diff options
19 files changed, 379 insertions, 65 deletions
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs index 30253c3..a39e68d 100644 --- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |||
@@ -247,6 +247,8 @@ namespace OpenSim.Data.MySQL | |||
247 | 247 | ||
248 | public void RemoveObject(UUID obj, UUID regionUUID) | 248 | public void RemoveObject(UUID obj, UUID regionUUID) |
249 | { | 249 | { |
250 | // m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); | ||
251 | |||
250 | List<UUID> uuids = new List<UUID>(); | 252 | List<UUID> uuids = new List<UUID>(); |
251 | 253 | ||
252 | // Formerly, this used to check the region UUID. | 254 | // Formerly, this used to check the region UUID. |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 241cac0..916148b 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -111,11 +111,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | 111 | ||
112 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) | 112 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) |
113 | { | 113 | { |
114 | m_log.Debug("[SCENE]: Starting send to inventory loop"); | 114 | m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); |
115 | 115 | ||
116 | while (InventoryDeQueueAndDelete()) | 116 | while (InventoryDeQueueAndDelete()) |
117 | { | 117 | { |
118 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); | 118 | //m_log.Debug("[ASYNC DELETER]: Sent item successfully to inventory, continuing..."); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | x = m_inventoryDeletes.Dequeue(); | 137 | x = m_inventoryDeletes.Dequeue(); |
138 | 138 | ||
139 | m_log.DebugFormat( | 139 | m_log.DebugFormat( |
140 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); | 140 | "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); |
141 | 141 | ||
142 | try | 142 | try |
143 | { | 143 | { |
@@ -152,7 +152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | } | 152 | } |
153 | catch (Exception e) | 153 | catch (Exception e) |
154 | { | 154 | { |
155 | m_log.DebugFormat("Exception background sending object: " + e); | 155 | m_log.ErrorFormat( |
156 | "[ASYNC DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace); | ||
156 | } | 157 | } |
157 | 158 | ||
158 | return true; | 159 | return true; |
@@ -164,12 +165,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | // We can't put the object group details in here since the root part may have disappeared (which is where these sit). | 165 | // We can't put the object group details in here since the root part may have disappeared (which is where these sit). |
165 | // FIXME: This needs to be fixed. | 166 | // FIXME: This needs to be fixed. |
166 | m_log.ErrorFormat( | 167 | m_log.ErrorFormat( |
167 | "[SCENE]: Queued sending of scene object to agent {0} {1} failed: {2}", | 168 | "[ASYNC DELETER]: Queued sending of scene object to agent {0} {1} failed: {2} {3}", |
168 | (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), e.ToString()); | 169 | (x != null ? x.remoteClient.Name : "unavailable"), |
170 | (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), | ||
171 | e.Message, | ||
172 | e.StackTrace); | ||
169 | } | 173 | } |
170 | 174 | ||
171 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); | 175 | m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); |
176 | |||
172 | return false; | 177 | return false; |
173 | } | 178 | } |
174 | } | 179 | } |
175 | } | 180 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index e183f9d..6fd38e5 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | public bool IsDeleted | 69 | public bool IsDeleted |
70 | { | 70 | { |
71 | get { return m_isDeleted; } | 71 | get { return m_isDeleted; } |
72 | set { m_isDeleted = value; } | ||
72 | } | 73 | } |
73 | protected bool m_isDeleted; | 74 | protected bool m_isDeleted; |
74 | 75 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index d4e2736..3fae5e6 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
688 | } | 688 | } |
689 | } | 689 | } |
690 | 690 | ||
691 | public void TriggerOnBackup(IRegionDataStore dstore) | 691 | public void TriggerOnBackup(IRegionDataStore dstore, bool forced) |
692 | { | 692 | { |
693 | OnBackupDelegate handlerOnAttach = OnBackup; | 693 | OnBackupDelegate handlerOnAttach = OnBackup; |
694 | if (handlerOnAttach != null) | 694 | if (handlerOnAttach != null) |
@@ -697,7 +697,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | { | 697 | { |
698 | try | 698 | try |
699 | { | 699 | { |
