diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 119 |
2 files changed, 102 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 37196b0..32a17ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1099,27 +1099,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | SendTerseUpdateToAllClients(); | 1099 | SendTerseUpdateToAllClients(); |
1100 | } | 1100 | } |
1101 | 1101 | ||
1102 | public void avnLocalTeleport(Vector3 newpos, Quaternion? newrot,Vector3? v, bool Stopit) | 1102 | public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) |
1103 | { | 1103 | { |
1104 | CheckLandingPoint(ref newpos); | 1104 | CheckLandingPoint(ref newpos); |
1105 | AbsolutePosition = newpos; | 1105 | AbsolutePosition = newpos; |
1106 | 1106 | ||
1107 | if (newrot.HasValue) | 1107 | if (newvel.HasValue) |
1108 | { | 1108 | { |
1109 | // TODO | 1109 | if (newvel == Vector3.Zero) |
1110 | } | 1110 | { |
1111 | if (PhysicsActor != null) | ||
1112 | PhysicsActor.SetMomentum(Vector3.Zero); | ||
1113 | m_velocity = Vector3.Zero; | ||
1114 | } | ||
1115 | else | ||
1116 | { | ||
1117 | if (rotateToVelXY) | ||
1118 | { | ||
1119 | float x = ((Vector3)newvel).X; | ||
1120 | float y = ((Vector3)newvel).Y; | ||
1111 | 1121 | ||
1112 | if (v.HasValue) | 1122 | x = 0.5f * (float)Math.Atan2(y, x); |
1113 | { | 1123 | y = (float)Math.Cos(x); |
1114 | if (PhysicsActor != null) | 1124 | x = (float)Math.Sin(x); |
1115 | PhysicsActor.SetMomentum((Vector3)v); | 1125 | Rotation = new Quaternion(0f, 0f, x, y); |
1116 | // m_velocity = (Vector3)v; | 1126 | } |
1117 | } | 1127 | |
1118 | else if (Stopit) | 1128 | if (PhysicsActor != null) |
1119 | { | 1129 | PhysicsActor.SetMomentum((Vector3)newvel); |
1120 | if (PhysicsActor != null) | 1130 | m_velocity = (Vector3)newvel; |
1121 | PhysicsActor.SetMomentum(Vector3.Zero); | 1131 | } |
1122 | m_velocity = Vector3.Zero; | ||
1123 | } | 1132 | } |
1124 | 1133 | ||
1125 | SendTerseUpdateToAllClients(); | 1134 | SendTerseUpdateToAllClients(); |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 1ba40b8..d44c8e6 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
109 | private string m_name = String.Empty; | 109 | private string m_name = String.Empty; |
110 | // other filter control | 110 | // other filter control |
111 | int m_colliderfilter = 0; | 111 | int m_colliderfilter = 0; |
112 | // int m_colliderGroundfilter = 0; | 112 | int m_colliderGroundfilter = 0; |
113 | int m_colliderObjectfilter = 0; | 113 | int m_colliderObjectfilter = 0; |
114 | 114 | ||
115 | // Default we're a Character | 115 | // Default we're a Character |
@@ -281,7 +281,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
281 | m_iscolliding = false; | 281 | m_iscolliding = false; |
282 | else | 282 | else |
283 | { | 283 | { |
284 | // SetPidStatus(false); | ||
285 | m_pidControllerActive = true; | 284 | m_pidControllerActive = true; |
286 | m_iscolliding = true; | 285 | m_iscolliding = true; |
287 | } | 286 | } |
@@ -617,7 +616,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
617 | { | 616 | { |
618 | if (pushforce) | 617 | if (pushforce) |
619 | { | 618 | { |
620 | AddChange(changes.Force, force * m_density / _parent_scene.ODE_STEPSIZE / 28f); | 619 | AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f)); |
621 | } | 620 | } |
622 | else | 621 | else |
623 | { | 622 | { |
@@ -791,7 +790,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
791 | qtmp.Z = 0; | 790 | qtmp.Z = 0; |
792 | d.BodySetQuaternion(Body, ref qtmp); | 791 | d.BodySetQuaternion(Body, ref qtmp); |
793 | 792 | ||
794 | if (m_pidControllerActive == false && !m_freemove) | 793 | if (m_pidControllerActive == false) |
795 | { | 794 | { |
796 | _zeroPosition = localpos; | 795 | _zeroPosition = localpos; |
797 | } | 796 | } |
@@ -830,11 +829,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
830 | localpos.Y = _parent_scene.WorldExtents.Y - 0.1f; | 829 | localpos.Y = _parent_scene.WorldExtents.Y - 0.1f; |
831 | } | 830 | } |
