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-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs6
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs4
-rw-r--r--OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs2
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs27
-rw-r--r--OpenSim/Framework/Util.cs10
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs16
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs362
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs24
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs19
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs66
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs31
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs3
-rw-r--r--OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs335
-rw-r--r--OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs140
-rw-r--r--OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs582
-rw-r--r--OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs196
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs262
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs55
-rw-r--r--OpenSim/Services/GridService/GridService.cs2
-rw-r--r--OpenSim/Services/GridService/HypergridLinker.cs19
-rw-r--r--bin/assets/TexturesAssetSet/TexturesAssetSet.xml9
-rw-r--r--bin/config-include/GridCommon.ini.example4
-rw-r--r--bin/config-include/HyperSimianGrid.ini11
-rw-r--r--bin/config-include/StandaloneCommon.ini.example4
34 files changed, 554 insertions, 1733 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs
index 019ca73..0188eb7 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs
@@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
44 44
45 // private static readonly int PARM_PATH = 1; 45 // private static readonly int PARM_PATH = 1;
46 46
47 private bool enabled = false; 47// private bool enabled = false;
48 private string qPrefix = "appearance"; 48 private string qPrefix = "appearance";
49 49
50 /// <summary> 50 /// <summary>
@@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
74 74
75 // Activate if everything went OK 75 // Activate if everything went OK
76 76
77 enabled = true; 77// enabled = true;
78 78
79 Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId); 79 Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
80 } 80 }
@@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
95 95
96 public void Close() 96 public void Close()
97 { 97 {
98 enabled = false; 98// enabled = false;
99 Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId); 99 Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
100 } 100 }
101 101
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index c3cf08c..b415662 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
46 public class RestInventoryServices : IRest 46 public class RestInventoryServices : IRest
47 { 47 {
48// private static readonly int PARM_USERID = 0; 48// private static readonly int PARM_USERID = 0;
49 private static readonly int PARM_PATH = 1; 49// private static readonly int PARM_PATH = 1;
50 50
51// private bool enabled = false; 51// private bool enabled = false;
52 private string qPrefix = "inventory"; 52 private string qPrefix = "inventory";
53 53
54 private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; 54// private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
55 55
56 /// <summary> 56 /// <summary>
57 /// The constructor makes sure that the service prefix is absolute 57 /// The constructor makes sure that the service prefix is absolute
diff --git a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
index d5e84c7..f138437 100644
--- a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
@@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External
303 writer.WriteStartElement("GroupOwned"); 303 writer.WriteStartElement("GroupOwned");
304 writer.WriteString(inventoryItem.GroupOwned.ToString()); 304 writer.WriteString(inventoryItem.GroupOwned.ToString());
305 writer.WriteEndElement(); 305 writer.WriteEndElement();
306 if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) 306 if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
307 writer.WriteElementString("CreatorData", inventoryItem.CreatorData); 307 writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
308 else if (options.ContainsKey("profile")) 308 else if (options.ContainsKey("profile"))
309 { 309 {
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index ebf7ded..5c3cad4 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -319,18 +319,21 @@ namespace OpenSim.Framework.Servers
319 return; 319 return;
320 } 320 }
321 321
322 string rawLevel = cmd[3]; 322 if (cmd.Length > 3)
323 323 {
324 ILoggerRepository repository = LogManager.GetRepository(); 324 string rawLevel = cmd[3];
325 Level consoleLevel = repository.LevelMap[rawLevel]; 325
326 326 ILoggerRepository repository = LogManager.GetRepository();
327 if (consoleLevel != null) 327 Level consoleLevel = repository.LevelMap[rawLevel];
328 m_consoleAppender.Threshold = consoleLevel; 328
329 else 329 if (consoleLevel != null)
330 Notice( 330 m_consoleAppender.Threshold = consoleLevel;
331 String.Format( 331 else
332 "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", 332 Notice(
333 rawLevel)); 333 String.Format(
334 "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
335 rawLevel));
336 }
334 337
335 Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); 338 Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
336 } 339 }
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 96292ff..821f1a0 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1346,6 +1346,11 @@ namespace OpenSim.Framework
1346 return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; 1346 return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
1347 } 1347 }
1348 1348
1349 public static byte[] StringToBytes256(string str, params object[] args)
1350 {
1351 return StringToBytes256(string.Format(str, args));
1352 }
1353
1349 public static byte[] StringToBytes256(string str) 1354 public static byte[] StringToBytes256(string str)
1350 { 1355 {
1351 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } 1356 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
@@ -1364,6 +1369,11 @@ namespace OpenSim.Framework
1364 return data; 1369 return data;
1365 } 1370 }
1366 1371
1372 public static byte[] StringToBytes1024(string str, params object[] args)
1373 {
1374 return StringToBytes1024(string.Format(str, args));
1375 }
1376
1367 public static byte[] StringToBytes1024(string str) 1377 public static byte[] StringToBytes1024(string str)
1368 { 1378 {
1369 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } 1379 if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index f1fdbc5..d6159cd 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -122,6 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
122 public int PacketsReceived; 122 public int PacketsReceived;
123 /// <summary>Number of packets sent to this client</summary> 123 /// <summary>Number of packets sent to this client</summary>
124 public int PacketsSent; 124 public int PacketsSent;
125 /// <summary>Number of packets resent to this client</summary>
126 public int PacketsResent;
125 /// <summary>Total byte count of unacked packets sent to this client</summary> 127 /// <summary>Total byte count of unacked packets sent to this client</summary>
126 public int UnackedBytes; 128 public int UnackedBytes;
127 129
@@ -257,9 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public string GetStats() 259 public string GetStats()
258 { 260 {
259 return string.Format( 261 return string.Format(
260 "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}", 262 "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
263 PacketsReceived,
261 PacketsSent, 264 PacketsSent,
262 PacketsReceived, 265 PacketsResent,
263 UnackedBytes, 266 UnackedBytes,
264 m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, 267 m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count,
265 m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, 268 m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count,
@@ -449,13 +452,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 /// an outgoing packet from each, obeying the throttling bucket limits 452 /// an outgoing packet from each, obeying the throttling bucket limits
450 /// </summary> 453 /// </summary>
451 /// 454 ///
455 /// <remarks>
452 /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower 456 /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
453 /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have 457 /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
454 /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the 458 /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
455 /// wind queue). 459 /// wind queue).
456 /// 460 ///
457 /// <remarks>This function is only called from a synchronous loop in the 461 /// This function is only called from a synchronous loop in the
458 /// UDPServer so we don't need to bother making this thread safe</remarks> 462 /// UDPServer so we don't need to bother making this thread safe
463 /// </remarks>
464 ///
459 /// <returns>True if any packets were sent, otherwise false</returns> 465 /// <returns>True if any packets were sent, otherwise false</returns>
460 public bool DequeueOutgoing() 466 public bool DequeueOutgoing()
461 { 467 {
@@ -486,7 +492,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
486 m_udpServer.SendPacketFinal(nextPacket); 492 m_udpServer.SendPacketFinal(nextPacket);
487 m_nextPackets[i] = null; 493 m_nextPackets[i] = null;
488 packetSent = true; 494 packetSent = true;
489 this.PacketsSent++;
490 } 495 }
491 } 496 }
492 else 497 else
@@ -503,7 +508,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
503 // Send the packet 508 // Send the packet
504 m_udpServer.SendPacketFinal(packet); 509 m_udpServer.SendPacketFinal(packet);
505 packetSent = true; 510 packetSent = true;
506 this.PacketsSent++;
507 } 511 }
508 else 512 else
509 { 513 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 703176c..cfcc057 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -506,7 +506,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
506 506
507 // Bump up the resend count on this packet 507 // Bump up the resend count on this packet
508 Interlocked.Increment(ref outgoingPacket.ResendCount); 508 Interlocked.Increment(ref outgoingPacket.ResendCount);
509 //Interlocked.Increment(ref Stats.ResentPackets);
510 509
511 // Requeue or resend the packet 510 // Requeue or resend the packet
512 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) 511 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false))
@@ -582,6 +581,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
582 udpClient.NeedAcks.Add(outgoingPacket); 581 udpClient.NeedAcks.Add(outgoingPacket);
583 } 582 }
584 } 583 }
584 else
585 {
586 Interlocked.Increment(ref udpClient.PacketsResent);
587 }
585 588
586 #endregion Sequence Number Assignment 589 #endregion Sequence Number Assignment
587 590
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 6fb8b46..df4d561 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -245,14 +245,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
245 WriteTextureData(httpRequest, httpResponse, texture, format); 245 WriteTextureData(httpRequest, httpResponse, texture, format);
246 return true; 246 return true;
247 } 247 }
248
249 } 248 }
250 249
251 // not found 250 // not found
252 m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 251// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
253 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 252 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
254 return true; 253 return true;
255
256 } 254 }
257 255
258 private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) 256 private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index b1c2a3c..68538c9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
128 + "<last> is the user's last name." + Environment.NewLine 128 + "<last> is the user's last name." + Environment.NewLine
129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine 129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
130 + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine 130 + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
131<<<<<<< HEAD:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
132=======
133 + "-c|--creators preserves information about foreign creators." + Environment.NewLine
134 + "-v|--verbose extra debug messages." + Environment.NewLine
135>>>>>>> master:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
131 + "<IAR path> is the filesystem path at which to save the IAR." 136 + "<IAR path> is the filesystem path at which to save the IAR."
