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-rw-r--r--OpenSim/Addons/Groups/Service/GroupsService.cs28
1 files changed, 18 insertions, 10 deletions
diff --git a/OpenSim/Addons/Groups/Service/GroupsService.cs b/OpenSim/Addons/Groups/Service/GroupsService.cs
index f44c094..7cbc796 100644
--- a/OpenSim/Addons/Groups/Service/GroupsService.cs
+++ b/OpenSim/Addons/Groups/Service/GroupsService.cs
@@ -150,7 +150,8 @@ namespace OpenSim.Groups
150 data.Data["ShowInList"] = showInList ? "1" : "0"; 150 data.Data["ShowInList"] = showInList ? "1" : "0";
151 data.Data["AllowPublish"] = allowPublish ? "1" : "0"; 151 data.Data["AllowPublish"] = allowPublish ? "1" : "0";
152 data.Data["MaturePublish"] = maturePublish ? "1" : "0"; 152 data.Data["MaturePublish"] = maturePublish ? "1" : "0";
153 data.Data["OwnerRoleID"] = UUID.Random().ToString(); 153 UUID roleID = UUID.Random();
154 data.Data["OwnerRoleID"] = roleID.ToString();
154 155
155 if (!m_Database.StoreGroup(data)) 156 if (!m_Database.StoreGroup(data))
156 return UUID.Zero; 157 return UUID.Zero;
@@ -159,7 +160,6 @@ namespace OpenSim.Groups
159 _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group", "Member of " + name, (ulong)DefaultEveryonePowers, true); 160 _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group", "Member of " + name, (ulong)DefaultEveryonePowers, true);
160 161
161 // Create Owner role 162 // Create Owner role
162 UUID roleID = UUID.Random();
163 _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, roleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true); 163 _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, roleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true);
164 164
165 // Add founder to group 165 // Add founder to group
@@ -247,6 +247,9 @@ namespace OpenSim.Groups
247 if (group == null) 247 if (group == null)
248 return members; 248 return members;
249 249
250 // Unfortunately this doesn't quite work on legacy group data because of a bug
251 // that's also being fixed here on CreateGroup. The OwnerRoleID sent to the DB was wrong.
252 // See how to find the ownerRoleID a few lines below.
250 UUID ownerRoleID = new UUID(group.Data["OwnerRoleID"]); 253 UUID ownerRoleID = new UUID(group.Data["OwnerRoleID"]);
251 254
252 RoleData[] roles = m_Database.RetrieveRoles(GroupID); 255 RoleData[] roles = m_Database.RetrieveRoles(GroupID);
@@ -255,6 +258,11 @@ namespace OpenSim.Groups
255 return members; 258 return members;
256 List<RoleData> rolesList = new List<RoleData>(roles); 259 List<RoleData> rolesList = new List<RoleData>(roles);
257 260
261 // Let's find the "real" ownerRoleID
262 RoleData ownerRole = rolesList.Find(r => r.Data["Powers"] == ((long)OwnerPowers).ToString());
263 if (ownerRole != null)
264 ownerRoleID = ownerRole.RoleID;
265
258 // Check visibility? 266 // Check visibility?
259 // When we don't want to check visibility, we pass it "all" as the requestingAgentID 267 // When we don't want to check visibility, we pass it "all" as the requestingAgentID
260 bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString()); 268 bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
@@ -291,17 +299,17 @@ namespace OpenSim.Groups
291 { 299 {
292 m.Title = selected.Data["Title"]; 300 m.Title = selected.Data["Title"];
293 m.AgentPowers = UInt64.Parse(selected.Data["Powers"]); 301 m.AgentPowers = UInt64.Parse(selected.Data["Powers"]);
302 }
294 303
295 m.AgentID = d.PrincipalID; 304 m.AgentID = d.PrincipalID;
296 m.AcceptNotices = d.Data["AcceptNotices"] == "1" ? true : false; 305 m.AcceptNotices = d.Data["AcceptNotices"] == "1" ? true : false;
297 m.Contribution = Int32.Parse(d.Data["Contribution"]); 306 m.Contribution = Int32.Parse(d.Data["Contribution"]);
298 m.ListInProfile = d.Data["ListInProfile"] == "1" ? true : false; 307 m.ListInProfile = d.Data["ListInProfile"] == "1" ? true : false;
299 308
300 // Is this person an owner of the group? 309 // Is this person an owner of the group?
301 m.IsOwner = (rolemembershipsList.Find(r => r.RoleID == ownerRoleID) != null) ? true : false; 310 m.IsOwner = (rolemembershipsList.Find(r => r.RoleID == ownerRoleID) != null) ? true : false;
302 311
303 members.Add(m); 312 members.Add(m);
304 }
305 } 313 }
306 314
307 return members; 315 return members;