diff options
9 files changed, 196 insertions, 18 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 1f4cdd5..041dc4e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -545,6 +545,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
545 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 545 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, |
546 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | 546 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), |
547 | dupe.RootPart.PhysActor.IsPhysical); | 547 | dupe.RootPart.PhysActor.IsPhysical); |
548 | |||
549 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | ||
550 | |||
548 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 551 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
549 | } | 552 | } |
550 | // Now we've made a copy that replaces this one, we need to | 553 | // Now we've made a copy that replaces this one, we need to |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index b708d04..ffb9d36 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -785,7 +785,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
785 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 785 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
786 | new Quaternion(RotationOffset.W, RotationOffset.X, | 786 | new Quaternion(RotationOffset.W, RotationOffset.X, |
787 | RotationOffset.Y, RotationOffset.Z), RigidBody); | 787 | RotationOffset.Y, RotationOffset.Z), RigidBody); |
788 | 788 | PhysActor.LocalID = LocalId; | |
789 | 789 | ||
790 | DoPhysicsPropertyUpdate(RigidBody, true); | 790 | DoPhysicsPropertyUpdate(RigidBody, true); |
791 | } | 791 | } |
@@ -1305,6 +1305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1305 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 1305 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
1306 | new Quaternion(RotationOffset.W, RotationOffset.X, | 1306 | new Quaternion(RotationOffset.W, RotationOffset.X, |
1307 | RotationOffset.Y, RotationOffset.Z), usePhysics); | 1307 | RotationOffset.Y, RotationOffset.Z), usePhysics); |
1308 | PhysActor.LocalID = LocalId; | ||
1308 | DoPhysicsPropertyUpdate(usePhysics, true); | 1309 | DoPhysicsPropertyUpdate(usePhysics, true); |
1309 | } | 1310 | } |
1310 | else | 1311 | else |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2f35fe3..1731cd9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1809,6 +1809,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1809 | } | 1809 | } |
1810 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 1810 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
1811 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 1811 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
1812 | m_physicsActor.LocalID = LocalId; | ||
1812 | } | 1813 | } |
1813 | 1814 | ||
1814 | // Event called by the physics plugin to tell the avatar about a collision. | 1815 | // Event called by the physics plugin to tell the avatar about a collision. |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 2b05bb6..8666862 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -90,6 +90,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 90 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
91 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 91 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
92 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 92 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
93 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
93 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 94 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
94 | } | 95 | } |
95 | primCount++; | 96 | primCount++; |
@@ -192,6 +193,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 193 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
193 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 194 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
194 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 195 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
196 | |||
197 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
198 | |||
195 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 199 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
196 | rootPart.Velocity = receivedVelocity; | 200 | rootPart.Velocity = receivedVelocity; |
197 | } | 201 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 2a35d43..9b8e1e1 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -52,28 +52,28 @@ namespace OpenSim.Region.Physics.Manager | |||
52 | 52 | ||
53 | 53 | ||
54 | public int m_colliderType; | 54 | public int m_colliderType; |