132 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 137 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
133 HandleSaveInvConsoleCommand); 138 HandleSaveInvConsoleCommand);
@@ -394,6 +399,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
394 OptionSet ops = new OptionSet(); 399 OptionSet ops = new OptionSet();
395 //ops.Add("v|version=", delegate(string v) { options["version"] = v; }); 400 //ops.Add("v|version=", delegate(string v) { options["version"] = v; });
396 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); 401 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
402<<<<<<< HEAD:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
403=======
404 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
405 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
406>>>>>>> master:OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
397 407
398 List<string> mainParams = ops.Parse(cmdparams); 408 List<string> mainParams = ops.Parse(cmdparams);
399 409
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9e1d414..ca29a7c 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1006,7 +1006,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1006 /// </summary> 1006 /// </summary>
1007 public void EnableChildAgent(ScenePresence sp, GridRegion region) 1007 public void EnableChildAgent(ScenePresence sp, GridRegion region)
1008 { 1008 {
1009 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName); 1009 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
1010 1010
1011 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1011 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1012 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1012 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 34b8114..4565d10 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
55 } 55 }
56 56
57 private string m_ProfileServerURI; 57 private string m_ProfileServerURI;
58 private bool m_OutboundPermission;
58 59
59// private bool m_Initialized = false; 60// private bool m_Initialized = false;
60 61
@@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
78 79
79 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; 80 IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
80 if (thisModuleConfig != null) 81 if (thisModuleConfig != null)
82 {
81 m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); 83 m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
84 m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
85 }
82 else 86 else
83 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); 87 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
84 } 88 }
@@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
103 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) 107 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
104 { 108 {
105 string userAssetServer = string.Empty; 109 string userAssetServer = string.Empty;
106 if (IsForeignUser(avatarID, out userAssetServer)) 110 if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission)
107 { 111 {
108 Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); 112 Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
109 } 113 }
@@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
197 if (IsForeignUser(sender, out userAssetServer)) 201 if (IsForeignUser(sender, out userAssetServer))
198 m_assMapper.Get(item.AssetID, sender, userAssetServer); 202 m_assMapper.Get(item.AssetID, sender, userAssetServer);
199 203
200 if (IsForeignUser(receiver, out userAssetServer)) 204 if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission)
201 m_assMapper.Post(item.AssetID, receiver, userAssetServer); 205 m_assMapper.Post(item.AssetID, receiver, userAssetServer);
202 } 206 }
203 207
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 39410b5..3f63db3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
200 return; 200 return;
201 } 201 }
202 } 202 }
203 else
204 {
205 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
206 return;
207 }
203 } 208 }
204 } 209 }
205 } 210 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
deleted file mode 100644
index 9213132..0000000
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ /dev/null
@@ -1,362 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Statistics;
35using OpenSim.Services.Connectors;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenMetaverse;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
42{
43 public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private bool m_Enabled = false;
49 private bool m_Initialized = false;
50 private Scene m_Scene;
51 private InventoryServicesConnector m_RemoteConnector;
52
53 private IUserManagement m_UserManager;
54 private IUserManagement UserManager
55 {
56 get
57 {
58 if (m_UserManager == null)
59 {
60 m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
61 }
62 return m_UserManager;
63 }
64 }
65
66
67 public Type ReplaceableInterface
68 {
69 get { return null; }
70 }
71
72 public string Name
73 {
74 get { return "RemoteInventoryServicesConnector"; }
75 }
76
77 public RemoteInventoryServicesConnector()
78 {
79 }
80
81 public RemoteInventoryServicesConnector(IConfigSource source)
82 {
83 Init(source);
84 }
85
86 protected override void Init(IConfigSource source)
87 {
88 m_RemoteConnector = new InventoryServicesConnector(source);
89 base.Init(source);
90 }
91
92 #region ISharedRegionModule
93
94 public void Initialise(IConfigSource source)
95 {
96 IConfig moduleConfig = source.Configs["Modules"];
97 if (moduleConfig != null)
98 {
99 string name = moduleConfig.GetString("InventoryServices", "");
100 if (name == Name)
101 {
102 Init(source);
103 m_Enabled = true;
104
105 m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
106 }
107 }
108 }
109
110 public void PostInitialise()
111 {
112 }
113
114 public void Close()
115 {
116 }
117
118 public void AddRegion(Scene scene)
119 {
120// m_Scene = scene;
121 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
122
123 if (!m_Enabled)
124 return;
125
126 if (!m_Initialized)
127 {
128 m_Initialized = true;
129 }
130
131 scene.RegisterModuleInterface<IInventoryService>(this);
132 m_cache.AddRegion(scene);
133
134 if (m_Scene == null)
135 m_Scene = scene;
136 }
137
138 public void RemoveRegion(Scene scene)
139 {
140 if (!m_Enabled)
141 return;
142
143 m_cache.RemoveRegion(scene);
144 }
145
146 public void RegionLoaded(Scene scene)
147 {
148 if (!m_Enabled)
149 return;
150
151 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
152
153 }
154
155 #endregion ISharedRegionModule
156
157 #region IInventoryService
158
159 public override bool CreateUserInventory(UUID user)
160 {
161 return false;
162 }
163
164 public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
165 {
166 return new List<InventoryFolderBase>();
167 }
168
169 public override InventoryCollection GetUserInventory(UUID userID)
170 {
171 return null;
172 }
173
174 public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
175 {
176 UUID sessionID = GetSessionID(userID);
177 try
178 {
179 m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
180 }
181 catch (Exception e)
182 {
183 if (StatsManager.SimExtraStats != null)
184 StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
185
186 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
187 e.Source, e.Message);
188 }
189
190 }
191
192 // inherited. See base class
193 // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
194
195 public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
196 {
197 UUID sessionID = GetSessionID(userID);
198 return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
199 }
200
201 public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
202 {
203 UUID sessionID = GetSessionID(userID);
204 try
205 {
206 InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
207 foreach (InventoryItemBase item in invCol.Items)
208 UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
209 return invCol;
210 }
211 catch (Exception e)
212 {
213 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
214 e.Source, e.Message);
215 }
216 InventoryCollection nullCollection = new InventoryCollection();
217 nullCollection.Folders = new List<InventoryFolderBase>();
218 nullCollection.Items = new List<InventoryItemBase>();
219 nullCollection.UserID = userID;
220 return nullCollection;
221 }
222
223 public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
224 {
225 UUID sessionID = GetSessionID(userID);
226 return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
227 }
228
229 public override bool AddFolder(InventoryFolderBase folder)
230 {
231 if (folder == null)
232 return false;
233
234 UUID sessionID = GetSessionID(folder.Owner);
235 return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
236 }
237
238 public override bool UpdateFolder(InventoryFolderBase folder)
239 {
240 if (folder == null)
241 return false;
242
243 UUID sessionID = GetSessionID(folder.Owner);
244 return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
245 }
246
247 public override bool MoveFolder(InventoryFolderBase folder)
248 {
249 if (folder == null)
250 return false;
251
252 UUID sessionID = GetSessionID(folder.Owner);
253 return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
254 }
255
256 public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
257 {
258 if (folderIDs == null)
259 return false;
260 if (folderIDs.Count == 0)
261 return false;
262
263 UUID sessionID = GetSessionID(ownerID);
264 return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
265 }
266
267
268 public override bool PurgeFolder(InventoryFolderBase folder)
269 {
270 if (folder == null)
271 return false;
272
273 UUID sessionID = GetSessionID(folder.Owner);
274 return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
275 }
276
277 // public bool AddItem(InventoryItemBase item) inherited
278 // Uses AddItemPlain
279
280 protected override bool AddItemPlain(InventoryItemBase item)
281 {
282 if (item == null)
283 return false;
284
285 UUID sessionID = GetSessionID(item.Owner);
286 return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
287 }
288
289 public override bool UpdateItem(InventoryItemBase item)
290 {
291 if (item == null)
292 return false;
293
294 UUID sessionID = GetSessionID(item.Owner);
295 return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
296 }
297
298 public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
299 {
300 if (items == null)
301 return false;
302
303 UUID sessionID = GetSessionID(ownerID);
304 return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
305 }
306
307
308 public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
309 {
310 if (itemIDs == null)
311 return false;
312 if (itemIDs.Count == 0)
313 return true;
314
315 UUID sessionID = GetSessionID(ownerID);
316 return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
317 }
318
319 public override InventoryItemBase GetItem(InventoryItemBase item)
320 {
321 if (item == null)
322 return null;
323
324 UUID sessionID = GetSessionID(item.Owner);
325 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
326 }
327
328 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
329 {
330 if (folder == null)
331 return null;
332
333 UUID sessionID = GetSessionID(folder.Owner);
334 return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
335 }
336
337 public override bool HasInventoryForUser(UUID userID)
338 {
339 return false;
340 }
341
342 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
343 {
344 return new List<InventoryItemBase>();
345 }
346
347 public override int GetAssetPermissions(UUID userID, UUID assetID)
348 {
349 UUID sessionID = GetSessionID(userID);
350 return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
351 }
352
353
354 #endregion
355
356 private UUID GetSessionID(UUID userID)
357 {
358 return UUID.Zero;
359 }
360
361 }
362}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 971a56f..9363714 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
225 if (destination == null) 225 if (destination == null)
226 return false; 226 return false;
227 227
228 // We limit the number of messages sent for a position change to just one per
229 // simulator so when we receive the update we need to hand it to each of the
230 // scenes; scenes each check to see if the is a scene presence for the avatar
231 // note that we really don't need the GridRegion for this call
228 foreach (Scene s in m_sceneList) 232 foreach (Scene s in m_sceneList)
229 { 233 {
230 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 234 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
231 { 235 s.IncomingChildAgentDataUpdate(cAgentData);
232 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
233 s.IncomingChildAgentDataUpdate(cAgentData);
234 return true;
235 }
236 } 236 }
237 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); 237 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
238 return false; 238 return true;
239 } 239 }
240 240
241 public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) 241 public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index c8af4c3..19cb0c1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -189,7 +189,8 @@ namespace OpenSim.Region.Framework.Scenes
189 } 189 }
190 } 190 }
191 191
192 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle); 192 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
193
193 194
194 /// <summary> 195 /// <summary>
195 /// This informs all neighboring regions about the settings of it's child agent. 196 /// This informs all neighboring regions about the settings of it's child agent.
