diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs | 245 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 |
2 files changed, 252 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs new file mode 100644 index 0000000..f180b47 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Meta7Windlight/Meta7WindlightModule.cs | |||
@@ -0,0 +1,245 @@ | |||
1 | /* | ||
2 | * Copyright (c) Thomas Grimshaw and Magne Metaverse Research | ||
3 | * | ||
4 | * This module is not open source. All rights reserved. | ||
5 | * Unauthorised copying, distribution or public display is prohibited. | ||
6 | * | ||
7 | */ | ||
8 | |||
9 | using System; | ||
10 | using System.Collections.Generic; | ||
11 | using System.IO; | ||
12 | using System.Reflection; | ||
13 | using OpenMetaverse; | ||
14 | using log4net; | ||
15 | using Nini.Config; | ||
16 | using OpenSim.Data; | ||
17 | using OpenSim.Framework; | ||
18 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
19 | using OpenSim.Region.Framework.Interfaces; | ||
20 | using OpenSim.Region.Framework.Scenes; | ||
21 | |||
22 | |||
23 | namespace OpenSim.Region.CoreModules.World.Meta7Windlight | ||
24 | { | ||
25 | public class Meta7WindlightModule : IRegionModule, ICommandableModule | ||
26 | { | ||
27 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
28 | private readonly Commander m_commander = new Commander("windlight"); | ||
29 | private Scene m_scene; | ||
30 | private static bool m_enableWindlight; | ||
31 | |||
32 | #region ICommandableModule Members | ||
33 | |||
34 | public ICommander CommandInterface | ||
35 | { | ||
36 | get { return m_commander; } | ||
37 | } | ||
38 | |||
39 | #endregion | ||
40 | |||
41 | #region IRegionModule Members | ||
42 | |||
43 | public static bool EnableWindlight | ||
44 | { | ||
45 | get | ||
46 | { | ||
47 | return m_enableWindlight; | ||
48 | } | ||
49 | set | ||
50 | { | ||
51 | } | ||
52 | } | ||
53 | |||
54 | public void Initialise(Scene scene, IConfigSource config) | ||
55 | { | ||
56 | m_scene = scene; | ||
57 | m_scene.RegisterModuleInterface<IRegionModule>(this); | ||
58 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
59 | |||
60 | // ini file settings | ||
61 | try | ||
62 | { | ||
63 | m_enableWindlight = config.Configs["Meta7Windlight"].GetBoolean("enable_windlight", false); | ||
64 | } | ||
65 | catch (Exception) | ||
66 | { | ||
67 | m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default"); | ||
68 | } | ||
69 | |||
70 | if (m_enableWindlight) | ||
71 | { | ||
72 | m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent; | ||
73 | m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile; | ||
74 | } | ||
75 | |||
76 | InstallCommands(); | ||
77 | |||
78 | m_log.Debug("[WINDLIGHT]: Initialised windlight module"); | ||
79 | } | ||
80 | public void SendProfileToClient(ScenePresence presence) | ||
81 | { | ||
82 | if (m_enableWindlight) | ||
83 | { | ||
84 | if (presence.IsChildAgent == false) | ||
85 | { | ||
86 | IClientAPI client = presence.ControllingClient; | ||
87 | RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings; | ||
88 | byte[] mBlock = new Byte[249]; | ||
89 | int pos = 0; | ||
90 | |||
91 | wl.waterColor.ToBytes(mBlock, 0); pos += 12; | ||
92 | Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4; | ||
93 | Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4; | ||
94 | wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12; | ||
95 | Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4; | ||
96 | Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4; | ||
97 | Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4; | ||
98 | Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4; | ||
99 | Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
100 | wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
101 | wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8; | ||
102 | wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16; | ||
103 | wl.horizon.ToBytes(mBlock, pos); pos += 16; | ||
104 | Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4; | ||
105 | wl.blueDensity.ToBytes(mBlock, pos); pos += 16; | ||
106 | Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4; | ||
107 | Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
108 | Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4; | ||
109 | wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16; | ||
110 | Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4; | ||
111 | wl.ambient.ToBytes(mBlock, pos); pos += 16; | ||
112 | Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4; | ||
113 | Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4; | ||
114 | Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4; | ||
115 | Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4; | ||
116 | Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4; | ||
117 | wl.cloudColor.ToBytes(mBlock, pos); pos += 16; | ||
118 | wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
119 | Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4; | ||
120 | Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4; | ||