55 | public bool m_startOrEnd; | 55 | public int m_GenericStartEnd; |
56 | //public uint m_LocalID; | 56 | //public uint m_LocalID; |
57 | public List<uint> m_objCollisionList; | 57 | public List<uint> m_objCollisionList; |
58 | 58 | ||
59 | public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList) | 59 | public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, List<uint> objCollisionList) |
60 | { | 60 | { |
61 | m_colliderType = colliderType; | 61 | m_colliderType = colliderType; |
62 | m_startOrEnd = startOrEnd; | 62 | m_GenericStartEnd = GenericStartEnd; |
63 | m_objCollisionList = objCollisionList; | 63 | m_objCollisionList = objCollisionList; |
64 | } | 64 | } |
65 | 65 | ||
66 | public CollisionEventUpdate(bool startOrEnd) | 66 | public CollisionEventUpdate(bool startOrEnd) |
67 | { | 67 | { |
68 | m_colliderType = (int) ActorTypes.Unknown; | 68 | m_colliderType = (int) ActorTypes.Unknown; |
69 | m_startOrEnd = startOrEnd; | 69 | m_GenericStartEnd = m_GenericStartEnd; |
70 | m_objCollisionList = null; | 70 | m_objCollisionList = null; |
71 | } | 71 | } |
72 | 72 | ||
73 | public CollisionEventUpdate() | 73 | public CollisionEventUpdate() |
74 | { | 74 | { |
75 | m_colliderType = (int) ActorTypes.Unknown; | 75 | m_colliderType = (int) ActorTypes.Unknown; |
76 | m_startOrEnd = false; | 76 | m_GenericStartEnd = 1; |
77 | m_objCollisionList = null; | 77 | m_objCollisionList = null; |
78 | } | 78 | } |
79 | 79 | ||
@@ -83,10 +83,10 @@ namespace OpenSim.Region.Physics.Manager | |||
83 | set { m_colliderType = value; } | 83 | set { m_colliderType = value; } |
84 | } | 84 | } |
85 | 85 | ||
86 | public bool startOrEnd | 86 | public int GenericStartEnd |
87 | { | 87 | { |
88 | get { return m_startOrEnd; } | 88 | get { return m_GenericStartEnd; } |
89 | set { m_startOrEnd = value; } | 89 | set { m_GenericStartEnd = value; } |
90 | } | 90 | } |
91 | 91 | ||
92 | public void addCollider(uint localID) | 92 | public void addCollider(uint localID) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9bbbb22..dc12a9a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -86,6 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
86 | private bool m_hackSentFall = false; | 86 | private bool m_hackSentFall = false; |
87 | private bool m_hackSentFly = false; | 87 | private bool m_hackSentFly = false; |
88 | public uint m_localID = 0; | 88 | public uint m_localID = 0; |
89 | public bool m_returnCollisions = false; | ||
89 | 90 | ||
90 | private float m_buoyancy = 0f; | 91 | private float m_buoyancy = 0f; |
91 | 92 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6a38037..5370ddd 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
61 | private bool m_taintPhysics = false; | 61 | private bool m_taintPhysics = false; |
62 | private bool m_collidesLand = true; | 62 | private bool m_collidesLand = true; |
63 | private bool m_collidesWater = false; | 63 | private bool m_collidesWater = false; |
64 | public bool m_returnCollisions = false; | ||
64 | 65 | ||
65 | // Default we're a Geometry | 66 | // Default we're a Geometry |
66 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom ); | 67 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom ); |
@@ -203,7 +204,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
203 | 204 | ||
204 | public override uint LocalID | 205 | public override uint LocalID |
205 | { | 206 | { |
206 | set { m_localID = value; } | 207 | set { |
208 | //m_log.Info("[PHYSICS]: Setting TrackerID: " + value); | ||
209 | m_localID = value; } | ||
207 | } | 210 | } |
208 | 211 | ||
209 | public override bool Grabbed | 212 | public override bool Grabbed |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9f160a5..31627b6 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -79,6 +79,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
79 | } | 79 | } |
80 | } | 80 | } |
81 | 81 | ||
82 | |||
83 | public enum StatusIndicators : int | ||
84 | { | ||
85 | Generic = 0, | ||
86 | Start = 1, | ||
87 | End = 2 | ||
88 | } | ||
89 | |||
90 | |||
91 | public struct sCollisionData | ||
92 | { | ||
93 | public uint ColliderLocalId; | ||
94 | public uint CollidedWithLocalId; | ||
95 | public int NumberOfCollisions; | ||
96 | public int CollisionType; | ||
97 | public int StatusIndicator; | ||
98 | public int lastframe; | ||
99 | } | ||
100 | |||
82 | [Flags] | 101 | [Flags] |
83 | public enum CollisionCategories : int | 102 | public enum CollisionCategories : int |
84 | { | 103 | { |
@@ -97,6 +116,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
97 | public class OdeScene : PhysicsScene | 116 | public class OdeScene : PhysicsScene |