700 | d(dstore, false); | 700 | d(dstore, forced); |
701 | } | 701 | } |
702 | catch (Exception e) | 702 | catch (Exception e) |
703 | { | 703 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5ee8955..ccbd880 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1719,7 +1719,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | public virtual void DeRezObject(IClientAPI remoteClient, uint localID, | 1719 | public virtual void DeRezObject(IClientAPI remoteClient, uint localID, |
1720 | UUID groupID, DeRezAction action, UUID destinationID) | 1720 | UUID groupID, DeRezAction action, UUID destinationID) |
1721 | { | 1721 | { |
1722 | DeRezObjects(remoteClient, new List<uint>() { localID} , groupID, action, destinationID); | 1722 | DeRezObjects(remoteClient, new List<uint>() { localID }, groupID, action, destinationID); |
1723 | } | 1723 | } |
1724 | 1724 | ||
1725 | public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs, | 1725 | public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs, |
@@ -1764,11 +1764,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1764 | deleteIDs.Add(localID); | 1764 | deleteIDs.Add(localID); |
1765 | deleteGroups.Add(grp); | 1765 | deleteGroups.Add(grp); |
1766 | 1766 | ||
1767 | // Force a database backup/update on this SceneObjectGroup | ||
1768 | // So that we know the database is upto date, | ||
1769 | // for when deleting the object from it | ||
1770 | ForceSceneObjectBackup(grp); | ||
1771 | |||
1772 | if (remoteClient == null) | 1767 | if (remoteClient == null) |
1773 | { | 1768 | { |
1774 | // Autoreturn has a null client. Nothing else does. So | 1769 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 94a9dab..6b71426 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1562,18 +1562,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1562 | /// </summary> | 1562 | /// </summary> |
1563 | private void BackupWaitCallback(object o) | 1563 | private void BackupWaitCallback(object o) |
1564 | { | 1564 | { |
1565 | Backup(); | 1565 | Backup(false); |
1566 | } | 1566 | } |
1567 | 1567 | ||
1568 | /// <summary> | 1568 | /// <summary> |
1569 | /// Backup the scene. This acts as the main method of the backup thread. | 1569 | /// Backup the scene. This acts as the main method of the backup thread. |
1570 | /// </summary> | 1570 | /// </summary> |
1571 | /// <param name="forced"> | ||
1572 | /// If true, then any changes that have not yet been persisted are persisted. If false, | ||
1573 | /// then the persistence decision is left to the backup code (in some situations, such as object persistence, | ||
1574 | /// it's much more efficient to backup multiple changes at once rather than every single one). | ||
1571 | /// <returns></returns> | 1575 | /// <returns></returns> |
1572 | public void Backup() | 1576 | public void Backup(bool forced) |
1573 | { | 1577 | { |
1574 | lock (m_returns) | 1578 | lock (m_returns) |
1575 | { | 1579 | { |
1576 | EventManager.TriggerOnBackup(m_storageManager.DataStore); | 1580 | EventManager.TriggerOnBackup(m_storageManager.DataStore, forced); |
1577 | m_backingup = false; | 1581 | m_backingup = false; |
1578 | 1582 | ||
1579 | foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) | 1583 | foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) |
@@ -2155,7 +2159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2155 | // rootPart.PhysActor = null; | 2159 | // rootPart.PhysActor = null; |
2156 | // } | 2160 | // } |
2157 | 2161 | ||
2158 | if (UnlinkSceneObject(group.UUID, false)) | 2162 | if (UnlinkSceneObject(group, false)) |
2159 | { | 2163 | { |
2160 | EventManager.TriggerObjectBeingRemovedFromScene(group); | 2164 | EventManager.TriggerObjectBeingRemovedFromScene(group); |
2161 | EventManager.TriggerParcelPrimCountTainted(); | 2165 | EventManager.TriggerParcelPrimCountTainted(); |
@@ -2170,18 +2174,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the | 2174 | /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the |
2171 | /// object itself is not destroyed. | 2175 | /// object itself is not destroyed. |
2172 | /// </summary> | 2176 | /// </summary> |
2173 | /// <param name="uuid">Id of object.</param> | 2177 | /// <param name="so">The scene object.</param> |
2178 | /// <param name="softDelete">If true, only deletes from scene, but keeps the object in the database.</param> | ||
2174 | /// <returns>true if the object was in the scene, false if it was not</returns> | 2179 | /// <returns>true if the object was in the scene, false if it was not</returns> |
