diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 51 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Border.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Cardinals.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 4 |
6 files changed, 99 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index c525227..0ede5c1 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Reflection; | 30 | using System.Reflection; |
4 | using log4net; | 31 | using log4net; |
@@ -343,13 +370,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
343 | conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents); | 370 | conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents); |
344 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 371 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
345 | 372 | ||
346 | lock(conn.RegionScene.NorthBorders) | 373 | lock (conn.RegionScene.NorthBorders) |
347 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 374 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
348 | lock(conn.RegionScene.EastBorders) | 375 | lock (conn.RegionScene.EastBorders) |
349 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 376 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
350 | lock(conn.RegionScene.WestBorders) | 377 | lock (conn.RegionScene.WestBorders) |
351 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 378 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
352 | lock(scene.SouthBorders) | 379 | lock (scene.SouthBorders) |
353 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 380 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south |
354 | 381 | ||
355 | // Reset Terrain.. since terrain normally loads first. | 382 | // Reset Terrain.. since terrain normally loads first. |
@@ -400,32 +427,32 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
400 | 427 | ||
401 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 428 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
402 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 429 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
403 | lock(conn.RegionScene.NorthBorders) | 430 | lock (conn.RegionScene.NorthBorders) |
404 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | 431 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) |
405 | { | 432 | { |
406 | //compound border | 433 | //compound border |
407 | // already locked above | 434 | // already locked above |
408 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 435 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
409 | 436 | ||
410 | lock(conn.RegionScene.EastBorders) | 437 | lock (conn.RegionScene.EastBorders) |
411 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 438 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
412 | lock(conn.RegionScene.WestBorders) | 439 | lock (conn.RegionScene.WestBorders) |
413 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 440 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
414 | 441 | ||
415 | 442 | ||
416 | 443 | ||
417 | } | 444 | } |
418 | lock(scene.SouthBorders) | 445 | lock (scene.SouthBorders) |
419 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 446 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south |
420 | 447 | ||
421 | lock(conn.RegionScene.EastBorders) | 448 | lock (conn.RegionScene.EastBorders) |
422 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | 449 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) |
423 | { | 450 | { |
424 | 451 | ||
425 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 452 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
426 | lock(conn.RegionScene.NorthBorders) | 453 | lock (conn.RegionScene.NorthBorders) |
427 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 454 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
428 | lock(conn.RegionScene.SouthBorders) | 455 | lock (conn.RegionScene.SouthBorders) |
429 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 456 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
430 | 457 | ||
431 | 458 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs index 9a08afe..1488c5b 100644 --- a/OpenSim/Region/Framework/Scenes/Border.cs +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | switch (CrossDirection) | 87 | switch (CrossDirection) |
88 | { | 88 | { |
89 | case Cardinals.N: // x+0, y+1 | 89 | case Cardinals.N: // x+0, y+1 |
90 | if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z ) | 90 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y > BorderLine.Z) |
91 | { | 91 | { |
92 | return true; | 92 | return true; |
93 | } | 93 | } |
@@ -118,8 +118,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | break; | 118 | break; |
119 | case Cardinals.NW: // x-1, y+1 | 119 | case Cardinals.NW: // x-1, y+1 |
120 | break; | 120 | break; |
121 | |||
122 | |||
123 | } | 121 | } |
124 | 122 | ||
125 | return result; | 123 | return result; |
@@ -143,8 +141,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | return 0; | 141 | return 0; |
144 | } | 142 | } |
145 | } | 143 | } |
146 | |||
147 | } | 144 | } |
148 | |||
149 | |||
150 | } | 145 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Cardinals.cs b/OpenSim/Region/Framework/Scenes/Cardinals.cs index 692389a..3a06827 100644 --- a/OpenSim/Region/Framework/Scenes/Cardinals.cs +++ b/OpenSim/Region/Framework/Scenes/Cardinals.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Text; | 30 | using System.Text; |
4 | 31 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d1d82d6..1d0da4c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -499,7 +499,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
499 | SouthBorders.Add(southBorder); | 499 | SouthBorders.Add(southBorder); |
500 | 500 | ||
501 | Border eastBorder = new Border(); | 501 | Border eastBorder = new Border(); |
502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize ); //<--- | 502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- |
503 | eastBorder.CrossDirection = Cardinals.E; | 503 | eastBorder.CrossDirection = Cardinals.E; |
504 | EastBorders.Add(eastBorder); | 504 | EastBorders.Add(eastBorder); |
505 | 505 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index 272c96e..e140cd5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Text; | 30 | using System.Text; |
4 | using OpenMetaverse; | 31 | using OpenMetaverse; |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index b19cf70..ceafaad 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
65 | { | 65 | { |
66 | // If a vertex of the triangle is not yet in the vertices list, | 66 | // If a vertex of the triangle is not yet in the vertices list, |
67 | // add it and set its index to the current index count | 67 | // add it and set its index to the current index count |
68 | if( !vertices.ContainsKey(triangle.v1) ) | 68 | if (!vertices.ContainsKey(triangle.v1)) |
69 | vertices[triangle.v1] = vertices.Count; | 69 | vertices[triangle.v1] = vertices.Count; |
70 | if (!vertices.ContainsKey(triangle.v2)) | 70 | if (!vertices.ContainsKey(triangle.v2)) |
71 | vertices[triangle.v2] = vertices.Count; | 71 | vertices[triangle.v2] = vertices.Count; |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
154 | { | 154 | { |
155 | //m_log.WarnFormat("vertices.Count = {0}", vertices.Count); | 155 | //m_log.WarnFormat("vertices.Count = {0}", vertices.Count); |
156 | result = new float[vertices.Count * 3]; | 156 | result = new float[vertices.Count * 3]; |
157 | foreach(KeyValuePair<Vertex, int> kvp in vertices) | 157 | foreach (KeyValuePair<Vertex, int> kvp in vertices) |
158 | { | 158 | { |
159 | Vertex v = kvp.Key; | 159 | Vertex v = kvp.Key; |
160 | int i = kvp.Value; | 160 | int i = kvp.Value; |