2205 Mark gesture active
5933 </summary> 2206 </summary>
5934 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2207 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5935 <param name="assetID">Asset <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2208 <param name="assetID">Asset <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5936 </member> 2209 </member>
5937 <member name="M:OpenMetaverse.AgentManager.DeactivateGesture(OpenMetaverse.UUID)"> 2210 <member name="M:OpenMetaverse.AgentManager.DeactivateGesture(OpenMetaverse.UUID)">
5938 <summary> 2211 <summary>
5939 Mark gesture inactive 2212 Mark gesture inactive
5940 </summary> 2213 </summary>
5941 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2214 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5942 </member> 2215 </member>
5943 <member name="M:OpenMetaverse.AgentManager.AnimationStart(OpenMetaverse.UUID,System.Boolean)"> 2216 <member name="M:OpenMetaverse.AgentManager.AnimationStart(OpenMetaverse.UUID,System.Boolean)">
5944 <summary> 2217 <summary>
5945 Send an AgentAnimation packet that toggles a single animation on 2218 Send an AgentAnimation packet that toggles a single animation on
5946 </summary> 2219 </summary>
5947 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID"/> of the animation to start playing</param> 2220 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID" /> of the animation to start playing</param>
5948 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2221 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5949 </member> 2222 </member>
5950 <member name="M:OpenMetaverse.AgentManager.AnimationStop(OpenMetaverse.UUID,System.Boolean)"> 2223 <member name="M:OpenMetaverse.AgentManager.AnimationStop(OpenMetaverse.UUID,System.Boolean)">
5951 <summary> 2224 <summary>
5952 Send an AgentAnimation packet that toggles a single animation off 2225 Send an AgentAnimation packet that toggles a single animation off
5953 </summary> 2226 </summary>
5954 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID"/> of a 2227 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID" /> of a
5955 currently playing animation to stop playing</param> 2228 currently playing animation to stop playing</param>
5956 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2229 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5957 </member> 2230 </member>
@@ -5959,7 +2232,7 @@
5959 <summary> 2232 <summary>
5960 Send an AgentAnimation packet that will toggle animations on or off 2233 Send an AgentAnimation packet that will toggle animations on or off
5961 </summary> 2234 </summary>
5962 <param name="animations">A list of animation <seealso cref="T:OpenMetaverse.UUID"/>s, and whether to 2235 <param name="animations">A list of animation <seealso cref="T:OpenMetaverse.UUID" />s, and whether to
5963 turn that animation on or off</param> 2236 turn that animation on or off</param>
5964 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2237 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5965 </member> 2238 </member>
@@ -5973,7 +2246,8 @@
5973 <summary> 2246 <summary>
5974 Teleport agent to a landmark 2247 Teleport agent to a landmark
5975 </summary> 2248 </summary>
5976 <param name="landmark"><seealso cref="T:OpenMetaverse.UUID"/> of the landmark to teleport agent to</param> 2249 <param name="landmark">
2250 <seealso cref="T:OpenMetaverse.UUID" /> of the landmark to teleport agent to</param>
5977 <returns>true on success, false on failure</returns> 2251 <returns>true on success, false on failure</returns>
5978 </member> 2252 </member>
5979 <member name="M:OpenMetaverse.AgentManager.Teleport(System.String,OpenMetaverse.Vector3)"> 2253 <member name="M:OpenMetaverse.AgentManager.Teleport(System.String,OpenMetaverse.Vector3)">
@@ -6002,7 +2276,8 @@
6002 Teleport agent to another region 2276 Teleport agent to another region
6003 </summary> 2277 </summary>
6004 <param name="regionHandle">handle of region to teleport agent to</param> 2278 <param name="regionHandle">handle of region to teleport agent to</param>
6005 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2279 <param name="position">
2280 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
6006 <returns>true on success, false on failure</returns> 2281 <returns>true on success, false on failure</returns>
6007 <remarks>This call is blocking</remarks> 2282 <remarks>This call is blocking</remarks>
6008 </member> 2283 </member>
@@ -6011,8 +2286,10 @@
6011 Teleport agent to another region 2286 Teleport agent to another region
6012 </summary> 2287 </summary>
6013 <param name="regionHandle">handle of region to teleport agent to</param> 2288 <param name="regionHandle">handle of region to teleport agent to</param>
6014 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2289 <param name="position">
6015 <param name="lookAt"><seealso cref="T:OpenMetaverse.Vector3"/> direction in destination sim agent will look at</param> 2290 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
2291 <param name="lookAt">
2292 <seealso cref="T:OpenMetaverse.Vector3" /> direction in destination sim agent will look at</param>
6016 <returns>true on success, false on failure</returns> 2293 <returns>true on success, false on failure</returns>
6017 <remarks>This call is blocking</remarks> 2294 <remarks>This call is blocking</remarks>
6018 </member> 2295 </member>
@@ -6021,56 +2298,62 @@
6021 Request teleport to a another simulator 2298 Request teleport to a another simulator
6022 </summary> 2299 </summary>
6023 <param name="regionHandle">handle of region to teleport agent to</param> 2300 <param name="regionHandle">handle of region to teleport agent to</param>
6024 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2301 <param name="position">
2302 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
6025 </member> 2303 </member>
6026 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(System.UInt64,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2304 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(System.UInt64,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
6027 <summary> 2305 <summary>
6028 Request teleport to a another simulator 2306 Request teleport to a another simulator
6029 </summary> 2307 </summary>
6030 <param name="regionHandle">handle of region to teleport agent to</param> 2308 <param name="regionHandle">handle of region to teleport agent to</param>
6031 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2309 <param name="position">
6032 <param name="lookAt"><seealso cref="T:OpenMetaverse.Vector3"/> direction in destination sim agent will look at</param> 2310 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
2311 <param name="lookAt">
2312 <seealso cref="T:OpenMetaverse.Vector3" /> direction in destination sim agent will look at</param>
6033 </member> 2313 </member>
6034 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(OpenMetaverse.UUID)"> 2314 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(OpenMetaverse.UUID)">
6035 <summary> 2315 <summary>
6036 Teleport agent to a landmark 2316 Teleport agent to a landmark
6037 </summary> 2317 </summary>
6038 <param name="landmark"><seealso cref="T:OpenMetaverse.UUID"/> of the landmark to teleport agent to</param> 2318 <param name="landmark">
2319 <seealso cref="T:OpenMetaverse.UUID" /> of the landmark to teleport agent to</param>
6039 </member> 2320 </member>
6040 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID)"> 2321 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID)">
6041 <summary> 2322 <summary>
6042 Send a teleport lure to another avatar with default "Join me in ..." invitation message 2323 Send a teleport lure to another avatar with default "Join me in ..." invitation message
6043 </summary> 2324 </summary>
6044 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param> 2325 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID" /> to lure</param>
6045 </member> 2326 </member>
6046 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID,System.String)"> 2327 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID,System.String)">
6047 <summary> 2328 <summary>
6048 Send a teleport lure to another avatar with custom invitation message 2329 Send a teleport lure to another avatar with custom invitation message
6049 </summary> 2330 </summary>
6050 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param> 2331 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID" /> to lure</param>
6051 <param name="message">custom message to send with invitation</param> 2332 <param name="message">custom message to send with invitation</param>
6052 </member> 2333 </member>
6053 <member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 2334 <member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
6054 <summary> 2335 <summary>
6055 Respond to a teleport lure by either accepting it and initiating 2336 Respond to a teleport lure by either accepting it and initiating
6056 the teleport, or denying it 2337 the teleport, or denying it
6057 </summary> 2338 </summary>
6058 <param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param> 2339 <param name="requesterID">
6059 <param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID"/> of the incoming lure request</param> 2340 <seealso cref="T:OpenMetaverse.UUID" /> of the avatar sending the lure</param>
2341 <param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID" /> of the incoming lure request</param>
6060 <param name="accept">true to accept the lure, false to decline it</param> 2342 <param name="accept">true to accept the lure, false to decline it</param>
6061 </member> 2343 </member>
6062 <member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)"> 2344 <member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
6063 <summary> 2345 <summary>
6064 Update agent profile 2346 Update agent profile
6065 </summary> 2347 </summary>
6066 <param name="profile"><seealso cref="T:OpenMetaverse.Avatar.AvatarProperties"/> struct containing updated 2348 <param name="profile">
2349 <seealso cref="T:OpenMetaverse.Avatar.AvatarProperties" /> struct containing updated
6067 profile information</param> 2350 profile information</param>
6068 </member> 2351 </member>
6069 <member name="M:OpenMetaverse.AgentManager.UpdateInterests(OpenMetaverse.Avatar.Interests)"> 2352 <member name="M:OpenMetaverse.AgentManager.UpdateInterests(OpenMetaverse.Avatar.Interests)">
6070 <summary> 2353 <summary>
6071 Update agents profile interests 2354 Update agents profile interests
6072 </summary> 2355 </summary>
6073 <param name="interests">selection of interests from <seealso cref="T:OpenMetaverse.Avatar.Interests"/> struct</param> 2356 <param name="interests">selection of interests from <seealso cref="T:OpenMetaverse.Avatar.Interests" /> struct</param>
6074 </member> 2357 </member>
6075 <member name="M:OpenMetaverse.AgentManager.SetHeightWidth(System.UInt16,System.UInt16)"> 2358 <member name="M:OpenMetaverse.AgentManager.SetHeightWidth(System.UInt16,System.UInt16)">
6076 <summary> 2359 <summary>
@@ -6085,11 +2368,35 @@
6085 Request the list of muted objects and avatars for this agent 2368 Request the list of muted objects and avatars for this agent
6086 </summary> 2369 </summary>
6087 </member> 2370 </member>
2371 <member name="M:OpenMetaverse.AgentManager.UpdateMuteListEntry(OpenMetaverse.MuteType,OpenMetaverse.UUID,System.String)">
2372 <summary>
2373 Mute an object, resident, etc.
2374 </summary>
2375 <param name="type">Mute type</param>
2376 <param name="id">Mute UUID</param>
2377 <param name="name">Mute name</param>
2378 </member>
2379 <member name="M:OpenMetaverse.AgentManager.UpdateMuteListEntry(OpenMetaverse.MuteType,OpenMetaverse.UUID,System.String,OpenMetaverse.MuteFlags)">
2380 <summary>
2381 Mute an object, resident, etc.
2382 </summary>
2383 <param name="type">Mute type</param>
2384 <param name="id">Mute UUID</param>
2385 <param name="name">Mute name</param>
2386 <param name="flags">Mute flags</param>
2387 </member>
2388 <member name="M:OpenMetaverse.AgentManager.RemoveMuteListEntry(OpenMetaverse.UUID,System.String)">
2389 <summary>
2390 Unmute an object, resident, etc.
2391 </summary>
2392 <param name="id">Mute UUID</param>
2393 <param name="name">Mute name</param>
2394 </member>
6088 <member name="M:OpenMetaverse.AgentManager.SetHome"> 2395 <member name="M:OpenMetaverse.AgentManager.SetHome">
6089 <summary> 2396 <summary>
6090 Sets home location to agents current position 2397 Sets home location to agents current position
6091 </summary> 2398 </summary>
6092 <remarks>will fire an AlertMessage (<seealso cref="E:OpenMetaverse.AgentManager.OnAlertMessage"/>) with 2399 <remarks>will fire an AlertMessage (<seealso cref="E:OpenMetaverse.AgentManager.OnAlertMessage" />) with
6093 success or failure message</remarks> 2400 success or failure message</remarks>
6094 </member> 2401 </member>
6095 <member name="M:OpenMetaverse.AgentManager.CompleteAgentMovement(OpenMetaverse.Simulator)"> 2402 <member name="M:OpenMetaverse.AgentManager.CompleteAgentMovement(OpenMetaverse.Simulator)">
@@ -6097,16 +2404,21 @@
6097 Move an agent in to a simulator. This packet is the last packet 2404 Move an agent in to a simulator. This packet is the last packet
6098 needed to complete the transition in to a new simulator 2405 needed to complete the transition in to a new simulator
6099 </summary> 2406 </summary>
6100 <param name="simulator"><seealso cref="T:OpenMetaverse.Simulator"/> Object</param> 2407 <param name="simulator">
2408 <seealso cref="T:OpenMetaverse.Simulator" /> Object</param>
6101 </member> 2409 </member>
6102 <member name="M:OpenMetaverse.AgentManager.ScriptQuestionReply(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.ScriptPermission)"> 2410 <member name="M:OpenMetaverse.AgentManager.ScriptQuestionReply(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.ScriptPermission)">
6103 <summary> 2411 <summary>
6104 Reply to script permissions request 2412 Reply to script permissions request
6105 </summary> 2413 </summary>
6106 <param name="simulator"><seealso cref="T:OpenMetaverse.Simulator"/> Object</param> 2414 <param name="simulator">
6107 <param name="itemID"><seealso cref="T:OpenMetaverse.UUID"/> of the itemID requesting permissions</param> 2415 <seealso cref="T:OpenMetaverse.Simulator" /> Object</param>
6108 <param name="taskID"><seealso cref="T:OpenMetaverse.UUID"/> of the taskID requesting permissions</param> 2416 <param name="itemID">
6109 <param name="permissions"><seealso cref="T:OpenMetaverse.ScriptPermission"/> list of permissions to allow</param> 2417 <seealso cref="T:OpenMetaverse.UUID" /> of the itemID requesting permissions</param>
2418 <param name="taskID">
2419 <seealso cref="T:OpenMetaverse.UUID" /> of the taskID requesting permissions</param>
2420 <param name="permissions">
2421 <seealso cref="T:OpenMetaverse.ScriptPermission" /> list of permissions to allow</param>
6110 </member> 2422 </member>
6111 <member name="M:OpenMetaverse.AgentManager.GroupInviteRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 2423 <member name="M:OpenMetaverse.AgentManager.GroupInviteRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
6112 <summary> 2424 <summary>
@@ -6183,6 +2495,20 @@
6183 </summary> 2495 </summary>
6184 <param name="callback">Called when the requested information is collected</param> 2496 <param name="callback">Called when the requested information is collected</param>
6185 </member> 2497 </member>
2498 <member name="M:OpenMetaverse.AgentManager.SetDisplayName(System.String,System.String)">
2499 <summary>
2500 Initates request to set a new display name
2501 </summary>
2502 <param name="oldName">Previous display name</param>
2503 <param name="newName">Desired new display name</param>
2504 </member>
2505 <member name="M:OpenMetaverse.AgentManager.UpdateAgentLanguage(System.String,System.Boolean)">
2506 <summary>
2507 Tells the sim what UI language is used, and if it's ok to share that with scripts
2508 </summary>
2509 <param name="language">Two letter language code</param>
2510 <param name="isPublic">Share language info with scripts</param>
2511 </member>
6186 <member name="M:OpenMetaverse.AgentManager.InstantMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2512 <member name="M:OpenMetaverse.AgentManager.InstantMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6187 <summary> 2513 <summary>
6188 Take an incoming ImprovedInstantMessage packet, auto-parse, and if 2514 Take an incoming ImprovedInstantMessage packet, auto-parse, and if
@@ -6193,8 +2519,8 @@
6193 </member> 2519 </member>
6194 <member name="M:OpenMetaverse.AgentManager.ChatHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2520 <member name="M:OpenMetaverse.AgentManager.ChatHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6195 <summary> 2521 <summary>
6196 Take an incoming Chat packet, auto-parse, and if OnChat is defined call 2522 Take an incoming Chat packet, auto-parse, and if OnChat is defined call
6197 that with the appropriate arguments. 2523 that with the appropriate arguments.
6198 </summary> 2524 </summary>
6199 <param name="sender">The sender</param> 2525 <param name="sender">The sender</param>
6200 <param name="e">The EventArgs object containing the packet data</param> 2526 <param name="e">The EventArgs object containing the packet data</param>
@@ -6250,6 +2576,14 @@
6250 <param name="sender">The sender</param> 2576 <param name="sender">The sender</param>
6251 <param name="e">The EventArgs object containing the packet data</param> 2577 <param name="e">The EventArgs object containing the packet data</param>
6252 </member> 2578 </member>
2579 <member name="M:OpenMetaverse.AgentManager.SetDisplayNameReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
2580 <summary>
2581 EQ Message fired with the result of SetDisplayName request
2582 </summary>
2583 <param name="capsKey">The message key</param>
2584 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
2585 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
2586 </member>
6253 <member name="M:OpenMetaverse.AgentManager.TeleportFailedEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2587 <member name="M:OpenMetaverse.AgentManager.TeleportFailedEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6254 <summary> 2588 <summary>
6255 Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why. 2589 Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why.
@@ -6288,7 +2622,7 @@
6288 </summary> 2622 </summary>
6289 <param name="capsKey">The message key</param> 2623 <param name="capsKey">The message key</param>
6290 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param> 2624 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
6291 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> which originated the packet</param> 2625 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
6292 </member> 2626 </member>
6293 <member name="M:OpenMetaverse.AgentManager.CrossedRegionHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2627 <member name="M:OpenMetaverse.AgentManager.CrossedRegionHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6294 <summary>Process an incoming packet and raise the appropriate events</summary> 2628 <summary>Process an incoming packet and raise the appropriate events</summary>
@@ -6302,23 +2636,28 @@
6302 </summary> 2636 </summary>
6303 <param name="capsKey">The capability Key</param> 2637 <param name="capsKey">The capability Key</param>
6304 <param name="message">IMessage object containing decoded data from OSD</param> 2638 <param name="message">IMessage object containing decoded data from OSD</param>
6305 <param name="simulator"></param> 2639 <param name="simulator">
2640 </param>
6306 </member> 2641 </member>
6307 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionStartReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2642 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionStartReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6308 <summary> 2643 <summary>
6309 Response from request to join a group chat 2644 Response from request to join a group chat
6310 </summary> 2645 </summary>
6311 <param name="capsKey"></param> 2646 <param name="capsKey">
2647 </param>
6312 <param name="message">IMessage object containing decoded data from OSD</param> 2648 <param name="message">IMessage object containing decoded data from OSD</param>
6313 <param name="simulator"></param> 2649 <param name="simulator">
2650 </param>
6314 </member> 2651 </member>
6315 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionAgentListUpdatesEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2652 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionAgentListUpdatesEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6316 <summary> 2653 <summary>
6317 Someone joined or left group chat 2654 Someone joined or left group chat
6318 </summary> 2655 </summary>
6319 <param name="capsKey"></param> 2656 <param name="capsKey">
2657 </param>
6320 <param name="message">IMessage object containing decoded data from OSD</param> 2658 <param name="message">IMessage object containing decoded data from OSD</param>
6321 <param name="simulator"></param> 2659 <param name="simulator">
2660 </param>
6322 </member> 2661 </member>
6323 <member name="M:OpenMetaverse.AgentManager.ChatterBoxInvitationEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2662 <member name="M:OpenMetaverse.AgentManager.ChatterBoxInvitationEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6324 <summary> 2663 <summary>
@@ -6332,8 +2671,8 @@
6332 <summary> 2671 <summary>
6333 Moderate a chat session 2672 Moderate a chat session
6334 </summary> 2673 </summary>
6335 <param name="sessionID">the <see cref="T:OpenMetaverse.UUID"/> of the session to moderate, for group chats this will be the groups UUID</param> 2674 <param name="sessionID">the <see cref="T:OpenMetaverse.UUID" /> of the session to moderate, for group chats this will be the groups UUID</param>
6336 <param name="memberID">the <see cref="T:OpenMetaverse.UUID"/> of the avatar to moderate</param> 2675 <param name="memberID">the <see cref="T:OpenMetaverse.UUID" /> of the avatar to moderate</param>
6337 <param name="key">Either "voice" to moderate users voice, or "text" to moderate users text session</param> 2676 <param name="key">Either "voice" to moderate users voice, or "text" to moderate users text session</param>
6338 <param name="moderate">true to moderate (silence user), false to allow avatar to speak</param> 2677 <param name="moderate">true to moderate (silence user), false to allow avatar to speak</param>
6339 </member> 2678 </member>
@@ -6357,535 +2696,8 @@
6357 <param name="sender">The sender</param> 2696 <param name="sender">The sender</param>
6358 <param name="e">The EventArgs object containing the packet data</param> 2697 <param name="e">The EventArgs object containing the packet data</param>
6359 </member> 2698 </member>
6360 <member name="E:OpenMetaverse.AgentManager.ChatFromSimulator">
6361 <summary>Raised when a scripted object or agent within range sends a public message</summary>
6362 </member>
6363 <member name="E:OpenMetaverse.AgentManager.ScriptDialog">
6364 <summary>Raised when a scripted object sends a dialog box containing possible
6365 options an agent can respond to</summary>
6366 </member>
6367 <member name="E:OpenMetaverse.AgentManager.ScriptQuestion">
6368 <summary>Raised when an object requests a change in the permissions an agent has permitted</summary>
6369 </member>
6370 <member name="E:OpenMetaverse.AgentManager.LoadURL">
6371 <summary>Raised when a script requests an agent open the specified URL</summary>
6372 </member>
6373 <member name="E:OpenMetaverse.AgentManager.MoneyBalance">
6374 <summary>Raised when an agents currency balance is updated</summary>
6375 </member>
6376 <member name="E:OpenMetaverse.AgentManager.MoneyBalanceReply">
6377 <summary>Raised when a transaction occurs involving currency such as a land purchase</summary>
6378 </member>
6379 <member name="E:OpenMetaverse.AgentManager.IM">
6380 <summary>Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
6381 private messaging to friendship offers. The Dialog field defines what type of message has arrived</summary>
6382 </member>
6383 <member name="E:OpenMetaverse.AgentManager.TeleportProgress">
6384 <summary>Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
6385 for each teleport indicating the progress of the request</summary>
6386 </member>
6387 <member name="E:OpenMetaverse.AgentManager.AgentDataReply">
6388 <summary>Raised when a simulator sends agent specific information for our avatar.</summary>
6389 </member>
6390 <member name="E:OpenMetaverse.AgentManager.AnimationsChanged">
6391 <summary>Raised when our agents animation playlist changes</summary>
6392 </member>
6393 <member name="E:OpenMetaverse.AgentManager.MeanCollision">
6394 <summary>Raised when an object or avatar forcefully collides with our agent</summary>
6395 </member>
6396 <member name="E:OpenMetaverse.AgentManager.RegionCrossed">
6397 <summary>Raised when our agent crosses a region border into another region</summary>
6398 </member>
6399 <member name="E:OpenMetaverse.AgentManager.GroupChatJoined">
6400 <summary>Raised when our agent succeeds or fails to join a group chat session</summary>
6401 </member>
6402 <member name="E:OpenMetaverse.AgentManager.AlertMessage">
6403 <summary>Raised when a simulator sends an urgent message usually indication the recent failure of
6404 another action we have attempted to take such as an attempt to enter a parcel where we are denied access</summary>
6405 </member>
6406 <member name="E:OpenMetaverse.AgentManager.ScriptControlChange">
6407 <summary>Raised when a script attempts to take or release specified controls for our agent</summary>
6408 </member>
6409 <member name="E:OpenMetaverse.AgentManager.CameraConstraint">
6410 <summary>Raised when the simulator detects our agent is trying to view something
6411 beyond its limits</summary>
6412 </member>
6413 <member name="E:OpenMetaverse.AgentManager.ScriptSensorReply">
6414 <summary>Raised when a script sensor reply is received from a simulator</summary>
6415 </member>
6416 <member name="E:OpenMetaverse.AgentManager.AvatarSitResponse">
6417 <summary>Raised in response to a <see cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> request</summary>
6418 </member>
6419 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberAdded">
6420 <summary>Raised when an avatar enters a group chat session we are participating in</summary>
6421 </member>
6422 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberLeft">
6423 <summary>Raised when an agent exits a group chat session we are participating in</summary>
6424 </member>
6425 <member name="P:OpenMetaverse.AgentManager.AgentID">
6426 <summary>Your (client) avatars <see cref="T:OpenMetaverse.UUID"/></summary>
6427 <remarks>"client", "agent", and "avatar" all represent the same thing</remarks>
6428 </member>
6429 <member name="P:OpenMetaverse.AgentManager.SessionID">
6430 <summary>Temporary <seealso cref="T:OpenMetaverse.UUID"/> assigned to this session, used for
6431 verifying our identity in packets</summary>
6432 </member>
6433 <member name="P:OpenMetaverse.AgentManager.SecureSessionID">
6434 <summary>Shared secret <seealso cref="T:OpenMetaverse.UUID"/> that is never sent over the wire</summary>
6435 </member>
6436 <member name="P:OpenMetaverse.AgentManager.LocalID">
6437 <summary>Your (client) avatar ID, local to the current region/sim</summary>
6438 </member>
6439 <member name="P:OpenMetaverse.AgentManager.StartLocation">
6440 <summary>Where the avatar started at login. Can be "last", "home"
6441 or a login <seealso cref="T:OpenMetaverse.URI"/></summary>
6442 </member>
6443 <member name="P:OpenMetaverse.AgentManager.AgentAccess">
6444 <summary>The access level of this agent, usually M or PG</summary>
6445 </member>
6446 <member name="P:OpenMetaverse.AgentManager.CollisionPlane">
6447 <summary>The CollisionPlane of Agent</summary>
6448 </member>
6449 <member name="P:OpenMetaverse.AgentManager.Velocity">
6450 <summary>An <seealso cref="T:OpenMetaverse.Vector3"/> representing the velocity of our agent</summary>
6451 </member>
6452 <member name="P:OpenMetaverse.AgentManager.Acceleration">
6453 <summary>An <seealso cref="T:OpenMetaverse.Vector3"/> representing the acceleration of our agent</summary>
6454 </member>
6455 <member name="P:OpenMetaverse.AgentManager.AngularVelocity">
6456 <summary>A <seealso cref="T:OpenMetaverse.Vector3"/> which specifies the angular speed, and axis about which an Avatar is rotating.</summary>
6457 </member>
6458 <member name="P:OpenMetaverse.AgentManager.HomePosition">
6459 <summary>Position avatar client will goto when login to 'home' or during
6460 teleport request to 'home' region.</summary>
6461 </member>
6462 <member name="P:OpenMetaverse.AgentManager.HomeLookAt">
6463 <summary>LookAt point saved/restored with HomePosition</summary>
6464 </member>
6465 <member name="P:OpenMetaverse.AgentManager.FirstName">
6466 <summary>Avatar First Name (i.e. Philip)</summary>
6467 </member>
6468 <member name="P:OpenMetaverse.AgentManager.LastName">
6469 <summary>Avatar Last Name (i.e. Linden)</summary>
6470 </member>
6471 <member name="P:OpenMetaverse.AgentManager.Name">
6472 <summary>Avatar Full Name (i.e. Philip Linden)</summary>
6473 </member>
6474 <member name="P:OpenMetaverse.AgentManager.Health">
6475 <summary>Gets the health of the agent</summary>
6476 </member>
6477 <member name="P:OpenMetaverse.AgentManager.Balance">
6478 <summary>Gets the current balance of the agent</summary>
6479 </member>
6480 <member name="P:OpenMetaverse.AgentManager.SittingOn">
6481 <summary>Gets the local ID of the prim the agent is sitting on,
6482 zero if the avatar is not currently sitting</summary>
6483 </member>
6484 <member name="P:OpenMetaverse.AgentManager.ActiveGroup">
6485 <summary>Gets the <seealso cref="T:OpenMetaverse.UUID"/> of the agents active group.</summary>
6486 </member>
6487 <member name="P:OpenMetaverse.AgentManager.ActiveGroupPowers">
6488 <summary>Gets the Agents powers in the currently active group</summary>
6489 </member>
6490 <member name="P:OpenMetaverse.AgentManager.TeleportMessage">
6491 <summary>Current status message for teleporting</summary>
6492 </member>
6493 <member name="P:OpenMetaverse.AgentManager.RelativePosition">
6494 <summary>Current position of the agent as a relative offset from
6495 the simulator, or the parent object if we are sitting on something</summary>
6496 </member>
6497 <member name="P:OpenMetaverse.AgentManager.RelativeRotation">
6498 <summary>Current rotation of the agent as a relative rotation from
6499 the simulator, or the parent object if we are sitting on something</summary>
6500 </member>
6501 <member name="P:OpenMetaverse.AgentManager.SimPosition">
6502 <summary>Current position of the agent in the simulator</summary>
6503 </member>
6504 <member name="P:OpenMetaverse.AgentManager.SimRotation">
6505 <summary>
6506 A <seealso cref="T:OpenMetaverse.Quaternion"/> representing the agents current rotation
6507 </summary>
6508 </member>
6509 <member name="P:OpenMetaverse.AgentManager.GlobalPosition">
6510 <summary>Returns the global grid position of the avatar</summary>
6511 </member>
6512 <member name="T:OpenMetaverse.AgentManager.AttachmentResourcesCallback">
6513 <summary>
6514 Called once attachment resource usage information has been collected
6515 </summary>
6516 <param name="success">Indicates if operation was successfull</param>
6517 <param name="info">Attachment resource usage information</param>
6518 </member>
6519 <member name="T:OpenMetaverse.AgentManager.ControlFlags">
6520 <summary>
6521 Used to specify movement actions for your agent
6522 </summary>
6523 </member>
6524 <member name="F:OpenMetaverse.AgentManager.ControlFlags.NONE">
6525 <summary>Empty flag</summary>
6526 </member>
6527 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_POS">
6528 <summary>Move Forward (SL Keybinding: W/Up Arrow)</summary>
6529 </member>
6530 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG">
6531 <summary>Move Backward (SL Keybinding: S/Down Arrow)</summary>
6532 </member>
6533 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS">
6534 <summary>Move Left (SL Keybinding: Shift-(A/Left Arrow))</summary>
6535 </member>
6536 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG">
6537 <summary>Move Right (SL Keybinding: Shift-(D/Right Arrow))</summary>
6538 </member>
6539 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_POS">
6540 <summary>Not Flying: Jump/Flying: Move Up (SL Keybinding: E)</summary>
6541 </member>
6542 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG">
6543 <summary>Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)</summary>
6544 </member>
6545 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_POS">
6546 <summary>Unused</summary>
6547 </member>
6548 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_NEG">
6549 <summary>Unused</summary>
6550 </member>
6551 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS">
6552 <summary>Unused</summary>
6553 </member>
6554 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG">
6555 <summary>Unused</summary>
6556 </member>
6557 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_AT">
6558 <summary>ORed with AGENT_CONTROL_AT_* if the keyboard is being used</summary>
6559 </member>
6560 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_LEFT">
6561 <summary>ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used</summary>
6562 </member>
6563 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_UP">
6564 <summary>ORed with AGENT_CONTROL_UP_* if the keyboard is being used</summary>
6565 </member>
6566 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FLY">
6567 <summary>Fly</summary>
6568 </member>
6569 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STOP">
6570 <summary></summary>
6571 </member>
6572 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FINISH_ANIM">
6573 <summary>Finish our current animation</summary>
6574 </member>
6575 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP">
6576 <summary>Stand up from the ground or a prim seat</summary>
6577 </member>
6578 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND">
6579 <summary>Sit on the ground at our current location</summary>
6580 </member>
6581 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK">
6582 <summary>Whether mouselook is currently enabled</summary>
6583 </member>
6584 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS">
6585 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6586 </member>
6587 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG">
6588 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6589 </member>
6590 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS">
6591 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6592 </member>
6593 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG">
6594 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6595 </member>
6596 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS">
6597 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6598 </member>
6599 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG">
6600 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6601 </member>
6602 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT">
6603 <summary></summary>
6604 </member>
6605 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT">
6606 <summary></summary>
6607 </member>
6608 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AWAY">
6609 <summary>Set when the avatar is idled or set to away. Note that the away animation is
6610 activated separately from setting this flag</summary>
6611 </member>
6612 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN">
6613 <summary></summary>
6614 </member>
6615 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP">
6616 <summary></summary>
6617 </member>
6618 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN">
6619 <summary></summary>
6620 </member>
6621 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP">
6622 <summary></summary>
6623 </member>
6624 <member name="T:OpenMetaverse.AgentManager.AgentMovement">
6625 <summary>
6626 Agent movement and camera control
6627
6628 Agent movement is controlled by setting specific <seealso cref="T:AgentManager.ControlFlags"/>
6629 After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
6630 This is most easily accomplished by setting one or more of the AgentMovement properties
6631
6632 Movement of an avatar is always based on a compass direction, for example AtPos will move the
6633 agent from West to East or forward on the X Axis, AtNeg will of course move agent from
6634 East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
6635 The Z axis is Up, finer grained control of movements can be done using the Nudge properties
6636 </summary>
6637 </member>
6638 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Camera">
6639 <summary>Agent camera controls</summary>
6640 </member>
6641 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Flags">
6642 <summary>Currently only used for hiding your group title</summary>
6643 </member>
6644 <member name="F:OpenMetaverse.AgentManager.AgentMovement.State">
6645 <summary>Action state of the avatar, which can currently be
6646 typing and editing</summary>
6647 </member>
6648 <member name="F:OpenMetaverse.AgentManager.AgentMovement.BodyRotation">
6649 <summary></summary>
6650 </member>
6651 <member name="F:OpenMetaverse.AgentManager.AgentMovement.HeadRotation">
6652 <summary></summary>
6653 </member>
6654 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastBodyRotation">
6655 <summary></summary>
6656 </member>
6657 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastHeadRotation">
6658 <summary></summary>
6659 </member>
6660 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraCenter">
6661 <summary></summary>
6662 </member>
6663 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraXAxis">
6664 <summary></summary>
6665 </member>
6666 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraYAxis">
6667 <summary></summary>
6668 </member>
6669 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraZAxis">
6670 <summary></summary>
6671 </member>
6672 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastFar">
6673 <summary></summary>
6674 </member>
6675 <member name="F:OpenMetaverse.AgentManager.AgentMovement.updateTimer">
6676 <summary>Timer for sending AgentUpdate packets</summary>
6677 </member>
6678 <member name="M:OpenMetaverse.AgentManager.AgentMovement.#ctor(OpenMetaverse.GridClient)">
6679 <summary>Default constructor</summary>
6680 </member>
6681 <member name="M:OpenMetaverse.AgentManager.AgentMovement.UpdateFromHeading(System.Double,System.Boolean)">
6682 <summary>
6683 Send an AgentUpdate with the camera set at the current agent
6684 position and pointing towards the heading specified
6685 </summary>
6686 <param name="heading">Camera rotation in radians</param>
6687 <param name="reliable">Whether to send the AgentUpdate reliable
6688 or not</param>
6689 </member>
6690 <member name="M:OpenMetaverse.AgentManager.AgentMovement.TurnToward(OpenMetaverse.Vector3)">
6691 <summary>
6692 Rotates the avatar body and camera toward a target position.
6693 This will also anchor the camera position on the avatar
6694 </summary>
6695 <param name="target">Region coordinates to turn toward</param>
6696 </member>
6697 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate">
6698 <summary>
6699 Send new AgentUpdate packet to update our current camera
6700 position and rotation
6701 </summary>
6702 </member>
6703 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean)">
6704 <summary>
6705 Send new AgentUpdate packet to update our current camera
6706 position and rotation
6707 </summary>
6708 <param name="reliable">Whether to require server acknowledgement
6709 of this packet</param>
6710 </member>
6711 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean,OpenMetaverse.Simulator)">
6712 <summary>
6713 Send new AgentUpdate packet to update our current camera
6714 position and rotation
6715 </summary>
6716 <param name="reliable">Whether to require server acknowledgement
6717 of this packet</param>
6718 <param name="simulator">Simulator to send the update to</param>
6719 </member>
6720 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendManualUpdate(OpenMetaverse.AgentManager.ControlFlags,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single,OpenMetaverse.AgentFlags,OpenMetaverse.AgentState,System.Boolean)">
6721 <summary>
6722 Builds an AgentUpdate packet entirely from parameters. This
6723 will not touch the state of Self.Movement or
6724 Self.Movement.Camera in any way
6725 </summary>
6726 <param name="controlFlags"></param>
6727 <param name="position"></param>
6728 <param name="forwardAxis"></param>
6729 <param name="leftAxis"></param>
6730 <param name="upAxis"></param>
6731 <param name="bodyRotation"></param>
6732 <param name="headRotation"></param>
6733 <param name="farClip"></param>
6734 <param name="reliable"></param>
6735 <param name="flags"></param>
6736 <param name="state"></param>
6737 </member>
6738 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtPos">
6739 <summary>Move agent positive along the X axis</summary>
6740 </member>
6741 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtNeg">
6742 <summary>Move agent negative along the X axis</summary>
6743 </member>
6744 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftPos">
6745 <summary>Move agent positive along the Y axis</summary>
6746 </member>
6747 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftNeg">
6748 <summary>Move agent negative along the Y axis</summary>
6749 </member>
6750 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpPos">
6751 <summary>Move agent positive along the Z axis</summary>
6752 </member>
6753 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpNeg">
6754 <summary>Move agent negative along the Z axis</summary>
6755 </member>
6756 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchPos">
6757 <summary></summary>
6758 </member>
6759 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchNeg">
6760 <summary></summary>
6761 </member>
6762 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawPos">
6763 <summary></summary>
6764 </member>
6765 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawNeg">
6766 <summary></summary>
6767 </member>
6768 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastAt">
6769 <summary></summary>
6770 </member>
6771 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastLeft">
6772 <summary></summary>
6773 </member>
6774 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastUp">
6775 <summary></summary>
6776 </member>
6777 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Fly">
6778 <summary>Causes simulator to make agent fly</summary>
6779 </member>
6780 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Stop">
6781 <summary>Stop movement</summary>
6782 </member>
6783 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FinishAnim">
6784 <summary>Finish animation</summary>
6785 </member>
6786 <member name="P:OpenMetaverse.AgentManager.AgentMovement.StandUp">
6787 <summary>Stand up from a sit</summary>
6788 </member>
6789 <member name="P:OpenMetaverse.AgentManager.AgentMovement.SitOnGround">
6790 <summary>Tells simulator to sit agent on ground</summary>
6791 </member>
6792 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Mouselook">
6793 <summary>Place agent into mouselook mode</summary>
6794 </member>
6795 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtPos">
6796 <summary>Nudge agent positive along the X axis</summary>
6797 </member>
6798 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtNeg">
6799 <summary>Nudge agent negative along the X axis</summary>
6800 </member>
6801 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftPos">
6802 <summary>Nudge agent positive along the Y axis</summary>
6803 </member>
6804 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftNeg">
6805 <summary>Nudge agent negative along the Y axis</summary>
6806 </member>
6807 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpPos">
6808 <summary>Nudge agent positive along the Z axis</summary>
6809 </member>
6810 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpNeg">
6811 <summary>Nudge agent negative along the Z axis</summary>
6812 </member>
6813 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnLeft">
6814 <summary></summary>
6815 </member>
6816 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnRight">
6817 <summary></summary>
6818 </member>
6819 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Away">
6820 <summary>Tell simulator to mark agent as away</summary>
6821 </member>
6822 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonDown">
6823 <summary></summary>
6824 </member>
6825 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonUp">
6826 <summary></summary>
6827 </member>
6828 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonDown">
6829 <summary></summary>
6830 </member>
6831 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonUp">
6832 <summary></summary>
6833 </member>
6834 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AlwaysRun">
6835 <summary>
6836 Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
6837 </summary>
6838 </member>
6839 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentControls">
6840 <summary>The current value of the agent control flags</summary>
6841 </member>
6842 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateInterval">
6843 <summary>Gets or sets the interval in milliseconds at which
6844 AgentUpdate packets are sent to the current simulator. Setting
6845 this to a non-zero value will also enable the packet sending if
6846 it was previously off, and setting it to zero will disable</summary>
6847 </member>
6848 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateEnabled">
6849 <summary>Gets or sets whether AgentUpdate packets are sent to
6850 the current simulator</summary>
6851 </member>
6852 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AutoResetControls">
6853 <summary>Reset movement controls every time we send an update</summary>
6854 </member>
6855 <member name="T:OpenMetaverse.AgentManager.AgentMovement.AgentCamera">
6856 <summary>
6857 Camera controls for the agent, mostly a thin wrapper around
6858 CoordinateFrame. This class is only responsible for state
6859 tracking and math, it does not send any packets
6860 </summary>
6861 </member>
6862 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Far">
6863 <summary></summary>
6864 </member>
6865 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Frame">
6866 <summary>The camera is a local frame of reference inside of
6867 the larger grid space. This is where the math happens</summary>
6868 </member>
6869 <member name="M:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.#ctor">
6870 <summary>
6871 Default constructor
6872 </summary>
6873 </member>
6874 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Position">
6875 <summary></summary>
6876 </member>
6877 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.AtAxis">
6878 <summary></summary>
6879 </member>
6880 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.LeftAxis">
6881 <summary></summary>
6882 </member>
6883 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.UpAxis">
6884 <summary></summary>
6885 </member>
6886 <member name="T:OpenMetaverse.ChatEventArgs"> 2699 <member name="T:OpenMetaverse.ChatEventArgs">
6887 <summary> 2700 <summary>
6888
6889 </summary> 2701 </summary>
6890 </member> 2702 </member>
6891 <member name="M:OpenMetaverse.ChatEventArgs.#ctor(OpenMetaverse.Simulator,System.String,OpenMetaverse.ChatAudibleLevel,OpenMetaverse.ChatType,OpenMetaverse.ChatSourceType,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3)"> 2703 <member name="M:OpenMetaverse.ChatEventArgs.#ctor(OpenMetaverse.Simulator,System.String,OpenMetaverse.ChatAudibleLevel,OpenMetaverse.ChatType,OpenMetaverse.ChatSourceType,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3)">
@@ -6932,7 +2744,7 @@
6932 <member name="T:OpenMetaverse.ScriptDialogEventArgs"> 2744 <member name="T:OpenMetaverse.ScriptDialogEventArgs">
6933 <summary>Contains the data sent when a primitive opens a dialog with this agent</summary> 2745 <summary>Contains the data sent when a primitive opens a dialog with this agent</summary>
6934 </member> 2746 </member>
6935 <member name="M:OpenMetaverse.ScriptDialogEventArgs.#ctor(System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,System.Int32,System.Collections.Generic.List{System.String})"> 2747 <member name="M:OpenMetaverse.ScriptDialogEventArgs.#ctor(System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,System.Int32,System.Collections.Generic.List{System.String},OpenMetaverse.UUID)">
6936 <summary> 2748 <summary>
6937 Construct a new instance of the ScriptDialogEventArgs 2749 Construct a new instance of the ScriptDialogEventArgs
6938 </summary> 2750 </summary>
@@ -6944,6 +2756,7 @@
6944 <param name="lastName">The last name of the senders owner</param> 2756 <param name="lastName">The last name of the senders owner</param>
6945 <param name="chatChannel">The communication channel the dialog was sent on</param> 2757 <param name="chatChannel">The communication channel the dialog was sent on</param>
6946 <param name="buttons">The string labels containing the options presented in this dialog</param> 2758 <param name="buttons">The string labels containing the options presented in this dialog</param>
2759 <param name="ownerID">UUID of the scritped object owner</param>
6947 </member> 2760 </member>
6948 <member name="P:OpenMetaverse.ScriptDialogEventArgs.Message"> 2761 <member name="P:OpenMetaverse.ScriptDialogEventArgs.Message">
6949 <summary>Get the dialog message</summary> 2762 <summary>Get the dialog message</summary>
@@ -6970,6 +2783,9 @@
6970 <member name="P:OpenMetaverse.ScriptDialogEventArgs.ButtonLabels"> 2783 <member name="P:OpenMetaverse.ScriptDialogEventArgs.ButtonLabels">
6971 <summary>Get the string labels containing the options presented in this dialog</summary> 2784 <summary>Get the string labels containing the options presented in this dialog</summary>
6972 </member> 2785 </member>
2786 <member name="P:OpenMetaverse.ScriptDialogEventArgs.OwnerID">
2787 <summary>UUID of the scritped object owner</summary>
2788 </member>
6973 <member name="T:OpenMetaverse.ScriptQuestionEventArgs"> 2789 <member name="T:OpenMetaverse.ScriptQuestionEventArgs">
6974 <summary>Contains the data sent when a primitive requests debit or other permissions 2790 <summary>Contains the data sent when a primitive requests debit or other permissions
6975 requesting a YES or NO answer</summary> 2791 requesting a YES or NO answer</summary>
@@ -7004,7 +2820,7 @@
7004 <summary>Get the permissions being requested</summary> 2820 <summary>Get the permissions being requested</summary>
7005 </member> 2821 </member>
7006 <member name="T:OpenMetaverse.LoadUrlEventArgs"> 2822 <member name="T:OpenMetaverse.LoadUrlEventArgs">
7007 <summary>Contains the data sent when a primitive sends a request 2823 <summary>Contains the data sent when a primitive sends a request
7008 to an agent to open the specified URL</summary> 2824 to an agent to open the specified URL</summary>
7009 </member> 2825 </member>
7010 <member name="M:OpenMetaverse.LoadUrlEventArgs.#ctor(System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.String,System.String)"> 2826 <member name="M:OpenMetaverse.LoadUrlEventArgs.#ctor(System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.String,System.String)">
@@ -7067,10 +2883,10 @@
7067 </summary> 2883 </summary>
7068 </member> 2884 </member>
7069 <member name="T:OpenMetaverse.MoneyBalanceReplyEventArgs"> 2885 <member name="T:OpenMetaverse.MoneyBalanceReplyEventArgs">
7070 <summary>Contains the transaction summary when an item is purchased, 2886 <summary>Contains the transaction summary when an item is purchased,
7071 money is given, or land is purchased</summary> 2887 money is given, or land is purchased</summary>
7072 </member> 2888 </member>
7073 <member name="M:OpenMetaverse.MoneyBalanceReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32,System.Int32,System.String)"> 2889 <member name="M:OpenMetaverse.MoneyBalanceReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32,System.Int32,System.String,OpenMetaverse.TransactionInfo)">
7074 <summary> 2890 <summary>
7075 Construct a new instance of the MoneyBalanceReplyEventArgs object 2891 Construct a new instance of the MoneyBalanceReplyEventArgs object
7076 </summary> 2892 </summary>
@@ -7099,6 +2915,9 @@
7099 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.Description"> 2915 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.Description">
7100 <summary>Get the description of the transaction</summary> 2916 <summary>Get the description of the transaction</summary>
7101 </member> 2917 </member>
2918 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.TransactionInfo">
2919 <summary>Detailed transaction information</summary>
2920 </member>
7102 <member name="T:OpenMetaverse.AgentDataReplyEventArgs"> 2921 <member name="T:OpenMetaverse.AgentDataReplyEventArgs">
7103 <summary>Data sent from the simulator containing information about your agent and active group information</summary> 2922 <summary>Data sent from the simulator containing information about your agent and active group information</summary>
7104 </member> 2923 </member>
@@ -7312,7 +3131,7 @@
7312 <summary>Get the velocity of the primitive sending the sensor</summary> 3131 <summary>Get the velocity of the primitive sending the sensor</summary>
7313 </member> 3132 </member>
7314 <member name="T:OpenMetaverse.AvatarSitResponseEventArgs"> 3133 <member name="T:OpenMetaverse.AvatarSitResponseEventArgs">
7315 <summary>Contains the response data returned from the simulator in response to a <see cref="!:RequestSit"/></summary> 3134 <summary>Contains the response data returned from the simulator in response to a <see cref="!:RequestSit" /></summary>
7316 </member> 3135 </member>
7317 <member name="M:OpenMetaverse.AvatarSitResponseEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Quaternion)"> 3136 <member name="M:OpenMetaverse.AvatarSitResponseEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Quaternion)">
7318 <summary>Construct a new instance of the AvatarSitResponseEventArgs object</summary> 3137 <summary>Construct a new instance of the AvatarSitResponseEventArgs object</summary>
@@ -7370,2431 +3189,5516 @@
7370 <member name="P:OpenMetaverse.ChatSessionMemberLeftEventArgs.AgentID"> 3189 <member name="P:OpenMetaverse.ChatSessionMemberLeftEventArgs.AgentID">
7371 <summary>Get the ID of the agent that left</summary> 3190 <summary>Get the ID of the agent that left</summary>
7372 </member> 3191 </member>
7373 <member name="M:OpenMetaverse.Messages.MessageUtils.DecodeEvent(System.String,OpenMetaverse.StructuredData.OSDMap)"> 3192 <member name="T:OpenMetaverse.SetDisplayNameReplyEventArgs">
3193 <summary>Event arguments with the result of setting display name operation</summary>
3194 </member>
3195 <member name="M:OpenMetaverse.SetDisplayNameReplyEventArgs.#ctor(System.Int32,System.String,OpenMetaverse.AgentDisplayName)">
3196 <summary>Default constructor</summary>
3197 </member>
3198 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.Status">
3199 <summary>Status code, 200 indicates settign display name was successful</summary>
3200 </member>
3201 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.Reason">
3202 <summary>Textual description of the status</summary>
3203 </member>
3204 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.DisplayName">
3205 <summary>Details of the newly set display name</summary>
3206 </member>
3207 <member name="T:OpenMetaverse.AgentThrottle">
7374 <summary> 3208 <summary>
7375 Return a decoded capabilities message as a strongly typed object 3209 Throttles the network traffic for various different traffic types.
3210 Access this class through GridClient.Throttle
7376 </summary> 3211 </summary>
7377 <param name="eventName">A string containing the name of the capabilities message key</param>
7378 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> to decode</param>
7379 <returns>A strongly typed object containing the decoded information from the capabilities message, or null
7380 if no existing Message object exists for the specified event</returns>
7381 </member> 3212 </member>
7382 <member name="T:OpenMetaverse.Assets.AssetNotecard"> 3213 <member name="M:OpenMetaverse.AgentThrottle.#ctor(OpenMetaverse.GridClient)">
7383 <summary> 3214 <summary>
7384 Represents a string of characters encoded with specific formatting properties 3215 Default constructor, uses a default high total of 1500 KBps (1536000)
7385 </summary> 3216 </summary>
7386 </member> 3217 </member>
7387 <member name="F:OpenMetaverse.Assets.AssetNotecard.BodyText"> 3218 <member name="M:OpenMetaverse.AgentThrottle.#ctor(System.Byte[],System.Int32)">
7388 <summary>A text string containing main text of the notecard</summary> 3219 <summary>
3220 Constructor that decodes an existing AgentThrottle packet in to
3221 individual values
3222 </summary>
3223 <param name="data">Reference to the throttle data in an AgentThrottle
3224 packet</param>
3225 <param name="pos">Offset position to start reading at in the
3226 throttle data</param>
3227 <remarks>This is generally not needed in clients as the server will
3228 never send a throttle packet to the client</remarks>
7389 </member> 3229 </member>
7390 <member name="F:OpenMetaverse.Assets.AssetNotecard.EmbeddedItems"> 3230 <member name="P:OpenMetaverse.AgentThrottle.Resend">
7391 <summary>List of <see cref="T:OpenMetaverse.InventoryItem"/>s embedded on the notecard</summary> 3231 <summary>Maximum bits per second for resending unacknowledged packets</summary>
7392 </member> 3232 </member>
7393 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor"> 3233 <member name="P:OpenMetaverse.AgentThrottle.Land">
7394 <summary>Construct an Asset of type Notecard</summary> 3234 <summary>Maximum bits per second for LayerData terrain</summary>
7395 </member> 3235 </member>
7396 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor(OpenMetaverse.UUID,System.Byte[])"> 3236 <member name="P:OpenMetaverse.AgentThrottle.Wind">
3237 <summary>Maximum bits per second for LayerData wind data</summary>
3238 </member>
3239 <member name="P:OpenMetaverse.AgentThrottle.Cloud">
3240 <summary>Maximum bits per second for LayerData clouds</summary>
3241 </member>
3242 <member name="P:OpenMetaverse.AgentThrottle.Task">
3243 <summary>Unknown, includes object data</summary>
3244 </member>
3245 <member name="P:OpenMetaverse.AgentThrottle.Texture">
3246 <summary>Maximum bits per second for textures</summary>
3247 </member>
3248 <member name="P:OpenMetaverse.AgentThrottle.Asset">
3249 <summary>Maximum bits per second for downloaded assets</summary>
3250 </member>
3251 <member name="P:OpenMetaverse.AgentThrottle.Total">
3252 <summary>Maximum bits per second the entire connection, divided up
3253 between invidiual streams using default multipliers</summary>
3254 </member>
3255 <member name="M:OpenMetaverse.AgentThrottle.Set">
7397 <summary> 3256 <summary>
7398 Construct an Asset object of type Notecard 3257 Send an AgentThrottle packet to the current server using the
3258 current values
7399 </summary> 3259 </summary>
7400 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
7401 <param name="assetData">A byte array containing the raw asset data</param>
7402 </member> 3260 </member>
7403 <member name="M:OpenMetaverse.Assets.AssetNotecard.Encode"> 3261 <member name="M:OpenMetaverse.AgentThrottle.Set(OpenMetaverse.Simulator)">
7404 <summary> 3262 <summary>
7405 Encode the raw contents of a string with the specific Linden Text properties 3263 Send an AgentThrottle packet to the specified server using the
3264 current values
7406 </summary> 3265 </summary>
7407 </member> 3266 </member>
7408 <member name="M:OpenMetaverse.Assets.AssetNotecard.Decode"> 3267 <member name="M:OpenMetaverse.AgentThrottle.ToBytes">
7409 <summary> 3268 <summary>
7410 Decode the raw asset data including the Linden Text properties 3269 Convert the current throttle values to a byte array that can be put
3270 in an AgentThrottle packet
7411 </summary> 3271 </summary>
7412 <returns>true if the AssetData was successfully decoded</returns> 3272 <returns>Byte array containing all the throttle values</returns>
7413 </member> 3273 </member>
7414 <member name="P:OpenMetaverse.Assets.AssetNotecard.AssetType"> 3274 <member name="T:OpenMetaverse.Animations">
7415 <summary>Override the base classes AssetType</summary> 3275 <summary>
3276 Static pre-defined animations available to all agents
3277 </summary>
7416 </member> 3278 </member>
7417 <member name="T:OpenMetaverse.Settings"> 3279 <member name="F:OpenMetaverse.Animations.AFRAID">
3280 <summary>Agent with afraid expression on face</summary>
3281 </member>
3282 <member name="F:OpenMetaverse.Animations.AIM_BAZOOKA_R">
3283 <summary>Agent aiming a bazooka (right handed)</summary>
3284 </member>
3285 <member name="F:OpenMetaverse.Animations.AIM_BOW_L">
3286 <summary>Agent aiming a bow (left handed)</summary>
3287 </member>
3288 <member name="F:OpenMetaverse.Animations.AIM_HANDGUN_R">
3289 <summary>Agent aiming a hand gun (right handed)</summary>
3290 </member>
3291 <member name="F:OpenMetaverse.Animations.AIM_RIFLE_R">
3292 <summary>Agent aiming a rifle (right handed)</summary>
3293 </member>
3294 <member name="F:OpenMetaverse.Animations.ANGRY">
3295 <summary>Agent with angry expression on face</summary>
3296 </member>
3297 <member name="F:OpenMetaverse.Animations.AWAY">
3298 <summary>Agent hunched over (away)</summary>
3299 </member>
3300 <member name="F:OpenMetaverse.Animations.BACKFLIP">
3301 <summary>Agent doing a backflip</summary>
3302 </member>
3303 <member name="F:OpenMetaverse.Animations.BELLY_LAUGH">
3304 <summary>Agent laughing while holding belly</summary>
3305 </member>
3306 <member name="F:OpenMetaverse.Animations.BLOW_KISS">
3307 <summary>Agent blowing a kiss</summary>
3308 </member>
3309 <member name="F:OpenMetaverse.Animations.BORED">
3310 <summary>Agent with bored expression on face</summary>
3311 </member>
3312 <member name="F:OpenMetaverse.Animations.BOW">
3313 <summary>Agent bowing to audience</summary>
3314 </member>
3315 <member name="F:OpenMetaverse.Animations.BRUSH">
3316 <summary>Agent brushing himself/herself off</summary>
3317 </member>
3318 <member name="F:OpenMetaverse.Animations.BUSY">
3319 <summary>Agent in busy mode</summary>
3320 </member>
3321 <member name="F:OpenMetaverse.Animations.CLAP">
3322 <summary>Agent clapping hands</summary>
3323 </member>
3324 <member name="F:OpenMetaverse.Animations.COURTBOW">
3325 <summary>Agent doing a curtsey bow</summary>
3326 </member>
3327 <member name="F:OpenMetaverse.Animations.CROUCH">
3328 <summary>Agent crouching</summary>
3329 </member>
3330 <member name="F:OpenMetaverse.Animations.CROUCHWALK">
3331 <summary>Agent crouching while walking</summary>
3332 </member>
3333 <member name="F:OpenMetaverse.Animations.CRY">
3334 <summary>Agent crying</summary>
3335 </member>
3336 <member name="F:OpenMetaverse.Animations.CUSTOMIZE">
3337 <summary>Agent unanimated with arms out (e.g. setting appearance)</summary>
3338 </member>
3339 <member name="F:OpenMetaverse.Animations.CUSTOMIZE_DONE">
3340 <summary>Agent re-animated after set appearance finished</summary>
3341 </member>
3342 <member name="F:OpenMetaverse.Animations.DANCE1">
3343 <summary>Agent dancing</summary>
3344 </member>
3345 <member name="F:OpenMetaverse.Animations.DANCE2">
3346 <summary>Agent dancing</summary>
3347 </member>
3348 <member name="F:OpenMetaverse.Animations.DANCE3">
3349 <summary>Agent dancing</summary>
3350 </member>
3351 <member name="F:OpenMetaverse.Animations.DANCE4">
3352 <summary>Agent dancing</summary>
3353 </member>
3354 <member name="F:OpenMetaverse.Animations.DANCE5">
3355 <summary>Agent dancing</summary>
3356 </member>
3357 <member name="F:OpenMetaverse.Animations.DANCE6">
3358 <summary>Agent dancing</summary>
3359 </member>
3360 <member name="F:OpenMetaverse.Animations.DANCE7">
3361 <summary>Agent dancing</summary>
3362 </member>
3363 <member name="F:OpenMetaverse.Animations.DANCE8">
3364 <summary>Agent dancing</summary>
3365 </member>
3366 <member name="F:OpenMetaverse.Animations.DEAD">
3367 <summary>Agent on ground unanimated</summary>
3368 </member>
3369 <member name="F:OpenMetaverse.Animations.DRINK">
3370 <summary>Agent boozing it up</summary>
3371 </member>
3372 <member name="F:OpenMetaverse.Animations.EMBARRASSED">
3373 <summary>Agent with embarassed expression on face</summary>
3374 </member>
3375 <member name="F:OpenMetaverse.Animations.EXPRESS_AFRAID">
3376 <summary>Agent with afraid expression on face</summary>
3377 </member>
3378 <member name="F:OpenMetaverse.Animations.EXPRESS_ANGER">
3379 <summary>Agent with angry expression on face</summary>
3380 </member>
3381 <member name="F:OpenMetaverse.Animations.EXPRESS_BORED">
3382 <summary>Agent with bored expression on face</summary>
3383 </member>
3384 <member name="F:OpenMetaverse.Animations.EXPRESS_CRY">
3385 <summary>Agent crying</summary>
3386 </member>
3387 <member name="F:OpenMetaverse.Animations.EXPRESS_DISDAIN">
3388 <summary>Agent showing disdain (dislike) for something</summary>
3389 </member>
3390 <member name="F:OpenMetaverse.Animations.EXPRESS_EMBARRASSED">
3391 <summary>Agent with embarassed expression on face</summary>
3392 </member>
3393 <member name="F:OpenMetaverse.Animations.EXPRESS_FROWN">
3394 <summary>Agent with frowning expression on face</summary>
3395 </member>
3396 <member name="F:OpenMetaverse.Animations.EXPRESS_KISS">
3397 <summary>Agent with kissy face</summary>
3398 </member>
3399 <member name="F:OpenMetaverse.Animations.EXPRESS_LAUGH">
3400 <summary>Agent expressing laughgter</summary>
3401 </member>
3402 <member name="F:OpenMetaverse.Animations.EXPRESS_OPEN_MOUTH">
3403 <summary>Agent with open mouth</summary>
3404 </member>
3405 <member name="F:OpenMetaverse.Animations.EXPRESS_REPULSED">
3406 <summary>Agent with repulsed expression on face</summary>
3407 </member>
3408 <member name="F:OpenMetaverse.Animations.EXPRESS_SAD">
3409 <summary>Agent expressing sadness</summary>
3410 </member>
3411 <member name="F:OpenMetaverse.Animations.EXPRESS_SHRUG">
3412 <summary>Agent shrugging shoulders</summary>
3413 </member>
3414 <member name="F:OpenMetaverse.Animations.EXPRESS_SMILE">
3415 <summary>Agent with a smile</summary>
3416 </member>
3417 <member name="F:OpenMetaverse.Animations.EXPRESS_SURPRISE">
3418 <summary>Agent expressing surprise</summary>
3419 </member>
3420 <member name="F:OpenMetaverse.Animations.EXPRESS_TONGUE_OUT">
3421 <summary>Agent sticking tongue out</summary>
3422 </member>
3423 <member name="F:OpenMetaverse.Animations.EXPRESS_TOOTHSMILE">
3424 <summary>Agent with big toothy smile</summary>
3425 </member>
3426 <member name="F:OpenMetaverse.Animations.EXPRESS_WINK">
3427 <summary>Agent winking</summary>
3428 </member>
3429 <member name="F:OpenMetaverse.Animations.EXPRESS_WORRY">
3430 <summary>Agent expressing worry</summary>
3431 </member>
3432 <member name="F:OpenMetaverse.Animations.FALLDOWN">
3433 <summary>Agent falling down</summary>
3434 </member>
3435 <member name="F:OpenMetaverse.Animations.FEMALE_WALK">
3436 <summary>Agent walking (feminine version)</summary>
3437 </member>
3438 <member name="F:OpenMetaverse.Animations.FINGER_WAG">
3439 <summary>Agent wagging finger (disapproval)</summary>
3440 </member>
3441 <member name="F:OpenMetaverse.Animations.FIST_PUMP">
3442 <summary>I'm not sure I want to know</summary>
3443 </member>
3444 <member name="F:OpenMetaverse.Animations.FLY">
3445 <summary>Agent in superman position</summary>
3446 </member>
3447 <member name="F:OpenMetaverse.Animations.FLYSLOW">
3448 <summary>Agent in superman position</summary>
3449 </member>
3450 <member name="F:OpenMetaverse.Animations.HELLO">
3451 <summary>Agent greeting another</summary>
3452 </member>
3453 <member name="F:OpenMetaverse.Animations.HOLD_BAZOOKA_R">
3454 <summary>Agent holding bazooka (right handed)</summary>
3455 </member>
3456 <member name="F:OpenMetaverse.Animations.HOLD_BOW_L">
3457 <summary>Agent holding a bow (left handed)</summary>
3458 </member>
3459 <member name="F:OpenMetaverse.Animations.HOLD_HANDGUN_R">
3460 <summary>Agent holding a handgun (right handed)</summary>
3461 </member>
3462 <member name="F:OpenMetaverse.Animations.HOLD_RIFLE_R">
3463 <summary>Agent holding a rifle (right handed)</summary>
3464 </member>
3465 <member name="F:OpenMetaverse.Animations.HOLD_THROW_R">
3466 <summary>Agent throwing an object (right handed)</summary>
3467 </member>
3468 <member name="F:OpenMetaverse.Animations.HOVER">
3469 <summary>Agent in static hover</summary>
3470 </member>
3471 <member name="F:OpenMetaverse.Animations.HOVER_DOWN">
3472 <summary>Agent hovering downward</summary>
3473 </member>
3474 <member name="F:OpenMetaverse.Animations.HOVER_UP">
3475 <summary>Agent hovering upward</summary>
3476 </member>
3477 <member name="F:OpenMetaverse.Animations.IMPATIENT">
3478 <summary>Agent being impatient</summary>
3479 </member>
3480 <member name="F:OpenMetaverse.Animations.JUMP">
3481 <summary>Agent jumping</summary>
3482 </member>
3483 <member name="F:OpenMetaverse.Animations.JUMP_FOR_JOY">
3484 <summary>Agent jumping with fervor</summary>
3485 </member>
3486 <member name="F:OpenMetaverse.Animations.KISS_MY_BUTT">
3487 <summary>Agent point to lips then rear end</summary>
3488 </member>
3489 <member name="F:OpenMetaverse.Animations.LAND">
3490 <summary>Agent landing from jump, finished flight, etc</summary>
3491 </member>
3492 <member name="F:OpenMetaverse.Animations.LAUGH_SHORT">
3493 <summary>Agent laughing</summary>
3494 </member>
3495 <member name="F:OpenMetaverse.Animations.MEDIUM_LAND">
3496 <summary>Agent landing from jump, finished flight, etc</summary>
3497 </member>
3498 <member name="F:OpenMetaverse.Animations.MOTORCYCLE_SIT">
3499 <summary>Agent sitting on a motorcycle</summary>
3500 </member>
3501 <member name="F:OpenMetaverse.Animations.MUSCLE_BEACH">
7418 <summary> 3502 <summary>
7419 Class for controlling various system settings.
7420 </summary> 3503 </summary>
7421 <remarks>Some values are readonly because they affect things that
7422 happen when the GridClient object is initialized, so changing them at
7423 runtime won't do any good. Non-readonly values may affect things that
7424 happen at login or dynamically</remarks>
7425 </member> 3504 </member>
7426 <member name="F:OpenMetaverse.Settings.AGNI_LOGIN_SERVER"> 3505 <member name="F:OpenMetaverse.Animations.NO">
7427 <summary>Main grid login server</summary> 3506 <summary>Agent moving head side to side</summary>
7428 </member> 3507 </member>
7429 <member name="F:OpenMetaverse.Settings.ADITI_LOGIN_SERVER"> 3508 <member name="F:OpenMetaverse.Animations.NO_UNHAPPY">
7430 <summary>Beta grid login server</summary> 3509 <summary>Agent moving head side to side with unhappy expression</summary>
7431 </member> 3510 </member>
7432 <member name="F:OpenMetaverse.Settings.ENABLE_INVENTORY_STORE"> 3511 <member name="F:OpenMetaverse.Animations.NYAH_NYAH">
3512 <summary>Agent taunting another</summary>
3513 </member>
3514 <member name="F:OpenMetaverse.Animations.ONETWO_PUNCH">
7433 <summary> 3515 <summary>
7434 InventoryManager requests inventory information on login,
7435 GridClient initializes an Inventory store for main inventory.
7436 </summary> 3516 </summary>
7437 </member> 3517 </member>
7438 <member name="F:OpenMetaverse.Settings.ENABLE_LIBRARY_STORE"> 3518 <member name="F:OpenMetaverse.Animations.PEACE">
3519 <summary>Agent giving peace sign</summary>
3520 </member>
3521 <member name="F:OpenMetaverse.Animations.POINT_ME">
3522 <summary>Agent pointing at self</summary>
3523 </member>
3524 <member name="F:OpenMetaverse.Animations.POINT_YOU">
3525 <summary>Agent pointing at another</summary>
3526 </member>
3527 <member name="F:OpenMetaverse.Animations.PRE_JUMP">
3528 <summary>Agent preparing for jump (bending knees)</summary>
3529 </member>
3530 <member name="F:OpenMetaverse.Animations.PUNCH_LEFT">
3531 <summary>Agent punching with left hand</summary>
3532 </member>
3533 <member name="F:OpenMetaverse.Animations.PUNCH_RIGHT">
3534 <summary>Agent punching with right hand</summary>
3535 </member>
3536 <member name="F:OpenMetaverse.Animations.REPULSED">
3537 <summary>Agent acting repulsed</summary>
3538 </member>
3539 <member name="F:OpenMetaverse.Animations.ROUNDHOUSE_KICK">
3540 <summary>Agent trying to be Chuck Norris</summary>
3541 </member>
3542 <member name="F:OpenMetaverse.Animations.RPS_COUNTDOWN">
3543 <summary>Rocks, Paper, Scissors 1, 2, 3</summary>
3544 </member>
3545 <member name="F:OpenMetaverse.Animations.RPS_PAPER">
3546 <summary>Agent with hand flat over other hand</summary>
3547 </member>
3548 <member name="F:OpenMetaverse.Animations.RPS_ROCK">
3549 <summary>Agent with fist over other hand</summary>
3550 </member>
3551 <member name="F:OpenMetaverse.Animations.RPS_SCISSORS">
3552 <summary>Agent with two fingers spread over other hand</summary>
3553 </member>
3554 <member name="F:OpenMetaverse.Animations.RUN">
3555 <summary>Agent running</summary>
3556 </member>
3557 <member name="F:OpenMetaverse.Animations.SAD">
3558 <summary>Agent appearing sad</summary>
3559 </member>
3560 <member name="F:OpenMetaverse.Animations.SALUTE">
3561 <summary>Agent saluting</summary>
3562 </member>
3563 <member name="F:OpenMetaverse.Animations.SHOOT_BOW_L">
3564 <summary>Agent shooting bow (left handed)</summary>
3565 </member>
3566 <member name="F:OpenMetaverse.Animations.SHOUT">
3567 <summary>Agent cupping mouth as if shouting</summary>
3568 </member>
3569 <member name="F:OpenMetaverse.Animations.SHRUG">
3570 <summary>Agent shrugging shoulders</summary>
3571 </member>
3572 <member name="F:OpenMetaverse.Animations.SIT">
3573 <summary>Agent in sit position</summary>
3574 </member>
3575 <member name="F:OpenMetaverse.Animations.SIT_FEMALE">
3576 <summary>Agent in sit position (feminine)</summary>
3577 </member>
3578 <member name="F:OpenMetaverse.Animations.SIT_GENERIC">
3579 <summary>Agent in sit position (generic)</summary>
3580 </member>
3581 <member name="F:OpenMetaverse.Animations.SIT_GROUND">
3582 <summary>Agent sitting on ground</summary>
3583 </member>
3584 <member name="F:OpenMetaverse.Animations.SIT_GROUND_staticRAINED">
3585 <summary>Agent sitting on ground</summary>
3586 </member>
3587 <member name="F:OpenMetaverse.Animations.SIT_TO_STAND">
7439 <summary> 3588 <summary>
7440 InventoryManager requests library information on login,
7441 GridClient initializes an Inventory store for the library.
7442 </summary> 3589 </summary>
7443 </member> 3590 </member>
7444 <member name="F:OpenMetaverse.Settings.PING_INTERVAL"> 3591 <member name="F:OpenMetaverse.Animations.SLEEP">
7445 <summary>Number of milliseconds between sending pings to each sim</summary> 3592 <summary>Agent sleeping on side</summary>
7446 </member> 3593 </member>
7447 <member name="F:OpenMetaverse.Settings.DEFAULT_AGENT_UPDATE_INTERVAL"> 3594 <member name="F:OpenMetaverse.Animations.SMOKE_IDLE">
7448 <summary>Number of milliseconds between sending camera updates</summary> 3595 <summary>Agent smoking</summary>
7449 </member> 3596 </member>
7450 <member name="F:OpenMetaverse.Settings.INTERPOLATION_INTERVAL"> 3597 <member name="F:OpenMetaverse.Animations.SMOKE_INHALE">
7451 <summary>Number of milliseconds between updating the current 3598 <summary>Agent inhaling smoke</summary>
7452 positions of moving, non-accelerating and non-colliding objects</summary>
7453 </member> 3599 </member>
7454 <member name="F:OpenMetaverse.Settings.NETWORK_TICK_INTERVAL"> 3600 <member name="F:OpenMetaverse.Animations.SMOKE_THROW_DOWN">
7455 <summary>Millisecond interval between ticks, where all ACKs are 3601 <summary>
7456 sent out and the age of unACKed packets is checked</summary> 3602 </summary>
7457 </member> 3603 </member>
7458 <member name="F:OpenMetaverse.Settings.PACKET_INBOX_SIZE"> 3604 <member name="F:OpenMetaverse.Animations.SNAPSHOT">
7459 <summary>The initial size of the packet inbox, where packets are 3605 <summary>Agent taking a picture</summary>
7460 stored before processing</summary>
7461 </member> 3606 </member>
7462 <member name="F:OpenMetaverse.Settings.MAX_PACKET_SIZE"> 3607 <member name="F:OpenMetaverse.Animations.STAND">
7463 <summary>Maximum size of packet that we want to send over the wire</summary> 3608 <summary>Agent standing</summary>
7464 </member> 3609 </member>
7465 <member name="F:OpenMetaverse.Settings.MAX_SEQUENCE"> 3610 <member name="F:OpenMetaverse.Animations.STANDUP">
7466 <summary>The maximum value of a packet sequence number before it 3611 <summary>Agent standing up</summary>
7467 rolls over back to one</summary>
7468 </member> 3612 </member>
7469 <member name="F:OpenMetaverse.Settings.PACKET_ARCHIVE_SIZE"> 3613 <member name="F:OpenMetaverse.Animations.STAND_1">
7470 <summary>The maximum size of the sequence number archive, used to 3614 <summary>Agent standing</summary>
7471 check for resent and/or duplicate packets</summary>
7472 </member> 3615 </member>
7473 <member name="F:OpenMetaverse.Settings.RESOURCE_DIR"> 3616 <member name="F:OpenMetaverse.Animations.STAND_2">
7474 <summary>The relative directory where external resources are kept</summary> 3617 <summary>Agent standing</summary>
7475 </member> 3618 </member>
7476 <member name="F:OpenMetaverse.Settings.LOGIN_SERVER"> 3619 <member name="F:OpenMetaverse.Animations.STAND_3">
7477 <summary>Login server to connect to</summary> 3620 <summary>Agent standing</summary>
7478 </member> 3621 </member>
7479 <member name="F:OpenMetaverse.Settings.BIND_ADDR"> 3622 <member name="F:OpenMetaverse.Animations.STAND_4">
7480 <summary>IP Address the client will bind to</summary> 3623 <summary>Agent standing</summary>
7481 </member> 3624 </member>
7482 <member name="F:OpenMetaverse.Settings.USE_LLSD_LOGIN"> 3625 <member name="F:OpenMetaverse.Animations.STRETCH">
7483 <summary>Use XML-RPC Login or LLSD Login, default is XML-RPC Login</summary> 3626 <summary>Agent stretching</summary>
7484 </member> 3627 </member>
7485 <member name="F:OpenMetaverse.Settings.TRANSFER_TIMEOUT"> 3628 <member name="F:OpenMetaverse.Animations.STRIDE">
7486 <summary>Number of milliseconds before an asset transfer will time 3629 <summary>Agent in stride (fast walk)</summary>
7487 out</summary>
7488 </member> 3630 </member>
7489 <member name="F:OpenMetaverse.Settings.TELEPORT_TIMEOUT"> 3631 <member name="F:OpenMetaverse.Animations.SURF">
7490 <summary>Number of milliseconds before a teleport attempt will time 3632 <summary>Agent surfing</summary>
7491 out</summary>
7492 </member> 3633 </member>
7493 <member name="F:OpenMetaverse.Settings.LOGOUT_TIMEOUT"> 3634 <member name="F:OpenMetaverse.Animations.SURPRISE">
7494 <summary>Number of milliseconds before NetworkManager.Logout() will 3635 <summary>Agent acting surprised</summary>
7495 time out</summary>
7496 </member> 3636 </member>
7497 <member name="F:OpenMetaverse.Settings.CAPS_TIMEOUT"> 3637 <member name="F:OpenMetaverse.Animations.SWORD_STRIKE">
7498 <summary>Number of milliseconds before a CAPS call will time out</summary> 3638 <summary>Agent striking with a sword</summary>
7499 <remarks>Setting this too low will cause web requests time out and
7500 possibly retry repeatedly</remarks>
7501 </member> 3639 </member>
7502 <member name="F:OpenMetaverse.Settings.LOGIN_TIMEOUT"> 3640 <member name="F:OpenMetaverse.Animations.TALK">
7503 <summary>Number of milliseconds for xml-rpc to timeout</summary> 3641 <summary>Agent talking (lips moving)</summary>
7504 </member> 3642 </member>
7505 <member name="F:OpenMetaverse.Settings.RESEND_TIMEOUT"> 3643 <member name="F:OpenMetaverse.Animations.TANTRUM">
7506 <summary>Milliseconds before a packet is assumed lost and resent</summary> 3644 <summary>Agent throwing a tantrum</summary>
7507 </member> 3645 </member>
7508 <member name="F:OpenMetaverse.Settings.SIMULATOR_TIMEOUT"> 3646 <member name="F:OpenMetaverse.Animations.THROW_R">
7509 <summary>Milliseconds without receiving a packet before the 3647 <summary>Agent throwing an object (right handed)</summary>
7510 connection to a simulator is assumed lost</summary>
7511 </member> 3648 </member>
7512 <member name="F:OpenMetaverse.Settings.MAP_REQUEST_TIMEOUT"> 3649 <member name="F:OpenMetaverse.Animations.TRYON_SHIRT">
7513 <summary>Milliseconds to wait for a simulator info request through 3650 <summary>Agent trying on a shirt</summary>
7514 the grid interface</summary>
7515 </member> 3651 </member>
7516 <member name="F:OpenMetaverse.Settings.MAX_PENDING_ACKS"> 3652 <member name="F:OpenMetaverse.Animations.TURNLEFT">
7517 <summary>Maximum number of queued ACKs to be sent before SendAcks() 3653 <summary>Agent turning to the left</summary>
7518 is forced</summary>
7519 </member> 3654 </member>
7520 <member name="F:OpenMetaverse.Settings.STATS_QUEUE_SIZE"> 3655 <member name="F:OpenMetaverse.Animations.TURNRIGHT">
7521 <summary>Network stats queue length (seconds)</summary> 3656 <summary>Agent turning to the right</summary>
7522 </member> 3657 </member>
7523 <member name="F:OpenMetaverse.Settings.STORE_LAND_PATCHES"> 3658 <member name="F:OpenMetaverse.Animations.TYPE">
7524 <summary>Enable/disable storing terrain heightmaps in the 3659 <summary>Agent typing</summary>
7525 TerrainManager</summary>
7526 </member> 3660 </member>
7527 <member name="F:OpenMetaverse.Settings.SEND_AGENT_UPDATES"> 3661 <member name="F:OpenMetaverse.Animations.WALK">
7528 <summary>Enable/disable sending periodic camera updates</summary> 3662 <summary>Agent walking</summary>
7529 </member> 3663 </member>
7530 <member name="F:OpenMetaverse.Settings.SEND_AGENT_APPEARANCE"> 3664 <member name="F:OpenMetaverse.Animations.WHISPER">
7531 <summary>Enable/disable automatically setting agent appearance at 3665 <summary>Agent whispering</summary>
7532 login and after sim crossing</summary>
7533 </member> 3666 </member>
7534 <member name="F:OpenMetaverse.Settings.SEND_AGENT_THROTTLE"> 3667 <member name="F:OpenMetaverse.Animations.WHISTLE">
7535 <summary>Enable/disable automatically setting the bandwidth throttle 3668 <summary>Agent whispering with fingers in mouth</summary>
7536 after connecting to each simulator</summary>
7537 <remarks>The default throttle uses the equivalent of the maximum
7538 bandwidth setting in the official client. If you do not set a
7539 throttle your connection will by default be throttled well below
7540 the minimum values and you may experience connection problems</remarks>
7541 </member> 3669 </member>
7542 <member name="F:OpenMetaverse.Settings.SEND_PINGS"> 3670 <member name="F:OpenMetaverse.Animations.WINK">
7543 <summary>Enable/disable the sending of pings to monitor lag and 3671 <summary>Agent winking</summary>
7544 packet loss</summary>
7545 </member> 3672 </member>
7546 <member name="F:OpenMetaverse.Settings.MULTIPLE_SIMS"> 3673 <member name="F:OpenMetaverse.Animations.WINK_HOLLYWOOD">
7547 <summary>Should we connect to multiple sims? This will allow 3674 <summary>Agent winking</summary>
7548 viewing in to neighboring simulators and sim crossings
7549 (Experimental)</summary>
7550 </member> 3675 </member>
7551 <member name="F:OpenMetaverse.Settings.ALWAYS_DECODE_OBJECTS"> 3676 <member name="F:OpenMetaverse.Animations.WORRY">
7552 <summary>If true, all object update packets will be decoded in to 3677 <summary>Agent worried</summary>
7553 native objects. If false, only updates for our own agent will be
7554 decoded. Registering an event handler will force objects for that
7555 type to always be decoded. If this is disabled the object tracking
7556 will have missing or partial prim and avatar information</summary>
7557 </member> 3678 </member>
7558 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_OBJECTS"> 3679 <member name="F:OpenMetaverse.Animations.YES">
7559 <summary>If true, when a cached object check is received from the 3680 <summary>Agent nodding yes</summary>
7560 server the full object info will automatically be requested</summary>
7561 </member> 3681 </member>
7562 <member name="F:OpenMetaverse.Settings.ENABLE_CAPS"> 3682 <member name="F:OpenMetaverse.Animations.YES_HAPPY">
7563 <summary>Whether to establish connections to HTTP capabilities 3683 <summary>Agent nodding yes with happy face</summary>
7564 servers for simulators</summary>
7565 </member> 3684 </member>
7566 <member name="F:OpenMetaverse.Settings.ENABLE_SIMSTATS"> 3685 <member name="F:OpenMetaverse.Animations.YOGA_FLOAT">
7567 <summary>Whether to decode sim stats</summary> 3686 <summary>Agent floating with legs and arms crossed</summary>
7568 </member> 3687 </member>
7569 <member name="F:OpenMetaverse.Settings.LOG_ALL_CAPS_ERRORS"> 3688 <member name="M:OpenMetaverse.Animations.ToDictionary">
7570 <summary>The capabilities servers are currently designed to 3689 <summary>
7571 periodically return a 502 error which signals for the client to 3690 A dictionary containing all pre-defined animations
7572 re-establish a connection. Set this to true to log those 502 errors</summary> 3691 </summary>
3692 <returns>A dictionary containing the pre-defined animations,
3693 where the key is the animations ID, and the value is a string
3694 containing a name to identify the purpose of the animation</returns>
7573 </member> 3695 </member>
7574 <member name="F:OpenMetaverse.Settings.FETCH_MISSING_INVENTORY"> 3696 <member name="T:OpenMetaverse.AvatarTextureIndex">
7575 <summary>If true, any reference received for a folder or item 3697 <summary>
7576 the library is not aware of will automatically be fetched</summary> 3698 Index of TextureEntry slots for avatar appearances
3699 </summary>
7577 </member> 3700 </member>
7578 <member name="F:OpenMetaverse.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK"> 3701 <member name="T:OpenMetaverse.BakeType">
7579 <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true, 3702 <summary>
7580 AgentUpdate packets will continuously be sent out to give the bot 3703 Bake layers for avatar appearance
7581 smoother movement and autopiloting</summary> 3704 </summary>
7582 </member> 3705 </member>
7583 <member name="F:OpenMetaverse.Settings.AVATAR_TRACKING"> 3706 <member name="M:OpenMetaverse.AppearanceManager.#ctor(OpenMetaverse.GridClient)">
7584 <summary>If true, currently visible avatars will be stored 3707 <summary>
7585 in dictionaries inside <code>Simulator.ObjectAvatars</code>. 3708 Default constructor
7586 If false, a new Avatar or Primitive object will be created 3709 </summary>
7587 each time an object update packet is received</summary> 3710 <param name="client">A reference to our agent</param>
7588 </member> 3711 </member>
7589 <member name="F:OpenMetaverse.Settings.OBJECT_TRACKING"> 3712 <member name="T:OpenMetaverse.AppearanceManager.WearableData">
7590 <summary>If true, currently visible avatars will be stored 3713 <summary>
7591 in dictionaries inside <code>Simulator.ObjectPrimitives</code>. 3714 Contains information about a wearable inventory item
7592 If false, a new Avatar or Primitive object will be created 3715 </summary>
7593 each time an object update packet is received</summary>
7594 </member> 3716 </member>
7595 <member name="F:OpenMetaverse.Settings.USE_INTERPOLATION_TIMER"> 3717 <member name="F:OpenMetaverse.AppearanceManager.WearableData.ItemID">
7596 <summary>If true, position and velocity will periodically be 3718 <summary>Inventory ItemID of the wearable</summary>
7597 interpolated (extrapolated, technically) for objects and
7598 avatars that are being tracked by the library. This is
7599 necessary to increase the accuracy of speed and position
7600 estimates for simulated objects</summary>
7601 </member> 3719 </member>
7602 <member name="F:OpenMetaverse.Settings.TRACK_UTILIZATION"> 3720 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetID">
3721 <summary>AssetID of the wearable asset</summary>
3722 </member>
3723 <member name="F:OpenMetaverse.AppearanceManager.WearableData.WearableType">
3724 <summary>WearableType of the wearable</summary>
3725 </member>
3726 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetType">
3727 <summary>AssetType of the wearable</summary>
3728 </member>
3729 <member name="F:OpenMetaverse.AppearanceManager.WearableData.Asset">
3730 <summary>Asset data for the wearable</summary>
3731 </member>
3732 <member name="T:OpenMetaverse.AppearanceManager.ColorParamInfo">
7603 <summary> 3733 <summary>
7604 If true, utilization statistics will be tracked. There is a minor penalty 3734 Data collected from visual params for each wearable
7605 in CPU time for enabling this option. 3735 needed for the calculation of the color
7606 </summary> 3736 </summary>
7607 </member> 3737 </member>
7608 <member name="F:OpenMetaverse.Settings.PARCEL_TRACKING"> 3738 <member name="T:OpenMetaverse.AppearanceManager.TextureData">
7609 <summary>If true, parcel details will be stored in the 3739 <summary>
7610 <code>Simulator.Parcels</code> dictionary as they are received</summary> 3740 Holds a texture assetID and the data needed to bake this layer into
3741 an outfit texture. Used to keep track of currently worn textures
3742 and baking data
3743 </summary>
7611 </member> 3744 </member>
7612 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_ACL"> 3745 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureID">
3746 <summary>A texture AssetID</summary>
3747 </member>
3748 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Texture">
3749 <summary>Asset data for the texture</summary>
3750 </member>
3751 <member name="F:OpenMetaverse.AppearanceManager.TextureData.AlphaMasks">
3752 <summary>Collection of alpha masks that needs applying</summary>
3753 </member>
3754 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
3755 <summary>Tint that should be applied to the texture</summary>
3756 </member>
3757 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex">
3758 <summary>Where on avatar does this texture belong</summary>
3759 </member>
3760 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_DOWNLOADS">
3761 <summary>Maximum number of concurrent downloads for wearable assets and textures</summary>
3762 </member>
3763 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_UPLOADS">
3764 <summary>Maximum number of concurrent uploads for baked textures</summary>
3765 </member>
3766 <member name="F:OpenMetaverse.AppearanceManager.INVENTORY_TIMEOUT">
3767 <summary>Timeout for fetching inventory listings</summary>
3768 </member>
3769 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_TIMEOUT">
3770 <summary>Timeout for fetching a single wearable, or receiving a single packet response</summary>
3771 </member>
3772 <member name="F:OpenMetaverse.AppearanceManager.TEXTURE_TIMEOUT">
3773 <summary>Timeout for fetching a single texture</summary>
3774 </member>
3775 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_TIMEOUT">
3776 <summary>Timeout for uploading a single baked texture</summary>
3777 </member>
3778 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_RETRIES">
3779 <summary>Number of times to retry bake upload</summary>
3780 </member>
3781 <member name="F:OpenMetaverse.AppearanceManager.REBAKE_DELAY">
3782 <summary>When changing outfit, kick off rebake after
3783 20 seconds has passed since the last change</summary>
3784 </member>
3785 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_COUNT">
3786 <summary>Total number of wearables for each avatar</summary>
3787 </member>
3788 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_COUNT">
3789 <summary>Total number of baked textures on each avatar</summary>
3790 </member>
3791 <member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
3792 <summary>Total number of wearables per bake layer</summary>
3793 </member>
3794 <member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
3795 <summary>Mapping between BakeType and AvatarTextureIndex</summary>
3796 </member>
3797 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_BAKE_MAP">
3798 <summary>Map of what wearables are included in each bake</summary>
3799 </member>
3800 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_HASH">
3801 <summary>Magic values to finalize the cache check hashes for each
3802 bake</summary>
3803 </member>
3804 <member name="F:OpenMetaverse.AppearanceManager.DEFAULT_AVATAR_TEXTURE">
3805 <summary>Default avatar texture, used to detect when a custom
3806 texture is not set for a face</summary>
3807 </member>
3808 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesReply">
3809 <summary>The event subscribers. null if no subcribers</summary>
3810 </member>
3811 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesLock">
3812 <summary>Thread sync lock object</summary>
3813 </member>
3814 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesReply">
3815 <summary>The event subscribers. null if no subcribers</summary>
3816 </member>
3817 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesLock">
3818 <summary>Thread sync lock object</summary>
3819 </member>
3820 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSet">
3821 <summary>The event subscribers. null if no subcribers</summary>
3822 </member>
3823 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSetLock">
3824 <summary>Thread sync lock object</summary>
3825 </member>
3826 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarReply">
3827 <summary>The event subscribers. null if no subcribers</summary>
3828 </member>
3829 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarLock">
3830 <summary>Thread sync lock object</summary>
3831 </member>
3832 <member name="F:OpenMetaverse.AppearanceManager.MyVisualParameters">
3833 <summary>Visual parameters last sent to the sim</summary>
3834 </member>
3835 <member name="F:OpenMetaverse.AppearanceManager.MyTextures">
3836 <summary>Textures about this client sent to the sim</summary>
3837 </member>
3838 <member name="F:OpenMetaverse.AppearanceManager.Wearables">
3839 <summary>A cache of wearables currently being worn</summary>
3840 </member>
3841 <member name="F:OpenMetaverse.AppearanceManager.Textures">
3842 <summary>A cache of textures currently being worn</summary>
3843 </member>
3844 <member name="F:OpenMetaverse.AppearanceManager.CacheCheckSerialNum">
3845 <summary>Incrementing serial number for AgentCachedTexture packets</summary>
3846 </member>
3847 <member name="F:OpenMetaverse.AppearanceManager.SetAppearanceSerialNum">
3848 <summary>Incrementing serial number for AgentSetAppearance packets</summary>
3849 </member>
3850 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThreadRunning">
3851 <summary>Indicates whether or not the appearance thread is currently
3852 running, to prevent multiple appearance threads from running
3853 simultaneously</summary>
3854 </member>
3855 <member name="F:OpenMetaverse.AppearanceManager.Client">
3856 <summary>Reference to our agent</summary>
3857 </member>
3858 <member name="F:OpenMetaverse.AppearanceManager.RebakeScheduleTimer">
7613 <summary> 3859 <summary>
7614 If true, an incoming parcel properties reply will automatically send 3860 Timer used for delaying rebake on changing outfit
7615 a request for the parcel access list
7616 </summary> 3861 </summary>
7617 </member> 3862 </member>
7618 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_DWELL"> 3863 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThread">
7619 <summary> 3864 <summary>
7620 if true, an incoming parcel properties reply will automatically send 3865 Main appearance thread
7621 a request for the traffic count.
7622 </summary> 3866 </summary>
7623 </member> 3867 </member>
7624 <member name="F:OpenMetaverse.Settings.USE_ASSET_CACHE"> 3868 <member name="E:OpenMetaverse.AppearanceManager.AgentWearablesReply">
3869 <summary>Triggered when an AgentWearablesUpdate packet is received,
3870 telling us what our avatar is currently wearing
3871 <see cref="M:OpenMetaverse.AppearanceManager.RequestAgentWearables" /> request.</summary>
3872 </member>
3873 <member name="E:OpenMetaverse.AppearanceManager.CachedBakesReply">
3874 <summary>Raised when an AgentCachedTextureResponse packet is
3875 received, giving a list of cached bakes that were found on the
3876 simulator
3877 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestCachedBakes" /> request.</summary>
3878 </member>
3879 <member name="E:OpenMetaverse.AppearanceManager.AppearanceSet">
7625 <summary> 3880 <summary>
7626 If true, images, and other assets downloaded from the server 3881 Raised when appearance data is sent to the simulator, also indicates
7627 will be cached in a local directory 3882 the main appearance thread is finished.
3883 </summary>
3884 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance" /> request.</member>
3885 <member name="E:OpenMetaverse.AppearanceManager.RebakeAvatarRequested">
3886 <summary>
3887 Triggered when the simulator requests the agent rebake its appearance.
7628 </summary> 3888 </summary>
3889 <seealso cref="!:RebakeAvatarRequest" />
7629 </member> 3890 </member>
7630 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_DIR"> 3891 <member name="P:OpenMetaverse.AppearanceManager.ManagerBusy">
7631 <summary>Path to store cached texture data</summary> 3892 <summary>
3893 Returns true if AppearanceManager is busy and trying to set or change appearance will fail
3894 </summary>
7632 </member> 3895 </member>
7633 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_MAX_SIZE"> 3896 <member name="M:OpenMetaverse.AppearanceManager.OnAgentWearables(OpenMetaverse.AgentWearablesReplyEventArgs)">
7634 <summary>Maximum size cached files are allowed to take on disk (bytes)</summary> 3897 <summary>Raises the AgentWearablesReply event</summary>
3898 <param name="e">An AgentWearablesReplyEventArgs object containing the
3899 data returned from the data server</param>
7635 </member> 3900 </member>
7636 <member name="F:OpenMetaverse.Settings.DEFAULT_EFFECT_COLOR"> 3901 <member name="M:OpenMetaverse.AppearanceManager.OnAgentCachedBakes(OpenMetaverse.AgentCachedBakesReplyEventArgs)">
7637 <summary>Default color used for viewer particle effects</summary> 3902 <summary>Raises the CachedBakesReply event</summary>
3903 <param name="e">An AgentCachedBakesReplyEventArgs object containing the
3904 data returned from the data server AgentCachedTextureResponse</param>
7638 </member> 3905 </member>
7639 <member name="F:OpenMetaverse.Settings.MAX_RESEND_COUNT"> 3906 <member name="M:OpenMetaverse.AppearanceManager.OnAppearanceSet(OpenMetaverse.AppearanceSetEventArgs)">
7640 <summary>Maximum number of times to resend a failed packet</summary> 3907 <summary>Raises the AppearanceSet event</summary>
3908 <param name="e">An AppearanceSetEventArgs object indicating if the operatin was successfull</param>
7641 </member> 3909 </member>
7642 <member name="F:OpenMetaverse.Settings.THROTTLE_OUTGOING_PACKETS"> 3910 <member name="M:OpenMetaverse.AppearanceManager.OnRebakeAvatar(OpenMetaverse.RebakeAvatarTexturesEventArgs)">
7643 <summary>Throttle outgoing packet rate</summary> 3911 <summary>Raises the RebakeAvatarRequested event</summary>
3912 <param name="e">An RebakeAvatarTexturesEventArgs object containing the
3913 data returned from the data server</param>
7644 </member> 3914 </member>
7645 <member name="F:OpenMetaverse.Settings.CLIENT_IDENTIFICATION_TAG"> 3915 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance">
7646 <summary>UUID of a texture used by some viewers to indentify type of client used</summary> 3916 <summary>
3917 Obsolete method for setting appearance. This function no longer does anything.
3918 Use RequestSetAppearance() to manually start the appearance thread
3919 </summary>
7647 </member> 3920 </member>
7648 <member name="F:OpenMetaverse.Settings.USE_HTTP_TEXTURES"> 3921 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance(System.Boolean)">
7649 <summary> 3922 <summary>
7650 Download textures using GetTexture capability when available 3923 Obsolete method for setting appearance. This function no longer does anything.
3924 Use RequestSetAppearance() to manually start the appearance thread
7651 </summary> 3925 </summary>
3926 <param name="allowBake">Unused parameter</param>
7652 </member> 3927 </member>
7653 <member name="F:OpenMetaverse.Settings.MAX_CONCURRENT_TEXTURE_DOWNLOADS"> 3928 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance">
7654 <summary>The maximum number of concurrent texture downloads allowed</summary> 3929 <summary>
7655 <remarks>Increasing this number will not necessarily increase texture retrieval times due to 3930 Starts the appearance setting thread
7656 simulator throttles</remarks> 3931 </summary>
7657 </member> 3932 </member>
7658 <member name="F:OpenMetaverse.Settings.PIPELINE_REFRESH_INTERVAL"> 3933 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance(System.Boolean)">
7659 <summary> 3934 <summary>
7660 The Refresh timer inteval is used to set the delay between checks for stalled texture downloads 3935 Starts the appearance setting thread
7661 </summary> 3936 </summary>
7662 <remarks>This is a static variable which applies to all instances</remarks> 3937 <param name="forceRebake">True to force rebaking, otherwise false</param>
7663 </member> 3938 </member>
7664 <member name="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT"> 3939 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentWearables">
7665 <summary> 3940 <summary>
7666 Textures taking longer than this value will be flagged as timed out and removed from the pipeline 3941 Ask the server what textures our agent is currently wearing
7667 </summary> 3942 </summary>
7668 </member> 3943 </member>
7669 <member name="F:OpenMetaverse.Settings.LOG_LEVEL"> 3944 <member name="M:OpenMetaverse.AppearanceManager.RequestCachedBakes">
7670 <summary> 3945 <summary>
7671 Get or set the minimum log level to output to the console by default 3946 Build hashes out of the texture assetIDs for each baking layer to
7672 3947 ask the simulator whether it has cached copies of each baked texture
7673 If the library is not compiled with DEBUG defined and this level is set to DEBUG
7674 You will get no output on the console. This behavior can be overriden by creating
7675 a logger configuration file for log4net
7676 </summary> 3948 </summary>
7677 </member> 3949 </member>
7678 <member name="F:OpenMetaverse.Settings.LOG_NAMES"> 3950 <member name="M:OpenMetaverse.AppearanceManager.GetWearableAsset(OpenMetaverse.WearableType)">
7679 <summary>Attach avatar names to log messages</summary> 3951 <summary>
3952 Returns the AssetID of the asset that is currently being worn in a
3953 given WearableType slot
3954 </summary>
3955 <param name="type">WearableType slot to get the AssetID for</param>
3956 <returns>The UUID of the asset being worn in the given slot, or
3957 UUID.Zero if no wearable is attached to the given slot or wearables
3958 have not been downloaded yet</returns>
7680 </member> 3959 </member>
7681 <member name="F:OpenMetaverse.Settings.LOG_RESENDS"> 3960 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)">
7682 <summary>Log packet retransmission info</summary> 3961 <summary>
3962 Add a wearable to the current outfit and set appearance
3963 </summary>
3964 <param name="wearableItem">Wearable to be added to the outfit</param>
7683 </member> 3965 </member>
7684 <member name="M:OpenMetaverse.Settings.#ctor(OpenMetaverse.GridClient)"> 3966 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7685 <summary>Constructor</summary> 3967 <summary>
7686 <param name="client">Reference to a GridClient object</param> 3968 Add a list of wearables to the current outfit and set appearance
3969 </summary>
3970 <param name="wearableItems">List of wearable inventory items to
3971 be added to the outfit</param>
7687 </member> 3972 </member>
7688 <member name="M:OpenMetaverse.Settings.EconomyDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 3973 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(OpenMetaverse.InventoryItem)">
7689 <summary>Process an incoming packet and raise the appropriate events</summary> 3974 <summary>
7690 <param name="sender">The sender</param> 3975 Remove a wearable from the current outfit and set appearance
7691 <param name="e">The EventArgs object containing the packet data</param> 3976 </summary>
3977 <param name="wearableItem">Wearable to be removed from the outfit</param>
7692 </member> 3978 </member>
7693 <member name="P:OpenMetaverse.Settings.UPLOAD_COST"> 3979 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7694 <summary>Cost of uploading an asset</summary> 3980 <summary>
7695 <remarks>Read-only since this value is dynamically fetched at login</remarks> 3981 Removes a list of wearables from the current outfit and set appearance
3982 </summary>
3983 <param name="wearableItems">List of wearable inventory items to
3984 be removed from the outfit</param>
7696 </member> 3985 </member>
7697 <member name="T:OpenMetaverse.NetworkManager"> 3986 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7698 <summary> 3987 <summary>
7699 NetworkManager is responsible for managing the network layer of 3988 Replace the current outfit with a list of wearables and set appearance
7700 OpenMetaverse. It tracks all the server connections, serializes
7701 outgoing traffic and deserializes incoming traffic, and provides
7702 instances of delegates for network-related events.
7703 </summary> 3989 </summary>
3990 <param name="wearableItems">List of wearable inventory items that
3991 define a new outfit</param>
3992 </member>
3993 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)">
7704 <summary> 3994 <summary>
7705 Login Routines 3995 Replace the current outfit with a list of wearables and set appearance
7706 </summary> 3996 </summary>
3997 <param name="wearableItems">List of wearable inventory items that
3998 define a new outfit</param>
3999 <param name="safe">Check if we have all body parts, set this to false only
4000 if you know what you're doing</param>
7707 </member> 4001 </member>
7708 <member name="F:OpenMetaverse.NetworkManager.m_PacketSent"> 4002 <member name="M:OpenMetaverse.AppearanceManager.IsItemWorn(OpenMetaverse.InventoryItem)">
7709 <summary>The event subscribers, null of no subscribers</summary> 4003 <summary>
4004 Checks if an inventory item is currently being worn
4005 </summary>
4006 <param name="item">The inventory item to check against the agent
4007 wearables</param>
4008 <returns>The WearableType slot that the item is being worn in,
4009 or WearbleType.Invalid if it is not currently being worn</returns>
7710 </member> 4010 </member>
7711 <member name="M:OpenMetaverse.NetworkManager.OnPacketSent(OpenMetaverse.PacketSentEventArgs)"> 4011 <member name="M:OpenMetaverse.AppearanceManager.GetWearables">
7712 <summary>Raises the PacketSent Event</summary> 4012 <summary>
7713 <param name="e">A PacketSentEventArgs object containing 4013 Returns a copy of the agents currently worn wearables
7714 the data sent from the simulator</param> 4014 </summary>
4015 <returns>A copy of the agents currently worn wearables</returns>
4016 <remarks>Avoid calling this function multiple times as it will make
4017 a copy of all of the wearable data each time</remarks>
7715 </member> 4018 </member>
7716 <member name="F:OpenMetaverse.NetworkManager.m_PacketSentLock"> 4019 <member name="M:OpenMetaverse.AppearanceManager.WearOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryBase},System.Boolean)">
7717 <summary>Thread sync lock object</summary> 4020 <summary>
4021 Calls either <seealso cref="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})" /> or
4022 <seealso cref="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})" /> depending on the value of
4023 replaceItems
4024 </summary>
4025 <param name="wearables">List of wearable inventory items to add
4026 to the outfit or become a new outfit</param>
4027 <param name="replaceItems">True to replace existing items with the
4028 new list of items, false to add these items to the existing outfit</param>
7718 </member> 4029 </member>
7719 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOut"> 4030 <member name="M:OpenMetaverse.AppearanceManager.AddAttachments(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)">
7720 <summary>The event subscribers, null of no subscribers</summary> 4031 <summary>
4032 Adds a list of attachments to our agent
4033 </summary>
4034 <param name="attachments">A List containing the attachments to add</param>
4035 <param name="removeExistingFirst">If true, tells simulator to remove existing attachment
4036 first</param>
7721 </member> 4037 </member>
7722 <member name="M:OpenMetaverse.NetworkManager.OnLoggedOut(OpenMetaverse.LoggedOutEventArgs)"> 4038 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.InventoryItem,OpenMetaverse.AttachmentPoint)">
7723 <summary>Raises the LoggedOut Event</summary> 4039 <summary>
7724 <param name="e">A LoggedOutEventArgs object containing 4040 Attach an item to our agent at a specific attach point
7725 the data sent from the simulator</param> 4041 </summary>
4042 <param name="item">A <seealso cref="T:OpenMetaverse.InventoryItem" /> to attach</param>
4043 <param name="attachPoint">the <seealso cref="T:OpenMetaverse.AttachmentPoint" /> on the avatar
4044 to attach the item to</param>
7726 </member> 4045 </member>
7727 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOutLock"> 4046 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.Permissions,System.UInt32,OpenMetaverse.AttachmentPoint)">
7728 <summary>Thread sync lock object</summary> 4047 <summary>
4048 Attach an item to our agent specifying attachment details
4049 </summary>
4050 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item to attach</param>
4051 <param name="ownerID">The <seealso cref="T:OpenMetaverse.UUID" /> attachments owner</param>
4052 <param name="name">The name of the attachment</param>
4053 <param name="description">The description of the attahment</param>
4054 <param name="perms">The <seealso cref="T:OpenMetaverse.Permissions" /> to apply when attached</param>
4055 <param name="itemFlags">The <seealso cref="T:OpenMetaverse.InventoryItemFlags" /> of the attachment</param>
4056 <param name="attachPoint">The <seealso cref="T:OpenMetaverse.AttachmentPoint" /> on the agent
4057 to attach the item to</param>
7729 </member> 4058 </member>
7730 <member name="F:OpenMetaverse.NetworkManager.m_SimConnecting"> 4059 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.InventoryItem)">
7731 <summary>The event subscribers, null of no subscribers</summary> 4060 <summary>
4061 Detach an item from our agent using an <seealso cref="T:OpenMetaverse.InventoryItem" /> object
4062 </summary>
4063 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem" /> object</param>
7732 </member> 4064 </member>
7733 <member name="M:OpenMetaverse.NetworkManager.OnSimConnecting(OpenMetaverse.SimConnectingEventArgs)"> 4065 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.UUID)">
7734 <summary>Raises the SimConnecting Event</summary> 4066 <summary>
7735 <param name="e">A SimConnectingEventArgs object containing 4067 Detach an item from our agent
7736 the data sent from the simulator</param> 4068 </summary>
4069 <param name="itemID">The inventory itemID of the item to detach</param>
7737 </member> 4070 </member>
7738 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectingLock"> 4071 <member name="M:OpenMetaverse.AppearanceManager.SendAgentIsNowWearing">
7739 <summary>Thread sync lock object</summary> 4072 <summary>
4073 Inform the sim which wearables are part of our current outfit
4074 </summary>
7740 </member> 4075 </member>
7741 <member name="F:OpenMetaverse.NetworkManager.m_SimConnected"> 4076 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})">
7742 <summary>The event subscribers, null of no subscribers</summary> 4077 <summary>
4078 Replaces the Wearables collection with a list of new wearable items
4079 </summary>
4080 <param name="wearableItems">Wearable items to replace the Wearables collection with</param>
7743 </member> 4081 </member>
7744 <member name="M:OpenMetaverse.NetworkManager.OnSimConnected(OpenMetaverse.SimConnectedEventArgs)"> 4082 <member name="M:OpenMetaverse.AppearanceManager.GetColorFromParams(System.Collections.Generic.List{OpenMetaverse.AppearanceManager.ColorParamInfo})">
7745 <summary>Raises the SimConnected Event</summary> 4083 <summary>
7746 <param name="e">A SimConnectedEventArgs object containing 4084 Calculates base color/tint for a specific wearable
7747 the data sent from the simulator</param> 4085 based on its params
4086 </summary>
4087 <param name="param">All the color info gathered from wearable's VisualParams
4088 passed as list of ColorParamInfo tuples</param>
4089 <returns>Base color/tint for the wearable</returns>
7748 </member> 4090 </member>
7749 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectedLock"> 4091 <member name="M:OpenMetaverse.AppearanceManager.GetAgentWearables">
7750 <summary>Thread sync lock object</summary> 4092 <summary>
4093 Blocking method to populate the Wearables dictionary
4094 </summary>
4095 <returns>True on success, otherwise false</returns>
7751 </member> 4096 </member>
7752 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnected"> 4097 <member name="M:OpenMetaverse.AppearanceManager.GetCachedBakes">
7753 <summary>The event subscribers, null of no subscribers</summary> 4098 <summary>
4099 Blocking method to populate the Textures array with cached bakes
4100 </summary>
4101 <returns>True on success, otherwise false</returns>
7754 </member> 4102 </member>
7755 <member name="M:OpenMetaverse.NetworkManager.OnSimDisconnected(OpenMetaverse.SimDisconnectedEventArgs)"> 4103 <member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)">
7756 <summary>Raises the SimDisconnected Event</summary> 4104 <summary>
7757 <param name="e">A SimDisconnectedEventArgs object containing 4105 Populates textures and visual params from a decoded asset
7758 the data sent from the simulator</param> 4106 </summary>
4107 <param name="wearable">Wearable to decode</param>
7759 </member> 4108 </member>
7760 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnectedLock"> 4109 <member name="M:OpenMetaverse.AppearanceManager.DownloadWearables">
7761 <summary>Thread sync lock object</summary> 4110 <summary>
4111 Blocking method to download and parse currently worn wearable assets
4112 </summary>
4113 <returns>True on success, otherwise false</returns>
7762 </member> 4114 </member>
7763 <member name="F:OpenMetaverse.NetworkManager.m_Disconnected"> 4115 <member name="M:OpenMetaverse.AppearanceManager.GetTextureDownloadList(OpenMetaverse.BakeType)">
7764 <summary>The event subscribers, null of no subscribers</summary> 4116 <summary>
4117 Get a list of all of the textures that need to be downloaded for a
4118 single bake layer
4119 </summary>
4120 <param name="bakeType">Bake layer to get texture AssetIDs for</param>
4121 <returns>A list of texture AssetIDs to download</returns>
7765 </member> 4122 </member>
7766 <member name="M:OpenMetaverse.NetworkManager.OnDisconnected(OpenMetaverse.DisconnectedEventArgs)"> 4123 <member name="M:OpenMetaverse.AppearanceManager.AddTextureDownload(OpenMetaverse.AvatarTextureIndex,System.Collections.Generic.List{OpenMetaverse.UUID})">
7767 <summary>Raises the Disconnected Event</summary> 4124 <summary>
7768 <param name="e">A DisconnectedEventArgs object containing 4125 Helper method to lookup the TextureID for a single layer and add it
7769 the data sent from the simulator</param> 4126 to a list if it is not already present
4127 </summary>
4128 <param name="index">
4129 </param>
4130 <param name="textures">
4131 </param>
7770 </member> 4132 </member>
7771 <member name="F:OpenMetaverse.NetworkManager.m_DisconnectedLock"> 4133 <member name="M:OpenMetaverse.AppearanceManager.DownloadTextures(System.Collections.Generic.List{OpenMetaverse.BakeType})">
4134 <summary>
4135 Blocking method to download all of the textures needed for baking
4136 the given bake layers
4137 </summary>
4138 <param name="bakeLayers">A list of layers that need baking</param>
4139 <remarks>No return value is given because the baking will happen
4140 whether or not all textures are successfully downloaded</remarks>
4141 </member>
4142 <member name="M:OpenMetaverse.AppearanceManager.CreateBakes">
4143 <summary>
4144 Blocking method to create and upload baked textures for all of the
4145 missing bakes
4146 </summary>
4147 <returns>True on success, otherwise false</returns>
4148 </member>
4149 <member name="M:OpenMetaverse.AppearanceManager.CreateBake(OpenMetaverse.BakeType)">
4150 <summary>
4151 Blocking method to create and upload a baked texture for a single
4152 bake layer
4153 </summary>
4154 <param name="bakeType">Layer to bake</param>
4155 <returns>True on success, otherwise false</returns>
4156 </member>
4157 <member name="M:OpenMetaverse.AppearanceManager.UploadBake(System.Byte[])">
4158 <summary>
4159 Blocking method to upload a baked texture
4160 </summary>
4161 <param name="textureData">Five channel JPEG2000 texture data to upload</param>
4162 <returns>UUID of the newly created asset on success, otherwise UUID.Zero</returns>
4163 </member>
4164 <member name="M:OpenMetaverse.AppearanceManager.MakeParamValues">
4165 <summary>
4166 Creates a dictionary of visual param values from the downloaded wearables
4167 </summary>
4168 <returns>A dictionary of visual param indices mapping to visual param
4169 values for our agent that can be fed to the Baker class</returns>
4170 </member>
4171 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance">
4172 <summary>
4173 Create an AgentSetAppearance packet from Wearables data and the
4174 Textures array and send it
4175 </summary>
4176 </member>
4177 <member name="M:OpenMetaverse.AppearanceManager.WearableTypeToAssetType(OpenMetaverse.WearableType)">
4178 <summary>
4179 Converts a WearableType to a bodypart or clothing WearableType
4180 </summary>
4181 <param name="type">A WearableType</param>
4182 <returns>AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown</returns>
4183 </member>
4184 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToAgentTextureIndex(OpenMetaverse.BakeType)">
4185 <summary>
4186 Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
4187 </summary>
4188 <param name="index">A BakeType</param>
4189 <returns>The AvatarTextureIndex slot that holds the given BakeType</returns>
4190 </member>
4191 <member name="M:OpenMetaverse.AppearanceManager.MorphLayerForBakeType(OpenMetaverse.BakeType)">
4192 <summary>
4193 Gives the layer number that is used for morph mask
4194 </summary>
4195 <param name="bakeType">&gt;A BakeType</param>
4196 <returns>Which layer number as defined in BakeTypeToTextures is used for morph mask</returns>
4197 </member>
4198 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToTextures(OpenMetaverse.BakeType)">
4199 <summary>
4200 Converts a BakeType to a list of the texture slots that make up that bake
4201 </summary>
4202 <param name="bakeType">A BakeType</param>
4203 <returns>A list of texture slots that are inputs for the given bake</returns>
4204 </member>
4205 <member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
4206 <summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
4207 </member>
4208 <member name="M:OpenMetaverse.AgentWearablesReplyEventArgs.#ctor">
4209 <summary>Construct a new instance of the AgentWearablesReplyEventArgs class</summary>
4210 </member>
4211 <member name="T:OpenMetaverse.AgentCachedBakesReplyEventArgs">
4212 <summary>Contains the Event data returned from the data server from an AgentCachedTextureResponse</summary>
4213 </member>
4214 <member name="M:OpenMetaverse.AgentCachedBakesReplyEventArgs.#ctor">
4215 <summary>Construct a new instance of the AgentCachedBakesReplyEventArgs class</summary>
4216 </member>
4217 <member name="T:OpenMetaverse.AppearanceSetEventArgs">
4218 <summary>Contains the Event data returned from an AppearanceSetRequest</summary>
4219 </member>
4220 <member name="M:OpenMetaverse.AppearanceSetEventArgs.#ctor(System.Boolean)">
4221 <summary>
4222 Triggered when appearance data is sent to the sim and
4223 the main appearance thread is done.</summary>
4224 <param name="success">Indicates whether appearance setting was successful</param>
4225 </member>
4226 <member name="P:OpenMetaverse.AppearanceSetEventArgs.Success">
4227 <summary>Indicates whether appearance setting was successful</summary>
4228 </member>
4229 <member name="T:OpenMetaverse.RebakeAvatarTexturesEventArgs">
4230 <summary>Contains the Event data returned from the data server from an RebakeAvatarTextures</summary>
4231 </member>
4232 <member name="M:OpenMetaverse.RebakeAvatarTexturesEventArgs.#ctor(OpenMetaverse.UUID)">
4233 <summary>
4234 Triggered when the simulator sends a request for this agent to rebake
4235 its appearance
4236 </summary>
4237 <param name="textureID">The ID of the Texture Layer to bake</param>
4238 </member>
4239 <member name="P:OpenMetaverse.RebakeAvatarTexturesEventArgs.TextureID">
4240 <summary>The ID of the Texture Layer to bake</summary>
4241 </member>
4242 <member name="T:OpenMetaverse.AssetCache">
4243 <summary>
4244 Class that handles the local asset cache
4245 </summary>
4246 </member>
4247 <member name="M:OpenMetaverse.AssetCache.#ctor(OpenMetaverse.GridClient)">
4248 <summary>
4249 Default constructor
4250 </summary>
4251 <param name="client">A reference to the GridClient object</param>
4252 </member>
4253 <member name="T:OpenMetaverse.AssetCache.SortFilesByAccesTimeHelper">
4254 <summary>
4255 Helper class for sorting files by their last accessed time
4256 </summary>
4257 </member>
4258 <member name="P:OpenMetaverse.AssetCache.AutoPruneEnabled">
4259 <summary>
4260 Allows setting weather to periodicale prune the cache if it grows too big
4261 Default is enabled, when caching is enabled
4262 </summary>
4263 </member>
4264 <member name="P:OpenMetaverse.AssetCache.AutoPruneInterval">
4265 <summary>
4266 How long (in ms) between cache checks (default is 5 min.)
4267 </summary>
4268 </member>
4269 <member name="M:OpenMetaverse.AssetCache.DestroyTimer">
4270 <summary>
4271 Disposes cleanup timer
4272 </summary>
4273 </member>
4274 <member name="M:OpenMetaverse.AssetCache.SetupTimer">
4275 <summary>
4276 Only create timer when needed
4277 </summary>
4278 </member>
4279 <member name="M:OpenMetaverse.AssetCache.GetCachedAssetBytes(OpenMetaverse.UUID)">
4280 <summary>
4281 Return bytes read from the local asset cache, null if it does not exist
4282 </summary>
4283 <param name="assetID">UUID of the asset we want to get</param>
4284 <returns>Raw bytes of the asset, or null on failure</returns>
4285 </member>
4286 <member name="M:OpenMetaverse.AssetCache.GetCachedImage(OpenMetaverse.UUID)">
4287 <summary>
4288 Returns ImageDownload object of the
4289 image from the local image cache, null if it does not exist
4290 </summary>
4291 <param name="imageID">UUID of the image we want to get</param>
4292 <returns>ImageDownload object containing the image, or null on failure</returns>
4293 </member>
4294 <member name="M:OpenMetaverse.AssetCache.FileName(OpenMetaverse.UUID)">
4295 <summary>
4296 Constructs a file name of the cached asset
4297 </summary>
4298 <param name="assetID">UUID of the asset</param>
4299 <returns>String with the file name of the cahced asset</returns>
4300 </member>
4301 <member name="M:OpenMetaverse.AssetCache.StaticFileName(OpenMetaverse.UUID)">
4302 <summary>
4303 Constructs a file name of the static cached asset
4304 </summary>
4305 <param name="assetID">UUID of the asset</param>
4306 <returns>String with the file name of the static cached asset</returns>
4307 </member>
4308 <member name="M:OpenMetaverse.AssetCache.SaveAssetToCache(OpenMetaverse.UUID,System.Byte[])">
4309 <summary>
4310 Saves an asset to the local cache
4311 </summary>
4312 <param name="assetID">UUID of the asset</param>
4313 <param name="assetData">Raw bytes the asset consists of</param>
4314 <returns>Weather the operation was successfull</returns>
4315 </member>
4316 <member name="M:OpenMetaverse.AssetCache.AssetFileName(OpenMetaverse.UUID)">
4317 <summary>
4318 Get the file name of the asset stored with gived UUID
4319 </summary>
4320 <param name="assetID">UUID of the asset</param>
4321 <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns>
4322 </member>
4323 <member name="M:OpenMetaverse.AssetCache.HasAsset(OpenMetaverse.UUID)">
4324 <summary>
4325 Checks if the asset exists in the local cache
4326 </summary>
4327 <param name="assetID">UUID of the asset</param>
4328 <returns>True is the asset is stored in the cache, otherwise false</returns>
4329 </member>
4330 <member name="M:OpenMetaverse.AssetCache.Clear">
4331 <summary>
4332 Wipes out entire cache
4333 </summary>
4334 </member>
4335 <member name="M:OpenMetaverse.AssetCache.Prune">
4336 <summary>
4337 Brings cache size to the 90% of the max size
4338 </summary>
4339 </member>
4340 <member name="M:OpenMetaverse.AssetCache.BeginPrune">
4341 <summary>
4342 Asynchronously brings cache size to the 90% of the max size
4343 </summary>
4344 </member>
4345 <member name="M:OpenMetaverse.AssetCache.GetFileSize(System.IO.FileInfo[])">
4346 <summary>
4347 Adds up file sizes passes in a FileInfo array
4348 </summary>
4349 </member>
4350 <member name="M:OpenMetaverse.AssetCache.Operational">
4351 <summary>
4352 Checks whether caching is enabled
4353 </summary>
4354 </member>
4355 <member name="M:OpenMetaverse.AssetCache.cleanerTimer_Elapsed(System.Object,System.Timers.ElapsedEventArgs)">
4356 <summary>
4357 Periodically prune the cache
4358 </summary>
4359 </member>
4360 <member name="M:OpenMetaverse.AssetCache.NiceFileSize(System.Int64)">
4361 <summary>
4362 Nicely formats file sizes
4363 </summary>
4364 <param name="byteCount">Byte size we want to output</param>
4365 <returns>String with humanly readable file size</returns>
4366 </member>
4367 <member name="T:OpenMetaverse.StatusCode">
4368 <summary>
4369 </summary>
4370 </member>
4371 <member name="F:OpenMetaverse.StatusCode.OK">
4372 <summary>OK</summary>
4373 </member>
4374 <member name="F:OpenMetaverse.StatusCode.Done">
4375 <summary>Transfer completed</summary>
4376 </member>
4377 <member name="F:OpenMetaverse.StatusCode.Skip">
4378 <summary>
4379 </summary>
4380 </member>
4381 <member name="F:OpenMetaverse.StatusCode.Abort">
4382 <summary>
4383 </summary>
4384 </member>
4385 <member name="F:OpenMetaverse.StatusCode.Error">
4386 <summary>Unknown error occurred</summary>
4387 </member>
4388 <member name="F:OpenMetaverse.StatusCode.UnknownSource">
4389 <summary>Equivalent to a 404 error</summary>
4390 </member>
4391 <member name="F:OpenMetaverse.StatusCode.InsufficientPermissions">
4392 <summary>Client does not have permission for that resource</summary>
4393 </member>
4394 <member name="F:OpenMetaverse.StatusCode.Unknown">
4395 <summary>Unknown status</summary>
4396 </member>
4397 <member name="T:OpenMetaverse.ChannelType">
4398 <summary>
4399 </summary>
4400 </member>
4401 <member name="F:OpenMetaverse.ChannelType.Unknown">
4402 <summary>
4403 </summary>
4404 </member>
4405 <member name="F:OpenMetaverse.ChannelType.Misc">
4406 <summary>Unknown</summary>
4407 </member>
4408 <member name="F:OpenMetaverse.ChannelType.Asset">
4409 <summary>Virtually all asset transfers use this channel</summary>
4410 </member>
4411 <member name="T:OpenMetaverse.SourceType">
4412 <summary>
4413 </summary>
4414 </member>
4415 <member name="F:OpenMetaverse.SourceType.Unknown">
4416 <summary>
4417 </summary>
4418 </member>
4419 <member name="F:OpenMetaverse.SourceType.Asset">
4420 <summary>Asset from the asset server</summary>
4421 </member>
4422 <member name="F:OpenMetaverse.SourceType.SimInventoryItem">
4423 <summary>Inventory item</summary>
4424 </member>
4425 <member name="F:OpenMetaverse.SourceType.SimEstate">
4426 <summary>Estate asset, such as an estate covenant</summary>
4427 </member>
4428 <member name="T:OpenMetaverse.TargetType">
4429 <summary>
4430 </summary>
4431 </member>
4432 <member name="F:OpenMetaverse.TargetType.Unknown">
4433 <summary>
4434 </summary>
4435 </member>
4436 <member name="F:OpenMetaverse.TargetType.File">
4437 <summary>
4438 </summary>
4439 </member>
4440 <member name="F:OpenMetaverse.TargetType.VFile">
4441 <summary>
4442 </summary>
4443 </member>
4444 <member name="T:OpenMetaverse.ImageType">
4445 <summary>
4446 </summary>
4447 </member>
4448 <member name="F:OpenMetaverse.ImageType.Normal">
4449 <summary>
4450 </summary>
4451 </member>
4452 <member name="F:OpenMetaverse.ImageType.Baked">
4453 <summary>
4454 </summary>
4455 </member>
4456 <member name="T:OpenMetaverse.ImageCodec">
4457 <summary>
4458 Image file format
4459 </summary>
4460 </member>
4461 <member name="T:OpenMetaverse.Transfer">
4462 <summary>
4463 </summary>
4464 </member>
4465 <member name="P:OpenMetaverse.Transfer.TimeSinceLastPacket">
4466 <summary>Number of milliseconds passed since the last transfer
4467 packet was received</summary>
4468 </member>
4469 <member name="T:OpenMetaverse.AssetDownload">
4470 <summary>
4471 </summary>
4472 </member>
4473 <member name="T:OpenMetaverse.XferDownload">
4474 <summary>
4475 </summary>
4476 </member>
4477 <member name="T:OpenMetaverse.ImageDownload">
4478 <summary>
4479 </summary>
4480 </member>
4481 <member name="T:OpenMetaverse.AssetUpload">
4482 <summary>
4483 </summary>
4484 </member>
4485 <member name="T:OpenMetaverse.ImageRequest">
4486 <summary>
4487 </summary>
4488 </member>
4489 <member name="M:OpenMetaverse.ImageRequest.#ctor(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32)">
4490 <summary>
4491 </summary>
4492 <param name="imageid">
4493 </param>
4494 <param name="type">
4495 </param>
4496 <param name="priority">
4497 </param>
4498 <param name="discardLevel">
4499 </param>
4500 </member>
4501 <member name="T:OpenMetaverse.AssetManager">
4502 <summary>
4503 </summary>
4504 </member>
4505 <member name="M:OpenMetaverse.AssetManager.#ctor(OpenMetaverse.GridClient)">
4506 <summary>
4507 Default constructor
4508 </summary>
4509 <param name="client">A reference to the GridClient object</param>
4510 </member>
4511 <member name="T:OpenMetaverse.AssetManager.AssetReceivedCallback">
4512 <summary>
4513 Callback used for various asset download requests
4514 </summary>
4515 <param name="transfer">Transfer information</param>
4516 <param name="asset">Downloaded asset, null on fail</param>
4517 </member>
4518 <member name="T:OpenMetaverse.AssetManager.BakedTextureUploadedCallback">
4519 <summary>
4520 Callback used upon competition of baked texture upload
4521 </summary>
4522 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param>
4523 </member>
4524 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback">
4525 <summary>
4526 A callback that fires upon the completition of the RequestMesh call
4527 </summary>
4528 <param name="success">Was the download successfull</param>
4529 <param name="assetMesh">Resulting mesh or null on problems</param>
4530 </member>
4531 <member name="F:OpenMetaverse.AssetManager.TRANSFER_HEADER_TIMEOUT">
4532 <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary>
4533 </member>
4534 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedEvent">
4535 <summary>The event subscribers. null if no subcribers</summary>
4536 </member>
4537 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedLock">
7772 <summary>Thread sync lock object</summary> 4538 <summary>Thread sync lock object</summary>
7773 </member> 4539 </member>
7774 <member name="F:OpenMetaverse.NetworkManager.m_SimChanged"> 4540 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedEvent">
7775 <summary>The event subscribers, null of no subscribers</summary> 4541 <summary>The event subscribers. null if no subcribers</summary>
7776 </member> 4542 </member>
7777 <member name="M:OpenMetaverse.NetworkManager.OnSimChanged(OpenMetaverse.SimChangedEventArgs)"> 4543 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedLock">
7778 <summary>Raises the SimChanged Event</summary> 4544 <summary>Thread sync lock object</summary>
7779 <param name="e">A SimChangedEventArgs object containing
7780 the data sent from the simulator</param>
7781 </member> 4545 </member>
7782 <member name="F:OpenMetaverse.NetworkManager.m_SimChangedLock"> 4546 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressEvent">
4547 <summary>The event subscribers. null if no subcribers</summary>
4548 </member>
4549 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressLock">
7783 <summary>Thread sync lock object</summary> 4550 <summary>Thread sync lock object</summary>
7784 </member> 4551 </member>
7785 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunning"> 4552 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadEvent">
7786 <summary>The event subscribers, null of no subscribers</summary> 4553 <summary>The event subscribers. null if no subcribers</summary>
7787 </member> 4554 </member>
7788 <member name="M:OpenMetaverse.NetworkManager.OnEventQueueRunning(OpenMetaverse.EventQueueRunningEventArgs)"> 4555 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadLock">
7789 <summary>Raises the EventQueueRunning Event</summary> 4556 <summary>Thread sync lock object</summary>
7790 <param name="e">A EventQueueRunningEventArgs object containing
7791 the data sent from the simulator</param>
7792 </member> 4557 </member>
7793 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunningLock"> 4558 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressEvent">
4559 <summary>The event subscribers. null if no subcribers</summary>
4560 </member>
4561 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressLock">
7794 <summary>Thread sync lock object</summary> 4562 <summary>Thread sync lock object</summary>
7795 </member> 4563 </member>
7796 <member name="F:OpenMetaverse.NetworkManager.Simulators"> 4564 <member name="F:OpenMetaverse.AssetManager.Cache">
7797 <summary>All of the simulators we are currently connected to</summary> 4565 <summary>Texture download cache</summary>
7798 </member> 4566 </member>
7799 <member name="F:OpenMetaverse.NetworkManager.CapsEvents"> 4567 <member name="E:OpenMetaverse.AssetManager.XferReceived">
7800 <summary>Handlers for incoming capability events</summary> 4568 <summary>Raised when the simulator responds sends </summary>
7801 </member> 4569 </member>
7802 <member name="F:OpenMetaverse.NetworkManager.PacketEvents"> 4570 <member name="E:OpenMetaverse.AssetManager.AssetUploaded">
7803 <summary>Handlers for incoming packets</summary> 4571 <summary>Raised during upload completes</summary>
7804 </member> 4572 </member>
7805 <member name="F:OpenMetaverse.NetworkManager.PacketInbox"> 4573 <member name="E:OpenMetaverse.AssetManager.UploadProgress">
7806 <summary>Incoming packets that are awaiting handling</summary> 4574 <summary>Raised during upload with progres update</summary>
7807 </member> 4575 </member>
7808 <member name="F:OpenMetaverse.NetworkManager.PacketOutbox"> 4576 <member name="E:OpenMetaverse.AssetManager.InitiateDownload">
7809 <summary>Outgoing packets that are awaiting handling</summary> 4577 <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary>
7810 </member> 4578 </member>
7811 <member name="M:OpenMetaverse.NetworkManager.#ctor(OpenMetaverse.GridClient)"> 4579 <member name="E:OpenMetaverse.AssetManager.ImageReceiveProgress">
4580 <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary>
4581 </member>
4582 <member name="M:OpenMetaverse.AssetManager.OnXferReceived(OpenMetaverse.XferReceivedEventArgs)">
4583 <summary>Raises the XferReceived event</summary>
4584 <param name="e">A XferReceivedEventArgs object containing the
4585 data returned from the simulator</param>
4586 </member>
4587 <member name="M:OpenMetaverse.AssetManager.OnAssetUploaded(OpenMetaverse.AssetUploadEventArgs)">
4588 <summary>Raises the AssetUploaded event</summary>
4589 <param name="e">A AssetUploadedEventArgs object containing the
4590 data returned from the simulator</param>
4591 </member>
4592 <member name="M:OpenMetaverse.AssetManager.OnUploadProgress(OpenMetaverse.AssetUploadEventArgs)">
4593 <summary>Raises the UploadProgress event</summary>
4594 <param name="e">A UploadProgressEventArgs object containing the
4595 data returned from the simulator</param>
4596 </member>
4597 <member name="M:OpenMetaverse.AssetManager.OnInitiateDownload(OpenMetaverse.InitiateDownloadEventArgs)">
4598 <summary>Raises the InitiateDownload event</summary>
4599 <param name="e">A InitiateDownloadEventArgs object containing the
4600 data returned from the simulator</param>
4601 </member>
4602 <member name="M:OpenMetaverse.AssetManager.OnImageReceiveProgress(OpenMetaverse.ImageReceiveProgressEventArgs)">
4603 <summary>Raises the ImageReceiveProgress event</summary>
4604 <param name="e">A ImageReceiveProgressEventArgs object containing the
4605 data returned from the simulator</param>
4606 </member>
4607 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7812 <summary> 4608 <summary>
7813 Default constructor 4609 Request an asset download
7814 </summary> 4610 </summary>
7815 <param name="client">Reference to the GridClient object</param> 4611 <param name="assetID">Asset UUID</param>
4612 <param name="type">Asset type, must be correct for the transfer to succeed</param>
4613 <param name="priority">Whether to give this transfer an elevated priority</param>
4614 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7816 </member> 4615 </member>
7817 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 4616 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7818 <summary> 4617 <summary>
7819 Register an event handler for a packet. This is a low level event 4618 Request an asset download
7820 interface and should only be used if you are doing something not
7821 supported in the library
7822 </summary> 4619 </summary>
7823 <param name="type">Packet type to trigger events for</param> 4620 <param name="assetID">Asset UUID</param>
7824 <param name="callback">Callback to fire when a packet of this type 4621 <param name="type">Asset type, must be correct for the transfer to succeed</param>
7825 is received</param> 4622 <param name="priority">Whether to give this transfer an elevated priority</param>
4623 <param name="sourceType">Source location of the requested asset</param>
4624 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7826 </member> 4625 </member>
7827 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)"> 4626 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7828 <summary> 4627 <summary>
7829 Register an event handler for a packet. This is a low level event 4628 Request an asset download
7830 interface and should only be used if you are doing something not
7831 supported in the library
7832 </summary> 4629 </summary>
7833 <param name="type">Packet type to trigger events for</param> 4630 <param name="assetID">Asset UUID</param>
7834 <param name="callback">Callback to fire when a packet of this type 4631 <param name="type">Asset type, must be correct for the transfer to succeed</param>
7835 is received</param> 4632 <param name="priority">Whether to give this transfer an elevated priority</param>
7836 <param name="isAsync">True if the callback should be ran 4633 <param name="sourceType">Source location of the requested asset</param>
7837 asynchronously. Only set this to false (synchronous for callbacks 4634 <param name="transactionID">UUID of the transaction</param>
7838 that will always complete quickly)</param> 4635 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7839 <remarks>If any callback for a packet type is marked as
7840 asynchronous, all callbacks for that packet type will be fired
7841 asynchronously</remarks>
7842 </member> 4636 </member>
7843 <member name="M:OpenMetaverse.NetworkManager.UnregisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 4637 <member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)">
7844 <summary> 4638 <summary>
7845 Unregister an event handler for a packet. This is a low level event 4639 Request an asset download through the almost deprecated Xfer system
7846 interface and should only be used if you are doing something not
7847 supported in the library
7848 </summary> 4640 </summary>
7849 <param name="type">Packet type this callback is registered with</param> 4641 <param name="filename">Filename of the asset to request</param>
7850 <param name="callback">Callback to stop firing events for</param> 4642 <param name="deleteOnCompletion">Whether or not to delete the asset
4643 off the server after it is retrieved</param>
4644 <param name="useBigPackets">Use large transfer packets or not</param>
4645 <param name="vFileID">UUID of the file to request, if filename is
4646 left empty</param>
4647 <param name="vFileType">Asset type of <code>vFileID</code>, or
4648 <code>AssetType.Unknown</code> if filename is not empty</param>
4649 <param name="fromCache">Sets the FilePath in the request to Cache
4650 (4) if true, otherwise Unknown (0) is used</param>
4651 <returns>
4652 </returns>
7851 </member> 4653 </member>
7852 <member name="M:OpenMetaverse.NetworkManager.RegisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 4654 <member name="M:OpenMetaverse.AssetManager.RequestInventoryAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7853 <summary> 4655 <summary>
7854 Register a CAPS event handler. This is a low level event interface
7855 and should only be used if you are doing something not supported in
7856 the library
7857 </summary> 4656 </summary>
7858 <param name="capsEvent">Name of the CAPS event to register a handler for</param> 4657 <param name="assetID">Use UUID.Zero if you do not have the
7859 <param name="callback">Callback to fire when a CAPS event is received</param> 4658 asset ID but have all the necessary permissions</param>
4659 <param name="itemID">The item ID of this asset in the inventory</param>
4660 <param name="taskID">Use UUID.Zero if you are not requesting an
4661 asset from an object inventory</param>
4662 <param name="ownerID">The owner of this asset</param>
4663 <param name="type">Asset type</param>
4664 <param name="priority">Whether to prioritize this asset download or not</param>
4665 <param name="callback">
4666 </param>
7860 </member> 4667 </member>
7861 <member name="M:OpenMetaverse.NetworkManager.UnregisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 4668 <member name="M:OpenMetaverse.AssetManager.SetPendingAssetUploadData(OpenMetaverse.AssetUpload)">
7862 <summary> 4669 <summary>
7863 Unregister a CAPS event handler. This is a low level event interface 4670 Used to force asset data into the PendingUpload property, ie: for raw terrain uploads
7864 and should only be used if you are doing something not supported in
7865 the library
7866 </summary> 4671 </summary>
7867 <param name="capsEvent">Name of the CAPS event this callback is 4672 <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param>
7868 registered with</param>
7869 <param name="callback">Callback to stop firing events for</param>
7870 </member> 4673 </member>
7871 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet)"> 4674 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.Assets.Asset,System.Boolean)">
7872 <summary> 4675 <summary>
7873 Send a packet to the simulator the avatar is currently occupying 4676 Request an asset be uploaded to the simulator
7874 </summary> 4677 </summary>
7875 <param name="packet">Packet to send</param> 4678 <param name="asset">The <seealso cref="T:OpenMetaverse.Assets.Asset" /> Object containing the asset data</param>
4679 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
4680 in which the client was connected in addition to being stored on the asset server</param>
4681 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
4682 events being fired</returns>
7876 </member> 4683 </member>
7877 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)"> 4684 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.AssetType,System.Byte[],System.Boolean)">
7878 <summary> 4685 <summary>
7879 Send a packet to a specified simulator 4686 Request an asset be uploaded to the simulator
7880 </summary> 4687 </summary>
7881 <param name="packet">Packet to send</param> 4688 <param name="type">The <seealso cref="T:OpenMetaverse.AssetType" /> of the asset being uploaded</param>
7882 <param name="simulator">Simulator to send the packet to</param> 4689 <param name="data">A byte array containing the encoded asset data</param>
4690 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
4691 in which the client was connected in addition to being stored on the asset server</param>
4692 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
4693 events being fired</returns>
7883 </member> 4694 </member>
7884 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPAddress,System.UInt16,System.UInt64,System.Boolean,System.String)"> 4695 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean)">
7885 <summary> 4696 <summary>
7886 Connect to a simulator 4697 Request an asset be uploaded to the simulator
7887 </summary> 4698 </summary>
7888 <param name="ip">IP address to connect to</param> 4699 <param name="assetID">
7889 <param name="port">Port to connect to</param> 4700 </param>
7890 <param name="handle">Handle for this simulator, to identify its 4701 <param name="type">Asset type to upload this data as</param>
7891 location in the grid</param> 4702 <param name="data">A byte array containing the encoded asset data</param>
7892 <param name="setDefault">Whether to set CurrentSim to this new 4703 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
7893 connection, use this if the avatar is moving in to this simulator</param> 4704 in which the client was connected in addition to being stored on the asset server</param>
7894 <param name="seedcaps">URL of the capabilities server to use for 4705 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
7895 this sim connection</param> 4706 events being fired</returns>
7896 <returns>A Simulator object on success, otherwise null</returns>
7897 </member> 4707 </member>
7898 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPEndPoint,System.UInt64,System.Boolean,System.String)"> 4708 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean,OpenMetaverse.UUID)">
7899 <summary> 4709 <summary>
7900 Connect to a simulator 4710 Initiate an asset upload
7901 </summary> 4711 </summary>
7902 <param name="endPoint">IP address and port to connect to</param> 4712 <param name="assetID">The ID this asset will have if the
7903 <param name="handle">Handle for this simulator, to identify its 4713 upload succeeds</param>
7904 location in the grid</param> 4714 <param name="type">Asset type to upload this data as</param>
7905 <param name="setDefault">Whether to set CurrentSim to this new 4715 <param name="data">Raw asset data to upload</param>
7906 connection, use this if the avatar is moving in to this simulator</param> 4716 <param name="storeLocal">Whether to store this asset on the local
7907 <param name="seedcaps">URL of the capabilities server to use for 4717 simulator or the grid-wide asset server</param>
7908 this sim connection</param> 4718 <param name="transactionID">The tranaction id for the upload <see cref="!:RequestCreateItem" /></param>
7909 <returns>A Simulator object on success, otherwise null</returns> 4719 <returns>The transaction ID of this transfer</returns>
7910 </member> 4720 </member>
7911 <member name="M:OpenMetaverse.NetworkManager.Logout"> 4721 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
7912 <summary> 4722 <summary>
7913 Initiate a blocking logout request. This will return when the logout 4723 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7914 handshake has completed or when <code>Settings.LOGOUT_TIMEOUT</code> 4724 manage the requests and re-assemble the image from the packets received from the simulator
7915 has expired and the network layer is manually shut down
7916 </summary> 4725 </summary>
4726 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4727 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4728 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4729 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
4730 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline" /> can have
4731 its priority changed by resending the request with the new priority value</param>
4732 <param name="discardLevel">Number of quality layers to discard.
4733 This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
4734 transfer.</param>
4735 <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
4736 indicating an off-by-one error.</remarks>
4737 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
4738 from the start of the asset texture</param>
4739 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4740 will contain the result of the request and the texture asset data</param>
4741 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
4742 The callback asset parameter will contain all previously received chunks of the texture asset starting
4743 from the beginning of the request</param>
4744 <example>
4745 Request an image and fire a callback when the request is complete
4746 <code>
4747 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
4748 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
4749 {
4750 if(state == TextureRequestState.Finished)
4751 {
4752 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
4753 asset.AssetID,
4754 asset.AssetData.Length);
4755 }
4756 }
4757 </code>
4758 Request an image and use an inline anonymous method to handle the downloaded texture data
4759 <code>
4760 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
4761 {
4762 if(state == TextureRequestState.Finished)
4763 {
4764 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
4765 asset.AssetID,
4766 asset.AssetData.Length);
4767 }
4768 }
4769 );
4770 </code>
4771 Request a texture, decode the texture to a bitmap image and apply it to a imagebox
4772 <code>
4773 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
4774 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
4775 {
4776 if(state == TextureRequestState.Finished)
4777 {
4778 ManagedImage imgData;
4779 Image bitmap;
4780 if (state == TextureRequestState.Finished)
4781 {
4782 OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
4783 picInsignia.Image = bitmap;
4784 }
4785 }
4786 }
4787 </code></example>
7917 </member> 4788 </member>
7918 <member name="M:OpenMetaverse.NetworkManager.RequestLogout"> 4789 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.TextureDownloadCallback)">
7919 <summary> 4790 <summary>
7920 Initiate the logout process. Check if logout succeeded with the 4791 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7921 <code>OnLogoutReply</code> event, and if this does not fire the 4792 manage the requests and re-assemble the image from the packets received from the simulator
7922 <code>Shutdown()</code> function needs to be manually called
7923 </summary> 4793 </summary>
4794 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4795 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4796 will contain the result of the request and the texture asset data</param>
7924 </member> 4797 </member>
7925 <member name="M:OpenMetaverse.NetworkManager.DisconnectSim(OpenMetaverse.Simulator,System.Boolean)"> 4798 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback)">
7926 <summary> 4799 <summary>
7927 Close a connection to the given simulator 4800 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
4801 manage the requests and re-assemble the image from the packets received from the simulator
7928 </summary> 4802 </summary>
7929 <param name="simulator"></param> 4803 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
7930 <param name="sendCloseCircuit"></param> 4804 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4805 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4806 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4807 will contain the result of the request and the texture asset data</param>
7931 </member> 4808 </member>
7932 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType)"> 4809 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
7933 <summary> 4810 <summary>
7934 Shutdown will disconnect all the sims except for the current sim 4811 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7935 first, and then kill the connection to CurrentSim. This should only 4812 manage the requests and re-assemble the image from the packets received from the simulator
7936 be called if the logout process times out on <code>RequestLogout</code>
7937 </summary> 4813 </summary>
7938 <param name="type">Type of shutdown</param> 4814 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4815 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4816 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4817 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4818 will contain the result of the request and the texture asset data</param>
4819 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
4820 The callback asset parameter will contain all previously received chunks of the texture asset starting
4821 from the beginning of the request</param>
7939 </member> 4822 </member>
7940 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType,System.String)"> 4823 <member name="M:OpenMetaverse.AssetManager.RequestImageCancel(OpenMetaverse.UUID)">
7941 <summary> 4824 <summary>
7942 Shutdown will disconnect all the sims except for the current sim 4825 Cancel a texture request
7943 first, and then kill the connection to CurrentSim. This should only
7944 be called if the logout process times out on <code>RequestLogout</code>
7945 </summary> 4826 </summary>
7946 <param name="type">Type of shutdown</param> 4827 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID" /></param>
7947 <param name="message">Shutdown message</param>
7948 </member> 4828 </member>
7949 <member name="M:OpenMetaverse.NetworkManager.FindSimulator(System.Net.IPEndPoint)"> 4829 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)">
7950 <summary> 4830 <summary>
7951 Searches through the list of currently connected simulators to find 4831 Requests download of a mesh asset
7952 one attached to the given IPEndPoint
7953 </summary> 4832 </summary>
7954 <param name="endPoint">IPEndPoint of the Simulator to search for</param> 4833 <param name="meshID">UUID of the mesh asset</param>
7955 <returns>A Simulator reference on success, otherwise null</returns> 4834 <param name="callback">Callback when the request completes</param>
7956 </member> 4835 </member>
7957 <member name="M:OpenMetaverse.NetworkManager.RaiseConnectedEvent(OpenMetaverse.Simulator)"> 4836 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)">
7958 <summary> 4837 <summary>
7959 Fire an event when an event queue connects for capabilities 4838 Lets TexturePipeline class fire the progress event
7960 </summary> 4839 </summary>
7961 <param name="simulator">Simulator the event queue is attached to</param> 4840 <param name="texureID">The texture ID currently being downloaded</param>
4841 <param name="transferredBytes">the number of bytes transferred</param>
4842 <param name="totalBytes">the total number of bytes expected</param>
7962 </member> 4843 </member>
7963 <member name="M:OpenMetaverse.NetworkManager.LogoutReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4844 <member name="M:OpenMetaverse.AssetManager.TransferInfoHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7964 <summary>Process an incoming packet and raise the appropriate events</summary> 4845 <summary>Process an incoming packet and raise the appropriate events</summary>
7965 <param name="sender">The sender</param> 4846 <param name="sender">The sender</param>
7966 <param name="e">The EventArgs object containing the packet data</param> 4847 <param name="e">The EventArgs object containing the packet data</param>
7967 </member> 4848 </member>
7968 <member name="M:OpenMetaverse.NetworkManager.StartPingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4849 <member name="M:OpenMetaverse.AssetManager.TransferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7969 <summary>Process an incoming packet and raise the appropriate events</summary> 4850 <summary>Process an incoming packet and raise the appropriate events</summary>
7970 <param name="sender">The sender</param> 4851 <param name="sender">The sender</param>
7971 <param name="e">The EventArgs object containing the packet data</param> 4852 <param name="e">The EventArgs object containing the packet data</param>
7972 </member> 4853 </member>
7973 <member name="M:OpenMetaverse.NetworkManager.CompletePingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4854 <member name="M:OpenMetaverse.AssetManager.InitiateDownloadPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7974 <summary>Process an incoming packet and raise the appropriate events</summary> 4855 <summary>Process an incoming packet and raise the appropriate events</summary>
7975 <param name="sender">The sender</param> 4856 <param name="sender">The sender</param>
7976 <param name="e">The EventArgs object containing the packet data</param> 4857 <param name="e">The EventArgs object containing the packet data</param>
7977 </member> 4858 </member>
7978 <member name="M:OpenMetaverse.NetworkManager.SimStatsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4859 <member name="M:OpenMetaverse.AssetManager.RequestXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7979 <summary>Process an incoming packet and raise the appropriate events</summary> 4860 <summary>Process an incoming packet and raise the appropriate events</summary>
7980 <param name="sender">The sender</param> 4861 <param name="sender">The sender</param>
7981 <param name="e">The EventArgs object containing the packet data</param> 4862 <param name="e">The EventArgs object containing the packet data</param>
7982 </member> 4863 </member>
7983 <member name="M:OpenMetaverse.NetworkManager.RegionHandshakeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4864 <member name="M:OpenMetaverse.AssetManager.ConfirmXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7984 <summary>Process an incoming packet and raise the appropriate events</summary> 4865 <summary>Process an incoming packet and raise the appropriate events</summary>
7985 <param name="sender">The sender</param> 4866 <param name="sender">The sender</param>
7986 <param name="e">The EventArgs object containing the packet data</param> 4867 <param name="e">The EventArgs object containing the packet data</param>
7987 </member> 4868 </member>
7988 <member name="M:OpenMetaverse.NetworkManager.DisableSimulatorHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4869 <member name="M:OpenMetaverse.AssetManager.AssetUploadCompleteHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7989 <summary>Process an incoming packet and raise the appropriate events</summary> 4870 <summary>Process an incoming packet and raise the appropriate events</summary>
7990 <param name="sender">The sender</param> 4871 <param name="sender">The sender</param>
7991 <param name="e">The EventArgs object containing the packet data</param> 4872 <param name="e">The EventArgs object containing the packet data</param>
7992 </member> 4873 </member>
7993 <member name="M:OpenMetaverse.NetworkManager.KickUserHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4874 <member name="M:OpenMetaverse.AssetManager.SendXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7994 <summary>Process an incoming packet and raise the appropriate events</summary> 4875 <summary>Process an incoming packet and raise the appropriate events</summary>
7995 <param name="sender">The sender</param> 4876 <param name="sender">The sender</param>
7996 <param name="e">The EventArgs object containing the packet data</param> 4877 <param name="e">The EventArgs object containing the packet data</param>
7997 </member> 4878 </member>
7998 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgress"> 4879 <member name="M:OpenMetaverse.AssetManager.AbortXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7999 <summary>The event subscribers, null of no subscribers</summary> 4880 <summary>Process an incoming packet and raise the appropriate events</summary>
4881 <param name="sender">The sender</param>
4882 <param name="e">The EventArgs object containing the packet data</param>
8000 </member> 4883 </member>
8001 <member name="M:OpenMetaverse.NetworkManager.OnLoginProgress(OpenMetaverse.LoginProgressEventArgs)"> 4884 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer">
8002 <summary>Raises the LoginProgress Event</summary> 4885 <summary>Xfer data</summary>
8003 <param name="e">A LoginProgressEventArgs object containing
8004 the data sent from the simulator</param>
8005 </member> 4886 </member>
8006 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgressLock"> 4887 <member name="P:OpenMetaverse.AssetUploadEventArgs.Upload">
8007 <summary>Thread sync lock object</summary> 4888 <summary>Upload data</summary>
8008 </member> 4889 </member>
8009 <member name="F:OpenMetaverse.NetworkManager.LoginSeedCapability"> 4890 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.SimFileName">
8010 <summary>Seed CAPS URL returned from the login server</summary> 4891 <summary>Filename used on the simulator</summary>
8011 </member> 4892 </member>
8012 <member name="F:OpenMetaverse.NetworkManager.UDPBlacklist"> 4893 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.ViewerFileName">
8013 <summary>A list of packets obtained during the login process which 4894 <summary>Filename used by the client</summary>
8014 networkmanager will log but not process</summary>
8015 </member> 4895 </member>
8016 <member name="M:OpenMetaverse.NetworkManager.DefaultLoginParams(System.String,System.String,System.String,System.String,System.String)"> 4896 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.ImageID">
4897 <summary>UUID of the image that is in progress</summary>
4898 </member>
4899 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Received">
4900 <summary>Number of bytes received so far</summary>
4901 </member>
4902 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Total">
4903 <summary>Image size in bytes</summary>
4904 </member>
4905 <member name="T:OpenMetaverse.ProfileFlags">
8017 <summary> 4906 <summary>
8018 Generate sane default values for a login request 4907 Avatar profile flags
8019 </summary> 4908 </summary>
8020 <param name="firstName">Account first name</param>
8021 <param name="lastName">Account last name</param>
8022 <param name="password">Account password</param>
8023 <param name="userAgent">Client application name</param>
8024 <param name="userVersion">Client application version</param>
8025 <returns>A populated <seealso cref="T:OpenMetaverse.LoginParams"/> struct containing
8026 sane defaults</returns>
8027 </member> 4909 </member>
8028 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String)"> 4910 <member name="T:OpenMetaverse.Avatar">
8029 <summary> 4911 <summary>
8030 Simplified login that takes the most common and required fields 4912 Represents an avatar (other than your own)
8031 </summary> 4913 </summary>
8032 <param name="firstName">Account first name</param>
8033 <param name="lastName">Account last name</param>
8034 <param name="password">Account password</param>
8035 <param name="userAgent">Client application name</param>
8036 <param name="userVersion">Client application version</param>
8037 <returns>Whether the login was successful or not. On failure the
8038 LoginErrorKey string will contain the error code and LoginMessage
8039 will contain a description of the error</returns>
8040 </member> 4914 </member>
8041 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String,System.String)"> 4915 <member name="M:OpenMetaverse.Avatar.#ctor">
8042 <summary> 4916 <summary>
8043 Simplified login that takes the most common fields along with a 4917 Default constructor
8044 starting location URI, and can accept an MD5 string instead of a
8045 plaintext password
8046 </summary> 4918 </summary>
8047 <param name="firstName">Account first name</param>
8048 <param name="lastName">Account last name</param>
8049 <param name="password">Account password or MD5 hash of the password
8050 such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
8051 <param name="userAgent">Client application name</param>
8052 <param name="start">Starting location URI that can be built with
8053 StartLocation()</param>
8054 <param name="userVersion">Client application version</param>
8055 <returns>Whether the login was successful or not. On failure the
8056 LoginErrorKey string will contain the error code and LoginMessage
8057 will contain a description of the error</returns>
8058 </member> 4919 </member>
8059 <member name="M:OpenMetaverse.NetworkManager.Login(OpenMetaverse.LoginParams)"> 4920 <member name="T:OpenMetaverse.Avatar.Statistics">
8060 <summary> 4921 <summary>
8061 Login that takes a struct of all the values that will be passed to 4922 Positive and negative ratings
8062 the login server
8063 </summary> 4923 </summary>
8064 <param name="loginParams">The values that will be passed to the login
8065 server, all fields must be set even if they are String.Empty</param>
8066 <returns>Whether the login was successful or not. On failure the
8067 LoginErrorKey string will contain the error code and LoginMessage
8068 will contain a description of the error</returns>
8069 </member> 4924 </member>
8070 <member name="M:OpenMetaverse.NetworkManager.StartLocation(System.String,System.Int32,System.Int32,System.Int32)"> 4925 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorPositive">
4926 <summary>Positive ratings for Behavior</summary>
4927 </member>
4928 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorNegative">
4929 <summary>Negative ratings for Behavior</summary>
4930 </member>
4931 <member name="F:OpenMetaverse.Avatar.Statistics.AppearancePositive">
4932 <summary>Positive ratings for Appearance</summary>
4933 </member>
4934 <member name="F:OpenMetaverse.Avatar.Statistics.AppearanceNegative">
4935 <summary>Negative ratings for Appearance</summary>
4936 </member>
4937 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingPositive">
4938 <summary>Positive ratings for Building</summary>
4939 </member>
4940 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingNegative">
4941 <summary>Negative ratings for Building</summary>
4942 </member>
4943 <member name="F:OpenMetaverse.Avatar.Statistics.GivenPositive">
4944 <summary>Positive ratings given by this avatar</summary>
4945 </member>
4946 <member name="F:OpenMetaverse.Avatar.Statistics.GivenNegative">
4947 <summary>Negative ratings given by this avatar</summary>
4948 </member>
4949 <member name="T:OpenMetaverse.Avatar.AvatarProperties">
8071 <summary> 4950 <summary>
8072 Build a start location URI for passing to the Login function 4951 Avatar properties including about text, profile URL, image IDs and
4952 publishing settings
8073 </summary> 4953 </summary>
8074 <param name="sim">Name of the simulator to start in</param>
8075 <param name="x">X coordinate to start at</param>
8076 <param name="y">Y coordinate to start at</param>
8077 <param name="z">Z coordinate to start at</param>
8078 <returns>String with a URI that can be used to login to a specified
8079 location</returns>
8080 </member> 4954 </member>
8081 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(Nwc.XmlRpc.XmlRpcResponse,OpenMetaverse.LoginParams)"> 4955 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeText">
4956 <summary>First Life about text</summary>
4957 </member>
4958 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeImage">
4959 <summary>First Life image ID</summary>
4960 </member>
4961 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Partner">
8082 <summary> 4962 <summary>
8083 Handles response from XML-RPC login replies
8084 </summary> 4963 </summary>
8085 </member> 4964 </member>
8086 <member name="M:OpenMetaverse.NetworkManager.LoginReplyLLSDHandler(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 4965 <member name="F:OpenMetaverse.Avatar.AvatarProperties.AboutText">
8087 <summary> 4966 <summary>
8088 Handle response from LLSD login replies
8089 </summary> 4967 </summary>
8090 <param name="client"></param>
8091 <param name="result"></param>
8092 <param name="error"></param>
8093 </member> 4968 </member>
8094 <member name="M:OpenMetaverse.NetworkManager.GetPlatform"> 4969 <member name="F:OpenMetaverse.Avatar.AvatarProperties.BornOn">
8095 <summary> 4970 <summary>
8096 Get current OS
8097 </summary> 4971 </summary>
8098 <returns>Either "Win" or "Linux"</returns>
8099 </member> 4972 </member>
8100 <member name="M:OpenMetaverse.NetworkManager.GetMAC"> 4973 <member name="F:OpenMetaverse.Avatar.AvatarProperties.CharterMember">
8101 <summary> 4974 <summary>
8102 Get clients default Mac Address
8103 </summary> 4975 </summary>
8104 <returns>A string containing the first found Mac Address</returns>
8105 </member> 4976 </member>
8106 <member name="E:OpenMetaverse.NetworkManager.PacketSent"> 4977 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileImage">
4978 <summary>Profile image ID</summary>
4979 </member>
4980 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Flags">
4981 <summary>Flags of the profile</summary>
4982 </member>
4983 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileURL">
4984 <summary>Web URL for this profile</summary>
4985 </member>
4986 <member name="P:OpenMetaverse.Avatar.AvatarProperties.AllowPublish">
4987 <summary>Should this profile be published on the web</summary>
4988 </member>
4989 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Online">
4990 <summary>Avatar Online Status</summary>
4991 </member>
4992 <member name="P:OpenMetaverse.Avatar.AvatarProperties.MaturePublish">
4993 <summary>Is this a mature profile</summary>
4994 </member>
4995 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Identified">
4996 <summary>
4997 </summary>
4998 </member>
4999 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Transacted">
5000 <summary>
5001 </summary>
5002 </member>
5003 <member name="T:OpenMetaverse.Avatar.Interests">
5004 <summary>
5005 Avatar interests including spoken languages, skills, and "want to"
5006 choices
5007 </summary>
5008 </member>
5009 <member name="F:OpenMetaverse.Avatar.Interests.LanguagesText">
5010 <summary>Languages profile field</summary>
5011 </member>
5012 <member name="F:OpenMetaverse.Avatar.Interests.SkillsMask">
5013 <summary>
5014 </summary>
5015 </member>
5016 <member name="F:OpenMetaverse.Avatar.Interests.SkillsText">
5017 <summary>
5018 </summary>
5019 </member>
5020 <member name="F:OpenMetaverse.Avatar.Interests.WantToMask">
5021 <summary>
5022 </summary>
5023 </member>
5024 <member name="F:OpenMetaverse.Avatar.Interests.WantToText">
5025 <summary>
5026 </summary>
5027 </member>
5028 <member name="F:OpenMetaverse.Avatar.Groups">
5029 <summary>Groups that this avatar is a member of</summary>
5030 </member>
5031 <member name="F:OpenMetaverse.Avatar.ProfileStatistics">
5032 <summary>Positive and negative ratings</summary>
5033 </member>
5034 <member name="F:OpenMetaverse.Avatar.ProfileProperties">
5035 <summary>Avatar properties including about text, profile URL, image IDs and
5036 publishing settings</summary>
5037 </member>
5038 <member name="F:OpenMetaverse.Avatar.ProfileInterests">
5039 <summary>Avatar interests including spoken languages, skills, and "want to"
5040 choices</summary>
5041 </member>
5042 <member name="F:OpenMetaverse.Avatar.ControlFlags">
5043 <summary>Movement control flags for avatars. Typically not set or used by
5044 clients. To move your avatar, use Client.Self.Movement instead</summary>
5045 </member>
5046 <member name="F:OpenMetaverse.Avatar.VisualParameters">
5047 <summary>
5048 Contains the visual parameters describing the deformation of the avatar
5049 </summary>
5050 </member>
5051 <member name="P:OpenMetaverse.Avatar.FirstName">
5052 <summary>First name</summary>
5053 </member>
5054 <member name="P:OpenMetaverse.Avatar.LastName">
5055 <summary>Last name</summary>
5056 </member>
5057 <member name="P:OpenMetaverse.Avatar.Name">
5058 <summary>Full name</summary>
5059 </member>
5060 <member name="P:OpenMetaverse.Avatar.GroupName">
5061 <summary>Active group</summary>
5062 </member>
5063 <member name="T:OpenMetaverse.AgentDisplayName">
5064 <summary> Information about agents display name </summary>
5065 </member>
5066 <member name="F:OpenMetaverse.AgentDisplayName.ID">
5067 <summary> Agent UUID </summary>
5068 </member>
5069 <member name="F:OpenMetaverse.AgentDisplayName.UserName">
5070 <summary> Username </summary>
5071 </member>
5072 <member name="F:OpenMetaverse.AgentDisplayName.DisplayName">
5073 <summary> Display name </summary>
5074 </member>
5075 <member name="F:OpenMetaverse.AgentDisplayName.LegacyFirstName">
5076 <summary> First name (legacy) </summary>
5077 </member>
5078 <member name="F:OpenMetaverse.AgentDisplayName.LegacyLastName">
5079 <summary> Last name (legacy) </summary>
5080 </member>
5081 <member name="F:OpenMetaverse.AgentDisplayName.IsDefaultDisplayName">
5082 <summary> Is display name default display name </summary>
5083 </member>
5084 <member name="F:OpenMetaverse.AgentDisplayName.NextUpdate">
5085 <summary> Cache display name until </summary>
5086 </member>
5087 <member name="P:OpenMetaverse.AgentDisplayName.LegacyFullName">
5088 <summary> Full name (legacy) </summary>
5089 </member>
5090 <member name="M:OpenMetaverse.AgentDisplayName.FromOSD(OpenMetaverse.StructuredData.OSD)">
5091 <summary>
5092 Creates AgentDisplayName object from OSD
5093 </summary>
5094 <param name="data">Incoming OSD data</param>
5095 <returns>AgentDisplayName object</returns>
5096 </member>
5097 <member name="M:OpenMetaverse.AgentDisplayName.GetOSD">
5098 <summary>
5099 Return object as OSD map
5100 </summary>
5101 <returns>OSD containing agent's display name data</returns>
5102 </member>
5103 <member name="T:OpenMetaverse.AvatarGroup">
5104 <summary>
5105 Holds group information for Avatars such as those you might find in a profile
5106 </summary>
5107 </member>
5108 <member name="F:OpenMetaverse.AvatarGroup.AcceptNotices">
5109 <summary>true of Avatar accepts group notices</summary>
5110 </member>
5111 <member name="F:OpenMetaverse.AvatarGroup.GroupID">
5112 <summary>Groups Key</summary>
5113 </member>
5114 <member name="F:OpenMetaverse.AvatarGroup.GroupInsigniaID">
5115 <summary>Texture Key for groups insignia</summary>
5116 </member>
5117 <member name="F:OpenMetaverse.AvatarGroup.GroupName">
5118 <summary>Name of the group</summary>
5119 </member>
5120 <member name="F:OpenMetaverse.AvatarGroup.GroupPowers">
5121 <summary>Powers avatar has in the group</summary>
5122 </member>
5123 <member name="F:OpenMetaverse.AvatarGroup.GroupTitle">
5124 <summary>Avatars Currently selected title</summary>
5125 </member>
5126 <member name="F:OpenMetaverse.AvatarGroup.ListInProfile">
5127 <summary>true of Avatar has chosen to list this in their profile</summary>
5128 </member>
5129 <member name="T:OpenMetaverse.Animation">
5130 <summary>
5131 Contains an animation currently being played by an agent
5132 </summary>
5133 </member>
5134 <member name="F:OpenMetaverse.Animation.AnimationID">
5135 <summary>The ID of the animation asset</summary>
5136 </member>
5137 <member name="F:OpenMetaverse.Animation.AnimationSequence">
5138 <summary>A number to indicate start order of currently playing animations</summary>
5139 <remarks>On Linden Grids this number is unique per region, with OpenSim it is per client</remarks>
5140 </member>
5141 <member name="F:OpenMetaverse.Animation.AnimationSourceObjectID">
5142 <summary>
5143 </summary>
5144 </member>
5145 <member name="T:OpenMetaverse.ProfilePick">
5146 <summary>
5147 Holds group information on an individual profile pick
5148 </summary>
5149 </member>
5150 <member name="T:OpenMetaverse.AvatarManager">
5151 <summary>
5152 Retrieve friend status notifications, and retrieve avatar names and
5153 profiles
5154 </summary>
5155 </member>
5156 <member name="M:OpenMetaverse.AvatarManager.#ctor(OpenMetaverse.GridClient)">
5157 <summary>
5158 Represents other avatars
5159 </summary>
5160 <param name="client">
5161 </param>
5162 </member>
5163 <member name="T:OpenMetaverse.AvatarManager.DisplayNamesCallback">
5164 <summary>
5165 Callback giving results when fetching display names
5166 </summary>
5167 <param name="success">If the request was successful</param>
5168 <param name="names">Array of display names</param>
5169 <param name="badIDs">Array of UUIDs that could not be fetched</param>
5170 </member>
5171 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimation">
5172 <summary>The event subscribers, null of no subscribers</summary>
5173 </member>
5174 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimationLock">
5175 <summary>Thread sync lock object</summary>
5176 </member>
5177 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearance">
5178 <summary>The event subscribers, null of no subscribers</summary>
5179 </member>
5180 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearanceLock">
5181 <summary>Thread sync lock object</summary>
5182 </member>
5183 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReply">
5184 <summary>The event subscribers, null of no subscribers</summary>
5185 </member>
5186 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReplyLock">
5187 <summary>Thread sync lock object</summary>
5188 </member>
5189 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReply">
5190 <summary>The event subscribers, null of no subscribers</summary>
5191 </member>
5192 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReplyLock">
5193 <summary>Thread sync lock object</summary>
5194 </member>
5195 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReply">
5196 <summary>The event subscribers, null of no subscribers</summary>
5197 </member>
5198 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReplyLock">
5199 <summary>Thread sync lock object</summary>
5200 </member>
5201 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReply">
5202 <summary>The event subscribers, null of no subscribers</summary>
5203 </member>
5204 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReplyLock">
5205 <summary>Thread sync lock object</summary>
5206 </member>
5207 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReply">
5208 <summary>The event subscribers, null of no subscribers</summary>
5209 </member>
5210 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReplyLock">
5211 <summary>Thread sync lock object</summary>
5212 </member>
5213 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAt">
5214 <summary>The event subscribers, null of no subscribers</summary>
5215 </member>
5216 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAtLock">
5217 <summary>Thread sync lock object</summary>
5218 </member>
5219 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAt">
5220 <summary>The event subscribers, null of no subscribers</summary>
5221 </member>
5222 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAtLock">
5223 <summary>Thread sync lock object</summary>
5224 </member>
5225 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffect">
5226 <summary>The event subscribers, null of no subscribers</summary>
5227 </member>
5228 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLock">
5229 <summary>Thread sync lock object</summary>
5230 </member>
5231 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReply">
5232 <summary>The event subscribers, null of no subscribers</summary>
5233 </member>
5234 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReplyLock">
5235 <summary>Thread sync lock object</summary>
5236 </member>
5237 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReply">
5238 <summary>The event subscribers, null of no subscribers</summary>
5239 </member>
5240 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReplyLock">
5241 <summary>Thread sync lock object</summary>
5242 </member>
5243 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReply">
5244 <summary>The event subscribers, null of no subscribers</summary>
5245 </member>
5246 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReplyLock">
5247 <summary>Thread sync lock object</summary>
5248 </member>
5249 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReply">
5250 <summary>The event subscribers, null of no subscribers</summary>
5251 </member>
5252 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReplyLock">
5253 <summary>Thread sync lock object</summary>
5254 </member>
5255 <member name="F:OpenMetaverse.AvatarManager.m_DisplayNameUpdate">
5256 <summary>The event subscribers, null of no subscribers</summary>
5257 </member>
5258 <member name="F:OpenMetaverse.AvatarManager.m_DisplayNameUpdateLock">
5259 <summary>Thread sync lock object</summary>
5260 </member>
5261 <member name="E:OpenMetaverse.AvatarManager.AvatarAnimation">
8107 <summary>Raised when the simulator sends us data containing 5262 <summary>Raised when the simulator sends us data containing
8108 ...</summary> 5263 an agents animation playlist</summary>
8109 </member> 5264 </member>
8110 <member name="E:OpenMetaverse.NetworkManager.LoggedOut"> 5265 <member name="E:OpenMetaverse.AvatarManager.AvatarAppearance">
8111 <summary>Raised when the simulator sends us data containing 5266 <summary>Raised when the simulator sends us data containing
8112 ...</summary> 5267 the appearance information for an agent</summary>
8113 </member> 5268 </member>
8114 <member name="E:OpenMetaverse.NetworkManager.SimConnecting"> 5269 <member name="E:OpenMetaverse.AvatarManager.UUIDNameReply">
8115 <summary>Raised when the simulator sends us data containing 5270 <summary>Raised when the simulator sends us data containing
8116 ...</summary> 5271 agent names/id values</summary>
8117 </member> 5272 </member>
8118 <member name="E:OpenMetaverse.NetworkManager.SimConnected"> 5273 <member name="E:OpenMetaverse.AvatarManager.AvatarInterestsReply">
8119 <summary>Raised when the simulator sends us data containing 5274 <summary>Raised when the simulator sends us data containing
8120 ...</summary> 5275 the interests listed in an agents profile</summary>
8121 </member> 5276 </member>
8122 <member name="E:OpenMetaverse.NetworkManager.SimDisconnected"> 5277 <member name="E:OpenMetaverse.AvatarManager.AvatarPropertiesReply">
8123 <summary>Raised when the simulator sends us data containing 5278 <summary>Raised when the simulator sends us data containing
8124 ...</summary> 5279 profile property information for an agent</summary>
8125 </member> 5280 </member>
8126 <member name="E:OpenMetaverse.NetworkManager.Disconnected"> 5281 <member name="E:OpenMetaverse.AvatarManager.AvatarGroupsReply">
8127 <summary>Raised when the simulator sends us data containing 5282 <summary>Raised when the simulator sends us data containing
8128 ...</summary> 5283 the group membership an agent is a member of</summary>
8129 </member> 5284 </member>
8130 <member name="E:OpenMetaverse.NetworkManager.SimChanged"> 5285 <member name="E:OpenMetaverse.AvatarManager.AvatarPickerReply">
8131 <summary>Raised when the simulator sends us data containing 5286 <summary>Raised when the simulator sends us data containing
8132 ...</summary> 5287 name/id pair</summary>
8133 </member> 5288 </member>
8134 <member name="E:OpenMetaverse.NetworkManager.EventQueueRunning"> 5289 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectPointAt">
8135 <summary>Raised when the simulator sends us data containing 5290 <summary>Raised when the simulator sends us data containing
8136 ...</summary> 5291 the objects and effect when an agent is pointing at</summary>
8137 </member> 5292 </member>
8138 <member name="P:OpenMetaverse.NetworkManager.CircuitCode"> 5293 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectLookAt">
8139 <summary>Unique identifier associated with our connections to 5294 <summary>Raised when the simulator sends us data containing
8140 simulators</summary> 5295 the objects and effect when an agent is looking at</summary>
8141 </member> 5296 </member>
8142 <member name="P:OpenMetaverse.NetworkManager.CurrentSim"> 5297 <member name="E:OpenMetaverse.AvatarManager.ViewerEffect">
8143 <summary>The simulator that the logged in avatar is currently 5298 <summary>Raised when the simulator sends us data containing
8144 occupying</summary> 5299 an agents viewer effect information</summary>
8145 </member> 5300 </member>
8146 <member name="P:OpenMetaverse.NetworkManager.Connected"> 5301 <member name="E:OpenMetaverse.AvatarManager.AvatarPicksReply">
8147 <summary>Shows whether the network layer is logged in to the 5302 <summary>Raised when the simulator sends us data containing
8148 grid or not</summary> 5303 the top picks from an agents profile</summary>
8149 </member> 5304 </member>
8150 <member name="P:OpenMetaverse.NetworkManager.InboxCount"> 5305 <member name="E:OpenMetaverse.AvatarManager.PickInfoReply">
8151 <summary>Number of packets in the incoming queue</summary> 5306 <summary>Raised when the simulator sends us data containing
5307 the Pick details</summary>
8152 </member> 5308 </member>
8153 <member name="P:OpenMetaverse.NetworkManager.OutboxCount"> 5309 <member name="E:OpenMetaverse.AvatarManager.AvatarClassifiedReply">
8154 <summary>Number of packets in the outgoing queue</summary> 5310 <summary>Raised when the simulator sends us data containing
5311 the classified ads an agent has placed</summary>
8155 </member> 5312 </member>
8156 <member name="E:OpenMetaverse.NetworkManager.LoginProgress"> 5313 <member name="E:OpenMetaverse.AvatarManager.ClassifiedInfoReply">
8157 <summary>Raised when the simulator sends us data containing 5314 <summary>Raised when the simulator sends us data containing
8158 ...</summary> 5315 the details of a classified ad</summary>
8159 </member> 5316 </member>
8160 <member name="E:OpenMetaverse.NetworkManager.OnLoginResponse"> 5317 <member name="E:OpenMetaverse.AvatarManager.DisplayNameUpdate">
8161 <summary>Called when a reply is received from the login server, the 5318 <summary>Raised when the simulator sends us data containing
8162 login sequence will block until this event returns</summary> 5319 the details of display name change</summary>
8163 </member> 5320 </member>
8164 <member name="P:OpenMetaverse.NetworkManager.LoginStatusCode"> 5321 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAnimation(OpenMetaverse.AvatarAnimationEventArgs)">
8165 <summary>Current state of logging in</summary> 5322 <summary>Raises the AvatarAnimation Event</summary>
5323 <param name="e">An AvatarAnimationEventArgs object containing
5324 the data sent from the simulator</param>
8166 </member> 5325 </member>
8167 <member name="P:OpenMetaverse.NetworkManager.LoginErrorKey"> 5326 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAppearance(OpenMetaverse.AvatarAppearanceEventArgs)">
8168 <summary>Upon login failure, contains a short string key for the 5327 <summary>Raises the AvatarAppearance Event</summary>
8169 type of login error that occurred</summary> 5328 <param name="e">A AvatarAppearanceEventArgs object containing
5329 the data sent from the simulator</param>
8170 </member> 5330 </member>
8171 <member name="P:OpenMetaverse.NetworkManager.RawLoginReply"> 5331 <member name="M:OpenMetaverse.AvatarManager.OnUUIDNameReply(OpenMetaverse.UUIDNameReplyEventArgs)">
8172 <summary>The raw XML-RPC reply from the login server, exactly as it 5332 <summary>Raises the UUIDNameReply Event</summary>
8173 was received (minus the HTTP header)</summary> 5333 <param name="e">A UUIDNameReplyEventArgs object containing
5334 the data sent from the simulator</param>
8174 </member> 5335 </member>
8175 <member name="P:OpenMetaverse.NetworkManager.LoginMessage"> 5336 <member name="M:OpenMetaverse.AvatarManager.OnAvatarInterestsReply(OpenMetaverse.AvatarInterestsReplyEventArgs)">
8176 <summary>During login this contains a descriptive version of 5337 <summary>Raises the AvatarInterestsReply Event</summary>
8177 LoginStatusCode. After a successful login this will contain the 5338 <param name="e">A AvatarInterestsReplyEventArgs object containing
8178 message of the day, and after a failed login a descriptive error 5339 the data sent from the simulator</param>
8179 message will be returned</summary>
8180 </member> 5340 </member>
8181 <member name="T:OpenMetaverse.NetworkManager.DisconnectType"> 5341 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPropertiesReply(OpenMetaverse.AvatarPropertiesReplyEventArgs)">
5342 <summary>Raises the AvatarPropertiesReply Event</summary>
5343 <param name="e">A AvatarPropertiesReplyEventArgs object containing
5344 the data sent from the simulator</param>
5345 </member>
5346 <member name="M:OpenMetaverse.AvatarManager.OnAvatarGroupsReply(OpenMetaverse.AvatarGroupsReplyEventArgs)">
5347 <summary>Raises the AvatarGroupsReply Event</summary>
5348 <param name="e">A AvatarGroupsReplyEventArgs object containing
5349 the data sent from the simulator</param>
5350 </member>
5351 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPickerReply(OpenMetaverse.AvatarPickerReplyEventArgs)">
5352 <summary>Raises the AvatarPickerReply Event</summary>
5353 <param name="e">A AvatarPickerReplyEventArgs object containing
5354 the data sent from the simulator</param>
5355 </member>
5356 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectPointAt(OpenMetaverse.ViewerEffectPointAtEventArgs)">
5357 <summary>Raises the ViewerEffectPointAt Event</summary>
5358 <param name="e">A ViewerEffectPointAtEventArgs object containing
5359 the data sent from the simulator</param>
5360 </member>
5361 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectLookAt(OpenMetaverse.ViewerEffectLookAtEventArgs)">
5362 <summary>Raises the ViewerEffectLookAt Event</summary>
5363 <param name="e">A ViewerEffectLookAtEventArgs object containing
5364 the data sent from the simulator</param>
5365 </member>
5366 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffect(OpenMetaverse.ViewerEffectEventArgs)">
5367 <summary>Raises the ViewerEffect Event</summary>
5368 <param name="e">A ViewerEffectEventArgs object containing
5369 the data sent from the simulator</param>
5370 </member>
5371 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPicksReply(OpenMetaverse.AvatarPicksReplyEventArgs)">
5372 <summary>Raises the AvatarPicksReply Event</summary>
5373 <param name="e">A AvatarPicksReplyEventArgs object containing
5374 the data sent from the simulator</param>
5375 </member>
5376 <member name="M:OpenMetaverse.AvatarManager.OnPickInfoReply(OpenMetaverse.PickInfoReplyEventArgs)">
5377 <summary>Raises the PickInfoReply Event</summary>
5378 <param name="e">A PickInfoReplyEventArgs object containing
5379 the data sent from the simulator</param>
5380 </member>
5381 <member name="M:OpenMetaverse.AvatarManager.OnAvatarClassifiedReply(OpenMetaverse.AvatarClassifiedReplyEventArgs)">
5382 <summary>Raises the AvatarClassifiedReply Event</summary>
5383 <param name="e">A AvatarClassifiedReplyEventArgs object containing
5384 the data sent from the simulator</param>
5385 </member>
5386 <member name="M:OpenMetaverse.AvatarManager.OnClassifiedInfoReply(OpenMetaverse.ClassifiedInfoReplyEventArgs)">
5387 <summary>Raises the ClassifiedInfoReply Event</summary>
5388 <param name="e">A ClassifiedInfoReplyEventArgs object containing
5389 the data sent from the simulator</param>
5390 </member>
5391 <member name="M:OpenMetaverse.AvatarManager.OnDisplayNameUpdate(OpenMetaverse.DisplayNameUpdateEventArgs)">
5392 <summary>Raises the DisplayNameUpdate Event</summary>
5393 <param name="e">A DisplayNameUpdateEventArgs object containing
5394 the data sent from the simulator</param>
5395 </member>
5396 <member name="M:OpenMetaverse.AvatarManager.RequestTrackAgent(OpenMetaverse.UUID)">
5397 <summary>Tracks the specified avatar on your map</summary>
5398 <param name="preyID">Avatar ID to track</param>
5399 </member>
5400 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarName(OpenMetaverse.UUID)">
8182 <summary> 5401 <summary>
8183 Explains why a simulator or the grid disconnected from us 5402 Request a single avatar name
8184 </summary> 5403 </summary>
5404 <param name="id">The avatar key to retrieve a name for</param>
8185 </member> 5405 </member>
8186 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ClientInitiated"> 5406 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNames(System.Collections.Generic.List{OpenMetaverse.UUID})">
8187 <summary>The client requested the logout or simulator disconnect</summary> 5407 <summary>
5408 Request a list of avatar names
5409 </summary>
5410 <param name="ids">The avatar keys to retrieve names for</param>
8188 </member> 5411 </member>
8189 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ServerInitiated"> 5412 <member name="M:OpenMetaverse.AvatarManager.DisplayNamesAvailable">
8190 <summary>The server notified us that it is disconnecting</summary> 5413 <summary>
5414 Check if Display Names functionality is available
5415 </summary>
5416 <returns>True if Display name functionality is available</returns>
8191 </member> 5417 </member>
8192 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.NetworkTimeout"> 5418 <member name="M:OpenMetaverse.AvatarManager.GetDisplayNames(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.AvatarManager.DisplayNamesCallback)">
8193 <summary>Either a socket was closed or network traffic timed out</summary> 5419 <summary>
5420 Request retrieval of display names (max 90 names per request)
5421 </summary>
5422 <param name="ids">List of UUIDs to lookup</param>
5423 <param name="callback">Callback to report result of the operation</param>
8194 </member> 5424 </member>
8195 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.SimShutdown"> 5425 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarProperties(OpenMetaverse.UUID)">
8196 <summary>The last active simulator shut down</summary> 5426 <summary>
5427 Start a request for Avatar Properties
5428 </summary>
5429 <param name="avatarid">
5430 </param>
8197 </member> 5431 </member>
8198 <member name="T:OpenMetaverse.NetworkManager.IncomingPacket"> 5432 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNameSearch(System.String,OpenMetaverse.UUID)">
8199 <summary> 5433 <summary>
8200 Holds a simulator reference and a decoded packet, these structs are put in 5434 Search for an avatar (first name, last name)
8201 the packet inbox for event handling
8202 </summary> 5435 </summary>
5436 <param name="name">The name to search for</param>
5437 <param name="queryID">An ID to associate with this query</param>
8203 </member> 5438 </member>
8204 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Simulator"> 5439 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)">
8205 <summary>Reference to the simulator that this packet came from</summary> 5440 <summary>
5441 Start a request for Avatar Picks
5442 </summary>
5443 <param name="avatarid">UUID of the avatar</param>
8206 </member> 5444 </member>
8207 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Packet"> 5445 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarClassified(OpenMetaverse.UUID)">
8208 <summary>Packet that needs to be processed</summary> 5446 <summary>
5447 Start a request for Avatar Classifieds
5448 </summary>
5449 <param name="avatarid">UUID of the avatar</param>
8209 </member> 5450 </member>
8210 <member name="T:OpenMetaverse.NetworkManager.OutgoingPacket"> 5451 <member name="M:OpenMetaverse.AvatarManager.RequestPickInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8211 <summary> 5452 <summary>
8212 Holds a simulator reference and a serialized packet, these structs are put in 5453 Start a request for details of a specific profile pick
8213 the packet outbox for sending
8214 </summary> 5454 </summary>
5455 <param name="avatarid">UUID of the avatar</param>
5456 <param name="pickid">UUID of the profile pick</param>
8215 </member> 5457 </member>
8216 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Simulator"> 5458 <member name="M:OpenMetaverse.AvatarManager.RequestClassifiedInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8217 <summary>Reference to the simulator this packet is destined for</summary> 5459 <summary>
5460 Start a request for details of a specific profile classified
5461 </summary>
5462 <param name="avatarid">UUID of the avatar</param>
5463 <param name="classifiedid">UUID of the profile classified</param>
8218 </member> 5464 </member>
8219 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Buffer"> 5465 <member name="M:OpenMetaverse.AvatarManager.UUIDNameReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8220 <summary>Packet that needs to be sent</summary> 5466 <summary>Process an incoming packet and raise the appropriate events</summary>
5467 <param name="sender">The sender</param>
5468 <param name="e">The EventArgs object containing the packet data</param>
8221 </member> 5469 </member>
8222 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.SequenceNumber"> 5470 <member name="M:OpenMetaverse.AvatarManager.AvatarAnimationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8223 <summary>Sequence number of the wrapped packet</summary> 5471 <summary>Process an incoming packet and raise the appropriate events</summary>
5472 <param name="sender">The sender</param>
5473 <param name="e">The EventArgs object containing the packet data</param>
8224 </member> 5474 </member>
8225 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.ResendCount"> 5475 <member name="M:OpenMetaverse.AvatarManager.AvatarAppearanceHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8226 <summary>Number of times this packet has been resent</summary> 5476 <summary>Process an incoming packet and raise the appropriate events</summary>
5477 <param name="sender">The sender</param>
5478 <param name="e">The EventArgs object containing the packet data</param>
8227 </member> 5479 </member>
8228 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.TickCount"> 5480 <member name="M:OpenMetaverse.AvatarManager.AvatarPropertiesHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8229 <summary>Environment.TickCount when this packet was last sent over the wire</summary> 5481 <summary>Process an incoming packet and raise the appropriate events</summary>
5482 <param name="sender">The sender</param>
5483 <param name="e">The EventArgs object containing the packet data</param>
8230 </member> 5484 </member>
8231 <member name="T:OpenMetaverse.NetworkManager.LoginResponseCallback"> 5485 <member name="M:OpenMetaverse.AvatarManager.AvatarInterestsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
5486 <summary>Process an incoming packet and raise the appropriate events</summary>
5487 <param name="sender">The sender</param>
5488 <param name="e">The EventArgs object containing the packet data</param>
5489 </member>
5490 <member name="M:OpenMetaverse.AvatarManager.DisplayNameUpdateMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
8232 <summary> 5491 <summary>
8233 5492 EQ Message fired when someone nearby changes their display name
8234 </summary> 5493 </summary>
8235 <param name="loginSuccess"></param> 5494 <param name="capsKey">The message key</param>
8236 <param name="redirect"></param> 5495 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
8237 <param name="replyData"></param> 5496 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
8238 <param name="message"></param>
8239 <param name="reason"></param>
8240 </member> 5497 </member>
8241 <member name="T:OpenMetaverse.ObjectReturnType"> 5498 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
8242 <summary> 5499 <summary>
8243 Type of return to use when returning objects from a parcel 5500 Crossed region handler for message that comes across the EventQueue. Sent to an agent
5501 when the agent crosses a sim border into a new region.
8244 </summary> 5502 </summary>
5503 <param name="capsKey">The message key</param>
5504 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
5505 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
8245 </member> 5506 </member>
8246 <member name="F:OpenMetaverse.ObjectReturnType.None"> 5507 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8247 <summary></summary> 5508 <summary>Process an incoming packet and raise the appropriate events</summary>
5509 <param name="sender">The sender</param>
5510 <param name="e">The EventArgs object containing the packet data</param>
8248 </member> 5511 </member>
8249 <member name="F:OpenMetaverse.ObjectReturnType.Owner"> 5512 <member name="M:OpenMetaverse.AvatarManager.AvatarPickerReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8250 <summary>Return objects owned by parcel owner</summary> 5513 <summary>Process an incoming packet and raise the appropriate events</summary>
5514 <param name="sender">The sender</param>
5515 <param name="e">The EventArgs object containing the packet data</param>
8251 </member> 5516 </member>
8252 <member name="F:OpenMetaverse.ObjectReturnType.Group"> 5517 <member name="M:OpenMetaverse.AvatarManager.ViewerEffectHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8253 <summary>Return objects set to group</summary> 5518 <summary>Process an incoming packet and raise the appropriate events</summary>
5519 <param name="sender">The sender</param>
5520 <param name="e">The EventArgs object containing the packet data</param>
8254 </member> 5521 </member>
8255 <member name="F:OpenMetaverse.ObjectReturnType.Other"> 5522 <member name="M:OpenMetaverse.AvatarManager.AvatarPicksReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8256 <summary>Return objects not owned by parcel owner or set to group</summary> 5523 <summary>Process an incoming packet and raise the appropriate events</summary>
5524 <param name="sender">The sender</param>
5525 <param name="e">The EventArgs object containing the packet data</param>
8257 </member> 5526 </member>
8258 <member name="F:OpenMetaverse.ObjectReturnType.List"> 5527 <member name="M:OpenMetaverse.AvatarManager.PickInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8259 <summary>Return a specific list of objects on parcel</summary> 5528 <summary>Process an incoming packet and raise the appropriate events</summary>
5529 <param name="sender">The sender</param>
5530 <param name="e">The EventArgs object containing the packet data</param>
8260 </member> 5531 </member>
8261 <member name="F:OpenMetaverse.ObjectReturnType.Sell"> 5532 <member name="M:OpenMetaverse.AvatarManager.AvatarClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8262 <summary>Return objects that are marked for-sale</summary> 5533 <summary>Process an incoming packet and raise the appropriate events</summary>
5534 <param name="sender">The sender</param>
5535 <param name="e">The EventArgs object containing the packet data</param>
8263 </member> 5536 </member>
8264 <member name="T:OpenMetaverse.ParcelAccessFlags"> 5537 <member name="M:OpenMetaverse.AvatarManager.ClassifiedInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
5538 <summary>Process an incoming packet and raise the appropriate events</summary>
5539 <param name="sender">The sender</param>
5540 <param name="e">The EventArgs object containing the packet data</param>
5541 </member>
5542 <member name="T:OpenMetaverse.AvatarAnimationEventArgs">
5543 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation" /> event</summary>
5544 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation" /> event occurs when the simulator sends
5545 the animation playlist for an agent</remarks>
5546 <example>
5547 The following code example uses the <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.Animations" />
5548 properties to display the animation playlist of an avatar on the <see cref="T:System.Console" /> window.
5549 <code>
5550 // subscribe to the event
5551 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
5552 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
5553 {
5554 // create a dictionary of "known" animations from the Animations class using System.Reflection
5555 Dictionary&lt;UUID, string&gt; systemAnimations = new Dictionary&lt;UUID, string&gt;();
5556 Type type = typeof(Animations);
5557 System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
5558 foreach (System.Reflection.FieldInfo field in fields)
5559 {
5560 systemAnimations.Add((UUID)field.GetValue(type), field.Name);
5561 }
5562 // find out which animations being played are known animations and which are assets
5563 foreach (Animation animation in e.Animations)
5564 {
5565 if (systemAnimations.ContainsKey(animation.AnimationID))
5566 {
5567 Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
5568 systemAnimations[animation.AnimationID], animation.AnimationSequence);
5569 }
5570 else
5571 {
5572 Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
5573 animation.AnimationID, animation.AnimationSequence);
5574 }
5575 }
5576 }
5577 </code></example>
5578 </member>
5579 <member name="M:OpenMetaverse.AvatarAnimationEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.Animation})">
8265 <summary> 5580 <summary>
8266 Blacklist/Whitelist flags used in parcels Access List 5581 Construct a new instance of the AvatarAnimationEventArgs class
8267 </summary> 5582 </summary>
5583 <param name="avatarID">The ID of the agent</param>
5584 <param name="anims">The list of animations to start</param>
8268 </member> 5585 </member>
8269 <member name="F:OpenMetaverse.ParcelAccessFlags.NoAccess"> 5586 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID">
8270 <summary>Agent is denied access</summary> 5587 <summary>Get the ID of the agent</summary>
8271 </member> 5588 </member>
8272 <member name="F:OpenMetaverse.ParcelAccessFlags.Access"> 5589 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.Animations">
8273 <summary>Agent is granted access</summary> 5590 <summary>Get the list of animations to start</summary>
8274 </member> 5591 </member>
8275 <member name="T:OpenMetaverse.ParcelResult"> 5592 <member name="T:OpenMetaverse.AvatarAppearanceEventArgs">
5593 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event</summary>
5594 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event occurs when the simulator sends
5595 the appearance data for an avatar</remarks>
5596 <example>
5597 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams" />
5598 properties to display the selected shape of an avatar on the <see cref="T:System.Console" /> window.
5599 <code>
5600 // subscribe to the event
5601 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
5602 // handle the data when the event is raised
5603 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
5604 {
5605 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
5606 }
5607 </code></example>
5608 </member>
5609 <member name="M:OpenMetaverse.AvatarAppearanceEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Primitive.TextureEntryFace[],System.Collections.Generic.List{System.Byte})">
8276 <summary> 5610 <summary>
8277 The result of a request for parcel properties 5611 Construct a new instance of the AvatarAppearanceEventArgs class
8278 </summary> 5612 </summary>
5613 <param name="sim">The simulator request was from</param>
5614 <param name="avatarID">The ID of the agent</param>
5615 <param name="isTrial">true of the agent is a trial account</param>
5616 <param name="defaultTexture">The default agent texture</param>
5617 <param name="faceTextures">The agents appearance layer textures</param>
5618 <param name="visualParams">The <see cref="T:OpenMetaverse.VisualParams" /> for the agent</param>
8279 </member> 5619 </member>
8280 <member name="F:OpenMetaverse.ParcelResult.NoData"> 5620 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.Simulator">
8281 <summary>No matches were found for the request</summary> 5621 <summary>Get the Simulator this request is from of the agent</summary>
8282 </member> 5622 </member>
8283 <member name="F:OpenMetaverse.ParcelResult.Single"> 5623 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID">
8284 <summary>Request matched a single parcel</summary> 5624 <summary>Get the ID of the agent</summary>
8285 </member> 5625 </member>
8286 <member name="F:OpenMetaverse.ParcelResult.Multiple"> 5626 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.IsTrial">
8287 <summary>Request matched multiple parcels</summary> 5627 <summary>true if the agent is a trial account</summary>
8288 </member> 5628 </member>
8289 <member name="T:OpenMetaverse.AccessList"> 5629 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.DefaultTexture">
5630 <summary>Get the default agent texture</summary>
5631 </member>
5632 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.FaceTextures">
5633 <summary>Get the agents appearance layer textures</summary>
5634 </member>
5635 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams">
5636 <summary>Get the <see cref="T:OpenMetaverse.VisualParams" /> for the agent</summary>
5637 </member>
5638 <member name="T:OpenMetaverse.AvatarInterestsReplyEventArgs">
5639 <summary>Represents the interests from the profile of an agent</summary>
5640 </member>
5641 <member name="P:OpenMetaverse.AvatarInterestsReplyEventArgs.AvatarID">
5642 <summary>Get the ID of the agent</summary>
5643 </member>
5644 <member name="T:OpenMetaverse.AvatarPropertiesReplyEventArgs">
5645 <summary>The properties of an agent</summary>
5646 </member>
5647 <member name="P:OpenMetaverse.AvatarPropertiesReplyEventArgs.AvatarID">
5648 <summary>Get the ID of the agent</summary>
5649 </member>
5650 <member name="P:OpenMetaverse.AvatarGroupsReplyEventArgs.AvatarID">
5651 <summary>Get the ID of the agent</summary>
5652 </member>
5653 <member name="P:OpenMetaverse.AvatarPicksReplyEventArgs.AvatarID">
5654 <summary>Get the ID of the agent</summary>
5655 </member>
5656 <member name="P:OpenMetaverse.AvatarClassifiedReplyEventArgs.AvatarID">
5657 <summary>Get the ID of the avatar</summary>
5658 </member>
5659 <member name="T:OpenMetaverse.DisplayNameUpdateEventArgs">
8290 <summary> 5660 <summary>
8291 Flags used in the ParcelAccessListRequest packet to specify whether 5661 Event args class for display name notification messages
8292 we want the access list (whitelist), ban list (blacklist), or both
8293 </summary> 5662 </summary>
8294 </member> 5663 </member>
8295 <member name="F:OpenMetaverse.AccessList.Access"> 5664 <member name="T:OpenMetaverse.BinBVHAnimationReader">
8296 <summary>Request the access list</summary> 5665 <summary>
5666 Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
5667 </summary>
8297 </member> 5668 </member>
8298 <member name="F:OpenMetaverse.AccessList.Ban"> 5669 <member name="M:OpenMetaverse.BinBVHAnimationReader.#ctor(System.Byte[])">
8299 <summary>Request the ban list</summary> 5670 <summary>
5671 Searialize an animation asset into it's joints/keyframes/meta data
5672 </summary>
5673 <param name="animationdata">
5674 </param>
8300 </member> 5675 </member>
8301 <member name="F:OpenMetaverse.AccessList.Both"> 5676 <member name="F:OpenMetaverse.BinBVHAnimationReader.rotationkeys">
8302 <summary>Request both White and Black lists</summary> 5677 <summary>
5678 Rotation Keyframe count (used internally)
5679 </summary>
8303 </member> 5680 </member>
8304 <member name="T:OpenMetaverse.ParcelPropertiesStatus"> 5681 <member name="F:OpenMetaverse.BinBVHAnimationReader.positionkeys">
8305 <summary> 5682 <summary>
8306 Sequence ID in ParcelPropertiesReply packets (sent when avatar 5683 Position Keyframe count (used internally)
8307 tries to cross a parcel border)
8308 </summary> 5684 </summary>
8309 </member> 5685 </member>
8310 <member name="F:OpenMetaverse.ParcelPropertiesStatus.ParcelSelected"> 5686 <member name="F:OpenMetaverse.BinBVHAnimationReader.Priority">
8311 <summary>Parcel is currently selected</summary> 5687 <summary>
5688 Animation Priority
5689 </summary>
8312 </member> 5690 </member>
8313 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotInGroup"> 5691 <member name="F:OpenMetaverse.BinBVHAnimationReader.Length">
8314 <summary>Parcel restricted to a group the avatar is not a 5692 <summary>
8315 member of</summary> 5693 The animation length in seconds.
