diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 130 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 124 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 26 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 5 |
4 files changed, 256 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index 45e09a3..df2975b 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -80,9 +80,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
80 | if (!enabledYN) | 80 | if (!enabledYN) |
81 | return; | 81 | return; |
82 | 82 | ||
83 | /* For testing on a single instance | ||
84 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) | ||
85 | return; | ||
86 | */ | ||
87 | |||
83 | lock (m_startingScenes) | 88 | lock (m_startingScenes) |
84 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); | 89 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); |
85 | 90 | ||
91 | // Give each region a standard set of non-infinite borders | ||
86 | Border northBorder = new Border(); | 92 | Border northBorder = new Border(); |
87 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | 93 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- |
88 | northBorder.CrossDirection = Cardinals.N; | 94 | northBorder.CrossDirection = Cardinals.N; |
@@ -103,6 +109,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
103 | westBorder.CrossDirection = Cardinals.W; | 109 | westBorder.CrossDirection = Cardinals.W; |
104 | scene.WestBorders[0] = westBorder; | 110 | scene.WestBorders[0] = westBorder; |
105 | 111 | ||
112 | |||
113 | |||
106 | RegionConnections regionConnections = new RegionConnections(); | 114 | RegionConnections regionConnections = new RegionConnections(); |
107 | regionConnections.ConnectedRegions = new List<RegionData>(); | 115 | regionConnections.ConnectedRegions = new List<RegionData>(); |
108 | regionConnections.RegionScene = scene; | 116 | regionConnections.RegionScene = scene; |
@@ -112,6 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
112 | regionConnections.Y = scene.RegionInfo.RegionLocY; | 120 | regionConnections.Y = scene.RegionInfo.RegionLocY; |
113 | regionConnections.XEnd = (int)Constants.RegionSize; | 121 | regionConnections.XEnd = (int)Constants.RegionSize; |
114 | regionConnections.YEnd = (int)Constants.RegionSize; | 122 | regionConnections.YEnd = (int)Constants.RegionSize; |
123 | |||
124 | |||
115 | lock (m_regions) | 125 | lock (m_regions) |
116 | { | 126 | { |
117 | bool connectedYN = false; | 127 | bool connectedYN = false; |
@@ -280,6 +290,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
280 | //xxx | 290 | //xxx |
281 | //xxy | 291 | //xxy |
282 | //xxx | 292 | //xxx |
293 | |||
283 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd | 294 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd |
284 | >= (regionConnections.X * (int)Constants.RegionSize)) | 295 | >= (regionConnections.X * (int)Constants.RegionSize)) |
285 | && (((int)conn.Y * (int)Constants.RegionSize) | 296 | && (((int)conn.Y * (int)Constants.RegionSize) |
@@ -310,9 +321,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
310 | ConnectedRegion.RegionScene = scene; | 321 | ConnectedRegion.RegionScene = scene; |
311 | conn.ConnectedRegions.Add(ConnectedRegion); | 322 | conn.ConnectedRegions.Add(ConnectedRegion); |
312 | 323 | ||
324 | // Inform root region Physics about the extents of this region | ||
313 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 325 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
326 | |||
327 | // Inform Child region that it needs to forward it's terrain to the root region | ||
314 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 328 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
315 | 329 | ||
330 | // Extend the borders as appropriate | ||
316 | lock (conn.RegionScene.EastBorders) | 331 | lock (conn.RegionScene.EastBorders) |
317 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 332 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
318 | 333 | ||
@@ -323,15 +338,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
323 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 338 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
324 | 339 | ||
325 | lock (scene.WestBorders) | 340 | lock (scene.WestBorders) |
326 | scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West | 341 | { |
342 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | ||
327 | 343 | ||
328 | // Reset Terrain.. since terrain normally loads first. | 344 | // Trigger auto teleport to root region |
329 | // | 345 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; |
330 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 346 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; |
331 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 347 | } |
332 | 348 | ||
349 | // Reset Terrain.. since terrain loads before we get here, we need to load | ||
350 | // it again so it loads in the root region | ||
351 | |||
352 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | ||
353 | |||
354 | // Unlock borders | ||
333 | conn.RegionScene.BordersLocked = false; | 355 | conn.RegionScene.BordersLocked = false; |