2175 | /// <param name="softDelete">If true, only deletes from scene, but keeps object in database.</param> | 2180 | public bool UnlinkSceneObject(SceneObjectGroup so, bool softDelete) |
2176 | public bool UnlinkSceneObject(UUID uuid, bool softDelete) | ||
2177 | { | 2181 | { |
2178 | if (m_sceneGraph.DeleteSceneObject(uuid, softDelete)) | 2182 | if (m_sceneGraph.DeleteSceneObject(so.UUID, softDelete)) |
2179 | { | 2183 | { |
2180 | if (!softDelete) | 2184 | if (!softDelete) |
2181 | { | 2185 | { |
2182 | m_storageManager.DataStore.RemoveObject(uuid, | 2186 | // Force a database update so that the scene object group ID is accurate. It's possible that the |
2183 | m_regInfo.RegionID); | 2187 | // group has recently been delinked from another group but that this change has not been persisted |
2188 | // to the DB. | ||
2189 | ForceSceneObjectBackup(so); | ||
2190 | so.DetachFromBackup(); | ||
2191 | m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID); | ||
2184 | } | 2192 | } |
2193 | |||
2194 | // We need to keep track of this state in case this group is still queued for further backup. | ||
2195 | so.IsDeleted = true; | ||
2185 | 2196 | ||
2186 | return true; | 2197 | return true; |
2187 | } | 2198 | } |
@@ -2212,7 +2223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2212 | } | 2223 | } |
2213 | catch (Exception) | 2224 | catch (Exception) |
2214 | { | 2225 | { |
2215 | m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); | 2226 | m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border."); |
2216 | } | 2227 | } |
2217 | return; | 2228 | return; |
2218 | } | 2229 | } |
@@ -2229,7 +2240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2229 | } | 2240 | } |
2230 | catch (Exception) | 2241 | catch (Exception) |
2231 | { | 2242 | { |
2232 | m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border."); | 2243 | m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border."); |
2233 | } | 2244 | } |
2234 | return; | 2245 | return; |
2235 | } | 2246 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 3b84734..86ba2aa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
300 | 300 | ||
301 | public void BackupCurrentScene() | 301 | public void BackupCurrentScene() |
302 | { | 302 | { |
303 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); | 303 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(true); }); |
304 | } | 304 | } |
305 | 305 | ||
306 | public bool TrySetCurrentScene(string regionName) | 306 | public bool TrySetCurrentScene(string regionName) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5a586d4..470fdd7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1556,9 +1556,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1556 | } | 1556 | } |
1557 | 1557 | ||
1558 | /// <summary> | 1558 | /// <summary> |
1559 | /// Delete this group from its scene and tell all the scene presences about that deletion. | 1559 | /// Delete this group from its scene. |
1560 | /// </summary> | 1560 | /// </summary> |
1561 | /// <param name="silent">Broadcast deletions to all clients.</param> | 1561 | /// |
1562 | /// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood | ||
1563 | /// up and all avatars receive notification of its removal. Removal of the scene object from database backup | ||
1564 | /// must be handled by the caller. | ||
1565 | /// | ||
1566 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | ||
1562 | public void DeleteGroup(bool silent) | 1567 | public void DeleteGroup(bool silent) |
1563 | { | 1568 | { |
1564 | // We need to keep track of this state in case this group is still queued for backup. | 1569 | // We need to keep track of this state in case this group is still queued for backup. |
@@ -1729,14 +1734,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1729 | public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) | 1734 | public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup) |
1730 | { | 1735 | { |
1731 | if (!m_isBackedUp) | 1736 | if (!m_isBackedUp) |
1737 | { | ||
1738 | // m_log.DebugFormat( | ||
1739 | // "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID); | ||
1732 | return; | 1740 | return; |
1733 | 1741 | } | |
1734 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | ||
1735 | // any exception propogate upwards. | ||
1736 | 1742 | ||
1737 | if (IsDeleted || UUID == UUID.Zero) | 1743 | if (IsDeleted || UUID == UUID.Zero) |
1744 | { | ||
1745 | // m_log.DebugFormat( | ||
