diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 34 |
1 files changed, 6 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bb7ae7f..0a5bfd2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -561,39 +561,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | protected internal ScenePresence CreateAndAddChildScenePresence( | 561 | protected internal ScenePresence CreateAndAddChildScenePresence( |
562 | IClientAPI client, AvatarAppearance appearance, PresenceType type) | 562 | IClientAPI client, AvatarAppearance appearance, PresenceType type) |
563 | { | 563 | { |
564 | ScenePresence newAvatar = null; | ||
565 | |||
566 | // ScenePresence always defaults to child agent | 564 | // ScenePresence always defaults to child agent |
567 | newAvatar = new ScenePresence(client, m_parentScene, appearance, type); | 565 | ScenePresence presence = new ScenePresence(client, m_parentScene, appearance, type); |
568 | |||
569 | AddScenePresence(newAvatar); | ||
570 | |||
571 | return newAvatar; | ||
572 | } | ||
573 | |||
574 | /// <summary> | ||
575 | /// Add a presence to the scene | ||
576 | /// </summary> | ||
577 | /// <param name="presence"></param> | ||
578 | protected internal void AddScenePresence(ScenePresence presence) | ||
579 | { | ||
580 | // Always a child when added to the scene | ||
581 | bool child = presence.IsChildAgent; | ||
582 | |||
583 | if (child) | ||
584 | { | ||
585 | m_numChildAgents++; | ||
586 | } | ||
587 | else | ||
588 | { | ||
589 | m_numRootAgents++; | ||
590 | presence.AddToPhysicalScene(false); | ||
591 | } | ||
592 | 566 | ||
593 | Entities[presence.UUID] = presence; | 567 | Entities[presence.UUID] = presence; |
594 | 568 | ||
595 | lock (m_presenceLock) | 569 | lock (m_presenceLock) |
596 | { | 570 | { |
571 | m_numChildAgents++; | ||
572 | |||
597 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 573 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
598 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 574 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
599 | 575 | ||
@@ -604,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
604 | } | 580 | } |
605 | else | 581 | else |
606 | { | 582 | { |
607 | // Remember the old presene reference from the dictionary | 583 | // Remember the old presence reference from the dictionary |
608 | ScenePresence oldref = newmap[presence.UUID]; | 584 | ScenePresence oldref = newmap[presence.UUID]; |
609 | // Replace the presence reference in the dictionary with the new value | 585 | // Replace the presence reference in the dictionary with the new value |
610 | newmap[presence.UUID] = presence; | 586 | newmap[presence.UUID] = presence; |
@@ -616,6 +592,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_scenePresenceMap = newmap; | 592 | m_scenePresenceMap = newmap; |
617 | m_scenePresenceArray = newlist; | 593 | m_scenePresenceArray = newlist; |
618 | } | 594 | } |
595 | |||
596 | return presence; | ||
619 | } | 597 | } |
620 | 598 | ||
621 | /// <summary> | 599 | /// <summary> |