5694 </summary>
8316 </member> 5695 </member>
8317 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionBanned"> 5696 <member name="F:OpenMetaverse.BinBVHAnimationReader.ExpressionName">
8318 <summary>Avatar is banned from the parcel</summary> 5697 <summary>
5698 Expression set in the client. Null if [None] is selected
5699 </summary>
8319 </member> 5700 </member>
8320 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotOnAccessList"> 5701 <member name="F:OpenMetaverse.BinBVHAnimationReader.InPoint">
8321 <summary>Parcel is restricted to an access list that the 5702 <summary>
8322 avatar is not on</summary> 5703 The time in seconds to start the animation
5704 </summary>
8323 </member> 5705 </member>
8324 <member name="F:OpenMetaverse.ParcelPropertiesStatus.HoveredOverParcel"> 5706 <member name="F:OpenMetaverse.BinBVHAnimationReader.OutPoint">
8325 <summary>Response to hovering over a parcel</summary> 5707 <summary>
5708 The time in seconds to end the animation
5709 </summary>
8326 </member> 5710 </member>
8327 <member name="T:OpenMetaverse.TerraformAction"> 5711 <member name="F:OpenMetaverse.BinBVHAnimationReader.Loop">
8328 <summary> 5712 <summary>
8329 The tool to use when modifying terrain levels 5713 Loop the animation
8330 </summary> 5714 </summary>
8331 </member> 5715 </member>
8332 <member name="F:OpenMetaverse.TerraformAction.Level"> 5716 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseInTime">
8333 <summary>Level the terrain</summary> 5717 <summary>
5718 Meta data. Ease in Seconds.
5719 </summary>
8334 </member> 5720 </member>
8335 <member name="F:OpenMetaverse.TerraformAction.Raise"> 5721 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseOutTime">
8336 <summary>Raise the terrain</summary> 5722 <summary>
5723 Meta data. Ease out seconds.
5724 </summary>
8337 </member> 5725 </member>
8338 <member name="F:OpenMetaverse.TerraformAction.Lower"> 5726 <member name="F:OpenMetaverse.BinBVHAnimationReader.HandPose">
8339 <summary>Lower the terrain</summary> 5727 <summary>
5728 Meta Data for the Hand Pose
5729 </summary>
8340 </member> 5730 </member>
8341 <member name="F:OpenMetaverse.TerraformAction.Smooth"> 5731 <member name="F:OpenMetaverse.BinBVHAnimationReader.JointCount">
8342 <summary>Smooth the terrain</summary> 5732 <summary>
5733 Number of joints defined in the animation
5734 </summary>
8343 </member> 5735 </member>
8344 <member name="F:OpenMetaverse.TerraformAction.Noise"> 5736 <member name="F:OpenMetaverse.BinBVHAnimationReader.joints">
8345 <summary>Add random noise to the terrain</summary> 5737 <summary>
5738 Contains an array of joints
5739 </summary>
8346 </member> 5740 </member>
8347 <member name="F:OpenMetaverse.TerraformAction.Revert"> 5741 <member name="M:OpenMetaverse.BinBVHAnimationReader.ReadBytesUntilNull(System.Byte[],System.Int32@)">
8348 <summary>Revert terrain to simulator default</summary> 5742 <summary>
5743 Variable length strings seem to be null terminated in the animation asset.. but..
5744 use with caution, home grown.
5745 advances the index.
5746 </summary>
5747 <param name="data">The animation asset byte array</param>
5748 <param name="i">The offset to start reading</param>
5749 <returns>a string</returns>
8349 </member> 5750 </member>
8350 <member name="T:OpenMetaverse.TerraformBrushSize"> 5751 <member name="M:OpenMetaverse.BinBVHAnimationReader.readJoint(System.Byte[],System.Int32@)">
8351 <summary> 5752 <summary>
8352 The tool size to use when changing terrain levels 5753 Read in a Joint from an animation asset byte array
5754 Variable length Joint fields, yay!
5755 Advances the index
8353 </summary> 5756 </summary>
5757 <param name="data">animation asset byte array</param>
5758 <param name="i">Byte Offset of the start of the joint</param>
5759 <returns>The Joint data serialized into the binBVHJoint structure</returns>
8354 </member> 5760 </member>
8355 <member name="F:OpenMetaverse.TerraformBrushSize.Small"> 5761 <member name="M:OpenMetaverse.BinBVHAnimationReader.readKeys(System.Byte[],System.Int32@,System.Int32,System.Single,System.Single)">
8356 <summary>Small</summary> 5762 <summary>
5763 Read Keyframes of a certain type
5764 advance i
5765 </summary>
5766 <param name="data">Animation Byte array</param>
5767 <param name="i">Offset in the Byte Array. Will be advanced</param>
5768 <param name="keycount">Number of Keyframes</param>
5769 <param name="min">Scaling Min to pass to the Uint16ToFloat method</param>
5770 <param name="max">Scaling Max to pass to the Uint16ToFloat method</param>
5771 <returns>
5772 </returns>
8357 </member> 5773 </member>
8358 <member name="F:OpenMetaverse.TerraformBrushSize.Medium"> 5774 <member name="T:OpenMetaverse.binBVHJoint">
8359 <summary>Medium</summary> 5775 <summary>
5776 A Joint and it's associated meta data and keyframes
5777 </summary>
8360 </member> 5778 </member>
8361 <member name="F:OpenMetaverse.TerraformBrushSize.Large"> 5779 <member name="F:OpenMetaverse.binBVHJoint.Name">
8362 <summary>Large</summary> 5780 <summary>
5781 Name of the Joint. Matches the avatar_skeleton.xml in client distros
5782 </summary>
8363 </member> 5783 </member>
8364 <member name="T:OpenMetaverse.AccessDeniedReason"> 5784 <member name="F:OpenMetaverse.binBVHJoint.Priority">
8365 <summary> 5785 <summary>
8366 Reasons agent is denied access to a parcel on the simulator 5786 Joint Animation Override? Was the same as the Priority in testing..
8367 </summary> 5787 </summary>
8368 </member> 5788 </member>
8369 <member name="F:OpenMetaverse.AccessDeniedReason.NotDenied"> 5789 <member name="F:OpenMetaverse.binBVHJoint.rotationkeys">
8370 <summary>Agent is not denied, access is granted</summary> 5790 <summary>
5791 Array of Rotation Keyframes in order from earliest to latest
5792 </summary>
8371 </member> 5793 </member>
8372 <member name="F:OpenMetaverse.AccessDeniedReason.NotInGroup"> 5794 <member name="F:OpenMetaverse.binBVHJoint.positionkeys">
8373 <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary> 5795 <summary>
5796 Array of Position Keyframes in order from earliest to latest
5797 This seems to only be for the Pelvis?
5798 </summary>
8374 </member> 5799 </member>
8375 <member name="F:OpenMetaverse.AccessDeniedReason.NotOnAllowList"> 5800 <member name="F:OpenMetaverse.binBVHJoint.Tag">
8376 <summary>Agent is not on the parcels specific allow list</summary> 5801 <summary>
5802 Custom application data that can be attached to a joint
5803 </summary>
8377 </member> 5804 </member>
8378 <member name="F:OpenMetaverse.AccessDeniedReason.BannedFromParcel"> 5805 <member name="T:OpenMetaverse.binBVHJointKey">
8379 <summary>Agent is on the parcels ban list</summary> 5806 <summary>
5807 A Joint Keyframe. This is either a position or a rotation.
5808 </summary>
8380 </member> 5809 </member>
8381 <member name="F:OpenMetaverse.AccessDeniedReason.NoAccess"> 5810 <member name="F:OpenMetaverse.binBVHJointKey.key_element">
8382 <summary>Unknown</summary> 5811 <summary>
5812 Either a Vector3 position or a Vector3 Euler rotation
5813 </summary>
8383 </member> 5814 </member>
8384 <member name="F:OpenMetaverse.AccessDeniedReason.NotAgeVerified"> 5815 <member name="T:OpenMetaverse.HandPose">
8385 <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary> 5816 <summary>
5817 Poses set in the animation metadata for the hands.
5818 </summary>
8386 </member> 5819 </member>
8387 <member name="T:OpenMetaverse.ParcelOverlayType"> 5820 <member name="T:OpenMetaverse.BitPack">
8388 <summary> 5821 <summary>
8389 Parcel overlay type. This is used primarily for highlighting and 5822 Wrapper around a byte array that allows bit to be packed and unpacked
8390 coloring which is why it is a single integer instead of a set of 5823 one at a time or by a variable amount. Useful for very tightly packed
8391 flags 5824 data like LayerData packets
8392 </summary> 5825 </summary>
8393 <remarks>These values seem to be poorly thought out. The first three
8394 bits represent a single value, not flags. For example Auction (0x05) is
8395 not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
8396 the BorderWest and BorderSouth values are bit flags that get attached
8397 to the value stored in the first three bits. Bits four, five, and six
8398 are unused</remarks>
8399 </member> 5826 </member>
8400 <member name="F:OpenMetaverse.ParcelOverlayType.Public"> 5827 <member name="M:OpenMetaverse.BitPack.#ctor(System.Byte[],System.Int32)">
8401 <summary>Public land</summary> 5828 <summary>
5829 Default constructor, initialize the bit packer / bit unpacker
5830 with a byte array and starting position
5831 </summary>
5832 <param name="data">Byte array to pack bits in to or unpack from</param>
5833 <param name="pos">Starting position in the byte array</param>
8402 </member> 5834 </member>
8403 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByOther"> 5835 <member name="F:OpenMetaverse.BitPack.Data">
8404 <summary>Land is owned by another avatar</summary> 5836 <summary>
5837 </summary>
8405 </member> 5838 </member>
8406 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByGroup"> 5839 <member name="P:OpenMetaverse.BitPack.BytePos">
8407 <summary>Land is owned by a group</summary> 5840 <summary>
5841 </summary>
8408 </member> 5842 </member>
8409 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedBySelf"> 5843 <member name="P:OpenMetaverse.BitPack.BitPos">
8410 <summary>Land is owned by the current avatar</summary> 5844 <summary>
5845 </summary>
8411 </member> 5846 </member>
8412 <member name="F:OpenMetaverse.ParcelOverlayType.ForSale"> 5847 <member name="M:OpenMetaverse.BitPack.PackFloat(System.Single)">
8413 <summary>Land is for sale</summary> 5848 <summary>
5849 Pack a floating point value in to the data
5850 </summary>
5851 <param name="data">Floating point value to pack</param>
8414 </member> 5852 </member>
8415 <member name="F:OpenMetaverse.ParcelOverlayType.Auction"> 5853 <member name="M:OpenMetaverse.BitPack.PackBits(System.Int32,System.Int32)">
8416 <summary>Land is being auctioned</summary> 5854 <summary>
5855 Pack part or all of an integer in to the data
5856 </summary>
5857 <param name="data">Integer containing the data to pack</param>
5858 <param name="totalCount">Number of bits of the integer to pack</param>
8417 </member> 5859 </member>
8418 <member name="F:OpenMetaverse.ParcelOverlayType.BorderWest"> 5860 <member name="M:OpenMetaverse.BitPack.PackBits(System.UInt32,System.Int32)">
8419 <summary>To the west of this area is a parcel border</summary> 5861 <summary>
5862 Pack part or all of an unsigned integer in to the data
5863 </summary>
5864 <param name="data">Unsigned integer containing the data to pack</param>
5865 <param name="totalCount">Number of bits of the integer to pack</param>
8420 </member> 5866 </member>
8421 <member name="F:OpenMetaverse.ParcelOverlayType.BorderSouth"> 5867 <member name="M:OpenMetaverse.BitPack.PackBit(System.Boolean)">
8422 <summary>To the south of this area is a parcel border</summary> 5868 <summary>
5869 Pack a single bit in to the data
5870 </summary>
5871 <param name="bit">Bit to pack</param>
8423 </member> 5872 </member>
8424 <member name="T:OpenMetaverse.ParcelFlags"> 5873 <member name="M:OpenMetaverse.BitPack.PackFixed(System.Single,System.Boolean,System.Int32,System.Int32)">
8425 <summary> 5874 <summary>
8426 Various parcel properties
8427 </summary> 5875 </summary>
5876 <param name="data">
5877 </param>
5878 <param name="isSigned">
5879 </param>
5880 <param name="intBits">
5881 </param>
5882 <param name="fracBits">
5883 </param>
8428 </member> 5884 </member>
8429 <member name="F:OpenMetaverse.ParcelFlags.None"> 5885 <member name="M:OpenMetaverse.BitPack.PackUUID(OpenMetaverse.UUID)">
8430 <summary>No flags set</summary> 5886 <summary>
5887 </summary>
5888 <param name="data">
5889 </param>
8431 </member> 5890 </member>
8432 <member name="F:OpenMetaverse.ParcelFlags.AllowFly"> 5891 <member name="M:OpenMetaverse.BitPack.PackColor(OpenMetaverse.Color4)">
8433 <summary>Allow avatars to fly (a client-side only restriction)</summary> 5892 <summary>
5893 </summary>
5894 <param name="data">
5895 </param>
8434 </member> 5896 </member>
8435 <member name="F:OpenMetaverse.ParcelFlags.AllowOtherScripts"> 5897 <member name="M:OpenMetaverse.BitPack.UnpackFloat">
8436 <summary>Allow foreign scripts to run</summary> 5898 <summary>
5899 Unpacking a floating point value from the data
5900 </summary>
5901 <returns>Unpacked floating point value</returns>
8437 </member> 5902 </member>
8438 <member name="F:OpenMetaverse.ParcelFlags.ForSale"> 5903 <member name="M:OpenMetaverse.BitPack.UnpackBits(System.Int32)">
8439 <summary>This parcel is for sale</summary> 5904 <summary>
5905 Unpack a variable number of bits from the data in to integer format
5906 </summary>
5907 <param name="totalCount">Number of bits to unpack</param>
5908 <returns>An integer containing the unpacked bits</returns>
5909 <remarks>This function is only useful up to 32 bits</remarks>
8440 </member> 5910 </member>
8441 <member name="F:OpenMetaverse.ParcelFlags.AllowLandmark"> 5911 <member name="M:OpenMetaverse.BitPack.UnpackUBits(System.Int32)">
8442 <summary>Allow avatars to create a landmark on this parcel</summary> 5912 <summary>
5913 Unpack a variable number of bits from the data in to unsigned
5914 integer format
5915 </summary>
5916 <param name="totalCount">Number of bits to unpack</param>
5917 <returns>An unsigned integer containing the unpacked bits</returns>
5918 <remarks>This function is only useful up to 32 bits</remarks>
8443 </member> 5919 </member>
8444 <member name="F:OpenMetaverse.ParcelFlags.AllowTerraform"> 5920 <member name="M:OpenMetaverse.BitPack.UnpackShort">
8445 <summary>Allows all avatars to edit the terrain on this parcel</summary> 5921 <summary>
5922 Unpack a 16-bit signed integer
5923 </summary>
5924 <returns>16-bit signed integer</returns>
8446 </member> 5925 </member>
8447 <member name="F:OpenMetaverse.ParcelFlags.AllowDamage"> 5926 <member name="M:OpenMetaverse.BitPack.UnpackUShort">
8448 <summary>Avatars have health and can take damage on this parcel. 5927 <summary>
8449 If set, avatars can be killed and sent home here</summary> 5928 Unpack a 16-bit unsigned integer
5929 </summary>
5930 <returns>16-bit unsigned integer</returns>
8450 </member> 5931 </member>
8451 <member name="F:OpenMetaverse.ParcelFlags.CreateObjects"> 5932 <member name="M:OpenMetaverse.BitPack.UnpackInt">
8452 <summary>Foreign avatars can create objects here</summary> 5933 <summary>
5934 Unpack a 32-bit signed integer
5935 </summary>
5936 <returns>32-bit signed integer</returns>
8453 </member> 5937 </member>
8454 <member name="F:OpenMetaverse.ParcelFlags.ForSaleObjects"> 5938 <member name="M:OpenMetaverse.BitPack.UnpackUInt">
8455 <summary>All objects on this parcel can be purchased</summary> 5939 <summary>
5940 Unpack a 32-bit unsigned integer
5941 </summary>
5942 <returns>32-bit unsigned integer</returns>
8456 </member> 5943 </member>
8457 <member name="F:OpenMetaverse.ParcelFlags.UseAccessGroup"> 5944 <member name="T:OpenMetaverse.Caps">
8458 <summary>Access is restricted to a group</summary> 5945 <summary>
5946 Capabilities is the name of the bi-directional HTTP REST protocol
5947 used to communicate non real-time transactions such as teleporting or
5948 group messaging
5949 </summary>
8459 </member> 5950 </member>
8460 <member name="F:OpenMetaverse.ParcelFlags.UseAccessList"> 5951 <member name="M:OpenMetaverse.Caps.#ctor(OpenMetaverse.Simulator,System.String)">
8461 <summary>Access is restricted to a whitelist</summary> 5952 <summary>
5953 Default constructor
5954 </summary>
5955 <param name="simulator">
5956 </param>
5957 <param name="seedcaps">
5958 </param>
8462 </member> 5959 </member>
8463 <member name="F:OpenMetaverse.ParcelFlags.UseBanList"> 5960 <member name="T:OpenMetaverse.Caps.EventQueueCallback">
8464 <summary>Ban blacklist is enabled</summary> 5961 <summary>
5962 Triggered when an event is received via the EventQueueGet
5963 capability
5964 </summary>
5965 <param name="capsKey">Event name</param>
5966 <param name="message">Decoded event data</param>
5967 <param name="simulator">The simulator that generated the event</param>
8465 </member> 5968 </member>
8466 <member name="F:OpenMetaverse.ParcelFlags.UsePassList"> 5969 <member name="F:OpenMetaverse.Caps.Simulator">
8467 <summary>Unknown</summary> 5970 <summary>Reference to the simulator this system is connected to</summary>
8468 </member> 5971 </member>
8469 <member name="F:OpenMetaverse.ParcelFlags.ShowDirectory"> 5972 <member name="P:OpenMetaverse.Caps.SeedCapsURI">
8470 <summary>List this parcel in the search directory</summary> 5973 <summary>Capabilities URI this system was initialized with</summary>
8471 </member> 5974 </member>
8472 <member name="F:OpenMetaverse.ParcelFlags.AllowDeedToGroup"> 5975 <member name="P:OpenMetaverse.Caps.IsEventQueueRunning">
8473 <summary>Allow personally owned parcels to be deeded to group</summary> 5976 <summary>Whether the capabilities event queue is connected and
5977 listening for incoming events</summary>
8474 </member> 5978 </member>
8475 <member name="F:OpenMetaverse.ParcelFlags.ContributeWithDeed"> 5979 <member name="M:OpenMetaverse.Caps.CapabilityURI(System.String)">
8476 <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary> 5980 <summary>
5981 Request the URI of a named capability
5982 </summary>
5983 <param name="capability">Name of the capability to request</param>
5984 <returns>The URI of the requested capability, or String.Empty if
5985 the capability does not exist</returns>
8477 </member> 5986 </member>
8478 <member name="F:OpenMetaverse.ParcelFlags.SoundLocal"> 5987 <member name="M:OpenMetaverse.Caps.EventQueueEventHandler(System.String,OpenMetaverse.StructuredData.OSDMap)">
8479 <summary>Restrict sounds originating on this parcel to the 5988 <summary>
8480 parcel boundaries</summary> 5989 Process any incoming events, check to see if we have a message created for the event,
5990 </summary>
5991 <param name="eventName">
5992 </param>
5993 <param name="body">
5994 </param>
8481 </member> 5995 </member>
8482 <member name="F:OpenMetaverse.ParcelFlags.SellParcelObjects"> 5996 <member name="M:OpenMetaverse.Packets.Packet.BuildPacket(System.String,OpenMetaverse.StructuredData.OSDMap)">
8483 <summary>Objects on this parcel are sold when the land is 5997 <summary>
8484 purchsaed</summary> 5998 Attempts to convert an LLSD structure to a known Packet type
5999 </summary>
6000 <param name="capsEventName">Event name, this must match an actual
6001 packet name for a Packet to be successfully built</param>
6002 <param name="body">LLSD to convert to a Packet</param>
6003 <returns>A Packet on success, otherwise null</returns>
8485 </member> 6004 </member>
8486 <member name="F:OpenMetaverse.ParcelFlags.AllowPublish"> 6005 <member name="P:OpenMetaverse.CoordinateFrame.Origin">
8487 <summary>Allow this parcel to be published on the web</summary> 6006 <summary>Origin position of this coordinate frame</summary>
8488 </member> 6007 </member>
8489 <member name="F:OpenMetaverse.ParcelFlags.MaturePublish"> 6008 <member name="P:OpenMetaverse.CoordinateFrame.XAxis">
8490 <summary>The information for this parcel is mature content</summary> 6009 <summary>X axis of this coordinate frame, or Forward/At in grid terms</summary>
8491 </member> 6010 </member>
8492 <member name="F:OpenMetaverse.ParcelFlags.UrlWebPage"> 6011 <member name="P:OpenMetaverse.CoordinateFrame.YAxis">
8493 <summary>The media URL is an HTML page</summary> 6012 <summary>Y axis of this coordinate frame, or Left in grid terms</summary>
8494 </member> 6013 </member>
8495 <member name="F:OpenMetaverse.ParcelFlags.UrlRawHtml"> 6014 <member name="P:OpenMetaverse.CoordinateFrame.ZAxis">
8496 <summary>The media URL is a raw HTML string</summary> 6015 <summary>Z axis of this coordinate frame, or Up in grid terms</summary>
8497 </member> 6016 </member>
8498 <member name="F:OpenMetaverse.ParcelFlags.RestrictPushObject"> 6017 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
8499 <summary>Restrict foreign object pushes</summary> 6018 <summary>
6019 </summary>
6020 <param name="at">Looking direction, must be a normalized vector</param>
6021 <param name="upDirection">Up direction, must be a normalized vector</param>
8500 </member> 6022 </member>
8501 <member name="F:OpenMetaverse.ParcelFlags.DenyAnonymous"> 6023 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(System.Double)">
8502 <summary>Ban all non identified/transacted avatars</summary> 6024 <summary>
6025 Align the coordinate frame X and Y axis with a given rotation
6026 around the Z axis in radians
6027 </summary>
6028 <param name="heading">Absolute rotation around the Z axis in
6029 radians</param>
8503 </member> 6030 </member>
8504 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupScripts"> 6031 <member name="T:OpenMetaverse.DirectoryManager">
8505 <summary>Allow group-owned scripts to run</summary> 6032 <summary>
6033 Access to the data server which allows searching for land, events, people, etc
6034 </summary>
8506 </member> 6035 </member>
8507 <member name="F:OpenMetaverse.ParcelFlags.CreateGroupObjects"> 6036 <member name="M:OpenMetaverse.DirectoryManager.#ctor(OpenMetaverse.GridClient)">
8508 <summary>Allow object creation by group members or group 6037 <summary>
8509 objects</summary> 6038 Constructs a new instance of the DirectoryManager class
6039 </summary>
6040 <param name="client">An instance of GridClient</param>
8510 </member> 6041 </member>
8511 <member name="F:OpenMetaverse.ParcelFlags.AllowAPrimitiveEntry"> 6042 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedCategories">
8512 <summary>Allow all objects to enter this parcel</summary> 6043 <summary>Classified Ad categories</summary>
8513 </member> 6044 </member>
8514 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupObjectEntry"> 6045 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Any">
8515 <summary>Only allow group and owner objects to enter this parcel</summary> 6046 <summary>Classified is listed in the Any category</summary>
8516 </member> 6047 </member>
8517 <member name="F:OpenMetaverse.ParcelFlags.AllowVoiceChat"> 6048 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Shopping">
8518 <summary>Voice Enabled on this parcel</summary> 6049 <summary>Classified is shopping related</summary>
8519 </member> 6050 </member>
8520 <member name="F:OpenMetaverse.ParcelFlags.UseEstateVoiceChan"> 6051 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.LandRental">
8521 <summary>Use Estate Voice channel for Voice on this parcel</summary> 6052 <summary>Classified is </summary>
8522 </member> 6053 </member>
8523 <member name="F:OpenMetaverse.ParcelFlags.DenyAgeUnverified"> 6054 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.PropertyRental">
8524 <summary>Deny Age Unverified Users</summary> 6055 <summary>
6056 </summary>
8525 </member> 6057 </member>
8526 <member name="T:OpenMetaverse.ParcelStatus"> 6058 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.SpecialAttraction">
8527 <summary> 6059 <summary>
8528 Parcel ownership status
8529 </summary> 6060 </summary>
8530 </member> 6061 </member>
8531 <member name="F:OpenMetaverse.ParcelStatus.None"> 6062 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.NewProducts">
8532 <summary>Placeholder</summary> 6063 <summary>
6064 </summary>
8533 </member> 6065 </member>
8534 <member name="F:OpenMetaverse.ParcelStatus.Leased"> 6066 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Employment">
8535 <summary>Parcel is leased (owned) by an avatar or group</summary> 6067 <summary>
6068 </summary>
8536 </member> 6069 </member>
8537 <member name="F:OpenMetaverse.ParcelStatus.LeasePending"> 6070 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Wanted">
8538 <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary> 6071 <summary>
6072 </summary>
8539 </member> 6073 </member>
8540 <member name="F:OpenMetaverse.ParcelStatus.Abandoned"> 6074 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Service">
8541 <summary>Parcel has been abandoned back to Governor Linden</summary> 6075 <summary>
6076 </summary>
8542 </member> 6077 </member>
8543 <member name="T:OpenMetaverse.ParcelCategory"> 6078 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Personal">
8544 <summary> 6079 <summary>
8545 Category parcel is listed in under search
8546 </summary> 6080 </summary>
8547 </member> 6081 </member>
8548 <member name="F:OpenMetaverse.ParcelCategory.None"> 6082 <member name="T:OpenMetaverse.DirectoryManager.EventCategories">
8549 <summary>No assigned category</summary> 6083 <summary>Event Categories</summary>
8550 </member> 6084 </member>
8551 <member name="F:OpenMetaverse.ParcelCategory.Linden"> 6085 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.All">
8552 <summary>Linden Infohub or public area</summary> 6086 <summary>
6087 </summary>
8553 </member> 6088 </member>
8554 <member name="F:OpenMetaverse.ParcelCategory.Adult"> 6089 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Discussion">
8555 <summary>Adult themed area</summary> 6090 <summary>
6091 </summary>
8556 </member> 6092 </member>
8557 <member name="F:OpenMetaverse.ParcelCategory.Arts"> 6093 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Sports">
8558 <summary>Arts and Culture</summary> 6094 <summary>
6095 </summary>
8559 </member> 6096 </member>
8560 <member name="F:OpenMetaverse.ParcelCategory.Business"> 6097 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.LiveMusic">
8561 <summary>Business</summary> 6098 <summary>
6099 </summary>
8562 </member> 6100 </member>
8563 <member name="F:OpenMetaverse.ParcelCategory.Educational"> 6101 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Commercial">
8564 <summary>Educational</summary> 6102 <summary>
6103 </summary>
8565 </member> 6104 </member>
8566 <member name="F:OpenMetaverse.ParcelCategory.Gaming"> 6105 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Nightlife">
8567 <summary>Gaming</summary> 6106 <summary>
6107 </summary>
8568 </member> 6108 </member>
8569 <member name="F:OpenMetaverse.ParcelCategory.Hangout"> 6109 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Games">
8570 <summary>Hangout or Club</summary> 6110 <summary>
6111 </summary>
8571 </member> 6112 </member>
8572 <member name="F:OpenMetaverse.ParcelCategory.Newcomer"> 6113 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Pageants">
8573 <summary>Newcomer friendly</summary> 6114 <summary>
6115 </summary>
8574 </member> 6116 </member>
8575 <member name="F:OpenMetaverse.ParcelCategory.Park"> 6117 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Education">
8576 <summary>Parks and Nature</summary> 6118 <summary>
6119 </summary>
8577 </member> 6120 </member>
8578 <member name="F:OpenMetaverse.ParcelCategory.Residential"> 6121 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Arts">
8579 <summary>Residential</summary> 6122 <summary>
6123 </summary>
8580 </member> 6124 </member>
8581 <member name="F:OpenMetaverse.ParcelCategory.Shopping"> 6125 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Charity">
8582 <summary>Shopping</summary> 6126 <summary>
6127 </summary>
8583 </member> 6128 </member>
8584 <member name="F:OpenMetaverse.ParcelCategory.Stage"> 6129 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Miscellaneous">
8585 <summary>Not Used?</summary> 6130 <summary>
6131 </summary>
8586 </member> 6132 </member>
8587 <member name="F:OpenMetaverse.ParcelCategory.Other"> 6133 <member name="T:OpenMetaverse.DirectoryManager.DirFindFlags">
8588 <summary>Other</summary> 6134 <summary>
6135 Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results.
6136 Flags can be combined using the | (pipe) character, not all flags are available in all queries
6137 </summary>
8589 </member> 6138 </member>
8590 <member name="F:OpenMetaverse.ParcelCategory.Any"> 6139 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.People">
8591 <summary>Not an actual category, only used for queries</summary> 6140 <summary>Query the People database</summary>
8592 </member> 6141 </member>
8593 <member name="T:OpenMetaverse.LandingType"> 6142 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Online">
8594 <summary> 6143 <summary>
8595 Type of teleport landing for a parcel
8596 </summary> 6144 </summary>
8597 </member> 6145 </member>
8598 <member name="F:OpenMetaverse.LandingType.None"> 6146 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Events">
8599 <summary>Unset, simulator default</summary> 6147 <summary>
6148 </summary>
8600 </member> 6149 </member>
8601 <member name="F:OpenMetaverse.LandingType.LandingPoint"> 6150 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Groups">
8602 <summary>Specific landing point set for this parcel</summary> 6151 <summary>Query the Groups database</summary>
8603 </member> 6152 </member>
8604 <member name="F:OpenMetaverse.LandingType.Direct"> 6153 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DateEvents">
8605 <summary>No landing point set, direct teleports enabled for 6154 <summary>Query the Events database</summary>
8606 this parcel</summary>
8607 </member> 6155 </member>
8608 <member name="T:OpenMetaverse.ParcelMediaCommand"> 6156 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AgentOwned">
6157 <summary>Query the land holdings database for land owned by the currently connected agent</summary>
6158 </member>
6159 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.ForSale">
8609 <summary> 6160 <summary>
8610 Parcel Media Command used in ParcelMediaCommandMessage
8611 </summary> 6161 </summary>
8612 </member> 6162 </member>
8613 <member name="F:OpenMetaverse.ParcelMediaCommand.Stop"> 6163 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.GroupOwned">
8614 <summary>Stop the media stream and go back to the first frame</summary> 6164 <summary>Query the land holdings database for land which is owned by a Group</summary>
8615 </member> 6165 </member>
8616 <member name="F:OpenMetaverse.ParcelMediaCommand.Pause"> 6166 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DwellSort">
8617 <summary>Pause the media stream (stop playing but stay on current frame)</summary> 6167 <summary>Specifies the query should pre sort the results based upon traffic
6168 when searching the Places database</summary>
8618 </member> 6169 </member>
8619 <member name="F:OpenMetaverse.ParcelMediaCommand.Play"> 6170 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgSimsOnly">
8620 <summary>Start the current media stream playing and stop when the end is reached</summary> 6171 <summary>
6172 </summary>
8621 </member> 6173 </member>
8622 <member name="F:OpenMetaverse.ParcelMediaCommand.Loop"> 6174 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PicturesOnly">
8623 <summary>Start the current media stream playing, 6175 <summary>
8624 loop to the beginning when the end is reached and continue to play</summary> 6176 </summary>
8625 </member> 6177 </member>
8626 <member name="F:OpenMetaverse.ParcelMediaCommand.Texture"> 6178 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgEventsOnly">
8627 <summary>Specifies the texture to replace with video</summary> 6179 <summary>
8628 <remarks>If passing the key of a texture, it must be explicitly typecast as a key, 6180 </summary>
8629 not just passed within double quotes.</remarks>
8630 </member> 6181 </member>
8631 <member name="F:OpenMetaverse.ParcelMediaCommand.URL"> 6182 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.MatureSimsOnly">
8632 <summary>Specifies the movie URL (254 characters max)</summary> 6183 <summary>
6184 </summary>
8633 </member> 6185 </member>
8634 <member name="F:OpenMetaverse.ParcelMediaCommand.Time"> 6186 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.SortAsc">
8635 <summary>Specifies the time index at which to begin playing</summary> 6187 <summary>Specifies the query should pre sort the results in an ascending order when searching the land sales database.
6188 This flag is only used when searching the land sales database</summary>
8636 </member> 6189 </member>
8637 <member name="F:OpenMetaverse.ParcelMediaCommand.Agent"> 6190 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PricesSort">
8638 <summary>Specifies a single agent to apply the media command to</summary> 6191 <summary>Specifies the query should pre sort the results using the SalePrice field when searching the land sales database.
6192 This flag is only used when searching the land sales database</summary>
8639 </member> 6193 </member>
8640 <member name="F:OpenMetaverse.ParcelMediaCommand.Unload"> 6194 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PerMeterSort">
8641 <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie, 6195 <summary>Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database.
8642 unload resets it to the real texture that the movie was replacing.</summary> 6196 This flag is only used when searching the land sales database</summary>
8643 </member> 6197 </member>
8644 <member name="F:OpenMetaverse.ParcelMediaCommand.AutoAlign"> 6198 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AreaSort">
8645 <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties 6199 <summary>Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database.
8646 (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary> 6200 This flag is only used when searching the land sales database</summary>
8647 </member> 6201 </member>
8648 <member name="F:OpenMetaverse.ParcelMediaCommand.Type"> 6202 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.NameSort">
8649 <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only). 6203 <summary>Specifies the query should pre sort the results using the Name field when searching the land sales database.
8650 Use "text/html" for HTML.</summary> 6204 This flag is only used when searching the land sales database</summary>
8651 </member> 6205 </member>
8652 <member name="F:OpenMetaverse.ParcelMediaCommand.Size"> 6206 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByPrice">
8653 <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary> 6207 <summary>When set, only parcels less than the specified Price will be included when searching the land sales database.
8654 <remarks>This might still not be working</remarks> 6208 This flag is only used when searching the land sales database</summary>
8655 </member> 6209 </member>
8656 <member name="F:OpenMetaverse.ParcelMediaCommand.Desc"> 6210 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByArea">
8657 <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary> 6211 <summary>When set, only parcels greater than the specified Size will be included when searching the land sales database.
6212 This flag is only used when searching the land sales database</summary>
8658 </member> 6213 </member>
8659 <member name="T:OpenMetaverse.ParcelInfo"> 6214 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.FilterMature">
8660 <summary> 6215 <summary>
8661 Some information about a parcel of land returned from a DirectoryManager search
8662 </summary> 6216 </summary>
8663 </member> 6217 </member>
8664 <member name="F:OpenMetaverse.ParcelInfo.ID"> 6218 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PGOnly">
8665 <summary>Global Key of record</summary> 6219 <summary>
6220 </summary>
8666 </member> 6221 </member>
8667 <member name="F:OpenMetaverse.ParcelInfo.OwnerID"> 6222 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludePG">
8668 <summary>Parcel Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 6223 <summary>Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8669 </member> 6224 </member>
8670 <member name="F:OpenMetaverse.ParcelInfo.Name"> 6225 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeMature">
8671 <summary>Name field of parcel, limited to 128 characters</summary> 6226 <summary>Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8672 </member> 6227 </member>
8673 <member name="F:OpenMetaverse.ParcelInfo.Description"> 6228 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeAdult">
8674 <summary>Description field of parcel, limited to 256 characters</summary> 6229 <summary>Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8675 </member> 6230 </member>
8676 <member name="F:OpenMetaverse.ParcelInfo.ActualArea"> 6231 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AdultOnly">
8677 <summary>Total Square meters of parcel</summary> 6232 <summary>
6233 </summary>
8678 </member> 6234 </member>
8679 <member name="F:OpenMetaverse.ParcelInfo.BillableArea"> 6235 <member name="T:OpenMetaverse.DirectoryManager.SearchTypeFlags">
8680 <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary> 6236 <summary>
6237 Land types to search dataserver for
6238 </summary>
8681 </member> 6239 </member>
8682 <member name="F:OpenMetaverse.ParcelInfo.Mature"> 6240 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Any">
8683 <summary>True of parcel is in Mature simulator</summary> 6241 <summary>Search Auction, Mainland and Estate</summary>
8684 </member> 6242 </member>
8685 <member name="F:OpenMetaverse.ParcelInfo.GlobalX"> 6243 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Auction">
8686 <summary>Grid global X position of parcel</summary> 6244 <summary>Land which is currently up for auction</summary>
8687 </member> 6245 </member>
8688 <member name="F:OpenMetaverse.ParcelInfo.GlobalY"> 6246 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Mainland">
8689 <summary>Grid global Y position of parcel</summary> 6247 <summary>Parcels which are on the mainland (Linden owned) continents</summary>
8690 </member> 6248 </member>
8691 <member name="F:OpenMetaverse.ParcelInfo.GlobalZ"> 6249 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Estate">
8692 <summary>Grid global Z position of parcel (not used)</summary> 6250 <summary>Parcels which are on privately owned simulators</summary>
8693 </member> 6251 </member>
8694 <member name="F:OpenMetaverse.ParcelInfo.SimName"> 6252 <member name="T:OpenMetaverse.DirectoryManager.EventFlags">
8695 <summary>Name of simulator parcel is located in</summary> 6253 <summary>
6254 The content rating of the event
6255 </summary>
8696 </member> 6256 </member>
8697 <member name="F:OpenMetaverse.ParcelInfo.SnapshotID"> 6257 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.PG">
8698 <summary>Texture <seealso cref="T:OpenMetaverse.UUID"/> of parcels display picture</summary> 6258 <summary>Event is PG</summary>
8699 </member> 6259 </member>
8700 <member name="F:OpenMetaverse.ParcelInfo.Dwell"> 6260 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Mature">
8701 <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary> 6261 <summary>Event is Mature</summary>
8702 </member> 6262 </member>
8703 <member name="F:OpenMetaverse.ParcelInfo.SalePrice"> 6263 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Adult">
8704 <summary>Sale price of parcel (not used)</summary> 6264 <summary>Event is Adult</summary>
8705 </member> 6265 </member>
8706 <member name="F:OpenMetaverse.ParcelInfo.AuctionID"> 6266 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedFlags">
8707 <summary>Auction ID of parcel</summary> 6267 <summary>
6268 Classified Ad Options
6269 </summary>
6270 <remarks>There appear to be two formats the flags are packed in.
6271 This set of flags is for the newer style</remarks>
8708 </member> 6272 </member>
8709 <member name="T:OpenMetaverse.ParcelMedia"> 6273 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.None">
8710 <summary> 6274 <summary>
8711 Parcel Media Information
8712 </summary> 6275 </summary>
8713 </member> 6276 </member>
8714 <member name="F:OpenMetaverse.ParcelMedia.MediaAutoScale"> 6277 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Mature">
8715 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary> 6278 <summary>
6279 </summary>
8716 </member> 6280 </member>
8717 <member name="F:OpenMetaverse.ParcelMedia.MediaLoop"> 6281 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Enabled">
8718 <summary>A boolean, if true the viewer should loop the media</summary> 6282 <summary>
6283 </summary>
8719 </member> 6284 </member>
8720 <member name="F:OpenMetaverse.ParcelMedia.MediaID"> 6285 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.UpdateTime">
8721 <summary>The Asset UUID of the Texture which when applied to a 6286 <summary>
8722 primitive will display the media</summary> 6287 </summary>
8723 </member> 6288 </member>
8724 <member name="F:OpenMetaverse.ParcelMedia.MediaURL"> 6289 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.AutoRenew">
8725 <summary>A URL which points to any Quicktime supported media type</summary> 6290 <summary>
6291 </summary>
8726 </member> 6292 </member>
8727 <member name="F:OpenMetaverse.ParcelMedia.MediaDesc"> 6293 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags">
8728 <summary>A description of the media</summary> 6294 <summary>
6295 Classified ad query options
6296 </summary>
8729 </member> 6297 </member>
8730 <member name="F:OpenMetaverse.ParcelMedia.MediaHeight"> 6298 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.All">
8731 <summary>An Integer which represents the height of the media</summary> 6299 <summary>Include all ads in results</summary>
8732 </member> 6300 </member>
8733 <member name="F:OpenMetaverse.ParcelMedia.MediaWidth"> 6301 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.PG">
8734 <summary>An integer which represents the width of the media</summary> 6302 <summary>Include PG ads in results</summary>
8735 </member> 6303 </member>
8736 <member name="F:OpenMetaverse.ParcelMedia.MediaType"> 6304 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Mature">
8737 <summary>A string which contains the mime type of the media</summary> 6305 <summary>Include Mature ads in results</summary>
8738 </member> 6306 </member>
8739 <member name="T:OpenMetaverse.Parcel"> 6307 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Adult">
6308 <summary>Include Adult ads in results</summary>
6309 </member>
6310 <member name="T:OpenMetaverse.DirectoryManager.PlacesFlags">
8740 <summary> 6311 <summary>
8741 Parcel of land, a portion of virtual real estate in a simulator 6312 The For Sale flag in PlacesReplyData
8742 </summary> 6313 </summary>
8743 </member> 6314 </member>
8744 <member name="F:OpenMetaverse.Parcel.SelfCount"> 6315 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.NotForSale">
8745 <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary> 6316 <summary>Parcel is not listed for sale</summary>
8746 </member> 6317 </member>
8747 <member name="F:OpenMetaverse.Parcel.OtherCount"> 6318 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.ForSale">
8748 <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary> 6319 <summary>Parcel is For Sale</summary>
8749 </member> 6320 </member>
8750 <member name="F:OpenMetaverse.Parcel.PublicCount"> 6321 <member name="T:OpenMetaverse.DirectoryManager.Classified">
8751 <summary>Deprecated, Value appears to always be 0</summary> 6322 <summary>
6323 A classified ad on the grid
6324 </summary>
8752 </member> 6325 </member>
8753 <member name="F:OpenMetaverse.Parcel.LocalID"> 6326 <member name="F:OpenMetaverse.DirectoryManager.Classified.ID">
8754 <summary>Simulator-local ID of this parcel</summary> 6327 <summary>UUID for this ad, useful for looking up detailed
6328 information about it</summary>
8755 </member> 6329 </member>
8756 <member name="F:OpenMetaverse.Parcel.OwnerID"> 6330 <member name="F:OpenMetaverse.DirectoryManager.Classified.Name">
8757 <summary>UUID of the owner of this parcel</summary> 6331 <summary>The title of this classified ad</summary>
8758 </member> 6332 </member>
8759 <member name="F:OpenMetaverse.Parcel.IsGroupOwned"> 6333 <member name="F:OpenMetaverse.DirectoryManager.Classified.Flags">
8760 <summary>Whether the land is deeded to a group or not</summary> 6334 <summary>Flags that show certain options applied to the classified</summary>
8761 </member> 6335 </member>
8762 <member name="F:OpenMetaverse.Parcel.AuctionID"> 6336 <member name="F:OpenMetaverse.DirectoryManager.Classified.CreationDate">
8763 <summary></summary> 6337 <summary>Creation date of the ad</summary>
8764 </member> 6338 </member>
8765 <member name="F:OpenMetaverse.Parcel.ClaimDate"> 6339 <member name="F:OpenMetaverse.DirectoryManager.Classified.ExpirationDate">
8766 <summary>Date land was claimed</summary> 6340 <summary>Expiration date of the ad</summary>
8767 </member> 6341 </member>
8768 <member name="F:OpenMetaverse.Parcel.ClaimPrice"> 6342 <member name="F:OpenMetaverse.DirectoryManager.Classified.Price">
8769 <summary>Appears to always be zero</summary> 6343 <summary>Price that was paid for this ad</summary>
8770 </member> 6344 </member>
8771 <member name="F:OpenMetaverse.Parcel.RentPrice"> 6345 <member name="M:OpenMetaverse.DirectoryManager.Classified.ToString">
8772 <summary>This field is no longer used</summary> 6346 <summary>Print the struct data as a string</summary>
6347 <returns>A string containing the field name, and field value</returns>
8773 </member> 6348 </member>
8774 <member name="F:OpenMetaverse.Parcel.AABBMin"> 6349 <member name="T:OpenMetaverse.DirectoryManager.DirectoryParcel">
8775 <summary>Minimum corner of the axis-aligned bounding box for this 6350 <summary>
8776 parcel</summary> 6351 A parcel retrieved from the dataserver such as results from the
6352 "For-Sale" listings or "Places" Search
6353 </summary>
8777 </member> 6354 </member>
8778 <member name="F:OpenMetaverse.Parcel.AABBMax"> 6355 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ID">
8779 <summary>Maximum corner of the axis-aligned bounding box for this 6356 <summary>The unique dataserver parcel ID</summary>
8780 parcel</summary> 6357 <remarks>This id is used to obtain additional information from the entry
6358 by using the <see cref="!:ParcelManager.InfoRequest" /> method</remarks>
8781 </member> 6359 </member>
8782 <member name="F:OpenMetaverse.Parcel.Bitmap"> 6360 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Name">
8783 <summary>Bitmap describing land layout in 4x4m squares across the 6361 <summary>A string containing the name of the parcel</summary>
8784 entire region</summary>
8785 </member> 6362 </member>
8786 <member name="F:OpenMetaverse.Parcel.Area"> 6363 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ActualArea">
8787 <summary>Total parcel land area</summary> 6364 <summary>The size of the parcel</summary>
6365 <remarks>This field is not returned for Places searches</remarks>
8788 </member> 6366 </member>
8789 <member name="F:OpenMetaverse.Parcel.Status"> 6367 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.SalePrice">
8790 <summary></summary> 6368 <summary>The price of the parcel</summary>
6369 <remarks>This field is not returned for Places searches</remarks>
8791 </member> 6370 </member>
8792 <member name="F:OpenMetaverse.Parcel.SimWideMaxPrims"> 6371 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Auction">
8793 <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary> 6372 <summary>If True, this parcel is flagged to be auctioned</summary>
8794 </member> 6373 </member>
8795 <member name="F:OpenMetaverse.Parcel.SimWideTotalPrims"> 6374 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ForSale">
8796 <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel 6375 <summary>If true, this parcel is currently set for sale</summary>
8797 owned by the agent or group that owns this parcel</summary>
8798 </member> 6376 </member>
8799 <member name="F:OpenMetaverse.Parcel.MaxPrims"> 6377 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Dwell">
8800 <summary>Maximum number of primitives this parcel supports</summary> 6378 <summary>Parcel traffic</summary>
8801 </member> 6379 </member>
8802 <member name="F:OpenMetaverse.Parcel.TotalPrims"> 6380 <member name="M:OpenMetaverse.DirectoryManager.DirectoryParcel.ToString">
8803 <summary>Total number of primitives on this parcel</summary> 6381 <summary>Print the struct data as a string</summary>
6382 <returns>A string containing the field name, and field value</returns>
8804 </member> 6383 </member>
8805 <member name="F:OpenMetaverse.Parcel.OwnerPrims"> 6384 <member name="T:OpenMetaverse.DirectoryManager.AgentSearchData">
8806 <summary>For group-owned parcels this indicates the total number of prims deeded to the group, 6385 <summary>
8807 for parcels owned by an individual this inicates the number of prims owned by the individual</summary> 6386 An Avatar returned from the dataserver
6387 </summary>
8808 </member> 6388 </member>
8809 <member name="F:OpenMetaverse.Parcel.GroupPrims"> 6389 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.Online">
8810 <summary>Total number of primitives owned by the parcel group on 6390 <summary>Online status of agent</summary>
8811 this parcel, or for parcels owned by an individual with a group set the 6391 <remarks>This field appears to be obsolete and always returns false</remarks>
8812 total number of prims set to that group.</summary>
8813 </member> 6392 </member>
8814 <member name="F:OpenMetaverse.Parcel.OtherPrims"> 6393 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.FirstName">
8815 <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary> 6394 <summary>The agents first name</summary>
8816 </member> 6395 </member>
8817 <member name="F:OpenMetaverse.Parcel.ParcelPrimBonus"> 6396 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.LastName">
8818 <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect 6397 <summary>The agents last name</summary>
8819 the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
8820 </member> 6398 </member>
8821 <member name="F:OpenMetaverse.Parcel.OtherCleanTime"> 6399 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.AgentID">
8822 <summary>Autoreturn value in minutes for others' objects</summary> 6400 <summary>The agents <see cref="T:OpenMetaverse.UUID" /></summary>
8823 </member> 6401 </member>
8824 <member name="F:OpenMetaverse.Parcel.Flags"> 6402 <member name="M:OpenMetaverse.DirectoryManager.AgentSearchData.ToString">
8825 <summary></summary> 6403 <summary>Print the struct data as a string</summary>
6404 <returns>A string containing the field name, and field value</returns>
8826 </member> 6405 </member>
8827 <member name="F:OpenMetaverse.Parcel.SalePrice"> 6406 <member name="T:OpenMetaverse.DirectoryManager.GroupSearchData">
8828 <summary>Sale price of the parcel, only useful if ForSale is set</summary> 6407 <summary>
8829 <remarks>The SalePrice will remain the same after an ownership 6408 Response to a "Groups" Search
8830 transfer (sale), so it can be used to see the purchase price after 6409 </summary>
8831 a sale if the new owner has not changed it</remarks>
8832 </member> 6410 </member>
8833 <member name="F:OpenMetaverse.Parcel.Name"> 6411 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupID">
8834 <summary>Parcel Name</summary> 6412 <summary>The Group ID</summary>
8835 </member> 6413 </member>
8836 <member name="F:OpenMetaverse.Parcel.Desc"> 6414 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupName">
8837 <summary>Parcel Description</summary> 6415 <summary>The name of the group</summary>
8838 </member> 6416 </member>
8839 <member name="F:OpenMetaverse.Parcel.MusicURL"> 6417 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.Members">
8840 <summary>URL For Music Stream</summary> 6418 <summary>The current number of members</summary>
8841 </member> 6419 </member>
8842 <member name="F:OpenMetaverse.Parcel.GroupID"> 6420 <member name="M:OpenMetaverse.DirectoryManager.GroupSearchData.ToString">
8843 <summary></summary> 6421 <summary>Print the struct data as a string</summary>
6422 <returns>A string containing the field name, and field value</returns>
8844 </member> 6423 </member>
8845 <member name="F:OpenMetaverse.Parcel.PassPrice"> 6424 <member name="T:OpenMetaverse.DirectoryManager.PlacesSearchData">
8846 <summary>Price for a temporary pass</summary> 6425 <summary>
6426 Parcel information returned from a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /> request
6427 <para>
6428 Represents one of the following:
6429 A parcel of land on the grid that has its Show In Search flag set
6430 A parcel of land owned by the agent making the request
6431 A parcel of land owned by a group the agent making the request is a member of
6432 </para><para>
6433 In a request for Group Land, the First record will contain an empty record
6434 </para>
6435 Note: This is not the same as searching the land for sale data source
6436 </summary>
8847 </member> 6437 </member>
8848 <member name="F:OpenMetaverse.Parcel.PassHours"> 6438 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.OwnerID">
8849 <summary>How long is pass valid for</summary> 6439 <summary>The ID of the Agent of Group that owns the parcel</summary>
8850 </member> 6440 </member>
8851 <member name="F:OpenMetaverse.Parcel.Category"> 6441 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Name">
8852 <summary></summary> 6442 <summary>The name</summary>
8853 </member> 6443 </member>
8854 <member name="F:OpenMetaverse.Parcel.AuthBuyerID"> 6444 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Desc">
8855 <summary>Key of authorized buyer</summary> 6445 <summary>The description</summary>
8856 </member> 6446 </member>
8857 <member name="F:OpenMetaverse.Parcel.SnapshotID"> 6447 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.ActualArea">
8858 <summary>Key of parcel snapshot</summary> 6448 <summary>The Size of the parcel</summary>
8859 </member> 6449 </member>
8860 <member name="F:OpenMetaverse.Parcel.UserLocation"> 6450 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.BillableArea">
8861 <summary>The landing point location</summary> 6451 <summary>The billable Size of the parcel, for mainland
6452 parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
6453 than the ActualArea. For Estate land this will always be 0</summary>
8862 </member> 6454 </member>
8863 <member name="F:OpenMetaverse.Parcel.UserLookAt"> 6455 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Flags">
8864 <summary>The landing point LookAt</summary> 6456 <summary>Indicates the ForSale status of the parcel</summary>
8865 </member> 6457 </member>
8866 <member name="F:OpenMetaverse.Parcel.Landing"> 6458 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalX">
8867 <summary>The type of landing enforced from the <see cref="T:OpenMetaverse.LandingType"/> enum</summary> 6459 <summary>The Gridwide X position</summary>
8868 </member> 6460 </member>
8869 <member name="F:OpenMetaverse.Parcel.Dwell"> 6461 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalY">
8870 <summary></summary> 6462 <summary>The Gridwide Y position</summary>
8871 </member> 6463 </member>
8872 <member name="F:OpenMetaverse.Parcel.RegionDenyAnonymous"> 6464 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalZ">
8873 <summary></summary> 6465 <summary>The Z position of the parcel, or 0 if no landing point set</summary>
8874 </member> 6466 </member>
8875 <member name="F:OpenMetaverse.Parcel.RegionPushOverride"> 6467 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SimName">
8876 <summary></summary> 6468 <summary>The name of the Region the parcel is located in</summary>
8877 </member> 6469 </member>
8878 <member name="F:OpenMetaverse.Parcel.AccessWhiteList"> 6470 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SnapshotID">
8879 <summary>Access list of who is whitelisted on this 6471 <summary>The Asset ID of the parcels Snapshot texture</summary>
8880 parcel</summary>
8881 </member> 6472 </member>
8882 <member name="F:OpenMetaverse.Parcel.AccessBlackList"> 6473 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Dwell">
8883 <summary>Access list of who is blacklisted on this 6474 <summary>The calculated visitor traffic</summary>
8884 parcel</summary>
8885 </member> 6475 </member>
8886 <member name="F:OpenMetaverse.Parcel.RegionDenyAgeUnverified"> 6476 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SKU">
8887 <summary>TRUE of region denies access to age unverified users</summary> 6477 <summary>The billing product SKU</summary>
6478 <remarks>Known values are:
6479 <list type="table"><item><term>023</term><description>Mainland / Full Region</description></item><item><term>024</term><description>Estate / Full Region</description></item><item><term>027</term><description>Estate / Openspace</description></item><item><term>029</term><description>Estate / Homestead</description></item><item><term>129</term><description>Mainland / Homestead (Linden Owned)</description></item></list></remarks>
8888 </member> 6480 </member>
8889 <member name="F:OpenMetaverse.Parcel.ObscureMedia"> 6481 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Price">
8890 <summary>true to obscure (hide) media url</summary> 6482 <summary>No longer used, will always be 0</summary>
8891 </member> 6483 </member>
8892 <member name="F:OpenMetaverse.Parcel.ObscureMusic"> 6484 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToSLurl">
8893 <summary>true to obscure (hide) music url</summary> 6485 <summary>Get a SL URL for the parcel</summary>
6486 <returns>A string, containing a standard SLURL</returns>
8894 </member> 6487 </member>
8895 <member name="F:OpenMetaverse.Parcel.Media"> 6488 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToString">
8896 <summary>A struct containing media details</summary> 6489 <summary>Print the struct data as a string</summary>
6490 <returns>A string containing the field name, and field value</returns>
8897 </member> 6491 </member>
8898 <member name="M:OpenMetaverse.Parcel.ToString"> 6492 <member name="T:OpenMetaverse.DirectoryManager.EventsSearchData">
8899 <summary> 6493 <summary>
8900 Displays a parcel object in string format 6494 An "Event" Listing summary
8901 </summary> 6495 </summary>
8902 <returns>string containing key=value pairs of a parcel object</returns>
8903 </member> 6496 </member>
8904 <member name="M:OpenMetaverse.Parcel.#ctor(System.Int32)"> 6497 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Owner">
8905 <summary> 6498 <summary>The ID of the event creator</summary>
8906 Defalt constructor
8907 </summary>
8908 <param name="localID">Local ID of this parcel</param>
8909 </member> 6499 </member>
8910 <member name="M:OpenMetaverse.Parcel.Update(OpenMetaverse.Simulator,System.Boolean)"> 6500 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Name">
8911 <summary> 6501 <summary>The name of the event</summary>
8912 Update the simulator with any local changes to this Parcel object
8913 </summary>
8914 <param name="simulator">Simulator to send updates to</param>
8915 <param name="wantReply">Whether we want the simulator to confirm
8916 the update with a reply packet or not</param>
8917 </member> 6502 </member>
8918 <member name="M:OpenMetaverse.Parcel.UpdateOtherCleanTime(OpenMetaverse.Simulator)"> 6503 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.ID">
8919 <summary> 6504 <summary>The events ID</summary>
8920 Set Autoreturn time
8921 </summary>
8922 <param name="simulator">Simulator to send the update to</param>
8923 </member> 6505 </member>
8924 <member name="T:OpenMetaverse.ParcelManager"> 6506 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Date">
6507 <summary>A string containing the short date/time the event will begin</summary>
6508 </member>
6509 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Time">
6510 <summary>The event start time in Unixtime (seconds since epoch)</summary>
6511 </member>
6512 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Flags">
6513 <summary>The events maturity rating</summary>
6514 </member>
6515 <member name="M:OpenMetaverse.DirectoryManager.EventsSearchData.ToString">
6516 <summary>Print the struct data as a string</summary>
6517 <returns>A string containing the field name, and field value</returns>
6518 </member>
6519 <member name="T:OpenMetaverse.DirectoryManager.EventInfo">
8925 <summary> 6520 <summary>
8926 Parcel (subdivided simulator lots) subsystem 6521 The details of an "Event"
8927 </summary> 6522 </summary>
8928 </member> 6523 </member>
8929 <member name="F:OpenMetaverse.ParcelManager.m_DwellReply"> 6524 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.ID">
8930 <summary>The event subscribers. null if no subcribers</summary> 6525 <summary>The events ID</summary>
8931 </member> 6526 </member>
8932 <member name="M:OpenMetaverse.ParcelManager.OnParcelDwellReply(OpenMetaverse.ParcelDwellReplyEventArgs)"> 6527 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Creator">
8933 <summary>Raises the ParcelDwellReply event</summary> 6528 <summary>The ID of the event creator</summary>
8934 <param name="e">A ParcelDwellReplyEventArgs object containing the
8935 data returned from the simulator</param>
8936 </member> 6529 </member>
8937 <member name="F:OpenMetaverse.ParcelManager.m_DwellReplyLock"> 6530 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Name">
8938 <summary>Thread sync lock object</summary> 6531 <summary>The name of the event</summary>
8939 </member> 6532 </member>
8940 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfo"> 6533 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Category">
6534 <summary>The category</summary>
6535 </member>
6536 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Desc">
6537 <summary>The events description</summary>
6538 </member>
6539 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Date">
6540 <summary>The short date/time the event will begin</summary>
6541 </member>
6542 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.DateUTC">
6543 <summary>The event start time in Unixtime (seconds since epoch) UTC adjusted</summary>
6544 </member>
6545 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Duration">
6546 <summary>The length of the event in minutes</summary>
6547 </member>
6548 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Cover">
6549 <summary>0 if no cover charge applies</summary>
6550 </member>
6551 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Amount">
6552 <summary>The cover charge amount in L$ if applicable</summary>
6553 </member>
6554 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.SimName">
6555 <summary>The name of the region where the event is being held</summary>
6556 </member>
6557 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.GlobalPos">
6558 <summary>The gridwide location of the event</summary>
6559 </member>
6560 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Flags">
6561 <summary>The maturity rating</summary>
6562 </member>
6563 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToSLurl">
6564 <summary>Get a SL URL for the parcel where the event is hosted</summary>
6565 <returns>A string, containing a standard SLURL</returns>
6566 </member>
6567 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToString">
6568 <summary>Print the struct data as a string</summary>
6569 <returns>A string containing the field name, and field value</returns>
6570 </member>
6571 <member name="F:OpenMetaverse.DirectoryManager.m_EventInfoReply">
8941 <summary>The event subscribers. null if no subcribers</summary> 6572 <summary>The event subscribers. null if no subcribers</summary>
8942 </member> 6573 </member>
8943 <member name="M:OpenMetaverse.ParcelManager.OnParcelInfoReply(OpenMetaverse.ParcelInfoReplyEventArgs)"> 6574 <member name="F:OpenMetaverse.DirectoryManager.m_EventDetailLock">
8944 <summary>Raises the ParcelInfoReply event</summary> 6575 <summary>Thread sync lock object</summary>
8945 <param name="e">A ParcelInfoReplyEventArgs object containing the
8946 data returned from the simulator</param>
8947 </member> 6576 </member>
8948 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfoLock"> 6577 <member name="F:OpenMetaverse.DirectoryManager.m_DirEvents">
6578 <summary>The event subscribers. null if no subcribers</summary>
6579 </member>
6580 <member name="F:OpenMetaverse.DirectoryManager.m_DirEventsLock">
8949 <summary>Thread sync lock object</summary> 6581 <summary>Thread sync lock object</summary>
8950 </member> 6582 </member>
8951 <member name="F:OpenMetaverse.ParcelManager.m_ParcelProperties"> 6583 <member name="F:OpenMetaverse.DirectoryManager.m_Places">
8952 <summary>The event subscribers. null if no subcribers</summary> 6584 <summary>The event subscribers. null if no subcribers</summary>
8953 </member> 6585 </member>
8954 <member name="M:OpenMetaverse.ParcelManager.OnParcelProperties(OpenMetaverse.ParcelPropertiesEventArgs)"> 6586 <member name="F:OpenMetaverse.DirectoryManager.m_PlacesLock">
8955 <summary>Raises the ParcelProperties event</summary> 6587 <summary>Thread sync lock object</summary>
8956 <param name="e">A ParcelPropertiesEventArgs object containing the
8957 data returned from the simulator</param>
8958 </member> 6588 </member>
8959 <member name="F:OpenMetaverse.ParcelManager.m_ParcelPropertiesLock"> 6589 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlaces">
6590 <summary>The event subscribers. null if no subcribers</summary>
6591 </member>
6592 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlacesLock">
8960 <summary>Thread sync lock object</summary> 6593 <summary>Thread sync lock object</summary>
8961 </member> 6594 </member>
8962 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACL"> 6595 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifieds">
8963 <summary>The event subscribers. null if no subcribers</summary> 6596 <summary>The event subscribers. null if no subcribers</summary>
8964 </member> 6597 </member>
8965 <member name="M:OpenMetaverse.ParcelManager.OnParcelAccessListReply(OpenMetaverse.ParcelAccessListReplyEventArgs)"> 6598 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifiedsLock">
8966 <summary>Raises the ParcelAccessListReply event</summary> 6599 <summary>Thread sync lock object</summary>
8967 <param name="e">A ParcelAccessListReplyEventArgs object containing the
8968 data returned from the simulator</param>
8969 </member> 6600 </member>
8970 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACLLock"> 6601 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroups">
6602 <summary>The event subscribers. null if no subcribers</summary>
6603 </member>
6604 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroupsLock">
8971 <summary>Thread sync lock object</summary> 6605 <summary>Thread sync lock object</summary>
8972 </member> 6606 </member>
8973 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersReply"> 6607 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeople">
8974 <summary>The event subscribers. null if no subcribers</summary> 6608 <summary>The event subscribers. null if no subcribers</summary>
8975 </member> 6609 </member>
8976 <member name="M:OpenMetaverse.ParcelManager.OnParcelObjectOwnersReply(OpenMetaverse.ParcelObjectOwnersReplyEventArgs)"> 6610 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeopleLock">
8977 <summary>Raises the ParcelObjectOwnersReply event</summary> 6611 <summary>Thread sync lock object</summary>
8978 <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
8979 data returned from the simulator</param>
8980 </member> 6612 </member>
8981 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersLock"> 6613 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandReply">
6614 <summary>The event subscribers. null if no subcribers</summary>
6615 </member>
6616 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandLock">
8982 <summary>Thread sync lock object</summary> 6617 <summary>Thread sync lock object</summary>
8983 </member> 6618 </member>
8984 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloaded"> 6619 <member name="E:OpenMetaverse.DirectoryManager.EventInfoReply">
6620 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)" /> request.</summary>
6621 </member>
6622 <member name="E:OpenMetaverse.DirectoryManager.DirEventsReply">
6623 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /> request.</summary>
6624 </member>
6625 <member name="E:OpenMetaverse.DirectoryManager.PlacesReply">
6626 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /> request.</summary>
6627 </member>
6628 <member name="E:OpenMetaverse.DirectoryManager.DirPlacesReply">
6629 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)" /> request.</summary>
6630 </member>
6631 <member name="E:OpenMetaverse.DirectoryManager.DirClassifiedsReply">
6632 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)" /> request.</summary>
6633 </member>
6634 <member name="E:OpenMetaverse.DirectoryManager.DirGroupsReply">
6635 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)" /> request.</summary>
6636 </member>
6637 <member name="E:OpenMetaverse.DirectoryManager.DirPeopleReply">
6638 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)" /> request.</summary>
6639 </member>
6640 <member name="E:OpenMetaverse.DirectoryManager.DirLandReply">
6641 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)" /> request.</summary>
6642 </member>
6643 <member name="M:OpenMetaverse.DirectoryManager.OnEventInfo(OpenMetaverse.EventInfoReplyEventArgs)">
6644 <summary>Raises the EventInfoReply event</summary>
6645 <param name="e">An EventInfoReplyEventArgs object containing the
6646 data returned from the data server</param>
6647 </member>
6648 <member name="M:OpenMetaverse.DirectoryManager.OnDirEvents(OpenMetaverse.DirEventsReplyEventArgs)">
6649 <summary>Raises the DirEventsReply event</summary>
6650 <param name="e">An DirEventsReplyEventArgs object containing the
6651 data returned from the data server</param>
6652 </member>
6653 <member name="M:OpenMetaverse.DirectoryManager.OnPlaces(OpenMetaverse.PlacesReplyEventArgs)">
6654 <summary>Raises the PlacesReply event</summary>
6655 <param name="e">A PlacesReplyEventArgs object containing the
6656 data returned from the data server</param>
6657 </member>
6658 <member name="M:OpenMetaverse.DirectoryManager.OnDirPlaces(OpenMetaverse.DirPlacesReplyEventArgs)">
6659 <summary>Raises the DirPlacesReply event</summary>
6660 <param name="e">A DirPlacesReplyEventArgs object containing the
6661 data returned from the data server</param>
6662 </member>
6663 <member name="M:OpenMetaverse.DirectoryManager.OnDirClassifieds(OpenMetaverse.DirClassifiedsReplyEventArgs)">
6664 <summary>Raises the DirClassifiedsReply event</summary>
6665 <param name="e">A DirClassifiedsReplyEventArgs object containing the
6666 data returned from the data server</param>
6667 </member>
6668 <member name="M:OpenMetaverse.DirectoryManager.OnDirGroups(OpenMetaverse.DirGroupsReplyEventArgs)">
6669 <summary>Raises the DirGroupsReply event</summary>
6670 <param name="e">A DirGroupsReplyEventArgs object containing the
6671 data returned from the data server</param>
6672 </member>
6673 <member name="M:OpenMetaverse.DirectoryManager.OnDirPeople(OpenMetaverse.DirPeopleReplyEventArgs)">
6674 <summary>Raises the DirPeopleReply event</summary>
6675 <param name="e">A DirPeopleReplyEventArgs object containing the
6676 data returned from the data server</param>
6677 </member>
6678 <member name="M:OpenMetaverse.DirectoryManager.OnDirLand(OpenMetaverse.DirLandReplyEventArgs)">
6679 <summary>Raises the DirLandReply event</summary>
6680 <param name="e">A DirLandReplyEventArgs object containing the
6681 data returned from the data server</param>
6682 </member>
6683 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String)">
6684 <summary>
6685 Query the data server for a list of classified ads containing the specified string.
6686 Defaults to searching for classified placed in any category, and includes PG, Adult and Mature
6687 results.
6688 Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
6689 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
6690 The <see cref="!:OnClassifiedReply" /> event is raised when a response is received from the simulator
6691 </summary>
6692 <param name="searchText">A string containing a list of keywords to search for</param>
6693 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply" /> event is raised</returns>
6694 </member>
6695 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)">
6696 <summary>
6697 Query the data server for a list of classified ads which contain specified keywords (Overload)
6698 The <see cref="!:OnClassifiedReply" /> event is raised when a response is received from the simulator
6699 </summary>
6700 <param name="searchText">A string containing a list of keywords to search for</param>
6701 <param name="category">The category to search</param>
6702 <param name="queryFlags">A set of flags which can be ORed to modify query options
6703 such as classified maturity rating.</param>
6704 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply" /> event is raised</returns>
6705 <example>
6706 Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
6707 <code>
6708 UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
6709 </code></example>
6710 <remarks>
6711 Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
6712 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
6713 </remarks>
6714 </member>
6715 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)">
6716 <summary>
6717 Starts search for places (Overloaded)
6718 The <see cref="!:OnDirPlacesReply" /> event is raised when a response is received from the simulator
6719 </summary>
6720 <param name="searchText">Search text</param>
6721 <param name="queryStart">Each request is limited to 100 places
6722 being returned. To get the first 100 result entries of a request use 0,
6723 from 100-199 use 1, 200-299 use 2, etc.</param>
6724 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply" /> event is raised</returns>
6725 </member>
6726 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)">
6727 <summary>
6728 Queries the dataserver for parcels of land which are flagged to be shown in search
6729 The <see cref="!:OnDirPlacesReply" /> event is raised when a response is received from the simulator
6730 </summary>
6731 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6732 <param name="queryFlags">A set of flags which can be ORed to modify query options
6733 such as classified maturity rating.</param>
6734 <param name="category">The category to search</param>
6735 <param name="queryStart">Each request is limited to 100 places
6736 being returned. To get the first 100 result entries of a request use 0,
6737 from 100-199 use 1, 200-299 use 2, etc.</param>
6738 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply" /> event is raised</returns>
6739 <example>
6740 Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
6741 <code>
6742 UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
6743 </code></example>
6744 <remarks>
6745 Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
6746 </remarks>
6747 </member>
6748 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)">
6749 <summary>
6750 Starts a search for land sales using the directory
6751 The <see cref="!:OnDirLandReply" /> event is raised when a response is received from the simulator
6752 </summary>
6753 <param name="typeFlags">What type of land to search for. Auction,
6754 estate, mainland, "first land", etc</param>
6755 <remarks>The OnDirLandReply event handler must be registered before
6756 calling this function. There is no way to determine how many
6757 results will be returned, or how many times the callback will be
6758 fired other than you won't get more than 100 total parcels from
6759 each query.</remarks>
6760 </member>
6761 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)">
6762 <summary>
6763 Starts a search for land sales using the directory
6764 The <seealso cref="!:OnDirLandReply" /> event is raised when a response is received from the simulator
6765 </summary>
6766 <param name="typeFlags">What type of land to search for. Auction,
6767 estate, mainland, "first land", etc</param>
6768 <param name="priceLimit">Maximum price to search for</param>
6769 <param name="areaLimit">Maximum area to search for</param>
6770 <param name="queryStart">Each request is limited to 100 parcels
6771 being returned. To get the first 100 parcels of a request use 0,
6772 from 100-199 use 1, 200-299 use 2, etc.</param>
6773 <remarks>The OnDirLandReply event handler must be registered before
6774 calling this function. There is no way to determine how many
6775 results will be returned, or how many times the callback will be
6776 fired other than you won't get more than 100 total parcels from
6777 each query.</remarks>
6778 </member>
6779 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)">
6780 <summary>
6781 Send a request to the data server for land sales listings
6782 </summary>
6783 <param name="findFlags">Flags sent to specify query options
6784 Available flags:
6785 Specify the parcel rating with one or more of the following:
6786 IncludePG IncludeMature IncludeAdult
6787 Specify the field to pre sort the results with ONLY ONE of the following:
6788 PerMeterSort NameSort AreaSort PricesSort
6789 Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
6790 SortAsc
6791 Specify additional filters to limit the results with one or both of the following:
6792 LimitByPrice LimitByArea
6793 Flags can be combined by separating them with the | (pipe) character
6794 Additional details can be found in <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags" /></param>
6795 <param name="typeFlags">What type of land to search for. Auction,
6796 Estate or Mainland</param>
6797 <param name="priceLimit">Maximum price to search for when the
6798 DirFindFlags.LimitByPrice flag is specified in findFlags</param>
6799 <param name="areaLimit">Maximum area to search for when the
6800 DirFindFlags.LimitByArea flag is specified in findFlags</param>
6801 <param name="queryStart">Each request is limited to 100 parcels
6802 being returned. To get the first 100 parcels of a request use 0,
6803 from 100-199 use 100, 200-299 use 200, etc.</param>
6804 <remarks>
6805 <para>The <seealso cref="!:OnDirLandReply" /> event will be raised with the response from the simulator
6806 There is no way to determine how many results will be returned, or how many times the callback will be
6807 fired other than you won't get more than 100 total parcels from
6808 each reply.</para>
6809 <para>Any land set for sale to either anybody or specific to the connected agent will be included in the
6810 results if the land is included in the query</para>
6811 </remarks>
6812 <example>
6813 <code>
6814 // request all mainland, any maturity rating that is larger than 512 sq.m
6815 StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
6816 </code>
6817 </example>
6818 </member>
6819 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)">
6820 <summary>
6821 Search for Groups
6822 </summary>
6823 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
6824 <param name="queryStart">Start from the match number</param>
6825 <returns>
6826 </returns>
6827 </member>
6828 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)">
6829 <summary>
6830 Search for Groups
6831 </summary>
6832 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
6833 <param name="queryStart">Start from the match number</param>
6834 <param name="flags">Search flags</param>
6835 <returns>
6836 </returns>
6837 </member>
6838 <member name="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)">
6839 <summary>
6840 Search the People directory for other avatars
6841 </summary>
6842 <param name="searchText">The name or portion of the name of the avatar you wish to search for</param>
6843 <param name="queryStart">
6844 </param>
6845 <returns>
6846 </returns>
6847 </member>
6848 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch">
6849 <summary>
6850 Search Places for parcels of land you personally own
6851 </summary>
6852 </member>
6853 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.UUID)">
6854 <summary>
6855 Searches Places for land owned by the specified group
6856 </summary>
6857 <param name="groupID">ID of the group you want to recieve land list for (You must be a member of the group)</param>
6858 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6859 </member>
6860 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(System.String)">
6861 <summary>
6862 Search the Places directory for parcels that are listed in search and contain the specified keywords
6863 </summary>
6864 <param name="searchText">A string containing the keywords to search for</param>
6865 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6866 </member>
6867 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)">
6868 <summary>
6869 Search Places - All Options
6870 </summary>
6871 <param name="findFlags">One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.</param>
6872 <param name="searchCategory">One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer</param>
6873 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6874 <param name="simulatorName">String Simulator Name to search in</param>
6875 <param name="groupID">LLUID of group you want to recieve results for</param>
6876 <param name="transactionID">Transaction (Query) ID which can be associated with results from your request.</param>
6877 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6878 </member>
6879 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)">
6880 <summary>
6881 Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
6882 </summary>
6883 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6884 <param name="queryStart">Each request is limited to 100 entries
6885 being returned. To get the first group of entries of a request use 0,
6886 from 100-199 use 100, 200-299 use 200, etc.</param>
6887 <returns>UUID of query to correlate results in callback.</returns>
6888 </member>
6889 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)">
6890 <summary>
6891 Search Events
6892 </summary>
6893 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6894 <param name="queryFlags">One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
6895 from the <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags" /> Enum
6896 Multiple flags can be combined by separating the flags with the | (pipe) character</param>
6897 <param name="eventDay">"u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
6898 For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.</param>
6899 <param name="queryStart">Each request is limited to 100 entries
6900 being returned. To get the first group of entries of a request use 0,
6901 from 100-199 use 100, 200-299 use 200, etc.</param>
6902 <param name="category">EventCategory event is listed under.</param>
6903 <returns>UUID of query to correlate results in callback.</returns>
6904 </member>
6905 <member name="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)">
6906 <summary>Requests Event Details</summary>
6907 <param name="eventID">ID of Event returned from the <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /> method</param>
6908 </member>
6909 <member name="M:OpenMetaverse.DirectoryManager.DirClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6910 <summary>Process an incoming packet and raise the appropriate events</summary>
6911 <param name="sender">The sender</param>
6912 <param name="e">The EventArgs object containing the packet data</param>
6913 </member>
6914 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6915 <summary>Process an incoming packet and raise the appropriate events</summary>
6916 <param name="sender">The sender</param>
6917 <param name="e">The EventArgs object containing the packet data</param>
6918 </member>
6919 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6920 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage" /> event message</summary>
6921 <param name="capsKey">The Unique Capabilities Key</param>
6922 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage" /> event message containing the data</param>
6923 <param name="simulator">The simulator the message originated from</param>
6924 </member>
6925 <member name="M:OpenMetaverse.DirectoryManager.DirPeopleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6926 <summary>Process an incoming packet and raise the appropriate events</summary>
6927 <param name="sender">The sender</param>
6928 <param name="e">The EventArgs object containing the packet data</param>
6929 </member>
6930 <member name="M:OpenMetaverse.DirectoryManager.DirGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6931 <summary>Process an incoming packet and raise the appropriate events</summary>
6932 <param name="sender">The sender</param>
6933 <param name="e">The EventArgs object containing the packet data</param>
6934 </member>
6935 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6936 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage" /> event message</summary>
6937 <param name="capsKey">The Unique Capabilities Key</param>
6938 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage" /> event message containing the data</param>
6939 <param name="simulator">The simulator the message originated from</param>
6940 </member>
6941 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6942 <summary>Process an incoming packet and raise the appropriate events</summary>
6943 <param name="sender">The sender</param>
6944 <param name="e">The EventArgs object containing the packet data</param>
6945 </member>
6946 <member name="M:OpenMetaverse.DirectoryManager.EventsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6947 <summary>Process an incoming packet and raise the appropriate events</summary>
6948 <param name="sender">The sender</param>
6949 <param name="e">The EventArgs object containing the packet data</param>
6950 </member>
6951 <member name="M:OpenMetaverse.DirectoryManager.EventInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6952 <summary>Process an incoming packet and raise the appropriate events</summary>
6953 <param name="sender">The sender</param>
6954 <param name="e">The EventArgs object containing the packet data</param>
6955 </member>
6956 <member name="M:OpenMetaverse.DirectoryManager.DirPlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6957 <summary>Process an incoming packet and raise the appropriate events</summary>
6958 <param name="sender">The sender</param>
6959 <param name="e">The EventArgs object containing the packet data</param>
6960 </member>
6961 <member name="T:OpenMetaverse.EventInfoReplyEventArgs">
6962 <summary>Contains the Event data returned from the data server from an EventInfoRequest</summary>
6963 </member>
6964 <member name="M:OpenMetaverse.EventInfoReplyEventArgs.#ctor(OpenMetaverse.DirectoryManager.EventInfo)">
6965 <summary>Construct a new instance of the EventInfoReplyEventArgs class</summary>
6966 <param name="matchedEvent">A single EventInfo object containing the details of an event</param>
6967 </member>
6968 <member name="P:OpenMetaverse.EventInfoReplyEventArgs.MatchedEvent">
6969 <summary>
6970 A single EventInfo object containing the details of an event
6971 </summary>
6972 </member>
6973 <member name="T:OpenMetaverse.DirEventsReplyEventArgs">
6974 <summary>Contains the "Event" detail data returned from the data server</summary>
6975 </member>
6976 <member name="M:OpenMetaverse.DirEventsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.EventsSearchData})">
6977 <summary>Construct a new instance of the DirEventsReplyEventArgs class</summary>
6978 <param name="queryID">The ID of the query returned by the data server.
6979 This will correlate to the ID returned by the <see cref="!:StartEventsSearch" /> method</param>
6980 <param name="matchedEvents">A list containing the "Events" returned by the search query</param>
6981 </member>
6982 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.QueryID">
6983 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /></summary>
6984 </member>
6985 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.MatchedEvents">
6986 <summary>A list of "Events" returned by the data server</summary>
6987 </member>
6988 <member name="T:OpenMetaverse.PlacesReplyEventArgs">
6989 <summary>Contains the "Event" list data returned from the data server</summary>
6990 </member>
6991 <member name="M:OpenMetaverse.PlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.PlacesSearchData})">
6992 <summary>Construct a new instance of PlacesReplyEventArgs class</summary>
6993 <param name="queryID">The ID of the query returned by the data server.
6994 This will correlate to the ID returned by the <see cref="!:StartPlacesSearch" /> method</param>
6995 <param name="matchedPlaces">A list containing the "Places" returned by the data server query</param>
6996 </member>
6997 <member name="P:OpenMetaverse.PlacesReplyEventArgs.QueryID">
6998 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /></summary>
6999 </member>
7000 <member name="P:OpenMetaverse.PlacesReplyEventArgs.MatchedPlaces">
7001 <summary>A list of "Places" returned by the data server</summary>
7002 </member>
7003 <member name="T:OpenMetaverse.DirPlacesReplyEventArgs">
7004 <summary>Contains the places data returned from the data server</summary>
7005 </member>
7006 <member name="M:OpenMetaverse.DirPlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
7007 <summary>Construct a new instance of the DirPlacesReplyEventArgs class</summary>
7008 <param name="queryID">The ID of the query returned by the data server.
7009 This will correlate to the ID returned by the <see cref="!:StartDirPlacesSearch" /> method</param>
7010 <param name="matchedParcels">A list containing land data returned by the data server</param>
7011 </member>
7012 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.QueryID">
7013 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)" /></summary>
7014 </member>
7015 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.MatchedParcels">
7016 <summary>A list containing Places data returned by the data server</summary>
7017 </member>
7018 <member name="T:OpenMetaverse.DirClassifiedsReplyEventArgs">
7019 <summary>Contains the classified data returned from the data server</summary>
7020 </member>
7021 <member name="M:OpenMetaverse.DirClassifiedsReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.Classified})">
7022 <summary>Construct a new instance of the DirClassifiedsReplyEventArgs class</summary>
7023 <param name="classifieds">A list of classified ad data returned from the data server</param>
7024 </member>
7025 <member name="P:OpenMetaverse.DirClassifiedsReplyEventArgs.Classifieds">
7026 <summary>A list containing Classified Ads returned by the data server</summary>
7027 </member>
7028 <member name="T:OpenMetaverse.DirGroupsReplyEventArgs">
7029 <summary>Contains the group data returned from the data server</summary>
7030 </member>
7031 <member name="M:OpenMetaverse.DirGroupsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.GroupSearchData})">
7032 <summary>Construct a new instance of the DirGroupsReplyEventArgs class</summary>
7033 <param name="queryID">The ID of the query returned by the data server.
7034 This will correlate to the ID returned by the <see cref="!:StartGroupSearch" /> method</param>
7035 <param name="matchedGroups">A list of groups data returned by the data server</param>
7036 </member>
7037 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.QueryID">
7038 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)" /></summary>
7039 </member>
7040 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.MatchedGroups">
7041 <summary>A list containing Groups data returned by the data server</summary>
7042 </member>
7043 <member name="T:OpenMetaverse.DirPeopleReplyEventArgs">
7044 <summary>Contains the people data returned from the data server</summary>
7045 </member>
7046 <member name="M:OpenMetaverse.DirPeopleReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.AgentSearchData})">
7047 <summary>Construct a new instance of the DirPeopleReplyEventArgs class</summary>
7048 <param name="queryID">The ID of the query returned by the data server.
7049 This will correlate to the ID returned by the <see cref="!:StartPeopleSearch" /> method</param>
7050 <param name="matchedPeople">A list of people data returned by the data server</param>
7051 </member>
7052 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.QueryID">
7053 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)" /></summary>
7054 </member>
7055 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.MatchedPeople">
7056 <summary>A list containing People data returned by the data server</summary>
7057 </member>
7058 <member name="T:OpenMetaverse.DirLandReplyEventArgs">
7059 <summary>Contains the land sales data returned from the data server</summary>
7060 </member>
7061 <member name="M:OpenMetaverse.DirLandReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
7062 <summary>Construct a new instance of the DirLandReplyEventArgs class</summary>
7063 <param name="dirParcels">A list of parcels for sale returned by the data server</param>
7064 </member>
7065 <member name="P:OpenMetaverse.DirLandReplyEventArgs.DirParcels">
7066 <summary>A list containing land forsale data returned by the data server</summary>
7067 </member>
7068 <member name="T:OpenMetaverse.DownloadRequest">
7069 <summary>
7070 Represends individual HTTP Download request
7071 </summary>
7072 </member>
7073 <member name="M:OpenMetaverse.DownloadRequest.#ctor">
7074 <summary>Default constructor</summary>
7075 </member>
7076 <member name="M:OpenMetaverse.DownloadRequest.#ctor(System.Uri,System.Int32,System.String,OpenMetaverse.Http.CapsBase.DownloadProgressEventHandler,OpenMetaverse.Http.CapsBase.RequestCompletedEventHandler)">
7077 <summary>Constructor</summary>
7078 </member>
7079 <member name="F:OpenMetaverse.DownloadRequest.Address">
7080 <summary>URI of the item to fetch</summary>
7081 </member>
7082 <member name="F:OpenMetaverse.DownloadRequest.MillisecondsTimeout">
7083 <summary>Timout specified in milliseconds</summary>
7084 </member>
7085 <member name="F:OpenMetaverse.DownloadRequest.DownloadProgressCallback">
7086 <summary>Download progress callback</summary>
7087 </member>
7088 <member name="F:OpenMetaverse.DownloadRequest.CompletedCallback">
7089 <summary>Download completed callback</summary>
7090 </member>
7091 <member name="F:OpenMetaverse.DownloadRequest.ContentType">
7092 <summary>Accept the following content type</summary>
7093 </member>
7094 <member name="T:OpenMetaverse.DownloadManager">
7095 <summary>
7096 Manages async HTTP downloads with a limit on maximum
7097 concurrent downloads
7098 </summary>
7099 </member>
7100 <member name="M:OpenMetaverse.DownloadManager.#ctor">
7101 <summary>Default constructor</summary>
7102 </member>
7103 <member name="P:OpenMetaverse.DownloadManager.ParallelDownloads">
7104 <summary>Maximum number of parallel downloads from a single endpoint</summary>
7105 </member>
7106 <member name="P:OpenMetaverse.DownloadManager.ClientCert">
7107 <summary>Client certificate</summary>
7108 </member>
7109 <member name="M:OpenMetaverse.DownloadManager.Dispose">
7110 <summary>Cleanup method</summary>
7111 </member>
7112 <member name="M:OpenMetaverse.DownloadManager.SetupRequest(System.Uri,System.String)">
7113 <summary>Setup http download request</summary>
7114 </member>
7115 <member name="M:OpenMetaverse.DownloadManager.EnqueuePending">
7116 <summary>Check the queue for pending work</summary>
7117 </member>
7118 <member name="M:OpenMetaverse.DownloadManager.QueueDownlad(OpenMetaverse.DownloadRequest)">
7119 <summary>Enqueue a new HTPP download</summary>
7120 </member>
7121 <member name="T:OpenMetaverse.EstateTask">
7122 <summary>Describes tasks returned in LandStatReply</summary>
7123 </member>
7124 <member name="T:OpenMetaverse.EstateTools">
7125 <summary>
7126 Estate level administration and utilities
7127 </summary>
7128 </member>
7129 <member name="M:OpenMetaverse.EstateTools.#ctor(OpenMetaverse.GridClient)">
7130 <summary>
7131 Constructor for EstateTools class
7132 </summary>
7133 <param name="client">
7134 </param>
7135 </member>
7136 <member name="T:OpenMetaverse.EstateTools.LandStatReportType">
7137 <summary>Used in the ReportType field of a LandStatRequest</summary>
7138 </member>
7139 <member name="T:OpenMetaverse.EstateTools.EstateAccessDelta">
7140 <summary>Used by EstateOwnerMessage packets</summary>
7141 </member>
7142 <member name="T:OpenMetaverse.EstateTools.EstateAccessReplyDelta">
7143 <summary>Used by EstateOwnerMessage packets</summary>
7144 </member>
7145 <member name="T:OpenMetaverse.EstateTools.EstateReturnFlags">
7146 <summary>
7147 </summary>
7148 </member>
7149 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.None">
7150 <summary>No flags set</summary>
7151 </member>
7152 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScripted">
7153 <summary>Only return targets scripted objects</summary>
7154 </member>
7155 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnOnOthersLand">
7156 <summary>Only return targets objects if on others land</summary>
7157 </member>
7158 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScriptedAndOnOthers">
7159 <summary>Returns target's scripted objects and objects on other parcels</summary>
7160 </member>
7161 <member name="T:OpenMetaverse.EstateTools.GroundTextureSettings">
7162 <summary>Ground texture settings for each corner of the region</summary>
7163 </member>
7164 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeight">
7165 <summary>Used by GroundTextureHeightSettings</summary>
7166 </member>
7167 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeightSettings">
7168 <summary>The high and low texture thresholds for each corner of the sim</summary>
7169 </member>
7170 <member name="F:OpenMetaverse.EstateTools.GroundTextures">
7171 <summary>Textures for each of the four terrain height levels</summary>
7172 </member>
7173 <member name="F:OpenMetaverse.EstateTools.GroundTextureLimits">
7174 <summary>Upper/lower texture boundaries for each corner of the sim</summary>
7175 </member>
7176 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply">
8985 <summary>The event subscribers. null if no subcribers</summary> 7177 <summary>The event subscribers. null if no subcribers</summary>
8986 </member> 7178 </member>
8987 <member name="M:OpenMetaverse.ParcelManager.OnSimParcelsDownloaded(OpenMetaverse.SimParcelsDownloadedEventArgs)"> 7179 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply_Lock">
8988 <summary>Raises the SimParcelsDownloaded event</summary> 7180 <summary>Thread sync lock object</summary>
8989 <param name="e">A SimParcelsDownloadedEventArgs object containing the
8990 data returned from the simulator</param>
8991 </member> 7181 </member>
8992 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloadedLock"> 7182 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply">
7183 <summary>The event subscribers. null if no subcribers</summary>
7184 </member>
7185 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply_Lock">
8993 <summary>Thread sync lock object</summary> 7186 <summary>Thread sync lock object</summary>
8994 </member> 7187 </member>
8995 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjects"> 7188 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply">
8996 <summary>The event subscribers. null if no subcribers</summary> 7189 <summary>The event subscribers. null if no subcribers</summary>
8997 </member> 7190 </member>
8998 <member name="M:OpenMetaverse.ParcelManager.OnForceSelectObjectsReply(OpenMetaverse.ForceSelectObjectsReplyEventArgs)"> 7191 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply_Lock">
8999 <summary>Raises the ForceSelectObjectsReply event</summary> 7192 <summary>Thread sync lock object</summary>
9000 <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
9001 data returned from the simulator</param>
9002 </member> 7193 </member>
9003 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjectsLock"> 7194 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply">
7195 <summary>The event subscribers. null if no subcribers</summary>
7196 </member>
7197 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply_Lock">
9004 <summary>Thread sync lock object</summary> 7198 <summary>Thread sync lock object</summary>
9005 </member> 7199 </member>
9006 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReply"> 7200 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply">
9007 <summary>The event subscribers. null if no subcribers</summary> 7201 <summary>The event subscribers. null if no subcribers</summary>
9008 </member> 7202 </member>
9009 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaUpdateReply(OpenMetaverse.ParcelMediaUpdateReplyEventArgs)"> 7203 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply_Lock">
9010 <summary>Raises the ParcelMediaUpdateReply event</summary> 7204 <summary>Thread sync lock object</summary>
9011 <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
9012 data returned from the simulator</param>
9013 </member> 7205 </member>
9014 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReplyLock"> 7206 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply">
7207 <summary>The event subscribers. null if no subcribers</summary>
7208 </member>
7209 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply_Lock">
9015 <summary>Thread sync lock object</summary> 7210 <summary>Thread sync lock object</summary>
9016 </member> 7211 </member>
9017 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommand"> 7212 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply">
9018 <summary>The event subscribers. null if no subcribers</summary> 7213 <summary>The event subscribers. null if no subcribers</summary>
9019 </member> 7214 </member>
9020 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaCommand(OpenMetaverse.ParcelMediaCommandEventArgs)"> 7215 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply_Lock">
9021 <summary>Raises the ParcelMediaCommand event</summary> 7216 <summary>Thread sync lock object</summary>
9022 <param name="e">A ParcelMediaCommandEventArgs object containing the
9023 data returned from the simulator</param>
9024 </member> 7217 </member>
9025 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommandLock"> 7218 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply">
7219 <summary>The event subscribers. null if no subcribers</summary>
7220 </member>
7221 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply_Lock">
9026 <summary>Thread sync lock object</summary> 7222 <summary>Thread sync lock object</summary>
9027 </member> 7223 </member>
9028 <member name="M:OpenMetaverse.ParcelManager.#ctor(OpenMetaverse.GridClient)"> 7224 <member name="E:OpenMetaverse.EstateTools.TopCollidersReply">
7225 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7226 </member>
7227 <member name="E:OpenMetaverse.EstateTools.TopScriptsReply">
7228 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7229 </member>
7230 <member name="E:OpenMetaverse.EstateTools.EstateUsersReply">
7231 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7232 </member>
7233 <member name="E:OpenMetaverse.EstateTools.EstateGroupsReply">
7234 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7235 </member>
7236 <member name="E:OpenMetaverse.EstateTools.EstateManagersReply">
7237 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7238 </member>
7239 <member name="E:OpenMetaverse.EstateTools.EstateBansReply">
7240 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7241 </member>
7242 <member name="E:OpenMetaverse.EstateTools.EstateCovenantReply">
7243 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7244 </member>
7245 <member name="E:OpenMetaverse.EstateTools.EstateUpdateInfoReply">
7246 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7247 </member>
7248 <member name="M:OpenMetaverse.EstateTools.OnTopCollidersReply(OpenMetaverse.TopCollidersReplyEventArgs)">
7249 <summary>Raises the TopCollidersReply event</summary>
7250 <param name="e">A TopCollidersReplyEventArgs object containing the
7251 data returned from the data server</param>
7252 </member>
7253 <member name="M:OpenMetaverse.EstateTools.OnTopScriptsReply(OpenMetaverse.TopScriptsReplyEventArgs)">
7254 <summary>Raises the TopScriptsReply event</summary>
7255 <param name="e">A TopScriptsReplyEventArgs object containing the
7256 data returned from the data server</param>
7257 </member>
7258 <member name="M:OpenMetaverse.EstateTools.OnEstateUsersReply(OpenMetaverse.EstateUsersReplyEventArgs)">
7259 <summary>Raises the EstateUsersReply event</summary>
7260 <param name="e">A EstateUsersReplyEventArgs object containing the
7261 data returned from the data server</param>
7262 </member>
7263 <member name="M:OpenMetaverse.EstateTools.OnEstateGroupsReply(OpenMetaverse.EstateGroupsReplyEventArgs)">
7264 <summary>Raises the EstateGroupsReply event</summary>
7265 <param name="e">A EstateGroupsReplyEventArgs object containing the
7266 data returned from the data server</param>
7267 </member>
7268 <member name="M:OpenMetaverse.EstateTools.OnEstateManagersReply(OpenMetaverse.EstateManagersReplyEventArgs)">
7269 <summary>Raises the EstateManagersReply event</summary>
7270 <param name="e">A EstateManagersReplyEventArgs object containing the
7271 data returned from the data server</param>
7272 </member>
7273 <member name="M:OpenMetaverse.EstateTools.OnEstateBansReply(OpenMetaverse.EstateBansReplyEventArgs)">
7274 <summary>Raises the EstateBansReply event</summary>
7275 <param name="e">A EstateBansReplyEventArgs object containing the
7276 data returned from the data server</param>
7277 </member>
7278 <member name="M:OpenMetaverse.EstateTools.OnEstateCovenantReply(OpenMetaverse.EstateCovenantReplyEventArgs)">
7279 <summary>Raises the EstateCovenantReply event</summary>
7280 <param name="e">A EstateCovenantReplyEventArgs object containing the
7281 data returned from the data server</param>
7282 </member>
7283 <member name="M:OpenMetaverse.EstateTools.OnEstateUpdateInfoReply(OpenMetaverse.EstateUpdateInfoReplyEventArgs)">
7284 <summary>Raises the EstateUpdateInfoReply event</summary>
7285 <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
7286 data returned from the data server</param>
7287 </member>
7288 <member name="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)">
7289 <summary>
7290 Requests estate information such as top scripts and colliders
7291 </summary>
7292 <param name="parcelLocalID">
7293 </param>
7294 <param name="reportType">
7295 </param>
7296 <param name="requestFlags">
7297 </param>
7298 <param name="filter">
7299 </param>
7300 </member>
7301 <member name="M:OpenMetaverse.EstateTools.RequestInfo">
7302 <summary>Requests estate settings, including estate manager and access/ban lists</summary>
7303 </member>
7304 <member name="M:OpenMetaverse.EstateTools.RequestTopScripts">
7305 <summary>Requests the "Top Scripts" list for the current region</summary>
7306 </member>
7307 <member name="M:OpenMetaverse.EstateTools.RequestTopColliders">
7308 <summary>Requests the "Top Colliders" list for the current region</summary>
7309 </member>
7310 <member name="M:OpenMetaverse.EstateTools.SetTerrainVariables(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Single)">
7311 <summary>
7312 Set several estate specific configuration variables
7313 </summary>
7314 <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param>
7315 <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param>
7316 <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
7317 <param name="UseEstateSun">true to use</param>
7318 <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
7319 <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
7320 the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
7321 </member>
7322 <member name="M:OpenMetaverse.EstateTools.SimWideReturn(OpenMetaverse.UUID,OpenMetaverse.EstateTools.EstateReturnFlags,System.Boolean)">
7323 <summary>
7324 Request return of objects owned by specified avatar
7325 </summary>
7326 <param name="Target">The Agents <see cref="T:OpenMetaverse.UUID" /> owning the primitives to return</param>
7327 <param name="flag">specify the coverage and type of objects to be included in the return</param>
7328 <param name="EstateWide">true to perform return on entire estate</param>
7329 </member>
7330 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.String)">
7331 <summary>
7332 </summary>
7333 <param name="method">
7334 </param>
7335 <param name="param">
7336 </param>
7337 </member>
7338 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.Collections.Generic.List{System.String})">
7339 <summary>
7340 Used for setting and retrieving various estate panel settings
7341 </summary>
7342 <param name="method">EstateOwnerMessage Method field</param>
7343 <param name="listParams">List of parameters to include</param>
7344 </member>
7345 <member name="M:OpenMetaverse.EstateTools.KickUser(OpenMetaverse.UUID)">
7346 <summary>
7347 Kick an avatar from an estate
7348 </summary>
7349 <param name="userID">Key of Agent to remove</param>
7350 </member>
7351 <member name="M:OpenMetaverse.EstateTools.BanUser(OpenMetaverse.UUID,System.Boolean)">
7352 <summary>
7353 Ban an avatar from an estate</summary>
7354 <param name="userID">Key of Agent to remove</param>
7355 <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
7356 </member>
7357 <member name="M:OpenMetaverse.EstateTools.UnbanUser(OpenMetaverse.UUID,System.Boolean)">
7358 <summary>Unban an avatar from an estate</summary>
7359 <param name="userID">Key of Agent to remove</param>
7360 /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param></member>
7361 <member name="M:OpenMetaverse.EstateTools.EstateMessage(System.String)">
7362 <summary>
7363 Send a message dialog to everyone in an entire estate
7364 </summary>
7365 <param name="message">Message to send all users in the estate</param>
7366 </member>
7367 <member name="M:OpenMetaverse.EstateTools.SimulatorMessage(System.String)">
7368 <summary>
7369 Send a message dialog to everyone in a simulator
7370 </summary>
7371 <param name="message">Message to send all users in the simulator</param>
7372 </member>
7373 <member name="M:OpenMetaverse.EstateTools.TeleportHomeUser(OpenMetaverse.UUID)">
7374 <summary>
7375 Send an avatar back to their home location
7376 </summary>
7377 <param name="pest">Key of avatar to send home</param>
7378 </member>
7379 <member name="M:OpenMetaverse.EstateTools.RestartRegion">
7380 <summary>
7381 Begin the region restart process
7382 </summary>
7383 </member>
7384 <member name="M:OpenMetaverse.EstateTools.CancelRestart">
7385 <summary>
7386 Cancels a region restart
7387 </summary>
7388 </member>
7389 <member name="M:OpenMetaverse.EstateTools.SetRegionInfo(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean)">
7390 <summary>Estate panel "Region" tab settings</summary>
7391 </member>
7392 <member name="M:OpenMetaverse.EstateTools.SetRegionDebug(System.Boolean,System.Boolean,System.Boolean)">
7393 <summary>Estate panel "Debug" tab settings</summary>
7394 </member>
7395 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrain(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)">
7396 <summary>Used for setting the region's terrain textures for its four height levels</summary>
7397 <param name="low">
7398 </param>
7399 <param name="midLow">
7400 </param>
7401 <param name="midHigh">
7402 </param>
7403 <param name="high">
7404 </param>
7405 </member>
7406 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrainHeights(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
7407 <summary>Used for setting sim terrain texture heights</summary>
7408 </member>
7409 <member name="M:OpenMetaverse.EstateTools.RequestCovenant">
7410 <summary>Requests the estate covenant</summary>
7411 </member>
7412 <member name="M:OpenMetaverse.EstateTools.UploadTerrain(System.Byte[],System.String)">
7413 <summary>
7414 Upload a terrain RAW file
7415 </summary>
7416 <param name="fileData">A byte array containing the encoded terrain data</param>
7417 <param name="fileName">The name of the file being uploaded</param>
7418 <returns>The Id of the transfer request</returns>
7419 </member>
7420 <member name="M:OpenMetaverse.EstateTools.TeleportHomeAllUsers">
7421 <summary>
7422 Teleports all users home in current Estate
7423 </summary>
7424 </member>
7425 <member name="M:OpenMetaverse.EstateTools.RemoveEstateManager(OpenMetaverse.UUID,System.Boolean)">
7426 <summary>
7427 Remove estate manager</summary>
7428 <param name="userID">Key of Agent to Remove</param>
7429 <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param>
7430 </member>
7431 <member name="M:OpenMetaverse.EstateTools.AddEstateManager(OpenMetaverse.UUID,System.Boolean)">
7432 <summary>
7433 Add estate manager</summary>
7434 <param name="userID">Key of Agent to Add</param>
7435 <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param>
7436 </member>
7437 <member name="M:OpenMetaverse.EstateTools.AddAllowedUser(OpenMetaverse.UUID,System.Boolean)">
7438 <summary>
7439 Add's an agent to the estate Allowed list</summary>
7440 <param name="userID">Key of Agent to Add</param>
7441 <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
7442 </member>
7443 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedUser(OpenMetaverse.UUID,System.Boolean)">
7444 <summary>
7445 Removes an agent from the estate Allowed list</summary>
7446 <param name="userID">Key of Agent to Remove</param>
7447 <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
7448 </member>
7449 <member name="M:OpenMetaverse.EstateTools.AddAllowedGroup(OpenMetaverse.UUID,System.Boolean)">
7450 <summary>
7451 Add's a group to the estate Allowed list</summary>
7452 <param name="groupID">Key of Group to Add</param>
7453 <param name="allEstates">Add Group as an allowed group to All estates if true</param>
7454 </member>
7455 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedGroup(OpenMetaverse.UUID,System.Boolean)">
7456 <summary>
7457 Removes a group from the estate Allowed list</summary>
7458 <param name="groupID">Key of Group to Remove</param>
7459 <param name="allEstates">Removes Group as an allowed Group from All estates if true</param>
7460 </member>
7461 <member name="M:OpenMetaverse.EstateTools.EstateCovenantReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7462 <summary>Process an incoming packet and raise the appropriate events</summary>
7463 <param name="sender">The sender</param>
7464 <param name="e">The EventArgs object containing the packet data</param>
7465 </member>
7466 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7467 <summary>Process an incoming packet and raise the appropriate events</summary>
7468 <param name="sender">The sender</param>
7469 <param name="e">The EventArgs object containing the packet data</param>
7470 </member>
7471 <member name="M:OpenMetaverse.EstateTools.LandStatReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7472 <summary>Process an incoming packet and raise the appropriate events</summary>
7473 <param name="sender">The sender</param>
7474 <param name="e">The EventArgs object containing the packet data</param>
7475 </member>
7476 <member name="T:OpenMetaverse.TopCollidersReplyEventArgs">
7477 <summary>Raised on LandStatReply when the report type is for "top colliders"</summary>
7478 </member>
7479 <member name="M:OpenMetaverse.TopCollidersReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})">
7480 <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary>
7481 <param name="objectCount">The number of returned items in LandStatReply</param>
7482 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
7483 </member>
7484 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.ObjectCount">
7485 <summary>
7486 The number of returned items in LandStatReply
7487 </summary>
7488 </member>
7489 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.Tasks">
7490 <summary>
7491 A Dictionary of Object UUIDs to tasks returned in LandStatReply
7492 </summary>
7493 </member>
7494 <member name="T:OpenMetaverse.TopScriptsReplyEventArgs">
7495 <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary>
7496 </member>
7497 <member name="M:OpenMetaverse.TopScriptsReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})">
7498 <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary>
7499 <param name="objectCount">The number of returned items in LandStatReply</param>
7500 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
7501 </member>
7502 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.ObjectCount">
7503 <summary>
7504 The number of scripts returned in LandStatReply
7505 </summary>
7506 </member>
7507 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.Tasks">
7508 <summary>
7509 A Dictionary of Object UUIDs to tasks returned in LandStatReply
7510 </summary>
7511 </member>
7512 <member name="T:OpenMetaverse.EstateBansReplyEventArgs">
7513 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7514 </member>
7515 <member name="M:OpenMetaverse.EstateBansReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7516 <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary>
7517 <param name="estateID">The estate's identifier on the grid</param>
7518 <param name="count">The number of returned items in LandStatReply</param>
7519 <param name="banned">User UUIDs banned</param>
7520 </member>
7521 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.EstateID">
7522 <summary>
7523 The identifier of the estate
7524 </summary>
7525 </member>
7526 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Count">
7527 <summary>
7528 The number of returned itmes
7529 </summary>
7530 </member>
7531 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Banned">
7532 <summary>
7533 List of UUIDs of Banned Users
7534 </summary>
7535 </member>
7536 <member name="T:OpenMetaverse.EstateUsersReplyEventArgs">
7537 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7538 </member>
7539 <member name="M:OpenMetaverse.EstateUsersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7540 <summary>Construct a new instance of the EstateUsersReplyEventArgs class</summary>
7541 <param name="estateID">The estate's identifier on the grid</param>
7542 <param name="count">The number of users</param>
7543 <param name="allowedUsers">Allowed users UUIDs</param>
7544 </member>
7545 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.EstateID">
7546 <summary>
7547 The identifier of the estate
7548 </summary>
7549 </member>
7550 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.Count">
7551 <summary>
7552 The number of returned items
7553 </summary>
7554 </member>
7555 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.AllowedUsers">
7556 <summary>
7557 List of UUIDs of Allowed Users
7558 </summary>
7559 </member>
7560 <member name="T:OpenMetaverse.EstateGroupsReplyEventArgs">
7561 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7562 </member>
7563 <member name="M:OpenMetaverse.EstateGroupsReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7564 <summary>Construct a new instance of the EstateGroupsReplyEventArgs class</summary>
7565 <param name="estateID">The estate's identifier on the grid</param>
7566 <param name="count">The number of Groups</param>
7567 <param name="allowedGroups">Allowed Groups UUIDs</param>
7568 </member>
7569 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.EstateID">
7570 <summary>
7571 The identifier of the estate
7572 </summary>
7573 </member>
7574 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.Count">
7575 <summary>
7576 The number of returned items
7577 </summary>
7578 </member>
7579 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.AllowedGroups">
7580 <summary>
7581 List of UUIDs of Allowed Groups
7582 </summary>
7583 </member>
7584 <member name="T:OpenMetaverse.EstateManagersReplyEventArgs">
7585 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7586 </member>
7587 <member name="M:OpenMetaverse.EstateManagersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7588 <summary>Construct a new instance of the EstateManagersReplyEventArgs class</summary>
7589 <param name="estateID">The estate's identifier on the grid</param>
7590 <param name="count">The number of Managers</param>
7591 <param name="managers"> Managers UUIDs</param>
7592 </member>
7593 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.EstateID">
7594 <summary>
7595 The identifier of the estate
7596 </summary>
7597 </member>
7598 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Count">
7599 <summary>
7600 The number of returned items
7601 </summary>
7602 </member>
7603 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Managers">
7604 <summary>
7605 List of UUIDs of the Estate's Managers
7606 </summary>
7607 </member>
7608 <member name="T:OpenMetaverse.EstateCovenantReplyEventArgs">
7609 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7610 </member>
7611 <member name="M:OpenMetaverse.EstateCovenantReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int64,System.String,OpenMetaverse.UUID)">
7612 <summary>Construct a new instance of the EstateCovenantReplyEventArgs class</summary>
7613 <param name="covenantID">The Covenant ID</param>
7614 <param name="timestamp">The timestamp</param>
7615 <param name="estateName">The estate's name</param>
7616 <param name="estateOwnerID">The Estate Owner's ID (can be a GroupID)</param>
7617 </member>
7618 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.CovenantID">
7619 <summary>
7620 The Covenant
7621 </summary>
7622 </member>
7623 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.Timestamp">
7624 <summary>
7625 The timestamp
7626 </summary>
7627 </member>
7628 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateName">
7629 <summary>
7630 The Estate name
7631 </summary>
7632 </member>
7633 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateOwnerID">
7634 <summary>
7635 The Estate Owner's ID (can be a GroupID)
7636 </summary>
7637 </member>
7638 <member name="T:OpenMetaverse.EstateUpdateInfoReplyEventArgs">
7639 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7640 </member>
7641 <member name="M:OpenMetaverse.EstateUpdateInfoReplyEventArgs.#ctor(System.String,OpenMetaverse.UUID,System.UInt32,System.Boolean)">
7642 <summary>Construct a new instance of the EstateUpdateInfoReplyEventArgs class</summary>
7643 <param name="estateName">The estate's name</param>
7644 <param name="estateOwner">The Estate Owners ID (can be a GroupID)</param>
7645 <param name="estateID">The estate's identifier on the grid</param>
7646 <param name="denyNoPaymentInfo">
7647 </param>
7648 </member>
7649 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateName">
7650 <summary>
7651 The estate's name
7652 </summary>
7653 </member>
7654 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateOwner">
7655 <summary>
7656 The Estate Owner's ID (can be a GroupID)
7657 </summary>
7658 </member>
7659 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateID">
7660 <summary>
7661 The identifier of the estate on the grid
7662 </summary>
7663 </member>
7664 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.DenyNoPaymentInfo">
7665 <summary>
7666 </summary>
7667 </member>
7668 <member name="T:OpenMetaverse.PacketEventDictionary">
7669 <summary>
7670 Registers, unregisters, and fires events generated by incoming packets
7671 </summary>
7672 </member>
7673 <member name="M:OpenMetaverse.PacketEventDictionary.#ctor(OpenMetaverse.GridClient)">
9029 <summary> 7674 <summary>
9030 Default constructor 7675 Default constructor
9031 </summary> 7676 </summary>
9032 <param name="client">A reference to the GridClient object</param> 7677 <param name="client">
7678 </param>
9033 </member> 7679 </member>
9034 <member name="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)"> 7680 <member name="T:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper">
9035 <summary> 7681 <summary>
9036 Request basic information for a single parcel 7682 Object that is passed to worker threads in the ThreadPool for
7683 firing packet callbacks
9037 </summary> 7684 </summary>
9038 <param name="parcelID">Simulator-local ID of the parcel</param>
9039 </member> 7685 </member>
9040 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)"> 7686 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Callback">
7687 <summary>Callback to fire for this packet</summary>
7688 </member>
7689 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Simulator">
7690 <summary>Reference to the simulator that this packet came from</summary>
7691 </member>
7692 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Packet">
7693 <summary>The packet that needs to be processed</summary>
7694 </member>
7695 <member name="F:OpenMetaverse.PacketEventDictionary.Client">
7696 <summary>Reference to the GridClient object</summary>
7697 </member>
7698 <member name="M:OpenMetaverse.PacketEventDictionary.RegisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)">
9041 <summary> 7699 <summary>
9042 Request properties of a single parcel 7700 Register an event handler
9043 </summary> 7701 </summary>
9044 <param name="simulator">Simulator containing the parcel</param> 7702 <remarks>Use PacketType.Default to fire this event on every
9045 <param name="localID">Simulator-local ID of the parcel</param> 7703 incoming packet</remarks>
9046 <param name="sequenceID">An arbitrary integer that will be returned 7704 <param name="packetType">Packet type to register the handler for</param>
9047 with the ParcelProperties reply, useful for distinguishing between 7705 <param name="eventHandler">Callback to be fired</param>
9048 multiple simultaneous requests</param> 7706 <param name="isAsync">True if this callback should be ran
7707 asynchronously, false to run it synchronous</param>
9049 </member> 7708 </member>
9050 <member name="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)"> 7709 <member name="M:OpenMetaverse.PacketEventDictionary.UnregisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
9051 <summary> 7710 <summary>
9052 Request the access list for a single parcel 7711 Unregister an event handler
9053 </summary> 7712 </summary>
9054 <param name="simulator">Simulator containing the parcel</param> 7713 <param name="packetType">Packet type to unregister the handler for</param>
9055 <param name="localID">Simulator-local ID of the parcel</param> 7714 <param name="eventHandler">Callback to be unregistered</param>
9056 <param name="sequenceID">An arbitrary integer that will be returned
9057 with the ParcelAccessList reply, useful for distinguishing between
9058 multiple simultaneous requests</param>
9059 <param name="flags"></param>
9060 </member> 7715 </member>
9061 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)"> 7716 <member name="M:OpenMetaverse.PacketEventDictionary.RaiseEvent(OpenMetaverse.Packets.PacketType,OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)">
9062 <summary> 7717 <summary>
9063 Request properties of parcels using a bounding box selection 7718 Fire the events registered for this packet type
9064 </summary> 7719 </summary>
9065 <param name="simulator">Simulator containing the parcel</param> 7720 <param name="packetType">Incoming packet type</param>
9066 <param name="north">Northern boundary of the parcel selection</param> 7721 <param name="packet">Incoming packet</param>
9067 <param name="east">Eastern boundary of the parcel selection</param> 7722 <param name="simulator">Simulator this packet was received from</param>
9068 <param name="south">Southern boundary of the parcel selection</param>
9069 <param name="west">Western boundary of the parcel selection</param>
9070 <param name="sequenceID">An arbitrary integer that will be returned
9071 with the ParcelProperties reply, useful for distinguishing between
9072 different types of parcel property requests</param>
9073 <param name="snapSelection">A boolean that is returned with the
9074 ParcelProperties reply, useful for snapping focus to a single
9075 parcel</param>
9076 </member> 7723 </member>
9077 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)"> 7724 <member name="T:OpenMetaverse.CapsEventDictionary">
9078 <summary> 7725 <summary>
9079 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code> 7726 Registers, unregisters, and fires events generated by the Capabilities
9080 dictionary) 7727 event queue
9081 </summary> 7728 </summary>
9082 <param name="simulator">Simulator to request parcels from (must be connected)</param>
9083 </member> 7729 </member>
9084 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)"> 7730 <member name="M:OpenMetaverse.CapsEventDictionary.#ctor(OpenMetaverse.GridClient)">
9085 <summary> 7731 <summary>
9086 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code> 7732 Default constructor
9087 dictionary)
9088 </summary> 7733 </summary>
9089 <param name="simulator">Simulator to request parcels from (must be connected)</param> 7734 <param name="client">Reference to the GridClient object</param>
9090 <param name="refresh">If TRUE, will force a full refresh</param>
9091 <param name="msDelay">Number of milliseconds to pause in between each request</param>
9092 </member> 7735 </member>
9093 <member name="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)"> 7736 <member name="T:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper">
9094 <summary> 7737 <summary>
9095 Request the dwell value for a parcel 7738 Object that is passed to worker threads in the ThreadPool for
7739 firing CAPS callbacks
9096 </summary> 7740 </summary>
9097 <param name="simulator">Simulator containing the parcel</param>
9098 <param name="localID">Simulator-local ID of the parcel</param>
9099 </member> 7741 </member>
9100 <member name="M:OpenMetaverse.ParcelManager.Buy(OpenMetaverse.Simulator,System.Int32,System.Boolean,OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32)"> 7742 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Callback">
7743 <summary>Callback to fire for this packet</summary>
7744 </member>
7745 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.CapsEvent">
7746 <summary>Name of the CAPS event</summary>
7747 </member>
7748 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Message">
7749 <summary>Strongly typed decoded data</summary>
7750 </member>
7751 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Simulator">
7752 <summary>Reference to the simulator that generated this event</summary>
7753 </member>
7754 <member name="F:OpenMetaverse.CapsEventDictionary.Client">
7755 <summary>Reference to the GridClient object</summary>
7756 </member>
7757 <member name="M:OpenMetaverse.CapsEventDictionary.RegisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)">
9101 <summary> 7758 <summary>
9102 Send a request to Purchase a parcel of land 7759 Register an new event handler for a capabilities event sent via the EventQueue
9103 </summary> 7760 </summary>
9104 <param name="simulator">The Simulator the parcel is located in</param> 7761 <remarks>Use String.Empty to fire this event on every CAPS event</remarks>
9105 <param name="localID">The parcels region specific local ID</param> 7762 <param name="capsEvent">Capability event name to register the
9106 <param name="forGroup">true if this parcel is being purchased by a group</param> 7763 handler for</param>
9107 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param> 7764 <param name="eventHandler">Callback to fire</param>
9108 <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
9109 <param name="parcelArea">The parcels size</param>
9110 <param name="parcelPrice">The purchase price of the parcel</param>
9111 <returns></returns>
9112 </member> 7765 </member>
9113 <member name="M:OpenMetaverse.ParcelManager.Reclaim(OpenMetaverse.Simulator,System.Int32)"> 7766 <member name="M:OpenMetaverse.CapsEventDictionary.UnregisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)">
9114 <summary> 7767 <summary>
9115 Reclaim a parcel of land 7768 Unregister a previously registered capabilities handler
9116 </summary> 7769 </summary>
9117 <param name="simulator">The simulator the parcel is in</param> 7770 <param name="capsEvent">Capability event name unregister the
9118 <param name="localID">The parcels region specific local ID</param> 7771 handler for</param>
7772 <param name="eventHandler">Callback to unregister</param>
9119 </member> 7773 </member>
9120 <member name="M:OpenMetaverse.ParcelManager.DeedToGroup(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.UUID)"> 7774 <member name="M:OpenMetaverse.CapsEventDictionary.RaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
9121 <summary> 7775 <summary>
9122 Deed a parcel to a group 7776 Fire the events registered for this event type synchronously
9123 </summary> 7777 </summary>
9124 <param name="simulator">The simulator the parcel is in</param> 7778 <param name="capsEvent">Capability name</param>
9125 <param name="localID">The parcels region specific local ID</param> 7779 <param name="message">Decoded event body</param>
9126 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param> 7780 <param name="simulator">Reference to the simulator that
7781 generated this event</param>
9127 </member> 7782 </member>
9128 <member name="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)"> 7783 <member name="M:OpenMetaverse.CapsEventDictionary.BeginRaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
9129 <summary> 7784 <summary>
9130 Request prim owners of a parcel of land. 7785 Fire the events registered for this event type asynchronously
9131 </summary> 7786 </summary>
9132 <param name="simulator">Simulator parcel is in</param> 7787 <param name="capsEvent">Capability name</param>
9133 <param name="localID">The parcels region specific local ID</param> 7788 <param name="message">Decoded event body</param>
7789 <param name="simulator">Reference to the simulator that
7790 generated this event</param>
9134 </member> 7791 </member>
9135 <member name="M:OpenMetaverse.ParcelManager.ReturnObjects(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.ObjectReturnType,System.Collections.Generic.List{OpenMetaverse.UUID})"> 7792 <member name="T:OpenMetaverse.FriendRights">
9136 <summary> 7793 <summary>
9137 Return objects from a parcel
9138 </summary> 7794 </summary>
9139 <param name="simulator">Simulator parcel is in</param>
9140 <param name="localID">The parcels region specific local ID</param>
9141 <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType"/></param>
9142 <param name="ownerIDs">A list containing object owners <seealso cref="T:OpenMetaverse.UUID"/>s to return</param>
9143 </member> 7795 </member>
9144 <member name="M:OpenMetaverse.ParcelManager.ParcelSubdivide(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)"> 7796 <member name="F:OpenMetaverse.FriendRights.None">
7797 <summary>The avatar has no rights</summary>
7798 </member>
7799 <member name="F:OpenMetaverse.FriendRights.CanSeeOnline">
7800 <summary>The avatar can see the online status of the target avatar</summary>
7801 </member>
7802 <member name="F:OpenMetaverse.FriendRights.CanSeeOnMap">
7803 <summary>The avatar can see the location of the target avatar on the map</summary>
7804 </member>
7805 <member name="F:OpenMetaverse.FriendRights.CanModifyObjects">
7806 <summary>The avatar can modify the ojects of the target avatar </summary>
7807 </member>
7808 <member name="T:OpenMetaverse.FriendInfo">
9145 <summary> 7809 <summary>
9146 Subdivide (split) a parcel 7810 This class holds information about an avatar in the friends list. There are two ways
7811 to interface to this class. The first is through the set of boolean properties. This is the typical
7812 way clients of this class will use it. The second interface is through two bitflag properties,
7813 TheirFriendsRights and MyFriendsRights
9147 </summary> 7814 </summary>
9148 <param name="simulator"></param>
9149 <param name="west"></param>
9150 <param name="south"></param>
9151 <param name="east"></param>
9152 <param name="north"></param>
9153 </member> 7815 </member>
9154 <member name="M:OpenMetaverse.ParcelManager.ParcelJoin(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)"> 7816 <member name="M:OpenMetaverse.FriendInfo.#ctor(OpenMetaverse.UUID,OpenMetaverse.FriendRights,OpenMetaverse.FriendRights)">
9155 <summary> 7817 <summary>
9156 Join two parcels of land creating a single parcel 7818 Used internally when building the initial list of friends at login time
9157 </summary> 7819 </summary>
9158 <param name="simulator"></param> 7820 <param name="id">System ID of the avatar being prepesented</param>
9159 <param name="west"></param> 7821 <param name="theirRights">Rights the friend has to see you online and to modify your objects</param>
9160 <param name="south"></param> 7822 <param name="myRights">Rights you have to see your friend online and to modify their objects</param>
9161 <param name="east"></param>
9162 <param name="north"></param>
9163 </member> 7823 </member>
9164 <member name="M:OpenMetaverse.ParcelManager.GetParcelLocalID(OpenMetaverse.Simulator,OpenMetaverse.Vector3)"> 7824 <member name="P:OpenMetaverse.FriendInfo.UUID">
9165 <summary> 7825 <summary>
9166 Get a parcels LocalID 7826 System ID of the avatar
9167 </summary> 7827 </summary>
9168 <param name="simulator">Simulator parcel is in</param>
9169 <param name="position">Vector3 position in simulator (Z not used)</param>
9170 <returns>0 on failure, or parcel LocalID on success.</returns>
9171 <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
9172 dictionary.</remarks>
9173 </member> 7828 </member>
9174 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)"> 7829 <member name="P:OpenMetaverse.FriendInfo.Name">
9175 <summary> 7830 <summary>
9176 Terraform (raise, lower, etc) an area or whole parcel of land 7831 full name of the avatar
9177 </summary> 7832 </summary>
9178 <param name="simulator">Simulator land area is in.</param>
9179 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9180 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9181 <param name="brushSize">Size of area to modify</param>
9182 <returns>true on successful request sent.</returns>
9183 <remarks>Settings.STORE_LAND_PATCHES must be true,
9184 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9185 </member> 7833 </member>
9186 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)"> 7834 <member name="P:OpenMetaverse.FriendInfo.IsOnline">
9187 <summary> 7835 <summary>
9188 Terraform (raise, lower, etc) an area or whole parcel of land 7836 True if the avatar is online
9189 </summary> 7837 </summary>
9190 <param name="simulator">Simulator land area is in.</param>
9191 <param name="west">west border of area to modify</param>
9192 <param name="south">south border of area to modify</param>
9193 <param name="east">east border of area to modify</param>
9194 <param name="north">north border of area to modify</param>
9195 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9196 <param name="brushSize">Size of area to modify</param>
9197 <returns>true on successful request sent.</returns>
9198 <remarks>Settings.STORE_LAND_PATCHES must be true,
9199 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9200 </member> 7838 </member>
9201 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32)"> 7839 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnline">
9202 <summary> 7840 <summary>
9203 Terraform (raise, lower, etc) an area or whole parcel of land 7841 True if the friend can see if I am online
9204 </summary> 7842 </summary>
9205 <param name="simulator">Simulator land area is in.</param>
9206 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9207 <param name="west">west border of area to modify</param>
9208 <param name="south">south border of area to modify</param>
9209 <param name="east">east border of area to modify</param>
9210 <param name="north">north border of area to modify</param>
9211 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9212 <param name="brushSize">Size of area to modify</param>
9213 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
9214 <returns>true on successful request sent.</returns>
9215 <remarks>Settings.STORE_LAND_PATCHES must be true,
9216 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9217 </member> 7843 </member>
9218 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32,System.Single)"> 7844 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnMap">
9219 <summary> 7845 <summary>
9220 Terraform (raise, lower, etc) an area or whole parcel of land 7846 True if the friend can see me on the map
9221 </summary> 7847 </summary>
9222 <param name="simulator">Simulator land area is in.</param>
9223 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9224 <param name="west">west border of area to modify</param>
9225 <param name="south">south border of area to modify</param>
9226 <param name="east">east border of area to modify</param>
9227 <param name="north">north border of area to modify</param>
9228 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9229 <param name="brushSize">Size of area to modify</param>
9230 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
9231 <param name="height">Height at which the terraform operation is acting at</param>
9232 </member> 7848 </member>
9233 <member name="M:OpenMetaverse.ParcelManager.RequestSelectObjects(System.Int32,OpenMetaverse.ObjectReturnType,OpenMetaverse.UUID)"> 7849 <member name="P:OpenMetaverse.FriendInfo.CanModifyMyObjects">
9234 <summary> 7850 <summary>
9235 Sends a request to the simulator to return a list of objects owned by specific owners 7851 True if the freind can modify my objects
9236 </summary> 7852 </summary>
9237 <param name="localID">Simulator local ID of parcel</param>
9238 <param name="selectType">Owners, Others, Etc</param>
9239 <param name="ownerID">List containing keys of avatars objects to select;
9240 if List is null will return Objects of type <c>selectType</c></param>
9241 <remarks>Response data is returned in the event <seealso cref="E:OnParcelSelectedObjects"/></remarks>
9242 </member> 7853 </member>
9243 <member name="M:OpenMetaverse.ParcelManager.EjectUser(OpenMetaverse.UUID,System.Boolean)"> 7854 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnline">
9244 <summary> 7855 <summary>
9245 Eject and optionally ban a user from a parcel 7856 True if I can see if my friend is online
9246 </summary> 7857 </summary>
9247 <param name="targetID">target key of avatar to eject</param>
9248 <param name="ban">true to also ban target</param>
9249 </member> 7858 </member>
9250 <member name="M:OpenMetaverse.ParcelManager.FreezeUser(OpenMetaverse.UUID,System.Boolean)"> 7859 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnMap">
9251 <summary> 7860 <summary>
9252 Freeze or unfreeze an avatar over your land 7861 True if I can see if my friend is on the map
9253 </summary> 7862 </summary>
9254 <param name="targetID">target key to freeze</param>
9255 <param name="freeze">true to freeze, false to unfreeze</param>
9256 </member> 7863 </member>
9257 <member name="M:OpenMetaverse.ParcelManager.ReleaseParcel(OpenMetaverse.Simulator,System.Int32)"> 7864 <member name="P:OpenMetaverse.FriendInfo.CanModifyTheirObjects">
9258 <summary> 7865 <summary>
9259 Abandon a parcel of land 7866 True if I can modify my friend's objects
9260 </summary> 7867 </summary>
9261 <param name="simulator">Simulator parcel is in</param>
9262 <param name="localID">Simulator local ID of parcel</param>
9263 </member> 7868 </member>
9264 <member name="M:OpenMetaverse.ParcelManager.RequestRemoteParcelID(OpenMetaverse.Vector3,System.UInt64,OpenMetaverse.UUID)"> 7869 <member name="P:OpenMetaverse.FriendInfo.TheirFriendRights">
9265 <summary> 7870 <summary>
9266 Requests the UUID of the parcel in a remote region at a specified location 7871 My friend's rights represented as bitmapped flags
9267 </summary> 7872 </summary>
9268 <param name="location">Location of the parcel in the remote region</param>
9269 <param name="regionHandle">Remote region handle</param>
9270 <param name="regionID">Remote region UUID</param>
9271 <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
9272 </member> 7873 </member>
9273 <member name="M:OpenMetaverse.ParcelManager.GetParcelResouces(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.ParcelManager.LandResourcesCallback)"> 7874 <member name="P:OpenMetaverse.FriendInfo.MyFriendRights">
9274 <summary> 7875 <summary>
9275 Retrieves information on resources used by the parcel 7876 My rights represented as bitmapped flags
9276 </summary> 7877 </summary>
9277 <param name="parcelID">UUID of the parcel</param>
9278 <param name="getDetails">Should per object resource usage be requested</param>
9279 <param name="callback">Callback invoked when the request is complete</param>
9280 </member> 7878 </member>
9281 <member name="M:OpenMetaverse.ParcelManager.ParcelDwellReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7879 <member name="M:OpenMetaverse.FriendInfo.ToString">
9282 <summary>Process an incoming packet and raise the appropriate events</summary> 7880 <summary>
9283 <param name="sender">The sender</param> 7881 FriendInfo represented as a string
9284 <param name="e">The EventArgs object containing the packet data</param> 7882 </summary>
9285 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelDwellReply"/> event</remarks> 7883 <returns>A string reprentation of both my rights and my friends rights</returns>
9286 </member> 7884 </member>
9287 <member name="M:OpenMetaverse.ParcelManager.ParcelInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7885 <member name="T:OpenMetaverse.FriendsManager">
9288 <summary>Process an incoming packet and raise the appropriate events</summary> 7886 <summary>
9289 <param name="sender">The sender</param> 7887 This class is used to add and remove avatars from your friends list and to manage their permission.
9290 <param name="e">The EventArgs object containing the packet data</param> 7888 </summary>
9291 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelInfoReply"/> event</remarks>
9292 </member> 7889 </member>
9293 <member name="M:OpenMetaverse.ParcelManager.ParcelAccessListReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7890 <member name="M:OpenMetaverse.FriendsManager.#ctor(OpenMetaverse.GridClient)">
7891 <summary>
7892 Internal constructor
7893 </summary>
7894 <param name="client">A reference to the GridClient Object</param>
7895 </member>
7896 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnline">
7897 <summary>The event subscribers. null if no subcribers</summary>
7898 </member>
7899 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnlineLock">
7900 <summary>Thread sync lock object</summary>
7901 </member>
7902 <member name="F:OpenMetaverse.FriendsManager.m_FriendOffline">
7903 <summary>The event subscribers. null if no subcribers</summary>
7904 </member>
7905 <member name="F:OpenMetaverse.FriendsManager.m_FriendOfflineLock">
7906 <summary>Thread sync lock object</summary>
7907 </member>
7908 <member name="F:OpenMetaverse.FriendsManager.m_FriendRights">
7909 <summary>The event subscribers. null if no subcribers</summary>
7910 </member>
7911 <member name="F:OpenMetaverse.FriendsManager.m_FriendRightsLock">
7912 <summary>Thread sync lock object</summary>
7913 </member>
7914 <member name="F:OpenMetaverse.FriendsManager.m_FriendNames">
7915 <summary>The event subscribers. null if no subcribers</summary>
7916 </member>
7917 <member name="F:OpenMetaverse.FriendsManager.m_FriendNamesLock">
7918 <summary>Thread sync lock object</summary>
7919 </member>
7920 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOffered">
7921 <summary>The event subscribers. null if no subcribers</summary>
7922 </member>
7923 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOfferedLock">
7924 <summary>Thread sync lock object</summary>
7925 </member>
7926 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponse">
7927 <summary>The event subscribers. null if no subcribers</summary>
7928 </member>
7929 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponseLock">
7930 <summary>Thread sync lock object</summary>
7931 </member>
7932 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminated">
7933 <summary>The event subscribers. null if no subcribers</summary>
7934 </member>
7935 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminatedLock">
7936 <summary>Thread sync lock object</summary>
7937 </member>
7938 <member name="F:OpenMetaverse.FriendsManager.m_FriendFound">
7939 <summary>The event subscribers. null if no subcribers</summary>
7940 </member>
7941 <member name="F:OpenMetaverse.FriendsManager.m_FriendFoundLock">
7942 <summary>Thread sync lock object</summary>
7943 </member>
7944 <member name="F:OpenMetaverse.FriendsManager.FriendList">
7945 <summary>
7946 A dictionary of key/value pairs containing known friends of this avatar.
7947 The Key is the <seealso cref="T:OpenMetaverse.UUID" /> of the friend, the value is a <seealso cref="T:OpenMetaverse.FriendInfo" />
7948 object that contains detailed information including permissions you have and have given to the friend
7949 </summary>
7950 </member>
7951 <member name="F:OpenMetaverse.FriendsManager.FriendRequests">
7952 <summary>
7953 A Dictionary of key/value pairs containing current pending frienship offers.
7954 The key is the <seealso cref="T:OpenMetaverse.UUID" /> of the avatar making the request,
7955 the value is the <seealso cref="T:OpenMetaverse.UUID" /> of the request which is used to accept
7956 or decline the friendship offer
7957 </summary>
7958 </member>
7959 <member name="E:OpenMetaverse.FriendsManager.FriendOnline">
7960 <summary>Raised when the simulator sends notification one of the members in our friends list comes online</summary>
7961 </member>
7962 <member name="E:OpenMetaverse.FriendsManager.FriendOffline">
7963 <summary>Raised when the simulator sends notification one of the members in our friends list goes offline</summary>
7964 </member>
7965 <member name="E:OpenMetaverse.FriendsManager.FriendRightsUpdate">
7966 <summary>Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions</summary>
7967 </member>
7968 <member name="E:OpenMetaverse.FriendsManager.FriendNames">
7969 <summary>Raised when the simulator sends us the names on our friends list</summary>
7970 </member>
7971 <member name="E:OpenMetaverse.FriendsManager.FriendshipOffered">
7972 <summary>Raised when the simulator sends notification another agent is offering us friendship</summary>
7973 </member>
7974 <member name="E:OpenMetaverse.FriendsManager.FriendshipResponse">
7975 <summary>Raised when a request we sent to friend another agent is accepted or declined</summary>
7976 </member>
7977 <member name="E:OpenMetaverse.FriendsManager.FriendshipTerminated">
7978 <summary>Raised when the simulator sends notification one of the members in our friends list has terminated
7979 our friendship</summary>
7980 </member>
7981 <member name="E:OpenMetaverse.FriendsManager.FriendFoundReply">
7982 <summary>Raised when the simulator sends the location of a friend we have
7983 requested map location info for</summary>
7984 </member>
7985 <member name="M:OpenMetaverse.FriendsManager.OnFriendOnline(OpenMetaverse.FriendInfoEventArgs)">
7986 <summary>Raises the FriendOnline event</summary>
7987 <param name="e">A FriendInfoEventArgs object containing the
7988 data returned from the data server</param>
7989 </member>
7990 <member name="M:OpenMetaverse.FriendsManager.OnFriendOffline(OpenMetaverse.FriendInfoEventArgs)">
7991 <summary>Raises the FriendOffline event</summary>
7992 <param name="e">A FriendInfoEventArgs object containing the
7993 data returned from the data server</param>
7994 </member>
7995 <member name="M:OpenMetaverse.FriendsManager.OnFriendRights(OpenMetaverse.FriendInfoEventArgs)">
7996 <summary>Raises the FriendRightsUpdate event</summary>
7997 <param name="e">A FriendInfoEventArgs object containing the
7998 data returned from the data server</param>
7999 </member>
8000 <member name="M:OpenMetaverse.FriendsManager.OnFriendNames(OpenMetaverse.FriendNamesEventArgs)">
8001 <summary>Raises the FriendNames event</summary>
8002 <param name="e">A FriendNamesEventArgs object containing the
8003 data returned from the data server</param>
8004 </member>
8005 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipOffered(OpenMetaverse.FriendshipOfferedEventArgs)">
8006 <summary>Raises the FriendshipOffered event</summary>
8007 <param name="e">A FriendshipOfferedEventArgs object containing the
8008 data returned from the data server</param>
8009 </member>
8010 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipResponse(OpenMetaverse.FriendshipResponseEventArgs)">
8011 <summary>Raises the FriendshipResponse event</summary>
8012 <param name="e">A FriendshipResponseEventArgs object containing the
8013 data returned from the data server</param>
8014 </member>
8015 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipTerminated(OpenMetaverse.FriendshipTerminatedEventArgs)">
8016 <summary>Raises the FriendshipTerminated event</summary>
8017 <param name="e">A FriendshipTerminatedEventArgs object containing the
8018 data returned from the data server</param>
8019 </member>
8020 <member name="M:OpenMetaverse.FriendsManager.OnFriendFoundReply(OpenMetaverse.FriendFoundReplyEventArgs)">
8021 <summary>Raises the FriendFoundReply event</summary>
8022 <param name="e">A FriendFoundReplyEventArgs object containing the
8023 data returned from the data server</param>
8024 </member>
8025 <member name="M:OpenMetaverse.FriendsManager.AcceptFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8026 <summary>
8027 Accept a friendship request
8028 </summary>
8029 <param name="fromAgentID">agentID of avatatar to form friendship with</param>
8030 <param name="imSessionID">imSessionID of the friendship request message</param>
8031 </member>
8032 <member name="M:OpenMetaverse.FriendsManager.DeclineFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8033 <summary>
8034 Decline a friendship request
8035 </summary>
8036 <param name="fromAgentID">
8037 <seealso cref="T:OpenMetaverse.UUID" /> of friend</param>
8038 <param name="imSessionID">imSessionID of the friendship request message</param>
8039 </member>
8040 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID)">
8041 <summary>
8042 Overload: Offer friendship to an avatar.
8043 </summary>
8044 <param name="agentID">System ID of the avatar you are offering friendship to</param>
8045 </member>
8046 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID,System.String)">
8047 <summary>
8048 Offer friendship to an avatar.
8049 </summary>
8050 <param name="agentID">System ID of the avatar you are offering friendship to</param>
8051 <param name="message">A message to send with the request</param>
8052 </member>
8053 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendship(OpenMetaverse.UUID)">
8054 <summary>
8055 Terminate a friendship with an avatar
8056 </summary>
8057 <param name="agentID">System ID of the avatar you are terminating the friendship with</param>
8058 </member>
8059 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendshipHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9294 <summary>Process an incoming packet and raise the appropriate events</summary> 8060 <summary>Process an incoming packet and raise the appropriate events</summary>
9295 <param name="sender">The sender</param> 8061 <param name="sender">The sender</param>
9296 <param name="e">The EventArgs object containing the packet data</param> 8062 <param name="e">The EventArgs object containing the packet data</param>
9297 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelAccessListReply"/> event</remarks>
9298 </member> 8063 </member>
9299 <member name="M:OpenMetaverse.ParcelManager.SelectParcelObjectsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8064 <member name="M:OpenMetaverse.FriendsManager.GrantRights(OpenMetaverse.UUID,OpenMetaverse.FriendRights)">
8065 <summary>
8066 Change the rights of a friend avatar.
8067 </summary>
8068 <param name="friendID">the <seealso cref="T:OpenMetaverse.UUID" /> of the friend</param>
8069 <param name="rights">the new rights to give the friend</param>
8070 <remarks>This method will implicitly set the rights to those passed in the rights parameter.</remarks>
8071 </member>
8072 <member name="M:OpenMetaverse.FriendsManager.MapFriend(OpenMetaverse.UUID)">
8073 <summary>
8074 Use to map a friends location on the grid.
8075 </summary>
8076 <param name="friendID">Friends UUID to find</param>
8077 <remarks>
8078 <seealso cref="E:OnFriendFound" />
8079 </remarks>
8080 </member>
8081 <member name="M:OpenMetaverse.FriendsManager.TrackFriend(OpenMetaverse.UUID)">
8082 <summary>
8083 Use to track a friends movement on the grid
8084 </summary>
8085 <param name="friendID">Friends Key</param>
8086 </member>
8087 <member name="M:OpenMetaverse.FriendsManager.RequestOnlineNotification(OpenMetaverse.UUID)">
8088 <summary>
8089 Ask for a notification of friend's online status
8090 </summary>
8091 <param name="friendID">Friend's UUID</param>
8092 </member>
8093 <member name="M:OpenMetaverse.FriendsManager.Avatars_OnAvatarNames(System.Object,OpenMetaverse.UUIDNameReplyEventArgs)">
8094 <summary>
8095 This handles the asynchronous response of a RequestAvatarNames call.
8096 </summary>
8097 <param name="sender">
8098 </param>
8099 <param name="e">names cooresponding to the the list of IDs sent the the RequestAvatarNames call.</param>
8100 </member>
8101 <member name="M:OpenMetaverse.FriendsManager.OnlineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9300 <summary>Process an incoming packet and raise the appropriate events</summary> 8102 <summary>Process an incoming packet and raise the appropriate events</summary>
9301 <param name="sender">The sender</param> 8103 <param name="sender">The sender</param>
9302 <param name="e">The EventArgs object containing the packet data</param> 8104 <param name="e">The EventArgs object containing the packet data</param>
9303 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply"/> event</remarks>
9304 </member> 8105 </member>
9305 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaUpdateHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8106 <member name="M:OpenMetaverse.FriendsManager.OfflineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9306 <summary>Process an incoming packet and raise the appropriate events</summary> 8107 <summary>Process an incoming packet and raise the appropriate events</summary>
9307 <param name="sender">The sender</param> 8108 <param name="sender">The sender</param>
9308 <param name="e">The EventArgs object containing the packet data</param> 8109 <param name="e">The EventArgs object containing the packet data</param>
9309 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply"/> event</remarks>
9310 </member> 8110 </member>
9311 <member name="M:OpenMetaverse.ParcelManager.ParcelOverlayHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8111 <member name="M:OpenMetaverse.FriendsManager.ChangeUserRightsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9312 <summary>Process an incoming packet and raise the appropriate events</summary> 8112 <summary>Process an incoming packet and raise the appropriate events</summary>
9313 <param name="sender">The sender</param> 8113 <param name="sender">The sender</param>
9314 <param name="e">The EventArgs object containing the packet data</param> 8114 <param name="e">The EventArgs object containing the packet data</param>
9315 </member> 8115 </member>
9316 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaCommandMessagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8116 <member name="M:OpenMetaverse.FriendsManager.OnFindAgentReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9317 <summary>Process an incoming packet and raise the appropriate events</summary> 8117 <summary>Process an incoming packet and raise the appropriate events</summary>
9318 <param name="sender">The sender</param> 8118 <param name="sender">The sender</param>
9319 <param name="e">The EventArgs object containing the packet data</param> 8119 <param name="e">The EventArgs object containing the packet data</param>
9320 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaCommand"/> event</remarks>
9321 </member>
9322 <member name="E:OpenMetaverse.ParcelManager.ParcelDwellReply">
9323 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)"/> request</summary>
9324 </member> 8120 </member>
9325 <member name="E:OpenMetaverse.ParcelManager.ParcelInfoReply"> 8121 <member name="M:OpenMetaverse.FriendsManager.Network_OnLoginResponse(System.Boolean,System.Boolean,System.String,System.String,OpenMetaverse.LoginResponseData)">
9326 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)"/> request</summary> 8122 <summary>
8123 Populate FriendList <seealso cref="!:InternalDictionary" /> with data from the login reply
8124 </summary>
8125 <param name="loginSuccess">true if login was successful</param>
8126 <param name="redirect">true if login request is requiring a redirect</param>
8127 <param name="message">A string containing the response to the login request</param>
8128 <param name="reason">A string containing the reason for the request</param>
8129 <param name="replyData">A <seealso cref="T:OpenMetaverse.LoginResponseData" /> object containing the decoded
8130 reply from the login server</param>
9327 </member> 8131 </member>
9328 <member name="E:OpenMetaverse.ParcelManager.ParcelProperties"> 8132 <member name="T:OpenMetaverse.FriendInfoEventArgs">
9329 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)"/> request</summary> 8133 <summary>Contains information on a member of our friends list</summary>
9330 </member> 8134 </member>
9331 <member name="E:OpenMetaverse.ParcelManager.ParcelAccessListReply"> 8135 <member name="M:OpenMetaverse.FriendInfoEventArgs.#ctor(OpenMetaverse.FriendInfo)">
9332 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)"/> request</summary> 8136 <summary>
8137 Construct a new instance of the FriendInfoEventArgs class
8138 </summary>
8139 <param name="friend">The FriendInfo</param>
9333 </member> 8140 </member>
9334 <member name="E:OpenMetaverse.ParcelManager.ParcelObjectOwnersReply"> 8141 <member name="P:OpenMetaverse.FriendInfoEventArgs.Friend">
9335 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)"/> request</summary> 8142 <summary>Get the FriendInfo</summary>
9336 </member> 8143 </member>
9337 <member name="E:OpenMetaverse.ParcelManager.SimParcelsDownloaded"> 8144 <member name="T:OpenMetaverse.FriendNamesEventArgs">
9338 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)"/> request</summary> 8145 <summary>Contains Friend Names</summary>
9339 </member> 8146 </member>
9340 <member name="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply"> 8147 <member name="M:OpenMetaverse.FriendNamesEventArgs.#ctor(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,System.String})">
9341 <summary>Raised when the simulator responds to a <see cref="!:RequestForceSelectObjects"/> request</summary> 8148 <summary>
8149 Construct a new instance of the FriendNamesEventArgs class
8150 </summary>
8151 <param name="names">A dictionary where the Key is the ID of the Agent,
8152 and the Value is a string containing their name</param>
9342 </member> 8153 </member>
9343 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply"> 8154 <member name="P:OpenMetaverse.FriendNamesEventArgs.Names">
9344 <summary>Raised when the simulator responds to a Parcel Update request</summary> 8155 <summary>A dictionary where the Key is the ID of the Agent,
8156 and the Value is a string containing their name</summary>
9345 </member> 8157 </member>
9346 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaCommand"> 8158 <member name="T:OpenMetaverse.FriendshipOfferedEventArgs">
9347 <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary> 8159 <summary>Sent when another agent requests a friendship with our agent</summary>
9348 </member> 8160 </member>
9349 <member name="T:OpenMetaverse.ParcelManager.ParcelAccessEntry"> 8161 <member name="M:OpenMetaverse.FriendshipOfferedEventArgs.#ctor(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)">
9350 <summary> 8162 <summary>
9351 Parcel Accesslist 8163 Construct a new instance of the FriendshipOfferedEventArgs class
9352 </summary> 8164 </summary>
8165 <param name="agentID">The ID of the agent requesting friendship</param>
8166 <param name="agentName">The name of the agent requesting friendship</param>
8167 <param name="imSessionID">The ID of the session, used in accepting or declining the
8168 friendship offer</param>
9353 </member> 8169 </member>
9354 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.AgentID"> 8170 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentID">
9355 <summary>Agents <seealso cref="T:OpenMetaverse.UUID"/></summary> 8171 <summary>Get the ID of the agent requesting friendship</summary>
9356 </member> 8172 </member>
9357 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Time"> 8173 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentName">
9358 <summary></summary> 8174 <summary>Get the name of the agent requesting friendship</summary>
9359 </member> 8175 </member>
9360 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Flags"> 8176 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.SessionID">
9361 <summary>Flags for specific entry in white/black lists</summary> 8177 <summary>Get the ID of the session, used in accepting or declining the
8178 friendship offer</summary>
9362 </member> 8179 </member>
9363 <member name="T:OpenMetaverse.ParcelManager.ParcelPrimOwners"> 8180 <member name="T:OpenMetaverse.FriendshipResponseEventArgs">
8181 <summary>A response containing the results of our request to form a friendship with another agent</summary>
8182 </member>
8183 <member name="M:OpenMetaverse.FriendshipResponseEventArgs.#ctor(OpenMetaverse.UUID,System.String,System.Boolean)">
9364 <summary> 8184 <summary>
9365 Owners of primitives on parcel 8185 Construct a new instance of the FriendShipResponseEventArgs class
9366 </summary> 8186 </summary>
8187 <param name="agentID">The ID of the agent we requested a friendship with</param>
8188 <param name="agentName">The name of the agent we requested a friendship with</param>
8189 <param name="accepted">true if the agent accepted our friendship offer</param>
9367 </member> 8190 </member>
9368 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OwnerID"> 8191 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentID">
9369 <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 8192 <summary>Get the ID of the agent we requested a friendship with</summary>
9370 </member>
9371 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.IsGroupOwned">
9372 <summary>True of owner is group</summary>
9373 </member> 8193 </member>
9374 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.Count"> 8194 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentName">
9375 <summary>Total count of prims owned by OwnerID</summary> 8195 <summary>Get the name of the agent we requested a friendship with</summary>
9376 </member> 8196 </member>
9377 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OnlineStatus"> 8197 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.Accepted">
9378 <summary>true of OwnerID is currently online and is not a group</summary> 8198 <summary>true if the agent accepted our friendship offer</summary>
9379 </member> 8199 </member>
9380 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.NewestPrim"> 8200 <member name="T:OpenMetaverse.FriendshipTerminatedEventArgs">
9381 <summary>The date of the most recent prim left by OwnerID</summary> 8201 <summary>Contains data sent when a friend terminates a friendship with us</summary>
9382 </member> 8202 </member>
9383 <member name="T:OpenMetaverse.ParcelManager.LandResourcesCallback"> 8203 <member name="M:OpenMetaverse.FriendshipTerminatedEventArgs.#ctor(OpenMetaverse.UUID,System.String)">
9384 <summary> 8204 <summary>
9385 Called once parcel resource usage information has been collected 8205 Construct a new instance of the FrindshipTerminatedEventArgs class
9386 </summary> 8206 </summary>
9387 <param name="success">Indicates if operation was successfull</param> 8207 <param name="agentID">The ID of the friend who terminated the friendship with us</param>
9388 <param name="info">Parcel resource usage information</param> 8208 <param name="agentName">The name of the friend who terminated the friendship with us</param>
9389 </member> 8209 </member>
9390 <member name="T:OpenMetaverse.ParcelDwellReplyEventArgs"> 8210 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentID">
9391 <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="!:RequestParcelDwell"/></summary> 8211 <summary>Get the ID of the agent that terminated the friendship with us</summary>
9392 </member> 8212 </member>
9393 <member name="M:OpenMetaverse.ParcelDwellReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int32,System.Single)"> 8213 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentName">
8214 <summary>Get the name of the agent that terminated the friendship with us</summary>
8215 </member>
8216 <member name="T:OpenMetaverse.FriendFoundReplyEventArgs">
9394 <summary> 8217 <summary>
9395 Construct a new instance of the ParcelDwellReplyEventArgs class 8218 Data sent in response to a <see cref="!:FindFriend" /> request which contains the information to allow us to map the friends location
9396 </summary> 8219 </summary>
9397 <param name="parcelID">The global ID of the parcel</param>
9398 <param name="localID">The simulator specific ID of the parcel</param>
9399 <param name="dwell">The calculated dwell for the parcel</param>
9400 </member> 8220 </member>
9401 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.ParcelID"> 8221 <member name="M:OpenMetaverse.FriendFoundReplyEventArgs.#ctor(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3)">
9402 <summary>Get the global ID of the parcel</summary> 8222 <summary>
8223 Construct a new instance of the FriendFoundReplyEventArgs class
8224 </summary>
8225 <param name="agentID">The ID of the agent we have requested location information for</param>
8226 <param name="regionHandle">The region handle where our friend is located</param>
8227 <param name="location">The simulator local position our friend is located</param>
9403 </member> 8228 </member>
9404 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.LocalID"> 8229 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.AgentID">
9405 <summary>Get the simulator specific ID of the parcel</summary> 8230 <summary>Get the ID of the agent we have received location information for</summary>
9406 </member> 8231 </member>
9407 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.Dwell"> 8232 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.RegionHandle">
9408 <summary>Get the calculated dwell</summary> 8233 <summary>Get the region handle where our mapped friend is located</summary>
9409 </member> 8234 </member>
9410 <member name="T:OpenMetaverse.ParcelInfoReplyEventArgs"> 8235 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.Location">
9411 <summary>Contains basic parcel information data returned from the 8236 <summary>Get the simulator local position where our friend is located</summary>
9412 simulator in response to an <see cref="!:RequestParcelInfo"/> request</summary>
9413 </member> 8237 </member>
9414 <member name="M:OpenMetaverse.ParcelInfoReplyEventArgs.#ctor(OpenMetaverse.ParcelInfo)"> 8238 <member name="T:OpenMetaverse.GridClient">
9415 <summary> 8239 <summary>
9416 Construct a new instance of the ParcelInfoReplyEventArgs class 8240 Main class to expose grid functionality to clients. All of the
8241 classes needed for sending and receiving data are accessible through
8242 this class.
9417 </summary> 8243 </summary>
9418 <param name="parcel">The <see cref="T:OpenMetaverse.ParcelInfo"/> object containing basic parcel info</param> 8244 <example>
9419 </member> 8245 <code>
9420 <member name="P:OpenMetaverse.ParcelInfoReplyEventArgs.Parcel"> 8246 // Example minimum code required to instantiate class and
9421 <summary>Get the <see cref="T:OpenMetaverse.ParcelInfo"/> object containing basic parcel info</summary> 8247 // connect to a simulator.
9422 </member> 8248 using System;
9423 <member name="T:OpenMetaverse.ParcelPropertiesEventArgs"> 8249 using System.Collections.Generic;
9424 <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="!:RequestParcelInfo"/> request</summary> 8250 using System.Text;
8251 using OpenMetaverse;
8252 namespace FirstBot
8253 {
8254 class Bot
8255 {
8256 public static GridClient Client;
8257 static void Main(string[] args)
8258 {
8259 Client = new GridClient(); // instantiates the GridClient class
8260 // to the global Client object
8261 // Login to Simulator
8262 Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
8263 // Wait for a Keypress
8264 Console.ReadLine();
8265 // Logout of simulator
8266 Client.Network.Logout();
8267 }
8268 }
8269 }
8270 </code>
8271 </example>
9425 </member> 8272 </member>
9426 <member name="M:OpenMetaverse.ParcelPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Parcel,OpenMetaverse.ParcelResult,System.Int32,System.Int32,System.Boolean)"> 8273 <member name="M:OpenMetaverse.GridClient.#ctor">
9427 <summary> 8274 <summary>
9428 Construct a new instance of the ParcelPropertiesEventArgs class 8275 Default constructor
9429 </summary> 8276 </summary>
9430 <param name="simulator">The <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</param>
9431 <param name="parcel">The <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</param>
9432 <param name="result">The result of the request</param>
9433 <param name="selectedPrims">The number of primitieves your agent is
9434 currently selecting and or sitting on in this parcel</param>
9435 <param name="sequenceID">The user assigned ID used to correlate a request with
9436 these results</param>
9437 <param name="snapSelection">TODO:</param>
9438 </member> 8277 </member>
9439 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Simulator"> 8278 <member name="F:OpenMetaverse.GridClient.Network">
9440 <summary>Get the simulator the parcel is located in</summary> 8279 <summary>Networking subsystem</summary>
9441 </member> 8280 </member>
9442 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"> 8281 <member name="F:OpenMetaverse.GridClient.Settings">
9443 <summary>Get the <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</summary> 8282 <summary>Settings class including constant values and changeable
9444 <remarks>If Result is NoData, this object will not contain valid data</remarks> 8283 parameters for everything</summary>
9445 </member> 8284 </member>
9446 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Result"> 8285 <member name="F:OpenMetaverse.GridClient.Parcels">
9447 <summary>Get the result of the request</summary> 8286 <summary>Parcel (subdivided simulator lots) subsystem</summary>
9448 </member> 8287 </member>
9449 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SelectedPrims"> 8288 <member name="F:OpenMetaverse.GridClient.Self">
9450 <summary>Get the number of primitieves your agent is 8289 <summary>Our own avatars subsystem</summary>
9451 currently selecting and or sitting on in this parcel</summary>
9452 </member> 8290 </member>
9453 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SequenceID"> 8291 <member name="F:OpenMetaverse.GridClient.Avatars">
9454 <summary>Get the user assigned ID used to correlate a request with 8292 <summary>Other avatars subsystem</summary>
9455 these results</summary>
9456 </member> 8293 </member>
9457 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SnapSelection"> 8294 <member name="F:OpenMetaverse.GridClient.Estate">
9458 <summary>TODO:</summary> 8295 <summary>Estate subsystem</summary>
9459 </member> 8296 </member>
9460 <member name="T:OpenMetaverse.ParcelAccessListReplyEventArgs"> 8297 <member name="F:OpenMetaverse.GridClient.Friends">
9461 <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="!:RequestParcelAccesslist"/> request</summary> 8298 <summary>Friends list subsystem</summary>
9462 </member> 8299 </member>
9463 <member name="M:OpenMetaverse.ParcelAccessListReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Int32,System.Int32,System.UInt32,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelAccessEntry})"> 8300 <member name="F:OpenMetaverse.GridClient.Grid">
9464 <summary> 8301 <summary>Grid (aka simulator group) subsystem</summary>
9465 Construct a new instance of the ParcelAccessListReplyEventArgs class
9466 </summary>
9467 <param name="simulator">The simulator the parcel is located in</param>
9468 <param name="sequenceID">The user assigned ID used to correlate a request with
9469 these results</param>
9470 <param name="localID">The simulator specific ID of the parcel</param>
9471 <param name="flags">TODO:</param>
9472 <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
9473 </member> 8302 </member>
9474 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Simulator"> 8303 <member name="F:OpenMetaverse.GridClient.Objects">
9475 <summary>Get the simulator the parcel is located in</summary> 8304 <summary>Object subsystem</summary>
9476 </member> 8305 </member>
9477 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.SequenceID"> 8306 <member name="F:OpenMetaverse.GridClient.Groups">
9478 <summary>Get the user assigned ID used to correlate a request with 8307 <summary>Group subsystem</summary>
9479 these results</summary>
9480 </member> 8308 </member>
9481 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.LocalID"> 8309 <member name="F:OpenMetaverse.GridClient.Assets">
9482 <summary>Get the simulator specific ID of the parcel</summary> 8310 <summary>Asset subsystem</summary>
9483 </member> 8311 </member>
9484 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Flags"> 8312 <member name="F:OpenMetaverse.GridClient.Appearance">
9485 <summary>TODO:</summary> 8313 <summary>Appearance subsystem</summary>
9486 </member> 8314 </member>
9487 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.AccessList"> 8315 <member name="F:OpenMetaverse.GridClient.Inventory">
9488 <summary>Get the list containing the white/blacklisted agents for the parcel</summary> 8316 <summary>Inventory subsystem</summary>
9489 </member> 8317 </member>
9490 <member name="T:OpenMetaverse.ParcelObjectOwnersReplyEventArgs"> 8318 <member name="F:OpenMetaverse.GridClient.Directory">
9491 <summary>Contains blacklist and whitelist data returned from the 8319 <summary>Directory searches including classifieds, people, land
9492 simulator in response to an <see cref="!:RequestParcelAccesslist"/> request</summary> 8320 sales, etc</summary>
9493 </member> 8321 </member>
9494 <member name="M:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelPrimOwners})"> 8322 <member name="F:OpenMetaverse.GridClient.Terrain">
8323 <summary>Handles land, wind, and cloud heightmaps</summary>
8324 </member>
8325 <member name="F:OpenMetaverse.GridClient.Sound">
8326 <summary>Handles sound-related networking</summary>
8327 </member>
8328 <member name="F:OpenMetaverse.GridClient.Throttle">
8329 <summary>Throttling total bandwidth usage, or allocating bandwidth
8330 for specific data stream types</summary>
8331 </member>
8332 <member name="M:OpenMetaverse.GridClient.ToString">
9495 <summary> 8333 <summary>
9496 Construct a new instance of the ParcelObjectOwnersReplyEventArgs class 8334 Return the full name of this instance
9497 </summary> 8335 </summary>
9498 <param name="simulator">The simulator the parcel is located in</param> 8336 <returns>Client avatars full name</returns>
9499 <param name="primOwners">The list containing prim ownership counts</param>
9500 </member> 8337 </member>
9501 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.Simulator"> 8338 <member name="T:OpenMetaverse.GridLayerType">
9502 <summary>Get the simulator the parcel is located in</summary> 8339 <summary>
8340 Map layer request type
8341 </summary>
9503 </member> 8342 </member>
9504 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.PrimOwners"> 8343 <member name="F:OpenMetaverse.GridLayerType.Objects">
9505 <summary>Get the list containing prim ownership counts</summary> 8344 <summary>Objects and terrain are shown</summary>
9506 </member> 8345 </member>
9507 <member name="T:OpenMetaverse.SimParcelsDownloadedEventArgs"> 8346 <member name="F:OpenMetaverse.GridLayerType.Terrain">
9508 <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary> 8347 <summary>Only the terrain is shown, no objects</summary>
9509 </member> 8348 </member>
9510 <member name="M:OpenMetaverse.SimParcelsDownloadedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.InternalDictionary{System.Int32,OpenMetaverse.Parcel},System.Int32[0:,0:])"> 8349 <member name="F:OpenMetaverse.GridLayerType.LandForSale">
8350 <summary>Overlay showing land for sale and for auction</summary>
8351 </member>
8352 <member name="T:OpenMetaverse.GridItemType">
9511 <summary> 8353 <summary>
9512 Construct a new instance of the SimParcelsDownloadedEventArgs class 8354 Type of grid item, such as telehub, event, populator location, etc.
9513 </summary> 8355 </summary>
9514 <param name="simulator">The simulator the parcel data was retrieved from</param>
9515 <param name="simParcels">The dictionary containing the parcel data</param>
9516 <param name="parcelMap">The multidimensional array containing a x,y grid mapped
9517 to each 64x64 parcel's LocalID.</param>
9518 </member> 8356 </member>
9519 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Simulator"> 8357 <member name="F:OpenMetaverse.GridItemType.Telehub">
9520 <summary>Get the simulator the parcel data was retrieved from</summary> 8358 <summary>Telehub</summary>
9521 </member> 8359 </member>
9522 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Parcels"> 8360 <member name="F:OpenMetaverse.GridItemType.PgEvent">
9523 <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary> 8361 <summary>PG rated event</summary>
9524 </member> 8362 </member>
9525 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.ParcelMap"> 8363 <member name="F:OpenMetaverse.GridItemType.MatureEvent">
9526 <summary>Get the multidimensional array containing a x,y grid mapped 8364 <summary>Mature rated event</summary>
9527 to each 64x64 parcel's LocalID.</summary>
9528 </member> 8365 </member>
9529 <member name="T:OpenMetaverse.ForceSelectObjectsReplyEventArgs"> 8366 <member name="F:OpenMetaverse.GridItemType.Popular">
9530 <summary>Contains the data returned when a <see cref="!:RequestForceSelectObjects"/> request</summary> 8367 <summary>Popular location</summary>
9531 </member> 8368 </member>
9532 <member name="M:OpenMetaverse.ForceSelectObjectsReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},System.Boolean)"> 8369 <member name="F:OpenMetaverse.GridItemType.AgentLocations">
9533 <summary> 8370 <summary>Locations of avatar groups in a region</summary>
9534 Construct a new instance of the ForceSelectObjectsReplyEventArgs class
9535 </summary>
9536 <param name="simulator">The simulator the parcel data was retrieved from</param>
9537 <param name="objectIDs">The list of primitive IDs</param>
9538 <param name="resetList">true if the list is clean and contains the information
9539 only for a given request</param>
9540 </member> 8371 </member>
9541 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.Simulator"> 8372 <member name="F:OpenMetaverse.GridItemType.LandForSale">
9542 <summary>Get the simulator the parcel data was retrieved from</summary> 8373 <summary>Land for sale</summary>
9543 </member> 8374 </member>
9544 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ObjectIDs"> 8375 <member name="F:OpenMetaverse.GridItemType.Classified">
9545 <summary>Get the list of primitive IDs</summary> 8376 <summary>Classified ad</summary>
9546 </member> 8377 </member>
9547 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ResetList"> 8378 <member name="F:OpenMetaverse.GridItemType.AdultEvent">
9548 <summary>true if the list is clean and contains the information 8379 <summary>Adult rated event</summary>
9549 only for a given request</summary>
9550 </member> 8380 </member>
9551 <member name="T:OpenMetaverse.ParcelMediaUpdateReplyEventArgs"> 8381 <member name="F:OpenMetaverse.GridItemType.AdultLandForSale">
9552 <summary>Contains data when the media data for a parcel the avatar is on changes</summary> 8382 <summary>Adult land for sale</summary>
9553 </member> 8383 </member>
9554 <member name="M:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.ParcelMedia)"> 8384 <member name="T:OpenMetaverse.GridRegion">
9555 <summary> 8385 <summary>
9556 Construct a new instance of the ParcelMediaUpdateReplyEventArgs class 8386 Information about a region on the grid map
9557 </summary> 8387 </summary>
9558 <param name="simulator">the simulator the parcel media data was updated in</param>
9559 <param name="media">The updated media information</param>
9560 </member> 8388 </member>
9561 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Simulator"> 8389 <member name="F:OpenMetaverse.GridRegion.X">
9562 <summary>Get the simulator the parcel media data was updated in</summary> 8390 <summary>Sim X position on World Map</summary>
9563 </member> 8391 </member>
9564 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Media"> 8392 <member name="F:OpenMetaverse.GridRegion.Y">
9565 <summary>Get the updated media information</summary> 8393 <summary>Sim Y position on World Map</summary>
9566 </member> 8394 </member>
9567 <member name="T:OpenMetaverse.ParcelMediaCommandEventArgs"> 8395 <member name="F:OpenMetaverse.GridRegion.Name">
9568 <summary>Contains the media command for a parcel the agent is currently on</summary> 8396 <summary>Sim Name (NOTE: In lowercase!)</summary>
9569 </member> 8397 </member>
9570 <member name="M:OpenMetaverse.ParcelMediaCommandEventArgs.#ctor(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ParcelFlags,OpenMetaverse.ParcelMediaCommand,System.Single)"> 8398 <member name="F:OpenMetaverse.GridRegion.Access">
9571 <summary> 8399 <summary>
9572 Construct a new instance of the ParcelMediaCommandEventArgs class
9573 </summary> 8400 </summary>
9574 <param name="simulator">The simulator the parcel media command was issued in</param>
9575 <param name="sequence"></param>
9576 <param name="flags"></param>
9577 <param name="command">The media command that was sent</param>
9578 <param name="time"></param>
9579 </member> 8401 </member>
9580 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Simulator"> 8402 <member name="F:OpenMetaverse.GridRegion.RegionFlags">
9581 <summary>Get the simulator the parcel media command was issued in</summary> 8403 <summary>Appears to always be zero (None)</summary>
9582 </member> 8404 </member>
9583 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Sequence"> 8405 <member name="F:OpenMetaverse.GridRegion.WaterHeight">
9584 <summary></summary> 8406 <summary>Sim's defined Water Height</summary>
9585 </member> 8407 </member>
9586 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.ParcelFlags"> 8408 <member name="F:OpenMetaverse.GridRegion.Agents">
9587 <summary></summary> 8409 <summary>
8410 </summary>
9588 </member> 8411 </member>
9589 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.MediaCommand"> 8412 <member name="F:OpenMetaverse.GridRegion.MapImageID">
9590 <summary>Get the media command that was sent</summary> 8413 <summary>UUID of the World Map image</summary>
9591 </member> 8414 </member>
9592 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Time"> 8415 <member name="F:OpenMetaverse.GridRegion.RegionHandle">
9593 <summary></summary> 8416 <summary>Unique identifier for this region, a combination of the X
8417 and Y position</summary>
9594 </member> 8418 </member>
9595 <member name="T:OpenMetaverse.DictionaryEventAction"> 8419 <member name="M:OpenMetaverse.GridRegion.ToString">
9596 <summary> 8420 <summary>
9597
9598 </summary> 8421 </summary>
8422 <returns>
8423 </returns>
9599 </member> 8424 </member>
9600 <member name="F:OpenMetaverse.DictionaryEventAction.Add"> 8425 <member name="M:OpenMetaverse.GridRegion.GetHashCode">
9601 <summary> 8426 <summary>
9602
9603 </summary> 8427 </summary>
8428 <returns>
8429 </returns>
9604 </member> 8430 </member>
9605 <member name="F:OpenMetaverse.DictionaryEventAction.Remove"> 8431 <member name="M:OpenMetaverse.GridRegion.Equals(System.Object)">
9606 <summary> 8432 <summary>
9607
9608 </summary> 8433 </summary>
8434 <param name="obj">
8435 </param>
8436 <returns>
8437 </returns>
9609 </member> 8438 </member>
9610 <member name="F:OpenMetaverse.DictionaryEventAction.Change"> 8439 <member name="T:OpenMetaverse.GridLayer">
9611 <summary> 8440 <summary>
9612 8441 Visual chunk of the grid map
9613 </summary> 8442 </summary>
9614 </member> 8443 </member>
9615 <member name="T:OpenMetaverse.DictionaryChangeCallback"> 8444 <member name="T:OpenMetaverse.MapItem">
9616 <summary> 8445 <summary>
9617 8446 Base class for Map Items
9618 </summary> 8447 </summary>
9619 <param name="action"></param>
9620 <param name="entry"></param>
9621 </member> 8448 </member>
9622 <member name="T:OpenMetaverse.ObservableDictionary`2"> 8449 <member name="F:OpenMetaverse.MapItem.GlobalX">
8450 <summary>The Global X position of the item</summary>
8451 </member>
8452 <member name="F:OpenMetaverse.MapItem.GlobalY">
8453 <summary>The Global Y position of the item</summary>
8454 </member>
8455 <member name="P:OpenMetaverse.MapItem.LocalX">
8456 <summary>Get the Local X position of the item</summary>
8457 </member>
8458 <member name="P:OpenMetaverse.MapItem.LocalY">
8459 <summary>Get the Local Y position of the item</summary>
8460 </member>
8461 <member name="P:OpenMetaverse.MapItem.RegionHandle">
8462 <summary>Get the Handle of the region</summary>
8463 </member>
8464 <member name="T:OpenMetaverse.MapAgentLocation">
9623 <summary> 8465 <summary>
9624 The ObservableDictionary class is used for storing key/value pairs. It has methods for firing 8466 Represents an agent or group of agents location
9625 events to subscribers when items are added, removed, or changed.
9626 </summary> 8467 </summary>
9627 <typeparam name="TKey">Key <see langword="Tkey"/></typeparam>
9628 <typeparam name="TValue">Value <see langword="TValue"/></typeparam>
9629 </member> 8468 </member>
9630 <member name="F:OpenMetaverse.ObservableDictionary`2.Delegates"> 8469 <member name="T:OpenMetaverse.MapTelehub">
9631 <summary> 8470 <summary>
9632 A dictionary of callbacks to fire when specified action occurs 8471 Represents a Telehub location
9633 </summary> 8472 </summary>
9634 </member> 8473 </member>
9635 <member name="M:OpenMetaverse.ObservableDictionary`2.AddDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)"> 8474 <member name="T:OpenMetaverse.MapLandForSale">
9636 <summary> 8475 <summary>
9637 Register a callback to be fired when an action occurs 8476 Represents a non-adult parcel of land for sale
9638 </summary> 8477 </summary>
9639 <param name="action">The action</param>
9640 <param name="callback">The callback to fire</param>
9641 </member> 8478 </member>
9642 <member name="M:OpenMetaverse.ObservableDictionary`2.RemoveDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)"> 8479 <member name="T:OpenMetaverse.MapAdultLandForSale">
9643 <summary> 8480 <summary>
9644 Unregister a callback 8481 Represents an Adult parcel of land for sale
9645 </summary> 8482 </summary>
9646 <param name="action">The action</param>
9647 <param name="callback">The callback to fire</param>
9648 </member> 8483 </member>
9649 <member name="M:OpenMetaverse.ObservableDictionary`2.FireChangeEvent(OpenMetaverse.DictionaryEventAction,System.Collections.DictionaryEntry)"> 8484 <member name="T:OpenMetaverse.MapPGEvent">
9650 <summary> 8485 <summary>
9651 8486 Represents a PG Event
9652 </summary> 8487 </summary>
9653 <param name="action"></param>
9654 <param name="entry"></param>
9655 </member>
9656 <member name="F:OpenMetaverse.ObservableDictionary`2.Dictionary">
9657 <summary>Internal dictionary that this class wraps around. Do not
9658 modify or enumerate the contents of this dictionary without locking</summary>
9659 </member> 8488 </member>
9660 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor"> 8489 <member name="T:OpenMetaverse.MapMatureEvent">
9661 <summary> 8490 <summary>
9662 Initializes a new instance of the <seealso cref="T:ObservableDictionary"/> Class 8491 Represents a Mature event
9663 with the specified key/value, has the default initial capacity.
9664 </summary> 8492 </summary>
9665 <example>
9666 <code>
9667 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
9668 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;();
9669 </code>
9670 </example>
9671 </member> 8493 </member>
9672 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor(System.Int32)"> 8494 <member name="T:OpenMetaverse.MapAdultEvent">
9673 <summary> 8495 <summary>
9674 Initializes a new instance of the <seealso cref="T:OpenMetaverse.ObservableDictionary"/> Class 8496 Represents an Adult event
9675 with the specified key/value, With its initial capacity specified.
9676 </summary> 8497 </summary>
9677 <param name="capacity">Initial size of dictionary</param>
9678 <example>
9679 <code>
9680 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
9681 // initially allocated room for 10 entries.
