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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs221
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs119
2 files changed, 169 insertions, 171 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 7b4c724..65aabac 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Land
98 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 98 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
99 99
100 private bool m_allowedForcefulBans = true; 100 private bool m_allowedForcefulBans = true;
101 private bool m_showBansLines = true;
101 private UUID DefaultGodParcelGroup; 102 private UUID DefaultGodParcelGroup;
102 private string DefaultGodParcelName; 103 private string DefaultGodParcelName;
103 104
@@ -107,7 +108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
107 /// <summary> 108 /// <summary>
108 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. 109 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
109 /// </summary> 110 /// </summary>
110 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); 111 private HashSet<UUID> forcedPosition = new HashSet<UUID>();
111 112
112 113
113 // Enables limiting parcel layer info transmission when doing simple updates 114 // Enables limiting parcel layer info transmission when doing simple updates
@@ -133,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Land
133 parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); 134 parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance);
134 DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); 135 DefaultGodParcelGroup = new UUID(landManagementConfig.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
135 DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel"); 136 DefaultGodParcelName = landManagementConfig.GetString("DefaultAdministratorParcelName", "Default Parcel");
137 bool disablebans = landManagementConfig.GetBoolean("DisableParcelBans", !m_allowedForcefulBans);
138 m_allowedForcefulBans = !disablebans;
139 m_showBansLines = landManagementConfig.GetBoolean("ShowParcelBansLines", m_showBansLines);
136 } 140 }
137 } 141 }
138 142
@@ -212,15 +216,6 @@ namespace OpenSim.Region.CoreModules.World.Land
212 client.OnParcelEjectUser += ClientOnParcelEjectUser; 216 client.OnParcelEjectUser += ClientOnParcelEjectUser;
213 client.OnParcelFreezeUser += ClientOnParcelFreezeUser; 217 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
214 client.OnSetStartLocationRequest += ClientOnSetHome; 218 client.OnSetStartLocationRequest += ClientOnSetHome;
215
216/* avatar is still a child here position is unknown
217 EntityBase presenceEntity;
218 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
219 {
220 SendLandUpdate((ScenePresence)presenceEntity, true);
221 SendParcelOverlay(client);
222 }
223*/
224 } 219 }
225 220
226 public void EventMakeChildAgent(ScenePresence avatar) 221 public void EventMakeChildAgent(ScenePresence avatar)
@@ -316,9 +311,9 @@ namespace OpenSim.Region.CoreModules.World.Land
316 public List<ILandObject> ParcelsNearPoint(Vector3 position) 311 public List<ILandObject> ParcelsNearPoint(Vector3 position)
317 { 312 {
318 List<ILandObject> parcelsNear = new List<ILandObject>(); 313 List<ILandObject> parcelsNear = new List<ILandObject>();
319 for (int x = -4; x <= 4; x += 4) 314 for (int x = -8; x <= 8; x += 4)
320 { 315 {
321 for (int y = -4; y <= 4; y += 4) 316 for (int y = -8; y <= 8; y += 4)
322 { 317 {
323 ILandObject check = GetLandObject(position.X + x, position.Y + y); 318 ILandObject check = GetLandObject(position.X + x, position.Y + y);
324 if (check != null) 319 if (check != null)
@@ -334,17 +329,81 @@ namespace OpenSim.Region.CoreModules.World.Land
334 return parcelsNear; 329 return parcelsNear;
335 } 330 }
336 331
337 public void SendYouAreBannedNotice(ScenePresence avatar) 332 // checks and enforces bans or restrictions
333 // returns true if enforced