334 | scene.BordersLocked = false; | 356 | scene.BordersLocked = false; |
357 | |||
358 | // Create a client event forwarder and add this region's events to the root region. | ||
335 | if (conn.ClientEventForwarder != null) | 359 | if (conn.ClientEventForwarder != null) |
336 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 360 | conn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
337 | connectedYN = true; | 361 | connectedYN = true; |
@@ -381,7 +405,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
381 | lock (conn.RegionScene.WestBorders) | 405 | lock (conn.RegionScene.WestBorders) |
382 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 406 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
383 | lock (scene.SouthBorders) | 407 | lock (scene.SouthBorders) |
384 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 408 | { |
409 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | ||
410 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
411 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
412 | } | ||
385 | 413 | ||
386 | // Reset Terrain.. since terrain normally loads first. | 414 | // Reset Terrain.. since terrain normally loads first. |
387 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 415 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
@@ -446,8 +474,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
446 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 474 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
447 | } | 475 | } |
448 | } | 476 | } |
477 | |||
449 | lock (scene.SouthBorders) | 478 | lock (scene.SouthBorders) |
450 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 479 | { |
480 | scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south | ||
481 | scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
482 | scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
483 | } | ||
451 | 484 | ||
452 | lock (conn.RegionScene.EastBorders) | 485 | lock (conn.RegionScene.EastBorders) |
453 | { | 486 | { |
@@ -463,9 +496,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
463 | 496 | ||
464 | } | 497 | } |
465 | } | 498 | } |
466 | 499 | ||
467 | lock (scene.WestBorders) | 500 | lock (scene.WestBorders) |
468 | scene.WestBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport West | 501 | { |
502 | scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West | ||
503 | scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; | ||
504 | scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; | ||
505 | } | ||
506 | |||
469 | /* | 507 | /* |
470 | else | 508 | else |
471 | { | 509 | { |
@@ -495,17 +533,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
495 | } | 533 | } |
496 | } | 534 | } |
497 | 535 | ||
536 | // If !connectYN means that this region is a root region | ||
498 | if (!connectedYN) | 537 | if (!connectedYN) |
499 | { | 538 | { |
500 | RegionData rdata = new RegionData(); | 539 | RegionData rdata = new RegionData(); |
501 | rdata.Offset = Vector3.Zero; | 540 | rdata.Offset = Vector3.Zero; |
502 | rdata.RegionId = scene.RegionInfo.originRegionID; | 541 | rdata.RegionId = scene.RegionInfo.originRegionID; |
503 | rdata.RegionScene = scene; | 542 | rdata.RegionScene = scene; |
543 | // save it's land channel | ||
504 | regionConnections.RegionLandChannel = scene.LandChannel; | 544 | regionConnections.RegionLandChannel = scene.LandChannel; |
505 | 545 | ||
546 | // Substitue our landchannel | ||
506 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, | 547 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, |
507 | regionConnections.ConnectedRegions); | 548 | regionConnections.ConnectedRegions); |
508 | scene.LandChannel = lnd; | 549 | scene.LandChannel = lnd; |
550 | // Forward the permissions modules of each of the connected regions to the root region | ||
509 | lock (m_regions) | 551 | lock (m_regions) |
510 | { | 552 | { |
511 | foreach (RegionData r in regionConnections.ConnectedRegions) | 553 | foreach (RegionData r in regionConnections.ConnectedRegions) |
@@ -513,12 +555,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
513 | ForwardPermissionRequests(regionConnections, r.RegionScene); | 555 | ForwardPermissionRequests(regionConnections, r.RegionScene); |
514 | } | 556 | } |
515 | } | 557 | } |
516 | 558 | // Create the root region's Client Event Forwarder | |
517 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); | 559 | regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); |
560 | |||
561 | // Sets up the CoarseLocationUpdate forwarder for this root region | ||
518 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; | 562 | scene.EventManager.OnNewPresence += SetCourseLocationDelegate; |
563 | |||
564 | // Adds this root region to a dictionary of regions that are connectable | ||
519 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); | 565 | m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); |
520 | } | 566 | } |
521 | } | 567 | } |
568 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
522 | AdjustLargeRegionBounds(); | 569 | AdjustLargeRegionBounds(); |
523 | } | 570 | } |
