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-rw-r--r--OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
index be4f497..2838e0c 100644
--- a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
@@ -58,22 +58,22 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
58 58
59 public void Initialise(IConfigSource source) 59 public void Initialise(IConfigSource source)
60 { 60 {
61// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE"); 61// m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE");
62 } 62 }
63 63
64 public void PostInitialise() 64 public void PostInitialise()
65 { 65 {
66// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE"); 66// m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE");
67 } 67 }
68 68
69 public void Close() 69 public void Close()
70 { 70 {
71// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE"); 71// m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE");
72 } 72 }
73 73
74 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
75 { 75 {
76// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); 76// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
77 77
78 m_scene = scene; 78 m_scene = scene;
79 m_console = MainConsole.Instance; 79 m_console = MainConsole.Instance;
@@ -86,12 +86,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
86 86
87 public void RemoveRegion(Scene scene) 87 public void RemoveRegion(Scene scene)
88 { 88 {
89// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 89// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
90 } 90 }
91 91
92 public void RegionLoaded(Scene scene) 92 public void RegionLoaded(Scene scene)
93 { 93 {
94// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 94// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
95 } 95 }
96 96
97 private void HandleShowScene(string module, string[] cmd) 97 private void HandleShowScene(string module, string[] cmd)