334 public bool EnforceBans(ILandObject land, ScenePresence avatar)
338 { 335 {
339 if (AllowedForcefulBans) 336 Vector3 agentpos = avatar.AbsolutePosition;
337 float h = m_scene.GetGroundHeight(agentpos.X, agentpos.Y) + LandChannel.BAN_LINE_SAFETY_HEIGHT;
338 float zdif = avatar.AbsolutePosition.Z - h;
339 if (zdif > 0 )
340 {
341 forcedPosition.Remove(avatar.UUID);
342 avatar.lastKnownAllowedPosition = agentpos;
343 return false;
344 }
345
346 bool ban = false;
347 string reason = "";
348 if (land.IsRestrictedFromLand(avatar.UUID))
340 { 349 {
341 avatar.ControllingClient.SendAlertMessage( 350 reason = "You do not have access to the parcel";
342 "You are not allowed on this parcel because you are banned. Please go away."); 351 ban = true;
352 }
353
354 if (land.IsBannedFromLand(avatar.UUID))
355 {
356 if ( m_allowedForcefulBans)
357 {
358 reason ="You are banned from parcel";
359 ban = true;
360 }
361 else if(!ban)
362 {
363 if (forcedPosition.Contains(avatar.UUID))
364 avatar.ControllingClient.SendAlertMessage("You are banned from parcel, please leave by your own will");
365 forcedPosition.Remove(avatar.UUID);
366 avatar.lastKnownAllowedPosition = agentpos;
367 return false;
368 }
369 }
370
371 if(ban)
372 {
373 if (!forcedPosition.Contains(avatar.UUID))
374 avatar.ControllingClient.SendAlertMessage(reason);
375
376 if(zdif > -4f)
377 {
378
379 agentpos.Z = h + 4.0f;
380 ForceAvatarToPosition(avatar, agentpos);
381 return true;
382 }
383
384 if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X,
385 (int) avatar.lastKnownAllowedPosition.Y))
386 {
387 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
388 if (pos == null)
389 {
390 forcedPosition.Remove(avatar.UUID);
391 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
392 }
393 else
394 ForceAvatarToPosition(avatar, (Vector3)pos);
395 }
396 else
397 {
398 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
399 }
400 return true;
343 } 401 }
344 else 402 else
345 { 403 {
346 avatar.ControllingClient.SendAlertMessage( 404 forcedPosition.Remove(avatar.UUID);
347 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim!"); 405 avatar.lastKnownAllowedPosition = agentpos;
406 return false;
348 } 407 }
349 } 408 }
350 409
@@ -360,12 +419,7 @@ namespace OpenSim.Region.CoreModules.World.Land
360 avatar.Velocity = Vector3.Zero; 419 avatar.Velocity = Vector3.Zero;
361 if(avatar.IsSatOnObject) 420 if(avatar.IsSatOnObject)
362 avatar.StandUp(); 421 avatar.StandUp();
363 } 422 forcedPosition.Add(avatar.UUID);
364
365 public void SendYouAreRestrictedNotice(ScenePresence avatar)
366 {
367 avatar.ControllingClient.SendAlertMessage(
368 "You are not allowed on this parcel because the land owner has restricted access.");
369 } 423 }
370 424
371 public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) 425 public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
@@ -378,15 +432,20 @@ namespace OpenSim.Region.CoreModules.World.Land
378 parcelAvatarIsEntering = m_landList[localLandID]; 432 parcelAvatarIsEntering = m_landList[localLandID];
379 } 433 }
380 434
381 if (parcelAvatarIsEntering != null) 435 if (parcelAvatarIsEntering != null &&
436 avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID)
437 {
438 SendLandUpdate(avatar, parcelAvatarIsEntering);
439 avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID;
382 EnforceBans(parcelAvatarIsEntering, avatar); 440 EnforceBans(parcelAvatarIsEntering, avatar);
441 }
383 } 442 }
384 } 443 }
385 444
386 public void SendOutNearestBanLine(IClientAPI client) 445 public void SendOutNearestBanLine(IClientAPI client)
387 { 446 {
388 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 447 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
389 if (sp == null) 448 if (sp == null || sp.IsDeleted)
390 return; 449 return;
391 450
392 List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); 451 List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
@@ -413,7 +472,6 @@ namespace OpenSim.Region.CoreModules.World.Land
