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-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs25
-rw-r--r--OpenSim/Region/Application/OpenSim.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs122
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs11
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs33
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs62
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs2
15 files changed, 152 insertions, 146 deletions
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
index 0fb297f..3b67d6e 100644
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs
@@ -91,7 +91,9 @@ namespace OpenSim.Data.NHibernate
91 { 91 {
92 user = session.Load(typeof(UserProfileData), uuid) as UserProfileData; 92 user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
93 } 93 }
94 catch (Exception) {} 94 catch (Exception)
95 {
96 }
95 97
96 return (user != null); 98 return (user != null);
97 } 99 }
@@ -161,10 +163,13 @@ namespace OpenSim.Data.NHibernate
161 { 163 {
162 UserAgentData old = session.Load(typeof(UserAgentData), agent.ProfileID) as UserAgentData; 164 UserAgentData old = session.Load(typeof(UserAgentData), agent.ProfileID) as UserAgentData;
163 165
164 if (old == null) { 166 if (old == null)
167 {
165 session.Save(agent); 168 session.Save(agent);
166 session.Transaction.Commit(); 169 session.Transaction.Commit();
167 } else { 170 }
171 else
172 {
168 UpdateUserAgent(agent); 173 UpdateUserAgent(agent);
169 } 174 }
170 } 175 }
@@ -235,13 +240,13 @@ namespace OpenSim.Data.NHibernate
235 240
236 // TODO: actually implement these 241 // TODO: actually implement these
237 public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; } 242 public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; }
238 public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) {return;} 243 public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) { return; }
239 public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) {return;} 244 public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) { return; }
240 public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) {return;} 245 public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) { return; }
241 public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) {return;} 246 public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) { return; }
242 public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) {return new List<FriendListItem>();} 247 public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) { return new List<FriendListItem>(); }
243 public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) {return true;} 248 public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) { return true; }
244 public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) {return true;} 249 public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) { return true; }
245 250
246 /// Appearance 251 /// Appearance
247 /// TODO: stubs for now to get us to a compiling state gently 252 /// TODO: stubs for now to get us to a compiling state gently
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 714d8eb..6f1a3cb 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -136,13 +136,13 @@ namespace OpenSim
136 136
137 #region Console Commands 137 #region Console Commands
138 138
139 private void RunEchoTest(string[] cmdparams) 139 private void RunEchoTest(string[] cmdparams)
140 { 140 {
141 for (int i = 0; i < cmdparams.Length; i++) 141 for (int i = 0; i < cmdparams.Length; i++)
142 { 142 {
143 m_log.Info("[EchoTest]: <arg" + i + ">"+cmdparams[i]+"</arg" + i + ">"); 143 m_log.Info("[EchoTest]: <arg" + i + ">"+cmdparams[i]+"</arg" + i + ">");
144 } 144 }
145 } 145 }
146 146
147 private void KickUserCommand(string[] cmdparams) 147 private void KickUserCommand(string[] cmdparams)
148 { 148 {
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 49347b2..1bda2a0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -470,7 +470,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
470 } 470 }
471 } 471 }
472 472
473
474 /// <summary> 473 /// <summary>
475 /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart 474 /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart
476 /// are all within the current estate limits 475 /// are all within the current estate limits
@@ -493,7 +492,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