@@ -198,31 +199,17 @@ namespace OpenSim.Region.Framework.Scenes
198 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. 199 /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
199 /// 200 ///
200 /// </summary> 201 /// </summary>
201 private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle) 202 private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest)
202 { 203 {
203 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); 204 //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
204 try 205 try
205 { 206 {
206 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); 207 m_scene.SimulationService.UpdateAgent(dest, cAgentData);
207 uint x = 0, y = 0;
208 Utils.LongToUInts(regionHandle, out x, out y);
209 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
210 m_scene.SimulationService.UpdateAgent(destination, cAgentData);
211 } 208 }
212 catch 209 catch
213 { 210 {
214 // Ignore; we did our best 211 // Ignore; we did our best
215 } 212 }
216
217 //if (regionAccepted)
218 //{
219 // //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
220 //}
221 //else
222 //{
223 // //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
224 //}
225
226 } 213 }
227 214
228 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) 215 private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
@@ -236,14 +223,28 @@ namespace OpenSim.Region.Framework.Scenes
236 // This assumes that we know what our neighbors are. 223 // This assumes that we know what our neighbors are.
237 try 224 try
238 { 225 {
226 uint x = 0, y = 0;
227 List<string> simulatorList = new List<string>();
239 foreach (ulong regionHandle in presence.KnownChildRegionHandles) 228 foreach (ulong regionHandle in presence.KnownChildRegionHandles)
240 { 229 {
241 if (regionHandle != m_regionInfo.RegionHandle) 230 if (regionHandle != m_regionInfo.RegionHandle)
242 { 231 {
243 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; 232 // we only want to send one update to each simulator; the simulator will
244 d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle, 233 // hand it off to the regions where a child agent exists, this does assume
245 SendChildAgentDataUpdateCompleted, 234 // that the region position is cached or performance will degrade
246 d); 235 Utils.LongToUInts(regionHandle, out x, out y);
236 GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
237 if (! simulatorList.Contains(dest.ServerURI))
238 {
239 // we havent seen this simulator before, add it to the list
240 // and send it an update
241 simulatorList.Add(dest.ServerURI);
242
243 SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
244 d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
245 SendChildAgentDataUpdateCompleted,
246 d);
247 }
247 } 248 }
248 } 249 }
249 } 250 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6496a25..d4f3dfe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2093,8 +2093,9 @@ namespace OpenSim.Region.Framework.Scenes
2093 2093
2094 public void GetProperties(IClientAPI client) 2094 public void GetProperties(IClientAPI client)
2095 { 2095 {
2096 //Viewer wants date in microseconds so multiply it by 1,000,000.
2096 client.SendObjectPropertiesReply( 2097 client.SendObjectPropertiesReply(
2097 m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, 2098 m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
2098 _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, 2099 _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
2099 ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, 2100 ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
2100 ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, 2101 ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
index 87d067c..6630edb 100644
--- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
@@ -154,24 +154,26 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
154 report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding)); 154 report.Append(GetColumnEntry("Type", maxTypeLength, columnPadding));
155 155
156 report.AppendFormat( 156 report.AppendFormat(
157 "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", 157 "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
158 "Pkts", 158 "Pkts",
159 "Pkts", 159 "Pkts",
160 "Pkts",
160 "Bytes", 161 "Bytes",
161 "Pkts", 162 "Q Pkts",
162 "Pkts", 163 "Q Pkts",
163 "Pkts", 164 "Q Pkts",
164 "Pkts", 165 "Q Pkts",
165 "Pkts", 166 "Q Pkts",
166 "Pkts", 167 "Q Pkts",
167 "Pkts", 168 "Q Pkts",
168 "Pkts"); 169 "Q Pkts");
169 170
170 report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", ""); 171 report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
171 report.AppendFormat( 172 report.AppendFormat(
172 "{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n", 173 "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}\n",
173 "Out",
174 "In", 174 "In",
175 "Out",
176 "Resent",
175 "Unacked", 177 "Unacked",
176 "Resend", 178 "Resend",
177 "Land", 179 "Land",
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs
index 5c779de..6d26075 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs
@@ -63,7 +63,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
63 void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID); 63 void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
64 void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); 64 void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
65 65
66 /// <summary>
67 /// Get information about a specific group to which the user belongs.
68 /// </summary>
69 /// <param name="RequestingAgentID">The agent requesting the information.</param>
70 /// <param name="AgentID">The agent requested.</param>
71 /// <param name="GroupID">The group requested.</param>
72 /// <returns>
73 /// If the user is a member of the group then the data structure is returned. If not, then null is returned.
74 /// </returns>
66 GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID); 75 GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
76
77 /// <summary>
78 /// Get information about the groups to which a user belongs.
79 /// </summary>
80 /// <param name="RequestingAgentID">The agent requesting the information.</param>
81 /// <param name="AgentID">The agent requested.</param>
82 /// <returns>
83 /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
84 /// list is returned.
85 /// </returns>
67 List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID); 86 List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
68 87
69 void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); 88 void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
index 0d265f2..81725c5 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
@@ -704,7 +704,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
704 } 704 }
705 } 705 }
706 706
707
708 return findings; 707 return findings;
709 } 708 }
710 709
@@ -712,54 +711,55 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
712 { 711 {
713 if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 712 if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
714 713
715 GroupMembershipData data = new GroupMembershipData(); 714 GroupMembershipData data = null;
716 715 bool foundData = false;
717 ///////////////////////////////
718 // Agent Specific Information:
719 //
720 OSDMap UserActiveGroup;
721 if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup))
722 {
723 data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID);
724 }
725 716
726 OSDMap UserGroupMemberInfo; 717 OSDMap UserGroupMemberInfo;
727 if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo)) 718 if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
728 { 719 {
720 data = new GroupMembershipData();
729 data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean(); 721 data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean();
730 data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger(); 722 data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger();
731 data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean(); 723 data.ListInProfile = UserGroupMemberInfo["ListInProfile"].AsBoolean();
732 data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID(); 724 data.ActiveRole = UserGroupMemberInfo["SelectedRoleID"].AsUUID();
725
726 ///////////////////////////////
727 // Agent Specific Information:
728 //
729 OSDMap UserActiveGroup;
730 if (SimianGetGenericEntry(agentID, "Group", "ActiveGroup", out UserActiveGroup))
731 {
732 data.Active = UserActiveGroup["GroupID"].AsUUID().Equals(groupID);
733 }
733 734
734 /////////////////////////////// 735 ///////////////////////////////
735 // Role Specific Information: 736 // Role Specific Information:
736 // 737 //
737
738 OSDMap GroupRoleInfo; 738 OSDMap GroupRoleInfo;
739 if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo)) 739 if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo))
740 { 740 {
741 data.GroupTitle = GroupRoleInfo["Title"].AsString(); 741 data.GroupTitle = GroupRoleInfo["Title"].AsString();
742 data.GroupPowers = GroupRoleInfo["Powers"].AsULong(); 742 data.GroupPowers = GroupRoleInfo["Powers"].AsULong();
743 } 743 }
744 } 744
745 745 ///////////////////////////////
746 /////////////////////////////// 746 // Group Specific Information:
747 // Group Specific Information: 747 //
748 // 748 OSDMap GroupInfo;
749 OSDMap GroupInfo; 749 string GroupName;
750 string GroupName; 750 if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo))
751 if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo)) 751 {
752 { 752 data.GroupID = groupID;
753 data.GroupID = groupID; 753 data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean();
754 data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean(); 754 data.Charter = GroupInfo["Charter"].AsString();
755 data.Charter = GroupInfo["Charter"].AsString(); 755 data.FounderID = GroupInfo["FounderID"].AsUUID();
756 data.FounderID = GroupInfo["FounderID"].AsUUID(); 756 data.GroupName = GroupName;
757 data.GroupName = GroupName; 757 data.GroupPicture = GroupInfo["InsigniaID"].AsUUID();
758 data.GroupPicture = GroupInfo["InsigniaID"].AsUUID(); 758 data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean();
759 data.MaturePublish = GroupInfo["MaturePublish"].AsBoolean(); 759 data.MembershipFee = GroupInfo["MembershipFee"].AsInteger();
