diff options
-rw-r--r-- | CONTRIBUTORS.txt | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 51 |
2 files changed, 17 insertions, 36 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index a16d174..fd00fe8 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt | |||
@@ -16,7 +16,7 @@ people that make the day to day of OpenSim happen. | |||
16 | * BlueWall (James Hughes) | 16 | * BlueWall (James Hughes) |
17 | * Nebadon Izumi (Michael Cerquoni, OSgrid) | 17 | * Nebadon Izumi (Michael Cerquoni, OSgrid) |
18 | * Snoopy Pfeffer | 18 | * Snoopy Pfeffer |
19 | * Richard Adams (Intel) | 19 | * Robert Adams (Intel) |
20 | 20 | ||
21 | = Core Developers Following the White Rabbit = | 21 | = Core Developers Following the White Rabbit = |
22 | Core developers who have temporarily (we hope) gone chasing the white rabbit. | 22 | Core developers who have temporarily (we hope) gone chasing the white rabbit. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 65b38d6..cbfd7e3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -138,74 +138,55 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
138 | switch (pParam) | 138 | switch (pParam) |
139 | { | 139 | { |
140 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 140 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
141 | if (pValue < 0.01f) pValue = 0.01f; | 141 | // m_angularDeflectionEfficiency = Math.Max(pValue, 0.01f); |
142 | // m_angularDeflectionEfficiency = pValue; | ||
143 | break; | 142 | break; |
144 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | 143 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: |
145 | if (pValue < 0.01f) pValue = 0.01f; | 144 | // m_angularDeflectionTimescale = Math.Max(pValue, 0.01f); |
146 | // m_angularDeflectionTimescale = pValue; | ||
147 | break; | 145 | break; |
148 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | 146 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: |
149 | if (pValue < 0.01f) pValue = 0.01f; | 147 | m_angularMotorDecayTimescale = Math.Max(pValue, 0.01f); |
150 | m_angularMotorDecayTimescale = pValue; | ||
151 | break; | 148 | break; |
152 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | 149 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: |
153 | if (pValue < 0.01f) pValue = 0.01f; | 150 | m_angularMotorTimescale = Math.Max(pValue, 0.01f); |
154 | m_angularMotorTimescale = pValue; | ||
155 | break; | 151 | break; |
156 | case Vehicle.BANKING_EFFICIENCY: | 152 | case Vehicle.BANKING_EFFICIENCY: |
157 | if (pValue < 0.01f) pValue = 0.01f; | 153 | // m_bankingEfficiency = Math.Max(pValue, 0.01f); |
158 | // m_bankingEfficiency = pValue; | ||
159 | break; | 154 | break; |
160 | case Vehicle.BANKING_MIX: | 155 | case Vehicle.BANKING_MIX: |
161 | if (pValue < 0.01f) pValue = 0.01f; | 156 | // m_bankingMix = Math.Max(pValue, 0.01f); |
162 | // m_bankingMix = pValue; | ||
163 | break; | 157 | break; |
164 | case Vehicle.BANKING_TIMESCALE: | 158 | case Vehicle.BANKING_TIMESCALE: |
165 | if (pValue < 0.01f) pValue = 0.01f; | 159 | // m_bankingTimescale = Math.Max(pValue, 0.01f); |
166 | // m_bankingTimescale = pValue; | ||
167 | break; | 160 | break; |
168 | case Vehicle.BUOYANCY: | 161 | case Vehicle.BUOYANCY: |
169 | if (pValue < -1f) pValue = -1f; | 162 | m_VehicleBuoyancy = Math.Max(-1f, Math.Min(pValue, 1f)); |
170 | if (pValue > 1f) pValue = 1f; | ||
171 | m_VehicleBuoyancy = pValue; | ||
172 | break; | 163 | break; |
173 | // case Vehicle.HOVER_EFFICIENCY: | 164 | // case Vehicle.HOVER_EFFICIENCY: |
174 | // if (pValue < 0f) pValue = 0f; | 165 | // m_VhoverEfficiency = Math.Max(0f, Math.Min(pValue, 1f)); |
175 | // if (pValue > 1f) pValue = 1f; | ||
176 | // m_VhoverEfficiency = pValue; | ||
177 | // break; | 166 | // break; |
178 | case Vehicle.HOVER_HEIGHT: | 167 | case Vehicle.HOVER_HEIGHT: |
179 | m_VhoverHeight = pValue; | 168 | m_VhoverHeight = pValue; |
180 | break; | 169 | break; |
181 | case Vehicle.HOVER_TIMESCALE: | 170 | case Vehicle.HOVER_TIMESCALE: |
182 | if (pValue < 0.01f) pValue = 0.01f; | 171 | m_VhoverTimescale = Math.Max(pValue, 0.01f); |
183 | m_VhoverTimescale = pValue; | ||
184 | break; | 172 | break; |
185 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | 173 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: |
186 | if (pValue < 0.01f) pValue = 0.01f; | 174 | // m_linearDeflectionEfficiency = Math.Max(pValue, 0.01f); |
187 | // m_linearDeflectionEfficiency = pValue; | ||
188 | break; | 175 | break; |
189 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | 176 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: |
190 | if (pValue < 0.01f) pValue = 0.01f; | 177 | // m_linearDeflectionTimescale = Math.Max(pValue, 0.01f); |
191 | // m_linearDeflectionTimescale = pValue; | ||
192 | break; | 178 | break; |
193 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | 179 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: |
194 | if (pValue < 0.01f) pValue = 0.01f; | 180 | m_linearMotorDecayTimescale = Math.Max(pValue, 0.01f); |
195 | m_linearMotorDecayTimescale = pValue; | ||
196 | break; | 181 | break; |
197 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | 182 | case Vehicle.LINEAR_MOTOR_TIMESCALE: |
198 | if (pValue < 0.01f) pValue = 0.01f; | 183 | m_linearMotorTimescale = Math.Max(pValue, 0.01f); |
199 | m_linearMotorTimescale = pValue; | ||
200 | break; | 184 | break; |
201 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | 185 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: |
202 | if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable | 186 | m_verticalAttractionEfficiency = Math.Max(0.1f, Math.Min(pValue, 1f)); |
203 | if (pValue > 1.0f) pValue = 1.0f; | ||
204 | m_verticalAttractionEfficiency = pValue; | ||
205 | break; | 187 | break; |
206 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | 188 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: |
207 | if (pValue < 0.01f) pValue = 0.01f; | 189 | m_verticalAttractionTimescale = Math.Max(pValue, 0.01f); |
208 | m_verticalAttractionTimescale = pValue; | ||
209 | break; | 190 | break; |
210 | 191 | ||
211 | // These are vector properties but the engine lets you use a single float value to | 192 | // These are vector properties but the engine lets you use a single float value to |