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-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs3
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs5
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs7
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs244
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs258
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs54
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs3
10 files changed, 100 insertions, 508 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index abde0ab..808a857 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -190,6 +190,7 @@ namespace OpenSim.Framework.Interfaces
190 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item); 190 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item);
191 void SendNameReply(LLUUID profileId, string firstname, string lastname); 191 void SendNameReply(LLUUID profileId, string firstname, string lastname);
192 192
193 193 void SendAlertMessage(string message);
194 void SendAgentAlertMessage(string message, bool modal);
194 } 195 }
195} 196}
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index f753d05..cfba228 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -125,5 +125,8 @@ namespace OpenSim.Framework
125 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 125 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
126 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){} 126 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
127 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} 127 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
128 } 128
129 public void SendAlertMessage(string message) { }
130 public void SendAgentAlertMessage(string message, bool modal) { }
131 }
129} 132}
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 81523e0..8a1e0f1 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -361,6 +361,13 @@ namespace OpenSim
361 } 361 }
362 break; 362 break;
363 363
364 case "alert":
365 for (int i = 0; i < m_localWorld.Count; i++)
366 {
367 ((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams);
368 }
369 break;
370
364 case "quit": 371 case "quit":
365 case "shutdown": 372 case "shutdown":
366 Shutdown(); 373 Shutdown();
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 81fa58b..8a5e631 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces; 36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Types;
38using OpenSim.Framework.Data; 38using OpenSim.Framework.Data;
39using OpenSim.Framework.Utilities;
39 40
40namespace OpenSim.Region.ClientStack 41namespace OpenSim.Region.ClientStack
41{ 42{
@@ -576,6 +577,31 @@ namespace OpenSim.Region.ClientStack
576 this.OutPacket(inventoryReply); 577 this.OutPacket(inventoryReply);
577 } 578 }
578 579
580 /// <summary>
581 ///
582 /// </summary>
583 /// <param name="message"></param>
584 public void SendAlertMessage(string message)
585 {
586 AlertMessagePacket alertPack = new AlertMessagePacket();
587 alertPack.AlertData.Message = Helpers.StringToField(message);
588 OutPacket(alertPack);
589 }
590
591 /// <summary>
592 ///
593 /// </summary>
594 /// <param name="message"></param>
595 /// <param name="modal"></param>
596 public void SendAgentAlertMessage(string message, bool modal)
597 {
598 AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
599 alertPack.AgentData.AgentID = this.AgentID;
600 alertPack.AlertData.Message = Helpers.StringToField(message);
601 alertPack.AlertData.Modal = modal;
602 OutPacket(alertPack);
603 }
604
579 #region Appearance/ Wearables Methods 605 #region Appearance/ Wearables Methods
580 606
581 /// <summary> 607 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs
deleted file mode 100644
index 93fbe74..0000000
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup.cs
+++ /dev/null
@@ -1,244 +0,0 @@
1using System.Collections.Generic;
2using System.Text;
3using Axiom.Math;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types;
8using OpenSim.Physics.Manager;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12 public delegate void PrimCountTaintedDelegate();
13
14 public class AllNewSceneObjectGroup : EntityBase
15 {
16 private Encoding enc = Encoding.ASCII;
17
18 protected AllNewSceneObjectPart m_rootPart;
19 protected Dictionary<LLUUID, AllNewSceneObjectPart> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart>();
20
21 public event PrimCountTaintedDelegate OnPrimCountTainted;
22
23 /// <summary>
24 ///
25 /// </summary>
26 public int primCount
27 {
28 get
29 {
30 return 1;
31 }
32 }
33
34 /// <summary>
35 ///
36 /// </summary>
37 public LLVector3 GroupCentrePoint
38 {
39 get
40 {
41 return new LLVector3(0, 0, 0);
42 }
43 }
44
45 /// <summary>
46 ///
47 /// </summary>
48 public AllNewSceneObjectGroup()
49 {
50
51 }
52
53 /// <summary>
54 ///
55 /// </summary>
56 public void FlagGroupForFullUpdate()
57 {
58
59 }
60
61 /// <summary>
62 ///
63 /// </summary>
64 public void FlagGroupForTerseUpdate()
65 {
66
67 }
68
69 /// <summary>
70 ///
71 /// </summary>
72 /// <param name="objectGroup"></param>
73 public void LinkToGroup(AllNewSceneObjectGroup objectGroup)
74 {
75
76 }
77
78 /// <summary>
79 ///
80 /// </summary>
81 /// <param name="primID"></param>
82 /// <returns></returns>
83 public AllNewSceneObjectPart HasChildPrim(LLUUID primID)
84 {
85 AllNewSceneObjectPart childPart = null;
86 if (this.m_parts.ContainsKey(primID))
87 {
88 childPart = this.m_parts[primID];
89 }
90 return childPart;
91 }
92
93 /// <summary>
94 ///
95 /// </summary>
96 /// <param name="localID"></param>
97 /// <returns></returns>
98 public AllNewSceneObjectPart HasChildPrim(uint localID)
99 {
100 foreach (AllNewSceneObjectPart part in this.m_parts.Values)
101 {
102 if (part.m_localID == localID)
103 {
104 return part;
105 }
106 }
107 return null;
108 }
109