1746 | // "[WATER WARS]: Ignoring backup of {0} {1} since object is marked as already deleted", Name, UUID); | ||
1738 | return; | 1747 | return; |
1748 | } | ||
1739 | 1749 | ||
1750 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | ||
1751 | // any exception propogate upwards. | ||
1740 | try | 1752 | try |
1741 | { | 1753 | { |
1742 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart | 1754 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
@@ -1772,7 +1784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1772 | if (HasGroupChanged) | 1784 | if (HasGroupChanged) |
1773 | { | 1785 | { |
1774 | // don't backup while it's selected or you're asking for changes mid stream. | 1786 | // don't backup while it's selected or you're asking for changes mid stream. |
1775 | if ((isTimeToPersist()) || (forcedBackup)) | 1787 | if (isTimeToPersist() || forcedBackup) |
1776 | { | 1788 | { |
1777 | // m_log.DebugFormat( | 1789 | // m_log.DebugFormat( |
1778 | // "[SCENE]: Storing {0}, {1} in {2}", | 1790 | // "[SCENE]: Storing {0}, {1} in {2}", |
@@ -1795,19 +1807,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1795 | 1807 | ||
1796 | backup_group = null; | 1808 | backup_group = null; |
1797 | } | 1809 | } |
1798 | // else | 1810 | // else |
1799 | // { | 1811 | // { |
1800 | // m_log.DebugFormat( | 1812 | // m_log.DebugFormat( |
1801 | // "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}", | 1813 | // "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}", |
1802 | // Name, UUID, IsSelected); | 1814 | // Name, UUID, IsSelected); |
1803 | // } | 1815 | // } |
1804 | } | 1816 | } |
1805 | } | 1817 | } |
1806 | catch (Exception e) | 1818 | catch (Exception e) |
1807 | { | 1819 | { |
1808 | m_log.ErrorFormat( | 1820 | m_log.ErrorFormat( |
1809 | "[SCENE]: Storing of {0}, {1} in {2} failed with exception {3}\n\t{4}", | 1821 | "[SCENE]: Storing of {0}, {1} in {2} failed with exception {3}{4}", |
1810 | Name, UUID, m_scene.RegionInfo.RegionName, e, e.StackTrace); | 1822 | Name, UUID, m_scene.RegionInfo.RegionName, e.Message, e.StackTrace); |
1811 | } | 1823 | } |
1812 | } | 1824 | } |
1813 | 1825 | ||
@@ -2672,7 +2684,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2672 | part.ClearUndoState(); | 2684 | part.ClearUndoState(); |
2673 | } | 2685 | } |
2674 | 2686 | ||
2675 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2687 | m_scene.UnlinkSceneObject(objectGroup, true); |
2676 | objectGroup.m_isDeleted = true; | 2688 | objectGroup.m_isDeleted = true; |
2677 | 2689 | ||
2678 | objectGroup.lockPartsForWrite(true); | 2690 | objectGroup.lockPartsForWrite(true); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index e140cd5..3a0dd00 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -28,20 +28,21 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using NUnit.Framework; | ||
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | 34 | using OpenSim.Tests.Common; | |
34 | using NUnit.Framework; | ||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Scenes.Tests | 36 | namespace OpenSim.Region.Framework.Scenes.Tests |
37 | { | 37 | { |
38 | [TestFixture] | 38 | [TestFixture] |
39 | public class BorderTests | 39 | public class BorderTests |
40 | { | 40 | { |
41 | |||
42 | [Test] | 41 | [Test] |
43 | public void TestCross() | 42 | public void TestCross() |
44 | { | 43 | { |
44 | TestHelper.InMethod(); | ||
45 | |||
45 | List<Border> testborders = new List<Border>(); | 46 | List<Border> testborders = new List<Border>(); |
46 | 47 | ||
47 | Border NorthBorder = new Border(); | 48 | Border NorthBorder = new Border(); |
@@ -75,8 +76,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
75 | position = new Vector3(200,280,21); | 76 | position = new Vector3(200,280,21); |
76 | Assert.That(NorthBorder.TestCross(position)); | 77 | Assert.That(NorthBorder.TestCross(position)); |
77 | 78 | ||
78 | |||
79 | |||
80 | // Test automatic border crossing | 79 | // Test automatic border crossing |
81 | // by setting the border crossing aabb to be the whole region | 80 | // by setting the border crossing aabb to be the whole region |
82 | position = new Vector3(25,25,21); // safely within one 256m region | 81 | position = new Vector3(25,25,21); // safely within one 256m region |
@@ -95,12 +94,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
95 | 94 | ||
96 | WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region | 95 | WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region |
