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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs78
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs124
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs1
-rw-r--r--bin/OpenSim.ini.example7
-rw-r--r--bin/OpenSimDefaults.ini5
9 files changed, 197 insertions, 40 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
index ed8ec16..141af8a 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
@@ -49,8 +49,10 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
49 private TestScene m_scene; 49 private TestScene m_scene;
50 50
51 [SetUp] 51 [SetUp]
52 public void SetUp() 52 public override void SetUp()
53 { 53 {
54 base.SetUp();
55
54 uint port = 9999; 56 uint port = 9999;
55 uint sslPort = 9998; 57 uint sslPort = 9998;
56 58
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 0c3a102..5b2bad4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -7206,7 +7206,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7206 7206
7207 if (handlerUpdatePrimFlags != null) 7207 if (handlerUpdatePrimFlags != null)
7208 { 7208 {
7209 byte[] data = Pack.ToBytes(); 7209// byte[] data = Pack.ToBytes();
7210 // 46,47,48 are special positions within the packet 7210 // 46,47,48 are special positions within the packet
7211 // This may change so perhaps we need a better way 7211 // This may change so perhaps we need a better way
7212 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7212 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 0a91075..b2c9564 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -66,6 +66,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
66 /// </summary> 66 /// </summary>
67 public bool WaitForAgentArrivedAtDestination { get; set; } 67 public bool WaitForAgentArrivedAtDestination { get; set; }
68 68
69 /// <summary>
70 /// If true then we ask the viewer to disable teleport cancellation and ignore teleport requests.
71 /// </summary>
72 /// <remarks>
73 /// This is useful in situations where teleport is very likely to always succeed and we want to avoid a
74 /// situation where avatars can be come 'stuck' due to a failed teleport cancellation. Unfortunately, the
75 /// nature of the teleport protocol makes it extremely difficult (maybe impossible) to make teleport
76 /// cancellation consistently suceed.
77 /// </remarks>
78 public bool DisableInterRegionTeleportCancellation { get; set; }
79
69 protected bool m_Enabled = false; 80 protected bool m_Enabled = false;
70 81
71 public Scene Scene { get; private set; } 82 public Scene Scene { get; private set; }
@@ -116,6 +127,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
116 IConfig transferConfig = source.Configs["EntityTransfer"]; 127 IConfig transferConfig = source.Configs["EntityTransfer"];
117 if (transferConfig != null) 128 if (transferConfig != null)
118 { 129 {
130 DisableInterRegionTeleportCancellation
131 = transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false);
132
119 WaitForAgentArrivedAtDestination 133 WaitForAgentArrivedAtDestination
120 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); 134 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
121 135
@@ -150,6 +164,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
150 { 164 {
151 client.OnTeleportHomeRequest += TriggerTeleportHome; 165 client.OnTeleportHomeRequest += TriggerTeleportHome;
152 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 166 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
167
168 if (!DisableInterRegionTeleportCancellation)
169 client.OnTeleportCancel += OnClientCancelTeleport;
153 } 170 }
154 171
155 public virtual void Close() {} 172 public virtual void Close() {}
@@ -168,6 +185,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
168 185
169 #region Agent Teleports 186 #region Agent Teleports
170 187
188 private void OnClientCancelTeleport(IClientAPI client)
189 {
190 m_entityTransferStateMachine.UpdateInTransit(client.AgentId, AgentTransferState.Cancelling);
191
192 m_log.DebugFormat(
193 "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name);
194 }
195
171 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) 196 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
172 { 197 {
173 if (sp.Scene.Permissions.IsGridGod(sp.UUID)) 198 if (sp.Scene.Permissions.IsGridGod(sp.UUID))
@@ -524,6 +549,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
524 else if (sp.Flying) 549 else if (sp.Flying)
525 teleportFlags |= (uint)TeleportFlags.IsFlying; 550 teleportFlags |= (uint)TeleportFlags.IsFlying;
526 551
552 if (DisableInterRegionTeleportCancellation)
553 teleportFlags |= (uint)TeleportFlags.DisableCancel;
554
527 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to 555 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
528 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). 556 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
529 sp.ControllingClient.SendTeleportStart(teleportFlags); 557 sp.ControllingClient.SendTeleportStart(teleportFlags);
@@ -572,6 +600,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
572 return; 600 return;
573 } 601 }
574 602
603 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
604 {
605 m_log.DebugFormat(
606 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request",
607 sp.Name, finalDestination.RegionName, sp.Scene.Name);
608
609 return;
610 }
611
575 // Past this point we have to attempt clean up if the teleport fails, so update transfer state. 612 // Past this point we have to attempt clean up if the teleport fails, so update transfer state.
