diff options
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 17 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/InventoryServiceBase.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 1 | ||||
-rw-r--r-- | bin/OpenSimAssetSet.xml | 35 | ||||
-rw-r--r-- | bin/OpenSimLibrary.xml | 63 |
5 files changed, 66 insertions, 54 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index ffc94bf..4c8eddf 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -81,22 +81,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
81 | 81 | ||
82 | private void CreateLibraryItems() | 82 | private void CreateLibraryItems() |
83 | { | 83 | { |
84 | InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | 84 | InventoryItemBase item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); |
85 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
86 | |||
87 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
88 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
89 | |||
90 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
91 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
92 | |||
93 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
94 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
95 | |||
96 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
97 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
98 | |||
99 | item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); | ||
100 | item.inventoryCurrentPermissions = 0; | 85 | item.inventoryCurrentPermissions = 0; |
101 | item.inventoryNextPermissions = 0; | 86 | item.inventoryNextPermissions = 0; |
102 | Items.Add(item.inventoryID, item); | 87 | Items.Add(item.inventoryID, item); |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 6384408..0797a84 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Framework.Communications | |||
53 | { | 53 | { |
54 | if (!String.IsNullOrEmpty(FileName)) | 54 | if (!String.IsNullOrEmpty(FileName)) |
55 | { | 55 | { |
56 | MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName); | 56 | MainLog.Instance.Verbose("AGENTINVENTORY", "Inventorystorage: Attempting to load " + FileName); |
57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
58 | 58 | ||
59 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 59 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
@@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications | |||
68 | (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 68 | (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
69 | plug.Initialise(); | 69 | plug.Initialise(); |
70 | m_plugins.Add(plug.getName(), plug); | 70 | m_plugins.Add(plug.getName(), plug); |
71 | MainLog.Instance.Verbose("INVENTORY", "Added IInventoryData Interface"); | 71 | MainLog.Instance.Verbose("AGENTINVENTORY", "Added IInventoryData Interface"); |
72 | } | 72 | } |
73 | } | 73 | } |
74 | } | 74 | } |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 58dab9b..6d4cb68 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -277,6 +277,7 @@ namespace OpenSim.Framework.UserManagement | |||
277 | TempHash["type_default"] = -1; | 277 | TempHash["type_default"] = -1; |
278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | 278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; |
279 | temp.Add(TempHash); | 279 | temp.Add(TempHash); |
280 | |||
280 | return temp; | 281 | return temp; |
281 | } | 282 | } |
282 | 283 | ||
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml index a8f3f11..8d93035 100644 --- a/bin/OpenSimAssetSet.xml +++ b/bin/OpenSimAssetSet.xml | |||
@@ -13,41 +13,6 @@ | |||
13 | <Key Name="inventoryType" Value="0" /> | 13 | <Key Name="inventoryType" Value="0" /> |
14 | <Key Name="fileName" Value="femaleface.jp2" /> | 14 | <Key Name="fileName" Value="femaleface.jp2" /> |
15 | </Section> | 15 | </Section> |
16 | <Section Name="plywood Texture"> | ||
17 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000002" /> | ||
18 | <Key Name="name" Value="plywood" /> | ||
19 | <Key Name="assetType" Value="0" /> | ||
20 | <Key Name="inventoryType" Value="0" /> | ||
21 | <Key Name="fileName" Value="plywood.jp2" /> | ||
22 | </Section> | ||
23 | <Section Name="rocks Texture"> | ||
24 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000003" /> | ||
25 | <Key Name="name" Value="rocks" /> | ||
26 | <Key Name="assetType" Value="0" /> | ||
27 | <Key Name="inventoryType" Value="0" /> | ||
28 | <Key Name="fileName" Value="rocks.jp2" /> | ||
29 | </Section> | ||
30 | <Section Name="bricks Texture"> | ||
31 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000001" /> | ||
32 | <Key Name="name" Value="bricks" /> | ||
33 | <Key Name="assetType" Value="0" /> | ||
34 | <Key Name="inventoryType" Value="0" /> | ||
35 | <Key Name="fileName" Value="bricks.jp2" /> | ||
36 | </Section> | ||