524 | 571 | ||
@@ -646,6 +693,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
646 | } | 693 | } |
647 | } | 694 | } |
648 | 695 | ||
696 | /// <summary> | ||
697 | /// Locates a the Client of a particular region in an Array of RegionData based on offset | ||
698 | /// </summary> | ||
699 | /// <param name="offset"></param> | ||
700 | /// <param name="uUID"></param> | ||
701 | /// <param name="rdata"></param> | ||
702 | /// <returns>IClientAPI or null</returns> | ||
649 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) | 703 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) |
650 | { | 704 | { |
651 | IClientAPI returnclient = null; | 705 | IClientAPI returnclient = null; |
@@ -664,6 +718,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
664 | { | 718 | { |
665 | } | 719 | } |
666 | 720 | ||
721 | /// <summary> | ||
722 | /// TODO: | ||
723 | /// </summary> | ||
724 | /// <param name="rdata"></param> | ||
667 | public void UnCombineRegion(RegionData rdata) | 725 | public void UnCombineRegion(RegionData rdata) |
668 | { | 726 | { |
669 | lock (m_regions) | 727 | lock (m_regions) |
@@ -706,7 +764,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
706 | lock (rconn.RegionScene.NorthBorders) | 764 | lock (rconn.RegionScene.NorthBorders) |
707 | { | 765 | { |
708 | Border northBorder = null; | 766 | Border northBorder = null; |
709 | 767 | // If we don't already have an infinite border, create one. | |
710 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | 768 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) |
711 | { | 769 | { |
712 | northBorder = new Border(); | 770 | northBorder = new Border(); |
@@ -721,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
721 | lock (rconn.RegionScene.SouthBorders) | 779 | lock (rconn.RegionScene.SouthBorders) |
722 | { | 780 | { |
723 | Border southBorder = null; | 781 | Border southBorder = null; |
782 | // If we don't already have an infinite border, create one. | ||
724 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | 783 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) |
725 | { | 784 | { |
726 | southBorder = new Border(); | 785 | southBorder = new Border(); |
@@ -733,6 +792,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
733 | lock (rconn.RegionScene.EastBorders) | 792 | lock (rconn.RegionScene.EastBorders) |
734 | { | 793 | { |
735 | Border eastBorder = null; | 794 | Border eastBorder = null; |
795 | // If we don't already have an infinite border, create one. | ||
736 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | 796 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) |
737 | { | 797 | { |
738 | eastBorder = new Border(); | 798 | eastBorder = new Border(); |
@@ -746,6 +806,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
746 | lock (rconn.RegionScene.WestBorders) | 806 | lock (rconn.RegionScene.WestBorders) |
747 | { | 807 | { |
748 | Border westBorder = null; | 808 | Border westBorder = null; |
809 | // If we don't already have an infinite border, create one. | ||
749 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | 810 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) |
750 | { | 811 | { |
751 | westBorder = new Border(); | 812 | westBorder = new Border(); |
@@ -761,6 +822,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
761 | } | 822 | } |
762 | } | 823 | } |
763 | 824 | ||
825 | /// <summary> | ||
826 | /// Try and get an Infinite border out of a listT of borders | ||
827 | /// </summary> | ||
828 | /// <param name="borders"></param> | ||
829 | /// <param name="oborder"></param> | ||
830 | /// <returns></returns> | ||
764 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | 831 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) |
765 | { | 832 | { |
766 | // Warning! Should be locked before getting here! | 833 | // Warning! Should be locked before getting here! |
@@ -847,8 +914,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
847 | 914 | ||
848 | public class RegionConnections | 915 | public class RegionConnections |
849 | { | 916 | { |
917 | /// <summary> | ||
918 | /// Root Region ID | ||
919 | /// </summary> | ||
850 | public UUID RegionId; | 920 | public UUID RegionId; |
921 | |||
922 | /// <summary> | ||
923 | /// Root Region Scene | ||
924 | /// </summary> | ||
851 | public Scene RegionScene; | 925 | public Scene RegionScene; |
926 | |||
927 | /// <summary> | ||
928 | /// LargeLandChannel for combined region | ||
929 | /// </summary> | ||
852 | public ILandChannel RegionLandChannel; | 930 | public ILandChannel RegionLandChannel; |
853 | public uint X; | 931 | public uint X; |
854 | public uint Y; | 932 | public uint Y; |
@@ -1323,7 +1401,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1323 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); | 1401 | m_virtScene.UnSubscribeToClientPrimRezEvents(client); |
1324 | m_virtScene.UnSubscribeToClientInventoryEvents(client); | 1402 | m_virtScene.UnSubscribeToClientInventoryEvents(client); |
1325 | m_virtScene.UnSubscribeToClientAttachmentEvents(client); | 1403 | m_virtScene.UnSubscribeToClientAttachmentEvents(client); |
