diff options
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 16 |
2 files changed, 13 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index 4792d15..fd494fa 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | |||
@@ -15,8 +15,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 15 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
16 | 16 | ||
17 | private ulong m_regionHandle; | 17 | private ulong m_regionHandle; |
18 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this? | ||
19 | //private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
20 | 18 | ||
21 | public string SitName = ""; | 19 | public string SitName = ""; |
22 | public string TouchName = ""; | 20 | public string TouchName = ""; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b3255c4..fa2b36a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -48,12 +48,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | public IClientAPI ControllingClient; | 48 | public IClientAPI ControllingClient; |
49 | public LLUUID current_anim; | 49 | public LLUUID current_anim; |
50 | public int anim_seq; | 50 | public int anim_seq; |
51 | private bool updateflag = false; // HOUSEKEEPING : Do we really need this? | 51 | private bool updateflag = false; |
52 | private byte movementflag = 0; | 52 | private byte movementflag = 0; |
53 | private List<NewForce> forcesList = new List<NewForce>(); | 53 | private List<NewForce> forcesList = new List<NewForce>(); |
54 | private short _updateCount = 0; | 54 | private short _updateCount = 0; |
55 | private Quaternion bodyRot; | 55 | private Quaternion bodyRot; |
56 | // private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
57 | private byte[] visualParams; | 56 | private byte[] visualParams; |
58 | private AvatarWearable[] Wearables; | 57 | private AvatarWearable[] Wearables; |
59 | private ulong m_regionHandle; | 58 | private ulong m_regionHandle; |
@@ -63,7 +62,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | 62 | ||
64 | private bool newForce = false; | 63 | private bool newForce = false; |
65 | private bool newAvatar = false; | 64 | private bool newAvatar = false; |
66 | private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? | ||
67 | 65 | ||
68 | protected RegionInfo m_regionInfo; | 66 | protected RegionInfo m_regionInfo; |
69 | protected ulong crossingFromRegion = 0; | 67 | protected ulong crossingFromRegion = 0; |
@@ -102,6 +100,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | } | 100 | } |
103 | } | 101 | } |
104 | 102 | ||
103 | public bool Updated | ||
104 | { | ||
105 | set | ||
106 | { | ||
107 | this.updateflag = value; | ||
108 | } | ||
109 | get | ||
110 | { | ||
111 | return this.updateflag; | ||
112 | } | ||
113 | } | ||
114 | |||
105 | public ulong RegionHandle | 115 | public ulong RegionHandle |
106 | { | 116 | { |
107 | get { return m_regionHandle; } | 117 | get { return m_regionHandle; } |