diff options
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 695896e..57c5898 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -763,7 +763,8 @@ public sealed class BSCharacter : BSPhysObject | |||
763 | // and that velocity component must be retained. | 763 | // and that velocity component must be retained. |
764 | float timeStep = 0.089f; // DEBUG DEBUG FIX FIX FIX | 764 | float timeStep = 0.089f; // DEBUG DEBUG FIX FIX FIX |
765 | OMV.Vector3 stepVelocity = _velocityMotor.Step(timeStep); | 765 | OMV.Vector3 stepVelocity = _velocityMotor.Step(timeStep); |
766 | stepVelocity.Z += entprop.Velocity.Z; | 766 | // Remove next line so avatars don't fly up forever. DEBUG DEBUG this is only temporary. |
767 | // stepVelocity.Z += entprop.Velocity.Z; | ||
767 | _velocity = stepVelocity; | 768 | _velocity = stepVelocity; |
768 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, _velocity); | 769 | BulletSimAPI.SetLinearVelocity2(PhysBody.ptr, _velocity); |
769 | /* | 770 | /* |