diff options
3 files changed, 50 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 33041e9..ad421ee 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
87 | { | 87 | { |
88 | if (m_defaultAnimation.AnimID == animID) | 88 | if (m_defaultAnimation.AnimID == animID) |
89 | { | 89 | { |
90 | ResetDefaultAnimation(); | 90 | m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); |
91 | } | 91 | } |
92 | else if (HasAnimation(animID)) | 92 | else if (HasAnimation(animID)) |
93 | { | 93 | { |
@@ -149,19 +149,26 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
149 | { | 149 | { |
150 | lock (m_animations) | 150 | lock (m_animations) |
151 | { | 151 | { |
152 | animIDs = new UUID[m_animations.Count + 1]; | 152 | int defaultSize = 0; |
153 | sequenceNums = new int[m_animations.Count + 1]; | 153 | if (m_defaultAnimation.AnimID != UUID.Zero) |
154 | objectIDs = new UUID[m_animations.Count + 1]; | 154 | defaultSize++; |
155 | 155 | ||
156 | animIDs[0] = m_defaultAnimation.AnimID; | 156 | animIDs = new UUID[m_animations.Count + defaultSize]; |
157 | sequenceNums[0] = m_defaultAnimation.SequenceNum; | 157 | sequenceNums = new int[m_animations.Count + defaultSize]; |
158 | objectIDs[0] = m_defaultAnimation.ObjectID; | 158 | objectIDs = new UUID[m_animations.Count + defaultSize]; |
159 | |||
160 | if (m_defaultAnimation.AnimID != UUID.Zero) | ||
161 | { | ||
162 | animIDs[0] = m_defaultAnimation.AnimID; | ||
163 | sequenceNums[0] = m_defaultAnimation.SequenceNum; | ||
164 | objectIDs[0] = m_defaultAnimation.ObjectID; | ||
165 | } | ||
159 | 166 | ||
160 | for (int i = 0; i < m_animations.Count; ++i) | 167 | for (int i = 0; i < m_animations.Count; ++i) |
161 | { | 168 | { |
162 | animIDs[i + 1] = m_animations[i].AnimID; | 169 | animIDs[i + defaultSize] = m_animations[i].AnimID; |
163 | sequenceNums[i + 1] = m_animations[i].SequenceNum; | 170 | sequenceNums[i + defaultSize] = m_animations[i].SequenceNum; |
164 | objectIDs[i + 1] = m_animations[i].ObjectID; | 171 | objectIDs[i + defaultSize] = m_animations[i].ObjectID; |
165 | } | 172 | } |
166 | } | 173 | } |
167 | } | 174 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 50a176b..9458079 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -424,13 +424,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
424 | { | 424 | { |
425 | lock (m_animations) | 425 | lock (m_animations) |
426 | { | 426 | { |
427 | CurrentMovementAnimation = DetermineMovementAnimation(); | 427 | string newMovementAnimation = DetermineMovementAnimation(); |
428 | if (CurrentMovementAnimation != newMovementAnimation) | ||
429 | { | ||
430 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
428 | 431 | ||
429 | // m_log.DebugFormat( | 432 | // m_log.DebugFormat( |
430 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", | 433 | // "[SCENE PRESENCE ANIMATOR]: Determined animation {0} for {1} in UpdateMovementAnimations()", |
431 | // CurrentMovementAnimation, m_scenePresence.Name); | 434 | // CurrentMovementAnimation, m_scenePresence.Name); |
432 | 435 | ||
433 | TrySetMovementAnimation(CurrentMovementAnimation); | 436 | // Only set it if it's actually changed, give a script |
437 | // a chance to stop a default animation | ||
438 | TrySetMovementAnimation(CurrentMovementAnimation); | ||
439 | } | ||
434 | } | 440 | } |
435 | } | 441 | } |
436 | 442 | ||
@@ -552,4 +558,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
552 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 558 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
553 | } | 559 | } |
554 | } | 560 | } |
555 | } \ No newline at end of file | 561 | } |
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index 9d6d9ad..7f32ad3 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | |||
@@ -295,25 +295,30 @@ namespace OpenSim.Services.Connectors | |||
295 | bool success = false; | 295 | bool success = false; |
296 | try | 296 | try |
297 | { | 297 | { |
298 | AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, | 298 | AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30); |
299 | delegate(AssetBase a) | 299 | if (a != null) |
300 | { | 300 | { |
301 | if (m_Cache != null) | 301 | if (m_Cache != null) |
302 | m_Cache.Cache(a); | 302 | m_Cache.Cache(a); |
303 | 303 | ||
304 | List<AssetRetrievedEx> handlers; | 304 | List<AssetRetrievedEx> handlers; |
305 | lock (m_AssetHandlers) | 305 | lock (m_AssetHandlers) |
306 | { | ||
307 | handlers = m_AssetHandlers[id]; | ||
308 | m_AssetHandlers.Remove(id); | ||
309 | } | ||
310 | foreach (AssetRetrievedEx h in handlers) | ||
311 | { | ||
312 | Util.FireAndForget(x => | ||
306 | { | 313 | { |
307 | handlers = m_AssetHandlers[id]; | ||
308 | m_AssetHandlers.Remove(id); | ||
309 | } | ||
310 | foreach (AssetRetrievedEx h in handlers) | ||
311 | h.Invoke(a); | 314 | h.Invoke(a); |
312 | if (handlers != null) | 315 | }); |
313 | handlers.Clear(); | 316 | } |
314 | }, 30); | 317 | if (handlers != null) |
318 | handlers.Clear(); | ||
315 | 319 | ||
316 | success = true; | 320 | success = true; |
321 | } | ||
317 | } | 322 | } |
318 | finally | 323 | finally |
319 | { | 324 | { |
@@ -326,7 +331,7 @@ namespace OpenSim.Services.Connectors | |||
326 | m_AssetHandlers.Remove(id); | 331 | m_AssetHandlers.Remove(id); |
327 | } | 332 | } |
328 | if (handlers != null) | 333 | if (handlers != null) |
329 | handlers.Clear(); | 334 | handlers.Clear(); |
330 | } | 335 | } |
331 | } | 336 | } |
332 | } | 337 | } |