9682 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;(10);
9683 </code>
9684 </example>
9685 </member> 8498 </member>
9686 <member name="M:OpenMetaverse.ObservableDictionary`2.TryGetValue(`0,`1@)"> 8499 <member name="T:OpenMetaverse.GridManager">
9687 <summary> 8500 <summary>
9688 Try to get entry from the <seealso cref="!:ObservableDictionary"/> with specified key 8501 Manages grid-wide tasks such as the world map
9689 </summary> 8502 </summary>
9690 <param name="key">Key to use for lookup</param>
9691 <param name="value">Value returned</param>
9692 <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns>
9693 <example>
9694 <code>
9695 // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
9696 Avatar av;
9697 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
9698 Console.WriteLine("Found Avatar {0}", av.Name);
9699 </code>
9700 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars"/>
9701 </example>
9702 </member> 8503 </member>
9703 <member name="M:OpenMetaverse.ObservableDictionary`2.Find(System.Predicate{`1})"> 8504 <member name="M:OpenMetaverse.GridManager.#ctor(OpenMetaverse.GridClient)">
9704 <summary> 8505 <summary>
9705 Finds the specified match. 8506 Constructor
9706 </summary> 8507 </summary>
9707 <param name="match">The match.</param> 8508 <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
9708 <returns>Matched value</returns>
9709 <example>
9710 <code>
9711 // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
9712 // with the ID 95683496
9713 uint findID = 95683496;
9714 Primitive findPrim = sim.ObjectsPrimitives.Find(
9715 delegate(Primitive prim) { return prim.ID == findID; });
9716 </code>
9717 </example>
9718 </member> 8509 </member>
9719 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`1})"> 8510 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdate">
9720 <summary>Find All items in an <seealso cref="T:ObservableDictionary"/></summary> 8511 <summary>The event subscribers. null if no subcribers</summary>
9721 <param name="match">return matching items.</param>
9722 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found items.</returns>
9723 <example>
9724 Find All prims within 20 meters and store them in a List
9725 <code>
9726 int radius = 20;
9727 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
9728 delegate(Primitive prim) {
9729 Vector3 pos = prim.Position;
9730 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
9731 }
9732 );
9733 </code>
9734 </example>
9735 </member> 8512 </member>
9736 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`0})"> 8513 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdateLock">
9737 <summary>Find All items in an <seealso cref="T:ObservableDictionary"/></summary> 8514 <summary>Thread sync lock object</summary>
9738 <param name="match">return matching keys.</param>
9739 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found keys.</returns>
9740 <example>
9741 Find All keys which also exist in another dictionary
9742 <code>
9743 List&lt;UUID&gt; matches = myDict.FindAll(
9744 delegate(UUID id) {
9745 return myOtherDict.ContainsKey(id);
9746 }
9747 );
9748 </code>
9749 </example>
9750 </member> 8515 </member>
9751 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsKey(`0)"> 8516 <member name="F:OpenMetaverse.GridManager.m_GridRegion">
9752 <summary>Check if Key exists in Dictionary</summary> 8517 <summary>The event subscribers. null if no subcribers</summary>
9753 <param name="key">Key to check for</param>
9754 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
9755 </member> 8518 </member>
9756 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsValue(`1)"> 8519 <member name="F:OpenMetaverse.GridManager.m_GridRegionLock">
9757 <summary>Check if Value exists in Dictionary</summary> 8520 <summary>Thread sync lock object</summary>
9758 <param name="value">Value to check for</param>
9759 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
9760 </member> 8521 </member>
9761 <member name="M:OpenMetaverse.ObservableDictionary`2.Add(`0,`1)"> 8522 <member name="F:OpenMetaverse.GridManager.m_GridLayer">
8523 <summary>The event subscribers. null if no subcribers</summary>
8524 </member>
8525 <member name="F:OpenMetaverse.GridManager.m_GridLayerLock">
8526 <summary>Thread sync lock object</summary>
8527 </member>
8528 <member name="F:OpenMetaverse.GridManager.m_GridItems">
8529 <summary>The event subscribers. null if no subcribers</summary>
8530 </member>
8531 <member name="F:OpenMetaverse.GridManager.m_GridItemsLock">
8532 <summary>Thread sync lock object</summary>
8533 </member>
8534 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReply">
8535 <summary>The event subscribers. null if no subcribers</summary>
8536 </member>
8537 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReplyLock">
8538 <summary>Thread sync lock object</summary>
8539 </member>
8540 <member name="F:OpenMetaverse.GridManager.Regions">
8541 <summary>A dictionary of all the regions, indexed by region name</summary>
8542 </member>
8543 <member name="F:OpenMetaverse.GridManager.RegionsByHandle">
8544 <summary>A dictionary of all the regions, indexed by region handle</summary>
8545 </member>
8546 <member name="E:OpenMetaverse.GridManager.CoarseLocationUpdate">
8547 <summary>Raised when the simulator sends a <see cref="T:OpenMetaverse.Packets.CoarseLocationUpdatePacket" />
8548 containing the location of agents in the simulator</summary>
8549 </member>
8550 <member name="E:OpenMetaverse.GridManager.GridRegion">
8551 <summary>Raised when the simulator sends a Region Data in response to
8552 a Map request</summary>
8553 </member>
8554 <member name="E:OpenMetaverse.GridManager.GridLayer">
8555 <summary>Raised when the simulator sends GridLayer object containing
8556 a map tile coordinates and texture information</summary>
8557 </member>
8558 <member name="E:OpenMetaverse.GridManager.GridItems">
8559 <summary>Raised when the simulator sends GridItems object containing
8560 details on events, land sales at a specific location</summary>
8561 </member>
8562 <member name="E:OpenMetaverse.GridManager.RegionHandleReply">
8563 <summary>Raised in response to a Region lookup</summary>
8564 </member>
8565 <member name="P:OpenMetaverse.GridManager.SunPhase">
8566 <summary>Unknown</summary>
8567 </member>
8568 <member name="P:OpenMetaverse.GridManager.SunDirection">
8569 <summary>Current direction of the sun</summary>
8570 </member>
8571 <member name="P:OpenMetaverse.GridManager.SunAngVelocity">
8572 <summary>Current angular velocity of the sun</summary>
8573 </member>
8574 <member name="P:OpenMetaverse.GridManager.TimeOfDay">
8575 <summary>Microseconds since the start of SL 4-hour day</summary>
8576 </member>
8577 <member name="M:OpenMetaverse.GridManager.OnCoarseLocationUpdate(OpenMetaverse.CoarseLocationUpdateEventArgs)">
8578 <summary>Raises the CoarseLocationUpdate event</summary>
8579 <param name="e">A CoarseLocationUpdateEventArgs object containing the
8580 data sent by simulator</param>
8581 </member>
8582 <member name="M:OpenMetaverse.GridManager.OnGridRegion(OpenMetaverse.GridRegionEventArgs)">
8583 <summary>Raises the GridRegion event</summary>
8584 <param name="e">A GridRegionEventArgs object containing the
8585 data sent by simulator</param>
8586 </member>
8587 <member name="M:OpenMetaverse.GridManager.OnGridLayer(OpenMetaverse.GridLayerEventArgs)">
8588 <summary>Raises the GridLayer event</summary>
8589 <param name="e">A GridLayerEventArgs object containing the
8590 data sent by simulator</param>
8591 </member>
8592 <member name="M:OpenMetaverse.GridManager.OnGridItems(OpenMetaverse.GridItemsEventArgs)">
8593 <summary>Raises the GridItems event</summary>
8594 <param name="e">A GridItemEventArgs object containing the
8595 data sent by simulator</param>
8596 </member>
8597 <member name="M:OpenMetaverse.GridManager.OnRegionHandleReply(OpenMetaverse.RegionHandleReplyEventArgs)">
8598 <summary>Raises the RegionHandleReply event</summary>
8599 <param name="e">A RegionHandleReplyEventArgs object containing the
8600 data sent by simulator</param>
8601 </member>
8602 <member name="M:OpenMetaverse.GridManager.RequestMapLayer(OpenMetaverse.GridLayerType)">
9762 <summary> 8603 <summary>
9763 Adds the specified key to the dictionary, dictionary locking is not performed,
9764 <see cref="!:SafeAdd"/>
9765 </summary> 8604 </summary>
9766 <param name="key">The key</param> 8605 <param name="layer">
9767 <param name="value">The value</param> 8606 </param>
9768 </member> 8607 </member>
9769 <member name="M:OpenMetaverse.ObservableDictionary`2.Remove(`0)"> 8608 <member name="M:OpenMetaverse.GridManager.RequestMapRegion(System.String,OpenMetaverse.GridLayerType)">
9770 <summary> 8609 <summary>
9771 Removes the specified key, dictionary locking is not performed 8610 Request a map layer
9772 </summary> 8611 </summary>
9773 <param name="key">The key.</param> 8612 <param name="regionName">The name of the region</param>
9774 <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns> 8613 <param name="layer">The type of layer</param>
9775 </member> 8614 </member>
9776 <member name="M:OpenMetaverse.ObservableDictionary`2.Clear"> 8615 <member name="M:OpenMetaverse.GridManager.RequestMapBlocks(OpenMetaverse.GridLayerType,System.UInt16,System.UInt16,System.UInt16,System.UInt16,System.Boolean)">
8616 <summary>
8617 </summary>
8618 <param name="layer">
8619 </param>
8620 <param name="minX">
8621 </param>
8622 <param name="minY">
8623 </param>
8624 <param name="maxX">
8625 </param>
8626 <param name="maxY">
8627 </param>
8628 <param name="returnNonExistent">
8629 </param>
8630 </member>
8631 <member name="M:OpenMetaverse.GridManager.MapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType,System.Int32)">
9777 <summary> 8632 <summary>
9778 Clear the contents of the dictionary
9779 </summary> 8633 </summary>
8634 <param name="regionHandle">
8635 </param>
8636 <param name="item">
8637 </param>
8638 <param name="layer">
8639 </param>
8640 <param name="timeoutMS">
8641 </param>
8642 <returns>
8643 </returns>
9780 </member> 8644 </member>
9781 <member name="M:OpenMetaverse.ObservableDictionary`2.GetEnumerator"> 8645 <member name="M:OpenMetaverse.GridManager.RequestMapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType)">
9782 <summary> 8646 <summary>
9783 Enumerator for iterating dictionary entries
9784 </summary> 8647 </summary>
9785 <returns></returns> 8648 <param name="regionHandle">
8649 </param>
8650 <param name="item">
8651 </param>
8652 <param name="layer">
8653 </param>
9786 </member> 8654 </member>
9787 <member name="P:OpenMetaverse.ObservableDictionary`2.Count"> 8655 <member name="M:OpenMetaverse.GridManager.RequestMainlandSims(OpenMetaverse.GridLayerType)">
9788 <summary> 8656 <summary>
9789 Gets the number of Key/Value pairs contained in the <seealso cref="T:ObservableDictionary"/> 8657 Request data for all mainland (Linden managed) simulators
9790 </summary> 8658 </summary>
9791 </member> 8659 </member>
9792 <member name="P:OpenMetaverse.ObservableDictionary`2.Item(`0)"> 8660 <member name="M:OpenMetaverse.GridManager.RequestRegionHandle(OpenMetaverse.UUID)">
9793 <summary> 8661 <summary>
9794 Indexer for the dictionary 8662 Request the region handle for the specified region UUID
9795 </summary> 8663 </summary>
9796 <param name="key">The key</param> 8664 <param name="regionID">UUID of the region to look up</param>
9797 <returns>The value</returns> 8665 </member>
8666 <member name="M:OpenMetaverse.GridManager.GetGridRegion(System.String,OpenMetaverse.GridLayerType,OpenMetaverse.GridRegion@)">
8667 <summary>
8668 Get grid region information using the region name, this function
8669 will block until it can find the region or gives up
8670 </summary>
8671 <param name="name">Name of sim you're looking for</param>
8672 <param name="layer">Layer that you are requesting</param>
8673 <param name="region">Will contain a GridRegion for the sim you're
8674 looking for if successful, otherwise an empty structure</param>
8675 <returns>True if the GridRegion was successfully fetched, otherwise
8676 false</returns>
8677 </member>
8678 <member name="M:OpenMetaverse.GridManager.MapBlockReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8679 <summary>Process an incoming packet and raise the appropriate events</summary>
8680 <param name="sender">The sender</param>
8681 <param name="e">The EventArgs object containing the packet data</param>
8682 </member>
8683 <member name="M:OpenMetaverse.GridManager.MapItemReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8684 <summary>Process an incoming packet and raise the appropriate events</summary>
8685 <param name="sender">The sender</param>
8686 <param name="e">The EventArgs object containing the packet data</param>
8687 </member>
8688 <member name="M:OpenMetaverse.GridManager.SimulatorViewerTimeMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8689 <summary>Process an incoming packet and raise the appropriate events</summary>
8690 <param name="sender">The sender</param>
8691 <param name="e">The EventArgs object containing the packet data</param>
8692 </member>
8693 <member name="M:OpenMetaverse.GridManager.CoarseLocationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8694 <summary>Process an incoming packet and raise the appropriate events</summary>
8695 <param name="sender">The sender</param>
8696 <param name="e">The EventArgs object containing the packet data</param>
8697 </member>
8698 <member name="M:OpenMetaverse.GridManager.RegionHandleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8699 <summary>Process an incoming packet and raise the appropriate events</summary>
8700 <param name="sender">The sender</param>
8701 <param name="e">The EventArgs object containing the packet data</param>
9798 </member> 8702 </member>
9799 <member name="T:OpenMetaverse.GroupMember"> 8703 <member name="T:OpenMetaverse.GroupMember">
9800 <summary> 8704 <summary>
@@ -9899,13 +8803,16 @@
9899 <summary>Will group show up in search</summary> 8803 <summary>Will group show up in search</summary>
9900 </member> 8804 </member>
9901 <member name="F:OpenMetaverse.Group.Powers"> 8805 <member name="F:OpenMetaverse.Group.Powers">
9902 <summary></summary> 8806 <summary>
8807 </summary>
9903 </member> 8808 </member>
9904 <member name="F:OpenMetaverse.Group.AcceptNotices"> 8809 <member name="F:OpenMetaverse.Group.AcceptNotices">
9905 <summary></summary> 8810 <summary>
8811 </summary>
9906 </member> 8812 </member>
9907 <member name="F:OpenMetaverse.Group.AllowPublish"> 8813 <member name="F:OpenMetaverse.Group.AllowPublish">
9908 <summary></summary> 8814 <summary>
8815 </summary>
9909 </member> 8816 </member>
9910 <member name="F:OpenMetaverse.Group.MaturePublish"> 8817 <member name="F:OpenMetaverse.Group.MaturePublish">
9911 <summary>Is the group Mature</summary> 8818 <summary>Is the group Mature</summary>
@@ -9914,10 +8821,12 @@
9914 <summary>Cost of group membership</summary> 8821 <summary>Cost of group membership</summary>
9915 </member> 8822 </member>
9916 <member name="F:OpenMetaverse.Group.Money"> 8823 <member name="F:OpenMetaverse.Group.Money">
9917 <summary></summary> 8824 <summary>
8825 </summary>
9918 </member> 8826 </member>
9919 <member name="F:OpenMetaverse.Group.Contribution"> 8827 <member name="F:OpenMetaverse.Group.Contribution">
9920 <summary></summary> 8828 <summary>
8829 </summary>
9921 </member> 8830 </member>
9922 <member name="F:OpenMetaverse.Group.GroupMembershipCount"> 8831 <member name="F:OpenMetaverse.Group.GroupMembershipCount">
9923 <summary>The total number of current members this group has</summary> 8832 <summary>The total number of current members this group has</summary>
@@ -9960,72 +8869,89 @@
9960 <member name="F:OpenMetaverse.GroupProposal.Majority"> 8869 <member name="F:OpenMetaverse.GroupProposal.Majority">
9961 <summary>The required ration of yes/no votes required for vote to pass</summary> 8870 <summary>The required ration of yes/no votes required for vote to pass</summary>
9962 <remarks>The three options are Simple Majority, 2/3 Majority, and Unanimous</remarks> 8871 <remarks>The three options are Simple Majority, 2/3 Majority, and Unanimous</remarks>
9963 TODO: this should be an enum 8872 TODO: this should be an enum</member>
9964 </member>
9965 <member name="F:OpenMetaverse.GroupProposal.Duration"> 8873 <member name="F:OpenMetaverse.GroupProposal.Duration">
9966 <summary>The duration in days votes are accepted</summary> 8874 <summary>The duration in days votes are accepted</summary>
9967 </member> 8875 </member>
9968 <member name="T:OpenMetaverse.GroupAccountSummary"> 8876 <member name="T:OpenMetaverse.GroupAccountSummary">
9969 <summary> 8877 <summary>
9970
9971 </summary> 8878 </summary>
9972 </member> 8879 </member>
9973 <member name="F:OpenMetaverse.GroupAccountSummary.IntervalDays"> 8880 <member name="F:OpenMetaverse.GroupAccountSummary.IntervalDays">
9974 <summary></summary> 8881 <summary>
8882 </summary>
9975 </member> 8883 </member>
9976 <member name="F:OpenMetaverse.GroupAccountSummary.CurrentInterval"> 8884 <member name="F:OpenMetaverse.GroupAccountSummary.CurrentInterval">
9977 <summary></summary> 8885 <summary>
8886 </summary>
9978 </member> 8887 </member>
9979 <member name="F:OpenMetaverse.GroupAccountSummary.StartDate"> 8888 <member name="F:OpenMetaverse.GroupAccountSummary.StartDate">
9980 <summary></summary> 8889 <summary>
8890 </summary>
9981 </member> 8891 </member>
9982 <member name="F:OpenMetaverse.GroupAccountSummary.Balance"> 8892 <member name="F:OpenMetaverse.GroupAccountSummary.Balance">
9983 <summary></summary> 8893 <summary>
8894 </summary>
9984 </member> 8895 </member>
9985 <member name="F:OpenMetaverse.GroupAccountSummary.TotalCredits"> 8896 <member name="F:OpenMetaverse.GroupAccountSummary.TotalCredits">
9986 <summary></summary> 8897 <summary>
8898 </summary>
9987 </member> 8899 </member>
9988 <member name="F:OpenMetaverse.GroupAccountSummary.TotalDebits"> 8900 <member name="F:OpenMetaverse.GroupAccountSummary.TotalDebits">
9989 <summary></summary> 8901 <summary>
8902 </summary>
9990 </member> 8903 </member>
9991 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxCurrent"> 8904 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxCurrent">
9992 <summary></summary> 8905 <summary>
8906 </summary>
9993 </member> 8907 </member>
9994 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxCurrent"> 8908 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxCurrent">
9995 <summary></summary> 8909 <summary>
8910 </summary>
9996 </member> 8911 </member>
9997 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxCurrent"> 8912 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxCurrent">
9998 <summary></summary> 8913 <summary>
8914 </summary>
9999 </member> 8915 </member>
10000 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxCurrent"> 8916 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxCurrent">
10001 <summary></summary> 8917 <summary>
8918 </summary>
10002 </member> 8919 </member>
10003 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeCurrent"> 8920 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeCurrent">
10004 <summary></summary> 8921 <summary>
8922 </summary>
10005 </member> 8923 </member>
10006 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxEstimate"> 8924 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxEstimate">
10007 <summary></summary> 8925 <summary>
8926 </summary>
10008 </member> 8927 </member>
10009 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxEstimate"> 8928 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxEstimate">
10010 <summary></summary> 8929 <summary>
8930 </summary>
10011 </member> 8931 </member>
10012 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxEstimate"> 8932 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxEstimate">
10013 <summary></summary> 8933 <summary>
8934 </summary>
10014 </member> 8935 </member>
10015 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxEstimate"> 8936 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxEstimate">
10016 <summary></summary> 8937 <summary>
8938 </summary>
10017 </member> 8939 </member>
10018 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeEstimate"> 8940 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeEstimate">
10019 <summary></summary> 8941 <summary>
8942 </summary>
10020 </member> 8943 </member>
10021 <member name="F:OpenMetaverse.GroupAccountSummary.NonExemptMembers"> 8944 <member name="F:OpenMetaverse.GroupAccountSummary.NonExemptMembers">
10022 <summary></summary> 8945 <summary>
8946 </summary>
10023 </member> 8947 </member>
10024 <member name="F:OpenMetaverse.GroupAccountSummary.LastTaxDate"> 8948 <member name="F:OpenMetaverse.GroupAccountSummary.LastTaxDate">
10025 <summary></summary> 8949 <summary>
8950 </summary>
10026 </member> 8951 </member>
10027 <member name="F:OpenMetaverse.GroupAccountSummary.TaxDate"> 8952 <member name="F:OpenMetaverse.GroupAccountSummary.TaxDate">
10028 <summary></summary> 8953 <summary>
8954 </summary>
10029 </member> 8955 </member>
10030 <member name="T:OpenMetaverse.GroupNotice"> 8956 <member name="T:OpenMetaverse.GroupNotice">
10031 <summary> 8957 <summary>
@@ -10033,22 +8959,26 @@
10033 </summary> 8959 </summary>
10034 </member> 8960 </member>
10035 <member name="F:OpenMetaverse.GroupNotice.Subject"> 8961 <member name="F:OpenMetaverse.GroupNotice.Subject">
10036 <summary></summary> 8962 <summary>
8963 </summary>
10037 </member> 8964 </member>
10038 <member name="F:OpenMetaverse.GroupNotice.Message"> 8965 <member name="F:OpenMetaverse.GroupNotice.Message">
10039 <summary></summary> 8966 <summary>
8967 </summary>
10040 </member> 8968 </member>
10041 <member name="F:OpenMetaverse.GroupNotice.AttachmentID"> 8969 <member name="F:OpenMetaverse.GroupNotice.AttachmentID">
10042 <summary></summary> 8970 <summary>
8971 </summary>
10043 </member> 8972 </member>
10044 <member name="F:OpenMetaverse.GroupNotice.OwnerID"> 8973 <member name="F:OpenMetaverse.GroupNotice.OwnerID">
10045 <summary></summary> 8974 <summary>
8975 </summary>
10046 </member> 8976 </member>
10047 <member name="M:OpenMetaverse.GroupNotice.SerializeAttachment"> 8977 <member name="M:OpenMetaverse.GroupNotice.SerializeAttachment">
10048 <summary> 8978 <summary>
10049
10050 </summary> 8979 </summary>
10051 <returns></returns> 8980 <returns>
8981 </returns>
10052 </member> 8982 </member>
10053 <member name="T:OpenMetaverse.GroupNoticesListEntry"> 8983 <member name="T:OpenMetaverse.GroupNoticesListEntry">
10054 <summary> 8984 <summary>
@@ -10079,7 +9009,7 @@
10079 </summary> 9009 </summary>
10080 </member> 9010 </member>
10081 <member name="F:OpenMetaverse.ChatSessionMember.AvatarKey"> 9011 <member name="F:OpenMetaverse.ChatSessionMember.AvatarKey">
10082 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the Avatar</summary> 9012 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the Avatar</summary>
10083 </member> 9013 </member>
10084 <member name="F:OpenMetaverse.ChatSessionMember.CanVoiceChat"> 9014 <member name="F:OpenMetaverse.ChatSessionMember.CanVoiceChat">
10085 <summary>True if user has voice chat enabled</summary> 9015 <summary>True if user has voice chat enabled</summary>
@@ -10099,25 +9029,32 @@
10099 </summary> 9029 </summary>
10100 </member> 9030 </member>
10101 <member name="F:OpenMetaverse.GroupRoleUpdate.NoUpdate"> 9031 <member name="F:OpenMetaverse.GroupRoleUpdate.NoUpdate">
10102 <summary></summary> 9032 <summary>
9033 </summary>
10103 </member> 9034 </member>
10104 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateData"> 9035 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateData">
10105 <summary></summary> 9036 <summary>
9037 </summary>
10106 </member> 9038 </member>
10107 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdatePowers"> 9039 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdatePowers">
10108 <summary></summary> 9040 <summary>
9041 </summary>
10109 </member> 9042 </member>
10110 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateAll"> 9043 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateAll">
10111 <summary></summary> 9044 <summary>
9045 </summary>
10112 </member> 9046 </member>
10113 <member name="F:OpenMetaverse.GroupRoleUpdate.Create"> 9047 <member name="F:OpenMetaverse.GroupRoleUpdate.Create">
10114 <summary></summary> 9048 <summary>
9049 </summary>
10115 </member> 9050 </member>
10116 <member name="F:OpenMetaverse.GroupRoleUpdate.Delete"> 9051 <member name="F:OpenMetaverse.GroupRoleUpdate.Delete">
10117 <summary></summary> 9052 <summary>
9053 </summary>
10118 </member> 9054 </member>
10119 <member name="F:OpenMetaverse.GroupPowers.None"> 9055 <member name="F:OpenMetaverse.GroupPowers.None">
10120 <summary></summary> 9056 <summary>
9057 </summary>
10121 </member> 9058 </member>
10122 <member name="F:OpenMetaverse.GroupPowers.Invite"> 9059 <member name="F:OpenMetaverse.GroupPowers.Invite">
10123 <summary>Can send invitations to groups default role</summary> 9060 <summary>Can send invitations to groups default role</summary>
@@ -10194,7 +9131,7 @@
10194 <summary>Can toggle 'Edit Terrain' option in Land settings</summary> 9131 <summary>Can toggle 'Edit Terrain' option in Land settings</summary>
10195 </member> 9132 </member>
10196 <member name="F:OpenMetaverse.GroupPowers.LandOptions"> 9133 <member name="F:OpenMetaverse.GroupPowers.LandOptions">
10197 <summary>Can toggle various About Land > Options settings</summary> 9134 <summary>Can toggle various About Land &gt; Options settings</summary>
10198 </member> 9135 </member>
10199 <member name="F:OpenMetaverse.GroupPowers.AllowEditLand"> 9136 <member name="F:OpenMetaverse.GroupPowers.AllowEditLand">
10200 <summary>Can always terraform land, even if parcel settings have it turned off</summary> 9137 <summary>Can always terraform land, even if parcel settings have it turned off</summary>
@@ -10265,173 +9202,104 @@
10265 information 9202 information
10266 </summary> 9203 </summary>
10267 </member> 9204 </member>
9205 <member name="M:OpenMetaverse.GroupManager.#ctor(OpenMetaverse.GridClient)">
9206 <summary>
9207 Construct a new instance of the GroupManager class
9208 </summary>
9209 <param name="client">A reference to the current <seealso cref="T:OpenMetaverse.GridClient" /> instance</param>
9210 </member>
10268 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroups"> 9211 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroups">
10269 <summary>The event subscribers. null if no subcribers</summary> 9212 <summary>The event subscribers. null if no subcribers</summary>
10270 </member> 9213 </member>
10271 <member name="M:OpenMetaverse.GroupManager.OnCurrentGroups(OpenMetaverse.CurrentGroupsEventArgs)">
10272 <summary>Raises the CurrentGroups event</summary>
10273 <param name="e">A CurrentGroupsEventArgs object containing the
10274 data sent from the simulator</param>
10275 </member>
10276 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroupsLock"> 9214 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroupsLock">
10277 <summary>Thread sync lock object</summary> 9215 <summary>Thread sync lock object</summary>
10278 </member> 9216 </member>
10279 <member name="F:OpenMetaverse.GroupManager.m_GroupNames"> 9217 <member name="F:OpenMetaverse.GroupManager.m_GroupNames">
10280 <summary>The event subscribers. null if no subcribers</summary> 9218 <summary>The event subscribers. null if no subcribers</summary>
10281 </member> 9219 </member>
10282 <member name="M:OpenMetaverse.GroupManager.OnGroupNamesReply(OpenMetaverse.GroupNamesEventArgs)">
10283 <summary>Raises the GroupNamesReply event</summary>
10284 <param name="e">A GroupNamesEventArgs object containing the
10285 data response from the simulator</param>
10286 </member>
10287 <member name="F:OpenMetaverse.GroupManager.m_GroupNamesLock"> 9220 <member name="F:OpenMetaverse.GroupManager.m_GroupNamesLock">
10288 <summary>Thread sync lock object</summary> 9221 <summary>Thread sync lock object</summary>
10289 </member> 9222 </member>
10290 <member name="F:OpenMetaverse.GroupManager.m_GroupProfile"> 9223 <member name="F:OpenMetaverse.GroupManager.m_GroupProfile">
10291 <summary>The event subscribers. null if no subcribers</summary> 9224 <summary>The event subscribers. null if no subcribers</summary>
10292 </member> 9225 </member>
10293 <member name="M:OpenMetaverse.GroupManager.OnGroupProfile(OpenMetaverse.GroupProfileEventArgs)">
10294 <summary>Raises the GroupProfile event</summary>
10295 <param name="e">An GroupProfileEventArgs object containing the
10296 data returned from the simulator</param>
10297 </member>
10298 <member name="F:OpenMetaverse.GroupManager.m_GroupProfileLock"> 9226 <member name="F:OpenMetaverse.GroupManager.m_GroupProfileLock">
10299 <summary>Thread sync lock object</summary> 9227 <summary>Thread sync lock object</summary>
10300 </member> 9228 </member>
10301 <member name="F:OpenMetaverse.GroupManager.m_GroupMembers"> 9229 <member name="F:OpenMetaverse.GroupManager.m_GroupMembers">
10302 <summary>The event subscribers. null if no subcribers</summary> 9230 <summary>The event subscribers. null if no subcribers</summary>
10303 </member> 9231 </member>
10304 <member name="M:OpenMetaverse.GroupManager.OnGroupMembersReply(OpenMetaverse.GroupMembersReplyEventArgs)">
10305 <summary>Raises the GroupMembers event</summary>
10306 <param name="e">A GroupMembersEventArgs object containing the
10307 data returned from the simulator</param>
10308 </member>
10309 <member name="F:OpenMetaverse.GroupManager.m_GroupMembersLock"> 9232 <member name="F:OpenMetaverse.GroupManager.m_GroupMembersLock">
10310 <summary>Thread sync lock object</summary> 9233 <summary>Thread sync lock object</summary>
10311 </member> 9234 </member>
10312 <member name="F:OpenMetaverse.GroupManager.m_GroupRoles"> 9235 <member name="F:OpenMetaverse.GroupManager.m_GroupRoles">
10313 <summary>The event subscribers. null if no subcribers</summary> 9236 <summary>The event subscribers. null if no subcribers</summary>
10314 </member> 9237 </member>
10315 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleDataReply(OpenMetaverse.GroupRolesDataReplyEventArgs)">
10316 <summary>Raises the GroupRolesDataReply event</summary>
10317 <param name="e">A GroupRolesDataReplyEventArgs object containing the
10318 data returned from the simulator</param>
10319 </member>
10320 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesLock"> 9238 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesLock">
10321 <summary>Thread sync lock object</summary> 9239 <summary>Thread sync lock object</summary>
10322 </member> 9240 </member>
10323 <member name="F:OpenMetaverse.GroupManager.m_GroupRoleMembers"> 9241 <member name="F:OpenMetaverse.GroupManager.m_GroupRoleMembers">
10324 <summary>The event subscribers. null if no subcribers</summary> 9242 <summary>The event subscribers. null if no subcribers</summary>
10325 </member> 9243 </member>
10326 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleMembers(OpenMetaverse.GroupRolesMembersReplyEventArgs)">
10327 <summary>Raises the GroupRoleMembersReply event</summary>
10328 <param name="e">A GroupRolesRoleMembersReplyEventArgs object containing the
10329 data returned from the simulator</param>
10330 </member>
10331 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesMembersLock"> 9244 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesMembersLock">
10332 <summary>Thread sync lock object</summary> 9245 <summary>Thread sync lock object</summary>
10333 </member> 9246 </member>
10334 <member name="F:OpenMetaverse.GroupManager.m_GroupTitles"> 9247 <member name="F:OpenMetaverse.GroupManager.m_GroupTitles">
10335 <summary>The event subscribers. null if no subcribers</summary> 9248 <summary>The event subscribers. null if no subcribers</summary>
10336 </member> 9249 </member>
10337 <member name="M:OpenMetaverse.GroupManager.OnGroupTitles(OpenMetaverse.GroupTitlesReplyEventArgs)">
10338 <summary>Raises the GroupTitlesReply event</summary>
10339 <param name="e">A GroupTitlesReplyEventArgs object containing the
10340 data returned from the simulator</param>
10341 </member>
10342 <member name="F:OpenMetaverse.GroupManager.m_GroupTitlesLock"> 9250 <member name="F:OpenMetaverse.GroupManager.m_GroupTitlesLock">
10343 <summary>Thread sync lock object</summary> 9251 <summary>Thread sync lock object</summary>
10344 </member> 9252 </member>
10345 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummary"> 9253 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummary">
10346 <summary>The event subscribers. null if no subcribers</summary> 9254 <summary>The event subscribers. null if no subcribers</summary>
10347 </member> 9255 </member>
10348 <member name="M:OpenMetaverse.GroupManager.OnGroupAccountSummaryReply(OpenMetaverse.GroupAccountSummaryReplyEventArgs)">
10349 <summary>Raises the GroupAccountSummary event</summary>
10350 <param name="e">A GroupAccountSummaryReplyEventArgs object containing the
10351 data returned from the simulator</param>
10352 </member>
10353 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummaryLock"> 9256 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummaryLock">
10354 <summary>Thread sync lock object</summary> 9257 <summary>Thread sync lock object</summary>
10355 </member> 9258 </member>
10356 <member name="F:OpenMetaverse.GroupManager.m_GroupCreated"> 9259 <member name="F:OpenMetaverse.GroupManager.m_GroupCreated">
10357 <summary>The event subscribers. null if no subcribers</summary> 9260 <summary>The event subscribers. null if no subcribers</summary>
10358 </member> 9261 </member>
10359 <member name="M:OpenMetaverse.GroupManager.OnGroupCreatedReply(OpenMetaverse.GroupCreatedReplyEventArgs)">
10360 <summary>Raises the GroupCreated event</summary>
10361 <param name="e">An GroupCreatedEventArgs object containing the
10362 data returned from the simulator</param>
10363 </member>
10364 <member name="F:OpenMetaverse.GroupManager.m_GroupCreatedLock"> 9262 <member name="F:OpenMetaverse.GroupManager.m_GroupCreatedLock">
10365 <summary>Thread sync lock object</summary> 9263 <summary>Thread sync lock object</summary>
10366 </member> 9264 </member>
10367 <member name="F:OpenMetaverse.GroupManager.m_GroupJoined"> 9265 <member name="F:OpenMetaverse.GroupManager.m_GroupJoined">
10368 <summary>The event subscribers. null if no subcribers</summary> 9266 <summary>The event subscribers. null if no subcribers</summary>
10369 </member> 9267 </member>
10370 <member name="M:OpenMetaverse.GroupManager.OnGroupJoinedReply(OpenMetaverse.GroupOperationEventArgs)">
10371 <summary>Raises the GroupJoined event</summary>
10372 <param name="e">A GroupOperationEventArgs object containing the
10373 result of the operation returned from the simulator</param>
10374 </member>
10375 <member name="F:OpenMetaverse.GroupManager.m_GroupJoinedLock"> 9268 <member name="F:OpenMetaverse.GroupManager.m_GroupJoinedLock">
10376 <summary>Thread sync lock object</summary> 9269 <summary>Thread sync lock object</summary>
10377 </member> 9270 </member>
10378 <member name="F:OpenMetaverse.GroupManager.m_GroupLeft"> 9271 <member name="F:OpenMetaverse.GroupManager.m_GroupLeft">
10379 <summary>The event subscribers. null if no subcribers</summary> 9272 <summary>The event subscribers. null if no subcribers</summary>
10380 </member> 9273 </member>
10381 <member name="M:OpenMetaverse.GroupManager.OnGroupLeaveReply(OpenMetaverse.GroupOperationEventArgs)">
10382 <summary>Raises the GroupLeft event</summary>
10383 <param name="e">A GroupOperationEventArgs object containing the
10384 result of the operation returned from the simulator</param>
10385 </member>
10386 <member name="F:OpenMetaverse.GroupManager.m_GroupLeftLock"> 9274 <member name="F:OpenMetaverse.GroupManager.m_GroupLeftLock">
10387 <summary>Thread sync lock object</summary> 9275 <summary>Thread sync lock object</summary>
10388 </member> 9276 </member>
10389 <member name="F:OpenMetaverse.GroupManager.m_GroupDropped"> 9277 <member name="F:OpenMetaverse.GroupManager.m_GroupDropped">
10390 <summary>The event subscribers. null if no subcribers</summary> 9278 <summary>The event subscribers. null if no subcribers</summary>
10391 </member> 9279 </member>
10392 <member name="M:OpenMetaverse.GroupManager.OnGroupDropped(OpenMetaverse.GroupDroppedEventArgs)">
10393 <summary>Raises the GroupDropped event</summary>
10394 <param name="e">An GroupDroppedEventArgs object containing the
10395 the group your agent left</param>
10396 </member>
10397 <member name="F:OpenMetaverse.GroupManager.m_GroupDroppedLock"> 9280 <member name="F:OpenMetaverse.GroupManager.m_GroupDroppedLock">
10398 <summary>Thread sync lock object</summary> 9281 <summary>Thread sync lock object</summary>
10399 </member> 9282 </member>
10400 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjected"> 9283 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjected">
10401 <summary>The event subscribers. null if no subcribers</summary> 9284 <summary>The event subscribers. null if no subcribers</summary>
10402 </member> 9285 </member>
10403 <member name="M:OpenMetaverse.GroupManager.OnGroupMemberEjected(OpenMetaverse.GroupOperationEventArgs)">
10404 <summary>Raises the GroupMemberEjected event</summary>
10405 <param name="e">An GroupMemberEjectedEventArgs object containing the
10406 data returned from the simulator</param>
10407 </member>
10408 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjectedLock"> 9286 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjectedLock">
10409 <summary>Thread sync lock object</summary> 9287 <summary>Thread sync lock object</summary>
10410 </member> 9288 </member>
10411 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReply"> 9289 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReply">
10412 <summary>The event subscribers. null if no subcribers</summary> 9290 <summary>The event subscribers. null if no subcribers</summary>
10413 </member> 9291 </member>
10414 <member name="M:OpenMetaverse.GroupManager.OnGroupNoticesListReply(OpenMetaverse.GroupNoticesListReplyEventArgs)">
10415 <summary>Raises the GroupNoticesListReply event</summary>
10416 <param name="e">An GroupNoticesListReplyEventArgs object containing the
10417 data returned from the simulator</param>
10418 </member>
10419 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReplyLock"> 9292 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReplyLock">
10420 <summary>Thread sync lock object</summary> 9293 <summary>Thread sync lock object</summary>
10421 </member> 9294 </member>
10422 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitation"> 9295 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitation">
10423 <summary>The event subscribers. null if no subcribers</summary> 9296 <summary>The event subscribers. null if no subcribers</summary>
10424 </member> 9297 </member>
10425 <member name="M:OpenMetaverse.GroupManager.OnGroupInvitation(OpenMetaverse.GroupInvitationEventArgs)">
10426 <summary>Raises the GroupInvitation event</summary>
10427 <param name="e">An GroupInvitationEventArgs object containing the
10428 data returned from the simulator</param>
10429 </member>
10430 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitationLock"> 9298 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitationLock">
10431 <summary>Thread sync lock object</summary> 9299 <summary>Thread sync lock object</summary>
10432 </member> 9300 </member>
10433 <member name="F:OpenMetaverse.GroupManager.Client"> 9301 <member name="F:OpenMetaverse.GroupManager.Client">
10434 <summary>A reference to the current <seealso cref="T:OpenMetaverse.GridClient"/> instance</summary> 9302 <summary>A reference to the current <seealso cref="T:OpenMetaverse.GridClient" /> instance</summary>
10435 </member> 9303 </member>
10436 <member name="F:OpenMetaverse.GroupManager.GroupMembersRequests"> 9304 <member name="F:OpenMetaverse.GroupManager.GroupMembersRequests">
10437 <summary>Currently-active group members requests</summary> 9305 <summary>Currently-active group members requests</summary>
@@ -10454,11 +9322,132 @@
10454 <member name="F:OpenMetaverse.GroupManager.GroupName2KeyCache"> 9322 <member name="F:OpenMetaverse.GroupManager.GroupName2KeyCache">
10455 <summary>Caches group name lookups</summary> 9323 <summary>Caches group name lookups</summary>
10456 </member> 9324 </member>
10457 <member name="M:OpenMetaverse.GroupManager.#ctor(OpenMetaverse.GridClient)"> 9325 <member name="E:OpenMetaverse.GroupManager.CurrentGroups">
10458 <summary> 9326 <summary>Raised when the simulator sends us data containing
10459 Construct a new instance of the GroupManager class 9327 our current group membership</summary>
10460 </summary> 9328 </member>
10461 <param name="client">A reference to the current <seealso cref="T:OpenMetaverse.GridClient"/> instance</param> 9329 <member name="E:OpenMetaverse.GroupManager.GroupNamesReply">
9330 <summary>Raised when the simulator responds to a RequestGroupName
9331 or RequestGroupNames request</summary>
9332 </member>
9333 <member name="E:OpenMetaverse.GroupManager.GroupProfile">
9334 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupProfile(OpenMetaverse.UUID)" /> request</summary>
9335 </member>
9336 <member name="E:OpenMetaverse.GroupManager.GroupMembersReply">
9337 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupMembers(OpenMetaverse.UUID)" /> request</summary>
9338 </member>
9339 <member name="E:OpenMetaverse.GroupManager.GroupRoleDataReply">
9340 <summary>Raised when the simulator responds to a <see cref="!:RequestGroupRoleData" /> request</summary>
9341 </member>
9342 <member name="E:OpenMetaverse.GroupManager.GroupRoleMembersReply">
9343 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupRolesMembers(OpenMetaverse.UUID)" /> request</summary>
9344 </member>
9345 <member name="E:OpenMetaverse.GroupManager.GroupTitlesReply">
9346 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupTitles(OpenMetaverse.UUID)" /> request</summary>
9347 </member>
9348 <member name="E:OpenMetaverse.GroupManager.GroupAccountSummaryReply">
9349 <summary>Raised when a response to a RequestGroupAccountSummary is returned
9350 by the simulator</summary>
9351 </member>
9352 <member name="E:OpenMetaverse.GroupManager.GroupCreatedReply">
9353 <summary>Raised when a request to create a group is successful</summary>
9354 </member>
9355 <member name="E:OpenMetaverse.GroupManager.GroupJoinedReply">
9356 <summary>Raised when a request to join a group either
9357 fails or succeeds</summary>
9358 </member>
9359 <member name="E:OpenMetaverse.GroupManager.GroupLeaveReply">
9360 <summary>Raised when a request to leave a group either
9361 fails or succeeds</summary>
9362 </member>
9363 <member name="E:OpenMetaverse.GroupManager.GroupDropped">
9364 <summary>Raised when A group is removed from the group server</summary>
9365 </member>
9366 <member name="E:OpenMetaverse.GroupManager.GroupMemberEjected">
9367 <summary>Raised when a request to eject a member from a group either
9368 fails or succeeds</summary>
9369 </member>
9370 <member name="E:OpenMetaverse.GroupManager.GroupNoticesListReply">
9371 <summary>Raised when the simulator sends us group notices</summary>
9372 <seealso cref="M:OpenMetaverse.GroupManager.RequestGroupNoticesList(OpenMetaverse.UUID)" />
9373 </member>
9374 <member name="E:OpenMetaverse.GroupManager.GroupInvitation">
9375 <summary>Raised when another agent invites our avatar to join a group</summary>
9376 </member>
9377 <member name="M:OpenMetaverse.GroupManager.OnCurrentGroups(OpenMetaverse.CurrentGroupsEventArgs)">
9378 <summary>Raises the CurrentGroups event</summary>
9379 <param name="e">A CurrentGroupsEventArgs object containing the
9380 data sent from the simulator</param>
9381 </member>
9382 <member name="M:OpenMetaverse.GroupManager.OnGroupNamesReply(OpenMetaverse.GroupNamesEventArgs)">
9383 <summary>Raises the GroupNamesReply event</summary>
9384 <param name="e">A GroupNamesEventArgs object containing the
9385 data response from the simulator</param>
9386 </member>
9387 <member name="M:OpenMetaverse.GroupManager.OnGroupProfile(OpenMetaverse.GroupProfileEventArgs)">
9388 <summary>Raises the GroupProfile event</summary>
9389 <param name="e">An GroupProfileEventArgs object containing the
9390 data returned from the simulator</param>
9391 </member>
9392 <member name="M:OpenMetaverse.GroupManager.OnGroupMembersReply(OpenMetaverse.GroupMembersReplyEventArgs)">
9393 <summary>Raises the GroupMembers event</summary>
9394 <param name="e">A GroupMembersEventArgs object containing the
9395 data returned from the simulator</param>
9396 </member>
9397 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleDataReply(OpenMetaverse.GroupRolesDataReplyEventArgs)">
9398 <summary>Raises the GroupRolesDataReply event</summary>
9399 <param name="e">A GroupRolesDataReplyEventArgs object containing the
9400 data returned from the simulator</param>
9401 </member>
9402 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleMembers(OpenMetaverse.GroupRolesMembersReplyEventArgs)">
9403 <summary>Raises the GroupRoleMembersReply event</summary>
9404 <param name="e">A GroupRolesRoleMembersReplyEventArgs object containing the
9405 data returned from the simulator</param>
9406 </member>
9407 <member name="M:OpenMetaverse.GroupManager.OnGroupTitles(OpenMetaverse.GroupTitlesReplyEventArgs)">
9408 <summary>Raises the GroupTitlesReply event</summary>
9409 <param name="e">A GroupTitlesReplyEventArgs object containing the
9410 data returned from the simulator</param>
9411 </member>
9412 <member name="M:OpenMetaverse.GroupManager.OnGroupAccountSummaryReply(OpenMetaverse.GroupAccountSummaryReplyEventArgs)">
9413 <summary>Raises the GroupAccountSummary event</summary>
9414 <param name="e">A GroupAccountSummaryReplyEventArgs object containing the
9415 data returned from the simulator</param>
9416 </member>
9417 <member name="M:OpenMetaverse.GroupManager.OnGroupCreatedReply(OpenMetaverse.GroupCreatedReplyEventArgs)">
9418 <summary>Raises the GroupCreated event</summary>
9419 <param name="e">An GroupCreatedEventArgs object containing the
9420 data returned from the simulator</param>
9421 </member>
9422 <member name="M:OpenMetaverse.GroupManager.OnGroupJoinedReply(OpenMetaverse.GroupOperationEventArgs)">
9423 <summary>Raises the GroupJoined event</summary>
9424 <param name="e">A GroupOperationEventArgs object containing the
9425 result of the operation returned from the simulator</param>
9426 </member>
9427 <member name="M:OpenMetaverse.GroupManager.OnGroupLeaveReply(OpenMetaverse.GroupOperationEventArgs)">
9428 <summary>Raises the GroupLeft event</summary>
9429 <param name="e">A GroupOperationEventArgs object containing the
9430 result of the operation returned from the simulator</param>
9431 </member>
9432 <member name="M:OpenMetaverse.GroupManager.OnGroupDropped(OpenMetaverse.GroupDroppedEventArgs)">
9433 <summary>Raises the GroupDropped event</summary>
9434 <param name="e">An GroupDroppedEventArgs object containing the
9435 the group your agent left</param>
9436 </member>
9437 <member name="M:OpenMetaverse.GroupManager.OnGroupMemberEjected(OpenMetaverse.GroupOperationEventArgs)">
9438 <summary>Raises the GroupMemberEjected event</summary>
9439 <param name="e">An GroupMemberEjectedEventArgs object containing the
9440 data returned from the simulator</param>
9441 </member>
9442 <member name="M:OpenMetaverse.GroupManager.OnGroupNoticesListReply(OpenMetaverse.GroupNoticesListReplyEventArgs)">
9443 <summary>Raises the GroupNoticesListReply event</summary>
9444 <param name="e">An GroupNoticesListReplyEventArgs object containing the
9445 data returned from the simulator</param>
9446 </member>
9447 <member name="M:OpenMetaverse.GroupManager.OnGroupInvitation(OpenMetaverse.GroupInvitationEventArgs)">
9448 <summary>Raises the GroupInvitation event</summary>
9449 <param name="e">An GroupInvitationEventArgs object containing the
9450 data returned from the simulator</param>
10462 </member> 9451 </member>
10463 <member name="M:OpenMetaverse.GroupManager.RequestCurrentGroups"> 9452 <member name="M:OpenMetaverse.GroupManager.RequestCurrentGroups">
10464 <summary> 9453 <summary>
@@ -10539,7 +9528,7 @@
10539 <summary> 9528 <summary>
10540 Save wheather agent wants to accept group notices and list this group in their profile 9529 Save wheather agent wants to accept group notices and list this group in their profile
10541 </summary> 9530 </summary>
10542 <param name="groupID">Group <see cref="T:OpenMetaverse.UUID"/></param> 9531 <param name="groupID">Group <see cref="T:OpenMetaverse.UUID" /></param>
10543 <param name="acceptNotices">Accept notices from this group</param> 9532 <param name="acceptNotices">Accept notices from this group</param>
10544 <param name="listInProfile">List this group in the profile</param> 9533 <param name="listInProfile">List this group in the profile</param>
10545 </member> 9534 </member>
@@ -10603,12 +9592,14 @@
10603 <member name="M:OpenMetaverse.GroupManager.SendGroupNotice(OpenMetaverse.UUID,OpenMetaverse.GroupNotice)"> 9592 <member name="M:OpenMetaverse.GroupManager.SendGroupNotice(OpenMetaverse.UUID,OpenMetaverse.GroupNotice)">
10604 <summary>Send out a group notice</summary> 9593 <summary>Send out a group notice</summary>
10605 <param name="group">Group ID to update</param> 9594 <param name="group">Group ID to update</param>
10606 <param name="notice"><code>GroupNotice</code> structure containing notice data</param> 9595 <param name="notice">
9596 <code>GroupNotice</code> structure containing notice data</param>
10607 </member> 9597 </member>
10608 <member name="M:OpenMetaverse.GroupManager.StartProposal(OpenMetaverse.UUID,OpenMetaverse.GroupProposal)"> 9598 <member name="M:OpenMetaverse.GroupManager.StartProposal(OpenMetaverse.UUID,OpenMetaverse.GroupProposal)">
10609 <summary>Start a group proposal (vote)</summary> 9599 <summary>Start a group proposal (vote)</summary>
10610 <param name="group">The Group ID to send proposal to</param> 9600 <param name="group">The Group ID to send proposal to</param>
10611 <param name="prop"><code>GroupProposal</code> structure containing the proposal</param> 9601 <param name="prop">
9602 <code>GroupProposal</code> structure containing the proposal</param>
10612 </member> 9603 </member>
10613 <member name="M:OpenMetaverse.GroupManager.LeaveGroup(OpenMetaverse.UUID)"> 9604 <member name="M:OpenMetaverse.GroupManager.LeaveGroup(OpenMetaverse.UUID)">
10614 <summary>Request to leave a group</summary> 9605 <summary>Request to leave a group</summary>
@@ -10690,58 +9681,6 @@
10690 <param name="sender">The sender</param> 9681 <param name="sender">The sender</param>
10691 <param name="e">The EventArgs object containing the packet data</param> 9682 <param name="e">The EventArgs object containing the packet data</param>
10692 </member> 9683 </member>
10693 <member name="E:OpenMetaverse.GroupManager.CurrentGroups">
10694 <summary>Raised when the simulator sends us data containing
10695 our current group membership</summary>
10696 </member>
10697 <member name="E:OpenMetaverse.GroupManager.GroupNamesReply">
10698 <summary>Raised when the simulator responds to a RequestGroupName
10699 or RequestGroupNames request</summary>
10700 </member>
10701 <member name="E:OpenMetaverse.GroupManager.GroupProfile">
10702 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupProfile(OpenMetaverse.UUID)"/> request</summary>
10703 </member>
10704 <member name="E:OpenMetaverse.GroupManager.GroupMembersReply">
10705 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupMembers(OpenMetaverse.UUID)"/> request</summary>
10706 </member>
10707 <member name="E:OpenMetaverse.GroupManager.GroupRoleDataReply">
10708 <summary>Raised when the simulator responds to a <see cref="!:RequestGroupRoleData"/> request</summary>
10709 </member>
10710 <member name="E:OpenMetaverse.GroupManager.GroupRoleMembersReply">
10711 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupRolesMembers(OpenMetaverse.UUID)"/> request</summary>
10712 </member>
10713 <member name="E:OpenMetaverse.GroupManager.GroupTitlesReply">
10714 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupTitles(OpenMetaverse.UUID)"/> request</summary>
10715 </member>
10716 <member name="E:OpenMetaverse.GroupManager.GroupAccountSummaryReply">
10717 <summary>Raised when a response to a RequestGroupAccountSummary is returned
10718 by the simulator</summary>
10719 </member>
10720 <member name="E:OpenMetaverse.GroupManager.GroupCreatedReply">
10721 <summary>Raised when a request to create a group is successful</summary>
10722 </member>
10723 <member name="E:OpenMetaverse.GroupManager.GroupJoinedReply">
10724 <summary>Raised when a request to join a group either
10725 fails or succeeds</summary>
10726 </member>
10727 <member name="E:OpenMetaverse.GroupManager.GroupLeaveReply">
10728 <summary>Raised when a request to leave a group either
10729 fails or succeeds</summary>
10730 </member>
10731 <member name="E:OpenMetaverse.GroupManager.GroupDropped">
10732 <summary>Raised when A group is removed from the group server</summary>
10733 </member>
10734 <member name="E:OpenMetaverse.GroupManager.GroupMemberEjected">
10735 <summary>Raised when a request to eject a member from a group either
10736 fails or succeeds</summary>
10737 </member>
10738 <member name="E:OpenMetaverse.GroupManager.GroupNoticesListReply">
10739 <summary>Raised when the simulator sends us group notices</summary>
10740 <seealso cref="M:OpenMetaverse.GroupManager.RequestGroupNoticesList(OpenMetaverse.UUID)"/>
10741 </member>
10742 <member name="E:OpenMetaverse.GroupManager.GroupInvitation">
10743 <summary>Raised when another agent invites our avatar to join a group</summary>
10744 </member>
10745 <member name="T:OpenMetaverse.CurrentGroupsEventArgs"> 9684 <member name="T:OpenMetaverse.CurrentGroupsEventArgs">
10746 <summary>Contains the current groups your agent is a member of</summary> 9685 <summary>Contains the current groups your agent is a member of</summary>
10747 </member> 9686 </member>
@@ -10927,7 +9866,7 @@
10927 <summary> 9866 <summary>
10928 Provides notification of a group invitation request sent by another Avatar 9867 Provides notification of a group invitation request sent by another Avatar
10929 </summary> 9868 </summary>
10930 <remarks>The <see cref="!:GroupInvitation"/> invitation is raised when another avatar makes an offer for our avatar 9869 <remarks>The <see cref="!:GroupInvitation" /> invitation is raised when another avatar makes an offer for our avatar
10931 to join a group.</remarks> 9870 to join a group.</remarks>
10932 </member> 9871 </member>
10933 <member name="P:OpenMetaverse.GroupInvitationEventArgs.AgentID"> 9872 <member name="P:OpenMetaverse.GroupInvitationEventArgs.AgentID">
@@ -10946,401 +9885,245 @@
10946 <member name="P:OpenMetaverse.GroupInvitationEventArgs.Accept"> 9885 <member name="P:OpenMetaverse.GroupInvitationEventArgs.Accept">
10947 <summary>Set to true to accept invitation, false to decline</summary> 9886 <summary>Set to true to accept invitation, false to decline</summary>
10948 </member> 9887 </member>
10949 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 9888 <member name="T:OpenMetaverse.Helpers">
10950 <summary>
10951
10952 </summary>
10953 <param name="at">Looking direction, must be a normalized vector</param>
10954 <param name="upDirection">Up direction, must be a normalized vector</param>
10955 </member>
10956 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(System.Double)">
10957 <summary>
10958 Align the coordinate frame X and Y axis with a given rotation
10959 around the Z axis in radians
10960 </summary>
10961 <param name="heading">Absolute rotation around the Z axis in
10962 radians</param>
10963 </member>
10964 <member name="P:OpenMetaverse.CoordinateFrame.Origin">
10965 <summary>Origin position of this coordinate frame</summary>
10966 </member>
10967 <member name="P:OpenMetaverse.CoordinateFrame.XAxis">
10968 <summary>X axis of this coordinate frame, or Forward/At in grid terms</summary>
10969 </member>
10970 <member name="P:OpenMetaverse.CoordinateFrame.YAxis">
10971 <summary>Y axis of this coordinate frame, or Left in grid terms</summary>
10972 </member>
10973 <member name="P:OpenMetaverse.CoordinateFrame.ZAxis">
10974 <summary>Z axis of this coordinate frame, or Up in grid terms</summary>
10975 </member>
10976 <member name="T:OpenMetaverse.ProfileFlags">
10977 <summary>
10978 Avatar profile flags
10979 </summary>
10980 </member>
10981 <member name="T:OpenMetaverse.Avatar">
10982 <summary>
10983 Represents an avatar (other than your own)
10984 </summary>
10985 </member>
10986 <member name="F:OpenMetaverse.Avatar.Groups">
10987 <summary>Groups that this avatar is a member of</summary>
10988 </member>
10989 <member name="F:OpenMetaverse.Avatar.ProfileStatistics">
10990 <summary>Positive and negative ratings</summary>
10991 </member>
10992 <member name="F:OpenMetaverse.Avatar.ProfileProperties">
10993 <summary>Avatar properties including about text, profile URL, image IDs and
10994 publishing settings</summary>
10995 </member>
10996 <member name="F:OpenMetaverse.Avatar.ProfileInterests">
10997 <summary>Avatar interests including spoken languages, skills, and "want to"
10998 choices</summary>
10999 </member>
11000 <member name="F:OpenMetaverse.Avatar.ControlFlags">
11001 <summary>Movement control flags for avatars. Typically not set or used by
11002 clients. To move your avatar, use Client.Self.Movement instead</summary>
11003 </member>
11004 <member name="F:OpenMetaverse.Avatar.VisualParameters">
11005 <summary>
11006 Contains the visual parameters describing the deformation of the avatar
11007 </summary>
11008 </member>
11009 <member name="M:OpenMetaverse.Avatar.#ctor">
11010 <summary> 9889 <summary>
11011 Default constructor 9890 Static helper functions and global variables
11012 </summary> 9891 </summary>
11013 </member> 9892 </member>
11014 <member name="P:OpenMetaverse.Avatar.FirstName"> 9893 <member name="T:OpenMetaverse.Helpers.LogLevel">
11015 <summary>First name</summary>
11016 </member>
11017 <member name="P:OpenMetaverse.Avatar.LastName">
11018 <summary>Last name</summary>
11019 </member>
11020 <member name="P:OpenMetaverse.Avatar.Name">
11021 <summary>Full name</summary>
11022 </member>
11023 <member name="P:OpenMetaverse.Avatar.GroupName">
11024 <summary>Active group</summary>
11025 </member>
11026 <member name="T:OpenMetaverse.Avatar.Statistics">
11027 <summary> 9894 <summary>
11028 Positive and negative ratings 9895 Passed to Logger.Log() to identify the severity of a log entry
11029 </summary> 9896 </summary>
11030 </member> 9897 </member>
11031 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorPositive"> 9898 <member name="F:OpenMetaverse.Helpers.LogLevel.None">
11032 <summary>Positive ratings for Behavior</summary> 9899 <summary>No logging information will be output</summary>
11033 </member>
11034 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorNegative">
11035 <summary>Negative ratings for Behavior</summary>
11036 </member>
11037 <member name="F:OpenMetaverse.Avatar.Statistics.AppearancePositive">
11038 <summary>Positive ratings for Appearance</summary>
11039 </member>
11040 <member name="F:OpenMetaverse.Avatar.Statistics.AppearanceNegative">
11041 <summary>Negative ratings for Appearance</summary>
11042 </member>
11043 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingPositive">
11044 <summary>Positive ratings for Building</summary>
11045 </member> 9900 </member>
11046 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingNegative"> 9901 <member name="F:OpenMetaverse.Helpers.LogLevel.Info">
11047 <summary>Negative ratings for Building</summary> 9902 <summary>Non-noisy useful information, may be helpful in
9903 debugging a problem</summary>
11048 </member> 9904 </member>
11049 <member name="F:OpenMetaverse.Avatar.Statistics.GivenPositive"> 9905 <member name="F:OpenMetaverse.Helpers.LogLevel.Warning">
11050 <summary>Positive ratings given by this avatar</summary> 9906 <summary>A non-critical error occurred. A warning will not
9907 prevent the rest of the library from operating as usual,
9908 although it may be indicative of an underlying issue</summary>
11051 </member> 9909 </member>
11052 <member name="F:OpenMetaverse.Avatar.Statistics.GivenNegative"> 9910 <member name="F:OpenMetaverse.Helpers.LogLevel.Error">
11053 <summary>Negative ratings given by this avatar</summary> 9911 <summary>A critical error has occurred. Generally this will
9912 be followed by the network layer shutting down, although the
9913 stability of the library after an error is uncertain</summary>
11054 </member> 9914 </member>
11055 <member name="T:OpenMetaverse.Avatar.AvatarProperties"> 9915 <member name="F:OpenMetaverse.Helpers.LogLevel.Debug">
11056 <summary> 9916 <summary>Used for internal testing, this logging level can
11057 Avatar properties including about text, profile URL, image IDs and 9917 generate very noisy (long and/or repetitive) messages. Don't
11058 publishing settings 9918 pass this to the Log() function, use DebugLog() instead.
11059 </summary> 9919 </summary>
11060 </member> 9920 </member>
11061 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeText"> 9921 <member name="F:OpenMetaverse.Helpers.MSG_APPENDED_ACKS">
11062 <summary>First Life about text</summary> 9922 <summary>This header flag signals that ACKs are appended to the packet</summary>
11063 </member>
11064 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeImage">
11065 <summary>First Life image ID</summary>
11066 </member>
11067 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Partner">
11068 <summary></summary>
11069 </member>
11070 <member name="F:OpenMetaverse.Avatar.AvatarProperties.AboutText">
11071 <summary></summary>
11072 </member>
11073 <member name="F:OpenMetaverse.Avatar.AvatarProperties.BornOn">
11074 <summary></summary>
11075 </member>
11076 <member name="F:OpenMetaverse.Avatar.AvatarProperties.CharterMember">
11077 <summary></summary>
11078 </member>
11079 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileImage">
11080 <summary>Profile image ID</summary>
11081 </member>
11082 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Flags">
11083 <summary>Flags of the profile</summary>
11084 </member>
11085 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileURL">
11086 <summary>Web URL for this profile</summary>
11087 </member>
11088 <member name="P:OpenMetaverse.Avatar.AvatarProperties.AllowPublish">
11089 <summary>Should this profile be published on the web</summary>
11090 </member>
11091 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Online">
11092 <summary>Avatar Online Status</summary>
11093 </member> 9923 </member>
11094 <member name="P:OpenMetaverse.Avatar.AvatarProperties.MaturePublish"> 9924 <member name="F:OpenMetaverse.Helpers.MSG_RESENT">
11095 <summary>Is this a mature profile</summary> 9925 <summary>This header flag signals that this packet has been sent before</summary>
11096 </member> 9926 </member>
11097 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Identified"> 9927 <member name="F:OpenMetaverse.Helpers.MSG_RELIABLE">
11098 <summary></summary> 9928 <summary>This header flags signals that an ACK is expected for this packet</summary>
11099 </member> 9929 </member>
11100 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Transacted"> 9930 <member name="F:OpenMetaverse.Helpers.MSG_ZEROCODED">
11101 <summary></summary> 9931 <summary>This header flag signals that the message is compressed using zerocoding</summary>
11102 </member> 9932 </member>
11103 <member name="T:OpenMetaverse.Avatar.Interests"> 9933 <member name="M:OpenMetaverse.Helpers.TEOffsetShort(System.Single)">
11104 <summary> 9934 <summary>
11105 Avatar interests including spoken languages, skills, and "want to"
11106 choices
11107 </summary> 9935 </summary>
9936 <param name="offset">
9937 </param>
9938 <returns>
9939 </returns>
11108 </member> 9940 </member>
11109 <member name="F:OpenMetaverse.Avatar.Interests.LanguagesText"> 9941 <member name="M:OpenMetaverse.Helpers.TEOffsetFloat(System.Byte[],System.Int32)">
11110 <summary>Languages profile field</summary>
11111 </member>
11112 <member name="F:OpenMetaverse.Avatar.Interests.SkillsMask">
11113 <summary></summary>
11114 </member>
11115 <member name="F:OpenMetaverse.Avatar.Interests.SkillsText">
11116 <summary></summary>
11117 </member>
11118 <member name="F:OpenMetaverse.Avatar.Interests.WantToMask">
11119 <summary></summary>
11120 </member>
11121 <member name="F:OpenMetaverse.Avatar.Interests.WantToText">
11122 <summary></summary>
11123 </member>
11124 <member name="M:OpenMetaverse.Voice.VoiceParticipant.IDFromName(System.String)">
11125 <summary> 9942 <summary>
11126 Extract the avatar UUID encoded in a SIP URI
11127 </summary> 9943 </summary>
11128 <param name="inName"></param> 9944 <param name="bytes">
11129 <returns></returns> 9945 </param>
9946 <param name="pos">
9947 </param>
9948 <returns>
9949 </returns>
11130 </member> 9950 </member>
11131 <member name="T:OpenMetaverse.MediaPermission"> 9951 <member name="M:OpenMetaverse.Helpers.TERotationShort(System.Single)">
11132 <summary> 9952 <summary>
11133 Permissions for control of object media
11134 </summary> 9953 </summary>
9954 <param name="rotation">
9955 </param>
9956 <returns>
9957 </returns>
11135 </member> 9958 </member>
11136 <member name="T:OpenMetaverse.MediaControls"> 9959 <member name="M:OpenMetaverse.Helpers.TERotationFloat(System.Byte[],System.Int32)">
11137 <summary> 9960 <summary>
11138 Style of cotrols that shold be displayed to the user
11139 </summary> 9961 </summary>
9962 <param name="bytes">
9963 </param>
9964 <param name="pos">
9965 </param>
9966 <returns>
9967 </returns>
11140 </member> 9968 </member>
11141 <member name="T:OpenMetaverse.MediaEntry"> 9969 <member name="M:OpenMetaverse.Helpers.GlobalPosToRegionHandle(System.Single,System.Single,System.Single@,System.Single@)">
11142 <summary> 9970 <summary>
11143 Class representing media data for a single face 9971 Given an X/Y location in absolute (grid-relative) terms, a region
9972 handle is returned along with the local X/Y location in that region
11144 </summary> 9973 </summary>
9974 <param name="globalX">The absolute X location, a number such as
9975 255360.35</param>
9976 <param name="globalY">The absolute Y location, a number such as
9977 255360.35</param>
9978 <param name="localX">The sim-local X position of the global X
9979 position, a value from 0.0 to 256.0</param>
9980 <param name="localY">The sim-local Y position of the global Y
9981 position, a value from 0.0 to 256.0</param>
9982 <returns>A 64-bit region handle that can be used to teleport to</returns>
11145 </member> 9983 </member>
11146 <member name="F:OpenMetaverse.MediaEntry.EnableAlterntiveImage"> 9984 <member name="M:OpenMetaverse.Helpers.FloatToTerseString(System.Single)">
11147 <summary>Is display of the alternative image enabled</summary>
11148 </member>
11149 <member name="F:OpenMetaverse.MediaEntry.AutoLoop">
11150 <summary>Should media auto loop</summary>
11151 </member>
11152 <member name="F:OpenMetaverse.MediaEntry.AutoPlay">
11153 <summary>Shoule media be auto played</summary>
11154 </member>
11155 <member name="F:OpenMetaverse.MediaEntry.AutoScale">
11156 <summary>Auto scale media to prim face</summary>
11157 </member>
11158 <member name="F:OpenMetaverse.MediaEntry.AutoZoom">
11159 <summary>Should viewer automatically zoom in on the face when clicked</summary>
11160 </member>
11161 <member name="F:OpenMetaverse.MediaEntry.InteractOnFirstClick">
11162 <summary>Should viewer interpret first click as interaction with the media
11163 or when false should the first click be treated as zoom in commadn</summary>
11164 </member>
11165 <member name="F:OpenMetaverse.MediaEntry.Controls">
11166 <summary>Style of controls viewer should display when
11167 viewer media on this face</summary>
11168 </member>
11169 <member name="F:OpenMetaverse.MediaEntry.HomeURL">
11170 <summary>Starting URL for the media</summary>
11171 </member>
11172 <member name="F:OpenMetaverse.MediaEntry.CurrentURL">
11173 <summary>Currently navigated URL</summary>
11174 </member>
11175 <member name="F:OpenMetaverse.MediaEntry.Height">
11176 <summary>Media height in pixes</summary>
11177 </member>
11178 <member name="F:OpenMetaverse.MediaEntry.Width">
11179 <summary>Media width in pixels</summary>
11180 </member>
11181 <member name="F:OpenMetaverse.MediaEntry.ControlPermissions">
11182 <summary>Who can controls the media</summary>
11183 </member>
11184 <member name="F:OpenMetaverse.MediaEntry.InteractPermissions">
11185 <summary>Who can interact with the media</summary>
11186 </member>
11187 <member name="F:OpenMetaverse.MediaEntry.EnableWhiteList">
11188 <summary>Is URL whitelist enabled</summary>
11189 </member>
11190 <member name="F:OpenMetaverse.MediaEntry.WhiteList">
11191 <summary>Array of URLs that are whitelisted</summary>
11192 </member>
11193 <member name="M:OpenMetaverse.MediaEntry.GetOSD">
11194 <summary> 9985 <summary>
11195 Serialize to OSD 9986 Converts a floating point number to a terse string format used for
9987 transmitting numbers in wearable asset files
11196 </summary> 9988 </summary>
11197 <returns>OSDMap with the serialized data</returns> 9989 <param name="val">Floating point number to convert to a string</param>
9990 <returns>A terse string representation of the input number</returns>
11198 </member> 9991 </member>
11199 <member name="M:OpenMetaverse.MediaEntry.FromOSD(OpenMetaverse.StructuredData.OSD)"> 9992 <member name="M:OpenMetaverse.Helpers.FieldToString(System.Text.StringBuilder,System.Byte[],System.String)">
11200 <summary> 9993 <summary>
11201 Deserialize from OSD data 9994 Convert a variable length field (byte array) to a string, with a
9995 field name prepended to each line of the output
11202 </summary> 9996 </summary>
11203 <param name="osd">Serialized OSD data</param> 9997 <remarks>If the byte array has unprintable characters in it, a
11204 <returns>Deserialized object</returns> 9998 hex dump will be written instead</remarks>
9999 <param name="output">The StringBuilder object to write to</param>
10000 <param name="bytes">The byte array to convert to a string</param>
10001 <param name="fieldName">A field name to prepend to each line of output</param>
11205 </member> 10002 </member>
11206 <member name="T:OpenMetaverse.VisualColorOperation"> 10003 <member name="M:OpenMetaverse.Helpers.ZeroDecode(System.Byte[],System.Int32,System.Byte[])">
11207 <summary> 10004 <summary>
11208 Operation to apply when applying color to texture 10005 Decode a zerocoded byte array, used to decompress packets marked
10006 with the zerocoded flag
11209 </summary> 10007 </summary>
10008 <remarks>Any time a zero is encountered, the next byte is a count
10009 of how many zeroes to expand. One zero is encoded with 0x00 0x01,
10010 two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The
10011 first four bytes are copied directly to the output buffer.
10012 </remarks>
10013 <param name="src">The byte array to decode</param>
10014 <param name="srclen">The length of the byte array to decode. This
10015 would be the length of the packet up to (but not including) any
10016 appended ACKs</param>
10017 <param name="dest">The output byte array to decode to</param>
10018 <returns>The length of the output buffer</returns>
11210 </member> 10019 </member>
11211 <member name="T:OpenMetaverse.VisualColorParam"> 10020 <member name="M:OpenMetaverse.Helpers.ZeroEncode(System.Byte[],System.Int32,System.Byte[])">
11212 <summary> 10021 <summary>
11213 Information needed to translate visual param value to RGBA color 10022 Encode a byte array with zerocoding. Used to compress packets marked
10023 with the zerocoded flag. Any zeroes in the array are compressed down
10024 to a single zero byte followed by a count of how many zeroes to expand
10025 out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
10026 three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
10027 directly to the output buffer.
11214 </summary> 10028 </summary>
10029 <param name="src">The byte array to encode</param>
10030 <param name="srclen">The length of the byte array to encode</param>
10031 <param name="dest">The output byte array to encode to</param>
10032 <returns>The length of the output buffer</returns>
11215 </member> 10033 </member>
11216 <member name="M:OpenMetaverse.VisualColorParam.#ctor(OpenMetaverse.VisualColorOperation,OpenMetaverse.Color4[])"> 10034 <member name="M:OpenMetaverse.Helpers.InventoryCRC(System.Int32,System.Byte,System.SByte,System.SByte,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
11217 <summary> 10035 <summary>
11218 Construct VisualColorParam 10036 Calculates the CRC (cyclic redundancy check) needed to upload inventory.
11219 </summary> 10037 </summary>
11220 <param name="operation">Operation to apply when applying color to texture</param> 10038 <param name="creationDate">Creation date</param>
11221 <param name="colors">Colors</param> 10039 <param name="saleType">Sale type</param>
10040 <param name="invType">Inventory type</param>
10041 <param name="type">Type</param>
10042 <param name="assetID">Asset ID</param>
10043 <param name="groupID">Group ID</param>
10044 <param name="salePrice">Sale price</param>
10045 <param name="ownerID">Owner ID</param>
10046 <param name="creatorID">Creator ID</param>
10047 <param name="itemID">Item ID</param>
10048 <param name="folderID">Folder ID</param>
10049 <param name="everyoneMask">Everyone mask (permissions)</param>
10050 <param name="flags">Flags</param>
10051 <param name="nextOwnerMask">Next owner mask (permissions)</param>
10052 <param name="groupMask">Group mask (permissions)</param>
10053 <param name="ownerMask">Owner mask (permissions)</param>
10054 <returns>The calculated CRC</returns>
11222 </member> 10055 </member>
11223 <member name="T:OpenMetaverse.VisualAlphaParam"> 10056 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String)">
11224 <summary> 10057 <summary>
11225 Represents alpha blending and bump infor for a visual parameter 10058 Attempts to load a file embedded in the assembly
11226 such as sleive length
11227 </summary> 10059 </summary>
10060 <param name="resourceName">The filename of the resource to load</param>
10061 <returns>A Stream for the requested file, or null if the resource
10062 was not successfully loaded</returns>
11228 </member> 10063 </member>
11229 <member name="F:OpenMetaverse.VisualAlphaParam.Domain"> 10064 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String,System.String)">
11230 <summary>Stregth of the alpha to apply</summary>
11231 </member>
11232 <member name="F:OpenMetaverse.VisualAlphaParam.TGAFile">
11233 <summary>File containing the alpha channel</summary>
11234 </member>
11235 <member name="F:OpenMetaverse.VisualAlphaParam.SkipIfZero">
11236 <summary>Skip blending if parameter value is 0</summary>
11237 </member>
11238 <member name="F:OpenMetaverse.VisualAlphaParam.MultiplyBlend">
11239 <summary>Use miltiply insted of alpha blending</summary>
11240 </member>
11241 <member name="M:OpenMetaverse.VisualAlphaParam.#ctor(System.Single,System.String,System.Boolean,System.Boolean)">
11242 <summary> 10065 <summary>
11243 Create new alhpa information for a visual param 10066 Attempts to load a file either embedded in the assembly or found in
10067 a given search path
11244 </summary> 10068 </summary>
11245 <param name="domain">Stregth of the alpha to apply</param> 10069 <param name="resourceName">The filename of the resource to load</param>
11246 <param name="tgaFile">File containing the alpha channel</param> 10070 <param name="searchPath">An optional path that will be searched if
11247 <param name="skipIfZero">Skip blending if parameter value is 0</param> 10071 the asset is not found embedded in the assembly</param>
11248 <param name="multiplyBlend">Use miltiply insted of alpha blending</param> 10072 <returns>A Stream for the requested file, or null if the resource
10073 was not successfully loaded</returns>
11249 </member> 10074 </member>
11250 <member name="T:OpenMetaverse.VisualParam"> 10075 <member name="M:OpenMetaverse.Helpers.PrimListToOSD(System.Collections.Generic.List{OpenMetaverse.Primitive})">
11251 <summary> 10076 <summary>
11252 A single visual characteristic of an avatar mesh, such as eyebrow height 10077 Converts a list of primitives to an object that can be serialized
10078 with the LLSD system
11253 </summary> 10079 </summary>
10080 <param name="prims">Primitives to convert to a serializable object</param>
10081 <returns>An object that can be serialized with LLSD</returns>
11254 </member> 10082 </member>
11255 <member name="F:OpenMetaverse.VisualParam.ParamID"> 10083 <member name="M:OpenMetaverse.Helpers.OSDToPrimList(OpenMetaverse.StructuredData.OSD)">
11256 <summary>Index of this visual param</summary>
11257 </member>
11258 <member name="F:OpenMetaverse.VisualParam.Name">
11259 <summary>Internal name</summary>
11260 </member>
11261 <member name="F:OpenMetaverse.VisualParam.Group">
11262 <summary>Group ID this parameter belongs to</summary>
11263 </member>
11264 <member name="F:OpenMetaverse.VisualParam.Wearable">
11265 <summary>Name of the wearable this parameter belongs to</summary>
11266 </member>
11267 <member name="F:OpenMetaverse.VisualParam.Label">
11268 <summary>Displayable label of this characteristic</summary>
11269 </member>
11270 <member name="F:OpenMetaverse.VisualParam.LabelMin">
11271 <summary>Displayable label for the minimum value of this characteristic</summary>
11272 </member>
11273 <member name="F:OpenMetaverse.VisualParam.LabelMax">
11274 <summary>Displayable label for the maximum value of this characteristic</summary>
11275 </member>
11276 <member name="F:OpenMetaverse.VisualParam.DefaultValue">
11277 <summary>Default value</summary>
11278 </member>
11279 <member name="F:OpenMetaverse.VisualParam.MinValue">
11280 <summary>Minimum value</summary>
11281 </member>
11282 <member name="F:OpenMetaverse.VisualParam.MaxValue">
11283 <summary>Maximum value</summary>
11284 </member>
11285 <member name="F:OpenMetaverse.VisualParam.IsBumpAttribute">
11286 <summary>Is this param used for creation of bump layer?</summary>
11287 </member>
11288 <member name="F:OpenMetaverse.VisualParam.AlphaParams">
11289 <summary>Alpha blending/bump info</summary>
11290 </member>
11291 <member name="F:OpenMetaverse.VisualParam.ColorParams">
11292 <summary>Color information</summary>
11293 </member>
11294 <member name="F:OpenMetaverse.VisualParam.Drivers">
11295 <summary>Array of param IDs that are drivers for this parameter</summary>
11296 </member>
11297 <member name="M:OpenMetaverse.VisualParam.#ctor(System.Int32,System.String,System.Int32,System.String,System.String,System.String,System.String,System.Single,System.Single,System.Single,System.Boolean,System.Int32[],System.Nullable{OpenMetaverse.VisualAlphaParam},System.Nullable{OpenMetaverse.VisualColorParam})">
11298 <summary> 10084 <summary>
11299 Set all the values through the constructor 10085 Deserializes OSD in to a list of primitives
11300 </summary> 10086 </summary>
11301 <param name="paramID">Index of this visual param</param> 10087 <param name="osd">Structure holding the serialized primitive list,
11302 <param name="name">Internal name</param> 10088 must be of the SDMap type</param>
11303 <param name="group"></param> 10089 <returns>A list of deserialized primitives</returns>
11304 <param name="wearable"></param>
11305 <param name="label">Displayable label of this characteristic</param>
11306 <param name="labelMin">Displayable label for the minimum value of this characteristic</param>
11307 <param name="labelMax">Displayable label for the maximum value of this characteristic</param>
11308 <param name="def">Default value</param>
11309 <param name="min">Minimum value</param>
11310 <param name="max">Maximum value</param>
11311 <param name="isBumpAttribute">Is this param used for creation of bump layer?</param>
11312 <param name="drivers">Array of param IDs that are drivers for this parameter</param>
11313 <param name="alpha">Alpha blending/bump info</param>
11314 <param name="colorParams">Color information</param>
11315 </member> 10090 </member>
11316 <member name="T:OpenMetaverse.VisualParams"> 10091 <member name="M:OpenMetaverse.Helpers.StructToString(System.Object)">
11317 <summary> 10092 <summary>
11318 Holds the Params array of all the avatar appearance parameters 10093 Converts a struct or class object containing fields only into a key value separated string
11319 </summary> 10094 </summary>
10095 <param name="t">The struct object</param>
10096 <returns>A string containing the struct fields as the keys, and the field value as the value separated</returns>
10097 <example>
10098 <code>
10099 // Add the following code to any struct or class containing only fields to override the ToString()
10100 // method to display the values of the passed object
10101 /// <summary>Print the struct data as a string</summary>
10102 ///<returns>A string containing the field name, and field value</returns>
10103 public override string ToString()
10104 {
10105 return Helpers.StructToString(this);
10106 }
10107 </code>
10108 </example>
11320 </member> 10109 </member>
11321 <member name="T:OpenMetaverse.InternalDictionary`2"> 10110 <member name="T:OpenMetaverse.InternalDictionary`2">
11322 <summary> 10111 <summary>
11323 The InternalDictionary class is used through the library for storing key/value pairs. 10112 The InternalDictionary class is used through the library for storing key/value pairs.
11324 It is intended to be a replacement for the generic Dictionary class and should 10113 It is intended to be a replacement for the generic Dictionary class and should
11325 be used in its place. It contains several methods for allowing access to the data from 10114 be used in its place. It contains several methods for allowing access to the data from
11326 outside the library that are read only and thread safe. 10115 outside the library that are read only and thread safe.
11327
11328 </summary> 10116 </summary>
11329 <typeparam name="TKey">Key <see langword="Tkey"/></typeparam> 10117 <typeparam name="TKey">Key <see langword="Tkey" /></typeparam>
11330 <typeparam name="TValue">Value <see langword="TValue"/></typeparam> 10118 <typeparam name="TValue">Value <see langword="TValue" /></typeparam>
11331 </member>
11332 <member name="F:OpenMetaverse.InternalDictionary`2.Dictionary">
11333 <summary>Internal dictionary that this class wraps around. Do not
11334 modify or enumerate the contents of this dictionary without locking
11335 on this member</summary>
11336 </member> 10119 </member>
11337 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor"> 10120 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor">
11338 <summary> 10121 <summary>
11339 Initializes a new instance of the <seealso cref="T:InternalDictionary"/> Class 10122 Initializes a new instance of the <seealso cref="T:InternalDictionary" /> Class
11340 with the specified key/value, has the default initial capacity. 10123 with the specified key/value, has the default initial capacity.
11341 </summary> 10124 </summary>
11342 <example> 10125 <example>
11343 <code> 10126 <code>
11344 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value. 10127 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value.
11345 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(); 10128 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;();
11346 </code> 10129 </code>
@@ -11348,22 +10131,20 @@
11348 </member> 10131 </member>
11349 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Collections.Generic.IDictionary{`0,`1})"> 10132 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Collections.Generic.IDictionary{`0,`1})">
11350 <summary> 10133 <summary>
11351 Initializes a new instance of the <seealso cref="T:InternalDictionary"/> Class 10134 Initializes a new instance of the <seealso cref="T:InternalDictionary" /> Class
11352 with the specified key/value, has its initial valies copied from the specified 10135 with the specified key/value, has its initial valies copied from the specified
11353 <seealso cref="T:System.Collections.Generic.Dictionary"/> 10136 <seealso cref="T:System.Collections.Generic.Dictionary" /></summary>
11354 </summary> 10137 <param name="dictionary">
11355 <param name="dictionary"><seealso cref="T:System.Collections.Generic.Dictionary"/> 10138 <seealso cref="T:System.Collections.Generic.Dictionary" />
11356 to copy initial values from</param> 10139 to copy initial values from</param>
11357 <example> 10140 <example>
11358 <code> 10141 <code>
11359 // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value. 10142 // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value.
11360 // populates with copied values from example KeyNameCache Dictionary. 10143 // populates with copied values from example KeyNameCache Dictionary.
11361
11362 // create source dictionary 10144 // create source dictionary
11363 Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;(); 10145 Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;();
11364 KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar"); 10146 KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar");
11365 KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar"); 10147 KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar");
11366
11367 // Initialize new dictionary. 10148 // Initialize new dictionary.
11368 public InternalDictionary&lt;UUID, string&gt; testAvName = new InternalDictionary&lt;UUID, string&gt;(KeyNameCache); 10149 public InternalDictionary&lt;UUID, string&gt; testAvName = new InternalDictionary&lt;UUID, string&gt;(KeyNameCache);
11369 </code> 10150 </code>
@@ -11371,33 +10152,50 @@
11371 </member> 10152 </member>
11372 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Int32)"> 10153 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Int32)">
11373 <summary> 10154 <summary>
11374 Initializes a new instance of the <seealso cref="T:OpenMetaverse.InternalDictionary"/> Class 10155 Initializes a new instance of the <seealso cref="T:OpenMetaverse.InternalDictionary" /> Class
11375 with the specified key/value, With its initial capacity specified. 10156 with the specified key/value, With its initial capacity specified.
11376 </summary> 10157 </summary>
11377 <param name="capacity">Initial size of dictionary</param> 10158 <param name="capacity">Initial size of dictionary</param>
11378 <example> 10159 <example>
11379 <code> 10160 <code>
11380 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value, 10161 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value,
11381 // initially allocated room for 10 entries. 10162 // initially allocated room for 10 entries.
11382 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(10); 10163 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(10);
11383 </code> 10164 </code>
11384 </example> 10165 </example>
11385 </member> 10166 </member>
10167 <member name="F:OpenMetaverse.InternalDictionary`2.Dictionary">
10168 <summary>Internal dictionary that this class wraps around. Do not
10169 modify or enumerate the contents of this dictionary without locking
10170 on this member</summary>
10171 </member>
10172 <member name="P:OpenMetaverse.InternalDictionary`2.Item(`0)">
10173 <summary>
10174 Indexer for the dictionary
10175 </summary>
10176 <param name="key">The key</param>
10177 <returns>The value</returns>
10178 </member>
10179 <member name="P:OpenMetaverse.InternalDictionary`2.Count">
10180 <summary>
10181 Gets the number of Key/Value pairs contained in the <seealso cref="T:InternalDictionary" /></summary>
10182 </member>
11386 <member name="M:OpenMetaverse.InternalDictionary`2.TryGetValue(`0,`1@)"> 10183 <member name="M:OpenMetaverse.InternalDictionary`2.TryGetValue(`0,`1@)">
11387 <summary> 10184 <summary>
11388 Try to get entry from <seealso cref="T:OpenMetaverse.InternalDictionary"/> with specified key 10185 Try to get entry from <seealso cref="T:OpenMetaverse.InternalDictionary" /> with specified key
11389 </summary> 10186 </summary>
11390 <param name="key">Key to use for lookup</param> 10187 <param name="key">Key to use for lookup</param>
11391 <param name="value">Value returned</param> 10188 <param name="value">Value returned</param>
11392 <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns> 10189 <returns>
10190 <see langword="true" /> if specified key exists, <see langword="false" /> if not found</returns>
11393 <example> 10191 <example>
11394 <code> 10192 <code>
11395 // find your avatar using the Simulator.ObjectsAvatars InternalDictionary: 10193 // find your avatar using the Simulator.ObjectsAvatars InternalDictionary:
11396 Avatar av; 10194 Avatar av;
11397 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av)) 10195 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
11398 Console.WriteLine("Found Avatar {0}", av.Name); 10196 Console.WriteLine("Found Avatar {0}", av.Name);
11399 </code> 10197 </code>
11400 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars"/> 10198 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars" />
11401 </example> 10199 </example>
11402 </member> 10200 </member>
11403 <member name="M:OpenMetaverse.InternalDictionary`2.Find(System.Predicate{`1})"> 10201 <member name="M:OpenMetaverse.InternalDictionary`2.Find(System.Predicate{`1})">
@@ -11407,90 +10205,91 @@
11407 <param name="match">The match.</param> 10205 <param name="match">The match.</param>
11408 <returns>Matched value</returns> 10206 <returns>Matched value</returns>
11409 <example> 10207 <example>
11410 <code> 10208 <code>
11411 // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary 10209 // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary
11412 // with the ID 95683496 10210 // with the ID 95683496
11413 uint findID = 95683496; 10211 uint findID = 95683496;
11414 Primitive findPrim = sim.ObjectsPrimitives.Find( 10212 Primitive findPrim = sim.ObjectsPrimitives.Find(
11415 delegate(Primitive prim) { return prim.ID == findID; }); 10213 delegate(Primitive prim) { return prim.ID == findID; });
11416 </code> 10214 </code>
11417 </example> 10215 </example>
11418 </member> 10216 </member>
11419 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`1})"> 10217 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`1})">
11420 <summary>Find All items in an <seealso cref="T:InternalDictionary"/></summary> 10218 <summary>Find All items in an <seealso cref="T:InternalDictionary" /></summary>
11421 <param name="match">return matching items.</param> 10219 <param name="match">return matching items.</param>
11422 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found items.</returns> 10220 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found items.</returns>
11423 <example> 10221 <example>
11424 Find All prims within 20 meters and store them in a List 10222 Find All prims within 20 meters and store them in a List
11425 <code> 10223 <code>
11426 int radius = 20; 10224 int radius = 20;
11427 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll( 10225 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
11428 delegate(Primitive prim) { 10226 delegate(Primitive prim) {
11429 Vector3 pos = prim.Position; 10227 Vector3 pos = prim.Position;
11430 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius)); 10228 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
11431 } 10229 }
11432 ); 10230 );
11433 </code> 10231 </code></example>
11434 </example>
11435 </member> 10232 </member>
11436 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`0})"> 10233 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`0})">
11437 <summary>Find All items in an <seealso cref="T:InternalDictionary"/></summary> 10234 <summary>Find All items in an <seealso cref="T:InternalDictionary" /></summary>
11438 <param name="match">return matching keys.</param> 10235 <param name="match">return matching keys.</param>
11439 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found keys.</returns> 10236 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found keys.</returns>
11440 <example> 10237 <example>
11441 Find All keys which also exist in another dictionary 10238 Find All keys which also exist in another dictionary
11442 <code> 10239 <code>
11443 List&lt;UUID&gt; matches = myDict.FindAll( 10240 List&lt;UUID&gt; matches = myDict.FindAll(
11444 delegate(UUID id) { 10241 delegate(UUID id) {
11445 return myOtherDict.ContainsKey(id); 10242 return myOtherDict.ContainsKey(id);
11446 } 10243 }
11447 ); 10244 );
11448 </code> 10245 </code></example>
11449 </example>
11450 </member> 10246 </member>
11451 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`1})"> 10247 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`1})">
11452 <summary>Perform an <seealso cref="T:System.Action"/> on each entry in an <seealso cref="T:OpenMetaverse.InternalDictionary"/></summary> 10248 <summary>Perform an <seealso cref="T:System.Action" /> on each entry in an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11453 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10249 <param name="action">
11454 <example> 10250 <seealso cref="T:System.Action" /> to perform</param>
11455 <code> 10251 <example>
11456 // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information. 10252 <code>
11457 Client.Network.CurrentSim.ObjectsPrimitives.ForEach( 10253 // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information.
11458 delegate(Primitive prim) 10254 Client.Network.CurrentSim.ObjectsPrimitives.ForEach(
11459 { 10255 delegate(Primitive prim)
11460 if (prim.Text != null) 10256 {
11461 { 10257 if (prim.Text != null)
11462 Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'", 10258 {
11463 prim.PropertiesFamily.Name, prim.ID, prim.Text); 10259 Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'",
11464 } 10260 prim.PropertiesFamily.Name, prim.ID, prim.Text);
11465 }); 10261 }
10262 });
11466 </code> 10263 </code>
11467 </example> 10264 </example>
11468 </member> 10265 </member>
11469 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`0})"> 10266 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`0})">
11470 <summary>Perform an <seealso cref="T:System.Action"/> on each key of an <seealso cref="T:OpenMetaverse.InternalDictionary"/></summary> 10267 <summary>Perform an <seealso cref="T:System.Action" /> on each key of an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11471 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10268 <param name="action">
10269 <seealso cref="T:System.Action" /> to perform</param>
11472 </member> 10270 </member>
11473 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{System.Collections.Generic.KeyValuePair{`0,`1}})"> 10271 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{System.Collections.Generic.KeyValuePair{`0,`1}})">
11474 <summary> 10272 <summary>
11475 Perform an <seealso cref="T:System.Action"/> on each KeyValuePair of an <seealso cref="T:OpenMetaverse.InternalDictionary"/> 10273 Perform an <seealso cref="T:System.Action" /> on each KeyValuePair of an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11476 </summary> 10274 <param name="action">
11477 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10275 <seealso cref="T:System.Action" /> to perform</param>
11478 </member> 10276 </member>
11479 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsKey(`0)"> 10277 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsKey(`0)">
11480 <summary>Check if Key exists in Dictionary</summary> 10278 <summary>Check if Key exists in Dictionary</summary>
11481 <param name="key">Key to check for</param> 10279 <param name="key">Key to check for</param>
11482 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns> 10280 <returns>
10281 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
11483 </member> 10282 </member>
11484 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsValue(`1)"> 10283 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsValue(`1)">
11485 <summary>Check if Value exists in Dictionary</summary> 10284 <summary>Check if Value exists in Dictionary</summary>
11486 <param name="value">Value to check for</param> 10285 <param name="value">Value to check for</param>
11487 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns> 10286 <returns>
10287 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
11488 </member> 10288 </member>
11489 <member name="M:OpenMetaverse.InternalDictionary`2.Add(`0,`1)"> 10289 <member name="M:OpenMetaverse.InternalDictionary`2.Add(`0,`1)">
11490 <summary> 10290 <summary>
11491 Adds the specified key to the dictionary, dictionary locking is not performed, 10291 Adds the specified key to the dictionary, dictionary locking is not performed,
11492 <see cref="!:SafeAdd"/> 10292 <see cref="!:SafeAdd" /></summary>
11493 </summary>
11494 <param name="key">The key</param> 10293 <param name="key">The key</param>
11495 <param name="value">The value</param> 10294 <param name="value">The value</param>
11496 </member> 10295 </member>
@@ -11499,3394 +10298,2625 @@
11499 Removes the specified key, dictionary locking is not performed 10298 Removes the specified key, dictionary locking is not performed
11500 </summary> 10299 </summary>
11501 <param name="key">The key.</param> 10300 <param name="key">The key.</param>
11502 <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns> 10301 <returns>
10302 <see langword="true" /> if successful, <see langword="false" /> otherwise</returns>
11503 </member> 10303 </member>
11504 <member name="P:OpenMetaverse.InternalDictionary`2.Count"> 10304 <member name="T:OpenMetaverse.InventoryException">
11505 <summary> 10305 <summary>
11506 Gets the number of Key/Value pairs contained in the <seealso cref="T:InternalDictionary"/> 10306 Exception class to identify inventory exceptions
11507 </summary> 10307 </summary>
11508 </member> 10308 </member>
11509 <member name="P:OpenMetaverse.InternalDictionary`2.Item(`0)"> 10309 <member name="T:OpenMetaverse.Inventory">
11510 <summary> 10310 <summary>
11511 Indexer for the dictionary 10311 Responsible for maintaining inventory structure. Inventory constructs nodes
10312 and manages node children as is necessary to maintain a coherant hirarchy.
10313 Other classes should not manipulate or create InventoryNodes explicitly. When
10314 A node's parent changes (when a folder is moved, for example) simply pass
10315 Inventory the updated InventoryFolder and it will make the appropriate changes
10316 to its internal representation.
11512 </summary> 10317 </summary>
11513 <param name="key">The key</param>
11514 <returns>The value</returns>
11515 </member> 10318 </member>
11516 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorCreate(System.String,System.String,System.UInt16,System.UInt16,OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings)"> 10319 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdated">
10320 <summary>The event subscribers, null of no subscribers</summary>
10321 </member>
10322 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdatedLock">
10323 <summary>Thread sync lock object</summary>
10324 </member>
10325 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemoved">
10326 <summary>The event subscribers, null of no subscribers</summary>
10327 </member>
10328 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemovedLock">
10329 <summary>Thread sync lock object</summary>
10330 </member>
10331 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAdded">
10332 <summary>The event subscribers, null of no subscribers</summary>
10333 </member>
10334 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAddedLock">
10335 <summary>Thread sync lock object</summary>
10336 </member>
10337 <member name="E:OpenMetaverse.Inventory.InventoryObjectUpdated">
10338 <summary>Raised when the simulator sends us data containing
10339 ...</summary>
10340 </member>
10341 <member name="E:OpenMetaverse.Inventory.InventoryObjectRemoved">
10342 <summary>Raised when the simulator sends us data containing
10343 ...</summary>
10344 </member>
10345 <member name="E:OpenMetaverse.Inventory.InventoryObjectAdded">
10346 <summary>Raised when the simulator sends us data containing
10347 ...</summary>
10348 </member>
10349 <member name="P:OpenMetaverse.Inventory.Item(OpenMetaverse.UUID)">
11517 <summary> 10350 <summary>
11518 This is used to initialize and stop the Connector as a whole. The Connector 10351 By using the bracket operator on this class, the program can get the
11519 Create call must be completed successfully before any other requests are made 10352 InventoryObject designated by the specified uuid. If the value for the corresponding
11520 (typically during application initialization). The shutdown should be called 10353 UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
11521 when the application is shutting down to gracefully release resources 10354 If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
10355 the uuid parameter is ignored.
11522 </summary> 10356 </summary>
11523 <param name="ClientName">A string value indicting the Application name</param> 10357 <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param>
11524 <param name="AccountManagementServer">URL for the management server</param> 10358 <returns>The InventoryObject corresponding to <code>uuid</code>.</returns>
11525 <param name="Logging">LoggingSettings</param>
11526 <param name="MaximumPort"></param>
11527 <param name="MinimumPort"></param>
11528 </member> 10359 </member>
11529 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorInitiateShutdown(System.String)"> 10360 <member name="P:OpenMetaverse.Inventory.RootFolder">
11530 <summary> 10361 <summary>
11531 Shutdown Connector -- Should be called when the application is shutting down 10362 The root folder of this avatars inventory
11532 to gracefully release resources
11533 </summary> 10363 </summary>
11534 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11535 </member> 10364 </member>
11536 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalMic(System.String,System.Boolean)"> 10365 <member name="P:OpenMetaverse.Inventory.LibraryFolder">
11537 <summary> 10366 <summary>
11538 Mute or unmute the microphone 10367 The default shared library folder
11539 </summary> 10368 </summary>
11540 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11541 <param name="Mute">true (mute) or false (unmute)</param>
11542 </member> 10369 </member>
11543 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalSpeaker(System.String,System.Boolean)"> 10370 <member name="P:OpenMetaverse.Inventory.RootNode">
11544 <summary> 10371 <summary>
11545 Mute or unmute the speaker 10372 The root node of the avatars inventory
11546 </summary> 10373 </summary>
11547 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11548 <param name="Mute">true (mute) or false (unmute)</param>
11549 </member> 10374 </member>
11550 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalMicVolume(System.String,System.Int32)"> 10375 <member name="P:OpenMetaverse.Inventory.LibraryRootNode">
11551 <summary> 10376 <summary>
11552 Set microphone volume 10377 The root node of the default shared library
11553 </summary> 10378 </summary>
11554 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11555 <param name="Value">The level of the audio, a number between -100 and 100 where
11556 0 represents ‘normal’ speaking volume</param>
11557 </member> 10379 </member>
11558 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalSpeakerVolume(System.String,System.Int32)"> 10380 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectUpdated(OpenMetaverse.InventoryObjectUpdatedEventArgs)">
10381 <summary>Raises the InventoryObjectUpdated Event</summary>
10382 <param name="e">A InventoryObjectUpdatedEventArgs object containing
10383 the data sent from the simulator</param>
10384 </member>
10385 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectRemoved(OpenMetaverse.InventoryObjectRemovedEventArgs)">
10386 <summary>Raises the InventoryObjectRemoved Event</summary>
10387 <param name="e">A InventoryObjectRemovedEventArgs object containing
10388 the data sent from the simulator</param>
10389 </member>
10390 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectAdded(OpenMetaverse.InventoryObjectAddedEventArgs)">
10391 <summary>Raises the InventoryObjectAdded Event</summary>
10392 <param name="e">A InventoryObjectAddedEventArgs object containing
10393 the data sent from the simulator</param>
10394 </member>
10395 <member name="M:OpenMetaverse.Inventory.GetContents(OpenMetaverse.UUID)">
11559 <summary> 10396 <summary>
11560 Set local speaker volume 10397 Returns the contents of the specified folder
11561 </summary> 10398 </summary>
11562 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param> 10399 <param name="folder">A folder's UUID</param>
11563 <param name="Value">The level of the audio, a number between -100 and 100 where 10400 <returns>The contents of the folder corresponding to <code>folder</code></returns>
11564 0 represents ‘normal’ speaking volume</param> 10401 <exception cref="T:OpenMetaverse.InventoryException">When <code>folder</code> does not exist in the inventory</exception>
11565 </member> 10402 </member>
11566 <member name="M:OpenMetaverse.Voice.VoiceGateway.StartDaemon(System.String,System.String)"> 10403 <member name="M:OpenMetaverse.Inventory.UpdateNodeFor(OpenMetaverse.InventoryBase)">
11567 <summary> 10404 <summary>
11568 Starts a thread that keeps the daemon running 10405 Updates the state of the InventoryNode and inventory data structure that
10406 is responsible for the InventoryObject. If the item was previously not added to inventory,
10407 it adds the item, and updates structure accordingly. If it was, it updates the
10408 InventoryNode, changing the parent node if <code>item.parentUUID</code> does
10409 not match <code>node.Parent.Data.UUID</code>.
10410 You can not set the inventory root folder using this method
11569 </summary> 10411 </summary>
11570 <param name="path"></param> 10412 <param name="item">The InventoryObject to store</param>
11571 <param name="args"></param>
11572 </member> 10413 </member>
11573 <member name="M:OpenMetaverse.Voice.VoiceGateway.StopDaemon"> 10414 <member name="M:OpenMetaverse.Inventory.RemoveNodeFor(OpenMetaverse.InventoryBase)">
11574 <summary> 10415 <summary>
11575 Stops the daemon and the thread keeping it running 10416 Removes the InventoryObject and all related node data from Inventory.
11576 </summary> 10417 </summary>
10418 <param name="item">The InventoryObject to remove.</param>
11577 </member> 10419 </member>
11578 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectToDaemon(System.String,System.Int32)"> 10420 <member name="M:OpenMetaverse.Inventory.Contains(OpenMetaverse.UUID)">
11579 <summary> 10421 <summary>
11580 10422 Used to find out if Inventory contains the InventoryObject
10423 specified by <code>uuid</code>.
11581 </summary> 10424 </summary>
11582 <param name="address"></param> 10425 <param name="uuid">The UUID to check.</param>
11583 <param name="port"></param> 10426 <returns>true if inventory contains uuid, false otherwise</returns>
11584 <returns></returns>
11585 </member> 10427 </member>
11586 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetCaptureDevices"> 10428 <member name="M:OpenMetaverse.Inventory.SaveToDisk(System.String)">
11587 <summary> 10429 <summary>
11588 This is used to get a list of audio devices that can be used for capture (input) of voice. 10430 Saves the current inventory structure to a cache file
11589 </summary> 10431 </summary>
11590 <returns></returns> 10432 <param name="filename">Name of the cache file to save to</param>
11591 </member> 10433 </member>
11592 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetRenderDevices"> 10434 <member name="M:OpenMetaverse.Inventory.RestoreFromDisk(System.String)">
11593 <summary> 10435 <summary>
11594 This is used to get a list of audio devices that can be used for render (playback) of voice. 10436 Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful.
11595 </summary> 10437 </summary>
10438 <param name="filename">Name of the cache file to load</param>
10439 <returns>The number of inventory items sucessfully reconstructed into the inventory node tree</returns>
11596 </member> 10440 </member>
11597 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetRenderDevice(System.String)"> 10441 <member name="F:OpenMetaverse.InventorySortOrder.ByName">
10442 <summary>Sort by name</summary>
10443 </member>
10444 <member name="F:OpenMetaverse.InventorySortOrder.ByDate">
10445 <summary>Sort by date</summary>
10446 </member>
10447 <member name="F:OpenMetaverse.InventorySortOrder.FoldersByName">
10448 <summary>Sort folders by name, regardless of whether items are
10449 sorted by name or date</summary>
10450 </member>
10451 <member name="F:OpenMetaverse.InventorySortOrder.SystemFoldersToTop">
10452 <summary>Place system folders at the top</summary>
10453 </member>
10454 <member name="T:OpenMetaverse.DeRezDestination">
11598 <summary> 10455 <summary>
11599 This command is used to select the render device. 10456 Possible destinations for DeRezObject request
11600 </summary> 10457 </summary>
11601 <param name="RenderDeviceSpecifier">The name of the device as returned by the Aux.GetRenderDevices command.</param>
11602 </member> 10458 </member>
11603 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetCaptureDevice(System.String)"> 10459 <member name="F:OpenMetaverse.DeRezDestination.AgentInventorySave">
11604 <summary> 10460 <summary>
11605 This command is used to select the capture device.
11606 </summary> 10461 </summary>
11607 <param name="CaptureDeviceSpecifier">The name of the device as returned by the Aux.GetCaptureDevices command.</param>
11608 </member> 10462 </member>
11609 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStart(System.Int32)"> 10463 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryCopy">
10464 <summary>Copy from in-world to agent inventory</summary>
10465 </member>
10466 <member name="F:OpenMetaverse.DeRezDestination.TaskInventory">
10467 <summary>Derez to TaskInventory</summary>
10468 </member>
10469 <member name="F:OpenMetaverse.DeRezDestination.Attachment">
11610 <summary> 10470 <summary>
11611 This command is used to start the audio capture process which will cause
11612 AuxAudioProperty Events to be raised. These events can be used to display a
11613 microphone VU meter for the currently selected capture device. This command
11614 should not be issued if the user is on a call.
11615 </summary> 10471 </summary>
11616 <param name="Duration">(unused but required)</param>
11617 <returns></returns>
11618 </member> 10472 </member>
11619 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStop"> 10473 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryTake">
10474 <summary>Take Object</summary>
10475 </member>
10476 <member name="F:OpenMetaverse.DeRezDestination.ForceToGodInventory">
11620 <summary> 10477 <summary>
11621 This command is used to stop the audio capture process.
11622 </summary> 10478 </summary>
11623 <returns></returns>
11624 </member> 10479 </member>
11625 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetMicLevel(System.Int32)"> 10480 <member name="F:OpenMetaverse.DeRezDestination.TrashFolder">
10481 <summary>Delete Object</summary>
10482 </member>
10483 <member name="F:OpenMetaverse.DeRezDestination.AttachmentToInventory">
10484 <summary>Put an avatar attachment into agent inventory</summary>
10485 </member>
10486 <member name="F:OpenMetaverse.DeRezDestination.AttachmentExists">
11626 <summary> 10487 <summary>
11627 This command is used to set the mic volume while in the audio tuning process.
11628 Once an acceptable mic level is attained, the application must issue a
11629 connector set mic volume command to have that level be used while on voice
11630 calls.
11631 </summary> 10488 </summary>
11632 <param name="Level">the microphone volume (-100 to 100 inclusive)</param>
11633 <returns></returns>
11634 </member> 10489 </member>
11635 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetSpeakerLevel(System.Int32)"> 10490 <member name="F:OpenMetaverse.DeRezDestination.ReturnToOwner">
10491 <summary>Return an object back to the owner's inventory</summary>
10492 </member>
10493 <member name="F:OpenMetaverse.DeRezDestination.ReturnToLastOwner">
10494 <summary>Return a deeded object back to the last owner's inventory</summary>
10495 </member>
10496 <member name="T:OpenMetaverse.InventoryItemFlags">
11636 <summary> 10497 <summary>
11637 This command is used to set the speaker volume while in the audio tuning 10498 Upper half of the Flags field for inventory items
11638 process. Once an acceptable speaker level is attained, the application must
11639 issue a connector set speaker volume command to have that level be used while
11640 on voice calls.
11641 </summary> 10499 </summary>
11642 <param name="Level">the speaker volume (-100 to 100 inclusive)</param>
11643 <returns></returns>
11644 </member> 10500 </member>
11645 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionCreate(System.String,System.String,System.String,System.String,System.Boolean,System.Boolean,System.String)"> 10501 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamPerm">
10502 <summary>Indicates that the NextOwner permission will be set to the
10503 most restrictive set of permissions found in the object set
10504 (including linkset items and object inventory items) on next rez</summary>
10505 </member>
10506 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamSale">
10507 <summary>Indicates that the object sale information has been
10508 changed</summary>
10509 </member>
10510 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteBase">
10511 <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary>
10512 </member>
10513 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteOwner">
10514 <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary>
10515 </member>
10516 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteGroup">
10517 <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary>
10518 </member>
10519 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteEveryone">
10520 <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary>
10521 </member>
10522 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteNextOwner">
10523 <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary>
10524 </member>
10525 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectHasMultipleItems">
10526 <summary>Indicates whether this object is composed of multiple
10527 items or not</summary>
10528 </member>
10529 <member name="F:OpenMetaverse.InventoryItemFlags.SharedSingleReference">
10530 <summary>Indicates that the asset is only referenced by this
10531 inventory item. If this item is deleted or updated to reference a
10532 new assetID, the asset can be deleted</summary>
10533 </member>
10534 <member name="T:OpenMetaverse.InventoryBase">
11646 <summary> 10535 <summary>
11647 Create a Session 10536 Base Class for Inventory Items
11648 Sessions typically represent a connection to a media session with one or more
11649 participants. This is used to generate an ‘outbound’ call to another user or
11650 channel. The specifics depend on the media types involved. A session handle is
11651 required to control the local user functions within the session (or remote
11652 users if the current account has rights to do so). Currently creating a
11653 session automatically connects to the audio media, there is no need to call
11654 Session.Connect at this time, this is reserved for future use.
11655 </summary> 10537 </summary>
11656 <param name="AccountHandle">Handle returned from successful Connector ‘create’ request</param>
11657 <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
11658 <param name="Name">This is the display name of the entity being called (user or channel)</param>
11659 <param name="Password">Only needs to be supplied when the target URI is password protected</param>
11660 <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
11661 “ClearText” or “SHA1UserName”. If this element does not exist, it is assumed to be “ClearText”. If it is
11662 “SHA1UserName”, the password as passed in is the SHA1 hash of the password and username concatenated together,
11663 then base64 encoded, with the final “=” character stripped off.</param>
11664 <param name="JoinAudio"></param>
11665 <param name="JoinText"></param>
11666 <returns></returns>
11667 </member> 10538 </member>
11668 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionConnect(System.String,System.String)"> 10539 <member name="M:OpenMetaverse.InventoryBase.#ctor(OpenMetaverse.UUID)">
11669 <summary> 10540 <summary>
11670 Used to accept a call 10541 Constructor, takes an itemID as a parameter
11671 </summary> 10542 </summary>
11672 <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param> 10543 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11673 <param name="AudioMedia">"default"</param>
11674 <returns></returns>
11675 </member> 10544 </member>
11676 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStart(System.String,System.Boolean)"> 10545 <member name="M:OpenMetaverse.InventoryBase.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11677 <summary> 10546 <summary>
11678 This command is used to start the audio render process, which will then play
11679 the passed in file through the selected audio render device. This command
11680 should not be issued if the user is on a call.
11681 </summary> 10547 </summary>
11682 <param name="SoundFilePath">The fully qualified path to the sound file.</param> 10548 <returns>
11683 <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param> 10549 </returns>
11684 <returns></returns>
11685 </member> 10550 </member>
11686 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStop(System.String)"> 10551 <member name="F:OpenMetaverse.InventoryBase.UUID">
11687 <summary> 10552 <summary>
11688 This command is used to stop the audio render process. 10553 <seealso cref="T:OpenMetaverse.UUID" /> of item/folder</summary>
11689 </summary>
11690 <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
11691 <returns></returns>
11692 </member> 10554 </member>
11693 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionTerminate(System.String)"> 10555 <member name="F:OpenMetaverse.InventoryBase.ParentUUID">
11694 <summary> 10556 <summary>
11695 This is used to ‘end’ an established session (i.e. hang-up or disconnect). 10557 <seealso cref="T:OpenMetaverse.UUID" /> of parent folder</summary>
11696 </summary>
11697 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param>
11698 <returns></returns>
11699 </member> 10558 </member>
11700 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSet3DPosition(System.String,OpenMetaverse.Voice.VoicePosition,OpenMetaverse.Voice.VoicePosition)"> 10559 <member name="F:OpenMetaverse.InventoryBase.Name">
10560 <summary>Name of item/folder</summary>
10561 </member>
10562 <member name="F:OpenMetaverse.InventoryBase.OwnerID">
10563 <summary>Item/Folder Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
10564 </member>
10565 <member name="M:OpenMetaverse.InventoryBase.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11701 <summary> 10566 <summary>
11702 Set the combined speaking and listening position in 3D space.
11703 </summary> 10567 </summary>
11704 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param> 10568 <returns>
11705 <param name="SpeakerPosition">Speaking position</param> 10569 </returns>
11706 <param name="ListenerPosition">Listening position</param>
11707 <returns></returns>
11708 </member> 10570 </member>
11709 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSetParticipantVolumeForMe(System.String,System.String,System.Int32)"> 10571 <member name="M:OpenMetaverse.InventoryBase.GetHashCode">
11710 <summary> 10572 <summary>
11711 Set User Volume for a particular user. Does not affect how other users hear that user. 10573 Generates a number corresponding to the value of the object to support the use of a hash table,
10574 suitable for use in hashing algorithms and data structures such as a hash table
11712 </summary> 10575 </summary>
11713 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param> 10576 <returns>A Hashcode of all the combined InventoryBase fields</returns>
11714 <param name="ParticipantURI"></param>
11715 <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents ‘normal’ speaking volume</param>
11716 <returns></returns>
11717 </member> 10577 </member>
11718 <member name="M:OpenMetaverse.Voice.VoiceGateway.Start"> 10578 <member name="M:OpenMetaverse.InventoryBase.Equals(System.Object)">
11719 <summary> 10579 <summary>
11720 Start up the Voice service. 10580 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11721 </summary> 10581 </summary>
10582 <param name="o">InventoryBase object to compare against</param>
10583 <returns>true if objects are the same</returns>
11722 </member> 10584 </member>
11723 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnVoiceResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceResponseEventArgs)"> 10585 <member name="M:OpenMetaverse.InventoryBase.Equals(OpenMetaverse.InventoryBase)">
11724 <summary> 10586 <summary>
11725 Handle miscellaneous request status 10587 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11726 </summary> 10588 </summary>
11727 <param name="sender"></param> 10589 <param name="o">InventoryBase object to compare against</param>
11728 <param name="e"></param> 10590 <returns>true if objects are the same</returns>
11729 ///<remarks>If something goes wrong, we log it.</remarks>
11730 </member> 10591 </member>
11731 <member name="M:OpenMetaverse.Voice.VoiceGateway.Dispose"> 10592 <member name="T:OpenMetaverse.InventoryItem">
11732 <summary> 10593 <summary>
11733 Cleanup oject resources 10594 An Item in Inventory
11734 </summary> 10595 </summary>
11735 </member> 10596 </member>
11736 <member name="M:OpenMetaverse.Voice.VoiceGateway.Network_EventQueueRunning(System.Object,OpenMetaverse.EventQueueRunningEventArgs)"> 10597 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.UUID)">
11737 <summary> 10598 <summary>
11738 Request voice cap when changing regions 10599 Construct a new InventoryItem object
11739 </summary> 10600 </summary>
10601 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11740 </member> 10602 </member>
11741 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnSessionStateChangeEvent(System.Object,OpenMetaverse.Voice.VoiceGateway.SessionStateChangeEventArgs)"> 10603 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.InventoryType,OpenMetaverse.UUID)">
11742 <summary> 10604 <summary>
11743 Handle a change in session state 10605 Construct a new InventoryItem object of a specific Type
11744 </summary> 10606 </summary>
10607 <param name="type">The type of item from <seealso cref="T:OpenMetaverse.InventoryType" /></param>
10608 <param name="itemID">
10609 <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11745 </member> 10610 </member>
11746 <member name="M:OpenMetaverse.Voice.VoiceGateway.CloseSession(System.String)"> 10611 <member name="M:OpenMetaverse.InventoryItem.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11747 <summary> 10612 <summary>
11748 Close a voice session
11749 </summary> 10613 </summary>
11750 <param name="sessionHandle"></param> 10614 <returns>
10615 </returns>
11751 </member> 10616 </member>
11752 <member name="M:OpenMetaverse.Voice.VoiceGateway.FindSession(System.String,System.Boolean)"> 10617 <member name="F:OpenMetaverse.InventoryItem.AssetUUID">
10618 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of this item</summary>
10619 </member>
10620 <member name="F:OpenMetaverse.InventoryItem.Permissions">
10621 <summary>The combined <seealso cref="T:OpenMetaverse.Permissions" /> of this item</summary>
10622 </member>
10623 <member name="F:OpenMetaverse.InventoryItem.AssetType">
10624 <summary>The type of item from <seealso cref="T:OpenMetaverse.AssetType" /></summary>
10625 </member>
10626 <member name="F:OpenMetaverse.InventoryItem.InventoryType">
10627 <summary>The type of item from the <seealso cref="T:OpenMetaverse.InventoryType" /> enum</summary>
10628 </member>
10629 <member name="F:OpenMetaverse.InventoryItem.CreatorID">
10630 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the creator of this item</summary>
10631 </member>
10632 <member name="F:OpenMetaverse.InventoryItem.Description">
10633 <summary>A Description of this item</summary>
10634 </member>
10635 <member name="F:OpenMetaverse.InventoryItem.GroupID">
10636 <summary>The <seealso cref="T:OpenMetaverse.Group" />s <seealso cref="T:OpenMetaverse.UUID" /> this item is set to or owned by</summary>
10637 </member>
10638 <member name="F:OpenMetaverse.InventoryItem.GroupOwned">
10639 <summary>If true, item is owned by a group</summary>
10640 </member>
10641 <member name="F:OpenMetaverse.InventoryItem.SalePrice">
10642 <summary>The price this item can be purchased for</summary>
10643 </member>
10644 <member name="F:OpenMetaverse.InventoryItem.SaleType">
10645 <summary>The type of sale from the <seealso cref="T:OpenMetaverse.SaleType" /> enum</summary>
10646 </member>
10647 <member name="F:OpenMetaverse.InventoryItem.Flags">
10648 <summary>Combined flags from <seealso cref="T:OpenMetaverse.InventoryItemFlags" /></summary>
10649 </member>
10650 <member name="F:OpenMetaverse.InventoryItem.CreationDate">
10651 <summary>Time and date this inventory item was created, stored as
10652 UTC (Coordinated Universal Time)</summary>
10653 </member>
10654 <member name="F:OpenMetaverse.InventoryItem.TransactionID">
10655 <summary>Used to update the AssetID in requests sent to the server</summary>
10656 </member>
10657 <member name="F:OpenMetaverse.InventoryItem.LastOwnerID">
10658 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the previous owner of the item</summary>
10659 </member>
10660 <member name="M:OpenMetaverse.InventoryItem.IsLink">
11753 <summary> 10661 <summary>
11754 Locate a Session context from its handle 10662 Indicates inventory item is a link
11755 </summary> 10663 </summary>
11756 <remarks>Creates the session context if it does not exist.</remarks> 10664 <returns>True if inventory item is a link to another inventory item</returns>
11757 </member> 10665 </member>
11758 <member name="M:OpenMetaverse.Voice.VoiceGateway.cClient_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 10666 <member name="M:OpenMetaverse.InventoryItem.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11759 <summary> 10667 <summary>
11760 Handle completion of main voice cap request.
11761 </summary> 10668 </summary>
11762 <param name="client"></param> 10669 <returns>
11763 <param name="result"></param> 10670 </returns>
11764 <param name="error"></param>
11765 </member> 10671 </member>
11766 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonRunning"> 10672 <member name="M:OpenMetaverse.InventoryItem.GetHashCode">
11767 <summary> 10673 <summary>
11768 Daemon has started so connect to it. 10674 Generates a number corresponding to the value of the object to support the use of a hash table.
10675 Suitable for use in hashing algorithms and data structures such as a hash table
11769 </summary> 10676 </summary>
10677 <returns>A Hashcode of all the combined InventoryItem fields</returns>
11770 </member> 10678 </member>
11771 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonConnected"> 10679 <member name="M:OpenMetaverse.InventoryItem.Equals(System.Object)">
11772 <summary> 10680 <summary>
11773 The daemon TCP connection is open. 10681 Compares an object
11774 </summary> 10682 </summary>
10683 <param name="o">The object to compare</param>
10684 <returns>true if comparison object matches</returns>
11775 </member> 10685 </member>
11776 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnConnectorCreateResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceConnectorEventArgs)"> 10686 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryBase)">
11777 <summary> 10687 <summary>
11778 Handle creation of the Connector. 10688 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11779 </summary> 10689 </summary>
10690 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryBase" /> object to compare against</param>
10691 <returns>true if objects are the same</returns>
11780 </member> 10692 </member>
11781 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetRenderDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)"> 10693 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryItem)">
11782 <summary> 10694 <summary>
11783 Handle response to audio output device query 10695 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryItem" /> object is equal to the current object
11784 </summary> 10696 </summary>
10697 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryItem" /> object to compare against</param>
10698 <returns>true if objects are the same</returns>
11785 </member> 10699 </member>
11786 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetCaptureDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)"> 10700 <member name="T:OpenMetaverse.InventoryTexture">
11787 <summary> 10701 <summary>
11788 Handle response to audio input device query 10702 InventoryTexture Class representing a graphical image
11789 </summary> 10703 </summary>
10704 <seealso cref="!:ManagedImage" />
11790 </member> 10705 </member>
11791 <member name="M:OpenMetaverse.Voice.VoiceGateway.ParcelChanged"> 10706 <member name="M:OpenMetaverse.InventoryTexture.#ctor(OpenMetaverse.UUID)">
11792 <summary>
11793 Set voice channel for new parcel
11794 </summary>
11795
11796 </member>
11797 <member name="M:OpenMetaverse.Voice.VoiceGateway.RequestParcelInfo(System.Uri)">
11798 <summary> 10707 <summary>
11799 Request info from a parcel capability Uri. 10708 Construct an InventoryTexture object
11800 </summary> 10709 </summary>
11801 <param name="cap"></param> 10710 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10711 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11802 </member> 10712 </member>
11803 <member name="M:OpenMetaverse.Voice.VoiceGateway.pCap_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 10713 <member name="M:OpenMetaverse.InventoryTexture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11804 <summary> 10714 <summary>
11805 Receive parcel voice cap 10715 Construct an InventoryTexture object from a serialization stream
11806 </summary> 10716 </summary>
11807 <param name="client"></param>
11808 <param name="result"></param>
11809 <param name="error"></param>
11810 </member> 10717 </member>
11811 <member name="M:OpenMetaverse.Voice.VoiceGateway.UpdatePosition(OpenMetaverse.AgentManager)"> 10718 <member name="T:OpenMetaverse.InventorySound">
11812 <summary> 10719 <summary>
11813 Tell Vivox where we are standing 10720 InventorySound Class representing a playable sound
11814 </summary> 10721 </summary>
11815 <remarks>This has to be called when we move or turn.</remarks>
11816 </member> 10722 </member>
11817 <member name="M:OpenMetaverse.Voice.VoiceGateway.PosUpdating(System.Boolean)"> 10723 <member name="M:OpenMetaverse.InventorySound.#ctor(OpenMetaverse.UUID)">
11818 <summary> 10724 <summary>
11819 Start and stop updating out position. 10725 Construct an InventorySound object
11820 </summary> 10726 </summary>
11821 <param name="go"></param> 10727 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10728 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11822 </member> 10729 </member>
11823 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogin(System.String,System.String,System.String,System.String,System.String,System.Int32,System.Boolean)"> 10730 <member name="M:OpenMetaverse.InventorySound.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11824 <summary> 10731 <summary>
11825 This is used to login a specific user account(s). It may only be called after 10732 Construct an InventorySound object from a serialization stream
11826 Connector initialization has completed successfully
11827 </summary> 10733 </summary>
11828 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11829 <param name="AccountName">User's account name</param>
11830 <param name="AccountPassword">User's account password</param>
11831 <param name="AudioSessionAnswerMode">Values may be “AutoAnswer” or “VerifyAnswer”</param>
11832 <param name="AccountURI">""</param>
11833 <param name="ParticipantPropertyFrequency">This is an integer that specifies how often
11834 the daemon will send participant property events while in a channel. If this is not set
11835 the default will be “on state change”, which means that the events will be sent when
11836 the participant starts talking, stops talking, is muted, is unmuted.
11837 The valid values are:
11838 0 – Never
11839 5 – 10 times per second
11840 10 – 5 times per second
11841 50 – 1 time per second
11842 100 – on participant state change (this is the default)</param>
11843 <param name="EnableBuddiesAndPresence">false</param>
11844 <returns></returns>
11845 </member> 10734 </member>
11846 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogout(System.String)"> 10735 <member name="T:OpenMetaverse.InventoryCallingCard">
11847 <summary> 10736 <summary>
11848 This is used to logout a user session. It should only be called with a valid AccountHandle. 10737 InventoryCallingCard Class, contains information on another avatar
11849 </summary> 10738 </summary>
11850 <param name="AccountHandle">Handle returned from successful Connector ‘login’ request</param>
11851 <returns></returns>
11852 </member> 10739 </member>
11853 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnVoiceResponse"> 10740 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(OpenMetaverse.UUID)">
11854 <summary> 10741 <summary>
11855 Event for most mundane request reposnses. 10742 Construct an InventoryCallingCard object
11856 </summary> 10743 </summary>
10744 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10745 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11857 </member> 10746 </member>
11858 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnConnectorCreateResponse"> 10747 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11859 <summary>Response to Connector.Create request</summary>
11860 </member>
11861 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetCaptureDevicesResponse">
11862 <summary>Response to Aux.GetCaptureDevices request</summary>
11863 </member>
11864 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetRenderDevicesResponse">
11865 <summary>Response to Aux.GetRenderDevices request</summary>
11866 </member>
11867 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxAudioPropertiesEvent">
11868 <summary>Audio Properties Events are sent after audio capture is started.
11869 These events are used to display a microphone VU meter</summary>
11870 </member>
11871 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginResponse">
11872 <summary>Response to Account.Login request</summary>
11873 </member>
11874 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginStateChangeEvent">
11875 <summary>This event message is sent whenever the login state of the
11876 particular Account has transitioned from one value to another</summary>
11877 </member>
11878 <member name="P:OpenMetaverse.Voice.VoiceGateway.CaptureDevices">
11879 <summary> 10748 <summary>
11880 List of audio input devices 10749 Construct an InventoryCallingCard object from a serialization stream
11881 </summary> 10750 </summary>
11882 </member> 10751 </member>
11883 <member name="P:OpenMetaverse.Voice.VoiceGateway.PlaybackDevices"> 10752 <member name="T:OpenMetaverse.InventoryLandmark">
11884 <summary> 10753 <summary>
11885 List of audio output devices 10754 InventoryLandmark Class, contains details on a specific location
11886 </summary> 10755 </summary>
11887 </member> 10756 </member>
11888 <member name="P:OpenMetaverse.Voice.VoiceGateway.TestMode"> 10757 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(OpenMetaverse.UUID)">
11889 <summary> 10758 <summary>
11890 Set audio test mode 10759 Construct an InventoryLandmark object
11891 </summary> 10760 </summary>
10761 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10762 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11892 </member> 10763 </member>
11893 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Enabled"> 10764 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11894 <summary>Enable logging</summary>
11895 </member>
11896 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Folder">
11897 <summary>The folder where any logs will be created</summary>
11898 </member>
11899 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNamePrefix">
11900 <summary>This will be prepended to beginning of each log file</summary>
11901 </member>
11902 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNameSuffix">
11903 <summary>The suffix or extension to be appended to each log file</summary>
11904 </member>
11905 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.LogLevel">
11906 <summary> 10765 <summary>
11907 0: NONE - No logging 10766 Construct an InventoryLandmark object from a serialization stream
11908 1: ERROR - Log errors only
11909 2: WARNING - Log errors and warnings
11910 3: INFO - Log errors, warnings and info
11911 4: DEBUG - Log errors, warnings, info and debug
11912 </summary> 10767 </summary>
11913 </member> 10768 </member>
11914 <member name="M:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.#ctor"> 10769 <member name="P:OpenMetaverse.InventoryLandmark.LandmarkVisited">
11915 <summary> 10770 <summary>
11916 Constructor for default logging settings 10771 Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited
11917 </summary> 10772 </summary>
11918 </member> 10773 </member>
11919 <member name="T:OpenMetaverse.Voice.VoiceGateway.AudioPropertiesEventArgs"> 10774 <member name="T:OpenMetaverse.InventoryObject">
11920 Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter
11921 </member>
11922 <member name="T:OpenMetaverse.Rendering.IRendering">
11923 <summary> 10775 <summary>
11924 Abstract base for rendering plugins 10776 InventoryObject Class contains details on a primitive or coalesced set of primitives
11925 </summary> 10777 </summary>
11926 </member> 10778 </member>
11927 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)"> 10779 <member name="M:OpenMetaverse.InventoryObject.#ctor(OpenMetaverse.UUID)">
11928 <summary> 10780 <summary>
11929 Generates a basic mesh structure from a primitive 10781 Construct an InventoryObject object
11930 </summary> 10782 </summary>
11931 <param name="prim">Primitive to generate the mesh from</param> 10783 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
11932 <param name="lod">Level of detail to generate the mesh at</param> 10784 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11933 <returns>The generated mesh</returns>
11934 </member> 10785 </member>
11935 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)"> 10786 <member name="M:OpenMetaverse.InventoryObject.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11936 <summary> 10787 <summary>
11937 Generates a basic mesh structure from a sculpted primitive and 10788 Construct an InventoryObject object from a serialization stream
11938 texture
11939 </summary> 10789 </summary>
11940 <param name="prim">Sculpted primitive to generate the mesh from</param>
11941 <param name="sculptTexture">Sculpt texture</param>
11942 <param name="lod">Level of detail to generate the mesh at</param>
11943 <returns>The generated mesh</returns>
11944 </member> 10790 </member>
11945 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)"> 10791 <member name="P:OpenMetaverse.InventoryObject.ItemFlags">
11946 <summary> 10792 <summary>
11947 Generates a series of faces, each face containing a mesh and 10793 Gets or sets the upper byte of the Flags value
11948 metadata
11949 </summary> 10794 </summary>
11950 <param name="prim">Primitive to generate the mesh from</param>
11951 <param name="lod">Level of detail to generate the mesh at</param>
11952 <returns>The generated mesh</returns>
11953 </member> 10795 </member>
11954 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)"> 10796 <member name="P:OpenMetaverse.InventoryObject.AttachPoint">
11955 <summary> 10797 <summary>
11956 Generates a series of faces for a sculpted prim, each face 10798 Gets or sets the object attachment point, the lower byte of the Flags value
11957 containing a mesh and metadata
11958 </summary> 10799 </summary>
11959 <param name="prim">Sculpted primitive to generate the mesh from</param>
11960 <param name="sculptTexture">Sculpt texture</param>
11961 <param name="lod">Level of detail to generate the mesh at</param>
11962 <returns>The generated mesh</returns>
11963 </member> 10800 </member>
11964 <member name="M:OpenMetaverse.Rendering.IRendering.TransformTexCoords(System.Collections.Generic.List{OpenMetaverse.Rendering.Vertex},OpenMetaverse.Vector3,OpenMetaverse.Primitive.TextureEntryFace)"> 10801 <member name="T:OpenMetaverse.InventoryNotecard">
11965 <summary> 10802 <summary>
11966 Apply texture coordinate modifications from a 10803 InventoryNotecard Class, contains details on an encoded text document
11967 <seealso cref="!:TextureEntryFace"/> to a list of vertices
11968 </summary> 10804 </summary>
11969 <param name="vertices">Vertex list to modify texture coordinates for</param>
11970 <param name="center">Center-point of the face</param>
11971 <param name="teFace">Face texture parameters</param>
11972 </member> 10805 </member>
11973 <member name="T:OpenMetaverse.Sounds"> 10806 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(OpenMetaverse.UUID)">
11974 <summary> 10807 <summary>
11975 pre-defined built in sounds 10808 Construct an InventoryNotecard object
11976 </summary> 10809 </summary>
10810 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10811 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11977 </member> 10812 </member>
11978 <member name="F:OpenMetaverse.Sounds.BELL_TING"> 10813 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11979 <summary></summary>
11980 </member>
11981 <member name="F:OpenMetaverse.Sounds.CLICK">
11982 <summary></summary>
11983 </member>
11984 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_FEMALE">
11985 <summary></summary>
11986 </member>
11987 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_MALE">
11988 <summary></summary>
11989 </member>
11990 <member name="F:OpenMetaverse.Sounds.IM_START">
11991 <summary></summary>
11992 </member>
11993 <member name="F:OpenMetaverse.Sounds.INSTANT_MESSAGE_NOTIFICATION">
11994 <summary></summary>
11995 </member>
11996 <member name="F:OpenMetaverse.Sounds.INVALID_OPERATION">
11997 <summary></summary>
11998 </member>
11999 <member name="F:OpenMetaverse.Sounds.KEYBOARD_LOOP">
12000 <summary></summary>
12001 </member>
12002 <member name="F:OpenMetaverse.Sounds.MONEY_REDUCTION_COINS">
12003 <summary>coins</summary>
12004 </member>
12005 <member name="F:OpenMetaverse.Sounds.MONEY_INCREASE_CASH_REGISTER_BELL">
12006 <summary>cash register bell</summary>
12007 </member>
12008 <member name="F:OpenMetaverse.Sounds.NULL_KEYSTROKE">
12009 <summary></summary>
12010 </member>
12011 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION">
12012 <summary></summary>
12013 </member>
12014 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_RUBBER">
12015 <summary>rubber</summary>
12016 </member>
12017 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_PLASTIC">
12018 <summary>plastic</summary>
12019 </member>
12020 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_FLESH">
12021 <summary>flesh</summary>
12022 </member>
12023 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_WOOD_SPLINTERING">
12024 <summary>wood splintering?</summary>
12025 </member>
12026 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_GLASS_BREAK">
12027 <summary>glass break</summary>
12028 </member>
12029 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_METAL_CLUNK">
12030 <summary>metal clunk</summary>
12031 </member>
12032 <member name="F:OpenMetaverse.Sounds.OBJECT_CREATE_WHOOSH">
12033 <summary>whoosh</summary>
12034 </member>
12035 <member name="F:OpenMetaverse.Sounds.OBJECT_DELETE_SHAKE">
12036 <summary>shake</summary>
12037 </member>
12038 <member name="F:OpenMetaverse.Sounds.OBJECT_REZ">
12039 <summary></summary>
12040 </member>
12041 <member name="F:OpenMetaverse.Sounds.PIE_MENU_APPEAR_DING">
12042 <summary>ding</summary>
12043 </member>
12044 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT">
12045 <summary></summary>
12046 </member>
12047 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT1">
12048 <summary></summary>
12049 </member>
12050 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT2">
12051 <summary></summary>
12052 </member>
12053 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT3">
12054 <summary></summary>
12055 </member>
12056 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT4">
12057 <summary></summary>
12058 </member>
12059 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT5">
12060 <summary></summary>
12061 </member>
12062 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT6">
12063 <summary></summary>
12064 </member>
12065 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT7">
12066 <summary></summary>
12067 </member>
12068 <member name="F:OpenMetaverse.Sounds.SNAPSHOT">
12069 <summary></summary>
12070 </member>
12071 <member name="F:OpenMetaverse.Sounds.TELEPORT_TEXTURE_APPLY">
12072 <summary></summary>
12073 </member>
12074 <member name="F:OpenMetaverse.Sounds.THUNDER">
12075 <summary></summary>
12076 </member>
12077 <member name="F:OpenMetaverse.Sounds.WINDOW_CLOSE">
12078 <summary></summary>
12079 </member>
12080 <member name="F:OpenMetaverse.Sounds.WINDOW_OPEN">
12081 <summary></summary>
12082 </member>
12083 <member name="F:OpenMetaverse.Sounds.ZIPPER">
12084 <summary></summary>
12085 </member>
12086 <member name="M:OpenMetaverse.Sounds.ToDictionary">
12087 <summary> 10814 <summary>
12088 A dictionary containing all pre-defined sounds 10815 Construct an InventoryNotecard object from a serialization stream
12089 </summary> 10816 </summary>
12090 <returns>A dictionary containing the pre-defined sounds,
12091 where the key is the sounds ID, and the value is a string
12092 containing a name to identify the purpose of the sound</returns>
12093 </member> 10817 </member>
12094 <member name="T:OpenMetaverse.RegionFlags"> 10818 <member name="T:OpenMetaverse.InventoryCategory">
12095 <summary> 10819 <summary>
12096 Simulator (region) properties 10820 InventoryCategory Class
12097 </summary> 10821 </summary>
10822 <remarks>TODO: Is this even used for anything?</remarks>
12098 </member> 10823 </member>
12099 <member name="F:OpenMetaverse.RegionFlags.None"> 10824 <member name="M:OpenMetaverse.InventoryCategory.#ctor(OpenMetaverse.UUID)">
12100 <summary>No flags set</summary>
12101 </member>
12102 <member name="F:OpenMetaverse.RegionFlags.AllowDamage">
12103 <summary>Agents can take damage and be killed</summary>
12104 </member>
12105 <member name="F:OpenMetaverse.RegionFlags.AllowLandmark">
12106 <summary>Landmarks can be created here</summary>
12107 </member>
12108 <member name="F:OpenMetaverse.RegionFlags.AllowSetHome">
12109 <summary>Home position can be set in this sim</summary>
12110 </member>
12111 <member name="F:OpenMetaverse.RegionFlags.ResetHomeOnTeleport">
12112 <summary>Home position is reset when an agent teleports away</summary>
12113 </member>
12114 <member name="F:OpenMetaverse.RegionFlags.SunFixed">
12115 <summary>Sun does not move</summary>
12116 </member>
12117 <member name="F:OpenMetaverse.RegionFlags.TaxFree">
12118 <summary>No object, land, etc. taxes</summary>
12119 </member>
12120 <member name="F:OpenMetaverse.RegionFlags.BlockTerraform">
12121 <summary>Disable heightmap alterations (agents can still plant
12122 foliage)</summary>
12123 </member>
12124 <member name="F:OpenMetaverse.RegionFlags.BlockLandResell">
12125 <summary>Land cannot be released, sold, or purchased</summary>
12126 </member>
12127 <member name="F:OpenMetaverse.RegionFlags.Sandbox">
12128 <summary>All content is wiped nightly</summary>
12129 </member>
12130 <member name="F:OpenMetaverse.RegionFlags.NullLayer">
12131 <summary>Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)</summary>
12132 </member>
12133 <member name="F:OpenMetaverse.RegionFlags.SkipAgentAction">
12134 <summary>Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. </summary>
12135 </member>
12136 <member name="F:OpenMetaverse.RegionFlags.SkipUpdateInterestList">
12137 <summary>Region does not update agent prim interest lists. Internal debugging option.</summary>
12138 </member>
12139 <member name="F:OpenMetaverse.RegionFlags.SkipCollisions">
12140 <summary>No collision detection for non-agent objects</summary>
12141 </member>
12142 <member name="F:OpenMetaverse.RegionFlags.SkipScripts">
12143 <summary>No scripts are ran</summary>
12144 </member>
12145 <member name="F:OpenMetaverse.RegionFlags.SkipPhysics">
12146 <summary>All physics processing is turned off</summary>
12147 </member>
12148 <member name="F:OpenMetaverse.RegionFlags.ExternallyVisible">
12149 <summary>Region can be seen from other regions on world map. (Legacy world map option?) </summary>
12150 </member>
12151 <member name="F:OpenMetaverse.RegionFlags.MainlandVisible">
12152 <summary>Region can be seen from mainland on world map. (Legacy world map option?) </summary>
12153 </member>
12154 <member name="F:OpenMetaverse.RegionFlags.PublicAllowed">
12155 <summary>Agents not explicitly on the access list can visit the region. </summary>
12156 </member>
12157 <member name="F:OpenMetaverse.RegionFlags.BlockDwell">
12158 <summary>Traffic calculations are not run across entire region, overrides parcel settings. </summary>
12159 </member>
12160 <member name="F:OpenMetaverse.RegionFlags.NoFly">
12161 <summary>Flight is disabled (not currently enforced by the sim)</summary>
12162 </member>
12163 <member name="F:OpenMetaverse.RegionFlags.AllowDirectTeleport">
12164 <summary>Allow direct (p2p) teleporting</summary>
12165 </member>
12166 <member name="F:OpenMetaverse.RegionFlags.EstateSkipScripts">
12167 <summary>Estate owner has temporarily disabled scripting</summary>
12168 </member>
12169 <member name="F:OpenMetaverse.RegionFlags.RestrictPushObject">
12170 <summary>Restricts the usage of the LSL llPushObject function, applies to whole region.</summary>
12171 </member>
12172 <member name="F:OpenMetaverse.RegionFlags.DenyAnonymous">
12173 <summary>Deny agents with no payment info on file</summary>
12174 </member>
12175 <member name="F:OpenMetaverse.RegionFlags.DenyIdentified">
12176 <summary>Deny agents with payment info on file</summary>
12177 </member>
12178 <member name="F:OpenMetaverse.RegionFlags.DenyTransacted">
12179 <summary>Deny agents who have made a monetary transaction</summary>
12180 </member>
12181 <member name="F:OpenMetaverse.RegionFlags.AllowParcelChanges">
12182 <summary>Parcels within the region may be joined or divided by anyone, not just estate owners/managers. </summary>
12183 </member>
12184 <member name="F:OpenMetaverse.RegionFlags.AbuseEmailToEstateOwner">
12185 <summary>Abuse reports sent from within this region are sent to the estate owner defined email. </summary>
12186 </member>
12187 <member name="F:OpenMetaverse.RegionFlags.AllowVoice">
12188 <summary>Region is Voice Enabled</summary>
12189 </member>
12190 <member name="F:OpenMetaverse.RegionFlags.BlockParcelSearch">
12191 <summary>Removes the ability from parcel owners to set their parcels to show in search.</summary>
12192 </member>
12193 <member name="F:OpenMetaverse.RegionFlags.DenyAgeUnverified">
12194 <summary>Deny agents who have not been age verified from entering the region.</summary>
12195 </member>
12196 <member name="T:OpenMetaverse.SimAccess">
12197 <summary> 10825 <summary>
12198 Access level for a simulator 10826 Construct an InventoryCategory object
12199 </summary> 10827 </summary>
10828 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10829 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12200 </member> 10830 </member>
12201 <member name="F:OpenMetaverse.SimAccess.Unknown"> 10831 <member name="M:OpenMetaverse.InventoryCategory.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12202 <summary>Unknown or invalid access level</summary>
12203 </member>
12204 <member name="F:OpenMetaverse.SimAccess.Trial">
12205 <summary>Trial accounts allowed</summary>
12206 </member>
12207 <member name="F:OpenMetaverse.SimAccess.PG">
12208 <summary>PG rating</summary>
12209 </member>
12210 <member name="F:OpenMetaverse.SimAccess.Mature">
12211 <summary>Mature rating</summary>
12212 </member>
12213 <member name="F:OpenMetaverse.SimAccess.Adult">
12214 <summary>Adult rating</summary>
12215 </member>
12216 <member name="F:OpenMetaverse.SimAccess.Down">
12217 <summary>Simulator is offline</summary>
12218 </member>
12219 <member name="F:OpenMetaverse.SimAccess.NonExistent">
12220 <summary>Simulator does not exist</summary>
12221 </member>
12222 <member name="T:OpenMetaverse.Simulator">
12223 <summary> 10832 <summary>
12224 10833 Construct an InventoryCategory object from a serialization stream
12225 </summary> 10834 </summary>
12226 </member> 10835 </member>
12227 <member name="T:OpenMetaverse.UDPBase"> 10836 <member name="T:OpenMetaverse.InventoryLSL">
12228 <summary> 10837 <summary>
12229 10838 InventoryLSL Class, represents a Linden Scripting Language object
12230 </summary> 10839 </summary>
12231 </member> 10840 </member>
12232 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Int32)"> 10841 <member name="M:OpenMetaverse.InventoryLSL.#ctor(OpenMetaverse.UUID)">
12233 <summary> 10842 <summary>
12234 Initialize the UDP packet handler in server mode 10843 Construct an InventoryLSL object
12235 </summary> 10844 </summary>
12236 <param name="port">Port to listening for incoming UDP packets on</param> 10845 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10846 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12237 </member> 10847 </member>
12238 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Net.IPEndPoint)"> 10848 <member name="M:OpenMetaverse.InventoryLSL.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12239 <summary> 10849 <summary>
12240 Initialize the UDP packet handler in client mode 10850 Construct an InventoryLSL object from a serialization stream
12241 </summary> 10851 </summary>
12242 <param name="endPoint">Remote UDP server to connect to</param>
12243 </member> 10852 </member>
12244 <member name="M:OpenMetaverse.UDPBase.Start"> 10853 <member name="T:OpenMetaverse.InventorySnapshot">
12245 <summary> 10854 <summary>
12246 10855 InventorySnapshot Class, an image taken with the viewer
12247 </summary> 10856 </summary>
12248 </member> 10857 </member>
12249 <member name="M:OpenMetaverse.UDPBase.Stop"> 10858 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(OpenMetaverse.UUID)">
12250 <summary> 10859 <summary>
12251 10860 Construct an InventorySnapshot object
12252 </summary> 10861 </summary>
10862 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10863 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12253 </member> 10864 </member>
12254 <member name="P:OpenMetaverse.UDPBase.IsRunning"> 10865 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12255 <summary> 10866 <summary>
12256 10867 Construct an InventorySnapshot object from a serialization stream
12257 </summary> 10868 </summary>
12258 </member> 10869 </member>
12259 <member name="F:OpenMetaverse.Simulator.Client"> 10870 <member name="T:OpenMetaverse.InventoryAttachment">
12260 <summary>A public reference to the client that this Simulator object
12261 is attached to</summary>
12262 </member>
12263 <member name="F:OpenMetaverse.Simulator.ID">
12264 <summary>A Unique Cache identifier for this simulator</summary>
12265 </member>
12266 <member name="F:OpenMetaverse.Simulator.Caps">
12267 <summary>The capabilities for this simulator</summary>
12268 </member>
12269 <member name="F:OpenMetaverse.Simulator.Handle">
12270 <summary></summary>
12271 </member>
12272 <member name="F:OpenMetaverse.Simulator.SimVersion">
12273 <summary>The current version of software this simulator is running</summary>
12274 </member>
12275 <member name="F:OpenMetaverse.Simulator.Name">
12276 <summary></summary>
12277 </member>
12278 <member name="F:OpenMetaverse.Simulator.ParcelOverlay">
12279 <summary>A 64x64 grid of parcel coloring values. The values stored
12280 in this array are of the <seealso cref="!:ParcelArrayType"/> type</summary>
12281 </member>
12282 <member name="F:OpenMetaverse.Simulator.ParcelOverlaysReceived">
12283 <summary></summary>
12284 </member>
12285 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange00">
12286 <summary></summary>
12287 </member>
12288 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange01">
12289 <summary></summary>
12290 </member>
12291 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange10">
12292 <summary></summary>
12293 </member>
12294 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange11">
12295 <summary></summary>
12296 </member>
12297 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight00">
12298 <summary></summary>
12299 </member>
12300 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight01">
12301 <summary></summary>
12302 </member>
12303 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight10">
12304 <summary></summary>
12305 </member>
12306 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight11">
12307 <summary></summary>
12308 </member>
12309 <member name="F:OpenMetaverse.Simulator.WaterHeight">
12310 <summary></summary>
12311 </member>
12312 <member name="F:OpenMetaverse.Simulator.SimOwner">
12313 <summary></summary>
12314 </member>
12315 <member name="F:OpenMetaverse.Simulator.TerrainBase0">
12316 <summary></summary>
12317 </member>
12318 <member name="F:OpenMetaverse.Simulator.TerrainBase1">
12319 <summary></summary>
12320 </member>
12321 <member name="F:OpenMetaverse.Simulator.TerrainBase2">
12322 <summary></summary>
12323 </member>
12324 <member name="F:OpenMetaverse.Simulator.TerrainBase3">
12325 <summary></summary>
12326 </member>
12327 <member name="F:OpenMetaverse.Simulator.TerrainDetail0">
12328 <summary></summary>
12329 </member>
12330 <member name="F:OpenMetaverse.Simulator.TerrainDetail1">
12331 <summary></summary>
12332 </member>
12333 <member name="F:OpenMetaverse.Simulator.TerrainDetail2">
12334 <summary></summary>
12335 </member>
12336 <member name="F:OpenMetaverse.Simulator.TerrainDetail3">
12337 <summary></summary>
12338 </member>
12339 <member name="F:OpenMetaverse.Simulator.IsEstateManager">
12340 <summary>true if your agent has Estate Manager rights on this region</summary>
12341 </member>
12342 <member name="F:OpenMetaverse.Simulator.Flags">
12343 <summary></summary>
12344 </member>
12345 <member name="F:OpenMetaverse.Simulator.Access">
12346 <summary></summary>
12347 </member>
12348 <member name="F:OpenMetaverse.Simulator.BillableFactor">
12349 <summary></summary>
12350 </member>
12351 <member name="F:OpenMetaverse.Simulator.Stats">
12352 <summary>Statistics information for this simulator and the
12353 connection to the simulator, calculated by the simulator itself
12354 and the library</summary>
12355 </member>
12356 <member name="F:OpenMetaverse.Simulator.RegionID">
12357 <summary>The regions Unique ID</summary>
12358 </member>
12359 <member name="F:OpenMetaverse.Simulator.ColoLocation">
12360 <summary>The physical data center the simulator is located</summary>
12361 <remarks>Known values are:
12362 <list type="table">
12363 <item>Dallas</item>
12364 <item>Chandler</item>
12365 <item>SF</item>
12366 </list>
12367 </remarks>
12368 </member>
12369 <member name="F:OpenMetaverse.Simulator.CPUClass">
12370 <summary>The CPU Class of the simulator</summary>
12371 <remarks>Most full mainland/estate sims appear to be 5,
12372 Homesteads and Openspace appear to be 501</remarks>
12373 </member>
12374 <member name="F:OpenMetaverse.Simulator.CPURatio">
12375 <summary>The number of regions sharing the same CPU as this one</summary>
12376 <remarks>"Full Sims" appear to be 1, Homesteads appear to be 4</remarks>
12377 </member>
12378 <member name="F:OpenMetaverse.Simulator.ProductName">
12379 <summary>The billing product name</summary>
12380 <remarks>Known values are:
12381 <list type="table">
12382 <item>Mainland / Full Region (Sku: 023)</item>
12383 <item>Estate / Full Region (Sku: 024)</item>
12384 <item>Estate / Openspace (Sku: 027)</item>
12385 <item>Estate / Homestead (Sku: 029)</item>
12386 <item>Mainland / Homestead (Sku: 129) (Linden Owned)</item>
12387 <item>Mainland / Linden Homes (Sku: 131)</item>
12388 </list>
12389 </remarks>
12390 </member>
12391 <member name="F:OpenMetaverse.Simulator.ProductSku">
12392 <summary>The billing product SKU</summary>
12393 <remarks>Known values are:
12394 <list type="table">
12395 <item>023 Mainland / Full Region</item>
12396 <item>024 Estate / Full Region</item>
12397 <item>027 Estate / Openspace</item>
12398 <item>029 Estate / Homestead</item>
12399 <item>129 Mainland / Homestead (Linden Owned)</item>
12400 <item>131 Linden Homes / Full Region</item>
12401 </list>
12402 </remarks>
12403 </member>
12404 <member name="F:OpenMetaverse.Simulator.Sequence">
12405 <summary>The current sequence number for packets sent to this
12406 simulator. Must be Interlocked before modifying. Only
12407 useful for applications manipulating sequence numbers</summary>
12408 </member>
12409 <member name="F:OpenMetaverse.Simulator.ObjectsAvatars">
12410 <summary> 10871 <summary>
12411 A thread-safe dictionary containing avatars in a simulator 10872 InventoryAttachment Class, contains details on an attachable object
12412 </summary> 10873 </summary>
12413 </member> 10874 </member>
12414 <member name="F:OpenMetaverse.Simulator.ObjectsPrimitives"> 10875 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(OpenMetaverse.UUID)">
12415 <summary> 10876 <summary>
12416 A thread-safe dictionary containing primitives in a simulator 10877 Construct an InventoryAttachment object
12417 </summary> 10878 </summary>
10879 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10880 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12418 </member> 10881 </member>
12419 <member name="F:OpenMetaverse.Simulator.Parcels"> 10882 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12420 <summary> 10883 <summary>
12421 Provides access to an internal thread-safe dictionary containing parcel 10884 Construct an InventoryAttachment object from a serialization stream
12422 information found in this simulator
12423 </summary> 10885 </summary>
12424 </member> 10886 </member>
12425 <member name="M:OpenMetaverse.Simulator.IsParcelMapFull"> 10887 <member name="P:OpenMetaverse.InventoryAttachment.AttachmentPoint">
12426 <summary> 10888 <summary>
12427 Checks simulator parcel map to make sure it has downloaded all data successfully 10889 Get the last AttachmentPoint this object was attached to
12428 </summary> 10890 </summary>
12429 <returns>true if map is full (contains no 0's)</returns>
12430 </member>
12431 <member name="F:OpenMetaverse.Simulator.DisconnectCandidate">
12432 <summary>Used internally to track sim disconnections</summary>
12433 </member>
12434 <member name="F:OpenMetaverse.Simulator.ConnectedEvent">
12435 <summary>Event that is triggered when the simulator successfully
12436 establishes a connection</summary>
12437 </member>
12438 <member name="F:OpenMetaverse.Simulator.connected">
12439 <summary>Whether this sim is currently connected or not. Hooked up
12440 to the property Connected</summary>
12441 </member>
12442 <member name="F:OpenMetaverse.Simulator.avatarPositions">
12443 <summary>Coarse locations of avatars in this simulator</summary>
12444 </member>
12445 <member name="F:OpenMetaverse.Simulator.preyID">
12446 <summary>AvatarPositions key representing TrackAgent target</summary>
12447 </member>
12448 <member name="F:OpenMetaverse.Simulator.PacketArchive">
12449 <summary>Sequence numbers of packets we've received
12450 (for duplicate checking)</summary>
12451 </member>
12452 <member name="F:OpenMetaverse.Simulator.NeedAck">
12453 <summary>Packets we sent out that need ACKs from the simulator</summary>
12454 </member>
12455 <member name="F:OpenMetaverse.Simulator.pauseSerial">
12456 <summary>Sequence number for pause/resume</summary>
12457 </member>
12458 <member name="F:OpenMetaverse.Simulator.handshakeComplete">
12459 <summary>Indicates if UDP connection to the sim is fully established</summary>
12460 </member> 10891 </member>
12461 <member name="M:OpenMetaverse.Simulator.#ctor(OpenMetaverse.GridClient,System.Net.IPEndPoint,System.UInt64)"> 10892 <member name="T:OpenMetaverse.InventoryWearable">
12462 <summary> 10893 <summary>
12463 10894 InventoryWearable Class, details on a clothing item or body part
12464 </summary> 10895 </summary>
12465 <param name="client">Reference to the GridClient object</param>
12466 <param name="address">IPEndPoint of the simulator</param>
12467 <param name="handle">handle of the simulator</param>
12468 </member> 10896 </member>
12469 <member name="M:OpenMetaverse.Simulator.Dispose"> 10897 <member name="M:OpenMetaverse.InventoryWearable.#ctor(OpenMetaverse.UUID)">
12470 <summary> 10898 <summary>
12471 Called when this Simulator object is being destroyed 10899 Construct an InventoryWearable object
12472 </summary> 10900 </summary>
10901 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10902 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12473 </member> 10903 </member>
12474 <member name="M:OpenMetaverse.Simulator.Connect(System.Boolean)"> 10904 <member name="M:OpenMetaverse.InventoryWearable.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12475 <summary> 10905 <summary>
12476 Attempt to connect to this simulator 10906 Construct an InventoryWearable object from a serialization stream
12477 </summary> 10907 </summary>
12478 <param name="moveToSim">Whether to move our agent in to this sim or not</param>
12479 <returns>True if the connection succeeded or connection status is
12480 unknown, false if there was a failure</returns>
12481 </member> 10908 </member>
12482 <member name="M:OpenMetaverse.Simulator.UseCircuitCode"> 10909 <member name="P:OpenMetaverse.InventoryWearable.WearableType">
12483 <summary> 10910 <summary>
12484 Initiates connection to the simulator 10911 The <seealso cref="T:OpenMetaverse.WearableType" />, Skin, Shape, Skirt, Etc
12485 </summary> 10912 </summary>
12486 </member> 10913 </member>
12487 <member name="M:OpenMetaverse.Simulator.Disconnect(System.Boolean)"> 10914 <member name="T:OpenMetaverse.InventoryAnimation">
12488 <summary> 10915 <summary>
12489 Disconnect from this simulator 10916 InventoryAnimation Class, A bvh encoded object which animates an avatar
12490 </summary> 10917 </summary>
12491 </member> 10918 </member>
12492 <member name="M:OpenMetaverse.Simulator.Pause"> 10919 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(OpenMetaverse.UUID)">
12493 <summary> 10920 <summary>
12494 Instructs the simulator to stop sending update (and possibly other) packets 10921 Construct an InventoryAnimation object
12495 </summary> 10922 </summary>
10923 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10924 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12496 </member> 10925 </member>
12497 <member name="M:OpenMetaverse.Simulator.Resume"> 10926 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12498 <summary> 10927 <summary>
12499 Instructs the simulator to resume sending update packets (unpause) 10928 Construct an InventoryAnimation object from a serialization stream
12500 </summary> 10929 </summary>
12501 </member> 10930 </member>
12502 <member name="M:OpenMetaverse.Simulator.TerrainHeightAtPoint(System.Int32,System.Int32,System.Single@)"> 10931 <member name="T:OpenMetaverse.InventoryGesture">
12503 <summary> 10932 <summary>
12504 Retrieve the terrain height at a given coordinate 10933 InventoryGesture Class, details on a series of animations, sounds, and actions
12505 </summary> 10934 </summary>
12506 <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
12507 <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
12508 <param name="height">The terrain height at the given point if the
12509 lookup was successful, otherwise 0.0f</param>
12510 <returns>True if the lookup was successful, otherwise false</returns>
12511 </member> 10935 </member>
12512 <member name="M:OpenMetaverse.Simulator.SendPacket(OpenMetaverse.Packets.Packet)"> 10936 <member name="M:OpenMetaverse.InventoryGesture.#ctor(OpenMetaverse.UUID)">
12513 <summary> 10937 <summary>
12514 Sends a packet 10938 Construct an InventoryGesture object
12515 </summary> 10939 </summary>
12516 <param name="packet">Packet to be sent</param> 10940 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10941 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12517 </member> 10942 </member>
12518 <member name="M:OpenMetaverse.Simulator.SendPing"> 10943 <member name="M:OpenMetaverse.InventoryGesture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12519 <summary> 10944 <summary>
12520 10945 Construct an InventoryGesture object from a serialization stream
12521 </summary> 10946 </summary>
12522 </member> 10947 </member>
12523 <member name="M:OpenMetaverse.Simulator.ToString"> 10948 <member name="T:OpenMetaverse.InventoryFolder">
12524 <summary> 10949 <summary>
12525 Returns Simulator Name as a String 10950 A folder contains <seealso cref="T:OpenMetaverse.InventoryItem" />s and has certain attributes specific
10951 to itself
12526 </summary> 10952 </summary>
12527 <returns></returns>
12528 </member> 10953 </member>
12529 <member name="M:OpenMetaverse.Simulator.GetHashCode"> 10954 <member name="M:OpenMetaverse.InventoryFolder.#ctor(OpenMetaverse.UUID)">
12530 <summary> 10955 <summary>
12531 10956 Constructor
12532 </summary> 10957 </summary>
12533 <returns></returns> 10958 <param name="itemID">UUID of the folder</param>
12534 </member> 10959 </member>
12535 <member name="M:OpenMetaverse.Simulator.Equals(System.Object)"> 10960 <member name="M:OpenMetaverse.InventoryFolder.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12536 <summary> 10961 <summary>
12537 10962 Construct an InventoryFolder object from a serialization stream
12538 </summary> 10963 </summary>
12539 <param name="obj"></param>
12540 <returns></returns>
12541 </member> 10964 </member>
12542 <member name="M:OpenMetaverse.Simulator.SendAcks"> 10965 <member name="F:OpenMetaverse.InventoryFolder.PreferredType">
10966 <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType" /> for a folder.</summary>
10967 </member>
10968 <member name="F:OpenMetaverse.InventoryFolder.Version">
10969 <summary>The Version of this folder</summary>
10970 </member>
10971 <member name="F:OpenMetaverse.InventoryFolder.DescendentCount">
10972 <summary>Number of child items this folder contains.</summary>
10973 </member>
10974 <member name="M:OpenMetaverse.InventoryFolder.ToString">
12543 <summary> 10975 <summary>
12544 Sends out pending acknowledgements
12545 </summary> 10976 </summary>
12546 <returns>Number of ACKs sent</returns> 10977 <returns>
10978 </returns>
12547 </member> 10979 </member>
12548 <member name="M:OpenMetaverse.Simulator.ResendUnacked"> 10980 <member name="M:OpenMetaverse.InventoryFolder.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12549 <summary> 10981 <summary>
12550 Resend unacknowledged packets 10982 Get Serilization data for this InventoryFolder object
12551 </summary> 10983 </summary>
12552 </member> 10984 </member>
12553 <member name="P:OpenMetaverse.Simulator.ParcelMap"> 10985 <member name="M:OpenMetaverse.InventoryFolder.GetHashCode">
12554 <summary> 10986 <summary>
12555 Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
12556 to each 64x64 parcel's LocalID.
12557 </summary> 10987 </summary>
10988 <returns>
10989 </returns>
12558 </member> 10990 </member>
12559 <member name="P:OpenMetaverse.Simulator.IPEndPoint"> 10991 <member name="M:OpenMetaverse.InventoryFolder.Equals(System.Object)">
12560 <summary>The IP address and port of the server</summary> 10992 <summary>
12561 </member> 10993 </summary>
12562 <member name="P:OpenMetaverse.Simulator.Connected"> 10994 <param name="o">
12563 <summary>Whether there is a working connection to the simulator or 10995 </param>
12564 not</summary> 10996 <returns>
10997 </returns>
12565 </member> 10998 </member>
12566 <member name="P:OpenMetaverse.Simulator.AvatarPositions"> 10999 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryBase)">
12567 <summary>Coarse locations of avatars in this simulator</summary> 11000 <summary>
11001 </summary>
11002 <param name="o">
11003 </param>
11004 <returns>
11005 </returns>
12568 </member> 11006 </member>
12569 <member name="P:OpenMetaverse.Simulator.PreyID"> 11007 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryFolder)">
12570 <summary>AvatarPositions key representing TrackAgent target</summary> 11008 <summary>
11009 </summary>
11010 <param name="o">
11011 </param>
11012 <returns>
11013 </returns>
12571 </member> 11014 </member>
12572 <member name="P:OpenMetaverse.Simulator.HandshakeComplete"> 11015 <member name="T:OpenMetaverse.InventoryManager">
12573 <summary>Indicates if UDP connection to the sim is fully established</summary> 11016 <summary>
11017 Tools for dealing with agents inventory
11018 </summary>
12574 </member> 11019 </member>
12575 <member name="T:OpenMetaverse.Simulator.SimStats"> 11020 <member name="M:OpenMetaverse.InventoryManager.#ctor(OpenMetaverse.GridClient)">
12576 <summary> 11021 <summary>
12577 Simulator Statistics 11022 Default constructor
12578 </summary> 11023 </summary>
11024 <param name="client">Reference to the GridClient object</param>
12579 </member> 11025 </member>
12580 <member name="F:OpenMetaverse.Simulator.SimStats.SentPackets"> 11026 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedCallback">
12581 <summary>Total number of packets sent by this simulator to this agent</summary> 11027 <summary>
11028 Callback for inventory item creation finishing
11029 </summary>
11030 <param name="success">Whether the request to create an inventory
11031 item succeeded or not</param>
11032 <param name="item">Inventory item being created. If success is
11033 false this will be null</param>
12582 </member> 11034 </member>
12583 <member name="F:OpenMetaverse.Simulator.SimStats.RecvPackets"> 11035 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback">
12584 <summary>Total number of packets received by this simulator to this agent</summary> 11036 <summary>
11037 Callback for an inventory item being create from an uploaded asset
11038 </summary>
11039 <param name="success">true if inventory item creation was successful</param>
11040 <param name="status">
11041 </param>
11042 <param name="itemID">
11043 </param>
11044 <param name="assetID">
11045 </param>
12585 </member> 11046 </member>
12586 <member name="F:OpenMetaverse.Simulator.SimStats.SentBytes"> 11047 <member name="T:OpenMetaverse.InventoryManager.ItemCopiedCallback">
12587 <summary>Total number of bytes sent by this simulator to this agent</summary> 11048 <summary>
11049 </summary>
11050 <param name="item">
11051 </param>
12588 </member> 11052 </member>
12589 <member name="F:OpenMetaverse.Simulator.SimStats.RecvBytes"> 11053 <member name="T:OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback">
12590 <summary>Total number of bytes received by this simulator to this agent</summary> 11054 <summary>
11055 Reply received when uploading an inventory asset
11056 </summary>
11057 <param name="success">Has upload been successful</param>
11058 <param name="status">Error message if upload failed</param>
11059 <param name="itemID">Inventory asset UUID</param>
11060 <param name="assetID">New asset UUID</param>
12591 </member> 11061 </member>
12592 <member name="F:OpenMetaverse.Simulator.SimStats.ConnectTime"> 11062 <member name="T:OpenMetaverse.InventoryManager.ScriptUpdatedCallback">
12593 <summary>Time in seconds agent has been connected to simulator</summary> 11063 <summary>
11064 Delegate that is invoked when script upload is completed
11065 </summary>
11066 <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
11067 <param name="uploadStatus">Upload status message</param>
11068 <param name="compileSuccess">Is compilation successful</param>
11069 <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
11070 <param name="itemID">Script inventory UUID</param>
11071 <param name="assetID">Script's new asset UUID</param>
12594 </member> 11072 </member>
12595 <member name="F:OpenMetaverse.Simulator.SimStats.ResentPackets"> 11073 <member name="F:OpenMetaverse.InventoryManager.MAGIC_ID">
12596 <summary>Total number of packets that have been resent</summary> 11074 <summary>Used for converting shadow_id to asset_id</summary>
12597 </member> 11075 </member>
12598 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedResends"> 11076 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceived">
12599 <summary>Total number of resent packets recieved</summary> 11077 <summary>The event subscribers, null of no subscribers</summary>
12600 </member> 11078 </member>
12601 <member name="F:OpenMetaverse.Simulator.SimStats.SentPings"> 11079 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceivedLock">
12602 <summary>Total number of pings sent to this simulator by this agent</summary> 11080 <summary>Thread sync lock object</summary>
12603 </member> 11081 </member>
12604 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedPongs"> 11082 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdated">
12605 <summary>Total number of ping replies sent to this agent by this simulator</summary> 11083 <summary>The event subscribers, null of no subscribers</summary>
12606 </member> 11084 </member>
12607 <member name="F:OpenMetaverse.Simulator.SimStats.IncomingBPS"> 11085 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdatedLock">
12608 <summary> 11086 <summary>Thread sync lock object</summary>
12609 Incoming bytes per second
12610 </summary>
12611 <remarks>It would be nice to have this claculated on the fly, but
12612 this is far, far easier</remarks>
12613 </member> 11087 </member>
12614 <member name="F:OpenMetaverse.Simulator.SimStats.OutgoingBPS"> 11088 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOffered">
12615 <summary> 11089 <summary>The event subscribers, null of no subscribers</summary>
12616 Outgoing bytes per second
12617 </summary>
12618 <remarks>It would be nice to have this claculated on the fly, but
12619 this is far, far easier</remarks>
12620 </member> 11090 </member>
12621 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingSent"> 11091 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOfferedLock">
12622 <summary>Time last ping was sent</summary> 11092 <summary>Thread sync lock object</summary>
12623 </member> 11093 </member>
12624 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingID"> 11094 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceived">
12625 <summary>ID of last Ping sent</summary> 11095 <summary>The event subscribers, null of no subscribers</summary>
12626 </member> 11096 </member>
12627 <member name="F:OpenMetaverse.Simulator.SimStats.LastLag"> 11097 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceivedLock">
12628 <summary></summary> 11098 <summary>Thread sync lock object</summary>
12629 </member> 11099 </member>
12630 <member name="F:OpenMetaverse.Simulator.SimStats.MissedPings"> 11100 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReply">
12631 <summary></summary> 11101 <summary>The event subscribers, null of no subscribers</summary>
12632 </member> 11102 </member>
12633 <member name="F:OpenMetaverse.Simulator.SimStats.Dilation"> 11103 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReplyLock">
12634 <summary>Current time dilation of this simulator</summary> 11104 <summary>Thread sync lock object</summary>
12635 </member> 11105 </member>
12636 <member name="F:OpenMetaverse.Simulator.SimStats.FPS"> 11106 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReply">
12637 <summary>Current Frames per second of simulator</summary> 11107 <summary>The event subscribers, null of no subscribers</summary>
12638 </member> 11108 </member>
12639 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsFPS"> 11109 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReplyLock">
12640 <summary>Current Physics frames per second of simulator</summary> 11110 <summary>Thread sync lock object</summary>
12641 </member> 11111 </member>
12642 <member name="F:OpenMetaverse.Simulator.SimStats.AgentUpdates"> 11112 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventory">
12643 <summary></summary> 11113 <summary>The event subscribers, null of no subscribers</summary>
12644 </member> 11114 </member>
12645 <member name="F:OpenMetaverse.Simulator.SimStats.FrameTime"> 11115 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventoryLock">
12646 <summary></summary> 11116 <summary>Thread sync lock object</summary>
12647 </member> 11117 </member>
12648 <member name="F:OpenMetaverse.Simulator.SimStats.NetTime"> 11118 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReply">
12649 <summary></summary> 11119 <summary>The event subscribers, null of no subscribers</summary>
12650 </member> 11120 </member>
12651 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsTime"> 11121 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReplyLock">
12652 <summary></summary> 11122 <summary>Thread sync lock object</summary>
12653 </member> 11123 </member>
12654 <member name="F:OpenMetaverse.Simulator.SimStats.ImageTime"> 11124 <member name="F:OpenMetaverse.InventoryManager._NewFolderNames">
12655 <summary></summary> 11125 <summary>Partial mapping of AssetTypes to folder names</summary>
12656 </member> 11126 </member>
12657 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptTime"> 11127 <member name="E:OpenMetaverse.InventoryManager.ItemReceived">
12658 <summary></summary> 11128 <summary>Raised when the simulator sends us data containing
11129 ...</summary>
12659 </member> 11130 </member>
12660 <member name="F:OpenMetaverse.Simulator.SimStats.AgentTime"> 11131 <member name="E:OpenMetaverse.InventoryManager.FolderUpdated">
12661 <summary></summary> 11132 <summary>Raised when the simulator sends us data containing
11133 ...</summary>
12662 </member> 11134 </member>
12663 <member name="F:OpenMetaverse.Simulator.SimStats.OtherTime"> 11135 <member name="E:OpenMetaverse.InventoryManager.InventoryObjectOffered">
12664 <summary></summary> 11136 <summary>Raised when the simulator sends us data containing
11137 an inventory object sent by another avatar or primitive</summary>
12665 </member> 11138 </member>
12666 <member name="F:OpenMetaverse.Simulator.SimStats.Objects"> 11139 <member name="E:OpenMetaverse.InventoryManager.TaskItemReceived">
12667 <summary>Total number of objects Simulator is simulating</summary> 11140 <summary>Raised when the simulator sends us data containing
11141 ...</summary>
12668 </member> 11142 </member>
12669 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptedObjects"> 11143 <member name="E:OpenMetaverse.InventoryManager.FindObjectByPathReply">
12670 <summary>Total number of Active (Scripted) objects running</summary> 11144 <summary>Raised when the simulator sends us data containing
11145 ...</summary>
12671 </member> 11146 </member>
12672 <member name="F:OpenMetaverse.Simulator.SimStats.Agents"> 11147 <member name="E:OpenMetaverse.InventoryManager.TaskInventoryReply">
12673 <summary>Number of agents currently in this simulator</summary> 11148 <summary>Raised when the simulator sends us data containing
11149 ...</summary>
12674 </member> 11150 </member>
12675 <member name="F:OpenMetaverse.Simulator.SimStats.ChildAgents"> 11151 <member name="E:OpenMetaverse.InventoryManager.SaveAssetToInventory">
12676 <summary>Number of agents in neighbor simulators</summary> 11152 <summary>Raised when the simulator sends us data containing
11153 ...</summary>
12677 </member> 11154 </member>
12678 <member name="F:OpenMetaverse.Simulator.SimStats.ActiveScripts"> 11155 <member name="E:OpenMetaverse.InventoryManager.ScriptRunningReply">
12679 <summary>Number of Active scripts running in this simulator</summary> 11156 <summary>Raised when the simulator sends us data containing
11157 ...</summary>
12680 </member> 11158 </member>
12681 <member name="F:OpenMetaverse.Simulator.SimStats.LSLIPS"> 11159 <member name="P:OpenMetaverse.InventoryManager.Store">
12682 <summary></summary> 11160 <summary>
11161 Get this agents Inventory data
11162 </summary>
12683 </member> 11163 </member>
12684 <member name="F:OpenMetaverse.Simulator.SimStats.INPPS"> 11164 <member name="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)">
12685 <summary></summary> 11165 <summary>Raises the ItemReceived Event</summary>
11166 <param name="e">A ItemReceivedEventArgs object containing
11167 the data sent from the simulator</param>
12686 </member> 11168 </member>
12687 <member name="F:OpenMetaverse.Simulator.SimStats.OUTPPS"> 11169 <member name="M:OpenMetaverse.InventoryManager.OnFolderUpdated(OpenMetaverse.FolderUpdatedEventArgs)">
12688 <summary></summary> 11170 <summary>Raises the FolderUpdated Event</summary>
11171 <param name="e">A FolderUpdatedEventArgs object containing
11172 the data sent from the simulator</param>
12689 </member> 11173 </member>
12690 <member name="F:OpenMetaverse.Simulator.SimStats.PendingDownloads"> 11174 <member name="M:OpenMetaverse.InventoryManager.OnInventoryObjectOffered(OpenMetaverse.InventoryObjectOfferedEventArgs)">
12691 <summary>Number of downloads pending</summary> 11175 <summary>Raises the InventoryObjectOffered Event</summary>
11176 <param name="e">A InventoryObjectOfferedEventArgs object containing
11177 the data sent from the simulator</param>
12692 </member> 11178 </member>
12693 <member name="F:OpenMetaverse.Simulator.SimStats.PendingUploads"> 11179 <member name="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)">
12694 <summary>Number of uploads pending</summary> 11180 <summary>Raises the TaskItemReceived Event</summary>
11181 <param name="e">A TaskItemReceivedEventArgs object containing
11182 the data sent from the simulator</param>
12695 </member> 11183 </member>
12696 <member name="F:OpenMetaverse.Simulator.SimStats.VirtualSize"> 11184 <member name="M:OpenMetaverse.InventoryManager.OnFindObjectByPathReply(OpenMetaverse.FindObjectByPathReplyEventArgs)">
12697 <summary></summary> 11185 <summary>Raises the FindObjectByPath Event</summary>
11186 <param name="e">A FindObjectByPathEventArgs object containing
11187 the data sent from the simulator</param>
12698 </member> 11188 </member>
12699 <member name="F:OpenMetaverse.Simulator.SimStats.ResidentSize"> 11189 <member name="M:OpenMetaverse.InventoryManager.OnTaskInventoryReply(OpenMetaverse.TaskInventoryReplyEventArgs)">
12700 <summary></summary> 11190 <summary>Raises the TaskInventoryReply Event</summary>
11191 <param name="e">A TaskInventoryReplyEventArgs object containing
11192 the data sent from the simulator</param>
12701 </member> 11193 </member>
12702 <member name="F:OpenMetaverse.Simulator.SimStats.PendingLocalUploads"> 11194 <member name="M:OpenMetaverse.InventoryManager.OnSaveAssetToInventory(OpenMetaverse.SaveAssetToInventoryEventArgs)">
12703 <summary>Number of local uploads pending</summary> 11195 <summary>Raises the SaveAssetToInventory Event</summary>
11196 <param name="e">A SaveAssetToInventoryEventArgs object containing
11197 the data sent from the simulator</param>
12704 </member> 11198 </member>
12705 <member name="F:OpenMetaverse.Simulator.SimStats.UnackedBytes"> 11199 <member name="M:OpenMetaverse.InventoryManager.OnScriptRunningReply(OpenMetaverse.ScriptRunningReplyEventArgs)">
12706 <summary>Unacknowledged bytes in queue</summary> 11200 <summary>Raises the ScriptRunningReply Event</summary>
11201 <param name="e">A ScriptRunningReplyEventArgs object containing
11202 the data sent from the simulator</param>
12707 </member> 11203 </member>
12708 <member name="M:OpenMetaverse.WrappedObject`1.Dispose"> 11204 <member name="M:OpenMetaverse.InventoryManager.FetchItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32)">
12709 <summary> 11205 <summary>
12710 Checks the instance back into the object pool 11206 Fetch an inventory item from the dataserver
12711 </summary> 11207 </summary>
11208 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID" /></param>
11209 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11210 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
11211 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem" /> object on success, or null if no item was found</returns>
11212 <remarks>Items will also be sent to the <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" /> event</remarks>
12712 </member> 11213 </member>
12713 <member name="P:OpenMetaverse.WrappedObject`1.Instance"> 11214 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12714 <summary> 11215 <summary>
12715 Returns an instance of the class that has been checked out of the Object Pool. 11216 Request A single inventory item
12716 </summary> 11217 </summary>
11218 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID" /></param>
11219 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11220 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" />
12717 </member> 11221 </member>
12718 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor"> 11222 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})">
12719 <summary> 11223 <summary>
12720 Creates a new instance of the ObjectPoolBase class. Initialize MUST be called 11224 Request inventory items
12721 after using this constructor.
12722 </summary> 11225 </summary>
11226 <param name="itemIDs">Inventory items to request</param>
11227 <param name="ownerIDs">Owners of the inventory items</param>
11228 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" />
12723 </member> 11229 </member>
12724 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor(System.Int32,System.Int32,System.Boolean,System.Int32)"> 11230 <member name="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)">
12725 <summary> 11231 <summary>
12726 Creates a new instance of the ObjectPool Base class. 11232 Get contents of a folder
12727 </summary> 11233 </summary>
12728 <param name="itemsPerSegment">The object pool is composed of segments, which 11234 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder to search</param>
12729 are allocated whenever the size of the pool is exceeded. The number of items 11235 <param name="owner">The <seealso cref="T:OpenMetaverse.UUID" /> of the folders owner</param>
12730 in a segment should be large enough that allocating a new segmeng is a rare 11236 <param name="folders">true to retrieve folders</param>
12731 thing. For example, on a server that will have 10k people logged in at once, 11237 <param name="items">true to retrieve items</param>
12732 the receive buffer object pool should have segment sizes of at least 1000 11238 <param name="order">sort order to return results in</param>
12733 byte arrays per segment. 11239 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
12734 </param> 11240 <returns>A list of inventory items matching search criteria within folder</returns>
12735 <param name="minimumSegmentCount">The minimun number of segments that may exist.</param> 11241 <seealso cref="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)" />
12736 <param name="gcOnPoolGrowth">Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.</param> 11242 <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
12737 <param name="cleanupFrequenceMS">The frequency which segments are checked to see if they're eligible for cleanup.</param> 11243 requested</remarks>
12738 </member> 11244 </member>
12739 <member name="M:OpenMetaverse.ObjectPoolBase`1.ForceCleanup"> 11245 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)">
12740 <summary> 11246 <summary>
12741 Forces the segment cleanup algorithm to be run. This method is intended 11247 Request the contents of an inventory folder
12742 primarly for use from the Unit Test libraries.
12743 </summary> 11248 </summary>
11249 <param name="folder">The folder to search</param>
11250 <param name="owner">The folder owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11251 <param name="folders">true to return <seealso cref="!:InventoryManager.InventoryFolder" />s contained in folder</param>
11252 <param name="items">true to return <seealso cref="!:InventoryManager.InventoryItem" />s containd in folder</param>
11253 <param name="order">the sort order to return items in</param>
11254 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)" />
12744 </member> 11255 </member>
12745 <member name="M:OpenMetaverse.ObjectPoolBase`1.GetObjectInstance"> 11256 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContentsCap(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)">
12746 <summary> 11257 <summary>
12747 Responsible for allocate 1 instance of an object that will be stored in a segment. 11258 Request the contents of an inventory folder using HTTP capabilities
12748 </summary> 11259 </summary>
12749 <returns>An instance of whatever objec the pool is pooling.</returns> 11260 <param name="folderID">The folder to search</param>
11261 <param name="ownerID">The folder owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11262 <param name="fetchFolders">true to return <seealso cref="!:InventoryManager.InventoryFolder" />s contained in folder</param>
11263 <param name="fetchItems">true to return <seealso cref="!:InventoryManager.InventoryItem" />s containd in folder</param>
11264 <param name="order">the sort order to return items in</param>
11265 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)" />
12750 </member> 11266 </member>
12751 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckIn(OpenMetaverse.ObjectPoolSegment{`0},`0)"> 11267 <member name="M:OpenMetaverse.InventoryManager.FindFolderForType(OpenMetaverse.AssetType)">
12752 <summary> 11268 <summary>
12753 Checks in an instance of T owned by the object pool. This method is only intended to be called 11269 Returns the UUID of the folder (category) that defaults to
12754 by the <c>WrappedObject</c> class. 11270 containing 'type'. The folder is not necessarily only for that
11271 type
12755 </summary> 11272 </summary>
12756 <param name="owningSegment">The segment from which the instance is checked out.</param> 11273 <remarks>This will return the root folder if one does not exist</remarks>
12757 <param name="instance">The instance of <c>T</c> to check back into the segment.</param> 11274 <param name="type">
11275 </param>
11276 <returns>The UUID of the desired folder if found, the UUID of the RootFolder
11277 if not found, or UUID.Zero on failure</returns>
12758 </member> 11278 </member>
12759 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckOut"> 11279 <member name="M:OpenMetaverse.InventoryManager.FindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.Int32)">
12760 <summary> 11280 <summary>
12761 Checks an instance of <c>T</c> from the pool. If the pool is not sufficient to 11281 Find an object in inventory using a specific path to search
12762 allow the checkout, a new segment is created.
12763 </summary> 11282 </summary>
12764 <returns>A <c>WrappedObject</c> around the instance of <c>T</c>. To check 11283 <param name="baseFolder">The folder to begin the search in</param>
12765 the instance back into the segment, be sureto dispose the WrappedObject 11284 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID" /></param>
12766 when finished. </returns> 11285 <param name="path">A string path to search</param>
11286 <param name="timeoutMS">milliseconds to wait for a reply</param>
11287 <returns>Found items <seealso cref="T:OpenMetaverse.UUID" /> or <seealso cref="F:OpenMetaverse.UUID.Zero" /> if
11288 timeout occurs or item is not found</returns>
12767 </member> 11289 </member>
12768 <member name="P:OpenMetaverse.ObjectPoolBase`1.TotalSegments"> 11290 <member name="M:OpenMetaverse.InventoryManager.RequestFindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12769 <summary> 11291 <summary>
12770 The total number of segments created. Intended to be used by the Unit Tests. 11292 Find inventory items by path
12771 </summary> 11293 </summary>
11294 <param name="baseFolder">The folder to begin the search in</param>
11295 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11296 <param name="path">A string path to search, folders/objects separated by a '/'</param>
11297 <remarks>Results are sent to the <seealso cref="!:InventoryManager.OnFindObjectByPath" /> event</remarks>
12772 </member> 11298 </member>
12773 <member name="P:OpenMetaverse.ObjectPoolBase`1.ItemsPerSegment"> 11299 <member name="M:OpenMetaverse.InventoryManager.LocalFind(OpenMetaverse.UUID,System.String[],System.Int32,System.Boolean)">
12774 <summary> 11300 <summary>
12775 The number of items that are in a segment. Items in a segment 11301 Search inventory Store object for an item or folder
12776 are all allocated at the same time, and are hopefully close to
12777 each other in the managed heap.
12778 </summary> 11302 </summary>
11303 <param name="baseFolder">The folder to begin the search in</param>
11304 <param name="path">An array which creates a path to search</param>
11305 <param name="level">Number of levels below baseFolder to conduct searches</param>
11306 <param name="firstOnly">if True, will stop searching after first match is found</param>
11307 <returns>A list of inventory items found</returns>
12779 </member> 11308 </member>
12780 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentCount"> 11309 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder)">
12781 <summary> 11310 <summary>
12782 The minimum number of segments. When segments are reclaimed, 11311 Move an inventory item or folder to a new location
12783 this number of segments will always be left alone. These
12784 segments are allocated at startup.
12785 </summary> 11312 </summary>
11313 <param name="item">The <seealso cref="T:InventoryBase" /> item or folder to move</param>
11314 <param name="newParent">The <seealso cref="T:InventoryFolder" /> to move item or folder to</param>
12786 </member> 11315 </member>
12787 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentAgePriorToCleanup"> 11316 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder,System.String)">
12788 <summary> 11317 <summary>
12789 The age a segment must be before it's eligible for cleanup. 11318 Move an inventory item or folder to a new location and change its name
12790 This is used to prevent thrash, and typical values are in
12791 the 5 minute range.
12792 </summary> 11319 </summary>
11320 <param name="item">The <seealso cref="T:InventoryBase" /> item or folder to move</param>
11321 <param name="newParent">The <seealso cref="T:InventoryFolder" /> to move item or folder to</param>
11322 <param name="newName">The name to change the item or folder to</param>
12793 </member> 11323 </member>
12794 <member name="P:OpenMetaverse.ObjectPoolBase`1.CleanupFrequencyMilliseconds"> 11324 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12795 <summary> 11325 <summary>
12796 The frequence which the cleanup thread runs. This is typically 11326 Move and rename a folder
12797 expected to be in the 5 minute range.
12798 </summary> 11327 </summary>
11328 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11329 <param name="newparentID">The destination folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11330 <param name="newName">The name to change the folder to</param>
12799 </member> 11331 </member>
12800 <member name="T:OpenMetaverse.InventoryException"> 11332 <member name="M:OpenMetaverse.InventoryManager.UpdateFolderProperties(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)">
12801 <summary> 11333 <summary>
12802 Exception class to identify inventory exceptions 11334 Update folder properties
12803 </summary> 11335 </summary>
11336 <param name="folderID">
11337 <seealso cref="T:OpenMetaverse.UUID" /> of the folder to update</param>
11338 <param name="parentID">Sets folder's parent to <seealso cref="T:OpenMetaverse.UUID" /></param>
11339 <param name="name">Folder name</param>
11340 <param name="type">Folder type</param>
12804 </member> 11341 </member>
12805 <member name="T:OpenMetaverse.Inventory"> 11342 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12806 <summary> 11343 <summary>
12807 Responsible for maintaining inventory structure. Inventory constructs nodes 11344 Move a folder
12808 and manages node children as is necessary to maintain a coherant hirarchy.
12809 Other classes should not manipulate or create InventoryNodes explicitly. When
12810 A node's parent changes (when a folder is moved, for example) simply pass
12811 Inventory the updated InventoryFolder and it will make the appropriate changes
12812 to its internal representation.
12813 </summary> 11345 </summary>
11346 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11347 <param name="newParentID">The destination folders <seealso cref="T:OpenMetaverse.UUID" /></param>
12814 </member> 11348 </member>
12815 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdated"> 11349 <member name="M:OpenMetaverse.InventoryManager.MoveFolders(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})">
12816 <summary>The event subscribers, null of no subscribers</summary>
12817 </member>
12818 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectUpdated(OpenMetaverse.InventoryObjectUpdatedEventArgs)">
12819 <summary>Raises the InventoryObjectUpdated Event</summary>
12820 <param name="e">A InventoryObjectUpdatedEventArgs object containing
12821 the data sent from the simulator</param>
12822 </member>
12823 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdatedLock">
12824 <summary>Thread sync lock object</summary>
12825 </member>
12826 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemoved">
12827 <summary>The event subscribers, null of no subscribers</summary>
12828 </member>
12829 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectRemoved(OpenMetaverse.InventoryObjectRemovedEventArgs)">
12830 <summary>Raises the InventoryObjectRemoved Event</summary>
12831 <param name="e">A InventoryObjectRemovedEventArgs object containing
12832 the data sent from the simulator</param>
12833 </member>
12834 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemovedLock">
12835 <summary>Thread sync lock object</summary>
12836 </member>
12837 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAdded">
12838 <summary>The event subscribers, null of no subscribers</summary>
12839 </member>
12840 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectAdded(OpenMetaverse.InventoryObjectAddedEventArgs)">
12841 <summary>Raises the InventoryObjectAdded Event</summary>
12842 <param name="e">A InventoryObjectAddedEventArgs object containing
12843 the data sent from the simulator</param>
12844 </member>
12845 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAddedLock">
12846 <summary>Thread sync lock object</summary>
12847 </member>
12848 <member name="M:OpenMetaverse.Inventory.GetContents(OpenMetaverse.UUID)">
12849 <summary> 11350 <summary>
12850 Returns the contents of the specified folder 11351 Move multiple folders, the keys in the Dictionary parameter,
11352 to a new parents, the value of that folder's key.
12851 </summary> 11353 </summary>
12852 <param name="folder">A folder's UUID</param> 11354 <param name="foldersNewParents">A Dictionary containing the
12853 <returns>The contents of the folder corresponding to <code>folder</code></returns> 11355 <seealso cref="T:OpenMetaverse.UUID" /> of the source as the key, and the
12854 <exception cref="T:OpenMetaverse.InventoryException">When <code>folder</code> does not exist in the inventory</exception> 11356 <seealso cref="T:OpenMetaverse.UUID" /> of the destination as the value</param>
12855 </member> 11357 </member>
12856 <member name="M:OpenMetaverse.Inventory.UpdateNodeFor(OpenMetaverse.InventoryBase)"> 11358 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12857 <summary> 11359 <summary>
12858 Updates the state of the InventoryNode and inventory data structure that 11360 Move an inventory item to a new folder
12859 is responsible for the InventoryObject. If the item was previously not added to inventory,
12860 it adds the item, and updates structure accordingly. If it was, it updates the
12861 InventoryNode, changing the parent node if <code>item.parentUUID</code> does
12862 not match <code>node.Parent.Data.UUID</code>.
12863
12864 You can not set the inventory root folder using this method
12865 </summary> 11361 </summary>
12866 <param name="item">The InventoryObject to store</param> 11362 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the source item to move</param>
11363 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder</param>
12867 </member> 11364 </member>
12868 <member name="M:OpenMetaverse.Inventory.RemoveNodeFor(OpenMetaverse.InventoryBase)"> 11365 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12869 <summary> 11366 <summary>
12870 Removes the InventoryObject and all related node data from Inventory. 11367 Move and rename an inventory item
12871 </summary> 11368 </summary>
12872 <param name="item">The InventoryObject to remove.</param> 11369 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the source item to move</param>
11370 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder</param>
11371 <param name="newName">The name to change the folder to</param>
12873 </member> 11372 </member>
12874 <member name="M:OpenMetaverse.Inventory.Contains(OpenMetaverse.UUID)"> 11373 <member name="M:OpenMetaverse.InventoryManager.MoveItems(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})">
12875 <summary> 11374 <summary>
12876 Used to find out if Inventory contains the InventoryObject 11375 Move multiple inventory items to new locations
12877 specified by <code>uuid</code>.
12878 </summary> 11376 </summary>
12879 <param name="uuid">The UUID to check.</param> 11377 <param name="itemsNewParents">A Dictionary containing the
12880 <returns>true if inventory contains uuid, false otherwise</returns> 11378 <seealso cref="T:OpenMetaverse.UUID" /> of the source item as the key, and the
11379 <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder as the value</param>
12881 </member> 11380 </member>
12882 <member name="M:OpenMetaverse.Inventory.SaveToDisk(System.String)"> 11381 <member name="M:OpenMetaverse.InventoryManager.RemoveDescendants(OpenMetaverse.UUID)">
12883 <summary> 11382 <summary>
12884 Saves the current inventory structure to a cache file 11383 Remove descendants of a folder
12885 </summary> 11384 </summary>
12886 <param name="filename">Name of the cache file to save to</param> 11385 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder</param>
12887 </member> 11386 </member>
12888 <member name="M:OpenMetaverse.Inventory.RestoreFromDisk(System.String)"> 11387 <member name="M:OpenMetaverse.InventoryManager.RemoveItem(OpenMetaverse.UUID)">
12889 <summary> 11388 <summary>
12890 Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful. 11389 Remove a single item from inventory
12891 </summary> 11390 </summary>
12892 <param name="filename">Name of the cache file to load</param> 11391 <param name="item">The <seealso cref="T:OpenMetaverse.UUID" /> of the inventory item to remove</param>
12893 <returns>The number of inventory items sucessfully reconstructed into the inventory node tree</returns>
12894 </member>
12895 <member name="E:OpenMetaverse.Inventory.InventoryObjectUpdated">
12896 <summary>Raised when the simulator sends us data containing
12897 ...</summary>
12898 </member>
12899 <member name="E:OpenMetaverse.Inventory.InventoryObjectRemoved">
12900 <summary>Raised when the simulator sends us data containing
12901 ...</summary>
12902 </member>
12903 <member name="E:OpenMetaverse.Inventory.InventoryObjectAdded">
12904 <summary>Raised when the simulator sends us data containing
12905 ...</summary>
12906 </member> 11392 </member>
12907 <member name="P:OpenMetaverse.Inventory.RootFolder"> 11393 <member name="M:OpenMetaverse.InventoryManager.RemoveFolder(OpenMetaverse.UUID)">
12908 <summary> 11394 <summary>
12909 The root folder of this avatars inventory 11395 Remove a folder from inventory
12910 </summary> 11396 </summary>
11397 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder to remove</param>
12911 </member> 11398 </member>
12912 <member name="P:OpenMetaverse.Inventory.LibraryFolder"> 11399 <member name="M:OpenMetaverse.InventoryManager.Remove(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})">
12913 <summary> 11400 <summary>
12914 The default shared library folder 11401 Remove multiple items or folders from inventory
12915 </summary> 11402 </summary>
11403 <param name="items">A List containing the <seealso cref="T:OpenMetaverse.UUID" />s of items to remove</param>
11404 <param name="folders">A List containing the <seealso cref="T:OpenMetaverse.UUID" />s of the folders to remove</param>
12916 </member> 11405 </member>
12917 <member name="P:OpenMetaverse.Inventory.RootNode"> 11406 <member name="M:OpenMetaverse.InventoryManager.EmptyLostAndFound">
12918 <summary> 11407 <summary>
12919 The root node of the avatars inventory 11408 Empty the Lost and Found folder
12920 </summary> 11409 </summary>
12921 </member> 11410 </member>
12922 <member name="P:OpenMetaverse.Inventory.LibraryRootNode"> 11411 <member name="M:OpenMetaverse.InventoryManager.EmptyTrash">
12923 <summary> 11412 <summary>
12924 The root node of the default shared library 11413 Empty the Trash folder
12925 </summary> 11414 </summary>
12926 </member> 11415 </member>
12927 <member name="P:OpenMetaverse.Inventory.Item(OpenMetaverse.UUID)"> 11416 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12928 <summary> 11417 <summary>
12929 By using the bracket operator on this class, the program can get the
12930 InventoryObject designated by the specified uuid. If the value for the corresponding
12931 UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
12932 If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
12933 the uuid parameter is ignored.
12934 </summary> 11418 </summary>
12935 <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param> 11419 <param name="parentFolder">
12936 <returns>The InventoryObject corresponding to <code>uuid</code>.</returns> 11420 </param>
11421 <param name="name">
11422 </param>
11423 <param name="description">
11424 </param>
11425 <param name="type">
11426 </param>
11427 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
11428 <param name="invType">
11429 </param>
11430 <param name="nextOwnerMask">
11431 </param>
11432 <param name="callback">
11433 </param>
12937 </member> 11434 </member>
12938 <member name="T:OpenMetaverse.PacketEventDictionary"> 11435 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.WearableType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12939 <summary> 11436 <summary>
12940 Registers, unregisters, and fires events generated by incoming packets
12941 </summary> 11437 </summary>
11438 <param name="parentFolder">
11439 </param>
11440 <param name="name">
11441 </param>
11442 <param name="description">
11443 </param>
11444 <param name="type">
11445 </param>
11446 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
11447 <param name="invType">
11448 </param>
11449 <param name="wearableType">
11450 </param>
11451 <param name="nextOwnerMask">
11452 </param>
11453 <param name="callback">
11454 </param>
12942 </member> 11455 </member>
12943 <member name="F:OpenMetaverse.PacketEventDictionary.Client"> 11456 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String)">
12944 <summary>Reference to the GridClient object</summary>
12945 </member>
12946 <member name="M:OpenMetaverse.PacketEventDictionary.#ctor(OpenMetaverse.GridClient)">
12947 <summary> 11457 <summary>
12948 Default constructor 11458 Creates a new inventory folder
12949 </summary> 11459 </summary>
12950 <param name="client"></param> 11460 <param name="parentID">ID of the folder to put this folder in</param>
11461 <param name="name">Name of the folder to create</param>
11462 <returns>The UUID of the newly created folder</returns>
12951 </member> 11463 </member>
12952 <member name="M:OpenMetaverse.PacketEventDictionary.RegisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)"> 11464 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)">
12953 <summary> 11465 <summary>
12954 Register an event handler 11466 Creates a new inventory folder
12955 </summary> 11467 </summary>
12956 <remarks>Use PacketType.Default to fire this event on every 11468 <param name="parentID">ID of the folder to put this folder in</param>
12957 incoming packet</remarks> 11469 <param name="name">Name of the folder to create</param>
12958 <param name="packetType">Packet type to register the handler for</param> 11470 <param name="preferredType">Sets this folder as the default folder
12959 <param name="eventHandler">Callback to be fired</param> 11471 for new assets of the specified type. Use <code>AssetType.Unknown</code>
12960 <param name="isAsync">True if this callback should be ran 11472 to create a normal folder, otherwise it will likely create a
12961 asynchronously, false to run it synchronous</param> 11473 duplicate of an existing folder type</param>
11474 <returns>The UUID of the newly created folder</returns>
11475 <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
11476 it will create a new root folder which may likely cause all sorts
11477 of strange problems</remarks>
12962 </member> 11478 </member>
12963 <member name="M:OpenMetaverse.PacketEventDictionary.UnregisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 11479 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)">
12964 <summary> 11480 <summary>
12965 Unregister an event handler 11481 Create an inventory item and upload asset data
12966 </summary> 11482 </summary>
12967 <param name="packetType">Packet type to unregister the handler for</param> 11483 <param name="data">Asset data</param>
12968 <param name="eventHandler">Callback to be unregistered</param> 11484 <param name="name">Inventory item name</param>
11485 <param name="description">Inventory item description</param>
11486 <param name="assetType">Asset type</param>
11487 <param name="invType">Inventory type</param>
11488 <param name="folderID">Put newly created inventory in this folder</param>
11489 <param name="callback">Delegate that will receive feedback on success or failure</param>
12969 </member> 11490 </member>
12970 <member name="M:OpenMetaverse.PacketEventDictionary.RaiseEvent(OpenMetaverse.Packets.PacketType,OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)"> 11491 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.Permissions,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)">
12971 <summary> 11492 <summary>
12972 Fire the events registered for this packet type 11493 Create an inventory item and upload asset data
12973 </summary> 11494 </summary>
12974 <param name="packetType">Incoming packet type</param> 11495 <param name="data">Asset data</param>
12975 <param name="packet">Incoming packet</param> 11496 <param name="name">Inventory item name</param>
12976 <param name="simulator">Simulator this packet was received from</param> 11497 <param name="description">Inventory item description</param>
11498 <param name="assetType">Asset type</param>
11499 <param name="invType">Inventory type</param>
11500 <param name="folderID">Put newly created inventory in this folder</param>
11501 <param name="permissions">Permission of the newly created item
11502 (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
11503 <param name="callback">Delegate that will receive feedback on success or failure</param>
12977 </member> 11504 </member>
12978 <member name="T:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper"> 11505 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryBase,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12979 <summary> 11506 <summary>
12980 Object that is passed to worker threads in the ThreadPool for 11507 Creates inventory link to another inventory item or folder
12981 firing packet callbacks
12982 </summary> 11508 </summary>
11509 <param name="folderID">Put newly created link in folder with this UUID</param>
11510 <param name="bse">Inventory item or folder</param>
11511 <param name="callback">Method to call upon creation of the link</param>
12983 </member> 11512 </member>
12984 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Callback"> 11513 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryItem,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12985 <summary>Callback to fire for this packet</summary>
12986 </member>
12987 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Simulator">
12988 <summary>Reference to the simulator that this packet came from</summary>
12989 </member>
12990 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Packet">
12991 <summary>The packet that needs to be processed</summary>
12992 </member>
12993 <member name="T:OpenMetaverse.CapsEventDictionary">
12994 <summary> 11514 <summary>
12995 Registers, unregisters, and fires events generated by the Capabilities 11515 Creates inventory link to another inventory item
12996 event queue
12997 </summary> 11516 </summary>
11517 <param name="folderID">Put newly created link in folder with this UUID</param>
11518 <param name="item">Original inventory item</param>
11519 <param name="callback">Method to call upon creation of the link</param>
12998 </member> 11520 </member>
12999 <member name="F:OpenMetaverse.CapsEventDictionary.Client"> 11521 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryFolder,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
13000 <summary>Reference to the GridClient object</summary>
13001 </member>
13002 <member name="M:OpenMetaverse.CapsEventDictionary.#ctor(OpenMetaverse.GridClient)">
13003 <summary> 11522 <summary>
13004 Default constructor 11523 Creates inventory link to another inventory folder
13005 </summary> 11524 </summary>
13006 <param name="client">Reference to the GridClient object</param> 11525 <param name="folderID">Put newly created link in folder with this UUID</param>
11526 <param name="folder">Original inventory folder</param>
11527 <param name="callback">Method to call upon creation of the link</param>
13007 </member> 11528 </member>
13008 <member name="M:OpenMetaverse.CapsEventDictionary.RegisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 11529 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
13009 <summary> 11530 <summary>
13010 Register an new event handler for a capabilities event sent via the EventQueue 11531 Creates inventory link to another inventory item or folder
13011 </summary> 11532 </summary>
13012 <remarks>Use String.Empty to fire this event on every CAPS event</remarks> 11533 <param name="folderID">Put newly created link in folder with this UUID</param>
13013 <param name="capsEvent">Capability event name to register the 11534 <param name="itemID">Original item's UUID</param>
13014 handler for</param> 11535 <param name="name">Name</param>
13015 <param name="eventHandler">Callback to fire</param> 11536 <param name="description">Description</param>
11537 <param name="assetType">Asset Type</param>
11538 <param name="invType">Inventory Type</param>
11539 <param name="transactionID">Transaction UUID</param>
11540 <param name="callback">Method to call upon creation of the link</param>
13016 </member> 11541 </member>
13017 <member name="M:OpenMetaverse.CapsEventDictionary.UnregisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 11542 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13018 <summary> 11543 <summary>
13019 Unregister a previously registered capabilities handler
13020 </summary> 11544 </summary>
13021 <param name="capsEvent">Capability event name unregister the 11545 <param name="item">
13022 handler for</param> 11546 </param>
13023 <param name="eventHandler">Callback to unregister</param> 11547 <param name="newParent">
11548 </param>
11549 <param name="newName">
11550 </param>
11551 <param name="callback">
11552 </param>
13024 </member> 11553 </member>
13025 <member name="M:OpenMetaverse.CapsEventDictionary.RaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 11554 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13026 <summary> 11555 <summary>
13027 Fire the events registered for this event type synchronously
13028 </summary> 11556 </summary>
13029 <param name="capsEvent">Capability name</param> 11557 <param name="item">
13030 <param name="message">Decoded event body</param> 11558 </param>
13031 <param name="simulator">Reference to the simulator that 11559 <param name="newParent">
13032 generated this event</param> 11560 </param>
11561 <param name="newName">
11562 </param>
11563 <param name="oldOwnerID">
11564 </param>
11565 <param name="callback">
11566 </param>
13033 </member> 11567 </member>
13034 <member name="M:OpenMetaverse.CapsEventDictionary.BeginRaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 11568 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItems(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{System.String},OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13035 <summary> 11569 <summary>
13036 Fire the events registered for this event type asynchronously
13037 </summary> 11570 </summary>
13038 <param name="capsEvent">Capability name</param> 11571 <param name="items">
13039 <param name="message">Decoded event body</param> 11572 </param>
13040 <param name="simulator">Reference to the simulator that 11573 <param name="targetFolders">
13041 generated this event</param> 11574 </param>
11575 <param name="newNames">
11576 </param>
11577 <param name="oldOwnerID">
11578 </param>
11579 <param name="callback">
11580 </param>
13042 </member> 11581 </member>
13043 <member name="T:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper"> 11582 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItemFromNotecard(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13044 <summary> 11583 <summary>
13045 Object that is passed to worker threads in the ThreadPool for 11584 Request a copy of an asset embedded within a notecard
13046 firing CAPS callbacks
13047 </summary> 11585 </summary>
11586 <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
11587 <param name="notecardID">UUID of the notecard to request an asset from</param>
11588 <param name="folderID">Target folder for asset to go to in your inventory</param>
11589 <param name="itemID">UUID of the embedded asset</param>
11590 <param name="callback">callback to run when item is copied to inventory</param>
13048 </member> 11591 </member>
13049 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Callback"> 11592 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItem(OpenMetaverse.InventoryItem)">
13050 <summary>Callback to fire for this packet</summary>
13051 </member>
13052 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.CapsEvent">
13053 <summary>Name of the CAPS event</summary>
13054 </member>
13055 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Message">
13056 <summary>Strongly typed decoded data</summary>
13057 </member>
13058 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Simulator">
13059 <summary>Reference to the simulator that generated this event</summary>
13060 </member>
13061 <member name="T:OpenMetaverse.DownloadRequest">
13062 <summary> 11593 <summary>
13063 Represends individual HTTP Download request
13064 </summary> 11594 </summary>
11595 <param name="item">
11596 </param>
13065 </member> 11597 </member>
13066 <member name="F:OpenMetaverse.DownloadRequest.Address"> 11598 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
13067 <summary>URI of the item to fetch</summary>
13068 </member>
13069 <member name="F:OpenMetaverse.DownloadRequest.MillisecondsTimeout">
13070 <summary>Timout specified in milliseconds</summary>
13071 </member>
13072 <member name="F:OpenMetaverse.DownloadRequest.DownloadProgressCallback">
13073 <summary>Download progress callback</summary>
13074 </member>
13075 <member name="F:OpenMetaverse.DownloadRequest.CompletedCallback">
13076 <summary>Download completed callback</summary>
13077 </member>
13078 <member name="F:OpenMetaverse.DownloadRequest.ContentType">
13079 <summary>Accept the following content type</summary>
13080 </member>
13081 <member name="M:OpenMetaverse.DownloadRequest.#ctor">
13082 <summary>Default constructor</summary>
13083 </member>
13084 <member name="M:OpenMetaverse.DownloadRequest.#ctor(System.Uri,System.Int32,System.String,OpenMetaverse.Http.CapsBase.DownloadProgressEventHandler,OpenMetaverse.Http.CapsBase.RequestCompletedEventHandler)">
13085 <summary>Constructor</summary>
13086 </member>
13087 <member name="T:OpenMetaverse.DownloadManager">
13088 <summary> 11599 <summary>
13089 Manages async HTTP downloads with a limit on maximum
13090 concurrent downloads
13091 </summary> 11600 </summary>
11601 <param name="items">
11602 </param>
13092 </member> 11603 </member>
13093 <member name="M:OpenMetaverse.DownloadManager.#ctor"> 11604 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem},OpenMetaverse.UUID)">
13094 <summary>Default constructor</summary>
13095 </member>
13096 <member name="M:OpenMetaverse.DownloadManager.Dispose">
13097 <summary>Cleanup method</summary>
13098 </member>
13099 <member name="M:OpenMetaverse.DownloadManager.SetupRequest(System.Uri,System.String)">
13100 <summary>Setup http download request</summary>
13101 </member>
13102 <member name="M:OpenMetaverse.DownloadManager.EnqueuePending">
13103 <summary>Check the queue for pending work</summary>
13104 </member>
13105 <member name="M:OpenMetaverse.DownloadManager.QueueDownlad(OpenMetaverse.DownloadRequest)">
13106 <summary>Enqueue a new HTPP download</summary>
13107 </member>
13108 <member name="P:OpenMetaverse.DownloadManager.ParallelDownloads">
13109 <summary>Maximum number of parallel downloads from a single endpoint</summary>
13110 </member>
13111 <member name="P:OpenMetaverse.DownloadManager.ClientCert">
13112 <summary>Client certificate</summary>
13113 </member>
13114 <member name="F:OpenMetaverse.Voice.VoicePosition.Position">
13115 <summary>Positional vector of the users position</summary>
13116 </member>
13117 <member name="F:OpenMetaverse.Voice.VoicePosition.Velocity">
13118 <summary>Velocity vector of the position</summary>
13119 </member>
13120 <member name="F:OpenMetaverse.Voice.VoicePosition.AtOrientation">
13121 <summary>At Orientation (X axis) of the position</summary>
13122 </member>
13123 <member name="F:OpenMetaverse.Voice.VoicePosition.UpOrientation">
13124 <summary>Up Orientation (Y axis) of the position</summary>
13125 </member>
13126 <member name="F:OpenMetaverse.Voice.VoicePosition.LeftOrientation">
13127 <summary>Left Orientation (Z axis) of the position</summary>
13128 </member>
13129 <member name="T:OpenMetaverse.Assets.AssetMesh">
13130 <summary> 11605 <summary>
13131 Represents Mesh asset
13132 </summary> 11606 </summary>
11607 <param name="items">
11608 </param>
11609 <param name="transactionID">
11610 </param>
13133 </member> 11611 </member>
13134 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor"> 11612 <member name="M:OpenMetaverse.InventoryManager.RequestUploadNotecardAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13135 <summary>Initializes a new instance of an AssetMesh object</summary>
13136 </member>
13137 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
13138 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
13139 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
13140 <param name="assetData">A byte array containing the raw asset data</param>
13141 </member>
13142 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
13143 <summary> 11613 <summary>
13144 TODO: Encodes a scripts contents into a LSO Bytecode file
13145 </summary> 11614 </summary>
11615 <param name="data">
11616 </param>
11617 <param name="notecardID">
11618 </param>
11619 <param name="callback">
11620 </param>
13146 </member> 11621 </member>
13147 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode"> 11622 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateNotecardTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13148 <summary> 11623 <summary>
13149 TODO: Decode LSO Bytecode into a string 11624 Save changes to notecard embedded in object contents
13150 </summary> 11625 </summary>
13151 <returns>true</returns> 11626 <param name="data">Encoded notecard asset data</param>
13152 </member> 11627 <param name="notecardID">Notecard UUID</param>
13153 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType"> 11628 <param name="taskID">Object's UUID</param>
13154 <summary>Override the base classes AssetType</summary> 11629 <param name="callback">Called upon finish of the upload with status information</param>
13155 </member> 11630 </member>
13156 <member name="T:OpenMetaverse.Helpers"> 11631 <member name="M:OpenMetaverse.InventoryManager.RequestUploadGestureAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13157 <summary> 11632 <summary>
13158 Static helper functions and global variables 11633 Upload new gesture asset for an inventory gesture item
13159 </summary> 11634 </summary>
11635 <param name="data">Encoded gesture asset</param>
11636 <param name="gestureID">Gesture inventory UUID</param>
11637 <param name="callback">Callback whick will be called when upload is complete</param>
13160 </member> 11638 </member>
13161 <member name="F:OpenMetaverse.Helpers.MSG_APPENDED_ACKS"> 11639 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptAgentInventory(System.Byte[],OpenMetaverse.UUID,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)">
13162 <summary>This header flag signals that ACKs are appended to the packet</summary>
13163 </member>
13164 <member name="F:OpenMetaverse.Helpers.MSG_RESENT">
13165 <summary>This header flag signals that this packet has been sent before</summary>
13166 </member>
13167 <member name="F:OpenMetaverse.Helpers.MSG_RELIABLE">
13168 <summary>This header flags signals that an ACK is expected for this packet</summary>
13169 </member>
13170 <member name="F:OpenMetaverse.Helpers.MSG_ZEROCODED">
13171 <summary>This header flag signals that the message is compressed using zerocoding</summary>
13172 </member>
13173 <member name="M:OpenMetaverse.Helpers.TEOffsetShort(System.Single)">
13174 <summary> 11640 <summary>
13175 11641 Update an existing script in an agents Inventory
13176 </summary> 11642 </summary>
13177 <param name="offset"></param> 11643 <param name="data">A byte[] array containing the encoded scripts contents</param>
13178 <returns></returns> 11644 <param name="itemID">the itemID of the script</param>
11645 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
11646 <param name="callback">
11647 </param>
13179 </member> 11648 </member>
13180 <member name="M:OpenMetaverse.Helpers.TEOffsetFloat(System.Byte[],System.Int32)"> 11649 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)">
13181 <summary> 11650 <summary>
13182 11651 Update an existing script in an task Inventory
13183 </summary> 11652 </summary>
13184 <param name="bytes"></param> 11653 <param name="data">A byte[] array containing the encoded scripts contents</param>
13185 <param name="pos"></param> 11654 <param name="itemID">the itemID of the script</param>
13186 <returns></returns> 11655 <param name="taskID">UUID of the prim containting the script</param>
11656 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
11657 <param name="running">if true, sets the script to running</param>
11658 <param name="callback">
11659 </param>
13187 </member> 11660 </member>
13188 <member name="M:OpenMetaverse.Helpers.TERotationShort(System.Single)"> 11661 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem)">
13189 <summary> 11662 <summary>
13190 11663 Rez an object from inventory
13191 </summary> 11664 </summary>
13192 <param name="rotation"></param> 11665 <param name="simulator">Simulator to place object in</param>
13193 <returns></returns> 11666 <param name="rotation">Rotation of the object when rezzed</param>
11667 <param name="position">Vector of where to place object</param>
11668 <param name="item">InventoryItem object containing item details</param>
13194 </member> 11669 </member>
13195 <member name="M:OpenMetaverse.Helpers.TERotationFloat(System.Byte[],System.Int32)"> 11670 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)">
13196 <summary> 11671 <summary>
13197 11672 Rez an object from inventory
13198 </summary> 11673 </summary>
13199 <param name="bytes"></param> 11674 <param name="simulator">Simulator to place object in</param>
13200 <param name="pos"></param> 11675 <param name="rotation">Rotation of the object when rezzed</param>
13201 <returns></returns> 11676 <param name="position">Vector of where to place object</param>
11677 <param name="item">InventoryItem object containing item details</param>
11678 <param name="groupOwner">UUID of group to own the object</param>
13202 </member> 11679 </member>
13203 <member name="M:OpenMetaverse.Helpers.GlobalPosToRegionHandle(System.Single,System.Single,System.Single@,System.Single@)"> 11680 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
13204 <summary> 11681 <summary>
13205 Given an X/Y location in absolute (grid-relative) terms, a region 11682 Rez an object from inventory
13206 handle is returned along with the local X/Y location in that region
13207 </summary> 11683 </summary>
13208 <param name="globalX">The absolute X location, a number such as 11684 <param name="simulator">Simulator to place object in</param>
13209 255360.35</param> 11685 <param name="rotation">Rotation of the object when rezzed</param>
13210 <param name="globalY">The absolute Y location, a number such as 11686 <param name="position">Vector of where to place object</param>
13211 255360.35</param> 11687 <param name="item">InventoryItem object containing item details</param>
13212 <param name="localX">The sim-local X position of the global X 11688 <param name="groupOwner">UUID of group to own the object</param>
13213 position, a value from 0.0 to 256.0</param> 11689 <param name="queryID">User defined queryID to correlate replies</param>
13214 <param name="localY">The sim-local Y position of the global Y 11690 <param name="rezSelected">If set to true, the CreateSelected flag
13215 position, a value from 0.0 to 256.0</param> 11691 will be set on the rezzed object</param>
13216 <returns>A 64-bit region handle that can be used to teleport to</returns>
13217 </member> 11692 </member>
13218 <member name="M:OpenMetaverse.Helpers.FloatToTerseString(System.Single)"> 11693 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32)">
13219 <summary> 11694 <summary>
13220 Converts a floating point number to a terse string format used for 11695 DeRez an object from the simulator to the agents Objects folder in the agents Inventory
13221 transmitting numbers in wearable asset files
13222 </summary> 11696 </summary>
13223 <param name="val">Floating point number to convert to a string</param> 11697 <param name="objectLocalID">The simulator Local ID of the object</param>
13224 <returns>A terse string representation of the input number</returns> 11698 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
13225 </member> 11699 </member>
13226 <member name="M:OpenMetaverse.Helpers.FieldToString(System.Text.StringBuilder,System.Byte[],System.String)"> 11700 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32,OpenMetaverse.DeRezDestination,OpenMetaverse.UUID,OpenMetaverse.UUID)">
13227 <summary> 11701 <summary>
13228 Convert a variable length field (byte array) to a string, with a 11702 DeRez an object from the simulator and return to inventory
13229 field name prepended to each line of the output
13230 </summary> 11703 </summary>
13231 <remarks>If the byte array has unprintable characters in it, a 11704 <param name="objectLocalID">The simulator Local ID of the object</param>
13232 hex dump will be written instead</remarks> 11705 <param name="destType">The type of destination from the <seealso cref="T:OpenMetaverse.DeRezDestination" /> enum</param>
13233 <param name="output">The StringBuilder object to write to</param> 11706 <param name="destFolder">The destination inventory folders <seealso cref="T:OpenMetaverse.UUID" /> -or-
13234 <param name="bytes">The byte array to convert to a string</param> 11707 if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="T:OpenMetaverse.UUID" /></param>
13235 <param name="fieldName">A field name to prepend to each line of output</param> 11708 <param name="transactionID">The transaction ID for this request which
11709 can be used to correlate this request with other packets</param>
11710 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
13236 </member> 11711 </member>
13237 <member name="M:OpenMetaverse.Helpers.ZeroDecode(System.Byte[],System.Int32,System.Byte[])"> 11712 <member name="M:OpenMetaverse.InventoryManager.RequestRestoreRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)">
13238 <summary> 11713 <summary>
13239 Decode a zerocoded byte array, used to decompress packets marked 11714 Rez an item from inventory to its previous simulator location
13240 with the zerocoded flag
13241 </summary> 11715 </summary>
13242 <remarks>Any time a zero is encountered, the next byte is a count 11716 <param name="simulator">
13243 of how many zeroes to expand. One zero is encoded with 0x00 0x01, 11717 </param>
13244 two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The 11718 <param name="item">
13245 first four bytes are copied directly to the output buffer. 11719 </param>
13246 </remarks> 11720 <param name="queryID">
13247 <param name="src">The byte array to decode</param> 11721 </param>
13248 <param name="srclen">The length of the byte array to decode. This 11722 <returns>
13249 would be the length of the packet up to (but not including) any 11723 </returns>
13250 appended ACKs</param>
13251 <param name="dest">The output byte array to decode to</param>
13252 <returns>The length of the output buffer</returns>
13253 </member> 11724 </member>
13254 <member name="M:OpenMetaverse.Helpers.ZeroEncode(System.Byte[],System.Int32,System.Byte[])"> 11725 <member name="M:OpenMetaverse.InventoryManager.GiveItem(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)">
13255 <summary> 11726 <summary>
13256 Encode a byte array with zerocoding. Used to compress packets marked 11727 Give an inventory item to another avatar
13257 with the zerocoded flag. Any zeroes in the array are compressed down
13258 to a single zero byte followed by a count of how many zeroes to expand
13259 out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
13260 three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
13261 directly to the output buffer.