413 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) 472 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
414 return; 473 return;
415 474
416
417 if (!avatar.IsChildAgent) 475 if (!avatar.IsChildAgent)
418 { 476 {
419 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 477 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
@@ -426,77 +484,26 @@ namespace OpenSim.Region.CoreModules.World.Land
426 SendParcelOverlay(remoteClient); 484 SendParcelOverlay(remoteClient);
427 } 485 }
428 486
429 public void SendLandUpdate(ScenePresence avatar, bool force) 487 public void SendLandUpdate(ScenePresence avatar, ILandObject over)
430 { 488 {
431 if (avatar.IsChildAgent) 489 if (avatar.IsChildAgent)
432 return; 490 return;
433 491
434 ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
435
436 if (over != null) 492 if (over != null)
437 { 493 {
438 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID); 494 over.SendLandUpdateToClient(avatar.ControllingClient);
439 if (force || NotsameID)
440 {
441 over.SendLandUpdateToClient(avatar.ControllingClient);
442// sl doesnt seem to send this now, as it used 2 495// sl doesnt seem to send this now, as it used 2
443// SendParcelOverlay(avatar.ControllingClient); 496// SendParcelOverlay(avatar.ControllingClient);
444 avatar.currentParcelUUID = over.LandData.GlobalID;
445 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
446 m_scene.RegionInfo.RegionID);
447 }
448 } 497 }
449 } 498 }
450 499
451 public void SendLandUpdate(ScenePresence avatar) 500 public void EventManagerOnSignificantClientMovement(ScenePresence avatar)
452 { 501 {
453 SendLandUpdate(avatar, false); 502 if (avatar.IsChildAgent)
454 } 503 return;
455 504
456 public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar) 505 if ( m_allowedForcefulBans && m_showBansLines)
457 { 506 SendOutNearestBanLine(avatar.ControllingClient);
458 SendLandUpdate(clientAvatar);
459 SendOutNearestBanLine(clientAvatar.ControllingClient);
460 ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
461 if (parcel != null)
462 {
463 if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HEIGHT &&
464 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
465 {
466 EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
467 m_scene.RegionInfo.RegionID);
468 //They are going under the safety line!
469 if (!parcel.IsBannedFromLand(clientAvatar.UUID))
470 {
471 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
472 }
473 }
474 else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HEIGHT &&
475 parcel.IsBannedFromLand(clientAvatar.UUID))
476 {
477 //once we've sent the message once, keep going toward the target until we are done
478 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
479 {
480 SendYouAreBannedNotice(clientAvatar);
481 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
482 }
483 }
484 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
485 {
486 //once we've sent the message once, keep going toward the target until we are done
487 if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
488 {
489 SendYouAreRestrictedNotice(clientAvatar);
490 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
491 }
492 }
493 else
494 {
495 //when we are finally in a safe place, lets release the forced position lock
496 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
497 }
498 EnforceBans(parcel, clientAvatar);
499 }
500 } 507 }
501 508
502 /// <summary> 509 /// <summary>
@@ -505,12 +512,22 @@ namespace OpenSim.Region.CoreModules.World.Land
505 /// <param name="avatar"></param> 512 /// <param name="avatar"></param>
506 public void EventManagerOnClientMovement(ScenePresence avatar) 513 public void EventManagerOnClientMovement(ScenePresence avatar)
507 { 514 {
515 if (avatar.IsChildAgent)
516 return;
517
508 Vector3 pos = avatar.AbsolutePosition; 518 Vector3 pos = avatar.AbsolutePosition;
509 ILandObject over = GetLandObject(pos.X, pos.Y); 519 ILandObject over = GetLandObject(pos.X, pos.Y);