760 data.MembershipFee = GroupInfo["MembershipFee"].AsInteger(); 760 data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean();
761 data.OpenEnrollment = GroupInfo["OpenEnrollment"].AsBoolean(); 761 data.ShowInList = GroupInfo["ShowInList"].AsBoolean();
762 data.ShowInList = GroupInfo["ShowInList"].AsBoolean(); 762 }
763 } 763 }
764 764
765 return data; 765 return data;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 59e905e..e6ebc6e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1917,18 +1917,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1917 1917
1918 protected void SetTexture(SceneObjectPart part, string texture, int face) 1918 protected void SetTexture(SceneObjectPart part, string texture, int face)
1919 { 1919 {
1920<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
1920 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1921 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1921 return; 1922 return;
1922 1923
1923 UUID textureID=new UUID(); 1924 UUID textureID=new UUID();
1925=======
1926 UUID textureID = new UUID();
1927>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
1924 1928
1925 if (!UUID.TryParse(texture, out textureID)) 1929 textureID = InventoryKey(texture, (int)AssetType.Texture);
1926 { 1930 if (textureID == UUID.Zero)
1927 textureID=InventoryKey(texture, (int)AssetType.Texture); 1931 {
1928 } 1932 if (!UUID.TryParse(texture, out textureID))
1929 1933 return;
1930 if (textureID == UUID.Zero) 1934 }
1931 return;
1932 1935
1933 Primitive.TextureEntry tex = part.Shape.Textures; 1936 Primitive.TextureEntry tex = part.Shape.Textures;
1934 1937
@@ -3343,15 +3346,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3343 msg.dialog = (byte)19; // MessageFromObject 3346 msg.dialog = (byte)19; // MessageFromObject
3344 msg.fromGroup = false;// fromGroup; 3347 msg.fromGroup = false;// fromGroup;
3345 msg.offline = (byte)0; //offline; 3348 msg.offline = (byte)0; //offline;
3349<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3346 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; 3350 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3347 msg.Position = new Vector3(m_host.AbsolutePosition); 3351 msg.Position = new Vector3(m_host.AbsolutePosition);
3348 msg.RegionID = World.RegionInfo.RegionID.Guid; 3352 msg.RegionID = World.RegionInfo.RegionID.Guid;
3349 msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); 3353 msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
3354=======
3355 msg.ParentEstateID = 0; //ParentEstateID;
3356 msg.Position = new Vector3(m_host.AbsolutePosition);
3357 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3358 msg.binaryBucket
3359 = Util.StringToBytes256(
3360 "{0}/{1}/{2}/{3}",
3361 World.RegionInfo.RegionName,
3362 (int)Math.Floor(m_host.AbsolutePosition.X),
3363 (int)Math.Floor(m_host.AbsolutePosition.Y),
3364 (int)Math.Floor(m_host.AbsolutePosition.Z));
3365>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
3350 3366
3351 if (m_TransferModule != null) 3367 if (m_TransferModule != null)
3352 { 3368 {
3353 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 3369 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
3354 } 3370 }
3371
3355 ScriptSleep(2000); 3372 ScriptSleep(2000);
3356 } 3373 }
3357 3374
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index cf059b3..4d299d6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -711,7 +711,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
711 // and convert the regionName to the target region 711 // and convert the regionName to the target region
712 if (regionName.Contains(".") && regionName.Contains(":")) 712 if (regionName.Contains(".") && regionName.Contains(":"))
713 { 713 {
714// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1); 714 World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
715// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
716
715 string[] parts = regionName.Split(new char[] { ':' }); 717 string[] parts = regionName.Split(new char[] { ':' });
716 if (parts.Length > 2) 718 if (parts.Length > 2)
717 regionName = parts[0] + ':' + parts[1] + "/ " + parts[2]; 719 regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index b33b0d5..a6dc287 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -110,11 +110,14 @@ namespace OpenSim.Server.Handlers.Simulation
110 DoAgentDelete(request, responsedata, agentID, action, regionID); 110 DoAgentDelete(request, responsedata, agentID, action, regionID);
111 return responsedata; 111 return responsedata;
112 } 112 }
113<<<<<<< HEAD:OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
113 else if (method.Equals("DELETECHILD")) 114 else if (method.Equals("DELETECHILD"))
114 { 115 {
115 DoChildAgentDelete(request, responsedata, agentID, action, regionID); 116 DoChildAgentDelete(request, responsedata, agentID, action, regionID);
116 return responsedata; 117 return responsedata;
117 } 118 }
119=======
120>>>>>>> master:OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
118 else if (method.Equals("QUERYACCESS")) 121 else if (method.Equals("QUERYACCESS"))
119 { 122 {
120 DoQueryAccess(request, responsedata, agentID, regionID); 123 DoQueryAccess(request, responsedata, agentID, regionID);
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
deleted file mode 100644
index 9878855..0000000
--- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs
+++ /dev/null
@@ -1,335 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Services.Interfaces;
35using OpenMetaverse;
36
37namespace OpenSim.Services.Connectors.Inventory
38{
39 public class HGInventoryServiceConnector : ISessionAuthInventoryService
40 {
41 private static readonly ILog m_log =
42 LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType);
44
45 private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
46
47 public HGInventoryServiceConnector(IConfigSource source)
48 {
49 IConfig moduleConfig = source.Configs["Modules"];
50 if (moduleConfig != null)
51 {
52
53 IConfig inventoryConfig = source.Configs["InventoryService"];
54 if (inventoryConfig == null)
55 {
56 m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
57 return;
58 }
59
60 m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
61 }
62 }
63
64 private bool StringToUrlAndUserID(string id, out string url, out string userID)
65 {
66 url = String.Empty;
67 userID = String.Empty;
68
69 Uri assetUri;
70
71 if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
72 assetUri.Scheme == Uri.UriSchemeHttp)
73 {
74 url = "http://" + assetUri.Authority;
75 userID = assetUri.LocalPath.Trim(new char[] { '/' });
76 return true;
77 }
78
79 return false;
80 }
81 private ISessionAuthInventoryService GetConnector(string url)
82 {
83 InventoryServicesConnector connector = null;
84 lock (m_connectors)
85 {
86 if (m_connectors.ContainsKey(url))
87 {
88 connector = m_connectors[url];
89 }
90 else
91 {
92 // We're instantiating this class explicitly, but this won't
93 // work in general, because the remote grid may be running
94 // an inventory server that has a different protocol.
95 // Eventually we will want a piece of protocol asking
96 // the remote server about its kind. Definitely cool thing to do!
97 connector = new InventoryServicesConnector(url);
98 m_connectors.Add(url, connector);
99 }
100 }
101 return connector;
102 }
103
104 public string Host
105 {
106 get { return string.Empty; }
107 }
108
109 public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
110 {
111 m_log.Debug("[HGInventory]: GetUserInventory " + id);
112 string url = string.Empty;
113 string userID = string.Empty;
114
115 if (StringToUrlAndUserID(id, out url, out userID))
116 {
117 ISessionAuthInventoryService connector = GetConnector(url);
118 connector.GetUserInventory(userID, sessionID, callback);
119 }
120
121 }
122
123 /// <summary>
124 /// Gets the user folder for the given folder-type
125 /// </summary>
126 /// <param name="userID"></param>
127 /// <param name="type"></param>
128 /// <returns></returns>
129 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID)
130 {
131 m_log.Debug("[HGInventory]: GetSystemFolders " + id);
132 string url = string.Empty;
133 string userID = string.Empty;
134
135 if (StringToUrlAndUserID(id, out url, out userID))
136 {
137 ISessionAuthInventoryService connector = GetConnector(url);
138 return connector.GetSystemFolders(userID, sessionID);
139 }
140
141 return new Dictionary<AssetType, InventoryFolderBase>();
142 }
143
144 /// <summary>
145 /// Gets everything (folders and items) inside a folder
146 /// </summary>
147 /// <param name="userId"></param>
148 /// <param name="folderID"></param>
149 /// <returns></returns>
150 public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID)
151 {
152 m_log.Debug("[HGInventory]: GetFolderContent " + id);
153 string url = string.Empty;
154 string userID = string.Empty;
155
156 if (StringToUrlAndUserID(id, out url, out userID))
157 {
158 ISessionAuthInventoryService connector = GetConnector(url);
159 return connector.GetFolderContent(userID, folderID, sessionID);
160 }
161
162 return null;
163 }
164
165 public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID)
166 {
167 string url = string.Empty;
168 string userID = string.Empty;
169
170 if (StringToUrlAndUserID(id, out url, out userID))
171 {
172 ISessionAuthInventoryService connector = GetConnector(url);
173 return connector.AddFolder(userID, folder, sessionID);
174 }
175 return false;
176 }
177
178 public bool UpdateFolder(string id, InventoryFolderBase folder, UUID sessionID)
179 {
180 string url = string.Empty;
181 string userID = string.Empty;
182
183 if (StringToUrlAndUserID(id, out url, out userID))
184 {
185 ISessionAuthInventoryService connector = GetConnector(url);
186 return connector.UpdateFolder(userID, folder, sessionID);
187 }
188 return false;
189 }
190
191 public bool MoveFolder(string id, InventoryFolderBase folder, UUID sessionID)
192 {
193 string url = string.Empty;
194 string userID = string.Empty;
195
196 if (StringToUrlAndUserID(id, out url, out userID))
197 {
198 ISessionAuthInventoryService connector = GetConnector(url);
199 return connector.MoveFolder(userID, folder, sessionID);
200 }
201 return false;