121 | wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12; | ||
122 | Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4; | ||
123 | Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4; | ||
124 | Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2; | ||
125 | mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++; | ||
126 | mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++; | ||
127 | mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++; | ||
128 | List<byte[]> param = new List<byte[]>(); | ||
129 | param.Add(mBlock); | ||
130 | |||
131 | client.SendGenericMessage("Windlight", param); | ||
132 | } | ||
133 | } | ||
134 | else | ||
135 | { | ||
136 | //We probably don't want to spam chat with this.. probably | ||
137 | //m_log.Debug("[WINDLIGHT]: Module disabled"); | ||
138 | } | ||
139 | } | ||
140 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | ||
141 | { | ||
142 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | ||
143 | SendProfileToClient(presence); | ||
144 | } | ||
145 | |||
146 | private void EventManager_OnSaveNewWindlightProfile() | ||
147 | { | ||
148 | m_scene.ForEachScenePresence(SendProfileToClient); | ||
149 | } | ||
150 | |||
151 | public void PostInitialise() | ||
152 | { | ||
153 | |||
154 | } | ||
155 | |||
156 | public void Close() | ||
157 | { | ||
158 | } | ||
159 | |||
160 | public string Name | ||
161 | { | ||
162 | get { return "Meta7WindlightModule"; } | ||
163 | } | ||
164 | |||
165 | public bool IsSharedModule | ||
166 | { | ||
167 | get { return false; } | ||
168 | } | ||
169 | |||
170 | #endregion | ||
171 | |||
172 | #region events | ||
173 | |||
174 | #endregion | ||
175 | |||
176 | #region ICommandableModule Members | ||
177 | |||
178 | private void InstallCommands() | ||
179 | { | ||
180 | Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); | ||
181 | Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); | ||
182 | Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin"); | ||
183 | |||
184 | m_commander.RegisterCommand("load", wlload); | ||
185 | m_commander.RegisterCommand("enable", wlenable); | ||
186 | m_commander.RegisterCommand("disable", wldisable); | ||
187 | |||
188 | m_scene.RegisterModuleCommander(m_commander); | ||
189 | } | ||
190 | |||
191 | private void HandleLoad(Object[] args) | ||
192 | { | ||
193 | if (!m_enableWindlight) | ||
194 | { | ||
195 | m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first."); | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database"); | ||
200 | m_scene.LoadWindlightProfile(); | ||
201 | m_log.InfoFormat("[WINDLIGHT]: Load complete"); | ||
202 | } | ||
203 | } | ||
204 | |||
205 | private void HandleDisable(Object[] args) | ||
206 | { | ||
207 | m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled"); | ||
208 | m_enableWindlight=false; | ||
209 | } | ||
210 | |||
211 | private void HandleEnable(Object[] args) | ||
212 | { | ||
213 | m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled"); | ||
214 | m_enableWindlight = true; | ||
215 | } | ||
216 | |||
217 | /// <summary> | ||
218 | /// Processes commandline input. Do not call directly. | ||
219 | /// </summary> | ||
220 | /// <param name="args">Commandline arguments</param> | ||
221 | private void EventManager_OnPluginConsole(string[] args) | ||
222 | { | ||
223 | if (args[0] == "windlight") | ||
224 | { | ||
225 | if (args.Length == 1) | ||
226 | { | ||
227 | m_commander.ProcessConsoleCommand("add", new string[0]); | ||
228 | return; | ||
229 | } | ||
230 | |||
231 | string[] tmpArgs = new string[args.Length - 2]; | ||
232 | int i; | ||
233 | for (i = 2; i < args.Length; i++) | ||
234 | { | ||
235 | tmpArgs[i - 2] = args[i]; | ||
236 | } | ||
237 | |||
238 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
239 | } | ||
240 | } | ||
241 | #endregion | ||
242 | |||
243 | } | ||
244 | } | ||
245 | |||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 475d775..1b275b0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1504,7 +1504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1504 | { | 1504 | { |
1505 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1505 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1506 | } | 1506 | } |
1507 | 1507 | ||
1508 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) | 1508 | public void StoreWindlightProfile(RegionMeta7WindlightData wl) |
1509 | { | 1509 | { |
1510 | m_regInfo.WindlightSettings = wl; | 1510 | m_regInfo.WindlightSettings = wl; |
@@ -1512,6 +1512,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1512 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1512 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1513 | } | 1513 | } |
1514 | 1514 | ||
1515 | public void LoadWindlightProfile() | ||
1516 | { | ||
1517 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | ||
1518 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | ||
1519 | } | ||
1520 | |||
1515 | /// <summary> | 1521 | /// <summary> |
1516 | /// Loads the World heightmap | 1522 | /// Loads the World heightmap |
1517 | /// </summary> | 1523 | /// </summary> |