97 | Assert.That(WestBorder.TestCross(position)); | 96 | Assert.That(WestBorder.TestCross(position)); |
98 | |||
99 | } | 97 | } |
100 | 98 | ||
101 | [Test] | 99 | [Test] |
102 | public void TestCrossSquare512() | 100 | public void TestCrossSquare512() |
103 | { | 101 | { |
102 | TestHelper.InMethod(); | ||
103 | |||
104 | List<Border> testborders = new List<Border>(); | 104 | List<Border> testborders = new List<Border>(); |
105 | 105 | ||
106 | Border NorthBorder = new Border(); | 106 | Border NorthBorder = new Border(); |
@@ -174,12 +174,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
174 | Assert.That(!b.TestCross(position)); | 174 | Assert.That(!b.TestCross(position)); |
175 | 175 | ||
176 | } | 176 | } |
177 | |||
178 | } | 177 | } |
179 | 178 | ||
180 | [Test] | 179 | [Test] |
181 | public void TestCrossRectangle512x256() | 180 | public void TestCrossRectangle512x256() |
182 | { | 181 | { |
182 | TestHelper.InMethod(); | ||
183 | |||
183 | List<Border> testborders = new List<Border>(); | 184 | List<Border> testborders = new List<Border>(); |
184 | 185 | ||
185 | Border NorthBorder = new Border(); | 186 | Border NorthBorder = new Border(); |
@@ -258,6 +259,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
258 | [Test] | 259 | [Test] |
259 | public void TestCrossOdd512x512w256hole() | 260 | public void TestCrossOdd512x512w256hole() |
260 | { | 261 | { |
262 | TestHelper.InMethod(); | ||
263 | |||
261 | List<Border> testborders = new List<Border>(); | 264 | List<Border> testborders = new List<Border>(); |
262 | // 512____ | 265 | // 512____ |
263 | // | | | 266 | // | | |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index 3e2a2af..b3c3e22 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -53,7 +53,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
53 | public void T010_AddObjects() | 53 | public void T010_AddObjects() |
54 | { | 54 | { |
55 | TestHelper.InMethod(); | 55 | TestHelper.InMethod(); |
56 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | ||
57 | 56 | ||
58 | random = new Random(); | 57 | random = new Random(); |
59 | SceneObjectGroup found; | 58 | SceneObjectGroup found; |
@@ -89,7 +88,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
89 | public void T011_ThreadAddRemoveTest() | 88 | public void T011_ThreadAddRemoveTest() |
90 | { | 89 | { |
91 | TestHelper.InMethod(); | 90 | TestHelper.InMethod(); |
92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | ||
93 | 91 | ||
94 | // This test adds and removes with mutiple threads, attempting to break the | 92 | // This test adds and removes with mutiple threads, attempting to break the |
95 | // uuid and localid dictionary coherence. | 93 | // uuid and localid dictionary coherence. |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 0b7608d..e3ef263 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -26,13 +26,13 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using NUnit.Framework.SyntaxHelpers; | 32 | using NUnit.Framework.SyntaxHelpers; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
35 | |||
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenSim.Tests.Common.Mock; | 38 | using OpenSim.Tests.Common.Mock; |
@@ -260,5 +260,86 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
260 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), | 260 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), |
261 | "Badness 3"); | 261 | "Badness 3"); |
262 | } | 262 | } |
263 | |||
264 | /// <summary> | ||
265 | /// Test that a new scene object which is already linked is correctly persisted to the persistence layer. | ||
266 | /// </summary> | ||
267 | [Test] | ||
268 | public void TestNewSceneObjectLinkPersistence() | ||
269 | { | ||
270 | TestHelper.InMethod(); | ||
271 | //log4net.Config.XmlConfigurator.Configure(); | ||
272 | |||
273 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
274 | |||
275 | string rootPartName = "rootpart"; | ||
276 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
277 | string linkPartName = "linkpart"; | ||
278 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
279 | |||
280 | SceneObjectPart rootPart | ||
281 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
282 | { Name = rootPartName, UUID = rootPartUuid }; | ||
283 | SceneObjectPart linkPart | ||
284 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
285 | { Name = linkPartName, UUID = linkPartUuid }; | ||
286 | |||
287 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