202 }
203
204 public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
205 {
206 string url = string.Empty;
207 string userID = string.Empty;
208
209 if (StringToUrlAndUserID(id, out url, out userID))
210 {
211 ISessionAuthInventoryService connector = GetConnector(url);
212 return connector.DeleteFolders(userID, folders, sessionID);
213 }
214 return false;
215 }
216
217 public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
218 {
219 string url = string.Empty;
220 string userID = string.Empty;
221
222 if (StringToUrlAndUserID(id, out url, out userID))
223 {
224 ISessionAuthInventoryService connector = GetConnector(url);
225 return connector.PurgeFolder(userID, folder, sessionID);
226 }
227 return false;
228 }
229
230 public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
231 {
232 string url = string.Empty;
233 string userID = string.Empty;
234
235 if (StringToUrlAndUserID(id, out url, out userID))
236 {
237 ISessionAuthInventoryService connector = GetConnector(url);
238 return connector.GetFolderItems(userID, folderID, sessionID);
239 }
240 return new List<InventoryItemBase>();
241 }
242
243 public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
244 {
245 string url = string.Empty;
246 string userID = string.Empty;
247
248 if (StringToUrlAndUserID(id, out url, out userID))
249 {
250 ISessionAuthInventoryService connector = GetConnector(url);
251 return connector.AddItem(userID, item, sessionID);
252 }
253 return false;
254 }
255
256 public bool UpdateItem(string id, InventoryItemBase item, UUID sessionID)
257 {
258 string url = string.Empty;
259 string userID = string.Empty;
260
261 if (StringToUrlAndUserID(id, out url, out userID))
262 {
263 ISessionAuthInventoryService connector = GetConnector(url);
264 return connector.UpdateItem(userID, item, sessionID);
265 }
266 return false;
267 }
268
269 public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
270 {
271 string url = string.Empty;
272 string userID = string.Empty;
273
274 if (StringToUrlAndUserID(id, out url, out userID))
275 {
276 ISessionAuthInventoryService connector = GetConnector(url);
277 return connector.MoveItems(userID, items, sessionID);
278 }
279 return false;
280 }
281
282 public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
283 {
284 string url = string.Empty;
285 string userID = string.Empty;
286
287 if (StringToUrlAndUserID(id, out url, out userID))
288 {
289 ISessionAuthInventoryService connector = GetConnector(url);
290 return connector.DeleteItems(userID, itemIDs, sessionID);
291 }
292 return false;
293 }
294
295 public InventoryItemBase QueryItem(string id, InventoryItemBase item, UUID sessionID)
296 {
297 string url = string.Empty;
298 string userID = string.Empty;
299
300 if (StringToUrlAndUserID(id, out url, out userID))
301 {
302 //m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
303 ISessionAuthInventoryService connector = GetConnector(url);
304 return connector.QueryItem(userID, item, sessionID);
305 }
306 return null;
307 }
308
309 public InventoryFolderBase QueryFolder(string id, InventoryFolderBase folder, UUID sessionID)
310 {
311 string url = string.Empty;
312 string userID = string.Empty;
313
314 if (StringToUrlAndUserID(id, out url, out userID))
315 {
316 ISessionAuthInventoryService connector = GetConnector(url);
317 return connector.QueryFolder(userID, folder, sessionID);
318 }
319 return null;
320 }
321
322 public int GetAssetPermissions(string id, UUID assetID, UUID sessionID)
323 {
324 string url = string.Empty;
325 string userID = string.Empty;
326
327 if (StringToUrlAndUserID(id, out url, out userID))
328 {
329 ISessionAuthInventoryService connector = GetConnector(url);
330 return connector.GetAssetPermissions(userID, assetID, sessionID);
331 }
332 return 0;
333 }
334 }
335}
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
deleted file mode 100644
index da8c7e2..0000000
--- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
+++ /dev/null
@@ -1,140 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenSim.Framework;
30using OpenSim.Services.Interfaces;
31using OpenMetaverse;
32
33namespace OpenSim.Services.Connectors
34{
35 /// <summary>
36 /// Defines all operations to access a remote inventory service
37 /// using session authentication as a form of security.
38 /// </summary>
39 public interface ISessionAuthInventoryService
40 {
41 string Host
42 {
43 get;
44 }
45
46 /// <summary>
47 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
48 /// inventory has been received
49 /// </summary>
50 /// <param name="userID"></param>
51 /// <param name="callback"></param>
52 void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
53
54 /// <summary>
55 /// Gets the user folder for the given folder-type
56 /// </summary>
57 /// <param name="userID"></param>
58 /// <param name="type"></param>
59 /// <returns></returns>
60 Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
61
62 /// <summary>
63 /// Gets everything (folders and items) inside a folder
64 /// </summary>
65 /// <param name="userId"></param>
66 /// <param name="folderID"></param>
67 /// <returns></returns>
68 InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
69
70 /// <summary>
71 /// Add a new folder to the user's inventory
72 /// </summary>
73 /// <param name="folder"></param>
74 /// <returns>true if the folder was successfully added</returns>
75 bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
76
77 /// <summary>
78 /// Update a folder in the user's inventory
79 /// </summary>
80 /// <param name="folder"></param>
81 /// <returns>true if the folder was successfully updated</returns>
82 bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
83
84 /// <summary>
85 /// Move an inventory folder to a new location
86 /// </summary>
87 /// <param name="folder">A folder containing the details of the new location</param>
88 /// <returns>true if the folder was successfully moved</returns>
89 bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
90
91 /// <summary>
92 /// Delete a list of inventory folders (from trash)
93 /// </summary>
94 bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
95
96 /// <summary>
97 /// Purge an inventory folder of all its items and subfolders.
98 /// </summary>
99 /// <param name="folder"></param>
100 /// <returns>true if the folder was successfully purged</returns>
101 bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
102
103 /// <summary>
104 /// Get items from a folder.
105 /// </summary>
106 /// <param name="folder"></param>
107 /// <returns>true if the folder was successfully purged</returns>
108 List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
109
110 /// <summary>
111 /// Add a new item to the user's inventory
112 /// </summary>
113 /// <param name="item"></param>
114 /// <returns>true if the item was successfully added</returns>
115 bool AddItem(string userID, InventoryItemBase item, UUID session_id);
116
117 /// <summary>
118 /// Update an item in the user's inventory
119 /// </summary>
120 /// <param name="item"></param>
121 /// <returns>true if the item was successfully updated</returns>
122 bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
123
124 bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
125
126 /// <summary>
127 /// Delete an item from the user's inventory
128 /// </summary>
129 /// <param name="item"></param>
130 /// <returns>true if the item was successfully deleted</returns>
131 bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
132
133 InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
134
135 InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
136
137 int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
138
139 }
140}
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
deleted file mode 100644
index f86b453..0000000
--- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
+++ /dev/null
@@ -1,582 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Services.Interfaces;
37using OpenMetaverse;
38
39namespace OpenSim.Services.Connectors
40{
41 public class InventoryServicesConnector : ISessionAuthInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 private string m_ServerURI = String.Empty;
48
49 private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
50 private Dictionary<UUID, DateTime> m_RequestTime = new Dictionary<UUID, DateTime>();
51
52 public InventoryServicesConnector()
53 {
54 }
55
56 public InventoryServicesConnector(string serverURI)
57 {
58 m_ServerURI = serverURI.TrimEnd('/');
59 }
60
61 public InventoryServicesConnector(IConfigSource source)
62 {
63 Initialise(source);
64 }
65
66 public virtual void Initialise(IConfigSource source)
67 {
68 IConfig inventoryConfig = source.Configs["InventoryService"];
69 if (inventoryConfig == null)
70 {
71 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
72 throw new Exception("InventoryService missing from OpenSim.ini");
73 }
74
75 string serviceURI = inventoryConfig.GetString("InventoryServerURI",
76 String.Empty);
77
78 if (serviceURI == String.Empty)
79 {
80 m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
81 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
82 }
83 m_ServerURI = serviceURI.TrimEnd('/');
84 }
85
86 #region ISessionAuthInventoryService
87
88 public string Host
89 {
90 get { return m_ServerURI; }
91 }
92
93 /// <summary>
94 /// Caller must catch eventual Exceptions.
95 /// </summary>
96 /// <param name="userID"></param>
97 /// <param name="sessionID"></param>
98 /// <param name="callback"></param>
99 public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
100 {
101 UUID userID = UUID.Zero;
102 if (UUID.TryParse(userIDStr, out userID))
103 {
104 lock (m_RequestingInventory)
105 {
106 // *HACK ALERT*
107
108 // If an inventory request times out, it blocks any further requests from the
109 // same user, even after a relog. This is bad, and makes me sad.
110
111 // Really, we should detect a timeout and report a failure to the callback,
112 // BUT in my testing i found that it's hard to detect a timeout.. sometimes,
113 // a partial response is recieved, and sometimes a null response.
114
115 // So, for now, add a timer of ten seconds (which is the request timeout).
116
117 // This should basically have the same effect.
