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-rw-r--r--OpenSim/Framework/ConfigSettings.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
-rw-r--r--bin/OpenSimDefaults.ini3
3 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Framework/ConfigSettings.cs b/OpenSim/Framework/ConfigSettings.cs
index b0bdebe..6ee7fee 100644
--- a/OpenSim/Framework/ConfigSettings.cs
+++ b/OpenSim/Framework/ConfigSettings.cs
@@ -34,7 +34,13 @@ namespace OpenSim.Framework
34 public bool See_into_region_from_neighbor { get; set; } 34 public bool See_into_region_from_neighbor { get; set; }
35 public string StorageDll { get; set; } 35 public string StorageDll { get; set; }
36 public string ClientstackDll { get; set; } 36 public string ClientstackDll { get; set; }
37
38 /// <summary>
39 /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
40 /// PhysicsScene in order to perform collision detection
41 /// </summary>
37 public bool PhysicalPrim { get; set; } 42 public bool PhysicalPrim { get; set; }
43
38 public string LibrariesXMLFile { get; set; } 44 public string LibrariesXMLFile { get; set; }
39 45
40 public const uint DefaultRegionHttpPort = 9000; 46 public const uint DefaultRegionHttpPort = 9000;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 05c9924..8ad35d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1551,7 +1551,9 @@ namespace OpenSim.Region.Framework.Scenes
1551 /// <param name="m_physicalPrim"></param> 1551 /// <param name="m_physicalPrim"></param>
1552 public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) 1552 public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
1553 { 1553 {
1554// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID); 1554// m_log.DebugFormat(
1555// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}",
1556// Name, LocalId, UUID, m_physicalPrim);
1555 1557
1556 bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); 1558 bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
1557 bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); 1559 bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@@ -1816,6 +1818,9 @@ namespace OpenSim.Region.Framework.Scenes
1816 /// <param name="isNew"></param> 1818 /// <param name="isNew"></param>
1817 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 1819 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
1818 { 1820 {
1821 if (!ParentGroup.Scene.m_physicalPrim && UsePhysics)
1822 return;
1823
1819 if (IsJoint()) 1824 if (IsJoint())
1820 { 1825 {
1821 DoPhysicsPropertyUpdateForNinjaJoint(UsePhysics, isNew); 1826 DoPhysicsPropertyUpdateForNinjaJoint(UsePhysics, isNew);
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e158096..4f4e112 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -177,7 +177,8 @@
177 ; ## PHYSICS 177 ; ## PHYSICS
178 ; ## 178 ; ##
179 179
180 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. 180 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
181 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
181 physical_prim = true 182 physical_prim = true
182 183
183 ; Select a mesher here. 184 ; Select a mesher here.