diff options
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs | 69 |
3 files changed, 31 insertions, 59 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 8322cd6..786638e 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Framework | |||
47 | 47 | ||
48 | // Next we need to rotate this vector into the spawn point's | 48 | // Next we need to rotate this vector into the spawn point's |
49 | // coordinate system | 49 | // coordinate system |
50 | rot.W = -rot.W; | ||
50 | offset = offset * rot; | 51 | offset = offset * rot; |
51 | 52 | ||
52 | Vector3 dir = Vector3.Normalize(offset); | 53 | Vector3 dir = Vector3.Normalize(offset); |
@@ -66,7 +67,6 @@ namespace OpenSim.Framework | |||
66 | Vector3 dir = new Vector3(1, 0, 0) * p * y; | 67 | Vector3 dir = new Vector3(1, 0, 0) * p * y; |
67 | Vector3 offset = dir * (float)Distance; | 68 | Vector3 offset = dir * (float)Distance; |
68 | 69 | ||
69 | rot.W = -rot.W; | ||
70 | offset *= rot; | 70 | offset *= rot; |
71 | 71 | ||
72 | return pos + offset; | 72 | return pos + offset; |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index a8e943a..161cf82 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -623,8 +623,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
623 | switch (cmd) | 623 | switch (cmd) |
624 | { | 624 | { |
625 | case "info ui": | 625 | case "info ui": |
626 | // Send info: | ||
627 | SendTelehubInfo(client); | ||
628 | break; | 626 | break; |
629 | 627 | ||
630 | case "connect": | 628 | case "connect": |
@@ -634,32 +632,31 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
634 | return; | 632 | return; |
635 | SceneObjectGroup grp = part.ParentGroup; | 633 | SceneObjectGroup grp = part.ParentGroup; |
636 | 634 | ||
637 | if (m_Telehub.Connect(grp)) | 635 | m_Telehub.Connect(grp); |
638 | SendTelehubInfo(client); | ||
639 | break; | 636 | break; |
640 | 637 | ||
641 | case "delete": | 638 | case "delete": |
642 | // Disconnect Telehub | 639 | // Disconnect Telehub |
643 | if (m_Telehub.Disconnect()) | 640 | m_Telehub.Disconnect(); |
644 | SendTelehubInfo(client); | ||
645 | break; | 641 | break; |
646 | 642 | ||
647 | case "spawnpoint add": | 643 | case "spawnpoint add": |
648 | // Add SpawnPoint to the Telehub | 644 | // Add SpawnPoint to the Telehub |
649 | part = Scene.GetSceneObjectPart((uint)param1); | 645 | part = Scene.GetSceneObjectPart((uint)param1); |
650 | if( m_Telehub.AddSpawnPoint(part.AbsolutePosition)) | 646 | if (part == null) |
651 | SendTelehubInfo(client); | 647 | return; |
648 | m_Telehub.AddSpawnPoint(part.AbsolutePosition); | ||
652 | break; | 649 | break; |
653 | 650 | ||
654 | case "spawnpoint remove": | 651 | case "spawnpoint remove": |
655 | // Remove SpawnPoint from Telehub | 652 | // Remove SpawnPoint from Telehub |
656 | if (m_Telehub.RemoveSpawnPoint((int)param1)) | 653 | m_Telehub.RemoveSpawnPoint((int)param1); |
657 | SendTelehubInfo(client); | ||
658 | break; | 654 | break; |
659 | 655 | ||
660 | default: | 656 | default: |
661 | break; | 657 | break; |
662 | } | 658 | } |
659 | SendTelehubInfo(client); | ||
663 | } | 660 | } |
664 | 661 | ||
665 | private void SendSimulatorBlueBoxMessage( | 662 | private void SendSimulatorBlueBoxMessage( |
@@ -1358,7 +1355,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1358 | 1355 | ||
1359 | foreach (SpawnPoint sp in settings.SpawnPoints()) | 1356 | foreach (SpawnPoint sp in settings.SpawnPoints()) |
1360 | { | 1357 | { |
1361 | spawnPoints.Add(sp.GetLocation(Vector3.Zero, telehub.GroupRotation)); | 1358 | spawnPoints.Add(sp.GetLocation(Vector3.Zero, Quaternion.Identity)); |
1362 | } | 1359 | } |
1363 | 1360 | ||
1364 | client.SendTelehubInfo(settings.TelehubObject, | 1361 | client.SendTelehubInfo(settings.TelehubObject, |
diff --git a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs index 3eb7efa..8bc831f 100644 --- a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs +++ b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs | |||
@@ -26,15 +26,19 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
34 | using log4net; | ||
