diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 76 |
1 files changed, 36 insertions, 40 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cf65abb..0a25454 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2738,67 +2738,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2738 | { | 2738 | { |
2739 | m_host.AddScriptLPS(1); | 2739 | m_host.AddScriptLPS(1); |
2740 | 2740 | ||
2741 | Util.FireAndForget(delegate (object x) | 2741 | Util.FireAndForget(x => |
2742 | { | 2742 | { |
2743 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | 2743 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
2744 | return; | 2744 | return; |
2745 | |||
2745 | float dist = (float)llVecDist(llGetPos(), pos); | 2746 | float dist = (float)llVecDist(llGetPos(), pos); |
2746 | 2747 | ||
2747 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2748 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2748 | return; | 2749 | return; |
2749 | 2750 | ||
2750 | //Clone is thread-safe | 2751 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
2751 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
2752 | 2752 | ||
2753 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2753 | if (item == null) |
2754 | { | 2754 | { |
2755 | if (inv.Value.Name == inventory) | 2755 | llSay(0, "Could not find object " + inventory); |
2756 | { | 2756 | return; |
2757 | // make sure we're an object. | 2757 | } |
2758 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
2759 | { | ||
2760 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2761 | return; | ||
2762 | } | ||
2763 | 2758 | ||
2764 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 2759 | if (item.InvType != (int)InventoryType.Object) |
2765 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 2760 | { |
2761 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2762 | return; | ||
2763 | } | ||
2766 | 2764 | ||
2767 | // need the magnitude later | 2765 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
2768 | // float velmag = (float)Util.GetMagnitude(llvel); | 2766 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
2769 | 2767 | ||
2770 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | 2768 | // need the magnitude later |
2769 | // float velmag = (float)Util.GetMagnitude(llvel); | ||
2771 | 2770 | ||
2772 | // If either of these are null, then there was an unknown error. | 2771 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); |
2773 | if (new_group == null) | ||
2774 | continue; | ||
2775 | 2772 | ||
2776 | // objects rezzed with this method are die_at_edge by default. | 2773 | // If either of these are null, then there was an unknown error. |
2777 | new_group.RootPart.SetDieAtEdge(true); | 2774 | if (new_group == null) |
2775 | return; | ||
2778 | 2776 | ||
2779 | new_group.ResumeScripts(); | 2777 | // objects rezzed with this method are die_at_edge by default. |
2778 | new_group.RootPart.SetDieAtEdge(true); | ||
2780 | 2779 | ||
2781 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 2780 | new_group.ResumeScripts(); |
2782 | "object_rez", new Object[] { | ||
2783 | new LSL_String( | ||
2784 | new_group.RootPart.UUID.ToString()) }, | ||
2785 | new DetectParams[0])); | ||
2786 | 2781 | ||
2787 | float groupmass = new_group.GetMass(); | 2782 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
2783 | "object_rez", new Object[] { | ||
2784 | new LSL_String( | ||
2785 | new_group.RootPart.UUID.ToString()) }, | ||
2786 | new DetectParams[0])); | ||
2788 | 2787 | ||
2789 | PhysicsActor pa = new_group.RootPart.PhysActor; | 2788 | float groupmass = new_group.GetMass(); |
2790 | 2789 | ||
2791 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 2790 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2792 | { | ||
2793 | //Recoil. | ||
2794 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | ||
2795 | } | ||
2796 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2797 | return; | ||
2798 | } | ||
2799 | } | ||
2800 | 2791 | ||
2801 | llSay(0, "Could not find object " + inventory); | 2792 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2793 | { | ||
2794 | //Recoil. | ||
2795 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | ||
2796 | } | ||
2797 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2802 | }); | 2798 | }); |
2803 | 2799 | ||
2804 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 2800 | //ScriptSleep((int)((groupmass * velmag) / 10)); |