493 double bakedHeight = m_revert[x, y]; 492 double bakedHeight = m_revert[x, y];
494 double requestedDelta = requestedHeight - bakedHeight; 493 double requestedDelta = requestedHeight - bakedHeight;
495 494
496 if (requestedDelta > maxDelta ) 495 if (requestedDelta > maxDelta)
497 { 496 {
498 m_channel[x, y] = bakedHeight + maxDelta; 497 m_channel[x, y] = bakedHeight + maxDelta;
499 changesLimited = true; 498 changesLimited = true;
@@ -509,7 +508,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
509 return changesLimited; 508 return changesLimited;
510 } 509 }
511 510
512
513 /// <summary> 511 /// <summary>
514 /// Sends a copy of the current terrain to the scenes clients 512 /// Sends a copy of the current terrain to the scenes clients
515 /// </summary> 513 /// </summary>
@@ -589,7 +587,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
589 } 587 }
590 } 588 }
591 589
592
593 #region Console Commands 590 #region Console Commands
594 591
595 private void InterfaceLoadFile(Object[] args) 592 private void InterfaceLoadFile(Object[] args)
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 5acad88..37da33d 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -849,7 +849,7 @@ namespace OpenSim.Region.Environment.Scenes
849 /// <returns></returns> 849 /// <returns></returns>
850 protected internal List<EntityBase> GetEntities() 850 protected internal List<EntityBase> GetEntities()
851 { 851 {
852 lock(Entities) 852 lock (Entities)
853 { 853 {
854 if (0 == Entities.Count) return null; 854 if (0 == Entities.Count) return null;
855 return new List<EntityBase>(Entities.Values); 855 return new List<EntityBase>(Entities.Values);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index d779dd7..b076855 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -918,7 +918,7 @@ namespace OpenSim.Region.Environment.Scenes
918 } 918 }
919 919
920 } 920 }
921 921
922 /// <summary> 922 /// <summary>
923 /// <see>ClientMoveTaskInventoryItem</see> 923 /// <see>ClientMoveTaskInventoryItem</see>
924 /// </summary> 924 /// </summary>
@@ -927,7 +927,7 @@ namespace OpenSim.Region.Environment.Scenes
927 /// <param name="primLocalID"></param> 927 /// <param name="primLocalID"></param>
928 /// <param name="itemID"></param> 928 /// <param name="itemID"></param>
929 public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) 929 public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
930 { 930 {
931 SceneObjectPart part = GetSceneObjectPart(primLocalId); 931 SceneObjectPart part = GetSceneObjectPart(primLocalId);
932 932
933 if (null == part) 933 if (null == part)
@@ -948,19 +948,19 @@ namespace OpenSim.Region.Environment.Scenes
948 return; 948 return;
949 } 949 }
950 950
951 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 951 MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
952 } 952 }
953 953
954 /// <summary> 954 /// <summary>
955 /// <see>MoveTaskInventoryItem</see> 955 /// <see>MoveTaskInventoryItem</see>
956 /// </summary> 956 /// </summary>
957 /// <param name="remoteClient"></param> 957 /// <param name="remoteClient"></param>
958 /// <param name="folderID"></param> 958 /// <param name="folderID"></param>
959 /// <param name="part"></param> 959 /// <param name="part"></param>
960 /// <param name="itemID"></param> 960 /// <param name="itemID"></param>
961 public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId) 961 public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
962 { 962 {
963 ScenePresence avatar; 963 ScenePresence avatar;
964 964
965 if (TryGetAvatar(avatarId, out avatar)) 965 if (TryGetAvatar(avatarId, out avatar))
966 { 966 {
@@ -973,53 +973,53 @@ namespace OpenSim.Region.Environment.Scenes
973 "Avatar {0} cannot be found to update its prim item asset", 973 "Avatar {0} cannot be found to update its prim item asset",
974 avatarId); 974 avatarId);
975 } 975 }
976 } 976 }
977 977
978 /// <summary> 978 /// <summary>
979 /// Copy a task (prim) inventory item to another task (prim) 979 /// Copy a task (prim) inventory item to another task (prim)
980 /// </summary> 980 /// </summary>
981 /// <param name="destId"></param> 981 /// <param name="destId"></param>
982 /// <param name="part"></param> 982 /// <param name="part"></param>
983 /// <param name="itemId"></param> 983 /// <param name="itemId"></param>
984 public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId) 984 public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId)
