diff options
-rw-r--r-- | OpenSim/Framework/TaskInventoryItem.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 |
2 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index df5b936..883f61a 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Framework | |||
120 | private UUID _permsGranter; | 120 | private UUID _permsGranter; |
121 | private int _permsMask; | 121 | private int _permsMask; |
122 | private int _type = 0; | 122 | private int _type = 0; |
123 | private UUID _oldID; | 123 | private UUID _oldID = UUID.Zero; |
124 | 124 | ||
125 | private bool _ownerChanged = false; | 125 | private bool _ownerChanged = false; |
126 | 126 | ||
@@ -227,9 +227,6 @@ namespace OpenSim.Framework | |||
227 | get { | 227 | get { |
228 | return _oldID; | 228 | return _oldID; |
229 | } | 229 | } |
230 | set { | ||
231 | _oldID = value; | ||
232 | } | ||
233 | } | 230 | } |
234 | 231 | ||
235 | public UUID LastOwnerID { | 232 | public UUID LastOwnerID { |
@@ -348,7 +345,8 @@ namespace OpenSim.Framework | |||
348 | /// <param name="partID">The new part ID to which this item belongs</param> | 345 | /// <param name="partID">The new part ID to which this item belongs</param> |
349 | public void ResetIDs(UUID partID) | 346 | public void ResetIDs(UUID partID) |
350 | { | 347 | { |
351 | OldItemID = ItemID; | 348 | if (_oldID == UUID.Zero) |
349 | _oldID = ItemID; | ||
352 | ItemID = UUID.Random(); | 350 | ItemID = UUID.Random(); |
353 | ParentPartID = partID; | 351 | ParentPartID = partID; |
354 | ParentID = partID; | 352 | ParentID = partID; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 62245d4..c94a873 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1033,7 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1033 | SceneObjectPart[] parts = m_parts.GetArray(); | 1033 | SceneObjectPart[] parts = m_parts.GetArray(); |
1034 | for (int i = 0; i < parts.Length; i++) | 1034 | for (int i = 0; i < parts.Length; i++) |
1035 | { | 1035 | { |
1036 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1036 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
1037 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1037 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
1038 | states.Add(kvp.Key, kvp.Value); | 1038 | states.Add(kvp.Key, kvp.Value); |
1039 | } | 1039 | } |