832 | if (fixbody) | 831 | if (fixbody) |
832 | { | ||
833 | m_freemove = false; | ||
833 | d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z); | 834 | d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z); |
835 | } | ||
836 | |||
837 | float breakfactor; | ||
834 | 838 | ||
835 | Vector3 vec = Vector3.Zero; | 839 | Vector3 vec = Vector3.Zero; |
836 | dtmp = d.BodyGetLinearVel(Body); | 840 | dtmp = d.BodyGetLinearVel(Body); |
837 | Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | 841 | Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); |
842 | float velLengthSquared = vel.LengthSquared(); | ||
838 | 843 | ||
839 | float movementdivisor = 1f; | 844 | float movementdivisor = 1f; |
840 | //Ubit change divisions into multiplications below | 845 | //Ubit change divisions into multiplications below |
@@ -863,7 +868,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
863 | float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); | 868 | float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); |
864 | if (chrminZ < terrainheight) | 869 | if (chrminZ < terrainheight) |
865 | { | 870 | { |
866 | m_freemove = false; | ||
867 | float depth = terrainheight - chrminZ; | 871 | float depth = terrainheight - chrminZ; |
868 | if (!flying) | 872 | if (!flying) |
869 | { | 873 | { |
@@ -874,34 +878,46 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
874 | 878 | ||
875 | if (depth < 0.1f) | 879 | if (depth < 0.1f) |
876 | { | 880 | { |
877 | m_iscolliding = true; | 881 | m_colliderGroundfilter++; |
878 | m_colliderfilter = 2; | 882 | if (m_colliderGroundfilter > 2) |
879 | m_iscollidingGround = true; | 883 | { |
880 | 884 | m_iscolliding = true; | |
881 | ContactPoint contact = new ContactPoint(); | 885 | m_colliderfilter = 2; |
882 | contact.PenetrationDepth = depth; | 886 | m_colliderGroundfilter = 2; |
883 | contact.Position.X = localpos.X; | 887 | m_iscollidingGround = true; |
884 | contact.Position.Y = localpos.Y; | 888 | |
885 | contact.Position.Z = chrminZ; | 889 | ContactPoint contact = new ContactPoint(); |
886 | contact.SurfaceNormal.X = 0f; | 890 | contact.PenetrationDepth = depth; |
887 | contact.SurfaceNormal.Y = 0f; | 891 | contact.Position.X = localpos.X; |
888 | contact.SurfaceNormal.Z = -1f; | 892 | contact.Position.Y = localpos.Y; |
889 | AddCollisionEvent(0, contact); | 893 | contact.Position.Z = chrminZ; |
890 | 894 | contact.SurfaceNormal.X = 0f; | |
891 | vec.Z *= 0.5f; | 895 | contact.SurfaceNormal.Y = 0f; |
896 | contact.SurfaceNormal.Z = -1f; | ||
897 | AddCollisionEvent(0, contact); | ||
898 | |||
899 | vec.Z *= 0.5f; | ||
900 | } | ||
892 | } | 901 | } |
893 | 902 | ||
894 | else | 903 | else |
904 | { | ||
905 | m_colliderGroundfilter = 0; | ||
895 | m_iscollidingGround = false; | 906 | m_iscollidingGround = false; |
907 | } | ||
896 | } | 908 | } |
897 | else | 909 | else |
910 | { | ||
911 | m_colliderGroundfilter = 0; | ||
898 | m_iscollidingGround = false; | 912 | m_iscollidingGround = false; |
913 | } | ||
899 | 914 | ||
900 | //****************************************** | 915 | //****************************************** |
901 | 916 | ||
902 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); | 917 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); |
903 | 918 | ||
904 | if(!tviszero || m_iscolliding) | 919 | // if (!tviszero || m_iscolliding || velLengthSquared <0.01) |
920 | if (!tviszero) | ||
905 | m_freemove = false; | 921 | m_freemove = false; |
906 | 922 | ||
907 | if (!m_freemove) | 923 | if (!m_freemove) |
@@ -934,7 +950,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
934 | } | 950 | } |
935 | else | 951 | else |
936 | { | 952 | { |
937 | m_freemove = false; | ||
938 | m_pidControllerActive = true; | 953 | m_pidControllerActive = true; |
939 | _zeroFlag = false; | 954 | _zeroFlag = false; |
940 | 955 | ||
@@ -981,6 +996,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
981 | } | 996 | } |
982 | } | 997 | } |