1326 | m_virtScene.UnSubscribeToClientTeleportEvents(client); | 1404 | //m_virtScene.UnSubscribeToClientTeleportEvents(client); |
1327 | m_virtScene.UnSubscribeToClientScriptEvents(client); | 1405 | m_virtScene.UnSubscribeToClientScriptEvents(client); |
1328 | m_virtScene.UnSubscribeToClientGodEvents(client); | 1406 | m_virtScene.UnSubscribeToClientGodEvents(client); |
1329 | m_virtScene.UnSubscribeToClientNetworkEvents(client); | 1407 | m_virtScene.UnSubscribeToClientNetworkEvents(client); |
@@ -1333,7 +1411,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1333 | client.OnRezObject += LocalRezObject; | 1411 | client.OnRezObject += LocalRezObject; |
1334 | m_rootScene.SubscribeToClientInventoryEvents(client); | 1412 | m_rootScene.SubscribeToClientInventoryEvents(client); |
1335 | m_rootScene.SubscribeToClientAttachmentEvents(client); | 1413 | m_rootScene.SubscribeToClientAttachmentEvents(client); |
1336 | m_rootScene.SubscribeToClientTeleportEvents(client); | 1414 | //m_rootScene.SubscribeToClientTeleportEvents(client); |
1337 | m_rootScene.SubscribeToClientScriptEvents(client); | 1415 | m_rootScene.SubscribeToClientScriptEvents(client); |
1338 | m_rootScene.SubscribeToClientGodEvents(client); | 1416 | m_rootScene.SubscribeToClientGodEvents(client); |
1339 | m_rootScene.SubscribeToClientNetworkEvents(client); | 1417 | m_rootScene.SubscribeToClientNetworkEvents(client); |
@@ -1343,6 +1421,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1343 | { | 1421 | { |
1344 | } | 1422 | } |
1345 | 1423 | ||
1424 | /// <summary> | ||
1425 | /// Fixes position based on the region the Rez event came in on | ||
1426 | /// </summary> | ||
1427 | /// <param name="remoteclient"></param> | ||
1428 | /// <param name="itemid"></param> | ||
1429 | /// <param name="rayend"></param> | ||
1430 | /// <param name="raystart"></param> | ||
1431 | /// <param name="raytargetid"></param> | ||
1432 | /// <param name="bypassraycast"></param> | ||
1433 | /// <param name="rayendisintersection"></param> | ||
1434 | /// <param name="rezselected"></param> | ||
1435 | /// <param name="removeitem"></param> | ||
1436 | /// <param name="fromtaskid"></param> | ||
1346 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, | 1437 | private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, |
1347 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, | 1438 | UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, |
1348 | UUID fromtaskid) | 1439 | UUID fromtaskid) |
@@ -1357,7 +1448,18 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1357 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, | 1448 | m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, |
1358 | rayendisintersection, rezselected, removeitem, fromtaskid); | 1449 | rayendisintersection, rezselected, removeitem, fromtaskid); |
1359 | } | 1450 | } |
1360 | 1451 | /// <summary> | |
1452 | /// Fixes position based on the region the AddPrimShape event came in on | ||
1453 | /// </summary> | ||
1454 | /// <param name="ownerid"></param> | ||
1455 | /// <param name="groupid"></param> | ||
1456 | /// <param name="rayend"></param> | ||
1457 | /// <param name="rot"></param> | ||
1458 | /// <param name="shape"></param> | ||
1459 | /// <param name="bypassraycast"></param> | ||
1460 | /// <param name="raystart"></param> | ||
1461 | /// <param name="raytargetid"></param> | ||
1462 | /// <param name="rayendisintersection"></param> | ||
1361 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, | 1463 | private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, |
1362 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, | 1464 | PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, |
1363 | byte rayendisintersection) | 1465 | byte rayendisintersection) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 1c71a99..b38148b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1074,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | if (eq != null) | 1074 | if (eq != null) |
1075 | { | 1075 | { |
1076 | eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint, | 1076 | eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint, |
1077 | 4, teleportFlags, capsPath, avatar.UUID); | 1077 | 0, teleportFlags, capsPath, avatar.UUID); |
1078 | } | 1078 | } |
1079 | else | 1079 | else |
1080 | { | 1080 | { |
@@ -1269,16 +1269,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
1269 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1269 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1270 | { | 1270 | { |
1271 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1271 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1272 | neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize); | 1272 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); |
1273 | } | 1273 | } |
1274 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1274 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1275 | { | 1275 | { |
1276 | neighboury--; | 1276 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1277 | newpos.Y = Constants.RegionSize - enterDistance; | 1277 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) |
