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-rw-r--r--OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
index 21a416a..9604bb3 100644
--- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules
65 { 65 {
66 appearance.VisualParams = GetDefaultVisualParams(); 66 appearance.VisualParams = GetDefaultVisualParams();
67 appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); 67 appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
68 m_avatarsAppearance[avatarId] = appearance; 68 m_avatarsAppearance.Add(avatarId, appearance);
69 return true; 69 return true;
70 } 70 }
71 } 71 }
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Modules
77 GetDefaultAvatarAppearance(out wearables, out visualParams); 77 GetDefaultAvatarAppearance(out wearables, out visualParams);
78 appearance = new AvatarAppearance(avatarId, wearables, visualParams); 78 appearance = new AvatarAppearance(avatarId, wearables, visualParams);
79 79
80 m_avatarsAppearance[avatarId] = appearance; 80 m_avatarsAppearance.Add(avatarId, appearance);
81 if (m_enablePersist) 81 if (m_enablePersist)
82 { 82 {
83 m_appearanceMapper.Add(avatarId.UUID, appearance); 83 m_appearanceMapper.Add(avatarId.UUID, appearance);
@@ -204,4 +204,4 @@ namespace OpenSim.Region.Environment.Modules
204 return visualParams; 204 return visualParams;
205 } 205 }
206 } 206 }
207} \ No newline at end of file 207}