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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs18
2 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 04a68ae..dbfd0f2 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -487,6 +487,7 @@ namespace OpenSim
487 } 487 }
488 488
489 scene.StartTimer(); 489 scene.StartTimer();
490 scene.StartTimerWatchdog();
490 491
491 return clientServer; 492 return clientServer;
492 } 493 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e02a866..ec82cc3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -109,6 +109,7 @@ namespace OpenSim.Region.Framework.Scenes
109 109
110 protected int m_splitRegionID; 110 protected int m_splitRegionID;
111 protected Timer m_restartWaitTimer = new Timer(); 111 protected Timer m_restartWaitTimer = new Timer();
112 protected Timer m_timerWatchdog = new Timer();
112 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 113 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
113 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 114 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
114 protected string m_simulatorVersion = "OpenSimulator Server"; 115 protected string m_simulatorVersion = "OpenSimulator Server";
@@ -191,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
191 private bool m_scripts_enabled = true; 192 private bool m_scripts_enabled = true;
192 private string m_defaultScriptEngine; 193 private string m_defaultScriptEngine;
193 private int m_LastLogin; 194 private int m_LastLogin;
194 private Thread HeartbeatThread; 195 private Thread HeartbeatThread = null;
195 private volatile bool shuttingdown; 196 private volatile bool shuttingdown;
196 197
197 private int m_lastUpdate; 198 private int m_lastUpdate;
@@ -4886,7 +4887,7 @@ namespace OpenSim.Region.Framework.Scenes
4886 if (m_firstHeartbeat) 4887 if (m_firstHeartbeat)
4887 return; 4888 return;
4888 4889
4889 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) 4890 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000)
4890 StartTimer(); 4891 StartTimer();
4891 } 4892 }
4892 4893
@@ -5380,5 +5381,18 @@ namespace OpenSim.Region.Framework.Scenes
5380 reason = String.Empty; 5381 reason = String.Empty;
5381 return true; 5382 return true;
5382 } 5383 }
5384
5385 public void StartTimerWatchdog()
5386 {
5387 m_timerWatchdog.Interval = 1000;
5388 m_timerWatchdog.Elapsed += TimerWatchdog;
5389 m_timerWatchdog.AutoReset = true;
5390 m_timerWatchdog.Start();
5391 }
5392
5393 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5394 {
5395 CheckHeartbeat();
5396 }
5383 } 5397 }
5384} 5398}