diff options
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 6437b04..d17c8e7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -706,7 +706,7 @@ public static class BSParam | |||
706 | new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool", | 706 | new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool", |
707 | 0f, | 707 | 0f, |
708 | (s) => { return 0f; }, | 708 | (s) => { return 0f; }, |
709 | (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v); } ), | 709 | (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v, false /* inTaintTime */); } ), |
710 | new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver", | 710 | new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver", |
711 | 0f, | 711 | 0f, |
712 | (s) => { return 0f; }, | 712 | (s) => { return 0f; }, |
@@ -792,10 +792,10 @@ public static class BSParam | |||
792 | // ===================================================================== | 792 | // ===================================================================== |
793 | // There are parameters that, when set, cause things to happen in the physics engine. | 793 | // There are parameters that, when set, cause things to happen in the physics engine. |
794 | // This causes the broadphase collision cache to be cleared. | 794 | // This causes the broadphase collision cache to be cleared. |
795 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v) | 795 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v, bool inTaintTime) |
796 | { | 796 | { |
797 | BSScene physScene = pPhysScene; | 797 | BSScene physScene = pPhysScene; |
798 | physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate() | 798 | physScene.TaintedObject(inTaintTime, "BSParam.ResetBroadphasePoolTainted", delegate() |
799 | { | 799 | { |
800 | physScene.PE.ResetBroadphasePool(physScene.World); | 800 | physScene.PE.ResetBroadphasePool(physScene.World); |
801 | }); | 801 | }); |