37 | <Section Name="granite Texture"> | ||
38 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000004" /> | ||
39 | <Key Name="name" Value="granite" /> | ||
40 | <Key Name="assetType" Value="0" /> | ||
41 | <Key Name="inventoryType" Value="0" /> | ||
42 | <Key Name="fileName" Value="granite.jp2" /> | ||
43 | </Section> | ||
44 | <Section Name="hardwood Texture"> | ||
45 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000005" /> | ||
46 | <Key Name="name" Value="hardwood" /> | ||
47 | <Key Name="assetType" Value="0" /> | ||
48 | <Key Name="inventoryType" Value="0" /> | ||
49 | <Key Name="fileName" Value="hardwood.jp2" /> | ||
50 | </Section> | ||
51 | <Section Name="4-tile2 Texture"> | 16 | <Section Name="4-tile2 Texture"> |
52 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" /> | 17 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" /> |
53 | <Key Name="name" Value="4-tile2" /> | 18 | <Key Name="name" Value="4-tile2" /> |
diff --git a/bin/OpenSimLibrary.xml b/bin/OpenSimLibrary.xml index 0ec23c5..d209635 100644 --- a/bin/OpenSimLibrary.xml +++ b/bin/OpenSimLibrary.xml | |||
@@ -539,4 +539,65 @@ | |||
539 | <Key Name="everyonePermissions" Value="2147483647" /> | 539 | <Key Name="everyonePermissions" Value="2147483647" /> |
540 | <Key Name="basePermissions" Value="2147483647" /> | 540 | <Key Name="basePermissions" Value="2147483647" /> |
541 | </Section> | 541 | </Section> |
542 | </Nini> \ No newline at end of file | 542 | <Section Name="bricks Texture"> |
543 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000001"/> | ||
544 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/> | ||
545 | <Key Name="description" Value="bricks texture" /> | ||
546 | <Key Name="name" Value="bricks" /> | ||
547 | <Key Name="assetType" Value="0" /> | ||
548 | <Key Name="inventoryType" Value="0" /> | ||
549 | <Key Name="currentPermissions" Value="2147483647" /> | ||
550 | <Key Name="nextPermissions" Value="2147483647" /> | ||
551 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
552 | <Key Name="basePermissions" Value="2147483647" /> | ||
553 | </Section> | ||
554 | <Section Name="granite Texture"> | ||
555 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000004"/> | ||
556 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000004"/> | ||
557 | <Key Name="description" Value="granite texture" /> | ||
558 | <Key Name="name" Value="granite" /> | ||
559 | <Key Name="assetType" Value="0" /> | ||
560 | <Key Name="inventoryType" Value="0" /> | ||
561 | <Key Name="currentPermissions" Value="2147483647" /> | ||
562 | <Key Name="nextPermissions" Value="2147483647" /> | ||
563 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
564 | <Key Name="basePermissions" Value="2147483647" /> | ||
565 | </Section> | ||
566 | <Section Name="hardwood Texture"> | ||
567 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000005"/> | ||
568 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000005"/> | ||
569 | <Key Name="description" Value="hardwood texture" /> | ||
570 | <Key Name="name" Value="hardwood" /> | ||
571 | <Key Name="assetType" Value="0" /> | ||
572 | <Key Name="inventoryType" Value="0" /> | ||
573 | <Key Name="currentPermissions" Value="2147483647" /> | ||
574 | <Key Name="nextPermissions" Value="2147483647" /> | ||
575 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
576 | <Key Name="basePermissions" Value="2147483647" /> | ||
577 | </Section> | ||
578 | <Section Name="plywood Texture"> | ||
579 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000002"/> | ||
580 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000002"/> | ||
581 | <Key Name="description" Value="plywood texture" /> | ||
582 | <Key Name="name" Value="plywood" /> | ||
583 | <Key Name="assetType" Value="0" /> | ||
584 | <Key Name="inventoryType" Value="0" /> | ||
585 | <Key Name="currentPermissions" Value="2147483647" /> | ||
586 | <Key Name="nextPermissions" Value="2147483647" /> | ||
587 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
588 | <Key Name="basePermissions" Value="2147483647" /> | ||
589 | </Section> | ||
590 | <Section Name="rocks Texture"> | ||
591 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000003"/> | ||
592 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000003"/> | ||
593 | <Key Name="description" Value="rocks texture" /> | ||
594 | <Key Name="name" Value="rocks" /> | ||
595 | <Key Name="assetType" Value="0" /> | ||
596 | <Key Name="inventoryType" Value="0" /> | ||
597 | <Key Name="currentPermissions" Value="2147483647" /> | ||
598 | <Key Name="nextPermissions" Value="2147483647" /> | ||
599 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
600 | <Key Name="basePermissions" Value="2147483647" /> | ||
601 | </Section> | ||
602 | |||
603 | </Nini> | ||