288 | sog.AddPart(linkPart); | ||
289 | scene.AddNewSceneObject(sog, true); | ||
290 | |||
291 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | ||
292 | // scene backup thread. | ||
293 | scene.Backup(true); | ||
294 | |||
295 | List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); | ||
296 | |||
297 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | ||
298 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); | ||
299 | Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid)); | ||
300 | Assert.That(storedObjects[0].Children.ContainsKey(linkPartUuid)); | ||
301 | } | ||
302 | |||
303 | /// <summary> | ||
304 | /// Test that a delink of a previously linked object is correctly persisted to the database | ||
305 | /// </summary> | ||
306 | [Test] | ||
307 | public void TestDelinkPersistence() | ||
308 | { | ||
309 | TestHelper.InMethod(); | ||
310 | //log4net.Config.XmlConfigurator.Configure(); | ||
311 | |||
312 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
313 | |||
314 | string rootPartName = "rootpart"; | ||
315 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||
316 | string linkPartName = "linkpart"; | ||
317 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); | ||
318 | |||
319 | SceneObjectPart rootPart | ||
320 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
321 | { Name = rootPartName, UUID = rootPartUuid }; | ||
322 | SceneObjectPart linkPart | ||
323 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
324 | { Name = linkPartName, UUID = linkPartUuid }; | ||
325 | |||
326 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | ||
327 | sog.AddPart(linkPart); | ||
328 | scene.AddNewSceneObject(sog, true); | ||
329 | |||
330 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | ||
331 | // scene backup thread. | ||
332 | scene.Backup(true); | ||
333 | |||
334 | // These changes should occur immediately without waiting for a backup pass | ||
335 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); | ||
336 | scene.DeleteSceneObject(groupToDelete, false); | ||
337 | |||
338 | List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); | ||
339 | |||
340 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | ||
341 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); | ||
342 | Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid)); | ||
343 | } | ||
263 | } | 344 | } |
264 | } | 345 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index e39a362..ab5968c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -173,6 +173,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
173 | 173 | ||
174 | Assert.That(neighbours.Count, Is.EqualTo(2)); | 174 | Assert.That(neighbours.Count, Is.EqualTo(2)); |
175 | } | 175 | } |
176 | |||
176 | public void fixNullPresence() | 177 | public void fixNullPresence() |
177 | { | 178 | { |
178 | string firstName = "testfirstname"; | 179 | string firstName = "testfirstname"; |
@@ -389,8 +390,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
389 | 390 | ||
390 | public static string GetRandomCapsObjectPath() | 391 | public static string GetRandomCapsObjectPath() |
391 | { | 392 | { |
392 | TestHelper.InMethod(); | ||
393 | |||
394 | UUID caps = UUID.Random(); | 393 | UUID caps = UUID.Random(); |
395 | string capsPath = caps.ToString(); | 394 | string capsPath = caps.ToString(); |
396 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | 395 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); |
@@ -429,4 +428,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
429 | return name.ToString(); | 428 | return name.ToString(); |
430 | } | 429 | } |
431 | } | 430 | } |
432 | } | 431 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs index e5fcb54..fd59138 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs | |||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
300 | } | 300 | } |
301 | } | 301 | } |
302 | m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup."); | 302 | m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup."); |
303 | scene.Backup(); | 303 | scene.Backup(true); |
304 | } | 304 | } |
305 | 305 | ||
306 | /// <summary> | 306 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index 672109b..122ad40 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
133 | m_firstEmptyCompileQueue = false; | 133 | m_firstEmptyCompileQueue = false; |
134 | m_oarFileLoading = false; | 134 | m_oarFileLoading = false; |
135 | 135 | ||
136 | m_scene.Backup(); | 136 | m_scene.Backup(false); |
137 | 137 | ||