13262 </summary> 11728 </summary>
13263 <param name="src">The byte array to encode</param> 11729 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item to give</param>
13264 <param name="srclen">The length of the byte array to encode</param> 11730 <param name="itemName">The name of the item</param>
13265 <param name="dest">The output byte array to encode to</param> 11731 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType" /> enum</param>
13266 <returns>The length of the output buffer</returns> 11732 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID" /> of the recipient</param>
11733 <param name="doEffect">true to generate a beameffect during transfer</param>
13267 </member> 11734 </member>
13268 <member name="M:OpenMetaverse.Helpers.InventoryCRC(System.Int32,System.Byte,System.SByte,System.SByte,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)"> 11735 <member name="M:OpenMetaverse.InventoryManager.GiveFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)">
13269 <summary> 11736 <summary>
13270 Calculates the CRC (cyclic redundancy check) needed to upload inventory. 11737 Give an inventory Folder with contents to another avatar
13271 </summary> 11738 </summary>
13272 <param name="creationDate">Creation date</param> 11739 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the Folder to give</param>
13273 <param name="saleType">Sale type</param> 11740 <param name="folderName">The name of the folder</param>
13274 <param name="invType">Inventory type</param> 11741 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType" /> enum</param>
13275 <param name="type">Type</param> 11742 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID" /> of the recipient</param>
13276 <param name="assetID">Asset ID</param> 11743 <param name="doEffect">true to generate a beameffect during transfer</param>
13277 <param name="groupID">Group ID</param>
13278 <param name="salePrice">Sale price</param>
13279 <param name="ownerID">Owner ID</param>
13280 <param name="creatorID">Creator ID</param>
13281 <param name="itemID">Item ID</param>
13282 <param name="folderID">Folder ID</param>
13283 <param name="everyoneMask">Everyone mask (permissions)</param>
13284 <param name="flags">Flags</param>
13285 <param name="nextOwnerMask">Next owner mask (permissions)</param>
13286 <param name="groupMask">Group mask (permissions)</param>
13287 <param name="ownerMask">Owner mask (permissions)</param>
13288 <returns>The calculated CRC</returns>
13289 </member> 11744 </member>
13290 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String)"> 11745 <member name="M:OpenMetaverse.InventoryManager.UpdateTaskInventory(System.UInt32,OpenMetaverse.InventoryItem)">
13291 <summary> 11746 <summary>
13292 Attempts to load a file embedded in the assembly 11747 Copy or move an <see cref="T:OpenMetaverse.InventoryItem" /> from agent inventory to a task (primitive) inventory
13293 </summary> 11748 </summary>
13294 <param name="resourceName">The filename of the resource to load</param> 11749 <param name="objectLocalID">The target object</param>
13295 <returns>A Stream for the requested file, or null if the resource 11750 <param name="item">The item to copy or move from inventory</param>
13296 was not successfully loaded</returns> 11751 <returns>
11752 </returns>
11753 <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
11754 for no-copy items the object is moved to the tasks inventory</remarks>
13297 </member> 11755 </member>
13298 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String,System.String)"> 11756 <member name="M:OpenMetaverse.InventoryManager.GetTaskInventory(OpenMetaverse.UUID,System.UInt32,System.Int32)">
13299 <summary> 11757 <summary>
13300 Attempts to load a file either embedded in the assembly or found in 11758 Retrieve a listing of the items contained in a task (Primitive)
13301 a given search path
13302 </summary> 11759 </summary>
13303 <param name="resourceName">The filename of the resource to load</param> 11760 <param name="objectID">The tasks <seealso cref="T:OpenMetaverse.UUID" /></param>
13304 <param name="searchPath">An optional path that will be searched if 11761 <param name="objectLocalID">The tasks simulator local ID</param>
13305 the asset is not found embedded in the assembly</param> 11762 <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
13306 <returns>A Stream for the requested file, or null if the resource 11763 <returns>A list containing the inventory items inside the task or null
13307 was not successfully loaded</returns> 11764 if a timeout occurs</returns>
11765 <remarks>This request blocks until the response from the simulator arrives
11766 or timeoutMS is exceeded</remarks>
13308 </member> 11767 </member>
13309 <member name="M:OpenMetaverse.Helpers.PrimListToOSD(System.Collections.Generic.List{OpenMetaverse.Primitive})"> 11768 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)">
13310 <summary> 11769 <summary>
13311 Converts a list of primitives to an object that can be serialized 11770 Request the contents of a tasks (primitives) inventory from the
13312 with the LLSD system 11771 current simulator
13313 </summary> 11772 </summary>
13314 <param name="prims">Primitives to convert to a serializable object</param> 11773 <param name="objectLocalID">The LocalID of the object</param>
13315 <returns>An object that can be serialized with LLSD</returns> 11774 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" />
13316 </member> 11775 </member>
13317 <member name="M:OpenMetaverse.Helpers.OSDToPrimList(OpenMetaverse.StructuredData.OSD)"> 11776 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)">
13318 <summary> 11777 <summary>
13319 Deserializes OSD in to a list of primitives 11778 Request the contents of a tasks (primitives) inventory
13320 </summary> 11779 </summary>
13321 <param name="osd">Structure holding the serialized primitive list, 11780 <param name="objectLocalID">The simulator Local ID of the object</param>
13322 must be of the SDMap type</param> 11781 <param name="simulator">A reference to the simulator object that contains the object</param>
13323 <returns>A list of deserialized primitives</returns> 11782 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" />
13324 </member>
13325 <member name="M:OpenMetaverse.Helpers.StructToString(System.Object)">
13326 <summary>
13327 Converts a struct or class object containing fields only into a key value separated string
13328 </summary>
13329 <param name="t">The struct object</param>
13330 <returns>A string containing the struct fields as the keys, and the field value as the value separated</returns>
13331 <example>
13332 <code>
13333 // Add the following code to any struct or class containing only fields to override the ToString()
13334 // method to display the values of the passed object
13335
13336 /// <summary>Print the struct data as a string</summary>
13337 ///<returns>A string containing the field name, and field value</returns>
13338 public override string ToString()
13339 {
13340 return Helpers.StructToString(this);
13341 }
13342 </code>
13343 </example>
13344 </member> 11783 </member>
13345 <member name="T:OpenMetaverse.Helpers.LogLevel"> 11784 <member name="M:OpenMetaverse.InventoryManager.MoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Simulator)">
13346 <summary> 11785 <summary>
13347 Passed to Logger.Log() to identify the severity of a log entry 11786 Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
13348 </summary>
13349 </member>
13350 <member name="F:OpenMetaverse.Helpers.LogLevel.None">
13351 <summary>No logging information will be output</summary>
13352 </member>
13353 <member name="F:OpenMetaverse.Helpers.LogLevel.Info">
13354 <summary>Non-noisy useful information, may be helpful in
13355 debugging a problem</summary>
13356 </member>
13357 <member name="F:OpenMetaverse.Helpers.LogLevel.Warning">
13358 <summary>A non-critical error occurred. A warning will not
13359 prevent the rest of the library from operating as usual,
13360 although it may be indicative of an underlying issue</summary>
13361 </member>
13362 <member name="F:OpenMetaverse.Helpers.LogLevel.Error">
13363 <summary>A critical error has occurred. Generally this will
13364 be followed by the network layer shutting down, although the
13365 stability of the library after an error is uncertain</summary>
13366 </member>
13367 <member name="F:OpenMetaverse.Helpers.LogLevel.Debug">
13368 <summary>Used for internal testing, this logging level can
13369 generate very noisy (long and/or repetitive) messages. Don't
13370 pass this to the Log() function, use DebugLog() instead.
13371 </summary> 11787 </summary>
11788 <param name="objectLocalID">LocalID of the object in the simulator</param>
11789 <param name="taskItemID">UUID of the task item to move</param>
11790 <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
11791 <param name="simulator">Simulator Object</param>
11792 <remarks>Raises the <see cref="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)" /> event</remarks>
13372 </member> 11793 </member>
13373 <member name="T:OpenMetaverse.Imaging.Baker"> 11794 <member name="M:OpenMetaverse.InventoryManager.RemoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.Simulator)">
13374 <summary> 11795 <summary>
13375 A set of textures that are layered on texture of each other and "baked" 11796 Remove an item from an objects (Prim) Inventory
13376 in to a single texture, for avatar appearances
13377 </summary> 11797 </summary>
11798 <param name="objectLocalID">LocalID of the object in the simulator</param>
11799 <param name="taskItemID">UUID of the task item to remove</param>
11800 <param name="simulator">Simulator Object</param>
11801 <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
11802 request with the <see cref="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)" /> request combined with
11803 the <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" /> event</remarks>
13378 </member> 11804 </member>
13379 <member name="F:OpenMetaverse.Imaging.Baker.bakedTexture"> 11805 <member name="M:OpenMetaverse.InventoryManager.CopyScriptToTask(System.UInt32,OpenMetaverse.InventoryItem,System.Boolean)">
13380 <summary>Final baked texture</summary>
13381 </member>
13382 <member name="F:OpenMetaverse.Imaging.Baker.textures">
13383 <summary>Component layers</summary>
13384 </member>
13385 <member name="F:OpenMetaverse.Imaging.Baker.bakeWidth">
13386 <summary>Width of the final baked image and scratchpad</summary>
13387 </member>
13388 <member name="F:OpenMetaverse.Imaging.Baker.bakeHeight">
13389 <summary>Height of the final baked image and scratchpad</summary>
13390 </member>
13391 <member name="F:OpenMetaverse.Imaging.Baker.bakeType">
13392 <summary>Bake type</summary>
13393 </member>
13394 <member name="M:OpenMetaverse.Imaging.Baker.#ctor(OpenMetaverse.BakeType)">
13395 <summary> 11806 <summary>
13396 Default constructor 11807 Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
13397 </summary> 11808 </summary>
13398 <param name="bakeType">Bake type</param> 11809 <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
11810 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem" /> which represents a script object from the agents inventory</param>
11811 <param name="enableScript">true to set the scripts running state to enabled</param>
11812 <returns>A Unique Transaction ID</returns>
11813 <example>
11814 The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
11815 and assumes the script exists in the agents inventory.
11816 <code>
11817 uint primID = 95899503; // Fake prim ID
11818 UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
11819 Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
11820 false, true, InventorySortOrder.ByName, 10000);
11821 Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
11822 </code></example>
13399 </member> 11823 </member>
13400 <member name="M:OpenMetaverse.Imaging.Baker.AddTexture(OpenMetaverse.AppearanceManager.TextureData)"> 11824 <member name="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)">
13401 <summary> 11825 <summary>
13402 Adds layer for baking 11826 Request the running status of a script contained in a task (primitive) inventory
13403 </summary> 11827 </summary>
13404 <param name="tdata">TexturaData struct that contains texture and its params</param> 11828 <param name="objectID">The ID of the primitive containing the script</param>
11829 <param name="scriptID">The ID of the script</param>
11830 <remarks>The <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" /> event can be used to obtain the results of the
11831 request</remarks>
11832 <seealso cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" />
13405 </member> 11833 </member>
13406 <member name="M:OpenMetaverse.Imaging.Baker.BakeTypeFor(OpenMetaverse.AvatarTextureIndex)"> 11834 <member name="M:OpenMetaverse.InventoryManager.RequestSetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
13407 <summary> 11835 <summary>
13408 Converts avatar texture index (face) to Bake type 11836 Send a request to set the running state of a script contained in a task (primitive) inventory
13409 </summary> 11837 </summary>
13410 <param name="index">Face number (AvatarTextureIndex)</param> 11838 <param name="objectID">The ID of the primitive containing the script</param>
13411 <returns>BakeType, layer to which this texture belongs to</returns> 11839 <param name="scriptID">The ID of the script</param>
11840 <param name="running">true to set the script running, false to stop a running script</param>
11841 <remarks>To verify the change you can use the <see cref="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)" /> method combined
11842 with the <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" /> event</remarks>
13412 </member> 11843 </member>
13413 <member name="M:OpenMetaverse.Imaging.Baker.SanitizeLayers(OpenMetaverse.Imaging.ManagedImage,OpenMetaverse.Imaging.ManagedImage)"> 11844 <member name="M:OpenMetaverse.InventoryManager.ItemCRC(OpenMetaverse.InventoryItem)">
13414 <summary> 11845 <summary>
13415 Make sure images exist, resize source if needed to match the destination 11846 Create a CRC from an InventoryItem
13416 </summary> 11847 </summary>
13417 <param name="dest">Destination image</param> 11848 <param name="iitem">The source InventoryItem</param>
13418 <param name="src">Source image</param> 11849 <returns>A uint representing the source InventoryItem as a CRC</returns>
13419 <returns>Sanitization was succefull</returns>
13420 </member> 11850 </member>
13421 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(OpenMetaverse.Color4)"> 11851 <member name="M:OpenMetaverse.InventoryManager.DecryptShadowID(OpenMetaverse.UUID)">
13422 <summary> 11852 <summary>
13423 Fills a baked layer as a solid *appearing* color. The colors are 11853 Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
13424 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
13425 compressing it too far since it seems to cause upload failures if
13426 the image is a pure solid color
13427 </summary> 11854 </summary>
13428 <param name="color">Color of the base of this layer</param> 11855 <param name="shadowID">Obfuscated shadow_id value</param>
11856 <returns>Deobfuscated asset_id value</returns>
13429 </member> 11857 </member>
13430 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(System.Single,System.Single,System.Single)"> 11858 <member name="M:OpenMetaverse.InventoryManager.EncryptAssetID(OpenMetaverse.UUID)">
13431 <summary> 11859 <summary>
13432 Fills a baked layer as a solid *appearing* color. The colors are 11860 Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
13433 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
13434 compressing it too far since it seems to cause upload failures if
13435 the image is a pure solid color
13436 </summary> 11861 </summary>
13437 <param name="r">Red value</param> 11862 <param name="assetID">asset_id value to obfuscate</param>
13438 <param name="g">Green value</param> 11863 <returns>Obfuscated shadow_id value</returns>
13439 <param name="b">Blue value</param>
13440 </member>
13441 <member name="P:OpenMetaverse.Imaging.Baker.BakedTexture">
13442 <summary>Final baked texture</summary>
13443 </member>
13444 <member name="P:OpenMetaverse.Imaging.Baker.Textures">
13445 <summary>Component layers</summary>
13446 </member>
13447 <member name="P:OpenMetaverse.Imaging.Baker.BakeWidth">
13448 <summary>Width of the final baked image and scratchpad</summary>
13449 </member>
13450 <member name="P:OpenMetaverse.Imaging.Baker.BakeHeight">
13451 <summary>Height of the final baked image and scratchpad</summary>
13452 </member>
13453 <member name="P:OpenMetaverse.Imaging.Baker.BakeType">
13454 <summary>Bake type</summary>
13455 </member>
13456 <member name="P:OpenMetaverse.Imaging.Baker.IsSkin">
13457 <summary>Is this one of the 3 skin bakes</summary>
13458 </member> 11864 </member>
13459 <member name="T:OpenMetaverse.Assets.AssetAnimation"> 11865 <member name="M:OpenMetaverse.InventoryManager.CreateInventoryItem(OpenMetaverse.InventoryType,OpenMetaverse.UUID)">
13460 <summary> 11866 <summary>
13461 Represents an Animation 11867 Wrapper for creating a new <seealso cref="T:OpenMetaverse.InventoryItem" /> object
13462 </summary> 11868 </summary>
11869 <param name="type">The type of item from the <seealso cref="T:OpenMetaverse.InventoryType" /> enum</param>
11870 <param name="id">The <seealso cref="T:OpenMetaverse.UUID" /> of the newly created object</param>
11871 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem" /> object with the type and id passed</returns>
13463 </member> 11872 </member>
13464 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor"> 11873 <member name="M:OpenMetaverse.InventoryManager.ParseTaskInventory(System.String)">
13465 <summary>Default Constructor</summary>
13466 </member>
13467 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor(OpenMetaverse.UUID,System.Byte[])">
13468 <summary> 11874 <summary>
13469 Construct an Asset object of type Animation 11875 Parse the results of a RequestTaskInventory() response
13470 </summary> 11876 </summary>
13471 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param> 11877 <param name="taskData">A string which contains the data from the task reply</param>
13472 <param name="assetData">A byte array containing the raw asset data</param> 11878 <returns>A List containing the items contained within the tasks inventory</returns>
13473 </member> 11879 </member>
13474 <member name="P:OpenMetaverse.Assets.AssetAnimation.AssetType"> 11880 <member name="M:OpenMetaverse.InventoryManager.SaveAssetIntoInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13475 <summary>Override the base classes AssetType</summary> 11881 <summary>Process an incoming packet and raise the appropriate events</summary>
11882 <param name="sender">The sender</param>
11883 <param name="e">The EventArgs object containing the packet data</param>
13476 </member> 11884 </member>
13477 <member name="T:OpenMetaverse.AvatarTextureIndex"> 11885 <member name="M:OpenMetaverse.InventoryManager.InventoryDescendentsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13478 <summary> 11886 <summary>Process an incoming packet and raise the appropriate events</summary>
13479 Index of TextureEntry slots for avatar appearances 11887 <param name="sender">The sender</param>
13480 </summary> 11888 <param name="e">The EventArgs object containing the packet data</param>
13481 </member> 11889 </member>
13482 <member name="T:OpenMetaverse.BakeType"> 11890 <member name="M:OpenMetaverse.InventoryManager.UpdateCreateInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13483 <summary> 11891 <summary>
13484 Bake layers for avatar appearance 11892 UpdateCreateInventoryItem packets are received when a new inventory item
11893 is created. This may occur when an object that's rezzed in world is
11894 taken into inventory, when an item is created using the CreateInventoryItem
11895 packet, or when an object is purchased
13485 </summary> 11896 </summary>
11897 <param name="sender">The sender</param>
11898 <param name="e">The EventArgs object containing the packet data</param>
13486 </member> 11899 </member>
13487 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_DOWNLOADS"> 11900 <member name="M:OpenMetaverse.InventoryManager.MoveInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13488 <summary>Maximum number of concurrent downloads for wearable assets and textures</summary> 11901 <summary>Process an incoming packet and raise the appropriate events</summary>
13489 </member> 11902 <param name="sender">The sender</param>
13490 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_UPLOADS"> 11903 <param name="e">The EventArgs object containing the packet data</param>
13491 <summary>Maximum number of concurrent uploads for baked textures</summary>
13492 </member>
13493 <member name="F:OpenMetaverse.AppearanceManager.INVENTORY_TIMEOUT">
13494 <summary>Timeout for fetching inventory listings</summary>
13495 </member>
13496 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_TIMEOUT">
13497 <summary>Timeout for fetching a single wearable, or receiving a single packet response</summary>
13498 </member>
13499 <member name="F:OpenMetaverse.AppearanceManager.TEXTURE_TIMEOUT">
13500 <summary>Timeout for fetching a single texture</summary>
13501 </member>
13502 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_TIMEOUT">
13503 <summary>Timeout for uploading a single baked texture</summary>
13504 </member>
13505 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_RETRIES">
13506 <summary>Number of times to retry bake upload</summary>
13507 </member>
13508 <member name="F:OpenMetaverse.AppearanceManager.REBAKE_DELAY">
13509 <summary>When changing outfit, kick off rebake after
13510 20 seconds has passed since the last change</summary>
13511 </member>
13512 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_COUNT">
13513 <summary>Total number of wearables for each avatar</summary>
13514 </member>
13515 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_COUNT">
13516 <summary>Total number of baked textures on each avatar</summary>
13517 </member>
13518 <member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
13519 <summary>Total number of wearables per bake layer</summary>
13520 </member>
13521 <member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
13522 <summary>Mapping between BakeType and AvatarTextureIndex</summary>
13523 </member>
13524 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_BAKE_MAP">
13525 <summary>Map of what wearables are included in each bake</summary>
13526 </member>
13527 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_HASH">
13528 <summary>Magic values to finalize the cache check hashes for each
13529 bake</summary>
13530 </member>
13531 <member name="F:OpenMetaverse.AppearanceManager.DEFAULT_AVATAR_TEXTURE">
13532 <summary>Default avatar texture, used to detect when a custom
13533 texture is not set for a face</summary>
13534 </member>
13535 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesReply">
13536 <summary>The event subscribers. null if no subcribers</summary>
13537 </member>
13538 <member name="M:OpenMetaverse.AppearanceManager.OnAgentWearables(OpenMetaverse.AgentWearablesReplyEventArgs)">
13539 <summary>Raises the AgentWearablesReply event</summary>
13540 <param name="e">An AgentWearablesReplyEventArgs object containing the
13541 data returned from the data server</param>
13542 </member>
13543 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesLock">
13544 <summary>Thread sync lock object</summary>
13545 </member>
13546 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesReply">
13547 <summary>The event subscribers. null if no subcribers</summary>
13548 </member>
13549 <member name="M:OpenMetaverse.AppearanceManager.OnAgentCachedBakes(OpenMetaverse.AgentCachedBakesReplyEventArgs)">
13550 <summary>Raises the CachedBakesReply event</summary>
13551 <param name="e">An AgentCachedBakesReplyEventArgs object containing the
13552 data returned from the data server AgentCachedTextureResponse</param>
13553 </member>
13554 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesLock">
13555 <summary>Thread sync lock object</summary>
13556 </member>
13557 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSet">
13558 <summary>The event subscribers. null if no subcribers</summary>
13559 </member>
13560 <member name="M:OpenMetaverse.AppearanceManager.OnAppearanceSet(OpenMetaverse.AppearanceSetEventArgs)">
13561 <summary>Raises the AppearanceSet event</summary>
13562 <param name="e">An AppearanceSetEventArgs object indicating if the operatin was successfull</param>
13563 </member>
13564 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSetLock">
13565 <summary>Thread sync lock object</summary>
13566 </member>
13567 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarReply">
13568 <summary>The event subscribers. null if no subcribers</summary>
13569 </member>
13570 <member name="M:OpenMetaverse.AppearanceManager.OnRebakeAvatar(OpenMetaverse.RebakeAvatarTexturesEventArgs)">
13571 <summary>Raises the RebakeAvatarRequested event</summary>
13572 <param name="e">An RebakeAvatarTexturesEventArgs object containing the
13573 data returned from the data server</param>
13574 </member>
13575 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarLock">
13576 <summary>Thread sync lock object</summary>
13577 </member>
13578 <member name="F:OpenMetaverse.AppearanceManager.Wearables">
13579 <summary>A cache of wearables currently being worn</summary>
13580 </member> 11904 </member>
13581 <member name="F:OpenMetaverse.AppearanceManager.Textures"> 11905 <member name="M:OpenMetaverse.InventoryManager.BulkUpdateInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13582 <summary>A cache of textures currently being worn</summary> 11906 <summary>Process an incoming packet and raise the appropriate events</summary>
11907 <param name="sender">The sender</param>
11908 <param name="e">The EventArgs object containing the packet data</param>
13583 </member> 11909 </member>
13584 <member name="F:OpenMetaverse.AppearanceManager.CacheCheckSerialNum"> 11910 <member name="M:OpenMetaverse.InventoryManager.FetchInventoryReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13585 <summary>Incrementing serial number for AgentCachedTexture packets</summary> 11911 <summary>Process an incoming packet and raise the appropriate events</summary>
11912 <param name="sender">The sender</param>
11913 <param name="e">The EventArgs object containing the packet data</param>
13586 </member> 11914 </member>
13587 <member name="F:OpenMetaverse.AppearanceManager.SetAppearanceSerialNum"> 11915 <member name="M:OpenMetaverse.InventoryManager.ReplyTaskInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13588 <summary>Incrementing serial number for AgentSetAppearance packets</summary> 11916 <summary>Process an incoming packet and raise the appropriate events</summary>
11917 <param name="sender">The sender</param>
11918 <param name="e">The EventArgs object containing the packet data</param>
13589 </member> 11919 </member>
13590 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThreadRunning"> 11920 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.Accept">
13591 <summary>Indicates whether or not the appearance thread is currently 11921 <summary>Set to true to accept offer, false to decline it</summary>
13592 running, to prevent multiple appearance threads from running
13593 simultaneously</summary>
13594 </member> 11922 </member>
13595 <member name="F:OpenMetaverse.AppearanceManager.Client"> 11923 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.FolderID">
13596 <summary>Reference to our agent</summary> 11924 <summary>The folder to accept the inventory into, if null default folder for <see cref="T:OpenMetaverse.AssetType" /> will be used</summary>
13597 </member> 11925 </member>
13598 <member name="F:OpenMetaverse.AppearanceManager.RebakeScheduleTimer"> 11926 <member name="T:OpenMetaverse.TaskItemReceivedEventArgs">
13599 <summary> 11927 <summary>
13600 Timer used for delaying rebake on changing outfit 11928 Callback when an inventory object is accepted and received from a
11929 task inventory. This is the callback in which you actually get
11930 the ItemID, as in ObjectOfferedCallback it is null when received
11931 from a task.
13601 </summary> 11932 </summary>
13602 </member> 11933 </member>
13603 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThread"> 11934 <member name="M:OpenMetaverse.InventoryNode.#ctor">
13604 <summary> 11935 <summary>
13605 Main appearance thread
13606 </summary> 11936 </summary>
13607 </member> 11937 </member>
13608 <member name="M:OpenMetaverse.AppearanceManager.#ctor(OpenMetaverse.GridClient)"> 11938 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase)">
13609 <summary> 11939 <summary>
13610 Default constructor
13611 </summary> 11940 </summary>
13612 <param name="client">A reference to our agent</param> 11941 <param name="data">
11942 </param>
13613 </member> 11943 </member>
13614 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance"> 11944 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryNode)">
13615 <summary> 11945 <summary>
13616 Obsolete method for setting appearance. This function no longer does anything. 11946 De-serialization constructor for the InventoryNode Class
13617 Use RequestSetAppearance() to manually start the appearance thread
13618 </summary> 11947 </summary>
13619 </member> 11948 </member>
13620 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance(System.Boolean)"> 11949 <member name="M:OpenMetaverse.InventoryNode.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
13621 <summary> 11950 <summary>
13622 Obsolete method for setting appearance. This function no longer does anything. 11951 De-serialization handler for the InventoryNode Class
13623 Use RequestSetAppearance() to manually start the appearance thread
13624 </summary> 11952 </summary>
13625 <param name="allowBake">Unused parameter</param>
13626 </member> 11953 </member>
13627 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance"> 11954 <member name="P:OpenMetaverse.InventoryNode.Data">
13628 <summary> 11955 <summary>
13629 Starts the appearance setting thread
13630 </summary> 11956 </summary>
13631 </member> 11957 </member>
13632 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance(System.Boolean)"> 11958 <member name="P:OpenMetaverse.InventoryNode.Parent">
13633 <summary> 11959 <summary>
13634 Starts the appearance setting thread
13635 </summary> 11960 </summary>
13636 <param name="forceRebake">True to force rebaking, otherwise false</param>
13637 </member> 11961 </member>
13638 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentWearables"> 11962 <member name="P:OpenMetaverse.InventoryNode.ParentID">
13639 <summary> 11963 <summary>
13640 Ask the server what textures our agent is currently wearing
13641 </summary> 11964 </summary>
13642 </member> 11965 </member>
13643 <member name="M:OpenMetaverse.AppearanceManager.RequestCachedBakes"> 11966 <member name="P:OpenMetaverse.InventoryNode.Nodes">
13644 <summary> 11967 <summary>
13645 Build hashes out of the texture assetIDs for each baking layer to
13646 ask the simulator whether it has cached copies of each baked texture
13647 </summary> 11968 </summary>
13648 </member> 11969 </member>
13649 <member name="M:OpenMetaverse.AppearanceManager.GetWearableAsset(OpenMetaverse.WearableType)"> 11970 <member name="P:OpenMetaverse.InventoryNode.NeedsUpdate">
13650 <summary> 11971 <summary>
13651 Returns the AssetID of the asset that is currently being worn in a 11972 For inventory folder nodes specifies weather the folder needs to be
13652 given WearableType slot 11973 refreshed from the server
13653 </summary> 11974 </summary>
13654 <param name="type">WearableType slot to get the AssetID for</param>
13655 <returns>The UUID of the asset being worn in the given slot, or
13656 UUID.Zero if no wearable is attached to the given slot or wearables
13657 have not been downloaded yet</returns>
13658 </member> 11975 </member>
13659 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)"> 11976 <member name="M:OpenMetaverse.InventoryNode.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
13660 <summary> 11977 <summary>
13661 Add a wearable to the current outfit and set appearance 11978 Serialization handler for the InventoryNode Class
13662 </summary> 11979 </summary>
13663 <param name="wearableItem">Wearable to be added to the outfit</param>
13664 </member> 11980 </member>
13665 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11981 <member name="M:OpenMetaverse.InventoryNode.ToString">
13666 <summary> 11982 <summary>
13667 Add a list of wearables to the current outfit and set appearance
13668 </summary> 11983 </summary>
13669 <param name="wearableItems">List of wearable inventory items to 11984 <returns>
13670 be added to the outfit</param> 11985 </returns>
13671 </member> 11986 </member>
13672 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(OpenMetaverse.InventoryItem)"> 11987 <member name="T:OpenMetaverse.Logger">
13673 <summary> 11988 <summary>
13674 Remove a wearable from the current outfit and set appearance 11989 Singleton logging class for the entire library
13675 </summary> 11990 </summary>
13676 <param name="wearableItem">Wearable to be removed from the outfit</param>
13677 </member> 11991 </member>
13678 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11992 <member name="M:OpenMetaverse.Logger.#ctor">
13679 <summary> 11993 <summary>
13680 Removes a list of wearables from the current outfit and set appearance 11994 Default constructor
13681 </summary> 11995 </summary>
13682 <param name="wearableItems">List of wearable inventory items to
13683 be removed from the outfit</param>
13684 </member> 11996 </member>
13685 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11997 <member name="T:OpenMetaverse.Logger.LogCallback">
13686 <summary> 11998 <summary>
13687 Replace the current outfit with a list of wearables and set appearance 11999 Callback used for client apps to receive log messages from
12000 the library
13688 </summary> 12001 </summary>
13689 <param name="wearableItems">List of wearable inventory items that 12002 <param name="message">Data being logged</param>
13690 define a new outfit</param> 12003 <param name="level">The severity of the log entry from <seealso cref="T:OpenMetaverse.Helpers.LogLevel" /></param>
13691 </member> 12004 </member>
13692 <member name="M:OpenMetaverse.AppearanceManager.IsItemWorn(OpenMetaverse.InventoryItem)"> 12005 <member name="F:OpenMetaverse.Logger.LogInstance">
13693 <summary> 12006 <summary>log4net logging engine</summary>
13694 Checks if an inventory item is currently being worn
13695 </summary>
13696 <param name="item">The inventory item to check against the agent
13697 wearables</param>
13698 <returns>The WearableType slot that the item is being worn in,
13699 or WearbleType.Invalid if it is not currently being worn</returns>
13700 </member> 12007 </member>
13701 <member name="M:OpenMetaverse.AppearanceManager.GetWearables"> 12008 <member name="E:OpenMetaverse.Logger.OnLogMessage">
13702 <summary> 12009 <summary>Triggered whenever a message is logged. If this is left
13703 Returns a copy of the agents currently worn wearables 12010 null, log messages will go to the console</summary>
13704 </summary>
13705 <returns>A copy of the agents currently worn wearables</returns>
13706 <remarks>Avoid calling this function multiple times as it will make
13707 a copy of all of the wearable data each time</remarks>
13708 </member> 12011 </member>
13709 <member name="M:OpenMetaverse.AppearanceManager.WearOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryBase},System.Boolean)"> 12012 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel)">
13710 <summary> 12013 <summary>
13711 Calls either <seealso cref="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"/> or 12014 Send a log message to the logging engine
13712 <seealso cref="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)"/> depending on the value of
13713 replaceItems
13714 </summary> 12015 </summary>
13715 <param name="wearables">List of wearable inventory items to add 12016 <param name="message">The log message</param>
13716 to the outfit or become a new outfit</param> 12017 <param name="level">The severity of the log entry</param>
13717 <param name="replaceItems">True to replace existing items with the
13718 new list of items, false to add these items to the existing outfit</param>
13719 </member> 12018 </member>
13720 <member name="M:OpenMetaverse.AppearanceManager.AddAttachments(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)"> 12019 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient)">
13721 <summary> 12020 <summary>
13722 Adds a list of attachments to our agent 12021 Send a log message to the logging engine
13723 </summary> 12022 </summary>
13724 <param name="attachments">A List containing the attachments to add</param> 12023 <param name="message">The log message</param>
13725 <param name="removeExistingFirst">If true, tells simulator to remove existing attachment 12024 <param name="level">The severity of the log entry</param>
13726 first</param> 12025 <param name="client">Instance of the client</param>
13727 </member> 12026 </member>
13728 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.InventoryItem,OpenMetaverse.AttachmentPoint)"> 12027 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,System.Exception)">
13729 <summary> 12028 <summary>
13730 Attach an item to our agent at a specific attach point 12029 Send a log message to the logging engine
13731 </summary> 12030 </summary>
13732 <param name="item">A <seealso cref="T:OpenMetaverse.InventoryItem"/> to attach</param> 12031 <param name="message">The log message</param>
13733 <param name="attachPoint">the <seealso cref="T:OpenMetaverse.AttachmentPoint"/> on the avatar 12032 <param name="level">The severity of the log entry</param>
13734 to attach the item to</param> 12033 <param name="exception">Exception that was raised</param>
13735 </member> 12034 </member>
13736 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.Permissions,System.UInt32,OpenMetaverse.AttachmentPoint)"> 12035 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient,System.Exception)">
13737 <summary> 12036 <summary>
13738 Attach an item to our agent specifying attachment details 12037 Send a log message to the logging engine
13739 </summary> 12038 </summary>
13740 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item to attach</param> 12039 <param name="message">The log message</param>
13741 <param name="ownerID">The <seealso cref="T:OpenMetaverse.UUID"/> attachments owner</param> 12040 <param name="level">The severity of the log entry</param>
13742 <param name="name">The name of the attachment</param> 12041 <param name="client">Instance of the client</param>
13743 <param name="description">The description of the attahment</param> 12042 <param name="exception">Exception that was raised</param>
13744 <param name="perms">The <seealso cref="T:OpenMetaverse.Permissions"/> to apply when attached</param>
13745 <param name="itemFlags">The <seealso cref="T:OpenMetaverse.InventoryItemFlags"/> of the attachment</param>
13746 <param name="attachPoint">The <seealso cref="T:OpenMetaverse.AttachmentPoint"/> on the agent
13747 to attach the item to</param>
13748 </member> 12043 </member>
13749 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.InventoryItem)"> 12044 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object)">
13750 <summary> 12045 <summary>
13751 Detach an item from our agent using an <seealso cref="T:OpenMetaverse.InventoryItem"/> object 12046 If the library is compiled with DEBUG defined, an event will be
12047 fired if an <code>OnLogMessage</code> handler is registered and the
12048 message will be sent to the logging engine
13752 </summary> 12049 </summary>
13753 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem"/> object</param> 12050 <param name="message">The message to log at the DEBUG level to the
12051 current logging engine</param>
13754 </member> 12052 </member>
13755 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.UUID)"> 12053 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object,OpenMetaverse.GridClient)">
13756 <summary> 12054 <summary>
13757 Detach an item from our agent 12055 If the library is compiled with DEBUG defined and
12056 <code>GridClient.Settings.DEBUG</code> is true, an event will be
12057 fired if an <code>OnLogMessage</code> handler is registered and the
12058 message will be sent to the logging engine
13758 </summary> 12059 </summary>
13759 <param name="itemID">The inventory itemID of the item to detach</param> 12060 <param name="message">The message to log at the DEBUG level to the
12061 current logging engine</param>
12062 <param name="client">Instance of the client</param>
13760 </member> 12063 </member>
13761 <member name="M:OpenMetaverse.AppearanceManager.SendAgentIsNowWearing"> 12064 <member name="T:OpenMetaverse.LoginStatus">
13762 <summary> 12065 <summary>
13763 Inform the sim which wearables are part of our current outfit
13764 </summary> 12066 </summary>
13765 </member> 12067 </member>
13766 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})"> 12068 <member name="F:OpenMetaverse.LoginStatus.Failed">
13767 <summary> 12069 <summary>
13768 Replaces the Wearables collection with a list of new wearable items
13769 </summary> 12070 </summary>
13770 <param name="wearableItems">Wearable items to replace the Wearables collection with</param>
13771 </member> 12071 </member>
13772 <member name="M:OpenMetaverse.AppearanceManager.GetColorFromParams(System.Collections.Generic.List{OpenMetaverse.AppearanceManager.ColorParamInfo})"> 12072 <member name="F:OpenMetaverse.LoginStatus.None">
13773 <summary> 12073 <summary>
13774 Calculates base color/tint for a specific wearable
13775 based on its params
13776 </summary> 12074 </summary>
13777 <param name="param">All the color info gathered from wearable's VisualParams
13778 passed as list of ColorParamInfo tuples</param>
13779 <returns>Base color/tint for the wearable</returns>
13780 </member> 12075 </member>
13781 <member name="M:OpenMetaverse.AppearanceManager.GetAgentWearables"> 12076 <member name="F:OpenMetaverse.LoginStatus.ConnectingToLogin">
13782 <summary> 12077 <summary>
13783 Blocking method to populate the Wearables dictionary
13784 </summary> 12078 </summary>
13785 <returns>True on success, otherwise false</returns>
13786 </member> 12079 </member>
13787 <member name="M:OpenMetaverse.AppearanceManager.GetCachedBakes"> 12080 <member name="F:OpenMetaverse.LoginStatus.ReadingResponse">
13788 <summary> 12081 <summary>
13789 Blocking method to populate the Textures array with cached bakes
13790 </summary> 12082 </summary>
13791 <returns>True on success, otherwise false</returns>
13792 </member> 12083 </member>
13793 <member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)"> 12084 <member name="F:OpenMetaverse.LoginStatus.ConnectingToSim">
13794 <summary> 12085 <summary>
13795 Populates textures and visual params from a decoded asset
13796 </summary> 12086 </summary>
13797 <param name="wearable">Wearable to decode</param>
13798 </member> 12087 </member>
13799 <member name="M:OpenMetaverse.AppearanceManager.DownloadWearables"> 12088 <member name="F:OpenMetaverse.LoginStatus.Redirecting">
13800 <summary> 12089 <summary>
13801 Blocking method to download and parse currently worn wearable assets
13802 </summary> 12090 </summary>
13803 <returns>True on success, otherwise false</returns>
13804 </member> 12091 </member>
13805 <member name="M:OpenMetaverse.AppearanceManager.GetTextureDownloadList(OpenMetaverse.BakeType)"> 12092 <member name="F:OpenMetaverse.LoginStatus.Success">
13806 <summary> 12093 <summary>
13807 Get a list of all of the textures that need to be downloaded for a
13808 single bake layer
13809 </summary> 12094 </summary>
13810 <param name="bakeType">Bake layer to get texture AssetIDs for</param>
13811 <returns>A list of texture AssetIDs to download</returns>
13812 </member> 12095 </member>
13813 <member name="M:OpenMetaverse.AppearanceManager.AddTextureDownload(OpenMetaverse.AvatarTextureIndex,System.Collections.Generic.List{OpenMetaverse.UUID})"> 12096 <member name="T:OpenMetaverse.LoginParams">
13814 <summary> 12097 <summary>
13815 Helper method to lookup the TextureID for a single layer and add it 12098 Login Request Parameters
13816 to a list if it is not already present
13817 </summary> 12099 </summary>
13818 <param name="index"></param>
13819 <param name="textures"></param>
13820 </member> 12100 </member>
13821 <member name="M:OpenMetaverse.AppearanceManager.DownloadTextures(System.Collections.Generic.List{OpenMetaverse.BakeType})"> 12101 <member name="M:OpenMetaverse.LoginParams.#ctor">
13822 <summary> 12102 <summary>
13823 Blocking method to download all of the textures needed for baking 12103 Default constuctor, initializes sane default values
13824 the given bake layers
13825 </summary> 12104 </summary>
13826 <param name="bakeLayers">A list of layers that need baking</param>
13827 <remarks>No return value is given because the baking will happen
13828 whether or not all textures are successfully downloaded</remarks>
13829 </member> 12105 </member>
13830 <member name="M:OpenMetaverse.AppearanceManager.CreateBakes"> 12106 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String)">
13831 <summary> 12107 <summary>
13832 Blocking method to create and upload baked textures for all of the 12108 Instantiates new LoginParams object and fills in the values
13833 missing bakes
13834 </summary> 12109 </summary>
13835 <returns>True on success, otherwise false</returns> 12110 <param name="client">Instance of GridClient to read settings from</param>
12111 <param name="firstName">Login first name</param>
12112 <param name="lastName">Login last name</param>
12113 <param name="password">Password</param>
12114 <param name="channel">Login channnel (application name)</param>
12115 <param name="version">Client version, should be application name + version number</param>
13836 </member> 12116 </member>
13837 <member name="M:OpenMetaverse.AppearanceManager.CreateBake(OpenMetaverse.BakeType)"> 12117 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String,System.String)">
13838 <summary> 12118 <summary>
13839 Blocking method to create and upload a baked texture for a single 12119 Instantiates new LoginParams object and fills in the values
13840 bake layer
13841 </summary> 12120 </summary>
13842 <param name="bakeType">Layer to bake</param> 12121 <param name="client">Instance of GridClient to read settings from</param>
13843 <returns>True on success, otherwise false</returns> 12122 <param name="firstName">Login first name</param>
12123 <param name="lastName">Login last name</param>
12124 <param name="password">Password</param>
12125 <param name="channel">Login channnel (application name)</param>
12126 <param name="version">Client version, should be application name + version number</param>
12127 <param name="loginURI">URI of the login server</param>
13844 </member> 12128 </member>
13845 <member name="M:OpenMetaverse.AppearanceManager.UploadBake(System.Byte[])"> 12129 <member name="F:OpenMetaverse.LoginParams.URI">
13846 <summary> 12130 <summary>The URL of the Login Server</summary>
13847 Blocking method to upload a baked texture
13848 </summary>
13849 <param name="textureData">Five channel JPEG2000 texture data to upload</param>
13850 <returns>UUID of the newly created asset on success, otherwise UUID.Zero</returns>
13851 </member> 12131 </member>
13852 <member name="M:OpenMetaverse.AppearanceManager.MakeParamValues"> 12132 <member name="F:OpenMetaverse.LoginParams.Timeout">
13853 <summary> 12133 <summary>The number of milliseconds to wait before a login is considered
13854 Creates a dictionary of visual param values from the downloaded wearables 12134 failed due to timeout</summary>
13855 </summary>
13856 <returns>A dictionary of visual param indices mapping to visual param
13857 values for our agent that can be fed to the Baker class</returns>
13858 </member> 12135 </member>
13859 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance"> 12136 <member name="F:OpenMetaverse.LoginParams.MethodName">
13860 <summary> 12137 <summary>The request method</summary>
13861 Create an AgentSetAppearance packet from Wearables data and the 12138 <remarks>login_to_simulator is currently the only supported method</remarks>
13862 Textures array and send it
13863 </summary>
13864 </member> 12139 </member>
13865 <member name="M:OpenMetaverse.AppearanceManager.WearableTypeToAssetType(OpenMetaverse.WearableType)"> 12140 <member name="F:OpenMetaverse.LoginParams.FirstName">
13866 <summary> 12141 <summary>The Agents First name</summary>
13867 Converts a WearableType to a bodypart or clothing WearableType
13868 </summary>
13869 <param name="type">A WearableType</param>
13870 <returns>AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown</returns>
13871 </member> 12142 </member>
13872 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToAgentTextureIndex(OpenMetaverse.BakeType)"> 12143 <member name="F:OpenMetaverse.LoginParams.LastName">
13873 <summary> 12144 <summary>The Agents Last name</summary>
13874 Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
13875 </summary>
13876 <param name="index">A BakeType</param>
13877 <returns>The AvatarTextureIndex slot that holds the given BakeType</returns>
13878 </member> 12145 </member>
13879 <member name="M:OpenMetaverse.AppearanceManager.MorphLayerForBakeType(OpenMetaverse.BakeType)"> 12146 <member name="F:OpenMetaverse.LoginParams.Password">
13880 <summary> 12147 <summary>A md5 hashed password</summary>
13881 Gives the layer number that is used for morph mask 12148 <remarks>plaintext password will be automatically hashed</remarks>
13882 </summary>
13883 <param name="bakeType">>A BakeType</param>
13884 <returns>Which layer number as defined in BakeTypeToTextures is used for morph mask</returns>
13885 </member> 12149 </member>
13886 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToTextures(OpenMetaverse.BakeType)"> 12150 <member name="F:OpenMetaverse.LoginParams.Start">
13887 <summary> 12151 <summary>The agents starting location once logged in</summary>
13888 Converts a BakeType to a list of the texture slots that make up that bake 12152 <remarks>Either "last", "home", or a string encoded URI
13889 </summary> 12153 containing the simulator name and x/y/z coordinates e.g: uri:hooper&amp;128&amp;152&amp;17</remarks>
13890 <param name="bakeType">A BakeType</param>
13891 <returns>A list of texture slots that are inputs for the given bake</returns>
13892 </member> 12154 </member>
13893 <member name="E:OpenMetaverse.AppearanceManager.AgentWearablesReply"> 12155 <member name="F:OpenMetaverse.LoginParams.Channel">
13894 <summary>Triggered when an AgentWearablesUpdate packet is received, 12156 <summary>A string containing the client software channel information</summary>
13895 telling us what our avatar is currently wearing 12157 <example>Second Life Release</example>
13896 <see cref="M:OpenMetaverse.AppearanceManager.RequestAgentWearables"/> request.</summary>
13897 </member> 12158 </member>
13898 <member name="E:OpenMetaverse.AppearanceManager.CachedBakesReply"> 12159 <member name="F:OpenMetaverse.LoginParams.Version">
13899 <summary>Raised when an AgentCachedTextureResponse packet is 12160 <summary>The client software version information</summary>
13900 received, giving a list of cached bakes that were found on the 12161 <remarks>The official viewer uses: Second Life Release n.n.n.n
13901 simulator 12162 where n is replaced with the current version of the viewer</remarks>
13902 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestCachedBakes"/> request.</summary>
13903 </member> 12163 </member>
13904 <member name="E:OpenMetaverse.AppearanceManager.AppearanceSet"> 12164 <member name="F:OpenMetaverse.LoginParams.Platform">
13905 <summary> 12165 <summary>A string containing the platform information the agent is running on</summary>
13906 Raised when appearance data is sent to the simulator, also indicates
13907 the main appearance thread is finished.
13908 </summary>
13909 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance"/> request.
13910 </member> 12166 </member>
13911 <member name="E:OpenMetaverse.AppearanceManager.RebakeAvatarRequested"> 12167 <member name="F:OpenMetaverse.LoginParams.MAC">
13912 <summary> 12168 <summary>A string hash of the network cards Mac Address</summary>
13913 Triggered when the simulator requests the agent rebake its appearance.
13914 </summary>
13915 <seealso cref="!:RebakeAvatarRequest"/>
13916 </member> 12169 </member>
13917 <member name="P:OpenMetaverse.AppearanceManager.ManagerBusy"> 12170 <member name="F:OpenMetaverse.LoginParams.ViewerDigest">
13918 <summary> 12171 <summary>Unknown or deprecated</summary>
13919 Returns true if AppearanceManager is busy and trying to set or change appearance will fail
13920 </summary>
13921 </member> 12172 </member>
13922 <member name="T:OpenMetaverse.AppearanceManager.WearableData"> 12173 <member name="F:OpenMetaverse.LoginParams.ID0">
13923 <summary> 12174 <summary>A string hash of the first disk drives ID used to identify this clients uniqueness</summary>
13924 Contains information about a wearable inventory item
13925 </summary>
13926 </member> 12175 </member>
13927 <member name="F:OpenMetaverse.AppearanceManager.WearableData.ItemID"> 12176 <member name="F:OpenMetaverse.LoginParams.UserAgent">
13928 <summary>Inventory ItemID of the wearable</summary> 12177 <summary>A string containing the viewers Software, this is not directly sent to the login server but
12178 instead is used to generate the Version string</summary>
13929 </member> 12179 </member>
13930 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetID"> 12180 <member name="F:OpenMetaverse.LoginParams.Author">
13931 <summary>AssetID of the wearable asset</summary> 12181 <summary>A string representing the software creator. This is not directly sent to the login server but
12182 is used by the library to generate the Version information</summary>
13932 </member> 12183 </member>
13933 <member name="F:OpenMetaverse.AppearanceManager.WearableData.WearableType"> 12184 <member name="F:OpenMetaverse.LoginParams.AgreeToTos">
13934 <summary>WearableType of the wearable</summary> 12185 <summary>If true, this agent agrees to the Terms of Service of the grid its connecting to</summary>
13935 </member> 12186 </member>
13936 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetType"> 12187 <member name="F:OpenMetaverse.LoginParams.ReadCritical">
13937 <summary>AssetType of the wearable</summary> 12188 <summary>Unknown</summary>
13938 </member> 12189 </member>
13939 <member name="F:OpenMetaverse.AppearanceManager.WearableData.Asset"> 12190 <member name="F:OpenMetaverse.LoginParams.Options">
13940 <summary>Asset data for the wearable</summary> 12191 <summary>An array of string sent to the login server to enable various options</summary>
13941 </member> 12192 </member>
13942 <member name="T:OpenMetaverse.AppearanceManager.ColorParamInfo"> 12193 <member name="F:OpenMetaverse.LoginParams.LoginID">
13943 <summary> 12194 <summary>A randomly generated ID to distinguish between login attempts. This value is only used
13944 Data collected from visual params for each wearable 12195 internally in the library and is never sent over the wire</summary>
13945 needed for the calculation of the color
13946 </summary>
13947 </member> 12196 </member>
13948 <member name="T:OpenMetaverse.AppearanceManager.TextureData"> 12197 <member name="T:OpenMetaverse.LoginResponseData">
13949 <summary> 12198 <summary>
13950 Holds a texture assetID and the data needed to bake this layer into 12199 The decoded data returned from the login server after a successful login
13951 an outfit texture. Used to keep track of currently worn textures
13952 and baking data
13953 </summary> 12200 </summary>
13954 </member> 12201 </member>
13955 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureID"> 12202 <member name="F:OpenMetaverse.LoginResponseData.Login">
13956 <summary>A texture AssetID</summary> 12203 <summary>true, false, indeterminate</summary>
13957 </member>
13958 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Texture">
13959 <summary>Asset data for the texture</summary>
13960 </member>
13961 <member name="F:OpenMetaverse.AppearanceManager.TextureData.AlphaMasks">
13962 <summary>Collection of alpha masks that needs applying</summary>
13963 </member> 12204 </member>
13964 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Color"> 12205 <member name="F:OpenMetaverse.LoginResponseData.Message">
13965 <summary>Tint that should be applied to the texture</summary> 12206 <summary>Login message of the day</summary>
13966 </member> 12207 </member>
13967 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex"> 12208 <member name="F:OpenMetaverse.LoginResponseData.AgentAccess">
13968 <summary>Where on avatar does this texture belong</summary> 12209 <summary>M or PG, also agent_region_access and agent_access_max</summary>
13969 </member> 12210 </member>
13970 <member name="T:OpenMetaverse.AgentWearablesReplyEventArgs"> 12211 <member name="M:OpenMetaverse.LoginResponseData.Parse(OpenMetaverse.StructuredData.OSDMap)">
13971 <summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary> 12212 <summary>
12213 Parse LLSD Login Reply Data
12214 </summary>
12215 <param name="reply">An <seealso cref="T:OpenMetaverse.StructuredData.OSDMap" />
12216 contaning the login response data</param>
12217 <remarks>XML-RPC logins do not require this as XML-RPC.NET
12218 automatically populates the struct properly using attributes</remarks>
13972 </member> 12219 </member>
13973 <member name="M:OpenMetaverse.AgentWearablesReplyEventArgs.#ctor"> 12220 <member name="T:OpenMetaverse.NetworkManager">
13974 <summary>Construct a new instance of the AgentWearablesReplyEventArgs class</summary> 12221 <summary>
12222 Login Routines
12223 </summary>
12224 <summary>
12225 NetworkManager is responsible for managing the network layer of
12226 OpenMetaverse. It tracks all the server connections, serializes
12227 outgoing traffic and deserializes incoming traffic, and provides
12228 instances of delegates for network-related events.
12229 </summary>
13975 </member> 12230 </member>
13976 <member name="T:OpenMetaverse.AgentCachedBakesReplyEventArgs"> 12231 <member name="M:OpenMetaverse.NetworkManager.#ctor(OpenMetaverse.GridClient)">
13977 <summary>Contains the Event data returned from the data server from an AgentCachedTextureResponse</summary> 12232 <summary>
12233 Default constructor
12234 </summary>
12235 <param name="client">Reference to the GridClient object</param>
13978 </member> 12236 </member>
13979 <member name="M:OpenMetaverse.AgentCachedBakesReplyEventArgs.#ctor"> 12237 <member name="T:OpenMetaverse.NetworkManager.DisconnectType">
13980 <summary>Construct a new instance of the AgentCachedBakesReplyEventArgs class</summary> 12238 <summary>
12239 Explains why a simulator or the grid disconnected from us
12240 </summary>
13981 </member> 12241 </member>
13982 <member name="T:OpenMetaverse.AppearanceSetEventArgs"> 12242 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ClientInitiated">
13983 <summary>Contains the Event data returned from an AppearanceSetRequest</summary> 12243 <summary>The client requested the logout or simulator disconnect</summary>
13984 </member> 12244 </member>
13985 <member name="M:OpenMetaverse.AppearanceSetEventArgs.#ctor(System.Boolean)"> 12245 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ServerInitiated">
13986 <summary> 12246 <summary>The server notified us that it is disconnecting</summary>
13987 Triggered when appearance data is sent to the sim and
13988 the main appearance thread is done.</summary>
13989 <param name="success">Indicates whether appearance setting was successful</param>
13990 </member> 12247 </member>
13991 <member name="P:OpenMetaverse.AppearanceSetEventArgs.Success"> 12248 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.NetworkTimeout">
13992 <summary>Indicates whether appearance setting was successful</summary> 12249 <summary>Either a socket was closed or network traffic timed out</summary>
13993 </member> 12250 </member>
13994 <member name="T:OpenMetaverse.RebakeAvatarTexturesEventArgs"> 12251 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.SimShutdown">
13995 <summary>Contains the Event data returned from the data server from an RebakeAvatarTextures</summary> 12252 <summary>The last active simulator shut down</summary>
13996 </member> 12253 </member>
13997 <member name="M:OpenMetaverse.RebakeAvatarTexturesEventArgs.#ctor(OpenMetaverse.UUID)"> 12254 <member name="T:OpenMetaverse.NetworkManager.IncomingPacket">
13998 <summary> 12255 <summary>
13999 Triggered when the simulator sends a request for this agent to rebake 12256 Holds a simulator reference and a decoded packet, these structs are put in
14000 its appearance 12257 the packet inbox for event handling
14001 </summary> 12258 </summary>
14002 <param name="textureID">The ID of the Texture Layer to bake</param>
14003 </member> 12259 </member>
14004 <member name="P:OpenMetaverse.RebakeAvatarTexturesEventArgs.TextureID"> 12260 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Simulator">
14005 <summary>The ID of the Texture Layer to bake</summary> 12261 <summary>Reference to the simulator that this packet came from</summary>
14006 </member> 12262 </member>
14007 <member name="T:OpenMetaverse.TextureRequestState"> 12263 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Packet">
12264 <summary>Packet that needs to be processed</summary>
12265 </member>
12266 <member name="T:OpenMetaverse.NetworkManager.OutgoingPacket">
14008 <summary> 12267 <summary>
14009 The current status of a texture request as it moves through the pipeline or final result of a texture request. 12268 Holds a simulator reference and a serialized packet, these structs are put in
12269 the packet outbox for sending
14010 </summary> 12270 </summary>
14011 </member> 12271 </member>
14012 <member name="F:OpenMetaverse.TextureRequestState.Pending"> 12272 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Simulator">
14013 <summary>The initial state given to a request. Requests in this state 12273 <summary>Reference to the simulator this packet is destined for</summary>
14014 are waiting for an available slot in the pipeline</summary>
14015 </member>
14016 <member name="F:OpenMetaverse.TextureRequestState.Started">
14017 <summary>A request that has been added to the pipeline and the request packet
14018 has been sent to the simulator</summary>
14019 </member>
14020 <member name="F:OpenMetaverse.TextureRequestState.Progress">
14021 <summary>A request that has received one or more packets back from the simulator</summary>
14022 </member> 12274 </member>
14023 <member name="F:OpenMetaverse.TextureRequestState.Finished"> 12275 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Buffer">
14024 <summary>A request that has received all packets back from the simulator</summary> 12276 <summary>Packet that needs to be sent</summary>
14025 </member> 12277 </member>
14026 <member name="F:OpenMetaverse.TextureRequestState.Timeout"> 12278 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.SequenceNumber">
14027 <summary>A request that has taken longer than <seealso cref="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT"/> 12279 <summary>Sequence number of the wrapped packet</summary>
14028 to download OR the initial packet containing the packet information was never received</summary>
14029 </member> 12280 </member>
14030 <member name="F:OpenMetaverse.TextureRequestState.Aborted"> 12281 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.ResendCount">
14031 <summary>The texture request was aborted by request of the agent</summary> 12282 <summary>Number of times this packet has been resent</summary>
14032 </member> 12283 </member>
14033 <member name="F:OpenMetaverse.TextureRequestState.NotFound"> 12284 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.TickCount">
14034 <summary>The simulator replied to the request that it was not able to find the requested texture</summary> 12285 <summary>Environment.TickCount when this packet was last sent over the wire</summary>
14035 </member> 12286 </member>
14036 <member name="T:OpenMetaverse.TextureDownloadCallback"> 12287 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Type">
14037 <summary> 12288 <summary>Type of the packet</summary>
14038 A callback fired to indicate the status or final state of the requested texture. For progressive
14039 downloads this will fire each time new asset data is returned from the simulator.
14040 </summary>
14041 <param name="state">The <see cref="T:OpenMetaverse.TextureRequestState"/> indicating either Progress for textures not fully downloaded,
14042 or the final result of the request after it has been processed through the TexturePipeline</param>
14043 <param name="assetTexture">The <see cref="T:OpenMetaverse.Assets.AssetTexture"/> object containing the Assets ID, raw data
14044 and other information. For progressive rendering the <see cref="F:OpenMetaverse.Assets.Asset.AssetData"/> will contain
14045 the data from the beginning of the file. For failed, aborted and timed out requests it will contain
14046 an empty byte array.</param>
14047 </member> 12289 </member>
14048 <member name="T:OpenMetaverse.TexturePipeline"> 12290 <member name="T:OpenMetaverse.NetworkManager.LoginResponseCallback">
14049 <summary> 12291 <summary>
14050 Texture request download handler, allows a configurable number of download slots which manage multiple
14051 concurrent texture downloads from the <seealso cref="T:OpenMetaverse.Simulator"/>
14052 </summary> 12292 </summary>
14053 <remarks>This class makes full use of the internal <seealso cref="!:TextureCache"/> 12293 <param name="loginSuccess">
14054 system for full texture downloads.</remarks> 12294 </param>
14055 </member> 12295 <param name="redirect">
14056 <member name="F:OpenMetaverse.TexturePipeline._Transfers"> 12296 </param>
14057 <summary>A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID 12297 <param name="replyData">
14058 and also the Asset Texture ID, and the value is an object containing the current state of the request and also 12298 </param>
14059 the asset data as it is being re-assembled</summary> 12299 <param name="message">
12300 </param>
12301 <param name="reason">
12302 </param>
14060 </member> 12303 </member>
14061 <member name="F:OpenMetaverse.TexturePipeline._Client"> 12304 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgress">
14062 <summary>Holds the reference to the <see cref="T:OpenMetaverse.GridClient"/> client object</summary> 12305 <summary>The event subscribers, null of no subscribers</summary>
14063 </member> 12306 </member>
14064 <member name="F:OpenMetaverse.TexturePipeline.maxTextureRequests"> 12307 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgressLock">
14065 <summary>Maximum concurrent texture requests allowed at a time</summary> 12308 <summary>Thread sync lock object</summary>
14066 </member> 12309 </member>
14067 <member name="F:OpenMetaverse.TexturePipeline.resetEvents"> 12310 <member name="F:OpenMetaverse.NetworkManager.LoginSeedCapability">
14068 <summary>An array of <see cref="T:System.Threading.AutoResetEvent"/> objects used to manage worker request threads</summary> 12311 <summary>Seed CAPS URL returned from the login server</summary>
14069 </member> 12312 </member>
14070 <member name="F:OpenMetaverse.TexturePipeline.threadpoolSlots"> 12313 <member name="F:OpenMetaverse.NetworkManager.MaxAgentGroups">
14071 <summary>An array of worker slots which shows the availablity status of the slot</summary> 12314 <summary>Maximum number of groups an agent can belong to, -1 for unlimited</summary>
14072 </member> 12315 </member>
14073 <member name="F:OpenMetaverse.TexturePipeline.downloadMaster"> 12316 <member name="F:OpenMetaverse.NetworkManager.XMPPHost">
14074 <summary>The primary thread which manages the requests.</summary> 12317 <summary>XMPP server to connect to for Group chat and IM services</summary>
14075 </member> 12318 </member>
14076 <member name="F:OpenMetaverse.TexturePipeline._Running"> 12319 <member name="F:OpenMetaverse.NetworkManager.UDPBlacklist">
14077 <summary>true if the TexturePipeline is currently running</summary> 12320 <summary>A list of packets obtained during the login process which
12321 networkmanager will log but not process</summary>
14078 </member> 12322 </member>
14079 <member name="F:OpenMetaverse.TexturePipeline.lockerObject"> 12323 <member name="F:OpenMetaverse.NetworkManager.m_PacketSent">
14080 <summary>A synchronization object used by the primary thread</summary> 12324 <summary>The event subscribers, null of no subscribers</summary>
14081 </member> 12325 </member>
14082 <member name="F:OpenMetaverse.TexturePipeline.RefreshDownloadsTimer"> 12326 <member name="F:OpenMetaverse.NetworkManager.m_PacketSentLock">
14083 <summary>A refresh timer used to increase the priority of stalled requests</summary> 12327 <summary>Thread sync lock object</summary>
14084 </member> 12328 </member>
14085 <member name="M:OpenMetaverse.TexturePipeline.#ctor(OpenMetaverse.GridClient)"> 12329 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOut">
14086 <summary> 12330 <summary>The event subscribers, null of no subscribers</summary>
14087 Default constructor, Instantiates a new copy of the TexturePipeline class
14088 </summary>
14089 <param name="client">Reference to the instantiated <see cref="T:OpenMetaverse.GridClient"/> object</param>
14090 </member> 12331 </member>
14091 <member name="M:OpenMetaverse.TexturePipeline.Startup"> 12332 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOutLock">
14092 <summary> 12333 <summary>Thread sync lock object</summary>
14093 Initialize callbacks required for the TexturePipeline to operate
14094 </summary>
14095 </member> 12334 </member>
14096 <member name="M:OpenMetaverse.TexturePipeline.Shutdown"> 12335 <member name="F:OpenMetaverse.NetworkManager.m_SimConnecting">
14097 <summary> 12336 <summary>The event subscribers, null of no subscribers</summary>
14098 Shutdown the TexturePipeline and cleanup any callbacks or transfers
14099 </summary>
14100 </member> 12337 </member>
14101 <member name="M:OpenMetaverse.TexturePipeline.RequestTexture(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 12338 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectingLock">
14102 <summary> 12339 <summary>Thread sync lock object</summary>
14103 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to
14104 manage the requests and re-assemble the image from the packets received from the simulator
14105 </summary>
14106 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param>
14107 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
14108 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
14109 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
14110 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline"/> can have
14111 its priority changed by resending the request with the new priority value</param>
14112 <param name="discardLevel">Number of quality layers to discard.
14113 This controls the end marker of the data sent</param>
14114 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
14115 from the start of the asset texture</param>
14116 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
14117 will contain the result of the request and the texture asset data</param>
14118 <param name="progressive">If true, the callback will be fired for each chunk of the downloaded image.
14119 The callback asset parameter will contain all previously received chunks of the texture asset starting
14120 from the beginning of the request</param>
14121 </member> 12340 </member>
14122 <member name="M:OpenMetaverse.TexturePipeline.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32)"> 12341 <member name="F:OpenMetaverse.NetworkManager.m_SimConnected">
14123 <summary> 12342 <summary>The event subscribers, null of no subscribers</summary>
14124 Sends the actual request packet to the simulator
14125 </summary>
14126 <param name="imageID">The image to download</param>
14127 <param name="type">Type of the image to download, either a baked
14128 avatar texture or a normal texture</param>
14129 <param name="priority">Priority level of the download. Default is
14130 <c>1,013,000.0f</c></param>
14131 <param name="discardLevel">Number of quality layers to discard.
14132 This controls the end marker of the data sent</param>
14133 <param name="packetNum">Packet number to start the download at.
14134 This controls the start marker of the data sent</param>
14135 <remarks>Sending a priority of 0 and a discardlevel of -1 aborts
14136 download</remarks>
14137 </member> 12343 </member>
14138 <member name="M:OpenMetaverse.TexturePipeline.AbortTextureRequest(OpenMetaverse.UUID)"> 12344 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectedLock">
14139 <summary> 12345 <summary>Thread sync lock object</summary>
14140 Cancel a pending or in process texture request
14141 </summary>
14142 <param name="textureID">The texture assets unique ID</param>
14143 </member> 12346 </member>
14144 <member name="M:OpenMetaverse.TexturePipeline.DownloadThread"> 12347 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnected">
14145 <summary> 12348 <summary>The event subscribers, null of no subscribers</summary>
14146 Master Download Thread, Queues up downloads in the threadpool
14147 </summary>
14148 </member> 12349 </member>
14149 <member name="M:OpenMetaverse.TexturePipeline.TextureRequestDoWork(System.Object)"> 12350 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnectedLock">
14150 <summary> 12351 <summary>Thread sync lock object</summary>
14151 The worker thread that sends the request and handles timeouts
14152 </summary>
14153 <param name="threadContext">A <see cref="T:OpenMetaverse.TexturePipeline.TaskInfo"/> object containing the request details</param>
14154 </member> 12352 </member>
14155 <member name="M:OpenMetaverse.TexturePipeline.ImageNotInDatabaseHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12353 <member name="F:OpenMetaverse.NetworkManager.m_Disconnected">
14156 <summary> 12354 <summary>The event subscribers, null of no subscribers</summary>
14157 Handle responses from the simulator that tell us a texture we have requested is unable to be located
14158 or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
14159 </summary>
14160 <param name="sender">The sender</param>
14161 <param name="e">The EventArgs object containing the packet data</param>
14162 </member> 12355 </member>
14163 <member name="M:OpenMetaverse.TexturePipeline.ImagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12356 <member name="F:OpenMetaverse.NetworkManager.m_DisconnectedLock">
14164 <summary> 12357 <summary>Thread sync lock object</summary>
14165 Handles the remaining Image data that did not fit in the initial ImageData packet
14166 </summary>
14167 <param name="sender">The sender</param>
14168 <param name="e">The EventArgs object containing the packet data</param>
14169 </member> 12358 </member>
14170 <member name="M:OpenMetaverse.TexturePipeline.ImageDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12359 <member name="F:OpenMetaverse.NetworkManager.m_SimChanged">
14171 <summary> 12360 <summary>The event subscribers, null of no subscribers</summary>
14172 Handle the initial ImageDataPacket sent from the simulator
14173 </summary>
14174 <param name="sender">The sender</param>
14175 <param name="e">The EventArgs object containing the packet data</param>
14176 </member> 12361 </member>
14177 <member name="P:OpenMetaverse.TexturePipeline.TransferCount"> 12362 <member name="F:OpenMetaverse.NetworkManager.m_SimChangedLock">
14178 <summary>Current number of pending and in-process transfers</summary> 12363 <summary>Thread sync lock object</summary>
14179 </member> 12364 </member>
14180 <member name="T:OpenMetaverse.TexturePipeline.TaskInfo"> 12365 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunning">
14181 <summary> 12366 <summary>The event subscribers, null of no subscribers</summary>
14182 A request task containing information and status of a request as it is processed through the <see cref="T:OpenMetaverse.TexturePipeline"/>
14183 </summary>
14184 </member> 12367 </member>
14185 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.State"> 12368 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunningLock">
14186 <summary>The current <seealso cref="T:OpenMetaverse.TextureRequestState"/> which identifies the current status of the request</summary> 12369 <summary>Thread sync lock object</summary>
14187 </member> 12370 </member>
14188 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestID"> 12371 <member name="F:OpenMetaverse.NetworkManager.Simulators">
14189 <summary>The Unique Request ID, This is also the Asset ID of the texture being requested</summary> 12372 <summary>All of the simulators we are currently connected to</summary>
14190 </member> 12373 </member>
14191 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestSlot"> 12374 <member name="F:OpenMetaverse.NetworkManager.CapsEvents">
14192 <summary>The slot this request is occupying in the threadpoolSlots array</summary> 12375 <summary>Handlers for incoming capability events</summary>
14193 </member> 12376 </member>
14194 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Type"> 12377 <member name="F:OpenMetaverse.NetworkManager.PacketEvents">
14195 <summary>The ImageType of the request.</summary> 12378 <summary>Handlers for incoming packets</summary>
14196 </member> 12379 </member>
14197 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Callbacks"> 12380 <member name="F:OpenMetaverse.NetworkManager.PacketInbox">
14198 <summary>The callback to fire when the request is complete, will include 12381 <summary>Incoming packets that are awaiting handling</summary>
14199 the <seealso cref="T:OpenMetaverse.TextureRequestState"/> and the <see cref="T:OpenMetaverse.Assets.AssetTexture"/>
14200 object containing the result data</summary>
14201 </member> 12382 </member>
14202 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.ReportProgress"> 12383 <member name="F:OpenMetaverse.NetworkManager.PacketOutbox">
14203 <summary>If true, indicates the callback will be fired whenever new data is returned from the simulator. 12384 <summary>Outgoing packets that are awaiting handling</summary>
14204 This is used to progressively render textures as portions of the texture are received.</summary>
14205 </member> 12385 </member>
14206 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Transfer"> 12386 <member name="E:OpenMetaverse.NetworkManager.LoginProgress">
14207 <summary>An object that maintains the data of an request thats in-process.</summary> 12387 <summary>Raised when the simulator sends us data containing
12388 ...</summary>
14208 </member> 12389 </member>
14209 <member name="T:OpenMetaverse.BitPack"> 12390 <member name="E:OpenMetaverse.NetworkManager.OnLoginResponse">
14210 <summary> 12391 <summary>Called when a reply is received from the login server, the
14211 Wrapper around a byte array that allows bit to be packed and unpacked 12392 login sequence will block until this event returns</summary>
14212 one at a time or by a variable amount. Useful for very tightly packed
14213 data like LayerData packets
14214 </summary>
14215 </member> 12393 </member>
14216 <member name="F:OpenMetaverse.BitPack.Data"> 12394 <member name="E:OpenMetaverse.NetworkManager.PacketSent">
14217 <summary></summary> 12395 <summary>Raised when the simulator sends us data containing
12396 ...</summary>
14218 </member> 12397 </member>
14219 <member name="M:OpenMetaverse.BitPack.#ctor(System.Byte[],System.Int32)"> 12398 <member name="E:OpenMetaverse.NetworkManager.LoggedOut">
14220 <summary> 12399 <summary>Raised when the simulator sends us data containing
14221 Default constructor, initialize the bit packer / bit unpacker 12400 ...</summary>
14222 with a byte array and starting position
14223 </summary>
14224 <param name="data">Byte array to pack bits in to or unpack from</param>
14225 <param name="pos">Starting position in the byte array</param>
14226 </member> 12401 </member>
14227 <member name="M:OpenMetaverse.BitPack.PackFloat(System.Single)"> 12402 <member name="E:OpenMetaverse.NetworkManager.SimConnecting">
14228 <summary> 12403 <summary>Raised when the simulator sends us data containing
14229 Pack a floating point value in to the data 12404 ...</summary>
14230 </summary>
14231 <param name="data">Floating point value to pack</param>
14232 </member> 12405 </member>
14233 <member name="M:OpenMetaverse.BitPack.PackBits(System.Int32,System.Int32)"> 12406 <member name="E:OpenMetaverse.NetworkManager.SimConnected">
14234 <summary> 12407 <summary>Raised when the simulator sends us data containing
14235 Pack part or all of an integer in to the data 12408 ...</summary>
14236 </summary>
14237 <param name="data">Integer containing the data to pack</param>
14238 <param name="totalCount">Number of bits of the integer to pack</param>
14239 </member> 12409 </member>
14240 <member name="M:OpenMetaverse.BitPack.PackBits(System.UInt32,System.Int32)"> 12410 <member name="E:OpenMetaverse.NetworkManager.SimDisconnected">
14241 <summary> 12411 <summary>Raised when the simulator sends us data containing
14242 Pack part or all of an unsigned integer in to the data 12412 ...</summary>
14243 </summary>
14244 <param name="data">Unsigned integer containing the data to pack</param>
14245 <param name="totalCount">Number of bits of the integer to pack</param>
14246 </member> 12413 </member>
14247 <member name="M:OpenMetaverse.BitPack.PackBit(System.Boolean)"> 12414 <member name="E:OpenMetaverse.NetworkManager.Disconnected">
14248 <summary> 12415 <summary>Raised when the simulator sends us data containing
14249 Pack a single bit in to the data 12416 ...</summary>
14250 </summary>
14251 <param name="bit">Bit to pack</param>
14252 </member> 12417 </member>
14253 <member name="M:OpenMetaverse.BitPack.PackFixed(System.Single,System.Boolean,System.Int32,System.Int32)"> 12418 <member name="E:OpenMetaverse.NetworkManager.SimChanged">
14254 <summary> 12419 <summary>Raised when the simulator sends us data containing
14255 12420 ...</summary>
14256 </summary>
14257 <param name="data"></param>
14258 <param name="isSigned"></param>
14259 <param name="intBits"></param>
14260 <param name="fracBits"></param>
14261 </member> 12421 </member>
14262 <member name="M:OpenMetaverse.BitPack.PackUUID(OpenMetaverse.UUID)"> 12422 <member name="E:OpenMetaverse.NetworkManager.EventQueueRunning">
14263 <summary> 12423 <summary>Raised when the simulator sends us data containing
14264 12424 ...</summary>
14265 </summary>
14266 <param name="data"></param>
14267 </member> 12425 </member>
14268 <member name="M:OpenMetaverse.BitPack.PackColor(OpenMetaverse.Color4)"> 12426 <member name="P:OpenMetaverse.NetworkManager.LoginStatusCode">
14269 <summary> 12427 <summary>Current state of logging in</summary>
14270
14271 </summary>
14272 <param name="data"></param>
14273 </member> 12428 </member>
14274 <member name="M:OpenMetaverse.BitPack.UnpackFloat"> 12429 <member name="P:OpenMetaverse.NetworkManager.LoginErrorKey">
14275 <summary> 12430 <summary>Upon login failure, contains a short string key for the
14276 Unpacking a floating point value from the data 12431 type of login error that occurred</summary>
14277 </summary>
14278 <returns>Unpacked floating point value</returns>
14279 </member> 12432 </member>
14280 <member name="M:OpenMetaverse.BitPack.UnpackBits(System.Int32)"> 12433 <member name="P:OpenMetaverse.NetworkManager.RawLoginReply">
14281 <summary> 12434 <summary>The raw XML-RPC reply from the login server, exactly as it
14282 Unpack a variable number of bits from the data in to integer format 12435 was received (minus the HTTP header)</summary>
14283 </summary>
14284 <param name="totalCount">Number of bits to unpack</param>
14285 <returns>An integer containing the unpacked bits</returns>
14286 <remarks>This function is only useful up to 32 bits</remarks>
14287 </member> 12436 </member>
14288 <member name="M:OpenMetaverse.BitPack.UnpackUBits(System.Int32)"> 12437 <member name="P:OpenMetaverse.NetworkManager.LoginMessage">
14289 <summary> 12438 <summary>During login this contains a descriptive version of
14290 Unpack a variable number of bits from the data in to unsigned 12439 LoginStatusCode. After a successful login this will contain the
14291 integer format 12440 message of the day, and after a failed login a descriptive error
14292 </summary> 12441 message will be returned</summary>
14293 <param name="totalCount">Number of bits to unpack</param>
14294 <returns>An unsigned integer containing the unpacked bits</returns>
14295 <remarks>This function is only useful up to 32 bits</remarks>
14296 </member> 12442 </member>
14297 <member name="M:OpenMetaverse.BitPack.UnpackShort"> 12443 <member name="P:OpenMetaverse.NetworkManager.CircuitCode">
14298 <summary> 12444 <summary>Unique identifier associated with our connections to
14299 Unpack a 16-bit signed integer 12445 simulators</summary>
14300 </summary>
14301 <returns>16-bit signed integer</returns>
14302 </member> 12446 </member>
14303 <member name="M:OpenMetaverse.BitPack.UnpackUShort"> 12447 <member name="P:OpenMetaverse.NetworkManager.CurrentSim">
14304 <summary> 12448 <summary>The simulator that the logged in avatar is currently
14305 Unpack a 16-bit unsigned integer 12449 occupying</summary>
14306 </summary>
14307 <returns>16-bit unsigned integer</returns>
14308 </member> 12450 </member>
14309 <member name="M:OpenMetaverse.BitPack.UnpackInt"> 12451 <member name="P:OpenMetaverse.NetworkManager.Connected">
14310 <summary> 12452 <summary>Shows whether the network layer is logged in to the
14311 Unpack a 32-bit signed integer 12453 grid or not</summary>
14312 </summary>
14313 <returns>32-bit signed integer</returns>
14314 </member> 12454 </member>
14315 <member name="M:OpenMetaverse.BitPack.UnpackUInt"> 12455 <member name="P:OpenMetaverse.NetworkManager.InboxCount">
14316 <summary> 12456 <summary>Number of packets in the incoming queue</summary>
14317 Unpack a 32-bit unsigned integer
14318 </summary>
14319 <returns>32-bit unsigned integer</returns>
14320 </member> 12457 </member>
14321 <member name="P:OpenMetaverse.BitPack.BytePos"> 12458 <member name="P:OpenMetaverse.NetworkManager.OutboxCount">
14322 <summary></summary> 12459 <summary>Number of packets in the outgoing queue</summary>
14323 </member> 12460 </member>
14324 <member name="P:OpenMetaverse.BitPack.BitPos"> 12461 <member name="M:OpenMetaverse.NetworkManager.OnLoginProgress(OpenMetaverse.LoginProgressEventArgs)">
14325 <summary></summary> 12462 <summary>Raises the LoginProgress Event</summary>
12463 <param name="e">A LoginProgressEventArgs object containing
12464 the data sent from the simulator</param>
14326 </member> 12465 </member>
14327 <member name="T:OpenMetaverse.AssetCache"> 12466 <member name="M:OpenMetaverse.NetworkManager.DefaultLoginParams(System.String,System.String,System.String,System.String,System.String)">
14328 <summary> 12467 <summary>
14329 Class that handles the local asset cache 12468 Generate sane default values for a login request
14330 </summary> 12469 </summary>
12470 <param name="firstName">Account first name</param>
12471 <param name="lastName">Account last name</param>
12472 <param name="password">Account password</param>
12473 <param name="userAgent">Client application name</param>
12474 <param name="userVersion">Client application version</param>
12475 <returns>A populated <seealso cref="T:OpenMetaverse.LoginParams" /> struct containing
12476 sane defaults</returns>
14331 </member> 12477 </member>
14332 <member name="M:OpenMetaverse.AssetCache.#ctor(OpenMetaverse.GridClient)"> 12478 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String)">
14333 <summary> 12479 <summary>
14334 Default constructor 12480 Simplified login that takes the most common and required fields
14335 </summary> 12481 </summary>
14336 <param name="client">A reference to the GridClient object</param> 12482 <param name="firstName">Account first name</param>
12483 <param name="lastName">Account last name</param>
12484 <param name="password">Account password</param>
12485 <param name="userAgent">Client application name</param>
12486 <param name="userVersion">Client application version</param>
12487 <returns>Whether the login was successful or not. On failure the
12488 LoginErrorKey string will contain the error code and LoginMessage
12489 will contain a description of the error</returns>
14337 </member> 12490 </member>
14338 <member name="M:OpenMetaverse.AssetCache.DestroyTimer"> 12491 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String,System.String)">
14339 <summary> 12492 <summary>
14340 Disposes cleanup timer 12493 Simplified login that takes the most common fields along with a
12494 starting location URI, and can accept an MD5 string instead of a
12495 plaintext password
14341 </summary> 12496 </summary>
12497 <param name="firstName">Account first name</param>
12498 <param name="lastName">Account last name</param>
12499 <param name="password">Account password or MD5 hash of the password
12500 such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
12501 <param name="userAgent">Client application name</param>
12502 <param name="start">Starting location URI that can be built with
12503 StartLocation()</param>
12504 <param name="userVersion">Client application version</param>
12505 <returns>Whether the login was successful or not. On failure the
12506 LoginErrorKey string will contain the error code and LoginMessage
12507 will contain a description of the error</returns>
14342 </member> 12508 </member>
14343 <member name="M:OpenMetaverse.AssetCache.SetupTimer"> 12509 <member name="M:OpenMetaverse.NetworkManager.Login(OpenMetaverse.LoginParams)">
14344 <summary> 12510 <summary>
14345 Only create timer when needed 12511 Login that takes a struct of all the values that will be passed to
12512 the login server
14346 </summary> 12513 </summary>
12514 <param name="loginParams">The values that will be passed to the login
12515 server, all fields must be set even if they are String.Empty</param>
12516 <returns>Whether the login was successful or not. On failure the
12517 LoginErrorKey string will contain the error code and LoginMessage
12518 will contain a description of the error</returns>
14347 </member> 12519 </member>
14348 <member name="M:OpenMetaverse.AssetCache.GetCachedAssetBytes(OpenMetaverse.UUID)"> 12520 <member name="M:OpenMetaverse.NetworkManager.StartLocation(System.String,System.Int32,System.Int32,System.Int32)">
14349 <summary> 12521 <summary>
14350 Return bytes read from the local asset cache, null if it does not exist 12522 Build a start location URI for passing to the Login function
14351 </summary> 12523 </summary>
14352 <param name="assetID">UUID of the asset we want to get</param> 12524 <param name="sim">Name of the simulator to start in</param>
14353 <returns>Raw bytes of the asset, or null on failure</returns> 12525 <param name="x">X coordinate to start at</param>
12526 <param name="y">Y coordinate to start at</param>
12527 <param name="z">Z coordinate to start at</param>
12528 <returns>String with a URI that can be used to login to a specified
12529 location</returns>
14354 </member> 12530 </member>
14355 <member name="M:OpenMetaverse.AssetCache.GetCachedImage(OpenMetaverse.UUID)"> 12531 <member name="M:OpenMetaverse.NetworkManager.RemoteLoginHandler(OpenMetaverse.LoginResponseData,OpenMetaverse.LoginParams)">
14356 <summary> 12532 <summary>
14357 Returns ImageDownload object of the 12533 LoginParams and the initial login XmlRpcRequest were made on a remote machine.
14358 image from the local image cache, null if it does not exist 12534 This method now initializes libomv with the results.
14359 </summary> 12535 </summary>
14360 <param name="imageID">UUID of the image we want to get</param>
14361 <returns>ImageDownload object containing the image, or null on failure</returns>
14362 </member> 12536 </member>
14363 <member name="M:OpenMetaverse.AssetCache.FileName(OpenMetaverse.UUID)"> 12537 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(Nwc.XmlRpc.XmlRpcResponse,OpenMetaverse.LoginParams)">
14364 <summary> 12538 <summary>
14365 Constructs a file name of the cached asset 12539 Handles response from XML-RPC login replies
14366 </summary> 12540 </summary>
14367 <param name="assetID">UUID of the asset</param>
14368 <returns>String with the file name of the cahced asset</returns>
14369 </member> 12541 </member>
14370 <member name="M:OpenMetaverse.AssetCache.SaveAssetToCache(OpenMetaverse.UUID,System.Byte[])"> 12542 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(OpenMetaverse.LoginResponseData,OpenMetaverse.LoginParams)">
14371 <summary> 12543 <summary>
14372 Saves an asset to the local cache 12544 Handles response from XML-RPC login replies with already parsed LoginResponseData
14373 </summary> 12545 </summary>
14374 <param name="assetID">UUID of the asset</param>
14375 <param name="assetData">Raw bytes the asset consists of</param>
14376 <returns>Weather the operation was successfull</returns>
14377 </member> 12546 </member>
14378 <member name="M:OpenMetaverse.AssetCache.AssetFileName(OpenMetaverse.UUID)"> 12547 <member name="M:OpenMetaverse.NetworkManager.LoginReplyLLSDHandler(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
14379 <summary> 12548 <summary>
14380 Get the file name of the asset stored with gived UUID 12549 Handle response from LLSD login replies
14381 </summary> 12550 </summary>
14382 <param name="assetID">UUID of the asset</param> 12551 <param name="client">
14383 <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns> 12552 </param>
12553 <param name="result">
12554 </param>
12555 <param name="error">
12556 </param>
14384 </member> 12557 </member>
14385 <member name="M:OpenMetaverse.AssetCache.HasAsset(OpenMetaverse.UUID)"> 12558 <member name="M:OpenMetaverse.NetworkManager.GetPlatform">
14386 <summary> 12559 <summary>
14387 Checks if the asset exists in the local cache 12560 Get current OS
14388 </summary> 12561 </summary>
14389 <param name="assetID">UUID of the asset</param> 12562 <returns>Either "Win" or "Linux"</returns>
14390 <returns>True is the asset is stored in the cache, otherwise false</returns>
14391 </member> 12563 </member>
14392 <member name="M:OpenMetaverse.AssetCache.Clear"> 12564 <member name="M:OpenMetaverse.NetworkManager.GetMAC">
14393 <summary> 12565 <summary>
14394 Wipes out entire cache 12566 Get clients default Mac Address
14395 </summary> 12567 </summary>
12568 <returns>A string containing the first found Mac Address</returns>
14396 </member> 12569 </member>
14397 <member name="M:OpenMetaverse.AssetCache.Prune"> 12570 <member name="M:OpenMetaverse.NetworkManager.OnPacketSent(OpenMetaverse.PacketSentEventArgs)">
14398 <summary> 12571 <summary>Raises the PacketSent Event</summary>
14399 Brings cache size to the 90% of the max size 12572 <param name="e">A PacketSentEventArgs object containing
14400 </summary> 12573 the data sent from the simulator</param>
14401 </member> 12574 </member>
14402 <member name="M:OpenMetaverse.AssetCache.BeginPrune"> 12575 <member name="M:OpenMetaverse.NetworkManager.OnLoggedOut(OpenMetaverse.LoggedOutEventArgs)">
14403 <summary> 12576 <summary>Raises the LoggedOut Event</summary>
14404 Asynchronously brings cache size to the 90% of the max size 12577 <param name="e">A LoggedOutEventArgs object containing
14405 </summary> 12578 the data sent from the simulator</param>
14406 </member> 12579 </member>
14407 <member name="M:OpenMetaverse.AssetCache.GetFileSize(System.IO.FileInfo[])"> 12580 <member name="M:OpenMetaverse.NetworkManager.OnSimConnecting(OpenMetaverse.SimConnectingEventArgs)">
14408 <summary> 12581 <summary>Raises the SimConnecting Event</summary>
14409 Adds up file sizes passes in a FileInfo array 12582 <param name="e">A SimConnectingEventArgs object containing
14410 </summary> 12583 the data sent from the simulator</param>
14411 </member> 12584 </member>
14412 <member name="M:OpenMetaverse.AssetCache.Operational"> 12585 <member name="M:OpenMetaverse.NetworkManager.OnSimConnected(OpenMetaverse.SimConnectedEventArgs)">
14413 <summary> 12586 <summary>Raises the SimConnected Event</summary>
14414 Checks whether caching is enabled 12587 <param name="e">A SimConnectedEventArgs object containing
14415 </summary> 12588 the data sent from the simulator</param>
14416 </member> 12589 </member>
14417 <member name="M:OpenMetaverse.AssetCache.cleanerTimer_Elapsed(System.Object,System.Timers.ElapsedEventArgs)"> 12590 <member name="M:OpenMetaverse.NetworkManager.OnSimDisconnected(OpenMetaverse.SimDisconnectedEventArgs)">
14418 <summary> 12591 <summary>Raises the SimDisconnected Event</summary>
14419 Periodically prune the cache 12592 <param name="e">A SimDisconnectedEventArgs object containing
14420 </summary> 12593 the data sent from the simulator</param>
14421 </member> 12594 </member>
14422 <member name="M:OpenMetaverse.AssetCache.NiceFileSize(System.Int64)"> 12595 <member name="M:OpenMetaverse.NetworkManager.OnDisconnected(OpenMetaverse.DisconnectedEventArgs)">
14423 <summary> 12596 <summary>Raises the Disconnected Event</summary>
14424 Nicely formats file sizes 12597 <param name="e">A DisconnectedEventArgs object containing
14425 </summary> 12598 the data sent from the simulator</param>
14426 <param name="byteCount">Byte size we want to output</param>
14427 <returns>String with humanly readable file size</returns>
14428 </member> 12599 </member>
14429 <member name="P:OpenMetaverse.AssetCache.AutoPruneEnabled"> 12600 <member name="M:OpenMetaverse.NetworkManager.OnSimChanged(OpenMetaverse.SimChangedEventArgs)">
14430 <summary> 12601 <summary>Raises the SimChanged Event</summary>
14431 Allows setting weather to periodicale prune the cache if it grows too big 12602 <param name="e">A SimChangedEventArgs object containing
14432 Default is enabled, when caching is enabled 12603 the data sent from the simulator</param>
14433 </summary>
14434 </member> 12604 </member>
14435 <member name="P:OpenMetaverse.AssetCache.AutoPruneInterval"> 12605 <member name="M:OpenMetaverse.NetworkManager.OnEventQueueRunning(OpenMetaverse.EventQueueRunningEventArgs)">
14436 <summary> 12606 <summary>Raises the EventQueueRunning Event</summary>
14437 How long (in ms) between cache checks (default is 5 min.) 12607 <param name="e">A EventQueueRunningEventArgs object containing
14438 </summary> 12608 the data sent from the simulator</param>
14439 </member> 12609 </member>
14440 <member name="T:OpenMetaverse.AssetCache.SortFilesByAccesTimeHelper"> 12610 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
14441 <summary> 12611 <summary>
14442 Helper class for sorting files by their last accessed time 12612 Register an event handler for a packet. This is a low level event
12613 interface and should only be used if you are doing something not
12614 supported in the library
14443 </summary> 12615 </summary>
12616 <param name="type">Packet type to trigger events for</param>
12617 <param name="callback">Callback to fire when a packet of this type
12618 is received</param>
14444 </member> 12619 </member>
14445 <member name="T:OpenMetaverse.Imaging.LoadTGAClass"> 12620 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)">
14446 <summary> 12621 <summary>
14447 Capability to load TGAs to Bitmap 12622 Register an event handler for a packet. This is a low level event
12623 interface and should only be used if you are doing something not
12624 supported in the library
14448 </summary> 12625 </summary>
12626 <param name="type">Packet type to trigger events for</param>
12627 <param name="callback">Callback to fire when a packet of this type
12628 is received</param>
12629 <param name="isAsync">True if the callback should be ran
12630 asynchronously. Only set this to false (synchronous for callbacks
12631 that will always complete quickly)</param>
12632 <remarks>If any callback for a packet type is marked as
12633 asynchronous, all callbacks for that packet type will be fired
12634 asynchronously</remarks>
14449 </member> 12635 </member>
14450 <member name="T:OpenMetaverse.Assets.AssetSound"> 12636 <member name="M:OpenMetaverse.NetworkManager.UnregisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
14451 <summary> 12637 <summary>
14452 Represents a Sound Asset 12638 Unregister an event handler for a packet. This is a low level event
12639 interface and should only be used if you are doing something not
12640 supported in the library
14453 </summary> 12641 </summary>
12642 <param name="type">Packet type this callback is registered with</param>
12643 <param name="callback">Callback to stop firing events for</param>
14454 </member> 12644 </member>
14455 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor"> 12645 <member name="M:OpenMetaverse.NetworkManager.RegisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)">
14456 <summary>Initializes a new instance of an AssetSound object</summary>
14457 </member>
14458 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor(OpenMetaverse.UUID,System.Byte[])">
14459 <summary>Initializes a new instance of an AssetSound object with parameters</summary>
14460 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14461 <param name="assetData">A byte array containing the raw asset data</param>
14462 </member>
14463 <member name="M:OpenMetaverse.Assets.AssetSound.Encode">
14464 <summary> 12646 <summary>
14465 TODO: Encodes a sound file 12647 Register a CAPS event handler. This is a low level event interface
12648 and should only be used if you are doing something not supported in
12649 the library
14466 </summary> 12650 </summary>
12651 <param name="capsEvent">Name of the CAPS event to register a handler for</param>
12652 <param name="callback">Callback to fire when a CAPS event is received</param>
14467 </member> 12653 </member>
14468 <member name="M:OpenMetaverse.Assets.AssetSound.Decode"> 12654 <member name="M:OpenMetaverse.NetworkManager.UnregisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)">
14469 <summary> 12655 <summary>
14470 TODO: Decode a sound file 12656 Unregister a CAPS event handler. This is a low level event interface
12657 and should only be used if you are doing something not supported in
12658 the library
14471 </summary> 12659 </summary>
14472 <returns>true</returns> 12660 <param name="capsEvent">Name of the CAPS event this callback is
14473 </member> 12661 registered with</param>
14474 <member name="P:OpenMetaverse.Assets.AssetSound.AssetType"> 12662 <param name="callback">Callback to stop firing events for</param>
14475 <summary>Override the base classes AssetType</summary>
14476 </member> 12663 </member>
14477 <member name="T:OpenMetaverse.Assets.AssetScriptText"> 12664 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet)">
14478 <summary> 12665 <summary>
14479 Represents an LSL Text object containing a string of UTF encoded characters 12666 Send a packet to the simulator the avatar is currently occupying
14480 </summary> 12667 </summary>
12668 <param name="packet">Packet to send</param>
14481 </member> 12669 </member>
14482 <member name="F:OpenMetaverse.Assets.AssetScriptText.Source"> 12670 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)">
14483 <summary>A string of characters represting the script contents</summary>
14484 </member>
14485 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor">
14486 <summary>Initializes a new AssetScriptText object</summary>
14487 </member>
14488 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor(OpenMetaverse.UUID,System.Byte[])">
14489 <summary> 12671 <summary>
14490 Initializes a new AssetScriptText object with parameters 12672 Send a packet to a specified simulator
14491 </summary> 12673 </summary>
14492 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param> 12674 <param name="packet">Packet to send</param>
14493 <param name="assetData">A byte array containing the raw asset data</param> 12675 <param name="simulator">Simulator to send the packet to</param>
14494 </member> 12676 </member>
14495 <member name="M:OpenMetaverse.Assets.AssetScriptText.Encode"> 12677 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPAddress,System.UInt16,System.UInt64,System.Boolean,System.String)">
14496 <summary> 12678 <summary>
14497 Encode a string containing the scripts contents into byte encoded AssetData 12679 Connect to a simulator
14498 </summary> 12680 </summary>
12681 <param name="ip">IP address to connect to</param>
12682 <param name="port">Port to connect to</param>
12683 <param name="handle">Handle for this simulator, to identify its
12684 location in the grid</param>
12685 <param name="setDefault">Whether to set CurrentSim to this new
12686 connection, use this if the avatar is moving in to this simulator</param>
12687 <param name="seedcaps">URL of the capabilities server to use for
12688 this sim connection</param>
12689 <returns>A Simulator object on success, otherwise null</returns>
14499 </member> 12690 </member>
14500 <member name="M:OpenMetaverse.Assets.AssetScriptText.Decode"> 12691 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPEndPoint,System.UInt64,System.Boolean,System.String)">
14501 <summary> 12692 <summary>
14502 Decode a byte array containing the scripts contents into a string 12693 Connect to a simulator
14503 </summary> 12694 </summary>
14504 <returns>true if decoding is successful</returns> 12695 <param name="endPoint">IP address and port to connect to</param>
14505 </member> 12696 <param name="handle">Handle for this simulator, to identify its
14506 <member name="P:OpenMetaverse.Assets.AssetScriptText.AssetType"> 12697 location in the grid</param>
14507 <summary>Override the base classes AssetType</summary> 12698 <param name="setDefault">Whether to set CurrentSim to this new
12699 connection, use this if the avatar is moving in to this simulator</param>
12700 <param name="seedcaps">URL of the capabilities server to use for
12701 this sim connection</param>
12702 <returns>A Simulator object on success, otherwise null</returns>
14508 </member> 12703 </member>
14509 <member name="T:OpenMetaverse.Assets.AssetLandmark"> 12704 <member name="M:OpenMetaverse.NetworkManager.Logout">
14510 <summary> 12705 <summary>
14511 Represents a Landmark with RegionID and Position vector 12706 Initiate a blocking logout request. This will return when the logout
12707 handshake has completed or when <code>Settings.LOGOUT_TIMEOUT</code>
12708 has expired and the network layer is manually shut down
14512 </summary> 12709 </summary>
14513 </member> 12710 </member>
14514 <member name="F:OpenMetaverse.Assets.AssetLandmark.RegionID"> 12711 <member name="M:OpenMetaverse.NetworkManager.RequestLogout">
14515 <summary>UUID of the Landmark target region</summary>
14516 </member>
14517 <member name="F:OpenMetaverse.Assets.AssetLandmark.Position">
14518 <summary> Local position of the target </summary>
14519 </member>
14520 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor">
14521 <summary>Construct an Asset of type Landmark</summary>
14522 </member>
14523 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor(OpenMetaverse.UUID,System.Byte[])">
14524 <summary> 12712 <summary>
14525 Construct an Asset object of type Landmark 12713 Initiate the logout process. Check if logout succeeded with the
12714 <code>OnLogoutReply</code> event, and if this does not fire the
12715 <code>Shutdown()</code> function needs to be manually called
14526 </summary> 12716 </summary>
14527 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14528 <param name="assetData">A byte array containing the raw asset data</param>
14529 </member> 12717 </member>
14530 <member name="M:OpenMetaverse.Assets.AssetLandmark.Encode"> 12718 <member name="M:OpenMetaverse.NetworkManager.DisconnectSim(OpenMetaverse.Simulator,System.Boolean)">
14531 <summary> 12719 <summary>
14532 Encode the raw contents of a string with the specific Landmark format 12720 Close a connection to the given simulator
14533 </summary> 12721 </summary>
12722 <param name="simulator">
12723 </param>
12724 <param name="sendCloseCircuit">
12725 </param>
14534 </member> 12726 </member>
14535 <member name="M:OpenMetaverse.Assets.AssetLandmark.Decode"> 12727 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType)">
14536 <summary> 12728 <summary>
14537 Decode the raw asset data, populating the RegionID and Position 12729 Shutdown will disconnect all the sims except for the current sim
14538 </summary> 12730 first, and then kill the connection to CurrentSim. This should only
14539 <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns> 12731 be called if the logout process times out on <code>RequestLogout</code></summary>
12732 <param name="type">Type of shutdown</param>
14540 </member> 12733 </member>
14541 <member name="P:OpenMetaverse.Assets.AssetLandmark.AssetType"> 12734 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType,System.String)">
14542 <summary>Override the base classes AssetType</summary> 12735 <summary>
12736 Shutdown will disconnect all the sims except for the current sim
12737 first, and then kill the connection to CurrentSim. This should only
12738 be called if the logout process times out on <code>RequestLogout</code></summary>
12739 <param name="type">Type of shutdown</param>
12740 <param name="message">Shutdown message</param>
14543 </member> 12741 </member>
14544 <member name="T:OpenMetaverse.Assets.AssetClothing"> 12742 <member name="M:OpenMetaverse.NetworkManager.FindSimulator(System.Net.IPEndPoint)">
14545 <summary> 12743 <summary>
14546 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable"/> that can be worn on an avatar 12744 Searches through the list of currently connected simulators to find
14547 such as a Shirt, Pants, etc. 12745 one attached to the given IPEndPoint
14548 </summary> 12746 </summary>
12747 <param name="endPoint">IPEndPoint of the Simulator to search for</param>
12748 <returns>A Simulator reference on success, otherwise null</returns>
14549 </member> 12749 </member>
14550 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor"> 12750 <member name="M:OpenMetaverse.NetworkManager.RaiseConnectedEvent(OpenMetaverse.Simulator)">
14551 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
14552 </member>
14553 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor(OpenMetaverse.UUID,System.Byte[])">
14554 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
14555 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14556 <param name="assetData">A byte array containing the raw asset data</param>
14557 </member>
14558 <member name="P:OpenMetaverse.Assets.AssetClothing.AssetType">
14559 <summary>Override the base classes AssetType</summary>
14560 </member>
14561 <member name="T:OpenMetaverse.GridClient">
14562 <summary> 12751 <summary>
14563 Main class to expose grid functionality to clients. All of the 12752 Fire an event when an event queue connects for capabilities
14564 classes needed for sending and receiving data are accessible through
14565 this class.
14566 </summary> 12753 </summary>
14567 <example> 12754 <param name="simulator">Simulator the event queue is attached to</param>
14568 <code>
14569 // Example minimum code required to instantiate class and
14570 // connect to a simulator.
14571 using System;
14572 using System.Collections.Generic;
14573 using System.Text;
14574 using OpenMetaverse;
14575
14576 namespace FirstBot
14577 {
14578 class Bot
14579 {
14580 public static GridClient Client;
14581 static void Main(string[] args)
14582 {
14583 Client = new GridClient(); // instantiates the GridClient class
14584 // to the global Client object
14585 // Login to Simulator
14586 Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
14587 // Wait for a Keypress
14588 Console.ReadLine();
14589 // Logout of simulator
14590 Client.Network.Logout();
14591 }
14592 }
14593 }
14594 </code>
14595 </example>
14596 </member>
14597 <member name="F:OpenMetaverse.GridClient.Network">
14598 <summary>Networking subsystem</summary>
14599 </member>
14600 <member name="F:OpenMetaverse.GridClient.Settings">
14601 <summary>Settings class including constant values and changeable
14602 parameters for everything</summary>
14603 </member>
14604 <member name="F:OpenMetaverse.GridClient.Parcels">
14605 <summary>Parcel (subdivided simulator lots) subsystem</summary>
14606 </member>
14607 <member name="F:OpenMetaverse.GridClient.Self">
14608 <summary>Our own avatars subsystem</summary>
14609 </member>
14610 <member name="F:OpenMetaverse.GridClient.Avatars">
14611 <summary>Other avatars subsystem</summary>
14612 </member>
14613 <member name="F:OpenMetaverse.GridClient.Estate">
14614 <summary>Estate subsystem</summary>
14615 </member>
14616 <member name="F:OpenMetaverse.GridClient.Friends">
14617 <summary>Friends list subsystem</summary>
14618 </member>
14619 <member name="F:OpenMetaverse.GridClient.Grid">
14620 <summary>Grid (aka simulator group) subsystem</summary>
14621 </member>
14622 <member name="F:OpenMetaverse.GridClient.Objects">
14623 <summary>Object subsystem</summary>
14624 </member>
14625 <member name="F:OpenMetaverse.GridClient.Groups">
14626 <summary>Group subsystem</summary>
14627 </member>
14628 <member name="F:OpenMetaverse.GridClient.Assets">
14629 <summary>Asset subsystem</summary>
14630 </member>
14631 <member name="F:OpenMetaverse.GridClient.Appearance">
14632 <summary>Appearance subsystem</summary>
14633 </member>
14634 <member name="F:OpenMetaverse.GridClient.Inventory">
14635 <summary>Inventory subsystem</summary>
14636 </member>
14637 <member name="F:OpenMetaverse.GridClient.Directory">
14638 <summary>Directory searches including classifieds, people, land
14639 sales, etc</summary>
14640 </member> 12755 </member>
14641 <member name="F:OpenMetaverse.GridClient.Terrain"> 12756 <member name="M:OpenMetaverse.NetworkManager.LogoutReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14642 <summary>Handles land, wind, and cloud heightmaps</summary> 12757 <summary>Process an incoming packet and raise the appropriate events</summary>
12758 <param name="sender">The sender</param>
12759 <param name="e">The EventArgs object containing the packet data</param>
14643 </member> 12760 </member>
14644 <member name="F:OpenMetaverse.GridClient.Sound"> 12761 <member name="M:OpenMetaverse.NetworkManager.StartPingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14645 <summary>Handles sound-related networking</summary> 12762 <summary>Process an incoming packet and raise the appropriate events</summary>
12763 <param name="sender">The sender</param>
12764 <param name="e">The EventArgs object containing the packet data</param>
14646 </member> 12765 </member>
14647 <member name="F:OpenMetaverse.GridClient.Throttle"> 12766 <member name="M:OpenMetaverse.NetworkManager.CompletePingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14648 <summary>Throttling total bandwidth usage, or allocating bandwidth 12767 <summary>Process an incoming packet and raise the appropriate events</summary>
14649 for specific data stream types</summary> 12768 <param name="sender">The sender</param>
12769 <param name="e">The EventArgs object containing the packet data</param>
14650 </member> 12770 </member>
14651 <member name="M:OpenMetaverse.GridClient.#ctor"> 12771 <member name="M:OpenMetaverse.NetworkManager.SimStatsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14652 <summary> 12772 <summary>Process an incoming packet and raise the appropriate events</summary>
14653 Default constructor 12773 <param name="sender">The sender</param>
14654 </summary> 12774 <param name="e">The EventArgs object containing the packet data</param>
14655 </member> 12775 </member>
14656 <member name="M:OpenMetaverse.GridClient.ToString"> 12776 <member name="M:OpenMetaverse.NetworkManager.RegionHandshakeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14657 <summary> 12777 <summary>Process an incoming packet and raise the appropriate events</summary>
14658 Return the full name of this instance 12778 <param name="sender">The sender</param>
14659 </summary> 12779 <param name="e">The EventArgs object containing the packet data</param>
14660 <returns>Client avatars full name</returns>
14661 </member> 12780 </member>
14662 <member name="M:OpenMetaverse.Packets.Packet.BuildPacket(System.String,OpenMetaverse.StructuredData.OSDMap)"> 12781 <member name="M:OpenMetaverse.NetworkManager.DisableSimulatorHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14663 <summary> 12782 <summary>Process an incoming packet and raise the appropriate events</summary>
14664 Attempts to convert an LLSD structure to a known Packet type 12783 <param name="sender">The sender</param>
14665 </summary> 12784 <param name="e">The EventArgs object containing the packet data</param>
14666 <param name="capsEventName">Event name, this must match an actual
14667 packet name for a Packet to be successfully built</param>
14668 <param name="body">LLSD to convert to a Packet</param>
14669 <returns>A Packet on success, otherwise null</returns>
14670 </member> 12785 </member>
14671 <member name="F:OpenMetaverse.Imaging.ManagedImage.Width"> 12786 <member name="M:OpenMetaverse.NetworkManager.KickUserHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14672 <summary> 12787 <summary>Process an incoming packet and raise the appropriate events</summary>
14673 Image width 12788 <param name="sender">The sender</param>
14674 </summary> 12789 <param name="e">The EventArgs object containing the packet data</param>
14675 </member> 12790 </member>
14676 <member name="F:OpenMetaverse.Imaging.ManagedImage.Height"> 12791 <member name="T:OpenMetaverse.NameValue">
14677 <summary> 12792 <summary>
14678 Image height 12793 A Name Value pair with additional settings, used in the protocol
12794 primarily to transmit avatar names and active group in object packets
14679 </summary> 12795 </summary>
14680 </member> 12796 </member>
14681 <member name="F:OpenMetaverse.Imaging.ManagedImage.Channels"> 12797 <member name="M:OpenMetaverse.NameValue.#ctor(System.String,OpenMetaverse.NameValue.ValueType,OpenMetaverse.NameValue.ClassType,OpenMetaverse.NameValue.SendtoType,System.Object)">
14682 <summary> 12798 <summary>
14683 Image channel flags 12799 Constructor that takes all the fields as parameters
14684 </summary> 12800 </summary>
12801 <param name="name">
12802 </param>
12803 <param name="valueType">
12804 </param>
12805 <param name="classType">
12806 </param>
12807 <param name="sendtoType">
12808 </param>
12809 <param name="value">
12810 </param>
14685 </member> 12811 </member>
14686 <member name="F:OpenMetaverse.Imaging.ManagedImage.Red"> 12812 <member name="M:OpenMetaverse.NameValue.#ctor(System.String)">
14687 <summary> 12813 <summary>
14688 Red channel data 12814 Constructor that takes a single line from a NameValue field
14689 </summary> 12815 </summary>
12816 <param name="data">
12817 </param>
14690 </member> 12818 </member>
14691 <member name="F:OpenMetaverse.Imaging.ManagedImage.Green"> 12819 <member name="T:OpenMetaverse.NameValue.ValueType">
14692 <summary> 12820 <summary>Type of the value</summary>
14693 Green channel data
14694 </summary>
14695 </member> 12821 </member>
14696 <member name="F:OpenMetaverse.Imaging.ManagedImage.Blue"> 12822 <member name="F:OpenMetaverse.NameValue.ValueType.Unknown">
14697 <summary> 12823 <summary>Unknown</summary>
14698 Blue channel data
14699 </summary>
14700 </member> 12824 </member>
14701 <member name="F:OpenMetaverse.Imaging.ManagedImage.Alpha"> 12825 <member name="F:OpenMetaverse.NameValue.ValueType.String">
14702 <summary> 12826 <summary>String value</summary>
14703 Alpha channel data
14704 </summary>
14705 </member> 12827 </member>
14706 <member name="F:OpenMetaverse.Imaging.ManagedImage.Bump"> 12828 <member name="F:OpenMetaverse.NameValue.ValueType.F32">
14707 <summary> 12829 <summary>
14708 Bump channel data
14709 </summary> 12830 </summary>
14710 </member> 12831 </member>
14711 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Int32,System.Int32,OpenMetaverse.Imaging.ManagedImage.ImageChannels)"> 12832 <member name="F:OpenMetaverse.NameValue.ValueType.S32">
14712 <summary> 12833 <summary>
14713 Create a new blank image
14714 </summary> 12834 </summary>
14715 <param name="width">width</param>
14716 <param name="height">height</param>
14717 <param name="channels">channel flags</param>
14718 </member> 12835 </member>
14719 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Drawing.Bitmap)"> 12836 <member name="F:OpenMetaverse.NameValue.ValueType.VEC3">
14720 <summary> 12837 <summary>
14721
14722 </summary> 12838 </summary>
14723 <param name="bitmap"></param>
14724 </member> 12839 </member>
14725 <member name="M:OpenMetaverse.Imaging.ManagedImage.ConvertChannels(OpenMetaverse.Imaging.ManagedImage.ImageChannels)"> 12840 <member name="F:OpenMetaverse.NameValue.ValueType.U32">
14726 <summary> 12841 <summary>
14727 Convert the channels in the image. Channels are created or destroyed as required.
14728 </summary> 12842 </summary>
14729 <param name="channels">new channel flags</param>
14730 </member> 12843 </member>
14731 <member name="M:OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor(System.Int32,System.Int32)"> 12844 <member name="F:OpenMetaverse.NameValue.ValueType.CAMERA">
14732 <summary> 12845 <summary>Deprecated</summary>
14733 Resize or stretch the image using nearest neighbor (ugly) resampling
14734 </summary>
14735 <param name="width">new width</param>
14736 <param name="height">new height</param>
14737 </member> 12846 </member>
14738 <member name="M:OpenMetaverse.Imaging.ManagedImage.ExportRaw"> 12847 <member name="F:OpenMetaverse.NameValue.ValueType.Asset">
14739 <summary> 12848 <summary>String value, but designated as an asset</summary>
14740 Create a byte array containing 32-bit RGBA data with a bottom-left
14741 origin, suitable for feeding directly into OpenGL
14742 </summary>
14743 <returns>A byte array containing raw texture data</returns>
14744 </member> 12849 </member>
14745 <member name="T:OpenMetaverse.Assets.AssetTexture"> 12850 <member name="F:OpenMetaverse.NameValue.ValueType.U64">
14746 <summary> 12851 <summary>
14747 Represents a texture
14748 </summary> 12852 </summary>
14749 </member> 12853 </member>
14750 <member name="F:OpenMetaverse.Assets.AssetTexture.Image"> 12854 <member name="T:OpenMetaverse.NameValue.ClassType">
14751 <summary>A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object containing image data</summary>
14752 </member>
14753 <member name="F:OpenMetaverse.Assets.AssetTexture.LayerInfo">
14754 <summary></summary>
14755 </member>
14756 <member name="F:OpenMetaverse.Assets.AssetTexture.Components">
14757 <summary></summary>
14758 </member>
14759 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor">
14760 <summary>Initializes a new instance of an AssetTexture object</summary>
14761 </member>
14762 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.UUID,System.Byte[])">
14763 <summary> 12855 <summary>
14764 Initializes a new instance of an AssetTexture object
14765 </summary> 12856 </summary>
14766 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14767 <param name="assetData">A byte array containing the raw asset data</param>
14768 </member> 12857 </member>
14769 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.Imaging.ManagedImage)"> 12858 <member name="F:OpenMetaverse.NameValue.ClassType.Unknown">
14770 <summary> 12859 <summary>
14771 Initializes a new instance of an AssetTexture object
14772 </summary> 12860 </summary>
14773 <param name="image">A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object containing texture data</param>
14774 </member> 12861 </member>
14775 <member name="M:OpenMetaverse.Assets.AssetTexture.Encode"> 12862 <member name="F:OpenMetaverse.NameValue.ClassType.ReadOnly">
14776 <summary> 12863 <summary>
14777 Populates the <seealso cref="!:AssetData"/> byte array with a JPEG2000
14778 encoded image created from the data in <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image"/>
14779 </summary> 12864 </summary>
14780 </member> 12865 </member>
14781 <member name="M:OpenMetaverse.Assets.AssetTexture.Decode"> 12866 <member name="F:OpenMetaverse.NameValue.ClassType.ReadWrite">
14782 <summary> 12867 <summary>
14783 Decodes the JPEG2000 data in <code>AssetData</code> to the
14784 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image"/>
14785 </summary> 12868 </summary>
14786 <returns>True if the decoding was successful, otherwise false</returns>
14787 </member> 12869 </member>
14788 <member name="M:OpenMetaverse.Assets.AssetTexture.DecodeLayerBoundaries"> 12870 <member name="F:OpenMetaverse.NameValue.ClassType.Callback">
14789 <summary> 12871 <summary>
14790 Decodes the begin and end byte positions for each quality layer in
14791 the image
14792 </summary> 12872 </summary>
14793 <returns></returns>
14794 </member>
14795 <member name="P:OpenMetaverse.Assets.AssetTexture.AssetType">
14796 <summary>Override the base classes AssetType</summary>
14797 </member> 12873 </member>
14798 <member name="T:OpenMetaverse.Assets.TarArchiveReader"> 12874 <member name="T:OpenMetaverse.NameValue.SendtoType">
14799 <summary> 12875 <summary>
14800 Temporary code to do the bare minimum required to read a tar archive for our purposes
14801 </summary> 12876 </summary>
14802 </member> 12877 </member>
14803 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_br"> 12878 <member name="F:OpenMetaverse.NameValue.SendtoType.Unknown">
14804 <summary> 12879 <summary>
14805 Binary reader for the underlying stream
14806 </summary> 12880 </summary>
14807 </member> 12881 </member>
14808 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_nullCharArray"> 12882 <member name="F:OpenMetaverse.NameValue.SendtoType.Sim">
14809 <summary> 12883 <summary>
14810 Used to trim off null chars
14811 </summary> 12884 </summary>
14812 </member> 12885 </member>
14813 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_spaceCharArray"> 12886 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSim">
14814 <summary> 12887 <summary>
14815 Used to trim off space chars
14816 </summary> 12888 </summary>
14817 </member> 12889 </member>
14818 <member name="M:OpenMetaverse.Assets.TarArchiveReader.#ctor(System.IO.Stream)"> 12890 <member name="F:OpenMetaverse.NameValue.SendtoType.SimViewer">
14819 <summary> 12891 <summary>
14820 Generate a tar reader which reads from the given stream.
14821 </summary> 12892 </summary>
14822 <param name="s"></param>
14823 </member> 12893 </member>
14824 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadEntry(System.String@,OpenMetaverse.Assets.TarArchiveReader.TarEntryType@)"> 12894 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSimViewer">
14825 <summary> 12895 <summary>
14826 Read the next entry in the tar file.
14827 </summary> 12896 </summary>
14828 <param name="filePath"></param>
14829 <param name="entryType"></param>
14830 <returns>the data for the entry. Returns null if there are no more entries</returns>
14831 </member> 12897 </member>
14832 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadHeader"> 12898 <member name="F:OpenMetaverse.NameValue.Name">
14833 <summary> 12899 <summary>
14834 Read the next 512 byte chunk of data as a tar header.
14835 </summary> 12900 </summary>
14836 <returns>A tar header struct. null if we have reached the end of the archive.</returns>
14837 </member> 12901 </member>
14838 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadData(System.Int32)"> 12902 <member name="F:OpenMetaverse.NameValue.Type">
14839 <summary> 12903 <summary>
14840 Read data following a header
14841 </summary> 12904 </summary>
14842 <param name="fileSize"></param>
14843 <returns></returns>
14844 </member> 12905 </member>
14845 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ConvertOctalBytesToDecimal(System.Byte[],System.Int32,System.Int32)"> 12906 <member name="F:OpenMetaverse.NameValue.Class">
14846 <summary> 12907 <summary>
14847 Convert octal bytes to a decimal representation
14848 </summary> 12908 </summary>
14849 <param name="bytes"></param>
14850 <param name="count"></param>
14851 <param name="startIndex"></param>
14852 <returns></returns>
14853 </member> 12909 </member>
14854 <member name="F:OpenMetaverse.TerrainPatch.X"> 12910 <member name="F:OpenMetaverse.NameValue.Sendto">
14855 <summary>X position of this patch</summary>
14856 </member>
14857 <member name="F:OpenMetaverse.TerrainPatch.Y">
14858 <summary>Y position of this patch</summary>
14859 </member>
14860 <member name="F:OpenMetaverse.TerrainPatch.Data">
14861 <summary>A 16x16 array of floats holding decompressed layer data</summary>
14862 </member>
14863 <member name="M:OpenMetaverse.TerrainCompressor.CreateLandPacket(System.Single[],System.Int32[])">
14864 <summary> 12911 <summary>
14865 Creates a LayerData packet for compressed land data given a full
14866 simulator heightmap and an array of indices of patches to compress
14867 </summary> 12912 </summary>
14868 <param name="heightmap">A 256 * 256 array of floating point values
14869 specifying the height at each meter in the simulator</param>
14870 <param name="patches">Array of indexes in the 16x16 grid of patches
14871 for this simulator. For example if 1 and 17 are specified, patches
14872 x=1,y=0 and x=1,y=1 are sent</param>
14873 <returns></returns>
14874 </member> 12913 </member>
14875 <member name="M:OpenMetaverse.TerrainCompressor.CreatePatchFromHeightmap(OpenMetaverse.BitPack,System.Single[],System.Int32,System.Int32)"> 12914 <member name="F:OpenMetaverse.NameValue.Value">
14876 <summary> 12915 <summary>
14877 Add a patch of terrain to a BitPacker
14878 </summary> 12916 </summary>
14879 <param name="output">BitPacker to write the patch to</param>
14880 <param name="heightmap">Heightmap of the simulator, must be a 256 *
14881 256 float array</param>
14882 <param name="x">X offset of the patch to create, valid values are
14883 from 0 to 15</param>
14884 <param name="y">Y offset of the patch to create, valid values are
14885 from 0 to 15</param>
14886 </member> 12917 </member>
14887 <member name="T:OpenMetaverse.ReportType"> 12918 <member name="T:OpenMetaverse.ReportType">
14888 <summary> 12919 <summary>
14889
14890 </summary> 12920 </summary>
14891 </member> 12921 </member>
14892 <member name="F:OpenMetaverse.ReportType.None"> 12922 <member name="F:OpenMetaverse.ReportType.None">
@@ -14906,7 +12936,7 @@
14906 </member> 12936 </member>
14907 <member name="T:OpenMetaverse.CompressedFlags"> 12937 <member name="T:OpenMetaverse.CompressedFlags">
14908 <summary> 12938 <summary>
14909 Bitflag field for ObjectUpdateCompressed data blocks, describing 12939 Bitflag field for ObjectUpdateCompressed data blocks, describing
14910 which options are present for each object 12940 which options are present for each object
14911 </summary> 12941 </summary>
14912 </member> 12942 </member>
@@ -14982,46 +13012,70 @@
14982 </member> 13012 </member>
14983 <member name="T:OpenMetaverse.ObjectMovementUpdate"> 13013 <member name="T:OpenMetaverse.ObjectMovementUpdate">
14984 <summary> 13014 <summary>
14985 Contains the variables sent in an object update packet for objects. 13015 Contains the variables sent in an object update packet for objects.
14986 Used to track position and movement of prims and avatars 13016 Used to track position and movement of prims and avatars
14987 </summary> 13017 </summary>
14988 </member> 13018 </member>
14989 <member name="F:OpenMetaverse.ObjectMovementUpdate.Avatar"> 13019 <member name="F:OpenMetaverse.ObjectMovementUpdate.Avatar">
14990 <summary></summary> 13020 <summary>
13021 </summary>
14991 </member> 13022 </member>
14992 <member name="F:OpenMetaverse.ObjectMovementUpdate.CollisionPlane"> 13023 <member name="F:OpenMetaverse.ObjectMovementUpdate.CollisionPlane">
14993 <summary></summary> 13024 <summary>
13025 </summary>
14994 </member> 13026 </member>
14995 <member name="F:OpenMetaverse.ObjectMovementUpdate.State"> 13027 <member name="F:OpenMetaverse.ObjectMovementUpdate.State">
14996 <summary></summary> 13028 <summary>
13029 </summary>
14997 </member> 13030 </member>
14998 <member name="F:OpenMetaverse.ObjectMovementUpdate.LocalID"> 13031 <member name="F:OpenMetaverse.ObjectMovementUpdate.LocalID">
14999 <summary></summary> 13032 <summary>
13033 </summary>
15000 </member> 13034 </member>
15001 <member name="F:OpenMetaverse.ObjectMovementUpdate.Position"> 13035 <member name="F:OpenMetaverse.ObjectMovementUpdate.Position">
15002 <summary></summary> 13036 <summary>
13037 </summary>
15003 </member> 13038 </member>
15004 <member name="F:OpenMetaverse.ObjectMovementUpdate.Velocity"> 13039 <member name="F:OpenMetaverse.ObjectMovementUpdate.Velocity">
15005 <summary></summary> 13040 <summary>
13041 </summary>
15006 </member> 13042 </member>
15007 <member name="F:OpenMetaverse.ObjectMovementUpdate.Acceleration"> 13043 <member name="F:OpenMetaverse.ObjectMovementUpdate.Acceleration">
15008 <summary></summary> 13044 <summary>
13045 </summary>
15009 </member> 13046 </member>
15010 <member name="F:OpenMetaverse.ObjectMovementUpdate.Rotation"> 13047 <member name="F:OpenMetaverse.ObjectMovementUpdate.Rotation">
15011 <summary></summary> 13048 <summary>
13049 </summary>
15012 </member> 13050 </member>
15013 <member name="F:OpenMetaverse.ObjectMovementUpdate.AngularVelocity"> 13051 <member name="F:OpenMetaverse.ObjectMovementUpdate.AngularVelocity">
15014 <summary></summary> 13052 <summary>
13053 </summary>
15015 </member> 13054 </member>
15016 <member name="F:OpenMetaverse.ObjectMovementUpdate.Textures"> 13055 <member name="F:OpenMetaverse.ObjectMovementUpdate.Textures">
15017 <summary></summary> 13056 <summary>
13057 </summary>
15018 </member> 13058 </member>
15019 <member name="T:OpenMetaverse.ObjectManager"> 13059 <member name="T:OpenMetaverse.ObjectManager">
15020 <summary> 13060 <summary>
15021 Handles all network traffic related to prims and avatar positions and 13061 Handles all network traffic related to prims and avatar positions and
15022 movement. 13062 movement.
15023 </summary> 13063 </summary>
15024 </member> 13064 </member>
13065 <member name="M:OpenMetaverse.ObjectManager.#ctor(OpenMetaverse.GridClient)">
13066 <summary>
13067 Construct a new instance of the ObjectManager class
13068 </summary>
13069 <param name="client">A reference to the <see cref="T:OpenMetaverse.GridClient" /> instance</param>
13070 </member>
13071 <member name="T:OpenMetaverse.ObjectManager.ObjectMediaCallback">
13072 <summary>
13073 Callback for getting object media data via CAP
13074 </summary>
13075 <param name="success">Indicates if the operation was succesfull</param>
13076 <param name="version">Object media version string</param>
13077 <param name="faceMedia">Array indexed on prim face of media entry data</param>
13078 </member>
15025 <member name="F:OpenMetaverse.ObjectManager.m_ObjectUpdate"> 13079 <member name="F:OpenMetaverse.ObjectManager.m_ObjectUpdate">
15026 <summary>The event subscribers, null of no subscribers</summary> 13080 <summary>The event subscribers, null of no subscribers</summary>
15027 </member> 13081 </member>
@@ -15031,44 +13085,24 @@
15031 <member name="F:OpenMetaverse.ObjectManager.m_ObjectProperties"> 13085 <member name="F:OpenMetaverse.ObjectManager.m_ObjectProperties">
15032 <summary>The event subscribers, null of no subscribers</summary> 13086 <summary>The event subscribers, null of no subscribers</summary>
15033 </member> 13087 </member>
15034 <member name="M:OpenMetaverse.ObjectManager.OnObjectProperties(OpenMetaverse.ObjectPropertiesEventArgs)">
15035 <summary>Raises the ObjectProperties Event</summary>
15036 <param name="e">A ObjectPropertiesEventArgs object containing
15037 the data sent from the simulator</param>
15038 </member>
15039 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesLock"> 13088 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesLock">
15040 <summary>Thread sync lock object</summary> 13089 <summary>Thread sync lock object</summary>
15041 </member> 13090 </member>
15042 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdated"> 13091 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdated">
15043 <summary>The event subscribers, null of no subscribers</summary> 13092 <summary>The event subscribers, null of no subscribers</summary>
15044 </member> 13093 </member>
15045 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesUpdated(OpenMetaverse.ObjectPropertiesUpdatedEventArgs)">
15046 <summary>Raises the ObjectPropertiesUpdated Event</summary>
15047 <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
15048 the data sent from the simulator</param>
15049 </member>
15050 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdatedLock"> 13094 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdatedLock">
15051 <summary>Thread sync lock object</summary> 13095 <summary>Thread sync lock object</summary>
15052 </member> 13096 </member>
15053 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamily"> 13097 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamily">
15054 <summary>The event subscribers, null of no subscribers</summary> 13098 <summary>The event subscribers, null of no subscribers</summary>
15055 </member> 13099 </member>
15056 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesFamily(OpenMetaverse.ObjectPropertiesFamilyEventArgs)">
15057 <summary>Raises the ObjectPropertiesFamily Event</summary>
15058 <param name="e">A ObjectPropertiesFamilyEventArgs object containing
15059 the data sent from the simulator</param>
15060 </member>
15061 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamilyLock"> 13100 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamilyLock">
15062 <summary>Thread sync lock object</summary> 13101 <summary>Thread sync lock object</summary>
15063 </member> 13102 </member>
15064 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdate"> 13103 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdate">
15065 <summary>The event subscribers, null of no subscribers</summary> 13104 <summary>The event subscribers, null of no subscribers</summary>
15066 </member> 13105 </member>
15067 <member name="M:OpenMetaverse.ObjectManager.OnAvatarUpdate(OpenMetaverse.AvatarUpdateEventArgs)">
15068 <summary>Raises the AvatarUpdate Event</summary>
15069 <param name="e">A AvatarUpdateEventArgs object containing
15070 the data sent from the simulator</param>
15071 </member>
15072 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdateLock"> 13106 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdateLock">
15073 <summary>Thread sync lock object</summary> 13107 <summary>Thread sync lock object</summary>
15074 </member> 13108 </member>
@@ -15081,47 +13115,33 @@
15081 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdate"> 13115 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdate">
15082 <summary>The event subscribers, null of no subscribers</summary> 13116 <summary>The event subscribers, null of no subscribers</summary>
15083 </member> 13117 </member>
15084 <member name="M:OpenMetaverse.ObjectManager.OnObjectDataBlockUpdate(OpenMetaverse.ObjectDataBlockUpdateEventArgs)">
15085 <summary>Raises the ObjectDataBlockUpdate Event</summary>
15086 <param name="e">A ObjectDataBlockUpdateEventArgs object containing
15087 the data sent from the simulator</param>
15088 </member>
15089 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdateLock"> 13118 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdateLock">
15090 <summary>Thread sync lock object</summary> 13119 <summary>Thread sync lock object</summary>
15091 </member> 13120 </member>
15092 <member name="F:OpenMetaverse.ObjectManager.m_KillObject"> 13121 <member name="F:OpenMetaverse.ObjectManager.m_KillObject">
15093 <summary>The event subscribers, null of no subscribers</summary> 13122 <summary>The event subscribers, null of no subscribers</summary>
15094 </member> 13123 </member>
15095 <member name="M:OpenMetaverse.ObjectManager.OnKillObject(OpenMetaverse.KillObjectEventArgs)">
15096 <summary>Raises the KillObject Event</summary>
15097 <param name="e">A KillObjectEventArgs object containing
15098 the data sent from the simulator</param>
15099 </member>
15100 <member name="F:OpenMetaverse.ObjectManager.m_KillObjectLock"> 13124 <member name="F:OpenMetaverse.ObjectManager.m_KillObjectLock">
15101 <summary>Thread sync lock object</summary> 13125 <summary>Thread sync lock object</summary>
15102 </member> 13126 </member>
15103 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChanged"> 13127 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChanged">
15104 <summary>The event subscribers, null of no subscribers</summary> 13128 <summary>The event subscribers, null of no subscribers</summary>
15105 </member> 13129 </member>
15106 <member name="M:OpenMetaverse.ObjectManager.OnAvatarSitChanged(OpenMetaverse.AvatarSitChangedEventArgs)">
15107 <summary>Raises the AvatarSitChanged Event</summary>
15108 <param name="e">A AvatarSitChangedEventArgs object containing
15109 the data sent from the simulator</param>
15110 </member>
15111 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChangedLock"> 13130 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChangedLock">
15112 <summary>Thread sync lock object</summary> 13131 <summary>Thread sync lock object</summary>
15113 </member> 13132 </member>
15114 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReply"> 13133 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReply">
15115 <summary>The event subscribers, null of no subscribers</summary> 13134 <summary>The event subscribers, null of no subscribers</summary>
15116 </member> 13135 </member>
15117 <member name="M:OpenMetaverse.ObjectManager.OnPayPriceReply(OpenMetaverse.PayPriceReplyEventArgs)">
15118 <summary>Raises the PayPriceReply Event</summary>
15119 <param name="e">A PayPriceReplyEventArgs object containing
15120 the data sent from the simulator</param>
15121 </member>
15122 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReplyLock"> 13136 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReplyLock">
15123 <summary>Thread sync lock object</summary> 13137 <summary>Thread sync lock object</summary>
15124 </member> 13138 </member>
13139 <member name="F:OpenMetaverse.ObjectManager.m_PhysicsProperties">
13140 <summary>The event subscribers, null of no subscribers</summary>
13141 </member>
13142 <member name="F:OpenMetaverse.ObjectManager.m_PhysicsPropertiesLock">
13143 <summary>Thread sync lock object</summary>
13144 </member>
15125 <member name="F:OpenMetaverse.ObjectManager.Client"> 13145 <member name="F:OpenMetaverse.ObjectManager.Client">
15126 <summary>Reference to the GridClient object</summary> 13146 <summary>Reference to the GridClient object</summary>
15127 </member> 13147 </member>
@@ -15129,18 +13149,108 @@
15129 <summary>Does periodic dead reckoning calculation to convert 13149 <summary>Does periodic dead reckoning calculation to convert
15130 velocity and acceleration to new positions for objects</summary> 13150 velocity and acceleration to new positions for objects</summary>
15131 </member> 13151 </member>
15132 <member name="M:OpenMetaverse.ObjectManager.#ctor(OpenMetaverse.GridClient)"> 13152 <member name="E:OpenMetaverse.ObjectManager.ObjectUpdate">
15133 <summary> 13153 <summary>Raised when the simulator sends us data containing
15134 Construct a new instance of the ObjectManager class 13154 A <see cref="T:OpenMetaverse.Primitive" />, Foliage or Attachment</summary>
15135 </summary> 13155 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)" />
15136 <param name="client">A reference to the <see cref="T:OpenMetaverse.GridClient"/> instance</param> 13156 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})" />
13157 </member>
13158 <member name="E:OpenMetaverse.ObjectManager.ObjectProperties">
13159 <summary>Raised when the simulator sends us data containing
13160 additional <seea cref="Primitive" /> information</summary>
13161 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" />
13162 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])" />
13163 </member>
13164 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated">
13165 <summary>Raised when the simulator sends us data containing
13166 Primitive.ObjectProperties for an object we are currently tracking</summary>
13167 </member>
13168 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily">
13169 <summary>Raised when the simulator sends us data containing
13170 additional <seea cref="Primitive" /> and <see cref="T:OpenMetaverse.Avatar" /> details</summary>
13171 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)" />
13172 </member>
13173 <member name="E:OpenMetaverse.ObjectManager.AvatarUpdate">
13174 <summary>Raised when the simulator sends us data containing
13175 updated information for an <see cref="T:OpenMetaverse.Avatar" /></summary>
13176 </member>
13177 <member name="E:OpenMetaverse.ObjectManager.TerseObjectUpdate">
13178 <summary>Raised when the simulator sends us data containing
13179 <see cref="T:OpenMetaverse.Primitive" /> and <see cref="T:OpenMetaverse.Avatar" /> movement changes</summary>
13180 </member>
13181 <member name="E:OpenMetaverse.ObjectManager.ObjectDataBlockUpdate">
13182 <summary>Raised when the simulator sends us data containing
13183 updates to an Objects DataBlock</summary>
13184 </member>
13185 <member name="E:OpenMetaverse.ObjectManager.KillObject">
13186 <summary>Raised when the simulator informs us an <see cref="T:OpenMetaverse.Primitive" />
13187 or <see cref="T:OpenMetaverse.Avatar" /> is no longer within view</summary>
13188 </member>
13189 <member name="E:OpenMetaverse.ObjectManager.AvatarSitChanged">
13190 <summary>Raised when the simulator sends us data containing
13191 updated sit information for our <see cref="T:OpenMetaverse.Avatar" /></summary>
13192 </member>
13193 <member name="E:OpenMetaverse.ObjectManager.PayPriceReply">
13194 <summary>Raised when the simulator sends us data containing
13195 purchase price information for a <see cref="T:OpenMetaverse.Primitive" /></summary>
13196 </member>
13197 <member name="E:OpenMetaverse.ObjectManager.PhysicsProperties">
13198 <summary>Raised when the simulator sends us data containing
13199 additional <seea cref="Primitive" /> information</summary>
13200 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" />
13201 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])" />
13202 </member>
13203 <member name="M:OpenMetaverse.ObjectManager.OnObjectProperties(OpenMetaverse.ObjectPropertiesEventArgs)">
13204 <summary>Raises the ObjectProperties Event</summary>
13205 <param name="e">A ObjectPropertiesEventArgs object containing
13206 the data sent from the simulator</param>
13207 </member>
13208 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesUpdated(OpenMetaverse.ObjectPropertiesUpdatedEventArgs)">
13209 <summary>Raises the ObjectPropertiesUpdated Event</summary>
13210 <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
13211 the data sent from the simulator</param>
13212 </member>
13213 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesFamily(OpenMetaverse.ObjectPropertiesFamilyEventArgs)">
13214 <summary>Raises the ObjectPropertiesFamily Event</summary>
13215 <param name="e">A ObjectPropertiesFamilyEventArgs object containing
13216 the data sent from the simulator</param>
13217 </member>
13218 <member name="M:OpenMetaverse.ObjectManager.OnAvatarUpdate(OpenMetaverse.AvatarUpdateEventArgs)">
13219 <summary>Raises the AvatarUpdate Event</summary>
13220 <param name="e">A AvatarUpdateEventArgs object containing
13221 the data sent from the simulator</param>
13222 </member>
13223 <member name="M:OpenMetaverse.ObjectManager.OnObjectDataBlockUpdate(OpenMetaverse.ObjectDataBlockUpdateEventArgs)">
13224 <summary>Raises the ObjectDataBlockUpdate Event</summary>
13225 <param name="e">A ObjectDataBlockUpdateEventArgs object containing
13226 the data sent from the simulator</param>
13227 </member>
13228 <member name="M:OpenMetaverse.ObjectManager.OnKillObject(OpenMetaverse.KillObjectEventArgs)">
13229 <summary>Raises the KillObject Event</summary>
13230 <param name="e">A KillObjectEventArgs object containing
13231 the data sent from the simulator</param>
13232 </member>
13233 <member name="M:OpenMetaverse.ObjectManager.OnAvatarSitChanged(OpenMetaverse.AvatarSitChangedEventArgs)">
13234 <summary>Raises the AvatarSitChanged Event</summary>
13235 <param name="e">A AvatarSitChangedEventArgs object containing
13236 the data sent from the simulator</param>
13237 </member>
13238 <member name="M:OpenMetaverse.ObjectManager.OnPayPriceReply(OpenMetaverse.PayPriceReplyEventArgs)">
13239 <summary>Raises the PayPriceReply Event</summary>
13240 <param name="e">A PayPriceReplyEventArgs object containing
13241 the data sent from the simulator</param>
13242 </member>
13243 <member name="M:OpenMetaverse.ObjectManager.OnPhysicsProperties(OpenMetaverse.PhysicsPropertiesEventArgs)">
13244 <summary>Raises the PhysicsProperties Event</summary>
13245 <param name="e">A PhysicsPropertiesEventArgs object containing
13246 the data sent from the simulator</param>
15137 </member> 13247 </member>
15138 <member name="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)"> 13248 <member name="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)">
15139 <summary> 13249 <summary>
15140 Request information for a single object from a <see cref="T:OpenMetaverse.Simulator"/> 13250 Request information for a single object from a <see cref="T:OpenMetaverse.Simulator" />
15141 you are currently connected to 13251 you are currently connected to
15142 </summary> 13252 </summary>
15143 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13253 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15144 <param name="localID">The Local ID of the object</param> 13254 <param name="localID">The Local ID of the object</param>
15145 </member> 13255 </member>
15146 <member name="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})"> 13256 <member name="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})">
@@ -15148,31 +13258,31 @@
15148 Request information for multiple objects contained in 13258 Request information for multiple objects contained in
15149 the same simulator 13259 the same simulator
15150 </summary> 13260 </summary>
15151 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13261 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15152 <param name="localIDs">An array containing the Local IDs of the objects</param> 13262 <param name="localIDs">An array containing the Local IDs of the objects</param>
15153 </member> 13263 </member>
15154 <member name="M:OpenMetaverse.ObjectManager.BuyObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 13264 <member name="M:OpenMetaverse.ObjectManager.BuyObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID)">
15155 <summary> 13265 <summary>
15156 Attempt to purchase an original object, a copy, or the contents of 13266 Attempt to purchase an original object, a copy, or the contents of
15157 an object 13267 an object
15158 </summary> 13268 </summary>
15159 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13269 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15160 <param name="localID">The Local ID of the object</param> 13270 <param name="localID">The Local ID of the object</param>
15161 <param name="saleType">Whether the original, a copy, or the object 13271 <param name="saleType">Whether the original, a copy, or the object
15162 contents are on sale. This is used for verification, if the this 13272 contents are on sale. This is used for verification, if the this
15163 sale type is not valid for the object the purchase will fail</param> 13273 sale type is not valid for the object the purchase will fail</param>
15164 <param name="price">Price of the object. This is used for 13274 <param name="price">Price of the object. This is used for
15165 verification, if it does not match the actual price the purchase 13275 verification, if it does not match the actual price the purchase
15166 will fail</param> 13276 will fail</param>
15167 <param name="groupID">Group ID that will be associated with the new 13277 <param name="groupID">Group ID that will be associated with the new
15168 purchase</param> 13278 purchase</param>
15169 <param name="categoryID">Inventory folder UUID where the object or objects 13279 <param name="categoryID">Inventory folder UUID where the object or objects
15170 purchased should be placed</param> 13280 purchased should be placed</param>
15171 <example> 13281 <example>
15172 <code> 13282 <code>
15173 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy, 13283 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
15174 100, UUID.Zero, Client.Self.InventoryRootFolderUUID); 13284 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
15175 </code> 13285 </code>
15176 </example> 13286 </example>
15177 </member> 13287 </member>
15178 <member name="M:OpenMetaverse.ObjectManager.RequestPayPrice(OpenMetaverse.Simulator,OpenMetaverse.UUID)"> 13288 <member name="M:OpenMetaverse.ObjectManager.RequestPayPrice(OpenMetaverse.Simulator,OpenMetaverse.UUID)">
@@ -15180,104 +13290,120 @@
15180 Request prices that should be displayed in pay dialog. This will triggger the simulator 13290 Request prices that should be displayed in pay dialog. This will triggger the simulator
15181 to send us back a PayPriceReply which can be handled by OnPayPriceReply event 13291 to send us back a PayPriceReply which can be handled by OnPayPriceReply event
15182 </summary> 13292 </summary>
15183 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13293 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15184 <param name="objectID">The ID of the object</param> 13294 <param name="objectID">The ID of the object</param>
15185 <remarks>The result is raised in the <see cref="E:OpenMetaverse.ObjectManager.PayPriceReply"/> event</remarks> 13295 <remarks>The result is raised in the <see cref="E:OpenMetaverse.ObjectManager.PayPriceReply" /> event</remarks>
15186 </member> 13296 </member>
15187 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"> 13297 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)">
15188 <summary> 13298 <summary>
15189 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13299 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15190 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13300 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15191 </summary> 13301 </summary>
15192 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13302 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15193 <param name="localID">The Local ID of the object</param> 13303 <param name="localID">The Local ID of the object</param>
15194 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13304 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15195 </member> 13305 </member>
15196 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)"> 13306 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)">
15197 <summary> 13307 <summary>
15198 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13308 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15199 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13309 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15200 </summary> 13310 </summary>
15201 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13311 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15202 <param name="localID">The Local ID of the object</param> 13312 <param name="localID">The Local ID of the object</param>
15203 <param name="automaticDeselect">if true, a call to <see cref="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)"/> is 13313 <param name="automaticDeselect">if true, a call to <see cref="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)" /> is
15204 made immediately following the request</param> 13314 made immediately following the request</param>
15205 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13315 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15206 </member> 13316 </member>
15207 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)"> 13317 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)">
15208 <summary> 13318 <summary>
15209 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13319 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15210 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13320 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15211 </summary> 13321 </summary>
15212 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13322 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15213 <param name="localIDs">An array containing the Local IDs of the objects</param> 13323 <param name="localIDs">An array containing the Local IDs of the objects</param>
15214 <param name="automaticDeselect">Should objects be deselected immediately after selection</param> 13324 <param name="automaticDeselect">Should objects be deselected immediately after selection</param>
15215 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13325 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15216 </member> 13326 </member>
15217 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])"> 13327 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])">
15218 <summary> 13328 <summary>
15219 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13329 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15220 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13330 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15221 </summary> 13331 </summary>
15222 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13332 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15223 <param name="localIDs">An array containing the Local IDs of the objects</param> 13333 <param name="localIDs">An array containing the Local IDs of the objects</param>
15224 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13334 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15225 </member> 13335 </member>
15226 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"> 13336 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
15227 <summary> 13337 <summary>
15228 Update the properties of an object 13338 Update the properties of an object
15229 </summary> 13339 </summary>
15230 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13340 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15231 <param name="localID">The Local ID of the object</param> 13341 <param name="localID">The Local ID of the object</param>
13342 <param name="physical">true to turn the objects physical property on</param>
13343 <param name="temporary">true to turn the objects temporary property on</param>
13344 <param name="phantom">true to turn the objects phantom property on</param>
13345 <param name="castsShadow">true to turn the objects cast shadows property on</param>
13346 </member>
13347 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,OpenMetaverse.PhysicsShapeType,System.Single,System.Single,System.Single,System.Single)">
13348 <summary>
13349 Update the properties of an object
13350 </summary>
13351 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
13352 <param name="localID">The Local ID of the object</param>
15232 <param name="physical">true to turn the objects physical property on</param> 13353 <param name="physical">true to turn the objects physical property on</param>
15233 <param name="temporary">true to turn the objects temporary property on</param> 13354 <param name="temporary">true to turn the objects temporary property on</param>
15234 <param name="phantom">true to turn the objects phantom property on</param> 13355 <param name="phantom">true to turn the objects phantom property on</param>
15235 <param name="castsShadow">true to turn the objects cast shadows property on</param> 13356 <param name="castsShadow">true to turn the objects cast shadows property on</param>
13357 <param name="physicsType">Type of the represetnation prim will have in the physics engine</param>
13358 <param name="density">Density - normal value 1000</param>
13359 <param name="friction">Friction - normal value 0.6</param>
13360 <param name="restitution">Restitution - standard value 0.5</param>
13361 <param name="gravityMultiplier">Gravity multiplier - standar value 1.0</param>
15236 </member> 13362 </member>
15237 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32)"> 13363 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32)">
15238 <summary> 13364 <summary>
15239 Sets the sale properties of a single object 13365 Sets the sale properties of a single object
15240 </summary> 13366 </summary>
15241 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13367 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15242 <param name="localID">The Local ID of the object</param> 13368 <param name="localID">The Local ID of the object</param>
15243 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType"/> enum</param> 13369 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType" /> enum</param>
15244 <param name="price">The price of the object</param> 13370 <param name="price">The price of the object</param>
15245 </member> 13371 </member>
15246 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.SaleType,System.Int32)"> 13372 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.SaleType,System.Int32)">
15247 <summary> 13373 <summary>
15248 Sets the sale properties of multiple objects 13374 Sets the sale properties of multiple objects
15249 </summary> 13375 </summary>
15250 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13376 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15251 <param name="localIDs">An array containing the Local IDs of the objects</param> 13377 <param name="localIDs">An array containing the Local IDs of the objects</param>
15252 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType"/> enum</param> 13378 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType" /> enum</param>
15253 <param name="price">The price of the object</param> 13379 <param name="price">The price of the object</param>
15254 </member> 13380 </member>
15255 <member name="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)"> 13381 <member name="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)">
15256 <summary> 13382 <summary>
15257 Deselect a single object 13383 Deselect a single object
15258 </summary> 13384 </summary>
15259 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13385 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15260 <param name="localID">The Local ID of the object</param> 13386 <param name="localID">The Local ID of the object</param>
15261 </member> 13387 </member>
15262 <member name="M:OpenMetaverse.ObjectManager.DeselectObjects(OpenMetaverse.Simulator,System.UInt32[])"> 13388 <member name="M:OpenMetaverse.ObjectManager.DeselectObjects(OpenMetaverse.Simulator,System.UInt32[])">
15263 <summary> 13389 <summary>
15264 Deselect multiple objects. 13390 Deselect multiple objects.
15265 </summary> 13391 </summary>
15266 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13392 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15267 <param name="localIDs">An array containing the Local IDs of the objects</param> 13393 <param name="localIDs">An array containing the Local IDs of the objects</param>
15268 </member> 13394 </member>
15269 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32)"> 13395 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32)">
15270 <summary> 13396 <summary>
15271 Perform a click action on an object 13397 Perform a click action on an object
15272 </summary> 13398 </summary>
15273 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13399 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15274 <param name="localID">The Local ID of the object</param> 13400 <param name="localID">The Local ID of the object</param>
15275 </member> 13401 </member>
15276 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 13402 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
15277 <summary> 13403 <summary>
15278 Perform a click action (Grab) on a single object 13404 Perform a click action (Grab) on a single object
15279 </summary> 13405 </summary>
15280 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13406 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15281 <param name="localID">The Local ID of the object</param> 13407 <param name="localID">The Local ID of the object</param>
15282 <param name="uvCoord">The texture coordinates to touch</param> 13408 <param name="uvCoord">The texture coordinates to touch</param>
15283 <param name="stCoord">The surface coordinates to touch</param> 13409 <param name="stCoord">The surface coordinates to touch</param>
@@ -15291,7 +13417,7 @@
15291 <summary> 13417 <summary>
15292 Create (rez) a new prim object in a simulator 13418 Create (rez) a new prim object in a simulator
15293 </summary> 13419 </summary>
15294 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object to place the object in</param> 13420 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object to place the object in</param>
15295 <param name="prim">Data describing the prim object to rez</param> 13421 <param name="prim">Data describing the prim object to rez</param>
15296 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you 13422 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
15297 do not want the object to be associated with a specific group</param> 13423 do not want the object to be associated with a specific group</param>
@@ -15300,40 +13426,40 @@
15300 <param name="rotation">Rotation quaternion to rotate this prim</param> 13426 <param name="rotation">Rotation quaternion to rotate this prim</param>
15301 <remarks>Due to the way client prim rezzing is done on the server, 13427 <remarks>Due to the way client prim rezzing is done on the server,
15302 the requested position for an object is only close to where the prim 13428 the requested position for an object is only close to where the prim
15303 actually ends up. If you desire exact placement you'll need to 13429 actually ends up. If you desire exact placement you'll need to
15304 follow up by moving the object after it has been created. This 13430 follow up by moving the object after it has been created. This
15305 function will not set textures, light and flexible data, or other 13431 function will not set textures, light and flexible data, or other
15306 extended primitive properties</remarks> 13432 extended primitive properties</remarks>
15307 </member> 13433 </member>
15308 <member name="M:OpenMetaverse.ObjectManager.AddPrim(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ConstructionData,OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.PrimFlags)"> 13434 <member name="M:OpenMetaverse.ObjectManager.AddPrim(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ConstructionData,OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.PrimFlags)">
15309 <summary> 13435 <summary>
15310 Create (rez) a new prim object in a simulator 13436 Create (rez) a new prim object in a simulator
15311 </summary> 13437 </summary>
15312 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object to place the object in</param> 13438 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object to place the object in</param>
15313 <param name="prim">Data describing the prim object to rez</param> 13439 <param name="prim">Data describing the prim object to rez</param>
15314 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you 13440 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
15315 do not want the object to be associated with a specific group</param> 13441 do not want the object to be associated with a specific group</param>
15316 <param name="position">An approximation of the position at which to rez the prim</param> 13442 <param name="position">An approximation of the position at which to rez the prim</param>
15317 <param name="scale">Scale vector to size this prim</param> 13443 <param name="scale">Scale vector to size this prim</param>
15318 <param name="rotation">Rotation quaternion to rotate this prim</param> 13444 <param name="rotation">Rotation quaternion to rotate this prim</param>
15319 <param name="createFlags">Specify the <seealso cref="T:OpenMetaverse.PrimFlags"/></param> 13445 <param name="createFlags">Specify the <seealso cref="T:OpenMetaverse.PrimFlags" /></param>
15320 <remarks>Due to the way client prim rezzing is done on the server, 13446 <remarks>Due to the way client prim rezzing is done on the server,
15321 the requested position for an object is only close to where the prim 13447 the requested position for an object is only close to where the prim
15322 actually ends up. If you desire exact placement you'll need to 13448 actually ends up. If you desire exact placement you'll need to
15323 follow up by moving the object after it has been created. This 13449 follow up by moving the object after it has been created. This
15324 function will not set textures, light and flexible data, or other 13450 function will not set textures, light and flexible data, or other
15325 extended primitive properties</remarks> 13451 extended primitive properties</remarks>
15326 </member> 13452 </member>
15327 <member name="M:OpenMetaverse.ObjectManager.AddTree(OpenMetaverse.Simulator,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.Tree,OpenMetaverse.UUID,System.Boolean)"> 13453 <member name="M:OpenMetaverse.ObjectManager.AddTree(OpenMetaverse.Simulator,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.Tree,OpenMetaverse.UUID,System.Boolean)">
15328 <summary> 13454 <summary>
15329 Rez a Linden tree 13455 Rez a Linden tree
15330 </summary> 13456 </summary>
15331 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13457 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15332 <param name="scale">The size of the tree</param> 13458 <param name="scale">The size of the tree</param>
15333 <param name="rotation">The rotation of the tree</param> 13459 <param name="rotation">The rotation of the tree</param>
15334 <param name="position">The position of the tree</param> 13460 <param name="position">The position of the tree</param>
15335 <param name="treeType">The Type of tree</param> 13461 <param name="treeType">The Type of tree</param>
15336 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to set the tree to, 13462 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to set the tree to,
15337 or UUID.Zero if no group is to be set</param> 13463 or UUID.Zero if no group is to be set</param>
15338 <param name="newTree">true to use the "new" Linden trees, false to use the old</param> 13464 <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
15339 </member> 13465 </member>
@@ -15341,19 +13467,19 @@
15341 <summary> 13467 <summary>
15342 Rez grass and ground cover 13468 Rez grass and ground cover
15343 </summary> 13469 </summary>
15344 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13470 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15345 <param name="scale">The size of the grass</param> 13471 <param name="scale">The size of the grass</param>
15346 <param name="rotation">The rotation of the grass</param> 13472 <param name="rotation">The rotation of the grass</param>
15347 <param name="position">The position of the grass</param> 13473 <param name="position">The position of the grass</param>
15348 <param name="grassType">The type of grass from the <seealso cref="T:OpenMetaverse.Grass"/> enum</param> 13474 <param name="grassType">The type of grass from the <seealso cref="T:OpenMetaverse.Grass" /> enum</param>
15349 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to set the tree to, 13475 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to set the tree to,
15350 or UUID.Zero if no group is to be set</param> 13476 or UUID.Zero if no group is to be set</param>
15351 </member> 13477 </member>
15352 <member name="M:OpenMetaverse.ObjectManager.SetTextures(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.TextureEntry)"> 13478 <member name="M:OpenMetaverse.ObjectManager.SetTextures(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.TextureEntry)">
15353 <summary> 13479 <summary>
15354 Set the textures to apply to the faces of an object 13480 Set the textures to apply to the faces of an object
15355 </summary> 13481 </summary>
15356 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13482 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15357 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13483 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15358 <param name="textures">The texture data to apply</param> 13484 <param name="textures">The texture data to apply</param>
15359 </member> 13485 </member>
@@ -15361,7 +13487,7 @@
15361 <summary> 13487 <summary>
15362 Set the textures to apply to the faces of an object 13488 Set the textures to apply to the faces of an object
15363 </summary> 13489 </summary>
15364 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13490 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15365 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13491 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15366 <param name="textures">The texture data to apply</param> 13492 <param name="textures">The texture data to apply</param>
15367 <param name="mediaUrl">A media URL (not used)</param> 13493 <param name="mediaUrl">A media URL (not used)</param>
@@ -15370,31 +13496,31 @@
15370 <summary> 13496 <summary>
15371 Set the Light data on an object 13497 Set the Light data on an object
15372 </summary> 13498 </summary>
15373 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13499 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15374 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13500 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15375 <param name="light">A <seealso cref="T:OpenMetaverse.Primitive.LightData"/> object containing the data to set</param> 13501 <param name="light">A <seealso cref="T:OpenMetaverse.Primitive.LightData" /> object containing the data to set</param>
15376 </member> 13502 </member>
15377 <member name="M:OpenMetaverse.ObjectManager.SetFlexible(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.FlexibleData)"> 13503 <member name="M:OpenMetaverse.ObjectManager.SetFlexible(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.FlexibleData)">
15378 <summary> 13504 <summary>
15379 Set the flexible data on an object 13505 Set the flexible data on an object
15380 </summary> 13506 </summary>
15381 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13507 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15382 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13508 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15383 <param name="flexible">A <seealso cref="T:OpenMetaverse.Primitive.FlexibleData"/> object containing the data to set</param> 13509 <param name="flexible">A <seealso cref="T:OpenMetaverse.Primitive.FlexibleData" /> object containing the data to set</param>
15384 </member> 13510 </member>
15385 <member name="M:OpenMetaverse.ObjectManager.SetSculpt(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.SculptData)"> 13511 <member name="M:OpenMetaverse.ObjectManager.SetSculpt(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.SculptData)">
15386 <summary> 13512 <summary>
15387 Set the sculptie texture and data on an object 13513 Set the sculptie texture and data on an object
15388 </summary> 13514 </summary>
15389 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13515 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15390 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13516 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15391 <param name="sculpt">A <seealso cref="T:OpenMetaverse.Primitive.SculptData"/> object containing the data to set</param> 13517 <param name="sculpt">A <seealso cref="T:OpenMetaverse.Primitive.SculptData" /> object containing the data to set</param>
15392 </member> 13518 </member>
15393 <member name="M:OpenMetaverse.ObjectManager.SetExtraParamOff(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ExtraParamType)"> 13519 <member name="M:OpenMetaverse.ObjectManager.SetExtraParamOff(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ExtraParamType)">
15394 <summary> 13520 <summary>
15395 Unset additional primitive parameters on an object 13521 Unset additional primitive parameters on an object
15396 </summary> 13522 </summary>
15397 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13523 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15398 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13524 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15399 <param name="type">The extra parameters to set</param> 13525 <param name="type">The extra parameters to set</param>
15400 </member> 13526 </member>
@@ -15402,7 +13528,7 @@
15402 <summary> 13528 <summary>
15403 Link multiple prims into a linkset 13529 Link multiple prims into a linkset
15404 </summary> 13530 </summary>
15405 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13531 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15406 <param name="localIDs">An array which contains the IDs of the objects to link</param> 13532 <param name="localIDs">An array which contains the IDs of the objects to link</param>
15407 <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks> 13533 <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks>
15408 </member> 13534 </member>
@@ -15410,14 +13536,14 @@
15410 <summary> 13536 <summary>
15411 Delink/Unlink multiple prims from a linkset 13537 Delink/Unlink multiple prims from a linkset
15412 </summary> 13538 </summary>
15413 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13539 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15414 <param name="localIDs">An array which contains the IDs of the objects to delink</param> 13540 <param name="localIDs">An array which contains the IDs of the objects to delink</param>
15415 </member> 13541 </member>
15416 <member name="M:OpenMetaverse.ObjectManager.SetRotation(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Quaternion)"> 13542 <member name="M:OpenMetaverse.ObjectManager.SetRotation(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Quaternion)">
15417 <summary> 13543 <summary>
15418 Change the rotation of an object 13544 Change the rotation of an object
15419 </summary> 13545 </summary>
15420 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13546 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15421 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13547 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15422 <param name="rotation">The new rotation of the object</param> 13548 <param name="rotation">The new rotation of the object</param>
15423 </member> 13549 </member>
@@ -15425,7 +13551,7 @@
15425 <summary> 13551 <summary>
15426 Set the name of an object 13552 Set the name of an object
15427 </summary> 13553 </summary>
15428 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13554 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15429 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13555 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15430 <param name="name">A string containing the new name of the object</param> 13556 <param name="name">A string containing the new name of the object</param>
15431 </member> 13557 </member>
@@ -15433,7 +13559,7 @@
15433 <summary> 13559 <summary>
15434 Set the name of multiple objects 13560 Set the name of multiple objects
15435 </summary> 13561 </summary>
15436 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13562 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15437 <param name="localIDs">An array which contains the IDs of the objects to change the name of</param> 13563 <param name="localIDs">An array which contains the IDs of the objects to change the name of</param>
15438 <param name="names">An array which contains the new names of the objects</param> 13564 <param name="names">An array which contains the new names of the objects</param>
15439 </member> 13565 </member>
@@ -15441,7 +13567,7 @@
15441 <summary> 13567 <summary>
15442 Set the description of an object 13568 Set the description of an object
15443 </summary> 13569 </summary>
15444 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13570 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15445 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13571 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15446 <param name="description">A string containing the new description of the object</param> 13572 <param name="description">A string containing the new description of the object</param>
15447 </member> 13573 </member>
@@ -15449,7 +13575,7 @@
15449 <summary> 13575 <summary>
15450 Set the descriptions of multiple objects 13576 Set the descriptions of multiple objects
15451 </summary> 13577 </summary>
15452 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13578 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15453 <param name="localIDs">An array which contains the IDs of the objects to change the description of</param> 13579 <param name="localIDs">An array which contains the IDs of the objects to change the description of</param>
15454 <param name="descriptions">An array which contains the new descriptions of the objects</param> 13580 <param name="descriptions">An array which contains the new descriptions of the objects</param>
15455 </member> 13581 </member>
@@ -15457,7 +13583,7 @@
15457 <summary> 13583 <summary>
15458 Attach an object to this avatar 13584 Attach an object to this avatar
15459 </summary> 13585 </summary>
15460 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13586 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15461 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13587 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15462 <param name="attachPoint">The point on the avatar the object will be attached</param> 13588 <param name="attachPoint">The point on the avatar the object will be attached</param>
15463 <param name="rotation">The rotation of the attached object</param> 13589 <param name="rotation">The rotation of the attached object</param>
@@ -15466,7 +13592,7 @@
15466 <summary> 13592 <summary>
15467 Drop an attached object from this avatar 13593 Drop an attached object from this avatar
15468 </summary> 13594 </summary>
15469 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> 13595 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" />
15470 object where the objects reside. This will always be the simulator the avatar is currently in 13596 object where the objects reside. This will always be the simulator the avatar is currently in
15471 </param> 13597 </param>
15472 <param name="localID">The object's ID which is local to the simulator the object is in</param> 13598 <param name="localID">The object's ID which is local to the simulator the object is in</param>
@@ -15475,9 +13601,8 @@
15475 <summary> 13601 <summary>
15476 Detach an object from yourself 13602 Detach an object from yourself
15477 </summary> 13603 </summary>
15478 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> 13604 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" />
15479 object where the objects reside 13605 object where the objects reside
15480
15481 This will always be the simulator the avatar is currently in 13606 This will always be the simulator the avatar is currently in
15482 </param> 13607 </param>
15483 <param name="localIDs">An array which contains the IDs of the objects to detach</param> 13608 <param name="localIDs">An array which contains the IDs of the objects to detach</param>
@@ -15486,7 +13611,7 @@
15486 <summary> 13611 <summary>
15487 Change the position of an object, Will change position of entire linkset 13612 Change the position of an object, Will change position of entire linkset
15488 </summary> 13613 </summary>
15489 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13614 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15490 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13615 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15491 <param name="position">The new position of the object</param> 13616 <param name="position">The new position of the object</param>
15492 </member> 13617 </member>
@@ -15494,7 +13619,7 @@
15494 <summary> 13619 <summary>
15495 Change the position of an object 13620 Change the position of an object
15496 </summary> 13621 </summary>
15497 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13622 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15498 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13623 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15499 <param name="position">The new position of the object</param> 13624 <param name="position">The new position of the object</param>
15500 <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param> 13625 <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param>
@@ -15503,7 +13628,7 @@
15503 <summary> 13628 <summary>
15504 Change the Scale (size) of an object 13629 Change the Scale (size) of an object
15505 </summary> 13630 </summary>
15506 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13631 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15507 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13632 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15508 <param name="scale">The new scale of the object</param> 13633 <param name="scale">The new scale of the object</param>
15509 <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param> 13634 <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param>
@@ -15513,7 +13638,7 @@
15513 <summary> 13638 <summary>
15514 Change the Rotation of an object that is either a child or a whole linkset 13639 Change the Rotation of an object that is either a child or a whole linkset
15515 </summary> 13640 </summary>
15516 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13641 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15517 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13642 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15518 <param name="quat">The new scale of the object</param> 13643 <param name="quat">The new scale of the object</param>
15519 <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param> 13644 <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param>
@@ -15522,51 +13647,52 @@
15522 <summary> 13647 <summary>
15523 Send a Multiple Object Update packet to change the size, scale or rotation of a primitive 13648 Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
15524 </summary> 13649 </summary>
15525 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13650 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15526 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13651 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15527 <param name="data">The new rotation, size, or position of the target object</param> 13652 <param name="data">The new rotation, size, or position of the target object</param>
15528 <param name="type">The flags from the <seealso cref="T:OpenMetaverse.UpdateType"/> Enum</param> 13653 <param name="type">The flags from the <seealso cref="T:OpenMetaverse.UpdateType" /> Enum</param>
15529 </member> 13654 </member>
15530 <member name="M:OpenMetaverse.ObjectManager.DeedObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13655 <member name="M:OpenMetaverse.ObjectManager.DeedObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15531 <summary> 13656 <summary>
15532 Deed an object (prim) to a group, Object must be shared with group which 13657 Deed an object (prim) to a group, Object must be shared with group which
15533 can be accomplished with SetPermissions() 13658 can be accomplished with SetPermissions()
15534 </summary> 13659 </summary>
15535 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13660 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15536 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13661 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15537 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to deed the object to</param> 13662 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to deed the object to</param>
15538 </member> 13663 </member>
15539 <member name="M:OpenMetaverse.ObjectManager.DeedObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.UUID)"> 13664 <member name="M:OpenMetaverse.ObjectManager.DeedObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.UUID)">
15540 <summary> 13665 <summary>
15541 Deed multiple objects (prims) to a group, Objects must be shared with group which 13666 Deed multiple objects (prims) to a group, Objects must be shared with group which
15542 can be accomplished with SetPermissions() 13667 can be accomplished with SetPermissions()
15543 </summary> 13668 </summary>
15544 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13669 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15545 <param name="localIDs">An array which contains the IDs of the objects to deed</param> 13670 <param name="localIDs">An array which contains the IDs of the objects to deed</param>
15546 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to deed the object to</param> 13671 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to deed the object to</param>
15547 </member> 13672 </member>
15548 <member name="M:OpenMetaverse.ObjectManager.SetPermissions(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.PermissionWho,OpenMetaverse.PermissionMask,System.Boolean)"> 13673 <member name="M:OpenMetaverse.ObjectManager.SetPermissions(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.PermissionWho,OpenMetaverse.PermissionMask,System.Boolean)">
15549 <summary> 13674 <summary>
15550 Set the permissions on multiple objects 13675 Set the permissions on multiple objects
15551 </summary> 13676 </summary>
15552 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13677 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15553 <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param> 13678 <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param>
15554 <param name="who">The new Who mask to set</param> 13679 <param name="who">The new Who mask to set</param>
15555 <param name="permissions">The new Permissions mark to set</param> 13680 <param name="permissions">Which permission to modify</param>
15556 <param name="set">TODO: What does this do?</param> 13681 <param name="set">The new state of permission</param>
15557 </member> 13682 </member>
15558 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"> 13683 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)">
15559 <summary> 13684 <summary>
15560 Request additional properties for an object 13685 Request additional properties for an object
15561 </summary> 13686 </summary>
15562 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13687 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15563 <param name="objectID"></param> 13688 <param name="objectID">
13689 </param>
15564 </member> 13690 </member>
15565 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)"> 13691 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)">
15566 <summary> 13692 <summary>
15567 Request additional properties for an object 13693 Request additional properties for an object
15568 </summary> 13694 </summary>
15569 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13695 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15570 <param name="objectID">Absolute UUID of the object</param> 13696 <param name="objectID">Absolute UUID of the object</param>
15571 <param name="reliable">Whether to require server acknowledgement of this request</param> 13697 <param name="reliable">Whether to require server acknowledgement of this request</param>
15572 </member> 13698 </member>
@@ -15574,7 +13700,7 @@
15574 <summary> 13700 <summary>
15575 Set the ownership of a list of objects to the specified group 13701 Set the ownership of a list of objects to the specified group
15576 </summary> 13702 </summary>
15577 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13703 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15578 <param name="localIds">An array which contains the IDs of the objects to set the group id on</param> 13704 <param name="localIds">An array which contains the IDs of the objects to set the group id on</param>
15579 <param name="groupID">The Groups ID</param> 13705 <param name="groupID">The Groups ID</param>
15580 </member> 13706 </member>
@@ -15593,7 +13719,7 @@
15593 </summary> 13719 </summary>
15594 <param name="primID">UUID of the prim</param> 13720 <param name="primID">UUID of the prim</param>
15595 <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is 13721 <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is
15596 no media, <seealso cref="T:OpenMetaverse.MediaEntry"/> on faces which contain the media</param> 13722 no media, <seealso cref="T:OpenMetaverse.MediaEntry" /> on faces which contain the media</param>
15597 <param name="sim">Simulatior in which prim is located</param> 13723 <param name="sim">Simulatior in which prim is located</param>
15598 </member> 13724 </member>
15599 <member name="M:OpenMetaverse.ObjectManager.RequestObjectMedia(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.ObjectManager.ObjectMediaCallback)"> 13725 <member name="M:OpenMetaverse.ObjectManager.RequestObjectMedia(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.ObjectManager.ObjectMediaCallback)">
@@ -15648,34 +13774,48 @@
15648 <param name="sender">The sender</param> 13774 <param name="sender">The sender</param>
15649 <param name="e">The EventArgs object containing the packet data</param> 13775 <param name="e">The EventArgs object containing the packet data</param>
15650 </member> 13776 </member>
13777 <member name="M:OpenMetaverse.ObjectManager.ObjectPhysicsPropertiesHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
13778 <summary>
13779 </summary>
13780 <param name="capsKey">
13781 </param>
13782 <param name="message">
13783 </param>
13784 <param name="simulator">
13785 </param>
13786 </member>
15651 <member name="M:OpenMetaverse.ObjectManager.BuildBasicShape(OpenMetaverse.PrimType)"> 13787 <member name="M:OpenMetaverse.ObjectManager.BuildBasicShape(OpenMetaverse.PrimType)">
15652 <summary> 13788 <summary>
15653 Setup construction data for a basic primitive shape 13789 Setup construction data for a basic primitive shape
15654 </summary> 13790 </summary>
15655 <param name="type">Primitive shape to construct</param> 13791 <param name="type">Primitive shape to construct</param>
15656 <returns>Construction data that can be plugged into a <seealso cref="T:OpenMetaverse.Primitive"/></returns> 13792 <returns>Construction data that can be plugged into a <seealso cref="T:OpenMetaverse.Primitive" /></returns>
15657 </member> 13793 </member>
15658 <member name="M:OpenMetaverse.ObjectManager.SetAvatarSittingOn(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt32,System.UInt32)"> 13794 <member name="M:OpenMetaverse.ObjectManager.SetAvatarSittingOn(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt32,System.UInt32)">
15659 <summary> 13795 <summary>
15660
15661 </summary> 13796 </summary>
15662 <param name="sim"></param> 13797 <param name="sim">
15663 <param name="av"></param> 13798 </param>
15664 <param name="localid"></param> 13799 <param name="av">
15665 <param name="oldSeatID"></param> 13800 </param>
13801 <param name="localid">
13802 </param>
13803 <param name="oldSeatID">
13804 </param>
15666 </member> 13805 </member>
15667 <member name="M:OpenMetaverse.ObjectManager.UpdateDilation(OpenMetaverse.Simulator,System.UInt32)"> 13806 <member name="M:OpenMetaverse.ObjectManager.UpdateDilation(OpenMetaverse.Simulator,System.UInt32)">
15668 <summary> 13807 <summary>
15669
15670 </summary> 13808 </summary>
15671 <param name="s"></param> 13809 <param name="s">
15672 <param name="dilation"></param> 13810 </param>
13811 <param name="dilation">
13812 </param>
15673 </member> 13813 </member>
15674 <member name="M:OpenMetaverse.ObjectManager.SetShape(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.ConstructionData)"> 13814 <member name="M:OpenMetaverse.ObjectManager.SetShape(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.ConstructionData)">
15675 <summary> 13815 <summary>
15676 Set the Shape data of an object 13816 Set the Shape data of an object
15677 </summary> 13817 </summary>
15678 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13818 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15679 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13819 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15680 <param name="prim">Data describing the prim shape</param> 13820 <param name="prim">Data describing the prim shape</param>
15681 </member> 13821 </member>
@@ -15683,107 +13823,58 @@
15683 <summary> 13823 <summary>
15684 Set the Material data of an object 13824 Set the Material data of an object
15685 </summary> 13825 </summary>
15686 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13826 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15687 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13827 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15688 <param name="material">The new material of the object</param> 13828 <param name="material">The new material of the object</param>
15689 </member> 13829 </member>
15690 <member name="M:OpenMetaverse.ObjectManager.GetPrimitive(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13830 <member name="M:OpenMetaverse.ObjectManager.GetPrimitive(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15691 <summary> 13831 <summary>
15692
15693 </summary> 13832 </summary>
15694 <param name="simulator"></param> 13833 <param name="simulator">
15695 <param name="localID"></param> 13834 </param>
15696 <param name="fullID"></param> 13835 <param name="localID">
15697 <returns></returns> 13836 </param>
13837 <param name="fullID">
13838 </param>
13839 <returns>
13840 </returns>
15698 </member> 13841 </member>
15699 <member name="M:OpenMetaverse.ObjectManager.GetAvatar(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13842 <member name="M:OpenMetaverse.ObjectManager.GetAvatar(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15700 <summary> 13843 <summary>
15701
15702 </summary>
15703 <param name="simulator"></param>
15704 <param name="localID"></param>
15705 <param name="fullID"></param>
15706 <returns></returns>
15707 </member>
15708 <member name="E:OpenMetaverse.ObjectManager.ObjectUpdate">
15709 <summary>Raised when the simulator sends us data containing
15710 A <see cref="T:OpenMetaverse.Primitive"/>, Foliage or Attachment</summary>
15711 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)"/>
15712 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})"/>
15713 </member>
15714 <member name="E:OpenMetaverse.ObjectManager.ObjectProperties">
15715 <summary>Raised when the simulator sends us data containing
15716 additional <seea cref="T:OpenMetaverse.Primitive"/> information</summary>
15717 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/>
15718 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)"/>
15719 </member>
15720 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated">
15721 <summary>Raised when the simulator sends us data containing
15722 Primitive.ObjectProperties for an object we are currently tracking</summary>
15723 </member>
15724 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily">
15725 <summary>Raised when the simulator sends us data containing
15726 additional <seea cref="T:OpenMetaverse.Primitive"/> and <see cref="T:OpenMetaverse.Avatar"/> details</summary>
15727 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"/>
15728 </member>
15729 <member name="E:OpenMetaverse.ObjectManager.AvatarUpdate">
15730 <summary>Raised when the simulator sends us data containing
15731 updated information for an <see cref="T:OpenMetaverse.Avatar"/></summary>
15732 </member>
15733 <member name="E:OpenMetaverse.ObjectManager.TerseObjectUpdate">
15734 <summary>Raised when the simulator sends us data containing
15735 <see cref="T:OpenMetaverse.Primitive"/> and <see cref="T:OpenMetaverse.Avatar"/> movement changes</summary>
15736 </member>
15737 <member name="E:OpenMetaverse.ObjectManager.ObjectDataBlockUpdate">
15738 <summary>Raised when the simulator sends us data containing
15739 updates to an Objects DataBlock</summary>
15740 </member>
15741 <member name="E:OpenMetaverse.ObjectManager.KillObject">
15742 <summary>Raised when the simulator informs us an <see cref="T:OpenMetaverse.Primitive"/>
15743 or <see cref="T:OpenMetaverse.Avatar"/> is no longer within view</summary>
15744 </member>
15745 <member name="E:OpenMetaverse.ObjectManager.AvatarSitChanged">
15746 <summary>Raised when the simulator sends us data containing
15747 updated sit information for our <see cref="T:OpenMetaverse.Avatar"/></summary>
15748 </member>
15749 <member name="E:OpenMetaverse.ObjectManager.PayPriceReply">
15750 <summary>Raised when the simulator sends us data containing
15751 purchase price information for a <see cref="T:OpenMetaverse.Primitive"/></summary>
15752 </member>
15753 <member name="T:OpenMetaverse.ObjectManager.ObjectMediaCallback">
15754 <summary>
15755 Callback for getting object media data via CAP
15756 </summary> 13844 </summary>
15757 <param name="success">Indicates if the operation was succesfull</param> 13845 <param name="simulator">
15758 <param name="version">Object media version string</param> 13846 </param>
15759 <param name="faceMedia">Array indexed on prim face of media entry data</param> 13847 <param name="localID">
13848 </param>
13849 <param name="fullID">
13850 </param>
13851 <returns>
13852 </returns>
15760 </member> 13853 </member>
15761 <member name="T:OpenMetaverse.PrimEventArgs"> 13854 <member name="T:OpenMetaverse.PrimEventArgs">
15762 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event</summary> 13855 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event</summary>
15763 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event occurs when the simulator sends 13856 <remarks>
15764 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket"/> containing a Primitive, Foliage or Attachment data</para> 13857 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event occurs when the simulator sends
15765 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event will not be raised when the object is an Avatar</para> 13858 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket" /> containing a Primitive, Foliage or Attachment data</para>
15766 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> to be 13859 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event will not be raised when the object is an Avatar</para>
15767 raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or 13860 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> to be
15768 if an Avatar crosses the border into a new simulator and returns to the current simulator</para> 13861 raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
15769 </remarks> 13862 if an Avatar crosses the border into a new simulator and returns to the current simulator</para>
15770 <example> 13863 </remarks>
15771 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim"/>, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator"/>, and <see cref="P:OpenMetaverse.PrimEventArgs.IsAttachment"/> 13864 <example>
15772 properties to display new Primitives and Attachments on the <see cref="T:System.Console"/> window. 13865 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim" />, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator" />, and <see cref="P:OpenMetaverse.PrimEventArgs.IsAttachment" />
15773 <code> 13866 properties to display new Primitives and Attachments on the <see cref="T:System.Console" /> window.
15774 // Subscribe to the event that gives us prim and foliage information 13867 <code>
15775 Client.Objects.ObjectUpdate += Objects_ObjectUpdate; 13868 // Subscribe to the event that gives us prim and foliage information
15776 13869 Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
15777 13870 private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
15778 private void Objects_ObjectUpdate(object sender, PrimEventArgs e) 13871 {
15779 { 13872 Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
15780 Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment); 13873 }
15781 } 13874 </code></example>
15782 </code> 13875 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" />
15783 </example> 13876 <seealso cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" />
15784 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> 13877 <seealso cref="T:OpenMetaverse.AvatarUpdateEventArgs" />
15785 <seealso cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/>
15786 <seealso cref="T:OpenMetaverse.AvatarUpdateEventArgs"/>
15787 </member> 13878 </member>
15788 <member name="M:OpenMetaverse.PrimEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,System.UInt16,System.Boolean,System.Boolean)"> 13879 <member name="M:OpenMetaverse.PrimEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,System.UInt16,System.Boolean,System.Boolean)">
15789 <summary> 13880 <summary>
@@ -15796,72 +13887,70 @@
15796 <param name="isAttachment">true if the primitive represents an attachment to an agent</param> 13887 <param name="isAttachment">true if the primitive represents an attachment to an agent</param>
15797 </member> 13888 </member>
15798 <member name="P:OpenMetaverse.PrimEventArgs.Simulator"> 13889 <member name="P:OpenMetaverse.PrimEventArgs.Simulator">
15799 <summary>Get the simulator the <see cref="T:OpenMetaverse.Primitive"/> originated from</summary> 13890 <summary>Get the simulator the <see cref="T:OpenMetaverse.Primitive" /> originated from</summary>
15800 </member> 13891 </member>
15801 <member name="P:OpenMetaverse.PrimEventArgs.Prim"> 13892 <member name="P:OpenMetaverse.PrimEventArgs.Prim">
15802 <summary>Get the <see cref="T:OpenMetaverse.Primitive"/> details</summary> 13893 <summary>Get the <see cref="T:OpenMetaverse.Primitive" /> details</summary>
15803 </member> 13894 </member>
15804 <member name="P:OpenMetaverse.PrimEventArgs.IsNew"> 13895 <member name="P:OpenMetaverse.PrimEventArgs.IsNew">
15805 <summary>true if the <see cref="T:OpenMetaverse.Primitive"/> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary> 13896 <summary>true if the <see cref="T:OpenMetaverse.Primitive" /> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary>
15806 </member> 13897 </member>
15807 <member name="P:OpenMetaverse.PrimEventArgs.IsAttachment"> 13898 <member name="P:OpenMetaverse.PrimEventArgs.IsAttachment">
15808 <summary>true if the <see cref="T:OpenMetaverse.Primitive"/> is attached to an <see cref="T:OpenMetaverse.Avatar"/></summary> 13899 <summary>true if the <see cref="T:OpenMetaverse.Primitive" /> is attached to an <see cref="T:OpenMetaverse.Avatar" /></summary>
15809 </member> 13900 </member>
15810 <member name="P:OpenMetaverse.PrimEventArgs.TimeDilation"> 13901 <member name="P:OpenMetaverse.PrimEventArgs.TimeDilation">
15811 <summary>Get the simulator Time Dilation</summary> 13902 <summary>Get the simulator Time Dilation</summary>
15812 </member> 13903 </member>
15813 <member name="T:OpenMetaverse.AvatarUpdateEventArgs"> 13904 <member name="T:OpenMetaverse.AvatarUpdateEventArgs">
15814 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event</summary> 13905 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event</summary>
15815 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event occurs when the simulator sends 13906 <remarks>
15816 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket"/> containing Avatar data</para> 13907 <para>The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event occurs when the simulator sends
15817 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event will not be raised when the object is an Avatar</para> 13908 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket" /> containing Avatar data</para>
15818 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> to be 13909 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event will not be raised when the object is an Avatar</para>
15819 raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para> 13910 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> to be
15820 </remarks> 13911 raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para>
15821 <example> 13912 </remarks>
15822 The following code example uses the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> property to make a request for the top picks 13913 <example>
15823 using the <see cref="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)"/> method in the <see cref="T:OpenMetaverse.AvatarManager"/> class to display the names 13914 The following code example uses the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar" /> property to make a request for the top picks
15824 of our own agents picks listings on the <see cref="T:System.Console"/> window. 13915 using the <see cref="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)" /> method in the <see cref="T:OpenMetaverse.AvatarManager" /> class to display the names
15825 <code> 13916 of our own agents picks listings on the <see cref="T:System.Console" /> window.
15826 // subscribe to the AvatarUpdate event to get our information 13917 <code>
15827 Client.Objects.AvatarUpdate += Objects_AvatarUpdate; 13918 // subscribe to the AvatarUpdate event to get our information
15828 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply; 13919 Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
15829 13920 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
15830 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e) 13921 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
15831 { 13922 {
15832 // we only want our own data 13923 // we only want our own data
15833 if (e.Avatar.LocalID == Client.Self.LocalID) 13924 if (e.Avatar.LocalID == Client.Self.LocalID)
15834 { 13925 {
15835 // Unsubscribe from the avatar update event to prevent a loop 13926 // Unsubscribe from the avatar update event to prevent a loop
15836 // where we continually request the picks every time we get an update for ourselves 13927 // where we continually request the picks every time we get an update for ourselves
15837 Client.Objects.AvatarUpdate -= Objects_AvatarUpdate; 13928 Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
15838 // make the top picks request through AvatarManager 13929 // make the top picks request through AvatarManager
15839 Client.Avatars.RequestAvatarPicks(e.Avatar.ID); 13930 Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
15840 } 13931 }
15841 } 13932 }
15842 13933 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
15843 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e) 13934 {
15844 { 13935 // we'll unsubscribe from the AvatarPicksReply event since we now have the data
15845 // we'll unsubscribe from the AvatarPicksReply event since we now have the data 13936 // we were looking for
15846 // we were looking for 13937 Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
15847 Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply; 13938 // loop through the dictionary and extract the names of the top picks from our profile
15848 // loop through the dictionary and extract the names of the top picks from our profile 13939 foreach (var pickName in e.Picks.Values)
15849 foreach (var pickName in e.Picks.Values) 13940 {
15850 { 13941 Console.WriteLine(pickName);
15851 Console.WriteLine(pickName); 13942 }
15852 } 13943 }
15853 } 13944 </code></example>
15854 </code> 13945 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" />
15855 </example> 13946 <seealso cref="T:OpenMetaverse.PrimEventArgs" />
15856 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/>
15857 <seealso cref="T:OpenMetaverse.PrimEventArgs"/>
15858 </member> 13947 </member>
15859 <member name="M:OpenMetaverse.AvatarUpdateEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt16,System.Boolean)"> 13948 <member name="M:OpenMetaverse.AvatarUpdateEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt16,System.Boolean)">
15860 <summary> 13949 <summary>
15861 Construct a new instance of the AvatarUpdateEventArgs class 13950 Construct a new instance of the AvatarUpdateEventArgs class
15862 </summary> 13951 </summary>
15863 <param name="simulator">The simulator the packet originated from</param> 13952 <param name="simulator">The simulator the packet originated from</param>
15864 <param name="avatar">The <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> data</param> 13953 <param name="avatar">The <see cref="T:OpenMetaverse.Avatar" /> data</param>
15865 <param name="timeDilation">The simulator time dilation</param> 13954 <param name="timeDilation">The simulator time dilation</param>
15866 <param name="isNew">The avatar was not in the dictionary before this update</param> 13955 <param name="isNew">The avatar was not in the dictionary before this update</param>
15867 </member> 13956 </member>
@@ -15869,37 +13958,36 @@
15869 <summary>Get the simulator the object originated from</summary> 13958 <summary>Get the simulator the object originated from</summary>
15870 </member> 13959 </member>
15871 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"> 13960 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar">
15872 <summary>Get the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> data</summary> 13961 <summary>Get the <see cref="T:OpenMetaverse.Avatar" /> data</summary>
15873 </member> 13962 </member>
15874 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.TimeDilation"> 13963 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.TimeDilation">
15875 <summary>Get the simulator time dilation</summary> 13964 <summary>Get the simulator time dilation</summary>
15876 </member> 13965 </member>
15877 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.IsNew"> 13966 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.IsNew">
15878 <summary>true if the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary> 13967 <summary>true if the <see cref="T:OpenMetaverse.Avatar" /> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary>
15879 </member> 13968 </member>
15880 <member name="T:OpenMetaverse.ObjectPropertiesEventArgs"> 13969 <member name="T:OpenMetaverse.ObjectPropertiesEventArgs">
15881 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event</summary> 13970 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event</summary>
15882 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event occurs when the simulator sends 13971 <remarks>
15883 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment data</para> 13972 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event occurs when the simulator sends
15884 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/> request is 13973 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive, Foliage data or Attachment data</para>
13974 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" /> request is
15885 made.</para> 13975 made.</para>
15886 </remarks> 13976 </remarks>
15887 <example> 13977 <example>
15888 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim"/>, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator"/> and 13978 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim" />, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator" /> and
15889 <see cref="P:OpenMetaverse.ObjectPropertiesEventArgs.Properties"/> 13979 <see cref="P:OpenMetaverse.ObjectPropertiesEventArgs.Properties" />
15890 properties to display new attachments and send a request for additional properties containing the name of the 13980 properties to display new attachments and send a request for additional properties containing the name of the
15891 attachment then display it on the <see cref="T:System.Console"/> window. 13981 attachment then display it on the <see cref="T:System.Console" /> window.
