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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs4
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Server/Handlers/Land/LandHandlers.cs2
4 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index 551947b..b632146 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -126,8 +126,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
126 126
127 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) 127 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
128 { 128 {
129 m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}", 129// m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
130 regionHandle, m_Scenes.Count); 130// regionHandle, m_Scenes.Count);
131 131
132 uint rx = 0, ry = 0; 132 uint rx = 0, ry = 0;
133 Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry); 133 Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
146 t += s.RegionInfo.RegionSizeY; 146 t += s.RegionInfo.RegionSizeY;
147 if( ry < t) 147 if( ry < t)
148 { 148 {
149 m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from"); 149// m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
150 regionAccess = s.RegionInfo.AccessLevel; 150 regionAccess = s.RegionInfo.AccessLevel;
151 return s.GetLandData(x, y); 151 return s.GetLandData(x, y);
152 } 152 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs
index 2e22965..9e251aa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs
@@ -121,8 +121,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
121 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) 121 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
122 { 122 {
123 regionAccess = 2; 123 regionAccess = 2;
124 m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}", 124// m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
125 regionHandle, x, y); 125// regionHandle, x, y);
126 126
127 uint rx = 0, ry = 0; 127 uint rx = 0, ry = 0;
128 Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry); 128 Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 88416e4..fee3bcf 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5028,7 +5028,7 @@ Label_GroupsDone:
5028 5028
5029 public LandData GetLandData(uint x, uint y) 5029 public LandData GetLandData(uint x, uint y)
5030 { 5030 {
5031 m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); 5031// m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
5032 ILandObject parcel = LandChannel.GetLandObject((int)x, (int)y); 5032 ILandObject parcel = LandChannel.GetLandObject((int)x, (int)y);
5033 if (parcel == null) 5033 if (parcel == null)
5034 return null; 5034 return null;
diff --git a/OpenSim/Server/Handlers/Land/LandHandlers.cs b/OpenSim/Server/Handlers/Land/LandHandlers.cs
index b45289a..150eaae 100644
--- a/OpenSim/Server/Handlers/Land/LandHandlers.cs
+++ b/OpenSim/Server/Handlers/Land/LandHandlers.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Server.Handlers.Land
64 ulong regionHandle = Convert.ToUInt64(requestData["region_handle"]); 64 ulong regionHandle = Convert.ToUInt64(requestData["region_handle"]);
65 uint x = Convert.ToUInt32(requestData["x"]); 65 uint x = Convert.ToUInt32(requestData["x"]);
66 uint y = Convert.ToUInt32(requestData["y"]); 66 uint y = Convert.ToUInt32(requestData["y"]);
67 m_log.DebugFormat("[LAND HANDLER]: Got request for land data at {0}, {1} for region {2}", x, y, regionHandle); 67// m_log.DebugFormat("[LAND HANDLER]: Got request for land data at {0}, {1} for region {2}", x, y, regionHandle);
68 68
69 byte regionAccess; 69 byte regionAccess;
70 LandData landData = m_LocalService.GetLandData(UUID.Zero, regionHandle, x, y, out regionAccess); 70 LandData landData = m_LocalService.GetLandData(UUID.Zero, regionHandle, x, y, out regionAccess);