118
119 lock (m_RequestTime)
120 {
121 if (m_RequestTime.ContainsKey(userID))
122 {
123 TimeSpan interval = DateTime.Now - m_RequestTime[userID];
124 if (interval.TotalSeconds > 10)
125 {
126 m_RequestTime.Remove(userID);
127 if (m_RequestingInventory.ContainsKey(userID))
128 {
129 m_RequestingInventory.Remove(userID);
130 }
131 }
132 }
133 if (!m_RequestingInventory.ContainsKey(userID))
134 {
135 m_RequestTime.Add(userID, DateTime.Now);
136 m_RequestingInventory.Add(userID, callback);
137 }
138 else
139 {
140 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
141 return;
142 }
143 }
144 }
145
146 m_log.InfoFormat(
147 "[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
148 m_ServerURI, userID);
149
150 RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
151 = new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
152 requester.ResponseCallback = InventoryResponse;
153
154 requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
155 }
156 }
157
158 /// <summary>
159 /// Gets the user folder for the given folder-type
160 /// </summary>
161 /// <param name="userID"></param>
162 /// <param name="type"></param>
163 /// <returns></returns>
164 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
165 {
166 List<InventoryFolderBase> folders = null;
167 Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
168 try
169 {
170 folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
171 "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
172
173 foreach (InventoryFolderBase f in folders)
174 dFolders[(AssetType)f.Type] = f;
175
176 return dFolders;
177 }
178 catch (Exception e)
179 {
180 // Maybe we're talking to an old inventory server. Try this other thing.
181 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
182 e.Source, e.Message);
183
184 try
185 {
186 InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
187 "POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
188 folders = inventory.Folders;
189 }
190 catch (Exception ex)
191 {
192 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
193 e.Source, ex.Message);
194 }
195
196 if ((folders != null) && (folders.Count > 0))
197 {
198 m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
199 folders.Count, userID);
200 foreach (InventoryFolderBase f in folders)
201 {
202 if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
203 dFolders[(AssetType)f.Type] = f;
204 }
205
206 UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
207 InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
208 rootFolder = QueryFolder(userID, rootFolder, sessionID);
209 dFolders[AssetType.Folder] = rootFolder;
210 m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
211 return dFolders;
212 }
213 }
214
215 return new Dictionary<AssetType, InventoryFolderBase>();
216 }
217
218 /// <summary>
219 /// Gets everything (folders and items) inside a folder
220 /// </summary>
221 /// <param name="userId"></param>
222 /// <param name="folderID"></param>
223 /// <returns></returns>
224 public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID)
225 {
226 try
227 {
228 // normal case
229 return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
230 "POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString());
231 }
232 catch (TimeoutException e)
233 {
234 m_log.ErrorFormat(
235 "[INVENTORY CONNECTOR]: GetFolderContent operation to {0} for {1} timed out {2} {3}.",
236 m_ServerURI, folderID, e.Source, e.Message);
237 }
238 catch (Exception e)
239 {
240 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed for {0}, {1} {2} (old server?).",
241 folderID, e.Source, e.Message);
242 }
243
244 InventoryCollection nullCollection = new InventoryCollection();
245 nullCollection.Folders = new List<InventoryFolderBase>();
246 nullCollection.Items = new List<InventoryItemBase>();
247 nullCollection.UserID = new UUID(userID);
248 return nullCollection;
249 }
250
251 public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
252 {
253 try
254 {
255 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
256 "POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
257 }
258 catch (Exception e)
259 {
260 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed for {0} {1}, {2} {3}",
261 folder.Name, folder.ID, e.Source, e.Message);
262 }
263
264 return false;
265 }
266
267 public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
268 {
269 try
270 {
271 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
272 "POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
273 }
274 catch (Exception e)
275 {
276 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed for {0} {1}, {2} {3}",
277 folder.Name, folder.ID, e.Source, e.Message);
278 }
279
280 return false;
281 }
282
283 public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
284 {
285 try
286 {
287 List<Guid> guids = new List<Guid>();
288 foreach (UUID u in folderIDs)
289 guids.Add(u.Guid);
290 return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
291 "POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
292 }
293 catch (Exception e)
294 {
295 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
296 e.Source, e.Message);
297 }
298
299 return false;
300 }
301
302 public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
303 {
304 try
305 {
306 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
307 "POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
308 }
309 catch (Exception e)
310 {
311 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed for {0} {1}, {2} {3}",
312 folder.Name, folder.ID, e.Source, e.Message);
313 }
314
315 return false;
316 }
317
318 public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
319 {
320 try
321 {
322 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
323 "POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
324 }
325 catch (Exception e)
326 {
327 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Purge inventory folder operation failed for {0} {1}, {2} {3}",
328 folder.Name, folder.ID, e.Source, e.Message);
329 }
330
331 return false;
332 }
333
334 public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
335 {
336 try
337 {
338 InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
339 return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
340 "POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
341 }
342 catch (Exception e)
343 {
344 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed for folder {0}, {1} {2}",
345 folderID, e.Source, e.Message);
346 }
347
348 return null;
349 }
350
351 public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
352 {
353 try
354 {
355 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
356 "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
357 }
358 catch (Exception e)
359 {
360 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed for {0} {1}, {2} {3}",
361 item.Name, item.ID, e.Source, e.Message);
362 }
363
364 return false;
365 }
366
367 public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
368 {
369 try
370 {
371 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
372 "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
373 }
374 catch (Exception e)
375 {
376 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed for {0} {1}, {2} {3}",
377 item.Name, item.ID, e.Source, e.Message);
378 }
379
380 return false;
381 }
382
383 /**
384 * MoveItems Async group
385 */
386
387 delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
388
389 private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
390 {
391 if (items == null)
392 {
393 m_log.WarnFormat("[INVENTORY CONNECTOR]: request to move items got a null list.");
394 return;
395 }
396
397 try
398 {
399 //SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
400 // "POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
401
402 //// Success
403 //return;
404 string uri = m_ServerURI + "/inventory/" + userID;
405 if (SynchronousRestObjectRequester.
406 MakeRequest<List<InventoryItemBase>, bool>("PUT", uri, items))
407 m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster succeeded {1}", items.Count, uri);
408 else
409 m_log.DebugFormat("[INVENTORY CONNECTOR]: move {0} items poster failed {1}", items.Count, uri); ;
410
411 return;
412
413 }
414 catch (Exception e)
415 {
416 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
417 e.Source, e.Message);
418 }
419
420 }
421
422 private void MoveItemsCompleted(IAsyncResult iar)
423 {
424 MoveItemsDelegate d = (MoveItemsDelegate)iar.AsyncState;
425 d.EndInvoke(iar);
426 }
427
428 public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
429 {
430 MoveItemsDelegate d = MoveItemsAsync;
431 d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
432 return true;
433 }
434
435 public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
436 {
437 try
438 {
439 List<Guid> guids = new List<Guid>();
440 foreach (UUID u in items)
441 guids.Add(u.Guid);
442 return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
443 "POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
444 }
445 catch (Exception e)
446 {
447 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory items operation failed, {0} {1}",
448 e.Source, e.Message);
449 }
450
451 return false;
452 }
453
454 public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
455 {
456 try
457 {
458 return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
459 "POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
460 }
461 catch (Exception e)
462 {
463 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
464 e.Source, e.Message);
465 }
466
467 return null;
468 }
469
470 public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
471 {
472 try
473 {
474 return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
475 "POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
476 }
477 catch (Exception e)
478 {
479 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory folder operation failed, {0} {1}",
480 e.Source, e.Message);
481 }
482
483 return null;
484 }
485
486 public int GetAssetPermissions(string userID, UUID assetID, UUID sessionID)
487 {
488 try
489 {
490 InventoryItemBase item = new InventoryItemBase();
491 item.Owner = new UUID(userID);
492 item.AssetID = assetID;
493 return SynchronousRestSessionObjectPoster<InventoryItemBase, int>.BeginPostObject(
494 "POST", m_ServerURI + "/AssetPermissions/", item, sessionID.ToString(), userID);
495 }
496 catch (Exception e)
497 {
498 m_log.ErrorFormat("[INVENTORY CONNECTOR]: AssetPermissions operation failed, {0} {1}",
499 e.Source, e.Message);
500 }
501
502 return 0;
503 }
504
505 #endregion
506
507 /// <summary>
508 /// Callback used by the inventory server GetInventory request
509 /// </summary>
510 /// <param name="userID"></param>
511 private void InventoryResponse(InventoryCollection response)
512 {
513 UUID userID = response.UserID;
514 InventoryReceiptCallback callback = null;
515 lock (m_RequestingInventory)
516 {
517 if (m_RequestingInventory.ContainsKey(userID))
518 {
519 callback = m_RequestingInventory[userID];
520 m_RequestingInventory.Remove(userID);
521 lock (m_RequestTime)
522 {
523 if (m_RequestTime.ContainsKey(userID))
524 {
525 m_RequestTime.Remove(userID);
526 }
527 }
528 }
529 else
530 {
531 m_log.WarnFormat(
532 "[INVENTORY CONNECTOR]: " +
533 "Received inventory response for {0} for which we do not have a record of requesting!",
534 userID);
535 return;
536 }
537 }
538
539 m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
540 "Received inventory response for user {0} containing {1} folders and {2} items",
541 userID, response.Folders.Count, response.Items.Count);
542
543 InventoryFolderImpl rootFolder = null;
544
545 ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
546 ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
547
548 foreach (InventoryFolderBase folder in response.Folders)
549 {
550 if (folder.ParentID == UUID.Zero)
551 {
552 rootFolder = new InventoryFolderImpl(folder);
553 folders.Add(rootFolder);
554
555 break;
556 }
557 }
558
559 if (rootFolder != null)
560 {
561 foreach (InventoryFolderBase folder in response.Folders)
562 {
563 if (folder.ID != rootFolder.ID)
564 {
565 folders.Add(new InventoryFolderImpl(folder));
566 }
567 }
568
569 foreach (InventoryItemBase item in response.Items)
570 {
571 items.Add(item);
572 }
573 }
574 else
575 {
576 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
577 }
578
579 callback(folders, items);
580 }
581 }
582}
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
deleted file mode 100644
index a7aa138..0000000
--- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
+++ /dev/null
@@ -1,196 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Services.Interfaces;
37using OpenMetaverse;
38
39namespace OpenSim.Services.Connectors
40{
41 /// <summary>
42 /// This connector is temporary. It's used by the user server, before that server is refactored.