33 | 35 | ||
34 | namespace OpenSim.Region.CoreModules.World.Estate | 36 | namespace OpenSim.Region.CoreModules.World.Estate |
35 | { | 37 | { |
36 | public class TelehubManager | 38 | public class TelehubManager |
37 | { | 39 | { |
40 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
38 | Scene m_Scene; | 42 | Scene m_Scene; |
39 | 43 | ||
40 | public TelehubManager(Scene scene) | 44 | public TelehubManager(Scene scene) |
@@ -43,78 +47,49 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
43 | } | 47 | } |
44 | 48 | ||
45 | // Connect the Telehub | 49 | // Connect the Telehub |
46 | public bool Connect(SceneObjectGroup grp) | 50 | public void Connect(SceneObjectGroup grp) |
47 | { | 51 | { |
48 | try | 52 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
49 | { | ||
50 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | ||
51 | |||
52 | m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID; | ||
53 | m_Scene.RegionInfo.RegionSettings.Save(); | ||
54 | } | ||
55 | catch (Exception ex) | ||
56 | { | ||
57 | return false; | ||
58 | } | ||
59 | 53 | ||
60 | return true; | 54 | m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID; |
55 | m_Scene.RegionInfo.RegionSettings.Save(); | ||
61 | } | 56 | } |
62 | 57 | ||
63 | // Disconnect the Telehub: | 58 | // Disconnect the Telehub: |
64 | public bool Disconnect() | 59 | public void Disconnect() |
65 | { | 60 | { |
66 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) | 61 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) |
67 | return false; | 62 | return; |
68 | 63 | ||
69 | try | 64 | m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; |
70 | { | 65 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
71 | m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | 66 | m_Scene.RegionInfo.RegionSettings.Save(); |
72 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | ||
73 | m_Scene.RegionInfo.RegionSettings.Save(); | ||
74 | } | ||
75 | catch (Exception ex) | ||
76 | { | ||
77 | return false; | ||
78 | } | ||
79 | |||
80 | return true; | ||
81 | } | 67 | } |
82 | 68 | ||
83 | // Add a SpawnPoint to the Telehub | 69 | // Add a SpawnPoint to the Telehub |
84 | public bool AddSpawnPoint(Vector3 point) | 70 | public void AddSpawnPoint(Vector3 point) |
85 | { | 71 | { |
86 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) | 72 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) |
87 | return false; | 73 | return; |
88 | 74 | ||
89 | SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject); | 75 | SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject); |
90 | if (grp == null) | 76 | if (grp == null) |
91 | return false; | 77 | return; |
92 | 78 | ||
93 | try | 79 | SpawnPoint sp = new SpawnPoint(); |
94 | { | 80 | sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point); |
95 | SpawnPoint sp = new SpawnPoint(); | 81 | m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp); |
96 | sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point); | 82 | m_Scene.RegionInfo.RegionSettings.Save(); |
97 | m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp); | ||
98 | m_Scene.RegionInfo.RegionSettings.Save(); | ||
99 | } | ||
100 | catch (Exception ex) | ||
101 | { | ||
102 | return false; | ||
103 | } | ||
104 | |||
105 | return true; | ||
106 | } | 83 | } |
107 | 84 | ||
108 | // Remove a SpawnPoint from the Telehub | 85 | // Remove a SpawnPoint from the Telehub |
109 | public bool RemoveSpawnPoint(int spawnpoint) | 86 | public void RemoveSpawnPoint(int spawnpoint) |
110 | { | 87 | { |
111 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) | 88 | if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero) |
112 | return false; | 89 | return; |
113 | 90 | ||
114 | m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint); | 91 | m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint); |
115 | m_Scene.RegionInfo.RegionSettings.Save(); | 92 | m_Scene.RegionInfo.RegionSettings.Save(); |
116 | |||
117 | return true; | ||
118 | } | 93 | } |
119 | } | 94 | } |
120 | } | 95 | } |