15892 <code> 13982 <code>
15893 // Subscribe to the event that provides additional primitive details 13983 // Subscribe to the event that provides additional primitive details
15894 Client.Objects.ObjectProperties += Objects_ObjectProperties; 13984 Client.Objects.ObjectProperties += Objects_ObjectProperties;
15895 13985 // handle the properties data that arrives
15896 // handle the properties data that arrives 13986 private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
15897 private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e) 13987 {
15898 { 13988 Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
15899 Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name); 13989 }
15900 } 13990 </code></example>
15901 </code>
15902 </example>
15903 </member> 13991 </member>
15904 <member name="M:OpenMetaverse.ObjectPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ObjectProperties)"> 13992 <member name="M:OpenMetaverse.ObjectPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ObjectProperties)">
15905 <summary> 13993 <summary>
@@ -15915,18 +14003,19 @@
15915 <summary>Get the primitive properties</summary> 14003 <summary>Get the primitive properties</summary>
15916 </member> 14004 </member>
15917 <member name="T:OpenMetaverse.ObjectPropertiesUpdatedEventArgs"> 14005 <member name="T:OpenMetaverse.ObjectPropertiesUpdatedEventArgs">
15918 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event</summary> 14006 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event</summary>
15919 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event occurs when the simulator sends 14007 <remarks>
15920 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive or Foliage data that is currently 14008 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event occurs when the simulator sends
15921 being tracked in the <see cref="!:Simulator.ObjectsPrimitives"/> dictionary</para> 14009 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive or Foliage data that is currently
15922 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/> request is 14010 being tracked in the <see cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" /> dictionary</para>
15923 made and <see cref="F:OpenMetaverse.Settings.OBJECT_TRACKING"/> is enabled</para> 14011 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" /> request is
15924 </remarks> 14012 made and <see cref="F:OpenMetaverse.Settings.OBJECT_TRACKING" /> is enabled</para>
14013 </remarks>
15925 </member> 14014 </member>
15926 <member name="M:OpenMetaverse.ObjectPropertiesUpdatedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,OpenMetaverse.Primitive.ObjectProperties)"> 14015 <member name="M:OpenMetaverse.ObjectPropertiesUpdatedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,OpenMetaverse.Primitive.ObjectProperties)">
15927 <summary> 14016 <summary>
15928 Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class 14017 Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
15929 </summary> 14018 </summary>
15930 <param name="simulator">The simulator the object is located</param> 14019 <param name="simulator">The simulator the object is located</param>
15931 <param name="prim">The Primitive</param> 14020 <param name="prim">The Primitive</param>
15932 <param name="props">The primitive Properties</param> 14021 <param name="props">The primitive Properties</param>
@@ -15941,26 +14030,30 @@
15941 <summary>Get the primitive properties</summary> 14030 <summary>Get the primitive properties</summary>
15942 </member> 14031 </member>
15943 <member name="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"> 14032 <member name="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs">
15944 <summary>Provides additional primitive data, permissions and sale info for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily"/> event</summary> 14033 <summary>Provides additional primitive data, permissions and sale info for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily" /> event</summary>
15945 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily"/> event occurs when the simulator sends 14034 <remarks>
15946 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment. This includes 14035 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily" /> event occurs when the simulator sends
14036 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive, Foliage data or Attachment. This includes
15947 Permissions, Sale info, and other basic details on an object</para> 14037 Permissions, Sale info, and other basic details on an object</para>
15948 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"/> request is 14038 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)" /> request is
15949 made, the viewer equivalent is hovering the mouse cursor over an object</para> 14039 made, the viewer equivalent is hovering the mouse cursor over an object</para>
15950 </remarks> 14040 </remarks>
15951 </member> 14041 </member>
15952 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Simulator"> 14042 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Simulator">
15953 <summary>Get the simulator the object is located</summary> 14043 <summary>Get the simulator the object is located</summary>
15954 </member> 14044 </member>
15955 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Properties"> 14045 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Properties">
15956 <summary></summary> 14046 <summary>
14047 </summary>
15957 </member> 14048 </member>
15958 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Type"> 14049 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Type">
15959 <summary></summary> 14050 <summary>
14051 </summary>
15960 </member> 14052 </member>
15961 <member name="T:OpenMetaverse.TerseObjectUpdateEventArgs"> 14053 <member name="T:OpenMetaverse.TerseObjectUpdateEventArgs">
15962 <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate"/> event</summary> 14054 <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate" /> event</summary>
15963 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate"/> event occurs when the simulator sends updated location, velocity, rotation, etc</para> 14055 <remarks>
14056 <para>The <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate" /> event occurs when the simulator sends updated location, velocity, rotation, etc</para>
15964 </remarks> 14057 </remarks>
15965 </member> 14058 </member>
15966 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Simulator"> 14059 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Simulator">
@@ -15970,14 +14063,15 @@
15970 <summary>Get the primitive details</summary> 14063 <summary>Get the primitive details</summary>
15971 </member> 14064 </member>
15972 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Update"> 14065 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Update">
15973 <summary></summary> 14066 <summary>
14067 </summary>
15974 </member> 14068 </member>
15975 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.TimeDilation"> 14069 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.TimeDilation">
15976 <summary></summary> 14070 <summary>
14071 </summary>
15977 </member> 14072 </member>
15978 <member name="T:OpenMetaverse.ObjectDataBlockUpdateEventArgs"> 14073 <member name="T:OpenMetaverse.ObjectDataBlockUpdateEventArgs">
15979 <summary> 14074 <summary>
15980
15981 </summary> 14075 </summary>
15982 </member> 14076 </member>
15983 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Simulator"> 14077 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Simulator">
@@ -15987,20 +14081,24 @@
15987 <summary>Get the primitive details</summary> 14081 <summary>Get the primitive details</summary>
15988 </member> 14082 </member>
15989 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.ConstructionData"> 14083 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.ConstructionData">
15990 <summary></summary> 14084 <summary>
14085 </summary>
15991 </member> 14086 </member>
15992 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Block"> 14087 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Block">
15993 <summary></summary> 14088 <summary>
14089 </summary>
15994 </member> 14090 </member>
15995 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Update"> 14091 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Update">
15996 <summary></summary> 14092 <summary>
14093 </summary>
15997 </member> 14094 </member>
15998 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.NameValues"> 14095 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.NameValues">
15999 <summary></summary> 14096 <summary>
14097 </summary>
16000 </member> 14098 </member>
16001 <member name="T:OpenMetaverse.KillObjectEventArgs"> 14099 <member name="T:OpenMetaverse.KillObjectEventArgs">
16002 <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the 14100 <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
16003 <see cref="E:OpenMetaverse.ObjectManager.KillObject"/> event</summary> 14101 <see cref="E:OpenMetaverse.ObjectManager.KillObject" /> event</summary>
16004 </member> 14102 </member>
16005 <member name="P:OpenMetaverse.KillObjectEventArgs.Simulator"> 14103 <member name="P:OpenMetaverse.KillObjectEventArgs.Simulator">
16006 <summary>Get the simulator the object is located</summary> 14104 <summary>Get the simulator the object is located</summary>
@@ -16017,30 +14115,35 @@
16017 <summary>Get the simulator the object is located</summary> 14115 <summary>Get the simulator the object is located</summary>
16018 </member> 14116 </member>
16019 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.Avatar"> 14117 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.Avatar">
16020 <summary></summary> 14118 <summary>
14119 </summary>
16021 </member> 14120 </member>
16022 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.SittingOn"> 14121 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.SittingOn">
16023 <summary></summary> 14122 <summary>
14123 </summary>
16024 </member> 14124 </member>
16025 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.OldSeat"> 14125 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.OldSeat">
16026 <summary></summary> 14126 <summary>
14127 </summary>
16027 </member> 14128 </member>
16028 <member name="T:OpenMetaverse.PayPriceReplyEventArgs"> 14129 <member name="T:OpenMetaverse.PayPriceReplyEventArgs">
16029 <summary> 14130 <summary>
16030
16031 </summary> 14131 </summary>
16032 </member> 14132 </member>
16033 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.Simulator"> 14133 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.Simulator">
16034 <summary>Get the simulator the object is located</summary> 14134 <summary>Get the simulator the object is located</summary>
16035 </member> 14135 </member>
16036 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ObjectID"> 14136 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ObjectID">
16037 <summary></summary> 14137 <summary>
14138 </summary>
16038 </member> 14139 </member>
16039 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.DefaultPrice"> 14140 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.DefaultPrice">
16040 <summary></summary> 14141 <summary>
14142 </summary>
16041 </member> 14143 </member>
16042 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ButtonPrices"> 14144 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ButtonPrices">
16043 <summary></summary> 14145 <summary>
14146 </summary>
16044 </member> 14147 </member>
16045 <member name="P:OpenMetaverse.ObjectMediaEventArgs.Success"> 14148 <member name="P:OpenMetaverse.ObjectMediaEventArgs.Success">
16046 <summary> 14149 <summary>
@@ -16057,869 +14160,3781 @@
16057 Array of media entries indexed by face number 14160 Array of media entries indexed by face number
16058 </summary> 14161 </summary>
16059 </member> 14162 </member>
16060 <member name="M:OpenMetaverse.InventoryNode.#ctor"> 14163 <member name="T:OpenMetaverse.PhysicsPropertiesEventArgs">
16061 <summary> 14164 <summary>
16062 14165 Set when simulator sends us infomation on primitive's physical properties
16063 </summary> 14166 </summary>
16064 </member> 14167 </member>
16065 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase)"> 14168 <member name="M:OpenMetaverse.PhysicsPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.PhysicsProperties)">
16066 <summary> 14169 <summary>
16067 14170 Constructor
16068 </summary> 14171 </summary>
16069 <param name="data"></param> 14172 <param name="sim">Simulator where the message originated</param>
14173 <param name="props">Updated physical properties</param>
16070 </member> 14174 </member>
16071 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryNode)"> 14175 <member name="F:OpenMetaverse.PhysicsPropertiesEventArgs.Simulator">
14176 <summary>Simulator where the message originated</summary>
14177 </member>
14178 <member name="F:OpenMetaverse.PhysicsPropertiesEventArgs.PhysicsProperties">
14179 <summary>Updated physical properties</summary>
14180 </member>
14181 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor">
16072 <summary> 14182 <summary>
16073 De-serialization constructor for the InventoryNode Class 14183 Create an allocated UDP packet buffer for receiving a packet
16074 </summary> 14184 </summary>
16075 </member> 14185 </member>
16076 <member name="M:OpenMetaverse.InventoryNode.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 14186 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint)">
16077 <summary> 14187 <summary>
16078 Serialization handler for the InventoryNode Class 14188 Create an allocated UDP packet buffer for sending a packet
16079 </summary> 14189 </summary>
14190 <param name="endPoint">EndPoint of the remote host</param>
16080 </member> 14191 </member>
16081 <member name="M:OpenMetaverse.InventoryNode.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 14192 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint,System.Int32)">
16082 <summary> 14193 <summary>
16083 De-serialization handler for the InventoryNode Class 14194 Create an allocated UDP packet buffer for sending a packet
16084 </summary> 14195 </summary>
14196 <param name="endPoint">EndPoint of the remote host</param>
14197 <param name="bufferSize">Size of the buffer to allocate for packet data</param>
16085 </member> 14198 </member>
16086 <member name="M:OpenMetaverse.InventoryNode.ToString"> 14199 <member name="F:OpenMetaverse.UDPPacketBuffer.BUFFER_SIZE">
14200 <summary>Size of the byte array used to store raw packet data</summary>
14201 </member>
14202 <member name="F:OpenMetaverse.UDPPacketBuffer.Data">
14203 <summary>Raw packet data buffer</summary>
14204 </member>
14205 <member name="F:OpenMetaverse.UDPPacketBuffer.DataLength">
14206 <summary>Length of the data to transmit</summary>
14207 </member>
14208 <member name="F:OpenMetaverse.UDPPacketBuffer.RemoteEndPoint">
14209 <summary>EndPoint of the remote host</summary>
14210 </member>
14211 <member name="T:OpenMetaverse.PacketBufferPool">
16087 <summary> 14212 <summary>
16088 14213 Object pool for packet buffers. This is used to allocate memory for all
14214 incoming and outgoing packets, and zerocoding buffers for those packets
16089 </summary> 14215 </summary>
16090 <returns></returns>
16091 </member> 14216 </member>
16092 <member name="P:OpenMetaverse.InventoryNode.Data"> 14217 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Net.IPEndPoint,System.Int32,System.Int32)">
16093 <summary></summary> 14218 <summary>
14219 Initialize the object pool in client mode
14220 </summary>
14221 <param name="endPoint">Server to connect to</param>
14222 <param name="itemsPerSegment">
14223 </param>
14224 <param name="minSegments">
14225 </param>
16094 </member> 14226 </member>
16095 <member name="P:OpenMetaverse.InventoryNode.Parent"> 14227 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Int32,System.Int32)">
16096 <summary></summary> 14228 <summary>
14229 Initialize the object pool in server mode
14230 </summary>
14231 <param name="itemsPerSegment">
14232 </param>
14233 <param name="minSegments">
14234 </param>
16097 </member> 14235 </member>
16098 <member name="P:OpenMetaverse.InventoryNode.ParentID"> 14236 <member name="M:OpenMetaverse.PacketBufferPool.GetObjectInstance">
16099 <summary></summary> 14237 <summary>
14238 Returns a packet buffer with EndPoint set if the buffer is in
14239 client mode, or with EndPoint set to null in server mode
14240 </summary>
14241 <returns>Initialized UDPPacketBuffer object</returns>
16100 </member> 14242 </member>
16101 <member name="P:OpenMetaverse.InventoryNode.Nodes"> 14243 <member name="M:OpenMetaverse.Pool.#ctor">
16102 <summary></summary> 14244 <summary>
14245 Default constructor
14246 </summary>
16103 </member> 14247 </member>
16104 <member name="P:OpenMetaverse.InventoryNode.NeedsUpdate"> 14248 <member name="M:OpenMetaverse.Pool.CheckOut">
16105 <summary> 14249 <summary>
16106 For inventory folder nodes specifies weather the folder needs to be 14250 Check a packet buffer out of the pool
16107 refreshed from the server
16108 </summary> 14251 </summary>
14252 <returns>A packet buffer object</returns>
16109 </member> 14253 </member>
16110 <member name="T:OpenMetaverse.FriendRights"> 14254 <member name="P:OpenMetaverse.WrappedObject`1.Instance">
16111 <summary> 14255 <summary>
16112 14256 Returns an instance of the class that has been checked out of the Object Pool.
16113 </summary> 14257 </summary>
16114 </member> 14258 </member>
16115 <member name="F:OpenMetaverse.FriendRights.None"> 14259 <member name="M:OpenMetaverse.WrappedObject`1.Dispose">
16116 <summary>The avatar has no rights</summary> 14260 <summary>
14261 Checks the instance back into the object pool
14262 </summary>
16117 </member> 14263 </member>
16118 <member name="F:OpenMetaverse.FriendRights.CanSeeOnline"> 14264 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor">
16119 <summary>The avatar can see the online status of the target avatar</summary> 14265 <summary>
14266 Creates a new instance of the ObjectPoolBase class. Initialize MUST be called
14267 after using this constructor.
14268 </summary>
16120 </member> 14269 </member>
16121 <member name="F:OpenMetaverse.FriendRights.CanSeeOnMap"> 14270 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor(System.Int32,System.Int32,System.Boolean,System.Int32)">
16122 <summary>The avatar can see the location of the target avatar on the map</summary> 14271 <summary>
14272 Creates a new instance of the ObjectPool Base class.
14273 </summary>
14274 <param name="itemsPerSegment">The object pool is composed of segments, which
14275 are allocated whenever the size of the pool is exceeded. The number of items
14276 in a segment should be large enough that allocating a new segmeng is a rare
14277 thing. For example, on a server that will have 10k people logged in at once,
14278 the receive buffer object pool should have segment sizes of at least 1000
14279 byte arrays per segment.
14280 </param>
14281 <param name="minimumSegmentCount">The minimun number of segments that may exist.</param>
14282 <param name="gcOnPoolGrowth">Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.</param>
14283 <param name="cleanupFrequenceMS">The frequency which segments are checked to see if they're eligible for cleanup.</param>
16123 </member> 14284 </member>
16124 <member name="F:OpenMetaverse.FriendRights.CanModifyObjects"> 14285 <member name="P:OpenMetaverse.ObjectPoolBase`1.TotalSegments">
16125 <summary>The avatar can modify the ojects of the target avatar </summary> 14286 <summary>
14287 The total number of segments created. Intended to be used by the Unit Tests.
14288 </summary>
16126 </member> 14289 </member>
16127 <member name="T:OpenMetaverse.FriendInfo"> 14290 <member name="P:OpenMetaverse.ObjectPoolBase`1.ItemsPerSegment">
16128 <summary> 14291 <summary>
16129 This class holds information about an avatar in the friends list. There are two ways 14292 The number of items that are in a segment. Items in a segment
16130 to interface to this class. The first is through the set of boolean properties. This is the typical 14293 are all allocated at the same time, and are hopefully close to
16131 way clients of this class will use it. The second interface is through two bitflag properties, 14294 each other in the managed heap.
16132 TheirFriendsRights and MyFriendsRights
16133 </summary> 14295 </summary>
16134 </member> 14296 </member>
16135 <member name="M:OpenMetaverse.FriendInfo.#ctor(OpenMetaverse.UUID,OpenMetaverse.FriendRights,OpenMetaverse.FriendRights)"> 14297 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentCount">
16136 <summary> 14298 <summary>
16137 Used internally when building the initial list of friends at login time 14299 The minimum number of segments. When segments are reclaimed,
14300 this number of segments will always be left alone. These
14301 segments are allocated at startup.
16138 </summary> 14302 </summary>
16139 <param name="id">System ID of the avatar being prepesented</param>
16140 <param name="theirRights">Rights the friend has to see you online and to modify your objects</param>
16141 <param name="myRights">Rights you have to see your friend online and to modify their objects</param>
16142 </member> 14303 </member>
16143 <member name="M:OpenMetaverse.FriendInfo.ToString"> 14304 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentAgePriorToCleanup">
16144 <summary> 14305 <summary>
16145 FriendInfo represented as a string 14306 The age a segment must be before it's eligible for cleanup.
14307 This is used to prevent thrash, and typical values are in
14308 the 5 minute range.
16146 </summary> 14309 </summary>
16147 <returns>A string reprentation of both my rights and my friends rights</returns>
16148 </member> 14310 </member>
16149 <member name="P:OpenMetaverse.FriendInfo.UUID"> 14311 <member name="P:OpenMetaverse.ObjectPoolBase`1.CleanupFrequencyMilliseconds">
16150 <summary> 14312 <summary>
16151 System ID of the avatar 14313 The frequence which the cleanup thread runs. This is typically
14314 expected to be in the 5 minute range.
16152 </summary> 14315 </summary>
16153 </member> 14316 </member>
16154 <member name="P:OpenMetaverse.FriendInfo.Name"> 14317 <member name="M:OpenMetaverse.ObjectPoolBase`1.ForceCleanup">
16155 <summary> 14318 <summary>
16156 full name of the avatar 14319 Forces the segment cleanup algorithm to be run. This method is intended
14320 primarly for use from the Unit Test libraries.
16157 </summary> 14321 </summary>
16158 </member> 14322 </member>
16159 <member name="P:OpenMetaverse.FriendInfo.IsOnline"> 14323 <member name="M:OpenMetaverse.ObjectPoolBase`1.GetObjectInstance">
16160 <summary> 14324 <summary>
16161 True if the avatar is online 14325 Responsible for allocate 1 instance of an object that will be stored in a segment.
16162 </summary> 14326 </summary>
14327 <returns>An instance of whatever objec the pool is pooling.</returns>
16163 </member> 14328 </member>
16164 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnline"> 14329 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckIn(OpenMetaverse.ObjectPoolSegment{`0},`0)">
16165 <summary> 14330 <summary>
16166 True if the friend can see if I am online 14331 Checks in an instance of T owned by the object pool. This method is only intended to be called
14332 by the <c>WrappedObject</c> class.
16167 </summary> 14333 </summary>
14334 <param name="owningSegment">The segment from which the instance is checked out.</param>
14335 <param name="instance">The instance of <c>T</c> to check back into the segment.</param>
16168 </member> 14336 </member>
16169 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnMap"> 14337 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckOut">
16170 <summary> 14338 <summary>
16171 True if the friend can see me on the map 14339 Checks an instance of <c>T</c> from the pool. If the pool is not sufficient to
14340 allow the checkout, a new segment is created.
16172 </summary> 14341 </summary>
14342 <returns>A <c>WrappedObject</c> around the instance of <c>T</c>. To check
14343 the instance back into the segment, be sureto dispose the WrappedObject
14344 when finished. </returns>
16173 </member> 14345 </member>
16174 <member name="P:OpenMetaverse.FriendInfo.CanModifyMyObjects"> 14346 <member name="T:OpenMetaverse.DictionaryEventAction">
16175 <summary> 14347 <summary>
16176 True if the freind can modify my objects
16177 </summary> 14348 </summary>
16178 </member> 14349 </member>
16179 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnline"> 14350 <member name="F:OpenMetaverse.DictionaryEventAction.Add">
16180 <summary> 14351 <summary>
16181 True if I can see if my friend is online
16182 </summary> 14352 </summary>
16183 </member> 14353 </member>
16184 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnMap"> 14354 <member name="F:OpenMetaverse.DictionaryEventAction.Remove">
16185 <summary> 14355 <summary>
16186 True if I can see if my friend is on the map
16187 </summary> 14356 </summary>
16188 </member> 14357 </member>
16189 <member name="P:OpenMetaverse.FriendInfo.CanModifyTheirObjects"> 14358 <member name="F:OpenMetaverse.DictionaryEventAction.Change">
16190 <summary> 14359 <summary>
16191 True if I can modify my friend's objects
16192 </summary> 14360 </summary>
16193 </member> 14361 </member>
16194 <member name="P:OpenMetaverse.FriendInfo.TheirFriendRights"> 14362 <member name="T:OpenMetaverse.ObservableDictionary`2">
16195 <summary> 14363 <summary>
16196 My friend's rights represented as bitmapped flags 14364 The ObservableDictionary class is used for storing key/value pairs. It has methods for firing
14365 events to subscribers when items are added, removed, or changed.
16197 </summary> 14366 </summary>
14367 <typeparam name="TKey">Key <see langword="Tkey" /></typeparam>
14368 <typeparam name="TValue">Value <see langword="TValue" /></typeparam>
16198 </member> 14369 </member>
16199 <member name="P:OpenMetaverse.FriendInfo.MyFriendRights"> 14370 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor">
16200 <summary> 14371 <summary>
16201 My rights represented as bitmapped flags 14372 Initializes a new instance of the <seealso cref="T:ObservableDictionary" /> Class
14373 with the specified key/value, has the default initial capacity.
16202 </summary> 14374 </summary>
14375 <example>
14376 <code>
14377 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
14378 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;();
14379 </code>
14380 </example>
16203 </member> 14381 </member>
16204 <member name="T:OpenMetaverse.FriendsManager"> 14382 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor(System.Int32)">
16205 <summary> 14383 <summary>
16206 This class is used to add and remove avatars from your friends list and to manage their permission. 14384 Initializes a new instance of the <seealso cref="T:OpenMetaverse.ObservableDictionary" /> Class
14385 with the specified key/value, With its initial capacity specified.
16207 </summary> 14386 </summary>
14387 <param name="capacity">Initial size of dictionary</param>
14388 <example>
14389 <code>
14390 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
14391 // initially allocated room for 10 entries.
14392 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;(10);
14393 </code>
14394 </example>
16208 </member> 14395 </member>
16209 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnline"> 14396 <member name="F:OpenMetaverse.ObservableDictionary`2.Delegates">
16210 <summary>The event subscribers. null if no subcribers</summary> 14397 <summary>
14398 A dictionary of callbacks to fire when specified action occurs
14399 </summary>
16211 </member> 14400 </member>
16212 <member name="M:OpenMetaverse.FriendsManager.OnFriendOnline(OpenMetaverse.FriendInfoEventArgs)"> 14401 <member name="F:OpenMetaverse.ObservableDictionary`2.Dictionary">
16213 <summary>Raises the FriendOnline event</summary> 14402 <summary>Internal dictionary that this class wraps around. Do not
16214 <param name="e">A FriendInfoEventArgs object containing the 14403 modify or enumerate the contents of this dictionary without locking</summary>
16215 data returned from the data server</param>
16216 </member> 14404 </member>
16217 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnlineLock"> 14405 <member name="P:OpenMetaverse.ObservableDictionary`2.Item(`0)">
16218 <summary>Thread sync lock object</summary> 14406 <summary>
14407 Indexer for the dictionary
14408 </summary>
14409 <param name="key">The key</param>
14410 <returns>The value</returns>
16219 </member> 14411 </member>
16220 <member name="F:OpenMetaverse.FriendsManager.m_FriendOffline"> 14412 <member name="P:OpenMetaverse.ObservableDictionary`2.Count">
16221 <summary>The event subscribers. null if no subcribers</summary> 14413 <summary>
14414 Gets the number of Key/Value pairs contained in the <seealso cref="T:ObservableDictionary" /></summary>
16222 </member> 14415 </member>
16223 <member name="M:OpenMetaverse.FriendsManager.OnFriendOffline(OpenMetaverse.FriendInfoEventArgs)"> 14416 <member name="M:OpenMetaverse.ObservableDictionary`2.AddDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)">
16224 <summary>Raises the FriendOffline event</summary> 14417 <summary>
16225 <param name="e">A FriendInfoEventArgs object containing the 14418 Register a callback to be fired when an action occurs
16226 data returned from the data server</param> 14419 </summary>
14420 <param name="action">The action</param>
14421 <param name="callback">The callback to fire</param>
16227 </member> 14422 </member>
16228 <member name="F:OpenMetaverse.FriendsManager.m_FriendOfflineLock"> 14423 <member name="M:OpenMetaverse.ObservableDictionary`2.RemoveDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)">
16229 <summary>Thread sync lock object</summary> 14424 <summary>
14425 Unregister a callback
14426 </summary>
14427 <param name="action">The action</param>
14428 <param name="callback">The callback to fire</param>
16230 </member> 14429 </member>
16231 <member name="F:OpenMetaverse.FriendsManager.m_FriendRights"> 14430 <member name="M:OpenMetaverse.ObservableDictionary`2.FireChangeEvent(OpenMetaverse.DictionaryEventAction,System.Collections.DictionaryEntry)">
16232 <summary>The event subscribers. null if no subcribers</summary> 14431 <summary>
14432 </summary>
14433 <param name="action">
14434 </param>
14435 <param name="entry">
14436 </param>
16233 </member> 14437 </member>
16234 <member name="M:OpenMetaverse.FriendsManager.OnFriendRights(OpenMetaverse.FriendInfoEventArgs)"> 14438 <member name="M:OpenMetaverse.ObservableDictionary`2.TryGetValue(`0,`1@)">
16235 <summary>Raises the FriendRightsUpdate event</summary> 14439 <summary>
16236 <param name="e">A FriendInfoEventArgs object containing the 14440 Try to get entry from the <seealso cref="!:ObservableDictionary" /> with specified key
16237 data returned from the data server</param> 14441 </summary>
14442 <param name="key">Key to use for lookup</param>
14443 <param name="value">Value returned</param>
14444 <returns>
14445 <see langword="true" /> if specified key exists, <see langword="false" /> if not found</returns>
14446 <example>
14447 <code>
14448 // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
14449 Avatar av;
14450 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
14451 Console.WriteLine("Found Avatar {0}", av.Name);
14452 </code>
14453 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars" />
14454 </example>
16238 </member> 14455 </member>
16239 <member name="F:OpenMetaverse.FriendsManager.m_FriendRightsLock"> 14456 <member name="M:OpenMetaverse.ObservableDictionary`2.Find(System.Predicate{`1})">
16240 <summary>Thread sync lock object</summary> 14457 <summary>
14458 Finds the specified match.
14459 </summary>
14460 <param name="match">The match.</param>
14461 <returns>Matched value</returns>
14462 <example>
14463 <code>
14464 // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
14465 // with the ID 95683496
14466 uint findID = 95683496;
14467 Primitive findPrim = sim.ObjectsPrimitives.Find(
14468 delegate(Primitive prim) { return prim.ID == findID; });
14469 </code>
14470 </example>
16241 </member> 14471 </member>
16242 <member name="F:OpenMetaverse.FriendsManager.m_FriendNames"> 14472 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`1})">
16243 <summary>The event subscribers. null if no subcribers</summary> 14473 <summary>Find All items in an <seealso cref="T:ObservableDictionary" /></summary>
14474 <param name="match">return matching items.</param>
14475 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found items.</returns>
14476 <example>
14477 Find All prims within 20 meters and store them in a List
14478 <code>
14479 int radius = 20;
14480 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
14481 delegate(Primitive prim) {
14482 Vector3 pos = prim.Position;
14483 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
14484 }
14485 );
14486 </code></example>
16244 </member> 14487 </member>
16245 <member name="M:OpenMetaverse.FriendsManager.OnFriendNames(OpenMetaverse.FriendNamesEventArgs)"> 14488 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`0})">
16246 <summary>Raises the FriendNames event</summary> 14489 <summary>Find All items in an <seealso cref="T:ObservableDictionary" /></summary>
16247 <param name="e">A FriendNamesEventArgs object containing the 14490 <param name="match">return matching keys.</param>
16248 data returned from the data server</param> 14491 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found keys.</returns>
14492 <example>
14493 Find All keys which also exist in another dictionary
14494 <code>
14495 List&lt;UUID&gt; matches = myDict.FindAll(
14496 delegate(UUID id) {
14497 return myOtherDict.ContainsKey(id);
14498 }
14499 );
14500 </code></example>
16249 </member> 14501 </member>
16250 <member name="F:OpenMetaverse.FriendsManager.m_FriendNamesLock"> 14502 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsKey(`0)">
14503 <summary>Check if Key exists in Dictionary</summary>
14504 <param name="key">Key to check for</param>
14505 <returns>
14506 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
14507 </member>
14508 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsValue(`1)">
14509 <summary>Check if Value exists in Dictionary</summary>
14510 <param name="value">Value to check for</param>
14511 <returns>
14512 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
14513 </member>
14514 <member name="M:OpenMetaverse.ObservableDictionary`2.Add(`0,`1)">
14515 <summary>
14516 Adds the specified key to the dictionary, dictionary locking is not performed,
14517 <see cref="!:SafeAdd" /></summary>
14518 <param name="key">The key</param>
14519 <param name="value">The value</param>
14520 </member>
14521 <member name="M:OpenMetaverse.ObservableDictionary`2.Remove(`0)">
14522 <summary>
14523 Removes the specified key, dictionary locking is not performed
14524 </summary>
14525 <param name="key">The key.</param>
14526 <returns>
14527 <see langword="true" /> if successful, <see langword="false" /> otherwise</returns>
14528 </member>
14529 <member name="M:OpenMetaverse.ObservableDictionary`2.Clear">
14530 <summary>
14531 Clear the contents of the dictionary
14532 </summary>
14533 </member>
14534 <member name="M:OpenMetaverse.ObservableDictionary`2.GetEnumerator">
14535 <summary>
14536 Enumerator for iterating dictionary entries
14537 </summary>
14538 <returns>
14539 </returns>
14540 </member>
14541 <member name="T:OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder">
14542 <summary>
14543 A custom decoder callback
14544 </summary>
14545 <param name="fieldName">The key of the object</param>
14546 <param name="fieldData">the data to decode</param>
14547 <returns>A string represending the fieldData</returns>
14548 </member>
14549 <member name="M:OpenMetaverse.Packets.PacketDecoder.AddCallback(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
14550 <summary>
14551 Add a custom decoder callback
14552 </summary>
14553 <param name="key">The key of the field to decode</param>
14554 <param name="customPacketHandler">The custom decode handler</param>
14555 </member>
14556 <member name="M:OpenMetaverse.Packets.PacketDecoder.RemoveCustomHandler(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
14557 <summary>
14558 Remove a custom decoder callback
14559 </summary>
14560 <param name="key">The key of the field to decode</param>
14561 <param name="customPacketHandler">The custom decode handler</param>
14562 </member>
14563 <member name="M:OpenMetaverse.Packets.PacketDecoder.PacketToString(OpenMetaverse.Packets.Packet)">
14564 <summary>
14565 Creates a formatted string containing the values of a Packet
14566 </summary>
14567 <param name="packet">The Packet</param>
14568 <returns>A formatted string of values of the nested items in the Packet object</returns>
14569 </member>
14570 <member name="M:OpenMetaverse.Packets.PacketDecoder.MessageToString(System.Object,System.Int32)">
14571 <summary>
14572 Decode an IMessage object into a beautifully formatted string
14573 </summary>
14574 <param name="message">The IMessage object</param>
14575 <param name="recurseLevel">Recursion level (used for indenting)</param>
14576 <returns>A formatted string containing the names and values of the source object</returns>
14577 </member>
14578 <member name="T:OpenMetaverse.ObjectReturnType">
14579 <summary>
14580 Type of return to use when returning objects from a parcel
14581 </summary>
14582 </member>
14583 <member name="F:OpenMetaverse.ObjectReturnType.None">
14584 <summary>
14585 </summary>
14586 </member>
14587 <member name="F:OpenMetaverse.ObjectReturnType.Owner">
14588 <summary>Return objects owned by parcel owner</summary>
14589 </member>
14590 <member name="F:OpenMetaverse.ObjectReturnType.Group">
14591 <summary>Return objects set to group</summary>
14592 </member>
14593 <member name="F:OpenMetaverse.ObjectReturnType.Other">
14594 <summary>Return objects not owned by parcel owner or set to group</summary>
14595 </member>
14596 <member name="F:OpenMetaverse.ObjectReturnType.List">
14597 <summary>Return a specific list of objects on parcel</summary>
14598 </member>
14599 <member name="F:OpenMetaverse.ObjectReturnType.Sell">
14600 <summary>Return objects that are marked for-sale</summary>
14601 </member>
14602 <member name="T:OpenMetaverse.ParcelAccessFlags">
14603 <summary>
14604 Blacklist/Whitelist flags used in parcels Access List
14605 </summary>
14606 </member>
14607 <member name="F:OpenMetaverse.ParcelAccessFlags.NoAccess">
14608 <summary>Agent is denied access</summary>
14609 </member>
14610 <member name="F:OpenMetaverse.ParcelAccessFlags.Access">
14611 <summary>Agent is granted access</summary>
14612 </member>
14613 <member name="T:OpenMetaverse.ParcelResult">
14614 <summary>
14615 The result of a request for parcel properties
14616 </summary>
14617 </member>
14618 <member name="F:OpenMetaverse.ParcelResult.NoData">
14619 <summary>No matches were found for the request</summary>
14620 </member>
14621 <member name="F:OpenMetaverse.ParcelResult.Single">
14622 <summary>Request matched a single parcel</summary>
14623 </member>
14624 <member name="F:OpenMetaverse.ParcelResult.Multiple">
14625 <summary>Request matched multiple parcels</summary>
14626 </member>
14627 <member name="T:OpenMetaverse.AccessList">
14628 <summary>
14629 Flags used in the ParcelAccessListRequest packet to specify whether
14630 we want the access list (whitelist), ban list (blacklist), or both
14631 </summary>
14632 </member>
14633 <member name="F:OpenMetaverse.AccessList.Access">
14634 <summary>Request the access list</summary>
14635 </member>
14636 <member name="F:OpenMetaverse.AccessList.Ban">
14637 <summary>Request the ban list</summary>
14638 </member>
14639 <member name="F:OpenMetaverse.AccessList.Both">
14640 <summary>Request both White and Black lists</summary>
14641 </member>
14642 <member name="T:OpenMetaverse.ParcelPropertiesStatus">
14643 <summary>
14644 Sequence ID in ParcelPropertiesReply packets (sent when avatar
14645 tries to cross a parcel border)
14646 </summary>
14647 </member>
14648 <member name="F:OpenMetaverse.ParcelPropertiesStatus.ParcelSelected">
14649 <summary>Parcel is currently selected</summary>
14650 </member>
14651 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotInGroup">
14652 <summary>Parcel restricted to a group the avatar is not a
14653 member of</summary>
14654 </member>
14655 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionBanned">
14656 <summary>Avatar is banned from the parcel</summary>
14657 </member>
14658 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotOnAccessList">
14659 <summary>Parcel is restricted to an access list that the
14660 avatar is not on</summary>
14661 </member>
14662 <member name="F:OpenMetaverse.ParcelPropertiesStatus.HoveredOverParcel">
14663 <summary>Response to hovering over a parcel</summary>
14664 </member>
14665 <member name="T:OpenMetaverse.TerraformAction">
14666 <summary>
14667 The tool to use when modifying terrain levels
14668 </summary>
14669 </member>
14670 <member name="F:OpenMetaverse.TerraformAction.Level">
14671 <summary>Level the terrain</summary>
14672 </member>
14673 <member name="F:OpenMetaverse.TerraformAction.Raise">
14674 <summary>Raise the terrain</summary>
14675 </member>
14676 <member name="F:OpenMetaverse.TerraformAction.Lower">
14677 <summary>Lower the terrain</summary>
14678 </member>
14679 <member name="F:OpenMetaverse.TerraformAction.Smooth">
14680 <summary>Smooth the terrain</summary>
14681 </member>
14682 <member name="F:OpenMetaverse.TerraformAction.Noise">
14683 <summary>Add random noise to the terrain</summary>
14684 </member>
14685 <member name="F:OpenMetaverse.TerraformAction.Revert">
14686 <summary>Revert terrain to simulator default</summary>
14687 </member>
14688 <member name="T:OpenMetaverse.TerraformBrushSize">
14689 <summary>
14690 The tool size to use when changing terrain levels
14691 </summary>
14692 </member>
14693 <member name="F:OpenMetaverse.TerraformBrushSize.Small">
14694 <summary>Small</summary>
14695 </member>
14696 <member name="F:OpenMetaverse.TerraformBrushSize.Medium">
14697 <summary>Medium</summary>
14698 </member>
14699 <member name="F:OpenMetaverse.TerraformBrushSize.Large">
14700 <summary>Large</summary>
14701 </member>
14702 <member name="T:OpenMetaverse.AccessDeniedReason">
14703 <summary>
14704 Reasons agent is denied access to a parcel on the simulator
14705 </summary>
14706 </member>
14707 <member name="F:OpenMetaverse.AccessDeniedReason.NotDenied">
14708 <summary>Agent is not denied, access is granted</summary>
14709 </member>
14710 <member name="F:OpenMetaverse.AccessDeniedReason.NotInGroup">
14711 <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary>
14712 </member>
14713 <member name="F:OpenMetaverse.AccessDeniedReason.NotOnAllowList">
14714 <summary>Agent is not on the parcels specific allow list</summary>
14715 </member>
14716 <member name="F:OpenMetaverse.AccessDeniedReason.BannedFromParcel">
14717 <summary>Agent is on the parcels ban list</summary>
14718 </member>
14719 <member name="F:OpenMetaverse.AccessDeniedReason.NoAccess">
14720 <summary>Unknown</summary>
14721 </member>
14722 <member name="F:OpenMetaverse.AccessDeniedReason.NotAgeVerified">
14723 <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary>
14724 </member>
14725 <member name="T:OpenMetaverse.ParcelOverlayType">
14726 <summary>
14727 Parcel overlay type. This is used primarily for highlighting and
14728 coloring which is why it is a single integer instead of a set of
14729 flags
14730 </summary>
14731 <remarks>These values seem to be poorly thought out. The first three
14732 bits represent a single value, not flags. For example Auction (0x05) is
14733 not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
14734 the BorderWest and BorderSouth values are bit flags that get attached
14735 to the value stored in the first three bits. Bits four, five, and six
14736 are unused</remarks>
14737 </member>
14738 <member name="F:OpenMetaverse.ParcelOverlayType.Public">
14739 <summary>Public land</summary>
14740 </member>
14741 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByOther">
14742 <summary>Land is owned by another avatar</summary>
14743 </member>
14744 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByGroup">
14745 <summary>Land is owned by a group</summary>
14746 </member>
14747 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedBySelf">
14748 <summary>Land is owned by the current avatar</summary>
14749 </member>
14750 <member name="F:OpenMetaverse.ParcelOverlayType.ForSale">
14751 <summary>Land is for sale</summary>
14752 </member>
14753 <member name="F:OpenMetaverse.ParcelOverlayType.Auction">
14754 <summary>Land is being auctioned</summary>
14755 </member>
14756 <member name="F:OpenMetaverse.ParcelOverlayType.Private">
14757 <summary>Land is private</summary>
14758 </member>
14759 <member name="F:OpenMetaverse.ParcelOverlayType.BorderWest">
14760 <summary>To the west of this area is a parcel border</summary>
14761 </member>
14762 <member name="F:OpenMetaverse.ParcelOverlayType.BorderSouth">
14763 <summary>To the south of this area is a parcel border</summary>
14764 </member>
14765 <member name="T:OpenMetaverse.ParcelFlags">
14766 <summary>
14767 Various parcel properties
14768 </summary>
14769 </member>
14770 <member name="F:OpenMetaverse.ParcelFlags.None">
14771 <summary>No flags set</summary>
14772 </member>
14773 <member name="F:OpenMetaverse.ParcelFlags.AllowFly">
14774 <summary>Allow avatars to fly (a client-side only restriction)</summary>
14775 </member>
14776 <member name="F:OpenMetaverse.ParcelFlags.AllowOtherScripts">
14777 <summary>Allow foreign scripts to run</summary>
14778 </member>
14779 <member name="F:OpenMetaverse.ParcelFlags.ForSale">
14780 <summary>This parcel is for sale</summary>
14781 </member>
14782 <member name="F:OpenMetaverse.ParcelFlags.AllowLandmark">
14783 <summary>Allow avatars to create a landmark on this parcel</summary>
14784 </member>
14785 <member name="F:OpenMetaverse.ParcelFlags.AllowTerraform">
14786 <summary>Allows all avatars to edit the terrain on this parcel</summary>
14787 </member>
14788 <member name="F:OpenMetaverse.ParcelFlags.AllowDamage">
14789 <summary>Avatars have health and can take damage on this parcel.
14790 If set, avatars can be killed and sent home here</summary>
14791 </member>
14792 <member name="F:OpenMetaverse.ParcelFlags.CreateObjects">
14793 <summary>Foreign avatars can create objects here</summary>
14794 </member>
14795 <member name="F:OpenMetaverse.ParcelFlags.ForSaleObjects">
14796 <summary>All objects on this parcel can be purchased</summary>
14797 </member>
14798 <member name="F:OpenMetaverse.ParcelFlags.UseAccessGroup">
14799 <summary>Access is restricted to a group</summary>
14800 </member>
14801 <member name="F:OpenMetaverse.ParcelFlags.UseAccessList">
14802 <summary>Access is restricted to a whitelist</summary>
14803 </member>
14804 <member name="F:OpenMetaverse.ParcelFlags.UseBanList">
14805 <summary>Ban blacklist is enabled</summary>
14806 </member>
14807 <member name="F:OpenMetaverse.ParcelFlags.UsePassList">
14808 <summary>Unknown</summary>
14809 </member>
14810 <member name="F:OpenMetaverse.ParcelFlags.ShowDirectory">
14811 <summary>List this parcel in the search directory</summary>
14812 </member>
14813 <member name="F:OpenMetaverse.ParcelFlags.AllowDeedToGroup">
14814 <summary>Allow personally owned parcels to be deeded to group</summary>
14815 </member>
14816 <member name="F:OpenMetaverse.ParcelFlags.ContributeWithDeed">
14817 <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary>
14818 </member>
14819 <member name="F:OpenMetaverse.ParcelFlags.SoundLocal">
14820 <summary>Restrict sounds originating on this parcel to the
14821 parcel boundaries</summary>
14822 </member>
14823 <member name="F:OpenMetaverse.ParcelFlags.SellParcelObjects">
14824 <summary>Objects on this parcel are sold when the land is
14825 purchsaed</summary>
14826 </member>
14827 <member name="F:OpenMetaverse.ParcelFlags.AllowPublish">
14828 <summary>Allow this parcel to be published on the web</summary>
14829 </member>
14830 <member name="F:OpenMetaverse.ParcelFlags.MaturePublish">
14831 <summary>The information for this parcel is mature content</summary>
14832 </member>
14833 <member name="F:OpenMetaverse.ParcelFlags.UrlWebPage">
14834 <summary>The media URL is an HTML page</summary>
14835 </member>
14836 <member name="F:OpenMetaverse.ParcelFlags.UrlRawHtml">
14837 <summary>The media URL is a raw HTML string</summary>
14838 </member>
14839 <member name="F:OpenMetaverse.ParcelFlags.RestrictPushObject">
14840 <summary>Restrict foreign object pushes</summary>
14841 </member>
14842 <member name="F:OpenMetaverse.ParcelFlags.DenyAnonymous">
14843 <summary>Ban all non identified/transacted avatars</summary>
14844 </member>
14845 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupScripts">
14846 <summary>Allow group-owned scripts to run</summary>
14847 </member>
14848 <member name="F:OpenMetaverse.ParcelFlags.CreateGroupObjects">
14849 <summary>Allow object creation by group members or group
14850 objects</summary>
14851 </member>
14852 <member name="F:OpenMetaverse.ParcelFlags.AllowAPrimitiveEntry">
14853 <summary>Allow all objects to enter this parcel</summary>
14854 </member>
14855 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupObjectEntry">
14856 <summary>Only allow group and owner objects to enter this parcel</summary>
14857 </member>
14858 <member name="F:OpenMetaverse.ParcelFlags.AllowVoiceChat">
14859 <summary>Voice Enabled on this parcel</summary>
14860 </member>
14861 <member name="F:OpenMetaverse.ParcelFlags.UseEstateVoiceChan">
14862 <summary>Use Estate Voice channel for Voice on this parcel</summary>
14863 </member>
14864 <member name="F:OpenMetaverse.ParcelFlags.DenyAgeUnverified">
14865 <summary>Deny Age Unverified Users</summary>
14866 </member>
14867 <member name="T:OpenMetaverse.ParcelStatus">
14868 <summary>
14869 Parcel ownership status
14870 </summary>
14871 </member>
14872 <member name="F:OpenMetaverse.ParcelStatus.None">
14873 <summary>Placeholder</summary>
14874 </member>
14875 <member name="F:OpenMetaverse.ParcelStatus.Leased">
14876 <summary>Parcel is leased (owned) by an avatar or group</summary>
14877 </member>
14878 <member name="F:OpenMetaverse.ParcelStatus.LeasePending">
14879 <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary>
14880 </member>
14881 <member name="F:OpenMetaverse.ParcelStatus.Abandoned">
14882 <summary>Parcel has been abandoned back to Governor Linden</summary>
14883 </member>
14884 <member name="T:OpenMetaverse.ParcelCategory">
14885 <summary>
14886 Category parcel is listed in under search
14887 </summary>
14888 </member>
14889 <member name="F:OpenMetaverse.ParcelCategory.None">
14890 <summary>No assigned category</summary>
14891 </member>
14892 <member name="F:OpenMetaverse.ParcelCategory.Linden">
14893 <summary>Linden Infohub or public area</summary>
14894 </member>
14895 <member name="F:OpenMetaverse.ParcelCategory.Adult">
14896 <summary>Adult themed area</summary>
14897 </member>
14898 <member name="F:OpenMetaverse.ParcelCategory.Arts">
14899 <summary>Arts and Culture</summary>
14900 </member>
14901 <member name="F:OpenMetaverse.ParcelCategory.Business">
14902 <summary>Business</summary>
14903 </member>
14904 <member name="F:OpenMetaverse.ParcelCategory.Educational">
14905 <summary>Educational</summary>
14906 </member>
14907 <member name="F:OpenMetaverse.ParcelCategory.Gaming">
14908 <summary>Gaming</summary>
14909 </member>
14910 <member name="F:OpenMetaverse.ParcelCategory.Hangout">
14911 <summary>Hangout or Club</summary>
14912 </member>
14913 <member name="F:OpenMetaverse.ParcelCategory.Newcomer">
14914 <summary>Newcomer friendly</summary>
14915 </member>
14916 <member name="F:OpenMetaverse.ParcelCategory.Park">
14917 <summary>Parks and Nature</summary>
14918 </member>
14919 <member name="F:OpenMetaverse.ParcelCategory.Residential">
14920 <summary>Residential</summary>
14921 </member>
14922 <member name="F:OpenMetaverse.ParcelCategory.Shopping">
14923 <summary>Shopping</summary>
14924 </member>
14925 <member name="F:OpenMetaverse.ParcelCategory.Stage">
14926 <summary>Not Used?</summary>
14927 </member>
14928 <member name="F:OpenMetaverse.ParcelCategory.Other">
14929 <summary>Other</summary>
14930 </member>
14931 <member name="F:OpenMetaverse.ParcelCategory.Any">
14932 <summary>Not an actual category, only used for queries</summary>
14933 </member>
14934 <member name="T:OpenMetaverse.LandingType">
14935 <summary>
14936 Type of teleport landing for a parcel
14937 </summary>
14938 </member>
14939 <member name="F:OpenMetaverse.LandingType.None">
14940 <summary>Unset, simulator default</summary>
14941 </member>
14942 <member name="F:OpenMetaverse.LandingType.LandingPoint">
14943 <summary>Specific landing point set for this parcel</summary>
14944 </member>
14945 <member name="F:OpenMetaverse.LandingType.Direct">
14946 <summary>No landing point set, direct teleports enabled for
14947 this parcel</summary>
14948 </member>
14949 <member name="T:OpenMetaverse.ParcelMediaCommand">
14950 <summary>
14951 Parcel Media Command used in ParcelMediaCommandMessage
14952 </summary>
14953 </member>
14954 <member name="F:OpenMetaverse.ParcelMediaCommand.Stop">
14955 <summary>Stop the media stream and go back to the first frame</summary>
14956 </member>
14957 <member name="F:OpenMetaverse.ParcelMediaCommand.Pause">
14958 <summary>Pause the media stream (stop playing but stay on current frame)</summary>
14959 </member>
14960 <member name="F:OpenMetaverse.ParcelMediaCommand.Play">
14961 <summary>Start the current media stream playing and stop when the end is reached</summary>
14962 </member>
14963 <member name="F:OpenMetaverse.ParcelMediaCommand.Loop">
14964 <summary>Start the current media stream playing,
14965 loop to the beginning when the end is reached and continue to play</summary>
14966 </member>
14967 <member name="F:OpenMetaverse.ParcelMediaCommand.Texture">
14968 <summary>Specifies the texture to replace with video</summary>
14969 <remarks>If passing the key of a texture, it must be explicitly typecast as a key,
14970 not just passed within double quotes.</remarks>
14971 </member>
14972 <member name="F:OpenMetaverse.ParcelMediaCommand.URL">
14973 <summary>Specifies the movie URL (254 characters max)</summary>
14974 </member>
14975 <member name="F:OpenMetaverse.ParcelMediaCommand.Time">
14976 <summary>Specifies the time index at which to begin playing</summary>
14977 </member>
14978 <member name="F:OpenMetaverse.ParcelMediaCommand.Agent">
14979 <summary>Specifies a single agent to apply the media command to</summary>
14980 </member>
14981 <member name="F:OpenMetaverse.ParcelMediaCommand.Unload">
14982 <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie,
14983 unload resets it to the real texture that the movie was replacing.</summary>
14984 </member>
14985 <member name="F:OpenMetaverse.ParcelMediaCommand.AutoAlign">
14986 <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties
14987 (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary>
14988 </member>
14989 <member name="F:OpenMetaverse.ParcelMediaCommand.Type">
14990 <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only).
14991 Use "text/html" for HTML.</summary>
14992 </member>
14993 <member name="F:OpenMetaverse.ParcelMediaCommand.Size">
14994 <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary>
14995 <remarks>This might still not be working</remarks>
14996 </member>
14997 <member name="F:OpenMetaverse.ParcelMediaCommand.Desc">
14998 <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary>
14999 </member>
15000 <member name="T:OpenMetaverse.ParcelInfo">
15001 <summary>
15002 Some information about a parcel of land returned from a DirectoryManager search
15003 </summary>
15004 </member>
15005 <member name="F:OpenMetaverse.ParcelInfo.ID">
15006 <summary>Global Key of record</summary>
15007 </member>
15008 <member name="F:OpenMetaverse.ParcelInfo.OwnerID">
15009 <summary>Parcel Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
15010 </member>
15011 <member name="F:OpenMetaverse.ParcelInfo.Name">
15012 <summary>Name field of parcel, limited to 128 characters</summary>
15013 </member>
15014 <member name="F:OpenMetaverse.ParcelInfo.Description">
15015 <summary>Description field of parcel, limited to 256 characters</summary>
15016 </member>
15017 <member name="F:OpenMetaverse.ParcelInfo.ActualArea">
15018 <summary>Total Square meters of parcel</summary>
15019 </member>
15020 <member name="F:OpenMetaverse.ParcelInfo.BillableArea">
15021 <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary>
15022 </member>
15023 <member name="F:OpenMetaverse.ParcelInfo.Mature">
15024 <summary>True of parcel is in Mature simulator</summary>
15025 </member>
15026 <member name="F:OpenMetaverse.ParcelInfo.GlobalX">
15027 <summary>Grid global X position of parcel</summary>
15028 </member>
15029 <member name="F:OpenMetaverse.ParcelInfo.GlobalY">
15030 <summary>Grid global Y position of parcel</summary>
15031 </member>
15032 <member name="F:OpenMetaverse.ParcelInfo.GlobalZ">
15033 <summary>Grid global Z position of parcel (not used)</summary>
15034 </member>
15035 <member name="F:OpenMetaverse.ParcelInfo.SimName">
15036 <summary>Name of simulator parcel is located in</summary>
15037 </member>
15038 <member name="F:OpenMetaverse.ParcelInfo.SnapshotID">
15039 <summary>Texture <seealso cref="T:OpenMetaverse.UUID" /> of parcels display picture</summary>
15040 </member>
15041 <member name="F:OpenMetaverse.ParcelInfo.Dwell">
15042 <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary>
15043 </member>
15044 <member name="F:OpenMetaverse.ParcelInfo.SalePrice">
15045 <summary>Sale price of parcel (not used)</summary>
15046 </member>
15047 <member name="F:OpenMetaverse.ParcelInfo.AuctionID">
15048 <summary>Auction ID of parcel</summary>
15049 </member>
15050 <member name="T:OpenMetaverse.ParcelMedia">
15051 <summary>
15052 Parcel Media Information
15053 </summary>
15054 </member>
15055 <member name="F:OpenMetaverse.ParcelMedia.MediaAutoScale">
15056 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
15057 </member>
15058 <member name="F:OpenMetaverse.ParcelMedia.MediaLoop">
15059 <summary>A boolean, if true the viewer should loop the media</summary>
15060 </member>
15061 <member name="F:OpenMetaverse.ParcelMedia.MediaID">
15062 <summary>The Asset UUID of the Texture which when applied to a
15063 primitive will display the media</summary>
15064 </member>
15065 <member name="F:OpenMetaverse.ParcelMedia.MediaURL">
15066 <summary>A URL which points to any Quicktime supported media type</summary>
15067 </member>
15068 <member name="F:OpenMetaverse.ParcelMedia.MediaDesc">
15069 <summary>A description of the media</summary>
15070 </member>
15071 <member name="F:OpenMetaverse.ParcelMedia.MediaHeight">
15072 <summary>An Integer which represents the height of the media</summary>
15073 </member>
15074 <member name="F:OpenMetaverse.ParcelMedia.MediaWidth">
15075 <summary>An integer which represents the width of the media</summary>
15076 </member>
15077 <member name="F:OpenMetaverse.ParcelMedia.MediaType">
15078 <summary>A string which contains the mime type of the media</summary>
15079 </member>
15080 <member name="T:OpenMetaverse.Parcel">
15081 <summary>
15082 Parcel of land, a portion of virtual real estate in a simulator
15083 </summary>
15084 </member>
15085 <member name="M:OpenMetaverse.Parcel.#ctor(System.Int32)">
15086 <summary>
15087 Defalt constructor
15088 </summary>
15089 <param name="localID">Local ID of this parcel</param>
15090 </member>
15091 <member name="F:OpenMetaverse.Parcel.SelfCount">
15092 <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary>
15093 </member>
15094 <member name="F:OpenMetaverse.Parcel.OtherCount">
15095 <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary>
15096 </member>
15097 <member name="F:OpenMetaverse.Parcel.PublicCount">
15098 <summary>Deprecated, Value appears to always be 0</summary>
15099 </member>
15100 <member name="F:OpenMetaverse.Parcel.LocalID">
15101 <summary>Simulator-local ID of this parcel</summary>
15102 </member>
15103 <member name="F:OpenMetaverse.Parcel.OwnerID">
15104 <summary>UUID of the owner of this parcel</summary>
15105 </member>
15106 <member name="F:OpenMetaverse.Parcel.IsGroupOwned">
15107 <summary>Whether the land is deeded to a group or not</summary>
15108 </member>
15109 <member name="F:OpenMetaverse.Parcel.AuctionID">
15110 <summary>
15111 </summary>
15112 </member>
15113 <member name="F:OpenMetaverse.Parcel.ClaimDate">
15114 <summary>Date land was claimed</summary>
15115 </member>
15116 <member name="F:OpenMetaverse.Parcel.ClaimPrice">
15117 <summary>Appears to always be zero</summary>
15118 </member>
15119 <member name="F:OpenMetaverse.Parcel.RentPrice">
15120 <summary>This field is no longer used</summary>
15121 </member>
15122 <member name="F:OpenMetaverse.Parcel.AABBMin">
15123 <summary>Minimum corner of the axis-aligned bounding box for this
15124 parcel</summary>
15125 </member>
15126 <member name="F:OpenMetaverse.Parcel.AABBMax">
15127 <summary>Maximum corner of the axis-aligned bounding box for this
15128 parcel</summary>
15129 </member>
15130 <member name="F:OpenMetaverse.Parcel.Bitmap">
15131 <summary>Bitmap describing land layout in 4x4m squares across the
15132 entire region</summary>
15133 </member>
15134 <member name="F:OpenMetaverse.Parcel.Area">
15135 <summary>Total parcel land area</summary>
15136 </member>
15137 <member name="F:OpenMetaverse.Parcel.Status">
15138 <summary>
15139 </summary>
15140 </member>
15141 <member name="F:OpenMetaverse.Parcel.SimWideMaxPrims">
15142 <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary>
15143 </member>
15144 <member name="F:OpenMetaverse.Parcel.SimWideTotalPrims">
15145 <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel
15146 owned by the agent or group that owns this parcel</summary>
15147 </member>
15148 <member name="F:OpenMetaverse.Parcel.MaxPrims">
15149 <summary>Maximum number of primitives this parcel supports</summary>
15150 </member>
15151 <member name="F:OpenMetaverse.Parcel.TotalPrims">
15152 <summary>Total number of primitives on this parcel</summary>
15153 </member>
15154 <member name="F:OpenMetaverse.Parcel.OwnerPrims">
15155 <summary>For group-owned parcels this indicates the total number of prims deeded to the group,
15156 for parcels owned by an individual this inicates the number of prims owned by the individual</summary>
15157 </member>
15158 <member name="F:OpenMetaverse.Parcel.GroupPrims">
15159 <summary>Total number of primitives owned by the parcel group on
15160 this parcel, or for parcels owned by an individual with a group set the
15161 total number of prims set to that group.</summary>
15162 </member>
15163 <member name="F:OpenMetaverse.Parcel.OtherPrims">
15164 <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary>
15165 </member>
15166 <member name="F:OpenMetaverse.Parcel.ParcelPrimBonus">
15167 <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect
15168 the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
15169 </member>
15170 <member name="F:OpenMetaverse.Parcel.OtherCleanTime">
15171 <summary>Autoreturn value in minutes for others' objects</summary>
15172 </member>
15173 <member name="F:OpenMetaverse.Parcel.Flags">
15174 <summary>
15175 </summary>
15176 </member>
15177 <member name="F:OpenMetaverse.Parcel.SalePrice">
15178 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
15179 <remarks>The SalePrice will remain the same after an ownership
15180 transfer (sale), so it can be used to see the purchase price after
15181 a sale if the new owner has not changed it</remarks>
15182 </member>
15183 <member name="F:OpenMetaverse.Parcel.Name">
15184 <summary>Parcel Name</summary>
15185 </member>
15186 <member name="F:OpenMetaverse.Parcel.Desc">
15187 <summary>Parcel Description</summary>
15188 </member>
15189 <member name="F:OpenMetaverse.Parcel.MusicURL">
15190 <summary>URL For Music Stream</summary>
15191 </member>
15192 <member name="F:OpenMetaverse.Parcel.GroupID">
15193 <summary>
15194 </summary>
15195 </member>
15196 <member name="F:OpenMetaverse.Parcel.PassPrice">
15197 <summary>Price for a temporary pass</summary>
15198 </member>
15199 <member name="F:OpenMetaverse.Parcel.PassHours">
15200 <summary>How long is pass valid for</summary>
15201 </member>
15202 <member name="F:OpenMetaverse.Parcel.Category">
15203 <summary>
15204 </summary>
15205 </member>
15206 <member name="F:OpenMetaverse.Parcel.AuthBuyerID">
15207 <summary>Key of authorized buyer</summary>
15208 </member>
15209 <member name="F:OpenMetaverse.Parcel.SnapshotID">
15210 <summary>Key of parcel snapshot</summary>
15211 </member>
15212 <member name="F:OpenMetaverse.Parcel.UserLocation">
15213 <summary>The landing point location</summary>
15214 </member>
15215 <member name="F:OpenMetaverse.Parcel.UserLookAt">
15216 <summary>The landing point LookAt</summary>
15217 </member>
15218 <member name="F:OpenMetaverse.Parcel.Landing">
15219 <summary>The type of landing enforced from the <see cref="T:OpenMetaverse.LandingType" /> enum</summary>
15220 </member>
15221 <member name="F:OpenMetaverse.Parcel.Dwell">
15222 <summary>
15223 </summary>
15224 </member>
15225 <member name="F:OpenMetaverse.Parcel.RegionDenyAnonymous">
15226 <summary>
15227 </summary>
15228 </member>
15229 <member name="F:OpenMetaverse.Parcel.RegionPushOverride">
15230 <summary>
15231 </summary>
15232 </member>
15233 <member name="F:OpenMetaverse.Parcel.AccessWhiteList">
15234 <summary>Access list of who is whitelisted on this
15235 parcel</summary>
15236 </member>
15237 <member name="F:OpenMetaverse.Parcel.AccessBlackList">
15238 <summary>Access list of who is blacklisted on this
15239 parcel</summary>
15240 </member>
15241 <member name="F:OpenMetaverse.Parcel.RegionDenyAgeUnverified">
15242 <summary>TRUE of region denies access to age unverified users</summary>
15243 </member>
15244 <member name="F:OpenMetaverse.Parcel.ObscureMedia">
15245 <summary>true to obscure (hide) media url</summary>
15246 </member>
15247 <member name="F:OpenMetaverse.Parcel.ObscureMusic">
15248 <summary>true to obscure (hide) music url</summary>
15249 </member>
15250 <member name="F:OpenMetaverse.Parcel.Media">
15251 <summary>A struct containing media details</summary>
15252 </member>
15253 <member name="M:OpenMetaverse.Parcel.ToString">
15254 <summary>
15255 Displays a parcel object in string format
15256 </summary>
15257 <returns>string containing key=value pairs of a parcel object</returns>
15258 </member>
15259 <member name="M:OpenMetaverse.Parcel.Update(OpenMetaverse.Simulator,System.Boolean)">
15260 <summary>
15261 Update the simulator with any local changes to this Parcel object
15262 </summary>
15263 <param name="simulator">Simulator to send updates to</param>
15264 <param name="wantReply">Whether we want the simulator to confirm
15265 the update with a reply packet or not</param>
15266 </member>
15267 <member name="M:OpenMetaverse.Parcel.UpdateOtherCleanTime(OpenMetaverse.Simulator)">
15268 <summary>
15269 Set Autoreturn time
15270 </summary>
15271 <param name="simulator">Simulator to send the update to</param>
15272 </member>
15273 <member name="T:OpenMetaverse.ParcelManager">
15274 <summary>
15275 Parcel (subdivided simulator lots) subsystem
15276 </summary>
15277 </member>
15278 <member name="M:OpenMetaverse.ParcelManager.#ctor(OpenMetaverse.GridClient)">
15279 <summary>
15280 Default constructor
15281 </summary>
15282 <param name="client">A reference to the GridClient object</param>
15283 </member>
15284 <member name="T:OpenMetaverse.ParcelManager.ParcelAccessEntry">
15285 <summary>
15286 Parcel Accesslist
15287 </summary>
15288 </member>
15289 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.AgentID">
15290 <summary>Agents <seealso cref="T:OpenMetaverse.UUID" /></summary>
15291 </member>
15292 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Time">
15293 <summary>
15294 </summary>
15295 </member>
15296 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Flags">
15297 <summary>Flags for specific entry in white/black lists</summary>
15298 </member>
15299 <member name="T:OpenMetaverse.ParcelManager.ParcelPrimOwners">
15300 <summary>
15301 Owners of primitives on parcel
15302 </summary>
15303 </member>
15304 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OwnerID">
15305 <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
15306 </member>
15307 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.IsGroupOwned">
15308 <summary>True of owner is group</summary>
15309 </member>
15310 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.Count">
15311 <summary>Total count of prims owned by OwnerID</summary>
15312 </member>
15313 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OnlineStatus">
15314 <summary>true of OwnerID is currently online and is not a group</summary>
15315 </member>
15316 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.NewestPrim">
15317 <summary>The date of the most recent prim left by OwnerID</summary>
15318 </member>
15319 <member name="T:OpenMetaverse.ParcelManager.LandResourcesCallback">
15320 <summary>
15321 Called once parcel resource usage information has been collected
15322 </summary>
15323 <param name="success">Indicates if operation was successfull</param>
15324 <param name="info">Parcel resource usage information</param>
15325 </member>
15326 <member name="F:OpenMetaverse.ParcelManager.m_DwellReply">
15327 <summary>The event subscribers. null if no subcribers</summary>
15328 </member>
15329 <member name="F:OpenMetaverse.ParcelManager.m_DwellReplyLock">
16251 <summary>Thread sync lock object</summary> 15330 <summary>Thread sync lock object</summary>
16252 </member> 15331 </member>
16253 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOffered"> 15332 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfo">
16254 <summary>The event subscribers. null if no subcribers</summary> 15333 <summary>The event subscribers. null if no subcribers</summary>
16255 </member> 15334 </member>
16256 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipOffered(OpenMetaverse.FriendshipOfferedEventArgs)"> 15335 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfoLock">
16257 <summary>Raises the FriendshipOffered event</summary> 15336 <summary>Thread sync lock object</summary>
16258 <param name="e">A FriendshipOfferedEventArgs object containing the
16259 data returned from the data server</param>
16260 </member> 15337 </member>
16261 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOfferedLock"> 15338 <member name="F:OpenMetaverse.ParcelManager.m_ParcelProperties">
15339 <summary>The event subscribers. null if no subcribers</summary>
15340 </member>
15341 <member name="F:OpenMetaverse.ParcelManager.m_ParcelPropertiesLock">
16262 <summary>Thread sync lock object</summary> 15342 <summary>Thread sync lock object</summary>
16263 </member> 15343 </member>
16264 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponse"> 15344 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACL">
16265 <summary>The event subscribers. null if no subcribers</summary> 15345 <summary>The event subscribers. null if no subcribers</summary>
16266 </member> 15346 </member>
16267 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipResponse(OpenMetaverse.FriendshipResponseEventArgs)"> 15347 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACLLock">
16268 <summary>Raises the FriendshipResponse event</summary> 15348 <summary>Thread sync lock object</summary>
16269 <param name="e">A FriendshipResponseEventArgs object containing the
16270 data returned from the data server</param>
16271 </member> 15349 </member>
16272 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponseLock"> 15350 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersReply">
15351 <summary>The event subscribers. null if no subcribers</summary>
15352 </member>
15353 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersLock">
16273 <summary>Thread sync lock object</summary> 15354 <summary>Thread sync lock object</summary>
16274 </member> 15355 </member>
16275 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminated"> 15356 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloaded">
16276 <summary>The event subscribers. null if no subcribers</summary> 15357 <summary>The event subscribers. null if no subcribers</summary>
16277 </member> 15358 </member>
16278 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipTerminated(OpenMetaverse.FriendshipTerminatedEventArgs)"> 15359 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloadedLock">
16279 <summary>Raises the FriendshipTerminated event</summary> 15360 <summary>Thread sync lock object</summary>
16280 <param name="e">A FriendshipTerminatedEventArgs object containing the
16281 data returned from the data server</param>
16282 </member> 15361 </member>
16283 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminatedLock"> 15362 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjects">
15363 <summary>The event subscribers. null if no subcribers</summary>
15364 </member>
15365 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjectsLock">
16284 <summary>Thread sync lock object</summary> 15366 <summary>Thread sync lock object</summary>
16285 </member> 15367 </member>
16286 <member name="F:OpenMetaverse.FriendsManager.m_FriendFound"> 15368 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReply">
16287 <summary>The event subscribers. null if no subcribers</summary> 15369 <summary>The event subscribers. null if no subcribers</summary>
16288 </member> 15370 </member>
16289 <member name="M:OpenMetaverse.FriendsManager.OnFriendFoundReply(OpenMetaverse.FriendFoundReplyEventArgs)"> 15371 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReplyLock">
16290 <summary>Raises the FriendFoundReply event</summary> 15372 <summary>Thread sync lock object</summary>
16291 <param name="e">A FriendFoundReplyEventArgs object containing the
16292 data returned from the data server</param>
16293 </member> 15373 </member>
16294 <member name="F:OpenMetaverse.FriendsManager.m_FriendFoundLock"> 15374 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommand">
15375 <summary>The event subscribers. null if no subcribers</summary>
15376 </member>
15377 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommandLock">
16295 <summary>Thread sync lock object</summary> 15378 <summary>Thread sync lock object</summary>
16296 </member> 15379 </member>
16297 <member name="F:OpenMetaverse.FriendsManager.FriendList"> 15380 <member name="E:OpenMetaverse.ParcelManager.ParcelDwellReply">
15381 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)" /> request</summary>
15382 </member>
15383 <member name="E:OpenMetaverse.ParcelManager.ParcelInfoReply">
15384 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)" /> request</summary>
15385 </member>
15386 <member name="E:OpenMetaverse.ParcelManager.ParcelProperties">
15387 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)" /> request</summary>
15388 </member>
15389 <member name="E:OpenMetaverse.ParcelManager.ParcelAccessListReply">
15390 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)" /> request</summary>
15391 </member>
15392 <member name="E:OpenMetaverse.ParcelManager.ParcelObjectOwnersReply">
15393 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)" /> request</summary>
15394 </member>
15395 <member name="E:OpenMetaverse.ParcelManager.SimParcelsDownloaded">
15396 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)" /> request</summary>
15397 </member>
15398 <member name="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply">
15399 <summary>Raised when the simulator responds to a <see cref="!:RequestForceSelectObjects" /> request</summary>
15400 </member>
15401 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply">
15402 <summary>Raised when the simulator responds to a Parcel Update request</summary>
15403 </member>
15404 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaCommand">
15405 <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary>
15406 </member>
15407 <member name="M:OpenMetaverse.ParcelManager.OnParcelDwellReply(OpenMetaverse.ParcelDwellReplyEventArgs)">
15408 <summary>Raises the ParcelDwellReply event</summary>
15409 <param name="e">A ParcelDwellReplyEventArgs object containing the
15410 data returned from the simulator</param>
15411 </member>
15412 <member name="M:OpenMetaverse.ParcelManager.OnParcelInfoReply(OpenMetaverse.ParcelInfoReplyEventArgs)">
15413 <summary>Raises the ParcelInfoReply event</summary>
15414 <param name="e">A ParcelInfoReplyEventArgs object containing the
15415 data returned from the simulator</param>
15416 </member>
15417 <member name="M:OpenMetaverse.ParcelManager.OnParcelProperties(OpenMetaverse.ParcelPropertiesEventArgs)">
15418 <summary>Raises the ParcelProperties event</summary>
15419 <param name="e">A ParcelPropertiesEventArgs object containing the
15420 data returned from the simulator</param>
15421 </member>
15422 <member name="M:OpenMetaverse.ParcelManager.OnParcelAccessListReply(OpenMetaverse.ParcelAccessListReplyEventArgs)">
15423 <summary>Raises the ParcelAccessListReply event</summary>
15424 <param name="e">A ParcelAccessListReplyEventArgs object containing the
15425 data returned from the simulator</param>
15426 </member>
15427 <member name="M:OpenMetaverse.ParcelManager.OnParcelObjectOwnersReply(OpenMetaverse.ParcelObjectOwnersReplyEventArgs)">
15428 <summary>Raises the ParcelObjectOwnersReply event</summary>
15429 <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
15430 data returned from the simulator</param>
15431 </member>
15432 <member name="M:OpenMetaverse.ParcelManager.OnSimParcelsDownloaded(OpenMetaverse.SimParcelsDownloadedEventArgs)">
15433 <summary>Raises the SimParcelsDownloaded event</summary>
15434 <param name="e">A SimParcelsDownloadedEventArgs object containing the
15435 data returned from the simulator</param>
15436 </member>
15437 <member name="M:OpenMetaverse.ParcelManager.OnForceSelectObjectsReply(OpenMetaverse.ForceSelectObjectsReplyEventArgs)">
15438 <summary>Raises the ForceSelectObjectsReply event</summary>
15439 <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
15440 data returned from the simulator</param>
15441 </member>
15442 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaUpdateReply(OpenMetaverse.ParcelMediaUpdateReplyEventArgs)">
15443 <summary>Raises the ParcelMediaUpdateReply event</summary>
15444 <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
15445 data returned from the simulator</param>
15446 </member>
15447 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaCommand(OpenMetaverse.ParcelMediaCommandEventArgs)">
15448 <summary>Raises the ParcelMediaCommand event</summary>
15449 <param name="e">A ParcelMediaCommandEventArgs object containing the
15450 data returned from the simulator</param>
15451 </member>
15452 <member name="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)">
16298 <summary> 15453 <summary>
16299 A dictionary of key/value pairs containing known friends of this avatar. 15454 Request basic information for a single parcel
16300
16301 The Key is the <seealso cref="T:OpenMetaverse.UUID"/> of the friend, the value is a <seealso cref="T:OpenMetaverse.FriendInfo"/>
16302 object that contains detailed information including permissions you have and have given to the friend
16303 </summary> 15455 </summary>
15456 <param name="parcelID">Simulator-local ID of the parcel</param>
16304 </member> 15457 </member>
16305 <member name="F:OpenMetaverse.FriendsManager.FriendRequests"> 15458 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)">
16306 <summary> 15459 <summary>
16307 A Dictionary of key/value pairs containing current pending frienship offers. 15460 Request properties of a single parcel
16308
16309 The key is the <seealso cref="T:OpenMetaverse.UUID"/> of the avatar making the request,
16310 the value is the <seealso cref="T:OpenMetaverse.UUID"/> of the request which is used to accept
16311 or decline the friendship offer
16312 </summary> 15461 </summary>
15462 <param name="simulator">Simulator containing the parcel</param>
15463 <param name="localID">Simulator-local ID of the parcel</param>
15464 <param name="sequenceID">An arbitrary integer that will be returned
15465 with the ParcelProperties reply, useful for distinguishing between
15466 multiple simultaneous requests</param>
16313 </member> 15467 </member>
16314 <member name="M:OpenMetaverse.FriendsManager.#ctor(OpenMetaverse.GridClient)"> 15468 <member name="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)">
16315 <summary> 15469 <summary>
16316 Internal constructor 15470 Request the access list for a single parcel
16317 </summary> 15471 </summary>
16318 <param name="client">A reference to the GridClient Object</param> 15472 <param name="simulator">Simulator containing the parcel</param>
15473 <param name="localID">Simulator-local ID of the parcel</param>
15474 <param name="sequenceID">An arbitrary integer that will be returned
15475 with the ParcelAccessList reply, useful for distinguishing between
15476 multiple simultaneous requests</param>
15477 <param name="flags">
15478 </param>
16319 </member> 15479 </member>
16320 <member name="M:OpenMetaverse.FriendsManager.AcceptFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 15480 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
16321 <summary> 15481 <summary>
16322 Accept a friendship request 15482 Request properties of parcels using a bounding box selection
16323 </summary> 15483 </summary>
16324 <param name="fromAgentID">agentID of avatatar to form friendship with</param> 15484 <param name="simulator">Simulator containing the parcel</param>
16325 <param name="imSessionID">imSessionID of the friendship request message</param> 15485 <param name="north">Northern boundary of the parcel selection</param>
15486 <param name="east">Eastern boundary of the parcel selection</param>
15487 <param name="south">Southern boundary of the parcel selection</param>
15488 <param name="west">Western boundary of the parcel selection</param>
15489 <param name="sequenceID">An arbitrary integer that will be returned
15490 with the ParcelProperties reply, useful for distinguishing between
15491 different types of parcel property requests</param>
15492 <param name="snapSelection">A boolean that is returned with the
15493 ParcelProperties reply, useful for snapping focus to a single
15494 parcel</param>
16326 </member> 15495 </member>
16327 <member name="M:OpenMetaverse.FriendsManager.DeclineFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 15496 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)">
16328 <summary> 15497 <summary>
16329 Decline a friendship request 15498 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
15499 dictionary)
16330 </summary> 15500 </summary>
16331 <param name="fromAgentID"><seealso cref="T:OpenMetaverse.UUID"/> of friend</param> 15501 <param name="simulator">Simulator to request parcels from (must be connected)</param>
16332 <param name="imSessionID">imSessionID of the friendship request message</param>
16333 </member> 15502 </member>
16334 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID)"> 15503 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)">
16335 <summary> 15504 <summary>
16336 Overload: Offer friendship to an avatar. 15505 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
15506 dictionary)
16337 </summary> 15507 </summary>
16338 <param name="agentID">System ID of the avatar you are offering friendship to</param> 15508 <param name="simulator">Simulator to request parcels from (must be connected)</param>
15509 <param name="refresh">If TRUE, will force a full refresh</param>
15510 <param name="msDelay">Number of milliseconds to pause in between each request</param>
16339 </member> 15511 </member>
16340 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID,System.String)"> 15512 <member name="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)">
16341 <summary> 15513 <summary>
16342 Offer friendship to an avatar. 15514 Request the dwell value for a parcel
16343 </summary> 15515 </summary>
16344 <param name="agentID">System ID of the avatar you are offering friendship to</param> 15516 <param name="simulator">Simulator containing the parcel</param>
16345 <param name="message">A message to send with the request</param> 15517 <param name="localID">Simulator-local ID of the parcel</param>
16346 </member> 15518 </member>
16347 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendship(OpenMetaverse.UUID)"> 15519 <member name="M:OpenMetaverse.ParcelManager.Buy(OpenMetaverse.Simulator,System.Int32,System.Boolean,OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32)">
16348 <summary> 15520 <summary>
16349 Terminate a friendship with an avatar 15521 Send a request to Purchase a parcel of land
16350 </summary> 15522 </summary>
16351 <param name="agentID">System ID of the avatar you are terminating the friendship with</param> 15523 <param name="simulator">The Simulator the parcel is located in</param>
15524 <param name="localID">The parcels region specific local ID</param>
15525 <param name="forGroup">true if this parcel is being purchased by a group</param>
15526 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID" /></param>
15527 <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
15528 <param name="parcelArea">The parcels size</param>
15529 <param name="parcelPrice">The purchase price of the parcel</param>
15530 <returns>
15531 </returns>
16352 </member> 15532 </member>
16353 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendshipHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15533 <member name="M:OpenMetaverse.ParcelManager.Reclaim(OpenMetaverse.Simulator,System.Int32)">
16354 <summary>Process an incoming packet and raise the appropriate events</summary> 15534 <summary>
16355 <param name="sender">The sender</param> 15535 Reclaim a parcel of land
16356 <param name="e">The EventArgs object containing the packet data</param> 15536 </summary>
15537 <param name="simulator">The simulator the parcel is in</param>
15538 <param name="localID">The parcels region specific local ID</param>
16357 </member> 15539 </member>
16358 <member name="M:OpenMetaverse.FriendsManager.GrantRights(OpenMetaverse.UUID,OpenMetaverse.FriendRights)"> 15540 <member name="M:OpenMetaverse.ParcelManager.DeedToGroup(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.UUID)">
16359 <summary> 15541 <summary>
16360 Change the rights of a friend avatar. 15542 Deed a parcel to a group
16361 </summary> 15543 </summary>
16362 <param name="friendID">the <seealso cref="T:OpenMetaverse.UUID"/> of the friend</param> 15544 <param name="simulator">The simulator the parcel is in</param>
16363 <param name="rights">the new rights to give the friend</param> 15545 <param name="localID">The parcels region specific local ID</param>
16364 <remarks>This method will implicitly set the rights to those passed in the rights parameter.</remarks> 15546 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID" /></param>
16365 </member> 15547 </member>
16366 <member name="M:OpenMetaverse.FriendsManager.MapFriend(OpenMetaverse.UUID)"> 15548 <member name="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)">
16367 <summary> 15549 <summary>
16368 Use to map a friends location on the grid. 15550 Request prim owners of a parcel of land.
16369 </summary> 15551 </summary>
16370 <param name="friendID">Friends UUID to find</param> 15552 <param name="simulator">Simulator parcel is in</param>
16371 <remarks><seealso cref="E:OnFriendFound"/></remarks> 15553 <param name="localID">The parcels region specific local ID</param>
16372 </member> 15554 </member>
16373 <member name="M:OpenMetaverse.FriendsManager.TrackFriend(OpenMetaverse.UUID)"> 15555 <member name="M:OpenMetaverse.ParcelManager.ReturnObjects(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.ObjectReturnType,System.Collections.Generic.List{OpenMetaverse.UUID})">
16374 <summary> 15556 <summary>
16375 Use to track a friends movement on the grid 15557 Return objects from a parcel
16376 </summary> 15558 </summary>
16377 <param name="friendID">Friends Key</param> 15559 <param name="simulator">Simulator parcel is in</param>
15560 <param name="localID">The parcels region specific local ID</param>
15561 <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType" /></param>
15562 <param name="ownerIDs">A list containing object owners <seealso cref="T:OpenMetaverse.UUID" />s to return</param>
16378 </member> 15563 </member>
16379 <member name="M:OpenMetaverse.FriendsManager.RequestOnlineNotification(OpenMetaverse.UUID)"> 15564 <member name="M:OpenMetaverse.ParcelManager.ParcelSubdivide(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)">
16380 <summary> 15565 <summary>
16381 Ask for a notification of friend's online status 15566 Subdivide (split) a parcel
16382 </summary> 15567 </summary>
16383 <param name="friendID">Friend's UUID</param> 15568 <param name="simulator">
15569 </param>
15570 <param name="west">
15571 </param>
15572 <param name="south">
15573 </param>
15574 <param name="east">
15575 </param>
15576 <param name="north">
15577 </param>
16384 </member> 15578 </member>
16385 <member name="M:OpenMetaverse.FriendsManager.Avatars_OnAvatarNames(System.Object,OpenMetaverse.UUIDNameReplyEventArgs)"> 15579 <member name="M:OpenMetaverse.ParcelManager.ParcelJoin(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)">
16386 <summary> 15580 <summary>
16387 This handles the asynchronous response of a RequestAvatarNames call. 15581 Join two parcels of land creating a single parcel
16388 </summary> 15582 </summary>
16389 <param name="sender"></param> 15583 <param name="simulator">
16390 <param name="e">names cooresponding to the the list of IDs sent the the RequestAvatarNames call.</param> 15584 </param>
15585 <param name="west">
15586 </param>
15587 <param name="south">
15588 </param>
15589 <param name="east">
15590 </param>
15591 <param name="north">
15592 </param>
16391 </member> 15593 </member>
16392 <member name="M:OpenMetaverse.FriendsManager.OnlineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15594 <member name="M:OpenMetaverse.ParcelManager.GetParcelLocalID(OpenMetaverse.Simulator,OpenMetaverse.Vector3)">
15595 <summary>
15596 Get a parcels LocalID
15597 </summary>
15598 <param name="simulator">Simulator parcel is in</param>
15599 <param name="position">Vector3 position in simulator (Z not used)</param>
15600 <returns>0 on failure, or parcel LocalID on success.</returns>
15601 <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
15602 dictionary.</remarks>
15603 </member>
15604 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)">
15605 <summary>
15606 Terraform (raise, lower, etc) an area or whole parcel of land
15607 </summary>
15608 <param name="simulator">Simulator land area is in.</param>
15609 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15610 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15611 <param name="brushSize">Size of area to modify</param>
15612 <returns>true on successful request sent.</returns>
15613 <remarks>Settings.STORE_LAND_PATCHES must be true,
15614 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15615 </member>
15616 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)">
15617 <summary>
15618 Terraform (raise, lower, etc) an area or whole parcel of land
15619 </summary>
15620 <param name="simulator">Simulator land area is in.</param>
15621 <param name="west">west border of area to modify</param>
15622 <param name="south">south border of area to modify</param>
15623 <param name="east">east border of area to modify</param>
15624 <param name="north">north border of area to modify</param>
15625 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15626 <param name="brushSize">Size of area to modify</param>
15627 <returns>true on successful request sent.</returns>
15628 <remarks>Settings.STORE_LAND_PATCHES must be true,
15629 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15630 </member>
15631 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32)">
15632 <summary>
15633 Terraform (raise, lower, etc) an area or whole parcel of land
15634 </summary>
15635 <param name="simulator">Simulator land area is in.</param>
15636 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15637 <param name="west">west border of area to modify</param>
15638 <param name="south">south border of area to modify</param>
15639 <param name="east">east border of area to modify</param>
15640 <param name="north">north border of area to modify</param>
15641 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15642 <param name="brushSize">Size of area to modify</param>
15643 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
15644 <returns>true on successful request sent.</returns>
15645 <remarks>Settings.STORE_LAND_PATCHES must be true,
15646 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15647 </member>
15648 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32,System.Single)">
15649 <summary>
15650 Terraform (raise, lower, etc) an area or whole parcel of land
15651 </summary>
15652 <param name="simulator">Simulator land area is in.</param>
15653 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15654 <param name="west">west border of area to modify</param>
15655 <param name="south">south border of area to modify</param>
15656 <param name="east">east border of area to modify</param>
15657 <param name="north">north border of area to modify</param>
15658 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15659 <param name="brushSize">Size of area to modify</param>
15660 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
15661 <param name="height">Height at which the terraform operation is acting at</param>
15662 </member>
15663 <member name="M:OpenMetaverse.ParcelManager.RequestSelectObjects(System.Int32,OpenMetaverse.ObjectReturnType,OpenMetaverse.UUID)">
15664 <summary>
15665 Sends a request to the simulator to return a list of objects owned by specific owners
15666 </summary>
15667 <param name="localID">Simulator local ID of parcel</param>
15668 <param name="selectType">Owners, Others, Etc</param>
15669 <param name="ownerID">List containing keys of avatars objects to select;
15670 if List is null will return Objects of type <c>selectType</c></param>
15671 <remarks>Response data is returned in the event <seealso cref="E:ForceSelectObjectsReply" /></remarks>
15672 </member>
15673 <member name="M:OpenMetaverse.ParcelManager.EjectUser(OpenMetaverse.UUID,System.Boolean)">
15674 <summary>
15675 Eject and optionally ban a user from a parcel
15676 </summary>
15677 <param name="targetID">target key of avatar to eject</param>
15678 <param name="ban">true to also ban target</param>
15679 </member>
15680 <member name="M:OpenMetaverse.ParcelManager.FreezeUser(OpenMetaverse.UUID,System.Boolean)">
15681 <summary>
15682 Freeze or unfreeze an avatar over your land
15683 </summary>
15684 <param name="targetID">target key to freeze</param>
15685 <param name="freeze">true to freeze, false to unfreeze</param>
15686 </member>
15687 <member name="M:OpenMetaverse.ParcelManager.ReleaseParcel(OpenMetaverse.Simulator,System.Int32)">
15688 <summary>
15689 Abandon a parcel of land
15690 </summary>
15691 <param name="simulator">Simulator parcel is in</param>
15692 <param name="localID">Simulator local ID of parcel</param>
15693 </member>
15694 <member name="M:OpenMetaverse.ParcelManager.RequestRemoteParcelID(OpenMetaverse.Vector3,System.UInt64,OpenMetaverse.UUID)">
15695 <summary>
15696 Requests the UUID of the parcel in a remote region at a specified location
15697 </summary>
15698 <param name="location">Location of the parcel in the remote region</param>
15699 <param name="regionHandle">Remote region handle</param>
15700 <param name="regionID">Remote region UUID</param>
15701 <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
15702 </member>
15703 <member name="M:OpenMetaverse.ParcelManager.GetParcelResouces(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.ParcelManager.LandResourcesCallback)">
15704 <summary>
15705 Retrieves information on resources used by the parcel
15706 </summary>
15707 <param name="parcelID">UUID of the parcel</param>
15708 <param name="getDetails">Should per object resource usage be requested</param>
15709 <param name="callback">Callback invoked when the request is complete</param>
15710 </member>
15711 <member name="M:OpenMetaverse.ParcelManager.ParcelDwellReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16393 <summary>Process an incoming packet and raise the appropriate events</summary> 15712 <summary>Process an incoming packet and raise the appropriate events</summary>
16394 <param name="sender">The sender</param> 15713 <param name="sender">The sender</param>
16395 <param name="e">The EventArgs object containing the packet data</param> 15714 <param name="e">The EventArgs object containing the packet data</param>
15715 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelDwellReply" /> event</remarks>
16396 </member> 15716 </member>
16397 <member name="M:OpenMetaverse.FriendsManager.OfflineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15717 <member name="M:OpenMetaverse.ParcelManager.ParcelInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16398 <summary>Process an incoming packet and raise the appropriate events</summary> 15718 <summary>Process an incoming packet and raise the appropriate events</summary>
16399 <param name="sender">The sender</param> 15719 <param name="sender">The sender</param>
16400 <param name="e">The EventArgs object containing the packet data</param> 15720 <param name="e">The EventArgs object containing the packet data</param>
15721 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelInfoReply" /> event</remarks>
16401 </member> 15722 </member>
16402 <member name="M:OpenMetaverse.FriendsManager.ChangeUserRightsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15723 <member name="M:OpenMetaverse.ParcelManager.ParcelAccessListReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16403 <summary>Process an incoming packet and raise the appropriate events</summary> 15724 <summary>Process an incoming packet and raise the appropriate events</summary>
16404 <param name="sender">The sender</param> 15725 <param name="sender">The sender</param>
16405 <param name="e">The EventArgs object containing the packet data</param> 15726 <param name="e">The EventArgs object containing the packet data</param>
15727 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelAccessListReply" /> event</remarks>
16406 </member> 15728 </member>
16407 <member name="M:OpenMetaverse.FriendsManager.OnFindAgentReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15729 <member name="M:OpenMetaverse.ParcelManager.SelectParcelObjectsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16408 <summary>Process an incoming packet and raise the appropriate events</summary> 15730 <summary>Process an incoming packet and raise the appropriate events</summary>
16409 <param name="sender">The sender</param> 15731 <param name="sender">The sender</param>
16410 <param name="e">The EventArgs object containing the packet data</param> 15732 <param name="e">The EventArgs object containing the packet data</param>
15733 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply" /> event</remarks>
16411 </member> 15734 </member>
16412 <member name="M:OpenMetaverse.FriendsManager.Network_OnLoginResponse(System.Boolean,System.Boolean,System.String,System.String,OpenMetaverse.LoginResponseData)"> 15735 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaUpdateHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15736 <summary>Process an incoming packet and raise the appropriate events</summary>
15737 <param name="sender">The sender</param>
15738 <param name="e">The EventArgs object containing the packet data</param>
15739 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply" /> event</remarks>
15740 </member>
15741 <member name="M:OpenMetaverse.ParcelManager.ParcelOverlayHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15742 <summary>Process an incoming packet and raise the appropriate events</summary>
15743 <param name="sender">The sender</param>
15744 <param name="e">The EventArgs object containing the packet data</param>
15745 </member>
15746 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaCommandMessagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15747 <summary>Process an incoming packet and raise the appropriate events</summary>
15748 <param name="sender">The sender</param>
15749 <param name="e">The EventArgs object containing the packet data</param>
15750 <remarks>Raises the <see cref="T:OpenMetaverse.ParcelMediaCommand" /> event</remarks>
15751 </member>
15752 <member name="T:OpenMetaverse.ParcelDwellReplyEventArgs">
15753 <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="!:RequestParcelDwell" /></summary>
15754 </member>
15755 <member name="M:OpenMetaverse.ParcelDwellReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int32,System.Single)">
16413 <summary> 15756 <summary>
16414 Populate FriendList <seealso cref="!:InternalDictionary"/> with data from the login reply 15757 Construct a new instance of the ParcelDwellReplyEventArgs class
16415 </summary> 15758 </summary>
16416 <param name="loginSuccess">true if login was successful</param> 15759 <param name="parcelID">The global ID of the parcel</param>
16417 <param name="redirect">true if login request is requiring a redirect</param> 15760 <param name="localID">The simulator specific ID of the parcel</param>
16418 <param name="message">A string containing the response to the login request</param> 15761 <param name="dwell">The calculated dwell for the parcel</param>
16419 <param name="reason">A string containing the reason for the request</param>
16420 <param name="replyData">A <seealso cref="T:OpenMetaverse.LoginResponseData"/> object containing the decoded
16421 reply from the login server</param>
16422 </member> 15762 </member>
16423 <member name="E:OpenMetaverse.FriendsManager.FriendOnline"> 15763 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.ParcelID">
16424 <summary>Raised when the simulator sends notification one of the members in our friends list comes online</summary> 15764 <summary>Get the global ID of the parcel</summary>
16425 </member> 15765 </member>
16426 <member name="E:OpenMetaverse.FriendsManager.FriendOffline"> 15766 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.LocalID">
16427 <summary>Raised when the simulator sends notification one of the members in our friends list goes offline</summary> 15767 <summary>Get the simulator specific ID of the parcel</summary>
16428 </member> 15768 </member>
16429 <member name="E:OpenMetaverse.FriendsManager.FriendRightsUpdate"> 15769 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.Dwell">
16430 <summary>Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions</summary> 15770 <summary>Get the calculated dwell</summary>
16431 </member> 15771 </member>
16432 <member name="E:OpenMetaverse.FriendsManager.FriendNames"> 15772 <member name="T:OpenMetaverse.ParcelInfoReplyEventArgs">
16433 <summary>Raised when the simulator sends us the names on our friends list</summary> 15773 <summary>Contains basic parcel information data returned from the
15774 simulator in response to an <see cref="!:RequestParcelInfo" /> request</summary>
16434 </member> 15775 </member>
16435 <member name="E:OpenMetaverse.FriendsManager.FriendshipOffered"> 15776 <member name="M:OpenMetaverse.ParcelInfoReplyEventArgs.#ctor(OpenMetaverse.ParcelInfo)">
16436 <summary>Raised when the simulator sends notification another agent is offering us friendship</summary> 15777 <summary>
15778 Construct a new instance of the ParcelInfoReplyEventArgs class
15779 </summary>
15780 <param name="parcel">The <see cref="T:OpenMetaverse.ParcelInfo" /> object containing basic parcel info</param>
16437 </member> 15781 </member>
16438 <member name="E:OpenMetaverse.FriendsManager.FriendshipResponse"> 15782 <member name="P:OpenMetaverse.ParcelInfoReplyEventArgs.Parcel">
16439 <summary>Raised when a request we sent to friend another agent is accepted or declined</summary> 15783 <summary>Get the <see cref="T:OpenMetaverse.ParcelInfo" /> object containing basic parcel info</summary>
16440 </member> 15784 </member>
16441 <member name="E:OpenMetaverse.FriendsManager.FriendshipTerminated"> 15785 <member name="T:OpenMetaverse.ParcelPropertiesEventArgs">
16442 <summary>Raised when the simulator sends notification one of the members in our friends list has terminated 15786 <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="!:RequestParcelInfo" /> request</summary>
16443 our friendship</summary>
16444 </member> 15787 </member>
16445 <member name="E:OpenMetaverse.FriendsManager.FriendFoundReply"> 15788 <member name="M:OpenMetaverse.ParcelPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Parcel,OpenMetaverse.ParcelResult,System.Int32,System.Int32,System.Boolean)">
16446 <summary>Raised when the simulator sends the location of a friend we have 15789 <summary>
16447 requested map location info for</summary> 15790 Construct a new instance of the ParcelPropertiesEventArgs class
15791 </summary>
15792 <param name="simulator">The <see cref="T:OpenMetaverse.Parcel" /> object containing the details</param>
15793 <param name="parcel">The <see cref="T:OpenMetaverse.Parcel" /> object containing the details</param>
15794 <param name="result">The result of the request</param>
15795 <param name="selectedPrims">The number of primitieves your agent is
15796 currently selecting and or sitting on in this parcel</param>
15797 <param name="sequenceID">The user assigned ID used to correlate a request with
15798 these results</param>
15799 <param name="snapSelection">TODO:</param>
16448 </member> 15800 </member>
16449 <member name="T:OpenMetaverse.FriendInfoEventArgs"> 15801 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Simulator">
16450 <summary>Contains information on a member of our friends list</summary> 15802 <summary>Get the simulator the parcel is located in</summary>
16451 </member> 15803 </member>
16452 <member name="M:OpenMetaverse.FriendInfoEventArgs.#ctor(OpenMetaverse.FriendInfo)"> 15804 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel">
15805 <summary>Get the <see cref="T:OpenMetaverse.Parcel" /> object containing the details</summary>
15806 <remarks>If Result is NoData, this object will not contain valid data</remarks>
15807 </member>
15808 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Result">
15809 <summary>Get the result of the request</summary>
15810 </member>
15811 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SelectedPrims">
15812 <summary>Get the number of primitieves your agent is
15813 currently selecting and or sitting on in this parcel</summary>
15814 </member>
15815 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SequenceID">
15816 <summary>Get the user assigned ID used to correlate a request with
15817 these results</summary>
15818 </member>
15819 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SnapSelection">
15820 <summary>TODO:</summary>
15821 </member>
15822 <member name="T:OpenMetaverse.ParcelAccessListReplyEventArgs">
15823 <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="!:RequestParcelAccesslist" /> request</summary>
15824 </member>
15825 <member name="M:OpenMetaverse.ParcelAccessListReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Int32,System.Int32,System.UInt32,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelAccessEntry})">
16453 <summary> 15826 <summary>
16454 Construct a new instance of the FriendInfoEventArgs class 15827 Construct a new instance of the ParcelAccessListReplyEventArgs class
16455 </summary> 15828 </summary>
16456 <param name="friend">The FriendInfo</param> 15829 <param name="simulator">The simulator the parcel is located in</param>
15830 <param name="sequenceID">The user assigned ID used to correlate a request with
15831 these results</param>
15832 <param name="localID">The simulator specific ID of the parcel</param>
15833 <param name="flags">TODO:</param>
15834 <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
16457 </member> 15835 </member>
16458 <member name="P:OpenMetaverse.FriendInfoEventArgs.Friend"> 15836 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Simulator">
16459 <summary>Get the FriendInfo</summary> 15837 <summary>Get the simulator the parcel is located in</summary>
16460 </member> 15838 </member>
16461 <member name="T:OpenMetaverse.FriendNamesEventArgs"> 15839 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.SequenceID">
16462 <summary>Contains Friend Names</summary> 15840 <summary>Get the user assigned ID used to correlate a request with
15841 these results</summary>
16463 </member> 15842 </member>
16464 <member name="M:OpenMetaverse.FriendNamesEventArgs.#ctor(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,System.String})"> 15843 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.LocalID">
15844 <summary>Get the simulator specific ID of the parcel</summary>
15845 </member>
15846 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Flags">
15847 <summary>TODO:</summary>
15848 </member>
15849 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.AccessList">
15850 <summary>Get the list containing the white/blacklisted agents for the parcel</summary>
15851 </member>
15852 <member name="T:OpenMetaverse.ParcelObjectOwnersReplyEventArgs">
15853 <summary>Contains blacklist and whitelist data returned from the
15854 simulator in response to an <see cref="!:RequestParcelAccesslist" /> request</summary>
15855 </member>
15856 <member name="M:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelPrimOwners})">
16465 <summary> 15857 <summary>
16466 Construct a new instance of the FriendNamesEventArgs class 15858 Construct a new instance of the ParcelObjectOwnersReplyEventArgs class
16467 </summary> 15859 </summary>
16468 <param name="names">A dictionary where the Key is the ID of the Agent, 15860 <param name="simulator">The simulator the parcel is located in</param>
16469 and the Value is a string containing their name</param> 15861 <param name="primOwners">The list containing prim ownership counts</param>
16470 </member> 15862 </member>
16471 <member name="P:OpenMetaverse.FriendNamesEventArgs.Names"> 15863 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.Simulator">
16472 <summary>A dictionary where the Key is the ID of the Agent, 15864 <summary>Get the simulator the parcel is located in</summary>
16473 and the Value is a string containing their name</summary>
16474 </member> 15865 </member>
16475 <member name="T:OpenMetaverse.FriendshipOfferedEventArgs"> 15866 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.PrimOwners">
16476 <summary>Sent when another agent requests a friendship with our agent</summary> 15867 <summary>Get the list containing prim ownership counts</summary>
16477 </member> 15868 </member>
16478 <member name="M:OpenMetaverse.FriendshipOfferedEventArgs.#ctor(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)"> 15869 <member name="T:OpenMetaverse.SimParcelsDownloadedEventArgs">
15870 <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary>
15871 </member>
15872 <member name="M:OpenMetaverse.SimParcelsDownloadedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.InternalDictionary{System.Int32,OpenMetaverse.Parcel},System.Int32[,])">
16479 <summary> 15873 <summary>
16480 Construct a new instance of the FriendshipOfferedEventArgs class 15874 Construct a new instance of the SimParcelsDownloadedEventArgs class
16481 </summary> 15875 </summary>
16482 <param name="agentID">The ID of the agent requesting friendship</param> 15876 <param name="simulator">The simulator the parcel data was retrieved from</param>
16483 <param name="agentName">The name of the agent requesting friendship</param> 15877 <param name="simParcels">The dictionary containing the parcel data</param>
16484 <param name="imSessionID">The ID of the session, used in accepting or declining the 15878 <param name="parcelMap">The multidimensional array containing a x,y grid mapped
16485 friendship offer</param> 15879 to each 64x64 parcel's LocalID.</param>
16486 </member> 15880 </member>
16487 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentID"> 15881 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Simulator">
16488 <summary>Get the ID of the agent requesting friendship</summary> 15882 <summary>Get the simulator the parcel data was retrieved from</summary>
16489 </member> 15883 </member>
16490 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentName"> 15884 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Parcels">
16491 <summary>Get the name of the agent requesting friendship</summary> 15885 <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary>
16492 </member> 15886 </member>
16493 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.SessionID"> 15887 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.ParcelMap">
16494 <summary>Get the ID of the session, used in accepting or declining the 15888 <summary>Get the multidimensional array containing a x,y grid mapped
16495 friendship offer</summary> 15889 to each 64x64 parcel's LocalID.</summary>
16496 </member> 15890 </member>
16497 <member name="T:OpenMetaverse.FriendshipResponseEventArgs"> 15891 <member name="T:OpenMetaverse.ForceSelectObjectsReplyEventArgs">
16498 <summary>A response containing the results of our request to form a friendship with another agent</summary> 15892 <summary>Contains the data returned when a <see cref="!:RequestForceSelectObjects" /> request</summary>
16499 </member> 15893 </member>
16500 <member name="M:OpenMetaverse.FriendshipResponseEventArgs.#ctor(OpenMetaverse.UUID,System.String,System.Boolean)"> 15894 <member name="M:OpenMetaverse.ForceSelectObjectsReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},System.Boolean)">
16501 <summary> 15895 <summary>
16502 Construct a new instance of the FriendShipResponseEventArgs class 15896 Construct a new instance of the ForceSelectObjectsReplyEventArgs class
16503 </summary> 15897 </summary>
16504 <param name="agentID">The ID of the agent we requested a friendship with</param> 15898 <param name="simulator">The simulator the parcel data was retrieved from</param>
16505 <param name="agentName">The name of the agent we requested a friendship with</param> 15899 <param name="objectIDs">The list of primitive IDs</param>
16506 <param name="accepted">true if the agent accepted our friendship offer</param> 15900 <param name="resetList">true if the list is clean and contains the information
15901 only for a given request</param>
16507 </member> 15902 </member>
16508 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentID"> 15903 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.Simulator">
16509 <summary>Get the ID of the agent we requested a friendship with</summary> 15904 <summary>Get the simulator the parcel data was retrieved from</summary>
16510 </member> 15905 </member>
16511 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentName"> 15906 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ObjectIDs">
16512 <summary>Get the name of the agent we requested a friendship with</summary> 15907 <summary>Get the list of primitive IDs</summary>
16513 </member> 15908 </member>
16514 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.Accepted"> 15909 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ResetList">
16515 <summary>true if the agent accepted our friendship offer</summary> 15910 <summary>true if the list is clean and contains the information
15911 only for a given request</summary>
16516 </member> 15912 </member>
16517 <member name="T:OpenMetaverse.FriendshipTerminatedEventArgs"> 15913 <member name="T:OpenMetaverse.ParcelMediaUpdateReplyEventArgs">
16518 <summary>Contains data sent when a friend terminates a friendship with us</summary> 15914 <summary>Contains data when the media data for a parcel the avatar is on changes</summary>
16519 </member> 15915 </member>
16520 <member name="M:OpenMetaverse.FriendshipTerminatedEventArgs.#ctor(OpenMetaverse.UUID,System.String)"> 15916 <member name="M:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.ParcelMedia)">
16521 <summary> 15917 <summary>
16522 Construct a new instance of the FrindshipTerminatedEventArgs class 15918 Construct a new instance of the ParcelMediaUpdateReplyEventArgs class
16523 </summary> 15919 </summary>
16524 <param name="agentID">The ID of the friend who terminated the friendship with us</param> 15920 <param name="simulator">the simulator the parcel media data was updated in</param>
16525 <param name="agentName">The name of the friend who terminated the friendship with us</param> 15921 <param name="media">The updated media information</param>
16526 </member> 15922 </member>
16527 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentID"> 15923 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Simulator">
16528 <summary>Get the ID of the agent that terminated the friendship with us</summary> 15924 <summary>Get the simulator the parcel media data was updated in</summary>
16529 </member> 15925 </member>
16530 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentName"> 15926 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Media">
16531 <summary>Get the name of the agent that terminated the friendship with us</summary> 15927 <summary>Get the updated media information</summary>
16532 </member> 15928 </member>
16533 <member name="T:OpenMetaverse.FriendFoundReplyEventArgs"> 15929 <member name="T:OpenMetaverse.ParcelMediaCommandEventArgs">
15930 <summary>Contains the media command for a parcel the agent is currently on</summary>
15931 </member>
15932 <member name="M:OpenMetaverse.ParcelMediaCommandEventArgs.#ctor(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ParcelFlags,OpenMetaverse.ParcelMediaCommand,System.Single)">
16534 <summary> 15933 <summary>
16535 Data sent in response to a <see cref="!:FindFriend"/> request which contains the information to allow us to map the friends location 15934 Construct a new instance of the ParcelMediaCommandEventArgs class
16536 </summary> 15935 </summary>
15936 <param name="simulator">The simulator the parcel media command was issued in</param>
15937 <param name="sequence">
15938 </param>
15939 <param name="flags">
15940 </param>
15941 <param name="command">The media command that was sent</param>
15942 <param name="time">
15943 </param>
16537 </member> 15944 </member>
16538 <member name="M:OpenMetaverse.FriendFoundReplyEventArgs.#ctor(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3)"> 15945 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Simulator">
15946 <summary>Get the simulator the parcel media command was issued in</summary>
15947 </member>
15948 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Sequence">
16539 <summary> 15949 <summary>
16540 Construct a new instance of the FriendFoundReplyEventArgs class
16541 </summary> 15950 </summary>
16542 <param name="agentID">The ID of the agent we have requested location information for</param>
16543 <param name="regionHandle">The region handle where our friend is located</param>
16544 <param name="location">The simulator local position our friend is located</param>
16545 </member> 15951 </member>
16546 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.AgentID"> 15952 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.ParcelFlags">
16547 <summary>Get the ID of the agent we have received location information for</summary> 15953 <summary>
15954 </summary>
16548 </member> 15955 </member>
16549 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.RegionHandle"> 15956 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.MediaCommand">
16550 <summary>Get the region handle where our mapped friend is located</summary> 15957 <summary>Get the media command that was sent</summary>
16551 </member> 15958 </member>
16552 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.Location"> 15959 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Time">
16553 <summary>Get the simulator local position where our friend is located</summary> 15960 <summary>
15961 </summary>
16554 </member> 15962 </member>
16555 <member name="T:OpenMetaverse.BinBVHAnimationReader"> 15963 <member name="T:OpenMetaverse.PermissionMask">
16556 <summary> 15964 <summary>
16557 Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
16558 </summary> 15965 </summary>
16559 </member> 15966 </member>
16560 <member name="F:OpenMetaverse.BinBVHAnimationReader.rotationkeys"> 15967 <member name="T:OpenMetaverse.PermissionWho">
16561 <summary> 15968 <summary>
16562 Rotation Keyframe count (used internally)
16563 </summary> 15969 </summary>
16564 </member> 15970 </member>
16565 <member name="F:OpenMetaverse.BinBVHAnimationReader.positionkeys"> 15971 <member name="F:OpenMetaverse.PermissionWho.Base">
16566 <summary> 15972 <summary>
16567 Position Keyframe count (used internally)
16568 </summary> 15973 </summary>
16569 </member> 15974 </member>
16570 <member name="F:OpenMetaverse.BinBVHAnimationReader.Priority"> 15975 <member name="F:OpenMetaverse.PermissionWho.Owner">
16571 <summary> 15976 <summary>
16572 Animation Priority
16573 </summary> 15977 </summary>
16574 </member> 15978 </member>
16575 <member name="F:OpenMetaverse.BinBVHAnimationReader.Length"> 15979 <member name="F:OpenMetaverse.PermissionWho.Group">
16576 <summary> 15980 <summary>
16577 The animation length in seconds.
16578 </summary> 15981 </summary>
16579 </member> 15982 </member>
16580 <member name="F:OpenMetaverse.BinBVHAnimationReader.ExpressionName"> 15983 <member name="F:OpenMetaverse.PermissionWho.Everyone">
16581 <summary> 15984 <summary>
16582 Expression set in the client. Null if [None] is selected
16583 </summary> 15985 </summary>
16584 </member> 15986 </member>
16585 <member name="F:OpenMetaverse.BinBVHAnimationReader.InPoint"> 15987 <member name="F:OpenMetaverse.PermissionWho.NextOwner">
16586 <summary> 15988 <summary>
16587 The time in seconds to start the animation
16588 </summary> 15989 </summary>
16589 </member> 15990 </member>
16590 <member name="F:OpenMetaverse.BinBVHAnimationReader.OutPoint"> 15991 <member name="F:OpenMetaverse.PermissionWho.All">
16591 <summary> 15992 <summary>
16592 The time in seconds to end the animation
16593 </summary> 15993 </summary>
16594 </member> 15994 </member>
16595 <member name="F:OpenMetaverse.BinBVHAnimationReader.Loop"> 15995 <member name="T:OpenMetaverse.Permissions">
16596 <summary> 15996 <summary>
16597 Loop the animation
16598 </summary> 15997 </summary>
16599 </member> 15998 </member>
16600 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseInTime"> 15999 <member name="T:OpenMetaverse.FieldType">
16601 <summary> 16000 <summary>
16602 Meta data. Ease in Seconds.
16603 </summary> 16001 </summary>
16604 </member> 16002 </member>
16605 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseOutTime"> 16003 <member name="F:OpenMetaverse.FieldType.U8">
16606 <summary> 16004 <summary>
16607 Meta data. Ease out seconds.
16608 </summary> 16005 </summary>
16609 </member> 16006 </member>
16610 <member name="F:OpenMetaverse.BinBVHAnimationReader.HandPose"> 16007 <member name="F:OpenMetaverse.FieldType.U16">
16611 <summary> 16008 <summary>
16612 Meta Data for the Hand Pose
16613 </summary> 16009 </summary>
16614 </member> 16010 </member>
16615 <member name="F:OpenMetaverse.BinBVHAnimationReader.JointCount"> 16011 <member name="F:OpenMetaverse.FieldType.U32">
16616 <summary> 16012 <summary>
16617 Number of joints defined in the animation
16618 </summary> 16013 </summary>
16619 </member> 16014 </member>
16620 <member name="F:OpenMetaverse.BinBVHAnimationReader.joints"> 16015 <member name="F:OpenMetaverse.FieldType.U64">
16621 <summary> 16016 <summary>
16622 Contains an array of joints
16623 </summary> 16017 </summary>
16624 </member> 16018 </member>
16625 <member name="M:OpenMetaverse.BinBVHAnimationReader.#ctor(System.Byte[])"> 16019 <member name="F:OpenMetaverse.FieldType.S8">
16626 <summary> 16020 <summary>
16627 Searialize an animation asset into it's joints/keyframes/meta data
16628 </summary> 16021 </summary>
16629 <param name="animationdata"></param>
16630 </member> 16022 </member>
16631 <member name="M:OpenMetaverse.BinBVHAnimationReader.ReadBytesUntilNull(System.Byte[],System.Int32@)"> 16023 <member name="F:OpenMetaverse.FieldType.S16">
16632 <summary> 16024 <summary>
16633 Variable length strings seem to be null terminated in the animation asset.. but..
16634 use with caution, home grown.
16635 advances the index.
16636 </summary> 16025 </summary>
16637 <param name="data">The animation asset byte array</param>
16638 <param name="i">The offset to start reading</param>
16639 <returns>a string</returns>
16640 </member> 16026 </member>
16641 <member name="M:OpenMetaverse.BinBVHAnimationReader.readJoint(System.Byte[],System.Int32@)"> 16027 <member name="F:OpenMetaverse.FieldType.S32">
16642 <summary> 16028 <summary>
16643 Read in a Joint from an animation asset byte array
16644 Variable length Joint fields, yay!
16645 Advances the index
16646 </summary> 16029 </summary>
16647 <param name="data">animation asset byte array</param>
16648 <param name="i">Byte Offset of the start of the joint</param>
16649 <returns>The Joint data serialized into the binBVHJoint structure</returns>
16650 </member> 16030 </member>
16651 <member name="M:OpenMetaverse.BinBVHAnimationReader.readKeys(System.Byte[],System.Int32@,System.Int32,System.Single,System.Single)"> 16031 <member name="F:OpenMetaverse.FieldType.F32">
16652 <summary> 16032 <summary>
16653 Read Keyframes of a certain type
16654 advance i
16655 </summary> 16033 </summary>
16656 <param name="data">Animation Byte array</param>
16657 <param name="i">Offset in the Byte Array. Will be advanced</param>
16658 <param name="keycount">Number of Keyframes</param>
16659 <param name="min">Scaling Min to pass to the Uint16ToFloat method</param>
16660 <param name="max">Scaling Max to pass to the Uint16ToFloat method</param>
16661 <returns></returns>
16662 </member> 16034 </member>
16663 <member name="T:OpenMetaverse.binBVHJoint"> 16035 <member name="F:OpenMetaverse.FieldType.F64">
16664 <summary> 16036 <summary>
16665 A Joint and it's associated meta data and keyframes
16666 </summary> 16037 </summary>
16667 </member> 16038 </member>
16668 <member name="F:OpenMetaverse.binBVHJoint.Name"> 16039 <member name="F:OpenMetaverse.FieldType.UUID">
16669 <summary> 16040 <summary>
16670 Name of the Joint. Matches the avatar_skeleton.xml in client distros
16671 </summary> 16041 </summary>
16672 </member> 16042 </member>
16673 <member name="F:OpenMetaverse.binBVHJoint.Priority"> 16043 <member name="F:OpenMetaverse.FieldType.BOOL">
16674 <summary> 16044 <summary>
16675 Joint Animation Override? Was the same as the Priority in testing..
16676 </summary> 16045 </summary>
16677 </member> 16046 </member>
16678 <member name="F:OpenMetaverse.binBVHJoint.rotationkeys"> 16047 <member name="F:OpenMetaverse.FieldType.Vector3">
16679 <summary> 16048 <summary>
16680 Array of Rotation Keyframes in order from earliest to latest
16681 </summary> 16049 </summary>
16682 </member> 16050 </member>
16683 <member name="F:OpenMetaverse.binBVHJoint.positionkeys"> 16051 <member name="F:OpenMetaverse.FieldType.Vector3d">
16684 <summary> 16052 <summary>
16685 Array of Position Keyframes in order from earliest to latest
16686 This seems to only be for the Pelvis?
16687 </summary> 16053 </summary>
16688 </member> 16054 </member>
16689 <member name="T:OpenMetaverse.binBVHJointKey"> 16055 <member name="F:OpenMetaverse.FieldType.Vector4">
16690 <summary> 16056 <summary>
16691 A Joint Keyframe. This is either a position or a rotation.
16692 </summary> 16057 </summary>
16693 </member> 16058 </member>
16694 <member name="F:OpenMetaverse.binBVHJointKey.key_element"> 16059 <member name="F:OpenMetaverse.FieldType.Quaternion">
16695 <summary> 16060 <summary>
16696 Either a Vector3 position or a Vector3 Euler rotation
16697 </summary> 16061 </summary>
16698 </member> 16062 </member>
16699 <member name="T:OpenMetaverse.HandPose"> 16063 <member name="F:OpenMetaverse.FieldType.IPADDR">
16700 <summary> 16064 <summary>
16701 Poses set in the animation metadata for the hands.
16702 </summary> 16065 </summary>
16703 </member> 16066 </member>
16704 <member name="T:OpenMetaverse.Bumpiness"> 16067 <member name="F:OpenMetaverse.FieldType.IPPORT">
16705 <summary> 16068 <summary>
16706 The type of bump-mapping applied to a face
16707 </summary> 16069 </summary>
16708 </member> 16070 </member>
16709 <member name="F:OpenMetaverse.Bumpiness.None"> 16071 <member name="F:OpenMetaverse.FieldType.Variable">
16710 <summary></summary> 16072 <summary>
16073 </summary>
16711 </member> 16074 </member>
16712 <member name="F:OpenMetaverse.Bumpiness.Brightness"> 16075 <member name="F:OpenMetaverse.FieldType.Fixed">
16713 <summary></summary> 16076 <summary>
16077 </summary>
16714 </member> 16078 </member>
16715 <member name="F:OpenMetaverse.Bumpiness.Darkness"> 16079 <member name="F:OpenMetaverse.FieldType.Single">
16716 <summary></summary> 16080 <summary>
16081 </summary>
16717 </member> 16082 </member>
16718 <member name="F:OpenMetaverse.Bumpiness.Woodgrain"> 16083 <member name="F:OpenMetaverse.FieldType.Multiple">
16719 <summary></summary> 16084 <summary>
16085 </summary>
16720 </member> 16086 </member>
16721 <member name="F:OpenMetaverse.Bumpiness.Bark"> 16087 <member name="T:OpenMetaverse.MapField">
16722 <summary></summary> 16088 <summary>
16089 </summary>
16723 </member> 16090 </member>
16724 <member name="F:OpenMetaverse.Bumpiness.Bricks"> 16091 <member name="F:OpenMetaverse.MapField.KeywordPosition">
16725 <summary></summary> 16092 <summary>
16093 </summary>
16726 </member> 16094 </member>
16727 <member name="F:OpenMetaverse.Bumpiness.Checker"> 16095 <member name="F:OpenMetaverse.MapField.Name">
16728 <summary></summary> 16096 <summary>
16097 </summary>
16729 </member> 16098 </member>
16730 <member name="F:OpenMetaverse.Bumpiness.Concrete"> 16099 <member name="F:OpenMetaverse.MapField.Type">
16731 <summary></summary> 16100 <summary>
16101 </summary>
16732 </member> 16102 </member>
16733 <member name="F:OpenMetaverse.Bumpiness.Crustytile"> 16103 <member name="F:OpenMetaverse.MapField.Count">
16734 <summary></summary> 16104 <summary>
16105 </summary>
16735 </member> 16106 </member>
16736 <member name="F:OpenMetaverse.Bumpiness.Cutstone"> 16107 <member name="M:OpenMetaverse.MapField.CompareTo(System.Object)">
16737 <summary></summary> 16108 <summary>
16109 </summary>
16110 <param name="obj">
16111 </param>
16112 <returns>
16113 </returns>
16738 </member> 16114 </member>
16739 <member name="F:OpenMetaverse.Bumpiness.Discs"> 16115 <member name="T:OpenMetaverse.MapBlock">
16740 <summary></summary> 16116 <summary>
16117 </summary>
16741 </member> 16118 </member>
16742 <member name="F:OpenMetaverse.Bumpiness.Gravel"> 16119 <member name="F:OpenMetaverse.MapBlock.KeywordPosition">
16743 <summary></summary> 16120 <summary>
16121 </summary>
16744 </member> 16122 </member>
16745 <member name="F:OpenMetaverse.Bumpiness.Petridish"> 16123 <member name="F:OpenMetaverse.MapBlock.Name">
16746 <summary></summary> 16124 <summary>
16125 </summary>
16747 </member> 16126 </member>
16748 <member name="F:OpenMetaverse.Bumpiness.Siding"> 16127 <member name="F:OpenMetaverse.MapBlock.Count">
16749 <summary></summary> 16128 <summary>
16129 </summary>
16750 </member> 16130 </member>
16751 <member name="F:OpenMetaverse.Bumpiness.Stonetile"> 16131 <member name="F:OpenMetaverse.MapBlock.Fields">
16752 <summary></summary> 16132 <summary>
16133 </summary>
16753 </member> 16134 </member>
16754 <member name="F:OpenMetaverse.Bumpiness.Stucco"> 16135 <member name="M:OpenMetaverse.MapBlock.CompareTo(System.Object)">
16755 <summary></summary> 16136 <summary>
16137 </summary>
16138 <param name="obj">
16139 </param>
16140 <returns>
16141 </returns>
16756 </member> 16142 </member>
16757 <member name="F:OpenMetaverse.Bumpiness.Suction"> 16143 <member name="T:OpenMetaverse.MapPacket">
16758 <summary></summary> 16144 <summary>
16145 </summary>
16759 </member> 16146 </member>
16760 <member name="F:OpenMetaverse.Bumpiness.Weave"> 16147 <member name="F:OpenMetaverse.MapPacket.ID">
16761 <summary></summary> 16148 <summary>
16149 </summary>
16762 </member> 16150 </member>
16763 <member name="T:OpenMetaverse.Shininess"> 16151 <member name="F:OpenMetaverse.MapPacket.Name">
16764 <summary> 16152 <summary>
16765 The level of shininess applied to a face
16766 </summary> 16153 </summary>
16767 </member> 16154 </member>
16768 <member name="F:OpenMetaverse.Shininess.None"> 16155 <member name="F:OpenMetaverse.MapPacket.Frequency">
16769 <summary></summary> 16156 <summary>
16157 </summary>
16770 </member> 16158 </member>
16771 <member name="F:OpenMetaverse.Shininess.Low"> 16159 <member name="F:OpenMetaverse.MapPacket.Trusted">
16772 <summary></summary> 16160 <summary>
16161 </summary>
16773 </member> 16162 </member>
16774 <member name="F:OpenMetaverse.Shininess.Medium"> 16163 <member name="F:OpenMetaverse.MapPacket.Encoded">
16775 <summary></summary> 16164 <summary>
16165 </summary>
16776 </member> 16166 </member>
16777 <member name="F:OpenMetaverse.Shininess.High"> 16167 <member name="F:OpenMetaverse.MapPacket.Blocks">
16778 <summary></summary> 16168 <summary>
16169 </summary>
16779 </member> 16170 </member>
16780 <member name="T:OpenMetaverse.MappingType"> 16171 <member name="T:OpenMetaverse.ProtocolManager">
16781 <summary> 16172 <summary>
16782 The texture mapping style used for a face
16783 </summary> 16173 </summary>
16784 </member> 16174 </member>
16785 <member name="F:OpenMetaverse.MappingType.Default"> 16175 <member name="M:OpenMetaverse.ProtocolManager.#ctor(System.String,OpenMetaverse.GridClient)">
16786 <summary></summary> 16176 <summary>
16177 </summary>
16178 <param name="mapFile">
16179 </param>
16180 <param name="client">
16181 </param>
16787 </member> 16182 </member>
16788 <member name="F:OpenMetaverse.MappingType.Planar"> 16183 <member name="F:OpenMetaverse.ProtocolManager.TypeSizes">
16789 <summary></summary> 16184 <summary>
16185 </summary>
16790 </member> 16186 </member>
16791 <member name="F:OpenMetaverse.MappingType.Spherical"> 16187 <member name="F:OpenMetaverse.ProtocolManager.KeywordPositions">
16792 <summary></summary> 16188 <summary>
16189 </summary>
16793 </member> 16190 </member>
16794 <member name="F:OpenMetaverse.MappingType.Cylindrical"> 16191 <member name="F:OpenMetaverse.ProtocolManager.LowMaps">
16795 <summary></summary> 16192 <summary>
16193 </summary>
16796 </member> 16194 </member>
16797 <member name="T:OpenMetaverse.TextureAttributes"> 16195 <member name="F:OpenMetaverse.ProtocolManager.MediumMaps">
16798 <summary> 16196 <summary>
16799 Flags in the TextureEntry block that describe which properties are
16800 set
16801 </summary> 16197 </summary>
16802 </member> 16198 </member>
16803 <member name="F:OpenMetaverse.TextureAttributes.None"> 16199 <member name="F:OpenMetaverse.ProtocolManager.HighMaps">
16804 <summary></summary> 16200 <summary>
16201 </summary>
16805 </member> 16202 </member>
16806 <member name="F:OpenMetaverse.TextureAttributes.TextureID"> 16203 <member name="M:OpenMetaverse.ProtocolManager.Command(System.String)">
16807 <summary></summary> 16204 <summary>
16205 </summary>
16206 <param name="command">
16207 </param>
16208 <returns>
16209 </returns>
16808 </member> 16210 </member>
16809 <member name="F:OpenMetaverse.TextureAttributes.RGBA"> 16211 <member name="M:OpenMetaverse.ProtocolManager.Command(System.Byte[])">
16810 <summary></summary> 16212 <summary>
16213 </summary>
16214 <param name="data">
16215 </param>
16216 <returns>
16217 </returns>
16811 </member> 16218 </member>
16812 <member name="F:OpenMetaverse.TextureAttributes.RepeatU"> 16219 <member name="M:OpenMetaverse.ProtocolManager.Command(System.UInt16,OpenMetaverse.PacketFrequency)">
16813 <summary></summary> 16220 <summary>
16221 </summary>
16222 <param name="command">
16223 </param>
16224 <param name="frequency">
16225 </param>
16226 <returns>
16227 </returns>
16814 </member> 16228 </member>
16815 <member name="F:OpenMetaverse.TextureAttributes.RepeatV"> 16229 <member name="M:OpenMetaverse.ProtocolManager.PrintMap">
16816 <summary></summary> 16230 <summary>
16231 </summary>
16817 </member> 16232 </member>
16818 <member name="F:OpenMetaverse.TextureAttributes.OffsetU"> 16233 <member name="M:OpenMetaverse.ProtocolManager.PrintOneMap(OpenMetaverse.MapPacket[],System.String)">
16819 <summary></summary> 16234 <summary>
16235 </summary>
16236 <param name="map">
16237 </param>
16238 <param name="frequency">
16239 </param>
16820 </member> 16240 </member>
16821 <member name="F:OpenMetaverse.TextureAttributes.OffsetV"> 16241 <member name="M:OpenMetaverse.ProtocolManager.DecodeMapFile(System.String,System.String)">
16822 <summary></summary> 16242 <summary>
16243 </summary>
16244 <param name="mapFile">
16245 </param>
16246 <param name="outputFile">
16247 </param>
16823 </member> 16248 </member>
16824 <member name="F:OpenMetaverse.TextureAttributes.Rotation"> 16249 <member name="M:OpenMetaverse.ProtocolManager.LoadMapFile(System.String)">
16825 <summary></summary> 16250 <summary>
16251 </summary>
16252 <param name="mapFile">
16253 </param>
16826 </member> 16254 </member>
16827 <member name="F:OpenMetaverse.TextureAttributes.Material"> 16255 <member name="T:OpenMetaverse.Settings">
16828 <summary></summary> 16256 <summary>
16257 Class for controlling various system settings.
16258 </summary>
16259 <remarks>Some values are readonly because they affect things that
16260 happen when the GridClient object is initialized, so changing them at
16261 runtime won't do any good. Non-readonly values may affect things that
16262 happen at login or dynamically</remarks>
16829 </member> 16263 </member>
16830 <member name="F:OpenMetaverse.TextureAttributes.Media"> 16264 <member name="M:OpenMetaverse.Settings.#ctor(OpenMetaverse.GridClient)">
16831 <summary></summary> 16265 <summary>Constructor</summary>
16266 <param name="client">Reference to a GridClient object</param>
16832 </member> 16267 </member>
16833 <member name="F:OpenMetaverse.TextureAttributes.Glow"> 16268 <member name="F:OpenMetaverse.Settings.AGNI_LOGIN_SERVER">
16834 <summary></summary> 16269 <summary>Main grid login server</summary>
16835 </member> 16270 </member>
16836 <member name="F:OpenMetaverse.TextureAttributes.All"> 16271 <member name="F:OpenMetaverse.Settings.ADITI_LOGIN_SERVER">
16837 <summary></summary> 16272 <summary>Beta grid login server</summary>
16838 </member> 16273 </member>
16839 <member name="T:OpenMetaverse.Assets.AssetScriptBinary"> 16274 <member name="F:OpenMetaverse.Settings.ENABLE_INVENTORY_STORE">
16840 <summary> 16275 <summary>
16841 Represents an AssetScriptBinary object containing the 16276 InventoryManager requests inventory information on login,
16842 LSO compiled bytecode of an LSL script 16277 GridClient initializes an Inventory store for main inventory.
16843 </summary> 16278 </summary>
16844 </member> 16279 </member>
16845 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor"> 16280 <member name="F:OpenMetaverse.Settings.ENABLE_LIBRARY_STORE">
16846 <summary>Initializes a new instance of an AssetScriptBinary object</summary> 16281 <summary>
16282 InventoryManager requests library information on login,
16283 GridClient initializes an Inventory store for the library.
16284 </summary>
16847 </member> 16285 </member>
16848 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor(OpenMetaverse.UUID,System.Byte[])"> 16286 <member name="F:OpenMetaverse.Settings.PING_INTERVAL">
16849 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary> 16287 <summary>Number of milliseconds between sending pings to each sim</summary>
16850 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
16851 <param name="assetData">A byte array containing the raw asset data</param>
16852 </member> 16288 </member>
16853 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Encode"> 16289 <member name="F:OpenMetaverse.Settings.DEFAULT_AGENT_UPDATE_INTERVAL">
16290 <summary>Number of milliseconds between sending camera updates</summary>
16291 </member>
16292 <member name="F:OpenMetaverse.Settings.INTERPOLATION_INTERVAL">
16293 <summary>Number of milliseconds between updating the current
16294 positions of moving, non-accelerating and non-colliding objects</summary>
16295 </member>
16296 <member name="F:OpenMetaverse.Settings.NETWORK_TICK_INTERVAL">
16297 <summary>Millisecond interval between ticks, where all ACKs are
16298 sent out and the age of unACKed packets is checked</summary>
16299 </member>
16300 <member name="F:OpenMetaverse.Settings.PACKET_INBOX_SIZE">
16301 <summary>The initial size of the packet inbox, where packets are
16302 stored before processing</summary>
16303 </member>
16304 <member name="F:OpenMetaverse.Settings.MAX_PACKET_SIZE">
16305 <summary>Maximum size of packet that we want to send over the wire</summary>
16306 </member>
16307 <member name="F:OpenMetaverse.Settings.MAX_SEQUENCE">
16308 <summary>The maximum value of a packet sequence number before it
16309 rolls over back to one</summary>
16310 </member>
16311 <member name="F:OpenMetaverse.Settings.PACKET_ARCHIVE_SIZE">
16312 <summary>The maximum size of the sequence number archive, used to
16313 check for resent and/or duplicate packets</summary>
16314 </member>
16315 <member name="F:OpenMetaverse.Settings.RESOURCE_DIR">
16316 <summary>The relative directory where external resources are kept</summary>
16317 </member>
16318 <member name="F:OpenMetaverse.Settings.LOGIN_SERVER">
16319 <summary>Login server to connect to</summary>
16320 </member>
16321 <member name="F:OpenMetaverse.Settings.BIND_ADDR">
16322 <summary>IP Address the client will bind to</summary>
16323 </member>
16324 <member name="F:OpenMetaverse.Settings.USE_LLSD_LOGIN">
16325 <summary>Use XML-RPC Login or LLSD Login, default is XML-RPC Login</summary>
16326 </member>
16327 <member name="F:OpenMetaverse.Settings.TRANSFER_TIMEOUT">
16328 <summary>Number of milliseconds before an asset transfer will time
16329 out</summary>
16330 </member>
16331 <member name="F:OpenMetaverse.Settings.TELEPORT_TIMEOUT">
16332 <summary>Number of milliseconds before a teleport attempt will time
16333 out</summary>
16334 </member>
16335 <member name="F:OpenMetaverse.Settings.LOGOUT_TIMEOUT">
16336 <summary>Number of milliseconds before NetworkManager.Logout() will
16337 time out</summary>
16338 </member>
16339 <member name="F:OpenMetaverse.Settings.CAPS_TIMEOUT">
16340 <summary>Number of milliseconds before a CAPS call will time out</summary>
16341 <remarks>Setting this too low will cause web requests time out and
16342 possibly retry repeatedly</remarks>
16343 </member>
16344 <member name="F:OpenMetaverse.Settings.LOGIN_TIMEOUT">
16345 <summary>Number of milliseconds for xml-rpc to timeout</summary>
16346 </member>
16347 <member name="F:OpenMetaverse.Settings.RESEND_TIMEOUT">
16348 <summary>Milliseconds before a packet is assumed lost and resent</summary>
16349 </member>
16350 <member name="F:OpenMetaverse.Settings.SIMULATOR_TIMEOUT">
16351 <summary>Milliseconds without receiving a packet before the
16352 connection to a simulator is assumed lost</summary>
16353 </member>
16354 <member name="F:OpenMetaverse.Settings.MAP_REQUEST_TIMEOUT">
16355 <summary>Milliseconds to wait for a simulator info request through
16356 the grid interface</summary>
16357 </member>
16358 <member name="F:OpenMetaverse.Settings.MAX_PENDING_ACKS">
16359 <summary>Maximum number of queued ACKs to be sent before SendAcks()
16360 is forced</summary>
16361 </member>
16362 <member name="F:OpenMetaverse.Settings.STATS_QUEUE_SIZE">
16363 <summary>Network stats queue length (seconds)</summary>
16364 </member>
16365 <member name="F:OpenMetaverse.Settings.STORE_LAND_PATCHES">
16366 <summary>Enable/disable storing terrain heightmaps in the
16367 TerrainManager</summary>
16368 </member>
16369 <member name="F:OpenMetaverse.Settings.SEND_AGENT_UPDATES">
16370 <summary>Enable/disable sending periodic camera updates</summary>
16371 </member>
16372 <member name="F:OpenMetaverse.Settings.SEND_AGENT_APPEARANCE">
16373 <summary>Enable/disable automatically setting agent appearance at
16374 login and after sim crossing</summary>
16375 </member>
16376 <member name="F:OpenMetaverse.Settings.SEND_AGENT_THROTTLE">
16377 <summary>Enable/disable automatically setting the bandwidth throttle
16378 after connecting to each simulator</summary>
16379 <remarks>The default throttle uses the equivalent of the maximum
16380 bandwidth setting in the official client. If you do not set a
16381 throttle your connection will by default be throttled well below
16382 the minimum values and you may experience connection problems</remarks>
16383 </member>
16384 <member name="F:OpenMetaverse.Settings.SEND_PINGS">
16385 <summary>Enable/disable the sending of pings to monitor lag and
16386 packet loss</summary>
16387 </member>
16388 <member name="F:OpenMetaverse.Settings.MULTIPLE_SIMS">
16389 <summary>Should we connect to multiple sims? This will allow
16390 viewing in to neighboring simulators and sim crossings
16391 (Experimental)</summary>
16392 </member>
16393 <member name="F:OpenMetaverse.Settings.ALWAYS_DECODE_OBJECTS">
16394 <summary>If true, all object update packets will be decoded in to
16395 native objects. If false, only updates for our own agent will be
16396 decoded. Registering an event handler will force objects for that
16397 type to always be decoded. If this is disabled the object tracking
16398 will have missing or partial prim and avatar information</summary>
16399 </member>
16400 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_OBJECTS">
16401 <summary>If true, when a cached object check is received from the
16402 server the full object info will automatically be requested</summary>
16403 </member>
16404 <member name="F:OpenMetaverse.Settings.ENABLE_CAPS">
16405 <summary>Whether to establish connections to HTTP capabilities
16406 servers for simulators</summary>
16407 </member>
16408 <member name="F:OpenMetaverse.Settings.ENABLE_SIMSTATS">
16409 <summary>Whether to decode sim stats</summary>
16410 </member>
16411 <member name="F:OpenMetaverse.Settings.LOG_ALL_CAPS_ERRORS">
16412 <summary>The capabilities servers are currently designed to
16413 periodically return a 502 error which signals for the client to
16414 re-establish a connection. Set this to true to log those 502 errors</summary>
16415 </member>
16416 <member name="F:OpenMetaverse.Settings.FETCH_MISSING_INVENTORY">
16417 <summary>If true, any reference received for a folder or item
16418 the library is not aware of will automatically be fetched</summary>
16419 </member>
16420 <member name="F:OpenMetaverse.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK">
16421 <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true,
16422 AgentUpdate packets will continuously be sent out to give the bot
16423 smoother movement and autopiloting</summary>
16424 </member>
16425 <member name="F:OpenMetaverse.Settings.AVATAR_TRACKING">
16426 <summary>If true, currently visible avatars will be stored
16427 in dictionaries inside <code>Simulator.ObjectAvatars</code>.
16428 If false, a new Avatar or Primitive object will be created
16429 each time an object update packet is received</summary>
16430 </member>
16431 <member name="F:OpenMetaverse.Settings.OBJECT_TRACKING">
16432 <summary>If true, currently visible avatars will be stored
16433 in dictionaries inside <code>Simulator.ObjectPrimitives</code>.
16434 If false, a new Avatar or Primitive object will be created
16435 each time an object update packet is received</summary>
16436 </member>
16437 <member name="F:OpenMetaverse.Settings.USE_INTERPOLATION_TIMER">
16438 <summary>If true, position and velocity will periodically be
16439 interpolated (extrapolated, technically) for objects and
16440 avatars that are being tracked by the library. This is
16441 necessary to increase the accuracy of speed and position
16442 estimates for simulated objects</summary>
16443 </member>
16444 <member name="F:OpenMetaverse.Settings.TRACK_UTILIZATION">
16854 <summary> 16445 <summary>
16855 TODO: Encodes a scripts contents into a LSO Bytecode file 16446 If true, utilization statistics will be tracked. There is a minor penalty
16447 in CPU time for enabling this option.
16856 </summary> 16448 </summary>
16857 </member> 16449 </member>
16858 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Decode"> 16450 <member name="F:OpenMetaverse.Settings.PARCEL_TRACKING">
16451 <summary>If true, parcel details will be stored in the
16452 <code>Simulator.Parcels</code> dictionary as they are received</summary>
16453 </member>
16454 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_ACL">
16859 <summary> 16455 <summary>
16860 TODO: Decode LSO Bytecode into a string 16456 If true, an incoming parcel properties reply will automatically send
16457 a request for the parcel access list
16861 </summary> 16458 </summary>
16862 <returns>true</returns>
16863 </member> 16459 </member>
16864 <member name="P:OpenMetaverse.Assets.AssetScriptBinary.AssetType"> 16460 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_DWELL">
16865 <summary>Override the base classes AssetType</summary> 16461 <summary>
16462 if true, an incoming parcel properties reply will automatically send
16463 a request for the traffic count.
16464 </summary>
16866 </member> 16465 </member>
16867 <member name="T:OpenMetaverse.Assets.TarArchiveWriter"> 16466 <member name="F:OpenMetaverse.Settings.USE_ASSET_CACHE">
16868 <summary> 16467 <summary>
16869 Temporary code to produce a tar archive in tar v7 format 16468 If true, images, and other assets downloaded from the server
16469 will be cached in a local directory
16870 </summary> 16470 </summary>
16871 </member> 16471 </member>
16872 <member name="F:OpenMetaverse.Assets.TarArchiveWriter.m_bw"> 16472 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_DIR">
16473 <summary>Path to store cached texture data</summary>
16474 </member>
16475 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_MAX_SIZE">
16476 <summary>Maximum size cached files are allowed to take on disk (bytes)</summary>
16477 </member>
16478 <member name="F:OpenMetaverse.Settings.DEFAULT_EFFECT_COLOR">
16479 <summary>Default color used for viewer particle effects</summary>
16480 </member>
16481 <member name="F:OpenMetaverse.Settings.MAX_RESEND_COUNT">
16482 <summary>Maximum number of times to resend a failed packet</summary>
16483 </member>
16484 <member name="F:OpenMetaverse.Settings.THROTTLE_OUTGOING_PACKETS">
16485 <summary>Throttle outgoing packet rate</summary>
16486 </member>
16487 <member name="F:OpenMetaverse.Settings.CLIENT_IDENTIFICATION_TAG">
16488 <summary>UUID of a texture used by some viewers to indentify type of client used</summary>
16489 </member>
16490 <member name="F:OpenMetaverse.Settings.USE_HTTP_TEXTURES">
16873 <summary> 16491 <summary>
16874 Binary writer for the underlying stream 16492 Download textures using GetTexture capability when available
16875 </summary> 16493 </summary>
16876 </member> 16494 </member>
16877 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteDir(System.String)"> 16495 <member name="F:OpenMetaverse.Settings.MAX_CONCURRENT_TEXTURE_DOWNLOADS">
16496 <summary>The maximum number of concurrent texture downloads allowed</summary>
16497 <remarks>Increasing this number will not necessarily increase texture retrieval times due to
16498 simulator throttles</remarks>
16499 </member>
16500 <member name="F:OpenMetaverse.Settings.PIPELINE_REFRESH_INTERVAL">
16878 <summary> 16501 <summary>
16879 Write a directory entry to the tar archive. We can only handle one path level right now! 16502 The Refresh timer inteval is used to set the delay between checks for stalled texture downloads
16880 </summary> 16503 </summary>
16881 <param name="dirName"></param> 16504 <remarks>This is a static variable which applies to all instances</remarks>
16882 </member> 16505 </member>
16883 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.String)"> 16506 <member name="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT">
16884 <summary> 16507 <summary>
16885 Write a file to the tar archive 16508 Textures taking longer than this value will be flagged as timed out and removed from the pipeline
16886 </summary> 16509 </summary>
16887 <param name="filePath"></param>
16888 <param name="data"></param>
16889 </member> 16510 </member>
16890 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.Byte[])"> 16511 <member name="F:OpenMetaverse.Settings.LOG_LEVEL">
16891 <summary> 16512 <summary>
16892 Write a file to the tar archive 16513 Get or set the minimum log level to output to the console by default
16514 If the library is not compiled with DEBUG defined and this level is set to DEBUG
16515 You will get no output on the console. This behavior can be overriden by creating
16516 a logger configuration file for log4net
16893 </summary> 16517 </summary>
16894 <param name="filePath"></param>
16895 <param name="data"></param>
16896 </member> 16518 </member>
16897 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.Close"> 16519 <member name="F:OpenMetaverse.Settings.LOG_NAMES">
16520 <summary>Attach avatar names to log messages</summary>
16521 </member>
16522 <member name="F:OpenMetaverse.Settings.LOG_RESENDS">
16523 <summary>Log packet retransmission info</summary>
16524 </member>
16525 <member name="P:OpenMetaverse.Settings.UPLOAD_COST">
16526 <summary>Cost of uploading an asset</summary>
16527 <remarks>Read-only since this value is dynamically fetched at login</remarks>
16528 </member>
16529 <member name="M:OpenMetaverse.Settings.EconomyDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16530 <summary>Process an incoming packet and raise the appropriate events</summary>
16531 <param name="sender">The sender</param>
16532 <param name="e">The EventArgs object containing the packet data</param>
16533 </member>
16534 <member name="T:OpenMetaverse.RegionFlags">
16898 <summary> 16535 <summary>
16899 Finish writing the raw tar archive data to a stream. The stream will be closed on completion. 16536 Simulator (region) properties
16900 </summary> 16537 </summary>
16901 </member> 16538 </member>
16902 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteEntry(System.String,System.Byte[],System.Char)"> 16539 <member name="F:OpenMetaverse.RegionFlags.None">
16540 <summary>No flags set</summary>
16541 </member>
16542 <member name="F:OpenMetaverse.RegionFlags.AllowDamage">
16543 <summary>Agents can take damage and be killed</summary>
16544 </member>
16545 <member name="F:OpenMetaverse.RegionFlags.AllowLandmark">
16546 <summary>Landmarks can be created here</summary>
16547 </member>
16548 <member name="F:OpenMetaverse.RegionFlags.AllowSetHome">
16549 <summary>Home position can be set in this sim</summary>
16550 </member>
16551 <member name="F:OpenMetaverse.RegionFlags.ResetHomeOnTeleport">
16552 <summary>Home position is reset when an agent teleports away</summary>
16553 </member>
16554 <member name="F:OpenMetaverse.RegionFlags.SunFixed">
16555 <summary>Sun does not move</summary>
16556 </member>
16557 <member name="F:OpenMetaverse.RegionFlags.TaxFree">
16558 <summary>No object, land, etc. taxes</summary>
16559 </member>
16560 <member name="F:OpenMetaverse.RegionFlags.BlockTerraform">
16561 <summary>Disable heightmap alterations (agents can still plant
16562 foliage)</summary>
16563 </member>
16564 <member name="F:OpenMetaverse.RegionFlags.BlockLandResell">
16565 <summary>Land cannot be released, sold, or purchased</summary>
16566 </member>
16567 <member name="F:OpenMetaverse.RegionFlags.Sandbox">
16568 <summary>All content is wiped nightly</summary>
16569 </member>
16570 <member name="F:OpenMetaverse.RegionFlags.NullLayer">
16571 <summary>Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)</summary>
16572 </member>
16573 <member name="F:OpenMetaverse.RegionFlags.SkipAgentAction">
16574 <summary>Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. </summary>
16575 </member>
16576 <member name="F:OpenMetaverse.RegionFlags.SkipUpdateInterestList">
16577 <summary>Region does not update agent prim interest lists. Internal debugging option.</summary>
16578 </member>
16579 <member name="F:OpenMetaverse.RegionFlags.SkipCollisions">
16580 <summary>No collision detection for non-agent objects</summary>
16581 </member>
16582 <member name="F:OpenMetaverse.RegionFlags.SkipScripts">
16583 <summary>No scripts are ran</summary>
16584 </member>
16585 <member name="F:OpenMetaverse.RegionFlags.SkipPhysics">
16586 <summary>All physics processing is turned off</summary>
16587 </member>
16588 <member name="F:OpenMetaverse.RegionFlags.ExternallyVisible">
16589 <summary>Region can be seen from other regions on world map. (Legacy world map option?) </summary>
16590 </member>
16591 <member name="F:OpenMetaverse.RegionFlags.MainlandVisible">
16592 <summary>Region can be seen from mainland on world map. (Legacy world map option?) </summary>
16593 </member>
16594 <member name="F:OpenMetaverse.RegionFlags.PublicAllowed">
16595 <summary>Agents not explicitly on the access list can visit the region. </summary>
16596 </member>
16597 <member name="F:OpenMetaverse.RegionFlags.BlockDwell">
16598 <summary>Traffic calculations are not run across entire region, overrides parcel settings. </summary>
16599 </member>
16600 <member name="F:OpenMetaverse.RegionFlags.NoFly">
16601 <summary>Flight is disabled (not currently enforced by the sim)</summary>
16602 </member>
16603 <member name="F:OpenMetaverse.RegionFlags.AllowDirectTeleport">
16604 <summary>Allow direct (p2p) teleporting</summary>
16605 </member>
16606 <member name="F:OpenMetaverse.RegionFlags.EstateSkipScripts">
16607 <summary>Estate owner has temporarily disabled scripting</summary>
16608 </member>
16609 <member name="F:OpenMetaverse.RegionFlags.RestrictPushObject">
16610 <summary>Restricts the usage of the LSL llPushObject function, applies to whole region.</summary>
16611 </member>
16612 <member name="F:OpenMetaverse.RegionFlags.DenyAnonymous">
16613 <summary>Deny agents with no payment info on file</summary>
16614 </member>
16615 <member name="F:OpenMetaverse.RegionFlags.DenyIdentified">
16616 <summary>Deny agents with payment info on file</summary>
16617 </member>
16618 <member name="F:OpenMetaverse.RegionFlags.DenyTransacted">
16619 <summary>Deny agents who have made a monetary transaction</summary>
16620 </member>
16621 <member name="F:OpenMetaverse.RegionFlags.AllowParcelChanges">
16622 <summary>Parcels within the region may be joined or divided by anyone, not just estate owners/managers. </summary>
16623 </member>
16624 <member name="F:OpenMetaverse.RegionFlags.AbuseEmailToEstateOwner">
16625 <summary>Abuse reports sent from within this region are sent to the estate owner defined email. </summary>
16626 </member>
16627 <member name="F:OpenMetaverse.RegionFlags.AllowVoice">
16628 <summary>Region is Voice Enabled</summary>
16629 </member>
16630 <member name="F:OpenMetaverse.RegionFlags.BlockParcelSearch">
16631 <summary>Removes the ability from parcel owners to set their parcels to show in search.</summary>
16632 </member>
16633 <member name="F:OpenMetaverse.RegionFlags.DenyAgeUnverified">
16634 <summary>Deny agents who have not been age verified from entering the region.</summary>
16635 </member>
16636 <member name="T:OpenMetaverse.SimAccess">
16637 <summary>
16638 Access level for a simulator
16639 </summary>
16640 </member>
16641 <member name="F:OpenMetaverse.SimAccess.Unknown">
16642 <summary>Unknown or invalid access level</summary>
16643 </member>
16644 <member name="F:OpenMetaverse.SimAccess.Trial">
16645 <summary>Trial accounts allowed</summary>
16646 </member>
16647 <member name="F:OpenMetaverse.SimAccess.PG">
16648 <summary>PG rating</summary>
16649 </member>
16650 <member name="F:OpenMetaverse.SimAccess.Mature">
16651 <summary>Mature rating</summary>
16652 </member>
16653 <member name="F:OpenMetaverse.SimAccess.Adult">
16654 <summary>Adult rating</summary>
16655 </member>
16656 <member name="F:OpenMetaverse.SimAccess.Down">
16657 <summary>Simulator is offline</summary>
16658 </member>
16659 <member name="F:OpenMetaverse.SimAccess.NonExistent">
16660 <summary>Simulator does not exist</summary>
16661 </member>
16662 <member name="T:OpenMetaverse.Simulator">
16663 <summary>
16664 </summary>
16665 </member>
16666 <member name="M:OpenMetaverse.Simulator.#ctor(OpenMetaverse.GridClient,System.Net.IPEndPoint,System.UInt64)">
16667 <summary>
16668 </summary>
16669 <param name="client">Reference to the GridClient object</param>
16670 <param name="address">IPEndPoint of the simulator</param>
16671 <param name="handle">handle of the simulator</param>
16672 </member>
16673 <member name="T:OpenMetaverse.Simulator.SimStats">
16674 <summary>
16675 Simulator Statistics
16676 </summary>
16677 </member>
16678 <member name="F:OpenMetaverse.Simulator.SimStats.SentPackets">
16679 <summary>Total number of packets sent by this simulator to this agent</summary>
16680 </member>
16681 <member name="F:OpenMetaverse.Simulator.SimStats.RecvPackets">
16682 <summary>Total number of packets received by this simulator to this agent</summary>
16683 </member>
16684 <member name="F:OpenMetaverse.Simulator.SimStats.SentBytes">
16685 <summary>Total number of bytes sent by this simulator to this agent</summary>
16686 </member>
16687 <member name="F:OpenMetaverse.Simulator.SimStats.RecvBytes">
16688 <summary>Total number of bytes received by this simulator to this agent</summary>
16689 </member>
16690 <member name="F:OpenMetaverse.Simulator.SimStats.ConnectTime">
16691 <summary>Time in seconds agent has been connected to simulator</summary>
16692 </member>
16693 <member name="F:OpenMetaverse.Simulator.SimStats.ResentPackets">
16694 <summary>Total number of packets that have been resent</summary>
16695 </member>
16696 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedResends">
16697 <summary>Total number of resent packets recieved</summary>
16698 </member>
16699 <member name="F:OpenMetaverse.Simulator.SimStats.SentPings">
16700 <summary>Total number of pings sent to this simulator by this agent</summary>
16701 </member>
16702 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedPongs">
16703 <summary>Total number of ping replies sent to this agent by this simulator</summary>
16704 </member>
16705 <member name="F:OpenMetaverse.Simulator.SimStats.IncomingBPS">
16706 <summary>
16707 Incoming bytes per second
16708 </summary>
16709 <remarks>It would be nice to have this claculated on the fly, but
16710 this is far, far easier</remarks>
16711 </member>
16712 <member name="F:OpenMetaverse.Simulator.SimStats.OutgoingBPS">
16713 <summary>
16714 Outgoing bytes per second
16715 </summary>
16716 <remarks>It would be nice to have this claculated on the fly, but
16717 this is far, far easier</remarks>
16718 </member>
16719 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingSent">
16720 <summary>Time last ping was sent</summary>
16721 </member>
16722 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingID">
16723 <summary>ID of last Ping sent</summary>
16724 </member>
16725 <member name="F:OpenMetaverse.Simulator.SimStats.LastLag">
16726 <summary>
16727 </summary>
16728 </member>
16729 <member name="F:OpenMetaverse.Simulator.SimStats.MissedPings">
16730 <summary>
16731 </summary>
16732 </member>
16733 <member name="F:OpenMetaverse.Simulator.SimStats.Dilation">
16734 <summary>Current time dilation of this simulator</summary>
16735 </member>
16736 <member name="F:OpenMetaverse.Simulator.SimStats.FPS">
16737 <summary>Current Frames per second of simulator</summary>
16738 </member>
16739 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsFPS">
16740 <summary>Current Physics frames per second of simulator</summary>
16741 </member>
16742 <member name="F:OpenMetaverse.Simulator.SimStats.AgentUpdates">
16743 <summary>
16744 </summary>
16745 </member>
16746 <member name="F:OpenMetaverse.Simulator.SimStats.FrameTime">
16747 <summary>
16748 </summary>
16749 </member>
16750 <member name="F:OpenMetaverse.Simulator.SimStats.NetTime">
16751 <summary>
16752 </summary>
16753 </member>
16754 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsTime">
16755 <summary>
16756 </summary>
16757 </member>
16758 <member name="F:OpenMetaverse.Simulator.SimStats.ImageTime">
16759 <summary>
16760 </summary>
16761 </member>
16762 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptTime">
16763 <summary>
16764 </summary>
16765 </member>
16766 <member name="F:OpenMetaverse.Simulator.SimStats.AgentTime">
16767 <summary>
16768 </summary>
16769 </member>
16770 <member name="F:OpenMetaverse.Simulator.SimStats.OtherTime">
16771 <summary>
16772 </summary>
16773 </member>
16774 <member name="F:OpenMetaverse.Simulator.SimStats.Objects">
16775 <summary>Total number of objects Simulator is simulating</summary>
16776 </member>
16777 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptedObjects">
16778 <summary>Total number of Active (Scripted) objects running</summary>
16779 </member>
16780 <member name="F:OpenMetaverse.Simulator.SimStats.Agents">
16781 <summary>Number of agents currently in this simulator</summary>
16782 </member>
16783 <member name="F:OpenMetaverse.Simulator.SimStats.ChildAgents">
16784 <summary>Number of agents in neighbor simulators</summary>
16785 </member>
16786 <member name="F:OpenMetaverse.Simulator.SimStats.ActiveScripts">
16787 <summary>Number of Active scripts running in this simulator</summary>
16788 </member>
16789 <member name="F:OpenMetaverse.Simulator.SimStats.LSLIPS">
16790 <summary>
16791 </summary>
16792 </member>
16793 <member name="F:OpenMetaverse.Simulator.SimStats.INPPS">
16794 <summary>
16795 </summary>
16796 </member>
16797 <member name="F:OpenMetaverse.Simulator.SimStats.OUTPPS">
16798 <summary>
16799 </summary>
16800 </member>
16801 <member name="F:OpenMetaverse.Simulator.SimStats.PendingDownloads">
16802 <summary>Number of downloads pending</summary>
16803 </member>
16804 <member name="F:OpenMetaverse.Simulator.SimStats.PendingUploads">
16805 <summary>Number of uploads pending</summary>
16806 </member>
16807 <member name="F:OpenMetaverse.Simulator.SimStats.VirtualSize">
16808 <summary>
16809 </summary>
16810 </member>
16811 <member name="F:OpenMetaverse.Simulator.SimStats.ResidentSize">
16812 <summary>
16813 </summary>
16814 </member>
16815 <member name="F:OpenMetaverse.Simulator.SimStats.PendingLocalUploads">
16816 <summary>Number of local uploads pending</summary>
16817 </member>
16818 <member name="F:OpenMetaverse.Simulator.SimStats.UnackedBytes">
16819 <summary>Unacknowledged bytes in queue</summary>
16820 </member>
16821 <member name="F:OpenMetaverse.Simulator.Client">
16822 <summary>A public reference to the client that this Simulator object
16823 is attached to</summary>
16824 </member>
16825 <member name="F:OpenMetaverse.Simulator.ID">
16826 <summary>A Unique Cache identifier for this simulator</summary>
16827 </member>
16828 <member name="F:OpenMetaverse.Simulator.Caps">
16829 <summary>The capabilities for this simulator</summary>
16830 </member>
16831 <member name="F:OpenMetaverse.Simulator.Handle">
16832 <summary>
16833 </summary>
16834 </member>
16835 <member name="F:OpenMetaverse.Simulator.SimVersion">
16836 <summary>The current version of software this simulator is running</summary>
16837 </member>
16838 <member name="F:OpenMetaverse.Simulator.Name">
16839 <summary>
16840 </summary>
16841 </member>
16842 <member name="F:OpenMetaverse.Simulator.ParcelOverlay">
16843 <summary>A 64x64 grid of parcel coloring values. The values stored
16844 in this array are of the <seealso cref="!:ParcelArrayType" /> type</summary>
16845 </member>
16846 <member name="F:OpenMetaverse.Simulator.ParcelOverlaysReceived">
16847 <summary>
16848 </summary>
16849 </member>
16850 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange00">
16851 <summary>
16852 </summary>
16853 </member>
16854 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange01">
16855 <summary>
16856 </summary>
16857 </member>
16858 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange10">
16859 <summary>
16860 </summary>
16861 </member>
16862 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange11">
16863 <summary>
16864 </summary>
16865 </member>
16866 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight00">
16867 <summary>
16868 </summary>
16869 </member>
16870 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight01">
16871 <summary>
16872 </summary>
16873 </member>
16874 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight10">
16875 <summary>
16876 </summary>
16877 </member>
16878 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight11">
16879 <summary>
16880 </summary>
16881 </member>
16882 <member name="F:OpenMetaverse.Simulator.WaterHeight">
16883 <summary>
16884 </summary>
16885 </member>
16886 <member name="F:OpenMetaverse.Simulator.SimOwner">
16887 <summary>
16888 </summary>
16889 </member>
16890 <member name="F:OpenMetaverse.Simulator.TerrainBase0">
16891 <summary>
16892 </summary>
16893 </member>
16894 <member name="F:OpenMetaverse.Simulator.TerrainBase1">
16895 <summary>
16896 </summary>
16897 </member>
16898 <member name="F:OpenMetaverse.Simulator.TerrainBase2">
16899 <summary>
16900 </summary>
16901 </member>
16902 <member name="F:OpenMetaverse.Simulator.TerrainBase3">
16903 <summary>
16904 </summary>
16905 </member>
16906 <member name="F:OpenMetaverse.Simulator.TerrainDetail0">
16907 <summary>
16908 </summary>
16909 </member>
16910 <member name="F:OpenMetaverse.Simulator.TerrainDetail1">
16911 <summary>
16912 </summary>
16913 </member>
16914 <member name="F:OpenMetaverse.Simulator.TerrainDetail2">
16915 <summary>
16916 </summary>
16917 </member>
16918 <member name="F:OpenMetaverse.Simulator.TerrainDetail3">
16919 <summary>
16920 </summary>
16921 </member>
16922 <member name="F:OpenMetaverse.Simulator.IsEstateManager">
16923 <summary>true if your agent has Estate Manager rights on this region</summary>
16924 </member>
16925 <member name="F:OpenMetaverse.Simulator.Flags">
16926 <summary>
16927 </summary>
16928 </member>
16929 <member name="F:OpenMetaverse.Simulator.Access">
16930 <summary>
16931 </summary>
16932 </member>
16933 <member name="F:OpenMetaverse.Simulator.BillableFactor">
16934 <summary>
16935 </summary>
16936 </member>
16937 <member name="F:OpenMetaverse.Simulator.Stats">
16938 <summary>Statistics information for this simulator and the
16939 connection to the simulator, calculated by the simulator itself
16940 and the library</summary>
16941 </member>
16942 <member name="F:OpenMetaverse.Simulator.RegionID">
16943 <summary>The regions Unique ID</summary>
16944 </member>
16945 <member name="F:OpenMetaverse.Simulator.ColoLocation">
16946 <summary>The physical data center the simulator is located</summary>
16947 <remarks>Known values are:
16948 <list type="table"><item>Dallas</item><item>Chandler</item><item>SF</item></list></remarks>
16949 </member>
16950 <member name="F:OpenMetaverse.Simulator.CPUClass">
16951 <summary>The CPU Class of the simulator</summary>
16952 <remarks>Most full mainland/estate sims appear to be 5,
16953 Homesteads and Openspace appear to be 501</remarks>
16954 </member>
16955 <member name="F:OpenMetaverse.Simulator.CPURatio">
16956 <summary>The number of regions sharing the same CPU as this one</summary>
16957 <remarks>"Full Sims" appear to be 1, Homesteads appear to be 4</remarks>
16958 </member>
16959 <member name="F:OpenMetaverse.Simulator.ProductName">
16960 <summary>The billing product name</summary>
16961 <remarks>Known values are:
16962 <list type="table"><item>Mainland / Full Region (Sku: 023)</item><item>Estate / Full Region (Sku: 024)</item><item>Estate / Openspace (Sku: 027)</item><item>Estate / Homestead (Sku: 029)</item><item>Mainland / Homestead (Sku: 129) (Linden Owned)</item><item>Mainland / Linden Homes (Sku: 131)</item></list></remarks>
16963 </member>
16964 <member name="F:OpenMetaverse.Simulator.ProductSku">
16965 <summary>The billing product SKU</summary>
16966 <remarks>Known values are:
16967 <list type="table"><item>023 Mainland / Full Region</item><item>024 Estate / Full Region</item><item>027 Estate / Openspace</item><item>029 Estate / Homestead</item><item>129 Mainland / Homestead (Linden Owned)</item><item>131 Linden Homes / Full Region</item></list></remarks>
16968 </member>
16969 <member name="F:OpenMetaverse.Simulator.Sequence">
16970 <summary>The current sequence number for packets sent to this
16971 simulator. Must be Interlocked before modifying. Only
16972 useful for applications manipulating sequence numbers</summary>
16973 </member>
16974 <member name="F:OpenMetaverse.Simulator.ObjectsAvatars">
16975 <summary>
16976 A thread-safe dictionary containing avatars in a simulator
16977 </summary>
16978 </member>
16979 <member name="F:OpenMetaverse.Simulator.ObjectsPrimitives">
16980 <summary>
16981 A thread-safe dictionary containing primitives in a simulator
16982 </summary>
16983 </member>
16984 <member name="F:OpenMetaverse.Simulator.Parcels">
16985 <summary>
16986 Provides access to an internal thread-safe dictionary containing parcel
16987 information found in this simulator
16988 </summary>
16989 </member>
16990 <member name="F:OpenMetaverse.Simulator.AgentMovementComplete">
16991 <summary>
16992 Is it safe to send agent updates to this sim
16993 AgentMovementComplete message received
16994 </summary>
16995 </member>
16996 <member name="F:OpenMetaverse.Simulator.DisconnectCandidate">
16997 <summary>Used internally to track sim disconnections</summary>
16998 </member>
16999 <member name="F:OpenMetaverse.Simulator.ConnectedEvent">
17000 <summary>Event that is triggered when the simulator successfully
17001 establishes a connection</summary>
17002 </member>
17003 <member name="F:OpenMetaverse.Simulator.connected">
17004 <summary>Whether this sim is currently connected or not. Hooked up
17005 to the property Connected</summary>
17006 </member>
17007 <member name="F:OpenMetaverse.Simulator.avatarPositions">
17008 <summary>Coarse locations of avatars in this simulator</summary>
17009 </member>
17010 <member name="F:OpenMetaverse.Simulator.preyID">
17011 <summary>AvatarPositions key representing TrackAgent target</summary>
17012 </member>
17013 <member name="F:OpenMetaverse.Simulator.PacketArchive">
17014 <summary>Sequence numbers of packets we've received
17015 (for duplicate checking)</summary>
17016 </member>
17017 <member name="F:OpenMetaverse.Simulator.NeedAck">
17018 <summary>Packets we sent out that need ACKs from the simulator</summary>
17019 </member>
17020 <member name="F:OpenMetaverse.Simulator.pauseSerial">
17021 <summary>Sequence number for pause/resume</summary>
17022 </member>
17023 <member name="F:OpenMetaverse.Simulator.handshakeComplete">
17024 <summary>Indicates if UDP connection to the sim is fully established</summary>
17025 </member>
17026 <member name="P:OpenMetaverse.Simulator.ParcelMap">
17027 <summary>
17028 Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
17029 to each 64x64 parcel's LocalID.
17030 </summary>
17031 </member>
17032 <member name="P:OpenMetaverse.Simulator.IPEndPoint">
17033 <summary>The IP address and port of the server</summary>
17034 </member>
17035 <member name="P:OpenMetaverse.Simulator.Connected">
17036 <summary>Whether there is a working connection to the simulator or
17037 not</summary>
17038 </member>
17039 <member name="P:OpenMetaverse.Simulator.AvatarPositions">
17040 <summary>Coarse locations of avatars in this simulator</summary>
17041 </member>
17042 <member name="P:OpenMetaverse.Simulator.PreyID">
17043 <summary>AvatarPositions key representing TrackAgent target</summary>
17044 </member>
17045 <member name="P:OpenMetaverse.Simulator.HandshakeComplete">
17046 <summary>Indicates if UDP connection to the sim is fully established</summary>
17047 </member>
17048 <member name="M:OpenMetaverse.Simulator.IsParcelMapFull">
17049 <summary>
17050 Checks simulator parcel map to make sure it has downloaded all data successfully
17051 </summary>
17052 <returns>true if map is full (contains no 0's)</returns>
17053 </member>
17054 <member name="M:OpenMetaverse.Simulator.Dispose">
17055 <summary>
17056 Called when this Simulator object is being destroyed
17057 </summary>
17058 </member>
17059 <member name="M:OpenMetaverse.Simulator.Connect(System.Boolean)">
17060 <summary>
17061 Attempt to connect to this simulator
17062 </summary>
17063 <param name="moveToSim">Whether to move our agent in to this sim or not</param>
17064 <returns>True if the connection succeeded or connection status is
17065 unknown, false if there was a failure</returns>
17066 </member>
17067 <member name="M:OpenMetaverse.Simulator.UseCircuitCode(System.Boolean)">
17068 <summary>
17069 Initiates connection to the simulator
17070 </summary>
17071 <param name="waitForAck">Should we block until ack for this packet is recieved</param>
17072 </member>
17073 <member name="M:OpenMetaverse.Simulator.Disconnect(System.Boolean)">
17074 <summary>
17075 Disconnect from this simulator
17076 </summary>
17077 </member>
17078 <member name="M:OpenMetaverse.Simulator.Pause">
17079 <summary>
17080 Instructs the simulator to stop sending update (and possibly other) packets
17081 </summary>
17082 </member>
17083 <member name="M:OpenMetaverse.Simulator.Resume">
17084 <summary>
17085 Instructs the simulator to resume sending update packets (unpause)
17086 </summary>
17087 </member>
17088 <member name="M:OpenMetaverse.Simulator.TerrainHeightAtPoint(System.Int32,System.Int32,System.Single@)">
17089 <summary>
17090 Retrieve the terrain height at a given coordinate
17091 </summary>
17092 <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
17093 <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
17094 <param name="height">The terrain height at the given point if the
17095 lookup was successful, otherwise 0.0f</param>
17096 <returns>True if the lookup was successful, otherwise false</returns>
17097 </member>
17098 <member name="M:OpenMetaverse.Simulator.SendPacket(OpenMetaverse.Packets.Packet)">
17099 <summary>
17100 Sends a packet
17101 </summary>
17102 <param name="packet">Packet to be sent</param>
17103 </member>
17104 <member name="M:OpenMetaverse.Simulator.SendPing">
17105 <summary>
17106 </summary>
17107 </member>
17108 <member name="M:OpenMetaverse.Simulator.ToString">
17109 <summary>
17110 Returns Simulator Name as a String
17111 </summary>
17112 <returns>
17113 </returns>
17114 </member>
17115 <member name="M:OpenMetaverse.Simulator.GetHashCode">
17116 <summary>
17117 </summary>
17118 <returns>
17119 </returns>
17120 </member>
17121 <member name="M:OpenMetaverse.Simulator.Equals(System.Object)">
17122 <summary>
17123 </summary>
17124 <param name="obj">
17125 </param>
17126 <returns>
17127 </returns>
17128 </member>
17129 <member name="M:OpenMetaverse.Simulator.SendAcks">
17130 <summary>
17131 Sends out pending acknowledgements
17132 </summary>
17133 <returns>Number of ACKs sent</returns>
17134 </member>
17135 <member name="M:OpenMetaverse.Simulator.ResendUnacked">
17136 <summary>
17137 Resend unacknowledged packets
17138 </summary>
17139 </member>
17140 <member name="T:OpenMetaverse.SoundManager">
17141 <summary>
17142 </summary>
17143 </member>
17144 <member name="M:OpenMetaverse.SoundManager.#ctor(OpenMetaverse.GridClient)">
17145 <summary>
17146 Construct a new instance of the SoundManager class, used for playing and receiving
17147 sound assets
17148 </summary>
17149 <param name="client">A reference to the current GridClient instance</param>
17150 </member>
17151 <member name="F:OpenMetaverse.SoundManager.m_AttachedSound">
17152 <summary>The event subscribers, null of no subscribers</summary>
17153 </member>
17154 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundLock">
17155 <summary>Thread sync lock object</summary>
17156 </member>
17157 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChange">
17158 <summary>The event subscribers, null of no subscribers</summary>
17159 </member>
17160 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChangeLock">
17161 <summary>Thread sync lock object</summary>
17162 </member>
17163 <member name="F:OpenMetaverse.SoundManager.m_SoundTrigger">
17164 <summary>The event subscribers, null of no subscribers</summary>
17165 </member>
17166 <member name="F:OpenMetaverse.SoundManager.m_SoundTriggerLock">
17167 <summary>Thread sync lock object</summary>
17168 </member>
17169 <member name="F:OpenMetaverse.SoundManager.m_PreloadSound">
17170 <summary>The event subscribers, null of no subscribers</summary>
17171 </member>
17172 <member name="F:OpenMetaverse.SoundManager.m_PreloadSoundLock">
17173 <summary>Thread sync lock object</summary>
17174 </member>
17175 <member name="E:OpenMetaverse.SoundManager.AttachedSound">
17176 <summary>Raised when the simulator sends us data containing
17177 sound</summary>
17178 </member>
17179 <member name="E:OpenMetaverse.SoundManager.AttachedSoundGainChange">
17180 <summary>Raised when the simulator sends us data containing
17181 ...</summary>
17182 </member>
17183 <member name="E:OpenMetaverse.SoundManager.SoundTrigger">
17184 <summary>Raised when the simulator sends us data containing
17185 ...</summary>
17186 </member>
17187 <member name="E:OpenMetaverse.SoundManager.PreloadSound">
17188 <summary>Raised when the simulator sends us data containing
17189 ...</summary>
17190 </member>
17191 <member name="M:OpenMetaverse.SoundManager.OnAttachedSound(OpenMetaverse.AttachedSoundEventArgs)">
17192 <summary>Raises the AttachedSound Event</summary>
17193 <param name="e">A AttachedSoundEventArgs object containing
17194 the data sent from the simulator</param>
17195 </member>
17196 <member name="M:OpenMetaverse.SoundManager.OnAttachedSoundGainChange(OpenMetaverse.AttachedSoundGainChangeEventArgs)">
17197 <summary>Raises the AttachedSoundGainChange Event</summary>
17198 <param name="e">A AttachedSoundGainChangeEventArgs object containing
17199 the data sent from the simulator</param>
17200 </member>
17201 <member name="M:OpenMetaverse.SoundManager.OnSoundTrigger(OpenMetaverse.SoundTriggerEventArgs)">
17202 <summary>Raises the SoundTrigger Event</summary>
17203 <param name="e">A SoundTriggerEventArgs object containing
17204 the data sent from the simulator</param>
17205 </member>
17206 <member name="M:OpenMetaverse.SoundManager.OnPreloadSound(OpenMetaverse.PreloadSoundEventArgs)">
17207 <summary>Raises the PreloadSound Event</summary>
17208 <param name="e">A PreloadSoundEventArgs object containing
17209 the data sent from the simulator</param>
17210 </member>
17211 <member name="M:OpenMetaverse.SoundManager.PlaySound(OpenMetaverse.UUID)">
17212 <summary>
17213 Plays a sound in the current region at full volume from avatar position
17214 </summary>
17215 <param name="soundID">UUID of the sound to be played</param>
17216 </member>
17217 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3)">
17218 <summary>
17219 Plays a sound in the current region at full volume
17220 </summary>
17221 <param name="soundID">UUID of the sound to be played.</param>
17222 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17223 </member>
17224 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3,System.Single)">
17225 <summary>
17226 Plays a sound in the current region
17227 </summary>
17228 <param name="soundID">UUID of the sound to be played.</param>
17229 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17230 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17231 </member>
17232 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.Vector3,System.Single)">
17233 <summary>
17234 Plays a sound in the specified sim
17235 </summary>
17236 <param name="soundID">UUID of the sound to be played.</param>
17237 <param name="sim">UUID of the sound to be played.</param>
17238 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17239 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17240 </member>
17241 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3,System.Single)">
17242 <summary>
17243 Play a sound asset
17244 </summary>
17245 <param name="soundID">UUID of the sound to be played.</param>
17246 <param name="handle">handle id for the sim to be played in.</param>
17247 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17248 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17249 </member>
17250 <member name="M:OpenMetaverse.SoundManager.AttachedSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17251 <summary>Process an incoming packet and raise the appropriate events</summary>
17252 <param name="sender">The sender</param>
17253 <param name="e">The EventArgs object containing the packet data</param>
17254 </member>
17255 <member name="M:OpenMetaverse.SoundManager.AttachedSoundGainChangeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17256 <summary>Process an incoming packet and raise the appropriate events</summary>
17257 <param name="sender">The sender</param>
17258 <param name="e">The EventArgs object containing the packet data</param>
17259 </member>
17260 <member name="M:OpenMetaverse.SoundManager.PreloadSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17261 <summary>Process an incoming packet and raise the appropriate events</summary>
17262 <param name="sender">The sender</param>
17263 <param name="e">The EventArgs object containing the packet data</param>
17264 </member>
17265 <member name="M:OpenMetaverse.SoundManager.SoundTriggerHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17266 <summary>Process an incoming packet and raise the appropriate events</summary>
17267 <param name="sender">The sender</param>
17268 <param name="e">The EventArgs object containing the packet data</param>
17269 </member>
17270 <member name="T:OpenMetaverse.AttachedSoundEventArgs">
17271 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event</summary>
17272 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event occurs when the simulator sends
17273 the sound data which emits from an agents attachment</remarks>
17274 <example>
17275 The following code example shows the process to subscribe to the <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event
17276 and a stub to handle the data passed from the simulator
17277 <code>
17278 // Subscribe to the AttachedSound event
17279 Client.Sound.AttachedSound += Sound_AttachedSound;
17280 // process the data raised in the event here
17281 private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
17282 {
17283 // ... Process AttachedSoundEventArgs here ...
17284 }
17285 </code></example>
17286 </member>
17287 <member name="M:OpenMetaverse.AttachedSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,OpenMetaverse.SoundFlags)">
17288 <summary>
17289 Construct a new instance of the SoundTriggerEventArgs class
17290 </summary>
17291 <param name="sim">Simulator where the event originated</param>
17292 <param name="soundID">The sound asset id</param>
17293 <param name="ownerID">The ID of the owner</param>
17294 <param name="objectID">The ID of the object</param>
17295 <param name="gain">The volume level</param>
17296 <param name="flags">The <see cref="T:OpenMetaverse.SoundFlags" /></param>
17297 </member>
17298 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Simulator">
17299 <summary>Simulator where the event originated</summary>
17300 </member>
17301 <member name="P:OpenMetaverse.AttachedSoundEventArgs.SoundID">
17302 <summary>Get the sound asset id</summary>
17303 </member>
17304 <member name="P:OpenMetaverse.AttachedSoundEventArgs.OwnerID">
17305 <summary>Get the ID of the owner</summary>
17306 </member>
17307 <member name="P:OpenMetaverse.AttachedSoundEventArgs.ObjectID">
17308 <summary>Get the ID of the Object</summary>
17309 </member>
17310 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Gain">
17311 <summary>Get the volume level</summary>
17312 </member>
17313 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Flags">
17314 <summary>Get the <see cref="T:OpenMetaverse.SoundFlags" /></summary>
17315 </member>
17316 <member name="T:OpenMetaverse.AttachedSoundGainChangeEventArgs">
17317 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange" /> event</summary>
17318 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange" /> event occurs when an attached sound
17319 changes its volume level</remarks>
17320 </member>
17321 <member name="M:OpenMetaverse.AttachedSoundGainChangeEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Single)">
17322 <summary>
17323 Construct a new instance of the AttachedSoundGainChangedEventArgs class
17324 </summary>
17325 <param name="sim">Simulator where the event originated</param>
17326 <param name="objectID">The ID of the Object</param>
17327 <param name="gain">The new volume level</param>
17328 </member>
17329 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Simulator">
17330 <summary>Simulator where the event originated</summary>
17331 </member>
17332 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.ObjectID">
17333 <summary>Get the ID of the Object</summary>
17334 </member>
17335 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Gain">
17336 <summary>Get the volume level</summary>
17337 </member>
17338 <member name="T:OpenMetaverse.SoundTriggerEventArgs">
17339 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.SoundTrigger" /> event</summary>
17340 <remarks>
17341 <para>The <see cref="E:OpenMetaverse.SoundManager.SoundTrigger" /> event occurs when the simulator forwards
17342 a request made by yourself or another agent to play either an asset sound or a built in sound</para>
17343 <para>Requests to play sounds where the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID" /> is not one of the built-in
17344 <see cref="T:OpenMetaverse.Sounds" /> will require sending a request to download the sound asset before it can be played</para>
17345 </remarks>
17346 <example>
17347 The following code example uses the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID" />, <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID" />
17348 and <see cref="P:OpenMetaverse.SoundTriggerEventArgs.Gain" />
17349 properties to display some information on a sound request on the <see cref="T:System.Console" /> window.
17350 <code>
17351 // subscribe to the event
17352 Client.Sound.SoundTrigger += Sound_SoundTrigger;
17353 // play the pre-defined BELL_TING sound
17354 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
17355 // handle the response data
17356 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
17357 {
17358 Console.WriteLine("{0} played the sound {1} at volume {2}",
17359 e.OwnerID, e.SoundID, e.Gain);
17360 }
17361 </code></example>
17362 </member>
17363 <member name="M:OpenMetaverse.SoundTriggerEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,System.UInt64,OpenMetaverse.Vector3)">
17364 <summary>
17365 Construct a new instance of the SoundTriggerEventArgs class
17366 </summary>
17367 <param name="sim">Simulator where the event originated</param>
17368 <param name="soundID">The sound asset id</param>
17369 <param name="ownerID">The ID of the owner</param>
17370 <param name="objectID">The ID of the object</param>
17371 <param name="parentID">The ID of the objects parent</param>
17372 <param name="gain">The volume level</param>
17373 <param name="regionHandle">The regionhandle</param>
17374 <param name="position">The source position</param>
17375 </member>
17376 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Simulator">
17377 <summary>Simulator where the event originated</summary>
17378 </member>
17379 <member name="P:OpenMetaverse.SoundTriggerEventArgs.SoundID">
17380 <summary>Get the sound asset id</summary>
17381 </member>
17382 <member name="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID">
17383 <summary>Get the ID of the owner</summary>
17384 </member>
17385 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ObjectID">
17386 <summary>Get the ID of the Object</summary>
17387 </member>
17388 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ParentID">
17389 <summary>Get the ID of the objects parent</summary>
17390 </member>
17391 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Gain">
17392 <summary>Get the volume level</summary>
17393 </member>
17394 <member name="P:OpenMetaverse.SoundTriggerEventArgs.RegionHandle">
17395 <summary>Get the regionhandle</summary>
17396 </member>
17397 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Position">
17398 <summary>Get the source position</summary>
17399 </member>
17400 <member name="T:OpenMetaverse.PreloadSoundEventArgs">
17401 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event</summary>
17402 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event occurs when the simulator sends
17403 the appearance data for an avatar</remarks>
17404 <example>
17405 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams" />
17406 properties to display the selected shape of an avatar on the <see cref="T:System.Console" /> window.
17407 <code>
17408 // subscribe to the event
17409 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
17410 // handle the data when the event is raised
17411 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
17412 {
17413 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
17414 }
17415 </code></example>
17416 </member>
17417 <member name="M:OpenMetaverse.PreloadSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)">
17418 <summary>
17419 Construct a new instance of the PreloadSoundEventArgs class
17420 </summary>
17421 <param name="sim">Simulator where the event originated</param>
17422 <param name="soundID">The sound asset id</param>
17423 <param name="ownerID">The ID of the owner</param>
17424 <param name="objectID">The ID of the object</param>
17425 </member>
17426 <member name="P:OpenMetaverse.PreloadSoundEventArgs.Simulator">
17427 <summary>Simulator where the event originated</summary>
17428 </member>
17429 <member name="P:OpenMetaverse.PreloadSoundEventArgs.SoundID">
17430 <summary>Get the sound asset id</summary>
17431 </member>
17432 <member name="P:OpenMetaverse.PreloadSoundEventArgs.OwnerID">
17433 <summary>Get the ID of the owner</summary>
17434 </member>
17435 <member name="P:OpenMetaverse.PreloadSoundEventArgs.ObjectID">
17436 <summary>Get the ID of the Object</summary>
17437 </member>
17438 <member name="T:OpenMetaverse.Sounds">
17439 <summary>
17440 pre-defined built in sounds
17441 </summary>
17442 </member>
17443 <member name="F:OpenMetaverse.Sounds.BELL_TING">
17444 <summary>
17445 </summary>
17446 </member>
17447 <member name="F:OpenMetaverse.Sounds.CLICK">
17448 <summary>
17449 </summary>
17450 </member>
17451 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_FEMALE">
17452 <summary>
17453 </summary>
17454 </member>
17455 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_MALE">
17456 <summary>
17457 </summary>
17458 </member>
17459 <member name="F:OpenMetaverse.Sounds.IM_START">
17460 <summary>
17461 </summary>
17462 </member>
17463 <member name="F:OpenMetaverse.Sounds.INSTANT_MESSAGE_NOTIFICATION">
17464 <summary>
17465 </summary>
17466 </member>
17467 <member name="F:OpenMetaverse.Sounds.INVALID_OPERATION">
17468 <summary>
17469 </summary>
17470 </member>
17471 <member name="F:OpenMetaverse.Sounds.KEYBOARD_LOOP">
17472 <summary>
17473 </summary>
17474 </member>
17475 <member name="F:OpenMetaverse.Sounds.MONEY_REDUCTION_COINS">
17476 <summary>coins</summary>
17477 </member>
17478 <member name="F:OpenMetaverse.Sounds.MONEY_INCREASE_CASH_REGISTER_BELL">
17479 <summary>cash register bell</summary>
17480 </member>
17481 <member name="F:OpenMetaverse.Sounds.NULL_KEYSTROKE">
17482 <summary>
17483 </summary>
17484 </member>
17485 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION">
17486 <summary>
17487 </summary>
17488 </member>
17489 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_RUBBER">
17490 <summary>rubber</summary>
17491 </member>
17492 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_PLASTIC">
17493 <summary>plastic</summary>
17494 </member>
17495 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_FLESH">
17496 <summary>flesh</summary>
17497 </member>
17498 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_WOOD_SPLINTERING">
17499 <summary>wood splintering?</summary>
17500 </member>
17501 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_GLASS_BREAK">
17502 <summary>glass break</summary>
17503 </member>
17504 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_METAL_CLUNK">
17505 <summary>metal clunk</summary>
17506 </member>
17507 <member name="F:OpenMetaverse.Sounds.OBJECT_CREATE_WHOOSH">
17508 <summary>whoosh</summary>
17509 </member>
17510 <member name="F:OpenMetaverse.Sounds.OBJECT_DELETE_SHAKE">
17511 <summary>shake</summary>
17512 </member>
17513 <member name="F:OpenMetaverse.Sounds.OBJECT_REZ">
17514 <summary>
17515 </summary>
17516 </member>
17517 <member name="F:OpenMetaverse.Sounds.PIE_MENU_APPEAR_DING">
17518 <summary>ding</summary>
17519 </member>
17520 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT">
17521 <summary>
17522 </summary>
17523 </member>
17524 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT1">
17525 <summary>
17526 </summary>
17527 </member>
17528 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT2">
17529 <summary>
17530 </summary>
17531 </member>
17532 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT3">
17533 <summary>
17534 </summary>
17535 </member>
17536 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT4">
17537 <summary>
17538 </summary>
17539 </member>
17540 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT5">
17541 <summary>
17542 </summary>
17543 </member>
17544 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT6">
17545 <summary>
17546 </summary>
17547 </member>
17548 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT7">
17549 <summary>
17550 </summary>
17551 </member>
17552 <member name="F:OpenMetaverse.Sounds.SNAPSHOT">
17553 <summary>
17554 </summary>
17555 </member>
17556 <member name="F:OpenMetaverse.Sounds.TELEPORT_TEXTURE_APPLY">
17557 <summary>
17558 </summary>
17559 </member>
17560 <member name="F:OpenMetaverse.Sounds.THUNDER">
17561 <summary>
17562 </summary>
17563 </member>
17564 <member name="F:OpenMetaverse.Sounds.WINDOW_CLOSE">
17565 <summary>
17566 </summary>
17567 </member>
17568 <member name="F:OpenMetaverse.Sounds.WINDOW_OPEN">
17569 <summary>
17570 </summary>
17571 </member>
17572 <member name="F:OpenMetaverse.Sounds.ZIPPER">
17573 <summary>
17574 </summary>
17575 </member>
17576 <member name="M:OpenMetaverse.Sounds.ToDictionary">
17577 <summary>
17578 A dictionary containing all pre-defined sounds
17579 </summary>
17580 <returns>A dictionary containing the pre-defined sounds,
17581 where the key is the sounds ID, and the value is a string
17582 containing a name to identify the purpose of the sound</returns>
17583 </member>
17584 <member name="F:OpenMetaverse.TerrainPatch.X">
17585 <summary>X position of this patch</summary>
17586 </member>
17587 <member name="F:OpenMetaverse.TerrainPatch.Y">
17588 <summary>Y position of this patch</summary>
17589 </member>
17590 <member name="F:OpenMetaverse.TerrainPatch.Data">
17591 <summary>A 16x16 array of floats holding decompressed layer data</summary>
17592 </member>
17593 <member name="M:OpenMetaverse.TerrainCompressor.CreateLandPacket(System.Single[],System.Int32[])">
17594 <summary>
17595 Creates a LayerData packet for compressed land data given a full
17596 simulator heightmap and an array of indices of patches to compress
17597 </summary>
17598 <param name="heightmap">A 256 * 256 array of floating point values
17599 specifying the height at each meter in the simulator</param>
17600 <param name="patches">Array of indexes in the 16x16 grid of patches
17601 for this simulator. For example if 1 and 17 are specified, patches
17602 x=1,y=0 and x=1,y=1 are sent</param>
17603 <returns>
17604 </returns>
17605 </member>
17606 <member name="M:OpenMetaverse.TerrainCompressor.CreatePatchFromHeightmap(OpenMetaverse.BitPack,System.Single[],System.Int32,System.Int32)">
17607 <summary>
17608 Add a patch of terrain to a BitPacker
17609 </summary>
17610 <param name="output">BitPacker to write the patch to</param>
17611 <param name="heightmap">Heightmap of the simulator, must be a 256 *
17612 256 float array</param>
17613 <param name="x">X offset of the patch to create, valid values are
17614 from 0 to 15</param>
17615 <param name="y">Y offset of the patch to create, valid values are
17616 from 0 to 15</param>
17617 </member>
17618 <member name="M:OpenMetaverse.TerrainManager.#ctor(OpenMetaverse.GridClient)">
17619 <summary>
17620 Default constructor
17621 </summary>
17622 <param name="client">
17623 </param>
17624 </member>
17625 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedEvent">
17626 <summary>The event subscribers. null if no subcribers</summary>
17627 </member>
17628 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedLock">
17629 <summary>Thread sync lock object</summary>
17630 </member>
17631 <member name="E:OpenMetaverse.TerrainManager.LandPatchReceived">
17632 <summary>Raised when the simulator responds sends </summary>
17633 </member>
17634 <member name="M:OpenMetaverse.TerrainManager.OnLandPatchReceived(OpenMetaverse.LandPatchReceivedEventArgs)">
17635 <summary>Raises the LandPatchReceived event</summary>
17636 <param name="e">A LandPatchReceivedEventArgs object containing the
17637 data returned from the simulator</param>
17638 </member>
17639 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Simulator">
17640 <summary>Simulator from that sent tha data</summary>
17641 </member>
17642 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.X">
17643 <summary>Sim coordinate of the patch</summary>
17644 </member>
17645 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Y">
17646 <summary>Sim coordinate of the patch</summary>
17647 </member>
17648 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.PatchSize">
17649 <summary>Size of tha patch</summary>
17650 </member>
17651 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.HeightMap">
17652 <summary>Heightmap for the patch</summary>
17653 </member>
17654 <member name="T:OpenMetaverse.TextureRequestState">
17655 <summary>
17656 The current status of a texture request as it moves through the pipeline or final result of a texture request.
17657 </summary>
17658 </member>
17659 <member name="F:OpenMetaverse.TextureRequestState.Pending">
17660 <summary>The initial state given to a request. Requests in this state
17661 are waiting for an available slot in the pipeline</summary>
17662 </member>
17663 <member name="F:OpenMetaverse.TextureRequestState.Started">
17664 <summary>A request that has been added to the pipeline and the request packet
17665 has been sent to the simulator</summary>
17666 </member>
17667 <member name="F:OpenMetaverse.TextureRequestState.Progress">
17668 <summary>A request that has received one or more packets back from the simulator</summary>
17669 </member>
17670 <member name="F:OpenMetaverse.TextureRequestState.Finished">
17671 <summary>A request that has received all packets back from the simulator</summary>
17672 </member>
17673 <member name="F:OpenMetaverse.TextureRequestState.Timeout">
17674 <summary>A request that has taken longer than <seealso cref="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT" />
17675 to download OR the initial packet containing the packet information was never received</summary>
17676 </member>
17677 <member name="F:OpenMetaverse.TextureRequestState.Aborted">
17678 <summary>The texture request was aborted by request of the agent</summary>
17679 </member>
17680 <member name="F:OpenMetaverse.TextureRequestState.NotFound">
17681 <summary>The simulator replied to the request that it was not able to find the requested texture</summary>
17682 </member>
17683 <member name="T:OpenMetaverse.TexturePipeline">
17684 <summary>
17685 Texture request download handler, allows a configurable number of download slots which manage multiple
17686 concurrent texture downloads from the <seealso cref="T:OpenMetaverse.Simulator" /></summary>
17687 <remarks>This class makes full use of the internal <seealso cref="!:TextureCache" />
17688 system for full texture downloads.</remarks>
17689 </member>
17690 <member name="M:OpenMetaverse.TexturePipeline.#ctor(OpenMetaverse.GridClient)">
17691 <summary>
17692 Default constructor, Instantiates a new copy of the TexturePipeline class
17693 </summary>
17694 <param name="client">Reference to the instantiated <see cref="T:OpenMetaverse.GridClient" /> object</param>
17695 </member>
17696 <member name="T:OpenMetaverse.TexturePipeline.TaskInfo">
17697 <summary>
17698 A request task containing information and status of a request as it is processed through the <see cref="T:OpenMetaverse.TexturePipeline" /></summary>
17699 </member>
17700 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.State">
17701 <summary>The current <seealso cref="T:OpenMetaverse.TextureRequestState" /> which identifies the current status of the request</summary>
17702 </member>
17703 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestID">
17704 <summary>The Unique Request ID, This is also the Asset ID of the texture being requested</summary>
17705 </member>
17706 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestSlot">
17707 <summary>The slot this request is occupying in the threadpoolSlots array</summary>
17708 </member>
17709 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Type">
17710 <summary>The ImageType of the request.</summary>
17711 </member>
17712 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Callbacks">
17713 <summary>The callback to fire when the request is complete, will include
17714 the <seealso cref="T:OpenMetaverse.TextureRequestState" /> and the <see cref="T:OpenMetaverse.Assets.AssetTexture" />
17715 object containing the result data</summary>
17716 </member>
17717 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.ReportProgress">
17718 <summary>If true, indicates the callback will be fired whenever new data is returned from the simulator.