110 public void TriggerTainted()
111 {
112 if (OnPrimCountTainted != null)
113 {
114 this.OnPrimCountTainted();
115 }
116 }
117
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="offset"></param>
122 /// <param name="pos"></param>
123 /// <param name="remoteClient"></param>
124 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
125 {
126 this.Pos = pos;
127 }
128
129 /// <summary>
130 ///
131 /// </summary>
132 /// <param name="client"></param>
133 public void GetProperites(IClientAPI client)
134 {
135 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
136 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
137 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
138 proper.ObjectData[0].ItemID = LLUUID.Zero;
139 proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
140 proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
141 proper.ObjectData[0].FolderID = LLUUID.Zero;
142 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
143 proper.ObjectData[0].GroupID = LLUUID.Zero;
144 proper.ObjectData[0].InventorySerial = 0;
145 proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
146 proper.ObjectData[0].ObjectID = this.m_uuid;
147 proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
148 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
149 proper.ObjectData[0].TextureID = new byte[0];
150 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
151 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
152 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
153 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
154 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
155 proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
156 proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
157 proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
158
159 client.OutPacket(proper);
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <param name="part"></param>
166 private void SetPartAsRoot(AllNewSceneObjectPart part)
167 {
168 this.m_rootPart = part;
169 this.m_uuid = part.uuid;
170 this.m_localId = part.m_localID;
171 part.ParentID = 0;
172 part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
173 {
174 switch (direction)
175 {
176 case UpdateType.GroupPositionEdit:
177 this.m_pos = new LLVector3(pos.X, pos.Y, pos.Z);
178 pos.X = 0;
179 pos.Y = 0;
180 pos.Z = 0;
181 break;
182
183 case UpdateType.SinglePositionEdit:
184 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
185 LLVector3 oldPos = new LLVector3(this.Pos.X + objectPart.OffsetPosition.X, this.Pos.Y + objectPart.OffsetPosition.Y, this.Pos.Z + objectPart.OffsetPosition.Z);
186 LLVector3 diff = oldPos - newPos;
187 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
188 Axiom.Math.Quaternion partRotation = new Quaternion(objectPart.RotationOffset.W, objectPart.RotationOffset.X, objectPart.RotationOffset.Y, objectPart.RotationOffset.Z);
189 axDiff = partRotation.Inverse() * axDiff;
190 diff.X = axDiff.x;
191 diff.Y = axDiff.y;
192 diff.Z = axDiff.z;
193
194 foreach (AllNewSceneObjectPart obPart in this.m_parts.Values)
195 {
196 if (obPart.uuid == objectPart.uuid)
197 {
198 obPart.OffsetPosition = obPart.OffsetPosition + diff;
199 }
200 }
201 this.Pos = newPos;
202 pos.X = newPos.X;
203 pos.Y = newPos.Y;
204 pos.Z = newPos.Z;
205 break;
206
207 case UpdateType.ResizeOffset:
208 this.Pos += pos;
209 LLVector3 offset = new LLVector3(-pos.X, -pos.Y, -pos.Z);
210 foreach (AllNewSceneObjectPart obPart2 in this.m_parts.Values)
211 {
212 if (obPart2.uuid == objectPart.uuid)
213 {
214 obPart2.OffsetPosition = obPart2.OffsetPosition + offset;
215 }
216 }
217 pos.X = 0;
218 pos.Y = 0;
219 pos.Z = 0;
220 break;
221
222 case UpdateType.SingleRotationEdit:
223 break;
224 }
225
226
227 return pos;
228 };
229 }
230
231 /// <summary>
232 ///
233 /// </summary>
234 /// <param name="part"></param>
235 private void SetPartAsNonRoot(AllNewSceneObjectPart part)
236 {
237 part.ParentID = this.m_rootPart.m_localID;
238 part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
239 {
240 return pos;
241 };
242 }
243 }
244}
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 5d3a406..4f48217 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Scenes
225 #region Roation 225 #region Roation
226 public void UpdateGroupRotation(LLQuaternion rot) 226 public void UpdateGroupRotation(LLQuaternion rot)
227 { 227 {
228 this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); 228 this.m_rootPart.UpdateRotation(rot);
229 } 229 }
230 230
231 /// <summary> 231 /// <summary>
@@ -233,9 +233,9 @@ namespace OpenSim.Region.Environment.Scenes
233 /// </summary> 233 /// </summary>
234 /// <param name="pos"></param> 234 /// <param name="pos"></param>
235 /// <param name="rot"></param> 235 /// <param name="rot"></param>
236 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) 236 public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
237 { 237 {
238 this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); 238 this.m_rootPart.UpdateRotation(rot);
239 this.m_pos = pos; 239 this.m_pos = pos;
240 } 240 }
241 241
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs
deleted file mode 100644
index 4b05e31..0000000
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart.cs
+++ /dev/null
@@ -1,258 +0,0 @@
1using System.Collections.Generic;
2using System.Text;
3using System;
4using Axiom.Math;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12 public enum UpdateType
13 {
14 OutGoingOffset,
15 GroupPositionEdit,
16 SinglePositionEdit,
17 ResizeOffset,
18 SingleRotationEdit
19 }
20
21 public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart);
22
23 public class AllNewSceneObjectPart
24 {
25 private const uint FULL_MASK_PERMISSIONS = 2147483647;
26
27 private ulong m_regionHandle;
28 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this?