98 | { | 117 | { |
99 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 118 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
119 | private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | ||
100 | 120 | ||
101 | CollisionLocker ode; | 121 | CollisionLocker ode; |
102 | 122 | ||
@@ -110,6 +130,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
110 | 130 | ||
111 | private float waterlevel = 0f; | 131 | private float waterlevel = 0f; |
112 | private int framecount = 0; | 132 | private int framecount = 0; |
133 | private int m_returncollisions = 10; | ||
134 | |||
113 | private IntPtr contactgroup; | 135 | private IntPtr contactgroup; |
114 | private IntPtr LandGeom = (IntPtr) 0; | 136 | private IntPtr LandGeom = (IntPtr) 0; |
115 | 137 | ||
@@ -146,10 +168,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
146 | private float step_time = 0.0f; | 168 | private float step_time = 0.0f; |
147 | private int ms = 0; | 169 | private int ms = 0; |
148 | public IntPtr world; | 170 | public IntPtr world; |
171 | private bool returncollisions = false; | ||
172 | private uint obj1LocalID = 0; | ||
173 | private uint obj2LocalID = 0; | ||
174 | private int ctype = 0; | ||
175 | private OdeCharacter cc1; | ||
176 | private OdePrim cp1; | ||
177 | private OdeCharacter cc2; | ||
178 | private OdePrim cp2; | ||
179 | private int cStartStop = 0; | ||
180 | private string cDictKey = ""; | ||
149 | 181 | ||
150 | public IntPtr space; | 182 | public IntPtr space; |
151 | 183 | ||
152 | private IntPtr tmpSpace; | 184 | //private IntPtr tmpSpace; |
153 | // split static geometry collision handling into spaces of 30 meters | 185 | // split static geometry collision handling into spaces of 30 meters |
154 | public IntPtr[,] staticPrimspace = new IntPtr[(int) (300/metersInSpace),(int) (300/metersInSpace)]; | 186 | public IntPtr[,] staticPrimspace = new IntPtr[(int) (300/metersInSpace),(int) (300/metersInSpace)]; |
155 | 187 | ||
@@ -357,10 +389,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
357 | 389 | ||
358 | lock (contacts) | 390 | lock (contacts) |
359 | { | 391 | { |
360 | if (g1 == (IntPtr)0) | 392 | //if (g1 == (IntPtr)0) |
361 | m_log.Info("g1=0"); | 393 | //m_log.Info("g1=0"); |
362 | if (g2 == (IntPtr)0) | 394 | //if (g2 == (IntPtr)0) |
363 | m_log.Info("g2=0"); | 395 | //m_log.Info("g2=0"); |
364 | 396 | ||
365 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); | 397 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); |
366 | } | 398 | } |
@@ -400,6 +432,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
400 | // We only need to test p2 for 'jump crouch purposes' | 432 | // We only need to test p2 for 'jump crouch purposes' |
401 | p2.IsColliding = true; | 433 | p2.IsColliding = true; |
402 | 434 | ||
435 | if ((framecount % m_returncollisions) == 0) | ||
436 | collision_accounting_events(p1, p2); | ||
437 | |||
438 | |||
403 | switch (p1.PhysicsActorType) | 439 | switch (p1.PhysicsActorType) |
404 | { | 440 | { |
405 | case (int)ActorTypes.Agent: | 441 | case (int)ActorTypes.Agent: |
@@ -437,6 +473,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
437 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | 473 | (p1.PhysicsActorType == (int) ActorTypes.Agent && |
438 | p2.PhysicsActorType == (int) ActorTypes.Prim)) | 474 | p2.PhysicsActorType == (int) ActorTypes.Prim)) |
439 | { | 475 | { |
476 | |||
477 | |||
440 | # region disabled code1 | 478 | # region disabled code1 |
441 | //contacts[i].depth = contacts[i].depth * 4.15f; | 479 | //contacts[i].depth = contacts[i].depth * 4.15f; |
442 | /* | 480 | /* |
@@ -472,6 +510,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
472 | } | 510 | } |
473 | */ | 511 | */ |
474 | #endregion | 512 | #endregion |
513 | |||
475 | } | 514 | } |
476 | 515 | ||
477 | 516 | ||
@@ -651,6 +690,132 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
651 | 690 | ||
652 | } | 691 | } |
653 | 692 | ||
693 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2) | ||
694 | { | ||
695 | obj1LocalID = 0; | ||
696 | returncollisions = false; | ||
697 | obj2LocalID = 0; | ||
698 | ctype = 0; | ||
699 | cStartStop = 0; | ||
700 | |||
701 | switch ((ActorTypes)p2.PhysicsActorType) | ||
702 | { | ||
703 | case ActorTypes.Agent: | ||
704 | cc2 = (OdeCharacter)p2; | ||
705 | if (cc2.m_returnCollisions) | ||
706 | { | ||
707 | obj1LocalID = cc2.m_localID; | ||
708 | switch ((ActorTypes)p1.PhysicsActorType) | ||
709 | { | ||
710 | case ActorTypes.Agent: | ||
711 | cc1 = (OdeCharacter)p1; | ||
712 | obj2LocalID = cc1.m_localID; | ||
713 | ctype = (int)CollisionCategories.Character; | ||
714 | |||