138 | c.From = "RegionReady"; | 138 | c.From = "RegionReady"; |
139 | if (m_lastOarLoadedOk) | 139 | if (m_lastOarLoadedOk) |
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs new file mode 100644 index 0000000..2a055cc --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -0,0 +1,203 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Collections.Generic; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Data.Null | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Mock region data plugin. This obeys the api contract for persistence but stores everything in memory, so that | ||
40 | /// tests can check correct persistence. | ||
41 | /// </summary> | ||
42 | public class NullDataStore : IRegionDataStore | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | ||
47 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); | ||
48 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | ||
49 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | ||
50 | protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); | ||
51 | protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); | ||
52 | |||
53 | public void Initialise(string dbfile) | ||
54 | { | ||
55 | return; | ||
56 | } | ||
57 | |||
58 | public void Dispose() | ||
59 | { | ||
60 | } | ||
61 | |||
62 | public void StoreRegionSettings(RegionSettings rs) | ||
63 | { | ||
64 | m_regionSettings[rs.RegionUUID] = rs; | ||
65 | } | ||
66 | |||
67 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
68 | { | ||
69 | //This connector doesn't support the windlight module yet | ||
70 | //Return default LL windlight settings | ||
71 | return new RegionLightShareData(); | ||
72 | } | ||
73 | |||
74 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
75 | { | ||
76 | //This connector doesn't support the windlight module yet | ||
77 | } | ||
78 | |||
79 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
80 | { | ||
81 | RegionSettings rs = null; | ||
82 | m_regionSettings.TryGetValue(regionUUID, out rs); | ||
83 | return rs; | ||
84 | } | ||
85 | |||
86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
87 | { | ||
88 | // We can't simply store groups here because on delinking, OpenSim will not update the original group | ||
89 | // directly. Rather, the newly delinked parts will be updated to be in their own scene object group | ||
90 | // Therefore, we need to store parts rather than groups. | ||
91 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
92 | { | ||
93 | m_log.DebugFormat( | ||
94 | "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | ||
95 | prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | ||
96 | |||
97 | m_sceneObjectParts[prim.UUID] = prim; | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public void RemoveObject(UUID obj, UUID regionUUID) | ||
102 | { | ||
103 | // All parts belonging to the object with the uuid are removed. | ||
104 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); | ||
105 | foreach (SceneObjectPart part in parts) | ||
106 | { | ||
107 | if (part.ParentGroup.UUID == obj) | ||
108 | { | ||
109 | m_log.DebugFormat( | ||
110 | "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | ||
111 | part.Name, part.UUID, obj, regionUUID); | ||
112 | m_sceneObjectParts.Remove(part.UUID); | ||
113 | } | ||
114 | } | ||
115 | } | ||
116 | |||
117 | // see IRegionDatastore | ||
118 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
119 | { | ||
120 | m_primItems[primID] = items; | ||
121 | } | ||
122 | |||
123 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
124 | { | ||
125 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); | ||
126 | |||
127 | // Create all of the SOGs from the root prims first | ||
128 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
129 | { | ||
130 | if (prim.IsRoot) | ||
131 | { | ||
132 | m_log.DebugFormat( | ||
133 | "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | ||
134 | objects[prim.UUID] = new SceneObjectGroup(prim); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | // Add all of the children objects to the SOGs | ||
139 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
140 | { | ||
141 | SceneObjectGroup sog; | ||
142 | if (prim.UUID != prim.ParentUUID) | ||
143 | { | ||
144 | if (objects.TryGetValue(prim.ParentUUID, out sog)) | ||
145 | { | ||
146 | int originalLinkNum = prim.LinkNum; | ||
147 | |||
148 | sog.AddPart(prim); | ||
149 | |||
150 | // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. | ||
151 | // We override that here | ||
