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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index d295384..2d4cffd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -151,11 +151,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
151 Scene scene = (Scene)(client.Scene); 151 Scene scene = (Scene)(client.Scene);
152 ScenePresence presence = scene.GetScenePresence(client.AgentId); 152 ScenePresence presence = scene.GetScenePresence(client.AgentId);
153 153
154 // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
155 // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
156 // arrival.
157 //
158 // Ideally we would give the exact float position adjusting for the relative height of the two avatars
159 // but it looks like a float component isn't possible with a parcel ID.
154 UUID dest = Util.BuildFakeParcelID( 160 UUID dest = Util.BuildFakeParcelID(
155 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
156 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
157 (uint)presence.AbsolutePosition.Y, 163 (uint)presence.AbsolutePosition.Y,
158 (uint)presence.AbsolutePosition.Z); 164 (uint)Math.Ceiling(presence.AbsolutePosition.Z));
159 165
160 m_log.DebugFormat("TP invite with message {0}", message); 166 m_log.DebugFormat("TP invite with message {0}", message);
161 167