43 /// </summary>
44 public class QuickAndDirtyInventoryServiceConnector : IInventoryService
45 {
46// private static readonly ILog m_log =
47// LogManager.GetLogger(
48// MethodBase.GetCurrentMethod().DeclaringType);
49
50 private string m_ServerURI = String.Empty;
51
52 //private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
53
54 public QuickAndDirtyInventoryServiceConnector()
55 {
56 }
57
58 public QuickAndDirtyInventoryServiceConnector(string serverURI)
59 {
60 m_ServerURI = serverURI.TrimEnd('/');
61 }
62
63 /// <summary>
64 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
65 /// </summary>
66 /// <param name="userId"></param>
67 /// <returns></returns>
68 public bool CreateUserInventory(UUID userId)
69 {
70 return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
71 "POST", m_ServerURI + "CreateInventory/", userId.Guid);
72 }
73
74 /// <summary>
75 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
76 /// </summary>
77 /// <param name="userId"></param>
78 /// <returns></returns>
79 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
80 {
81 return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
82 "POST", m_ServerURI + "RootFolders/", userId.Guid);
83 }
84
85 /// <summary>
86 /// Returns a list of all the active gestures in a user's inventory.
87 /// </summary>
88 /// <param name="userId">
89 /// The <see cref="UUID"/> of the user
90 /// </param>
91 /// <returns>
92 /// A flat list of the gesture items.
93 /// </returns>
94 public List<InventoryItemBase> GetActiveGestures(UUID userId)
95 {
96 return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
97 "POST", m_ServerURI + "ActiveGestures/", userId.Guid);
98 }
99
100 public InventoryCollection GetUserInventory(UUID userID)
101 {
102 return null;
103 }
104
105 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
106 {
107 }
108
109 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
110 {
111 return null;
112 }
113
114 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
115 {
116 return null;
117 }
118
119 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
120 {
121 return null;
122 }
123
124 public bool AddFolder(InventoryFolderBase folder)
125 {
126 return false;
127 }
128
129 public bool UpdateFolder(InventoryFolderBase folder)
130 {
131 return false;
132 }
133
134 public bool MoveFolder(InventoryFolderBase folder)
135 {
136 return false;
137 }
138
139 public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
140 {
141 return false;
142 }
143
144
145 public bool PurgeFolder(InventoryFolderBase folder)
146 {
147 return false;
148 }
149
150 public bool AddItem(InventoryItemBase item)
151 {
152 return false;
153 }
154
155 public bool UpdateItem(InventoryItemBase item)
156 {
157 return false;
158 }
159
160 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
161 {
162 return false;
163 }
164
165 public bool DeleteItems(UUID owner, List<UUID> itemIDs)
166 {
167 return false;
168 }
169
170 public InventoryItemBase GetItem(InventoryItemBase item)
171 {
172 return null;
173 }
174
175 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
176 {
177 return null;
178 }
179
180 public bool HasInventoryForUser(UUID userID)
181 {
182 return false;
183 }
184
185 public InventoryFolderBase GetRootFolder(UUID userID)
186 {
187 return null;
188 }
189
190 public int GetAssetPermissions(UUID userID, UUID assetID)
191 {
192 return 0;
193 }
194
195 }
196}
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs
new file mode 100644
index 0000000..93fdae3
--- /dev/null
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs
@@ -0,0 +1,262 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Net;
32using System.IO;
33using System.Timers;
34using System.Drawing;
35using System.Drawing.Imaging;
36
37using log4net;
38using Mono.Addins;
39using Nini.Config;
40using OpenSim.Framework;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43using OpenMetaverse;
44using OpenMetaverse.StructuredData;
45
46namespace OpenSim.Region.OptionalModules.Simian
47{
48 /// <summary>
49 /// </summary>
50 /// <remarks>
51 /// </remarks>
52
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SimianGridMaptile")]
54 public class SimianGridMaptile : ISharedRegionModule
55 {
56 private static readonly ILog m_log =
57 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58
59 private bool m_enabled = false;
60 private string m_serverUrl = String.Empty;
61 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
62
63 private int m_refreshtime = 0;
64 private int m_lastrefresh = 0;
65 private System.Timers.Timer m_refreshTimer = new System.Timers.Timer();
66
67 #region ISharedRegionModule
68
69 public Type ReplaceableInterface { get { return null; } }
70 public string Name { get { return "SimianGridMaptile"; } }
71 public void RegionLoaded(Scene scene) { }
72 public void Close() { }
73
74 ///<summary>
75 ///
76 ///</summary>
77 public void Initialise(IConfigSource source)
78 {
79 IConfig config = source.Configs["SimianGridMaptiles"];
80 if (config == null)
81 return;
82
83 if (! config.GetBoolean("Enabled", false))
84 return;
85
86 m_serverUrl = config.GetString("MaptileURL");
87 if (String.IsNullOrEmpty(m_serverUrl))
88 return;
89
90 int refreshseconds = Convert.ToInt32(config.GetString("RefreshTime"));
91 if (refreshseconds <= 0)
92 return;
93
94 m_refreshtime = refreshseconds * 1000; // convert from seconds to ms
95 m_log.InfoFormat("[SIMIAN MAPTILE] enabled with refresh timeout {0} and URL {1}",
96 m_refreshtime,m_serverUrl);
97
98 m_enabled = true;
99 }
100
101 ///<summary>
102 ///
103 ///</summary>
104 public void PostInitialise()
105 {
106 if (m_enabled)
107 {
108 m_refreshTimer.Enabled = true;
109 m_refreshTimer.AutoReset = true;
110 m_refreshTimer.Interval = 5 * 60 * 1000; // every 5 minutes
111 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
112 }
113 }
114
115
116 ///<summary>
117 ///
118 ///</summary>
119 public void AddRegion(Scene scene)
120 {
121 if (! m_enabled)
122 return;
123
124 // Every shared region module has to maintain an indepedent list of
125 // currently running regions
126 lock (m_scenes)
127 m_scenes[scene.RegionInfo.RegionID] = scene;
128 }
129
130 ///<summary>
131 ///
132 ///</summary>
133 public void RemoveRegion(Scene scene)
134 {
135 if (! m_enabled)
136 return;
137
138 lock (m_scenes)
139 m_scenes.Remove(scene.RegionInfo.RegionID);
140 }
141
142 #endregion ISharedRegionModule
143
144 ///<summary>
145 ///
146 ///</summary>
147 private void HandleMaptileRefresh(object sender, EventArgs ea)
148 {
149 // this approach is a bit convoluted becase we want to wait for the
150 // first upload to happen on startup but after all the objects are
151 // loaded and initialized
152 if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime)
153 return;
154
155 m_log.DebugFormat("[SIMIAN MAPTILE] map refresh fired");
156 lock (m_scenes)
157 {
158 foreach (IScene scene in m_scenes.Values)
159 {
160 try
161 {
162 UploadMapTile(scene);
163 }
164 catch (Exception ex)
165 {
166 m_log.WarnFormat("[SIMIAN MAPTILE] something bad happened {0}",ex.Message);
167 }
168 }
169 }
170
171 m_lastrefresh = Util.EnvironmentTickCount();
172 }
173
174 ///<summary>
175 ///
176 ///</summary>
177 private void UploadMapTile(IScene scene)
178 {
179 m_log.DebugFormat("[SIMIAN MAPTILE]: upload maptile for {0}",scene.RegionInfo.RegionName);
180
181 // Create a PNG map tile and upload it to the AddMapTile API
182 byte[] pngData = Utils.EmptyBytes;
183 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
184 if (tileGenerator == null)
185 {
186 m_log.Warn("[SIMIAN MAPTILE]: Cannot upload PNG map tile without an ImageGenerator");
187 return;
188 }
189
190 using (Image mapTile = tileGenerator.CreateMapTile())
191 {
192 using (MemoryStream stream = new MemoryStream())
193 {
194 mapTile.Save(stream, ImageFormat.Png);
195 pngData = stream.ToArray();
196 }
197 }
198
199 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
200 {
201 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
202 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
203 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
204 };
205
206 string errorMessage = null;
207 int tickstart = Util.EnvironmentTickCount();
208
209 // Make the remote storage request
210 try
211 {
212 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
213 request.Timeout = 20000;
214 request.ReadWriteTimeout = 5000;
215
216 using (HttpWebResponse response = MultipartForm.Post(request, postParameters))
217 {
218 using (Stream responseStream = response.GetResponseStream())
219 {
220 string responseStr = responseStream.GetStreamString();
221 OSD responseOSD = OSDParser.Deserialize(responseStr);
222 if (responseOSD.Type == OSDType.Map)
223 {
224 OSDMap responseMap = (OSDMap)responseOSD;
225 if (responseMap["Success"].AsBoolean())
226 return;
227
228 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