576 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 613 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
577 614
@@ -636,7 +673,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
636 return; 673 return;
637 } 674 }
638 675
639 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); 676 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
677 {
678 m_log.DebugFormat(
679 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request",
680 sp.Name, finalDestination.RegionName, sp.Scene.Name);
681
682 CleanupAbortedInterRegionTeleport(sp, finalDestination);
683
684 return;
685 }
640 686
641 m_log.DebugFormat( 687 m_log.DebugFormat(
642 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", 688 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
@@ -719,14 +765,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
719// } 765// }
720 } 766 }
721 767
722 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) 768 /// <summary>
769 /// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation.
770 /// </summary>
771 /// <remarks>
772 /// All operations here must be idempotent so that we can call this method at any point in the teleport process
773 /// up until we send the TeleportFinish event quene event to the viewer.
774 /// <remarks>
775 /// <param name='sp'> </param>
776 /// <param name='finalDestination'></param>
777 protected virtual void CleanupAbortedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination)
723 { 778 {
724 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 779 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
725 780
726 // Client never contacted destination. Let's restore everything back
727 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
728
729 // Fail. Reset it back
730 sp.IsChildAgent = false; 781 sp.IsChildAgent = false;
731 ReInstantiateScripts(sp); 782 ReInstantiateScripts(sp);
732 783
@@ -734,7 +785,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
734 785
735 // Finally, kill the agent we just created at the destination. 786 // Finally, kill the agent we just created at the destination.
736 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); 787 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
788 }
789
790 /// <summary>
791 /// Signal that the inter-region teleport failed and perform cleanup.
792 /// </summary>
793 /// <param name='sp'></param>
794 /// <param name='finalDestination'></param>
795 /// <param name='logout'></param>
796 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
797 {
798 CleanupAbortedInterRegionTeleport(sp, finalDestination);
737 799
800 sp.ControllingClient.SendTeleportFailed(
801 string.Format("Problems connecting to destination {0}", finalDestination.RegionName));
738 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 802 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
739 } 803 }
740 804
@@ -2082,7 +2146,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2082 2146
2083 public bool IsInTransit(UUID id) 2147 public bool IsInTransit(UUID id)
2084 { 2148 {
2085 return m_entityTransferStateMachine.IsInTransit(id); 2149 return m_entityTransferStateMachine.GetAgentTransferState(id) != null;
2086 } 2150 }
2087 2151
2088 protected void ReInstantiateScripts(ScenePresence sp) 2152 protected void ReInstantiateScripts(ScenePresence sp)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index 70dd1bc..8b2cd09 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -51,8 +51,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
51 /// This is a state machine. 51 /// This is a state machine.
52 /// 52 ///
53 /// [Entry] => Preparing 53 /// [Entry] => Preparing
54 /// Preparing => { Transferring || CleaningUp || [Exit] } 54 /// Preparing => { Transferring || Cancelling || CleaningUp || [Exit] }
55 /// Transferring => { ReceivedAtDestination || CleaningUp } 55 /// Transferring => { ReceivedAtDestination || Cancelling || CleaningUp }
56 /// Cancelling => CleaningUp
56 /// ReceivedAtDestination => CleaningUp 57 /// ReceivedAtDestination => CleaningUp
57 /// CleaningUp => [Exit] 58 /// CleaningUp => [Exit]
58 /// 59 ///
@@ -64,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
64 Preparing, // The agent is being prepared for transfer 65 Preparing, // The agent is being prepared for transfer
65 Transferring, // The agent is in the process of being transferred to a destination 66 Transferring, // The agent is in the process of being transferred to a destination
66 ReceivedAtDestination, // The destination has notified us that the agent has been successfully received 67 ReceivedAtDestination, // The destination has notified us that the agent has been successfully received
67 CleaningUp // The agent is being changed to child/removed after a transfer 68 CleaningUp, // The agent is being changed to child/removed after a transfer
69 Cancelling // The user has cancelled the teleport but we have yet to act upon this.
68 } 70 }
69 71
70 /// <summary> 72 /// <summary>
@@ -115,42 +117,110 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
115 /// <param name='newState'></param> 117 /// <param name='newState'></param>
116 /// <returns></returns> 118 /// <returns></returns>
117 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> 119 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
118 internal void UpdateInTransit(UUID id, AgentTransferState newState) 120 internal bool UpdateInTransit(UUID id, AgentTransferState newState)
119 { 121 {
122 bool transitionOkay = false;
123
124 // We don't want to throw an exception on cancel since this can come it at any time.
