diff options
4 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Data/MySQL/Resources/AssetStore.migrations b/OpenSim/Data/MySQL/Resources/AssetStore.migrations index 3fd58b7..9c55630 100644 --- a/OpenSim/Data/MySQL/Resources/AssetStore.migrations +++ b/OpenSim/Data/MySQL/Resources/AssetStore.migrations | |||
@@ -73,5 +73,5 @@ ALTER TABLE assets ADD COLUMN asset_flags INTEGER NOT NULL DEFAULT 0; | |||
73 | 73 | ||
74 | :VERSION 8 | 74 | :VERSION 8 |
75 | 75 | ||
76 | alter table assets add CreatorID varchar(36) not null default '' | 76 | ALTER TABLE assets ADD COLUMN CreatorID varchar(36) NOT NULL DEFAULT ''; |
77 | 77 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 2352ced..901dcba 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
502 | group.RootPart.IsAttachment = true; | 502 | group.RootPart.IsAttachment = true; |
503 | } | 503 | } |
504 | 504 | ||
505 | // For attachments, we must make sure that only a single object update occurs after we've finished | 505 | // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since |
506 | // all the necessary operations. | 506 | // we'll be doing that later on. Scheduling more than one full update during the attachment |
507 | // process causes some clients to fail to display the attachment properly. | ||
507 | m_Scene.AddNewSceneObject(group, true, false); | 508 | m_Scene.AddNewSceneObject(group, true, false); |
508 | 509 | ||
509 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 510 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 71c8018..2357c6b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3479,7 +3479,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3479 | /// <param name="alpha"></param> | 3479 | /// <param name="alpha"></param> |
3480 | public void SetText(string text, Vector3 color, double alpha) | 3480 | public void SetText(string text, Vector3 color, double alpha) |
3481 | { | 3481 | { |
3482 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), | 3482 | Color = Color.FromArgb((int) (alpha*0xff), |
3483 | (int) (color.X*0xff), | 3483 | (int) (color.X*0xff), |
3484 | (int) (color.Y*0xff), | 3484 | (int) (color.Y*0xff), |
3485 | (int) (color.Z*0xff)); | 3485 | (int) (color.Z*0xff)); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ad7c3ae..3964b0b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1671,8 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1671 | /// </summary> | 1671 | /// </summary> |
1672 | public void StandUp() | 1672 | public void StandUp() |
1673 | { | 1673 | { |
1674 | if (SitGround) | 1674 | SitGround = false; |
1675 | SitGround = false; | ||
1676 | 1675 | ||
1677 | if (m_parentID != 0) | 1676 | if (m_parentID != 0) |
1678 | { | 1677 | { |