229 }
230 else
231 {
232 errorMessage = "Response format was invalid:\n" + responseStr;
233 }
234 }
235 }
236 }
237 catch (WebException we)
238 {
239 errorMessage = we.Message;
240 if (we.Status == WebExceptionStatus.ProtocolError)
241 {
242 HttpWebResponse webResponse = (HttpWebResponse)we.Response;
243 errorMessage = String.Format("[{0}] {1}",
244 webResponse.StatusCode,webResponse.StatusDescription);
245 }
246 }
247 catch (Exception ex)
248 {
249 errorMessage = ex.Message;
250 }
251 finally
252 {
253 // This just dumps a warning for any operation that takes more than 100 ms
254 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
255 m_log.DebugFormat("[SIMIAN MAPTILE]: map tile uploaded in {0}ms",tickdiff);
256 }
257
258 m_log.WarnFormat("[SIMIAN MAPTILE]: Failed to store {0} byte tile for {1}: {2}",
259 pngData.Length, scene.RegionInfo.RegionName, errorMessage);
260 }
261 }
262} \ No newline at end of file
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 2c8277f..46ad9dd 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors.Simulation
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 // we use this dictionary to track the pending updateagent requests, maps URI --> position update
52 private Dictionary<string,AgentPosition> m_updateAgentQueue = new Dictionary<string,AgentPosition>();
53
51 //private GridRegion m_Region; 54 //private GridRegion m_Region;
52 55
53 public SimulationServiceConnector() 56 public SimulationServiceConnector()
@@ -133,10 +136,56 @@ namespace OpenSim.Services.Connectors.Simulation
133 /// </summary> 136 /// </summary>
134 public bool UpdateAgent(GridRegion destination, AgentPosition data) 137 public bool UpdateAgent(GridRegion destination, AgentPosition data)
135 { 138 {
136 // we need a better throttle for these 139 // The basic idea of this code is that the first thread that needs to
137 // return false; 140 // send an update for a specific avatar becomes the worker for any subsequent
141 // requests until there are no more outstanding requests. Further, only send the most
142 // recent update; this *should* never be needed but some requests get
143 // slowed down and once that happens the problem with service end point
144 // limits kicks in and nothing proceeds
145 string uri = destination.ServerURI + AgentPath() + data.AgentID + "/";
146 lock (m_updateAgentQueue)
147 {
148 if (m_updateAgentQueue.ContainsKey(uri))
149 {
150 // Another thread is already handling
151 // updates for this simulator, just update
152 // the position and return, overwrites are
153 // not a problem since we only care about the
154 // last update anyway
155 m_updateAgentQueue[uri] = data;
156 return true;
157 }
158
159 // Otherwise update the reference and start processing
160 m_updateAgentQueue[uri] = data;
161 }
138 162
139 return UpdateAgent(destination, (IAgentData)data); 163 AgentPosition pos = null;
164 while (true)
165 {
166 lock (m_updateAgentQueue)
167 {
168 // save the position
169 AgentPosition lastpos = pos;
170
171 pos = m_updateAgentQueue[uri];
172
173 // this is true if no one put a new
174 // update in the map since the last
175 // one we processed, if thats the
176 // case then we are done
177 if (pos == lastpos)
178 {
179 m_updateAgentQueue.Remove(uri);
180 return true;
181 }
182 }
183
184 UpdateAgent(destination,(IAgentData)pos);
185 }
186
187 // unreachable
188 return true;
140 } 189 }
141 190
142 /// <summary> 191 /// <summary>
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs
index 125c2be..aeff9b5 100644
--- a/OpenSim/Services/GridService/GridService.cs
+++ b/OpenSim/Services/GridService/GridService.cs
@@ -286,7 +286,7 @@ namespace OpenSim.Services.GridService
286 } 286 }
287 287
288 } 288 }
289 m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count); 289 m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
290 return rinfos; 290 return rinfos;
291 } 291 }
292 292
diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs
index c02c813..553c116 100644
--- a/OpenSim/Services/GridService/HypergridLinker.cs
+++ b/OpenSim/Services/GridService/HypergridLinker.cs
@@ -191,6 +191,7 @@ namespace OpenSim.Services.GridService
191 } 191 }
192 if (parts.Length >= 2) 192 if (parts.Length >= 2)
193 { 193 {
194<<<<<<< HEAD:OpenSim/Services/GridService/HypergridLinker.cs
194 portstr = parts[1]; 195 portstr = parts[1];
195 //m_log.Debug("-- port = " + portstr); 196 //m_log.Debug("-- port = " + portstr);
196 if (!UInt32.TryParse(portstr, out port)) 197 if (!UInt32.TryParse(portstr, out port))
@@ -219,6 +220,20 @@ namespace OpenSim.Services.GridService
219 { 220 {
220 regInfo.RegionName = mapName; 221 regInfo.RegionName = mapName;
221 return regInfo; 222 return regInfo;
223=======
224 string[] parts = mapName.Split(new char[] {' '});
225 string regionName = String.Empty;
226 if (parts.Length > 1)
227 {
228 regionName = mapName.Substring(parts[0].Length + 1);
229 regionName = regionName.Trim(new char[] {'"'});
230 }
231 if (TryCreateLink(scopeID, xloc, yloc, regionName, 0, null, parts[0], ownerID, out regInfo, out reason))
232 {
233 regInfo.RegionName = mapName;
234 return regInfo;
235 }
236>>>>>>> master:OpenSim/Services/GridService/HypergridLinker.cs
222 } 237 }
223 238
224 return null; 239 return null;
@@ -313,9 +328,9 @@ namespace OpenSim.Services.GridService
313 328
314 regInfo.RegionID = regionID; 329 regInfo.RegionID = regionID;
315 330
316 if ( externalName == string.Empty ) 331 if (externalName == string.Empty)
317 regInfo.RegionName = regInfo.ServerURI; 332 regInfo.RegionName = regInfo.ServerURI;
318 else 333 else
319 regInfo.RegionName = externalName; 334 regInfo.RegionName = externalName;
320 335
321 m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName); 336 m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName);
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
index 5484ee2..3af9c99 100644
--- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
+++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
@@ -413,6 +413,15 @@
413 <Key Name="assetType" Value="0" /> 413 <Key Name="assetType" Value="0" />
414 <Key Name="fileName" Value="default_clear.jp2" /> 414 <Key Name="fileName" Value="default_clear.jp2" />
415 </Section> 415 </Section>
416
417 <!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
418 <!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
419 <Section Name="Default Alpha Layer Texture">
420 <Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
421 <Key Name="name" Value="Default Alpha Layer Texture"/>
422 <Key Name="assetType" Value="0" />
423 <Key Name="fileName" Value="default_clear.jp2" />
424 </Section>
416 425
417 <Section Name="Default Avatar"> 426 <Section Name="Default Avatar">
418 <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/> 427 <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index 761e5eb..e1bcf00 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -88,6 +88,10 @@
88 ; accessible from other grids 88 ; accessible from other grids
89 ; 89 ;
90 ProfileServerURI = "http://mygridserver.com:8002/user" 90 ProfileServerURI = "http://mygridserver.com:8002/user"
91 ;; If you want to protect your assets from being copied by foreign visitors
92 ;; uncomment the next line. You may want to do this on sims that have licensed content.
93 ; OutboundPermission = False
94
91 95
92[Modules] 96[Modules]
93 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. 97 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
diff --git a/bin/config-include/HyperSimianGrid.ini b/bin/config-include/HyperSimianGrid.ini
index 0b01116..89d6be7 100644
--- a/bin/config-include/HyperSimianGrid.ini
+++ b/bin/config-include/HyperSimianGrid.ini
@@ -82,3 +82,14 @@
82 82
83[Profiles] 83[Profiles]
84 Module = "SimianProfiles" 84 Module = "SimianProfiles"
85
86[HGInventoryAccessModule]
87 ;
88 ; === HG ONLY ===
89 ; Change this to your profile server
90 ; accessible from other grids
91 ;
92 ProfileServerURI = "http://mygridserver.com:8002/user"
93 ;; If you want to protect your assets from being copied by foreign visitors
94 ;; uncomment the next line. You may want to do this on sims that have licensed content.
95 ; OutboundPermission = False
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index 4956bc3..213219c 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -33,6 +33,10 @@
33 33
34[HGInventoryAccessModule] 34[HGInventoryAccessModule]
35 ProfileServerURI = "http://127.0.0.1:9000/profiles" 35 ProfileServerURI = "http://127.0.0.1:9000/profiles"
36 ;; If you want to protect your assets from being copied by foreign visitors
37 ;; uncomment the next line. You may want to do this on sims that have licensed content.
38 ; OutboundPermission = False
39
36 40
37[Modules] 41[Modules]
38 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. 42 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.