17719 This is used to progressively render textures as portions of the texture are received.</summary>
17720 </member>
17721 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Transfer">
17722 <summary>An object that maintains the data of an request thats in-process.</summary>
17723 </member>
17724 <member name="F:OpenMetaverse.TexturePipeline._Transfers">
17725 <summary>A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID
17726 and also the Asset Texture ID, and the value is an object containing the current state of the request and also
17727 the asset data as it is being re-assembled</summary>
17728 </member>
17729 <member name="F:OpenMetaverse.TexturePipeline._Client">
17730 <summary>Holds the reference to the <see cref="T:OpenMetaverse.GridClient" /> client object</summary>
17731 </member>
17732 <member name="F:OpenMetaverse.TexturePipeline.maxTextureRequests">
17733 <summary>Maximum concurrent texture requests allowed at a time</summary>
17734 </member>
17735 <member name="F:OpenMetaverse.TexturePipeline.resetEvents">
17736 <summary>An array of <see cref="T:System.Threading.AutoResetEvent" /> objects used to manage worker request threads</summary>
17737 </member>
17738 <member name="F:OpenMetaverse.TexturePipeline.threadpoolSlots">
17739 <summary>An array of worker slots which shows the availablity status of the slot</summary>
17740 </member>
17741 <member name="F:OpenMetaverse.TexturePipeline.downloadMaster">
17742 <summary>The primary thread which manages the requests.</summary>
17743 </member>
17744 <member name="F:OpenMetaverse.TexturePipeline._Running">
17745 <summary>true if the TexturePipeline is currently running</summary>
17746 </member>
17747 <member name="F:OpenMetaverse.TexturePipeline.lockerObject">
17748 <summary>A synchronization object used by the primary thread</summary>
17749 </member>
17750 <member name="F:OpenMetaverse.TexturePipeline.RefreshDownloadsTimer">
17751 <summary>A refresh timer used to increase the priority of stalled requests</summary>
17752 </member>
17753 <member name="P:OpenMetaverse.TexturePipeline.TransferCount">
17754 <summary>Current number of pending and in-process transfers</summary>
17755 </member>
17756 <member name="M:OpenMetaverse.TexturePipeline.Startup">
17757 <summary>
17758 Initialize callbacks required for the TexturePipeline to operate
17759 </summary>
17760 </member>
17761 <member name="M:OpenMetaverse.TexturePipeline.Shutdown">
17762 <summary>
17763 Shutdown the TexturePipeline and cleanup any callbacks or transfers
17764 </summary>
17765 </member>
17766 <member name="M:OpenMetaverse.TexturePipeline.RequestTexture(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
17767 <summary>
17768 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
17769 manage the requests and re-assemble the image from the packets received from the simulator
17770 </summary>
17771 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
17772 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
17773 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
17774 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
17775 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline" /> can have
17776 its priority changed by resending the request with the new priority value</param>
17777 <param name="discardLevel">Number of quality layers to discard.
17778 This controls the end marker of the data sent</param>
17779 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
17780 from the start of the asset texture</param>
17781 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
17782 will contain the result of the request and the texture asset data</param>
17783 <param name="progressive">If true, the callback will be fired for each chunk of the downloaded image.
17784 The callback asset parameter will contain all previously received chunks of the texture asset starting
17785 from the beginning of the request</param>
17786 </member>
17787 <member name="M:OpenMetaverse.TexturePipeline.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32)">
17788 <summary>
17789 Sends the actual request packet to the simulator
17790 </summary>
17791 <param name="imageID">The image to download</param>
17792 <param name="type">Type of the image to download, either a baked
17793 avatar texture or a normal texture</param>
17794 <param name="priority">Priority level of the download. Default is
17795 <c>1,013,000.0f</c></param>
17796 <param name="discardLevel">Number of quality layers to discard.
17797 This controls the end marker of the data sent</param>
17798 <param name="packetNum">Packet number to start the download at.
17799 This controls the start marker of the data sent</param>
17800 <remarks>Sending a priority of 0 and a discardlevel of -1 aborts
17801 download</remarks>
17802 </member>
17803 <member name="M:OpenMetaverse.TexturePipeline.AbortTextureRequest(OpenMetaverse.UUID)">
17804 <summary>
17805 Cancel a pending or in process texture request
17806 </summary>
17807 <param name="textureID">The texture assets unique ID</param>
17808 </member>
17809 <member name="M:OpenMetaverse.TexturePipeline.DownloadThread">
17810 <summary>
17811 Master Download Thread, Queues up downloads in the threadpool
17812 </summary>
17813 </member>
17814 <member name="M:OpenMetaverse.TexturePipeline.TextureRequestDoWork(System.Object)">
17815 <summary>
17816 The worker thread that sends the request and handles timeouts
17817 </summary>
17818 <param name="threadContext">A <see cref="T:OpenMetaverse.TexturePipeline.TaskInfo" /> object containing the request details</param>
17819 </member>
17820 <member name="M:OpenMetaverse.TexturePipeline.ImageNotInDatabaseHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17821 <summary>
17822 Handle responses from the simulator that tell us a texture we have requested is unable to be located
17823 or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
17824 </summary>
17825 <param name="sender">The sender</param>
17826 <param name="e">The EventArgs object containing the packet data</param>
17827 </member>
17828 <member name="M:OpenMetaverse.TexturePipeline.ImagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17829 <summary>
17830 Handles the remaining Image data that did not fit in the initial ImageData packet
17831 </summary>
17832 <param name="sender">The sender</param>
17833 <param name="e">The EventArgs object containing the packet data</param>
17834 </member>
17835 <member name="M:OpenMetaverse.TexturePipeline.ImageDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17836 <summary>
17837 Handle the initial ImageDataPacket sent from the simulator
17838 </summary>
17839 <param name="sender">The sender</param>
17840 <param name="e">The EventArgs object containing the packet data</param>
17841 </member>
17842 <member name="T:ThreadUtil">
17843 <summary>
17844 </summary>
17845 </member>
17846 <member name="T:ThreadUtil.DelegateWrapper">
17847 <summary>
17848 Delegate to wrap another delegate and its arguments
17849 </summary>
17850 <param name="d">
17851 </param>
17852 <param name="args">
17853 </param>
17854 </member>
17855 <member name="F:ThreadUtil.wrapperInstance">
17856 <summary>
17857 An instance of DelegateWrapper which calls InvokeWrappedDelegate,
17858 which in turn calls the DynamicInvoke method of the wrapped
17859 delegate
17860 </summary>
17861 </member>
17862 <member name="F:ThreadUtil.callback">
17863 <summary>
17864 Callback used to call EndInvoke on the asynchronously
17865 invoked DelegateWrapper
17866 </summary>
17867 </member>
17868 <member name="M:ThreadUtil.FireAndForget(System.Delegate,System.Object[])">
17869 <summary>
17870 Executes the specified delegate with the specified arguments
17871 asynchronously on a thread pool thread
17872 </summary>
17873 <param name="d">
17874 </param>
17875 <param name="args">
17876 </param>
17877 </member>
17878 <member name="M:ThreadUtil.InvokeWrappedDelegate(System.Delegate,System.Object[])">
17879 <summary>
17880 Invokes the wrapped delegate synchronously
17881 </summary>
17882 <param name="d">
17883 </param>
17884 <param name="args">
17885 </param>
17886 </member>
17887 <member name="M:ThreadUtil.EndWrapperInvoke(System.IAsyncResult)">
17888 <summary>
17889 Calls EndInvoke on the wrapper and Close on the resulting WaitHandle
17890 to prevent resource leaks
17891 </summary>
17892 <param name="ar">
17893 </param>
17894 </member>
17895 <member name="T:OpenMetaverse.UDPBase">
17896 <summary>
17897 </summary>
17898 </member>
17899 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Int32)">
17900 <summary>
17901 Initialize the UDP packet handler in server mode
17902 </summary>
17903 <param name="port">Port to listening for incoming UDP packets on</param>
17904 </member>
17905 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Net.IPEndPoint)">
17906 <summary>
17907 Initialize the UDP packet handler in client mode
17908 </summary>
17909 <param name="endPoint">Remote UDP server to connect to</param>
17910 </member>
17911 <member name="P:OpenMetaverse.UDPBase.IsRunning">
17912 <summary>
17913 </summary>
17914 </member>
17915 <member name="M:OpenMetaverse.UDPBase.Start">
17916 <summary>
17917 </summary>
17918 </member>
17919 <member name="M:OpenMetaverse.UDPBase.Stop">
16903 <summary> 17920 <summary>
16904 Write a particular entry
16905 </summary> 17921 </summary>
16906 <param name="filePath"></param>
16907 <param name="data"></param>
16908 <param name="fileType"></param>
16909 </member> 17922 </member>
16910 <member name="T:OpenMetaverse.PacketFrequency"> 17923 <member name="T:OpenMetaverse.PacketFrequency">
16911 <summary> 17924 <summary>
16912
16913 </summary> 17925 </summary>
16914 </member> 17926 </member>
16915 <member name="F:OpenMetaverse.PacketFrequency.Low"> 17927 <member name="F:OpenMetaverse.PacketFrequency.Low">
16916 <summary></summary> 17928 <summary>
17929 </summary>
16917 </member> 17930 </member>
16918 <member name="F:OpenMetaverse.PacketFrequency.Medium"> 17931 <member name="F:OpenMetaverse.PacketFrequency.Medium">
16919 <summary></summary> 17932 <summary>
17933 </summary>
16920 </member> 17934 </member>
16921 <member name="F:OpenMetaverse.PacketFrequency.High"> 17935 <member name="F:OpenMetaverse.PacketFrequency.High">
16922 <summary></summary> 17936 <summary>
17937 </summary>
16923 </member> 17938 </member>
16924 <member name="T:OpenMetaverse.Packets.MalformedDataException"> 17939 <member name="T:OpenMetaverse.Packets.MalformedDataException">
16925 <summary> 17940 <summary>
@@ -16954,20 +17969,25 @@
16954 </member> 17969 </member>
16955 <member name="M:OpenMetaverse.Packets.Header.BuildHeader(System.Byte[],System.Int32@,System.Int32@)"> 17970 <member name="M:OpenMetaverse.Packets.Header.BuildHeader(System.Byte[],System.Int32@,System.Int32@)">
16956 <summary> 17971 <summary>
16957
16958 </summary> 17972 </summary>
16959 <param name="bytes"></param> 17973 <param name="bytes">
16960 <param name="pos"></param> 17974 </param>
16961 <param name="packetEnd"></param> 17975 <param name="pos">
16962 <returns></returns> 17976 </param>
17977 <param name="packetEnd">
17978 </param>
17979 <returns>
17980 </returns>
16963 </member> 17981 </member>
16964 <member name="M:OpenMetaverse.Packets.Header.CreateAckList(OpenMetaverse.Packets.Header@,System.Byte[],System.Int32@)"> 17982 <member name="M:OpenMetaverse.Packets.Header.CreateAckList(OpenMetaverse.Packets.Header@,System.Byte[],System.Int32@)">
16965 <summary> 17983 <summary>
16966
16967 </summary> 17984 </summary>
16968 <param name="header"></param> 17985 <param name="header">
16969 <param name="bytes"></param> 17986 </param>
16970 <param name="packetEnd"></param> 17987 <param name="bytes">
17988 </param>
17989 <param name="packetEnd">
17990 </param>
16971 </member> 17991 </member>
16972 <member name="T:OpenMetaverse.Packets.PacketBlock"> 17992 <member name="T:OpenMetaverse.Packets.PacketBlock">
16973 <summary> 17993 <summary>
@@ -16975,6 +17995,9 @@
16975 each block containing one or more fields 17995 each block containing one or more fields
16976 </summary> 17996 </summary>
16977 </member> 17997 </member>
17998 <member name="P:OpenMetaverse.Packets.PacketBlock.Length">
17999 <summary>Current length of the data in this packet</summary>
18000 </member>
16978 <member name="M:OpenMetaverse.Packets.PacketBlock.FromBytes(System.Byte[],System.Int32@)"> 18001 <member name="M:OpenMetaverse.Packets.PacketBlock.FromBytes(System.Byte[],System.Int32@)">
16979 <summary> 18002 <summary>
16980 Create a block from a byte array 18003 Create a block from a byte array
@@ -16993,8076 +18016,8407 @@
16993 This will point to the position directly after the end of the 18016 This will point to the position directly after the end of the
16994 serialized block when the call returns</param> 18017 serialized block when the call returns</param>
16995 </member> 18018 </member>
16996 <member name="P:OpenMetaverse.Packets.PacketBlock.Length">
16997 <summary>Current length of the data in this packet</summary>
16998 </member>
16999 <member name="F:OpenMetaverse.Packets.PacketType.Default"> 18019 <member name="F:OpenMetaverse.Packets.PacketType.Default">
17000 <summary>A generic value, not an actual packet type</summary> 18020 <summary>A generic value, not an actual packet type</summary>
17001 </member> 18021 </member>
17002 <member name="T:OpenMetaverse.Packets.TestMessagePacket"> 18022 <member name="T:OpenMetaverse.Packets.TestMessagePacket">
17003 <exclude/> 18023 <exclude />
17004 </member> 18024 </member>
17005 <member name="T:OpenMetaverse.Packets.TestMessagePacket.TestBlock1Block"> 18025 <member name="T:OpenMetaverse.Packets.TestMessagePacket.TestBlock1Block">
17006 <exclude/> 18026 <exclude />
17007 </member> 18027 </member>
17008 <member name="T:OpenMetaverse.Packets.TestMessagePacket.NeighborBlockBlock"> 18028 <member name="T:OpenMetaverse.Packets.TestMessagePacket.NeighborBlockBlock">
17009 <exclude/> 18029 <exclude />
17010 </member> 18030 </member>
17011 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket"> 18031 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket">
17012 <exclude/> 18032 <exclude />
17013 </member> 18033 </member>
17014 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock"> 18034 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock">
17015 <exclude/> 18035 <exclude />
17016 </member> 18036 </member>
17017 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket"> 18037 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket">
17018 <exclude/> 18038 <exclude />
17019 </member> 18039 </member>
17020 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.TelehubBlockBlock"> 18040 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.TelehubBlockBlock">
17021 <exclude/> 18041 <exclude />
17022 </member> 18042 </member>
17023 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.SpawnPointBlockBlock"> 18043 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.SpawnPointBlockBlock">
17024 <exclude/> 18044 <exclude />
17025 </member> 18045 </member>
17026 <member name="T:OpenMetaverse.Packets.EconomyDataRequestPacket"> 18046 <member name="T:OpenMetaverse.Packets.EconomyDataRequestPacket">
17027 <exclude/> 18047 <exclude />
17028 </member> 18048 </member>
17029 <member name="T:OpenMetaverse.Packets.EconomyDataPacket"> 18049 <member name="T:OpenMetaverse.Packets.EconomyDataPacket">
17030 <exclude/> 18050 <exclude />
17031 </member> 18051 </member>
17032 <member name="T:OpenMetaverse.Packets.EconomyDataPacket.InfoBlock"> 18052 <member name="T:OpenMetaverse.Packets.EconomyDataPacket.InfoBlock">
17033 <exclude/> 18053 <exclude />
17034 </member> 18054 </member>
17035 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket"> 18055 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket">
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17037 </member> 18057 </member>
17038 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.AgentDataBlock"> 18058 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.AgentDataBlock">
17039 <exclude/> 18059 <exclude />
17040 </member> 18060 </member>
17041 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.DataBlock"> 18061 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.DataBlock">
17042 <exclude/> 18062 <exclude />
17043 </member> 18063 </member>
17044 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket"> 18064 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket">
17045 <exclude/> 18065 <exclude />
17046 </member> 18066 </member>
17047 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.AgentDataBlock"> 18067 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.AgentDataBlock">
17048 <exclude/> 18068 <exclude />
17049 </member> 18069 </member>
17050 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.DataBlock"> 18070 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.DataBlock">
17051 <exclude/> 18071 <exclude />
17052 </member> 18072 </member>
17053 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket"> 18073 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket">
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17055 </member> 18075 </member>
17056 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.AgentDataBlock"> 18076 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.AgentDataBlock">
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17058 </member> 18078 </member>
17059 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.TransactionDataBlock"> 18079 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.TransactionDataBlock">
17060 <exclude/> 18080 <exclude />
17061 </member> 18081 </member>
17062 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.QueryDataBlock"> 18082 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.QueryDataBlock">
17063 <exclude/> 18083 <exclude />
17064 </member> 18084 </member>
17065 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket"> 18085 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket">
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17067 </member> 18087 </member>
17068 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.AgentDataBlock"> 18088 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.AgentDataBlock">
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17070 </member> 18090 </member>
17071 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.TransactionDataBlock"> 18091 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.TransactionDataBlock">
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17073 </member> 18093 </member>
17074 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.QueryDataBlock"> 18094 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.QueryDataBlock">
17075 <exclude/> 18095 <exclude />
17076 </member> 18096 </member>
17077 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket"> 18097 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket">
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17079 </member> 18099 </member>
17080 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.AgentDataBlock"> 18100 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.AgentDataBlock">
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17082 </member> 18102 </member>
17083 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.QueryDataBlock"> 18103 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.QueryDataBlock">
17084 <exclude/> 18104 <exclude />
17085 </member> 18105 </member>
17086 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket"> 18106 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket">
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17088 </member> 18108 </member>
17089 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.AgentDataBlock"> 18109 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.AgentDataBlock">
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17091 </member> 18111 </member>
17092 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.QueryDataBlock"> 18112 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.QueryDataBlock">
17093 <exclude/> 18113 <exclude />
17094 </member> 18114 </member>
17095 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket"> 18115 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket">
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17097 </member> 18117 </member>
17098 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.AgentDataBlock"> 18118 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.AgentDataBlock">
17099 <exclude/> 18119 <exclude />
17100 </member> 18120 </member>
17101 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryDataBlock"> 18121 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryDataBlock">
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17103 </member> 18123 </member>
17104 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryRepliesBlock"> 18124 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryRepliesBlock">
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17106 </member> 18126 </member>
17107 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.StatusDataBlock"> 18127 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.StatusDataBlock">
17108 <exclude/> 18128 <exclude />
17109 </member> 18129 </member>
17110 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket"> 18130 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket">
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17112 </member> 18132 </member>
17113 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.AgentDataBlock"> 18133 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.AgentDataBlock">
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17115 </member> 18135 </member>
17116 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryDataBlock"> 18136 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryDataBlock">
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17118 </member> 18138 </member>
17119 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryRepliesBlock"> 18139 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryRepliesBlock">
17120 <exclude/> 18140 <exclude />
17121 </member> 18141 </member>
17122 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket"> 18142 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket">
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17124 </member> 18144 </member>
17125 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.AgentDataBlock"> 18145 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.AgentDataBlock">
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17127 </member> 18147 </member>
17128 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryDataBlock"> 18148 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryDataBlock">
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17130 </member> 18150 </member>
17131 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryRepliesBlock"> 18151 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryRepliesBlock">
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17133 </member> 18153 </member>
17134 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.StatusDataBlock"> 18154 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.StatusDataBlock">
17135 <exclude/> 18155 <exclude />
17136 </member> 18156 </member>
17137 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket"> 18157 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket">
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17139 </member> 18159 </member>
17140 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.AgentDataBlock"> 18160 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.AgentDataBlock">
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17142 </member> 18162 </member>
17143 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryDataBlock"> 18163 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryDataBlock">
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17145 </member> 18165 </member>
17146 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryRepliesBlock"> 18166 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryRepliesBlock">
17147 <exclude/> 18167 <exclude />
17148 </member> 18168 </member>
17149 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket"> 18169 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket">
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17151 </member> 18171 </member>
17152 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.AgentDataBlock"> 18172 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.AgentDataBlock">
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17154 </member> 18174 </member>
17155 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.QueryDataBlock"> 18175 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.QueryDataBlock">
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17157 </member> 18177 </member>
17158 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket"> 18178 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket">
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17160 </member> 18180 </member>
17161 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.AgentDataBlock"> 18181 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.AgentDataBlock">
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17163 </member> 18183 </member>
17164 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryDataBlock"> 18184 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryDataBlock">
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17166 </member> 18186 </member>
17167 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryRepliesBlock"> 18187 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryRepliesBlock">
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17172 </member> 18192 </member>
17173 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket"> 18193 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket">
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17176 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.AgentDataBlock"> 18196 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.AgentDataBlock">
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17178 </member> 18198 </member>
17179 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.DataBlock"> 18199 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.DataBlock">
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17181 </member> 18201 </member>
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17184 </member> 18204 </member>
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17190 </member> 18210 </member>
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17193 </member> 18213 </member>
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17196 </member> 18216 </member>
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17199 </member> 18219 </member>
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17203 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.AgentDataBlock"> 18223 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.AgentDataBlock">
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17205 </member> 18225 </member>
17206 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.DataBlock"> 18226 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.DataBlock">
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17208 </member> 18228 </member>
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17211 </member> 18231 </member>
17212 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.AgentDataBlock"> 18232 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.AgentDataBlock">
17213 <exclude/> 18233 <exclude />
17214 </member> 18234 </member>
17215 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.DataBlock"> 18235 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.DataBlock">
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17217 </member> 18237 </member>
17218 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket"> 18238 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket">
17219 <exclude/> 18239 <exclude />
17220 </member> 18240 </member>
17221 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.AgentDataBlock"> 18241 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.AgentDataBlock">
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17223 </member> 18243 </member>
17224 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.DataBlock"> 18244 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.DataBlock">
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17250 </member> 18270 </member>
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17253 </member> 18273 </member>
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17256 </member> 18276 </member>
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17299 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket.DataBlock"> 18319 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket.DataBlock">
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17309 <exclude/> 18329 <exclude />
17310 </member> 18330 </member>
17311 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket"> 18331 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket">
17312 <exclude/> 18332 <exclude />
17313 </member> 18333 </member>
17314 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.AgentDataBlock"> 18334 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.AgentDataBlock">
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17316 </member> 18336 </member>
17317 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.DataBlock"> 18337 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.DataBlock">
17318 <exclude/> 18338 <exclude />
17319 </member> 18339 </member>
17320 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket"> 18340 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket">
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17322 </member> 18342 </member>
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17325 </member> 18345 </member>
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17327 <exclude/> 18347 <exclude />
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17331 </member> 18351 </member>
17332 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.AgentDataBlock"> 18352 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.AgentDataBlock">
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17337 </member> 18357 </member>
17338 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket"> 18358 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket">
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17340 </member> 18360 </member>
17341 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.AgentDataBlock"> 18361 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.AgentDataBlock">
17342 <exclude/> 18362 <exclude />
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17345 <exclude/> 18365 <exclude />
17346 </member> 18366 </member>
17347 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket"> 18367 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket">
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17349 </member> 18369 </member>
17350 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket.InfoBlock"> 18370 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket.InfoBlock">
17351 <exclude/> 18371 <exclude />
17352 </member> 18372 </member>
17353 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket"> 18373 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket">
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17355 </member> 18375 </member>
17356 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket.InfoBlock"> 18376 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket.InfoBlock">
17357 <exclude/> 18377 <exclude />
17358 </member> 18378 </member>
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17360 <exclude/> 18380 <exclude />
17361 </member> 18381 </member>
17362 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.AgentDataBlock"> 18382 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.AgentDataBlock">
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17364 </member> 18384 </member>
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17403 </member> 18423 </member>
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17421 </member> 18441 </member>
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17448 </member> 18468 </member>
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17457 </member> 18477 </member>
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17463 </member> 18483 </member>
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17472 </member> 18492 </member>
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18602 <exclude />
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17652 </member> 18675 </member>
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17658 </member> 18681 </member>
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17661 </member> 18684 </member>
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17682 </member> 18705 </member>
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17688 </member> 18711 </member>
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17691 </member> 18714 </member>
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17700 </member> 18723 </member>
17701 <member name="T:OpenMetaverse.Packets.ObjectDescriptionPacket"> 18724 <member name="T:OpenMetaverse.Packets.ObjectDescriptionPacket">
17702 <exclude/> 18725 <exclude />
17703 </member> 18726 </member>
17704 <member name="T:OpenMetaverse.Packets.ObjectDescriptionPacket.AgentDataBlock"> 18727 <member name="T:OpenMetaverse.Packets.ObjectDescriptionPacket.AgentDataBlock">
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17707 <member name="T:OpenMetaverse.Packets.ObjectDescriptionPacket.ObjectDataBlock"> 18730 <member name="T:OpenMetaverse.Packets.ObjectDescriptionPacket.ObjectDataBlock">
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17727 </member> 18750 </member>
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17731 <member name="T:OpenMetaverse.Packets.ObjectDeselectPacket.AgentDataBlock"> 18754 <member name="T:OpenMetaverse.Packets.ObjectDeselectPacket.AgentDataBlock">
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17740 <member name="T:OpenMetaverse.Packets.ObjectAttachPacket.AgentDataBlock"> 18763 <member name="T:OpenMetaverse.Packets.ObjectAttachPacket.AgentDataBlock">
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17743 <member name="T:OpenMetaverse.Packets.ObjectAttachPacket.ObjectDataBlock"> 18766 <member name="T:OpenMetaverse.Packets.ObjectAttachPacket.ObjectDataBlock">
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17749 <member name="T:OpenMetaverse.Packets.ObjectDetachPacket.AgentDataBlock"> 18772 <member name="T:OpenMetaverse.Packets.ObjectDetachPacket.AgentDataBlock">
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17751 </member> 18774 </member>
17752 <member name="T:OpenMetaverse.Packets.ObjectDetachPacket.ObjectDataBlock"> 18775 <member name="T:OpenMetaverse.Packets.ObjectDetachPacket.ObjectDataBlock">
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17754 </member> 18777 </member>
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17757 </member> 18780 </member>
17758 <member name="T:OpenMetaverse.Packets.ObjectDropPacket.AgentDataBlock"> 18781 <member name="T:OpenMetaverse.Packets.ObjectDropPacket.AgentDataBlock">
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17761 <member name="T:OpenMetaverse.Packets.ObjectDropPacket.ObjectDataBlock"> 18784 <member name="T:OpenMetaverse.Packets.ObjectDropPacket.ObjectDataBlock">
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17763 </member> 18786 </member>
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17766 </member> 18789 </member>
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17772 </member> 18795 </member>
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17775 </member> 18798 </member>
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17778 </member> 18801 </member>
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17787 </member> 18810 </member>
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17802 </member> 18825 </member>
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17805 </member> 18828 </member>
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17811 </member> 18834 </member>
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17823 </member> 18846 </member>
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18015 </member> 19038 </member>
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18042 </member> 19065 </member>
18043 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket"> 19066 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket">
18044 <exclude/> 19067 <exclude />
18045 </member> 19068 </member>
18046 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.AgentDataBlock"> 19069 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.AgentDataBlock">
18047 <exclude/> 19070 <exclude />
18048 </member> 19071 </member>
18049 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.RegionInfoBlock"> 19072 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.RegionInfoBlock">
18050 <exclude/> 19073 <exclude />
18051 </member> 19074 </member>
18052 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket"> 19075 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket">
18053 <exclude/> 19076 <exclude />
18054 </member> 19077 </member>
18055 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket.TimeInfoBlock"> 19078 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket.TimeInfoBlock">
18056 <exclude/> 19079 <exclude />
18057 </member> 19080 </member>
18058 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket"> 19081 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket">
18059 <exclude/> 19082 <exclude />
18060 </member> 19083 </member>
18061 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket.SimulatorInfoBlock"> 19084 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket.SimulatorInfoBlock">
18062 <exclude/> 19085 <exclude />
18063 </member> 19086 </member>
18064 <member name="T:OpenMetaverse.Packets.DisableSimulatorPacket"> 19087 <member name="T:OpenMetaverse.Packets.DisableSimulatorPacket">
18065 <exclude/> 19088 <exclude />
18066 </member> 19089 </member>
18067 <member name="T:OpenMetaverse.Packets.TransferRequestPacket"> 19090 <member name="T:OpenMetaverse.Packets.TransferRequestPacket">
18068 <exclude/> 19091 <exclude />
18069 </member> 19092 </member>
18070 <member name="T:OpenMetaverse.Packets.TransferRequestPacket.TransferInfoBlock"> 19093 <member name="T:OpenMetaverse.Packets.TransferRequestPacket.TransferInfoBlock">
18071 <exclude/> 19094 <exclude />
18072 </member> 19095 </member>
18073 <member name="T:OpenMetaverse.Packets.TransferInfoPacket"> 19096 <member name="T:OpenMetaverse.Packets.TransferInfoPacket">
18074 <exclude/> 19097 <exclude />
18075 </member> 19098 </member>
18076 <member name="T:OpenMetaverse.Packets.TransferInfoPacket.TransferInfoBlock"> 19099 <member name="T:OpenMetaverse.Packets.TransferInfoPacket.TransferInfoBlock">
18077 <exclude/> 19100 <exclude />
18078 </member> 19101 </member>
18079 <member name="T:OpenMetaverse.Packets.TransferAbortPacket"> 19102 <member name="T:OpenMetaverse.Packets.TransferAbortPacket">
18080 <exclude/> 19103 <exclude />
18081 </member> 19104 </member>
18082 <member name="T:OpenMetaverse.Packets.TransferAbortPacket.TransferInfoBlock"> 19105 <member name="T:OpenMetaverse.Packets.TransferAbortPacket.TransferInfoBlock">
18083 <exclude/> 19106 <exclude />
18084 </member> 19107 </member>
18085 <member name="T:OpenMetaverse.Packets.RequestXferPacket"> 19108 <member name="T:OpenMetaverse.Packets.RequestXferPacket">
18086 <exclude/> 19109 <exclude />
18087 </member> 19110 </member>
18088 <member name="T:OpenMetaverse.Packets.RequestXferPacket.XferIDBlock"> 19111 <member name="T:OpenMetaverse.Packets.RequestXferPacket.XferIDBlock">
18089 <exclude/> 19112 <exclude />
18090 </member> 19113 </member>
18091 <member name="T:OpenMetaverse.Packets.AbortXferPacket"> 19114 <member name="T:OpenMetaverse.Packets.AbortXferPacket">
18092 <exclude/> 19115 <exclude />
18093 </member> 19116 </member>
18094 <member name="T:OpenMetaverse.Packets.AbortXferPacket.XferIDBlock"> 19117 <member name="T:OpenMetaverse.Packets.AbortXferPacket.XferIDBlock">
18095 <exclude/> 19118 <exclude />
18096 </member> 19119 </member>
18097 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket"> 19120 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket">
18098 <exclude/> 19121 <exclude />
18099 </member> 19122 </member>
18100 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.SenderBlock"> 19123 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.SenderBlock">
18101 <exclude/> 19124 <exclude />
18102 </member> 19125 </member>
18103 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.ObjectDataBlock"> 19126 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.ObjectDataBlock">
18104 <exclude/> 19127 <exclude />
18105 </member> 19128 </member>
18106 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.VisualParamBlock"> 19129 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.VisualParamBlock">
18107 <exclude/> 19130 <exclude />
18108 </member> 19131 </member>
18109 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket"> 19132 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket">
18110 <exclude/> 19133 <exclude />
18111 </member> 19134 </member>
18112 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.ObjectDataBlock"> 19135 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.ObjectDataBlock">
18113 <exclude/> 19136 <exclude />
18114 </member> 19137 </member>
18115 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.CameraPropertyBlock"> 19138 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.CameraPropertyBlock">
18116 <exclude/> 19139 <exclude />
18117 </member> 19140 </member>
18118 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket"> 19141 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket">
18119 <exclude/> 19142 <exclude />
18120 </member> 19143 </member>
18121 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket.ObjectDataBlock"> 19144 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket.ObjectDataBlock">
18122 <exclude/> 19145 <exclude />
18123 </member> 19146 </member>
18124 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket"> 19147 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket">
18125 <exclude/> 19148 <exclude />
18126 </member> 19149 </member>
18127 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket.ObjectDataBlock"> 19150 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket.ObjectDataBlock">
18128 <exclude/> 19151 <exclude />
18129 </member> 19152 </member>
18130 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket"> 19153 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket">
18131 <exclude/> 19154 <exclude />
18132 </member> 19155 </member>
18133 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ObjectDataBlock"> 19156 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ObjectDataBlock">
18134 <exclude/> 19157 <exclude />
18135 </member> 19158 </member>
18136 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ButtonDataBlock"> 19159 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ButtonDataBlock">
18137 <exclude/> 19160 <exclude />
18138 </member> 19161 </member>
18139 <member name="T:OpenMetaverse.Packets.KickUserPacket"> 19162 <member name="T:OpenMetaverse.Packets.KickUserPacket">
18140 <exclude/> 19163 <exclude />
18141 </member> 19164 </member>
18142 <member name="T:OpenMetaverse.Packets.KickUserPacket.TargetBlockBlock"> 19165 <member name="T:OpenMetaverse.Packets.KickUserPacket.TargetBlockBlock">
18143 <exclude/> 19166 <exclude />
18144 </member> 19167 </member>
18145 <member name="T:OpenMetaverse.Packets.KickUserPacket.UserInfoBlock"> 19168 <member name="T:OpenMetaverse.Packets.KickUserPacket.UserInfoBlock">
18146 <exclude/> 19169 <exclude />
18147 </member> 19170 </member>
18148 <member name="T:OpenMetaverse.Packets.GodKickUserPacket"> 19171 <member name="T:OpenMetaverse.Packets.GodKickUserPacket">
18149 <exclude/> 19172 <exclude />
18150 </member> 19173 </member>
18151 <member name="T:OpenMetaverse.Packets.GodKickUserPacket.UserInfoBlock"> 19174 <member name="T:OpenMetaverse.Packets.GodKickUserPacket.UserInfoBlock">
18152 <exclude/> 19175 <exclude />
18153 </member> 19176 </member>
18154 <member name="T:OpenMetaverse.Packets.EjectUserPacket"> 19177 <member name="T:OpenMetaverse.Packets.EjectUserPacket">
18155 <exclude/> 19178 <exclude />
18156 </member> 19179 </member>
18157 <member name="T:OpenMetaverse.Packets.EjectUserPacket.AgentDataBlock"> 19180 <member name="T:OpenMetaverse.Packets.EjectUserPacket.AgentDataBlock">
18158 <exclude/> 19181 <exclude />
18159 </member> 19182 </member>
18160 <member name="T:OpenMetaverse.Packets.EjectUserPacket.DataBlock"> 19183 <member name="T:OpenMetaverse.Packets.EjectUserPacket.DataBlock">
18161 <exclude/> 19184 <exclude />
18162 </member> 19185 </member>
18163 <member name="T:OpenMetaverse.Packets.FreezeUserPacket"> 19186 <member name="T:OpenMetaverse.Packets.FreezeUserPacket">
18164 <exclude/> 19187 <exclude />
18165 </member> 19188 </member>
18166 <member name="T:OpenMetaverse.Packets.FreezeUserPacket.AgentDataBlock"> 19189 <member name="T:OpenMetaverse.Packets.FreezeUserPacket.AgentDataBlock">
18167 <exclude/> 19190 <exclude />
18168 </member> 19191 </member>
18169 <member name="T:OpenMetaverse.Packets.FreezeUserPacket.DataBlock"> 19192 <member name="T:OpenMetaverse.Packets.FreezeUserPacket.DataBlock">
18170 <exclude/> 19193 <exclude />
18171 </member> 19194 </member>
18172 <member name="T:OpenMetaverse.Packets.AvatarPropertiesRequestPacket"> 19195 <member name="T:OpenMetaverse.Packets.AvatarPropertiesRequestPacket">
18173 <exclude/> 19196 <exclude />
18174 </member> 19197 </member>
18175 <member name="T:OpenMetaverse.Packets.AvatarPropertiesRequestPacket.AgentDataBlock"> 19198 <member name="T:OpenMetaverse.Packets.AvatarPropertiesRequestPacket.AgentDataBlock">
18176 <exclude/> 19199 <exclude />
18177 </member> 19200 </member>
18178 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket"> 19201 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket">
18179 <exclude/> 19202 <exclude />
18180 </member> 19203 </member>
18181 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket.AgentDataBlock"> 19204 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket.AgentDataBlock">
18182 <exclude/> 19205 <exclude />
18183 </member> 19206 </member>
18184 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket.PropertiesDataBlock"> 19207 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket.PropertiesDataBlock">
18185 <exclude/> 19208 <exclude />
18186 </member> 19209 </member>
18187 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket"> 19210 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket">
18188 <exclude/> 19211 <exclude />
18189 </member> 19212 </member>
18190 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.AgentDataBlock"> 19213 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.AgentDataBlock">
18191 <exclude/> 19214 <exclude />
18192 </member> 19215 </member>
18193 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.PropertiesDataBlock"> 19216 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.PropertiesDataBlock">
18194 <exclude/> 19217 <exclude />
18195 </member> 19218 </member>
18196 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket"> 19219 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket">
18197 <exclude/> 19220 <exclude />
18198 </member> 19221 </member>
18199 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.AgentDataBlock"> 19222 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.AgentDataBlock">
18200 <exclude/> 19223 <exclude />
18201 </member> 19224 </member>
18202 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.GroupDataBlock"> 19225 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.GroupDataBlock">
18203 <exclude/> 19226 <exclude />
18204 </member> 19227 </member>
18205 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.NewGroupDataBlock"> 19228 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.NewGroupDataBlock">
18206 <exclude/> 19229 <exclude />
18207 </member> 19230 </member>
18208 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket"> 19231 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket">
18209 <exclude/> 19232 <exclude />
18210 </member> 19233 </member>
18211 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.AgentDataBlock"> 19234 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.AgentDataBlock">
18212 <exclude/> 19235 <exclude />
18213 </member> 19236 </member>
18214 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.PropertiesDataBlock"> 19237 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.PropertiesDataBlock">
18215 <exclude/> 19238 <exclude />
18216 </member> 19239 </member>
18217 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket"> 19240 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket">
18218 <exclude/> 19241 <exclude />
18219 </member> 19242 </member>
18220 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.AgentDataBlock"> 19243 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.AgentDataBlock">
18221 <exclude/> 19244 <exclude />
18222 </member> 19245 </member>
18223 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.PropertiesDataBlock"> 19246 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.PropertiesDataBlock">
18224 <exclude/> 19247 <exclude />
18225 </member> 19248 </member>
18226 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket"> 19249 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket">
18227 <exclude/> 19250 <exclude />
18228 </member> 19251 </member>
18229 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.AgentDataBlock"> 19252 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.AgentDataBlock">
18230 <exclude/> 19253 <exclude />
18231 </member> 19254 </member>
18232 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.DataBlock"> 19255 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.DataBlock">
18233 <exclude/> 19256 <exclude />
18234 </member> 19257 </member>
18235 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket"> 19258 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket">
18236 <exclude/> 19259 <exclude />
18237 </member> 19260 </member>
18238 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.AgentDataBlock"> 19261 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.AgentDataBlock">
18239 <exclude/> 19262 <exclude />
18240 </member> 19263 </member>
18241 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.DataBlock"> 19264 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.DataBlock">
18242 <exclude/> 19265 <exclude />
18243 </member> 19266 </member>
18244 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket"> 19267 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket">
18245 <exclude/> 19268 <exclude />
18246 </member> 19269 </member>
18247 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.AgentDataBlock"> 19270 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.AgentDataBlock">
18248 <exclude/> 19271 <exclude />
18249 </member> 19272 </member>
18250 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.DataBlock"> 19273 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.DataBlock">
18251 <exclude/> 19274 <exclude />
18252 </member> 19275 </member>
18253 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket"> 19276 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket">
18254 <exclude/> 19277 <exclude />
18255 </member> 19278 </member>
18256 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.AgentDataBlock"> 19279 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.AgentDataBlock">
18257 <exclude/> 19280 <exclude />
18258 </member> 19281 </member>
18259 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.EventDataBlock"> 19282 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.EventDataBlock">
18260 <exclude/> 19283 <exclude />
18261 </member> 19284 </member>
18262 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket"> 19285 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket">
18263 <exclude/> 19286 <exclude />
18264 </member> 19287 </member>
18265 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.AgentDataBlock"> 19288 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.AgentDataBlock">
18266 <exclude/> 19289 <exclude />
18267 </member> 19290 </member>
18268 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.EventDataBlock"> 19291 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.EventDataBlock">
18269 <exclude/> 19292 <exclude />
18270 </member> 19293 </member>
18271 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket"> 19294 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket">
18272 <exclude/> 19295 <exclude />
18273 </member> 19296 </member>
18274 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.AgentDataBlock"> 19297 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.AgentDataBlock">
18275 <exclude/> 19298 <exclude />
18276 </member> 19299 </member>
18277 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.EventDataBlock"> 19300 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.EventDataBlock">
18278 <exclude/> 19301 <exclude />
18279 </member> 19302 </member>
18280 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket"> 19303 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket">
18281 <exclude/> 19304 <exclude />
18282 </member> 19305 </member>
18283 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.AgentDataBlock"> 19306 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.AgentDataBlock">
18284 <exclude/> 19307 <exclude />
18285 </member> 19308 </member>
18286 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.EventDataBlock"> 19309 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.EventDataBlock">
18287 <exclude/> 19310 <exclude />
18288 </member> 19311 </member>
18289 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket"> 19312 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket">
18290 <exclude/> 19313 <exclude />
18291 </member> 19314 </member>
18292 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.AgentDataBlock"> 19315 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.AgentDataBlock">
18293 <exclude/> 19316 <exclude />
18294 </member> 19317 </member>
18295 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.EventDataBlock"> 19318 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.EventDataBlock">
18296 <exclude/> 19319 <exclude />
18297 </member> 19320 </member>
18298 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.QueryDataBlock"> 19321 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.QueryDataBlock">
18299 <exclude/> 19322 <exclude />
18300 </member> 19323 </member>
18301 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket"> 19324 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket">
18302 <exclude/> 19325 <exclude />
18303 </member> 19326 </member>
18304 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.AgentDataBlock"> 19327 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.AgentDataBlock">
18305 <exclude/> 19328 <exclude />
18306 </member> 19329 </member>
18307 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.DataBlock"> 19330 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.DataBlock">
18308 <exclude/> 19331 <exclude />
18309 </member> 19332 </member>
18310 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket"> 19333 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket">
18311 <exclude/> 19334 <exclude />
18312 </member> 19335 </member>
18313 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.AgentDataBlock"> 19336 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.AgentDataBlock">
18314 <exclude/> 19337 <exclude />
18315 </member> 19338 </member>
18316 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.DataBlock"> 19339 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.DataBlock">
18317 <exclude/> 19340 <exclude />
18318 </member> 19341 </member>
18319 <member name="T:OpenMetaverse.Packets.PickDeletePacket"> 19342 <member name="T:OpenMetaverse.Packets.PickDeletePacket">
18320 <exclude/> 19343 <exclude />
18321 </member> 19344 </member>
18322 <member name="T:OpenMetaverse.Packets.PickDeletePacket.AgentDataBlock"> 19345 <member name="T:OpenMetaverse.Packets.PickDeletePacket.AgentDataBlock">
18323 <exclude/> 19346 <exclude />
18324 </member> 19347 </member>
18325 <member name="T:OpenMetaverse.Packets.PickDeletePacket.DataBlock"> 19348 <member name="T:OpenMetaverse.Packets.PickDeletePacket.DataBlock">
18326 <exclude/> 19349 <exclude />
18327 </member> 19350 </member>
18328 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket"> 19351 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket">
18329 <exclude/> 19352 <exclude />
18330 </member> 19353 </member>
18331 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.AgentDataBlock"> 19354 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.AgentDataBlock">
18332 <exclude/> 19355 <exclude />
18333 </member> 19356 </member>
18334 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.DataBlock"> 19357 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.DataBlock">
18335 <exclude/> 19358 <exclude />
18336 </member> 19359 </member>
18337 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket"> 19360 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket">
18338 <exclude/> 19361 <exclude />
18339 </member> 19362 </member>
18340 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket.DataBlock"> 19363 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket.DataBlock">
18341 <exclude/> 19364 <exclude />
18342 </member> 19365 </member>
18343 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket"> 19366 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket">
18344 <exclude/> 19367 <exclude />
18345 </member> 19368 </member>
18346 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket.DataBlock"> 19369 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket.DataBlock">
18347 <exclude/> 19370 <exclude />
18348 </member> 19371 </member>
18349 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket"> 19372 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket">
18350 <exclude/> 19373 <exclude />
18351 </member> 19374 </member>
18352 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.DataBlock"> 19375 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.DataBlock">
18353 <exclude/> 19376 <exclude />
18354 </member> 19377 </member>
18355 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.ButtonsBlock"> 19378 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.ButtonsBlock">
18356 <exclude/> 19379 <exclude />
19380 </member>
19381 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.OwnerDataBlock">
19382 <exclude />
18357 </member> 19383 </member>
18358 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket"> 19384 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket">
18359 <exclude/> 19385 <exclude />
18360 </member> 19386 </member>
18361 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.AgentDataBlock"> 19387 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.AgentDataBlock">
18362 <exclude/> 19388 <exclude />
18363 </member> 19389 </member>
18364 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.DataBlock"> 19390 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.DataBlock">
18365 <exclude/> 19391 <exclude />
18366 </member> 19392 </member>
18367 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket"> 19393 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket">
18368 <exclude/> 19394 <exclude />
18369 </member> 19395 </member>
18370 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket.AgentDataBlock"> 19396 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket.AgentDataBlock">
18371 <exclude/> 19397 <exclude />
18372 </member> 19398 </member>
18373 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket"> 19399 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket">
18374 <exclude/> 19400 <exclude />
18375 </member> 19401 </member>
18376 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.AgentDataBlock"> 19402 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.AgentDataBlock">
18377 <exclude/> 19403 <exclude />
18378 </member> 19404 </member>
18379 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.DataBlock"> 19405 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.DataBlock">
18380 <exclude/> 19406 <exclude />
18381 </member> 19407 </member>
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18414 </member> 19440 </member>
18415 <member name="T:OpenMetaverse.Packets.ParcelPropertiesUpdatePacket.ParcelDataBlock"> 19441 <member name="T:OpenMetaverse.Packets.ParcelPropertiesUpdatePacket.ParcelDataBlock">
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18417 </member> 19443 </member>
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18421 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.AgentDataBlock"> 19447 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.AgentDataBlock">
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18424 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.ParcelDataBlock"> 19450 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.ParcelDataBlock">
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18438 </member> 19464 </member>
18439 <member name="T:OpenMetaverse.Packets.ParcelSetOtherCleanTimePacket.ParcelDataBlock"> 19465 <member name="T:OpenMetaverse.Packets.ParcelSetOtherCleanTimePacket.ParcelDataBlock">
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18534 </member> 19560 </member>
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18713 <exclude/> 19739 <exclude />
18714 </member> 19740 </member>
18715 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket"> 19741 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket">
18716 <exclude/> 19742 <exclude />
18717 </member> 19743 </member>
18718 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.RequesterBlock"> 19744 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.RequesterBlock">
18719 <exclude/> 19745 <exclude />
18720 </member> 19746 </member>
18721 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.SensedDataBlock"> 19747 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.SensedDataBlock">
18722 <exclude/> 19748 <exclude />
18723 </member> 19749 </member>
18724 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket"> 19750 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket">
18725 <exclude/> 19751 <exclude />
18726 </member> 19752 </member>
18727 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket.AgentDataBlock"> 19753 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket.AgentDataBlock">
18728 <exclude/> 19754 <exclude />
18729 </member> 19755 </member>
18730 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket"> 19756 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket">
18731 <exclude/> 19757 <exclude />
18732 </member> 19758 </member>
18733 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.AgentDataBlock"> 19759 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.AgentDataBlock">
18734 <exclude/> 19760 <exclude />
18735 </member> 19761 </member>
18736 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.DataBlock"> 19762 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.DataBlock">
18737 <exclude/> 19763 <exclude />
18738 </member> 19764 </member>
18739 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.SimDataBlock"> 19765 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.SimDataBlock">
18740 <exclude/> 19766 <exclude />
18741 </member> 19767 </member>
18742 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket"> 19768 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket">
18743 <exclude/> 19769 <exclude />
18744 </member> 19770 </member>
18745 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket.AgentDataBlock"> 19771 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket.AgentDataBlock">
18746 <exclude/> 19772 <exclude />
18747 </member> 19773 </member>
18748 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket"> 19774 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket">
18749 <exclude/> 19775 <exclude />
18750 </member> 19776 </member>
18751 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.AgentDataBlock"> 19777 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.AgentDataBlock">
18752 <exclude/> 19778 <exclude />
18753 </member> 19779 </member>
18754 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.InventoryDataBlock"> 19780 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.InventoryDataBlock">
18755 <exclude/> 19781 <exclude />
18756 </member> 19782 </member>
18757 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket"> 19783 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket">
18758 <exclude/> 19784 <exclude />
18759 </member> 19785 </member>
18760 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.AgentDataBlock"> 19786 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.AgentDataBlock">
18761 <exclude/> 19787 <exclude />
18762 </member> 19788 </member>
18763 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.MessageBlockBlock"> 19789 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.MessageBlockBlock">
18764 <exclude/> 19790 <exclude />
18765 </member> 19791 </member>
18766 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket"> 19792 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket">
18767 <exclude/> 19793 <exclude />
18768 </member> 19794 </member>
18769 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket.AgentDataBlock"> 19795 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket.AgentDataBlock">
18770 <exclude/> 19796 <exclude />
18771 </member> 19797 </member>
18772 <member name="T:OpenMetaverse.Packets.FindAgentPacket"> 19798 <member name="T:OpenMetaverse.Packets.FindAgentPacket">
18773 <exclude/> 19799 <exclude />
18774 </member> 19800 </member>
18775 <member name="T:OpenMetaverse.Packets.FindAgentPacket.AgentBlockBlock"> 19801 <member name="T:OpenMetaverse.Packets.FindAgentPacket.AgentBlockBlock">
18776 <exclude/> 19802 <exclude />
18777 </member> 19803 </member>
18778 <member name="T:OpenMetaverse.Packets.FindAgentPacket.LocationBlockBlock"> 19804 <member name="T:OpenMetaverse.Packets.FindAgentPacket.LocationBlockBlock">
18779 <exclude/> 19805 <exclude />
18780 </member> 19806 </member>
18781 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket"> 19807 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket">
18782 <exclude/> 19808 <exclude />
18783 </member> 19809 </member>
18784 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.AgentDataBlock"> 19810 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.AgentDataBlock">
18785 <exclude/> 19811 <exclude />
18786 </member> 19812 </member>
18787 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.RequestBlockBlock"> 19813 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.RequestBlockBlock">
18788 <exclude/> 19814 <exclude />
18789 </member> 19815 </member>
18790 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket"> 19816 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket">
18791 <exclude/> 19817 <exclude />
18792 </member> 19818 </member>
18793 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.AgentDataBlock"> 19819 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.AgentDataBlock">
18794 <exclude/> 19820 <exclude />
18795 </member> 19821 </member>
18796 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.GrantDataBlock"> 19822 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.GrantDataBlock">
18797 <exclude/> 19823 <exclude />
18798 </member> 19824 </member>
18799 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket"> 19825 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket">
18800 <exclude/> 19826 <exclude />
18801 </member> 19827 </member>
18802 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.AgentDataBlock"> 19828 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.AgentDataBlock">
18803 <exclude/> 19829 <exclude />
18804 </member> 19830 </member>
18805 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.MethodDataBlock"> 19831 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.MethodDataBlock">
18806 <exclude/> 19832 <exclude />
18807 </member> 19833 </member>
18808 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.ParamListBlock"> 19834 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.ParamListBlock">
18809 <exclude/> 19835 <exclude />
18810 </member> 19836 </member>
18811 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket"> 19837 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket">
18812 <exclude/> 19838 <exclude />
18813 </member> 19839 </member>
18814 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.AgentDataBlock"> 19840 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.AgentDataBlock">
18815 <exclude/> 19841 <exclude />
18816 </member> 19842 </member>
18817 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.MethodDataBlock"> 19843 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.MethodDataBlock">
18818 <exclude/> 19844 <exclude />
18819 </member> 19845 </member>
18820 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.ParamListBlock"> 19846 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.ParamListBlock">
18821 <exclude/> 19847 <exclude />
18822 </member> 19848 </member>
18823 <member name="T:OpenMetaverse.Packets.GenericMessagePacket"> 19849 <member name="T:OpenMetaverse.Packets.GenericMessagePacket">
18824 <exclude/> 19850 <exclude />
18825 </member> 19851 </member>
18826 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.AgentDataBlock"> 19852 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.AgentDataBlock">
18827 <exclude/> 19853 <exclude />
18828 </member> 19854 </member>
18829 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.MethodDataBlock"> 19855 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.MethodDataBlock">
18830 <exclude/> 19856 <exclude />
18831 </member> 19857 </member>
18832 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.ParamListBlock"> 19858 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.ParamListBlock">
18833 <exclude/> 19859 <exclude />
18834 </member> 19860 </member>
18835 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket"> 19861 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket">
18836 <exclude/> 19862 <exclude />
18837 </member> 19863 </member>
18838 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.AgentDataBlock"> 19864 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.AgentDataBlock">
18839 <exclude/> 19865 <exclude />
18840 </member> 19866 </member>
18841 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.MuteDataBlock"> 19867 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.MuteDataBlock">
18842 <exclude/> 19868 <exclude />
18843 </member> 19869 </member>
18844 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket"> 19870 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket">
18845 <exclude/> 19871 <exclude />
18846 </member> 19872 </member>
18847 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.AgentDataBlock"> 19873 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.AgentDataBlock">
18848 <exclude/> 19874 <exclude />
18849 </member> 19875 </member>
18850 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.MuteDataBlock"> 19876 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.MuteDataBlock">
18851 <exclude/> 19877 <exclude />
18852 </member> 19878 </member>
18853 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket"> 19879 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket">
18854 <exclude/> 19880 <exclude />
18855 </member> 19881 </member>
18856 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.AgentDataBlock"> 19882 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.AgentDataBlock">
18857 <exclude/> 19883 <exclude />
18858 </member> 19884 </member>
18859 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.MuteDataBlock"> 19885 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.MuteDataBlock">
18860 <exclude/> 19886 <exclude />
18861 </member> 19887 </member>
18862 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket"> 19888 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket">
18863 <exclude/> 19889 <exclude />
18864 </member> 19890 </member>
18865 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.AgentDataBlock"> 19891 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.AgentDataBlock">
18866 <exclude/> 19892 <exclude />
18867 </member> 19893 </member>
18868 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.NotecardDataBlock"> 19894 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.NotecardDataBlock">
18869 <exclude/> 19895 <exclude />
18870 </member> 19896 </member>
18871 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.InventoryDataBlock"> 19897 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.InventoryDataBlock">
18872 <exclude/> 19898 <exclude />
18873 </member> 19899 </member>
18874 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket"> 19900 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket">
18875 <exclude/> 19901 <exclude />
18876 </member> 19902 </member>
18877 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.AgentDataBlock"> 19903 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.AgentDataBlock">
18878 <exclude/> 19904 <exclude />
18879 </member> 19905 </member>
18880 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.InventoryDataBlock"> 19906 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.InventoryDataBlock">
18881 <exclude/> 19907 <exclude />
18882 </member> 19908 </member>
18883 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket"> 19909 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket">
18884 <exclude/> 19910 <exclude />
18885 </member> 19911 </member>
18886 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.AgentDataBlock"> 19912 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.AgentDataBlock">
18887 <exclude/> 19913 <exclude />
18888 </member> 19914 </member>
18889 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.InventoryDataBlock"> 19915 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.InventoryDataBlock">
18890 <exclude/> 19916 <exclude />
18891 </member> 19917 </member>
18892 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket"> 19918 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket">
18893 <exclude/> 19919 <exclude />
18894 </member> 19920 </member>
18895 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.AgentDataBlock"> 19921 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.AgentDataBlock">
18896 <exclude/> 19922 <exclude />
18897 </member> 19923 </member>
18898 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.InventoryDataBlock"> 19924 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.InventoryDataBlock">
18899 <exclude/> 19925 <exclude />
18900 </member> 19926 </member>
18901 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket"> 19927 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket">
18902 <exclude/> 19928 <exclude />
18903 </member> 19929 </member>
18904 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.AgentDataBlock"> 19930 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.AgentDataBlock">
18905 <exclude/> 19931 <exclude />
18906 </member> 19932 </member>
18907 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.InventoryDataBlock"> 19933 <member name="T:OpenMetaverse.Packets.CopyInventoryItemPacket.InventoryDataBlock">
18908 <exclude/> 19934 <exclude />
18909 </member> 19935 </member>
18910 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket"> 19936 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket">
18911 <exclude/> 19937 <exclude />
18912 </member> 19938 </member>
18913 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.AgentDataBlock"> 19939 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.AgentDataBlock">
18914 <exclude/> 19940 <exclude />
18915 </member> 19941 </member>
18916 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.InventoryDataBlock"> 19942 <member name="T:OpenMetaverse.Packets.RemoveInventoryItemPacket.InventoryDataBlock">
18917 <exclude/> 19943 <exclude />
18918 </member> 19944 </member>
18919 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket"> 19945 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket">
18920 <exclude/> 19946 <exclude />
18921 </member> 19947 </member>
18922 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.AgentDataBlock"> 19948 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.AgentDataBlock">
18923 <exclude/> 19949 <exclude />
18924 </member> 19950 </member>
18925 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.InventoryDataBlock"> 19951 <member name="T:OpenMetaverse.Packets.ChangeInventoryItemFlagsPacket.InventoryDataBlock">
18926 <exclude/> 19952 <exclude />
18927 </member> 19953 </member>
18928 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket"> 19954 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket">
18929 <exclude/> 19955 <exclude />
18930 </member> 19956 </member>
18931 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.AgentDataBlock"> 19957 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.AgentDataBlock">
18932 <exclude/> 19958 <exclude />
18933 </member> 19959 </member>
18934 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.InventoryDataBlock"> 19960 <member name="T:OpenMetaverse.Packets.SaveAssetIntoInventoryPacket.InventoryDataBlock">
18935 <exclude/> 19961 <exclude />
18936 </member> 19962 </member>
18937 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket"> 19963 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket">
18938 <exclude/> 19964 <exclude />
18939 </member> 19965 </member>
18940 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket.AgentDataBlock"> 19966 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket.AgentDataBlock">
18941 <exclude/> 19967 <exclude />
18942 </member> 19968 </member>
18943 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket.FolderDataBlock"> 19969 <member name="T:OpenMetaverse.Packets.CreateInventoryFolderPacket.FolderDataBlock">
18944 <exclude/> 19970 <exclude />
18945 </member> 19971 </member>
18946 <member name="T:OpenMetaverse.Packets.UpdateInventoryFolderPacket"> 19972 <member name="T:OpenMetaverse.Packets.UpdateInventoryFolderPacket">
18947 <exclude/> 19973 <exclude />
18948 </member> 19974 </member>
18949 <member name="T:OpenMetaverse.Packets.UpdateInventoryFolderPacket.AgentDataBlock"> 19975 <member name="T:OpenMetaverse.Packets.UpdateInventoryFolderPacket.AgentDataBlock">
18950 <exclude/> 19976 <exclude />
18951 </member> 19977 </member>
18952 <member name="T:OpenMetaverse.Packets.UpdateInventoryFolderPacket.FolderDataBlock"> 19978 <member name="T:OpenMetaverse.Packets.UpdateInventoryFolderPacket.FolderDataBlock">
18953 <exclude/> 19979 <exclude />
18954 </member> 19980 </member>
18955 <member name="T:OpenMetaverse.Packets.MoveInventoryFolderPacket"> 19981 <member name="T:OpenMetaverse.Packets.MoveInventoryFolderPacket">
18956 <exclude/> 19982 <exclude />
18957 </member> 19983 </member>
18958 <member name="T:OpenMetaverse.Packets.MoveInventoryFolderPacket.AgentDataBlock"> 19984 <member name="T:OpenMetaverse.Packets.MoveInventoryFolderPacket.AgentDataBlock">
18959 <exclude/> 19985 <exclude />
18960 </member> 19986 </member>
18961 <member name="T:OpenMetaverse.Packets.MoveInventoryFolderPacket.InventoryDataBlock"> 19987 <member name="T:OpenMetaverse.Packets.MoveInventoryFolderPacket.InventoryDataBlock">
18962 <exclude/> 19988 <exclude />
18963 </member> 19989 </member>
18964 <member name="T:OpenMetaverse.Packets.RemoveInventoryFolderPacket"> 19990 <member name="T:OpenMetaverse.Packets.RemoveInventoryFolderPacket">
18965 <exclude/> 19991 <exclude />
18966 </member> 19992 </member>
18967 <member name="T:OpenMetaverse.Packets.RemoveInventoryFolderPacket.AgentDataBlock"> 19993 <member name="T:OpenMetaverse.Packets.RemoveInventoryFolderPacket.AgentDataBlock">
18968 <exclude/> 19994 <exclude />
18969 </member> 19995 </member>
18970 <member name="T:OpenMetaverse.Packets.RemoveInventoryFolderPacket.FolderDataBlock"> 19996 <member name="T:OpenMetaverse.Packets.RemoveInventoryFolderPacket.FolderDataBlock">
18971 <exclude/> 19997 <exclude />
18972 </member> 19998 </member>
18973 <member name="T:OpenMetaverse.Packets.FetchInventoryDescendentsPacket"> 19999 <member name="T:OpenMetaverse.Packets.FetchInventoryDescendentsPacket">
18974 <exclude/> 20000 <exclude />
18975 </member> 20001 </member>
18976 <member name="T:OpenMetaverse.Packets.FetchInventoryDescendentsPacket.AgentDataBlock"> 20002 <member name="T:OpenMetaverse.Packets.FetchInventoryDescendentsPacket.AgentDataBlock">
18977 <exclude/> 20003 <exclude />
18978 </member> 20004 </member>
18979 <member name="T:OpenMetaverse.Packets.FetchInventoryDescendentsPacket.InventoryDataBlock"> 20005 <member name="T:OpenMetaverse.Packets.FetchInventoryDescendentsPacket.InventoryDataBlock">
18980 <exclude/> 20006 <exclude />
18981 </member> 20007 </member>
18982 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket"> 20008 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket">
18983 <exclude/> 20009 <exclude />
18984 </member> 20010 </member>
18985 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.AgentDataBlock"> 20011 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.AgentDataBlock">
18986 <exclude/> 20012 <exclude />
18987 </member> 20013 </member>
18988 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.FolderDataBlock"> 20014 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.FolderDataBlock">
18989 <exclude/> 20015 <exclude />
18990 </member> 20016 </member>
18991 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.ItemDataBlock"> 20017 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.ItemDataBlock">
18992 <exclude/> 20018 <exclude />
18993 </member> 20019 </member>
18994 <member name="T:OpenMetaverse.Packets.FetchInventoryPacket"> 20020 <member name="T:OpenMetaverse.Packets.FetchInventoryPacket">
18995 <exclude/> 20021 <exclude />
18996 </member> 20022 </member>
18997 <member name="T:OpenMetaverse.Packets.FetchInventoryPacket.AgentDataBlock"> 20023 <member name="T:OpenMetaverse.Packets.FetchInventoryPacket.AgentDataBlock">
18998 <exclude/> 20024 <exclude />
18999 </member> 20025 </member>
19000 <member name="T:OpenMetaverse.Packets.FetchInventoryPacket.InventoryDataBlock"> 20026 <member name="T:OpenMetaverse.Packets.FetchInventoryPacket.InventoryDataBlock">
19001 <exclude/> 20027 <exclude />
19002 </member> 20028 </member>
19003 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket"> 20029 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket">
19004 <exclude/> 20030 <exclude />
19005 </member> 20031 </member>
19006 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.AgentDataBlock"> 20032 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.AgentDataBlock">
19007 <exclude/> 20033 <exclude />
19008 </member> 20034 </member>
19009 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.InventoryDataBlock"> 20035 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.InventoryDataBlock">
19010 <exclude/> 20036 <exclude />
19011 </member> 20037 </member>
19012 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket"> 20038 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket">
19013 <exclude/> 20039 <exclude />
19014 </member> 20040 </member>
19015 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.AgentDataBlock"> 20041 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.AgentDataBlock">
19016 <exclude/> 20042 <exclude />
19017 </member> 20043 </member>
19018 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.FolderDataBlock"> 20044 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.FolderDataBlock">
19019 <exclude/> 20045 <exclude />
19020 </member> 20046 </member>
19021 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.ItemDataBlock"> 20047 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.ItemDataBlock">
19022 <exclude/> 20048 <exclude />
19023 </member> 20049 </member>
19024 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket"> 20050 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket">
19025 <exclude/> 20051 <exclude />
19026 </member> 20052 </member>
19027 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.AgentDataBlock"> 20053 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.AgentDataBlock">
19028 <exclude/> 20054 <exclude />
19029 </member> 20055 </member>
19030 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.FolderDataBlock"> 20056 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.FolderDataBlock">
19031 <exclude/> 20057 <exclude />
19032 </member> 20058 </member>
19033 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.ItemDataBlock"> 20059 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.ItemDataBlock">
19034 <exclude/> 20060 <exclude />
19035 </member> 20061 </member>
19036 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket"> 20062 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket">
19037 <exclude/> 20063 <exclude />
19038 </member> 20064 </member>
19039 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket.AgentDataBlock"> 20065 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket.AgentDataBlock">
19040 <exclude/> 20066 <exclude />
19041 </member> 20067 </member>
19042 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket.InventoryDataBlock"> 20068 <member name="T:OpenMetaverse.Packets.PurgeInventoryDescendentsPacket.InventoryDataBlock">
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19044 </member> 20070 </member>
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19089 </member> 20115 </member>
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19227 </member> 20253 </member>
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20290 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.TransactionInfoBlock">
20291 <exclude />
19263 </member> 20292 </member>
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20301 </member>
20302 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket.TransactionInfoBlock">
20303 <exclude />
19272 </member> 20304 </member>
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19319 <exclude/> 20351 <exclude />
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19329 </member> 20361 </member>
19330 <member name="T:OpenMetaverse.Packets.OfflineNotificationPacket.AgentBlockBlock"> 20362 <member name="T:OpenMetaverse.Packets.OfflineNotificationPacket.AgentBlockBlock">
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19332 </member> 20364 </member>
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19353 </member> 20385 </member>
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19365 </member> 20397 </member>
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19368 </member> 20400 </member>
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19411 <member name="T:OpenMetaverse.Packets.EjectGroupMemberRequestPacket.AgentDataBlock"> 20443 <member name="T:OpenMetaverse.Packets.EjectGroupMemberRequestPacket.AgentDataBlock">
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19428 </member> 20460 </member>
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19431 </member> 20463 </member>
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19449 </member> 20481 </member>
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19452 </member> 20484 </member>
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19458 </member> 20490 </member>
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19467 </member> 20499 </member>
19468 <member name="T:OpenMetaverse.Packets.GroupProfileRequestPacket.GroupDataBlock"> 20500 <member name="T:OpenMetaverse.Packets.GroupProfileRequestPacket.GroupDataBlock">
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19699 <member name="T:OpenMetaverse.Packets.GroupTitlesRequestPacket.AgentDataBlock"> 20731 <member name="T:OpenMetaverse.Packets.GroupTitlesRequestPacket.AgentDataBlock">
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19720 <member name="T:OpenMetaverse.Packets.GroupRoleUpdatePacket.AgentDataBlock"> 20752 <member name="T:OpenMetaverse.Packets.GroupRoleUpdatePacket.AgentDataBlock">
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19729 <member name="T:OpenMetaverse.Packets.LiveHelpGroupRequestPacket.RequestDataBlock"> 20761 <member name="T:OpenMetaverse.Packets.LiveHelpGroupRequestPacket.RequestDataBlock">
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19743 </member> 20775 </member>
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19747 <member name="T:OpenMetaverse.Packets.AgentWearablesUpdatePacket.AgentDataBlock"> 20779 <member name="T:OpenMetaverse.Packets.AgentWearablesUpdatePacket.AgentDataBlock">
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20371 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket"> 21403 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket">
20372 <exclude/> 21404 <exclude />
20373 </member> 21405 </member>
20374 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket.AgentDataBlock"> 21406 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket.AgentDataBlock">
20375 <exclude/> 21407 <exclude />
20376 </member> 21408 </member>
20377 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket"> 21409 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket">
20378 <exclude/> 21410 <exclude />
20379 </member> 21411 </member>
20380 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket.AgentDataBlock"> 21412 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket.AgentDataBlock">
20381 <exclude/> 21413 <exclude />
20382 </member> 21414 </member>
20383 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket"> 21415 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket">
20384 <exclude/> 21416 <exclude />
20385 </member> 21417 </member>
20386 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket.SoundDataBlock"> 21418 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket.SoundDataBlock">
20387 <exclude/> 21419 <exclude />
20388 </member> 21420 </member>
20389 <member name="T:OpenMetaverse.Voice.VoiceSession"> 21421 <member name="T:OpenMetaverse.VisualColorOperation">
20390 <summary> 21422 <summary>
20391 Represents a single Voice Session to the Vivox service. 21423 Operation to apply when applying color to texture
20392 </summary> 21424 </summary>
20393 </member> 21425 </member>
20394 <member name="M:OpenMetaverse.Voice.VoiceSession.Close"> 21426 <member name="T:OpenMetaverse.VisualColorParam">
20395 <summary> 21427 <summary>
20396 Close this session. 21428 Information needed to translate visual param value to RGBA color
20397 </summary> 21429 </summary>
20398 </member> 21430 </member>
20399 <member name="M:OpenMetaverse.Voice.VoiceSession.FindParticipant(System.String)"> 21431 <member name="M:OpenMetaverse.VisualColorParam.#ctor(OpenMetaverse.VisualColorOperation,OpenMetaverse.Color4[])">
20400 <summary> 21432 <summary>
20401 Look up an existing Participants in this session 21433 Construct VisualColorParam
20402 </summary> 21434 </summary>
20403 <param name="puri"></param> 21435 <param name="operation">Operation to apply when applying color to texture</param>
20404 <returns></returns> 21436 <param name="colors">Colors</param>
20405 </member> 21437 </member>
20406 <member name="T:ThreadUtil"> 21438 <member name="T:OpenMetaverse.VisualAlphaParam">
20407 <summary> 21439 <summary>
20408 21440 Represents alpha blending and bump infor for a visual parameter
21441 such as sleive length
20409 </summary> 21442 </summary>
20410 </member> 21443 </member>
20411 <member name="F:ThreadUtil.wrapperInstance"> 21444 <member name="M:OpenMetaverse.VisualAlphaParam.#ctor(System.Single,System.String,System.Boolean,System.Boolean)">
20412 <summary> 21445 <summary>
20413 An instance of DelegateWrapper which calls InvokeWrappedDelegate, 21446 Create new alhpa information for a visual param
20414 which in turn calls the DynamicInvoke method of the wrapped
20415 delegate
20416 </summary> 21447 </summary>
21448 <param name="domain">Stregth of the alpha to apply</param>
21449 <param name="tgaFile">File containing the alpha channel</param>
21450 <param name="skipIfZero">Skip blending if parameter value is 0</param>
21451 <param name="multiplyBlend">Use miltiply insted of alpha blending</param>
20417 </member> 21452 </member>
20418 <member name="F:ThreadUtil.callback"> 21453 <member name="F:OpenMetaverse.VisualAlphaParam.Domain">
21454 <summary>Stregth of the alpha to apply</summary>
21455 </member>
21456 <member name="F:OpenMetaverse.VisualAlphaParam.TGAFile">
21457 <summary>File containing the alpha channel</summary>
21458 </member>
21459 <member name="F:OpenMetaverse.VisualAlphaParam.SkipIfZero">
21460 <summary>Skip blending if parameter value is 0</summary>
21461 </member>
21462 <member name="F:OpenMetaverse.VisualAlphaParam.MultiplyBlend">
21463 <summary>Use miltiply insted of alpha blending</summary>
21464 </member>
21465 <member name="T:OpenMetaverse.VisualParam">
20419 <summary> 21466 <summary>
20420 Callback used to call EndInvoke on the asynchronously 21467 A single visual characteristic of an avatar mesh, such as eyebrow height
20421 invoked DelegateWrapper
20422 </summary> 21468 </summary>
20423 </member> 21469 </member>
20424 <member name="M:ThreadUtil.FireAndForget(System.Delegate,System.Object[])"> 21470 <member name="M:OpenMetaverse.VisualParam.#ctor(System.Int32,System.String,System.Int32,System.String,System.String,System.String,System.String,System.Single,System.Single,System.Single,System.Boolean,System.Int32[],System.Nullable{OpenMetaverse.VisualAlphaParam},System.Nullable{OpenMetaverse.VisualColorParam})">
20425 <summary> 21471 <summary>
20426 Executes the specified delegate with the specified arguments 21472 Set all the values through the constructor
20427 asynchronously on a thread pool thread
20428 </summary> 21473 </summary>
20429 <param name="d"></param> 21474 <param name="paramID">Index of this visual param</param>
20430 <param name="args"></param> 21475 <param name="name">Internal name</param>
21476 <param name="group">
21477 </param>
21478 <param name="wearable">
21479 </param>
21480 <param name="label">Displayable label of this characteristic</param>
21481 <param name="labelMin">Displayable label for the minimum value of this characteristic</param>
21482 <param name="labelMax">Displayable label for the maximum value of this characteristic</param>
21483 <param name="def">Default value</param>
21484 <param name="min">Minimum value</param>
21485 <param name="max">Maximum value</param>
21486 <param name="isBumpAttribute">Is this param used for creation of bump layer?</param>
21487 <param name="drivers">Array of param IDs that are drivers for this parameter</param>
21488 <param name="alpha">Alpha blending/bump info</param>
21489 <param name="colorParams">Color information</param>
20431 </member> 21490 </member>
20432 <member name="M:ThreadUtil.InvokeWrappedDelegate(System.Delegate,System.Object[])"> 21491 <member name="F:OpenMetaverse.VisualParam.ParamID">
21492 <summary>Index of this visual param</summary>
21493 </member>
21494 <member name="F:OpenMetaverse.VisualParam.Name">
21495 <summary>Internal name</summary>
21496 </member>
21497 <member name="F:OpenMetaverse.VisualParam.Group">
21498 <summary>Group ID this parameter belongs to</summary>
21499 </member>
21500 <member name="F:OpenMetaverse.VisualParam.Wearable">
21501 <summary>Name of the wearable this parameter belongs to</summary>
21502 </member>
21503 <member name="F:OpenMetaverse.VisualParam.Label">
21504 <summary>Displayable label of this characteristic</summary>
21505 </member>
21506 <member name="F:OpenMetaverse.VisualParam.LabelMin">
21507 <summary>Displayable label for the minimum value of this characteristic</summary>
21508 </member>
21509 <member name="F:OpenMetaverse.VisualParam.LabelMax">
21510 <summary>Displayable label for the maximum value of this characteristic</summary>
21511 </member>
21512 <member name="F:OpenMetaverse.VisualParam.DefaultValue">
21513 <summary>Default value</summary>
21514 </member>
21515 <member name="F:OpenMetaverse.VisualParam.MinValue">
21516 <summary>Minimum value</summary>
21517 </member>
21518 <member name="F:OpenMetaverse.VisualParam.MaxValue">
21519 <summary>Maximum value</summary>
21520 </member>
21521 <member name="F:OpenMetaverse.VisualParam.IsBumpAttribute">
21522 <summary>Is this param used for creation of bump layer?</summary>
21523 </member>
21524 <member name="F:OpenMetaverse.VisualParam.AlphaParams">
21525 <summary>Alpha blending/bump info</summary>
21526 </member>
21527 <member name="F:OpenMetaverse.VisualParam.ColorParams">
21528 <summary>Color information</summary>
21529 </member>
21530 <member name="F:OpenMetaverse.VisualParam.Drivers">
21531 <summary>Array of param IDs that are drivers for this parameter</summary>
21532 </member>
21533 <member name="T:OpenMetaverse.VisualParams">
20433 <summary> 21534 <summary>
20434 Invokes the wrapped delegate synchronously 21535 Holds the Params array of all the avatar appearance parameters
20435 </summary> 21536 </summary>
20436 <param name="d"></param>
20437 <param name="args"></param>
20438 </member> 21537 </member>
20439 <member name="M:ThreadUtil.EndWrapperInvoke(System.IAsyncResult)"> 21538 <member name="T:OpenMetaverse.Assets.Asset">
20440 <summary> 21539 <summary>
20441 Calls EndInvoke on the wrapper and Close on the resulting WaitHandle 21540 Base class for all Asset types
20442 to prevent resource leaks
20443 </summary> 21541 </summary>
20444 <param name="ar"></param>
20445 </member> 21542 </member>
20446 <member name="T:ThreadUtil.DelegateWrapper"> 21543 <member name="M:OpenMetaverse.Assets.Asset.#ctor">
20447 <summary> 21544 <summary>
20448 Delegate to wrap another delegate and its arguments 21545 Construct a new Asset object
20449 </summary> 21546 </summary>
20450 <param name="d"></param>
20451 <param name="args"></param>
20452 </member>
20453 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedEvent">
20454 <summary>The event subscribers. null if no subcribers</summary>
20455 </member>
20456 <member name="M:OpenMetaverse.TerrainManager.OnLandPatchReceived(OpenMetaverse.LandPatchReceivedEventArgs)">
20457 <summary>Raises the LandPatchReceived event</summary>
20458 <param name="e">A LandPatchReceivedEventArgs object containing the
20459 data returned from the simulator</param>
20460 </member>
20461 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedLock">
20462 <summary>Thread sync lock object</summary>
20463 </member> 21547 </member>
20464 <member name="M:OpenMetaverse.TerrainManager.#ctor(OpenMetaverse.GridClient)"> 21548 <member name="M:OpenMetaverse.Assets.Asset.#ctor(OpenMetaverse.UUID,System.Byte[])">
20465 <summary> 21549 <summary>
20466 Default constructor 21550 Construct a new Asset object
20467 </summary> 21551 </summary>
20468 <param name="client"></param> 21552 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21553 <param name="assetData">A byte array containing the raw asset data</param>
20469 </member> 21554 </member>
20470 <member name="E:OpenMetaverse.TerrainManager.LandPatchReceived"> 21555 <member name="F:OpenMetaverse.Assets.Asset.AssetData">
20471 <summary>Raised when the simulator responds sends </summary> 21556 <summary>A byte array containing the raw asset data</summary>
20472 </member> 21557 </member>
20473 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Simulator"> 21558 <member name="F:OpenMetaverse.Assets.Asset.Temporary">
20474 <summary>Simulator from that sent tha data</summary> 21559 <summary>True if the asset it only stored on the server temporarily</summary>
20475 </member> 21560 </member>
20476 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.X"> 21561 <member name="F:OpenMetaverse.Assets.Asset._AssetID">
20477 <summary>Sim coordinate of the patch</summary> 21562 <summary>A unique ID</summary>
20478 </member> 21563 </member>
20479 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Y"> 21564 <member name="P:OpenMetaverse.Assets.Asset.AssetID">
20480 <summary>Sim coordinate of the patch</summary> 21565 <summary>The assets unique ID</summary>
20481 </member> 21566 </member>
20482 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.PatchSize"> 21567 <member name="P:OpenMetaverse.Assets.Asset.AssetType">
20483 <summary>Size of tha patch</summary> 21568 <summary>
21569 The "type" of asset, Notecard, Animation, etc
21570 </summary>
20484 </member> 21571 </member>
20485 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.HeightMap"> 21572 <member name="M:OpenMetaverse.Assets.Asset.Encode">
20486 <summary>Heightmap for the patch</summary> 21573 <summary>
21574 Regenerates the <code>AssetData</code> byte array from the properties
21575 of the derived class.
21576 </summary>
20487 </member> 21577 </member>
20488 <member name="T:OpenMetaverse.PermissionMask"> 21578 <member name="M:OpenMetaverse.Assets.Asset.Decode">
20489 <summary> 21579 <summary>
20490 21580 Decodes the AssetData, placing it in appropriate properties of the derived
21581 class.
20491 </summary> 21582 </summary>
21583 <returns>True if the asset decoding succeeded, otherwise false</returns>
20492 </member> 21584 </member>
20493 <member name="T:OpenMetaverse.PermissionWho"> 21585 <member name="T:OpenMetaverse.Assets.ArchiveConstants">
20494 <summary> 21586 <summary>
20495 21587 Constants for the archiving module
20496 </summary> 21588 </summary>
20497 </member> 21589 </member>
20498 <member name="F:OpenMetaverse.PermissionWho.Base"> 21590 <member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
20499 <summary></summary> 21591 <summary>
21592 The location of the archive control file
21593 </summary>
20500 </member> 21594 </member>
20501 <member name="F:OpenMetaverse.PermissionWho.Owner"> 21595 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSETS_PATH">
20502 <summary></summary> 21596 <summary>
21597 Path for the assets held in an archive
21598 </summary>
20503 </member> 21599 </member>
20504 <member name="F:OpenMetaverse.PermissionWho.Group"> 21600 <member name="F:OpenMetaverse.Assets.ArchiveConstants.OBJECTS_PATH">
20505 <summary></summary> 21601 <summary>
21602 Path for the prims file
21603 </summary>
20506 </member> 21604 </member>
20507 <member name="F:OpenMetaverse.PermissionWho.Everyone"> 21605 <member name="F:OpenMetaverse.Assets.ArchiveConstants.TERRAINS_PATH">
20508 <summary></summary> 21606 <summary>
21607 Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
21608 </summary>
20509 </member> 21609 </member>
20510 <member name="F:OpenMetaverse.PermissionWho.NextOwner"> 21610 <member name="F:OpenMetaverse.Assets.ArchiveConstants.SETTINGS_PATH">
20511 <summary></summary> 21611 <summary>
21612 Path for region settings.
21613 </summary>
20512 </member> 21614 </member>
20513 <member name="F:OpenMetaverse.PermissionWho.All"> 21615 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_EXTENSION_SEPARATOR">
20514 <summary></summary> 21616 <summary>
21617 The character the separates the uuid from extension information in an archived asset filename
21618 </summary>
20515 </member> 21619 </member>
20516 <member name="T:OpenMetaverse.Permissions"> 21620 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_TYPE_TO_EXTENSION">
20517 <summary> 21621 <summary>
20518 21622 Extensions used for asset types in the archive
20519 </summary> 21623 </summary>
20520 </member> 21624 </member>
20521 <member name="F:OpenMetaverse.UDPPacketBuffer.BUFFER_SIZE"> 21625 <member name="T:OpenMetaverse.Assets.AssetsArchiver">
20522 <summary>Size of the byte array used to store raw packet data</summary> 21626 <summary>
21627 Archives assets
21628 </summary>
20523 </member> 21629 </member>
20524 <member name="F:OpenMetaverse.UDPPacketBuffer.Data"> 21630 <member name="F:OpenMetaverse.Assets.AssetsArchiver.m_assets">
20525 <summary>Raw packet data buffer</summary> 21631 <summary>
21632 Archive assets
21633 </summary>
20526 </member> 21634 </member>
20527 <member name="F:OpenMetaverse.UDPPacketBuffer.DataLength"> 21635 <member name="M:OpenMetaverse.Assets.AssetsArchiver.Archive(OpenMetaverse.Assets.TarArchiveWriter)">
20528 <summary>Length of the data to transmit</summary> 21636 <summary>
21637 Archive the assets given to this archiver to the given archive.
21638 </summary>
21639 <param name="archive">
21640 </param>
20529 </member> 21641 </member>
20530 <member name="F:OpenMetaverse.UDPPacketBuffer.RemoteEndPoint"> 21642 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteMetadata(OpenMetaverse.Assets.TarArchiveWriter)">
20531 <summary>EndPoint of the remote host</summary> 21643 <summary>
21644 Write an assets metadata file to the given archive
21645 </summary>
21646 <param name="archive">
21647 </param>
20532 </member> 21648 </member>
20533 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor"> 21649 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteData(OpenMetaverse.Assets.TarArchiveWriter)">
20534 <summary> 21650 <summary>
20535 Create an allocated UDP packet buffer for receiving a packet 21651 Write asset data files to the given archive
20536 </summary> 21652 </summary>
21653 <param name="archive">
21654 </param>
20537 </member> 21655 </member>
20538 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint)"> 21656 <member name="T:OpenMetaverse.Assets.TarArchiveReader">
20539 <summary> 21657 <summary>
20540 Create an allocated UDP packet buffer for sending a packet 21658 Temporary code to do the bare minimum required to read a tar archive for our purposes
20541 </summary> 21659 </summary>
20542 <param name="endPoint">EndPoint of the remote host</param>
20543 </member> 21660 </member>
20544 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint,System.Int32)"> 21661 <member name="M:OpenMetaverse.Assets.TarArchiveReader.#ctor(System.IO.Stream)">
20545 <summary> 21662 <summary>
20546 Create an allocated UDP packet buffer for sending a packet 21663 Generate a tar reader which reads from the given stream.
20547 </summary> 21664 </summary>
20548 <param name="endPoint">EndPoint of the remote host</param> 21665 <param name="s">
20549 <param name="bufferSize">Size of the buffer to allocate for packet data</param> 21666 </param>
20550 </member> 21667 </member>
20551 <member name="T:OpenMetaverse.PacketBufferPool"> 21668 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_br">
20552 <summary> 21669 <summary>
20553 Object pool for packet buffers. This is used to allocate memory for all 21670 Binary reader for the underlying stream
20554 incoming and outgoing packets, and zerocoding buffers for those packets
20555 </summary> 21671 </summary>
20556 </member> 21672 </member>
20557 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Net.IPEndPoint,System.Int32,System.Int32)"> 21673 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_nullCharArray">
20558 <summary> 21674 <summary>
20559 Initialize the object pool in client mode 21675 Used to trim off null chars
20560 </summary> 21676 </summary>
20561 <param name="endPoint">Server to connect to</param>
20562 <param name="itemsPerSegment"></param>
20563 <param name="minSegments"></param>
20564 </member> 21677 </member>
20565 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Int32,System.Int32)"> 21678 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_spaceCharArray">
20566 <summary> 21679 <summary>
20567 Initialize the object pool in server mode 21680 Used to trim off space chars
20568 </summary> 21681 </summary>
20569 <param name="itemsPerSegment"></param>
20570 <param name="minSegments"></param>
20571 </member> 21682 </member>
20572 <member name="M:OpenMetaverse.PacketBufferPool.GetObjectInstance"> 21683 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadEntry(System.String@,OpenMetaverse.Assets.TarArchiveReader.TarEntryType@)">
20573 <summary> 21684 <summary>
20574 Returns a packet buffer with EndPoint set if the buffer is in 21685 Read the next entry in the tar file.
20575 client mode, or with EndPoint set to null in server mode
20576 </summary> 21686 </summary>
20577 <returns>Initialized UDPPacketBuffer object</returns> 21687 <param name="filePath">
21688 </param>
21689 <param name="entryType">
21690 </param>
21691 <returns>the data for the entry. Returns null if there are no more entries</returns>
20578 </member> 21692 </member>
20579 <member name="M:OpenMetaverse.Pool.#cctor"> 21693 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadHeader">
20580 <summary> 21694 <summary>
20581 Default constructor 21695 Read the next 512 byte chunk of data as a tar header.
20582 </summary> 21696 </summary>
21697 <returns>A tar header struct. null if we have reached the end of the archive.</returns>
20583 </member> 21698 </member>
20584 <member name="M:OpenMetaverse.Pool.CheckOut"> 21699 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadData(System.Int32)">
20585 <summary> 21700 <summary>
20586 Check a packet buffer out of the pool 21701 Read data following a header
20587 </summary> 21702 </summary>
20588 <returns>A packet buffer object</returns> 21703 <param name="fileSize">
21704 </param>
21705 <returns>
21706 </returns>
20589 </member> 21707 </member>
20590 <member name="T:OpenMetaverse.Logger"> 21708 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ConvertOctalBytesToDecimal(System.Byte[],System.Int32,System.Int32)">
20591 <summary> 21709 <summary>
20592 Singleton logging class for the entire library 21710 Convert octal bytes to a decimal representation
20593 </summary> 21711 </summary>
21712 <param name="bytes">
21713 </param>
21714 <param name="count">
21715 </param>
21716 <param name="startIndex">
21717 </param>
21718 <returns>
21719 </returns>
20594 </member> 21720 </member>
20595 <member name="F:OpenMetaverse.Logger.LogInstance"> 21721 <member name="T:OpenMetaverse.Assets.TarArchiveWriter">
20596 <summary>log4net logging engine</summary> 21722 <summary>
21723 Temporary code to produce a tar archive in tar v7 format
21724 </summary>
20597 </member> 21725 </member>
20598 <member name="M:OpenMetaverse.Logger.#cctor"> 21726 <member name="F:OpenMetaverse.Assets.TarArchiveWriter.m_bw">
20599 <summary> 21727 <summary>
20600 Default constructor 21728 Binary writer for the underlying stream
20601 </summary> 21729 </summary>
20602 </member> 21730 </member>
20603 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel)"> 21731 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteDir(System.String)">
20604 <summary> 21732 <summary>
20605 Send a log message to the logging engine 21733 Write a directory entry to the tar archive. We can only handle one path level right now!
20606 </summary> 21734 </summary>
20607 <param name="message">The log message</param> 21735 <param name="dirName">
20608 <param name="level">The severity of the log entry</param> 21736 </param>
20609 </member> 21737 </member>
20610 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient)"> 21738 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.String)">
20611 <summary> 21739 <summary>
20612 Send a log message to the logging engine 21740 Write a file to the tar archive
20613 </summary> 21741 </summary>
20614 <param name="message">The log message</param> 21742 <param name="filePath">
20615 <param name="level">The severity of the log entry</param> 21743 </param>
20616 <param name="client">Instance of the client</param> 21744 <param name="data">
21745 </param>
20617 </member> 21746 </member>
20618 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,System.Exception)"> 21747 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.Byte[])">
20619 <summary> 21748 <summary>
20620 Send a log message to the logging engine 21749 Write a file to the tar archive
20621 </summary> 21750 </summary>
20622 <param name="message">The log message</param> 21751 <param name="filePath">
20623 <param name="level">The severity of the log entry</param> 21752 </param>
20624 <param name="exception">Exception that was raised</param> 21753 <param name="data">
21754 </param>
20625 </member> 21755 </member>
20626 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient,System.Exception)"> 21756 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.Close">
20627 <summary> 21757 <summary>
20628 Send a log message to the logging engine 21758 Finish writing the raw tar archive data to a stream. The stream will be closed on completion.
20629 </summary> 21759 </summary>
20630 <param name="message">The log message</param>
20631 <param name="level">The severity of the log entry</param>
20632 <param name="client">Instance of the client</param>
20633 <param name="exception">Exception that was raised</param>
20634 </member> 21760 </member>
20635 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object)"> 21761 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteEntry(System.String,System.Byte[],System.Char)">
20636 <summary> 21762 <summary>
20637 If the library is compiled with DEBUG defined, an event will be 21763 Write a particular entry
20638 fired if an <code>OnLogMessage</code> handler is registered and the
20639 message will be sent to the logging engine
20640 </summary> 21764 </summary>
20641 <param name="message">The message to log at the DEBUG level to the 21765 <param name="filePath">
20642 current logging engine</param> 21766 </param>
21767 <param name="data">
21768 </param>
21769 <param name="fileType">
21770 </param>
20643 </member> 21771 </member>
20644 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object,OpenMetaverse.GridClient)"> 21772 <member name="T:OpenMetaverse.Assets.AssetAnimation">
20645 <summary> 21773 <summary>
20646 If the library is compiled with DEBUG defined and 21774 Represents an Animation
20647 <code>GridClient.Settings.DEBUG</code> is true, an event will be
20648 fired if an <code>OnLogMessage</code> handler is registered and the
20649 message will be sent to the logging engine
20650 </summary> 21775 </summary>
20651 <param name="message">The message to log at the DEBUG level to the
20652 current logging engine</param>
20653 <param name="client">Instance of the client</param>
20654 </member> 21776 </member>
20655 <member name="E:OpenMetaverse.Logger.OnLogMessage"> 21777 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor">
20656 <summary>Triggered whenever a message is logged. If this is left 21778 <summary>Default Constructor</summary>
20657 null, log messages will go to the console</summary>
20658 </member> 21779 </member>
20659 <member name="T:OpenMetaverse.Logger.LogCallback"> 21780 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor(OpenMetaverse.UUID,System.Byte[])">
20660 <summary> 21781 <summary>
20661 Callback used for client apps to receive log messages from 21782 Construct an Asset object of type Animation
20662 the library
20663 </summary> 21783 </summary>
20664 <param name="message">Data being logged</param> 21784 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20665 <param name="level">The severity of the log entry from <seealso cref="T:OpenMetaverse.Helpers.LogLevel"/></param> 21785 <param name="assetData">A byte array containing the raw asset data</param>
20666 </member> 21786 </member>
20667 <member name="F:OpenMetaverse.InventorySortOrder.ByName"> 21787 <member name="P:OpenMetaverse.Assets.AssetAnimation.AssetType">
20668 <summary>Sort by name</summary> 21788 <summary>Override the base classes AssetType</summary>
20669 </member> 21789 </member>
20670 <member name="F:OpenMetaverse.InventorySortOrder.ByDate"> 21790 <member name="T:OpenMetaverse.Assets.AssetBodypart">
20671 <summary>Sort by date</summary> 21791 <summary>
21792 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable" /> that represents an avatars body ie: Hair, Etc.
21793 </summary>
20672 </member> 21794 </member>
20673 <member name="F:OpenMetaverse.InventorySortOrder.FoldersByName"> 21795 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor">
20674 <summary>Sort folders by name, regardless of whether items are 21796 <summary>Initializes a new instance of an AssetBodyPart object</summary>
20675 sorted by name or date</summary>
20676 </member> 21797 </member>
20677 <member name="F:OpenMetaverse.InventorySortOrder.SystemFoldersToTop"> 21798 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor(OpenMetaverse.UUID,System.Byte[])">
20678 <summary>Place system folders at the top</summary> 21799 <summary>Initializes a new instance of an AssetBodyPart object with parameters</summary>
21800 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21801 <param name="assetData">A byte array containing the raw asset data</param>
20679 </member> 21802 </member>
20680 <member name="T:OpenMetaverse.DeRezDestination"> 21803 <member name="P:OpenMetaverse.Assets.AssetBodypart.AssetType">
21804 <summary>Override the base classes AssetType</summary>
21805 </member>
21806 <member name="T:OpenMetaverse.Assets.AssetClothing">
20681 <summary> 21807 <summary>
20682 Possible destinations for DeRezObject request 21808 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable" /> that can be worn on an avatar
21809 such as a Shirt, Pants, etc.
20683 </summary> 21810 </summary>
20684 </member> 21811 </member>
20685 <member name="F:OpenMetaverse.DeRezDestination.AgentInventorySave"> 21812 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor">
20686 <summary></summary> 21813 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
20687 </member> 21814 </member>
20688 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryCopy"> 21815 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor(OpenMetaverse.UUID,System.Byte[])">
20689 <summary>Copy from in-world to agent inventory</summary> 21816 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
21817 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21818 <param name="assetData">A byte array containing the raw asset data</param>
20690 </member> 21819 </member>
20691 <member name="F:OpenMetaverse.DeRezDestination.TaskInventory"> 21820 <member name="P:OpenMetaverse.Assets.AssetClothing.AssetType">
20692 <summary>Derez to TaskInventory</summary> 21821 <summary>Override the base classes AssetType</summary>
20693 </member> 21822 </member>
20694 <member name="F:OpenMetaverse.DeRezDestination.Attachment"> 21823 <member name="T:OpenMetaverse.Assets.GestureStepType">
20695 <summary></summary> 21824 <summary>
21825 Type of gesture step
21826 </summary>
20696 </member> 21827 </member>
20697 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryTake"> 21828 <member name="T:OpenMetaverse.Assets.GestureStep">
20698 <summary>Take Object</summary> 21829 <summary>
21830 Base class for gesture steps
21831 </summary>
20699 </member> 21832 </member>
20700 <member name="F:OpenMetaverse.DeRezDestination.ForceToGodInventory"> 21833 <member name="P:OpenMetaverse.Assets.GestureStep.GestureStepType">
20701 <summary></summary> 21834 <summary>
21835 Retururns what kind of gesture step this is
21836 </summary>
20702 </member> 21837 </member>
20703 <member name="F:OpenMetaverse.DeRezDestination.TrashFolder"> 21838 <member name="T:OpenMetaverse.Assets.GestureStepAnimation">
20704 <summary>Delete Object</summary> 21839 <summary>
21840 Describes animation step of a gesture
21841 </summary>
20705 </member> 21842 </member>
20706 <member name="F:OpenMetaverse.DeRezDestination.AttachmentToInventory"> 21843 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.AnimationStart">
20707 <summary>Put an avatar attachment into agent inventory</summary> 21844 <summary>
21845 If true, this step represents start of animation, otherwise animation stop
21846 </summary>
20708 </member> 21847 </member>
20709 <member name="F:OpenMetaverse.DeRezDestination.AttachmentExists"> 21848 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.ID">
20710 <summary></summary> 21849 <summary>
21850 Animation asset <see cref="T:OpenMetaverse.UUID" /></summary>
20711 </member> 21851 </member>
20712 <member name="F:OpenMetaverse.DeRezDestination.ReturnToOwner"> 21852 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.Name">
20713 <summary>Return an object back to the owner's inventory</summary> 21853 <summary>
21854 Animation inventory name
21855 </summary>
20714 </member> 21856 </member>
20715 <member name="F:OpenMetaverse.DeRezDestination.ReturnToLastOwner"> 21857 <member name="P:OpenMetaverse.Assets.GestureStepAnimation.GestureStepType">
20716 <summary>Return a deeded object back to the last owner's inventory</summary> 21858 <summary>
21859 Returns what kind of gesture step this is
21860 </summary>
20717 </member> 21861 </member>
20718 <member name="T:OpenMetaverse.InventoryItemFlags"> 21862 <member name="T:OpenMetaverse.Assets.GestureStepSound">
20719 <summary> 21863 <summary>
20720 Upper half of the Flags field for inventory items 21864 Describes sound step of a gesture
20721 </summary> 21865 </summary>
20722 </member> 21866 </member>
20723 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamPerm"> 21867 <member name="F:OpenMetaverse.Assets.GestureStepSound.ID">
20724 <summary>Indicates that the NextOwner permission will be set to the 21868 <summary>
20725 most restrictive set of permissions found in the object set 21869 Sound asset <see cref="T:OpenMetaverse.UUID" /></summary>
20726 (including linkset items and object inventory items) on next rez</summary>
20727 </member> 21870 </member>
20728 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamSale"> 21871 <member name="F:OpenMetaverse.Assets.GestureStepSound.Name">
20729 <summary>Indicates that the object sale information has been 21872 <summary>
20730 changed</summary> 21873 Sound inventory name
21874 </summary>
20731 </member> 21875 </member>
20732 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteBase"> 21876 <member name="P:OpenMetaverse.Assets.GestureStepSound.GestureStepType">
20733 <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary> 21877 <summary>
21878 Returns what kind of gesture step this is
21879 </summary>
20734 </member> 21880 </member>
20735 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteOwner"> 21881 <member name="T:OpenMetaverse.Assets.GestureStepChat">
20736 <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary> 21882 <summary>
21883 Describes sound step of a gesture
21884 </summary>
20737 </member> 21885 </member>
20738 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteGroup"> 21886 <member name="F:OpenMetaverse.Assets.GestureStepChat.Text">
20739 <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary> 21887 <summary>
21888 Text to output in chat
21889 </summary>
20740 </member> 21890 </member>
20741 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteEveryone"> 21891 <member name="P:OpenMetaverse.Assets.GestureStepChat.GestureStepType">
20742 <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary> 21892 <summary>
21893 Returns what kind of gesture step this is
21894 </summary>
20743 </member> 21895 </member>
20744 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteNextOwner"> 21896 <member name="T:OpenMetaverse.Assets.GestureStepWait">
20745 <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary> 21897 <summary>
21898 Describes sound step of a gesture
21899 </summary>
20746 </member> 21900 </member>
20747 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectHasMultipleItems"> 21901 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForAnimation">
20748 <summary>Indicates whether this object is composed of multiple 21902 <summary>
20749 items or not</summary> 21903 If true in this step we wait for all animations to finish
21904 </summary>
20750 </member> 21905 </member>
20751 <member name="F:OpenMetaverse.InventoryItemFlags.SharedSingleReference"> 21906 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForTime">
20752 <summary>Indicates that the asset is only referenced by this 21907 <summary>
20753 inventory item. If this item is deleted or updated to reference a 21908 If true gesture player should wait for the specified amount of time
20754 new assetID, the asset can be deleted</summary> 21909 </summary>
20755 </member> 21910 </member>
20756 <member name="T:OpenMetaverse.InventoryBase"> 21911 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitTime">
20757 <summary> 21912 <summary>
20758 Base Class for Inventory Items 21913 Time in seconds to wait if WaitForAnimation is false
20759 </summary> 21914 </summary>
20760 </member> 21915 </member>
20761 <member name="F:OpenMetaverse.InventoryBase.UUID"> 21916 <member name="P:OpenMetaverse.Assets.GestureStepWait.GestureStepType">
20762 <summary><seealso cref="T:OpenMetaverse.UUID"/> of item/folder</summary> 21917 <summary>
21918 Returns what kind of gesture step this is
21919 </summary>
20763 </member> 21920 </member>
20764 <member name="F:OpenMetaverse.InventoryBase.ParentUUID"> 21921 <member name="T:OpenMetaverse.Assets.GestureStepEOF">
20765 <summary><seealso cref="T:OpenMetaverse.UUID"/> of parent folder</summary> 21922 <summary>
21923 Describes the final step of a gesture
21924 </summary>
20766 </member> 21925 </member>
20767 <member name="F:OpenMetaverse.InventoryBase.Name"> 21926 <member name="P:OpenMetaverse.Assets.GestureStepEOF.GestureStepType">
20768 <summary>Name of item/folder</summary> 21927 <summary>
21928 Returns what kind of gesture step this is
21929 </summary>
20769 </member> 21930 </member>
20770 <member name="F:OpenMetaverse.InventoryBase.OwnerID"> 21931 <member name="T:OpenMetaverse.Assets.AssetGesture">
20771 <summary>Item/Folder Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 21932 <summary>
21933 Represents a sequence of animations, sounds, and chat actions
21934 </summary>
20772 </member> 21935 </member>
20773 <member name="M:OpenMetaverse.InventoryBase.#ctor(OpenMetaverse.UUID)"> 21936 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor">
20774 <summary> 21937 <summary>
20775 Constructor, takes an itemID as a parameter 21938 Constructs guesture asset
20776 </summary> 21939 </summary>
20777 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20778 </member> 21940 </member>
20779 <member name="M:OpenMetaverse.InventoryBase.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 21941 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor(OpenMetaverse.UUID,System.Byte[])">
20780 <summary> 21942 <summary>
20781 21943 Constructs guesture asset
20782 </summary> 21944 </summary>
20783 <returns></returns> 21945 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21946 <param name="assetData">A byte array containing the raw asset data</param>
20784 </member> 21947 </member>
20785 <member name="M:OpenMetaverse.InventoryBase.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 21948 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKey">
20786 <summary> 21949 <summary>
20787 21950 Keyboard key that triggers the gestyre
20788 </summary> 21951 </summary>
20789 <returns></returns>
20790 </member> 21952 </member>
20791 <member name="M:OpenMetaverse.InventoryBase.GetHashCode"> 21953 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKeyMask">
20792 <summary> 21954 <summary>
20793 Generates a number corresponding to the value of the object to support the use of a hash table, 21955 Modifier to the trigger key
20794 suitable for use in hashing algorithms and data structures such as a hash table
20795 </summary> 21956 </summary>
20796 <returns>A Hashcode of all the combined InventoryBase fields</returns>
20797 </member> 21957 </member>
20798 <member name="M:OpenMetaverse.InventoryBase.Equals(System.Object)"> 21958 <member name="F:OpenMetaverse.Assets.AssetGesture.Trigger">
20799 <summary> 21959 <summary>
20800 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 21960 String that triggers playing of the gesture sequence
20801 </summary> 21961 </summary>
20802 <param name="o">InventoryBase object to compare against</param>
20803 <returns>true if objects are the same</returns>
20804 </member> 21962 </member>
20805 <member name="M:OpenMetaverse.InventoryBase.Equals(OpenMetaverse.InventoryBase)"> 21963 <member name="F:OpenMetaverse.Assets.AssetGesture.ReplaceWith">
20806 <summary> 21964 <summary>
20807 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 21965 Text that replaces trigger in chat once gesture is triggered
20808 </summary> 21966 </summary>
20809 <param name="o">InventoryBase object to compare against</param>
20810 <returns>true if objects are the same</returns>
20811 </member> 21967 </member>
20812 <member name="T:OpenMetaverse.InventoryItem"> 21968 <member name="F:OpenMetaverse.Assets.AssetGesture.Sequence">
20813 <summary> 21969 <summary>
20814 An Item in Inventory 21970 Sequence of gesture steps
20815 </summary> 21971 </summary>
20816 </member> 21972 </member>
20817 <member name="F:OpenMetaverse.InventoryItem.AssetUUID"> 21973 <member name="P:OpenMetaverse.Assets.AssetGesture.AssetType">
20818 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of this item</summary> 21974 <summary>
21975 Returns asset type
21976 </summary>
20819 </member> 21977 </member>
20820 <member name="F:OpenMetaverse.InventoryItem.Permissions"> 21978 <member name="M:OpenMetaverse.Assets.AssetGesture.Encode">
20821 <summary>The combined <seealso cref="T:OpenMetaverse.Permissions"/> of this item</summary> 21979 <summary>
21980 Encodes gesture asset suitable for uplaod
21981 </summary>
20822 </member> 21982 </member>
20823 <member name="F:OpenMetaverse.InventoryItem.AssetType"> 21983 <member name="M:OpenMetaverse.Assets.AssetGesture.Decode">
20824 <summary>The type of item from <seealso cref="T:OpenMetaverse.AssetType"/></summary> 21984 <summary>
21985 Decodes gesture assset into play sequence
21986 </summary>
21987 <returns>true if the asset data was decoded successfully</returns>
20825 </member> 21988 </member>
20826 <member name="F:OpenMetaverse.InventoryItem.InventoryType"> 21989 <member name="T:OpenMetaverse.Assets.AssetLandmark">
20827 <summary>The type of item from the <seealso cref="T:OpenMetaverse.InventoryType"/> enum</summary> 21990 <summary>
21991 Represents a Landmark with RegionID and Position vector
21992 </summary>
20828 </member> 21993 </member>
20829 <member name="F:OpenMetaverse.InventoryItem.CreatorID"> 21994 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor">
20830 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the creator of this item</summary> 21995 <summary>Construct an Asset of type Landmark</summary>
20831 </member> 21996 </member>
20832 <member name="F:OpenMetaverse.InventoryItem.Description"> 21997 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor(OpenMetaverse.UUID,System.Byte[])">
20833 <summary>A Description of this item</summary> 21998 <summary>
21999 Construct an Asset object of type Landmark
22000 </summary>
22001 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22002 <param name="assetData">A byte array containing the raw asset data</param>
20834 </member> 22003 </member>
20835 <member name="F:OpenMetaverse.InventoryItem.GroupID"> 22004 <member name="F:OpenMetaverse.Assets.AssetLandmark.RegionID">
20836 <summary>The <seealso cref="T:OpenMetaverse.Group"/>s <seealso cref="T:OpenMetaverse.UUID"/> this item is set to or owned by</summary> 22005 <summary>UUID of the Landmark target region</summary>
20837 </member> 22006 </member>
20838 <member name="F:OpenMetaverse.InventoryItem.GroupOwned"> 22007 <member name="F:OpenMetaverse.Assets.AssetLandmark.Position">
20839 <summary>If true, item is owned by a group</summary> 22008 <summary> Local position of the target </summary>
20840 </member> 22009 </member>
20841 <member name="F:OpenMetaverse.InventoryItem.SalePrice"> 22010 <member name="P:OpenMetaverse.Assets.AssetLandmark.AssetType">
20842 <summary>The price this item can be purchased for</summary> 22011 <summary>Override the base classes AssetType</summary>
20843 </member> 22012 </member>
20844 <member name="F:OpenMetaverse.InventoryItem.SaleType"> 22013 <member name="M:OpenMetaverse.Assets.AssetLandmark.Encode">
20845 <summary>The type of sale from the <seealso cref="T:OpenMetaverse.SaleType"/> enum</summary> 22014 <summary>
22015 Encode the raw contents of a string with the specific Landmark format
22016 </summary>
20846 </member> 22017 </member>
20847 <member name="F:OpenMetaverse.InventoryItem.Flags"> 22018 <member name="M:OpenMetaverse.Assets.AssetLandmark.Decode">
20848 <summary>Combined flags from <seealso cref="T:OpenMetaverse.InventoryItemFlags"/></summary> 22019 <summary>
22020 Decode the raw asset data, populating the RegionID and Position
22021 </summary>
22022 <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns>
20849 </member> 22023 </member>
20850 <member name="F:OpenMetaverse.InventoryItem.CreationDate"> 22024 <member name="T:OpenMetaverse.Assets.AssetMesh">
20851 <summary>Time and date this inventory item was created, stored as 22025 <summary>
20852 UTC (Coordinated Universal Time)</summary> 22026 Represents Mesh asset
22027 </summary>
20853 </member> 22028 </member>
20854 <member name="F:OpenMetaverse.InventoryItem.TransactionID"> 22029 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor">
20855 <summary>Used to update the AssetID in requests sent to the server</summary> 22030 <summary>Initializes a new instance of an AssetMesh object</summary>
20856 </member> 22031 </member>
20857 <member name="F:OpenMetaverse.InventoryItem.LastOwnerID"> 22032 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
20858 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the previous owner of the item</summary> 22033 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
22034 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22035 <param name="assetData">A byte array containing the raw asset data</param>
20859 </member> 22036 </member>
20860 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.UUID)"> 22037 <member name="F:OpenMetaverse.Assets.AssetMesh.MeshData">
20861 <summary> 22038 <summary>
20862 Construct a new InventoryItem object 22039 Decoded mesh data
20863 </summary> 22040 </summary>
20864 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20865 </member> 22041 </member>
20866 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.InventoryType,OpenMetaverse.UUID)"> 22042 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType">
22043 <summary>Override the base classes AssetType</summary>
22044 </member>
22045 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
20867 <summary> 22046 <summary>
20868 Construct a new InventoryItem object of a specific Type 22047 TODO: Encodes Collada file into LLMesh format
20869 </summary> 22048 </summary>
20870 <param name="type">The type of item from <seealso cref="T:OpenMetaverse.InventoryType"/></param>
20871 <param name="itemID"><seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20872 </member> 22049 </member>
20873 <member name="M:OpenMetaverse.InventoryItem.IsLink"> 22050 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode">
20874 <summary> 22051 <summary>
20875 Indicates inventory item is a link 22052 Decodes mesh asset. See <see cref="M:OpenMetaverse.Rendering.FacetedMesh.TryDecodeFromAsset(OpenMetaverse.Primitive,OpenMetaverse.Assets.AssetMesh,OpenMetaverse.Rendering.DetailLevel,OpenMetaverse.Rendering.FacetedMesh)" />
22053 to furter decode it for rendering</summary>
22054 <returns>true</returns>
22055 </member>
22056 <member name="T:OpenMetaverse.Assets.AssetNotecard">
22057 <summary>
22058 Represents a string of characters encoded with specific formatting properties
20876 </summary> 22059 </summary>
20877 <returns>True if inventory item is a link to another inventory item</returns>
20878 </member> 22060 </member>
20879 <member name="M:OpenMetaverse.InventoryItem.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22061 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor">
22062 <summary>Construct an Asset of type Notecard</summary>
22063 </member>
22064 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor(OpenMetaverse.UUID,System.Byte[])">
20880 <summary> 22065 <summary>
20881 22066 Construct an Asset object of type Notecard
20882 </summary> 22067 </summary>
20883 <returns></returns> 22068 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22069 <param name="assetData">A byte array containing the raw asset data</param>
20884 </member> 22070 </member>
20885 <member name="M:OpenMetaverse.InventoryItem.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22071 <member name="F:OpenMetaverse.Assets.AssetNotecard.BodyText">
22072 <summary>A text string containing main text of the notecard</summary>
22073 </member>
22074 <member name="F:OpenMetaverse.Assets.AssetNotecard.EmbeddedItems">
22075 <summary>List of <see cref="T:OpenMetaverse.InventoryItem" />s embedded on the notecard</summary>
22076 </member>
22077 <member name="P:OpenMetaverse.Assets.AssetNotecard.AssetType">
22078 <summary>Override the base classes AssetType</summary>
22079 </member>
22080 <member name="M:OpenMetaverse.Assets.AssetNotecard.Encode">
20886 <summary> 22081 <summary>
20887 22082 Encode the raw contents of a string with the specific Linden Text properties
20888 </summary> 22083 </summary>
20889 <returns></returns>
20890 </member> 22084 </member>
20891 <member name="M:OpenMetaverse.InventoryItem.GetHashCode"> 22085 <member name="M:OpenMetaverse.Assets.AssetNotecard.Decode">
20892 <summary> 22086 <summary>
20893 Generates a number corresponding to the value of the object to support the use of a hash table. 22087 Decode the raw asset data including the Linden Text properties
20894 Suitable for use in hashing algorithms and data structures such as a hash table
20895 </summary> 22088 </summary>
20896 <returns>A Hashcode of all the combined InventoryItem fields</returns> 22089 <returns>true if the AssetData was successfully decoded</returns>
20897 </member> 22090 </member>
20898 <member name="M:OpenMetaverse.InventoryItem.Equals(System.Object)"> 22091 <member name="T:OpenMetaverse.Assets.AssetPrim">
20899 <summary> 22092 <summary>
20900 Compares an object 22093 A linkset asset, containing a parent primitive and zero or more children
20901 </summary> 22094 </summary>
20902 <param name="o">The object to compare</param>
20903 <returns>true if comparison object matches</returns>
20904 </member> 22095 </member>
20905 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryBase)"> 22096 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor">
22097 <summary>Initializes a new instance of an AssetPrim object</summary>
22098 </member>
22099 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor(OpenMetaverse.UUID,System.Byte[])">
20906 <summary> 22100 <summary>
20907 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 22101 Initializes a new instance of an AssetPrim object
20908 </summary> 22102 </summary>
20909 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryBase"/> object to compare against</param> 22103 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20910 <returns>true if objects are the same</returns> 22104 <param name="assetData">A byte array containing the raw asset data</param>
20911 </member> 22105 </member>
20912 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryItem)"> 22106 <member name="T:OpenMetaverse.Assets.AssetPrim.ProfileShape">
20913 <summary> 22107 <summary>
20914 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryItem"/> object is equal to the current object 22108 Only used internally for XML serialization/deserialization
20915 </summary> 22109 </summary>
20916 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryItem"/> object to compare against</param>
20917 <returns>true if objects are the same</returns>
20918 </member> 22110 </member>
20919 <member name="T:OpenMetaverse.InventoryTexture"> 22111 <member name="P:OpenMetaverse.Assets.AssetPrim.AssetType">
22112 <summary>Override the base classes AssetType</summary>
22113 </member>
22114 <member name="M:OpenMetaverse.Assets.AssetPrim.Encode">
20920 <summary> 22115 <summary>
20921 InventoryTexture Class representing a graphical image
20922 </summary> 22116 </summary>
20923 <seealso cref="!:ManagedImage"/>
20924 </member> 22117 </member>
20925 <member name="M:OpenMetaverse.InventoryTexture.#ctor(OpenMetaverse.UUID)"> 22118 <member name="M:OpenMetaverse.Assets.AssetPrim.Decode">
20926 <summary> 22119 <summary>
20927 Construct an InventoryTexture object
20928 </summary> 22120 </summary>
20929 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22121 <returns>
20930 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22122 </returns>
20931 </member> 22123 </member>
20932 <member name="M:OpenMetaverse.InventoryTexture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22124 <member name="T:OpenMetaverse.Assets.PrimObject">
20933 <summary> 22125 <summary>
20934 Construct an InventoryTexture object from a serialization stream 22126 The deserialized form of a single primitive in a linkset asset
20935 </summary> 22127 </summary>
20936 </member> 22128 </member>
20937 <member name="T:OpenMetaverse.InventorySound"> 22129 <member name="T:OpenMetaverse.Assets.AssetScriptBinary">
20938 <summary> 22130 <summary>
20939 InventorySound Class representing a playable sound 22131 Represents an AssetScriptBinary object containing the
22132 LSO compiled bytecode of an LSL script
20940 </summary> 22133 </summary>
20941 </member> 22134 </member>
20942 <member name="M:OpenMetaverse.InventorySound.#ctor(OpenMetaverse.UUID)"> 22135 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor">
22136 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
22137 </member>
22138 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor(OpenMetaverse.UUID,System.Byte[])">
22139 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
22140 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22141 <param name="assetData">A byte array containing the raw asset data</param>
22142 </member>
22143 <member name="P:OpenMetaverse.Assets.AssetScriptBinary.AssetType">
22144 <summary>Override the base classes AssetType</summary>
22145 </member>
22146 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Encode">
20943 <summary> 22147 <summary>
20944 Construct an InventorySound object 22148 TODO: Encodes a scripts contents into a LSO Bytecode file
20945 </summary> 22149 </summary>
20946 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
20947 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
20948 </member> 22150 </member>
20949 <member name="M:OpenMetaverse.InventorySound.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22151 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Decode">
20950 <summary> 22152 <summary>
20951 Construct an InventorySound object from a serialization stream 22153 TODO: Decode LSO Bytecode into a string
20952 </summary> 22154 </summary>
22155 <returns>true</returns>
20953 </member> 22156 </member>
20954 <member name="T:OpenMetaverse.InventoryCallingCard"> 22157 <member name="T:OpenMetaverse.Assets.AssetScriptText">
20955 <summary> 22158 <summary>
20956 InventoryCallingCard Class, contains information on another avatar 22159 Represents an LSL Text object containing a string of UTF encoded characters
20957 </summary> 22160 </summary>
20958 </member> 22161 </member>
20959 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(OpenMetaverse.UUID)"> 22162 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor">
22163 <summary>Initializes a new AssetScriptText object</summary>
22164 </member>
22165 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor(OpenMetaverse.UUID,System.Byte[])">
20960 <summary> 22166 <summary>
20961 Construct an InventoryCallingCard object 22167 Initializes a new AssetScriptText object with parameters
20962 </summary> 22168 </summary>
20963 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22169 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20964 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22170 <param name="assetData">A byte array containing the raw asset data</param>
20965 </member> 22171 </member>
20966 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22172 <member name="F:OpenMetaverse.Assets.AssetScriptText.Source">
22173 <summary>A string of characters represting the script contents</summary>
22174 </member>
22175 <member name="P:OpenMetaverse.Assets.AssetScriptText.AssetType">
22176 <summary>Override the base classes AssetType</summary>
22177 </member>
22178 <member name="M:OpenMetaverse.Assets.AssetScriptText.Encode">
20967 <summary> 22179 <summary>
20968 Construct an InventoryCallingCard object from a serialization stream 22180 Encode a string containing the scripts contents into byte encoded AssetData
20969 </summary> 22181 </summary>
20970 </member> 22182 </member>
20971 <member name="T:OpenMetaverse.InventoryLandmark"> 22183 <member name="M:OpenMetaverse.Assets.AssetScriptText.Decode">
20972 <summary> 22184 <summary>
20973 InventoryLandmark Class, contains details on a specific location 22185 Decode a byte array containing the scripts contents into a string
20974 </summary> 22186 </summary>
22187 <returns>true if decoding is successful</returns>
20975 </member> 22188 </member>
20976 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(OpenMetaverse.UUID)"> 22189 <member name="T:OpenMetaverse.Assets.AssetSound">
20977 <summary> 22190 <summary>
20978 Construct an InventoryLandmark object 22191 Represents a Sound Asset
20979 </summary> 22192 </summary>
20980 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
20981 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
20982 </member> 22193 </member>
20983 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22194 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor">
22195 <summary>Initializes a new instance of an AssetSound object</summary>
22196 </member>
22197 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor(OpenMetaverse.UUID,System.Byte[])">
22198 <summary>Initializes a new instance of an AssetSound object with parameters</summary>
22199 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22200 <param name="assetData">A byte array containing the raw asset data</param>
22201 </member>
22202 <member name="P:OpenMetaverse.Assets.AssetSound.AssetType">
22203 <summary>Override the base classes AssetType</summary>
22204 </member>
22205 <member name="M:OpenMetaverse.Assets.AssetSound.Encode">
20984 <summary> 22206 <summary>
20985 Construct an InventoryLandmark object from a serialization stream 22207 TODO: Encodes a sound file
20986 </summary> 22208 </summary>
20987 </member> 22209 </member>
20988 <member name="P:OpenMetaverse.InventoryLandmark.LandmarkVisited"> 22210 <member name="M:OpenMetaverse.Assets.AssetSound.Decode">
20989 <summary> 22211 <summary>
20990 Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited 22212 TODO: Decode a sound file
20991 </summary> 22213 </summary>
22214 <returns>true</returns>
20992 </member> 22215 </member>
20993 <member name="T:OpenMetaverse.InventoryObject"> 22216 <member name="T:OpenMetaverse.Assets.AssetTexture">
20994 <summary> 22217 <summary>
20995 InventoryObject Class contains details on a primitive or coalesced set of primitives 22218 Represents a texture
20996 </summary> 22219 </summary>
20997 </member> 22220 </member>
20998 <member name="M:OpenMetaverse.InventoryObject.#ctor(OpenMetaverse.UUID)"> 22221 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor">
22222 <summary>Initializes a new instance of an AssetTexture object</summary>
22223 </member>
22224 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.UUID,System.Byte[])">
20999 <summary> 22225 <summary>
21000 Construct an InventoryObject object 22226 Initializes a new instance of an AssetTexture object
21001 </summary> 22227 </summary>
21002 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22228 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21003 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22229 <param name="assetData">A byte array containing the raw asset data</param>
21004 </member> 22230 </member>
21005 <member name="M:OpenMetaverse.InventoryObject.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22231 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.Imaging.ManagedImage)">
21006 <summary> 22232 <summary>
21007 Construct an InventoryObject object from a serialization stream 22233 Initializes a new instance of an AssetTexture object
21008 </summary> 22234 </summary>
22235 <param name="image">A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object containing texture data</param>
21009 </member> 22236 </member>
21010 <member name="P:OpenMetaverse.InventoryObject.ItemFlags"> 22237 <member name="F:OpenMetaverse.Assets.AssetTexture.Image">
22238 <summary>A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object containing image data</summary>
22239 </member>
22240 <member name="F:OpenMetaverse.Assets.AssetTexture.LayerInfo">
21011 <summary> 22241 <summary>
21012 Gets or sets the upper byte of the Flags value
21013 </summary> 22242 </summary>
21014 </member> 22243 </member>
21015 <member name="P:OpenMetaverse.InventoryObject.AttachPoint"> 22244 <member name="F:OpenMetaverse.Assets.AssetTexture.Components">
21016 <summary> 22245 <summary>
21017 Gets or sets the object attachment point, the lower byte of the Flags value
21018 </summary> 22246 </summary>
21019 </member> 22247 </member>
21020 <member name="T:OpenMetaverse.InventoryNotecard"> 22248 <member name="P:OpenMetaverse.Assets.AssetTexture.AssetType">
22249 <summary>Override the base classes AssetType</summary>
22250 </member>
22251 <member name="M:OpenMetaverse.Assets.AssetTexture.Encode">
21021 <summary> 22252 <summary>
21022 InventoryNotecard Class, contains details on an encoded text document 22253 Populates the <seealso cref="F:OpenMetaverse.Assets.AssetTexture.AssetData" /> byte array with a JPEG2000
22254 encoded image created from the data in <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image" /></summary>
22255 </member>
22256 <member name="M:OpenMetaverse.Assets.AssetTexture.Decode">
22257 <summary>
22258 Decodes the JPEG2000 data in <code>AssetData</code> to the
22259 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image" /></summary>
22260 <returns>True if the decoding was successful, otherwise false</returns>
22261 </member>
22262 <member name="M:OpenMetaverse.Assets.AssetTexture.DecodeLayerBoundaries">
22263 <summary>
22264 Decodes the begin and end byte positions for each quality layer in
22265 the image
21023 </summary> 22266 </summary>
22267 <returns>
22268 </returns>
21024 </member> 22269 </member>
21025 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(OpenMetaverse.UUID)"> 22270 <member name="T:OpenMetaverse.Assets.AssetWearable">
21026 <summary> 22271 <summary>
21027 Construct an InventoryNotecard object 22272 Represents a Wearable Asset, Clothing, Hair, Skin, Etc
21028 </summary> 22273 </summary>
21029 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21030 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21031 </member> 22274 </member>
21032 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22275 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor">
22276 <summary>Initializes a new instance of an AssetWearable object</summary>
22277 </member>
22278 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor(OpenMetaverse.UUID,System.Byte[])">
22279 <summary>Initializes a new instance of an AssetWearable object with parameters</summary>
22280 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22281 <param name="assetData">A byte array containing the raw asset data</param>
22282 </member>
22283 <member name="F:OpenMetaverse.Assets.AssetWearable.Name">
22284 <summary>A string containing the name of the asset</summary>
22285 </member>
22286 <member name="F:OpenMetaverse.Assets.AssetWearable.Description">
22287 <summary>A string containing a short description of the asset</summary>
22288 </member>
22289 <member name="F:OpenMetaverse.Assets.AssetWearable.WearableType">
22290 <summary>The Assets WearableType</summary>
22291 </member>
22292 <member name="F:OpenMetaverse.Assets.AssetWearable.ForSale">
22293 <summary>The For-Sale status of the object</summary>
22294 </member>
22295 <member name="F:OpenMetaverse.Assets.AssetWearable.SalePrice">
22296 <summary>An Integer representing the purchase price of the asset</summary>
22297 </member>
22298 <member name="F:OpenMetaverse.Assets.AssetWearable.Creator">
22299 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets creator</summary>
22300 </member>
22301 <member name="F:OpenMetaverse.Assets.AssetWearable.Owner">
22302 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets current owner</summary>
22303 </member>
22304 <member name="F:OpenMetaverse.Assets.AssetWearable.LastOwner">
22305 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets prior owner</summary>
22306 </member>
22307 <member name="F:OpenMetaverse.Assets.AssetWearable.Group">
22308 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the Group this asset is set to</summary>
22309 </member>
22310 <member name="F:OpenMetaverse.Assets.AssetWearable.GroupOwned">
22311 <summary>True if the asset is owned by a <seealso cref="T:OpenMetaverse.Group" /></summary>
22312 </member>
22313 <member name="F:OpenMetaverse.Assets.AssetWearable.Permissions">
22314 <summary>The Permissions mask of the asset</summary>
22315 </member>
22316 <member name="F:OpenMetaverse.Assets.AssetWearable.Params">
22317 <summary>A Dictionary containing Key/Value pairs of the objects parameters</summary>
22318 </member>
22319 <member name="F:OpenMetaverse.Assets.AssetWearable.Textures">
22320 <summary>A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures <seealso cref="T:OpenMetaverse.UUID" /></summary>
22321 </member>
22322 <member name="M:OpenMetaverse.Assets.AssetWearable.Decode">
21033 <summary> 22323 <summary>
21034 Construct an InventoryNotecard object from a serialization stream 22324 Decode an assets byte encoded data to a string
21035 </summary> 22325 </summary>
22326 <returns>true if the asset data was decoded successfully</returns>
21036 </member> 22327 </member>
21037 <member name="T:OpenMetaverse.InventoryCategory"> 22328 <member name="M:OpenMetaverse.Assets.AssetWearable.Encode">
21038 <summary> 22329 <summary>
21039 InventoryCategory Class 22330 Encode the assets string represantion into a format consumable by the asset server
21040 </summary> 22331 </summary>
21041 <remarks>TODO: Is this even used for anything?</remarks>
21042 </member> 22332 </member>
21043 <member name="M:OpenMetaverse.InventoryCategory.#ctor(OpenMetaverse.UUID)"> 22333 <member name="F:OpenMetaverse.Http.EventQueueClient.REQUEST_TIMEOUT">
22334 <summary>=</summary>
22335 </member>
22336 <member name="F:OpenMetaverse.Http.EventQueueClient._errorCount">
22337 <summary>Number of times we've received an unknown CAPS exception in series.</summary>
22338 </member>
22339 <member name="F:OpenMetaverse.Http.EventQueueClient._random">
22340 <summary>For exponential backoff on error.</summary>
22341 </member>
22342 <member name="T:OpenMetaverse.Imaging.Baker">
21044 <summary> 22343 <summary>
21045 Construct an InventoryCategory object 22344 A set of textures that are layered on texture of each other and "baked"
22345 in to a single texture, for avatar appearances
21046 </summary> 22346 </summary>
21047 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21048 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21049 </member> 22347 </member>
21050 <member name="M:OpenMetaverse.InventoryCategory.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22348 <member name="M:OpenMetaverse.Imaging.Baker.#ctor(OpenMetaverse.BakeType)">
21051 <summary> 22349 <summary>
21052 Construct an InventoryCategory object from a serialization stream 22350 Default constructor
21053 </summary> 22351 </summary>
22352 <param name="bakeType">Bake type</param>
21054 </member> 22353 </member>
21055 <member name="T:OpenMetaverse.InventoryLSL"> 22354 <member name="F:OpenMetaverse.Imaging.Baker.bakedTexture">
22355 <summary>Final baked texture</summary>
22356 </member>
22357 <member name="F:OpenMetaverse.Imaging.Baker.textures">
22358 <summary>Component layers</summary>
22359 </member>
22360 <member name="F:OpenMetaverse.Imaging.Baker.bakeWidth">
22361 <summary>Width of the final baked image and scratchpad</summary>
22362 </member>
22363 <member name="F:OpenMetaverse.Imaging.Baker.bakeHeight">
22364 <summary>Height of the final baked image and scratchpad</summary>
22365 </member>
22366 <member name="F:OpenMetaverse.Imaging.Baker.bakeType">
22367 <summary>Bake type</summary>
22368 </member>
22369 <member name="P:OpenMetaverse.Imaging.Baker.BakedTexture">
22370 <summary>Final baked texture</summary>
22371 </member>
22372 <member name="P:OpenMetaverse.Imaging.Baker.Textures">
22373 <summary>Component layers</summary>
22374 </member>
22375 <member name="P:OpenMetaverse.Imaging.Baker.BakeWidth">
22376 <summary>Width of the final baked image and scratchpad</summary>
22377 </member>
22378 <member name="P:OpenMetaverse.Imaging.Baker.BakeHeight">
22379 <summary>Height of the final baked image and scratchpad</summary>
22380 </member>
22381 <member name="P:OpenMetaverse.Imaging.Baker.BakeType">
22382 <summary>Bake type</summary>
22383 </member>
22384 <member name="P:OpenMetaverse.Imaging.Baker.IsSkin">
22385 <summary>Is this one of the 3 skin bakes</summary>
22386 </member>
22387 <member name="M:OpenMetaverse.Imaging.Baker.AddTexture(OpenMetaverse.AppearanceManager.TextureData)">
21056 <summary> 22388 <summary>
21057 InventoryLSL Class, represents a Linden Scripting Language object 22389 Adds layer for baking
21058 </summary> 22390 </summary>
22391 <param name="tdata">TexturaData struct that contains texture and its params</param>
21059 </member> 22392 </member>
21060 <member name="M:OpenMetaverse.InventoryLSL.#ctor(OpenMetaverse.UUID)"> 22393 <member name="M:OpenMetaverse.Imaging.Baker.BakeTypeFor(OpenMetaverse.AvatarTextureIndex)">
21061 <summary> 22394 <summary>
21062 Construct an InventoryLSL object 22395 Converts avatar texture index (face) to Bake type
21063 </summary> 22396 </summary>
21064 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22397 <param name="index">Face number (AvatarTextureIndex)</param>
21065 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22398 <returns>BakeType, layer to which this texture belongs to</returns>
21066 </member> 22399 </member>
21067 <member name="M:OpenMetaverse.InventoryLSL.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22400 <member name="M:OpenMetaverse.Imaging.Baker.SanitizeLayers(OpenMetaverse.Imaging.ManagedImage,OpenMetaverse.Imaging.ManagedImage)">
21068 <summary> 22401 <summary>
21069 Construct an InventoryLSL object from a serialization stream 22402 Make sure images exist, resize source if needed to match the destination
21070 </summary> 22403 </summary>
22404 <param name="dest">Destination image</param>
22405 <param name="src">Source image</param>
22406 <returns>Sanitization was succefull</returns>
21071 </member> 22407 </member>
21072 <member name="T:OpenMetaverse.InventorySnapshot"> 22408 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(OpenMetaverse.Color4)">
21073 <summary> 22409 <summary>
21074 InventorySnapshot Class, an image taken with the viewer 22410 Fills a baked layer as a solid *appearing* color. The colors are
22411 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
22412 compressing it too far since it seems to cause upload failures if
22413 the image is a pure solid color
21075 </summary> 22414 </summary>
22415 <param name="color">Color of the base of this layer</param>
21076 </member> 22416 </member>
21077 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(OpenMetaverse.UUID)"> 22417 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(System.Single,System.Single,System.Single)">
21078 <summary> 22418 <summary>
21079 Construct an InventorySnapshot object 22419 Fills a baked layer as a solid *appearing* color. The colors are
22420 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
22421 compressing it too far since it seems to cause upload failures if
22422 the image is a pure solid color
21080 </summary> 22423 </summary>
21081 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22424 <param name="r">Red value</param>
21082 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22425 <param name="g">Green value</param>
22426 <param name="b">Blue value</param>
21083 </member> 22427 </member>
21084 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22428 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Int32,System.Int32,OpenMetaverse.Imaging.ManagedImage.ImageChannels)">
21085 <summary> 22429 <summary>
21086 Construct an InventorySnapshot object from a serialization stream 22430 Create a new blank image
21087 </summary> 22431 </summary>
22432 <param name="width">width</param>
22433 <param name="height">height</param>
22434 <param name="channels">channel flags</param>
21088 </member> 22435 </member>
21089 <member name="T:OpenMetaverse.InventoryAttachment"> 22436 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Drawing.Bitmap)">
21090 <summary> 22437 <summary>
21091 InventoryAttachment Class, contains details on an attachable object
21092 </summary> 22438 </summary>
22439 <param name="bitmap">
22440 </param>
21093 </member> 22441 </member>
21094 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(OpenMetaverse.UUID)"> 22442 <member name="F:OpenMetaverse.Imaging.ManagedImage.Width">
21095 <summary> 22443 <summary>
21096 Construct an InventoryAttachment object 22444 Image width
21097 </summary> 22445 </summary>
21098 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21099 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21100 </member> 22446 </member>
21101 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22447 <member name="F:OpenMetaverse.Imaging.ManagedImage.Height">
21102 <summary> 22448 <summary>
21103 Construct an InventoryAttachment object from a serialization stream 22449 Image height
21104 </summary> 22450 </summary>
21105 </member> 22451 </member>
21106 <member name="P:OpenMetaverse.InventoryAttachment.AttachmentPoint"> 22452 <member name="F:OpenMetaverse.Imaging.ManagedImage.Channels">
21107 <summary> 22453 <summary>
21108 Get the last AttachmentPoint this object was attached to 22454 Image channel flags
21109 </summary> 22455 </summary>
21110 </member> 22456 </member>
21111 <member name="T:OpenMetaverse.InventoryWearable"> 22457 <member name="F:OpenMetaverse.Imaging.ManagedImage.Red">
21112 <summary> 22458 <summary>
21113 InventoryWearable Class, details on a clothing item or body part 22459 Red channel data
21114 </summary> 22460 </summary>
21115 </member> 22461 </member>
21116 <member name="M:OpenMetaverse.InventoryWearable.#ctor(OpenMetaverse.UUID)"> 22462 <member name="F:OpenMetaverse.Imaging.ManagedImage.Green">
21117 <summary> 22463 <summary>
21118 Construct an InventoryWearable object 22464 Green channel data
21119 </summary> 22465 </summary>
21120 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21121 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21122 </member> 22466 </member>
21123 <member name="M:OpenMetaverse.InventoryWearable.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22467 <member name="F:OpenMetaverse.Imaging.ManagedImage.Blue">
21124 <summary> 22468 <summary>
21125 Construct an InventoryWearable object from a serialization stream 22469 Blue channel data
21126 </summary> 22470 </summary>
21127 </member> 22471 </member>
21128 <member name="P:OpenMetaverse.InventoryWearable.WearableType"> 22472 <member name="F:OpenMetaverse.Imaging.ManagedImage.Alpha">
21129 <summary> 22473 <summary>
21130 The <seealso cref="T:OpenMetaverse.WearableType"/>, Skin, Shape, Skirt, Etc 22474 Alpha channel data
21131 </summary> 22475 </summary>
21132 </member> 22476 </member>
21133 <member name="T:OpenMetaverse.InventoryAnimation"> 22477 <member name="F:OpenMetaverse.Imaging.ManagedImage.Bump">
21134 <summary> 22478 <summary>
21135 InventoryAnimation Class, A bvh encoded object which animates an avatar 22479 Bump channel data
21136 </summary> 22480 </summary>
21137 </member> 22481 </member>
21138 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(OpenMetaverse.UUID)"> 22482 <member name="M:OpenMetaverse.Imaging.ManagedImage.ConvertChannels(OpenMetaverse.Imaging.ManagedImage.ImageChannels)">
21139 <summary> 22483 <summary>
21140 Construct an InventoryAnimation object 22484 Convert the channels in the image. Channels are created or destroyed as required.
21141 </summary> 22485 </summary>
21142 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22486 <param name="channels">new channel flags</param>
21143 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21144 </member> 22487 </member>
21145 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22488 <member name="M:OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor(System.Int32,System.Int32)">
21146 <summary> 22489 <summary>
21147 Construct an InventoryAnimation object from a serialization stream 22490 Resize or stretch the image using nearest neighbor (ugly) resampling
21148 </summary> 22491 </summary>
22492 <param name="width">new width</param>
22493 <param name="height">new height</param>
21149 </member> 22494 </member>
21150 <member name="T:OpenMetaverse.InventoryGesture"> 22495 <member name="M:OpenMetaverse.Imaging.ManagedImage.ExportRaw">
21151 <summary> 22496 <summary>
21152 InventoryGesture Class, details on a series of animations, sounds, and actions 22497 Create a byte array containing 32-bit RGBA data with a bottom-left
22498 origin, suitable for feeding directly into OpenGL
21153 </summary> 22499 </summary>
22500 <returns>A byte array containing raw texture data</returns>
21154 </member> 22501 </member>
21155 <member name="M:OpenMetaverse.InventoryGesture.#ctor(OpenMetaverse.UUID)"> 22502 <member name="T:OpenMetaverse.Imaging.OpenJPEG">
21156 <summary> 22503 <summary>
21157 Construct an InventoryGesture object 22504 A Wrapper around openjpeg to encode and decode images to and from byte arrays
21158 </summary> 22505 </summary>
21159 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21160 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21161 </member> 22506 </member>
21162 <member name="M:OpenMetaverse.InventoryGesture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22507 <member name="T:OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo">
21163 <summary> 22508 <summary>
21164 Construct an InventoryGesture object from a serialization stream 22509 Defines the beginning and ending file positions of a layer in an
22510 LRCP-progression JPEG2000 file
21165 </summary> 22511 </summary>
21166 </member> 22512 </member>
21167 <member name="T:OpenMetaverse.InventoryFolder"> 22513 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledImage">
21168 <summary> 22514 <summary>
21169 A folder contains <seealso cref="T:OpenMetaverse.InventoryItem"/>s and has certain attributes specific 22515 This structure is used to marshal both encoded and decoded images.
21170 to itself 22516 MUST MATCH THE STRUCT IN dotnet.h!
21171 </summary> 22517 </summary>
21172 </member> 22518 </member>
21173 <member name="F:OpenMetaverse.InventoryFolder.PreferredType"> 22519 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket">
21174 <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType"/> for a folder.</summary> 22520 <summary>
22521 Information about a single packet in a JPEG2000 stream
22522 </summary>
21175 </member> 22523 </member>
21176 <member name="F:OpenMetaverse.InventoryFolder.Version"> 22524 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.start_pos">
21177 <summary>The Version of this folder</summary> 22525 <summary>Packet start position</summary>
21178 </member> 22526 </member>
21179 <member name="F:OpenMetaverse.InventoryFolder.DescendentCount"> 22527 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_ph_pos">
21180 <summary>Number of child items this folder contains.</summary> 22528 <summary>Packet header end position</summary>
21181 </member> 22529 </member>
21182 <member name="M:OpenMetaverse.InventoryFolder.#ctor(OpenMetaverse.UUID)"> 22530 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_pos">
22531 <summary>Packet end position</summary>
22532 </member>
22533 <member name="F:OpenMetaverse.Imaging.OpenJPEG.TGA_HEADER_SIZE">
22534 <summary>TGA Header size</summary>
22535 </member>
22536 <member name="F:OpenMetaverse.Imaging.OpenJPEG.OpenJPEGLock">
22537 <summary>OpenJPEG is not threadsafe, so this object is used to lock
22538 during calls into unmanaged code</summary>
22539 </member>
22540 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage,System.Boolean)">
21183 <summary> 22541 <summary>
21184 Constructor 22542 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object into a byte array
21185 </summary> 22543 </summary>
21186 <param name="itemID">UUID of the folder</param> 22544 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object to encode</param>
22545 <param name="lossless">true to enable lossless conversion, only useful for small images ie: sculptmaps</param>
22546 <returns>A byte array containing the encoded Image object</returns>
21187 </member> 22547 </member>
21188 <member name="M:OpenMetaverse.InventoryFolder.ToString"> 22548 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage)">
21189 <summary> 22549 <summary>
21190 22550 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object into a byte array
21191 </summary> 22551 </summary>
21192 <returns></returns> 22552 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object to encode</param>
22553 <returns>a byte array of the encoded image</returns>
21193 </member> 22554 </member>
21194 <member name="M:OpenMetaverse.InventoryFolder.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22555 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@,System.Drawing.Image@)">
21195 <summary> 22556 <summary>
21196 Get Serilization data for this InventoryFolder object 22557 Decode JPEG2000 data to an <seealso cref="T:System.Drawing.Image" /> and
21197 </summary> 22558 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /></summary>
22559 <param name="encoded">JPEG2000 encoded data</param>
22560 <param name="managedImage">ManagedImage object to decode to</param>
22561 <param name="image">Image object to decode to</param>
22562 <returns>True if the decode succeeds, otherwise false</returns>
21198 </member> 22563 </member>
21199 <member name="M:OpenMetaverse.InventoryFolder.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22564 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@)">
21200 <summary> 22565 <summary>
21201 Construct an InventoryFolder object from a serialization stream
21202 </summary> 22566 </summary>
22567 <param name="encoded">
22568 </param>
22569 <param name="managedImage">
22570 </param>
22571 <returns>
22572 </returns>
21203 </member> 22573 </member>
21204 <member name="M:OpenMetaverse.InventoryFolder.GetHashCode"> 22574 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeLayerBoundaries(System.Byte[],OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo[]@,System.Int32@)">
21205 <summary> 22575 <summary>
21206
21207 </summary> 22576 </summary>
21208 <returns></returns> 22577 <param name="encoded">
22578 </param>
22579 <param name="layerInfo">
22580 </param>
22581 <param name="components">
22582 </param>
22583 <returns>
22584 </returns>
21209 </member> 22585 </member>
21210 <member name="M:OpenMetaverse.InventoryFolder.Equals(System.Object)"> 22586 <member name="M:OpenMetaverse.Imaging.OpenJPEG.EncodeFromImage(System.Drawing.Bitmap,System.Boolean)">
21211 <summary> 22587 <summary>
21212 22588 Encode a <seealso cref="T:System.Drawing.Bitmap" /> object into a byte array
21213 </summary> 22589 </summary>
21214 <param name="o"></param> 22590 <param name="bitmap">The source <seealso cref="T:System.Drawing.Bitmap" /> object to encode</param>
21215 <returns></returns> 22591 <param name="lossless">true to enable lossless decoding</param>
22592 <returns>A byte array containing the source Bitmap object</returns>
21216 </member> 22593 </member>
21217 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryBase)"> 22594 <member name="T:OpenMetaverse.Imaging.LoadTGAClass">
21218 <summary> 22595 <summary>
21219 22596 Capability to load TGAs to Bitmap
21220 </summary> 22597 </summary>
21221 <param name="o"></param>
21222 <returns></returns>
21223 </member> 22598 </member>
21224 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryFolder)"> 22599 <member name="T:OpenMetaverse.Interfaces.IMessage">
21225 <summary> 22600 <summary>
21226 22601 Interface requirements for Messaging system
21227 </summary> 22602 </summary>
21228 <param name="o"></param>
21229 <returns></returns>
21230 </member> 22603 </member>
21231 <member name="T:OpenMetaverse.InventoryManager"> 22604 <member name="T:OpenMetaverse.Rendering.IRendering">
21232 <summary> 22605 <summary>
21233 Tools for dealing with agents inventory 22606 Abstract base for rendering plugins
21234 </summary> 22607 </summary>
21235 </member> 22608 </member>
21236 <member name="F:OpenMetaverse.InventoryManager.MAGIC_ID"> 22609 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)">
21237 <summary>Used for converting shadow_id to asset_id</summary> 22610 <summary>
21238 </member> 22611 Generates a basic mesh structure from a primitive
21239 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceived"> 22612 </summary>
21240 <summary>The event subscribers, null of no subscribers</summary> 22613 <param name="prim">Primitive to generate the mesh from</param>
21241 </member> 22614 <param name="lod">Level of detail to generate the mesh at</param>
21242 <member name="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"> 22615 <returns>The generated mesh</returns>
21243 <summary>Raises the ItemReceived Event</summary>
21244 <param name="e">A ItemReceivedEventArgs object containing
21245 the data sent from the simulator</param>
21246 </member>
21247 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceivedLock">
21248 <summary>Thread sync lock object</summary>
21249 </member>
21250 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdated">
21251 <summary>The event subscribers, null of no subscribers</summary>
21252 </member>
21253 <member name="M:OpenMetaverse.InventoryManager.OnFolderUpdated(OpenMetaverse.FolderUpdatedEventArgs)">
21254 <summary>Raises the FolderUpdated Event</summary>
21255 <param name="e">A FolderUpdatedEventArgs object containing
21256 the data sent from the simulator</param>
21257 </member>
21258 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdatedLock">
21259 <summary>Thread sync lock object</summary>
21260 </member>
21261 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOffered">
21262 <summary>The event subscribers, null of no subscribers</summary>
21263 </member>
21264 <member name="M:OpenMetaverse.InventoryManager.OnInventoryObjectOffered(OpenMetaverse.InventoryObjectOfferedEventArgs)">
21265 <summary>Raises the InventoryObjectOffered Event</summary>
21266 <param name="e">A InventoryObjectOfferedEventArgs object containing
21267 the data sent from the simulator</param>
21268 </member>
21269 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOfferedLock">
21270 <summary>Thread sync lock object</summary>
21271 </member> 22616 </member>
21272 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceived"> 22617 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)">
21273 <summary>The event subscribers, null of no subscribers</summary> 22618 <summary>
22619 Generates a basic mesh structure from a sculpted primitive and
22620 texture
22621 </summary>
22622 <param name="prim">Sculpted primitive to generate the mesh from</param>
22623 <param name="sculptTexture">Sculpt texture</param>
22624 <param name="lod">Level of detail to generate the mesh at</param>
22625 <returns>The generated mesh</returns>
21274 </member> 22626 </member>
21275 <member name="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)"> 22627 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)">
21276 <summary>Raises the TaskItemReceived Event</summary> 22628 <summary>
21277 <param name="e">A TaskItemReceivedEventArgs object containing 22629 Generates a series of faces, each face containing a mesh and
21278 the data sent from the simulator</param> 22630 metadata
22631 </summary>
22632 <param name="prim">Primitive to generate the mesh from</param>
22633 <param name="lod">Level of detail to generate the mesh at</param>
22634 <returns>The generated mesh</returns>
21279 </member> 22635 </member>
21280 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceivedLock"> 22636 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)">
21281 <summary>Thread sync lock object</summary> 22637 <summary>
22638 Generates a series of faces for a sculpted prim, each face
22639 containing a mesh and metadata
22640 </summary>
22641 <param name="prim">Sculpted primitive to generate the mesh from</param>
22642 <param name="sculptTexture">Sculpt texture</param>
22643 <param name="lod">Level of detail to generate the mesh at</param>
22644 <returns>The generated mesh</returns>
21282 </member> 22645 </member>
21283 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReply"> 22646 <member name="M:OpenMetaverse.Rendering.IRendering.TransformTexCoords(System.Collections.Generic.List{OpenMetaverse.Rendering.Vertex},OpenMetaverse.Vector3,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Vector3)">
21284 <summary>The event subscribers, null of no subscribers</summary> 22647 <summary>
22648 Apply texture coordinate modifications from a
22649 <seealso cref="!:TextureEntryFace" /> to a list of vertices
22650 </summary>
22651 <param name="vertices">Vertex list to modify texture coordinates for</param>
22652 <param name="center">Center-point of the face</param>
22653 <param name="teFace">Face texture parameters</param>
22654 <param name="primScale">Scale of the prim</param>
21285 </member> 22655 </member>
21286 <member name="M:OpenMetaverse.InventoryManager.OnFindObjectByPathReply(OpenMetaverse.FindObjectByPathReplyEventArgs)"> 22656 <member name="T:OpenMetaverse.Messages.Linden.TeleportFinishMessage">
21287 <summary>Raises the FindObjectByPath Event</summary> 22657 <summary>
21288 <param name="e">A FindObjectByPathEventArgs object containing 22658 Sent to the client to indicate a teleport request has completed
21289 the data sent from the simulator</param> 22659 </summary>
21290 </member> 22660 </member>
21291 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReplyLock"> 22661 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.AgentID">
21292 <summary>Thread sync lock object</summary> 22662 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the agent</summary>
21293 </member> 22663 </member>
21294 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReply"> 22664 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.LocationID">
21295 <summary>The event subscribers, null of no subscribers</summary> 22665 <summary>
22666 </summary>
21296 </member> 22667 </member>
21297 <member name="M:OpenMetaverse.InventoryManager.OnTaskInventoryReply(OpenMetaverse.TaskInventoryReplyEventArgs)"> 22668 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.RegionHandle">
21298 <summary>Raises the TaskInventoryReply Event</summary> 22669 <summary>The simulators handle the agent teleported to</summary>
21299 <param name="e">A TaskInventoryReplyEventArgs object containing
21300 the data sent from the simulator</param>
21301 </member> 22670 </member>
21302 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReplyLock"> 22671 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SeedCapability">
21303 <summary>Thread sync lock object</summary> 22672 <summary>A Uri which contains a list of Capabilities the simulator supports</summary>
21304 </member> 22673 </member>
21305 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventory"> 22674 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SimAccess">
21306 <summary>The event subscribers, null of no subscribers</summary> 22675 <summary>Indicates the level of access required
22676 to access the simulator, or the content rating, or the simulators
22677 map status</summary>
21307 </member> 22678 </member>
21308 <member name="M:OpenMetaverse.InventoryManager.OnSaveAssetToInventory(OpenMetaverse.SaveAssetToInventoryEventArgs)"> 22679 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.IP">
21309 <summary>Raises the SaveAssetToInventory Event</summary> 22680 <summary>The IP Address of the simulator</summary>
21310 <param name="e">A SaveAssetToInventoryEventArgs object containing
21311 the data sent from the simulator</param>
21312 </member> 22681 </member>
21313 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventoryLock"> 22682 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Port">
21314 <summary>Thread sync lock object</summary> 22683 <summary>The UDP Port the simulator will listen for UDP traffic on</summary>
21315 </member> 22684 </member>
21316 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReply"> 22685 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Flags">
21317 <summary>The event subscribers, null of no subscribers</summary> 22686 <summary>Status flags indicating the state of the Agent upon arrival, Flying, etc.</summary>
21318 </member> 22687 </member>
21319 <member name="M:OpenMetaverse.InventoryManager.OnScriptRunningReply(OpenMetaverse.ScriptRunningReplyEventArgs)"> 22688 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Serialize">
21320 <summary>Raises the ScriptRunningReply Event</summary> 22689 <summary>
21321 <param name="e">A ScriptRunningReplyEventArgs object containing 22690 Serialize the object
21322 the data sent from the simulator</param> 22691 </summary>
22692 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21323 </member> 22693 </member>
21324 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReplyLock"> 22694 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21325 <summary>Thread sync lock object</summary> 22695 <summary>
22696 Deserialize the message
22697 </summary>
22698 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21326 </member> 22699 </member>
21327 <member name="F:OpenMetaverse.InventoryManager._NewFolderNames"> 22700 <member name="T:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage">
21328 <summary>Partial mapping of AssetTypes to folder names</summary> 22701 <summary>
22702 Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
22703 </summary>
21329 </member> 22704 </member>
21330 <member name="M:OpenMetaverse.InventoryManager.#ctor(OpenMetaverse.GridClient)"> 22705 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Serialize">
21331 <summary> 22706 <summary>
21332 Default constructor 22707 Serialize the object
21333 </summary> 22708 </summary>
21334 <param name="client">Reference to the GridClient object</param> 22709 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21335 </member> 22710 </member>
21336 <member name="M:OpenMetaverse.InventoryManager.FetchItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32)"> 22711 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21337 <summary> 22712 <summary>
21338 Fetch an inventory item from the dataserver 22713 Deserialize the message
21339 </summary> 22714 </summary>
21340 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID"/></param> 22715 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21341 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21342 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
21343 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem"/> object on success, or null if no item was found</returns>
21344 <remarks>Items will also be sent to the <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/> event</remarks>
21345 </member> 22716 </member>
21346 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22717 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Serialize">
21347 <summary> 22718 <summary>
21348 Request A single inventory item 22719 Serialize the object
21349 </summary> 22720 </summary>
21350 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID"/></param> 22721 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21351 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21352 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/>
21353 </member> 22722 </member>
21354 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})"> 22723 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21355 <summary> 22724 <summary>
21356 Request inventory items 22725 Deserialize the message
21357 </summary> 22726 </summary>
21358 <param name="itemIDs">Inventory items to request</param> 22727 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21359 <param name="ownerIDs">Owners of the inventory items</param>
21360 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/>
21361 </member> 22728 </member>
21362 <member name="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)"> 22729 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Serialize">
21363 <summary> 22730 <summary>
21364 Get contents of a folder 22731 Serialize the object
21365 </summary> 22732 </summary>
21366 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder to search</param> 22733 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21367 <param name="owner">The <seealso cref="T:OpenMetaverse.UUID"/> of the folders owner</param>
21368 <param name="folders">true to retrieve folders</param>
21369 <param name="items">true to retrieve items</param>
21370 <param name="order">sort order to return results in</param>
21371 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
21372 <returns>A list of inventory items matching search criteria within folder</returns>
21373 <seealso cref="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)"/>
21374 <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
21375 requested</remarks>
21376 </member> 22734 </member>
21377 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)"> 22735 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21378 <summary> 22736 <summary>
21379 Request the contents of an inventory folder 22737 Deserialize the message
21380 </summary> 22738 </summary>
21381 <param name="folder">The folder to search</param> 22739 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21382 <param name="owner">The folder owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21383 <param name="folders">true to return <seealso cref="!:InventoryManager.InventoryFolder"/>s contained in folder</param>
21384 <param name="items">true to return <seealso cref="!:InventoryManager.InventoryItem"/>s containd in folder</param>
21385 <param name="order">the sort order to return items in</param>
21386 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)"/>
21387 </member> 22740 </member>
21388 <member name="M:OpenMetaverse.InventoryManager.FindFolderForType(OpenMetaverse.AssetType)"> 22741 <member name="T:OpenMetaverse.Messages.Linden.TeleportFailedMessage">
21389 <summary> 22742 <summary>
21390 Returns the UUID of the folder (category) that defaults to 22743 A message sent to the client which indicates a teleport request has failed
21391 containing 'type'. The folder is not necessarily only for that 22744 and contains some information on why it failed
21392 type
21393 </summary> 22745 </summary>
21394 <remarks>This will return the root folder if one does not exist</remarks>
21395 <param name="type"></param>
21396 <returns>The UUID of the desired folder if found, the UUID of the RootFolder
21397 if not found, or UUID.Zero on failure</returns>
21398 </member> 22746 </member>
21399 <member name="M:OpenMetaverse.InventoryManager.FindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.Int32)"> 22747 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.ExtraParams">
21400 <summary> 22748 <summary>
21401 Find an object in inventory using a specific path to search
21402 </summary> 22749 </summary>
21403 <param name="baseFolder">The folder to begin the search in</param>
21404 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21405 <param name="path">A string path to search</param>
21406 <param name="timeoutMS">milliseconds to wait for a reply</param>
21407 <returns>Found items <seealso cref="T:OpenMetaverse.UUID"/> or <seealso cref="F:OpenMetaverse.UUID.Zero"/> if
21408 timeout occurs or item is not found</returns>
21409 </member> 22750 </member>
21410 <member name="M:OpenMetaverse.InventoryManager.RequestFindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22751 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.MessageKey">
22752 <summary>A string key of the reason the teleport failed e.g. CouldntTPCloser
22753 Which could be used to look up a value in a dictionary or enum</summary>
22754 </member>
22755 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.AgentID">
22756 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the Agent</summary>
22757 </member>
22758 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Reason">
22759 <summary>A string human readable message containing the reason </summary>
22760 <remarks>An example: Could not teleport closer to destination</remarks>
22761 </member>
22762 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Serialize">
21411 <summary> 22763 <summary>
21412 Find inventory items by path 22764 Serialize the object
21413 </summary> 22765 </summary>
21414 <param name="baseFolder">The folder to begin the search in</param> 22766 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21415 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21416 <param name="path">A string path to search, folders/objects separated by a '/'</param>
21417 <remarks>Results are sent to the <seealso cref="!:InventoryManager.OnFindObjectByPath"/> event</remarks>
21418 </member> 22767 </member>
21419 <member name="M:OpenMetaverse.InventoryManager.LocalFind(OpenMetaverse.UUID,System.String[],System.Int32,System.Boolean)"> 22768 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21420 <summary> 22769 <summary>
21421 Search inventory Store object for an item or folder 22770 Deserialize the message
21422 </summary> 22771 </summary>
21423 <param name="baseFolder">The folder to begin the search in</param> 22772 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21424 <param name="path">An array which creates a path to search</param>
21425 <param name="level">Number of levels below baseFolder to conduct searches</param>
21426 <param name="firstOnly">if True, will stop searching after first match is found</param>
21427 <returns>A list of inventory items found</returns>
21428 </member> 22773 </member>
21429 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder)"> 22774 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Serialize">
21430 <summary> 22775 <summary>
21431 Move an inventory item or folder to a new location 22776 Serialize the object
21432 </summary> 22777 </summary>
21433 <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param> 22778 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21434 <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
21435 </member> 22779 </member>
21436 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder,System.String)"> 22780 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21437 <summary> 22781 <summary>
21438 Move an inventory item or folder to a new location and change its name 22782 Deserialize the message
21439 </summary> 22783 </summary>
21440 <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param> 22784 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21441 <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
21442 <param name="newName">The name to change the item or folder to</param>
21443 </member> 22785 </member>
21444 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22786 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage">
21445 <summary> 22787 <summary>
21446 Move and rename a folder 22788 Contains a list of prim owner information for a specific parcel in a simulator
21447 </summary> 22789 </summary>
21448 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22790 <remarks>
21449 <param name="newparentID">The destination folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22791 A Simulator will always return at least 1 entry
21450 <param name="newName">The name to change the folder to</param> 22792 If agent does not have proper permission the OwnerID will be UUID.Zero
22793 If agent does not have proper permission OR there are no primitives on parcel
22794 the DataBlocksExtended map will not be sent from the simulator
22795 </remarks>
21451 </member> 22796 </member>
21452 <member name="M:OpenMetaverse.InventoryManager.UpdateFolderProperties(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)"> 22797 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner">
21453 <summary> 22798 <summary>
21454 Update folder properties 22799 Prim ownership information for a specified owner on a single parcel
21455 </summary> 22800 </summary>
21456 <param name="folderID"><seealso cref="T:OpenMetaverse.UUID"/> of the folder to update</param>
21457 <param name="parentID">Sets folder's parent to <seealso cref="T:OpenMetaverse.UUID"/></param>
21458 <param name="name">Folder name</param>
21459 <param name="type">Folder type</param>
21460 </member> 22801 </member>
21461 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22802 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OwnerID">
22803 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the prim owner,
22804 UUID.Zero if agent has no permission to view prim owner information</summary>
22805 </member>
22806 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.Count">
22807 <summary>The total number of prims</summary>
22808 </member>
22809 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.IsGroupOwned">
22810 <summary>True if the OwnerID is a <see cref="T:OpenMetaverse.Group" /></summary>
22811 </member>
22812 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OnlineStatus">
22813 <summary>True if the owner is online
22814 <remarks>This is no longer used by the LL Simulators</remarks></summary>
22815 </member>
22816 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.TimeStamp">
22817 <summary>The date the most recent prim was rezzed</summary>
22818 </member>
22819 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwnersBlock">
22820 <summary>An Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner" /> objects</summary>
22821 </member>
22822 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Serialize">
21462 <summary> 22823 <summary>
21463 Move a folder 22824 Serialize the object
21464 </summary> 22825 </summary>
21465 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22826 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21466 <param name="newParentID">The destination folders <seealso cref="T:OpenMetaverse.UUID"/></param>
21467 </member> 22827 </member>
21468 <member name="M:OpenMetaverse.InventoryManager.MoveFolders(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})"> 22828 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21469 <summary> 22829 <summary>
21470 Move multiple folders, the keys in the Dictionary parameter, 22830 Deserialize the message
21471 to a new parents, the value of that folder's key.
21472 </summary> 22831 </summary>
21473 <param name="foldersNewParents">A Dictionary containing the 22832 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21474 <seealso cref="T:OpenMetaverse.UUID"/> of the source as the key, and the
21475 <seealso cref="T:OpenMetaverse.UUID"/> of the destination as the value</param>
21476 </member> 22833 </member>
21477 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22834 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage">
21478 <summary> 22835 <summary>
21479 Move an inventory item to a new folder 22836 The details of a single parcel in a region, also contains some regionwide globals
21480 </summary> 22837 </summary>
21481 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the source item to move</param>
21482 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder</param>
21483 </member> 22838 </member>
21484 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22839 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LocalID">
22840 <summary>Simulator-local ID of this parcel</summary>
22841 </member>
22842 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMax">
22843 <summary>Maximum corner of the axis-aligned bounding box for this
22844 parcel</summary>
22845 </member>
22846 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMin">
22847 <summary>Minimum corner of the axis-aligned bounding box for this
22848 parcel</summary>
22849 </member>
22850 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Area">
22851 <summary>Total parcel land area</summary>
22852 </member>
22853 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuctionID">
21485 <summary> 22854 <summary>
21486 Move and rename an inventory item
21487 </summary> 22855 </summary>
21488 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the source item to move</param>
21489 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder</param>
21490 <param name="newName">The name to change the folder to</param>
21491 </member> 22856 </member>
21492 <member name="M:OpenMetaverse.InventoryManager.MoveItems(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})"> 22857 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuthBuyerID">
22858 <summary>Key of authorized buyer</summary>
22859 </member>
22860 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Bitmap">
22861 <summary>Bitmap describing land layout in 4x4m squares across the
22862 entire region</summary>
22863 </member>
22864 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Category">
21493 <summary> 22865 <summary>
21494 Move multiple inventory items to new locations
21495 </summary> 22866 </summary>
21496 <param name="itemsNewParents">A Dictionary containing the
21497 <seealso cref="T:OpenMetaverse.UUID"/> of the source item as the key, and the
21498 <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder as the value</param>
21499 </member> 22867 </member>
21500 <member name="M:OpenMetaverse.InventoryManager.RemoveDescendants(OpenMetaverse.UUID)"> 22868 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimDate">
22869 <summary>Date land was claimed</summary>
22870 </member>
22871 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimPrice">
22872 <summary>Appears to always be zero</summary>
22873 </member>
22874 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Desc">
22875 <summary>Parcel Description</summary>
22876 </member>
22877 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelFlags">
21501 <summary> 22878 <summary>
21502 Remove descendants of a folder
21503 </summary> 22879 </summary>
21504 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder</param>
21505 </member> 22880 </member>
21506 <member name="M:OpenMetaverse.InventoryManager.RemoveItem(OpenMetaverse.UUID)"> 22881 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupID">
21507 <summary> 22882 <summary>
21508 Remove a single item from inventory
21509 </summary> 22883 </summary>
21510 <param name="item">The <seealso cref="T:OpenMetaverse.UUID"/> of the inventory item to remove</param>
21511 </member> 22884 </member>
21512 <member name="M:OpenMetaverse.InventoryManager.RemoveFolder(OpenMetaverse.UUID)"> 22885 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupPrims">
22886 <summary>Total number of primitives owned by the parcel group on
22887 this parcel</summary>
22888 </member>
22889 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.IsGroupOwned">
22890 <summary>Whether the land is deeded to a group or not</summary>
22891 </member>
22892 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LandingType">
21513 <summary> 22893 <summary>
21514 Remove a folder from inventory
21515 </summary> 22894 </summary>
21516 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder to remove</param>
21517 </member> 22895 </member>
21518 <member name="M:OpenMetaverse.InventoryManager.Remove(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})"> 22896 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MaxPrims">
22897 <summary>Maximum number of primitives this parcel supports</summary>
22898 </member>
22899 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaID">
22900 <summary>The Asset UUID of the Texture which when applied to a
22901 primitive will display the media</summary>
22902 </member>
22903 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaURL">
22904 <summary>A URL which points to any Quicktime supported media type</summary>
22905 </member>
22906 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaAutoScale">
22907 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
22908 </member>
22909 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MusicURL">
22910 <summary>URL For Music Stream</summary>
22911 </member>
22912 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Name">
22913 <summary>Parcel Name</summary>
22914 </member>
22915 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCleanTime">
22916 <summary>Autoreturn value in minutes for others' objects</summary>
22917 </member>
22918 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCount">
21519 <summary> 22919 <summary>
21520 Remove multiple items or folders from inventory
21521 </summary> 22920 </summary>
21522 <param name="items">A List containing the <seealso cref="T:OpenMetaverse.UUID"/>s of items to remove</param>
21523 <param name="folders">A List containing the <seealso cref="T:OpenMetaverse.UUID"/>s of the folders to remove</param>
21524 </member> 22921 </member>
21525 <member name="M:OpenMetaverse.InventoryManager.EmptyLostAndFound"> 22922 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherPrims">
22923 <summary>Total number of other primitives on this parcel</summary>
22924 </member>
22925 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerID">
22926 <summary>UUID of the owner of this parcel</summary>
22927 </member>
22928 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerPrims">
22929 <summary>Total number of primitives owned by the parcel owner on
22930 this parcel</summary>
22931 </member>
22932 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelPrimBonus">
21526 <summary> 22933 <summary>
21527 Empty the Lost and Found folder
21528 </summary> 22934 </summary>
21529 </member> 22935 </member>
21530 <member name="M:OpenMetaverse.InventoryManager.EmptyTrash"> 22936 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassHours">
22937 <summary>How long is pass valid for</summary>
22938 </member>
22939 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassPrice">
22940 <summary>Price for a temporary pass</summary>
22941 </member>
22942 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PublicCount">
21531 <summary> 22943 <summary>
21532 Empty the Trash folder
21533 </summary> 22944 </summary>
21534 </member> 22945 </member>
21535 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22946 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Privacy">
22947 <summary>Disallows people outside the parcel from being able to see in</summary>
22948 </member>
22949 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAnonymous">
21536 <summary> 22950 <summary>
21537
21538 </summary> 22951 </summary>
21539 <param name="parentFolder"></param>
21540 <param name="name"></param>
21541 <param name="description"></param>
21542 <param name="type"></param>
21543 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
21544 <param name="invType"></param>
21545 <param name="nextOwnerMask"></param>
21546 <param name="callback"></param>
21547 </member> 22952 </member>
21548 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.WearableType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22953 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyIdentified">
21549 <summary> 22954 <summary>
21550
21551 </summary> 22955 </summary>
21552 <param name="parentFolder"></param>
21553 <param name="name"></param>
21554 <param name="description"></param>
21555 <param name="type"></param>
21556 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
21557 <param name="invType"></param>
21558 <param name="wearableType"></param>
21559 <param name="nextOwnerMask"></param>
21560 <param name="callback"></param>
21561 </member> 22956 </member>
21562 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String)"> 22957 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyTransacted">
21563 <summary> 22958 <summary>
21564 Creates a new inventory folder
21565 </summary> 22959 </summary>
21566 <param name="parentID">ID of the folder to put this folder in</param>
21567 <param name="name">Name of the folder to create</param>
21568 <returns>The UUID of the newly created folder</returns>
21569 </member> 22960 </member>
21570 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)"> 22961 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAgeUnverified">
22962 <summary>True if the region denies access to age unverified users</summary>
22963 </member>
22964 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionPushOverride">
21571 <summary> 22965 <summary>
21572 Creates a new inventory folder
21573 </summary> 22966 </summary>
21574 <param name="parentID">ID of the folder to put this folder in</param>
21575 <param name="name">Name of the folder to create</param>
21576 <param name="preferredType">Sets this folder as the default folder
21577 for new assets of the specified type. Use <code>AssetType.Unknown</code>
21578 to create a normal folder, otherwise it will likely create a
21579 duplicate of an existing folder type</param>
21580 <returns>The UUID of the newly created folder</returns>
21581 <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
21582 it will create a new root folder which may likely cause all sorts
21583 of strange problems</remarks>
21584 </member> 22967 </member>
21585 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)"> 22968 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RentPrice">
22969 <summary>This field is no longer used</summary>
22970 </member>
22971 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RequestResult">
22972 The result of a request for parcel properties</member>
22973 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SalePrice">
22974 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
22975 <remarks>The SalePrice will remain the same after an ownership
22976 transfer (sale), so it can be used to see the purchase price after
22977 a sale if the new owner has not changed it</remarks>
22978 </member>
22979 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelectedPrims">
21586 <summary> 22980 <summary>
21587 Create an inventory item and upload asset data 22981 Number of primitives your avatar is currently
22982 selecting and sitting on in this parcel
21588 </summary> 22983 </summary>
21589 <param name="data">Asset data</param>
21590 <param name="name">Inventory item name</param>
21591 <param name="description">Inventory item description</param>
21592 <param name="assetType">Asset type</param>
21593 <param name="invType">Inventory type</param>
21594 <param name="folderID">Put newly created inventory in this folder</param>
21595 <param name="callback">Delegate that will receive feedback on success or failure</param>
21596 </member> 22984 </member>
21597 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.Permissions,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)"> 22985 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelfCount">
21598 <summary> 22986 <summary>
21599 Create an inventory item and upload asset data
21600 </summary> 22987 </summary>
21601 <param name="data">Asset data</param>
21602 <param name="name">Inventory item name</param>
21603 <param name="description">Inventory item description</param>
21604 <param name="assetType">Asset type</param>
21605 <param name="invType">Inventory type</param>
21606 <param name="folderID">Put newly created inventory in this folder</param>
21607 <param name="permissions">Permission of the newly created item
21608 (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
21609 <param name="callback">Delegate that will receive feedback on success or failure</param>
21610 </member> 22988 </member>
21611 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryBase,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22989 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SequenceID">
21612 <summary> 22990 <summary>
21613 Creates inventory link to another inventory item or folder 22991 A number which increments by 1, starting at 0 for each ParcelProperties request.
22992 Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent.
22993 a Negative number indicates the action in <seealso cref="T:OpenMetaverse.ParcelPropertiesStatus" /> has occurred.
21614 </summary> 22994 </summary>
21615 <param name="folderID">Put newly created link in folder with this UUID</param>
21616 <param name="bse">Inventory item or folder</param>
21617 <param name="callback">Method to call upon creation of the link</param>
21618 </member> 22995 </member>
21619 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryItem,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22996 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideMaxPrims">
22997 <summary>Maximum primitives across the entire simulator</summary>
22998 </member>
22999 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideTotalPrims">
23000 <summary>Total primitives across the entire simulator</summary>
23001 </member>
23002 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapSelection">
21620 <summary> 23003 <summary>
21621 Creates inventory link to another inventory item
21622 </summary> 23004 </summary>
21623 <param name="folderID">Put newly created link in folder with this UUID</param>
21624 <param name="item">Original inventory item</param>
21625 <param name="callback">Method to call upon creation of the link</param>
21626 </member> 23005 </member>
21627 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryFolder,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 23006 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapshotID">
23007 <summary>Key of parcel snapshot</summary>
23008 </member>
23009 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Status">
23010 <summary>Parcel ownership status</summary>
23011 </member>
23012 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.TotalPrims">
23013 <summary>Total number of primitives on this parcel</summary>
23014 </member>
23015 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLocation">
21628 <summary> 23016 <summary>
21629 Creates inventory link to another inventory folder
21630 </summary> 23017 </summary>
21631 <param name="folderID">Put newly created link in folder with this UUID</param>
21632 <param name="folder">Original inventory folder</param>
21633 <param name="callback">Method to call upon creation of the link</param>
21634 </member> 23018 </member>
21635 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 23019 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLookAt">
21636 <summary> 23020 <summary>
21637 Creates inventory link to another inventory item or folder
21638 </summary> 23021 </summary>
21639 <param name="folderID">Put newly created link in folder with this UUID</param>
21640 <param name="itemID">Original item's UUID</param>
21641 <param name="name">Name</param>
21642 <param name="description">Description</param>
21643 <param name="assetType">Asset Type</param>
21644 <param name="invType">Inventory Type</param>
21645 <param name="transactionID">Transaction UUID</param>
21646 <param name="callback">Method to call upon creation of the link</param>
21647 </member> 23022 </member>
21648 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23023 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaDesc">
23024 <summary>A description of the media</summary>
23025 </member>
23026 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaHeight">
23027 <summary>An Integer which represents the height of the media</summary>
23028 </member>
23029 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaWidth">
23030 <summary>An integer which represents the width of the media</summary>
23031 </member>
23032 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaLoop">
23033 <summary>A boolean, if true the viewer should loop the media</summary>
23034 </member>
23035 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaType">
23036 <summary>A string which contains the mime type of the media</summary>
23037 </member>
23038 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMedia">
23039 <summary>true to obscure (hide) media url</summary>
23040 </member>
23041 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMusic">
23042 <summary>true to obscure (hide) music url</summary>
23043 </member>
23044 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Serialize">
21649 <summary> 23045 <summary>
21650 23046 Serialize the object
21651 </summary> 23047 </summary>
21652 <param name="item"></param> 23048 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21653 <param name="newParent"></param>
21654 <param name="newName"></param>
21655 <param name="callback"></param>
21656 </member> 23049 </member>
21657 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23050 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21658 <summary> 23051 <summary>
21659 23052 Deserialize the message
21660 </summary> 23053 </summary>
21661 <param name="item"></param> 23054 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21662 <param name="newParent"></param>
21663 <param name="newName"></param>
21664 <param name="oldOwnerID"></param>
21665 <param name="callback"></param>
21666 </member> 23055 </member>
21667 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItems(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{System.String},OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23056 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage">
23057 <summary>A message sent from the viewer to the simulator to updated a specific parcels settings</summary>
23058 </member>
23059 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.AuthBuyerID">
23060 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the agent authorized to purchase this
23061 parcel of land or a NULL <seealso cref="T:OpenMetaverse.UUID" /> if the sale is authorized to anyone</summary>
23062 </member>
23063 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaAutoScale">
23064 <summary>true to enable auto scaling of the parcel media</summary>
23065 </member>
23066 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Category">
23067 <summary>The category of this parcel used when search is enabled to restrict
23068 search results</summary>
23069 </member>
23070 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Desc">
23071 <summary>A string containing the description to set</summary>
23072 </member>
23073 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.GroupID">
23074 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the <seealso cref="T:OpenMetaverse.Group" /> which allows for additional
23075 powers and restrictions.</summary>
23076 </member>
23077 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Landing">
23078 <summary>The <seealso cref="T:OpenMetaverse.LandingType" /> which specifies how avatars which teleport
23079 to this parcel are handled</summary>
23080 </member>
23081 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.LocalID">
23082 <summary>The LocalID of the parcel to update settings on</summary>
23083 </member>
23084 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaDesc">
23085 <summary>A string containing the description of the media which can be played
23086 to visitors</summary>
23087 </member>
23088 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaHeight">
21668 <summary> 23089 <summary>
21669
21670 </summary> 23090 </summary>
21671 <param name="items"></param>
21672 <param name="targetFolders"></param>
21673 <param name="newNames"></param>
21674 <param name="oldOwnerID"></param>
21675 <param name="callback"></param>
21676 </member> 23091 </member>
21677 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItemFromNotecard(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23092 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaLoop">
21678 <summary> 23093 <summary>
21679 Request a copy of an asset embedded within a notecard
21680 </summary> 23094 </summary>
21681 <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
21682 <param name="notecardID">UUID of the notecard to request an asset from</param>
21683 <param name="folderID">Target folder for asset to go to in your inventory</param>
21684 <param name="itemID">UUID of the embedded asset</param>
21685 <param name="callback">callback to run when item is copied to inventory</param>
21686 </member> 23095 </member>
21687 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItem(OpenMetaverse.InventoryItem)"> 23096 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaID">
21688 <summary> 23097 <summary>
21689
21690 </summary> 23098 </summary>
21691 <param name="item"></param>
21692 </member> 23099 </member>
21693 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 23100 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaType">
21694 <summary> 23101 <summary>
21695
21696 </summary> 23102 </summary>
21697 <param name="items"></param>
21698 </member> 23103 </member>
21699 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem},OpenMetaverse.UUID)"> 23104 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaURL">
21700 <summary> 23105 <summary>
21701
21702 </summary> 23106 </summary>
21703 <param name="items"></param>
21704 <param name="transactionID"></param>
21705 </member> 23107 </member>
21706 <member name="M:OpenMetaverse.InventoryManager.RequestUploadNotecardAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23108 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaWidth">
21707 <summary> 23109 <summary>
21708
21709 </summary> 23110 </summary>
21710 <param name="data"></param>
21711 <param name="notecardID"></param>
21712 <param name="callback"></param>
21713 </member> 23111 </member>
21714 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateNotecardTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23112 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MusicURL">
21715 <summary> 23113 <summary>
21716 Save changes to notecard embedded in object contents
21717 </summary> 23114 </summary>
21718 <param name="data">Encoded notecard asset data</param>
21719 <param name="notecardID">Notecard UUID</param>
21720 <param name="taskID">Object's UUID</param>
21721 <param name="callback">Called upon finish of the upload with status information</param>
21722 </member> 23115 </member>
21723 <member name="M:OpenMetaverse.InventoryManager.RequestUploadGestureAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23116 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Name">
21724 <summary> 23117 <summary>
21725 Upload new gesture asset for an inventory gesture item
21726 </summary> 23118 </summary>
21727 <param name="data">Encoded gesture asset</param>
21728 <param name="gestureID">Gesture inventory UUID</param>
21729 <param name="callback">Callback whick will be called when upload is complete</param>
21730 </member> 23119 </member>
21731 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptAgentInventory(System.Byte[],OpenMetaverse.UUID,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)"> 23120 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMedia">
21732 <summary> 23121 <summary>
21733 Update an existing script in an agents Inventory
21734 </summary> 23122 </summary>
21735 <param name="data">A byte[] array containing the encoded scripts contents</param>
21736 <param name="itemID">the itemID of the script</param>
21737 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
21738 <param name="callback"></param>
21739 </member> 23123 </member>
21740 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)"> 23124 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMusic">
21741 <summary> 23125 <summary>
21742 Update an existing script in an task Inventory
21743 </summary> 23126 </summary>
21744 <param name="data">A byte[] array containing the encoded scripts contents</param>
21745 <param name="itemID">the itemID of the script</param>
21746 <param name="taskID">UUID of the prim containting the script</param>
21747 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
21748 <param name="running">if true, sets the script to running</param>
21749 <param name="callback"></param>
21750 </member> 23127 </member>
21751 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem)"> 23128 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ParcelFlags">
21752 <summary> 23129 <summary>
21753 Rez an object from inventory
21754 </summary> 23130 </summary>
21755 <param name="simulator">Simulator to place object in</param>
21756 <param name="rotation">Rotation of the object when rezzed</param>
21757 <param name="position">Vector of where to place object</param>
21758 <param name="item">InventoryItem object containing item details</param>
21759 </member> 23131 </member>
21760 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)"> 23132 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassHours">
21761 <summary> 23133 <summary>
21762 Rez an object from inventory
21763 </summary> 23134 </summary>
21764 <param name="simulator">Simulator to place object in</param>
21765 <param name="rotation">Rotation of the object when rezzed</param>
21766 <param name="position">Vector of where to place object</param>
21767 <param name="item">InventoryItem object containing item details</param>
21768 <param name="groupOwner">UUID of group to own the object</param>
21769 </member> 23135 </member>
21770 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 23136 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassPrice">
21771 <summary> 23137 <summary>
21772 Rez an object from inventory
21773 </summary> 23138 </summary>
21774 <param name="simulator">Simulator to place object in</param>
21775 <param name="rotation">Rotation of the object when rezzed</param>
21776 <param name="position">Vector of where to place object</param>
21777 <param name="item">InventoryItem object containing item details</param>
21778 <param name="groupOwner">UUID of group to own the object</param>
21779 <param name="queryID">User defined queryID to correlate replies</param>
21780 <param name="rezSelected">If set to true, the CreateSelected flag
21781 will be set on the rezzed object</param>
21782 </member> 23139 </member>
21783 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32)"> 23140 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Privacy">
21784 <summary> 23141 <summary>
21785 DeRez an object from the simulator to the agents Objects folder in the agents Inventory
21786 </summary> 23142 </summary>
21787 <param name="objectLocalID">The simulator Local ID of the object</param>
21788 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
21789 </member> 23143 </member>
21790 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32,OpenMetaverse.DeRezDestination,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 23144 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SalePrice">
21791 <summary> 23145 <summary>
21792 DeRez an object from the simulator and return to inventory
21793 </summary> 23146 </summary>
21794 <param name="objectLocalID">The simulator Local ID of the object</param>
21795 <param name="destType">The type of destination from the <seealso cref="T:OpenMetaverse.DeRezDestination"/> enum</param>
21796 <param name="destFolder">The destination inventory folders <seealso cref="T:OpenMetaverse.UUID"/> -or-
21797 if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="T:OpenMetaverse.UUID"/></param>
21798 <param name="transactionID">The transaction ID for this request which
21799 can be used to correlate this request with other packets</param>
21800 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
21801 </member> 23147 </member>
21802 <member name="M:OpenMetaverse.InventoryManager.RequestRestoreRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)"> 23148 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SnapshotID">
21803 <summary> 23149 <summary>
21804 Rez an item from inventory to its previous simulator location
21805 </summary> 23150 </summary>
21806 <param name="simulator"></param>
21807 <param name="item"></param>
21808 <param name="queryID"></param>
21809 <returns></returns>
21810 </member> 23151 </member>
21811 <member name="M:OpenMetaverse.InventoryManager.GiveItem(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)"> 23152 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLocation">
21812 <summary> 23153 <summary>
21813 Give an inventory item to another avatar
21814 </summary> 23154 </summary>
21815 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item to give</param>
21816 <param name="itemName">The name of the item</param>
21817 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType"/> enum</param>
21818 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID"/> of the recipient</param>
21819 <param name="doEffect">true to generate a beameffect during transfer</param>
21820 </member> 23155 </member>
21821 <member name="M:OpenMetaverse.InventoryManager.GiveFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)"> 23156 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLookAt">
21822 <summary> 23157 <summary>
21823 Give an inventory Folder with contents to another avatar
21824 </summary> 23158 </summary>
21825 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the Folder to give</param>
21826 <param name="folderName">The name of the folder</param>
21827 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType"/> enum</param>
21828 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID"/> of the recipient</param>
21829 <param name="doEffect">true to generate a beameffect during transfer</param>
21830 </member> 23159 </member>
21831 <member name="M:OpenMetaverse.InventoryManager.UpdateTaskInventory(System.UInt32,OpenMetaverse.InventoryItem)"> 23160 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21832 <summary> 23161 <summary>
21833 Copy or move an <see cref="T:OpenMetaverse.InventoryItem"/> from agent inventory to a task (primitive) inventory 23162 Deserialize the message
21834 </summary> 23163 </summary>
21835 <param name="objectLocalID">The target object</param> 23164 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21836 <param name="item">The item to copy or move from inventory</param>
21837 <returns></returns>
21838 <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
21839 for no-copy items the object is moved to the tasks inventory</remarks>
21840 </member> 23165 </member>
21841 <member name="M:OpenMetaverse.InventoryManager.GetTaskInventory(OpenMetaverse.UUID,System.UInt32,System.Int32)"> 23166 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Serialize">
21842 <summary> 23167 <summary>
21843 Retrieve a listing of the items contained in a task (Primitive) 23168 Serialize the object
21844 </summary> 23169 </summary>
21845 <param name="objectID">The tasks <seealso cref="T:OpenMetaverse.UUID"/></param> 23170 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21846 <param name="objectLocalID">The tasks simulator local ID</param>
21847 <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
21848 <returns>A list containing the inventory items inside the task or null
21849 if a timeout occurs</returns>
21850 <remarks>This request blocks until the response from the simulator arrives
21851 or timeoutMS is exceeded</remarks>
21852 </member> 23171 </member>
21853 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)"> 23172 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestBlock">
23173 <summary>Base class used for the RemoteParcelRequest message</summary>
23174 </member>
23175 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest">
21854 <summary> 23176 <summary>
21855 Request the contents of a tasks (primitives) inventory from the 23177 A message sent from the viewer to the simulator to request information
21856 current simulator 23178 on a remote parcel
21857 </summary> 23179 </summary>
21858 <param name="objectLocalID">The LocalID of the object</param>
21859 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/>
21860 </member> 23180 </member>
21861 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)"> 23181 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Location">
23182 <summary>Local sim position of the parcel we are looking up</summary>
23183 </member>
23184 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionHandle">
23185 <summary>Region handle of the parcel we are looking up</summary>
23186 </member>
23187 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionID">
23188 <summary>Region <see cref="T:OpenMetaverse.UUID" /> of the parcel we are looking up</summary>
23189 </member>
23190 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Serialize">
21862 <summary> 23191 <summary>
21863 Request the contents of a tasks (primitives) inventory 23192 Serialize the object
21864 </summary> 23193 </summary>
21865 <param name="objectLocalID">The simulator Local ID of the object</param> 23194 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21866 <param name="simulator">A reference to the simulator object that contains the object</param>
21867 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/>
21868 </member> 23195 </member>
21869 <member name="M:OpenMetaverse.InventoryManager.MoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Simulator)"> 23196 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21870 <summary> 23197 <summary>
21871 Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory 23198 Deserialize the message
21872 </summary> 23199 </summary>
21873 <param name="objectLocalID">LocalID of the object in the simulator</param> 23200 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21874 <param name="taskItemID">UUID of the task item to move</param>
21875 <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
21876 <param name="simulator">Simulator Object</param>
21877 <remarks>Raises the <see cref="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)"/> event</remarks>
21878 </member> 23201 </member>
21879 <member name="M:OpenMetaverse.InventoryManager.RemoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.Simulator)"> 23202 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply">
21880 <summary> 23203 <summary>
21881 Remove an item from an objects (Prim) Inventory 23204 A message sent from the simulator to the viewer in response to a <see cref="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest" />
23205 which will contain parcel information
21882 </summary> 23206 </summary>
21883 <param name="objectLocalID">LocalID of the object in the simulator</param>
21884 <param name="taskItemID">UUID of the task item to remove</param>
21885 <param name="simulator">Simulator Object</param>
21886 <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
21887 request with the <see cref="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)"/> request combined with
21888 the <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/> event</remarks>
21889 </member> 23207 </member>
21890 <member name="M:OpenMetaverse.InventoryManager.CopyScriptToTask(System.UInt32,OpenMetaverse.InventoryItem,System.Boolean)"> 23208 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.ParcelID">
21891 <summary> 23209 <summary>The grid-wide unique parcel ID</summary>
21892 Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
21893 </summary>
21894 <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
21895 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem"/> which represents a script object from the agents inventory</param>
21896 <param name="enableScript">true to set the scripts running state to enabled</param>
21897 <returns>A Unique Transaction ID</returns>
21898 <example>
21899 The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
21900 and assumes the script exists in the agents inventory.
21901 <code>
21902 uint primID = 95899503; // Fake prim ID
21903 UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
21904
21905 Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
21906 false, true, InventorySortOrder.ByName, 10000);
21907
21908 Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
21909 </code>
21910 </example>
21911 </member> 23210 </member>
21912 <member name="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 23211 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Serialize">
21913 <summary> 23212 <summary>
21914 Request the running status of a script contained in a task (primitive) inventory 23213 Serialize the object
21915 </summary> 23214 </summary>
21916 <param name="objectID">The ID of the primitive containing the script</param> 23215 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21917 <param name="scriptID">The ID of the script</param>
21918 <remarks>The <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/> event can be used to obtain the results of the
21919 request</remarks>
21920 <seealso cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/>
21921 </member> 23216 </member>
21922 <member name="M:OpenMetaverse.InventoryManager.RequestSetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 23217 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21923 <summary> 23218 <summary>
21924 Send a request to set the running state of a script contained in a task (primitive) inventory 23219 Deserialize the message
21925 </summary> 23220 </summary>
21926 <param name="objectID">The ID of the primitive containing the script</param> 23221 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21927 <param name="scriptID">The ID of the script</param>
21928 <param name="running">true to set the script running, false to stop a running script</param>
21929 <remarks>To verify the change you can use the <see cref="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)"/> method combined
21930 with the <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/> event</remarks>
21931 </member> 23222 </member>
21932 <member name="M:OpenMetaverse.InventoryManager.ItemCRC(OpenMetaverse.InventoryItem)"> 23223 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage">
21933 <summary> 23224 <summary>
21934 Create a CRC from an InventoryItem 23225 A message containing a request for a remote parcel from a viewer, or a response
23226 from the simulator to that request
21935 </summary> 23227 </summary>
21936 <param name="iitem">The source InventoryItem</param>
21937 <returns>A uint representing the source InventoryItem as a CRC</returns>
21938 </member> 23228 </member>
21939 <member name="M:OpenMetaverse.InventoryManager.DecryptShadowID(OpenMetaverse.UUID)"> 23229 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Request">
23230 <summary>The request or response details block</summary>
23231 </member>
23232 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Serialize">
21940 <summary> 23233 <summary>
21941 Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id 23234 Serialize the object
21942 </summary> 23235 </summary>
21943 <param name="shadowID">Obfuscated shadow_id value</param> 23236 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21944 <returns>Deobfuscated asset_id value</returns>
21945 </member> 23237 </member>
21946 <member name="M:OpenMetaverse.InventoryManager.EncryptAssetID(OpenMetaverse.UUID)"> 23238 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21947 <summary> 23239 <summary>
21948 Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id 23240 Deserialize the message
21949 </summary> 23241 </summary>
21950 <param name="assetID">asset_id value to obfuscate</param> 23242 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21951 <returns>Obfuscated shadow_id value</returns>
21952 </member> 23243 </member>
21953 <member name="M:OpenMetaverse.InventoryManager.CreateInventoryItem(OpenMetaverse.InventoryType,OpenMetaverse.UUID)"> 23244 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Serialize">
21954 <summary> 23245 <summary>
21955 Wrapper for creating a new <seealso cref="T:OpenMetaverse.InventoryItem"/> object 23246 Serialize the object
21956 </summary> 23247 </summary>
21957 <param name="type">The type of item from the <seealso cref="T:OpenMetaverse.InventoryType"/> enum</param> 23248 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21958 <param name="id">The <seealso cref="T:OpenMetaverse.UUID"/> of the newly created object</param>
21959 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem"/> object with the type and id passed</returns>
21960 </member> 23249 </member>
21961 <member name="M:OpenMetaverse.InventoryManager.ParseTaskInventory(System.String)"> 23250 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21962 <summary> 23251 <summary>
21963 Parse the results of a RequestTaskInventory() response 23252 Deserialize the message
21964 </summary> 23253 </summary>
21965 <param name="taskData">A string which contains the data from the task reply</param> 23254 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21966 <returns>A List containing the items contained within the tasks inventory</returns>
21967 </member> 23255 </member>
21968 <member name="M:OpenMetaverse.InventoryManager.SaveAssetIntoInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23256 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Serialize">
21969 <summary>Process an incoming packet and raise the appropriate events</summary> 23257 <summary>
21970 <param name="sender">The sender</param> 23258 Serialize the object
21971 <param name="e">The EventArgs object containing the packet data</param> 23259 </summary>
23260 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21972 </member> 23261 </member>
21973 <member name="M:OpenMetaverse.InventoryManager.InventoryDescendentsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23262 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21974 <summary>Process an incoming packet and raise the appropriate events</summary> 23263 <summary>
21975 <param name="sender">The sender</param> 23264 Deserialize the message
21976 <param name="e">The EventArgs object containing the packet data</param> 23265 </summary>
23266 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21977 </member> 23267 </member>
21978 <member name="M:OpenMetaverse.InventoryManager.UpdateCreateInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23268 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage">
21979 <summary> 23269 <summary>
21980 UpdateCreateInventoryItem packets are received when a new inventory item 23270 A message sent from the simulator to an agent which contains
21981 is created. This may occur when an object that's rezzed in world is 23271 the groups the agent is in
21982 taken into inventory, when an item is created using the CreateInventoryItem
21983 packet, or when an object is purchased
21984 </summary> 23272 </summary>
21985 <param name="sender">The sender</param>
21986 <param name="e">The EventArgs object containing the packet data</param>
21987 </member> 23273 </member>
21988 <member name="M:OpenMetaverse.InventoryManager.MoveInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23274 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData">
21989 <summary>Process an incoming packet and raise the appropriate events</summary> 23275 <summary>Group Details specific to the agent</summary>
21990 <param name="sender">The sender</param>
21991 <param name="e">The EventArgs object containing the packet data</param>
21992 </member> 23276 </member>
21993 <member name="M:OpenMetaverse.InventoryManager.BulkUpdateInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23277 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.AcceptNotices">
21994 <summary>Process an incoming packet and raise the appropriate events</summary> 23278 <summary>true of the agent accepts group notices</summary>
21995 <param name="sender">The sender</param>
21996 <param name="e">The EventArgs object containing the packet data</param>
21997 </member> 23279 </member>
21998 <member name="M:OpenMetaverse.InventoryManager.FetchInventoryReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23280 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.Contribution">
21999 <summary>Process an incoming packet and raise the appropriate events</summary> 23281 <summary>The agents tier contribution to the group</summary>
22000 <param name="sender">The sender</param>
22001 <param name="e">The EventArgs object containing the packet data</param>
22002 </member> 23282 </member>
22003 <member name="M:OpenMetaverse.InventoryManager.ReplyTaskInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23283 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupID">
22004 <summary>Process an incoming packet and raise the appropriate events</summary> 23284 <summary>The Groups <seealso cref="T:OpenMetaverse.UUID" /></summary>
22005 <param name="sender">The sender</param>
22006 <param name="e">The EventArgs object containing the packet data</param>
22007 </member> 23285 </member>
22008 <member name="E:OpenMetaverse.InventoryManager.ItemReceived"> 23286 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupInsigniaID">
22009 <summary>Raised when the simulator sends us data containing 23287 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the groups insignia</summary>
22010 ...</summary>
22011 </member> 23288 </member>
22012 <member name="E:OpenMetaverse.InventoryManager.FolderUpdated"> 23289 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupName">
22013 <summary>Raised when the simulator sends us data containing 23290 <summary>The name of the group</summary>
22014 ...</summary>
22015 </member> 23291 </member>
22016 <member name="E:OpenMetaverse.InventoryManager.InventoryObjectOffered"> 23292 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupPowers">
22017 <summary>Raised when the simulator sends us data containing 23293 <summary>The aggregate permissions the agent has in the group for all roles the agent
22018 an inventory object sent by another avatar or primitive</summary> 23294 is assigned</summary>
22019 </member> 23295 </member>
22020 <member name="E:OpenMetaverse.InventoryManager.TaskItemReceived"> 23296 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData">
22021 <summary>Raised when the simulator sends us data containing 23297 <summary>An optional block containing additional agent specific information</summary>
22022 ...</summary>
22023 </member> 23298 </member>
22024 <member name="E:OpenMetaverse.InventoryManager.FindObjectByPathReply"> 23299 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData.ListInProfile">
22025 <summary>Raised when the simulator sends us data containing 23300 <summary>true of the agent allows this group to be
22026 ...</summary> 23301 listed in their profile</summary>
22027 </member> 23302 </member>
22028 <member name="E:OpenMetaverse.InventoryManager.TaskInventoryReply"> 23303 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.AgentID">
22029 <summary>Raised when the simulator sends us data containing 23304 <summary>The Agent receiving the message</summary>
22030 ...</summary>
22031 </member> 23305 </member>
22032 <member name="E:OpenMetaverse.InventoryManager.SaveAssetToInventory"> 23306 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupDataBlock">
22033 <summary>Raised when the simulator sends us data containing 23307 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData" /> information
22034 ...</summary> 23308 for each <see cref="T:OpenMetaverse.Group" /> the agent is a member of</summary>
22035 </member> 23309 </member>
22036 <member name="E:OpenMetaverse.InventoryManager.ScriptRunningReply"> 23310 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupDataBlock">
22037 <summary>Raised when the simulator sends us data containing 23311 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData" /> information
22038 ...</summary> 23312 for each <see cref="T:OpenMetaverse.Group" /> the agent is a member of</summary>
22039 </member> 23313 </member>
22040 <member name="P:OpenMetaverse.InventoryManager.Store"> 23314 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Serialize">
22041 <summary> 23315 <summary>
22042 Get this agents Inventory data 23316 Serialize the object
22043 </summary> 23317 </summary>
23318 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22044 </member> 23319 </member>
22045 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedCallback"> 23320 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22046 <summary> 23321 <summary>
22047 Callback for inventory item creation finishing 23322 Deserialize the message
22048 </summary> 23323 </summary>
22049 <param name="success">Whether the request to create an inventory 23324 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22050 item succeeded or not</param>
22051 <param name="item">Inventory item being created. If success is
22052 false this will be null</param>
22053 </member> 23325 </member>
22054 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback"> 23326 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage">
22055 <summary> 23327 <summary>
22056 Callback for an inventory item being create from an uploaded asset 23328 A message sent from the viewer to the simulator which
23329 specifies the language and permissions for others to detect
23330 the language specified
22057 </summary> 23331 </summary>
22058 <param name="success">true if inventory item creation was successful</param>
22059 <param name="status"></param>
22060 <param name="itemID"></param>
22061 <param name="assetID"></param>
22062 </member> 23332 </member>
22063 <member name="T:OpenMetaverse.InventoryManager.ItemCopiedCallback"> 23333 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Language">
23334 <summary>A string containng the default language
23335 to use for the agent</summary>
23336 </member>
23337 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.LanguagePublic">
23338 <summary>true of others are allowed to
23339 know the language setting</summary>
23340 </member>
23341 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Serialize">
22064 <summary> 23342 <summary>
22065 23343 Serialize the object
22066 </summary> 23344 </summary>
22067 <param name="item"></param> 23345 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22068 </member> 23346 </member>
22069 <member name="T:OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback"> 23347 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22070 <summary> 23348 <summary>
22071 Reply received when uploading an inventory asset 23349 Deserialize the message
22072 </summary> 23350 </summary>
22073 <param name="success">Has upload been successful</param> 23351 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22074 <param name="status">Error message if upload failed</param>
22075 <param name="itemID">Inventory asset UUID</param>
22076 <param name="assetID">New asset UUID</param>
22077 </member> 23352 </member>
22078 <member name="T:OpenMetaverse.InventoryManager.ScriptUpdatedCallback"> 23353 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage">
22079 <summary> 23354 <summary>
22080 Delegate that is invoked when script upload is completed 23355 An EventQueue message sent from the simulator to an agent when the agent
23356 leaves a group
22081 </summary> 23357 </summary>
22082 <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
22083 <param name="uploadStatus">Upload status message</param>
22084 <param name="compileSuccess">Is compilation successful</param>
22085 <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
22086 <param name="itemID">Script inventory UUID</param>
22087 <param name="assetID">Script's new asset UUID</param>
22088 </member> 23358 </member>
22089 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.Accept"> 23359 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData">
22090 <summary>Set to true to accept offer, false to decline it</summary> 23360 <summary>An object containing the Agents UUID, and the Groups UUID</summary>
22091 </member> 23361 </member>
22092 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.FolderID"> 23362 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.AgentID">
22093 <summary>The folder to accept the inventory into, if null default folder for <see cref="P:OpenMetaverse.InventoryObjectOfferedEventArgs.AssetType"/> will be used</summary> 23363 <summary>The ID of the Agent leaving the group</summary>
22094 </member> 23364 </member>
22095 <member name="T:OpenMetaverse.TaskItemReceivedEventArgs"> 23365 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.GroupID">
23366 <summary>The GroupID the Agent is leaving</summary>
23367 </member>
23368 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentDataBlock">
22096 <summary> 23369 <summary>
22097 Callback when an inventory object is accepted and received from a 23370 An Array containing the AgentID and GroupID
22098 task inventory. This is the callback in which you actually get
22099 the ItemID, as in ObjectOfferedCallback it is null when received
22100 from a task.