510 if (over != null) 520 if (over != null)
511 { 521 {
512 if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HEIGHT)) 522 EnforceBans(over, avatar);
513 avatar.lastKnownAllowedPosition = pos; 523 pos = avatar.AbsolutePosition;
524 ILandObject newover = GetLandObject(pos.X, pos.Y);
525 if(over != newover || avatar.currentParcelUUID != newover.LandData.GlobalID)
526 {
527 avatar.currentParcelUUID = newover.LandData.GlobalID;
528 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar,
529 newover.LandData.LocalID, m_scene.RegionInfo.RegionID);
530 }
514 } 531 }
515 } 532 }
516 533
@@ -1216,7 +1233,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1216 } 1233 }
1217 } 1234 }
1218 } 1235 }
1219
1220 } 1236 }
1221 1237
1222 if (byteArrayCount > 0) 1238 if (byteArrayCount > 0)
@@ -1965,8 +1981,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1965 returns.Add(e); 1981 returns.Add(e);
1966 } 1982 }
1967 } 1983 }
1968 } 1984 });
1969 );
1970 } 1985 }
1971 if (flags == 4) //not target parcel, scripted object 1986 if (flags == 4) //not target parcel, scripted object
1972 { 1987 {
@@ -1983,8 +1998,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1983 } 1998 }
1984 } 1999 }
1985 } 2000 }
1986 } 2001 });
1987 );
1988 } 2002 }
1989 foreach (SceneObjectGroup ol in returns) 2003 foreach (SceneObjectGroup ol in returns)
1990 { 2004 {
@@ -2044,7 +2058,6 @@ namespace OpenSim.Region.CoreModules.World.Land
2044 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); 2058 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
2045 } 2059 }
2046 2060
2047
2048 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 2061 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
2049 { 2062 {
2050 ScenePresence targetAvatar = null; 2063 ScenePresence targetAvatar = null;
@@ -2247,28 +2260,6 @@ namespace OpenSim.Region.CoreModules.World.Land
2247 2260
2248 } 2261 }
2249 2262
2250 public void EnforceBans(ILandObject land, ScenePresence avatar)
2251 {
2252 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HEIGHT)
2253 return;
2254
2255 if (land.IsEitherBannedOrRestricted(avatar.UUID))
2256 {
2257 if (land.ContainsPoint((int)avatar.lastKnownAllowedPosition.X, (int)avatar.lastKnownAllowedPosition.Y))
2258 {
2259 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
2260 if (pos == null)
2261 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
2262 else
2263 ForceAvatarToPosition(avatar, (Vector3)pos);
2264 }
2265 else
2266 {
2267 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
2268 }
2269 }
2270 }
2271
2272 private void AppendParcelReport(StringBuilder report, ILandObject lo) 2263 private void AppendParcelReport(StringBuilder report, ILandObject lo)
2273 { 2264 {
2274 LandData ld = lo.LandData; 2265 LandData ld = lo.LandData;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4c3bc67..4c62127 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -150,8 +150,12 @@ namespace OpenSim.Region.Framework.Scenes
150 /// Movement updates for agents in neighboring regions are sent directly to clients. 150 /// Movement updates for agents in neighboring regions are sent directly to clients.
151 /// This value only affects how often agent positions are sent to neighbor regions 151 /// This value only affects how often agent positions are sent to neighbor regions
152 /// for things such as distance-based update prioritization 152 /// for things such as distance-based update prioritization
153 /// this are the square of real distances
153 /// </summary> 154 /// </summary>
154 public static readonly float SIGNIFICANT_MOVEMENT = 2.0f; 155 public static readonly float MOVEMENT = .25f;
156 public static readonly float SIGNIFICANT_MOVEMENT = 16.0f;
157 public static readonly float CHILDUPDATES_MOVEMENT = 100.0f;
158 public static readonly float CHILDUPDATES_TIME = 10000f; // min time between child updates (ms)
155 159
