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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 598530c..1f8c2ca 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -181,8 +181,12 @@ namespace OpenSim.Region.Physics.OdePlugin
181 private float avPIDP = 1400f; 181 private float avPIDP = 1400f;
182 private float avCapRadius = 0.37f; 182 private float avCapRadius = 0.37f;
183 private float avStandupTensor = 2000000f; 183 private float avStandupTensor = 2000000f;
184 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode 184
185 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } 185 /// <summary>
186 /// true = old compatibility mode with leaning capsule; false = new corrected mode
187 /// </summary>
188 public bool IsAvCapsuleTilted { get; private set; }
189
186 private float avDensity = 80f; 190 private float avDensity = 80f;
187// private float avHeightFudgeFactor = 0.52f; 191// private float avHeightFudgeFactor = 0.52f;
188 private float avMovementDivisorWalk = 1.3f; 192 private float avMovementDivisorWalk = 1.3f;
@@ -501,7 +505,7 @@ namespace OpenSim.Region.Physics.OdePlugin
501 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); 505 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
502 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); 506 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
503 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); 507 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
504 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); 508 IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
505 509
506 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); 510 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
507 511