125 bool failIfNotOkay = true;
126
127 // Should be a failure message if failure is not okay.
128 string failureMessage = null;
129
130 AgentTransferState? oldState = null;
131
120 lock (m_agentsInTransit) 132 lock (m_agentsInTransit)
121 { 133 {
122 // Illegal to try and update an agent that's not actually in transit. 134 // Illegal to try and update an agent that's not actually in transit.
123 if (!m_agentsInTransit.ContainsKey(id)) 135 if (!m_agentsInTransit.ContainsKey(id))
124 throw new Exception( 136 {
125 string.Format( 137 if (newState != AgentTransferState.Cancelling)
126 "Agent with ID {0} is not registered as in transit in {1}", 138 failureMessage = string.Format(
127 id, m_mod.Scene.RegionInfo.RegionName)); 139 "Agent with ID {0} is not registered as in transit in {1}",
128 140 id, m_mod.Scene.RegionInfo.RegionName);
129 AgentTransferState oldState = m_agentsInTransit[id]; 141 else
142 failIfNotOkay = false;
143 }
144 else
145 {
146 oldState = m_agentsInTransit[id];
130 147
131 bool transitionOkay = false; 148 if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp)
149 {
150 transitionOkay = true;
151 }
152 else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing)
153 {
154 transitionOkay = true;
155 }
156 else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring)
157 {
158 transitionOkay = true;
159 }
160 else
161 {
162 if (newState == AgentTransferState.Cancelling
163 && (oldState == AgentTransferState.Preparing || oldState == AgentTransferState.Transferring))
164 {
165 transitionOkay = true;
166 }
167 else
168 {
169 failIfNotOkay = false;
170 }
171 }
132 172
133 if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) 173 if (!transitionOkay)
134 transitionOkay = true; 174 failureMessage
135 else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) 175 = string.Format(
136 transitionOkay = true; 176 "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}",
137 else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) 177 id, oldState, newState, m_mod.Scene.RegionInfo.RegionName);
138 transitionOkay = true; 178 }
139 179
140 if (transitionOkay) 180 if (transitionOkay)
181 {
141 m_agentsInTransit[id] = newState; 182 m_agentsInTransit[id] = newState;
142 else 183
143 throw new Exception( 184// m_log.DebugFormat(
144 string.Format( 185// "[ENTITY TRANSFER STATE MACHINE]: Changed agent with id {0} from state {1} to {2} in {3}",
145 "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", 186// id, oldState, newState, m_mod.Scene.Name);
146 id, oldState, newState, m_mod.Scene.RegionInfo.RegionName)); 187 }
188 else if (failIfNotOkay)
189 {
190 throw new Exception(failureMessage);
191 }
192// else
193// {
194// if (oldState != null)
195// m_log.DebugFormat(
196// "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} from state {1} to {2} in {3}",
197// id, oldState, newState, m_mod.Scene.Name);
198// else
199// m_log.DebugFormat(
200// "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} to state {1} in {2} since agent not in transit",
201// id, newState, m_mod.Scene.Name);
202// }
147 } 203 }
204
205 return transitionOkay;
148 } 206 }
149 207
150 internal bool IsInTransit(UUID id) 208 /// <summary>
209 /// Gets the current agent transfer state.
210 /// </summary>
211 /// <returns>Null if the agent is not in transit</returns>
212 /// <param name='id'>
213 /// Identifier.