22101 </summary> 23371 </summary>
22102 </member> 23372 </member>
22103 <member name="T:OpenMetaverse.GridLayerType"> 23373 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Serialize">
22104 <summary> 23374 <summary>
22105 Map layer request type 23375 Serialize the object
22106 </summary> 23376 </summary>
23377 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22107 </member> 23378 </member>
22108 <member name="F:OpenMetaverse.GridLayerType.Objects"> 23379 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22109 <summary>Objects and terrain are shown</summary>
22110 </member>
22111 <member name="F:OpenMetaverse.GridLayerType.Terrain">
22112 <summary>Only the terrain is shown, no objects</summary>
22113 </member>
22114 <member name="F:OpenMetaverse.GridLayerType.LandForSale">
22115 <summary>Overlay showing land for sale and for auction</summary>
22116 </member>
22117 <member name="T:OpenMetaverse.GridItemType">
22118 <summary> 23380 <summary>
22119 Type of grid item, such as telehub, event, populator location, etc. 23381 Deserialize the message
22120 </summary> 23382 </summary>
23383 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22121 </member> 23384 </member>
22122 <member name="F:OpenMetaverse.GridItemType.Telehub"> 23385 <member name="T:OpenMetaverse.Messages.Linden.AssetUploaderBlock">
22123 <summary>Telehub</summary> 23386 <summary>Base class for Asset uploads/results via Capabilities</summary>
22124 </member>
22125 <member name="F:OpenMetaverse.GridItemType.PgEvent">
22126 <summary>PG rated event</summary>
22127 </member>
22128 <member name="F:OpenMetaverse.GridItemType.MatureEvent">
22129 <summary>Mature rated event</summary>
22130 </member>
22131 <member name="F:OpenMetaverse.GridItemType.Popular">
22132 <summary>Popular location</summary>
22133 </member>
22134 <member name="F:OpenMetaverse.GridItemType.AgentLocations">
22135 <summary>Locations of avatar groups in a region</summary>
22136 </member>
22137 <member name="F:OpenMetaverse.GridItemType.LandForSale">
22138 <summary>Land for sale</summary>
22139 </member>
22140 <member name="F:OpenMetaverse.GridItemType.Classified">
22141 <summary>Classified ad</summary>
22142 </member>
22143 <member name="F:OpenMetaverse.GridItemType.AdultEvent">
22144 <summary>Adult rated event</summary>
22145 </member>
22146 <member name="F:OpenMetaverse.GridItemType.AdultLandForSale">
22147 <summary>Adult land for sale</summary>
22148 </member> 23387 </member>
22149 <member name="T:OpenMetaverse.GridRegion"> 23388 <member name="F:OpenMetaverse.Messages.Linden.AssetUploaderBlock.State">
22150 <summary> 23389 <summary>
22151 Information about a region on the grid map 23390 The request state
22152 </summary> 23391 </summary>
22153 </member> 23392 </member>
22154 <member name="F:OpenMetaverse.GridRegion.X"> 23393 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Serialize">
22155 <summary>Sim X position on World Map</summary> 23394 <summary>
22156 </member> 23395 Serialize the object
22157 <member name="F:OpenMetaverse.GridRegion.Y"> 23396 </summary>
22158 <summary>Sim Y position on World Map</summary> 23397 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22159 </member> 23398 </member>
22160 <member name="F:OpenMetaverse.GridRegion.Name"> 23399 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22161 <summary>Sim Name (NOTE: In lowercase!)</summary> 23400 <summary>
23401 Deserialize the message
23402 </summary>
23403 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22162 </member> 23404 </member>
22163 <member name="F:OpenMetaverse.GridRegion.Access"> 23405 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestUpload">
22164 <summary></summary> 23406 <summary>
23407 A message sent from the viewer to the simulator to request a temporary upload capability
23408 which allows an asset to be uploaded
23409 </summary>
22165 </member> 23410 </member>
22166 <member name="F:OpenMetaverse.GridRegion.RegionFlags"> 23411 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestUpload.Url">
22167 <summary>Appears to always be zero (None)</summary> 23412 <summary>The Capability URL sent by the simulator to upload the baked texture to</summary>
22168 </member> 23413 </member>
22169 <member name="F:OpenMetaverse.GridRegion.WaterHeight"> 23414 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestComplete">
22170 <summary>Sim's defined Water Height</summary> 23415 <summary>
23416 A message sent from the simulator that will inform the agent the upload is complete,
23417 and the UUID of the uploaded asset
23418 </summary>
22171 </member> 23419 </member>
22172 <member name="F:OpenMetaverse.GridRegion.Agents"> 23420 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestComplete.AssetID">
22173 <summary></summary> 23421 <summary>The uploaded texture asset ID</summary>
22174 </member> 23422 </member>
22175 <member name="F:OpenMetaverse.GridRegion.MapImageID"> 23423 <member name="T:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage">
22176 <summary>UUID of the World Map image</summary> 23424 <summary>
23425 A message sent from the viewer to the simulator to request a temporary
23426 capability URI which is used to upload an agents baked appearance textures
23427 </summary>
22177 </member> 23428 </member>
22178 <member name="F:OpenMetaverse.GridRegion.RegionHandle"> 23429 <member name="F:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Request">
22179 <summary>Unique identifier for this region, a combination of the X 23430 <summary>Object containing request or response</summary>
22180 and Y position</summary>
22181 </member> 23431 </member>
22182 <member name="M:OpenMetaverse.GridRegion.ToString"> 23432 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Serialize">
22183 <summary> 23433 <summary>
22184 23434 Serialize the object
22185 </summary> 23435 </summary>
22186 <returns></returns> 23436 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22187 </member> 23437 </member>
22188 <member name="M:OpenMetaverse.GridRegion.GetHashCode"> 23438 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22189 <summary> 23439 <summary>
22190 23440 Deserialize the message
22191 </summary> 23441 </summary>
22192 <returns></returns> 23442 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22193 </member> 23443 </member>
22194 <member name="M:OpenMetaverse.GridRegion.Equals(System.Object)"> 23444 <member name="T:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage">
22195 <summary> 23445 <summary>
22196 23446 A message sent from the simulator which indicates the minimum version required for
23447 using voice chat
22197 </summary> 23448 </summary>
22198 <param name="obj"></param>
22199 <returns></returns>
22200 </member> 23449 </member>
22201 <member name="T:OpenMetaverse.GridLayer"> 23450 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MajorVersion">
23451 <summary>Major Version Required</summary>
23452 </member>
23453 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MinorVersion">
23454 <summary>Minor version required</summary>
23455 </member>
23456 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.RegionName">
23457 <summary>The name of the region sending the version requrements</summary>
23458 </member>
23459 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Serialize">
22202 <summary> 23460 <summary>
22203 Visual chunk of the grid map 23461 Serialize the object
22204 </summary> 23462 </summary>
23463 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22205 </member> 23464 </member>
22206 <member name="T:OpenMetaverse.MapItem"> 23465 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22207 <summary> 23466 <summary>
22208 Base class for Map Items 23467 Deserialize the message
22209 </summary> 23468 </summary>
23469 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22210 </member> 23470 </member>
22211 <member name="F:OpenMetaverse.MapItem.GlobalX"> 23471 <member name="T:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage">
22212 <summary>The Global X position of the item</summary> 23472 <summary>
23473 A message sent from the simulator to the viewer containing the
23474 voice server URI
23475 </summary>
22213 </member> 23476 </member>
22214 <member name="F:OpenMetaverse.MapItem.GlobalY"> 23477 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.ParcelID">
22215 <summary>The Global Y position of the item</summary> 23478 <summary>The Parcel ID which the voice server URI applies</summary>
22216 </member> 23479 </member>
22217 <member name="P:OpenMetaverse.MapItem.LocalX"> 23480 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.RegionName">
22218 <summary>Get the Local X position of the item</summary> 23481 <summary>The name of the region</summary>
22219 </member> 23482 </member>
22220 <member name="P:OpenMetaverse.MapItem.LocalY"> 23483 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.SipChannelUri">
22221 <summary>Get the Local Y position of the item</summary> 23484 <summary>A uri containing the server/channel information
23485 which the viewer can utilize to participate in voice conversations</summary>
22222 </member> 23486 </member>
22223 <member name="P:OpenMetaverse.MapItem.RegionHandle"> 23487 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Serialize">
22224 <summary>Get the Handle of the region</summary> 23488 <summary>
23489 Serialize the object
23490 </summary>
23491 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22225 </member> 23492 </member>
22226 <member name="T:OpenMetaverse.MapAgentLocation"> 23493 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22227 <summary> 23494 <summary>
22228 Represents an agent or group of agents location 23495 Deserialize the message
22229 </summary> 23496 </summary>
23497 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22230 </member> 23498 </member>
22231 <member name="T:OpenMetaverse.MapTelehub"> 23499 <member name="T:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage">
22232 <summary> 23500 <summary>
22233 Represents a Telehub location
22234 </summary> 23501 </summary>
22235 </member> 23502 </member>
22236 <member name="T:OpenMetaverse.MapLandForSale"> 23503 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Password">
22237 <summary> 23504 <summary>
22238 Represents a non-adult parcel of land for sale
22239 </summary> 23505 </summary>
22240 </member> 23506 </member>
22241 <member name="T:OpenMetaverse.MapAdultLandForSale"> 23507 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Username">
22242 <summary> 23508 <summary>
22243 Represents an Adult parcel of land for sale
22244 </summary> 23509 </summary>
22245 </member> 23510 </member>
22246 <member name="T:OpenMetaverse.MapPGEvent"> 23511 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Serialize">
22247 <summary> 23512 <summary>
22248 Represents a PG Event 23513 Serialize the object
22249 </summary> 23514 </summary>
23515 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22250 </member> 23516 </member>
22251 <member name="T:OpenMetaverse.MapMatureEvent"> 23517 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22252 <summary> 23518 <summary>
22253 Represents a Mature event 23519 Deserialize the message
22254 </summary> 23520 </summary>
23521 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22255 </member> 23522 </member>
22256 <member name="T:OpenMetaverse.MapAdultEvent"> 23523 <member name="T:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage">
22257 <summary> 23524 <summary>
22258 Represents an Adult event 23525 A message sent by the viewer to the simulator to request a temporary
23526 capability for a script contained with in a Tasks inventory to be updated
22259 </summary> 23527 </summary>
22260 </member> 23528 </member>
22261 <member name="T:OpenMetaverse.GridManager"> 23529 <member name="F:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Request">
23530 <summary>Object containing request or response</summary>
23531 </member>
23532 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Serialize">
22262 <summary> 23533 <summary>
22263 Manages grid-wide tasks such as the world map 23534 Serialize the object
22264 </summary> 23535 </summary>
23536 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22265 </member> 23537 </member>
22266 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdate"> 23538 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22267 <summary>The event subscribers. null if no subcribers</summary> 23539 <summary>
23540 Deserialize the message
23541 </summary>
23542 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22268 </member> 23543 </member>
22269 <member name="M:OpenMetaverse.GridManager.OnCoarseLocationUpdate(OpenMetaverse.CoarseLocationUpdateEventArgs)"> 23544 <member name="T:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage">
22270 <summary>Raises the CoarseLocationUpdate event</summary> 23545 <summary>
22271 <param name="e">A CoarseLocationUpdateEventArgs object containing the 23546 A message sent from the simulator to the viewer to indicate
22272 data sent by simulator</param> 23547 a Tasks scripts status.
23548 </summary>
22273 </member> 23549 </member>
22274 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdateLock"> 23550 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ItemID">
22275 <summary>Thread sync lock object</summary> 23551 <summary>The Asset ID of the script</summary>
22276 </member> 23552 </member>
22277 <member name="F:OpenMetaverse.GridManager.m_GridRegion"> 23553 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Mono">
22278 <summary>The event subscribers. null if no subcribers</summary> 23554 <summary>True of the script is compiled/ran using the mono interpreter, false indicates it
23555 uses the older less efficient lsl2 interprter</summary>
22279 </member> 23556 </member>
22280 <member name="M:OpenMetaverse.GridManager.OnGridRegion(OpenMetaverse.GridRegionEventArgs)"> 23557 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ObjectID">
22281 <summary>Raises the GridRegion event</summary> 23558 <summary>The Task containing the scripts <seealso cref="T:OpenMetaverse.UUID" /></summary>
22282 <param name="e">A GridRegionEventArgs object containing the
22283 data sent by simulator</param>
22284 </member> 23559 </member>
22285 <member name="F:OpenMetaverse.GridManager.m_GridRegionLock"> 23560 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Running">
22286 <summary>Thread sync lock object</summary> 23561 <summary>true of the script is in a running state</summary>
22287 </member> 23562 </member>
22288 <member name="F:OpenMetaverse.GridManager.m_GridLayer"> 23563 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Serialize">
22289 <summary>The event subscribers. null if no subcribers</summary> 23564 <summary>
23565 Serialize the object
23566 </summary>
23567 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22290 </member> 23568 </member>
22291 <member name="M:OpenMetaverse.GridManager.OnGridLayer(OpenMetaverse.GridLayerEventArgs)"> 23569 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22292 <summary>Raises the GridLayer event</summary> 23570 <summary>
22293 <param name="e">A GridLayerEventArgs object containing the 23571 Deserialize the message
22294 data sent by simulator</param> 23572 </summary>
23573 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22295 </member> 23574 </member>
22296 <member name="F:OpenMetaverse.GridManager.m_GridLayerLock"> 23575 <member name="T:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage">
22297 <summary>Thread sync lock object</summary> 23576 <summary>
23577 A message containing the request/response used for updating a gesture
23578 contained with an agents inventory
23579 </summary>
22298 </member> 23580 </member>
22299 <member name="F:OpenMetaverse.GridManager.m_GridItems"> 23581 <member name="F:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Request">
22300 <summary>The event subscribers. null if no subcribers</summary> 23582 <summary>Object containing request or response</summary>
22301 </member> 23583 </member>
22302 <member name="M:OpenMetaverse.GridManager.OnGridItems(OpenMetaverse.GridItemsEventArgs)"> 23584 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Serialize">
22303 <summary>Raises the GridItems event</summary> 23585 <summary>
22304 <param name="e">A GridItemEventArgs object containing the 23586 Serialize the object
22305 data sent by simulator</param> 23587 </summary>
23588 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22306 </member> 23589 </member>
22307 <member name="F:OpenMetaverse.GridManager.m_GridItemsLock"> 23590 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22308 <summary>Thread sync lock object</summary> 23591 <summary>
23592 Deserialize the message
23593 </summary>
23594 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22309 </member> 23595 </member>
22310 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReply"> 23596 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage">
22311 <summary>The event subscribers. null if no subcribers</summary> 23597 <summary>
23598 A message request/response which is used to update a notecard contained within
23599 a tasks inventory
23600 </summary>
22312 </member> 23601 </member>
22313 <member name="M:OpenMetaverse.GridManager.OnRegionHandleReply(OpenMetaverse.RegionHandleReplyEventArgs)"> 23602 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.TaskID">
22314 <summary>Raises the RegionHandleReply event</summary> 23603 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the Task containing the notecard asset to update</summary>
22315 <param name="e">A RegionHandleReplyEventArgs object containing the
22316 data sent by simulator</param>
22317 </member> 23604 </member>
22318 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReplyLock"> 23605 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.ItemID">
22319 <summary>Thread sync lock object</summary> 23606 <summary>The notecard assets <seealso cref="T:OpenMetaverse.UUID" /> contained in the tasks inventory</summary>
22320 </member> 23607 </member>
22321 <member name="F:OpenMetaverse.GridManager.Regions"> 23608 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Serialize">
22322 <summary>A dictionary of all the regions, indexed by region name</summary> 23609 <summary>
23610 Serialize the object
23611 </summary>
23612 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22323 </member> 23613 </member>
22324 <member name="F:OpenMetaverse.GridManager.RegionsByHandle"> 23614 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22325 <summary>A dictionary of all the regions, indexed by region handle</summary> 23615 <summary>
23616 Deserialize the message
23617 </summary>
23618 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22326 </member> 23619 </member>
22327 <member name="M:OpenMetaverse.GridManager.#ctor(OpenMetaverse.GridClient)"> 23620 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage">
22328 <summary> 23621 <summary>
22329 Constructor 23622 A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
23623 which is used to update an asset in an agents inventory
22330 </summary> 23624 </summary>
22331 <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
22332 </member> 23625 </member>
22333 <member name="M:OpenMetaverse.GridManager.RequestMapLayer(OpenMetaverse.GridLayerType)"> 23626 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.ItemID">
22334 <summary> 23627 <summary>
22335 23628 The Notecard AssetID to replace
22336 </summary> 23629 </summary>
22337 <param name="layer"></param>
22338 </member> 23630 </member>
22339 <member name="M:OpenMetaverse.GridManager.RequestMapRegion(System.String,OpenMetaverse.GridLayerType)"> 23631 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Serialize">
22340 <summary> 23632 <summary>
22341 Request a map layer 23633 Serialize the object
22342 </summary> 23634 </summary>
22343 <param name="regionName">The name of the region</param> 23635 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22344 <param name="layer">The type of layer</param>
22345 </member> 23636 </member>
22346 <member name="M:OpenMetaverse.GridManager.RequestMapBlocks(OpenMetaverse.GridLayerType,System.UInt16,System.UInt16,System.UInt16,System.UInt16,System.Boolean)"> 23637 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22347 <summary> 23638 <summary>
22348 23639 Deserialize the message
22349 </summary> 23640 </summary>
22350 <param name="layer"></param> 23641 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22351 <param name="minX"></param>
22352 <param name="minY"></param>
22353 <param name="maxX"></param>
22354 <param name="maxY"></param>
22355 <param name="returnNonExistent"></param>
22356 </member> 23642 </member>
22357 <member name="M:OpenMetaverse.GridManager.MapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType,System.Int32)"> 23643 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage">
22358 <summary> 23644 <summary>
22359 23645 A message containing the request/response used for updating a notecard
23646 contained with an agents inventory
22360 </summary> 23647 </summary>
22361 <param name="regionHandle"></param>
22362 <param name="item"></param>
22363 <param name="layer"></param>
22364 <param name="timeoutMS"></param>
22365 <returns></returns>
22366 </member> 23648 </member>
22367 <member name="M:OpenMetaverse.GridManager.RequestMapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType)"> 23649 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Request">
23650 <summary>Object containing request or response</summary>
23651 </member>
23652 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Serialize">
22368 <summary> 23653 <summary>
22369 23654 Serialize the object
22370 </summary> 23655 </summary>
22371 <param name="regionHandle"></param> 23656 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22372 <param name="item"></param>
22373 <param name="layer"></param>
22374 </member> 23657 </member>
22375 <member name="M:OpenMetaverse.GridManager.RequestMainlandSims(OpenMetaverse.GridLayerType)"> 23658 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22376 <summary> 23659 <summary>
22377 Request data for all mainland (Linden managed) simulators 23660 Deserialize the message
22378 </summary> 23661 </summary>
23662 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22379 </member> 23663 </member>
22380 <member name="M:OpenMetaverse.GridManager.RequestRegionHandle(OpenMetaverse.UUID)"> 23664 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Serialize">
22381 <summary> 23665 <summary>
22382 Request the region handle for the specified region UUID 23666 Serialize the object
22383 </summary> 23667 </summary>
22384 <param name="regionID">UUID of the region to look up</param> 23668 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22385 </member> 23669 </member>
22386 <member name="M:OpenMetaverse.GridManager.GetGridRegion(System.String,OpenMetaverse.GridLayerType,OpenMetaverse.GridRegion@)"> 23670 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22387 <summary> 23671 <summary>
22388 Get grid region information using the region name, this function 23672 Deserialize the message
22389 will block until it can find the region or gives up
22390 </summary> 23673 </summary>
22391 <param name="name">Name of sim you're looking for</param> 23674 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22392 <param name="layer">Layer that you are requesting</param>
22393 <param name="region">Will contain a GridRegion for the sim you're
22394 looking for if successful, otherwise an empty structure</param>
22395 <returns>True if the GridRegion was successfully fetched, otherwise
22396 false</returns>
22397 </member> 23675 </member>
22398 <member name="M:OpenMetaverse.GridManager.MapBlockReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23676 <member name="T:OpenMetaverse.Messages.Linden.UploaderScriptRequestError">
22399 <summary>Process an incoming packet and raise the appropriate events</summary> 23677 <summary>
22400 <param name="sender">The sender</param> 23678 A message sent from the simulator to the viewer which indicates
22401 <param name="e">The EventArgs object containing the packet data</param> 23679 an error occurred while attempting to update a script in an agents or tasks
23680 inventory
23681 </summary>
22402 </member> 23682 </member>
22403 <member name="M:OpenMetaverse.GridManager.MapItemReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23683 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Compiled">
22404 <summary>Process an incoming packet and raise the appropriate events</summary> 23684 <summary>true of the script was successfully compiled by the simulator</summary>
22405 <param name="sender">The sender</param>
22406 <param name="e">The EventArgs object containing the packet data</param>
22407 </member> 23685 </member>
22408 <member name="M:OpenMetaverse.GridManager.SimulatorViewerTimeMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23686 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Error">
22409 <summary>Process an incoming packet and raise the appropriate events</summary> 23687 <summary>A string containing the error which occured while trying
22410 <param name="sender">The sender</param> 23688 to update the script</summary>
22411 <param name="e">The EventArgs object containing the packet data</param>
22412 </member> 23689 </member>
22413 <member name="M:OpenMetaverse.GridManager.CoarseLocationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23690 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.AssetID">
22414 <summary>Process an incoming packet and raise the appropriate events</summary> 23691 <summary>A new AssetID assigned to the script</summary>
22415 <param name="sender">The sender</param>
22416 <param name="e">The EventArgs object containing the packet data</param>
22417 </member> 23692 </member>
22418 <member name="M:OpenMetaverse.GridManager.RegionHandleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23693 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage">
22419 <summary>Process an incoming packet and raise the appropriate events</summary> 23694 <summary>
22420 <param name="sender">The sender</param> 23695 A message sent from the viewer to the simulator
22421 <param name="e">The EventArgs object containing the packet data</param> 23696 requesting the update of an existing script contained
23697 within a tasks inventory
23698 </summary>
22422 </member> 23699 </member>
22423 <member name="E:OpenMetaverse.GridManager.CoarseLocationUpdate"> 23700 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ScriptRunning">
22424 <summary>Raised when the simulator sends a <see cref="T:OpenMetaverse.Packets.CoarseLocationUpdatePacket"/> 23701 <summary>if true, set the script mode to running</summary>
22425 containing the location of agents in the simulator</summary>
22426 </member> 23702 </member>
22427 <member name="E:OpenMetaverse.GridManager.GridRegion"> 23703 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ItemID">
22428 <summary>Raised when the simulator sends a Region Data in response to 23704 <summary>The scripts InventoryItem ItemID to update</summary>
22429 a Map request</summary>
22430 </member> 23705 </member>
22431 <member name="E:OpenMetaverse.GridManager.GridLayer"> 23706 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Target">
22432 <summary>Raised when the simulator sends GridLayer object containing 23707 <summary>A lowercase string containing either "mono" or "lsl2" which
22433 a map tile coordinates and texture information</summary> 23708 specifies the script is compiled and ran on the mono runtime, or the older
23709 lsl runtime</summary>
22434 </member> 23710 </member>
22435 <member name="E:OpenMetaverse.GridManager.GridItems"> 23711 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.TaskID">
22436 <summary>Raised when the simulator sends GridItems object containing 23712 <summary>The tasks <see cref="T:OpenMetaverse.UUID" /> which contains the script to update</summary>
22437 details on events, land sales at a specific location</summary>
22438 </member> 23713 </member>
22439 <member name="E:OpenMetaverse.GridManager.RegionHandleReply"> 23714 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Serialize">
22440 <summary>Raised in response to a Region lookup</summary> 23715 <summary>
23716 Serialize the object
23717 </summary>
23718 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22441 </member> 23719 </member>
22442 <member name="P:OpenMetaverse.GridManager.SunPhase"> 23720 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22443 <summary>Unknown</summary> 23721 <summary>
23722 Deserialize the message
23723 </summary>
23724 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22444 </member> 23725 </member>
22445 <member name="P:OpenMetaverse.GridManager.SunDirection"> 23726 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage">
22446 <summary>Current direction of the sun</summary> 23727 <summary>
23728 A message containing either the request or response used in updating a script inside
23729 a tasks inventory
23730 </summary>
22447 </member> 23731 </member>
22448 <member name="P:OpenMetaverse.GridManager.SunAngVelocity"> 23732 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Request">
22449 <summary>Current angular velocity of the sun</summary> 23733 <summary>Object containing request or response</summary>
22450 </member> 23734 </member>
22451 <member name="P:OpenMetaverse.GridManager.WorldTime"> 23735 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Serialize">
22452 <summary>Current world time</summary> 23736 <summary>
23737 Serialize the object
23738 </summary>
23739 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22453 </member> 23740 </member>
22454 <member name="T:OpenMetaverse.LoginStatus"> 23741 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22455 <summary> 23742 <summary>
22456 23743 Deserialize the message
22457 </summary> 23744 </summary>
23745 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22458 </member> 23746 </member>
22459 <member name="F:OpenMetaverse.LoginStatus.Failed"> 23747 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete">
22460 <summary></summary> 23748 <summary>
23749 Response from the simulator to notify the viewer the upload is completed, and
23750 the UUID of the script asset and its compiled status
23751 </summary>
22461 </member> 23752 </member>
22462 <member name="F:OpenMetaverse.LoginStatus.None"> 23753 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.AssetID">
22463 <summary></summary> 23754 <summary>The uploaded texture asset ID</summary>
22464 </member> 23755 </member>
22465 <member name="F:OpenMetaverse.LoginStatus.ConnectingToLogin"> 23756 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.Compiled">
22466 <summary></summary> 23757 <summary>true of the script was compiled successfully</summary>
22467 </member> 23758 </member>
22468 <member name="F:OpenMetaverse.LoginStatus.ReadingResponse"> 23759 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage">
22469 <summary></summary> 23760 <summary>
23761 A message sent from a viewer to the simulator requesting a temporary uploader capability
23762 used to update a script contained in an agents inventory
23763 </summary>
22470 </member> 23764 </member>
22471 <member name="F:OpenMetaverse.LoginStatus.ConnectingToSim"> 23765 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.ItemID">
22472 <summary></summary> 23766 <summary>The existing asset if of the script in the agents inventory to replace</summary>
22473 </member> 23767 </member>
22474 <member name="F:OpenMetaverse.LoginStatus.Redirecting"> 23768 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Target">
22475 <summary></summary> 23769 <summary>The language of the script</summary>
23770 <remarks>Defaults to lsl version 2, "mono" might be another possible option</remarks>
22476 </member> 23771 </member>
22477 <member name="F:OpenMetaverse.LoginStatus.Success"> 23772 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Serialize">
22478 <summary></summary> 23773 <summary>
23774 Serialize the object
23775 </summary>
23776 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22479 </member> 23777 </member>
22480 <member name="T:OpenMetaverse.LoginParams"> 23778 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22481 <summary> 23779 <summary>
22482 Login Request Parameters 23780 Deserialize the message
22483 </summary> 23781 </summary>
23782 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22484 </member> 23783 </member>
22485 <member name="F:OpenMetaverse.LoginParams.URI"> 23784 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage">
22486 <summary>The URL of the Login Server</summary> 23785 <summary>
23786 A message containing either the request or response used in updating a script inside
23787 an agents inventory
23788 </summary>
22487 </member> 23789 </member>
22488 <member name="F:OpenMetaverse.LoginParams.Timeout"> 23790 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Request">
22489 <summary>The number of milliseconds to wait before a login is considered 23791 <summary>Object containing request or response</summary>
22490 failed due to timeout</summary>
22491 </member> 23792 </member>
22492 <member name="F:OpenMetaverse.LoginParams.MethodName"> 23793 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Serialize">
22493 <summary>The request method</summary> 23794 <summary>
22494 <remarks>login_to_simulator is currently the only supported method</remarks> 23795 Serialize the object
23796 </summary>
23797 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22495 </member> 23798 </member>
22496 <member name="F:OpenMetaverse.LoginParams.FirstName"> 23799 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22497 <summary>The Agents First name</summary> 23800 <summary>
23801 Deserialize the message
23802 </summary>
23803 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22498 </member> 23804 </member>
22499 <member name="F:OpenMetaverse.LoginParams.LastName"> 23805 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Serialize">
22500 <summary>The Agents Last name</summary> 23806 <summary>
23807 Serialize the object
23808 </summary>
23809 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22501 </member> 23810 </member>
22502 <member name="F:OpenMetaverse.LoginParams.Password"> 23811 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22503 <summary>A md5 hashed password</summary> 23812 <summary>
22504 <remarks>plaintext password will be automatically hashed</remarks> 23813 Deserialize the message
23814 </summary>
23815 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22505 </member> 23816 </member>
22506 <member name="F:OpenMetaverse.LoginParams.Start"> 23817 <member name="T:OpenMetaverse.Messages.Linden.MapLayerMessageBase">
22507 <summary>The agents starting location once logged in</summary> 23818 <summary>Base class for Map Layers via Capabilities</summary>
22508 <remarks>Either "last", "home", or a string encoded URI
22509 containing the simulator name and x/y/z coordinates e.g: uri:hooper&amp;128&amp;152&amp;17</remarks>
22510 </member> 23819 </member>
22511 <member name="F:OpenMetaverse.LoginParams.Channel"> 23820 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Flags">
22512 <summary>A string containing the client software channel information</summary> 23821 <summary>
22513 <example>Second Life Release</example> 23822 </summary>
22514 </member> 23823 </member>
22515 <member name="F:OpenMetaverse.LoginParams.Version"> 23824 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Serialize">
22516 <summary>The client software version information</summary> 23825 <summary>
22517 <remarks>The official viewer uses: Second Life Release n.n.n.n 23826 Serialize the object
22518 where n is replaced with the current version of the viewer</remarks> 23827 </summary>
23828 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22519 </member> 23829 </member>
22520 <member name="F:OpenMetaverse.LoginParams.Platform"> 23830 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22521 <summary>A string containing the platform information the agent is running on</summary> 23831 <summary>
23832 Deserialize the message
23833 </summary>
23834 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22522 </member> 23835 </member>
22523 <member name="F:OpenMetaverse.LoginParams.MAC"> 23836 <member name="T:OpenMetaverse.Messages.Linden.MapLayerRequestVariant">
22524 <summary>A string hash of the network cards Mac Address</summary> 23837 <summary>
23838 Sent by an agent to the capabilities server to request map layers
23839 </summary>
22525 </member> 23840 </member>
22526 <member name="F:OpenMetaverse.LoginParams.ViewerDigest"> 23841 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant">
22527 <summary>Unknown or deprecated</summary> 23842 <summary>
23843 A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
23844 </summary>
22528 </member> 23845 </member>
22529 <member name="F:OpenMetaverse.LoginParams.ID0"> 23846 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData">
22530 <summary>A string hash of the first disk drives ID used to identify this clients uniqueness</summary> 23847 <summary>
23848 An object containing map location details
23849 </summary>
22531 </member> 23850 </member>
22532 <member name="F:OpenMetaverse.LoginParams.UserAgent"> 23851 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.ImageID">
22533 <summary>A string containing the viewers Software, this is not directly sent to the login server but 23852 <summary>The Asset ID of the regions tile overlay</summary>
22534 instead is used to generate the Version string</summary>
22535 </member> 23853 </member>
22536 <member name="F:OpenMetaverse.LoginParams.Author"> 23854 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Bottom">
22537 <summary>A string representing the software creator. This is not directly sent to the login server but 23855 <summary>The grid location of the southern border of the map tile</summary>
22538 is used by the library to generate the Version information</summary>
22539 </member> 23856 </member>
22540 <member name="F:OpenMetaverse.LoginParams.AgreeToTos"> 23857 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Left">
22541 <summary>If true, this agent agrees to the Terms of Service of the grid its connecting to</summary> 23858 <summary>The grid location of the western border of the map tile</summary>
22542 </member> 23859 </member>
22543 <member name="F:OpenMetaverse.LoginParams.ReadCritical"> 23860 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Right">
22544 <summary>Unknown</summary> 23861 <summary>The grid location of the eastern border of the map tile</summary>
22545 </member> 23862 </member>
22546 <member name="F:OpenMetaverse.LoginParams.Options"> 23863 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Top">
22547 <summary>An array of string sent to the login server to enable various options</summary> 23864 <summary>The grid location of the northern border of the map tile</summary>
22548 </member> 23865 </member>
22549 <member name="F:OpenMetaverse.LoginParams.LoginID"> 23866 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerDataBlocks">
22550 <summary>A randomly generated ID to distinguish between login attempts. This value is only used 23867 <summary>An array containing LayerData items</summary>
22551 internally in the library and is never sent over the wire</summary>
22552 </member> 23868 </member>
22553 <member name="M:OpenMetaverse.LoginParams.#ctor"> 23869 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Serialize">
22554 <summary> 23870 <summary>
22555 Default constuctor, initializes sane default values 23871 Serialize the object
22556 </summary> 23872 </summary>
23873 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22557 </member> 23874 </member>
22558 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String)"> 23875 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22559 <summary> 23876 <summary>
22560 Instantiates new LoginParams object and fills in the values 23877 Deserialize the message
22561 </summary> 23878 </summary>
22562 <param name="client">Instance of GridClient to read settings from</param> 23879 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22563 <param name="firstName">Login first name</param>
22564 <param name="lastName">Login last name</param>
22565 <param name="password">Password</param>
22566 <param name="channel">Login channnel (application name)</param>
22567 <param name="version">Client version, should be application name + version number</param>
22568 </member> 23880 </member>
22569 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String,System.String)"> 23881 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessage.Request">
23882 <summary>Object containing request or response</summary>
23883 </member>
23884 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Serialize">
22570 <summary> 23885 <summary>
22571 Instantiates new LoginParams object and fills in the values 23886 Serialize the object
22572 </summary> 23887 </summary>
22573 <param name="client">Instance of GridClient to read settings from</param> 23888 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22574 <param name="firstName">Login first name</param>
22575 <param name="lastName">Login last name</param>
22576 <param name="password">Password</param>
22577 <param name="channel">Login channnel (application name)</param>
22578 <param name="version">Client version, should be application name + version number</param>
22579 <param name="loginURI">URI of the login server</param>
22580 </member> 23889 </member>
22581 <member name="T:OpenMetaverse.LoginResponseData"> 23890 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22582 <summary> 23891 <summary>
22583 The decoded data returned from the login server after a successful login 23892 Deserialize the message
22584 </summary> 23893 </summary>
23894 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22585 </member> 23895 </member>
22586 <member name="F:OpenMetaverse.LoginResponseData.Login"> 23896 <member name="T:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage">
22587 <summary>true, false, indeterminate</summary>
22588 </member>
22589 <member name="F:OpenMetaverse.LoginResponseData.Message">
22590 <summary>Login message of the day</summary>
22591 </member>
22592 <member name="F:OpenMetaverse.LoginResponseData.AgentAccess">
22593 <summary>M or PG, also agent_region_access and agent_access_max</summary>
22594 </member>
22595 <member name="M:OpenMetaverse.LoginResponseData.Parse(OpenMetaverse.StructuredData.OSDMap)">
22596 <summary> 23897 <summary>
22597 Parse LLSD Login Reply Data 23898 New as of 1.23 RC1, no details yet.
22598 </summary> 23899 </summary>
22599 <param name="reply">An <seealso cref="T:OpenMetaverse.StructuredData.OSDMap"/>
22600 contaning the login response data</param>
22601 <remarks>XML-RPC logins do not require this as XML-RPC.NET
22602 automatically populates the struct properly using attributes</remarks>
22603 </member> 23900 </member>
22604 <member name="T:OpenMetaverse.StatusCode"> 23901 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Serialize">
22605 <summary> 23902 <summary>
22606 23903 Serialize the object
22607 </summary> 23904 </summary>
23905 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22608 </member> 23906 </member>
22609 <member name="F:OpenMetaverse.StatusCode.OK"> 23907 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22610 <summary>OK</summary>
22611 </member>
22612 <member name="F:OpenMetaverse.StatusCode.Done">
22613 <summary>Transfer completed</summary>
22614 </member>
22615 <member name="F:OpenMetaverse.StatusCode.Skip">
22616 <summary></summary>
22617 </member>
22618 <member name="F:OpenMetaverse.StatusCode.Abort">
22619 <summary></summary>
22620 </member>
22621 <member name="F:OpenMetaverse.StatusCode.Error">
22622 <summary>Unknown error occurred</summary>
22623 </member>
22624 <member name="F:OpenMetaverse.StatusCode.UnknownSource">
22625 <summary>Equivalent to a 404 error</summary>
22626 </member>
22627 <member name="F:OpenMetaverse.StatusCode.InsufficientPermissions">
22628 <summary>Client does not have permission for that resource</summary>
22629 </member>
22630 <member name="F:OpenMetaverse.StatusCode.Unknown">
22631 <summary>Unknown status</summary>
22632 </member>
22633 <member name="T:OpenMetaverse.ChannelType">
22634 <summary> 23908 <summary>
22635 23909 Deserialize the message
22636 </summary> 23910 </summary>
23911 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22637 </member> 23912 </member>
22638 <member name="F:OpenMetaverse.ChannelType.Unknown"> 23913 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Serialize">
22639 <summary></summary> 23914 <summary>
23915 Serialize the object
23916 </summary>
23917 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22640 </member> 23918 </member>
22641 <member name="F:OpenMetaverse.ChannelType.Misc"> 23919 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22642 <summary>Unknown</summary> 23920 <summary>
23921 Deserialize the message
23922 </summary>
23923 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22643 </member> 23924 </member>
22644 <member name="F:OpenMetaverse.ChannelType.Asset"> 23925 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestBlock.Method">
22645 <summary>Virtually all asset transfers use this channel</summary> 23926 <summary>A string containing the method used</summary>
22646 </member> 23927 </member>
22647 <member name="T:OpenMetaverse.SourceType"> 23928 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference">
22648 <summary> 23929 <summary>
22649 23930 A request sent from an agent to the Simulator to begin a new conference.
23931 Contains a list of Agents which will be included in the conference
22650 </summary> 23932 </summary>
22651 </member> 23933 </member>
22652 <member name="F:OpenMetaverse.SourceType.Unknown"> 23934 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.AgentsBlock">
22653 <summary></summary> 23935 <summary>An array containing the <see cref="T:OpenMetaverse.UUID" /> of the agents invited to this conference</summary>
22654 </member> 23936 </member>
22655 <member name="F:OpenMetaverse.SourceType.Asset"> 23937 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.SessionID">
22656 <summary>Asset from the asset server</summary> 23938 <summary>The conferences Session ID</summary>
22657 </member> 23939 </member>
22658 <member name="F:OpenMetaverse.SourceType.SimInventoryItem"> 23940 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Serialize">
22659 <summary>Inventory item</summary> 23941 <summary>
23942 Serialize the object
23943 </summary>
23944 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22660 </member> 23945 </member>
22661 <member name="F:OpenMetaverse.SourceType.SimEstate"> 23946 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22662 <summary>Estate asset, such as an estate covenant</summary> 23947 <summary>
23948 Deserialize the message
23949 </summary>
23950 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22663 </member> 23951 </member>
22664 <member name="T:OpenMetaverse.TargetType"> 23952 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate">
22665 <summary> 23953 <summary>
22666 23954 A moderation request sent from a conference moderator
23955 Contains an agent and an optional action to take
22667 </summary> 23956 </summary>
22668 </member> 23957 </member>
22669 <member name="F:OpenMetaverse.TargetType.Unknown"> 23958 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.SessionID">
22670 <summary></summary> 23959 <summary>The Session ID</summary>
22671 </member> 23960 </member>
22672 <member name="F:OpenMetaverse.TargetType.File"> 23961 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.AgentID">
22673 <summary></summary> 23962 <summary>
23963 </summary>
22674 </member> 23964 </member>
22675 <member name="F:OpenMetaverse.TargetType.VFile"> 23965 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestKey">
22676 <summary></summary> 23966 <summary>A list containing Key/Value pairs, known valid values:
23967 key: text value: true/false - allow/disallow specified agents ability to use text in session
23968 key: voice value: true/false - allow/disallow specified agents ability to use voice in session
23969 </summary>
23970 <remarks>"text" or "voice"</remarks>
22677 </member> 23971 </member>
22678 <member name="T:OpenMetaverse.ImageType"> 23972 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestValue">
22679 <summary> 23973 <summary>
22680
22681 </summary> 23974 </summary>
22682 </member> 23975 </member>
22683 <member name="F:OpenMetaverse.ImageType.Normal"> 23976 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Serialize">
22684 <summary></summary> 23977 <summary>
22685 </member> 23978 Serialize the object
22686 <member name="F:OpenMetaverse.ImageType.Baked"> 23979 </summary>
22687 <summary></summary> 23980 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22688 </member> 23981 </member>
22689 <member name="T:OpenMetaverse.ImageCodec"> 23982 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22690 <summary> 23983 <summary>
22691 Image file format 23984 Deserialize the message
22692 </summary> 23985 </summary>
23986 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22693 </member> 23987 </member>
22694 <member name="T:OpenMetaverse.Transfer"> 23988 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation">
22695 <summary> 23989 <summary>
22696 23990 A message sent from the agent to the simulator which tells the
23991 simulator we've accepted a conference invitation
22697 </summary> 23992 </summary>
22698 </member> 23993 </member>
22699 <member name="P:OpenMetaverse.Transfer.TimeSinceLastPacket"> 23994 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.SessionID">
22700 <summary>Number of milliseconds passed since the last transfer 23995 <summary>The conference SessionID</summary>
22701 packet was received</summary>
22702 </member> 23996 </member>
22703 <member name="T:OpenMetaverse.AssetDownload"> 23997 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Serialize">
22704 <summary> 23998 <summary>
22705 23999 Serialize the object
22706 </summary> 24000 </summary>
24001 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22707 </member> 24002 </member>
22708 <member name="T:OpenMetaverse.XferDownload"> 24003 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22709 <summary> 24004 <summary>
22710 24005 Deserialize the message
22711 </summary> 24006 </summary>
24007 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22712 </member> 24008 </member>
22713 <member name="T:OpenMetaverse.ImageDownload"> 24009 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Serialize">
22714 <summary> 24010 <summary>
22715 24011 Serialize the object
22716 </summary> 24012 </summary>
24013 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22717 </member> 24014 </member>
22718 <member name="T:OpenMetaverse.AssetUpload"> 24015 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22719 <summary> 24016 <summary>
22720 24017 Deserialize the message
22721 </summary> 24018 </summary>
24019 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22722 </member> 24020 </member>
22723 <member name="T:OpenMetaverse.ImageRequest"> 24021 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Serialize">
22724 <summary> 24022 <summary>
22725 24023 Serialize the object
22726 </summary> 24024 </summary>
24025 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22727 </member> 24026 </member>
22728 <member name="M:OpenMetaverse.ImageRequest.#ctor(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32)"> 24027 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22729 <summary> 24028 <summary>
22730 24029 Deserialize the message
22731 </summary> 24030 </summary>
22732 <param name="imageid"></param> 24031 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22733 <param name="type"></param>
22734 <param name="priority"></param>
22735 <param name="discardLevel"></param>
22736 </member> 24032 </member>
22737 <member name="T:OpenMetaverse.AssetManager"> 24033 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Serialize">
22738 <summary> 24034 <summary>
22739 24035 Serialize the object
22740 </summary> 24036 </summary>
24037 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22741 </member> 24038 </member>
22742 <member name="F:OpenMetaverse.AssetManager.TRANSFER_HEADER_TIMEOUT"> 24039 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22743 <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary> 24040 <summary>
24041 Deserialize the message
24042 </summary>
24043 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22744 </member> 24044 </member>
22745 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedEvent"> 24045 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentID">
22746 <summary>The event subscribers. null if no subcribers</summary> 24046 <summary>Key of sender</summary>
22747 </member> 24047 </member>
22748 <member name="M:OpenMetaverse.AssetManager.OnXferReceived(OpenMetaverse.XferReceivedEventArgs)"> 24048 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentName">
22749 <summary>Raises the XferReceived event</summary> 24049 <summary>Name of sender</summary>
22750 <param name="e">A XferReceivedEventArgs object containing the
22751 data returned from the simulator</param>
22752 </member> 24050 </member>
22753 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedLock"> 24051 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ToAgentID">
22754 <summary>Thread sync lock object</summary> 24052 <summary>Key of destination avatar</summary>
22755 </member> 24053 </member>
22756 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedEvent"> 24054 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ParentEstateID">
22757 <summary>The event subscribers. null if no subcribers</summary> 24055 <summary>ID of originating estate</summary>
22758 </member> 24056 </member>
22759 <member name="M:OpenMetaverse.AssetManager.OnAssetUploaded(OpenMetaverse.AssetUploadEventArgs)"> 24057 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.RegionID">
22760 <summary>Raises the AssetUploaded event</summary> 24058 <summary>Key of originating region</summary>
22761 <param name="e">A AssetUploadedEventArgs object containing the
22762 data returned from the simulator</param>
22763 </member> 24059 </member>
22764 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedLock"> 24060 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Position">
22765 <summary>Thread sync lock object</summary> 24061 <summary>Coordinates in originating region</summary>
22766 </member> 24062 </member>
22767 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressEvent"> 24063 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Dialog">
22768 <summary>The event subscribers. null if no subcribers</summary> 24064 <summary>Instant message type</summary>
22769 </member> 24065 </member>
22770 <member name="M:OpenMetaverse.AssetManager.OnUploadProgress(OpenMetaverse.AssetUploadEventArgs)"> 24066 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.GroupIM">
22771 <summary>Raises the UploadProgress event</summary> 24067 <summary>Group IM session toggle</summary>
22772 <param name="e">A UploadProgressEventArgs object containing the
22773 data returned from the simulator</param>
22774 </member> 24068 </member>
22775 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressLock"> 24069 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.IMSessionID">
22776 <summary>Thread sync lock object</summary> 24070 <summary>Key of IM session, for Group Messages, the groups UUID</summary>
22777 </member> 24071 </member>
22778 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadEvent"> 24072 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Timestamp">
22779 <summary>The event subscribers. null if no subcribers</summary> 24073 <summary>Timestamp of the instant message</summary>
22780 </member> 24074 </member>
22781 <member name="M:OpenMetaverse.AssetManager.OnInitiateDownload(OpenMetaverse.InitiateDownloadEventArgs)"> 24075 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Message">
22782 <summary>Raises the InitiateDownload event</summary> 24076 <summary>Instant message text</summary>
22783 <param name="e">A InitiateDownloadEventArgs object containing the
22784 data returned from the simulator</param>
22785 </member> 24077 </member>
22786 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadLock"> 24078 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Offline">
22787 <summary>Thread sync lock object</summary> 24079 <summary>Whether this message is held for offline avatars</summary>
22788 </member> 24080 </member>
22789 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressEvent"> 24081 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.BinaryBucket">
22790 <summary>The event subscribers. null if no subcribers</summary> 24082 <summary>Context specific packed data</summary>
22791 </member> 24083 </member>
22792 <member name="M:OpenMetaverse.AssetManager.OnImageReceiveProgress(OpenMetaverse.ImageReceiveProgressEventArgs)"> 24084 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Voice">
22793 <summary>Raises the ImageReceiveProgress event</summary> 24085 <summary>Is this invitation for voice group/conference chat</summary>
22794 <param name="e">A ImageReceiveProgressEventArgs object containing the
22795 data returned from the simulator</param>
22796 </member> 24086 </member>
22797 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressLock"> 24087 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Serialize">
22798 <summary>Thread sync lock object</summary> 24088 <summary>
24089 Serialize the object
24090 </summary>
24091 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22799 </member> 24092 </member>
22800 <member name="F:OpenMetaverse.AssetManager.Cache"> 24093 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22801 <summary>Texture download cache</summary> 24094 <summary>
24095 Deserialize the message
24096 </summary>
24097 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22802 </member> 24098 </member>
22803 <member name="M:OpenMetaverse.AssetManager.#ctor(OpenMetaverse.GridClient)"> 24099 <member name="T:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage">
22804 <summary> 24100 <summary>
22805 Default constructor 24101 Sent from the simulator to the viewer.
24102 When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
24103 a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate
24104 this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
24105 During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
24106 excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
24107 the string "ENTER" or "LEAVE" respectively.
22806 </summary> 24108 </summary>
22807 <param name="client">A reference to the GridClient object</param>
22808 </member> 24109 </member>
22809 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24110 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Serialize">
22810 <summary> 24111 <summary>
22811 Request an asset download 24112 Serialize the object
22812 </summary> 24113 </summary>
22813 <param name="assetID">Asset UUID</param> 24114 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22814 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22815 <param name="priority">Whether to give this transfer an elevated priority</param>
22816 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22817 </member> 24115 </member>
22818 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24116 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22819 <summary> 24117 <summary>
22820 Request an asset download 24118 Deserialize the message
22821 </summary> 24119 </summary>
22822 <param name="assetID">Asset UUID</param> 24120 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22823 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22824 <param name="priority">Whether to give this transfer an elevated priority</param>
22825 <param name="sourceType">Source location of the requested asset</param>
22826 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22827 </member> 24121 </member>
22828 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24122 <member name="T:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage">
22829 <summary> 24123 <summary>
22830 Request an asset download 24124 An EventQueue message sent when the agent is forcibly removed from a chatterbox session
22831 </summary> 24125 </summary>
22832 <param name="assetID">Asset UUID</param>
22833 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22834 <param name="priority">Whether to give this transfer an elevated priority</param>
22835 <param name="sourceType">Source location of the requested asset</param>
22836 <param name="transactionID">UUID of the transaction</param>
22837 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22838 </member> 24126 </member>
22839 <member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)"> 24127 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Reason">
22840 <summary> 24128 <summary>
22841 Request an asset download through the almost deprecated Xfer system 24129 A string containing the reason the agent was removed
22842 </summary> 24130 </summary>
22843 <param name="filename">Filename of the asset to request</param>
22844 <param name="deleteOnCompletion">Whether or not to delete the asset
22845 off the server after it is retrieved</param>
22846 <param name="useBigPackets">Use large transfer packets or not</param>
22847 <param name="vFileID">UUID of the file to request, if filename is
22848 left empty</param>
22849 <param name="vFileType">Asset type of <code>vFileID</code>, or
22850 <code>AssetType.Unknown</code> if filename is not empty</param>
22851 <param name="fromCache">Sets the FilePath in the request to Cache
22852 (4) if true, otherwise Unknown (0) is used</param>
22853 <returns></returns>
22854 </member> 24131 </member>
22855 <member name="M:OpenMetaverse.AssetManager.RequestInventoryAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24132 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.SessionID">
22856 <summary> 24133 <summary>
22857 24134 The ChatterBoxSession's SessionID
22858 </summary> 24135 </summary>
22859 <param name="assetID">Use UUID.Zero if you do not have the
22860 asset ID but have all the necessary permissions</param>
22861 <param name="itemID">The item ID of this asset in the inventory</param>
22862 <param name="taskID">Use UUID.Zero if you are not requesting an
22863 asset from an object inventory</param>
22864 <param name="ownerID">The owner of this asset</param>
22865 <param name="type">Asset type</param>
22866 <param name="priority">Whether to prioritize this asset download or not</param>
22867 <param name="callback"></param>
22868 </member> 24136 </member>
22869 <member name="M:OpenMetaverse.AssetManager.SetPendingAssetUploadData(OpenMetaverse.AssetUpload)"> 24137 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Serialize">
22870 <summary> 24138 <summary>
22871 Used to force asset data into the PendingUpload property, ie: for raw terrain uploads 24139 Serialize the object
22872 </summary> 24140 </summary>
22873 <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param> 24141 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22874 </member> 24142 </member>
22875 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.Assets.Asset,System.Boolean)"> 24143 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22876 <summary> 24144 <summary>
22877 Request an asset be uploaded to the simulator 24145 Deserialize the message
22878 </summary> 24146 </summary>
22879 <param name="asset">The <seealso cref="T:OpenMetaverse.Assets.Asset"/> Object containing the asset data</param> 24147 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22880 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22881 in which the client was connected in addition to being stored on the asset server</param>
22882 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22883 events being fired</returns>
22884 </member> 24148 </member>
22885 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.AssetType,System.Byte[],System.Boolean)"> 24149 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Serialize">
22886 <summary> 24150 <summary>
22887 Request an asset be uploaded to the simulator 24151 Serialize the object
22888 </summary> 24152 </summary>
22889 <param name="type">The <seealso cref="T:OpenMetaverse.AssetType"/> of the asset being uploaded</param> 24153 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22890 <param name="data">A byte array containing the encoded asset data</param>
22891 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22892 in which the client was connected in addition to being stored on the asset server</param>
22893 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22894 events being fired</returns>
22895 </member> 24154 </member>
22896 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean)"> 24155 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22897 <summary> 24156 <summary>
22898 Request an asset be uploaded to the simulator 24157 Deserialize the message
22899 </summary> 24158 </summary>
22900 <param name="assetID"></param> 24159 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22901 <param name="type">Asset type to upload this data as</param>
22902 <param name="data">A byte array containing the encoded asset data</param>
22903 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22904 in which the client was connected in addition to being stored on the asset server</param>
22905 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22906 events being fired</returns>
22907 </member> 24160 </member>
22908 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean,OpenMetaverse.UUID)"> 24161 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Serialize">
22909 <summary> 24162 <summary>
22910 Initiate an asset upload 24163 Serialize the object
22911 </summary> 24164 </summary>
22912 <param name="assetID">The ID this asset will have if the 24165 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22913 upload succeeds</param>
22914 <param name="type">Asset type to upload this data as</param>
22915 <param name="data">Raw asset data to upload</param>
22916 <param name="storeLocal">Whether to store this asset on the local
22917 simulator or the grid-wide asset server</param>
22918 <param name="transactionID">The tranaction id for the upload <see cref="!:RequestCreateItem"/></param>
22919 <returns>The transaction ID of this transfer</returns>
22920 </member> 24166 </member>
22921 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 24167 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22922 <summary> 24168 <summary>
22923 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24169 Deserialize the message
22924 manage the requests and re-assemble the image from the packets received from the simulator 24170 </summary>
22925 </summary> 24171 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22926 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param>
22927 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
22928 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
22929 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
22930 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline"/> can have
22931 its priority changed by resending the request with the new priority value</param>
22932 <param name="discardLevel">Number of quality layers to discard.
22933 This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
22934 transfer.</param>
22935 <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
22936 indicating an off-by-one error.</remarks>
22937 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
22938 from the start of the asset texture</param>
22939 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
22940 will contain the result of the request and the texture asset data</param>
22941 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
22942 The callback asset parameter will contain all previously received chunks of the texture asset starting
22943 from the beginning of the request</param>
22944 <example>
22945 Request an image and fire a callback when the request is complete
22946 <code>
22947 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
22948
22949 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
22950 {
22951 if(state == TextureRequestState.Finished)
22952 {
22953 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
22954 asset.AssetID,
22955 asset.AssetData.Length);
22956 }
22957 }
22958 </code>
22959 Request an image and use an inline anonymous method to handle the downloaded texture data
22960 <code>
22961 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
22962 {
22963 if(state == TextureRequestState.Finished)
22964 {
22965 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
22966 asset.AssetID,
22967 asset.AssetData.Length);
22968 }
22969 }
22970 );
22971 </code>
22972 Request a texture, decode the texture to a bitmap image and apply it to a imagebox
22973 <code>
22974 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
22975
22976 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
22977 {
22978 if(state == TextureRequestState.Finished)
22979 {
22980 ManagedImage imgData;
22981 Image bitmap;
22982
22983 if (state == TextureRequestState.Finished)
22984 {
22985 OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
22986 picInsignia.Image = bitmap;
22987 }
22988 }
22989 }
22990 </code>
22991 </example>
22992 </member> 24172 </member>
22993 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.TextureDownloadCallback)"> 24173 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Serialize">
22994 <summary> 24174 <summary>
22995 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24175 Serialize the object
22996 manage the requests and re-assemble the image from the packets received from the simulator
22997 </summary> 24176 </summary>
22998 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24177 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22999 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23000 will contain the result of the request and the texture asset data</param>
23001 </member> 24178 </member>
23002 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback)"> 24179 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23003 <summary> 24180 <summary>
23004 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24181 Deserialize the message
23005 manage the requests and re-assemble the image from the packets received from the simulator
23006 </summary> 24182 </summary>
23007 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24183 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23008 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
23009 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
23010 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23011 will contain the result of the request and the texture asset data</param>
23012 </member> 24184 </member>
23013 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 24185 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Serialize">
23014 <summary> 24186 <summary>
23015 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24187 Serialize the object
23016 manage the requests and re-assemble the image from the packets received from the simulator
23017 </summary> 24188 </summary>
23018 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24189 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23019 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
23020 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
23021 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23022 will contain the result of the request and the texture asset data</param>
23023 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
23024 The callback asset parameter will contain all previously received chunks of the texture asset starting
23025 from the beginning of the request</param>
23026 </member> 24190 </member>
23027 <member name="M:OpenMetaverse.AssetManager.RequestImageCancel(OpenMetaverse.UUID)"> 24191 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23028 <summary> 24192 <summary>
23029 Cancel a texture request 24193 Deserialize the message
23030 </summary> 24194 </summary>
23031 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID"/></param> 24195 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23032 </member> 24196 </member>
23033 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)"> 24197 <member name="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage">
23034 <summary> 24198 <summary>
23035 Requests download of a mesh asset
23036 </summary> 24199 </summary>
23037 <param name="meshID">UUID of the mesh asset</param>
23038 <param name="callback">Callback when the request completes</param>
23039 </member> 24200 </member>
23040 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)"> 24201 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Serialize">
23041 <summary> 24202 <summary>
23042 Lets TexturePipeline class fire the progress event 24203 Serialize the object
23043 </summary> 24204 </summary>
23044 <param name="texureID">The texture ID currently being downloaded</param> 24205 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23045 <param name="transferredBytes">the number of bytes transferred</param>
23046 <param name="totalBytes">the total number of bytes expected</param>
23047 </member> 24206 </member>
23048 <member name="M:OpenMetaverse.AssetManager.TransferInfoHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24207 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23049 <summary>Process an incoming packet and raise the appropriate events</summary> 24208 <summary>
23050 <param name="sender">The sender</param> 24209 Deserialize the message
23051 <param name="e">The EventArgs object containing the packet data</param> 24210 </summary>
24211 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23052 </member> 24212 </member>
23053 <member name="M:OpenMetaverse.AssetManager.TransferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24213 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Serialize">
23054 <summary>Process an incoming packet and raise the appropriate events</summary> 24214 <summary>
23055 <param name="sender">The sender</param> 24215 Serialize the object
23056 <param name="e">The EventArgs object containing the packet data</param> 24216 </summary>
24217 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23057 </member> 24218 </member>
23058 <member name="M:OpenMetaverse.AssetManager.InitiateDownloadPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24219 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23059 <summary>Process an incoming packet and raise the appropriate events</summary> 24220 <summary>
23060 <param name="sender">The sender</param> 24221 Deserialize the message
23061 <param name="e">The EventArgs object containing the packet data</param> 24222 </summary>
24223 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23062 </member> 24224 </member>
23063 <member name="M:OpenMetaverse.AssetManager.RequestXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24225 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Serialize">
23064 <summary>Process an incoming packet and raise the appropriate events</summary> 24226 <summary>
23065 <param name="sender">The sender</param> 24227 Serialize the object
23066 <param name="e">The EventArgs object containing the packet data</param> 24228 </summary>
24229 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23067 </member> 24230 </member>
23068 <member name="M:OpenMetaverse.AssetManager.ConfirmXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24231 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23069 <summary>Process an incoming packet and raise the appropriate events</summary> 24232 <summary>
23070 <param name="sender">The sender</param> 24233 Deserialize the message
23071 <param name="e">The EventArgs object containing the packet data</param> 24234 </summary>
24235 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23072 </member> 24236 </member>
23073 <member name="M:OpenMetaverse.AssetManager.AssetUploadCompleteHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24237 <member name="T:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage">
23074 <summary>Process an incoming packet and raise the appropriate events</summary> 24238 <summary>
23075 <param name="sender">The sender</param> 24239 Event Queue message describing physics engine attributes of a list of objects
23076 <param name="e">The EventArgs object containing the packet data</param> 24240 Sim sends these when object is selected
24241 </summary>
23077 </member> 24242 </member>
23078 <member name="M:OpenMetaverse.AssetManager.SendXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24243 <member name="F:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.ObjectPhysicsProperties">
23079 <summary>Process an incoming packet and raise the appropriate events</summary> 24244 <summary> Array with the list of physics properties</summary>
23080 <param name="sender">The sender</param>
23081 <param name="e">The EventArgs object containing the packet data</param>
23082 </member> 24245 </member>
23083 <member name="M:OpenMetaverse.AssetManager.AbortXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24246 <member name="M:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.Serialize">
23084 <summary>Process an incoming packet and raise the appropriate events</summary> 24247 <summary>
23085 <param name="sender">The sender</param> 24248 Serializes the message
23086 <param name="e">The EventArgs object containing the packet data</param> 24249 </summary>
24250 <returns>Serialized OSD</returns>
23087 </member> 24251 </member>
23088 <member name="E:OpenMetaverse.AssetManager.XferReceived"> 24252 <member name="M:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23089 <summary>Raised when the simulator responds sends </summary> 24253 <summary>
24254 Deseializes the message
24255 </summary>
24256 <param name="map">Incoming data to deserialize</param>
23090 </member> 24257 </member>
23091 <member name="E:OpenMetaverse.AssetManager.AssetUploaded"> 24258 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage">
23092 <summary>Raised during upload completes</summary> 24259 <summary>
24260 A message sent from the viewer to the simulator which
24261 specifies that the user has changed current URL
24262 of the specific media on a prim face
24263 </summary>
23093 </member> 24264 </member>
23094 <member name="E:OpenMetaverse.AssetManager.UploadProgress"> 24265 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.URL">
23095 <summary>Raised during upload with progres update</summary> 24266 <summary>
24267 New URL
24268 </summary>
23096 </member> 24269 </member>
23097 <member name="E:OpenMetaverse.AssetManager.InitiateDownload"> 24270 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.PrimID">
23098 <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary> 24271 <summary>
24272 Prim UUID where navigation occured
24273 </summary>
23099 </member> 24274 </member>
23100 <member name="E:OpenMetaverse.AssetManager.ImageReceiveProgress"> 24275 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Face">
23101 <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary> 24276 <summary>
24277 Face index
24278 </summary>
23102 </member> 24279 </member>
23103 <member name="T:OpenMetaverse.AssetManager.AssetReceivedCallback"> 24280 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Serialize">
23104 <summary> 24281 <summary>
23105 Callback used for various asset download requests 24282 Serialize the object
23106 </summary> 24283 </summary>
23107 <param name="transfer">Transfer information</param> 24284 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23108 <param name="asset">Downloaded asset, null on fail</param>
23109 </member> 24285 </member>
23110 <member name="T:OpenMetaverse.AssetManager.BakedTextureUploadedCallback"> 24286 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23111 <summary> 24287 <summary>
23112 Callback used upon competition of baked texture upload 24288 Deserialize the message
23113 </summary> 24289 </summary>
23114 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param> 24290 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23115 </member> 24291 </member>
23116 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback"> 24292 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaBlock">
24293 <summary>Base class used for the ObjectMedia message</summary>
24294 </member>
24295 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaRequest">
23117 <summary> 24296 <summary>
23118 A callback that fires upon the completition of the RequestMesh call 24297 Message used to retrive prim media data
23119 </summary> 24298 </summary>
23120 <param name="success">Was the download successfull</param>
23121 <param name="assetMesh">Resulting mesh or null on problems</param>
23122 </member> 24299 </member>
23123 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer"> 24300 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.PrimID">
23124 <summary>Xfer data</summary> 24301 <summary>
24302 Prim UUID
24303 </summary>
23125 </member> 24304 </member>
23126 <member name="P:OpenMetaverse.AssetUploadEventArgs.Upload"> 24305 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Verb">
23127 <summary>Upload data</summary> 24306 <summary>
24307 Requested operation, either GET or UPDATE
24308 </summary>
23128 </member> 24309 </member>
23129 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.SimFileName"> 24310 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Serialize">
23130 <summary>Filename used on the simulator</summary> 24311 <summary>
24312 Serialize object
24313 </summary>
24314 <returns>Serialized object as OSDMap</returns>
23131 </member> 24315 </member>
23132 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.ViewerFileName"> 24316 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23133 <summary>Filename used by the client</summary> 24317 <summary>
24318 Deserialize the message
24319 </summary>
24320 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23134 </member> 24321 </member>
23135 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.ImageID"> 24322 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaResponse">
23136 <summary>UUID of the image that is in progress</summary> 24323 <summary>
24324 Message used to update prim media data
24325 </summary>
23137 </member> 24326 </member>
23138 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Received"> 24327 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.PrimID">
23139 <summary>Number of bytes received so far</summary> 24328 <summary>
24329 Prim UUID
24330 </summary>
23140 </member> 24331 </member>
23141 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Total"> 24332 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.FaceMedia">
23142 <summary>Image size in bytes</summary> 24333 <summary>
24334 Array of media entries indexed by face number
24335 </summary>
23143 </member> 24336 </member>
23144 <member name="T:OpenMetaverse.Animations"> 24337 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Version">
23145 <summary> 24338 <summary>
23146 Static pre-defined animations available to all agents 24339 Media version string
23147 </summary> 24340 </summary>
23148 </member> 24341 </member>
23149 <member name="F:OpenMetaverse.Animations.AFRAID"> 24342 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Serialize">
23150 <summary>Agent with afraid expression on face</summary> 24343 <summary>
24344 Serialize object
24345 </summary>
24346 <returns>Serialized object as OSDMap</returns>
23151 </member> 24347 </member>
23152 <member name="F:OpenMetaverse.Animations.AIM_BAZOOKA_R"> 24348 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23153 <summary>Agent aiming a bazooka (right handed)</summary> 24349 <summary>
24350 Deserialize the message
24351 </summary>
24352 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23154 </member> 24353 </member>
23155 <member name="F:OpenMetaverse.Animations.AIM_BOW_L"> 24354 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaUpdate">
23156 <summary>Agent aiming a bow (left handed)</summary> 24355 <summary>
24356 Message used to update prim media data
24357 </summary>
23157 </member> 24358 </member>
23158 <member name="F:OpenMetaverse.Animations.AIM_HANDGUN_R"> 24359 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.PrimID">
23159 <summary>Agent aiming a hand gun (right handed)</summary> 24360 <summary>
24361 Prim UUID
24362 </summary>
23160 </member> 24363 </member>
23161 <member name="F:OpenMetaverse.Animations.AIM_RIFLE_R"> 24364 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.FaceMedia">
23162 <summary>Agent aiming a rifle (right handed)</summary> 24365 <summary>
24366 Array of media entries indexed by face number
24367 </summary>
23163 </member> 24368 </member>
23164 <member name="F:OpenMetaverse.Animations.ANGRY"> 24369 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Verb">
23165 <summary>Agent with angry expression on face</summary> 24370 <summary>
24371 Requested operation, either GET or UPDATE
24372 </summary>
23166 </member> 24373 </member>
23167 <member name="F:OpenMetaverse.Animations.AWAY"> 24374 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Serialize">
23168 <summary>Agent hunched over (away)</summary> 24375 <summary>
24376 Serialize object
24377 </summary>
24378 <returns>Serialized object as OSDMap</returns>
23169 </member> 24379 </member>
23170 <member name="F:OpenMetaverse.Animations.BACKFLIP"> 24380 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23171 <summary>Agent doing a backflip</summary> 24381 <summary>
24382 Deserialize the message
24383 </summary>
24384 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23172 </member> 24385 </member>
23173 <member name="F:OpenMetaverse.Animations.BELLY_LAUGH"> 24386 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaMessage">
23174 <summary>Agent laughing while holding belly</summary> 24387 <summary>
24388 Message for setting or getting per face MediaEntry
24389 </summary>
23175 </member> 24390 </member>
23176 <member name="F:OpenMetaverse.Animations.BLOW_KISS"> 24391 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Request">
23177 <summary>Agent blowing a kiss</summary> 24392 <summary>The request or response details block</summary>
23178 </member> 24393 </member>
23179 <member name="F:OpenMetaverse.Animations.BORED"> 24394 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Serialize">
23180 <summary>Agent with bored expression on face</summary> 24395 <summary>
24396 Serialize the object
24397 </summary>
24398 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23181 </member> 24399 </member>
23182 <member name="F:OpenMetaverse.Animations.BOW"> 24400 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23183 <summary>Agent bowing to audience</summary> 24401 <summary>
24402 Deserialize the message
24403 </summary>
24404 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23184 </member> 24405 </member>
23185 <member name="F:OpenMetaverse.Animations.BRUSH"> 24406 <member name="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail">
23186 <summary>Agent brushing himself/herself off</summary> 24407 <summary>Details about object resource usage</summary>
23187 </member> 24408 </member>
23188 <member name="F:OpenMetaverse.Animations.BUSY"> 24409 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.ID">
23189 <summary>Agent in busy mode</summary> 24410 <summary>Object UUID</summary>
23190 </member> 24411 </member>
23191 <member name="F:OpenMetaverse.Animations.CLAP"> 24412 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Name">
23192 <summary>Agent clapping hands</summary> 24413 <summary>Object name</summary>
23193 </member> 24414 </member>
23194 <member name="F:OpenMetaverse.Animations.COURTBOW"> 24415 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.GroupOwned">
23195 <summary>Agent doing a curtsey bow</summary> 24416 <summary>Indicates if object is group owned</summary>
23196 </member> 24417 </member>
23197 <member name="F:OpenMetaverse.Animations.CROUCH"> 24418 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Location">
23198 <summary>Agent crouching</summary> 24419 <summary>Locatio of the object</summary>
23199 </member> 24420 </member>
23200 <member name="F:OpenMetaverse.Animations.CROUCHWALK"> 24421 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.OwnerID">
23201 <summary>Agent crouching while walking</summary> 24422 <summary>Object owner</summary>
23202 </member> 24423 </member>
23203 <member name="F:OpenMetaverse.Animations.CRY"> 24424 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Resources">
23204 <summary>Agent crying</summary> 24425 <summary>Resource usage, keys are resource names, values are resource usage for that specific resource</summary>
23205 </member> 24426 </member>
23206 <member name="F:OpenMetaverse.Animations.CUSTOMIZE"> 24427 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23207 <summary>Agent unanimated with arms out (e.g. setting appearance)</summary> 24428 <summary>
24429 Deserializes object from OSD
24430 </summary>
24431 <param name="obj">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23208 </member> 24432 </member>
23209 <member name="F:OpenMetaverse.Animations.CUSTOMIZE_DONE"> 24433 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
23210 <summary>Agent re-animated after set appearance finished</summary> 24434 <summary>
24435 Makes an instance based on deserialized data
24436 </summary>
24437 <param name="osd">
24438 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24439 <returns>Instance containg deserialized data</returns>
23211 </member> 24440 </member>
23212 <member name="F:OpenMetaverse.Animations.DANCE1"> 24441 <member name="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail">
23213 <summary>Agent dancing</summary> 24442 <summary>Details about parcel resource usage</summary>
23214 </member> 24443 </member>
23215 <member name="F:OpenMetaverse.Animations.DANCE2"> 24444 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.ID">
23216 <summary>Agent dancing</summary> 24445 <summary>Parcel UUID</summary>
23217 </member> 24446 </member>
23218 <member name="F:OpenMetaverse.Animations.DANCE3"> 24447 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.LocalID">
23219 <summary>Agent dancing</summary> 24448 <summary>Parcel local ID</summary>
23220 </member> 24449 </member>
23221 <member name="F:OpenMetaverse.Animations.DANCE4"> 24450 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Name">
23222 <summary>Agent dancing</summary> 24451 <summary>Parcel name</summary>
23223 </member> 24452 </member>
23224 <member name="F:OpenMetaverse.Animations.DANCE5"> 24453 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.GroupOwned">
23225 <summary>Agent dancing</summary> 24454 <summary>Indicates if parcel is group owned</summary>
23226 </member> 24455 </member>
23227 <member name="F:OpenMetaverse.Animations.DANCE6"> 24456 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.OwnerID">
23228 <summary>Agent dancing</summary> 24457 <summary>Parcel owner</summary>
23229 </member> 24458 </member>
23230 <member name="F:OpenMetaverse.Animations.DANCE7"> 24459 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Objects">
23231 <summary>Agent dancing</summary> 24460 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail" /> containing per object resource usage</summary>
23232 </member> 24461 </member>
23233 <member name="F:OpenMetaverse.Animations.DANCE8"> 24462 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23234 <summary>Agent dancing</summary> 24463 <summary>
24464 Deserializes object from OSD
24465 </summary>
24466 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23235 </member> 24467 </member>
23236 <member name="F:OpenMetaverse.Animations.DEAD"> 24468 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
23237 <summary>Agent on ground unanimated</summary> 24469 <summary>
24470 Makes an instance based on deserialized data
24471 </summary>
24472 <param name="osd">
24473 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24474 <returns>Instance containg deserialized data</returns>
23238 </member> 24475 </member>
23239 <member name="F:OpenMetaverse.Animations.DRINK"> 24476 <member name="T:OpenMetaverse.Messages.Linden.BaseResourcesInfo">
23240 <summary>Agent boozing it up</summary> 24477 <summary>Resource usage base class, both agent and parcel resource
24478 usage contains summary information</summary>
23241 </member> 24479 </member>
23242 <member name="F:OpenMetaverse.Animations.EMBARRASSED"> 24480 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryAvailable">
23243 <summary>Agent with embarassed expression on face</summary> 24481 <summary>Summary of available resources, keys are resource names,
24482 values are resource usage for that specific resource</summary>
23244 </member> 24483 </member>
23245 <member name="F:OpenMetaverse.Animations.EXPRESS_AFRAID"> 24484 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryUsed">
23246 <summary>Agent with afraid expression on face</summary> 24485 <summary>Summary resource usage, keys are resource names,
24486 values are resource usage for that specific resource</summary>
23247 </member> 24487 </member>
23248 <member name="F:OpenMetaverse.Animations.EXPRESS_ANGER"> 24488 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Serialize">
23249 <summary>Agent with angry expression on face</summary> 24489 <summary>
24490 Serializes object
24491 </summary>
24492 <returns>
24493 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23250 </member> 24494 </member>
23251 <member name="F:OpenMetaverse.Animations.EXPRESS_BORED"> 24495 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23252 <summary>Agent with bored expression on face</summary> 24496 <summary>
24497 Deserializes object from OSD
24498 </summary>
24499 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23253 </member> 24500 </member>
23254 <member name="F:OpenMetaverse.Animations.EXPRESS_CRY"> 24501 <member name="T:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage">
23255 <summary>Agent crying</summary> 24502 <summary>Agent resource usage</summary>
23256 </member> 24503 </member>
23257 <member name="F:OpenMetaverse.Animations.EXPRESS_DISDAIN"> 24504 <member name="F:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Attachments">
23258 <summary>Agent showing disdain (dislike) for something</summary> 24505 <summary>Per attachment point object resource usage</summary>
23259 </member> 24506 </member>
23260 <member name="F:OpenMetaverse.Animations.EXPRESS_EMBARRASSED"> 24507 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23261 <summary>Agent with embarassed expression on face</summary> 24508 <summary>
24509 Deserializes object from OSD
24510 </summary>
24511 <param name="osd">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23262 </member> 24512 </member>
23263 <member name="F:OpenMetaverse.Animations.EXPRESS_FROWN"> 24513 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.FromOSD(OpenMetaverse.StructuredData.OSD)">
23264 <summary>Agent with frowning expression on face</summary> 24514 <summary>
24515 Makes an instance based on deserialized data
24516 </summary>
24517 <param name="osd">
24518 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24519 <returns>Instance containg deserialized data</returns>
23265 </member> 24520 </member>
23266 <member name="F:OpenMetaverse.Animations.EXPRESS_KISS"> 24521 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
23267 <summary>Agent with kissy face</summary> 24522 <summary>
24523 Detects which class handles deserialization of this message
24524 </summary>
24525 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
24526 <returns>Object capable of decoding this message</returns>
23268 </member> 24527 </member>
23269 <member name="F:OpenMetaverse.Animations.EXPRESS_LAUGH"> 24528 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesRequest">
23270 <summary>Agent expressing laughgter</summary> 24529 <summary>Request message for parcel resource usage</summary>
23271 </member> 24530 </member>
23272 <member name="F:OpenMetaverse.Animations.EXPRESS_OPEN_MOUTH"> 24531 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesRequest.ParcelID">
23273 <summary>Agent with open mouth</summary> 24532 <summary>UUID of the parel to request resource usage info</summary>
23274 </member> 24533 </member>
23275 <member name="F:OpenMetaverse.Animations.EXPRESS_REPULSED"> 24534 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Serialize">
23276 <summary>Agent with repulsed expression on face</summary> 24535 <summary>
24536 Serializes object
24537 </summary>
24538 <returns>
24539 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23277 </member> 24540 </member>
23278 <member name="F:OpenMetaverse.Animations.EXPRESS_SAD"> 24541 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23279 <summary>Agent expressing sadness</summary> 24542 <summary>
24543 Deserializes object from OSD
24544 </summary>
24545 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23280 </member> 24546 </member>
23281 <member name="F:OpenMetaverse.Animations.EXPRESS_SHRUG"> 24547 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesMessage">
23282 <summary>Agent shrugging shoulders</summary> 24548 <summary>Response message for parcel resource usage</summary>
23283 </member> 24549 </member>
23284 <member name="F:OpenMetaverse.Animations.EXPRESS_SMILE"> 24550 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceDetails">
23285 <summary>Agent with a smile</summary> 24551 <summary>URL where parcel resource usage details can be retrieved</summary>
23286 </member> 24552 </member>
23287 <member name="F:OpenMetaverse.Animations.EXPRESS_SURPRISE"> 24553 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceSummary">
23288 <summary>Agent expressing surprise</summary> 24554 <summary>URL where parcel resource usage summary can be retrieved</summary>
23289 </member> 24555 </member>
23290 <member name="F:OpenMetaverse.Animations.EXPRESS_TONGUE_OUT"> 24556 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Serialize">
23291 <summary>Agent sticking tongue out</summary> 24557 <summary>
24558 Serializes object
24559 </summary>
24560 <returns>
24561 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23292 </member> 24562 </member>
23293 <member name="F:OpenMetaverse.Animations.EXPRESS_TOOTHSMILE"> 24563 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23294 <summary>Agent with big toothy smile</summary> 24564 <summary>
24565 Deserializes object from OSD
24566 </summary>
24567 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23295 </member> 24568 </member>
23296 <member name="F:OpenMetaverse.Animations.EXPRESS_WINK"> 24569 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
23297 <summary>Agent winking</summary> 24570 <summary>
24571 Detects which class handles deserialization of this message
24572 </summary>
24573 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
24574 <returns>Object capable of decoding this message</returns>
23298 </member> 24575 </member>
23299 <member name="F:OpenMetaverse.Animations.EXPRESS_WORRY"> 24576 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesInfo">
23300 <summary>Agent expressing worry</summary> 24577 <summary>Parcel resource usage</summary>
23301 </member> 24578 </member>
23302 <member name="F:OpenMetaverse.Animations.FALLDOWN"> 24579 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesInfo.Parcels">
23303 <summary>Agent falling down</summary> 24580 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail" /> containing per percal resource usage</summary>
23304 </member> 24581 </member>
23305 <member name="F:OpenMetaverse.Animations.FEMALE_WALK"> 24582 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23306 <summary>Agent walking (feminine version)</summary> 24583 <summary>
24584 Deserializes object from OSD
24585 </summary>
24586 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23307 </member> 24587 </member>
23308 <member name="F:OpenMetaverse.Animations.FINGER_WAG"> 24588 <member name="T:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage">
23309 <summary>Agent wagging finger (disapproval)</summary> 24589 <summary>
24590 Reply to request for bunch if display names
24591 </summary>
23310 </member> 24592 </member>
23311 <member name="F:OpenMetaverse.Animations.FIST_PUMP"> 24593 <member name="F:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.Agents">
23312 <summary>I'm not sure I want to know</summary> 24594 <summary> Current display name </summary>
23313 </member> 24595 </member>
23314 <member name="F:OpenMetaverse.Animations.FLY"> 24596 <member name="F:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.BadIDs">
23315 <summary>Agent in superman position</summary> 24597 <summary> Following UUIDs failed to return a valid display name </summary>
23316 </member> 24598 </member>
23317 <member name="F:OpenMetaverse.Animations.FLYSLOW"> 24599 <member name="M:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.Serialize">
23318 <summary>Agent in superman position</summary> 24600 <summary>
24601 Serializes the message
24602 </summary>
24603 <returns>OSD containting the messaage</returns>
23319 </member> 24604 </member>
23320 <member name="F:OpenMetaverse.Animations.HELLO"> 24605 <member name="T:OpenMetaverse.Messages.Linden.SetDisplayNameMessage">
23321 <summary>Agent greeting another</summary> 24606 <summary>
24607 Message sent when requesting change of the display name
24608 </summary>
23322 </member> 24609 </member>
23323 <member name="F:OpenMetaverse.Animations.HOLD_BAZOOKA_R"> 24610 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.OldDisplayName">
23324 <summary>Agent holding bazooka (right handed)</summary> 24611 <summary> Current display name </summary>
23325 </member> 24612 </member>
23326 <member name="F:OpenMetaverse.Animations.HOLD_BOW_L"> 24613 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.NewDisplayName">
23327 <summary>Agent holding a bow (left handed)</summary> 24614 <summary> Desired new display name </summary>
23328 </member> 24615 </member>
23329 <member name="F:OpenMetaverse.Animations.HOLD_HANDGUN_R"> 24616 <member name="M:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.Serialize">
23330 <summary>Agent holding a handgun (right handed)</summary> 24617 <summary>
24618 Serializes the message
24619 </summary>
24620 <returns>OSD containting the messaage</returns>
23331 </member> 24621 </member>
23332 <member name="F:OpenMetaverse.Animations.HOLD_RIFLE_R"> 24622 <member name="T:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage">
23333 <summary>Agent holding a rifle (right handed)</summary> 24623 <summary>
24624 Message recieved in response to request to change display name
24625 </summary>
23334 </member> 24626 </member>
23335 <member name="F:OpenMetaverse.Animations.HOLD_THROW_R"> 24627 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.DisplayName">
23336 <summary>Agent throwing an object (right handed)</summary> 24628 <summary> New display name </summary>
23337 </member> 24629 </member>
23338 <member name="F:OpenMetaverse.Animations.HOVER"> 24630 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Reason">
23339 <summary>Agent in static hover</summary> 24631 <summary> String message indicating the result of the operation </summary>
23340 </member> 24632 </member>
23341 <member name="F:OpenMetaverse.Animations.HOVER_DOWN"> 24633 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Status">
23342 <summary>Agent hovering downward</summary> 24634 <summary> Numerical code of the result, 200 indicates success </summary>
23343 </member> 24635 </member>
23344 <member name="F:OpenMetaverse.Animations.HOVER_UP"> 24636 <member name="M:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Serialize">
23345 <summary>Agent hovering upward</summary> 24637 <summary>
24638 Serializes the message
24639 </summary>
24640 <returns>OSD containting the messaage</returns>
23346 </member> 24641 </member>
23347 <member name="F:OpenMetaverse.Animations.IMPATIENT"> 24642 <member name="T:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage">
23348 <summary>Agent being impatient</summary> 24643 <summary>
24644 Message recieved when someone nearby changes their display name
24645 </summary>
23349 </member> 24646 </member>
23350 <member name="F:OpenMetaverse.Animations.JUMP"> 24647 <member name="F:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.OldDisplayName">
23351 <summary>Agent jumping</summary> 24648 <summary> Previous display name, empty string if default </summary>
23352 </member> 24649 </member>
23353 <member name="F:OpenMetaverse.Animations.JUMP_FOR_JOY"> 24650 <member name="F:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.DisplayName">
23354 <summary>Agent jumping with fervor</summary> 24651 <summary> New display name </summary>
23355 </member> 24652 </member>
23356 <member name="F:OpenMetaverse.Animations.KISS_MY_BUTT"> 24653 <member name="M:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.Serialize">
23357 <summary>Agent point to lips then rear end</summary> 24654 <summary>
24655 Serializes the message
24656 </summary>
24657 <returns>OSD containting the messaage</returns>
23358 </member> 24658 </member>
23359 <member name="F:OpenMetaverse.Animations.LAND"> 24659 <member name="M:OpenMetaverse.Messages.MessageUtils.DecodeEvent(System.String,OpenMetaverse.StructuredData.OSDMap)">
23360 <summary>Agent landing from jump, finished flight, etc</summary> 24660 <summary>
24661 Return a decoded capabilities message as a strongly typed object
24662 </summary>
24663 <param name="eventName">A string containing the name of the capabilities message key</param>
24664 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> to decode</param>
24665 <returns>A strongly typed object containing the decoded information from the capabilities message, or null
24666 if no existing Message object exists for the specified event</returns>
23361 </member> 24667 </member>
23362 <member name="F:OpenMetaverse.Animations.LAUGH_SHORT"> 24668 <member name="T:OpenMetaverse.MediaPermission">
23363 <summary>Agent laughing</summary> 24669 <summary>
24670 Permissions for control of object media
24671 </summary>
23364 </member> 24672 </member>
23365 <member name="F:OpenMetaverse.Animations.MEDIUM_LAND"> 24673 <member name="T:OpenMetaverse.MediaControls">
23366 <summary>Agent landing from jump, finished flight, etc</summary> 24674 <summary>
24675 Style of cotrols that shold be displayed to the user
24676 </summary>
23367 </member> 24677 </member>
23368 <member name="F:OpenMetaverse.Animations.MOTORCYCLE_SIT"> 24678 <member name="T:OpenMetaverse.MediaEntry">
23369 <summary>Agent sitting on a motorcycle</summary> 24679 <summary>
24680 Class representing media data for a single face
24681 </summary>
23370 </member> 24682 </member>
23371 <member name="F:OpenMetaverse.Animations.MUSCLE_BEACH"> 24683 <member name="F:OpenMetaverse.MediaEntry.EnableAlterntiveImage">
23372 <summary></summary> 24684 <summary>Is display of the alternative image enabled</summary>
23373 </member> 24685 </member>
23374 <member name="F:OpenMetaverse.Animations.NO"> 24686 <member name="F:OpenMetaverse.MediaEntry.AutoLoop">
23375 <summary>Agent moving head side to side</summary> 24687 <summary>Should media auto loop</summary>
23376 </member> 24688 </member>
23377 <member name="F:OpenMetaverse.Animations.NO_UNHAPPY"> 24689 <member name="F:OpenMetaverse.MediaEntry.AutoPlay">
23378 <summary>Agent moving head side to side with unhappy expression</summary> 24690 <summary>Shoule media be auto played</summary>
23379 </member> 24691 </member>
23380 <member name="F:OpenMetaverse.Animations.NYAH_NYAH"> 24692 <member name="F:OpenMetaverse.MediaEntry.AutoScale">
23381 <summary>Agent taunting another</summary> 24693 <summary>Auto scale media to prim face</summary>
23382 </member> 24694 </member>
23383 <member name="F:OpenMetaverse.Animations.ONETWO_PUNCH"> 24695 <member name="F:OpenMetaverse.MediaEntry.AutoZoom">
23384 <summary></summary> 24696 <summary>Should viewer automatically zoom in on the face when clicked</summary>
23385 </member> 24697 </member>
23386 <member name="F:OpenMetaverse.Animations.PEACE"> 24698 <member name="F:OpenMetaverse.MediaEntry.InteractOnFirstClick">
23387 <summary>Agent giving peace sign</summary> 24699 <summary>Should viewer interpret first click as interaction with the media
24700 or when false should the first click be treated as zoom in commadn</summary>
23388 </member> 24701 </member>
23389 <member name="F:OpenMetaverse.Animations.POINT_ME"> 24702 <member name="F:OpenMetaverse.MediaEntry.Controls">
23390 <summary>Agent pointing at self</summary> 24703 <summary>Style of controls viewer should display when
24704 viewer media on this face</summary>
23391 </member> 24705 </member>
23392 <member name="F:OpenMetaverse.Animations.POINT_YOU"> 24706 <member name="F:OpenMetaverse.MediaEntry.HomeURL">
23393 <summary>Agent pointing at another</summary> 24707 <summary>Starting URL for the media</summary>
23394 </member> 24708 </member>
23395 <member name="F:OpenMetaverse.Animations.PRE_JUMP"> 24709 <member name="F:OpenMetaverse.MediaEntry.CurrentURL">
23396 <summary>Agent preparing for jump (bending knees)</summary> 24710 <summary>Currently navigated URL</summary>
23397 </member> 24711 </member>
23398 <member name="F:OpenMetaverse.Animations.PUNCH_LEFT"> 24712 <member name="F:OpenMetaverse.MediaEntry.Height">
23399 <summary>Agent punching with left hand</summary> 24713 <summary>Media height in pixes</summary>
23400 </member> 24714 </member>
23401 <member name="F:OpenMetaverse.Animations.PUNCH_RIGHT"> 24715 <member name="F:OpenMetaverse.MediaEntry.Width">
23402 <summary>Agent punching with right hand</summary> 24716 <summary>Media width in pixels</summary>
23403 </member> 24717 </member>
23404 <member name="F:OpenMetaverse.Animations.REPULSED"> 24718 <member name="F:OpenMetaverse.MediaEntry.ControlPermissions">
23405 <summary>Agent acting repulsed</summary> 24719 <summary>Who can controls the media</summary>
23406 </member> 24720 </member>
23407 <member name="F:OpenMetaverse.Animations.ROUNDHOUSE_KICK"> 24721 <member name="F:OpenMetaverse.MediaEntry.InteractPermissions">
23408 <summary>Agent trying to be Chuck Norris</summary> 24722 <summary>Who can interact with the media</summary>
23409 </member> 24723 </member>
23410 <member name="F:OpenMetaverse.Animations.RPS_COUNTDOWN"> 24724 <member name="F:OpenMetaverse.MediaEntry.EnableWhiteList">
23411 <summary>Rocks, Paper, Scissors 1, 2, 3</summary> 24725 <summary>Is URL whitelist enabled</summary>
23412 </member> 24726 </member>
23413 <member name="F:OpenMetaverse.Animations.RPS_PAPER"> 24727 <member name="F:OpenMetaverse.MediaEntry.WhiteList">
23414 <summary>Agent with hand flat over other hand</summary> 24728 <summary>Array of URLs that are whitelisted</summary>
23415 </member> 24729 </member>
23416 <member name="F:OpenMetaverse.Animations.RPS_ROCK"> 24730 <member name="M:OpenMetaverse.MediaEntry.GetOSD">
23417 <summary>Agent with fist over other hand</summary> 24731 <summary>
24732 Serialize to OSD
24733 </summary>
24734 <returns>OSDMap with the serialized data</returns>
23418 </member> 24735 </member>
23419 <member name="F:OpenMetaverse.Animations.RPS_SCISSORS"> 24736 <member name="M:OpenMetaverse.MediaEntry.FromOSD(OpenMetaverse.StructuredData.OSD)">
23420 <summary>Agent with two fingers spread over other hand</summary> 24737 <summary>
24738 Deserialize from OSD data
24739 </summary>
24740 <param name="osd">Serialized OSD data</param>
24741 <returns>Deserialized object</returns>
23421 </member> 24742 </member>
23422 <member name="F:OpenMetaverse.Animations.RUN"> 24743 <member name="T:OpenMetaverse.Primitive">
23423 <summary>Agent running</summary> 24744 <summary>
24745 Particle system specific enumerators, flags and methods.
24746 </summary>
23424 </member> 24747 </member>
23425 <member name="F:OpenMetaverse.Animations.SAD"> 24748 <member name="M:OpenMetaverse.Primitive.#ctor">
23426 <summary>Agent appearing sad</summary> 24749 <summary>
24750 Default constructor
24751 </summary>
23427 </member> 24752 </member>
23428 <member name="F:OpenMetaverse.Animations.SALUTE"> 24753 <member name="T:OpenMetaverse.Primitive.ParticleSystem">
23429 <summary>Agent saluting</summary> 24754 <summary>
24755 Complete structure for the particle system
24756 </summary>
23430 </member> 24757 </member>
23431 <member name="F:OpenMetaverse.Animations.SHOOT_BOW_L"> 24758 <member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
23432 <summary>Agent shooting bow (left handed)</summary> 24759 <summary>
24760 Decodes a byte[] array into a ParticleSystem Object
24761 </summary>
24762 <param name="data">ParticleSystem object</param>
24763 <param name="pos">Start position for BitPacker</param>
23433 </member> 24764 </member>
23434 <member name="F:OpenMetaverse.Animations.SHOUT"> 24765 <member name="T:OpenMetaverse.Primitive.ParticleSystem.SourcePattern">
23435 <summary>Agent cupping mouth as if shouting</summary> 24766 <summary>
24767 Particle source pattern
24768 </summary>
23436 </member> 24769 </member>
23437 <member name="F:OpenMetaverse.Animations.SHRUG"> 24770 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.None">
23438 <summary>Agent shrugging shoulders</summary> 24771 <summary>None</summary>
23439 </member> 24772 </member>
23440 <member name="F:OpenMetaverse.Animations.SIT"> 24773 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Drop">
23441 <summary>Agent in sit position</summary> 24774 <summary>Drop particles from source position with no force</summary>
23442 </member> 24775 </member>
23443 <member name="F:OpenMetaverse.Animations.SIT_FEMALE"> 24776 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Explode">
23444 <summary>Agent in sit position (feminine)</summary> 24777 <summary>"Explode" particles in all directions</summary>
23445 </member> 24778 </member>
23446 <member name="F:OpenMetaverse.Animations.SIT_GENERIC"> 24779 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Angle">
23447 <summary>Agent in sit position (generic)</summary> 24780 <summary>Particles shoot across a 2D area</summary>
23448 </member> 24781 </member>
23449 <member name="F:OpenMetaverse.Animations.SIT_GROUND"> 24782 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleCone">
23450 <summary>Agent sitting on ground</summary> 24783 <summary>Particles shoot across a 3D Cone</summary>
23451 </member> 24784 </member>
23452 <member name="F:OpenMetaverse.Animations.SIT_GROUND_staticRAINED"> 24785 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleConeEmpty">
23453 <summary>Agent sitting on ground</summary> 24786 <summary>Inverse of AngleCone (shoot particles everywhere except the 3D cone defined</summary>
23454 </member> 24787 </member>
23455 <member name="F:OpenMetaverse.Animations.SIT_TO_STAND"> 24788 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags">
23456 <summary></summary> 24789 <summary>
24790 Particle Data Flags
24791 </summary>
23457 </member> 24792 </member>
23458 <member name="F:OpenMetaverse.Animations.SLEEP"> 24793 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.None">
23459 <summary>Agent sleeping on side</summary> 24794 <summary>None</summary>
23460 </member> 24795 </member>
23461 <member name="F:OpenMetaverse.Animations.SMOKE_IDLE"> 24796 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpColor">
23462 <summary>Agent smoking</summary> 24797 <summary>Interpolate color and alpha from start to end</summary>
23463 </member> 24798 </member>
23464 <member name="F:OpenMetaverse.Animations.SMOKE_INHALE"> 24799 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpScale">
23465 <summary>Agent inhaling smoke</summary> 24800 <summary>Interpolate scale from start to end</summary>
23466 </member> 24801 </member>
23467 <member name="F:OpenMetaverse.Animations.SMOKE_THROW_DOWN"> 24802 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Bounce">
23468 <summary></summary> 24803 <summary>Bounce particles off particle sources Z height</summary>
23469 </member> 24804 </member>
23470 <member name="F:OpenMetaverse.Animations.SNAPSHOT"> 24805 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Wind">
23471 <summary>Agent taking a picture</summary> 24806 <summary>velocity of particles is dampened toward the simulators wind</summary>
23472 </member> 24807 </member>
23473 <member name="F:OpenMetaverse.Animations.STAND"> 24808 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowSrc">
23474 <summary>Agent standing</summary> 24809 <summary>Particles follow the source</summary>
23475 </member> 24810 </member>
23476 <member name="F:OpenMetaverse.Animations.STANDUP"> 24811 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity">
23477 <summary>Agent standing up</summary> 24812 <summary>Particles point towards the direction of source's velocity</summary>
23478 </member> 24813 </member>
23479 <member name="F:OpenMetaverse.Animations.STAND_1"> 24814 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetPos">
23480 <summary>Agent standing</summary> 24815 <summary>Target of the particles</summary>
23481 </member> 24816 </member>
23482 <member name="F:OpenMetaverse.Animations.STAND_2"> 24817 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetLinear">
23483 <summary>Agent standing</summary> 24818 <summary>Particles are sent in a straight line</summary>
23484 </member> 24819 </member>
23485 <member name="F:OpenMetaverse.Animations.STAND_3"> 24820 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Emissive">
23486 <summary>Agent standing</summary> 24821 <summary>Particles emit a glow</summary>
23487 </member> 24822 </member>
23488 <member name="F:OpenMetaverse.Animations.STAND_4"> 24823 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
23489 <summary>Agent standing</summary> 24824 <summary>used for point/grab/touch</summary>
23490 </member> 24825 </member>
23491 <member name="F:OpenMetaverse.Animations.STRETCH"> 24826 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
23492 <summary>Agent stretching</summary> 24827 <summary>
24828 Particle Flags Enum
24829 </summary>
23493 </member> 24830 </member>
23494 <member name="F:OpenMetaverse.Animations.STRIDE"> 24831 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.None">
23495 <summary>Agent in stride (fast walk)</summary> 24832 <summary>None</summary>
23496 </member> 24833 </member>
23497 <member name="F:OpenMetaverse.Animations.SURF"> 24834 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.ObjectRelative">
23498 <summary>Agent surfing</summary> 24835 <summary>Acceleration and velocity for particles are
24836 relative to the object rotation</summary>
23499 </member> 24837 </member>
23500 <member name="F:OpenMetaverse.Animations.SURPRISE"> 24838 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.UseNewAngle">
23501 <summary>Agent acting surprised</summary> 24839 <summary>Particles use new 'correct' angle parameters</summary>
23502 </member> 24840 </member>
23503 <member name="F:OpenMetaverse.Animations.SWORD_STRIKE"> 24841 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartFlags">
23504 <summary>Agent striking with a sword</summary> 24842 <summary>Particle Flags</summary>
24843 <remarks>There appears to be more data packed in to this area
24844 for many particle systems. It doesn't appear to be flag values
24845 and serialization breaks unless there is a flag for every
24846 possible bit so it is left as an unsigned integer</remarks>
23505 </member> 24847 </member>
23506 <member name="F:OpenMetaverse.Animations.TALK"> 24848 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Pattern">
23507 <summary>Agent talking (lips moving)</summary> 24849 <summary>
24850 <seealso cref="T:SourcePattern" /> pattern of particles</summary>
23508 </member> 24851 </member>
23509 <member name="F:OpenMetaverse.Animations.TANTRUM"> 24852 <member name="F:OpenMetaverse.Primitive.ParticleSystem.MaxAge">
23510 <summary>Agent throwing a tantrum</summary> 24853 <summary>A <see langword="float" /> representing the maximimum age (in seconds) particle will be displayed</summary>
24854 <remarks>Maximum value is 30 seconds</remarks>
23511 </member> 24855 </member>
23512 <member name="F:OpenMetaverse.Animations.THROW_R"> 24856 <member name="F:OpenMetaverse.Primitive.ParticleSystem.StartAge">
23513 <summary>Agent throwing an object (right handed)</summary> 24857 <summary>A <see langword="float" /> representing the number of seconds,
24858 from when the particle source comes into view,
24859 or the particle system's creation, that the object will emits particles;
24860 after this time period no more particles are emitted</summary>
23514 </member> 24861 </member>
23515 <member name="F:OpenMetaverse.Animations.TRYON_SHIRT"> 24862 <member name="F:OpenMetaverse.Primitive.ParticleSystem.InnerAngle">
23516 <summary>Agent trying on a shirt</summary> 24863 <summary>A <see langword="float" /> in radians that specifies where particles will not be created</summary>
23517 </member> 24864 </member>
23518 <member name="F:OpenMetaverse.Animations.TURNLEFT"> 24865 <member name="F:OpenMetaverse.Primitive.ParticleSystem.OuterAngle">
23519 <summary>Agent turning to the left</summary> 24866 <summary>A <see langword="float" /> in radians that specifies where particles will be created</summary>
23520 </member> 24867 </member>
23521 <member name="F:OpenMetaverse.Animations.TURNRIGHT"> 24868 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRate">
23522 <summary>Agent turning to the right</summary> 24869 <summary>A <see langword="float" /> representing the number of seconds between burts.</summary>
23523 </member> 24870 </member>
23524 <member name="F:OpenMetaverse.Animations.TYPE"> 24871 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRadius">
23525 <summary>Agent typing</summary> 24872 <summary>A <see langword="float" /> representing the number of meters
24873 around the center of the source where particles will be created.</summary>
23526 </member> 24874 </member>
23527 <member name="F:OpenMetaverse.Animations.WALK"> 24875 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMin">
23528 <summary>Agent walking</summary> 24876 <summary>A <see langword="float" /> representing in seconds, the minimum speed between bursts of new particles
24877 being emitted</summary>
23529 </member> 24878 </member>
23530 <member name="F:OpenMetaverse.Animations.WHISPER"> 24879 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMax">
23531 <summary>Agent whispering</summary> 24880 <summary>A <see langword="float" /> representing in seconds the maximum speed of new particles being emitted.</summary>
23532 </member> 24881 </member>
23533 <member name="F:OpenMetaverse.Animations.WHISTLE"> 24882 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstPartCount">
23534 <summary>Agent whispering with fingers in mouth</summary> 24883 <summary>A <see langword="byte" /> representing the maximum number of particles emitted per burst</summary>
23535 </member> 24884 </member>
23536 <member name="F:OpenMetaverse.Animations.WINK"> 24885 <member name="F:OpenMetaverse.Primitive.ParticleSystem.AngularVelocity">
23537 <summary>Agent winking</summary> 24886 <summary>A <see cref="T:Vector3" /> which represents the velocity (speed) from the source which particles are emitted</summary>
23538 </member> 24887 </member>
23539 <member name="F:OpenMetaverse.Animations.WINK_HOLLYWOOD"> 24888 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartAcceleration">
23540 <summary>Agent winking</summary> 24889 <summary>A <see cref="T:Vector3" /> which represents the Acceleration from the source which particles are emitted</summary>
23541 </member> 24890 </member>
23542 <member name="F:OpenMetaverse.Animations.WORRY"> 24891 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Texture">
23543 <summary>Agent worried</summary> 24892 <summary>The <see cref="T:UUID" /> Key of the texture displayed on the particle</summary>
23544 </member> 24893 </member>
23545 <member name="F:OpenMetaverse.Animations.YES"> 24894 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Target">
23546 <summary>Agent nodding yes</summary> 24895 <summary>The <see cref="T:UUID" /> Key of the specified target object or avatar particles will follow</summary>
23547 </member> 24896 </member>
23548 <member name="F:OpenMetaverse.Animations.YES_HAPPY"> 24897 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartDataFlags">
23549 <summary>Agent nodding yes with happy face</summary> 24898 <summary>Flags of particle from <seealso cref="T:ParticleDataFlags" /></summary>
23550 </member> 24899 </member>
23551 <member name="F:OpenMetaverse.Animations.YOGA_FLOAT"> 24900 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartMaxAge">
23552 <summary>Agent floating with legs and arms crossed</summary> 24901 <summary>Max Age particle system will emit particles for</summary>
23553 </member> 24902 </member>
23554 <member name="M:OpenMetaverse.Animations.ToDictionary"> 24903 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartColor">
24904 <summary>The <see cref="T:Color4" /> the particle has at the beginning of its lifecycle</summary>
24905 </member>
24906 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndColor">
24907 <summary>The <see cref="T:Color4" /> the particle has at the ending of its lifecycle</summary>
24908 </member>
24909 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleX">
24910 <summary>A <see langword="float" /> that represents the starting X size of the particle</summary>
24911 <remarks>Minimum value is 0, maximum value is 4</remarks>
24912 </member>
24913 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleY">
24914 <summary>A <see langword="float" /> that represents the starting Y size of the particle</summary>
24915 <remarks>Minimum value is 0, maximum value is 4</remarks>
24916 </member>
24917 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleX">
24918 <summary>A <see langword="float" /> that represents the ending X size of the particle</summary>
24919 <remarks>Minimum value is 0, maximum value is 4</remarks>
24920 </member>
24921 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleY">
24922 <summary>A <see langword="float" /> that represents the ending Y size of the particle</summary>
24923 <remarks>Minimum value is 0, maximum value is 4</remarks>
24924 </member>
24925 <member name="M:OpenMetaverse.Primitive.ParticleSystem.GetBytes">
23555 <summary> 24926 <summary>
23556 A dictionary containing all pre-defined animations 24927 Generate byte[] array from particle data
23557 </summary> 24928 </summary>
23558 <returns>A dictionary containing the pre-defined animations, 24929 <returns>Byte array</returns>
23559 where the key is the animations ID, and the value is a string
23560 containing a name to identify the purpose of the animation</returns>
23561 </member> 24930 </member>
23562 <member name="T:OpenMetaverse.Rendering.LindenMesh.LODMesh"> 24931 <member name="T:OpenMetaverse.Primitive.ConstructionData">
23563 <summary> 24932 <summary>
23564 Level of Detail mesh 24933 Parameters used to construct a visual representation of a primitive
23565 </summary> 24934 </summary>
23566 </member> 24935 </member>
23567 <member name="T:OpenMetaverse.Assets.AssetPrim"> 24936 <member name="F:OpenMetaverse.Primitive.ConstructionData.profileCurve">
23568 <summary> 24937 <summary>
23569 A linkset asset, containing a parent primitive and zero or more children
23570 </summary> 24938 </summary>
23571 </member> 24939 </member>
23572 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor"> 24940 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathCurve">
23573 <summary>Initializes a new instance of an AssetPrim object</summary>
23574 </member>
23575 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor(OpenMetaverse.UUID,System.Byte[])">
23576 <summary> 24941 <summary>
23577 Initializes a new instance of an AssetPrim object
23578 </summary> 24942 </summary>
23579 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
23580 <param name="assetData">A byte array containing the raw asset data</param>
23581 </member> 24943 </member>
23582 <member name="M:OpenMetaverse.Assets.AssetPrim.Encode"> 24944 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathEnd">
23583 <summary> 24945 <summary>
23584
23585 </summary> 24946 </summary>
23586 </member> 24947 </member>
23587 <member name="M:OpenMetaverse.Assets.AssetPrim.Decode"> 24948 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRadiusOffset">
23588 <summary> 24949 <summary>
23589
23590 </summary> 24950 </summary>
23591 <returns></returns>
23592 </member>
23593 <member name="P:OpenMetaverse.Assets.AssetPrim.AssetType">
23594 <summary>Override the base classes AssetType</summary>
23595 </member> 24951 </member>
23596 <member name="T:OpenMetaverse.Assets.AssetPrim.ProfileShape"> 24952 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathSkew">
23597 <summary> 24953 <summary>
23598 Only used internally for XML serialization/deserialization
23599 </summary> 24954 </summary>
23600 </member> 24955 </member>
23601 <member name="T:OpenMetaverse.Assets.PrimObject"> 24956 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleX">
23602 <summary> 24957 <summary>
23603 The deserialized form of a single primitive in a linkset asset
23604 </summary> 24958 </summary>
23605 </member> 24959 </member>
23606 <member name="T:OpenMetaverse.SoundManager"> 24960 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleY">
23607 <summary> 24961 <summary>
23608
23609 </summary> 24962 </summary>
23610 </member> 24963 </member>
23611 <member name="F:OpenMetaverse.SoundManager.m_AttachedSound"> 24964 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearX">
23612 <summary>The event subscribers, null of no subscribers</summary>
23613 </member>
23614 <member name="M:OpenMetaverse.SoundManager.OnAttachedSound(OpenMetaverse.AttachedSoundEventArgs)">
23615 <summary>Raises the AttachedSound Event</summary>
23616 <param name="e">A AttachedSoundEventArgs object containing
23617 the data sent from the simulator</param>
23618 </member>
23619 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundLock">
23620 <summary>Thread sync lock object</summary>
23621 </member>
23622 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChange">
23623 <summary>The event subscribers, null of no subscribers</summary>
23624 </member>
23625 <member name="M:OpenMetaverse.SoundManager.OnAttachedSoundGainChange(OpenMetaverse.AttachedSoundGainChangeEventArgs)">
23626 <summary>Raises the AttachedSoundGainChange Event</summary>
23627 <param name="e">A AttachedSoundGainChangeEventArgs object containing
23628 the data sent from the simulator</param>
23629 </member>
23630 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChangeLock">
23631 <summary>Thread sync lock object</summary>
23632 </member>
23633 <member name="F:OpenMetaverse.SoundManager.m_SoundTrigger">
23634 <summary>The event subscribers, null of no subscribers</summary>
23635 </member>
23636 <member name="M:OpenMetaverse.SoundManager.OnSoundTrigger(OpenMetaverse.SoundTriggerEventArgs)">
23637 <summary>Raises the SoundTrigger Event</summary>
23638 <param name="e">A SoundTriggerEventArgs object containing
23639 the data sent from the simulator</param>
23640 </member>
23641 <member name="F:OpenMetaverse.SoundManager.m_SoundTriggerLock">
23642 <summary>Thread sync lock object</summary>
23643 </member>
23644 <member name="F:OpenMetaverse.SoundManager.m_PreloadSound">
23645 <summary>The event subscribers, null of no subscribers</summary>
23646 </member>
23647 <member name="M:OpenMetaverse.SoundManager.OnPreloadSound(OpenMetaverse.PreloadSoundEventArgs)">
23648 <summary>Raises the PreloadSound Event</summary>
23649 <param name="e">A PreloadSoundEventArgs object containing
23650 the data sent from the simulator</param>
23651 </member>
23652 <member name="F:OpenMetaverse.SoundManager.m_PreloadSoundLock">
23653 <summary>Thread sync lock object</summary>
23654 </member>
23655 <member name="M:OpenMetaverse.SoundManager.#ctor(OpenMetaverse.GridClient)">
23656 <summary> 24965 <summary>
23657 Construct a new instance of the SoundManager class, used for playing and receiving
23658 sound assets
23659 </summary> 24966 </summary>
23660 <param name="client">A reference to the current GridClient instance</param>
23661 </member> 24967 </member>
23662 <member name="M:OpenMetaverse.SoundManager.PlaySound(OpenMetaverse.UUID)"> 24968 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearY">
23663 <summary> 24969 <summary>
23664 Plays a sound in the current region at full volume from avatar position
23665 </summary> 24970 </summary>
23666 <param name="soundID">UUID of the sound to be played</param>
23667 </member> 24971 </member>
23668 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3)"> 24972 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperX">
23669 <summary> 24973 <summary>
23670 Plays a sound in the current region at full volume
23671 </summary> 24974 </summary>
23672 <param name="soundID">UUID of the sound to be played.</param>
23673 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23674 </member> 24975 </member>
23675 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3,System.Single)"> 24976 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperY">
23676 <summary> 24977 <summary>
23677 Plays a sound in the current region
23678 </summary> 24978 </summary>
23679 <param name="soundID">UUID of the sound to be played.</param>
23680 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23681 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23682 </member> 24979 </member>
23683 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.Vector3,System.Single)"> 24980 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathBegin">
23684 <summary> 24981 <summary>
23685 Plays a sound in the specified sim
23686 </summary> 24982 </summary>
23687 <param name="soundID">UUID of the sound to be played.</param>
23688 <param name="sim">UUID of the sound to be played.</param>
23689 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23690 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23691 </member> 24983 </member>
23692 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3,System.Single)"> 24984 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwist">
23693 <summary> 24985 <summary>
23694 Play a sound asset
23695 </summary> 24986 </summary>
23696 <param name="soundID">UUID of the sound to be played.</param>
23697 <param name="handle">handle id for the sim to be played in.</param>
23698 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23699 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23700 </member> 24987 </member>
23701 <member name="M:OpenMetaverse.SoundManager.AttachedSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24988 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwistBegin">
23702 <summary>Process an incoming packet and raise the appropriate events</summary>
23703 <param name="sender">The sender</param>
23704 <param name="e">The EventArgs object containing the packet data</param>
23705 </member>
23706 <member name="M:OpenMetaverse.SoundManager.AttachedSoundGainChangeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23707 <summary>Process an incoming packet and raise the appropriate events</summary>
23708 <param name="sender">The sender</param>
23709 <param name="e">The EventArgs object containing the packet data</param>
23710 </member>
23711 <member name="M:OpenMetaverse.SoundManager.PreloadSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23712 <summary>Process an incoming packet and raise the appropriate events</summary>
23713 <param name="sender">The sender</param>
23714 <param name="e">The EventArgs object containing the packet data</param>
23715 </member>
23716 <member name="M:OpenMetaverse.SoundManager.SoundTriggerHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23717 <summary>Process an incoming packet and raise the appropriate events</summary>
23718 <param name="sender">The sender</param>
23719 <param name="e">The EventArgs object containing the packet data</param>
23720 </member>
23721 <member name="E:OpenMetaverse.SoundManager.AttachedSound">
23722 <summary>Raised when the simulator sends us data containing
23723 sound</summary>
23724 </member>
23725 <member name="E:OpenMetaverse.SoundManager.AttachedSoundGainChange">
23726 <summary>Raised when the simulator sends us data containing
23727 ...</summary>
23728 </member>
23729 <member name="E:OpenMetaverse.SoundManager.SoundTrigger">
23730 <summary>Raised when the simulator sends us data containing
23731 ...</summary>
23732 </member>
23733 <member name="E:OpenMetaverse.SoundManager.PreloadSound">
23734 <summary>Raised when the simulator sends us data containing
23735 ...</summary>
23736 </member>
23737 <member name="T:OpenMetaverse.AttachedSoundEventArgs">
23738 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event</summary>
23739 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event occurs when the simulator sends
23740 the sound data which emits from an agents attachment</remarks>
23741 <example>
23742 The following code example shows the process to subscribe to the <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event
23743 and a stub to handle the data passed from the simulator
23744 <code>
23745 // Subscribe to the AttachedSound event
23746 Client.Sound.AttachedSound += Sound_AttachedSound;
23747
23748 // process the data raised in the event here
23749 private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
23750 {
23751 // ... Process AttachedSoundEventArgs here ...
23752 }
23753 </code>
23754 </example>
23755 </member>
23756 <member name="M:OpenMetaverse.AttachedSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,OpenMetaverse.SoundFlags)">
23757 <summary> 24989 <summary>
23758 Construct a new instance of the SoundTriggerEventArgs class
23759 </summary> 24990 </summary>
23760 <param name="sim">Simulator where the event originated</param>
23761 <param name="soundID">The sound asset id</param>
23762 <param name="ownerID">The ID of the owner</param>
23763 <param name="objectID">The ID of the object</param>
23764 <param name="gain">The volume level</param>
23765 <param name="flags">The <see cref="T:OpenMetaverse.SoundFlags"/></param>
23766 </member>
23767 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Simulator">
23768 <summary>Simulator where the event originated</summary>
23769 </member>
23770 <member name="P:OpenMetaverse.AttachedSoundEventArgs.SoundID">
23771 <summary>Get the sound asset id</summary>
23772 </member> 24991 </member>
23773 <member name="P:OpenMetaverse.AttachedSoundEventArgs.OwnerID"> 24992 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRevolutions">
23774 <summary>Get the ID of the owner</summary> 24993 <summary>
24994 </summary>
23775 </member> 24995 </member>
23776 <member name="P:OpenMetaverse.AttachedSoundEventArgs.ObjectID"> 24996 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileBegin">
23777 <summary>Get the ID of the Object</summary> 24997 <summary>
24998 </summary>
23778 </member> 24999 </member>
23779 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Gain"> 25000 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileEnd">
23780 <summary>Get the volume level</summary> 25001 <summary>
25002 </summary>
23781 </member> 25003 </member>
23782 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Flags"> 25004 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileHollow">
23783 <summary>Get the <see cref="T:OpenMetaverse.SoundFlags"/></summary> 25005 <summary>
25006 </summary>
23784 </member> 25007 </member>
23785 <member name="T:OpenMetaverse.AttachedSoundGainChangeEventArgs"> 25008 <member name="F:OpenMetaverse.Primitive.ConstructionData.Material">
23786 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange"/> event</summary> 25009 <summary>
23787 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange"/> event occurs when an attached sound 25010 </summary>
23788 changes its volume level</remarks>
23789 </member> 25011 </member>
23790 <member name="M:OpenMetaverse.AttachedSoundGainChangeEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Single)"> 25012 <member name="F:OpenMetaverse.Primitive.ConstructionData.State">
23791 <summary> 25013 <summary>
23792 Construct a new instance of the AttachedSoundGainChangedEventArgs class
23793 </summary> 25014 </summary>
23794 <param name="sim">Simulator where the event originated</param>
23795 <param name="objectID">The ID of the Object</param>
23796 <param name="gain">The new volume level</param>
23797 </member> 25015 </member>
23798 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Simulator"> 25016 <member name="F:OpenMetaverse.Primitive.ConstructionData.PCode">
23799 <summary>Simulator where the event originated</summary> 25017 <summary>
25018 </summary>
23800 </member> 25019 </member>
23801 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.ObjectID"> 25020 <member name="P:OpenMetaverse.Primitive.ConstructionData.AttachmentPoint">
23802 <summary>Get the ID of the Object</summary> 25021 <summary>Attachment point to an avatar</summary>
23803 </member> 25022 </member>
23804 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Gain"> 25023 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileCurve">
23805 <summary>Get the volume level</summary> 25024 <summary>
25025 </summary>
23806 </member> 25026 </member>
23807 <member name="T:OpenMetaverse.SoundTriggerEventArgs"> 25027 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileHole">
23808 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.SoundTrigger"/> event</summary> 25028 <summary>
23809 <remarks><para>The <see cref="E:OpenMetaverse.SoundManager.SoundTrigger"/> event occurs when the simulator forwards 25029 </summary>
23810 a request made by yourself or another agent to play either an asset sound or a built in sound</para>
23811
23812 <para>Requests to play sounds where the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"/> is not one of the built-in
23813 <see cref="T:OpenMetaverse.Sounds"/> will require sending a request to download the sound asset before it can be played</para>
23814 </remarks>
23815 <example>
23816 The following code example uses the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID"/>, <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"/>
23817 and <see cref="P:OpenMetaverse.SoundTriggerEventArgs.Gain"/>
23818 properties to display some information on a sound request on the <see cref="T:System.Console"/> window.
23819 <code>
23820 // subscribe to the event
23821 Client.Sound.SoundTrigger += Sound_SoundTrigger;
23822
23823 // play the pre-defined BELL_TING sound
23824 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
23825
23826 // handle the response data
23827 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
23828 {
23829 Console.WriteLine("{0} played the sound {1} at volume {2}",
23830 e.OwnerID, e.SoundID, e.Gain);
23831 }
23832 </code>
23833 </example>
23834 </member> 25030 </member>
23835 <member name="M:OpenMetaverse.SoundTriggerEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,System.UInt64,OpenMetaverse.Vector3)"> 25031 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathBeginScale">
23836 <summary> 25032 <summary>
23837 Construct a new instance of the SoundTriggerEventArgs class
23838 </summary> 25033 </summary>
23839 <param name="sim">Simulator where the event originated</param>
23840 <param name="soundID">The sound asset id</param>
23841 <param name="ownerID">The ID of the owner</param>
23842 <param name="objectID">The ID of the object</param>
23843 <param name="parentID">The ID of the objects parent</param>
23844 <param name="gain">The volume level</param>
23845 <param name="regionHandle">The regionhandle</param>
23846 <param name="position">The source position</param>
23847 </member> 25034 </member>
23848 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Simulator"> 25035 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathEndScale">
23849 <summary>Simulator where the event originated</summary> 25036 <summary>
25037 </summary>
23850 </member> 25038 </member>
23851 <member name="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"> 25039 <member name="M:OpenMetaverse.Primitive.ConstructionData.GetHashCode">
23852 <summary>Get the sound asset id</summary> 25040 <summary>
25041 Calculdates hash code for prim construction data
25042 </summary>
25043 <returns>The has</returns>
23853 </member> 25044 </member>
23854 <member name="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID"> 25045 <member name="T:OpenMetaverse.Primitive.FlexibleData">
23855 <summary>Get the ID of the owner</summary> 25046 <summary>
25047 Information on the flexible properties of a primitive
25048 </summary>
23856 </member> 25049 </member>
23857 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ObjectID"> 25050 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor">
23858 <summary>Get the ID of the Object</summary> 25051 <summary>
25052 Default constructor
25053 </summary>
23859 </member> 25054 </member>
23860 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ParentID"> 25055 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor(System.Byte[],System.Int32)">
23861 <summary>Get the ID of the objects parent</summary> 25056 <summary>
25057 </summary>
25058 <param name="data">
25059 </param>
25060 <param name="pos">
25061 </param>
23862 </member> 25062 </member>
23863 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Gain"> 25063 <member name="F:OpenMetaverse.Primitive.FlexibleData.Softness">
23864 <summary>Get the volume level</summary> 25064 <summary>
25065 </summary>
23865 </member> 25066 </member>
23866 <member name="P:OpenMetaverse.SoundTriggerEventArgs.RegionHandle"> 25067 <member name="F:OpenMetaverse.Primitive.FlexibleData.Gravity">
23867 <summary>Get the regionhandle</summary> 25068 <summary>
25069 </summary>
23868 </member> 25070 </member>
23869 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Position"> 25071 <member name="F:OpenMetaverse.Primitive.FlexibleData.Drag">
23870 <summary>Get the source position</summary> 25072 <summary>
25073 </summary>
23871 </member> 25074 </member>
23872 <member name="T:OpenMetaverse.PreloadSoundEventArgs"> 25075 <member name="F:OpenMetaverse.Primitive.FlexibleData.Wind">
23873 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event</summary> 25076 <summary>
23874 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event occurs when the simulator sends 25077 </summary>
23875 the appearance data for an avatar</remarks>
23876 <example>
23877 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/>
23878 properties to display the selected shape of an avatar on the <see cref="T:System.Console"/> window.
23879 <code>
23880 // subscribe to the event
23881 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
23882
23883 // handle the data when the event is raised
23884 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
23885 {
23886 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
23887 }
23888 </code>
23889 </example>
23890 </member> 25078 </member>
23891 <member name="M:OpenMetaverse.PreloadSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 25079 <member name="F:OpenMetaverse.Primitive.FlexibleData.Tension">
23892 <summary> 25080 <summary>
23893 Construct a new instance of the PreloadSoundEventArgs class
23894 </summary> 25081 </summary>
23895 <param name="sim">Simulator where the event originated</param>
23896 <param name="soundID">The sound asset id</param>
23897 <param name="ownerID">The ID of the owner</param>
23898 <param name="objectID">The ID of the object</param>
23899 </member> 25082 </member>
23900 <member name="P:OpenMetaverse.PreloadSoundEventArgs.Simulator"> 25083 <member name="F:OpenMetaverse.Primitive.FlexibleData.Force">
23901 <summary>Simulator where the event originated</summary> 25084 <summary>
25085 </summary>
23902 </member> 25086 </member>
23903 <member name="P:OpenMetaverse.PreloadSoundEventArgs.SoundID"> 25087 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetBytes">
23904 <summary>Get the sound asset id</summary> 25088 <summary>
25089 </summary>
25090 <returns>
25091 </returns>
23905 </member> 25092 </member>
23906 <member name="P:OpenMetaverse.PreloadSoundEventArgs.OwnerID"> 25093 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetOSD">
23907 <summary>Get the ID of the owner</summary> 25094 <summary>
25095 </summary>
25096 <returns>
25097 </returns>
23908 </member> 25098 </member>
23909 <member name="P:OpenMetaverse.PreloadSoundEventArgs.ObjectID"> 25099 <member name="T:OpenMetaverse.Primitive.LightData">
23910 <summary>Get the ID of the Object</summary> 25100 <summary>
25101 Information on the light properties of a primitive
25102 </summary>
23911 </member> 25103 </member>
23912 <member name="T:OpenMetaverse.NameValue"> 25104 <member name="M:OpenMetaverse.Primitive.LightData.#ctor">
23913 <summary> 25105 <summary>
23914 A Name Value pair with additional settings, used in the protocol 25106 Default constructor
23915 primarily to transmit avatar names and active group in object packets
23916 </summary> 25107 </summary>
23917 </member> 25108 </member>
23918 <member name="F:OpenMetaverse.NameValue.Name"> 25109 <member name="M:OpenMetaverse.Primitive.LightData.#ctor(System.Byte[],System.Int32)">
23919 <summary></summary> 25110 <summary>
25111 </summary>
25112 <param name="data">
25113 </param>
25114 <param name="pos">
25115 </param>
23920 </member> 25116 </member>
23921 <member name="F:OpenMetaverse.NameValue.Type"> 25117 <member name="F:OpenMetaverse.Primitive.LightData.Color">
23922 <summary></summary> 25118 <summary>
25119 </summary>
23923 </member> 25120 </member>
23924 <member name="F:OpenMetaverse.NameValue.Class"> 25121 <member name="F:OpenMetaverse.Primitive.LightData.Intensity">
23925 <summary></summary> 25122 <summary>
25123 </summary>
23926 </member> 25124 </member>
23927 <member name="F:OpenMetaverse.NameValue.Sendto"> 25125 <member name="F:OpenMetaverse.Primitive.LightData.Radius">
23928 <summary></summary> 25126 <summary>
25127 </summary>
23929 </member> 25128 </member>
23930 <member name="F:OpenMetaverse.NameValue.Value"> 25129 <member name="F:OpenMetaverse.Primitive.LightData.Cutoff">
23931 <summary></summary> 25130 <summary>
25131 </summary>
23932 </member> 25132 </member>
23933 <member name="M:OpenMetaverse.NameValue.#ctor(System.String,OpenMetaverse.NameValue.ValueType,OpenMetaverse.NameValue.ClassType,OpenMetaverse.NameValue.SendtoType,System.Object)"> 25133 <member name="F:OpenMetaverse.Primitive.LightData.Falloff">
23934 <summary> 25134 <summary>
23935 Constructor that takes all the fields as parameters
23936 </summary> 25135 </summary>
23937 <param name="name"></param>
23938 <param name="valueType"></param>
23939 <param name="classType"></param>
23940 <param name="sendtoType"></param>
23941 <param name="value"></param>
23942 </member> 25136 </member>
23943 <member name="M:OpenMetaverse.NameValue.#ctor(System.String)"> 25137 <member name="M:OpenMetaverse.Primitive.LightData.GetBytes">
23944 <summary> 25138 <summary>
23945 Constructor that takes a single line from a NameValue field
23946 </summary> 25139 </summary>
23947 <param name="data"></param> 25140 <returns>
25141 </returns>
23948 </member> 25142 </member>
23949 <member name="T:OpenMetaverse.NameValue.ValueType"> 25143 <member name="M:OpenMetaverse.Primitive.LightData.ToString">
23950 <summary>Type of the value</summary> 25144 <summary>
25145 </summary>
25146 <returns>
25147 </returns>
23951 </member> 25148 </member>
23952 <member name="F:OpenMetaverse.NameValue.ValueType.Unknown"> 25149 <member name="T:OpenMetaverse.Primitive.SculptData">
23953 <summary>Unknown</summary> 25150 <summary>
25151 Information on the sculpt properties of a sculpted primitive
25152 </summary>
23954 </member> 25153 </member>
23955 <member name="F:OpenMetaverse.NameValue.ValueType.String"> 25154 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor">
23956 <summary>String value</summary> 25155 <summary>
25156 Default constructor
25157 </summary>
23957 </member> 25158 </member>
23958 <member name="F:OpenMetaverse.NameValue.ValueType.F32"> 25159 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor(System.Byte[],System.Int32)">
23959 <summary></summary> 25160 <summary>
25161 </summary>
25162 <param name="data">
25163 </param>
25164 <param name="pos">
25165 </param>
23960 </member> 25166 </member>
23961 <member name="F:OpenMetaverse.NameValue.ValueType.S32"> 25167 <member name="P:OpenMetaverse.Primitive.SculptData.Invert">
23962 <summary></summary> 25168 <summary>
25169 Render inside out (inverts the normals).
25170 </summary>
23963 </member> 25171 </member>
23964 <member name="F:OpenMetaverse.NameValue.ValueType.VEC3"> 25172 <member name="P:OpenMetaverse.Primitive.SculptData.Mirror">
23965 <summary></summary> 25173 <summary>
25174 Render an X axis mirror of the sculpty.
25175 </summary>
23966 </member> 25176 </member>
23967 <member name="F:OpenMetaverse.NameValue.ValueType.U32"> 25177 <member name="T:OpenMetaverse.Primitive.ObjectProperties">
23968 <summary></summary> 25178 <summary>
25179 Extended properties to describe an object
25180 </summary>
23969 </member> 25181 </member>
23970 <member name="F:OpenMetaverse.NameValue.ValueType.CAMERA"> 25182 <member name="M:OpenMetaverse.Primitive.ObjectProperties.#ctor">
23971 <summary>Deprecated</summary> 25183 <summary>
25184 Default constructor
25185 </summary>
23972 </member> 25186 </member>
23973 <member name="F:OpenMetaverse.NameValue.ValueType.Asset"> 25187 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ObjectID">
23974 <summary>String value, but designated as an asset</summary> 25188 <summary>
25189 </summary>
23975 </member> 25190 </member>
23976 <member name="F:OpenMetaverse.NameValue.ValueType.U64"> 25191 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreatorID">
23977 <summary></summary> 25192 <summary>
25193 </summary>
23978 </member> 25194 </member>
23979 <member name="T:OpenMetaverse.NameValue.ClassType"> 25195 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnerID">
23980 <summary> 25196 <summary>
23981
23982 </summary> 25197 </summary>
23983 </member> 25198 </member>
23984 <member name="F:OpenMetaverse.NameValue.ClassType.Unknown"> 25199 <member name="F:OpenMetaverse.Primitive.ObjectProperties.GroupID">
23985 <summary></summary> 25200 <summary>
25201 </summary>
23986 </member> 25202 </member>
23987 <member name="F:OpenMetaverse.NameValue.ClassType.ReadOnly"> 25203 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreationDate">
23988 <summary></summary> 25204 <summary>
25205 </summary>
23989 </member> 25206 </member>
23990 <member name="F:OpenMetaverse.NameValue.ClassType.ReadWrite"> 25207 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Permissions">
23991 <summary></summary> 25208 <summary>
25209 </summary>
23992 </member> 25210 </member>
23993 <member name="F:OpenMetaverse.NameValue.ClassType.Callback"> 25211 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnershipCost">
23994 <summary></summary> 25212 <summary>
25213 </summary>
23995 </member> 25214 </member>
23996 <member name="T:OpenMetaverse.NameValue.SendtoType"> 25215 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SaleType">
23997 <summary> 25216 <summary>
23998
23999 </summary> 25217 </summary>
24000 </member> 25218 </member>
24001 <member name="F:OpenMetaverse.NameValue.SendtoType.Unknown"> 25219 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SalePrice">
24002 <summary></summary> 25220 <summary>
25221 </summary>
24003 </member> 25222 </member>
24004 <member name="F:OpenMetaverse.NameValue.SendtoType.Sim"> 25223 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePerms">
24005 <summary></summary> 25224 <summary>
25225 </summary>
24006 </member> 25226 </member>
24007 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSim"> 25227 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTextures">
24008 <summary></summary> 25228 <summary>
25229 </summary>
24009 </member> 25230 </member>
24010 <member name="F:OpenMetaverse.NameValue.SendtoType.SimViewer"> 25231 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTexturesOwner">
24011 <summary></summary> 25232 <summary>
25233 </summary>
24012 </member> 25234 </member>
24013 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSimViewer"> 25235 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Category">
24014 <summary></summary> 25236 <summary>
25237 </summary>
24015 </member> 25238 </member>
24016 <member name="T:OpenMetaverse.EstateTask"> 25239 <member name="F:OpenMetaverse.Primitive.ObjectProperties.InventorySerial">
24017 <summary>Describes tasks returned in LandStatReply</summary> 25240 <summary>
25241 </summary>
24018 </member> 25242 </member>
24019 <member name="T:OpenMetaverse.EstateTools"> 25243 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ItemID">
24020 <summary> 25244 <summary>
24021 Estate level administration and utilities
24022 </summary> 25245 </summary>
24023 </member> 25246 </member>
24024 <member name="F:OpenMetaverse.EstateTools.GroundTextures"> 25247 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FolderID">
24025 <summary>Textures for each of the four terrain height levels</summary> 25248 <summary>
25249 </summary>
24026 </member> 25250 </member>
24027 <member name="F:OpenMetaverse.EstateTools.GroundTextureLimits"> 25251 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FromTaskID">
24028 <summary>Upper/lower texture boundaries for each corner of the sim</summary> 25252 <summary>
25253 </summary>
24029 </member> 25254 </member>
24030 <member name="M:OpenMetaverse.EstateTools.#ctor(OpenMetaverse.GridClient)"> 25255 <member name="F:OpenMetaverse.Primitive.ObjectProperties.LastOwnerID">
24031 <summary> 25256 <summary>
24032 Constructor for EstateTools class
24033 </summary> 25257 </summary>
24034 <param name="client"></param>
24035 </member> 25258 </member>
24036 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply"> 25259 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Name">
24037 <summary>The event subscribers. null if no subcribers</summary> 25260 <summary>
25261 </summary>
24038 </member> 25262 </member>
24039 <member name="M:OpenMetaverse.EstateTools.OnTopCollidersReply(OpenMetaverse.TopCollidersReplyEventArgs)"> 25263 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Description">
24040 <summary>Raises the TopCollidersReply event</summary> 25264 <summary>
24041 <param name="e">A TopCollidersReplyEventArgs object containing the 25265 </summary>
24042 data returned from the data server</param>
24043 </member> 25266 </member>
24044 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply_Lock"> 25267 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TouchName">
24045 <summary>Thread sync lock object</summary> 25268 <summary>
25269 </summary>
24046 </member> 25270 </member>
24047 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply"> 25271 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SitName">
24048 <summary>The event subscribers. null if no subcribers</summary> 25272 <summary>
25273 </summary>
24049 </member> 25274 </member>
24050 <member name="M:OpenMetaverse.EstateTools.OnTopScriptsReply(OpenMetaverse.TopScriptsReplyEventArgs)"> 25275 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TextureIDs">
24051 <summary>Raises the TopScriptsReply event</summary> 25276 <summary>
24052 <param name="e">A TopScriptsReplyEventArgs object containing the 25277 </summary>
24053 data returned from the data server</param>
24054 </member> 25278 </member>
24055 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply_Lock"> 25279 <member name="M:OpenMetaverse.Primitive.ObjectProperties.SetFamilyProperties(OpenMetaverse.Primitive.ObjectProperties)">
24056 <summary>Thread sync lock object</summary> 25280 <summary>
25281 Set the properties that are set in an ObjectPropertiesFamily packet
25282 </summary>
25283 <param name="props">
25284 <seealso cref="T:OpenMetaverse.Primitive.ObjectProperties" /> that has
25285 been partially filled by an ObjectPropertiesFamily packet</param>
24057 </member> 25286 </member>
24058 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply"> 25287 <member name="T:OpenMetaverse.Primitive.PhysicsProperties">
24059 <summary>The event subscribers. null if no subcribers</summary> 25288 <summary>
25289 Describes physics attributes of the prim
25290 </summary>
24060 </member> 25291 </member>
24061 <member name="M:OpenMetaverse.EstateTools.OnEstateUsersReply(OpenMetaverse.EstateUsersReplyEventArgs)"> 25292 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.LocalID">
24062 <summary>Raises the EstateUsersReply event</summary> 25293 <summary>Primitive's local ID</summary>
24063 <param name="e">A EstateUsersReplyEventArgs object containing the
24064 data returned from the data server</param>
24065 </member> 25294 </member>
24066 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply_Lock"> 25295 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Density">
24067 <summary>Thread sync lock object</summary> 25296 <summary>Density (1000 for normal density)</summary>
24068 </member> 25297 </member>
24069 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply"> 25298 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Friction">
24070 <summary>The event subscribers. null if no subcribers</summary> 25299 <summary>Friction</summary>
24071 </member> 25300 </member>
24072 <member name="M:OpenMetaverse.EstateTools.OnEstateGroupsReply(OpenMetaverse.EstateGroupsReplyEventArgs)"> 25301 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.GravityMultiplier">
24073 <summary>Raises the EstateGroupsReply event</summary> 25302 <summary>Gravity multiplier (1 for normal gravity) </summary>
24074 <param name="e">A EstateGroupsReplyEventArgs object containing the
24075 data returned from the data server</param>
24076 </member> 25303 </member>
24077 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply_Lock"> 25304 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.PhysicsShapeType">
24078 <summary>Thread sync lock object</summary> 25305 <summary>Type of physics representation of this primitive in the simulator</summary>
24079 </member> 25306 </member>
24080 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply"> 25307 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Restitution">
24081 <summary>The event subscribers. null if no subcribers</summary> 25308 <summary>Restitution</summary>
24082 </member> 25309 </member>
24083 <member name="M:OpenMetaverse.EstateTools.OnEstateManagersReply(OpenMetaverse.EstateManagersReplyEventArgs)"> 25310 <member name="M:OpenMetaverse.Primitive.PhysicsProperties.FromOSD(OpenMetaverse.StructuredData.OSD)">
24084 <summary>Raises the EstateManagersReply event</summary> 25311 <summary>
24085 <param name="e">A EstateManagersReplyEventArgs object containing the 25312 Creates PhysicsProperties from OSD
24086 data returned from the data server</param> 25313 </summary>
25314 <param name="osd">OSDMap with incoming data</param>
25315 <returns>Deserialized PhysicsProperties object</returns>
24087 </member> 25316 </member>
24088 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply_Lock"> 25317 <member name="M:OpenMetaverse.Primitive.PhysicsProperties.GetOSD">
24089 <summary>Thread sync lock object</summary> 25318 <summary>
25319 Serializes PhysicsProperties to OSD
25320 </summary>
25321 <returns>OSDMap with serialized PhysicsProperties data</returns>
24090 </member> 25322 </member>
24091 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply"> 25323 <member name="T:OpenMetaverse.Primitive.TextureAnimMode">
24092 <summary>The event subscribers. null if no subcribers</summary> 25324 <summary>
25325 Texture animation mode
25326 </summary>
24093 </member> 25327 </member>
24094 <member name="M:OpenMetaverse.EstateTools.OnEstateBansReply(OpenMetaverse.EstateBansReplyEventArgs)"> 25328 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_OFF">
24095 <summary>Raises the EstateBansReply event</summary> 25329 <summary>Disable texture animation</summary>
24096 <param name="e">A EstateBansReplyEventArgs object containing the
24097 data returned from the data server</param>
24098 </member> 25330 </member>
24099 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply_Lock"> 25331 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_ON">
24100 <summary>Thread sync lock object</summary> 25332 <summary>Enable texture animation</summary>
24101 </member> 25333 </member>
24102 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply"> 25334 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.LOOP">
24103 <summary>The event subscribers. null if no subcribers</summary> 25335 <summary>Loop when animating textures</summary>
24104 </member> 25336 </member>
24105 <member name="M:OpenMetaverse.EstateTools.OnEstateCovenantReply(OpenMetaverse.EstateCovenantReplyEventArgs)"> 25337 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.REVERSE">
24106 <summary>Raises the EstateCovenantReply event</summary> 25338 <summary>Animate in reverse direction</summary>
24107 <param name="e">A EstateCovenantReplyEventArgs object containing the
24108 data returned from the data server</param>
24109 </member> 25339 </member>
24110 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply_Lock"> 25340 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.PING_PONG">
24111 <summary>Thread sync lock object</summary> 25341 <summary>Animate forward then reverse</summary>
24112 </member> 25342 </member>
24113 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply"> 25343 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SMOOTH">
24114 <summary>The event subscribers. null if no subcribers</summary> 25344 <summary>Slide texture smoothly instead of frame-stepping</summary>
24115 </member> 25345 </member>
24116 <member name="M:OpenMetaverse.EstateTools.OnEstateUpdateInfoReply(OpenMetaverse.EstateUpdateInfoReplyEventArgs)"> 25346 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ROTATE">
24117 <summary>Raises the EstateUpdateInfoReply event</summary> 25347 <summary>Rotate texture instead of using frames</summary>
24118 <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
24119 data returned from the data server</param>
24120 </member> 25348 </member>
24121 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply_Lock"> 25349 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SCALE">
24122 <summary>Thread sync lock object</summary> 25350 <summary>Scale texture instead of using frames</summary>
24123 </member> 25351 </member>
24124 <member name="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"> 25352 <member name="T:OpenMetaverse.Primitive.TextureEntryFace">
24125 <summary> 25353 <summary>
24126 Requests estate information such as top scripts and colliders 25354 A single textured face. Don't instantiate this class yourself, use the
25355 methods in TextureEntry
24127 </summary> 25356 </summary>
24128 <param name="parcelLocalID"></param>
24129 <param name="reportType"></param>
24130 <param name="requestFlags"></param>
24131 <param name="filter"></param>
24132 </member>
24133 <member name="M:OpenMetaverse.EstateTools.RequestInfo">
24134 <summary>Requests estate settings, including estate manager and access/ban lists</summary>
24135 </member>
24136 <member name="M:OpenMetaverse.EstateTools.RequestTopScripts">
24137 <summary>Requests the "Top Scripts" list for the current region</summary>
24138 </member> 25357 </member>
24139 <member name="M:OpenMetaverse.EstateTools.RequestTopColliders"> 25358 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.#ctor(OpenMetaverse.Primitive.TextureEntryFace)">
24140 <summary>Requests the "Top Colliders" list for the current region</summary>
24141 </member>
24142 <member name="M:OpenMetaverse.EstateTools.SetTerrainVariables(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Single)">
24143 <summary> 25359 <summary>
24144 Set several estate specific configuration variables 25360 Contains the definition for individual faces
24145 </summary> 25361 </summary>
24146 <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param> 25362 <param name="defaultTexture">
24147 <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param> 25363 </param>
24148 <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
24149 <param name="UseEstateSun">true to use</param>
24150 <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
24151 <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
24152 the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
24153 </member> 25364 </member>
24154 <member name="M:OpenMetaverse.EstateTools.SimWideReturn(OpenMetaverse.UUID,OpenMetaverse.EstateTools.EstateReturnFlags,System.Boolean)"> 25365 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.material">
24155 <summary> 25366 <summary>
24156 Request return of objects owned by specified avatar
24157 </summary> 25367 </summary>
24158 <param name="Target">The Agents <see cref="T:OpenMetaverse.UUID"/> owning the primitives to return</param>
24159 <param name="flag">specify the coverage and type of objects to be included in the return</param>
24160 <param name="EstateWide">true to perform return on entire estate</param>
24161 </member>
24162 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.String)">
24163 <summary></summary>
24164 <param name="method"></param>
24165 <param name="param"></param>
24166 </member> 25368 </member>
24167 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.Collections.Generic.List{System.String})"> 25369 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.media">
24168 <summary> 25370 <summary>
24169 Used for setting and retrieving various estate panel settings
24170 </summary> 25371 </summary>
24171 <param name="method">EstateOwnerMessage Method field</param>
24172 <param name="listParams">List of parameters to include</param>
24173 </member> 25372 </member>
24174 <member name="M:OpenMetaverse.EstateTools.KickUser(OpenMetaverse.UUID)"> 25373 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RGBA">
24175 <summary> 25374 <summary>
24176 Kick an avatar from an estate
24177 </summary> 25375 </summary>
24178 <param name="userID">Key of Agent to remove</param>
24179 </member> 25376 </member>
24180 <member name="M:OpenMetaverse.EstateTools.BanUser(OpenMetaverse.UUID,System.Boolean)"> 25377 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatU">
24181 <summary> 25378 <summary>
24182 Ban an avatar from an estate</summary> 25379 </summary>
24183 <param name="userID">Key of Agent to remove</param>
24184 <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
24185 </member>
24186 <member name="M:OpenMetaverse.EstateTools.UnbanUser(OpenMetaverse.UUID,System.Boolean)">
24187 <summary>Unban an avatar from an estate</summary>
24188 <param name="userID">Key of Agent to remove</param>
24189 /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param>
24190 </member> 25380 </member>
24191 <member name="M:OpenMetaverse.EstateTools.EstateMessage(System.String)"> 25381 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatV">
24192 <summary> 25382 <summary>
24193 Send a message dialog to everyone in an entire estate
24194 </summary> 25383 </summary>
24195 <param name="message">Message to send all users in the estate</param>
24196 </member> 25384 </member>
24197 <member name="M:OpenMetaverse.EstateTools.SimulatorMessage(System.String)"> 25385 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetU">
24198 <summary> 25386 <summary>
24199 Send a message dialog to everyone in a simulator
24200 </summary> 25387 </summary>
24201 <param name="message">Message to send all users in the simulator</param>
24202 </member> 25388 </member>
24203 <member name="M:OpenMetaverse.EstateTools.TeleportHomeUser(OpenMetaverse.UUID)"> 25389 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetV">
24204 <summary> 25390 <summary>
24205 Send an avatar back to their home location
24206 </summary> 25391 </summary>
24207 <param name="pest">Key of avatar to send home</param>
24208 </member> 25392 </member>
24209 <member name="M:OpenMetaverse.EstateTools.RestartRegion"> 25393 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Rotation">
24210 <summary> 25394 <summary>
24211 Begin the region restart process
24212 </summary> 25395 </summary>
24213 </member> 25396 </member>
24214 <member name="M:OpenMetaverse.EstateTools.CancelRestart"> 25397 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Glow">
24215 <summary> 25398 <summary>
24216 Cancels a region restart
24217 </summary> 25399 </summary>
24218 </member> 25400 </member>
24219 <member name="M:OpenMetaverse.EstateTools.SetRegionInfo(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean)"> 25401 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Bump">
24220 <summary>Estate panel "Region" tab settings</summary> 25402 <summary>
24221 </member> 25403 </summary>
24222 <member name="M:OpenMetaverse.EstateTools.SetRegionDebug(System.Boolean,System.Boolean,System.Boolean)">
24223 <summary>Estate panel "Debug" tab settings</summary>
24224 </member> 25404 </member>
24225 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrain(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 25405 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.MediaFlags">
24226 <summary>Used for setting the region's terrain textures for its four height levels</summary> 25406 <summary>In the future this will specify whether a webpage is
24227 <param name="low"></param> 25407 attached to this face</summary>
24228 <param name="midLow"></param>
24229 <param name="midHigh"></param>
24230 <param name="high"></param>
24231 </member> 25408 </member>
24232 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrainHeights(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> 25409 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.TextureID">
24233 <summary>Used for setting sim terrain texture heights</summary> 25410 <summary>
25411 </summary>
24234 </member> 25412 </member>
24235 <member name="M:OpenMetaverse.EstateTools.RequestCovenant"> 25413 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.ToString">
24236 <summary>Requests the estate covenant</summary> 25414 <summary>
25415 </summary>
25416 <returns>
25417 </returns>
24237 </member> 25418 </member>
24238 <member name="M:OpenMetaverse.EstateTools.UploadTerrain(System.Byte[],System.String)"> 25419 <member name="T:OpenMetaverse.Primitive.TextureEntry">
24239 <summary> 25420 <summary>
24240 Upload a terrain RAW file 25421 Represents all of the texturable faces for an object
24241 </summary> 25422 </summary>
24242 <param name="fileData">A byte array containing the encoded terrain data</param> 25423 <remarks>Grid objects have infinite faces, with each face
24243 <param name="fileName">The name of the file being uploaded</param> 25424 using the properties of the default face unless set otherwise. So if
24244 <returns>The Id of the transfer request</returns> 25425 you have a TextureEntry with a default texture uuid of X, and face 18
25426 has a texture UUID of Y, every face would be textured with X except for
25427 face 18 that uses Y. In practice however, primitives utilize a maximum
25428 of nine faces</remarks>
24245 </member> 25429 </member>
24246 <member name="M:OpenMetaverse.EstateTools.TeleportHomeAllUsers"> 25430 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.UUID)">
24247 <summary> 25431 <summary>
24248 Teleports all users home in current Estate 25432 Constructor that takes a default texture UUID
24249 </summary> 25433 </summary>
25434 <param name="defaultTextureID">Texture UUID to use as the default texture</param>
24250 </member> 25435 </member>
24251 <member name="M:OpenMetaverse.EstateTools.RemoveEstateManager(OpenMetaverse.UUID,System.Boolean)"> 25436 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.Primitive.TextureEntryFace)">
24252 <summary> 25437 <summary>
24253 Remove estate manager</summary> 25438 Constructor that takes a <code>TextureEntryFace</code> for the
24254 <param name="userID">Key of Agent to Remove</param> 25439 default face
24255 <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param> 25440 </summary>
25441 <param name="defaultFace">Face to use as the default face</param>
24256 </member> 25442 </member>
24257 <member name="M:OpenMetaverse.EstateTools.AddEstateManager(OpenMetaverse.UUID,System.Boolean)"> 25443 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(System.Byte[],System.Int32,System.Int32)">
24258 <summary> 25444 <summary>
24259 Add estate manager</summary> 25445 Constructor that creates the TextureEntry class from a byte array
24260 <param name="userID">Key of Agent to Add</param> 25446 </summary>
24261 <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param> 25447 <param name="data">Byte array containing the TextureEntry field</param>
25448 <param name="pos">Starting position of the TextureEntry field in
25449 the byte array</param>
25450 <param name="length">Length of the TextureEntry field, in bytes</param>
24262 </member> 25451 </member>
24263 <member name="M:OpenMetaverse.EstateTools.AddAllowedUser(OpenMetaverse.UUID,System.Boolean)"> 25452 <member name="F:OpenMetaverse.Primitive.TextureEntry.DefaultTexture">
24264 <summary> 25453 <summary>
24265 Add's an agent to the estate Allowed list</summary> 25454 </summary>
24266 <param name="userID">Key of Agent to Add</param>
24267 <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
24268 </member> 25455 </member>
24269 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedUser(OpenMetaverse.UUID,System.Boolean)"> 25456 <member name="F:OpenMetaverse.Primitive.TextureEntry.FaceTextures">
24270 <summary> 25457 <summary>
24271 Removes an agent from the estate Allowed list</summary> 25458 </summary>
24272 <param name="userID">Key of Agent to Remove</param>
24273 <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
24274 </member> 25459 </member>
24275 <member name="M:OpenMetaverse.EstateTools.AddAllowedGroup(OpenMetaverse.UUID,System.Boolean)"> 25460 <member name="M:OpenMetaverse.Primitive.TextureEntry.CreateFace(System.UInt32)">
24276 25461 <summary>
24277 <summary> 25462 This will either create a new face if a custom face for the given
24278 Add's a group to the estate Allowed list</summary> 25463 index is not defined, or return the custom face for that index if
24279 <param name="groupID">Key of Group to Add</param> 25464 it already exists
24280 <param name="allEstates">Add Group as an allowed group to All estates if true</param> 25465 </summary>
25466 <param name="index">The index number of the face to create or
25467 retrieve</param>
25468 <returns>A TextureEntryFace containing all the properties for that
25469 face</returns>
24281 </member> 25470 </member>
24282 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedGroup(OpenMetaverse.UUID,System.Boolean)"> 25471 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetFace(System.UInt32)">
24283 25472 <summary>
24284 <summary> 25473 </summary>
24285 Removes a group from the estate Allowed list</summary> 25474 <param name="index">
24286 <param name="groupID">Key of Group to Remove</param> 25475 </param>
24287 <param name="allEstates">Removes Group as an allowed Group from All estates if true</param> 25476 <returns>
25477 </returns>
24288 </member> 25478 </member>
24289 <member name="M:OpenMetaverse.EstateTools.EstateCovenantReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25479 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetOSD">
24290 <summary>Process an incoming packet and raise the appropriate events</summary> 25480 <summary>
24291 <param name="sender">The sender</param> 25481 </summary>
24292 <param name="e">The EventArgs object containing the packet data</param> 25482 <returns>
25483 </returns>
24293 </member> 25484 </member>
24294 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25485 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetBytes">
24295 <summary>Process an incoming packet and raise the appropriate events</summary> 25486 <summary>
24296 <param name="sender">The sender</param> 25487 </summary>
24297 <param name="e">The EventArgs object containing the packet data</param> 25488 <returns>
25489 </returns>
24298 </member> 25490 </member>
24299 <member name="M:OpenMetaverse.EstateTools.LandStatReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25491 <member name="M:OpenMetaverse.Primitive.TextureEntry.ToString">
24300 <summary>Process an incoming packet and raise the appropriate events</summary> 25492 <summary>
24301 <param name="sender">The sender</param> 25493 </summary>
24302 <param name="e">The EventArgs object containing the packet data</param> 25494 <returns>
25495 </returns>
24303 </member> 25496 </member>
24304 <member name="E:OpenMetaverse.EstateTools.TopCollidersReply"> 25497 <member name="T:OpenMetaverse.Primitive.TextureAnimation">
24305 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25498 <summary>
25499 Controls the texture animation of a particular prim
25500 </summary>
24306 </member> 25501 </member>
24307 <member name="E:OpenMetaverse.EstateTools.TopScriptsReply"> 25502 <member name="M:OpenMetaverse.Primitive.TextureAnimation.#ctor(System.Byte[],System.Int32)">
24308 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25503 <summary>
25504 </summary>
25505 <param name="data">
25506 </param>
25507 <param name="pos">
25508 </param>
24309 </member> 25509 </member>
24310 <member name="E:OpenMetaverse.EstateTools.EstateUsersReply"> 25510 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Flags">
24311 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25511 <summary>
25512 </summary>
24312 </member> 25513 </member>
24313 <member name="E:OpenMetaverse.EstateTools.EstateGroupsReply"> 25514 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Face">
24314 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25515 <summary>
25516 </summary>
24315 </member> 25517 </member>
24316 <member name="E:OpenMetaverse.EstateTools.EstateManagersReply"> 25518 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeX">
24317 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25519 <summary>
25520 </summary>
24318 </member> 25521 </member>
24319 <member name="E:OpenMetaverse.EstateTools.EstateBansReply"> 25522 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeY">
24320 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25523 <summary>
25524 </summary>
24321 </member> 25525 </member>
24322 <member name="E:OpenMetaverse.EstateTools.EstateCovenantReply"> 25526 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Start">
24323 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25527 <summary>
25528 </summary>
24324 </member> 25529 </member>
24325 <member name="E:OpenMetaverse.EstateTools.EstateUpdateInfoReply"> 25530 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Length">
24326 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25531 <summary>
25532 </summary>
24327 </member> 25533 </member>
24328 <member name="T:OpenMetaverse.EstateTools.LandStatReportType"> 25534 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Rate">
24329 <summary>Used in the ReportType field of a LandStatRequest</summary> 25535 <summary>
25536 </summary>
24330 </member> 25537 </member>
24331 <member name="T:OpenMetaverse.EstateTools.EstateAccessDelta"> 25538 <member name="M:OpenMetaverse.Primitive.TextureAnimation.GetBytes">
24332 <summary>Used by EstateOwnerMessage packets</summary> 25539 <summary>
25540 </summary>
25541 <returns>
25542 </returns>
24333 </member> 25543 </member>
24334 <member name="T:OpenMetaverse.EstateTools.EstateAccessReplyDelta"> 25544 <member name="F:OpenMetaverse.Primitive.MediaVersion">
24335 <summary>Used by EstateOwnerMessage packets</summary> 25545 <summary>
25546 Current version of the media data for the prim
25547 </summary>
24336 </member> 25548 </member>
24337 <member name="T:OpenMetaverse.EstateTools.EstateReturnFlags"> 25549 <member name="F:OpenMetaverse.Primitive.FaceMedia">
24338 <summary> 25550 <summary>
24339 25551 Array of media entries indexed by face number
24340 </summary> 25552 </summary>
24341 </member> 25553 </member>
24342 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.None"> 25554 <member name="F:OpenMetaverse.Primitive.ParticleSys">
24343 <summary>No flags set</summary> 25555 <summary>
25556 </summary>
24344 </member> 25557 </member>
24345 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScripted"> 25558 <member name="F:OpenMetaverse.Primitive.ID">
24346 <summary>Only return targets scripted objects</summary> 25559 <summary>
25560 </summary>
24347 </member> 25561 </member>
24348 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnOnOthersLand"> 25562 <member name="F:OpenMetaverse.Primitive.GroupID">
24349 <summary>Only return targets objects if on others land</summary> 25563 <summary>
25564 </summary>
24350 </member> 25565 </member>
24351 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScriptedAndOnOthers"> 25566 <member name="F:OpenMetaverse.Primitive.LocalID">
24352 <summary>Returns target's scripted objects and objects on other parcels</summary> 25567 <summary>
25568 </summary>
24353 </member> 25569 </member>
24354 <member name="T:OpenMetaverse.EstateTools.GroundTextureSettings"> 25570 <member name="F:OpenMetaverse.Primitive.ParentID">
24355 <summary>Ground texture settings for each corner of the region</summary> 25571 <summary>
25572 </summary>
24356 </member> 25573 </member>
24357 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeight"> 25574 <member name="F:OpenMetaverse.Primitive.RegionHandle">
24358 <summary>Used by GroundTextureHeightSettings</summary> 25575 <summary>
25576 </summary>
24359 </member> 25577 </member>
24360 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeightSettings"> 25578 <member name="F:OpenMetaverse.Primitive.Flags">
24361 <summary>The high and low texture thresholds for each corner of the sim</summary> 25579 <summary>
25580 </summary>
24362 </member> 25581 </member>
24363 <member name="T:OpenMetaverse.TopCollidersReplyEventArgs"> 25582 <member name="F:OpenMetaverse.Primitive.TreeSpecies">
24364 <summary>Raised on LandStatReply when the report type is for "top colliders"</summary> 25583 <summary>Foliage type for this primitive. Only applicable if this
25584 primitive is foliage</summary>
24365 </member> 25585 </member>
24366 <member name="M:OpenMetaverse.TopCollidersReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})"> 25586 <member name="F:OpenMetaverse.Primitive.ScratchPad">
24367 <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary> 25587 <summary>Unknown</summary>
24368 <param name="objectCount">The number of returned items in LandStatReply</param>
24369 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
24370 </member> 25588 </member>
24371 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.ObjectCount"> 25589 <member name="F:OpenMetaverse.Primitive.Position">
24372 <summary> 25590 <summary>
24373 The number of returned items in LandStatReply
24374 </summary> 25591 </summary>
24375 </member> 25592 </member>
24376 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.Tasks"> 25593 <member name="F:OpenMetaverse.Primitive.Scale">
24377 <summary> 25594 <summary>
24378 A Dictionary of Object UUIDs to tasks returned in LandStatReply
24379 </summary> 25595 </summary>
24380 </member> 25596 </member>
24381 <member name="T:OpenMetaverse.TopScriptsReplyEventArgs"> 25597 <member name="F:OpenMetaverse.Primitive.Rotation">
24382 <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary> 25598 <summary>
25599 </summary>
24383 </member> 25600 </member>
24384 <member name="M:OpenMetaverse.TopScriptsReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})"> 25601 <member name="F:OpenMetaverse.Primitive.Velocity">
24385 <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary> 25602 <summary>
24386 <param name="objectCount">The number of returned items in LandStatReply</param> 25603 </summary>
24387 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
24388 </member> 25604 </member>
24389 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.ObjectCount"> 25605 <member name="F:OpenMetaverse.Primitive.AngularVelocity">
24390 <summary> 25606 <summary>
24391 The number of scripts returned in LandStatReply
24392 </summary> 25607 </summary>
24393 </member> 25608 </member>
24394 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.Tasks"> 25609 <member name="F:OpenMetaverse.Primitive.Acceleration">
24395 <summary> 25610 <summary>
24396 A Dictionary of Object UUIDs to tasks returned in LandStatReply
24397 </summary> 25611 </summary>
24398 </member> 25612 </member>
24399 <member name="T:OpenMetaverse.EstateBansReplyEventArgs"> 25613 <member name="F:OpenMetaverse.Primitive.CollisionPlane">
24400 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25614 <summary>
25615 </summary>
24401 </member> 25616 </member>
24402 <member name="M:OpenMetaverse.EstateBansReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25617 <member name="F:OpenMetaverse.Primitive.Flexible">
24403 <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary> 25618 <summary>
24404 <param name="estateID">The estate's identifier on the grid</param> 25619 </summary>
24405 <param name="count">The number of returned items in LandStatReply</param>
24406 <param name="banned">User UUIDs banned</param>
24407 </member> 25620 </member>
24408 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.EstateID"> 25621 <member name="F:OpenMetaverse.Primitive.Light">
24409 <summary> 25622 <summary>
24410 The identifier of the estate
24411 </summary> 25623 </summary>
24412 </member> 25624 </member>
24413 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Count"> 25625 <member name="F:OpenMetaverse.Primitive.Sculpt">
24414 <summary> 25626 <summary>
24415 The number of returned itmes
24416 </summary> 25627 </summary>
24417 </member> 25628 </member>
24418 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Banned"> 25629 <member name="F:OpenMetaverse.Primitive.ClickAction">
24419 <summary> 25630 <summary>
24420 List of UUIDs of Banned Users
24421 </summary> 25631 </summary>
24422 </member> 25632 </member>
24423 <member name="T:OpenMetaverse.EstateUsersReplyEventArgs"> 25633 <member name="F:OpenMetaverse.Primitive.Sound">
24424 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25634 <summary>
25635 </summary>
24425 </member> 25636 </member>
24426 <member name="M:OpenMetaverse.EstateUsersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25637 <member name="F:OpenMetaverse.Primitive.OwnerID">
24427 <summary>Construct a new instance of the EstateUsersReplyEventArgs class</summary> 25638 <summary>Identifies the owner if audio or a particle system is
24428 <param name="estateID">The estate's identifier on the grid</param> 25639 active</summary>
24429 <param name="count">The number of users</param>
24430 <param name="allowedUsers">Allowed users UUIDs</param>
24431 </member> 25640 </member>
24432 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.EstateID"> 25641 <member name="F:OpenMetaverse.Primitive.SoundFlags">
24433 <summary> 25642 <summary>
24434 The identifier of the estate
24435 </summary> 25643 </summary>
24436 </member> 25644 </member>
24437 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.Count"> 25645 <member name="F:OpenMetaverse.Primitive.SoundGain">
24438 <summary> 25646 <summary>
24439 The number of returned items
24440 </summary> 25647 </summary>
24441 </member> 25648 </member>
24442 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.AllowedUsers"> 25649 <member name="F:OpenMetaverse.Primitive.SoundRadius">
24443 <summary> 25650 <summary>
24444 List of UUIDs of Allowed Users
24445 </summary> 25651 </summary>
24446 </member> 25652 </member>
24447 <member name="T:OpenMetaverse.EstateGroupsReplyEventArgs"> 25653 <member name="F:OpenMetaverse.Primitive.Text">
24448 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25654 <summary>
24449 </member> 25655 </summary>
24450 <member name="M:OpenMetaverse.EstateGroupsReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
24451 <summary>Construct a new instance of the EstateGroupsReplyEventArgs class</summary>
24452 <param name="estateID">The estate's identifier on the grid</param>
24453 <param name="count">The number of Groups</param>
24454 <param name="allowedGroups">Allowed Groups UUIDs</param>
24455 </member> 25656 </member>
24456 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.EstateID"> 25657 <member name="F:OpenMetaverse.Primitive.TextColor">
24457 <summary> 25658 <summary>
24458 The identifier of the estate
24459 </summary> 25659 </summary>
24460 </member> 25660 </member>
24461 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.Count"> 25661 <member name="F:OpenMetaverse.Primitive.MediaURL">
24462 <summary> 25662 <summary>
24463 The number of returned items
24464 </summary> 25663 </summary>
24465 </member> 25664 </member>
24466 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.AllowedGroups"> 25665 <member name="F:OpenMetaverse.Primitive.Joint">
24467 <summary> 25666 <summary>
24468 List of UUIDs of Allowed Groups
24469 </summary> 25667 </summary>
24470 </member> 25668 </member>
24471 <member name="T:OpenMetaverse.EstateManagersReplyEventArgs"> 25669 <member name="F:OpenMetaverse.Primitive.JointPivot">
24472 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25670 <summary>
25671 </summary>
24473 </member> 25672 </member>
24474 <member name="M:OpenMetaverse.EstateManagersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25673 <member name="F:OpenMetaverse.Primitive.JointAxisOrAnchor">
24475 <summary>Construct a new instance of the EstateManagersReplyEventArgs class</summary> 25674 <summary>
24476 <param name="estateID">The estate's identifier on the grid</param> 25675 </summary>
24477 <param name="count">The number of Managers</param>
24478 <param name="managers"> Managers UUIDs</param>
24479 </member> 25676 </member>
24480 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.EstateID"> 25677 <member name="F:OpenMetaverse.Primitive.NameValues">
24481 <summary> 25678 <summary>
24482 The identifier of the estate
24483 </summary> 25679 </summary>
24484 </member> 25680 </member>
24485 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Count"> 25681 <member name="F:OpenMetaverse.Primitive.PrimData">
24486 <summary> 25682 <summary>
24487 The number of returned items
24488 </summary> 25683 </summary>
24489 </member> 25684 </member>
24490 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Managers"> 25685 <member name="F:OpenMetaverse.Primitive.Properties">
24491 <summary> 25686 <summary>
24492 List of UUIDs of the Estate's Managers
24493 </summary> 25687 </summary>
24494 </member> 25688 </member>
24495 <member name="T:OpenMetaverse.EstateCovenantReplyEventArgs"> 25689 <member name="F:OpenMetaverse.Primitive.PhysicsProps">
24496 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25690 <summary>Objects physics engine propertis</summary>
24497 </member> 25691 </member>
24498 <member name="M:OpenMetaverse.EstateCovenantReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int64,System.String,OpenMetaverse.UUID)"> 25692 <member name="F:OpenMetaverse.Primitive.Tag">
24499 <summary>Construct a new instance of the EstateCovenantReplyEventArgs class</summary> 25693 <summary>Extra data about primitive</summary>
24500 <param name="covenantID">The Covenant ID</param>
24501 <param name="timestamp">The timestamp</param>
24502 <param name="estateName">The estate's name</param>
24503 <param name="estateOwnerID">The Estate Owner's ID (can be a GroupID)</param>
24504 </member> 25694 </member>
24505 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.CovenantID"> 25695 <member name="F:OpenMetaverse.Primitive.IsAttachment">
25696 <summary>Indicates if prim is attached to an avatar</summary>
25697 </member>
25698 <member name="F:OpenMetaverse.Primitive.Textures">
24506 <summary> 25699 <summary>
24507 The Covenant
24508 </summary> 25700 </summary>
24509 </member> 25701 </member>
24510 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.Timestamp"> 25702 <member name="F:OpenMetaverse.Primitive.TextureAnim">
24511 <summary> 25703 <summary>
24512 The timestamp
24513 </summary> 25704 </summary>
24514 </member> 25705 </member>
24515 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateName"> 25706 <member name="P:OpenMetaverse.Primitive.Type">
25707 <summary>Uses basic heuristics to estimate the primitive shape</summary>
25708 </member>
25709 <member name="M:OpenMetaverse.Primitive.PackPathTwist(System.Single)">
24516 <summary> 25710 <summary>
24517 The Estate name 25711 Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
25712 parameters in to signed eight bit values
24518 </summary> 25713 </summary>
25714 <param name="pathTwist">Floating point parameter to pack</param>
25715 <returns>Signed eight bit value containing the packed parameter</returns>
24519 </member> 25716 </member>
24520 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateOwnerID"> 25717 <member name="M:OpenMetaverse.Primitive.UnpackPathTwist(System.SByte)">
24521 <summary> 25718 <summary>
24522 The Estate Owner's ID (can be a GroupID) 25719 Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
25720 parameters from signed eight bit integers to floating point values
24523 </summary> 25721 </summary>
25722 <param name="pathTwist">Signed eight bit value to unpack</param>
25723 <returns>Unpacked floating point value</returns>
24524 </member> 25724 </member>
24525 <member name="T:OpenMetaverse.EstateUpdateInfoReplyEventArgs"> 25725 <member name="T:OpenMetaverse.Bumpiness">
24526 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
24527 </member>
24528 <member name="M:OpenMetaverse.EstateUpdateInfoReplyEventArgs.#ctor(System.String,OpenMetaverse.UUID,System.UInt32,System.Boolean)">
24529 <summary>Construct a new instance of the EstateUpdateInfoReplyEventArgs class</summary>
24530 <param name="estateName">The estate's name</param>
24531 <param name="estateOwner">The Estate Owners ID (can be a GroupID)</param>
24532 <param name="estateID">The estate's identifier on the grid</param>
24533 <param name="denyNoPaymentInfo"></param>
24534 </member>
24535 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateName">
24536 <summary> 25726 <summary>
24537 The estate's name 25727 The type of bump-mapping applied to a face
24538 </summary> 25728 </summary>
24539 </member> 25729 </member>
24540 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateOwner"> 25730 <member name="F:OpenMetaverse.Bumpiness.None">
24541 <summary> 25731 <summary>
24542 The Estate Owner's ID (can be a GroupID)
24543 </summary> 25732 </summary>
24544 </member> 25733 </member>
24545 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateID"> 25734 <member name="F:OpenMetaverse.Bumpiness.Brightness">
24546 <summary> 25735 <summary>
24547 The identifier of the estate on the grid
24548 </summary> 25736 </summary>
24549 </member> 25737 </member>
24550 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.DenyNoPaymentInfo"> 25738 <member name="F:OpenMetaverse.Bumpiness.Darkness">
24551 <summary></summary> 25739 <summary>
25740 </summary>
24552 </member> 25741 </member>
24553 <member name="T:OpenMetaverse.AvatarGroup"> 25742 <member name="F:OpenMetaverse.Bumpiness.Woodgrain">
24554 <summary> 25743 <summary>
24555 Holds group information for Avatars such as those you might find in a profile
24556 </summary> 25744 </summary>
24557 </member> 25745 </member>
24558 <member name="F:OpenMetaverse.AvatarGroup.AcceptNotices"> 25746 <member name="F:OpenMetaverse.Bumpiness.Bark">
24559 <summary>true of Avatar accepts group notices</summary> 25747 <summary>
25748 </summary>
24560 </member> 25749 </member>
24561 <member name="F:OpenMetaverse.AvatarGroup.GroupID"> 25750 <member name="F:OpenMetaverse.Bumpiness.Bricks">
24562 <summary>Groups Key</summary> 25751 <summary>
25752 </summary>
24563 </member> 25753 </member>
24564 <member name="F:OpenMetaverse.AvatarGroup.GroupInsigniaID"> 25754 <member name="F:OpenMetaverse.Bumpiness.Checker">
24565 <summary>Texture Key for groups insignia</summary> 25755 <summary>
25756 </summary>
24566 </member> 25757 </member>
24567 <member name="F:OpenMetaverse.AvatarGroup.GroupName"> 25758 <member name="F:OpenMetaverse.Bumpiness.Concrete">
24568 <summary>Name of the group</summary> 25759 <summary>
25760 </summary>
24569 </member> 25761 </member>
24570 <member name="F:OpenMetaverse.AvatarGroup.GroupPowers"> 25762 <member name="F:OpenMetaverse.Bumpiness.Crustytile">
24571 <summary>Powers avatar has in the group</summary> 25763 <summary>
25764 </summary>
24572 </member> 25765 </member>
24573 <member name="F:OpenMetaverse.AvatarGroup.GroupTitle"> 25766 <member name="F:OpenMetaverse.Bumpiness.Cutstone">
24574 <summary>Avatars Currently selected title</summary> 25767 <summary>
25768 </summary>
24575 </member> 25769 </member>
24576 <member name="F:OpenMetaverse.AvatarGroup.ListInProfile"> 25770 <member name="F:OpenMetaverse.Bumpiness.Discs">
24577 <summary>true of Avatar has chosen to list this in their profile</summary> 25771 <summary>
25772 </summary>
24578 </member> 25773 </member>
24579 <member name="T:OpenMetaverse.Animation"> 25774 <member name="F:OpenMetaverse.Bumpiness.Gravel">
24580 <summary> 25775 <summary>
24581 Contains an animation currently being played by an agent
24582 </summary> 25776 </summary>
24583 </member> 25777 </member>
24584 <member name="F:OpenMetaverse.Animation.AnimationID"> 25778 <member name="F:OpenMetaverse.Bumpiness.Petridish">
24585 <summary>The ID of the animation asset</summary> 25779 <summary>
25780 </summary>
24586 </member> 25781 </member>
24587 <member name="F:OpenMetaverse.Animation.AnimationSequence"> 25782 <member name="F:OpenMetaverse.Bumpiness.Siding">
24588 <summary>A number to indicate start order of currently playing animations</summary> 25783 <summary>
24589 <remarks>On Linden Grids this number is unique per region, with OpenSim it is per client</remarks> 25784 </summary>
24590 </member> 25785 </member>
24591 <member name="F:OpenMetaverse.Animation.AnimationSourceObjectID"> 25786 <member name="F:OpenMetaverse.Bumpiness.Stonetile">
24592 <summary></summary> 25787 <summary>
25788 </summary>
24593 </member> 25789 </member>
24594 <member name="T:OpenMetaverse.ProfilePick"> 25790 <member name="F:OpenMetaverse.Bumpiness.Stucco">
24595 <summary> 25791 <summary>
24596 Holds group information on an individual profile pick
24597 </summary> 25792 </summary>
24598 </member> 25793 </member>
24599 <member name="T:OpenMetaverse.AvatarManager"> 25794 <member name="F:OpenMetaverse.Bumpiness.Suction">
24600 <summary> 25795 <summary>
24601 Retrieve friend status notifications, and retrieve avatar names and
24602 profiles
24603 </summary> 25796 </summary>
24604 </member> 25797 </member>
24605 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimation"> 25798 <member name="F:OpenMetaverse.Bumpiness.Weave">
24606 <summary>The event subscribers, null of no subscribers</summary> 25799 <summary>
25800 </summary>
24607 </member> 25801 </member>
24608 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAnimation(OpenMetaverse.AvatarAnimationEventArgs)"> 25802 <member name="T:OpenMetaverse.Shininess">
24609 <summary>Raises the AvatarAnimation Event</summary> 25803 <summary>
24610 <param name="e">An AvatarAnimationEventArgs object containing 25804 The level of shininess applied to a face
24611 the data sent from the simulator</param> 25805 </summary>
24612 </member> 25806 </member>
24613 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimationLock"> 25807 <member name="F:OpenMetaverse.Shininess.None">
24614 <summary>Thread sync lock object</summary> 25808 <summary>
25809 </summary>
24615 </member> 25810 </member>
24616 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearance"> 25811 <member name="F:OpenMetaverse.Shininess.Low">
24617 <summary>The event subscribers, null of no subscribers</summary> 25812 <summary>
25813 </summary>
24618 </member> 25814 </member>
24619 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAppearance(OpenMetaverse.AvatarAppearanceEventArgs)"> 25815 <member name="F:OpenMetaverse.Shininess.Medium">
24620 <summary>Raises the AvatarAppearance Event</summary> 25816 <summary>
24621 <param name="e">A AvatarAppearanceEventArgs object containing 25817 </summary>
24622 the data sent from the simulator</param>
24623 </member> 25818 </member>
24624 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearanceLock"> 25819 <member name="F:OpenMetaverse.Shininess.High">
24625 <summary>Thread sync lock object</summary> 25820 <summary>
25821 </summary>
24626 </member> 25822 </member>
24627 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReply"> 25823 <member name="T:OpenMetaverse.MappingType">
24628 <summary>The event subscribers, null of no subscribers</summary> 25824 <summary>
25825 The texture mapping style used for a face
25826 </summary>
24629 </member> 25827 </member>
24630 <member name="M:OpenMetaverse.AvatarManager.OnUUIDNameReply(OpenMetaverse.UUIDNameReplyEventArgs)"> 25828 <member name="F:OpenMetaverse.MappingType.Default">
24631 <summary>Raises the UUIDNameReply Event</summary> 25829 <summary>
24632 <param name="e">A UUIDNameReplyEventArgs object containing 25830 </summary>
24633 the data sent from the simulator</param>
24634 </member> 25831 </member>
24635 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReplyLock"> 25832 <member name="F:OpenMetaverse.MappingType.Planar">
24636 <summary>Thread sync lock object</summary> 25833 <summary>
25834 </summary>
24637 </member> 25835 </member>
24638 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReply"> 25836 <member name="F:OpenMetaverse.MappingType.Spherical">
24639 <summary>The event subscribers, null of no subscribers</summary> 25837 <summary>
25838 </summary>
24640 </member> 25839 </member>
24641 <member name="M:OpenMetaverse.AvatarManager.OnAvatarInterestsReply(OpenMetaverse.AvatarInterestsReplyEventArgs)"> 25840 <member name="F:OpenMetaverse.MappingType.Cylindrical">
24642 <summary>Raises the AvatarInterestsReply Event</summary> 25841 <summary>
24643 <param name="e">A AvatarInterestsReplyEventArgs object containing 25842 </summary>
24644 the data sent from the simulator</param>
24645 </member> 25843 </member>
24646 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReplyLock"> 25844 <member name="T:OpenMetaverse.TextureAttributes">
24647 <summary>Thread sync lock object</summary> 25845 <summary>
25846 Flags in the TextureEntry block that describe which properties are
25847 set
25848 </summary>
24648 </member> 25849 </member>
24649 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReply"> 25850 <member name="F:OpenMetaverse.TextureAttributes.None">
24650 <summary>The event subscribers, null of no subscribers</summary> 25851 <summary>
25852 </summary>
24651 </member> 25853 </member>
24652 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPropertiesReply(OpenMetaverse.AvatarPropertiesReplyEventArgs)"> 25854 <member name="F:OpenMetaverse.TextureAttributes.TextureID">
24653 <summary>Raises the AvatarPropertiesReply Event</summary> 25855 <summary>
24654 <param name="e">A AvatarPropertiesReplyEventArgs object containing 25856 </summary>
24655 the data sent from the simulator</param>
24656 </member> 25857 </member>
24657 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReplyLock"> 25858 <member name="F:OpenMetaverse.TextureAttributes.RGBA">
24658 <summary>Thread sync lock object</summary> 25859 <summary>
25860 </summary>
24659 </member> 25861 </member>
24660 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReply"> 25862 <member name="F:OpenMetaverse.TextureAttributes.RepeatU">
24661 <summary>The event subscribers, null of no subscribers</summary> 25863 <summary>
25864 </summary>
24662 </member> 25865 </member>
24663 <member name="M:OpenMetaverse.AvatarManager.OnAvatarGroupsReply(OpenMetaverse.AvatarGroupsReplyEventArgs)"> 25866 <member name="F:OpenMetaverse.TextureAttributes.RepeatV">
24664 <summary>Raises the AvatarGroupsReply Event</summary> 25867 <summary>
24665 <param name="e">A AvatarGroupsReplyEventArgs object containing 25868 </summary>
24666 the data sent from the simulator</param>
24667 </member> 25869 </member>
24668 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReplyLock"> 25870 <member name="F:OpenMetaverse.TextureAttributes.OffsetU">
24669 <summary>Thread sync lock object</summary> 25871 <summary>
25872 </summary>
24670 </member> 25873 </member>
24671 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReply"> 25874 <member name="F:OpenMetaverse.TextureAttributes.OffsetV">
24672 <summary>The event subscribers, null of no subscribers</summary> 25875 <summary>
25876 </summary>
24673 </member> 25877 </member>
24674 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPickerReply(OpenMetaverse.AvatarPickerReplyEventArgs)"> 25878 <member name="F:OpenMetaverse.TextureAttributes.Rotation">
24675 <summary>Raises the AvatarPickerReply Event</summary> 25879 <summary>
24676 <param name="e">A AvatarPickerReplyEventArgs object containing 25880 </summary>
24677 the data sent from the simulator</param>
24678 </member> 25881 </member>
24679 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReplyLock"> 25882 <member name="F:OpenMetaverse.TextureAttributes.Material">
24680 <summary>Thread sync lock object</summary> 25883 <summary>
25884 </summary>
24681 </member> 25885 </member>
24682 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAt"> 25886 <member name="F:OpenMetaverse.TextureAttributes.Media">
24683 <summary>The event subscribers, null of no subscribers</summary> 25887 <summary>
25888 </summary>
24684 </member> 25889 </member>
24685 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectPointAt(OpenMetaverse.ViewerEffectPointAtEventArgs)"> 25890 <member name="F:OpenMetaverse.TextureAttributes.Glow">
24686 <summary>Raises the ViewerEffectPointAt Event</summary> 25891 <summary>
24687 <param name="e">A ViewerEffectPointAtEventArgs object containing 25892 </summary>
24688 the data sent from the simulator</param>
24689 </member> 25893 </member>
24690 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAtLock"> 25894 <member name="F:OpenMetaverse.TextureAttributes.All">
24691 <summary>Thread sync lock object</summary> 25895 <summary>
25896 </summary>
24692 </member> 25897 </member>
24693 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAt"> 25898 <member name="T:OpenMetaverse.Rendering.LindenMesh.LODMesh">
24694 <summary>The event subscribers, null of no subscribers</summary> 25899 <summary>
25900 Level of Detail mesh
25901 </summary>
24695 </member> 25902 </member>
24696 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectLookAt(OpenMetaverse.ViewerEffectLookAtEventArgs)"> 25903 <member name="T:OpenMetaverse.Rendering.FacetedMesh">
24697 <summary>Raises the ViewerEffectLookAt Event</summary> 25904 <summary>
24698 <param name="e">A ViewerEffectLookAtEventArgs object containing 25905 Contains all mesh faces that belong to a prim
24699 the data sent from the simulator</param> 25906 </summary>
24700 </member> 25907 </member>
24701 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAtLock"> 25908 <member name="F:OpenMetaverse.Rendering.FacetedMesh.Faces">
24702 <summary>Thread sync lock object</summary> 25909 <summary>List of primitive faces</summary>
24703 </member> 25910 </member>
24704 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffect"> 25911 <member name="M:OpenMetaverse.Rendering.FacetedMesh.TryDecodeFromAsset(OpenMetaverse.Primitive,OpenMetaverse.Assets.AssetMesh,OpenMetaverse.Rendering.DetailLevel,OpenMetaverse.Rendering.FacetedMesh@)">
24705 <summary>The event subscribers, null of no subscribers</summary> 25912 <summary>
25913 Decodes mesh asset into FacetedMesh
25914 </summary>
25915 <param name="prim">Mesh primitive</param>
25916 <param name="meshAsset">Asset retrieved from the asset server</param>
25917 <param name="LOD">Level of detail</param>
25918 <param name="mesh">Resulting decoded FacetedMesh</param>
25919 <returns>True if mesh asset decoding was successful</returns>
24706 </member> 25920 </member>
24707 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffect(OpenMetaverse.ViewerEffectEventArgs)"> 25921 <member name="M:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.#ctor">
24708 <summary>Raises the ViewerEffect Event</summary> 25922 <summary>
24709 <param name="e">A ViewerEffectEventArgs object containing 25923 Constructor for default logging settings
24710 the data sent from the simulator</param> 25924 </summary>
24711 </member> 25925 </member>
24712 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLock"> 25926 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Enabled">
24713 <summary>Thread sync lock object</summary> 25927 <summary>Enable logging</summary>
24714 </member> 25928 </member>
24715 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReply"> 25929 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Folder">
24716 <summary>The event subscribers, null of no subscribers</summary> 25930 <summary>The folder where any logs will be created</summary>
24717 </member> 25931 </member>
24718 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPicksReply(OpenMetaverse.AvatarPicksReplyEventArgs)"> 25932 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNamePrefix">
24719 <summary>Raises the AvatarPicksReply Event</summary> 25933 <summary>This will be prepended to beginning of each log file</summary>
24720 <param name="e">A AvatarPicksReplyEventArgs object containing
24721 the data sent from the simulator</param>
24722 </member> 25934 </member>
24723 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReplyLock"> 25935 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNameSuffix">
24724 <summary>Thread sync lock object</summary> 25936 <summary>The suffix or extension to be appended to each log file</summary>
24725 </member> 25937 </member>
24726 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReply"> 25938 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.LogLevel">
24727 <summary>The event subscribers, null of no subscribers</summary> 25939 <summary>
25940 0: NONE - No logging
25941 1: ERROR - Log errors only
25942 2: WARNING - Log errors and warnings
25943 3: INFO - Log errors, warnings and info
25944 4: DEBUG - Log errors, warnings, info and debug
25945 </summary>
24728 </member> 25946 </member>
24729 <member name="M:OpenMetaverse.AvatarManager.OnPickInfoReply(OpenMetaverse.PickInfoReplyEventArgs)"> 25947 <member name="T:OpenMetaverse.Voice.VoiceGateway.AudioPropertiesEventArgs">
24730 <summary>Raises the PickInfoReply Event</summary> 25948 Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter</member>
24731 <param name="e">A PickInfoReplyEventArgs object containing 25949 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnVoiceResponse">
24732 the data sent from the simulator</param> 25950 <summary>
25951 Event for most mundane request reposnses.
25952 </summary>
24733 </member> 25953 </member>
24734 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReplyLock"> 25954 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnConnectorCreateResponse">
24735 <summary>Thread sync lock object</summary> 25955 <summary>Response to Connector.Create request</summary>
24736 </member> 25956 </member>
24737 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReply"> 25957 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetCaptureDevicesResponse">
24738 <summary>The event subscribers, null of no subscribers</summary> 25958 <summary>Response to Aux.GetCaptureDevices request</summary>
24739 </member> 25959 </member>
24740 <member name="M:OpenMetaverse.AvatarManager.OnAvatarClassifiedReply(OpenMetaverse.AvatarClassifiedReplyEventArgs)"> 25960 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetRenderDevicesResponse">
24741 <summary>Raises the AvatarClassifiedReply Event</summary> 25961 <summary>Response to Aux.GetRenderDevices request</summary>
24742 <param name="e">A AvatarClassifiedReplyEventArgs object containing
24743 the data sent from the simulator</param>
24744 </member> 25962 </member>
24745 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReplyLock"> 25963 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxAudioPropertiesEvent">
24746 <summary>Thread sync lock object</summary> 25964 <summary>Audio Properties Events are sent after audio capture is started.
25965 These events are used to display a microphone VU meter</summary>
24747 </member> 25966 </member>
24748 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReply"> 25967 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginResponse">
24749 <summary>The event subscribers, null of no subscribers</summary> 25968 <summary>Response to Account.Login request</summary>
24750 </member> 25969 </member>
24751 <member name="M:OpenMetaverse.AvatarManager.OnClassifiedInfoReply(OpenMetaverse.ClassifiedInfoReplyEventArgs)"> 25970 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginStateChangeEvent">
24752 <summary>Raises the ClassifiedInfoReply Event</summary> 25971 <summary>This event message is sent whenever the login state of the
24753 <param name="e">A ClassifiedInfoReplyEventArgs object containing 25972 particular Account has transitioned from one value to another</summary>
24754 the data sent from the simulator</param>
24755 </member> 25973 </member>
24756 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReplyLock"> 25974 <member name="P:OpenMetaverse.Voice.VoiceGateway.CaptureDevices">
24757 <summary>Thread sync lock object</summary> 25975 <summary>
25976 List of audio input devices
25977 </summary>
24758 </member> 25978 </member>
24759 <member name="M:OpenMetaverse.AvatarManager.#ctor(OpenMetaverse.GridClient)"> 25979 <member name="P:OpenMetaverse.Voice.VoiceGateway.PlaybackDevices">
24760 <summary> 25980 <summary>
24761 Represents other avatars 25981 List of audio output devices
24762 </summary> 25982 </summary>
24763 <param name="client"></param>
24764 </member> 25983 </member>
24765 <member name="M:OpenMetaverse.AvatarManager.RequestTrackAgent(OpenMetaverse.UUID)"> 25984 <member name="P:OpenMetaverse.Voice.VoiceGateway.TestMode">
24766 <summary>Tracks the specified avatar on your map</summary> 25985 <summary>
24767 <param name="preyID">Avatar ID to track</param> 25986 Set audio test mode
25987 </summary>
24768 </member> 25988 </member>
24769 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarName(OpenMetaverse.UUID)"> 25989 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogin(System.String,System.String,System.String,System.String,System.String,System.Int32,System.Boolean)">
24770 <summary> 25990 <summary>
24771 Request a single avatar name 25991 This is used to login a specific user account(s). It may only be called after
25992 Connector initialization has completed successfully
24772 </summary> 25993 </summary>
24773 <param name="id">The avatar key to retrieve a name for</param> 25994 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
25995 <param name="AccountName">User's account name</param>
25996 <param name="AccountPassword">User's account password</param>
25997 <param name="AudioSessionAnswerMode">Values may be �AutoAnswer� or �VerifyAnswer�</param>
25998 <param name="AccountURI">""</param>
25999 <param name="ParticipantPropertyFrequency">This is an integer that specifies how often
26000 the daemon will send participant property events while in a channel. If this is not set
26001 the default will be �on state change�, which means that the events will be sent when
26002 the participant starts talking, stops talking, is muted, is unmuted.