156 private UUID m_previusParcelUUID = UUID.Zero; 160 private UUID m_previusParcelUUID = UUID.Zero;
157 private UUID m_currentParcelUUID = UUID.Zero; 161 private UUID m_currentParcelUUID = UUID.Zero;
@@ -189,6 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
189 193
190 public void sitSOGmoved() 194 public void sitSOGmoved()
191 { 195 {
196/*
192 if (IsDeleted || !IsSatOnObject) 197 if (IsDeleted || !IsSatOnObject)
193 //what me? nahh 198 //what me? nahh
194 return; 199 return;
@@ -201,6 +206,7 @@ namespace OpenSim.Region.Framework.Scenes
201 UUID parcelID = land.LandData.GlobalID; 206 UUID parcelID = land.LandData.GlobalID;
202 if (m_currentParcelUUID != parcelID) 207 if (m_currentParcelUUID != parcelID)
203 currentParcelUUID = parcelID; 208 currentParcelUUID = parcelID;
209*/
204 } 210 }
205 211
206 212
@@ -325,6 +331,8 @@ namespace OpenSim.Region.Framework.Scenes
325 331
326 private float m_sitAvatarHeight = 2.0f; 332 private float m_sitAvatarHeight = 2.0f;
327 333
334 private bool childUpdatesActive = false;
335 private int lastChildUpdatesTime;
328 private Vector3 m_lastChildAgentUpdatePosition; 336 private Vector3 m_lastChildAgentUpdatePosition;
329// private Vector3 m_lastChildAgentUpdateCamPosition; 337// private Vector3 m_lastChildAgentUpdateCamPosition;
330 338
@@ -417,6 +425,7 @@ namespace OpenSim.Region.Framework.Scenes
417 /// Position at which a significant movement was made 425 /// Position at which a significant movement was made
418 /// </summary> 426 /// </summary>
419 private Vector3 posLastSignificantMove; 427 private Vector3 posLastSignificantMove;
428 private Vector3 posLastMove;
420 429
421 #region For teleports and crossings callbacks 430 #region For teleports and crossings callbacks
422 431
@@ -1021,9 +1030,11 @@ namespace OpenSim.Region.Framework.Scenes
1021 1030
1022 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); 1031 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
1023 1032
1024 AbsolutePosition = posLastSignificantMove = CameraPosition = 1033 AbsolutePosition = posLastMove = posLastSignificantMove = CameraPosition =
1025 m_lastCameraPosition = ControllingClient.StartPos; 1034 m_lastCameraPosition = ControllingClient.StartPos;
1026 1035
1036 childUpdatesActive = true; // disable it for now
1037
1027 m_reprioritization_timer = new Timer(world.ReprioritizationInterval); 1038 m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
1028 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); 1039 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
1029 m_reprioritization_timer.AutoReset = false; 1040 m_reprioritization_timer.AutoReset = false;
@@ -2024,6 +2035,9 @@ namespace OpenSim.Region.Framework.Scenes
2024 { 2035 {
2025 m_agentTransfer.EnableChildAgents(this); 2036 m_agentTransfer.EnableChildAgents(this);
2026 } 2037 }
2038 // let updates be sent, with some delay
2039 lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
2040 childUpdatesActive = false; // allow them
2027 } 2041 }
2028 } 2042 }
2029 2043
@@ -2502,7 +2516,7 @@ namespace OpenSim.Region.Framework.Scenes
2502 if ((State & (uint)AgentState.Editing) != 0) 2516 if ((State & (uint)AgentState.Editing) != 0)
2503 SendAgentTerseUpdate(this); 2517 SendAgentTerseUpdate(this);
2504 2518
2505 m_scene.EventManager.TriggerOnClientMovement(this); 2519// m_scene.EventManager.TriggerOnClientMovement(this);
2506 } 2520 }
2507 2521
2508 2522
@@ -3464,7 +3478,8 @@ namespace OpenSim.Region.Framework.Scenes
3464 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) 3478 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
3465 SendAvatarDataToAllAgents(); 3479 SendAvatarDataToAllAgents();
3466 3480
3467 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 3481 if (!IsSatOnObject ||
3482 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
3468 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 3483 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