1278 | { | ||
1279 | neighboury--; | ||
1280 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1281 | } | ||
1282 | else | ||
1283 | { | ||
1284 | neighboury = b.TriggerRegionY; | ||
1285 | neighbourx = b.TriggerRegionX; | ||
1286 | |||
1287 | Vector3 newposition = pos; | ||
1288 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1289 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1290 | agent.ControllingClient.SendAgentAlertMessage( | ||
1291 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1292 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1293 | return; | ||
1294 | } | ||
1278 | } | 1295 | } |
1279 | 1296 | ||
1280 | neighbourx--; | 1297 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); |
1281 | newpos.X = Constants.RegionSize - enterDistance; | 1298 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) |
1299 | { | ||
1300 | neighbourx--; | ||
1301 | newpos.X = Constants.RegionSize - enterDistance; | ||
1302 | } | ||
1303 | else | ||
1304 | { | ||
1305 | neighboury = ba.TriggerRegionY; | ||
1306 | neighbourx = ba.TriggerRegionX; | ||
1307 | |||
1308 | |||
1309 | Vector3 newposition = pos; | ||
1310 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1311 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1312 | agent.ControllingClient.SendAgentAlertMessage( | ||
1313 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1314 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1315 | |||
1316 | |||
1317 | return; | ||
1318 | } | ||
1282 | 1319 | ||
1283 | } | 1320 | } |
1284 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | 1321 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) |
@@ -1289,8 +1326,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | 1326 | ||
1290 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1327 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1291 | { | 1328 | { |
1292 | neighboury--; | 1329 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1293 | newpos.Y = Constants.RegionSize - enterDistance; | 1330 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) |
1331 | { | ||
1332 | neighboury--; | ||
1333 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1334 | } | ||
1335 | else | ||
1336 | { | ||
1337 | neighboury = ba.TriggerRegionY; | ||
1338 | neighbourx = ba.TriggerRegionX; | ||
1339 | Vector3 newposition = pos; | ||
1340 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1341 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1342 | agent.ControllingClient.SendAgentAlertMessage( | ||
1343 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1344 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1345 | return; | ||
1346 | } | ||
1294 | } | 1347 | } |
1295 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1348 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1296 | { | 1349 | { |
@@ -1298,16 +1351,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1298 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | 1351 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); |
1299 | newpos.Y = enterDistance; | 1352 | newpos.Y = enterDistance; |
1300 | } | 1353 | } |
1301 | 1354 | ||
1302 | 1355 | ||
1303 | } | 1356 | } |
1304 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1357 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) |
1305 | { | 1358 | { |
1306 | neighboury--; | 1359 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); |
1307 | newpos.Y = Constants.RegionSize - enterDistance; | 1360 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) |
1361 | { | ||
1362 | neighboury--; | ||
1363 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1364 | } | ||
1365 | else | ||
1366 | { | ||
1367 | neighboury = b.TriggerRegionY; | ||
1368 | neighbourx = b.TriggerRegionX; | ||
1369 | Vector3 newposition = pos; | ||
1370 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
1371 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
1372 | agent.ControllingClient.SendAgentAlertMessage( | ||
1373 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
1374 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
1375 | return; | ||
1376 | } | ||
1308 | } | 1377 | } |
1309 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1378 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) |
1310 | { | 1379 | { |
1380 | |||
1311 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1381 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); |
1312 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1382 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); |
1313 | newpos.Y = enterDistance; | 1383 | newpos.Y = enterDistance; |
@@ -1342,6 +1412,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1342 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); | 1412 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); |
1343 | } | 1413 | } |
1344 | 1414 | ||
1415 | public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | ||
1416 | { | ||
1417 | Util.FireAndForget(delegate | ||
1418 | { | ||
1419 | Thread.Sleep(10000); | ||
1420 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); | ||
1421 | if (im != null) | ||
1422 | { | ||