152 | if (originalLinkNum != 0) | ||
153 | prim.LinkNum = originalLinkNum; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | m_log.WarnFormat( | ||
158 | "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", | ||
159 | prim.Name, prim.UUID, regionUUID, prim.ParentUUID); | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | ||
165 | // way! | ||
166 | |||
167 | return new List<SceneObjectGroup>(objects.Values); | ||
168 | } | ||
169 | |||
170 | public void StoreTerrain(double[,] ter, UUID regionID) | ||
171 | { | ||
172 | m_terrains[regionID] = ter; | ||
173 | } | ||
174 | |||
175 | public double[,] LoadTerrain(UUID regionID) | ||
176 | { | ||
177 | if (m_terrains.ContainsKey(regionID)) | ||
178 | return m_terrains[regionID]; | ||
179 | else | ||
180 | return null; | ||
181 | } | ||
182 | |||
183 | public void RemoveLandObject(UUID globalID) | ||
184 | { | ||
185 | if (m_landData.ContainsKey(globalID)) | ||
186 | m_landData.Remove(globalID); | ||
187 | } | ||
188 | |||
189 | public void StoreLandObject(ILandObject land) | ||
190 | { | ||
191 | m_landData[land.LandData.GlobalID] = land.LandData; | ||
192 | } | ||
193 | |||
194 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
195 | { | ||
196 | return new List<LandData>(m_landData.Values); | ||
197 | } | ||
198 | |||
199 | public void Shutdown() | ||
200 | { | ||
201 | } | ||
202 | } | ||
203 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs index b70b47d..b47ad5d 100644 --- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common.Mock | |||
42 | /// </summary> | 42 | /// </summary> |
43 | public class TestInventoryDataPlugin : IInventoryDataPlugin | 43 | public class TestInventoryDataPlugin : IInventoryDataPlugin |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | /// <value> | 47 | /// <value> |
48 | /// Inventory folders | 48 | /// Inventory folders |
diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs index 01f2c14..615e519 100644 --- a/OpenSim/Tests/Common/Mock/TestScene.cs +++ b/OpenSim/Tests/Common/Mock/TestScene.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -29,7 +29,6 @@ using System; | |||
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Framework.Communications; | 31 | using OpenSim.Framework.Communications; |
32 | |||
33 | using OpenSim.Framework.Servers; | 32 | using OpenSim.Framework.Servers; |
34 | using OpenSim.Region.Framework; | 33 | using OpenSim.Region.Framework; |
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
@@ -49,6 +48,11 @@ namespace OpenSim.Tests.Common.Mock | |||
49 | } | 48 | } |
50 | 49 | ||
51 | /// <summary> | 50 | /// <summary> |
51 | /// Allow retrieval for test check purposes | ||
52 | /// </summary> | ||
53 | public StorageManager StorageManager { get { return m_storageManager; } } | ||
54 | |||
55 | /// <summary> | ||
52 | /// Temporarily override session authentication for tests (namely teleport). | 56 | /// Temporarily override session authentication for tests (namely teleport). |
53 | /// </summary> | 57 | /// </summary> |
54 | /// | 58 | /// |
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index d9ded2d..9318a27 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Tests.Common.Setup | |||
157 | AgentCircuitManager acm = new AgentCircuitManager(); | 157 | AgentCircuitManager acm = new AgentCircuitManager(); |
158 | SceneCommunicationService scs = new SceneCommunicationService(); | 158 | SceneCommunicationService scs = new SceneCommunicationService(); |
159 | 159 | ||
160 | StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", ""); | 160 | StorageManager sm = new StorageManager("OpenSim.Tests.Common.dll", "", ""); |
161 | IConfigSource configSource = new IniConfigSource(); | 161 | IConfigSource configSource = new IniConfigSource(); |
162 | 162 | ||
163 | TestScene testScene = new TestScene( | 163 | TestScene testScene = new TestScene( |
diff --git a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs index c57363a..915af7e 100644 --- a/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserInventoryTestUtils.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Tests.Common | |||
52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); | 52 | InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); |
53 | 53 | ||
54 | item.Folder = objsFolder.ID; | 54 | item.Folder = objsFolder.ID; |
55 | scene.AddInventoryItem(userId, item); | 55 | scene.AddInventoryItem(item); |
56 | 56 | ||
57 | return item; | 57 | return item; |
58 | } | 58 | } |