3469 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 3484 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
3470 { 3485 {
@@ -3865,63 +3880,55 @@ namespace OpenSim.Region.Framework.Scenes
3865 /// </summary> 3880 /// </summary>
3866 protected void CheckForSignificantMovement() 3881 protected void CheckForSignificantMovement()
3867 { 3882 {
3868 if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) 3883 Vector3 pos = AbsolutePosition;
3884
3885 Vector3 diff = pos - posLastMove;
3886 if (diff.LengthSquared() > MOVEMENT)
3869 { 3887 {
3870 posLastSignificantMove = AbsolutePosition; 3888 posLastMove = pos;
3889 m_scene.EventManager.TriggerOnClientMovement(this);
3890 }
3891
3892 diff = pos - posLastSignificantMove;
3893 if (diff.LengthSquared() > SIGNIFICANT_MOVEMENT)
3894 {
3895 posLastSignificantMove = pos;
3871 m_scene.EventManager.TriggerSignificantClientMovement(this); 3896 m_scene.EventManager.TriggerSignificantClientMovement(this);
3872 } 3897 }
3873 3898
3874 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 3899 if(!childUpdatesActive)
3875 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
3876 { 3900 {
3877 m_lastChildAgentUpdatePosition = AbsolutePosition; 3901 int tdiff = Util.EnvironmentTickCountSubtract(lastChildUpdatesTime);
3878// m_lastChildAgentUpdateCamPosition = CameraPosition; 3902 if(tdiff > CHILDUPDATES_TIME)
3879 3903 {
3880/* cadu is not used 3904 diff = pos - m_lastChildAgentUpdatePosition;
3881 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 3905 if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
3882 cadu.ActiveGroupID = UUID.Zero.Guid; 3906 {
3883 cadu.AgentID = UUID.Guid; 3907 childUpdatesActive = true;
3884 cadu.alwaysrun = SetAlwaysRun; 3908 m_lastChildAgentUpdatePosition = pos;
3885 cadu.AVHeight = Appearance.AvatarHeight; 3909// m_lastChildAgentUpdateCamPosition = CameraPosition;
3886 cadu.cameraPosition = CameraPosition; 3910
3887 cadu.drawdistance = DrawDistance; 3911 AgentPosition agentpos = new AgentPosition();
3888 cadu.GroupAccess = 0; 3912 agentpos.AgentID = new UUID(UUID.Guid);
3889 cadu.Position = AbsolutePosition; 3913 agentpos.SessionID = ControllingClient.SessionId;
3890 cadu.regionHandle = RegionHandle; 3914 agentpos.Size = Appearance.AvatarSize;
3891 3915 agentpos.Center = CameraPosition;
3892 // Throttles 3916 agentpos.Far = DrawDistance;
3893 float multiplier = 1; 3917 agentpos.Position = AbsolutePosition;
3894 3918 agentpos.Velocity = Velocity;
3895 int childRegions = KnownRegionCount; 3919 agentpos.RegionHandle = RegionHandle;
3896 if (childRegions != 0) 3920 agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
3897 multiplier = 1f / childRegions; 3921
3898 3922 // Let's get this out of the update loop
3899 // Minimum throttle for a child region is 1/4 of the root region throttle 3923 Util.FireAndForget(
3900 if (multiplier <= 0.25f) 3924 o =>
3901 multiplier = 0.25f; 3925 {
3902 3926 m_scene.SendOutChildAgentUpdates(agentpos, this);
3903 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 3927 lastChildUpdatesTime = Util.EnvironmentTickCount();
3904 cadu.Velocity = Velocity; 3928 childUpdatesActive= false;
3905*/ 3929 }, null, "ScenePresence.SendOutChildAgentUpdates");
3906 AgentPosition agentpos = new AgentPosition(); 3930 }
3907// agentpos.CopyFrom(cadu, ControllingClient.SessionId); 3931 }
3908
3909 agentpos.AgentID = new UUID(UUID.Guid);
3910 agentpos.SessionID = ControllingClient.SessionId;
3911
3912 agentpos.Size = Appearance.AvatarSize;
3913
3914 agentpos.Center = CameraPosition;
3915 agentpos.Far = DrawDistance;
3916 agentpos.Position = AbsolutePosition;
3917 agentpos.Velocity = Velocity;
3918 agentpos.RegionHandle = RegionHandle;
3919 agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
3920
3921
3922 // Let's get this out of the update loop
3923 Util.FireAndForget(
3924 o => m_scene.SendOutChildAgentUpdates(agentpos, this), null, "ScenePresence.SendOutChildAgentUpdates");
3925 } 3932 }
3926 } 3933 }
3927 3934