983 | } | 998 | } |
999 | |||
1000 | if (velLengthSquared > 2500.0f) // 50m/s apply breaks | ||
1001 | { | ||
1002 | breakfactor = 0.16f * m_mass; | ||
1003 | vec.X -= breakfactor * vel.X; | ||
1004 | vec.Y -= breakfactor * vel.Y; | ||
1005 | vec.Z -= breakfactor * vel.Z; | ||
1006 | } | ||
1007 | } | ||
1008 | else | ||
1009 | { | ||
1010 | breakfactor = 5f * m_mass; | ||
1011 | vec.X -= breakfactor * vel.X; | ||
1012 | vec.Y -= breakfactor * vel.Y; | ||
1013 | if (flying) | ||
1014 | vec.Z -= breakfactor * vel.Z; | ||
1015 | else | ||
1016 | vec.Z -= 2f* m_mass * vel.Z; | ||
984 | } | 1017 | } |
985 | 1018 | ||
986 | if (flying) | 1019 | if (flying) |
@@ -997,14 +1030,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
997 | // end add Kitto Flora | 1030 | // end add Kitto Flora |
998 | } | 1031 | } |
999 | 1032 | ||
1000 | if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50m/s apply breaks | ||
1001 | { | ||
1002 | float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall | ||
1003 | vec.X -= breakfactor * vel.X; | ||
1004 | vec.Y -= breakfactor * vel.Y; | ||
1005 | vec.Z -= breakfactor * vel.Z; | ||
1006 | } | ||
1007 | |||
1008 | if (vec.IsFinite()) | 1033 | if (vec.IsFinite()) |
1009 | { | 1034 | { |
1010 | if (vec.X != 0 || vec.Y !=0 || vec.Z !=0) | 1035 | if (vec.X != 0 || vec.Y !=0 || vec.Z !=0) |
@@ -1222,7 +1247,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1222 | if (Body != IntPtr.Zero) | 1247 | if (Body != IntPtr.Zero) |
1223 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); | 1248 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); |
1224 | _position = newPos; | 1249 | _position = newPos; |
1225 | m_pidControllerActive = true; | 1250 | m_pidControllerActive = false; |
1226 | } | 1251 | } |
1227 | 1252 | ||
1228 | private void changeOrientation(Quaternion newOri) | 1253 | private void changeOrientation(Quaternion newOri) |
@@ -1269,11 +1294,30 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1269 | 1294 | ||
1270 | private void changeBuilding(bool arg) | 1295 | private void changeBuilding(bool arg) |
1271 | { | 1296 | { |
1272 | } | 1297 | } |
1298 | |||
1299 | private void setFreeMove() | ||
1300 | { | ||
1301 | m_pidControllerActive = true; | ||
1302 | _zeroFlag = false; | ||
1303 | _target_velocity = Vector3.Zero; | ||
1304 | m_freemove = true; | ||
1305 | m_colliderfilter = -2; | ||
1306 | m_colliderObjectfilter = -2; | ||
1307 | m_colliderGroundfilter = -2; | ||
1308 | |||
1309 | m_iscolliding = false; | ||
1310 | m_iscollidingGround = false; | ||
1311 | m_iscollidingObj = false; | ||
1312 | |||
1313 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1314 | m_eventsubscription = 0; | ||
1315 | } | ||
1273 | 1316 | ||
1274 | private void changeForce(Vector3 newForce) | 1317 | private void changeForce(Vector3 newForce) |
1275 | { | 1318 | { |
1276 | m_pidControllerActive = false; | 1319 | setFreeMove(); |
1320 | |||
1277 | if (Body != IntPtr.Zero) | 1321 | if (Body != IntPtr.Zero) |
1278 | { | 1322 | { |
1279 | if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0) | 1323 | if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0) |
@@ -1285,14 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1285 | private void changeMomentum(Vector3 newmomentum) | 1329 | private void changeMomentum(Vector3 newmomentum) |
1286 | { | 1330 | { |
1287 | _velocity = newmomentum; | 1331 | _velocity = newmomentum; |
1288 | _target_velocity = Vector3.Zero; | 1332 | setFreeMove(); |
1289 | m_freemove = true; | ||
1290 | m_pidControllerActive = true; | ||
1291 | m_colliderfilter = 0; | ||
1292 | m_colliderObjectfilter = 0; | ||
1293 | m_iscolliding = false; | ||
1294 | m_iscollidingGround = false; | ||
1295 | m_iscollidingObj = false; | ||
1296 | 1333 | ||
1297 | if (Body != IntPtr.Zero) | 1334 | if (Body != IntPtr.Zero) |
1298 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | 1335 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); |