29 //private Dictionary<LLUUID, InventoryItem> inventoryItems;
30
31 public string SitName = "";
32 public string TouchName = "";
33 public string Text = "";
34
35 public LLUUID CreatorID;
36 public LLUUID OwnerID;
37 public LLUUID LastOwnerID;
38 public Int32 CreationDate;
39
40 public LLUUID uuid;
41 public uint m_localID;
42
43 public uint ParentID = 0;
44
45 public uint OwnerMask = FULL_MASK_PERMISSIONS;
46 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
47 public uint GroupMask = FULL_MASK_PERMISSIONS;
48 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
49 public uint BaseMask = FULL_MASK_PERMISSIONS;
50
51 protected PrimitiveBaseShape m_Shape;
52
53 protected AllNewSceneObjectGroup m_parentGroup;
54
55 public HandleUpdate UpdateHandler;
56
57 #region Properties
58 protected string m_name;
59 /// <summary>
60 ///
61 /// </summary>
62 public virtual string Name
63 {
64 get { return m_name; }
65 set { m_name = value; }
66 }
67
68 protected LLVector3 m_offset;
69 public LLVector3 OffsetPosition
70 {
71 get
72 {
73 return m_offset;
74 }
75 set
76 {
77 m_offset = value;
78 }
79 }
80
81 protected LLQuaternion m_rotationOffset;
82 public LLQuaternion RotationOffset
83 {
84 get
85 {
86 return m_rotationOffset;
87 }
88 set
89 {
90 m_rotationOffset = value;
91 }
92 }
93
94 private string m_description = "";
95 public string Description
96 {
97 get
98 {
99 return this.m_description;
100 }
101 set
102 {
103 this.m_description = value;
104 }
105 }
106
107 public PrimitiveBaseShape Shape
108 {
109 get
110 {
111 return this.m_Shape;
112 }
113 }
114
115 public LLVector3 Scale
116 {
117 set
118 {
119 this.m_Shape.Scale = value;
120 }
121 get
122 {
123 return this.m_Shape.Scale;
124 }
125 }
126 #endregion
127
128 #region Constructors
129 public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
130 {
131 this.m_regionHandle = regionHandle;
132 this.m_parentGroup = parent;
133
134 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
135 this.OwnerID = ownerID;
136 this.CreatorID = this.OwnerID;
137 this.LastOwnerID = LLUUID.Zero;
138 this.uuid = LLUUID.Random();
139 this.m_localID = (uint)(localID);
140 this.m_Shape = shape;
141
142 this.UpdateHandler(ref position, UpdateType.GroupPositionEdit, this);
143 this.OffsetPosition = position;
144 }
145 #endregion
146
147 #region Shape
148 /// <summary>
149 ///
150 /// </summary>
151 /// <param name="shapeBlock"></param>
152 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
153 {
154 this.m_Shape.PathBegin = shapeBlock.PathBegin;
155 this.m_Shape.PathEnd = shapeBlock.PathEnd;
156 this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
157 this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
158 this.m_Shape.PathShearX = shapeBlock.PathShearX;
159 this.m_Shape.PathShearY = shapeBlock.PathShearY;
160 this.m_Shape.PathSkew = shapeBlock.PathSkew;
161 this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
162 this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
163 this.m_Shape.PathCurve = shapeBlock.PathCurve;
164 this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
165 this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
166 this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
167 this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
168 this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
169 this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
170 this.m_Shape.PathTwist = shapeBlock.PathTwist;
171 this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
172 }
173 #endregion
174
175 #region Texture
176 /// <summary>
177 ///
178 /// </summary>
179 /// <param name="textureEntry"></param>
180 public void UpdateTextureEntry(byte[] textureEntry)
181 {
182 this.m_Shape.TextureEntry = textureEntry;
183 }
184 #endregion
185
186 #region Position
187 /// <summary>
188 ///
189 /// </summary>
190 /// <param name="pos"></param>
191 public void UpdateGroupPosition(LLVector3 pos)
192 {
193 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
194 this.UpdateHandler(ref newPos, UpdateType.GroupPositionEdit, this);
195 this.OffsetPosition = newPos;
196 }
197
198 public void UpdateSinglePosition(LLVector3 pos)
199 {
200 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
201 this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this);
202 this.OffsetPosition = newPos;
203 }
204 #endregion