214 /// </param>
215 internal AgentTransferState? GetAgentTransferState(UUID id)
151 { 216 {
152 lock (m_agentsInTransit) 217 lock (m_agentsInTransit)
153 return m_agentsInTransit.ContainsKey(id); 218 {
219 if (!m_agentsInTransit.ContainsKey(id))
220 return null;
221 else
222 return m_agentsInTransit[id];
223 }
154 } 224 }
155 225
156 /// <summary> 226 /// <summary>
@@ -203,14 +273,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
203 273
204 lock (m_agentsInTransit) 274 lock (m_agentsInTransit)
205 { 275 {
206 if (!IsInTransit(id)) 276 AgentTransferState? currentState = GetAgentTransferState(id);
277
278 if (currentState == null)
207 throw new Exception( 279 throw new Exception(
208 string.Format( 280 string.Format(
209 "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", 281 "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit",
210 id, m_mod.Scene.RegionInfo.RegionName)); 282 id, m_mod.Scene.RegionInfo.RegionName));
211 283
212 AgentTransferState currentState = m_agentsInTransit[id];
213
214 if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) 284 if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination)
215 throw new Exception( 285 throw new Exception(
216 string.Format( 286 string.Format(
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 14304a7..2fc89fc 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -516,6 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
516 foreach (string line in GetLines(data, dataDelim)) 516 foreach (string line in GetLines(data, dataDelim))
517 { 517 {
518 string nextLine = line.Trim(); 518 string nextLine = line.Trim();
519
520// m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine);
521
519 //replace with switch, or even better, do some proper parsing 522 //replace with switch, or even better, do some proper parsing
520 if (nextLine.StartsWith("MoveTo")) 523 if (nextLine.StartsWith("MoveTo"))
521 { 524 {
@@ -829,6 +832,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
829 float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); 832 float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
830 PointF point = new PointF(x, y); 833 PointF point = new PointF(x, y);
831 points[i / 2] = point; 834 points[i / 2] = point;
835
836// m_log.DebugFormat("[VECTOR RENDER MODULE]: Got point {0}", points[i / 2]);
832 } 837 }
833 } 838 }
834 } 839 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 9d20c9e..b71afe3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -662,13 +662,18 @@ namespace SecondLife
662 { 662 {
663 string severity = CompErr.IsWarning ? "Warning" : "Error"; 663 string severity = CompErr.IsWarning ? "Warning" : "Error";
664 664
665 KeyValuePair<int, int> lslPos; 665 KeyValuePair<int, int> errorPos;
666 666
667 // Show 5 errors max, but check entire list for errors 667 // Show 5 errors max, but check entire list for errors
668 668
669 if (severity == "Error") 669 if (severity == "Error")
670 { 670 {
671 lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); 671 // C# scripts will not have a linemap since theres no line translation involved.
672 if (!m_lineMaps.ContainsKey(assembly))
673 errorPos = new KeyValuePair<int, int>(CompErr.Line, CompErr.Column);
674 else
675 errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
676
672 string text = CompErr.ErrorText; 677 string text = CompErr.ErrorText;
673 678
674 // Use LSL type names 679 // Use LSL type names
@@ -678,7 +683,7 @@ namespace SecondLife
678 // The Second Life viewer's script editor begins 683 // The Second Life viewer's script editor begins
679 // countingn lines and columns at 0, so we subtract 1. 684 // countingn lines and columns at 0, so we subtract 1.
680 errtext += String.Format("({0},{1}): {4} {2}: {3}\n", 685 errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
681 lslPos.Key - 1, lslPos.Value - 1, 686 errorPos.Key - 1, errorPos.Value - 1,
682 CompErr.ErrorNumber, text, severity); 687 CompErr.ErrorNumber, text, severity);
683 hadErrors = true; 688 hadErrors = true;
684 } 689 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
index b0baa1c..ab44e38 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
@@ -209,7 +209,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
209 += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse); 209 += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse);
210 210
211// Console.WriteLine("Trying {0}", returnedUri); 211// Console.WriteLine("Trying {0}", returnedUri);
212 HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(returnedUri);
213 212
214 AssertHttpResponse(returnedUri, testResponse); 213 AssertHttpResponse(returnedUri, testResponse);
215 214
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 975d59e..842043e 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -537,6 +537,13 @@
537 ; shout_distance = 100 537 ; shout_distance = 100
538 538
539 539
540[EntityTransfer]
541 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
542 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
543 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
544 ;DisableInterRegionTeleportCancellation = false
545
546
540[Messaging] 547[Messaging]
541 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} 548 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
542 ;; Module to handle offline messaging. The core module requires an external 549 ;; Module to handle offline messaging. The core module requires an external
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index a712338..3eaef61 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -624,6 +624,11 @@
624 ; Minimum user level required for HyperGrid teleports 624 ; Minimum user level required for HyperGrid teleports
625 LevelHGTeleport = 0 625 LevelHGTeleport = 0
626 626
627 ; Determine whether the cancel button is shown at all during teleports.
628 ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
629 ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
630 DisableInterRegionTeleportCancellation = false
631
627 632
628[Messaging] 633[Messaging]
629 ; Control which region module is used for instant messaging. 634 ; Control which region module is used for instant messaging.