985 { 985 {
986 TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); 986 TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
987 987
988 if(srcTaskItem == null) 988 if (srcTaskItem == null)
989 { 989 {
990 // error was already logged 990 // error was already logged
991 return; 991 return;
992 } 992 }
993 993
994 SceneObjectPart destPart = GetSceneObjectPart(destId); 994 SceneObjectPart destPart = GetSceneObjectPart(destId);
995 995
996 if(destPart == null) 996 if (destPart == null)
997 { 997 {
998 m_log.ErrorFormat( 998 m_log.ErrorFormat(
999 "[PRIM INVENTORY]: " + 999 "[PRIM INVENTORY]: " +
1000 "Could not find prim for ID {0}", 1000 "Could not find prim for ID {0}",
1001 destId); 1001 destId);
1002 return; 1002 return;
1003 } 1003 }
1004 1004
1005 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1005 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1006 1006
1007 destTaskItem.ItemID = LLUUID.Random(); 1007 destTaskItem.ItemID = LLUUID.Random();
1008 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1008 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1009 destTaskItem.AssetID = srcTaskItem.AssetID; 1009 destTaskItem.AssetID = srcTaskItem.AssetID;
1010 destTaskItem.GroupID = destPart.GroupID; 1010 destTaskItem.GroupID = destPart.GroupID;
1011 destTaskItem.OwnerID = destPart.OwnerID; 1011 destTaskItem.OwnerID = destPart.OwnerID;
1012 destTaskItem.ParentID = destPart.UUID; 1012 destTaskItem.ParentID = destPart.UUID;
1013 destTaskItem.ParentPartID = destPart.UUID; 1013 destTaskItem.ParentPartID = destPart.UUID;
1014 1014
1015 destTaskItem.BaseMask = srcTaskItem.BaseMask; 1015 destTaskItem.BaseMask = srcTaskItem.BaseMask;
1016 destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask; 1016 destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
1017 destTaskItem.GroupMask = srcTaskItem.GroupMask; 1017 destTaskItem.GroupMask = srcTaskItem.GroupMask;
1018 destTaskItem.OwnerMask = srcTaskItem.OwnerMask; 1018 destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
1019 destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask; 1019 destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
1020 destTaskItem.Flags = srcTaskItem.Flags; 1020 destTaskItem.Flags = srcTaskItem.Flags;
1021 1021
1022 if(destPart.OwnerID != part.OwnerID) 1022 if (destPart.OwnerID != part.OwnerID)
1023 { 1023 {
1024 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1024 if (ExternalChecks.ExternalChecksPropagatePermissions())
1025 { 1025 {
@@ -1035,18 +1035,18 @@ namespace OpenSim.Region.Environment.Scenes
1035 } 1035 }
1036 } 1036 }
1037 1037
1038 destTaskItem.Description = srcTaskItem.Description; 1038 destTaskItem.Description = srcTaskItem.Description;
1039 destTaskItem.Name = srcTaskItem.Name; 1039 destTaskItem.Name = srcTaskItem.Name;
1040 destTaskItem.InvType = srcTaskItem.InvType; 1040 destTaskItem.InvType = srcTaskItem.InvType;
1041 destTaskItem.Type = srcTaskItem.Type; 1041 destTaskItem.Type = srcTaskItem.Type;
1042 1042
1043 destPart.AddInventoryItem(destTaskItem); 1043 destPart.AddInventoryItem(destTaskItem);
1044 1044
1045 if((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0) 1045 if ((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
1046 part.RemoveInventoryItem(itemId); 1046 part.RemoveInventoryItem(itemId);
1047 1047
1048 } 1048 }
1049 1049
1050 /// <summary> 1050 /// <summary>
1051 /// Update an item in a prim (task) inventory. 1051 /// Update an item in a prim (task) inventory.
1052 /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> 1052 /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 72c5d7f..5a04a8e 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -1530,7 +1530,7 @@ namespace OpenSim.Region.Physics.Meshing
1530 ) 1530 )
1531 { 1531 {
1532#if SPAM 1532#if SPAM
1533 System.Console.WriteLine( "reverting to geodesic sphere for prim: " + primName ); 1533 System.Console.WriteLine("reverting to geodesic sphere for prim: " + primName);
1534#endif 1534#endif
1535 return CreateSphereMesh(primName, primShape, size); 1535 return CreateSphereMesh(primName, primShape, size);
1536 } 1536 }
@@ -1802,10 +1802,13 @@ namespace OpenSim.Region.Physics.Meshing
1802#if SPAM 1802#if SPAM
1803 int vCount = 0; 1803 int vCount = 0;
1804 1804
1805 foreach ( Vertex v in result.vertices ) 1805 foreach (Vertex v in result.vertices)
1806 if ( v != null ) 1806 {
1807 if (v != null)
