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-rw-r--r--OpenSim/Framework/AvatarWearable.cs (renamed from OpenSim/Framework/AgentWearable.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
2 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/AgentWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index d0c68de..d0c68de 100644
--- a/OpenSim/Framework/AgentWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 81b0919..9ca23d5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -803,7 +803,7 @@ namespace OpenSim.Region.Environment.Scenes
803 Terrain.SetHeights2D(map); 803 Terrain.SetHeights2D(map);
804 } 804 }
805 805
806 CreateTerrainTexture(false); 806 CreateTerrainTexture(true);
807 //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map 807 //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
808 } 808 }
809 catch (Exception e) 809 catch (Exception e)