diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 27 |
1 files changed, 7 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 7cc3519..eec1cec 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -72,9 +72,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
72 | { | 72 | { |
73 | base.SetUp(); | 73 | base.SetUp(); |
74 | 74 | ||
75 | // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later | ||
76 | new SceneManager(); | ||
77 | |||
78 | m_archiverModule = new ArchiverModule(); | 75 | m_archiverModule = new ArchiverModule(); |
79 | m_serialiserModule = new SerialiserModule(); | 76 | m_serialiserModule = new SerialiserModule(); |
80 | TerrainModule terrainModule = new TerrainModule(); | 77 | TerrainModule terrainModule = new TerrainModule(); |
@@ -518,8 +515,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
518 | SerialiserModule serialiserModule = new SerialiserModule(); | 515 | SerialiserModule serialiserModule = new SerialiserModule(); |
519 | TerrainModule terrainModule = new TerrainModule(); | 516 | TerrainModule terrainModule = new TerrainModule(); |
520 | 517 | ||
521 | m_sceneHelpers = new SceneHelpers(); | 518 | SceneHelpers m_sceneHelpers2 = new SceneHelpers(); |
522 | TestScene scene2 = m_sceneHelpers.SetupScene(); | 519 | TestScene scene2 = m_sceneHelpers2.SetupScene(); |
523 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
524 | 521 | ||
525 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -552,7 +549,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
552 | public void TestLoadOarDeededLand() | 549 | public void TestLoadOarDeededLand() |
553 | { | 550 | { |
554 | TestHelpers.InMethod(); | 551 | TestHelpers.InMethod(); |
555 | TestHelpers.EnableLogging(); | 552 | // TestHelpers.EnableLogging(); |
556 | 553 | ||
557 | UUID landID = TestHelpers.ParseTail(0x10); | 554 | UUID landID = TestHelpers.ParseTail(0x10); |
558 | 555 | ||
@@ -581,17 +578,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
581 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | 578 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
582 | 579 | ||
583 | LandObject lo = new LandObject(groupID, true, null); | 580 | LandObject lo = new LandObject(groupID, true, null); |
584 | |||
585 | // FIXME: We set directly rather than call SetLandBitmap in order not to do an AABB value update, which | ||
586 | // requests the terrain heightmap from an active scene. This is confusing and not a long-term solution. | ||
587 | //lo.LandBitmap = lo.BasicFullRegionLandBitmap(); | ||
588 | lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); | 581 | lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); |
589 | |||
590 | // FIXME: We have to make a separate call to update the LandData's copy of the land bitmap, even though this is | ||
591 | // identical to the LandObject copy. This should be changed so there's only one copy of the data if at all | ||
592 | // possible | ||
593 | //lo.UpdateLandBitmapByteArray(); | ||
594 | |||
595 | LandData ld = lo.LandData; | 582 | LandData ld = lo.LandData; |
596 | ld.GlobalID = landID; | 583 | ld.GlobalID = landID; |
597 | 584 | ||
@@ -944,7 +931,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
944 | } | 931 | } |
945 | 932 | ||
946 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | 933 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); |
947 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | 934 | m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene) |
948 | { | 935 | { |
949 | scenesGroup.AddScene(scene); | 936 | scenesGroup.AddScene(scene); |
950 | }); | 937 | }); |
@@ -1002,13 +989,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
1002 | 989 | ||
1003 | // Delete the current objects, to test that they're loaded from the OAR and didn't | 990 | // Delete the current objects, to test that they're loaded from the OAR and didn't |
1004 | // just remain in the scene. | 991 | // just remain in the scene. |
1005 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | 992 | m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene) |
1006 | { | 993 | { |
1007 | scene.DeleteAllSceneObjects(); | 994 | scene.DeleteAllSceneObjects(); |
1008 | }); | 995 | }); |
1009 | 996 | ||
1010 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR | 997 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR |
1011 | SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]); | 998 | m_sceneHelpers.SceneManager.CloseScene(SceneManager.Instance.Scenes[1]); |
1012 | 999 | ||
1013 | 1000 | ||
1014 | // Check thay the OAR file contains the expected data | 1001 | // Check thay the OAR file contains the expected data |
@@ -1023,7 +1010,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
1023 | 1010 | ||
1024 | Assert.That(m_lastErrorMessage, Is.Null); | 1011 | Assert.That(m_lastErrorMessage, Is.Null); |
1025 | 1012 | ||
1026 | Assert.AreEqual(3, SceneManager.Instance.Scenes.Count); | 1013 | Assert.AreEqual(3, m_sceneHelpers.SceneManager.Scenes.Count); |
1027 | 1014 | ||
1028 | TestLoadedRegion(part1, soundItemName, soundData); | 1015 | TestLoadedRegion(part1, soundItemName, soundData); |
1029 | } | 1016 | } |