1807 vCount++; 1808 vCount++;
1808 System.Console.WriteLine( "Mesh vertex count: " + vCount.ToString()); 1809 }
1810
1811 System.Console.WriteLine("Mesh vertex count: " + vCount.ToString());
1809#endif 1812#endif
1810 1813
1811 return result; 1814 return result;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index edb6375..876629e 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1773,22 +1773,23 @@ namespace OpenSim.Region.Physics.OdePlugin
1773 } 1773 }
1774 } 1774 }
1775 1775
1776 1776 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1777 // Finished with all sim stepping. If requested, dump world state to file for debugging. 1777 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1778 // TODO: This call to the export function is already inside lock(OdeLock) - but is an extra lock needed? 1778 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1779 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? 1779 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
1780 if(physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0) ) { 1780 {
1781 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename 1781 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1782 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file 1782 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
1783 1783
1784 if(physics_logging_append_existing_logfile) { 1784 if (physics_logging_append_existing_logfile)
1785 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; 1785 {
1786 TextWriter fwriter = File.AppendText(fname); 1786 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
1787 fwriter.WriteLine(header); 1787 TextWriter fwriter = File.AppendText(fname);
1788 fwriter.Close(); 1788 fwriter.WriteLine(header);
1789 } 1789 fwriter.Close();
1790 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); 1790 }
1791 } 1791 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
1792 }
1792 } 1793 }
1793 1794
1794 return fps; 1795 return fps;
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 08cf4a7..a9d1309 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2697,40 +2697,40 @@ namespace OpenSim.Region.ScriptEngine.Common
2697 public void llGiveInventory(string destination, string inventory) 2697 public void llGiveInventory(string destination, string inventory)
2698 { 2698 {
2699 m_host.AddScriptLPS(1); 2699 m_host.AddScriptLPS(1);
2700 bool found = false; 2700 bool found = false;
2701 LLUUID destId = LLUUID.Zero; 2701 LLUUID destId = LLUUID.Zero;
2702 LLUUID objId = LLUUID.Zero; 2702 LLUUID objId = LLUUID.Zero;
2703 2703
2704 if(!LLUUID.TryParse(destination, out destId)) 2704 if (!LLUUID.TryParse(destination, out destId))
2705 { 2705 {
2706 llSay(0, "Could not parse key " + destination); 2706 llSay(0, "Could not parse key " + destination);
2707 return; 2707 return;
2708 } 2708 }
2709 2709
2710 // move the first object found with this inventory name 2710 // move the first object found with this inventory name
2711 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory) 2711 foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
2712 { 2712 {
2713 if (inv.Value.Name == inventory) 2713 if (inv.Value.Name == inventory)
2714 { 2714 {
2715 found = true; 2715 found = true;
2716 objId = inv.Key; 2716 objId = inv.Key;
2717 break; 2717 break;
2718 } 2718 }
2719 } 2719 }
2720 2720
2721 // check if destination is an avatar 2721 // check if destination is an avatar
2722 if (World.GetScenePresence(destId) != null) 2722 if (World.GetScenePresence(destId) != null)
2723 { 2723 {
2724 // destination is an avatar 2724 // destination is an avatar
2725 World.MoveTaskInventoryItem(destId, null, m_host, objId); 2725 World.MoveTaskInventoryItem(destId, null, m_host, objId);
2726 } 2726 }
2727 else 2727 else
2728 { 2728 {
2729 // destination is an object 2729 // destination is an object
2730 World.MoveTaskInventoryItem(destId, m_host, objId); 2730 World.MoveTaskInventoryItem(destId, m_host, objId);
2731 } 2731 }
2732 2732
2733 if (!found) 2733 if (!found)
2734 llSay(0, "Could not find object " + inventory); 2734 llSay(0, "Could not find object " + inventory);
2735 } 2735 }
2736 2736
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
index f7f2676..c57e72e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
39 39
40 public string[] GetApis() 40 public string[] GetApis()
41 { 41 {
42 if(m_Apis.Count > 0) 42 if (m_Apis.Count > 0)
43 { 43 {