1423 | UUID gotoLocation = Util.BuildFakeParcelID( | ||
1424 | Util.UIntsToLong( | ||
1425 | (regionX * | ||
1426 | (uint)Constants.RegionSize), | ||
1427 | (regionY * | ||
1428 | (uint)Constants.RegionSize)), | ||
1429 | (uint)(int)position.X, | ||
1430 | (uint)(int)position.Y, | ||
1431 | (uint)(int)position.Z); | ||
1432 | GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero, | ||
1433 | "Region", agent.UUID, | ||
1434 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
1435 | "", gotoLocation, false, new Vector3(127, 0, 0), | ||
1436 | new Byte[0]); | ||
1437 | im.SendInstantMessage(m, delegate(bool success) | ||
1438 | { | ||
1439 | m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success); | ||
1440 | }); | ||
1441 | |||
1442 | } | ||
1443 | |||
1444 | }); | ||
1445 | } | ||
1446 | |||
1345 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); | 1447 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); |
1346 | 1448 | ||
1347 | /// <summary> | 1449 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1024857..23fe2d3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -776,8 +776,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
776 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 776 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
777 | // related to the handling of attachments | 777 | // related to the handling of attachments |
778 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 778 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
779 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
780 | { | ||
781 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
782 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
783 | } | ||
784 | |||
785 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
786 | { | ||
787 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | ||
788 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
789 | } | ||
790 | |||
779 | 791 | ||
780 | if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0) | 792 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) |
781 | { | 793 | { |
782 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | 794 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
783 | 795 | ||
@@ -795,7 +807,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
795 | localAVHeight = m_avHeight; | 807 | localAVHeight = m_avHeight; |
796 | } | 808 | } |
797 | 809 | ||
798 | float posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 810 | float posZLimit = 0; |
811 | |||
812 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | ||
813 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | ||
814 | |||
799 | float newPosZ = posZLimit + localAVHeight / 2; | 815 | float newPosZ = posZLimit + localAVHeight / 2; |
800 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 816 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
801 | { | 817 | { |
@@ -877,6 +893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | m_isChildAgent = true; | 893 | m_isChildAgent = true; |
878 | m_scene.SwapRootAgentCount(true); | 894 | m_scene.SwapRootAgentCount(true); |
879 | RemoveFromPhysicalScene(); | 895 | RemoveFromPhysicalScene(); |
896 | |||
880 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 897 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
881 | } | 898 | } |
882 | 899 | ||
@@ -904,7 +921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | bool isFlying = false; | 921 | bool isFlying = false; |
905 | if (m_physicsActor != null) | 922 | if (m_physicsActor != null) |
906 | isFlying = m_physicsActor.Flying; | 923 | isFlying = m_physicsActor.Flying; |
907 | 924 | ||
908 | RemoveFromPhysicalScene(); | 925 | RemoveFromPhysicalScene(); |
909 | Velocity = new Vector3(0, 0, 0); | 926 | Velocity = new Vector3(0, 0, 0); |
910 | AbsolutePosition = pos; | 927 | AbsolutePosition = pos; |
@@ -2412,7 +2429,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | } | 2429 | } |
2413 | 2430 | ||
2414 | // followed suggestion from mic bowman. reversed the two lines below. | 2431 | // followed suggestion from mic bowman. reversed the two lines below. |
2415 | CheckForBorderCrossing(); | 2432 | if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something |
2433 | CheckForBorderCrossing(); | ||
2416 | CheckForSignificantMovement(); // sends update to the modules. | 2434 | CheckForSignificantMovement(); // sends update to the modules. |
2417 | } | 2435 | } |
2418 | } | 2436 | } |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ff1a773..a255260 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -80,6 +80,11 @@ | |||
80 | 80 | ||
81 | ; How many prims to send to each avatar in the scene on each Update() | 81 | ; How many prims to send to each avatar in the scene on each Update() |
82 | ; MaxPrimsPerFrame = 200 | 82 | ; MaxPrimsPerFrame = 200 |
83 | |||
84 | ; Combine all contiguous regions into one large region | ||
85 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | ||
86 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | ||
87 | CombineContiguousRegions=false | ||
83 | 88 | ||
84 | ; ## | 89 | ; ## |
85 | ; ## STORAGE | 90 | ; ## STORAGE |