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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index bd4c5fc..4d7c40e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8408,7 +8408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8408 LSL_Vector lower; 8408 LSL_Vector lower;
8409 LSL_Vector upper; 8409 LSL_Vector upper;
8410 if (presence.Animator.Animations.DefaultAnimation.AnimID 8410 if (presence.Animator.Animations.DefaultAnimation.AnimID
8411 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8411 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8412 { 8412 {
8413 // This is for ground sitting avatars 8413 // This is for ground sitting avatars
8414 float height = presence.Appearance.AvatarHeight / 2.66666667f; 8414 float height = presence.Appearance.AvatarHeight / 2.66666667f;