26003 The valid values are:
26004 0 � Never
26005 5 � 10 times per second
26006 10 � 5 times per second
26007 50 � 1 time per second
26008 100 � on participant state change (this is the default)</param>
26009 <param name="EnableBuddiesAndPresence">false</param>
26010 <returns>
26011 </returns>
24774 </member> 26012 </member>
24775 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNames(System.Collections.Generic.List{OpenMetaverse.UUID})"> 26013 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogout(System.String)">
24776 <summary> 26014 <summary>
24777 Request a list of avatar names 26015 This is used to logout a user session. It should only be called with a valid AccountHandle.
24778 </summary> 26016 </summary>
24779 <param name="ids">The avatar keys to retrieve names for</param> 26017 <param name="AccountHandle">Handle returned from successful Connector �login� request</param>
26018 <returns>
26019 </returns>
24780 </member> 26020 </member>
24781 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarProperties(OpenMetaverse.UUID)"> 26021 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetCaptureDevices">
24782 <summary> 26022 <summary>
24783 Start a request for Avatar Properties 26023 This is used to get a list of audio devices that can be used for capture (input) of voice.
24784 </summary> 26024 </summary>
24785 <param name="avatarid"></param> 26025 <returns>
26026 </returns>
24786 </member> 26027 </member>
24787 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNameSearch(System.String,OpenMetaverse.UUID)"> 26028 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetRenderDevices">
24788 <summary> 26029 <summary>
24789 Search for an avatar (first name, last name) 26030 This is used to get a list of audio devices that can be used for render (playback) of voice.
24790 </summary> 26031 </summary>
24791 <param name="name">The name to search for</param>
24792 <param name="queryID">An ID to associate with this query</param>
24793 </member> 26032 </member>
24794 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)"> 26033 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetRenderDevice(System.String)">
24795 <summary> 26034 <summary>
24796 Start a request for Avatar Picks 26035 This command is used to select the render device.
24797 </summary> 26036 </summary>
24798 <param name="avatarid">UUID of the avatar</param> 26037 <param name="RenderDeviceSpecifier">The name of the device as returned by the Aux.GetRenderDevices command.</param>
24799 </member> 26038 </member>
24800 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarClassified(OpenMetaverse.UUID)"> 26039 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetCaptureDevice(System.String)">
24801 <summary> 26040 <summary>
24802 Start a request for Avatar Classifieds 26041 This command is used to select the capture device.
24803 </summary> 26042 </summary>
24804 <param name="avatarid">UUID of the avatar</param> 26043 <param name="CaptureDeviceSpecifier">The name of the device as returned by the Aux.GetCaptureDevices command.</param>
24805 </member> 26044 </member>
24806 <member name="M:OpenMetaverse.AvatarManager.RequestPickInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 26045 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStart(System.Int32)">
24807 <summary> 26046 <summary>
24808 Start a request for details of a specific profile pick 26047 This command is used to start the audio capture process which will cause
26048 AuxAudioProperty Events to be raised. These events can be used to display a
26049 microphone VU meter for the currently selected capture device. This command
26050 should not be issued if the user is on a call.
24809 </summary> 26051 </summary>
24810 <param name="avatarid">UUID of the avatar</param> 26052 <param name="Duration">(unused but required)</param>
24811 <param name="pickid">UUID of the profile pick</param> 26053 <returns>
26054 </returns>
24812 </member> 26055 </member>
24813 <member name="M:OpenMetaverse.AvatarManager.RequestClassifiedInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 26056 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStop">
24814 <summary> 26057 <summary>
24815 Start a request for details of a specific profile classified 26058 This command is used to stop the audio capture process.
24816 </summary> 26059 </summary>
24817 <param name="avatarid">UUID of the avatar</param> 26060 <returns>
24818 <param name="classifiedid">UUID of the profile classified</param> 26061 </returns>
24819 </member> 26062 </member>
24820 <member name="M:OpenMetaverse.AvatarManager.UUIDNameReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26063 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetMicLevel(System.Int32)">
24821 <summary>Process an incoming packet and raise the appropriate events</summary> 26064 <summary>
24822 <param name="sender">The sender</param> 26065 This command is used to set the mic volume while in the audio tuning process.
24823 <param name="e">The EventArgs object containing the packet data</param> 26066 Once an acceptable mic level is attained, the application must issue a
26067 connector set mic volume command to have that level be used while on voice
26068 calls.
26069 </summary>
26070 <param name="Level">the microphone volume (-100 to 100 inclusive)</param>
26071 <returns>
26072 </returns>
24824 </member> 26073 </member>
24825 <member name="M:OpenMetaverse.AvatarManager.AvatarAnimationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26074 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetSpeakerLevel(System.Int32)">
24826 <summary>Process an incoming packet and raise the appropriate events</summary> 26075 <summary>
24827 <param name="sender">The sender</param> 26076 This command is used to set the speaker volume while in the audio tuning
24828 <param name="e">The EventArgs object containing the packet data</param> 26077 process. Once an acceptable speaker level is attained, the application must
26078 issue a connector set speaker volume command to have that level be used while
26079 on voice calls.
26080 </summary>
26081 <param name="Level">the speaker volume (-100 to 100 inclusive)</param>
26082 <returns>
26083 </returns>
24829 </member> 26084 </member>
24830 <member name="M:OpenMetaverse.AvatarManager.AvatarAppearanceHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26085 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorCreate(System.String,System.String,System.UInt16,System.UInt16,OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings)">
24831 <summary>Process an incoming packet and raise the appropriate events</summary> 26086 <summary>
24832 <param name="sender">The sender</param> 26087 This is used to initialize and stop the Connector as a whole. The Connector
24833 <param name="e">The EventArgs object containing the packet data</param> 26088 Create call must be completed successfully before any other requests are made
26089 (typically during application initialization). The shutdown should be called
26090 when the application is shutting down to gracefully release resources
26091 </summary>
26092 <param name="ClientName">A string value indicting the Application name</param>
26093 <param name="AccountManagementServer">URL for the management server</param>
26094 <param name="Logging">LoggingSettings</param>
26095 <param name="MaximumPort">
26096 </param>
26097 <param name="MinimumPort">
26098 </param>
24834 </member> 26099 </member>
24835 <member name="M:OpenMetaverse.AvatarManager.AvatarPropertiesHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26100 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorInitiateShutdown(System.String)">
24836 <summary>Process an incoming packet and raise the appropriate events</summary> 26101 <summary>
24837 <param name="sender">The sender</param> 26102 Shutdown Connector -- Should be called when the application is shutting down
24838 <param name="e">The EventArgs object containing the packet data</param> 26103 to gracefully release resources
26104 </summary>
26105 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
24839 </member> 26106 </member>
24840 <member name="M:OpenMetaverse.AvatarManager.AvatarInterestsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26107 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalMic(System.String,System.Boolean)">
24841 <summary>Process an incoming packet and raise the appropriate events</summary> 26108 <summary>
24842 <param name="sender">The sender</param> 26109 Mute or unmute the microphone
24843 <param name="e">The EventArgs object containing the packet data</param> 26110 </summary>
26111 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26112 <param name="Mute">true (mute) or false (unmute)</param>
24844 </member> 26113 </member>
24845 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 26114 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalSpeaker(System.String,System.Boolean)">
24846 <summary> 26115 <summary>
24847 Crossed region handler for message that comes across the EventQueue. Sent to an agent 26116 Mute or unmute the speaker
24848 when the agent crosses a sim border into a new region.
24849 </summary> 26117 </summary>
24850 <param name="capsKey">The message key</param> 26118 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
24851 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param> 26119 <param name="Mute">true (mute) or false (unmute)</param>
24852 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> which originated the packet</param>
24853 </member> 26120 </member>
24854 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26121 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalMicVolume(System.String,System.Int32)">
24855 <summary>Process an incoming packet and raise the appropriate events</summary> 26122 <summary>
24856 <param name="sender">The sender</param> 26123 Set microphone volume
24857 <param name="e">The EventArgs object containing the packet data</param> 26124 </summary>
26125 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26126 <param name="Value">The level of the audio, a number between -100 and 100 where
26127 0 represents �normal� speaking volume</param>
24858 </member> 26128 </member>
24859 <member name="M:OpenMetaverse.AvatarManager.AvatarPickerReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26129 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalSpeakerVolume(System.String,System.Int32)">
24860 <summary>Process an incoming packet and raise the appropriate events</summary> 26130 <summary>
24861 <param name="sender">The sender</param> 26131 Set local speaker volume
24862 <param name="e">The EventArgs object containing the packet data</param> 26132 </summary>
26133 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26134 <param name="Value">The level of the audio, a number between -100 and 100 where
26135 0 represents �normal� speaking volume</param>
24863 </member> 26136 </member>
24864 <member name="M:OpenMetaverse.AvatarManager.ViewerEffectHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26137 <member name="M:OpenMetaverse.Voice.VoiceGateway.Start">
24865 <summary>Process an incoming packet and raise the appropriate events</summary> 26138 <summary>
24866 <param name="sender">The sender</param> 26139 Start up the Voice service.
24867 <param name="e">The EventArgs object containing the packet data</param> 26140 </summary>
24868 </member> 26141 </member>
24869 <member name="M:OpenMetaverse.AvatarManager.AvatarPicksReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26142 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnVoiceResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceResponseEventArgs)">
24870 <summary>Process an incoming packet and raise the appropriate events</summary> 26143 <summary>
24871 <param name="sender">The sender</param> 26144 Handle miscellaneous request status
24872 <param name="e">The EventArgs object containing the packet data</param> 26145 </summary>
26146 <param name="sender">
26147 </param>
26148 <param name="e">
26149 </param>
26150 ///<remarks>If something goes wrong, we log it.</remarks></member>
26151 <member name="M:OpenMetaverse.Voice.VoiceGateway.Dispose">
26152 <summary>
26153 Cleanup oject resources
26154 </summary>
24873 </member> 26155 </member>
24874 <member name="M:OpenMetaverse.AvatarManager.PickInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26156 <member name="M:OpenMetaverse.Voice.VoiceGateway.Network_EventQueueRunning(System.Object,OpenMetaverse.EventQueueRunningEventArgs)">
24875 <summary>Process an incoming packet and raise the appropriate events</summary> 26157 <summary>
24876 <param name="sender">The sender</param> 26158 Request voice cap when changing regions
24877 <param name="e">The EventArgs object containing the packet data</param> 26159 </summary>
24878 </member> 26160 </member>
24879 <member name="M:OpenMetaverse.AvatarManager.AvatarClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26161 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnSessionStateChangeEvent(System.Object,OpenMetaverse.Voice.VoiceGateway.SessionStateChangeEventArgs)">
24880 <summary>Process an incoming packet and raise the appropriate events</summary> 26162 <summary>
24881 <param name="sender">The sender</param> 26163 Handle a change in session state
24882 <param name="e">The EventArgs object containing the packet data</param> 26164 </summary>
24883 </member> 26165 </member>
24884 <member name="M:OpenMetaverse.AvatarManager.ClassifiedInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26166 <member name="M:OpenMetaverse.Voice.VoiceGateway.CloseSession(System.String)">
24885 <summary>Process an incoming packet and raise the appropriate events</summary> 26167 <summary>
24886 <param name="sender">The sender</param> 26168 Close a voice session
24887 <param name="e">The EventArgs object containing the packet data</param> 26169 </summary>
26170 <param name="sessionHandle">
26171 </param>
24888 </member> 26172 </member>
24889 <member name="E:OpenMetaverse.AvatarManager.AvatarAnimation"> 26173 <member name="M:OpenMetaverse.Voice.VoiceGateway.FindSession(System.String,System.Boolean)">
24890 <summary>Raised when the simulator sends us data containing 26174 <summary>
24891 an agents animation playlist</summary> 26175 Locate a Session context from its handle
26176 </summary>
26177 <remarks>Creates the session context if it does not exist.</remarks>
24892 </member> 26178 </member>
24893 <member name="E:OpenMetaverse.AvatarManager.AvatarAppearance"> 26179 <member name="M:OpenMetaverse.Voice.VoiceGateway.cClient_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
24894 <summary>Raised when the simulator sends us data containing 26180 <summary>
24895 the appearance information for an agent</summary> 26181 Handle completion of main voice cap request.
26182 </summary>
26183 <param name="client">
26184 </param>
26185 <param name="result">
26186 </param>
26187 <param name="error">
26188 </param>
24896 </member> 26189 </member>
24897 <member name="E:OpenMetaverse.AvatarManager.UUIDNameReply"> 26190 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonRunning">
24898 <summary>Raised when the simulator sends us data containing 26191 <summary>
24899 agent names/id values</summary> 26192 Daemon has started so connect to it.
26193 </summary>
24900 </member> 26194 </member>
24901 <member name="E:OpenMetaverse.AvatarManager.AvatarInterestsReply"> 26195 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonConnected">
24902 <summary>Raised when the simulator sends us data containing 26196 <summary>
24903 the interests listed in an agents profile</summary> 26197 The daemon TCP connection is open.
26198 </summary>
24904 </member> 26199 </member>
24905 <member name="E:OpenMetaverse.AvatarManager.AvatarPropertiesReply"> 26200 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnConnectorCreateResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceConnectorEventArgs)">
24906 <summary>Raised when the simulator sends us data containing 26201 <summary>
24907 profile property information for an agent</summary> 26202 Handle creation of the Connector.
26203 </summary>
24908 </member> 26204 </member>
24909 <member name="E:OpenMetaverse.AvatarManager.AvatarGroupsReply"> 26205 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetRenderDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)">
24910 <summary>Raised when the simulator sends us data containing 26206 <summary>
24911 the group membership an agent is a member of</summary> 26207 Handle response to audio output device query
26208 </summary>
24912 </member> 26209 </member>
24913 <member name="E:OpenMetaverse.AvatarManager.AvatarPickerReply"> 26210 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetCaptureDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)">
24914 <summary>Raised when the simulator sends us data containing 26211 <summary>
24915 name/id pair</summary> 26212 Handle response to audio input device query
26213 </summary>
24916 </member> 26214 </member>
24917 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectPointAt"> 26215 <member name="M:OpenMetaverse.Voice.VoiceGateway.ParcelChanged">
24918 <summary>Raised when the simulator sends us data containing 26216 <summary>
24919 the objects and effect when an agent is pointing at</summary> 26217 Set voice channel for new parcel
26218 </summary>
24920 </member> 26219 </member>
24921 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectLookAt"> 26220 <member name="M:OpenMetaverse.Voice.VoiceGateway.RequestParcelInfo(System.Uri)">
24922 <summary>Raised when the simulator sends us data containing 26221 <summary>
24923 the objects and effect when an agent is looking at</summary> 26222 Request info from a parcel capability Uri.
26223 </summary>
26224 <param name="cap">
26225 </param>
24924 </member> 26226 </member>
24925 <member name="E:OpenMetaverse.AvatarManager.ViewerEffect"> 26227 <member name="M:OpenMetaverse.Voice.VoiceGateway.pCap_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
24926 <summary>Raised when the simulator sends us data containing 26228 <summary>
24927 an agents viewer effect information</summary> 26229 Receive parcel voice cap
26230 </summary>
26231 <param name="client">
26232 </param>
26233 <param name="result">
26234 </param>
26235 <param name="error">
26236 </param>
24928 </member> 26237 </member>
24929 <member name="E:OpenMetaverse.AvatarManager.AvatarPicksReply"> 26238 <member name="M:OpenMetaverse.Voice.VoiceGateway.UpdatePosition(OpenMetaverse.AgentManager)">
24930 <summary>Raised when the simulator sends us data containing 26239 <summary>
24931 the top picks from an agents profile</summary> 26240 Tell Vivox where we are standing
26241 </summary>
26242 <remarks>This has to be called when we move or turn.</remarks>
24932 </member> 26243 </member>
24933 <member name="E:OpenMetaverse.AvatarManager.PickInfoReply"> 26244 <member name="M:OpenMetaverse.Voice.VoiceGateway.PosUpdating(System.Boolean)">
24934 <summary>Raised when the simulator sends us data containing 26245 <summary>
24935 the Pick details</summary> 26246 Start and stop updating out position.
26247 </summary>
26248 <param name="go">
26249 </param>
24936 </member> 26250 </member>
24937 <member name="E:OpenMetaverse.AvatarManager.AvatarClassifiedReply"> 26251 <member name="M:OpenMetaverse.Voice.VoiceGateway.StartDaemon(System.String,System.String)">
24938 <summary>Raised when the simulator sends us data containing 26252 <summary>
24939 the classified ads an agent has placed</summary> 26253 Starts a thread that keeps the daemon running
26254 </summary>
26255 <param name="path">
26256 </param>
26257 <param name="args">
26258 </param>
24940 </member> 26259 </member>
24941 <member name="E:OpenMetaverse.AvatarManager.ClassifiedInfoReply"> 26260 <member name="M:OpenMetaverse.Voice.VoiceGateway.StopDaemon">
24942 <summary>Raised when the simulator sends us data containing 26261 <summary>
24943 the details of a classified ad</summary> 26262 Stops the daemon and the thread keeping it running
26263 </summary>
24944 </member> 26264 </member>
24945 <member name="T:OpenMetaverse.AvatarAnimationEventArgs"> 26265 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectToDaemon(System.String,System.Int32)">
24946 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation"/> event</summary> 26266 <summary>
24947 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation"/> event occurs when the simulator sends 26267 </summary>
24948 the animation playlist for an agent</remarks> 26268 <param name="address">
24949 <example> 26269 </param>
24950 The following code example uses the <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.Animations"/> 26270 <param name="port">
24951 properties to display the animation playlist of an avatar on the <see cref="T:System.Console"/> window. 26271 </param>
24952 <code> 26272 <returns>
24953 // subscribe to the event 26273 </returns>
24954 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
24955
24956 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
24957 {
24958 // create a dictionary of "known" animations from the Animations class using System.Reflection
24959 Dictionary&lt;UUID, string&gt; systemAnimations = new Dictionary&lt;UUID, string&gt;();
24960 Type type = typeof(Animations);
24961 System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
24962 foreach (System.Reflection.FieldInfo field in fields)
24963 {
24964 systemAnimations.Add((UUID)field.GetValue(type), field.Name);
24965 }
24966
24967 // find out which animations being played are known animations and which are assets
24968 foreach (Animation animation in e.Animations)
24969 {
24970 if (systemAnimations.ContainsKey(animation.AnimationID))
24971 {
24972 Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
24973 systemAnimations[animation.AnimationID], animation.AnimationSequence);
24974 }
24975 else
24976 {
24977 Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
24978 animation.AnimationID, animation.AnimationSequence);
24979 }
24980 }
24981 }
24982 </code>
24983 </example>
24984 </member> 26274 </member>
24985 <member name="M:OpenMetaverse.AvatarAnimationEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.Animation})"> 26275 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionCreate(System.String,System.String,System.String,System.String,System.Boolean,System.Boolean,System.String)">
24986 <summary> 26276 <summary>
24987 Construct a new instance of the AvatarAnimationEventArgs class 26277 Create a Session
26278 Sessions typically represent a connection to a media session with one or more
26279 participants. This is used to generate an �outbound� call to another user or
26280 channel. The specifics depend on the media types involved. A session handle is
26281 required to control the local user functions within the session (or remote
26282 users if the current account has rights to do so). Currently creating a
26283 session automatically connects to the audio media, there is no need to call
26284 Session.Connect at this time, this is reserved for future use.
24988 </summary> 26285 </summary>
24989 <param name="avatarID">The ID of the agent</param> 26286 <param name="AccountHandle">Handle returned from successful Connector �create� request</param>
24990 <param name="anims">The list of animations to start</param> 26287 <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
26288 <param name="Name">This is the display name of the entity being called (user or channel)</param>
26289 <param name="Password">Only needs to be supplied when the target URI is password protected</param>
26290 <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
26291 �ClearText� or �SHA1UserName�. If this element does not exist, it is assumed to be �ClearText�. If it is
26292 �SHA1UserName�, the password as passed in is the SHA1 hash of the password and username concatenated together,
26293 then base64 encoded, with the final �=� character stripped off.</param>
26294 <param name="JoinAudio">
26295 </param>
26296 <param name="JoinText">
26297 </param>
26298 <returns>
26299 </returns>
24991 </member> 26300 </member>
24992 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID"> 26301 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionConnect(System.String,System.String)">
24993 <summary>Get the ID of the agent</summary> 26302 <summary>
26303 Used to accept a call
26304 </summary>
26305 <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param>
26306 <param name="AudioMedia">"default"</param>
26307 <returns>
26308 </returns>
24994 </member> 26309 </member>
24995 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.Animations"> 26310 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStart(System.String,System.Boolean)">
24996 <summary>Get the list of animations to start</summary> 26311 <summary>
26312 This command is used to start the audio render process, which will then play
26313 the passed in file through the selected audio render device. This command
26314 should not be issued if the user is on a call.
26315 </summary>
26316 <param name="SoundFilePath">The fully qualified path to the sound file.</param>
26317 <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param>
26318 <returns>
26319 </returns>
24997 </member> 26320 </member>
24998 <member name="T:OpenMetaverse.AvatarAppearanceEventArgs"> 26321 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStop(System.String)">
24999 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event</summary> 26322 <summary>
25000 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event occurs when the simulator sends 26323 This command is used to stop the audio render process.
25001 the appearance data for an avatar</remarks> 26324 </summary>
25002 <example> 26325 <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
25003 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> 26326 <returns>
25004 properties to display the selected shape of an avatar on the <see cref="T:System.Console"/> window. 26327 </returns>
25005 <code>
25006 // subscribe to the event
25007 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
25008
25009 // handle the data when the event is raised
25010 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
25011 {
25012 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
25013 }
25014 </code>
25015 </example>
25016 </member> 26328 </member>
25017 <member name="M:OpenMetaverse.AvatarAppearanceEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Primitive.TextureEntryFace[],System.Collections.Generic.List{System.Byte})"> 26329 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionTerminate(System.String)">
25018 <summary> 26330 <summary>
25019 Construct a new instance of the AvatarAppearanceEventArgs class 26331 This is used to end� an established session (i.e. hang-up or disconnect).
25020 </summary> 26332 </summary>
25021 <param name="sim">The simulator request was from</param> 26333 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
25022 <param name="avatarID">The ID of the agent</param> 26334 <returns>
25023 <param name="isTrial">true of the agent is a trial account</param> 26335 </returns>
25024 <param name="defaultTexture">The default agent texture</param>
25025 <param name="faceTextures">The agents appearance layer textures</param>
25026 <param name="visualParams">The <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> for the agent</param>
25027 </member> 26336 </member>
25028 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.Simulator"> 26337 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSet3DPosition(System.String,OpenMetaverse.Voice.VoicePosition,OpenMetaverse.Voice.VoicePosition)">
25029 <summary>Get the Simulator this request is from of the agent</summary> 26338 <summary>
26339 Set the combined speaking and listening position in 3D space.
26340 </summary>
26341 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
26342 <param name="SpeakerPosition">Speaking position</param>
26343 <param name="ListenerPosition">Listening position</param>
26344 <returns>
26345 </returns>
25030 </member> 26346 </member>
25031 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"> 26347 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSetParticipantVolumeForMe(System.String,System.String,System.Int32)">
25032 <summary>Get the ID of the agent</summary> 26348 <summary>
26349 Set User Volume for a particular user. Does not affect how other users hear that user.
26350 </summary>
26351 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
26352 <param name="ParticipantURI">
26353 </param>
26354 <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents �normal� speaking volume</param>
26355 <returns>
26356 </returns>
25033 </member> 26357 </member>
25034 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.IsTrial"> 26358 <member name="F:OpenMetaverse.Voice.VoicePosition.Position">
25035 <summary>true if the agent is a trial account</summary> 26359 <summary>Positional vector of the users position</summary>
25036 </member> 26360 </member>
25037 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.DefaultTexture"> 26361 <member name="F:OpenMetaverse.Voice.VoicePosition.Velocity">
25038 <summary>Get the default agent texture</summary> 26362 <summary>Velocity vector of the position</summary>
25039 </member> 26363 </member>
25040 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.FaceTextures"> 26364 <member name="F:OpenMetaverse.Voice.VoicePosition.AtOrientation">
25041 <summary>Get the agents appearance layer textures</summary> 26365 <summary>At Orientation (X axis) of the position</summary>
25042 </member> 26366 </member>
25043 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"> 26367 <member name="F:OpenMetaverse.Voice.VoicePosition.UpOrientation">
25044 <summary>Get the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> for the agent</summary> 26368 <summary>Up Orientation (Y axis) of the position</summary>
25045 </member> 26369 </member>
25046 <member name="T:OpenMetaverse.AvatarInterestsReplyEventArgs"> 26370 <member name="F:OpenMetaverse.Voice.VoicePosition.LeftOrientation">
25047 <summary>Represents the interests from the profile of an agent</summary> 26371 <summary>Left Orientation (Z axis) of the position</summary>
25048 </member> 26372 </member>
25049 <member name="P:OpenMetaverse.AvatarInterestsReplyEventArgs.AvatarID"> 26373 <member name="M:OpenMetaverse.Voice.VoiceParticipant.IDFromName(System.String)">
25050 <summary>Get the ID of the agent</summary> 26374 <summary>
26375 Extract the avatar UUID encoded in a SIP URI
26376 </summary>
26377 <param name="inName">
26378 </param>
26379 <returns>
26380 </returns>
25051 </member> 26381 </member>
25052 <member name="T:OpenMetaverse.AvatarPropertiesReplyEventArgs"> 26382 <member name="T:OpenMetaverse.Voice.VoiceSession">
25053 <summary>The properties of an agent</summary> 26383 <summary>
26384 Represents a single Voice Session to the Vivox service.
26385 </summary>
25054 </member> 26386 </member>
25055 <member name="P:OpenMetaverse.AvatarPropertiesReplyEventArgs.AvatarID"> 26387 <member name="M:OpenMetaverse.Voice.VoiceSession.Close">
25056 <summary>Get the ID of the agent</summary> 26388 <summary>
26389 Close this session.
26390 </summary>
25057 </member> 26391 </member>
25058 <member name="P:OpenMetaverse.AvatarGroupsReplyEventArgs.AvatarID"> 26392 <member name="M:OpenMetaverse.Voice.VoiceSession.FindParticipant(System.String)">
25059 <summary>Get the ID of the agent</summary> 26393 <summary>
26394 Look up an existing Participants in this session
26395 </summary>
26396 <param name="puri">
26397 </param>
26398 <returns>
26399 </returns>
25060 </member> 26400 </member>
25061 <member name="P:OpenMetaverse.AvatarPicksReplyEventArgs.AvatarID"> 26401 <member name="T:OpenMetaverse.DictionaryChangeCallback">
25062 <summary>Get the ID of the agent</summary> 26402 <summary>
26403 </summary>
26404 <param name="action">
26405 </param>
26406 <param name="entry">
26407 </param>
25063 </member> 26408 </member>
25064 <member name="P:OpenMetaverse.AvatarClassifiedReplyEventArgs.AvatarID"> 26409 <member name="T:OpenMetaverse.TextureDownloadCallback">
25065 <summary>Get the ID of the avatar</summary> 26410 <summary>
26411 A callback fired to indicate the status or final state of the requested texture. For progressive
26412 downloads this will fire each time new asset data is returned from the simulator.
26413 </summary>
26414 <param name="state">The <see cref="T:OpenMetaverse.TextureRequestState" /> indicating either Progress for textures not fully downloaded,
26415 or the final result of the request after it has been processed through the TexturePipeline</param>
26416 <param name="assetTexture">The <see cref="T:OpenMetaverse.Assets.AssetTexture" /> object containing the Assets ID, raw data
26417 and other information. For progressive rendering the <see cref="F:OpenMetaverse.Assets.Asset.AssetData" /> will contain
26418 the data from the beginning of the file. For failed, aborted and timed out requests it will contain
26419 an empty byte array.</param>
25066 </member> 26420 </member>
25067 </members> 26421 </members>
25068</doc> 26422</doc>
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index befc8d4..ce1298e 100644
--- a/bin/OpenMetaverseTypes.XML
+++ b/bin/OpenMetaverseTypes.XML
@@ -1,131 +1,239 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverseTypes</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.Vector3d"> 7 <member name="T:OpenMetaverse.BlockingQueue`1">
8 <summary> 8 <summary>
9 A three-dimensional vector with doubleing-point values 9 Same as Queue except Dequeue function blocks until there is an object to return.
10 Note: This class does not need to be synchronized
10 </summary> 11 </summary>
11 </member> 12 </member>
12 <member name="F:OpenMetaverse.Vector3d.X"> 13 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
13 <summary>X value</summary> 14 <summary>
15 Create new BlockingQueue.
16 </summary>
17 <param name="col">The System.Collections.ICollection to copy elements from</param>
14 </member> 18 </member>
15 <member name="F:OpenMetaverse.Vector3d.Y"> 19 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
16 <summary>Y value</summary> 20 <summary>
21 Create new BlockingQueue.
22 </summary>
23 <param name="capacity">The initial number of elements that the queue can contain</param>
17 </member> 24 </member>
18 <member name="F:OpenMetaverse.Vector3d.Z"> 25 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
19 <summary>Z value</summary> 26 <summary>
27 Create new BlockingQueue.
28 </summary>
20 </member> 29 </member>
21 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> 30 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
22 <summary> 31 <summary>
23 Constructor, builds a vector from a byte array 32 Gets flag indicating if queue has been closed.
24 </summary> 33 </summary>
25 <param name="byteArray">Byte array containing three eight-byte doubles</param>
26 <param name="pos">Beginning position in the byte array</param>
27 </member> 34 </member>
28 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 35 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
29 <summary> 36 <summary>
30 Test if this vector is equal to another vector, within a given 37 BlockingQueue Destructor (Close queue, resume any waiting thread).
31 tolerance range
32 </summary> 38 </summary>
33 <param name="vec">Vector to test against</param>
34 <param name="tolerance">The acceptable magnitude of difference
35 between the two vectors</param>
36 <returns>True if the magnitude of difference between the two vectors
37 is less than the given tolerance, otherwise false</returns>
38 </member> 39 </member>
39 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 40 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
40 <summary> 41 <summary>
41 IComparable.CompareTo implementation 42 Remove all objects from the Queue.
42 </summary> 43 </summary>
43 </member> 44 </member>
44 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 45 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
45 <summary> 46 <summary>
46 Test if this vector is composed of all finite numbers 47 Remove all objects from the Queue, resume all dequeue threads.
47 </summary> 48 </summary>
48 </member> 49 </member>
49 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> 50 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
50 <summary> 51 <summary>
51 Builds a vector from a byte array 52 Removes and returns the object at the beginning of the Queue.
52 </summary> 53 </summary>
53 <param name="byteArray">Byte array containing a 24 byte vector</param> 54 <returns>Object in queue.</returns>
54 <param name="pos">Beginning position in the byte array</param>
55 </member> 55 </member>
56 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 56 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
57 <summary> 57 <summary>
58 Returns the raw bytes for this vector 58 Removes and returns the object at the beginning of the Queue.
59 </summary> 59 </summary>
60 <returns>A 24 byte array containing X, Y, and Z</returns> 60 <param name="timeout">time to wait before returning</param>
61 <returns>Object in queue.</returns>
61 </member> 62 </member>
62 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> 63 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
63 <summary> 64 <summary>
64 Writes the raw bytes for this vector to a byte array 65 Removes and returns the object at the beginning of the Queue.
65 </summary> 66 </summary>
66 <param name="dest">Destination byte array</param> 67 <param name="timeout">time to wait before returning (in milliseconds)</param>
67 <param name="pos">Position in the destination array to start 68 <returns>Object in queue.</returns>
68 writing. Must be at least 24 bytes before the end of the array</param>
69 </member> 69 </member>
70 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> 70 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
71 <summary> 71 <summary>
72 Parse a vector from a string 72 Adds an object to the end of the Queue
73 </summary> 73 </summary>
74 <param name="val">A string representation of a 3D vector, enclosed 74 <param name="obj">Object to put in queue</param>
75 in arrow brackets and separated by commas</param>
76 </member> 75 </member>
77 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> 76 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
78 <summary> 77 <summary>
79 Interpolates between two vectors using a cubic equation 78 Open Queue.
80 </summary> 79 </summary>
81 </member> 80 </member>
82 <member name="M:OpenMetaverse.Vector3d.ToString"> 81 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
83 <summary> 82 <summary>
84 Get a formatted string representation of the vector 83 Copy constructor
85 </summary> 84 </summary>
86 <returns>A string representation of the vector</returns> 85 <param name="queue">Circular queue to copy</param>
87 </member> 86 </member>
88 <member name="M:OpenMetaverse.Vector3d.ToRawString"> 87 <member name="T:OpenMetaverse.Color4">
89 <summary> 88 <summary>
90 Get a string representation of the vector elements with up to three 89 An 8-bit color structure including an alpha channel
91 decimal digits and separated by spaces only
92 </summary> 90 </summary>
93 <returns>Raw string representation of the vector</returns>
94 </member> 91 </member>
95 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> 92 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
96 <summary> 93 <summary>
97 Cross product between two vectors
98 </summary> 94 </summary>
95 <param name="r">
96 </param>
97 <param name="g">
98 </param>
99 <param name="b">
100 </param>
101 <param name="a">
102 </param>
99 </member> 103 </member>
100 <member name="F:OpenMetaverse.Vector3d.Zero"> 104 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
101 <summary>A vector with a value of 0,0,0</summary> 105 <summary>
106 Builds a color from a byte array
107 </summary>
108 <param name="byteArray">Byte array containing a 16 byte color</param>
109 <param name="pos">Beginning position in the byte array</param>
110 <param name="inverted">True if the byte array stores inverted values,
111 otherwise false. For example the color black (fully opaque) inverted
112 would be 0xFF 0xFF 0xFF 0x00</param>
102 </member> 113 </member>
103 <member name="F:OpenMetaverse.Vector3d.One"> 114 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
104 <summary>A vector with a value of 1,1,1</summary> 115 <summary>
116 Returns the raw bytes for this vector
117 </summary>
118 <param name="byteArray">Byte array containing a 16 byte color</param>
119 <param name="pos">Beginning position in the byte array</param>
120 <param name="inverted">True if the byte array stores inverted values,
121 otherwise false. For example the color black (fully opaque) inverted
122 would be 0xFF 0xFF 0xFF 0x00</param>
123 <param name="alphaInverted">True if the alpha value is inverted in
124 addition to whatever the inverted parameter is. Setting inverted true
125 and alphaInverted true will flip the alpha value back to non-inverted,
126 but keep the other color bytes inverted</param>
127 <returns>A 16 byte array containing R, G, B, and A</returns>
105 </member> 128 </member>
106 <member name="F:OpenMetaverse.Vector3d.UnitX"> 129 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
107 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> 130 <summary>
131 Copy constructor
132 </summary>
133 <param name="color">Color to copy</param>
108 </member> 134 </member>
109 <member name="F:OpenMetaverse.Vector3d.UnitY"> 135 <member name="F:OpenMetaverse.Color4.R">
110 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> 136 <summary>Red</summary>
111 </member> 137 </member>
112 <member name="F:OpenMetaverse.Vector3d.UnitZ"> 138 <member name="F:OpenMetaverse.Color4.G">
113 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> 139 <summary>Green</summary>
140 </member>
141 <member name="F:OpenMetaverse.Color4.B">
142 <summary>Blue</summary>
143 </member>
144 <member name="F:OpenMetaverse.Color4.A">
145 <summary>Alpha</summary>
146 </member>
147 <member name="F:OpenMetaverse.Color4.Black">
148 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
149 </member>
150 <member name="F:OpenMetaverse.Color4.White">
151 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
152 </member>
153 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
154 <summary>
155 IComparable.CompareTo implementation
156 </summary>
157 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
158 Alpha is only used when the colors are otherwise equivalent</remarks>
159 </member>
160 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
161 <summary>
162 Builds a color from a byte array
163 </summary>
164 <param name="byteArray">Byte array containing a 16 byte color</param>
165 <param name="pos">Beginning position in the byte array</param>
166 <param name="inverted">True if the byte array stores inverted values,
167 otherwise false. For example the color black (fully opaque) inverted
168 would be 0xFF 0xFF 0xFF 0x00</param>
169 <param name="alphaInverted">True if the alpha value is inverted in
170 addition to whatever the inverted parameter is. Setting inverted true
171 and alphaInverted true will flip the alpha value back to non-inverted,
172 but keep the other color bytes inverted</param>
173 </member>
174 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
175 <summary>
176 Writes the raw bytes for this color to a byte array
177 </summary>
178 <param name="dest">Destination byte array</param>
179 <param name="pos">Position in the destination array to start
180 writing. Must be at least 16 bytes before the end of the array</param>
181 </member>
182 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
183 <summary>
184 Serializes this color into four bytes in a byte array
185 </summary>
186 <param name="dest">Destination byte array</param>
187 <param name="pos">Position in the destination array to start
188 writing. Must be at least 4 bytes before the end of the array</param>
189 <param name="inverted">True to invert the output (1.0 becomes 0
190 instead of 255)</param>
191 </member>
192 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
193 <summary>
194 Writes the raw bytes for this color to a byte array
195 </summary>
196 <param name="dest">Destination byte array</param>
197 <param name="pos">Position in the destination array to start
198 writing. Must be at least 16 bytes before the end of the array</param>
199 </member>
200 <member name="M:OpenMetaverse.Color4.ClampValues">
201 <summary>
202 Ensures that values are in range 0-1
203 </summary>
204 </member>
205 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
206 <summary>
207 Create an RGB color from a hue, saturation, value combination
208 </summary>
209 <param name="hue">Hue</param>
210 <param name="saturation">Saturation</param>
211 <param name="value">Value</param>
212 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
213 </member>
214 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
215 <summary>
216 Performs linear interpolation between two colors
217 </summary>
218 <param name="value1">Color to start at</param>
219 <param name="value2">Color to end at</param>
220 <param name="amount">Amount to interpolate</param>
221 <returns>The interpolated color</returns>
114 </member> 222 </member>
115 <member name="T:OpenMetaverse.EnumInfoAttribute"> 223 <member name="T:OpenMetaverse.EnumInfoAttribute">
116 <summary> 224 <summary>
117 Attribute class that allows extra attributes to be attached to ENUMs 225 Attribute class that allows extra attributes to be attached to ENUMs
118 </summary> 226 </summary>
119 </member> 227 </member>
120 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
121 <summary>Text used when presenting ENUM to user</summary>
122 </member>
123 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor"> 228 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
124 <summary>Default initializer</summary> 229 <summary>Default initializer</summary>
125 </member> 230 </member>
126 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)"> 231 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
127 <summary>Text used when presenting ENUM to user</summary> 232 <summary>Text used when presenting ENUM to user</summary>
128 </member> 233 </member>
234 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
235 <summary>Text used when presenting ENUM to user</summary>
236 </member>
129 <member name="T:OpenMetaverse.AssetType"> 237 <member name="T:OpenMetaverse.AssetType">
130 <summary> 238 <summary>
131 The different types of grid assets 239 The different types of grid assets
@@ -147,11 +255,11 @@
147 <summary>Link to a location in world</summary> 255 <summary>Link to a location in world</summary>
148 </member> 256 </member>
149 <member name="F:OpenMetaverse.AssetType.Clothing"> 257 <member name="F:OpenMetaverse.AssetType.Clothing">
150 <summary>Collection of textures and parameters that can be 258 <summary>Collection of textures and parameters that can be
151 worn by an avatar</summary> 259 worn by an avatar</summary>
152 </member> 260 </member>
153 <member name="F:OpenMetaverse.AssetType.Object"> 261 <member name="F:OpenMetaverse.AssetType.Object">
154 <summary>Primitive that can contain textures, sounds, 262 <summary>Primitive that can contain textures, sounds,
155 scripts and more</summary> 263 scripts and more</summary>
156 </member> 264 </member>
157 <member name="F:OpenMetaverse.AssetType.Notecard"> 265 <member name="F:OpenMetaverse.AssetType.Notecard">
@@ -259,34 +367,42 @@
259 <summary>Notecard</summary> 367 <summary>Notecard</summary>
260 </member> 368 </member>
261 <member name="F:OpenMetaverse.InventoryType.Category"> 369 <member name="F:OpenMetaverse.InventoryType.Category">
262 <summary></summary> 370 <summary>
371 </summary>
263 </member> 372 </member>
264 <member name="F:OpenMetaverse.InventoryType.Folder"> 373 <member name="F:OpenMetaverse.InventoryType.Folder">
265 <summary>Folder</summary> 374 <summary>Folder</summary>
266 </member> 375 </member>
267 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 376 <member name="F:OpenMetaverse.InventoryType.RootCategory">
268 <summary></summary> 377 <summary>
378 </summary>
269 </member> 379 </member>
270 <member name="F:OpenMetaverse.InventoryType.LSL"> 380 <member name="F:OpenMetaverse.InventoryType.LSL">
271 <summary>an LSL Script</summary> 381 <summary>an LSL Script</summary>
272 </member> 382 </member>
273 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 383 <member name="F:OpenMetaverse.InventoryType.Snapshot">
274 <summary></summary> 384 <summary>
385 </summary>
275 </member> 386 </member>
276 <member name="F:OpenMetaverse.InventoryType.Attachment"> 387 <member name="F:OpenMetaverse.InventoryType.Attachment">
277 <summary></summary> 388 <summary>
389 </summary>
278 </member> 390 </member>
279 <member name="F:OpenMetaverse.InventoryType.Wearable"> 391 <member name="F:OpenMetaverse.InventoryType.Wearable">
280 <summary></summary> 392 <summary>
393 </summary>
281 </member> 394 </member>
282 <member name="F:OpenMetaverse.InventoryType.Animation"> 395 <member name="F:OpenMetaverse.InventoryType.Animation">
283 <summary></summary> 396 <summary>
397 </summary>
284 </member> 398 </member>
285 <member name="F:OpenMetaverse.InventoryType.Gesture"> 399 <member name="F:OpenMetaverse.InventoryType.Gesture">
286 <summary></summary> 400 <summary>
401 </summary>
287 </member> 402 </member>
288 <member name="F:OpenMetaverse.InventoryType.Mesh"> 403 <member name="F:OpenMetaverse.InventoryType.Mesh">
289 <summary></summary> 404 <summary>
405 </summary>
290 </member> 406 </member>
291 <member name="T:OpenMetaverse.SaleType"> 407 <member name="T:OpenMetaverse.SaleType">
292 <summary> 408 <summary>
@@ -355,107 +471,691 @@
355 <member name="F:OpenMetaverse.WearableType.Tattoo"> 471 <member name="F:OpenMetaverse.WearableType.Tattoo">
356 <summary>Tattoo</summary> 472 <summary>Tattoo</summary>
357 </member> 473 </member>
474 <member name="F:OpenMetaverse.WearableType.Physics">
475 <summary>Physics</summary>
476 </member>
358 <member name="F:OpenMetaverse.WearableType.Invalid"> 477 <member name="F:OpenMetaverse.WearableType.Invalid">
359 <summary>Invalid wearable asset</summary> 478 <summary>Invalid wearable asset</summary>
360 </member> 479 </member>
361 <member name="T:OpenMetaverse.TokenBucket"> 480 <member name="T:OpenMetaverse.PCode">
362 <summary> 481 <summary>
363 A hierarchical token bucket for bandwidth throttling. See 482 Identifier code for primitive types
364 http://en.wikipedia.org/wiki/Token_bucket for more information
365 </summary> 483 </summary>
366 </member> 484 </member>
367 <member name="F:OpenMetaverse.TokenBucket.parent"> 485 <member name="F:OpenMetaverse.PCode.None">
368 <summary>Parent bucket to this bucket, or null if this is a root 486 <summary>None</summary>
369 bucket</summary>
370 </member> 487 </member>
371 <member name="F:OpenMetaverse.TokenBucket.maxBurst"> 488 <member name="F:OpenMetaverse.PCode.Prim">
372 <summary>Size of the bucket in bytes. If zero, the bucket has 489 <summary>A Primitive</summary>
373 infinite capacity</summary>
374 </member> 490 </member>
375 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> 491 <member name="F:OpenMetaverse.PCode.Avatar">
376 <summary>Rate that the bucket fills, in bytes per millisecond. If 492 <summary>A Avatar</summary>
377 zero, the bucket always remains full</summary>
378 </member> 493 </member>
379 <member name="F:OpenMetaverse.TokenBucket.content"> 494 <member name="F:OpenMetaverse.PCode.Grass">
380 <summary>Number of tokens currently in the bucket</summary> 495 <summary>Linden grass</summary>
381 </member> 496 </member>
382 <member name="F:OpenMetaverse.TokenBucket.lastDrip"> 497 <member name="F:OpenMetaverse.PCode.NewTree">
383 <summary>Time of the last drip, in system ticks</summary> 498 <summary>Linden tree</summary>
384 </member> 499 </member>
385 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> 500 <member name="F:OpenMetaverse.PCode.ParticleSystem">
501 <summary>A primitive that acts as the source for a particle stream</summary>
502 </member>
503 <member name="F:OpenMetaverse.PCode.Tree">
504 <summary>A Linden tree</summary>
505 </member>
506 <member name="T:OpenMetaverse.PrimFlags">
386 <summary> 507 <summary>
387 Default constructor 508 Primary parameters for primitives such as Physics Enabled or Phantom
388 </summary> 509 </summary>
389 <param name="parent">Parent bucket if this is a child bucket, or
390 null if this is a root bucket</param>
391 <param name="maxBurst">Maximum size of the bucket in bytes, or
392 zero if this bucket has no maximum capacity</param>
393 <param name="dripRate">Rate that the bucket fills, in bytes per
394 second. If zero, the bucket always remains full</param>
395 </member> 510 </member>
396 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> 511 <member name="F:OpenMetaverse.PrimFlags.None">
512 <summary>Deprecated</summary>
513 </member>
514 <member name="F:OpenMetaverse.PrimFlags.Physics">
515 <summary>Whether physics are enabled for this object</summary>
516 </member>
517 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
397 <summary> 518 <summary>
398 Remove a given number of tokens from the bucket
399 </summary> 519 </summary>
400 <param name="amount">Number of tokens to remove from the bucket</param>
401 <returns>True if the requested number of tokens were removed from
402 the bucket, otherwise false</returns>
403 </member> 520 </member>
404 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> 521 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
405 <summary> 522 <summary>
406 Remove a given number of tokens from the bucket
407 </summary> 523 </summary>
408 <param name="amount">Number of tokens to remove from the bucket</param>
409 <param name="dripSucceeded">True if tokens were added to the bucket
410 during this call, otherwise false</param>
411 <returns>True if the requested number of tokens were removed from
412 the bucket, otherwise false</returns>
413 </member> 524 </member>
414 <member name="M:OpenMetaverse.TokenBucket.Drip"> 525 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
415 <summary> 526 <summary>
416 Add tokens to the bucket over time. The number of tokens added each
417 call depends on the length of time that has passed since the last
418 call to Drip
419 </summary> 527 </summary>
420 <returns>True if tokens were added to the bucket, otherwise false</returns>
421 </member> 528 </member>
422 <member name="P:OpenMetaverse.TokenBucket.Parent"> 529 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
423 <summary> 530 <summary>
424 The parent bucket of this bucket, or null if this bucket has no
425 parent. The parent bucket will limit the aggregate bandwidth of all
426 of its children buckets
427 </summary> 531 </summary>
428 </member> 532 </member>
429 <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> 533 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
430 <summary> 534 <summary>
431 Maximum burst rate in bytes per second. This is the maximum number
432 of tokens that can accumulate in the bucket at any one time
433 </summary> 535 </summary>
434 </member> 536 </member>
435 <member name="P:OpenMetaverse.TokenBucket.DripRate"> 537 <member name="F:OpenMetaverse.PrimFlags.Scripted">
436 <summary> 538 <summary>
437 The speed limit of this bucket in bytes per second. This is the
438 number of tokens that are added to the bucket per second
439 </summary> 539 </summary>
440 <remarks>Tokens are added to the bucket any time
441 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
442 the system tick interval (typically around 15-22ms)</remarks>
443 </member> 540 </member>
444 <member name="P:OpenMetaverse.TokenBucket.Content"> 541 <member name="F:OpenMetaverse.PrimFlags.Touch">
542 <summary>Whether this object contains an active touch script</summary>
543 </member>
544 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
445 <summary> 545 <summary>
446 The number of bytes that can be sent at this moment. This is the 546 </summary>
447 current number of tokens in the bucket 547 </member>
448 <remarks>If this bucket has a parent bucket that does not have 548 <member name="F:OpenMetaverse.PrimFlags.Money">
449 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will 549 <summary>Whether this object can receive payments</summary>
450 return false regardless of the content of this bucket</remarks> 550 </member>
551 <member name="F:OpenMetaverse.PrimFlags.Phantom">
552 <summary>Whether this object is phantom (no collisions)</summary>
553 </member>
554 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
555 <summary>
556 </summary>
557 </member>
558 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
559 <summary>
560 </summary>
561 </member>
562 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
563 <summary>
564 </summary>
565 </member>
566 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
567 <summary>
568 </summary>
569 </member>
570 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
571 <summary>Deprecated</summary>
572 </member>
573 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
574 <summary>
575 </summary>
576 </member>
577 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
578 <summary>
579 </summary>
580 </member>
581 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
582 <summary>
583 </summary>
584 </member>
585 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
586 <summary>Deprecated</summary>
587 </member>
588 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
589 <summary>
590 </summary>
591 </member>
592 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
593 <summary>
594 </summary>
595 </member>
596 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
597 <summary>
598 </summary>
599 </member>
600 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
601 <summary>
602 </summary>
603 </member>
604 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
605 <summary>Server flag, will not be sent to clients. Specifies that
606 the object is destroyed when it touches a simulator edge</summary>
607 </member>
608 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge">
609 <summary>Server flag, will not be sent to clients. Specifies that
610 the object will be returned to the owner's inventory when it
611 touches a simulator edge</summary>
612 </member>
613 <member name="F:OpenMetaverse.PrimFlags.Sandbox">
614 <summary>Server flag, will not be sent to clients.</summary>
615 </member>
616 <member name="F:OpenMetaverse.PrimFlags.Flying">
617 <summary>Server flag, will not be sent to client. Specifies that
618 the object is hovering/flying</summary>
619 </member>
620 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify">
621 <summary>
622 </summary>
623 </member>
624 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez">
625 <summary>
626 </summary>
627 </member>
628 <member name="F:OpenMetaverse.PrimFlags.Temporary">
629 <summary>
630 </summary>
631 </member>
632 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed">
633 <summary>
634 </summary>
635 </member>
636 <member name="T:OpenMetaverse.SoundFlags">
637 <summary>
638 Sound flags for sounds attached to primitives
639 </summary>
640 </member>
641 <member name="F:OpenMetaverse.SoundFlags.None">
642 <summary>
643 </summary>
644 </member>
645 <member name="F:OpenMetaverse.SoundFlags.Loop">
646 <summary>
647 </summary>
648 </member>
649 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
650 <summary>
651 </summary>
652 </member>
653 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
654 <summary>
655 </summary>
656 </member>
657 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
658 <summary>
659 </summary>
660 </member>
661 <member name="F:OpenMetaverse.SoundFlags.Queue">
662 <summary>
663 </summary>
664 </member>
665 <member name="F:OpenMetaverse.SoundFlags.Stop">
666 <summary>
667 </summary>
668 </member>
669 <member name="T:OpenMetaverse.Material">
670 <summary>
671 Material type for a primitive
672 </summary>
673 </member>
674 <member name="F:OpenMetaverse.Material.Stone">
675 <summary>
676 </summary>
677 </member>
678 <member name="F:OpenMetaverse.Material.Metal">
679 <summary>
680 </summary>
681 </member>
682 <member name="F:OpenMetaverse.Material.Glass">
683 <summary>
684 </summary>
685 </member>
686 <member name="F:OpenMetaverse.Material.Wood">
687 <summary>
688 </summary>
689 </member>
690 <member name="F:OpenMetaverse.Material.Flesh">
691 <summary>
692 </summary>
693 </member>
694 <member name="F:OpenMetaverse.Material.Plastic">
695 <summary>
696 </summary>
697 </member>
698 <member name="F:OpenMetaverse.Material.Rubber">
699 <summary>
700 </summary>
701 </member>
702 <member name="F:OpenMetaverse.Material.Light">
703 <summary>
704 </summary>
705 </member>
706 <member name="T:OpenMetaverse.PrimType">
707 <summary>
708 Used in a helper function to roughly determine prim shape
709 </summary>
710 </member>
711 <member name="T:OpenMetaverse.ExtraParamType">
712 <summary>
713 Extra parameters for primitives, these flags are for features that have
714 been added after the original ObjectFlags that has all eight bits
715 reserved already
716 </summary>
717 </member>
718 <member name="F:OpenMetaverse.ExtraParamType.Flexible">
719 <summary>Whether this object has flexible parameters</summary>
720 </member>
721 <member name="F:OpenMetaverse.ExtraParamType.Light">
722 <summary>Whether this object has light parameters</summary>
723 </member>
724 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
725 <summary>Whether this object is a sculpted prim</summary>
726 </member>
727 <member name="F:OpenMetaverse.ExtraParamType.Mesh">
728 <summary>Whether this object is a mesh</summary>
729 </member>
730 <member name="T:OpenMetaverse.JointType">
731 <summary>
732 </summary>
733 </member>
734 <member name="F:OpenMetaverse.JointType.Invalid">
735 <summary>
736 </summary>
737 </member>
738 <member name="F:OpenMetaverse.JointType.Hinge">
739 <summary>
740 </summary>
741 </member>
742 <member name="F:OpenMetaverse.JointType.Point">
743 <summary>
744 </summary>
745 </member>
746 <member name="T:OpenMetaverse.SculptType">
747 <summary>
748 </summary>
749 </member>
750 <member name="F:OpenMetaverse.SculptType.None">
751 <summary>
752 </summary>
753 </member>
754 <member name="F:OpenMetaverse.SculptType.Sphere">
755 <summary>
756 </summary>
757 </member>
758 <member name="F:OpenMetaverse.SculptType.Torus">
759 <summary>
760 </summary>
761 </member>
762 <member name="F:OpenMetaverse.SculptType.Plane">
763 <summary>
764 </summary>
765 </member>
766 <member name="F:OpenMetaverse.SculptType.Cylinder">
767 <summary>
768 </summary>
769 </member>
770 <member name="F:OpenMetaverse.SculptType.Mesh">
771 <summary>
772 </summary>
773 </member>
774 <member name="F:OpenMetaverse.SculptType.Invert">
775 <summary>
776 </summary>
777 </member>
778 <member name="F:OpenMetaverse.SculptType.Mirror">
779 <summary>
780 </summary>
781 </member>
782 <member name="T:OpenMetaverse.FaceType">
783 <summary>
784 </summary>
785 </member>
786 <member name="F:OpenMetaverse.FaceType.PathBegin">
787 <summary>
788 </summary>
789 </member>
790 <member name="F:OpenMetaverse.FaceType.PathEnd">
791 <summary>
792 </summary>
793 </member>
794 <member name="F:OpenMetaverse.FaceType.InnerSide">
795 <summary>
796 </summary>
797 </member>
798 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
799 <summary>
800 </summary>
801 </member>
802 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
803 <summary>
804 </summary>
805 </member>
806 <member name="F:OpenMetaverse.FaceType.OuterSide0">
807 <summary>
808 </summary>
809 </member>
810 <member name="F:OpenMetaverse.FaceType.OuterSide1">
811 <summary>
812 </summary>
813 </member>
814 <member name="F:OpenMetaverse.FaceType.OuterSide2">
815 <summary>
816 </summary>
817 </member>
818 <member name="F:OpenMetaverse.FaceType.OuterSide3">
819 <summary>
820 </summary>
821 </member>
822 <member name="T:OpenMetaverse.ObjectCategory">
823 <summary>
824 </summary>
825 </member>
826 <member name="F:OpenMetaverse.ObjectCategory.Invalid">
827 <summary>
828 </summary>
829 </member>
830 <member name="F:OpenMetaverse.ObjectCategory.None">
831 <summary>
832 </summary>
833 </member>
834 <member name="F:OpenMetaverse.ObjectCategory.Owner">
835 <summary>
836 </summary>
837 </member>
838 <member name="F:OpenMetaverse.ObjectCategory.Group">
839 <summary>
840 </summary>
841 </member>
842 <member name="F:OpenMetaverse.ObjectCategory.Other">
843 <summary>
844 </summary>
845 </member>
846 <member name="F:OpenMetaverse.ObjectCategory.Selected">
847 <summary>
848 </summary>
849 </member>
850 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
851 <summary>
852 </summary>
853 </member>
854 <member name="T:OpenMetaverse.AttachmentPoint">
855 <summary>
856 Attachment points for objects on avatar bodies
857 </summary>
858 <remarks>
859 Both InventoryObject and InventoryAttachment types can be attached
860 </remarks>
861 </member>
862 <member name="F:OpenMetaverse.AttachmentPoint.Default">
863 <summary>Right hand if object was not previously attached</summary>
864 </member>
865 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
866 <summary>Chest</summary>
867 </member>
868 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
869 <summary>Skull</summary>
870 </member>
871 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
872 <summary>Left shoulder</summary>
873 </member>
874 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
875 <summary>Right shoulder</summary>
876 </member>
877 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
878 <summary>Left hand</summary>
879 </member>
880 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
881 <summary>Right hand</summary>
882 </member>
883 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
884 <summary>Left foot</summary>
885 </member>
886 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
887 <summary>Right foot</summary>
888 </member>
889 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
890 <summary>Spine</summary>
891 </member>
892 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
893 <summary>Pelvis</summary>
894 </member>
895 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
896 <summary>Mouth</summary>
897 </member>
898 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
899 <summary>Chin</summary>
900 </member>
901 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
902 <summary>Left ear</summary>
903 </member>
904 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
905 <summary>Right ear</summary>
906 </member>
907 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
908 <summary>Left eyeball</summary>
909 </member>
910 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
911 <summary>Right eyeball</summary>
912 </member>
913 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
914 <summary>Nose</summary>
915 </member>
916 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
917 <summary>Right upper arm</summary>
918 </member>
919 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
920 <summary>Right forearm</summary>
921 </member>
922 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
923 <summary>Left upper arm</summary>
924 </member>
925 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
926 <summary>Left forearm</summary>
927 </member>
928 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
929 <summary>Right hip</summary>
930 </member>
931 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
932 <summary>Right upper leg</summary>
933 </member>
934 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
935 <summary>Right lower leg</summary>
936 </member>
937 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
938 <summary>Left hip</summary>
939 </member>
940 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
941 <summary>Left upper leg</summary>
942 </member>
943 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
944 <summary>Left lower leg</summary>
945 </member>
946 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
947 <summary>Stomach</summary>
948 </member>
949 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
950 <summary>Left pectoral</summary>
951 </member>
952 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
953 <summary>Right pectoral</summary>
954 </member>
955 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
956 <summary>HUD Center position 2</summary>
957 </member>
958 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
959 <summary>HUD Top-right</summary>
960 </member>
961 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
962 <summary>HUD Top</summary>
963 </member>
964 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
965 <summary>HUD Top-left</summary>
966 </member>
967 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
968 <summary>HUD Center</summary>
969 </member>
970 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
971 <summary>HUD Bottom-left</summary>
972 </member>
973 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
974 <summary>HUD Bottom</summary>
975 </member>
976 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
977 <summary>HUD Bottom-right</summary>
978 </member>
979 <member name="T:OpenMetaverse.Tree">
980 <summary>
981 Tree foliage types
982 </summary>
983 </member>
984 <member name="F:OpenMetaverse.Tree.Pine1">
985 <summary>Pine1 tree</summary>
986 </member>
987 <member name="F:OpenMetaverse.Tree.Oak">
988 <summary>Oak tree</summary>
989 </member>
990 <member name="F:OpenMetaverse.Tree.TropicalBush1">
991 <summary>Tropical Bush1</summary>
992 </member>
993 <member name="F:OpenMetaverse.Tree.Palm1">
994 <summary>Palm1 tree</summary>
995 </member>
996 <member name="F:OpenMetaverse.Tree.Dogwood">
997 <summary>Dogwood tree</summary>
998 </member>
999 <member name="F:OpenMetaverse.Tree.TropicalBush2">
1000 <summary>Tropical Bush2</summary>
1001 </member>
1002 <member name="F:OpenMetaverse.Tree.Palm2">
1003 <summary>Palm2 tree</summary>
1004 </member>
1005 <member name="F:OpenMetaverse.Tree.Cypress1">
1006 <summary>Cypress1 tree</summary>
1007 </member>
1008 <member name="F:OpenMetaverse.Tree.Cypress2">
1009 <summary>Cypress2 tree</summary>
1010 </member>
1011 <member name="F:OpenMetaverse.Tree.Pine2">
1012 <summary>Pine2 tree</summary>
1013 </member>
1014 <member name="F:OpenMetaverse.Tree.Plumeria">
1015 <summary>Plumeria</summary>
1016 </member>
1017 <member name="F:OpenMetaverse.Tree.WinterPine1">
1018 <summary>Winter pinetree1</summary>
1019 </member>
1020 <member name="F:OpenMetaverse.Tree.WinterAspen">
1021 <summary>Winter Aspen tree</summary>
1022 </member>
1023 <member name="F:OpenMetaverse.Tree.WinterPine2">
1024 <summary>Winter pinetree2</summary>
1025 </member>
1026 <member name="F:OpenMetaverse.Tree.Eucalyptus">
1027 <summary>Eucalyptus tree</summary>
1028 </member>
1029 <member name="F:OpenMetaverse.Tree.Fern">
1030 <summary>Fern</summary>
1031 </member>
1032 <member name="F:OpenMetaverse.Tree.Eelgrass">
1033 <summary>Eelgrass</summary>
1034 </member>
1035 <member name="F:OpenMetaverse.Tree.SeaSword">
1036 <summary>Sea Sword</summary>
1037 </member>
1038 <member name="F:OpenMetaverse.Tree.Kelp1">
1039 <summary>Kelp1 plant</summary>
1040 </member>
1041 <member name="F:OpenMetaverse.Tree.BeachGrass1">
1042 <summary>Beach grass</summary>
1043 </member>
1044 <member name="F:OpenMetaverse.Tree.Kelp2">
1045 <summary>Kelp2 plant</summary>
1046 </member>
1047 <member name="T:OpenMetaverse.Grass">
1048 <summary>
1049 Grass foliage types
1050 </summary>
1051 </member>
1052 <member name="F:OpenMetaverse.Grass.Grass0">
1053 <summary>
1054 </summary>
1055 </member>
1056 <member name="F:OpenMetaverse.Grass.Grass1">
1057 <summary>
1058 </summary>
1059 </member>
1060 <member name="F:OpenMetaverse.Grass.Grass2">
1061 <summary>
1062 </summary>
1063 </member>
1064 <member name="F:OpenMetaverse.Grass.Grass3">
1065 <summary>
1066 </summary>
1067 </member>
1068 <member name="F:OpenMetaverse.Grass.Grass4">
1069 <summary>
1070 </summary>
1071 </member>
1072 <member name="F:OpenMetaverse.Grass.Undergrowth1">
1073 <summary>
1074 </summary>
1075 </member>
1076 <member name="T:OpenMetaverse.ClickAction">
1077 <summary>
1078 Action associated with clicking on an object
1079 </summary>
1080 </member>
1081 <member name="F:OpenMetaverse.ClickAction.Touch">
1082 <summary>Touch object</summary>
1083 </member>
1084 <member name="F:OpenMetaverse.ClickAction.Sit">
1085 <summary>Sit on object</summary>
1086 </member>
1087 <member name="F:OpenMetaverse.ClickAction.Buy">
1088 <summary>Purchase object or contents</summary>
1089 </member>
1090 <member name="F:OpenMetaverse.ClickAction.Pay">
1091 <summary>Pay the object</summary>
1092 </member>
1093 <member name="F:OpenMetaverse.ClickAction.OpenTask">
1094 <summary>Open task inventory</summary>
1095 </member>
1096 <member name="F:OpenMetaverse.ClickAction.PlayMedia">
1097 <summary>Play parcel media</summary>
1098 </member>
1099 <member name="F:OpenMetaverse.ClickAction.OpenMedia">
1100 <summary>Open parcel media</summary>
1101 </member>
1102 <member name="T:OpenMetaverse.PhysicsShapeType">
1103 <summary>
1104 Type of physics representation used for this prim in the simulator
1105 </summary>
1106 </member>
1107 <member name="F:OpenMetaverse.PhysicsShapeType.Prim">
1108 <summary>Use prim physics form this object</summary>
1109 </member>
1110 <member name="F:OpenMetaverse.PhysicsShapeType.None">
1111 <summary>No physics, prim doesn't collide</summary>
1112 </member>
1113 <member name="F:OpenMetaverse.PhysicsShapeType.ConvexHull">
1114 <summary>Use convex hull represantion of this prim</summary>
1115 </member>
1116 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
1117 <summary>For thread safety</summary>
1118 </member>
1119 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
1120 <summary>For thread safety</summary>
1121 </member>
1122 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
1123 <summary>
1124 Purges expired objects from the cache. Called automatically by the purge timer.
451 </summary> 1125 </summary>
452 </member> 1126 </member>
453 <member name="T:OpenMetaverse.LocklessQueue`1"> 1127 <member name="T:OpenMetaverse.LocklessQueue`1">
454 <summary> 1128 <summary>
455 A thread-safe lockless queue that supports multiple readers and 1129 A thread-safe lockless queue that supports multiple readers and
456 multiple writers 1130 multiple writers
457 </summary> 1131 </summary>
458 </member> 1132 </member>
1133 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
1134 <summary>
1135 Constructor
1136 </summary>
1137 </member>
1138 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
1139 <summary>
1140 Provides a node container for data in a singly linked list
1141 </summary>
1142 </member>
1143 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
1144 <summary>
1145 Constructor
1146 </summary>
1147 </member>
1148 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
1149 <summary>
1150 Constructor
1151 </summary>
1152 </member>
1153 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
1154 <summary>Pointer to the next node in list</summary>
1155 </member>
1156 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
1157 <summary>The data contained by the node</summary>
1158 </member>
459 <member name="F:OpenMetaverse.LocklessQueue`1.head"> 1159 <member name="F:OpenMetaverse.LocklessQueue`1.head">
460 <summary>Queue head</summary> 1160 <summary>Queue head</summary>
461 </member> 1161 </member>
@@ -465,10 +1165,10 @@
465 <member name="F:OpenMetaverse.LocklessQueue`1.count"> 1165 <member name="F:OpenMetaverse.LocklessQueue`1.count">
466 <summary>Queue item count</summary> 1166 <summary>Queue item count</summary>
467 </member> 1167 </member>
468 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor"> 1168 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
469 <summary> 1169 <summary>Gets the current number of items in the queue. Since this
470 Constructor 1170 is a lockless collection this value should be treated as a close
471 </summary> 1171 estimate</summary>
472 </member> 1172 </member>
473 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)"> 1173 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
474 <summary> 1174 <summary>
@@ -483,168 +1183,228 @@
483 <param name="item">Dequeued item if the dequeue was successful</param> 1183 <param name="item">Dequeued item if the dequeue was successful</param>
484 <returns>True if an item was successfully deqeued, otherwise false</returns> 1184 <returns>True if an item was successfully deqeued, otherwise false</returns>
485 </member> 1185 </member>
486 <member name="P:OpenMetaverse.LocklessQueue`1.Count"> 1186 <member name="F:OpenMetaverse.Matrix4.Zero">
487 <summary>Gets the current number of items in the queue. Since this 1187 <summary>A 4x4 matrix containing all zeroes</summary>
488 is a lockless collection this value should be treated as a close
489 estimate</summary>
490 </member> 1188 </member>
491 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode"> 1189 <member name="F:OpenMetaverse.Matrix4.Identity">
1190 <summary>A 4x4 identity matrix</summary>
1191 </member>
1192 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
492 <summary> 1193 <summary>
493 Provides a node container for data in a singly linked list 1194 Convert this matrix to euler rotations
494 </summary> 1195 </summary>
1196 <param name="roll">X euler angle</param>
1197 <param name="pitch">Y euler angle</param>
1198 <param name="yaw">Z euler angle</param>
495 </member> 1199 </member>
496 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next"> 1200 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
497 <summary>Pointer to the next node in list</summary> 1201 <summary>
1202 Convert this matrix to a quaternion rotation
1203 </summary>
1204 <returns>A quaternion representation of this rotation matrix</returns>
498 </member> 1205 </member>
499 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item"> 1206 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
500 <summary>The data contained by the node</summary> 1207 <summary>
1208 Construct a matrix from euler rotation values in radians
1209 </summary>
1210 <param name="roll">X euler angle in radians</param>
1211 <param name="pitch">Y euler angle in radians</param>
1212 <param name="yaw">Z euler angle in radians</param>
501 </member> 1213 </member>
502 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor"> 1214 <member name="M:OpenMetaverse.Matrix4.ToString">
503 <summary> 1215 <summary>
504 Constructor 1216 Get a formatted string representation of the vector
505 </summary> 1217 </summary>
1218 <returns>A string representation of the vector</returns>
506 </member> 1219 </member>
507 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)"> 1220 <member name="T:OpenMetaverse.Parallel">
508 <summary> 1221 <summary>
509 Constructor 1222 Provides helper methods for parallelizing loops
510 </summary> 1223 </summary>
511 </member> 1224 </member>
512 <member name="T:OpenMetaverse.Color4"> 1225 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
513 <summary> 1226 <summary>
514 An 8-bit color structure including an alpha channel 1227 Executes a for loop in which iterations may run in parallel
515 </summary> 1228 </summary>
1229 <param name="fromInclusive">The loop will be started at this index</param>
1230 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1231 <param name="body">Method body to run for each iteration of the loop</param>
516 </member> 1232 </member>
517 <member name="F:OpenMetaverse.Color4.R"> 1233 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
518 <summary>Red</summary> 1234 <summary>
1235 Executes a for loop in which iterations may run in parallel
1236 </summary>
1237 <param name="threadCount">The number of concurrent execution threads to run</param>
1238 <param name="fromInclusive">The loop will be started at this index</param>
1239 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1240 <param name="body">Method body to run for each iteration of the loop</param>
519 </member> 1241 </member>
520 <member name="F:OpenMetaverse.Color4.G"> 1242 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
521 <summary>Green</summary> 1243 <summary>
1244 Executes a foreach loop in which iterations may run in parallel
1245 </summary>
1246 <typeparam name="T">Object type that the collection wraps</typeparam>
1247 <param name="enumerable">An enumerable collection to iterate over</param>
1248 <param name="body">Method body to run for each object in the collection</param>
522 </member> 1249 </member>
523 <member name="F:OpenMetaverse.Color4.B"> 1250 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
524 <summary>Blue</summary> 1251 <summary>
1252 Executes a foreach loop in which iterations may run in parallel
1253 </summary>
1254 <typeparam name="T">Object type that the collection wraps</typeparam>
1255 <param name="threadCount">The number of concurrent execution threads to run</param>
1256 <param name="enumerable">An enumerable collection to iterate over</param>
1257 <param name="body">Method body to run for each object in the collection</param>
525 </member> 1258 </member>
526 <member name="F:OpenMetaverse.Color4.A"> 1259 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
527 <summary>Alpha</summary> 1260 <summary>
1261 Executes a series of tasks in parallel
1262 </summary>
1263 <param name="actions">A series of method bodies to execute</param>
528 </member> 1264 </member>
529 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 1265 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
530 <summary> 1266 <summary>
531 1267 Executes a series of tasks in parallel
532 </summary> 1268 </summary>
533 <param name="r"></param> 1269 <param name="threadCount">The number of concurrent execution threads to run</param>
534 <param name="g"></param> 1270 <param name="actions">A series of method bodies to execute</param>
535 <param name="b"></param>
536 <param name="a"></param>
537 </member> 1271 </member>
538 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1272 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
539 <summary> 1273 <summary>
540 Builds a color from a byte array 1274 Build a quaternion from normalized float values
541 </summary> 1275 </summary>
542 <param name="byteArray">Byte array containing a 16 byte color</param> 1276 <param name="x">X value from -1.0 to 1.0</param>
543 <param name="pos">Beginning position in the byte array</param> 1277 <param name="y">Y value from -1.0 to 1.0</param>
544 <param name="inverted">True if the byte array stores inverted values, 1278 <param name="z">Z value from -1.0 to 1.0</param>
545 otherwise false. For example the color black (fully opaque) inverted
546 would be 0xFF 0xFF 0xFF 0x00</param>
547 </member> 1279 </member>
548 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1280 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
549 <summary> 1281 <summary>
550 Returns the raw bytes for this vector 1282 Constructor, builds a quaternion object from a byte array
551 </summary> 1283 </summary>
552 <param name="byteArray">Byte array containing a 16 byte color</param> 1284 <param name="byteArray">Byte array containing four four-byte floats</param>
553 <param name="pos">Beginning position in the byte array</param> 1285 <param name="pos">Offset in the byte array to start reading at</param>
554 <param name="inverted">True if the byte array stores inverted values, 1286 <param name="normalized">Whether the source data is normalized or
555 otherwise false. For example the color black (fully opaque) inverted 1287 not. If this is true 12 bytes will be read, otherwise 16 bytes will
556 would be 0xFF 0xFF 0xFF 0x00</param> 1288 be read.</param>
557 <param name="alphaInverted">True if the alpha value is inverted in
558 addition to whatever the inverted parameter is. Setting inverted true
559 and alphaInverted true will flip the alpha value back to non-inverted,
560 but keep the other color bytes inverted</param>
561 <returns>A 16 byte array containing R, G, B, and A</returns>
562 </member> 1289 </member>
563 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 1290 <member name="F:OpenMetaverse.Quaternion.X">
1291 <summary>X value</summary>
1292 </member>
1293 <member name="F:OpenMetaverse.Quaternion.Y">
1294 <summary>Y value</summary>
1295 </member>
1296 <member name="F:OpenMetaverse.Quaternion.Z">
1297 <summary>Z value</summary>
1298 </member>
1299 <member name="F:OpenMetaverse.Quaternion.W">
1300 <summary>W value</summary>
1301 </member>
1302 <member name="F:OpenMetaverse.Quaternion.Identity">
1303 <summary>A quaternion with a value of 0,0,0,1</summary>
1304 </member>
1305 <member name="M:OpenMetaverse.Quaternion.Normalize">
564 <summary> 1306 <summary>
565 Copy constructor 1307 Normalizes the quaternion
566 </summary> 1308 </summary>
567 <param name="color">Color to copy</param>
568 </member> 1309 </member>
569 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 1310 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
570 <summary> 1311 <summary>
571 IComparable.CompareTo implementation 1312 Builds a quaternion object from a byte array
572 </summary> 1313 </summary>
573 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 1314 <param name="byteArray">The source byte array</param>
574 Alpha is only used when the colors are otherwise equivalent</remarks> 1315 <param name="pos">Offset in the byte array to start reading at</param>
1316 <param name="normalized">Whether the source data is normalized or
1317 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1318 be read.</param>
575 </member> 1319 </member>
576 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1320 <member name="M:OpenMetaverse.Quaternion.GetBytes">
577 <summary> 1321 <summary>
578 Builds a color from a byte array 1322 Normalize this quaternion and serialize it to a byte array
579 </summary> 1323 </summary>
580 <param name="byteArray">Byte array containing a 16 byte color</param> 1324 <returns>A 12 byte array containing normalized X, Y, and Z floating
581 <param name="pos">Beginning position in the byte array</param> 1325 point values in order using little endian byte ordering</returns>
582 <param name="inverted">True if the byte array stores inverted values,
583 otherwise false. For example the color black (fully opaque) inverted
584 would be 0xFF 0xFF 0xFF 0x00</param>
585 <param name="alphaInverted">True if the alpha value is inverted in
586 addition to whatever the inverted parameter is. Setting inverted true
587 and alphaInverted true will flip the alpha value back to non-inverted,
588 but keep the other color bytes inverted</param>
589 </member> 1326 </member>
590 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 1327 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
591 <summary> 1328 <summary>
592 Writes the raw bytes for this color to a byte array 1329 Writes the raw bytes for this quaternion to a byte array
593 </summary> 1330 </summary>
594 <param name="dest">Destination byte array</param> 1331 <param name="dest">Destination byte array</param>
595 <param name="pos">Position in the destination array to start 1332 <param name="pos">Position in the destination array to start
596 writing. Must be at least 16 bytes before the end of the array</param> 1333 writing. Must be at least 12 bytes before the end of the array</param>
597 </member> 1334 </member>
598 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 1335 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
599 <summary> 1336 <summary>
600 Serializes this color into four bytes in a byte array 1337 Convert this quaternion to euler angles
601 </summary> 1338 </summary>
602 <param name="dest">Destination byte array</param> 1339 <param name="roll">X euler angle</param>
603 <param name="pos">Position in the destination array to start 1340 <param name="pitch">Y euler angle</param>
604 writing. Must be at least 4 bytes before the end of the array</param> 1341 <param name="yaw">Z euler angle</param>
605 <param name="inverted">True to invert the output (1.0 becomes 0
606 instead of 255)</param>
607 </member> 1342 </member>
608 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 1343 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
609 <summary> 1344 <summary>
610 Writes the raw bytes for this color to a byte array 1345 Convert this quaternion to an angle around an axis
611 </summary> 1346 </summary>
612 <param name="dest">Destination byte array</param> 1347 <param name="axis">Unit vector describing the axis</param>
613 <param name="pos">Position in the destination array to start 1348 <param name="angle">Angle around the axis, in radians</param>
614 writing. Must be at least 16 bytes before the end of the array</param>
615 </member> 1349 </member>
616 <member name="M:OpenMetaverse.Color4.ClampValues"> 1350 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
617 <summary> 1351 <summary>
618 Ensures that values are in range 0-1 1352 Returns the conjugate (spatial inverse) of a quaternion
619 </summary> 1353 </summary>
620 </member> 1354 </member>
621 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 1355 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
622 <summary> 1356 <summary>
623 Create an RGB color from a hue, saturation, value combination 1357 Build a quaternion from an axis and an angle of rotation around
1358 that axis
624 </summary> 1359 </summary>
625 <param name="hue">Hue</param>
626 <param name="saturation">Saturation</param>
627 <param name="value">Value</param>
628 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
629 </member> 1360 </member>
630 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> 1361 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
631 <summary> 1362 <summary>
632 Performs linear interpolation between two colors 1363 Build a quaternion from an axis and an angle of rotation around
1364 that axis
633 </summary> 1365 </summary>
634 <param name="value1">Color to start at</param> 1366 <param name="axis">Axis of rotation</param>
635 <param name="value2">Color to end at</param> 1367 <param name="angle">Angle of rotation</param>
636 <param name="amount">Amount to interpolate</param>
637 <returns>The interpolated color</returns>
638 </member> 1368 </member>
639 <member name="F:OpenMetaverse.Color4.Black"> 1369 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
640 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 1370 <summary>
1371 Creates a quaternion from a vector containing roll, pitch, and yaw
1372 in radians
1373 </summary>
1374 <param name="eulers">Vector representation of the euler angles in
1375 radians</param>
1376 <returns>Quaternion representation of the euler angles</returns>
641 </member> 1377 </member>
642 <member name="F:OpenMetaverse.Color4.White"> 1378 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
643 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 1379 <summary>
1380 Creates a quaternion from roll, pitch, and yaw euler angles in
1381 radians
1382 </summary>
1383 <param name="roll">X angle in radians</param>
1384 <param name="pitch">Y angle in radians</param>
1385 <param name="yaw">Z angle in radians</param>
1386 <returns>Quaternion representation of the euler angles</returns>
1387 </member>
1388 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1389 <summary>
1390 Conjugates and renormalizes a vector
1391 </summary>
1392 </member>
1393 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1394 <summary>
1395 Spherical linear interpolation between two quaternions
1396 </summary>
1397 </member>
1398 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1399 <summary>
1400 Get a string representation of the quaternion elements with up to three
1401 decimal digits and separated by spaces only
1402 </summary>
1403 <returns>Raw string representation of the quaternion</returns>
644 </member> 1404 </member>
645 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 1405 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
646 <summary> 1406 <summary>
647 Determines the appropriate events to set, leaves the locks, and sets the events. 1407 Determines the appropriate events to set, leaves the locks, and sets the events.
648 </summary> 1408 </summary>
649 </member> 1409 </member>
650 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 1410 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
@@ -652,20 +1412,105 @@
652 A routine for lazily creating a event outside the lock (so if errors 1412 A routine for lazily creating a event outside the lock (so if errors
653 happen they are outside the lock and that we don't do much work 1413 happen they are outside the lock and that we don't do much work
654 while holding a spin lock). If all goes well, reenter the lock and 1414 while holding a spin lock). If all goes well, reenter the lock and
655 set 'waitEvent' 1415 set 'waitEvent'
656 </summary> 1416 </summary>
657 </member> 1417 </member>
658 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 1418 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
659 <summary> 1419 <summary>
660 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 1420 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
661 Before the wait 'numWaiters' is incremented and is restored before leaving this routine. 1421 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
662 </summary> 1422 </summary>
663 </member> 1423 </member>
664 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1424 <member name="T:OpenMetaverse.TokenBucket">
665 <summary> 1425 <summary>
666 Copy constructor 1426 A hierarchical token bucket for bandwidth throttling. See
1427 http://en.wikipedia.org/wiki/Token_bucket for more information
667 </summary> 1428 </summary>
668 <param name="queue">Circular queue to copy</param> 1429 </member>
1430 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
1431 <summary>
1432 Default constructor
1433 </summary>
1434 <param name="parent">Parent bucket if this is a child bucket, or
1435 null if this is a root bucket</param>
1436 <param name="maxBurst">Maximum size of the bucket in bytes, or
1437 zero if this bucket has no maximum capacity</param>
1438 <param name="dripRate">Rate that the bucket fills, in bytes per
1439 second. If zero, the bucket always remains full</param>
1440 </member>
1441 <member name="F:OpenMetaverse.TokenBucket.parent">
1442 <summary>Parent bucket to this bucket, or null if this is a root
1443 bucket</summary>
1444 </member>
1445 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
1446 <summary>Size of the bucket in bytes. If zero, the bucket has
1447 infinite capacity</summary>
1448 </member>
1449 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
1450 <summary>Rate that the bucket fills, in bytes per millisecond. If
1451 zero, the bucket always remains full</summary>
1452 </member>
1453 <member name="F:OpenMetaverse.TokenBucket.content">
1454 <summary>Number of tokens currently in the bucket</summary>
1455 </member>
1456 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
1457 <summary>Time of the last drip, in system ticks</summary>
1458 </member>
1459 <member name="P:OpenMetaverse.TokenBucket.Parent">
1460 <summary>
1461 The parent bucket of this bucket, or null if this bucket has no
1462 parent. The parent bucket will limit the aggregate bandwidth of all
1463 of its children buckets
1464 </summary>
1465 </member>
1466 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
1467 <summary>
1468 Maximum burst rate in bytes per second. This is the maximum number
1469 of tokens that can accumulate in the bucket at any one time
1470 </summary>
1471 </member>
1472 <member name="P:OpenMetaverse.TokenBucket.DripRate">
1473 <summary>
1474 The speed limit of this bucket in bytes per second. This is the
1475 number of tokens that are added to the bucket per second
1476 </summary>
1477 <remarks>Tokens are added to the bucket any time
1478 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean)" /> is called, at the granularity of
1479 the system tick interval (typically around 15-22ms)</remarks>
1480 </member>
1481 <member name="P:OpenMetaverse.TokenBucket.Content">
1482 <summary>
1483 The number of bytes that can be sent at this moment. This is the
1484 current number of tokens in the bucket
1485 <remarks>If this bucket has a parent bucket that does not have
1486 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean)" /> will
1487 return false regardless of the content of this bucket</remarks></summary>
1488 </member>
1489 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
1490 <summary>
1491 Remove a given number of tokens from the bucket
1492 </summary>
1493 <param name="amount">Number of tokens to remove from the bucket</param>
1494 <returns>True if the requested number of tokens were removed from
1495 the bucket, otherwise false</returns>
1496 </member>
1497 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
1498 <summary>
1499 Remove a given number of tokens from the bucket
1500 </summary>
1501 <param name="amount">Number of tokens to remove from the bucket</param>
1502 <param name="dripSucceeded">True if tokens were added to the bucket
1503 during this call, otherwise false</param>
1504 <returns>True if the requested number of tokens were removed from
1505 the bucket, otherwise false</returns>
1506 </member>
1507 <member name="M:OpenMetaverse.TokenBucket.Drip">
1508 <summary>
1509 Add tokens to the bucket over time. The number of tokens added each
1510 call depends on the length of time that has passed since the last
1511 call to Drip
1512 </summary>
1513 <returns>True if tokens were added to the bucket, otherwise false</returns>
669 </member> 1514 </member>
670 <member name="T:OpenMetaverse.UUID"> 1515 <member name="T:OpenMetaverse.UUID">
671 <summary> 1516 <summary>
@@ -673,14 +1518,11 @@
673 Life networking protocol 1518 Life networking protocol
674 </summary> 1519 </summary>
675 </member> 1520 </member>
676 <member name="F:OpenMetaverse.UUID.Guid">
677 <summary>The System.Guid object this struct wraps around</summary>
678 </member>
679 <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> 1521 <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
680 <summary> 1522 <summary>
681 Constructor that takes a string UUID representation 1523 Constructor that takes a string UUID representation
682 </summary> 1524 </summary>
683 <param name="val">A string representation of a UUID, case 1525 <param name="val">A string representation of a UUID, case
684 insensitive and can either be hyphenated or non-hyphenated</param> 1526 insensitive and can either be hyphenated or non-hyphenated</param>
685 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1527 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
686 </member> 1528 </member>
@@ -700,7 +1542,7 @@
700 </member> 1542 </member>
701 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> 1543 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
702 <summary> 1544 <summary>
703 Constructor that takes an unsigned 64-bit unsigned integer to 1545 Constructor that takes an unsigned 64-bit unsigned integer to
704 convert to a UUID 1546 convert to a UUID
705 </summary> 1547 </summary>
706 <param name="val">64-bit unsigned integer to convert to a UUID</param> 1548 <param name="val">64-bit unsigned integer to convert to a UUID</param>
@@ -711,6 +1553,15 @@
711 </summary> 1553 </summary>
712 <param name="val">UUID to copy</param> 1554 <param name="val">UUID to copy</param>
713 </member> 1555 </member>
1556 <member name="F:OpenMetaverse.UUID.Guid">
1557 <summary>The System.Guid object this struct wraps around</summary>
1558 </member>
1559 <member name="F:OpenMetaverse.UUID.Zero">
1560 <summary>An UUID with a value of all zeroes</summary>
1561 </member>
1562 <member name="F:OpenMetaverse.UUID.ZeroString">
1563 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
1564 </member>
714 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> 1565 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
715 <summary> 1566 <summary>
716 IComparable.CompareTo implementation 1567 IComparable.CompareTo implementation
@@ -753,7 +1604,7 @@
753 <summary> 1604 <summary>
754 Generate a UUID from a string 1605 Generate a UUID from a string
755 </summary> 1606 </summary>
756 <param name="val">A string representation of a UUID, case 1607 <param name="val">A string representation of a UUID, case
757 insensitive and can either be hyphenated or non-hyphenated</param> 1608 insensitive and can either be hyphenated or non-hyphenated</param>
758 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1609 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
759 </member> 1610 </member>
@@ -761,7 +1612,7 @@
761 <summary> 1612 <summary>
762 Generate a UUID from a string 1613 Generate a UUID from a string
763 </summary> 1614 </summary>
764 <param name="val">A string representation of a UUID, case 1615 <param name="val">A string representation of a UUID, case
765 insensitive and can either be hyphenated or non-hyphenated</param> 1616 insensitive and can either be hyphenated or non-hyphenated</param>
766 <param name="result">Will contain the parsed UUID if successful, 1617 <param name="result">Will contain the parsed UUID if successful,
767 otherwise null</param> 1618 otherwise null</param>
@@ -779,9 +1630,9 @@
779 </member> 1630 </member>
780 <member name="M:OpenMetaverse.UUID.Random"> 1631 <member name="M:OpenMetaverse.UUID.Random">
781 <summary> 1632 <summary>
782
783 </summary> 1633 </summary>
784 <returns></returns> 1634 <returns>
1635 </returns>
785 </member> 1636 </member>
786 <member name="M:OpenMetaverse.UUID.GetHashCode"> 1637 <member name="M:OpenMetaverse.UUID.GetHashCode">
787 <summary> 1638 <summary>
@@ -807,7 +1658,7 @@
807 <summary> 1658 <summary>
808 Get a hyphenated string representation of this UUID 1659 Get a hyphenated string representation of this UUID
809 </summary> 1660 </summary>
810 <returns>A string representation of this UUID, lowercase and 1661 <returns>A string representation of this UUID, lowercase and
811 with hyphens</returns> 1662 with hyphens</returns>
812 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> 1663 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
813 </member> 1664 </member>
@@ -839,15 +1690,40 @@
839 <summary> 1690 <summary>
840 String typecasting operator 1691 String typecasting operator
841 </summary> 1692 </summary>
842 <param name="val">A UUID in string form. Case insensitive, 1693 <param name="val">A UUID in string form. Case insensitive,
843 hyphenated or non-hyphenated</param> 1694 hyphenated or non-hyphenated</param>
844 <returns>A UUID built from the string representation</returns> 1695 <returns>A UUID built from the string representation</returns>
845 </member> 1696 </member>
846 <member name="F:OpenMetaverse.UUID.Zero"> 1697 <member name="T:OpenMetaverse.Utils.Platform">
847 <summary>An UUID with a value of all zeroes</summary> 1698 <summary>
1699 Operating system
1700 </summary>
848 </member> 1701 </member>
849 <member name="F:OpenMetaverse.UUID.ZeroString"> 1702 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
850 <summary>A cache of UUID.Zero as a string to optimize a common path</summary> 1703 <summary>Unknown</summary>
1704 </member>
1705 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1706 <summary>Microsoft Windows</summary>
1707 </member>
1708 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1709 <summary>Microsoft Windows CE</summary>
1710 </member>
1711 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1712 <summary>Linux</summary>
1713 </member>
1714 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1715 <summary>Apple OSX</summary>
1716 </member>
1717 <member name="T:OpenMetaverse.Utils.Runtime">
1718 <summary>
1719 Runtime platform
1720 </summary>
1721 </member>
1722 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
1723 <summary>.NET runtime</summary>
1724 </member>
1725 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1726 <summary>Mono runtime: http://www.mono-project.com/</summary>
851 </member> 1727 </member>
852 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> 1728 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
853 <summary>Used for converting degrees to radians</summary> 1729 <summary>Used for converting degrees to radians</summary>
@@ -857,7 +1733,7 @@
857 </member> 1733 </member>
858 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 1734 <member name="F:OpenMetaverse.Utils.EnUsCulture">
859 <summary>Provide a single instance of the CultureInfo class to 1735 <summary>Provide a single instance of the CultureInfo class to
860 help parsing in situations where the grid assumes an en-us 1736 help parsing in situations where the grid assumes an en-us
861 culture</summary> 1737 culture</summary>
862 </member> 1738 </member>
863 <member name="F:OpenMetaverse.Utils.Epoch"> 1739 <member name="F:OpenMetaverse.Utils.Epoch">
@@ -1279,7 +2155,7 @@
1279 <summary> 2155 <summary>
1280 Takes an AssetType and returns the string representation 2156 Takes an AssetType and returns the string representation
1281 </summary> 2157 </summary>
1282 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> 2158 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType" /></param>
1283 <returns>The string version of the AssetType</returns> 2159 <returns>The string version of the AssetType</returns>
1284 </member> 2160 </member>
1285 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 2161 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
@@ -1293,7 +2169,7 @@
1293 <summary> 2169 <summary>
1294 Convert an InventoryType to a string 2170 Convert an InventoryType to a string
1295 </summary> 2171 </summary>
1296 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> 2172 <param name="type">The <seealso cref="T:InventoryType" /> to convert</param>
1297 <returns>A string representation of the source</returns> 2173 <returns>A string representation of the source</returns>
1298 </member> 2174 </member>
1299 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 2175 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
@@ -1307,7 +2183,7 @@
1307 <summary> 2183 <summary>
1308 Convert a SaleType to a string 2184 Convert a SaleType to a string
1309 </summary> 2185 </summary>
1310 <param name="type">The <seealso cref="T:SaleType"/> to convert</param> 2186 <param name="type">The <seealso cref="T:SaleType" /> to convert</param>
1311 <returns>A string representation of the source</returns> 2187 <returns>A string representation of the source</returns>
1312 </member> 2188 </member>
1313 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 2189 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
@@ -1382,7 +2258,7 @@
1382 <summary> 2258 <summary>
1383 Convert a native DateTime object to a UNIX timestamp 2259 Convert a native DateTime object to a UNIX timestamp
1384 </summary> 2260 </summary>
1385 <param name="time">A DateTime object you want to convert to a 2261 <param name="time">A DateTime object you want to convert to a
1386 timestamp</param> 2262 timestamp</param>
1387 <returns>An unsigned integer representing a UNIX timestamp</returns> 2263 <returns>An unsigned integer representing a UNIX timestamp</returns>
1388 </member> 2264 </member>
@@ -1413,356 +2289,35 @@
1413 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 2289 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
1414 <summary> 2290 <summary>
1415 Attempts to convert a string representation of a hostname or IP 2291 Attempts to convert a string representation of a hostname or IP
1416 address to a <seealso cref="T:System.Net.IPAddress"/> 2292 address to a <seealso cref="T:System.Net.IPAddress" /></summary>
1417 </summary>
1418 <param name="hostname">Hostname to convert to an IPAddress</param> 2293 <param name="hostname">Hostname to convert to an IPAddress</param>
1419 <returns>Converted IP address object, or null if the conversion 2294 <returns>Converted IP address object, or null if the conversion
1420 failed</returns> 2295 failed</returns>
1421 </member> 2296 </member>
1422 <member name="T:OpenMetaverse.Utils.Platform"> 2297 <member name="T:OpenMetaverse.Vector2">
1423 <summary>
1424 Operating system
1425 </summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
1428 <summary>Unknown</summary>
1429 </member>
1430 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1431 <summary>Microsoft Windows</summary>
1432 </member>
1433 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1434 <summary>Microsoft Windows CE</summary>
1435 </member>
1436 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1437 <summary>Linux</summary>
1438 </member>
1439 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1440 <summary>Apple OSX</summary>
1441 </member>
1442 <member name="T:OpenMetaverse.Utils.Runtime">
1443 <summary> 2298 <summary>
1444 Runtime platform 2299 A two-dimensional vector with floating-point values
1445 </summary> 2300 </summary>
1446 </member> 2301 </member>
1447 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 2302 <member name="F:OpenMetaverse.Vector2.X">
1448 <summary>.NET runtime</summary>
1449 </member>
1450 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1451 <summary>Mono runtime: http://www.mono-project.com/</summary>
1452 </member>
1453 <member name="F:OpenMetaverse.Quaternion.X">
1454 <summary>X value</summary> 2303 <summary>X value</summary>
1455 </member> 2304 </member>
1456 <member name="F:OpenMetaverse.Quaternion.Y"> 2305 <member name="F:OpenMetaverse.Vector2.Y">
1457 <summary>Y value</summary> 2306 <summary>Y value</summary>
1458 </member> 2307 </member>
1459 <member name="F:OpenMetaverse.Quaternion.Z"> 2308 <member name="F:OpenMetaverse.Vector2.Zero">
1460 <summary>Z value</summary> 2309 <summary>A vector with a value of 0,0</summary>
1461 </member>
1462 <member name="F:OpenMetaverse.Quaternion.W">
1463 <summary>W value</summary>
1464 </member>
1465 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
1466 <summary>
1467 Build a quaternion from normalized float values
1468 </summary>
1469 <param name="x">X value from -1.0 to 1.0</param>
1470 <param name="y">Y value from -1.0 to 1.0</param>
1471 <param name="z">Z value from -1.0 to 1.0</param>
1472 </member>
1473 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
1474 <summary>
1475 Constructor, builds a quaternion object from a byte array
1476 </summary>
1477 <param name="byteArray">Byte array containing four four-byte floats</param>
1478 <param name="pos">Offset in the byte array to start reading at</param>
1479 <param name="normalized">Whether the source data is normalized or
1480 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1481 be read.</param>
1482 </member>
1483 <member name="M:OpenMetaverse.Quaternion.Normalize">
1484 <summary>
1485 Normalizes the quaternion
1486 </summary>
1487 </member>
1488 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
1489 <summary>
1490 Builds a quaternion object from a byte array
1491 </summary>
1492 <param name="byteArray">The source byte array</param>
1493 <param name="pos">Offset in the byte array to start reading at</param>
1494 <param name="normalized">Whether the source data is normalized or
1495 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1496 be read.</param>
1497 </member>
1498 <member name="M:OpenMetaverse.Quaternion.GetBytes">
1499 <summary>
1500 Normalize this quaternion and serialize it to a byte array
1501 </summary>
1502 <returns>A 12 byte array containing normalized X, Y, and Z floating
1503 point values in order using little endian byte ordering</returns>
1504 </member>
1505 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
1506 <summary>
1507 Writes the raw bytes for this quaternion to a byte array
1508 </summary>
1509 <param name="dest">Destination byte array</param>
1510 <param name="pos">Position in the destination array to start
1511 writing. Must be at least 12 bytes before the end of the array</param>
1512 </member>
1513 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1514 <summary>
1515 Convert this quaternion to euler angles
1516 </summary>
1517 <param name="roll">X euler angle</param>
1518 <param name="pitch">Y euler angle</param>
1519 <param name="yaw">Z euler angle</param>
1520 </member>
1521 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
1522 <summary>
1523 Convert this quaternion to an angle around an axis
1524 </summary>
1525 <param name="axis">Unit vector describing the axis</param>
1526 <param name="angle">Angle around the axis, in radians</param>
1527 </member>
1528 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
1529 <summary>
1530 Returns the conjugate (spatial inverse) of a quaternion
1531 </summary>
1532 </member>
1533 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
1534 <summary>
1535 Build a quaternion from an axis and an angle of rotation around
1536 that axis
1537 </summary>
1538 </member>
1539 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
1540 <summary>
1541 Build a quaternion from an axis and an angle of rotation around
1542 that axis
1543 </summary>
1544 <param name="axis">Axis of rotation</param>
1545 <param name="angle">Angle of rotation</param>
1546 </member>
1547 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
1548 <summary>
1549 Creates a quaternion from a vector containing roll, pitch, and yaw
1550 in radians
1551 </summary>
1552 <param name="eulers">Vector representation of the euler angles in
1553 radians</param>
1554 <returns>Quaternion representation of the euler angles</returns>
1555 </member>
1556 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
1557 <summary>
1558 Creates a quaternion from roll, pitch, and yaw euler angles in
1559 radians
1560 </summary>
1561 <param name="roll">X angle in radians</param>
1562 <param name="pitch">Y angle in radians</param>
1563 <param name="yaw">Z angle in radians</param>
1564 <returns>Quaternion representation of the euler angles</returns>
1565 </member>
1566 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1567 <summary>
1568 Conjugates and renormalizes a vector
1569 </summary>
1570 </member>
1571 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1572 <summary>
1573 Spherical linear interpolation between two quaternions
1574 </summary>
1575 </member>
1576 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1577 <summary>
1578 Get a string representation of the quaternion elements with up to three
1579 decimal digits and separated by spaces only
1580 </summary>
1581 <returns>Raw string representation of the quaternion</returns>
1582 </member>
1583 <member name="F:OpenMetaverse.Quaternion.Identity">
1584 <summary>A quaternion with a value of 0,0,0,1</summary>
1585 </member>
1586 <member name="T:OpenMetaverse.BlockingQueue`1">
1587 <summary>
1588 Same as Queue except Dequeue function blocks until there is an object to return.
1589 Note: This class does not need to be synchronized
1590 </summary>
1591 </member>
1592 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
1593 <summary>
1594 Create new BlockingQueue.
1595 </summary>
1596 <param name="col">The System.Collections.ICollection to copy elements from</param>
1597 </member>
1598 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
1599 <summary>
1600 Create new BlockingQueue.
1601 </summary>
1602 <param name="capacity">The initial number of elements that the queue can contain</param>
1603 </member>
1604 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
1605 <summary>
1606 Create new BlockingQueue.
1607 </summary>
1608 </member>
1609 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
1610 <summary>
1611 BlockingQueue Destructor (Close queue, resume any waiting thread).
1612 </summary>
1613 </member>
1614 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
1615 <summary>
1616 Remove all objects from the Queue.
1617 </summary>
1618 </member>
1619 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
1620 <summary>
1621 Remove all objects from the Queue, resume all dequeue threads.
1622 </summary>
1623 </member>
1624 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
1625 <summary>
1626 Removes and returns the object at the beginning of the Queue.
1627 </summary>
1628 <returns>Object in queue.</returns>
1629 </member>
1630 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
1631 <summary>
1632 Removes and returns the object at the beginning of the Queue.
1633 </summary>
1634 <param name="timeout">time to wait before returning</param>
1635 <returns>Object in queue.</returns>
1636 </member>
1637 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
1638 <summary>
1639 Removes and returns the object at the beginning of the Queue.
1640 </summary>
1641 <param name="timeout">time to wait before returning (in milliseconds)</param>
1642 <returns>Object in queue.</returns>
1643 </member>
1644 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
1645 <summary>
1646 Adds an object to the end of the Queue
1647 </summary>
1648 <param name="obj">Object to put in queue</param>
1649 </member>
1650 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
1651 <summary>
1652 Open Queue.
1653 </summary>
1654 </member>
1655 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
1656 <summary>
1657 Gets flag indicating if queue has been closed.
1658 </summary>
1659 </member>
1660 <member name="T:OpenMetaverse.Parallel">
1661 <summary>
1662 Provides helper methods for parallelizing loops
1663 </summary>
1664 </member>
1665 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
1666 <summary>
1667 Executes a for loop in which iterations may run in parallel
1668 </summary>
1669 <param name="fromInclusive">The loop will be started at this index</param>
1670 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1671 <param name="body">Method body to run for each iteration of the loop</param>
1672 </member>
1673 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
1674 <summary>
1675 Executes a for loop in which iterations may run in parallel
1676 </summary>
1677 <param name="threadCount">The number of concurrent execution threads to run</param>
1678 <param name="fromInclusive">The loop will be started at this index</param>
1679 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1680 <param name="body">Method body to run for each iteration of the loop</param>
1681 </member>
1682 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1683 <summary>
1684 Executes a foreach loop in which iterations may run in parallel
1685 </summary>
1686 <typeparam name="T">Object type that the collection wraps</typeparam>
1687 <param name="enumerable">An enumerable collection to iterate over</param>
1688 <param name="body">Method body to run for each object in the collection</param>
1689 </member>
1690 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1691 <summary>
1692 Executes a foreach loop in which iterations may run in parallel
1693 </summary>
1694 <typeparam name="T">Object type that the collection wraps</typeparam>
1695 <param name="threadCount">The number of concurrent execution threads to run</param>
1696 <param name="enumerable">An enumerable collection to iterate over</param>
1697 <param name="body">Method body to run for each object in the collection</param>
1698 </member>
1699 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
1700 <summary>
1701 Executes a series of tasks in parallel
1702 </summary>
1703 <param name="actions">A series of method bodies to execute</param>
1704 </member>
1705 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
1706 <summary>
1707 Executes a series of tasks in parallel
1708 </summary>
1709 <param name="threadCount">The number of concurrent execution threads to run</param>
1710 <param name="actions">A series of method bodies to execute</param>
1711 </member>
1712 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1713 <summary>
1714 Convert this matrix to euler rotations
1715 </summary>
1716 <param name="roll">X euler angle</param>
1717 <param name="pitch">Y euler angle</param>
1718 <param name="yaw">Z euler angle</param>
1719 </member>
1720 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
1721 <summary>
1722 Convert this matrix to a quaternion rotation
1723 </summary>
1724 <returns>A quaternion representation of this rotation matrix</returns>
1725 </member>
1726 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
1727 <summary>
1728 Construct a matrix from euler rotation values in radians
1729 </summary>
1730 <param name="roll">X euler angle in radians</param>
1731 <param name="pitch">Y euler angle in radians</param>
1732 <param name="yaw">Z euler angle in radians</param>
1733 </member>
1734 <member name="M:OpenMetaverse.Matrix4.ToString">
1735 <summary>
1736 Get a formatted string representation of the vector
1737 </summary>
1738 <returns>A string representation of the vector</returns>
1739 </member>
1740 <member name="F:OpenMetaverse.Matrix4.Zero">
1741 <summary>A 4x4 matrix containing all zeroes</summary>
1742 </member>
1743 <member name="F:OpenMetaverse.Matrix4.Identity">
1744 <summary>A 4x4 identity matrix</summary>
1745 </member>
1746 <member name="F:OpenMetaverse.Vector4.X">
1747 <summary>X value</summary>
1748 </member>
1749 <member name="F:OpenMetaverse.Vector4.Y">
1750 <summary>Y value</summary>
1751 </member> 2310 </member>
1752 <member name="F:OpenMetaverse.Vector4.Z"> 2311 <member name="F:OpenMetaverse.Vector2.One">
1753 <summary>Z value</summary> 2312 <summary>A vector with a value of 1,1</summary>
1754 </member> 2313 </member>
1755 <member name="F:OpenMetaverse.Vector4.W"> 2314 <member name="F:OpenMetaverse.Vector2.UnitX">
1756 <summary>W value</summary> 2315 <summary>A vector with a value of 1,0</summary>
1757 </member> 2316 </member>
1758 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 2317 <member name="F:OpenMetaverse.Vector2.UnitY">
1759 <summary> 2318 <summary>A vector with a value of 0,1</summary>
1760 Constructor, builds a vector from a byte array
1761 </summary>
1762 <param name="byteArray">Byte array containing four four-byte floats</param>
1763 <param name="pos">Beginning position in the byte array</param>
1764 </member> 2319 </member>
1765 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 2320 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
1766 <summary> 2321 <summary>
1767 Test if this vector is equal to another vector, within a given 2322 Test if this vector is equal to another vector, within a given
1768 tolerance range 2323 tolerance range
@@ -1773,78 +2328,74 @@
1773 <returns>True if the magnitude of difference between the two vectors 2328 <returns>True if the magnitude of difference between the two vectors
1774 is less than the given tolerance, otherwise false</returns> 2329 is less than the given tolerance, otherwise false</returns>
1775 </member> 2330 </member>
1776 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 2331 <member name="M:OpenMetaverse.Vector2.IsFinite">
1777 <summary> 2332 <summary>
1778 IComparable.CompareTo implementation 2333 Test if this vector is composed of all finite numbers
1779 </summary> 2334 </summary>
1780 </member> 2335 </member>
1781 <member name="M:OpenMetaverse.Vector4.IsFinite"> 2336 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
1782 <summary> 2337 <summary>
1783 Test if this vector is composed of all finite numbers 2338 IComparable.CompareTo implementation
1784 </summary> 2339 </summary>
1785 </member> 2340 </member>
1786 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 2341 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
1787 <summary> 2342 <summary>
1788 Builds a vector from a byte array 2343 Builds a vector from a byte array
1789 </summary> 2344 </summary>
1790 <param name="byteArray">Byte array containing a 16 byte vector</param> 2345 <param name="byteArray">Byte array containing two four-byte floats</param>
1791 <param name="pos">Beginning position in the byte array</param> 2346 <param name="pos">Beginning position in the byte array</param>
1792 </member> 2347 </member>
1793 <member name="M:OpenMetaverse.Vector4.GetBytes"> 2348 <member name="M:OpenMetaverse.Vector2.GetBytes">
1794 <summary> 2349 <summary>
1795 Returns the raw bytes for this vector 2350 Returns the raw bytes for this vector
1796 </summary> 2351 </summary>
1797 <returns>A 16 byte array containing X, Y, Z, and W</returns> 2352 <returns>An eight-byte array containing X and Y</returns>
1798 </member> 2353 </member>
1799 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 2354 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
1800 <summary> 2355 <summary>
1801 Writes the raw bytes for this vector to a byte array 2356 Writes the raw bytes for this vector to a byte array
1802 </summary> 2357 </summary>
1803 <param name="dest">Destination byte array</param> 2358 <param name="dest">Destination byte array</param>
1804 <param name="pos">Position in the destination array to start 2359 <param name="pos">Position in the destination array to start
1805 writing. Must be at least 16 bytes before the end of the array</param> 2360 writing. Must be at least 8 bytes before the end of the array</param>
1806 </member> 2361 </member>
1807 <member name="M:OpenMetaverse.Vector4.ToRawString"> 2362 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
1808 <summary> 2363 <summary>
1809 Get a string representation of the vector elements with up to three 2364 Parse a vector from a string
1810 decimal digits and separated by spaces only
1811 </summary> 2365 </summary>
1812 <returns>Raw string representation of the vector</returns> 2366 <param name="val">A string representation of a 2D vector, enclosed
1813 </member> 2367 in arrow brackets and separated by commas</param>
1814 <member name="F:OpenMetaverse.Vector4.Zero">
1815 <summary>A vector with a value of 0,0,0,0</summary>
1816 </member>
1817 <member name="F:OpenMetaverse.Vector4.One">
1818 <summary>A vector with a value of 1,1,1,1</summary>
1819 </member>
1820 <member name="F:OpenMetaverse.Vector4.UnitX">
1821 <summary>A vector with a value of 1,0,0,0</summary>
1822 </member>
1823 <member name="F:OpenMetaverse.Vector4.UnitY">
1824 <summary>A vector with a value of 0,1,0,0</summary>
1825 </member>
1826 <member name="F:OpenMetaverse.Vector4.UnitZ">
1827 <summary>A vector with a value of 0,0,1,0</summary>
1828 </member>
1829 <member name="F:OpenMetaverse.Vector4.UnitW">
1830 <summary>A vector with a value of 0,0,0,1</summary>
1831 </member> 2368 </member>
1832 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 2369 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
1833 <summary>For thread safety</summary> 2370 <summary>
2371 Interpolates between two vectors using a cubic equation
2372 </summary>
1834 </member> 2373 </member>
1835 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> 2374 <member name="M:OpenMetaverse.Vector2.ToString">
1836 <summary>For thread safety</summary> 2375 <summary>
2376 Get a formatted string representation of the vector
2377 </summary>
2378 <returns>A string representation of the vector</returns>
1837 </member> 2379 </member>
1838 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> 2380 <member name="M:OpenMetaverse.Vector2.ToRawString">
1839 <summary> 2381 <summary>
1840 Purges expired objects from the cache. Called automatically by the purge timer. 2382 Get a string representation of the vector elements with up to three
2383 decimal digits and separated by spaces only
1841 </summary> 2384 </summary>
2385 <returns>Raw string representation of the vector</returns>
1842 </member> 2386 </member>
1843 <member name="T:OpenMetaverse.Vector3"> 2387 <member name="T:OpenMetaverse.Vector3">
1844 <summary> 2388 <summary>
1845 A three-dimensional vector with floating-point values 2389 A three-dimensional vector with floating-point values
1846 </summary> 2390 </summary>
1847 </member> 2391 </member>
2392 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
2393 <summary>
2394 Constructor, builds a vector from a byte array
2395 </summary>
2396 <param name="byteArray">Byte array containing three four-byte floats</param>
2397 <param name="pos">Beginning position in the byte array</param>
2398 </member>
1848 <member name="F:OpenMetaverse.Vector3.X"> 2399 <member name="F:OpenMetaverse.Vector3.X">
1849 <summary>X value</summary> 2400 <summary>X value</summary>
1850 </member> 2401 </member>
@@ -1854,12 +2405,20 @@
1854 <member name="F:OpenMetaverse.Vector3.Z"> 2405 <member name="F:OpenMetaverse.Vector3.Z">
1855 <summary>Z value</summary> 2406 <summary>Z value</summary>
1856 </member> 2407 </member>
1857 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 2408 <member name="F:OpenMetaverse.Vector3.Zero">
1858 <summary> 2409 <summary>A vector with a value of 0,0,0</summary>
1859 Constructor, builds a vector from a byte array 2410 </member>
1860 </summary> 2411 <member name="F:OpenMetaverse.Vector3.One">
1861 <param name="byteArray">Byte array containing three four-byte floats</param> 2412 <summary>A vector with a value of 1,1,1</summary>
1862 <param name="pos">Beginning position in the byte array</param> 2413 </member>
2414 <member name="F:OpenMetaverse.Vector3.UnitX">
2415 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
2416 </member>
2417 <member name="F:OpenMetaverse.Vector3.UnitY">
2418 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
2419 </member>
2420 <member name="F:OpenMetaverse.Vector3.UnitZ">
2421 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1863 </member> 2422 </member>
1864 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 2423 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
1865 <summary> 2424 <summary>
@@ -1907,7 +2466,7 @@
1907 <summary> 2466 <summary>
1908 Parse a vector from a string 2467 Parse a vector from a string
1909 </summary> 2468 </summary>
1910 <param name="val">A string representation of a 3D vector, enclosed 2469 <param name="val">A string representation of a 3D vector, enclosed
1911 in arrow brackets and separated by commas</param> 2470 in arrow brackets and separated by commas</param>
1912 </member> 2471 </member>
1913 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2472 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
@@ -1940,586 +2499,152 @@
1940 Cross product between two vectors 2499 Cross product between two vectors
1941 </summary> 2500 </summary>
1942 </member> 2501 </member>
1943 <member name="F:OpenMetaverse.Vector3.Zero"> 2502 <member name="T:OpenMetaverse.Vector3d">
1944 <summary>A vector with a value of 0,0,0</summary>
1945 </member>
1946 <member name="F:OpenMetaverse.Vector3.One">
1947 <summary>A vector with a value of 1,1,1</summary>
1948 </member>
1949 <member name="F:OpenMetaverse.Vector3.UnitX">
1950 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
1951 </member>
1952 <member name="F:OpenMetaverse.Vector3.UnitY">
1953 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
1954 </member>
1955 <member name="F:OpenMetaverse.Vector3.UnitZ">
1956 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1957 </member>
1958 <member name="T:OpenMetaverse.PCode">
1959 <summary> 2503 <summary>
1960 Identifier code for primitive types 2504 A three-dimensional vector with doubleing-point values
1961 </summary> 2505 </summary>
1962 </member> 2506 </member>
1963 <member name="F:OpenMetaverse.PCode.None"> 2507 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
1964 <summary>None</summary>
1965 </member>
1966 <member name="F:OpenMetaverse.PCode.Prim">
1967 <summary>A Primitive</summary>
1968 </member>
1969 <member name="F:OpenMetaverse.PCode.Avatar">
1970 <summary>A Avatar</summary>
1971 </member>
1972 <member name="F:OpenMetaverse.PCode.Grass">
1973 <summary>Linden grass</summary>
1974 </member>
1975 <member name="F:OpenMetaverse.PCode.NewTree">
1976 <summary>Linden tree</summary>
1977 </member>
1978 <member name="F:OpenMetaverse.PCode.ParticleSystem">
1979 <summary>A primitive that acts as the source for a particle stream</summary>
1980 </member>
1981 <member name="F:OpenMetaverse.PCode.Tree">
1982 <summary>A Linden tree</summary>
1983 </member>
1984 <member name="T:OpenMetaverse.PrimFlags">
1985 <summary> 2508 <summary>
1986 Primary parameters for primitives such as Physics Enabled or Phantom 2509 Constructor, builds a vector from a byte array
1987 </summary> 2510 </summary>
2511 <param name="byteArray">Byte array containing three eight-byte doubles</param>
2512 <param name="pos">Beginning position in the byte array</param>
1988 </member> 2513 </member>
1989 <member name="F:OpenMetaverse.PrimFlags.None"> 2514 <member name="F:OpenMetaverse.Vector3d.X">
1990 <summary>Deprecated</summary> 2515 <summary>X value</summary>
1991 </member>
1992 <member name="F:OpenMetaverse.PrimFlags.Physics">
1993 <summary>Whether physics are enabled for this object</summary>
1994 </member>
1995 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
1996 <summary></summary>
1997 </member>
1998 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
1999 <summary></summary>
2000 </member>
2001 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
2002 <summary></summary>
2003 </member>
2004 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
2005 <summary></summary>
2006 </member>
2007 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
2008 <summary></summary>
2009 </member>
2010 <member name="F:OpenMetaverse.PrimFlags.Scripted">
2011 <summary></summary>
2012 </member>
2013 <member name="F:OpenMetaverse.PrimFlags.Touch">
2014 <summary>Whether this object contains an active touch script</summary>
2015 </member>
2016 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
2017 <summary></summary>
2018 </member>
2019 <member name="F:OpenMetaverse.PrimFlags.Money">
2020 <summary>Whether this object can receive payments</summary>
2021 </member>
2022 <member name="F:OpenMetaverse.PrimFlags.Phantom">
2023 <summary>Whether this object is phantom (no collisions)</summary>
2024 </member>
2025 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
2026 <summary></summary>
2027 </member>
2028 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
2029 <summary></summary>
2030 </member>
2031 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
2032 <summary></summary>
2033 </member>
2034 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
2035 <summary></summary>
2036 </member>
2037 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
2038 <summary>Deprecated</summary>
2039 </member>
2040 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
2041 <summary></summary>
2042 </member>
2043 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
2044 <summary></summary>
2045 </member>
2046 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
2047 <summary></summary>
2048 </member>
2049 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
2050 <summary>Deprecated</summary>
2051 </member>
2052 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
2053 <summary></summary>
2054 </member>
2055 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
2056 <summary></summary>
2057 </member>
2058 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
2059 <summary></summary>
2060 </member>
2061 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
2062 <summary></summary>
2063 </member>
2064 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
2065 <summary>Server flag, will not be sent to clients. Specifies that
2066 the object is destroyed when it touches a simulator edge</summary>
2067 </member> 2516 </member>
2068 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge"> 2517 <member name="F:OpenMetaverse.Vector3d.Y">
2069 <summary>Server flag, will not be sent to clients. Specifies that 2518 <summary>Y value</summary>
2070 the object will be returned to the owner's inventory when it
2071 touches a simulator edge</summary>
2072 </member> 2519 </member>
2073 <member name="F:OpenMetaverse.PrimFlags.Sandbox"> 2520 <member name="F:OpenMetaverse.Vector3d.Z">
2074 <summary>Server flag, will not be sent to clients.</summary> 2521 <summary>Z value</summary>
2075 </member> 2522 </member>
2076 <member name="F:OpenMetaverse.PrimFlags.Flying"> 2523 <member name="F:OpenMetaverse.Vector3d.Zero">
2077 <summary>Server flag, will not be sent to client. Specifies that 2524 <summary>A vector with a value of 0,0,0</summary>
2078 the object is hovering/flying</summary>
2079 </member> 2525 </member>
2080 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify"> 2526 <member name="F:OpenMetaverse.Vector3d.One">
2081 <summary></summary> 2527 <summary>A vector with a value of 1,1,1</summary>
2082 </member> 2528 </member>
2083 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez"> 2529 <member name="F:OpenMetaverse.Vector3d.UnitX">
2084 <summary></summary> 2530 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
2085 </member> 2531 </member>
2086 <member name="F:OpenMetaverse.PrimFlags.Temporary"> 2532 <member name="F:OpenMetaverse.Vector3d.UnitY">
2087 <summary></summary> 2533 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
2088 </member> 2534 </member>
2089 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed"> 2535 <member name="F:OpenMetaverse.Vector3d.UnitZ">
2090 <summary></summary> 2536 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
2091 </member> 2537 </member>
2092 <member name="T:OpenMetaverse.SoundFlags"> 2538 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
2093 <summary> 2539 <summary>
2094 Sound flags for sounds attached to primitives 2540 Test if this vector is equal to another vector, within a given
2541 tolerance range
2095 </summary> 2542 </summary>
2543 <param name="vec">Vector to test against</param>
2544 <param name="tolerance">The acceptable magnitude of difference
2545 between the two vectors</param>
2546 <returns>True if the magnitude of difference between the two vectors
2547 is less than the given tolerance, otherwise false</returns>
2096 </member> 2548 </member>
2097 <member name="F:OpenMetaverse.SoundFlags.None"> 2549 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
2098 <summary></summary>
2099 </member>
2100 <member name="F:OpenMetaverse.SoundFlags.Loop">
2101 <summary></summary>
2102 </member>
2103 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
2104 <summary></summary>
2105 </member>
2106 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
2107 <summary></summary>
2108 </member>
2109 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
2110 <summary></summary>
2111 </member>
2112 <member name="F:OpenMetaverse.SoundFlags.Queue">
2113 <summary></summary>
2114 </member>
2115 <member name="F:OpenMetaverse.SoundFlags.Stop">
2116 <summary></summary>
2117 </member>
2118 <member name="T:OpenMetaverse.Material">
2119 <summary> 2550 <summary>
2120 Material type for a primitive 2551 IComparable.CompareTo implementation
2121 </summary> 2552 </summary>
2122 </member> 2553 </member>
2123 <member name="F:OpenMetaverse.Material.Stone"> 2554 <member name="M:OpenMetaverse.Vector3d.IsFinite">
2124 <summary></summary>
2125 </member>
2126 <member name="F:OpenMetaverse.Material.Metal">
2127 <summary></summary>
2128 </member>
2129 <member name="F:OpenMetaverse.Material.Glass">
2130 <summary></summary>
2131 </member>
2132 <member name="F:OpenMetaverse.Material.Wood">
2133 <summary></summary>
2134 </member>
2135 <member name="F:OpenMetaverse.Material.Flesh">
2136 <summary></summary>
2137 </member>
2138 <member name="F:OpenMetaverse.Material.Plastic">
2139 <summary></summary>
2140 </member>
2141 <member name="F:OpenMetaverse.Material.Rubber">
2142 <summary></summary>
2143 </member>
2144 <member name="F:OpenMetaverse.Material.Light">
2145 <summary></summary>
2146 </member>
2147 <member name="T:OpenMetaverse.PrimType">
2148 <summary> 2555 <summary>
2149 Used in a helper function to roughly determine prim shape 2556 Test if this vector is composed of all finite numbers
2150 </summary> 2557 </summary>
2151 </member> 2558 </member>
2152 <member name="T:OpenMetaverse.ExtraParamType"> 2559 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
2153 <summary> 2560 <summary>
2154 Extra parameters for primitives, these flags are for features that have 2561 Builds a vector from a byte array
2155 been added after the original ObjectFlags that has all eight bits
2156 reserved already
2157 </summary> 2562 </summary>
2563 <param name="byteArray">Byte array containing a 24 byte vector</param>
2564 <param name="pos">Beginning position in the byte array</param>
2158 </member> 2565 </member>
2159 <member name="F:OpenMetaverse.ExtraParamType.Flexible"> 2566 <member name="M:OpenMetaverse.Vector3d.GetBytes">
2160 <summary>Whether this object has flexible parameters</summary>
2161 </member>
2162 <member name="F:OpenMetaverse.ExtraParamType.Light">
2163 <summary>Whether this object has light parameters</summary>
2164 </member>
2165 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
2166 <summary>Whether this object is a sculpted prim</summary>
2167 </member>
2168 <member name="T:OpenMetaverse.JointType">
2169 <summary> 2567 <summary>
2170 2568 Returns the raw bytes for this vector
2171 </summary> 2569 </summary>
2570 <returns>A 24 byte array containing X, Y, and Z</returns>
2172 </member> 2571 </member>
2173 <member name="F:OpenMetaverse.JointType.Invalid"> 2572 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
2174 <summary></summary>
2175 </member>
2176 <member name="F:OpenMetaverse.JointType.Hinge">
2177 <summary></summary>
2178 </member>
2179 <member name="F:OpenMetaverse.JointType.Point">
2180 <summary></summary>
2181 </member>
2182 <member name="T:OpenMetaverse.SculptType">
2183 <summary> 2573 <summary>
2184 2574 Writes the raw bytes for this vector to a byte array
2185 </summary> 2575 </summary>
2576 <param name="dest">Destination byte array</param>
2577 <param name="pos">Position in the destination array to start
2578 writing. Must be at least 24 bytes before the end of the array</param>
2186 </member> 2579 </member>
2187 <member name="F:OpenMetaverse.SculptType.None"> 2580 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
2188 <summary></summary>
2189 </member>
2190 <member name="F:OpenMetaverse.SculptType.Sphere">
2191 <summary></summary>
2192 </member>
2193 <member name="F:OpenMetaverse.SculptType.Torus">
2194 <summary></summary>
2195 </member>
2196 <member name="F:OpenMetaverse.SculptType.Plane">
2197 <summary></summary>
2198 </member>
2199 <member name="F:OpenMetaverse.SculptType.Cylinder">
2200 <summary></summary>
2201 </member>
2202 <member name="F:OpenMetaverse.SculptType.Mesh">
2203 <summary></summary>
2204 </member>
2205 <member name="F:OpenMetaverse.SculptType.Invert">
2206 <summary></summary>
2207 </member>
2208 <member name="F:OpenMetaverse.SculptType.Mirror">
2209 <summary></summary>
2210 </member>
2211 <member name="T:OpenMetaverse.FaceType">
2212 <summary> 2581 <summary>
2213 2582 Parse a vector from a string
2214 </summary> 2583 </summary>
2584 <param name="val">A string representation of a 3D vector, enclosed
2585 in arrow brackets and separated by commas</param>
2215 </member> 2586 </member>
2216 <member name="F:OpenMetaverse.FaceType.PathBegin"> 2587 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
2217 <summary></summary>
2218 </member>
2219 <member name="F:OpenMetaverse.FaceType.PathEnd">
2220 <summary></summary>
2221 </member>
2222 <member name="F:OpenMetaverse.FaceType.InnerSide">
2223 <summary></summary>
2224 </member>
2225 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
2226 <summary></summary>
2227 </member>
2228 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
2229 <summary></summary>
2230 </member>
2231 <member name="F:OpenMetaverse.FaceType.OuterSide0">
2232 <summary></summary>
2233 </member>
2234 <member name="F:OpenMetaverse.FaceType.OuterSide1">
2235 <summary></summary>
2236 </member>
2237 <member name="F:OpenMetaverse.FaceType.OuterSide2">
2238 <summary></summary>
2239 </member>
2240 <member name="F:OpenMetaverse.FaceType.OuterSide3">
2241 <summary></summary>
2242 </member>
2243 <member name="T:OpenMetaverse.ObjectCategory">
2244 <summary> 2588 <summary>
2245 2589 Interpolates between two vectors using a cubic equation
2246 </summary> 2590 </summary>
2247 </member> 2591 </member>
2248 <member name="F:OpenMetaverse.ObjectCategory.Invalid"> 2592 <member name="M:OpenMetaverse.Vector3d.ToString">
2249 <summary></summary>
2250 </member>
2251 <member name="F:OpenMetaverse.ObjectCategory.None">
2252 <summary></summary>
2253 </member>
2254 <member name="F:OpenMetaverse.ObjectCategory.Owner">
2255 <summary></summary>
2256 </member>
2257 <member name="F:OpenMetaverse.ObjectCategory.Group">
2258 <summary></summary>
2259 </member>
2260 <member name="F:OpenMetaverse.ObjectCategory.Other">
2261 <summary></summary>
2262 </member>
2263 <member name="F:OpenMetaverse.ObjectCategory.Selected">
2264 <summary></summary>
2265 </member>
2266 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
2267 <summary></summary>
2268 </member>
2269 <member name="T:OpenMetaverse.AttachmentPoint">
2270 <summary>
2271 Attachment points for objects on avatar bodies
2272 </summary>
2273 <remarks>
2274 Both InventoryObject and InventoryAttachment types can be attached
2275 </remarks>
2276 </member>
2277 <member name="F:OpenMetaverse.AttachmentPoint.Default">
2278 <summary>Right hand if object was not previously attached</summary>
2279 </member>
2280 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
2281 <summary>Chest</summary>
2282 </member>
2283 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
2284 <summary>Skull</summary>
2285 </member>
2286 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
2287 <summary>Left shoulder</summary>
2288 </member>
2289 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
2290 <summary>Right shoulder</summary>
2291 </member>
2292 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
2293 <summary>Left hand</summary>
2294 </member>
2295 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
2296 <summary>Right hand</summary>
2297 </member>
2298 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
2299 <summary>Left foot</summary>
2300 </member>
2301 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
2302 <summary>Right foot</summary>
2303 </member>
2304 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
2305 <summary>Spine</summary>
2306 </member>
2307 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
2308 <summary>Pelvis</summary>
2309 </member>
2310 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
2311 <summary>Mouth</summary>
2312 </member>
2313 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
2314 <summary>Chin</summary>
2315 </member>
2316 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
2317 <summary>Left ear</summary>
2318 </member>
2319 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
2320 <summary>Right ear</summary>
2321 </member>
2322 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
2323 <summary>Left eyeball</summary>
2324 </member>
2325 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
2326 <summary>Right eyeball</summary>
2327 </member>
2328 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
2329 <summary>Nose</summary>
2330 </member>
2331 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
2332 <summary>Right upper arm</summary>
2333 </member>
2334 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
2335 <summary>Right forearm</summary>
2336 </member>
2337 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
2338 <summary>Left upper arm</summary>
2339 </member>
2340 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
2341 <summary>Left forearm</summary>
2342 </member>
2343 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
2344 <summary>Right hip</summary>
2345 </member>
2346 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
2347 <summary>Right upper leg</summary>
2348 </member>
2349 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
2350 <summary>Right lower leg</summary>
2351 </member>
2352 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
2353 <summary>Left hip</summary>
2354 </member>
2355 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
2356 <summary>Left upper leg</summary>
2357 </member>
2358 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
2359 <summary>Left lower leg</summary>
2360 </member>
2361 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
2362 <summary>Stomach</summary>
2363 </member>
2364 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
2365 <summary>Left pectoral</summary>
2366 </member>
2367 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
2368 <summary>Right pectoral</summary>
2369 </member>
2370 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
2371 <summary>HUD Center position 2</summary>
2372 </member>
2373 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
2374 <summary>HUD Top-right</summary>
2375 </member>
2376 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
2377 <summary>HUD Top</summary>
2378 </member>
2379 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
2380 <summary>HUD Top-left</summary>
2381 </member>
2382 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
2383 <summary>HUD Center</summary>
2384 </member>
2385 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
2386 <summary>HUD Bottom-left</summary>
2387 </member>
2388 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
2389 <summary>HUD Bottom</summary>
2390 </member>
2391 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
2392 <summary>HUD Bottom-right</summary>
2393 </member>
2394 <member name="T:OpenMetaverse.Tree">
2395 <summary> 2593 <summary>
2396 Tree foliage types 2594 Get a formatted string representation of the vector
2397 </summary> 2595 </summary>
2596 <returns>A string representation of the vector</returns>
2398 </member> 2597 </member>
2399 <member name="F:OpenMetaverse.Tree.Pine1"> 2598 <member name="M:OpenMetaverse.Vector3d.ToRawString">
2400 <summary>Pine1 tree</summary>
2401 </member>
2402 <member name="F:OpenMetaverse.Tree.Oak">
2403 <summary>Oak tree</summary>
2404 </member>
2405 <member name="F:OpenMetaverse.Tree.TropicalBush1">
2406 <summary>Tropical Bush1</summary>
2407 </member>
2408 <member name="F:OpenMetaverse.Tree.Palm1">
2409 <summary>Palm1 tree</summary>
2410 </member>
2411 <member name="F:OpenMetaverse.Tree.Dogwood">
2412 <summary>Dogwood tree</summary>
2413 </member>
2414 <member name="F:OpenMetaverse.Tree.TropicalBush2">
2415 <summary>Tropical Bush2</summary>
2416 </member>
2417 <member name="F:OpenMetaverse.Tree.Palm2">
2418 <summary>Palm2 tree</summary>
2419 </member>
2420 <member name="F:OpenMetaverse.Tree.Cypress1">
2421 <summary>Cypress1 tree</summary>
2422 </member>
2423 <member name="F:OpenMetaverse.Tree.Cypress2">
2424 <summary>Cypress2 tree</summary>
2425 </member>
2426 <member name="F:OpenMetaverse.Tree.Pine2">
2427 <summary>Pine2 tree</summary>
2428 </member>
2429 <member name="F:OpenMetaverse.Tree.Plumeria">
2430 <summary>Plumeria</summary>
2431 </member>
2432 <member name="F:OpenMetaverse.Tree.WinterPine1">
2433 <summary>Winter pinetree1</summary>
2434 </member>
2435 <member name="F:OpenMetaverse.Tree.WinterAspen">
2436 <summary>Winter Aspen tree</summary>
2437 </member>
2438 <member name="F:OpenMetaverse.Tree.WinterPine2">
2439 <summary>Winter pinetree2</summary>
2440 </member>
2441 <member name="F:OpenMetaverse.Tree.Eucalyptus">
2442 <summary>Eucalyptus tree</summary>
2443 </member>
2444 <member name="F:OpenMetaverse.Tree.Fern">
2445 <summary>Fern</summary>
2446 </member>
2447 <member name="F:OpenMetaverse.Tree.Eelgrass">
2448 <summary>Eelgrass</summary>
2449 </member>
2450 <member name="F:OpenMetaverse.Tree.SeaSword">
2451 <summary>Sea Sword</summary>
2452 </member>
2453 <member name="F:OpenMetaverse.Tree.Kelp1">
2454 <summary>Kelp1 plant</summary>
2455 </member>
2456 <member name="F:OpenMetaverse.Tree.BeachGrass1">
2457 <summary>Beach grass</summary>
2458 </member>
2459 <member name="F:OpenMetaverse.Tree.Kelp2">
2460 <summary>Kelp2 plant</summary>
2461 </member>
2462 <member name="T:OpenMetaverse.Grass">
2463 <summary> 2599 <summary>
2464 Grass foliage types 2600 Get a string representation of the vector elements with up to three
2601 decimal digits and separated by spaces only
2465 </summary> 2602 </summary>
2603 <returns>Raw string representation of the vector</returns>
2466 </member> 2604 </member>
2467 <member name="F:OpenMetaverse.Grass.Grass0"> 2605 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
2468 <summary></summary> 2606 <summary>
2469 </member> 2607 Cross product between two vectors
2470 <member name="F:OpenMetaverse.Grass.Grass1"> 2608 </summary>
2471 <summary></summary>
2472 </member>
2473 <member name="F:OpenMetaverse.Grass.Grass2">
2474 <summary></summary>
2475 </member>
2476 <member name="F:OpenMetaverse.Grass.Grass3">
2477 <summary></summary>
2478 </member>
2479 <member name="F:OpenMetaverse.Grass.Grass4">
2480 <summary></summary>
2481 </member>
2482 <member name="F:OpenMetaverse.Grass.Undergrowth1">
2483 <summary></summary>
2484 </member> 2609 </member>
2485 <member name="T:OpenMetaverse.ClickAction"> 2610 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
2486 <summary> 2611 <summary>
2487 Action associated with clicking on an object 2612 Constructor, builds a vector from a byte array
2488 </summary> 2613 </summary>
2614 <param name="byteArray">Byte array containing four four-byte floats</param>
2615 <param name="pos">Beginning position in the byte array</param>
2489 </member> 2616 </member>
2490 <member name="F:OpenMetaverse.ClickAction.Touch"> 2617 <member name="F:OpenMetaverse.Vector4.X">
2491 <summary>Touch object</summary> 2618 <summary>X value</summary>
2492 </member> 2619 </member>
2493 <member name="F:OpenMetaverse.ClickAction.Sit"> 2620 <member name="F:OpenMetaverse.Vector4.Y">
2494 <summary>Sit on object</summary> 2621 <summary>Y value</summary>
2495 </member> 2622 </member>
2496 <member name="F:OpenMetaverse.ClickAction.Buy"> 2623 <member name="F:OpenMetaverse.Vector4.Z">
2497 <summary>Purchase object or contents</summary> 2624 <summary>Z value</summary>
2498 </member> 2625 </member>
2499 <member name="F:OpenMetaverse.ClickAction.Pay"> 2626 <member name="F:OpenMetaverse.Vector4.W">
2500 <summary>Pay the object</summary> 2627 <summary>W value</summary>
2501 </member> 2628 </member>
2502 <member name="F:OpenMetaverse.ClickAction.OpenTask"> 2629 <member name="F:OpenMetaverse.Vector4.Zero">
2503 <summary>Open task inventory</summary> 2630 <summary>A vector with a value of 0,0,0,0</summary>
2504 </member> 2631 </member>
2505 <member name="F:OpenMetaverse.ClickAction.PlayMedia"> 2632 <member name="F:OpenMetaverse.Vector4.One">
2506 <summary>Play parcel media</summary> 2633 <summary>A vector with a value of 1,1,1,1</summary>
2507 </member> 2634 </member>
2508 <member name="F:OpenMetaverse.ClickAction.OpenMedia"> 2635 <member name="F:OpenMetaverse.Vector4.UnitX">
2509 <summary>Open parcel media</summary> 2636 <summary>A vector with a value of 1,0,0,0</summary>
2510 </member> 2637 </member>
2511 <member name="T:OpenMetaverse.Vector2"> 2638 <member name="F:OpenMetaverse.Vector4.UnitY">
2512 <summary> 2639 <summary>A vector with a value of 0,1,0,0</summary>
2513 A two-dimensional vector with floating-point values
2514 </summary>
2515 </member> 2640 </member>
2516 <member name="F:OpenMetaverse.Vector2.X"> 2641 <member name="F:OpenMetaverse.Vector4.UnitZ">
2517 <summary>X value</summary> 2642 <summary>A vector with a value of 0,0,1,0</summary>
2518 </member> 2643 </member>
2519 <member name="F:OpenMetaverse.Vector2.Y"> 2644 <member name="F:OpenMetaverse.Vector4.UnitW">
2520 <summary>Y value</summary> 2645 <summary>A vector with a value of 0,0,0,1</summary>
2521 </member> 2646 </member>
2522 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> 2647 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
2523 <summary> 2648 <summary>
2524 Test if this vector is equal to another vector, within a given 2649 Test if this vector is equal to another vector, within a given
2525 tolerance range 2650 tolerance range
@@ -2530,73 +2655,43 @@
2530 <returns>True if the magnitude of difference between the two vectors 2655 <returns>True if the magnitude of difference between the two vectors
2531 is less than the given tolerance, otherwise false</returns> 2656 is less than the given tolerance, otherwise false</returns>
2532 </member> 2657 </member>
2533 <member name="M:OpenMetaverse.Vector2.IsFinite"> 2658 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
2534 <summary> 2659 <summary>
2535 Test if this vector is composed of all finite numbers 2660 IComparable.CompareTo implementation
2536 </summary> 2661 </summary>
2537 </member> 2662 </member>
2538 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> 2663 <member name="M:OpenMetaverse.Vector4.IsFinite">
2539 <summary> 2664 <summary>
2540 IComparable.CompareTo implementation 2665 Test if this vector is composed of all finite numbers
2541 </summary> 2666 </summary>
2542 </member> 2667 </member>
2543 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> 2668 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
2544 <summary> 2669 <summary>
2545 Builds a vector from a byte array 2670 Builds a vector from a byte array
2546 </summary> 2671 </summary>
2547 <param name="byteArray">Byte array containing two four-byte floats</param> 2672 <param name="byteArray">Byte array containing a 16 byte vector</param>
2548 <param name="pos">Beginning position in the byte array</param> 2673 <param name="pos">Beginning position in the byte array</param>
2549 </member> 2674 </member>
2550 <member name="M:OpenMetaverse.Vector2.GetBytes"> 2675 <member name="M:OpenMetaverse.Vector4.GetBytes">
2551 <summary> 2676 <summary>
2552 Returns the raw bytes for this vector 2677 Returns the raw bytes for this vector
2553 </summary> 2678 </summary>
2554 <returns>An eight-byte array containing X and Y</returns> 2679 <returns>A 16 byte array containing X, Y, Z, and W</returns>
2555 </member> 2680 </member>
2556 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> 2681 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
2557 <summary> 2682 <summary>
2558 Writes the raw bytes for this vector to a byte array 2683 Writes the raw bytes for this vector to a byte array
2559 </summary> 2684 </summary>
2560 <param name="dest">Destination byte array</param> 2685 <param name="dest">Destination byte array</param>
2561 <param name="pos">Position in the destination array to start 2686 <param name="pos">Position in the destination array to start
2562 writing. Must be at least 8 bytes before the end of the array</param> 2687 writing. Must be at least 16 bytes before the end of the array</param>
2563 </member>
2564 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
2565 <summary>
2566 Parse a vector from a string
2567 </summary>
2568 <param name="val">A string representation of a 2D vector, enclosed
2569 in arrow brackets and separated by commas</param>
2570 </member>
2571 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
2572 <summary>
2573 Interpolates between two vectors using a cubic equation
2574 </summary>
2575 </member>
2576 <member name="M:OpenMetaverse.Vector2.ToString">
2577 <summary>
2578 Get a formatted string representation of the vector
2579 </summary>
2580 <returns>A string representation of the vector</returns>
2581 </member> 2688 </member>
2582 <member name="M:OpenMetaverse.Vector2.ToRawString"> 2689 <member name="M:OpenMetaverse.Vector4.ToRawString">
2583 <summary> 2690 <summary>
2584 Get a string representation of the vector elements with up to three 2691 Get a string representation of the vector elements with up to three
2585 decimal digits and separated by spaces only 2692 decimal digits and separated by spaces only
2586 </summary> 2693 </summary>
2587 <returns>Raw string representation of the vector</returns> 2694 <returns>Raw string representation of the vector</returns>
2588 </member> 2695 </member>
2589 <member name="F:OpenMetaverse.Vector2.Zero">
2590 <summary>A vector with a value of 0,0</summary>
2591 </member>
2592 <member name="F:OpenMetaverse.Vector2.One">
2593 <summary>A vector with a value of 1,1</summary>
2594 </member>
2595 <member name="F:OpenMetaverse.Vector2.UnitX">
2596 <summary>A vector with a value of 1,0</summary>
2597 </member>
2598 <member name="F:OpenMetaverse.Vector2.UnitY">
2599 <summary>A vector with a value of 0,1</summary>
2600 </member>
2601 </members> 2696 </members>
2602</doc> 2697</doc>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index c7df7bb..b21a214 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -97,10 +97,6 @@
97 ;; from the selected region_info_source. 97 ;; from the selected region_info_source.
98 ; allow_regionless = false 98 ; allow_regionless = false
99 99
100 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
101 ;; Increasing the number of undos available number will increase memory usage.
102 MaxPrimUndos = 20
103
104 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 100 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
105 ;; Minimum size for non-physical prims. Affects resizing of existing 101 ;; Minimum size for non-physical prims. Affects resizing of existing
106 ;; prims. This can be overriden in the region config file (as 102 ;; prims. This can be overriden in the region config file (as
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 6e6a089..042fd3a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -85,10 +85,6 @@
85 ;; from the selected region_info_source. 85 ;; from the selected region_info_source.
86 allow_regionless = false 86 allow_regionless = false
87 87
88 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
89 ; Increasing this number will increase memory usage.
90 MaxPrimUndos = 20
91
92 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). 88 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
93 NonPhysicalPrimMax = 256 89 NonPhysicalPrimMax = 256
94 90
@@ -486,7 +482,7 @@
486 ; clients login by starting each connection more slowly. Disabled by 482 ; clients login by starting each connection more slowly. Disabled by
487 ; default 483 ; default
488 ; 484 ;
489 enable_adaptive_throttles = true 485 enable_adaptive_throttles = false
490 486
491 ; Per-client bytes per second rates for the various throttle categories. 487 ; Per-client bytes per second rates for the various throttle categories.
492 ; These are default values that will be overriden by clients. These 488 ; These are default values that will be overriden by clients. These
@@ -1561,7 +1557,7 @@
1561 GroupsCacheTimeout = 30 1557 GroupsCacheTimeout = 30
1562 1558
1563 ; Specify which messaging module to use for groups messaging and if it's enabled 1559 ; Specify which messaging module to use for groups messaging and if it's enabled
1564 MessagingModule = GroupsMessagingModule 1560 ;MessagingModule = GroupsMessagingModule
1565 ;MessagingEnabled = true 1561 ;MessagingEnabled = true
1566 1562
1567 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend 1563 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
diff --git a/bin/OpenSimDefaults.ini.example b/bin/OpenSimDefaults.ini.example
new file mode 100644
index 0000000..ef8f73a
--- /dev/null
+++ b/bin/OpenSimDefaults.ini.example
@@ -0,0 +1,1325 @@
1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid"
12
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt"
24
25 ; To run a script every few minutes, set the script filename here
26 ; timer_Script = "filename"
27
28 ; ##
29 ; ## SYSTEM
30 ; ##
31
32 ; Sets the method that OpenSim will use to fire asynchronous
33 ; events. Valid values are UnsafeQueueUserWorkItem,
34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
35 ; SmartThreadPool is reported to work well on Mono/Linux, but
36 ; UnsafeQueueUserWorkItem has been benchmarked with better
37 ; performance on .NET/Windows
38 async_call_method = SmartThreadPool
39
40 ; Max threads to allocate on the FireAndForget thread pool
41 ; when running with the SmartThreadPool option above
42 MaxPoolThreads = 15
43
44 ; ##
45 ; ## CLIENTS
46 ; ##
47
48 ; Enables EventQueueGet Service.
49 EventQueue = true
50
51 ; Set this to the DLL containing the client stack to use.
52 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
53
54 ; ##
55 ; ## REGIONS
56 ; ##
57
58 ; Determine where OpenSimulator looks for the files which tell it which regions to server
59 ; Defaults to "filesystem" if this setting isn't present
60 region_info_source = "filesystem"
61 ; region_info_source = "web"
62
63 ; Determines where the region XML files are stored if you are loading these from the filesystem.
64 ; Defaults to bin/Regions in your OpenSimulator installation directory
65 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
66
67 ; Determines the page from which regions xml is retrieved if you are loading these from the web
68 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
69 ; except that everything is also enclosed in a <Regions> tag.
70 ; regionload_webserver_url = "http://example.com/regions.xml";
71
72 ; Draw objects on maptile. This step might take a long time if you've got a large number of
73 ; objects, so you can turn it off here if you'd like.
74 DrawPrimOnMapTile = true
75 ; Use terrain texture for maptiles if true, use shaded green if false
76 TextureOnMapTile = false
77
78 ; Maximum total size, and maximum size where a prim can be physical
79 NonPhysicalPrimMax = 256
80 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
81 ClampPrimSize = false
82
83 ; Allow scripts to cross region boundaries. These are recompiled on the new region.
84 AllowScriptCrossing = false
85
86 ; Allow compiled script binary code to cross region boundaries.
87 ; If you set this to "true", any region that can teleport to you can
88 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
89 ; YOU HAVE BEEN WARNED!!!
90 TrustBinaries = false
91
92 ; Combine all contiguous regions into one large megaregion
93 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
94 ; Warning! Don't use this with regions that have existing content!, This will likely break them
95 CombineContiguousRegions = false
96
97 ; If you have only one region in an instance, or to avoid the many bugs
98 ; that you can trigger in modules by restarting a region, set this to
99 ; true to make the entire instance exit instead of restarting the region.
100 ; This is meant to be used on systems where some external system like
101 ; Monit will restart any instance that exits, thereby making the shutdown
102 ; into a restart.
103 ;InworldRestartShutsDown = false
104
105 ; ##
106 ; ## PRIM STORAGE
107 ; ##
108
109 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
110 ; prevent frequently changing objects from heavily loading the region data store.
111 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
112 ;
113 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
114 MinimumTimeBeforePersistenceConsidered = 60
115 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
116 MaximumTimeBeforePersistenceConsidered = 600
117
118 ; Should avatars in neighbor sims see objects in this sim?
119 see_into_this_sim_from_neighbor = true
120
121 ; ##
122 ; ## PHYSICS
123 ; ##
124
125 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
126 physical_prim = true
127
128 ; Select a mesher here.
129 ;
130 ; Meshmerizer properly handles complex prims by using triangle meshes.
131 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
132 ;
133 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
134 ; Usually this is only a box
135
136 meshing = Meshmerizer
137 ;meshing = ZeroMesher
138
139 ; Choose one of the physics engines below
140 ; OpenDynamicsEngine is by some distance the most developed physics engine
141 ; basicphysics effectively does not model physics at all, making all objects phantom
142
143 physics = OpenDynamicsEngine
144 ;physics = basicphysics
145 ;physics = POS
146 ;physics = modified_BulletX
147
148 ; ##
149 ; ## PERMISSIONS
150 ; ##
151
152 ;permissionmodules = "DefaultPermissionsModule"
153
154 ;If any of the specified permissions modules fail to load, quit?
155 SecurePermissionsLoading = true
156
157 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
158 ; any item, etc. This may not yet be implemented uniformally.
159 ; If set to true, then all permissions checks are carried out
160 ; Default is false
161 serverside_object_permissions = false
162
163 allow_grid_gods = false
164
165 ; This allows somne control over permissions
166 ; please note that this still doesn't duplicate SL, and is not intended to
167 ;region_owner_is_god = true
168 ;region_manager_is_god = false
169 ;parcel_owner_is_god = true
170
171 ; Control user types that are allowed to create new scripts
172 ; Only enforced if serviceside_object_permissions is true
173 ;
174 ; Current possible values are
175 ; all - anyone can create scripts (subject to normal permissions)
176 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
177 ; Default value is all
178 ; allowed_script_creators = all
179
180 ; Control user types that are allowed to edit (save) scripts
181 ; Only enforced if serviceside_object_permissions is true
182 ;
183 ; Current possible values are
184 ; all - anyone can edit scripts (subject to normal permissions)
185 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
186 ; Default value is all
187 ; allowed_script_editors = all
188
189 ; ##
190 ; ## SCRIPT ENGINE
191 ; ##
192
193 DefaultScriptEngine = "XEngine"
194
195 ; ##
196 ; ## WORLD MAP
197 ; ##
198
199 ;WorldMapModule = "WorldMap"
200 ;MapImageModule = "MapImageModule"
201 ; Set to false to not generate any maptiles
202 ;GenerateMaptiles = "true"
203 ; Refresh (in seconds) the map tile periodically
204 ;MaptileRefresh = 0
205 ; If not generating maptiles, use this static texture asset ID
206 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
207
208 ; ##
209 ; ## EMAIL MODULE
210 ; ##
211
212 ;emailmodule = DefaultEmailModule
213
214 ; ##
215 ; ## ANIMATIONS
216 ; ##
217
218 ; If enabled, enableFlySlow will change the primary fly state to
219 ; FLYSLOW, and the "always run" state will be the regular fly.
220
221 enableflyslow = false
222
223 ; PreJump is an additional animation state, but it probably
224 ; won't look right until the physics engine supports it
225 ; (i.e delays takeoff for a moment)
226
227 ; This is commented so it will come on automatically once it's
228 ; supported.
229
230 ; enableprejump = true
231
232 ; Simulator Stats URI
233 ; Enable JSON simulator data by setting a URI name (case sensitive)
234 ; Stats_URI = "jsonSimStats"
235
236 ; Make OpenSim start all regions woth logins disabled. They will need
237 ; to be enabled from the console if this is set
238 ; StartDisabled = false
239
240 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
241 ; OpenJPEG if false
242 ; UseCSJ2K = true
243
244[SMTP]
245 enabled=false
246
247 ;enabled=true
248 ;internal_object_host=lsl.opensim.local
249 ;host_domain_header_from=127.0.0.1
250 ;SMTP_SERVER_HOSTNAME=127.0.0.1
251 ;SMTP_SERVER_PORT=25
252 ;SMTP_SERVER_LOGIN=foo
253 ;SMTP_SERVER_PASSWORD=bar
254
255[Network]
256 ConsoleUser = "Test"
257 ConsolePass = "secret"
258 http_listener_port = 9000
259 console_port = 0
260
261 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
262 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
263 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
264 http_listener_ssl = false ; Also create a SSL server
265 http_listener_cn = "localhost" ; Use the cert with the common name
266 http_listener_sslport = 9001 ; Use this port for SSL connections
267 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
268
269 ; Hostname to use in llRequestURL/llRequestSecureURL
270 ; if not defined - default machine name is being used
271 ; (on Windows this mean NETBIOS name - useably only inside local network)
272 ; ExternalHostNameForLSL=127.0.0.1
273
274 ; What is reported as the "X-Secondlife-Shard"
275 ; Defaults to the user server url if not set
276 ; The old default is "OpenSim", set here for compatibility
277 shard = "OpenSim"
278
279 ; What is reported as the "User-Agent" when using llHTTPRequest
280 ; Defaults to not sent if not set here. See the notes section in the wiki at
281 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
282 ; " (Mozilla Compatible)" to the text where there are problems with a web server
283 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
284
285[XMLRPC]
286 ; ##
287 ; ## Scripting XMLRPC mapper
288 ; ##
289
290 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
291 ; script concurrently with the first remote_data event.
292 ; This will contain the fully qualified URI an external site needs
293 ; to use to send XMLRPC requests to that script
294
295 ;XmlRpcRouterModule = "XmlRpcRouterModule"
296 ;XmlRpcPort = 20800
297
298[ClientStack.LindenUDP]
299 ; Set this to true to process incoming packets asynchronously. Networking is
300 ; already separated from packet handling with a queue, so this will only
301 ; affect whether networking internals such as packet decoding and
302 ; acknowledgement accounting are done synchronously or asynchronously
303 ;
304 ;async_packet_handling = false
305
306 ; The client socket receive buffer size determines how many
307 ; incoming requests we can process; the default on .NET is 8192
308 ; which is about 2 4k-sized UDP datagrams. On mono this is
309 ; whatever the underlying operating system has as default; for
310 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
311 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
312 ; do "sysctl net.core.rmem_default" to find out what your system
313 ; uses a default socket receive buffer size.
314 ;
315 ; client_socket_rcvbuf_size allows you to specify the receive
316 ; buffer size LLUDPServer should use. NOTE: this will be limited
317 ; by the system's settings for the maximum client receive buffer
318 ; size (on linux systems you can set that with "sysctl -w
319 ; net.core.rmem_max=X")
320 ;
321 ;client_socket_rcvbuf_size = 8388608
322
323 ; Maximum outbound bytes per second for a single scene. This can be used to
324 ; throttle total outbound UDP traffic for a simulator. The default value is
325 ; 0, meaning no throttling at the scene level. The example given here is
326 ; 20 megabits
327 ;
328 ;scene_throttle_max_bps = 2621440
329
330 ; Maximum bits per second to send to any single client. This will override
331 ; the user's viewer preference settings. The default value is 0, meaning no
332 ; aggregate throttling on clients (only per-category throttling). The
333 ; example given here is 1.5 megabits
334 ;
335 ;client_throttle_max_bps = 196608
336
337 ; Per-client bytes per second rates for the various throttle categories.
338 ; These are default values that will be overriden by clients
339 ;
340 ;resend_default = 12500
341 ;land_default = 1000
342 ;wind_default = 1000
343 ;cloud_default = 1000
344 ;task_default = 1000
345 ;texture_default = 1000
346 ;asset_default = 1000
347 ;state_default = 1000
348
349 ; Per-client maximum burst rates in bytes per second for the various
350 ; throttle categories. These are default values that will be overriden by
351 ; clients
352 ;
353 ;resend_limit = 18750
354 ;land_limit = 29750
355 ;wind_limit = 18750
356 ;cloud_limit = 18750
357 ;task_limit = 18750
358 ;texture_limit = 55750
359 ;asset_limit = 27500
360 ;state_limit = 37000
361
362 ; Configures how ObjectUpdates are aggregated. These numbers
363 ; do not literally mean how many updates will be put in each
364 ; packet that goes over the wire, as packets are
365 ; automatically split on a 1400 byte boundary. These control
366 ; the balance between responsiveness of interest list updates
367 ; and total throughput. Higher numbers will ensure more full-
368 ; sized packets and faster sending of data, but more delay in
369 ; updating interest lists
370 ;
371 ;PrimTerseUpdatesPerPacket = 25
372 ;AvatarTerseUpdatesPerPacket = 10
373 ;PrimFullUpdatesPerPacket = 100
374
375 ; TextureSendLimit determines how many packets will be put on
376 ; the outgoing queue each cycle. Like the settings above, this
377 ; is a balance between responsiveness to priority updates and
378 ; total throughput. Higher numbers will give a better
379 ; throughput at the cost of reduced responsiveness to client
380 ; priority changes or transfer aborts
381 ;
382 ;TextureSendLimit = 20
383
384 ; Quash and remove any light properties from attachments not on the
385 ; hands. This allows flashlights and lanterns to function, but kills
386 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
387 ; will also be affected.
388 ;
389 ;DisableFacelights = "false"
390
391[Chat]
392 ; Controls whether the chat module is enabled. Default is true.
393 enabled = true;
394
395 ; Distance in meters that whispers should travel. Default is 10m
396 whisper_distance = 10
397
398 ; Distance in meters that ordinary chat should travel. Default is 30m
399 say_distance = 30
400
401 ; Distance in meters that shouts should travel. Default is 100m
402 shout_distance = 100
403
404 ; Append a prefix to the god avatar names appearing in chat whilst in god mode
405 ; admin_prefix = "@"
406
407
408[Messaging]
409 ; Control which region module is used for instant messaging.
410 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
411 InstantMessageModule = InstantMessageModule
412 ; MessageTransferModule = MessageTransferModule
413 ; OfflineMessageModule = OfflineMessageModule
414 ; OfflineMessageURL = http://yourserver/Offline.php
415 ; MuteListModule = MuteListModule
416 ; MuteListURL = http://yourserver/Mute.php
417
418 ; Control whether group messages are forwarded to offline users. Default is true.
419 ; ForwardOfflineGroupMessages = true
420
421
422[ODEPhysicsSettings]
423 ;##
424 ;## World Settings
425 ;##
426
427 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
428 world_gravityx = 0
429 world_gravityy = 0
430 world_gravityz = -9.8
431
432 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
433 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
434 world_stepsize = 0.020
435 world_internal_steps_without_collisions = 10
436
437 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
438 world_hashspace_size_low = -4
439 world_hashSpace_size_high = 128
440
441 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
442 meters_in_small_space = 29.9
443 small_hashspace_size_low = -4
444 small_hashspace_size_high = 66
445
446 ; ##
447 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
448 ; ##
449
450 ; surface layer around geometries other geometries can sink into before generating a contact
451 world_contact_surface_layer = 0.001
452
453 ; Filtering collisions helps keep things stable physics wise, but sometimes
454 ; it can be overzealous. If you notice bouncing, chances are it's that.
455 filter_collisions = false
456
457 ; Non Moving Terrain Contact (avatar isn't moving)
458 nm_terraincontact_friction = 255.0
459 nm_terraincontact_bounce = 0.1
460 nm_terraincontact_erp = 0.1025
461
462 ; Moving Terrain Contact (avatar is moving)
463 m_terraincontact_friction = 75.0
464 m_terraincontact_bounce = 0.05
465 m_terrainContact_erp = 0.05025
466
467 ; Moving Avatar to object Contact
468 m_avatarobjectcontact_friction = 75.0
469 m_avatarobjectcontact_bounce = 0.1
470
471 ; Object to Object Contact and Non-Moving Avatar to object
472 objectcontact_friction = 250.0
473 objectcontact_bounce = 0.2
474
475 ; ##
476 ; ## Avatar Control
477 ; ##
478
479 ; PID Controller Settings. These affect the math that causes the avatar to reach the
480 ; desired velocity
481 ; See http://en.wikipedia.org/wiki/PID_controller
482
483 av_pid_derivative_linux = 2200.0
484 av_pid_proportional_linux = 900.0;
485
486 av_pid_derivative_win = 2200.0
487 av_pid_proportional_win = 900.0;
488
489 ;girth of the avatar. Adds radius to the height also
490 av_capsule_radius = 0.37
491
492 ; Max force permissible to use to keep the avatar standing up straight
493 av_capsule_standup_tensor_win = 550000
494 av_capsule_standup_tensor_linux = 550000
495
496 ; specifies if the capsule should be tilted (=true; old compatibility mode)
497 ; or straight up-and-down (=false; better and more consistent physics behavior)
498 av_capsule_tilted = false
499
500 ; used to calculate mass of avatar.
501 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
502 ; av_density * AVvolume;
503 av_density = 80
504
505 ; use this value to cut 52% of the height the sim gives us
506 av_height_fudge_factor = 0.52
507
508 ; Movement. Smaller is faster.
509
510 ; speed of movement with Always Run off
511 av_movement_divisor_walk = 1.3
512
513 ; speed of movement with Always Run on
514 av_movement_divisor_run = 0.8
515
516 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
517 minimum_ground_flight_offset = 3.0
518
519 ; ##
520 ; ## Object options
521 ; ##
522
523 ; used in the mass calculation.
524 geometry_default_density = 10.000006836
525
526 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
527 body_frames_auto_disable = 20
528
529 ; used to control llMove2Target
530 body_pid_derivative = 35
531 body_pid_gain = 25
532
533 ; maximum number of contact points to generate per collision
534 contacts_per_collision = 80
535
536 ; amount of time a geom/body will try to cross a region border before it gets disabled
537 geom_crossing_failures_before_outofbounds = 5
538
539 ; start throttling the object updates if object comes in contact with 3 or more other objects
540 geom_contactpoints_start_throttling = 3
541
542 ; send 1 update for every x updates below when throttled
543 geom_updates_before_throttled_update = 15
544
545 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
546 body_motor_joint_maxforce_tensor_linux = 5
547 body_motor_joint_maxforce_tensor_win = 5
548
549 ; Maximum mass an object can be before it is clamped
550 maximum_mass_object = 10000.01
551
552 ; ##
553 ; ## Sculpted Prim settings
554 ; ##
555
556 ; Do we want to mesh sculpted prim to collide like they look?
557 mesh_sculpted_prim = true
558
559 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
560 mesh_lod = 32
561
562 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
563 mesh_physical_lod = 16
564
565 ; ##
566 ; ## Physics logging settings - logfiles are saved to *.DIF files
567 ; ##
568
569 ; default is false
570 ;physics_logging = true
571 ;; every n simulation iterations, the physics snapshot file is updated
572 ;physics_logging_interval = 50
573 ;; append to existing physics logfile, or overwrite existing logfiles?
574 ;physics_logging_append_existing_logfile = true
575
576 ; ##
577 ; ## Joint support
578 ; ##
579
580 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
581 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
582 ; default is false
583 ;use_NINJA_physics_joints = true
584
585 ; ##
586 ; ## additional meshing options
587 ; ##
588
589 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
590 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
591 ; true. Note that this will increase memory usage and region startup time. Default is false.
592 ;force_simple_prim_meshing = true
593
594
595[RemoteAdmin]
596 enabled = false
597
598 ; Set this to a nonzero value to have remote admin use a different port
599 port = 0
600
601 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
602 access_password = unknown
603
604 ; set this variable to true if you want the create_region XmlRpc
605 ; call to unconditionally enable voice on all parcels for a newly
606 ; created region [default: false]
607 create_region_enable_voice = false
608
609 ; set this variable to false if you want the create_region XmlRpc
610 ; call to create all regions as private per default (can be
611 ; overridden in the XmlRpc call) [default: true]
612 create_region_public = false
613
614 ; the create_region XmlRpc call uses region_file_template to generate
615 ; the file name of newly create regions (if they are created
616 ; persistent). the parameter available are:
617 ; {0} - X location
618 ; {1} - Y location
619 ; {2} - region UUID
620 ; {3} - region port
621 ; {4} - region name with " ", ":", "/" mapped to "_"
622 region_file_template = "{0}x{1}-{2}.ini"
623
624 ; we can limit the number of regions that XmlRpcCreateRegion will
625 ; allow by setting this to a positive, non-0 number: as long as the
626 ; number of regions is below region_limits, XmlRpcCreateRegion will
627 ; succeed. setting region_limit to 0 disables the check.
628 ; default is 0
629 ;region_limit = 0
630
631 ; enable only those methods you deem to be appropriate using a | delimited whitelist
632 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
633 ; if this parameter is not specified but enabled = true, all methods will be available
634 enabled_methods = all
635
636 ; specify the default appearance for an avatar created through the remote admin interface
637 ; This will only take effect is the file specified by the default_appearance setting below exists
638 ;default_male = Default Male
639 ;default_female = Default Female
640
641 ; update appearance copies inventory items and wearables of default avatars. if this value is false
642 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
643 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
644 ;copy_folders = false
645
646 ; path to default appearance XML file that specifies the look of the default avatars
647 ;default_appearance = default_appearance.xml
648
649[RestPlugins]
650 ; Change this to true to enable REST Plugins. This must be true if you wish to use
651 ; REST Region or REST Asset and Inventory Plugins
652 enabled = false
653 god_key = SECRET
654 prefix = /admin
655
656
657[RestRegionPlugin]
658 ; Change this to true to enable the REST Region Plugin
659 enabled = false
660
661
662[RestHandler]
663 ; Change this to true to enable the REST Asset and Inventory Plugin
664 enabled = false
665 authenticate = true
666 secured = true
667 extended-escape = true
668 realm = OpenSim REST
669 dump-asset = false
670 path-fill = true
671 dump-line-size = 32
672 flush-on-error = true
673
674
675; Uncomment the following for IRC bridge
676; experimental, so if it breaks... keep both parts... yada yada
677; also, not good error detection when it fails
678;[IRC]
679 ;enabled = true ; you need to set this otherwise it won't connect
680 ;server = name.of.irc.server.on.the.net
681 ;; user password - only use this if the server requires one
682 ;password = mypass
683 ;nick = OpenSimBotNameProbablyMakeThisShorter
684 ;channel = #the_irc_channel_you_want_to_connect_to
685 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
686 ;port = 6667
687 ;; channel to listen for configuration commands
688 ;commands_enabled = false
689 ;command_channel = 2777
690 ;report_clients = true
691 ;; relay private chat connections
692 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
693 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
694 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
695 ;; relay_chat = false: IRC bridge will not relay normal chat
696 ;; access_password -- simple security device
697 ;;
698 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
699 ;;
700 ;; relay_private_channels = false
701 ;; relay_chat = true
702 ;;
703 ;; to relay chat only to/from private in-world channels:
704 ;;
705 ;; relay_chat = false
706 ;; relay_private_channels = true
707 ;; relay_private_channel_in = 2226
708 ;; relay_private_channel_out = 2225
709 ;;
710 ;; in this example, all chat coming in from IRC will be send out via
711 ;; in-world channel 2226, and all chat from in-world channel 2225 will
712 ;; be relayed to the IRC channel.
713 ;;
714 ;relay_private_channels = false
715 ;relay_private_channel_in = 2226
716 ;relay_private_channel_out = 2225
717 ;relay_chat = true
718 ;access_password = foobar
719
720 ;;fallback_region = name of "default" region
721 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
722 ;; must start with "PRIVMSG {0} : " or irc server will get upset
723 ;;for <bot>:<user in region> :<message>
724 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
725 ;;for <bot>:<message> - <user of region> :
726 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
727 ;;for <bot>:<message> - from <user> :
728 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
729
730 ;; exclude_list allows you to stop the IRC connector from announcing the
731 ;;arrival and departure of certain users. For example: admins, bots.
732
733 ;exclude_list=User 1,User 2,User 3
734
735
736;[CMS]
737 ;enabled = true
738 ;channel = 345
739
740
741; Uncomment the following to control the progression of daytime
742; in the Sim. The defaults are what is shown below
743;[Sun]
744 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
745 ;day_length = 4
746 ; Year length in days
747 ;year_length = 60
748 ; Day to Night Ratio
749 ;day_night_offset = 0.45
750 ; send a Sun update every update_interval # of frames. A lower number will
751 ; make for smoother sun transition at the cost of network
752 ;update_interval = 100
753
754
755[Wind]
756 ; Enables the wind module. Default is true
757 enabled = true
758
759 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
760 wind_update_rate = 150
761
762 ; The Default Wind Plugin to load
763 wind_plugin = SimpleRandomWind
764
765 ; These settings are specific to the ConfigurableWind plugin
766 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
767 ; avg_strength = 5.0
768 ; avg_direction = 0.0
769 ; var_strength = 0.0
770 ; var_direction = 0.0
771 ; rate_change = 1.0
772
773 ; This setting is specific to the SimpleRandomWind plugin
774 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
775 strength = 1.0
776
777
778[Cloud]
779 ; Enable this to generate classic particle clouds above the sim.
780 ; default is disabled - turn it on here
781 enabled = false
782
783 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
784 density = 0.5
785
786 ; update interval for the cloud cover data returned by llCloud().
787 ; default is 1000
788 cloud_update_rate = 1000
789
790[LightShare]
791
792 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
793 ; It has no ill effect on viewers which do not support server-side windlight settings.
794 ; Currently we only have support for MySQL databases.
795 enable_windlight = false;
796
797[Trees]
798 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
799 ; default is false
800 active_trees = false
801
802 ; Density of tree population
803 tree_density = 1000.0
804
805
806[VectorRender]
807
808 ; the font to use for rendering text (default: Arial)
809 ; font_name = "Arial"
810
811
812[LL-Functions]
813 ; Set the following to true to allow administrator owned scripts to execute console commands
814 ; currently unused
815 ; AllowosConsoleCommand=false
816
817 AllowGodFunctions = false
818
819 ; Maximum number of llListen events we allow per script
820 ; Set this to 0 to have no limit imposed.
821 max_listens_per_script = 64
822
823
824[DataSnapshot]
825 ; The following set of configs pertains to search.
826 ; Set index_sims to true to enable search engines to index your searchable data
827 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
828 ; default is false
829 index_sims = false
830
831 ; The variable data_exposure controls what the regions expose:
832 ; minimum: exposes only things explicitly marked for search
833 ; all: exposes everything
834 data_exposure = minimum
835
836 ; If search is on, change this to your grid name; will be ignored for standalones
837 gridname = "OSGrid"
838
839 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
840 ; Later, you may want to increase this to 3600 (1 hour) or more
841 default_snapshot_period = 1200
842
843 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
844 snapshot_cache_directory = "DataSnapshot"
845
846 ; This semicolon-separated string serves to notify specific data services about the existence
847 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
848 ;data_services="http://metaverseink.com/cgi-bin/register.py"
849
850
851[Economy]
852 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
853
854 ; Enables selling things for $0
855 SellEnabled = "false"
856
857 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
858 ObjectCapacity = 45000
859
860 ; Money Unit fee to upload textures, animations etc
861 PriceUpload = 0
862
863 ; Money Unit fee to create groups
864 PriceGroupCreate = 0
865
866 ; We don't really know what the rest of these values do. These get sent to the client
867 ; These taken from Agni at a Public Telehub. Change at your own risk.
868 ObjectCount = 0
869 PriceEnergyUnit = 100
870 PriceObjectClaim = 10
871 PricePublicObjectDecay = 4
872 PricePublicObjectDelete = 4
873 PriceParcelClaim = 1
874 PriceParcelClaimFactor = 1
875
876 PriceRentLight = 5
877 TeleportMinPrice = 2
878 TeleportPriceExponent = 2
879 EnergyEfficiency = 1
880 PriceObjectRent = 1
881 PriceObjectScaleFactor = 10
882 PriceParcelRent = 1
883
884[Git]
885Enabled = true
886RepoPath = "git"
887
888;How many seconds between the scheduled commits?
889CommitInterval = 21600
890
891;Disable all except the initial commit?
892DisableNonEssentialCommits = false
893
894;Should we automatically commit when necessary to avoid objects never making it into the repo?
895UseSafetyCommit = true
896
897
898[SVN]
899 Enabled = false
900 Directory = SVNmodule\repo
901 URL = "svn://your.repo.here/"
902 Username = "user"
903 Password = "password"
904 ImportOnStartup = false
905 Autosave = false
906 AutoSavePeriod = 15 ; Number of minutes between autosave backups
907
908
909[XEngine]
910 ; Enable this engine in this OpenSim instance
911 Enabled = true
912
913 ; How many threads to keep alive even if nothing is happening
914 MinThreads = 2
915
916 ; How many threads to start at maximum load
917 MaxThreads = 100
918
919 ; Time a thread must be idle (in seconds) before it dies
920 IdleTimeout = 60
921
922 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
923 Priority = "BelowNormal"
924
925 ; Maximum number of events to queue for a script (excluding timers)
926 MaxScriptEventQueue = 300
927
928 ; Stack size per thread created
929 ThreadStackSize = 262144
930
931 ; Set this to true (the default) to load each script into a separate
932 ; AppDomain. Setting this to false will load all script assemblies into the
933 ; current AppDomain, which will reduce the per-script overhead at the
934 ; expense of reduced security and the inability to garbage collect the
935 ; script assemblies
936 AppDomainLoading = true
937
938 ; Rate to poll for asynchronous command replies (ms)
939 ; currently unused
940 ;AsyncLLCommandLoopms = 50
941
942 ; Save the source of all compiled scripts
943 WriteScriptSourceToDebugFile = false
944
945 ; Default language for scripts
946 DefaultCompileLanguage = lsl
947
948 ; List of allowed languages (lsl,vb,js,cs)
949 ; AllowedCompilers=lsl,cs,js,vb.
950 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
951 AllowedCompilers=lsl
952
953 ; Compile debug info (line numbers) into the script assemblies
954 CompileWithDebugInformation = true
955
956 ; Allow the user of mod* functions. This allows a script to pass messages
957 ; to a region module via the modSendCommand() function
958 ; Default is false
959 AllowMODFunctions = false
960
961 ; Allow the use of os* functions (some are dangerous)
962 AllowOSFunctions = false
963
964 ; Allow the user of LightShare functions
965 AllowLightShareFunctions = false
966
967 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
968 OSFunctionThreatLevel = VeryLow
969
970 ; Interval (s) between background save of script states
971 SaveInterval = 120
972
973 ; Interval (s) between maintenance runs (0 = disable)
974 MaintenanceInterval = 10
975
976 ; Time a script can spend in an event handler before it is interrupted
977 EventLimit = 30
978
979 ; If a script overruns it's event limit, kill the script?
980 KillTimedOutScripts = false
981
982 ; Sets the multiplier for the scripting delays
983 ScriptDelayFactor = 1.0
984
985 ; The factor the 10 m distances llimits are multiplied by
986 ScriptDistanceLimitFactor = 1.0
987
988 ; Maximum length of notecard line read
989 ; Increasing this to large values potentially opens
990 ; up the system to malicious scripters
991 ; NotecardLineReadCharsMax = 255
992
993 ; Sensor settings
994 SensorMaxRange = 96.0
995 SensorMaxResults = 16
996
997 ; OS Functions enable/disable
998 ; For each function, you can add one line, as shown
999 ; The default for all functions allows them if below threat level
1000
1001 ; true allows the use of the function unconditionally
1002 ; Allow_osSetRegionWaterHeight = true
1003
1004 ; false disables the function completely
1005 ; Allow_osSetRegionWaterHeight = false
1006
1007 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1008 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1009
1010 ; You can also use script creators as the uuid
1011 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1012
1013 ; If both Allow_ and Creators_ are given, effective permissions
1014 ; are the union of the two.
1015
1016 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1017 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1018 ; AutomaticLinkPermission = false
1019
1020 ; Disable underground movement of prims (default true); set to
1021 ; false to allow script controlled underground positioning of
1022 ; prims
1023 ; DisableUndergroundMovement = true
1024
1025
1026[OpenGridProtocol]
1027 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1028 ;On/true or Off/false
1029 ogp_enabled=false
1030
1031 ;Name Prefix/suffix when using OGP
1032 ogp_firstname_prefix=""
1033 ogp_lastname_suffix="_EXTERNAL"
1034
1035
1036[Concierge]
1037 ; Enable concierge module
1038 ; Default is false
1039 enabled = false
1040
1041 ; name of the concierge
1042 whoami = "jeeves"
1043
1044 ; password for updating the welcome message templates via XmlRpc
1045 password = SECRET
1046
1047 ; regex specifying for which regions concierge service is desired; if
1048 ; empty, then for all
1049 regions = "^MeetingSpace-"
1050
1051 ; for each region that matches the regions regexp you can provide
1052 ; (optionally) a welcome template using format substitution:
1053 ; {0} is replaced with the name of the avatar entering the region
1054 ; {1} is replaced with the name of the region
1055 ; {2} is replaced with the name of the concierge (whoami variable above)
1056
1057 welcomes = /path/to/welcome/template/directory
1058
1059 ; Concierge can send attendee lists to an event broker whenever an
1060 ; avatar enters or leaves a concierged region. the URL is subject
1061 ; to format substitution:
1062 ; {0} is replaced with the region's name
1063 ; {1} is replaced with the region's UUID
1064 broker = "http://broker.place.com/{1}"
1065
1066
1067[RegionReady]
1068 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1069 ; default is false
1070 enabled = false
1071
1072 ; Channel on which to signal region readiness through a message
1073 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
1074 ; - the first field indicating whether this is an initial server startup
1075 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1076 ; - the third field is a number indicating how many scripts failed to compile
1077 ; - "oar error" if supplied, provides the error message from the OAR load
1078 channel_notify = -800
1079
1080
1081[MRM]
1082 ; Enables the Mini Region Modules Script Engine.
1083 ; default is false
1084 Enabled = false
1085
1086 ; Runs MRM in a Security Sandbox
1087 ; WARNING: DISABLING IS A SECURITY RISK.
1088 Sandboxed = true
1089
1090 ; The level sandbox to use, adjust at your OWN RISK.
1091 ; Valid values are:
1092 ; * FullTrust
1093 ; * SkipVerification
1094 ; * Execution
1095 ; * Nothing
1096 ; * LocalIntranet
1097 ; * Internet
1098 ; * Everything
1099 SandboxLevel = "Internet"
1100
1101 ; Only allow Region Owners to run MRMs
1102 ; May represent a security risk if you disable this.
1103 OwnerOnly = true
1104
1105[Hypergrid]
1106 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1107 safemode = false
1108
1109[VivoxVoice]
1110 ; The VivoxVoice module will allow you to provide voice on your
1111 ; region(s). It uses the same voice technology as the LL grid and
1112 ; works with recent LL clients (we have tested 1.22.9.110075, so
1113 ; anything later ought to be fine as well).
1114 ;
1115 ; For this to work you need to obtain an admin account from Vivox
1116 ; that allows you to create voice accounts and region channels.
1117
1118 enabled = false
1119
1120 ; vivox voice server
1121 vivox_server = www.foobar.vivox.com
1122
1123 ; vivox SIP URI
1124 vivox_sip_uri = foobar.vivox.com
1125
1126 ; vivox admin user name
1127 vivox_admin_user = DeepThroat
1128
1129 ; vivox admin password
1130 vivox_admin_password = VoiceG4te
1131
1132 ; channel type: "channel" or "positional"
1133 ; - positional: spatial sound (default)
1134 ; - channel: normal "conference call", no spatial sound
1135 ;vivox_channel_type = positional
1136
1137 ; channel characteristics (unless you know what you are doing, i'd
1138 ; leave them as they are --- now you WILL muck around with them,
1139 ; huh? sigh)
1140
1141 ; channel distance model:
1142 ; 0 - no attenuation
1143 ; 1 - inverse distance attenuation
1144 ; 2 - linear attenuation (default)
1145 ; 3 - exponential attenuation
1146 ;vivox_channel_distance_model = 2
1147
1148 ; channel mode:
1149 ; - "open" (default)
1150 ; - "lecture"
1151 ; - "presentation"
1152 ; - "auditorium"
1153 ;vivox_channel_mode = "open"
1154
1155 ; channel roll off: rate of attenuation
1156 ; - a value between 1.0 and 4.0, default is 2.0
1157 ;vivox_channel_roll_off = 2.0
1158
1159 ; channel max range: distance at which channel is silent
1160 ; - a value between 0 and 160, default is 80
1161 ;vivox_channel_max_range = 80
1162
1163 ; channel clamping distance: distance before attenuation applies
1164 ; - a value between 0 and 160, default is 10
1165 ;vivox_channel_clamping_distance = 10
1166
1167[FreeSwitchVoice]
1168 ; In order for this to work you need a functioning FreeSWITCH PBX set up.
1169 ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1170 enabled = false
1171 ; FreeSWITCH server is going to contact us and ask us all sorts of things
1172 freeswitch_server_user = freeswitch
1173 freeswitch_server_pass = password
1174 freeswitch_api_prefix = /api
1175 ; external IP address of your OpenSim voice enabled region
1176 ; note: all regions running on same OpenSim.exe will be enabled
1177 freeswitch_service_server = ip.address.of.your.sim
1178 ; this should be the same port the region listens on
1179 freeswitch_service_port = 9000
1180 freeswitch_realm = ip.address.of.freeswitch.server
1181 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
1182 ; STUN = Simple Traversal of UDP through NATs
1183 ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
1184 ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
1185 freeswitch_attempt_stun = false
1186 freeswitch_stun_server = ip.address.of.stun.server
1187 freeswitch_echo_server = ip.address.of.freeswitch.server
1188 freeswitch_echo_port = 50505
1189 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1190 ;
1191 ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1192 ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
1193 ;
1194 ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
1195 ;
1196 freeswitch_default_timeout = 5000
1197 freeswitch_subscribe_retry = 120
1198 ; freeswitch_password_reset_url =
1199
1200[Groups]
1201 Enabled = false
1202
1203 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1204 ; apply to the Flotsam/SimianGrid GroupsModule
1205 Module = Default
1206
1207 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1208 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1209 ;Module = GroupsModule
1210
1211 ; Enable Group Notices
1212 ;NoticesEnabled = true
1213
1214 ; This makes the Groups modules very chatty on the console.
1215 DebugEnabled = false
1216
1217 ; Specify which messaging module to use for groups messaging and if it's enabled
1218 ;MessagingModule = GroupsMessagingModule
1219 ;MessagingEnabled = true
1220
1221 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1222
1223 ; SimianGrid Service for Groups
1224 ;ServicesConnectorModule = SimianGroupsServicesConnector
1225 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1226
1227 ; Flotsam XmlRpc Service for Groups
1228 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1229 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1230
1231 ; XmlRpc Security settings. These must match those set on your backend groups service.
1232 ;XmlRpcServiceReadKey = 1234
1233 ;XmlRpcServiceWriteKey = 1234
1234
1235 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1236 ; this is a work around fora problem discovered on some Windows based region servers.
1237 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1238 ; System.Net.WebException: The request was aborted: The request was canceled.
1239 ; XmlRpcDisableKeepAlive = false
1240
1241
1242[PacketPool]
1243 ; Enables the experimental packet pool. Yes, we've been here before.
1244 ;RecyclePackets = true;
1245 ;RecycleDataBlocks = true;
1246
1247
1248[InterestManagement]
1249 ; This section controls how state updates are prioritized for each client
1250 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
1251 UpdatePrioritizationScheme = FrontBack
1252 ReprioritizationEnabled = true
1253 ReprioritizationInterval = 2000.0
1254 RootReprioritizationDistance = 10.0
1255 ChildReprioritizationDistance = 20.0
1256
1257
1258[WebStats]
1259; View region statistics via a web page
1260; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1261; Use a web browser and type in the "Login URI" + "/SStats/"
1262; For example- http://127.0.0.1:9000/SStats/
1263; enabled=false
1264
1265[LandManagement]
1266; DefaultAdministratorGroupUUID = "";
1267; DefaultAdministratorParcelName = "";
1268
1269[MediaOnAPrim]
1270 ; Enable media on a prim facilities
1271 Enabled = true;
1272
1273[MOTD]
1274Enabled = false
1275Message = "The MOTD module is working!"
1276
1277
1278;;
1279;; These are defaults that are overwritten below in [Architecture].
1280;; These defaults allow OpenSim to work out of the box with
1281;; zero configuration
1282;;
1283[AssetService]
1284 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1285 AssetLoaderArgs = "assets/AssetSets.xml"
1286
1287 ; Disable this to prevent the default asset set from being inserted into the
1288 ; asset store each time the region starts
1289 AssetLoaderEnabled = true
1290
1291[GridService]
1292 ;; default standalone, overridable in StandaloneCommon.ini
1293 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1294
1295 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1296 ;; The following is the configuration section for the new style services
1297 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1298[Architecture]
1299 ; Choose exactly one and only one of the architectures below.
1300
1301 Include-Standalone = "config-include/Standalone.ini"
1302 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
1303 ;Include-Grid = "config-include/Grid.ini"
1304 ;Include-HGGrid = "config-include/GridHypergrid.ini"
1305 ;Include-SimianGrid = "config-include/SimianGrid.ini"
1306 ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
1307
1308 ; Then choose
1309 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
1310 ; config-include/GridCommon.ini.example (if you're connected to a grid)
1311 ; Copy to your own .ini there (without .example extension) and edit it
1312 ; to customize your data
1313
1314
1315 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1316 ;; The below pulls in optional module config files
1317 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1318[Modules]
1319 Include-modules = "addon-modules/*/config/*.ini"
1320
1321
1322;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1323;; ENSURE [Architecture] and [Modules] Sections with their "includes"
1324;; are last to allow for overrides
1325;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
diff --git a/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
new file mode 100644
index 0000000..c72c281
--- /dev/null
+++ b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
@@ -0,0 +1,7 @@
1<configuration>
2 <dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
7</configuration>
diff --git a/bin/assets/TexturesAssetSet/defaultalpha.jp2 b/bin/assets/TexturesAssetSet/defaultalpha.jp2
new file mode 100644
index 0000000..af73c1e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/defaultalpha.jp2
Binary files differ
diff --git a/bin/lib32/libode.so b/bin/lib32/libode.so
index 6bb85fb..5b110ae 100644..100755
--- a/bin/lib32/libode.so
+++ b/bin/lib32/libode.so
Binary files differ
diff --git a/bin/lib32/ode.dll b/bin/lib32/ode.dll
index f310358..c3263ae 100755
--- a/bin/lib32/ode.dll
+++ b/bin/lib32/ode.dll
Binary files differ
diff --git a/bin/lib64/ode.dll b/bin/lib64/ode.dll
index df3a6c4..6f5b504 100755
--- a/bin/lib64/ode.dll
+++ b/bin/lib64/ode.dll
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index d3af892..d149010 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -6,7 +6,7 @@
6 <CompilerDefines>TRACE;DEBUG</CompilerDefines> 6 <CompilerDefines>TRACE;DEBUG</CompilerDefines>
7 <OptimizeCode>false</OptimizeCode> 7 <OptimizeCode>false</OptimizeCode>
8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
9 <AllowUnsafe>false</AllowUnsafe> 9 <AllowUnsafe>true</AllowUnsafe>
10 <WarningLevel>4</WarningLevel> 10 <WarningLevel>4</WarningLevel>
11 <WarningsAsErrors>false</WarningsAsErrors> 11 <WarningsAsErrors>false</WarningsAsErrors>
12 <SuppressWarnings/> 12 <SuppressWarnings/>
@@ -21,7 +21,7 @@
21 <CompilerDefines>TRACE</CompilerDefines> 21 <CompilerDefines>TRACE</CompilerDefines>
22 <OptimizeCode>true</OptimizeCode> 22 <OptimizeCode>true</OptimizeCode>
23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
24 <AllowUnsafe>false</AllowUnsafe> 24 <AllowUnsafe>true</AllowUnsafe>
25 <WarningLevel>4</WarningLevel> 25 <WarningLevel>4</WarningLevel>
26 <WarningsAsErrors>false</WarningsAsErrors> 26 <WarningsAsErrors>false</WarningsAsErrors>
27 <SuppressWarnings/> 27 <SuppressWarnings/>
@@ -162,6 +162,7 @@
162 <Reference name="XMLRPC" path="../../../../bin/"/> 162 <Reference name="XMLRPC" path="../../../../bin/"/>
163 <Reference name="log4net" path="../../../../bin/"/> 163 <Reference name="log4net" path="../../../../bin/"/>
164 <Reference name="HttpServer_OpenSim" path="../../../../bin/"/> 164 <Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
165 <Reference name="SmartThreadPool"/>
165 166
166 <Files> 167 <Files>
167 <Match pattern="*.cs" recurse="true"> 168 <Match pattern="*.cs" recurse="true">
@@ -556,6 +557,93 @@
556 </Files> 557 </Files>
557 </Project> 558 </Project>
558 559
560 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ConvexDecompositionDotNet" path="OpenSim/Region/Physics/ConvexDecompositionDotNet" type="Library">
561 <Configuration name="Debug">
562 <Options>
563 <OutputPath>../../../../bin/</OutputPath>
564 </Options>
565 </Configuration>
566 <Configuration name="Release">
567 <Options>
568 <OutputPath>../../../../bin/</OutputPath>
569 </Options>
570 </Configuration>
571
572 <ReferencePath>../../../../bin/</ReferencePath>
573 <Reference name="System"/>
574 <Reference name="System.Core"/>
575 <Reference name="System.Data"/>
576 <Reference name="System.Xml"/>
577
578 <Files>
579 <Match pattern="*.cs" recurse="true">
580 <Exclude name="Tests" pattern="Tests"/>
581 </Match>
582 </Files>
583 </Project>
584
585 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
586 <Configuration name="Debug">
587 <Options>
588 <OutputPath>../../../../bin/Physics/</OutputPath>
589 </Options>
590 </Configuration>
591 <Configuration name="Release">
592 <Options>
593 <OutputPath>../../../../bin/Physics/</OutputPath>
594 </Options>
595 </Configuration>
596
597 <ReferencePath>../../../../bin/</ReferencePath>
598 <Reference name="System"/>
599 <Reference name="System.Core"/>
600 <Reference name="OpenMetaverseTypes.dll"/>
601 <Reference name="Nini.dll" />
602 <Reference name="OpenSim.Framework"/>
603 <Reference name="OpenSim.Framework.Console"/>
604 <Reference name="OpenSim.Region.Physics.Manager"/>
605 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
606 <Reference name="Ode.NET.dll" />
607 <Reference name="log4net.dll"/>
608
609 <Files>
610 <Match pattern="*.cs" recurse="true">
611 <Exclude name="Tests" pattern="Tests"/>
612 </Match>
613 </Files>
614 </Project>
615
616 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library">
617 <Configuration name="Debug">
618 <Options>
619 <OutputPath>../../../../bin/Physics/</OutputPath>
620 </Options>
621 </Configuration>
622 <Configuration name="Release">
623 <Options>
624 <OutputPath>../../../../bin/Physics/</OutputPath>
625 </Options>
626 </Configuration>
627
628 <ReferencePath>../../../../bin/</ReferencePath>
629 <Reference name="System"/>
630 <Reference name="System.Core"/>
631 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
632 <Reference name="Nini" path="../../../../bin/"/>
633
634 <Reference name="OpenSim.Framework"/>
635 <Reference name="OpenSim.Framework.Console"/>
636 <Reference name="OpenSim.Region.Physics.Manager"/>
637 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
638 <Reference name="log4net" path="../../../../bin/"/>
639
640 <Files>
641 <Match pattern="*.cs" recurse="true">
642 <Exclude name="Tests" pattern="Tests"/>
643 </Match>
644 </Files>
645 </Project>
646
559 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library"> 647 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
560 <Configuration name="Debug"> 648 <Configuration name="Debug">
561 <Options> 649 <Options>
@@ -587,6 +675,38 @@
587 </Files> 675 </Files>
588 </Project> 676 </Project>
589 677
678 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library">
679 <Configuration name="Debug">
680 <Options>
681 <OutputPath>../../../../bin/Physics/</OutputPath>
682 </Options>
683 </Configuration>
684 <Configuration name="Release">
685 <Options>
686 <OutputPath>../../../../bin/Physics/</OutputPath>
687 </Options>
688 </Configuration>
689
690 <ReferencePath>../../../../bin/</ReferencePath>
691 <Reference name="System"/>
692 <Reference name="System.Drawing"/>
693 <Reference name="CSJ2K" path="../../../../bin/"/>
694 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
695 <Reference name="OpenMetaverse" path="../../../../bin/"/>
696 <Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
697 <Reference name="Nini" path="../../../../bin/"/>
698 <Reference name="OpenSim.Framework"/>
699 <Reference name="OpenSim.Framework.Console"/>
700 <Reference name="OpenSim.Region.Physics.Manager"/>
701 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
702 <Reference name="log4net" path="../../../../bin/"/>
703 <Reference name="zlib.net" path="../../../../bin/"/>
704
705 <Files>
706 <Match pattern="*.cs" recurse="true"/>
707 </Files>
708 </Project>
709
590 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library"> 710 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library">
591 <Configuration name="Debug"> 711 <Configuration name="Debug">
592 <Options> 712 <Options>
@@ -990,6 +1110,7 @@
990 <Reference name="OpenSim.Server.Base"/> 1110 <Reference name="OpenSim.Server.Base"/>
991 <Reference name="OpenSim.Services.Interfaces"/> 1111 <Reference name="OpenSim.Services.Interfaces"/>
992 <Reference name="OpenSim.Services.Base"/> 1112 <Reference name="OpenSim.Services.Base"/>
1113 <Reference name="OpenSim.Server.Base"/>
993 <Reference name="OpenSim.Services.Connectors"/> 1114 <Reference name="OpenSim.Services.Connectors"/>
994 <Reference name="OpenSim.Data"/> 1115 <Reference name="OpenSim.Data"/>
995 <Reference name="Nini" path="../../../bin/"/> 1116 <Reference name="Nini" path="../../../bin/"/>
@@ -1583,6 +1704,7 @@
1583 <Reference name="OpenSim.Capabilities"/> 1704 <Reference name="OpenSim.Capabilities"/>
1584 <Reference name="OpenSim.Capabilities.Handlers"/> 1705 <Reference name="OpenSim.Capabilities.Handlers"/>
1585 <Reference name="OpenSim.Framework"/> 1706 <Reference name="OpenSim.Framework"/>
1707 <Reference name="OpenSim.Framework.Monitoring"/>
1586 <Reference name="OpenSim.Framework.Servers"/> 1708 <Reference name="OpenSim.Framework.Servers"/>
1587 <Reference name="OpenSim.Framework.Servers.HttpServer"/> 1709 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1588 <Reference name="OpenSim.Framework.Console"/> 1710 <Reference name="OpenSim.Framework.Console"/>
@@ -1592,6 +1714,7 @@
1592 <Reference name="Nini" path="../../../../../bin/"/> 1714 <Reference name="Nini" path="../../../../../bin/"/>
1593 <Reference name="log4net" path="../../../../../bin/"/> 1715 <Reference name="log4net" path="../../../../../bin/"/>
1594 <Reference name="Nini" path="../../../../../bin/"/> 1716 <Reference name="Nini" path="../../../../../bin/"/>
1717 <Reference name="zlib.net" path="../../../../../bin/"/>
1595 1718
1596 <Files> 1719 <Files>
1597 <Match pattern="*.cs" recurse="true"> 1720 <Match pattern="*.cs" recurse="true">
@@ -2277,6 +2400,7 @@
2277 2400
2278 <ReferencePath>../../../../../../bin/</ReferencePath> 2401 <ReferencePath>../../../../../../bin/</ReferencePath>
2279 <Reference name="System"/> 2402 <Reference name="System"/>
2403 <Reference name="System.Core"/>
2280 <Reference name="System.Data"/> 2404 <Reference name="System.Data"/>
2281 <Reference name="System.Web"/> 2405 <Reference name="System.Web"/>
2282 <Reference name="System.Xml"/> 2406 <Reference name="System.Xml"/>
diff --git a/runprebuild.bat b/runprebuild.bat
index 8927e9a..9265391 100755
--- a/runprebuild.bat
+++ b/runprebuild.bat
@@ -1,4 +1,4 @@
1bin\Prebuild.exe /target nant 1bin\Prebuild.exe /target nant
2bin\Prebuild.exe /target vs2008 2bin\Prebuild.exe /target vs2008
3echo C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild opensim.sln > compile.bat 3echo C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild OpenSim.sln > compile.bat
4 4