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-rwxr-xr-x | bin/OpenSim.ini.example | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 8e7e459..9b88816 100755 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -241,6 +241,14 @@ | |||
241 | ;; server to send mail through. | 241 | ;; server to send mail through. |
242 | ; emailmodule = DefaultEmailModule | 242 | ; emailmodule = DefaultEmailModule |
243 | 243 | ||
244 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest | ||
245 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | ||
246 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | ||
247 | ;; available spot to the destination (typically map click/landmark). | ||
248 | ;; "random" will place the avatar on a randomly selected spawnpoint; | ||
249 | ;; "sequential" will place the avatar on the next sequential SpawnPoint | ||
250 | ; SpawnPointRouting = closest | ||
251 | |||
244 | [Estates] | 252 | [Estates] |
245 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 253 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
246 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 254 | ; If these values are uncommented then they will be used to create a default estate as necessary. |