44 List<string> l = new List<string>(m_Apis.Keys); 44 List<string> l = new List<string>(m_Apis.Keys);
45 return l.ToArray(); 45 return l.ToArray();
@@ -53,10 +53,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
53 { 53 {
54 string name = t.ToString(); 54 string name = t.ToString();
55 int idx = name.LastIndexOf('.'); 55 int idx = name.LastIndexOf('.');
56 if(idx != -1) 56 if (idx != -1)
57 name = name.Substring(idx+1); 57 name = name.Substring(idx+1);
58 58
59 if(name.EndsWith("_Api")) 59 if (name.EndsWith("_Api"))
60 { 60 {
61 name = name.Substring(0, name.Length - 4); 61 name = name.Substring(0, name.Length - 4);
62 m_Apis[name] = t; 62 m_Apis[name] = t;
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
69 69
70 public IScriptApi CreateApi(string api) 70 public IScriptApi CreateApi(string api)
71 { 71 {
72 if(!m_Apis.ContainsKey(api)) 72 if (!m_Apis.ContainsKey(api))
73 return null; 73 return null;
74 74
75 IScriptApi ret = (IScriptApi)(Activator.CreateInstance(m_Apis[api])); 75 IScriptApi ret = (IScriptApi)(Activator.CreateInstance(m_Apis[api]));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 8c967a2..fcd1df8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
95 public AsyncCommandManager(IScriptEngine _ScriptEngine) 95 public AsyncCommandManager(IScriptEngine _ScriptEngine)
96 { 96 {
97 m_ScriptEngine = _ScriptEngine; 97 m_ScriptEngine = _ScriptEngine;
98 if(!m_Managers.Contains(this)) 98 if (!m_Managers.Contains(this))
99 m_Managers.Add(this); 99 m_Managers.Add(this);
100 100
101 ReadConfig(); 101 ReadConfig();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 202fce7..57c1e02 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2553,7 +2553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2553 LLUUID destId = LLUUID.Zero; 2553 LLUUID destId = LLUUID.Zero;
2554 LLUUID objId = LLUUID.Zero; 2554 LLUUID objId = LLUUID.Zero;
2555 2555
2556 if(!LLUUID.TryParse(destination, out destId)) 2556 if (!LLUUID.TryParse(destination, out destId))
2557 { 2557 {
2558 llSay(0, "Could not parse key " + destination); 2558 llSay(0, "Could not parse key " + destination);
2559 return; 2559 return;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 7b3907f..08ee203 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
46 46
47 public void ApiTypeLSL(IScriptApi api) 47 public void ApiTypeLSL(IScriptApi api)
48 { 48 {
49 if(!(api is ILSL_Api)) 49 if (!(api is ILSL_Api))
50 return; 50 return;
51 51
52 m_LSL_Functions = (ILSL_Api)api; 52 m_LSL_Functions = (ILSL_Api)api;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 168804d..34e2fb1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
47 47
48 public void ApiTypeOSSL(IScriptApi api) 48 public void ApiTypeOSSL(IScriptApi api)
49 { 49 {
50 if(!(api is IOSSL_Api)) 50 if (!(api is IOSSL_Api))
51 return; 51 return;
52 52
53 m_OSSL_Functions = (IOSSL_Api)api; 53 m_OSSL_Functions = (IOSSL_Api)api;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index aa2c9c2..c12b1f8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -44,9 +44,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
44 { 44 {
45 MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance); 45 MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance);
46 46
47 foreach(MethodInfo mi in myArrayMethodInfo) 47 foreach (MethodInfo mi in myArrayMethodInfo)
48 { 48 {
49 if(mi.Name.Length > 7 && mi.Name.Substring(0, 7) == "ApiType") 49 if (mi.Name.Length > 7 && mi.Name.Substring(0, 7) == "ApiType")
50 { 50 {
51 string type=mi.Name.Substring(7); 51 string type=mi.Name.Substring(7);
52 inits[type]=mi; 52 inits[type]=mi;
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
63 63
64 public void InitApi(string api, IScriptApi data) 64 public void InitApi(string api, IScriptApi data)
65 { 65 {
66 if(!inits.ContainsKey(api)) 66 if (!inits.ContainsKey(api))
67 return; 67 return;
68 68
69 MethodInfo mi = inits[api]; 69 MethodInfo mi = inits[api];
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 6b080a0..8edae6d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -1476,7 +1476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1476 1476
1477 public override bool Equals(Object o) 1477 public override bool Equals(Object o)
1478 { 1478 {
1479 if(!(o is LSLFloat)) 1479 if (!(o is LSLFloat))
1480 return false; 1480 return false;
1481 1481
1482 return value == ((LSLFloat)o).value; 1482 return value == ((LSLFloat)o).value;