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-rwxr-xr-xOpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index dbc38a7..0ccc683 100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1014,7 +1014,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1014 { 1014 {
1015 lock (m_CompileDict) 1015 lock (m_CompileDict)
1016 { 1016 {
1017 m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID); 1017// m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
1018 m_CompileDict[itemID] = new ScriptCompileInfo(); 1018 m_CompileDict[itemID] = new ScriptCompileInfo();
1019 } 1019 }
1020 1020
@@ -1024,7 +1024,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1024 { 1024 {
1025 lock (m_CompileDict) 1025 lock (m_CompileDict)
1026 m_CompileDict[itemID] = new ScriptCompileInfo(); 1026 m_CompileDict[itemID] = new ScriptCompileInfo();
1027 m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID); 1027// m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
1028 1028
1029 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check 1029 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
1030 // in DoOnRezScript() before m_CompileDict has been updated. 1030 // in DoOnRezScript() before m_CompileDict has been updated.