205
206 #region rotation
207 public void UpdateGroupRotation(LLQuaternion rot)
208 {
209 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
210 }
211
212 /// <summary>
213 ///
214 /// </summary>
215 /// <param name="pos"></param>
216 /// <param name="rot"></param>
217 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
218 {
219 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
220 this.UpdateHandler(ref pos, UpdateType.GroupPositionEdit, this);
221 this.OffsetPosition = pos;
222 }
223
224 /// <summary>
225 ///
226 /// </summary>
227 /// <param name="rot"></param>
228 public void UpdateSingleRotation(LLQuaternion rot)
229 {
230 //Console.WriteLine("updating single prim rotation");
231 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
232 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z);
233 this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w);
234
235 LLVector3 offset = this.OffsetPosition;
236 this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this);
237 }
238 #endregion
239
240 #region Resizing/Scale
241 /// <summary>
242 ///
243 /// </summary>
244 /// <param name="scale"></param>
245 public void ResizeGoup(LLVector3 scale)
246 {
247 LLVector3 offset = (scale - this.m_Shape.Scale);
248 offset.X /= 2;
249 offset.Y /= 2;
250 offset.Z /= 2;
251
252 this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this);
253 this.OffsetPosition += offset;
254 this.m_Shape.Scale = scale;
255 }
256 #endregion
257 }
258}
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 67ba500..f421529 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -9,7 +9,7 @@ using OpenSim.Framework.Types;
9 9
10namespace OpenSim.Region.Environment.Scenes 10namespace OpenSim.Region.Environment.Scenes
11{ 11{
12 // public delegate void PrimCountTaintedDelegate(); 12 public delegate void PrimCountTaintedDelegate();
13 13
14 public class Primitive : EntityBase 14 public class Primitive : EntityBase
15 { 15 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 7ed4c96..f435681 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -910,5 +910,59 @@ namespace OpenSim.Region.Environment.Scenes
910 } 910 }
911 911
912 #endregion 912 #endregion
913
914 #region Alert Methods
915 public void SendGeneralAlert(string message)
916 {
917 foreach (ScenePresence presence in this.Avatars.Values)
918 {
919 presence.ControllingClient.SendAlertMessage(message);
920 }
921 }
922
923 public void SendAlertToUser(LLUUID agentID, string message, bool modal)
924 {
925 if (this.Avatars.ContainsKey(agentID))
926 {
927 this.Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
928 }
929 }
930
931 public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
932 {
933 foreach (ScenePresence presence in this.Avatars.Values)
934 {
935 if ((presence.firstname == firstName) && (presence.lastname == lastName))
936 {
937 presence.ControllingClient.SendAgentAlertMessage(message, modal);
938 break;
939 }
940 }
941 }
942
943 public void HandleAlertCommand(string[] commandParams)
944 {
945 if (commandParams[0] == "general")
946 {
947 string message = this.CombineParams(commandParams, 1);
948 this.SendGeneralAlert(message);
949 }
950 else
951 {
952 string message = this.CombineParams(commandParams, 2);
953 this.SendAlertToUser(commandParams[0], commandParams[1], message, false);
954 }
955 }
956
957 private string CombineParams(string[] commandParams, int pos)
958 {
959 string result = "";
960 for (int i = pos; i < commandParams.Length; i++)
961 {
962 result += commandParams[i]+ " ";
963 }
964 return result;
965 }
966 #endregion
913 } 967 }
914} \ No newline at end of file 968} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 8274912..7acef97 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -141,6 +141,9 @@ namespace SimpleApp
141 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { } 141 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
142 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 142 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
143 143
144 public void SendAlertMessage(string message) { }
145 public void SendAgentAlertMessage(string message, bool modal) { }
146
144 public virtual void SendRegionHandshake(RegionInfo regionInfo) 147 public virtual void SendRegionHandshake(RegionInfo regionInfo)
145 { 148 {
146 this.OnRegionHandShakeReply(this); 149 this.OnRegionHandShakeReply(this);