715 | if (cc1.CollidingObj) | ||
716 | cStartStop = (int)StatusIndicators.Generic; | ||
717 | else | ||
718 | cStartStop = (int)StatusIndicators.Start; | ||
719 | |||
720 | returncollisions = true; | ||
721 | break; | ||
722 | case ActorTypes.Prim: | ||
723 | cp1 = (OdePrim)p1; | ||
724 | obj2LocalID = cp1.m_localID; | ||
725 | ctype = (int)CollisionCategories.Geom; | ||
726 | |||
727 | if (cp1.CollidingObj) | ||
728 | cStartStop = (int)StatusIndicators.Generic; | ||
729 | else | ||
730 | cStartStop = (int)StatusIndicators.Start; | ||
731 | |||
732 | returncollisions = true; | ||
733 | break; | ||
734 | |||
735 | case ActorTypes.Ground: | ||
736 | case ActorTypes.Unknown: | ||
737 | obj2LocalID = 0; | ||
738 | ctype = (int)CollisionCategories.Land; | ||
739 | returncollisions = true; | ||
740 | break; | ||
741 | } | ||
742 | |||
743 | |||
744 | } | ||
745 | |||
746 | break; | ||
747 | case ActorTypes.Prim: | ||
748 | cp2 = (OdePrim)p2; | ||
749 | if (cp2.m_returnCollisions) | ||
750 | { | ||
751 | obj1LocalID = cp2.m_localID; | ||
752 | switch ((ActorTypes)p1.PhysicsActorType) | ||
753 | { | ||
754 | case ActorTypes.Agent: | ||
755 | cc1 = (OdeCharacter)p1; | ||
756 | obj2LocalID = cc1.m_localID; | ||
757 | ctype = (int)CollisionCategories.Character; | ||
758 | |||
759 | if (cc1.CollidingObj) | ||
760 | cStartStop = (int)StatusIndicators.Generic; | ||
761 | else | ||
762 | cStartStop = (int)StatusIndicators.Start; | ||
763 | returncollisions = true; | ||
764 | |||
765 | break; | ||
766 | case ActorTypes.Prim: | ||
767 | cp1 = (OdePrim)p1; | ||
768 | obj2LocalID = cp1.m_localID; | ||
769 | ctype = (int)CollisionCategories.Geom; | ||
770 | |||
771 | if (cp1.CollidingObj) | ||
772 | cStartStop = (int)StatusIndicators.Generic; | ||
773 | else | ||
774 | cStartStop = (int)StatusIndicators.Start; | ||
775 | |||
776 | returncollisions = true; | ||
777 | break; | ||
778 | |||
779 | case ActorTypes.Ground: | ||
780 | case ActorTypes.Unknown: | ||
781 | obj2LocalID = 0; | ||
782 | ctype = (int)CollisionCategories.Land; | ||
783 | |||
784 | returncollisions = true; | ||
785 | break; | ||
786 | } | ||
787 | } | ||
788 | |||
789 | break; | ||
790 | } | ||
791 | if (returncollisions) | ||
792 | { | ||
793 | |||
794 | lock (m_storedCollisions) | ||
795 | { | ||
796 | cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString(); | ||
797 | if (m_storedCollisions.ContainsKey(cDictKey)) | ||
798 | { | ||
799 | sCollisionData objd = m_storedCollisions[cDictKey]; | ||
800 | objd.NumberOfCollisions += 1; | ||
801 | objd.lastframe = framecount; | ||
802 | m_storedCollisions[cDictKey] = objd; | ||
803 | } | ||
804 | else | ||
805 | { | ||
806 | sCollisionData objd = new sCollisionData(); | ||
807 | objd.ColliderLocalId = obj1LocalID; | ||
808 | objd.CollidedWithLocalId = obj2LocalID; | ||
809 | objd.CollisionType = ctype; | ||
810 | objd.NumberOfCollisions = 1; | ||
811 | objd.lastframe = framecount; | ||
812 | objd.StatusIndicator = cStartStop; | ||
813 | m_storedCollisions.Add(cDictKey, objd); | ||
814 | } | ||
815 | } | ||
816 | } | ||
817 | } | ||
818 | |||
654 | public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount) | 819 | public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount) |
655 | { | 820 | { |
656 | /* String name1 = null; | 821 | /* String name1 = null; |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index b091e04..efd9894 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -134,17 +134,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
134 | 134 | ||
135 | public void collision_start(uint localID, LLUUID itemID) | 135 | public void collision_start(uint localID, LLUUID itemID) |
136 | { | 136 | { |
137 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull); | 137 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { (int)1 }); |
138 | } | 138 | } |
139 | 139 | ||
140 | public void collision(uint localID, LLUUID itemID) | 140 | public void collision(uint localID, LLUUID itemID) |
141 | { | 141 | { |
142 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull); | 142 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { (int)1 }); |
143 | } | 143 | } |
144 | 144 | ||
145 | public void collision_end(uint localID, LLUUID itemID) | 145 | public void collision_end(uint localID, LLUUID itemID) |
146 | { | 146 | { |
147 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull); | 147 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { (int)1 }); |
148 | } | 148 | } |
149 | 149 | ||
150 | public void land_collision_start(uint localID, LLUUID itemID) | 150 | public void land_collision_start(uint localID, LLUUID itemID) |